Darkwing Duck/Power-ups

Note that every power-up, except for the alternate weapons, can be found both placed throughout levels and randomly after killing an enemy.

Special Weapons
There are three alternate weapons that Darkwing can equip and use after finding during a level. Once gained, press to toggle between the normal weapon and the alternate. You can check your total ammo at any time by looking at the number that shows up next to the alternate weapon name in the top left of the screen, or you can press. When you acquire and alternate weapon power up, two things happen. First of all, you lose the old weapon you were carrying. Second, you gain 10 rounds of alternate gas ammo. These rounds carry over when a new weapon is acquired.

Arrow Gas
Arrow Gas is the most rare of the weapons, often only appearing once during a level. When fired, the gas takes on the form of an arrow with a suction cup. If the projectile hits a wall or other object, it will stick to it and allow Darkwing to climb and stand upon it. Because of its ability, and its rarity, this gas is usually held onto the longest because it gives access to areas not normally accessible.

Heavy Gas
Heavy gas is also a common power up. When fired, a large ball of gas arcs away from Darkwing and towards the ground. Upon impact with the ground or an enemy, the ball splits into two smaller projectiles that blast away horizontally, one in each direction.

Thunder Gas
Probably the first power up you'll find, when Thunder Gas is used, Darkwing fires two lightning bolts at 45° angles up and down (in regards to the normal horizontal line of fire). Each bolt will pass through enemies and objects until it flies off screen. There is a small glitch with this weapon; when you attack an enemy at very close range you might not see the bolts appear at all. The only explanation for this is a programming error where the shots are being counted as hitting even before they appear, thereby bypassing their normal behavior.