Silent Hill/Monsters

The following is a list of monsters in the video game series Silent Hill.

Silent Hill

 * Air Screamer - Pterodactyl-like creatures that tends to fly close to the ground surface and move in the groups of five. They were inspired by memories of an illustration found in one of Alessa's favorite books, The Lost World.
 * Night Flutter - Another Pterodactyl-like creature that appears to have a humanoid bodily structure, excluding the head, and is sensitive to light. It metaphorically represents the influence of the shift the world undergoes into the otherworld has become much stronger, with its head covered entirely with worms.
 * Grey Child - Knife-wielding, goblin-like children. A swiveling gray stump rests at the base of it's neck where a head should be. They were censored in the PAL version of the game (although they can still be found in the PAL version of the demo), and were replaced by Mumblers. Near the end of the game, the Grey Children turn transparent.
 * Mumbler - Humanoid creatures that closely resembles a teddy bear with giant claws. Although their attacks are quite powerful, they tend to move rather slowly. The Mumblers are only present in the latter part of the US version, replacing the Grey Children in the school area in the PAL version. They represent small menacing demons and animals from various fairy tales.
 * Larval Stalker - Partially visible, harmless ghost-like entities. They cause the radio to emit white noise and laugh before disappearing. They cannot be killed, although they will stumble and vanish once the flashlight beam is directed at them. Their laughter provokes memories Alessa had of being teased during school.
 * Groaner - Demonic dogs with deteriorating flesh. Appearing commonly in outdoor locations, they are fast, nimble, and attack in packs. They are also sensitive to sound and will react to the source. This creature symbolically represents Alessa's aversion of large dogs.
 * Wormhead - Another dog-type creature similar to the Groaner, but is faster and stronger. Much like the Night Flutter, the Wormhead also displays the shift to the otherworld is strong and causes its head to be completely covered of worms.
 * Puppet Nurse - Monstrous nurses wearing old-fashioned uniforms. They attack with scalpels, and like the Parasitized Doctors, they are controlled by an unknown parasite, giving them a humpbacked appearance. This parasitized body is exactly the same as Cybil Bennett's once she becomes possessed.
 * Parasitized Doctor (Puppet Doctor) - Monstrous doctors possessed by the same unspecificed parasite in the Puppet Nurses, causing them to also have a humpbacked appearance. The Doctors also attack using scapels. To date this marks the only time a doctor-type creature has been male in the Silent Hill franchise and has been done so in respect to the otherworld.
 * Romper - Featureless, humanoid creatures that appear to be either skinless or burned. Their gorilla-like movements render them very fast, and they attack with a body blow by pouncing and tackling their prey to the ground. Rompers are more prevalent in the otherworld and around the Police Station. They are a manifestation of Alessa's fear of adults.
 * Creeper - Giant cockroaches that lurk inside the school, hospital, and sewers. The move very quickly, react highly to light, and can easily be killed using melee weaponry. However, it they attack in a group of two or three, they can be too quick to target and may cause significant damage. Creepers are a manifestation of Alessa's aversion of insects.
 * Split Head - A seemingly dragon-like creature taking on the appearance of human form and the changing outward look of a giant lizard that originally appeared in a fairy tale from during elementary school. The Split Head is a boss fought by Harry Mason beneath Midwich School.
 * Bloodsucker - A large tentacle creature that voraciously drink blood. They are not particularly a large threat as they only have one attack that really isn't effective. The Bloodsucker is a incarnation of Alessa's aversion towards worms, snakes, and anything similar in their appearance.
 * Hanged Scratcher - A humanoid praying mantis-like creature found exclusively in the sewers. They use their hooked claws and usually ambush in numbers, making them somewhat difficult to kill. Hanged Scrathers also tend to hang from the ceiling surface. They are a manifestation of an image that is a mixture of various insect species.
 * Twinfeeler - The larval form of the Floatstinger. It moves underground and uses a ramming attack along with a poisonous gas attack. The Twinfeeler is a boss fought in the Shopping Mall area. It's a manifestation of an insect specimen from Alessa's room.
 * Floatstinger - The adult form of the Twinfeeler. The boss attacks using either a poisonous stinger on its tail or poison gas. It's appearance represents an insect specimen that decorated Alessa's room.
 * Cybil - A demon-possessed police officer. For further information, see List of Silent Hill characters.
 * Alessa/Incubator/Mother of God - The merging of the physical and spiritual Alessa, and successful birth of "God". If Dahlia is allowed to perform the ritual without interruption, Alessa is replaced by a winged female figure that radiates with intense light.  It serves as the final boss of Silent Hill if the player does not save Kaufmann. For further information, see List of Silent Hill characters.
 * Incubus/The God - A hideous, shrieking demon that takes the place of the Incubator if the player rescues Kaufmann. The creature is the incarnation of the mental image Dahlia had for the God. Its image is based on Baphomet. There is some fan speculation that Incubus is the Yellow God: Lobsel Vith or the angel Samael. For further information, see Divine Creatures in Silent Hill.

Silent Hill 2

 * Lying Figure - Skulking, humanoid creatures trapped in what appears to be straitjackets made from their own flesh. They attack by spewing a spray of acidic, poisonous mist from a opening in their chest. They are slow whilst standing upright, but when knocked down they stay in a lying position and move by skittering very quickly along the ground. The Lying Figure symbolizes a patient squirming in agony and also a manifestation of James Sunderland's suffering.
 * Bubble Head Nurse - The nurses wear suggestive, low-cut outfits and have heavily distorted and grotesquely swollen heads facing the wrong direction which jitter and twitch uncontrollably. The nurses are quicker on their feet than most of the other monsters and wield deadly iron pipes that can deal heavy damage. The Bubble Head Nurse is suggestive of Mary's hospitalization.
 * Mannequin - Headless, armless living sewing dummies which bear a resemblance to French artist Hans Bellmer's Dolls. These monsters consist of a feminine human torso and legs, upon which rest two more legs standing upright. The top pair of legs are used for striking while the bottom pair are used for walking. The creatures react highly to light and tend to stand still in plain sight. However, once the player approaches about three to five feet away they spring to life and start to attack. The Mannequin is a manifestation of James' natural urges and inclinations which, accordingly, the game features a sequence depicting Pyramid Head abusing two of them. Although they are not overly strong creatures, they have the advantage of stealth, as the radio will not emit any static to warn the player of their presence until the mannequin moves. They are commonly found in the apartment buldings and the Hotel.
 * Mandarin - Giant-armed monsters which hang under gratings and attack James using its tentacles as he passed overhead. Their design is quite similar to the Closers found later in Silent Hill 3. The creature is a representation of feeling overwhelmed, inexplicable anguish and, for this reason, the Mandarins are not allowed to stand above ground.
 * Creeper - An insect-like creature that resembles large cockroaches. They attack by nipping at James' feet and then quickly run away. Since they also appeared in the first Silent Hill, the player can assume that its comes from the town's power.
 * Red Pyramid Thing (Pyramid Head) - This lumbering, monstrous creature takes on the appearance of an executioner from the town's past, wielding an impossibly large blade known as the Great Knife and on other occasions a spear. It's depiected wearing a blood stained, triangular metal helmet. He relentlessly stalks both James and Maria and is the incarnation of the part from James' consciousness that believes he deserves punishment for murdering his wife and his repressed sexual urges. The creature is officially known as the Red Pyramid Thing according to the creator's commentary found in The Book of Lost Memories. However, the name can also be interpreted as 'Pyramid Head' which also was used in dialogue by the game's protagonist, James Sunderland. The latter name was widely used since the Silent Hill 2's release in 2001, two years prior to the publication of Lost Memories, and has since been confirmed as also another official title for the creature. For further information, please see the featured article.
 * Flesh Lip - Lattice-based monster that is suspended from the ceiling within a metal frame (much like a cage) and attacks by strangling the player with its legs. James encountered these monsters when Laura locks him inside the room in Brookhaven Hospital. Their name can also be interpreted as meaning "Lustful lips" as the lattice, which signifies a bed, and the "mouth" found on the abdomen represents Mary.
 * Abstract Daddy (Angela Papa) - The "ideal father" of Angela Orosco in the form of two writhing, reclining figures on a walking bed-like form and a symbol of Angela's past. (Some fans have interpreted the creature as a walking door, dubbing it the Doorman.) It has four legs which are used to approach a victim. The creature lifts its body and reveals a "mouth" that is used to attack. Supposedly, Thomas Orosco, Angela's father, sexually assaulted Angela a great deal, resulting in this monster created out of her own guilt (her mother blamed her for the assaults). After the player fights Abstract Daddy, smaller versions are encountered at the Lakeview Hotel. In some original production documents, the name given for these creatures was "Angela Papa". They are strong enemies that inflict high levels of damage and usually attack in pairs. Interestingly enough, Angela seems to see Abstract Daddy as her actual father, rather than the monstrous form James sees them as.
 * Prisoner - An unseen monster found within one of the cells in the prison. It has a baleful voice and, despite the fact that it cannot be seen by the player, James can ready a weapon, attack, and even kill the creature using a firearm.
 * Eddie Dombrowski - A gun-toting psychopath and is one of the bosses fought within the game. For further information, please see List of Silent Hill characters.
 * Mary/Maria - The identity of the final boss is dependent on which ending the player has achieved by the end of the game, though the monster's actual appearance is identical in either scenario. Her design is quite similar to "Flesh Lips" in which both share the concept of a figure being encased by the same metal framework, but she is portrayed upside down (in the same way Maria was displayed to James during her execution by the two Pyramid Heads). While hanging in the air, her primary attack is a vine-like tentacle which emerges from her mouth. She also unleashes a swarm of black "butterflies", which do not deal any harm but delay james from moving temporarily. This being is the embodiment of James' conflicted emotions toward his wife Mary during her final days. For further information, see List of Silent Hill characters.

Silent Hill 3

 * Closer - Lumbering, giant-armed monster with great strength and reach. Its head is more or less a tube that leads to a mouth. The lower portion of the body looks more like a female with a mini skirt, with high heels for feet. It seems to resemble the Mandarin from Silent Hill 2. If the Player gets too close, it defends itself by swinging it arms slowly, knocking the player back. Large, bony spikes are hidden in their arms and cause a large amount of damage when used. The sound they make is a synthesized rhinocerus roar.


 * Double Head - Dogs that have heads that split vertically in half. They will howl and quickly pursue the Player when they see her. They are also attracted to beef jerky, the random bloody carcasses found in some areas in the game, and loud noises. They are "bandaged" in bloody strips of flesh. According to the design team, their split skulls are meant to evoke Cerberus.


 * Insane Cancer - Enormous, obese humanoids with great strength. Its name may derive from the fact that its body resembles a grossly overgrown tumor. Although they usually move slowly, shifting their weight back and forth, they will sometimes run at the Player and knock her down. They are usually found sitting down or sleeping, and whilst doing this, they regenerate their health. They will "deflate" after dying.


 * Numb Body - A relatively featureless, bipedal creature which resembles a headless, featherless, wingless chicken or possibly a fetus. They make moaning sounds that similar to an infant's cries, especially after being struck down.


 * Pendulum - Two conjoined torsos on stilt-like legs, armed with blades. They can either walk around on its stilt-legs, or can fly by spinning and make a noisy screeching sound like that of grinding metal.


 * Scraper - A humanoid creature wielding two large, rusty blades. It has a head that looks like many folded layers of flesh and quivers rapidly. It resembles smaller versions of the Missionary boss.


 * Slurper - Crawling, anteater-like creatures with great speed. Their face is long and pointed, like that of a rat, and loud noises attract its attention. They often pretend to be dead in order to surprise the Player and will try to pin the Player down.


 * Nurse - This time around, the nurses look more "human", although their faces are still deformed and distorted. As well as the standard steel pipe they all use to attack with, some also carry revolvers. They make panting sounds when alive and strange squishing sounds every time they walk. On their faces, it appears they have either vomited up blood or have been feeding on a bloody carcass, as blood is spattered all around their mouths. When hurt, they utter bloodcurdling screams. If the perfume is equipped, they supposedly attack in greater numbers.

Silent Hill 4
(An interesting behavior of the Twin Victims can be witnessed if Henry does not get too close. They appear pointing strictly at him, and their whispers can sometimes be heard echoing through the air. They can be heard saying, "Receiver." If Henry approaches the monster, or shoots it, then it will start to attack.)
 * Sniffer Dog - Dog-like creatures that have long, prehensile tongues which resemble umbilical cords that they use to drain their prey of blood. They have dirty, leathery yellowish skin. Their canine form is a reference to young Walter's fear of dogs after he visited a pet shop as a boy and was nearly bitten by one. They are usually witnessed feeding on other dead monsters' carcasses. Strangely, when attacked, they make snarling sounds which resemble that of a big cat, rather than a canine. The females (which have a slight purple-pink tinge in their skin), are more aggressive than the males. [[Image:SH4VictimOldType.jpg|thumb|left|One of Walter Sullivan's victims, who appears as a ghost in the game]]
 * Ghosts (Victims) - Walter Sullivan's victims; they cannot be killed. There are 21 Victims in all, but only 16 are fought by Henry as ghosts (however, one of them is fought as a monster and represents 2 victims - see below). Victims attack in a similar fashion to how Walter killed them. They slowly float toward Henry, and when he is vulnerable, will pierce their hands into his chest and attack his heart. Victims are one of the most dangerous enemies in Silent Hill 4. Although they are almost invincible, they can be knocked out by a powerful blow or shot down with a rare silver bullet. All of the ghosts can also be weakened by holy candles and saint medallions (which can also stop Henry from getting headaches from the ghosts). The only weapons capable of permanently putting them down are the five Swords of Obedience. There are also 'super' victims (see below) that are noticeably more powerful than other ghosts. These 'super' victims do not have to be pinned, with the exception of Victim 18. For further information on SH4's ghosts, see the article on Walter Sullivan.
 * Twin Victim (Victim 07 + 08) - Walter Sullivan's seventh and eighth victims were twins Billy and Miriam Locane. They are the only two of Walter's victims that manifest themselves as monsters instead of ghosts. This is partly due to Walter's guilt over killing innocent children, but by giving them the appearance of monsters, they seem dangerous and far from innocent. The twins' spirits have fused together, giving this monster its two heads. Because Billy and Miriam were the youngest of Walter's victims, the heads of the Twin Victim look disturbingly like calm infants' faces. While these monsters look grotesque and intimidating, they can easily be dealt with, as they have trouble turning around quickly, but they are at their most dangerous at medium range when they lunge at Henry.The official name of this monster is "seveneight".
 * Greedy Worm - A gigantic, fleshy worm-like creature seen burrowing endlessly through Walter's various Otherworlds, "chaining" them together. Although it cannot be killed, it cannot threaten Henry. It is symbolic of Walter's umbilical cord and the importance it carries in Walter's mind of being connected to his mother, yet 'betrayed' him when it was severed and nearly choked him to death. Walter's real umbilical cord, saved and kept by the Superintendent in his apartment, can be found in a box and smelling of rot.  The umbilical cord can be equipped as an item and can severely weaken Walter during the final fight.
 * Gum Head - A rotting, ape-like zombie creature. Some hold and use golf clubs as weapons. They come in "new" and "old" types. The New-Type Gum Head is generally stronger than the old-type. When playing the game under "hard", New-Type Gum Heads steal weapons from Henry with every successful hit that they land. It appears that they only steal melee weapons.
 * Hummer - A small, strange, monster that resembles a mosquito. It flies around in the air and makes a buzzing sound. It attacks by hovering over Henry's head and then jabbing him with a sharp, needle-like stinger. In the second half of the game, Walter attacks these creatures.
 * Toadstool / Whitestool - A snake-like demonic fungus that grows in tight groups. They come in two varieties, Toadstools, which are reddish-brown, and Whitestools, which are appropriately white.
 * Tremer - Leech-like creatures that crawl slowly on the floors, walls and roofs, and generally do not bother to attack Henry. However, if he walks too close or one slips and falls on him from above, he can take damage, but they are easily beaten with just one hit from any weapon. They will then burst and die. As a child in the Water Prison, Walter was forced, by Andrew, to drink water with leeches in it. This is because Andrew overheard a conversation between members of the cult talking about the re-birth of God and this was his way of trying to help, thinking that the leeches would act as a 'fetus'.
 * Wall Man - Powerful monsters that emerge from the walls. Wall Men take the texture of the walls that they come out of, usually with cables from within the wall pulling at them. When approached, they roar and take violent swipes at Henry. If they manage to hit him, he will be thrown across the room. Near the end of the game, some Wall Men that Henry encounters have the ability to scroll up and down the wall.
 * Wheel Chair - An ordinary wheelchair that has a will of its own and cannot be killed. They are possessed by ghosts, giving Henry headaches when he nears them. The shadows of the wheelchairs look like people are sitting in them.
 * Patient/Nurse - Extremely tall, feminine monsters that according to some, resemble maternity patients, and to others, nurses. They are found in the Hospital world and usually carry powerful close-combat weapons. Walter excessively disfigured their faces and removed their wombs and lungs. They make strange belching noises when hit or when they fall down stairs. Strangely enough, they wear similar clothing to Cynthia.

Bosses in Silent Hill
Please note that this article is currently under construction as the bosses are being placed into their respective game sections.


 * Split Worm - A giant, vile creature with a protective outer skin. Fought in Silent Hill 3.
 * Missionary - This is a scraper sent by Claudia Wolf to kill Harry Mason. It is stronger than other scrapers. It is a cult member transfigured by Claudia's power, to Heather's eyes it takes the appearance of a monster wielding two blades. Fought in Silent Hill 3.
 * Leonard Wolf - A degenerate, former cult leader. Father of Claudia Wolf, the new cult leader in Silent Hill 3. He attacks by diving underwater and surfacing. For further information, see List of Silent Hill characters. Fought in Silent Hill 3.
 * Memory of Alessa - The Memory of Alessa that clings to Silent Hill. It is a burned and bloody clone of Heather with black hair. This is Alessa after she suffered from the extensive burns caused by the fire that was started by her mother (Dahlia Gillespie). It wields a large variety of weapons, such as the SMG and knife.  Fought in Silent Hill 3.
 * The God - The lower half of its body is in an immature state, due to its recent birth, it is capable of manipulating fire. Fought in Silent Hill 3.
 * Walter Sullivan - A sadistic serial killer. He pursues Henry in the other worlds during the second half of the game. He is found, armed with a pistol (single or dual), a chainsaw, and a pipe. The player must defeat Walter at the end to complete the game. For further information, see List of Silent Hill characters. Fought in Silent Hill 4.
 * Victim 16 (Cynthia Velasquez) - The ghost form of Cynthia whom Henry first encounters in the subway. Her ghost form depicts her with long jet-black hair, which hides her entire face, and deathly pale skin, similar to Sadako from Ring. She as the ability to immobilize Henry by catching him in her hair. When she is knocked down, she emits a loud, piercing shriek and occasionally slithers away from the screen. Fought in Silent Hill 4.
 * Victim 17 (Jasper Gein) - The ghost of Jasper whom Henry encounters in the forest. His body is severely charred and still burning from his death. He wields a bladed ceremonial chalice and has a powerful ghost aura. Fought in Silent Hill 4.
 * Victim 18 (Andrew DeSalvo) - The ghost of Andrew, found in the Water Prison. His corpse is severely bloated from his drowning. The numbers 18/21 are carved into his stomach. Like Victim 17, he too has a rather powerful ghost aura which is coupled with ramming and barrel roll attacks. He is the only ghost who is capable of a semblance of speech and he can be heard singing and talking to himself in a heavily distorted voice. He tends to hover where Henry cannot reach him. Unlike the other 'Super Victims', it is required to pin down Andrew to retrieve a key item. Fought in Silent Hill 4.
 * Victim 19 (Richard Braintree) - The ghost of Henry's deceased neighbor. Richard harnesses a pipe/crowbar weapon. He attacks with tremendous speed and has the ability to teleport in flashes behind Henry. To prevent this, equip a Saint Medallion. He is the only ghost that is found to walk (as compared to floating).
 * The One Truth - The One Truth is a larger, more powerful type of wall man. Its attacks cause a great deal of damage and it has the power to scale up and down walls. The One Truth is fought along with dummies of itself. To win the battle, Henry must find and defeat the One Truth among the dummy wall men. Fought in Silent Hill 4.

Divine Creatures in Silent Hill

 * God - The female solar deity worshiped by the Silent Hill cult. According to their dogma, God was born from two humans, who offered their prayers to the sun, and brought an end to the suffering of ancient man by taking away eternal life from humankind. She created many gods (Including Xuchilbara and Lobsel Vith.) and angels to help lead people to her. Then, she set out to create "Paradise" for people, but her strength ran out and eventually it caused her death. However, she promised to return again one day. In Silent Hill 1, Dahlia offers her own daughter, Alessa, as a sacrifice to impregnate her with God.  The God is forced out prematurely by Kaufmann and takes on a hideous demonic form. Harry slays the malevolent deity soon thereafter.  Claudia Wolf tried to get Heather to remember her "true self" in order to birth God in Silent Hill 3. Claudia's idea was to have God born and usher in Paradise. The role of Mother of God was shifted when Heather exorcised the deity by vomiting the fetus up, which Claudia then swallowed, resulting in her demise. Because Claudia gave birth to the God it takes a similar appearance to that of Alessa, the form of God that she believed in. Due to its state of birth the lower half of its body remains immature.  It has been further explained that the appearance of the God changes depending on the person who summons it. Likewise the cause may be attributed to the town's power to manifest delusions.


 * Lobsel Vith - The yellow god, referred to in the paintings in The Chapel in Silent Hill 3 and one of the beings said to be made to lead people in obedience to God. The nature, appearance, and purpose of Lobsel Vith is unknown, as nothing is explicitly stated about it in any of the games. There are various fan-based theories on the nature of Lobsel Vith, ranging from claiming Valtiel is Lobsel Vith, to claiming that other characters/entities such as Alessa, Incubator or Incubus represent it. None of these have been confirmed by Konami.


 * Xuchilbara (Xuchilpaba) The red god of Silent Hill and one of the beings mentioned in a painting in Silent Hill 3 created to lead people in obedience to God. A god of judgement, Xuchilbara presides over rebirth and has been known to be used in a ceremony to resurrect the dead, called the "Crimson Ceremony". It should be noted that the etymology of Xuchilbara's name is Tetelcingo for flower and Japanese "bara" means rose.


 * Samael - Samael is the name of a Hebrew archangel, angel of death, and identified as the angelic name of Satan. In the first Silent Hill Dahlia Gillespie refers to Alessa as using "The Mark Of Samael", and leads Harry to believe that the seals engaved around town bear his mark and Alessa herself is a demon. Due to the events of Silent Hill 3, the name Samael is a point of contention for fans. This is likely due to the deceptive nature of Dahlia's remarks (designed to confuse both the player and Harry).  While Dahlia's statements might lead one to believe that Samael is the malevolent entity behind the demonic activity, it should be noted that and the "Mark of Samael" is in reality the Seal of Metatron.  Nothing Dahlia says can be trusted, since she is later revealed to be secretly orchestrating the game's events.


 * Metatron (Metratron) - Metatron is another archangel mentioned in the series, known to be a messenger for Yaweh in Abrahamic religions and is consider to be 'Lesser Yaweh' himself. Metatron is only explicitly mentioned in the series through The Talisman Of Metatron or Seal of Metatron (Also known as the Virun VII Crest.) in Silent Hill 1 and Silent Hill 3. . The seal was said only to be given the name Metatron because of its difficulty to control. In Silent Hill 1, Alessa uses the seal in order to prevent the birth of God by spreading it in various locations in Silent Hill. Heather in Silent Hill 3 attempts to use the Seal Of Metatron against Claudia Wolf, but it does nothing. It is also important to note that both Metatron and Valtiel were described by Hiroyuki Owaku (Silent Hill scenario writer) as "agents of God" in the Book of Lost Memories.


 * Valtiel - A strange creature that appears numerous times in Silent Hill 3. It does not attack Heather, nor can it be killed, and it only appears in the otherworld. The word Valtiel comes from "valet" which means attendant. Valtiel's purpose is to make sure that Heather survives in order to birth god. In many places you can see Valtiel turning a valve, which signals either the changing of the world into its 'evil' Otherworld counterpart, or the circle of life (i.e. the death of Alessa creating Heather and heather making God ect.). It has the Seal of Metatron tattooed in red on each of its arms. Valtiel shares an almost identical body type with the Pyramid Head, and is suggested to have some connection.


 * Hagith, Phaleg, Ophiel, Aratron and Bethor - These five beings, known as the Olympic Spirits, are involved to help get past the last area in Silent Hill 1. Their significance is trivial but they represent planets in Greek mythology, and along with two other powerful spirits, Och and Phul, they form a group of relative significance to the kabbalah known as the Arbatel.

Silent Hill movie
Several creatures from the games make a big screen comeback in the Silent Hill film. All of the creatures except for one are present in the games. The creatures in the Silent Hill movie were, evidently, a number of the townsfolk that were transformed by Alessa's nightmares and dark energy.


 * Grey Child (Silent Hill 1) - They do not wield knives like they do in the game, but instead are blackened and smoldering, using their hands to grab and drag any victim. They emit a high-pitched shriek and are first seen swarming Rose when she chases an image of Sharon, similar to what Harry experienced in Silent Hill 1.


 * Creeper - (Silent Hill 1 and 2) - Thousands of these crawl around Pyramid Head in Midwich Elementary School where he first finds Rose. They are later seen swarming Silent Hill cult members and finally crawling through the hole made by Pyramid Head to attack Cybil and Rose. When Cybil stares down at one of the upturned insects, to her horror, she sees it bears a tiny, almost human, screaming face. They are seen in Silent Hill 1 and 2.


 * Nurse - (Silent Hill 1, 2, and 3) - React strongly to light and, while most of them wield scalpels, one is seen holding a metal pipe in the film; their heads look disfigured and almost monstrous. They wear suggestive clothing and stick together in groups. In an attempt to attack Rose, they ended up cutting and stabbing each other instead. (Note: the movie representation looks closer to the Nurse Demons seen in Silent Hill 2.) They make soft, almost feminine moaning and whimpering sounds and "creak" when they make sudden movements. They are credited in the film as "Dark Nurses".


 * Lying Figure (Silent Hill 2) - These demons are seen attacking Cybil, spraying her with an acidic, tar-like substance when she was trying to arrest Rose. When Rose gets away and Cybil kills the creature, she notices that there are many others wandering in the edge of sight. This the only creature to appear during the daytime. Their movie name is Armless.


 * The Janitor - A creature created specifically for the film; it was discovered by Rose while searching for her daughter Sharon at the Midwich Elementary School. While fleeing a trio of cult members, Rose stumbles into the school's washroom where she first meets the Janitor. He resembles a man bound by barbed wire, and is wearing a ripped Janitor's uniform with a name tag reading "Colin". Located behind him on the wall written in blood are the words "Dare you, dare you, double-dare you" with an arrow pointing into his mouth where a part of a key chain from a hotel is found. After the shift to the otherworld, he escapes his confines and crawls towards Rose, his feet still bound to the back of his head. When he touches the wall, it decays, and holes appear that spawn creepers.It was said that Akira Yamaoka liked The Janitor so much that he plans to include him in a future Silent Hill game. The creature bears a striking resemblance in style and action to the "ghost" monsters in Silent Hill 4, "melting" through the wall and corrupting the environment around them.




 * Alessa Gillespie - The physical body of Alessa makes an intimidating appearance inside the church in the movie's finale. Being unable to move, the hospital bed she has lain upon for 30 years becomes part of her monstrous guise, similar to the Lying Monsters with body bags. She controls hundreds of tentacle-like barbed wire strands that sprout from the bed and uses them to bring bloody deaths to all the religious zealots who made her what she has become. There is a striking resemblance between Alessa's movie appearance and the Mary/Maria demon that James Sunderland was forced to destroy in Silent Hill 2. Maria was also lain on a bed-like contraption, although it more resembled a metal cage, and used a long black tentacle with which to grab James.