Battalion Wars/Units

Infantry
Western Frontier
 * Rifle
 * Weapon: M17 Rifle (Balanced and Accurate at Long-Ranges)
 * Assaulter
 * Weapon: M70 Machine Gun (Stronger and effective against Light Armor but less accurate beyond Medium-Range. Rate of Fire increased but will jam if overcharged)
 * Mortar
 * Weapon: Grenade Launcher (Damage and Explosion Radius increased but may explode if charged for too long)
 * Flamer
 * Weapon: High-Pressure Flamethrower (Range increased but will overheat)
 * Bazooka
 * Weapon: Anti-Tank Bazooka (Power and Velocity increased when fully charged)
 * Missile
 * Weapon: Silverfish Surface-to-Air Missile Launcher (Fires 4 Missiles when fully charged)

Tundran Territories
 * Rifle
 * Weapon: Assault Rifle (AK-47)
 * Assaulter
 * Weapon: Machine Gun (Modified AK Rifle)
 * Flamer
 * Weapon: High-Pressure Flamethrower
 * Bazooka
 * Weapon: RPG
 * Missile
 * Weapon: 4-Cell Man-Portable Surface-to-Air Missile Launcher (Fully charged, it fires 6 Missiles)

Solar Empire
 * Rifle
 * Weapon: Laser Rifle
 * Assaulter
 * Weapon: Auto-Blaster (The Shots always travel in a straight line rather than spreading out)
 * Plasma
 * Weapon: Plasma Projector

Xylvania
 * Rifle
 * Weapon: Machine Gun (MP40 SMG)
 * Minigun
 * Weapon: Minigun (though it looks more like a Maxim machine gun)
 * Grenade
 * Weapon: Grenade Launcher
 * Acid Gasser
 * Weapon: Chemical Spray Gun
 * Rocket
 * Weapon: Rocket Launcher (Panzerfaust)
 * Ack-Ack
 * Weapon: Missile Launcher

Vehicles

 * Light Recon (Western Frontier Army: MX-500 Dervish)
 * Weapon: Heavy Machine Gun (Can be specially modified to mount an additional Light Machine Gun)
 * Heavy Recon (Western Frontier Army: Humbug)
 * Weapons: Heavy Machine Gun x2
 * Light Tank (Western Frontier Army: Herman Mk5)
 * Weapons: 100mm Cannon, Heavy Machine Gun
 * Heavy Tank (Western Frontier Army: M1A5 Battle Tank "Herminator")
 * Weapons: 100mm Cannon x2, Heavy Machine Gun x2
 * AA Vehicle (Western Frontier Army: Prometheus AIM-9RR)
 * Weapons: IS-III Silverfish Anti-Aircraft Missiles, Heavy Machine Gun
 * Artillery (Western Frontier Army: Preacher PK-772)
 * Weapons: 88mm Low-Recoil Cannon, Heavy Machine gun
 * Battlestation (Western Frontier Army: AJAX T-500)
 * Weapons: Twin-Barrel Battle Cannons, Anti-Vehicle Turret x2, Heavy Machine Gun x3

Aircraft

 * Gunship (Western Frontier Army: Duey AH-86)
 * Weapons: AMG-115 Heckfire Anti-Tank Missiles, Heavy Machine Gun x2
 * Fighter (Western Frontier Army: F-19 Poltergeist)
 * Weapons: Silverfish Air-to-Air Missiles
 * Bomber (Western Frontier Army: Valentine B-58)
 * Weapons: Bombs, Anti-Air Turret x2
 * Strato Destroyer (Western Frontier Army: B-5000)
 * Weapons: Silverfish Air-to-Air Missiles, Bombs, Anti-Air Turret x4
 * Transport Copter (Western Frontier Army: C-Type Samson)
 * Weapons: Heavy Machine Gun x2

Defense structures

 * Machine Gun Nest
 * A simple defense structure composed of sandbags. With no limit in traverse, It can fire in any direction.


 * Machine Gun Bunker
 * More solid than the MG Nest, the MG Bunker is hard to destroy without explosive weaponry. It's only disadvantage is the limited firing field of 160 Degrees.


 * Gun Tower
 * Another defense structure that uses Height Advantage against Infantry. Has a blind spot in its roots.


 * Xylvanian Pillbox
 * Equipped with an Anti-Tank Gun and 2 Heavy Machine Guns to protect its side flanks.