Command & Conquer: Red Alert 3/Empire of the Rising Sun units

Burst Drone
Costs 300. Scout. Air. The main scout unit for the Empire, which can hover over the battlefield and detect disguised and hidden enemies. The Burst Drone can attach itself on enemy vehicles, slowing their movement. Their special ability is to activate a self-destruct timer that deals damage in a small radius.

Imperial Warrior
Costs 150. Anti-infantry, Anti-garrison. Standard rifle-wielding Imperial infantry that are effective against other infantry units. Their special ability is to switch to melee using special katanas that can kill enemy infantry in one-shot, while granting increased movement. They can run into enemy garrisons, knocking infantry out.

Tankbuster
Costs 300. Anti-armor. Tankbuster lasers are effective against structures and enemy vehicles. Although they are unable to hit air unlike their Allied and Soviet counterparts, they make up for it with increased range and damage. Their special ability is to burrow in the ground, dramatically increasing their defense even against anti-infantry fire.

Engineer
Costs 500. Support. Amphibious. The Empire Engineer can capture neutral or enemy structures, as well as repair your own. Their special ability is to sprint, granting them increased movement speed for 10 seconds, although they are exhausted and are unable to move for 5 seconds thereafter.

Shinobi
Costs 1000. Anti-infantry, support. Amphibious. Shinobi are master assassins that can dispatch enemy units in one attack from a distance, as well as in melee range. They can enter enemy structures, causing various effects such as locking down or powering down enemy bases. Their special ability is to confuse the enemy with a smoke screen, allowing them time to take action.

Rocket Angel
Costs 900. Anti-armor, Anti-air. Air. Rocket Angels fly above the battlefield shooting down both ground and enemy forces with their rocket pods. Their special ability is a Paralysis Whip that disables the movement and attack of a ground or sea unit.

Yuriko Omega
Costs 2000. Commando. Amphibious. Yuriko Omega is the Empire of the Rising Sun's commando unit, able to destroy almost everything with her mind. She can crush enemy vehicles while spinning them in the air, or pull down enemy aircraft from the sky. Her attacks do not deal solid damage, she takes the same time destroying a Construction Yard as with a Flak Cannon. Her special ability is a Psychic Scream that kills all infantry units in a large radius around her.

Mecha/Jet Tengu
Costs 800. Anti-infantry, Anti-air. Amphibious/Air. The Mecha Tengu is an amphibious anti-infantry unit. They can transform into the Jet Tengu, which is a fast anti-air aircraft.

Sudden Transport
Costs 900. Transport. Amphibious. Sudden Transports can disguise itself as enemy vehicles, while transporting infantry across ground and sea. If the infantry exit the vehicle, the disguise is lost.

Tsunami Tank
Costs 1100. Anti-armor. Amphibious. The standard imperial tank is able to traverse on land and sea, dispatching enemy vehicles. They can crush infantry. Their special ability is to toggle a defensive shield, dramatically increasing their defenses, although they are unable to fire their weapons for the duration.

Striker/Chopper VX
Costs 1200. Anti-air, Anti-armor. Air. On the ground, Striker VX are anti-air mobile walkers. they can transform into the Chopper VX, which is an anti-armor aircraft unit.

Wave Force Artillery
Costs 1800. Anti-armor. Support. Long range bombardment units that can destroy enemy bases from afar. Their main form of attack is to charge up their Wave Force Cannons, which then shoot in a line, severely damaging anything caught in its line. Their special ability is to prematurely discharge their Cannons, dealing less damage although still lethal to infantry and light vehicles.

King Oni
Costs 2000. Anti-armor. King Oni are destructive ground forces that rival the Soviet Apocalypse Tanks. They shoot lasers that are deadly to enemy vehicles. Their special ability is to bull rush a target location, crushing most units and even destroying structures in the wake.

Ore Collector
Costs 1400. Support. Amphibious. The Imperial Ore collector is able to toggle a defensive gun lethal to infantry units.

Mobile Construction Vehicle
Costs 3000. Amphibious. Deploys into a Construction Yard, necessary for building up a base. They are extremely large, and are able to crush most vehicles save for Apocalypse Tanks and King Onis. They are completely unarmed and are therefore defenseless otherwise.

Yari
A very cheap naval scout and pretty descent little attack sub, at only 800 credits. Great for starting out, but after a few tiers you'll just want to keep 1 or 2 around and focus more on the higher end Naginata. This unit also has a suicide button which is nice for taking out those nasty long distance battleships from every faction as they have a hard time attacking close.

Sea Wing
Another great accent to a Tengu/VX force. It can be great assistance to your navy by providing the only real naval anti-air support. It's a good idea to make 2 groups of these guys; 1 for your navy and 1 for air force. They can only go into anti-air mode over the water, but they can take down most dangerous units like Kirovs in 5/6's per navy.

Naginata
Every faction has a similar, more expensive destructive sub/ship that’s meant for protection of your large long range battleships. They are crucial on any map with a lot of water. These protecting a few Shoguns, can tear through an enemy's base defence very quickly, allowing your ground forces to tear them apart. Their secondary ability, which shoots out a volley of torpedoes that split apart, are quite devastating and will kill most early ships and heavily damage a lot of units in a fan-like spread. Exercise caution though, because they can hit friendly units.

Shogun Battleship

 * cost: 2000
 * special ability: ramming speed
 * weapon: 6 shirada cannons
 * speed: slow
 * armor: tough

The battleship to end all battleships. Its attack has long range and is a straight shot by six cannons that can’t be stopped, unlike the other factions' attacks. It also has a great secondary ability that allows you to target an enemy vessel and ram into it, destroying any enemy vessel. Interestingly enough, you can even run over enemy commandos, which is really helpful when they are trying to plant a bomb to your ship. Truly the ruler of the seas.