Mission: Impossible/Area 3

In the main room of the temple there are many people similar to those you met in Area 1. Here, however, they will all be aggressive and will attack you, so you can eliminate them without problems. First, go to the top left exit. This room is patrolled by two lookout robots. Be careful not to be seen and destroy the alarm panel at the top right. All enemies that are on this floor will thus disappear. Go back and this time go up the ladder at the top right (the other exits are dead ends). Eliminate the enemies you encounter and enter to the right. This is the only room where you will encounter the Iron Claws without being discovered. Kill them and talk to the prisoner. He will tell you that you have to destroy a statue to find a ladder.

At this point, go back and go down to the lower floor (going forward is useless, you will find an ID checkpoint that you cannot open yet). Enter right and destroy the statue below at the end of the corridor. A ladder will appear, go down. Enter first on the right. Here you can free a prisoner, who will inform you that in this area you will only have to find one switch. Go back and get on the conveyor belts (be careful not to fall into the void). As you proceed left on the conveyor belts, some of the armor on the sides will attack you. You will not be able to stop them in any way, you can only avoid their attacks. This part is quite tricky. You better use Grant, the fastest of your agents. Once at the bottom, go left. Carefully avoid the cameras and talk to the person inside, who will tell you where to find the ID card. Then go back and go down the ladder below. If the person you just met said "down and left", enter left. Avoid the sensors and talk to the man inside to receive the ID card. However, avoid going to the upper left, or you will fall through the floor, ending up in a room full of poison gas. If, on the other hand, the informant said "down and right", ignore this room and continue to the right. You will have to go down a long corridor full of statues. You will encounter many enemies who will shoot you. On either side of the corridor are magnets, which will attract both Max's bullets and Nick's boomerangs, as well as shots fired by enemies. So if you choose to use these two agents, keep in mind that your attacks will be deflected. If you use Grant's punches instead, you won't have any problems. At the bottom, enter the room on the right. Avoid the security cameras and you can retrieve a case. If you haven't received your pass yet, talk to the person inside, who will provide you with it. Go back and go down the ladder.

Enter right and open the electronic gate, using Grant. You will find a life saver and the switch to turn off. Just pay attention to the camera. Go back and go left. The next part is very tricky. You will have to go down a long corridor flanked by armor. As you go, some of them will detach from the wall and attack you. Max's gun and Nick's boomerang are completely ineffective against them. The armors are wide, so you should try to position yourself so that you can attack them without being in front of their ax and not getting hit. The problem is that the armor will attack you in three or four at a time, so it's very easy to get surrounded. Proceed with caution and / or use Grant's cans to try to avoid this. It takes three of Grant's punches to take out an armor, so you'll need to attack quickly to destroy them before being surrounded. A bomb from Max, on the other hand, can destroy an armor instantly, but the explosion will throw metal splinters into the air, which will injure you if you are hit.

Once at the bottom, go left and destroy the orange panel to disable the conveyor belts above. You will also notice a room full of poison gas, which is the one you could have fallen into before. Ignore it and go back. At this point, go all the way back until you return to the atrium. Note: it is not strictly necessary to walk down the corridor with the armors and deactivate the conveyor belts to proceed, but if you do not, the damage you will inevitably suffer by passing on the conveyor belts above moving in the opposite direction will probably be excessive.

As you walk down the corridor, you will be attacked by any previously undestroyed armor. Upstairs, where the magnets are, you should have already made a clean sweep and you won't have any problems. Upstairs, the conveyor belts will now be stopped. However, the armors that previously attacked you will now move and come towards you, just like the ones on the lower floor. Here, however, they will hardly be able to surround you. If you proceed carefully, you can take them out with Max's punches without too much trouble. Go back to the main room and go up again, until you return to where you were told to destroy the statue.

This time go on, killing the enemies and open the ID checkpoint with the pass you got. On the left, you can get a life saver. If you want to get a case, have the nearby electronic gate open. You will come to a room with some armor, which you will need to eliminate in order to get the briefcase. After you get it, go up the ladder below. If you don't care about the case, ignore the electronic gate and go north. Be careful when crossing the second row of crates, a flame will come out from the north wall at regular intervals and if it hits you, you will suffer a lot of damage. Then go up the ladder to the north.

Both paths will lead you to a huge chessboard-like room, where many lookout robots are located. At the bottom left you can retrieve a life saver, while at the top right there is another case. To be able to catch them, however, you will have to move so as not to be discovered. If the lookout robots spot you, not only will you face the Iron Claws, but these two items will disappear (unless the items are not visible on the screen when you're caught - in that case they do not disappear and you can pick them up normally). In any case, to continue you will have to reach the staircase at the bottom right. Climb it to meet the boss of this level.

The boss will say: “This is ghost temple. Dr. 0 is asleep now ". This time you will have to fight him. This confrontation is extremely difficult. The floor of the room is made up of very precarious bricks, which break when you walk over them. Staying still in the same spot for a few moments is lethal, so you will have to keep moving or you will inevitably fall into the void. Passing with Grant or Nicholas over a brick, the first time it will crack a little, the second a lot and the third time it will definitely collapse. You can then walk up to three times on each brick before it disappears. If you use the slow Max, the bricks will crack a lot the first time and you can therefore only walk over them twice. The boss disappears at regular intervals, only to reappear a few seconds later in another position, throwing a shuriken at you. In the meantime, three projections of the boss will appear, which will attack you in turn with the shurikens and which you will not be able to eliminate in any way. There are two ways to defeat the boss. The first method is to use your weapons. It is advisable to use Grant to get close to the boss, as he is the most agile of the group, and then punch him as much as you can, before he disappears. Or, once you're close to the boss, you can also quickly switch to Max and detonate some of his bombs, which causes more damage. It takes several hits to defeat the boss and you will have to succeed before the floor is too damaged, so you will have to act with maximum precision and speed. The other way to defeat the boss is to make him fall. In fact, if a portion of the floor remains completely disconnected from the perimeter walls (because all the surrounding bricks have collapsed), it will collapse after a few moments. If the boss comes over the collapsing floor, then he will fall and die. You can then try to create a trap for the boss by walking in a circle around a portion of the floor, in order to drop all the bricks around, hoping that the boss will then appear right on that area of the floor before it collapses. However, the success of this method is usually only a matter of luck. Also, you need to keep in mind that the same fate can happen to one of your agents if he finds himself on the collapsing floor.

After overcoming this tough battle, you will discover that Doctor 0 has been transferred to Switzerland.