Pokémon HeartGold and SoulSilver/Indigo Plateau


 * Outside


 * Inside

The Indigo Plateau serves as the capital for the Pokémon League. It is the final destination for Pokémon Trainers competing in Indigo or Johto League competitions against the Elite Four. This is the where the powerful Elite Four battle against Trainers in a final showdown of becoming a master Pokémon trainer, who may be challenged after defeating of all eight Gym Leaders of each respective region.

The Indigo Plateau is located just north of Victory Road, and east of Mt. Silver. The only way to reach the Indigo Plateau is by going through Route 26. In order to reach Indigo Plateau by foot, Trainers must venture through Victory Road, a lengthy cave acting as a final test for Trainers.

The Elite Four must be battled consecutively, with breaks to the Pokémon Center prohibited. Trainers are unable to go back or return to previous rooms. The only way to open the door and progress through each room is to defeat the Elite Four member of that room. Each member of the Elite Four is stronger than the previous member, while like Gym Leaders, each specialize in a different type.

Will PokemonHGSSWillPortrait.png


Will uses Psychic Pokemon and has two Xatu on his team. Interestingly, despite being a male trainer, Will uses female Pokemon. The first Xatu has to send status conditions back onto your Pokemon and the second has  to wake up quickly from sleep. The lower levelled Xatu has, , and. The second also has Psychic and Confuse Ray, in addition to and. Rock, Ice, Electric, Dark or Ghost types can take them both out.

Interestingly, despite being introduced in the same generation as Will, he has a Slowbro instead. At the moment Slowbro's is only good for raising her Defence since both of her offensive moves, Psychic and  are special attacks. She can also raise her Special Defence by two levels with. Electric, Grass, Bug, Ghost and Dark types can all inflict super effective damage.

Jynx has her signature move, to put your Pokemon to sleep and then she'll attack you with Psychic, and  although Ice Punch and DoubleSlap shouldn't hurt much because she has low Attack power. Her Defence is also pitiful so a powerful Physical Attacker should be able to take her out easily.

Bug types are fantastic against Exeggutor, who uses Psychic,, and.

Koga PokemonHGSSKogaPortrait.png


Koga uses mainly Poison types although he also has a Forretress on his first team. He starts with Ariados who uses its signature move, and can use to escape whilst ensuring that your Pokemon is still trapped by Spider Web when Koga brings out another Pokemon. Ariados also uses and. Fire, Rock, Flying or Psychic types can deal with him easily. Don't both with sleep causing moves; makes him immune to them.

Forretress is not a Poison type instead being a Bug and Steel type, which makes him extremely vulnerable to Fire. Forretress uses to poison your Pokemon when you switch, although there are a variety of ways to avoid or get rid of Toxic Spikes. stops moves from hitting and will knock out Forretress but is likely to knock out your Pokemon too. is a stupid move to give Forretress because it cannot use Special Attacks very well.

Venomoth has a rather pitiful moveset in the first battle, using the very innaccurate and the very weak. and are more of a threat but a powerful Fire, Rock or Flying type should be able to deal with it swiftly and easily.

Muk can be very annoying because he can use Toxic to cause severe poison and to make him harder to hit. He also likes to lower your Pokemon's Defence by two levels with. is a powerful move which causes more damage after Screech but is inaccurate. A Steel type is the best choice since Muk has no moves that can hurt it.

Crobat is well known for its Speed but for some reason, Koga decided to teach his Crobat. Crobat also has, and. Poison Fang is the move you really need to watch out for because it can cause flinching or cause serious poisoning or, if your're very unlucky, both. A Steel type can resist or is immune to Crobat's offensive moves while Electric, Rock, Ice and Psychic types can hit him super effectively.

Bruno PokemonHGSSBrunoPortrait.png


Bruno uses mainly Fighting types and has all three of evolutions. He starts with Hitmontop who uses his signature move in addition to,  and. Physical attacks are a bad idea because Counter will allow Hitmontop to inflict twice the amount of damage your Pokemon inflicted so stick with Special Attacks. Hitmontop has to power up Quick Attack and Triple Kick.

Hitmonchan uses all three of the Elemental Punches as well as and all of his moves get a boost from, making him arguably Bruno's most dangerous Pokemon in the first battle. A Pokemon with good Defence and type advantage is your best chance.

Hitmonlee uses to increase the chances of him giving your Pokemon a Critical Hit with  or. He also has which confuses your Pokemon but the good news is that it also increases their Attack power by two levels. gives Hi Jump Kick a power boost but will also cause Hitmonlee to hurt himself more if he misses

Bruno's only non-Fighting type is Onix and you can take him down effortlessly with Grass or Water types. He uses, , and.

Bruno's Machamp has an awesome ability called which means it will never miss your Pokemon. However this also means that your Pokemon will never miss Machamp. If you use a Ghost type, Machamp will use to allow him to hit your Ghost with  or. He also has to deal with Flying types so Psychic types are the best choice.

Karen PokemonHGSSKarenPortrait.png


Karen uses Dark type Pokemon although two of her Pokemon are not Dark types but are associated with night time. Umbreon is her first choice and he uses and, making him difficult to take down, especially considering the fact that, despite his frail appearance, he is a resilient Pokemon. He has and  to cause direct damage. Don't cause status conditions unless your Pokemon is immune to whatever status condition its using, because Umbreon's will send it right back at you.

Vileplume usually comes out at night, which is why Karen has her on her team despite Vileplume being a Grass and Poison type. She has which is powerful but will cause her to become confused after two or three turns. is weak but can lower Special Defence and paralyzes your Pokemon. To show that Vileplume is a night time Pokemon, Karen has also taught her so that she can restore energy although the amount she can restore depends on whether there is a weather condition and what that weather condition is. If that condition is sunlight, Moonlight will restore three quarters of her HP and she'll also get a speed boost thanks to.

Despite being a member of the Elite 4, Karen has an extremely disappointing Gengar. Who in their right mind teaches Gengar the pitiful attack? True it can cause paralysis but it will hardly hurt at all, even against Pokemon that are weak against it. is a completely different story however and can cause a lot of damage to Pokemon that are weak against it. will cause your Pokemon to lose 4 PP of whatever move they uses before Spite and is used to take your Pokemon down with Gengar. Knock her out before she uses Spite or Destiny Bond and you'll be hunky dory. Despite having feet, Gengar can so don't use Ground types.

Murkrow is fast but frail. She can use to force you to switch Pokemon and mess up your strategy. Don't use a Pokemon with a berry because she can use to cause damage and steal any berry your Pokemon is holding unless they have. Murkrow also uses and  and if she's lucky enough to get a Critical Hit it will hurt even more than usual thanks to.

Houndoom is a powerful Special Attacker who also uses to deal with Pokemon that have high Special Defence. increases her Special Attack by two levels after each use which means her and  can really hurt. However she has weak Defence so a Fighting, Rock or Ground type can take her out and Water types work well too.

Champion Lance PokemonHGSSLancePortrait.png


Although Lance claims to be a master of Dragon types, only half of his team are Dragon types and all of them are Flying types, although why Gyarados is not a Dragon type I will never know since a massive sea serpent is not likely to be capable of flying. Anyway, Gyarados is Lance's first choice and as soon as he's brought out his will lower your Pokemon's Attack power so use a Special Attacker. is usually quite powerful but Gyarados has low Special Attack so it shouldn't do much damage. However and  will both hurt and sometimes they can cause flinching. Ice Fang also has a chance of freezing your Pokemon. When Gyarados is tired he will use which he can only learn as a Magikarp and which gains more power when Gyarados is exhausted. Electric types should be able to deal with Gyarados easily.

Aerodactyle is very fast and a strong Physical Attacker. He is also the only member of Lance's team that does not use a Dragon type move. He uses, , and. An Electric type is the best choice, although Water or Ice types are also options as long as they are strong enough to withstand Thunder Fang and Rock Slide.

Charizard looks like a Dragon and acts like a Dragon but is not a Dragon type. However he does have in addition to,  and. Air Slash is his most dangerous move due to the possibility of flinching and Charizard's high Speed and Special Attack Power. Fire Fang is also very dangerous if Charizard is tired because when he's exhausted he will activate to increase Fire Fang's power. Charizard is extremely vulnerable to Rock types.

Lance has somehow managed to get his hands on not one, not two, but three Dragonites. Two of them are identical apart from and. Their other moves are, and. Lance's third Dragonite is his strongest Pokemon and uses to deal with Ice types,  to block status conditions,  to go on a rampage for two or three turns before becoming confused (for some reason Safeguard does not prevent Outrage from confusing the user) and  to cause a hell of a lot of damage at the cost of forcing Dragonite to recharge. Dragonite are very vulnerable to Ice type moves.

After becoming Champion
Once the Champion is finally defeated, there is a great congratulations and the respective Trainer will be recorded in the Hall of Fame and made current champion. The Hall of Fame is a record kept by the Pokémon League of all the Pokémon Trainers who have ever beaten the Elite Four and the Pokémon Champion. In the hall of Fame recording room, Professor Oak will be waiting for Trainers to congratulate and finally record. It is a fairly large room, that only contains a large computer. The Hall of Fame will record all Trainer's ID number, name, and Pokémon team are recorded. For each Pokémon of the player's party, the species, name, gender, level, and area met are recorded.

After becoming Champion, the player returns home, rather than staying at the Pokémon League to fight challengers. This may be a decision of the player character and his/her family rather than official Pokémon League rules, as Champion Lance also keeps his position.

Rival Silver
On Mondays and Wednesdays,after becoming Champion, you will be challenged by your rival, Silver, at the steps outside the entrance to the Elite Four.

🇨🇴 If the player's starter was 

🇨🇴 If the player's starter was 

🇨🇴 If the player's starter was 

🇨🇴

Silver never has and, in Heart Gold and Soul Silver at least, never will evolve his Sneasel and Magneton, but he is still a pretty tough opponent. Sneasel is fast and has high Attack. He can use, which is a Special Attack and therefore won't hurt much. His Physical Attacks are, and. Sneasel can be easily dispatched by a Fighting type.

Magneton has which doesn't hurt much but can't miss. does sometimes miss but thanks to Magneton's high Special Attack it can hurt and also has an unpleasant side effect of sometimes causing your Pokemon to loose accuracy. is strong and causes paralysis. Ground types can deal with Magneton easily.

The battle gets harder when you get to Silver's fully evolved Pokemon. He has a Crobat, which requires a close friendship with its trainer in order to evolve, in order to prove that he has become a better person than he was at the beginning of the game. Crobat has and  to cause status conditions and  and  to attack directly. Deal with him the same way you dealt with Koga's Crobat.

Alakazam can take out Dark and Steel types with while  can deal with most other Pokemon. He also has to increase his rather pathetic Defence for five turns and  to restore energy. However Alakazam is completely helpless against, or.

Gengar has Confuse Ray and three powerful Special Attacks to take advantage of his high Special Attack power. These attacks are, and. He is much more of a threat than Karen's Gengar.

Finally Silver's Starter Pokemon depends on which Pokemon you started with. Typhlosion uses, , and. He is a strong Special Attacker and when he's tired, Flamethrower will get a power boost thanks to. Use a Water, Rock or Ground type to take him down. Don't forget that if your Pokemon is burned by Will-O-Wisp or a lucky Flamethrower, their Physical Attacks will become weaker.

Meganium has to raise his Special Defence for five turns and also has  to restore energy. can hurt and sometimes cause paralysis, while will cause a lot of damage but also cause Meganium to become confused after two or three turns. gives Petal Dance a power boost when Meganium is tired. Fire, Ice, Flying, Poison or Bug types are good choices as long as they can use Physical Attacks because Light Screen will halve the power of Special ones.

Feraligatre is a purely Physical fighter who uses, , and. He has to increase the power of Aqua Tail when he's tired. Electric and Grass types can bring him down.

Once Silver is defeated, he will pledge to further train his Pokémon, step aside, tell you to heal your Pokémon before challenging the Elite Four, and leave.

After collecting 16 badges
If you return to Indigo Plateau after collecting the eight Kanto Badges, the Elite Four's Pokémon will have significantly changed. You can challenge them as many times as you like

Will PokemonHGSSWillPortrait.png
Will starts the battle with his Bronzong who has to help it resist Fire type moves, although this means it doesn't have  and can therefore be hit with Ground type moves. Will taught Bronzong, so stick to Special Attacks. It also has which at first glance seems pointless but more experienced players will know that Gravity not only forces Flying and Levitating Pokemon to the ground, but also lowers evasiveness by two levels. Bronzong also has and.

If Gravity is still in effect, then Jynx's normally fairly innaccurate will hit you and then she can use  to cause a lot of damage and restore energy. also benefits from Gravity. Jynx's final move is which will weaken your Pokemon's Special Defence by two levels.

Will's Slowbro has learned which can only be learned by a Slowbro in one of the Generation III games and therefore should be impossible but then again Will is a member of the Elite 4. Slowbro can now make use of her since it increases Body Slam's power. She still has Psychic and.

Grumpig is a Pokemon who can deal with most of her weaknesses, having to defeat Bug types and  to deal with Dark types, making Ghost types the best option to use against her. She can use but cannot be confused herself because of. Grumpig's last move is Psychic.

Gardevoir likes to use to increase her Special Attack and Special Defence and most times she uses  it will give her Special Attack an extra boost in addition to causing damage. is there to deal with Dark types and Psychic is the signature move of Will's whole team except Jynx.

Will chose to keep his Xatu, although the  one would probably have been better. Actually this is the offspring of one of his other Xatu's since it can only learn by breeding. Obviously Xatu also has Psychic. Her last two moves are Confuse Ray and.

Koga PokemonHGSSKogaPortrait.png
Koga starts the battle with his Skuntank which is his best defence against Psychic types since he is part Dark type. Ground types are Skuntank's only weakness but Koga seems eager to point this out since he taught his Skuntank which makes him more vulnerable to  and. Also, which is usually innaccurate, will hit Skuntank while he's underground. Aside from Dig, Skuntank also uses, and. His special ability is so don't use an attack that makes physical contact to finish him off.

Toxicroak is extremely vulnerable to Psychic types but has to hit slower ones super effectively. He also has to cause confusion whilst also raising your Pokemon's Attack power. and are both powerful but innaccurate.

Muk is unique since it is the only Pokemon in the Indigo Plateau, or any other Pokemon League championship for that matter, that cannot directly damage his opponents. Instead he relies on indirect damage through Toxic and Swagger. He still has so if your Pokemon hurts itself in confusion it will really hurt partly because of lowered Defence and partly because of raised Attack. Muk also has to make him harder to hit. A Pokemon with would be extremely useful here.

Swalot has to raise his Special Defence by two levels and  to cause your Pokemon to fall asleep on the turn after it is used. He also has which shares HP equally between himself and your Pokemon; in other words when Swalot's HP is lower than yours, he will restore it and you will lose it and when his HP is higher than yours, you will restore it and he will lose it. Swalot's last move is.

Unlike last time, Koga's Venomoth has got a good moveset using to make him harder to hit and  to pass stat changes on to other members of the team. is not particularly powerful but has a chance, although only a very slim one, of raising all of Venomoth's stats at once, except evasiveness and accuracy. The only move that Venomoth has kept from last time is.

Koga's Crobat uses to prevent you from switching Pokemon and Toxic to cause slowly increasing damage, whilst using  to stall and then strike on the next turn. He has also learned which is quite strong. At least he is not as evasive as he was last time since he no longer has Double Team.

Bruno PokemonHGSSBrunoPortrait.png
Bruno got rid of his Onix and five out of six of his team are pure Fighting types, with only his Lucario having a secondary type which is Steel. Hitmontop is up first with more powerful moves. He still has and  but has also learned  and. Fortunately for you, Close Combat lowers his Defence and Special Defence each time it's used.

Hitmonchan no longer has the Elemental Punches, having replaced them with Close Combat, and  although he does still have  to strike first. Substitute causes him to lose energy in order to create a copy which won't last long against most attacks while Drain Punch restores energy and causes damage.

Hitmonlee still has and  but has also learned  which causes more damage when Hitmonlee is tired. Like Hitmontop and Hitmonchan, Hitmonlee also has Close Combat.

Hariyama is tough since he can use to raise his Defence and Attack at the same time and  to deal with Psychic and Ghost types. He has so don't use a heavy Pokemon and he also has Bullet Punch to make up for his lame Speed. Hariyama has the ability so for goodness sake do not inflict poison, burn of paralysis or Hariyama's already considerable Attack power will reach an overwhelming level, especially after a couple of Bulk Ups.

Machamp still has No Guard which is useful since two of his moves, and, are normally inaccurate. Dynamic Punch will cause confusion whenever it hits and even using, or similar moves won't save you because of No Guard. This Machamp has obviously been bred because he knows Bullet Punch. is there to allow him to hit Ghost types with Dynamic Punch.

Finally Bruno's Lucario is arguably his strongest Pokemon and also the only member of his team that is not a pure Fighting type. Because he is part Steel type, Lucario has some resistance to Psychic and Flying type moves but he is vulnerable to Fire, Ground and other Fighting types. Lucario has Close Combat and Counter, as well as and.

Karen PokemonHGSSKarenPortrait.png
For some reason, Karen did not use a when you first challenged her. However she now has a Weavile who is quick and a strong Physical Attacker but also doomed if she's facing a strong Fighting type. She uses, {{bp|Night Slash, {{bp|Ice Shard}} and {{bp|Low Kick}}. If you don't have a Fighting type then Fire, Rock or Bug types can also deal with Weavile.

Spiritomb has no weaknesses but she will sacrifice half of her HP to lay a {{bp|Curse}} on your Pokemon, giving you a better chance of beating her. However she can restore energy with {{bp|Pain Split}} and has {{bp|Confuse Ray}} to make it harder for your Pokemon to strike back. Spiritomb is very slow but she knows {{bp|Sucker Punch}} to make up for this weakness.

Absol has {{bp|Perish Song}} so recall your Pokemon if she uses it. Karen will recall Absol just before the Perish Song count reaches 0 but you can turn Absol's Perish Song against her with a move like {{bp|Mean Look}} or {{bp|Fire Spin}}. Absol also has {{bp|Detect}} so that she can dodge attacks whilst waiting for Perish Song to work. In order to cause direct damage, Absol uses {{bp|Night Slash}}, which will hurt because of her high Attack power, and {{bp|Psycho Cut}} to deal with Fighting types. Bug types are a good choice against Absol.

Karen's Houndoom still has {{bp|Nasty Plot}}, {{bp|Flamethrower}} and {{bp|Dark Pulse}} but has replaced {{bp|Crunch}} with {{bp|Sludge Bomb}}. Take her out with the same strategy you used last time.

Honchkrow has been bred from the Murkrow Karen used last time and this is proven by the fact that she knows {{bp|Drill Peck}}. She also has {{bp|Whirlwind}} just like her mother, and {{bp|Sucker Punch}} to strike first. Karen also decided to teach Honchkrow {{bp|Thunder Wave}}.

Finally Karen's Umbreon has Curse (obviously different from Spiritomb's Curse since Umbreon is not a Ghost type) as well as Confuse Ray, Sucker Punch and {{bp|Payback}}. Sucker Punch is obviously there to make up for the Speed Umbreon loses each time he powers up his Attack and Defence with Curse.

Champion Lance PokemonHGSSLancePortrait.png
Lance replaced two of his Dragonite and his Aerodactyle and now has three different Pseudo-Legendary Pokemon on his team. He starts with Salamence, which is one of his Pseudo-Legendary Pokemon. Salamence has to deal with Ice types and  and  for various other Pokemon. He also knows and before you get your hopes up about having Salamence sleep for a few turns, I must warn you that he has a Lum Berry to wake himself up after the first Rest. Salamence will lower your Pokemon's Attack with as soon as he enters the battle.

Gyarados also has Intimidate but is fairly easy compared to Salamence. He can hit hard but has no moves that cover his massive weakness to Electric types. His moveset consists of, , and.

Charizard is more deadly than before as he now relies mostly on Special Attacks, although he still knows Dragon Claw like he did last time. Charizard still has and has also learned Flamethrower and. Don't forget about.

Garchomp is a devastating Physical Attacker and can raise his already high Attack power even further by using. He knows but rarely uses it. Garchomp has a frighteningly powerful attack but this will cause him to become confused after two or three turns. He also knows the very powerful.

Altaria is a more gentle opponent but still not one that should be underestimated. He knows which can get extremely annoying if used too many times. He also has and Lance will recall him on the third turn of the Song, just before the count hits 0. Like Karen's Absol, you can easily turn this strategy against him with, or similar moves. is not too strong but it can cause paralysis. Altaria also knows Hyper Beam and after a few Double Teams the turn he has to use to recharge might not make much difference because your attacks might be missing.

Finally Lance's Dragonite is his highest levelled Pokemon. However although he is a powerful Pokemon, Dragonite's moveset is not as good as it should be; all of his offensive moves are Special Attacks and one of them lowers his Special Attack by two stages after each use. Anyway, Dragonite has to prevent status problems and still has  and Hyper Beam. Since last time, Dragonite has also learned, but this is the move that was mentioned above, the one that decreases his Special Attack by two stages. Dragonite should have at least one Physical Attack to make up for the side effect of Draco Meteor but he doesn't. Oh well it makes the battle easier for you.