Ghostbusters: The Video Game/Enemies

The following is a table describing all the enemies encountered in the game, their weaknesses, locations, and any other information of note. Each entity can be scanned using your Paragoggles and PKE meter. A scan with the outermost ring enters the entity into your Spirit Guide. A scan with the middle ring adds its basic type and stats. A scan with the innermost ring provides a complete profile. An Achievement or Trophy is earned upon completely scanning one entity; another is earned upon completely scanning every entity in the game.

The Type describes the type of enemy you are facing, using the game's terminology. Each type denotes particular ways by which they can be defeated:
 * Corporeal - These are physical objects inhabited by spirits. Generally, all you have to do is disperse all of its PKE energy and the spirit will disperse, rendering the object harmless.
 * Deity - These are essentially bosses. Each one must be handled differently. Refer to the Walkthrough for more information.
 * Environmental - These are stationary objects left over from ghost activity. Generally harmless and informational—except for Black Slime, which is best neutralized if possible.
 * Ghost - These are completely spiritual. To paraphrase, you cannot destroy them but only hope to contain them. Ghosts call for the full "sap, cap, and trap" treatment.
 * Unstable - Spirits that bring together an amalgamation of smaller objects. To defeat them, you need to disperse enough PKE so that your Capture Stream can get a hold of the object that is controlling the rest of the mass. Once this object is disconnected, the entity should fall to pieces.
 * Other - Read Notes for more information.