Diablo II/Golden Bird

This quest is activated when a Jade Figurine, requiring 2x1 inventory space, drops from a, or  monster killed. This should normally be the first one generated in a game: if you're having trouble getting it to drop, in multiplayer create your own game (it won't drop if the game creator has already completed this quest) and travel to locations like where Super Unique monsters can always be found.

If you've already completed this quest in a previous multiplayer game, then you cannot pick up another Jade Figurine in a game created by someone who hasn't already done so. Upon returning to the Kurast Docks, other than and,  is the only one to whom you can talk about it:

If you talk to Deckard Cain:

However, you can simply talk to Meshif directly:

Aside from Cain and Asheara, you can now talk to and  about it:

If you talk to Deckard Cain (again):

The Golden Bird also requires 2x1 inventory space. Once again, you can simply talk to directly:

You can talk to Alkor again immediately:

He has mixed you a Potion of Life, requiring one inventory space: right click to permanently add 20 to Life!

You can talk to the following about it:

Spider Forest
Upon first entering the Spider Forest after crossing the bridge on the northeast side of the Kurast Docks, you run into a Dark Wanderer! However, he disappears and six s appear in his place.

The Spider Forest is randomly populated by three of the following six monster types: s, es, s, s, s and s. There are always s with Fetishes and Fetish Blow Pipers guarding paths branching off from the river.

A waypoint and the entrance to the Arachnid Lair will be in the same clearing at the end of one of these paths; the entrance to the, where can be found, is in another such clearing. If you keep traveling along the riverbank, then you should find the entrance to the, and possibly that to the : if you find the latter, then you don't need to enter the Great Marsh.

Arachnid Lair
The Arachnid Lair is an optional area, relatively small and square, randomly populated by three of the following five monster types, all animal: s, s, s (which generate s, which in turn generate ) and s (2) (this means they can be picked twice, for 90% chance of spawning, while the others each have 'only' 60% chance of spawning: there's also 10% chance of being populated exclusively by Flame Spiders and Poison Spinners). They guard a chest.

Spider Cavern
The Spider Cavern is similarly laid out and populated to the, except its chest is always in its south corner, and specially guarded...

Ssark the Burning


This Giant Spider and its minions guard the chest containing. Although it doesn't need to be killed, caution may dictate that you do so. Extra Strong and Cursed is already bad, and in Nightmare and Hell it's more likely that with  or  will be selected, which is a truly nightmarish (or hellish) combination: its minions will also always be physically stronger, and being cursed with  makes you much more susceptible to physical damage from any source. If you're cursed and poisoned before it's killed, you may even want to create a portal to return to Kurast Docks to be cured by Ormus before continuing.

Great Marsh
The Great Marsh is a potentially optional area randomly populated by three of the following six monster types: s, s, es, s with es and s, s and s. There are always Fetish Shamans with Fetishes and Fetish Blow Pipers guarding paths branching off from the river, and s lurking in bodies of water in the clearings to which these paths lead.

A waypoint can be found in a clearing at the end of one of these paths, while others lead to clearings containing chests. You may also find the entrance to the : if you haven't found it after following the river and a thorough exploration of the clearings away from it, return to the and search for it there.