XCOM 2/Viper

"No reason for them to hide. The aliens don't need an infiltration unit any more" ~Central Officer Bradford, two weeks after seeing a faceless



The Viper is an alien unit with a large number of offensive and debilitating abilities. Most notably, it has the ability to pull XCOM operatives towards its square from a long distance away. This action has a large chance to reveal new pods before you are through fighting the pod that contained the viper.

Stats
Assume unlisted values are 0 or N/A. Unless otherwise specified, all damage ranges are uniformly distributed - each outcome is equally likely.

Types: Poison Immune

'''12 mobility is the same mobility as an XCOM soldier. 14 mobility allows you to move 9 tiles in a straight line. 15 mobility allows you to move 10 tiles in a straight line. Bind has a 75% chance to deal 2 damage and a 25% chance to deal 3 damage. Bind cannot crit.'''

Abilities
Poison Spit: spits a cloud of poison radius 2. The cloud lingers for three turns. Anyone who is within the cloud's initial impact or who enters the cloud becomes poisoned. 4 turn cooldown. Costs 1 action and does not end turn.

Tongue Pull: The viper makes an attack at +20 aim against a unit. If the attack hits, that unit is moved to a tile cardinally adjacent to the viper. 1 turn cooldown. Costs 1 action and does not end turn.

Bind and Crush: The viper targets a cardinally adjacent enemy and wraps itself around them. May only be used on humanoid enemies. It does 2-3 damage initially and at the start of each of the viper's turns as long as it maintains the bind. During the bind, the viper and the target still occupy the squares they initially occupied before the bind. Damaging the viper will release the unit from the bind. The viper may continue to bind the target for as long as it wishes, and its damage will begin to ramp up sharply, dealing 4-5 damage on the third turn of the bind, 7-8 damage on the fourth turn, 23 damage on the fifth turn, and 31 damage on the sixth turn. If the viper kills its target with the bind on its own turn, it will have only a single action point remaining.

Appearance
Vipers only have a single variant