Resident Evil 2/Scenario A: Police Station

So you're finally in the police station. It must be safe, right? Wrong... This place is crawling with all sorts of creatures.

Main Hall 1F (1)
Like in every other Resident Evil game, you can usually count on main halls to be safe. After the short little foray into the room, descend the staircase and head up the ramp on the left, going through the single brown door. (Don't worry, we'll be back here soon.)

West Wing Office (1)
As soon as you enter a cutscene will ensue where you'll be introduced to Marvin Branagh, a police officer still alive from the past carnage. He tells you the background of the incident... But for some reason does not want you to treat his wound (even threatning Leon or Claire at gunpoint). He does, however, give you the Blue Key Card, which will be used to unlock the main hall's doors. Afterwards you will automatically be brought back to the main hall.

Main Hall 1F (2)
The door locks behind you (I guess Marvin just doesn't like guests), but we will be back here at another point in time. For now, run to the main desk and take the nice box of thirty Handgun Bullets and the Ink Ribbons (if you want to save your game at the nearby typewriter). Walk up to the computer and press the action button to boot it up; agree to use the Blue Key Card from before and the two first floor rooms will be unlocked, granting you access. Go back down one of the ramps and through the double doors on the left.

Waiting Room (1)
Ah, another safe room. Walk up to the item box on the right and press the action button to open it. You can drop off whatever item your heart desires in this handy box, so start off by dropping off that useless Combat Knife (honestly, you're never going to need it), that single Green Herb (if you have it) and those Ink Ribbons (if you grabbed them from before). Wait... There's more. Claire players can go up to the drawer in the corner and use that great Lockpick to find a First Aid Spray. You Leon players are just going to have to wait. There's also the Police Memorandum on the nearby bench, which lists a handy safe combination that you'll be able to use later. For now just go behind the brown wall and open the single door in the corner.

L-Shaped Hallway (1)
Well, silence can't be good. Turn the next corner, search the body for some Handgun Bullets and keep walking forward to trigger a small cutscene, in which you will be introduced to the Licker. This one will immediately drop down from the ceiling once the cutscene is over, so be prepared. If you kept one of the weapons from the gunshop earlier, then it will only take three shotgun shells (for Leon) or two bolts (for Claire). If you're stuck with one of the handguns, it's going to take six to ten shots to take the Licker down. The best idea here is to immediately aim down and shoot it as many times as you can; once you do, take two steps back and fire away again (don't take no more than four steps or it will take some major damage away from you). Proceed forwards, pick up the Green Herb from the ground and head through the single door at the end of the hallway. (You may have also noticed the power box that controls the electronic shutters for the windows that's used to block later zombies; to me finding the future Cord is useless because you'll barely venture back in this area again, so don't worry about it).

West Wing Hallway (1)
Turn the next corner: if you're playing as Leon, go through the set of double doors; otherwise just keep going until you reach the door at the end.