Dead Rising/Infinity Mode

Infinity Mode is a mode of game-play that becomes available after completing Overtime Mode. In Infinity Mode, the objective is keep Frank alive for as long as possible.


 * Frank must survive seven game days (that's fourteen straight real hours).
 * Food/Drink items in the mall do not respawn. Seon's Food & Stuff is locked from both sides, with shutters down.
 * There is no save game ability.
 * Frank's watch and camera are inaccessible
 * Psychopaths and Survivors appear at different locations than during 72 hour mode, and will all attack Frank. Killing them will reward you with food and weapons.

The 5 day and 7 day survivor achievements are only unlockable in Infinity Mode.

Frank's health
Frank's health will decrease by one box every 100 real-time seconds or one minute and 40 seconds. One Box of health is equal to 20 Game Minutes.



The Prestige Point meter that was once told how much PP Frank needed to gain a level in other modes will now slowly decrease. The PP bar displays the current remaining percentage of Frank's "current" block of health, i.e. the block will become white when the PP bar empties.

The PP meter will help to tell you how much longer Frank's current block of life will last before it disappears. Once the meter finishes all the way, Frank will lose a health block and then the meter will start to drop again for another health block.

Frank, with the full twelve blocks of life, will lose all of his health and die in 20 real minutes. (four game hours)

Time

 * 14 real time hours = 7 Game days = 42 times all 12 blocks depleted
 * 2 real time hours = 1 Game day = 6 times all 12 blocks depleted
 * 20 real time minutes = 4 game hours = All 12 boxes of health
 * 5 real time minutes = 1 Game hour = 3 boxes of health
 * 1.4 real time minutes = 20 game minutes = 1 box of health

Clock locations
Since Frank's watch is unavailable, clocks are much more important in inifinity mode:


 * Security Room, Paradise Plaza - Video Surveillance Room above the green couch
 * Hallway, Paradise Plaza - Big White Post with the bird on it
 * Universe Of Optics, Paradise Plaza - behind the counter
 * Leisure Park - Clock Tower - Can use a Sniper Rifle to read the clock
 * Al Fresca Plaza - Flexin'
 * Entrance Plaza - Giant inflated bee on a ball
 * Ned's Knicknackery - Entrance Plaza- Two Grandfather Clocks
 * Sir Book-A-Lot, Wonderland Plaza - Grandfather Clock

Books
Don't eat any food until you have all three books!


 * There are three different health books located around Willamette, each increasing the ability for food to heal, allowing Frank to last longer:
 * One can be found in the empty room next to Crislip's (100% increase),
 * One in The Sinister Read in the Entrance Plaza (E201), and
 * One at Sir Book-A-Lot in the Wonderland Plaza (W204), where you find the Japanese tourists in the normal game (50% increase).

Safe spots

 * It is possible to just gather a lot of food and hide in places. One of the best places is Ned's Knickknackery in the Entrance Plaza. Because it has a door, you can shut the door behind you.

Food
There are two distinct sources of food in the Mall:
 * Mall Food: Food that's just sitting around in the mall
 * Psychopath/Survivor Food: Food dropped by psychopaths and survivors when Frank kills them

Food dropped by Psychopaths and Survivors appears in revolving cardboard boxes. These cardboard boxes burst open and expel their contents up and out into the air only when Frank approaches them. (If a box opens when it's near a railing, there's a good chance that at least some of its contents will go over the railing.) Before the box has opened, food items that it contains do not thaw or spoil.

Psychopaths usually drop around seven blocks worth of food, and survivors usually drop around one block worth of food.

Psycopath/Survivor Food
Highlighted sections are psychopath and survivors which give more food than average.

Survivors and psychopaths appear and disappear at the same time three times each day: 00:00, 07:00, 19:00

Survivors remain for one period. Psychopaths usually remain for two periods, but occasionally stay for more than two periods.

Patterns for survivors and psychopaths
Based on the list above, in every period, there appears to be a minimum of 3 psychopaths/survivors which appear, 4 maximum.

This means that the periods below in red have psychopaths/survivors which still need to be found, with the exception of Day five period 3, which periods adjacent to this period, in blue probably have the wrong times, and probably a couple of survivors are listed which don't exist.

The Halls count as one psychopath

Survivors not in Infinity Mode

 * 1) Dr. Barnaby (non-zombie)
 * 2) Brad Garrison, zombie
 * 3) Connie (Mom from opening)
 * 4) Dakota (Daughter from opening)
 * 5) Ed DeLuca (helicopter pilot)
 * 6) Freddie May (One of the 11 people in the Entrance Plaza before the zombies break in)
 * 7) James (Survivor killed by Cletus)
 * 8) Jessie (non-zombie)
 * 9) Madonna (Poodle)
 * 10) Mark Quemada (One of the 11 people in the Entrance Plaza before the zombies break in)
 * 11) Sid (This is Sophie's boyfriend in the 72 hour mode that gets killed by the convicts.)