Baraduke/Gameplay

Controls

 * Joystick: Use the 8-way joystick to direct Kissy through each floor. If you stop holding it up, Kissy will float back down to the ground if he's in the air.
 * Firing Button: Use this button to make Kissy fire his ray gun at the enemies.
 * 1 or 2 Player Buttons: Push these buttons to begin a 1 or 2 player game.

Kissy
The protagonist of the game.

Blanula and Skifla
The Octy spawn these to prevent Kissy from killing them. The Blanula can only touch Kissy to injure him, but the Skifla can also fire projectiles at him. 10 points.

Polycators
They appear on the ceilings and drop down on Kissy when he approaches. 50 points.

Leap Baganns
They are smaller versions of Baganns who attack Kissy by leaping on him. 50 points.

Telepo
They can only be killed while they are materializing. After they have materialized, they become projectiles and home in on Kissy. 50 points.

Efila
They stick to the ceiling and fire projectiles at Kissy when he approaches. 50 points.

Snipers
They resemble Kissy and will not injure him if they touch him. The only way they can injure him is if they shoot him. When Kissy's gun is at level 1, they will take two hits, but they will only take one hit if his gun is at level 2, 3 or 4. 50 points.

Molamola
They often attack Kissy from behind, but sometimes from the front as well. 50 points.

Vacance Pores
They attack Kissy by coming down on him diagonally. 50 points.

Muscle Brains
They follow Kissy around if they see him, and take 16 hits to kill. 50 points.

Squids
When they see Kissy, they will fire projectiles at him and retreat. 50 points.

Kyoters
They attack Kissy by homing in on him while firing projectiles at him. 50 points.

Quelqaria
They attack in a manner similar to that of the Molamola, but can only be killed from behind. 50 points.

Yamamo
They attack in a manner similar to that of the Snipers, but won't fire at Kissy. 50 points.