Star Wars Knights of the Old Republic II: The Sith Lords/Attributes


 * The attributes of your character apply bonuses or penalties to everything from combat to skill checks to Force powers. Check each attribute to see what aspects of game play it can affect.

Strength

 * Strength measures physical power. A high Strength adds modifiers to melee damage and chance to hit, which is important for characters that use close-combat weapons (vibroblades, lightsabers).

Strength modifier (STR)

Dexterity

 * Dexterity measures agility and reflexes. A high Dexterity adds modifiers to ranged attack rolls (blasters) and increases a character’s Defense, making them harder to hit.

Dexterity modifier (DEX)

Constitution

 * Constitution represents health and resiliency. A high Constitution adds modifiers to the vitality points gained at each level-up. Constitution also determines what types of implants the character can equip. This attribute is important for all classes.

Constitution modifier (CON)

Intelligence

 * Intelligence represents knowledge and reasoning. A high Intelligence adds modifiers to the number of points a character has to spend on essential skills.

Intelligence modifier (INT)

Wisdom

 * Wisdom represents willpower and perception. A high Wisdom adds modifiers to Jedi Force Points and Force Power saving throws. The Force Powers of a Jedi with high Wisdom are also much harder to resist.

Wisdom modifier (WIS)

Charisma

 * A high Charisma increasing the potency of a character’s Force Powers. It also reduces the penalty when using Force Powers of an opposing alignment (a light side character with a high Charisma can use dark side powers with less of a penalty), and a high Charisma also improves your companions’ chance to hit. Finally, Charisma influences a character’s Persuade skill.

Charisma modifier (CHA)