MapleStory/Hyper Stats

Hyper Stats is available to Characters Level 140 or higher. You can enhance your character using this system.

Mechanics

 * Hyper Stat Points are given when you level up to level 140 and beyond.
 * Amount of Hyper Stat Points given increases as your level increases.
 * Hyper Stats cost Hyper Stat Points.
 * Some Hyper Stats stops at Level 5 while others stops at Level 10. Regardless, the amount of Hyper Stat Points required to level them up are the same.

Hyper Stats Points Distribution
🇨🇴

🇨🇴

🇨🇴

Hyper Stats
This is the list of Hyper Stats. Some have 5 levels while some have 10 levels. Regardless, the price of levelling them up are the same.
 * You can reset your Hyper Stats for 10 million mesos.

Here are the list of Hyper Stats. The effect increase from previous level is also shown to help you in analysing whether or not is it worth to pay more points for the stated effect increase.

STR Increase
Increases your Final STR stat. The STR increase from this is not affected by % STR or % All Stat increase.

DEX Increase
Increases your Final DEX stat. The DEX increase from this is not affected by % DEX or % All Stat increase.

INT Increase
Increases your Final INT stat. The INT increase from this is not affected by % INT or % All Stat increase.

LUK Increase
Increases your Final LUK stat. The LUK increase from this is not affected by % LUK or % All Stat increase.

MaxHP % Increase
Increases your Maximum HP by a certain percentage.

MaxMP % Increase
Increases your Maximum MP by a certain percentage. Do not add this if you are a Kanna, Demon Avenger, Demon Slayer, Zero, Angelic Buster or Kinesis.

Maximum DF Increase
Increases your Maximum Demon Force (DF). Only add this if you are a Demon Slayer or Kanna (Kanna's Mana is coded as DF).

Movement Speed Increase
Increases movement speed. Do not add this if you already reached the maximum movement speed limit.

Jump Increase
Increases the height that your character can jump. Do not increase this if your jump is already at its maximum of 123%.

Critical Rate Increase
Increases the chance of landing a critical hit. Do not increase this if you already have 100% Critical Rate (excluding Bowmans to leverage on Critical Reinforce (5th Job Skill).

Critical Damage % Increase
Increases critical damage dealt.

Ignore DEF Increase
Increases Monster's DEF ignored to deal more damage as the effective monster's DEF has been lowered, thus the damage reduction is lesser.

Damage to Boss Monsters % Increase
Increases damage dealt towards boss monsters.

Damage % Increase
Increases damage dealt towards all monsters and bosses.

Abnormal Status Resistance Increase
Increases the duration reduction of abnormal statuses inflicted on you. Increase rate of reduction decreases as your abnormal status resistance increases.

Elemental Resistance
Increases your resistance towards elemental attacks, thus reducing damage taken by magical spell attacks. Does not work on %HP Attacks. Do not add this if your total elemental resistance is 100% since it would have reduced the damage to 1.

Stance Increase
Increase the chance which you will resist knockback after receiving damage. Does not work on super knockback attacks as well as in some maps (like jump quests). Do not add this if your stance is already 100%.