Banjo-Kazooie/Freezeezy Peak

Unlocking the Level
The puzzle that needs to be completed to open up this level is located behind the entrance to Bubble Gloop Swamp. To reach it, you need to find the Wading Boots in a small dead end passage at the beginning of the room leading to Bubble Gloop Swamp, proceed to it in crocodile form granted by Mumbo, use Wonderwing and yellow feathers, or try running through the swamp (which will cost a life on the return trip if you don't use boots). Use any of these options to go to this room's far side, proceed through the tunnel and you will end up in a frozen area with the Freezeezy Peak puzzle. This puzzle requires eight Jiggies.

Now that the level has been opened, you will require 260 Notes to access the section of the Lair where you will find the entrance to Freezeezy Peak. You may now leave, taking the boots above the exit tunnel if necessary.

Locations

 * Mumbo's Skull: By the little huts at the far right after you enter the level.
 * Christmas Tree: Right in front of the Giant Snowman.
 * Walrus Cave: Up the hill to the right of the Christmas Tree.
 * Polar Bear Racing Start: Up the hill on the Walrus Cave platform.
 * Polar Bear Igloo: Right at the start of the level.

Killer Snowmen
Moves Required: New Beak Bomb move learned in this level

Description: Use the flying launch pad near the presents to take out the snowmen scattered around the level. Aim at the 'X' symbols on their hats. Killing the last one will reveal a jiggy on top of the giant snowman. There will be an empty honeycomb as well as other treats under the defeated snowmen.

Twinkle Lights
Moves Required: None

Description: Go to the Christmas tree to the left of the level upon entering. You will see a long wooden plank with a jumping gift box at one end. Ground pound the box to learn the twinkles need help getting to the Christmas tree. You have to get a total of certain number to the tree by the time the clock runs out. Beak barge or rat-a-tat-tat the green monsters who pop out of the plank as the twinkles approach. You will be requested to turn the light on.

Go behind the tree and hit the switch with eggs. You will then have 60 seconds to fly 3 times through the star on top of the tree. The nearest flight pad would be on the pile of presents to the left of the tree. Once you fly through three times, the Jiggy will appear inside the tree.

Save Boggy
Moves Required: None

Description: After first entering the level you will run into Boggy who has a stomach ache. In order to help him, you must take the yellow and red scarf path up to the neck of the giant snowman and jump on the sled. You will ride down and the sled will hit Boggy in the stomach, forcing a Jiggy out of him. He will run off to the sled races after this.

Boggy's Children
Moves Required: Beak Bomb dive, tree climbing, double jump launch pad

Description: The igloo at the start of the level contains three very unhappy polar bear kids whose father has left to find them presents but has not returned. You must travel through the level to find them. One is located in the Christmas tree where the twinkle lights are. Another is on the giant snowman's face. The third is located on a small ice patch under the giant snowman.

Racing Boggy 1
Moves Required: Have Mumbo turn you into a tiny walrus.

Description: Once Mumbo has turned you into a walrus, return near the start and find Boggy waiting for someone to race. Accept his challenge and beat him to the end. Your prize is a Jiggy.

Walrus Friend
Moves Required: Have Mumbo turn you into a tiny walrus.

Description: Find the big walrus on a hill who may have run away from you as Banjo. The walrus will be so pleased to see another walrus he will give you a Jiggy. If you follow him inside his cave you will find a jinjo and an empty honeycomb.

Racing Boggy 2
Moves Required: Turbo Trainers, learned in Gobi's Valley.

Description: Find Boggy at the race start again, only this time come as Banjo. When he challenges you to race, accept and quickly grab the running shoes in front of you. Beat him to the finish and your prize will once again be a Jiggy.

Snowman's Buttons
Moves Required: Beak Bomb Dive

Description: Find a fly pad and jump up, then on the front of the giant snowman is three buttons that look like a target with a symbol on them. Beak Bomb each button to make a Jiggy appear at the base of the Snowman.

Snowman's Pipe
Moves Required: None, but Flying will make it a lot easier.

Description: Fly or run your way up to the top of the snowman's scarf. Once up the top there will be a Jiggy inside the Snowman's pipe. Be careful not to fall off, as it is a long way off the ground.

Jinjos
Moves Required:None

Description: Locate and gather all five jinjos to receive a jiggy.

Jinjos

 * 1) Purple: On the large present stack
 * 2) Blue: On top of the broom next to the snowman's head
 * 3) Green: Behind one of the houses
 * 4) Red: Inside walrus cave; meet Wozza as a Walrus, and later return in bear form. (Wozza mistook the Red Jinjo as the "Noisy orange thing" because the Jinjo is ginger red.)
 * 5) Yellow: Above Mumbo on his shelf

Beak Bomb

 * Location: By the boxes of Presents.
 * Moves Required: None to get to it.
 * Description: A midair attack that goes straight with a huge burst of speed.

Mumbo Tokens
Mumbo can convert you into a Walrus for 15 tokens.

You can collect tokens from the following locations:
 * In the igloo at the start
 * At the base of the tree
 * 2 inside two the killer snowmen
 * 2 at base of large snowman
 * One on snowman's scarf, collected when riding sled.
 * One behind large stack of presents
 * One in the water behind the large snowman.
 * One when using the flight pad on the house.

Empty Honeycombs

 * 1) In the killer snowman near Mumbo's hut. You have to kill it first.
 * 2) In Wozza the walrus' cave, there is a body of water which you have to be a walrus to go into. On the bottom there is a tunnel. Follow it and the empty honeycomb will be on a small platform.

Stop 'N' Swap
The Stop 'N' Swap item, the ice key, is located behind the Orange Jinjo.