Command & Conquer: Generals - Zero Hour/Infantry

General Fai's specialty is infantry, which gives him a significant advantage in the early stage of a game. His strength lies in the ability to overrun the enemy with hordes after hordes of men. However, the lack of main-battle tanks can be the downfall of General Fai.

Army modifications

 * All infantry start as Veterans.
 * Battlemaster Tank is unavailable.
 * Overlord Tank is unavailable.
 * Gattlin tank is unavailable.
 * Horde Bonus is increased.
 * Nationalism upgrade is available at start.
 * Level 1 Frenzy Ability is available as a 1 Star Ability, which can be used to expose part of the map like the Radar Scan ability of the GLA Radar Van.
 * The Gattlin Cannon and Propaganda Tower upgrade is unavailable to the Helix helicopter, instead, it gains the capacity of eight personnel. The Helix cannot transport armoured units.

Army units

 * Mini-Gunner - Replaces the Red Guard, the Mini-Gunner wields a gattlin gun, and can be proven deadly to both infantry and aircraft.
 * Assault Troop Transport - This expensive vehicle comes with 8 Mini-Gunners, who can fire from within and quickly pin down all infantry and structures. It also heals infantry within range.
 * Attack Outpost - The improved Listening Outpost, which is fortified with 4 Tank Hunters and can hold up to 8 units. It also carries a Speaker Tower which benefits from the Subliminal Messaging Upgrade and heals units within a small radius
 * Super Hacker - In addition to improved Hacking and Disabling speed, the Superhacker can also disable enemy vehicles like Black Lotus, which can compensate the lack of Tanks in General Fai's army.
 * Super Lotus - A better trained master hacker, who hacks faster from a greater distance.

Army structures

 * Fortified Bunker - This Bunker is more resilient than its predecessor. It has room for a total of ten infantrymen and is automatically mined when built.

Army upgrades

 * Patriotism - Available at the Propaganda Center, increase the effect of Horde Bonus even more.

1 Star General Ability

 * Mini-Gunner Training - All Mini-Gunners are trained as Elite units. This replaces the Red Guard Training Power.

3 Star General Ability

 * Para Drop - Similar to the USA General Ability, this General Power Para Drops Mini-Gunners anywhere on the battlefield and is divided into 3 levels.

Build orders

 * 10,000$ game
 * Dozer 1: Power > Primary Supply > War factory
 * Dozer 2: Secondary Supply > Barracks
 * Don't send your dozer far away to build Power. build it on place.
 * Both Supply Centers: Truck
 * Sell command center to get 1,000$ dollar.
 * War Factory: Outpost
 * Barracks: 4 Tank Hunters + 1 Minigunner
 * Fill the outpost with your soldiers and attack the enemy from a place where he doesn't have much defence.
 * Keep building outposts and fill it with 1 Minigunner + 1 Tank Hunter and attack in groups of 3-4 outposts at a time, add 1-2 ECM tanks to your outposts later on (Make sure they're moving, not disabling tanks) to deflect RPG missiles. you can purchase them from war factory after building Propaganda center.