Settlement Survival/Services

Services
Your bread and butter for buildings. These buildings allow you to raise your citizens health, happiness; help repair buildings, build buildings; store dead people and much more.

Cemetery
Tool Tip Info: A cemetery is used as a resting place for citizens that have passed away. If there is no grave for the dead, the family will suffer from grief and their happiness level is reduced.

Game Mechanic: Overtime your map may fill up with cemeteries. But there is a trick! You can safely deconstruct them and have no ill effects. A common strategy is to build 2 cemeteries. Your citizens will use the first one completed. Once it is full of tombstones, deconstruct it and promptly rebuild a replacement. During the deconstruction and rebuild period, your citizens will use the 2nd cemetery. Then when the 2nd cemetery is full, just repeat the cycle. Note: The game is in early access and an future update may make this strategy invalid Tombstones do despawn after some time. The despawn rate is not yet known. There is an adviser that reduces this speed by 50%. Math: Tombstone count = (x-2)×[(y-2)/2] Width - 2 x Height - 2, all divided by 2 In English this would be the internal area of the cemetery, excluding the walls, divided by 2.

Church
A church provides spiritual sustenance for citizens and increases happiness.

Bathhouse
Citizens can enjoy a body scrub at the bathhouse. Those who keep clean will be more healthy.

Hospital
Upgraded from the clinic. Increases health.

Town Hall
Central building of the town where you can accept immigrants and recruit a administrator.

Clinic
Able to treat diseases and also increase the Citizen's Health. After unlocking the Tech, can be upgraded to Hospital.

Theater
Citizens can go to the theater to watch plays. Increases happiness.

Academy
The academy allows more students to study.

Repair Shop
Repair shops can assign repairmen to ensure that town buildings will not be damaged.

Boiler Room
The Boiler Room will consume domestic fuel and provideheat for the buildings in the area.

Builders Cabin
Builders Cabin can assign builders, It can guarantee the construction of buildings and roads during the construction of the town.

Education
These buildings will help your tech and citizen's education level. A higher tech gives you more unlocks and a higher education generally makes your workers provide 20% more items for the same production cost. Paper and Books can be used within schools and other buildings. When consumed by the building they provide bonus tech points. Consuming paper early game is a great way to boost your tech, and mid game starting to consume books can greatly help. You will need many to sustain more than a single Printing Factory.

School
Children between 8 to 9 will go to school for education, they will graduate after finish their class, students who live far away from school may graduate late. Workers who have graduated from school are more efficient.

Boarding School
School-age children will live and study in the boarding school and their efficiency increases after graduation. Graduated children need to move into new houses.

Paper Mill
Used to process reeds or Timber into paper.

Printing Factory
Has the same function as the paper mill. Also produces ink and books.

Research Institute
Generate a significant increase in Technology Experience. Use paper to increase output. Can upgrade into research academy after unlock other tech.

Research Academy
Upgraded from the research institute. You can consume books to improve research efficiency.