Professor Layton and the Curious Village/Chapter 2: The Fugitive Feline

Chapter 2 - The Fugitive Feline
Goal: Lady Dahlia's cat has escaped! Search St. Mystere for the runaway feline.

Along with the start of Chapter 2 comes the Journal Entry "Chasing Claudia" and the new mystery "Noise at the Manor."

Head downstairs and talk to Matthew. He asks you to check the town for Claudia while he explores the Manor.

Head outside. Sitting in front of the Manor is Claudia! Tap her with the stylus. Much to Layton and Luke's disappointment, this causes her to run off.

A cinema scene occurs featuring "???" What does this shady figure have to do with Professor Layton?

Head towards town to continue the search for Claudia.

At the Manor Border, tap the boat to trigger Puzzle 013.

Head south to Manor Road. Here, take a detour into the General Store. To enter, tap the Blue Door on the Left of the screen.

A tap on the chairs will trigger Puzzle 014. The candle holds a puzzle as well. Tap it to find Puzzle 015.

Check for Hint Coins (3).

Head outside and to the left to get back to the Plaza. Franco will immediately hail the Professor. Apparently, Franco never put the drawbridge back up after Layton's arrival. While Franco was taking a food break, someone entered the village, stole Franco's drawbridge crank, and raised the drawbridge. Without the crank, everyone is stuck inside the village!

Professor Layton and Luke have encountered yet another mystery in St. Mystere. This one is called "The Vanishing Crank."

Before leaving, Franco gives Professor Layton a gizmo that was left at the scene of the crime. Professor Layton and Luke will now start receiving gizmos with the completion of certain puzzles.

Tap on the Blue Door of the left-most building to enter Town Hall.

Talk to Rodney (the guy with the long nose). He will strongly advise you to solve Puzzle 016.

Tap the bottom ledge of the bedside-window to find Puzzle 118.

Check for Hint Coins.

Head back outside and tap on Claudia. Luke tries to catch her, but Claudia refuses to be caught. She runs off again.

Talk to Deke (the tall guy) to learn that Claudia ran westward.

Ignore this for the moment and head south. Head south again to the Drawbridge Section.

Tap on the Laytonmobile to trigger Puzzle 019.

Check for Hint Coins (3).

Tap on Luke and Layton. Since they are unable to leave the village, Layton suggests they find lodgings for the night. The Journal entry "Looking for the Inn" appears.

Go back to the Entrance and talk to Stachen. He will give you Puzzle 017 to solve.

It's now time to find those accommodations. Tap the Inn door.

Talk to Beatrice (the heavy-set woman). Unfortunately, the inn has no rooms available except for two empty attic rooms. Professor Layton has no choice but to accept the rooms. To make up for the lack of furniture, Beatrice gives the pair a lacquered stool. Give it to Layton.

The Inn section has now been added to the Menu. Occasionally, Layton and Luke will receive furniture for solving a puzzle. The Inn section gives them a place to store their furniture.

Talk to Beatrice again and she'll present Puzzle 018.

Tap the Painting above Beatrice's head to find Puzzle 112.

Check for Hint Coins.

Head back to the Plaza. The journal entry "Back to Chasing Claudia" appears.

Go left onto Park Road.