Call of Duty 4: Modern Warfare (Nintendo DS)/Weapons

Colt M16A3 (M4 Carbine)
Your main weapon during campaign, mistakably referred to as the M16. During the campaign mode this weapon is equipped with the standard STANAG 30 round magazines, and the EoTech holographic weapon sight. During the campaign mode you are able to carry 500 rounds of the 5.56x45mm round excluding your magazine. The Special EoTech sight is one of the most "advanced" sights in the game. This weapon cannot be used in multiplayer

Great overall weapon, in a heated firefight the 30 round magazine serves well to down up to around 3 enemies if fired at the center of mass. If used for precise headshots, this weapon can put about 4 enemies down.

Colt M-16A2
Only usable in multiplayer. While you all of your comrades "appear" to be using the M16 during campaign, you can never actually use it. This weapon is equipped with the standard m16 series carryhandle sights. During the multiplayer mode you are equipped with a standard 30 round STANAG 5.56x45mm magazine. You are able to carry 120 rounds excluding the currently equipped magazine.

Great overall weapon used in multiplayer.

H&K MP-5
This weapon is relatively weak compared to the M16 series. It comes with standard Hecker&Koch Mp5 sights. During Campaign mode this weapon carries 30 rounds per magazine, and a total of 500 9mm rounds excluding your equipped magazine. In multiplayer this weapon carries 40 rounds per magazine and you can carry a total of 160 rounds.

Very weak weapon, but is very effective in single player if aimed for the heads of enemies. Its high ROF (rate of fire) and low recoil makes this weapon suitable for head shots especially in CQB (close quarter battle) situations such intervention, inside the captains quarters. This weapons effectiveness is lowered in MOUT (Military operations in Urban Terrain) because the heads of the enemies are harder to aim for, such as the snowy map of "The Russian". In multiplayer mode, this weapon translates into more of a Light machine-gun-like weapon, great for suppressive fire because of its wide spread of bullets, and terrible recoil.

Kalashnikov AK-47
The Kalashnikov AK47 the "terrorist" counterpart for the Colt m16 series. Do not be mistaken, the Ak47's 7.62x39mm does not do more damage than the m16 nor does it have a decreased range. The recoil between the two guns are also similar. This weapon is equipped with 30 round magazines, and stock AK sights. In single player the you are able to carry up to 300 rounds where as in multiplayer you are only able to carry 120.

This weapon is the terrorist counterpart of the M16 series. In single player, this is one of the most abundant weapons.

RPG-7
The most powerful weapon in the game. The RPG is basically grenades with better accuarcy. The bad feature is slower reloading than most guns. In Single Player, the RPG can be found in First to Fight if the player is quick enough to reach where an enemy had the RPG and Intervention if the player activates the forklift and picks up the RPG from where the Emplacment was. The RPG has 1 round per magazine and can carry up to 5 rounds with the magazine.

In Multiplayer, 1 round per magazine with 2 more rounds.