Demon Sword

Demon Sword (不動明王伝) is an action game developed by TOSE and published by Taito in 1988 for the Famicom. In Japan, it was noted as the first published game to reach 3 Megabits in size. It was later localized for release in North America on the NES, and published in 1990. However, this release was shrunk down to 2 Megabits, and is considerably shorter as a result. The game contains very striking gameplay and graphical similarities to Taito's The Legend of Kage. While it clearly draws inspiration from Kage, it is unknown if the game began as a sequal or not. Prior to the release of Demon Sword, Nintendo Power magazine once announced that "The Legend of Kage 2" was an upcoming title.

The game contains three worlds. In the original Japanese release, each world contained four stages, along with a final stage totaling 13 stages. The American release reduced the number of stages per world to two, plus the final stage making 7 stages total. In order to regain the pieces of the shattered sword and advance in the game, the player must defeat a boss at the end of every stage. As more pieces of the sword are recovered, the sword itself grows in length and power. The player will also encounter enemies on the way to the boss, which must be defeated with a variety of weapons and magic spells, such as the character's Demon Sword (which he begins the game with), arrow darts, and power beams. The player can also jump over enemies and change direction in midair, as well as land in and run on top of trees. However, the player must be careful when jumping, as there are various traps, such as holes, that the player can land in.

Plot
The game starts out with an evil demon ruling over the world and its inhabitants, who live in fear of it. However, a man named Victar, who comes from a small village, has a sword that can destroy the demon. The blade had previously been split up into pieces, though, and Victar must travel through three worlds to get back the three broken pieces in order to restore the sword to defeat the demon.

Regional differences

 * There are six more stages and several bosses in the Japanese version that are unavailable in the North American version.
 * The player in the North American version has a vitality gauge for each life remaining, while the player in the Japanese has only life count.
 * There are more items and magic spells available in the Japanese version.
 * The ending in the Japanese version has extra scenes and text cut from the North American version.
 * The cover used for the English release of Demon Sword features a muscular bare-chested bronzed man, whereas the sprite in the game appears to be a paler lithe man wearing a red kimono, the Japanese release features a character more similar to the in-game sprite.