Call of Duty 2/New features

The original Call of Duty was widely praised, but it still got some negative feedback on certain ideas. So Infinity Ward has added some new features in the second installment to enhance gameplay and help the player.

Health
Instead of having a bar of health which depleted every time you got hit, there is no longer a health bar shown on the screen. You will instead die every time you get hit lots in a certain time period. This usually depends on what difficulty your playing at but after a certain number of hits the screen will go red and you'll hear a heart beat. That means that one more hit and you'll be dead, it's an indicator of when you need to cover. It is thought that it was implemented to make the game more realistic, because of course in real war you don't have a health bar. And to get rid of the health packs that were seen lying around German bunkers and buildings in the first game. The health bars where in fact included in Call of Duty 2: Big Red One though.

Jump
You can now jump over small obstacles. You can't jump very high, probably because your carrying so much heavy equipment, but it helps when trying to get round sandbags and walls. When near a wall an indicator will usually allow you to jump over it anyway. Jumping should not be used to try and doge bullets.

Others
The compass and damage indicator are new to the game as well. To find out more information about them then view the HUD page in the Getting Started column.