Psychonauts/Meat Circus

Once you start this section, you have passed the point of no return. All camp locations are inaccessible, and you can only access other mental worlds from now on.

Psychoblaster Death Tank
In the first form, the tank will shield itself with two layers of debris. There will also be debris that you can use as well.

Use the debris you have access to to punch a hole in the outer wall. When there is enough space (such as two pieces destroyed or absent in a row), run forward, and ignite the inner layer.

Once the inner layer is burnt, run in the direction it is moving to keep infront of the gap. Keep breaking a hole in the outer later, and throw a boulder at the tank to crack the glass protection.

Once three boulders hit the tank, it will be disabled. Approach the tank to continue.

After this, you only have access to your telekinesis, shield and invisibility powers in the normal world. Continue advancing to the tank to proceed.

Meat Circus - Escort run
You are now in the final area - the meat circus. You will notice a ghost trying to speak; this is the game's annoying sound, and you'll find out what it is later.

Head forward into the circus. At each point in the escort run, you need to ensure Oly takes the bunny. You can either paralyze the bunny either by confusing and grabbing it, or hold it with telekinesis to let Oly take it. You also need to prevent Oly from taking too much damage.

The first part is simple. Hold the bunny in position to continue.

On the second bunny position, climb the ladder, and jump to the platform. Continue to jump on the round entity to bounce up to Oly. Hold the bunny in position.

The third patform requires swinging on a trapese, and swinging on the out-cropping bones on a side of a slab of meat. Perform a levitating jump to the spinning wheel. Jump as soon as he raises the leg to throw the knife, so that it hits the wheel. Grab the sword, and swing-jump to the platform. Get the bunny to complete the escort run.

You now get to ride the tunnel of love. The ride itself is simple; jump whenever there is a gap in the rail. You should accelerate once you collect the duffelbag tag, since some gaps are found on an upward slope.

Oleander's Father
Oleander's Father has four attacks:
 * A kick, if you get too close
 * Quick vertical chops, easily dodged by running away
 * A wide horizontal swing, blockable by the shield
 * And the most important, a hard vertical chop.

When you see him prepare a vertical chop, run diagonally or to the side to dodge. His cleaver will get stuck on the ground; run up the arm and across the back of the shoulder, and punch the head to injure the father. Once he is hit three times, he will tear a hole in the circus wall, and throw you and some small ball through.

Acrobat run
In this section, you need to reach the top of the circus before it gets flooded.

Levitation jump up the ladder, and swing across the poles to the wheel. Use the trampoline to grab a sword, make sure you are turned left, and jump to the platform. Run or jump across the rope, avoiding the thrown projectiles.

Jump up the trampoline, and head to the ropes supported by two metal poles. Climb them, and run across the rope to two floating platforms. Jump onto the metal spiral, doing double jumps across the gaps as necessary. At the top spiral, jump to the nearby platform.

Jump through the burning hoop, and float up. Repeat for each of the hoops. On the final approach to the final hoop, dodge left or right as you float down.

Swing across the poles, avoiding the cleavers. Once you reach the tight rope, double jump over the thrown projectiles. Climb down the ladder to reach the final area; if the water is too high up, you'll have to jump onto it instead.

Oleander's Father - second form
The second form of Oleander's father is using flaming cleavers, and is also supported by your father.

When you father throws his projectiles, use telekinesis to throw them into the butcher. When they hit his knee, he will collapse and you can punch him. After the third punch, he will collapse and fall into the gridner.

Final form
To fight the final form, you are given an ability to become a fight fighter; however, this is only a periodic ability.

When it is active, charge the enemy and punch as often as possible.

When it deactivates, get your shield ready to avoid damage, and run away between its attacks. Its attacks inflict significant damage.

Other items

 * Confusion ammo up located behind the steamer bag.