Torchlight/Spells

Spells are equip-able skills that have their own inventory tab for both the character and pet. They look like parchment with a symbol printed on it.

Every character has four slots where spells can be equipped. Pets can equip two. To equip a spell, drag and drop it on an open spell slot.

After equipping a spell, you can assign it to a hotkey by clicking on the icon or open slot area for that hotkey, and then on the spell's icon.

If you fill up all of your available slots, you must un-learn a spell before equipping a new one. Un-learned spells are destroyed.

Some spells have ranks that improve when you upgrade your spell mastery skills. Improving the rank of a spell increases its effectiveness (typically duration, cooldown, mana cost, and/or effect).

Defensive

 * Elemental Protection I
 * Elemental Protection II: The caster is buffered by increased elemental resistances. Requires level 7. Sell price: 244.
 * Elemental Protection III: The caster is buffered by increased elemental resistances. Requires level 13. Purchase price: 2354.
 * Haste I
 * Haste II
 * Haste III
 * Haste IV
 * Heal All I
 * Heal All II
 * Heal Self I
 * Heal Self II
 * Heal Self III
 * Silence I
 * Silence II

Offensive

 * Elemental Overload I
 * Elemental Overload II
 * Elemental Overload III
 * Fireball I
 * Fireball II
 * Fireball III
 * Fireball IV
 * Fireball V (requires level 25)
 * Summon Flaming Sword I
 * Summon Flaming Sword II
 * Summon Flaming Sword III: Summons an improved Flaming Sword to attack your foes. Level 2 Effect: 18 seconds summon duration. +1 critical hit chance. 4 armor degraded per hit. Mana cost: 15. Cooldown: 60 seconds. Ranks: 11. Requires level 2.
 * Summon Flaming Sword IV: Summons an enchanted Flaming Sword to attack your foes. Purchase price 3780 gold. Requires level 19.
 * Summon Zombies I
 * Summon Zombies II
 * Summon Zombies III: requires level 13. Purchase price: 3103.