WarioWare D.I.Y./Assembly Dojo

The Assembly Dojo is found in WarioWare inc after the tutorial has been completed. It is a set of challenges where you have to set the AI or win conditions of an example microgame to reach a specified result. Each microgame has everything done, except one AI detail and it is possible to examine everything before and after setting the AI to solve the puzzle.


 * Stick on Contact!
 * Make an object come to a stop when it touches another.
 * Edit the trigger for AI 2 of A. Set it to Contact->Touch->Another object->B


 * Drop Like a Rock!
 * Make the object fall when the down arrow appears.
 * Edit the trigger for AI 2 of Block. Set it to Art->Specific Art->Down arrow


 * Beep Beep Beep Ding!
 * Make the star appear at the same time the "ding" sounds.
 * Edit the trigger for AI 1 of Block. Set it to Time->Exactly->7-1


 * Touch Anywhere To...
 * Make the circle appear when the stage is tapped.
 * Edit the trigger for AI 2 of Circle. Set it to Tap->Anywhere on stage


 * Victory Confetti
 * Make it rain confetti when the game is won!
 * Edit the trigger for AI 2 of 2. Set it to Win/Loss->Win


 * Thud!
 * Make the stage shake when an object hits the ground!
 * Edit the action for AI 2 of Block. Set the third action to Stage Effect->Shake


 * Swap Magic!
 * Swap the two objects' locations instantaneously.
 * Edit the action for AI 2 of A. Set the first action to Travel->Swap->B.


 * All or Nothing
 * Require all objects be tapped to win the game.
 * Edit the win conditions. Make a new condition. Add the three objects to it, with the switch being ON for each of them. Do not use more than one condition.


 * Roll Down the Hill
 * Make the ball roll when it reaches the bottom!
 * Edit the trigger for AI 2 of Ball. Set it to Contact->Touch->Location->Draw a box under the stage


 * Rocket Launch!
 * Make the rocket launch when the countdown reaches "0"!
 * Edit the trigger for AI 2 of Rocket. Set it to Art->When art finishes playing


 * Go on Green!
 * Make the ball go when the signal turns green.
 * Edit the trigger of AI 1 of Ball. Set it to Switch->Signal->Switch turns ON.


 * Go on Green 2
 * Make the car go when it's tapped AND the signal is green.
 * Edit the trigger of AI 1 of Car. Set the second condition to Switch->Signal->Switch is ON.


 * Deadly Spikes
 * Keep the disc from moving after it hits the spikes!
 * Edit the trigger of AI 2 of Disc. Set the second condition to Win/Loss->Not yet lost


 * Vanishing Magic
 * Make the object disappear from the stage when tapped!
 * Edit the action of AI 2 of !. Set it to Travel->Jump to->Location->Point->Drag it somewhere onto the edge border outside of the stage.


 * Perfect Fit!
 * Make the plus symbol fit snugly into the moving circle.
 * Edit the action of AI 2 of Plus. Set it to Travel->Jump to->Another object->Circle->Keep it positioned in the middle.


 * Pick Any One
 * Allow the game to be won even if only one object is tapped.
 * Set the win conditions. Create three conditions. Each for one of the objects, with the switch being on. Do not put them all in one condition.


 * Count to Four
 * Make the object disappear when tapped four times!
 * Set the trigger of AI 4 of Square. Set the second condition to Art->Specific art->1.


 * Don't touch!
 * Allow the game to be won if nothing is tapped.
 * Set the trigger of AI 2 of Button. Set it to Time->Exactly->End.


 * Once and Done
 * Make a button that can only be tapped once!
 * Set the trigger of AI 2 of Button. Set it to Switch->Button->Switch is OFF.


 * No Multi-Tapping!
 * Make a button that can't be tapped in rapid succession!
 * Set the action of AI 1 of Button. Set it to Art->Change->Pushed->Play once, Middle speed.


 * Mid Air Tap!
 * Can a seemingly invisible object be tapped?
 * Set the starting condition of Blank. Set it to Normal art->Location->Point->Drag it so that it appears flush with the ground.


 * Back and Forth
 * Make an object move back and forth.
 * Set the action of AI 1 of Ball. Set it to Travel->Roam->Reflect->Anywhere->Draw a one pixel thin rectangle in the valley->Normal speed.


 * Magnet and Ball
 * Make an object stick to the magnet when it gets close!
 * Set the action of AI 1 of Ball. Set it to Travel->Target->Magnet->Drag it to just under the magnet->Fastest speed.


 * On, Then Off
 * Require the light to be turned on and then off again to win.
 * Set the win conditions. Create one condition. Add Switch with its switch OFF. Add Ligh with its switch ON to the same condition.


 * Count to Eight
 * Make the object disappear after eight taps!
 * Set the trigger of AI 5 of 8. Set it to Switch->8->Switch is ON.


 * Round and Round
 * Complete the full animation.
 * Set the trigger of AI 5 of Part. Set the second trigger to Art->When art finishes playing.


 * One-in-Three Chance
 * Make the "!" apear one in three plays.
 * Set the trigger of AI 1 of Square. Set the second trigger to Time->Randomly->From 1-1 to 1-3.


 * Random Direction
 * Make the "C" point left, right, up or down with equal probability!
 * Set the trigger of AI 3 of Sign. Set the second trigger to Switch->Dummy-R->Switch is ON.


 * Right or Left
 * Set the arrow left or right with 50/50 probabilty!
 * Set the starting condition of Randomize. Set the art to Randomize->Location->Area->Anywhere->Draw a rectangle covering the visible part of the stage.


 * Shoo the Fly Away
 * Make the fly go away when the light is turned off!
 * Set the action of AI 2 of Light. Set the first action to Switch->Turn switch OFF.


 * Hit in Order
 * Make the ball pass over the numbers in order!
 * Set the action of AI 1 of Ball. Travel->Go straight->Current location->Specific direction->Up right->Normal speed.


 * Odd Man Out
 * Set the win conditions correctly!
 * Set the win conditions. Make a condition with CircleA ON, SquareA ON and CircleB OFF. Make another with CircleA ON, SquareA OFF and CircleB ON.