Petz: Dogz 2 and Catz 2/Wet and Dry Problems

If you head back to North Pawville and talk to Godfrey, you'll see that his Water Wheel has been mended. But then you'll see what his 'other problem' is.

The Frozen River
Godfrey tells you that thanks to you, his Water Wheel is fixed. But now, as you will see when the camera moves to where the river usually is, there is no water, so the Water Wheel cannot turn. Godfrey tells you that Ivlet has used his magic to freeze the river further upstream, and that the river flows from the Roaring Falls in Whisker Woods. He asks you to ask your father, Arvin, what you should do about it.

When you go to your house in South Pawville, talk to Arvin and he will tell you that if Ivlet used his magic to freeze the river, then thawing it will be difficult. But if you take this Warm Stone, which he gives to you, you can use it to thaw the river. But you cannot just use it as it is, you need to put it in the Hot Spring before taking it to the frozen river. Your father tells you to go to Whisker Woods, drop the Warm Stone in the Hot Spring, and then use it to thaw the river at the Roaring Falls.

You may be wondering if Roaring Falls is another area, but it is in fact the river up the steps previously damaged by Ivlet in Whisker Woods. When you first enter Whisker Woods, you will he greeted by Stanley. He asks what you are doing, and when you tell him he says that it is a coincidence that he has just fixed the bridge leading to the Hot Spring, and the steps up to Roaring Falls. You then see them fixed, and first you need to go to the North West of the area, and across the newly mended bridge. Go up to the hot spring which you can get to (there are two of them but the first one is surrounded by rocks) and press to drop the Warm Stone into the Hot Spring. It is turned into a Hot Stone. Now you need to go to near the entrance to Crystal Caverns, and near hear you will see the concrete steps. Go up them, and go along the path to get to the frozen river. Press to drop the Hot Stone. The river will warm up and melt, so it is flowing again. You go back to Godfrey.

Godfrey thanks you, and you see that his wheel is now turning again. He then tells you that Augusta needs some help in the fields.

Farming Fields
If you talk to Augusta, who is at Dolphin Coast, she will tell you that the pesky Prairie Dogs have been making tunnels in her field. She asks if you can move a rock (at the edge of the field) on top of the holes.

Go up to the rock, and press to push the rock. You can only push it a few centimetres at a time, so you need to move around the rock to push it in the direction you want. You need to push it three times west and three times south (in whichever order). When you have pushed the rock over the holes, you go back to Augusta.

She thanks you and, as a reward, teaches you how to push. At the moment, you can only push level 1 rocks, so there are still rocks out there which are too heavy. She tells you that she heard that the Zoo also took on a lot of damaged, and you should go and help Kenneth out.

The Romance Novel
If you talk to Kenneth, he will tell you that he is trying to repair the Zoo. Apparently, Godfrey also volunteered to lend a paw, but only if Kenneth will let him borrow his Romance Novel. The thing is, Kenneth has already lent the novel to Daisy, who lives in Tail Heights. Kenneth asks if you can go and get the Romance Novel from Daisy, and then tells you that to get to Tail Heights, you need to go through Lappy Lake.

When you get to Lappy Lake, go to the North West of the lake and you will see Stanley. If you talk to him, he will tell you that he has a problem- his Orchestra Insect (Male) has stopped singing. He asks you to go and talk to Warren at Dolphin Coast, or he won't be able to fix the broken path leading to Tail Heights. So, you need to go to Dolphin Coast.

The Lonely Insect
If you talk to Warren, who is wandering around his usual spot near the North of the beach, he will tell you that the reason the Orchestra Insect (Male) makes music in the first place is to propose to the females, so maybe (and it's a big maybe) the Orchestra Insect (Male) has stopped singing because he is lonely, and therefore you need to find an Orchestra Insect (Female). Warren tells you that they like warm places, so you should try the Hot Spring in Whisker Woods.

If you go to Whisker Woods, go to the North West of the Woods (basically, turn left and go across two bridges) and Sniff/use Whiskers Radar around near the Hot Spring. When you have found the Orchestra Insect (Female), you take it to Stanley.

Stanley is surprised that you have brought him another Orchestra Insect (Male), but you tell him that it is a female. Stanley wanders if you thought he was lonely, which sounds silly. But then the Orchestra Insect (Male) starts to play music again, and Stanley gets to work mending the bridge. Before long the path is mended and you can go to Tail Heights.

Daisy hands you the Romance Novel and tells you to thank Kenneth for her. You take the Novel to Kenneth.

He thanks you and takes it to Godfrey, who says that he will help fix the Zoo. Soon the Zoo is fixed, but Kenneth tells you that there is still one thing missing- the animals! Ivlet made them all run away, and Kenneth needs you to bring them back. This is not a single mission and takes most of the game to complete, as the animals are in just about every level outside the village, including places which you cannot reach yet. A tutorial comes up, telling you that you can play minigames against the animals to get them to come back to the zoo. Kenneth then tells you that your father wanted to see you, and that he is in your house.

The Warp Ring
When you talk to Arvin, he gives you an object called a Warp Ring. He tells you that you can use it to get around the island much quicker. To use the Warp Ring, you need to go up to a Magic Rock (the rocks with a green glowing pattern on them) and press to 'search' the rock. You will now have an extra option to Warp to places where you have unlocked 'Warp'. Then, the South Pawville Warp is unlocked. Your father then tells you that he saw Ada racing off towards Jade Fields, and you should go and see what the matter was.

Ada's Junk
If you talk to Ada, who is in Jade Fields near the entrance to South Pawville, she will tell you that a pig has run off with something very precious. To others it's just Junk. She asks if you can get it back. Then a tutorial comes up telling you how to catch birds and nice animals. It is the same as catching insects, except instead of the animal appearing in your inventory, you will get a reward which can be taken to the Fashion House to make new clothing or sold at the Pawn Shop.

The pig which has Ada's Junk is across the first bridge, and then to the right. Press to have a go at catching it, wait until the yellow bar is within the dome in the centre of the metre at the bottom, and then press  again to catch the pig. You will be rewarded for catching it with 'Junk'. You take it back to Ada.

She thanks you and says that if you take the Junk to the Fashion House, you can unlock a new colour of Guitar! she then tells you that Augusta is having some more trouble in the fields at Dolphin Coast, and you should see if you can help out.

Throwing Stones
When you talk to Augusta, she will tell you that there is a pesky Egret (a large bird that looks like a swan in this game) flying around over the crop fields, and she wants to know if you can get rid of it. You then see that there is a stone next to the crop field, and then a tutorial will come up telling you how to throw stones.

Go to the stone, and press to pick it up. Then turn to face the Egret. This can be difficult as every few seconds it moves to another part of the field. Use again to throw the stone. If you were in the right place to throw it, it will go higher than usual and hit the egret. If not, it will go a few feet off the ground and you'll have to try again. When you hit the Egret, you go back to Augusta.

Augusta thanks you, and then you go back to South Pawville, because something is happening there...

A Wet Trick
In South Pawville, the villagers are milling about, doing their usual things and having a chat, when along comes Ivlet. The mood changes and the villagers retreat and growl or hiss at him to try and scare him off. However, this doesn't work. Ivlet sits back and has a scratch, and then lifts his head and howls. The skies cloud over and it starts to bucket down with rain. Ivlet then floats off, leaving the villagers to get soaked.

You talk to Arvin, and after a comment on the weather by Ione, he tells you that they need to stop the rain. But it isn't going to be easy. However, he has heard of a flower called the Apollo's Flower. He doesn't know much about it, apart from the fact that it is found at Dolphin Coast, and suggests that you talk to Clara, who is a flower expert.

Clara will be walking around near your house. In the torrential rain you can't see far ahead of you, but other than that the town is near enough normal. If you talk to Clara, she will tell you that you can find the Apollo's Flower on the small island off Dolphin Coast, and she teaches you the smell of the flower, but she doesn't know how you can get to that island. She suggests you ask Warren.

When at Dolphin Coast, go to near the fishing pier and talk to Warren. He will tell you that to get to the island, you need to call a dolphin to help you. He also heard that dolphins like Sardines, so why not offer one to it for it's ttrouble? Therefore, unless you have one already, you need to catch a sardine. You can catch them at the fishing pier nearby in Dolphin Coast. When you have a sardine, go up to the sign near the sea. Press to call a dolphin, and one will show up and take you to the island.

Look around the centre of the island and you should be able to dig up the Apollo's Flower here. You take it back to South Pawville.

You go to the large flowerbed in the centre of South Pawville, and then you place the flower in it. The clouds fade away and it is a perfect sunny day once more.

Go See Theophilus
Arvin tells you that things are getting out of hand. If Ivlet has the Magic Hat for much longer, it won't just be the island that suffers. There is only one thing to do, and that is to go and see Theophilus, the magic professor. He is the only one who could possibly find a way of getting the Magic Hat back. Arvin then tells you that Theophilus lives in Sky Heights, and the entrance is deep in Tail Heights.

Time for Thyme
When you get to Tail Heights from Lappy Lake, you will talk to Toby, and he will tell you that his wife, Daisy, caught a really bad cold. He was going to go to the Drug Store in South Pawville to get some Cough Medicine, but then he caught the cold too and now he can hardly move. He asks you to go and get some Cough Medicine from the Drug Store. The Tail Heights warp is now unlocked.

You can use the Magic Rock to get from Tail Heights to South Pawville, and then you need to go and talk to Gertrude. She will tell you that she is all out of Cough Medicine, but she can make some more if you can get some Thyme. She tells you that you can find it in Lappy Lake.

When you get to Lappy Lake, go to the island at the north of the lake (the one with a fishing pier on it) and you can find the Thyme. You take it back to Gurtrude.

She thanks you and uses the Thyme to make some Cough Medicine. Then you take it to Toby. He thanks you as well, and soon he and Daisy are cured. He says that he cannot do much to repay you, but he has fixed the bridge leading to the main part of Tail Heights. He asks where you are going anyhow. When you tell him that you are going to Sky Heights, he tells you that it is quite a travel! Deep in Tail Heights, there is a Windmill, and that controls the gate to Sky Heights. Toby then wishes you farewell and you need to go and look for the Windmill.

Troublesome Briars
First, you need to go up the stairs at the north of the houses. There are two snakes here, and they are both poisonous. If you move quickly, they might be too slow to attack you, but it's best to pick up the stone lying on the path infront of you and throw it at the one on the left to be safe. When the snake is knocked out, go to the left (west) and along the path with walls on each side. You will come to a boulder. Turn right (north) and go around it, and turn right again up another fleet of stairs, and be aware because on the other side you came to is a gorilla. Keep going along the path, past another snake and a boar, and soon you will see the Windmill. Neil will be standing outside, and you need to talk to him.

You will see that there are vine-like plants, called Briars, all over the Windmill, stopping it from turning. Niel tells you that Ivlet made the Briars grow, and so the Windmill cannot turn. This means that you can't get to Sky Heights, as the Windmill is what operates the gate. Niel then tells you that you should go and talk to Warren, as he is an expert in nature.

The Escapees
Warren, who is in his usual place at Dolphin Coast, will tell you that is Ivlet has used his magic to make the Briars grow, it's going to be tricky getting rid of them. But there is an insect called the Bramble Eating Insect which could get rid of them. Aparently, Warren is the only one to have them in captivity, as they are extremely rare. But the problem is... they seem to have escaped! Warren tells you that they might have gone back to here he found them in the first place, which was in Tail Heights, and says you should be able to find one there.

When you get back to Tail Heights, go up the stairs at the north of the houses and back to where the two snakes were. This time, you need to go right through the middle of the snakes, down the path, so it's best to try and throw a stone at both of them. When they are stunned, run north up the path, and you will come to another snake. This one is virtually guarding the Bramle Eating Insect. You have to be careful, as this snake is poisonous. The easiest way to stun it is to throw a stone, but then it will only be stunned for a few seconds, and you won't have enough time to get the insect. The best way it to first let the snake see you. It will start to come towards you, but don't let it attack. Run to the round area to the west of the snake and it shouldn't be able to see you anymore. The snake will go back to it's usual spot, but this time it will be facing the wall, and so you will be able to walk up behind it by. Then bark or screech using to stun it. Go to the left and you will find the Bramble Eating Insect. You take it to Neil.

He asks if you found a way of getting rid of the Briars. You give him the insect, but he tells you that he doesn't like creepy crawly things and asks you to do something with it, and so he gives it back. Therefore, you use the Bramble Eating Insect, and soon the Briars are gone and the Windmill is turning again. You can now go to Tail Heights.

Go up to the gate and use to open the gate. You will then go to Tail Heights, where there is a bit of a test awaiting you.

The Poisonous Bog
When you get to Sky Heights, you walk along the path a bit and then one of those magic balls appears, like the one Ivlet used to get around the island. Inside the magic ball is Theoplilus. He tells you to not be alarmed, as this is only a hologram of him, he isn't actually there. He then tells you that he is a bit busy, and if you want to speak to him then you will need to go to his house on the other side of Sky Heights. But there might be a few... obstacles... for you to overcome on the way.

As you carry on along the path, you will come to a large sqare of purple stuff, and Beat tells you that it is a poisonous bog. If you fall in, you'll be poisoned. Then a tutorial comes up telling you about poison, which you can get rid of by using Antidote (you can purchase Antidote from the Drug Store). Beat then tells you not to worry, as there is probably a path somewhere that the other animals use. You just need to use pursuit sniffing/whiskers. Press and start looking, and somewhere along the edge of the bog you will be able to pick up a footprint trail. You need to follow the paw-prints and stay on them or you'll fall into the bog and be poisoned. When you have completed the first stage of getting over the bog, you will find that there is another less-dangerous obstacle to get by. There is a second, deeper poisonous bog, but this time there is a maze of bridges going over it. By using pursuit sniffing/whiskers you can continue following the trail of paw-prints, or you can go the quicker way. The way you need to go is actually marked on the map, the bridges you need to cross are highlighted. Be careful as some of the other bridges are broken. When you have got through the maze of bridges, you will see Theophilus (a French Bulldog or Ocicat) standing outside the large house. Go up to him to talk to him.

Theophilus asks why you have come to see him. You tell him about Ivlet and the Magic Hat, and he tells you that you need to do something about it soon, or the whole island, in fact the whole world are in danger.