Super Dodge Ball/Walkthrough

Inner-court players
These players comprise the majority of your team. They are average in every way: speed, defense, and offense. They can move around the court fairly swiftly, and are capable of throwing the ball with moderate power, but they can't perform any power throws, nor can they withstand too many hits from opponents. Three of these players will occupy the inner court, along with the team captain.

Team captain
This player is the most important member of your team. (In the Japanese version, this is Kunio himself, and thus the main character.) He is much more powerful than the other members of the team, both offensively and defensively. He is capable of withstanding many more hits than the regular players, and he is the only member of the team capable of performing a power shot. He isn't necessarily any faster than his teammates, in fact his large size is an unfortunate liability because he is a bigger target. For that reason, you'll want to try to shield him with other players if you have no alternative. Losing him from the match will make it much harder for you to compete, especially in the later stages of the game.

Outer-court players
Three players are positioned around the outside edge of the opponent's side of the court. Likewise, you will see three opponents positioned around the outside edge of your side of the court. These outer players aren't as useful, but they do have a role to play throughout the game. For one thing, if a ball goes out of bounds, it is fair game for any of these outside players to run over and pick the ball up. From there, they can either attempt to hit an opponent inside the court, or pass the ball to another teammate. While they aren't capable of running with the ball, they are allowed to jump and they're still capable of doing a small amount of damage, especially to players who are stunned and trying to catch their breath.

Player types

 * Average: Average players are just like the members of your team who aren't the captain. They are neither the best nor the worst when it comes to speed, defense, and strength.
 * Scrawny:Scrawny players have the least amount of stamina, and are fairly easy to remove from the game. But they have a surprising amount of power, and are capable of performing some surprising throws when you least expect it.
 * Tubby:Tubby players are rather slow, and seem relatively easy to hit. However, they have a higher amount of stamina, and thus take more hits to remove from the game.  They are also quite good at catching throws directed at them, making them even more difficult to remove.
 * Bruisers:Bruisers are the same size as your captain, and are fairly identical in terms of ability. They possess the greatest amount of stamina, and thus take multiple hits to remove.  When they get their hands on the ball, watch out!

Rules

 * The object is to remove all four of your opponent's inner court players before they remove all of yours. Players are removed when they are hit too many times with the ball and lose all of their stamina.
 * Note that in later rounds of single player games, the computer-controlled teams will have more than four members to eliminate, although no more than four will ever appear in the court at one time. Once an opponent player is removed, they will be replaced by a new player.
 * Each round is played in 3 minutes. If a player fails to defeat the opponent within that time, the player's game is over.
 * In a two player game, both players lose if the game is tied. Otherwise, the player with more remaining teammates is the winner and advances to the second round of a single player game.
 * There is a 15 second possession rule. If you do not throw the ball at an opponent within that time, possession of the ball automatically transfers to the opposing side.  Passing the ball does not count.
 * If an inner player steps over the lines of the court while still in possession of the ball, that player immediately drops the ball for the nearest opposing player to collect..
 * The only exception to this is for players who jump. It is possible to jump over the line and throw the ball at an opponent in mid-air.  If you land before throwing the ball, the ball is dropped when you land.

Techniques

 * Shots:There are five types of shots in the game. They are listed here in order of weakest to strongest:


 * Protect the captain:The captain is your most valuable asset, as he is capable of doing more damage to the opponents than any other player. For that reason, you should favor him by passing the ball to him as frequently as possible, and shielding him from attacks.  To pass the ball to him, have an inner-court player stand to his right, and pass the ball back to the left.  To shield him, move a smaller player in front when the opponents have the ball.


 * Catch the ball:If the opponents throw a normal shot at you, whether jumping or dashing, the best strategy is to catch the ball. In order to catch the ball, you must be facing the direction that the ball is coming from (so if it's coming from the outer-court, you may have to face left or right, depending on the location of the thrower) and you must press the throw button within a second of the ball reaching your hands.  If you press the button too soon or too late, the ball will hit you and do some damage.


 * Gauging stamina:If a player is struck by the ball, but not removed from the game, you can gauge how close that player is to being eliminated by watching how long he tries to catch his breath. The longer he remains stunned, the closer he is to being eliminated.  Use your outer-court players to throw the ball at stunned players and remove them quicker.


 * Replacements:As mentioned in the rules, computer controlled teams may have more than four players to eliminate, although no more than four will ever appear in the inner-court at one time. After a computer opponent is removed, if the computer still has replacements (indicated by the bars in the upper right corner of the screen), the next player will enter the court from the bottom of the screen, closest to the middle line.  If you keep possession of the ball, it is possible to get very close and continuously bean the newly entering opponent and remove him from play before he can even fully enter the court.


 * Enemy power shots:Opponents can't perform the same power shot as your captain, but they have two different techniques at their disposal. One is a straight power throw that does tremendous damage.  When thrown, the ball expands and contracts while it flies through the air.  These throws must be avoided, they cannot be caught.  The other technique involves throwing the ball high into the air, so that you cannot see the ball anymore, you can only see its shadow on the ground.  The ball will home in on a particular player, and move in that player's direction.  The ball may even double back in order to hit this player.  To avoid it, simply keep moving.  It's possible to catch this throw, but your timing must be perfect in order to succeed.