Grand Theft Auto IV/Jimmy

Jimmy Pegorino missions for the Xbox 360. You can read general walkthroughs in lots of other places; these comments should be considered spoilers for those looking for the easiest way to complete missions.

Pegorino's Pride
You will need full health and armor and automatic weapon ammo. If you drive to Mr. P's, you won't get your car back, so don't drive over in your favorite car.

This mission has four phases: (1) Sniper duty. (2) Armed combat with a time limit. (3) Following in a car. (4) Armed combat with no time limit.

But first you have to drive Mr. P and his crew to the mission site. When you and the crew get in the car, don't take off. You have to wait for Mr. P.

After getting to the initial mission site, you will be let out with a sniper rifle by a door opening. Go through it and go towards the light until you find some stairs, then go all the way up them and find the yellow marker for your sniping position.

After taking out the other side's boss with the sniper rifle, start shooting the guys with the red markers over them who are shooting at Pegorino. After you get them, zoom scope out and down a little and watch for a car to pull up with four bad guys in it. They aren't carrying weapons, but shoot them anyway for good measure. Although you will have a limited time to rescue Pegorino, that clock doesn't seem to start until you get downstairs, so you may as well take your time and get all four guys.

Then change to an automatic weapon and run downstairs. The next phase of the mission is to charge the structure where Pegorino is (blue dot on GPS), shooting your way through until you get to him.

In similar past situations, the smart thing was to use the sniper rifle to pick off distant enemies who can't hit you from the same distance, but two differences here are (1) they seem to be able to hit you and (2) you have a limited time to get to Mr. P.

So you are going to have to just charge the structure, run up some stairs, go inside the building and run through several connected rooms which are on the right. After you reach the last door of the last room, the second phase is over.

As you make this charge, pause only to take out the few guys outside who are firing at you and that you can get a good, open lock on. When you run up the stairs, watch for someone on the first landing.

You want to run as fast as possible through the series of rooms. If you pause to try to get cute with grenades, you won't reach Mr. P in time. If you stop to shoot at guys ahead of you, you are going to get shot by guys behind you, so you have to just keep charging and count on your armor to protect you. (It might be fun to make this run with a full rack of RPGs, however.)

After you get to the last door, a cut scene will show Niko helping Mr. P into a car and the bad guys taking off in a car which you must follow. They wind through all the junk and never get onto a road. So just keep following them. They will crash soon.

At this point, time does not seem to matter, so if you missed following them, just use their red dot on the GPS to get to them. The baddies will start firing at you. so hop out of the car fire back, then go up the stairs where their car is.

If you used up most of your health in the previous battle, you will really have to be cautious, but if you have 2/3rds or more of your health, you can just do whatever you must to take out the bad guys, then look for the leader. When you find him, he is easy pickings. Pick up Mr. P's stuff and drive him back home.

You will lose a lot of ammo, health, and ammo in this mission, so now is the time to restock them all, especially if you save after big missions.

Flatline
You'll want full armor and health and a fast getaway car. (You'll still have the car when you're done, so take one of your favorites.)

The hospital isn't far from Mr. P's. When the GPS says you're there, look to your right and you'll see the entrance. That is the only way out, so you will want to leave your car convenient and ready to go, which means out in the street and pointed the direction you want to go.

Before getting out of the car, bring up the Pause Menu Map and study escape routes. The best ones are long, straight roads. If you turn the car around so that it is aimed to the right of the hospital, you can take a left, then another left and go up the off ramp and switch across to the other lanes the first chance you get. Assuming you have a really fast car, you should be able to floor it and lose the wanted level. But back to the mission at hand...

Leave the car in the street, make sure you don't have any weapons in your hands, and walk into the hospital. The sign says that the ER is to the right, so go through those doors.

When you go through the door, you will see a desk with a nurse at it talking to a doctor. To your right is a door into the doctors' locker room and you will see a locker with a yellow marker in front and scrubs inside.

If you change into the scrubs, the cops will let you walk right into the target's room and even leave you alone with him. Walk around his bed until the program asks you to pull LB to unplug the victim's life support.

You can then walk right out, but it only takes the guards a second to figure out what you have done and to start shooting at your back. So one strategy is to take off running for the exit, which will be the second open door on your right. Run out of the hospital and jump into your car and take off.

The full armor and health you started with should let you survive all the hits you will take to this point. So the whole mission boils down to your getting away from the cops. If you have planned your escape route well (maybe even rehearsed it), that should not be a problem.

Another strategy is to forget the change of clothes and walk down the hall towards the cops, but duck into the room on the left. Take cover and lob a hot grenade at the guards, then draw a weapon and go around the corner to the left and finish off the victim and the guard in the room.

With this plan, you will not be taking any hits in the back, so you may get to the car with a little more health/armor left, but it still boils down to losing the wanted level, so which approach you use probably doesn't matter.

Payback
You will need full armor and max sniper rounds.

When you come to the first mission marker, circle around at the end of the block to get your car facing the other way so that you can follow the baddies quickly.

When they take off, they create a lot of wreckage on the street. Just stay back and avoid it. Then they will go down an alley. You can just take the street to the left and try to follow them on streets.

They won't go too long before they pull into a car dealership where a lot of their friends immediately start firing on you. If you try to even the odds by using grenades, you'll have the police shooting at you from all sides. You stand little chance of surviving.

The right approach is to stay well back once they abandon the alleys and get back on the streets and watch for their red circles on the GPS to stop. Then instead of charging in after them, stop WELL back where you can just see where they are.

Even at that distance, you will start taking fire. Get behind your car.

Get out the sniper rifle and start picking off the enemy, but keep watch for enemy approaching you from the sides. They should still be far enough back to pick off with the sniper rifle, but you may take a few hits.

When you have gotten all the bad guys, all the red markers should disappear, but you should still see on red circle on the HUD. If it looks like it is still on a road, but just hanging around, you can get back in your car and slowly head for it. If you see a cab slowly approaching you and it shows that it is the red circle, trust the circle. Get out of your car and shoot him.

Pest Control
This is a surprisingly difficult mission. You will need full armor and plenty of ammo.

The best place to hit the bad guys has got to be at the gas station when they are stopped and several are out of the cars. The best location seems to be to take the second right just after the gas station (on the other side of the median) and go down about a block, pulling to the right where there is a break in the median. From there you can still see the cars and use your car for cover.

Multiple RPGs will blow a lot of stuff up, but does not kill them all. Eventually, you will have to use automatic weapons. Meanwhile, grenades and RPGs will attract the police and you will be fighting on two fronts.

A better plan is to use your sniper rifle to take out the driver of the light colored car. The dark car will try to come after you, so if you can aim quickly with the sniper rifle, take out the drive of that car too before he can get far. A safer bet is to switch to an automatic weapon and get them before they go.

Once you have them trapped at the station, the mission becomes a much easier stationary gun battle. The police will show up and actually go after the bad guys as well. If the cops turn on you, instead of upping your wanted level by shooting back, you may be able to hop in your car and outrun your 1- or 2-star wanted level, then come back to finish the job. Since any surviving bad guys will show up as red dots on your HUD/GPS, they will not be hard to track down.

Word of warning: you have to move quickly get to swing around the corner, get out, bring up your sniper rifle (which you should have done before getting in the car) and zoom in on the first driver, because they don't stay in the station long, and you don't want to have to chase them down with another car full of thugs (and probably cops) shooting at you.

Another failed approach is to hijack an armored car (which you could have done much earlier and had parked in front of one of your safehouses) and use it to batter the bad guys' cars, but no amount of such battering seems to do them any permanent damage and eventually even an armored car will give out on you. This shows just how hard the chase scenario is, which is why you have to get them at the station.