RuneScape/Monkey Madness

Monkey madness is probably the hardest quest in the game. It is by far the longest but one of the most rewarding. In the quest you have to help the King of the gnomes by finding out what happened to his elite fighting group, the 10th guard. The quest leads you to an island inhabited by apes, Ape Atoll. Unfortunately pretty much everything on the island poisons you, this is very annoying, but as you progress further into the quest and after you kill a level 195 jungle demon, you receive 35000 experience in either strength and hitpoints or attack and defence, and the two skills you didn't choose you receive 200000 experience (if you are a pure and you do not want the defense experience, don't talk to the gnome that teleports you to the hangar), you also receive 10k, 2 cut diamonds and the ability to wield the dragon scimitar. (note: 1K = 1000)

Required: Skills: Prayer level 43 highly recommended, Able to Defeat a Level 195 Demon.

Items: loads and loads of GOOD food (sharks preferred when fighting jungle demon), anti poisons, prayer potions, monkey bones or corpse (from Karamja monkeys, monkeys can be killed with long range attacks. Corpses only appear after starting the Tai Bwo Wannai Trio-quest), plank, 1 gold bar, 1 ball of wool, a form of teleportation out of Ape Atoll (IMPORTANT) (rings, amulets, runes – runes not recommended since they take up space), 1 Ardougne teleport (optional), a super set (Super attack, strength and defence potion).

Quests: The Grand Tree and Tree Gnome Village.

Monsters: Jungle Demon (level 195)

NPC: King Narnode Shareen, G.L.O. Caranock, Daero, Waydar, Lumdo, Garkor, Zooknock, Monkey child, Elder guard, Kruk, Awowogei

Chapter 1

You are to investigate the disappearance of the 10th squad.

Take the gnome glider (top floor) to Gandius and head north to the shipyard. Attempt to open the gate and show the gnome seal to the shipyard worker, head to the house to the south and talk to the gnome in the house, G.L.O. Caranock. He tells you that the 10th squad never reached the shipyard and that the squad might have been blown away by the wind to the south. Report back to the king and the king will give you orders to be taken to the new Tree Guardian, Daero.

You are to find Daero and give him the orders from King Narode Shareen. He is located on second floor of the Grand Tree to the east at the bar. Daero blindfolds you and brings you to an underground chamber. Head south to a reinitializing panel and solve the puzzle. The answer can be found in the crate beside the panel. On the other hand, you can pay Glough 200.000 gp if you really can't solve the puzzle (find him at his treehouse southeast of the Grand Tree entrance).

Chapter 2

Quest journal changes: "I have found that the 10th Squad were indeed blown off course and never reached the shipyard. I am currently on a mission for King Narnode Shareen to investigate their whereabouts."

You land on an island and find the crashed gliders of the 10th squad. Speak to the gnome there (Lumdo) and request that he bring you to Ape Atoll. The gnome will refuse so speak to the Wing Commander and he will order the gnome to bring you to Ape Atoll.

Quest journal changes: "I have made contact with the rest of the 10th Squad, who are stranded on an island called Ape Atoll."

When you reach the island head northwest and go northwards. You will be shot down by the archers and jailed. In the jail, pick-lock the lock when the guard is not near the door and go to the space to the west when the guards change shifts, dash out of the jail and head north to the tall grass. Move east and run southeast past the temple (Big house to the northeast with an altar). You should find yourself southeast of the temple and north of the sergeant of the 10th squad, Garkor.

Talk to Garkor and he will ask you to go and see the mage of the squad.

Head west to the big house with the trapdoor in the middle. Go in through the back door. AVOID THE TRAP DOOR! If you go near it you will get jailed again. Stick to the walls of the house and search the crates in the house. Search the crates to the south east of the house to find some magical monkey talking dentures and make sure you take some. They are in the chest closest to the trapdoor. There is also crate with a hole at the bottom to the southeast. Go down the hole and head northwest. There will be about 6 crates at the northwest corner. Search the crates to find a monkey amulet mould. Teleport out and refresh your food/potions.

Go back to Ape Atoll again (talk to Daero) and head west and look out for a dungeon entrance (! sign on mini-map). Click here to see the Marim Dungeon Map

Go down the dungeon and follow the tunnel (head north at the first intersection)

Tips in the dungeon:

1. Every now and then the screen will start shaking. When that happens run for shelter under one of the ledges. 2. Keep protect against melee on at all times for safety reasons. 3. Look out for traps on the floor. 4. There will be a trap which you can pass by using a plank on it.

You will find the mage Zoonock at the end of the tunnel. Talk to him and he will tell you about the amulet and talisman. Use the gold bar, dentures, monkey remains and amulet mould on him. He will enchant the bar and return it to you. Leave the dungeon (teleport or walk out).

Head back to the monkey village by getting shot down and jailed again. Using the same method as before to escape from the prison, and head east towards the temple. Go in (make sure protect against melee is on). Look for a trap door to the east of the temple and climb down it. You should notice 2 walls of flame in the dungeon. Use the enchanted bar on either wall of flame and then use the ball of wool on the amulet. Wear the amulet.

Head back up the rope and try and escape (might be a bit tough so try climbing the ladder and escape from the second floor where there is a ladder to the south).

Head back to the north of the jail again and move west. You should find a small plantation with a few banana trees in it. Wait for the Little Monkey's Aunt to go into the house, then talk to the little monkey child and claim you are his uncle. While looking out for the aunt, pick a few bananas (5 or 6) and give them to the little monkey.

Then, head north to hide and wait for the aunt to go to the little monkey and head back to the house again. Keep talking to the little monkey (I tried 3 times) and the monkey will tell you that the aunt has given him a toy.

Ask for the toy and you will get a monkey talisman. Kill a monkey on Karamja if you don't have the monkey corpse yet. Head back to Ape Atoll again and go down the dungeon to the mage. Use the monkey corpse and the talisman on the mage and he will give you a magical talisman. When you hold the talisman you will transform into a monkey. When you are a monkey you will not be attacked by anyone or anything on Ape Atoll.

Quest journal changes: "I have been working with Sergeant Garkor and High Mage Zooknock to create items which will allow me to spy on the monkeys: an amulet of monkey speak and a monkey greegree."

Chapter 3

Transform into a monkey and head back into the village again with your monkey speak amulet equipped. Go to the sergeant again and talk to him. Then, approach the high elder guarding to the south.

You will need to find the captain who can be located to the southwest of the village. You can go up to the ledge where the monkey archers are guarding the village entrance. Use the tower to get to the other side to find the captain, Kruk.

Upon talking to the monkey leader, Awowogei, he will request that you rescue a fellow monkey from the Ardougne zoo.

Go to the zoo and transform into a monkey. Talk to the Monkey Minder and he will lock you up. Talk to a monkey in there and tell him to go into your backpack. Then transform back into a human and talk to the Monkey Minder. He will get you out of the cage. Do not teleport or use the Spirit Trees or you will lose the monkey. Go back to Ape Atoll and bring the monkey to the monkey leader. Remember your monkey disguise! Then, talk to the sergeant.

Quest journal changes: "On Garkor's advice, I disguised as a Karamjan monkey and proposed an alliance with Awowogei. Having Proved my worthiness by rescuing a monkey from Ardougne Zoo, I earned Awowogei's favour."

Final Chapter

The sergeant will give you a 10th squad sigil and tell you to get prepared. Don't wear the sigil before you're ready to fight the demon (pot up, have weapons and armour equipped, etc.). When you have finished your preparations, wear the sigil and you will be teleported to the jungle demon.

I would recommend that you fight the demon with full rune armour, with protect against magic on. Also, if you have a decent ranged level, you can range the demon easily. You shouldn't try to use magic, the demon is highly protected from it. Halberding while standing behind some obstacle and having protection from magic prayer on works too. The demon will recover some of its' hp when its' hp is low so do high damage to it and kill it quickly. You can try running east over the bridge and let the gnomes too the hard work, but the demon isn't that hard to beat on your own, either. The demon can do up to 32 damage with either melee or magic, so watch out. When the demon is defeated, the mage will teleport you out.

Head east towards the boat and go back to the wing commander who will bring you back to the gnome stronghold. Talk to the king to end the quest.

Reward: 10k coins, 3 diamonds, and if you approach Daero later he will train you in either Attack and Defence, or Strength and Hitpoints. You will get xp for all 4 skills but you will get more xp for the 2 skills you picked: 35,000 exp for the skills you choose, and 20,000 exp for the others; the ability to buy a dragon scimitar for 108k at the ape atoll scimitar shop.

Quest points gained on completion: 3