Tangled Tales/Text transcript/Springdale Valley

Eldritch
Eldritch says: "Congratulations, APPRENTICE, on your timely ending of that abnormal drought. You are granted an ability increase".

Eldritch says: "I believe you are now ready to attempt the task for which I have been preparing you. The portals that link our valleys together are weakerning. I dispatched apprentice Daxam on an errand through the portal and he has disappeared. I can no longer detect his life signs. Every few thousand years the portals must be strengthened. You must seek the Wizard Enclave in Springdale Valley. Once you have learned the spell to strengthen portals from them, you must cast it upon each of the three portals".
 * Quickness? "The quickness spell magically increases the speed of you and your comrades".
 * Reflection? "That spell creates a magic mirror which reflects all spells directed at the party back upon their caster. Better spellcasters can detect the existence of this spell".
 * Strength? Depoison? Unparalyze? The effects of that spell should be obvious.
 * Sleep? "That spell magically triggers an involuntary sleep in your opponents".
 * Strengthen portal? "That spell replenishes the magical energy of a portal".

Springdale Valley
You are on an elevated stone platform. A squeaky voice queries: "Destination?"

You stand amid the sprawling wreckage of an ancient structure.
 * Look ruins: it appears that if you had a large supply of glue and number of years, you could turn the rubble into a prodigious pyramid.

Rabbit trap!
 * Rabbit trap! A rope entangles your ankle, tossing you high in the air. You struggle to cut the rope. Before you can do so, it snaps and you uncerimoniously fall. Fortunately, the ground broke your fall.
 * Rabbit trap! A shallow pit, camouflaged by leaves, opens beneath your feet. The experience was definitely the pits.
 * Rabbit trap! A small steel cage lands on your head. After a few minutes of frustration, you manage to remove the embarassing headgear.

Visible items: two buttons
 * Look: The two small buttons are dark blue.

Brother Stanley

 * Look: The highstrung cleric is evidently out of patients.
 * Talk:
 * Greet: Brother Stanley says: "Are you suffering from the pains of victory? Or the deaths of defeat? Well, I have got a cure for what ails you".
 * Cure?
 * Goodbye: "Be sure to eat well and get lots of exercise!"

Billy the Kid

 * Look: His cut and strut are the epitome of coolness.
 * Talk:
 * Greet: Billy the kid removes his sunglasses, revealing a face displaying perpetual confusion, and whispers to his goat: "Frank, check out that dweeb". Billy approaches you and asks: "Hey dude, me and Frankie here are going to check some waves, you know. Want to cruise with us?"
 * No: "Huh. Aloha, bud!"
 * Yes: "Well, dude, we have enough people here for sure. Let us break out the beer and party".
 * Buy: Billy the Kid stares at you. "Huh. Hey, is something wrong with your ears, dude? I said I have got nothing to sell".
 * Goodbye: "later, dude!"
 * Goodbye: "later, dude!"


 * Look: Billy the Kid is an average-looking adolescent. He is wielding a big axe and wearing leather. He is not wounded.
 * Talk:
 * Greet: With a momentary pause, while he appears to be attempting to concentrate, Billy says: "Like, dude, this adventure is totally bitching, you know".
 * Beer? Billy the Kid says: "Hey bud, like the party is like... a drag without beer, you know".
 * Leave? Billy the Kid says: "Hey man, if you want to leave, go ahead. It would not bother me none".

Billy the Kid says: "Hey man, my goat Frank says he is hungry. Like, he like... eats clothes and stuff".
 * Drop vest: Billy the Kird's goat devours your new vest and spits out a couple of buttons.
 * Look two buttons: The two small buttons are dark blue.

Billy the Kid says: "Like, hey dude, that battle was like awesome!"

Oscar
Stretching across the front of a quaint shop is a colorful banner.
 * Look shop: Despite its age, the shop looks well-cared for.
 * Look banner: The orange banner proclaims: "100th anniversary sale".
 * Open door: A bell tinkers as you enter the door. Hanging from racks is all manner of clothing in a rainbow of colors.

An industrious tailor is adjusting the lapel of a dinner jacket.
 * Look: He is short, stocky and impeccably tailored.
 * Talk:
 * Greet: Oscar the III says: "Imust say, that is quite a smashing outfit that you are wearing".
 * Buy: Oscar the III says: "May I interest you in a fashionable vest for only [10 to 80] gold pieces?"
 * Yes: "A fine selection indeed. You, APPRENTICE, have exceptional taste".
 * No/yes: Oscar asks: "Perhaps you could use a black bowtie. It is only [10 to 50] gold pieces".
 * Yes: "That would simply smashing with a black tuxedo, do you think not?"
 * No: Oscar the III says: "Well, then feel free to browse through my attractive selection of clothing".
 * Navy vest? Oscar says: "I assure you, it is crafted from the finest linen".
 * Bowtie? Oscar says: "It would look simply smashing with a black tuxedo".
 * Tuxedo? "I am so sorry, but we are back-ordered on tuxedos".
 * Goodbye: "Good day, old chap".


 * Look vest: The nice navy-blue vest is a cut above the rest.
 * Wear vest: The vest makes you look rather distinguished. However, to keep it clean, you replace it in your backpack.
 * Look bowtie: The black bowtie awaits a suitable suit.
 * Wear bowtie: The bowtie looks a bit silly on you.

A neatly pressed, stylish vest hangs from a rack.
 * Look rack: There is a vest hanging from it.
 * Look vest: The purple vest is striped with gold. While you are admiring it, Oscar says: "Feel free to try it on".
 * Wear stylish vest: You don the vest and go to the mirror to admire the fit. The vest is stylish indeed, but it is about five sizes too large; You feel like you are wearing a blanket. Downcast, you remove the vest and, as you return it to the rack somewhat worse for wear, a piece of crumpled paper falls out of a pocket.
 * Wear stylish vest: The vest has not shrunk any since the last time you wore it.
 * Look paper: Unfolding the paper reveals a detailed account of how to cast the quickness spell.
 * Learn the spell quickness.

Before you is a tall ornate mirror.
 * Look mirror: Peering into the mirror, a familiar face stares back at you. Embedded in the mirror are runes which would be invisible to those untrained in the magical arts.
 * Learn the spell reflection.

Theresa
A well-mannered troll walks up and hooks her green arm around you. "Please, you simply must join me for some afternoon tea. No, no, I insist, children". She rolls out her red and white checkered table cloth and bids you to sit down. Wisely, you do. She opens a basket packed with delicious goodies... for a troll, that is.
 * After staying only as long as etiquette demanded, you excuse yourself and rapidly retreat.
 * The troll notices Billy the kid for the first time. She hugs him and pinches his cheeks. Theresa squeals: "Oh, is he not simply adorable? Here, you must try my cookies". She reaches into her huge picnic basket and pulls out a mound of cookies. While Theresa Troll is distracted by Billy the Kid, you quickly cross the bridge.
 * As you dash across the bridge, Billy the Kid catches up with you and says: "I know you, dude. Hey, let us go chck out some cool waves".

Bakery
You sniff the scent of newly hewn pine intermixed with the aroma of freshly baked bread emanating from a bakery.
 * Look bakery: painted on the store's front window is: "CV bakery; if you cannot bake bread, try ours instead".
 * Open door: You enter the bakery and the pleasant aroma of freshly baked bread makes your mouth water.

Charles
Charles is cutting cookies in the shape of Christmas trees.
 * Look: His blond hair is streaked with wayward flour.
 * Talk:
 * Greet: Charles says: "Hi APPRENTICE. Boy, am I glad to see you here! I know I will be forever in your debt for rescuing my beloved Veronica, but I have another small problem. Well, you see, I am a werewolf. Now, you know how I was able to wander the plains and forests in search of Veronica without fear of the creatures that gave you pause. You see, my noble grandfather, malcolm, was cursed by a cruel witch-doctor over a hundred years ago and since then this curse has passed from father to son. I really did not mind being a werewolf until recently, when Veronica and I began having thoughts of little ones. While she is away visiting her ailing aunt, would you try to remove the curse?"
 * No: Charles says: "Well, I guess that we will have to give up thoughts of having children".
 * Yes: Charles looks happier than you have seen him in months.
 * Greet (with Malcolm): Charles says: "You know, APPRENTICE, that guy with you looks a bit like my grandfather. Anyways..."
 * Christmas cookies? Charles says: "Well, I cannot take complete credit for them. I use my mom's old recipe".
 * Veronica? "She is visiting her ailing aunt. She will be back any day now".
 * Werewolf curse? "I have no idea how to remove the werewolf curse".
 * Grandfather? "Yes, my grandfather Malcolm died several years ago".
 * Buy: Charles asks: "Would you like a cookie for, oh, say 10 gold pieces?"
 * No: Charles says: "it is your loss. Our cookies contain magic".
 * Yes: Charles hands you a cookie.
 * Goodbye: "Bye".


 * Look cookie: The cookie is shaped in the form of a Christmas tree. Drops of icing form ornaments.
 * Eat cookie: Munch! Munch! It seems oyu have found the source of the perfect cookie.


 * Talk:
 * Greet: Charles says: "Hey, APPRENTICE, I can feel it in my bones: the curse is gone! I do not know how, but you did it. You have my eternal thanks. Say, the other day a wizard droppped by and bought a bag of cookies. On her way out she dropped a map. I rushed out to return it to her, but she had vanished". Charles hands you the map and says: "Perhaps you can make use of it".
 * Look amazing map: The scrawled, sprawling map displays the shortest route through the wizard-made maze.

Elizabeth
A young lady, whose left ankle is bandaged, is sampling a tasty danish.
 * Look: She closely resembles her adorable sister Veronica.
 * Talk:
 * Greet: Elizabeth says cheerfully: "I would rise to greet you, but I sprained my ankle".
 * Sprained ankle? "Oh, it was such a silly thing. I bought a pair of ice skates and tried to impress my friends and failed. I have given up skating for good. Hey, do you know anyone who would be interested in a pair of ice skates?"
 * Buy: Elizabeth says: "Though I have grown quite attached to them, I will sell you my old skates for [10 to 80] gold pieces. Interested?"
 * No: "You do not know the fun you are missing".
 * Yes: Elizabeth hands you the skates and says: "Have fun".
 * Goodbye: "Bye".


 * Look skates: The skates resemble ordinary shoes with a runner affixed to the soles.
 * Wear skates: You force your feet into the slightly too small skates and lace them up. Elizabeth is definitely not going to want to buy them back.

Kimberly Rabbit
The tracks of a many-pawed animal completely surround a hole in the ground.

A lady rabbit is watching over a passel of little rabbits running rampant.
 * Look: She is so cute it almost makes you wish you were a rabbit also.
 * Talk:
 * Greet: Kimberly Rabbit says: "Oh goody gumdrops, we have a guest". To a group of bunnies roughhousing in a corner she says: "Cut that out! Be good bunnies! I ask you, how are they going to avoid the rabbit-traps of life if they act like that?" She hops off to scold another bunch of bunnies.
 * Buy: Kimberly Rabbit says: "Never I could understand what you humans saw in gold. It is diamonds that have all the carrots".
 * Goodbye: "Too-dle lu".
 * Greet (after finidng all rabbit traps): Kimberly Rabbit says: "Oh, guess what, good adventurer, some kind of good soul has removed all those nasty rabbit traps! We are celebrating!" With a wink she says: "Here, APPRENTICE, have a carrot and join in the fun". She hops over to a bunch of dancing bunnies. (Carrot added to inventory.)
 * Look carrot: It is an orange edible carrot.
 * Eat carrot: Once you have eaten the carrot, a startling change occurs. You sprout elongated ears and a bushy tail. Your feet enlarge and a carpet of fur covers your body. Fortunately, you have just had a daydream.

The bat cave
A lone bat exits from a dark cavern. A sign posted on a rock reads: "The Bat Cave".

Thousand of bats inundate you with guano.

Amongst the squalor is a dead bird.
 * Look dead bird: It is a robin.

Guano tastefully decorates the walls.
 * Look guano: Let us not overdo it, all right?

A long velvet-covered case rests on the ground.
 * Look case: It is a closed case.
 * Open case: inside the case you find a festive flute. (Silver flute added to inventory)
 * Look silver flute: The silver flute is darn cute.
 * Blow silver flute: You play a catchy adventuring tune that you learned recently.

The underground passageway
A blast of cool air issues from a cave opening.

The southern wall is an excellent example of a typical, ordinary dungeon wall that is so common in these caverns.

Stuck in the ground is a dull metal rod.
 * Look rod: The rod looks pretty boring, all right.
 * Pull dull metal rod: You yank, you pull, you look like a fool, but eventually you have a metal rod. (Metal rod added to inventory)
 * Look metal rod: The thin metal rod is eight feet [2,5 m] long.

Lying on the ground is an ice tablet.
 * Look: Written on the table is the Strength spell.
 * Learn the spell strength.

You notice a glint of silver in a slab of ice.
 * Look: A sword is frozen inside the slab.
 * Pull sword free: Who do you think you are? King Arthur?
 * Break ice slab: With a heave, you raise the slab above your head and slam it against the wall. Thin cracks form from it, allowing you to pry a magnificent sword from the ice slab remnants. Visible item: sword +1.
 * Look sword +1: The sword's cutting edge is finer than any you have seen.

Ice valley
Chilly winds howl in fury and snow streams from the cloudy sky. A nearby cave opening provides shelter.

You slide on the slippery surface and fall on your tush.
 * Your ice skates are of no use to you in your backpack.
 * With your skates on, you glide gracefully across the ice and stun everyone with your amazing routine: you do pirouettes, flips, figure eights and entrechats. You end your performance by falling in a hole you carve out of the ice. With nervous anticipation, you wonder how this has affected your skating career. After a moment of suspense, the judges award you a 4.90. Needless to say, your dreams are shattered and you remove the skates. You will just have to be content with being an adventurer.

A yeti bombards your party with giant snowballs.
 * You are driven back before his superior "fire"-power.
 * Snookie screams: "Snowball fight!" and proceeds to rain a small snowstorm of snowballs on the yeti. The yeti cannot compete, admits defeat and stalks off.

Edward
The frigid wasteland is featureless but for a partially buried igloo.
 * Look igloo: The igloo entrance is partially buried in a snow drift.
 * Clear entrance: After shoveling the entrance clear of snow, you cautiously crawl into the igloo.

An eskimo is fishing through a hole cut in the ice.
 * Look: At first glance you mistaken him for a bear because he is covered from head to toe in furs.
 * Talk:
 * Greet: Edward says: "Hi wizard. I am fish-hunting, but fish is too fast today".
 * Fish-hunting? Edward says: "The fish sure is frisky".
 * Kayak? Edward says: "Sure, I have it on shore".
 * Buy: Edward says: "I do not sell fish I do not have".
 * Goodbye: "Bye".
 * Cast time distortion: Everything around you seems to be moving abnormally slow.
 * Edward catches a bushel of the slowly-swimming fish. "Thanks for help. You can use my kayak".

A kayak is anchored at the edge of an ice floe.
 * Look kayak: Lying in the watertight canoe is a paddle.
 * Climb into kayak: Surely you are not considering stealing someone's kayak. Society frowns on kayak nappers!
 * Climb into kayak: You climb into the kayak without completely toppling it over. Once stabilized, you shove off, sailing into the icy waters.
 * You disembark, careful to leave the kayak exactly as you found it.

Franklin
Off in the distance, through the icy storm and falling snow, you discern the faint hazy outline of an iceberg.

A penguin is lying on an iceberg sunbathing. As you approach, he gets up.
 * Look: Frankly, all his handsome outfit is missing a bowtie.
 * Talk:
 * Greet: Franklin Penguin says: "Vell, vell, what have ve here? Von cold vater adventurer. Surely you are not going to pick on an innocent penguin?"
 * Goodbye: "Bye".
 * Drop black bowtie: Franklin flaps his wings, puts on the tie and exclaims: "Vhoopee! Vait until I show my wife. Vell, vizard, vhat you need is a snowman. Build von north of Edvard's igloo".
 * Look: He is the epitome of sartorial splendor.

Snookie
Build snowman: A snowman without a carrot for a nose would not be able to breathe.
 * Build snowman: A snowman without a corncob pipe would be boring indeed.
 * Build snowman: A snowman without buttons for eyes would not be able to see where he is going.
 * Build snowman: A snowman without a
 * Build snowman: With great effort you craft a snowman. One you have provided it with your corncob pipe, buttons and carrot, he begins to animate. After shaking some excess snow out of his ears he says: "Hellooo there!"


 * Look: Snookie is an average-looking snowman. He is barehanded and unarmored. [He is not wounded.]
 * Talk:
 * Greet: Snookie the snowman waves back and forth and says: "I am having a lot of fun, and I am meeting a lot of neat people, too".
 * Leave? Snookie sadly says: "I do not want to leave. I am having too much fun with my friends".
 * Goodbye: "Come on, let us talk some more".

Snookie says: "Hey, APPRENTICE, I am having lots of fun!"

Snookie says: "Oh no, APPRENTICE, I am melting! I should better not go any farther. I will wait here for you. Remember, I am your friend".
 * Talk:
 * Greet: Snookie hugs you and says: "Can I come and play, huh? I had so much fun before. Can I come, oh please, please?"
 * No: Snookie turns away: ""Sniff. I thought you were my friend".
 * Yes: Snookie shouts: "Yay! We are going to have so much fun!"
 * Buy: Snookie comments: "If I had anything, I would share it with you, because you are my friend".

The snow cave
The ice glistens on the entrance of a grotto fashioned of snow.

A tattered sheet of paper is stuck to the cavern wall.
 * Look paper: Written on the paper is the depoison spell.
 * Learn the spell depoison.

Azersun
A man is suspended in a giant hourglass. Snookie says: "Why do you not play a song for the nice man?"
 * Look hourglass: Inside the massive hourglass, standing on a pile of sand, is a figure frozen in time.
 * Turn hourglass: This is a giant hourglass; you will need a giant to turn it.
 * Break hourglass: After several attempts at breaking the hourglass, you decide that it is indestructible.
 * Blow silver flute: You play a clean high note on the flute and the hourglass cracks like an egg. As the trapped sand issues forth, a colorfully clad man emerges from the resulting mound. He walks up and vigorously shakes your hand. "Thanks a lot there, boy. It was... I say, it was getting cramped in there. By the way, my name is Azersun. Well, what is your name? Speak up, boy. Oh, you are overcome by my presence, awestruck by my majestic personage, made speechless by my awesome stature. Are you getting this all down, son? Am I going too fast for you? Now, where was I? Oh, yeah. I am a time lord, son. I can go from one period to another time and time again. That is a joke, son". The time lord gabs on for an eternity and when you awaken from your reverie, you hear someone say: "And pay attention when I am talking to you, son".
 * A shattered hourglass is partially burid in a mound of sand.


 * Look: Azersun is a genius swift time lord. He is wielding a staff and wearing chain mail. [He is not wounded.]
 * Talk:
 * Greet: Azersun declares: "This era... I say, this era is major boring, like licking postage stamps it is. What say we skedoodle elsewhen?"
 * No: Azersun gabs: "How do you expect to make an impression on the world, boy, if you never listen to what I say?"
 * Yes: Azersun raises his staff and brings it down with a thunderous crash. The scenery seems to shimmer momentarily and you realize you are now somewhere else.
 * Leave? Azersun sputters: "Now hold on one chicken-plucking minute, boy. Where would, I say, where would you be without me? Who is going to keep your nose out of trouble if I am gone?"
 * Buy:
 * Goodbye: "Which is it, I say, which is it, boy? Hello or goodbye? Make up your mind".

Azersun says: "Just follow, I say, just follow my lead, son. We will teach these brutes a lesson".

Azersun sputters: "Shifting time, I say, shifting time can be quite useful, can it not, son?"

100 years earlier
Drifting aimlessly down the river is a small bottle.
 * Look bottle: Preserved inside the bottle is a piece of parchment.
 * Swim in river: You have a refreshing swim in Shiver River.
 * Break bottle: You shatter the bottle on a nearby tree, revealing a piece of parchment, which you unravel.
 * Amid a pile of glass is a piece of parchment.
 * Look parchment: Scribbled on the surprisingly dry parchment is the spell unparalyze.
 * Learn the spell unparalyze.

Looks like those dam beavers have blocked the river again.

In a clearing, a pile of lumber lies in neat-orderly stacks. A sign is posted nearby.
 * Look lumber: The lumber appears to have originated from oak trees.
 * Look sign: It reads: "Future home of Oscar's Stitch and Sew. Construction begins next week".
 * Move lumber: You spend several minutes rearranging the lumber until it is positioned just the way you like it.
 * Light lumber: The lumber is already rather light.

Malcolm
A huge wolf leaps from a tree limb and lands on top of you.
 * The body of the werewolf undergoes a remarkable transformation. By degrees, it begins to look more and more human. The wounds on the body begin to fade. The man opens his eyelids. Looking rather sheepish, he gathers his clothing and spends several minutes dressing. After dressing he follows you.


 * Look: Malcolm is a powerful werewolf. He is wielding a sword, is carrying a buckler and wearing plate mail. [He is not wounded.]
 * Talk:
 * Greet: Malcolm says: "What are you staring at? Have you not ever seen a werewolf before? I cannot seem to catch a break anywhere".
 * Werewolf curse? Ya, I swiped that wacko witch-doctor's diploma. I was going to give it back, but someone stole it from me. Then Alfonso goes bonkers and lays this werewolf curse on me.
 * Leave? malcolm complains: "Here I am killing monsters for you right and left and the first chance you get, you ask me to leave".
 * Goodbye: "Ya, buzz off".

Malcolm whines: "I suppose I have to blood my blade again".

Malcolm says: "Well, I certainly showed those monsters not to mess with Malcolm!"

Malcolm says: "Let us take a break; my feet are getting tired".

Malcolm complains: "We sure seem to do a lot of running around for nothing".

Malcolm complains: "I vote we elect a new leader".

Malcolm sneers: "If I were a highfaluting wizard, I would cast the detect monster".

Rest: You hear a wolf howl in the distance. Glancing around, you notice Malcolm's absence. The next morning, Malcolm sneaks into camp and puts on his clothing.

Malcolm complains: "Why do I have to stand guard duty again?"


 * Talk:
 * Greet: Malcolm says: "I have learned my lesson. I am no fool, I am giving up thievery for good. Say, do you know where I could acquire some dragon eggs?"
 * Werewolf curse? "That curse is history!"

Lucy
The knot of a large tre forms the shape of a crude door.
 * Look tree: It is a tall pole-like object with a multitude of smaller, less rectilinear poles nearly perpendicular to the main one. These poles are covered with tiny green flakes.
 * Knock on knot: There is a moment of silence before the knot slides sideways revealing a dainty leprechaun who invites you in.

A larcenous leprechaun is puttering over a stove.
 * Look: She is quite a sprite.
 * Talk:
 * Greet: Lucy the leprechaun says: "Hail goodly adventurer. Wot can I do for ye?".
 * Greet (with Malcolm): Lucy says: "I venture ye be looking for Alfonso's diploma, seen it I have. Anyways, I will give it to ye if ye will go fetching me a pot of gold".
 * Alfonso's diploma? Lucy says: "It is naught but a scrap of paper".
 * Alfonso? Lucy says: "Ye mayhap find him in his wigwam, west of Shiver River".
 * Pot of gold? Lucy says: "It is not seemly for a leprechaun to be without a pot of gold".
 * Buy? Lucy says: "I have naught to sell ye".
 * Goodbye: "Bye".
 * Drop pot of gold: Lucy squeals with delight: "Oh, thank ye, thank ye, the pot of gold is simply beauteous. Here is the diploma I promised ye".
 * Look diploma: The diploma was issued in recognition of Alfonso's graduation from Curse University.
 * Pot of gold? Lucy says: "Begorra, it is a lovely potof gold!"

Alfonso
Smoke curls out of a warm wigwam.
 * Look wigwam: The wigwam is decorated with outlandish symbols and patterns. The flap is closed.
 * Open flap: You cautiously open the flap and step into the wigwam.

A wicked witch-doctor mutters something about unwelcome visitors.
 * Look: Adorning his long flowing robe are various symbols of power.
 * Talk:
 * Greet: Alfonso hisses: "Interruptionsss, interruptionsss, a witch-doctor'sss work isss never done. If you wisssh sssomeone cursssed, I am sssorry to sssay, I am not in the mood today".
 * Greet (with Malcolm): Alfonso hisses: "Ssso Malcolm, I sssuppossse you have come back to steal sssomething elssse. One curssse isss not enough, eh? But hey, let bygonesss be bygonesss, I alwaysss sssay. I will remove the curssse if you return my diploma".
 * Cursing? Alfonso hisses: "Jussst remember, I am not talking about colorful methaphorsss, I am talking about curssses that count".
 * Diploma? Alfonso hisses: "Yesss, my diploma from old Curssses Universssity wasss ssstolen. Curssse U, we called it".
 * Robes? Alfonso hisses: "Yesss, I can sssee by your robesss that you are a sssorcerer".
 * Buy: Alfonso hisses: "I amnot in the mood for casssting a curssse today, come back tomorrow".
 * Goodbye: "Ssso long".
 * Drop diploma: Alfonso hisses: "Ssso you sssaw fit to ressstore my diploma to me. Well, I sssuppossse you want that curssse reversssed. Bad newsss: it cannot be done! Jussst kidding!" Alfonso mumbles a few strange words. "That isss it. Jussst ssstay away from other people's property from now on".

The pyramid
You stand before an ancient pyramid.
 * Look pyramid: The imposing, time-worn structure is constructed of seamless stone blocks. It has no visible entrance.
 * Malcolm leans against the pyramid accidentally causing a stone block to move, revealing the entrance. Malcolm enters the pyramid. Are you going to follow?
 * No: Malcolm comes out of the pyramid and a stone block moves, concealing the entrance once again. Malcolm says: "Boy, it is dark in there".
 * Yes: After climbing up a long dusty iron ladder, you catch up with Malcolm.

Lightning strikes everybody, singering their clothing and causing their hair to puff out. You dash out to avoid being electrocuted.
 * Lightning arcs from the ceiling to the floor. You are positively thrilled to discover that most of it is absorbed by the metal rod in your backpack. Truly a shocking experience! Billy the Kid says: "Uh, dude, like you better change hairdressers. That cut is gaggo to the max".

Upon entering the room, you are greeted by a ghastly sight. Your shadow steps out from the wall and lumbers toward you. You shatter several track records bolting out of the room. Azersun says: "How do, I say, how do you see shadows anyway, boy?"

A pot of gold lies on an altar. Visible item: pot of gold.
 * Look pot of gold: The heavy brass pot is filled to the brim with shiny gold pieces.
 * Get pot of gold: As pick up the pot of gold, the floor gradually sinks into the ground. A dull rumbling emanates from the pyramid as the entire room groans in protest. The wall start to move, remorselessly forcing you toward a yawning abyss. The ceiling crumbles and boulders shower the room. Standing on the edge of a bottomless pit, you look up and are greeted by an immense block of stone, and then... oblivion... All is dark, all is quiet... But wait: you hurt too much to be dead. Glancing around, oyu recognize the entrance to the pyramid. Unfortunately, the pyramid is no more. Where once stood a majestic pyramid, now lies ruins. Billy the Kid says: "Awe-some! To-tally awe-some!"
 * You stand amid the sprawling wreckage of an ancient structure.
 * Look ruins: Yep, they are ruins, alright. The Society for Preservation of Ancient Structures is not going to be happy.

A cave
A blast of cool air issues from a cave opening.

A load of rocks blocks the passageway.
 * Move rocks: You quickly realize that, if you spend all your time clearing tunnels, you will have no time left to finish the game.
 * Climb rocks: After playing among the rocks for several minutes, you decide it is time to get back to adventuring.

The Wizard Enclave
A well-worn stairway descends into darkness. A sign posted nearby warns: "The Wizard Enclave. Beware of maze".
 * Before going very far from the stairs, you find yourself hopelessly lost in an intricate maze. Luckily, after a few hours, you manage to locate the stairs and escape.
 * Using your amazing map, you are able to negotiate the wizard-made maze.

The bouncers bodily remove you from the Wizard's Enclave.

Alizarin
In the center of the classroom, a powerful wizard is instructing several attentive students.

Alizarin shouts: "Hey you, I have not said you can leave the classroom. Get back in the room".

As you approach, Alizarin is asking for a volunteer.
 * Look Alizarin: The animated professor is gesturing wildly. On the blackbord behind him are two laws of binary arithmetic.
 * Look blackboard: The two laws of binary arithmetic shown are: one and one equals one, and one or one equals one.
 * Talk:
 * Greet: Aliarin says: "Ah, how nice, we have a volunteer. Everybody stand back". Aliarin raises his hand with his fingers outstretched and his thumbs at right angles. He pronounces a harsh sounding word. Shafts of soft green light spring from Alizarin's fingertips, engulfing you entirely. You quickly discover that even the smallest movement is now impossible. Alizarin announces: "That, class, is how you cast Paralyze". He pronounces another word and you find you can move again. Alizarin waves his hands and sowly chants. You immediately black out. When you come to, you hear Alizarin saying: "And that, class, is how you cast Sleep". Alizarin says: "Let us have a round of applause for our brave volunteer". There is a moment of applause. Alizarin says: "I could tell by your reactions, Sorcerer, that you know the proper counterspells. You may advance to the next class".
 * Goodbye: "Study hard".

Victor
Pacing nervously in front of a long black board is a wizardly instructor. Several students sit in rows of seats at the back of the room.

Vicotr says: "You are not ready for the final examination yet. Come back here this instant".


 * Look: The rather eccentric instructor is holding a steak on stick.
 * Talk:
 * Greet: Victor says: "Greetings Sorcerer. Would you be so kind as to demonstrate Energy Blast for my class? Just aim it at this juiucy steak, if you will".
 * Goodbye: Vicotr waves his steak on a stick in the universal gesture of farewell.
 * Cast energy blast: Energy flows from your fingertips in a magnificent display of sound and fury. Victor says: "Hmmm, it seems now the steak is too well done for the school cafeteria. Like I always say, to Victor go the spoils!" Victor takes a bite of the well done steak, and in between mouthfuls declares: "A fine example of Energy Blast. You may now take the final exam".

Sinth
Sinth says: "I am afraid you cannot use our fine library until you pass the final examination".


 * Look: She appear anxious to conclude testing students and return to her research project.
 * Talk:
 * Greet: Sinth says: "Hello Sorcerer. In order to graduate from this enclave, you must first answer me three questions".
 * "First, in one word tell me what the Gnihton spell does".
 * Sinth says: "That is right. Now, how many spell points does Time Distortion use?" (please spell out the number.)
 * "Right again. Finally, name th most common type of Mystic Anchor".
 * "Congratulations, Sorcerer. Now that you are a graduate of the Wizard Enclave, you can use our fine library anytime you wish. Next!"
 * Goodbye: "Bye".

Resting on an ornate pedestal is an oversized book. The title reads: "Known Continual Spells".
 * Look pedestal: It is carved of the rarest wood with leaves painted on it in the brightest gold. Truly it is a pleasure to behold.
 * Learn known continual spells: (detect monsters, fear, light, omnivision, quickness, reflection, shield, silence, strength).

Resting on an ornate pedestal is an oversized book. The title reads: "Known Noncontinual Spells".
 * Look pedestal: It is carved of the rarest wood with leaves painted on it in the brightest gold. Truly it is a pleasure to behold.
 * Learn known noncontinual spells: (awaken, depoison, energy blast, force field, gnihton, heal, recall, sleep, time distortion, unparalyze, strengthen portal).