Codename: ICEMAN/Tunisia

Ocean
Since your oxygen is limited, it's advisable that you SAVE your game. If you see that you don't make up to the shore, restore from the beginning.

Having set the diver in the right coordinates, you must follow the directions. Note that if you haven't repaired the diver, you will lose it from your hands. If you haven't set up the rig/harbor coordinates, the display will be random, making it impossible for you to navigate.

Try to head towards where degrees are around or near 282 degrees and where the distance diminishes. In any case the way to the rig is 3 squares up and then left all the way. PLANT BOMB and leave immediately for degrees 40 towards the harbor; about 10-12 squares right then 4 square up.

Eventually you will find yourself among the rocks towards north. If you haven't destroyed the rig you can't go left or right. However a magnetic field prevents you from continuing north. If you have Flanagan's device, you can USE DEVICE to deactivate it and continue. If not, read below.

Go to the left two screens where a rocky hole has a bottle. Approach and GET BOTTLE (in case you haven't won the bottle of rum from Flanagan). Then go to the left side, behind the rocks and enter the cave. To navigate, USE FLARE and notice the current pulling the smoke and follow it. IN any case it's north, left, north, east, east; you find yourself in a rocky corridor. Try to pass through the hole at the lower right; go south and then right. You find yourself beyond the magnetic field, and you continue north.

Go to the right and notice the fisherman's net; it's the contact mentioned in the messages. Continue to the right until below the dock and HIDE DIVER (the game doesn't allow you to go up with the diver because they will discover you). Return to the net, and when it's lowered, PUT BOTTLE IN NET. Now wait for the net to be lowered again; it's a sign that the coast is clear so swim to the surface.

Coast
Approach the fisherman and TALK MAN, ICEMAN, LOOK FISH, REMOVE HOOK, LOOK WEIGHT, OPEN CAPSULE, LOOK MAP. Exit to the north-west, in a hidden exit behind the rocks, and enter the left door. At this screen a guard makes an appearance, so make sure you are hidden when he does. OPEN CRATE and WEAR CLOTHES. Go to the east, north and west until you find the oasis. Type ICEMAN and you recognize Stacy. GET KEY and she gives you an id, map and key to an apartment. Follow the directions and enter it. You can't miss it since it's the only numbered building.

The rescue
Once in, OPEN FRIDGE, GET BUTTER, OPEN DISH, GET NOTE, READ NOTE. GET TAPE

Walk to the counter and GET JAR OF SUGAR, OPEN JAR, EMPTY JAR, OPEN BOTTOM, REMOVE RUBBER, GET GUN.

At the phone GET CARD and LOOK CARD. GET PHONE and dial 03-120-1204, the terrorists' building. Once Basal answers, TALK and notify that a "new" caterer will deliver the food today. Again GET PHONE", dial 13-555-809 and ORDER FOOD.

Once he knocks, OPEN DOOR, SHOOT MAN, GET CLOTHES, USE TAPE. If it takes you too long, Stacy will come to tell you that you lost the Ambassador's traces. Normally she will arrive to check how things are going and remind you to conceal the gun. When she comes reply YES.

Exit and enter the van. Once you arrive outside the hideout, GET FOOD, HIDE GUN and EXIT. Approach the door. If you hadn't called the number to notify about the new caterer, they will be suspicious and find your gun.

Inside, PUT FOOD ON TABLE, REMOVE LID, GET GUN and fastly SHOOT GUARD, SHOOT GUARD. Approach the ambassador and UNTIE MAN and while he talks CHANGE CLOTHES and EXIT. Outside you are stopped, but Stacy saves your lives.

For the final action scene, steer the van to the top of the mountain where the helicopter is waiting. Maintain a speed around 15 and you will be fine.