StarCraft II: Wings of Liberty/Protoss units

Immortal
After the destruction of Aiur, the Protoss were forced to adapt. As a result, Dragoons were passed up for this new and improved ranged combination of Protoss warrior and machine. They have a short ranged energy pulse attack in which the projectiles move faster than the eye can see.


 * Abilities
 * Concussion shield: Immortals have the ability to automatically create a powerful shield around them when struck by a very powerful attack. It can reduce the damage taken from enemies such as Terran Seige Tanks.

Mother Ship
The mother ship is the ultimate Protoss battle ship. You're only allowed to control one at a time and they cost a significant amount of resources to summon.
 * Abilities
 * Time Bomb: Creates a large field around the mother ship, slowing down enemy unit movement and stopping projectiles; thereby protecting the mother ship.
 * Planet Cracker: A massive energy strike against ground targets. The mother ship transfers its protective shielding to create four points of attack through the simultaneous use of eight energy beams that strike the ground beneath it.  The four points are directly beneath the center of the ship and each of the three corner points on the mother ship.  The mother ship can move while it is using this ability.
 * Black Hole: The mother ship is able to create a black hole anywhere it desires. In doing so, enemy flying units will be sucked in and lost forever.

Zealot
The traditional Protoss melee warrior.


 * Abilities
 * Charge: A non-linear distance covering ability in which the Zealot moves a short distance at an increased rate. This allows them to face ranged enemies with less of a disadvantage.