Fallout 2/Perks

At certain points in the game (after each 3rd level or 4th level with skilled) you will be able to pick a perk for your character. Perks are different than traits in that they only offer positive things. Obviously, there are many useless perks and a select few that absolutely shine. After the detailed list of perks, a short list will follow that will include some suggested perks.

Note that there is a primary statistic level for most perks. You can take drugs (e.g., Mentats or Buffout) to get perks that you wouldn't normally get. This is especially useful for Sniper/Slayer as they have fairly high skill requirements.

Highly suggested perks
Here's a list of the perks that absolutely shine:
 * Action Boy (especially if you have 8 or 9 Agility)
 * Awareness
 * Better Criticals
 * Bonus HtH attacks
 * Bonus Move
 * Bonus Rate of Fire
 * Living Anatomy
 * More Criticals
 * Mr. Fixit
 * Slayer
 * Sniper
 * Thief