MapleStory/Hyper Stats

Hyper Stats is available to Characters Level 140 to 250. You can enhance your character using this system.

Mechanics

 * Hyper Stat Points are given when you level up to level 140 to 250.
 * Amount of Hyper Stat Points given increases as your level increases.
 * Hyper Stats cost Hyper Stat Points.
 * Some Hyper Stats stops at Level 5 while others stops at Level 10. Regardless, the amount of Hyper Stat Points required to level them up are the same.

Hyper Stats Points Distribution
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🇨🇴

🇨🇴

Hyper Stats
This is the list of Hyper Stats. Some have 5 levels while some have 10 levels. Regardless, the price of levelling them up are the same.
 * You can reset your Hyper Stats for 10 million mesos.

Here are the list of Hyper Stats. The effect increase from previous level is also shown to help you in analysing whether or not is it worth to pay more points for the stated effect increase.

Rating suggestions scales from A (most recommended) to F (not recommended/useless) to help in decision making.
 * "Bossing" refers to the conventional guides leading your character to fight Raid Bosses.
 * "Training" refers to somewhat disposable characters (link/union mules) that will probably never fight a raid boss (excluding Weekly Dojo, if you do not mind the low performance inside)

STR Increase
Increases your Final STR stat. The STR increase from this is not affected by % STR or % All Stat increase.
 * Rating Suggestion (bossing, training)
 * Jobs with STR primary stat: D
 * Jobs with STR secondary stat: E
 * None of the above: F

DEX Increase
Increases your Final DEX stat. The DEX increase from this is not affected by % DEX or % All Stat increase.
 * Rating Suggestion (bossing, training)
 * Jobs with DEX primary stat: D
 * Jobs with DEX secondary stat: E
 * None of the above: F

INT Increase
Increases your Final INT stat. The INT increase from this is not affected by % INT or % All Stat increase.
 * Rating Suggestion (bossing, training)
 * Magician Jobs: D
 * Everyone else: F

LUK Increase
Increases your Final LUK stat. The LUK increase from this is not affected by % LUK or % All Stat increase.
 * Rating Suggestion (bossing, training)
 * Jobs with LUK primary stat: D
 * Jobs with LUK secondary stat: E
 * None of the above: F

MaxHP % Increase
Increases your Maximum HP by a certain percentage.
 * Rating Suggestion (bossing)
 * Demon Avenger: B
 * None of the above: F
 * Rating Suggestion (training)
 * Demon Avenger: B
 * Characters with moderately low HP (~20,000): E
 * None of the above: F

MaxMP % Increase
Increases your Maximum MP by a certain percentage. Do not add this if you are a Kanna, Demon Avenger, Demon Slayer, Zero, Angelic Buster or Kinesis.
 * Rating Suggestion (bossing)
 * Xenon: D
 * Everyone else: F
 * Rating Suggestion (training)
 * Characters with low MP and needs MP (<~3,000): E
 * Everyone else: F

Maximum DF Increase
Increases your Maximum Demon Force (DF). Only add this if you are a Demon Slayer or Kanna (Kanna's Mana is coded as DF).
 * Rating Suggestion (bossing, training)
 * Kanna: A
 * Demon Slayers: B
 * Everyone else: F

Movement Speed Increase
Increases movement speed. Do not add this if you already reached the maximum movement speed limit.
 * Rating Suggestion (bossing, training)
 * Everyone: F

Jump Increase
Increases the height that your character can jump. Do not increase this if your jump is already at its maximum of 123%.
 * Rating Suggestion (bossing, training)
 * Everyone: F

Critical Rate Increase
Increases the chance of landing a critical hit. Do not increase this if you already have 100% Critical Rate (excluding Bowmans to leverage on Critical Reinforce (5th Job Skill).
 * Rating Suggestion (bossing)
 * Characters without 100% Critical Rate: A
 * Bowman characters with 100% Critical Rate: D
 * Non-bowman characters with 100% Critical Rate: F
 * Rating Suggestion (training)
 * Characters without 100% Critical Rate: A
 * 5th Job Bowman characters with 100% Critical Rate: D
 * Non-5th Job Bowman characters with 100% Critical Rate: F

Critical Damage % Increase
Increases critical damage dealt.
 * Rating Suggestion (bossing, training)
 * Characters with high critical rate (~80% or more): A
 * Everyone else: C

Ignore DEF Increase
Increases Monster's DEF ignored to deal more damage as the effective monster's DEF has been lowered, thus the damage reduction is lesser.
 * Rating Suggestion (bossing)
 * Characters with low or somewhat high Ignore DEF (<~95%): A
 * Characters with high Ignore DEF (~95%): B
 * Rating Suggestion (training)
 * Everyone: E

Damage to Boss Monsters % Increase
Increases damage dealt towards boss monsters.
 * Rating Suugestion (bossing)
 * Everyone: A
 * Rating Suggestion (training)
 * Training on momsters classified as boss monsters: A
 * Training on maps where you can spawn Elite Monsters: E
 * Everyone else: F

Damage % Increase
Increases damage dealt towards all monsters and bosses.
 * Rating Suggestion (bossing, training)
 * Everyone: A

Abnormal Status Resistance Increase
Increases the duration reduction of abnormal statuses inflicted on you. Increase rate of reduction decreases as your abnormal status resistance increases.
 * Rating Suggestion (bossing)
 * Characters with low resistance (~<20): A
 * Characters with moderate resistance (~20~40): D
 * Everyone else: E
 * Rating Suggestion (training)
 * Characters with low resistance (~<20) training on monsters that inflict abnormal statuses: C
 * Characters with low resistance (~<20) training on monsters that does not inflict abnormal statuses: E
 * Everyone else: F

Elemental Resistance
Increases your resistance towards elemental attacks, thus reducing damage taken by magical spell attacks. Does not work on %HP Attacks. Do not add this if your total elemental resistance is 100% since it would have reduced the damage to 1.
 * Rating Suggestion (bossing, training)
 * Everyone: F

Stance Increase
Increase the chance which you will resist knockback after receiving damage. Does not work on super knockback attacks as well as in some maps (like jump quests). Do not add this if your stance is already 100%.
 * Rating Suggestion (bossing, training)
 * Characters with high stance (90%~99%): B
 * Characters with moderately high stance (70%~89%): C
 * Characters with moderate stance (40%~69%): D
 * Characters with low stance (<40%): E
 * Characters with 100% stance: F