Bubble Trouble: Golly! Ghost! 2/Walkthrough

Namco's 1992 electro/mechanical video game hybrid, Bubble Trouble: Golly! Ghost! 2 is divided into five stages (or "scenes"), the fifth being the final scene. The picture above is the game's attract mode, which shows the ghosts traveling (unpleased), from the "Grand Mansion", the first game's setting, to "Newtown", "Westtown", and finally "Southern Island". The player(s) take the roles of Zip and Zap (the codenamed lightguns from the first game) to shoot the invading sea creatures (fish, crabs, etc.) at the bottom of the ocean. You can choose whether to start a one or two player game at the startb y inserting at least two coins.

Scene 1
Scene one consists of a Blue Ghost as the bonus character, with 150 points needed to proceed. When the scene begins, five Balloon Pop and five Fish will emerge from the middle of the screen. Once killed, four Crabs and one Blue Ghost pop out, but it is recommended to shoot the Blue Ghost, as they carry more points than the standard enemies. When all are killed, a Seahorse, Balloon Pop and Blue Ghost will randomly pop out. (Sometimes the Seahorse and Blue Ghost will bounce at the bottom of the screen). When this ends, a swarm of Balloon Pops, Blue Ghosts, Seahorses and Fish will litter the screen. Following this are three trails of six Crabs, six Balloon Pops, and six Fish. When all are killed, the Boss Pirate will jump out of the screen and will begin throwing bombs at you. Kill the boss to get a time bonus at the end.

Scene 2
Scene 2 consists of a Yellow Ghost as the enemy as the bonus character, with 230 points needed to proceed. When the scene begins, eight Fish and eight Eels will emerge from the top right corner. Once killed, three Seahorses and one Yellow Ghost will emerge from the edges of the screen, and bounce around. Afterwards, five Seahorses, eight Eels and two Yellow Ghost will fly up to the camera. A swarm of them comes after. When killed, six Seahorses will bounce from right to left, followed by eight Fish and eight Eels. After, three Yellow Ghost and twelve boulders appear, to form the Boss Stone Idol, and will spawn three Yellow Ghost when defeated.

Scene 3
Scene 3 consists of a Green Ghost as the enemy as the bonus character, with 380 points needed to proceed. When the scene begins, three Crabs and a Green Ghost will appear. When killed, three Swordfish and another Green Ghost. Following them are nine Seahorses, nine Swordfish, and one Green Ghost, afterwards a swarm. A trail of six Eels, Swordfish, and Seahorses. The Boss Octopus will emerge from the screen, and will spawn thirteen Octopus and three Green Ghosts when killed.

Scene 4
Scene 4 consists of a Red Ghost as the enemy as the bonus character, with 560 points needed to proceed. When the scene begins, six Swordfish and six Jewelfish will come out from the top left corner of the screen (so it is recommended to aim there at the start of the scene) . Once killed, six more Jewelfish will come out and follow a zig-zag at the edges of the screen. Three more Jewelfish and a Red Ghost will appear after you killed the previous six. When killed, five Swordfish, five Jewelfish, and two Red Ghost will have the same pattern as Scene 2. After a swarm, a small trail of four Seahorses, four Swordfish, four Eels, and four Jewelfish will appear. When they are killed, swarms of bubbles will appear to form Boss Bubble Monster. Kill him to spawn eight Bubbles and two Red Ghost. If all are killed before the scene ends, the player is awarded with a Time Bonus.

Final Scene
Final Scene is the shortest of them all, is similar to the final scene from the first game, and consists of all bonus characters, with 640 points needed to proceed. When the scene begins, a Swordfish, Eel, Jewelfish, and Fish will appear from the edges. Following them are a swarm of Eels, Fish, Swordfish and Jewelfish. When killed, a mysterious blue cloud forms, with ALL of the game's enemies and bonus characters swarming inside. This will then create Boss Water Creature, who will then fly around the screen. When shot enough times, he will collapse and open a portal, and every enemy that formed it will explode out of it. All of the enemies that didn't get shot from Zip/Zap will swirl around the screen. If enough enemies are shot, the screen displays "FINAL SCENE CLEAR: CONGRATULATIONS!", but if failed, it will display "FINAL SCENE OVER". It is hard, but possible that if ALL remaining enemies are shot, the player will be treated to a special, rare ending.

Ending
When the game is won, sit back and enjoy the ending. The ending takes place AFTER the attract mode cutscene, when the ghosts are kicked out of the Southern Island, cry, the giggle at the screen and fly away as the text "THE END" will appear. Like above, if ALL remaining enemies are shot, the player will be treated to a special, rare credits sequence, showing a sunken ship and a treasure box at the bottom of the ocean, as well as the mansion from the first game, broken and sunken. The player will not be able to see the actual ending if this is achieved. When either ending is over, you are most likely have the highest score on the cabinet, so enter your initials with pride. When entered, the game will go back to attract mode, and will eventually display the top scores. You may wait and see what you got, before walking away from the cabinet, after playing one of the most rare games by Namco from 1992.