Dragon Quest VI: Realms of Revelation/Pillar of Pegasus

Recruiting Lizzie


Dragon Quest VI is designed in a way that's heavily biased toward melee fighters. Many of the best skills cost little to no MP, spells like Midheal and Zap can be cast via items, everyone can take whatever vocations they want, your spellcasters learn very few of their spells naturally, and most importantly, your melee fighters have much higher HP. And while these disadvantages aren't noticeable at the beginning, this is the point in the game where spellcasters really start to suffer. This is the point where high HP tends to be the most important stat in surviving boss fights.

So put Terry in your party, Zoom to Arkbolt, and recruit Lizzie. She will generally be your very first character with a Tier 3 job class, and it's a doozy. 30% HP and 20% Resilience on top of 240 HP, 130 Resilience, and natural resistances to Frizz, Sizz, Crack, Bang, Woosh, and Fire make Lizzie an extremely capable meatshield; and that's without adding equipment into the mix.

Speaking of which, the upcoming dungeon allows you to use your entire party instead of just four, and Ashlynn will be helpful against the upcoming boss fight. So make sure your party resembles something like this:

Vocation Grinding
First of all, remove Ashlynn's vocation once all the grinding listed below is done; Magic Burst is excellent to have for the upcoming boss fight, and her default class has the best combination of HP and MP. With that said, you have just gained the Sunderbolt Blade; a weapon that casts Zap for free. Grinding will now be faster than it's ever been, and there are some skills that will be very helpful for the end.

Lizzie, for her part, will want Focus Strength before moving on to mastering her Dragon class, for reasons that will become clear in the Greedmore Valley page. Rex should also be relatively close to learning Hustle Dance; a 0 MP move that restores 70-80 HP to everyone in your party. And finally, Carver will gain Selflesness upon reaching the Paladin class; a single-target version of Forebearance, just like what the Iron Tortoise had.

Furthermore, the main game is almost over, and the Luminary class's HP handicap is going to start becoming a real issue during the endgame; so it is recommended that you learn Hustle Dance, change Rex into a Fighter for the rest of the main game, and also get Selflesness for Carver (1✮ Paladin skill). Then you can gain and master the Hero job class during the post-game, where you're already having to level up other Tier 3 classes anyway.

So if all your party members are under Level 31 (41 if you're playing the iOS), go on ahead to Sorceria, and use Zap + Sunderbolt Blade + Edged Boomerang from Amos to grind all the necessary skills. Then head on over to the newly raised Cloudsgate Citadel!

Cloudsgate Citadel


One interesting thing about the Yggdrasil Dew; there isn't just one of them. The kid making them will always have one to give you if you end up using the previous one. The only catch is that he only allows you to have one at a time; so you have to use a Yggdrasil Dew to get another one.

At any rate, get the 82nd Mini Medal from behind the throne, talk to the King of Zenithia, raid the drawers nears the well, and then head down to reach a dead end. Climb back out, and that will somehow take you to the Real World; where you will find the Pillar of Pegasus.

This dungeon actually allows you to use all your party members instead of just four; so be sure your party looks something like this before entering:

Pillar of Pegasus


This should be a really easy dungeon so long as you're using a Lizzie, Terry, Carver, and Rex party; and also class changed Rex to Fighter. Everyone in your party should have more than 200 HP, both Terry and Rex can cast Zap, Carver is every bit as capable as he ever was, and Lizzie is disgustingly strong even for this point in the game. You can basically just use "Fight Wisely" for every fight here without fear; and then revive someone on the off-chance that someone does die.

Also of note is the Boss Troll. It's another generic monster in the remakes, but can actually be recruited in the SNES version! It requires you to have one 7✮ Beastmaster in your party to get, but can be recruited at a mere 1/8 chance! This rate cannot be improved by having multiple Beastmasters in your party, but it's still much lower than most other strong monsters.

This is good, because the Boss Troll's base HP and Resilience (not adjusted for vocation bonuses and penalties) are ludicrously high; to the point that even Lizzie and Carver are put to shame. Plus, he levels up at a significantly faster rate than Lizzie, so presuming he get a Scroll of Dragonic Dilligence, he will not take long to raise at all. If you are not worried about entering the post-game, than the Boss Troll is a wonderful monster to have.

However, if you do wish to enter the post-game, and have been following this guide thus far, then you will want to hold off on Boss Troll until after Mortamor is defeated. The vocation recommendations set up in this guide were made so that you could enter the post-game dungeon with the minimum amount of grinding needed; all vocations needed would reach the 5✮ benchmark at around the same time. Rex will master Hero and Luminary, Milly/Nevan will master Sage, Terry would get 5✮ in Gladiator before mastering Dragon, Amos would get 5✮ in Paladin before mastering Dragon, Carver will master a future Tier 3 job class, and Healie will master the Armanentalist.

Of all those listed above, Terry and Amos are the only ones who would master their respective job class quickly enough to not add to how many battles you need to fight for post-game; but both of them are also very helpful to have for Mortamor. Amos will soon learned Selflesness if he hasn't already, and Terry's high Agility is extremely useful in tandem with Hela's Armour, the Meteorite Bracer, and a spare set of armour.

Whatever you decide to do, raid all the treasures, including Mini Medals No. 84-85, and be sure to switch to a Lizzie, Carver, Rex, and Ashlynn party before fighting the bosses.

VS. Silhouette, High Djinks, & Devilmoth
The Silhouette can occasionally be troublesome, but it can't usually do anything really dangerous. Macabre Dance is extremely low in accuracy compared to the Whack spell. Furthermore, all PC's have moderate resistance to Death, so Macabre Dance only has a 10% chance of hitting anyone in your party (even less if wearing the Metal King Helm or Helm of Sebath). As for "closing the wagon", that more than one turn to take full effect; and the Silhouette is far too weak to live for that long.

So have Ashlynn use Magic Burst while having Carver protect her with Selflesness; Ashlynn should kill everyone but the High Djink, and there should be almost no chance of anyone dying. From there, you can swap out characters as you see fit, so the High Djinks should be simple to put down.

Cloudsgate Citadel Revisited
Use the well to head back to Cloudsgate Citadel; a Ne'er-do-well will ambush you on the way, but it's far too weak to worry about. Go talk to the King of Zenithia again, and he will give you the Celestial Reigns! Now you can head to the Demon World at any time you wish! But first, there are a few more Mini Medals you can get.