The 7th Saga/The Wizard Rune



You should be at least at level 36 at the beginning of this chapter.

In this chapter, the game plays three very, very nasty tricks against you. The first one as soon as you leave the town of ; the second one when you get to the exit of the, the last one after you defeat the.

Brush
Once you collect the three Runes in North Ticondera, it's time to head back to Brush. There, the historian Brantu completed his flying machine. Using this Mecha-Glider, you can reach the western continent of Barluca. Unfortunately, the mecha-glider crash lands near Valenca, but you can still travel back and forth using Windballs or the Wind Rune.

Valenca
In the town of Valenca, the Prophet tells you about the evil that is spreading over the land: here starts your quest for the seventh and last Rune. An old enemy of King Lemele, Gariso, is back, so it's up to you, Lemele's apprentice, to retrieve the magical Moonlight and defeat Gariso once and for all.

Purchase a '''Desp. robe''' for your spellcaster (Esuna, Valsu, Lejes), but keep wearing the Fire Cloak for the moment: the most dangerous monster outside Valenca wields powerful fire magic. On the other hand, none of the enemies in the subsequent uses either fire or ice spells, so that's where you can don the Desp. robe.

In this area you can meet Sword enemies, that occasionally drop the "sword-sword", the only weapon that Wilme can equip. The same enemy can also drop many other different swords, so keep fighting... if you survive!

Here's the first nasty trick: monsters in Barluca are far stronger than the previous ones, so you should definitely spend a significant amount of time grinding. The three previous chapters were all set in the same region of Ticondera, so it's possible to get to the snow-covered Barluca continent when you're still at level 27. Go back to the area of Padal, where you can meet S. Brain enemies, and grind for 6 or 7 levels, until you can defeat a trio of Flames. The game is challenging your perseverance!

Cave of Kapel
The cave of Kapel is due south of Valenca. You have to travel south along the west-coast until you pass the mountains, then turn east and travel between some lakes.

The monsters in the cave are easier than those outside: the P. Moon centipedes are actually the only monsters that live here. They don't use attack magic, so your spellcaster (Esuna, Valsu, Lejes) should now wear the '''Desp. robe''' purchased in Valenca.

There are several chests:
 * Potion 3
 * Magic seed
 * 2 Harps
 * Topaz
 * Magic Water

When you're almost at the exit of the Cave of Kapel, the second nasty trick strikes: you lose the ability of casting magic spells! If you reached here using the Runes sparingly (as it is suggested in this guide), this won't be a big problem: use the Runes instead of your magic. Otherwise, teleport back to North Ticondera and get grinding up to lv.34 at least.

Without magic, use intensively the Runes in battle, except for the Sky Rune, obviously (because it restores MP, that are now disabled). The Light Rune is still useful because it increases your Magic attribute, and subsequently your defense against enemy magic, too.

There's a trick, though: the curse affects your current team, but not the other characters. If you travel Ticondera, you can change your partner. Still, since you own six Runes, there's a high chance that the others will attack instead. Check the folowing table if you want a replacement that keeps your playing style:

Bugask
Outside the cursed cave of Kapel, walk a bit south then due east until you reach the town of Bugask. Rest at the inn, then use the Wind Rune to go shopping around Ticondera for all the items corresponding to any spell you may need.

Tonoka, the healer woman of Bugask, recognises that you cannot use magic anymore because of a curse. She suggests you to go north and see if the people of Guanta know more about it. The good news is: the curse can be lifted! You just have to find a way to.

How useful is the '''Kryn. Mask'''? The Kryn. Mask offers a net improvement on physical defense for your spellcaster (Esuna and Valsu, but not Lejes), while the Amulet found in Bilthem castle makes your spellcaster almost immune to enemy debuff spells (including the annoying enemy MP-Catcher). Purchase the mask, but keep the amulet.

Cave of Baron
Before adventuring in the following dungeon, you should better know that afterwards some items will be permanently missing from all shops. It's not a glitch, it's part of the plot (but no spoilers here). Therefore, stock up nine of each of the following: The other, less important items that will be missing are: bottles of fossil, shield destroyers, bottles of ice, bottles of fire, vacuums.
 * 9 Bottles of protection (the Star Rune will change effect as well)
 * 9 Wind balls (the Wind Rune will change effect, too)
 * 9 Exigates
 * 9 Magic herbs 1 (9x20 = 180 MP, that can be useful)
 * 9 Magic siphons (extra source of MP, that can be useful)
 * 9 Potions 1 (9x40 = 360 HP, that can be useful)

BOSS: Monmo
Monmo is weak against Fire spells.