Mendel Palace/Gameplay

Controls

 * : Use the direction pad to move your character in four different directions.
 * or : Press either the A or B button to flip over the panel that you are facing.
 * : Press the Start button to begin a new game, or to pause the action mid-game.
 * : Press Select on the title screen to choose between a one or two player game.

System
This is a face-clear type fixed-screen action game.

Panels are spread in 5x7 on the field of each stage, and the player flips the panel to flick the enemy character and hit it against the wall (outer wall and panel with similar function) to defeat it. It will be cleared if you defeat all the enemy characters. The panel has a 2- to 7-layer structure depending on the stage. Some panels have special effects ( described later ), and we aim to clear them by making full use of them.

In the case of two-player play, if each player selects a different stage in the stage selection, it will be a 1P / 2P alternate play, and if two people select the same stage, it will be a simultaneous play (the main character's name is 1P is "carton", 2P is "Parton"). If you make a mistake in single-player or alternate play, you will have to start over from the beginning of the stage, but in the case of 2P simultaneous play, the game will not be interrupted even if one of them makes a mistake, and if the player who made the mistake has a remaining machine Immediately revived. Also, in the case of simultaneous play, one player can flip the other player with the panel like an enemy, and although the flight distance is short, the player who is blowing away will step on the attack panel described later. It will be in the same state as (temporarily invincible and defeat the enemy, the score and effect of the item panel will be doubled).

Stage composition

 * Stage
 * There are 10 stages in all. At the beginning of the game, you can choose any stage to capture from 8 of them. If you clear all 8 stages, you can proceed to the 9th stage (castle stage) and the final stage (castle stage in the sky).
 * Each stage consists of 10 rounds, with a boss waiting for round 10. Defeating the boss clears the stage and moves to the stage selection screen. It consists of 10 rounds x 10 stages and 100 rounds in total.


 * Enemy character
 * The attack method of the enemy character is basically only ramming. If you hit an enemy, you will make one mistake. You can get 10pts each time you roll an enemy character.
 * There is basically one type of enemy character (excluding the boss) that appears in one stage, but there are several types of different colors for each, and the actions and points when defeated are different. However, the method of defeating including the boss character is the same.
 * There is a time limit that is not displayed in each round. Even if the time limit expires, the number of remaining aircraft of the player will not be lost, but the BGM will be faster, the movement speed of the enemy will be faster, and the movement of the main character will be gradually slowed down. In addition, it becomes difficult to clear because the behavior changes and becomes stronger. The time limit varies from round to round, and some stages have time-outs and enemies attack immediately after the start of the round (3-4 seconds later).


 * Boss
 * There is a boss in Round 10 of each stage. The boss is the elder brother of the main character Carton or a Zako enemy strengthened by the magic of Mendel Palace.
 * Carton's brothers throw panels at the players. If you hit this, you will make one mistake. Of course, even if you get hit, you will make a mistake.

Back side (Extra Quinty)
When you turn on the power of the FC main unit while pressing the select start button, "EXTRA" is displayed in red in the upper right corner of the title screen. If you start the game in this state, you can play the back side. Many backside original stages and enhanced bosses have appeared, and the difficulty level is higher than the front side.

The back side has 100 rounds as well as the front side, but unlike the front side, you must play round 1 to round 100 in order.

In the strategy guide "Quinty Winning Strategy" released by Futabasha at that time, the developer comment that the back side wants you to play aiming for a high score like an arcade game is posted. In fact, the number of stars earned will not be counted, and the speed will be increased (+1 UP) depending on the score, so it is difficult to clear unless you play with a high score in mind from the beginning.