Super Smash Bros. Melee/Items

Items
Items appear regularly in both the single-player and multiplayer modes of SSBM. Items, which fall from the sky and bounce onto the stage, either take the form of character powerups or offensive/defensive weapons. The items that will appear and the frequency in which they do can be adjusted in melee battles once the Item Switch section of the preferences is unlocked.

Basic Information
An item's basic function is preformed by pressing ; depending on the item, this will cause the character to use, throw, or attack with the item held. Items that are not thrown with cn be thrown by pressing  and smashing the control stick in the desired direction. Pressing just, and your character will drop the item. Thrown items can be caught with a precise tap of, negating the item's damage and allowing the catcher to use the item themself.

Crate
The crate is large, square, and constructed of wood, featuring the SSBM logo on one side. It is very heavy, and prevents the carrier from moving at any speed faster than a shuffle, and from jumping. It will burst open when thrown or sufficiently damaged, releasing usually between one and five items. Occasionally the crate will explode, damaging everything nearby.

Barrel
The barrel is a large, round, wooden barrel. It works identically to the crate, with one exception: if it lands or is thrown onto a flat or sloped surface, or is struck while on the ground, it will roll for a short distance and burst open when it hits an obstacle, damaging everything in its immidiate vicinity.

Capsule
Capsules are pill-shaped containers, colored white on one end and pink on the other. They usually contain a single item, but will sometimes explode on opening. Carrying a capsule does not hinder a character's movement, so they can be thrown with greater accuracy than crates or barrels.

Party Ball
Party balls are floating balloons resembling pinatas. When thrown, they will rise a short distance above the ground and remain still for several seconds; eventually they will begin to flash and a horn noise plays announcing the opening of the ball. Attacking the party ball will cause it to open sooner. Upon opening, it will deposit between one and five random items, or five of the same item (often Bomb-ombs), on the onto the stage floor.

Egg
Eggs are created by th Pokemon Chancy, and scattered across the stage. They function in exactly the same way as capsules.

Shooting Items
All projectile weapons are fired with. Most have a limited supply of ammunition; when it runs out, the weapon can be used as a crude projectile.

Ray Gun
The Ray Gun shoots fairly fast projectiles that have knock characters backwards on impact. It has 16 rounds of ammo.

Super Scope
The Super Scope was an NES controller accessory. It has two firing modes:
 * Pressing [[Image:A-button.png]] repeatedly will cause it to release a stream of small energy rounds that prevent opponents from moving, while dealing one percent of damage per shot.
 * Holding down [[Image:A-button.png]] will charge up a huge energy orb that, if released at maximum power, will instantly KO an opponent.

Fire Flower
The Fire Flower is a weaker version of the flamethrower from the original Smash Bros. It has a small range, but will catch opponents in its stream of fire, dealing decent damage. Throwing it will cause fire damage to the character it hits.

Battering Items
These are melee weapons, wielded with. These items replace or modify characters' standard attacks.

Beam Sword
The beam sword is highly reminiscent of a lightsaber. It has excellent range for a melee weapon and has a powerful smash attack.

Homerun Bat
The bat performs similarly to the beam sword, but with one important feature: horizontal smash attacks with the homerun bat result in instant KOs. During the smash swing, the bat flashes blue and white and a loud sound is heard on impact. When thrown, the bat inflicts a heavy damage to other characters and other destructible elements.

Fan
The fan can be used in very fast repetition, and traps the opponent at the same time. It does 1% damage per strike, but hits quickly enough to deal a decent amount of damage before the opponent can retaliate. This weapon is very effective against shields, and causes opponents to fly up when hit by a thrown fan.

Hammer
When the hammer is picked up, the character begins to whack it back and forth, out of player control. It cannot be dropped by the player, and the character cannot double-jump while holding it. The hammer deals out heavy damage; usually two hits are sufficient to KO an opponent. After about 10 seconds, the hammer disappears, along with its accompanying music. There is a 10% chance of the hammer head falling off the handle when it is picked up; the head can be used as a powerful projectile by another player (the character that picked up the handle will continue to swing it around.

Star Rod
The Star Rod is a baton with a star attached to one end. It can be used as a standard melee weapon, but during horizontal smash attacks it fires a volley of stars which fly until they hit something. The star wand conatains approximately 20 stars.

Lip's Stick
This is a seemingly harmless flower at first glace, but when used to strike an opponent it plants a flower on their head that causes continual damage for about five seconds, before falling off. Striking an opponent repeatedly or using the + or smash causes the leech flower to grow in size and inflict more damage.

Parasol
The parasol is an effective melee weapon as well as an excellent recovery tool. It opens when the character holding it begins to fall, dramatically reducing their speed and increasing their horizontal control in the air.

Projectile items.
These items are mostly one-time use projectiles, thrown with.

Mr Saturn
The quaint little creatures from Earthbound who walk around the stage. They can be thrown at opponents for about 8% damage, and don't disappear after being hurled. They get up and start moving around again, ready for action.

Freezie
Freezies are blocks of ice that slide around the stage. They are very fragile, and will shatter at the smallest pressure. A character hit by one is frozen temporarily and cannot move or attack, while being open to enemy fire. Striking a frozen character pushes them a short distance, and possibly off the edge of the stage.

Green Shell
The green shells from the Mario series are back in SSBM. When thrown, jumped upon, or struck, the shells slide along the stage, doing moderate damage to everything in their way, until reaching the edge and falling off or breaking into pieces.

Red Shell
The red shells are the same as their green counterparts except for their ability to chase players. A red shell will go after the character closest to it regardless of who was the thrower. It lasts for about ten seconds, and will not fall off the stage.

Bomb-omb
Bomb-ombs (originally from Super Mario 2), are highly explosive projectiles that detonate on impact. Five seconds after appearing, bomb-ombs sprout legs and walk around the stage, blowing up when touching a character. After another five seconds, if the bomb-omb is not triggered, it will stop walking and start to quiver, before exploding.

Pokeball
Each pokeball contains a random Pokeman, which is released when the ball lands on the stage. A Pokemon will almost never damage the character who threw it. See the Pokeballs section below for detailed information on the Pokemon available.

Mew
Mew does not affect the game at all, but awards the player who cast him 10,000 bonus points for the round. The first sighting of Mew unlocks the Mew trophy.

Articuno
A big blue bird with ice attacks. Makes a whole bunch of cold wind in the vicinity and freezes anyone in it.

Bellosom
The wierd plant dancing pokemon. Spreads spores that put opponents to sleep for about 5 seconds.

Blastoise
The big turtle with cannons on its back. Sprays water repeatedly forward for a while. If you touch blastoise himself, you'll get knocked up.

Celebi
Another worthless pokemon, really rare but when you see it, it gives you a whole bunch of points and a trophy.

Chancey
A pink egg throwing thing. Throws eggs. The eggs are just like capsules or food.

Charizard
Red firebreathing lizard. Breathes fire left and right and throws anyone who touches him. lasts for around 10 seconds.

Chicorita
A tiny plant thing that shoots little green leaves horizontally one direction

Clefairy
A pink kirby like thing that has random attacks. They could be of the following
 * Big freezing wind thing.
 * Earthquake thing which makes people get stuck in the ground.
 * Makes the whole screen turn black for 5 seconds!

Cyndaquil
like chicorita exept fire. shoots a tiny spray of fire for a while.

Electrode
The big pokeball looking bomb thing. Basically sits there for 5 seconds then explodes. Pretty powerful explosion, though. it is possible to pick up and throw electrode and must be performed right before he explodes (when it flashes really dark) this is very dangerous and if you are not fast enough you may blow yourself up.

Goldeen
A stupid goldfish that flops around and does ABSOLUTLEY NOTHING.

Ho-oh
A giant fire bird. Flies up then rains fire down.

Lugia
Another giant bird. flying into the background, then created a giant whirlwind.

Marill
A little blue dot that runs in one direction till it falls off the stage. If it hits someone, it starts hurting them 1% damage at a time.

Moltres
Like articuno, but fire.

Porygon2
A pink polygon thing that flys out of the pokeball at high speed for a really short distance, then disappears. If it actually hits anybody, it KO's them instantly.

Raiku
The evolved pikachu. Makes a big ring of electricity that hurts.

Scizor
A red jumpy thing that jumps out, then homes in on the opponent. If it hits them, it does pretty good damage.

Snorlax
A giant hairless greenish bear. Jumps up, then comes down really fricken huge.

Staryu
The star jewel thing. Follows an enemy for a while, then when they have a lock on them, starts firing little bolts of stuff that trap the opponent.

Suicine
A big blue dog that makes a giant cold whirlwind.

Togepi
A little egg with a head. Does the same things as clefairy(?).

Unown
Does the same thing that bedrill did in SSB. Which is, one little one, flies out of the pokeball and off screen. Then a whole bunch stream in at a random angle, trapping enemies in their path and doing a whole lot of damage.

Venosaur
A giant lizard with a flower on its back. Looks like its humping the ground when it attacks, but if you get near it, it will make you fly way up.

Weezing
A puple rock with a face. floats up and emits a cloud of gas that hurts.

Wobbefett
A blue/black wobbler. Stays in one place, but if you whack it, it will bobble and whack you back.

Zapados
Giant yellow electric bird. same attack as Articuno except electric.

Performance Items
These items don't do damage directly but change your character's properties like weight or visibility.

cloaking device
This makes you invisible. Of course, it makes you invisible to yourself to so sometimes its a disadvantage. Also, whenever you get hit, you become momentarily visible. ''a greatly overlooked feature about the cloaking device is that no dammage can be taken when using it. although it is still possible to be KO'd''

Invincibility(StarMan)
The starman from mario games. If you touch it, you get 10 seconds of invincibility.

Metal Box
This makes you super heavy and shiny. As a result, you are harder to knock off the stage, but you don't jump as high either.

Screw Attack
I guess this is considered a transformation item(?). When you hold it, your jumps turn into screw attack jumps, just like samus. When you throw it at someone, it makes them do the screww attack jump. A useful strategy is to throw this at them while they are trying to recover because once they get hit with this, they can't jump any more.

Bunny Hood
Makes you super fast and you jump really high. Lasts for 10 seconds(?).

Super Mushroom
The mushroom from the mario games. If you touch it, it makes you super big and heavy.

Poison Muchroom
Looks almost exactly like the super muchroom exept for slightly darker coloring. It makes you really small and light.

Recovery Items
These items recover health.

Food
Random little peices of food from the kirby games that recover 5% each.

Maxim Tomato
A large red tomato with an M on it. Recovers 50%.

Heart Container
The heart from the zelda games. Recovers 100%.

Other Items
These don't really fit into the other categories.

Motion Sensor Bomb
Throw it somewhere on the stage and it sticks. After half a second it will become a proximity motion bomb, blowing up if somthing walks over it or it is attacked.

Warp Star
From the kirby games. Its a big yellow star. If you pick it up, you'll get on it an you will fly way up. Then you come crashing down and you do area damage where you come down. If you land directly on someone, its always a KO. You can adjust where you come down by holding left or right while youre in the air.

Flipper
From the baloon fight games. A little flipper that stays put in the air. If you hit it, it knocks you around in a random direction. Good to throw in the path of a recovering opponent, because it destroys their third jump.(?)

&lt;&lt; Characters | Stages &gt;&gt;