Neuromancer/Places

This is a list of all rooms/buildings in the game and what you can find or do there.

Chatsubo
You start the game there. You must enter the PAX, read the bulletin, download money and pay Ratz with 64 in order to be able to leave the building. He also tells you about getting your deck from Shin and a girl of Lony Zone. After that it is closed down and you can't visit it again.

Body Parts
You can sell and buy your body parts there when you are desperate for credits. Each removal of your organs reduces your consitution.

Donut World
This shop is constantly occupied by O'Reilly, a SEA cop eating donuts. Nothing to do there if you don't have the CopTalk installed. With CopTalk 1.0 you can obtain the following information:


 * ABURRAKOI: Password for FUJI
 * KEISATSU: Link for the Tactical Police database
 * SMEEGLDIPO: Password for SEA (encrypted for PERMAFROST)

When you get the version 2.0 you must visit him again. You will learn that


 * SNORSKEE: Password for the Tactical Police (encrypted).
 * A hint that Shiva knows something about the Loser Database

Micro Softs
A software shop run by Larry Moe of Panther Moderns. You can buy a CopTalk 1.0 for 100.

After you get rid of Larry, you can enter the Moderns headquarters and talk to their boss, Lupus Yonderboy.

Spaceport
You can buy a ticket to Freeside or Zion for 1000. You can fool the clerk with the CopTalk but it won't affect the price.