Carrier Command 2/Vehicles

There are various vehicles you will command in Carrier Command 2, and fall broadly in two categories: Amphibious assets (surface vehicles) and air assets.

When viewed through cameras, units have abbreviations to identify them. The Seal, Walrus, Bear, Razorbill, Petrel, Albatross, and Manta are the playable craft that can be launched from your carrier. The Swordfish and Needlefish are naval threats that are never playable, and the Barge is a logistics ship that can be directed, but not controlled directly.

Seal
Light amphibious chassis

Walrus
Medium amphibious chassis

Bear
Heavy tracked amphibious chassis

Albatross
Light fixed wing chassis

Manta
Heavy fixed wing chassis

Razorbill
Light rotary wing chassis

Petrel
Heavy rotary wing chassis

Turrets
Some islands have fixed gun installations that will attack enemy vehicles that get too close. These turrets utilize the same selection of weaponry as amphibious assets, allowing them to serve a variety of purposes. When an island's Command Center is captured, any surviving turrets on that island will change to the team of the island's new owner, and can be remotely controlled from a Carrier via its Unit Control screens.

Escort Ships
More heavily defended islands have coastal patrol craft that must be destroyed. They consist of the Needlefish and its larger cousin, the Swordfish. Both are very powerful adversaries and should generally be taken down from range by ship-launched torpedoes. Both are armed usually with a SAM battery to launch missiles at aircraft, and a deck gun capable of destroying huge numbers of enemy amphibious assets.

For best results, target them with shipbourne torpedoes.