Sentient/Endings

There are currently twelve known endings in Sentient. Endings are primarily distinguished from one-another by each one having a unique end-screen image, including a unique piece of text, which may be preceded by a unique cutscene or share a cutscene with another ending.

Default Endings
Default endings are best understood as endings you receive if you fail to complete the conditions for any other ending by a certain point of time; in this sense, they're effectively Sentient's equivalent of a Game-Over screen. There are two known default endings.

Comical Fail-State Endings
Like the Default Endings listed above except these require deliberate player-action to occur. These endings are presented in a bleakly-comical fashion; likely they're intended to be seen as humorous easter eggs rather than a serious ending. There are two known comical fail-state endings known to exist.

Escape Endings
Escape endings are endings where Gerrit leaves the ICARUS, either alone or with a small group, leaving the rest of the station's inhabitants to die when it crashes into the sun. There are two known escape endings. Unlike the default and comical fail-state, these endings each have a unique pre-rendered cutscene instead of the generic ICARUS-destruction scene.

Good Endings
The main, successful endings received from completing a specific end-game objective. "Good" here, is used a general adjective to mean that these endings resolve a major plot thread and result in the saving of most of the ICARUS's inhabitants. Like the escape endings, these all have unique pre-rendered cutscenes which play before the end-screen image.