Marvel's Spider-Man/Skills

Skills are split into trees under three categories: Innovator, Defender, and Webslinger. Skills must be purchased using skill points obtained from leveling up, and can only be purchased if the preceding skills have been purchased. The order in which you unlock these skills is heavily dependent on your play style, though you should make sure to give all trees a balanced amount of attention in order to make best use of Spider-Man's skill set.

Web Throw

 * Prerequisite: None
 * Cost: 1
 * Description: Hold psx: T to grab and throw webbed and electrified enemies. They can be tossed into other enemies or walls.

While the Web Throw is ineffective against shielded enemies and brutes (another skill must be unlocked later to be able to throw webbed brutes), it's a powerful tool against normal enemies, which can then be thrown into brutes in order to stun them. While this skill may be impractical when surrounded by gun-toting enemies, the Impact Web, Electric Web, and Web Bomb gadgets make it much easier to use, though regardless of its uses, unlocking it is necessary in order to access all other skills in this tree.

Hazard Zone
This skill is, unlike the two beside it, directly dependent on its prerequisite. If you actually make use of the Web Throw, this skill will aid you in its execution immensely. If you don't make use of the Web Throw, this skill should give you the opportunity to do so. Ordinarily, the wind up of a Web Throw leaves Spider-Man vulnerable to surrounding enemies, giving them the chance to interrupt the move before Spider-Man can even get to throwing. Hazard Zone ensures that, gunmen aside, Spider-Man has a much higher chance of actually completing the throw, knocking back a crowd that surrounds him in the process.
 * Prerequisite: Web Throw
 * Cost: 1
 * Description: Web Throw knocks enemies down during the wind up, clearing the immediate area.

Extended Perch Takedown
If you have trouble getting through stealth segments, or simply prefer to get through them quickly rather than waiting for enemies to get into position, this skill is best purchased early on.
 * Prerequisite: Web Throw
 * Cost: 1
 * Description: Increases Perch Takedown range.

Pistol and Baton Yank
Yanking enemies is on its own, not a very useful move against crowds of enemies, as it only staggers one enemy for a short amount of time. This skill gives the yank much more value, as it can remove small weaponry from a fight completely.
 * Prerequisite: Web Throw
 * Cost: 1
 * Description: Hold psx: T to yank small arms like pistols and batons right out of enemies' hands.

Spin Cycle
This skill can be useful combined with its prerequisite, as a longer wind up gives you more chances to knock back surrounding enemies. However, this skill doesn't have much use otherwise, so unless Web Throws are your preferred method of attack, save your skill points for more useful skills early on.
 * Prerequisite: Hazard Zone
 * Cost: 1
 * Description: When throwing an enemy, rapidly press psx: T during the throw to continue spinning enemies.