Final Fantasy V/Meteors

Tycoon Meteor (return)
You now start playing without Galuf, at least for the time being. You need to find Cid and Mid who were last seem in the airship hangar, so land the airship there as before to find them not there. You may notice though that there is a note in the table in the room to the right of the rest area. It says something about returning the Adamantite, so the next stop is Tycoon Meteor.

When you arrive you find the black chocobo waiting outside the entrance. Go inside to find Cid and Mid trying to put the Adamantite back where you found it, but it keeps reacting with the teleporter and they can't get past it. You realize the Adamantite should have enough energy to power the other transporters so you can get to Galuf's planet. Cid and Mid leave on the chocobo for the next meteor.

You now have to visit the three remaining meteors to power them up. Each one involves a minor boss, not as difficult as Archeoavis but with your party short a character they're not to be taken lightly either. It doesn't seem to matter which order you do them in so we'll go with the order you first encountered them in the game.

Walz Meteor (return)
Cid and Mid are waiting for you outside the entrance. Talk to them and they go inside for a moment, but they were followed by a monster and a battle begins.

When you've won the battle, Cid and Mid give you a congratulatory cheer and head for the next meteor.

Karnak Meteor (return)
Cid and Mid are waiting for you outside the entrance here as well. Talk to them and they go inside for a moment,but this time they come out in a hurry saying that there are monsters inside. Go in to investigate and find something on the teleporter; check it to start a battle.

When you win you receive the summon spell Titan. Cid and Mid get on with powering up the meteor and head of to the next one.

Gorn Meteor
This meteor is located near where the floating ruins landed, in other words the former location of Gorn Town. Cid and Mid are waiting for you as usual and go inside when you talk to them. They seem to take a very long time though so you need to go in and investigate. Cid and Mid are trapped in dark holes in the floor. (If you've played ICO then you may be having déjà vu about now.) Approach and the dark holes attack you instead.

After rescuing Cid and Mid you head out.

Farewell to Earth
With all meteors powered up Cid and Mid tell you the location of the warp point and it appears on your World Map. You say your farewells and set out.

Before you go to the warp point, it's a good idea to take stock and make sure you've got everything that you need from this world. Are there any optional cities you haven't gone to yet? Any Blue spells you've been meaning to collect? Any shopping you've been putting off for lack of funds? Did you forget to save your game in a new slot? Once you can say "No" so all of these questions then take the airship to the odd shaped peninsula where the warp point is and land.

Step into the warp point to start a cutscene. The warp point is beginning to lose power so it's now or never. One by one you jump in and in a flash of light are teleported away.