Earth Warp/Ollie's lost Orb

At the beginning of this challenge, the text "On the far side of the river, the children find themselves outside a factory building. There is a large white door here, which appears to be unlocked." will appear on the screen; once you have pressed Space to continue, the text "Please choose an easy puzzle or a hard puzzle" (the text of "easy puzzle" will also be highlighted, as shown in the above image) will appear on the screen with "Use SPACE to make your choice, then press RETURN." below it. The option you choose determines the maximum amount of items the children may carry (Easy: 5, Hard: 3), so if you choose Hard you will have to drop some of them and come back for them later - and the options you must select in each room are displayed in bold.

You are outside a factory building You can see: A white door Go through it You are carrying nothing.

You are in a large entrance hall You can see: A white door Go through it A red door Go through it A match box Take it A yellow key Take it You are carrying nothing.

You are in a large entrance hall You can see: A white door Go through it A red door Go through it A yellow key Take it You are carrying: A match box Drop it

You are in a large entrance hall You can see: A white door Go through it A red door Go through it You are carrying: A match box Drop it A yellow key Drop it

After this point, the text "To unlock the red door, you must complete the symmetrical pattern on the electronic door panel." will appear on the screen, with the texts "Press SPACE to choose a square", "Then press: W for white", "R for red", "G for green" and "C to clear" below it, and an electronic door panel with the text "Door locked" and a randomly-generated unfinished 25-square symmetrical pattern (four squares in which are not filled in) on it to their right; once you've filled in all four of the empty squares the text "Checking..." shall appear on the door panel, and if you had filled any of them in incorrectly, the text "Door locked" will reappear on it as it clears the incorrectly-coloured squares, so you shall have to try to fill those ones in correctly again. However, if you filled all four of the empty squares in correctly, the text "Door open" will appear on the panel instead and you will have to press Space to continue.

You are in a machine room You can see: A red door Go through it A brown door Go through it A blue door Go through it A candle Take it You are carrying: A match box Drop it A yellow key Drop it

You are in a machine room You can see: A red door Go through it A brown door Go through it A blue door Go through it You are carrying: A match box Drop it A yellow key Drop it A candle Drop it

''It is very dark here. You use a match'' to light your candle.

You are in the dark room You can see: A blue door Go through it A green door Go through it An empty bottle Take it You are carrying: A match box Drop it A yellow key Drop it A candle Drop it

You are in the dark room You can see: A blue door Go through it A green door Go through it A yellow key Take it An empty bottle Take it You are carrying: A match box Drop it A candle Drop it

You are in the dark room You can see: A blue door Go through it A green door Go through it A yellow key Take it You are carrying: A match box Drop it A candle Drop it An empty bottle Drop it

As you leave the dark room, you blow out your candle.

You are in a machine room You can see: A red door Go through it A brown door Go through it A blue door Go through it You are carrying: A match box Drop it A candle Drop it An empty bottle Drop it

At this time the text "To unlock the brown door, you must complete the symmetrical pattern on the electronic door panel." shall appear on the screen with the texts "Press SPACE to choose a square", "Then press: W for white", "R for red", "G for green" and "C to clear" below it, and an electronic door panel with the text "Door locked" and a randomly-generated unfinished 25-square symmetrical pattern (four squares in which are not filled in) on it to their right; once you've filled in all four of the empty squares the text "Checking..." shall appear on the door panel, and if you had filled any of them in incorrectly, the text "Door locked" will reappear on it as it clears the incorrectly-coloured squares, so you shall have to try to fill those ones in correctly again. However, if you filled all four of the empty squares in correctly, the text "Door open" will appear on the panel instead and you will have to press Space to continue.

You are in the washroom You can see: A brown door Go through it A tap (off) Turn it on You are carrying: A match box Drop it A candle Drop it An empty bottle Drop it

You fill your bottle with water.

You are in the washroom You can see: A brown door Go through it A tap (on) Turn it off A match box Drop it A candle Drop it A full bottle Drop it

You are in the washroom You can see: A brown door Go through it A tap (off) Turn it on A match box Drop it A candle Drop it A full bottle Drop it

An electronic voice thanks you for turning off the tap!

You are in a machine room You can see: A red door Go through it A brown door Go through it A blue door Go through it You are carrying: A match box Drop it A candle Drop it A full bottle Drop it

''It is very dark here. You use a match'' to light your candle.

You are in the dark room You can see: A blue door Go through it A green door Go through it A yellow key Take it You are carrying: A match box Drop it A candle Drop it A full bottle Drop it

At this point, the text "To unlock the green door, you must complete the symmetrical pattern on the electronic door panel." will appear on the screen, with the texts "Press SPACE to choose a square", "Then press: W for white", "R for red", "G for green" and "C to clear" below it, and an electronic door panel with the text "Door locked" and a randomly-generated unfinished 25-square symmetrical pattern (four squares in which are not filled in) on it to their right; once you've filled in all four of the empty squares the text "Checking..." shall appear on the door panel, and if you had filled any of them in incorrectly, the text "Door locked" will reappear on it as it clears the incorrectly-coloured squares, so you shall have to try to fill those ones in correctly again. However, if you filled all four of the empty squares in correctly, the text "Door open" will appear on the panel instead and you will have to press Space to continue.

As you leave the dark room, you blow out your candle.

You are in the store room You can see: A green door Go through it A lift door Go through it A black key Take it You are carrying: A match box Drop it A candle Drop it A full bottle Drop it

You are in the store room You can see: A green door Go through it A lift door Go through it A match box Take it A black key Take it You are carrying: A candle Drop it A full bottle Drop it

The black key is too hot to touch!

You pour the water from your bottle on the key to cool it.

You are in the store room You can see: A green door Go through it A lift door Go through it A match box Take it You are carrying: A candle Drop it A black key Drop it An empty bottle Drop it

You are in the store room You can see: A green door Go through it A lift door Go through it A match box Take it An empty bottle Take it You are carrying: A candle Drop it A black key Drop it

You are in the store room You can see: A green door Go through it A lift door Go through it'' An empty bottle Take it You are carrying: A match box Drop it A candle Drop it A black key Drop it

You unlock the door with your black key.

''You enter the lift. It begins to'' go down.

You are in a basement room You can see: A lift door Go through it A yellow door Go through it Ollie's orb Take it You are carrying: A match box Drop it A candle Drop it A black key Drop it

You are in a basement room You can see: A lift door Go through it A yellow door Go through it A black key Take it Ollie's orb Take it You are carrying: A match box Drop it A candle Drop it

''You enter the lift. It begins to'' go up.

You are in the store room You can see: A green door Go through it A lift door Go through it An empty bottle Take it'' You are carrying: A match box Drop it A candle Drop it

''It is very dark here. You use a match'' to light your candle.

You are in the dark room You can see: A blue door Go through it A green door Go through it A yellow key Take it You are carrying: A match box Drop it A candle Drop it

You are in the dark room You can see: A blue door Go through it A green door Go through it You are carrying: A match box Drop it A yellow key Drop it A candle Drop it

As you leave the dark room, you blow out your candle.

You are in the store room You can see: A green door Go through it A lift door Go through it'' An empty bottle Take it You are carrying: A match box Drop it A yellow key Drop it A candle Drop it

''You enter the lift. It begins to'' go down.

You are in a basement room You can see: A lift door Go through it A yellow door Go through it A black key Take it Ollie's orb Take it You are carrying: A match box Drop it A yellow key Drop it A candle Drop it

You are in a basement room You can see: A lift door Go through it A yellow door Go through it A match box Take it A black key Take it Ollie's orb Take it You are carrying: A yellow key Drop it A candle Drop it

You are in a basement room You can see: A lift door Go through it A yellow door Go through it A match box Take it A black key Take it You are carrying: A yellow key Drop it A candle Drop it Ollie's orb Drop it

You unlock the door with your yellow key.

The yellow door slams behind you and you find yourself outside the factory. ''Congratulations! You have escaped'' with Ollie's orb!

At this point in the BBC Micro version the text "Insert the disc for part 2 then press the RETURN key." will appear on the screen; once you have done so, the game will proceed to the sixth challenge (which, as with both the third challenge and this one, you must choose to play on "Easy" or "Hard" difficulty). It is also possible to neglect to take Ollie's orb in the basement room before going through the yellow door, in which case the text "The yellow door slams behind you and you find yourself outside the factory. Unfortunately you have not got Ollie's orb so you will have to go back and try again!" will get shown on the screen and you shall have to press Space to reverse time back to when the children were outside the white door at the entrance to the factory.