Space Giraffe/Levels 11-20

11 - Hexy
3 Flowers, many grunts.

Grunts traverse columns slowly at the top.

12 - Deadly Garden
3 Flowers, many grunts.

Flowers grow rapidly.

13 - Entrance
5 Flowers, several grunts.

The flowers on this map will extend beyond your end of the grid. If you view this stage from the level select screen, they may appear as permanent fixtures if left to grow.

14 - Inverted Feed Bucket
On this map, your left/right movement is reversed, but your shooting direction appears to be "normal."

15 - L is for Lager
On this map, flowers extend beyond your end of the grid, but detach.

Your blind spot is the left-hand side; if you remain there, you can't see what's coming down the column.

16 - Indestractabull
Flowers cannot be destroyed or have their growth slowed.

You have weak vision just to the left and right of the top, but you should still see or hear the flower growing underneath you (especially with the audio cue.)

At this stage, the power zone meter shown at the bottom will no longer be present. However, you can (and should) be able to recognize the power zone simply by looking at the grid.

17 - Canopy
Your first encounter with a container.

Initially, the power zone is hard to build and maintain but it becomes easier as the level progresses. You will notice that the container will come alongside grunts, allowing you to have some control over the power zone before a bull rush.

When you hit the container, it releases a few grunts, which fly to the edge of the power zone.

18 - Straightforward hump
No grunts, only flowers and containers. Because there are only flowers and containers approaching, this level should be short and fast.

For a high score: harvest a flower to partly charge your power zone, then destroy the container. Continue harvesting a flower until the grunts from the container reach the top, them bull rush the entire set.

19 - Truncated
A break from the previous levels as you will only encounter grunts.

The change in pace shouldn't prevent you from shooting a few grunts to maintain the zone and pushing them off the grid. However, you will have to watch for bullets that may appear.

20 - South of Aphex
No grunts, only flowers and containers.

Just like Straightforward hump, you shouldn't expect too much difficulty.