Twinkle/Stages 41-50

There are ten secret stages in this game, and to access them, it is necessary for either Pac-Man to find the way to reach (and eat) the ice cylinder on the fortieth stage; however, if you clear the fortieth stage without eating the ice cylinder, then the game will end immediately and its credits will not be shown. Once you have cleared the ten secret stages, the game's credits will be shown, but the stages are much harder due to the short time given to clear each one (just 41 seconds) - however, some of them contain pocket watches which will add ten more seconds to their timers when either Pac-Man eats them.

Stage 41
This maze is containing 100 pellets, one bomb, 16 ghosts and a time of 41 seconds; there are also 2 hidden power pellets and one helmet, which will be revealed when either Pac-Man eats the bomb (however, doing so will also free the twelve ghosts that start the stage trapped in the corners of the maze).



Stage 42
This maze is containing 123 pellets, 2 power pellets, 2 winged sneakers, 3 pocket watches, 5 helmets, one pair of sunglasses, 4 computers, 3 spectres, and a time of 41 seconds; if either Pac-Man consumes either winged sneaker when he already has the ability to jump, it will also become a High Jump.



Stage 43
This maze contains 50 pellets, 2 power pellets, 2 extra lives, 2 pocket watches, a single helmet, a single pair of sunglasses, 6 strawberries, 4 spectres, 2 eggmen and a time of 41 seconds; in a two-player game, the extra lives should also be eaten by the Pac-Man who needs them more than the other one.

Besides those, there are four breakable blocks in the wall, and if you want to eat the extra lives and strawberries, either Pac-Man must still be wearing a helmet when he eats this stage's only instance of one (for it to become a Solar Helmet) then fire a shot at each of the breakable blocks to destroy them.

Stage 44
This maze contains 122 pellets, one helmet, 6 eggs, 9 eggmen, 2 barbells, and a time of 41 seconds; if either Pac-Man eats the helmet when he already has one, it shall also become a Solar Helmet for a short period of time, and he can fire shots at the enemies to temporarily remove them from the maze.

Stage 45
This maze contains: 67 pellets (plus 14 hidden, 81 in total), one extra life, two winged sneakers, two bombs, two pairs of sunglasses, 8 bolts, 5 barbells, and a time of 41 seconds; if either Pac-Man can still jump, and jumps over either winged sneaker to eat either bomb (which they will have no choice but to do to reveal the hidden pellets then eat them to clear the stage, as explained below), it will also free the barbell that starts the stage trapped by them.



Besides those, there are also fourteen additional pellets and two pocket watches, and to reveal them it is required for either Pac-Man to eat either bomb.



Stage 46
This maze contains: 43 pellets, 2 power pellets, one bomb, 2 winged sneakers, 17 capsules, 3 bolts, and a time of 41 seconds; it is also advisable to eat one of the power pellets before eating one (or both if your Pac-Man can't jump) of the winged sneakers and jumping over the wall surrounding the bomb.

Besides those, there are also two large red pellets and sixteen eggs, and to reveal them it is required for either Pac-Man to eat the bomb; however, they must eat either of the winged sneakers (or both of them, if they can't jump) for it (or them) to become a High Jump, then jump over the wall surrounding the bomb to reach it. If either Pac-Man eats either of the large red pellets, the stage shall immediately be cleared, and a bonus stage shall appear, even if both Pac-Mans have already eaten the bomb, either or both of the power pellets, either or both of the winged sneakers and/or some or all of the eggs.

Stage 47
This maze contains just one pellet, one large red pellet, 11 pairs of cherries, 4 capsules, 3 greenies and a time of 41 seconds; if either Pac-Man eats the large red pellet (which is only possible for them if they still have the ability to jump), the stage will immediately be cleared, and a bonus stage will appear (even if both Pac-Mans have already eaten some or all of the cherries between them, as they usually only appear when they don't eat any bonus items).

Due to the fact that there are no pairs of sunglasses in this stage, the eleven arrows in the image below indicate the positions of the invisible holes in the wall, and show the path both Pac-Mans are required to take to reach the regular pellet (or the large red one, if your Pac-Man still has the ability to jump).

Stage 48
This maze is containing: 92 pellets (plus 10 hidden pellets, 102 in total), 8 hamburgers, 4 eggs, 2 bombs, 5 blobs, 4 greenies, and a time of 41 seconds; however, if either Pac-Man eats any of the hamburgers on this stage, they will also end up freeing one of the greenies (as all four greenies on this stage happen to start it trapped by them). If your Pac-Man does not have the ability to jump, he shall have no choice but to eat at least one of the hamburgers.

Besides those, there are also ten additional pellets, and to reveal them, it is required for either Pac-Man to eat the bomb, which will free all the greenies.

Stage 49
This maze is containing 62 pellets, one bomb, 7 flames, 7 blobs, and a time of 41 seconds; the stage after this one is also the true final one of this game.

Besides those, there is also one power pellet, one helmet and two eggs, and to reveal them it is required for either Pac-Man to eat the game's last bomb.

Stage 50
The game's true last maze contains 114 pellets, 2 extra lives, 14 pairs of cherries, 8 ghosts, 5 flames, and a time of 41 seconds; once your Pac-Man has eaten every pellet (or both Pac-Mans have eaten every pellet between them in a two-player game), the game shall end and its credits shall be displayed.