Final Fantasy/Bosses

Garland
Former knight of turned evil, Garland kidnapped  and tried to ransom her for the throne.


 * HP: 106
 * Gil: 250
 * Exp: 130
 * Atk: 15
 * Def: 10
 * MDef: 64
 * Strong Against: None
 * Weak Against: None

If you get your party up to level 3, you should be able to defeat him without much difficulty. Have all of your physical fighters (including Red Mages) attack and Black Mages cast Fire or Thunder. White Mages should heal when necessary and attack otherwise. Defeat him to rescue the princess, get the Lute, and have the bridge repaired so you can leave the kingdom.

Pirates
Nine of Bikke's lackeys protect him in the town of.


 * HP: 6
 * Gil: 40
 * Exp: 40
 * Atk: 8
 * Def: 0
 * MDef: 15
 * Strong Against: None
 * Weak Against: None

The pirates are pathetically weak (even a Mage can kill them in one hit), but they have strength in numbers. Just don't be surprised by the fight and go into it with your HP too low. You shouldn't even need to use magic for this one. Afterwards Bikke gives you his ship and you can reach and.

Piscodemon
A group of Piscodemons wait in front of the treasure chest with the in the third basement of the. You will have to fight between two and four of them. Make sure you heal beforehand, as chances are the trek through the cave has taken a lot out of you.


 * Original Name: Wizard
 * HP: 84
 * Gil: 300
 * Exp: 276
 * Atk: 30
 * Def: 16
 * MDef: 98
 * Strong Against: Ice, Fire, Confusion, Paralysis
 * Weak Against: None

Cast Protect on your characters (Invis helps too). Concentrate your attacks on one of the demons at a time and keep your HP up. A single hit from them can take up to 100HP, so make sure you are healing constantly. Starting in the third level of the, Piscodemons will be a random encounter.

Astos
Years before the game begins, Astos, the king of the Dark Elves, put the into a perpetual sleep and looted the  castle. He also stole 's, preventing her from waking the prince. He originally appears as a normal Elf King, and asks the Light Warriors to retrieve "his" from the.


 * HP: 168
 * Gil: 2000
 * Exp: 2250
 * Atk: 26
 * Def: 40
 * MDef: 170
 * Strong Against: None
 * Weak Against: Bind (Hold)

When you give Astos the (from the ), he'll transform into his dark elf form and you will have to battle him. Heal and save your game before fighting him. He is very strong and if you lose without saving first you'll have to redo the Marsh Cave. You can find the on the third floor of the Marsh Cave. Keep your HP up, use Protect often, and continually use Temper on one attacker. He often starts the fight out with the Death spell, which instantly kills its target if successful, so you may lose a random character if you're not lucky. After defeating him, you'll get the. Return it to for the, which will awake the Elf Prince and get you the. The Mystic Key can unlock some doors like the ones on the third floor of the Marsh Cave, Cornelia Castle, Mt. Duergar and the Chaos Shrine.

Vampire
As the only known resident of the Terra Cave, the Vampire was originally blamed for the rotting of the Earth (which was, in fact, caused by the Lich). In reality, the Vampire merely guarded the entrance to the lower levels of the Terra Cave. The Vampire also owns the.


 * HP: 156
 * Gil: 2000
 * Exp: 1200
 * Atk: 76
 * Def: 24
 * MDef: 75
 * Strong Against: Quake, Ice, Death, Confusion, Paralysis
 * Weak Against: Fire, Dia

He resides in the third level of the, and originally is blamed for the rotting of the Earth. He is strong, but it's actually harder to get through the Cave than it is to beat him; just heal before the fight. He is actually very easy to kill since he is weak against both Dia spells and Fire. Have your Mages cast magic while your fighters attack him. He'll go down in a round or two, leaving you the. Walk back out of the cave, through the, to the to get the. Then walk all the way back to the Vampire's room and go through the rear door to continue on through the Cave. In the and Temple of Chaos, the Vampire will be a random encounter.

Lich 1
The Lich took control of the Crystal of Earth 200 years ago, causing the land around to rot. His army of undead consume the land unchecked, turning the once green fields to rock and marsh.


 * HP: 400
 * Gil: 3000
 * Exp: 2200
 * Atk: 40
 * Def: 40
 * MDef: 120
 * Strong Against: Ice, Death, Confusion, Paralysis
 * Weak Against: Fire, Dia, Diara, Firaga

The Lich is the true source of rotting Earth, he is in the fifth basement of the, which can only be accessed after getting the Earth Rod from Sarda. He is strong, but not too bad since he is weak against Fire and Dia spells. When the White Mage isn't healing, have her use Dia. The Red and Black Mages should cast Firaga after using Temper on one of the phyiscal attackers at least twice. Keep using Protect as well and Lich shouldn't be too much of a problem. After defeating him you can restore the Earth Crystal and get the from the Sages at.

Red Dragon
Guardian of the in the lowest level of, and very, very strong.


 * Original Name: Red D
 * HP: 248
 * Gil: 4000
 * Exp: 2904
 * Atk: 75
 * Def: 30
 * MDef: 200
 * Strong Against: Quake, Fire
 * Weak Against: Ice

Get to it by going to the west when you get to the fifth basement of the volcano (it's the room where the stairs are in the center and there are rooms in all eight directions). Use physical attacks and Ice spells. Keep your HP high since it can hit for a lot of damage and attack everyone at once. You don't want anyone dying before you get to Marilith.

Marilith 1
200 years ago Marlilith appeared with the Lich, taking control of the Crystal of Fire in Mt. Gulg.


 * NES Name: Kary
 * HP: 600
 * Gil: 3000
 * Exp: 2475
 * Atk: 40
 * Def: 50
 * MDef: 183
 * Strong Against: Bolt, Ice, Fire
 * Weak Against: Paralysis

The second Fiend, Marilith resides on the lowest level of. Her room is directly south of where you fought the Red Dragon (so the southwest room). Protect your party with NulBlaze immediately then work on using Protect or Protera and Temper. She is weak to paralysis and slowing, so the Hold and Slow/Slowga spells have a high change of succeeding. Keep your HP high as usual while attacking with mainly physical hits as she resists all three types of black magic you have available. After she dies you can restore the Fire Crystal and warp out of the volcano.

White Dragon
Guardian of the in the lowest level of the, but a little weaker than their firey brethren.


 * Original Name: Frost D
 * HP: 200
 * Gil: 2000
 * Exp: 1701
 * Atk: 53
 * Def: 8
 * MDef: 196
 * Strong Against: Poison, Bane, Petrify. Ice
 * Weak Against: Fire, Bolt

Get to it by crossing the left patch of damaging ice when you fall down to the third basement of the cavern (it's right off the main path). The Frost Dragon is weak to Fire and, surprisingly enough, Bolt, so let your strongest Fire and Bolt spells loose. Be careful of its Blizzard, though, since it hits everyone and can wreck a party that's worn out or has low Magic Defense.

Evil Eye
Guardian of the in the, but like the last few bosses, the challenge is in getting to it more than it is in beating it.


 * Famicom Name: ビホルダ (Beholder)
 * NES Name: Eye
 * HP: 162
 * Gil: 3225
 * Exp: 3225
 * Atk: 30
 * Def: 30
 * MDef: 92
 * Strong Against: Quake
 * Weak Against: None

It doesn't have any real weakness, so just hit him with your strongest weapons and spells while casting Protect and Cures. After defeating it you have to walk out of the Ice Cavern and survive a river ride back to your ship. You might want to use a shelter after getting out of the Cavern in case the river enemies kill you. After you get back to your ship, sail to the (south of ) and use the stone to get your Airship. If you feel like you're too low a level for a section, go back to where you fought the Evil Eye, and you'll be able to fight them again as many times as you want. The Evil Eye is a random encounter in the.

Dragon Zombie
At the end of the you will be attacked by one or two of these dragons when you try to sit on the throne.


 * Original Name: ZombieD
 * HP: 268
 * Gil: 999
 * Exp: 2331
 * Atk: 56
 * Def: 30
 * MDef: 135
 * Strong Against: Quake, Ice, Death, Confusion, Paralysis
 * Weak Against: Fire, Dia

Like all undead, they can be killed with Dia and Fire spells as well as physical attacks. Just heal beforehand and you shouldn't have a problem. After killing them, sit on the throne to return to the entrance of the Citadel and then head back to for your class change. The Dragon Zombies are a random encounter in the Temple of Chaos.

Kraken 1
One of the first Fiends to appear, the Kraken appeared 400 years ago, attacked and sunk the Shrine of Water. After taking control of the Crystal of Water, the began to disappear. The Kraken resides on the lowest level of the. Make sure you go through the upper floor first to get all of the treasure.


 * HP: 800
 * Gil: 5000
 * Exp: 4245
 * Atk: 50
 * Def: 60
 * MDef: 160
 * Strong Against: Quake, Fire
 * Weak Against: Bolt

Kraken is significantly stronger than Lich or Marilith, but is weak against Bolt magic. Use the same technique as you did with the other two Fiends: keep your HP up, use Protera on everyone, and Saber on a fighter. After he's gone, restore the Water Crystal and get out of the Shrine.

Blue Dragon
Guardian of the warp room on the third floor of the, the Blue Dragon waits among the robots to make sure no one can access the.


 * Original Name: Blue D
 * HP: 454
 * Gil: 2000
 * Exp: 3274
 * Atk: 92
 * Def: 20
 * MDef: 200
 * Strong Against: Quake, Bolt
 * Weak Against: Fire

The Blue Dragon is actually quite easy. Just hit it with physical attacks until it dies, though you may need to heal after the fight. Once it's gone, you can warp to the (if you have the ). If you don't, you'll have to fight the Blue Dragon again when you return with cube in tow (and when you try to leave the room, unless you use Teleport or Exit to get out).

Warmech

 * HP: 2000
 * Gil: 32,000
 * Exp: 32,000
 * Atk: 128
 * Def: 80
 * MDef: 200
 * Strong Against: Quake, Bolt, Death, Ice, Fire, Paralysis, Confusion
 * Weak Against: None

The secret boss, and the predecessor to the WEAPONs found in the later Final Fantasy games, Warmech is a pain in many ways. First of all, it is only found on the top floor of the, where it is a rare random encounter. To fight it just keep walking back and forth on the bridge until it shows up. It is stronger than any enemy, including Tiamat. Keep your HP up, use Protera and Invisira a lot, and Saber a Knight at least four times and cast Haste. Keep hitting it, restoring and reviving as necessary, and use Flare if you have a Black Wizard. Eventually it dies and you get a huge load of Exp and Gil (32,000Gil and 32,000Exp). That's it. You may want to kill Tiamat first, leave and save your game, then return to fight Warmech.

Tiamat 1
The most powerful Fiend, Tiamat appeared 400 years ago and took over the Fortress after driving the out and seizing the Crystal of Wind. Tiamat is located on the top floor of the.


 * HP: 1000
 * Gil: 6000
 * Exp: 5496
 * Atk: 49
 * Def: 80
 * MDef: 200
 * Strong Against: Quake, Bolt, Fire, Ice
 * Weak Against: Break

Tiamat is strong against all elemental spells, so concentrate on using Saber on your Knight. Also use Protera, NulShock, and Invisira as necessary. She has a lot of HP but goes down quickly against a boosted Knight. Theoretically, she can be killed with the Break spell, but the chance of it actually working is so low that killing her with standard attacks would be faster. After you restore the Wind Crystal, you can go back in time from the.

Death Eye
The Death Eye guards the entrance to the basement of the Temple of Chaos.


 * Original Name: Phantom
 * HP: 360
 * Gil: 1
 * Exp: 1
 * Atk: 120
 * Def: 60
 * MDef: 160
 * Strong Against: Quake, Ice, Death, Confusion, Paralysis
 * Weak Against: Fire, Dia

The Death Eye is a joke of a boss. Hit him repeatedly, and with any luck he won't even have a chance to attack.

Lich 2

 * HP: 500
 * Gil: 1
 * Exp: 2000
 * Atk: 50
 * Def: 50
 * MDef: 140
 * Strong Against: Ice, Death, Confusion, Paralysis
 * Weak Against: Fire (NES and PS only), Dia

Located at the end of the first basement (the Earth Floor) of the Temple of Chaos, Lich returns and is stronger than before. Besides more HP, he can now cast Flare, so get ready to heal. As before, use Dia spells (he isn't as weak against Fire as he used to be) along with a Haste'd Knight's attack to kill him quickly.

Marilith 2

 * NES Name: Kary
 * HP: 700
 * Gil: 1
 * Exp: 2000
 * Atk: 60
 * Def: 60
 * MDef: 183
 * Strong Against: Bolt, Ice, Fire
 * Weak Against: None

At the end of the second basement (Fire Floor) of the Temple of Chaos, Marilith returns, and is basically the same as before, except with more HP. She is still nearly immune to all offensive magic, so you'll have to rely on physical attacks.

Kraken 2

 * HP: 900
 * Gil: 1
 * Exp: 2000
 * Atk: 70
 * Def: 70
 * MDef: 200
 * Strong Against: Quake, Fire
 * Weak Against: None

Not surprisingly, Kraken is waiting at the end of the third basement (Water Floor) of the Temple of Chaos. Like Marilith and Lich, he is the same as before except resistant to all magic and has more HP. Again, just use physical attacks to kill him quickly.

Tiamat 2

 * HP: 1100
 * Gil: 1
 * Exp: 2000
 * Atk: 75
 * Def: 90
 * MDef: 200
 * Strong Against: Quake, Bolt, Fire, Ice
 * Weak Against: None

Yep, she's back as well and predictably in the fourth basement (Wind Floor) of the Temple of Chaos. Same old, same old - except that she is resistant to Break and Scourge now, so don't bother trying. Use physical attacks (geting the before fighting her helps a whole lot). Once she's gone your path to Chaos is clear.

Chaos
The ultimate evil, Chaos is really the knight Garland who was sent 2000 years into the past by the Four Fiends. Once in the past he sent Tiamat and the Kraken 1600 years into the future and Marilith and the Lich 1800 years into the future. Once there, the Fiends took control of the Crystals and waited until the present day, where they sent Garland back in time, creating a time loop. Defeat him in the lowest floor of the Temple of Chaos to break the loop by killing him before he can create the loop.


 * HP: 2000
 * Gil: 0
 * Exp: 0
 * Atk: 100
 * Def: 100
 * MDef: 200
 * Strong Against: Every spell in the game
 * Weak Against: None

You should have a few Phoenix Downs or purchase the Full-life spell for your white mage to help you. Don't waste your turns by casting spells on him because he is immune to every spell in the game. He is very difficult to defeat, so make sure you heal your team a lot. Saying Chaos is strong is an understatement - he can hit all four characters with elemental damage, has a powerful physical attack, and can use Curaja (though only once). All you can do is outlast him by using Protera every chance you get, reviving your characters, and keep all three Nul barriers up. Once he's dead the game will end.