Ghost Master/Weird Séance

''The sumg and irritating youths of the Alpha Tau fraternity mock the supernatural and do not respect the dead. One desires that they be made to experience the full power of the spirt world, and now an oppertunity has arisen. As the young mortals gather for a party, three socially maladjusted individuals are atempting a séance in the basement. The members of the fraternity believe they are turning up their generator, not calling upon the spirt world. They are opening the door - you must not dissapoint them. Everyone must be driven away in terror. Then, they will know the ture power of the supernational.''

Drive the Alpha Tau fraternity from their frat house.
 * Objective
 * Recommended ghosts
 * Boo
 * Aether
 * Stonewall (If you have Windwalker, he is Recommend, instead)
 * Shivers
 * Ghastly (If you have Static, he is Recommend, instead)
 * Custom Recommededs:
 * Quick Responce Haunters: Choose one indoor haunter - Boo or Clatterclaws. Two is preferable.
 * Shock Haunters: Take a couple of shock haunters - Gastly and Shivers. But it's better to go for Static since there are more Electrical fetters the Emotional or Voilence, and to free Lucky faster and easier.
 * Outside Gaurd: Take Aether to gaurd the frontdoor.

Fears
{| !Name||Fear||Subconscious Fear