Dangerous Seed/Cheats

Controls

 * Joystick: Use the 8-way joystick to move the current ship around the screen.
 * Firing Button: Use this button to make the current ship fire at the enemies. The shots will become more powerful as the game progresses.
 * Super Weapon Button: Use this button to make the current ship fire a super weapon at the enemies. Alpha Ship fires Ring Lasers, Beta Ship fires Melt Missiles, and Delta Ship and the two combined ships fire Hyper Bombs. Each ship starts out with one of these, and can obtain up to four later in the game.
 * 1 or 2 Player Buttons: Push these buttons to begin a 1 or 2 player game.

Alpha Ship
If Alpha Ship is destroyed in any of the first four stages, Beta Ship will make an attempt to get through.
 * Energy: 3
 * Special Weapon: Ring Lasers

Beta Ship
If Beta Ship is destroyed in any of the first four stages, Delta Ship will make an attempt to get through.
 * Energy: 4
 * Special Weapon: Melt Missiles

Delta Ship
If Delta Ship is destroyed in any of the first four stages, the game is over.
 * Energy: 5
 * Special Weapon: Hyper Bombs

Combined Ships
If you made it through the first four stages with all three ships intact, they will combine into the large ship that you see on the left. However, if you were unlucky enough to let Alpha Ship get destroyed, the two remaining ships will combine into the medium-sized ship that you see on the right.

Turtles
The green ones only appear when you're controlling Alpha Ship, and contain Ring Lasers. The blue ones only appear when you're controlling Beta Ship, and contain Melt Missiles. The red ones only appear when you're controlling Delta Ship or either of the combined ships and contain Hyper Bombs, and the yellow ones will appear regardless of which ship you're controlling and contain Energy Capsules, which will restore some of your ship's energy.

NOTE: If you have four special weapons, the green, blue and red turtles will contain a Special Bonus powerup which will increase in point value as the game progresses, and the yellow turtles will contain Hyper Boosters, which will increase your ship's speed dramatically and when its speed returns to normal it will be at the stage's boss.

Enemies who appear on Stage 1
Babito (ばびっと) Ninjin (にんじん) Kuwagata Mushi (クワガタムシ) Green Eirian (エイリアン・緑) White Eirian (エイリアン・白) Mino Mushi (みのむし) Green Kumo (クモ・緑) Red Kumo (クモ・赤) Airisu (アイリス) Faiya Aizu (ファイアアイズ) BOSS: Triple-Eye (トリプルアイ) An enormous three-eyed spider who fires balls from his eyes. He uses his two front legs to prevent you from shooting his eyes, so destroy them first. After destroying his eyes, he can't fire back, so finish him off by destroying his tail and one set of his remaining legs.

Enemies who appear on Stage 2
Mosquito (蚊) Purple Tako (タコ・紫) Pinseto (ピンセット) Purple Sasori (サソリ・紫) Red Sasori (サソリ・赤) Kabuto (カブト) Glowfly (蛍) Gamakaeru (ガマカエル) Taranchura (タランチュラ) BOSS: Strike-Ants (ストライクアンツ) An enormous pair of ants who fire projectiles from their front legs and needles from their bodies. Focus on one of them and destroy his front legs so that he can't fire any more projectiles. He can still fire needles from his body though, so either dodge or block these while finishing him off by destroying his tail, which instantly puts an end to both of them.

Enemies who appear on Stage 3
Orenji Tako (タコ・オレンジ) Kurage (くらげ) Fabosu Shiruba (ファボス・シルバー) Enormous Gani (巨大ガニ) Shell (甲羅) Domu (ドーム) Hitokage (ヒトカゲ) BOSS: Roller-Snail (ローラースネイル) An enormous snail who fires projectiles from his roller and megaphylls from the tubes on either side of the roller. After destroying his head, you have to keep moving when trying to destroy his sides as he is constantly firing projectiles and megaphylls at you. Even though the megaphylls can be blocked, they make it difficult for you to attack him, as he keeps firing them at regular intervals.

Enemies who appear on Stage 4
Suzume (すずめ) Hae (ハエ) Fabosu Buru (ファボス・ブルー) Ogre A (鬼・A) Ogre B (鬼・B) Roguramu (ログラム) Kaeru (カエル) Dorota (デロータ) BOSS: Hunter-Moth (ハンターモス) An enormous moth who fires projectiles from his feelers and earthworms from his wings. Destroy his feelers first, then he won't be able to fire any more projectiles. Then destroy one of his wings so he can't fire as many earthworms as he could before. Even though the earthworms can be blocked, they make it even more difficult for you to attack him, as he fires them even more regularly than Roller-Snail fires megaphylls. After this stage is cleared, you will get 50000 points for each ship you still have intact, 20000 points for each special weapon you have, and 10000 points for each energy segment you have.