Kiss: Psycho Circus: The Nightmare Child/Beast Pens

Beast Pens 1


Note: Depending on the version of the game and the difficulty setting, the screen may flash red during the cut scene. This means that Ticklers attack you at this very moment. If it happens so, the sooner you press a button to skip the cut scene, the less health you will lose.

There are a few Ticklers or Gasbags up ahead. If you make a few steps forward, first some Headless will appear. Also a Ballbuster is waiting for you behind the wall. Another Ballbuster will appear soon as well as a whole lot of Headless.

A Blademaster is waiting for you on the wall above. Don’t miss him. Try to get rid of him on sight since as you come closer, two Unipsychoes will attack you from behind. A Spawner ahead will begin spawning Headless at the same time.

Go to a narrow way after the Spawner. You will meet a Blademaster and a bunch of Headless and Stumps after him. These small enemies constantly appear out of nowhere which might make you think that there's a Spawner ahead. Don’t worry, there’s no Spawner, a torrent of Headless and Stumps will eventually end. Try to deal with them from a safe spot since as you appear on the opening ahead, you will be spotted by Ballbusters.

If you follow a narrow way where the Ballbusters appeared from, you will see a Spawner producing Stumps. Try to get rid of it from afar before it makes any monsters.

Alright, you’re done with the enemies, time to catch a breath. You need to go behind the barrier. It looks like you can just jump over it or at least shoot the Spawners behind but you can’t. Pick up two Jacks In The Box behind the counter on the left and follow the narrow path where the last Spawner’s dead body is to pick up a few items there. Not mandatory but useful.

Now look up near the barrier. Use the ring to pull yourself up and reach the space behind the fence. Two Blademasters wait for you ahead but two Spawners behind the corner are the real trouble. You can squeeze between the tent and the fence (behind the wooden crates) for some extra ammo.

Climb on top of a big pile of crates and reach the top of the wagon. Here’s your last armor piece – the Elder Mask! You might have guessed that the wagon will open, two sleeping Ticklers will awaken and attack you. Moreover, a bunch of Headless will also appear making it harder to maneuver. But as you’re done, you can finally take the Key and use it on the barrier.

The Spawner you’ve seen before is directly to the right and a Fat Lady is directly to the left. Once you go forward, a lot of Headless will spawn ahead and some Stumps behind you. Moreover, a Fat Lady and a Spawner are waiting for you ahead. You have no choice but to deal with this horde.

You need to go behind the door with a green NO CLOWNS sign but it’s locked. There’s only one way you can go now – to a red tent.

Two Blademasters are hiding behind the crates. But be careful! When you climb on top of some piles, you will be attacked by a lightning of an Arachniclown through the wall. It might be a bug, so stay not far from the ground.

Go through the tent to an open space. There you will find two Spawners and an Arachniclown who might have been attacking you while you were in the tent. Some Headless will be also appearing without any help of two Spawners. After killing the clown pick up the Key from the crate on which it was standing.

Now you can return to the door you need to open but new enemies will appear on your way back. You can destroy one Fat Lady staying in the tent without drawing attention of other foes, but you will have to fight another Fat Lady and a swarm of Headless at the same time. On top of that, a Spawner has appeared near the barrier which you had to open with the Key and it constantly produces Stumps.

When you open the door, you will be attacked by two Ballbusters and a whole lot of Stumps. You can provoke Stumps into attacking Ballbusters by maneuvering wisely but it's not easy. Even worse, there will be three Spawners to the right after the door. Each of them lives in a small pen so you will have to visit each pen wasting time on each Spawner.

Secret: Go to the closest pen with the Spawner destroyed previously and look up. Smash the wooden door and prepare the Scourge. Jump there from the fence and pick up an Elemental Tablet for each element.

You need to go to a narrow way between two tents ahead but it’s advisable to search a tent ahead for a few pick-ups.

When you go further, you will be attacked by a Unipsycho from ahead and a Strongman from behind, a few Stumps will accompany them. This part looks difficult but when you retreat, you can easily make enemies fight each other. Wait for the Unipsycho to attack you and hide behind the Strongman. If you do it right, you will just have to wait until these two destroy each other.

A Spawner is located in a narrow dead end behind the crates but the exit from the level is near, so you can just ignore it.

Beast Pens 2


In this level you will have to fight a lot of Spawners, and many of them will be in places that are hard to reach.

One Spawner is just up ahead but it’s inactive now. It’s easy to deal with despite some Headless will appear and you don’t have much space to maneuver. Just be careful with two Ballbusters ahead.

The next part is really tricky. When you climb over the fence, four Spawners will wake up. Two of them are in the tent you’re in and must be dealt with on the first place. The third one is hiding right to the left of the exit from the tent you’re in. The fourth Spawner is up ahead but as soon as you leave the tent, some enemies will appear including a Ballbuster in a booth and a few Gasbags. When you’re outdoor, you need to run past all the tents to the door with a yellow NO CLOWNS sign and a small fence. Turn left and destroy the third Spawner. Should you make a wrong turn, more Spawners will awaken from their sleep making you deal with them at the same time and not one by one.

You can visit the tent on the left but there’s nothing interesting yet, just a Spawner and a Fat Lady. Better to get rid of them now just in case.

You can head for the next Spawner, you will provoke two Unipsychoes and one more Spawner – a dangerous one which produces Fire Strutters. There is a Blood Rose nearby so it’s worth destroying. If you come closer, two Arachniclowns will appear and will be waiting for you to come back.

But for now proceed forward. You will find yourself in the tent where you’ve been before. Two Ticklers will attack you from behind and a Spawner producing Ice Strutters will be in the next room. Two more Spawners producing Headless will appear in the corridor where you came from, but it’s nothing compared to what you’ve encountered so far.

Now back to the main quest. You will see two poles. Climb one of them and pick up some goodies. You need to jump over the fence but it’s wise to pick up some Elemental Cubes first.

When you’re on the other side, open the door with the lever nearby. Don’t try to kill all the Headless sitting on the wall like Humpty-Dumpty since a Spawner nearby produces them. Just jump down and kill that Spawner ahead. Another Spawner is in the tent nearby, turn left and you will find it behind the crates.

Secret: On the right of the entrance to the tent there is a big pile of crates. Climb it and go to a triangular way to pick up four Elemental Tablets. It’s hard to miss since two Ticklers will attack you from there once you reach the top of the crate pile.

Open two gates and go to a big arena with a huge cannon. You will see a Headless trying to perform a sequence but failing and being killed by a new enemy – Meanie Beanie.

Now it’s your turn to perform the sequence in a minute. Remember these rules:
 * You have a single minute to visit all the pedestals in a specific order.
 * You don’t have to step on a pedestal, you can jump over it.
 * Visiting the wrong pedestal and running out of time spawns a Meanie Beanie and resets the game.
 * With each pedestal you visit gates to a new beast pen will open releasing more enemies.
 * But once you’ve completed the sequence, no more enemies will appear.

When you’re done, search the beast pens for some useful items including a Key. Note a significant amount of Health Bottles there. You might want to return here a few more times to patch yourself up.

Go to the small wooden fence you needed to open. Two Meanie Beanies will attack you so stay alert.

When you open the door with your Key, you will hear a sound of Spawners producing more enemies. After you turn to the right, you will see three tents, each with a Spawner and two Blademasters. Deal with these sets of enemies first since more foes are waiting for you up ahead and you wouldn’t want to be surrounded and outnumbered.

You will see two Arachniclowns ahead. Try to deal with them from afar if you know how to do it. If you come closer, you will awaken three more Spawners and a Strongman.

When you have a chance to catch a breath, you can visit two tents. The left one holds a few items to be picked up and a Tickler hiding in one of the crates. The right one is the exit from the level. You can also visit a small open space near one of the tents but there you will find only two Spawners and a Meanie Beanie.

Beast Pens 3


You appear in an arena where you have to fight Tiberius and his horde of minions.