XCOM 2/Sectoid

''"Although they bear some resemblance to the sectoids first encountered during the invasion, their genetic structure now includes human DNA. They are stronger than ever, with an even greater psionic potential" ~Dr. Richard Tygan''



Sectoids are the first psionic enemy that XCOM encounters. They have a massive health pool, a plasma pistol, and two disruptive abilities.

Stats
Assume unlisted values are 0 or N/A. Unless otherwise specified, all damage ranges are uniformly distributed - each outcome is equally likely.

Types: Psionic

The plasma pistol has a 75% chance to deal 3 damage and a 25% chance to deal 4 damage