Secret Agent/Enemies

On his way to disrupt DVS's operations, 006 will face various enemies, who will hurt him on touch and may have other tricks up their sleeve. Luckily, almost all of them are susceptible to gunfire, though most can withstand multiple hits and may respond by turning around and counter-attacking.

Due to ammo being finite and carrying over between levels, it may be a good idea to circumvent enemies that don't absolutely have to be dispatched, especially when playing the HD version's Hard difficulty mode.

(Note that aside from Humans, most enemies have no official names and are named here after what they are or are described as.)

Humans
Humans are common one-tile-sized enemies that walk back and forth on platforms. There are five "ranks" of Humans in the game, each of which will transform into the next lower rank and turn towards 006 when shot at.

Shooting the lowest rank, the Guard, will turn him into a Tombstone, which can be collected for 1000 points or will eat up a shot and award only 100 (though destroying Tombstones counts towards an HD version achievement).

Note that when playing on Easy in the HD version, Humans still go through the same rank progression when shot at, so their effective health points are the same as on all other modes!

Other Enemies
These enemies are mostly robots and leave nothing behind. Enemies with multiple hitpoints have one hitpoint less when playing on Easy mode in Secret Agent HD.

Traps
These traps are stationary and usually cannot be destroyed, but still have the potential to harm or even kill 006.

HD-Exclusive Enemies
These enemies appear only in Secret Agent HD, and only in the bonus Episode The Spy who Dumped me or in custom levels.