Pokémon Emerald/Battle Frontier





The Battle Frontier is a fictional island located in the ../Hoenn/ region in the video game Pokémon Emerald that specializes in variations of Pokémon battling. After defeating the Elite Four and obtaining the National Pokedex, the trainer needs to obtain the Frontier Pass to roam freely around the Battle Frontier.

After winning at each of the Battle Frontier locations a certain amount of times, the trainer can fight the location's Leader (collectively known as "The Frontier Brains") for a chance to win silver and gold Battle Frontier badges. When the trainer defeats all of the leaders twice, the trainer gets special Berries and an extra star added to the Trainer's Card.

Battle Frontier Challenges
There are seven challenges in the Battle Frontier, each of which have different rules.

Battle Pike
The Battle Pike is a giant building shaped like a ../Seviper/. The trainer needs to sign up for "The Battle Choice Challenge" and must choose three Pokémon. The trainer then enters a room with three curtains, and must choose one. One of the following events can occur (the order is organized by the luck choices explained by the Official Guide of Pokémon Emerald from Nintendo Power):
 * (1) Fight One Trainer (Single Battle): A normal 3-on-3 single Pokémon battle.
 * (2) Double Battle: A tag team double Pokémon battle, made out by two NPC trainers with one Pokémon each.
 * (3) Fight a Tough Trainer (Hard Single Battle): This is said to be the unluckiest of the random choices. It's like (1) above, but the Pokémon are harder to beat. If you defeat the trainer, a Battle Pike worker will heal your team to full health.
 * (4) Wild Pokémon: You'll go through an very easy maze with wild Pokémon in it. The Pokémon possibilities are Milotic, Seviper, Breloom, Wobbuffet, Electrode, and Dusclops.
 * (5) Conditional Attack: A trainer's very timid Pokémon will attack one or more of your Pokémon with a move that causes a "Special Condition".
 * (6) Casual Coversation: A person that's in the room will not attack you at all. They'll just simply talk to you if you get their attention.
 * (7) Heal Some Pokémon: A trainer will heal one or two of your Pokémon to full health.
 * (8) Heal All Pokémon: This is indeed the luckiest of the random choices. A Battle Pike worker will heal your Pokémon team to full health. No battle required!

After the trainer overcomes a room, he must once again pick one of three curtains. A challenge is completed after fourteen rooms (seven choices).

In every other room (in each room with three curtains), an assistant will give the trainer an enigmatic hint to what is behind one of the curtains. The hints and the events that link to the hint are:
 * "A Trainer? I sense the presence of people..." --> (1) or (8)
 * "I seem to have heard something..." > (2) or (6)
 * "Distinct aroma of Pokémon wafting around it..." --> (3) or (4)
 * "I felt a wave of nostalgia coming from it..." --> (5) or (7)
 * "A terrifying event, yes, a horrible one, is about to befall you..." -> All choices, Pike Queen appears. Choose a room in hopes to get your Pokémon healed.

After 28 and 140 room completions, the trainer will face off against Pike Queen Lucy. If the trainer defeats her, she awards the Silver Luck Symbol if this is the trainer's first 28-room completion, and the Gold Luck Symbol if this is the trainer's 140-room completion.

Lucy's name resembles the word, "luck." Similarly, the Battle Pike is the structure that tests one's luck.

Battle Dome
In the Battle Dome, the trainer is placed in a tournament with 15 other people. He/she has to progress through the first leg, quarterfinals, semifinals, and finals of the tournament to become the Champion of that challenge. The trainer can choose between single or double battles, and then pick a team of three Pokémon to battle with. The trainer can see the opponents' Pokémon and one move from each of the Pokémon. Before each battle, the trainer selects two of his/her Pokémon to fight. the trainer can even see their record throughout the tournament. Once the trainer is done, he is led to an actual arena where the battles ensue. After five and ten tournament wins (single battle only), the trainer can fight Dome Ace Tucker. He surrenders the Silver or Gold Tactics symbol, depending whether this is the trainer's first or second time to come across him respectively. He wields a team of Pokémon that counterbalance each other's weaknesses, to take advantage of the two-pokémon only rule.

Tucker's name is from tactics, the thing the Battle Dome tests.

Battle Factory
In the Battle Factory, the attendee takes the trainer to a room where the trainer chooses three out of six random rental pokémon on offer. When the trainer is ready to test out the his rental pokémon, the trainer can go into the battle room and battle. If the trainer wins, he can swap one of the his current rental pokémon for one of the Pokémon of the defeated trainer. Once the trainer has won 7 battles against trainers sporting random pokémon, the trainer will be escorted to the entrance room.

On the trainer's 21st and 42nd battle in a row without losing, the trainer will come face-to-face with Factory Head Noland. If the trainer beats him, the trainer will earn a Silver/Gold Knowledge Symbol. Like everyone else, Noland will have a team of random Pokémon.

Noland's name comes from knowledge, the thing the Battle Factory tests.

Battle Arena
In the Battle Arena, the trainer has a standard three-versus-three battle; however, if he doesn't knock out the opponent's Pokémon in three turns, he is judged on mind (use of offensive moves), skill (effectiveness of moves) and body (ratio of HP at the beginning and end of battle) to decide the outcome. A circle is worth two points, a triangle is worth one point, and a letter X is worth zero points. The Pokémon with less points faints immediately. In the event of a tie, both Pokémon faint. During the battle, the trainer cannot switch between pokémon.

After 27 and 56 consecutive wins in the Arena, the trainer can fight Arena Tycoon Greta. The first time the trainer defeats her, he is given the prize of the Silver Guts Symbol. Later on, the trainer get the Gold Guts Symbol.

Greta's name is from guts, which the Battle Arena tests.

Battle Palace
In the Battle Palace, the trainer plays a standard, single three-versus-three battle. However, the trainer can't decide which attack that his Pokémon uses. Depending on their nature, they will like certain kinds of moves (offensive, defensive, or supporting). The attitude of the Pokémon may change if their health is low.

After 21 and 42 consecutive wins, the trainer can fight Palace Maven Spenser. Respectively, Spenser will award the trainer the Silver Spirits Symbol or Gold Spirits Symbol, depending on how many times the trainer has seen him previously.

Spenser's name comes from spirit, which the Battle Palace tests.

Battle Pyramid
In the Battle Pyramid, the trainer chooses three Pokémon to accompany the trainer through a pyramid. The goal is to make it to the top of the pyramid by finding the blue warp-tiles and teleporting to the next level while avoiding trainers and wild Pokémon encounters. Initially, the visible space around the player's sprite is very small, making navigation harder. This space increases with each battle won. To limit the player's bagged items, the item bag is taken away and replaced with the Battle Bag, which stores items found inside the pyramid. Also, the participating Pokémon cannot hold any items from the item bag when signing up. At the end of the challenge, which spans seven floors, any new items held by the Pokémon are placed in the battle bag, which is once again exchanged with the item bag until another challenge. Each floor's wild pokémon follow a specific theme.

After progressing through 21 and 70 floors, the trainer can fight the Pyramid King Brandon.

Brandon's name comes from brave, which the Battle Pyramid tests.

Battle Tower
The Battle Tower consists of battling with other people. The trainer can choose from single battle, double battle, or true double battle (multi) modes. One rotation consists of seven trainers.

After 35 and 70 consecutive wins (1-on-1 only), the trainer can fight the Salon Maiden Anabel. Upon defeating her, she will confer upon the trainer the Silver Ability Symbol (for 35 wins) or the Gold Ability Symbol (for 70 wins).

Anabel's name coms from ability, which the Battle Tower tests.

Artisan Cave
The Artisan Cave is a long cave connecting one end of the Battle Frontier to the other. It starts near the Battle Palace and the exit is right next to the Battle Tower.

The cave is two levels high, contains a Rare Candy, and contains wild ../Smeargle/, which are the only Pokémon you will encounter in that cave.

House
There is a house next to the Battle Tower. Inside, there is a trainer who wants to trade a ../Skitty/ for a ../Meowth/. However, the trade should probably only be done if the player doesn't have a Pokémon Fire Red or Pokémon Leaf Green file, due to the fact Skitty is rare in the games it is obtainable in, but Meowth is common in the games it is obtainable in.

Record Hall
The record hall contains all of the records that the trainer set at the Battle Frontier for each ofhe facilities.

If the trainer mix records with another Emerald game, the trainer can also get the Battle Frontier records from the other game.

Catching ../Sudowoodo/
A level 40 Sudowoodo is located in the southeast section of the Battle Frontier; like in Pokémon Gold, Pokémon Silver, and Pokémon Crystal, if it is watered, it will attack. This is one of the only two ways to catch Sudowoodo in the third generation (the other being in Pokémon Colosseum.

Move Tutors
In a house next to the Battle Dome, there are two move tutors. They will teach the trainer's Pokémon a selection of attacks for a price in Battle Points.

Betting house
After the trainer gets 3 Silver symbols from any facility, in the house under the Battle Pyramid, there will be four people. One of those is a Hiker, and if the trainer talks to him, he will say that he's looking for someone to go in ????? competition. If the trainer says yes to his request, he'll ask the trainer to give him 5, 10, or 15 battle points. If the trainer wins in whatever he asked, the trainer will get double the battle points back. Below is a list of competitions he wants the trainer to enter. They will change everyday, and go in the order below.

List of competitions he wants the trainer to go in
Battle Tower-Single

Battle Tower-Double

Battle Tower-Multi

Battle Dome-Single

Battle Dome-Double

Battle Factory-Single

Battle Factory-Double

Battle Palace-Single

Battle Palace-Double

Battle Arena

Battle Pike

Battle Pyramid

Battle Frontier Shop
The Battle Frontier Shop sells various goods in exchange for Battle Points earned at other parts of the Battle Frontier. the trainer can purchase goods for the trainer's secret base, items for raising the statistics of the trainer's Pokémon, and items that the trainer can equip to the trainer's Pokémon.