User talk:Notmyhandle

Mission headings
Yes, I will get to that soon...thanksKarlcsr 00:00, 5 September 2007 (CDT)

I have basically finished the walkthroughs, renamed the missions and am getting ready to do cleanup from when I first started, as I feel I have a bit more of a basic 'format' feel of things now.

I have one idea about naming the missions, and wanted your opinion. When I am working on things, I see the mission titles like "Blue Angel" and I have to make extra efforts to remind myself what mission it is, China, USA, GLA and then what number the mission is. I know I can default to the Table of Contents, but just looking at the page I feel lost.

What do you think of this page-naming concept...do you think it is too much information???

CHI-1 The Dragon Reborn  or China 1. The Dragon Reborn USA-1 Blue Angel GLA-3 Flood of Chaos or at least: 1. The Dragon Reborn 2. Chaos Factor

thanks...Karlcsr 18:25, 11 September 2007 (CDT)

From what I understand, Prod deleted my pointers to the individual missions under the walkthrough section because they are redundant of the TOC. I need to do more research on this walkthrough page thing...Karlcsr 19:48, 27 September 2007 (CDT)

If you're that interested, here's something to work with
$0.00  Fundraiser 2007 http://media.strategywiki.org/images/2/2e/Paypal_Donate_button.gif $5,000

Throw moves
I really didn't think it was too necessary to especially denote throw moves. I mean, any more that has to be executed closely is a throw, and some special moves are throws as well, you know? So generally speaking, any move that's one direction with one button (or in SF3 or SFA3's case, two buttons) is known to be a throw. It's possible to make a seperate Template for throws... may we italicize or shrink the move names? Like how we boldface them for super moves. But then you gotta go through existing move lists and update them. Procyon (Talk) 18:03, 6 October 2007 (CDT)
 * NMH, none of the fighting move FAQs make it a special point to indicate that a move is a throw because it's a relative minor point. I'm basing the move list composition off of a) several of the best fighting FAQs, b) my own personal knowledge, and most of all c) the way that moves are presented in Gamest magazine from Japan and several Japanese strategy guides.  There's such a thing as too much into, and I don't think adding a special indication for throws is going to add a lot to the lists. Procyon (Talk) 18:30, 6 October 2007 (CDT)
 * I wanted to prove to you that I wasn't just making this stuff up. Check out http://www.capcom.co.jp/newproducts/consumer/chronicle/waza/index.html and http://www.capcom.co.jp/newproducts/consumer/cvss2/characters/img/waza.pdf to see what I mean.  (Watch out, that last link is a fairly big PDF, and it doesn't even show throw moves at all.)  Procyon (Talk) 19:41, 6 October 2007 (CDT)
 * I don't know what to tell you NMH, I highly disagree with you on this one. Indicating MAX is simply important so that a player doesn't attempt to execute a Super Move, only to be surprised that it won't come out because the player doesn't have enough gauge built up.  But a throw?  A throw is really not that different than a regular move, it simply occurs when one player attacks another player at point blank range.  I've spent years perfecting this concept, studying other guides, and constructing the best method of presentation.  I have never seen any move lists go out of their way to indicate that a move is a throw, and until you can show me someone else who does, I am not inclined to support the concept at this time.  Procyon (Talk) 21:04, 6 October 2007 (CDT)
 * On the other hand, if you check out Street Fighter II/Characters/Zangief and read the techniques section, you can see how each move is described, and if a move is a throw, you find that out there. Procyon (Talk) 21:06, 6 October 2007 (CDT)