Super Smash Bros. for Nintendo 3DS/Olimar

Olimar and the mysterious Pikmin returns to Smash, now joined by engineer of the S.S. Drake, Alph! Olimar is a very unique character whose attacks depend almost entirely on his range of Pikmin, giving his moves varying strength and properties based on which Pikmin he used. Olimar's diminutive size an oddball playstyle may make him seem weak, but when equipped with the right Pikmin, he is a force to be reckoned. Using Pikmin for his attacks gives Olimar some mean disjoints, able to use powerful ranged attacks without overextending his own body. His Pikmin can also rack up damage deceptively quickly, and using the right color of Pikmin can give his attacks lethal force.

Basic attributes
Olimar is a very lightweight character fitting his small size, weighing only as much as Pikachu. However, this small size works to his advantage, making him a small target in battle. Olimar is bit on the slow side, with poor dash speed and lateral air speed, while he falls like a feather.

Pikmin types
Most of Olimar's attacks utilize Pikmin and are otherwise worthless without them. Olimar can have up to 3 Pikmin following him at any given time. The Pikmin each have their own vitality and strength depending on their color.
 * Red Pikmin are the second strongest type of Pikmin. They are strong at physical attacks and while latching on opponents, but their throws are weaker than average. Red Pikmin have standard vitality. They are immune to fire-elemental attacks, but die instantly in deep water.
 * Yellow Pikmin travel in higher arcs when thrown, but their damage and health are pretty average. Their attacks have slightly longer hitlag due to their affinity with lightning. They are immune to electric-elemental attacks.
 * Blue Pikmin have the second highest vitality out of all the Pikmin, being immune to water-elemental attacks and the only Pikmin type that will not eventually drown in deep water. Their attacks are pretty average, but their true strength lies in throws, with great grab range and the highest throw power.
 * White Pikmin have the lowest knockback and vitality, making them pretty poor choices for attacks most of the time. However, their range when thrown and latching damage are unrivalled. White Pikmin are pretty expendable, usually used to tack on as much damage from Pikmin Throw as you can before their tiny reserve of health runs out.
 * Purple Pikmin are brutes, with the highest knockback and resilience of all Pikmin, but loses range and speed as a tradeoff. Nevertheless, these Pikmin are very desirable in all parts of the game, as their damage output and KO potential are extremely helpful.

Final Smash - End of Day
Olimar gets into his spaceship and escapes into space as night falls, burying grounded foes and launching aerial foes upward during takeoff. After he leaves, fighters left below will be mauled by a group of vicious Bulborbs and taking tons of damage. The final smash ends with Olimar crashing back to the ground, resulting in a massive explosion. This is one of the hardest final smashes to avoid, as barring very high platforms or multiple jumps, it is virtually impossible to dodge the Bulborb assault. The eventual crash is also extremely powerful, especially after taking so much damage from the Bulborbs, but foes can still evade the powerful explosion. Try to bury your opponents when initiating the attack, since you 'll have an easier time landing the whole final smash and KOing them.