Final Fantasy X-2/Calm Lands Mini Games

Argent, Inc. vs Open Air
There are two different companies on the Calm Lands that offer attractions. Each has their own type of credits and set of prizes. Both want your business. Both want you to compete to spread the word about them to bring in more customers.

To apply for the publicity campaign, visit the Calm Lands and talk to the corresponding vendor for the company you would like to help at any game location. Agree to let them sign you up in order to begin pitching the company. Now find a citizen of Spira and press psx: S to bring up the pitch menu. Pick a line you think matches their personality and earn points that unlock prizes you can buy.

After earning 400 points or reaching Rank 5 for at least one of the companies, visiting the Calm Lands during Chapter 5 will automatically end the publicity campaign. The companies will merge and you will be unable to campaign to increase your level, so finish all pitches before visiting. If you get to at least Rank 3 for Argent, Inc. Feed the Monkey will be unlocked to you. If you get to this rank for Open Air, Gull Force will be available.

Pitches
Each company has their own set of pitches, however the responses and which line works for each citizen remains the same. Picking the correct pitch can earn you up to 5 points toward leveling up with a company. Each Spirian can be pitched to again during each chapter.

Point Values
Campaign to collect points or play at each of the mini games. For each credit you lose, it will be converted to publicity points. The ratio depends on the chapter and is as follows:

Rank
Points needed to advance publicity level

Increasing rank will unlock:
 * More prizes available for purchase
 * More difficulty levels added to minigames
 * Amount of credits you bet increases
 * Reaching publicity level 5 will unlock a new minigame

You can switch companies to campaign for the competitor in order to each to level 5. However note that it comes at a price. The number of points you have toward your publicity level will be cut in half when you switch. If you want to unlock both minigames, accumulate at least 800 Publicity Points for one company during Chapter 1 and 2, then switch to the rival company. Gather the needed 400 points needed to complete the Calm Lands episode in Chapter 5 and when your points are tallied, you will get both games and unlock all prizes.

Prizes
These prizes change based on your current Publicity level and company. After the companies merge, the items available will depend on your Level with each company. Some prizes will only be available after the two companies merge in Chapter 5. (X indicates it is available at the level, - it is not.)

There Goes the Bride
At the Calm Lands Travel Agency, the head of Argent, Inc. needs your help! His rather shy son is in need of a bride. Talk to him to initiate this quest. Matrimony Pitches are done the same as publicity by finding single women across Spira you think may be interested, pressing psx: S, and pitching a line. Depending on how they react, up to 5 points will be rewarded. Each woman can be pitched to again during the different chapters. Keep track of your total by talking to the father. Talk to him in Chapter 5 to finish this Matrimony campaign. He will award you a prize based on how well you did.

Participant Locations
The same citizens that participate in the publicity campaign also participate in Here Comes the Bride.

Djose Temple

 * The number in parentheses is the point value awarded instead during Chapter 5 for that pitch

Lupine Dash

 * Dog Racing
 * Location: South west corner of the Calm Lands

Placing Bets
The objective of this minigame is to figure out which Lupine is most likely to win the next race and bet on it. You can choose to bet on a single Lupine (Win Bet) or bet on the two Lupines most likely to come in first or second (Double Bet). Each Lupine has its own set of stats. Odds are generated based on the overall stats for a Lupine.

Play it safe by choosing the Lupines with the highest overall score and lowest odds or payout. Or bet on an underdog to try to win it big.

As your publicity level grows while you are campaigning, more races with higher grades and stakes will become available to you. These usually have bigger payouts since the minimum bet must be higher. During these races, the Lupines have better, faster stats so the races end quicker.

Lupine Stats
There are 61 Lupines, 5 of which are randomly picked per race. While placing a bet you can view the stats of each one participating and their odds of winning. Each Lupine is graded based on five stats with an overall stat that is used to determine odds.


 * Speed - Greatest factor that should be considered when picking out a winner. The lupines speed changes based on the grade of the race. Use the following formula to determine how it is effected.
 * Speed Stat x(Race Grade x 5 + 10)= Total Speed for Race entered


 * Stamina - This is determines how long a Lupine can keep up its speed. For example, a high rating of speed with a low stamina rating can run fast but only for short distances.
 * Rally - This stat describes the lupine's ability to rally its strength and speed at the end of the race. The higher the stat, the great the speed boost the lupine has near the goal line. This stat can help a lupine who is falling behind.
 * Flux - This number determines the possibility that the lupines stating stats will fluctuate at the race beginning. The higher the number, the more easily the stats will change.
 * Luck - This state works in conjunction with the flux stat. It determines how much the lupine's starting stats will fluctuate at the beginning of a race. The higher the stat, the better the chance the stats will improve.
 * Overall - This is a median value of all the stats. On average it is 50. This stat is used to set the odds of a race.

Reptile Run

 * Similar to Frogger
 * Location: Left of the Chocobo Ranch

This game takes excellent hand-eye coordination. You must quickly direct your lizard through a field of fiends to reach the finish line. You can only move forward, either straight or diagonally. The faster you make it to the end, the more credits you will be awarded.

The field is a 8x8 grid covered with anywhere from 10-14 fiends. As you cross, a set of colored spheres will appear for the next step forward. Green indicates it is safe at that point to cross, yellow means hazardous, and red means certain death and will end the game. You are timed as you cross. The limit ranges from 800 to 950 depending on the game level. If the timer runs out, you lose the game.

Fiends
Three types of fiends will be roaming the playing field. Each one has its own method and range in which it will attack. Running into or directly in front of any one of these fiends will mean instant death for your lizard.


 * Helms - only attack the tile directly in front of them. They usually walk back and forth in a repeating pattern on the same row.
 * Bombs - spew fire in the direction they are facing. The do not travel across the field, they however spin either clockwise or counterclockwise. Time your movements to pass them from the side or back.
 * Drake - stampedes back and forth across the field similar to the Helms. However it can attack from a distance in any direction.

Levels and Payouts
Game levels are unlocked as you increase in publicity level. The higher the level the more fiends you must pass.

The time limit and type of fiends are determined by what level you play.

After successfully completing a field, you will be given the option to continue. As you continue the payout rate will increase, however if your lizard is killed you will lose everything from that set of games. If you continue, the time remaining from the previous game will add on to the next field. The time you have left when you decide to quit will determine your rate of payout.

Sky Slots
Bet and win credits with a live version of a slot machine. Stop fiends as they fly by in hopes for 3 in a row.
 * Slot Machine
 * Location: North of the Calm Lands Travel Agency

Three in a Row
Press psx: X to stop the spinning reels. The fiends will come to a halt. There are six fiends per reel and the number of credits won depends on the type of fiend lined up between two triangular marks. Each fiend has its own multiplier, the fiends with higher multipliers are harder to line up. The payout is of course determined by this multiplier. Timing is key for winning. The reels repeat, so try to memorize the order as best as you can before pressing psx: X. Practice with level 1 to become better at the faster reels in following levels.

As with the other minigames found on the Calm Lands, the levels and amount you can bet are determined by your publicity level.

Feed the Monkey

 * Obtained in Chapter 5 only if Publicity Level for Argent, Inc. reaches level 3
 * Location: North entrance of the Calm Lands

The objective of this game is to feed a monkey while it is balancing on a bird. Continuously feed the monkey trying to keep it's weight in a certain range to win. If you feed it too little, the monkey and bird will fly off. If you feed it too much, the monkey will over-weigh the bird and both will come crashing down. Ether effect ends the game with no payout.

There will be a set of 5 chests on the ground below the monkey. Pick from those to determine the fruit that will be fed to the monkey. You will not know what type of fruit will be in each chest - they are randomly generated. You however can call upon Rikku to fill the chests with heavier fruits or Paine to stock the chests with lighter fruits. Keep in mind though that you have limited chances to use their help. As you open more and more chests, (at around 20) the rate of large fruits will increase. After opening about 30 chests, special fruits start to appear that can help you greatly or hurt you deeply. Keep the monkey between 5-95 pounds. Any more or any less will end the game. If your monkey is close to reaching either end of that spectrum, press psx: C to end the game for payout.

Gull Force

 * Obtained in Chapter 5 only if Publicity Level for Open Air reaches level 3
 * Location: Southern entrance of the Calm Lands

In each round you are presented with a line of flying fiends. Some of these fiends are real and others are decoys (The amount of decoys increases with level). You must shoot the required number of fiends that are real by pressing psx: S to advance to the next stage. Each stage will become progressively harder. There are 12 rounds in total, you can however stop the game after successfully completing a stage for payout.

A simple tip for earlier rounds is to watch the movement of the fiends. The real ones will spin around, and the decoys will have no movement. Be aware however, that in later rounds, the decoys will also move. Fortunately though in the opposite direction than the real fiends.

Stages
Each stage follows one of four patterns:
 * A : Head On (Top to Bottom) - The fiends will be lined up horizontally toward the back of the screen.
 * B : Left to Right - The fiends will be lined up in a vertical line toward the left side of the screen.
 * C : Bottom to Top - The fiends will be lined up horizontally toward the front of the screen.
 * D : Right to Left - The fiends will be lined up in a vertical line toward the right side of the screen.

Each stage will require a good eye. Stages 1-1 to 1-4 are fairly easy because the ratio of real fiends to decoys is high and the real fiends will spin. Stages 2-1 to 2-4 the number of decoys starts to rise and the movement of the real fiends will become more erratic. Stages 3-1 to 3-4 will be the hardest as the ratio of real fiends to decoys becomes 1 to 4.