Kid Niki: Radical Ninja/Stage 4

There is no random chance in the first half of this level; all of the enemies you encounter will always appear in the same location and order. That being said, it is extremely important to remember how each of these enemies attack so that you can safely navigate your way through the cavern.

Cave of the Grote Green Grub

 * 10: Drop into the cavern and proceed right. As you do, you will notice two flying squirrels clinging to the stalactites, waiting for the opportunity to descend upon you and attack.  As you get close, both of these squirrels will drift to the right.  When they dive, they will loop once and continue to drop before climbing back up and hovering in the air.  It is after the loop that you can swing your sword and attack them.  If you continued to run, you will assuredly hit them.


 * 9: A third flying squirrel will drop to the right, and repeat the same pattern as the previous two. However, a fourth flying squirrel will surprise you by dropping off to the left.  Lure it into dropping and continue underneath it.  You can turn around to attack it when it drops, or simply run past it and ignore it.  The next squirrel drops right, but after that, you will see a squirrel that waits much lower.  It drops to the left and it will collide with you if you don't stop and attack when it falls.


 * 8: There is only one single squirrel in this section. It starts high and drops to the left.  You can ignore it or attack it as you proceed on your way.


 * 7: A low-lying squirrel will drop to the right as you enter this section. Attack as it approaches you.  Then a high squirrel will drop to the left.  After that, you will notice a frog on the floor.  Don't get too close, as these frogs breath fire.  Let it scorch the air, and then run in and jump over it as it prepares to breath again.  Attack it from behind.


 * 6: A high squirrel will dive down to the left, and then you will encounter another frog. Repeat the same pattern of leaping over it between flame blasts and attack it from behind.  You will then see a frog facing right, but do not rush in!  These frogs can bend over backwards and still breath flame at you!  Even more troublesome is the low squirrel waiting just beyond the frog.  If you do not execute this correctly, you will be killed by one or the other.  After the frog bends over backwards to breathe flame at you, leap over it and stand perfectly still on the other side.  You should be in a perfect position to spin your sword and strike the squirrel as it descends.  Then you can turn around and kill the frog.


 * 5: After surviving the pincer attack of the frog and squirrel proceed to the end of the cavern. One more backwards-facing frog awaits you.  Leap over it between blasts and attack it from behind.  Then leap over to the first small island in the water.


 * 4: You will begin to see White fox clan members emerge from the water below. They blow deadly bubbles up into the air.  These bubbles can be difficult to predict, so it is best to time your leaps from one island to another just after the last bubble has cleared the air, and before the next set are launched.  After the first two big islands, the next small island bobs up and down.  Time your jump accordingly.  The island after that sinks when you stand on it, and contains a watch bug above.


 * 3: Two more bobbing islands appear before another island which sinks when you stand on it. You must time you jumps so that you land on each island, but also avoid the bubbles being blown by the next White fox clan member in the water.  Another watch bug hovers above a sinking island.  It is followed by one more bobbing island, and another sinking island with a watch bug above it.


 * 2: After you cross the water, a frog will be waiting for you at the entrance of the next cavern. Wait below it and jump up to attack it when it is done blowing fire.  Then head inside to the den of the stage's boss.

Boss: Grote Green Grub
The Grote Green Grub is actually a very large burrowing insect that crawls in and out of the rock found among its den. It contains a head and six body segments. It will either appear through the floor or through the ceiling, with plumes of smoke and debris announcing it's arrival. In order to kill the boss, you must attack the head. But in order to attack the head, you must first remove all six of his body segments. Each one you attack will send your sword flying, so be prepared to pick it up. When the grub is down to just a head, a long skeleton, and a tail, then you can attack the head. Every time the head is struck, the insect goes into a scurry, looping around and quickly exiting the room through the floor or ceiling. Hit it three times and it will be destroyed. If you lose your sword and feel you are being chased by the grub, immediately head for the safest corner and wait. The grub will never trample you in the corner, and will return to the rock so you can retrieve your sword before the next appearance.