Akkanvader/World 3



JP: こうら星 (Kōra Hoshi) 太陽がまぶしーい常夏の星だよ (Taiyō ga mabushī i tokonatsu no hoshida yo)

US: SUMMER STAR IT'S A STAR IN AN EVERLASTING SUMMER

JP: オレ、カナズチだから、泳げない... (Ore, kanazuchidakara, oyogenai...)

US: I CANNOT SWIM...

Stage 12
Once your two chosen ships have stopped moving forward, twenty Type 26 Invaders (some are on red swim rings and others upon magenta ones), and twenty Type 27 Invaders (some are on green-and-magenta swim rings and others on blue-and-red ones), will float down into view on the waves from the top of the screen, while firing a hail of bullets down at you; they shall then adopt a horizontally-moving formation, as they descend towards the bottom of the screen, while occasionally dropping into the four holes on the beach (so that you cannot shoot them), and jumping out of them again before resuming their descent. Once you have fired a shot at each of them to kill them your two chosen ships will start moving to the left (instead of forward) for the first time, as the sky darkens and they proceed on to the thirteenth stage.

Stage 13
Once your two chosen ships have stopped moving to the left, twenty more Type 26 Invaders and twenty more Type 27 Invaders will float down into view on the waves from the top of the screen while firing a hail of bullets down at you; they shall then adopt a horizontally-moving formation as they descend towards the bottom of the screen, while occasionally hiding behind those four mounds of sand on the beach (so that you cannot shoot them - however, they can be blasted away by your shots), and coming out from behind them again before resuming their descent. Once you have fired one shot at each of them to kill them, your two chosen ships will start moving to the left (instead of forward) for the second time as the sky darkens again and they proceed to the fourteenth stage (which features four indestructible obstacles).

Stage 14
Once your two chosen ships have stopped moving to the left, twenty more Type 26 Invaders and twenty more Type 27 Invaders will float down into view on the waves from the top of the screen while firing a hail of bullets down at you; they shall then adopt a horizontally-moving formation as they descend towards the bottom of the screen, while occasionally hiding behind the four palm trees on the beach (so that you cannot shoot them - and unlike the mounds of sand on the previous stage, they cannot be blasted away by your shots), and coming out from behind them again before resuming their descent. Once you have fired a shot at each of these to kill them, your two chosen ships will start moving forward as the sky brightens again and they pass over a cloud and an invader stranded on an island before eventually arriving at the fifteenth stage as the text "STAGE 15" appears on the screen; this location is the basis of the next three stages.

Stage 15
Once your two chosen ships have stopped moving forward, thirty-two Type 28 Invaders shall emerge from the ocean then adopt a horizontally-bouncing formation, as they descend towards the bottom of the screen, while firing a hail of bullets down at you; once you have fired a shot at each of these, to kill them, that text "STAGE 16" will appear on the screen. The Type 5 UFOs that are introduced on this stage can be destroyed for extra points, if you're quick enough.

Stage 16
Once that text of "STAGE 16" has disappeared from the screen, a Type 5 UFO will fly into view from the left side of the screen and drop four Type 29 Invaders; as their parachutes open, they will slowly float down towards the bottom of the screen while firing a hail of bullets down at you (and, if they get close enough, throw their nuclear bombs down at you). Once you have fired a shot at each of these, to kill them, two more Type 5 UFOs will fly into view from the right side of the screen, and drop eight more Type 29 Invaders - and as their parachutes open up, they will again slowly float down towards the bottom of the screen while firing a second hail of bullets down at you (and again, if they get close enough, throw their nuclear bombs down at you). Once you have fired one shot at each of them to kill them, eight more Type 5 UFOs will emerge from the ocean, and drop eight more Type 29 Invaders; as their parachutes open up, they will once again slowly float down towards the bottom of the screen, while firing out a third hail of bullets down at you (and once again, if they get close enough throw their nuclear bombs down at you). Once you have fired a shot at each of them to kill them two more Type 5 UFOs will fly into view from the left side of the screen to drop eight more Type 29 Invaders - and as their parachutes open, they will yet again slowly float down towards the bottom of the screen, while firing out a fourth hail of bullets down at you (and yet again, if they get close enough throw their nuclear bombs down at you). Once you have fired a shot at each of them, to kill them, a fourteenth Type 5 UFO will fly into view from the right side of the screen, then drop four more Type 29 Invaders; as their parachutes open, they will for a fifth time slowly float down towards the bottom of the screen while firing a fifth hail of bullets down at you (and, for a fifth time, if they get close enough, throw their nuclear bombs down at you). Once you have fired a shot at each of these to kill them, the text "STAGE 17" will appear on the screen - and even though this sixteenth stage happens to be the longest stage in the game so far, the seventeenth one will be considerably shorter.

Stage 17
Once the text "STAGE 17" has disappeared from the screen thirty-two Type 30 Invaders will fly into view from the right and left sides of the screen, then adopt a horizontally-zigzagging formation, as they descend towards the bottom of the screen; once you have fired a shot at each of them to kill them, fifteen Type 31 Invaders will fly down into view from the top of the screen and adopt a vertically-moving formation as they descend towards the bottom of the screen. Once you have fired a shot at each of these ones to kill them your two chosen ships will start moving forward again as the text of "BONUS STAGE" appears on the screen - and, it shall only be the second one to feature an exclusive type of invader.

Stage 18 (Bonus Stage)
Two groups of seven Type 3 Bonus Invaders will fly into view from the left side of the screen; once you have fired off a shot at each of these, to kill them, two more groups of seven more Type 3 Bonus Invaders will emerge from the ocean on the left and right sides of the screen. Once you have fired one shot at each of them to kill them, two more groups of eight more Type 3 Bonus Invaders will emerge from the ocean, on the left and right sides of the screen - and once you have fired a shot at each of them to kill them, two more groups of seven more Type 3 Bonus Invaders will fly down into view from the top of the screen. Once you have fired a shot at each of these, to kill them, five more groups of six more Type 3 Bonus Invaders will emerge from the ocean at the top of, on the left and right sides of, and at the bottom of the screen; once you have fired off a shot at each of them, to kill them, you will receive 500 points for every Type 3 Bonus Invader you killed (the maximum is 70000 - and, this is more than the maximum values for the two previous bonuses).

Stage 19
Once your two chosen ships have stopped moving forward (and come up to an island with a jewelled conch shell upon it) a Type 5 UFO will emerge from the ocean at the bottom of the screen and hit the shell ten times with a hammer; the world's Boss Invader (the only female one in the game) will then emerge from it and speak the Hiragana/Kanji text Atai no ie wo, doi tsuita no ha, omae ka! (あたいの家を、どいついたのは、お前か!) in the Japanese version, or a misspelled "IT'S YOU WHO HIT MY HOUSE, ARN'T YOU?" in the US version, to which your two chosen pilots shall reply with the Katakana/Hiragana text ''Ore janai! UFO no shi wazadā!!'' (オレぢゃない! UFO のしわざだー!!) in the Japanese version, or "IT'S NOT ME. THAT'S UFO'S ACT!" in the US version. She shall then fire a hail of bullets into the air (which shall rain down upon your two chosen pilots and can be blocked for more extra points), before retreating back into her shell, and bouncing up and down, while releasing twenty Type 32 Invaders (which shall adopt a horizontally-moving formation as they descend towards the bottom of the screen, so you will have to kill them all as well) - and she shall then re-emerge from her shell and spin her arms around in a clockwise direction, as twenty more Type 32 Invaders appear around her (which shall, again, adopt the horizontally-moving formation as they descend towards the bottom of the screen, so you shall again have to kill them as well). Once you have fired enough shots at her to defeat her, her shell will explode and she will speak the Hiragana text Hārehore hīreharē... (はーれほれひーれはれー...), in the Japanese version; your two chosen pilots will then begin moving forward again, as you receive 30000 points. You will then proceed to World 4 (previously only the Kanji text Kōji-chū 工事中) - Kowai Kowai Hoshi (こわいこわい星), or Ghost Star.

Note: If either, or both, of the players selects Benben and/or Penpen in both versions of the game, they will speak random toilet-related symbols instead of the standard phrases, and if either or both of the players selects Wanko and/or Nyanko in the Japanese version, they'll only speak the Hiragana texts of Wan (わん) and Nyan (にゃん), as they are Japanese onomatopoeia for barking and mewing; in the US version, where they were renamed to "Harry" and "Nancy" (the latter also becoming female), they'll only speak the texts "BOW" and "MEOW" instead, as they're English onomatopoeia for the same.