MapleStory/Bonus Stats

This page covers the equipment bonus stat system that is applied to certain equipments even before any enhancements. For GMS: For now, try not to use flames on non-KMS equips, they might not be tagged as boss equips so they are getting 1~5 instead of 3~7. However, non-boss equips are intended to be limited to levels 1~5 instead of 3~7 (as per KMS after careful checking).

Bonus Stats
Bonus Stats is a system that replaces the randomisation of stats, which causes an item to be slightly better or worse than average.

The Bonus Stats system always add stats and it will never deduct stats (unless you apply a Rebirth Flame on an old item that has been applied before, which resets the bonus stats)

The bonuses generally increases with equipment level but some of the bonuses are not subjected to equipment level.

Mechanics
A summary table is provided for convenience.
 * You can get 1 to 4 bonus stat lines on an equipment and on boss equipments, it will always receive 4 lines (except Elite Boss drops, which can get 1~4 lines).
 * For every line, there are 7 stat levels in it. They are random and do not work like potentials and every line has its own stat level.
 * Non-boss equipment will be limited to Stat Levels 1~5 (except Elite Boss drops)
 * Boss equipments (and Elite Boss Drops) are limited to Stat Levels 3~7. (MSEA: Only Elite Boss drops are limited to 3~7, other boss equipments are limited to 1~5).
 * For Elite Boss drops, it is only applied when it is first obtained, usage of flames will treat it as a non-boss equipment (and hence limited to 1~5).

Stats Quality by Equipments
The details below assumes GMS system, as such, for MSEA, boss equipments are treated the same as non-boss equipments that will always get 4 lines.
 * Dropped equipments and normal Rebirth Flames will usually not begin with the highest Stat Level that the equipment can possibly obtain.
 * Master Craftsman level crafting ensures a higher chance of a Stat Level 4 (6 on boss equips) while Meister level crafting ensures an higher chance of a Stat Level 4~5 (Level 6~7 on boss equips) and the weakest Stat is Level 2, no chance of Stat Level 1 (lowest Level 4, no chance of Level 3 for boss equips)
 * Newly obtained equipments automtically come with bonus stats (usually Stat Level 1~3 for non-boss equips, 3~5 for boss equips) and levelled Rebirth Flames cannot be used. However special flames from crafting can be used (on both new and old equips). If the equip does not automatically come with bonus stats, then the levelled flames can be used.

Rebirth Flames
These flames give bonus stats to old items whose level is equal or below the level stated in the flame. Powerful Rebirth Flame and Eternal Rebirth Flame can also be used on new items.
 * Levelled Rebirth Flames (works like a Powerful Rebirth Flame with a higher tendency of giving lower tiers)
 * Rebirth Flame Level 100 (Gachapon, untradeable)
 * Rebirth Flame Level 110 (Normal / Chaos Zakum, Omni CLN, Root Abyss, Easy / Normal Magnus)
 * Rebirth Flame Level 120 (Normal Hilla, Easy / Normal Von Leon, Easy / Normal / Chaos Horntail, Normal Pink Bean)
 * Rebirth Flame Level 130 (Hard Hilla, Hard Von Leon, Chaos Pink Bean, Easy / Normal Arkarium)
 * Rebirth Flame Level 140 (Easy / Normal Empress Cygnus)
 * Rebirth Flame Level 150 (Hard Magnus, Chaos Root Abyss, Normal / Hard Damien, Normal / Hard Lotus, Normal / Hard Lucid, Normal / Hard Will)
 * Powerful Rebirth Flame (Master Craftsman Accessory Crafting)
 * Has a higher chance of bonus stats being a Level 4 instead of Level 1~3 (Level 3~5 with a chance of Level 6 for boss equips) compared to levelled flames.
 * Eternal Rebirth Flame (Meister Accessory Crafting)
 * Bonus Stats will be guaranteed at least Level 2. While the item may state that it provides the "maximum possible Bonus Stats", it actually only ensures that all the lines are of Level 2 or higher and does not make all Bonus Stat lines automatically at max level, Lines will be usually Level 2~4 with a small chance of it being Level 5 (Level 4~6, with a small chance of Level 7 for boss equips)

Acquisition Methods
You can get flames through various methods. All flames are tradable unless specified.

These can be extracted for Rebirth Fragments to craft Powerful and Eternal Rebirth Flames.
 * Levelled Rebirth Flames
 * Gachapon: Level 100 (untradeable)
 * Normal Zakum, Chaos Zakum, Normal Root Abyss, Omni CLN, Easy Magnus, Normal Magnus: Level 110
 * Normal Hilla, Easy Von Len, Normal Von Leon, Easy Horntail, Normal Horntail, Chaos Horntail, Normal Pink Bean: Level 120
 * Hard Hilla, Hard Von Leon, Chaos Pink Bean, Easy Arkarium, Normal Arkarium: Level 130
 * Easy Cygnus, Normal Cygnus: Level 140
 * Hard Magnus, Chaos Root Abyss, Normal Damien, Hard Damien, Normal Lotus, Hard Lotus, Normal Lucid, Hard Lucid, Normal Will, Hard Will: Level 150
 * Harvesting: Any flames at a random chance when succeeding in Gold Flower, Mysterious Flower, Legendary Mysterious Flower, Heartstone, Mysterious Vein, Legendary Mysterious Vein


 * Powerful Rebirth Flames
 * Master Craftsman Accessory crafting recipe (x30 Mana Crystal, x5 Rebirth Fragment, x30 Fine Spell Essence, x5 Unrelenting Flame, expires in 7 days)
 * Legion Coin Shop (100 Union/Legion coin each, each character can buy 3 per week, untradeable, expires in 10 days)
 * Mu Lung Dojo (25,000 Points, 1 per week, untradeable, expires in 7 days)
 * Ursus (x40 Animal Bone, x40 Animal Fur, x20 Stiff Leather, x5 Ursus Paw, x1 Ursus Soul Fragment, No limits on the amount that can be purchased, untradeable, expires in 7 days)
 * Bounty Hunter Portals (random chance, untradeable, expires in 7 days)
 * Monster Collection exploration 6 or 24 hours (random chance, tradable within account, expires in 7 days)
 * Elite Boss (random chance, expires in 7 days)
 * Event shops
 * Sudden Missions (low chance, expires in 7 days)
 * Oz Tower (low chance, requires box Rank 4 or better, low chance, expires in 7 days)
 * Fairy Bros' Daily Gift (not in GMS, 1 given on Day 10, x2 for MVP Bronze II or higher)
 * Harvesting Gold Flower, Mysterious Flower, Legendary Mysterious Flower, Heartstone, Mysterious Vein, Legendary Mysterious Vein successfully (only in GMS, expires in 7 days)
 * (Reboot only) Raid boss monsters at a chance.


 * Eternal Rebirth Flames
 * Meister Accessory crafting recipe (x40 Mana Crystal, x10 Rebirth Fragment, x20 Grand Spell Essence, x5 Forever Unrelenting Flame, expires in 7 days)
 * Bounty Hunter Portals (random chance, untradeable, expires in 7 days)
 * Monster Collection exploration 24 hours (random chance, tradable within account, expires in 7 days)
 * Elite Boss (random chance, expires in 7 days)
 * Event shops
 * Sudden Missions (low chance, expires in 7 days)
 * Oz Tower (low chance, requires box Rank 2 or better, low chance, expires in 7 days)
 * Fairy Bros' Daily Gift (not in GMS, 1 given on Day 25, x2 for MVP Gold or higher)
 * Harvesting Gold Flower, Mysterious Flower, Legendary Mysterious Flower, Heartstone, Mysterious Vein, Legendary Mysterious Vein successfully (only in GMS, expires in 7 days)
 * (Reboot only) Raid boss monsters at a chance.

Unrelenting Flames and Forever Unrelenting Flames are also needed (together with Rebirth Fragments and other materials) to craft Powerful Rebirth Flames and Eternal Rebirth Flames respectively.
 * Unrelenting Flames
 * Harvesting Gold Flower, Mysterious Flower, Legendary Mysterious Flower, Heartstone, Mysterious Vein, Legendary Mysterious Vein successfully
 * Kritias Shop (Kritias Commemorative Coin x5, 25 Coins needed to make one Powerful Rebirth Flame)
 * Oz Tower (low chance, requires box Rank 4 or better, low chance)
 * Sudden Missions (low chance)


 * Forever Unrelenting Flames
 * Harvesting Gold Flower, Mysterious Flower, Legendary Mysterious Flower, Heartstone, Mysterious Vein, Legendary Mysterious Vein successfully
 * Kritias Shop (Kritias Commemorative Coin x10, 50 Coins needed to make one Eternal Rebirth Flame)
 * Oz Tower (low chance, requires box Rank 2 or better, low chance)
 * Sudden Missions (low chance)

Stats
Here are the possible stats. Different lines that add the same stat will be combined together to show the total bonus stats instead of displaying separately.
 * The maximum scaling of stats to equip level is currently unknown so based on the pattern, the tables will show possible stats up till equip level 250.
 * Duplicate lines are not possible (note that Single Stat increase is considered a different line than Double Stat increase, even though they might contain the same stat.)


 * Note that the following equipment types cannot receive Bonus Stats and they will use the old above/below average system instead.
 * Rings
 * Shoulderpad (Scarlet Shoulderpad can be flamed however)
 * Medals
 * Emblems
 * Badges
 * Android
 * Android Hearts
 * Secondary Weapons (including katara)

Attack Power increase (Armors)
Not affected by Equip Level.

Attack Power increase (Weapons)
Affected by Equip Level and also affected by Weapon's Base Attack Power. For weapons with base Attack Power and base Magic Attack before any bonus stats, it is calculated based on the base Attack Power, not Base Magic Attack.
 * Normal Weapons (values shown are approximate % of Weapon's base Attack Power, with about 1%p error)
 * Levels 6~7 are only limited to Elite Boss drops (upon obtaining, any rebirth flames applied will be limited back to levels 1~5)
 * Zero weapons and weapons from Elite Bosses are classified as normal weapons.


 * Boss Weapons (values shown are approximate % of Weapon's base Attack Power, with about 1%p error)
 * Levels 1~5 for boss weapons is only possible in MSEA, for GMS it will be Levels 3~7.

Magic Attack increase (Armors)
Not affected by Equip Level.

Magic Attack increase (Weapons)
Affected by Equip Level and also affected by Weapon's Base Magic Attack. For weapons without base Magic Attack before bonus stats, it is calculated based on the base Attack Power.
 * Normal Weapons (values shown are approximate % of Weapon's base Magic Attack, with about 1%p error)
 * Levels 6~7 are only limited to Elite Boss drops (upon obtaining, any rebirth flames applied will be limited back to levels 1~5)
 * Zero weapons and weapons from Elite Bosses are classified as normal weapons.


 * Boss set Weapons (values shown are approximate % of Weapon's base Magic Attack, with about 1%p error)
 * Levels 1~5 for boss weapons is only possible in MSEA, for GMS it will be Levels 3~7.

Speed increase
Not affected by Equip Level.

Jump increase
Not affected by Equip Level.

Special Bonus Stats
These bonus stats are special in which it is very powerful (since 3 out of 4 of them are % based). They are all not affected by equip level.

Equip level requirement reduction
Note: The new required equip level is automatically displayed as Req Lvl but for bonus stats, potential tiers, star force cost, maximum stars, spell trace costs and stats, it is based off the original level requirement. The equip will show "Req Lvl: 150" but for potential stats, it still receives the 4th tier as the original requirement is Level 160. Applies to bonus stats, star force costs, maximum stars and spell trace stats and costs.
 * Example: A Level 160 weapon has this bonus stat: "Level requirement -10".


 * Possible values

Nebulites
Notice: Nebulites have been removed on 20 June due to implementation of Bonus Stats.

Nebulites are items that can be used to increase an item's stats without consuming an upgrade slot. However it will consume the socket slot, which most equipments will have 1. However once you applied a Nebulite into the equipment the equipment will be stuck with the Nebulite stats unless you remove it by paying 500 NX (US $0.50) 1 meso (due to pending removal of nebulites).

Ranks
There are 5 ranks of Nebulites: D, C, B, A and S, though S rank is no longer obtainable, with D being the weakest (or basically useless) and A or S being the strongest.

Obtaining Nebulites
Monsters can drop the Nebulite box at a super rare rate (estimated to be 1 in 100 thousands to 1 million), which when opened will give a D rank Nebulite (or better if you are lucky). You can fuse Nebulites in order to have a chance for a better ranked Nebulite but the rank may drop if you fuse using a lower Nebulite rank. B rank Nebulites and higher ranks require Fusion Tickets in order to be fused, which can be obtained by buying in cash shop.

Stats
These are the possible stats for Nebulites. Note that the stats on the Nebulite is applied on the equipment when used on it, so that means you can choose what stats you want for the equipment (if you have the Nebulite, you can use it and get the stats written on it).

D rank
You can obtain D rank Nebulites by opening a Nebulite Box, which drops from all monsters at an abysmal rate. 🇨🇴 +1 or +2
 * STR increase

+1 or +2
 * DEX increase

+1 or +2
 * INT increase

+1 or +2
 * LUK increase

🇨🇴 +10 or +20 or +30
 * HP increase

+10 or +20 or +30
 * MP increase

+2 or +6
 * Accuracy increase

+2 or +6
 * Avoidability increase

🇨🇴 +10 or +20 or +30
 * Weapon Defense increase (Armors and Accessories)

+10 or +20 or +30
 * Magic Defense increase (Armors and Accessories)

Possible emotions:
 * 10% chance to make an emotion for 10 seconds when attacked. (Hats)
 * Fall in love
 * Happy
 * Rage
 * Furious
 * Deeply moved

🇨🇴 +1 or +2
 * Speed increase (Shoes)

+1 or +2
 * Jump increase (Shoes)

+1
 * Attack Power increase (Weapons)

+1
 * Magic Attack increase (Weapons)

🇨🇴

C rank
You can obtain C rank Nebulites at a chance by fusing 2 D rank Nebulites or by opening Nebulite boxes that drops from monsters at an abysmal rate. 🇨🇴 +3 or +4
 * STR increase

+3 or +4
 * DEX increase

+3 or +4
 * INT increase

+3 or +4
 * LUK increase

+40 or +50 or +60
 * HP increase

+40 or +50 or +60
 * MP increase

+4
 * All Stats increase

+10 or +12
 * Accuracy increase

+10 or +12
 * Avoidability increase

+1%
 * STR % increase

+1%
 * DEX % increase

+1%
 * INT % increase

+1%
 * LUK % increase

🇨🇴 +1%
 * Accuracy % increase

+1%
 * Avoidability % increase

+40 or +50 or +60 or +70 or +80 or +90
 * Weapon Defense increase (Armors and Accessories)

+40 or +50 or +60 or +70 or +80 or +90
 * Magic Defense increase (Armors and Accessories)

+1%
 * Weapon Defense % increase (Armors and Accessories)

+1%
 * Magic Defense % increase (Armors and Accessories)

+1%
 * HP % increase (Armors and Accessories)

+1%
 * MP % increase (Armors and Accessories)

+3 or +4
 * Speed increase (Shoes)

+3 or +4
 * Jump increase (Shoes)

🇨🇴 HP recovered: 2 or 6 or 12 or 20 or 24
 * Recover HP every 4 seconds. (Accessories)

MP recovered: 2 or 6 or 12 or 20 or 24
 * Recover MP every 4 seconds. (Accessories)

+2
 * Attack Power increase (Weapons)

+2
 * Magic Attack increase (Weapons)

+1%
 * Attack Power % increase (Weapons)

+1%
 * Magic Attack % increase (Weapons)

+4%
 * Critical Rate increase (Weapons)

+1% or +2%
 * Total Damage % increase (Weapons)

HP recovered: 10 or 15 or 20
 * 3% chance to recover HP when attacking. (Weapons)

MP recovered: 10 or 15 or 20
 * 3% chance to recover MP when attacking. (Weapons)

🇨🇴 Poison Skill: Level 1 or Level 2 or Level 3 or Level 4 or Level 5 or Level 6
 * 10% chance to inflict Poison when attacking. (Weapons)

Stun Skill: Level 1 or Level 2
 * 5% chance to inflict Stun when attacking. (Weapons)

Slow Skill: Level 1 or Level 2
 * 10% chance to inflict Slow when attacking. (Weapons)

Darkness Skill: Level 1 or Level 2 or Level 3
 * 10% chance to inflict Darkness when attacking. (Weapons)

Freeze Skill: Level 1 or Level 2
 * 5% chance to inflict Freeze when attacking. (Weapons)

Seal Skill: Level 1 or Level 2
 * 5% chance to inflict Seal when attacking. (Weapons)

Monster's Defense ignored: 15%
 * Ignore Monster's Defense when attacking. (Weapons)

🇨🇴

B rank
You can obtain B rank Nebulites at a chance by fusing 2 C rank Nebulites or by opening Nebulite boxes that drop from monsters at an abysmal rate. 🇨🇴 +5 or +6
 * STR increase

+5 or +6
 * DEX increase

+5 or +6
 * INT increase

+5 or +6
 * LUK increase

+70 or +80 or +90
 * HP increase

+70 or +80 or +90
 * MP increase

+18 or +22 or +26
 * Accuracy increase

+18 or +22 or +26
 * Avoidability increase

+2%
 * STR % increase

+2%
 * DEX % increase

+2%
 * INT % increase

+2%
 * LUK % increase

🇨🇴 +2%
 * Accuracy % increase

+2%
 * Avoidability % increase

+100 or +110 or +120
 * Weapon Defense increase (Armors and Accessories)

+100 or +110 or +120
 * Magic Defense increase (Armors and Accessories)

+2%
 * Weapon Defense % increase (Armors and Accessories)

+2%
 * Magic Defense % increase (Armors and Accessories)

+2%
 * HP % increase

+2%
 * MP % increase

+1% or +2%
 * All Stats % increase

+5 or +6
 * Speed increase (Shoes)

+5 or +6
 * Jump increase (Shoes)

🇨🇴 HP recovered: 2 or 6 or 12 or 20 or 24
 * Recover HP every 4 seconds. (Accessories)

MP recovered: 2 or 6 or 12 or 20 or 24
 * Recover MP every 4 seconds. (Accessories)

+3 or +4
 * Attack Power increase (Weapons)

+3 or +4
 * Magic Attack increase (Weapons)

+2%
 * Attack Power % increase (Weapons)

+2%
 * Magic Attack % increase (Weapons)

+5% or +6%
 * Critical Rate increase (Weapons)

+3% or +4%
 * Total Damage % increase (Weapons)

HP recovered: 20 or 25 or 30
 * 3% chance to recover HP when attacking. (Weapons)

MP recovered: 20 or 25 or 30
 * 3% chance to recover MP when attacking. (Weapons)

🇨🇴 Monster's Defense ignored: 18%
 * Ignore Monster's Defense when attacking. (Weapons)

+1 second
 * Invincibility time increase (Tops and Overalls)

Reduces by 2 seconds.
 * Abnormal status duration (Tops and Overalls)

HP recovered: 40 or 50 or 60
 * 15% chance to recover HP after killing an enemy. (Gloves)

MP recovered: 40 or 50 or 60
 * 15% chanace to recover MP after killing an enemy. (Gloves)

Damage ignored: 3 or 9 or 15
 * 20% chance to ignore damage when attacked. (Shields and Kataras)

Damage ignored: 5 or 14 or 23
 * 25% chance to ignore damage when attacked. (Shields and Kataras)

Damage ignored: 7 or 19 or 31
 * 30% chance to ignore damage when attacked. (Shields and Kataras)

🇨🇴

A rank
You would require a Fusion Ticket to fuse B rank Nebulites in order to have a chance to obtain an A rank Nebulite. 🇨🇴 +7 or +8
 * STR increase

+7 or +8
 * DEX increase

+7 or +8
 * INT increase

+7 or +8
 * LUK increase

+100 or +110 or +120
 * HP increase

+100 or +110 or +120
 * MP increase

+28 or +30 or +32 or +34
 * Accuracy increase

+28 or +30 or +32 or +34
 * Avoidability increase

+3% or +4%
 * STR % increase

+3% or +4%
 * DEX % increase

+3% or +4%
 * INT % increase

+3% or +4%
 * LUK % increase

🇨🇴 +3% or +4%
 * Accuracy % increase

+3% or +4%
 * Avoidability % increase

+130 or +140 or +150
 * Weapon Defense increase (Armors and Accessories)

+130 or +140 or +150
 * Magic Defense increase (Armors and Accessories)

+3% or +4%
 * Weapon Defense % increase (Armors and Accessories)

+3% or +4%
 * Magic Defense % increase (Armors and Accessories)

+3% or +4%
 * HP % increase (Armors and Accessories)

+3% or +4%
 * MP % increase (Armors and Accessories)

+10% or +20%, does not apply to MP potion recovery (for dual heal potions, only HP is affected) and any % based potion heal.
 * HP recovery items % increase

+3% or +4%
 * All Stats % increase

🇨🇴 All Skill Levels +1
 * All skill levels increase (Hats)

Skill stats are the same as the Potential version.
 * Decent Mystic Door available (Hats)

+7 or +8
 * Speed increase (Shoes)

+7 or +8
 * Jump increase (Shoes)

Skill stats are the same as the Potential version.
 * Decent Haste available (Shoes)

Chance: 1% or 2% for the monster to drop an item while alive. Boss monsters not affected.
 * Auto steal chance (Gloves)

Skill stats are the same as the Potential version.
 * Decent Sharp Eyes available (Gloves)

+5 or +6
 * Attack Power increase (Weapons)

+5 or +6
 * Magic Attack increase (Weapons)

+3% or +4%
 * Attack Power % increase (Weapons)

+3% or +4%
 * Magic Attack % increase (Weapons)

🇨🇴 +7% or +8%
 * Critical Rate increase (Weapons)

+5% or +6%
 * Total Damage % increase (Weapons)

+20% or +25%
 * Damage to Boss Monsters % increase (Weapons)

Monster's Defense ignored: 21%
 * Ignore Monster's Defense when attacking. (Weapons)

+2 seconds
 * Invincibility time increase (Tops and Overalls)

Invincibility time: 5 seconds
 * 2% chance to be invincible when attacked. (Tops and Overalls)

Reduces by 2 seconds.
 * Abnormal status duration (Tops and Overalls)

Skill stats are the same as the Potential version.
 * Decent Hyper Body available (Pants)

20%
 * 5% chance to ignore damage when attacked. (Shields and Kataras)

🇨🇴

S rank
S rank Nebulites are unobtainable at the moment but the items are already coded into the game. 🇨🇴 +9 or +10 or +11
 * STR increase

+9 or +10 or +11
 * DEX increase

+9 or +10 or +11
 * INT increase

+9 or +10 or +11
 * LUK increase

+130 or +140 or +150
 * HP increase

+130 or +140 or +150
 * MP increase

+36 or +40 or +42
 * Accuracy increase

+36 or +40 or +42
 * Avoidability increase

+5 or +6 or +7
 * All Stats increase

+5% or +6%
 * STR % increase

+5% or +6%
 * DEX % increase

+5% or +6%
 * INT % increase

+5% or +6%
 * LUK % increase

+5% or +6%
 * Accuracy % increase

+5% or +6%
 * Avoidability % increase

🇨🇴 +160 or +170 or +180 or +190 or +200
 * Weapon Defense increase (Armors and Accessories)

+160 or +170 or +180 or +190 or +200
 * Magic Defense increase (Armors and Accessories)

+5% or +6%
 * Weapon Defense % increase (Armors and Accessories)

+5% or +6%
 * Magic Defense % increase (Armors and Accessories)

+5% or +6%
 * HP % increase (Armors and Accessories)

+5% or +6%
 * MP % increase (Armors and Accessories)

+30%, does not apply to MP potion recovery (for dual heal potions, only HP is affected) and any % based potion heal.
 * HP recovery items % increase

+5% or +6%
 * All Stats % increase

Skill stats are the same as the Potential version.
 * Decent Advanced Bless available (Hats)

Reduced by 1 second or 2 seconds.
 * Skill cooldown duration (Hats)

+9 or +10
 * Speed increase (Shoes)

+9 or +10
 * Jump increase (Shoes)

🇨🇴 Skill stats are the same as the Potential version.
 * Decent Combat Orders available (Shoes)

Chance: 3% or 4% for the monster to drop an item while alive. Boss monsters not affected.
 * Auto steal chance (Gloves)

Skill stats are the same as the Potential version.
 * Decent Speed Infusion available (Gloves)

+2% or +4% or +6%
 * Minimum Critical Damage increase (Gloves)

+2% or +4% or +6%
 * Maximum Critical Damage increase (Gloves)

+7 or +8
 * Attack Power increase (Weapons)

+7 or +8
 * Magic Attack increase (Weapons)

+5% or +6%
 * Attack Power % increase (Weapons)

+5% or +6%
 * Magic Attack % increase (Weapons)

+9% or +10%
 * Critical Rate increase (Weapons)

+7% or +8%
 * Total Damage % increase (Weapons)

+30% or +35%
 * Damage to Boss Monsters % increase (Weapons)

🇨🇴

Monster's Defense ignored: 24%
 * Ignore Monster's Defense when attacking. (Weapons)

+3 seconds
 * Invincibility time increase (Tops and Overalls)

Invincibility time: 6 seconds
 * 3% chance to be invincible when attacked. (Tops and Overalls)

+5% or +10%
 * Elemental resistance increase (Tops and Overalls)

+5% or +10%
 * Abnormal Status Resistance increase (Pants)

Damage ignored: 40%
 * 10% chance to ignore damage when attacked. (Shields and Kataras)

Possible stats:
 * Reflect damage at a chance. (Pants)
 * 10% chance, 20% damage
 * 10% chance, 30% damage
 * 20% chance, 35% damage
 * 30% chance, 35% damage

Reduces by 5% or 10%.
 * Skill MP cost (Accessories)

+10% or +15% or +20%
 * Mesos obtained increase (Accessories)

+10% or +15% or +20%
 * Drop rate increase (Accessories)

🇨🇴