The 7th Saga/Enemies

Monsters
Monsters are sorted here by experience points. This order is close to the order they will be encountered in the video game. Only the area of the first encounter is listed, because as your characters proceeds in the game and gain experience levels, the same monsters become easier to beat.

Bosses are listed in a separate table at the bottom of the page.

The abbreviations in the names are not explained. The following are generally assumed, but no confirmation exists:
 * B. = Blue (demon) or Black (knight)
 * D. = Devil (knight)
 * F. = Flame (knight) or Flint (witch)
 * K. = Killer (knight, trick and moon)
 * N. = Night (brain)
 * P. = Poison (moon)
 * R. = Red (demon and trick)
 * S. = Stone (witch, demon and brain)
 * V. = Violet (knight)

Enemy spoils
Some enemies occasionally drop an item when defeated.
 * Many enemies in Chapter 1 drop Potions-1;
 * Chimeras in Aran Castle drop M. Herbs-1;
 * Lots of enemies throughout the game drop Opals;
 * Tricks, R. Tricks and K. Tricks always drop one jewel, most often a Topaz, but never a Opal nor a Diamond;
 * Brains in Chapter 3 and Undeeds in Chapter 10 drop Life Recoveries;
 * The Sword monster in Chapter 9 can drop several different swords, including the "sword-sword", that is the only weapon that Wilme can use.

Enemy magic

 * Enemy healing magic
 * Revive: enemies that can revive allies should be defeated first!
 * Heal: enemies that can heal are a nuisance, but when an enemy heals he deals no damage to you, i.e. you gain a bit of time.
 * Support: some enemies can cast a defense-up spell, but you can use a Shield Destroyer (Lejes can also cast Defense-2) or a Power spell (alternatively, use a Bottle of Power); some other enemies can cast an agility spell, and the only counter-attack is to use a Bottle of Agility on your characters to compensate (Valsu can also cast an Agility spell); luckily, no enemy can cast any attack-up spell!


 * Enemy Debuff spells
 * Poison: not a big deal by itself; the real nuisance is to spend 8 MP to cast a Purify spells or 80 G to buy an Antidote; if you can, ignore the status and cure poison at at a House of Healing: it only costs 1 G per character level (e.g. if your character is Level 20, the cure costs 20 G).
 * Petrify: all you've got to do is buy 8 Mirrors in Zellis (Chapter 2), and replenish your stock whenever you need so.
 * Defense 2: this can be countered with a Bottle of Protection (100 G) or a Defense-1 spell (5 MP), but it's faster to ignore it and keep fighting.
 * HP-Catcher: it is annoying in early chapters, but it can never steal more than 40 HP; a simple Potion or a Heal spell is all you need, but later on you can just ignore it.
 * MP-Catcher: this is annoying, very annoying! It steals up to 40 MP, and a M. Herb can only replenish 20; the only real protection against this spell is the Amulet, found in Chapter 8.
 * The Amulet actually protects from all these four Debuff spells (except from Poison).


 * Enemy Vacuum spells:
 * These can be countered by Harps, that can be purchased in Chapter 7; also, in Chapter 8 you can find a Ring that makes one character (almost) immune to Vacuum; finally, all the spellcasting characters (Esuna, Valsu and Lejes) can learn the Protect spell, that shields one character from one Vacuum spell.


 * Enemy Elemental spells:
 * There are three elements: Fire, Ice and Thunder.
 * A Cloak of Fire (Chapter 5) and a Cloak of Ice (Chapter 7) reduce damage from the same elements.
 * The F. Shield spell (Valsu and Lejes only) fully protects one character from the next damage-dealing spell.

Bosses
Sorted in the same order as they are encountered following the main plot in the game.

Palette swaps of monsters
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