Super Smash Bros. Brawl/Donkey Kong (Project M)

The big and powerful gorilla makes his way to Project M as a buffed version of his Melee iteration, having several new tricks up his sleeve.

Donkey Kong is still, as always, one of the strongest characters in the game, but like usual, he is unique from other heavyweights for his surprisingly high mobility. His dashing speed is above average and otherwise makes him as fast as some of the lightweight characters. Aside from being fast and strong, Donkey Kong is also known for his incredible range, having among the longest physical reaches within the cast of characters. Donkey Kong is, as expected, unanimously a rather versatile and solid character to pick up and play due to his combination of speed, power, and incredible reach.

Standard Attacks

 * Double Punch||Punches two times
 * Long Punch||Punches in front of him. Slightly more range than his AA combo.
 * Arch Swing||Swings his hand in an arch above him.
 * Low Swat||Swats at the ground.
 * Kong Kick||Kicks forwards while dashing. This move is dangerous as it has much ending lag.
 * Long Punch||Punches in front of him. Slightly more range than his AA combo.
 * Arch Swing||Swings his hand in an arch above him.
 * Low Swat||Swats at the ground.
 * Kong Kick||Kicks forwards while dashing. This move is dangerous as it has much ending lag.
 * Low Swat||Swats at the ground.
 * Kong Kick||Kicks forwards while dashing. This move is dangerous as it has much ending lag.
 * Low Swat||Swats at the ground.
 * Kong Kick||Kicks forwards while dashing. This move is dangerous as it has much ending lag.
 * Kong Kick||Kicks forwards while dashing. This move is dangerous as it has much ending lag.
 * Kong Kick||Kicks forwards while dashing. This move is dangerous as it has much ending lag.


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Smash attacks

 * Big Clap||He attacks with a big clap.
 * High Clap||He claps upwards.
 * Kongo Punch||He pounds enemies next to him.
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 * High Clap||He claps upwards.
 * Kongo Punch||He pounds enemies next to him.
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 * Kongo Punch||He pounds enemies next to him.
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Pummels and Throws

 * Ape Chop||Does a karate chop on the opponents head
 * Cargo Carry||Heaves the opponent on to his back and carries them around.
 * Backwards Fling||Donkey Kong flings opponents backwards.
 * Upwards Fling||Donkey Kong flings his opponents upwards.
 * Downwards Slam||Donkey Kong shoves his opponents down.
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 * Backwards Fling||Donkey Kong flings opponents backwards.
 * Upwards Fling||Donkey Kong flings his opponents upwards.
 * Downwards Slam||Donkey Kong shoves his opponents down.
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 * Upwards Fling||Donkey Kong flings his opponents upwards.
 * Downwards Slam||Donkey Kong shoves his opponents down.
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 * Downwards Slam||Donkey Kong shoves his opponents down.
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Air Attacks

 * Arm Spin||Donkey Kong spins around, hitting with his arms.
 * Fist Smash||Donkey Kong clutches his hands together and punches downwards.
 * Back Kick||Donkey Kong kicks backwards. Donkey Kong's most useful aerial attack.
 * Head Bash||Bashes his head upwards. Great for vertical KOs.
 * Donkey Stomp||Stomps downwards. Good for knocking foes downwards.
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 * Back Kick||Donkey Kong kicks backwards. Donkey Kong's most useful aerial attack.
 * Head Bash||Bashes his head upwards. Great for vertical KOs.
 * Donkey Stomp||Stomps downwards. Good for knocking foes downwards.
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 * Head Bash||Bashes his head upwards. Great for vertical KOs.
 * Donkey Stomp||Stomps downwards. Good for knocking foes downwards.
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 * Donkey Stomp||Stomps downwards. Good for knocking foes downwards.
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Special Attacks

 * Giant Punch||Donkey Kong winds up his hands then punches. It takes ten winds to fully charged his punch. A 9 wind punch is the most powerful but the fully charged one gives you non-flinching frames.
 * Head Butt||He slams things into the ground. It can also be used to spike airborne enemies. You can also KO enemies with a Giant Punch after you bury them.
 * Spinning Kong||He spins into the air attacking things that get in his way. It doesn't gain him much vertical ground, but with it, he can travel great horizontal distances.He cannot be knocked out at the very beginning of this attack.
 * Hand Slap||He creates an earthquake that can be maintained by repeatedly tapping the correct attack button. This move has great range and it's quite useful as a mixup.
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 * Head Butt||He slams things into the ground. It can also be used to spike airborne enemies. You can also KO enemies with a Giant Punch after you bury them.
 * Spinning Kong||He spins into the air attacking things that get in his way. It doesn't gain him much vertical ground, but with it, he can travel great horizontal distances.He cannot be knocked out at the very beginning of this attack.
 * Hand Slap||He creates an earthquake that can be maintained by repeatedly tapping the correct attack button. This move has great range and it's quite useful as a mixup.
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 * Hand Slap||He creates an earthquake that can be maintained by repeatedly tapping the correct attack button. This move has great range and it's quite useful as a mixup.
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 * Hand Slap||He creates an earthquake that can be maintained by repeatedly tapping the correct attack button. This move has great range and it's quite useful as a mixup.
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Taunts

 * He beats his chest.
 * He shakes as if wet.
 * He turns toward the camera and shrugs.
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 * He shakes as if wet.
 * He turns toward the camera and shrugs.
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 * He turns toward the camera and shrugs.
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