MapleStory/Noblesse


 * Availability: ChinaMS, KoreaMS, MapleSEA, and TaiwanMS. Coming soon to EuropeMS, GlobalMS, and JapanMS.

Cygnus Knights (a.k.a. Knights of Cygnus in Asian versions) are a series of job classes that are new to KoreaMS and MapleSEA. They use elemental abilities to their advantage and possess unique skills compared to standard job classes.



Cygnus Knights began when the current empress of the Maple World, a young girl named Cygnus, sensed the evil Dark Magician lurking around the peaceful Maple World. Dark Magician is known for trying to destroy the Maple World, but he previously failed to do so. Now he has returned to once again wreak havoc. Empress Cygnus, aware of Dark Magician's actions, has begun to recruit brave Maplers to become Cygnus Knights whose duty will be to fight off the Dark Magician and his wicked followers.
 * Lore


 * Creation

In TaiwanMS, a player's character must be at least level 20 to create a new Cygnus Knight character. This new character, created to join the Cygnus Knights, will be connected to the main character who created it through a reward system. This connection allows the two characters to support each other through leveling. Each pair of Noblesse and Cygnus Knight will receive a buff called Blessing of the Spirit and gain an extra skill point whenever the other one levels up 10 times. Read the Noblesse section for more information.

In KoreaMS and MapleSEA, Cygnus Knights are created in the same manner as standard characters, using the "Create A Character" style at the main page. KoreaMS's system no longer has any requirements (such as being level 20). The two highest level characters on the server acquire the Blessing of the Sprite. There is no limitation to the number of Cygnus Knights you can create.

In GlobalMS, the jobs are named differently compared to the ones in Asian versions of the game (Night Walker is the same in all versions). As well, the trainers for each job are slightly different.
 * Naming differences


 * Pros
 * Stronger than the standard classes until standard classes pass their level cap.
 * Gains 6 AP per level up until level 70.
 * Exclusive map and quests in Ereb.
 * Gets most skills earlier such as Echo of Hero (Level 120) and most 4th job skills (no need for a skillbook).
 * Can use elemental abilities earlier than magicians.
 * Gains a useful summon in 1st job.
 * Gains their exclusive mount earlier than the standard class.


 * Cons
 * Their level limit is 120 instead of 200.
 * They can be expensive classes.
 * MapleSEA: requires that you have another character at level 20 or over.

Noblesse
Once you start your Cygnus character, you start in Ereb instead of the usual Maple Island. New players are given a special overall robe, a badge which identifies you as a Cygnus Knight, and a hat. Quests in Ereb are simple, just like in Maple Island, but required to get to first job. Remember to do all of Kiku's quests.
 * Character creation
 * MapleStory Korea (KMS): at the character selection screen, just choose "Cygnus Knight" (the first option), and off you go. This will use up one of your three character slots.
 * MapleSEA: as of 29th July 2009, MapleSEA users can create a Cygnus Knight via the same way as in kMS.
 * Global :You need a level 20 or higher Character, Nineheart will ask you to join the Cygnus Knights acept then talk to Shinso. Relog to your new Character
 * Beginning

Once your Cygnus character reaches level 10, talk to Ninehearts who will direct you to your 5 job masters. Speak to one of the following:
 * Mihile to become a Dawn Warrior.
 * Oz to become a Blaze Wizard.
 * Irena to become a Wind Archer.
 * Eckhart to become a Nightwalker.
 * Hawkeye to become a Thunder Breaker.

First Job
After completing all of Kiku's training and having reached level 10, you can choose your next job.

Blaze Wizard
Blaze Wizards have high intelligence and the strength of fire. They are powerful magicians that use the spirit of fire.


 * Level 10-13: Slimes and stumps at the map south of Ellinia will work wonders with your exp, you better have magic bolt handy in case a mob comes by. NEVER go up to the top, the monsters up there will make you a bowl of instant KO, alternatives include HHG and the sniping shots in Thicket around the beach II
 * Level 13-20: At Lvl 13 with Max MP Increase maxed and new armor and weapon choices, the octopi at Kerning can be added into the hunting list, if you stay on the ramp and use magic claw lv 5 then its magic defense wont really matter. At Lvl 20, with Magic Claw (MAX), one can handle green mushy, Horny mushy and maybe even dark axe stump effectively. You could go to mushroom forest in Zipangu and go crazy on the mushrooms there. Pig beach would also be as effective.
 * Level 21-30: At Lvl 21, Kerning Party Quest is available, and as a Magician, one will be invited readily for the quest. If you get bored of Kenning Accompaniment, you can try the Ariant Coliseum, available in versions with Ariant. You could stay on the green and horny mushies. Or you could go and destroy Jr sentinels in orbis tower by using the off-land sniping spots! Great money and good exp if you start at an early level! In GMS, go hunt the nearby normal cactus's and kill them for 47 EXP! At lv 27 go kill green trixters and not take damage because they always move vertically! Level 28-30 go crazy on teddies (normal) or flower fishes. You should have a good time like you should if you follow these instructions. (Unless your version doesn't have aqua road or ludi, then go with your gut.)

Dawn Warrior
Dawn Warriors are champions that boast powerful offensive strength. Not just a plain warrior, they use the spirit of light to enhance their weapons.


 * Level 10-16: Slimes and Orange Mushrooms are your best bets. Go to the town of Ellinia, and go north two rooms to "The Tree That Grew 1." There are lots of slimes there that give 10 experience per kill. Try to join a party with at least 3 active members as even though you get less experience from killing monsters by yourself, it will be easier to level up because party experience is coming in all the time. Henesys Party Quest for all levels is good too.
 * Level 17-19: Now is where it begins to become a challenge to level up. If you believe that you are strong enough, you could kill Pigs (15 experience per kill) or Ribbon Pigs (20 experience per kill). Another alternative is stumps and octopuses (and mushrooms) just south of Kerning (in Kerning City Construction Site map).  They may not give the best exp, but they are quick and easy to kill.  They (the mushrooms and pigs, that is) can be found about one or two rooms left of the Henesys Hunting Ground 1. If you plan to kill Pigs over Orange Mushrooms, I suggest you have some backup money to pay for potions. Another great training area is the Rain Forest East of Henesys. There are many pigs and ribbon pigs there.... almost like pig beach. You could also party with at least 3 maplers and go to an Ellinia Danger Zone and take shifts in killing hornies.
 * Level 20-24: Congratulate yourself for getting to level 20! Now you can buy weapons and armor that you couldn't purchase before, and kill Pigs with insane ease.  Now you are in for one heck of a challenge. Go to Pig Beach.
 * Level 25-29: Now is the time to go to Ellinia Dungeon Stalks in the rooms near Ellinia. Here you will find Green Mushrooms(gives 26 exp) and Horny Mushrooms(35 exp), which is just what we are looking for. Again, bring many potions, as you will be spending much time here. Also by level 27 it might be an idea to fight wild boars in Perion. Hp loss will be pretty high because the boars are fast and they take a lot of health. Dexterity should be somewhat high to hit them constantly. Another option is to go to the Evil Eye Cave at lvl 27-28 if you've got a LOT of money to spend.
 * Level 30~45: Monster Carnival in SEA gives 30k exp for an A grade win and 10k for an A grade lost.

After level 10 you can choose to participate in Party Quests instead of grinding monsters or questing.

Thunder Breaker
Thunder Breakers are melee fighters who are blessed by the spirit of lightning. They use knuckles as their main weapons, but although they fight at close range, their skills are very powerful compared to the standard infighter.


 * LVL 1~10:Kiku's nobless trainings.
 * LVL 10~13:Kiku's beginner knight training.
 * LVL 13~16:Talk to Nineheart in Erev and he will ask you to go to Henesys and support agent Roca. Head to Henesys and go to agent Roca, which is near Bruce. Then, she will have a quest for you. You must defeat 50 cynical mushroom plus a cynical mushroom doll. When you finish, she will have another quest for you. This time, you must find a suspicious shadow in the rainforest east of Henesys. When you reach there, move your cursor and click on every raintree you see. The correct tree is near the portal on the right. After you finish, talk to agent Roca in Henesys. After talking to her, she will ask you to train until level 16.when you are level 16 already, Head back to agent Roca. She should have another quest for you. This time, you must defeat 100 Pigs, 50 Ribbon Pigs and pig doll which you can get when hunting for pigs. After that long hunting, head back to agent Roca. She should give you EXP as a reward. After that, talk to her again and she will say that you are done with Henesys. Then, she will give you the report and the pig doll to give it back to Nineheart in Erev. Head to Ellinia and take the boat there to Erev. The trip should take about 2 minutes. After reaching at Erev, go and talk to Nineheart. Then, he will give you EXP and your mission is done.

Skill Build:

10: Flash Fist 1

11: Sprite 1, Sommersault Kick 1, Bullet Time 1

12: Bullet Time 4

13: Bullet Time 7

14: Bullet Time MAX

15: Flash Fist 4

16: Sommersault Kick 4

17: Flash Fist 7

18: Sommersault Kick 7

19: Flash Fist 10

20: Sommersault Kick 10

21: Flash Fist 13

22: Sommersault Kick 13

23: Flash Fist 16

24: Sommersault Kick 16

25: Flash Fist 19

26: Sommersault Kick 19

27: Flash Fist MAX, Sommersault Kick MAX, Dash 1

28: Dash 4

29: Dash 7

30: Dash MAX

Note: Put 1 point into sprite in the beginning to help with mobbing. It quickly becomes useless in 2nd job. You will be using Dash a lot in the 3rd job because you have Shark Wave. Normal Bucaneers usually train using Screw Punch and then Transform which don't use Dash.Becuase Thunder Breakers will rely on Shark Wave, Dash is much more useful.

Night Walker
Night Walkers use fast and powerful attacks, using the darkness to their advantage. They are enhanced with the element of poison.


 * Level 14-16: Go up the levels of Henesys Hunting Grounds. HHG 3 is generally the best open empty spot. Since it is very difficult to find pigs in numbers without the ribbon pig alongside it go and travel across all towns except for Perion and kill everything killable. Another good leveling location is the map East of Kerning City, where you can easily kill Octopus and Green Mushroom, giving you quick EXP, although be sure to stock up on potions! Leveling should be extremely fast if you're funded with kumbis or better.
 * Level 17-19: Pig Beach. Your level 10 lucky seven is enough to kill pigs in one hit and ribbon pigs in two, and while it's not extremely profitable, you won't lose money, and will gain some from the occasional drops. And yes, nobody can ks you, not even a mage. Warning: The very irritating Iron Hog will spawn in Pig Beach occasionally. So watch out! If you managed to aggro it, cast Disorder if you have it.
 * Level 20-24: If you're going for the poor build, continue at Pig Beach. Training is going to get slower now, but bear it for now. If you're maxing Lucky Seven early, then go ahead and kill Green Mushrooms, and hope that the ever-elusive pan lid drops.A Better alternative is the Bubling monster in Kerning subway Line 1 they give the same EXP as green mushrooms but with relatively NO KSers.
 * Level 25-30: Green Mushrooms, or Horned Mushrooms at ant Tunnel. The former is more profitable, the latter is quicker, although you will lose money. You could also try Jr Sentinels, but it is not recommended. Zombie Mushrooms are also an alternative if you have Kumbi or better, as you can easily 2HKO them with Lucky 7. If not, stick with Horny Mushrooms. Wild Boars can be an option too if you seriously think you have enough money to burn on potions, and boars move quite quickly, which is more challenging.

Wind Archer
Wind Archers, like bowmen, use arrows and attack from a distance. They use wind energy to enhance a variety of abilities.

Blaze Wizard

 * 1) Get to level 30.
 * 2) Go to Ereb and speak with Nineheart.
 * 3) You will be sent to talk to oz
 * 4) Go to Drill hall #2 and fight the monster there.
 * 5) Obtain 30 Proof of hero and go back to oz.

You are now a second job Blaze Wizard.

Dawn Warrior
Get to level 30 Go to ereb and speak with Nineheart

Nightwalker

 * 1) Get to level 30.
 * 2) Go to Ereb and speak with Nineheart.
 * 3) You will be sent to talk to Eckhart, the Nightwalker instructor.
 * 4) Go to Drill hall #2 and fight the monster there.
 * 5) Obtain 30 Proof of hero and go back to Ickart.

You are now a second job Nightwalker.

Wind Archer
To become a 2nd Job Wind Breaker:
 * 1) Get to level 30.
 * 2) Go to Ereb and speak with Nineheart.
 * 3) You will be sent to talk to Irena, the Wind Breaker instructor.
 * 4) Go to Drill hall #2 and fight the monster there.
 * 5) Obtain 30 Proof of hero and go back to Irena.
 * 6) You are now a second job Wind Breaker!


 * Skills


 * Bow Mastery
 * Bow Booster
 * Final Attack
 * Soul Arrow
 * Storm Breadth
 * Wind Walk
 * Thrust

At level 70 your skills should be similar to the following:
 * Tips
 * Bow Mastery (Max)
 * Bow Booster (Max)
 * Final attack (0)
 * Soul Arrow (Max)
 * Storm breadth (Max)
 * Wind walk (Max)
 * Thrust (Max) (for kill stealing)

Why not add Final attack? You already have Bow Booster Max and can fire arrow very fast. There is a no need to add final attack as the success rate for it is not 100%. Sometimes it will not fire another shot. Bow booster will succeed every time you fire an arrow. It will always remain fast until the skill time is up. Save up the SP and add it to another important skill.

Level 30-35:
 * Training locations
 * Do Monster Carnival (earn a lot of EXP and maple coins to change weapons).
 * Horny Mushroom and Zombie Mushroom (easy to fight and gain EXP quickly).

Level 35-40:
 * Do Monster carnival (Earned a lot of EXP and maple coin can change weapons)
 * Platoon Chronos. (Harder so Prank them with Storm Breadths and a Double shot afterwards).
 * Jr Sentinels, Ice Sentinels, and Fire Sentinels (harder to fight but good EXP).

Level 40-45:
 * Do Monster carnival (Earns a lot of EXP and maple coin can change weapons)
 * Brown Teddy, Pink Teddy. (Easy to fight and great EXP)

Level 45-50:
 * Do Monster carnival (Earned both EXP and maple coin)
 * Zombie lupins, Lupins, Jr wraith. (Always come in a group and can use storm bredths to kill them)

Level 50-60:
 * Mulung training Tower (good EXP from Boss and do not need to spend potion).
 * Orbis PQ (Papa will bring you good EXP and can get a couple of EXP if you win).


 * Tips to KS
 * 1) Use Bow Booster. Then, use Storm breathes to Blow Monster to 1 side and Keep pushing until a great distance from the player you want to KS and keep firing with Double Shot. You have thrust to go forward faster to push the monster.
 * 2) Use Bow Booster if you want. Then, use storm Breadth until it dies. You have thrust to go forward faster to push the monster. This becomes useful in Monster Carnival PQ.

Third job
Once you have reached the 3rd job it is suggested to hunt the monsters under Ludi and Aqua dungeon then once you level 90.
 * Training locations

Thunder Breaker
Skill Build:

This skill build is the loosest out of the three advancements. Shockwave and Transform are rarely used because Shark Wave is so much better. Feel free to tinker with the build. You save points because you get Barrage and Speed Infusion at levels 100 and 110 respectively.

70: Shark Wave 1

71: Shark Wave 4

72: Shark Wave 7

73: Shark Wave 10

74: Shark Wave 13

75: Shark Wave 16

76: Shark Wave 19

77: Shark Wave 21, Sparks 1

78: Critical Punch 3

79: Critical Punch 6

80: Critical Punch 9

81: Critical Punch 12

82: Critical Punch 15

83: Critical Punch 18

84: Critical Punch MAX, Sparks 2

85: Sparks 5

86: Sparks 8

87: Sparks 11

88: Sparks 14

89: Sparks 17

90: Sparks MAX

91: Shark Wave 24

92: Shark Wave 27

93: Shark Wave MAX

94: Save 3

95: Save 6

96: Save 9

97: Save 12

98: Save 15

99: Save 18

100: Barrage MAX, Booster 12

101: Booster 15

102: Booster 18

103: Booster MAX, Transform 1

104: Energy Drain 3

105: Energy Drain 6

106: Energy Drain 9

107: Energy Drain 10, Save 2

108: Save 5

109: Save 8

110: Speed Infusion 11

111: Speed Infusion 14

112: Speed Infusion 17

113: Speed Infusion MAX

114: Energy Drain 13

115: Energy Drain 16

116: Energy Drain 19

117: Energy Drain MAX, Shockwave 1, Transform 2

118: Transform 5

119: Transform 8

120: Transform MAX, Shockwave 2