Chrono Trigger/Equipment and items

To learn more about the sealed chests and the northern palace (as well as where to find some of the best equipment) see the sealed chest guide. To learn more about some of the equipment that can only be gained by completing that character's sidequest, see chapter 25 of the walkthrough.

Weapons
The weapons equipped by each member of your party. For everyone but Marle and Lucca, your attack power with your weapon depends upon your Power Stat, for those two it depends upon the Hit Stat. One other comment is that Crono's weapons provide a 10% critical attack rate with a few noted exceptions, Lucca's Weapons give 20% critical, Marle's 20%, Robo 10%, Frog 23%, and Magus 10%. Ayla's critical attack rate depends on her level. Critical attacks generally do double damage.

Katanas
Crono's weapon of choice.
 * Mop: The weakest weapon in existence, can be stolen from the Nu in 65M B.C. at the hunting grounds. Attack Power: 1
 * Wood Sword: Crono's starting weapon. Attack Power: 3
 * Iron Blade: Can be bought at the start of the game. Attack Power: 7
 * SteelSaber: Also able to be bought early on. Attack Power: 15
 * Lode Sword: Also able to be bought early on from Melchior, or found. Attack Power: 20
 * Bolt Sword: Found in the factory in 2300. Attack Power: 25
 * Red Katana: Bought from Melchior in Medina, raises magic by 2. Attack Power: 30
 * Flint Edge: Can be traded for in 65M B.C. by bringing the right items. Attack Power: 40
 * Slasher: Defeat Slash at Magus's castle, and pick up the sword behind him. Raises speed by 2. Attack Power: 43
 * Aeon Blade: Can be traded for during your second trip to 65M B.C. Attack Power: 70
 * Demon Edge: Buyable at the cave of the earthbound ones. 1.5X damage to magic creatures. Attack Power: 90
 * AlloyBlade: Buyable at Kajar from the Nu during your second trip to 12000 B.C. Attack Power: 110
 * StarSword: Believe it may be found in the Ocean Palace, and buyable from the Nu in 12000 B.C. after Zeal falls. Attack Power: 125
 * VedicBlade: Found on death peak. Attack Power: 135
 * Swallow: Found in the northern palace if you select the weapon instead of the safe helm. Raises speed by 3. Attack Power: 145
 * Kali Blade: Found in the Northern Ruins in a sealed chest, this is the unpowered version. Critical hits twice as often. Attack Power: 150
 * Slasher2: Charm from Super Slash in your battle with Ozzie's Trio. Attack Power: 155
 * Shiva Edge: Found in the Northern Ruins in a sealed chest, this is the powered up version. Does 4X damage on critical hits. Attack Power: 170
 * Rainbow Sword: The ultimate weapon, with a 70% critical attack rate. Complete Marle's sidequest involving the rainbow shell. Attack Power: 220

Guns
Lucca's preferred weapon, she can also use them as a club if an enemy is too close.
 * Air Gun: Lucca's starting weapon. Attack Power: 5
 * Dart Gun: Can be bought during your first trip to 600 A.D. Attack Power: 7
 * Auto Gun: Can be bought during your first trip to 2300 A.D. Attack Power: 15
 * Plasma Gun: Inflicts "Stop" status on machines, can be bought from Melchior/Fritz and I believe can be found in the factory. Attack Power: 25
 * Ruby Gun: Can be traded for during your first trip to 65M B.C. Attack Power: 40
 * Dream Gun: Can be traded for during your second trip to 65M B.C. Attack Power: 60
 * Mega Blast: Can be bought at the earthbound village during your second trip to 12000 B.C. Attack Power: 80
 * Shock Wave: Can be bought at the village after Zeal is destroyed. Inflicts Chaos status. Attack Power: 110
 * WonderShot: Acquired by completing Lucca's sidequest for the sunstone. Randomly does an attack of 1/10th, 1/2, 1x, 2x, or 3 times the normal power. Attack Power: 250

Bows
Marle's weapon.
 * Bronze Bow: Marle's starting weapon.. Attack Power: 3
 * Iron Bow: Can be purchased in your first trip to 600 A.D. Attack Power: 15
 * Lode Bow: Can be purchased in your first trip to 2300 A.D. Attack Power: 20
 * Robin Bow: Can be purchased from Fritz, Melchior, or found in your first trip to 2300 A.D. Attack Power: 25
 * Sage Bow: Can be traded for during your first trip to 65M B.C. Attack Power: 40
 * Dream Bow: Can be traded for during your second trip to 65M B.C. Attack Power: 60
 * Comet Arrow: Can be purchased in the earthbound village in 12000 B.C. Attack Power: 80
 * Sonic Arrow: Can be purchased at the village after Zeal is destroyed. Inflicts Slow status. Attack Power: 100
 * Siren: Found at the Northern Ruins in a sealed chest, this is the non-upgraded form. Inflicts Stop status and has a double critical rate. Attack Power: 140
 * Valkerye: Found at the Northern Ruins in a sealed chest, this is the upgraded form. It has a double critical rate. Attack Power: 180

Arms
Equipment found all over the world which is exclusive to Robo.
 * Tin Arm: Robo's starting equipment. Attack Power: 20
 * Hammer Arm: Bought from Fritz/Melchior at Medina. Attack Power: 25
 * Mirage Hand: Found at the Denadaro Mountains. Attack Power: 30
 * Stone Arm: Traded for during your first visit to 65M B.C. Attack Power: 40
 * Doom Finger: Found in Magus's castle. Attack Power: 50
 * Magma Hand: Traded for during your second visit to 65M B.C. Attack Power: 70
 * Megaton Arm: Bought at the Earthbound Village. Attack Power: 90
 * Big Hand: Bought from the Nu at Kajar during your second trip there. Attack Power: 105
 * Kaiser Arm: Bought from the Nu at the village in 12000 B.C. after Zeal falls. Attack Power: 120
 * Giga Arm: Found at Death Peak. Attack Power: 135
 * Terra Arm: Found after beating the Mother Brain in Robo's sidequest. Attack Power: 150
 * Crisis Arm: Found after beating the Mother Brain in Robo's sidequest. Its damage is multiplied by half of the last digit of your HP. Attack Power: 1

BroadSwords
Frog's chosen tool of destruction.
 * Bronze Edge: Frog's Initial Equipment. Attack Power: 6
 * Iron Sword: Found in the cathedral. Attack Power: 10
 * Masamune: Acquired after a lengthy quest when Frog finally rejoins your party. Has many special properties, lowers Magus's magic defense, affects the Mammon machine, but it is later converted into an upgraded form. Attack Power: 75
 * Flash Blade: Bought at the Earthbound Village. Attack Power: 90
 * Pearl Edge: Bought from the Nu at Kajar during your second trip there. Does 1.5x damage to "magic" enemies. Attack Power: 105
 * Rune Blade: Bought from the Nu at the village in 12000 B.C. after Zeal falls. Increases magic by 4. Attack Power: 120
 * Demon Hit: Found in the Ocean Palace. 2x damage to "magic" enemies. Attack Power: 120
 * Brave Sword: Found at Death Peak. 2x damage to "magic" enemies. Attack Power: 135
 * Masamune: This form is acquired after you finish Frog's Sidequest. It affects the Mammon Machine and Lavos's magus type fight, and does double damage to magic enemies. Attack Power: 200

Fists
Luckily for you, Ayla comes with these peculiar "fists" built into her person, and she won't even lose them during the Blackbird quest. They change forms based upon your level, although you apparently need to finish one fight at that required level to achieve the new form.
 * Fist I: Levels 1-24, 20% critical attack rate.
 * Fist II: Levels 24-48, 25% critical attack rate.
 * Fist III: Levels 48-72, 30% critical attack rate.
 * Iron Fist: Levels 72-96, 35% critical attack rate and inflicts chaos.
 * Bronze Fist: Levels 96 and up, 10% critical attack rate, but critical strikes do 9999 damage, even on bosses and Lavos himself.

Scythes
Magus's implement echoes the reaper, oddly enough.
 * Dark Scythe: Magus's starting equipment. Attack Power: 120
 * Hurricane: Bought from the Nu at the village in 12000 B.C. after Zeal falls. Attack Power: 135
 * Star Scythe: Found at Death Peak. Attack Power: 150
 * Doom Sickle: Found in the secret passage in Ozzie's fort. 2x damage if one ally is dead, 3x damage if both allies are dead. Attack Power: 160

Helmets
Most helmets can be equipped by everyone, some can only be used by the guys (Crono, Frog, Magus, and Robo for some reason) or the girls (Ayla, Lucca, Marle), and a few are particular to just Magus or just Lucca. Unless otherwise noted, equipment may be used by everyone.
 * Hide Cap: Crono's starting equipment. Defense: 3
 * Bronze Helm: Bought in the present or the past. Defense: 8
 * Iron Helm: Bought in 2300, first trip. Defense: 13
 * Beret: Bought in Poore, second trip to 600 A.D. For girls only. Defense: 17
 * Gold Helm: Acquired from the Knight Captain or found in the Denadaro mountains. For guys only. Defense: 18
 * Rock Helm: Traded for in 65M B.C. during your first trip. Defense: 20
 * CeraTopper: Found in several locations in 65M B.C. Defense: 23
 * Taban Helm: Acquired from Taban after getting back from the End of Time. Raises magic defense by 10, for Lucca only. Defense: 24
 * Glow Helm: Can be bought at Medina for exhorbitant or really cheap prices depending upon your stage of the game, or at the Earthbound village. For guys only. Defense: 25
 * Doom Helmet: Magus's starting equipment, can only be used by him. Defense: 29
 * Lode Helmet: Can be purchased from the Nu at Kajar during your second trip. Defense: 29
 * Memory Cap: Can be purchased at Fiona's Shrine and found in a few places. Prevents Lock status. Defense: 30
 * Sight Cap: Can be purchased at Fiona's Shrine and found in a few places. Prevents Chaos status. Defense: 30
 * Time Hat: Can be purchased at Fiona's Shrine and found in a few places. Prevents Stop and Slow status. Defense: 30
 * Aeon Helmet: Can be purchased from the Nu in 12000B.C. after Zeal crashes to the ground. Defense: 33
 * Mermaid Cap: Charm the blue beast during your boss fight with the mud imp on the mountain of woe. Cuts water damage by 50%. Defense: 35
 * R'bow Helm: Charm one of the regular beasts before climbing the mountaon of woe. Cuts lightning damage by 50%. Defense: 35
 * Haste Helm: One is found inside the Black Omen, and they can be charmed from Lavos spawn heads. Causes permanent Haste status when equipped, very useful. Defense: 35
 * Vigil Hat: Can be purchased at Fiona's Shrine and found in a few places. Protects status. Defense: 36
 * Safe Helm: Obtained at the Northern Palace if you choose its chest over the Swallow Sword for Crono. Causes permanent Safe status and cuts physical attacks by 1/3rd. Defense: 38
 * Prism Helm: Obtained by completing the Rainbow Shell and possibly Sun Stone sidequests. You will have the choice between one prism dress for girls only or three less powerful prism helms. The prism helms cut magic damage by 1/3rd. Defense: 40
 * Gloom Helm: Found in the secret passage in Ozzie's fort, for Magus only. Protects status and raises speed by 1. Defense: 42
 * Ozzie Pants: The ultimate helmet in the game, or just an annoyance? Charm the Ozzie Pants from Ozzie when you're fighting the Ozzie trio or when fighting him by himself afterwards, and you'll get this rare set of pants you can wear on your head. It offers the best physical defense, but it inflicts chaos and HP down status, so you may want to compensate with an amulet or something. Defense: 45

Armors
Most armor can be equipped by everyone, some can only be used by the guys (Crono, Frog, Magus, and Robo for some reason) or the girls (Ayla, Lucca, Marle), and a few are particular to just Magus or just Lucca. Unless otherwise noted, equipment may be used by everyone.
 * Hide Tunic: Crono's intitial equipment. Defense: 5
 * Karate Gi: Can be purchased in the present or the past. Defense: 10
 * Bronze Mail: Found/bought in the present and the past, for guys only. Defense: 16
 * Maiden Suit: Found in the cathedral, for girls only. Defense: 18
 * Iron Suit: Bought in your first trip to the future. Defense: 25
 * Titan Suit: Bought from Melchior/Fritz. Defense: 33
 * Taban Vest: Acquired from Taban when you come back from the End of Time. Cuts fire damage in half, increases speed by 2, and can only be used on Lucca. Defense: 33
 * Gold Suit: Bought in Poore in 600 A.D. during your second trip. Defense: 39.
 * Ruby Vest: Trade for it in first trip to 65M B.C., cuts fire damage in half. Defense: 45
 * Dark Mail: Found in Magus's castle, raises magic defense by 5, for guys only. Defense: 45
 * Black Vest: Found in one of the many sealed chests in Truce/Poore, this is the non-upgraded version. Cuts shadow damage in half. Defense: 45
 * White Vest: Found in one of the many sealed chests in Truce/Poore, this is the non-upgraded version. Cuts lightning damage in half. Defense: 45
 * Red Vest: Found in one of the many sealed chests in Truce/Poore, this is the non-upgraded version. Cuts fire damage in half. Defense: 45
 * Blue Vest: Found in one of the many sealed chests in Truce/Poore, this is the non-upgraded version. Cuts water damage in half. Defense: 45
 * Meso Mail: Found in the Tyrano Lair. Defense: 52
 * Mist Robe: Found in Magus's Castle, for girls only. Defense: 54
 * Lumin Robe: Bought at the earthbound village, for girls only. Defense: 63
 * Flash Mail: Bought at the earthbound village or medina with varying prices, for guys only. Defense: 64
 * Black Mail: Found in one of the many sealed chests in Truce/Poore, this is the upgraded version. Absorbs shadow magic. Defense: 70
 * White Mail: Found in one of the many sealed chests in Truce/Poore, this is the upgraded version. Absorbs lightning magic. Defense: 70
 * Red Mail: Found in one of the many sealed chests in Truce/Poore, this is the upgraded version. Absorbs fire magic. Defense: 70
 * Blue Mail: Found in one of the many sealed chests in Truce/Poore, this is the upgraded version. Absorbs water magic. Defense: 70
 * Lode Vest: Bought in Kajar during your second trip. Defense: 71
 * Aeon Suit: Bought from the Nu in 12000BC after Zeal is destroyed. Defense: 75
 * Raven Armor: Magus's starting equipment, for Magus only. Defense: 76
 * Ruby Armor: Trade for it in 65M B.C. after the fall of Zeal. Cuts fire damage by 80%. Defense: 78
 * Taban Suit: Acquired from Taban after the fall of Zeal. Cuts fire damage by 90% and raises speed by 3, for Lucca only. Defense: 79
 * Zodiac Cape: Found in the Black Omen among other places, for girls only, raises magic defense by 10. Defense: 80
 * Nova Armor: Can be found in the Black Omen, or the non-upgraded version of one of the sealed chests in the Northern Ruins. Protects status, for guys only. Defense: 82
 * Gloom Cape: Found in the secret room in Ozzie's fort, for Magus only. Defense: 84
 * Moon Armor: The upgraded version of the sealed chest armor in the northern ruins, for guys only, raises magic defense by 10. Defense: 85
 * Prism Dress: Complete the Sun Stone/Rainbow Shell sidequests, you'll get a choice between the Prism Dress or three Prism helms. The Prism dress can only be worn by girls and lowers magic damage by 1/3rd. Defense: 99

Accessories

 * Amulet: A relic given to Janus by Schala, and in Magus's possession when he joins you, you gain it as well if you defeat him. Protects your status.
 * Bandana: Increases your speed by 1
 * Beserker: Puts you in constant attack status
 * Black Rock: Found in Kajar by entering the "water"-"wind"-"fire" sequence when opening the books. Activates the Dark Eternal triple tech between Marle, Lucca, and Magus.
 * Blue Rock: Found in the Giant's Claw in 600 A.D. Activates the Omega Flare triple tech between Robo, Lucca, and Magus.
 * Charm Top: An accessory particular to Ayla which raises the odds of charm succeeding
 * Dash Ring: Increases speed by 3
 * Defender: Increases Vigor by 2
 * Flea Vest: Can be charmed from Flea in your battle with Ozzie's Trio, raises magic defense by 12.
 * Frenzy Band: Gives you an 80% chance of counterattacking
 * Gold Earring: Raises your max HP by 50%.
 * Gold Rock: Found in the Denadaro Mountains when Frog catches a rock when placed at the lead of the party, after completeing his sidequest. Activates the Grand Dream triple tech between Marle, Frog, and Robo provided Frog equips it himself and has the upgraded Masamune.
 * Gold Stud: Reduces MP cost by 75%, or divides it by 4.
 * Green Dream: Revives you once in battle, like the Final Fantasy Life3 spell
 * Hero's Medal: An accessory for Frog only which raises the critical hit rate of the Masamune.
 * Hit Ring: Raises your hit stat by 10.
 * Magic Scarf: Increases magic defense by 2
 * Magic Ring: Increases magic defense by 6
 * Magic Seal: Increases magic defense and max mp by 5
 * Muscle Ring: Raises vigor by 6
 * Power Glove: Raises power by 2
 * Power Ring: Raises power by 6
 * Power Scarf: Raises power by 4
 * Power Seal: Raises defense, power, and stamina by 10
 * Prism Specs: Maxes out attack power
 * Rage Band: Gives you a 50% chance of counterattacking
 * Ribbon: Increases your hit stat by 2
 * Sight Scope: Tells how much HP the enemies have
 * Silver Earring: Increases max HP by 25%
 * Silver Rock: Found at the Laruba Ruins in 65M B.C. by talking to the Nu after Zeal falls. Activates the Spin Strike triple tech between Frog, Robo, and Ayla.
 * Silver Stud: Reduces MP cost by 50%, or divides it by 2
 * Speed Belt: Raises speed by 2
 * Sun Shades: Increases attack power
 * Third Eye: Doubles evade stat
 * Wallet: Converts EXP into Gold
 * Wall Ring: Raises magic defense by 10
 * White Rock: Found in the Black Omen. Activates the Poyozo Dance triple tech between Marle, Lucca, and Ayla; this is also one of the few non-elemental attacks.

Consumable Items
Most of these items can be bought most anywhere, with the exception of Elixirs, MegaElixirs, Power Meals, Lapises, Barriers, shields, and the tabs of course.
 * Tonics: Costs 10g. Restores 50 HP to one character. Useful early on before you have much healing, or just for restoring health in between fights.
 * Mid Tonics: Cheap. Restores 200 HP to one character. Useful in case you don't feel like including a healer in your party, or for some quick health restoration.
 * Full Tonics: Items that show up later in the game, they restore 500HP.
 * Ethers: Early Mana Restoration, 10MP a pop, useful in between battles
 * Mid Ethers: These bad boys restore 30MP, allowing you to cast a few spells at least.
 * Full Ethers: Restore 60MP, a good investment for those long boss fights
 * HyperEthers: Restore all 99 points of MP, most useful in the end game when you've got no reason to hold back
 * Elixir: Restores full HP/MP to one character, can not be purchased.
 * Heal: Costs 10g. Cures status ailments.
 * Power Meal: Cures ?/Lock status and restores a random amount of HP/MP to the party
 * Lapis: Restores 200 HP to the whole party. Good replacement for having a healer.
 * Megalixir: Completely restores the health and mana of the party. If you're fighting Lavos, you have no reason not to use them.
 * Shield: Cuts physical damage by 1/3, a status which is also given to your character by the safe helm.
 * Barrier: Cuts magic damage by 1/3, a status which is also given to your character by the prism dress or prism helm.
 * Revive: Costs 200g. Brings a character back to life with 50 HP, essential, but eclipsed by the Life/Life2 spells. Also note that characters auto-revive with one HP after a battle completes.
 * Shelter: Costs 150g. Restores HP/MP to the entire party. Only usable a save point or outside (one giant save point).
 * Speed/Magic/Power Tabs: See Tabs section for where to find them. Raises your speed, magic, or power stat by 1.

Rare Items

 * Jerky: Taken from the cook in 600 A.D. and can also be bought in the Snail Shop for 9900G. It can be given to the King of Guardia later in the game for a scene with Marle, and given or sold to a woman in 600 A.D. for 10000G, making a handy 100G profit.
 * Petal/Fang/Horn/Feather: Tradeable items in 65M B.C. The easiest place to acquire them is the hunting grounds, although you'll probably gain a bunch through the regular dungeons as well.
 * Seed: A quest item, you give it to Doan in 2300 A.D. after finding the food storage unit, and learning about Lavos.
 * Bike Key: Allows you to race Johnny on the JetBike or pass through the ruins on foot, acquired from Doan. Not held over during a New Game +.
 * Race Log: Allows you to record your scores and compete for prizes, including a power tab if you make a score of 1500 or more. The item is held over for a New Game + but not your scores.
 * Gate Key: Allows you to travel through time at will, you'll only notice it when you have it stolen.
 * Pendant: The artifact which starts this whole mess, and later allows you to open sealed chests.
 * Broken Sword: The blade of the masamune, currently buried in the Denadaro Mountains.
 * Broken Hilt: The hilt of the masamune, currently in the possession of Frog, who gathered its remains from Cyrus
 * Dreamstone: Allows you to mend the masamune, but can only be found in the far past, 65M B.C. The material was also used to fashion the Ruby Knife, the Mammon Machine, and is capable of absorbing energy like that given off by Lavos.
 * Masamune: The legendary sword, obviously not carried over from game to game either.
 * Ruby Knife: A knife which is thrown into the mammon machine and becomes the masamune.
 * Chrono Trigger: Allows you to alter the course of history.
 * Tools: Gained from a man on the eastern continent in the present to fix the northern ruins in the middle ages.
 * Prism Shard: A piece of the rainbow shell which proves King Guardia's innocence at the trial
 * Yakra Key: Allows you to open the locked chest in Guardia Castle and free the real chancellor.
 * Toma's Pop: Pour it on Toma's grave in the present for a clue.
 *  MoonStone: A stone found in 2300 A.D. after fighting the Son of Sun, can be used to store the energy of the sun.
 *  SunStone: A charged moon stone, Lucca and Melchior can fashion it into powerful items.

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