User:Krachbummente/settlement survival buildings

House
An ordinary house for a 4-person family. Citizens can rest, eat, drink and warm themselves using fuel here. Slightly relieve stress. Built near the market places. Press F during placement to change its style.

Apartment
Can accommodate up to 24 people. Provides a place for citizens to rest, eat, drink and stay warm. Can only be built near Marketplaces. However, overcrowded apartments will cause the loss of desire to procreate. Suitable for accommodating immigrants.

Tent
A rough house for a 3-person family cost few construction materials. The citizens can rest, eat and drink here. Feul can be used to provide heat. Can be built far away from Marketplace.

Luxury House
Can accommodate up to 5 people with larger inventory than a House. Fuel lasts longer. Can relieve more stress. Built near a marketplace. Press F during placement to change its style.

Luxury Apartment
Can accommodate 15 families, up to 45 people with larger inventory than an Apartment. Fuel last longer. Each family inside can have a child. Built near Marketplace.

Garden Villa
Can accommodate two families, up to 8 people with greater inventory. Fuel lasts much longer. Can greatly relieve stress of occupants. Built near the marketplaces. Press F during placement to change its style.

Nursing Home
Can accommodate 36 people. Must be built near Marketplace. Able to store enough supplies and fuel to provide basic living for the residents. Senior citizens who are incapable of having children in town will voluntarily move in.

Storage Yard
Can store items. Low storage capacity.

Small Warehouse
Can store martials. Smaller size comes with smaller storage capacity.

Marketplace
Vendors will take all sorts of resources from warehouses to marketplace, which benefits citizens a lot in living and production. Houses can only be built within the marketplace.

Transfer Station
Can store items. Workers inside will transport stored items to warehouses outside of the range.

Warehouse
Same function as Storage Yard, but with greater storage capacity.

Cellar
Same function as Warehouse, but citizens can walk across the structure. Unremovable.

Durable Storage Yard
Can store items. Larger storage capacity than Storage Yard.

Supply Station
Workers will take the selected materials to nearby production buildings from storage structures. Functionally powerful.

Storage Center
Same function as Warehouse, but with greatest storage capacity.

Mt. Warehouse
Same function as Warehouse, but with greatest storage capacity. Must be built on a hillside. Unremovable.

Small Marketplace
Same function and scope as Marketplace. Smaller structure size comes with less workers and less storage capacity.

Small Supply Station
Can transport selected raw materials to supply station for nearby production buildings within the scope. Can improve the processing efficiency.

Ferry
Traders will transport designated items to the ferry. The merchant ship arrives periodically and you can exchange items with them.

Grocery Store
A mini-market where you can regularly sell goods in exchange for silver coins.

Small Trading Post
You can decide what items to sell in Trading Post and caravan would arrive periodically with money to buy your goods.

Large Trading Post
Same function as the Small Trading Post but in larger size, with larger inventory and can hold more traders. Merchants coming will carry more money.

Dock
Has the same function as the ferry. Has more storage and more traders. The merchant ships will carry more items.

Well
Produces a small amount of Water. Can put out fires using the water here.

Hunters Hut
Hunters will hunt the nearest animals for meat and leather.

Gatherers Hut
Gatherers will gather wild vegetables, agave and herb within the structure range. Wild vegetables generally grow near mature trees.

Apiary
Beehives are generally found near mature trees within the structure range. Apiarists collect honey and beeswax from them.

Quarry
Can produce stone. Limited stone output. Unremovable after built. Can be upgraded to a Senior Quarry and a Deep Quarry.

Saltworks
Salt-makers extract salt from water, which is one of the materials of salted meat, bacon, and vegetable can.

Reed Field
Reed farmers plant reeds inside, which is the raw materials of paper and ropes.

Sandpit
Sand-diggers harvest sand or clay, which is the raw materials of bricks, glass, and tableware.

Senior Mine
Same function as Mine but greater output. Can be upgraded into a Deep Mine.

Deep Mine
Same function as Mine but with unlimited output.

Open Mine
Same function as Mine but with greater output. Can be built on flat area.

Senior Quarry
Same function as Quarry but with greater output. Can be upgraded into a Deep Quarry.

Deep Quarry
Same function as Quarry but with unlimited output.

Mt. Quarry
Same function as Quarry but with greater output. Must be built on a hillside.

Big Well
Produces water. Can put out fires using the water here.

Reservoir
Can produce a large amount of water.

Foresters Hut
Foresters will plant saplings and periodically chop down mature trees within structure range.

Mine
A structure that produces iron and coal. Total output is fixed. Cannot be removed after it is built. Can be upgraded to a Senior Mine and a Deep Mine.

Field
Can grow crops here. Farmers sow in spring and harvest in autumn.

Orchard
Can plant fruit trees here. Trees will yield fruit after several years of growth.

Pasture
Can raise livestock here. Herdsman will slaughter the mature animals for food.

Nursery
Farmers will grow herbs and special crops in the field area.

Farm
Same function as Field. Can use fertilizer to boost yield.

Grove
Same function as Orchard. Can use fertilizer to boost yield.

Fishing Dock
Can produce fish here. The larger the water area, the higher the output. Output will further increase if there is a fishing point, but the output will decrease when there is overlaping area of multiple fishing docks.

Forest Farm
Can plant trees and produce a large amount of timber. Farmers will only cut down the mature trees. Can use fertilizer to boost yield.

Fishpond
An artificial fishpond with a higher and more stable output. Can be built on land.

Eco-Pasture
Same function as Pasture. Use fodder to accelerate animal maturity and increase output.

Standard Field
Same function as Field but the size is fixed.

Standard Farm
Same function as the Farm but the size is fixed.

Corral
Can raise horses and donkeys here. But the yield increases by 50% if used to raise other animals.

Plantation
Can grow crops with extra 50% yield.

Fishing Port
Can produce blubber, seal fur and lobsters by using fishing net.

Compost Plant
Can process dried animal dung into fertilizer.

Fodder Factory
Can process corn and beans into fodder.

Chopping House
Chopping House can process timber or dried animal dung into domestic fuel that can used to warm citizens in their houses.

Smithy
Blacksmith in Smithy can process stone, timber or iron into tools.

Tailor
Can process leather, wool, alpaca wool, linen or cotton cloth into clothes. Can be upgraded into Advanced Tailor and Clothing Factory.

Textile Mill
Used to process cotton or flax into cotton cloth or linen. Cloth is the raw material for fine clothes.

Textile Water Mill
Has the same function as the Textile Mill but greater efficiency.

Sawmill
More efficient at making domestic fuel than the chopping house. Also processes Timber into planks.

Water Sawmill
Powered by water, it has the same function as the Sawmill but with greater efficiency.

Fuel Factory
Can processes timber or coal into refined fuel for the use in forge, smelter, kiln factory and pottery workshop.

Winery
Brews a greater variety of liquor than the distillery.

Mill
A place that can grind grain into flour and process wheat into malt for the bread workshop and winery.

Water Mill
Has the same function as the mill but greater efficiency.

Bread Shop
Used to process sugar or butter or jam and flour into bread.

Butcher
Used to process various meats into chunks of meat and fat.

Butter Shop
Used to process milk into butter.

Sugar Shop
Used to process malt, beets, sugar cane, and maple sap into sugar for the jam workshop.

Jam Workshop
Used to process various fruits into jam.

Curing Workshop
Used to process fish or meat and salt into salted meat or salted fish.

Knitting Workshop
Used to process reeds or flax into ropes. Also processes ropes into fish nets after unlock tech.

Advanced Tailor
Has the same function as the Tailor. Makes a greater variety of clothes.

Smelter
Can process iron and refined fuel into steel through exposure to high temperatures.

Advanced Smithy
Has the same function as Smithy but produces a greater variety of tools.

Forge
Used to process steel, glass, and bricks into construction kits.

Pharmacy
Can process herbs and honey or fat into ointment or medicinal oil.

Tea Shop
Can process coffee, cocoa or tea into beverages for trading.

Cannery
Can process vegetables and salt or fruits and sugarand baked or salted meat into vegetable can or fruit can or meat can.

Bedding Shop
Can process feathers or wool and cloth into bedding set. Can be upgraded into Bedding Factory.

Furniture Factory
Can process timber and leather into furniture. Can be upgraded into Luxury Furniture Factory.

Lighting Factory
Used to process fat into lamp oil and process lamp oil and glass bottles into lanterns.

Pottery Workshop
Used to process clay or sand into Cutlery.

Masonry Workshop
Can process stones into neat cut stones.

Bakery
Has the same function as the bread workshop. Makes a greater variety of food.

Gourmet Shop
Used to process meat and other materials into various cousines.

Leatherware Hut
Produces leather shoes and fine handbag.

Silkworm Shed
Silkworm farmers consume white mulberry for silkworm cocoons and provide materials for silk production at the Textile Mill.

Bedding Factory
Same function as Bedding Shop. Can also process wool or feathers and silk and into luxury textiles.

Luxury Furniture Factory
Same function as Furniture Factory. Also can process planks and refined leather into luxury furniture.

Mint
Makes silver into coins for the town to use.

Jewelry Workshop
Used to process silver or gold sand and jade into jewelry for trading.

Distillery
Able to brew Strong Booze from Potatoes or Agave. Strong Booze increases Happiness. After unlocking the Tech, can be upgraded to Winery.

Carving Workshop
Used to process Iron, Timber or Gold Sand and jade into statues for trading.

Gold Miner Cabin
Used to pan Sand for Gold Sand for the carving workshop and jewelry workshop.

Jade House
Used to find jade in stones by the carving workshop and jewelry workshop.

Clothing Factory
Has the same function as the Advanced Tailor. Makes a greater variety of clothes.

Soap Workshop
Can process fat, blubber or beeswax into soap. Citizens use soap to clean themselves and increase health.

Kiln Factory
Can process sand or clay and refined fuel into glass, glass bottle and bricks by melting raw materials at high temperatures.

BBQ House
Can process meat into BBQ.

Leather Shop
Used to process leather into Refined Leather.

Candy Workshop
Used to produce candies. Candies can increases happiness.

Paper Mill
Used to process reeds or Timber into paper.

Research Institute
Can generate a large amount of Technology Exp. Use paper to increase output. Can be upgraded into Research Academy after unlocking corresponding technology.

Printing Factory
Has the same function as the paper mill. Also produces ink and books.

Research Academy
Upgraded from the research institute. You can consume books to improve research efficiency.

School
Children between 8 to 9 will go to school for education and will graduate after finishing their class. Students who live far away from school take longer to graduate. They are more efficient in work after graduation.

Cemetery
A cemetery is used as a resting place for citizens that have passed away. If there is no tombstone for the dead, the family will grieve and lose happiness.

Church
A church provides spiritual sustenance for citizens and increases happiness.

Bathhouse
Citizens can enjoy a body scrub at the bathhouse. Those who keep clean will be more healthy.

Hospital
Upgraded from the clinic. Increases health.

Town Hall
Central building of the town where you can accept immigrants and recruit a administrator.

Clinic
Able to treat diseases and also increase the Citizen's Health. After unlocking the Tech, can be upgraded to Hospital.

Boarding School
School-age children will live and study in the boarding school and their efficiency increases after graduation. Graduated children need to move into new houses.

Theater
Citizens can go to the theater to watch plays. Increases happiness.

Academy
The academy allows more students to study.

Repair Shop
Repair shops can assign repairmen to ensure that town buildings will not be damaged.

Boiler Room
The Boiler Room will consume domestic fuel and provide heat for the buildings in the area.

Builders Cabin
Builders Cabin can assign builders, It can guarantee the construction of buildings and roads during the construction of the town.

Bridge
Building bridges allows citizens to cross the river. Area connected to the ground needs to be at least 2 cells both ends.

Jade Bridge
Bridges constructed with jade, allow more citizens to cross the river. Greatly increases the speed that citizens walk by 125%. Area connected to the ground needs to be at least 2 grids both ends.

Cut Stone Bridge
Bridges constructed with cut stone, allow more citizens to cross the river. Greatly increases the speed that citizens walk by 75%. Area connected to the ground needs to be at least 2 grids both ends.

Tunnel
Building tunnels allows citizens to travel through mountains. Area connected to the ground needs to be at least 2 grids both ends.

Dirt Road
Increases the speed that citizens walk by 25%.

Stone Road
Roads constructed with stone. Greatly increases the speed that citizens walk by 50%.

Large Bridge
Wider bridges allow more citizens to cross the river. Greatly increases the speed that citizens walk by 75%. Area connected to the ground needs to be at least 2 grids both ends.

Brick Road
Roads constructed with bricks. Greatly increases the speed that citizens walk by 100%.

Cut Stone Road
Roads constructed with Cut Stone. Greatly increases the speed that citizens walk by 75%.

Gold Avenue
Roads constructed with Gold Sand. Greatly increases the speed that citizens walk by 125%.

Jade Avenue
Roads constructed with jade. Greatly increases the speed that citizens walk by 125%.