Dungeon Magic: Sword of the Elements/Controls

Combat dance
This is a characteristic of any, that is role-playing games that have tile-based movement and action-based combat.

The specific combat dance of Dungeon Magic is:
 * 1) Attack
 * 2) Step forward
 * 3) ''(The enemy gets hit as soon as you get in the next tile)
 * 4) Step back (before the enemy can counter attack)

In fact, there is a small delay between the moment you press the Attack button and the moment the attack connects. Also remember that there is a "recharge time", that is it takes a moment before your arm is ready to slash at the enemies again.