Star Wars Knights of the Old Republic II: The Sith Lords/Dormitories

Airlock to Asteroid Exterior
allows you to enter from the asteroid exterior at the bottom end of the dormitories. If you try opening the airlock outer door behind you:

However, you'll be able to return to the dormitories once Kreia and Atton join your party on returning to the administration level, so they can do anything optional you couldn't do yourself.

Beyond the airlock inner door in the top wall there are two Mark I mining droids, with a plasteel cylinder in the top left corner of this first room:

The second room beyond the door in the left wall contains a Mark II mining droid, with a corpse in its top left corner:

Workbench
There's a security door in the bottom wall of the second room past the airlock:

Beyond this is a storage room with a by its bottom wall, a locked large locker in its top left corner and another by its right wall, with two large lockers in its bottom left corner:

Shift Assignment Console
Beyond the door in the top wall of the second room past the airlock, there's an automated fire extinguisher midway up either side of the hallway:

The left collapsed corridor is mined and contains a corpse, while the right one only contains a broken droid:

The semicircular corridor beyond the top door has a Mark I fire suppression droid and a Mark II mining droid in both its left and right quarters, and another Mark I fire suppression droid at its midpoint:

At the midpoint of this corridor there's also an emergency blast door in the top wall and a shift assignment console by the bottom wall:

Otherwise, you can use or a  to bypass main console functions before ending the emergency lockdown:

Main console commands primary functions are now back on-line:

You can now enter the and.

If you have a Computer Spike then you can shut down the gas in both dormitory sections:

West Dormitory
Once the emergency blast door in the top wall opposite the is open, there are doors to the left and right at the junction beyond: to the right is the, and to the left is the west, where the corridor contains a Mark II mining droid and curves to your right up to another door.

If you haven't used the shift assignment console to access camera controls for Dormitory West or East and shut down the dormitory ventilation system, then once inside you're regularly afflicted by, Average Weakness and Damage, inflicting -1 attributes and 4 damage every 6 seconds for 36 seconds unless a Fortitude save is made against DC 25. If you cannot shut down the ventilation system, then you can get a from the storage canister in the top left corner of the, and use it to grant :.

The bottom left room has a damaged door, and contains a footlocker:

The medical officer's corpse lies in the central corridor between the two top left rooms, there's a locked footlocker in the top second from right room and a corpse in both neighboring rooms and the bottom right room:

Recover Ebon Hawk
The administration officer's corpse lies by the base of the log terminal on the right as you enter the :

The log terminal is a holo reader that can playback the contents of this hololog:


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Once you check the transmission you can decipher the turbolift code to end the, although with sufficient this is done automatically:


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You can access the remaining entry of the mine administrator hololog, and insert and play other holologs found elsewhere:


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The Sullustan mining foreman, Sien, is hit from behind and knocked unconscious:


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East Dormitory
Once the emergency blast door in the top wall opposite the is open, there are doors to the left and right at the junction beyond: to the left is the, and to the right is the east, where the corridor contains a Mark II mining droid and curves to your left up to another door.

There's a broken log terminal on the left as you enter:

If you haven't used the shift assignment console to access camera controls for Dormitory West or East and shut down the dormitory ventilation system, then once inside you're regularly afflicted by, Average Weakness and Damage, inflicting -1 attributes and 4 damage every 6 seconds for 36 seconds unless a Fortitude save is made against DC 25. If you cannot shut down the ventilation system, then you can get a from the storage canister in the top left corner of the, and use it to grant :.

There's a locked footlocker in the bottom left and top second from left rooms, and a corpse in the top left and both second from right rooms:

There's also a refresher by the right wall in the top left room:

The dock officer's corpse lies at the middle of the top side of the central corridor:

The top right room has a damaged door:

Inside there's a footlocker, and a hidden compartment in the lower left bunk if you got the miner log datapad from the corpse in the middle of the :

Cafeteria
Through the doorway at the bottom right end of the corridor, there's an automated fire extinguisher midway down either side of the next hallway, and a maintenance droid in the middle:

The maintenance droid repairs any damage inflicted on other droids so destroy it first, ideally with a ranged weapon, Force power or grenade: once destroyed it explodes, inflicting 10 piercing damage unless a Reflex save is made against DC 15, halving damage.

The left collapsed corridor, to your right as you enter, contains a damaged cylinder:

The storage room beyond the security door in the bottom wall contains a Mark I excavator droid and a Mark I fire suppression droid, with a large locker in the top left and bottom right corners.

A Minor Sonic Detonator is only received if one is unused by the excavator droid.

The previous hallway's right corridor leads into the cafeteria or mess hall, which contains another two Mark I fire suppression droids and two more Mark I excavator droids:

There's a perimeter walkway with ramps on the left, bottom and right sides down into the middle of the mess hall, where there's a corpse lying in the bottom left corner and a couple of scattered survival kits, at the top and bottom ends. There's another corpse by the collapsed corridor in the middle of the right wall.

Beyond the two doors in the top wall is the food counter, with a storage canister in the top left corner, a in the top right corner, and four scattered survival kits.

Turbolift Access Console
Beyond the door in the 's bottom wall, there's a room where the miner Coorta lies dead by the left wall, with other corpses by the bottom wall and in the top right corner:

Turbolift Lockdown
In the room beyond the door in the 's bottom wall, there's also a turbolift in the right wall and a turbolift console in the bottom right corner:

The door cannot be sliced, and the chance of guessing the correct 5 number code sequence with range 1-20 is 1 in 3,200,000 (205):


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You can simply destroy this console to force open the :

Otherwise, you receive 250 XP for unlocking it by deciphering the code. You need to go to the and get the mine admininstrator log from the administration officer corpse by the log terminal on the right as you enter, then insert that log in the terminal and select Access Entry: Emergency Status to find a partial code:

You also need to check the transmission at that log terminal to decipher the rest, although this can be done automatically with sufficient :

You can enter the code manually, although it can be done automatically with sufficient Intelligence:

Accessing camera logs plays a holographic recording of what took place here 5 minutes after the emergency lockdown:

Three Mark II mining droids enter and slaughter Coorta and his two thugs, as the maintenance officer reveals his true identity:


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If you return to the west dormitory and use the log terminal to check the transmission:

You can enter the code in reverse manually, although it can be done automatically with sufficient Intelligence:

Turbolift to Administration Level
The turbolift from the dormitories takes you back to the top left side of the administration level, below the medical bay. The emergency blast door has opened, and Kreia waits at the end of the corridor:

Otherwise:


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If you try to remove her, and later Atton, from your party:

If you speak to her again at any point before moving into the Republic ship's engine deck:


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Go straight ahead to return to Atton in the communications blister on the right side of the level. As you approach the emergency hatch, two Sith assassins decloak behind you, but take no action before continuing to follow you and cloaking once more: you won't encounter them again in this level, but forewarned is forearmed...

Medical Bay Murders
As you and Kreia enter the administration level's communications blister and run towards Atton:


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As you all run out of the communications blister to the left, you're confronted with a new arrival from the fuel depot turbolift to the right:


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If you discovered the but don't make either of the following responses:

Otherwise:


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Four floating mines appear in a line between you. If you simply continue running up the ramp in the bottom left corner to the docking port, you'll find the docking door is sealed:

You can pause game to level up and equip Atton, and Kreia if you haven't already done so. Do not give them melee weapons or leave them unarmed unless you want Atton to demonstrate his :

The mines are the most immediate threat, as they float toward you and explode once in close proximity or destroyed, inflicting up to 12 piercing damage within radius unless a successful Reflex save is made against DC 15, halving damage.

Use ranged weapons, Force powers or grenades to destroy them before they're in range. If you and Kreia are level 6 and have Disable Droid then this can affect two at a time, possibly more if you wait for them to start moving together: a single use kills them outright if they don't save, and if both of you can use it then this does so even if they do.

This is the strongest enemy you've encountered so far, by far: a  inflicts 12-45 energy damage on Normal, and once the HK-50 is reduced to 50% Vitality it uses its  to repair 33 points. Yet there are now three in your party, so if each of you uses an then you can kill it in a single combat round. However, once it's reduced to 1 Vitality:

The explosion always knocks down, and inflicts 42 energy damage within radius unless a Reflex save is made at DC 20, halving damage.

If you speak to Atton again at any point before leaving Peragus:


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When you go up the ramp in the bottom left corner to the docking port, the docking door is now open and you can enter the Republic ship's command deck.