Dota 2/Elder Titan

""What long ago I shattered must be rendered whole.""

Elder Titan is a melee Strength hero who is usually played as a semi-carry or initiator. He can summon his Ancestral Spirit to run right through enemies to do damage, while being able to return it to him to buff himself up. He has a powerful disable with Echo Stomp that is difficult to land, but can set up many other spells. His Natural Order softens up nearby enemy units for him and his teammates, while Earth Splitter is a deadly initiation spell that rends a huge area.

Echo Stomp
Echo Stomp causes you and your Ancestral Spirit to stomp the ground after a short period of channeling, causing enemy units hit by it to take damage and get knocked unconscious. While unconscious, units are similar to being stunned, only that taking damage will wake the unit up. While it is harder to land than most stuns due to the channeling time, it does disable targets long enough to set up other spells, as 5 seconds is more than enough for allies to get into position to use them. The Ancestral Spirit can be used to help you pull of an Echo Stomp without putting you in relative danger, as enemies can't attack or cancel the Ancestral Spirit's Echo Stomp.
 * Ability: No Target, Channeled
 * Damage Type: Physical (hero), Magical (spirit)
 * Cast Time: 1.4
 * Radius: 475
 * Sleep Duration: 2 / 3 / 4 / 5
 * Damage: 80
 * Mana Cost: 100 / 115 / 130 / 145
 * Cooldown: 15

Ancestral Spirit
Ancestral Spirit creates a spirit that you can control. The spirit will damage enemies it passes through and return to you after a set duration or if you call it back manually. Once the spirit returns to you, you gain bonus damage and movement speed based on how many units you've damaged with it. It is good for scouting out areas in enemy territory shortly before an engagement as enemies cannot kill the spirit, or for softening them up for an actual fight. Your Ancestral Spirit is also very useful for landing Echo Stomps without putting yourself in danger.
 * Ability: Target Point
 * Damage Type: Magical
 * Radius: 275
 * Damage: 120 / 160 / 200 / 240
 * Duration: 8
 * Buff Duration: 9
 * Creep Bonus Speed: 1%
 * Hero Bonus Speed: 5%
 * Creep Bonus Damage: 3 / 6 / 9 / 12
 * Hero Bonus Damage: 10 / 20 / 30 / 40
 * Mana Cost: 110
 * Cooldown: 16

Return Ancestral Spirit
Returns the Ancestral Spirit to yourself.
 * Ability: No Target
 * Cooldown: 0

Natural Order
Natural Order reduces the base armor and magic resistance or nearby enemy units. This means that armor and magic resistance granted by items is ignored. It is a helpful aura that makes nearby units slightly weaker, but its range is quite small.
 * Ability: Passive, Aura
 * Affects: Enemy Units
 * Radius: 275
 * Base Armor Reduction: 20% / 40% / 60% / 80%
 * Base Magic Resistance Reduction: 6% / 14% / 20% / 26%

Earth Splitter
Earth Splitter sends a massive crack in the targeted direction which erupts after a short while, slowing and damaging nearby enemy units for 35% of their maximum health. It has one of the longest ranges of any ultimate, and can cause serious damage to entire teams. However, there is a significant delay between the crack appearing and erupting, which enemies can respond to, so it is best used following an Echo Stomp or an allied stun.
 * Ability: Target Point
 * Affects: Enemy Units
 * Damage Type: Composite
 * Delay: 3.14
 * Crack Width: 300
 * Range: 2400
 * Slow: 30% / 40% / 50%
 * Slow Duration: 3 / 4 / 5
 * Percentage of Health as Damage: 35%
 * Mana Cost: 175
 * Cooldown: 100