Golden Axe/Versions

Sega Genesis
Developed and published by Sega in 1989. The most well-known conversion, it sacrifices the rich palette and some graphical tweaks of the more powerful System 16 arcade hardware, but, like other home versions, it includes two additional stages and the new The Duel mode.

Sega Master System
Developed by Sega and published by Sega of America in 1990. This version did not feature the additional stages and modes of most home conversions. Instead of three characters there is only one, Tarik (a renamed Ax Battler), and the player can choose which of the three original characters' magic he uses. The game also features a tweaked storyline and additional artwork cutscenes. No multiplayer.

Mega-Tech
Developed and released by Sega in 1989. This is a conversion of the Sega Genesis version. Unlike most arcade hardware, Mega-Tech charged players for time, not lives or credits.

Commodore Amiga
Developed by Sega and published by Virgin Games, Inc. in 1990. Despite the graphics not being as accurate as the MS-DOS version it was otherwise more faithful to the arcade original, and even included Alex's death scene (which all other versions depict through text).

MS-DOS
Ported by John and Kenn Sanderson and published by Sega in 1990. This version includes the usual home conversion features and a palette very similar to the arcade original (although the graphics themselves are still simplified). This version supported all types of graphics cards with varying degrees of graphics quality. There was also a "Super Golden Axe" bootleg that included a batch file to enable playing as enemies.

Atari ST
Developed by Sega and published by Virgin Games, Inc. in 1990.

Sinclair ZX Spectrum
Developed by Sega and published by Virgin Games, Inc. in 1990.

Commodore 64
Developed by Sega and published by Virgin Games, Inc. in 1990.

Amstrad CPC
Developed by Sega and published by Virgin Games, Inc. in 1990.

Sega CD
Developed and released by Sega in 1992 as part of Sega Arcade Classics 4-in-1 (and in 1993 as part of Sega Arcade Classics 5-in-1). This is mostly identical to the Sega Genesis version but features CD-quality music and different enemy death cries.

PC Engine Super CD-ROM²
This version features anime-style cutscenes and CD-quality music, but the gameplay is not up to the same standards.

Sega Dreamcast
Developed and published by Sega on April 30, 2001 as part of the Sega Smash Pack: Volume 1. This is the Sega Genesis version running under emulation.

Windows 9x
Developed and published by Sega in 1998 as part of the Sega Smash Pack. This is the Sega Genesis version running under emulation, rather than the MS-DOS version.

WonderSwan Color
Developed by Sega and released by Bandai Co., Ltd. on February 28, 2002. This version includes remixed modes of play.

Tapwave Zodiac
Developed by Sega and released by Lavastorm on January 1, 2004. This is the Sega Genesis version running under emulation. No multiplayer. Due to the differences in screen resolution between the two platforms it provides a couple of stretch settings.

Game Boy Advance
Developed by Sega and published by THQ, Inc. on September 24, 2002 as part of Sega Smash Pack (GBA). This is a port of the Sega Genesis version, but further sacrifices have been made (for instance in the Sega Genesis version the king and princess were lowered to the ground while in this version they simply appear there). It also has no multiplayer.

PlayStation 2/PlayStation Portable
Developed by Backbone Entertainment and released by Sega on November 7, 2006 as part of the Sega Genesis Collection. As the name implies, this is the Sega Genesis version running under emulation. Not to be confused with the SEGA AGES 2500 Vol. 5: Golden Axe remake.

Wii Virtual Console
Not much is known about this version yet, but it is likely to be the Sega Genesis version running under emulation.