Assassin's Creed/Memory Block Two

Maysaf
For flag locations in Maysaf, see Flag Locations Guide At the start of Memory Block Two, there will be a cutscene followed by you being stripped of all of your weapons. You will be given a target to investigate. This basically amounts to a tutorial level in which you will practice the techniques of investigation used in all of your later missions.
 * Objective: Find the Traitor

To begin, head down to the market at the bottom of the hill, toward the Eavesdropping waypoint on your minimap. If you are unsure of your target, use Eagle Vision to locate them. When you have located your target, sit on a nearby bench, lock on and press the head button to listen in. When you are finished, head toward the Pickpocket waypoint on your minimap.

To initiate the Pickpocket, lock on to your target and follow them in Low Profile mode. When you are close enough, "pick pocket" will appear as one of your action selections. Press and hold it while following your target to grab the goods. Make sure that your target does not stop walking while you are reaching for their purse, or they will notice you. Once you have your prize, move to the Interrogation waypoint on your minimap, near the middle of Maysaf village. Your target is the man giving a speech.

Once you locate your target, lock onto him to hear his speech. When it concludes, follow him to the shady area and then beat him senseless. After you land a few punches, he will beg you to stop and then he will confess. For future interrogations, you don't necessarily need to wait until you are in an alcove or under a tree to pummel your target, just be sure that the guards don't see you.

Return to Mualim for a cutscene and a new leg of your mission. You will be given some weapons and your first assassination assignment in the Poor District of Damascus. Head down to the bottom of the hill and out the front gate of Maysaf village. Jump on one of the horses here by walking up to it, and head toward the blinking Kingdom waypoint on your minimap. At the end of the trail, you will enter the Kingdom, essentially the open area between cities.

The Kingdom
For King Richard flag locations in the Kingdom, see Flag Locations Guide Once you are in the Kingdom, your first task is to climb the first of many Reach High points in the game. It is the tower in front of you. Ride up to the tower, dismount your horse and climb up. When you reach the top, press the head button to synchronize. This will reveal some of the map, including hiding spots. Within cities, it will reveal the location of nearby Investigations and Side Quests. Perform a leap of faith off of the plank overhanging the side of the tower and land in the hay below. Grab your horse and head off toward Damascus. Be on the lookout for guards. Now that you are in hostile territory, you performing high profile actions or approaching guards too closely while not blended will cause them to attack. At this point, it is your option to activate all of the remaining Reach High points in the Kingdom as well as look for King Richard flags in the area. Otherwise, head toward the blinking Damascus waypoint on your minimap, avoiding (or killing) soldiers on your way.
 * Objective: Head to Damascus

Damascus
For Saracens flag locations in Damascus, see Flag Locations Guide Ride up to the front gate of Damascus. You'll notice that guards aren't as aggressive here as they were in the Kingdom, but they will still attack you if provoked. When you reach the area before the gate, you will be informed of a citizen that needs saving. Dismount and lock-on to the guard that is harassing the citizen, draw your sword and attack. When the guards are all dead, lock on to the citizen to receive your thanks. In the future, you will need to be anonymous to perform this action, so if you draw a crowd of wandering guards during your attack, you will need to finish them off or blend before talking to the citizen again. Saving citizens is optional, but it provides you with either Vigilantes to slow down guards or Scholars with which to blend in the area where the citizen was saved. In this case, the citizen makes a group of Scholars available. Blend with them if you wish to enter the city without provoking the guards. Unblend when you have passed them.
 * Objective: Investigate Tamir

Once you are inside the city, make your way to the Reach High point on your map.