Final Fantasy XIII/Post-game

After you have beaten the game storyline, watched the credits and saved, when you next restart your game you'll find yourself in the hallways of Orphan's Cradle, right before you fight the final boss. You can fight the end fight as many times as you want, and you can also use the warp to back to the beginning of Orphan's Cradle where you'll find warps to both Eden and Gran Pulse. In-game reasons for continuing to play would be to finish the Missions, complete your Crystarium, unlock other areas of the game or max out your Weapons. Outside of the game, you may also be attempting to earn achievements or trophies, some of which can only be obtained after beating the story portion of the game.

Your priorities for post-game play are to obtain the Growth Egg and get your party to the point where they can most efficiently farm Adamantoise. There are a few spots where you can effortlessly grind for CP, but none of them can compare with the drops you'll receive from Adamantoise, namely Platinum Ingots worth 150,000 Gil apiece and Trapezohedron's, the catalyst needed to upgrade all weapons to their ultimate forms. The Growth Egg, obtained from completing Mission 55, will double the CP awarded to your party, which results in 80,000 CP for each Adamantoise.

Outlined here will be explanations on the remaining optional areas and sidequests you embark upon, and strategies for getting your party to the point where they can handle what comes, as you'll be facing the hardest battles at this point.

Chocobos
You will need to complete two Cie'th Stone missions to unlock Chocobos on the map. The first is Mission 12, which removes the red barrier in the west blocking the path to the Chocobo area. The next is Mission 14, which provides the Gysahl Reins key item as a reward, letting you ride Chocobos. Chocobos are marked on your map with a feather, and you simply approach them and press to ride them. While riding a Chocobo you will be able to access otherwise unreachable places by jumping from the yellow circles found scattered around Gran the Archylte Steppe. You can also interact with item spheres, save points and Cie'th Stones while riding. You have limited options in the menu; pretty much only the map and game options will be available.

When on a Chocobo, you will see a meter on the bottom of the screen with three feathers representing the bird's morale. If you run into an enemy, you'll lose a feather, although they do regenerate over time. When all three feathers are gone, your mount will drop you and run away. You will also be dumped if you try running outside of Archylte Steppe or you run into one of the large roving Ortoises. Whenever you dismount yourself with, the Chocobo will return return to its starting position and you will have to walk to find another one.

In addition to speeding up your travel time on Archylte Steppe and getting your to inaccessible places, you are also able to dig up treasure with your mount. Throughout the area are 20 possible dig locations, and ever time you re-enter the Steppe, five are populated randomly with treasure. While riding, an exclamation mark thought balloon will pop up over your Chocobo's head, indicating it has sensed some treasure nearby. Follow the direction the Chocobo is looking and you know you're close the faster the exclamation mark shakes. Treasures are found in the brown dirt patches, and when you come to the right one you'll receive the option to dig by pressing.
 * Treasure hunting

The treasure you find is based on percentages, and they are never ending, meaning you can re-enter the map to reset them or reload from a save point and continue collecting items. In addition to the normal treasures, you will get special treasures based on how many normal treasures you've dug up. 🇨🇴 🇨🇴 🇨🇴

Farming
Farming is the act of constantly fighting an enemy or route full of enemies over and over hoping to gain certain elements, such as CP, high Gil components and catalysts. You will have already obtained all the weapons and most accessories by playing through the story, and you can acquire certain rare accessories through Missions, so these are the three things you'll want to farm in order to level up your characters and equipment. Although there are places where you can find some good farming during the story, you are in inhibited by the capped Crystarium and you don't need to upgrade anything until post-game anyway.

Equipment you will want to maximize your spoils are:
 * Growth Egg: Doubles CP
 * Connoisseur Catalog: Increases rate of rare drops
 * Collector Catalog: Increases rate of normal drops
 * Survivalist Catalog: Increases rate of shroud drops

When you defeat enemies, the game checks your rare drop roll first, followed by the normal drop roll if you don't get a rare drop. Shroud drops are checked independently. In most cases you will want the rare drop more than the normal drop, so you can equip all three catalogs. In the rare instances when you don't want the rare drop, unequip the Connoisseur Catalog.

Mah'habara is the location of the mines where you rode Atomos on your way to Oerba in Chapter 11. In Mah'habara there are a few places where you can fight multiple Cryohedrons, which at this point can be killed very quickly. The best spot is where you can bounce back and forth between a group of Cryohedrons and Rust Puddings, both of which will have respawned by the time you get back to them. The Rust Puddings (group of two) will drop around 6,000 CP and the Cryohedrons (group of five) will drop around 12,000 CP, assuming you have the Growth Egg. This is a really boring, but is a very easy, low risk way to earn CP and Bomb Cores (Cryohedron rare drop) have a pretty good sell price at 600 Gil.
 * Mah'habara

Just outside the entrance to the mines, you'll find a Behemoth King roving around above a path leading down to another Behemoth King locked in combat with a Megistotherian. When you first come to Gran Pulse, the lone Behemoth King is a great way to grind for CP, as its 4,000 CP prize is unmatched for the rest of the game when you consider how quickly they can be taken down with a pre-emptive strike. Start out by farming this lone Behemoth King by getting a pre-emptive and laying into it with a couple Commandos. A paradigm like will allow your Ravager to complete the stagger while your Commandos launch the beast and kill it.
 * Northern Highlands

Once you have a character with over 2,000 strength (usually Fang), and two others with over 1,200 (usually Lightning and Snow), you can start taking out the two large creatures down the path. You'll want to put your strong character on the far right of your battle team with the Morale Talisman equipped for Auto-Bravery. Due to the AI mechanics, your party leader and the middle battle team member will fight the Behemoth King, while the far left character takes out the Megistotherian. When you enter the battle (automatic pre-emptive, since they're battling each other), you'll put their stagger percentage up so high and they start with half health, that it will only take one round to take them out. You only need the paradigm, and the battle should only take six seconds. Afterward, run back up the hill past the save point to the Chocobo and then back down to reset them. This will net you around 13,000 CP for very little work.

This area is only accessible by Chocobo and can be reached by jumping up the cliff behind all the Navidons by the ring of seven C'ieth stones on the eastern side of the map. When you get to the open area with the save point, you can start fighting the Ochu and his Mirochu minions. With the Growth Egg, this group will drop over 25,000 CP and some great components for both trading for Gil and for boosting the experience multiplier when upgrading. The downside to this area is it will take a more complicated strategy. Unlike the Japanese version of the game, you can't get a pre-emptive strike on these enemies, so you'll have to have the right equipment and paradigm deck.
 * Paddra's Pasture

The basic strategy is to buff your high strength character (usually Fang) and let her take out the Ochu and then finish off the little guys. Once you have a lot more HP (over 15,000 on each character), you won't have to worry about healing anymore and can just go in and finish them off quickly. You'll want to use the Moral Talisman on Fang for Auto-Bravery, and Aurora Scarfs on everyone for Auto-Haste so your Synergist doesn't have to spend time on it. Tetradic Tiaras for everyone and strength plus accessories for Fang will also help. To start, have Fang attacking while two Synergists quickly buff your party (Sazh and Hope, since they are Synergist primaries). Once Fang has Enfire and Vigilance, switch to a more offensive paradigm, optionally leaving one character as a Medic if you don't have high HP. Make good use of ATB switching between identical paradigms to speed up the ATB refill.

Here is what your paradigm deck might look like:
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As an alternative method, you can try starting with to debuff the enemy (with perhaps Fang, Sazh, Vanille) instead of using two Synergists.

Adamantoise
Adamantoise are the large dinosaur/turtle creatures slowly roaming around Archylte Steppe and outside the tower Orphan is in, in Eden. These creatures have a lot of HP, but also give up some of the best rewards in the game. Your strategy for defeating the Adamantoise will differ based on your party's strength. In general, there are three methods you can use based on whether you have a weak or advanced party. The latter two will require you add some abilities in characters' secondary roles, so it's recommended that you unlock those abilities first in the Crystarium before maxing their primary roles, even though you'll miss out on all the stage ten HP crystals. With the Growth Egg, you'll get 80,000 CP for each Adamantoise, and they also drop Platinum Ingots as normal drops worth 150,000 Gil and Trapezohedron catalysts as rare drops needed for upgrading weapons to their ultimate forms.

Eden will provide the quickest turnaround for Adamantoise by running up the steps to the door inside the building, then going back outside to respawn the enemy. If you're using a method that doesn't require TP, kill off the other enemies in the area when you get started so you have an unimpeded path back and forth. The disadvantage of this area is it takes a while to get back to the warps in Orphan's Cradle and it's boring. The other place to farm Adamantoise is on the Archylte Steppe. There are many routes you can put together, with or without fighting Adamanchelids (the weaker version that drops Gold Dust and Scareletite) or doing Mission 63, which is an Adamantortoise that resets the entire Steppe. The benefit of creating a route on the Steppe is that it is more interesting and you're where you need to be when you want to do something else.

With the right equipment, you can start using this method in Chapter 12. This method relies on Sazh's powerful Blitz attack, which hits six times in a wide spray. As large as the Adamantoise is, all six shots will hit him, allowing you to do devastating damage in a short period of time. For equipment, you will need to upgrade the Pleiades Hi-Powers to Hyades Magnums and max them out. This will give Sazh an incredible 1,140 boost to strength, hopefully putting him in the 2,000 strength range with other strength accessories if needed. Other than Sazh, you will need a Saboteur on your team and the ability to quickly stagger. Early on, Fang doesn't have Ravager abilities, so Vanille is a better choice (with Belladonna/Malboro Wand). Lightning is a good choice for the other member.
 * Weak party - Sazh method



Starting out in Guerilla, summon your Eidolon right away to take out the Adamantoise's legs. Cast Haste, Bravery and Faith on yourself, then switch to Tri-Disaster and attack until your Eidolon leaves (don't go into Gestalt mode). When you get up to around 200% on the stagger bar, you can start using Cold Blood if you have it, although trying before then may allow the stagger bar to deplete before you recover. Once your party is back, switch back to Guerilla and buff the rest of your party with Haste/Bravery or Haste/Faith, then back to Tri-Disaster to finish staggering the Adamantoise. When he's staggered, if you're using Agression you can switch right then and your remaining Ravager will continue building up the stagger percentage. If you're using a Commando instead with, you'll want to use Sazh's Cold Blood ability to quickly build the stagger bar up to 999%. Either way, once you've switched to your offensive paradigm, queue up two Blitz attacks for Sazh over and over, switching to the same paradigm for ATB refresh ever two attacks.

The disadvantage of this method is that it costs three TP to summon your Eidolon, which will have to be recouped before you can fight another Adamantoise. Energy Sashes will help with their Kill: TP Charge property, but you'll still need to fight some normal enemies in between until you've recovered enough for another summon. Post-game, use the CP you acquire to obtain the ability crystals you need in the other characters' secondary roles so you can use a better tactic.

In this method you will be using brute force to first quickly take out the Adamantoise's legs, then build the stagger bar up and finally punish the creature with uncapped damage from Fang. Because you'll be open to attack while taking out the legs, Gaian Rings or General's/Champion's Belts will help your party endure. It's also suggested you go do Mission 63 for the Genji Glove, so Fang can do more than 99,999 damage. Essentially you will start out by buffing your party then healing from the damage you take while doing this. Next you'll quickly stagger a leg and build up the stagger percentage to around 450% so you can take it down with Fang's Highwind ability, then heal and do the same to the other leg. Lastly you'll debuff the Adamantoise and let Fang do her thing.
 * Advanced party - Fang method


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As you can see, you'll need to teach Fang both Synergist and Medic abilities, and you'll need two other characters that can handle Synergist, Medic, Ravager and Saboteur roles. This method relies on quickly staggering and taking out the legs, so use an Eidolon cancel (call the Eidolon, immediately enter Gestalt mode then send it away with ), when you have the TP. For weapons, you'll want Fang to have a maxed tier two weapon (tier three is even better) with good strength, either the Glaive or the Venus Gospel.

With a slightly stronger party and more time in the Crystarium, you can start using Snow to cast Daze and boost Fang's attacks up to the 300,000 damage range. This method is based on the fact that damage output doubles when you are attacking while the enemy is being hit with Daze. You'll start out normally, although at this point you should be able to take out the legs without stopping to heal, or just healing while Fang takes out the leg. You'll also be able to use Highwind right when the leg is first staggered instead of building up to 450%. Genji Gloves for Fang and the other member (perhaps Lightning so you can use your three strongest characters) will allow you hit for huge damage while Snow spams Daze. When you've taken out the legs, quickly stagger the enemy and use the paradigm to take kill it. Once Snow has put all ailments on the Adamantoise, he will continue casting Daze over and over again, allowing you to rack up huge damage for the remainder of the fight.
 * Advanced party - Daze method



When the Adamantoise first falls, just put the needed buffs on your party: Haste, Bravera and Enfire for Fang, Haste and Faithra for Snow and Haste and Bravera/Faithra for the other member.