Talk:Star Wars: Knights of the Old Republic/Walkthrough

Star Wars: Knights of the Old Republic is currently #8 on the Most Wanted list on the Main Page (Star Wars Knights of the Old Republic II: The Sith Lords is #3!), so I'd better get on with it... Onderduiker (talk) 18:45, 3 March 2015 (UTC)

Below I'll keep notes on outstanding issues that come up as I work on the walkthrough. These will also have a lot of bearing on KotOR II, and possibly other BioWare or role-playing games on which I work in the future (Dragon Age: Origins is also in my library).

This is primarily for my own reference, but if anyone has any feedback, feel free to add it to the relevant section, or add it to the end of the page.

Images
There are currently over 500 images in the Star Wars: Knights of the Old Republic images category, and that number is certain to increase: at some point I may create sub-categories corresponding to each of the sections below, but for now I'll use the All pages with prefix function to list them separately.

Icons
Icons where extracted using KotOR Tool and converted from .tga to .png format. 26 icons prefixed KotOR Icon have been uploaded: 10 32x32 icons for skills (including Bash) and dialog, and 16 64x64 icons for NPC portraits and on-screen updates. These will be used by the Dialog and Update templates.

100 32x32px icons have been uploaded for all feats, prefixed KotOR Feat, as have 44 icons for all Force powers, prefixed KotOR Force power. This was necessary since the Feats and Powers sections of the Abilities menu only display text descriptions for a feat or power when highlighted, and the icons are used elsewhere in the user interface. They'll also be used elsewhere in this guide, in templates for feats and powers within the NPC template to indicate which feats and powers an NPC has, the Item template to indicate On Hit properties, and in item lists to indicate when a feat is required to equip an item.
 * Feats and powers

Hundreds of 64x64px icons, prefixed KotOR Item, have been uploaded for items, although this was not necessary as the Equip, Party Inventory, NPC inventory and container menus always use text labels as well. Consequently many could be deleted, although icons for grenades, mines, medical items and stimulants are used elsewhere in the user interface, and some will be used in templates for items within the NPC template to indicate which items an NPC has. Once I've completed the walkthrough, I'll remove item images from the Appendices pages, and any unused files will then be marked for deletion.
 * Items

Maps
As of yet only 4 .png maps, prefixed KotOR Map, have been uploaded, and only the map notes are labelled on those: I intend to add more detail to those I upload. From screenshots of the Map screen, each map is 440x256px, although I may enlarge them to add detail and a legend. I plan to standardise presentation by centering a 480px thumbnail map at the top of each page in the space beside a floating Table of Contents. It would probably be a good idea to make a template for this...

The walkthrough needs at most 74 maps:


 * Star Map worlds

Some maps are so small or straightforward that they may be replaced by screenshots. This may come to include some of those listed above (for example, the Crystal Cave on Dantooine is a single passage with no branches, ending in a cave; in fact, that page might actually be merged with another (Sandral Grounds), as may some others).

Models
Only 12 .png images prefixed KotOR Model have been uploaded so far: 11 256x256px models of party members, and one 752x752px model of a Rancor (which is unusually large). These will be used by the NPC template.

Models for party members and merchants are fairly straightforward, but those for enemies are complicated by the fact that multiple enemies can use the same model, and the same enemy can be encountered in different locations with different equipment, some of which can change their appearance. I'm unsure whether to use a generic background (for example, change my character's model using KotOR Savegame Editor and take a screenshot of the Character screen: unfortunately some models are too big to fit), the background of their first location or upload images for separate locations if the backgrounds are jarringly different. This isn't something I really need to worry about until the walkthrough is completed, though.

Screenshots
25 1024x768px .jpg images prefixed KotOR Screenshot have been uploaded so far. Some of these will replace maps that are too small or straightforward to be strictly necessary:

This list may expand as I work on the walkthrough, particularly since some pages and maps may be merged (for example, I'm considering merging Woorwill's Home and Worrroznor's Home with Village of Rwookrrorro).

Others may have explanatory purposes on Get Started pages, although those which have already been uploaded lack Screenshot in their name.

The remaining screenshots will show points of interest throughout the game, possibly combined with action shots of party members (for example, HK-47 barbecuing dark Jedi with a Flame Thrower on the streets of Anchorhead, Canderous going man(d)o-a-man(d)o with fellow Mandalorians on Dantooine or Kashyyyk, Juhani deflecting blaster bolts and Carth and Bastila in action on the bridge of the Leviathan): I want to avoid including the main character, since appearance can vary. I plan to standardise presentation by centering a 640px thumbnail on the page, so another template may be advisable...

Templates
Currently, only the following five guide-specific templates are used in this guide:


 * KotOR Dialog
 * KotOR Item
 * KotOR Journal
 * KotOR XP
 * KotOR Party