Heavy Rain/Controls

Very few buttons are dedicated to a single action, and most of the gameplay comes from following the instructions on-screen, which may be to press or move any number of contols alone, in sequence, together or in time. In addition, you may also be asked to manipulate the controller itself. The following controls are generally the same throughout the game, in every scenario, although they may be included in on-screen instructions as well.

On-screen instructions
Depending on the icon, you will be expected to perform different types of control manipulation. Each instructions consists of a control overlayed on top of the icon. In most cases, when you have finished performing an action, the instructions will briefly flash white before disappearing.

These are your most basic actions, performed by moving the psx: Neutral Rstick or controller in the direction indicated. In the former case, you will see a single arrow, indicating one or more directions. For compound movements, start at the end of the movement without the arrow head, and follow the line to the other end. When using the controller, you will either be shown a single direction, in which case you should move the controller in that direction with quick, sharp movement, or you'll see the controller unmarked, which means you should control the character by tilting the SIXAXIS in the way you want the character to move.
 * Standard movement instructions

The icon and control will rapidly blink, growing larger and smaller indicating that you should tap the control. While doing so, you will see the inside of the icon fill with gray from the inside moving out to the borders of the icon. If you don't fill the icon completely within an allotted time, the action will be failed. The fill icon can also be used with the controller, by shaking it up and down, or side to side, or with the psx: Neutral Rstick, either by moving it in a circle or by flicking it up and down, or left to right.
 * Tapping instructions

When the icon is displayed with a white triangle at the top, pointing down toward the center of the icon, this indicates you should press and hold the control. This icon can be used with all buttons or the psx: Neutral Rstick. Like the tapping action, the icon will slowly fill up with gray until it reaches the border of the icon. However, if another instruction appears, you'll need to perform that one while still holding the previous one. This can go on for multiple buttons, sometimes requiring creative maneuvering to hold all the buttons at once. You will fail the action if you use a different control than the one indicated, or if you let go of a control before it fades off the screen. When all instructions are completely filled, no more arrive, and they stay on the screen, you will need to release them yourself to finish performing the action.
 * Combined instructions

These are indicated by a circular icon filling up clockwise with small, gray pie slices. You have until the icon fills up all the way around to perform the indicated action inside. These can be any of the face buttons, the psx: Neutral Rstick or the controller. These are a mainstay of most action sequences, where completing a series of timed instructions will result in your success or failure. You can usually miss one or two actions and still be successful for the sequence, although it varies depending on the situation. When faced with multiple psx: Neutral Rstick directions at the same time, you are also choosing which direction your character will take.
 * Timed instructions

This icon looks the same as the standard movement instruction, except with a dashed outline instead of a solid one. You'll perform the movements in the same way with the psx: Neutral Rstick, but you must do so slowly because it is a delicate action. As your perform the movement, the icon will fill up so you know how close you are to completing the action.
 * Slowly unfolding instructions

A unique instruction, this icon is a U-shaped, double-headed arrow, facing upwards with the psx: Neutral Lstick image at the bottom of the "U". When you see this, you can move the the view around to uncover more actions. You can normally move the view this way whenever you want, as the camera adjusts to the direction your character is looking, but this icon appears when there are definitely other actions that aren't being seen at the moment.
 * View change instruction

Movement and speech
In order to move around the way you want to, you'll need to hold the psx: Neutral Lstick down, rather than tapping a direction once and then walking that way. Pressing once in a direction will turn your character in the general direction, but you'll want to fine tune it while holding psx: R2 to walk.

When viewing your character's thoughts or when you have something to say out loud, you'll see the options either floating by your character, or circling around them, with a face button next to each choice. Press the corresponding button to think the thought or speak on the subject. You will hear your characters thoughts spoken out loud, but no one else will. Thought dialogue is canceled when performing some actions or moving into a cutscene.