Star Wars Knights of the Old Republic II: The Sith Lords/Czerka Site

Restoration Zone
The entrance from the restoration zone is at the bottom left end of the Czerka excavation site. If you enter at experience level 11, enemies in Set 3 (and above) have base damage doubled now, so you may experience a difficulty spike.

There's another sentry droid up the passage to your left:

The passage ahead is mined, with two warbots and a mercenary droidmaster standing beyond:

The two warbots use basic while their master uses a basic  and.

Czerka Encampment
The passage turns right to enter the top end of the Czerka encampment, where a mercenary commander, a veteran and two mercenaries await on the left side:


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The commander uses a basic in melee range.

If you try to use the swoop bike or landspeeder:

There's a mercenary using a on the right side, to your left as you approach the ramp up to the  at the bottom end of the site, and another further on the right side guarding an inaccessible door with a mercenary using a.

There's a plasteel cylinder at the corner of the building on the left side, to your right as you approach the ramp, and two veterans with two mercenaries using blaster rifles around that corner:

Landing Pad
There are two heavy defense turrets at the top of the ramp up to the landing pad at the bottom end of the site:

There are also two mercenaries on the landing pad itself, one using a and the other a, with a plasteel cylinder on the top right side:

Ebon Hawk: Stolen!
There's also a computer panel on the right side of the landing pad:


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Old Military Base
Back down the ramp from the landing pad, the entrance to the old military base is in the bottom left corner of the site. It's mined:

If you haven't used the computer panel on the landing pad:

Otherwise, you can now enter the base.