Realms of Darkness/Scenario V, part 1

Unlike any scenario so far, no character sets you on a specific quest.

Baddel
At the blacksmith, buy armor parts only. From now on, it is better to rely on the magical weapons found during the adventures: some enemies can only be harmed by these;

A dwarf in the north warns you against attacking the Rogue Alliance straight away. He refers to a dungeon 2 miles north from Baddel, that also has a clear sign straight after the entrance. Avoid it!

The dungeons

 * NOTE: on the world surface, 1 mile = 1 screen.

Ladder 2 miles West of Baddel
The clue most similar to a quest goal is at the end of this small dungeon. Just read it.

Chain 4 miles NNE of Baddel

 * The gnome gives a clue useful to find the three answers to the three riddles.
 * The two buttons: one of them is a trap that crazily increases enemy encounter rate; the other button restores things to normality. Alternatively, the same result is obtained by leaving the cave.
 * The man: look at him before you talk to him. You might need to split up the party.
 * The riddle: think about the words of the gnome, the clue in the irregular-shaped dungeon, and the map of this dungeon.

Stairs 2 miles SE of Baddel

 * The ledge: examine it, then use something (found in this same dungeon, of course).
 * The lake: just listen to the radio for the clue.
 * The riddle: think about the words of the gnome, the clue in the irregular-shaped dungeon, and the map of this dungeon.

Stairs 5 miles SW of Baddel

 * The lever is a trap.
 * The locked door: you need an item from the peddler; purchase and examine everything. One of the items can be used at the crack. Afterwards, you will be able to open the locked door.
 * The riddle: think about the words of the gnome, the clue in the irregular-shaped dungeon, and the map of this dungeon.

Epilogue
Simply strictly follow the clue found in the irregular-shaped dungeon.


 * Note: any reference to the old logo of Electronic Arts is just a coincidence. This game was produced by .