The Need for Speed

Road and Track Presents: The Need for Speed, informerly called The Need for Speed, and released in Japan as Road and Track Presents: Over Drivin', informerly called Over Drivin', is a 1994 semi-realistic racing video game, developed by EA Canada, co-developed by Pioneer Productions, and published by Electronic Arts. It is the first title in the Need for Speed series. The premise of the game involves racing in sport cars, including several exotic models and Japanese imports. The game noted for its attempts in realism, and audio and video commentaries. Electronic Arts teamed up with automotive magazine Road & Track to match vehicle behaviour, including the mimicking of the sounds made by the vehicles' gear control levers. The game also contained precise vehicle data with spoken commentary, several "magazine style" images of each cars interior and exterior, and even short video clips highlighting the vehicles set to music.

Gameplay
The Need for Speed follows a realistic premise. Each car has a different style of handling, performance, sounds, and braking. The realistic gameplay was found to be simple for new players to pick up and play without much frustration at the start of play. Plus each car could be driven in cockpit view. There are four different types of races in the game. Police and traffic only appear in Head to Head mode. No car in the game can go offroad as the game uses blocking volume to keep players on the track. This also prevents players from cheating by taking shortcuts in events. Racers can be arrested by police on open road tracks. If a racer gets caught he gets a ticket. When a racer receives three tickets (two tickets in the Sega Saturn version) they are arrested.
 * Head to Head - A duel between two racers on a Point A to Point B track.
 * Single Race - The player competes with up to seven opponents in either circuit or sprint tracks. In this mode players can select the number of opponents, laps etc.
 * Time Trial - The player must beat a set time record on a track to win.
 * Tournament - The player has to collect as many points as possible to succeed in a series of tracks. The player earns more points the higher he/she's position.

Cars
Nine cars are available in the game including a secret tenth car: a black Lamborghini Diablo, a red Ferrari 512TR, a dark green Chevrolet Corvette ZR-1, a silver Acura NSX, a dark blue Porsche 911 Carrera (964), a royal blue Dodge Viper RT/10, a yellow Mazda RX-7 (FD3S), a red Toyota Supra Turbo, and the secret car, the purple, silver, and green "Warrior PTO E/2". It is a fictional car with an interior that has parts from the Chevrolet Corvette ZR-1 and Lamborghini Diablo, a digital speedometer, 800 hp, and had performance similar to today's Bugatti Veyron Super Sport. The police car in the game that chases the player is a Ford Mustang LX 5.0.

The Need for Speed: Special Edition
In 1996, Road and Track Presents: The Need for Speed: Special Edition, informerly called The Need for Speed: Special Edition and The Need for Speed SE, was only released on PC CD-ROM, containing DOS and Windows 95 versions. The Windows 95 version supports DirectX 2 and IPX networking, and includes two new tracks: "Transtropolis" and "Burnt Sienna" and various enhancements in the game engine. The Need for Speed: Special Edition is the last game in the Need for Speed series to support DOS, as subsequent releases for the PC only run on Microsoft Windows 95 or above. However, it can still be run under Windows XP using DOSbox (x86 DOS emulator).

Over Drivin': Skyline Memorial
Over Drivin': Skyline Memorial featured only Nissan Skylines from the original Over Drivin' and was released exclusively in Japan in 1997 for the PlayStation.