Astrobatics/Missions

Missions will get slightly harder as the player progresses, most missions have an intermediate boss, which is a boss that appears in the middle of the mission.

Mission 1: Deadly Clutches
The introductory mission in this game, up to at least 6 enemies will exist here and this mission isn't too difficult, but for newbies the boss battle may catch them by surprise so it may take at least a retry or two, but this shouldn't be too hard, this mission provides 1 extra life.

Boss

 * Intermediate boss - The boss in this mission will fire 8 bullets in 8 directions with moderate firing speed, the boss will also fire a laser for 2 seconds then it will release flames for 2 - 3 times before firing lasers again, its metallic mouth can be destroyed for extra score, do not get in the center of the boss as its laser hits pretty hard, and don't underestimate it as well.


 * Final boss - The boss you fought earlier will now come in twos, the strategy here to be able to survive is to stay in the middle and attempt to get free hits using your spread shots, you can try lowering down a little to be able to hit the lower boss with your primary cannon and destroy it first, if this is what you did and the lower boss is destroyed, you can now go all the way to the upper boss and fire it until it is destroyed, make sure you won't get hit with its laser.

Mission 2: Heavy Barriers
This is the only mission so far that contains barriers, and turrets could stay within these barriers, Lasers will shoot through barriers along with Super-shot which is useful for group barrier destruction, but the barriers themselves shouldn't be hard enough to destroy with your normal shots as long as its adequately upgraded, there should be at least 6 - 7 types of enemies in here, and the mission shouldn't be too difficult as long as you're careful, the mission contains 1 extra life but its hidden within a barrier.

Boss

 * Final boss - The mission has no intermediate boss, and what this crab looking boss does is it will move around in circles while shooting orange homing bullets at you, this can throw off first timers but what you can do is to circle around the boss or move around in circles in front of the boss, the goal is to attempt and hit the boss with your shots while also making sure that the orange bullets won't hit you, its saws also indicate that you don't want to accidently ram with the boss, its saws can be destroyed to help slightly increase your movement space and also for extra score.

Mission 3: Stone-shower
The first asteroid level you'll encounter and it is the easiest of the 3, there should be at least 6 types of enemies in here, asteroids do not give score points when destroyed, and the largest ones will only give 1 point but you should still destroy them because if you accidently ram into one of these the damage will be huge, be careful also while maneuvering on tight corners as one single bump could damage you a lot here as well. The mission should still be easy anyway.

Boss

 * Intermediate boss - This boss will fire a bunch of lasers in an unknown pattern, but it will most likely fire 2 lasers first, then alternating, then it will fire 1 laser only on either top or bottom, it will repeat then after firing lasers it will blow flames 3 times, afterwards it will fire lasers again on a different pattern, either one by one or both lasers at once then one laser on either top or bottom, its attacks are fairly simple and it shouldn't be too hard to damage the boss as long as you don't get hit with the lasers.


 * Final boss - The boss that appeared as an intermediate boss earlier will reappear once more as the final boss, same strategy as above will apply, before the boss arrives, several Asteroid flamethrowers will enter the screen, you must destroy them all before the boss arrives so your movement won't be limited.

Mission 4: Through Minefields
This mission will be the first mission with mines that the player will be introduced to, this mission will delay the access for Spread-fire for a little so you have to hold on with one turret, and some missions will also do this as well, this level has a rare chance of giving you the Support Airstrike power-up but the boss is weak enough that you don't need to use it, if you do get it, keep it for the extra score instead, this mission has at least 5 types of enemies.

Boss

 * Final boss - The mission doesn't have an intermediate boss, and what this boss will do is similar to the Mission 1 boss, it will fire 8 bullets in 8 directions constantly, it will shoot lasers for 2 seconds then it will blow flames then repeat, it has a tiny hand laying on the bottom that can be destroyed for extra score.

Mission 5: Extreme Heat
This mission will introduce you to the Fireball enemy, an enemy that shoots fireballs in 3 directions which can be very dangerous, the mission has a rare chance of giving you the Support Airstrike weapon but once again the boss in here is weak enough that you don't need to use it, keep it for the extra score, this mission is also very abundant on Guard bots so you will be able to experience having max Guard bots for some time here, this mission has at least 5 types of enemies.

Boss

 * Intermediate boss - The boss that appeared in Mission 4 will reappear here again as an intermediate boss, same description as mentioned above.


 * Final boss - The final boss will have a spinning cannon on its back that will constantly fire 8 bullets in 8 different directions, it has the ability to spawn minions which will try to ram you, it shoots fireballs then afterwards it will fire a laser, if the spinning cannon is destroyed it will reveal an another hole which means the boss will be able to spawn more minions, some normal enemies will enter the boss fight momentarily to assist the boss itself.

Mission 6: Under Heavy Fire
This mission will introduce new enemies for you to fight, with at least up to 7 enemies types to fight against, up to a maximum of approximately 9, this mission will prevent your access to the Advanced Spread-fire until you beat the intermediate boss, but there isn't anything much to worry as the intermediate boss is beatable enough with what the mission provides you, even without using any extra weapons, once more this mission has a fair chance of giving you the Support Airstrike weapon, and while the final boss may seem threatening, it's easy to beat without using anything so keep it for the extra score.

Boss

 * Intermediate boss - The boss that appeared in Mission 4 will reappear here again as the intermediate boss but this time there will be two of them, once more the strategy mentioned on how to beat the final boss of Mission 1 is also applicable here due to both bosses having similar attack pattern, this shouldn't give you much trouble even without having the Advanced Spread-fire


 * Final boss - The attack pattern of this boss is quite simple, it will fire a blue powerful laser for at least 3 seconds then it will shoot fireballs for a while, then it will shoot the laser again for a few seconds then shoot fireballs for a while, it will release crates on the bottom hole beside its spinning cannon which shoots fireballs in 3 different directions, this cannon will always be aiming at you and it can be destroyed with either the Rear cannon, accurate Homing missile shooting or with the Shield, the boss will be significantly weaker once the spinning cannon is destroyed, it is also capable of releasing minions that will attempt to ram you as well.

Mission 7: An Overgrown Crab
This mission will be very abundant on Frog enemies (the green colored enemy that moves like a frog), they will come on both sides of your ship so be ready, immediately select the Mines and ensure that you can improve your Rear cannon as much as you can, there should be approximately 6 - 7 types of enemies appearing in here, and you'll get plenty of power-ups.

Boss

 * Intermediate boss - The boss that appeared in Mission 2, the one with saws will reappear here as the intermediate boss, same description applies as mentioned above.


 * Final boss - The final boss is some sort of a gigantic robotic crab (as the mission name says) what this boss does is it rapidly shoots fireballs from its 2 cannons on the upper and lower part, the boss will also alternate between shooting flames and lasers within certain intervals, its front claws can be destroyed for extra points, at this point it is recommended to use your Homing Missiles and Shield to protect you from the fireballs but be careful not to use way too much, the boss will also fire orange homing bullets at you, once the boss HP is completely depleted it will downgrade to the Mission 2 boss that you fought as an intermediate boss earlier, same description applies once more, do not waste your extra weapons here.

Mission 8: Stop the Production
This mission is one of the harder missions of the game, it will basically let you have a taste of the increased difficulty spike the game can offer, this is the second asteroid mission in the game and while this is harder, this isn't the hardest so consider this a warning, the game is harder due to limited supply of power-ups, the enemies that appear in which should be at least 6 - 7 types, and some enemy formations can be quite annoying to deal with, thankfully the mission is somewhat plentiful with Shields but only use them in dire situations, do not make any reckless moves in this mission.

Boss

 * Intermediate boss - The final boss battle you experienced in Mission 3 will be repeated here as the intermediate boss, Flamethrower asteroids will enter the screen and you must destroy them before the Mission 3 boss will arrive, same description applies to here as mentioned above in Mission 3, this shouldn't be hard as this is already your third battle with this boss.


 * Final boss - The final boss here are 2 asteroid producers, they don't do anything aside from producing as much asteroids as they can, but the problem here is that it means you have more asteroids to deal with and dodge, some of the asteroids that these bosses also make deal some significant damage if you accidently ram into one so you have to be really careful, the Cylindrical spinning ship (brown colored) will also assist the boss here and will serve as its primary firepower, the bosses will limit your movement space a lot while the spinning brown ships will damage you with their homing orange bullets, once one of the asteroid makers are destroyed your situation will be a lot more easier to handle.

Mission 9: Meet Minelayers
This is also one of the harder missions you'll experience in the game, while the mission won't delay your access to some of helpful upgrades, this mission is the debut appearance of the Mine Dispensers, enemies that spit out red mines at fast speeds limiting your movement as much as possible, there is also somewhat limited extra weapon supplies so while it may be tempting to use them to protect yourself in this mission, you have to rely on your Super-shots instead to clear out mines as much as you can while also destroying enemies, some power-ups interestingly are covered with mines and to safely get them you must use what you can use to destroy the mines surrounding these power-ups so you can get them, there are at least 6 enemy types that appear here, be wary of Mine Dispensers always, don't let them lay out many mines in your screen, this mission will also train you to be better when it comes to clearing out mines.

Boss

 * Final boss - The final boss in this mission is that it has 2 cannons on its top and bottom part, it is capable of shooting 3 fireballs in a spread out manner with moderate firing speed, these can be destroyed to help reduce the firepower of the boss, the boss also shoots a blue laser which is dangerous, as one blast from this laser will immediately kill you, after firing its laser for a few seconds, it will blow flames for at least 2 - 4 times, then it will shoot fireballs for a while, then it will shoot its laser again, the process will repeat, the boss is also capable of releasing minions which will do nothing else aside from trying to ram you, this is arguably the strongest frog boss yet out of the other ones you've faced.