Eternal Darkness: Sanity's Requiem/Bestiary

The beasts the Ancients unleash upon humanity is comparatively short in comparison to other Survival Horror games, but all of them are deadly in one way or another nonetheless, and all of each race are divided into each of the three alignment. Corresponding to this, each alignment has a distinctive trait: Chattur'gha creatures hit harder and can take larger amounts of damage before falling, Xel'lotath monsters are weaker, but drain vast amounts of sanity if left unchecked, and Ulyaoth beasts siphon the magic of the attacked victim. Most of them, when finished, vanish with a hissing sound and a wave of yellow energy that consumes their bodies. Summing all of them, they are:
 * Trapper
 * Zombie
 * Horror
 * Reaper/Gatekeeper
 * Guardian
 * Vampire
 * Black Guardian
 * Pious Augustus, the Liche

Trapper
Trappers are small creatures with a small ovoid torso, three legs that resemble a scorpion, albeit elongated to about ten centimetres in length, that are tripedal in nature. Their main weakness-they're blind. Their primary strenght: with their superior hearing, they can pinpoint the location of an enemy with little effort. Once their prey has been targeted, the Trapper starts wiggling and screeching, glowing in the color of their alignment, and if anyone nearby moves too quickly, the Trapper sends off a wave of energy from its tail, and when it hits its mark, the affected person is instantly sent to the Trapper Dimension, a warped place of rocky, jagged platforms hovering above an endless void. In this world, there is a bottom platform, an exit platform, and three platforms that have each a pool of magickal energy, one for life, one for magick, and another for sanity, used to restore the points of each attribute. They die as soon as the wave has been cast, and as they don't hesitate in the least to activate it as their only defensive measure, it is impossible to defeat them with conventional melee weaponry. They can only be killed with either their own wave attack or with projectile weapons.

Zombie
Instead of the standard three alignments, the Zombies come in four different alignments: Mantorok Zombie: They are the basic type of zombie. They are weak and can be easily killed through decapitation. Being nothing more than dead, dessicated husks, they easily catch flames and thus can be easily dealt with with a torch. Xel'lotath Zombie: These zombies resemble Egyptian mummies, and as the Mantorok Zombies, they easily can be set ablaze with a torch. Nevertheless, in the case a torch in unavailable, it is of practically no worth to attack its arms or head without finishing it, as the lost limbs remain as translucent emerald "phantom limbs", with, while having no physical form, still have a distinct green aura of madness, and can still inflict physical damage, as well as damaging the sanity level. Ulyaoth Zombie: These zombies are rotting carcasses of drowned men, which store large bags of exploding gases in their bodies. While they do not possess the Xel'lotath Zombie's ability to retain their limbs, if their arms are severed, it can start "singing", a move that has the Zombie start chanting and glowing, and if other Ulyaoth Zombies are "infected" by the chants, will start singing as well. After a few seconds of moans, the Zombies explode, creating a wave of destructive azure energy that causes exponential damage for each destroyed Zombie, and prevent the character from finishing the Zombies. Chattur'gha Zombies: They are little more than strong, skinless masses of muscle, horribly more violent than other Zombies. They can even survive complete decapitation, which actually leads them to a maniacal frenzy in which they flail their arms with more strength to deliver more devastating punches. They also can regenerate lost limbs and heads.