Lineage II/Dwarf Warsmith

Warsmith is the central class of the game to create items from the materials dropped by mobs.

The Dwarven Warsmith
After level 39 and another three difficult class quests, the Dwarven Artisan can become a Dwarven Warsmith. The play style and skill set are almost identical for this highest level crafter, with a new emphasis put on seige warfare. Along with the Orc Overlord, the Warsmith is a key element of a successful siege.

Skills
With the exception of the new siege skills, the Dwarven Warsmith's skills are just a continuation of previous skills.

Crystalize
At level 40 a Warsmith is able to crystalize items of C grade or lower. This raises to B grade at 52, A grade at 60. As there is no S grade equipment at this time, there is no skill to crystlize it. By the way, how to crystalize? Well, you need to have grade B objects to crystalize, generating B Crystals. The same for the other grade Crystals. Take the object, drag it and then drop it at the axe in left down corner of the inventory.

Expertise C, B, A, and S
The ability to use items of higher grades comes at the same time as the crystalize skill, except for A grade, which was increased to 62 in C3 with S proficiency available at 67.

Hammer Crush
The Hammer Crush skill is little more than a higher level version of stunning hit.

Whirlwind
The Whirlwind skill is like wild sweep, just stronger.

Summon Mechanical Golem (general play)
A good addition to the Warsmith in PvP allowing him to do extra damage. Although he cannot take much of a beating, he is very handy to use and also has a cannon attack thats is ranged and allow you to pull a mob to you or just to irritate the enemy during sieges

Summon Big Boom (general play)
The Summon Big Boom skill allows the creation of what is essentially a fast rolling powder keg used in every day play. He has a strong AoE attack when he explodes that does not then draw aggro on to you once hes gone.

Summon Siege Golem (siege only)
The Summon Siege Golem skill allows the creation of a giant metal golem used to attack castles in a siege. Although not required for a siege, their presence is a great boon to the attacking clan. The cost is 300 C crystals for creation and 70 C gemstones per minute for use. This skill and other siege skills can only be acquired with a blueprint, much like a mystic's spellbook, that is not sold in shops, though not terribly rare.

Summon Wild Hog Canon (siege only)
The Summon Wild Hog Canon skill allows the creation of a movable castle attacking canon. The golem cannot attack and move in the same mode and has a 30 second wait to switch. The costs is 120 B crystals and 30 B gemstones per minute.

Party Use
As other classes gain skills to pacify targets or backstab with unimaginable power, the Dwarven Warsmith gets only an upgrade to the less than effective stun skill or a polearm sweep skill with similar results. Even as a tank, without simple skills like hate or hate aura, they cannot keep monsters off the damage dealers. However with a polearm, and the polearm masteries that Dwarfs get, a Warsmith can make an effective AOE character for a duo with a healing class or as another AoE damage dealer, and their high CON allows for addign +5str -5Con tatoos to the Warsmith for an extra 15% PAtk without getting to low on HP.

Solo Use
From 40-50 Dwarfs can solo really well against the right mobs. With the Stun skill, which remains effective up to 50, and Hammer Crush, the Warsmith can reduce much of the damage he takes. Also with cheap soul shots that he can contantly use cheaply, he can level on his own very well up until 50-52. At 52 he is best to go with groups and AoE with a polearm, but then at 58 when he gets Big Boom, he can solo again and level very fast beyond 58 with zero down time.

Clan Use
Only Warsmiths can create the siege monsters used to assist in a castle siege, and that makes them highly desirable in a clan. Having multiple Warsmiths for this purpose is even better. For those clans that are not interested in siege warfare, the crafting ability of the Warsmith to make soulshot and spiritshot at cost and always have a crafter for whatever item desired means no Warsmith should be without a clan.

Crafting Changes
While the Artisan might have a few items of interest and the occasional D grade shot sale, the Warsmith has limitless profitability if they have the right recipes. Warsmiths can create many items that are either so infinitely rare as a drop or do not drop at all. No items above grade D are sold in the NPC shops. Better yet, Warsmiths can sit in town, away from the computer, with a craft shop open essentially selling their skills to craft these items. Lower end soulshot crafts might sell for 100 adena, but top grade weapons craft for 100,000 and higher. A high level crafter as an alternate character can make a great deal of adena without much effort.