Master of Orion/Construction

A listing of the technologies in the Construction field, their level, and a brief description of each are listed below.

Level 1
You get this level for free.
 * Titanium Armor - Standard armor for ships and missile bases. Gives small ships 3 hit points, medium ships 18 hit points, large ships 100 hit points, and assault ships 600 hit points.  Gives missile bases 15 hit points.

Level 3

 * Industrial Tech 9 - Reduces the cost to construct a factory to 9 BCs.

Level 5

 * Reduced Industrial Waste 80% - Reduces the pollution by factories to 80% of its original amount.

Level 8

 * Industrial Tech 8 - Reduces the cost to construct a factory to 8 BCs.

Level 10

 * Duralloy Armor - Increases the armor protection on ships that equip it by 50% (round down). Adds 5 to ground combat rolls.  Replaces titanium armor which really provides no sort of benefit anyway.

Level 11

 * Battle Suits - Adds 10 to ground combat rolls.

Level 13

 * Industrial Tech 7 - Reduces the cost to construct a factory to 7 BCs.

Level 14

 * Automated Repair Unit - "Heals" each equipped ship 15% of its maximum hit points per turn.

Note: Does not repair hit points which are lost by "stack attacking" weapons, such as the Ion Stream Projector, making this effectively useless for small ships.

Level 15

 * Reduced Industrial Waste 60% - Reduces the pollution by factories to 60% of its original amount.

Level 17

 * Zortium Armor - Increases the armor protection on ships that equip it by 100%. Adds 10 to ground combat rolls.  Replaces any other kind of armor on ground combat troops that is lower than itself.

Level 18

 * Industrial Tech 6 - Reduces the cost to construct a factory to 6 BCs.

Level 23

 * Industrial Tech 5 - Reduces the cost to construct a factory to 5 BCs.

Level 24

 * Armored Exoskeleton - Adds 20 to ground combat rolls. Replaces Battle Suits.

Level 25

 * Reduced Industrial Waste 40% - Reduces pollution by factories to 40% of its original amount.

Level 26

 * Andrium Armor - Increases the hit points of equipped ships by 150% of the original amount (round down). Adds 15 to ground combat rolls.  Replaces any other kind of armor on ground combat troops that is lower than itself.

Level 28

 * Industrial Tech 4 - Reduces the cost to construct a factory to 4 BCs.

Level 33

 * Industrial Tech 3 - Reduces the cost to construct a factory to 3 BCs.

Level 34

 * Tritanium Armor - Increases the hit points of equipped ships by 200% of the original amount. Adds 20 to ground combat rolls.  Replaces any other kind of armor on ground combat troops that is lower than itself.

Level 35

 * Reduced Industrial Waste 20% - Reduces pollution by factories to 20% of its original amount.

Level 36

 * Advanced Damage Control Unit - "Heals" each equipped ship 30% of its maximum hit points per turn.

Level 38

 * Industrial Tech 2 - Reduces the cost to construct a factory to 2 BCs.

Level 40

 * Powered Armor - Adds 30 to ground combat rolls. Replaces Battle Suits and Armored Exoskeleton.

Level 42

 * Adamantium Armor - Increases the hit points of equipped ships by 250% of the original amount (round down). Adds 25 to ground combat rolls.  Replaces any other kind of armor on ground combat troops that is lower than itself.

Level 45

 * Industrial Waste Elimination - Reduces pollution by factories to 0% of its original amount. Completely eliminates all pollution by factories owned.

Level 50

 * Neutronium Armor - Increases the hit points of equipped ships by 300% of the original amount. Adds 30 to ground combat rolls.  Replaces any other kind of armor on ground combat troops that is lower than itself.