Star Fox Command/Ship Attributes

Each ship/character has 6 attributes:
 * Laser: The type of primary weapon the ship has in single-player mode. There are five known laser systems:
 * Single: Fires a single laser shot. In multiplayer mode, all ships start with this weapon and can be upgraded to Twin lasers, then Plasma.
 * Twin: Fires two laser shots simultaneously. Fox's ship upgrades to this weapon in some missions.
 * Plasma: Fires a more powerful series of plasma bursts. Resembles the second laser upgrade in the original Star Fox.
 * Zapper: A very powerful but slow-firing weapon, used exclusively by Panther.
 * Curve: Fires a single plasma burst with locking/seeking capabilities. Used exclusively by Katt.
 * Lock: The type of target lock system the ship can use. In ships that have locking systems, holding down the fire button charges the ship's primary weapons and allows the player to establish a lock. Up to 6 (Needs verification) bolts may be locked by keeping the targeting reticule over the target. Each bolt requires more time to charge than the last. Releasing the fire button releases the charged blasts, which home in on their designated targets.
 * None: Ship is not capable of using the lock function.
 * Single: Locks onto only one target.
 * Multi: Locks onto many targets, each target must be locked onto separately.
 * Wide: Locks onto all targets on screen and fires immediately.
 * Bombs: The number of bombs that can be carried vary by the ship. Each ship starts each mission with its maximum number of bombs.
 * Shields: The maximum armor strength of the ship. The higher this attribute, the more damage the ship can sustain.
 * Boost: The length of time that the ship can boost, brake and/or roll. The higher this attribute, the longer the ship can perform each move.  Note: Unlike previous Star Fox titles, the barrel roll maneuver is continuous and consumes the boost bar.  Also, U-Turns and Loops do not use the boost bar, but after activating them, these maneuvers and Bombs become unavailable for a short time.
 * Time bonus: The number of seconds added to the Battle Mode timer when a barrel roll successfully deflects an enemy weapon.

Each ship has its own unique control panel on the touch screen during gameplay.