Assassin's Creed/Memory Block Five

Al Mualim will finally show you the piece of Eden that the Templars are after, and according to him it has great power. After strengthening your resolve to stop the Templars, you'll receive two more assassination missions, one in Damascus and one in Acre. Along with another synchronization bar, you'll learn the the Defense Break skill which will allow you to knock your opponent's sword away to open them up to a strike. The weapons master won't force you to train this time, but you can go down and do so if you want before heading out of Masyaf to the first city.

Damascus: Middle District
Enter the city and visit with the rafiq at the Bureau if you like, although there's only one district left, so it should be fairly obvious where you need to go. If you were to come straight south down the main street through the Poor District to the Middle District, then climb the stairs just to your right when you get down there, you'll be heading right down an alley that will lead you to the middle View Point in the district. You can easily gain access to where you need to start climbing by taking the ladder behind the building to the west of it, then jumping across from that roof to the building with the View Point on it. The rest of the View Points aren't really anything new. For the one along the northern border in the middle of the eastern half of the district, you can easily gain access by taking the ladder up to the roofs by heading along the outside of the area where the View Point on the west to a ladder going up to the roofs to the south. From there you can hop across some beams to the northern rooftops, then jump to the View Point tower. The only other note is to be careful of the View Point to the east, as there are a lot of archers along the rooftops over there.
 * Objective: Assassinate Jubair Al Hakim

Investigations

 * 1) Eavesdropping: Within the inner courtyard at the east side of the district, you'll see two gray-robed men standing together. Take a seat at one of the benches on the west side of the well to listen in and find out that Jubair holds daily meeting in the Madrasah.
 * 2) Informer: North of the center of the district, you'll find one of your brethren at the side of a shallow pool of water. He gives you a five minute time limit to take out five different targets. Start off by running back out to the street to the north, then following it around the walls to the west, where you'll see a narrow alley with lunatics in it leading to a small room where the first target will be, or will be heading. From there, head east down the alleyway directly across from you (right behind the wall where the informer is) to find the next target. Take him out when he's between the guards at each end of the alley and in the middle that he talks with. Go back out west from where you came, then take a left and go south then back east around the other side of the building to get the next target. Keep going around the building that way, then go down the the street to the north as though you were heading back to the informer. Follow the target there down the stairs across from the informer so his body doesn't get in your way when you go back to finish the mission. The last guy is on top of the roof north of the informer. You'll receive a map with two of the six book burning locations ruled out, which will help you narrow down where to find Jubair later.
 * 3) Interrogation: In the center of the district a building with a tree-lined walkway going up to the eastern side of it, where you'll see the target speaking about how great Jubair is. Follow him north away from the guards, then pummel him to learn nothing that will help you with the assassination.
 * 4) Pickpocket: The Investigation takes place within the courtyard of a large building along the northern border of the district where a crowd has gathered to listen to a speaker. The targets are the two gray-robed men around the corner of the building. The trick to this mission is to avoid all the wandering lunatics who may push you into a guard or the target. After the men talk, they hand off a document for a young man to deliver. As soon as you can move, run over to the target and pickpocket him, as he doesn't stop and look around right away like others do, and this way you can avoid getting pushed around by lunatics while you're following him. You'll get a map of the book burning locations in the city, with two of them ruled out as not being in enclosed gardens. This will come in handy later when you need to find the right spot.

Informer: In front of the southern gate, just east of the obelisk in the center of the plaza, you'll find the informer. You'll have three minutes to take out three targets. Head out into the plaza and take out the soldier walking around the obelisk. Be very careful of the group of guards that walks around here, and remember to face away from the target when you're ready to take him out to make the beggar women go to the opposite side before quickly turning back and assassinating him. Climb up the ladder to the rooftops at the northwest side of the plaza and kill the target up there. Continue on across the rooftops to the last target, who walks up and down the street to the east. Watch out for lunatics, then quickly dispatch him and return to the informer. You'll get a map showing the book burning locations with one crossed out and the information that Jubair wears a big pouch on his belt. Pickpocket: On the side of the street in the west of the district, you'll see two men – one in gray robes and one in brown – talking beneath a palm tree. Your target is the one in the brown robes, and he heads to the southeast, so start behind him. You'll also need to be careful of the roaming group of guards around here, who are more suspicious than the single ones. You'll get a letter from Jubair from him. 
 * Console version

Informer Informer 
 * Windows version

Assassination
Jubair is in a building with no ground entrance, so enter from the rooftop, taking out or avoiding archers as necessary. Once you get inside you'll find that Jubair is dressed the same way as his underlings, and you'll need to use the information you gleaned from your investigations to tell him apart from the others. If you recall, you were told that he wears a gold pouch on his hip – the only one of the black-robed scholars to do so.

When your enemies move out, you will be able to go out into the city to look for the target. There are six scholars preaching and burning books around the city, and using what you know about Jubair, you are supposed to check on the scholars until you find the right one. When you find Jubair, he's within a small walled off room with no ceiling. The easiest way to dispatch him is to climb the wall on the side and do a leaping kill with the hidden blade. Jubair walks around inside, so don't wait forever perched on the wall, because he will spot you eventually.

Whether you've alerted the guards with their backs to you or not, climb out of there and head for the Bureau. If you need to, hide and wait for your alert status to go down before reporting in. You should accept the option to head back to Masyaf and receive short blade expertise from Al Mualim before heading to the next city.

Acre: Middle District

 * Objective: Assassinate Sibrand

Investigations

 * 1) Eavesdropping
 * 2) Informer
 * 3) Interrogation
 * 4) Pickpocket

Informer Pickpocket 
 * Console version

Informer</li> Informer</li> </ol>
 * Windows version

Assassination
Head toward the port, and after the cut scene the target will head off to a private boat in the corner of the quay. Sibrand is a paranoid coward, so if you tip him off to your presence, he'll run away from you through the city. If you can't catch him with a running kill, he'll face you, and then you'll have to use a normal drawn-out fight to kill him. You can successfully assassinate him stealthily, however, if you take the southeastern path through the shipyard, going from boat to boat and across the pylons sticking up out of the water. When you get to his ship, you'll be able to perform a leaping kill to take him out.

When you lose your alert status and head back to the Bureau leader to report in, it will end the memory block and you'll exit the Animus.

Epilogue
Back in the current time, Vidic is upset and will quickly leave the apartment. Take this time to talk with Lucy some more, then head back to your bedroom. Use the code to go back out and read both Vidic's and Lucy's emails. Be aware that there is something new in Lucy's deleted messages box. When you're done exploring head back to bed, after which you'll be awakened by Vidic the next day to continue your work in the Animus.