Faceball 2000 (SNES)/Enemies

These are the enemies that you face in Faceball 2000. The list is in order of appearance in the Cyberzone mode. Note that the Game Boy and Game Gear versions have all enemies in the same color.

Yellow Smiloids
These guys have very basic AI as none of them actively search for you and only two of them actually shoot. They're also extremely weak as a single bullet takes them out immediately. Unless you're never aware of your surroundings, they're easy to handle.

Name: Shootme Appearance: Yellow, tube top, tube bottom Attacks: Touch Hit Points: 1

The easiest enemy in the game, bar none. All Shootme does is just stay in place and slowly rotate. The only way it can hurt you is if you run into it. The handheld versions don't have them explode on touch, essentially making them targets.

Name: Shootme2 Appearance: Yellow, round top, tube bottom Attacks: Touch Hit Points: 1

Shootme2 doesn't shoot you either, only focused on moving until it hits a wall and slowly rotates 180 degrees to move again until it hits another wall. It will not stop if it sees you and explodes on contact, so watch your back.

Name: Ishoot or Ishootu Appearance (SNES): Yellow, round top, pointy bottom Appearance (GB/GG): Tube top, tube bottom Attacks: Shot, touch Hit Points: 1

Ishoot is the first enemy that actually shoots, but like Shootme, it just spins slowly on the spot, never aiming for you. Just be aware of the timing of its shots and taking it out will be easy. They do not explode on contact in the handheld versions.

Name: Ishoot2 or Ishootu2 Appearance (SNES): Yellow, pointy top, round bottom Appearance (GB/GG): Tube top, round bottom Attacks: Shot, touch Hit Points: 1

Ishoot2 moves around like Shootme2, going forward until it hits a wall and turns around to go back. Also like Shootme2, it blows up when touching you. It only shoots in intervals like Ishoot, so just stay out of its path and shoot it first. They do not explode on contact in the handheld versions.

Green Smiloids
The first set of enemies that will actually target you, these green guys usually wander aimlessly until you're in their sights. Most of them are still fairly weak, so they shouldn't be too hard to take out, especially if you hide in corners or behind walls.

Name: Turkey Appearance (SNES): Green, pointy top, tube bottom Appearance (GB/GG): Tube top, round bottom Attacks: Shot Hit Points: 1

The first malicious enemy, it usually wanders the maze until you're spotted. Once it finds you, it stops in its tracks and shoots you slowly. A Turkey can be taken out in one hit, so simply shoot and dodge if it spots you.

Name: Gremlin Appearance (SNES): Green, round top, no bottom Appearance (GB/GG): Round top, tube bottom Attacks: Explosion Hit Points: 2

Like Turkeys, Gremlins also move around the maze until you're found. Instead of shooting, it will chase you down and explode once it touches you. Back up and shoot quickly if one finds you or hide away in a corner if there are more of them since their sensors are very weak.

Name: Wally Appearance: Green, tube top, round bottom Attacks: Shot Hit Points: 2

Wally tends to hug against the walls while moving in the maze, only breaking out of this behavior when it discovers you. Sometimes it will hide behind walls for cover while attacking, so aim carefully. It takes 3 hits to destroy them in the handheld versions.

Name: Rover Appearance: Green, round top, round bottom Attacks: Shot Hit Points: 3

A Rover is basically a stronger, faster, and smarter Turkey. It'll chase you down and shoot at you once it spots you, making hiding from it rather difficult. Rover is difficult to take down in groups.

Blue Smiloids
This next group of Smiloids are tougher and faster than the last group. Most of their behavior is defensive as they tend to guard certain areas or leave if their health is too low. Look around cautiously to avoid their patrol routes and shoot at a distance.

Name: Scanner Appearance (SNES): Blue, tube top, pointy bottom Appearance (GB/GG): Tube top, tube bottom Attacks: Shot Hit Points: 4

This guy is basically a superpowered Ishoot as it only stays in place, but almost always knows where you are. When it doesn't know, it'll just spin around quickly; but when it does, it'll quickly shoot you. Stay out of its range and take note when it's unable to see you but you can see it.

Name: Bouncer Appearance (SNES): Blue, pointy top, pointy bottom Appearance (GB/GG): Tube top, tube bottom Attacks: Shot Hit Points: 4

Bouncer will chase and fire at you once it finds you, but their incredible speed makes it very hard to run away. When it only has one hit point left, it will back away, but still try to shoot you. Be sure your stats are powered up or you'll have no chance against Bouncer.

Name: Guard Appearance (SNES): Blue, flat top, round bottom Appearance (GB/GG): Round top, round bottom Attacks: Shot Hit Points: 4

Guard tends to be very territorial as it only wanders around specific parts of the map. It won't attack you unless you move into their range. Move carefully to avoid getting caught in their territory.

Name: Vampire Appearance (SNES): Blue, round top, no bottom Appearance (GB/GG): Round top, tube bottom Attacks: Bite Hit Points: 4

Like Bouncer, Vampire moves very fast, but once it spots you, it'll quickly rush toward you and attack once it's adjacent to you. Rapidly gun it down as having a lot of Vampires biting you will quickly drain your health. It takes 3 hits to destroy them in the handheld versions.

Red Smiloids
The final set, these red-and-white Smiloids have unique ways of finding you from across the map and take several hits to kill. It's best to be on the defensive with these guys and only move out of safe zones when necessary.

Name: Sonar or Crosseye Appearance (SNES): Red, no top, round bottom Appearance (GB/GG): Tube top, tube bottom Attacks: Shot Hit Points: 5

Sonar's sensor is practically perfect as it'll always know where you are. However, it can't detect you if you're not moving, so it'll patrol around when inactive. It tends to swerve in place when attacking you and it'll back away once it only has one hit point left.

Name: Kamikaze Appearance: Red, tube top, round bottom Attacks: Touch or shoot Hit Points: 5

Compared to the other reds, Kamikaze doesn't have the most powerful sensor. However, when it does find you, it guns straight for you and will blow up on contact. If your speed and shot levels aren't high, then killing it before the explosion will be nearly impossible. The handheld versions have Kamikaze shoot a medley of bullets at you instead.

Name: Shark Appearance (SNES): Red, pointy top, no bottom Appearance (GB/GG): Round top, tube bottom Attacks: Bite Hit Points: 5

Similar to Vampire, Shark will bite you as an attack, but it doesn't actively search for you until your health is low or you shoot it. If multiple Sharks are on a map, keep your health above 1/3 or they'll discover and swarm you.

Name: Ninja Appearance (SNES): Red, tube top, no bottom Appearance (GB/GG): Round top, round bottom Attacks: Shot Hit Points: 6

Ninja is very fast, can spot you from a mile away, and has a lot of health. There's not much of a strategy on dealing with it; just shoot Ninja down as fast as you can when it finds you.

Name: Master or Maze-Master Appearance (SNES): Red, pointy top, pointy bottom Appearance (GB/GG): Round top, round bottom Attacks: Shot Hit Points: ???

The strongest, fastest, and deadliest Smiloid in the game. It'll always give chase when it spots you and has a destructive rapid-fire shot. When it kills you, it'll speedily find your respawn point to do it again. The only way to take it down is to fire like crazy when you battle this beast.