Star Wars Knights of the Old Republic II: The Sith Lords/Depths

Storm Beast Pen
Once you've entered the southeast end of the Storm Beast pen, the portcullis closes behind you, as does that at the northeast end: both remain locked until you've killed the Greater Storm Beast now charging towards you from the northwest.

Like the lesser Storm Beasts, the Greater can also use Sonic Howl, which can inflict 7-42 (24.5 average) sonic damage and reduce attributes by 6 for 30 seconds: a successful Will save reduces damage by half and negates the attribute penalties (although unlike, the attribute damage can stack up).


 * Saves


 * Attack


 * Damage

There's a corpse by the north wall, and another in the northernmost alcove at the northwest end of the pen.

Once killed, the portcullises at either end of the pen open again.

Trayus Academy
Beyond the portcullis at the northeast end of the Storm Beast pen is a narrow bridge to the north, beyond which is the entrance of the Trayus academy. Once you've crossed it, five Sith Assassins decloak to either side, but they only line up to kneel as you walk past, into the academy.

Mira
Meanwhile, if Mira joined your party on Nar Shaddaa then now she approaches the northwest end of the Storm Beast pen, followed by Hanharr:

Mira gasps as Hanharr grabs her by the throat and lifts her into the air:

The portcullises at either end of the pen are closed and locked again, and Mira starts engaging Hanharr in combat within melee range:

Even though you only control Mira, Hanharr's stats are still based on your main character's experience level, not hers.


 * Saves and Attack


 * Damage

If Mira is killed then progress isn't prevented, but obviously it's less satisfying. If Mira defeats Hanharr:

Otherwise:


 * }

She leaves him and continues walking towards the Trayus academy.

Mass Shadow Generator
Meanwhile, back at the on Malachor's surface, a hologram of Bao-Dur issues instructions to his remote: