Pokémon FireRed and LeafGreen/Fuchsia City



Team Rocket is still reeling from its crushing defeat in Saffron City, which gives you a chance to resume your original quest: to become the greatest Pokémon trainer ever. Fuchsia City has two main attractions, the Safari Zone and Koga's Gym. In addition, this is the first place you can buy great items like Ultra Balls and Full Heals so pick some up when you can.

Fuchsia City Gym
The Safari Zone may be the most popular tourist attraction in town, but the real trainers eventually make their way to the gym for a true test. The Fuchsia City Gym is the headquarters of Pokémon trainers who also follow ninja disciplines. Their training regimen focuses on techniques that poison and induce sleep, so be sure to have some Antidote and Awakening on hand.

A lot of the Junior Trainers are packing Psychic Pokémon, so bring a Bug-type ( is good) or strong, speedy fighters to finish them quickly. The ninja master himself will send out two, a , and a.

Poison Pokémon are good here, since they can't be affected by Poison themselves. Ground is always strong against Poison, and Psychic is great.

Koga is protected by a maze of invisible walls and a troop of ninja-style trainers. The invisible walls in Koga's Gym are annoying, but their locations have been made more obvious for you in the map below. Koga is a snap compared to the difficulty in reaching him. Look at the floor tiles carefully. The boxes with white dots in the corners are the invisible walls.

If you defeat the poisonous lot of Koga's Pokémon, victory earns you the Soul Badge and TM 06, containing Toxic, the one useful Poison skill. The Soul Badge boosts the Defense rating of all your Pokémon.

Safari Zone
The Safari Zone is an amusement park for Pokémon trainers. You are given special Safari Balls and Pokémon bait and are allowed to captured as many rare Pokémon as you can within 600 paces.

Move Deleter
In the house next to the Pokecenter you'll find an old man who calls himself the Move Deleter. This old man allows you to force a Pokémon to forget any move it knows. While you won't ever have a need to make your Pokémon forget normal moves, you can use his ability to make a Pokémon forget an HM it has been taught. Outside of exploiting a glitch in the Day Care System, this is the only way you can do this in the entire game.

Safari Warden
In the bottom right corner are two houses, the left of which contains the Safari Zone Warden. The warden has lost his teeth, and no one can understand a word he's saying. His choppers are probably in the Safari Zone somewhere. Find them and return them to the warden and he'll reward you handsomely. He will give you HM 04, which you can use to teach a Pokémon the Strength ability to move large objects.

Fishing Guru
Next door is the Fishing Guru's older brother, who runs a fish farm here in the city. Speak to him to get the Good Rod, although it's pointless if you took Route #12 and already got the Super Rod, which lets you fish for higher level Pokémon. You can drop a line in the pond behind the man's house in the bottom left corner, and see what turns up.


 * Good Rod (Given to you by the Fishing Guru's brother)
 * HM 04 (Given to you by the Safari Zone Warden after you return his teeth)
 * Rare Candy (Behind the rock in the Safari Zone Warden's house)
 * Max Revive (Hidden) right of the lowest flower in the garden behind the Fishing Guru's brother's home