MapleStory/Pirate/Builds

Infighter
Dex +5 of level, rest of your AP into Str

Gunslinger
Str equal to your level, rest of your AP into Dex

Pirate (Infighter)

 * Damage Build
 * 1 Straight (1)
 * 1 Dash (1)
 * 20 Quick Motion (MAX)
 * 1 Somersault Kick (1)
 * 19 Straight (MAX)
 * 19 Somersault Kick (MAX)

When you make your job advancement you get one SP. Put that in Straight because level 1 Straight is cheap (6 mana) and fairly powerful (156% base damage). You should then put one point in Dash because it will give your character a speed boost. Then max out Quick Motion because if your Dex=Your Level your character will probably have really low accuracy and the extra avoidability will help you train. You should then put 1 SP into Somersault Kick. This means that you can keep up to 3 monsters away from your character. Then you max out Straight because it is your main attack skill. After you finish Straight you finish Somersault Kick so you can take on large crowds.


 * Speed Build
 * 1 Straight (1)
 * 1 Dash (1)
 * 20 Quick Motion (MAX)
 * 1 Somersault Kick (1)
 * 19 Straight (MAX)
 * 9 Dash (MAX)
 * 10 Somersault Kick (11)

This build is like the first one but instead of maxing out Somersault Kick you max out Dash. This means that your character can get around most maps much faster than other first job characters (assuming their equips don't add too much speed). This will speed up your training because you can reach monsters and maps quicker, though you damage output will suffer a bit.


 * Pirate (Pre-Infighter) Build 3
 * 20 Quick Motion
 * 20 Somersault Kick
 * 10 Dash
 * 11 Straight

The reason for this build is that you don't need Straight as much a how useful Dash is so max that, and also, you don't need a attacking skill as much as accuracy so you can live with using your regular attack just as well.

Pirate (Pre-Gunslinger)

 * Speed
 * 20 Double Fire (MAX)
 * 10 Dash (MAX)
 * 20 Quick Motion (MAX)
 * 11 Somersault kick

The primary skill for Gunslingers is of course Double Fire. Maxing that out as soon as possible is a must. Somersault Kick is usable, but the damage with a gun is terrible. Quick motion is maxed out after Dash because Gunslingers don't need as much accuracy as Infighters. Dash is there for moving.


 * Pre-Gunslinger Build 2
 * 20 Double Fire
 * 16 Somersault Kick
 * 10 Dash
 * 15 Quick Motion

The reason for this build is that Gunslingers attack is bad, so they need an attacking skill first, then comes a mobbing skill for close range just in case, then you max Dash the the remaining points in Quick Motion because you don't need as much accuracy.

Infighter

 * Non-Funded/Standard Build
 * 10 Improving Max HP Increase (MAX)
 * 19 Knuckle Mastery (19)
 * 6 Knuckle Booster (6)
 * 20 Screw Punch (MAX)
 * 20 Backspin Blow (MAX)
 * 10 MP Recovery (MAX)
 * 20 Double Upper (MAX)
 * 14 Knuckle Booster (MAX)
 * 1 Knuckle Mastery (MAX)
 * 1 Dash (2) or 1 Oak Barrel (1) if Dash is maxed


 * Funded/Damage Build
 * 10 Increase Max HP Increase (MAX)
 * 19 Knuckle Mastery (19)
 * 6 Knuckle Booster (6)
 * 20 Screw Punch (MAX)
 * 20 Backspin Blow (MAX)
 * 20 Double Upper (MAX)
 * 10 MP Recovery (MAX)
 * 14 Knuckle Booster (MAX)
 * 1 Knuckle Mastery (MAX)
 * 1 Dash (2) or 1 Oak Barrel (1) if Dash is maxed

Infighters use knuckles, which will probably have the same range as daggers, meaning that your character has to be pretty close to the monster. This means that you're prone to taking more damage than Gunslingers. Therefore, you need HP Increase to provide your character with more HP. Next, you will max out Knuckle Mastery, which will provide you with more accuracy and stabilize your damage. Next, you'll put 6 SP into Knuckle Mastery, making you attack really fast. Then you max out Screw Punch because out all your skills it will do the most damage (420%x3 monsters=1260% v.s. Backspin Blow 240%x3 monsters=720% v.s. Double Upper 290%x2x1 monster=580%). You then max out Backspin Blow because it deals the second most amount of damage and it stuns. Then you can max out MP Recovery if you want to save quite a lot mesos or if you're rich you can max Double Upper which will let you take on single monsters better. You then max the skill you didn't max before and finish off Knuckle Mastery. You can then put 1 SP anywhere though I suggest 1 Dash (2) or 1 Oak Barrel (1) if Dash is maxed. I don't think that Oak Barrel is that good. It has a chance to be canceled and it has a cool down though these decrease if you put points into it.


 * Infighter Build 3
 * 10 Improving Max HP Increase
 * 10 Knuckle Mastery
 * 20 Knuckle Booster
 * 10 MP Recovery
 * 20 Backspin Blow
 * 20 Uppercut
 * 20 Screw Punch
 * 10 Knuckle Mastery
 * 1 Oak Barrel

Gunslinger

 * Gunslinger Build 1
 * 19 Gun Mastery (19)
 * 6 Gun Booster (6)
 * 20 Invisible Shot (MAX)
 * 5 Float (5)
 * 20 Backstep Shot (MAX)
 * 20 Fake Shot (MAX)
 * 20 Throwing Bomb (MAX)
 * 11 Gun Booster (17)

First you put 19 SP into Gun Mastery because the only difference between 19 and 20 is 1 accuracy. You then put 6 SP into Gun Booster to make your weapon faster. You then max out Invisible Shot because it will allow your character to fight up to 3 monsters fairly efficiently. You put 5 SP into Float as a prerequisite to Withdraw Shot. You then max out Withdraw Shot because it has the highest attack against one monster. Then max out Fake Shot because it has the ability to stun monsters and then Throwing Bomb because it will let you fight big mobs fairly well. You then put points into Gun Booster until it is at level 17.


 * Gunslinger Build 2
 * 19 Gun Mastery (19)
 * 6 Gun Booster (6)
 * 20 Invisible Shot (20) (MAX)
 * 5 Float (5)
 * 20 Backstep Shot (20) (MAX)
 * 20 Throwing Bomb (20) (MAX)
 * 14 Gun Booster (20) (MAX)
 * 12 Fake Shot (12)
 * 5 Float (10) (MAX)

For the people who find actually killing the monsters instead of stunning them to be more important. you can even max float before adding AP to fakeshot if you prefer and you can max gun booster before throwing bomb to make your existing attacks more efficient.


 * Gunslinger Build 3
 * 19 Gun Mastery (19)
 * 6 Gun Booster (6)
 * 20 Invisible Shot (20) (MAX)
 * 5 Float (5)
 * 20 Backstep Shot (20) (MAX)
 * 14 Gun Booster (20) (MAX)
 * 20 Throwing Bomb (20) (MAX)
 * 5 Float (10) (MAX)
 * 12 Fake Shot (12)


 * Gunslinger Build 4
 * 10 Float
 * 20 Withdraw
 * 20 Gun Mastery
 * 20 Gun Booster
 * 20 Invisible Shot or Fake Shot
 * 20 Invisible Shot or Fake Shot
 * 11 Throwing Bomb

Buccaneer

 * 20 Transform
 * 30 Shockwave
 * 40 Energy Charge
 * 20 Energy Drain
 * 30 Energy Buster
 * 11 Stun Mastery

Valkyrie

 * 30 Homing
 * 20 Triple Fire
 * 30 Gaviota or Octopus
 * 30 Gaviota or Octopus
 * 30 Fire Burner or Cooling Effect
 * 11 Fire Burner or Cooling Effect

Viper

 * 20 Wind Booster
 * 30 Dragon Strike
 * 20 Super Transform
 * 30 Demolition
 * 30 Time Leap
 * 30 Snatch
 * 30 Energy Orb
 * 30 Fist
 * 21 extra

Captain

 * 30 Rapid Fire
 * 20 Support Octopus
 * 30 Airstrike
 * 10 Battleship
 * 30 Battleship Cannon
 * 30 Battleship Torpedo
 * 20 Mind Control
 * 20 Advanced Homing
 * 30 Elemental Amplification
 * 21 extra