Edd the Duck 2/Stage 1

Welcome to the game. Once Edd has appeared on the screen (he begins with seven pies) you will have to start walking to the right, then throw a custard pie at an oversized walking cowboy hat, to stun him, jump onto a 4-4-0 American steam engine (while watching out for the hot coals it is spewing from its funnel), jump onto a barrel that is rolling to the right to be carried through a pool of water, throw another custard pie at another oversized walking cowboy hat to stun him, jump onto each of the two steps of a telegraph pole and a platform in turn and collect an icon of Edd's head for an extra life; you will then have to jump up to the second power line connecting the first telegraph pole to a second (to avoid the electrical current moving back and forth across the first one), drop down to a second platform, jump up to a third platform and the roof of a railway ticket office in turn (while watching out for a pair of pliers), drop down to the ground, and collect the shield to make Edd invulnerable for a short period of time. You then have to walk past a third oversized walking cowboy hat, fall down to the ground, throw a third custard pie at a fourth oversized walking cowboy hat to stun him, collect a custard pie (for three more), jump up to the roof of a Bo-Bo coach, throw a fifth custard pie at a fifth oversized walking cowboy hat to stun him, jump up to a fourth platform, throw two more custard pies at two flying pork pies to stun them, and jump up to two more platforms in turn to collect the bull's horns - and once you have done so, you will have to jump up to five more platforms in turn to collect another custard pie. You'll now have to jump onto the third step of a third telegraph pole, drop down to the first power line, while the electrical current moving back and forth across it is moving to the right, and jump up to the second power line to collect the sheriff star; once you have done so, you will have to jump up to the third power line (this time, while that electrical current moving back and forth across it is moving to the left), fall down to the ground, and jump onto a springy railway wagon that is moving back and forth to be propelled up to a twelfth platform, and collect a normal-sized (and non-walking) cowboy hat. You will then have to drop down to the ground, jump up a four-step staircase, and walk off the right side of the screen - and once you have done so, the following text shall appear (all of the spelling mistakes in it are also accurate):

YER SURE PACK A MIGHTY FINE PUNCH WITH ''THOSE CUSTERD PIE THING'S O' YOURS. YEP'' ''YU'VE CLEANED UP ON THIS LEVEL. SAY YER'' ''NOT RELATED TO THEM EARPE BOYS? NOPE?'' ''AH WELL JEST AN IDEA. DON'T REST JEST'' YET STRANGER, THERE'S MORE WORK T'BE ''DUN. ONE WORD OF ADVICE! KEEP AN EYE'' ''OUT FOR GOLD. IT MAY JEST SOLVE YER'' PROBLEMS...