MapleStory/Party Quests

Party quests ("PQs") are organized quests in which a party of several people must be created in order to enter. Unlike regular quests, they can be done again and again. Party quests are extremely popular because they give items and thousands of experience points. Party quests come in three basic varieties: The boss quest, which doesn't have a maximum level and is done for the sole purpose of defeating the boss at the end; Cooperative Party Quests, where players must work together to get through puzzles and defeat monsters; the remaining variety is the Competitive Party Quest, where groups of players either form teams or compete individually, and rewards are given based on victory or defeat.

[[Image:MS Amoria Icon.png]] Amoria Premium Wedding
Requirements: Wedding Invitation, attendance at a Premium Wedding
 * The Amoria Premium Wedding's Afterparty, while technically not a Party Quest, operates in many ways like one. It can occur in either the Chapel or Cathedral weddings. This guide will illustrate a Cathedral Wedding in GlobalMS.

Entry
If you are a guest at the wedding, the first stage will be in a waiting room outside the Cathedral. NPCs here will take gifts for the couple. By speaking to a nun, one can enter the main Cathedral. A timer counts down to the next stage.

Cathedral Altar
If you are the one getting married, you will immediately start at the Altar. In order to enter, you must only be in a party with your fiancé. Once the couple is waiting, guests may start to enter and take their seats. After all the guests are seated, the partners-to-be can start the ceremony at their discretion, but it must be before the timer expires. The Priest will begin speaking, and guests are given the option of "blessing" the couple. For each successful bless, the newly-weds will receive EXP. The music in this map is very unique and this area is renowned as one of the most beautiful in the whole game.

Cherished Visage Photos
After the ceremony is completed, both the couple and the guests are warped to a new map. Beyond this point, both Chapel and Cathedral weddings are identical. A one minute timer appears, and the players must arrange themselves on the cake. Typically, the Bride and Groom stand at the top of the cake, and everyone smiles. Once the timer reaches 0, a picture is taken that will be posted on the MapleGlobal website. Next, a 5 minute timer appears, to allow players to take their own pictures. Often the favored guests will take turns posing with the couple. This map, being very small, has a tendency to lag people out, especially when all 50 invites are used.

Untamed Hearts Hunting Ground
Once the photo time is over, all players will be warped to the Untamed Hearts Hunting Ground. Here, each member, Guests and the newly-weds alike, must collect 5 keys from the Cake and Candle Monsters that roam the area. These monsters are worth 0 experience. At this point, the married couple receives the EXP from the blessings and their prizes for getting married. The keys are not too difficult to find, but they each take up an ETC slot, which can pose problems to first time guests. Also, the Cake Monsters can be rather dangerous to lower leveled guests. The map is rather large, but with 52 people hunting on it in a limited amount of time, kill stealing can be a problem. It is recommended that higher levels help their friends and leave once they have enough keys, so that everyone can finish.

The Love Piñata
When each person has acquired 5 keys, they can progress to the next stage on their own. Once Inside, there are numerous boxes that can be broken by hitting them. After they are broken, an item called Onyx Chest appears. These items will disappear, so only break one box. Each player can only pick up one, and there are already not enough for every guest at the wedding. The timer on this map has the same time as the outside hunting grounds map, so whether you have entered or not, all players are ejected at the same time. The Onyx Chests and Amoria Heart Keys expire approximately 20 minutes after the wedding ends. After getting your chest, or, if they have already all been taken, the players can talk to Robin the Huntress to exit the wedding party.

Wedding Exit
This is the exit map. It was added later, after all the other stages. Click Ames the Wise to return to Amoria, and then by talking to Pila Present at the top of the map, the players can get their prize. Prizes range from Miso Ramen Soup to Pineapple Candies, and for the Bride and Groom's special chests, Scrolls. Wedding Invitations will remain in each guest's inventory until they drop it.

[[Image:MS Sharenian Icon.png]] Sharenian Guild Quest
This Quest requires a guild (parties don't matter but are recommended) to complete.


 * Requirements
 * Many strong (level 80+ recommended) players to fight.
 * Thief with dark sight
 * Magician with maxed teleport or an Assassin with flash jump maxed
 * Ranged Character
 * One character under level 30
 * Thief with max haste

Sharenian Entry Stage
First you must hit the purple gems that are stuck to the wall after that a earring will drop, this you must wear for the remainder of the Guild Quest. If you take it off, you will die instantly and be teleported back to the entry stage again. Off to the First stage.

0GP for this stage

Sharenian Stage 1
A big map with lots of statues. They will flash in a certain order, and your party must hit the statues in the same order. People in the group will have to split up and watch different statues. Whenever someone sees a statue flash, they should call it out and remember which it was.

It is recommended that you get two guild members to watch either side of the map, and each calls out the number of the statue in the sequence when they see one flash (i.e. when the first statue flashes, the one who sees it shouts "one", so the other person knows that the next statue is the second, and not the first). All other guild members should refrain from talking during this stage to make it easier for those doing the statues to see the other's shouts.

This must be done 3 times, first with 4, then 5, and finally 6 statues flashing.

15GP for this stage

Sharenian Stage 2

 * Required classes
 * Magician with Teleport
 * Thief with Dark Sight
 * Hermit with max Flash Jump or Magician with max Teleport

You have to collect 4 Spears of Longinus to pass this stage.

For the first spear:
 * You have to kill Muscle Stone Golems
 * The magician teleports past the rubble to get some keys
 * Then the thief with dark sight has to take the keys past some super strong monsters (similar to the high damage monsters in the Ludibrium PQ) and go through the door

The other spears are reached after passing some jumping quests. Then they need to be put in another room that requires MORE jumping. You may only carry one spear at a time.

NOTE: To pick up a spear you must jump and press z to pick it up.

25 GP for this stage

Sharenian Stage 3
You need to collect four items by:
 * Killing Black and Myst Knights
 * Breaking boxes and bottles

The next part is similar to a game of Mastermind. You have to place the items, one in front of each statue, until you find the correct ordering. If you get it wrong, the NPC will tell you how many items are in the correct location, and a few enemies will spawn. Failing 7 times will reset the ordering required to something else, and many enemies will spawn.

Tips:
 * Correct means item is in right spot
 * Incorrect means item is in the combination but in the wrong spot
 * Unknown means that the item is not in the combination at all.
 * Only the GPQ leader can see what is wrong or right.
 * The maps are made so that only the person who picked up the items first can pick it up, like the Christmas Trees.

25 GP for this stage.

Sharenian Stage 4
Collect 4 items for a skeleton to pass this stage Room requirements:
 * Required classes: Character less than level 30
 * 1) Character less than level 30 has to enter and kill enemies (Devil Slimes)
 * 2) Jumping puzzle
 * 3) Killing enemies
 * 4) * Gargoyles on the bottom will continue to spawn until the top gargoyle is killed
 * 5) Another jumping puzzle

The items have to be dropped in front of the skeleton one at a time, waiting between each for the skeleton to wear the item. They have to be dropped in the following order: Shoes, Pants, Jacket, Crown, but it's been tested that you don't need to drop them in that specific order, Sharen III's Skeleton is now smart enough to rightly consume the things in order.
 * The top gargoyle can be reached not only by flash jump, but also by a sin with maxed haste and Keen eyes, as well as an archer with maxed Eye of the Amazon. This method takes a bit longer but is useful if a hermit is not available. Haste is also unnecessary, provided the character has the equivalent amount of speed and jump from their equipments or potions (The new item, Victoria's Amorian Basket, adds 40 speed.).

30GP for this stage

Sharenian Stage 5
One character drops their earrings for the door (dying in the process). It is recommended that the character below level 30 is used for this since EXP will be lost, and it will have the least impact on them since they can't aid in the boss fight anyway. Unlike most PQs, The character that dies may walk back to the throne room to continue fighting.

0GP for this stage

Sharenian Boss Stage
Ergoth
 * Level: 115
 * HP/MP: 1,700,000/150,000
 * EXP: 150,000

To summon the boss, destroy the crystal above his throne. Then kill him.

As long as one character is still alive in the boss room, other Guild members may return to the map after death. Tips:
 * Four statues surround the boss, killing these is not mandatory but will make your life easier.
 * Each of the statues has a special attack. For example Knight Statue B has an attack that reduces HP and MP to 1.
 * If you have a Level 110+ Chief Bandit with Meso Explosion, your Guild can spare about 700,000 mesos for him to use Meso Explosion. Drop them in sacks of 25,000 mesos, but it might take some time. Almost guaranteed to kill Ergoth in about 5 seconds.
 * There is a special "mouse hole" that appears in the room directly outside the Throne room, and can be used to access a special safe platform that is located in the boss room. Low level players can stay safe up here and be used as the last character in the throne room should all attackers die. Hitting the chain will cause the chandelier above Ergoth to drop down and deal minor damage. The only way out of this area is by hitting the iron maiden and dying, so don't go up if you want to participate in the boss fight, or if you're the leader of the quest (the one who registered).
 * WARNING: While with maxed Haste turned on, DO NOT drop the Rubian right below the ledge on the left in mid-jump, or it may just end up on the ledge, irretrievable.

GP for this stage varies based on how quickly the Guild Quest is completed. If completed in 20 minutes, as much as 850 GP can be obtained, while a completion time of 40 minutes will net approximately 400 GP. The amount varies between these two numbers based on completion time, decreasing somewhat drastically at first and eventually leveling off.

Sharenian Bonus Stage
40 seconds to break boxes in the bonus stage, just like the Ludibrium party quest. Prizes are similar to the Ludi PQ bonus prizes, except that the boxes may drop scrolls and boss summoning sacks. In versions with 4th job advancement, they can sometimes drop Mastery books which are required to raise the skill level cap for skills.

[[Image:MS El Nath Dungeon Icon.png]]Zakum Party Quest (Stage 1)
The Zakum Party Quest is available to players over level 50. The party can consist of 1 to 6 members. The time limit is 30 minutes. The goal is to collect 7 keys. Additionally, the party has the option of collecting 30 document pieces. It is located at the end of the Dead Mine, at the furthest point from El Nath. In certain versions, this part of the quest is limited to three runs per party leader. This must be completed in order to fight Zakum.

Adobis Mission I
Once inside, there are 15 doors. Speed and Teleport do not work here. Each of these leads to a room which is made up of 1 or two parts. Inside rocks and treasure chests are scattered on the floor. These must be destroyed to get the Keys or Documents. Documents are always found in rocks, and Keys are usually found in Chests, though there are exceptions. A small note, the word Documents is blocked in game, so they're usually referred to as "Docs".

Unknown Dead Mine

 * The rooms are labeled 1-1, 1-2, 2-1, 3-1, 3-2, 4-1, 4-2, 5-1, 6-1, 7-1, 7-2, 8-1, 9-1, 9-2, 10-1, 10-2, 11-1, 12-1, 13-1, 14-1, 15-1. They are located as follows:


 * Two rooms, 10 and 7, lead to a further room which more closely resembles the first room than any others, called Area 16 , which has 6 rooms branching off of it, like so:


 * Documents and Keys are always found in certain rooms, though not always in the same rock or chest. Keys can be found in these rooms (It's located in a chest unless noted):

4-2 (rock), 9-2, 11-1, 14-1, 16-2, 16-3, 16-5 (rock).
 * Once all the keys are collected, they must be combined into one stack and dropped onto the large treasure chest located randomly at 16-5. This causes the chest to open, and a complete Fire Ore is released. The Fire Ore must be returned to Aura located in the first room. In order to receive a prize, however, at least 30 Documents must be collected. The Documents are located in rocks, in these rooms:
 * There is one Document in:

1-1, 1-2, 2-1, 3-1, 4-2, 5-1, 6-1, 7-1, 9-1, 10-1, 11-1, 12-1, 14-1, 15-1, 16-4, 16-5*, 16-6
 * *= This Document is located in a chest.
 * The following rooms all have 2 Documents:

3-2, 7-2, 8-1, 9-2, 10-2, 13-1


 * In addition, there are 3 documents located near the starting point. There are more than 30 documents, so get the ones that are easiest, which is personal preference. It's recommended that one person focus on collecting keys while the others gather documents. Once everything is collected, hand it in to Aura, and walk through the portal. Anyone who does not make it through the portal will not receive a prize. Additionally, the leader must exit through the portal last, or the party members who had not yet passed through will not receive prizes. This is a recent change, so it is unknown whether it is intentional or a glitch.

Although it is fastest to complete with a larger party, it is possible, but much slower, to solo the quest. However, not always will one have someone else to party with, so at times the best option may be to solo the quest, or not do it at all.

Rewards
If completing the quest alone with just keys, the reward is 12000 EXP. If completing it alone with both Keys and documents, the reward is 20000 EXP. If completing it in a party, even if it is only made up of two members, with only keys, the EXP is 15000. If the party has both Keys and Documents, the reward is 20000 EXP. Any time that all Documents are collected, all players who finish are awarded with 5 Return to Dead Mine Scrolls.

[[Image:MS Quest Area Icon.png]] El Nath Party Quest
This party quest unlike the others requires a level 120 warrior as a party leader to start this quest.

The 4th job warrior must be attempting to complete his/her Stance Quest.


 * 1) Hunt for "Crimson Balrog's Plan" storybook from a Crimson Balrog, then talk to your 4th job instructor.
 * 2) Now talk to Spiruna found in Cloud Park in Orbis. Give her the "Crimson Balrog's Plan".
 * 3) Find a "Bluish paper" that drops from Lycanthropes.
 * 4) Once you acquire the Blue Paper, talk to your fourth job instructor.
 * 5) Venture to El Nath and talk to your 3rd job instructor. He will give you another quest to find a Gold Medal.
 * 6) Enter the El Nath PQ and complete it successfully to obtain the Gold Medal.
 * 7) Return to your fourth job instructor, and he will trade you a skillbook for Stance for your Gold Medal.

It involves protecting Tylus from monsters to obtain 4th job skillbooks.

The mobs that spawn in this map are Crimson Balrog, Lycanthrope and Werewolf.

Each mob has a chance of dropping the level 10 storybooks for Dragon Pulse, Showdown and Infinity. They drop frequently.

You need to either continually kill all mobs. Preferably with a party composition consisting of at least 2 archmages/bishops with their Blizzard/Meteo/Genesis.

The alternative solution is to lure all mobs to one side of the map (extreme right portal). that way no mobs will be touching tylus at all. (thus a solo warrior can do this with sufficient potions)

You need to maintain this until the timer reaches around 3 minutes left, then exit by the bottom right portal.

This will complete the quest for the 4th job warrior. He/she will not be able to start another El Nath PQ henceforth.

[[Image:MS Leafre Icon.png]]Cave of Life Party Quest
This Party Quest is located in the Cave of Life in the Leafre Canyons. It leads up to the fight with the most powerful boss monster of most versions in the game, Horntail. To enter, one must be in a party of 6, and be over the level of 80. They also must have completed the Secret Medicine of Transformation quest, which will immediately transform them into cornians once they have spoken to Moira and given her the quest items. The time limit is 30 minutes.

The reasons for performing the Cave of Life Party Quests are…
 * 1) Obtaining Life Root for Bishop's Genesis Storybook
 * 2) Obtaining Holy water for Paladins Divine/Holy Charge
 * 3) Completing the Badge of Members of Squad quest
 * 4) To fight Horned Tail

Room of Maze
This is a room full of Cornians, the first in the PQ. Each party member needs to be in possession of one Key to proceed. Keys are dropped by the cornians, so simply defeat them as quickly as possible. Once everyone has a key, move to the portal on the right side and have the leader talk to the NPC to proceed. Leave one party member here to catch the keys in the future as you send them back.

1st Room of Maze
This is the first in a series of small maze rooms. The goal is to defeat the monsters, collect the key, and drop it on the shining blue portal on the right side. Once it disappears, it will reappear in the previous map (Room of Maze) and the party member who remained must collect it and hand it to the NPC, allowing for the 5 in this room to move forward. The monsters in this room are Cornians.

2nd Room of Maze
This is the Second in a series of small maze rooms. The goal is to defeat the monsters, collect the key, and drop it on the shining blue portal on the right side. Once it disappears, it will reappear in the previous map and the party member who remained must collect it and hand it to the NPC, allowing for the 5 in this room to move forward. The monsters in this room are also Cornians.

3rd Room of Maze
This is the Third in a series of small maze rooms. The goal is to defeat the monsters, collect the key, and drop it on the shining blue portal on the right side. Once it disappears, it will reappear in the previous map (Room of Maze) and the party member who remained must collect it and hand it to the NPC, allowing for the 5 in this room to move forward.

4th Room of Maze
This is the Fourth in a series of small maze rooms. The goal is to defeat the monsters, collect the key, and drop it on the shining blue portal on the right side. Once it disappears, it will reappear in the previous map (Room of Maze) and the party member who remained must collect it and hand it to the NPC, allowing for the 5 in this room to move forward. The monsters in this room are Wyverns.

5th Room of Maze
This is the Fifth in a series of small maze rooms. The goal is to defeat the monsters, collect the key, and drop it on the shining blue portal on the right side. Once it disappears, it will reappear in the previous map (Room of Maze) and the party member who remained must collect it and hand it to the NPC, allowing for the 5 in this room to move forward. The monsters in this room are also Wyverns.

Room of Maze
This is the first room again. Here, you collect your 6th party member who waited behind. Now you can proceed.

Cave of Choice
Once all 6 members are reunited, they will proceed together into a new map. this map consists of a lamp which will change color when hit with a normal attack. If the party attacks until the bulb turns black, the party leader can enter the Cave of Light, where skelegons are the only monsters. If the bulb is white and the party leader enters the portal, then it will lead to the Cave of Darkness, where the monsters are Jr. Newties and Nest Golems. It's necessary to enter the Cave of Light to proceed.

Cave of Light
This is the Cave of Light mentioned in the previous stage. All the Skelegons must be defeated to proceed, as well as collecting red keys that they drop. Upon completing this section by killing all mobs, the party leader can speak to the NPC and thus exit and end the quest. The next map will be the map to horntail itself as well the holy water on its extreme right.

Entrance to Horned Tail's Cave
This is the "exit stage" of this Party Quest. Here, you can either choose to fight Horned Tail, or leave the area. The Holy Water needed for a Paladin quest is located on the extreme right of this map.

English School Party Quiz

 * Location: English School Town
 * Requirements:1~6 Characters in a Party.

The English School Party Quiz is a special quest only available on TaiwanMS and ChinaMS. To enter on the Party Quest you just need to create a Party.(This quest is like the Zakum Quest, you can do with a party or solo). You must talk with Dr.Mushrooms, he can be found at Henesys, Perion, Lith Harbor, Orbis, Ludibrium and Leafre. There are 3 stages for this quest. Once you enter the Map, a question will appear on the top of the screen. and you will have 5 minutes to solve the question. You will have to pay 3000 mesos to enter in any level of the Party Quest.

Easy Level


This is the first level of the English School Party Quest, here you can find some monsters, they drop letters. You will need them to answer the question that appears in the top of the screen. Once you know the answer, start getting letters from the monsters inside. Then, talk with the NPC on the map and you will be on the Reward Area.

Normal Level
This stage is like others, but the question asked here is even harder than questions asked on the Easy Level, and there are more monsters here. Once you finish this stage, click on the NPC and you will be on the Reward Area.

Hard Level
This stage has lots of monsters and the question asked is a lot harder than others. You will need to answer the question within 5 minutes or you will be forced to get out from the Party Quest.

Reward Area
Once you finish the Quest, talk to Dr.Mushrooms and you will receive your reward. You will be rewarded with some Experience.

Mu Lung Dojo
This is a unique Party Quest similar to Bosshunter Challenge with a few exceptions. Like Bosshunter Challenge, players of any level can participate. To access this PQ, one must talk to a Mu Lung themed sign like NPC located in most towns. After talking to it, the player will be transported to the Dojang Tower where an NPC called So Gong can take you into the Party Quest.

Starting the Party Quest
This party quest functions in a similar manner to Bosshunter Challenge with a few exceptions. The player must fight bosses from the weakest to the strongest with the weakest boss being Mano, these bosses are slightly stronger than the originals. Unlike Bosshunter Challenge, some World Tour bosses are also included in this Party Quest. The player fights in a 'mortal combat' like style where the players health bar and the boss's health bar appears at the top along with an energy meter located on the left side of the screen. The energy bar increases after every hit the player inflicts on the boss and its minions. Once full, the player has access to three special skills:


 * 죽간천격 - The screen turns black and the player splits a bamboo punji into splinters that rain on all monsters in the field. Deals damage equal to 30% of the boss's hp.


 * 지화천폭 - The screen turns black and the player is granted a buff for one boss round that increases the player's attack speed and damage.


 * 금강불괴 - The screen turns black and the player is granted a buff for one boss round that makes the player immune to attacks. The player will be surrounded by a shield to represent this. Can still be afflicted by status affects however.

There are a total of 32 rounds with each round fighting one boss:
 * 1.Mano
 * 2.Stumpy
 * 3.Deu
 * 4.King Slime
 * 5.Giant Centipede
 * Rest Point
 * 6.Faust
 * 7.King Clang
 * 8.Mushmom
 * 9.Alishar
 * 10.Timer
 * Rest Point
 * 11.Dile
 * 12.Papa Pixie
 * 13.Zombie Mushmom
 * 14.Geno
 * 15.Lord Pirate
 * Rest Point
 * 16.Old Fox
 * 17.Tae Roon
 * 18.Poison Golem
 * 19.King Sage Cat
 * 20.Jr. Balrog
 * Rest Point
 * 21.Eliza
 * 22.Frankenroid
 * 23.Chimera
 * 24.Snack Bar
 * 25.Snowman
 * Rest Point
 * 26.Blue Mushmom
 * 27.Crimson Balrog
 * 28.Manon
 * 29.Griffey
 * 30.Leviathan
 * Rest Point
 * 31.Papulatus Clock
 * 32.Mu Gong

Once the player defeats the final boss, they arrive at the topmost roof of the tower where they are rewarded exp. Here, the player can jump down from the tower falling many stories downwards until they land on the bottommost part of the tower.

This Party Quest is currently only available in KoreaMS.

Zakum

 * Location: El Nath, Last Mission : Zakum's Altar
 * Summoning Requirement: Eye of Fire



This quest involves a giant stone boss at the end of The Caves of Trial. In order to face this huge boss, it is required that challengers first do Adobi's Mission (Stage 1), then an extremely hard jump quest, and finally gather 30 Gold Teeth from Minor Zombies in order to forge the Eye of Fire. The boss has eight arms which all need to be eliminated in order to take out the main body, you also have to fight the main body three times. To kill Zakum you need a party of at least level 100 people, with a good mix of classes, especially priests. This boss is considered the toughest boss in all of MapleStory, excluding the Korean, Japanese, Thailand, SEA and Global versions of MapleStory.
 * Zakum is based on the Muslim belief in Zaqqum, a tree said to grow in hell which provides the only fruit that the damned may eat. This is consistent with the Zakum of MapleStory, as a giant tree can be seen in the background when fighting it, and it must be summoned with a "seed". The boss is supposed to be the physical representation of this tree.

Tips' *At least 10 people are required before Zakum's Altar can be entered.
 * Closing ALL Programs and lowering your resolution is a definite must. Zakum has a tendency to majorly lag/DC people.
 * Have a decent computer processor, graphic card and RAM. People are known to DC even if they have usually lagless connections, as the image frame loading is extremely high.
 * You may enter the room with Zakum twice a day (Only once in several versions). The leader of the party has to go in last.
 * An Eye of Fire is required to summon Zakum, which can be received from the Zakum Dungeon Quest.
 * The people who go in must have a certain level of accuracy, it is however recommended that you go to Zakum at level 100.
 * Zakum will be easier to kill if the healing and status arm (third from top, left and right) are destroyed first. Healing arm (third from top at right) heals Zakum 50,000 to 55,000 hp about every 30 seconds.
 * Meso explosion may cost lots of mesos but can save lots of time if you leave the physical arms and get chief bandits to drop mesos while people kill the remaining arm.
 * Get at least 8 L135+ Hermits/Night Lords in the Squad.
 * After all the arms are down, Zakum begins summoning monsters (Puco, Pachu, Punco, Cuzco, Opachu)and drains HP and MP to 1.
 * Zakum gives 7,000,000 Exp when its final form is killed, split accordingly among all who damaged it, when defeated.
 * Zakum drops the fabled Zakum Helmet 1 (2 in JMS) when defeated.
 * In several versions of MapleStory, there are "squad" systems, where a number of parties will assign one overall leader, and registers to wait in line to fight Zakum. Recently implemented MapleGlobal.
 * A recent update to Zakum made it drop level 100 Weapons/Armor instead of level 90 Equips in certain versions (kMS, jMS, cMS, MSEA). The mastery book drops remain unchanged.
 * Aside from the Zakum Helmet, it is also hunted very actively in versions with 4th Job due to the drop of two elusive skillbooks.

Pianus

 * Location: Aqua Road, Aqua Road : Pianus's Cave [[Image:MS Pianus.jpg|thumb|right|Pianus' wrath.]]
 * Summoning Requirement: Spawns naturally

This monster is not in the European version of MapleStory.

A giant fish named Pianus lies deep in the Aqua Dungeon inside a cavern.

Pianus can shoot out a beam across the map and drop tons on players.

It also has the ability to summon Blood Boom, which do not move at all. They usually reside on platforms, possibly to knock off Assassins and Bowmen with their high damage. Blood Blooms may also explode when attacked, like Jr. Effies, but in this case they can do up to 8,000 damage (26,000 in some versions) with their explosions! Other than that, it can also cancel out all of a character's power-up skills, forcing the character to activate them again.

Tips
 * Right Pianus always spawns first.
 * Left Pianus can be spawned if the Right Pianus is not defeated within 5 - 8 hours. Left Pianus has much less hp, does less damage but dispels much more frequently than the Right Pianus.
 * All players in the room can pick up Pianus' drops.
 * Pianus drops the Level 100 Armors and some skillbooks/mastery guides.
 * In GlobalMS, Pianus drops an item called Pianus's Scale, used to forge Bosshunter equipment.

Papulatus

 * Location: Ludibrium, Ludibrium : Origin of Clocktower
 * Summoning Requirement: Piece of Cracked Dimension

A ghost plant named Papulatus lies deep in Ludibrium with a robot clock.

Protecting Ludibrium is a highly difficult series of quests which requires at least level 80+ characters to complete it. Upon accepting the last quest, one must fight the Gatekeeper or Thanatos and receive the Ludibrium Medal, which is a key to enter the power generating room of the clock tower, where Papulatus resides. Papulatus Clock is like a Yeti-and-Pepe combination. It has a large amount of HP, and cycles through an active and inactive mode. When it is inactive, the whole clock sits still, everything retracts and nothing much can be done about it. It cannot attack anybody, and neither can anybody attack it.

It also has the ability to summon High Darkstars and Low Darkstars, which move rarely or do not move at all. They usually reside on platforms, possibly to knock off Assassins and Bowmen with their high damage, and can explode for massive damage. Other than that, it can also use dispel, which can pose a threat to characters with Low HP (Mages losing Magic Guard is one of the main dangers.) and stun.

Tips
 * When the main clock is defeated, Papulatus itself ejects from the clock and begins to fly around the map. It also has to be killed for the quest to be complete. This time, the weapon stat is higher compared to the clock, but it has a much lower HP.
 * Before defeating the first form, make sure to clear some of the Darkstars from the map. If the map reaches maximum monster population when the first form is defeated, the second form will not spawn.
 * A Piece of Cracked Dimension is required to summon Papulatus, which can be received from the saving Ludibrium Quest.
 * For Chief Bandits, if you do not mind using millions of Mesos to speed up the process, use the method as stated: Firstly, summon the Time Sphere, but do not damage it. Drop a test coin at the right edge of the highest platform on the right, and then immediately start dropping sacks of mesos on the left side of that platform after 10 seconds, and do not stop. Once the test coin disappears, enable all support skills and use Savage Blow [not Assaulter] to kill Time Sphere. Bring Papulatus Clock directly under the mesos by jumping to the gap in the middle and using Assaulter in mid-air, towards the right. Once it is under the mesos, keep using Mesos Explosion until all the mesos have been used up, or Papulatus Clock/Papulatus is out of range. For this method to work best, it is preferably used only with at least 3 Chief Bandits. For a clearer illustration, visit this link. http://youtube.com/watch?v=AKtj37vNZRM
 * For rangers or Snipers, it is possible to solo the Papulatus at high levels. Use the opportunity provided by the rest mode to run through the clock and place a puppet on the opposite side of the room. then, when it comes out of its rest mode, strafe it until the puppet is defeated. Repeat until the first form is destroyed.
 * For warriors, it is also possible to solo Papulatus, but this is not recommended for players below level 120, as it will burn quite a fair number of potions.
 * A Recent update to this boss made it drop level 100 Weapons/Armor instead of its level 90 counterparts. It also drops Elixirs now.

Lovers' PQ/Grandma Tree

 * Location: Korean Folk Town
 * Requirements: a male and female character partied together
 * This Quest is currently only available in ChinaMS and TaiwanMS.



Much like Papulatus, this is a series of quests culminating in a boss fight. It is available to all players, but only if in a party of 2 with a character of the opposite gender. The first step is to talk to Xiao Di, in Korean Folk Town. She's located in between the Well and the Helios entrance. She gives the quest only if in a party of two with a character of the opposite sex. The first task in her series is to collect 50 Pink Teddy Omok pieces. The next Quest needs the pair to gather 50 Sea Horse Horns. The third quest is to get 50 Star Pixie's Starpieces. Lastly, get 20 Fierry tentacles. The reward for all that is a safety charm. She then asks a series of questions about a famous Chinese poem. Provided these are all answered correctly, the pair can move on. For completing this part, each person gets a special Pendant that adds 20 Defense and Magic defense and has 5 slots.
 * Finally, it's the PQ part. The male and female companions have to party to enter the map. Xiao Di will then send them to the Boss room. The boss has a lot of defense, but a very low knockback. It does a fair amount of damage, so archers and assassins may want to consider bringing a Dragon Knight for Hyperbody. The object is to kill the Grandma Tree, and get a ghost spirit it drops. The boss respawns every 10 minutes, and once in the special event map, players can change channels. This quest is also repeatable. At last, the pair get the final prize, 100% Shield ATT scrolls.

Bosshunter Challenge
This is a unique Party Quest in which one enters a Perion themed map with a NPC which resembles the cat from the cheese warehouse monster. From there, you can organize parties, with 3~6 people, or solo this PQ. The objective of this PQ is to kill every boss in the game one by one from the lowest level boss (grandpa snail) to the strongest boss. Currently there are no World Tour bosses involved in this PQ but there is a chance that there would be more bosses added in this PQ. After every 5 bosses killed, you will reenter the perion themed map with the cat like NPC given the choice on whether to continue or quit. This PQ is currently only available in KoreaMS.

In KoreaMS, this event consists on killing bosses to win Boss Points. You give them to the Cat NPC after you have 200, and you'll have a hat equip which gives +2 to all stats. You win the Boss Points by killing bosses. Each one gives out points. The stronger the boss is, more points it will give, for example:

Mano: +1 BP Stumpy: +2 BP Deu: +3 BP King Slime: +4 BP Faust: +5 BP

The order of the monsters are as follows: Mano > Stumpy > Deu > King Slime > Faust > Rest Point > King Clang > Alishar > Timer > Mushmom > Dile > Rest Point > Geno (Omega Sector boss) > Nine Tailed Fox (Old Fox)> Lord Pirate > Tae Ryun > Papa Pixie > Rest Point > Master Goblin > Jr. Balrog > Franken Roid > Elliza > Chimera > Rest Point > Snowman > Crimson Balrog > Manon > Griffey > Leviathan > Rest Point > Papulatus Clock (Clock only) > Pianus (Right Side)