Shadowrun (Sega Genesis)/Equipment

Equipment is the group of items that take up an inventory slot and are not weapons or armor. The one exception to this classification is totems, which aren't really items at all since they cannot be bought, sold, traded or dropped, and serve no real purpose in and of themselves. Everything else that doesn't fit into a category below, though, will probably be found here.

As far as the listings themselves, it's pretty straightforward. Across the top of each entry, you'll see the item name, whether it's legal, and how many uses it contains, if applicable. Underneath that, you'll see the item's selling scale and its price scale, both of which depend on the character's rating in Negotiation. Note also that several items are sold in more than one store and that a few have different price scales depending on where you're shopping, so you'll see two or more scales listed. On the other hand, the selling scale will remain constant, no matter what store you're selling to.

Below the price scales are listed all the stores where you can buy the item, as well as any other methods there are of obtaining the item. The descriptions are simply the in-game descriptions of the items, and finally there may be some notes about the item. Note that none of the individual spell foci have any notes, because they're a waste of money and an inventory slot. Hold off on buying these; saving your money instead for one of the power foci.

Electronic kit
This illegal kit increases the chances of opening Maglocked doors. If you have a Maglock passkey of any kind, you probably won't get much benefit from one of these. On the other hand, 1,000 nuyen is pretty cheap, so you may want to pick one up if you have the inventory slot to spare. This item must be equipped to have any effect.
 * Legal: no
 * Quantity: infinite
 * Buy at: Crime Mall

Fetish
This item absorbs drain from the casting of a spell. Just what it says – each time you cast a spell with a Force and Posture setting that would cause drain, a Fetish will suck it right up. That's pretty handy, but 10 uses isn't a lot, and overall, the inventory that these things occupy aren't worth it. Just set all your spells to no drain.
 * Legal: yes
 * Quantity: 10
 * Buy at: Medicine Lodge, Merlin's Lore, Riannon's


 * Also available
 * Although it rarely happens, this can be dropped by a slain magic-using enemy. Dropped Fetishes can have any number of uses left, from 1 to 10.
 * Joshua (Shaman) comes equipped with a set of 10 of these.
 * Ricky comes equipped with a set of 10 of these.
 * Walking Bear comes equipped with two sets of 10 each of these.
 * Freya Goldenhair comes equipped with two sets of 10 each of these.

Medkit
A portable first aid kit that can heal wounds based on the user's Biotech skill. How much life is healed depends solely on the Biotech rating of the user. If you carry these around to do your healing, make sure you know which runner has the highest Biotech skill and have him/her carry around all your Medkits.
 * Legal: yes
 * Quantity: 6
 * Buy at: Ares Weapon Emporium, Weapons World

The difference between Medkits and slap patches (besides the fact that Medkits heal both kinds of wounds while each slap patch heals only its one type) is that slap patches heal a constant rate, 20%, instead of a rate that varies depending on chance and the character using the item. However, Medkits have more uses and cost about the same. Use patches only until you get someone with 3+ in Biotech on your team – then switch to Medkits.


 * Also available
 * These are sometimes dropped by slain enemies. Dropped Medkits can have any number of uses left, from 1 to 6.
 * Winston Marrs comes equipped with one of these, with 6 uses.
 * Phantom comes equipped with two of these, each with 6 uses.
 * Stark comes equipped with two of these, each with 6 uses.
 * Joshua (Samurai) comes equipped with one of these, with 6 uses.
 * Joshua (Decker) comes equipped with two of these, each with 6 uses.

Smart goggles
Though not as efficient as a Smartlink, these allow the user to operate a SmartGun. Except for magic users, who can't afford to cut into their Essence, and Stark, who doesn't have enough Essence to make the upgrade, get a Smartlink for everyone. Yes, you'll notice the extra accuracy. Of course, for those magic users mentioned previously, Smart Goggles can definitely help. They're pretty cheap and you can use them for the entire game, so get them as soon as possible. They're no substitute for a real Smartlink though, which is really what you should get for all your Deckers and Samurai.
 * Legal: yes
 * Quantity: infinite


 * Also available
 * Sharkey sells these for 3,000¥ apiece. This price is not affected by your Negotiation statistic.
 * Stark comes equipped with a pair of these.

Stim patch
A slap patch that instantly increases mental health by 20%. Instead of Medkits, which will heal a varying amount of life (and can be frustratingly ineffective for those with low Biotech ratings), slap patches such as this one will heal 20% every time, no more, no less. While this is nice and consistent, you'll find that anyone with a Biotech rating greater than 3 or 4 will usually be able to do better than 20% with a Medkit. So, only use these at the beginning of the game, if at all.
 * Legal: yes
 * Quantity: 4
 * Buy at: Ares Weapon Emporium, Weapons World


 * Also Available
 * These can be found in the safes inside of corp buildings.
 * Joshua (Shaman) comes equipped with a set of 6 of these.
 * Ricky comes equipped with a set of 3 of these.
 * Trent Delisario comes equipped with a set of 6 of these.
 * Petr Uvehr comes equipped with a set of 6 of these.
 * Rianna Heartbane comes equipped with a set of 6 of these.

Trauma patch
A slap patch that instantly increases physical health by 20%. Instead of Medkits, which will heal a varying amount of life (and can be frustratingly ineffective for those with low Biotech ratings), slap patches such as this one will heal 20% every time, no more, no less. While this is nice and consistent, you'll find that anyone with a Biotech rating greater than 3 or 4 will usually be able to do better than 20% with a Medkit. So, only use these at the beginning of the game, if at all.
 * Legal: yes
 * Quantity: 4
 * Buy at: Ares Weapons Emporium, Weapons World


 * Also available
 * These can be found in the safes inside of corp buildings.
 * Joshua (Shaman) comes equipped with a set of 6 of these.
 * Ricky comes equipped with a set of 3 of these.
 * Petr Uvehr comes equipped with a set of 6 of these.
 * Rianna Heartbane comes equipped with a set of 6 of these.

Passkeys
This illegal key can open Maglocked doors less than or equal to its rating.

Maglock passkey level 2
Maglock Passkeys are almost a necessity for doing corp runs. However, a level 2 won't get you anywhere. Skip this one and get a higher-level key.
 * Legal: NO
 * Quantity: infinite
 * Buy at: Crime Mall

Maglock passkey level 3
A level 3 key will probably help you out in low-level runs, but in general are not worth the money. If you have 20 grand, get a Level 5.
 * Legal: NO
 * Quantity: infinite
 * Buy at: Crime Mall


 * Also available
 * Alesandro Hobbs sells these for 10,000¥ apiece. This price is not affected by your Negotiation statistic.

Maglock passkey level 4
Max sells these for 30,000¥ apiece. This price is not affected by your Negotiation statistic. Max is ripping you off if you buy this. Get in contact with Alesandro Hobbs instead – he's got a Level 5 for 10,000¥ cheaper.
 * Legal: NO
 * Quantity: infinite

Maglock passkey level 5
Alesandro Hobbs sells these for 20,000¥ apiece. This price is not affected by your Negotiation statistic. Max sells these for 42,000¥ apiece. This price is not affected by your Negotiation statistic.
 * Legal: NO
 * Quantity: infinite

This is the best buy in the game, period. You can get this, a key to every door in the game, for the same amount of money that a beginner would have to pay for a lowly Level 2. It's foolish to buy any other key at any point in the game besides this one. In other words, this thing should be your first and last Maglock Passkey purchase. Also, note that you should get the one from Alesandro Hobbs. Don't pay Max more than twice the money for the same item. Finally, it's worth mentioning that if Joshua's Electronics rating gets to be 12, you may want to sell this to free up an inventory slot. With a 12 in Electronics, you can open maglocked doors on the first try about 99% of the time. Still, if you want to be 100% sure that you won't mess up and/or set off an alarm, this is still the way to go.

Spell foci
Spell Foci are used to increase the potency of their corresponding spells.

Barrier spell focus level 3

 * Legal: yes
 * Quantity: infinite
 * Buy At: Merlin's Lore

Confusion spell focus level 2

 * Legal: yes
 * Quantity: infinite
 * Buy at: Medicine Lodge

Confusion spell focus level 3

 * Legal: yes
 * Quantity: infinite
 * Buy at: Medicine Lodge

Heal wounds spell focus level 2

 * Legal: yes
 * Quantity: infinite
 * Buy at: Riannon's


 * Also available
 * Walking Bear comes equipped with one of these.

Heal wounds spell focus level 3

 * Legal: yes
 * Quantity: infinite
 * Buy at: Riannon's

Hellblast spell focus level 2
Spell Foci are used to increase the potency of their corresponding spells.
 * Legal: yes
 * Quantity: infinite
 * Buy at: Riannon's

Hellblast spell focus level 3

 * Legal: yes
 * Quantity: infinite
 * Buy at: Riannon's


 * Also available
 * Freya Goldenhair comes equipped with one of these.

Invisibility spell focus level 2

 * Legal: yes
 * Quantity: infinite
 * Buy at: Medicine Lodge

Invisibility spell focus level 3

 * Legal: yes
 * Quantity: infinite
 * Buy at: Medicine Lodge

Mana storm spell focus level 2

 * Legal: yes
 * Quantity: infinite
 * Buy at: Merlin's Lore

Mana storm spell focus level 4

 * Legal: yes
 * Quantity: infinite
 * Buy at: Merlin's Lore

Power focus level 2
Gregory Wilns sells these for 50,000¥ apiece. This price is not affected by your Negotiation statistic.
 * Legal: yes
 * Quantity: infinite

A Power Focus increases the potency of all spells known by the user! A very useful item for shaman and mages. Instead of wasting space and only being able to boost a few spells' power, boost all of them with one item! Of course, if you can save up 50,000¥ for this, you can probably manage 80,000¥ for the high-level version, which packs double the punch.

Power focus level 4
Agira Tetsumi sells these for 80,000¥ apiece. This price is not affected by your Negotiation statistic.
 * Legal: yes
 * Quantity: infinite

This is the most useful mage/shaman item in the game. Hold off on the Level 2 and save up for this one. It will be worth it when all your spells jump up a little, as though you just added a few levels to your Sorcery score.

Rockskin spell focus level 2

 * Legal: yes
 * Quantity: infinite
 * Buy at: Merlin's Lore

Rockskin spell focus level 3

 * Legal: yes
 * Quantity: infinite
 * Buy at: Merlin's Lore

Sleep spell focus level 2

 * Legal: yes
 * Quantity: infinite
 * Buy at: Medicine Lodge

Sleep spell focus level 3

 * Legal: yes
 * Quantity: infinite
 * Buy at: Medicine Lodge

Stink spell focus level 2

 * Legal: yes
 * Quantity: infinite
 * Buy at: Merlin's Lore

Spell locks
A magical device that enhances the combat ability of the user. Combat Sense Spell Locks are kind of like Cyberware for magic users. They add attack and defense bonuses, and can't be used by non-magic users.

Combat sense spell lock level 2
Wait until you can afford the Level 4 version of this. It helps, but it's probably not worth spending 15 grand on, only to spend three times that much later.
 * Legal: yes
 * Quantity: infinite
 * Buy at: Riannon's

Combat sense spell lock level 3
The Level 3 version of this really should be avoided. If you managed to save up 30,000 nuyen for this, you can manage another 20 grand (or less, depending on your Negotiation) for the Level 4 version.
 * Legal: yes
 * Quantity: infinite
 * Buy at: Merlin's Lore

Combat sense spell lock level 4
The Level 4 is the best version of this item, and you should set your sights on buying it if you plan to be working with magic users long-term. Note that you can save 4 or 5 grand by buying it at Merlin's Lore instead of Riannon's.
 * Level: 4)
 * Legal: yes
 * Quantity: infinite
 * Buy at: Merlin's Lore, Riannon's

Talismans
A magical device that reduces all types of damage directed at the user. Just as the Combat Sense Spell Locks are like offensive Cyberware for mages and shaman, so is the Protection Talisman like defensive Cyberware. Definitely worth the money for any magic user in your group.

Protection talisman level 2
You should save your money for the higher-level ones. As with most pricey items in the game, it's not worth the money to keep upgrading; just wait until you have enough to buy the best one.
 * Level: 2
 * Legal: yes
 * Quantity: infinite
 * Buy at: Riannon's

Protection talisman level 3
You should save your money for the higher-level one. As with most pricey items in the game, it's not worth the money to keep upgrading; just wait until you have enough to buy the best one.
 * Legal: yes
 * Quantity: infinite
 * Buy at: Riannon's

Protection talisman level 4
This one is the cream of the crop and will provide your magic user who can't get Dermal Plating with a very nice defensive boost. You should definitely buy these for any mages and shaman in your group.
 * Legal: yes
 * Quantity: infinite
 * Buy at: Medicine Lodge, Merlin's Lore