Chrono Trigger/Enemies

Listed by time period and location.

Type
The three plot types of enemies in the game are:
 * Required (R): Bosses/Plot progressors
 * Non-Required (NR): Monsters/normal mobs
 * Failable (FL): Bosses that you can die to and still progress the game.

The miscellaneus types of enemies are:
 * Normal (N)
 * Magic (M): Magic enemies take extra damage from weapons that have special modifiers such as the broadsword Demon Hit.

Weakness
The types of weaknesses are: (N/A is used in place of enemies with no weakness)
 * Physical/Non-Elemental
 * Magic
 * Fire
 * Lightning
 * Water/Ice
 * Shadow

XP
Experience Points.

TP
Tech Points.

GP
Gold Pieces.

1000 A.D.

 * Yakra XIII||N,NR||??||??||??||White Mail, MegaElixer||3500||40||2000

Millenial Fair

 * Gato: 10EXP, 1TP, 15 Silver Points

Guardia Forest

 * Avian Chaos: 4EXP, 1TP, 18G.
 * Beetle: 3EXP, 1TP, 15G.
 * Hetake: 3EXP, 1TP, 16G. Chance of dropping Tonic.

Prison

 * Blue Shield: 11EXP, 45G. Chance of dropping Tonic. High defense when guarding.
 * Decedent: 12EXP, 90G.
 * Dragon Tank: 40EXP, 500G.
 * Guard: 10EXP, 70G. Chance of dropping Tonic.
 * Omnicrone: 22EXP, 55G. Chance of dropping Ether.

2300 A.D.

 * Son of Sun||??||??||??||??||3800||2000G

Black Omen

 * Mega Mutant
 * Giga Mutant