Kritika: The White Knights/Meteorites

For the most part, you will not be able to get meteorites very easily and your selection will be terrible. They are very difficult to level up because Astral Shards are hard to come by (remember to do your daily dungeon!). In addition, you can only use one, two, or three of them until level 62. They have very low stat boosting properties and barely contribute to CP. Do your best to choose the best stats, e.g. Add'l Damage, Physical ATK +%, Magic ATK +%, Damage Reduction, Magic Damage Reduction, and ATK or DEF.

Meteorites of Rare (blue) or higher grade get additional stat bonuses. These bonuses are like equipment's Affix value. It is a random stat bonus of a random value. It will increase in value as the meteorite's enhance level and grade increases.
 * Additional bonuses

Enhance
Select the meteorite you want to enhance, then click the enhance button. Then select a meteorite you want to sacrifice. You can either do individual meteorites, or mass enhance which will sacrifice as many meteorites as needed to enhance up to +5.


 * Number of poor meteorites needed to get to +5
 * Poor: 5
 * Normal: 1 normal to get from +0 to +1 at 75%, 12 poor to get to +2, 17 to get to +3, 23 to +4, 28 to +5
 * Rare: 44 poor to get to +1 at 2% (5 normal to get to +1 at 12%),
 * Epic: ??
 * Legendary: ??

Combine
If you have two meteorites of the same grade, and they are both enhance +5, then you can sacrifice both of them to make a +0 meteorite of the next grade. So two poor become a normal, two normal become a rare, and so on.

Evolve
If you have a Meteorite with Enhance level of +5, then if you have the proper Astral Shard for the grade, you can sacrifice the Astral Shard, plus gold, to change the meteorite to the next grade, +0 enhance. E.g. Poor Meteorite [Concentration] +5, plus a Poor Astral Shard [Concentration] will result in a Normal Meteorite [Concentration].


 * Poor to normal: Astral Shard + 75,000 gold

Meteorite types
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Add'l Damage
Meteor label: Concentration


 * Poor
 * +0: 0.02%
 * +1: ??%
 * +2: ??%
 * +3: ??%
 * +4: ??%
 * +5: 0.22%


 * Normal
 * +0: 0.26%
 * +1: 0.30%
 * +2: 0.34%
 * +3: 0.38%
 * +4: 0.42%
 * +5: 0.46%


 * Rare
 * +0: 0.58%
 * +1: 0.62%

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Atk
Meteorite label: Attack


 * Normal
 * +5: 383, 487 CP


 * Legendary
 * +5: 2353, 8237 CP

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Critical Rate
Meteorite label: Fury


 * Poor
 * +0: 180
 * +1:
 * +2:
 * +3:
 * +4:
 * +5:


 * Normal
 * +0: 260
 * +1: 305
 * +2: 317
 * +3: 372
 * +4: 387
 * +5: 454


 * Rare
 * +0:
 * +1:
 * +2:
 * +3:
 * +4:
 * +5:


 * Epic
 * +0: 1156

🇨🇴

🇨🇴

DEF
Meteorite label: Defense


 * Poor
 * +0: 120, ?? CP


 * Normal
 * +5: 312, 199 CP

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Damage Reduced
Meteorite label: Evasion


 * Poor
 * +0: 0.02%, ?? CP


 * Normal
 * +0: 0.26%, 108 CP
 * +1:


 * Rare
 * +0: 804 HP

🇨🇴

HP
Meteorite label: Life


 * Poor
 * +0: 41 HP


 * Normal
 * +0: 211 HP


 * Rare
 * +0: 804 HP
 * +1: 972 HP
 * +2: ?? HP
 * +3: 1336 HP

🇨🇴

🇨🇴

Magic ATK

 * Meteorite label: Magic
 * Stat: +Magic ATK%


 * Poor
 * +0: 54.00%
 * +1:
 * +2:
 * +3:
 * +4:
 * +5:


 * Normal
 * +0: 75.06%
 * +1: 79.92%
 * +2: 84.78%
 * +3: 89.64%
 * +4: 94.50%
 * +5: 99.36%


 * Rare
 * +0: 100.98%

🇨🇴

Magic DEF
Meteorite label: Endurance


 * Poor
 * +0: 108.00%
 * +5: 140.40%


 * Normal
 * +0: 150.12%
 * +1: 159.84%
 * +2: 169.56%
 * +3: 179.28%
 * +4: 189.00%
 * +5: 198.72%


 * Rare
 * +0: 201.96%

🇨🇴

MP
These meteorites add MP, and at higher grades, Magic DEF.
 * Meteorite label: Psyche


 * Poor
 * +0: 180 MP


 * Normal
 * +0: 263 MP

🇨🇴 🇨🇴
 * Rare
 * +0: 583 MP, 40.39% Magic DEF

Physical ATK
This boosts your physical skills' damage by a percentage. It currently adds 0 CP.
 * Meteorite label: Destruction


 * Poor
 * +0: 54.00%
 * +1: ??%
 * +2: ??%
 * +3: ??%
 * +4: ??%
 * +5: 70.20%


 * Normal
 * +0: 75.06%
 * +1: 79.92%
 * +2:
 * +3: 89.64%
 * +4: 94.50%
 * +5: 99.36%


 * Rare
 * +0: 100.98%
 * +1:
 * +2:
 * +3:
 * +4:
 * +5: 125.28%

🇨🇴

Physical DEF

 * Meteorite label: Shield


 * Poor
 * +0: 108.00%

🇨🇴