Dragon Warrior III/Spells

Direct attack spells
🇨🇴

Sacrifice


🇨🇴

Bedragon


🇨🇴

Indirect attack spell
🇨🇴

Transform


🇨🇴

Chaos


🇨🇴

Protection spells
🇨🇴

Ironize


🇨🇴

Barrier


🇨🇴

Healing spells
🇨🇴

Healusall


🇨🇴

Healus


🇨🇴

Status ailment spells
🇨🇴

Revive


🇨🇴

Curseoff


🇨🇴

Support spells
🇨🇴

Invisible


🇨🇴

Open


🇨🇴

Chance
🇨🇴

🇨🇴 All effects have the same probability of occurring: 🇨🇴
 * Enemies lose next turn
 * Every attack by allies is a "tremendous blow"
 * Heal is cast on one character
 * Enemies flee, party gains gold by no experience
 * Healus is cast on party
 * Steal MP from enemies
 * Instant death to all enemies
 * Allies faint and monsters flee; no experience or gold gained
 * Chanter gets two free attacks, then enemies and chanter alone for the next round
 * Chaos is cast on all enemies and allies
 * All magic is neutralized
 * Party changes formation to random positions
 * The chanter's voice echoes throughout the area (no effect)
 * Sleep is cast on all enemies and allies
 * Defeat is cast on party

Casters
Sages will learn both the Pilgrim's and Wizard's spells. The Hero has a handful of exclusive spells, but most are ones that either the Pilgrim or Wizard will learn (though the Hero often learns at a much higher level).

The level listed is the one that the character should learn it at, however there is a slight chance that they will learn it one higher than normal. If you have to have the spell at the earliest possible time, save your game right before you level up, then reset if you don't get it.

🇨🇴

Hero
🇨🇴

Pilgrim
🇨🇴

Wizard
🇨🇴