Star Wars: Knights of the Old Republic/Sand People Territory

Dune Sea
The entrance from the ../Dune Sea/ is in the northwest corner of Sand People territory, and it's mined:

The is to the south, and Czerka marker posts are dotted along the remaining boundaries:


 * Danger! Turn back.

If you try to cross these boundaries:

Sand People Enclave
If your party doesn't have Zaalbar or any meatbag organic member who isn't wearing then the only threats as you travel south towards the enclave are mines. Otherwise, you're likely to encounter several Sand People ambushes:


 * The first you're likely to encounter as you travel south and approach an.


 * As you continue south, you'll be ambushed as you approach a corpse and an.


 * If you travel to the southeast instead, you'll be ambushed as you approach the summit of a dune.


 * Finally, if you go down this dune to the south you'll be ambushed as you approach a skeleton between two Average Frag Mines.

Each ambush consists of three Elite Warriors, two melee and one ranged:

The southern part of the territory may be heavily mined, but the herd of three Bantha roaming the area won't trigger them: it's advisable to have at least one party member with rank 10 to detect them.

A line of three mines stretches to the southeast from the probable location of the first ambush:

As you continue south towards a corpse, there's another mine to the west:

An arc of four mines covers the approach to the enclave:

Six melee Sand People Warriors also patrol the approach:

Once you're beyond the mines, stop to the north of a corpse with random contents, remove Zaalbar and any meatbag organic member of your party not wearing Sand People clothing, make sure HK-47 is added for a nonviolent solution to the problem, and save game.

The enclave's last line of defense is a battery of four Sand People turrets to either side of its entrance: these are all invulnerable to damage with Awareness rank 60 and On Hit:, which has DC 100. Even though the latter doesn't appear to affect droids like HK-47 or T3-M4, it's possible for a Jedi to have Blaster Bolt Deflection > 38 to ensure they never get hit even in close proximity, and the Force powers can stun (but not damage) all the turrets, the moment any member of your party crosses the threshold once you've been detected:

'''Your entire party has been killed. Return to main menu.'''

Otherwise, you should be able to approach and open the wood slat door to enter the ../Sand People Enclave/: once inside, you cannot return to Ebon Hawk or change party selection. If HK-47 isn't in your party when you do so, you have one chance to exit again without the enclave becoming hostile: otherwise, the Sand People chieftain must be killed before it will be safe to exit again without your entire party being killed.

Eastern Dune Sea
The exit to the ../Eastern Dune Sea/ is in the northeast corner of the territory, and it's also mined:

However, if you try to use it:

Before you can enter you need to receive a map of the Eastern Dune Sea from the Sand People chieftain in their enclave or the Jawa chieftain Iziz inside the gate of Anchorhead, both of which require you to enter their enclave.

There's a Twi'lek corpse at the summit of a dune to the southwest of the exit, close to the center of the territory:

Genoharadan: Vorn
Once you've proven yourself worthy of the ../Genoharadan/ by completing a mission, Vorn's assault droid and swoop bike can be found to the northeast, close to and visible from the exit to the.

It deactivates once reduced to 40 Vitality, allowing it to be reprogrammed:


 * }

'''[The droid is actively engaged in its patrol route. You cannot reprogram it anymore.]'''

Follow the droid to the west, and Vorn can now be found camped by the exit to the next to the remains of a Krayt Dragon (which resist 5 damage and have 15 Vitality):

The droid also deactivates if you run or sneak past it to the swoop bike, and at character level < 18 more experience is received for using the bike and subsequently killing the droid than reprogramming it to seek out and attack Vorn Daasraad (350 vs 360 XP at level 18):


 * }

After your party hides behind a wrecked speeder to the north, Vorn appears from the west, reactivates or reprograms his droid and discovers the mine:


 * }

He always starts by using his. His assault droid is weaker than when first encountered, even if it hasn't already been engaged in combat, and Vorn's reprogramming undoes yours:

There is a message on this datapad, though it is unclear if Vorn meant to send it to someone, or if someone sent it to him.


 * The guild is restless. Genoharadan agents are hunting. Soon they will come for me - and possibly for you.
 * When they do, I plan to be ready.

Return to Hulas in Ahto City's East Central courtyard on Manaan to collect his bounty.