Dungeons & Dragons: Warriors of the Eternal Sun/Spells

Characters in the Cleric, Magic-User or Elf classes can cast spells once they learn them. Magic-users begin the game with the Magic Missile spell and elves begin with the Sleep spell. Clerics do not receive spells until they reach their 2nd level. As the character progresses, they gain access to new spells and an increased amount of spells they already have, up to a maximum of three per spell level. The Thief class is also capable of casting spells from scrolls found while adventuring once the character reaches their 10th level, but they will never learn spells of their own.