Talk:MapleStory/Bowman/Builds

BlkDuc52: I'm not sure because I never got a bowman into the 2nd job advancement, but I read somewhere that if you jump-attack, FA will NEVER activate. Somebody please check me on this.
 * This has been confirmed. I will move these messages to the discussion page btw in a week. They don't look good in the middle of a book.--Dragontamer 17:02, 8 January 2006 (UTC)

Archer or Bowman?
The terms "Archer" and "Bowman" seem to be used interchangably on this page, and likely others. If the guide was modified to be more consistent in terms, which would be used, "Archer" or "Bowman"? -EMP Demon 07:17, 9 February 2006 (UTC)
 * We should stick to Bowman when refering to the class in general, but when refering to the first job they are called archers. IE. a hunter, crossbowman and archer are all bowmen, but the first two are in second job, the last is in first job. This is how the game uses it.  --Prod-You 15:41, 9 February 2006 (UTC)

AB vs DS debates

 * Combos. Arrow Blow has an no advantage for combos because of it being a slower animated attack. It is easier to stack with skills like Iron Arrow/Arrow Bomb and Strafe. When you alternate between AB and your mob attack, you can make the mob attack follow the AB almost like a self-controlled Final Attack. That does not mitigate taking more than 1 point in AB. Like any slower attack, it just adds to your ability to chain together effective combos. While it seems counter-intuitive to mix in a weaker attack, it solves the problems of monsters in a mob breaking through and hitting you. --24.82.172.133 22:41, 26 February 2006 (UTC)


 * No offense to whoever posted the above; but everything in this paragraph is incorrect, and will be deleted in a few days. Arrow Blow has the same delay, precisely .7 seconds for a Bowman with booster, precisely .8 seconds for an Xbow with booster, and .88 seconds for Xbow no booster. It is the same speed as Double Shot, arrow bomb, and Iron Arrow. --Dragontamer 21:12, 27 February 2006 (UTC)


 * It has nothing to do with delay. It has to do with stacking. Delay is a pointless argument because you measure it in a bubble of shooting thin air at max range. What you don't see is delay changes with the length of the shot until it reaches the target. What I am saying is that there is a pause in animations of attacks, and during that pause you can input your next attack by "stacking" them. Just because people have not mastered this skill, like Jump Shot, doesn't mean you should remove it. This speaks to people who understand how to do this and have figured out you can chain attacks together without the margin of error in having to wait to input it and for it to be animated before it comes out. No offense to you either, but I don't think it's in the public's best interest for you to delete something instead of trying to figure out what I am talking about. Obviously I have discovered something you have not, and I suggest you test it out. It has nothing to do with delay and everything to do with repeating shots. Follow an IA/ABomb directly pressing your DS, almost simultaneously. You will see that it has to animate the entire pulling back of the bow and shooting of the DS, and it also has to animate both hits. Then follow your IA/ABomb with ABlow and you will see that it only animates the last frame of pulling the bow. That means it's been stacked. Perhaps I didn't explain myself well enough, but I think the proper course of action would be to try what I am saying and compare for yourself instead of deleting it since like you, I added it to be helpful. This is why you can keep mobs from overruning you if you alternate your IA/ABomb and ABlow, but if you use DS instead of ABlow mobs can advance on you. --Smacksaw 6:35, 10 March 2006 (UTC)
 * Moved this away from the main page since none of it is widely known. He said it would be deleted since we haven't heard of this before, and he posted the comment to give you a chance to respond.  My bowman is level 14 right now...so i can't really test this yet, but input from more people would be useful.  This info seems relatively new, so lets get a few people to test it before we put it in the main guide. -- Prod-You 01:59, 11 March 2006 (UTC)