Hissatsu Doujou Yaburi

Hissatsu Doujou Yaburi (必殺道場破り) is a Fighting game, RPG hybrid developed and published by Sigma Enterprises in 1989 for the Famicom. This was Sigma Enterprises' first Famicom game; previously, they had only worked on Arcade games. Players fight opponents in Yie Ar Kung-Fu style martial arts battles. The player needs to train for tournaments by encountering and defeating various foes, gaining XP all the while. When strong enough, they can fight a group of enemies one after the other in the tournaments that take place in towns. The player can also walk around towns interacting with friendly NPCs.

The game starts after you choose one of three characters. Since this game is an RPG as well as fighter, the game starts off in a village. Attacking is impossible outside of battle mode, so these town portions are much like those of any traditional RPG. There are shops, places to save, places to heal, and someone to talk to. When venturing outside of the village, the player will see enemies inhabiting the environment. Approaching them initiates a battle mode, which plays like a fighting game. There is a kick, a punch, down ducks and up jumps. Pressing down while in the air causes the character to fall back to the ground faster. This jump-then-hit-down-and-kick-before-landing strategy is a good tactic to use against shorter opponents, as they are difficult to hit while standing. It is also possible to execute Mortal Kombat style hop kicks against most opponents.

Inside the villages are rather large buildings where tournaments take place. Each tournament involves a number of matches with a boss at the end. These tournaments can get rather difficult with the amount of characters to fight. The fights are generally easy enough but health isn't restored after a fight. Since it's necessary to replenish health regularly, the game requires a lot of backtracking to healers, basically after every other fight. Certain fights, especially bosses, can get even more difficult. It's impossible to control characters as fluidly as the computer opponents move. While certain opponents require two knock downs to be defeated, the playable character is finished as soon as his life meter is depleted only once. There is no blocking and really no strategy, other than the aforementioned jumping tricks.