Ultima II: The Revenge of the Enchantress/Character creation

Character attributes
There are six attributes. Your character can get different bonuses on the attributes according to class, race and sex. Create a character according to your playing style.


 * 1) Agility rules the probability of hitting an enemy, dodging an attack and succeeding in stealing; it also determines the best weapon that can be used.
 * 2) Strength determines the amount of damage dealt by a successful attack; it also determines the heaviest armor that can be worn.
 * 3) Stamina increases defense.
 * 4) Charisma allows to obtain discounts in shops.
 * 5) Intelligence allows to obtain discounts in shops; for a Wizard, it also determines the amount of damage dealt by a magic attack.
 * 6) Wisdom determines the probability of successfully casting a spell (Wizards and Clerics only).

Specifically, if the sum of Charisma and Intelligence is 40 or more, you get a 38% discount in shops. Later, when C+I will reach 80, the discount will become 75%.

The maximum value for all these attributes is 99.

Unlike in Ultima 1, items cannot be sold; also, there is no risk of getting seduced (actually, drunk and robbed) at the pub.

For example, a male dwarf fighter will have maximum strength but no other features; while a female elf cleric will be quite balanced, with smaller bonuses on 3 different attributes and the ability to cast 6 spells.

Character creation strategy
At the beginning of the game, you need lots of gold: (1) to buy initial equipment, (2) to keep buying food, (3) to keep restoring Health Points, (4) to keep increasing your attributes.

You obtain gold from defeated enemies; combat is based on agility and strength. If the sum of intelligence and charisma is 40 or more, you get a 38% discount at any shop. The maximum possible sum of intelligence and charisma at game start is 75, but the discount is still 38%.

The female gender gives 5 points more than the male. The fighter class gives 5 points more than the other ones. The race that gives the largest bonus is the hobbit, but wisdom is less important at game start.

Character examples
An example of character that excels in the four aforementioned attributes is the following. This character will start the game as strong as possible, but she will have no use for the wisdom attribute, though.

If you want to use wizard spells (and therefore wisdom), this is another example of strong character:

If you want to use cleric spells (and therefore wisdom), this is another example of strong character:

In all the examples above, you can obtain the same result if you change the elf race to dwarf or wizard and adjust the agility, strength and intelligence accordingly. Also, you can change the values of intelligence and charisma, provided that their final sum is always 40.

Other statistics

 * Health points, or HP, are lost in battle; if the Stranger's health gets down to zero, he dies.
 * Food is depleted as the Stranger walks; transportation can reduce food consumption; if the Stranger remains without food, he will immediately die by starvation.
 * Gold is essential to buy equipment and food, to raise HP and attributes, and to learn important hints.
 * Experience affects the amount and frequency of monsters. Every 1000 experience points earned, the Stranger gains a level and the monsters appear more frequently.

All characters start with 400 HP, 400 food, 400 gold and zero experience. The maximum value for all these attributes is 9999.