Quake II/Supply Station

Level objective
The objective for this level is "Collect the 4 power cubes to restore power to the Warehouse". In addition, you will complete the unit's primary objective by sending the "logistical train" crashing into a closed door.

Strategy
This is another level that presents no particular difficulties, so go about it in whatever way results in the most fun. Finding the Chain Gun at the beginning gives you a weapon that can take down Gunners and Berserkers easily, but don't use it all the time because it chews up ammunition at an alarming rate. There is plenty of Machine Gun / Chain Gun ammunition (and Shotgun too), but you'll run out if you use the Chain Gun in every encounter.

Walkthrough
You begin the level in an outdoor area with a conveyor belt overhead carrying crates into a building in front of you. Pathways run ahead and to your left. Everything seems quiet, but the Strogg are only waiting for you to step forward. Skip the rest of this paragraph to play your own way. Equip the Super Shotgun and move out and to the left to take out the first Guard. If you want to shoot from cover, keep running in this direction and take out the second Guard. Use the crates for cover as you fire at the remaining enemies, but don't hide behind the exploding crate for reasons that should be obvious. If you want to just blast away, then, when the first Guard is down, pull back, turn to your right and clear the other Strogg before going back for the second Guard on the same side as the entrance. Look around and you'll see that a deep canyon separates the building from the side on which you entered.

Go next to the door at the other end of the ledge on the building side. Open it to see what's inside and draw back to cover or just rush in, as you wish. After dealing with immediate danger, you will see a Gunner standing under a suspended crate. Press the button on the post and he first dissolves into bloody gore and then the crate falls and explodes. Very odd. (Sometimes the Gunner is not under the crate but stomping about in the room and you'll have to kill him with the Machine Gun or Super Shotgun.) If you wish, drop down to the floor now, or, go to the very edge of the raised area where you are standing and peer over to see what's under your feet. Hmm, an alcove that you can't see into. And, what do we do when we suspect that Strogg are hiding? The yelling when the Grenades explode confirms our suspicion; if we had just dropped down we would have had a Gunner and two Guards to fight.

There is a door to the left in the far wall and another in the right-hand wall. Neither door will open. When you approach, you get the message "This door is opened elsewhere". A bit of exploration reveals a button and once this is pressed, the door in the right-hand wall opens on your approach. There are Guards to deal with on the other side, one of them in an area so dark you have to light it up with your Blaster or wait for him to shoot at you. When the coast is clear and you go into the next room, the door closes behind you and will not open again. The only way is forward.



The First Power Cube
This room is probably the most difficult in the level, so don't let down your guard for a moment. More Guards, two Berserkers and a Gunner are hiding in the gloom and will attack unexpectedly. On the plus side, there's a Chain Gun in plain sight, an Adrenaline up on some crates and you'll find Jacket Armor a little further on. Make your way around the stacks of crates to the elevator platform. Press the button to call it down, step on and take it up to the higher level. A laser barrier blocks your exit at this level, but it's not hard to see how to turn it off. Approach the power cube in the alcove to remove it and place it in your inventory. After a moment, the lights in this room dim, those along the walkway to the next room come up and the lasers turn off. Strangely, the lift platform still works, so you can go back for any supplies you missed.

The Second Power Cube
After going down the lift, you will find the logistical train. Jump across the tracks and press the button to have it ram through the door ahead, thus destroying it and completing the primary objective. This also provides the second Power Cube. Once the Power Cube is removed from its holder, the train track is de-energized. Jump down beside the track, look for a green button on the floor to raise the ladder, and proceed up to collect the third Power Cube.

The next room is a maze of tall stacks of crates. The exit is located by the west wall, and is via a stairway covered by a sliding floor panel. Press the green button on the wall next to the floor panel to open it. (See Secrets, below.) This leads to the fourth Power Cube, which was left lying on the floor.

Return to the starting area by proceeding forward. (See Secrets, below.) Take the elevator back to the ../Ammo Depot/.

Secrets
This level has three (3) secrets:
 * 1) When you enter the Supply Station, you will see a crate moving around the floor on a hover-pallet.  If you can enter the alcove it occasionally visits, you can collect a Quad Damage.  This secret is easiest to access by riding the crate, jumping onto the two crates in the corner, and waiting for the moving crate to exit the alcove.  In the alternative, push the explosive radioactive container over to the crates, using it to jump up onto the crate closest to the alcove door.  Quick-save the game here and then attempt to jump to the alcove entrance and get inside before the doors close.  This may take several attempts to accomplish.
 * 2) In the large room with tall stacks of crates, near the wall button that opens the sliding floor panel to the room exit, look for a discolored crate to your left.  Shooting it gives access to a Mega-Health item.
 * 3) The elevator platform used to exit the Supply Station hides a secret.  One way to access it is stand on the elevator door until the platform begins to lift.  As the doors close, inflicting damage on you, you'll have a split second to dive into the pit under the elevator and retrieve a Combat Suit.