Jak II/Heart of Mar

This page covers a trip to the palace and getting the Heart of Mar from Krew.

Mission: Rescue Lurkers for Brutter

 * Location: Haven City

Follow the orange teardrop icon to Brutter's shop.


 * Cutscene: "Some More Lurkers"
 * The meaning of what Brutter says here isn't entirely clear because of his dialect. But he mentions your visit to the Dig and says something about Metal Heads invading the Lurker's caves. Which means, somehow, that you need to rescue six Lurkers from the KG and bring them to their secret cave entrances.

This is pretty much a copy of the previous Lurker rescue mission so follow the same tactics. There are more Lurkers to rescue now and the delivery locations are in various locations rather than Butter's shop, but those seem to be the only differences.

The Peace Maker can be useful here since it can take down a transport, and possibly several innocent bystanders, in a single shot. Just be careful to be a good distance from the transport when you shoot.

Mission: Win Class 1 Race at Stadium

 * Location: Haven City (Stadium)
 * Reward: Palace Security Pass

Follow the wrench icon to Keira's workshop.


 * Cutscene: "Keira Reveals Her Plan"
 * Keira and older Samos are there and Keira wants to show you the secret project she's been working on, the one she was so busy with when you didn't know it was her behind the curtain. It's a reconstruction of the Rift Rider seen in the opening cutscene. Keira only needs two pieces to finish it, namely the Time Map and the Heart of Mar. You happen to know that Krew has the Heart of Mar, but just then the announcement for the championship race is heard. The tiff you and Keira had earlier is officially over and she wishes you good luck in the race.

Follow the flag icon to the starting area.


 * Cutscene: "The Big Race"
 * Erol meets you at the start, impatient to grind you into the track. The Baron appears for the opening announcement, shows off the prizes which include a supply of eco and a tour of the palace.

The race is a bit different than the other two in a few ways. First, the shortcuts are much easier here since they don't involve bottomless pits. Most of the other racers don't start copying you if you use them, but Erol may and he's the one you have to beat. The first starts just after the starting lin and you need to make a sharp turn to start it. There are turns in the shortcut as well so it might not save much time. The second one is just after the straightaway near the end, and though it's straight it doesn't cut off as much distance as you might hope.

Another big difference is that there is a place where the center of the track is pit and you're forced to go around. This makes the race more dangerous in addition to the fact that Erol will be doing his best to knock you out of the race.

The best places to use the turbo boost are coming out of the section with the pit in the middle, and just after the hairpin leading to the straitaway near the end. The hairpin is sharp enough that you should brake coming into it.


 * Cutscene: "The Winner's Circle"
 * Before the Baron learns who the winner is, you grab the pass allowing entrance into the palace. You try to get close to the Baron but then he recognizes you and orders the KG to attack. Erol is still holding a grudge though and tries to run you down, but instead he crashes into the eco supply, leaving nothing behind but his racing mask. You make your escape while the KG are distracted.

The KG will be in alert mode after this, so get out of the stadium area to someplace relatively safe if you can.

Mission: Explore Palace

 * Location: Palace
 * Reward: Black Security Pass

Follow the mask icon to the palace gate and go in. Take the elevator to a hallway then enter the large doorway on the left to get the the Baron's throne room.


 * Cutscene: "Back Where We Started"
 * Ashelin takes you by surprise and accuses you of working with the Metal Heads. But you explain about how the Baron's plan to break open the Precursor Stone will destroy the world and, after verifying your story with Vin, she gives you the Black Security Pass for the weapons factory. The Baron will be meeting Krew there so perhaps you can stop the plan there.

Unfortunately Ashelin doesn't remember to show you out and the doors you came in through are now locked. The only way out is through a small hole in the wall and this leads to the floor below. You must now follow an obstacle course to find your way back to the elevator. Start by using some horizontal bars to swing up to a ledge and defeat the KG waiting there. Get past a very slowly moving turret gun and snipe more KG in the distance. Hop the collapsing ledges to what looks like a dead end. The window on the left is cracked, so shoot it to break it the rest of the way and then grind on the sill to get to the next safe ledge. Now hop a few more collapsing ledges to find a conference room.

There is another turret gun here firing away, but it's as easy to dodge as the other one. The door to the elevator is here but it won't open so you need to find another way. Follow the passage on the left to some grindable rails. These are a bit tricky because you have to jump over and couple gaps and continue grinding. Defeat the KG here and continue to a grindable rail that forms a large circle, if this is above you then shoot it to bring it down a level. Continue, defeating any KG that appear and breaking any glass barriers. Do a rolling jump and hop a couple more collapsing ledges to get to the elevator.

You should get plenty of ammo refills in this area so the Peace Maker is very useful here.

Soon after you exit the palace you hear Ashelin's voice apologizing for not trusting you earlier. She promises to meet you at the weapons factory.

Mission: Get Heart of Mar in Weapons Lab

 * Location: Weapons Factory

Follow the transport icon to the port and board the transport to the Landing Pad. Don't go into the Dig this time but go to the golden beam of light pointing to the door of the Weapons Factory and go in.

Take the lift down to a conveyor belt and defeat the guards at the far end. Press the button on the left to open the electric gate on the right. Go through and shoot the switch next to the conveyor belt here to change its direction. This takes you to a large room with toxic waste covering the floor.

Hop to the ledge on the left to find a large machine that starts spitting out KG who roll around like Samus (of Metroid, not Samos). Use the Vulcan or Scatter Gun to defeat them and a bridge will swing toward you. Cross and spin kick the handle there to swing the bridge back. This takes you to a lift, so use it, but watch for a KG ambush at the top.

Follow another conveyor belt, jumping over the spinning blades, then jump to another one at the end to reach a safe ledge. Shoot the targets at the other end to turn them into ledges, and follow the belt down to reach them with a rolling jump. Follow the ledge above to a similar belt and target combination; this takes you to a new room.

Defeat the KG here, then shoot the switch next to the belt as before. Ride the belt up to a ledge. Then follow another belt left to the top where you can shoot the switch to make it go the right direction and take you the next ledge. The switch here actually controls the previous belt so it won't do you any good. Instead shoot the targets above the next belt to turn them into ledges, then hop across them to the next corner. There is another belt where you shoot the switch at the end and this takes you to the last ledge in this section.

Just above is another machine that spits out rolling KG. Defeat them to lower the electric field around a switch nearby. Shoot the switch then take the conveyor belt up to the next level. There are KG in the distance in several directions, so snipe them before they do the same to you. Cross the bridge and start maneuvering it across the room by spin kicking a handle and crossing to the next handle. When you reach the end, dive attack the trap door to get through.

Now there is a final conveyor belt leading to three of the machines with rolling KG. Approach slowly so they don't all activate at once and when you've defeated all the enemies the door on the other side will open. Take the elevator and exit out to a high platform.

Mission: Beat Krew in Weapons Lab

 * Location: Weapons Factory
 * Reward: Increased weapon damage


 * Cutscene: "Krew's Baby"
 * Krew is there and he shows you his new toy, a bomb that can crack open the Precursor Stone. The plan was to include this with an eco shipment to the Metal Heads and have it detonate and destroy them. It's true that the Metal Heads would be destroyed, but so would the rest of the world so not a perfect plan. Krew gives you a weapon upgrade so you won't interfere, but you announce that you've had enough of working for him and a battle begins.

There are three stages to this battle as with the earlier boss battle, but in this case all three are almost the same. Krew starts out by generating lots of small, ghostly versions of himself and they slowly float toward you. You can easily outrun just one of them but they tend to swarm and come from several directions at once. The Scatter Gun does very well at keeping groups of them at bay, so it's the weapon of choice here. Keep moving so that you stay away from the most of them, then turn around and attack occasionally when there is a group bunched together following you.

When the first wave of copies is gone, Krew comes in to attack in person. Keep out of range of his rapid fire attack, and fire back when he pauses. The Peace Maker is good for this part since it only takes a few shots to take off a segment of his health. Repeat the cycle two more times to win the battle.


 * Cutscene: "Oh Well..."
 * Krew reaches for the Heart of Mar which has fallen to the ground, but you get it first. Then Krew says that it's too late for you anyway because he's sold the city out to the Metal Heads. Now it appears that the bomb that Krew built is about to explode, but Ashelin arrives just in time to carry you to safety. Krew is left behind though.


 * Cutscene: "Ashelin Drops Jak Off"
 * Ashelin drops you off at the port. She'll deliver the Heart of Mar to Keira while you continue to search for the Baron.