Battlestations: Pacific/Status Quo

Island Capture - Small
Small is extremely unbalanced - Whichever team gets HQ2 will almost always win the game, since they can spawn light cruisers as well as aircraft from it. Additionally, because HQ 2's shipyard points toward the Allied base, the Allies will have difficulties getting their cruisers into the fight, since the cruisers will have to turn themselves around first to get to the fight. This map is usually avoided as a result. As stated above, the Bogue-class escort carrier appears as an unlock on this mission. However, it is a glitch and will not appear at all when selected.

Click on a Headquarters to see which units it can spawn.

Island Capture - Medium
Medium is a little more balanced, but not by much. The Japanese, again, have an advantage as they have a supply base close to them while the Allies have none. The two home bases have access to planes only, as well as special strike aircraft (HVAR Corsairs and Kamikazes respectively), so much of the initial fighting will be aerial. Once a team manages to capture one of the middle headquarters, however, the fight takes to the seas. Sail onto victory and the enemy's home base, but be prepared to brave rockets and kamikaze strikes the whole way.

Click on a Headquarters to see which units it can spawn.

Island Capture - Large
Large is perhaps the most balanced of the three. Planes, ships, and subs are all fair game on this map, although many players enjoy using their heavy cruisers instead of other forms of attack. The game will inevitably go to whichever team controls HQ 5 in the middle, but unlike other maps the center does not spawn any new units. Instead it serves as a forward spawn to anyone attempting to penetrate deeper into enemy territory.

Click on a Headquarters to see which units it can spawn.