Dominions 3: The Awakening/God Design

Types of Gods
Depending on the nation you choose, a lot of god forms are possible. Gods can be classified roughly: As the name implies, this god can take whole independent provinces by himself, right from the start. Immortality or being undead is a big bonus. It is important to be able to cast spells to generate allies in combat, gain invulnerable (etheral) or regain health points (regeneration). Some of those functions can be gained by forging items, but that needs time and you want to use your combat pretender fast. Fatigue is one of the biggest threats for combat pretenders. This god need some troops to protect him. He is tailored to cast a special spells (like hurling lightning or raise clouds of poison) on the battlefield. The spells need some time to be researched. During this time, protective equipent can be forged, so physical might is not as important as for an Combat Pretender. Keep in mind that fatigue is the biggest foe of battlefield spellcasters. This god has lot of skill points in one (or more) magic skills. Later in the game, the god can sit in his fortress and annihilate whole armys with far-casting spells. Instead of many points of one magic path, this god has fewer skills in more magic paths. He will constantly travel the land and do magic site-searching. There are many benefits to be a rainbow mage, such as flying and stealth.
 * Combat Pretender:
 * Arty platform:
 * High Bless strategy:
 * Rainbow, multi-bless strategy:
 * However water magic doesn't allow going underwater any more. This is an important change for all mages (not just for rainbow mages).

This god is choosen by looking the lowest cost of design points. The free design points can be invested in good scales and/or magic skills. This god is created around a specialized skill like forging magic items, blood hunting or assassination.
 * Bargain:
 * Special Skill: