Professor Layton and the Last Specter/Chapter 5: The Witch's Castle

You're now in Highyard Hill, a high-class residential district where Mishtallery's wealthiest live. Barde Manor is on the hilltop, but as Luke will inform you, this location also contains the police headquarters, as well as the excavation site of the briefly mentioned Golden Garden. Proceed to Barde Manor to find out more about the calamity witch.

Around Highyard Hill
While you're at the Highyard Arch, tap the bottom window of the leftmost building, the chimney and the second window from the right on the second floor of the rightmost building for hint coins. Before going forward, go to the Forest Path near Keat's house and talk to Badger for Puzzle 40, which will net you the "breathed" puppet action. Now start going south to just past the bridge at the very start of the game. Louis is here, so talk to him for Puzzle 41. With two very out of the way puzzles solved, return to the Highyard Arch.

Move north. In this plaza, check the background. There is a dam in the distance, and Barde Manor is further north from it. Tap the top of the left mountain, the bush to the right of the man and the chimneys on the blue-roofed building. Talk to Otaki-san for Puzzle 42, after which you will get the Mt. Otaki train course. Your objective is to head north, but it doesn't hurt to explore around. Go east to the Quiet Townscape. Tap the top of the closest streetlight, the red bush in the distant building, and the tiles to the right of the right gate post of the closest building for hint coins.

Move west twice. This location is apparently the residence of Mr. Greppe. Check the lone patch of grass on the ground repeatedly, the top of the twisted light and the light on the right fence post of the closest house for hint coins. Tap the largest window of the closest house repeatedly for the hidden Puzzle 151. Go west once more to arrive at the Police HQ. Check the field to the right of the left fence post, the police logo on the arch of the door, and the second floor window to the right of the arch. Talk to Chippe for Puzzle 43. After that, tap the bottom-right bush repeatedly for the Hair Clip, another collectible item. Return to the plaza.

Path to Barde Manor
It's time to finally start heading for the manor. Go north and check the right window of the nearby house, leftmost metal pillar, the top of the leftmost pillar supporting the reservoir wall, and the basin at the end of the blue pipe on the wall for hint coins. Talk to Chippe for Puzzle 44. Go east to an empty scene. Check the right closed window of the leftmost house, the first bush on the right side of the road and the furthest arch in the distance for hint coins. Continue onward to the North Pier. Tap the end of the pier, the yellow boat beside the path, and the woods at the top-right for hint coins. Investigate the sign on the shack for Puzzle 45.

Go west to arrive at the dam. Tap on the door, making Layton remark that the water in Misthallery flows out of this dam. Check the door of the small building, the third protrusion from the left of the dam, and the steps below the big door for hint coins. Tap the forest to the right of the dam repeatedly for Puzzle 152. Go west once more to finally arrive at the entrance of Barde Manor. Keats is here if you missed any puzzles. Check the top of the left gate post, the center of the fallen gate, and the part where the roots branch at the bottom-right for hint coins. Go north and check the trees. In order to advance, you need to solve Puzzle 46, which additionally gives you the "scrubbed" puppet action after solving. Tap the center of the windmill as well as the top of both fence posts for hint coins.

As you approach the manor, Layton catches sight of a silhouette passing by a window in the manor. Before you do anything else, tap the bush hanging from the spire, the windows directly above the door, and the chimneys to the right for hint coins. Knock on the door. An old man who claims to be Seamus, the manor's gardener, will be at the door, and he won't let you in. After the confrontation, Luke says that all of the Barde family's servants were let go when Mr. Barde died. Noting the poor condition of the manor's garden as well, Emmy speculates that Seamus is no gardener, and is actually holding Arianna captive! You must find an entrance to the manor somewhere around here.

Go left to arrive at the bottom of the thin tower. Investigate the door. Emmy suggests using this tower to enter the manor, since it is connected to the manor via a tall passage. For hint coins around this area, tap the left bush repeatedly, the lone window on the tower and the top of the tallest tree in the background. Go left instead of entering the tower. You'll arrive at a misty lake. Luke says that the water from this lake flows to the canals of Misthallery. It used to be carried by pipes to the town, but the old system was replaced, and the unused, rusty pipes are left behind. Check the boat near the distant building, the small branch sticking out from the trees at the left, and the flowers in the bottom-left corner for hint coins. Tap the water below the pier repeatedly to get a collectible item, the Shiny Scale.

Mysterious tower
The hint coins throughout this tower are hidden in some really innocuous places. In the lower tower, tap the mushroom beneath the third golden bowl, a dark spot at the right side of the central column, as well as one of the top steps on the column for these hint coins. Climb up and check the dark red brick at the left close to the pillar, the top step of the lower part of the tower, and a dark spot at the left edge of the pillar to get three more hint coins. Tap the pillar itself repeatedly for Puzzles 153, then tap the tree branches to remove them, letting you ascend some more.

At the top of the tower, there seems to be no visible passage into the manor. However, there are some markings painted on the wall. There are four numbers: 4, 1, 2, and 3, and each of them have a flame above them. For hint coins, tap the dark spot below the center of the window repeatedly, the moss directly below the "2", and the moss on the left column of the window. If you may recall, there were four golden bowls at the bottom tower. If you go down to investigate them, they turn out to be gas lamps which can light themselves up. These lamps must have some connection to the tower and its secrets!

Puzzle: Trial by Fire
There are four alcoves here, each housing a lamp. The tower's secret seems to be connected to these four torches, somehow. Search the tower for any clues that will help solve this puzzle.