Unreal Tournament 3/Redeemer

The Redeemer is the most powerful weapon in the unreal arsenal. It is a handheld nuke.

Weapon functions

 * Primary fire fires the redeemer in a straight line at your target
 * Secondary fire gives you a bird's eye view of the redeemer, which you can steer, but leaves you stationary and vulnerable.

Basic use

 * It is a single shot weapon that spawns 120 seconds after a game starts, and (??) seconds after each time it's picked up

Tactical uses of the Redeemer in Warfare

 * It is a slow moving rocket. Usually it's far more effective to get closer to your target in a fast moving vehicle.
 * Shooting from the redeemer's pickup point is far to predictable.
 * Primary firing the redeemer; and hiding behind a wall or terrain feature is it's most effective use. The smallest wall or piece of terrain is enough to fully shield a player from his own weapon's blast.

Tactical uses of the Redeemer in Deathmatch
It is a weapon rarely found in Deathmatch levels. Where it is used, timing when the weapon will next be available, and picking it up before anybody else is the only viable tactic.

Counters to the Redeemer

 * It has a characteristic launching sound. Listen out for that.
 * Shooting the redeemer before impact will destroy it.
 * A turret is easiest; shock rifle next best, then the sniper rifle.
 * Kudos to anybody who can hit it with a flak cannon just before impact (I've managed this once ever)
 * Using tank shells is surprisingly effective. If a redeemer is going to hit your node; hit your own node top with a tank shell; and time it so that the tank shell hits half a second before the redeemer.  The blast radius of the tank shell will take out the redeemer.

Many servers choose to replace the redeemer with a rocket launcher in their maps, because of its power, and that the leading team will usually have exclusive access to the redeemer, making comebacks difficult.