The Legend of Zelda: Majora's Mask

The Legend of Zelda: Majora's Mask was the sequel to Nintendo's 1998 smash hit, The Legend of Zelda: Ocarina of Time. Majora introduced the world to the unique artistic bent of director Eiji Aonuma, who would later return to direct such games as The Legend of Zelda: The Wind Waker.

While Majora was based on the same engine of its predecessor, it added a very vivid Japanese art design, and a new "72-hour" game system, wherein Link has a set amount of time to complete each dungeon or task. The implementation of the new time limit system was flawless and added much to the depth of the game.

Majora's Mask added a varried assortment of magical masks to Link's arsenal, which upon being worn, would bestow special powers upon Link. The many masks, in addition to the time system, make Majora's Mask one of the most unique games in the Zelda series.

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