User talk:Skizzerz

Hi! I check this page daily, so feel free to ask me about anything, put in a request for a section, or anything else using the "+" tab on the tab strip.

Hi
Oh, thanks for telling me, I really have no idea what I'm doing, I just look at a pages format, keep it like that, and add information.

Puzzle
I moved this section onto this page, so answer my puzzles there (any answers here will be ignored). If you wish to check out what was previously in this section, click here

FireFox
Thanks (I'm still getting used to FF) P.S is this the addon that NMH is talking about.--Rocky http://media.strategywiki.org/images/thumb/7/78/Rally-X_Rock.png/25px-Rally-X_Rock.png (Talk - Contributions) 16:27, 3 June 2007 (CDT)

Route 225 placement
It is very hard to decide where to place Route 225, and here's why: the Fight ARea, the Survival area, and the Resort Area, they all lead in a circle. So therefore, you can either go from the Fight area, through the Resort Area and a bunch of other Routes, or you can take Route 225 in a backwards circle. Therefore it is between the Fight Area and the Survival Area, just backwards. Any idea on how to fix it? --Myth 20:04, 6 June 2007 (CDT)


 * I just placed it in front of Route 227, as that is the only place that really makes sense. --Myth 20:08, 6 June 2007 (CDT)
 * If you say so ;) Also, you don't need to hit enter/return twice when starting an indented line, it knows to start a new one. --SkizzerzTalk - Contribs 20:10, 6 June 2007 (CDT)
 * You might want to check out the |customnext parameter (similar to it's usage on MapleStory). That way you can have two options of where to go next (there's a similar |customprev). -- Prod (Talk) 20:29, 6 June 2007 (CDT)
 * I know about the customs >.< I just don't know what the game map looks like. Pass the message onto Myth, I'm sure he'd be able to work something out with it (I'm guessing customs would lead to the Areas, but then again, I don't know the map). --SkizzerzTalk - Contribs 20:33, 6 June 2007 (CDT)
 * I know you know :P (and I think you know I know you know...and if you didn't know, you now know). Anywayz, you answered here, so I followed suit :).  I'll tell him to look here. -- Prod (Talk) 20:36, 6 June 2007 (CDT)
 * The footer nav isn't so much the problem. It's the placement in the Table of Contents. I told you I put after Route 227, but that would lead you to believe that you have to go through Route 225 also before you can head to Mount Stark, which isn't true. But Route 227 does lead into Route 225. >__< What to do????!!!! --Myth 11:38, 7 June 2007 (CDT)
 * Sorry for butting in but why don't you link to route 255, and the other areas from a disambig page, linked to from all 4 or 3 names in the TOC, explain why you did that on the page. Just my thoughts.--Rocky http://media.strategywiki.org/images/thumb/7/78/Rally-X_Rock.png/25px-Rally-X_Rock.png (Talk - Contributions) 11:57, 7 June 2007 (CDT)
 * OK, honestly, this is getting a little silly. Pokemon D/P is not the only game that has multiple branches in a walkthrough, there's nothing requiring this walkthrough to be linear.  Myth, you are free to place Route 225 in the most logical place that you can think of.  If two or more sections should come after it, that's fine, say so in the text of the walkthrough.  Your Footer_Nav should point to the next page as it occurs in the TOC, but if the user doesn't want to go where the Footer_Nav leads, they are free to expand the Nav and click on any link in the TOC that they would like.  Better yet, when you mention what areas you can proceed to from a certain point in the walkthrough, just link to them, so the reader can click on the one that interests him.  Just look at how I handled the last paragraph in Pokémon Red and Blue/Silph Company. Procyon (Talk) 12:12, 7 June 2007 (CDT)
 * I looked at what you did there, and I took the idea and put it into Route 225. So, the subject is FINALLY CLOSED! Hooray! Myth 14:27, 7 June 2007 (CDT)

Notice About My Recent Upload
I have uploaded that template for special use in Mario Kart: Double Dash!! in the items section I just submitted to indicate items can be thrown forward or backward. I have done this to decrease the time it takes to finish it. If you dissagree about my image, point me to another one that will work for it just as well. Superpowered Mario 15:33, 7 June 2007 (CDT)

That image is perfect. It will replace the old image. I don't mind to have the other template deleted. I'm going to place it on all of the Mario Kart sections (my current project). Thank you! Superpowered Mario 13:34, 8 June 2007 (CDT)

MTG SW Cards
I saw your example on Echelon's page, I'm really excited... I want one! What are your plans for this? --Notmyhandle (talk • contribs) 17:10, 11 June 2007 (CDT)


 * Cost: 2 colorless, 4 of whatever color the StrategyWiki card's color is (white?)
 * Color: Same as StrategyWiki card
 * Image: When an appropriate one is found, use it. I'd like to see what others could find ahaha.
 * Ability: Tap, reviews Chrono Trigger information. Pay 2 colorless, tap, adds a major contribution.  Power and toughness is equal to the number of edits divided by 2000, rounded down, and plus one.
 * Flavor Text: (Is this the part in the middle or the commentary at the bottom?) Part in the middle: Creature - Wiki Editor
 * Power/Toughness: 1*/1*

Make sure it's all editable later, I gotta wait for a good quote for the bottom commentary =)

Ahaha this is awesome, thanks for doing this! --Notmyhandle (talk • contribs) 18:46, 11 June 2007 (CDT)

Re: Pokémon R/S/E Gym Leaders
That's very odd that at 200 hours you still can't re-battle them. I think I got my first battle at 115 hours, but I'm not sure. but it definitely wasn't 200 hours. I don't know what to tell you other than it must be different times in different games. Myth 20:09, 11 June 2007 (CDT)

Pokémon R/S/E
Have u tried a Pokémon with covert or thief, it saves a lot of Pokéballs. P.S have u won all of the contests, the statue looks really good? I'm training those Pokémon as you speak, Lv.50Sceptile, Lv.100 Swampert and a Lv.39 Combusken (I can't find my Blaziken :(.--Rocky http://media.strategywiki.org/images/thumb/7/78/Rally-X_Rock.png/25px-Rally-X_Rock.png (Talk - Contributions) 13:51, 12 June 2007 (CDT)
 * Found my Lv.50 Blaziken :), it was in my Party :P--Rocky http://media.strategywiki.org/images/thumb/7/78/Rally-X_Rock.png/25px-Rally-X_Rock.png (Talk - Contributions) 13:53, 12 June 2007 (CDT)
 * Yeah, its pretty cool. And yes, I have tried that, but I prefer Pokéballs better, I only have 600 of them (I buy them in sets of 10 to get Premiers as well). Plus, False Swipe has much more PP than Covet or Thief (even when combined!). PS-Latios and Latias have amazing stats when they are lv100. --SkizzerzTalk - Contribs 14:05, 12 June 2007 (CDT)
 * I've got Snorlax, Tyranitar, Altaria, Glalie, Swampert, Groudon, Rayquaza and Plusle, all Lv.100, Latias and Latios will probably be good, any suggestions for a party cuz my strategy sucks :P. P.S Echelon's card should be special edition.--Rocky http://media.strategywiki.org/images/thumb/7/78/Rally-X_Rock.png/25px-Rally-X_Rock.png (Talk - Contributions) 14:21, 12 June 2007 (CDT)
 * I guess I should use more TMs then.--Rocky http://media.strategywiki.org/images/thumb/7/78/Rally-X_Rock.png/25px-Rally-X_Rock.png (Talk - Contributions) 10:24, 14 June 2007 (CDT)

Magic Cards
look here for some WP cards, Wheel war, collab, we need cleanup definitely and I think Ech should be entitled to a shiny limited edition card.--14:22, 12 June 2007 (CDT)
 * That's actually where I got the idea from after I was "awarded" Jimbo's card on the Magic: The Gathering Wikia. As for the cards, though, collab will need an image, wheel war could use some alternate art (I'm not one for copying wholesale), and I don't see one for cleanup, so that'll need an image as well. As for the shiny card, I'm still working on the animation :P. --SkizzerzTalk - Contribs 15:04, 12 June 2007 (CDT)

Request for card

 * 1) Name:Rocky
 * 2) Color: Golden, maybe a bit of brown.
 * 3) Can you get examples of each?
 * 4) Default
 * 5) Cost: 3colorless, 6 SW card color, (1 brown
 * 6) Image:Image:Rocky Rock 2.jpg
 * 7) Legendary Creature - Admin
 * 8) Rename Images - (You choose cost) Grants all creatures a (You choose no.) stat boost to Toughness and Power for 7 turns
 * 9) Deleting Rampage - (You choose cost) Remove 2 enchantment cards from play
 * 10) The greatest defence is a good offence, let's smash em up quick
 * 11) Have you got a list, I have no idea about the symbols
 * 12) (You choose, High Toughness, Medium Power)

Can you show me the borders and the watermarks before you make it thanks--Rocky http://media.strategywiki.org/images/thumb/7/78/Rally-X_Rock.png/25px-Rally-X_Rock.png (Talk - Contributions) 15:09, 12 June 2007 (CDT)
 * I've started uploading test cards here (or will start soon). As for the info, please explain what you are referring to. I put together those steps in a haphazard order, and I'll need to know what item, not what number, you are talking about. Also, I try to make the cost match the color (as you'll see in the examples). --SkizzerzTalk - Contribs 16:06, 12 June 2007 (CDT)
 * OK, I'd like the Dragon watermark from the blue-red hybrid and can the BG be black and white hybrid, also can you have the cost as about 4 of the Symbols on Image:MTG WhiteBlack Hybrid.png. thanks so much.--Rocky http://media.strategywiki.org/images/thumb/7/78/Rally-X_Rock.png/25px-Rally-X_Rock.png (Talk - Contributions) 00:55, 13 June 2007 (CDT)
 * Sorry if this isn't what you want but Here are the 2:


 * 1) Renames all images which gives all the players' creatures a morale boost of (You choose stats) for 7 turns, any image cards with enchantments for the player will have a 1.5x stat boost
 * 2) Rocky goes on a deletion rampage which removes one 2 enchantment cards from play.
 * 3) Rocky gets out his Vandal Whacking Stick™, remove 2 Power from one Creature on the Play field

(This may be too many abilities, you choose the best ones)--Rocky http://media.strategywiki.org/images/thumb/7/78/Rally-X_Rock.png/25px-Rally-X_Rock.png (Talk - Contributions) 12:08, 13 June 2007 (CDT)
 * I had to modify the ability a bit, so it now reads:

As long as you control an Image, Creatures you control get +1/+1. At end of turn, each player destroys all Images they control but do not own. W, T: Gain control of target Image. B, T: Destroy two target Enchantments.
 * Is that OK? Also, I decided to make a Cedricong Card too. (Oh, and the Vandal Whacking Stick gets its own card, thanks for the name). -- 12:51, 13 June 2007 (CDT)
 * Completely fine, I thought the whacking stick was uncyclopedia but I guess it was this.--Rocky http://media.strategywiki.org/images/thumb/7/78/Rally-X_Rock.png/25px-Rally-X_Rock.png (Talk - Contributions) 14:07, 13 June 2007 (CDT)

Common.css
Can you please bring up any changes to the main css files up before committing them. Test the changes in your personal css so others can see how it works first. -- Prod (Talk) 19:32, 12 June 2007 (CDT)
 * Additionally, please read the talk page and follow the directions there with all your previous edits to the file. -- Prod (Talk) 19:35, 12 June 2007 (CDT)
 * Sorry, I usually test css on Wikia instead of here. I'll bring it up next time. As for the talk page, no idea that I was supposed to do that. Thanks. -- 20:44, 12 June 2007 (CDT)
 * Yea, that talk page thing is kinda weird, and I was somewhat against it initially (looks bad, more work, etc.) However, it apparently reduced server load noticeably. Personally I'm a bit wary of this hidden sigs thing.  In my edit box here, your signature is two full lines, and I'm on a 1440px wide screen. -- Prod (Talk) 20:53, 12 June 2007 (CDT)
 * Originally, I had it so that in my prefs, it just had the template call (with no subst:). However, the stupid MediaWiki engine always puts a subst: on it. After thinking about it, I'm going to have it subst in another page that contains the call to the sig on it (kind of confusing, but then it is only 25 characters long, which isn't bad at all). And it was 7 on my edit box >.<-- 20:57, 12 June 2007 (CDT)
 * Looks good now, when you said subst I was thinking... uh that doesn't help but you're not substing it now are ye? :-) --Notmyhandle (talk • contribs) 23:01, 12 June 2007 (CDT)
 * Well, yes and no. My prefs substitutes User:Ryan Schmidt/sig2 into the page, and sig2 contains the call to User:Ryan Schmidt/sig. -- 11:33, 13 June 2007 (CDT)
 * Great way for me to vandalise it, you should protect it (or for non admins move it to .css, it is the same as fully protecting it only admins and you can edit it).--Rocky http://media.strategywiki.org/images/thumb/7/78/Rally-X_Rock.png/25px-Rally-X_Rock.png (Talk - Contributions) 11:48, 13 June 2007 (CDT)

Thanks
Thank you for that welcome message as i never receved any welcome from wikipedia or uncyclopedia which both where i got my mediawiki editing skills from. But still theres more to learn. Once again thanks. Richardson j 00:11, 15 June 2007 (CDT)

Pokemon items and skills
Actually, what I was proposing for those pages (or maybe just thinking to myself) was to make a local page list, just like we did for the Pokédex, of all the items and the skills in the game, but link them to the particular Bulbapedia pages. So in items, you might have: etc., and for skills, we'd have something similar like: See what I mean? Procyon (Talk) 12:59, 15 June 2007 (CDT)
 * Max Potion
 * Max Repel
 * Moon Stone
 * ThunderShock
 * Thunderbolt
 * Toxic
 * Yeah, that DOES make more sense. Artwork probably wouldn't hurt either (the TCG has a few good images, from what I recall). -- 13:24, 15 June 2007 (CDT)
 * Wow, personally, I think bolstering our lists with artwork from the TCG is a fantastic idea. That would look so cool.  I wish Bulbapedia would be so daring.  (Then again, I wish that Bulbapedia's URL was bulbapedia.strategywiki.org... maybe one day.)  As for one centralized list, I also think that is a good idea, since all we are doing is offsite linking.  Every Pokemon guide can point to the same giant lists like they point to the same Pokedex.  I don't see why not.  Procyon (Talk) 13:32, 15 June 2007 (CDT)

Re: Diamond and Pearl
Okay, I might be sounding really stupid right now, but I don't remember asking you for anything like screenshots, and for which version. I'm not sure what you mean. It might be that I haven't been on SW for a couple days, and forgot a question I asked. Regardless, could you please specify what you meant? Sorry for being clueless. Myth 22:23, 19 June 2007 (CDT)
 * Oh. Thank you very much for the help. I guess I wasn't being dumb. But I was wondering what you meant by screenshots. Screenshots for what section? And I was also wondering why you couldn't get screenshots for later in the game. -Thanks again, Myth 23:40, 19 June 2007 (CDT)
 * Gotcha. I'll look over the early parts of the guide and see what would help. Thanks again. Myth 13:19, 20 June 2007 (CDT)
 * One thing that would definitely help is a complete picture of each Gym, if that's possible:I. That's all I can think of off the top of my head. Thanks again ^_^ Myth 17:46, 20 June 2007 (CDT)
 * Oh yeah, to answer the question as to which version, they are practically the same, so use whichever one's more convenient. Thanks again. Myth 22:19, 21 June 2007 (CDT)
 * Also, if you have a DS Light that would be even better for screenshots if you're getting them off of your system. You probably know that, but I just figured I'd tell you ^_^ Myth 22:21, 21 June 2007 (CDT)
 * Actually, I'm using an emulator, but thanks for the suggestion :P. -- 22:38, 21 June 2007 (CDT)
 * Also, I think it would help if we could upload pictures of some items. Myth 18:14, 22 June 2007 (CDT)
 * K, they'll be named Image:Pokémon_item name.png, since I'm planning on making a central item list as well (not now, probably after I get back from camping). -- 18:34, 22 June 2007 (CDT)
 * Actually, I'm going to try to rip the images off the TCG whenever I can, they are more detailed there. -- 18:42, 22 June 2007 (CDT) I'll just use the sprites, they already have some of them at bp anyway :P -- 19:04, 22 June 2007 (CDT)

Out of curiosity
Hi Ryan, just wondering, which emu are you using, and what kind of FPS do you get? Thanks! Procyon (Talk) 19:18, 22 June 2007 (CDT)
 * I'm using iDeaS, which runs Diamond at varying speeds of anywhere from 24 to 51 fps depending on how many other things I have open (a faster computer could probably emulate at 60+ fps, though). The graphics are a tad glitchy, and messing with the dysfunctional sound plugin options causes it to crash, but it's a good start for a DS emu. -- 19:43, 22 June 2007 (CDT)

About Archiving
I was wondering, to avoid the complications fo archiving, could I do something I saw as a suggestion on Wikipedia? It said some users create a sub-talk-page to archive their talk stuff, and I was wondering if I could do the same. Myth 13:42, 20 June 2007 (CDT)


 * I went ahead and did it. It seems to work pretty well. I just copied it to another page, and linked the archive page on my talk page. Myth 17:42, 20 June 2007 (CDT)
 * Yeah, that's what I do. Feel free to make that you want. They won't get deleted (I have 20). -- 19:17, 20 June 2007 (CDT)
 * Who would? I mean, who cares where you put your own old messages? Myth 19:39, 20 June 2007 (CDT)
 * I occasionally browse through them whenever warning somebody of something to see if they have been warned before (if they don't have an archive, I check the history, since most degrading comments can and will be removed from talk pages). Also, they give you a bit of a laugh during your free time saying "wow, I can't believe I did that, I was such a n00b" (and yes, I was a n00b too). I was talking about other sub-paged content as well, like personal opinions and such. You can create a user sub-page saying how much you hate one of the sysops, and while they may not like it, they should not delete it without contacting you first (since it is your personal space, think of User:Myth and User_talk:Myth as two pseudo-namespaces just for you). For me, I generally use the sub-pages to test out templates, or to hold templates that wouldn't last long in the Template: namespace (like FakeLink), or are too personal (like UserNav), or I just haven't been told it would be a good idea as of yet (like Toolbox Header and Toolbox). -- 21:34, 20 June 2007 (CDT)
 * Yeah, I noticed your blab page for chat stuff ^_^ Myth 15:23, 21 June 2007 (CDT)
 * Actually, its used more now for my puzzle. -- 15:41, 21 June 2007 (CDT)

Re: shortcuts
Just wanted to drop you a note saying thanks for the shortcut suggestion ^_^ Myth 15:24, 21 June 2007 (CDT)
 * No problem ;) -- 15:41, 21 June 2007 (CDT)

Continue Nav
Well, I reverted the edits because it said it was being used on CoD 2, didn't actually pay attention to what the change was. Thanks for cleaning up the FN after though, I was just on my way out and wanted to fix that before I left. As I haven't seen Shadow the Hedgehog could you describe it's usage? I'm mostly against edge cases in uses on major templates. If it's used rarely, it shouldn't be needed. The onepage option is used on quite a few pages which don't have enough content to warrant subpages. I'm considering removing the use of the parent option since it's used in only a few pages, and I think it can be remedied by simply transcluding the toc. -- Prod (Talk) 20:49, 21 June 2007 (CDT)
 * Well, the guide isn't actually in there yet, but here's how the game works: You start out on a first mission, where you can either complete it on the good side, on the evil side, or neutral. In the image below, the blue dots on either side of a line represent the path of travel if a mission is completed the good way, the gray dots for the neutral way, and the red dots for the evil way. As you can see, all of the missions branch out to two or three others, and in turn, missions are linked from two or three other missions, rendering the Footer Nav ineffectual (it won't all fit in one line of the Footer Nav, not only are there up to six links, but the mission names are pretty long too). -- 21:47, 21 June 2007 (CDT)
 * [[Image:Rs_Shadow_tree.gif]]

Yikes, that's pretty messy. Perhaps line breaks in the custom next section? Also, I don't think hacking the CN will be able to handle this either... -- Prod (Talk) 22:53, 21 June 2007 (CDT)
 * Wait what game is this for? If it were an RPG, I'd snatch it up for replay value in an instant!  --User:Notmyhandle (talk • contribs) 23:26, 21 June 2007 (CDT)
 * @Prod: Well, because of it, we really wouldn't need the prevs at all, since they really would not be of any value. The only thing we would need are two or three nexts, which the Continue Nav handles quite nicely. Although at the time of my comment, I forgot that I had a working prototype of a Continue Nav that acts like a Footer Nav. Maybe we should move it out to the Template: namespace and find a better name (BCN stood for "Bottom Continue Nav," just in case you were wondering). The best part about the BCN is that it has the return to top link like the FN, as well as the nested ToC.
 * @Notmyhandle: It's for Shadow the Hedgehog. And trust me, you don't want it, the gameplay is horrible (of course, it's bound to be everytime you mix a cutsie series with guns and an E10+ rating). Oh, and its not an RPG either, just a bad attempt at a "choose your own path" storyline. -- 10:17, 22 June 2007 (CDT)

User Template Update
Danke. --Notmyhandle (talk • contribs) 19:53, 22 June 2007 (CDT)