Super Smash Bros. Brawl/Zero Suit Samus



Among the newcomers is a modification to Samus, officially known as "Zero Suit Samus", only available by using her final smash, by holding the shield button while choosing Samus and picking a stage, or by performing a "Smash Taunt". If the transformation takes place during battle, Samus' armor will break off into throwable items, revealing her "Zero Suit", which is basically a blue jumpsuit. Samus has been revealed in this form to wield a laser gun that can turn into an energy whip. The mentality of Samus' new ability is the first to be seen in a Super Smash Bros. game. It is currently not known how exactly this distinguishes Super Smash Bros. Brawl's gameplay from the identical gameplay traditionally enforced since the first iteration of the series, Super Smash Bros..

Both Samus' are good at both close and long range. But apart from that they are completely opposite! Power Suit Samus is a lot stronger at a distance, where as Zero Suit Samus is a lot stronger close up! They appeal to completely different players styles!

They're not designed to be completely defensive, so they have small jumps that limit their ability to recover from huge attacks. This is more of Power Suit Samus' problem more than Zero Suit Samus'.

Zero Suit Samus has a far more advanced game then Power suit Samus so the experts say. She is very good in close range battles but also has one or two long/short ranged attacks.

Also, her smash attacks are good for combos against slower moving characters.

How to start as Zero Suit Samus
In Tourney Mode or The Subspace Emissary: Highlight Samus on the character-selection screen and tap.

In all other game modes: Select Samus, and hold as you exit the character-selection screen.

How to switch to Zero Suit Samus
As Samus, either use her Final Smash, or press quickly.

Standard Attacks

 * Fires Paralyzer at opponent's feet||
 * }
 * Fires Paralyzer at opponent's feet||
 * }

Special Attacks

 * Paralyzer||A chargable shot that enables paralysis on contact.
 * Plasma Whip||This can be used as a Tether Recovery. Can KO at higher percentages.
 * Plasma Wire||This can also be used as a Tether Recovery.
 * Flip Jump||Pressing an attack button after initializing the jump causes her to kick downward. Can be used to spike.
 * }
 * Plasma Whip||This can be used as a Tether Recovery. Can KO at higher percentages.
 * Plasma Wire||This can also be used as a Tether Recovery.
 * Flip Jump||Pressing an attack button after initializing the jump causes her to kick downward. Can be used to spike.
 * }
 * Flip Jump||Pressing an attack button after initializing the jump causes her to kick downward. Can be used to spike.
 * }
 * Flip Jump||Pressing an attack button after initializing the jump causes her to kick downward. Can be used to spike.
 * }

Taunts

 * She tosses her Paralyzer in the air, catches it, and says, "Is that all?"
 * She swings her Plasma Whip around and says, "Try me."
 * She spins around, twirling the Plasma Whip around herself, and says, "You're mine."
 * }
 * She swings her Plasma Whip around and says, "Try me."
 * She spins around, twirling the Plasma Whip around herself, and says, "You're mine."
 * }
 * She spins around, twirling the Plasma Whip around herself, and says, "You're mine."
 * }
 * }

Statistics

 * Weight: 5/10 (Medium)
 * Offense: 7/10
 * Defense: 6/10
 * Projectile: 7/10
 * Final Smash: 1/10
 * Throwing ability: 5/10
 * Speed: 8/10
 * Overall: 8/10

Final Smash
Power Suit Samus: She radiates a burst of energy that sucks the enemy in and damages them a lot. Afterwards, she regains her Power Suit.

Bowser
Should be easy as long as he does not get up close to you. Beware of Bowsers special abilities and Final Smashes and always use anything like grabbing him and throwing him far back if you can.