America's Army/Basic Tactics/Hints

Low Honor = Underestimation
One misconception in America's Army is that honor directly correlates to skill. This is not true, for a variety of reasons. They include:
 * Multiple Accounts: Often players with high honor start additional accounts. Also, they may have accounts with various tags.  There are always accounts that were stolen too.
 * Players may actually play the game as intended despite the influx of rushers and stat mongers to the game. By this it is meant low honor players could focus their sessions on providing covering fire and teamplay rather than personal point gathering.
 * Cheating: A user who cheated may have high honor from cheating on public servers, but that doesn't mean they are going to be able to beat you in matches without their cheats.
 * Bought Accounts: You can buy high honor accounts via services like eBay. WARNING: Many accounts on eBay are possibly stolen, or were used for cheating. If you use one of these accounts, there is a possibility you may be banned from the game for doing so.
 * Honor servers: Not all servers are honor servers so low honor players may have experience surpassing what their honor suggest.

So, remember, honor is not equal to skill. But you can trick those who don't believe by playing on a low honor account.

Check Your Fire... And Your Six
It is never good to shoot your own team. Once they're dead they can't cover you. So check your fire, and check your six (meaning behind you) too. The OpFor can sneak up from behind.

Noise Is, Well, Noisy
Believe it or not, the OpFor have ears. This means you can be heard, yet not seen. Your goal is to be neither seen nor heard. So stay low, stay quiet. (PS from RandomSAW- wear headphones so you can hear OpFor trying to sneak up on you. The advantages of wearing headphones are endless)

Love Your Neighbor Like You'd Like To Be Loved Yourself
George W. Bush's idea of being a good neighbor applies to America's Army. Be sure to respect your teammates, especially those around you. Teamwork is key. If someone needs an extra grenade, or a smoke thrown, help them out. If you don't, they may be reluctant to help YOU later.

The Gun Fires THAT Way, Soldier
Know your weapon. Remember that spamming a door with the M4 against a RPKer isn't going to work well. You have 30 bullets - they have about 6 times more. And remember that you can't throw a grenade an infinite distance either.

Thou Shall Not Cheat
If you are cheating, stop reading here and quit playing this game. If you still want to game, get a Game Boy, that way there's no way for you to cheat.

Use Thy Sight
Use Your sights/scope when ever possible. You will be amazed how many more kills you get by taking the extra second to bring up your sights.

Communication Is Key To Teamwork
Even if you never use any of the more sophisticated methods of communications, such as the several voice communications programs, or hand signals, there are a few simple things to keep in mind that will do wonders for helping your team achieve its objectives.

Report your position frequently. This action is bound the 'U' key by default. Binding the "Report In" action to a convenient button, such as the middle mouse button will make it easier to report, and safer since you're finger isn't far from the fire button. A good rule of thumb for the frequency of reports is to report whenever you enter a new area. At the very least your teammates know where you've been killed, which can be a very important piece of information.

After making reporting in a habit, another useful habit to aquire is reporting the location and movement of enemy forces unless you have a sure kill. Report the enemy if you're under fire and can reach cover. Someone else may be able to flank the enemy. Reporting enemy locations when not under fire is recommended in several situations when firing on them could be disadvantageous. A short list of sample situations include, but is not limited to: It can be difficult to type and play, but when you're not under fire is the perfect time.
 * Being in a concealed locations and not wanting to be revealed by shooting
 * Spotting an enemy force that has the advantage of numbers.
 * Spotting an enemy when you are unable to assure a kill due to your health or distance.

For the Squad Leader, setting objectives can help coordination immensely. If the other players are working as a team you can overwhelm the enemy by approaching a single objective from several ways. By default, setting objectives is bound to the 'O' key. After pressing the 'O' key, press the letter for the objective as listed on the HUD.

Rolling Grenades!
Rolling Grenades. In case you didn't know already, if you have a flashbang, grenade, smoke or any other type of thrown grenade, you can roll it. All you have to do is press your Mode Switch Button (the one you use to make your M16 burst and M4 full auto). Well now you know there is a rolling feature, but why would you even bother? Well here's why.

Flashbangs
There is already a great post about the flashbangs and how to use them, but I'm going to stick specifically to rolling the flash. ** Just a quick note, don't ever, ever EVER cook a flash when rolling **. Rolling flashbangs creates a huge advantage when you are standing next to the door you want to enter. Instead of throwing the flash and having it bounce to a corner or behind an object where its effects are diminished, by rolling the grenade at the foot of the door (where is where that sneaky OPFOR is looking.. I promise!) it will stay in the doorway and explode there instead of in a stupid corner where nothing happens. Also, when rolling a flash you really can't see it when it goes into the room because it is so close to the floor, giving the OPFOR a less time to react and turn away from it.

Frag Grenades
Rolling frag grenades helps a lot when trying to clear a room, because they tend to do what the flashbangs do, go hide in a corner. When rolling a frag grenade, try to aim for the middle of the room or structure you are clearing. (It's best to have 2 people doing this, 1 rolls a flash and quickly gets ready to enter, the other cooks off a grenade and rolls it in, and the flasher moves in and clears. Repeat this process several times.) Also, when frags are cooked off in the rolling process, cook them off a little bit shorter than you usually would, because rolling takes a hair more time than throwing.

Smoke Grenades
Smoke grenades are probably the most useful to roll because of the fact that usually they don't land where you want the smoke (Bridge Crossing is a great example). Instead of whipping that smoke where it might miss your intended target, roll the grenade. It will land really close to where you want unless for some reason you get shot in the process of rolling it .. Rolling smoke is a very effective way to smoke a doorway, because when the smoke is thrown to the doorway, it tends to miss. You know what I'm, talking about...

Thermite Grenades
Ah yes... That wonderful CSAR mission. You secure the chopper, and throw your thermite into it and it.. ricochets back at you, hits you, misses the Blackhawk and kills you in a matter of 4 seconds... Double the Humility. Well, for all of those people who have ever missed the Blackhawk, This is for you. By rolling a thermite into the Blackhawk, it won't ever, EVER, EVER come out. Ever. It stays and does its job. Otherwise, I don't recomend wasting your thermite on an OPFOR because you might need it later!

Ok. Well I hope this helps some of you guys with your room clearing. Hooah!

Kardon45-- I hope to see you men on the battlefield

Links to General Tactics and Beneficial Behaviours
The content from the following links could be incorporated if permission is granted by the authors.


 * New Guy's Guide to Common Traits and Skills
 * RodeoX's Americas Army Operations Basic Training (No longer maintained)

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