Dead Rising/Case 1

Helicopter
On your way through Willamette, you've got the opportunity to pick up some PP by taking photos of the zombie outbreak on the city. The camera controls are on the standard, non-inverted setting, but don't press or you'll end up skipping the entire section.

Remember that you can only take 30 photographs at a time, so don't be too snap-happy early on or you could miss out on some of the following high-point images:
 * Three zombies eating a dead body on a side street just as the section starts.
 * The man on the roof of the white car surrounded by zombies.
 * Extra points will be awarded if you get a photo of him hitting any of the zombies, or the zombies dragging him off the car.
 * The crowd of zombies around the School Bus
 * The Tornado Gas Station explosion
 * The woman on the roof of the CW Factory building.
 * A single zombie will fall off the roof a couple of seconds before the woman does; snap her in mid-air, and on the ground after she falls, for a PP bonus.

After that, Frank will ask Ed to take him into the town center, and will end up on the roof of the Willamette Parkview Mall, where you meet Carlito for the first time.

Security Room
Go through the door just ahead, into the Security Room. Go down the stairs; straight ahead is the first save point, and the first PP sticker on a noticeboard. Straight ahead down the corridor is the security monitor room; go through that to the main air vent room, then take the door on the right and follow the corridor to the Entrance Plaza.

Entrance Plaza
A small group of survivors is barricading the main entrance, and Frank is sent to find more materials to strengthen the blockade.

Photographing all the survivors here will unlock the Portraiture achievement, and if you get the angle right out the main doors you should be able to get enough target markers to unlock Group Photo as well.

Approach the pile of benches and other large items at the back of the entrance plaza. Frank is interrupted by an old man demanding to know why he's here, but before Frank can get any answers the barricade is broken down by zombies. From the upper walkway, another man starts shouting at the survivors caught in the Entrance Plaza to get to the stairs.

If this is your first play through, your best bet is to try outrunning the zombies; jumping will make it harder for the undead to grab you on your way to the stairs. If you do happen to lose all your health, you'll be dragged into the Security Room by Otis; otherwise Frank will make it in on his own.

Security Room
Inside the security Room, you'll be sort-of introduced to Brad and Jessie, although neither of them is particularly trusting of Frank. Brad heads off to look for supplies, leaving through the air vents to avoid zombies.

Once the cutscene is over, you'll be following Brad out the vent, but not before Otis hands you a mall map and transistor which he'll use to provide you with information about the mall and Scoops.

Rooftop
The rooftop has two survivors, Jeff and Natalie Meyer, which can net you upwards of 30,000PP for getting them back to the Security Room.

There's two ways from the rooftop into the Warehouse below - you can take the elevator staright to the floor, or take the door where you found Natalie to move across the top of the warehouse shelves.

Warehouse
Move through the warehouse and down the corridor. Jessie catches up with Frank just before he enters Paradise Plaza, but rather than let her risk herself in the mall, Frank offers to go in her place to help Brad.

Paradise Plaza
First things first - once you enter Paradise Plaza, turn right and go into ?? to recharge your camera batteries. Your next stop should be Columbian Coffee upstairs, to pick up some orange juice. Jump out onto the canopy outside the first window to pick up a Katana, but don't use it just yet - it'll come in very handy before too long, and the sword is too fragile for much use. Jump back into the coffee store and go down the stairs to the restroom to save.

Beside the door out into the Leisure Park, you can often find a couple of security guards who have handguns, which might come in handy in the upcoming boss battle.

Leisure Park
Once you step outside, you'll get a message from Otis letting you know about the Cut From The Same Cloth scoop.

Go straight across the Leisure Park and enter the Food Court - making sure your health is full before you go in the door.

Case 1-3: An Odd Old Man
Helping him take down Carlito apparently isn't enough for Brad to start trusting Frank, but a photo of the old man that Frank saw in the Entrance Plaza catches Brad's interest enough for the DHS agent to agree to a temporary alliance with Frank.

If your health is still low after the fight with Carlito, check around the stores to find food - the best source is the wine in Chris' Fine Foods. If you need weapons, there's the aforementioned submachine gun on the entrance arch of Chris' Fine Foods, and a cleaver in Jade Paradise.

Follow Brad over to the entrance of Al Fresca Plaza and go through the door.

Al Fresca Plaza
On the right as soon as you enter Al Fresca Plaza is the Flexin' Gym, which has a save point in the back corner.

Head straight through Al Fresca Plaza, past the fountain in the middle (which contains sub machine gun and dumbell weapons), and into Entrance Plaza.

Once inside, follow Brad over to the control switch to open the door into the Entrance Plaza proper.

Entrance Plaza
The old man, Dr. Barnaby, doesn't seem especially pleased to see Brad, and the DHS agent can't convince him to accompany them back to the Security Room.

Case 1-4: A Temporary Agreement
Before you leave the Entrance Plaza, go up the escalators and follow the upper walkway around to the left; the second store on the right past the big sports store window you'll find an antiques store - inside, in the cabinet on the left wal right at the back, you'll find as many katana as you can carry.

Once you're stocked up, head back to the Security Room - you'll have to go the long way, through Al Fresca, the Food Court, the Leisure Park and Paradise Plaza, but there's plenty of supplies and weapons so you shouldn't run into any major problems.

Warehouse
The warehouse has zombies in it now, though - and they're also in the elevator up to the rooftop. If you don't want to face them, as soon as you come through the tunnel into the main warehouse room, turn right and climb the boxes against the wall to get up to the top of the shelving units; you can cross those to the diagonally opposite corner, where you'll find a narrow walkway that'll lead you to a door that opens onto the rooftop.

Security Room
When Frank tells Brad and Jessie about the helicopter that's coming to pick him up in three days, they start warming up to him a little, and Brad thinks this news might be the information they need to get Dr. Barnaby to cooperate - for now, he's going to look for more supplies, but you'll be heading back to get the good doctor first thing tomorrow morning.

The next case, 2-1, starts at 6.00am the next morning in the Security Room, so you've got some time to kill. The best thing is to save, then head out into the mall to do the Cut From The Same Cloth scoop, and the Dead Rising/Scoops scoop once it appears - the latter will open a very helpful shortcut between the Paradise and Wonderland Plazas.