Quest for Glory III: Wages of War/Getting Started

If you're finding some of the puzzles or battles too difficult, you can adjust the skills slider in the menu all the way down. Equipping yourself with magic regardless of character class will give you a backup arsenal to rely on, although you may want to import it to have a decent selection of spells. The most important things to keep in mind are to rest at night, stay stocked up on healing pills and rations from the Apothecary and meat-seller in Tarna, and save regularly.

Food and Shelter
You'll need to buy rations from the dog at the bazaar in Tarna, make sure you bargain him down to the cheapest possible amount, he'll take anything. Don't make the amateur mistake of not storing enough rations then getting stuck miles away from Tarna. Rakeesh should cover the expense of your stay in Tarna, and you can rest for free in the Simbani village. It should also be safe to rest at the pond on the second world map screen and the giant tree on the third. Anywhere else and you'll need to build a fire, and you may still be attacked during the night in some places.

Combat/Survival
Stocking up on pills from the apothecary in Tarna is essential, other than that just save your game often, run away from the rhinos, and don't go picking any fights when you're too weak.

Monsters
(Daytime) (Day/Night) (Night)

Building up your Skills
Strength. Strength can also be increased by most activities involving physical exertion or consuming stamina, including running and fighting.

Attributes such as Vitality can be increased by taking damage and engaging in combat, Intelligence can be increased by casting spells and solving puzzles, Communication is increased by talking to people, and Agility is increased by most any thief related action or dodging, balancing on the bridge is also useful to build this skill. Luck is increased by most random events including combat.

The easiest way to practice the Climbing skill is to simply click the hand icon on any of the trees in the forest which allow themselves to be climbed, you'll consume a little stamina and by rapidly clicking them you can build up your climbing stat.

The best way to build your Throwing skill is to practice on the large target in the Simbani village with your daggers. Buy a large number of them in the Tarna bazaar, and throw them all at once at the target. You'll be able to pick them all up extremely fast and throw them at the target just be clicking very quickly, and it'll let you build up your throwing and strength in a flash. Much faster than throwing the spears.

Pick locks. Frankly, I can't remember any locks which need to be picked in the whole game off the top of my head.

Stealth is hard to build up, but going to the character menu and choosing to sneak will gradually increase it.

Combat based skills such as Dodge, Parry, and Weapon Use can be increased by going into combat and doing those moves repeatedly.

Magic Users can increase Magic just by casting any spell and can level up any spell by casting it repeatedly. The only spells which are really worth leveling up at all are the combat based spells which do damage, namely zap, flame dart, force bolt, and lightning ball.

Honor is important for Paladins and their abilities and a convenient measure of your moral scale for everyone else. Honor can be increased by doing simple honorable things like helping people, completing major tasks, or even fighting monsters. It can be decreased by stealing from people or harming innocents. One easy way to increase honor is to keep offering food or money to the thief at night in Tarna.