Persona Q: Shadow of the Labyrinth/Battles

Battles are turn based and are initiated in the labyrinth either randomly, during an event, or by running into a FOE. The proximity gauge in the bottom right corner of the top screen indicates when you will encounter a shadow. It gradually changes color from blue to red.

Formation
Your party and the shadows are arranged in a back line and front line. When a front line is eliminated, the back line automatically moves forward. The damage from melee attacks to the back row is reduced. Melee attacks from a back row cannot reach the other back row. Ranged attacks do not have a penalty.

Status Ailments
Characters may suffer various status ailments during battle. The following are temporary and will end after battle.
 * Sleep
 * Cannot act and takes increased damage. Once hit will wake up.


 * Panic
 * Will not follow commands. May attack allies.


 * Paralysis
 * Chance of not acting. Cannot dodge attacks.


 * Poison
 * Take damage at end of turn.


 * Curse
 * Take damage whenever attack.

The following persist after battle.
 * KO
 * State when character health is 0.


 * Petrify
 * Cannot move or act. Will take decreased damage.

Binds
Binds are similar to status ailments. Characters may also suffer from them during battle. These effects are temporary and end after battle.
 * Agility Bind
 * Unable to escape battle or dodge attacks. Reduces hit rate.


 * Magic Bind
 * Reduces magic and prevents magic skills.


 * Strength Bind
 * Reduces normal attack damage and prevents physical skills.

Rewards
At the end of battle, experience is rewarded to non-KO characters and their equipped personas and any items dropped from shadows is claimed. Depending on your performance in battle, you may also receive a persona.