Command & Conquer: Generals - Zero Hour/China Infantry General vs. USA Superweapon General

The Infantry General has many strengths, but offensive air power is not one of them. Helixes work great for defense, but they are slow-moving and easily destroyed by the EMP Patriots deployed in this mission. The MIGs barely make a dent against enemy structures.

The best method for destroying the three Particle Cannons is by your weapon of mass destruction – the Nuclear Missile.

Do not build an air force on this mission, but simply forge your way straight into building a Nuclear Missile.

Walkthrough
On HARD this is an evil little level where victory will be decided within the first 5 minutes of the game.

As soon as the game starts you need to build following: 1. Barracks 2. 2-3 more dozers

as soon as dozer #1 has finished the barracks it needs to build a bunker infront of the barracks, the barracks needs to make rocket soldiers as soon as possible, these now need to be garrisoned into the bunker But only after the A-10's have started thier strike, otherwise they will hit your garrisoned bunker and kill your only defence.

Dozer 1 build second bunker once the first is done

dozer 2 builds a 2nd barracks (as A10's are going to destroy one of your barracks)

dozer 3 builds power

by the time you have built 3 rocket men (if your lucky) the attack begins in the form of an A10 strike and 3 attack helicopters

the A10 will take out your barracks (good thing you have another)

as soon as the first fire from the A-10's starts to come in GARRISON your BUNKER QUICK!!!

if you survive this initial attack you have basically won!!

what you need to do next is build an airfield. and from that airfield a Helix.

while thats being done spit out some VET mini-gunners and put all 8 into the Helix.

at this point your going to take some damage... rebuild the things that give you money, and capture the oil rigs.

your next aim is to build and fully man a 2nd Helix

ok so lets look at the situation you should have now.

your base is probably in some state of dis-repair, several of your dozers have been wiped out and your supply centre has been destoyed so many times that your starting to wonder if there is any point in replacing it...

however on the plus side you have two Helixes full of mini gunners (most of whom are now lvl 3) and anything that enters your base doesnt leave it!!

so what next? you should get the infantry drop generals power

use it straight away to drop a load of men next to the artillary platform to the north west of your base...

you should also get the artillary strike generals power.

use your artillary strike on the fire-point guarding the superweapon and then simply march your men up to the super weapon and take it out. (ignoring the EMP turrets)

build a war factory propoganda centre and build a few 3/4 inferno cannons... and use them to take out as many EMP turrets as you can.

you should also try double up your Helix's and land some men (via para-drop) on the small island to the north of your base that has the oil rig on it...

capture the rig and put all the men to the southern tip of the island...

your next para drop should be to capture the island containing the enemy supply centre

if you now have 4 fully manned Helix's and a nice batch of men on the aforementioned island... then you should be shooting down the arouras before they even get to your base...

now you need to start making some SERIOS cash... make sure you have 2 propaganda centres (because one will get "ion-beamed") spend ALL of your cash on hackers and put them next to your rigs.

soon you will have lots of money... now simply spam build nukes and show general alexandera what the radiance of 1000 suns REALLY looks like.

(its better to hit her with several nukes at once than a pitter patter of nukes though take out the super weapon if its about to hit you)

VICTORY IS YOURS!!