Settlement Survival/Resource

Resource buildings produce valuable raw materials used by other structures and jobs.

Wells, Big Wells, and Reservoirs produce water used by a variety of sources, including citizens themselves for relieving their thirst. Reservoirs are twice as effective as a Big Well, but require a straight shoreline to be built.

Gathering stations, Hunters Huts, Logging Camps, and Apiaries have a fixed work radius around them. Logging camps generally cause problems for the other structures, which require mature forests for maximum effectiveness.

Mines must be built against mountains, and only have a fixed amount of resources before being depleted. Upgrading a depleted mine to a Senior Mine will reset all its resources, allowing you to mine it further. The final upgrade makes it provide infinite resources.

Normal mines (built against mountains) and open quarries (built on plains) have upgrades that can have them produce infinite resources. However, mountain quarries and open pit mines do not have this final upgrade, and will eventually be depleted.

Well
Produces a small amount of Water. Can put out fires using the water here.

Hunters Hut
Hunters will hunt the nearest animals for meat and leather.

Gatherers Hut
Gatherers will gather wild vegetables, agave and herb within the structure range. Wild vegetables generally grow near mature trees.

Apiary
Beehives are generally found near mature trees within the structure range. Apiarists collect honey and beeswax from them.

Quarry
Can produce stone. Limited stone output. Unremovable after built. Can be upgraded to a Senior Quarry and a Deep Quarry.

Saltworks
Salt-makers extract salt from water, which is one of the materials of salted meat, bacon, and vegetable can.

Reed Field
Reed farmers plant reeds inside, which is the raw materials of paper and ropes.

Sandpit
Sand-diggers harvest sand or clay, which is the raw materials of bricks, glass, and tableware.

Senior Mine
Same function as Mine but greater output. Can be upgraded into a Deep Mine.

Deep Mine
Same function as Mine but with unlimited output.

Open Mine
Same function as Mine but with greater output. Can be built on flat area.

Senior Quarry
Same function as Quarry but with greater output. Can be upgraded into a Deep Quarry.

Deep Quarry
Same function as Quarry but with unlimited output.

Mt. Quarry
Same function as Quarry but with greater output. Must be built on a hillside.

Big Well
Produces water. Can put out fires using the water here.

Reservoir
Can produce a large amount of water.

Dense Farm
Can grow crops here, and two crops can be planted per grid.

Dense Orchard
Can plant fruit trees here, and trees can be planted at lower spacing..

Dense Forest Farm
Can plant trees here, and trees can be planted at lower spacing.

Hardwood Nursery
Can plant hardwood trees here and produce plenty of hardwood. Farmers in Hardwood Nursery will cut down mature trees. Can use fertilizer to increase output.

Hardwood Pasture
Same function as Eco-Pasture, but doubles the max capacity for raising animals.

Water Nursery
Farmers will grow herbs and special crops in the field area. Higher output than Nursery.

Foresters Hut
Foresters will plant saplings and periodically chop down mature trees within structure range.

Mine
A structure that produces iron and coal. Total output is fixed. Cannot be removed after it is built. Can be upgraded to a Senior Mine and a Deep Mine.