The Return of Ishtar/Leader's Room


 * Ki and Gil will enter this room through the door up at the left of it. It contains one Mage, twelve Black Bats, three Black Snakes, one Brown Lizardman and one Golden Hyper Knight. The key at the top-left of the room opens the aforementioned door at the left of the room, the key at the top-right of the room opens the door at the top-right of the room, and the key at the bottom-left of the room opens the door at the centre-left of the room. Remember.
 * The aforementioned door at the left of the room leads back to Guest Chamber (Room Pass: 737 - same as Forgotten Room), the door at the top-right of the room leads to Stable (Room Pass: DF2 - this is the same as Upward Passway), and that door at the centre-left of the room leads off to Chariot Hanger (Room Pass: 7V2 - this is the same as Thief's Hideout). You should remember the second and third of these Room Passes for later in game.