Fallout: New Vegas/Render Unto Caesar

This quest begins when you leave the Tops Casino after finishing Ring-a-Ding-Ding!. Vulpes Inculta will approach you, inform you that Caesar wishes to meet you, and give you the Mark of Caesar, which lets you travel in Legion territory without being attacked. Cottonwood Cove will appear on your map as your next destination. If Boone is in your party, you must dismiss him before you go or he will shoot the Legion and give you bad reputation with them.

Cottonwood Cove
Before talking to the man at the docks to proceed, there are a couple things of interest in Cottonwood Cove. There is a Sarsaparilla Star Cap in the ladies bathroom, and Sexy Sleepwear in Aurelius of Phoenix's office.

Caesar's Camp
Upon arrival, all of your weapons removed, but you can keep your holdout weapons if you want. Make your way up to Caesar's tent, and speak to him. He will tell you about a bunker beneath the camp with the marking of the Lucky 38 casino, and ask you to destroy it. If you did not reclaim the chip from Benny, Caesar will return it to you, saying that they found him trying to sneak into the bunker. He will give you the choice of how to deal with him.

Part One
When you arrive at the bunker, you will regain all of your weapons. Putting the Platinum Chip in the computer will reveal that the bunker is actually a Vault. Inside, there is a large co mputer that Mr House is connected to, and he will tell you what the chip is for and what Victor's purpose was. He will ask you to upgrade the computer's security protocol, and tell you that you will have to fight your way there as he has no control over the security.

The Vault is full of robots, from Turrets to Protectrons to Sentry Bots. Once downstairs, if you through the door there will be three computers, two of which are locked and can disable the Turrets and Protectrons if you have 50-75+ science. Further down the hall there is a door that can be opened if you have 60 repair, which lets you disable the Sentry Bots.

In the next room are four Protectrons and generators. Kill the Protectrons, and destroy the generators by shooting at them. This will set off the Vault's security system and release a lot of radiation. You can run past the Sentry Bots that have been released and get to the exit before you are killed by radiation.

Upon leaving the Vault you will have your weapons removed again.

Part Two
Caesar will now tell you that he needs Mr House to be killed. Go to the Lucky 38. Using a Stealth Boy before entering will make this section easier, as will stocking up on Pulse Grenades. Go to the top floor - there will be five hostile Securitrons in here so attack them with your Pulse Grenades, or any weapon with armor-ignoring bullets. There is a computer in here that opens up the antechamber where Mr House lies. Use the computer there to open up his pod and speak to him. You have three options here - killing him outright, disconnecting him from the mainframe and leaving him to die, or putting him back, which will end up killing him from infection anyway. Return to Caesar.

Part Three
Caesar wants the Boomers' help for when he attacks the Hoover Dam. You need to have the Boomers at Idolised, and this has a quest of its own, Volare!. You could also kill the two leaders of the Boomers. As always, talk to Caesar once finished.

Part Four
The next step is to send an offer of allegience to the White Glove Society.