EpicDuel/Tech Mage

A class skilled in technology and effective with energy based weapons.

Starting stats

 * Experience: 0/40.
 * Faction: no affiliation.
 * Rating: 0/500.


 * Health: 42.
 * Energy: 48.
 * Strength: 18.
 * Dexterity: 19.
 * Technology: 24 + 3.
 * Support: 19.
 * Focus: no bonus.


 * Primary: 4-5 + 13 (Energy Damage).
 * Sidearm: none.
 * Auxiliary: none.
 * Defense: 6-8.
 * Resistance: 10-12.


 * Credits: 225.
 * Equipped weapon: Apprentice Staff (Energy Staff; +13 Damage).

Field Medic

 * Tooltip: "Restores your health or an ally's health during combat."
 * Weapon Required: none.
 * Stat Required: none.
 * Level Required: 1.
 * Improves With: Support.
 * Warm up: 0.
 * Cooldown: 3.

Defense Matrix

 * Tooltip: "Increases physical defense for you or any ally during combat."
 * Weapon Required: none.
 * Stat Required: none.
 * Level Required: 1.
 * Improves With: Support.
 * Warm up: 0.
 * Cooldown: 2.

Plasma Bolt

 * Tooltip: "Fires a bolt of energy damage at an enemy target."
 * Weapon Required: staff.
 * Stat required: 16 Strength.
 * Level Required: 1.
 * Improves With: Technology.
 * Warm up: 0.
 * Cooldown: 2.

Technician

 * Tooltip: "Improves technology of an allied character during combat."
 * Weapon Required:
 * Stat required:
 * Level Required:
 * Improves With:
 * Warm up:
 * Cooldown:

Bludgeon

 * Tooltip: "Inflicts enhanced physical damage using the staff's blunt end."
 * Weapon Required:
 * Stat required:
 * Level Required:
 * Improves With:
 * Warm up:
 * Cooldown:

Overload

 * Tooltip: "Fires a bolt of lightning with a 30% base chance to stun the enemy."
 * Weapon Required: Staff.
 * Stat required: none.
 * Level Required: 2.
 * Improves With: Dexterity.
 * Warm up: 0.
 * Cooldown: 2.

If you stun an enemy, you will get a free turn immediately after using Overload.

Malfunction

 * Tooltip: "Strike and reduce an enemy's technology during combat."
 * Weapon Required:
 * Stat required:
 * Level Required:
 * Improves With:
 * Warm up:
 * Cooldown:

Reroute

 * Tooltip: "Passively converts a percent of all damage received into energy."
 * Weapon Required:
 * Stat required:
 * Level Required:
 * Improves With:
 * Warm up:
 * Cooldown:

Plasma Rain

 * Tooltip: "Rains energy damage down upon all members of the enemy team."
 * Weapon Required:
 * Stat required:
 * Level Required:
 * Improves With:
 * Warm up:
 * Cooldown:

Super Charge

 * Tooltip: "Fires an energy charge; ignores 20% resistance; 30% life stealing."
 * Weapon Required:
 * Stat required:
 * Level Required:
 * Improves With:
 * Warm up:
 * Cooldown:

Deadly Aim

 * Tooltip: "Passively increases the damage of the equipped sidearm."
 * Weapon Required:
 * Stat required:
 * Level Required:
 * Improves With:
 * Warm up:
 * Cooldown: