Ultima IV: Quest of the Avatar (NES)/Dungeons Wrong and Deceit


 *  See also: Ultima IV: Quest of the Avatar/Dungeons Wrong and Deceit


 * Enter from Wrong, north of Lock Lake.
 * Get the Green and Blue stones.
 * Get the Key Part from the Altar of Truth.
 * Leave from Deceit and use a Gate spell.

The magic balls in both these dungeons raise intelligence (DEX); the balls in Wrong also raise dexterity (INT).

Suggested party (upgrade companions with lowest intelligence):
 * Wand wielder: Jaana has lower intelligence than Mariah.
 * M. cloth or ring: to optimize armors, Iolo (m. cloth) goes with Jaana (ring), Shamino with Mariah.
 * Magic axe wielder: Julius has lower intelligence than Dupre.
 * Zero magic: Katrina 's intelligence affects the effectiveness of her sheep flute.