Front Mission: Gun Hazard/Allies

Ok, to find the allies, go to your Panzer setup screen, and hit or  until you get to the screen with "Friend" at the top. Press to bring up the list. The list is as follows:

Brenda

 * Pilots
 * Your transport


 * Combat Ability: None, directly. See Command Menu.
 * Command Menu
 * Option 1 - Artillery. A crosshair appears on screen which locks on to enemies.  Brenda fires a few shots from the transport at the enemy.
 * Option 2 - Exit Menu


 * Comments: Not bad, since you don't have to worry about damaging your ally. And at least she actually shoots at people consistently. Only downsides are limited ammo, and she can't always use the ability.  Still, one of the better allies.

Emilly

 * Pilots
 * EP14-R1 - $7000


 * Combat Ability: Walks around and rarely shoots.
 * Command Menu
 * Option 1 - Run away. Causes ally to flee.
 * Option 2 - Exit Menu.


 * Comments: Horrible. She has low HP, and very, very rarely shoots. Avoid her at all costs.

Luvin

 * Pilots
 * DF4B2-1 - $4000
 * DF4B2-2 - $10000
 * DF4B2-3 - $35000


 * Combat Ability: Walks around and throws mines
 * Command Menu
 * Option 1 - Run away. Causes ally to flee.
 * Option 2 - Exit Menu.


 * Comments: One of the best allies! The mines he throws will remain on the ground until an enemy steps over them.  He also throws them very often, and they pack a pretty good punch.  The only problem is, with all the explosions around, he tends to hurt himself easilly.

Sakata

 * Pilots
 * SVK-R1 - $8000
 * SVK-R2 - $25000
 * SVK-R3 - $70000


 * Combat Ability: Walks around and shields you from enemy fire.
 * Command Menu: Option 1 - Run away. Causes ally to flee. Option 2 - Toggles shield on and off.  When it is on, all enemy fire is nullified that splashes against it.  The number displayed is how much energy remaining.
 * Option 2 - Exit Menu.


 * Comments: Eh, not a very good ally. He runs out of energy on the longer levels, but has a good amount of HP.  Still, he usually doesn't do anything.  Use him in the 1 level he's required, and thats it.

Rick

 * Pilots
 * DC3L-R1 - $6000
 * DC3L-R2 - $15000
 * DC3L-R3 - $45000
 * DC3L-R4 - $100000
 * DC3L-R5 - $240000


 * Combat Ability: Walks around and shoots occasionally.
 * Command Menu
 * Option 1 - Run away. Causes ally to flee.
 * Option 2 - Exit Menu.


 * Comments: One of the best allies, in my opinion. He fires more often than most, and his shots do a ton of damage.

Akuseru

 * Pilots
 * YN6-R1 - $5000
 * YN6-R2 - $20000
 * YN6-R3 - $40000


 * Combat Ability: Runs around, shoots often, and occasionally shields himself.
 * Command Menu
 * Option 1 - Run away. Causes ally to flee.
 * Option 2 - Exit Menu.


 * Comments: A pretty good ally. He shoots a lot, but his shots aren't all that strong.  He also has a small profile, which protects from enemy fire.  But he jumps around like a crazy jackrabbit, sometimes straight into enemy fire.  At least he does something.

Anita

 * Pilots
 * HC-2R1 - $12000
 * HC-2R2 - $23000
 * HC-2R3 - $45000


 * Combat Ability: Hovers above your Panzer and fires. When over enemies, she drops a bomb.
 * Command Menu
 * Option 1 - Run away. Causes ally to flee.
 * Option 2 - Exit Menu.


 * Comments: She has a very small profile, and hovers far above you, if possible - which lets her avoid a lot of damage. The only problem is, her damage is piss poor.  Still, shes not bad if you want a no-troubles ally.

Kuraaku

 * Pilots
 * FN-8GL - $4000


 * Combat Ability: Walks around and occasionally shoots.
 * Command Menu
 * Option 1 - Run away. Causes ally to flee.
 * Option 2 - Exit Menu.


 * Comments: Not all that great. He doesn't shoot too often, and doesn't do that much damage.  He does pilot pretty much the same Panzer you do though, so that looks kinda cool.