Jungle Hunt/Walkthrough

Stage 1: Swinging

 * The most important aspect of this stage is timing. Some ropes swing faster then others. As you go farther into the game, the frequency of the rope swings increase so you must be able to time your jumps accordingly.
 * The most ideal place to catch a rope is in the middle or lower (the bottom of the rope is the best). This way, you give yourself enough jumping room to get to the next rope.
 * Don't just start jumping to the next rope without looking. If a rope is moving away from you, wait until it's halfway to you on the return swing, then jump.
 * On harder levels, baboons will appear on the ropes. If you hit a baboon while you try to leap for a rope, you will be knocked down to the ground.

Stage 2: Swimming

 * On this stage, you must swim through a jungle river. Remember to keep track of your Diving Display. If the bar goes all the way to the left, your man will suffocate and float to the top. Go up every now and then for a breath of air.
 * The biggest hazards are the crocodiles and alligators. Fortunately, you have your trusty knife with you. In order to kill a croc or gator, you must stab in advance of running into them or you will be eaten. Extra points are awarded if you stab them when their mouths are open, or if they are deep in the water.
 * Another hazard is the air bubbles. If you happen to swim into them, they will push you immediately to the surface regardless of what hazards may be in your way. Vary your speed by moving the joystick left and right and time it so that you either avoid the bubbles entirely, or so there are no hazards above the air bubbles.

Stage 3: Avalanche

 * The main obstacle here are boulders - both small and large - which the explorer must dodge in some way. The small rocks can be avoided by jumping over them, but to avoid the large ones, the player may either jump, run or duck by pulling down on the joystick.
 * The player controls the explorer by moving the joystick either left or right, to have him move slower or faster. Try to judge whether a boulder is going to be high or low by the time it reaches your current position.  If it's going to be in mid-air, neither possible to jump or duck, move to a safer position as quickly as possible.
 * In later levels, the larger boulders are seen more frequently, and small boulders fall down the mountain in groups.

Stage 4: Natives

 * Get right next to the first native. Keep in mind, you can only jump when their spears aren't in the air or you will be skewered.
 * Also, watch your girlfriend on the vine. It rises and falls so you have to time your jumps for both the natives and your girlfriend.
 * The natives wander back and forth at slightly different rates. They get close together, and spread out again.
 * You have to jump between the natives, then jump up when your girlfriend is at the lowest point on the vine. This will require timing and there is no pattern or trick. If you can't get to her in time, jump back to your original position or the second native will get you.
 * On the later levels, the natives moves more quickly, and a third native joins them up on the tree. He will shoot blow darts at you that you must move to avoid.

Pirate Pete differences

 * An opening musical theme is used in certain parts of the game instead of the opening Tarzan yell.
 * The player character is a heroic pirate instead of the Tarzan character.
 * He swings on ropes between ship's masts instead of vines between trees.
 * He swims through a shark-infested ocean instead of a crocodile-infested river.
 * The enemies on the fourth level are sword-wielding pirates instead of spear-chucking natives.