Total Annihilation/Structures

Structures of the two factions, Arm and Core, in Total Annihilation.

Solar Collector
Type: Resource Generator

Built By: Commander, Tier 1 Construction Kbot, Tier 1 Construction Vehicle, Tier 1 Construction Aircraft, Construction Hovercraft, and Construction Seaplane.

Comments: Basic energy collector. Gives 20 Solar per tick.

Wind Generator
Type: Resource Generator

Built By: Commander, Tier 1 Construction Kbot, Tier 1 Construction Vehicle, Tier 1 Construction Aircraft, Construction Hovercraft, and Construction Seaplane.

Comments: Another basic energy collector. Best used on windy planets. The amount of energy produced depends on wind speed which varies from planet to planet and from time to time. Wind seems to have no affect on ballistic weapons.

Energy Storage
Type: Resource Storage

Built By: Commander, Tier 1 Construction Kbot, Tier 1 Construction Vehicle, Tier 1 Construction Aircraft, Construction Hovercraft, and Construction Seaplane

Comments: Stores 3000 units of energy. Sometimes used to even out the ups-and-downs in Wind Generator power, or to ensure power is available for heavy artillery.

Metal Storage
Type: Resource Storage

Built By: Commander, Tier 1 Construction Kbot, Tier 1 Construction Vehicle, Tier 1 Construction Aircraft, Construction Hovercraft, and Construction Seaplane

Comments: Sometimes useful, if one reclaims a large amount of wrecks in battle. Otherwise it is rarely needed. Stores 1000 units of metal

Metal Extractor
Type: Resource Generator

Built By: Commander, Tier 1 Construction Kbot, Tier 1 Construction Vehicle, Tier 1 Construction Aircraft, Construction Hovercraft, and Construction Seaplane.

Comments: Extracts the most important resource: metal. Metal is required for all construction, but you knew that already.

Metal Maker
Type: Resource Generator

Built By: Commander, Tier 1 Construction Kbot, Tier 1 Construction Vehicle, Tier 1 Construction Aircraft, Construction Hovercraft, and Construction Seaplane

Comments: Very useful, as it allows for the conversion of the more plentiful resource, energy, to be converted into something more coveted: metal. Converts 60 units of energy into one unit of metal.

Light Laser Tower
Type: Land Weapon (Laser Bolt)

Built By: Commander, Tier 1 Construction KBot, Tier 1 Construction Vehicle, Tier 1 Construction Aircraft, Construction

Comments: Does not have enough range to be useful at any time in the later game, and is a tad too expensive to be worth it in the early game. It would be better to crank out mobile units instead. However, they can be used to prevent flash rushing.

Radar Tower
Type: Battlefield Intelligence

Built By: Commander, Tier 1 Construction KBot, Tier 1 Construction Vehicle, Tier 1 Construction Aircraft, Construction Hovercraft and Construction Seaplane

Comments: A good, basic radar unit. Excellent for early base protection. (That is, serving as an early warning unit.) Because it is very cheap and builds quickly, it is easy to set up redundant towers. However, these can be jammed later in the game, and so they will become useless. (if you are playing a competent general who uses jammers frequently)

Tidal Generator
Type: Resource Generator

Built By: Commander, Construction Ship, Construction Hovercraft, and Construction Seaplane.

Comments: Yet another basic energy generator, which varies in output with the tides. Often overlooked.

Floating Metal maker
Type: Resource Generator

Built By: Commander, Construction Ship, Construction Hovercraft, Construction Seaplane

Comments: More expensive than a land Metal Maker, and it floats. Otherwise, it's just the same.

Underwater Energy Storage
Type: Resource Storage

Built By: Commander, Construction Ship, Construction Hovercraft, Construction Seaplane

Comments: 3000 units of energy storage under the sea. Really only useful for water bases.

Underwater Metal Storage
Type: Resource Storage

Built By: Commander, Construction Ship, Construction Hovercraft, Construction Seaplane

Comments: Stores 1000 units of metal. Rarely used, but as shipwrecks hold a lot of metal, this can still be useful.

Underwater Metal Extractor
Type: Resource Generator

Built By: Commander, Construction Ship, Construction Hovercraft, Construction Seaplane

Comments: Extracts metal from underwater metal patches. The more metal, the better.

Geothermal PowerPlant
Type: Resource Generator

Built By: Tier 1 Construction Kbot, Tier 1 Construction Vehicle, Tier 1 Construction Aircraft, Construction Hovercraft, and Construction Seaplane.

Comments: This power plant can only be placed on top of venting cracks in the ground. They take time to build, but when completed, they will produce 250 energy per tick, which is a great bonus.

Defender/Pulverizer
Type: Land/Air Weapon (Guided Missile) Built By: Tier 1 Construction KBot, Tier 1 Construction Vehicle, Tier 1 Construction Aircraft, Construction Hovercraft and Construction Seaplane Comments: Again, excellent to the endgame. They are cheap and easily built, and groups of them can slow down attacks. Unfortunately, these guided missile towers are too weak to withstand any direct attack, but with their medium range they can help protect each other. Needed to shoot down basic and advanced fighter jets.

Sentinel/Gaat Gun
Note: Arm calls this the "Sentinel", Core calls it a "Gaat Gun"

Type: Land Weapon (Laser Bolt)

Built By: Tier 1 Construction KBot, Tier 1 Construction Vehicle, Tier 1 Construction Aircraft, Construction Hovercraft and Construction Seaplane

Comments: Excellent laser tower, with enough range and firepower to be useful right up until the end of the game. It is a bit expensive, but worth every penny. These HLTs chew up light units, and can dent the armor of more powerful tanks too. It can occasionally hit gunships, though this is rare.

Dragon's Teeth
Type: Wall Unit

Built By: Tier 1 Construction KBot, Tier 1 Construction Vehicle, Tier 1 Construction Aircraft, Construction Hovercraft and Construction Seaplane

Comments: A single Dragon's Tooth, designed to delay enemy movement. Dragon's teeth are able to soak up a LOT of enemy fire. Their height keeps them low enough to allow defense turrets to shoot over them, but enemy units have difficulty shooting back. Use them as walls to force the enemy to move where you want them, to slow the enemy down, or to help shield defensive structures from enemy rockets.

Note: For the original use of the word "Dragon's Teeth," see Dragon's_teeth_(fortification)

Guardian
Type: Land Weapon (Ballistic Plasma Shell)

Built By: Tier 1 Construction KBot, Tier 1 Construction Vehicle, Tier 1 Construction Aircraft, Construction Hovercraft and Construction Seaplane

Comments: Large plasma ballistic shell launcher. Expensive but worth it for the havoc it can wreak on ground forces. Also useful because it out-ranges the unguided rockets used on the more advanced Merl and Diplomat units. This makes it much easier to dispose of them.

Adv. Radar Tower
Type: Battlefield Intelligence

Built By: Adv. Construction Kbot, Adv. Construction Vehicle and Adv. Construction Airplane

Comments: Powerful radar with a large range. It is still cheap, still builds quickly, and is still susceptible to jamming.

Fortification Wall
Type: Wall Unit

Built By: Adv. Construction Kbot, Adv. Construction Vehicle and Adv. Construction Airplane

Comments: "Dragons Teeth on steroids." That's what the manual called them, and its a pretty good description. These walls are taller than Dragon's Teeth, and can take much more damage. However, they cannot be used to shield defensive structures because they are too tall. Therefore, they should be used to protect important structures such as Fusion Powerplants, Geothermal Powerplants, Moho Metal Extractors, Moho Metal Makers, and other such critical infrastructure. Simply make a ring of them around the completed building to protect it (somewhat) from bombing runs and artillery fire.