Master of Orion/Construction

A listing of the technologies in the Construction field, their level, and a brief description of each are listed below.

Level 1
You get this level for free.
 * Titanium Armor - Standard armor for ships and missile bases. Gives small ships 3 hit points, medium ships 18 hit points, large ships 100 hit points, and assault ships 600 hit points.  Gives missile bases 15 hit points.

Level 3

 * Industrial Tech 9 - Reduces the cost to construct a factory to 9 BCs.

Level 5

 * Reduced Industrial Waste 80% - Reduces the pollution by factories to 80% of its original amount.

Level 8

 * Industrial Tech 8 - Reduces the cost to construct a factory to 8 BCs.

Level 10

 * Duralloy Armor - Increases the armor protection on ships that equip it by 50% (round down). Adds 5 to ground combat rolls.  Replaces titanium armor which really provides no sort of benefit anyway.

Level 11

 * Battle Suits - Adds 10 to ground combat rolls.

Level 13

 * Industrial Tech 7 - Reduces the cost to construct a factory to 7 BCs.

Level 14

 * Automated Repair Unit - "Heals" each equipped ship 15% of its maximum hit points per turn.

This does not repair hit points which are lost by "stack attacking" weapons, such as the Ion Stream Projector, making this effectively useless for small ships.

Level 15

 * Reduced Industrial Waste 60% - Reduces the pollution by factories to 60% of its original amount.

Level 17

 * Zortium Armor - Increases the armor protection on ships that equip it by 100%. Adds 10 to ground combat rolls.  Replaces any other kind of armor on ground combat troops that is lower than itself.

Level 18

 * Industrial Tech 6 - Reduces the cost to construct a factory to 6 BCs.

Level 23

 * Industrial Tech 5 - Reduces the cost to construct a factory to 5 BCs.

Level 24

 * Armored Exoskeleton - Adds 20 to ground combat rolls. Replaces Battle Suits.

Level 25

 * Reduced Industrial Waste 40% - Reduces pollution by factories to 40% of its original amount.

Level 26

 * Andrium Armor - Increases the hit points of equipped ships by 150% of the original amount (round down). Adds 15 to ground combat rolls.  Replaces any other kind of armor on ground combat troops that is lower than itself.

Level 28

 * Industrial Tech 4 - Reduces the cost to construct a factory to 4 BCs.

Level 33

 * Industrial Tech 3 - Reduces the cost to construct a factory to 3 BCs.

Level 34

 * Tritanium Armor - Increases the hit points of equipped ships by 200% of the original amount. Adds 20 to ground combat rolls.  Replaces any other kind of armor on ground combat troops that is lower than itself.

Level 35

 * Reduced Industrial Waste 20% - Reduces pollution by factories to 20% of its original amount.

Level 36

 * Advanced Damage Control Unit - "Heals" each equipped ship 30% of its maximum hit points per turn.

Level 38

 * Industrial Tech 2 - Reduces the cost to construct a factory to 2 BCs.

Level 40

 * Powered Armor - Adds 30 to ground combat rolls. Replaces Battle Suits and Armored Exoskeleton.

Level 42

 * Adamantium Armor - Increases the hit points of equipped ships by 250% of the original amount (round down). Adds 25 to ground combat rolls.  Replaces any other kind of armor on ground combat troops that is lower than itself.

Level 45

 * Industrial Waste Elimination - Reduces pollution by factories to 0% of its original amount. Completely eliminates all pollution by factories owned.

Level 50

 * Neutronium Armor - Increases the hit points of equipped ships by 300% of the original amount. Adds 30 to ground combat rolls.  Replaces any other kind of armor on ground combat troops that is lower than itself.