Hexen/Necropolis

Necropolis is the final hub of the game. This is more of a combat-based hub,

This level specifically has a large numbers of Reivers. These enemies are undead half-corpses that fly and throw fireballs, particularly in large numbers. When you think you've killed some, there will be additional Reivers floating out of the ground, ready for another wave. These enemies are finite and can eventually be finished, but still pose a great threat due to their numbers and waves.

Zedek's Tomb
Zedek's Tomb is on the western edge of the map, being right of the starting point. It can be reaches simply by hugging the right-hand wall from the starting point. Before entering the tomb, eliminate the nearby Reviers, as you will need to focus on the enemies inside.

When you open the door, centaurs at the far end will start their approach. You need to destroy a specific one, initially the one at the back, to reveal the portal. Entering the romb will also open side alcoves, where additional centaurs will also attack.

The portal leads to Zedek's Tomb. This will lead to a fight against the fighter.

Menelkir's Tomb
Menelkir's Tomb is on the eastern edge of the map, straight ahead from the starting area. It is guarded by Dark Bishops.

When you try opening the inner door, it will only open a crack before closing again. Eight switches then rise from the ground, and you will need to flip them to open the portal. The switches are randomly given one of eight effects - six will open an alcove revealing two dark bishops and two crystal vials, one will release four dark bishops from the corner of the room, and the last will open the portal.

Menelkir's Tomb leads to the mage.

Traductus' Tomb
Traductus' Tomb is located to the north, visible left of the starting area.

It first opens to a small room of four ettins, and a few raised platforms. The platform at the back-right is different coloured, and stepping on it will lower it to reveal a switch. Pull it to open a door leading to a lift that brings you to a cavern.

There are up to six brown chaos serpants in the cavern, hiding behind uneven terrain that also provides cover. You will need to reach the back of the cavern, and to the left to find a bullhead switch. Pull it to reveal the portal to Traductus Tomb.

On the return trip, the switch to call the lift is found to the left of the opening leading back to the cave.

Dark Crucible
After you defeated all three masters and obtained their relics, head to the exit at the norhtwest corner of the map. There are three slots to place these relics.

Each placed relic will open a door leading toward the Dark Crucible, where you will fight Korax. This is also the point of no return - if you want to stock up on healing items or mana, now is the last chance to do so.