Diablo II/Tools of the Trade

After completing the ../Search for Cain/, you can talk to Charsi to activate the fifth, optional quest.

If you talk to anyone before leaving the camp:

If you return without the Malus:

The search for Cain required you to follow the path through the wilderness and the Underground Passage at least as far as the ; you'll need to continue following it, through the to the Tamoe Highland beyond.

Tamoe Highland
The Tamoe Highland is randomly populated by three of the following five monster types: s, s, s, fiery s and s. There can also be encampments of s, s and.

The is always in the middle on the northeast side of the Highland, and one fork of the path leads there; the other leads to the Pit.

Pit Level 1
This is an optional area, randomly populated by three of the following four monster types: s, s, s and. There can also be encampments of s and Devilkin.

Pit Level 2
This is an optional, but much smaller, area, similarly populated to the previous level.

Monastery Gate
The Monastery Gate along the northeast side of the Tamoe Highland is randomly populated by three of the following four monster types: s,, electric s and s. Open the double doors in the middle and go through the entry hall and the next set of double doors into the Outer Cloister.

Outer Cloister
The Outer Cloister is randomly populated by three of the following four monster types: s, s and, s and s. It's an open square with a covered and columned walkway around the perimeter of the garden, and doors in the middle of each outer wall leading to smaller rectangular cloisters, one of which leads to the entrance of the Barracks. The position of the waypoint and the layout of the garden in the middle will indicate which way to go:


 * If the waypoint is to the southwest of a central fountain, go southeast.
 * If the waypoint is to the southeast of a central fountain, go northwest.
 * If the waypoint is to the east and there is no fountain, go northeast.

Barracks
The Barracks is randomly populated by three of the following five monster types: s, s, fiery s, Goatmen and s and. There's always a pair of Devilkin Shamans with Devilkin in the first room, and you may encounter non-random and  monsters, in addition to those that are randomly generated.

You'll need to explore to find the Horadric Malus, and the stairs down to the.

Smith
../Demon/

I shall make weapons from your bones!

The Smith guards the Horadric Malus, and there's always at least one with  nearby. Although you don't need to kill him, he's quite fast and strong, which can still make it potentially dangerous to simply grab the Malus and run (you also need to be at least level 8 to pick it up in the first place). If talking to Charsi did not activate this quest, picking up the Malus (which requires 1x2 inventory space) does so:

If you talk to anyone but Charsi before giving her the Malus:

Talk to Charsi to give her the Malus:

'''No magic, socketed, rare, unique or set items. No jewelry.'''

So Charsi will only give rare properties to any non-magical item with no sockets. Since Item Level (ILvl) = Character Level (CLvl) + 4, you may not want to imbue an item until you're (much) higher level, or until you have a (much) higher quality item: you can even return after playing higher difficulties to do so. You may want to imbue items which cannot be gambled (like scepters, staves or wands), or which can be expensive to do so (like armors), particularly if a rare quality item is likely to be best in slot. Once an item has been imbued: