ActRaiser/Kasandora

You must be at least level 4 to start this region.

Boss: Sand Worm
The Sand Worm is fought in a funnel of sand which constantly draws the player towards the center. Its body will rise out of the sand and fling boulders into the air, and then it retreats into the ground and raises its appendages on both sides of the battlefield. These appendages sweep down the slopes, harming the player and attempting to push him into the center, but they can be jumped over easily. To ensure a fast victory, use the stardust spell just before the worm' body rises out of the sand in order to get the maximum amount of hits.

Town
When you start the area, you are asked to send rain wash away the sand. Expand as usual.

The monster lairs

Problem 1
Some town members lost themselves in the desert. Try to recover them by expanding the town towards them. In order to reach them, you will need to use the rain to clear away the sands. Once the town reaches the person, there will be Music available as an offering.

Problem 2
When you use rain to clear the northern area, the towns people will discover a pyramid with an evil presence excuding from it.

As you seal off the final lair on the map, Act 2 will be ready.

Boss: Pharaoh Head
A massive golden pharaoh's head awaits in the heart of the pyramid. It floats a little above the player's head, and when it's centered over the player it will fall down and rest on the ground. Then it fires a single glowing projectile in the player's direction before it takes flight again. Also, arrows fly across the battlefield during this fight. Jump over the arrows and the pharaoh's projectiles and get a few hits in while it rests on the ground. The stardust spell is extremely effective because the Pharaoh Head is a huge target, and there is nothing on the battlefield to give it cover from the raining stardust.