Mr. Gimmick/Gameplay

Controls

 * : Move Yumetarō
 * : Jump
 * : Hold the button to conjure a magic star on Yumetarō's horn, then release to shoot
 * + : Use an item
 * : Cycle through items
 * : Pause the game

Screen info
All information that you need can be found along the bottom of the screen when you're playing a level.
 * Score: It tells you how much points you have.
 * Rest: It tells you how many lives you have left.
 * Energy: The dots that are colored in tell you how much health you have left. You start each life with two dots and you loose one each time you're hit.
 * Item: It tells you which items you've collected. You can keep three items and afterwards you won't be able to pick up certain items when you're full.

Items

 * Medicine: These potions comes in two flavors. An orange one will simply add one dot to your health, but a pink one will be stored to the item slot to restore your health later.
 * Bomb: Explosives found in a vial will add a bomb weapon to your item slot. A bomb is thrown the same way as a star but it does damage to any enemy caught in the blast.
 * Fireball: Red orbs found in a vial will add a fireball to your item slot. A fireball flies like a bullet straight ahead of the direction you're facing and does damage to any enemy it hits.

Tips

 * 1) Each level has a secret area containing a special item that counts towards the ending. They are fairly well hidden but equally frustrating since they involve quite a bit of finesse and quick reflexes to nab the special item.
 * 2) Your star attack has the added bonus that you can jump onto it and let it take you to areas of a level that are unreachable without it.
 * 3) The jumping for this game is rather slippery, meaning that you'll slide a bit before you come to a rest after you jump. You should plan ahead to make up for this mild deficient.