Lineage II/Manor System

In a nutshell, the Manor System in Lineage II works in this manner:


 * 1) Castle owner determines what seeds to sell at what quantities and value.
 * 2) Manor NPC sell seeds to PC.
 * 3) PC plants seed in mob.
 * 4) PC kills mob (Ah duh! ;).
 * 5) PC harvests matured seeds from mob's dead body.
 * 6) PC sells matured seeds back to Manor NPC, and also get some material in exchange.
 * 7) Castle owner takes matured seeds and use them to manufacture other items.

The list of materials is fixed, and is replicated below. Each seed has two possible rewards, only one of which is active at any time. The Manor NPC will allow you to check each region's reward so that you can take advantage of the Manor system.

For Castle owners, the seeds allow them to create high level items such as Enchant Weapons Grade A scrolls. This effectively allows Castle owners to equip their Clans better, and increases the supply of such items into the economy. Thus, the Manor system is an important (and currently probably overlooked) part of the Aden economy.

Like pretty much everything in Lineage II, this is a rather paradoxical situation. The Manor system increases the consistency of the supply of raw material into the economy, thus enabling the non-Castle owners to gain better equipment. But at the same time the system makes the Castle owners stronger and more capable of defending their lands. While both sides benefits from the Manor system, from a defensive point of view, the Castle owners tend to gain more from the system.

= List of Seeds and Products Redeemed =