Arcus Odyssey/Act 3: The Bad Dream

Part 1: Pyramid
New enemies:
 * Worm: It is slow and has no ranged attack, but it takes a few hits to take down. Just open fire as soon as you see it, and you shouldn't have problems. Even if your first burst doesn't kill it, you can just fall back and do it again.
 * Skeleton: Similar to the worm—slow and tough. Use the same tactics.
 * Necromancer: He stands in one place and reanimates fallen skeletons. Very durable, but since skeletons are so slow you will get plenty of time to whack him. Back off if his skeletons come too close, but keep him within range.

Imp: Like the flies in part 2 of act 1, they will swoop across the screen very quickly. Unlike the flies you will often not get any warning, so just try to keep moving as you explore the temple.

Items:
 * Magical power crystal, at the end of a path heading to the right.
 * Herb of purification, at the end another path heading to the right,
 * above the first.
 * Inside the second chamber: Lamp of life, herb of purification, anti- poison herb of wizardry, magical power crystal x 3, magic of elemental summoning, doll of life, potion of invincibility,

To start off, turn left at the first set of stairs, then just keep going up until you reach the door. It is on the far left, but there is some treasure to pick up if you bother to explore the right.

Inside, you will find an old spirit and a sword. The spirit informs you that you need all 5 swords to unlock the curse, and the doors of the pyramid. Out you go to find the other four.

Return to your starting point, then move right from the first set of stairs, along the bottom side of the pyramid. You will come to another bunch of stairs. It's a long climb, and imps will harass you as you move forward. Fureya is great for taking them out. At the end, defeat the two necromancers. You should stay a good distance away from them so their skeletons can't get close.

If you want to get some treasure, go left and down the stairs. Either Kahdega, Fureya, or Nadiru will be here, depending on your gender and who you decided to take along with you. They will give you some information about themselves and thank you again, but that's about it. Enter the door, and loot everything inside. Continue down the stairs to claim the magical fire ring, if you still have room in your inventory.

Backtrack, then move to the upper right. The sword of the hero will open a new door for you.

Part 2: Tomb
New enemies:
 * Minotaur: Throws axes, and will also try to charge you. Use hit-and-run tactics to defeat him.
 * Statue: High health, but immobile. Throws projectiles at you, but time between attacks is high, giving you ample time to destroy it. Because they are so large, you stand in front of it and slightly to the side, and it will be unable to hit you while you hit it. Its attacks cause silence, blocking all magic except for Bead's level, which is designed to cure this sort of thing.

Items:
 * Anti-poison herb of wizardry, to the left and down some of starting position.
 * Another anti-poison herb, near the exit from your prison cell.
 * Medicine of regeneration and herb of purification, outside the sarcophogi/tombs on the far left.
 * Magical power crystal, on the far left beyond the sarcophogi..
 * A magical power crystal and lamp of life, near the tombs below your starting point.
 * Medicine of regeneration, below starting point, one passage lower than the last two items.

Of course, it would be too simple if every sword was as easy to get as the first. From the start, go to the right and up to reach the only door in the place that starts out opened. Inside, you'll find the sword of ambition.

Work your way counter-clockwise to the next door. The sword of ambition will open it up.

Part 3: Halls of darkness
New enemies:
 * Zombie: Slow moving, but tough. Never let it get too close, even if you think it's almost dead, because it might not be.
 * Specter: They fly around, ignore walls, and flicker in and out so it's hard to keep track of their movement. A major pain.
 * Energy swirl: Slow moving and weak, they shouldn't be much of a threat.
 * Death flower: Weak and stationary. It's easy to destroy, but that's exactly what you don't want to do. When it dies it explodes, sending shots in three directions.

A pretty straightforward area, even if the enemies are tough. Just follow it through to the end, there are few dead ends and they are short ones. Because the zombies are so slow, you might want to just run through without attacking so you don't have to deal with the exploding flowers. Fureya has an annoying habit of taking them out when you don't want to.

Enter the door and receive the sword of darkness. However, when you pick it up, you will be surrounded by dark lords. Not good...

Part 4: Captured
The companion you picked up outside the reservoir will be taken away, leaving you to face this semi-boss alone.

The boss's energy bursts are huge and difficult to dodge. You're aiming for its head, in the front. Hit it directly from the left or right of it, then dodge up or down. Moving like this should keep it off balance, since it puts low priority on direct left/right attacks, shooting in that direction only if your character is directly in the line of fire. Magic attacks can also finish it quickly.

After defeating the thing, the exit is unblocked. The exit from the next set of passages is down and to the right of your starting point, but you need to pick up another sword to open it up. Head up and to the right - there are a bunch of dead ends. When you come to blue stuff flowing across the floor, you'll know you're on the right path. Dark lords respawn quickly here, so keep your guard up. At the end, you'll find the sword of the fighter. Grab it, retrace your steps, and get the heck out of there.

The tomb again:

Work your way clockwise. If you want, pick up the items lying outside the embalmed corpses on the far left. Eventually, you'll find another pedastal. Place the sword of darkness on it. This time around, there will be no extraneous fighting and exploring to do. Just go in and take the sword of peace, but be prepared to run for cover when the boulders come out of the wall.

The last door is a bit of a ways down from the entrance to the tomb, in the bottom right. There's some more treasure to be had on the way, if you want it.

Boss fight: Yodi
This guy is tough. He constantly summons zombies, energy swirls, and specters. The most annoying ones will be zombies, since they are incredibly hard to kill and have a tendency to swarm. Take cover in one of the corners to stem the tide of enemies. Whenever somethings steps in front of you, attack it. Otherwise aim to the side, at Yodi.