Witchaven II: Blood Vengeance/Level 11: Plateau of Insanity

This level has lava galore and you're going to have a rough time if you have to start fresh on it. Flight and fire resistance are quite useful for traversing the volcanic landscape.

You start off in a large cavern-like area in the northwest of the map. Grab some useful supplies as you fight off the Lava Fiends and Willow Wisps: some health potions north of your start position, and a Fly scroll in the extreme northwest of the map, reachable by following a narrow path along the outer edge of a lava pool.

Continuing to follow the edge, head south from the starting area until you find a teleporter pad under a wall decoration of a bearded face. You'll find it near a side passage that drops off downwards. When you get to this teleporter, warp through.

You're now in the southeast of the map, in an armory with four teleportation pads around a central column: beware of the approach to this room's door from the outside, as there's a fake floor that will dump you into lava and probably kill or severely hurt you if you're surprised by it. It may, in fact, be safer and easier to only access this room via teleportation: each of the four pads links this room to another area of the map. You've entered through the north teleport link, and taking the north teleport in this room (the one nearest the door) will take you back to the spot under the face.

The brass key is located in the southwest of the map, in an area isolated from the rest of the map by a lake of lava. You could fly here, but you can also use the armory's teleporter: it's the west teleport link, and the key is right next to the teleport pad. So, warp here, grab the key, warp back to the armory, and then back to the spot under the face decoration.

Head back north to the starting area. Use the brass key on the floor pad and head through the door that opens nearby. Fly across the spike pit and grab the black key. The pull chain here will raise the floor and fill in the spike pit so it's safe to traverse.

Head back to the face and teleport to the armory. Take the south link this time, and head out the door, being wary of the spike pit as you go (you could also head out the armory door, but I find it safer to jump over the pit that can be seen rather than the hidden one.) Either way, head north until you reach a corner. Through the black key door to the east, you'll find the pentagram room. Pull the chain to reveal it, and use flight or fire resistance to collect it safely.

Pentagram in hand, head west until you find the first northward passage, then follow it around the bend to find an open room. Head into it and find the exit chamber so you can escape the insanity of this level.

Tips and secrets:
 * If you follow the canyon east, then south from the starting area, you can drop down into a cave with some scrolls and Midian Warriors. There's a hidden lava pit in the middle of this room. This is the east teleport link.
 * There's a forked path through a door in the east of the map. The paths are made treacherous by several spike pits. One fork leads to a floor pad and the south teleport link. The other fork leads to the door activated by said floor pad, beyond which is an ambush by Giryon Knights and some goodies: axes of both kinds, a freeze scroll, and a health potion.
 * There are two brass keys in this map; if you feel like trying a different route, instead of passing by the dropoff when you head for the teleporter under the face, take a fire resistance potion, then jump down and follow the lava river to some stairs which lead to another brass key room.