Trials of Mana/Bestiary Introduction

Treasure Entries
After a battle is completed and the "Victory!" message is displayed, there is a chance that a treasure chest may appear. The contents of a treasure chest is based upon two things: the last monster killed in a battle, and the luck of the character opening the treasure chest.

The actual pool of items a chest may contain is based upon the last monster killed. Any other monsters killed do not matter. Every normal monster has a pool of three possible items to appear in a treasure chest. The luck of the character opening a treasure chest decides which of the three possible items will be received.

Each of the items a monster may drop fall into three rough categories: low luck items, low luck rare items, and high luck items. Low luck items are common, cheap, and mostly purchasable from merchants, such as Round Drops and Puipui Grass. Low luck rare items are the more expensive items found in a merchant's inventory, Angel's Grails, or enemy specific items, like Assassin Bug Eyes. High luck items are mostly rare items not sold by merchants, such as ??? seeds and elemental statues.

Keep in mind the strength and rarity of the monster you're battling when looking at these values. A high luck item for a Rabilion is a Stardust Herb, which is buyable within the game, but the Rabilion isn't a very difficult or uncommon monster.

The Elemental Chart
The elemental chart lists a monster's tolerance toward the game's eight elements. Each element is governed by a Spirit of Mana:


 * Earth: Gnome.
 * Wind: Jinn.
 * Ice: Undine.
 * Fire: Salamando.
 * Light: Wisp.
 * Dark: Shade.
 * Moon: Luna.
 * Leaf: Dryad.

There are also six different states of tolerance a monster may have toward an element:


 * Strong: An enemy with strong tolerance suffers less damage when struck by the element.
 * Neutral: An enemy with neutral tolerance suffers no less and no more damage when struck by the element.
 * Weak: An enemy with weak tolerance suffers extra damage when struck by the element.
 * Null: An enemy that nulls an element suffers 0 damage from attack spells and 1 damage from Saber enchanted attacks.
 * Absorb: An enemy that absorbs an element is healed by the element, converting damage into HP.
 * Reflect: An enemy that reflects an element will redirect all spells of the element back to the original caster.

Note that there are no conventional Moon elemental attack spells in the game. All moon spells that target an enemy reduce HP by a certain fraction and do not deal actual calculated damage. Because of this, the Moon entry's only purpose is to report a monster's behaviour toward the Moon Saber spell. Because the Moon Saber spell is cast on a player's own characters, the reflect value will never be applied to the Moon element.