The Elder Scrolls IV: Oblivion/Spellmaking

Once you have access to the Arcane University (or have installed the Wizard's Tower content), you can create your own spells. A few things to keep in mind when you make a spell:


 * 1) You have to know the spell effect before you can use it.
 * 2) You have to have a high enough skill level to make the spell.
 * 3) Making a spell (or enchanting an item) will cost you money.

There are also a few reasons why you should make your own spells. First, you can make an even better version of the spell. Say you have a Frost Damage spell. If you add the Weakness to Frost spell to it, and make it 100%, then the frost spell will inflict double the damage.

Second, you can tweak a spell so it suits your current level. Say you want a Fire Damage spell. But the ones you can use are too weak, and the ones that will help need a better skill level. You can tweak it so that it will have the perfect fit for your level.

Examples
Here are a few examples, so you can get an idea for how the system works and maybe spark a couple ideas.


 * Escape: Use this spell for a quick escape from a nasty situation. Needs an Master rank in Illusion.
 * Paralyze in 20ft for 2 secs on target
 * Invisibility for 30 secs on self


 * Antipode Bomb: You could also make this a target spell. Very useful for War Wizards. Needs an Expert rank in Destruction.
 * Fire Damage 25 pts for 3 secs on Touch
 * Frost Damage 25 pts for 3 secs on Touch
 * Weakness to Fire 100% for 3 secs on Touch
 * Weakness to Frost 100% for 3 secs on Touch


 * Disappearence: Helps with thefts and sneak attacks. Needs a Master Rank in Illusion.
 * Chameleon 100% for 25 secs on self


 * Summon Armor: This is very useful for pure mages, or if you don't want to carry armor around. Keep in mind that Bound Armor is considered Light Armor. Needs an Expert Rank in Conjuration.
 * Bound Helmet for 30 secs on self
 * Bound Cuirass for 30 secs on self
 * Bound Greaves for 30 secs on self
 * Bound Gauntlets for 30 secs on self
 * Bound Boots for 30 secs on self
 * Bound Shield for 30 secs on self


 * Hero's Blessing: The armor rating caps out at 85%, so this spell fits it exactly. Not going to 100% means you can lower the skill requirement and boost how long the spell will last in the process. Needs an Expert Rank in Alteration.
 * Shield 85% for 35 secs on Self


 * Healing Fire: This spell is simple, and can be tweaked accordingly. The Restore Health will help if you are low on health.
 * Fire Damage 40 pts for 3 secs on Touch
 * Shock Damage 40 pts for 3 secs on Touch
 * Weakness to Fire 100% for 3 secs on Touch
 * Weakness to Shock 100% for 3 secs on Touch
 * Restore Health 4pts for 15 secs on Self


 * Force Master: Very simple, but highly effective. You can use this to turn Bandits against each other! Yes, it also works on Dremora, because they are considered humaniods by the Besitary. Needs a Master in Illusion.
 * Command Humanoid up to lv 25 for 20 secs on Touch


 * Focre Control: Very similar to the "Force Master" spell, but for Creatures. Its' also fun to pit an Ogre against a Minotar Lord and kill who wins. :) Needs a Master in Illusion.
 * Command Creature up to lv 25 for 25 secs on Touch


 * Banishment: Useful for Aylied Ruins which mostly contain Undead. We don't need much Damage, because you can kill them whle they are trying to flee from you (Most Undead enemies are very slow).
 * Turn Undead up to lv 25 for 30 secs on Touch
 * Damage Health 30 pts for 2 secs on Touch
 * Weakness to Magic 100% for 2 secs on Touch


 * Charming Presence: This spell was created for one purpose: to fool the guards. You see, if you get a guard's disposition up to 90, they will pay your bounty for you. So, all you have to do is resist arrest, cast the spell, yield, and you're done. Easy.
 * Charm 100 pts in 10 ft for 20 secs on Touch