Kritika: The White Knights/Inventory

Inventory items are all of the gear pieces that you can equip to raise your stats and CP. The nine equipment slots and two potion slots are: 🇨🇴 🇨🇴 🇨🇴
 * Helmet
 * Chest
 * Pants
 * Earrings
 * Necklace
 * Gloves
 * Weapon
 * Boots
 * Ring

🇨🇴
 * HP Potion
 * MP Potion

Inventory items can be upgraded in ways that are not clearly explained, nor easily inferred. This page explains how to use each menu and what rules and effects they have.

Potions
Potions are limited consumable items that either restore HP or MP, depending on the potion. They can be acquired only by completing adventure mode levels. As such, they can only be used in adventure mode. The first few tiers of potions are relatively useless, so use them if you are having trouble. Save higher level potions for boss fights later on (stage 4 or later).


 * HP potions
 * Grade E HP Potion:
 * Grade D HP Potion: Recovers 300 HP. Level 1. Common.
 * Grade C HP Potion: Recovers 720 HP. Level 1. Common.
 * Grade B HP Potion: Recovers 2,340 HP. Level 1. Common.
 * Grade A HP Potion: Recovers 6,320 HP. Level 1. Common, but green border.
 * Grade S HP Potion: Recovers 14,030 HP. Level 1. common, but blue border.
 * Grade S+ HP Potion: Recovers 40,970 HP. Level 1. Rare.
 * Chocolates


 * MP potions
 * Grade E MP Potion:
 * Grade D MP Potion: Recovers 450 MP. Level 1. Common.
 * Grade C MP Potion: Recovers 830 MP. Level 1. Common.
 * Grade B MP Potion: Recovers 1,760 MP. Level 1. Common.
 * Grade A MP Potion: Recovers 3,320 MP. Level 1. Common, but green border.
 * Grade S MP Potion: Recovers 5,950 MP. Level 1. Common, but blue border.
 * Grade S+ MP Potion: Recovers 12,530 MP. Level 1. Rare.
 * Candy:

Avatar
Avatar items are themed dress up items that also provide bonuses to ATK and CP. They can only be purchased with karats. Some free, three day duration avatar items are given out on your first main character after a few days of play. These are good for accelerating your early progress through the game, and is essentially an advertisement to try and get you to spend karats on avatar items.

There are three types of avatar items:
 * Body
 * Weapon
 * Wings

You may only equip one item of each type at any time. Thus, you can have up to three avatar items equipped at the same time.


 * Smart buying tips
 * The Avatar body items sometimes have 'sale' statuses, which means they are ~40% off. Buy those ones. You do not need the aesthetics. Go for performance and low karat cost. As of February 2015, all body and weapon items have the same stat bonuses. Buy a cheap body avatar as soon as possible.
 * The Wings have two tiers. The top tier costs more, but has three times the stats. Save up for these after getting an Avatar body.

Enhance
The Enhance menu is used to upgrade equipment. This is done by sacrificing another piece of equipment plus some gold or karats. At higher enhance levels, the chance of success lowers, so there is some incentive to using karats. Enhance basically sacrifices an item in order to power-up an item. So, first select the item you want to upgrade. It will appear on the left side of the '+' icon. Then select an item to sacrifice. The best way to do this is to use grey items you would normally sell. When you are ready, click upgrade using gold. At first, the success rate will be 100%. The success rate will start to go down as the number of enhancements on the item increases. If you spend karats, the success rate will always be 100%.

The first misconception is that players often think they must use the same item type or a 'Item Enhance' of the same equipment type. As of version 2.10, this is not true. A green 'Item Enhance' has the exact same value as a green weapon. When you go to enhance a piece of armor, you can use a weapon to enhance it. There is no difference between items. The only thing that matters is the color/tier - grey, green, etc. The type, item level, and previous enhancements on the item have no effect. For example, say you want to enhance a weapon. Using a green/normal ring enhance will provide the same success rate, and no difference to the stats gained, as a level 55 green/normal chest item with +5 enhance.

You can increase the rate by using higher tier items (e.g. Normal/Green, Rare/Blue, Epic/Purple, Legendary/Orange), so save your old equipment that you won't be using for inherit to boost up other items.

When an item is enhanced, it gets a '+' next to it and a number indicating how many times it has been enhanced. Each item grade can only be enhanced a certain number of times. For example, Poor/Grey items can only be enhanced 5 times.

After enhancing an item, it will get additional stats, shown in orange text.

The only thing that changes is the gold and karat cost of enhancements, which is based on the item's level. For example, the above table is for a level 50 item. A level 35 item has a third of the gold costs.

For the most part, never use karats to enhance items as you will level up so quickly that your equipment will be quickly replaced. This starts to slow down, in a logarithmic fashion, around level 30. Expect to hit a major rut at level 50 where you will have to focus on small CP enhancements while you spend all your time grinding towards higher levels.
 * Enhancing strategy

Since you will be replacing items all of the time, and success rate for enhancing items drops significantly, the sweet spot for enhancing items is around 7-9. This should be done for equipment you know will be replaced in 5-10 levels. Legendary items can withstand longer level ranges. For example, if you get a legendary weapon at level 30, and enhance it 10-13 times, it will last you until level 55, when you can replace it with a purple or another legendary. Of course, if you have the resources you can replace your items whenever you want. If you are focusing on free-play to minimize collected karats, to save up for Avatar items or VIP upgrades, then you won't have the luxury of receiving legendary items as often.

The most effective way to level up items is to use poor/grey items until enhance level 4 or 5, then switch to using green items until 7 or 8, then blue items until 10, then purple if you go any higher (do not go any higher except with legendary items!). At higher enhance levels, you may be more inclined to use a higher grade item to guarantee that you won't lose the gold required for the enhancement attempt. Losing 100K+ gold is significant up until level 60 and beyond.

Reforge Affix
This sacrifices both the base item and another item of the same color tier to create a new item. The new item will match the base's type (e.g. a base helmet will make a new helmet) and color tier (e.g. a green makes a green). The only change will be the affix that was on the item, which is the bonus to a particular stat or stats. So if you had an item with an affix of HP +47, you may end up with the same item, but with an affix of ATK +30.

For the most part, you will never use this.

Re-roll value
This is the same as Reforge Affix, but instead of changing the affix, it changes the value of the affix. So if you have an ATK +30, it could become ATK +20 or ATK +90 (the values chosen appear to be generated with a formula like ItemLevel*Random Number).

For the most part, you will never use this.

Inherit
The official explanation of inherit is given .

Inherit will sacrifice a base item with enhancements on it to give those enhancements to a new item. As of version 2.10 the requirements are:
 * Both items must be of the same color tier. This means that you cannot have a green +25 item and inherit it to a orange legendary item. Because of this, sticking to the same color tier (primarily Rare/Blue) and avoiding crafting legendary items is the best equipment strategy.
 * The base item must have at least 3 enhancement levels on it.

Inheriting requires gold plus inherit materials, or just karats. Inherit materials are gained from fighting through the Tower of Tribulation.