Final Fantasy/Locations

Coneria

 * Final Fantasy Origins: Cornelia

Coneria is a small town protected by a castle. It is sometimes referred to by locals as the dream city. Rivers run through the town and the surrounding area is lightly wooded. It is located on a peninsula that juts into the Inner Sea in the middle of the Southern Continent. Coneria is cut off from the mainland of the continent by mountains and the Northern Strait. A bridge used to connect the Conerian peninsula to the mainland, but it fell into disrepair and was useless until repaired as a reward for the Light Warriors. Coneria is west of Pravoka.

Coneria has all of the amenities of modern living, including a well and a fountain. Business thrives despite Coneria's isolation. However, many goods are of low quality because Conerians generally have no need of the implements of warfare. The local weaponsmith sells an assortment of basic weaponry and the armorer provides only the basics in body armor. The Conerian sorcerers have developed some enchantments which, while not powerful, are quite useful to fledgling warriors out to make names for themselves. Arylon, the world-famous dancer, performs in Coneria.

History
The city of Coneria was founded soon after the Time of Chaos as a military outpost to prevent the nearby Temple of the Fiends from ever again being used as a base for the forces of evil. As time passed, however, the people of Coneria forgot their mandate. They became soft and complacent, and when the Fiends returned 1600 years later the Conerians were not ready. The Conerians quickly realized that they were no longer a match for the elemental powers of the Fiends and decided to seal all of their most powerful artifacts in the Treasury. The Mystic Key to the Treasury was given to the Elves for safekeeping in the hidden realm of  Elfland. Due to fear of the Fiends, few people have traveled in the centuries after their return. Thus the North Bridge which connected Coneria to the mainland was neglected and eventually crumbled. Despite all of this, the city itself has managed to remain relatively peaceful under the small guard of the knights who remember the millenia-old purpose of Coneria's existence.

Coneria's peace has only recently been shattered. Lukahn, the sage who spoke the prophecy of the Light Warriors, left Coneria for Crescent Lake. As Lukahn predicted, a former knight known as Garland kidnapped  Princess Sara. The trauma of the kidnapping caused Queen Jane to lock herself into her room. The King of Coneria tried to continue governing, but could not think of anything other than his missing daughter. Many of the day-to-day activities of the realm were conducted by Sara's sister until the Light Warriors rescued Sara. Following this, the King ordered the North Bridge to be repaired so that the Light Warriors could leave the peninsula.

Crescent Lake
Crescent Lake is a town on the shores of the lake from which the town gets its name. The sage Lukahn moved to Crescent Lake from  Coneria after prophesying that  Garland would kidnap  Princess Sara and that the  Light Warriors would eventually rescue her.

Elfland

 * Final Fantasy Origins: Elfheim

Elfland is a secluded and hidden realm. It is home to the Elves and ruled by the benevolent Prince of Elfland. As far as any human is able to discern, the city has no logical layout. Paths branch off at random intervals, and not all paths lead to anything at all. There is a castle in Elfland, but the city is not protected by walls of any sort. Instead, the elves depend on the surrounding forest for protection.

Like most major cities, Elfland has an Inn and a  Healer. In addition, the elves have established numerous shops, including a Weapon Store that sells the powerful  Silver Sword among its other wares, an  Armor Store stocked with magical  Copper Bracelets, and an  Item Store that sells  Houses. Being mystical creatures, the elves operate not only one but two of each Black Mystics and  White Mystics for a total of four spell vendors. There is also a graveyard deep in the woods of Elfland.

The Mystic Key to the Treasury of Coneria is hidden in the castle of Elfland for safekeeping. The Prince holds the Key, but has been asleep for five years after being cursed by the evil Dark Elf Astos. No one has seen where Astos went after attacking the castle and raiding the treasury, stealing everything that was not protected by locks that can only be opened by the Mystic Key. He is said to be in disguise somewhere nearby. Some speculate that he may have something to do with the spooky Northwest Castle. Regardless of Astos's current location, if the Prince does not awaken soon, the dark elves will be able to conquer Elfland. The wise elves attending the Prince say that the only thing that can waken him is the Herb. Rumor has it that Matoya is able to prepare the Herb.

Gurgu Volcano

 * Final Fantasy Origins: Gulg Volcano

Gurgu Volcano is a large, active volcano in the middle of a large mountain range on the southern continent. It is to the south of Pravoka.

Matoya's Cave
Matoya's Cave is an isolated cave in the mountains north of Coneria and northwest of  Pravoka. Matoya, the blind witch, lives alone in the cave along with her animated, speaking brooms.

Treasure

 * Heal Potion x 2
 * Pure Potion

Melmond
Melmond is a city on the western part of the southern continent. Coneria is to the east, and Pravoka is further east. Refugees from Melmond claim that the earth itself is rotting.

North Bridge
The North Bridge connects Coneria to the continental mainland. It fell into disrepair after the return of the Fiends, but after the  Light Warriors rescued  Princess Sara of Coneria from  Garland her father, the  King of Coneria, rewarded the Light Warriors by ordering the bridge repaired.

Northwest Castle
The Northwest Castle is a creepy fortress somewhere to the north and west of Elfland. It is an extremely scary place, and is rumored to be the hideout of the dark elf Astos.

Pravoka

 * Final Fantasy Origins: Pravoca

Pravoka is a port city on the southern continent. It is located to the east of Coneria and  Melmond. Elfland is to the southwest, and Crescent Lake lies directly south. Matoya lives in her Matoya's Cave to the northwest. The city of Pravoka itself is situated on an isthmus that separates the northern and Conerian peninsulas from the large landmass that contains the mountains and rivers of the Gurgu range. To the west is a protected harbor that serves as Pravoka's port. There are no ports further north than Pravoka.

Pravoka is a busy city. Internally, the city is split in two by its main road, which runs north to south. The road leads directly to an Inn with a small garden in front. On the east side, there is a Healer,  Weapon Store, and both Black and  White Mystics. The west side of the city holds the Armor Store and  Item Store. Residential buildings crowd the entire city, except the northwest corner dominated by one large mansion.

Bikke used this mansion as his base when he and his gang of pirates invaded Pravoka. This was a difficult time in the city's normally peaceful history, as Bikke levied high "taxes" in the form of robbery whenever a citizen ventured outside his home. The Light Warriors liberated Pravoka and took Bikke's ship, restoring peace and prosperity to the town.

A refugee from Melmond claims that he escaped from his home because of the rotting of the earth there. There are also people in Pravoka who have heard of a curse afflicting the Prince of Elfland.

Temple of the Fiends

 * Final Fantasy Origins: Temple of Chaos

The Temple of the Fiends is an ancient fortress situated to the northwest of the city of Coneria. It is said to be the site of a cataclysmic battle 2,000 years ago. The Fiends reappeared about 1600 years later at the Temple before dispersing into their new strongholds throughout the world.

Garland used the Temple to hold Princess Sara prisoner until the  Light Warriors freed her. The Temple is now inhabited by various monsters, most noticably an army of undead warriors known as Bones. Two of the doors in the Temple are locked and can only be opened by the Mystic Key.

Monsters

 * Bone
 * Ghoul
 * Gray Imp
 * Gray Wolf
 * Imp
 * Wolf
 * Zombie

Boss

 * Garland

Treasure

 * Cap
 * Heal Potion
 * Cabin