Hitman: Blood Money/A Vintage Year

Present Day
An exclusive interview with reclusive former FBI director Alexander Leland Cayne lures First Edition reporter Rick Henderson to Cayne's estate. But Cayne dismisses Henderson's questions, claiming the interview is a cover for a much bigger story...

February 28th, 2004
47 receives an all-expenses paid trip to Chile for a day. Sadly, it's all business and little pleasure, as a client has requested a hit on a wine trader turned drug maker.

Targets: Don Fernando Delgado, Manuel Delgado
A former colonel in Pinochet's intelligence service. Following a downturn in his wine business, Delgado secretly turned to the much more profitable cocaine industry. He's currently hosting a party to celebrate a new wine label named after B-movie action star Rex Stanton. The client wants Delgado dead and while you're at it you should take out his son Manuel, who's also in on the coke trade.

SAF sub-machine gun
All the VIP guards patrolling the hacienda, hangar, and drug lab carry this weapon visibly.

Snub-nosed revolver
On the Don. Usually, you'll be able to get it off his body but if you shove him out the window there's a chance he'll fall onto the rocks and the gun will be out of reach. Oh well, that's what replays are for.

TMP sub-machine gun
Manuel has it. You should still have the one from the tutorial if you followed the walkthrough.

Shotgun
Also found in the tutorial. If you must have another, all the outdoor and wine cellar guards carry them.

Tips

 * The cameramen mentioned in the briefing are irrelevant, as you can beat the mission without ever entering the party.
 * The actor, Stanton, and his agent don't appear to be useful.
 * You can poison several wine casks, but there doesn't seem to be a way to get the poison to Manuel short of directly pumping it into him with the syringe.
 * You can hide bodies in the wine vats if you don't mind killing hapless guards. I think it only counts as an accident, but it's the principle of the thing.

Needed Equipment
Just the standard stuff, really. You might want a pistol to make your life easier, but none of the guns are essential.

Suiting Up

 * At the start, go through the double doors ahead. Head to the right and open the door in the corner, where a lone dock worker is standing.
 * Climb up the stack of crates and hop over the wall. Wait until the guard in the suit up ahead enters the estate, and then climb up the pipe that leads to a balcony (careful of the nearby sleeping guard).
 * Open the double doors and head through the door on the left. Go down the stairs and use your lockpick on the door. Step inside and take the VIP guard suit.

Don Cry for Me Argentina...er, Chile

 * Dash up the stairs into the small study.
 * Open the door and walk to the other end of the hall. Once both the patrolling guard and the stationary guard have their attention elsewhere, pick the lock on either door. This is tricky and requires exact timing.
 * You are now inside the Don's inner sanctum. Sneak around to his left side, making sure to keep out of sight, and toss a coin onto the balcony. The Don should go to investigate. Shove him over the edge. SPLAT. Objective complete.

Manuel Labor

 * Exit the estate by going through its front doors on the first floor. Head through the set of double doors on the left, which brings you back to the party area. Open the double doors near the buffet table, which lead to the wine cellar.


 * There are three ways to kill Manuel, both of which will probably require lots of restarting (hence the terrible pun in the section title). The convoluted method involves a lift with several barrels on it, which Manuel will stand under for a good ten seconds, practically screaming, "Please Donkey Kong my sorry ass!" The problem is that the bomb itself has to be planted on the winch, which means that when you blow it a nearby guard will probably die in the explosion, and while squishing Manuel with the crate will count as accidental, blowing up the guard (which actually IS an accident) will count as a kill. None of the ways of getting this guy to move are flawless--when he goes to check the bottom of the stairs, Manuel usually isn't in place; if you shove him over the railing, the guards may get suspicious; if you take him hostage, you need to get all the way down the stairs and into the coke room to hide the body.


 * The simple but inconsistent method is just that--when Manuel comes into the cellar, shove him down the first flight of stairs. Depending on what platform you're playing the game on, this could be difficult as the karma physics engine is very different on PC, PS2, and Xbox. The one time I tried it on PC, he fell about halfway down, his body slid slowly down the steps, hitting each individual step, and when he hit the bottom, the game told me that Manuel was dead. This is probably the way to go, as it's less dependent on the movement of the guard, though you should probably wait until he's not looking (unless you're into having everyone watch while you're doing it. Killing people, that is).


 * Another way is to wait until Manuel is done showing his friend around the drug lab. When Manuel goes into the small room with the coke and shotgun shells, wait until he walks past the stack of barrels and then use your poison syringe. You must do this quickly and away from the two guards outside. If you don't kill him inside that room, it's still possible to kill him before he goes up the staircase; however, be sure the guard at the top or the tour group don't see you kill him.

De plane, boss!

 * After you kill Manuel, head back to the room in the estate where you left your suit (the one with the sleeping guard). Look through the keyhole of the door on the right and wait until the patrolling guard has his back turned. Once he does, sneak behind him until you get to the area with the staircases. Make sure you're standing very close to the right-hand staircase and wait until the guard passes you. Go down the hallway and through the door at the very end, and then through the door in front of that one.
 * Head outside and climb up the pipe that's to the left. Before getting off of the pipe, make sure the guard on the other side has his back turned. When you're on the roof, jump off to the right (making sure the guard at the bottom doesn't see you), and then go down the entire cliff path that's on the right side.
 * When you get to the bottom, go past the dock worker having a cigarette and quickly and quietly hide behind the crate that's behind the VIP guard. Throw a coin to the right to distract him, and quickly go to the other side of the dock where the seaplane is (try not to run until you get close to the other side). Board the seaplane to end the mission.