The Legend of Zelda: The Wind Waker/Triforce of Courage

Before you start
This game is an open ended world. You can do this before doing either Earth Temple of Wind Temple. However you have to perfom certain actions and get certain items before you start looking for all eight pieces of the Triforce. If you're just going through the game in a straight forward manner, you're going to need one person and several things before you go treasure hunting. The strongest recommendations is this:
 * Free Tingle from his prison on Windfall Island.
 * Upgrade your maximum rupee wallet to at least 1,000 (if you're doing it methodically, again it's an open world, you don't have to do it all in one go).
 * Recieve Tingle's IN-credible Chart in the mail.
 * Have all these items: Bombs, Grappling Hook, Skull Hammer, Hyoi Pear, Hero's Bow, Hookshot and Power Bracelets.
 * Visit all Great Fairies so you have maximum capacity of 99 Bombs, 99 Arrows and 5,000 rupees (and enhanced magic meter if you can find an octopus but that's optional).
 * Have at least two Hyoi Pears and at least 3,385 rupees.
 * Chart the islands in quadrants: A5, B4, B7, C5, C6, C7, D1, D5, D7, E3, F1 and G6.

Unfinished business

 * If you have not freed Tingle during your first day on Windfall Island, do so now. He plays an important part in your journey.
 * Seven Great Fairies are hidden in the islands of the Great Seas. Two upgrade your bombs from 30 to 60 to 99. Same with the arrows. Two other upgrades is on rupees from 200 to 1,000 to 5,000. The last gives you a double magic meter.
 * After hide and seek and a few others with Killer Bees, you should have at least 21 joy pendants (from Moblins) to give to Miss Marie, just to get a Cabana Deed (20 more to get Hero's Charm which allows you to see the red gauge to see how much further until the enemy is defeated).
 * Use as many All-Purpose Bait in each island you sail to so Mermen can sketch the islands you'll be sailing to. I highly recommend you chart ALL islands so you won't get totally lost at sea.
 * Defeat Cyclos and acquire Ballab of Gales. Simply find his cyclone and try to hit him three times with arrows you got from Tower of Gods. Take too long and you'll land at a spot on sea, at random. As a token the Ballad of Gales is played with for 4/4 tempo and goes like this:, , ,.

Triforce Chart #1: Islet of Steel (B5)
To reach the place you need to go to, find where the ships are patrolling and bombing around you, but really use the bomb cannon to break down the entrance. Better take care of those ships before you go in. Inside the entrance is a place where the blue wind crest is. Just play the Wind Requiem and the treasure would show. Open to get TriForce Chart #1. Before you leave, break the vases to get tons of rupees. You will need enough cash to give to Tingle.

Triforce Chart #2: Cabana Island (E5)
Once you acquire the Cabana Deed, go to the island and show the butler that you are now the new owner of this place. Break vases to get more rupees. Grapple Hook a lever above you to turn off the fireplace. Jump into the hole and take care of the rats. Unfortunately there's no maps and no compass so instead we go for the left/right approach:
 * Go straight from the entrance and bear right when the hallway forks.
 * Bear right at the next intersection, drop down the ladder to reach the underground tunnel entrance and crawl into it.
 * Go left, right, straight and right through the tunnel and climb the ladder at its end.
 * Hammer down both wooden pegs to open two nearby gates.
 * Optional, go down, left tunnel and follow its path to a chest of 100 rupees.
 * Go right of the other tunnel then left, right and right to reach the end, then climb up the ladder.
 * Head to the wooden peg you can see from the ladder and hammer it to open the gate.
 * Go through the gate, turn right and keep going straight until you come to another ladder. Then drop down from the ladder.
 * Optional at the bottom ladder, enter the one on the same wall as the ladder. Go right, left and left to find more vases to break to get more rupees.
 * Backtrack and go through the other tunnel you haven't gone in yet. Go left, right, left and right to get even more rupees (assuming you have 5,000 rupee wallet capacity).
 * Go back into the tunnel, then head left, left and right to reach the ladder. Climb the ladder.
 * Go back to the entrance by going through the right raised gate.
 * Turn around 180 degrees and head down the right hallway. Take the next left to pass a peg you hammered previously.
 * Drop down the hole with no ladder (next to the peg) to face two ReDeads. Defeat them both.
 * Smash two pots in the cover of the room to reveal a tunnel entrance. Crawl through the tunnel to reach the ladder at the end you need to climb up from.
 * Stand on the blue wind crest. Conduct the Wind's Requiem to get Triforce Chart #2. Hit the last wooden peg with the hammer to open the last gate of the basement and leave.

Triforce Chart #3: Bird's Peak Rock (G5)
Go to the short island and grapple hook to reach the top, where you find a cavern sealed by a metal gate. Take care of a Blue ChuChu and take a look at the peak. Take down the Kargorocs sitting in the nests you can see using Hero's Bow. The next part could take many tries so have your Hyoi Pears ready. The goal is to have the seagull you control after you use the Hyoi Pear, to hit five switches on the peak to open the gate. Once that's done (assuming you survive the Kalgorocs attack), head now into the unsealed gate and find an altar with the wind crest. Do the Wind's Requiem for a chest to appear that contain's Triforce Chart #3.

Seagull Controls

 * Bank left/right: /
 * Dive:
 * Climb:
 * Fly: repeatedly
 * Release control:

Triforce Chart #4: Ghost Ship
Getting the chart requires you to get through this puzzle with warp jars. Again like the Cabana Island, there's no maps so it's another left/right approach. First, go to Diamond Steppe Island (A6) and hookshot on the lowest palm tree .Secondly, go to the top and into the hole next to the whirlpool. Lastly, follow this instructions as there is so many warp jars to choose from: Now the Ghost Ship only appears at night and will show at one of seven islands. You may have seen it before by trying to sail in but it disappears. Here's the seven islands (but no pictures of the moon phases!). Take a look at the Ghost Ship Chart and co-ordinate where you will find it. Here are the islands: If you found it, sail into it. Now take care of two Poes and the Wizzrobe (and any enemies the Wizzrobe summons). Once that's done, go up the ladder and open the chest containing Triforce Chart #4. You'll automatically leave the Ghost Ship and sadly, never reappears ever again.
 * Enter the warp jar in front of you.
 * The next one is behind the Floor Master (farthest from the warp jar you entered from).
 * Get the Joy Pendant from the chest next to the warp jar you shot out of, drop off the side of the boat through a gap in the railing and enter the Warp Jar directly below the gap.
 * The next warp jay is behind and to the left of the Floor Master you face in this area.
 * The last warp jar takes you to a wrecked ship with a Floor Master and a chest. Defeat the Floor Master and open the chest to get the Ghost Ship Chart. Then drop off the side of the ship to return to the beam of light that takes you back outside to Diamond Steppe Island.
 * Five-Star Isles (G7)
 * Star Belt Archipelago (G3)
 * Greatfish Isle (B4)
 * Crescent Moon Island (E1)
 * Diamond Steppe Island (A6)
 * Bomb Island (F5)
 * Spectacle Island (C2)

Triforce Chart #5: Needle Rock Isle (A5)
This is fairly easy. Sail to Needle Rock Isle and find the three cannon boats. The gold cannon boat take more hits and will leave a sunken treasure. Use the grapple hook to haul up the treasure chest, which contains Triforce Chart #5. If you're not sure that your close to the treasure on the high seas, the ongoing rich sound when it's at the loudest, you can be sure that the treasure is under your boat.

Triforce Chart #6: Outset Island
Make sure you have at least four bottles, and the healing items you should have like potions, fairies or elixir soup before attempting this. Also have the power bracelets from the Ice Mountain. Go to the top, point the wind to northwest and use your deku leaf to glide to the stone head that Old Man Ho-Ho with a telescope is looking at. Cut the grass at that end to refill its power, pick up and throw the stone head away. Drop down to start this long trails of enemies. The downside is no enemy would drop items at all. You can stun enemies with your boomerang and then hit them with your Grappling Hook to pull valuable common items from them. Here's a short list of a group of enemies you'll face that should be familiar to you. Every tenth floor has jars of health, ammo and tons of rupees. The thirtieth floor has the Wind Crest. So conduct the Wind Requiem to reveal the chest that contains Triforce Chart #6. The fortieth floor has pots with more than 500 rupees. If you survive to the fiftieth floor, you get a chest containing a piece heart.
 * Floor 1-10 Forsaken Fortress and Dragon Roost Cavern
 * Floor 11-20 Forbidden Woods
 * Floor 21-30 Tower of the Gods
 * Floor 31-40 Earth Temple
 * Floor 41-50 Wind Temple

Triforce Chart #7: Stone Watcher Island (C5)
Sail to that island and lift the stone head to reveal a secret cavern. Fall into the cavern and go through the door in front of you when you land. The next room has five doors, not counting the one through which you entered. The one directly across the room from you is sealed. In clockwise, starting from your immediate left is four Armoses, two Moblins, three Wizzrobes and five Bokoblins. When all four flames are lighted, two Darknuts appear. Defeat them and go through the door that has been previously sealed. Stand on the blue wind requiem and do the Wind's Requiem with your baton. The chest appears and you get Triforce Chart #7.

Triforce Chart #8: Overlook Island (G1)
Sail to the island and use your hookshot to zip up to the lowest palm tree on the island. Then continue hookshot from tree to tree until you come to a secret cavern in the ground. Drop into the cavern. Like Stone Watcher Island, you just have to clear the four rooms and one in the middle to open the door directly across the entrance door. Again but in a different setup starting from the immediate left, in clockwise motion, three Armos Knights, two Stalfos, two Wizzrobes and five shield Bokoblins in pots. In the middle is for Darknuts. Then go through the unsealed door to get Triforce Chart #8.

Note: You can do this in any order in finding the Triforce Charts to give to Tingle at this point.

Triforce Shards
In order to decipher the many Triforce Charts you will find in the game, you will need Tingle (his island is at C3). You will need exactly 3,184 rupees (398 per map) to decipher all eight Triforce Charts and reveal the location of all eight Triforce Shards. If you saved up before that, that's how much you need to reveal the shards or the Triforce of Courage which is under the sea! So get your hookshots and bombs ready and find the shards in the following islands which has huge light beam shooting up from it: Here's a few things to look out for: Bomb Cannons and other enemies ruling the seas. Get rid of them first then use the now readable charts and position yourself above the treasure to pick it up. You can choose how you find all these shards in any order after the charts has been decipher by Tingle. Once you have all the shards, it's time to go back through the teleport where the Temple of Gods is.
 * Triforce Shard #1: Greatfish Isle (B4)
 * Triforce Shard #2: Gale Isle (D1)
 * Triforce Shard #3: Stone Watcher Island (C5)
 * Triforce Shard #4: Outset Island (B7)
 * Triforce Shard #5: Cliff Plateau Isles (G6)
 * Triforce Shard #6: Southern Triagle Island (D5)
 * Triforce Shard #7: Seven-Star Isles (F1)
 * Triforce Shard #8: Two-Eye Reef (D7)

Note: If you have anything else to do, do it now. Recharge yourself and resolve any puzzles and sidequests before you go on finishing this ultimate quest against Ganondorf!