Warhammer 40,000: Dawn of War/Space Marines

This is a comprehensive listing of the units in the Warhammer 40,000: Dawn of War series, a series of popular real-time strategy computer games. The first, eponymous Dawn of War game was released on September 20, 2004 as a production of Relic Entertainment. Dawn of War was released to critical acclaim, and due to its popularity, two expansion packs were released; Winter Assault and Dark Crusade, on 2005 and 2006 respectively. A third expansion pack, Soulstorm, is slated for release in June of 2008.

The Dawn of War series was praised as very innovative, as it simplified the traditional resource-gathering stage of real-time strategy games by having only two resources to collect, similar to Starcraft. Unlike Starcraft's system, Dawn of War instead requires that players capture strategic locations for the requisition resource, and build power generators for the power resource. Workers are not tasked to gather resources; rather, a player must build the buildings to generate resources and defend them in order to win the game.

The first game, Dawn of War, featured four races; the Eldar, Space Marines (Warhammer 40,000), Chaos Space Marines and Orks. The first expansion pack, Winter Assault, introduced the Imperial Guard (Warhammer 40,000). The second expansion pack, Dark Crusade, introduced the Necrons and Tau. The third pack, Soulstorm, will introduce the Dark Eldar and Sisters of Battle.

Almost all infantry in the series come in squads, which may be 'reinforced'; units are added to the squad to increase its firepower and health. Also, these squads may be upgraded with better weaponry, and sometimes have special abilities, which may be innate, granted by research, or due to the inclusion of a leader unit in the group.

Eldar
{| class="wikitable" !colspan="3"| Infantry !style="background-color: #CCFFCC;"|Unit !style="background-color: #CCFFCC;"|Unit Type !style="background-color: #CCFFCC;"|Description !colspan="3"| Vehicles !style="background-color: #D1E8EF;"|Unit !style="background-color: #D1E8EF;"|Unit Type !style="background-color: #D1E8EF;"|Description
 * Guardians
 * Infantry
 * These are the basic warriors of the Eldar race, who are described as a type militia to defend the craftworld. they are armed with shuriken catapults. The warlocks (squad leaders) can detect infiltrated units
 * Rangers
 * Infantry, Snipers
 * Rangers are the Eldar snipers, they come with ranger long rifles and can be upgraded to use infiltration.
 * Howling Banshees
 * Infantry, close combat specialists
 * These fierce Eldar warriors excel at had to hand combat. They are armed with a shuriken pistol and a power sword.
 * Dark Reapers
 * Infantry
 * These ranged specialists are armed with reaper launchers that are very effective against infantry and heavy infantry.
 * Warp Spiders
 * Infantry
 * Similar to assault marines, they are capable of teleporting short distances. They are armed with a Death Spinner that is effective against all infantry types. They may be upgraded to have haywire grenades and have a limit of 3.
 * Fire Dragons
 * Infantry
 * Armed with Fusion Guns which are effective against vehicles and buildings.
 * Seer Council
 * Infantry
 * specialist commander retinue armed with powerful double ended power weapons and shuriken pistol. The more warlocks in the squad the faster the recharge rate for abilities of attached units. Can detect infiltrated units.
 * Harlequin
 * Infantry, close combat specialist
 * Secondary commander, with special powers harlequin's kiss that kills a victim instantly and dance of death that knocks down several units in the area of the harlequin.
 * Avatar
 * Relic unit, daemon
 * A powerful avatar of the war god. All of your nearby units are immune to moral damage while near him and all units are produced faster. It is one of the most powerful relic units. Only one may be built.
 * specialist commander retinue armed with powerful double ended power weapons and shuriken pistol. The more warlocks in the squad the faster the recharge rate for abilities of attached units. Can detect infiltrated units.
 * Harlequin
 * Infantry, close combat specialist
 * Secondary commander, with special powers harlequin's kiss that kills a victim instantly and dance of death that knocks down several units in the area of the harlequin.
 * Avatar
 * Relic unit, daemon
 * A powerful avatar of the war god. All of your nearby units are immune to moral damage while near him and all units are produced faster. It is one of the most powerful relic units. Only one may be built.
 * Relic unit, daemon
 * A powerful avatar of the war god. All of your nearby units are immune to moral damage while near him and all units are produced faster. It is one of the most powerful relic units. Only one may be built.
 * Falcon Grav tank
 * Hover, transport
 * Can transport two units and fly short distances to get over difficult terrain. Armed with twin-linked shuriken catapults on the front, a bright lance and a pulse laser on the turret. It can be upgraded to have a star cannon.
 * Vyper
 * fast, hoverbike
 * A fat moving unit that can fly short distances. Armed with twin-linked shuriken catapults and a Eldar missile launcher.
 * Wraithlord
 * heavy mecha
 * A towering unit that is effective against all unit types. Armed with two powerfists with a flamer on each and a sholder mounted shuriken cannon that can be upgraded to a bright lance.
 * Fire Prism
 * hover tank
 * when flying the unit uses more of the special power, so it cannot fly 2 trips like other units it needs more time to recharge. Armed with twin-linked shuriken catapults and a prism cannon.
 * Fire Prism
 * hover tank
 * when flying the unit uses more of the special power, so it cannot fly 2 trips like other units it needs more time to recharge. Armed with twin-linked shuriken catapults and a prism cannon.
 * when flying the unit uses more of the special power, so it cannot fly 2 trips like other units it needs more time to recharge. Armed with twin-linked shuriken catapults and a prism cannon.