Star Wars: Knights of the Old Republic/Bridge

Bridge storage is to the northwest of the bridge itself. Beyond the standard door in the south wall of the southeast corner is the command deck, to which you shouldn't need to return unless you haven't already retrieved space suits from its.

There's a pile of parts by the west wall, and six storage containers in the northwest corner, three of which contain mostly random items:

The airlock inner door is in the north wall of the northeast corner.

Airlock
In the airlock itself, the airlock outer door is in the east wall:

[You will need space suits to exit the airlock.]

If you've already retrieved space suits from the of the command deck then when you use the door, you will simply exit. While wearing space suits you'll move quite slowly and you cannot attack or use Force powers, but the only thing you have to do is walk along the walkway and use the airlock outer door in the south wall at the east end of the walkway. Your space suits will be removed after using the airlock inner door in the south wall of the airlock beyond, and you'll need to equip your weapons again.

Beyond the standard door in the south wall is a room containing five Sith elite troopers:

There are three large lockers by the south wall in the southwest corner with mostly random contents:

Beyond the standard door in the west wall is a room with a locked standard door in its west wall:

Beyond the standard door in the east wall is a corridor leading straight up a series of two ramps to the door of the bridge at its east end.

Bridge
Before opening the door to the bridge, prepare to engage in combat: the bridge will remain locked until it's concluded. Admiral Karath awaits you at the east end of the bridge, flanked by two dark Jedi:


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There are also four Sith elite troopers, one to either side of the Admiral and dark Jedi, and one to either side of the locked door behind you. These are similar to those encountered after exiting the airlock, except they only have 118, not 140, Vitality, they may use s in melee combat and they'll definitely use their three s: successful Reflex ../Saves/ and (Improved) should make these much less troublesome, otherwise they should be debilitated by you or Bastila, or engaged in melee combat.

Carth
Admiral Karath doesn't die until he's spoken to Carth:


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Captured by the Leviathan
There's a computer panel in the northeast corner of the bridge:


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As you return to the west, you'll encounter three Sith grenadiers approaching the bridge:

Command Deck
You don't need to go back through the airlock as the standard door due west of the bridge has now been unlocked, allowing you to return directly to the command deck, at the east end of the bridge corridor. A pair of dark Jedi stands at the end of the corridor to the south, while another pair also stand to the south at the west end of the bridge corridor, outside the door to the second :

Up to 12 Sith grenadiers can also be encountered as you travel back to the due east of the door from the bridge. Three appear to the west of the north end of the central corridor as you approach from the south, one appears at the north end of the elevator corridor as you approach from the east, and three more appear at the south end of the elevator corridor as you do likewise: the five remaining will only appear one at a time once some of these have been killed.

Once you've taken the elevator to the ../Hangar/, you won't be able to use it again.