Pocket Academy/Walkthrough

Structures
The structures found throughout the game come in three different types: Environment, Facility, and Special.


 * Environmental rooms are mainly used to boost the spirit of other nearby structures. There is an infinite supply of them so you don't have to worry about wasting them. This category mostly consists of paths and scenery.
 * Facilities are the main structures that are used throughout the game. The are key to the growth of your school, and for creating new combos. Unlike Environmental structures, Facilities actually have an upkeep cost, so be weary as to how many you build at a time.
 * Special structures actually do have a limit to how many of them you can place at once. The majority of them also have an upkeep cost. However on the plus side, some of these structures provide a spirit boost to other structures surrounding it. Structures in this category also include teacher/class rooms, gates, fields, and animal rooms.

Also keep in mind that some of the structures can only be unlocked on certain maps, and are in no other way obtainable on other maps.

Special
Special rooms can offer special effects or offer other high stat boosts.


 * Animal Rooms - As students visit animal rooms and take care of the animals, a product is made that is sold as soon as it is done. The school gains a set amount of income from the items produced. Each Animal Room has its own product that can be sold at different prices.
 * Fields - Similar to the animal rooms, but can offer multiple crops to be grown at each one. More crops get unlocked as you progress further into the game.
 * Gates - Allows students leave and enter for the breaks. In order for students to go in and out of a gate, you need to have a path connecting it to the rest of the school.