Unreal Tournament 3/AVRiL

Primary fire

 * Shoots a missile that locks on to manned opposing Vehicles if it's in the centre of your crosshair

Secondary fire

 * Locks on to your acquired target; and zooms you into that same target.
 * This reduces your field of view and increases your vulnerability.
 * The target painting beam can be used to guide spidermine spiders to distant enemies.

Tips and tricks

 * An opponent gets a warning when a missile is "locked on" - fire an avril above your opponent; and lock on (centre your crosshair on your target) when the missile is as close as possible. This gives your opponent no warning.
 * Against a more distant target that's fast moving; locking on intermittently (not using secondary fire) gives your opponent a false sense of security
 * You can have 2 avrils in the air at the same time.
 * Firing an avril away from a target that is firing at you, may prevent your own avril being blown up in your face.
 * If an opponent is on fire- finishing off with shock primary is usually simpler than firing another Avril.
 * Double damage and avrils will never cease to surprise your opponent who thinks he can absorb a single blast.