Star Wars: Knights of the Old Republic/Upper City North

As with the Upper City South, the Upper City North is populated by Taris citizens and patrolling Sith Troopers who may offer comment when spoken to but cannot be engaged in dialog. A couple of protocol droids can be approached for general information, but no more.

North Apartments
The exit to the North Apartments is directly opposite the entrance from the Upper City South, to the north (as you'd expect). Whether you have come here directly or after being invited to a party by Sarna or Yun Genda in the Upper City Cantina, this should be your first destination upon arrival in the Upper City North.

After opening the Upper City elevator to access the Lower City, an Ithorian and a taunting boy and girl spawn here. As you approach them, the Ithorian speaks to you, giving you a chance to receive a small amount of experience and move closer to the light side of the Force:

The boy kills the Ithorian:

However, Carth does want to get involved:

Once again, the boy kills the Ithorian unless Carth gets involved:

If anyone is equipping Sith Armor:

Lower City
Once you have Sith Armor from the North Apartments, travel to the west end of the Upper City North and turn north at the T-junction (being sure to use the south side of the walkway if you wish to avoid the drunk men on the north side). As you turn right around a hairpin bend, at its apex you'll see the elevator leading down to the Lower City in the east wall, with a Sith Guard to the right. If you try to approach it or speak to him:

The elevator remains locked until someone equips Sith Armor and you approach or speak to the Sith guard again:

Sith Armor needs to remain equipped until you've taken the elevator to the Lower City. Aside from allowing access to the Lower City, opening the elevator door also spawns the Ithorian being taunted by a boy and a girl at the entrance to the North Apartments.

Droids by Janice
Droids by Janice is also at the west end of the Upper City North (be sure to use the south side of the walkway from the east end if you wish to avoid the drunk men on the north side). Turn south at the T-junction and open the door labeled Droid Shop to enter. Three incomplete droids are in bays in the south wall, while Janice Nall, a female Twi'lek, stands in a kiosk in the west wall with two utility droids to the left.

There's no need to come here until you've completed the search for Bastila, but buying T3-H8 gives you a chance to receive some experience, and perhaps receive a small number of credits and move closer to the dark side of the Force:

If you end the dialog, you can return at any time to start again:

However, if anyone equips Sith Armor your welcome and subsequent dialog options are somewhat different:

Inventory
If anyone is equipping Sith Armor:

T3-H8
If you speak to T3-H8 at any point before leaving the shop, you won't be surprised by what happens when you do:

As T3-H8 crosses the threshold of the shop as you leave, it explodes. Naturally, you return to speak to Janice (although you should save game if you want to persuade her, because you only get one chance to succeed or fail):

If your effort to persuade her is successful:

Sith Base
The entrance to the Sith Base is to the north of the Upper City elevator, but there's no reason to go there until you're escaping Taris. If you do try to open or use Security on the door labeled Military Base, you'll be informed of the following:

[This security door is sealed and cannot be opened using normal security skills.]



Drunk men
When traveling between the east and west ends of the Upper City North, you'll notice a multicultural trio of drunk men on the north side of the walkway. You can use the south side of the walkway to avoid them, but approaching them gives you a chance to move closer to the light or dark side of the Force (and in the latter case receive a small number of credits), unless someone is equipping Sith Armor:

They all run off to the east and disappear to the south. Otherwise:

They all wander to the east and stop at the junction. If you speak to them again:


 * [The drunk waves sheepishly at you, but doesn't speak. He seems to be having trouble standing.]

Otherwise:

Any nearby Sith Troopers may fire upon them, and you'll still receive experience if any drunk man is killed as a result (although this won't be recorded in Feedback). The remains of one of the drunk men may give you a small number of credits.


 * Level 3

Gorton Colu
Gorton Colu stands at the northwest corner of the T-junction at the west end of the Upper City North, with an audience of a couple of Taris citizens. You can ignore him. If you speak to him while anyone is wearing Sith Armor:

Otherwise:

If you speak to him again after making it clear you're unsympathetic to his cause:

If you speak to him again and you've led him to believe you are sympathetic to his cause:

In either case, you have the option of reinforcing your opposition, or asserting it for the first time (with a predictable response):