Pokémon FireRed and LeafGreen/Abilities

These are special abilities unique to each Pokemon. These abilities can provide a passive effect in battle or in the outside world.

Individual Pokémon may have only one Ability at a time. For example, has the potential to carry the abilities Sand Veil or Arena Trap, but which ability will only be determined at the time Diglett appears on the field.

Once "learned", an ability will not change, except in specific circumstances brought by evolution

Abilities

 * Air Lock Cancels weather effects (such as rain) in battle.
 * Arena Trap Prevents the foe from fleeing. Doesn't work against flying-type Pokémon or ones with the ability to Levitate.
 * Extra effect (Emerald only): Increases chances of meeting wild Pokémon.
 * Battle Armor Prevents critical hits.
 * Blaze Increases the power of fire-type attacks to 150% when HP falls below 1/3.
 * Chlorophyll Raises the Pokémon's speed when the sun is bright.
 * Clear Body Prevents an opponent's move (such as Tail Whip) from lowering stats like attack power and speed.
 * Cloud Nine Cancels weather effects (such as rain) in battle.
 * Color Change Changes the own Pokémon's type to match the foe's last move.
 * Compoundeyes Raises accuracy 30% for all moves.
 * Extra effect (Emerald only): Increases chances of finding wild Pokémon holding items.
 * Cute Charm Infatuates the foe on contact 30% of the time.
 * Extra effect (Emerald only): Increases the chance of meeting Pokémon of the opposite gender.
 * Damp Prevents the use of Selfdestruct and Explosion.
 * Drizzle Summons rain in battle.
 * Drought Summons sunlight in battle.
 * Early Bird The Pokémon awakens quickly from sleep.
 * Effect Spore Afflicts the foe with poison, paralysis, or sleep 10% of the time when it attacks directly.
 * Flame Body Burns the foe on contact 30% of the time.
 * Extra effect (Emerald only): A Pokémon egg will hatch sooner with the Pokémon anywhere in the team.
 * Flash Fire The Pokémon becomes more powerful if hit by a fire attack. Pokémon does not get damaged by Fire attacks.
 * Forecast Changes type and appearance with the weather.
 * Guts Attack is boosted to 150% if the Pokémon is inflicted with a status condition.
 * Huge Power Increases attack, but the effect is halved when abilities are swapped.
 * Hustle Attack is boosted to 150%, but accuracy goes down to 80%.
 * Extra effect (Emerald only): Increases the chances of meeting wild Pokémon of a higher level.
 * Hyper Cutter Prevents the reduction of the user's attack power.
 * Extra effect (Emerald only): The radius of using cut in grass is increased.
 * Illuminate Encounter rate increases when Pokémon is in lead position.
 * Immunity Prevents poisoning.
 * Inner Focus The Pokémon cannot be forced to flinch.
 * Insomnia The Pokémon cannot fall asleep.
 * Intimidate Lowers the foe's attack power.
 * Extra effect (Emerald only): Decreases the chances of meeting wild Pokémon of lower level.
 * Keen Eye Prevents loss of accuracy.
 * Extra effect (Emerald only): Decreases the chances of meeting wild Pokémon of lower level.
 * Levitate Not hit by ground-based attacks.
 * Lightningrod Draws electrical moves away from a partner in a double battle.
 * Extra effect (Emerald only): Increases the chances of being called on the PokéNav.
 * Limber Prevents paralysis.
 * Liquid Ooze Causes damage to foe when Leech Seed, Absorb, or other HP-sucking attacks are used.
 * Magma Armor The Pokémon cannot be frozen.
 * Magnet Pull Prevents steel-type Pokémon from fleeing from battle.
 * Extra effect (Emerald only): Increases the chances of meeting wild steel-type Pokémon.
 * Marvel Scale Defense is boosted to 150% if the Pokémon has a status condition.
 * Minus In a double battle, when a Pokémon with Plus is the partner, special attack is multiplied by 1.5.
 * Natural Cure Status conditions are healed upon switching the Pokémon out of battle.
 * Oblivious Prevents the Pokémon from becoming attracted to the foe.
 * Overgrow Increases the power of grass-type attacks to 150% when HP falls below 1/3.
 * Own Tempo Prevents the Pokémon from becoming confused in battle.
 * Pickup May pick up items.
 * Plus In a double battle, when a Pokémon with Minus is the partner, special attack is multiplied by 1.5.
 * Poison Point Poisons the foe on contact 30% of the time.
 * Pressure Doubles the foe's use of PP, making it run out of stamina.
 * Extra effect (Emerald only): Increases the chances of meeting a wild Pokémon of higher level.
 * Pure Power Increases attack, but the effect is halved when abilities are swapped.
 * Rain Dish Slight HP recovery in the rain.
 * Rock Head Prevents recoil damage.
 * Rough Skin Recoil is imposed after physical attack on the Pokémon with this ability.
 * Run Away Makes fleeing from battle easier.
 * Sand Stream Summons a sandstorm.
 * Sand Veil Increases the Pokémon's evasion in a sandstorm.
 * Extra effect (Emerald only): Decreases the chances of meeting wild Pokémon during sandstorm.
 * Serene Grace Doubles the chance that an attack's secondary effects (such as status conditions) will work.
 * Shadow Tag Prevents the foe's escape.
 * Shed Skin Gives Pokémon a 30% chance of curing status conditions every turn.
 * Shell Armor Blocks critical hits.
 * Shield Dust Prevents an attack's secondary effects.
 * Soundproof The Pokémon is not affected by sound-based moves.
 * Speed Boost Gradually boosts speed every turn.
 * Static Paralyzes on contact 30% of the time.
 * Extra effect (Emerald only): Increases the chances of meeting wild electric-type Pokémon.
 * Stench Helps to repel wild Pokémon.
 * Sticky Hold Prevents the foe from stealing items.
 * ''Extra effect (Emerald only): Increases the chances of fishing wild Pokémon.
 * Sturdy Negates one-hit knockout attacks.
 * Suction Cups Firmly anchors the body to the ground, preventing the Pokémon from being switched out of battle.
 * ''Extra effect (Emerald only): Increases the chances of fishing wild Pokémon.
 * Swarm Increases the power of bug-type attacks to 150% when HP falls below 1/3.
 * ''Extra effect (Emerald only): Increases the chances of hearing wild Pokémon's cries.
 * Swift Swim Speed is increased when it is raining.
 * Synchronize Passes status problems onto the foe.
 * ''Extra effect (Emerald only): Increases the chances of meeting wild Pokémon of the same nature (personality).
 * Thick Fat Cannot be burned or frozen.
 * Torrent Increases the power of water-type attacks to 150% when HP falls below 1/3.
 * Trace Copies the foe's special ability.
 * Truant Moves only every other turn.
 * Vital Spirit Prevents the Pokémon from falling asleep.
 * ''Extra effect (Emerald only): Increases the chances of meeting wild Pokémon of higher level.
 * Volt Absorb The Pokémon absorbs electric attacks, turning it into HP.
 * Water Absorb The Pokémon absorbs water-based attacks, turning it into HP.
 * Water Veil The Pokémon cannot be burned
 * White Smoke Prevents an opponent's move (such as Tail Whip) from lowering stats like attack power and speed.
 * ''Extra effect (Emerald only): Decreases the chances of meeting wild Pokémon.
 * Wonder Guard Only attacks with a type advantage will afflict damage.