Talk:Final Fantasy XIII

Editor information
This section contains conventions, formatting and other information useful for editors of the guide so all the pages are cohesive and standardized.

See the table in the Colors section.
 * Colors


 * Linkable
 * Character names: Name
 * Eidolons: Eidolon
 * Enemies: Enemy Name
 * Missions: Mission nn
 * Roles: Role
 * Starting weapons (same links for their transformations): Weapon Name
 * Synthesis groups: Synthesis Group


 * Templates
 * Final Fantasy XIII/Crystal: Crystal information on the Crystarium page.
 * Final Fantasy XIII/Crystarium role: Collapsible containers for each role's Crystarium.
 * Final Fantasy XIII/Enemy: Enemy information chart.
 * Final Fantasy XIII/Mission: Mission info.
 * Final Fantasy XIII/Paradigm: Name and role abbreviations for paradigms.

Colors
I'm trying to find accurate colors based on the game. What I have here are the hex codes based on high quality screenshots from the colors in the role names. If anyone knows of a better way to get the right colors, post it here. Or if you have other ideas. :) Just trying to use the same colors throughout the guide. The good thing about these particular ones is black text works on all of them. :P — najzere T 18:59, 9 April 2010 (UTC)
 * Update: I modified some of the colors for the Final Fantasy XIII/Paradigm template so they'd show up better against the standard white background. Here are the changes:
 * Commando/Strength : Same
 * Ravager : Same
 * Medic/HP : Normal
 * Medic/HP : New
 * Sentinel/Ability : Normal
 * Sentinel/Ability : Considered
 * Sentinel/Ability : Considered
 * Sentinel/Ability : New
 * Sentinel/Ability : Considered
 * Saboteur/Role Level : Normal
 * Saboteur/Role Level : New
 * Synergist/Magic : Same
 * And here's what it looks like: and . Like always, let me know if you want to change anything. —  najzere T 04:12, 21 April 2010 (UTC)


 * I think New colors you found fit perfectly. I tested them in Final Fantasy XIII/Paradigms and they look fine as background colors as well. -- Imjon 04:29, 21 April 2010 (UTC)
 * Oh yeah? I would like them to be as close to the in-game colors as possible, which is where the original colors came from. I just needed some slightly darker ones for the Paradigm template so people don't go blind trying to read it. :P You think the backgrounds need to be changed as well? — najzere T 04:37, 21 April 2010 (UTC)
 * You've done a great job finding them. ^_^ But I figure that we could (and probably should) use the same colors on both text and backgrounds. -- Imjon 04:59, 21 April 2010 (UTC)
 * Well, I added a second column to the color table with the new ones, and I think they look all right, except the Sentinel/Ability color is now orange instead of yellow. I wish we could use the original yellow for text, but it's just too light against the white background (the game doesn't have this problem because they put a black outline around the letters). I'm okay with changing the other backgrounds, but I think we should stick to a yellow background and use the orange just for the text where it's less noticeable but still gives good readability. Why do you think we should use the same colors for both, by the way? They're mainly handled through templates, so consistency shouldn't be a problem, if that is your concern. — najzere T 05:55, 21 April 2010 (UTC)
 * The first "Considered" Sentinel also looks alright as text and background. And I'm not sure why I think that the text and background colors should be the same. I just like consistent colors throughout the guide, I suppose. But if you think it'll be alright otherwise, then that's cool. -- Imjon 18:43, 21 April 2010 (UTC)

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Okay, how about the new considered yellow in the list and color table? It would look like SEN in the guide. It's still somewhat hard to read, but as I take the starting yellow darker, it turns into khaki/brown instead of orange. — najzere T 19:05, 21 April 2010 (UTC)
 * I'd either go with SEN or SEN, (The first considered yellow and the new yellow, respectively). The new yellow, preferably. Consistency is great, readability is better. SRTakugaIcon.png Jepjr T 20:06, 21 April 2010 (UTC)
 * Okay, there's a table of the yellows so we know which ones we're talking about. Jepjr prefers 3 or 4 for what looks like text, though I'm unsure if he means for the background also. Imjon likes 3 for both text and background. I prefer 2 or 3 for text and 1 for background. It seems we're all okay with 3 for the text, so what is everyone's opinion on the background? Use the text color even though it's orange? Stick with the original, closest to in-game color? Pick a new one? — najzere T 20:25, 21 April 2010 (UTC)
 * I prefer 2 for text and I also prefer 1 for background. I think different yellows should be used for text and backgrounds. Because you wouldn't be able to read text in such a light yellow, I think it would be understandable. -- E-123Wario54 The Temple of TalkFFI black mage (8-bit).gif 20:44, 21 April 2010 (UTC)
 * I agree with you both; 2 for text and 1 for background. Nevermind about using the same color for text and background for all of them. :) -- Imjon 20:47, 21 April 2010 (UTC)
 * Okay, consensus seems to be for 2 and 1 (text and background). Thanks everyone! :D — najzere T 20:54, 21 April 2010 (UTC)

Chapter names
🇨🇴 🇨🇴  Nautilus  The Palamecia  The Fifth Ark  Gran Pulse  Eden  Orphan's Cradle  🇨🇴 I was thinking about adding the location to the chapter names in the ToC so readers can more easily find the section of the walkthrough they want. The chapters aren't officially named, however they all take place in very specific geographical locations. I find myself piping off the name of a location on chapter links anyway, so I think they're more recognizable. I mean, if you said, "Remember in chapter eight..." or "Remember in chapter nine..." I wouldn't know where it took place off the top of my head, but if you said "Nautilus" or "The Palamecia" I'd know what you're talking about. My suggested change to the walkthrough section of the Table of Contents can be see above, so let me know what you think. Thanks, — najzere T 16:50, 30 April 2010 (UTC)
 * 1) The Hanging Edge
 * 2) The Pulse Vestige
 * 3) Lake Bresha
 * 4) The Vile Peaks
 * 5) The Gapra Whitewood
 * 6) The Sunleth Waterscape
 * 7) Palumpolum
 * I think that's a great idea; it looks a lot nicer as well. -- Imjon 17:19, 30 April 2010 (UTC)
 * Okay, cool. I'll wait a bit to make the change in case there are any objections, but thanks for the quick response! — najzere T 17:42, 30 April 2010 (UTC)
 * The change makes sense. Since it's already numbered, I think it's best to specify. -- E-123Wario54 The Temple of TalkFFI black mage (8-bit).gif 19:21, 30 April 2010 (UTC)

Walkthrough
Okay, so I was thinking about starting the walkthrough one day or another. But I was also thinking a lot about what the walkthrough would look like. I want it be really specific (putting where to find those containers that hold things like weapons and potions, and also each battle and which/how many enemies are involved in it) but how would it be written? Should it just be written straight-through or something? Any ideas? -- E-123Wario54 The Temple of Talk 19:16, 11 May 2010 (UTC)
 * I don't know how you'd avoid writing it going straight through, since the game forces you to do it that way. :P What it really needs are maps and screenshots. Since the game's so linear, the walkthrough pretty much just needs to give some strategies for the enemies in the area, specifics about the tougher fights and make sure the reader doesn't miss any items. — najzere T 19:27, 11 May 2010 (UTC)
 * Yeah, it's not the kind of game where you don't where to go at times. =) That makes sense.-- E-123Wario54 The Temple of TalkFFI black mage (8-bit).gif 20:21, 11 May 2010 (UTC)