MapleStory/Bowman/Skills

The skills of Bowmen are varied and unique. Bowmen are capable of inflicting various effects upon opponents while bringing them down. Defensive and tactical skills compensate for an archer's low hit points.

Archer
Critical Shot: Increases critical hit rate.
 * Level 1: +2% success rate.
 * Level 2: +4% success rate.
 * Level 3: +6% success rate.
 * Level 4: +8% success rate.
 * Level 5: +10% success rate.
 * Level 6: +12% success rate.
 * Level 7: +14% success rate.
 * Level 8: +16% success rate.
 * Level 9: +18% success rate.
 * Level 10: +20% success rate.
 * Level 11: +22% success rate.
 * Level 12: +24% success rate.
 * Level 13: +26% success rate.
 * Level 14: +28% success rate.
 * Level 15: +30% success rate.
 * Level 16: +32% success rate.
 * Level 17: +34% success rate.
 * Level 18: +36% success rate.
 * Level 19: +38% success rate.
 * Level 20: +40% success rate.

Archery Mastery: Increases your accuracy and avoidability, attack range, movement speed and max movement speed.
 * Level 1: Accuracy/Avoidability +15, Range +8, Speed +2, max movement speed +6%
 * Level 2: Accuracy/Avoidability +30, Range +16, Speed +4, max movement speed +7%
 * Level 3: Accuracy/Avoidability +45, Range +24, Speed +6, max movement speed +8%
 * Level 4: Accuracy/Avoidability +60, Range +32, Speed +8, max movement speed +9%
 * Level 5: Accuracy/Avoidability +75, Range +40, Speed +10, max movement speed +10%
 * Level 6: Accuracy/Avoidability +90, Range +48, Speed +12, max movement speed +11%
 * Level 7: Accuracy/Avoidability +105, Range +56, Speed +14, max movement speed +12%
 * Level 8: Accuracy/Avoidability +120, Range +64, Speed +16, max movement speed +13%
 * Level 9: Accuracy/Avoidability +135, Range +72, Speed +18, max movement speed +14%
 * Level 10: Accuracy/Avoidability +150, Range +80, Speed +20, max movement speed +15%
 * Level 11: Accuracy/Avoidability +165, Range +88, Speed +22, max movement speed +16%
 * Level 12: Accuracy/Avoidability +180, Range +96, Speed +24, max movement speed +17%
 * Level 13: Accuracy/Avoidability +195, Range +104, Speed +26, max movement speed +18%
 * Level 14: Accuracy/Avoidability +210, Range +112, Speed +28, max movement speed +19%
 * Level 15: Accuracy/Avoidability +225, Range +120, Speed +30, max movement speed +20%

Arrow Blow: Attacks up to 3 targets. Requires 1 arrow.
 * Level 1: MP -10; 204% Damage.
 * Level 2: MP -10; 208% Damage.
 * Level 3: MP -11; 212% Damage.
 * Level 4: MP -11; 216% Damage.
 * Level 5: MP -11; 220% Damage.
 * Level 6: MP -12; 224% Damage.
 * Level 7: MP -12; 228% Damage.
 * Level 8: MP -12; 232% Damage.
 * Level 9: MP -13; 236% Damage.
 * Level 10: MP -13; 240% Damage.
 * Level 11: MP -13; 244% Damage.
 * Level 12: MP -14; 248% Damage.
 * Level 13: MP -14; 252% Damage.
 * Level 14: MP -14; 256% Damage.
 * Level 15: MP -15; 260% Damage.

Double Shot: Fires two arrows at an enemy.
 * Level 1: MP -8; 113%x2 Damage.
 * Level 2: MP -8; 116%x2 Damage.
 * Level 3: MP -8; 119%x2 Damage.
 * Level 4: MP -8; 122%x2 Damage.
 * Level 5: MP -10; 125%x2 Damage.
 * Level 6: MP -10; 128%x2 Damage.
 * Level 7: MP -10; 131%x2 Damage.
 * Level 8: MP -10; 134%x2 Damage.
 * Level 9: MP -10; 137%x2 Damage.
 * Level 10: MP -12; 140%x2 Damage.
 * Level 11: MP -12; 143%x2 Damage.
 * Level 12: MP -12; 146%x2 Damage.
 * Level 13: MP -12; 149%x2 Damage.
 * Level 14: MP -12; 152%x2 Damage.
 * Level 15: MP -14; 155%x2 Damage.

Common
Final Attack: Grants a chance to deal additional damage after an attack.
 * Requires Level 3 Bow Mastery or Crossbow Mastery.|
 * Level 1: 2% Success rate, final attack damage 100%
 * Level 2: 4% Success rate, final attack damage 105%
 * Level 3: 6% Success rate, final attack damage 105%
 * Level 4: 8% Success rate, final attack damage 110%
 * Level 5: 10% Success rate, final attack damage 110%
 * Level 6: 12% Success rate, final attack damage 115%
 * Level 7: 14% Success rate, final attack damage 115%
 * Level 8: 16% Success rate, final attack damage 120%
 * Level 9: 18% Success rate, final attack damage 120%
 * Level 10: 20% Success rate, final attack damage 125%
 * Level 11: 22% Success rate, final attack damage 125%
 * Level 12: 24% Success rate, final attack damage 130%
 * Level 13: 26% Success rate, final attack damage 130%
 * Level 14: 28% Success rate, final attack damage 135%
 * Level 15: 30% Success rate, final attack damage 135%
 * Level 16: 32% Success rate, final attack damage 140%
 * Level 17: 34% Success rate, final attack damage 140%
 * Level 18: 36% Success rate, final attack damage 145%
 * Level 19: 38% Success rate, final attack damage 145%
 * Level 20: 40% Success rate, final attack damage 150%

Soul Arrow: Enables you to use your bow without consuming arrows for a fixed period of time.
 * Requires Level 5 Bow Booster or Crossbow Booster.|
 * Level 1: MP -15; 30 seconds of Soul Arrows.
 * Level 2: MP -15; 60 seconds of Soul Arrows.
 * Level 3: MP -15; 90 seconds of Soul Arrows.
 * Level 4: MP -15; 120 seconds of Soul Arrows.
 * Level 5: MP -15; 150 seconds of Soul Arrows.
 * Level 6: MP -20; 180 seconds of Soul Arrows.
 * Level 7: MP -20; 210 seconds of Soul Arrows.
 * Level 8: MP -20; 240 seconds of Soul Arrows.
 * Level 9: MP -20; 270 seconds of Soul Arrows.
 * Level 10: MP -20; 300 seconds of Soul Arrows.

Double Jump: Jumps the 2nd time while in air.
 * Level 1 MP-28
 * Level 2 MP-26
 * Level 3 MP-24
 * Level 4 MP-22
 * Level 5 MP-20
 * Level 6 MP-18
 * Level 7 MP-16
 * Level 8 MP-14
 * Level 9 MP-12
 * Level 10 MP-10

Physical Training: Increases STR & DEX.
 * Level 1 STR&DEX +3
 * Level 2 STR&DEX +6
 * Level 3 STR&DEX +9
 * Level 4 STR&DEX +12
 * Level 5 STR&DEX +15
 * Level 6 STR&DEX +18
 * Level 7 STR&DEX +21
 * Level 8 STR&DEX +24
 * Level 9 STR&DEX +27
 * Level 10 STR&DEX +30

Hunter

 * Advanced from the first job Bowman.

Bow Mastery: Increases the bow mastery and accuracy. It only applies when a bow is in hand.
 * Level 1: Mastery of Bow weapons 12%, Accuracy +6.
 * Level 2: Mastery of Bow weapons 14%, Accuracy +12.
 * Level 3: Mastery of Bow weapons 16%, Accuracy +18.
 * Level 4: Mastery of Bow weapons 18%, Accuracy +24.
 * Level 5: Mastery of Bow weapons 20%, Accuracy +30.
 * Level 6: Mastery of Bow weapons 22%, Accuracy +36.
 * Level 7: Mastery of Bow weapons 24%, Accuracy +42.
 * Level 8: Mastery of Bow weapons 26%, Accuracy +48.
 * Level 9: Mastery of Bow weapons 28%, Accuracy +54.
 * Level 10: Mastery of Bow weapons 30%, Accuracy +60.
 * Level 11: Mastery of Bow weapons 32%, Accuracy +66.
 * Level 12: Mastery of Bow weapons 34%, Accuracy +72.
 * Level 13: Mastery of Bow weapons 36%, Accuracy +78.
 * Level 14: Mastery of Bow weapons 38%, Accuracy +84.
 * Level 15: Mastery of Bow weapons 40%, Accuracy +90.
 * Level 16: Mastery of Bow weapons 42%, Accuracy +96.
 * Level 17: Mastery of Bow weapons 44%, Accuracy +102.
 * Level 18: Mastery of Bow weapons 46%, Accuracy +108.
 * Level 19: Mastery of Bow weapons 48%, Accuracy +114.
 * Level 20: Mastery of Bow weapons 50%, Accuracy +120.

Bow Booster: Doubles the attack speed of your weapon. Must have a bow equipped.
 * Requires Level 5 Bow Mastery.|
 * Level 1: MP -30; 10 seconds; +2 weapon speed.
 * Level 2: MP -29; 20 seconds; +2 weapon speed.
 * Level 3: MP -28; 30 seconds; +2 weapon speed.
 * Level 4: MP -27; 40 seconds; +2 weapon speed.
 * Level 5: MP -26; 50 seconds; +2 weapon speed.
 * Level 6: MP -25; 60 seconds; +2 weapon speed.
 * Level 7: MP -24; 70 seconds; +2 weapon speed.
 * Level 8: MP -23; 80 seconds; +2 weapon speed.
 * Level 9: MP -22; 90 seconds; +2 weapon speed.
 * Level 10: MP -21; 100 seconds; +2 weapon speed.
 * Level 11: MP -20; 110 seconds; +2 weapon speed.
 * Level 12: MP -19; 120 seconds; +2 weapon speed.
 * Level 13: MP -18; 130 seconds; +2 weapon speed.
 * Level 14: MP -17; 140 seconds; +2 weapon speed.
 * Level 15: MP -16; 150 seconds; +2 weapon speed.
 * Level 16: MP -15; 160 seconds; +2 weapon speed.
 * Level 17: MP -14; 170 seconds; +2 weapon speed.
 * Level 18: MP -13; 180 seconds; +2 weapon speed.
 * Level 19: MP -12; 190 seconds; +2 weapon speed.
 * Level 20: MP -11; 200 seconds; +2 weapon speed.

Arrow Bomb: Fires arrows with bombs attached to it. If struck cleanly, the bomb explodes on the enemy, knocking out some of the enemies around with a certain success rate. Can't attack more than 6 at once, and it only works with a bow in hand.
 * Level 1: MP -14; 285% Damage that strikes 6 monsters. 22% stun rate for 2 seconds.
 * Level 2: MP -15; 290% Damage that strikes 6 monsters. 24% stun rate for 2 seconds.
 * Level 3: MP -15; 295% Damage that strikes 6 monsters. 26% stun rate for 2 seconds.
 * Level 4: MP -26; 300% Damage that strikes 6 monsters. 28% stun rate for 2 seconds.
 * Level 5: MP -16; 305% Damage that strikes 6 monsters. 30% stun rate for 3 seconds.
 * Level 6: MP -17; 310% Damage that strikes 6 monsters. 32% stun rate for 3 seconds.
 * Level 7: MP -17; 315% Damage that strikes 6 monsters. 34% stun rate for 3 seconds.
 * Level 8: MP -18; 320% Damage that strikes 6 monsters. 36% stun rate for 3 seconds.
 * Level 9: MP -18; 325% Damage that strikes 6 monsters. 38% stun rate for 3 seconds.
 * Level 10: MP -19; 330% Damage that strikes 6 monsters. 40% stun rate for 4 seconds.
 * Level 11: MP -19; 335% Damage that strikes 6 monsters. 42% stun rate for 4 seconds.
 * Level 12: MP -20; 340% Damage that strikes 6 monsters. 24% stun rate for 4 seconds.
 * Level 13: MP -20; 345% Damage that strikes 6 monsters. 46% stun rate for 4 seconds.
 * Level 14: MP -21; 350% Damage that strikes 6 monsters. 48% stun rate for 5 seconds.
 * Level 15: MP -21; 355% Damage that strikes 6 monsters. 50% stun rate for 5 seconds.
 * Level 16: MP -22; 360% Damage that strikes 6 monsters. 52% stun rate for 5 seconds.
 * Level 17: MP -22; 365% Damage that strikes 6 monsters. 54% stun rate for 5 seconds.
 * Level 18: MP -23; 370% Damage that strikes 6 monsters. 56% stun rate for 5 seconds.
 * Level 19: MP -23; 375% Damage that strikes 6 monsters. 58% stun rate for 5 seconds.
 * Level 20: MP -24; 380% Damage that strikes 6 monsters. 60% stun rate for 6 seconds.

Silver Hawk: Summons a silver hawk. The hawk will hover near you, attacking and occasionally Stunning monsters.
 * Level 1: MP -20; Summons for 96 seconds. 158% Damage at 34% stun rate.
 * Level 2: MP -20; Summons for 102 seconds. 166% Damage at 38% stun rate.
 * Level 3: MP -20; Summons for 108 seconds. 174% Damage at 42% stun rate.
 * Level 4: MP -26; Summons for 114 seconds. 182% Damage at 46% stun rate.
 * Level 5: MP -26; Summons for 120 seconds. 190% Damage at 50% stun rate.
 * Level 6: MP -26; Summons for 126 seconds. 198% Damage at 54% stun rate.
 * Level 7: MP -26; Summons for 132 seconds. 206% Damage at 58% stun rate.
 * Level 8: MP -32; Summons for 138 seconds. 214% Damage at 62% stun rate.
 * Level 9: MP -32; Summons for 144 seconds. 222% Damage at 66% stun rate.
 * Level 10: MP -32; Summons for 150 seconds. 230% Damage at 70% stun rate.
 * Level 11: MP -32; Summons for 156 seconds. 238% Damage at 74% stun rate.
 * Level 12: MP -38; Summons for 162 seconds. 246% Damage at 78% stun rate.
 * Level 13: MP -38; Summons for 168 seconds. 254% Damage at 82% stun rate.
 * Level 14: MP -38; Summons for 174 seconds. 262% Damage at 86% stun rate.
 * Level 15: MP -38; Summons for 180 seconds. 270% Damage at 90% stun rate.

Crossbowman
Crossbow Mastery: Increases the crossbow mastery and accuracy. It only applies when a crossbow is in hand.
 * Advanced from the first job Bowman.
 * Level 1: Mastery of Crossbow weapons 12%, Accuracy +6.
 * Level 2: Mastery of Crossbow weapons 14%, Accuracy +12.
 * Level 3: Mastery of Crossbow weapons 16%, Accuracy +18.
 * Level 4: Mastery of Crossbow weapons 18%, Accuracy +24.
 * Level 5: Mastery of Crossbow weapons 20%, Accuracy +30.
 * Level 6: Mastery of Crossbow weapons 22%, Accuracy +36.
 * Level 7: Mastery of Crossbow weapons 24%, Accuracy +42.
 * Level 8: Mastery of Crossbow weapons 26%, Accuracy +48.
 * Level 9: Mastery of Crossbow weapons 28%, Accuracy +54.
 * Level 10: Mastery of Crossbow weapons 30%, Accuracy +60.
 * Level 11: Mastery of Crossbow weapons 32%, Accuracy +66.
 * Level 12: Mastery of Crossbow weapons 34%, Accuracy +72.
 * Level 13: Mastery of Crossbow weapons 36%, Accuracy +78.
 * Level 14: Mastery of Crossbow weapons 38%, Accuracy +84.
 * Level 15: Mastery of Crossbow weapons 40%, Accuracy +90.
 * Level 16: Mastery of Crossbow weapons 42%, Accuracy +96.
 * Level 17: Mastery of Crossbow weapons 44%, Accuracy +102.
 * Level 18: Mastery of Crossbow weapons 46%, Accuracy +108.
 * Level 19: Mastery of Crossbow weapons 48%, Accuracy +114.
 * Level 20: Mastery of Crossbow weapons 50%, Accuracy +120.

Crossbow Booster: Doubles the attack speed of your weapon. Must have a crossbow equipped.
 * Requires Level 5 Crossbow Mastery.|
 * Level 1: MP -30; 10 seconds; +2 weapon speed.
 * Level 2: MP -29; 20 seconds; +2 weapon speed.
 * Level 3: MP -28; 30 seconds; +2 weapon speed.
 * Level 4: MP -27; 40 seconds; +2 weapon speed.
 * Level 5: MP -26; 50 seconds; +2 weapon speed.
 * Level 6: MP -25; 60 seconds; +2 weapon speed.
 * Level 7: MP -24; 70 seconds; +2 weapon speed.
 * Level 8: MP -23; 80 seconds; +2 weapon speed.
 * Level 9: MP -22; 90 seconds; +2 weapon speed.
 * Level 10: MP -21; 100 seconds; +2 weapon speed.
 * Level 11: MP -20; 110 seconds; +2 weapon speed.
 * Level 12: MP -19; 120 seconds; +2 weapon speed.
 * Level 13: MP -18; 130 seconds; +2 weapon speed.
 * Level 14: MP -17; 140 seconds; +2 weapon speed.
 * Level 15: MP -16; 150 seconds; +2 weapon speed.
 * Level 16: MP -15; 160 seconds; +2 weapon speed.
 * Level 17: MP -14; 170 seconds; +2 weapon speed.
 * Level 18: MP -13; 180 seconds; +2 weapon speed.
 * Level 19: MP -12; 190 seconds; +2 weapon speed.
 * Level 20: MP -11; 200 seconds; +2 weapon speed.

Iron Arrow: Fires a steel arrow that can penetrate a crowd of enemies. Attacks up to 6 enemies, but the damage is split between the enemies.
 * Level 1: MP -20; 285% Damage that strikes 6 monsters.
 * Level 2: MP -20; 290% Damage that strikes 6 monsters.
 * Level 3: MP -20; 295% Damage that strikes 6 monsters.
 * Level 4: MP -20; 300% Damage that strikes 6 monsters.
 * Level 5: MP -20; 305% Damage that strikes 6 monsters.
 * Level 6: MP -22; 310% Damage that strikes 6 monsters.
 * Level 7: MP -22; 315% Damage that strikes 6 monsters.
 * Level 8: MP -22; 320% Damage that strikes 6 monsters.
 * Level 9: MP -22; 325% Damage that strikes 6 monsters.
 * Level 10: MP -22; 330% Damage that strikes 6 monsters.
 * Level 11: MP -24; 335% Damage that strikes 6 monsters.
 * Level 12: MP -24; 340% Damage that strikes 6 monsters.
 * Level 13: MP -24; 345% Damage that strikes 6 monsters.
 * Level 14: MP -24; 350% Damage that strikes 6 monsters.
 * Level 15: MP -24; 355% Damage that strikes 6 monsters.
 * Level 16: MP -26; 360% Damage that strikes 6 monsters.
 * Level 17: MP -26; 365% Damage that strikes 6 monsters.
 * Level 18: MP -26; 370% Damage that strikes 6 monsters.
 * Level 19: MP -26; 375% Damage that strikes 6 monsters.
 * Level 20: MP -26; 380% Damage that strikes 6 monsters.

Golden Eagle: Summons a golden eagle. The eagle will be hovering around you, attacking monsters nearby.
 * Level 1: MP -20; Summons for 96 seconds. 158% Damage at 34% stun rate.
 * Level 2: MP -20; Summons for 102 seconds. 166% Damage at 38% stun rate.
 * Level 3: MP -20; Summons for 108 seconds. 174% Damage at 42% stun rate.
 * Level 4: MP -26; Summons for 114 seconds. 182% Damage at 46% stun rate.
 * Level 5: MP -26; Summons for 120 seconds. 190% Damage at 50% stun rate.
 * Level 6: MP -26; Summons for 126 seconds. 198% Damage at 54% stun rate.
 * Level 7: MP -26; Summons for 132 seconds. 206% Damage at 58% stun rate.
 * Level 8: MP -32; Summons for 138 seconds. 214% Damage at 62% stun rate.
 * Level 9: MP -32; Summons for 144 seconds. 222% Damage at 66% stun rate.
 * Level 10: MP -32; Summons for 150 seconds. 230% Damage at 70% stun rate.
 * Level 11: MP -32; Summons for 156 seconds. 238% Damage at 74% stun rate.
 * Level 12: MP -38; Summons for 162 seconds. 246% Damage at 78% stun rate.
 * Level 13: MP -38; Summons for 168 seconds. 254% Damage at 82% stun rate.
 * Level 14: MP -38; Summons for 174 seconds. 262% Damage at 86% stun rate.
 * Level 15: MP -38; Summons for 180 seconds. 270% Damage at 90% stun rate.

Common
Concentrate: Temporarily increases your Weapon ATT and decreases the MP consumed when using skills.
 * Level 1: MP Cost: 12, Weapon ATT: +1, Duration: 66 sec, MP Consumed: -6%
 * Level 2: MP Cost: 14, Weapon ATT: +2, Duration: 72 sec, MP Consumed: -7%
 * Level 3: MP Cost: 16, Weapon ATT: +3, Duration: 78 sec, MP Consumed: -8%
 * Level 4: MP Cost: 18, Weapon ATT: +4, Duration: 84 sec, MP Consumed: -9%
 * Level 5: MP Cost: 20, Weapon ATT: +5, Duration: 90 sec, MP Consumed: -10%
 * Level 6: MP Cost: 22, Weapon ATT: +6, Duration: 96 sec, MP Consumed: -11%
 * Level 7: MP Cost: 24, Weapon ATT: +7, Duration: 102 sec, MP Consumed: -12%
 * Level 8: MP Cost: 26, Weapon ATT: +8, Duration: 108 sec, MP Consumed: -13%
 * Level 9: MP Cost: 28, Weapon ATT: +9, Duration: 114 sec, MP Consumed: -14%
 * Level 10: MP Cost: 30, Weapon ATT: +10, Duration: 120 sec, MP Consumed: -15%
 * Level 11: MP Cost: 32, Weapon ATT: +11, Duration: 126 sec, MP Consumed: -16%
 * Level 12: MP Cost: 34, Weapon ATT: +12, Duration: 132 sec, MP Consumed: -17%
 * Level 13: MP Cost: 36, Weapon ATT: +13, Duration: 138 sec, MP Consumed: -18%
 * Level 14: MP Cost: 38, Weapon ATT: +14, Duration: 144 sec, MP Consumed: -19%
 * Level 15: MP Cost: 40, Weapon ATT: +15, Duration: 150 sec, MP Consumed: -20%
 * Level 16: MP Cost: 42, Weapon ATT: +16, Duration: 156 sec, MP Consumed: -21%
 * Level 17: MP Cost: 44, Weapon ATT: +17, Duration: 162 sec, MP Consumed: -22%
 * Level 18: MP Cost: 46, Weapon ATT: +18, Duration: 168 sec, MP Consumed: -23%
 * Level 19: MP Cost: 48, Weapon ATT: +19, Duration: 174 sec, MP Consumed: -24%
 * Level 20: MP Cost: 50, Weapon ATT: +20, Duration: 180 sec, MP Consumed: -25%

Mortal Blow: Has a chance to kill an enemy with a single blow. Recovers HP and MP when it happens.
 * Level 1: If HP is below 2%, 1% chance of instant death. 1% HP & MP recovered upon instant kill effect.
 * Level 2: If HP is below 4%, 2% chance of instant death. 1% HP & MP recovered upon instant kill effect.
 * Level 3: If HP is below 6%, 3% chance of instant death. 1% HP & MP recovered upon instant kill effect.
 * Level 4: If HP is below 8%, 4% chance of instant death. 2% HP & MP recovered upon instant kill effect.
 * Level 5: If HP is below 10%, 5% chance of instant death. 2% HP & MP recovered upon instant kill effect.
 * Level 6: If HP is below 12%, 6% chance of instant death. 2% HP & MP recovered upon instant kill effect.
 * Level 7: If HP is below 14%, 7% chance of instant death. 3% HP & MP recovered upon instant kill effect.
 * Level 8: If HP is below 16%, 8% chance of instant death. 3% HP & MP recovered upon instant kill effect.
 * Level 9: If HP is below 18%, 9% chance of instant death. 3% HP & MP recovered upon instant kill effect.
 * Level 10: If HP is below 20%, 10% chance of instant death. 4% HP & MP recovered upon instant kill effect.
 * Level 11: If HP is below 22%, 11% chance of instant death. 4% HP & MP recovered upon instant kill effect.
 * Level 12: If HP is below 24%, 12% chance of instant death. 4% HP & MP recovered upon instant kill effect.
 * Level 13: If HP is below 26%, 13% chance of instant death. 5% HP & MP recovered upon instant kill effect.
 * Level 14: If HP is below 28%, 14% chance of instant death. 5% HP & MP recovered upon instant kill effect.
 * Level 15: If HP is below 30%, 15% chance of instant death. 5% HP & MP recovered upon instant kill effect.

Evasion Boost: Grants you a chance to dodge enemy attacks. When you succeed, following attacks made within 1 second will be a Critical Hit.
 * Level 1: 12% chance of avoiding an attack.
 * Level 2: 14% chance of avoiding an attack.
 * Level 3: 16% chance of avoiding an attack.
 * Level 4: 18% chance of avoiding an attack.
 * Level 5: 20% chance of avoiding an attack.
 * Level 6: 22% chance of avoiding an attack.
 * Level 7: 24% chance of avoiding an attack.
 * Level 8: 26% chance of avoiding an attack.
 * Level 9: 28% chance of avoiding an attack.
 * Level 10: 30% chance of avoiding an attack.

Puppet: Summons a Puppet (doppelganger) for a given duration. When the Puppet is summoned, monsters will attack the Puppet instead of you.
 * Level 1: MP -30; 18 seconds of 1600 HP puppet summon.
 * Level 2: MP -30; 21 seconds of 2200 HP puppet summon.
 * Level 3: MP -34; 24 seconds of 2800 HP puppet summon.
 * Level 4: MP -34; 27 seconds of 3400 HP puppet summon.
 * Level 5: MP -34; 30 seconds of 4000 HP puppet summon.
 * Level 6: MP -38; 33 seconds of 4600 HP puppet summon.
 * Level 7: MP -38; 36 seconds of 5200 HP puppet summon.
 * Level 8: MP -38; 39 seconds of 5800 HP puppet summon.
 * Level 9: MP -42; 42 seconds of 6400 HP puppet summon.
 * Level 10: MP -42; 45 seconds of 7000 HP puppet summon.
 * Level 11: MP -42; 48 seconds of 7600 HP puppet summon.
 * Level 12: MP -46; 51 seconds of 8200 HP puppet summon.
 * Level 13: MP -46; 54 seconds of 8800 HP puppet summon.
 * Level 14: MP -46; 57 seconds of 9400 HP puppet summon.
 * Level 15: MP -50; 60 seconds of 10000 HP puppet summon.

Strafe: Fires 4 arrows at an enemy.
 * Level 1: MP -23; 124% Damage that attacks 4 times.
 * Level 2: MP -23; 128% Damage that attacks 4 times.
 * Level 3: MP -23; 132% Damage that attacks 4 times.
 * Level 4: MP -23; 136% Damage that attacks 4 times.
 * Level 5: MP -23; 140% Damage that attacks 4 times.
 * Level 6: MP -26; 144% Damage that attacks 4 times.
 * Level 7: MP -26; 148% Damage that attacks 4 times.
 * Level 8: MP -26; 152% Damage that attacks 4 times.
 * Level 9: MP -26; 156% Damage that attacks 4 times.
 * Level 10: MP -26; 160% Damage that attacks 4 times.
 * Level 11: MP -29; 164% Damage that attacks 4 times.
 * Level 12: MP -29; 168% Damage that attacks 4 times.
 * Level 13: MP -29; 172% Damage that attacks 4 times.
 * Level 14: MP -29; 176% Damage that attacks 4 times.
 * Level 15: MP -29; 180% Damage that attacks 4 times.
 * Level 16: MP -32; 184% Damage that attacks 4 times.
 * Level 17: MP -32; 188% Damage that attacks 4 times.
 * Level 18: MP -32; 192% Damage that attacks 4 times.
 * Level 19: MP -32; 196% Damage that attacks 4 times.
 * Level 20: MP -32; 200% Damage that attacks 4 times.

Ranger

 * Advanced from the second job Hunter.

Roasting Shot: Fires arrows imbued with flame power to attack up to 6 monsters. Hit monsters continue to take damage after they're hit.
 * Level 1: MP -20; 387% Damage. 3 seconds of 62% DOT damage.
 * Level 2: MP -20; 394% Damage. 3 seconds of 64% DOT damage.
 * Level 3: MP -20; 401% Damage. 3 seconds of 66% DOT damage.
 * Level 4: MP -22; 408% Damage. 3 seconds of 68% DOT damage.
 * Level 5: MP -22; 415% Damage. 3 seconds of 70% DOT damage.
 * Level 6: MP -22; 422% Damage. 4 seconds of 72% DOT damage.
 * Level 7: MP -22; 429% Damage. 4 seconds of 74% DOT damage.
 * Level 8: MP -24; 436% Damage. 4 seconds of 76% DOT damage.
 * Level 9: MP -24; 443% Damage. 4 seconds of 78% DOT damage.
 * Level 10: MP -24; 450% Damage. 4 seconds of 80% DOT damage.
 * Level 11: MP -24; 457% Damage. 5 seconds of 82% DOT damage.
 * Level 12: MP -26; 464% Damage. 5 seconds of 84% DOT damage.
 * Level 13: MP -26; 471% Damage. 5 seconds of 86% DOT damage.
 * Level 14: MP -26; 478% Damage. 5 seconds of 88% DOT damage.
 * Level 15: MP -26; 485% Damage. 5 seconds of 90% DOT damage.
 * Level 16: MP -28; 492% Damage. 6 seconds of 92% DOT damage.
 * Level 17: MP -28; 499% Damage. 6 seconds of 94% DOT damage.
 * Level 18: MP -28; 506% Damage. 6 seconds of 96% DOT damage.
 * Level 19: MP -28; 513% Damage. 6 seconds of 98% DOT damage.
 * Level 20: MP -30; 520% Damage. 6 seconds of 100% DOT damage.

Arrow Rain: Fires a volley of arrows into the sky, attacking multiple monsters at once. Has a chance to stun them.
 * Requires Level 5 Mortal Blow.|
 * Level 1: MP -24; 113x3% Damage on 5 monsters. Stun Chance: 3%, Stun Duration: 1 sec
 * Level 2: MP -24; 116x3% Damage on 5 monsters. Stun Chance: 6%, Stun Duration: 1 sec
 * Level 3: MP -24; 119x3% Damage on 5 monsters. Stun Chance: 9%, Stun Duration: 1 sec
 * Level 4: MP -24; 122x3% Damage on 6 monsters. Stun Chance: 12%, Stun Duration: 1 sec
 * Level 5: MP -24; 125x3% Damage on 6 monsters. Stun Chance: 15%, Stun Duration: 1 sec
 * Level 6: MP -28; 128x3% Damage on 6 monsters. Stun Chance: 18%, Stun Duration: 2 sec
 * Level 7: MP -28; 131x3% Damage on 6 monsters. Stun Chance: 21%, Stun Duration: 2 sec
 * Level 8: MP -28; 134x3% Damage on 7 monsters. Stun Chance: 24%, Stun Duration: 2 sec
 * Level 9: MP -28; 137x3% Damage on 7 monsters. Stun Chance: 27%, Stun Duration: 2 sec
 * Level 10: MP -28; 140x3% Damage on 7 monsters. Stun Chance: 30%, Stun Duration: 2 sec
 * Level 11: MP -32; 143x3% Damage on 7 monsters. Stun Chance: 33%, Stun Duration: 3 sec
 * Level 12: MP -32; 146x3% Damage on 8 monsters. Stun Chance: 36%, Stun Duration: 3 sec
 * Level 13: MP -32; 149x3% Damage on 8 monsters. Stun Chance: 39%, Stun Duration: 3 sec
 * Level 14: MP -32; 152x3% Damage on 8 monsters. Stun Chance: 42%, Stun Duration: 3 sec
 * Level 15: MP -32; 155x3% Damage on 8 monsters. Stun Chance: 45%, Stun Duration: 3 sec
 * Level 16: MP -36; 158x3% Damage on 9 monsters. Stun Chance: 48%, Stun Duration: 4 sec
 * Level 17: MP -36; 161x3% Damage on 9 monsters. Stun Chance: 51%, Stun Duration: 4 sec
 * Level 18: MP -36; 164x3% Damage on 9 monsters. Stun Chance: 54%, Stun Duration: 4 sec
 * Level 19: MP -36; 167x3% Damage on 9 monsters. Stun Chance: 57%, Stun Duration: 4 sec
 * Level 20: MP -36; 170x3% Damage on 10 monsters. Stun Chance: 60%, Stun Duration: 4 sec

Drain Arrow: Absorb some of the damage dished out to the enemy as HP. You cannot absorb more than half of your Max HP or more than the enemy's Max HP.
 * Level 1: MP Cost: 20, Damage: 267%, Absorbs 12% of the damage
 * Level 2: MP Cost: 20, Damage: 274%, Absorbs 14% of the damage
 * Level 3: MP Cost: 20, Damage: 281%, Absorbs 16% of the damage
 * Level 4: MP Cost: 20, Damage: 288%, Absorbs 18% of the damage
 * Level 5: MP Cost: 20, Damage: 295%, Absorbs 20% of the damage
 * Level 6: MP Cost: 20, Damage: 302%, Absorbs 22% of the damage
 * Level 7: MP Cost: 20, Damage: 309%, Absorbs 24% of the damage
 * Level 8: MP Cost: 20, Damage: 316%, Absorbs 26% of the damage
 * Level 9: MP Cost: 20, Damage: 323%, Absorbs 28% of the damage
 * Level 10: MP Cost: 26, Damage: 330%, Absorbs 30% of the damage
 * Level 11: MP Cost: 26, Damage: 337%, Absorbs 32% of the damage
 * Level 12: MP Cost: 26, Damage: 344%, Absorbs 34% of the damage
 * Level 13: MP Cost: 26, Damage: 351%, Absorbs 36% of the damage
 * Level 14: MP Cost: 26, Damage: 358%, Absorbs 38% of the damage
 * Level 15: MP Cost: 26, Damage: 365%, Absorbs 40% of the damage
 * Level 16: MP Cost: 26, Damage: 372%, Absorbs 42% of the damage
 * Level 17: MP Cost: 26, Damage: 379%, Absorbs 44% of the damage
 * Level 18: MP Cost: 26, Damage: 386%, Absorbs 46% of the damage
 * Level 19: MP Cost: 26, Damage: 393%, Absorbs 48% of the damage
 * Level 20: MP Cost: 32, Damage: 400%, Absorbs 50% of the damage

Phoenix: Temporarily summons Phoenix to deal Fire damage to up to 4 monsters. Has a chance to Knock-down enemies.
 * Requires Level 10 Silver Hawk.|
 * Level 1: MP -40, Summon Duration: 68 sec, Damage: 219%, Knock-down Chance: 38%
 * Level 2: MP -43, Summon Duration: 76 sec, Damage: 228%, Knock-down Chance: 41%
 * Level 3: MP -43, Summon Duration: 84 sec, Damage: 237%, Knock-down Chance: 44%
 * Level 4: MP -46, Summon Duration: 92 sec, Damage: 246%, Knock-down Chance: 47%
 * Level 5: MP -46, Summon Duration: 100 sec, Damage: 255%, Knock-down Chance: 50%
 * Level 6: MP -49, Summon Duration: 108 sec, Damage: 264%, Knock-down Chance: 53%
 * Level 7: MP -49, Summon Duration: 116 sec, Damage: 273%, Knock-down Chance: 56%
 * Level 8: MP -52, Summon Duration: 124 sec, Damage: 282%, Knock-down Chance: 59%
 * Level 9: MP -52, Summon Duration: 132 sec, Damage: 291%, Knock-down Chance: 62%
 * Level 10: MP -55, Summon Duration: 140 sec, Damage: 300%, Knock-down Chance: 65%
 * Level 11: MP -55, Summon Duration: 148 sec, Damage: 309%, Knock-down Chance: 68%
 * Level 12: MP -58, Summon Duration: 156 sec, Damage: 318%, Knock-down Chance: 71%
 * Level 13: MP -58, Summon Duration: 164 sec, Damage: 327%, Knock-down Chance: 74%
 * Level 14: MP -61, Summon Duration: 172 sec, Damage: 336%, Knock-down Chance: 77%
 * Level 15: MP -61, Summon Duration: 180 sec, Damage: 345%, Knock-down Chance: 80%
 * Level 16: MP -64, Summon Duration: 188 sec, Damage: 354%, Knock-down Chance: 83%
 * Level 17: MP -64, Summon Duration: 196 sec, Damage: 363%, Knock-down Chance: 86%
 * Level 18: MP -67, Summon Duration: 204 sec, Damage: 372%, Knock-down Chance: 89%
 * Level 19: MP -67, Summon Duration: 212 sec, Damage: 381%, Knock-down Chance: 92%
 * Level 20: MP -70, Summon Duration: 220 sec, Damage: 390%, Knock-down Chance: 95%

Sniper

 * Advanced from the second job Crossbowman.

Dragon's Breath: Draws upon the spirit of the dragon to fire a powerful arrow of tremendous force that knocks back enemies.
 * Level 1: MP -20, Max Enemies Hit: 3, Damage: 236%
 * Level 2: MP -20, Max Enemies Hit: 3, Damage: 242%
 * Level 3: MP -20, Max Enemies Hit: 3, Damage: 248%
 * Level 4: MP -20, Max Enemies Hit: 3, Damage: 254%
 * Level 5: MP -22, Max Enemies Hit: 3, Damage: 260%
 * Level 6: MP -22, Max Enemies Hit: 4, Damage: 266%
 * Level 7: MP -22, Max Enemies Hit: 4, Damage: 272%
 * Level 8: MP -22, Max Enemies Hit: 4, Damage: 278%
 * Level 9: MP -22, Max Enemies Hit: 4, Damage: 284%
 * Level 10: MP -24, Max Enemies Hit: 4, Damage: 290%
 * Level 11: MP -24, Max Enemies Hit: 5, Damage: 296%
 * Level 12: MP -24, Max Enemies Hit: 5, Damage: 302%
 * Level 13: MP -24, Max Enemies Hit: 5, Damage: 308%
 * Level 14: MP -24, Max Enemies Hit: 5, Damage: 314%
 * Level 15: MP -26, Max Enemies Hit: 5, Damage: 320%
 * Level 16: MP -26, Max Enemies Hit: 6, Damage: 326%
 * Level 17: MP -26, Max Enemies Hit: 6, Damage: 332%
 * Level 18: MP -26, Max Enemies Hit: 6, Damage: 338%
 * Level 19: MP -26, Max Enemies Hit: 6, Damage: 344%
 * Level 20: MP -28, Max Enemies Hit: 6, Damage: 350%

Snapfreeze Shot: Uses ice-based arrows to attack up to 6 monsters at once.
 * Level 1: MP -20; 407% Damage. Frozen for 1 second.
 * Level 2: MP -20; 414% Damage. Frozen for 1 second.
 * Level 3: MP -20; 421% Damage. Frozen for 1 second.
 * Level 4: MP -22; 428% Damage. Frozen for 1 second.
 * Level 5: MP -22; 435% Damage. Frozen for 1 second.
 * Level 6: MP -22; 442% Damage. Frozen for 1 second.
 * Level 7: MP -22; 449% Damage. Frozen for 1 second.
 * Level 8: MP -24; 456% Damage. Frozen for 2 seconds.
 * Level 9: MP -24; 463% Damage. Frozen for 2 seconds.
 * Level 10: MP -24; 470% Damage. Frozen for 2 seconds.
 * Level 11: MP -24; 477% Damage. Frozen for 2 seconds.
 * Level 12: MP -26; 484% Damage. Frozen for 2 seconds.
 * Level 13: MP -26; 491% Damage. Frozen for 2 seconds.
 * Level 14: MP -26; 498% Damage. Frozen for 2 seconds.
 * Level 15: MP -26; 505% Damage. Frozen for 3 seconds.
 * Level 16: MP -28; 512% Damage. Frozen for 3 seconds.
 * Level 17: MP -28; 519% Damage. Frozen for 3 seconds.
 * Level 18: MP -28; 526% Damage. Frozen for 3 seconds.
 * Level 19: MP -28; 533% Damage. Frozen for 3 seconds.
 * Level 20: MP -30; 540% Damage. Frozen for 3 seconds.

Arrow Eruption: Attacks up to 6 monsters simultaneously by shooting multiple arrows. Has a chance to seal.
 * Requires Level 5 Mortal Blow.
 * Level 1: MP -24; 113x3% Damage on 5 monsters. Seal Chance: 3%, Seal Duration: 1 sec
 * Level 2: MP -24; 116x3% Damage on 5 monsters. Seal Chance: 6%, Seal Duration: 1 sec
 * Level 3: MP -24; 119x3% Damage on 5 monsters. Seal Chance: 9%, Seal Duration: 1 sec
 * Level 4: MP -24; 122x3% Damage on 6 monsters. Seal Chance: 12%, Seal Duration: 1 sec
 * Level 5: MP -24; 125x3% Damage on 6 monsters. Seal Chance: 15%, Seal Duration: 1 sec
 * Level 6: MP -28; 128x3% Damage on 6 monsters. Seal Chance: 18%, Seal Duration: 2 sec
 * Level 7: MP -28; 131x3% Damage on 6 monsters. Seal Chance: 21%, Seal Duration: 2 sec
 * Level 8: MP -28; 134x3% Damage on 7 monsters. Seal Chance: 24%, Seal Duration: 2 sec
 * Level 9: MP -28; 137x3% Damage on 7 monsters. Seal Chance: 27%, Seal Duration: 2 sec
 * Level 10: MP -28; 140x3% Damage on 7 monsters. Seal Chance: 30%, Seal Duration: 2 sec
 * Level 11: MP -32; 143x3% Damage on 7 monsters. Seal Chance: 33%, Seal Duration: 3 sec
 * Level 12: MP -32; 146x3% Damage on 8 monsters. Seal Chance: 36%, Seal Duration: 3 sec
 * Level 13: MP -32; 149x3% Damage on 8 monsters. Seal Chance: 39%, Seal Duration: 3 sec
 * Level 14: MP -32; 152x3% Damage on 8 monsters. Seal Chance: 42%, Seal Duration: 3 sec
 * Level 15: MP -32; 155x3% Damage on 8 monsters. Seal Chance: 45%, Seal Duration: 3 sec
 * Level 16: MP -36; 158x3% Damage on 9 monsters. Seal Chance: 48%, Seal Duration: 4 sec
 * Level 17: MP -36; 161x3% Damage on 9 monsters. Seal Chance: 51%, Seal Duration: 4 sec
 * Level 18: MP -36; 164x3% Damage on 9 monsters. Seal Chance: 54%, Seal Duration: 4 sec
 * Level 19: MP -36; 167x3% Damage on 9 monsters. Seal Chance: 57%, Seal Duration: 4 sec
 * Level 20: MP -36; 170x3% Damage on 10 monsters. Seal Chance: 60%, Seal Duration: 4 sec

Frostprey: Temporarily summons Frostprey who can deal Ice damage on up to 4 monsters at once. Requires Level 10 Golden Eagle'''.
 * Level 1: MP -40, Summon Duration: 68 sec, Damage: 219%, Freeze Duration: 1 sec
 * Level 2: MP -43, Summon Duration: 76 sec, Damage: 228%, Freeze Duration: 1 sec
 * Level 3: MP -43, Summon Duration: 84 sec, Damage: 237%, Freeze Duration: 1 sec
 * Level 4: MP -46, Summon Duration: 92 sec, Damage: 246%, Freeze Duration: 1 sec
 * Level 5: MP -46, Summon Duration: 100 sec, Damage: 255%, Freeze Duration: 1 sec
 * Level 6: MP -49, Summon Duration: 108 sec, Damage: 264%, Freeze Duration: 1 sec
 * Level 7: MP -49, Summon Duration: 116 sec, Damage: 273%, Freeze Duration: 1 sec
 * Level 8: MP -52, Summon Duration: 124 sec, Damage: 282%, Freeze Duration: 1 sec
 * Level 9: MP -52, Summon Duration: 132 sec, Damage: 291%, Freeze Duration: 1 sec
 * Level 10: MP -55, Summon Duration: 140 sec, Damage: 300%, Freeze Duration: 2 sec
 * Level 11: MP -55, Summon Duration: 148 sec, Damage: 309%, Freeze Duration: 2 sec
 * Level 12: MP -58, Summon Duration: 156 sec, Damage: 318%, Freeze Duration: 2 sec
 * Level 13: MP -58, Summon Duration: 164 sec, Damage: 327%, Freeze Duration: 2 sec
 * Level 14: MP -61, Summon Duration: 172 sec, Damage: 336%, Freeze Duration: 2 sec
 * Level 15: MP -61, Summon Duration: 180 sec, Damage: 345%, Freeze Duration: 2 sec
 * Level 16: MP -64, Summon Duration: 188 sec, Damage: 354%, Freeze Duration: 2 sec
 * Level 17: MP -64, Summon Duration: 196 sec, Damage: 363%, Freeze Duration: 2 sec
 * Level 18: MP -67, Summon Duration: 204 sec, Damage: 372%, Freeze Duration: 2 sec
 * Level 19: MP -67, Summon Duration: 212 sec, Damage: 381%, Freeze Duration: 2 sec
 * Level 20: MP -70, Summon Duration: 220 sec, Damage: 390%, Freeze Duration: 3 sec

Fourth Job
Those in italic is only available if you have mastered the skill and has the Combat Order buff.

Common
Maple Warrior: Increase party's every stats by certain percentage.
 * Level 1: MP -10; +1% Base Stats, 30 seconds.
 * Level 2: MP -10; +1% Base Stats, 60 seconds.
 * Level 3: MP -10; +2% Base Stats, 90 seconds.
 * Level 4: MP -10; +2% Base Stats, 120 seconds.
 * Level 5: MP -10; +3% Base Stats, 150 seconds.
 * Level 6: MP -20; +3% Base Stats, 180 seconds.
 * Level 7: MP -20; +4% Base Stats, 210 seconds.
 * Level 8: MP -20; +4% Base Stats, 240 seconds.
 * Level 9: MP -20; +5% Base Stats, 270 seconds.
 * Level 10: MP -20; +5% Base Stats, 300 seconds.
 * Level 11: MP -30; +6% Base Stats, 330 seconds.
 * Level 12: MP -30; +6% Base Stats, 360 seconds.
 * Level 13: MP -30; +7% Base Stats, 390 seconds.
 * Level 14: MP -30; +7% Base Stats, 420 seconds.
 * Level 15: MP -30; +8% Base Stats, 450 seconds.
 * Level 16: MP -40; +8% Base Stats, 480 seconds.
 * Level 17: MP -40; +9% Base Stats, 510 seconds.
 * Level 18: MP -40; +9% Base Stats, 540 seconds.
 * Level 19: MP -40; +10% Base Stats, 570 seconds.
 * Level 20: MP -40; +10% Base Stats, 600 seconds.
 * Level 21: MP -50; +11% Base Stats, 630 seconds.
 * Level 22: MP -50; +11% Base Stats, 660 seconds.
 * Level 23: MP -50; +12% Base Stats, 690 seconds.
 * Level 24: MP -50; +12% Base Stats, 720 seconds.
 * Level 25: MP -50; +13% Base Stats, 750 seconds.
 * Level 26: MP -60; +13% Base Stats, 780 seconds.
 * Level 27: MP -60; +14% Base Stats, 810 seconds.
 * Level 28: MP -60; +14% Base Stats, 840 seconds.
 * Level 29: MP -60; +15% Base Stats, 870 seconds.
 * Level 30: MP -60; +15% Base Stats, 900 seconds.
 * Level 31: MP -70; +16% Base stats, 930 seconds.
 * Level 32: MP -70; +16% Base Stats, 960 seconds.

Hero's Will: Enables one to shrug off abnormal conditions. The higher the skill level, the more types of abnormal conditions one can nullify. Can be acquired through Hero's will quest.


 * Level 1: MP -30; Escape from any abnormal condition, Cooldown time: 10 minutes
 * Level 2: MP -30; Escape from any abnormal condition, Cooldown time: 9 minutes
 * Level 3: MP -30; Escape from any abnormal condition, Cooldown time: 8 minutes
 * Level 4: MP -30; Escape from any abnormal condition, Cooldown time: 7 minutes
 * Level 5: MP -30; Escape from any abnormal condition, Cooldown time: 6 minutes
 * Level 6: MP -30; Escape from any abnormal condition, Cooldown time: 5 minutes
 * Level 7: MP -30, Escape from any abnormal condition, Cooldown time: 4 minutes

Marksmanship: When attacking, ignores some of the monster's defense. Also, permanently increases your accuracy.
 * Level 1: Accuracy +1%, 7% of ignored monster's defense.
 * Level 2: Accuracy +2%, 9% of ignored monster's defense.
 * Level 3: Accuracy +3%, 11% of ignored monster's defense.
 * Level 4: Accuracy +4%, 13% of ignored monster's defense.
 * Level 5: Accuracy +5%, 15% of ignored monster's defense.
 * Level 6: Accuracy +6%, 17% of ignored monster's defense.
 * Level 7: Accuracy +7%, 19% of ignored monster's defense.
 * Level 8: Accuracy +8%, 21% of ignored monster's defense.
 * Level 9: Accuracy +9%, 23% of ignored monster's defense.
 * Level 10: Accuracy +10%, 25% of ignored monster's defense.
 * Level 11: Accuracy +11%, 27% monster defence ignored.
 * Level 12: Accuracy +12%, 29% monster defence ignored.

Sharp Eyes: Temporarily grants party members the ability to locate an enemy's weak spot to deal fatal damage to that enemy.
 * Level 1: MP -30; 10 seconds of +6% critical chance with +1% max critical damage.
 * Level 2: MP -30; 20 seconds of +6% critical chance with +2% max critical damage.
 * Level 3: MP -30; 30 seconds of +7% critical chance with +3% max critical damage.
 * Level 4: MP -30; 40 seconds of +7% critical chance with +4% max critical damage.
 * Level 5: MP -30; 50 seconds of +8% critical chance with +5% max critical damage.
 * Level 6: MP -33; 60 seconds of +8% critical chance with +6% max critical damage.
 * Level 7: MP -33; 70 seconds of +9% critical chance with +7% max critical damage.
 * Level 8: MP -33; 80 seconds of +9% critical chance with +8% max critical damage.
 * Level 9: MP -33; 90 seconds of +10% critical chance with +9% max critical damage.
 * Level 10: MP -33; 100 seconds of +10% critical chance with +10% max critical damage.
 * Level 11: MP -36; 110 seconds of +11% critical chance with +11% max critical damage.
 * Level 12: MP -36; 120 seconds of +11% critical chance with +12% max critical damage.
 * Level 13: MP -36; 130 seconds of +12% critical chance with +13% max critical damage.
 * Level 14: MP -36; 140 seconds of +12% critical chance with +14% max critical damage.
 * Level 15: MP -36; 150 seconds of +13% critical chance with +15% max critical damage.
 * Level 16: MP -39; 160 seconds of +13% critical chance with +16% max critical damage.
 * Level 17: MP -39; 170 seconds of +14% critical chance with +17% max critical damage.
 * Level 18: MP -39; 180 seconds of +14% critical chance with +18% max critical damage.
 * Level 19: MP -39; 190 seconds of +15% critical chance with +19% max critical damage.
 * Level 20: MP -39; 200 seconds of +15% critical chance with +20% max critical damage.
 * Level 21: MP -42; 210 seconds of +16% critical chance with +21% max critical damage.
 * Level 22: MP -42; 220 seconds of +16% critical chance with +22% max critical damage.
 * Level 23: MP -42; 230 seconds of +17% critical chance with +23% max critical damage.
 * Level 24: MP -42; 240 seconds of +17% critical chance with +24% max critical damage.
 * Level 25: MP -42; 250 seconds of +18% critical chance with +25% max critical damage.
 * Level 26: MP -45; 260 seconds of +18% critical chance with +26% max critical damage.
 * Level 27: MP -45; 270 seconds of +19% critical chance with +27% max critical damage.
 * Level 28: MP -45; 280 seconds of +19% critical chance with +28% max critical damage.
 * Level 29: MP -45; 290 seconds of +20% critical chance with +29% max critical damage.
 * Level 30: MP -45; 300 seconds of +20% critical chance with +30% max critical damage.
 * Level 31: MP -48; 310 seconds of +21% critical chance with +31% max critical damage.
 * Level 32: MP -48; 320 seconds of +21% critical chance with +32% max critical damage.

Illusion Step: Greatly increases DEX and Avoid for a set duration. Active Skill. Requires level 5 Concentrate.
 * Level 1: MP -20, Duration: 66 sec, DEX +11, Avoid +1%
 * Level 2: MP -21, Duration: 72 sec, DEX +12, Avoid +2%
 * Level 3: MP -21, Duration: 78 sec, DEX +13, Avoid +3%
 * Level 4: MP -22, Duration: 84 sec, DEX +14, Avoid +4%
 * Level 5: MP -22, Duration: 90 sec, DEX +15, Avoid +5%
 * Level 6: MP -23, Duration: 96 sec, DEX +16, Avoid +6%
 * Level 7: MP -23, Duration: 102 sec, DEX +17, Avoid +7%
 * Level 8: MP -24, Duration: 108 sec, DEX +18, Avoid +8%
 * Level 9: MP -24, Duration: 114 sec, DEX +19, Avoid +9%
 * Level 10: MP -25, Duration: 120 sec, DEX +20, Avoid +10%
 * Level 11: MP -25, Duration: 126 sec, DEX +21, Avoid +11%
 * Level 12: MP -26, Duration: 132 sec, DEX +22, Avoid +12%
 * Level 13: MP -26, Duration: 138 sec, DEX +23, Avoid +13%
 * Level 14: MP -27, Duration: 144 sec, DEX +24, Avoid +14%
 * Level 15: MP -27, Duration: 150 sec, DEX +25, Avoid +15%
 * Level 16: MP -28, Duration: 156 sec, DEX +26, Avoid +16%
 * Level 17: MP -28, Duration: 162 sec, DEX +27, Avoid +17%
 * Level 18: MP -29, Duration: 168 sec, DEX +28, Avoid +18%
 * Level 19: MP -29, Duration: 174 sec, DEX +29, Avoid +19%
 * Level 20: MP -30, Duration: 180 sec, DEX +30, Avoid +20%
 * Level 21: MP -30, Duration: 186 sec, DEX +31, Avoid +21%
 * Level 22: MP -31, Duration: 192 sec, DEX +32, Avoid +22%
 * Level 23: MP -31, Duration: 198 sec, DEX +33, Avoid +23%
 * Level 24: MP -32, Duration: 204 sec, DEX +34, Avoid +24%
 * Level 25: MP -32, Duration: 210 sec, DEX +35, Avoid +25%
 * Level 26: MP -33, Duration: 216 sec, DEX +36, Avoid +26%
 * Level 27: MP -33, Duration: 222 sec, DEX +37, Avoid +27%
 * Level 28: MP -34, Duration: 228 sec, DEX +38, Avoid +28%
 * Level 29: MP -34, Duration: 234 sec, DEX +39, Avoid +29%
 * Level 30: MP -35, Duration: 240 sec, DEX +40, Avoid +30%
 * Level 31: MP -35, Duration: 246 sec, DEX +41, Avoid +31%
 * Level 32: MP -36, Duration: 252 sec, DEX +42, Avoid +32%

Elite Puppet: Summon a powerful Elite Puppet. The Elite Puppet automatically attacks nearby enemies, and absorbs some of the summoner's damage. Requires Level 15 Puppet.
 * Level 1: MP -50, Duration: 60 sec, Puppet HP: 11,800, Damage: 210%, Damage Absorbed: 6%
 * Level 2: MP -50, Duration: 60 sec, Puppet HP: 13,100, Damage: 220%, Damage Absorbed: 7%
 * Level 3: MP -54, Duration: 60 sec, Puppet HP: 14,400, Damage: 230%, Damage Absorbed: 8%
 * Level 4: MP -54, Duration: 60 sec, Puppet HP: 15,700, Damage: 240%, Damage Absorbed: 9%
 * Level 5: MP -54, Duration: 60 sec, Puppet HP: 17,000, Damage: 250%, Damage Absorbed: 10%
 * Level 6: MP -58, Duration: 60 sec, Puppet HP: 18,300, Damage: 260%, Damage Absorbed: 11%
 * Level 7: MP -58, Duration: 60 sec, Puppet HP: 19,600, Damage: 270%, Damage Absorbed: 12%
 * Level 8: MP -58, Duration: 60 sec, Puppet HP: 20,900, Damage: 280%, Damage Absorbed: 13%
 * Level 9: MP -62, Duration: 60 sec, Puppet HP: 22,200, Damage: 290%, Damage Absorbed: 14%
 * Level 10: MP -62, Duration: 60 sec, Puppet HP: 23,500, Damage: 300%, Damage Absorbed: 15%
 * Level 11: MP -62, Duration: 60 sec, Puppet HP: 24,800, Damage: 310%, Damage Absorbed: 16%
 * Level 12: MP -66, Duration: 60 sec, Puppet HP: 26,100, Damage: 320%, Damage Absorbed: 17%
 * Level 13: MP -66, Duration: 60 sec, Puppet HP: 27,400, Damage: 330%, Damage Absorbed: 18%
 * Level 14: MP -66, Duration: 60 sec, Puppet HP: 28,700, Damage: 340%, Damage Absorbed: 19%
 * Level 15: MP -70, Duration: 60 sec, Puppet HP: 30,000, Damage: 350%, Damage Absorbed: 20%
 * Level 16: MP -70, Duration: 60 sec, Puppet HP: 31,300, Damage: 360%, Damage Absorbed: 21%
 * Level 17: MP -70, Duration: 60 sec, Puppet HP: 32,600, Damage: 370%, Damage Absorbed: 22%

Bowmaster

 * Advanced from the third job Ranger.

Spirit Link: Phoenix: Increases your battle abilities through the communion with the Phoenix. Requires Level 20 Phoenix.
 * Level 1: Damage: +1%, Max HP: +11%, Weapon Defense: +1%, Magic Defense: +1%, All Elemental Resistances: +1%
 * Level 2: Damage: +1%, Max HP: +12%, Weapon Defense: +2%, Magic Defense: +2%, All Elemental Resistances: +1%
 * Level 3: Damage: +2%, Max HP: +13%, Weapon Defense: +3%, Magic Defense: +3%, All Elemental Resistances: +2%
 * Level 4: Damage: +2%, Max HP: +14%, Weapon Defense: +4%, Magic Defense: +4%, All Elemental Resistances: +2%
 * Level 5: Damage: +3%, Max HP: +15%, Weapon Defense: +5%, Magic Defense: +5%, All Elemental Resistances: +3%
 * Level 6: Damage: +3%, Max HP: +16%, Weapon Defense: +6%, Magic Defense: +6%, All Elemental Resistances: +3%
 * Level 7: Damage: +4%, Max HP: +17%, Weapon Defense: +7%, Magic Defense: +7%, All Elemental Resistances: +4%
 * Level 8: Damage: +4%, Max HP: +18%, Weapon Defense: +8%, Magic Defense: +8%, All Elemental Resistances: +4%
 * Level 9: Damage: +5%, Max HP: +19%, Weapon Defense: +9%, Magic Defense: +9%, All Elemental Resistances: +5%
 * Level 10: Damage: +5%, Max HP: +20%, Weapon Defense: +10%, Magic Defense: +10%, All Elemental Resistances: +5%
 * Level 11: Damage: +6%, Max HP: +21%, Weapon Defense: +11%, Magic Defense: +11%, All Elemental Resistances: +6%
 * Level 12: Damage: +6%, Max HP: +22%, Weapon Defense: +12%, Magic Defense: +12%, All Elemental Resistances: +6%
 * Level 13: Damage: +7%, Max HP: +23%, Weapon Defense: +13%, Magic Defense: +13%, All Elemental Resistances: +7%
 * Level 14: Damage: +7%, Max HP: +24%, Weapon Defense: +14%, Magic Defense: +14%, All Elemental Resistances: +7%
 * Level 15: Damage: +8%, Max HP: +25%, Weapon Defense: +15%, Magic Defense: +15%, All Elemental Resistances: +8%
 * Level 16: Damage: +8%, Max HP: +26%, Weapon Defense: +16%, Magic Defense: +16%, All Elemental Resistances: +8%
 * Level 17: Damage: +9%, Max HP: +27%, Weapon Defense: +17%, Magic Defense: +17%, All Elemental Resistances: +9%
 * Level 18: Damage: +9%, Max HP: +28%, Weapon Defense: +18%, Magic Defense: +18%, All Elemental Resistances: +9%
 * Level 19: Damage: +10%, Max HP: +29%, Weapon Defense: +19%, Magic Defense: +19%, All Elemental Resistances: +10%
 * Level 20: Damage: +10%, Max HP: +30%, Weapon Defense: +20%, Magic Defense: +20%, All Elemental Resistances: +10%
 * Level 21: Damage: +11%, Max HP: +31%, Weapon Defense: +21%, Magic Defense: +21%, All Elemental Resistances: +11%
 * Level 22: Damage: +11%, Max HP: +32%, Weapon Defense: +22%, Magic Defense: +22%, All Elemental Resistances: +11%
 * Level 23: Damage: +12%, Max HP: +33%, Weapon Defense: +23%, Magic Defense: +23%, All Elemental Resistances: +12%
 * Level 24: Damage: +12%, Max HP: +34%, Weapon Defense: +24%, Magic Defense: +24%, All Elemental Resistances: +12%
 * Level 25: Damage: +13%, Max HP: +35%, Weapon Defense: +25%, Magic Defense: +25%, All Elemental Resistances: +13%
 * Level 26: Damage: +13%, Max HP: +36%, Weapon Defense: +26%, Magic Defense: +26%, All Elemental Resistances: +13%
 * Level 27: Damage: +14%, Max HP: +37%, Weapon Defense: +27%, Magic Defense: +27%, All Elemental Resistances: +14%
 * Level 28: Damage: +14%, Max HP: +38%, Weapon Defense: +28%, Magic Defense: +28%, All Elemental Resistances: +14%
 * Level 29: Damage: +15%, Max HP: +39%, Weapon Defense: +29%, Magic Defense: +29%, All Elemental Resistances: +15%
 * Level 30: Damage: +15%, Max HP: +40%, Weapon Defense: +30%, Magic Defense: +30%, All Elemental Resistances: +15%
 * Level 31: Damage: +16%, Max HP: +41%, Weapon Defense: +31%, Magic Defense: +31%, All Elemental Resistances: +16%
 * Level 32: Damage: +16%, Max HP: +42%, Weapon Defense: +32%, Magic Defense: +32%, All Elemental Resistances: +16%

Brolier Shot: Turns up the heat on Roasting Shot to deal major damage. Requires Level 20 Roasting Shot.
 * Level 1: MP Cost: 35, Damage: 523%, Damage Over Time: 104% damage every 1 sec for 7 sec
 * Level 2: MP Cost: 35, Damage: 536%, Damage Over Time: 108% damage every 1 sec for 8 sec
 * Level 3: MP Cost: 40, Damage: 549%, Damage Over Time: 112% damage every 1 sec for 8 sec
 * Level 4: MP Cost: 40, Damage: 562%, Damage Over Time: 116% damage every 1 sec for 9 sec
 * Level 5: MP Cost: 45, Damage: 575%, Damage Over Time: 120% damage every 1 sec for 9 sec
 * Level 6: MP Cost: 45, Damage: 588%, Damage Over Time: 124% damage every 1 sec for 10 sec
 * Level 7: MP Cost: 50, Damage: 601%, Damage Over Time: 128% damage every 1 sec for 10 sec
 * Level 8: MP Cost: 50, Damage: 614%, Damage Over Time: 132% damage every 1 sec for 11 sec
 * Level 9: MP Cost: 55, Damage: 627%, Damage Over Time: 136% damage every 1 sec for 11 sec
 * Level 10: MP Cost: 55, Damage: 640%, Damage Over Time: 140% damage every 1 sec for 12 sec
 * Level 11: MP Cost: 60, Damage: 653%, Damage Over Time: 144% damage every 1 sec for 12 sec
 * Level 12: MP Cost: 60, Damage: 666%, Damage Over Time: 148% damage every 1 sec for 13 sec

Advanced Final Attack: Permanently increases ATT and Accuracy, and greatly increases damage and activation rate of Final Attack. Mastery Book is required to master the skill to level 30. Requires Level 20 Final Attack.
 * Level 1: Permanently increases ATT by 6 and Accuracy by 1%. Upon attacking, has 41% chance of activating 152% damage Final Attack
 * Level 2: Permanently increases ATT by 6 and Accuracy by 1%. Upon attacking, has 42% chance of activating 154% damage Final Attack
 * Level 3: Permanently increases ATT by 7 and Accuracy by 1%. Upon attacking, has 43% chance of activating 156% damage Final Attack
 * Level 4: Permanently increases ATT by 7 and Accuracy by 2%. Upon attacking, has 44% chance of activating 158% damage Final Attack
 * Level 5: Permanently increases ATT by 8 and Accuracy by 2%. Upon attacking, has 45% chance of activating 160% damage Final Attack
 * Level 6: Permanently increases ATT by 8 and Accuracy by 2%. Upon attacking, has 46% chance of activating 162% damage Final Attack
 * Level 7: Permanently increases ATT by 9 and Accuracy by 3%. Upon attacking, has 47% chance of activating 164% damage Final Attack
 * Level 8: Permanently increases ATT by 9 and Accuracy by 3%. Upon attacking, has 48% chance of activating 166% damage Final Attack
 * Level 9: Permanently increases ATT by 10 and Accuracy by 3%. Upon attacking, has 49% chance of activating 168% damage Final Attack
 * Level 10: Permanently increases ATT by 10 and Accuracy by 4%. Upon attacking, has 50% chance of activating 170% damage Final Attack
 * Level 11: Permanently increases ATT by 11 and Accuracy by 4%. Upon attacking, has 51% chance of activating 172% damage Final Attack
 * Level 12: Permanently increases ATT by 11 and Accuracy by 4%. Upon attacking, has 52% chance of activating 174% damage Final Attack
 * Level 13: Permanently increases ATT by 12 and Accuracy by 5%. Upon attacking, has 53% chance of activating 176% damage Final Attack
 * Level 14: Permanently increases ATT by 12 and Accuracy by 5%. Upon attacking, has 54% chance of activating 178% damage Final Attack
 * Level 15: Permanently increases ATT by 13 and Accuracy by 5%. Upon attacking, has 55% chance of activating 180% damage Final Attack
 * Level 16: Permanently increases ATT by 13 and Accuracy by 6%. Upon attacking, has 56% chance of activating 182% damage Final Attack
 * Level 17: Permanently increases ATT by 14 and Accuracy by 6%. Upon attacking, has 57% chance of activating 184% damage Final Attack
 * Level 18: Permanently increases ATT by 14 and Accuracy by 6%. Upon attacking, has 58% chance of activating 186% damage Final Attack
 * Level 19: Permanently increases ATT by 15 and Accuracy by 7%. Upon attacking, has 59% chance of activating 188% damage Final Attack
 * Level 20: Permanently increases ATT by 15 and Accuracy by 7%. Upon attacking, has 60% chance of activating 190% damage Final Attack
 * Level 21: Permanently increases ATT by 16 and Accuracy by 7%. Upon attacking, has 61% chance of activating 192% damage Final Attack
 * Level 22: Permanently increases ATT by 16 and Accuracy by 8%. Upon attacking, has 62% chance of activating 194% damage Final Attack
 * Level 23: Permanently increases ATT by 17 and Accuracy by 8%. Upon attacking, has 63% chance of activating 196% damage Final Attack
 * Level 24: Permanently increases ATT by 17 and Accuracy by 8%. Upon attacking, has 64% chance of activating 198% damage Final Attack
 * Level 25: Permanently increases ATT by 18 and Accuracy by 9%. Upon attacking, has 65% chance of activating 200% damage Final Attack
 * Level 26: Permanently increases ATT by 18 and Accuracy by 9%. Upon attacking, has 66% chance of activating 202% damage Final Attack
 * Level 27: Permanently increases ATT by 19 and Accuracy by 9%. Upon attacking, has 67% chance of activating 204% damage Final Attack
 * Level 28: Permanently increases ATT by 19 and Accuracy by 10%. Upon attacking, has 68% chance of activating 206% damage Final Attack
 * Level 29: Permanently increases ATT by 20 and Accuracy by 10%. Upon attacking, has 69% chance of activating 208% damage Final Attack
 * Level 30: Permanently increases ATT by 20 and Accuracy by 10%. Upon attacking, has 70% chance of activating 210% damage Final Attack
 * Level 31: Permanently increases ATT by 21 and Accuracy by 11%. Upon attacking, has 71% chance of activating 212% damage Final Attack
 * Level 32: Permanently increases ATT by 21 and Accuracy by 11%. Upon attacking, has 72% chance of activating 214% damage Final Attack

Bow Expert: Increases Bow Mastery, Weapon Attack, and Minimum Critical Damage.
 * Requires Level 20 Bow Mastery.|
 * Level 1: 56% Mastery, +1 Weapon Attack, 1% minimum critical damage.
 * Level 2: 56% Mastery, +2 Weapon Attack, 1% minimum critical damage.
 * Level 3: 57% Mastery, +3 Weapon Attack, 2% minimum critical damage.
 * Level 4: 57% Mastery, +4 Weapon Attack, 2% minimum critical damage.
 * Level 5: 58% Mastery, +5 Weapon Attack, 3% minimum critical damage.
 * Level 6: 58% Mastery, +6 Weapon Attack, 3% minimum critical damage.
 * Level 7: 59% Mastery, +7 Weapon Attack, 4% minimum critical damage.
 * Level 8: 59% Mastery, +8 Weapon Attack, 4% minimum critical damage.
 * Level 9: 60% Mastery, +9 Weapon Attack, 5% minimum critical damage.
 * Level 10: 60% Mastery, +10 Weapon Attack, 5% minimum critical damage.
 * Level 11: 61% Mastery, +11 Weapon Attack, 6% minimum critical damage.
 * Level 12: 61% Mastery, +12 Weapon Attack, 6% minimum critical damage.
 * Level 13: 62% Mastery, +13 Weapon Attack, 7% minimum critical damage.
 * Level 14: 62% Mastery, +14 Weapon Attack, 7% minimum critical damage.
 * Level 15: 63% Mastery, +15 Weapon Attack, 8% minimum critical damage.
 * Level 16: 63% Mastery, +16 Weapon Attack, 8% minimum critical damage.
 * Level 17: 64% Mastery, +17 Weapon Attack, 9% minimum critical damage.
 * Level 18: 64% Mastery, +18 Weapon Attack, 9% minimum critical damage.
 * Level 19: 65% Mastery, +19 Weapon Attack, 10% minimum critical damage.
 * Level 20: 65% Mastery, +20 Weapon Attack, 10% minimum critical damage.
 * Level 21: 66% Mastery, +21 Weapon Attack, 11% minimum critical damage.
 * Level 22: 66% Mastery, +22 Weapon Attack, 11% minimum critical damage.
 * Level 23: 67% Mastery, +23 Weapon Attack, 12% minimum critical damage.
 * Level 24: 67% Mastery, +24 Weapon Attack, 12% minimum critical damage.
 * Level 25: 68% Mastery, +25 Weapon Attack, 13% minimum critical damage.
 * Level 26: 68% Mastery, +26 Weapon Attack, 13% minimum critical damage.
 * Level 27: 69% Mastery, +27 Weapon Attack, 14% minimum critical damage.
 * Level 28: 69% Mastery, +28 Weapon Attack, 14% minimum critical damage.
 * Level 29: 70% Mastery, +29 Weapon Attack, 15% minimum critical damage.
 * Level 30: 70% Mastery, +30 Weapon Attack, 15% minimum critical damage.
 * Level 31: 71% Mastery, +31 Weapon Attack, +16% Minimum critical damage.
 * Level 32: 71% Mastery, +32 Weapon Attack, +16% Minimum critical damage.

{{MapleStory/Skill desc|Bowmaster|Hurricane|Launches arrows at a tremendous speed, like a catastrophic rainstorm. Pressing the skill key will fire arrows continuously.|Launches arrows at a tremendous speed, like a catastrophic rainstorm. Pressing the skill key will fire arrows continuously.|
 * Level 1: MP -7; 163% Damage.
 * Level 2: MP -7; 166% Damage.
 * Level 3: MP -7; 169% Damage.
 * Level 4: MP -7; 172% Damage.
 * Level 5: MP -7; 175% Damage.
 * Level 6: MP -7; 178% Damage.
 * Level 7: MP -7; 181% Damage.
 * Level 8: MP -7; 184% Damage.
 * Level 9: MP -7; 187% Damage.
 * Level 10: MP -7; 190% Damage.
 * Level 11: MP -8; 193% Damage.
 * Level 12: MP -8; 196% Damage.
 * Level 13: MP -8; 199% Damage.
 * Level 14: MP -8; 202% Damage.
 * Level 15: MP -8; 205% Damage.
 * Level 16: MP -8; 208% Damage.
 * Level 17: MP -8; 211% Damage.
 * Level 18: MP -8; 214% Damage.
 * Level 19: MP -8; 217% Damage.
 * Level 20: MP -8; 220% Damage.
 * Level 21: MP -9; 223% Damage.
 * Level 22: MP -9; 226% Damage.
 * Level 23: MP -9; 229% Damage.
 * Level 24: MP -9; 232% Damage.
 * Level 25: MP -9; 235% Damage.
 * Level 26: MP -9; 238% Damage.
 * Level 27: MP -9; 241% Damage.
 * Level 28: MP -9; 244% Damage.
 * Level 29: MP -9; 247% Damage.
 * Level 30: MP -9; 250% Damage.
 * Level 31: MP -10; 253% Damage.
 * Level 32: MP -10; 256% Damage.

Marksman

 * Advanced from the third job Sniper.

Spirit Link: Frostprey: Increases your battle abilities through the communion with the Frostprey. Requires Level 20 Frostprey.
 * Level 1: Damage: +1%, Max HP: +11%, Weapon Defense: +1%, Magic Defense: +1%, All Elemental Resistances: +1%
 * Level 2: Damage: +1%, Max HP: +12%, Weapon Defense: +2%, Magic Defense: +2%, All Elemental Resistances: +1%
 * Level 3: Damage: +2%, Max HP: +13%, Weapon Defense: +3%, Magic Defense: +3%, All Elemental Resistances: +2%
 * Level 4: Damage: +2%, Max HP: +14%, Weapon Defense: +4%, Magic Defense: +4%, All Elemental Resistances: +2%
 * Level 5: Damage: +3%, Max HP: +15%, Weapon Defense: +5%, Magic Defense: +5%, All Elemental Resistances: +3%
 * Level 6: Damage: +3%, Max HP: +16%, Weapon Defense: +6%, Magic Defense: +6%, All Elemental Resistances: +3%
 * Level 7: Damage: +4%, Max HP: +17%, Weapon Defense: +7%, Magic Defense: +7%, All Elemental Resistances: +4%
 * Level 8: Damage: +4%, Max HP: +18%, Weapon Defense: +8%, Magic Defense: +8%, All Elemental Resistances: +4%
 * Level 9: Damage: +5%, Max HP: +19%, Weapon Defense: +9%, Magic Defense: +9%, All Elemental Resistances: +5%
 * Level 10: Damage: +5%, Max HP: +20%, Weapon Defense: +10%, Magic Defense: +10%, All Elemental Resistances: +5%
 * Level 11: Damage: +6%, Max HP: +21%, Weapon Defense: +11%, Magic Defense: +11%, All Elemental Resistances: +6%
 * Level 12: Damage: +6%, Max HP: +22%, Weapon Defense: +12%, Magic Defense: +12%, All Elemental Resistances: +6%
 * Level 13: Damage: +7%, Max HP: +23%, Weapon Defense: +13%, Magic Defense: +13%, All Elemental Resistances: +7%
 * Level 14: Damage: +7%, Max HP: +24%, Weapon Defense: +14%, Magic Defense: +14%, All Elemental Resistances: +7%
 * Level 15: Damage: +8%, Max HP: +25%, Weapon Defense: +15%, Magic Defense: +15%, All Elemental Resistances: +8%
 * Level 16: Damage: +8%, Max HP: +26%, Weapon Defense: +16%, Magic Defense: +16%, All Elemental Resistances: +8%
 * Level 17: Damage: +9%, Max HP: +27%, Weapon Defense: +17%, Magic Defense: +17%, All Elemental Resistances: +9%
 * Level 18: Damage: +9%, Max HP: +28%, Weapon Defense: +18%, Magic Defense: +18%, All Elemental Resistances: +9%
 * Level 19: Damage: +10%, Max HP: +29%, Weapon Defense: +19%, Magic Defense: +19%, All Elemental Resistances: +10%
 * Level 20: Damage: +10%, Max HP: +30%, Weapon Defense: +20%, Magic Defense: +20%, All Elemental Resistances: +10%
 * Level 21: Damage: +11%, Max HP: +31%, Weapon Defense: +21%, Magic Defense: +21%, All Elemental Resistances: +11%
 * Level 22: Damage: +11%, Max HP: +32%, Weapon Defense: +22%, Magic Defense: +22%, All Elemental Resistances: +11%
 * Level 23: Damage: +12%, Max HP: +33%, Weapon Defense: +23%, Magic Defense: +23%, All Elemental Resistances: +12%
 * Level 24: Damage: +12%, Max HP: +34%, Weapon Defense: +24%, Magic Defense: +24%, All Elemental Resistances: +12%
 * Level 25: Damage: +13%, Max HP: +35%, Weapon Defense: +25%, Magic Defense: +25%, All Elemental Resistances: +13%
 * Level 26: Damage: +13%, Max HP: +36%, Weapon Defense: +26%, Magic Defense: +26%, All Elemental Resistances: +13%
 * Level 27: Damage: +14%, Max HP: +37%, Weapon Defense: +27%, Magic Defense: +27%, All Elemental Resistances: +14%
 * Level 28: Damage: +14%, Max HP: +38%, Weapon Defense: +28%, Magic Defense: +28%, All Elemental Resistances: +14%
 * Level 29: Damage: +15%, Max HP: +39%, Weapon Defense: +29%, Magic Defense: +29%, All Elemental Resistances: +15%
 * Level 30: Damage: +15%, Max HP: +40%, Weapon Defense: +30%, Magic Defense: +30%, All Elemental Resistances: +15%
 * Level 31: Damage: +16%, Max HP: +41%, Weapon Defense: +31%, Magic Defense: +31%, All Elemental Resistances: +16%
 * Level 32: Damage: +16%, Max HP: +42%, Weapon Defense: +32%, Magic Defense: +32%, All Elemental Resistances: +16%

Marksman Boost: Increases Crossbow Mastery, Weapon Attack, and Minimum Critical Damage.
 * Requires Level 20 Crossbow Mastery.|
 * Level 1: 56% Mastery, +1 Weapon Attack, 1% minimum critical damage.
 * Level 2: 56% Mastery, +2 Weapon Attack, 1% minimum critical damage.
 * Level 3: 57% Mastery, +3 Weapon Attack, 2% minimum critical damage.
 * Level 4: 57% Mastery, +4 Weapon Attack, 2% minimum critical damage.
 * Level 5: 58% Mastery, +5 Weapon Attack, 3% minimum critical damage.
 * Level 6: 58% Mastery, +6 Weapon Attack, 3% minimum critical damage.
 * Level 7: 59% Mastery, +7 Weapon Attack, 4% minimum critical damage.
 * Level 8: 59% Mastery, +8 Weapon Attack, 4% minimum critical damage.
 * Level 9: 60% Mastery, +9 Weapon Attack, 5% minimum critical damage.
 * Level 10: 60% Mastery, +10 Weapon Attack, 5% minimum critical damage.
 * Level 11: 61% Mastery, +11 Weapon Attack, 6% minimum critical damage.
 * Level 12: 61% Mastery, +12 Weapon Attack, 6% minimum critical damage.
 * Level 13: 62% Mastery, +13 Weapon Attack, 7% minimum critical damage.
 * Level 14: 62% Mastery, +14 Weapon Attack, 7% minimum critical damage.
 * Level 15: 63% Mastery, +15 Weapon Attack, 8% minimum critical damage.
 * Level 16: 63% Mastery, +16 Weapon Attack, 8% minimum critical damage.
 * Level 17: 64% Mastery, +17 Weapon Attack, 9% minimum critical damage.
 * Level 18: 64% Mastery, +18 Weapon Attack, 9% minimum critical damage.
 * Level 19: 65% Mastery, +19 Weapon Attack, 10% minimum critical damage.
 * Level 20: 65% Mastery, +20 Weapon Attack, 10% minimum critical damage.
 * Level 21: 66% Mastery, +21 Weapon Attack, 11% minimum critical damage.
 * Level 22: 66% Mastery, +22 Weapon Attack, 11% minimum critical damage.
 * Level 23: 67% Mastery, +23 Weapon Attack, 12% minimum critical damage.
 * Level 24: 67% Mastery, +24 Weapon Attack, 12% minimum critical damage.
 * Level 25: 68% Mastery, +25 Weapon Attack, 13% minimum critical damage.
 * Level 26: 68% Mastery, +26 Weapon Attack, 13% minimum critical damage.
 * Level 27: 69% Mastery, +27 Weapon Attack, 14% minimum critical damage.
 * Level 28: 69% Mastery, +28 Weapon Attack, 14% minimum critical damage.
 * Level 29: 70% Mastery, +29 Weapon Attack, 15% minimum critical damage.
 * Level 30: 70% Mastery, +30 Weapon Attack, 15% minimum critical damage.
 * Level 31: 71% Mastery, +31 Weapon Attack, +16% Minimum critical damage.
 * Level 32: 71% Mastery, +32 Weapon Attack, +16% Minimum critical damage.

Ultimate Strafe: Enhances Strafe to its ultimate state.|Enhances Strafe to its ultimate state. Piercing Arrow: Fires 3 arrows. Its effect increases with each enemy it hits.
 * Requires Level 20 Strafe.|
 * Level 1: MP -34; 216% Damage and attacks 6 times.
 * Level 2: MP -34; 222% Damage and attacks 6 times.
 * Level 3: MP -34; 228% Damage and attacks 6 times.
 * Level 4: MP -34; 234% Damage and attacks 6 times.
 * Level 5: MP -34; 240% Damage and attacks 6 times.
 * Level 6: MP -36; 246% Damage and attacks 6 times.
 * Level 7: MP -36; 252% Damage and attacks 6 times.
 * Level 8: MP -36; 258% Damage and attacks 6 times.
 * Level 9: MP -36; 264% Damage and attacks 6 times.
 * Level 10: MP -36; 270% Damage and attacks 6 times.
 * Level 11: MP -38; 276% Damage x6
 * Level 12: MP -38; 282% Damage x6
 * Level 1: MP -24; 404% Damage on 4 enemies.
 * Level 2: MP -24; 408% Damage on 4 enemies.
 * Level 3: MP -24; 412% Damage on 4 enemies.
 * Level 4: MP -26; 416% Damage on 4 enemies.
 * Level 5: MP -26; 420% Damage on 4 enemies.
 * Level 6: MP -26; 424% Damage on 4 enemies.
 * Level 7: MP -28; 428% Damage on 5 enemies.
 * Level 8: MP -28; 432% Damage on 5 enemies.
 * Level 9: MP -28; 436% Damage on 5 enemies.
 * Level 10: MP -30; 440% Damage on 5 enemies.
 * Level 11: MP -30; 444% Damage on 5 enemies.
 * Level 12: MP -30; 448% Damage on 5 enemies.
 * Level 13: MP -32; 452% Damage on 6 enemies.
 * Level 14: MP -32; 456% Damage on 6 enemies.
 * Level 15: MP -32; 460% Damage on 6 enemies.
 * Level 16: MP -34; 464% Damage on 6 enemies.
 * Level 17: MP -34; 468% Damage on 6 enemies.
 * Level 18: MP -34; 472% Damage on 6 enemies.
 * Level 19: MP -36; 476% Damage on 7 enemies.
 * Level 20: MP -36; 480% Damage on 7 enemies.
 * Level 21: MP -36; 484% Damage on 7 enemies.
 * Level 22: MP -38; 488% Damage on 7 enemies.
 * Level 23: MP -38; 492% Damage on 7 enemies.
 * Level 24: MP -38; 496% Damage on 7 enemies.
 * Level 25: MP -40; 500% Damage on 8 enemies.
 * Level 26: MP -40; 504% Damage on 8 enemies.
 * Level 27: MP -40; 508% Damage on 8 enemies.
 * Level 28: MP -42; 512% Damage on 8 enemies.
 * Level 29: MP -42; 516% Damage on 8 enemies.
 * Level 30: MP -42; 520% Damage on 8 enemies.
 * Level 31: MP -44; 524% Damage on 9 enemies.
 * Level 32: MP -44; 528% Damage on 9 enemies.

Snipe: Allows you to locate an enemy's weak spot to defeat an enemy. Boss enemies will take severe damage instead of dying. This attack deals 100% Critical rate.
 * Level 1: MP -340; 430%x6 Damage to bosses, Ignores 11% DEF. 20 second Cooldown.
 * Level 2: MP -330; 440%x6 Damage to bosses, Ignores 12% DEF. 20 second Cooldown.
 * Level 3: MP -320; 450%x6 Damage to bosses, Ignores 13% DEF. 20 second Cooldown.
 * Level 4: MP -310; 460%x6 Damage to bosses, Ignores 14% DEF. 20 second Cooldown.
 * Level 5: MP -300; 470%x6 Damage to bosses, Ignores 15% DEF. 20 second Cooldown.
 * Level 6: MP -290; 480%x6 Damage to bosses, Ignores 16% DEF. 20 second Cooldown.
 * Level 7: MP -280; 490%x6 Damage to bosses, Ignores 17% DEF. 20 second Cooldown.
 * Level 8: MP -270; 500%x6 Damage to bosses, Ignores 18% DEF. 20 second Cooldown.
 * Level 9: MP -260; 510%x6 Damage to bosses, Ignores 19% DEF. 20 second Cooldown.
 * Level 10: MP -250; 520%x6 Damage to bosses, Ignores 20% DEF. 15 second Cooldown.
 * Level 11: MP -240; 530%x6 Damage to bosses, Ignores 21% DEF. 15 second Cooldown.
 * Level 12: MP -230; 540%x6 Damage to bosses, Ignores 22% DEF. 15 second Cooldown.
 * Level 13: MP -220; 550%x6 Damage to bosses, Ignores 23% DEF. 15 second Cooldown.
 * Level 14: MP -210; 560%x6 Damage to bosses, Ignores 24% DEF. 15 second Cooldown.
 * Level 15: MP -200; 570%x6 Damage to bosses, Ignores 25% DEF. 15 second Cooldown.
 * Level 16: MP -190; 580%x6 Damage to bosses, Ignores 26% DEF. 15 second Cooldown.
 * Level 17: MP -180; 590%x6 Damage to bosses, Ignores 27% DEF. 15 second Cooldown.
 * Level 18: MP -170; 600%x6 Damage to bosses, Ignores 28% DEF. 15 second Cooldown.
 * Level 19: MP -160; 610%x6 Damage to bosses, Ignores 29% DEF. 15 second Cooldown.
 * Level 20: MP -150; 620%x6 Damage to bosses, Ignores 30% DEF. 15 second Cooldown.
 * Level 21: MP -140; 630%x6 Damage to bosses, Ignores 31% DEF. 10 second Cooldown.
 * Level 22: MP -130; 640%x6 Damage to bosses, Ignores 32% DEF. 10 second Cooldown.
 * Level 23: MP -120; 650%x6 Damage to bosses, Ignores 33% DEF. 10 second Cooldown.
 * Level 24: MP -110; 660%x6 Damage to bosses, Ignores 34% DEF. 10 second Cooldown.
 * Level 25: MP -100; 670%x6 Damage to bosses, Ignores 35% DEF. 10 second Cooldown.
 * Level 26: MP -90; 680%x6 Damage to bosses, Ignores 36% DEF. 10 second Cooldown.
 * Level 27: MP -80; 690%x6 Damage to bosses, Ignores 37% DEF. 10 second Cooldown.
 * Level 28: MP -70; 700%x6 Damage to bosses, Ignores 38% DEF. 10 second Cooldown.
 * Level 29: MP -60; 710%x6 Damage to bosses, Ignores 39% DEF. 10 second Cooldown.
 * Level 30: MP -50; 720%x6 Damage to bosses, Ignores 40% DEF. 5 second Cooldown.
 * Level 31: MP -40; 730%x6 Damage to bosses, Ignores 41% DEF. 5 second Cooldown.
 * Level 32: MP -30; 740%x6 Damage to bosses, Ignores 42% DEF. 5 seconds Cooldown.

Skill analysis

 * Note: Requires a new analysis to fit the Big Bang.

Job 2: Crossbowman or Hunter

 * (Cross)Bow Mastery : This is a necessary skill. Mastery increases the minimum damage of your attacks, which greatly increases damage consistency and thus your training speed. 20 Mastery does the exact same thing as 19 Mastery in terms of damage, but it is needed for bow expert/marksman boost in 4th job.


 *  Final Attack : There is a great amount of debate surrounding this skill. Refer to the FA vs FA-less discussion. In essence, when maxed, you shoot another arrow 60% of the time with the power of 250% (350% with critical) when using Arrow Bomb, Iron Arrow, AB, or DS. More commonly used with AB builds than DS build.  Also more common for xbowmen to use than hunters.  Requires 3 points in Mastery


 * (Cross)Bow Booster : This is a necessary skill; however, it does not become more effective with additional points spent into this skill. The timer grows and the HP/MP cost decreases when points are added, and thus level 1 Booster has basically the same effect as level 20 Booster. The difference in timer and HP/MP cost between level 20 and level 1, however, is quite significant. Refer to the speed section for more information. Requires 5 points in (X)Bow Mastery.


 *  Soul Arrow : This is yet another necessary timer skill. Like Bow Booster, it does not become more effective with additional points spent. This skill gives you an infinite amount of arrows for the duration of the timer. When maxed, provides 10 minutes of Soul Arrows. Requires 5 points in (X)Bow Booster.


 *  Power Knock-Back : This is the first melee skill archers get. You may notice that when you bow-whack low leveled enemies, they sometimes slide across the screen. Power Knock-Back can do this to up to six enemies when maxed. It also adds to the (X)Bow's percent chance to cause a Knockback, as well as claiming to do +200% whack damage.

It is somewhat a mysterious skill that appears to factor in level or KB resistance from the enemy. The attack damage equation is also unknown, as it has extremes of highs and lows. You can also use it to kill mages by knocking Golems or other large creatures into them. Just keep in mind, Nependeaths will never slide from any amount of PKB, no matter how hard you try.

Most people think that PKB adds the % KB rate weapon and the skill. Aka, a lvl 90 Metus will give a 100% KB rate. Unfortunately, this has been proven wrong with several different bows, and a large amount of tests. Leaving us with the conclusion that no one really knows how this skill works. Current tests point at having a 60% "KnockBack" cap, but even this is uncertain.

The test was simple: At level 40, keep using PKB against Stone Golems until they jump back. Easily, you can see that it is less than 5% of the time when Golems get KBed, or even flinch. Even with Max PKB, you don't get the theoretical 70% or 80% Knockback. Some variables that may effect the PKB level are monster's level, an unknown monster "size" variable, and maybe even how many enemies you hit. But all are just theories and are not even tested.

PKB takes advantage of a glitch or a "feature" that afflicts crossbows. Often, when an enemy is close, the crossbow will shoot, but because of slowness, the enemy will advance upon you and the crossbow will bash the enemy instead of shooting. While on the surface that would appear to be a disadvantage compared to a bow that does not suffer that problem, it is in fact a feature that allows a combo. If the Crossbowman anticipates bashing the monster, instead of continually shooting, he can activate PKB and cause it to chain in a combo after the previous shot, forcing the enemy back far enough to be shot again, or knocking them back, assuming their KB number is lower than the damage done. The point is that if you are going to be forced to bash the enemy against your will, you increase your chances of knocking them back by activating the PKB skill. If you don't do it, you only get the chance for KB inherent to the crossbow, but if you use the PKB skill you get the KB% from the crossbow plus the unknown bonus you get from PKB.


 *  Arrow Bomb : The signature move of Hunters. It is definitely one of the most flashy second job skills there is. When maxed, Bomb provides a 130% damage (up to 260% with critical as Arrow Bomb, unlike other skills, does twice the dmg with critical instead of +100%), while also providing a 60% chance of stunning them up to 6 monsters! The first monster that gets hit by the arrow itself does not receive the full damage from the bomb, instead, it is more 40. Also, the 60% chance of stunning is not actually a real percentage, the formula seems to involve the level of the monster, the Knock-Back level of the monster, your level, as well as of course, your bomb level. Nonetheless, Bomb is definitely a skill to be maxed.


 * (Erik) From experience I believe that the initial hit of AB doesn't take targets def into account or your damage either. the initial hit is less then my min damage and then the splash damage erupts from the point of impact doing greater damage as it goes. Being FAless its easy for me to keep monsters in a line rather then in 1 big pile. The best damage is caused to those mobs about 2inches from the initial hit of AB. Thus a pile of mobs will get hit for 600 damage each where as if they are strung out in a line the first 2 get 600 then next takes 1000, then 1500. the outer monsters take roughly double the damage the creatures near the initial impact. So if you have FA it will kill the lead monster and your initial hit will be on a mob. On a side note since def isn't taken into account at lvl 54 I could stun a Werewolf and do 200-600 damage where as DS did 1 and 1 and AB did 100 damage...(being FAless I trained AB and DS max)

(Erik) Iron Arrow without FA is great synergy whereas being interrupted 60% of the time by FA causes the terrible synergy.
 *  Iron Arrow : Iron Arrow is the defining skill of the Crossbowman. It is unique to your class, and as such it should hold some measure of respect and awe regardless of how strong it actually is. Luckily for you, it is actually pretty strong. Iron Arrow has 180% natural power, and can go up to 280% thanks to Critical Shot. It gets slightly weaker with each enemy it goes through, but the exact rate of dropoff is unknown. Iron Arrow is an attack that goes for over half of a screen's length in a straight line in front of your character, and does not home. While Iron Arrow does not have the stun capabilities of Arrow Bomb, Iron Arrow has the firepower to quickly shred any mob of enemies that it can flinch with endless waves of damage. The downside is that Iron Arrow has quite terrible synergy with the skill Final Attack.

Job 3: Sniper or Ranger
Again; Wizet shows their superb creativity by making Snipers and Rangers differ in 2 skills... and one of those skills still does the same thing.

So here is the only true difference in 3rd job skills for Snipers and Rangers:


 *  Inferno (also known as Fire Shot) : Hotly debated skill right now; few facts known. Hits up to 6 opponents for 150% damage at max level. No one knows how Elemental weakness/advantage works for this skill. Unlike Blizzard, if you get this skill; it is for the kill. Because of the unknown damage formula; it is difficult to compare this skill at all to other skills. Untested theories/hunches right now place Fire Shot to do up to 375% or maybe its max is only 300% damage with critical.


 *  Blizzard (also known as Ice Shot) : No sniper should get this skill over level 21. At level 21, you got 100% chance of freezing your enemy for 3 seconds (unless it is strong to ice). Even at max level; Ice Shot does pathetic damage as it receives no critical. Similarly to Fire Shot; no one knows the damage formula. The difference is that Snipers use this attack not for its damage but for the 3 seconds of freeze to mobs

The rest of the skills are exactly the same, except for minor graphic differences, for Crossbows and Bows. The notation will be Ranger Skill/Sniper Skill. Ex: Arrow Rain is the Ranger skill below, and Arrow Eruption is the Sniper Skill.


 * Arrow Rain/Eruption : This is a mob skill that hits 6 enemies for 160% damage. This is one of the two "must max" skills in the archer. It has no minimum range; and thus can be activated any time you are on the ground. requires 5 Mortal Blow as a prerequisite. Only the animation is different for Bowmen and Crossbowmen. For Bowmen, the arrows fall from the sky, for Crossbowmen, the arrows come from the ground. There is one believed difference, Arrow Rain may have more vertical range while Eruption may have more horizontal range. However; because of the differences in animation; it is very difficult to test whether or not this is true.


 *  Mortal Blow : This skill replaces your "bow-whack" 70% of the time with an actual arrow shot. This is a passive skill, so it takes place automatically. The 10% instant hit is generally seen as a happy bonus to this skill, but the true usefulness of this skill is the fact that you stop whacking your bow and can finally shoot at close range.


 * When the skill is activated; you will fire a single shot at 250% damage that has a 10% chance to kill if the HP of the monster is below the halfway point. You can do a OHKO on a full HP monster; the 10% chance to kill is taken after the damage is calculated. Example: Zombies have 4500 HP. If mortal blow does 3000 damage, you have a chance of doing instant kill on the opponent. Pretty good; compared to the fact you would have bow-whacked instead. This skill does not stack with PKB. This replaces the passive bow-whack with an actual shot.


 * Strafe : This is the stumper skill for all bowmen. Strafe does 4 shots of 100% at the enemy; with max damage of 800%, minimum damage of 400%, and average damage of 560%. This is the 2nd "must get" skill for archers.


 * Thrust : This skill adds permanent speed to your stats. There is much controversy with this skill; as with a speed candy; level 70/80/90/100 bow, Icarus cape and some lucky scrolling on your shoes and the skull helmet; you'd have max speed anyway and this would be a waste. On the other hand; if you get as low as 5 thrust, replace the Icarus cape with the Icarus jump cape instead, and use a jump bow instead of the speed bow and get some more lucky scrolling on shoes and pets; you'd have max speed and jump. 10 thrust will make your scrolling easiest for max jump and speed without the need to spend real money on pets. Archers are in 100% agreement that anything over 10 thrust is a waste of SP points.


 * Hawk/Eagle : A very handy skill that at high levels that will almost always stun the enemy (a maximum of 99% chance to stun). The hawk/eagle will follow you around hitting enemies every 2 seconds or so. The bird does pretty weak damage; but it is noticeable. The true reason to get this bird is that it stops enemies in their tracks with stun. Very useful skill, but it costs a lot of money. Each summon stone costs 5k to buy; but that won't be much when you are high level. Also, it can be noted that this skill is somewhat superfluous since Rangers have Arrow Bomb which can stun, and Snipers have Ice Shot, which at level 21 freezes enemies for 3 seconds.


 * Puppet : The most unique skill in this game is probably puppet. When you cast puppet; all monsters "chasing" you will instead follow the puppet. This skill works on all monsters; including bosses and works on all monsters that are chasing you. Puppet's defenses are also very high; while a Yeti and Pepe stomp may do 1000+ damage on an archer, puppet receives only 300 damage. Because of this reason, some arches are planning to get only 18 puppet to max out the timer, and not the HP. Other archers feel that perhaps some stronger monster will come in the future and you really will need all 6000 HP for puppet.


 * A popular trick to show how good puppet really is is to place puppet on the spot where enemies cannot reach it. For example, after Jr. Balrog starts hitting you; you can place a puppet on the top of the level. Because Jr. Balrog cannot attack the top of the level, it will run back and forth trying to hit a thing it cannot hit; giving you 100% open room to destroy him. This can be done on mobs of as big as you wish. 20 Spirit Vikings can be "hypnotized" by your Puppet and will run around trying to hit it when they can't (because the puppet is out of reach on a higher or lower platform).  A somewhat unfortunate note, is that at first glance, a person who doesn't know the skill may think of it as a vacuum hack, in that all the monsters are gathered in one spot.


 * Another trick that allows Archers to take on boss monsters that can otherwise kill them in one hit is known as the Double Cast. It works on the principle that if you cast puppet while you already have one in action, the monsters chasing the original puppets will return to a neutral state. However, if you do not cast a second puppet before your first one is dead, the monsters will resume their chase on you. Therefore, the archer can attack the boss monster once or twice while out of the monster's reach then casting the puppet twice, returning the boss monster back to neutral state and continue the cycle.

Job 4: Bow Master
Works as a BowMaster's secondary mastery. Gives 90% when maxed. Along with the mastery, weapon attack is increased by 10 as well when maxed. Note that 2nd Job's Bow Mastery is needed maxed to obtain the skill.
 * Bow Expertise

A party skill used to increase the 4 basic stats for a set amount of time. Awards up to 10% bonus of your TOTAL stats, which means both your bonus stats and preset stats.
 * Maple Hero

{{MapleStory/Skill desc|Bow Master Another party skill for Bowmen. Increases your rate of making critical shots as well as increasing the damage dealt for critical hits. The damage boost is calculated through multiplication, instead of addition. A basic critical damage will boost the arrow's power by 100%. But after Sharp Eyes, it will deal the damage by a bonus of 240% when maxed. This special critical boost also increases the rate of making critical hits by 15%. Formulas:
 * Sharp Eyes
 * Regular critical strikes: Damage + 100% (effectively Damage*2).
 * Critical strike with Sharp Eyes: Damage + 100% + Sharp Eyes bonus% (effectively Damage*2.4 when maxed). This is the same thing as a regular critical strike plus the bonus as noted on the skill's tooltip (+40% bonus when maxed).

Shoot 480-600 arrows a minute. That's really fast, however it won't be affected by skills such as Booster. Starts at 51% damage and maxes at 100%. Note that at the difference between levels 10 and 11 is 11% damage rather than just 1%. After your character is level 120, this will likely be your main attack.
 * Hurricane

{{Footer Nav|game=MapleStory|prevpage=Bowman|nextpage=Bowman/Builds}}