Mirai Ninja/Stage 10

Once the background has reappeared behind Mirai Ninja and the stage title has appeared on the screen, he will find himself on a constantly ascending platform with a regenerative Tourou hovering in place above it on either side; they will reappear after a few seconds if you jump up and slash them with your sword at close range to kill them, and will fire a beam down on you if you try to stand under them. Once the platform has started to ascend, you must throw a shuriken at each of eight Karasu that are flying towards you to kill them before running to the right side of the platform and throwing a shuriken at each of seven Hanzou Hattori that are running towards you to kill them. Once you have done so, you must runn back to the left side of the platform and throw a shurikenn at each of eight more Karasu that are flying towards you to kill them before running back to the right side of the platform and throwing a shuriken at each of three more Hanzou Hattori that are running towards you to kill them. Once you have done so, a formation of five Beam Launchers will come up from below with a Chikara (yellow) powerup on their right side - if you are standing in the correct position, you will have the opportunity to collect it if you need the extra energy. Once you have done so, run back to the left side of the platform as eight more Karasu come flying towards you and throw a shurikenn at each of them to kill them before running back to the right side of the platform as another formationn of five Beam Launchers flies down from above with another Chikara (yellow) powerup in their centre; once again, if you are standing in the correct position, you will have the opportunity to collect it if you need the extra energy. Once you have done so, run back to the left side of the platform as a Choucho comes down on you from above and tries to sprinkle pollen on you - and once you have jumped up and thrown a shuriken at it to kill it, run back to the right side of the platform as four more Choucho come down on you from above and try to sprinkle pollen on you. Once you have jumped up and thrown a shuriken at each of them to kill them, the holographic image of the Evil Master Shikinami Kurosagi will appear in the background as the platform stops ascending and the song fades out; you must then jump over an electric current which is passing through the floor of the platform five times to avoid getting hit by it before Asura rises up from below. Asura will walk slowly towards Mirai Ninja with the five tentacles on his head waving randomly around - the best way to defeat him is to continuously throw shurikens at him to make his tentacles fly off and jump over him to the other side of the platform when he gets too close to you before turning around and throwing more shurikens at him. Once you have thrown enough shurikens at Asura to defeat him, he will explode and the two regenerative Tourou on either side of the platform will disappear. Mirai Ninja will then run over to the right side of the platform as it connects itself to an enormous pagoda before proceeding to the eleventh stage; as with the second, fourth, sixth, eighth and ninth stages, it has a multitude of paths that can be taken through it, but only one is the correct way out - and the next page is a must-read for anyone who does not know about it yet!