Kirby Super Star/Dyna Blade

Dyna Blade is the second main game mode, and also considered one of the easiest. You can unlock it by clearing Spring Breeze.

The massive bird Dyna Blade has destroyed Dreamland's crops, and Kirby heads out to stop it from happening again. There are four stages separating the pink hero from his main foe.

Secret Stages
If you can beat Spring Breeze, you can beat Dyna Blade. However, there are two secret stages in this mode, each packed with a wide selection of abilities for the taking. Although this mode can be completed without the secrets, you won't be able to achieve 100% game completion like that. You must open the secret stages by pressing giant switches in normal stages. If you've cleared the normal stage before, you can exit back to map after you hit the switch; there's no need to go all the way through it.

Secret Stage Switch #1
The first switch is found in the second stage, in the second room (the large, yellow and orange room). On the second floor of this room, you'll find a mess of orange blocks, and a bomb block in the middle of them. You can copy a nearby Simirror to gain the Mirror ability, then use Reflect Force (hold ) to break the bomb block in the center. This will open the secret room with a giant switch inside. Jump on the switch, and the first secret level will appear on the map.

The following abilities can be found in the first secret stage: If you drop down to the lower part of the room, you'll also find a Maxim Tomato.
 * Cutter
 * Mirror
 * Fighter
 * Beam
 * Fire
 * Plasma
 * Ninja
 * Sword
 * Bomb
 * Hammer

Secret Stage Switch #2
The second switch is found in the fourth stage. This one's a little less obvious, but is still easy to find if you're looking for it. There's a room with stone blocks that, when destroyed, reveal lava. (If you hit a block with an ability and it doesn't turn into lava, you're probably in the wrong room.) Go left, and you'll find a door hidden just off screen. Enter it to find the second switch room.

The following abilities can be found in the second secret stage: You'll also find a Maxim Tomato, a Crash-ability enemy, and a few ability-less enemies.
 * Wheel
 * Yo-yo
 * Wing
 * Stone
 * Parasol
 * Jet
 * Ice
 * Suplex
 * Copy

Stage 1: Peanut Plains
Move Kirby down by ducking on all the platforms. Suck up the Sir Kibble for a cutter. Enter the door, and continue on to the right. At the end of that area, enter the door, and you’ll enter an upwards passage. Suck up the Waddle doo for the beam ability. Go next to the block wall and use the beam for an easy life. Continue left and avoid the Gordo. Go up and use your beam yet again and grab the food to replenish your health. Continue up and watch for enemies. Enter the door at the very top. There are two paths you can take in this room. The lower one starts at a bomb block and winds down and ends up by some food. The top one is short and ends at the same place that the lower on ends. Climb the ladder and continue right. Suck up the Bomber to make this next fight simple. Fall in the hole and go right, where you'll be ambushed.

Boss: Chef Kawasaki
An orange guy with an apron and a chef’s hat. An easy enough boss. Usually tries to either jump on you, or throw plates at you. Occasionally, he’ll grab you with a pan and try to cook you. When you see a pan in his hand, float to the top of the screen. If you got the Crash ability, use it now. Since he rarely moves, both Range and Melee attacks are good on him.

After you’ve given the chef a pummeling he won’t soon forget, suck him up for the one and only Cook ability, which has only appeared in the original Super Star, and the Amazing mirror. Continue right and you’ll see some enemies on a ledge. Use your ability, and they’ll be made into foods. Leave the level and continue to Mallow Castle.

About the end game: When the bar is entirely red, press to launch Kirby. If you go far, you’ll be rewarded with some lives.

Stage 2: Mallow Castle
Continue right and enter the castle.Whatever you do, do not enter the first door in the hallway, it leads to an ambush spearheaded by some Meta Knights (the little guys you fight in groups on board the Halberd). At the end of the downstairs hallway, you’ll see a bomb block. Destroy that and you’ll have access to a room with a life in it. Press down when you’re on the thin platforms and you’ll fall into some water. Simply let the current carry you to the life. Exit and go up the ladder. Eat the Simirror and use the power to gain access to another secret room. Press the big red button, and you’ll gain access to secret level 1!

Exit and go left. Ascend the ladder and enter the door. You’ll arrive in a fast scrolling screen room. Continue right and stay ahead of the moving screen. At the end, you’ll come across a Warp star. Grab it and exit that room. You’ll end up mysteriously on the other side of the wall. Go on to the right, and enter the door. You’ll be outside the castle. Eat the wheelie and you’ll be granted the Wheel power. Use the wheel power to go on through the rest of the level. Along the way, you’ll see a bomb block leading to a Maximum Tomato and a life. Near the end of the corridor, you’ll fight another boss.

Boss: Bonkers
Bonkers looks like a pink chipmunk kind of thing with a big hammer. His attacks include the usual mindless mini boss jumping, and attacking you with his hammer. Occasionally, he’ll throw those annoying explosive nut things at you. Avoid those. Use Melee attacks, because Bonkers likes to stay still and plan out his attacks.

After you kill Bonkers, eat him for the Hammer ability. Go on through the door and you’ll see a couple of food items. At the bottom, you’ll also see a tree stump. Slap it with your hammer, and the Castle will blow up, and you’ll be awarded with three lives.

Stage 3: Cocoa Cave
Before you go to the next level, or the secret level, a moving boss will appear on the map. If it happens to touch you, here’s the boss strategy.

Boss: Iron Mam
Iron Mam has very basic attacks. She’ll either try to slam her round fists into you, or slam her tiny body into you. Sometimes she’ll try to grab you. Melee attacks work the best on this boss, mainly because it stays still so much.

After Iron Mam is dead, you’ll be awarded with a life.

Kill the knuckle Joe and enter the cave. Go to the right, near the end you’ll see a door. In side the door, you’ll find a couple Gordos, a Maximum Tomato, and a life. After you’ve got what you came for, exit and enter the door next to it. This room is along windy passage with a few enemies between you and the door. Go right and avoid the spikes and holes. Enter the door to find a passageway down that curves left and right. Along the way, you’ll see another Bomb block. Underneath you’ll see a door. Enter it for yet another life chamber.

To get this one, position yourself above the life and detonate the bomb. After you hear that life sound, puff up to the top of the room. Exit the door and go left, then down, then to the right. Near the end of the room, you’ll see some lave. Avoid that. You’ll end up in a room with two Chillys. Avoid them and go to the right. Head down and you’ll see a little gray platform on a track. These things move you while you do your guard move, making you temporarily invincible. Move along and grab the Warp Star. You’ll finally be outside the cave. Go right and you’ll fight the boss.

Boss: Buggzy
A beetle with an attitude. When its jaws are facing outwards, that means he’s going to try to grab you. Avoid those. He’ll also make some babies appear in midair and try to have them attack you. He also tries to fly and land on you. Range attacks are more effective on him, since he’s always moving.

Stage 4: Candy Mountain
Go right until you see some watermelons in a down arrow shape. Then, take a hint and you’ll bypass a little bit of the next room. Enter the door and go on to the third room. In the third room, use a go through walls ability if you have one on the left for a shortcut up, and an invincibility lollipop. If you do not have one, continue right and head up. Destroy the bomb blocks to reveal a door. Eat the Burnin’ Leo and light the fuse back at the beginning of the room for a life, and two maximum tomatoes. Exit.

In this room do not blow up any extra bomb blocks. If you do, some lava will appear and that’s not going to make this an easy rest of the level. Go left as soon as you enter and go through the door. You’ll be awarded with another big red button, and the Copy ability. Exit and climb up. You’ll find the door near a pool of water. Enter, and go right. You should see a Walking microphone. Suck him up for the Mike ability. That ability should make it easy to go through the corridor full of Scarfies. Enter the door at the top.

You’ll start out near a maximum tomato and a Rocky. Go right and you’ll face a Mr.Frosty.

Boss: Mr. Frosty
A walrus with a bad attitude. He mainly attacks by trying to jump on or slam into you. If you want to use an ability, make sure they're Range attacks. Being next to Mr. Frosty for too long can be dangerous, considering his hyper personality. He also does this attack where he’ll put you in his mouth and shoot you into the wall at the other end of the room.

Continue on and you’ll face another Bonkers.

Boss: Bonkers
Bonkers looks like a pink chipmunk kind of thing with a big hammer. His attacks include the usual mindless mini boss jumping, and attacking you with his hammer. Occasionally, he’ll throw those annoying explosive nut things at you. Avoid those. Use melee attacks, because Bonkers likes to stay still and plan out his attacks.

Go on and you’ll face two Poppy Bros. Seniors.

Boss: Poppy Brothers senior pair
Two big Poppy Bros. They’ll occasionally throw bombs at you and jump about on their oversized feet. When they jump backward, that means they’re going to jump forward, so either get out of the way or duck. They’ll also slide tackle you, so jump over them when they try that.

That should have been easy to accomplish. After that exit the level.

Stage 5: Dyna Blade’s nest
Before entering, get the Jet ability in the second secret area. Upon entering the final stage, climb up the small mountain to the right, and enter the door. You will see a warp star and four Copy Essence Deluxes. Be careful to avoid the latter, and take a ride on the warpstar.

Boss: Dyna Blade
Enjoys stomping around more than Bonkers. She’ll also try to spit hot air pockets at you, and grab you with her talons. If she grabs you, she’ll try to strangle you also. This boss is really easy, as despite her size the Jet ability can take her down in as little as one attack.

While waiting for Dyna Blade, charge up your engine with, and then press to store this energy. When she flies down, approach cautiously. Two stars should appear from her landing; run right up next to the closest one and use Kirby's Rocket Dive (hold and tap ). If you stored energy properly, Kirby will launch into the sky with the star, dealing damage along the way. Then, as he dives back down, the second hit should connect and take Dyna Blade down. If this is not the case, then stall between similar landing with other attacks and repeat the Rocket Dive when possible.

After Dyna has been given the beating she’s been asking for, the game will automatically move Kirby forward. You'll find out that Dyna was stealing crops because of the baby birds. Kirby will push the babies to Whispy woods, who gladly donates his apples to feed Dyna’s young. Kirby also teaches the babies how to fly.