Star Wars Knights of the Old Republic II: The Sith Lords/Force powers

Thus far only Force powers linked on other pages are listed below.

KotORII Power Battle Precognition.png Battle Precognition
Restricted by Armor

This power allows the Jedi to sense the flows of the Force and increases the Jedi's reaction time in combat. The Jedi adds their Wisdom modifier to their Defense.

A male main player character can be granted this power by Handmaiden after asking her to teach you some fighting moves in the Cargo Hold of the Ebon Hawk and beating her a second time.

Force Aura
Restricted by Armor

When this power is activated, the Jedi is temporarily granted a bonus to Defense and all saving throws. The effect lasts for 20 seconds.

KotORII Power Force Enlightenment.png Force Enlightenment
Restricted by Armor

This power allows the Jedi to use the light side of the Force to enhance the Jedi's powers. The best of the Jedi's Speed, Armor and Valor powers are instantly activated at a reduced cost. This power is useful to quickly become ready for difficult battles.

This power is granted to a light side main player character after finding all four Lost Jedi.

Force Valor
Restricted by Armor

This power affects the Jedi and all party members. The effect lasts for 20 seconds.

Inspire Followers
Restricted by Armor

This power increases the morale and effectiveness of the Jedi Master's allies in battle. This effect lasts for 45 seconds and does not affect droids.

Energy Resistance
This power absorbs the first points of damage from energy, sonic, fire, cold and electrical attacks. Damage over and above the first points is suffered as normal. This effect lasts for 120 seconds.

Force Camouflage
These powers enable the Jedi character to use their Stealth skill without a Stealth Field Generator. The power lasts until the character deactivates it.

Force Push
An opponent targeted by Force Push is pushed back 5 meters, thrown to the ground stunned, and suffers damage. A successful Reflex save means the target is not stunned, but still suffers half damage.

Force Whirlwind encircles the target victim in a small maelstrom of air and dust, inflicting damage and rendering them unable to take any action. A successful Reflex save negates the damage and immobilizing effects altogether. This power does not affect droids equipped with energy shield hardware.

Force Wave creates a telekinetic explosion around the Jedi. All enemies within 15 meters are thrown 5 meters, fall to the ground and are incapacitated, and take damage. A successful Reflex save means an enemy is not stunned, but still suffers half damage.

Burst of Speed
Restricted by Armor

For the duration of the effect (36 seconds), movement speed is doubled.

Crush Opposition
Restricted by Armor

This power saps the will of every enemy within a 15-meter radius of a target enemy. Enemies can resist this effect with a Will save against a DC of 5 + the attacking character's level + attacking character's Wisdom and Charisma modifiers. This effect lasts for 45 seconds.

If the player chooses to walk the path of the light side, this power will no longer function.

Fear
This power causes enemies to cower in fear of the attacking Jedi unless they make a Will save. It does not affect droids.

KotORII Power Force Crush.png Force Crush
Restricted by Armor

The Jedi uses the dark side of the Force to telekinetically crush an opponent. The victim suffers 1-10 points of damage to Vitality per each of the attacking character's levels. This damage bypasses most defenses. A successful Fortitude save by the target at a DC of 5 + the attacking character's level + attacking character's Wisdom and Charisma modifiers reduces damage by half.

This power is granted to a dark side main player character after finding all four Lost Jedi.

Fury
This power allows the Sith Marauder to enter a furious rage. In this state they are Immune to Paralysis and Stasis effects. Every creature they kill fuels their Fury more, adding to the damage they do in combat up to maximum bonus of +6.

Extra attacks per round do not stack with those of Knight Speed and Master Speed, although the increased movement speed and defense bonuses of those powers still apply.

Shock
Restricted by Armor

This power unleashes an electrical attack. Force Storm also inflicts the same damage on Force points. A successful Will save by the target reduces damage by half.

Wound
Wound triggers spasms in the victim's lungs, causing great pain and inflicting 2/3 attacker level in damage every 2 seconds for the duration (6 seconds). A successful Fortitude save results in no effect.

Choke constricts the throat of a target at range, stunning and inflicting 2/3 attacker level in damage every 2 seconds for the duration (6 seconds). The target also suffers a temporary (24 second) -4 penalty to Constitution, Dexterity and Strength. A successful Fortitude save results in no effect.

Kill causes the target to choke for 6 seconds and inflicts damage close to half the target's maximum Vitality points. If the target makes a Fortitude save they are not choked, but instead suffer damage equal to attacker level.

This power does not affect droids.