Talk:Final Fantasy V

Acknowledgements
Thanks to J.L. Tseng's remarkably detailed guide on the SNES version of the game. See |FFV ALGORITHMS AND STATS FAQ on GameFAQs.com. This includes just about everything you could want to know about the games mechanics including details of weapons, armor, spells, monsters and battle system.

Taking a break
I just spent the last few months working on this guide, and while there is still a lot to do I've completed the goals I started with, namely to actually finish the game myself and to get the walkthough into useable form. But it's time to take a break for a while. I'll still be checking edits and I'll try to go through material to remove the more glaring errors at some point, but I'm not going to make any more additions for while. Anyway, here's my assessment of where we are:
 * Getting started: 50% The character list needs expansion in the way of non-playable characters. The battle system page could use some work as well though the details can go in the Formulas and tables page.
 * Walkthrough: 75% The entire game has been covered, but only for the PS version. There are a few optional bosses that I skipped, but they should probably be added to the Sidequests page since the other guides I've looked at seem to agree that they are not for first time players. It seems that's a common feature of FF games -- no one does all the Marks in FF XII or all the monsters in the arena in FF X before getting to the final boss. Making the walkthough equally accessible for all three versions seems to be an open problem since there are so many name differences. There are screengrabs for the earliest parts of the game but none for the rest. I don't know how to to these myself, so I can't add to the ones that are there, but having them on the first page but not on the others seems a bit inconsistent. What may be more useful are maps, especially for places like the ship's graveyard and the fire ship where it's easy to waste a lot of time by getting lost.
 * Sidequests & Secrets: 50% I started the Sidequests page but there are only a few quests there at the moment. As mentioned above, the optional superbosses could be added here but I'm not sure what else. Maybe the Treasure list can be removed at this point since the info is incorporated into the walkthrough. It uses names from a different version of the game though and it should be compared to the walkthrough check for errors. The formulas page and the bugs page both need to be expanded. This is mostly taken from J.L. Tseng's guide but I've only included a fraction of what's there.
 * Items and equipment: 75% I fleshed out the weapons page, reorganized the armor page. The items page need names from other versions add and the same for the shops page.
 * Jobs and skills: 50% There are still some Jobs which are just stubs and there is a mix of names from different game versions. The mixing section of Magic and skills is a stub and alternate names need to be added here as well.
 * Enemies: stub. J.L. Tseng's guide probably is probably the most complete source for this, but it's for the SNES version only. There are around 300 different enemies in the game, not counting a couple dozen new ones in the GBA version, and J.L. Tseng's guide lists 33 pieces of information (HP, MP, Level, etc.) for each one, which makes around 10000 pieces of information total.

Working on this guide has been a lot of fun and I've learned a lot. So I'll be back when I pick up the game again; maybe after I've played FF VI for a while. --Zuke (talk) 00:07, 1 June 2015 (UTC)

Publish dates for mobile
OK, so I'n looking to add the publish dates for the mobile releases, which are 28 March 2013 for iOS, and 25 September 2013 for Android, both worldwide, but the templates don't yet allow for these to be added without messing up the layout. Can this be fixed? Swordzman0611 (talk) 16:19, 20 June 2015 (UTC)
 * No one understands what you mean when you say "messing up the layout." I added the dates and everything is fine. It would also be nice if you could respond to Zuke's comments on your talk page.  Pro cyon  19:45, 20 June 2015 (UTC)

@Procyon: When I started adding the dates, the territory flags for iOS and Android wrapped around to the top of the page, and things started showing up outside the infobox. Glad to see somebody on it. Swordzman0611 (talk) 22:19, 20 June 2015 (UTC)

Updating reference points
You guys have probably guessed that the translation issue has been stuck in my craw since I happened upon this guide. I started playing again on iOS because, well, it was the last thing I needed to add to my personal collection.

Anyway, it seems to me that the entire walkthrough should follow the official Square Enix script, since among other things it just looks nicer in a print guide. We now have 2.5 releases in production using this script vs. the EA (Electronic Arts) script on which this particular guide was developed (and in case you're wondering where I'm picking up the half, it's because Amazon published FFV for the Fire tabs in 2014, and the Amazon system is an Android offshoot).

I don't want to see a big slash- or paren-filled mess (e.g. Mellusion/Mellusine/Meryujinu), but what I do want to see is a little more consistency. As in, if we've got all these releases, then use the text that's closest to the original, unless we need to note a pronounced difference. Right now, the EA translation possesses the greatest differential from the original game.

Example: For spells, yes, they did grade with numbers at first because of character set limitations in the 16-bit world. Now, these don't exist, so the Japanese "-ra/-ga/-ja" convention has been used since the other FF that first used them (VIII), also in '99.

Why the EA translation is so funky in spots is anybody's guess. In hindsight, it's laughable. In some cases, it's even unplayable (this is more due to a Sony bug than anything else).

But how can we move these reference points when doing so makes the guide "messy"? Swordzman0611 (talk) 21:28, 26 June 2015 (UTC)