Star Wars: Empire at War/Imperial units

The Imperials wield AT-ATs and Star Destroyers that spreads fear across the Galaxy. If you do the Imperial campaign expect the Empire to be harder than the Rebels like expect to fight to many rebel heavy units that can team up and destroy walkers. Also X-Wings can take down even all spaceship or cruiser of any kind even Star Destroyers. During Space Production to use Tie Bombers or Tie aircraft build an Imperial Cruiser to use them.

Infantry
Here is a list of infantry available to the Empire. Imperial Infantry are once Clone Troopers until Order 66 made then Sith Troopers.

Stormtrooper
"ITs them! Blast Them!"

- Stormtrooper

The Storm Trooper is good for many Rebel troopers but also have bigger numbers. They are once Boba Fett Clones as clone troopers but they became Stormtroopers after Order 66.

Scout trooper
"What's the last thing to go through an Imperial scout trooper's head when he hits a tree? His afterburner."

- Rebel Told Jokes about the Scout Trooper

A Scout trooper that rides on bikes and sometimes lay bombs that blow up anything around them. Weak Armoured.

Ground Forces
Imperial Ground Forces involve with mostly Walkers but had a few tanks.

Expect the Imperial ground force to rival the Rebels units.

AT-ST
"AT-STs will no longer be deployed on planets with an abundance of trees or other known obstacles such as rock-wielding primitives."

- Imperial officer

The walker that can take on a variety of stuff but often hijacked by a certain Wookie and does not like Heavy Tanks.

Repulsor Tank
"Hey Chewie! Imperial Tanks! Why not go borrow one?"

- Han

Imperial Repulser tanks are quite powerful due to their ability to do concentrate all power to firepower.

Tie Mauler
"Yeah I'll bet its cramped. I doubt they have Wookies as the pilots pal!"

- Solo

Tie Maulers are armed with heavy laser cannons for infantry and can do suicide attacks. Named after Sidious's First Apprentice Maul.

AT-AA
An Anti Air Walker usually does not do well against ground based foes.

SPMA-T
A strong artillery walker that does not like things get too close. They do have a blaster defense, which automatically fires at any units when short-range. Regardless, these are weak, and shouldn't be relied upon.

AT-AT
"We had the Battle of Gormen won, until the AT-ATs arrived. They came out of the fog and ripped apart the front lines. The locals ran in terror, but the experienced soldiers surrendered. We knew that you can't outrun an AT-AT."

- Rebel Commander

AT-ATs are the only thing that can take on all types of Rebel ground tanks with ease, but watch out for Snowspeeders, which can take down the monstrous walkers. Snowspeeders tend to hate Anti-Air Walkers, so keep a few around to drive them off. These walkers [AT-ATs] were greatly responsible for the desruction on Hoth, due to their droppable stormtroopers, which add to the pain and trouble they cause.

Starships
Imperial starships are powerful foes and Star Destroyers especially admiral Pietts star destroyer is the worst foe for the Rebels. Also the Starfighters are all the same thing called TIE Aircraft. Tie aircraft are weak against X-Wings but good against others and are not hyperspace capable. Rebel Fighters tend to hate Tartan Cruisers because they got a role on anti aircraft duty. To use fighters and bombers please build a capital ship like the Clone Wars Era Acclimator or the Victory Star Destroyer.

Note that only fighter class ships and patrol cruisers are the only thing very good on Rebel Starfighters and bombers because Capital Ships and Frigates do not like Y-Wings very much.

T.I.E. Fighter
"Squadron Leaders... We picked up a new group of signals. Enemy fighters are heading your way."

- Yavin IV Commander

T.I.E. (T.win I.on E.ngine) Fighters are basic Imperial fighters that are deployed in large numbers and armed with Laser Cannons. Weak units, though good against bombers and other light fighters. It is even weaker against corvettes and X-Wings. Their newer cousins, the Interceptor and Defender, appear only in the expansion pack (Forces of Corruption) for this game.

Tie Bomber
"When the TIE bombers first started shelling Yavin 4, I thought the planet would crack right open. Those egg layers leveled the jungle."

- Rebel Commander

Armed with proton torpedoes and bombs. Needed to attack capital ships and bomb stuff.

Acclamator cruiser
A notable ship that has no major weakness. It was once participating in the clone wars but now its a prison ship to Imperial Slaves and some were captured by the New Republic and the Rebels. Ineffective against Mon Calamari Cruisers and does not like things that look like a Y.

Tartan Cruiser
Anti Fighter and Anti Bomber ship but ineffective against Frigates. Can transfer all power to guns.

Tie Scout
A scout aircraft and not meant for fighting very much but can jump into hyperspace. It is a good ship for scouting areas for Broadside Cruisers to strike at.

Broadside Cruiser
A corvette armed with powerful Diamond Boron anti-ship missiles, but no other weapons. It is dangerous against fighters and unshielded units, as well as being a good station destroyer, but is highly inaccurate and not well shielded. To make up for this, it can more accurately concentrate fire on an area (its offensive capabilities highly outweigh its defensive weaknesses). Since it is weak against most ships larger than itself, capital ships and frigates easily destroy Broadside Cruisers.

Victory Star Destroyer
A weaker ship than its cousin the Star Destroyers but still powerful. Houses more tie aircraft than Acclimators and can transfer all fire to cannons to take down foes.

Interdictor Cruiser
This infamous imperial ship prevents Rebellion ships (Even the Millennium Falcon) from retreating into hyperspace. They are frigates with light weaponry, so protect at least midly. Their other special ability is the Interdictor Field, a magnetic field strong enough to repluse missiles, but nothing else. Its constraint is that the ship is to stay stationary when the generator is active. They (the cruiser) are good against lone fighter groups and light corvettes.

Star Destroyer
"At that close range we wont last long against those Star Destroyers!"

- Ackbar

The Grand Finale of the Imperial Navy. A very powerful ship and it carries endless squadrons of fighters. The only ship that can do planetary bombardment and it replaces the old Venator Star Destroyers. It does not get along with bombers very well and we do not know why bombers like Y-Wings can take those powerful ships down. After Endor those ships are captured by the Rebels.

Hero Units/Flagships
Darth Vader and his master Emporer Palpatine are Sith Lords, which wreak havoc upon all units. Darth Vader's Fighter squadron is weak against Red Squadron and X-wings/corvettes, which can shoot down Vader's fighter if his wingmen protectorates are eliminated in dogfights.

The bounty hunter Boba Fett has a ship known as Slave I, a powerful fighter with corvette-type weaponry, as well as a potent sonic mine dropper. As an infantry unit, he possesses a blaster carbine and flamethrower, dangerous to infantry, and a jumpjet, making him a good infiltrator. One ingame trick includes his jumpjets. Command him to use the jetpack anywhere on the map. Once he is airborne, command him to move. He stays airborne as long as you like, but he is vunerable to anti-air units/structures.

General Veers owns an enhanced version of the AT-AT, which is immune to Snowspeeders' tow cable attacks.

Admiral Piett commands a super version of a Star Destroyer, which contains many TIE Bombers, as well as dozens of TIE Squadrons.

The Death Star is the superweapon of the Imperials, as it can destroy planets with a superlaser. It is protected by a small fleet of elite vessels.