Command & Conquer: Generals - Zero Hour/China Infantry General vs. GLA Toxin General

This mission is much more difficult than with the Tank General or Nuke General. You have no Battlemaster or Overlord tanks for defense or offense.

With a combination of Gattling Cannons, Bunkers, Assault Outposts, Fire Tanks and Inferno Cannons, it is possible to protect the northern part of your base, but it is going to take a lot of baby-sitting.

It helps to build five or six Gattling Cannons on the northern part of your base early in the mission so that the plane carrying the Anthrax will be shot down before it bombs your base. All of your units are thin-skinned and will not tolerate this toxin.

Offense is much more difficult as all of your attack vehicles have very little armor. A large arsenal of nukes to burn yourself a path to the north will speed up the process.

Good luck!

Walkthrough
Basic start: Build a Reactor, an extra dozer, a Barracks and Supply Center. Build a second Supply Truck. Research the Capture command and create a Red Guard unit. Capture the oil derrick.

Save your General’s Powers for the third level Artillery Barrage.

The time sequence is tight here. Build a Bunker slight to the southeast of the oil derrick and a Gattling Cannon slightly to the northeast. Build a Bunker to the north of your base and a Gattling Cannon parallel with it to the east.

Your base is at higher risk from the north, so first recruit three Tank Hunters for your northern Bunker, then three for your eastern Bunker.

Build a War Factory, then put two more Tank Hunters in the northern Bunker and two more in the eastern Bunker.

Your base is actually quite secure to the east now and you just need to worry about the north.

Immediately build a Fire Tank or two to chase down any Scud Launchers that approach the area from the north. Try not to lose them!

Build an Assault Outpost or two to help aid in the defense of the northern flank.

Next build a Propaganda Center and immediately after a Nuclear Missile. While the nuke is building, build an extra Reactor. Your nuclear missile should be ready to fire about a minute before the Scud Storm is ready.

Purchase Radar to activate the radar map.

Build a Speaker Tower or two to repair your units to the north. Keep your units close to your Bunker and Gattling Cannon to help keep them safe from Jarmen Kell.

Move any extra Red Guard to slightly behind your northern defense to recapture vehicles disabled by Jarmen. Keep an eye out for him and attack with your Fire Tank.

Build an extra three or more Gattling Cannons north of your base so that they can attack both incoming vehicles and destroy the Anthrax plane that approaches your base. Hopefully, your base will never be poisoned with these toxins – as your units are extremely thin-skinned.

Research Chain Guns at the War Factory.

Wait until after the Anthrax attack before building hackers, as they might be fumigated if the plane gets through to your base. Build eight or more hackers, placing them in the Internet Center. You won’t have to worry about funds the rest of the mission.

Select Level 3 Artillery Barrage. Use this General’s Power along with your Nuclear Missile to destroy the Scud Storm.

This probably will not destroy the “base” of the Scud Storm. Build another Nuclear Missile and use both nukes, together with the Artillery Barrage, to completely destroy the Scud Storm. Using this method, the Scud Storm will rebuild fewer times.

Destroy the toxic bunker to the northwest and capture the oil derrick in the area. Utilize all of your Cluster Mines above the oil derrick and you won’t have to worry about a stray vehicle destroying it.

Whenever you have the opportunity, destroy the Stinger Site and Toxin Bunker above your base. The Inferno Cannon or Nuke Cannon may be the best way to do this.

You will have to continue to “baby-sit” your troops to the north to make sure Rocket Buggies or Scud Launchers do not destroy your units from a distance.

From here on out, build up a large arsenal Nuclear Missiles to aid in your offensive operations. Don’t shoot off the nukes at enemy structures until you are ready to move in and occupy the area or they will just be rebuilt. No harm is done to have a large number of nukes ready to fire once you reach the northern part of their base.

While building up your arsenal, destroy the Artillery Platforms, garrisoned buildings and toxic bunkers with Nuclear Missiles and your General’s Powers. These will not be rebuilt. It is best to destroy the toxic bunkers ahead of time, if possible, because their toxins can destroy your Assault Outposts and ground troops.

Move to the east when you are ready and destroy the Arms Dealer, then start moving north.

Muscle your way north of the river, making sure the garrisoned buildings in the area are destroyed before you make your appearance.

Don’t be shy about using your nukes. The first Barracks you encounter will crank out dozens of RPG Troopers to shred your units, so blast it to oblivion, then move your troops into the area so it cannot be rebuilt.

Don’t get overly confident yet. The Palace to the north is fortified with RPG Troopers and, again, the second Barracks to the far north is going to crank out massive RPG Troopers. Again, don’t shy away from weapons of mass destruction.

Destroy the rest of the GLA base and victory is yours.

Mission accomplished!