Final Fantasy/The Temple of Chaos

Treasure: Masamune, Protect Ring, Sasuke, Protect Cloak, 45000 Gil, 65000 Gil, 26000 Gil

Before you enter the Temple of Chaos, you should do some stuff to prepare yourself for the gauntlet that is the Temple of Chaos. First off.


 * Level up some more if you're not in the late twenties. A good level to shoot for is level 29 or thereabouts, a little more if you're uncomfortable. Level 40+ is an overkill, and no fun at all.
 * Secondly, you should check for the following items.
 * Adamantite from the Flying Fortress. Take it to the blacksmith at Mt. Duergar to have him forge it into the Excalibur, the second-most powerful sword in the game. However, only Knights can equip it.
 * Four Protect Rings from Gaia. These will help greatly in not getting you killed from auto-kill spells.
 * Three Ribbons from various places. You'll need these, so don't forget them when you enter the Temple of Chaos. Sucks that you can only get three, but oh well. Give it to your most expendable character (probably the Ninja or Master, if you're going with a standard Knight, Ninja/Master, White Wizard, Black Wizard setup).
 * The Healing Staff, and the Healing Helm. These help again, but aren't totally necessary, they just help ease the burden of using Potions.
 * 99 Potions and Antidotes for obvious reasons.
 * Any other weapon, armor, or spell you may have missed in the dungeons, especially Flare, Holy, and Warp2. The first two spells are very useful but Warp2 is critical. If anything happens to go seriously wrong, or you just want to save after one or more of the (numerous) treks for treasue, you can use this spell to exit the dungeon.

Temple of Chaos
When you're ready, take the airship to the Temple of Chaos and save outside the entrance. Enter it.

Floor 1
O     | |     =      |      |      |      |     Exit

Head into the center room and touch the black orb inside, which will then disappear. As soon as you step there, you'll get transported 2000 years into the past.

Floor 2
|   |    |    |______           |_______                   |                   |                   |_____^                         F3

Exit the room and head to the stairs in the bottom right corner.

Floor 3
V_________^ F2        F4

Head to the right to find the next set of stairs.

Floor 4
F3 V__ |         |          |          |           ^ F2          |           | |          =          |           |          |___________|

Go all the way down and then follow the pillars to the right and then up into the center room. The square in front of the door is spiked (go figure) so... battle time!

Death Eye
Death Eye is just a slightly stronger Evil Eye, but it's still no problem if you brought along some Protect Rings. Just pound on it until it dies.

Floor 4
Ignore the chests to the right and left of the statues if you want. They are just hoards of Gil, 45,000 and 65,000 to be exact, and you probably don't need any more at this point in the game (unless you haven't bought all of the spell or Protect Rings yet). Walk up to the slab of stone between the statues and use the Lute to open it.

Floor 3
F2 V__ |        |         |         |           ^ F4         |           | |          =         |           |         |___________|

Exit the room and walk to the top left corner to find the stairs to... floor 2?!? Arggh.

Floor 2
F3 V                    ^ EARTH |                    |     |_____________________|

Walk to the left to find the stairs. Simple as that.

Earth Floor
_______________________       |                       |        |                       |        |                       |        |                       |        |                       |        |                       |        |                       |        |                       ! Lich F2 ^                      V FIRE

It's getting tougher but it should still no problem if you're using the Healing Helm and the Healing Staff often. The stairs you're looking for would be a direct walk to the right but since they are blocked that way, you'll have to take the long way around. Don't bother with anything else, just walk to the bottom right corner where the stairs are. As soon as you try to go down them, you'll get attacked by the new and slightly improved Lich.

Lich
This time Lich is a pushover but watch your HP when he casts Flare as his first attack. It's odd that a boss that's super weak against fire can cast the strongest fire spell in the game. Video game logic at work again! All you really need to do is attack him. A few casts of Dia3 and Fire3 will help speed things along but don't overdo it because you'll really need your magic charges later. Lich should go down for the count soon enough.

Now, head down the stairs.

Fire Floor
______________        |              |         |              |         |              |         =              =         | EARTH  WATER | |    ^  V     | |    |  |     |         |_____|  |_____|      2________   | _______1      |       =   | =      |      |       |___|_|      |_________________      |                                      |       4      |                                      =       =      |__________________                    |_______|                         |                         |  3                         |   |                         |___|

There are some chests here that you can get. They are a pain in the ass to get as you can see from the rough map of the floor but they can help if you still need protect items. At the stairs, head left and then up through the door. Make your way across the room, and then down again. Follow the pillars to find the stairs to the next floor, or if you want continue downward through another set of doors to find the aforementioned protection items. There's more treasure here but you probably don't need it so head back up and find the stairs. Marilith will attack you before you can head down them.

Marilith
She's a little tougher than the last time you fought her since she's resistant to all spells, including ice, but this battle is still simple. First off, have your White Wizard cast NulFire, and then beat the crap out of her. You don't really need to cast too many spells but it's up to you. Its good to cast Blizzaga.

Two fiends down and now there are two left. Unfortunately, the last two are much tougher since you fought them fairly recently. Down the stairs we go...

Water Floor
FIRE ^   _____   |    =   =   |____|   |__               |     ________  |    |       =  |    |       |__|    |     ____________    |     =          =    |     |____      |    |          |     |    |________  |     |            =  |     |            |__|     |                     |                     |__________V AIR

This floor is very annoying. It's basically just a bunch of rooms connected to one another. Head into the room beside the stairs, and then down past the pillars into the next room. From here you can just follow the path around until you reach these weird tablets, at which point you should go down again and through the door. Head to the bottom right corner to find the stairs and Kraken waiting for you.

Kraken
Well, he's still one of the most resilient bastards in this game but you can probably finish him off easier than the previous time. Keep your various Wizard's HP up and cast some Shld2, Blink, and Invs1/Invs2 spells to fend off his physical attacks. Power up your characters and then pound on him until he dies.

Head to the right and down the stairs to the almost final floor, yup, the air floor, where Tiamat inevitably awaits...

Air Floor
WATER ^  |__                       CHAOS |        ____        V      |        |    |       | |________|   |_______|          |          |          |____               |               |               |_______          1                       \         =                        \        |                         \_______|

At last, a simple floor! The battle with Tiamat is a short walk to the right, but don't go there yet. Instead, head down and to the right where you should see a narrow path leading to a small room with a chest. Inside is the Masamune, the strongest sword in the game. You can give it to pretty much anyone to increase their attacking power significantly. I find it's best to give it to someone other than the Knight, since he already has the Excalibur, or the Ninja, or already has the Sasuke. It's entirely your choice though. After you've collected the Masamune, take a walk back to the stairs to the Water Floor and then go right. You'll find Tiamat easily enough.

Tiamat
Hmm. She could be tough, since you just recently battled her in the Flying Fortress. Keep up your character's HP up and dose them with Shld2 and Invs2. Now, power up your character and attack. You should be on guard against her stronger spells and Toxin specifically, which might kill one of your guys. Heal and revive when necessary but watch out for your magic charges. Again, the spell Break or the Venom Sword will kill her instantly if you're lucky.

After you've won, head down the stairs to the final floor or Warp out of the Temple to save your game and heal. If you do leave you'll have to fight the Fiends again, but the journey will be much easier since you're more powerful now and don't have to go through the long side trips looking for treasure.

Final Floor
__________    |          |     |          ^ AIR |   _|   |   |   |   |_     |     |     |_         X FINAL BOSS |_      |         |      =         |______|

You won't run into any battles here so don't worry about it. Head down past the pillars into the center room. Before you enter, you should heal as much as you can and then enter. You can save here if you want too in case you die (assuming that your playing Origins or Dawn of Souls). Anyway, inside you'll find... Garland! He'll tell you a little of what happened after you killed him in the future. There's no point putting that here, since, if you made it here, you'll be able to read what he said. At least, he's not angry about the beating you gave him back in the future. Heh. Lets get this over with...

Chaos
Well, here's some good news for those people who aren't playing the original game. He can't use that cheap spell Crack anymore, thus reducing his lameness factor by approximately 400%. He also still use Cure4 but he does so very rarely. Do your standard Invs2 and Shld2 spells, but put up NulBolt, NulIce, and NulFire before anything else. Haste your attackers, and have them use the Giant's Glove 3-4 times. Flare is okay, but Holy is rather ineffective, so have your Wizards focus on supporting the attackers.

The End
Well, the game is finished so congrats to that. Enjoy the ending but don't expect much, regardless of what version you're playing.

Epilogue >>