Star Wars: Knights of the Old Republic/Belts

KotOR Item Adrenaline Amplifier.png Adrenaline Amplifier

 * Saves: Reflex +2

This device improves the wearer's reflexes by triggering prolonged bursts of adrenaline. It is thought to be perfectly safe, with only a few instances of uncontrolled muscle spasms.

KotOR Item Adrenaline Stimulator.png Adrenaline Stimulator

 * Saves: All +4
 * Dexterity: +2

This belt endows the wearer with hyper-sensitivity to their surroundings and dynamically improves reflexes and reaction time.

KotOR Item Advanced Adrenaline Amplifier.png Advanced Adrenaline Amplifier

 * Saves: Reflex +3

This device is an improved version of the basic model, increasing effectiveness with fewer occurrences of side effects. It improves reflexes by triggering prolonged bursts of adrenaline.

KotOR Item Brejik's Belt.png Brejik's Belt

 * Damage Resistance: Resist 5/- vs. Bludgeoning

Brejik’s belt, when used in conjunction with his arm band, produces an effective barrier against melee attacks.

KotOR Item Calrissian's Utility Belt.png Calrissian's Utility Belt

 * Skills: Computer Use +3, Demolitions +3, Repair +3, Security +3

Galduran Calrissian's name was something of a liability after he became infamous for running an unsanctioned smuggling ring within Hutt space. Eventually cornered, he had to pawn even his personal items to avoid being the last Calrissian. The user must have paid points into the Demolitions and Security skills to gain the respective benefits from this belt.

KotOR Item Cardio-Regulator.png Cardio-Regulator

 * Saves: Fortitude +2

This belt monitors heartbeat and breathing and releases chemicals into the body should either of these become irregular. This gives the wearer a higher fortitude than most.

KotOR Item CNS Strength Enhancer.png CNS Strength Enhancer

 * Saves: All +2
 * Strength: +2

An experimental system that amplifies power signals along the length of the central nervous system, this generator, attached to a belt, provides greater impulses to all muscles, as well as a resistance to all sorts of perturbations of the user's system.

Found at Aratech Mercantile's on Dantooine in the Docking Bay for 8500 credits.

KotOR Item Electrical Capacitance Shield.png Electrical Capacitance Shield

 * Damage Immunity: 100% vs. Electrical

This shielding device, worn around the waist, absorbs and stores electrical energy directed at the user, which is then released slowly over a period of time, dissipating harmlessly. The manner of release generates vibrations along the inside edge of the shield, giving it the less than complimentary nickname, 'The Tingler'. Note: does not work against Force Lightning despite Bioware stating it would.

KotOR Item Nerve Amplifier Belt.png Nerve Amplifier Belt

 * Immunity: Mind-Affecting

This belt monitors the brain, emitting energy waves to reinforce established patterns and block any outside influence. It's extremely effective, if mildly uncomfortable.

KotOR Item Power Belt.png Power Belt

 * Strength: +1

Primarily designed for those doing heavy lifting, the power belt has also found use as an enhancement for melee fighters.

KotOR Item Thermal Shield Generator.png Thermal Shield Generator

 * Damage Immunity: 100% vs. Fire

This generator forms a magnetic shield around the wearer which, while ineffective against most modern weaponry, does allow for the ablation of directed heat attacks, generally in the form of fire.

Found at Mic'Tunan'Jus Orgu's on Tatooine in the Docking Bay for 8000 credits.

KotOR Item Verpine Cardio-Regulator.png Verpine Cardio-Regulator

 * Saves: Fortitude +3

This device regulates the body in distress with emergency fortitude support for the wearer. It functions so well that some wonder how many "bodies in distress" the Verpine tested.

Stealth field generators
These devices enable Stealth Mode, a camouflage field that hides the user. Opponents must make an Awareness check versus the Stealth skill of the user or remain unaware of them. The user must have paid points into the Stealth skill to use Stealth Mode. Combat disrupts the field, but mundane tasks do not.

KotOR Item Advanced Stealth Unit.png Advanced Stealth Unit

 * Skills: Stealth +4

Costly to produce, this unit refines the Stealth Mode field to better camouflage the user. Opponents must make an Awareness check versus user Stealth skill +4 or remain unaware of them. The user must have paid points into the Stealth skill to use Stealth Mode. Combat disrupts the field, but mundane tasks do not.

KotOR Item Baragwin Stealth Unit.png Baragwin Stealth Unit

 * Skills: Awareness +4, Stealth +10
 * Dexterity: +3

Similar in concept to the Baragwin Shadow Armor, the Baragwin Stealth Unit is a quantum leap in advancement over standard stealth units. It provides much greater camouflage, as well as enhancing the mobility and situational awareness of the wearer to potential threats.

KotOR Item Eriadu Stealth Unit.png Eriadu Stealth Unit

 * Skills: Stealth +6

This sophisticated Eriadu Stealth Mode unit expertly camouflages the user. Opponents must make an Awareness check versus user Stealth skill +6 or remain unaware of them. The user must have paid points into the Stealth skill to gain the use of Stealth Mode. Combat disrupts the field, but mundane tasks do not.

KotOR Item GenoHaradan Stealth Unit.png GenoHaradan Stealth Unit

 * Skills: Stealth +8

The assassins of the GenoHaradan work in absolute secrecy, thanks to items such as this highly advanced stealth unit.

KotOR Item Sound Dampening Stealth Unit.png Sound Dampening Stealth Unit

 * Skills: Stealth +2

This Republic unit improves on the basic Stealth Mode field by dampening all sound that the user might make. Opponents must make an Awareness check versus user Stealth skill +2 or remain unaware of them. The user must have paid points into the Stealth skill to gain the use of Stealth Mode. Combat disrupts the field, but mundane tasks do not.

KotOR Item Stealth Field Generator.png Stealth Field Generator
This device enables Stealth Mode, a camouflage field that hides the user. Opponents must make an Awareness check versus the Stealth skill of the user or remain unaware of them. The user must have paid points into the Stealth skill to use Stealth Mode. Combat disrupts the field, but mundane tasks do not.