Kritika: The White Knights/Walkthrough

Kritika is all about efficiency of play. This boils down to how much time you spend playing the game. For the most part, competitive play requires constant play (e.g. from a mobile device). However, later on you can lower the amount of time you spend by spending all of your resources as quickly as possible through various means. This strategy does not include tips on how to spend real money effectively. It is meant to help players play the game for free.

Daily checklist
These are things you should pay attention to throughout each day:
 * Consecutive log in bonus: every day, log out and back in (close your app just to make sure) to get the consecutive day log-in bonus. By the fourth day you'll start getting huge bonuses like 150,000 gold (which is a lot at the start of the game).
 * Daily bonuses: you should get a 30 stamina boost, 5 silver keys, and 300,000 gold as a boost each day around 6:10 PST. This bonus has to be claimed by 11PM PST.
 * Friend bonuses: hearts and Bronze Keys arrive by mail.
 * Striker cooldowns: these are extremely necessary for quickly pushing through hard to beat boss fights. Because of this, it will also help you level up faster.
 * Brawler Badges: if you have 10 badges, use them up! When you play the Monster Wave mode, you will get more badges.
 * Sapphires: if you are at 20 sapphires, make sure to use them up. When you play normal stages to get XP, you will often get sapphires.

Overall strategy
The goal of the game is to have the strongest character. To do that, you need to spend your stamina effectively to make sure you get the most XP per stamina point. In addition, you need items, gold, karats, and crafting materials in order to boost your CP, which will allow you to be strong enough to play harder levels.

There are a couple of things to focus on each day, in this order of priority:
 * 1) Arena: Spend all of your Brawler Badges and fight 10 games in versus. This will maximize the number of karats you get per day. It will also increase your arena ranking, which will reward you with karats each week (or high level accessories if you are in the overall top 15).
 * 2) Gold rewards: Spend all of your sapphires on the Monster Wave. This will reward you with ~10K gold per sapphire on the beginner run (~200-230 kills per run required, which is easy around level 30). You will also get more Brawler Badges - go back and use them, too. In addition, at the end of the day you will receive a ranking bonus. If you play the mode 20-40 times you will probably end up near the top 20% of your league, and 40% overall, which gives a bonus 280K gold. Only spend sapphires on the tower if you do not need more gold or need inherit materials.
 * 3) Level up: Spend all of your stamina points. The best way to do this is to focus on clearing all stages on Easy mode. Once you get to a level that is too hard to beat, even with a striker (do not use the level 60 trainer striker on normal stages), go back a couple of levels and run through the normal modes with auto-battle until you level up or are forced to make more gear. Playing through normal stages will also give you additional Sapphires, so go back and spend them when you can.
 * 4) Gear upgrades:
 * 5) *Crafting new gear: When your weapon and armor crafting materials are close to 60 (always pay attention to stage completion rewards and plan ahead), spend 10 points on an Epic item. Do not waste them on the Legendary segment. Legendary (orange) items cost way too much, and you will usually end up with a Purple item. It is harder to find a replacement for a Purple Item, and the Purple and Orange items' strength is not much more than a blue with a few, cheap enhancements. Your goal is to always have blue items of your level tier (e.g. if you are level 30, make the new level 30 tier items) with 1-3 enhancements on it. The first enhancement is dirt cheap so make sure all items have it. If the only reason you are crafting is so that your materials is under 60 (so that new materials are not wasted), keep them for high level enchantments. If all you have in your inventory are blue items, then feed them to your pets or sell a few of them (not all!).
 * 6) *Skills: when you level up, boost your skills with gold. If you are low on gold, only spend it on the skills you will use for the mode you are working on (e.g. if you need the boost to increase your kills in monster wave, then get that, then play monster wave to get your gold back).
 * 7) *Enhance your items by using gold and grey items (do not waste green or higher items on the first few enhancements!).
 * 8) *Upgrade your gems and meteorites by combining them and spending gold.
 * 9) *Get a pet that boosts your primary stats and feed them extra items when your inventory is full. You can also spend gold, but it is best to save your gold for skills and until after you've boosted treasure chests and crafting to the maximum.
 * 10) *Use 10 keys if you have more than 80. You don't want this to fill up, either.
 * 11) *Use gem keys immediately. Having additional gems may allow you to upgrade one that you equip.
 * 12) *Save your karats! The goal of karats is to have enough to upgrade your inherited items effectively down the road, and to purchase an avatar set (which is ~6000+ total). You can get ~50-100 karats per day, so it will take about 120 days of play to get a free avatar set.

XP gain strategy
These numbers were collected with a Berserker, using just auto mode, no striker, and no player intervention (no EX, no potion, no skills pressed). This is to find the most effective use of time. By playing the hardest level the auto-battle mode can complete for you, you can gain the most amount of XP in the least amount of time.


 * At level 32, 12,659 CP, World 3:
 * 05 Hard: 4131 XP (Rec'd CP: 8030)
 * 06 (Blue/Gold stage) Hard: 5580 XP (Rec'd CP: 10,488)
 * 07 Hard: 5160 XP (Rec'd CP: 11,012)
 * 08 Nightmare: 4408 XP (Rec'd CP: 9545)
 * 08 Hard: 5523 XP (rec'd CP: 11,747)
 * 09 Nightmare: 5121 XP (Rec'd CP: 10,624)

Arena strategy
For the most part, you will have two or three combinations of skills:
 * 1) For auto-battle runs and monster waves.
 * 2) For boss battles.
 * 3) For arena.

As of version 2.10, arena is very difficult to control. When you press a skill to activate it, it usually does not respond. You can either wait for your AI to automatically trigger it, or you can tap the screen wildly and hope for it to trigger. As of many tries, it is difficult to say whether or not you can affect it. However, as a Berserker, it is possible to have the Emergency Escape skill activate, but it will not be used unless the player presses it. This button responds 100% of the time.

When selecting your skills, ignore bonuses like 'destroy Super Armor' and stun effects, as these will have no benefit during the fight. Focus on low cooldown, high damage skills, or special skills. For example, Berserker's Infinite Grave is awesome because it has a high attack percentage, but it also deflects enemy attacks - you will often notice that you will receive no damage from the enemy while using this skill.

For equipment, make sure you have your CP as high as possible, but that your stats are stacked in a way that actually helps you. Critical rate is not very helpful here. E.g. a 7+ Onyx gem (+4000 crit) is less helpful than a +3 defense gem (+585 DEF). MP use will be minimal (about 50% of your bar, tops). So stacking attack, defense, and HP are primary bonuses to focus on.

Shop upgrades

 * Basic/Epic/Legendary crafting can be upgraded for 25K gold per level. This increases the chance that the higher tier item will be crafted (e.g. for Basic, you may get a Blue, for Epic, you may get a Purple, for Legendary, you may get an Orange).
 * The Bronze/Silver/Gold chests can be upgrades for 25K gold per level. This increases the chance of the keys giving a higher level key.
 * When you reach level 11, upgrades for that tier will not be available anymore. E.g. if you level up the Bronze chest to 10, then level once more, it will then only allow you to level up the Silver chest, and so forth. The same goes for the crafting upgrades.

Inventory: Enhance, Reforge Affix, Reroll Value, and Inherit
Inventory items behave in a way that is not explained, nor easily inferred. This section explains how to use each menu and what rules and effects they have.

Enhance basically sacrifices an item in order to power-up an item. So, first select the item you want to upgrade. It will appear on the left side of the '+' icon. Then select an item to sacrifice. The best way to do this is to use grey items you would normally sell. Then, upgrade using gold. At first, the success rate will be 100%. The success rate will start to go down as the number of enhancements on the item increases. If you spend karats, the success rate will be 100%.
 * Enhance

The first misconception is that players often think they must use the same item type or a 'Item Enhance' of the same equipment type. As of version 2.10, this is not true. A green 'Item Enhance' has the exact same value as a green weapon. When you go to enhance a piece of armor, you can use a weapon to enhance it. There is no difference between items. The only thing that matter is the color/tier - grey, green, etc.

You can also increase the rate by using higher tier items (e.g. Normal/Green, Rare/Blue, Epic/Purple, Legendary/Orange), so save your old equipment that you won't be using for inherit to boost up other items.

This sacrifices both the base item and another item of the same color tier to create a new item. The new item will matche the base's type (e.g. a base helmet will make a new helmet) and color tier (e.g. a green makes a green). The only change will be the affix that was on the item, which is the bonus to a particular stat or stats. So if you had an item with an affix of HP +47, you may end up with the same item, but with an affix of ATTK +30.
 * Reforge Affix

This is the same as Reforge Affix, but instead of changing the affix, it changes the value of the affix. So if you have an ATTK +30, it could become ATTK +20 or ATTK +90 (the values chosen appear to be generated with a formula like ItemLevel*Random Number).
 * Re-roll value

The official explanation of inherit is given .
 * Inherit

Inherit will sacrifice a base item with enhancements on it to give those enhancements to a new item. As of version 2.10 the requirements are:
 * Both items must be of the same color tier. This means that you cannot have a green +25 item and inherit it to a orange legendary item. Because of this, sticking to the same color tier (primarily Rare/Blue) and avoiding crafting legendary items is the best equipment strategy.
 * The base item must have at least 3 enhancement levels on it.

Inheriting requires gold plus inherit materials, or just karats. Inherit materials are gained from fighting through the Tower of Tribulation.

Gems
For the most part, you will have a limited supply of gems. Make sure you always combine them to have the highest gem possible, as this will maximize your CP. Only equip your best gems, and use ones that are effective for you. For example, a gem with +crit is less effective than a +atk or +def, even though it inflates your CP.

Pets
At level 30 you will unlock pets. Pets are essentially another item, but the way it can be boosted is differently. Pets can be 'evolved' into higher level forms (e.g. grey to green, green to blue, etc.) by sacrificng one pet of the same type with another. However, this type of upgrade is the only one in the game that currently (as of v2.10) can fail (and it fails often). It is best not to evolve pets at this time unless you have a ton of gold and karats (e.g. you have a full avatar suit and excess of 1000 karats).

Pets can be trained (leveled up) to improve the stat bonus they give. Training can be done by spending gold or feeding them equipment. At level 2, a grey item gives 13% XP to the pet. A green item gives 14%. Thus, it is best to use grey items at all times.


 * [Poor] Katherine's levels and stat:
 * 1) MP 331
 * 2) MP 338
 * 1) MP 331
 * 2) MP 338
 * 1) MP 338


 * [Normal] Duke levels and stats
 * 1) DEF 308, Critical Rate 458
 * 2) DEF 315, Critical Rate 465
 * 3) DEF 323, Critical Rate 473