The Fairyland Story/Rounds 51-60

Round 51
The fifty-first round contains four 500-point Orcs and a Worm (who will emerge from the doorway on the first level of the second platform on the ground), and its randomly-generated powerup will appear below this level; remember, if either Ptolemy or an Orc should fall down the hole in the ground, they will reappear at the top of the screen (however, if that Worm is out, he shall eat the Orcs or choke Ptolemy to death as they are about to fall down past him).

Round 52
The fifty-second round contains two 500-point Orcs, two 700-point Salamanders, and two 700-point Golems, and its randomly-generated powerup shall appear in the underside of the second platform on the first level; the Salamanders shall also fall to the third platform on the third level and the ground at the start, so make sure you are not standing under them (as they will "bubble" Ptolemy, either forcing her to restart the round, or costing her the game).

Round 53
The game's fifty-third round contains three 700-point Wizards and two 700-point Salamanders, and its randomly-generated powerup shall appear on that first platform on the fourth level; you'll also have to wait for one of the Wizards to fall to the ground near Ptolemy's starting position, so you can jump onto his head and use him to jump up to the first platform on the first level (and this castle, similar to the one from the thirty-third round, does not have a roof).

Round 54
The fifty-fourth round contains five 700-point Salamanders, and its randomly-generated powerup will appear on the ninth level of the only platform (which looks somewhat like a stylized number 9); however, you have to wait until any remaining Salamanders on the round are beneath you before collecting it.

Round 55
The fifty-fifth round contains four 700-point Golems and two 1000-point Wraiths and its randomly-generated powerup will appear on the sixth platform on the sixth level; that fourth Golem also falls down onto Ptolemy's starting position at the start, so you had better move out of his way quick, because if you do not, he shall land on you and "bubble" you, again either forcing Ptolemy to restart the round, or costing her the game if she was down to only one life.

Round 56
The fifty-sixth round contains two 500-point Orcs and two 700-point Wizards, and its randomly-generated powerup will appear on top of the first platform on the fourth level (Ptolemy shall also fall down the first hole in the ground at the start, and after she reappears at the top of the screen, automatically go through the doorway in the wall on the right side of the first platform on the fourth level, come out of the other one that is suspended in mid-air above the second hole in the ground, and land on the right side of the second level of the second platform on the ground); that first Wizard will also fall down to the left side of this level at the start, so you will have to turn him into a cake and kill him quickly before he has a chance to cast a spell at Ptolemy and shrink her (or "bubble" her). After this round, you shall be treated to an eighth cutscene of Ptolemy riding into view (on the back of her enormous blue wingless dragon, Rodemy) from the right side of the screen, but this time, they'll have the text I WONDER HOW LONG THIS JOURNEY IN THE CASTLE. above them - and the answer to that question is, as mentioned on the Walkthrough page, 101 rounds, which means there are still forty-five rounds left to clear.

Round 57
The fifty-seventh round contains three 700-point Golems and three 1000-point Wraiths, and its randomly-generated powerup appears in the bottom-right corner of the castle; you'll also have to watch out for the Wraiths disappearing and reappearing at will (as they may land on top of you and "bubble" you).

Round 58
The fifty-eighth round contains four 500-point Orcs, two 700-point Salamanders and one 1000-point Cleric and its randomly-generated powerup appears on the second platform of the first level; the Cleric, like those on all previous rounds having them, can also prolong Ptolemy's stay by duplicating himself.

Round 59
The fifty-ninth round contains three 500-point Orcs, one 700-point Wizard, one 700-point Golem and a Worm (who shall emerge from the doorway to the right of Ptolemy's starting position, as you can see in the screenshot), so you will have to either jump up to the first platform on the first level, or fall down the hole in the ground to reappear at the top of the screen before the Worm chokes Ptolemy to death; the round's randomly-generated powerup will also appear in the centre of the third platform on the fourth level, and if either Ptolemy or an enemy goes through the doorway in the wall on the first platform on the fourth level, they will come out of the one on the first level of the ground's third platform (but if an enemy does it, the round becomes impossible).

Round 60
The sixtieth round contains two 700-point Wizards, four 700-point Golems, and one 1000-point Cleric, and its randomly-generated powerup shall appear on the fifth level of the primary platform; much like the one from the fifty-eighth round, the Cleric can again prolong Ptolemy's stay by duplicating himself.