Final Fantasy V/Statuses

This is a list of status effects found in Final Fantasy V. These are important in battle since you can use them partially or completely disable an enemy or help your own characters in various ways. Conversely, enemies may also use them in battle and you should try to remove them if they are serious enough. Generally, status effects can be classified as positive (buffs) or negative (debuffs or ailments), though there are a few, such as Berserk, which may be helpful or harmful depending on circumstances.

Poison

 * Effect: During battle, poison inflicts damage equal to 1/16 of maximum HP at regular intervals. If your characters are poisoned at the end of a battle then they remain so afterward and lose about 1/60 of their maximum HP for every unit of movement.
 * Caused by:
 * Poison (Black spell)
 * Removed by:
 * Antidote (Item)
 * Antdot (White spell)
 * Esna (White spell)
 * Grants immunity:
 * Ribbon (Headgear)
 * Appears in Scan as "Poisoned"

Sleep

 * Effect: Disables the character until the status wears off or is removed. Character cannot evade physical attacks.
 * Caused by:
 * Sleep (Black spell)
 * Removed by:
 * End of battle
 * Physical attack
 * Esna (White spell)
 * Appears in Scan as "Sleeping"

Toad

 * Effect: Drastically reduces the power of attacks, unable to cast any spell except Toad
 * Caused by:
 * Toad (Black spell)
 * Toad Song (Blue spell)
 * Removed by:
 * Maiden'sKiss (Item)
 * Toad (Black spell)
 * Esna (White spell)
 * Grants immunity:
 * Ribbon (Headgear)
 * Not removed by death
 * Appears in Scan as "Frogged"

Mini

 * Effect: Drastically reduces the power of attacks, Defense reduced to 0 but Evade is doubled.
 * Caused by:
 * Mini (White spell)
 * Little Song (Blue spell)
 * Removed by:
 * Cornucopia (Item)
 * Mini (White spell)
 * Esna (White spell)
 * Not removed by death
 * Appears in Scan as "Dwarfed"
 * Appears in Menu as "Grow"

Regen

 * Effect: Restore health equal to 1/16 of maximum HP at regular intervals.
 * Caused by:
 * Regen (Time spell)
 * Protect Ring (Relic)
 * Removed by:
 * Dispel (White spell)

Reflect

 * Effect: Magic spells are reflected and cast upon the opposition. Spells can only be reflected once, so even if the new target has Reflect then it will not be reflected again. Most, White, Black and Time spells are reflected, but most other spells are not. Exceptions are Dispel, Asper, Comet and Meteo which are not reflected, and the Aero spells which are reflected.
 * Caused by:
 * Rflect (White spell)
 * Carbuncle (Summon)
 * Wall Ring (Relic)
 * Removed by:
 * Dispel (White spell)