The Legend of Zelda: Ocarina of Time/Shadow Temple

The Village Fire
The next sage lies in Kakariko Village. Upon entering the town, you will find that it is on fire. Sheik is there, overlooking the village well. An invisible force soon turns and tosses Sheik around. It then generates into a purple, formless monster. It runs around the village and then comes for you.

Once you regain consciousness, Sheik will explain the situation to you. An evil that was sealed inside the well has escaped to the Shadow Temple in the Graveyard. Impa (Zelda's former attendant) has gone to the temple to battle it. Sheik then teaches you the melody that will lead you to the temple, the Nocturne of Shadow.

The Nocturne of Shadow:

The Bottom of the Well
Before you enter the well, you will need an item that will allow you to see invisible items, enemies and passages, the Lens of Truth. It lies at the bottom of the well. Unfortunately, the well is sealed off, so you will need to return to the past and retrieve the item as a child.

The Song of Storms
Enter the windmill that is directly in front of the well. The angry music man inside claims that seven years ago, a child with an ocarina played a strange song that messed up the windmill. Pull out your ocarina. The man will remember the song and teach it to you. (It is the same melody playing in the backgorund.)

The Song of Storms:

Accessing the Well
Head to the Temple of Time and return the Master Sword to it pedestal. Return to Kakariko Village (You can use the Nocturne of Shadow you just learned.) Enter the village windmill and play the Song of Storms. The windmill will drastically speed up, and the water in the well will disappear. You are now free to access the well bottom.

Navigating the Dungeon
Crawl through the tunnel at the well's entrance. Drop down the cliff and kill the skulltula. You will see a skeleton lying against a wall. Walk through that wall. It is not real. The Lens of Truth in this dungeon will allow you to see what is real and what is not. In the next room, stay on the main path to avoid falling into invisible pits. Head for the southwest corner of the room beneath the Reservoir. Climb the ladder and go through the door at the top. Gather the Silver Rupees around the cess pool at the bottom of the ladder to open the door.

Go across the pool of water in front of you and into the narrow trench. (It is filled with water.) Go left or right down the trench, and follow it around two corners. (A gigantic Green Bubble is wandering around so be careful.) After the second corner, run halfway down the hall until you reach an area where there is a triforce inscribed on the floor. Stand on the symbol and play Zelda's Lullaby. The water on this floor will stop flowing and drain.

Return to the pool of water you passed near the dungeon entrance. It is now an empty pit. Drop down into the pit, and you will find a crawlspace. Go through that passageway. Go foward, kill the skulltula, climb the wall and go through the door.

Sub-Boss: Deadhand
When a hand traps you, the sub-boss will appear. Tap buttons to breakaway. Ignore the hands but stay clear of them unless you need to call Deadhand back again. The hands do not harm you although they can hold you while Deadhand comes to attack. After breaking free of the hands, attack Deadhand with your sword a couple times and he will slug away. When he burrows into the ground, defend with your shield, as the dirt he shoots out will harm you. Repeat this process until he is dead.

A chest will then appear. It contains the Lens of Truth. With this item acquired, you are now free to exit the dungeon. Return to the Temple of Time. Retrieve the Master Sword and play the Nocturne of Shadow to warp to the Graveyard.

The Shadow Temple
Play the nocturne of Shadow and warp to the Graveyard. Head down the tunnel behind you. Stand in the center platform and use Din's Fire to light all of the torches at once. You are now free to enter the Shadow Temple.

The Hover Boots
Once you are in, go forward and use the longshot to get past the gap. It looks like a dead end but it isn't. Just put on the lens of truth and go past the wall. In this room turn left and put on the LoT (Lens of Truth) There is in opening in the wall. Keep your LoT of on and stay on your right. There is another opening in the wall. Enter the door and kill all the enemies in this room to get the dungeon map. Leave the room and walk around this maze until you find another opening. Go in it and then through the next opening. You'll eventually find a door, so go in it. Kill the enemy in this room and get the hoover boots. Now leave and head back to the main room.

Navigating the Temple
In the main room there are a bunch of skulls around a statue. Put the LoT on and see the real one. Now push the statue until it is aligned with the correct skull to make the door open. Put on the hover boots and get to the door. Go through it. Go down the passage until you reach the laser eye enemy. Kill it using your bombs. Go through the wall on the right and enter the door. Kill the mummy here and get the compass. Exit the room and walk straight across. In this room there are a bunch of silver rupees. Get them all by using the necessary items. Use the LoT in this room. Once you get all the rupees get the small key thats in the chest and leave the room. Turn to your left and bomb the wall. Go through the locked door.

Go down the hallway avoiding all the enemies on the way until you reach a room with falling blades. Just keep going until you reach a platform. Don't bother with the stalfos. Turn to your left and put on the LoT and your hover boots to get across the area. Enter the door you come to. This room just gives you a gold skultula and some rupees. Kill all the enemies in here. Then exit and go back to the platform with the stalfos. Kill the stalfos this time and then look to the one side that you haven't been yet. There is a moving platform. Time yourself so that when it is at its lowest point jump onto it. Jump onto the platform with the silver rupees. Get the rupees and then enter the door. This is the spike falling room. Once you get in put on your LoT and look to your right. There is a block in the wall. Pull it out and then push it towards the falling spikes. Once it is holding both of the spikes so they can't hit you go around to the other side and pull it all the way. Then get on top it and jump to the top of this room. Across the room on the other ledge is a switch. Use your hover boots to get there and press the switch. Although they are moving and slanted on top, you can walk across the top of the spikes. After the switch is pressed, a treasure chest will fall. Jump down and open it, then leave the room. Go back to the platform that moves up and down. Get onto it and turn to your left this time. Go across. Put on your LoT and you will see a new platform. Get onto that and then onto the next one and go and open the locked door.

Use your LoT to see the spikes in this room. Get all the silver rupees in this room to make the door unlock. Enter the door that opened. Climb up the stairs in this room and use a bomb flower to throw it in the the moving statue thing. When it explodes get the small key. Kill all the enemies and leave the room. Use you LoT to see a longshot target. Longshot up there and enter the locked door.

Use your iron boots to make it through the blowing fans. You can wait until it stops blowing and use your kokiri boots to run though. When you get to a pit use the hover boots to get across. Then the next part has fans on both sides and one straight platform in the middle. Use your iron boots to get across. You don't need to enter the room ahead. Once you get to the other side turn around and put on your LoT. Look around and there is an eye that is shooting fire at you. Hit it with an arrow. Look to the wall and see a fake wall. Equip the hover boots and run with the air blowing you to get to the door. Enter the door. In this room there is a pile of dirt or something on the ground. Bomb it. Then use your LoT to get the treasure chest. Go through the locked door.

The Shadow Temple Ship
You are now in the ship room. There is a block to your left. Push, pull it so that you can reach the stairs on the wall. Climb up the stairs and jump onto the ship. Play Zeldas Lullaby on the triforce symbol to make the ship move. Keep an eye on your map in the corner. Once it is near the end make sure you jump off the ship onto the platform. Enter the door that is to your right.

The Remainder of the Temple
Use your LoT to see the walls of this room. In this room there are three other doors besides the one you came from. Go through one by one. Two of them just have enemies in there. One will get you a small key. The other room will have woods with spikes on them. Use Dins Fire to light the wood on fire. Get the Big Key and head back to the room where you got off the ship. To get across the large pit, just simply shoot an arrow on one of the bombs on the other side to make the statue fall and create a bridge to cross. Enter the locked door and use your LoT and Hover boots to cross the final room of the temple. Enter into the boss room. Drop down the hole.

Boss: Bongo Bongo
You have reached the boss of the Shadow Temple, BONGO BONGO. This is a real fun boss, but to some can be really hard. It is good to bring a fairy or red potion to help you out here. It is really easy if you have the Biggoron's Sword(Found in a huge trading quest). You fight this guy on a giant drum. First you will see his two hands, they'll be beating on the drum (they'll do that throughout the fight). They try to swat, punch and grab you. Make sure you keep an eye on both hands, so that one doesn't get you by surprise. Try your best to not get knocked off the platform, as there's a pool of poison down below. Should you get thrown off, climb the side of the drum to get back up. You have to shoot both of the hands with arrows or the longshot. This can be difficult because you're thrown up and down by the beating of the drum, so the best time to get them is when they try to hit you. Once you have shot both of them put on your LoT and you will see his face. Z-target and hit his eye (the raspberry-like thing) with an arrow or the longshot. Be sure to do this fast, or else he'll try to ram you off the side. Then run up to him and hit him with your sword as many times as possible. Repeat this until you have defeated him. Get the Heart Container, and you can leave.

Aftermath
You will be transported to the Chamber of the Sages after stepping into the blue light. There you will be re-acquainted with Impa, the Sage of Shadow. After a few compliments, she tells you that you will meet the princess again soon, and she will explain everything. She grants you the Shadow Medallion, which contains her power.

Pieces of Heart

 * Market: If you haven't already, go to the Treasure Box Shop in Hyrule (It is only open at night.) The game costs ten rupees. You go through each room guessing which of two chests has the key required to get you into the next room. (You have a 1 out of 32 chance of winning.) Now, you can use the Lens of Truth to see through the chests and get to the piece of heart at the end with ease.
 * Zora's River: Play the Song of Storms to the frogs on the log near the Water Tektites, and they'll give you a Heart Piece.
 * Zora's River: Complete the bug-catching game with the musical frogs to earn a Heart Piece. See the minigame section for further details.

Gold Skulltula

 * Hyrule Castle: Enter the main Hyrule Castle area and make your way to the small moat. In the nearby corner is a lone tree. Stand beneath it and play the Song of Storms to reveal a grotto. Use Bombs to destroy the walls until you find a Skulltula. Note: This Gold Skulltula location can be abused to get an infinite number of Gold Skulltula Tokens. See Glitches for more details.
 * Kakariko Village (adult): This Skulltula is on the roof of Impa's house. To get there, stand in front of the door of that house and Hookshot over to the roof of the House of Skulltula. Then, Hookshot onto the roof of Impa's house. This is easier with the Longshot, but it can be done without. (nighttime only)