Star Wars Knights of the Old Republic II: The Sith Lords/Mira

If neutral or light side, then Mira becomes your temporary character in the Jekk'Jekk Tarr and its tunnels on Nar Shaddaa, but the first time you can speak to her as follows is if you add her to your party to board Goto's yacht.

However, a few more options are available once you're both aboard the Ebon Hawk, where she can be found in the in the northeast wall of the main hold.

When you first speak to Mira with alignment 20 or less:


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When you first speak to her with alignment 80 or more:

Otherwise:

Otherwise:


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Otherwise, or upon returning:

Grenades
You can get some grenades from her aboard the Ebon Hawk:

Otherwise:


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Otherwise:


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Otherwise:

When you first ask, she doesn't actually make any. When you next ask, she always makes one, but subsequently she only does so if you have less than 11 of the following in your inventory:

Once you've persuaded her to make something more lethal, she makes one of the following instead:

Questions
If you speak on the Ebon Hawk:


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If you speak on Nar Shaddaa:

In both cases:

Otherwise:


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Nar Shaddaa

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Otherwise:


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Otherwise:


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Otherwise:

In every case:

If you speak to Atton before speaking to her again:

The next time you speak to Mira:

Otherwise:

In every case:


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Hanharr

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Targets
Otherwise:


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Jedi
Speak to Mira and tell her there were some questions you wanted to ask. When you observe that she seems restless aboard the Ebon Hawk, or more comfortable here on Nar Shaddaa, continue until you can tell her that Kreia showed you how to "listen" to Nar Shaddaa once, then say the following:

Take her to the Refugee Landing Pad on Nar Shaddaa, back to the east side of the pit by the entrance to the :


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Otherwise:


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Otherwise:

In all remaining cases:

If you have ../Alignment/ < 40:


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When you next speak:


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Otherwise, if you have at least Alignment 40:


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When you next speak:


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Talk
For a female character:


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For both sexes:

For a male character:


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