RollerCoaster Tycoon/Dynamite Dunes

The second scenario is somewhat similar to the first in that there is a lot of area, much of it flat, to expand. It is different, however, in that you start with an already operational park with a decent rollercoaster. The Dynamite Blaster, has a fairly decent excitement rating (6.65) and is initially priced at $3.00. In addition, you are given 3 years instead of one year to achieve your goal. This is plenty of time to get the required amount of people and you may find that you have fulfilled the quota well before the end of the scenario. Even if this is the case, though, you could still lose the scenario if you don't have the requirements at the end of October Year 3.

To begin this scenario, you should hire 3 to 4 handymen and a mechanic to deal with the Dynamite Blaster and its nauseous effects. Build 2 or 3 bathrooms and several food and drink stalls around the park. You are only allowed $15,000 in loan money, so you're going to have to find a way to boost income. To bring in the money quickly, change the entrance fee to free, but charge $7.70 for the Dynamite Blaster. Though it seems counterintuitive to make the entrance fee free, it means that people will be willing to pay more for individual rides. Keeping in mind that people get on rides more often than they enter the park, you make more money charging for individual rides than the park entrance.

Build a gentle ride and a thrill ride or two near the entrance. Make sure to place some benches near the exits of thrill rides to give the sick people a place to rest. As far as pricing goes, stick to this rule of thumb: Charge the excitement rating plus one, rounded up. For instance, if the excitement rating is 1.34, charge 2.40. If the excitement rating is 6.43, charge 7.50. Though it sounds like a lot, the people are willing to pay this much to ride more exciting rides- especially if getting into the park is free.

At this point, if you think you have enough money, you can go ahead and start building a rollercoaster. There is plenty of flat space across from the park entrance, but if you like a challenge, use the hilly areas to build unique coasters with underground components. Otherwise, invest in a go-karts or a log flume that are both easy to build and sure to attract guests and bring in money.

As you build more attractions, you will earn money faster and will have plenty of money to pay off your loan before you know it. To view the loan, click on the icon that features a gold coin in the menu at the top. This menu gives you a detailed account of expenditures and earnings as well as access to paying back or getting money through a loan. Continue building thrill rides and rollercoasters where you have the room. Each one should net in more money than it took to build it in a matter of months. To keep the park maintained, keep a staff of 1 mechanic per two or three rides. As for handymen, another good rule of thumb is to hire three per rollercoaster and two per thrill ride.

If you are within a month or two of the end of the time limit and still are a distance from the goal, decrease the prices of you rides to $2.00 per rollercoaster, $1.00 per thrill ride, and $.50 per gentle ride. Although this is somewhat overkill, at this point, you should have plenty of money. This should boost your rating and keep guests in the park because they will use money more slowly. Take out an advertisement or two by going to the finance tab (the gold coin icon) and clicking on the right-most tab. This should not be necessary however, and, unless you have rating problems, this scenario should be as good as complete.