Chip's Challenge/Levels 121-140

This is a continuation of the walkthrough for Chip's Challenge. Levels 121 (PERFECT MATCH) through 140 (ICEDEATH) will be discussed on this page.

Level 121:PERFECT MATCH
The name of the level means you have to match both tracks of fireballs in the middle so that the toggle buttons are pressed at the same time, keeping the toggle door at the lower right consistently open/closed (which can be changed in the far left corridor). Since the level is untimed, you can just keep cloning and cloning until both paths are filled up. Then they should stick and stop everything. Go through the labyrinth at the bottom. If the toggle door opens, you have done something wrong. Turn back. Else, you reach the end and behold the fireball cloner blocked by the (closed) toggle wall, and the exit on the right of it.

Level 123:THE PRISONER
Wait for the block to be cloned. Step on the dirt and wait for the next block. Then hit the toggle button and push the block as the fireball comes by the third time. Hopefully it will be deflected into the bomb. You are free of the "prison". Clone another block, going to the bottom at the same time, and push the block up to the top and in the water. Time your path through the fireball cloning. Evade the teeth (which are coming toward you now) and get the chips at the lower left, lower center, and lower right. The exit is at the upper right.

Level 124:FIRETRAP
At the start, hold down the trap button until the fireball passes the trap. Then push the block into the upper right corner. He will hit the trap button for you, and you can get out. Go into the fire maze. DO NOT get the chips yet. Instead, go for the green button. Go to the tank area at the top and collect the red key at the left. Go to the ice swirl and get the blue key below it. Go through the ice. Push one block from behind the blue door onto the bottom fire to cause them to change the toggles continuously. Go to the bottom and push the block into the upper left corner. Go to the top and get the fire boots at the right. Go to the start and get the four chips at the left. Get the chips in the fire maze. Get the chip at the lower left. Follow the bottom and get the last chips. Go to the chip socket at the lower right and follow the ice to the exit.

Level 125:MIXED NUTS
Push all four blocks into the water, but don't step on them yet. The glider should be trapped in the middle. Now step on the dirt. You should be able to get all four chips. Beat the ball and go to the next section. Go to the bottom and push that block into the water. Go back up to the top and push all the blocks down one space. Return to the top and push all blocks to the left one space. A block should now be free to put into the lowest water. Repeat until you are down to two blocks. Put this block in the HIGHER of the two waters and you can get both chips. Beat the bug and go to the next area. Collect each column of chips and go to the top of the third column. Go to the right RAPIDLY and you will reach the next block area. You don't need the blocks, but there are chips under them, so make sure you can push every single block. Follow the upper path to the ice rink. Go right at each starting spot, avoiding the balls and bombs to get the remaining chips. The chip socket is on the top path. Go through it. Step three to the right and go up. The teleport takes you to the exit.

Level 130:ICE CUBE
Go into the ice cube and pick up the chips. Three chips are in dead ends. Have patience. Try everything. Watch out for the bee on the outer track.

Level 133:BLOBDANCE
Go through each blob room and pick up the chips. Be patient.

Level 134:PAIN
At the beginning beehive, let the bugs out and push the block to two squares below the start. Then all of them will fall in the water. Get all of the chips and push the block down into the first water square. You are now in an area with a HUGE amount of blocks. First, go to the right. About a few squares right of the middle there are fire boots. Push the block into the water and get them. On the far right there is a pathway down to a chip. Build a bridge to it, and then bridge ALL THE WAY TO THE LEFT until you are stuck. Build a double bridge down from the left so as to intersect the end of the long one. You can now reach the lower left corner. From there, build another bridge ALL THE WAY TO THE EXIT on the right. Yes, I know it's long. :-( That's why it's called PAIN.

Level 135:TRUST ME
There is a bug in this level. Go to the right, all the way to the force floor, then go down and get the key. Due to a common problem, bees can only be cloned in the direction that the most recent created monster, called the "boss", is going at the time. Since the boss is not going west, bees are not cloned for a while, and you can escape. Go back to the start and exit.

Level 138:PARTIAL POST
Go to the nearest teleport and go DUDUD. You should be in a block room. Push all the blocks except two into the top or bottom of the teleport, depending on where they are. There should be an equal number on both sides. Put the remaining two blocks to the right of the teleport. Go to each room in turn, doing the same. When you go back to the start room, there should be nowhere for the teleport to take you right, and you will slide across the teleport to the exit.

Level 139:YORKHOUSE
Try to pick up all the chips except for the ones around the walkers, and then free them one by one. This level is untimed, so be patient with the walkers.

Level 141 and beyond
For the previous 20 levels, go to Levels 101-120

For the 20 levels before that, go to Levels 81-100

For the 20 levels before that, go to Levels 61-80

For the 20 levels before that, go to Levels 41-60

For the 20 levels before that, go to Levels 21-40

For the 20 levels before that, go to Levels 1-20