Tribes: Ascend/Soldier

The Soldier is the most well-rounded class, being able to play any role effectively.
 * Weight Class: Medium
 * Health: 1200 (1300 with armor upgrades)
 * Energy: 135 (140 with armor upgrades)
 * Cost: Initially available

Assault Rifle
The Assault Rifle is a basic automatic projectile weapon useful for a lot of situations. It has a good firing rate and a respectable damage per second count. It can reliably do damage while outside of the range of explosives and is much easier to hit midair targets than the Spinfusor. A great starter weapon that still has some use in more skilled hands. Like every other rapid-fire weapon, it's not hitscan, and thus requires you to lead your targets slightly in order to hit them.
 * Damage: 80-60 (762)
 * Clip Size: 24 (28)
 * Total Ammo: 172 (268)
 * Level 1: +48 ammo
 * Level 2: +4 clip size
 * Level 3: +48 ammo
 * Mastery: -15% reload time

Spinfusor
The Spinfusor is the iconic weapon of the Tribes series. It launches a disk that maintains its straight trajectory which explodes on contact with any surface. While more difficult to use than the AR, it deals high damage per hit. Like all other explosive weapons, it's better to aim at the ground where your opponent will land and nick them with splash damage then try to hit their body while they are airborne. If you do manage to get a midair shot, you get a Blue Plate Special accolade as well as doing 910 damage, enough to kill most light classes. Due to it's trajectory, you can use it to snipe down base assets. You can also use it as an explosive jump to gain speed, but while it's knockback is greater, you take more damage than when using the Thumper D or DX.
 * Direct Hit Damage: 910 (1310)
 * Splash Damage: 650-325
 * Ammo: 18 (28)
 * Level 1: +5 ammo
 * Level 2: +20% damage vs. armored targets
 * Mastery: +5 ammo

Gast's Rifle
The Gast's Rifle is a variant of the Assault Rifle. Compared to the AR, it does more damage per bullet but has a smaller clip size. This means that landing shots are more important, since you will need to reload more often. If you are good enough with the AR, the Gast's Rifle shouldn't be too hard to get used to.
 * Damage: 85-63 (809)
 * Clip Size: 20 (24)
 * Total Ammo: 228 (340)
 * Level 1: +56 ammo
 * Level 2: +4 clip size
 * Level 3: +56 ammo
 * Mastery: -15% reload speed