Bravoman/Stage 16

Once Beraboh Man's energy bar has refilled at the bottom of the screen and the background has reappeared, he will plunge into the water and transform into his fish-like underwater form for a fourth time; as with the seventh stage, the rocks that Beraboh Man will encounter here are harmless, but if he gets trapped between one and the left side of the screen, it will slowly but surely drain his energy. Once you have passed through the gap in the middle of the rock wall, two groups of two Kurage will swim past at the top and bottom of the screen as a group of two Tako approaches Beraboh Man between them; once the Tako have seen Beraboh Man, they will fire a spiked ball at him, then retreat off the right side of the screen. Once you have fired a missile at or dropped a depth charge on each of them to kill them, three Maimai Men will come swimming towards you - and once you've fired a missile at or dropped a depth charge on each of them to kill them, you will have to pass through the gap in the middle of a second rock wall and enter a zigzagging passage in a rock formation. Five more Kurage will swim directly towards you as you enter their lines of fire in this passage; once you have fired a missile at each of them to kill them, you will come to an Isogin that is blocking the exit. Once you have fired a missile at it to kill it, you will come to three Tatsunoko that are moving up and down in a fixed position and firing spiked balls at you; two more groups of two Tako will also be approaching you at the top and bottom of the screen (but once they have seen Beraboh Man, they will fire a spiked ball at him, then retreat off the right side of the screen), and a tenth Kurage will swim directly towards you once you have entered its line of fire. Once you have fired a missile at or dropped a depth charge on each of them to kill them, you will have to swim over one long horizontal rock as three Ika drop down from the surface of the ocean and six more Kurage swim directly towards you - and once you have fired a missile at or dropped a depth charge on each of these, to kill them, you will come up to four more Tatsunoko that are moving up and down in a fixed position and firing spiked balls at you. Once you have fired a missile at or dropped a depth charge upon each of them to kill them, a Tamashii will start swimming towards you, from its position on the sea floor; once you have fired three missiles at or dropped three depth charges on it to kill it, three more Tako will approach you, fire a spiked ball at you once they have seen you then retreat off the right side of the screen. Once you have fired a missile at or dropped a depth charge on each of these to kill them, a group of Pirania will come zigzagging towards you - and once you have fired a missile at the group leader to kill them all, you'll come to three more Tatsunoko that are moving up and down in a fixed position while firing spiked balls at you - and once you have fired a missile at or dropped a depth charge on each of these, to kill them, you will have to pass through the gap near the top of a third rock wall as eight more Ika drop down from the surface of the ocean. Once you have fired a missile at or dropped a depth charge upon each of them to kill them, you will come to two more Kurage that are waiting upon the ocean floor; once you have fired a missile at or dropped a depth charge on both of them to kill them, you will have to pass through the gap in the middle of a fourth rock wall and collect the Kantsūken powerup in order to increase your firepower. Once you have passed through the gap in the middle of the fifth rock wall, six more Tako will approach you, fire a spiked ball at you once they have seen you, then retreat off the right side of the screen - and once you have fired a missile at or dropped a depth charge on each of these to kill them, another group of Pirania will come zigzagging towards you. Once you have fired a missile at the group leader to kill them all, you will meet up with the King of Atlantis for a second time; once he has seen Beraboh Man, he will speak that Hiragana/Katakana text Washi ga Atoranchisu Daiō ja. (わしがアトランチスだいおうじゃ.) to him. Once you have fired a Kantsūken-charged missile at all four of his henchmen to kill them (it has made BM's attacks five times more powerful), he will speak the Hiragana/Katakana text ''Yokumo kobun wo koroshita na! Kono kataki ha kitto, toru.'' (よくもコブンをころしたな! このかたきはきっと、とる.) to Beraboh Man before retreating off the right side of the screen - and you will continue onward before coming to the Twin Scuren for the third time. Once you have fired a Kantsūken-charged missile at both of its heads to destroy them, you will have to fire one at that King of Atlantis' Henchman riding it to make it retreat and explode for 2000 extra points (but this will not prevent it from reappearing on that twenty-fifth stage); once you have passed through the gap in the middle of a sixth rock wall, entered a horizontal passage in another rock formation and collected the singular Onigiri powerup, the "stage clear" theme will be heard from the Yamaha YM-2151 for a sixteenth time and Beraboh Man will proceed to the seventeenth stage, which is the fifth of the Ninja Dojo variety (and the first of only two where Ugo 401 appears automatically regardless of how much time has passed in it).