User talk:Notmyhandle

Re: Welcome Back
Thanks, though my latest attempts were less than stellar. I've also been having issues trying to obtain a game I can actually write about. --Arrow Windwhistler (talk) 20:37, 9 February 2013 (UTC)

Needing a little template help. I'm attempting to create a template whereby I can generate a table like this one. I have a few ideas on my head but I'm not too hot on passing variables into a template to generate stuff like that dynamically. --Arrow Windwhistler (talk) 04:39, 11 February 2013 (UTC)


 * I figured a template would be more scalable since it's likely to be repeated everywhere, but if you think copy+pasting is going to be more effective, I'll follow your advice. --Arrow Windwhistler (talk) 00:03, 12 February 2013 (UTC)


 * These things are everywhere, I'll probably be generating similar tables for...well, about literally everything in the game. The current format leaves a bit to be desired in terms of layout, but hopefully it's good enough. --Arrow Windwhistler (talk) 04:13, 12 February 2013 (UTC)


 * I just thought - collapsible navboxes might help in condensing this information so it's more navigable. Would that be possible? --Arrow Windwhistler (talk) 04:14, 12 February 2013 (UTC)


 * In the game anyway, it's laid out like that so I'd want to keep the common ones and the class-specific ones together. That way you don't have to constantly switch between looking at the common ones to get an exact idea as to exactly what's available to a given class. --Arrow Windwhistler (talk) 04:43, 12 February 2013 (UTC)


 * So you're suggesting one massive table instead of multiple larger ones like what I have now?--Arrow Windwhistler (talk) 04:55, 12 February 2013 (UTC)
 * I'll try it but it looked cluttered before. Maybe it just doesn't register well on my screen. --Arrow Windwhistler (talk) 05:38, 12 February 2013 (UTC)


 * It appears to be alright, though it still feels a little cluttered. D'you think it looks fine? --Arrow Windwhistler (talk) 06:30, 12 February 2013 (UTC)


 * They're simply points you gain from playing the game. I think whenever it's listed though it appears like a currency, so in the spirit of consistency I decided to make everything look the same. --Arrow Windwhistler (talk) 07:20, 12 February 2013 (UTC)
 * P.S: The display also becomes inconsistent when the certification costs hit 1000.


 * That was just an experiment in zebra striping. Trying to make it more legible. To put things simply, these certification points are essentially skill points you use to unlock additional skills. In light of that I was thinking of employing something like what MapleStory's skill descriptions look like. --Arrow Windwhistler (talk) 17:37, 12 February 2013 (UTC)

Collapsible navs
I don't really understand how the whole collapsible part works, as seen here. I was thinking of making them more like that. Could you (try) to explain it to me? =P --Arrow Windwhistler (talk) 19:19, 12 February 2013 (UTC)


 * I modified this page again, this time with a collapsible layout with what you gave me; I'm divided as to what's better. What's your opinion? --Arrow Windwhistler (talk) 04:20, 14 February 2013 (UTC)


 * That's a good point, it's just that the current layout with the tables makes it look somewhat ugly. I was thinking of trying to expand the table downwards, not really sideways, and collapsible bars seemed to do that for MapleStory. I could try subpaging each of the certifications, if it's acceptable to have sub-subpages. I don't know what that'd do to the table of contents, though. --Arrow Windwhistler (talk) 16:46, 14 February 2013 (UTC)

Future Perion
I'm going to upload the info for Future Perion monsters, which were just released in KMS Tespia. I'll edit them when needed. --PirateIzzy (talk) 05:08, 15 February 2013 (UTC)

Do you mind if I remove the fake bosses from the boss page? I think it could use more space. Also, didn't you tell me before that I could add monsters that will be added to GMS in the future?--PirateIzzy (talk) 00:13, 10 March 2013 (UTC)

Quests
I was wondering if I should separate each quest page by town, or if I should just leave them by continent. What would you suggest? --PirateIzzy (talk) 20:39, 31 March 2013 (UTC)

Here's my proposal for the Orbis quest page, just as an example:User:PirateIzzy/Orbis --PirateIzzy (talk) 19:12, 6 April 2013 (UTC)

Re: JMS/Edit Protection
Thanks for the heads up :D About the JMS level cap: the cap was increased to level 250 and the maximum damage was raised to 49999999 (~50m). Since most of the KMS events like Jump, Champions and Unlimited never actually came to JMS, I believe it's appropriate to add individual features that have been implemented from those updates in the individual descriptions until everything is implemented. If the description just reads "Root Abyss only" then visitors can't distinguish the JMS description from TMS and GMS descriptions. Larmie (talk) 18:35, 6 April 2013 (UTC)

Preload buttons
Another addition would be for "Category: [Game Name] images". Paco (talk) 12:39, 21 April 2013 (UTC)
 * No interest in doing it or did you forgot it? Paco (talk) 12:07, 22 May 2013 (UTC)

Dragon Warrior III
Can you check Goon on Dragon Warrior III/Enemies? The GBC Name "Goon" isn't bolded like the other names. Paco (talk) 12:39, 21 April 2013 (UTC)
 * Odd, I don't remember that issue being there before. In the source code it is showing:

Goon/Henchman The template is set up to create the following: Goon/Henchman
 * I will continue to mess around with it. Also note that I reported it in Staff lounge regarding the new mediawiki upgrade. -- 04:01, 22 April 2013 (UTC)
 * Looks like an extra character fixed it... Not actually sure of the problem but my latest change to the template fixed it. -- 04:12, 22 April 2013 (UTC)
 * No wonder you can't remember the issue before, because it showed up just yesterday when i added some GBC-Info along with the GBC Name for that monster. I saw the error the first time too. Since the Template is too complicated for me i just reported it to you. Thanks for fixing it. Paco (talk) 17:47, 22 April 2013 (UTC)
 * Oh, ahaha. Yeah I'm glad I could figure it out. The fix I implemented needs to happen sometimes, so take a look and keep it in mind. Basically, mediawiki needs an extra character, like a space, to tell it to do things correctly, and the   tags basically break up the coding to make it think that a character will be in between there, but since we don't put one in it works. The reason we don't want to simply use a space (which may have fixed it), is because the space would appear on the page, pushing the name to the right and making it look unaligned. -- 17:54, 22 April 2013 (UTC)
 * There's a lot of mix between table syntax and template syntax in that template. This can often cause weird issues to show up.  Sometimes you need to switch to using ! or proper   tags to get it to work right. -- Prod (talk) 19:34, 22 April 2013 (UTC)

GBC-only Monster
I have now added the last monsters which exist solely on GBC, so i need your help to edit it so that only the GBC-image is showing and the SNES-image not. While you're at it, can you also fill in the japanese names of those monsters? I'm almost finished with Dragon Warrior 3. Paco (talk) 14:23, 22 September 2013 (UTC)

Ultima 5: completion stage 4
Hi NotMyHandle. I think I brought the guide for Ultima 5 to completion stage 4. Can you check if I forgot something?

I think I pretty much wrote the guide completely by myself. Is there a cookie for this? :-) --Abacos (talk) 16:28, 14 May 2013 (UTC)


 * Sorry if I didn't wait and set it to stage 4 by myself. I was excited at the idea of having completed a guide. I created the guide from zero after I started playing Ultima 5, because I found out that existing guides on the web didn't satisfy me. I can add more images when I'll replay the game. Should it be put back to Stage 3 because of the lack of images? Actually, there are several images (mostly maps) in the Dungeons pages, so I should just add some about the "surface" pages. Characters have no portraits, most spell effects are just a flash, most items are just "name & quantity"... It was the Eighties, after all!
 * Me an obsessive-compulsive type? Absolutely yes! :-D --Abacos (talk) 11:53, 17 May 2013 (UTC)


 * Can I show off the cookie at the top of my user page? :-P --Abacos (talk) 12:02, 17 May 2013 (UTC)

Unused MapleStory Images
Would it be ok if i delete the older Maple Story Images on Unused files-Page except the newer images uploaded by PirateIzzy? Paco (talk) 12:07, 22 May 2013 (UTC)

Event Monsters
I'm planning to revamp the Event Monsters page, but I'm going to merge the GMS and non-GMS ones together. Also, I'm going to remove the level header. --PirateIzzy (talk) 03:46, 2 June 2013 (UTC)
 * I think i know what he mean. For example there is Level 4 bar above "Book Monster" and Level 5 bar below it. Such Bars are useless, since Levels often change. Paco (talk) 10:34, 4 June 2013 (UTC)

Yeah, basically what Paco said. --PirateIzzy (talk) 22:13, 4 June 2013 (UTC)

Question
Just wondering, is it possible that I can delete pictures and such for myself without being an admin? I'd find it more convenient. --PirateIzzy (talk) 22:41, 17 June 2013 (UTC)

Well, it's not like I was planning to do that, especially since I updated most of the MapleStory database. It just makes me feel like a low man on a totem pole, since I can't just do it myself and have to get the higher ups to do it. But whatever. --PirateIzzy (talk) 19:45, 19 June 2013 (UTC)

Von Leon
For LKC, there are several quest lines. One involves Krag asking you to get to the fourth tower, which involves breakin the seals, and then asking for several other things. Another one involves helping Ifia try to talk to Von Leon, which eventually leads to fighting Prison Guard Ani, who is considered the boss of the theme dungeon part. The other involves Luden asking you to kill Grey Vultures, and to enter Von Leon and defeat him once and for all. The thing is, it's separate from the theme dungeon, but you need to do several of the theme dungeon quests in order to start the Von Leon prequests. Also, the only fight with Von Leon is with the giant lion. When you see him as a human, it's because when you first summon him, he appears as a human, and then transforms into his lion form. However you want to place it is up to you, but I personally consider it a non-theme dungeon fight. --PirateIzzy (talk) 21:15, 20 June 2013 (UTC)

Middle hierarchy
Alright, I can do that. --PirateIzzy (talk) 19:31, 4 July 2013 (UTC)

Training Locations
I'm just wondering, instead of training locations for each job, should I just put them all on the Training Locations page? There really aren't a lot of special maps for certain jobs anymore, since all jobs can benefit from them. --PirateIzzy (talk) 00:23, 28 July 2013 (UTC)

Alright, but should I place the mobs there with Choice A, like they're placed on a table, like this for example:

...or B, should I just keep it the way it is on the Thief page, like this:

--PirateIzzy (talk) 03:11, 28 July 2013 (UTC)
 * Level 30-35: Mushroom Kingdom. By completing all the quests there, you not only level up while doing the quests, you also get quite a large amount of EXP. Doing so, you should be able to get to 35 pretty fast!

Alright, once I can get to it, I will. --PirateIzzy (talk) 03:41, 29 July 2013 (UTC)

Okay, thanks. I'll be done with Orbis NPCs soon, since I'm currently working on that. --PirateIzzy (talk) 03:51, 29 July 2013 (UTC)

Ugh
I hate it when I'm working on something, then I accidentally press the back button on my mouse, and all my progress is lost -________- Did that ever happen to you? --PirateIzzy (talk) 23:05, 11 August 2013 (UTC)

Summon Sprites
Are you or anyone else by any chance able to get sprites for MapleStory summons with transparency, whether from KMS or GMS? If so, I'll let you know which ones. --PirateIzzy (talk) 06:31, 13 August 2013 (UTC)

Makes me wish Isaac still used this website. Would you be able to edit images if I provided them? --PirateIzzy (talk) 00:54, 17 August 2013 (UTC)

I don't exactly have screenshots, since I don't play Maple anymore, but rather images on my computer/websites. I'll see what I can do with GIMP, and whatever I can't do, I'll send to you. --PirateIzzy (talk) 17:20, 20 August 2013 (UTC)

Just finished with Octo-Cannon. Wasn't easy, but I did it. As for the others, I may need help. --PirateIzzy (talk) 18:31, 20 August 2013 (UTC)

The main problem I have when editing is when the sprite has an aura surrounding it, since I have to pick out each individual color to remove. Any insight on that? --PirateIzzy (talk) 21:58, 20 August 2013 (UTC)

I do it as a service to this site. I recall you telling me that Paco doesn't play Maple, am I right? Yet he does help out with it from time to time (besides deleting images). I also don't get why this game changed into a mainly-GMS guide. I remember years ago, the main reason I used to visit this site a lot to see what monsters were released in other versions, new or old, and what monsters could possibly be released in GMS's future. But now, it's off to Maple Wikia for that. And if only you told me about the items BEFORE I uploaded them. --PirateIzzy (talk) 20:16, 22 August 2013 (UTC)

I managed to gain access to the new summon sprites, so I'll get to them momentarily. --PirateIzzy (talk) 04:16, 28 March 2014 (UTC)

Major Changes
First things first, do you mind editing the quest template so it looks like this:
 * Maple Island, Edelstein, Victoria Island, El Nath Mts. & Aqua Road, Ludus Lake, Ellin Forest, Mu Lung Garden, Nihal Desert, Minar Forest, Temple of Time, Gate to the Future, Theme Dungeons, Silent Crusade, Masteria, World Tour, Malaysia and Singapore. Oh, and remove that theme dungeon section that directs to the towns (Mushroom Castle, Kerning Square, Neo City, and Chryse)
 * The thing is, I'm not entirely sure if Ellin Forest counts as a theme dungeon. I mean, I recall the level-up guide referring to it as that, as well as several other sources, but I'm not sure.


 * Anyway, I can see what you mean about the scope. I will miss looking at this site for the new monsters, though. As for event items, I never cared much about them anyway. I uploaded all the Shining Rods, and was planning to upload other weapons and equips. I know that if I leave, there will be a lot less updated content, so I stick around to help out, for now anyway. As for the last updated column, feel free. I personally just want the content to stay updated, which I can do thanks to Fiel (formerly) and Locked (currently) of Southperry. I don't care about having my name plastered, I just want to see the content updated. Doesn't mean others are the same, though, so go right ahead.

--PirateIzzy (talk) 18:09, 23 August 2013 (UTC)
 * You should definitely combine food and potions. The only reason they're separate is their item ID, in my opinion. But other than that, they serve pretty much the same purpose, to heal/buff people. You could call the new page "Recovery and Buff Items" or something.

--PirateIzzy (talk) 19:27, 24 August 2013 (UTC)
 * That works for me. I could just make one page and list all monsters there, possibly separated by version. It would still be nice if you did the quest template change I listed above though.


 * Oh, I didn't even know I could edit it myself. I asked to remove the Theme Dungeons section that lead to towns, which is this part of the current TOC:

Theme Dungeons: Mushroom Castle | Kerning Square Shopping Center | Floating Island of Chryse | Neo City

--PirateIzzy (talk) 23:04, 24 August 2013 (UTC)
 * I created a separate page for all theme dungeon quests, which is the Theme Dungeon quest page I mentioned earlier. I moved all the existing theme dungeon quests to that page. As for the order, I prefer it by their area, rather than alphabetical. As for Ellin Forest, I'll proceed to move all the quests and then put a deletion notice on that page, since it seems like a theme dungeon to me.

Speaking of Major Changes, I was thinking of changing the Elemental List. Instead of having it by "Resistant to X, Weak to X, Resistant to Y, Weak to Y", just list the monsters and their weaknesses next to it. Like this:


 * Pinboom: Fire Strong
 * Seacle: Fire Strong, Poison Weak
 * Krappi: Fire Strong, Poison Weak
 * Cico: Fire Strong, Poison Weak
 * Bubble Fish: Fire Strong, Lightning Weak, Poison Weak
 * Flower Fish: Poison Strong, Fire Strong, Ice Weak

People looking for particular weaknesses could always use the find function on their browsers. --PirateIzzy (talk) 21:42, 29 August 2013 (UTC)

I was thinking of making it like the complete monster list, with elemental resistances/weaknesses listed. I could possibly merge the two. --PirateIzzy (talk) 18:19, 2 September 2013 (UTC)

Archives and Bots
Just two questions: --PirateIzzy (talk) 02:37, 4 September 2013 (UTC)
 * 1. How do I archive my talk page?
 * 2. I've noticed for a long time that several people use bots to accomplish certain tasks for them. I'm wondering, how do they work, and if it's possible that one could be used to update pages (i.e. updating the Complete Monster List whenever a new monster gets added/removed from a certain page).

I'll try to figure the archiving out another time. As for bots, I doubt I'll get admin privileges any time soon, but it'd still be nice to find out if it's even possible to do what I mentioned. --PirateIzzy (talk) 18:03, 4 September 2013 (UTC)

All done. --PirateIzzy (talk) 00:53, 5 September 2013 (UTC)

Okay, got it. Thank you very much. --PirateIzzy (talk) 16:26, 5 September 2013 (UTC)

MediaWiki patch
I had to disable MultiUpload, so figured I'd enable this immediately. I still need to tell it to not show the tutorial since that wants to pull it from commons, which isn't relevant for us. The notifications extension is called MW:Extension:Echo. -- Prod (talk) 20:55, 29 September 2013 (UTC)

Shields/Off-Hand
Alright, I'll disperse what's currently on the page to Mihile, Demons, and the rest. Might as well put something there. --PirateIzzy (talk) 04:47, 7 October 2013 (UTC)

The way I plan to do it depends on the weapon. If a weapon is used by multiple jobs, I'll link the equipment page to the respective weapon page. If a weapon is used by one job, it will stay on that page. I'm not sure what to do about common shields, though. I might separate each shield by job type, but I'll do it tomorrow. And thanks. I guess someone had to take over for IsaacGS. His storyline thread on Southperry is a lasting legacy. --PirateIzzy (talk) 05:35, 7 October 2013 (UTC)

Brain Lord: upgrade to stage 4?
Hi Notmyhandle. I think that the guide of Brain Lord is pretty much at stage 4. Can you check if I forgot anything important? Thanks. --Abacos (talk) 17:32, 22 October 2013 (UTC)


 * Ok, stage 4 can wait, let me add some images. Thanks :-) --Abacos (talk) 08:42, 23 October 2013 (UTC)

Mass Effect 3.
Hello.

I have to say at this point, I'm going to have a mammoth task in trying to turn this "nothing" guide into something (in simple terms). I currently have a Wii U, a Prima Guide of this game and a Wii U version of this game. The reason I'm typing to you because me alone isn't going to work too well. But I'll keep going since it's just the beginning. If you (or anyone else) can help me with this guide, I'll be happy to put as much effort as I can since I can't risk pictures that has watermarks on it.

If you don't mind, can you link me to the Wii U button template since I haven't done the controls yet. Lastly, it's already on the "Collaberation of the month". Sign up if you want. I won't force you.

Thank you. Johnnyauau2000 (talk) 12:05, 2 November 2013 (UTC)

Monster Template
Is there a way to change the monster template so that it displays Fixed Damage (when a monster always takes a specific amount of damage, no more, no less) under the Monster Info section, but only if listed in the template? (eg where the HP, MP, PDR, etc are listed)? Or would I just have to write it in the notes? .


 * just put it in the notes. That is a rare behavior. I have only seen it a handful of times. -- 19:56, 2 November 2013 (UTC)

Alright. By rare behavior, do you mean me forgetting my signature, or about the Monster Template? If it's the former, sorry about that. --PirateIzzy (talk) 19:21, 3 November 2013 (UTC)


 * No don't worry about the sig, aha. I was not going to discuss that. I just fix it for people when they forget. I mean, there's no reason to add it to the template unless we add it as an optional parameter, but it is easier to add/edit in the details section. Who knows, maybe there will be a monster with two types of fixed damage at some point. I mean, this isn't common in the game, and to have to look up a parameter name for it would be a waste of time and make it harder for anonymous editors to correct info. -- 18:30, 4 November 2013 (UTC)

Theme dungeons
Alright, I'll put the quests at the bottom of each theme dungeon page. What about the Victoria Island page? That's pretty huge too. --PirateIzzy (talk) 19:43, 6 November 2013 (UTC)


 * Well, that could work, but you could make it 30-60 for 2nd, 60-100 for 3rd, and 100-200 for 4th, since those are the proper job advancement ranges.
 * We could also focus on organizing them by town, though.
 * --PirateIzzy (talk) 19:56, 6 November 2013 (UTC)


 * Alright, fair enough. Also, how come you changed several bumps to the Phantom skill page? Several of the skills' level data aren't lined up properly (e.g. Phantom Swiftness and Impeccable Memory I), at least from my perspective with the dolphin theme.
 * --PirateIzzy (talk) 23:37, 6 November 2013 (UTC)


 * We could probably do the single column layout, even though I also like the 2 column layout. It probably wouldn't be a good idea, since most of us voted on the 2-column one.
 * I have decided that the Active Hyper skills will be in the singular column layout, however. Most of them have too many variables to fit on 2 per column.
 * --PirateIzzy (talk) 23:42, 7 November 2013 (UTC)


 * Alright, I'll start working on other pages as well. --PirateIzzy (talk) 19:55, 8 November 2013 (UTC)


 * It could work, but I'm happy with 1 per column too. And really? It would be sweet, since I wouldn't have to rely on others to delete images and stuff for me (mostly Paco). And I admit, I do make mistakes every now and then, but I think we all do. And those abilities look interesting, I'll keep them in mind if I do earn sysop status.--PirateIzzy (talk) 00:45, 9 November 2013 (UTC)

Admin
Just wondering, is there a required amount of support votes needed in order for one to be registered as an admin, or does it work differently? --PirateIzzy (talk) 04:53, 14 November 2013 (UTC)

--PirateIzzy (talk) 00:48, 20 November 2013 (UTC)
 * Thanks. It feels good to be able to manage things easily now and being able to delete things.

With regards to my latest edits for Pac-Man 2: The New Adventures/Passwords:
The reason why I moved the Genesis passwords to the right side is because I think the SNES version (with a 16-bit remake of NES Ms. Pac-Man) may well have been developed first, and the Genesis version (with the new Pac-Jr.) came later; I did not know that when it comes to multiple systems, they have to be displayed alphabetically. Namcorules (talk) 19:19, 14 November 2013 (UTC)

Thank you
A little thank you… For For the incredible amount of work you did fixing up all the FDS stuff. ,  Pro cyon  05:57, 17 November 2013 (UTC)

re: crystalis
i'm numbers and not letters so i can't create a page :(

i feel that renaming the image to 'famicom' is in error in some way, for a few reasons: we should be using 'family computer' if anything, but really we should be treating 'family computer' as a default, because that's the original (correct) name of the system above all others... any 'north american-' or 'european-only' game is still a 'family computer' game. in any event, it doesn't make sense to cordon off non-japanese releases as 'nes' games when it's all the same platform.

i'm also curious as to why the italic marks for the game's title were removed... i assume it's a strategy wiki standard to not do that? the thing is, from what i understand, it's a standard of english itself that the names of works (and things like newspapers) are to be italicized in print.

(if my (terrible) insistence on all lowercase all the time (rightfully) bothers you, please (please!) tell me now : 75.177.117.137 04:07, 1 December 2013 (UTC)

RED
Would you be able to update some of the skills for me if you have the chance, please? I'll try to do as much as I can, but I also have school work to do. Here are the extractions for the skill changes I appreciate it. --PirateIzzy (talk) 05:51, 5 December 2013 (UTC)

I'm planning to focus on Warriors first, then move from left to right (Magicians, Bowmen, etc). You could work from right to left (starting with Pirate) if you plan to help. I'll use the Yes and No templates later on, and make a template with them, similar to the availability charts. --PirateIzzy (talk) 03:30, 11 December 2013 (UTC)

Here's the template I created for jobs. Note: I didn't include Evan and Zero. --PirateIzzy (talk) 20:59, 14 December 2013 (UTC)


 * What is the difference between Yes, No, and Partial? I do not understand the table. Is this the progress chart to track needs to be updated? Would a good title for the table be: "Jobs that need updating since RED"? -- 22:07, 14 December 2013 (UTC)

Yes means that section is completely converted to the new format and updated with RED, No is obvious, and Partial means that some skills are, but not all. I'm using it for RAP's new format as well, and which skills have/haven't been converted. Speaking of which, do you know what happened to RAP? I haven't seen him for more than a month. --PirateIzzy (talk) 22:36, 14 December 2013 (UTC)


 * According to the comments he has left on his recent contributions, school. He is around now, a bit. What is "RAP's new format"? -- 17:04, 16 December 2013 (UTC)

By the new format, I mean the new skill template that he designed and we ended up using, like this:

The table is supposed to account for this as well. --PirateIzzy (talk) 03:45, 17 December 2013 (UTC)


 * Yeah, I'm back now from school; it's break time. I will be resuming the assistance for helping convert the old tables to the new tables soon, around this Thursday or Friday. I just need to do other things around the house and computer, as I have a bunch of stuff to catch up. --RAP (talk) 21:25, 18 December 2013 (UTC)

Welcome back! I designed this template for which jobs are complete. Magicians, Bowmen, Thieves, and Pirates still need some work, because that big revamp I mentioned a few months ago happened recently. The link to the changes can be found here as a reference. If a skill is not mentioned at all, it's the same as before. --PirateIzzy (talk) 21:44, 18 December 2013 (UTC)

Adventure Island 1 (NES): Image correction request
Hi Notmyhandle,

I have just uploaded a screenshot to the "Enemies" page of that game. Would you please pick the image of the flower on the left, to replace the one shown in "Item" page? The current using one has a different purpose. Akumaxx (talk) 15:08, 9 December 2013 (UTC)

Hi!
Hi there, thanks for the welcome. Would you mind looking over my contributions and evaluating them? I'd appreciate feedback. --Poppy Appletree (talk) 12:06, 2 January 2014 (UTC)


 * Thanks! Yes, I am familiar with wikis, though StrategyWiki has some stuff I haven't seen before. The 3DS version is pretty much a port of the original game, except with the addition of a 3D feature. I'll see if I can introduce sections; would getting "keys" (Key Glyphs) and opening "locks" (Barrier Glyphs) be appropriate sections? I've added headers and footers to the other pages I've made. Thanks for putting me on the right track. --Poppy Appletree (talk) 00:52, 3 January 2014 (UTC)


 * Yeah that sounds about right. Wherever there is a significant gate, a header makes sense to break up the text. These spaces make it way easier to read through a guide. Also, after 3 headers are present on a page, the table of contents will appear, which is a handy tool I assume you have used before to skip down to the part of the page you want to be at. Can you take screenshots with the 3DS? That would be really helpful, too. Note that since you will be the first author for Ecco, and it will be from the 3DS' perspective, later on Genesis players may add in the pertinent information for that version. It is difficult to keep version differences noted, but it is important so we will do our best. At some point a version differences page may be helpful to point out the major nuances. Minor details in the walkthrough can often be noted with sidebar if you know how to use templates. -- 01:09, 3 January 2014 (UTC)


 * You can take screenshots using the Miiverse feature, which can be taken and uploaded to the wiki by accessing Miiverse via a computer. I'm not totally sure if this is allowed according to the terms Nintendo states, so I'll put that to you. The Nintendo Network Agreement is here; it's discussed under User-Generated Content. At any rate, my main issue is maps. I've used StrategyWiki a lot before, which is why I decided to add some pages after realising Ecco was lacking pages. When I've used StrategyWiki, I've always found the maps it has very useful, but I don't know how I would get/make maps for Ecco. During play, you can get small map segments by using Ecco's Echolocation ability, but it would be a huge amount of work to edit screenshots of them together due to how small they are. I'm not actually the first contributor to Ecco; Sigma 7 added some pages before I did. I don't think there are any content differences between Ecco 3D and the original, though I know the PC version is different. --Poppy Appletree (talk) 01:37, 3 January 2014 (UTC)


 * I've added my first Ecco image. I'll try to take more, but it's fairly time-consuming to take and upload them. I'm a bit at a loss as to how to explain Welcome to the Machine, since as an auto-scrolling level it doesn't lend itself well to simple directions. Also, I'm wondering how to fix the main Ecco the Dolphin page's level list: The list lacks The Last Fight (the end boss stage) and also omits redux levels, such as two (Deep Water, City of Forever) that occur between Dark Water and The Tube. Poppy Appletree (talk) 16:52, 4 January 2014 (UTC)


 * It isn't, that was either a typo or an auto-correction. Sorry about that. --Poppy Appletree (talk) 19:09, 4 January 2014 (UTC)

Thank You
To you... -- 19:51, 2 January 2014 (UTC)


 * I was going to add a whole new "Thank You" section, but I figured this one would suffice ;) Thanks for promoting the guides to featured.  I had anticipated that I would have time to check them out, but as usual, things didn't work out the way I had planned.  I love fatherhood, but man... it's tough sometimes.  I would have supported the guides, they both look very good (although it would be really cool if it were possible to have floor plans for Portal, but that's probably a difficult accomplishment.)  Anyway, thanks for nominating Bionic Commando (NES).   Pro  cyon  03:23, 16 January 2014 (UTC)

3D Classics
I've added in the rest of the 3D Classics games. As an interesting point, only the Nintendo releases have the "3D Classics" logo, but they are all included in the eShop under the category "Classics remade in 3D". It's obviously the same series, and the Sega games have been referred to as "3D Classics", but I suspect that "3D Classics" might be a Nintendo-specific branding. The Sega games all have "3D" placed at the front of their names (not at the back, as I thought), and have a logo of their own. I'm not sure how you want to handle this, but from where I'm sitting both sets are 3D Classics and could be labelled as such, though the actual branding seems to be split between the two publishers. --Poppy Appletree (talk) 07:22, 5 January 2014 (UTC)

Elnard/The 7th Saga
I'm glad my work is appreciated. Right now, I'm playing with three memories in parallel to use 6 different characters (see the screenshots). Elnard is a hard game, and the 9th chapter is especially frustrating. When I got to Valenca (September) I got tired of the necessary grinding, paused and played through Final Fantasy 3, then went back grinding, then I got "grinded out" again (January) and unlocked 6 mini-games in Mega Man Zero 4, now I'm back at it again... I hope to make it to Guanta someday! But I love this game, everything else feels too easy after playing Elnard! --Abacos (talk) 17:16, 17 January 2014 (UTC)
 * Hey, where's the "thank you" function? Sometimes I fear that the games I like are too old to have enough fans today. I wanted to thank you for making me feel useful :-) --Abacos (talk) 17:24, 17 January 2014 (UTC)


 * Hi Notmyhandle. It's taking a bit to complete that final stub. It's mostly because I'm playing three games in parallel (as you can see from the screenshots: Wilme & Valsu, Esuna & Lux, Olvan & Lejes) to make a walkthrough that is equally valid for any character the player chooses. About leveling up: I'd prefer if you or any administrator will level up the guide once it is completed (otherwise, it would feel as if I put "Like" on my own Facebook post). And after that, I'll work to make it a featured one. It would be the 13th featured guide: 13 is a lucky number in my country (17 is the bad one here). --Abacos (talk) 11:36, 18 March 2014 (UTC)

Mega Man
Hey there, I've been away for a while since my classes started back up. I was wondering what to do about pages which suggest sub-optimal strategies. I think you saw that I inserted a note into the Thunderbird fight in Zelda II's Great Palace, where the author appeared unaware that the use of the Reflect spell made the fight substantially easier. That was just a case of adding in a detail that had been missed, but I need your input about more radical changes.

I've just finished the first Mega Man game, and while I didn't really make that much use of a guide, when I checked the page here I found its advice quite poor. For example, the strategies recommended for the string of four boss fights in Mega Man/Wily Fortress 4 give a very low chance of success and are likely to cause extreme frustration. As such, I'm wondering what the appropriate course of action would be. Should I talk to the author about it, or is it acceptable to simply rewrite the guide with a better strategy? --Poppy Appletree (talk) 21:52, 19 January 2014 (UTC)


 * The guide is also written in a fashion which avoids telling you the weaknesses of the bosses. I'm not sure how I feel about that, since this is a strategy site, and that decision impairs the value of the guide for the later stages where the Robot Monsters are faced again, particularly in the section I noted. --Poppy Appletree (talk) 21:55, 19 January 2014 (UTC)

It's cool to be able to push yourself above and beyond, but guides are about just allowing the player to beat the game. I think an important part of writing a guide is not assuming the player has boundless skill, and providing the least skill-intensive strategy. Alternative strategies are something I could do, but a few of the strategies just need to be scrapped.

Since you're familiar with the series, I'll detail my issues. In Mega Man/Wily Fortress 4, the guide at current suggests dodging Ice Man's attacks, which is utterly absurd. There is basically no space to dodge Ice Man's attacks in the second fight, and a single hit from Ice Man does massive damage. Due to the set-up of the room, it's far more sensible to stand near the teleporter, fire the Thunder Beam at Ice Man repeatedly, and then get in the teleporter before his first wave of attacks hits you. Since he takes only three hits to kill, you can wipe him out in around three seconds with this strategy, which takes no skill and has the player take no damage.

With regards to the fight with Fire Man, the strategy it suggests is wholly unclear. What I found to be the best strategy was completely ignoring defence and rushing into him firing. It's so difficult to avoid being hit that you end up taking less damage not trying to dodge at all.

Mega Man/Wily Fortress 2 also offers a poor strategy against the Mega Clone. I found the best strategy was to simply stand to the side and spam the Mega Buster at the Mega Clone. Since it's far more interested in jumping towards you, and rarely shoots back, constantly shooting it keeps it away from you and allows you to kill it without any hassle. In contrast, the suggested strategy of using the Fire Storm is far more skill-intensive, not to mention risky. --Poppy Appletree (talk) 03:29, 20 January 2014 (UTC)

The Legend of Zelda: A Link Between Worlds
Unfortunately, I've just passed my copy of this onto my sister, so I can't go through the game (again) and write up a guide, but I have a screenshot from when I was playing the game of all of the items in the inventory. Would this be a good thing to upload? It might be quite helpful from a completion perspective, since there's a few things you could overlook. --Poppy Appletree (talk) 04:12, 20 January 2014 (UTC)

MediaWiki 1.22
This maintenance was all for the latest version of MediaWiki, 1.22.2. It looks like there's a few bugs left to fix (like you'll notice the new user message looks terrible...). We'll also need to create a bunch of messages about logging on. I'm wondering if those can just point to something in our current guide. Let me know if you see any other weirdness on the site. -- Prod (talk) 18:54, 29 January 2014 (UTC)
 * That's due to caching by the CDN which lasts for a very long time. I'm working on a script that triggers a cache clear on the CDN for files that are freshly uploaded.  This is why deleting the file doesn't even get rid of it.  The only place that the files are accurately displayed is archived versions of the files in the history (not the latest version which keeps the same filename). -- Prod (talk) 02:10, 30 January 2014 (UTC)
 * The script for clearing the CDN on file upload is now live. This will clear the cache for the original file itself (if you click through to the actual file).  Thumbnail cache needs to be cleared a different way, and doesn't seem to be agreeing with me, so it'll be a little longer. -- Prod (talk) 09:40, 2 February 2014 (UTC)
 * Good catch, fixed. Thanks! -- Prod (talk) 00:54, 6 February 2014 (UTC)

The parenthetical note on Pokémon FireRed/LeafGreen
Hello (and thanks for thanking a different edit I made recently): Regarding the change I made recently, I'm not sure what the intended meaning of the parenthetical note is. Is the meaning that Pokémon Blue is a remake of Green? The grammar seems hard for me to understand, so if you're able to explain to me the meaning that it's trying to convey, maybe I could make it clearer for others who may not understand. Thanks! —The Sackinator (talk) 03:18, 3 February 2014 (UTC)
 * Yes, the order of Pokemon "Blue" went Japanese Green, Japanese Blue, English Blue. Then LeafGreen was a remake of Japanese Green rather than English Blue. Most English players do not know Japanese Green existed. However, I think we should remove the parentheticals as clicking on Green will provide all of the explanation on the original pokemon page where I added more details. -- 03:21, 3 February 2014 (UTC)

MM1 clear points.
Hey NMH, the clear points for the first six bosses are chosen randomly, anywhere from 50k to 100k. They are not predetermined. If you start a new game, pick a stage and note the clear points, then reset and do it again, there's no guarantee that you'll get the same amount.  Pro cyon  18:28, 7 February 2014 (UTC)
 * I assume that Wily 4 is always 200k. I'll move that detail to the getting started page. -- 21:04, 7 February 2014 (UTC)

re: nonsense on talk page
why hello there! so sw finally told me i had messages.

even an ip talk page is not a landfill for your complete bullshit. i have every right to be furious, because i'm tired of getting shut down without acknowledgement or assessment. you have no right to go on about how terrible it is to be an ip when you seem to have zero issue writing off so many other "small things".

and are they really so small? why do they require hours of labor and discussion and all those other traits of otherwise big deals? you don't realize that the only argument for so much "famicom" spam or whatever other situation you could possibly bring up is that people are used to it, because that "safety" is one of the millions of things you take for granted. there's no point in "letting it go", because pressing an issue is only positive and dropping it is only negative. change only ever happens is because one person thought of Some Thing that wasn't like All The Other Things and talked about it with others. problem is, you don't have the capacity to talk about any truly meaningful change.

there's nothing "controversial" or "time consuming" about my arguments when you literally refuse to read and understand them. i have provided every piece of information you claim to want or need; you ignore all of it because you don't actually want or need any of it. don't you DARE talk to me about sourcing when nearly everything here is unsourced by nature. "GAMP" is an acronym, and what each letter expands out to is in your own god-damned xevious article. if you're not going to use the actual given term itself (ガンプ), then you're going to have to use what it's supposed to represent, because "ganpu" doesn't exist.

i just want to help people, writing and editing for this big community project, fixing common mistakes and serious errors; that is what i do, and it is good and necessary. i would love to discuss with you as to why you do things and whether what you're doing is right... before you start trying to enforce "rules". 75.177.117.137 03:27, 25 February 2014 (UTC)
 * using "ganpu" is the same thing as using "kontora", btw 75.177.117.137 04:27, 25 February 2014 (UTC)

IndonesiaMS
Should I update the templates for the new Indonesia MapleStory yet (of course leaving placeholders, since it's not released yet), or should I just wait for it? --PirateIzzy (talk) 05:48, 14 March 2014 (UTC)


 * just put a note about the proposed new version on the main page and wait for it to come out. I am pretty sure we won't be seeing much Indonesian MS traffic here. -- 16:38, 14 March 2014 (UTC)


 * Alright, but once it does come out, I'll update the template to include it, in case.

--PirateIzzy (talk) 17:14, 14 March 2014 (UTC)


 * Sounds good. -- 17:20, 14 March 2014 (UTC)

Support
Thanks for supporting me on Mario Party just noticed you supported today or I would have thanked you a while ago (: also for Super Mario Bros. 2 as well --RodKimble (talk) 17:51, 14 March 2014 (UTC)

Reply to a edit in Mario and Luigi: Superstar Saga
Hello! Thank you, I am very new here. Superstar Saga is one of my favorite games, and practically I got the idea of joining because I wanted to submit pictures to the section Beanstones and Beanlets, but they have an error when I take a screenshot. They sometimes have grey spots and I do not know how to fix this. Also, sorry for my grammar, it's just that I noticed a lot of walkthroughs have side-comments that usually aren't grammar-correct.

I noticed still a few mishaps in your re-edit, so I hope you don't mind me fixing them. One I noticed was "put it on Mario unless you leveled up Mario more than Luigi" which should be the other way in the leveling. I am back from work but I need to go again in an hour or so, but I am still a bit confused with what you said. I am allowed to come back and continue editing, even if I am gone for hours or so, of course unless someone has already done that, correct? I will avoid making the mistake again, but sometimes it takes time myself to get information, but please notice that I try to keep them original because I do not copy information from other pages unless I have permission. I try to achieve getting all the information myself, but if I am unable I will try to get permission from a video or a wiki.

Thank you, I see SW has improved since last time and I think it is one of the greatest game wiki's! --Klaty (talk) 04:36, 20 March 2014 (UTC)

I will try to be more polite next time
Thank you for the reply! My English has gotten rusty lately, but I usually refrain from Shortened Language in blogs and other things like that. I will also take a "pause" whenever necessary if I need to stop editing an article and see if someone other does it, just wondering because this game wiki has been on for a quite a long time and nobody has edited it in a long time. I have a fear in many things where people get to do things before me, for example a remake of this game and then I realize I wasted a lot of time working on it, but that's just me. And of course it would be too demeaning to use too much ego in editing those articles, but I think the Wool Trouser and Iron Pants articles aren't stubs anymore since there isn't anything to put there, though the would need some polish with the "how to get there". It would have been nice if the creators of the game gave a name for shocking Mario/putting Luigi on Fire et cetera so it would be more understandable.

No problem! I think there are other games that need wikis, but more onto that later! You didn't give me trouble at all, I just have anxiety when opening messages. --Klaty (talk) 19:08, 20 March 2014 (UTC)

Category:Produce
Hi Notmyhandle. I think that the games by Produce & Enix are a series, although it has no name. That's why I put it under the company page. It is commonly agreed that The 7th Saga, Mystic Ark and Mystic Ark: Phantom Theatre are a series, and I have evidence that Brain Lord should be included, too. Is it ok if I create a series page? But under which name? "Mystic Ark series", from the two games with that title? "Elnard series", from the original title of the first game? --Abacos (talk) 11:42, 23 March 2014 (UTC)
 * I see your point. Indeed, if there is any official link between The 7th Saga and Mystic Ark, it's probably in Japanese, and that's a language I don't know. It is widespread opinion on the English-language web that Mystic Ark is "The 7th Saga 2", and I was carrying on the idea. Also, I saw that many gameplay innovations introduced in Mystic Ark are related to elements from Brain Lord. Still, as you said, the simpler explanation is that it can be a signature of the authors.


 * How about lore? The 7th Saga takes place in two ages separated by 5000 years, the old king Lemele is sort of immortal: it is known that he lived centuries or millennia. In Mystic Ark Lemele/Remeer and all the characters are abducted from their original worlds, therefore this fact (I think) justifies a separate lore. I can see that dragons are common in the past of The 7th Saga, people are inquiring on them being disappearing since a century or so in Brain Lord, and then they are just legendary in the future of The 7th Saga. The cities in the past and the future of 7th Saga are completely different, and this would leave room for the further different cities in Brain Lord. The ruins of a high-tech lost civilization are featured in both titles; in 7th Saga the origins of these ruins are eventually explained, while Brain Lord does not contradict it. Both feature an explicit reference to the Dark World from which demons and monsters are coming from (ok, this last fact is in common with billions of titles). In short, I see no contradictions in the world settings and lores of the titles, but I have to admit that geographical links are not many either. The characters of Lemele/Remeer (immortal hero), Ferris (immortal faerie) and Lux (immortal android) are the strongest bond between three titles that would span 5000 years of history. On the other hand, Final Fantasy games seldom refer to the same world, places, lore and characters, but indeed those games share the same title.


 * Suddenly, I remembered that years ago on Wikipedia there was a discussion about the Masamune and Muramasa swords, because someone was filling the pages with a story that tried to connect every single appearance of these swords in video game history. Well, I'm aware that now I could have fallen in a similar mistake, therefore, since I detailed my opinion above, I leave to you the final "judgement" about my claim of an Elnard series. --Abacos (talk) 11:32, 24 March 2014 (UTC)

By the way, today I completed the 7th Saga guide, and I also added a gallery of magic spells. --Abacos (talk) 20:24, 25 March 2014 (UTC)

Featured Guide nomination: The 7th Saga
Hi Notmyhandle. Do you think The 7th Saga guide could be nominated for Featured Guide? I checked Featured_guides and Category:Guides_at_completion_stage_5, and it seems to me all the formal parameters are met, but I'd like a second opinion. Furthermore, it would become the 13th featured guide, a lucky number in my country (I said this already, right?). I suppose most Americans would prefer to avoid being the author of the 13th anything, right? I can take charge of that number with pleasure :D --Abacos (talk) 13:05, 27 March 2014 (UTC)
 * Of course, I wasn't too serious about the number 13: I also added a smiley! Indeed, I agree about waiting after Super Mario 2, that is way more popular than 7th Saga and Bionic Commando. Also: I noticed that other featured guides show full maps of the dunegons (e.g. Legend of Zelda 3), so I e-mailed KingKuros from vgmaps.com and asked permission to publish his maps of 7th Saga here. Let's wait for his answer. Maybe he's already a contributor here using a different nickname, who knows? --Abacos (talk) 00:29, 28 March 2014 (UTC)

Using cb
Hi NMH, I added a couple of comments here and here. Concerning cb, maybe it would be useful to make subdirs off of cb, for example cb/sma, so that everyone who uses it in a guide will be consistent, and doesn't need to know what the color settings were on another page. So rather than typing, they could just type  and the border and background colors would be standardized in that subversion of cb. Just a thought, let me know what you think. Also, thanks for the reminder about the talk on Donkey Kong. Not sure what to do with that other than find some way to fold it into the main guide.  Pro cyon  00:01, 29 March 2014 (UTC)
 * Actually, this is a much better argument for my proposal: If we decide to change the colors (cuz I'm personally not a fan of the red on aqua), you only have to change them in one location, not throughout the guide.  Pro  cyon  00:05, 29 March 2014 (UTC)
 * I guess we don't have an issue with having tons of templates, so I am ok with a game-specific sub-template to simplify it further. Is double template transclusion still inefficient performance-wise? For example, if we design cb to be used only with guide-specific templates we can make the cb/sma call border, rather than the span code. It's not a big deal, but would make it easier in the future to set up other templates. The red/aqua are actually inversions of each other. I was using this tool (inversions, I think, appear on the left) to pick some example colors and that one wasn't horrible on my eyes. Usually we just want a black border and some strong color that doesn't mess with the text. Also, the aqua color is similar to the game's sky color as well as some of the aquas in the SMA logo. -- 00:07, 29 March 2014 (UTC)
 * I believe that it is still pretty inefficient. I was simply going to code Cb/SMA as:   .  Personally, I would have gone with no border, and a light gray background.   Pro  cyon  00:11, 29 March 2014 (UTC)


 * Huh, I'm not sure on the execution of the indication of Super Mario Advance info by just highlighting "Super Mario Advance" or any variations of it, it's rather subtle when it's not an obvious box that non-SMA players will frictionlessly ignore; however, seeing that Super Mario Advance-only info can be in the form of sentences in comparison of paragraphs, I think the best next thing is instead of a colored box, just expand the highlighting beyond the markers by covering SMA-only info. As for the red color suggestion, the only reason I said it is because it increases the obviousness without being annoying. In hindsight, I suppose the colored boxes/highlights would be justified if theoretically, there is a 3rd version of Super Mario Bros. 2/Super Mario Advance by adding even more content with changes/additions within the levels. --RAP (talk) 00:59, 29 March 2014 (UTC)


 * I don't agree, the text stands out now, regardless of how strong the colors are. SMA specific sections are welcome under sub-headers, but not necessary for SM2 to become featured. If SMA is holding it back at this time, I think we should leave SMA out of the featured part of it, or separate the two guides (which Procyon will not agree with). -- 01:04, 29 March 2014 (UTC)


 * I just don't see how it can be done. Not without creating a huge amount of redundant information across two guides.  And the risk you run into with that, is that only one guide will be updated with some important piece of information, and not the other.   Pro  cyon  01:30, 29 March 2014 (UTC)


 * You're right Proc. A wholly separate guide, in this case, isn't necessary since only minor differences are evident. My issue is getting SMB2 featured, and thinking that SMA is a different game that should have its own, separate featured status. We have fewer players using SMA than SMB2, so it is less likely for SMA to get finished. The question is, can we feature SMB2 without SMA becoming featured? I also see lots of stuff we have missed. While watching this video, http://www.youtube.com/watch?v=TNIY2Z5T8Jc, there are many sections with differences, whether it be weird added moving platforms (13:40) or giant shy guys (39:30). Semi-related, to add to the list of todo, in the getting started section, it looks like we need info on the point system in SMA. -- 21:22, 29 March 2014 (UTC)

Ariel790
Can you please talk with Ariel790. It seems he is rushing with adding content for Final Fantasy X. I tried to cleanup his mess, but he just continue adding new pages & Stuff. Paco (talk) 21:12, 31 March 2014 (UTC)
 * Looks like Procyon stepped in. The only thing any of us can do is ask them to clean it up, multiple times. If it is actually bad (like removal/move page vandalism that is really hard to keep track of, you can ban them, then notify them on their talk page while we figure out what to do about them). -- 00:28, 1 April 2014 (UTC)

FFX
Ee.. still feel bad I worried y'all. (She btw) I noticed we were both making edits on [|FFX Enemies] and wanted to let you know to check the [|Discussion] portion. Most my reasoning is there but to sum up, was working on top of another editors work who had abandoned the project when I decided to go with something more simpler, easier to read. The information you added back won't be on the new tables. Thank you for adding the ref. part..that is much appreciated :D. I'll need to do that with a few other things as well. I've been adding info for the last three hours and need a break so I'll let you finish before working on tiding up all the tables. Ariel790 (talk) 20:21, 2 April 2014 (UTC)

Pokemon RS&E - Sprites
Hi NMH. Whilst i was going around adding PRS&E sprites into a category (Category:Pokémon Ruby and Sapphire images), i have found several files with incorrect names. As i am replacing the files currently, please could you delete these files to avoid any confusion?? Thanks, --Danneal12 (talk) 09:43, 14 April 2014 (UTC)


 * http://strategywiki.org/wiki/File:PRS%26E_Triathalete_Runner_M.png
 * http://strategywiki.org/wiki/File:PRS%26E_Triathalete_Runner_F.png
 * http://strategywiki.org/wiki/File:PRS%26E_Triathalete_Biker_M.png
 * http://strategywiki.org/wiki/File:PRS%26E_Triathalete_Biker_F.png
 * http://strategywiki.org/wiki/File:PRS%26E_Triathalete_Swimmer_M.png
 * http://strategywiki.org/wiki/File:PRS%26E_Triathalete_Swimmer_F.png

As i tried to upload new files, they identified that they were similar file names and so told me to add to each file instead. Therefore, could you just change the file names instead of deleting them - thanks!! --Danneal12 (talk) 09:43, 14 April 2014 (UTC)

Concerning Lego
If that's the way Wikipedia handles it, I will never object. I defer to Wikipedia whenever I am unsure myself. Interestingly, there's a discussion about that topic on the talk page for Lego, but their wp:Wikipedia:Manual_of_Style/Trademarks is consistent in that it recommends Time, Kiss, and Asus over TIME, KISS, and ASUS. As such, LEGO should be Lego. I guess if anyone ever objects to it on this site, we'll have to refer them to that page. Or officially adopt it into our own guide, and site them as the source for the decision.  Pro cyon  02:25, 15 April 2014 (UTC)
 * My view is that is Wikipedia's encyclopedia style and we can be more gamer/corporate specific. I feel we should match the actual game name as closely as possible (within technical limitations). -- Prod (talk) 04:30, 15 April 2014 (UTC)
 * Sticking with sentence case/Wikipedia is better IMO since we can justify our position with that rationale. Sticking with corporate typesetting also has its rationale though... both are arbitrary. Bleh. Also, maybe some day someone will code a bot to import all of the intros from Wikipedia and auto-stub all of the thousands of games we are missing. -- 05:33, 15 April 2014 (UTC)
 * The only problem with that rationale, is that you always see "Super Mario Bros." written in capital letters on the box, and on the title screen, but we don't name the guide "SUPER MARIO BROS." even though that would match the type setting. Admittedly, the Lego issue is a bit different, but ultimately if the proper redirects are in place, it should be somewhat arbitrary, as long as it's consistent across the entire site.   Pro  cyon  14:04, 15 April 2014 (UTC)
 * My preference would be we go by the trademarked name. Or the name they use when talking about the game (like in the manual or on the website). -- Prod (talk) 14:14, 15 April 2014 (UTC)
 * , the only downside to that is some games have multiple typeset spellings. Check out Picross e. I used sentence case here because the game is named "picross e" in the box art, and on its website it is "PICROSS e". Which would you choose? -- 15:26, 15 April 2014 (UTC)

My Activity
Sorry I haven't been active as much. I recently became promoted to bureaucrat/admin on Maple Wikia. I'll see if I can be more active.

Also, I'm guessing Prod hasn't recovered the quest data for me that was lost in that rollback yet. --PirateIzzy (talk) 05:53, 24 April 2014 (UTC)

In-line image overkill
Hey NMH. I'm getting really concerned about the frequency of the use of in-line images in the LOZ guide. For example, in The Legend of Zelda/Underworld/Quest 1/Dungeon 5, why does every instance of an item or monster name necessitate an in-line image? For one thing, the first instance of the word Dodongo doesn't even refer to an actual encounter with them. The second instance is the actual encounter, so why does the first instance need the image? Then there's all the Gibdos and Keys. The page has become so busy, that it's actually harder to read than it used to be. Images distract the eyes from text. In-line images should really be used sparingly, as a way to direct readers to point of particular interest. On that page, the Whistle is really the only absolutely necessary in-line image. Then maybe the Digdogger, map, compass, heart container, and triforce. Everything else is kind of surplus, and makes it look more like a "My first book" for little kids who can't fully read yet. Can we scale it back, even just a little?  Pro cyon  01:28, 8 May 2014 (UTC)


 * Yeah I was thinking about that threshold while I was making the edits. I think that initial references to the object makes sense, but if a section refers to the object multiple times, then those additional references don't need it. However, on Dungeon 5 there is no repetition. If a section is more clear then it should be revised. For example, I changed the unordered list to ordered. I added a small reference in step 3 that clarifies that the bomb is used to bypass the future dodongos. However, I need an expert to identify which step it bypasses them in. My vision of all completed guides is to have heavily referenced in-line images like these so that it reads like a madlib book. The thresholds to choose, to refine our aesthetics, are: image size (which determines clarity of the image and line spacing), frequency (how many in a given amount of space), and limits (are bosses out of the question?). The main benefit to these in-line image templates are not only visual guides - e.g. they can be read by scanning the images rather than having to read any text at all, but the cross-page linking that allows for quick reference to the appendices. Text-majority writings are only for technical details. -- 01:47, 8 May 2014 (UTC)
 * One interesting way we could organize guides for sections of games that have grid-based maps (where we have a map that can be used to reference specific rooms), is we could have table-based pages with a row for each room, or a header for each room. I'm thinking of columns like: |room (xy coordinates)|details|exits to|items found|enemies found. -- 01:50, 8 May 2014 (UTC)


 * I guess what I'm trying to argue for is "less is more". I think the way we handled A Link to the Past was really good.  For example, if a player visited The Legend of Zelda: A Link to the Past/Skull Woods and was only interested in figuring out where the Fire Rod is, they could visually scan the page until they found the Fire Rod, and read the surrounding text.  Images are used sparingly, so when they're used, they really stand out.  You're also right about the size of the images.  The enhanced version of the sprites were enlarged for visual appeal on the items page.  They make poor in-line image substitutes.  To do it correctly, unaltered and original sized (1:1) sprites should be used (like in A Link to the Past) instead of trying to shrink down enlarged images.  They would be 16 pixels high and fit within the text really well.  That would also be a lot less taxing on the server.   Pro  cyon  02:17, 8 May 2014 (UTC)


 * I can agree with both points. If you would be so kind to upload the originals, I will implement them. Please see my modifications to the in-line image guidelines, here. -- 05:46, 8 May 2014 (UTC)
 * I constrained the images to 16px height. Take another look at The Legend of Zelda/Underworld/Quest 1/Dungeon 5. The visual disruption to the text is much less now. Does your opinion still stand? I feel like the general rule of thumb should follow Wikipedia's rules for using links. That is, if the topic is re-mentioned in the same paragraph, don't re-link, but multiple links can occur on the page. I do not know what Wikipedia's guidelines for lists is, though. -- 05:56, 8 May 2014 (UTC)