Star Wars: Knights of the Old Republic/Stimulants

Stimulants are all Single Use and have Duration: 120 seconds. Stim bonuses that affect the same statistic do not stack: while one is active, using another with the same bonuses has no effect, even if they're greater.

An organic character can use an Adrenal or Hyper-adrenal Strength, Alacrity and Stamina, as well as one battle stimulant. It's advisable to use stimulants before engaging in combat wherever possible, as once active they'll normally outlast it.

Adrenal
Adrenal stimulants all grant an Attribute Bonus: +4 for Duration: 120 seconds (2 minutes). stimulants that affect the same statistic do not stack.

If you speak to Canderous in the of the Ebon Hawk after escaping Taris, then you can ask him to give you some adrenal stimulants: you'll always receive one the first time, but you'll only receive more if you have less than 11 Adrenal and battle stimulants in. The total number you can receive increases as you acquire Star Maps on your quest for the Star Forge:

To receive more than 11, those in inventory need to be used, moved to containers like the five in the, or sold to any merchant. The selection seems random, so on average you should receive 36-37 (110/3) in total of each kind (Strength, Alacrity and Stamina).

Adrenal Strength

 * Single Use
 * Attribute Bonus: +4
 * Duration: 120 seconds

A shot of this enhancer provides a temporary boost in the strength of the user. The effect wears off after a short time, and side effects are considered minimal. Stim bonuses that affect the same statistic do not stack.


 * Endar Spire
 * Command Module
 * Jedi
 * 50
 * 1
 * rowspan=3| Taris
 * South Apartments
 * Backpack
 * 50
 * 1
 * Upper City South
 * 50
 * Infinite
 * North Apartments
 * Sith Trooper
 * 50
 * 1
 * Dantooine
 * Jedi Enclave
 * 50
 * 5
 * Tatooine
 * Docking Bay
 * 50
 * Infinite
 * Kashyyyk
 * Great Walkway
 * Refuse Pile – Small
 * 50
 * 1
 * rowspan=2| Manaan
 * Docking Bay
 * 50
 * Infinite
 * Ahto West
 * Selkath Bartender
 * 50
 * Infinite
 * Tatooine
 * Dune Sea
 * Genoharadan Hunter
 * 50
 * 1
 * Leviathan
 * Prison Block
 * Medical Supplies
 * 50
 * 1
 * }
 * Infinite
 * Tatooine
 * Dune Sea
 * Genoharadan Hunter
 * 50
 * 1
 * Leviathan
 * Prison Block
 * Medical Supplies
 * 50
 * 1
 * }
 * 1
 * }

Adrenal Alacrity

 * Single Use
 * Attribute Bonus: +4
 * Speed: Movement +20%
 * Duration: 120 seconds

A shot of this enhancer provides a temporary boost in the dexterity of the user. The effect wears off after a short time, and side effects are considered minimal. Stim bonuses that affect the same statistic do not stack.


 * Endar Spire
 * Command Module
 * Footlocker
 * 50
 * 1
 * rowspan=2| Taris
 * Upper City South
 * 50
 * Infinite
 * North Apartments
 * Sith Trooper
 * 50
 * 1
 * Dantooine
 * Jedi Enclave
 * 50
 * 5
 * Tatooine
 * Docking Bay
 * 50
 * Infinite
 * rowspan=3| Manaan
 * Docking Bay
 * 50
 * Infinite
 * Ahto West
 * Selkath Bartender
 * 50
 * Infinite
 * Hrakert Station
 * Large Locker
 * 50
 * 2
 * Tatooine
 * Dune Sea
 * J'ane Khan
 * 50
 * 1
 * Korriban
 * Valley of Dark Lords
 * Metal Box
 * 50
 * 1
 * Leviathan
 * Prison Block
 * Medical Supplies
 * 50
 * 1
 * }
 * 1
 * Korriban
 * Valley of Dark Lords
 * Metal Box
 * 50
 * 1
 * Leviathan
 * Prison Block
 * Medical Supplies
 * 50
 * 1
 * }
 * 1
 * }

Adrenal Stamina

 * Single Use
 * Attribute Bonus: +4
 * Duration: 120 seconds

A shot of this enhancer provides a temporary boost in the constitution of the user. The effect wears off after a short time, and side effects are considered minimal. Stim bonuses that affect the same statistic do not stack.


 * Endar Spire
 * Command Module
 * Footlocker
 * 50
 * 1
 * rowspan=2| Taris
 * South Apartments
 * Backpack
 * 50
 * 1
 * Upper City South
 * 50
 * Infinite
 * Dantooine
 * Jedi Enclave
 * 50
 * 5
 * Tatooine
 * Docking Bay
 * 50
 * Infinite
 * rowspan=2| Manaan
 * Docking Bay
 * 50
 * Infinite
 * Ahto West
 * Selkath Bartender
 * 50
 * Infinite
 * Leviathan
 * Prison Block
 * Medical Supplies
 * 50
 * 1
 * }
 * Ahto West
 * Selkath Bartender
 * 50
 * Infinite
 * Leviathan
 * Prison Block
 * Medical Supplies
 * 50
 * 1
 * }
 * }

Hyper-adrenal
Hyper-adrenal stimulants all grant an Attribute Bonus: +6 for Duration: 120 seconds (2 minutes). stimulants that affect the same statistic do not stack.

Hyper-adrenal Strength

 * Single Use
 * Attribute Bonus: +6
 * Duration: 120 seconds

More effective than the basic model, this stim uses a risky cocktail of chemicals to boost the strength of the user. Stim bonuses that affect the same statistic do not stack.


 * Kashyyyk
 * Czerka Landing Port
 * Eli Gand/Matton Dasol
 * 100
 * 1
 * rowspan=3| Manaan
 * Docking Bay
 * 100
 * 5
 * Ahto West
 * Selkath Bartender
 * 100
 * 2
 * Kolto Control
 * Large Locker
 * 100
 * 1
 * Korriban
 * Dreshdae
 * 100
 * 5
 * Star Forge System
 * Temple Summit
 * 100
 * 4
 * rowspan=6| Star Forge
 * rowspan=3| Deck 1
 * 100
 * 1
 * Dark Jedi
 * 100
 * 1
 * Dark Jedi
 * 100
 * 1
 * rowspan=2| Deck 2
 * Sith Apprentice
 * 100
 * 1
 * Sith Apprentice
 * 100
 * 1
 * Command Center
 * Metal Box
 * 100
 * 1
 * }
 * rowspan=2| Deck 2
 * Sith Apprentice
 * 100
 * 1
 * Sith Apprentice
 * 100
 * 1
 * Command Center
 * Metal Box
 * 100
 * 1
 * }
 * 100
 * 1
 * }

Hyper-adrenal Alacrity

 * Single Use
 * Attribute Bonus: +6
 * Speed: Movement +30%
 * Duration: 120 seconds

This model of alacrity stim uses a very powerful mixture of chemicals to produce an incredible increase in the dexterity of the user. Stim bonuses that affect the same statistic do not stack.


 * rowspan=2| Kashyyyk
 * Czerka Landing Port
 * Eli Gand/Matton Dasol
 * 100
 * 1
 * Village of Rwookrrorro
 * Wicker Bin
 * 100
 * 1
 * rowspan=3| Manaan
 * Docking Bay
 * 100
 * 5
 * Ahto West
 * Selkath Bartender
 * 100
 * 2
 * Hrakert Station
 * Large Locker
 * 100
 * 1
 * Tatooine
 * Dune Sea
 * Hulas
 * 100
 * 1
 * rowspan=2| Korriban
 * Dreshdae
 * 100
 * 5
 * Tomb of Naga Sadow
 * Yuthura Ban
 * 100
 * 1
 * Leviathan
 * Command Deck
 * Medical Supplies
 * 100
 * 1
 * Star Forge System
 * Temple Summit
 * 100
 * 4
 * rowspan=4| Star Forge
 * rowspan=3| Deck 1
 * 100
 * 1
 * Dark Jedi
 * 100
 * 1
 * Dark Jedi
 * 100
 * 1
 * Command Center
 * Dark Jedi
 * 100
 * 1
 * }
 * rowspan=3| Deck 1
 * 100
 * 1
 * Dark Jedi
 * 100
 * 1
 * Dark Jedi
 * 100
 * 1
 * Command Center
 * Dark Jedi
 * 100
 * 1
 * }
 * Dark Jedi
 * 100
 * 1
 * }

Hyper-adrenal Stamina

 * Single Use
 * Attribute Bonus: +6
 * Duration: 120 seconds

Steeling the user against pain, this stim provides a very large boost in constitution. Stim bonuses that affect the same statistic do not stack.


 * Taris
 * Hidden Bek Base
 * Footlocker
 * 100
 * 1
 * Kashyyyk
 * Czerka Landing Port
 * Eli Gand/Matton Dasol
 * 100
 * 1
 * rowspan=2| Manaan
 * Docking Bay
 * 100
 * 5
 * Ahto West
 * Selkath Bartender
 * 100
 * 2
 * Korriban
 * Dreshdae
 * 100
 * 5
 * Leviathan
 * Command Deck
 * Medical Supplies
 * 100
 * 1
 * Star Forge System
 * Temple Summit
 * 100
 * 4
 * rowspan=3| Star Forge
 * rowspan=2| Deck 1
 * Dark Jedi
 * 100
 * 1
 * Dark Jedi
 * 100
 * 1
 * Command Center
 * Dark Jedi
 * 100
 * 1
 * }
 * 100
 * 1
 * Dark Jedi
 * 100
 * 1
 * Command Center
 * Dark Jedi
 * 100
 * 1
 * }
 * 1
 * }

Battle stimulants
Battle stimulants all grant Bonus: and  for Duration: 120 seconds (2 minutes). Contrary to their descriptions and the character screen, according to they do not grant a  bonus, regardless of the weapon(s) used (if any).

Battle Stimulant
This stimulant enables the user to better absorb damage and focuses the mind on the fight, improving the ability to hit. The effect wears off after a short time. Stim bonuses that affect the same statistic do not stack.


 * Taris
 * South Apartments
 * 110
 * 1
 * Dantooine
 * Grove
 * Remains
 * 100
 * 2
 * Kashyyyk
 * Great Walkway
 * Corpse
 * 100
 * 1
 * Manaan
 * Ahto West
 * Selkath Bartender
 * 100
 * 2
 * Korriban
 * Dreshdae
 * Sith Thug Leader
 * 100
 * 1
 * Leviathan
 * Prison Block
 * Medical Supplies
 * 100
 * 1
 * Star Forge System
 * Rakatan Settlement
 * Storage Bin
 * 100
 * 1
 * }
 * Star Forge System
 * Rakatan Settlement
 * Storage Bin
 * 100
 * 1
 * }
 * }

Hyper-battle Stimulant
This stim removes all distractions, allowing the user to focus purely on the battle. The user is almost oblivious to damage suffered. Stim bonuses that affect the same statistic do not stack.


 * Taris
 * Black Vulkar Base (Garage)
 * Strong Box
 * 200
 * 1
 * Kashyyyk
 * Czerka Landing Port
 * 200
 * 1
 * rowspan=3| Manaan
 * Docking Bay
 * 200
 * 5
 * Ahto West
 * Selkath Bartender
 * 200
 * 2
 * Hrakert Station
 * Footlocker
 * 200
 * 1
 * rowspan=4| Korriban
 * Dreshdae
 * 200
 * 5
 * Sith Academy
 * Footlocker
 * 200
 * 1
 * Valley of Dark Lords
 * Metal Box
 * 200
 * 1
 * Tomb of Ajunta Pall
 * Shaardan
 * 200
 * 1
 * Leviathan
 * Command Deck
 * Medical Supplies
 * 200
 * 1
 * rowspan=2| Star Forge
 * Deck 1
 * 200
 * 1
 * Command Center
 * Dark Jedi
 * 200
 * 1
 * }
 * Medical Supplies
 * 200
 * 1
 * rowspan=2| Star Forge
 * Deck 1
 * 200
 * 1
 * Command Center
 * Dark Jedi
 * 200
 * 1
 * }
 * 200
 * 1
 * }

Echani Battle Stimulant
This stimulant produces a chemical cocktail that sends a boost of adrenaline through the body, focusing the mind and bolstering the user's tolerance for damage. Stim bonuses that affect the same statistic do not stack.


 * Manaan
 * East Central
 * 200
 * 1
 * rowspan=2| Korriban
 * Dreshdae
 * 200
 * 5
 * Tomb of Ajunta Pall
 * Sith Corpse
 * 200
 * 1
 * }
 * Sith Corpse
 * 200
 * 1
 * }