Super Mario World/Front Door

Here's what you've been waiting for: Bowser's castle. This final level gives you some choices in which path you take. At the beginning you will get to choose, then survive a room, then choose again, survive a room, then make your way to the final door to face Bowser once and for all.

Part 1
Inside the Front Door, there is a bright hallway. And there are four paths (numbered 1 to 4). You must choose one of the following paths to enter. You only need to clear one before advancing to Part 2.


 * Door 1
 * This room scrolls automatically and contains both "mallets" and fireballs!
 * Do not get forced into the lava by the "mallets".


 * Door 2
 * This room has a fence infested with climbing Koopas.
 * Knock down eight for a 1-Up, but try to avoid the diagonal fireball.


 * Door 3
 * There are numerous floors to this room. The gaps in the floors/ceilings are obscured by rugs. Continue through the level by working your way up the floors and then back down to the right. Avoid the wind-up koopas.
 * There is a 1-up mushroom hidden behind a rug in the upper left corner of the level.
 * If you can find all the corrects exits, you can easily clear this room.


 * Door 4
 * This room is risky, because you need to jump on numerous floating islands without falling off the edge.
 * You also need to beware of the Lil' Sparkys and Hotheads in this room!

Part 2
All four areas (Doors 1 to 4) lead to a second bright hallway with another four doors. These 4 paths are this time numbered 5 to 8. You must choose one of the following paths to enter. You only need to choose one, then you will advance to Part 3.


 * Door 5
 * This room is filled with the spikes of doom found in Wendy's Castle, and also numerous Thwomps!
 * The best thing to do would be to dash incredibly quickly when the spikes return upwards, so that you will not get crushed.


 * Door 6
 * This room is filled with water.
 * Beware of all the chain maces, Fish Bones and Dry Bones that you may find in this level!
 * The walls will move horizontally back and forth in this area, and beware of those with spikes attached to them!


 * Door 7
 * This room is infested with Bowser Statues that breathe fire at you. Some of the statues jump around, and they are harmful to jump on. Avoid them at all costs.


 * Door 8
 * This room is filled with Pouncing Chucks, so take extra caution.

Part 3
All four areas (Doors 5 to 8) lead to a dark room. This room is where you start if you enter the ../Back Door/.