On the Rain-Slick Precipice of Darkness/Case 7: Comeuppance

Objectives

 * Find Tycho.
 * Find a way to free Tycho.
 * Unlock Tycho's cage with the key.
 * Find Gabe.
 * Find your weapon.
 * Pull both levers to release Gabe.
 * Escape from the dungeon.
 * Talk to Anne-Claire about penetrating Dr. Wolfington's office.
 * Use the fuse to override the security system and disable "Lockdown" mode.
 * Confront Dr. Wolfington in his office.

Walkthrough
Once you've beaten the Brain Game, your character will wake up in the dark bowels of the Cloying Odor Sanitarium with vengeance on their mind. There's not much you can do on your own however, so before you can seriously consider escape you've got to track down your companions.

Leave the cell you woke up in and head up the corridor immediately to the north. Tycho is in a cage on the far-right of the panel, but you've got to get the key before he can get out. Your hoe is leaning against the top wall here, so pick it up before you proceed.

Go back to the main basement corridor and take the next north-bound corridor to find Gabe, but again you'll be unable to get him out on your own. However, if you check the small cage with the inmate inside, you'll manage to get a nail-file. Along the bottom edge, close to the exit, you'll also find some manacles which will come in handy later.

Take the nail-file out to the main basement area and go all the way over to the left, where you'll find an attendant guarding the door. Speak to him, and he'll take the file off your hands, giving you a key in return. Take this back to Tycho's cage and let him out, then go back to Gabe and pull both switches to let him out.

With your group reunited, you can take on the guard.

Once he's defeated, the guard will throw a switch which not only locks the impenetrable Strengthium door to Wolfington's office, it damages the mechanism which will reopen it - you'll have to find a replacement fuse for the device.

Fight your way through the sanitarium's inmates and guards, and once you're outside you can use your map to go back to Anne-Claire's. She's got a fuse that should fit the machine, which she provides you with gladly. Go back to the sanitarium and return to the machine, fighting any enemies along the way.

When you put the fuse into the machine and throw the switch, some of the dungeon's more sinister doors will be unlocked, releasing the Hat Spiders. The game will throw you into battle with a pair of these arachnid monstrosities immediately, but to get all the silk required to close Case 5: What A Girl Wants you'll have to track down the rest in the basement rooms.

With the door to Wolfington's office open, you can head in and take the game hunter down.

Once Wolfington is defeated this case is closed, but search his office to find his diary, a golden key, and Dr. Crazoir's release papers.