World Class Track Meet

World Class Track Meet is a Nintendo video game designed by Bandai and was released in 1986 for use with the Power Pad feature of the NES. World Class Track Meet was sold alone or as part of a single cartridge also containing Super Mario Bros. and Duck Hunt. The game featured an Olympics-style competition, with events such as the 100m dash, 110m hurdles, long jump, and triple jump. Opponents were named after animals, the slowest being Turtle and the fastest being Cheetah.

Prior to being released by Nintendo as the Power Pad, Bandai test marketed their version of the peripheral in the North Central United States. Their first version was released only in Japan known as the Family Trainer, for which Bandai released 10 games. The second game in this series was known as Running Stadium (ランニングスタジアム), which was released on December 23, 1986. When Bandai released the accessory in the USA they renamed it as the "Family Fun Fitness" and it was released only in a limited number of Woolworths department stores alongside the one game compatible with the device, this game was released in the USA as Stadium Events. Shortly after release, Nintendo of America purchased the North American rights to the Family Fun Fitness and decided to market it themselves. Stadium Events was also renamed and repackaged under the title World Class Track Meet.

Despite the changes, the three games remain identical to one another, aside from the name change on the title screen. As a result of this, all Family Fun Fitness units and copies of the Stadium Events games were pulled from store shelves, making it without a doubt, the hardest to find licensed, released, game available on the NES. There are estimated anywhere from 300-800 copies in circulation, making it highly sought after and valuable among collectors. Loose cartridges currently fetch upwards of $1500 on eBay, and as high as $1775 USD. In June 2006, the only known factory sealed copy was auctioned off on US eBay for $3050, and in May 2007, a loose instructions manual for the game was sold for $875. There are less than 10 known complete copies (cartridge, manual, box) in collectors' hands.

Controls
The game uses a controller for the menu, using for choosing the event and  to begin the selected event. To play the events, a Power Pad is required.

The left player will use buttons 1 and 2 on the power pad, or any buttons located behind. The right player will use buttons 3 and 4, likewise any buttons behind. To start the event, stand on buttons and wait until the signal starts.

To accelerate the runner, simply alternate between buttons 1 and 2. Although the manual implies the buttons at the back are slower, that's incorrect as all buttons accelerate the runner at the same rate. Additionally, the game is designed for small children, thus one can simply run in place on one of the two buttons.

To jump, release both buttons. For hurdles, continue running after the jump. In the long jump, you need to land on the button before the runner tumbles. For the triple jump, you will need to repeat the process three times, always remembering to land before it's too late, while being careful of an early landing.