Star Wars Knights of the Old Republic II: The Sith Lords/Entertainment Module 081

Shuttle to Residential Module 082 East
The shuttle from Residential Module 082 East takes you to the top right corner of Entertainment Module 081: on arrival, you can open the shuttle door behind you in the bottom right corner of the shuttle hall to go back there.

If you sided with Queen Talia on Onderon then there's a wounded Onderon soldier here, with just 15% maximum Vitality. If you speak to him:

He'll join you if you have sufficient or  rank:

Otherwise:


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If you don't persuade him then you can tell him to stay here, or that you'll just put him out of his misery:

If you sided with General Vaklu on Onderon then you can have the same dialog with a Vaklu trooper instead. If you decide to put the Vaklu trooper out of his misery:

In either case, killing the wounded is psychotic. If you can speak to him again:

The walkway leaving the top left corner of the shuttle hall leads up to a sealed module door, which is locked.

Dobo Brothers' Emporium
The walkway leaving the bottom left corner of the shuttle hall leads down to a module door, which opens to reveal a Sith commando at the top end of the next hallway:

You can still enter the Dobo Brothers' Emporium through the merchant door in the left wall of the hallway but, other than the in its top left corner, it now only contains three more Sith commandos.

Shuttle to Ravager
At the bottom end of the hallway below the Dobo Brothers' Emporium are another three Sith commandos.

The cantina is inaccessible now, so you can only turn the corner to your right and continue down to the left end of the hallway, where you can see another Sith commando in the distance ahead: he can be attacked with grenades and ranged weapons (but not ), otherwise you'll need to go through the module door in the bottom wall and up the walkway to the shuttle hall for the Ravager (formerly for the Dock Module).

When you first approach the shuttle door in the bottom left corner of the shuttle hall, Zuka, Mandalore and Kelborn decloak in front of it:

Visas adds herself to the party:

The screen opens. Mandalore is still unavailable to join, and if you try to remove Visas:

When you approach Mandalore again:

If you're still not ready, then you can go up the walkway leaving the top left corner of the shuttle hall to a module door, and open it to find the Sith commando at the right end of the hallway leading to the TSF station (he uses a rather than a carbine, but otherwise he's slightly weaker than the other commandos encountered so far).

TSF Station
Through the doorway in the top wall of the hallway linking the Ravager shuttle hall to the TSF station, there are three more Sith commandos in the station's reception area.

If you open the TSF armory door in the right wall, then you'll find that its lockers are now inaccessible.

Fuel Sabotage
If you open the security door in the top wall of the TSF station's reception area, then you'll find four Sith commandos, a Sith assassin and a dark Jedi apprentice.

The Sith assassin rarely if ever uses.

She rarely if ever uses Force powers.

The console in the top left corner is now inaccessible, and the TSF jail through the doorway in the top right corner is empty.