Lineage II/Necromancer

Necromancer are offensive spellcasters specializing into dark magic.

Necromancers have a broad palette of curses, especially Curse Discord to make one enemy attack another, Curse Fear to make them flee, Curse Poison for damage over time, and the powerful Anchor spell which paralyzes the victim, as well as Forget to make victims unaware of previous attacks, plus quite a number of Debuffs. Against other spellcasters, they have the special spell Silence.

As nukers, they get the spells Vampiric Claw, which does much damage and heals the caster from it, but has a high mana cost, and Death Spike, which costs very little mana, but consumes a cursed bone which one can't buy in the shop and is only dropped sometimes by certain undead opponents. They can also use Corpse Burst to let fallen victims explode and damage bystanders. Their other mass spells are Mass Slow and Poisonous Cloud.

They can also do some summoning (Summon Corrupted Man for 90% xp loss, Summon Reanimated Man for 30% xp loss), but they lack all the spells to support their summons any further, like healing and buffing, so they will have to rely on their lowlevel spells alone to strengthen the summon, and directly help their summon with their debuff magic. They can however use Transfer Pain to move damage made on them into their summon.

= Previous Comment = The necromancer is very divserse class. Not only are they capable of high level sumon magic like their Warlock counterparts, but have the hardest hitting spell available for human caster classes. Many consider the class a middle ground between a Spellhowler and the previously stated Warlock for their use of dark magic and summon skills.

As well as the types of magic already included, the necro has access to more curses of any other class, including the ability to push hate between mobs, paralyzing enemy PC's and a variaty of DOTs (Damage over Time). Not a specialized class but rather one with options.