River City Ransom/Controls and Moves

Starting moves
Your starting moves are punch and kick, as well as jumping versions of the punch and kick attacks. At your starting power level, on the third hit most opponents (some are tougher) will be a slower knockdown hit. Increasing the PUNCH or KICK skills will let you lower the number of hits needed for a knockdown.

Hit or  twice to run.

You can also jump (+). You can use this to escape or get onto higher areas. If you jump when running you go higher and further.

Weapons
Weapons (any object on the ground) are picked up by standing on them and pushing. You can either swing with or throw with. Heavy objects are slower to attack with and will throw in an arc rather than a straight line. Some weapons (crates and trash cans) can be hit with other weapons to send them flying. You can also pick up fallen enemies, but they'll jump out of your hands as soon as they recover.

Book techniques
The following attacks can be purchased from the bookstores. To use a book technique, open your inventory and activate the book with. A "#" will appear beside it to indicate it is activated.
 * Stone Hands, Dragon Feet ($26.95 each), and Grand Slam ($57.50) replace the punch, kick, and weapon thrusts, respectively, with rapid-fire 3-in-a-row versions of the attacks, often allowing you to knock enemies down with only the one attack.
 * Acro Circus ($26.95) changes running jumps into a spinning somersault. You take no damage from walls or attacks while performing Acro Circus; in addition, you will deal damage to opponents based on your STRENGTH skill; if STRENGTH is above 30 you can instantly knockdown opponents (if lower, you can still knock them down with an additional punch or kick, while they are stunned).
 * Fatal Steps ($37.50) lets you stomp a fallen opponent with +. This does some damage and stops them from getting up, but you can't just stomp on them until they die.
 * Javelin Man ($78.25) lets you throw fallen opponents across the room as if they were light objects (sticks, bats, stones). It does not increase damage, making it mostly ineffective for fighting.