Unreal Tournament 3/Heat Ray

Theme
An abandoned train station by a narrow river with surrounding buildings in decay.

Description
Lots of open space. Basically a circle track with some ramps, a couple of jump pads, and few tight corridors.

Environmental Hazards
There is a bridge leading across the river to the Darkwalker drop point. If you jump off the bridge or get shot off into the water, you will die instantly.

Special Features
Not too long into the mission a dropship flies over the map and deposits a Darkwalker for anyone to use. If this is during campaign play, certain missions have the Darkwalker locked for the player team.

When the Darkwalker is destroyed, a berzerk powerup and a UDamage powerup drop from the remains. The Darkwalker will be replaced after a time.

Chest Armor
On the roof of a building near the pit in the corner. There is a jump pad in the pit that launches you up to the roof.



Helmet
In a small open area in the opposite corner of the map from the pit, right out in the middle of a little courtyard.



Shield Belt
On an open balcony with bent railing against the edge of the map, right above where the rocket launcher is found. You need to climb some stairs to find it.



UDamage
Drops off the Darkwalker when it is destroyed.

Berzerk
Drops off the Darkwalker when it is destroyed.

Invisibility
On a ledge inside the building near the rocket launcher, which is on the side toward the middle of the map. To get there, use the jump pad by the rocket launcher to get to the middle level of the building where the stinger is. Go further into the building and climb some stairs, looking for a narrow corridor. Go to the end of the corridor until it widens into a room, then find another narrow corridor that ends in a hole in the floor. Jump down the hole and you'll land on the invisibility powerup ledge.



Strategies & Tactics

 * Once one team has the Darkwalker, the other team will usually avoid its firepower; it can be effective for the DW team to keep it moving to surprise players who didn't think it would go where it does; the DW can circle the entire map with some ducking and sidestepping
 * As usual, the rocket launcher works well in this map by locking onto distant targets, and providing lots of punch in short and medium range
 * When playing the computer or in campaign mode, staying away from the Darkwalker often results in the computer abandoning it, at which point you can hijack it