Darkwing Duck/The Bridge

"Quacker Jack and his henchmen are blocking the construction of the new bridge! You'd better stop him before someone gets hurt!" - Launchpad

Start
Run to the right and grab the Thunder Gas. Drop down into the pit, ignoring the pistol duck guy above, and grab the Gem. Jump onto the lever to drop a small I-beam and then jump on it. Kill the pistol duck guy just above, and then continue right.

Jump onto the hook, kill the pistol duck guy from there, then jump onto the platform and grab the Gem. Fall off the right side and grab hold of the lever. Use the I-beam to cross the gap, then jump onto the hook on the left. Head right, leaping from hook to hook. Remember that you can easily position yourself by jump straight up, then adjusting slightly so that you are closer to the next hook (it helps minimize the distance you have to leap). Once you reach the extra life, wait for the turtle racer to speed off to the left then drop down.

Hop over the two small gaps onto the first platform on brick background. Continue up, grab the Gem, kill the first bat by jumping straight up, then kill the second by holding onto the bottom of the beam the first bat hung on and just jump up and fire in mid-air. While standing on the platform below the big one with the pistol duck guy, hop up and shoot at him until he's dead.

Continue left across the big platform, jump onto the small one above, take out the bat and jump on the platform it was hanging from. Perform a small hop (tap ) and take out the next bat. Continue up to the left and onto the small section of a big platform (avoid hitting the bat of course). Perform a small hop and fire on the way up to get rid of the bat. Jump on the pulley wheel it was hanging from, then continue right and take out the pistol duck guy.

Jump across the hooks, on the 6th one (where you fall a long distance) wait for the bat to fly over head. On the 9th, hop up and either immediately hop back down or kill the bat right in front of you (going back is much safer).

Half Way
At the end you have a choice to either continue right and take out two Turtle Racers or fall down into the gap in the wall to get a set of gold bars and face an easy to kill bat and a Turtle Racer. It's either ease (top) or points (bottom). To get inside the gap simple fall against the wall and hold.

At the end of either the top or bottom paths, you have to grab onto an autonomous zip line bar. It will take you to the right side, just disembark onto the platform. These next three are a little dangerous because the line is open. When they reach the other side, they will fall off. Simply time your jump so that the zip line bar that you're on matches up with the one you want to grab onto - you shouldn't have to hold a direction on the D-pad. The final line is also open so jump to the right onto the ground (or onto the lever). Hit the lever, and the next, then (without jumping) walk off into the pit on the right.

Zig zag around the empty room you fall into with the two crates. As you come out on the right side, you'll see the Heavy Gas power up above and a green caped knife throwing guy who is in your way. Climb up on the first step, wait for him to throw, then jump up and fire after the knife has gone over head. Repeat until he dies. Climb up and grab the Heavy Gas.

Continue right across the large platform, take out or jump over the green caped knife throwing guy and then hop down, duck and kill the slug. Climb up and get the gold bars while avoiding the knives being thrown at you. Climb down to the right, avoid the slug, jump over the crate, kill the slug between the two crates, take out the knife throwing guy and then get the health before heading in the wall to fight Quacker Jack.

Boss: Quacker Jack
Hopefully you have the Heavy Gas ready with at least 16 ammo (8 shots) otherwise this battle is a little difficult.
 * Health: 16
 * Reward: 5,000 points

When you enter the room, you'll notice Quacker Jack at the bottom of the screen and a little guy at the top (an alive version of Mr. Banana Brain). The two will begin to move, signaling the start of the fight.

The two guys act completely different. Mr. Banana Brain will try and match your horizontal location and then drop banana peels in an attempt to hit you. Quacker Jack, however, just runs around trying to avoid you (he will run into you though if you let him). If you do nothing, Quacker Jack will run back and forth indefinitely. When attempting to fight him, Quacker Jack will try and jump to another level if you get down on his. If you shoot him, he'll stop in place and then jump to another level.

Heavy Gas Strategy
Simply avoid the bananas, drop down on the lowest platform and hang. Drop a Heavy Gas on the ground, jump up, dodge Mr. Banana Brain and repeat. It only takes 8 shots with Heavy Gas to kill Quacker Jack.

Normal Weapon Strategy
There's no real procedure for doing this, since there is some randomization and such, but just keep the following in mind as you attempt to defeat Quacker Jack:
 * Always stay as far away from Mr. Banana Brain as possible.
 * When going up a level you can chase Quacker Jack so that you hit him immediately after he lands.
 * When going down a level to attack Quacker Jack, make sure he is a safe distance away so that you give yourself time to drop down twice.
 * Go at your own pace: Quacker Jack will never change levels unless you cause him to so focus on avoiding Mr. Banana Brain's attacks and running into Quacker Jack.