Dota 2/Zeus the Lord of Heaven

Zeus is a ranged intelligence hero who is usually played as a support or a semi-carry. Zeus is all about dealing heavy damage with his spells. His Arc Lightning, while weak, can hit multiple enemies at once. His Lightning Bolt strikes for a lot of damage. He can remain a threat much longer than other spellcasters with Static Field. None can hope to escape his Thundergod's Wrath, which will strike every enemy hero on the map, even invisible ones.

Arc Lightning
Arc Lightning launches a jolt of electricity that does damage to the target and jumps to other enemy units, doing the same amount of damage. With less than 2 seconds of cooldown, this ability can be ridiculously spammable. It is useful for harrassing, pushing and teamfights.
 * Ability: Target Unit
 * Affects: Enemy Heroes
 * Damage Type: Magical
 * Damage: 85 / 100 / 115 / 145
 * Jumps: 5 / 7 / 9 / 15
 * Mana Cost: 65 / 70 / 75 / 80
 * Cooldown: 1.75

Lightning Bolt
Lightning Bolt causes the target to be stuck by lightning, taking damage, mini-stunning and granting True Sight in a 900 radius around the target. A very basic damage spell that is still respectably powerful. The sight it gives you is useful for tracking down invisible targets, or just to give vision long enough to use your other spells. The mini-stun is also useful for interrupting channeling abilities.
 * Ability: Target Unit
 * Affects: Enemy Heroes
 * Damage Type: Magical
 * Damage: 100 / 175 / 275 / 350
 * Mana Cost: 75 / 95 / 115 / 135
 * Cooldown: 6

Static Field
Static Field will damage nearby enemy units by a portion of their current health every time you cast a spell. Since the damage is percentage-based, you can still do a good amount of damage even by the late game when heroes all have high health. The damage is based on current health, which means that the damage dealt will gradually get reduced when a target's health drops low.
 * Ability: Passive
 * Damage Type: Magical
 * Range: 1000
 * Health Reduction: 5% / 7% / 9% / 11%

Thundergod's Wrath
Thundergod's Wrath will strike every enemy hero with lightning, no matter where they are, dealing damage and granting True Sight in a 900 radius around the hero. It won't damage invisible heroes, but will still reveal them. It can be used at the beginning of a teamfight to start it with your team having the health advantage. Alternatively it can be used at the very end of a skirmish to finish off escaping enemies.
 * Ability: No Target
 * Damage Type: Magical
 * True Sight Radius: 900
 * Duration: 3
 * Damage: 210 / 335 / 460
 * Mana Cost: 225 / 325 / 450
 * Cooldown: 90
 * Scepter Damage: 400 / 500 / 600

Aghanim's Scepter can be bought by Zeus and will increase the damage of Thundergod's Wrath.