Pardus/Walkthrough

NOTE:''This guide is written for players to begin with. It will not include choosing a faction or any faction equipment. If you wish to choose a faction at the beginning, see one of the following guides:'' The advantage of being Neutral
 * Starting with the Union
 * Starting with the Empire
 * Starting with the Federation

Being neutral is the ideal for not feeling restrained. It's generally for the person who feels like just doing what you feel like and not having to worry about things such as the wars. It also makes you unhackable from the faction pilot database in the black market allowing pirates to be unhackable. It comes at a price however, you can't join any faction aligned alliances, and you can't get any of the equipment and ships from the factions.

Beginning
You've just finished the tutorial, and all you have is a sabre, about 5000 credits, and a few pieces of basic equipment. Right now, you'll be at a special planet called a Homeworld. Until you change it, every time your ship is destroyed you will end up here. However, this isn't a time for fighting and dieing in your ship. Your sabre is a weak starter ship. It'd be useless to even think of putting any equipment on it, you'll be getting out of it rather soon. Now, go into the planet and look at the ship equipment. Make sure that you have You should have a mining laser in your inventory now, you can choose either to sell it for the extra cargo space and the money, or keep it as a cheap defense against space maggots (SM) and for mining. If you can find asteroid fields while you're going around, mine some off of the tiles over 250 (mining under that is considered stripmining) and sell them to smelting facilities which will probably be nearby if there are asteroid mines. But for now, you need a few basic things before you can get a lot better: This will let you buy things such as weapons and commodities, useful when stocking high level production building. Your sabre is just a basic ship with the bare necessities. You will never be able to do anything professionally and well without a better ship. Nobody got anywhere stocking without a high level engine and teleporter. The same thing goes with fighters too. You can't kill lucidi squads with a mining laser. If you're going to do stuff, you need the right stuff for the job. When you're in an alliance, you're taxed a small amount each day (0%-1%). In return, you get the alliance chat where only your alliance mates can chat, financial help from the alliance, and access nooks zoned off by the alliance. The tax is incredibly minimal for the amount of help they give to you.
 * Auto-refueler
 * Fuel-scoop
 * More credits
 * A better ship
 * Equipment
 * An alliance (not needed, but very helpful)