Skies of Arcadia/Magic

Magic
Magic is learned by your party members throughout the game, based on the level of magic experience you gain during battles. You can concentrate on one set of spells by changing your party's weapons to the appropriate color with.

You can use magic in both melee and ship battles, although you will need special equipment to cast any offensive (and some defensive) magic during a ship confrontation.

''I will be replacing all these descriptions with those from the game at some point. --aniki21 09:03, 23 August 2006 (CDT)''

Red
Causes light fire damage to all enemies. Causes medium fire damage to all enemies. Causes high fire damage to all enemies. Causes great fire damage to all enemies. Temporarily increases the attack and defence of one party member by 25%. Temporarily increases the attack and defence of all party members by 25%.
 * Pyri (2 SP)
 * Pyres (4 SP)
 * Pyrum (6 SP)
 * Pyrulen (10 SP)
 * Increm (4 SP)
 * Incremus (16 SP)

Green
Green magic is unique in that certain spells can be used outside of battles to heal party members or repair your ship. Restores 500HP to one ally. Can also be used outside of battle. Repairs 4,000HP worth of damage. Can be cast outside of battle as well. Restores 1,000HP to one ally. Can also be used outside of battle. Repairs 8,000HP worth of damage. Can be cast outside of battle as well. Restores 1,000HP to entire party. Can also be used outside of battle. Completely restores HP of any one ally. Can also be used outside of battle. Repairs all damage on your ship. Can be cast outside of battle as well. Potentially poisons one enemy. Potentially poisons all enemies
 * Sacri (2 SP)
 * Sacres (4 SP)
 * Sacrum (8 SP)
 * Sacrulen (6 SP)
 * Noxi (3 SP)
 * Noxus (6 SP)

Purple
Causes light ice damage to one enemy. Causes medium ice damage to one enemy. Causes high ice damage to one enemy. Causes great ice damage ot one enemy. Potentially Silence one enemy. Potentially Confuse one enemy.
 * Crystali (1 SP)
 * Crystales (2 SP)
 * Crystalum (3 SP)
 * Crystalen (4 SP)
 * Sylenis (2 SP)
 * Panika (3 SP)

Blue
Causes light wind damage to one enemy and surrounding enemies. Causes medium wind damage to one enemy and surrounding enemies. Causes high wind damage to one enemy and surrounding enemies. Causes great wind damage to one enemy and surrounding enemies. Temporarily doubles your party's Quick. Potentially puts all enemies to Sleep.
 * Wevli (2 SP)
 * Wevles (4 SP)
 * Wevlum (6 SP)
 * Wevlen (8 SP)
 * Quika (6 SP)
 * Slipara (6 SP)

Yellow
Causes light electric damage to enemies in a straight line. Causes medium electric damage to all enemies in a straight line. Causes high electric damage to all enemies in a straight line. Causes great electric damage to all enemies in a straight line. Potentially reduces one enemy's attack and defence by 25%. Potentially reduces all enemies' attack and defence by 25%.
 * Electri (2 SP)
 * Electres (4 SP)
 * Electrum (5 SP)
 * Electrulen (8 SP)
 * Driln (3 SP)
 * Drilnos (6 SP)

Silver
Cures one ally of all negative status effects, except Unconscious. Gives a 50% chance of reviving an Unconscious ally to 50% health. Revives an Unconscious ally to full health. Potentially causes Instant Death on one enemy. Potentially causes Instant Death to all enemies. Causes Instant Death to one enemy (unless immune).
 * Curia (2 SP)
 * Risan (4 SP)
 * Riselem (8 SP)
 * Eterni (5 SP)
 * Eternes (10 SP)
 * Eternum (15 SP)

&laquo; S. Moves | Captain Moves &raquo;