LEGO Indiana Jones: The Original Adventures/Castle Rescue

'''Indy and Elsa infiltrates the castle, knocking out the butler and locking him outside. They must now explore the castle's interior, trying to find Indy's father without the castle's owners being alerted about their presence. Can they find their way through the castle's many halls and corridors?'''


 * True Adventurer: 35,000 studs
 * Characters Obtained: Henry Jones Sr.
 * Unlocked Characters in Library: Bazooka Trooper (Crusade), Enemy Butler, Enemy Radio Operator
 * Artifact: Suit of Armor
 * Mailbox: Disarm Enemies

Entry hallway
You start out in a very small room with a few suit of armors. There are a lot of studs to collect but nothing else. To progress, simply grab a sword from one of the suit of armors and throw it at the counterbalance of the mechanism on the wall. This will open up the gate, letting you proceed to another hall.

The hallway of knights
As you walk down the hallway, you will suddenly be attacked by pistol-wielding enemies. They are easy enough to defeat, but there is a much greater threat in the room ahead. An enemy officer is wielding a bazooka, which is powerful enough to destroy any of the metallic suit of armors. The explosion caused by the rockets are deadly, but they can also accidentally kill off some of the soldiers for you. Quickly clear the room of all enemies before you start exploring it.

It seems like another dead end, so you must find a way out of this section of the castle. There is a large window at the back that leads outside, but you must find a way to reach it. Push the table along the checkerboard floor to the right, then use it to jump to the right drawer. Have Indy use his whip to flip the window, breaking it and letting you jump through the window to the rooftops outside.

The castle's roof
Have Indy whip swing across the gap to the other side, where you will be attacked by a bazooka trooper and a pistol soldier. Take them out, then use the wooden boards on the left rooftop to build a bridge over the telephone wires, letting Elsa cross over to your side. Have Elsa jump on to the alcove with the gargoyle, then destroy the gargoyle to get parts to build a crank. Turn the crank to make the crane at the back swing nearer to you. Now you can use Indy to swing over to another window!

While holding Elsa, Indy swings into the window, straight into the room where Henry Jones Sr. is kept. Elsa is suddenly held hostage by Vogel, a high-ranking enemy officer. Indy is forced to hand over Henry's journal that contains the location of the Holy Grail. Elsa double crosses Indy, and soon he and his father find themselves tied up in the castle...