Pac-Mania/Walkthrough

Unlike in the previous Pac-Man titles, if Pac-Man eats a power pellet but then eats another one before the first one wears off, the ghosts' point value does not reset. On the later rounds, not all of the ghosts will come out at once, so try to eat as many pellets in the top half of the maze first before they do. Jumping is very important in this game; Pac-Man can clear at least three ghosts in a single jump, so use this to your advantage.

When a ghost is hot on your tail, a good way to lose him is to turn around and jump over him (or her, in the case of Sue). The US version of the game has a "courage bonus" feature that will activate once the player has got past the first Block Town world. If Pac-Man jumps over a certain amount of ghosts on each round, he'll get this bonus (which can range from 80,000 to 240,000) after the round has been cleared.

There is a "secret" maze on the Sega Master System version of the game. In order to get to it, the player must eat all the regular pellets on the first round (avoiding the power pellets) and then eat the special item that appears in the centre of the maze.

Block Town


''Welcome to the Pac-Man World. Let's have fun with Pac-Man. Now, let's go to Block Town.''


 * This maze appears on the first, second, twelfth, thirteenth and fourteenth rounds. It contains 102 pellets (106 if you count the power pellets).
 * As you can see from the image, the maze is made out of LEGO blocks. The ground is also made to look like a LEGO board.
 * On the second and thirteenth rounds, the blocks are red, white and blue. On the fourteenth round, they are dark shades of red, yellow and blue.

Round 1

 * Fruit: Cherries
 * Special Item: Green Pellet/Red Pellet
 * Ghosts: 4 - Blinky, Pinky, Inky and Clyde

Round 2

 * Fruit: Strawberry
 * Special Item: Green Pellet/Red Pellet
 * Ghosts: 5 - Blinky, Pinky, Inky, Clyde and Sue

Round 12

 * Fruit: Bell
 * Special Item: Galaxian Flagship/Red Pellet
 * Ghosts: 7 - Blinky, Pinky, Inky, Clyde, Sue and two Funkys

Round 13

 * Fruit: Key
 * Special Item: Green Pellet/Red Pellet
 * Ghosts: 8 - Blinky, Pinky, Inky, Clyde, Sue, two Funkys and Spunky

Round 14

 * Fruit: Key
 * Special Item: Dark Key/Green Pellet
 * Ghosts: 8 - Blinky, Pinky, Inky, Clyde, Sue, two Funkys and Spunky

Pac-Man's Park


''Welcome to Pac-Man's Park. Now, Ladies and Gentlemen! This is the Pac-Man Theater.''


 * This maze appears on the third, fourth, fifth, fifteenth, sixteenth and seventeenth rounds. It contains 138 pellets (142 if you count the power pellets).
 * Any die-hard Pac-Man fan would notice that this maze is the original maze in an isometric perspective.
 * On the fifth and sixteenth rounds, the railings are a brownish shade of red. On the seventeenth round, they are a dark shade of purple.

Round 3

 * Fruit: Orange
 * Special Item: Red Pellet
 * Ghosts: 6 - Blinky, Pinky, Inky, Clyde, Sue and Funky

Round 4

 * Fruit: Orange
 * Special Item: Wrapped Hard Candy/Green Pellet
 * Ghosts: 6 - Blinky, Pinky, Inky, Clyde, Sue and Funky

Round 5

 * Fruit: Apple
 * Special Item: Green Apple/Green Pellet
 * Ghosts: 7 - Blinky, Pinky, Inky, Clyde, Sue and two Funkys

Round 15

 * Fruit: Key
 * Special Item: Green Pellet/Red Pellet
 * Ghosts: 7 - Blinky, Pinky, Inky, Clyde, Sue and two Funkys

Round 16

 * Fruit: Key
 * Special Item: Green Pellet
 * Ghosts: 8 - Blinky, Pinky, Inky, Clyde, Sue, two Funkys and Spunky

Round 17

 * Fruit: Key
 * Special Item: Hamburger/Green Pellet
 * Ghosts: 8 - Blinky, Pinky, Inky, Clyde, Sue, two Funkys and Spunky

Sandbox Land
''Commons are playing outside. Be careful! Ware the jumping monsters.''


 * This maze appears on the sixth, seventh, eighth, eighteenth, nineteenth and twentieth rounds. It contains 116 pellets (120 if you count the power pellets).
 * By this point, Funky has gained the ability to jump, so good timing is essential to getting over him.
 * On the eighth and nineteenth rounds, the pyramids are turquoise. On the twentieth round, they are red.

Round 6

 * Fruit: Apple
 * Special Item: Red Pellet/Green Pellet
 * Ghosts: 7 - Blinky, Pinky, Inky, Clyde, Sue and two Funkys

Round 7

 * Fruit: Bananas
 * Special Item: Green Pellet/Cup of Coffee
 * Ghosts: 7 - Blinky, Pinky, Inky, Clyde, Sue and two Funkys

Round 8

 * Fruit: Bananas
 * Special Item: Green Pellet
 * Ghosts: 8 - Blinky, Pinky, Inky, Clyde, Sue, two Funkys and Spunky

Round 18

 * Fruit: Key
 * Special Item: Red Pellet/Dark Galaxian Flagship
 * Ghosts: 7 - Blinky, Pinky, Inky, Clyde, Sue and two Funkys

Round 19

 * Fruit: Key
 * Special Item: Dark Bell
 * Ghosts: 8 - Blinky, Pinky, Inky, Clyde, Sue, two Funkys and Spunky

Round 20

 * Fruit: Key
 * Special Item: Hamburger/Green Pellet
 * Ghosts: 9 - Blinky, Pinky, Inky, Clyde, Sue, two Funkys and two Spunkys

Jungly Steps
''Next we go to Jungly Steps. You better watch out or... Anyway, the show must go on!''


 * This maze appears on the ninth, tenth, eleventh, twenty-first, twenty-second and twenty-third rounds. It contains 172 pellets (176 if you count the power pellets).
 * Because Spunky can jump just as high as Pac-Man, it is impossible to get over him, so don't even bother trying.
 * On the eleventh and twenty-second rounds, the steps are green. On the twenty-third round, they are pink.

Round 9

 * Fruit: Peach
 * Special Item: Chocolate Ice Cream Cone/Pink Pellet
 * Ghosts: 7 - Blinky, Pinky, Inky, Clyde, Sue and two Funkys

Round 10

 * Fruit: Peach
 * Special Item: Green Pellet/Vanilla Ice Cream Cone
 * Ghosts: 7 - Blinky, Pinky, Inky, Clyde, Sue and two Funkys

Round 11

 * Fruit: Bell
 * Special Item: Dark Bell/Red Pellet
 * Ghosts: 8 - Blinky, Pinky, Inky, Clyde, Sue, two Funkys and Spunky

Round 21

 * Fruit: Key
 * Special Item: Dark Key/Red Pellet
 * Ghosts: 7 - Blinky, Pinky, Inky, Clyde, Sue and two Funkys

Round 22

 * Fruit: Key
 * Special Item: Red Pellet/Dark Key
 * Ghosts: 8 - Blinky, Pinky, Inky, Clyde, Sue, two Funkys and Spunky

Round 23

 * Fruit: Key
 * Special Item: Dark Key/Red Pellet
 * Ghosts: 9 - Blinky, Pinky, Inky, Clyde, Sue, two Funkys and two Spunkys

''Nice going! You outlived the four world. Too bad you're not over. As you know, the show's gonna go on!''