Kirby's Return to Dream Land/Abilities

By inhaling and swallowing a small foe, certain projectiles, or a Mid-Boss, as well as when touching a Copy Essence, (a) Kirby receives the corresponding Copy Ability. Most of these abilities have a broad moveset, following the trend of Kirby Super Star. Any of the regular Copy Abilities can be obtained via a mix when swallowing 3 or more foes. Abilities can be discarded by pressing, as well as stolen from other Kirbys by swalloing them. Taking damage can knock off an ability, in which cases an ability star that can be inhaled again bounces around.

The other three playable characters have movesets that are similar to certain abilities. However, they are unable to change their movesets. Standing on top of any of the four main characters, charging a guard with and releasing it at the same time creates a powerful attack that differs depending on the character at the bottom and number of players stacked.

In addition to regular Copy Abilities, enhanced versions of five of the abilities appear as Super Abilities. These abilities have a set timer, cannot be retrieved once discarded, but can defeat foes or even Mid-Bosses in one attack and break certain otherwise unbreakable stage elements, which always leads to a dimensional rift which strips all Kirbys of their abilities.

Beam

 * Obtained from: Gemra, Waddle Doo; King Doo
 * Beam Whip DASH + : Cycle Beam DASH + (in the air): Beam Blast  repeatedly (in the air): Revolution Beam Hold  and release: Wave Beam
 * Before releasing the Wave Beam you may change its direction by pressing or . // +  (near foe): Capture enemy/drop star  (while capturing foe): Capture Beam
 * Before pressing again to release the captured foe you can choose the direction of the Capture Beam by pressing  or.
 * Kirby is invincible while holding on to the foe until a foreign object makes contact with it.

Bomb

 * Obtained from: Foley, Poppy Bros Jr.; various projectiles
 * Bomb Prep (while holding bomb): Bomb Throw
 * If you hold a bomb too long, it will blow up, damaging enemies around and stunning Kirby.
 * The bomb's trajectory can be changed by pressing or . DASH + : Bomb Bowl  (near foe): Bomb Drop  + : Bomb Set

Crash

 * Obtained from: Searches
 * Crash Fireball Hold + /// repeatedly or shake  and release: Supernova
 * Both attacks instantly defeat smaller foes on the screen. The ability disappears once used.

Cutter

 * Obtained from: Jackle, Sir Kibble; Kibble Blade
 * Cutter Boomerang Hold and release: Hyper Boomerang
 * Before releasing the Hyper Boomerang you may change its direction by pressing or.
 * Hyper Boomerang's blade can bounce off of walls indefinitely.
 * Boomerang attacks can be aimed after release by pressing or . DASH + : Cutter Dash Hold  (in the air): Sweep Cutter  +  (in the air): Cutter Drop  (near foe): Cleaving Cutter  repeatedly (near foe): Final Cutter


 * Attacks have cutting properties, allowing you to cut down certain ropes.

Fighter
Tap or press repeatedly: Vulcan Jab : Smash Punch DASH + : Leg Sweep DASH + hold : Spin Kick  (in the air): Down Kick Hold  (in the air): Double Kick  + Hold : Rising Break  +  (in the air): Sky Kick  + hold : Force Blast  + hold  longer/ ->  + : Mega Force Blast  + hold  even longer: Giga Force Blast
 * Obtained from: Knuckle Joe
 * This attack has fire properties and can light fuses and burn ice blocks. (in the air, near foe): Moon Somersault Kick / +  (near foe): Foe Grab  + / (while grabbing foe): Arm Throw  + / (while grabbing foe): Judo Throw
 * Before pressing again to release the captured foe you can choose the direction of the Throw by pressing  or.
 * Kirby is invincible while holding on to the foe until a foreign object makes contact with it.

Fire

 * Obtained from: Flamer, Galbo, Hot Head; various projectiles
 * Fire Breath /// (during Fire Breath): Target Fire Hold (during Fire Breath): Fireball Inferno DASH + : Burn
 * Can be steered mid-attack.
 * This attack can break metal blocks. (during Burn): Burning Flame  (in the air): Spinning Fire Breath  +  (in the air): Fireball Spin  +  (in the air before landing): Fireball Roll
 * You can scale walls during the Fireball attacks when touching a wall.

-Attacks can light fuses and burn ice blocks.

Hammer

 * Obtained from: Bonkers
 * Hammer + : Hammer Twirl Hold  and release: Triple Hammer DASH + : Hammer Swing  (in the air/water): Giant Swing DASH +  (in the air): Ultra-Giant Swing  + : Hammer Flip
 * This attack has fire properties and can light fuses and burn ice blocks. DASH + : Hammer Throw
 * After Kirby uses the Hammer Throw attack the Hammer ability is gone.


 * Attacks can pound stakes and break metal blocks.

Hi-Jump

 * Obtained from: Starman
 * Hi-Jump Hold : Rocket Hi-Jump Hold longer: Mega Hi-Jump  +  (in the air): Rocket Dive


 * All attacks can be steered during their execution.

Ice
DASH: Ice Skate
 * Obtained from: Chilly, Snowl; various projectiles
 * Skating allows for safe travel over lava and flaming blocks : Ice Breath (in the air): Ice Sprinkle DASH +  (in the air): Super Ice Sprinkle  3 times and hold/DASH + hold : Ice Storm DASH +  + : Ice Ball / +  (near foe): Ice Suction  (while holding foe): Ice Ejection
 * Before pressing again to release the captured foe you can choose the direction of the Ice Ejection by pressing  or . Touch a frozen foe: Ice Kick : Ice Block
 * Nearly all forms of damage you take while in Ice Block are nullified and knock Kirby back. Release (after Ice Block): Ice Scatter

Attacks have ice properties and can turn foes into ice cubes and cool down flaming blocks.

Leaf

 * Obtained from: Bulby, Leafan
 * Leaf Attack Hold : Leaf Swirl
 * You can move around and jump while using Leaf Swirl. Release (after Leaf Swirl): Leaf Scatter DASH + : Leaf Dance : Leaf Block
 * Nearly all forms of damage you take while in Leaf Block are nullified as Kirby's hurtbox is removed. Release (after Leaf Block): Reveal  + : Leaf Uppercut  +  (in the air): Leaf Rain

Attacks have cutting properties, allowing you to cut down certain ropes.

Mike

 * Obtained from: Walky
 * Megaphone (after Megaphone): Desk Mike  (after Desk Mike): Stand Mike /// repeatedly or shake  and release (after Desk Mike): Encore
 * All attacks instantly defeat smaller foes in their trajectory. The ability disappears three attacks are used. Discarding does not reset the counter.

Needle

 * Obtained from: Needlous, Tick, Totenga
 * Needle Attack
 * You can cling onto walls and ceilings while using this attack. /// repeatedly or shake (while using Needle Attack): Needle Burst
 * When the needles are retracted, Kkrby stops clinging if he was. DASH + : Rolling Needle + 1: Mega Needle

Ninja

 * Obtained from: Moonja
 * Knife Throw Hold : Shock
 * Knives and the katana have cutting properties, allowing you to cut down certain ropes. DASH + : Stealth Slash +  (in the air): Ninja Kick  + : Smoke Screen  ->  + : Blossom Storm Hold  (near foe): Quad Shock / +  (near foe): Air Drop
 * This attack breaks all regular blocks under you, making it dangerous to use under certain circumstances. / (next to a wall, in the air): Wall Cling (while clinging): Wall Strike  (while clinging): Wall Jump  (after getting hit): Hide Guard  (while in Hide Guard): Smoke Counter  (on water's surface): Stealth Water Gun
 * This attack has water properties and can cool down flaming blocks.

Parasol

 * Obtained from: Parasol Waddle Dee, Parasol Waddle Doo
 * Parasol Swing
 * This attack has water properties and can cool down flaming blocks. Hold : Parasol Shield
 * While using the Parasol Shield you may change its direction by pressing or . DASH + : Parasol Drill
 * This attack can be used underwater and on its surface.
 * The final hit of this attack has water properties and can cool down flaming blocks
 * Using the attack in the air makes it significantly faster. + : Parasol Twirl  +  (in the air/water): Parasol Dive / +  (near foe): Circus Throw
 * Kirby is invincible while holding on to the foe until a foreign object makes contact with it. Falling: Parasol Drift

The parasol shields Kirby from projectiles it touches and can deal damage to foes and bosses.

Sleep
/// repeatedly or shake and release: wake up early
 * Obtained from: Noddy

This ability is a hindrance that prevents you from moving until it wears off.

Spark

 * Obtained from: Elec, Sparky; various projectiles
 * Spark Attack
 * You can move around while using this move if in the air. /// repeatedly or shake : Charge Power
 * There are three different charges, each visualized. Larger Spark Barriers can shield you from all projectiles except missiles and Gordos, and damages foes that touch it. (short Charge Power): Spark Arrow  (medium Charge Power): Spark Laser  (long Charge Power): Spark Wave  + : Thunderbolt  + : Lightning Strike


 * Most attacks bypass walls and ceilings.

Spear

 * Obtained from: Lanzer, Pierce
 * Spear Thrust
 * This attack can be used underwater. +  (after Spear Thrust): Back Thrust  + 1: Skyward Thrust
 * This attack can be used on the surface of water. +  (in the air): Moon Drop
 * This attack can be used underwater. DASH + : Spear Throw DASH + (repeatedly while in the air): Spear Barrage DASH + hold : Triple Throw  repeatedly: Multispear Attack Hold  and release: Spear Copter
 * You can maneuver while coptering, cancel it early with an attack, or wait for a smooth landing.


 * Attacks have cutting properties, allowing you to cut down certain ropes.

Stone

 * Obtained from: Rocky; Moundo
 * Stone Change
 * While transformed, you slide down slopes and are immune to all attacks except the Black Hole. (in the air): Stone Smash DASH + : Turbo Stone  +  (in the air): Heavy Smash  + : Stone Uppercut

Attacks can pound stakes and break metal blocks.

Sword

 * Obtained from: Blade Knight, Sodory; Gigant Edge
 * Overhead Slash (with full health): Sword Beam  (after Overhead Slash): Multisword Attack DASH + : Drill Stab DASH +  (in the air/water without dashing): Sword Spin  (in the air): Chop and Thrust  +  (in the air): Down Thrust  + : Upward Slash  +  (during Upward Slash): Sword Dive Hold  and release: Spin Slash

Attacks have cutting properties, allowing you to cut down certain ropes.

Tornado

 * Obtained from: Twister
 * Tornado Attack
 * Kirby is immune to most attacks while in a tornado. DASH + (in the air): Tornado Dash  +  (in the air): Falling Gust  + : Rising Gust /shake  (during Tornado Attack): Hyper Tornado

Water

 * Obtained from: Pluid, Water Galbo; Water Galboros
 * Wave Attack DASH: Surf
 * Surfing allows for safe travel over lava and flaming blocks, fast traversal over the surface of water, and protects Kirby from taking damage on impact with a small foe.
 * After gaining enough momentum, a sharp turn creates a splash that damages foes. DASH + : Wave Surf + : Geyser  + hold  (in the air): Fountain Hover
 * While hovering, you can change the height with or, as well as move around with a limited height.  + : Water Crown  ->  + : Rainbow Rain  (underwater or at its surface): Enhanced Water Gun


 * Attacks have water properties and can cool down flaming blocks.

Wing

 * Obtained from: Owgulf
 * Feather Gun / (during Feather Gun): Target Feather DASH + : Condor Head +  (during Condor Head): Condor Bomb  ->  +  (during Condor Head): Combo Dive  +  (in the air): Dive Bomb DASH +  + : Condor Dive / +  (near foe): Toss  (after Toss): Shuttle Loop  (in the air): Flap


 * Feather attacks have cutting properties, allowing you to cut down certain ropes.

Whip

 * Obtained from: Whippy
 * Whip Strike repeatedly: 100-Whip Slap  + : Ceiling Strike  +  (in the air): Jump Strike DASH + : 100-Whip Dash  ->  + : Whip Tornado
 * This attack allows you to carry around objects without picking them up, which can prove useful in certain situations. Hold and release: Whip Grab
 * Before releasing Whip Grab you may change its direction by pressing or.
 * Kirby is invincible while holding on to the foe until a foreign object makes contact with it. / (while grabbing): Front Lash (while grabbing): Double Lash  (while grabbing): Back Lash  (while grabbing): High Lash


 * All attacks can penetrate through walls and ceilings and pick up items.

Bandana Waddle Dee
(in the air): Infinity Jump
 * Similar to: Spear

King Dedede
Hammer Swing does not circle, instead hitting in front, and there is no Giant Hammer Swing.
 * Similar to: Hammer

Does not lose his hammer when using Hammer Throw.

Has the most HP.

Meta Knight
+ : Up Thrust ->  + : Shuttle Loop
 * Similar to: Sword, Wing

Has Wing's Flap and Condor Dive

Loses Upward Slash and Sword Dive

Flare Beam

 * Obtained from: Super Waddle Doo
 * Flare Beam ///: Beam Guide Wait/: Disengage

Grand Hammer

 * Obtained from: Super Bonkers
 * Grand Hammer + shake : Hammer Plus  + shake  longer: Super Hammer Plus

Monster Flame

 * Obtained from: Super Hot Head
 * Monster Flame /: Target Flame

Snow Bowl

 * Obtained from: Super Chilly
 * Snow Bowl Shake (during Snow Bowl): Snow Attack
 * The speed of the attack depends on the speed of the shake. (during Snow Bowl): Jump Wait/hit a wall/ (during Snow Ball): Snow Crash

Ultra Sword

 * Obtained from: Super Blade Knight
 * Ultra Sword