Ninja Gaiden (NES)/Act 5

Section 1
Climb the yellow ladder to the right, then jump to the left. Kill the black boxer as he appears. Jump down and hit the lamp to get a weapon ammo. Kill the next black boxers, guy with a baseball bat, and blue guy that comes out quickly.

Climb the ladder on the left.

Section 2
Jump up, be prepared for jetpack ninjas that throw stars everywhere. You will need to do small jumps in order to kill them.

Jump to the right to the second section, get the bottom powerup for a red weapon ammo. Continue to the right.

The axe thrower on the last platform will move to the right. Position the right side of the screen so he backs up out of the screen and gets deleted by the game. Then proceed so that you don't have to fight him.

Section 3
Climb the tall ladder all the way to the top, then jump to the left. Kill the black swordsman. Walk under the lamp, a bit to the left of it, jump and attack it to get a Shuriken. If you are to the right, you will latch onto the wall, which is annoying - if so, jump to the right to get off of it.

Walk just a bit to the left of the column where the shuriken powerup was and a gunner will appear to the left. Use the Shuriken to kill him before he begins firing. If he starts to fire, you will not be able to kill him, so walk back to the right so he disappears, then try again. If you are out of weapon ammo, you will need to go back to the ladder on the right, then descend back to section 2 and return to the red weapon ammo powerup.

After killing the gunner, move to the edge of the gap and a bat will appear. Jump over the gap as the bat is halfway through its flight towards you. Continue to the next gap. Stand next to the edge and another bat will appear. This bat is similar, however, the tricky part is that right when you land after jumping the gap, a quick moving dog will charge from the left side of the screen. It leaves you with very little time to react and you will likely get hit and fall in the gap.

To defeat the dog, you can wait for the bat to move a bit towards you, then back up a bit. Jump over the gap and the bat so you land just on the edge of the other side of the gap. If you did it correctly, you will have about .25 extra seconds to react to the dog. Your choices are attack or jump over. Attacking works well, just attack right when you land (tap the button until the dog is dead to be safe).

Move to the left and kill the black swordsman. Pay attention to the jumping soldier up top and watch him jump to the left, fall, and continue to his death. Just after the space where the soldier falls while pressed against a wall, a brown eagle will appear from the right side, swoop to the ground and try to hit your feet. Simply jump over it and it will fly past and off the screen. Climb the ladder to section 4.

Section 4
Climb up the ladder, jump on the grassy topped column to the left, then back to the right above the ladder. Jump to the platform on the right but be ready: a brown eagle is waiting for you.

The first brown eagle can be defeat by waiting for it to swoop past to the left, then walking to the right side of the platform so it goes off the left side of the screen.

However, once you move that far, you will likely see the first kneeling gunner. Green jumping soldiers will start appearing. Back up to the left so the kneeling gunner disappears (if he starts shooting, you cannot jump safely). Kill any green jumping soldiers that land on the platform, then wait a second. If jumping soldiers top appearing, then you are ready to move on.

When you are ready, run and jump onto the platform and quickly kill the kneeling gunner. A jumping soldier will leap just over your head. Then a bat will appear from the right side. Jump over it as it comes past. If you stay to the left side of this platform the bat will not respawn. If you move to the center of the platform, the bat will spawn.

This next jump works well if you get the bat to spawn, then kill it over and over until you feel like you know the timing of when to jump. You should kill the bat, and then jump. Another bat will spawn but move under you as you jump. When you land on the platform, a jumping soldier will go over you. The kneeling soldier here is a bit to the right so don't just attack right when you land, move to the right so you are close enough. If you attack early, you will be too slow and the kneeling gunner will shoot you and you will fall.

The final jump from green platform to lower yellow is a little tricky. A bat will respawn at your height. Kill it, then wait for it to spawn, then jump over it. Jump as far to the right as possible - do not try to land on the edge. A gunner will appear and move to the left. You should land on his head, take damage, and bounce to the right. He will start shooting. Kill him, grab the Shuriken from the one lamp here if you need a weapon, and climb the ladder.

Section 5
Climb the ladder and hop to the left. You will notice a crouching green bouncy guy. As you approach him, a white eagle will appear from the right. The eagle will respawn if you kill it. The bouncy guy is more of a threat so head straight for him, dodge the eagle if necessary, and kill the bouncy guy. Then handle the eagle. If you get hit here, you will bounce onto a wall so quickly jump down. Wait for the eagle to swoop to your feet and kill it. Move past the sword thrower and head straight for the ladder. A white axe thrower will appear from the right and throw a weapon at you. If you keep moving to the left, the axe will not reach the edge of the platform. Jump up onto the ladder to avoid any additional attacks, then climb the ladder to Section 6.

Section 6
Climb the ladder, hop onto the left platform, then hop back to the right above the ladder. Jump up to the top yellow platform and move to the right. Kill both white samurai. If you want more ammo, jump down to the grassy topped column on the right and get the lamp here for a blue ammo. Jump back up, kill the white samurai, then climb the ladder to the boss.

Malth
Walk to the right until you reach the cutscene. Malth will say he knew Ryu's father and that Ryu's father was a better swordsman. As the fight begins, all of your health will be restored.

This fight is simple, but difficult. It is simply a rush to slash Malth as much as possible before he attacks six times. Malth's attacks deal 3 damage each, and cannot be dodged. Prepare to take a lot of damage.

The trick to beating him is to not get too close. You need to start by running up close to him, attacking 3-5 times, then backing up as he attacks. He will then move. As he moves, do not get too close or you will take damage when you don't need to. Slash again when he stops moving. Repeat this until he dies. If you run into him ~3 times you will probably lose the fight.

If you die to Malth, you will begin back at section 1.