Resident Evil 4/Chapter 1-3

Chief's House (continued)
Look in the cabinet near the door for a herb and pick it up.

Now if you want to do this, you can, if not, simply skip ahead. Go back through the door you came in. You'll trigger another cutscene. Once it's done, head back into the hallway, and continue forward.

Once you've gone down the stairs, turn around and head behind them, you'll find a small room with a villager in it. Get rid of him. Now head back out and explore the rest of the house. There are items to pick up, so check everywhere and grab everything. Use the typewriter to save, and then we're going to head out the front door...

As soon as you step outside, be prepared because you've got some company. Two villagers will be coming to get you, along with a chainsaw villager. Take them all out as quickly as possible. Once they've expired, pickup the items they drop, especially the 'Ruby' that the chainsaw villager leaves behind. Continue along the path, but make sure you look in the trees. You should see two bird's nests along the way, so shoot them out and pickup the items they drop.

Further along the path, you'll come across a small cabin and a villager. Take him out, but watch out for the other villager hiding out in the cabin. Get rid of both of them and grab the herb from the cabin.

As you head down the path, you'll find another group of villagers waiting to welcome you. Say thanks by showing them how fun it is to die. Grab any items they drop, then remove the bar blocking the door. Now head through the door and we'll end up right back in the village.

The Village
Since you've left this area, villagers have decided to come back and populate it again. Be alert and take out whoever comes in your way.

There is one building in the village that is locked, and the door is decorated with that symbol that you saw in the Chief's House. Head straight to the door, and use the 'Insignia Key' to unlock it. Head inside.

The Locked Building
You'll find yourself inside the once locked building. Look around for a number of items to add to inventory, and if you feel like it, use the typwriter to save. Head through the door.

In this room there are a few more items to collect. You should also notice the lamp hanging from the ceiling. Stand away from it and take a shot at it. It'll burst a reveal a 'Spinel' for you to collect. Now head through the hole in the floor.

Underground Tunnels
Head through the tunnel and pickup any items you may find along the way. You'll see reach an open room with a lamp hanging from the ceiling. Shoot out the lamp. You'll notice the gleams of light shining in a few places along the ceiling; shoot them to make the items drop, then pick them up. Continue through the tunnel and you'll come across a merchant; put him to good use. Get rid of all the various treasures that you've found so far (except the Beerstein). When you are done shopping, take the ladder on the other side of the door.

Cemetery
Press on and head up the path. Along the way, keep a lookout above you for a couple of bird's nests. There are also a few crows along the way, so get rid of them. By now, you've either noticed a few friends waiting around (or they may have already noticed you). Either way, send them to their graves.

Before continuing on, I should mention that this area contains many blue medallions to shoot (if you are taking part in that particular side quest). Always check your map, and keep on the lookout for those shining medallions. Remember that once you shoot out 10 of these medallions, you can visit any merchant and grab yourself a brand new gun.

When you reach the cemetery, turn left and you should notice a small cabin. Head for it, and inside you'll find an assortment of items all for the taking. Grab them all, then leave the cabin.

Continue following the path and you'll eventually stumble upon the church. Right in front of the it should be a few villagers waiting to convert you. Better get rid of them now. Once you've saved yourself, turn and head left. You'll find two paths, one that leads behind the church (the left path), and one that'll take you to a new area (the right path). Let's checkout the left path first.

Watch out as you walk through: two more villagers lie in wait. Kill them, and continue forward until you reach a pedestal with dial on it. Walk up to it and start the puzzle. Your objective here is to activate only the symbols that appear on a few of the graves in the cemetery. The catch is that the dial hands can only move in increments of 3 or 4. How do we do this?


 * Choose '3' seven times.
 * Choose '4' five times.
 * Choose '3' one time.

The puzzle will end, and the middle compartment will open and allow you to collect the 'Green Casteye'. Combine this item with the Beerstein; only one more casteye to go and it'll be complete. Head back to the area where the paths diverged, and this time we'll take the right path.

Along this path is a view of a lake, and a number of villagers waiting to throw you into it. Get rid of them while continuing on, and jumping across the small gaps. Eventually, you'll arrive at a small cabin. Again, it contains items for you to collect. One of the crates may also have a small snake inside of it, and if you don't kill it first, it'll hurt you a little. Once your done in here, head out and continue along the path.

At the end of this area, you'll find a single villager waiting to try and stop you. Instead, stop him, and then head through the door.

The Holding Area
[to be completed]

&lt;&lt; Chapter 1-2 | Chapter 2-1 &gt;&gt;