Mirai Ninja/Stage 11

As mentioned on the previous page, the penultimate stage is unique in that you will be trapped in it forever unless you know the correct way out on account of it being littered with "Warp Statues" similar to the ones found in the holes of the irregularly-shaped platforms onn the first stage which will "poof" you back to the beginning of the stage and increase the tempo of the song if you approach them - so once the background has reappeared behind Mirai Ninja and the stage title has appeared on the screen, you must start running to the right and jump over a bed of spikes in the floor as it opens up in front of you before continuing to the right and jumping over a hole in the floor as it openns up in front of you. Once you have done so, continue running to the right again until another hole in the floor openns up in front of you and drop down through it in order to land on the floor below you; once you have landed, continue running to the right and jump over another bed of spikes in the floor as it opens up in front of you before continuing to the right again and jumping over another hole in the floor as it opens up in front of you. Once you have done so, continue running to the right again and jump over a third bed of spikes in the floor as it opens up in front of you before two more holes in the floor openn up in front of you - you can drop down through either of them in order to land on the floor below you before continuing back to the left until a sixth hole in the floor opens up behind you. Once you have dropped down through this sixth hole in the floor and landed on the floor below you, continnue running to the right until you come to three Choucho that are trying to sprinkle pollen on you; once you have thrown a shuriken at each of them to kill them, continue to the right again and collect a Chishiki (blue) powerup in order to throw shurikens in an upward curve for a short period of time. Once you have done so, continue running to the right for a third time and jump over a hole that is built into the floor and a seventh hole in the floor as it opens up in front of you before the "Warp Statue" in front of you transforms into a Kakure Mino and jumps into the air - and once you have thrown an upward-curving shuriken at it to kill it, continue running to the right for a fourth time until an eighth hole in the floor opens up in front of you and drop down through it to the floor below you - push the joystick to the left as you are descending inn order to avoid landing on a fourth bed of spikes in the floor that has opened up beneath you and drop down through another hole that is built into the floor behind you once you have landed. As you are descending, push the joystick to the right in order to avoid landing on a fifth bed of spikes in the floor that has opened up beneath you and continue running to the right once you have landed until a tennth hole in the floor opens up in front of you and drop down through it to land onn the floor below you. Once you have landed, continnue running to the right until a Domu approaches you from the front; once you have thrown enough upward-curving shurikens at it to kill it, continue running to the right and jump over a sixth bed of spikes in the floor as it opens up in front of you. Once you have done so, continue running to the right again until you come to the stage's exit - as with the sixth stage, this stage has no boss, so the holographic image of the Evil Master Shikinami Kurosagi will not appear for a second time and Mirai Ninja will immediately proceed to the twelfth and finnal stage once he has passed through the curtains - which will see him being drawn into a battle with the Evil Master Shikinami Kurosagi himself!