Baldur's Gate: Dark Alliance/Adrianna

A strikingly beautiful female elf with exotic features, the elven sorceress can create magic the way a poet creates poems, by drawing on the raw power within herself... and unleashing it with devastating effects. The Sorceress has the ability to cast spells (an ability unavailable to the others) and she has a number of specialized metamagic feats and spells available to her as she advances in level. Unlike the other characters, however, the Sorceress cannot use weapons that require more than one hand, such as two-handed swords and two-handed axes.

Tips and strategies
This is the only woman available to play as in this game. If you decide to play as Adrianna, the first thing you really need to upgrade is her HP and defense so she won't die so easily. You will also need powerful weapons, because her strength is weak, making it difficult to defeat enemies early in the game. Unlike the others, Adrianna is unable to wield two weapons at the same time (except for the staff). To be sure, the weapons you can't use are the hammers, axes and the great swords.

The sorceress' real strength is using magic. Any magic is perfect for her to use and she is also great at long range when attacking an enemy. Because she doesn't really require physical defense and offense items, most of what you buy for her is cheaper than what you would purchase as one of the other characters.

Of course to really make up for her weakness, for her stats, the dexterity and constitution and definitely strength is what you really need to upgrade every three levels if you want to bring her to the standard of the boys. Also wisdom to speed up the experience. It's worth mentioning that upgrading strength can add more weight to the character. Importantly, intestinal fortitude is what you need to upgrade first, so don't upgrade the others until level 6.

For this sorceress after level 6, because she uses a lot of magic, meditation and willpower will help give your magic a lot of power and endurance to last. Magic Missiles would benefit in the early stage if you tap on the button repeatedly to make short work of the enemies. For the later stages, to deal with tougher enemies, Lightning Bolt will make short work of them if you hold the button until they are decimated.

Characteristics

 * Strengths
 * Damaging, unique spells.
 * Great at long range attacks.
 * Good Magic total, good regeneration rate.
 * Attractive, cheaper item prices.


 * Weaknesses
 * Frail, poor HP and Strength.
 * Cannot bear two-handed weapons.
 * Not able to carry heavy weight.
 * Weak wisdom.

Statistics

 * Strength: 13
 * Intelligence: 17
 * Wisdom: 12
 * Dexterity: 14
 * Constitution: 13
 * Charisma: 15
 * Burning hands: 1 (available at the start)

Passive Feats

 * Accuracy: This feat improves the accuracy of your ranged attacks, and it makes your arrows more effective upon hitting an enemy.
 * Intestinal Fortitude: Your health regeneration rate is improved with this, so you don't have to spend your money on health potions.
 * Meditation: This improves your magic regeneration rate, and is essential if magic is your primary offense.
 * Targeting: A targeting line appears whenever you shoot an arrow, making it much easier to aim at your target.
 * Willpower: This will grant you five more Magic Points. This is permanent, and useful for magic users.

Active Feats

 * Ball Lightning: An enormous ball of electricity can do tremendous damage and help you defeat enemies at long range very quickly.
 * Burning Hands: Cones of fire will spread from the caster's hand, damaging all foes in range.
 * Fire Shield: The caster will be surrounded in a ring of fire for a time. Simply running into foes during this time will cause damage!
 * Fireball: Hurled at a target, the Fireball will do respectable fire damage to any foes within its radius.
 * Lightning Bolt: A bolt of electricity will stun and damage a nearby foe. This evolves into Chain Lightning, which can harm multiple enemies.
 * Magic Missile: Small projectiles will track down an enemy's location and do damage to it. The more ranks Adrianna has, the more missiles she can cast.
 * Melf's Acid Arrow: A poisonous green arrow will fire from the caster, and can poison a foe it hits.
 * Meteor Swarm: Random amounts of meteors rain down near the castor, doing great damage and stunning any enemies in range.
 * Mordenkainen's Sword: This summons a mysterious sword-bearing creature to your aid, slashing at foes with its magical sword.
 * Otiluke's Icy Sphere: A ball of icy cold is summoned to freeze and slow targets down, and does moderate damage.
 * Snowblind: This has the power to freeze enemies, slowing down their movement.