MapleStory/Beginner/Builds

Skill Builds
Since there are only three skills, not many skill builds may be made. Also, most skills are relatively ineffective past the beginner stage. However, depending on the class a beginner will be, some alternatives are better than others. Still, Beginner SP cannot be used on any other skills so there is little reason not to use these points.

Pre-Warrior, Pre-Bowman, Maple Island Perma-Beginner

 * 1) 3 Nimble Feet
 * 2) 3 Free

Warriors, Bowmen on Maple Island (and the Maple Island Perma-Beginners) will have the highest possible damage. As such, they do not need a move like Three Snails to inflict damage, though Recovery has little use once a Beginner hits level 10 and becomes a Warrior. A Bowman might still find some use from Recovery, however.

Pre-Magician

 * 1) 1 Three Snails
 * 2) 3 Recovery
 * 3) 2 Nimble Feet

Magicians on Maple Island have the lowest damage, rarely going above 2-3 points. The single point in Three Snails allows a Mage to throw a Green Snail Shell at another Green Snail, killing it instantly and possibly regaining that shell. Recovery heals a very large percent of HP to a Magician in exchange for a low percent of MP after the first job advancement. Nimble allows for a good speed boost before Teleport is effective.

Pre-Rogue

 * 1) 1 Three Snails
 * 2) 3 Recovery
 * 3) 2 Free

The reasoning behind this is simple: Rogues get Haste past first job, making Nimble a waste of points. Level 1 Three Snails is nice to throw a Green Snail Shell at another Green Snail, killing it instantly and possibly regaining that shell.

If you are planning to be an assassin it should look like this: 3 Recovery 3 Nimble Feet This is because assassins' weapons are ranged making Three Snails obsolete as soon as you make the first job advancement and are able to use the claws.

Stat builds
The following are three distinct Beginner stat builds. They are all similar to Warrior builds.

High STR Beginner
This build focuses on Strength due to the lack of available weapons. Strength must be increased to match that of a Warrior's. This build will level the quickest.
 * STR: All other Ability Points that do not go into DEX.
 * DEX: 2 points above current level.
 * INT: Add nothing.
 * LUK: Add nothing.

DEXless Beginner
A Beginner who only puts in STR
 * STR: Continuously add.
 * DEX: Add nothing.
 * INT: Add nothing.
 * LUK: Add nothing.

This is the hardest build for beginners, however it also provides the strongest damage for beginners. It is suggested that you provide armor with high accuracy and DEX to make up for it.

High DEX Beginner
This build focuses on Dexterity to be primarily accurate and evasive. Some Beginners who use this build incorporate LUK for more avoidability. This build will level slower than the first, but will be able to hit almost anything.
 * STR: Player's choice; should remain around current level.
 * DEX: All other Ability Points that do not go into STR/LUK.
 * INT: Add nothing.
 * LUK: Add nothing (may incorporate some for extra avoidability).

"Warrior" Beginner
This build is exactly the same as a Warrior's build. Note: the player may want to take a few points out of DEX and add it into STR so that they do not fall behind in damage.
 * STR: All other Ability Points that do not go into DEX.
 * DEX: Double your current level.
 * INT: Add nothing.
 * LUK: Add nothing.

Monster Masterer
A Beginner who specializes in killing one monster
 * STR: Add until you can 1HKO it.
 * DEX: Only add Until you can hit it 70-80% of the time, then add the rest later (unless you stay on Maple Island, then add nothing).
 * INT: Add nothing.
 * LUK: Add last until it can't hit you.

Another idea for DEX is to keep it 10 above your current level for stable damage and good accuracy.