Shooting Range/Walkthrough

Stage 1 - The Wild West
In this stage, you have to shoot targets that are located on cowboys and Indians as well as birds.
 * Goal: 5,000 points


 * Power-ups
 * Hour Glass: Shoot a target on an Indian.
 * Energy Capsule: Shoot a target on a bird.
 * Bogus Energy Capsule: Shoot a target on a Cowboy.

Stage 2 - The Ghost house
This stage isn't for the faint of heart; you have to shoot targets that are located on Witches, Mummies and other monsters.
 * Goal: 7,000 points


 * Power-ups
 * Hour Glass: Shoot a target on an elephant type monster.
 * Energy Capsule: Shoot a target on a witch.
 * Bogus Energy Capsule: Shoot a target on a ghost.
 * Big Energy Capsule: Shoot Dracula.
 * Super C: Shoot a mummy.

Bonus Stage - The Saloon
This stage is a chance for you to earn some bonus points by shoot at a series of bottles. The bottles can only be shot when they're flashing. This stage doesn't affect the outcome of the game even if you run out of energy or run out of time.
 * Goal: Shoot all bottles.

There are no power-ups on this stage.

Stage 3 - Space
In this stage, you have to shoot targets that are located on various aliens. With less than 100 seconds to go, a final target appears with a target for an eye. Destroy the target by shooting at its "eye" five times.
 * Goal: Destroy the final target.
 * Power-ups
 * Energy Capsule: Shoot a target on a flying alien.
 * Bogus Energy Capsule: Shoot a target on an asteroid cluster.
 * Big Energy Capsule: Shoot a spider.
 * Super C: Shoot a googley-eyed alien.