Star Fox Adventures/Krystal

The Flying Ship
A blue fox named Krystal comes to Dinosaur Planet, a desolate area on the edge of the Lylat System, in response to a distress call. With the assistnce of a Cloudrunner (a flying dinosaur), she rides the skies on a stormy night. After coversing with the Cloudrunner, a fire ball, from a nearby flying ship, knocks her staff to the world below.

Fighting the Ship

 * Press to fire and use  to move.

You will notice two monsterous statues shooting fireballs at you. Attack them until they catch fire. Your position will then be lowered so that you may destroy the ship's rudder (the sharp, spinning object at the bottom.) Destroy all four ends and you will be brought up to fight the statues once more. Simply do what you did last time. The ship will now turn around. Destroy the large head at the front while avoiding a massive fireball it will shoot at you.

Exploring the Ship
The Cloudrunner will drop you in the galleon of the ship and leave. A small tutorial will then tell you to listen to and find the source of a nearby voice. It is the caged bird at the opposite end of the ship. After talking with the bird with, the entrance to the ship's interior will be open. Obtain the key from the Krazoa Palace inside.

General Scales
Return to the caged bird. A tall, green dinosaur will emerge and introduce himself as the dictator of this world. Krystal explain her reason for being here (the distress call), but Scales argues that the planet is always in distress. Scales reveals that he rules the planet with fear to prevent an uprising. He then grabs Krystal by the throat and throws her overboard. Thankfully, she is caught by the Cloudrunner and they leave to find the source of the distress signal.

Krazoa Palace
Krystal belives that the Krazoa Palace is the area where the distress signal is coming from. The Cloudrunner reveales that this is the dinosaurs' most sacred place. He then leaves. (At this point, you are finally able to save.)

Outside the Palace
Avoiding the airborne jellyfish, head to the gate on the right, behind the pillars. Get in the position where a "C" in a yellow circle is displayed over the lock. Move in any direction and the inventory will automatically go to the correct section (in this case, the red one.)  Press  to use the key. Grab the fuel barrel inside and head to the blockade of crates (near the right of where you entered the palace from.) Press  to throw the fuel barrel onto the small group of crates.

When the barrel is gone, another one will be emerge from a gray circle on the ground (near where you enterd the palace from.) That circle is a fuel barrel generator, left there by Scales and used to power his SharpClaw army. You may want to use this endless supply of barrels to destory the jellyfish wandring around or to break some crates for extra health if you need it. Go down to the lower level and head towards the wall. You should notice a crack in it. Grab a fuel barrel and throw it at the crack. You are now free to enter the palace.

Before entering the palace, head to the edge of the palace (around the area where the wall crack was.) Look carefully, and you will notice the tip of a ladder. Climb down the later and cross the gaps to the other side. At the end, you should find a Bafomdad. It is a magical creature that will restore you to perfect health if you die. (It looks like a red, hopping bunny.)