Super Smash Bros. for Nintendo 3DS/Pit

Pit returns from Brawl, packing a few new tricks he gained from Kid Icarus: Uprising! Even with several new moves, Pit's strengths and weaknesses are still roughly unchanged. Pit is a pretty good jack of all trades character with a bit of everything, with good range provided by his bow, a flexible projectile, great recovery and a reflector. This makes Pit a good beginner's character, with multiple jumps and good reach making mistakes a bit more forgiving. Of course, Pit's various strengths also make him a good contender for more experienced players as well. Pit's main flaw is his lack of KO power, and he often has trouble landing his KO moves. Regardless, Pit is a fairly versatile and balanced character with plenty of good traits.

Basic Attributes
Pit is a middleweight, fitting his jack-of-all-trades status. His dash and air speed is pretty average as well. Pit has 3 midair jumps, which lets him increase the distance of his recovery and helps him extend offstage for edgeguards, or to avoid getting edgeguarded as well. His jumps are moderately floaty as well. Pit's rolls are also quite fast in either direction. As a general note, whenever Pit's attacks has a sweetspot, his bow will glow brightly whenever you connect with it.

Final Smash - Three Sacred Treasures
Pit equips the Three Sacred Treasures: the Arrow of Light, the Wings of Pegasus and the Mirror Shield. Pit becomes temporarily invisible while he fires off a barrage of projectiles. He can launch weak arrows that lock on to an enemy player, a sweeping volley of arrows or one giant, bending arrow that pierces through multiple foes. He might also throw out green orbs that home in on opponents. At the end, Pit will finish off by causing vertical beams to shoot across the screen. The sheer amount of projectiles make this Final Smash one of the hardest to evade, as opponents can easily be hit by any one of the dozens of projectiles during the attack. You can't influence where the arrows are shot, so just pick a position with many other players nearby, then activate it and let the Final Smash run itself. The drawback of this Final Smash is that it doesn't guarantee KOs. Most of the power comes from the light beams at the end, but they come down randomly and doesn't have extreme KO power. This means that while the Final Smash is certainly going to rack up a lot of damage, you might not get as many KOs as you'd want.