Lineage II/Fishing

Welcome
Welcome to the Lineage 2 Fishing Wiki. Here all players can post their information about fishing. I've started it out with all the information I've personally gathered on PTS so far, and now it's your turn. Only add information you have seen yourself, as you will be credited (or blamed) for it in the history logs.

Enjoy.

- SirDuncan

Basics
Fishing is easy... Unless you overtrain your skills (more on that later). You need the Fishing, Fishing Expertise, Pumping, and Reeling skills. For equipment you need a fishing rod and some bait. All of these are available from the fishing NPC, usually in the magic shop in towns and on boat docks.

You'll catch fish and treasure chests, which you double-click to turn into materials. These are used in Common Crafting, or to turn into the fishing NPC for "Proof of Catching a Fish" (refered to as "proofs" from now on) that can be used to learn skills.

You'll also quickly go insane, it's booooooring. Luckily you don't need to fish all that much to get what you need.

How to Fish
Setup a hotbar with the fishing, pumping and reeling skills. I also put my weapon, the fishing rod, and fishing shots in there.


 * 1) Find any water where the breath gauge shows up, stand near (not in) the water facing it.
 * 2) Equip the fishing rod and the bait.
 * 3) Hit your fishing key, and wait for the fish's HP gauge to show up.
 * 4) Reel if the HP gauge is going up.
 * 5) Pump if the HP gauge is standing still.
 * 6) Pump and Reel until you catch it, if you make mistakes the fish will heal itself.
 * 7) Go to step 3 until bored.

That's it, it's really that easy. You will catch fish, treasure chests, and very rarely a monster.

Now for the messy details....

Fishing - Active
Level 1 only, used like craft skills to activate the action.

Fishing Expertise - Passive
Level 1-26. This is the main skill in fishing. It determines what strength of fish you will be catching. It's very easy to train this higher then you can handle ( i.e. the fish are too strong for you to catch), so advance slowly.

Pumping - Active
Do not train Pumping to more then ( Fishing Expertise + 2 ), or penalties will apply.

Level 1-26. Determines how much damage you do when you pump.

Reeling - Active
Do not train Reeling to more then ( Fishing Expertise + 2 ), or penalties will apply.

Level 1-26. Determines how much damage you do when you reel.

Skill Costs
This is a table of how much adena it costs to level Fishing Expertise, Pumping, and Reeling. For example, leveling Fishing Expertise from 4 to 5 requires 500a. The third column is the total cost to reach that level -- for example, to go from Pumping level 0 to Pumping level 8 would require 6,060a. Level      Cost       Total cost - 1          10a              10a 2          50a              60a 3         200a             260a 4         300a             560a 5         500a           1,060a 6         800a           1,860a 7       1,600a           3,460a 8       2,600a           6,060a 9       4,000a          10,060a 10       6,700a          16,760a 11       8,000a          24,760a 12      10,000a          34,760a 13      16,000a          50,760a 14      23,000a          73,760a 15      30,000a         103,760a 16      40,000a         143,760a 17      53,000a         196,760a 18      66,000a         262,760a 19      80,000a         345,760a 20      93,000a         438,760a 21     100,000a         538,760a 22     120,000a         658,760a 23     130,000a         788,760a 24     140,000a         928,760a 25     160,000a       1,088,760a 26     173,000a       1,261,760a The Total cost for all skills are: 3,785,200a

Fishing Rods
Rods work like any weapon, you need to use a rod that's your grade or lower, otherwise it won't work very well at all. When you're fishing, the damage you do to the fish depends on your weapon and on your skills.

Fishing Lures
There are 3 colors of lures, and 3 grades of each. Since the High Grade lures catch fish faster, and are more likely to catch better fish, they are the only ones you should spend money on - they are all very very cheap anyway. Don't waste time, buy the good ones. With High Grade bait you will catch about 30% one level lower catch, 60% your level, and 10% one level above.

Like all things, NCsoft has carefully calculated things so higher cost = higher returns, so Purple are the best in the long run. But if you're after a specific kind of fish for a specific material/recipe, you can try and influence the type of fish with the color.

Also, there is a chance for monsters to appear. In the test I did with green lures, I got 3 monsters   in addition to the fish I posted.

Note: If you don't know how to properly add to and update these totals and percentages, please dont.

The Fish and Other Catches
Fish and chests get stronger as your expertise increases, changing color as they advance. There are some levels of fish that are MUCH stronger then the previous level, which will make them only catchable with fish shots or the next grade of fishing pole, so be aware of this. Although hard to catch, you can catch Black fish with a C grade pole and fishing shots. Each 3-level range of fish, has a color and a "Small", normal, and "Big" version of the fish and chest. You will catch one level below your expertise to one level above your expertise. This means you will need 12 inventory slots for fishing - 3 levels x 3 types of fish, plus 3 levels of chests.

Detailed per-fish info
That's the general overview, for the (obscenely detailed) details about the fish and what people have had them give in rewards, go to the Exact details about fish page. For the most part you should not worry about the details - you will be catching the fish low enough in level that you can easily kill them, and really only interested in gathering as many proofs as possible.

Exact details about fish

Rewards - Skinning Your Fish
Once you have as many fish as you can carry, you double-click them to see what you get. You may fail (about 50% of the time), or you may get materials, common crafting recipes, or "fish guts" that you can trade in to the fishing NPC for proofs.

The fish guts can also be used in many common crafting recipes, so you may not want to turn them into Proofs at all.

Spending the Rewards
You buy new abilities with your Proof of Catching a Fish. Normally you can train one level of the skill for every 10 levels of your character, plus one. So you can train Expand Inventory level 3 at level 20.

Expand Trade can only be trained to level 3, at levels 40, 55, and 65. Expand Dwarven Craft can only be learned by dwarves, at the normal skill trainer.

In most cases, Expand Warehouse, Expand Dwarven Craft, and Expand Trade are the only 3 skill 99% of players will need to be interested in, as the weight limits inventory, and there are not many common crafting recipes.

Fishing Related Quests
There is a fishing shot quest given by all the fishermen (or at least the one in aden)... its very useful because it gives free fishing shots for just hunting mobs all over the world.

Quest for Bait of Earth Level 48 (written by Licantrop - Teon)

1. Go to the Grocery Store in Oren. Talk with Fisher Guildsmen Willie. 2. He tells you to hunt Tarlk Basilisk in the Forest of Outlaws and bring him 100 Quest items "Eye of the Basilisk. (Tarlk Basilisk Level 50 passiv, Elder Tarlk Basilisk Level 51 agro) 3. Hunt the Tarlk Basilisk until you have 100 items and return to Willie. I would recommend to suspend the sweet fluid quest whilst getting this quest items, as it slows down the drop rate a lot. 4. He gives you 4 Bait of the Earth as a reward and you can start the follow-up quest now.

Quest: Chest caught with Bait of Earth Level 48 (written by Licantrop - Teon)

1. Willie tells you to fish for a small purple treasure chest and to bring it to him unopened. He also tells you that your fishing experience has to be excactly lvl 16. 2. Go fishing and bring the small purple treasure chest to him (i got 2 orange chests and 2 purple ones with this bait). 3. He gives you a Quest item in return which you have to deliver to Anabel in Heine. She gives you Plated Leather Gloves as a reward.