Act of Aggression/Chimera Structures

Chimera's progression is divided into two protocols: SWORD and SHIELD. Both cost the same amount of resources and can be researched at approximately the same time - with SWORD requiring a SPEAR Vehicle Bay and SHIELD requiring only a Barracks. Whether SHIELD or SWORD is first will dictate a Chimera player's playstyle. The final tier consists of units and upgrades that require both protocols active.

Chimera is an extremely power-hungry faction, requiring power for all but two structures. The only two power-producing structures are the Headquarters and the Outpost, so Chimera players become extremely dependent on their Outposts for everything. Unlike the other two factions, their superweapon defence cannot be shut down. Even if the base undergoes a blackout, its superweapon defences remain active.

Chimera's structures are also noted to provide very little build space. Of all the factions, Chimera will produce the most cramped bases. However, they are also the easiest faction to begin another base with by building an Outpost.