Battlestations: Pacific/Clash

Escort
"The Yamato and her escort ships are advancing on an Allied base. The Japanese side's goal is to provide air cover to their main flagship, whilst the US players have to protect their headquarters from the Yamato by sinking, before she starts firing her deadly shells. The session ends when either side completes its objective."

- Map description

This seemingly straightforward objective is made more complicated by units not mentioned in the map description. The Japanese and the Americans have access to their twin-engined fighter/bombers - the Gekko and the Lightning, respectively. Both carry twin 450 kg bombs, stronger than those of ordinary fighters. The Yamato starts in the northeast corner of the map and travels diagonally to the southwest, where the Allied base is. The base is lightly defended by a couple troop transports, a Cleveland-class light cruiser, and two Rocket LSMs. The LSMs give the base some long-range firepower stronger than that of your own bombs, so try to keep them protected.

The first thing the Allies will notice, however, are four squads of Ohka Carriers en route to the base. These target the Allied troop transports that give the base its short-range firepower. Therefore for starters the Allies will want to avoid equipping their planes with bombs and charge immediately to the northwest, where they'll encounter the Ohka Carriers. The carriers are extremely lightly defended; the Japanese fighters spawn closer to the Yamato, so take these Ohka Carriers out quickly before they sink anything. Right behind them will be the Japanese players and the Yamato itself, which is escorted by a pair of Akizuki-class destroyers. These AA destroyers put up a lot of flak, and should be eliminated quickly. The Allied players should use their fighter bombs to destroy these, and then hopefully the Rocket LSMs and the troop transports will finish the job.

Meanwhile the Japanese should be focused on the Allied reinforcements; a single squad of B-29 Superfortresses will fly in from the direction of the base to bomb the Yamato. Although AI-piloted carpet bombers are notoriously inaccurate, the Yamato presents a large target and therefore is vulnerable to them. The Japanese should continue to keep their planes light so they may eliminate these quickly. Naturally, the Allies will want to defend these bombers to the best of their ability, but they may want to sink the destroyers first; the B-29s continue to spawn regardless, but the destroyers do not. As the Yamato continues to get closer, the Allies will begin to focus bomb attacks on it. Now is the best time to load your fighters with bombs and make bombing runs on the Yamato. While your bombs will not cause much damage, it is important to both draw the Japanese fighter cover away from the B-29s, and simply cause as much damage to it as you possibly can. Enough bombs to the Yamato's magazine will take out a lot of its health.

Around the time the Japanese destroyers are sunk, the Japanese receive their own reinforcements: two squads of three J9Y Kikkas, equipped with rockets. While they seem extremely powerful, they are also rather slow and unmanoeuvrable when controlled by the aircraft AI. Their rockets are often employed ineffectively, but they do have 12 rockets apiece (for a total of 36 rockets per squadron) and, with their extremely damaging cannons, are a huge threat to your B-29s. That said, if you manage to get them into a turning fight, they are extremely easy to shoot down; they are dive bombers, not fighters in this game.

If the Allies have done a good job up to this point, they should continue to bomb the Yamato - it should be hurting pretty badly at this point. B-29s continue to make runs on the Yamato, so be sure to keep them protected. The game will end once the Yamato sinks, or the base it's targeting is neutralized.

Siege
"A US rocket ship force is about to neutralize Japanese bases in the area to make way for landings. The US must assist the landing forces and neutralize all enemy islands. The Japanese have to protect the islands and sink all the attacking vessels before they do devastating damage."

- Map description

Competitive
"Dogfights are the measure of ability between fighter pilots. But how will you react when there are dozens of enemy planes after you? As a Japanese fighter ace you have to kill as many enemy planes as you can."

- Map description