User:Hydr0matic/SetSur/Buildings

House
An ordinary house for a 4-person family. Citizens can rest, eat, drink and warm themselves using fuel here. Slightly relieve stress. Built near the Marketplace. Press F during placement to change its style.

Apartment
Can accommodate up to 24 people. Provides a place for citizens to rest, eat, drink and stay warm. Can only be built near Marketplaces. However, overcrowded Apartments will cause the loss of desire to procreate. Suitable for accommodating immigrants.

Tent
A rough house for a 3-person family which consumes few construction materials. The citizens can rest, eat and drink here. Fuel can be used to provide heat. Can be built far away from Marketplace.

Luxury House
Can accommodate up to 5 people with larger inventory than a House. Fuel lasts longer. Can relieve more stress. Built near a marketplace. Press F during placement to change its style.

Luxury Apartment
Can accommodate 15 families, up to 45 people with larger inventory than an Apartment. Fuel last longer. Each family inside can have a child. Built near Marketplace.

Garden Villa
Can accommodate two families, up to 8 people with greater inventory. Fuel lasts much longer. Can greatly relieve stress of occupants. Built near the Marketplaces. Press F during placement to change its style.

Nursing Home
Can accommodate 36 people. Must be built near Marketplace. Able to store enough supplies and fuel to provide basic living for the residents. Senior citizens who are incapable of having children in town will voluntarily move in.

Storage Yard
Can store items. Low storage capacity.

Small Warehouse
Can store materials. Smaller size comes with smaller storage capacity.

Marketplace
Vendors will take all sorts of resources from Warehouses to Marketplace, which benefits citizens a lot in living and production. Houses can only be built within the Marketplace.

Transfer Station
Can store items. Workers inside will transport stored items to Warehouses outside of the range.

Warehouse
Same function as Storage Yard, but with greater storage capacity.

Cellar
Same function as Warehouse, but citizens can walk across the structure. Unremovable.

Durable Storage Yard
Can store items. Larger storage capacity than Storage Yard.

Supply Station
Workers will take the selected materials to nearby production buildings from storage structures. Functionally powerful.

Storage Center
Same function as Warehouse, but with greatest storage capacity.

Mt. Warehouse
Same function as Warehouse, but with greatest storage capacity. Must be built on a hillside. Unremovable.

Small Marketplace
Same function and scope as Marketplace. Smaller structure size comes with less workers and less storage capacity.

Small Supply Station
Can transport selected raw materials to supply station for nearby production buildings within the scope. Can improve the processing efficiency.

Grocery Store
A mini-market where you can regularly sell goods in exchange for silver coins.

Dock
Merchant ships will come to the Dock every a period of time with goods where you can purchase items. The workers will transport the purchased or ordered items to warehouses.

Grand Bazaar
Can own more Caravans to trade with various factions. Lower the price volatility caused by trading with factions.

Ferry
Traders will transport selected items to the caravan in Trading Post. Caravan can be dispatched to trade with Factions periodically. Water Trading Post, with larger inventory and high death risk, requires much more people to do trading.

Small Trading Post
Traders will transport selected items to the caravan in Trading Post. Caravan can be dispatched to trade with Factions periodically.

Large Trading Post
Same function as the Small Trading Post with larger inventory and structure size. More traders can work here and more caravan can also be formed here.

Well
Produces a small amount of Water. Can put out fires using the water here.

Hunters Hut
Hunters will hunt the nearest animals for Meat and Leather.

Gatherers Hut
Gatherers will gather Wild Vegetables, Agave and Herb within the structure range. Wild Vegetables generally grow near mature trees.

Apiary
Beehives are generally found near mature trees within the structure range. Apiarists collect Honey and Beeswax from them.

Quarry
Can produce Stone. Limited stone output. Unremovable after built. Can be upgraded to a Senior Quarry and a Deep Quarry.

Saltworks
Salt-makers extract Salt from Water, which is one of the materials of Salted Meat, Bacon, and Vegetable Can.

Reed Field
Reed farmers plant Reeds inside, which is the raw materials of Paper and Ropes.

Sandpit
Sand-diggers harvest Sand or Clay, which is the raw materials of Bricks, Glass, and Cutlery.

Senior Mine
Same function as Mine but greater output. Can be upgraded into a Deep Mine.

Deep Mine
Same function as Mine but with unlimited output.

Open Mine
Same function as Mine but with greater output. Can be built on flat area.

Senior Quarry
Same function as Quarry but with greater output. Can be upgraded into a Deep Quarry.

Deep Quarry
Same function as Quarry but with unlimited output.

Mt. Quarry
Same function as Quarry but with greater output. Must be built on a hillside.

Big Well
Produces water. Can put out fires using the water here.

Reservoir
Can produce a large amount of Water.

Dense Farm
Can grow crops here, and two crops can be planted per grid.

Dense Orchard
Can plant fruit trees here, and trees can be planted at lower spacing..

Dense Forest Farm
Can plant trees here, and trees can be planted at lower spacing.

Hardwood Nursery
Can plant hardwood trees here and produce plenty of hardwood. Farmers in Hardwood Nursery will cut down mature trees. Can use fertilizer to increase output.

Hardwood Pasture
Same function as Eco-Pasture, but doubles the max capacity for raising animals.

Water Nursery
Farmers will grow herbs and special crops in the field area. Higher output than Nursery.

Foresters Hut
Foresters will plant saplings and periodically chop down mature trees within structure range.

Mine
Can produce Iron and Coal with limited total output. Unremovable after built. Can be upgraded to a Senior Mine and a Deep Mine.

Field
Can grow crops here. Farmers sow in spring and harvest in autumn.

Orchard
Can plant fruit trees here. Trees will yield fruit after several years of growth.

Pasture
Can raise livestock here. Herdsman will slaughter the mature animals for food.

Nursery
Farmers will grow Herbs and special crops in the field area.

Farm
Same function as Field. Can use fertilizer to boost yield.

Grove
Same function as Orchard. Can use Fertilizer to boost yield.

Fishing Dock
Can produce Fish here. The larger the water area, the higher the output. Output will further increase if there is a Fishing Point, but the output will decrease when there is overlapping area of multiple fishing docks.

Forest Farm
Can plant trees and produce a large amount of Timber. Farmers will only cut down the mature trees. Can use fertilizer to boost yield.

Fishpond
An artificial Fishpond with a higher and more stable output. Can be built on land.

Eco-Pasture
Same function as Pasture. Can use Fodder to accelerate animals' maturity and increase output.

Standard Field
Same function as Field but the size is fixed.

Standard Farm
Same function as the Farm but the size is fixed.

Corral
Can raise Horses and Donkeys here. And the yield increases by 50% if used to raise other animals.

Plantation
Can grow crops with extra 50% yield.

Fishing Port
Can produce Blubber, Seal Fur and Lobsters by using Fishing Net.

Small Fishing Port
Can use fishing net to produce oyster and fish.

Gem Mine
Can produce gem with unlimited total output.

Obsidian Mine
Can produce obsidian with unlimited total output.

Compost Plant
Can process dried animal dung into fertilizer.

Fodder Factory
Can process corn and beans into fodder.

Chopping House
Chopping House can process Timber or Dried Animal Dung into Domestic Fuel that can used to warm citizens in their houses.

Smithy
Blacksmith in Smithy can process Stone, Timber or Iron into Tools. Can be upgraded into Advanced Smithy.

Tailor
Can process Leather, Wool, Alpaca Wool, Linen or Cotton Cloth into clothes. Can be upgraded into Advanced Tailor and Clothing Factory.

Textile Mill
Can process Cotton or Flax into Cotton Cloth or Linen. Cloth is the raw material for advanced clothes.

Textile Water Mill
Same function as the Textile Mill but with greater efficiency.

Sawmill
More efficient at making Domestic Fuel than the Chopping House. Also processes Timber into Planks.

Water Sawmill
Same function as Sawmill but powered by water thus with greater efficiency.

Fuel Factory
Can processes Timber or Coal into Refined Fuel for the use in Forge, Smelter, Kiln Factory and Pottery Workshop.

Winery
Can brew a greater variety of alcohol than Distillery.

Mill
A place that can grind Wheat or Oats into Flour or Malt, which can be used in Bread Workshop and Winery.

Water Mill
Same function as the Mill but powered by water thus with greater efficiency.

Bread Shop
Used to process Flour and Sugar or Butter or Jam into Bread.

Butcher
Can process various Meats into Meat Chop and Fat.

Butter Shop
Can process Milk into Butter.

Sugar Workshop
Can process Malt, Beets, Sugar Cane, and Maple Sap into Sugar for the use in Jam Workshop.

Jam Workshop
Can process various fruits into Jam.

Curing Workshop
Can process Fish or Meat and Salt into Salted Meat or Salted Fish.

Knitting Workshop
Can process Reeds or Flax into Ropes. Also processes Ropes into Fish Nets after unlock tech.

Advanced Tailor
Same function as the Tailor. Makes a greater variety of clothes.

Smelter
Can process Iron and Refined Fuel into Steel through exposure to high temperatures.

Advanced Smithy
Same function as Smithy but can produce a greater variety of tools.

Forge
Can process Steel, Glass, and Bricks into Building Kits.

Pharmacy
Can process herbs and honey or fat into ointment or medicinal oil.

Tea Shop
Can process coffee, cocoa or tea into beverages for trading.

Cannery
Can process vegetables and salt or fruits and sugarand baked or salted meat into Vegetable Can or Fruit Can or Meat Can.

Bedding Shop
Can process Feathers or Wool and cloth into bedding set. Can be upgraded into Bedding Factory.

Furniture Factory
Can process Timber and Leather into Furniture. Can be upgraded into Luxury Furniture Factory.

Lighting Factory
Can process Fat into Lamp Oil, and process Lamp Oil and Glass Bottles into Lanterns.

Pottery Workshop
Used to process clay or sand into Cutlery.

Masonry Workshop
Can process stones into neat cut stones.

Bakery
Same function as the Bread Workshop. Makes a greater variety of food.

Gourmet Shop
Can process Meat and other materials into various cousines.

Leatherware Hut
Can produce Leather Shoes and Handbag.

Silkworm Shed
Silkworm farmers consume white mulberry for silkworm cocoons and provide materials for silk production at the Textile Mill.

Bedding Factory
Same function as Bedding Shop. Can also process Wool or Feathers and silk and into luxury textiles.

Luxury Furniture Factory
Same function as Furniture Factory. Also can process planks and refined Leather into luxury furniture.

Mint
Can process Silver into coins for use in town.

Jewelry Workshop
Can process Silver or Gold Sand and Jade into jewelry for trading.

Distillery
Can brew Liquors from Potatoes or Agaves which can be used to increases citizens' happiness. Can be upgraded to Winery after unlocking the corresponding Tech.

Carving Workshop
Can process Iron, Timber or Gold Sand and Jade into Statues for trading.

Gold Miner Cabin
Can pan Sand for Gold Sand for the use in Carving Workshop and Jewelry Workshop.

Jade House
Can find Jade in Stone, which can be used in the Carving Workshop and Jewelry Workshop.

Clothing Factory
Same function as Advanced Tailor. Makes a greater variety of clothes.

Soap Workshop
Can process Fat, Blubber or Beeswax into Soap. Citizens use soap to clean themselves and increase health.

Kiln Factory
Can process Sand or Clay and Refined Fuel into Glass, Glass Bottle and Bricks by melting raw materials at high temperatures.

BBQ House
Can process meat into BBQ.

Leather Shop
Can process Leather into Refined Leather.

Candy Workshop
Can produce all kinds of candies which can increases happiness after eating.

Ancient Smeltery
Can process iron ore and timber into steel through exposure to high temperatures.

Dyeing Mill
Can process cotton cloth and water into dyeing cloth. Dyeing cloth is a kind of luxury textile materials.

Custom Tailor
Can directly process linen into clothes, also process dyeing cloth into gown set. Gown

Cactus Workshop
Can process cactus into cactus juice, cactus cuts or fodder.

Outdoor Kitchen
Can process raw materials such as cocoa, corn cuts etc into all sorts of cuisines.

Paper Mill
Used to process Reeds or Timber into Paper.

Research Institute
Can generate a large amount of Technology Exp. Use paper to increase output. Can be upgraded into Research Academy after unlocking corresponding technology.

Printing Factory
Same function as the Paper Mill. Also can produce Ink and Books.

Research Academy
A structure upgraded from Research Institute where can consume books to improve research efficiency.

School
Children between 8 to 9 will go to school for education and will graduate after finishing their class. Students who live far away from school take longer to graduate. They are more efficient in work after graduation.

Cemetery
A Cemetery is used as a resting place for citizens that have passed away. If there is no tombstone for the dead, the family will grieve and lose happiness.

Church
Citizens can get spiritual sustenance from the church thus can increase happiness.

Bathhouse
Citizens can keep their body clean by enjoying a body scrub at the bathhouse, thus increase their health.

Hospital
Upgraded from the Clinic. Can increase health.

Town Hall
Central building of the town where you can accept immigrants and recruit an administrator.

Clinic
Can cure the sick efficiently and also increase citizens' health. Can be upgraded to Hospital after unlocking its further technology.

Boarding School
School-age children will live and study in the boarding school and their efficiency increases after graduation. Graduated children need to move into new houses.

Theater
Citizens can now go to the theater to watch plays, which increases their happiness.

Academy
The academy allows more students to study.

Repair Shop
Repair shops can assign repairmen to ensure that town buildings will not be damaged.

Boiler Room
The Boiler Room can consume domestic fuel and provide heat for citizens so that they don't need to warm themselves up in house.

Builders Cabin
Builders Cabin can assign builders, which can guarantee the construction of buildings and roads during the construction of the town.

Private School
Same function as School with a Oriental architectural style.

Peking Opera Theatre
Citizens can go to Jingju Threatre to watch Peking opera, which increases their happiness.

Great Palace
Central building of the town where you can accept immigrants and recruit a administrator.

Barber Shop
Can cure the sick efficiently and also increase citizens' health.

Bank
Can deposit money in the bank and get it back with interest after a certain period of time. Money deposited in bank cannot be used.

Mosque
Citizens can go to Mosque to cleanse their soul, which increases their happiness.

Chichen Itza
Citizens can be buried in Chichen Itza after death without limits.

Bridge
Building bridges allows citizens to cross the river. Each side of a bridge should have more than 2 grids on land.

Jade Bridge
Bridges constructed with jade, allow more citizens to cross the river. Greatly increases citizens' movement speed when on road by 125%. Each side of a bridge should have more than 2 grids on land.

Cut Stone Bridge
Bridges constructed with cut stone, allow more citizens to cross the river. Greatly increases the speed that citizens walk by 75%. Each side of a bridge should have more than 2 grids on land.

Tunnel
Building tunnels allows citizens to travel through mountains. Each side of a Tunnel should have more than 2 grids on land.

Dirt Road
Increases citizens' movement speed when on road by 25%.

Stone Road
Roads constructed with Stone. Greatly increases citizens' movement speed when on road by 50%.

Large Bridge
Wider bridges allow more citizens to cross the river. Greatly increases citizens' movement speed when on road by 75%. Each side of a bridge should have more than 2 grids on land.

Brick Road
Roads constructed with bricks. Greatly increases citizens' movement speed when on road by 100%.

Cut Stone Road
Roads constructed with Cut Stone. Greatly increases citizens' movement speed when on road by 75%.

Gold Avenue
Roads constructed with Gold Sand. Greatly increases citizens' movement speed when on road by 125%.

Jade Avenue
Roads constructed with jade. Greatly increases citizens' movement speed when on road by 125%.