Super Smash Bros. Brawl/Characters

Bowser
The arch-nemesis of Mario and probably the most popular of the Nintendo villains makes his reappearance in SSBB! Bowser is the definitive example of a heavyweight, boasting the highest weight and biggest model size of any character. In his transition from Melee, he has gained some speed and a new attack, the Flying Slam, while still keeping his arsenal of powerful attacks. Bowser is obviously hindered by his poor mobility, but his range and power makes him a fearsome opponent.
 * Series: Super Mario series
 * Original Game: Super Mario Bros. (NES) — 1985

Diddy Kong
Donkey Kong's best buddy and partner arrives as a new character on the scene. In contrast to his tie-wearing friend, Diddy Kong is much lighter and thus much more agile than Donkey Kong. Diddy Kong has great mobility and relatively strong attacks, but what really separates him from other lightweights is his Banana Toss. While being able to spawn banana peels at will might seem like a rather tame ability, it gives Diddy Kong amazing stage control. If you're ever up against a good Diddy, watch where you're running or you'll most certainly trip.
 * Series: Donkey Kong series
 * Original Game: Donkey Kong Country (SNES) — 1994

Donkey Kong
Being one of Nintendo's first characters and part of the original 12 in Super Smash Bros., Donkey Kong's inclusion doesn't come as much of a surprise. As in previous installments, Donkey Kong's attacks pack a punch, and his high weight makes him difficult to KO. However, unlike other heavyweights, Donkey Kong also has relatively fast movement and attacks, while his long limbs give him more physical reach than other characters. Donkey Kong is often overlooked when it comes to heavyweights as he lacks any extreme strength or unique properties, but his mix of speed, power and reach makes him a solid character at any level of play.
 * Series: Donkey Kong series
 * Original Game: Donkey Kong (Arcade) — 1981

Fox
Since the lift off from Super Smash Bros., Fox McCloud makes his continuity consistent in Brawl. One of the series' trademark glass cannons, Fox boasts attacks that are both quick and deadly, letting him chase down his opponents or react to mistakes very quickly. However, he is still hindered by his high fall speed which, while usually beneficial for combos and surviving vertical KOs, makes him vulnerable to chaingrabs or attack chains. Regardless of these flaws, his sheer offensive power makes him a good choice for aggressive players who can fully utilize his speed.
 * Series: Star Fox series
 * Original Game: Star Fox (SNES) — 1993

Ice Climbers
While not exactly a fan favorite, the Ice Climbers still managed to make it into Brawl. One of the most technical characters in the game, the Ice Climbers excel at 1v1 matches due to their infinite chaingrab, which lets one climber throw his opponent to the other and vice versa. This makes them extremely scary to fight against, since one mistake can mean the loss of a point or stock. Unfortunately, the Ice Climbers have two simple but crippling weaknesses: any match where there are more than one opponent and aerial stages. Both of these conditions can prevent the Ice Climbers from pulling off a chaingrab and makes it easy for them to be separated. If you primarily play 1-on-1s and is willing to put in tons of practice for a single character, the Ice Climbers is the perfect character for you to focus on.
 * Series: Ice Climber
 * Original Game: Ice Climber (NES) — 1985

Ike
Another Fire Emblem character joins the vast Smash family, filling in the space Roy left behind. Ike is one of the strongest swordsmen in the game. His powerful sword Ragnell gives him an array of powerful attacks, which also boast great range due to the sword's length. He also has one of the best jab attacks in the game, being a quick move in contrast to his laggy sword attacks while also letting him pull off high damage combos with jab canceling. Ike suffers from the same problems as other heavyweights, namely slow attacks and a poor recovery, but his reach and power more than makes up for these flaws, especially in the hands of a patient master.
 * Series Fire Emblem series
 * Original Game: Fire Emblem: Path of Radiance (GameCube) — 2005

King Dedede
The king of Dream Land, King Dedede, makes his first appearance in the Smash Bros. series, bringing with him his big, wooden hammer. As his large body might suggest, he is a heavyweight, but one who has an above average air game, possessing multiple jumps and useful air attacks. His hammer gives him great reach, more than most characters, and his weight along with his strong momentum canceling gives him the best vertical endurance in the game. King Dedede also possesses he longest grab range for characters without a tether grab, as well as an effective chaingrab, meaning he can be played as sort of a grappler character that relies on grabs for most of his damage. With good survivability overall, nice reach, great air game and a notorious chain grab, King Dedede is a strong choice against any player.
 * Series: Kirby series
 * Original Game: Kirby's Dream Land (Game Boy) — 1992

Kirby
Kirby is another long-time veteran character in the Super Smash Bros. series, having been in the series since the first game. Kirby is blessed with a moveset that excels in multiple aspects. His attacks have surprising reach, his KO moves pack a punch and his throws easily set up most combos. However, he still has his weaknesses, which is a lack of speed and survivability. Kirby is one of the simpler characters in the game. While he isn't noticeably stronger than other characters, his balanced moveset makes him a solid choice for newcomers and seasoned veterans alike.
 * Series: Kirby series
 * Original Game: Kirby's Dream Land (Game Boy) — 1992

Link
Link has been updated to match his recent Twilight Princess appearance. Some of his moves have been updated as well, as his Gale Boomerang can slightly pull opponents towards him and he can charge his Spin Attack. He possesses a wide range of projectiles, such as Bombs and arrows, and these can be used to build up damage from a distance, before closing in for the kill with a well-charged Smash or Spin Attack. His Final Smash is dangerous due to the Triforce he can invoke.
 * Series: The Legend of Zelda series
 * Original Game: Legend of Zelda (NES) — 1986

Lucas
Lucas is a timid boy who has psychic abilities similar to Ness. Some of his abilities are modified from Ness', for example the usage of ice instead of fire for his PK Freeze.
 * Series: Mother series
 * Original Game: Mother 3 (Japan only) (GBA) — 2006

Mario
Mario returns in the third entry of the Smash Bros. series, though he is not exactly the same as before, using the Mario Tornado as a normal move and the FLUDD as a special move in its place. His final smash is a fiery finish.
 * Series: Super Mario series
 * Original Game: Donkey Kong (Arcade) — 1981

Meta Knight
Kirby's arch-rival makes his début in SSBB. He can fly like Kirby, but is a master swordsman. With Meta Knight, you won't get very far by following opponents. The best strategy is to wait and then attack, or counter their moves.
 * Series: Kirby series
 * Original Game: Kirby's Adventure (NES) — 1993

His final smash is extremely dangerous so stay far from him to avoid getting killed; it's deadly up-close but if you get hit the other two players get hit as well.

Olimar
Captain Olimar comes for the first time to the Smash series as a playable character. He brings five Pikmins of different colors to help him. If you run out of Pikmins you won't be able to do even a Smash Attack. But don't worry because you will be able to pick Pikmins from the ground. Every Pikmin used will die, and if you don't use a Pikmin for a certain amount of time it will also die.
 * Series: Pikmin series
 * Original Game: Pikmin (Nintendo GameCube) — 2001

Olimar's final smash, "End of Day," turns the field to nighttime and allows him to complete his rocket ship, the S.S. Dolphin and blast off, leaving opponents on the ground at the mercy of ravenous Bulborbs. When day breaks, the S.S. Dolphin comes crashing down, doing massive damage to anyone unfortunate to be caught underneath.

Captain Olimar can only carry six Pikmins with him, and you can know which one will be the next one to be used because they line up behind you and the first one in the line is the next one. There are five different Pikmins:
 * Red Pikmin.
 * 1) High Attack Power.
 * 2) Attacks have incendiary properties.
 * 3) Immune to fire.
 * Yellow Pikmin.
 * 1) Range of attack slightly larger than usual; easy to hit enemies with.
 * 2) Travels in slight arcs when thrown.
 * 3) Attacks have electrical properties.
 * Blue Pikmin.
 * 1) Strong when thrown.
 * 2) Slightly more durable than average.
 * Purple Pikmin.
 * 1) Doesn’t fly far when thrown.
 * 2) Slow.
 * 3) High attack power.
 * 4) Slams into enemies instead of sticking on when thrown.
 * White Pikmin.
 * 1) Quick and light.
 * 2) When stuck on an opponent, poison does additional damage.

Peach

 * Series: Mario series
 * Original Game: Super Mario Bros. (NES) — 1985

Princess Peach returns with her trusty parasol and Toad shield. She can also perform her floating jumps just like last time. She has the same moves as in Melee only with a final smash involving love hearts.

Pikachu

 * Series: Pokémon series
 * Original Game: Pokémon Red and Blue (Game Boy) — 1996

Pikachu comes back with its new Final Smash attack, Volt Tackle. Volt tackle is where Pikachu becomes a glowing blue orb, and he flies around the screen at high speeds(You control him). He sends his foes flying! Pikachu isn't the strongest character- he gets knocked around easily- but if you learn to use his moves to control the field, he can become a very worthy opponent. Pikachu has the same normal moves in Melee, and is a basic character you can play as in the start of the game.

In the subspace game, Samus finds Pikachu in the Bomb Factory, trapped in a generator. The ROBs are using the electricity inside Pikachu to help power the factory. Samus frees Pikachu, and then Pikachu fights along Samus for the rest of the level.

Pit

 * Series: Kid Icarus series
 * Original Game: Kid Icarus (NES) — 1992

Pit fights using his bow, which can be split into two knife-type weapons. He can multi-jump due to his wings, rivaling Kirby's multi-jump. His final smash involves centurions swarming and attacking his foes, but centurions can be dodged! His Mirror Shield Reflects all attacks which causes trouble to ranged attackers.

Pokémon Trainer

 * Series: Pokémon series
 * Original Game: Pokémon Red and Blue (Game Boy) — 1996

The Pokémon Trainer finally hits the Smash field, but not exactly. He comes out and stays on the sidelines cheering the three Pokémon he brought with him on. He brought with him Squirtle, Ivysaur, and Charizard. One Pokémon is out at a time and when you want to switch, you perform the Pokémon Change. The change cycle goes like the order that the Pokémon had just been named, and each one has their own attacks. All final smashes involve a triple finish.
 * Squirtle uses water attacks.
 * Ivysaur uses plant attacks.
 * Charizard: uses fire and flying attacks.

Samus

 * Series: Metroid series
 * Original Game: Metroid (NES) — 1986

The female bounty hunter Samus Aran returns to the Smash Bros. arena. for the third time. She will still have the ability to charge up shots and use a grappling laser to grab foes and hook onto walls.

Samus' final smash will shoot a giant blast of energy, in turn, making her armor fall off and turning her into Zero Suit Samus (see below).

Zero Suit Samus

 * Series: Metroid series
 * Original Game: Metroid: Zero Mission (GBA) — 2004

To use Zero Suit Samus you must play with Samus and use her Final Smash (Zero Laser). After that your space suit will fall and you will only be able to use the Zero Suit. You'll be faster and the pieces of your space suit can be picked up and thrown like items. You will be able to use a small hand held gun that can also turn into a laser whip.

If you want to start using Zero Suit Samus, press and hold a shield button in the character-selection screen and continue to the next screen. To regain your Power Suit, use her Final Smash.

Wario

 * Series: Wario series
 * Original Game: Super Mario Land 2: 6 Golden Coins (Game Boy) — 1992

Brawl is Wario's first début in the world of Smash Bros. (although he appeared as a mere trophy in Melee). He wears the costume from the WarioWare games (his original costume is an alternate color). Nintendo stated that they aimed to give Wario some rather excessive movements, such as his motorcycle and flatulence.

His final smash turns him into Wario Man who wears a cape and is tougher than Wario.

Yoshi

 * Series: Mario series
 * Original Game: Super Mario World (SNES) — 1991

Yoshi is back from Super Smash Bros. and Super Smash Bros. Melee and he is cuter than ever, with more airtime for his egg-throwing abilities. His moves are the same in Melee, only his final smash temporarily makes him sprout wings and spit fire.

Zelda

 * Series: The Legend of Zelda series
 * Original Game: Legend of Zelda (NES) — 1986

Zelda, like Link, has been redesigned to match her appearance in Twilight Princess. Her moves are the same as in Melee.

Sheik
Even though Sheik didn't appear in The Legend of Zelda: Twilight Princess, she returns here with a new design that was made during the development of that game. Her moves are the same as in Melee, and if you want to start off with her, just press on her icon next to Zelda's.
 * Series: The Legend of Zelda series
 * Original Game:  The Legend of Zelda: Ocarina of Time (Nintendo 64) — 1998