Star Sonata/Skills

As with many RPGs out there, Star Sonata has an experience point system that gives a set number of skill points per level. Each 1000xp a character gains nets them another level which in turn gives them 5 skill points to play with. Every 20 levels means 100 more skill points. With that large amount, it's a bit overwhelming of where to put these points to good use, not to mention trying to figure out where each skill can be found. This guide hopefully will help in this regard.

Primary Skills
These skills make up the foundation of any Star Sonata Character, for without them they could not equip any items (excepting Tech 0 ones, of course, in many cases). For this is what the definition of a primary skill is; it allows the character to equip or use higher tech items.

These skills above all require the same number of skill points as the skill level you are putting them towards. That means to get say Piloting 1, you would need only 1 skill point, but for Piloting 9, you would need 9 skill points.

Skills with slots
These two skills also work on the same skill point principle as the ones above, but these have 'slots' that using drones and base kits use up, respectively. You can use drones/kits of any tech level up to and including your skill level in DD/SM. For how many slots that each use, only things known so far is that you can use double your skill level in Tech 0 drones/kits and only 6 of the tech level equal to yours (Such as using only 6 Tech 9 bases at SM 9). Remote Control works on nearly the same principles.

Secondary Skills
These skills represent a choice in the style of play. Some like to major in building bases, others want to PvP and still others want to just kill AI ships. This set allows characters to be different than the others, for taking a skill here limits the choices in the other secondary skills available. At the start, there are five choices. For the most part, each modifies (a) statistic(s) of the character, much like augmenters do.

1st Tier
You can take up to two 1st Tier secondary skills. However, once you choose one you can leave it at that and have access to the 2nd Tier secondary skill linked to it or you can choose another 1st Tier that is either above or below your first choice (Merchant having Fighter Ace as the below) have access to a specific 3rd Tier secondary skill.

2nd Tier
The skills listed here are in order of what 1st Tier has access to. So for example Multifiring requires a player to have ONLY Berserker as a secondary skill.

Tertiary Skills
These are the skills that modify a certain item or another skill's stats. They aren't required for any item or skill, but are helpful when invested in.

Warp 3 Galaxies
Note: random AI stations have primary skill level max of 14 Note 2: Conclusion Icicles are dropped by Forgones

Warp 2 Galaxies
Note: random AI stations have primary skill level max of 12


 * Rumble 2
 * 16 Piloting (requires 25 Grammies)
 * 2 War Mongering (requires 10 Grammies & lvl 2 Leadership)


 * Prism
 * 15 Remote Control (requires 1 Blue Vapor)
 * 12 Drone Deployment (requires 1 Solar Cleansings
 * 9 Station Management (requires 5 Promethium)


 * Bipolar
 * 8 Tractoring
 * 14 Piracy (requires 1 Rosemary Sprig)
 * 14 Tractoring (requires 1 Blue Dust)
 * 17 Equipment (requires 5 Ablution Crystals)

Warp 1 Galaxies
- random AI stations have primary skill level max of 10

Warp 0 Galaxies
- random AI stations have primary skill level max of 8 Glass Matrix           - 1 Leadership                  |

Sol                    - 3 Drone Deployment            | - 1 Warp Navigation            | requires 1 Blue Aether - 3 Station Management         | - 1 Leadership                 | - 100 Astral Travel            | - 1 Quilting                   | requires 1 Aqua Nuzzle | requires lvl1 in Leadership - 50 Glory                     |

Free Market            - 3 Drone Deployment            | - 1 Warp Navigation            | requires 1 Blue Aether - 3 Station Management         | - 1 Leadership                 | - 100 Astral Travel            | - 50 Glory                     | - 20 Slave Mastery             | Special requirements* - 20 Drone Mastery             | Special requirements* - 20 Station Mastery           | Special requirements* - 20 Radiation Expert          | Special requirements* - 20 Extraction Expert         | Special requirements* - 20 Colonial Administrator    | Special requirements* - 20 Seer                      | Special requirements*

Ring                   - 3 Cloaking                    | - 1 Piracy                     | - 1 Historical Records         | - 100 Astral Travel            | - 2 Mining Efficiency          | - 2 Mining Power               |

Special Galaxies
(ones that are in the pinkish-purple wormholes) Hyper - 18 Weaponry                  | requires 1 Blue Dust - 19 Shielding                 | requires 1 Pearly Gate - 12 Equipment                 | - 2 Leadership                 | requires 1 Enchromas - 5 Astral Injection           | requires 1 Basil Bouqet - 1 Station Research           | requires 1 Adonis Crest - 9 Station Tweaking           | requires 1 Adonis Crest

Nihilite - 19 Weaponry                  | requires 3000 Promethium - 15 Shielding                 | - 18 Engine                    | requires 1 Space Boomerang - 18 Electrical Engineering    | requires 1 Sputter Nutter - 3 Astral Injection           | requires 1 Enchromas - 3 Titanium Foot              | requires 3 Gold Bars

Underworld - 18 Shielding                 | requires 1 Space Boomerangs - 15 Cloaking                  | requires 1 Gabriel's Neurolich - 5 Space Time Corner Warping  | requires 5 Gold Bars - 25 Crazy Glue                | requires 1 Gold Bar

Warp ?? Galaxies
(I do not know yet where to put them since they tend to switch warp numbers each uni) Rumble                 - 12 Piloting                   | requires 25 Fly Wings - 1 War Mongering              | requires lvl2 Leadership

Steppes                - 16 Drone Deployment           | requires 1 Quu Drone - 8 Drone Mastery              | requires lvl1 in Slave Mastery

Ruby Steppes           - 17 Engine                     | - 20 Drone Deployment          | requires 1 Qafir Drone - 3 Warp Navigation            | requires 1 Light Nuzzle - 16 Station Management        | requires 1 Aqua Nuzzle - 2 Astral Injection           |

Absolution             - 16 Weaponry                   | requires 1 Blue Vapor - 12 Station Management        | requires 8 Promethium - 7 Piracy                     | requires 1 Basil Bouquet

Labyrinth              - 8 Piloting                    | requires 1 Goblet - 1 Astral Injection           | requires 1 Goblet - 10 Historical Records	       |

Shadow                 - 11 Radar                      | requires 1 Kromatico

Lavanite               - 8 Equipment                   | - 8 Remote Control             | - 2 Warp Navigation            | requires 1 Goblet

Handel's Cove          - 16 Radar                      | requires 1 Kromatico - 16 Electrical Engineering    | requires 1 Kromelite - 2 warp Navigation            | requires 1 Vortex Pellet - 16 Station Management        | requires 2 Ariadnites - 2 Piracy                     |

Empathy Field          - 10 Tractoring                 | - 14 Tractor Power             | requires 1 Carbon Heart | requires lvl5 in Tractoring - 14 Tractor Range             | requires 1 Carbon Heart | requires lvl5 in Tractoring - 14 Tractor Efficiency        | requires 1 Carbon Heart | requires lvl5 in Tractoring

XYZ                    - 10 Equipment                  |

Lunacy                 - 1 Leadership                  |
 * Look in the section for Secondary Skills