Star Wars: Knights of the Old Republic/Prison Block

Before leaving the planet on which you acquired your fourth Star Map, make sure you, Carth, Bastila and perhaps at least one of T3-M4, HK-47, Canderous or Juhani are properly equipped, then save game. After leaving, and entering hyperspace:

The crew gather at the hub of the Ebon Hawk to consider your options:


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Since you, Bastila and Carth will be watched too closely to escape and Zaalbar will be too conspicuous, one of your remaining party members must be chosen to do so:


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Mission or Jolee will be stripped of their equipment and taken to the, where they'll rely on guile and the Force respectively to escape; T3-M4 or HK-47 will be taken to , where they can repair a decommissioned droid to assist if need be; Canderous will be taken to or Juhani will use her  to remain undetected by the , and both should favor a more forcible approach.

Until you, Bastila and Carth have been freed from your cells, your inventory will be empty of all items it previously contained, so whoever is chosen will have to rely on any remaining equipment, and items that can be acquired in the prison block. Once the choice is made:

Otherwise:


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The Sith commander and his troopers deal with the rest of the crew while you, Bastila and Carth are held in energy cages and interrogated by Admiral Saul Karath himself:


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If you don't resist the Admiral's questioning:

In either case:


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Alternatively, you can (continue to) go down the path of least resistance:


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If you don't resist, he asks a third and final question:

Otherwise:


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His guards continue to torture you, even after you pass out. When you regain consciousness, Bastila and Carth have already done so:

If you resisted the Admiral's questioning:

Otherwise:

Whether or not you resisted the Admiral's questioning:

In any case:


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Save game at the first opportunity so you don't have to go through all that again. Regardless of who is chosen to escape, a Sith passcard must be retrieved from the or the  must be used before the door to the  area at the west end of the prison block can be unlocked, allowing the rest of the crew to be freed from their cells.

Cell Block
Mission is stripped of her equipment and taken by a Sith guard to the southeast cell of the cell block:

He approaches her threateningly:


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Otherwise, Jolee is stripped of his equipment and taken to the southwest cell of the cell block:


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It's (far) more trouble for Jolee to let him out than to kill him, since the cell door is tougher than the guard (who's unarmed, and only has 8 Vitality):

If the Rodian prisoner in the northeast cell is approached by T3-M4:


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If he's approached by anyone else:

Upon returning:


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rank > 13 will unlock his cell door then and there, otherwise it can be bashed or opened with the starboard cell block key acquired from the Sith guard patrolling the corridor linking the cell block to the main corridor to the north. Mission should run across the T-junction to the west end of the cell block, ideally while his back is turned (although he normally remains in the north corridor even if he notices her), where there's a container of riot equipment by the west wall and a locked contraband container in the northwest corner:

The stealth field generator should allow her to return and the guard:


 * This keycard will unlock the cells on the Leviathan's starboard detention block.

Upon his release:


 * This device is used by criminal elements and covert operatives to slice into security computers. This particular breaker is configured for the computers on the Leviathan's brig deck. It won't work anywhere else.

You could also release the unarmed but insane Rodians from the northwest cell next door:

However, the brig terminal offers a better alternative...

Brig Terminal
Beyond the standard door in the west wall of the corridor linking the to the south and the main corridor of the prison block to the north is a room containing the brig terminal, which can be used to open  to the west (among other things). A technician stands by it in the northeast corner close to the door, while another stands further away on the south side of the room: both draw s, switching to s in melee range. There's also a storage container in the northwest corner.

rank > 11 is required to slice the computer and open the detention area using the 8 computer spikes acquired from this storage container and the contraband in the corridor to the southwest. However, even if this is possible it's far better to free the Rodian prisoner in the northeast cell and use the ICE breaker he gives you in return, as its 99 spikes allow you to access all system commands:


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As ever, accessing security cameras is an invaluable scouting tool, but accessing the cell block also gives you an opportunity to empty the cells, and the :


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Since no experience is received for those killed while using the computer, it's best to just release the cell force fields before logging out, allowing the three insane Rodians from the northwest cell to fight it out with the five Sith troopers from the barracks; you may then slice the computer to engage the emergency riot system to kill the survivors before logging out to receive experience for doing both.

Barracks
Beyond the standard door in the south wall at the west end of the cell block corridor is the barracks, which contains five Sith troopers with s who switch to s in melee range:

There are three lining the west wall in the southwest corner, and a footlocker between the beds by the south wall:


 * This appears to be a high security passcard for the detention area.

The lockers also contain random contents, as does the storage box in the southeast corner. Mission could use to sneak past the troopers to retrieve the Sith passcard, and using the  to eliminate them is another possibility.

Droid Maintenance
T3-M4 is taken to Droid Maintenance on the west side of the prison block, where he must correctly complete three number series to prevent his memory being wiped:


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Failure is not an option:

'''Your entire party has been killed. Return to main menu.'''

Alternatively, HK-47 simply has to kill the unarmed technician who brought him here: since he only has one Vitality, even if HK-47 had been stripped of his equipment he could still kill him with a single punch.

There's a bench of droid upgrades and a footlocker by the west wall in the southwest and northwest corners respectively:

The flame throwers should allow T3-M4 or HK-47 to make short work of any enemy in their way (save the advanced one for the Sith guard and troopers, and insane Rodians if need be). There's also a decommissioned droid in the northeast corner:


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It patrols the corridor between Droid Maintenance and the room containing the to the southeast, opening the standard doors to both and engaging all enemies. The 11 parts in this room allow even a character with rank < 4 to reactivate the droid and engage its patrol mode (and even optimize its weaponry or targeting systems), while all repairs are possible with Repair rank > 11. However, these aren't necessary as even on Difficult it can kill and not be killed in turn without optimizing its weaponry or targeting systems, or activating its.

Medical
Canderous is left alone in Medical after being stripped of his equipment, which is stored in the patient gear container in the southeast corner. There are also two large well-stocked lockers of medical supplies by the west wall in the southwest corner:

Beyond the standard door in the north wall is the main corridor, with opposite and the T-junction leading south to the,  and  to the east.

Detention
There are three more technicians standing at the west end of the main corridor:

The corridor turns south and then west again to the door of the detention area:

This door can be opened using the, or unlocked using the Sith passcard from the footlocker in the. Once it's open, there are locked cell doors in the west and south walls (beyond which are the energy cages holding you, Bastila and Carth, and the remainder of your party respectively) and a standard door in the north wall beyond which is a room with a locked door to equipment storage in its west wall:

Fortunately the detention terminal in the center of the first room allows you to unlock them all. Before doing so, make sure to remove any equipment from the character that you might want to equip on your next:


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Captured by the Leviathan

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While Canderous and the rest of the crew head down to the docking hangar to board the Ebon Hawk, you, Bastila and Carth head to equipment storage. They equip themselves, and you can retrieve your own equipment and the party's inventory from the right of the two lockers by the south wall. There's also a backpack by the west wall in the southwest corner, a bandoleer by the north wall in the northwest corner, and a footlocker with random contents by the north wall:

Elevator
Juhani decloaks by the elevator at the east end of the prison block, ambushing and killing a Sith. The door to the elevator is behind her, but first she must travel down the corridor to the west. When she passes the T-junction, a Sith heavy trooper appears at the top of the ramp ahead:

{{KotOR/NPC|no
 * Name=Sith Heavy Trooper
 * Model=Sith Heavy Trooper (Prison Block)
 * Class=Soldier
 * Level=16
 * Awareness=4


 * Strength=18
 * STR=+4
 * Dexterity=18
 * DEX=+4
 * Constitution=3
 * CON=-4
 * Intelligence=10
 * INT=0
 * Wisdom=3
 * WIS=-4
 * Charisma=10
 * CHA=0


 * Vitality=192
 * Defense=19
 * Fortitude=6
 * Reflex=9
 * Will=1


 * RA1=21
 * RD=Energy
 * RDcol=2
 * RD1=4-22,+1-10 Ion
 * RT1=20-20,x2


 * MA1=17
 * MA2=11
 * MD=Physical
 * MD1=8-22
 * MD2=8-22
 * MT1=20-20,x2
 * MT2=20-20,x2

{{KotOR/Item|Heavy armor|Battle Armor}} {{KotOR/Item|Heavy weapons|Heavy Repeating Blaster}} {{KotOR/On Hit|Stun|DC=14}} +{{KotOR/Item|Melee weapons|Vibro Double-Blade}}
 * Items and abilities=

{{KotOR/Armor|Heavy}} {{KotOR/Weapon|Specialization|Heavy Weapons}} {{KotOR/Weapon|Specialization|Melee Weapons}} {{KotOR/Feat|Power Blast|Master Power Blast}} {{KotOR/Feat|Rapid Shot|Master Rapid Shot}} {{{KotOR/Feat|Sniper Shot|Master Sniper Shot|DC=16}} {{KotOR/Feat|Power Attack|Master Power Attack}} {{KotOR/Feat|Critical Strike|Master Critical Strike|DC=20}} }}
 * Feats=

Once the rest of the crew have been freed from their cells in at the west end of the main corridor, and all your equipment and the party inventory have been retrieved from equipment storage, then you, Bastila and Carth must head up to the elevator at the east end of the prison block:

After opening the door to the elevator, use the elevator controls mounted in the east wall:


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