Yogi's Great Escape/Walkthrough

You will first have to connect your Sinclair ZX Spectrum, Amstrad CPC, Commodore 64, Atari 8-bit system or Commodore Amiga (and cassette recorder in the case of the first three) up to your television then switch all three (or both, in the case of the first three) of them on; you must now place the cassette (or the disk, in the case of the last two) of Hi-Tec Software's PAL Developments-developed 1990 platform game of Yogi's Great Escape into the cassette recorder (or into the console itself, for the case of the last two), type LOAD "" without leaving a space between the quotation marks, and press Enter to load the program into the console (or wait for it to load automatically, in the case of the last two). In the ZX version, you will then have to press either 1 to continue, 2 to select keyboard control, 3 to select Kempston joystick control (if connected) and 4 to select Sinclair joystick control (if connected) - however, in the CPC and C64 versions, the fourth option will not be present, but for the former, you can type ICE on the start screen for infinite lives. In the Atari 8-bit and Amiga versions, you'll also just have to press the button on the joystick to start the game as keyboard control is not supported in them.

Level 1: Jellystone Park
Time: 2:50 (170 seconds) In the ZX, CPC and C64 versions, the text of "REWIND THE TAPE TO THE START OF SIDE 2. PRESS PLAY ON THE TAPE. STOP THE TAPE." shall appear on the screen; once you have done so, the game's first level shall start. Once Yogi has appeared on the screen, you will have to jump up to three platforms in turn, collect the picnic basket for 100 points, drop back down to that second platform, a fourth platform and the ground in turn, jump onto two rising and falling rocks (when they are visible) and a third part of the ground in turn, jump back onto a ninth platform and retrace your steps back to a fifth one to collect the first part of a car for 250 points, then retrace your steps back to that seventh platform - and you then have to jump onto a tenth platform and a five-rock-high wall in turn, fall down onto a twelfth platform to collect a second car part for 250 more points and the ground to collect another picnic basket for 100 more points, jump over a hunter (and up a two-step staircase), drop down to collect a third picnic basket for 100 more points, jump onto a platform that is moving up and down, over a snake onto a thirteenth platform, and onto a fourteenth platform to get a third car part for 250 more points in turn. You'll now have to drop down onto the ground, jump up onto a third rising and falling rock (when it is visible) and onto a three-rock-high wall in turn, drop down onto a second four-rock platform, jump onto a third twenty-four-rock platform (this is also a three-step staircase) and onto two more platforms that are moving up and down in turn, drop down onto a nineteenth platform to collect a fourth picnic basket for 100 more points, and jump back onto that third platform that is moving up and down; you shall then have to jump onto an eighteenth platform, drop down to a twenty-third platform and the ground in turn and jump up to three more platforms in turn to collect the fourth part of the car for 250 more points, jump back up to the eighteenth platform, drop back down to that twenty-third one, jump up to a twenty-fourth platform and over two more hunters to land on a twenty-fifth one in turn, drop down to the ground, jump up onto a fourth platform that's moving up and down (and a twenty-sixth one to collect a fifth picnic basket for 100 more points) in turn, fall back onto the fourth platform that is moving up and down and jump onto a fifth one, jump onto a twenty-seventh platform, and drop down onto a twenty-ninth one and a fourth rising and falling rock (when it is visible) in turn. You will now have to jump onto a thirty-second platform as the text "HURRY UP" appears on the screen (as you shall most likely be down to 0:30 by now, so it is not worth trying to collect the two remaining car pieces), jump up to two more platforms in turn, fall down to a thirty-third platform (and jump up over a fourth hunter to land on a thirty-fourth platform), jump over a fifth hunter to land upon a thirty-fifth platform, jump onto a sixth platform that is moving up and down, drop down to the ground, jump onto a fifth rising and falling rock (when it is visible), and a seventh platform that is moving up and down in turn, and drop down to the ground to leave Jellystone Park - and you will then receive a "Level Bonus" of 2500 points, along with a "Time Bonus" of 100 points for every second you have remaining. If you managed to collect all six parts of the car (you can see the locations of the last two in the "full-sized" version of the image) you will also receive a "Special Bonus" of 7500 points.

Level 2: The Forest
Time: 2:30 (150 seconds) Once Yogi has reappeared upon the screen, start walking to the right and jump up onto a platform to collect an apple for 100 points then jump onto three more platforms (that third one has a left-moving conveyor belt on it) in turn, jump over a hunter, drop down onto a fifth platform (which has a right-moving conveyor belt on it), jump up to a sixth platform, drop down to collect an "invisible" item for 250 points and land on a seventh platform (which has another right-moving conveyor belt on it), drop down to a ninth platform, jump onto a platform that is moving up and down, a branch on the left side of a tree, four two-log platforms (which will fall down when Yogi walks onto them!) and an eleventh platform in turn, jump over another hunter and left-moving conveyor belt to land upon another platform that's moving up and down, jump onto a twelfth platform (with a third right-moving conveyor belt on it) and a thirteenth one (which has a third left-moving conveyor belt upon it) to collect another apple for 100 more points, drop down to the ground (which has a fourth right-moving conveyor belt on it), jump over a pit, onto a third platform that's moving up and down and up to two more platforms in turn, jump over a snake on a sixteenth platform, to land on a seventeenth one (which has a fourth left-moving conveyor belt on its left side!), jump up to four more two-log platforms (which will, again, fall down when Yogi walks onto them), two more platforms, a fourth platform that is moving up and down and a twenty-first platform in turn, drop down to a twenty-second platform while watching out for a third hunter, as this one will fire his gun at Yogi when walking towards him, and the ground in turn, jump onto a twenty-third platform to collect a third apple for 100 more points and a twentyfourth platform in turn, fall down onto four more two-log platforms (which shall, once again, fall down when Yogi walks onto them), jump onto a fifth platform which is moving up and down, a twenty-fifth platform to collect a fourth apple for 100 more points, and a twenty-sixth platform (that has a fifth right-moving conveyor belt on it) in turn, fall down onto twenty-seventh platform (which has a fifth left-moving conveyor belt on it) and a twenty-eighth one to collect a fifth apple for 100 more points in turn and jump over another pit to leave the forest; you will now receive a "Level Bonus" of 2500 points, along with a "Time Bonus" of 100 points for every second you have remaining (unlike the previous level, this one does not have any special items in it, so you cannot receive the "Special Bonus" of 7500 points).

Level 3: The Wild West
Time: 2:20 (140 seconds) Once Yogi has reappeared on the screen, you shall have to jump onto a platform that is moving up and down and a static one to collect a hamburger for 100 points, then drop down onto another platform, jump up to a third one, drop down to a sixth one to collect the first money bag for 250 points, jump up to three more in turn, jump onto the top bit of a ninerock platform and over a snake to land on the ground (which has a right-moving conveyor belt on it), jump onto another platform that's moving up and down, jump onto an eighth platform and then over a Native American, drop down onto a ninth platform (which has a left-moving conveyor belt on it) and the ground (which has another right-moving conveyor belt on it) in turn, jump onto a third platform that is moving up and down and onto a six-rock-high wall in turn, walk onto four two-log platforms which will still fall down when Yogi walks onto them and a tenth platform in turn to collect the second money bag for 250 more points, drop down onto the ground, jump up to two more platforms in turn to collect another hamburger for 100 more points (while watching out for another Native American, who will fire his bow and arrow at Yogi, from his position on a twelfth platform), jump onto a fifteenth platform to collect third hamburger for 100 more points, jump over another snake on a sixteenth platform to land on a seventeenth one, jump onto two more parts of the ground in turn and over a third Native American, jump up to a fourth platform that is moving up and down, and jump back to the left onto an eighteenth platform to collect the third money bag for 250 more points, the roof of the building and the top six-barrel stack to collect the fourth money bag for 250 more points then retrace your steps back to the fourth platform which moves up and down; you will then have to drop down to the ground to collect a fourth hamburger for 100 more points, jump up to two more platforms (which have a second left-moving and third right-moving conveyor belt on them) in turn, jump onto a five-rock-high wall and over a snake to land on the ground, jump onto a fifth platform that is moving up and down and the top of an eleven-rock platform in turn, drop down to collect three more hamburgers (for 300 points), jump onto the left side of a ten-rock platform, drop down to the left side of an eight-rock platform to collect the fifth and penultimate money bag for 250 more points, jump back onto the right side of the eleven-rock platform and up to a twenty-first platform in turn, jump onto a twenty-second platform and over fourth Native American (while watching out for arrows), drop down to the ground to collect a seventh hamburger for 100 more points, and jump onto a sixth platform that is moving up and down and the right side of a seven-rock platform in turn to collect the sixth & final money bag for 250 more points, then jump back onto the sixth platform which is moving up and down. You will then have to drop down onto the ground, jump onto another seven-rock platform (to collect an "invisible" item for 250 more points), jump up to a twenty-third platform to collect an eighth hamburger for 100 more points, drop down onto a twenty-fourth platform (while watching out for a fifth Native American!) and the ground in turn, jump over a third snake up to a twenty-fifth platform and up to two more platforms in turn, drop down to the ground to collect another "invisible" item for 250 more points (which will cause Yogi to become temporarily invulnerable and start flashing), jump onto a twenty-eighth platform (which has a sixth Native American on it, but he can't kill Yogi unless his invulnerability wears off while he is still on it), and a twenty-ninth one in turn to collect a ninth hamburger for 100 more points, and fall down onto a thirtieth platform (which has a fourth right-moving conveyor belt on it), and the ground in turn to leave the C19th Western town - and you'll then receive a "Level Bonus" of 2500 points along with a "Time Bonus" of 100 points for every second you have remaining. If you'd collected all six money bags, you shall also receive a "Special Bonus" of 7500 points; it is also worth noting than they are easier to collect than the car parts on the first level.

Level 4: Mumbo Jumbo Marsh
Time: 2:00 (120 seconds) In the ZX, CPC and C64 versions, the text "PRESS PLAY ON THE TAPE" shall appear on the screen; once you've done so, the text "STOP THE TAPE" shall appear below it. The game's fourth level will start - and, once Yogi has reappeared on the screen, you'll have to jump onto a platform that is moving up and down and both the left and right branches of a tree in turn, then jump over a ghost onto the left branch of another tree, drop down onto a platform (which has a right-moving conveyor belt on its right side) to collect a roast chicken for 100 points, jump back onto the right branch of the second tree and up to another platform (that has a left-moving conveyor belt on its right side) in turn, jump over a bird to land on a third platform (which has another right-moving conveyor belt on its right side), jump over another bird to land on a fourth platform (which has another left-moving conveyor belt on it), jump onto a fifth platform, and the right branch of a third tree in turn, to collect another roast chicken for 100 more points, jump onto another platform that is moving up and down, two more static platforms, and a third platform that moves up and down in turn, drop down to the ground and jump over a spider, to collect a third roast chicken for 100 more points, jump onto a fourth platform that is moving up and down and a boat called Maid of the Marsh in turn, jump over another spider to collect an "invisible" item for 250 points, jump up a threestep staircase and over a third bird to land on a fifth platform that is moving up and down, jump onto another boat, over a third spider, and up a two-step staircase in turn, jump onto two more platforms and a fifth platform that moves up and down in turn, jump onto a seven-rock wall to turn a switch from "OFF" to "ON", jump onto an eighth platform, drop down to a ninth platform, jump onto a third boat and over another ghost to land upon the ground, collect six more roast chickens for 600 points as the text "HURRY UP" appears on the screen (by this time, you'll again most likely be down to 0:30), walk under a third ghost, jump onto a four-barrel stack and onto a fourth boat in turn, drop down onto a sixth platform that moves up and down, jump onto a six-barrel stack and over a third ghost to land on a ten-barrel stack, and collect a tenth roast chicken, for 100 more points, and jump over two more ghosts to land on the ground and leave the marsh. You will then receive a "Level Bonus" of 2500 points along with a "Time Bonus" of 100 points for every second you have remaining (as with the second level, this one has no special items in it).