Torchlight/Unique rifles

Unique rifles in Torchlight are two-handed ranged weapons with a variety of effects. They tend to have a steampunk or pre-industiral design and feel.

Frontier Coachgun

 * 163 damage per second
 * (2-handed)
 * Physical Damage: 60-119
 * Average Attack Speed
 * Sockets 1


 * +4 Armor
 * 20% Bonus to Critical Damage
 * +6 Dexterity Attribute Bonus
 * +60 Knockback
 * 7 Health Stolen on Hit
 * Decreases Missile Range by 2 meter(s)


 * Requires
 * Level 4
 * Dexterity 21
 * Magic 3

Sorcell's Fusillade

 * 133 damage per second
 * (2 handed)
 * Physical damage: 17-34
 * Poison damage: 17-34
 * Fastest attack speed
 * Sockets 1


 * 8% Faster Attack
 * 40% Bonus to Critical Damage
 * Increases Missile Range by 1 meter(s)
 * Increases All Poison Damage by 10%

Corkscrew Carbine

 * 360 damage per second
 * (2-handed)-
 * Physical Damage: 85-169
 * Poison Damage: 21-42
 * Fastest Attack Speed
 * Sockets 1


 * +8 Critical Hit Chance
 * 10% Bonus to Critical Damage
 * +9 Dexterity Attribute Bonus
 * Increases All Poison Damage by 10%


 * Requires Level 19
 * requires Dexterity 59

Tesla's Rail Cannon

 * 440 damage per second
 * (2-handed)-
 * Physical Damage: 159-317
 * Slow Attack Speed
 * Sockets 1


 * +70 Physical Damage
 * +4 Critical Hit Chance
 * 3 Mana Stolen on Hit
 * 15 Health Stolen on Hit


 * Requires Level 18
 * Requires Strength 13
 * requires Dexterity 46

Tsar Cannon

 * 511 damage per second
 * (2-handed)
 * Physical Damage: 142-284
 * Fire Dam: 71-142
 * Pois. Dam: 21-47
 * Slowest Attack Speed
 * Sockets 1


 * +51 Physical Damage
 * Decreases Missile Range by 2 meters
 * +120 knockback


 * Requires Level 23
 * requires Dexterity 55
 * Requires Magic 16

Foppish Fowling Piece

 * 258 damage per second
 * (2-handed)
 * Physical Damage: 84-167
 * Electrical Dam: 21-41
 * Slow Attack Speed
 * Sockets 1


 * 12% Faster Cast Speed
 * +9 Dexterity Attribute Bonus
 * 6% Increased Magic Find
 * +9 Magic Attribute Bonus
 * Physical & Elemental Damage Taken is Reduced by 3%


 * Requires
 * Level 3
 * Dexterity 26