Final Fantasy II/Gameplay

Character improvement
Improving the strength and abilities of the characters in this game isn't as straightforward as in the more mainstream Final Fantasy video games. There are no experience points in this game, but when you fight enemies and satisfy any of the conditions below, you will gain points in that attribute.


 * Physical attributes:
 * Strength and accuracy are raised by attacking with weapons
 * Endurance and max HP are raised by losing HP by taking damage in combat
 * Agility and evasion are raised by being a target of a physical attack
 * Magic attributes:
 * Magic and max MP are raised by casting spells, or losing MP
 * Spirit is raised by using white magic
 * Intelligence is raised by using black magic
 * Magic Defense is raised by being the target of spells and special abilities

In the NES and PS1 versions, when an attribute increases several times, another one will decrease.


 * When Spirit increases, Strength decreases
 * When Strength increases, Intelligence decreases
 * When Intelligence increases, Endurance decreases

Abusing the leveling system (Famicom/PSX only)
In Final Fantasy II, there are legitimate ways of increasing the level of your stats. However, in the Famicom and PlayStation versions of the game, there are also a few bugs which can be exploited to increase the likelihood that a stat increase will occur. The following are a list of actions that you can take to increase stats which may be unintuitive or unintentional.


 * Swap spell: Here's a great spell and it's available early in the game. Use it on a weak enemy and defeat it and you'll gain quite a bit.


 * Attacking party members: An unintentional but quick and dirty way to raise certain stats. This will raise the beaten up character's HP. Simply attack your other party members until they are in critical status. You can do this with magic as well to raise attributes associated with this as well, but there's an easier way. This was fixed in later versions of the video game.


 * Select/Cancel: Another unintentional cheat but excellent for raising your weapon level. Select a target, confirm, and then cancel when the next character's turn comes around. You can also do this for magic. This was fixed in later versions of the video game.

Formation
Unlike the first Final Fantasy, you can't reorder the way in which each of your playable characters is lined up. However, you do have the ability to instruct different characters to remain close to the front-line of battle, or take a step back to the rear. This has a couple of effects on battles. Characters that are close to the front are able to strike enemies with melee weapons, while characters who are set to attack from the back must use ranged weapons or spells. However, characters in the front are eligible for every attack from enemies, whether they are hand-to-hand or ranged, while characters in the back are only vulnerable to ranged attacks and spells. Do note that if the entire front-line falls, any character who is assigned to the back will be moved to the front-line.

Battle
During battles, each character will have several options to choose from on their turn.
 * Attack: When chosen, a character will attack enemies with the weapon they have equipped. Characters without weapons will attack with their bare hands. Characters assigned to the back can't attack with melee weapons (see Formation above.)
 * Magic: Characters can use spells that have been purchased from a magic shop, or found in treasure chests. Select a spell and a target (if applicable) for the spell.
 * Items: Uses items in battle. Some items can't be used unless you have the Battle Support option enabled in the System Menu. Spells that can be cast from equipment can be cast by using the equipment like a normal item. At the top of the item menu, press up to select an equipped item.
 * Flee: The character that chooses this command will attempt to run away. If he succeeds, the whole party will escape. If he fails they cannot attack during that round.

Status ailments
In Final Fantasy II, some status ailments automatically end when a battle concludes (a temporary duration) and some status ailments last beyond a battle (a permanent duration). The White magic spells Basuna and Esuna can be used to cure these ailments; the Basuna spell is used to cure temporary ailments, while the Esuna spell is used to cure permanent ones. Additionally, Basuna and Esuna cannot be used to cure every ailment right away. You must use them to increase their level in order to tap into the ability to cure more dangerous ailments. Esuna can even be used to cure death at a high enough level.