Gothic/Admission to the Old Camp

Ask Diego what you need to do to be accepted. He tells you to speak to Thorus, who stands outside the castle gate. Thorus sends you back to Diego. Diego says you must earn some brownie points from the influential people in the camp, most of them are Shadows.

There are 7 associated quests and you have to complete at least 6 of them. As you are allowed to skip one quest, many players opt to skip Fingers because putting skill points into strength and handling one-handed weapons is far more beneficial than what Fingers has to offer, especially early on in the game. Three quests require you to completely leave the camp and come back later:


 * Thorus' Quest will send you to the New Camp with Mordrag as a bodyguard. No fighting experience needed.
 * Recipe of the Sect will send you to the Sect Camp. You can take as a bodyguard if you ask him, but the quest doesn't direct you to. With Parvez, no fighting experience needed.
 * The Test of Faith sends you to the Old Mine without a bodyguard, so you probably want to do that one after you've obtained some weapons, strength and armor.

Snaf's Recipe does not count towards your acceptance. Neither does whatever tells you, no Shadow or Guard cares what he says.

Whistler's Sword
This is a simple one. wants you to get from. Agree and he will give you 100 Ore for the job. Head on down the slope and talk to Fisk. He's the darker-skinned Shadow, and if this is your first time in the area he'll introduce himself to you when you reach him. Ask about the ornamental sword and agree to pay 110 Ore; if you don't have the extra 10 Ore go back to Whistler and ask for it. Do not mention Whistler was only going to pay 100 Ore as this will result in Fisk refusing to sell it to you. Once you have the sword head back to Whistler and ask for the 10 Ore (if you didn't already) and then hand him his sword. He will be very pleased and promises to put in a good word for you.

Unless you are planning to rip him off, return the sword right away- otherwise after a few days he will become hostile to you and make this quest impossible to accomplish.

Scatty
Scatty is the arena master. Find him by heading east along the lower level of the camp. To get his vote, you must defeat Kirgo or challenge Kharim.

You only get one shot at both. Beating isn't easy, your strength plus weapon damage has to exceed 45. If you do this after you've already leveled up several times and invested plenty of skill points into strength, you have a shot.

And then there's.

You have two options here: the easy way and the hard way. Once you've challenged him drop your Ore on the ground (so he can't steal it from you) and then go into the arena. It shouldn't take him more than a couple of blows to fell you. He'll then check your body for Ore and leave you alone.
 * Let him beat you

You'll need lots of strength, a great weapon, the best armor has and probably even spell scrolls if you hope to beat him. It's also possible to soften him up outside the ring. Hit him and when he starts hurting you run away and come back. It takes a while for him to heal, and in this time you can challenge him and finish him off. While beating Kharim is indeed a valid option, his stats (in particular his armor) make it clear you're not really supposed to beat him. He'll most probably take you down in 1-3 hits. And if he does, you won't get a rematch. You can challenge the fighters only once. Good thing you don't have to beat him, really..
 * Beat him

Regardless of whether or not you beat Kharim, Scatty is impressed that you had the courage to fight Kharim at all, plus he hates Kharim because he's from the New Camp.

Fingers
To start this quest, ask Diego who can teach you. Diego will mention. If you don't do this, Fingers will "not see how" he could help you. Fingers is a thief. He wants you to learn a thief's skill. He can train your Pickpocketing and Lockpicking skills. For Sneaking he will refer you to the expert. His hut is in the canyon west of the old camp. When you are standing outside of the camp in front of the main gate, follow the camp wall on the right for a bit, then start walking away from the camp. You'll run into some.

Fingers will vote for you if you learned level 1 lockpicking from him and/or sneaking from Cavalorn, either is sufficient. Optionally you can learn pickpocketing, but this requires you to learn sneaking from Cavalorn first. Learning how to pick pockets is not recommended.

Thorus' Quest
Once you have requested Admission to the Old Camp by talking to Diego, Thorus, Diego again, and then Thorus again, ask Thorus if he has a task for you and convince him you're skilled enough. His task is for you to get rid of a guy called Mordrag, an unwanted visitor from the New Camp. Go and see Mordrag (he's near the south gate). If you only care about keeping Thorus happy, kill Mordrag. This will be no easy task at this point, however.

If you want easy access to the New Camp or are simply unable to beat Mordrag, tell him "you have a problem" and he'll get ready to leave. He will lead you directly to the New Camp. When you get there he will give you his ring as a sign that you are a friend. You can later use this as a bargaining tool for joining the New Camp.

While at the New Camp feel free to talk to people, do quests, or steal things; when you're ready head back to the Old Camp and tell Thorus the good news. If you didn't kill Mordrag he'll say he'd have preferred if you had, but either way he's satisfied and promises you his vote.

Vanished Guard
Sly's friend Nek has gone missing. Head over to the wall near the arena and talk to Fletcher. He tells you more about Nek, and asks you to go find him. If you've collected ingredients for Snaf's Recipe you already know what happened to him; if not, go do it, as it's a great way to solve two quests at the same time. You can find Snaf along the lower path left of the north gate.

Once you have found the amulet tell Fletcher what happened, then return to Sly. He doesn't really care that Nek is dead, what he really wants is the amulet. If you're not yet sure you want to join the Old Camp you can just hold onto it for now by simply not reporting back to him yet. All he'll give you is some experience and his promise to speak up for you in front of Diego, but he won't do this until you give him the amulet.

Recipe of the Sect
Dexter wants to be able to make his own healing potions. If you keep pushing and threaten to just walk away if he doesn't pay upfront, he'll give you 50 ore. If you want to join the Old camp (or just want the XP) accept the quest and then ask Baal Pervez (usually standing just next to Dexter) to take you to the camp. Make sure you keep pace with him; if he gets too far out of sight he will go to the camp without you. Once you get to the camp, ask Lester near the entrance to take you to the alchemy lab. * You should now be by a hut that has "Kalom's Bodyguard" standing outside it. Go on in. If you want to you can ask Kor Kalom to sell you the recipe, but he will refuse. You can't steal the recipe while Caine is there, so wait until he leaves for the night. As soon as he is safely out of sight pick the lock on the left chest (Kalom won't notice you doing this). Bring the recipe back to Dexter and he will reward you. He will also give you his vote for Admission to the Old Camp.

Because nobody saw you take the recipe, doing this quest does not prevent you joining the Sect Camp at a later date.

The recipe itself is gobbledygook.

Test of Faith
The "Test of Faith" is one of the easiest but longest of the quests before joining a camp. Diego will tell you to go to the Old Mine and collect a list of supplies that the mine workers need from someone named Ian. Ask Diego why Ian would give you the list, and he will say to tell him Diego sent you (if you skip this step you will be unable to get the list until you ask Diego this question). The mine is north west of the Old Camp; if you ask how to get to the Old Mine, Diego will tell you that the local map-maker, Graham, should give you a map to the Old Mine. If you go to Graham, you can get the 50 ore map for 30 ore by mentioning Diego once, and, after insisting that Diego said you could "get" the map, not "buy" the map, you will get it for free. He also sells a which you probably want to get if don't have it yet. (you can view the map by pressing "m")

Just follow the road out of the main gate, across the bridge, and through the forest. You can try to swim around the forest and many of the enemies, but be careful around the Lizards further upstream. The Old Mine is fronted by abandoned wooden turrets and a masher, with the entrance behind. Sometimes, you will find two Templars, one named Gor Na Drak, walking to and from the Old Mine, and waiting at the entrance. Gor Na Drak, when asked, will teach you how to remove Minecrawler mandibles for free ore (1 skill point) if you ask him.

Once you get into the mine, start making your way down. Ian is next to the second set of red flags, the second store in the mine, run by Alberto (the first was on the starting level, run by Santino). Get the list from him and head back out of the mine.

You can return the list to Diego to complete your quest for the Old Camp, for experience and brownie-points. If you plan on joining the New Camp, you should give it to Lares at the New Camp to help you join that camp as a Rogue. The Test of Faith has no impact on the Sect Camp fortunately.