Secret of Mana/True Courage

Lofty Mountains
This time when you climb to the top of Lofty Mountains once again, you will be told that Sage Joch has travelled to the Moon Palace, floating in the Sea of Wonders in Kakkara Desert. Step back outside and summon Flammie. Have him take you to the desert. The Sea of Wonders is the large black area in the Northeast corner. Only Flammie can get you there, and if you leave the entrance to return to the desert, it's a one-way trip. To make sure Flammie drops you off in the right spot, start by descending over the black area, and travel back to the desert while you descend.

Sea of Wonders
There are many stars in the sand, and a lot of Mad Mallards patrolling about. Follow that path that leads up through the top, and eventually over to a ship. This turns out to be Karon's ferry, which takes you up to the Moon Palace. Karon warns you not to get lost in the palace, as it contains a lot of nothing. When you arrive Karon says he'll wait for you. Step off and head up, and you'll be at the palace entrance.

Moon Palace
You'll first encounter a floating blue creature known as a Marmablue. It and two more guard the entrance to the palaceabove. They have the power to absorb magic. Step inside, and you will be in a sea of stary darkness. Another Marmablue will greet you inside. You arrive through the arrangement of purple flames.

If you choose to run up through the area, you will run continuously until you happen to wind up beneath the purple flames you arrived from. Everywhere you run, you will just encounter more nothing. Vary the path you take through the room until you stumble upon an orb. Cast Sylphid's Analyzer on it, and you will discover that Lumina's magic will work. Have the girl cast Lucent Beam on the Crystal Orb, and the lights will turn on, placing you just one room below the Mana seed altar.

Run up into the next room, and the moon spirit Luna will greet you. Luna will grant you her powers. Then climb up the steps, and seal the mana seed with your weapons. This will grant you the power to use level 7 magic, should you choose to increase your magic power to such level. When you're done run downward until you exit the palace and return to Karon's ferry. Allow it to take you back and return to the screen below. Then summon Flammie and return to the Lofty Mountains.

Tasnica
Another trip up the mountain will only earn you the information that Sage Joch has decided to visit Tasnica, which you can find by travelling to the West. Step outside and summon Flammie, and ride off in that direction, but don't fly too far. Tasnica is on a large islane nestled along the continent which contains the Lofty Mountains. Flammie will only be able to drop you off on the square outcropping south of the citadel.

Hop off and head up through the palace entrance. It just so happens that you'll run into Jema. He will tell you to be on the lookout for an Imperial spy who is trying to kill the king, and then he'll walk away, leaving you free to roam the castle. Finding the spy is literally all that every guard will talk about.

If you explore the path to the right, it will eventually lead you to the throne room. When you encounter the king, we won't recognize you and assume that you're the spies. He will order to have you arrested, but Jema will appear, and a guard will recognize that he's not the king. The imposter will remove everyone from the room but you and him. Then he will reveal himself to be a Dark Stalker while the king stands frozen. Attack and defeat the Dark Stalker, and then wake up the king.

Speak to the king again. As a reward for saving him, he will grant you a Sword orb. Speak with Jema, and he will tell you that you still need to learn true courage. He leaves to go fight the empire, and encourages you to find Sage Joch. Before you leave the castle, have a look around and talk to people. Some of them will fill you in on pieces of Jema's past, and his friend, the hero of Tasnica named Serin.

Then when you're ready, step back outside and summon Flammie. Have him return you to the Lofty Mountains for another shot at finding Sage Joch.