MapleStory/Pirate/Builds

Infighter
Dex equal to your level, rest of your AP into Str

Gunslinger
Str equal to your level, rest of your AP into Dex

First Job Skill Build
Lovepunani69: I created these builds based on information provided by strategywiki, not experience. Better builds will probably be released when the pirate job comes out, but until then here are mine.

Pirate (Infighter)
Damage Build

(Number of skill points) (Skill name) (Total number of skill points)

1 Straight (1)

1 Dash (1)

20 Quick Motion (20) (MAX)

1 Somersault Kick (1)

19 1st Strike (20) (MAX)

19 Somersault Kick (20) (MAX)

(Level) (Number of skill points) (Skill name) (Total number of skill points)

Job Advancement: 1 Straight (1) Level 11: 1 Dash (1), 2 Quick Motion (2)

Level 12: 3 Quick Motion (5)

Level 13: 3 Quick Motion (8)

Level 14: 3 Quick Motion (11)

Level 15: 3 Quick Motion (14)

Level 16: 3 Quick Motion (17)

Level 17: 3 Quick Motion (20) (MAX)

Level 18: 1 Somersault Kick (1), 2 Straight (3)

Level 19: 3 Straight (6)

Level 20: 3 Straight (9)

Level 21: 3 Straight (12)

Level 22: 3 Straight (15)

Level 23: 3 Straight (18)

Level 24: 2 Straight (20) (MAX), 1 Somersault Kick (2)

Level 25: 3 Somersault Kick (5)

Level 26: 3 Somersault Kick (8)

Level 27: 3 Somersault Kick (11)

Level 28: 3 Somersault Kick (14)

Level 29: 3 Somersault Kick (17)

Level 30: 3 Somersault Kick (20) (MAX)

Reasoning: When you make your job advancement you get one SP. I suggest you put that in 1st Strike because level 1 1st Strike is cheap (6 mana) and fairly powerful (156% base damage). You should then put one point in Dash because it will give your character a speed boost. I suggest you then max out Quick Motion because if your Dex=Your Level your character will probably have really low accuracy and the extra avoidability will help you train. Ypu should then put 1 SP into Somersault Kick. This means that you can keep up to 3 monsters away from your character. Then you max out 1st Strike because it is your main attack skill. After you finish 1st Strike you finish Somersault Kick so you can take on large crowds.

Speed Build

(Number of skill points) (Skill name) (Total number of skill points)

1 Straight (1)

1 Dash (1)

20 Quick Motion (20) (MAX)

1 Somersault Kick (1)

19 1st Strike (20) (MAX)

9 Dash (10) (MAX)

10 Somersault Kick (11)

(Level) (Number of skill points) (Skill name) (Total number of skill points)

Job Advancement: 1 Straight (1) Level 11: 1 Dash (1), 2 Quick Motion (2)

Level 12: 3 Quick Motion (5)

Level 13: 3 Quick Motion (8)

Level 14: 3 Quick Motion (11)

Level 15: 3 Quick Motion (14)

Level 16: 3 Quick Motion (17)

Level 17: 3 Quick Motion (20) (MAX)

Level 18: 1 Somersault Kick (1), 2 Straight (3)

Level 19: 3 Straight (6)

Level 20: 3 Straight (9)

Level 21: 3 Straight (12)

Level 22: 3 Straight (15)

Level 23: 3 Straight (18)

Level 24: 2 1st Strike (20) (MAX), 1 Dash (2)

Level 25: 3 Dash (5)

Level 26: 3 Dash (8)

Level 27: 2 Dash (10) (MAX), 1 Somersault Kick (2)

Level 28: 3 Somersault Kick (5)

Level 29: 3 Somersault Kick (8)

Level 30: 3 Somersault Kick (11)

Reasoning: This build is like the first one but instead of maxing out Somersault Kick you max out Dash. This means that your character can get around most maps much faster than other first job characters (assuming their equips don't add too much speed). This will speed up your training because you can reach monsters and maps quicker, though you damage output will suffer a bit.

Pirate (Gunslinger)
This is the recommended build for 1st job Gunslingers.


 * 20 Double Fire (MAX)
 * 10 Dash (MAX)
 * 20 Quick Motion (MAX)
 * 11 Somersault kick

The primary skill for Gunslingers is of course Double Fire. Maxing that out as soon as possible is a must. Somersault Kick is usable, but the damage with a gun is terrible. Quick motion is maxed out after Dash because Gunslingers don't need as much accuracy as Infighters. Dash is there for moving.

Infighter
(Number of skill points) (Skill name) (Total number of skill points)

10 HP Increase (10) (MAX)

19 Knuckle Mastery (19)

6 Knuckle Booster (6)

20 Screw Punch (20) (MAX)

20 Backspin Blow (20) (MAX)

10 MP Recovery (10) (MAX)

20 Double Upper (20) (MAX)

14 Knuckle Booster (20) (MAX)

1 Knuckle Mastery (20) (MAX)

1 Dash (2) or 1 Hiding (1) if Dash is maxed

(Level) (Number of skill points) (Skill name) (Total number of skill points)

Job Advancement: 1 HP Increase (1)

Level 31: 3 HP Increase (4)

Level 32: 3 HP Increase (7)

Level 33: 3 HP Increase (10) (MAX)

Level 34: 3 Knuckle Mastery (3)

Level 35: 3 Knuckle Mastery (6)

Level 36: 3 Knuckle Mastery (9)

Level 37: 3 Knuckle Mastery (12)

Level 38: 3 Knuckle Mastery (15)

Level 39: 3 Knuckle Mastery (18)

Level 40: 1 Knuckle Mastery (19), 2 Knuckle Booster (2)

Level 41: 3 Knuckle Booster (5)

Level 42: 1 Knuckle Booster (1), 2 Spinning Punch (2)

Level 43: 3 Spinning Punch (5)

Level 44: 3 Spinning Punch (8)

Level 45: 3 Spinning Punch (11)

Level 46: 3 Spinning Punch (14)

Level 47: 3 Spinning Punch (17)

Level 48: 3 Spinning Punch (20) (MAX)

Level 49: 3 Fatal Punch (3)

Level 50: 3 Fatal Punch (6)

Level 51: 3 Fatal Punch (9)

Level 52: 3 Fatal Punch (12)

Level 53: 3 Fatal Punch (15)

Level 54: 3 Fatal Punch (18)

Level 55: 2 Fatal Punch (20) (MAX), 1 MP Recovery (1)

Level 56: 3 MP Recovery (4)

Level 57: 3 MP Recovery (7)

Level 58: 3 MP Recovery (10) (MAX)

Level 59: 3 Upper Cut (3)

Level 60: 3 Upper Cut (6)

Level 61: 3 Upper Cut (9)

Level 62: 3 Upper Cut (12)

Level 63: 3 Upper Cut (15)

Level 64: 3 Upper Cut (18)

Level 65: 2 Upper Cut (20) (MAX), 1 Knuckle Booster (7)

Level 66: 3 Knuckle Booster (10)

Level 67: 3 Knuckle Booster (13)

Level 68: 3 Knuckle Booster (16)

Level 69: 3 Knuckle Booster (19)

Level 70: 1 Knuckle Booster (20) (MAX), 1 Knuckle Mastery (20) (MAX), 1 Anywhere (I suggest 1 Dash (2) or 1 Hiding (1) if Dash is maxed)

Reasoning: Infighters (congratulations!) use knuckles, which will probably have the same range as daggers, meaning that your character has to be pretty close to the monster. This means that you're prone to taking more damage than Gunslingers. Therefore, you need HP Increase to provide your character with more HP. Next, you will max out Knuckle Mastery, which will provide you with more accuracy and stabilize your damage. Next, you'll put 6 SP into Knuckle Mastery, making you attack really fast. Then you max out Screw Punch because out all your skills it will do the most damage (420%x3 monsters=1260% v.s. Backspin Blow 240%x3 monsters=720% v.s. Double Upper 290%x2x1 monster=580%). You then max out Backspin Blow because it deals the second most amount of damage and it stuns. Then you can max out MP Recovery if you want to save quite a lot mesos or if you're rich you can max Double Upper which will let you take on single monsters better. You then max the skill you didn't max before and finish off Knuckle Mastery. You can then put 1 SP anywhere though I suggest 1 Dash (2) or 1 Hiding (1) if Dash is maxed.

Gunslinger
(Number of skill points) (Skill name) (Total number of skill points)

1 Decoy (1)

19 Gun Mastery (19)

6 Gun Booster (6)

20 Invisible Shot (20) (MAX)

5 Float (5)

20 Withdraw (20) (MAX)

19 Decoy (20) (MAX)

20 Bomb Toss (20) (MAX)

12 Gun Booster (17)

(Level) (Number of skill points) (Skill name) (Total number of skill points)

Job Advancement: 1 Decoy (1)

Level 31: 3 Gun Mastery (3)

Level 32: 3 Gun Mastery (6)

Level 33: 3 Gun Mastery (9)

Level 34: 3 Gun Mastery (12)

Level 35: 3 Gun Mastery (15)

Level 36: 3 Gun Mastery (18)

Level 37: 1 Gun Mastery (19), 2 Gun Booster (2)

Level 38: 3 Gun Booster (5)

Level 39: 1 Gun Booster (6), 2 Invisible Shot (2)

Level 40: 3 Invisible Shot (5)

Level 41: 3 Invisible Shot (8)

Level 42: 3 Invisible Shot (11)

Level 43: 3 Invisible Shot (14)

Level 44: 3 Invisible Shot (17)

Level 45: 3 Invisible Shot (20) (MAX)

Level 46: 3 Float (3)

Level 47: 2 Float (5), 1 Withdraw (1)

Level 48: 3 Withdraw (4)

Level 49: 3 Withdraw (7)

Level 50: 3 Withdraw (10)

Level 51: 3 Withdraw (13)

Level 52: 3 Withdraw (16)

Level 53: 3 Withdraw (19)

Level 54: 1 Withdraw (20) (MAX), 2 Decoy (3)

Level 55: 3 Decoy (6)

Level 56: 3 Decoy (9)

Level 57: 3 Decoy (12)

Level 58: 3 Decoy (15)

Level 59: 3 Decoy (18)

Level 60: 2 Decoy (20) (MAX), 1 Bomb Toss (1)

Level 61: 3 Bomb Toss (4)

Level 62: 3 Bomb Toss (7)

Level 63: 3 Bomb Toss (10)

Level 64: 3 Bomb Toss (13)

Level 65: 3 Bomb Toss (16)

Level 66: 3 Bomb Toss (19)

Level 67: 1 Bomb Toss (20) (MAX), 2 Gun Booster (8)

Level 68: 3 Gun Booster (11)

Level 69: 3 Gun Booster (14)

Level 70: 3 Gun Booster (17)