Diablo II/Unique wands


 * See also: 

Torch of Iro

 * Torch of Iro (QLvl 7)
 * Wand (QLvl 2)
 * One-Hand Damage: 2 to 4 (3 average)
 * Durability: 15
 * Required Level: 5
 * Staff Class - Speed 0
 * +1 Necromancer Skill Levels
 * Adds 5-9 Fire Damage
 * 6% Life Stolen per hit
 * +10 Energy
 * Regenerate Mana 5%
 * +3 Light Radius
 * +50% Damage to Undead

Maelstrom

 * Maelstrom (QLvl 19)
 * Yew Wand (QLvl 12)
 * One-Hand Damage: 2 to 8 (5 average)
 * Durability: 15
 * Required Level: 14
 * Staff Class - Speed 10
 * 30% Faster Cast Rate
 * Adds 1-9 Lightning Damage
 * +(1-3) ( Only)
 * +(1-3) (Necromancer Only)
 * +(1-3) (Necromancer Only)
 * +(1-3) (Necromancer Only)
 * +13 Mana
 * Lightning Resist +40%
 * +50% Damage to Undead

Gravenspine

 * Gravenspine (QLvl 27)
 * Bone Wand (QLvl 18)
 * One-Hand Damage: 3 to 7 (5 average)
 * Durability: 15
 * Required Level: 20
 * Staff Class - Speed -20
 * +2 Necromancer Skill Levels
 * Adds 4-8 Cold Damage (Cold Length 3 Seconds)
 * 5% Mana Stolen per hit
 * +10 Strength
 * +10 Dexterity
 * +(25-50) Mana
 * +50% Damage to Undead

Ume's Lament

 * Ume's Lament (QLvl 38)
 * Grim Wand (QLvl 26)
 * One-Hand Damage: 5 to 11 (8 average)
 * Durability: 15
 * Required Level: 28
 * Staff Class - Speed 0
 * +2 Necromancer Skill Levels
 * 20% Faster Cast Rate
 * +2 ( Only)
 * +3 (Necromancer Only)
 * Hit Causes Monster to Flee 50%
 * +40 Mana
 * +50% Damage to Undead