Portal 2/The Return

Test Chamber 09

 * As you enter the chamber, you will notice an AFP in the middle of the room. Step on it and you will find that Wheatley isn't quite dead after all.
 * You will not be able to reach the ceiling. Let GLaDOS adjust the AFP a few times and then finally the ceiling.
 * Place a blue portal on the ceiling above the raised ledge, and an orange portal on the newly lowered ceiling.
 * Step on the AFP. You will find yourself on the ledge.

Take note of the position of the angled panels, the laser, and the raised button.
 * 1) Place a blue portal on the angled platform opposite the button, and fall through. You'll hit the AFP and be flung back next to the raised button. (If you don't land on the AFP, just step on it after falling through and it will have the same effect.)
 * 2) Press the button. The redirection cube will land on another raised platform.
 * 3) Place a blue portal on the other angled platform, facing the ledge with the cube, and repeat the same process as earlier.
 * 4) Grab the cube, jump down and use it to redirect the laser to the random wall between you and the laser receiver.
 * 5) Place a blue portal on the angled platform next to this wall (it should be next to the raised platform where the exit is.) Repeat the same process as earlier to get onto the ledge with the exit.
 * 6) Place a blue portal where the laser meets the wall, and an orange portal on the other side of the wall such that the laser falls onto the receiver. The exit should now be open.

Walk through the exit and then onto the elevator to the next chamber.

Test Chamber 10
Take note of the position of the AFP, the laser, the cube and the button.
 * 1) Place a blue portal as high as possible on the wall opposite the raised ledge where the cube is.
 * 2) Place an orange portal in the pit right next to the ledge. Jump into the portal from the top and you will be flung onto the platform with the cube.
 * 3) Grab the cube and use the orange portal to get back to the ground floor.
 * 4) Step on the AFP with the cube. You will be flung into a glass wall.
 * 5) You will find that the laser emitter and receiver are already activated. Place the cube in front of the emitter to deactivate the receiver. You will find that the glass wall has now retracted into the floor.
 * 6) Jump down to the floor and step on the AFP again. You will be flung to an even higher level, and once again be blocked by a glass wall.
 * 7) Press the button to your left. A redirection cube will fall out of a chute, onto an AFP and follow the same path you did, finally ending up near you.
 * 8) Create an orange portal on the wall opposite the laser receiver on this floor.
 * 9) Grab the redirection cube, jump down to where the laser is.
 * 10) Move the normal cube out of the way and use the redirection cube to redirect the laser to the wall on the far side of the chamber.
 * 11) Place a blue portal where the laser hits the wall. If both portals are placed correctly, the laser should now be going into the laser receiver on the second floor, and the glass walls on both floors should be retracted.
 * 12) Grab the normal cube and step onto the AFP at the ground floor. You will be flung by a series of AFPs to where the exit is.
 * 13) Place the cube on the button.

Walk through the exit and then onto the elevator to the next chamber.

Test Chamber 11
You will encounter Hard Light Bridges for the first time in this chamber.


 * 1) Place a blue portal on the wall where the light bridge meets it and an orange portal on the wall right next to the exit. You will find that the light bridge passes through portals, and that you now have a way to the exit across the pit.
 * 2) Walk over to the other side and press the button. Some cubes should start falling from a chute into the toxic goo. These cubes will keep falling for some time.
 * 3) Walk over on the light bridge over to the entrance to where the cubes are falling, and place an orange portal on the wall opposite the entrance. If done right, the bridge will disappear from under your feet but you should fall on the newly appeared light bridge.
 * 4) Walk into the entrance and place an orange portal on the wall next to the chute lower than where you're standing. Again, you will fall onto the newly appeared light bridge.
 * 5) Walk over to the edge, and place an orange portal on the wall next to you, lower than where you're standing. A cube should fall on this bridge.
 * 6) Grab the cube and walk into the portal. You will find yourself right where you began, except with a cube this time.
 * 7) Place an orange portal on the wall opposite to where the button is (The button is on the left side of the chamber), such that you can walk through the portal, across the bridge and drop the cube safely onto the button. (You can also jump to where the button is. If so, make an orange portal anywhere in the pit and jump onto the light bridge.)
 * 8) Walk into the orange portal so that you arrive back where you started.
 * 9) Cross the pit as you did earlier (or just shoot an orange portal on the other side and walk into the blue one.)

Walk through the exit and onto the elevator to the next chamber.

''“Good news. I figured out what to do with all the money I save recycling your one room full of air. When you die, I’m going to laminate your skeleton and pose you in the lobby. That way future generations can learn from you how not to have your unfortunate bone structure.”''

After walking through a few hallways, you’ll encounter a door that GLaDOS needs to go open. Wheatley will update you on your escape. After a bit, the Wheatley will leave and the door will open.

Looking left will show you a red button — you’ve got to put a block on it. Pushing the small button by you, however, will drop the block you need into the water. You’ll need the bridge that’s at the other end of the room.

Portal your way up to the bridge so that you land on it. From here, shoot a blue portal at the end of the bridge. Shoot an orange one so that a bridge can take you back to the starting area.

Once you’re back at the starting area, shoot an orange portal so that the light bridge will catch the block. Press the button to dispense a block, and then carry it over to the button. You’ll need to shoot another bridge, so just shoot one on the white wall across from the bridge right below the one you’re standing on, and you’ll fall right down onto it. Then place the block on the button. Keep on trucking!

''“This next test involves turrets. You remember them, right? They’re the pale, spherical things that are full of bullets. Oh wait, that’s you in five seconds. Good luck.”''

This next area introduces turrets. If you walk into their laser, they’ll kill you pretty quick. To stop them from ending you, you just have to knock them over. You can do this by running into them, picking them up and dropping them, or portaling them around so that they fall.

The first one you encounter isn’t even facing you, so it’s pretty easy to kill; just walk into it or pick it up and it’s done. The next one around the corner is a little trickier; round the corner, quickly place a blue portal behind it, and then back away. Shoot an orange one at a safe wall, walk through it, and then you’re behind the turret again and you can end it. The next turret is a little trickier; shoot a portal at the ground below it and it’ll fall over. Continue ahead.

These next two turrets require you to drop blocks on their heads. Shoot a portal on the ceiling above the turret you wish to knock over, and then shoot the opposite one under one of the blocks. The block will fall through and land on the turret. Once you’ve killed both the turrets, turn the corner into the next room.

There are three turrets in this room. You can shoot a portal on the floor below one of them. You can fell the other two by dropping blocks on their heads (with the clever use of portals, of course). Once you’ve stopped the turrets, grab one of the blocks and place it on the red button to continue ahead.

Instead of an elevator this time, you’ll drop down through the floor and follow some rails through some doors.

You’ll continue through some rails and eventually wind up at the end, where a platform will rise and send you into another test chamber.

In this puzzle, you have to redirect the laser through all three receivers. Use the redirection cube to send the laser through two of them. Portal the laser through the last one and head through the door.

''“That jumpsuit you’re wearing looks stupid. That’s not me talking; it’s right here in your file.”''

Head up the stairs into the next puzzle. When you enter the room, you’ll see the red beam from a turret; you’ll also see a light bridge. Portal the light bridge so that it blocks the beam from the turret. You can then walk up to the turret, briefly move the light bridge, and then knock the turret over. In the next room, shoot the light bridge so that it blocks the turrets from shooting you, and walk to the other corner of the room. There, you’ll see an Aerial Faith Plate. Shoot a portal on the wall perpendicular to its trajectory so that the light bridge blocks your flight and lets you land on the upper platform. From there, you can walk across the gangway, drop down, and knock over all the turrets. Grab the block that’s up there and put it on the button. This will expose two turrets; block their sight with one last light bridge. Move the light bridge in front of them so that it blocks them. You can then move the light bridge over a bit and knock the turrets over (or just walk past them).

Note: If you want an achievement, place one of these turrets on the Aerial Faith Plate. Now’s a perfect time to do that!

''“I have a surprise waiting for you after this next test. Telling you would spoil the surprise.”''

First, stand on the button to activate the laser beam. Redirect the beam (using portals) to blow up the three turrets behind the glass panel. Once that’s done, grab the “normal” block around the corner and place it on the button. Use the redirection cube to redirect the laser into the rest of the turrets on the other side of the glass, then send it into the laser receiver. This opens up a panel that lets you continue through to the elevator.

''“It says this next test was designed by one of Aperture’s Nobel Prize winners. It doesn’t say what the prize was for. Well, I know it wasn’t for being immune to neurotoxin.”''

This next puzzle requires you to complete two tasks: first, press the button down to open the door; second, to put the laser into its receiver while you’re standing on the rising platform.

First, portal your way up to the light bridge and grab the block. Now portal a bridge right above the button, and place the block on top of that bridge, right above the button. It should block the laser beam from hitting the receiver.

Now walk over to the rising platform and shoot the bridge somewhere else. The platform will rise and the cube will fall onto the button, opening the door. Swagger on through to the next chapter!