Dungeon Fighter Online/Mage

Mages are the smallest in terms of physical stature, but wield considerable powers by using magic. They come from the magical world of Pandemonium. They have the most Magic Points and Strong Magical Attacks, but has the weakest Armor and Health Points.

Promoted magicians can take several forms. Elementalist control the four elements Fire (火), Water (水), Light (明), and Darkness (暗). Summoners borrow the Power of the "Core" Which is the source of all Magical Energy. As they grow stronger they can summon more spirits or contracted monsters faster. (Summoners are not recommended for beginner players) Battle Mages prefer to use their weapons (spears, and poles) and closer range attacks to take down their opponents. Witches use magic with four elements. Upon reaching level 48, the classes can further advance to Archmage, Gaia, Bellatrix, and Sorceress respectively.

Skills
The following skills are available to be "bought" or upgraded by being a mage.

Starter Skills (Automatically start with 1 level in each)


 * Magic Missile
 * Weapon Uppercut

Elementalist


 * Lantern Firebomb
 * Florae Circle
 * Frosty's Head
 * Pluto
 * Ariel Lantern Firebomb
 * Magic Festival
 * Elemental Burn

Summoner


 * Hired Summon: Panzor Hador
 * Lasher

Battle Mage


 * Weapon Uppercut
 * Dragon Fang
 * Mana Shield
 * Phase Shift
 * Palm Blast
 * Cancel - Weapon Uppercut

Witch
 * Magic Missle
 * Ancient Library
 * Cancel - Magic Missle
 * Cheeky Doll Shururu
 * Disenchant

Elementalist
"Raw magical power comes to mind. With her choices of four elements she becomes as powerful force. Able to cast spells with many different movements she can adapt easily. With the added ability to master elements decreasing their mp consumption and increasing their damage she can become even more powerful."

The most representative class of the classic wizard found in almost all games. Focusing on one or two elements in mostly ranged combat, her main asset lies in the power of her spells. This subclass takes full advantage of the magical nature of the Mage class with pure offensive magic.

Her weapons of choice are staves and rods. Staves are slower, but have the highest magic attack power potential of all Mage weapons. Rods, on the other hand, is more balanced between magic attack power and speed... ideal for quicker casting in PvP. Being the pure magical user subclass and usually staying away from the crowd, she wears clothes armor to greatly improve her magical performance.

Most of the Elementalist's spells offers flexibility in casting time : she can either recharge her spells fully and deal maximum damage, or cast her spells quickly and deal damage to enemies right away. However, the MP cost is the same in both cases.

At early levels, she is rather a slow caster, leaving opportunities for enemies to attack between skill charges and hurting her even more if she's moving. She also is harder to maintain as she needs a lot of magical recovery items, despite her great MP recovery speed. However, the charging time and casting speed of her skills and the MP cost dramatically improves as she improves her masteries, her passive skills, and her buffs, making her a very powerful and efficient caster dealing tremendous magical damage to her enemies.

Elementalists can be identified by the colorful aura rising behind them.

Summoner
"A general of an army. She stands back and employs the help of contract and elemental summons to attack for her. She has buffs to increase her summons powers and even has skills to sacrifice them to cause damage as a bomb."

The Mage subclass that focuses her energy on summoning minions and using buff skills to back them up rather than dealing directly with enemies. Being the Summoner, she rarely stands anywhere near her enemies, allowing her to retreat and avoid taking damage while constantly sending summons on her enemies way. Having her own party makes her an effective solo PvE. PvP is rather hard though due to her skill pool lacking attacks. The path of the Summoner is not as easy as it may sound, as this subclass consumes a very important amount of mana and requires a rather complexe skill hotkeys coordination to use summons at their full potential on the battlefield.

Reaching for casting speed rather than power (since she's only summoning creatures and buffing them), she often uses cloth armor and a rod, both giving her the best casting speed she can afford to have.

Her summons are divided in two categories : Hired Summons and Spirit Summons.

Hired Summons are sturdier, have a greater duration and learn attacks as they level up, but only one of each hired summon can be available on the battle field.

Spirit Summons on the other hand have a very short duration, but can be casted in great numbers, and deals high damage. At later levels, spirit summons are sacrificed to make even greater summons. They can also be sacrificed to deal very heavy damage to enemies by exploding at later levels.

A Summoner can be identified by the book she's wearing on her belt.

Battlemage
"Quite like a magical slayer. She employs the use of spears and rods to physically attack her enemies. As her combos increase so do the power of her chaser, Magical spheres of energy that can be launched at the enemy or dissolved to provide buffs."

Unlike any other Mage subclasses, her path lies in physical combat in which she now excels at (not falling upon a missed dash attack anymore) with great range and her magic is more oriented into buffing her physical attacks rather than dealing direct damage, making her very strong in physical damage as any other physical character would be. Furthermore, with her mana shield upgraded to take half the MP damage, she is very tough despite her small stature. Her attack speed is rather high since combos and back attacks affects the power of some of her magic attacks, such as the size of the summoned chasers (see below).

She wears leather armor, enchancing her movement and attack speed. Her weapon of choice is either a spear (more range, more critical) or a pole (more speed, more hit rate), both being potent in PvP and in PvE. Her wide range of skill gives the player a greater freedom to build this subclass to their chosing according to the skills they're more familiar to play with.

She also control summon orbs called Chasers upon successfuly hitting enemies with a chosen attack. These chasers (available in neutral, light, dark, fire, and water element) can be launched upon successfuly hitting the enemy with any physical attack, both damaging her enemies and giving her a particular buff. They come in three different sizes, growing as the combo count rises and as back attack damage are inflicted. They are also used as catalysts for some of her spells.

She also has one of the highest speed buff, called Phase Shift, which gives her a significant amount of attack and movement speed when grabbing the decoy she left behind.

Battles Mages can be identified by gloves they're wearing.

Witch
The witch is a jack of all trades class that uses a large variety of different skills. Many of her skills are based on probability and chance which affects the outcome, ultimately improving or degrading the skill for the cast.

The Witch makes use of a broomstick to travel quickly around the battlefield, and uses spells to support her melee attacks.