Dungeon Master/Spells

Dungeon Master spells are composed of 2 to 4 runes. The first rune is the "power" of the spell (which affects the strength, duration and mana cost), the other 1 to 3 rune(s) designate the spell itself. High power spells cannot be cast by low skilled champions. The spell list below only shows the last 1 to 3 rune(s). You need to add a power rune before. Each rune costs mana points, depending on the selected power. If a champion does not have enough mana points, the rune cannot be used. You have to wait, sleep, drink mana potions or equip items that increase your mana. The Gor rune is the most expensive, but it is not used in any spell.