Interstellaria/Gameplay

Selecting crew
To select crew, you can click on them, drag a box around them, or press a key combination. The Tab button selects the entire crew, then cycles through them individually. Your Captain can be selected with Shift-1; the other crewmen can be selected with Shift-# or Ctrl-#, with # representing a number key.

Moving crew on the ground
Right-click on a location to send all currently selected crewmen to that location. They will automatically try to reach the destination, but may get stuck. If that happens, use small steps to get them around the problem.

Picking up coins
Have a crewman walk through coins to pick them up. You can view your current cash totals from the Inventory window. If your crewman is not already holding some other item, you can have them walk through loot drops to pick those up, too.

Interacting with objects
If you right-click on a station or resource, all of the currently selected crewmen will go to it. The crewman with the most seniority will interact with it. If it is a life-support station, the crewman will keep using it until the need it meets is fully met. If it is a combat station, the crewman will keep using it until assigned elsewhere. If it is a resource, the crewman will start harvesting it. If the crewman was already holding something else, he will mention it instead of harvesting the item. The only other objects that can be interacted with are the red buttons, each of which unlocks a specific door.

Interacting with an NPC
If an NPC has a speech bubble over their head, you can have a crewman interact with them to open a Communications window, pausing the game. Click on the desired response to advance. "-Walk away-" will end the conversation peaceably. Red text will make the other person hostile. Blue text indicates that the response is used by the plot. Yellow text well add the NPC to your crew roster.

Attacking enemies
Your crew can attack even if they do not have weapons. Right click an enemy when the cursor is showing a red target icon to have your crew move into range and attack. If a crewman gets hit, all nearby crewmen will start attacking the source. A red sword icon indicates that a crewman is fighting. A blue shield icon indicates that the crewman is merely guarding, which means that they will attack any enemy that comes in range. To have your selected crewmen guard, press G or click on the Guard button on the upper left.

Getting on and off of ships
Right click inside a ship to have selected crewmen get inside if they are standing in front of the ship. Crewmen who are too far away will simply come to the ship. You can have crewmen go to the ship by pressing R or clicking the Return to Ship button on the upper right. To get off of the ship, simply click somewhere outside of the ship. The selected crewmen that are on board will get off the ship at the same place no matter where you click, but selected crewmen already outside will go to to that place.

Ship Basics
Ships do nothing by themselves, except possibly take off (when you press O or click the Orbit button) and self-destruct (if you press the Z key at any time during game play). If you attempt to orbit with some crewmen off of the ship, you will get a confirmation prompt and all offending crew will attempt to come running. For more detailed information on specific ships and stations, see Fleet management.

Ship stations
A ship still cannot do much without stations on it. Stations can be installed from the Fleet menu. Right click a station to assign the selected crewman to it. Use the Crew menu to select which type of station each crewman should go to when combat starts.

Ship stats
When crew are assigned to combat stations, the ship will be able to move (Navigation stations), fire weapons (Tactical stations), provide more information about the surroundings (Scanner stations), or repair itself (Engineering stations). The level of station and the corresponding level of the crewman will determine how much bonus gets applied. Crew gain levels when they use a specific station long enough. The time required keeps increasing linearly with the crewman's current level.
 * Shields When this stat is above zero, enemy projectiles will not cause hull breaches or fires.
 * Armor When this stat reaches zero, the ship will be destroyed.
 * Energy Every ship has a specific amount of energy available. It can be allocated to engines, stations, and weapons by clicking the appropriate plus or minus buttons in the lower left. If energy is not allocated to any of those, it will repair the ship's shields (if it has shields).
 * Speed This determines how fast your ship can travel in pixels per second.
 * Accuracy This determines how far off of the mark your weapons can fire. 100% accuracy does not guarantee a hit.
 * Damage This multiplier determines how much damage your weapons will actually inflict, when combined with the weapons' damage stats.
 * Auto Repair This determines how quickly the ship will repair its armor, shields, hull breaches, and/or fires.

Landing
To land your captain's ship, press P or click the Planet button near the middle of the screen. Click on a landing site, then confirm. More drop points may be available after progressing the plot.