Dungeon Magic: Sword of the Elements/Granville area

Starting town
The game starts in the town of Granville (you will learn the name very soon, after talking to the king).

Try and talk to every inhabitant. An old man gives you a compass. This is extremely important for orientation. Note that, unlike real compasses, this one points the direction you are facing.

Women (dressed in yellow) suggest to become a wizard apprentice. Faerie magic could be a good choice for two reasons: (1) most of its spells cost zero points, and you start with 12 HP only; (2) the spells are essential for orientation and early acquaintance to the game. The faerie wizard resides in the south of town, at the end of a corridor.

Men and girls (dressed in white) suggest to see the king, who lives in the castle to the north. Locate the north gate of town, and exit.

Back in Granville
With the money (and the short sword) gifted by the king, it is time to purchase better armor in Granville. Skip the equipment that can be found for free. Leave town and fight enemies to raise money.

In the table below, default sorting is by price.

Level Zero bonus
There are 8 snakes and 3 giant scorpions in Granville area.

Before re-visiting your master wizard, collect enough experience points to get straight to level 3 or 4 (105 or 190, respectively). This way, the enemies around Granville will stay weak, while you obtain stronger armor.

Town of Gran
North on Granville, in the same area.

Collecting chests
Chests in Granville area: red potion, armor +2, bracers +2.

Level up, and more chests
Chests west of Granville:
 * In the forest: sword +3, and some basic equipment to sell for money
 * Along the coast: headgear +2

At this point, you have all the "first tier equipment", and you can seriously start the adventure.