Bravoman/Stage 28

Once Beraboh Man has made it back to dryland, the background has reappeared behind him and his energy bar at the bottom of the screen has refilled, start running to the right and jump from one monument of Dr. Bakuda to another, collecting as many powerups as you can along the way to restore your energy and boost your score; once you've made it to the end of the stage, you'll have to fight a second pair of Kaname after a 24-stage absence (unless you collected a Shinkansen powerup). You will first have to jump up and kick both of them between one and three times to knock them off the screen for a few seconds, then finish them off by punching them the remaining number of times when they come back on it - and once you have collected the Fuku the first one has left behind Fukubiki Man may appear to leave a powerup behind for you, so you should jump up and collect it regardless of what it is for the extra energy and points. Once you've collected the Fuku the second one has left behind the "stage clear" theme will be heard from the Yamaha YM-2151 for a twenty-eighth time, and Beraboh Man will proceed to the twenty-ninth stage; this is the fourth one that is of the "immediate boss fight" variety.