Final Fantasy VII/Wutai sidequests

Wutai sidequests are entirely optional, but are highly recommended because there's a whole lot of fun to be had with all of the new materia and items. Also, while the first quest takes an evening to accomplish, at least it saves you from the trouble of doing one more boss fight later.

Both sidequests need Yuffie to be in your party, preferrably trained somewhat up also. For instructions on how to get her, see Optional characters module.

Hey! Give me back my marbles!
The first of the subquests can be done any time between getting the Tiny Bronco on disc 1 and before going to Midgar to stop Hojo in Disc 2.

Once you get into the Wutai area for the first time, Yuffie stops you. And then suddenly, bad guys appear out of nowhere. A fight insues, but...

...you no longer seem to have any of your materia around! What follows is some really, really challenging melee without much of any magic.

So, let's follow Yuffie northward. If you came by Tiny Bronco, this means a long foot trek, and the mountains are very treachery. If you see any birds, run. They've got worse weapons than just guano, namely, high-level bolt magic.

Eventually, you'll reach Wutai Town. When you enter, you see Yuffie running. Visit the houses there, including Turtle's Paradise, the fine restaurant... resort... thing. You'll meet the Turks, on vacation.

But where's Yuffie? Take a time to peek around, there's a lot of good hiding places, interesting places, like this funny old guy in the house to the far right, and shop that has an inviting box. Let's open the box... Oo! an MP Absorb materia! ...which Yuffie naturally steals right away!

Hopefully you're now a bit more familiar with the town's layout, so keep looking for Yuffie's hideout. Wait a moment... wasn't the screen in the old man's house folded? When you try to restore that part of order to the world, it takes a few seconds for Yuffie to realize she's in the plain view. Unsurprisingly, she then flees.

Now, as you head out, you have probably learned to pay attention to the smallest details that might give some clue as to what to do. Outside, there's a great big vase outside of the Turtle's Paradise. The other characters in your team, brightly enough, decide to close off all other exits while the leader smokes Yuffie out of the pot. She has nowhere to run and seems really sorry.

After a brief cutscene, you're in Yuffie's house. She tells you to pull a lever. If you suspect trap and pull the other one, you get trapped. If you tell what she said, you fall into her trap. The bottom line is, you're trapped.

Now head out, and go far, far to the left, toward the pagoda in the distance. Find your way, somehow, to the building on the left. [Fixme: I think there's a hidden passageway on the right building, in an altar room or something.] You'll now note that Yuffie, and Elena of the Turks, has been taken by Don Corneo's men.

Find your way up and out. You need to fight Corneo's men, but they manage to delay you while the kidnappers escape. Get out, and you manage to strike a truce with Reno and Rude.

So now starts yet another search operation. This time, on the Da-Chao, mountain of statues. There's a lot of stuff to see here, and you can find the Dragoon Lance for Cid in a cave. (You can return here on Disc 2 or 3 if you have Leviathan Scale to get more interesting stuff!)

After a while of searching, you'll find Corneo, Yuffie, and Elena. Corneo doesn't really like his love games interrupted, and is still mad for you destroying the Aps in the sewers, so here comes the retribution: Rapps.

After the fight, you see the Turks doing the justice their own way. Bye bye, Don Corneo. Yuffie returns he materia to you, and even admits that it's too hard for the lazy programmers to remember locations of various items, so you should now spend a good while fixing up the order of your materia. The MP Absorb you found from the city is yours as well.

Climbing the Pagoda
(Yuffie's pagoda subquest should be detailed here...)