The Legend of Zelda: Majora's Mask/Snowhead Temple

Once you have the Goron Lullaby, you can proceed to the Shrine. You have to cross two gaps with the Goron Jump. At the start, curl then move forward until spikes form. Jump up the both ramps to reach the peak.

There are high winds that are pushing you away from the peak. Tatl will mention something hidden in the blizzard, which is revealed by the Lens of Truth. Use it to see what's causing the problem; there is a Goron Gatekeeper that's blocking access.

Play the lullaby on the drums to put him to sleep, and to safely cross the bridge to the temple.

Climb up the ramp to the left to enter the temple.

Snowhead temple
In the entrance, push the block forward as a goron, and go through the right door. Still in goron form, charge across the bridge. Revert to Link, and head up the stairs and open the chest for a map.

Head back down, and go through the west door and into the main shaft. Head west to the yellow-bordered door. pull the blocks from the south, and get a small key. Push the blocks all the way to the west to reveal a chest (which you can't obtain from here).

Return to the entrance, and open the west door. Get the compass from the chest, and bomb the west wall to get to the second floor.

Second floor
Shoot the icicles on the ceiling to reach the snow boulder. Smash it open and get the small key.

Past the south-east door, pound the yellow button as a goron, jump across as link, pound the green button as goron, pound the yellow platform as goron, climb the green platfrom as link, and exit to the north. You should reach the central shaft.

Jump across to the north, roll to the east, and jump to the west. Go through the door to fight a Wizrobe.

The room Wizrobe is in has 4 portal squares on the floor. Wizrobe fights by apearing out of one of the portal squares and shooting an ice bolt at you. (getting hit by an ice bolt will freeze you for a short time) Hit the wizrobe just after it comes out of the portal square. the easyest way to do that is to lock on to him and shoot him with your bow. Later, it will create false images out of all four; it's true form looks slightly more opaque. When defeated, you will get the.

With the new fire arrow, remember to do the following:
 * In the room east of entrance, destroy the three monsters and melt the ice block. Get a small key here.
 * Collect fairies accessible only with the fire arrow; these are described below.

Third/fourth floor
As a Goron, roll to the side passage, and melt the staircase located there.

Head to the basement, and use the Deku flowers to reach the first floor. Light the three torches, and head to the newly unbarred door. Pound the switch. (this will make the center pillar in the main room rise to the 4th floor). Head to the second floor by the east route, and go to the shaft. Punch the two icy floors. (ice floors are the light blue sections in the center pillar in the main room: you can destroy them by hitting them as a Goron, destroying them will make the platform on top of the center pillar lower)

Go to the third floor via the sloped ground, and punch the two other icy floors. (The platform to the right gives access to both.) Go across the central pillar and destroy the boulders to reach the fourth floor. Jump across to the deku flower and take it to the side ledge.

You will fight another Wizrobe in a bigger room. This time, he has more portal squares and he will teleport away if you get too close. Switch to the bow and look for him as a red dot on the map and attack him.

After you beat him,the barred door will unlock. Proceed through the door to get the boss key.

Goht
Goht is the Masked Mechanical Monster. When you enter Goht's lair, he is trapped in a block of ice. Shoot a fire arrow at the block of ice to thaw him out. A cutscene shows it melting, and Goht roars, before running off around the room.

Goht runs around the room, so you have to give chase. Use the Goron form and curl into a ball and follow him around the ring. If you don't pursue him or if he gets too far away, he will either turn and charge you or launch a semi-guided lightning bolt. Eventually, you will see electricity around it. This means he is close to being defeated. When he is hit, he will fire a lightning bolt at you.

As he takes damage, he will begin to kick up boulders, drop stalactites, and throw bombs. However, he will collapse from time to time if he takes damage, allowing you to inflict significant damage.

In the death scene, Goht is seen swerving left and right, running around a corner, and crashing into a wall, causing rocks to fall from the ceiling onto him.

Sometimes, if you wait on the side of the ring, Goht may run in the opposite direction.

Stray Fairy locations

 * 1) East of entrance, in a bubble in the central spire. Use the Lens of Truth to find where you can shoot at the fairy bubble.
 * 2) East of entrance, in a bubble below the northern exit platform.
 * 3) Eastern room on 2nd floor, direct access.
 * 4) Main shaft, basement. Look for a switch in a lava pool and step on it.  Open a chest that appears in another lava pool.
 * 5) Southwest room of 2nd floor. Use the lens of truth on the wall with the snow; a hidden passage is seen above it.
 * 6) South room, 2nd floor. Use the lens of truth to look at the ceiling to see a fairy bubble.  Shoot it with an arrow.
 * 7) Northwest room of 1st floor, requires fire arrow.  Kill all three Freezards, and a chest will appear in the north-west corner.
 * 8) East room of 2nd floor. Use the lens of truth to find floating invisible platforms. Jump onto each one to reach a chest.
 * 9) West of entrance, requires fire arrow. Melt the block and switch, and push the block in front of the chest revealed by the switch.
 * 10) West of entrance.  Push the block to the south west pillar, and bomb the crate.
 * 11) West room of 1st floor. Accessible from the room south, after pushing the block to the northern ledge.
 * 12) West room, 3rd floor. Use the lens to look at the icy wall, and shoot the fairy bubble located in the small alcove.
 * 13) West room of 4th floor. Kill a dinofol to retrieve.
 * 14) West room of 4th floor. Kill the other dinofol to retrieve.
 * 15) Central shaft, 2nd floor. Passage is visible with the lens, but accessible by jumping from a ledge from the 4th floor.

The stray fairies need to be brought to the fountain on the east base of the spire. The Great Fairy of Wisdom will improve your magic power once you do.

Places of interest
Winter has passed, allowing the Goron Village to be opened up.
 * The powder keg instructor asks you to destroy the rock blocking the entrance to the races. He gives you a large keg, which you have to throw up the ramps, and curl after it.
 * The Goron shop sells items for at a discount once winter has passed.
 * The powder keg can be used to open the Romani Ranch on Day 1 or 2.