The Elder Scrolls: Arena/Spells

These are all of the spells available for purchase from Mages in the Mages Guild. Though these standard spells can be useful, you can also create your own spells. The original manual divides the spells into circinates of increasing level based on spell cost. Those are in fact merely notional; you can be any level and purchase and cast any spell if you have the requisite spell points.

You can buy any spell regardless of whether you have enough spell points to cast it. The casting cost in spell points of the spell is cost divided by two divided by your level. For example, if you are tenth level, and Pitfalls spell costs 1200 golds, to cast Pitfalls costs 1200 / 2 / 10 = 60 spell points. Alternatively, use cost information from table below, where it represents the cost to buy the spell divided by 2. So now the casting cost in spell points of the spell is cost information from table below divided by your level. For example, if you are tenth level, and cost information from table below about Pitfalls spell equals 600, to cast Pitfalls costs 600 / 10 = 60 spell points.

Environmental Alteration Spells
* Some spells that the manual mentions as being part of the Known Spellbook are not for sale in any Mages Guild. Those include Cure Disease (cost: 375), Cause Disease (975), Purify (2590), and God's Fire (3750). However, you can still create these spells using the Spellmaker service.

** Sanctuary does not quite work as advertised. While monsters will not actively come after you or look in your direction, the spell-casting ones will still throw their spells your way (while otherwise seeming to ignore you).

*** "Permanent" is actually temporary. As long as you are on the dungeon level of the object you destroyed or created, what you did is permanent. However, when you leave the level, the entire level returns to its original state.