MapleStory/Evan/Builds

Note:''There is no current guide to Evan as of yet. This page is merely based on prediction and KMST/KMS play, use this at your own risk.''

First Mastery

 * Balanced Build
 * Level 10: +1 Magic Missile, +2 Dragon Soul, +2 Dragon Soul Quest SP
 * Level 11: +3 Dragon Soul, +1 Dragon Soul Quest SP
 * Level 12: +3 Dragon Soul, +1 Dragon Soul Quest SP
 * Level 13: +3 Dragon Soul, +1 Dragon Soul Quest SP
 * Level 14: +3 Dragon Soul, +1 Dragon Soul Quest SP (Maxed)
 * Level 15: +3 Magic Missile, +1 Magic Missile Quest SP
 * Level 16: +3 Magic Missile, +1 Magic Missile Quest SP
 * Level 17: +3 Magic Missile, +1 Magic Missile Quest SP
 * Level 18: +3 Magic Missile
 * Level 19: +3 Magic Missile, +1 Magic Missile Quest SP (Maxed)


 * End Result
 * Dragon Soul: Maxed (20)
 * Magic Missile: Maxed (20)

This Build helps give more damage towards magic missile as you max it later on. Although both builds have the same result.


 * Early Attacking Build
 * Level 10: +3 Magic Missile, +2 Magic Missile Quest SP
 * Level 11: +3 Magic Missile, +1 Magic Missile Quest SP
 * Level 12: +3 Magic Missile, +1 Magic Missile Quest SP
 * Level 13: +3 Magic Missile, +1 Magic Missile Quest SP
 * Level 14: +3 Magic Missile (Maxed), +1 Dragon Soul Quest SP
 * Level 15: +3 Dragon Soul, +1 Dragon Soul Quest SP
 * Level 16: +3 Dragon Soul, +1 Dragon Soul Quest SP
 * Level 17: +3 Dragon Soul, +1 Dragon Soul Quest SP
 * Level 18: +3 Dragon Soul
 * Level 19: +3 Dragon Soul, +1 Dragon Soul Quest SP (Maxed)


 * End Result
 * Dragon Soul: Maxed (20)
 * Magic Missile: Maxed (20)

This Build gives damage early on to allow for you to take out monsters without having to worry about the amount of attacks it will take to kill a monster.

Because since both builds result in the same ending if you complete the quests, its up to you which skill you max first.

Second Mastery

 * Regular Build
 * Level 20: +2 Fire Circle, +1 Teleport, +1 Fire Circle Quest SP
 * Level 21: +3 Fire Circle
 * Level 22: +3 Fire Circle, +1 Fire Circle Quest SP
 * Level 23: +3 Fire Circle, +1 Fire Circle Quest SP
 * Level 24: +3 Fire Circle
 * Level 25: +3 Fire Circle (Maxed), +1 Teleport Quest SP
 * Level 26: +3 Teleport, +1 Teleport Quest SP
 * Level 27: +3 Teleport, +1 Teleport Quest SP
 * Level 28: +3 Teleport, +2 Teleport Quest SP
 * Level 29: +3 Teleport, +2 Teleport Quest SP (Maxed)


 * End Result
 * Fire Circle: Maxed (20)
 * Teleport: Maxed (20)

Fire Circle is the first mobbing skill Evan receives and Evan doesn't get another conventional mobbing skill until 6th mastery. Maxing it right away will not only allow you to take on more mobs, but will give you an edge with attack power allowing you to attack mobs that are weak to fire. The fact that both skills are maxed in the end if you bothered to do all the quests allows for freedom of skill raising but this is the recommend build.

Third Mastery

 * Remaking


 * Regular Build
 * Level 30: +3 Magic Guard, +1 Lightning Bolt Quest SP
 * Level 31: +3 Magic Guard
 * Level 32: +3 Magic Guard, +1 Lightning Bolt Quest SP
 * Level 33: +3 Magic Guard, +1 Lightning Bolt Quest SP
 * Level 34: +3 Magic Guard, +1 Lightning Bolt Quest SP
 * Level 35: +3 Magic Guard, +1 Lightning Bolt Quest SP
 * Level 36: +2 Magic Guard, +1 Lightning Bolt Quest SP, +1 Lightning Bolt
 * Level 37: +3 Lightning Bolt
 * Level 38: +3 Lightning Bolt
 * Level 39: +3 Lightning Bolt


 * End Result
 * Magic Guard: Maxed (20)
 * Lightning Bolt: Level 16


 * Global Build
 * Level 30: +3 Magic Guard, +1 Lightning Bolt Quest SP
 * Level 31: +2 Magic Guard, +1 Lightning Bolt
 * Level 32: +3 Lightning Bolt, +1 Lightning Bolt Quest SP
 * Level 33: +3 Lightning Bolt, +1 Lightning Bolt Quest SP
 * Level 34: +3 Lightning Bolt, +1 Lightning Bolt Quest SP
 * Level 35: +3 Lightning Bolt, +1 Lightning Bolt Quest SP
 * Level 36: +2 Lightning Bolt, +2 Leftover SP
 * Level 37: +3 Leftover SP
 * Level 38: +3 Leftover SP
 * Level 39: +3 Leftover SP

The Global Build is limiting to magic guard because of the skill books that you have the purchase in order to max it.

These builds are subject to change because of the Quest SP gains.

Fourth Mastery

 * Remaking

Ice Breath and Lightning Bolt have the same attack power, so they make a good combo. You don't really need to max Elemental Reset, seeing as you have so many elemental attacks already that monsters would have to be weak if not neutral to one.


 * Custom Build
 * Level 40-46: Ice Breath
 * Level 47: +2 Ice Breath, +1 to Magic Guard
 * Level 48-49: +3 Magic Guard (19)

Fifth Mastery

 * Remaking


 * Custom Build
 * Level 50-56: +3 Magical Flare
 * Level 57: +2 Magical Flare (MAXED), +1 Magic Guard (MAXED)

Seventh Mastery

 * Dragon Breath Early Build
 * Level 80: +3 Dragon Breath
 * Level 81: +3 Dragon Breath
 * Level 82: +3 Dragon Breath
 * Level 83: +3 Dragon Breath
 * Level 84: +3 Dragon Breath
 * Level 85: +3 Dragon Breath
 * Level 86: +2 Dragon Breath (Maxed), +1 Magic Amplification
 * Level 87: +3 Magic Amplification
 * Level 88: +3 Magic Amplification
 * Level 89: +3 Magic Amplification
 * Level 90: +3 Magic Amplification
 * Level 91: +2 Magic Amplification (Maxed), +1 Killing Wing
 * Level 92: +3 Magic Resistance
 * Level 93: +3 Magic Resistance
 * Level 94: +3 Magic Resistance
 * Level 95: +1 Magic Resistance (Maxed), +1 Killing Wing
 * Level 96: +3 Killing Wing
 * Level 97: +3 Killing Wing
 * Level 98: +3 Killing Wing
 * Level 99: +3 Killing Wing


 * End Result
 * Dragon Breath: Maxed (20)
 * Magic Amplification: Maxed (15)
 * Magic Resistance: Maxed (10)
 * Killing Wing: Level 14

Based on predictions, this guide will offer an advantage in mobbing. Although magic amplification comes second on the maxing list, maxing dragon breath first helps pick off monsters first via stunning. Magic Resistance is better maxed next rather then killing wing because killing wing only hits one mob with a dark power which is unknown what its good against and what it isn't. Also Magic resistance decreases magic damage as a percentage rather then by the point and its a party buff.


 * Magic Amplification Early Build
 * Level 80: +3 Magic Amplification
 * Level 81: +3 Magic Amplification
 * Level 82: +3 Magic Amplification
 * Level 83: +3 Magic Amplification
 * Level 84: +3 Magic Amplification (Maxed)
 * Level 85: +3 Dragon Breath
 * Level 86: +3 Dragon Breath
 * Level 87: +3 Dragon Breath
 * Level 88: +3 Dragon Breath
 * Level 89: +3 Dragon Breath
 * Level 90: +3 Dragon Breath
 * Level 91: +2 Dragon Breath (Maxed), +1 Killing Wing
 * Level 92: +3 Magic Resistance
 * Level 93: +3 Magic Resistance
 * Level 94: +3 Magic Resistance
 * Level 95: +1 Magic Resistance (Maxed), +1 Killing Wing
 * Level 96: +3 Killing Wing
 * Level 97: +3 Killing Wing
 * Level 98: +3 Killing Wing
 * Level 99: +3 Killing Wing


 * End Result
 * Magic Amplification: Maxed (15)
 * Dragon Breath: Maxed (20)
 * Magic Resistance: Maxed (10)
 * Killing Wing: Level 14

Although there is no real difference in the end results of the two builds, maxing magic amplification will give more damage to all your attack moves. Making dragon breath more lethal rather then just picking off monsters then using moves such as magic flare or dragon thrust to kill the rest.

Eighth Mastery

 * Solo Build
 * Level 100: +3 Earthquake
 * Level 101: +3 Earthquake
 * Level 102: +3 Earthquake
 * Level 103: +3 Earthquake
 * Level 104: +3 Earthquake
 * Level 105: +3 Earthquake
 * Level 106: +2 Earthquake (Maxed), +1 Dragon Fury
 * Level 107: +3 Dragon Fury
 * Level 108: +3 Dragon Fury
 * Level 109: +3 Dragon Fury (Maxed)
 * Level 110: +3 Ghost Lettering
 * Level 111: +3 Ghost Lettering
 * Level 112: +3 Ghost Lettering
 * Level 113: +3 Ghost Lettering
 * Level 114: +3 Ghost Lettering
 * Level 115: +3 Ghost Lettering
 * Level 116: +2 Ghost Lettering (Maxed), +1 Aurora Recovery
 * Level 117: +3 Aurora Recovery
 * Level 118: +3 Aurora Recovery
 * Level 119: +3 Aurora Recovery


 * End Result
 * Earthquake: Maxed (20)
 * Dragon Fury: Maxed (10)
 * Ghost Lettering: Maxed (20)
 * Aurora Recovery: Level 10

The reason for this build is because of its bend towards soloing rather then having to work in a party. Maxing earthquake first insures high damage and to further increase that is dragon fury to be maxed next. Now rather then maxing aurora recovery like it seems you would, maxing ghost lettering can help deal higher damage to monsters such as bosses and because there monsters don't have much resistance to the dark element, additional damage is given. Aurora Recovery really isn't needed if your a solo Evan since you won't be healing other party members. And a cleric/priest/bishops Heal is more effective.


 * Party Build
 * Level 100: +3 Earthquake
 * Level 101: +3 Earthquake
 * Level 102: +3 Earthquake
 * Level 103: +3 Earthquake
 * Level 104: +3 Earthquake
 * Level 105: +3 Earthquake
 * Level 106: +2 Earthquake (Maxed), +1 Aurora Recovery/Dragon Fury
 * Level 107: +3 Aurora Recovery/Dragon Fury
 * Level 108: +3 Aurora Recovery/Dragon Fury
 * Level 109: +3 Aurora Recovery/Dragon Fury (Dragon Fury Maxed)
 * Level 110: +3 Aurora Recovery
 * Level 111: +2 Aurora Recovery(Aurora Recovery Maxed), +1 Dragon Fury/+3 Aurora Recovery (If recovery aurora is Level 3)
 * Level 112: +3 Aurora Recovery/Dragon Fury
 * Level 113: +3 Aurora Recovery/Dragon Fury
 * Level 114: +3 Aurora Recovery/Dragon Fury (Either Maxed)
 * Level 115: +3 Ghost Lettering
 * Level 116: +3 Ghost Lettering
 * Level 117: +3 Ghost Lettering
 * Level 118: +3 Ghost Lettering
 * Level 119: +3 Ghost Lettering


 * End Result
 * Earthquake: Maxed (20)
 * Aurora Recovery: Maxed (15)
 * Dragon Fury: Maxed (10)
 * Ghost Lettering: Level 15

This build incorporates parties into its build. Starting out with the earthquake first to deal damage, then you either can max Dragon Fury then Aurora Recovery or vice versa. Depending on whether or not you go in parties often decides which to max first. If you go in often you should max Aurora Recovery first, if not Dragon Fury. Then after both those are maxed, use the remaining SP to raise Ghost Lettering.

Ninth Mastery
Because you have to go searching for Magic Mastery and Flame Wheel, these builds may be impractical but if you are able to retrieve all the skill books then you can complete these builds.


 * Regular Build
 * Level 120: +3 Magic Mastery
 * Level 121: +3 Magic Mastery
 * Level 122: +3 Magic Mastery
 * Level 123: +3 Magic Mastery
 * Level 124: +3 Magic Mastery
 * Level 125: +3 Magic Mastery
 * Level 126: +3 Magic Mastery
 * Level 127: +3 Magic Mastery
 * Level 128: +3 Magic Mastery
 * Level 129: +3 Magic Mastery (Maxed)
 * Level 130: +3 Flame Wheel/Maple Warrior
 * Level 131: +3 Flame Wheel/Maple Warrior
 * Level 132: +3 Flame Wheel/Maple Warrior
 * Level 133: +3 Flame Wheel/Maple Warrior
 * Level 134: +3 Flame Wheel/Maple Warrior
 * Level 135: +3 Flame Wheel/Maple Warrior
 * Level 136: +3 Flame Wheel/Maple Warrior
 * Level 137: +3 Flame Wheel/Maple Warrior
 * Level 138: +3 Flame Wheel/Maple Warrior
 * Level 139: +3 Flame Wheel/Maple Warrior (Maxed)
 * Level 140: +3 Maple Warrior/Flame Wheel
 * Level 141: +3 Maple Warrior/Flame Wheel
 * Level 142: +3 Maple Warrior/Flame Wheel
 * Level 143: +3 Maple Warrior/Flame Wheel
 * Level 144: +3 Maple Warrior/Flame Wheel
 * Level 145: +3 Maple Warrior/Flame Wheel
 * Level 146: +3 Maple Warrior/Flame Wheel
 * Level 147: +3 Maple Warrior/Flame Wheel
 * Level 148: +3 Maple Warrior/Flame Wheel
 * Level 149: +3 Maple Warrior/Flame Wheel (Maxed)
 * Level 150: +3 Illusion
 * Level 151: +3 Illusion
 * Level 152: +3 Illusion
 * Level 153: +3 Illusion
 * Level 154: +3 Illusion
 * Level 155: +3 Illusion
 * Level 156: +3 Illusion
 * Level 157: +3 Illusion
 * Level 158: +3 Illusion
 * Level 159: +3 Illusion (Maxed)


 * End Result
 * Magic Mastery: Maxed (30)
 * Flame Wheel: Maxed (30)
 * Maple Warrior: Maxed (30)
 * Illusion: Maxed (30)

Magic Mastery helps increase all skill damage by raising the minimum damage. Of all your skills. Next you raise Flame Wheel because it has a higher attack then earthquake but only attacks in the direction that the wheel is cast. However Maple Warrior sharply raises all stats, you can raise this before Flame Wheel since Earthquake from 8th mastery is more effective overall then flame wheel. Last max Illusion to replace ghost lettering with a final damage of 130x4 magic damage total on one monster, and because it doesn't have an elemental charge you can use Illusion on any monster. Its very useful for bossing.