Banjo-Kazooie/Clanker's Cavern



Clanker's Cavern is the third level in the game. If you hate swimming, this will be one of the most annoying levels in the game. If you love swimming, well that's great for you. It is the second of the nine worlds that does not have a Mumbo's Skull.

Entering the Level

 * Jiggies Required to Unlock: 5
 * Jiggy Pad Location: In the room with Grunty's face on the floor. Use the Shock Jump Pad to reach it.
 * Level Location: In the room with a lot of pipes

Wonderwing

 * Location: In the backmost room inside Clanker
 * Moves Required: None
 * Description: Lets you be invincible for a short time by holding, then press . Bottles will give you 5 gold feathers to use.

1. The Winding Tunnel



 * Moves Required: None
 * Description: Behind Clanker, and to the right, there is a long tunnel with a Jiggy at the end of it. Get a good breath and head to the end of the tunnel as fast as you can. Once you get the Jiggy, head to the surface before you run out of air.

2. Crab Cakes



 * Moves Required: None
 * Description: Go to the Mutant Crab Room, found directly behind Clanker. Defeat all of the Snippet Mutants to get a Jiggy.

3. The Deep Key



 * Moves Required: None
 * Description: Underneath Clanker there is a deep well. Head down to the bottom and swim through the key 3 times to bring Clanker to the surface. Clanker will give you a Jiggy, and you will also now be able to go inside Clanker. Don't forget to grab the bubbles from the fish when you start to run out of air.

4. A Tall Tail



 * Moves Required: None
 * Description: Once you have done "The Deep Key," climb onto Clanker's tail then jump onto the platform at the top. There is a grate that is blocking the Jiggy. Shoot it three times with Kazooie's eggs or Rat-a-Tat Rap it once to break it. Now jump and grab the Jiggy.

5. The Blowhole



 * Moves Required: None
 * Description: Once you have done "The Deep Key," climb onto Clanker's back. Stand on the blowhole and wait until it shoots up. Now walk along the path until you get the Jiggy.

6. The Gold Teeth



 * Moves Required: The Ancient Ways of the Egg
 * Description: Once you have done "The Deep Key," stand on the floating tiles to the right of Clanker and shoot at Clanker's gold teeth. When you knock out his teeth, go in the now vacant cavity to find a Jiggy.

7. Inside Clanker



 * Moves Required: None
 * Description: Once you have done "The Deep Key," go inside of Clanker (through his blowhole). Go into the room with slow rotating blades. Walk slowly, dodging the blades, until you get to the Jiggy at the end.

8. The Wonderwing



 * Moves Required: The Wonderwing
 * Description: Once you have done "The Deep Key," go inside of Clanker. Once in the stomach, fly to the door on the opposite side to find the second room with fast rotating blades and find Bottles. Once you talk to him, he will teach you the Wonderwing. Go to the other side of the room to pick up the Jiggy.

9. Hoop Laws



 * Moves Required: None
 * Description: Once you have done "The Deep Key," go inside of Clanker. Enter the big room with all of the hoops. Go through all of the hoops within 48 seconds to get a Jiggy.

10. Jinjos



 * Moves Required: None
 * Description: Collect all of the Jinjos
 * Blue Jinjo: Inside a tube on the right side of Clanker, underwater
 * Green Jinjo: At the bottom of the key well
 * Orange Jinjo: Inside the air duct to the left of Clanker
 * Purple Jinjo: Inside the left gill of Clanker
 * Yellow Jinjo: In the entrance chamber

Witch Switch



 * Get on top of Clanker and go down his blowhole when the bolt flies up. Inside will be the Witch Switch. Once you hit it, leave the level and go to the room with Grunty's face on the floor. Pound her eyes to get a Jiggy.

Mumbo Tokens

 * 1) Inside Clanker's mouth; Shoot Clanker's left tooth to reach
 * 2) Right above the entrance/exit pad
 * 3) Inside a short water tunnel along a wall, front and right of Clanker
 * 4) Along the wall, behind Clanker
 * 5) Along the upper wall, front and left of Clanker

Empty Honeycombs

 * 1) Down the right metal chute near Clanker. To reach this, use the Jump Pad to reach a climbing pipe then slide on the top of the chute. Jump onto the next one then use Beak Buster to break open the path to the Empty Honeycomb.
 * 2) When entering Clanker's Cavern main room, go to the right. There is a vertical pipe that barely extends below the water. Swim up the pipe to retrieve your Empty Honeycomb.

Extra Lives

 * 1) At the end of the pipe with the Orange Jinjo in it
 * 2) On the platform next to Clanker's left fin
 * 3) Swim to the platform to the right of Clanker's tail. Climb the pipe, then use the Shock Spring Jump to reach the alcoves above; the extra life is in the last one.