Freshly-Picked Tingle's Rosy Rupeeland/Mount Desma

Pinkle will once again contact Tingle with information about the surrounding area. You're at the bottom of Mt. Desma! To find the Look-What-I-Found Kid, simply walk west until you see the Salon; he is disguised as a Salona in the center building and will sell you the map for 3,000 rupees. If you need a bodyguard, pick one up now. After buying the map, head north up the stairs (you can ignore the ladder north of the Salona Shop and the cave entrance to Desma Labyrinth because you can't really use either right now). At the top of the first set of stairs in the hillside, you'll find and map of the In-A-Huff Statue. Climb the neighboring set of stairs and find the Roaring Stone to the east. To the north a bit is the crazy guy that talks to rocks. He'll say something about a pirate ship's cannon. Return back down the hill and head east.

There are three statues directly above the landing pad. Map them. Continue going east (past the stairs right next to the statue triplets) and then north up the stairs. There, you'll find a multi-bomb fruit bush. A little further east and next to the waterfall is the Greeting Statue. Map him and head back the way you came. Now climb the stairs neighboring the statue triplets. After the fourth stair, you can dig in the patch of dirt at the top of the mountain to reveal the blue pirate's chest (you cannot open it as of now - you'll have to wait until you complete your next adventure).

Pirate ship
Now return to the previous continent, and head to the Gooey Swamp and make your way towards the east. Find the "pirate pier," and speak with the skeleton pirate standing there. He'll tell you that they need help, and invite you onto the ship. The ship will be infested with bugs, and the pirates are terrified! Continue to speak with the first mate (the one in blue), and then follow him over to the hold just east of your current location. Enter.

Well, it turns out that some of the pirates are possessed - including the captain! The first mate tells you that they will need all of the crew members to get the captain under control. Better get started! Head north, and you'll see a "possessed" pirate that runs from you. Go east to find the first mate again, as he is trying to wake up a petrified crew member. Now go west, and enter a small room to the south. You found your first possessed pirate! Now fight him. Keep in mind that sometimes after taking out a pirate or several pirates, there will be a bug spirit or two left that you have to fight.

The rescued pirate will open a door a little to the north. Go through it. Search around the area some more to find all of the pirates. Now head back to where the first mate was, and watch the cutscene. Head down the ladder when you're ready.

Use Tingle Bombs to blow up the barrels. If you run out, you can buy some more from the guy standing next to the vending machine for 100 rupees. Stock up, as it's a very cheap price. The room to the south after blowing up the first line of barrels contains a shark and a pirate. To defeat the shark, throw a bomb at him, ripping off his skin. Now you can attack him. Talk to the pirate afterwards, and he'll tell you his shark story.

The rest of the mini-dungeon is pretty straightforward. Go into all the rooms, and save the pirates. When you reach the point where you need to find the engineer, check the southwesternmost room, and check the far right locker. After you defeat all of the bugs that drop in on your conversation, he'll tell you that he needs one more item to build a new bomb, and it's in his secret room - the one behind the vending machine. He'll give you the code for it (55235). Now head back to the vending machine and enter the code. Go through the doorway, and head up the ladder. Open the chest and search the bookshelves to find the item he needs.

Go back to the engineer and give him the item. He'll say he needs time, so head back up a floor and talk to the first mate. All of his men will head down to confront the captain. Follow them.

When fighting the captain, enter the ring and you'll receive some simple instructions. Basically, you push the barrels and try to surround the captain with them. It's a learning process. Try to corner him, and use all six barrels, not just the five required. The barrels all have to be near each other. It's possible to get six hits on him, rather than five.

Back to the mountain
After winning the boss fight, you'll be on your way to Mount Desma. The pirates give you an upgraded bone ocarina, along with the new bomb recipe. They'll use the cannon to destroy the rocks that can only be destroyed by using a pirate cannon. They'll drop you off at the former rock site.

Use the fruit you find in the northwest of Mt. Desma (Nidorian) to be able to see the village chief. Go to the second room from the left to enter the throne room. Give the king 7,500 rupees. Leave the throne room and head to the right path. After going up the stairs, head left and into the now-open clearing. Two guards will then start to fight you. Like the other pigs, they first need to be stunned in order to hurt them. After you win the battle, head up the stairs and see the king. When the scene ends, go down the mountain stairs until you reach Ground level (G). Hit the switch, opening two ways: the northern way into the dungeon, and the southern part exiting the dungeon and near your landing spot.

Desma's Labyrinth
Pay 8,000 rupees to enter, and take the right path. Place the steel orbs on the nearest switches to open the left path. Take the left path to Overground Level 1. In the first room the doors will close and you'll have to fight three spiders. After winning, continue forth to see a Hand statue. The next room will have three flaming cubes and a well of water. Get an empty bottle, fill it with water, and douse the cubes with it (you can walk into the cubes; they only stun Tingle). You'll notice the each cube has its own design and that you can push them. Each cube is covering a design that belongs to another cube, so match the design with its owner. The flames will go out. Head north and you'll see a room with statues spewing fireballs. Each fireball hits for 200 rupees, so be careful. The next room across is two pit room sections. These pits will take you back to the previous floor, so either walk carefully or send your bodyguard to find weak patches in the floor. The circling fireballs also stun Tingle, but they're not so bad. When the floor becomes a gray-blue color there are no more pits. When you reach this room, there will be a yellow crack on the wall that you can blow up with a Tingle bomb, which you'll get in the next floor.

In Overground Level 3, you'll see a well with purple water. You can get Tingle bombs with an empty bottle. You can use the bomb to blow up the previous crack for small bodyguards, which will give you a Ruby. Then, continue south. There will be more statues spewing fireballs, a bit faster than the last time. Blow up the rocks with the Tingle bomb and continue. You'll see a ladder to Overground 4, containing a lock for medium bodyguards. Further north of Overground 3 is another steel orb. Put it on the switch and the south path with open. Hit the south switch and the pink pillars surrounding the hole will lower. Drop the steel orb into the hole. You can either fall into the same hole or head into the south ladder; either way you do the same paths twice for the two orbs you have to drop. If you fall into the same hole, keep dropping the orb into the pits. If you take the south ladder, you'll eventually see another orb; drop it into the pit and fall into the pit until you reach Ground Level once again. After you place all four orbs on the switches, the center ladder will open the way into Underground Level 1.

Underground Level 1 will have a well of water, falling rocks, and lava monsters. Pour water on the lava creatures to freeze them, thus making a bridge. North and south will have lava monsters you can fight, but only if you toss water onto them first. As you head west, you'll see a square pit with four torches. Head south and then east to find a pile of rocks you can pick up. Be wary of falling rocks that will make you drop the stone. Throw the stones into the square pit until all the torches are lit and the path opens. The next floor, Underground 2, will have a Hand statue. Keep following the path until you reach a big pot, a square design, and a yellow skull sign. Push the big pot (cannon) left until the red spot turns green. This will happen when you place the cannon on the red-orange patch of the floor. Tap the cannon to launch yourself. The upper floor will have a flaming cube which you must put out and drop into the pit. Place the cube onto the design and continue into Underground 3.

Head west and you will see another well to gather Tingle bombs. Blow up the north rocks, go up the ladder, and drop the cannon into the pit. You will have to push the cannon to the east of the bomb well and place it onto either red-orange patch. Tap the cannon and you will land on the upper floor. Fall into the south pit, hit the switch, and pick up a stone. Southwest of the bomb well, you will see another square pit to throw stones in. After lighting the torches, the purple platform left of the pit will stir. Stand on it and it will lift you to higher ground. Hit the switch and it will lower the flames around the steps to a Hand statue. To lower the platform, get water and throw it onto the ledge near the torches. After leaving the platform, head down the stairs and go east. Follow the path until you reach Underground 4.

When you reach Underground 4, head south for two pots of rupees and a chest. In that chest area, hug the right wall and fall into the small pit to the northeast. You should land onto a small area with a chest containing a rupee good. Go northeast to start Underground 4 again. This time, head to the west path until you see the ladder for Underground 5. In this section, throw water onto the flaming cubes. You need to move the cubes onto their respective designs, but you can't move them yourself, so you use the statues as their fireballs will (slowly) move the cubes for you. The switch on the right side of the room will move the statues in two directions. Move the statues in order to move the cubes onto their designs. After this is done, the pillars to the north will lower, allowing you to enter the last floor, Underground Level 6. This floor is straightforward, with a Hand statue at the start. The first room you enter will close its doors and make you fight two spiders and two lava monsters. After you win, continue and hit the switch to open the big door and open the big chest.

Fire Monster Dora Dora
How you move in this boss battle is different from the others. You may have already practiced scaling this type of scene from earlier (where the Super Sweetcorn is) but if you forgot or never did it, you hold over Tingle to stretch his arms, and release it to spring him in the opposite direction. For example, you hold down, release and he'll spring upwards. While you "fly," you can use or     to move around a bit. Tingle hangs onto little orbs or rings while he flies. There are temporary ones that have no center and only last a couple seconds, but they are usually in convenient spots.

This boss "fight" consists entirely of scaling the mountain and avoiding the dragon. There are also rupees to gather, and if the dragon hits you or a fire pit stuns you, you don't lose rupees. The only way you can get game over is to fall into the lava, but this can happen a lot if the dragon doesn't let you up. The dragon always roars before attacking you directly, so be careful about springing onto a new ring when he roars. The dragon's movement is mostly him circling two times around a certain area, first making a small circle and then making a slightly bigger one. If you fully stretch when he is close, it won't knock you down as long as it doesn't touch your body (your stretchy arms are okay). His other attack is homing in on your specific ring and knocking you down. Sometimes he does this repeatedly to frustrate you. Occasionally he appears at the bottom of the screen and spews fireballs upwards. Take your time with this battle, as he circles pretty much any chance he gets.

You get 60,000 rupees, plus however many rupees you collected during the fight as a reward. You get the Magma Rupee and the king will give you your reward, 30,000 rupees.

Give the tower 121,500 rupees to advance to Fairy Garden.