Settlement Survival/Storage

Storage structures are important as production structures can only store a small number of materials. Having storage structures can help maintain production and provide a buffer in the event of shortage (especially useful for food, as plants will rot in the winter).

Warehouse
Warehouses are where all items can be stored. Each has their own pros and cons and there can be a reason to use one over the other.

Open Warehouse
Stores supplies. Low storage capacity. Open Warehouses have a very low capacity, but can store just about anything and cost nothing to build, making them an effective early game storage option.

Small Warehouse
Stores supplies with less occupiable space and less storage.

Warehouse
Has the same function as a open warehouse but with greater storage.

Storage Yard
Stores timber, domestic fuel, stone, and iron. Workers will use the closest storage yard to deposit and collect goods.

Durable Storage Yard
Stores supplies. Larger storage capacity than open warehouse.

Cellar
Cellars have the same function as warehouses, but are underground and thus do not consume valuable above-ground space.

Has the same function as a warehouse. Citizens can travel through the structure. Cannot be destroyed.

Storage Center
Has the same function as the warehouse but with extensive storage capacity.

Mountain Warehouse
Has the same function as the warehouse but with extensive storage capacity. Must be placed on a hillside. Cannot be destroyed.

Logistics
Logistics buildings act as way stations for your supplies, and can help coordinate your supply flow.

At the crux of this category is the marketplace, which acts as local storage for surrounding houses. Citizens assigned to the marketplace will move items from surrounding warehouses to the marketplace, which will then flow to the houses surrounding the area.

Marketplace
Houses can only be built within the market places. Vendors will visit warehouses to collect resources and transport them here. Can provide citizens with a large variety of goods. Benefits both living and working conditions.

Small Marketplace
Has the same function and area as the marketplace but with smaller building footprint, fewer workers and less storage.

Transfer Station
Stores supplies. Transfer station workers will transport stored goods to out of range warehouses.

Supply Station
Workers will collect designated goods from storage structures and deliver required raw materials to the production buildings within range.

Small Supply Station
Workers will collect designated goods from storage structures and deliver required raw materials to the production buildings within range. Powerful structure.

Ferry
The ferry dock is your main connection to the outside world, providing a place for trading ships to dock. Once per year or so, a ship will appear at the dock and offer the town some trading opportunities. Items can be traded either as they are (some items are more valuable than others) or using silver coins, which always have a value of 1 but do not cost any storage space.

Players can also load the ferry building with spare items, allowing them to be used in trading in place of silver coins.

Traders will transport designated items to the ferry. The merchant ship arrives periodically and you can exchange items with them.

Dock
Has the same function as the ferry. Has more storage and more traders. The merchant ships will carry more items.

Grocery Store
The grocery store does not actively sell items to the citizenry. Instead, building one and stocking it with items will slowly turn those items into silver coins. Load grocery stores with excess items to turn them into currency that does not need to be stored.

Small Trading Post
Traders will transport designated items to the trading post. The caravan arrives periodically with money and buys your goods.

Large Trading Post
Has the same function as the small trading post with greater occupiable space. Has more storage and more traders. The merchants will carry more money.