User talk:Prod

Please add comments at the bottom, much easier to find that way (or just press the '+' at the top of the screen).
 * Archive 1 - October 16, 2006
 * Archive 2 - December 19, 2006
 * Archive 3 - January 20, 2007
 * Archive 4 - February 7, 2007
 * Archive 5 - April 13, 2007
 * Archive 6 - June 29, 2007
 * Archive 7 - November 21, 2007

subpaging details
Thank you for letting me know, I'm still learning so mistakes are bound to happen. I do admit sometimes I'm uncertain if some sections should remain on their front pages or not. For the sake of making sure we all have proper records of what came from where here is a list of anything that has been vague recently: I'm also planning on slowly chipping away at proof reading and subpaging the rest of Radiata Stories and Anachronox. They both seem to have complete walkthroughs but desperately need to be sorted out. --Zaiqukaj 03:01, 18 November 2007 (CST)
 * These were all subpaged from their front pages: Metal Storm, The Immortal, Radiata Stories/Easter Eggs, Radiata Stories/skills, Snowboard Kids Plus, SBK: Snowboard Kids/Modes, Snowboard Kids 2, Sonic R, Mach Rider
 * These were subpaged from thier walkthrough pages: Turok 3, and Anachronox
 * The information on the Fable/Spells came from the attributes page
 * The controls now in Super Mario 64/Controls came from getting started
 * Harry Potter and the Chamber of Secrets/Getting Started had a duplicate of info found in the characters and spells/potions sections. I read both versions to scan for any diffirences. What little was diffirent was added to their proper pages and the duplicates on Getting started were taken out.
 * Let me know if you want me to do this for anything older than these. It is pretty easy for me to see where the subpaging comes from since the page everything comes from is edited last as the now duplicate info is taken out. I stuck to pretty safe decisions this batch of subpaging so there are only 2 things I think may be wrong.
 * There is a chance the info in Sonic R/Walkthrough should have simply been an items page. The walkthrough pages seem to assume the player already understands what the items are there for. Kind of a prerequisite for understanding.
 * In the Radiata stories guide I just stuck with the term "Easter Eggs" for the list of odd lil things you can find. There are a ton of strange little details and quirks hidden in the game so giving it a page seemed ok. I'm just curious if we have a standard term for that.
 * Here are a few questions as well. Should I also be stating my source when working on the infoboxes? I always use wikipedia for this. I just noticed the new way ToCs are being formatted. It is pretty snazy. Would it be helpful for the cleanup project if I went through the guides updating them to use the the col and h2 templates in the ToCs? --Zaiqukaj 02:10, 19 November 2007 (CST)

Zero Hour Index
Each Row is the General that you would want to play. Each General has 7 missions. They are not all the same or the same order. You cannot play General Leang so the bottom row needs to be deleted. There is no China Infantry Map and no GLA Infantry Map. Those columns need to be deleted. Almost all of the Generals play on the "General Leang" Map, so a column needs to be added for General Leang.

I feel all of this should be added to the actual index page -- plus the walkthrough page so people don't get lost...but let's not get started on that. When my son went to the Index Page, he assumed there were NO Challenge Missions because they were not individually on the index page. This should all be moved to the index page. Hopefully when you add the General Leang column, my Superweapon General walkthrough will appear there.
 * Maybe this will help. I know you are not as familiar with the game as I am.
 * On the column headings, delete all of the "USA, China, GLA" headings and just put "Opponent." This way they don't get confused which way to read the columns and rows.  Otherwise, if I am playing Superpower general, I don't start looking down the Superpower General column, when I should be looking at the Superpower General row.
 * So delete USA, China, GLA and maybe center "Opponent" (or nothing at all) with the subheadings for the columns "Laser, Superpower, Airforce, Tank, Nuke, Stealth, Toxin, Superboss or General Leang"
 * Okay...it's looking pretty good...I got lucky and was basically able to figure out how to manipulate the table....
 * Yes...there is an order to the missions...not always in the same order...sorry if you went to all of that work for nought...however you spell that... And I might have mispoke. There is no GLA or China Infantry "opponent" (as opposed to a General that you can play).  So the Infantry Column was deleted.  I have it the right way...however I did it.How do I prefer?  Hmmmm....a chronological list might be best...although the table is pretty....
 * again...sorry if you went to all that trouble for nada...but there is a definite chronology and it's different for each General (row)

If you really like the table, I guess it could be nine rows for the nine generals and then there would be no column heading (except for opponent) then it would be: OPPONENTS Air Force General v. || Laser    Superpower Tank   Laser Stealth Toxin Gen.Lng Laser General    v. ||Superpower  Laser     Toxin  stealth, etc.

if you get the drift...but the columns might get too fat. Uh...looking at it again...chronological would probably be best...Yes...I was referring to the Table of contents...


 * Looks good, but I have a couple of suggestions...I think it would much less "crowded" if we took out the "edit" tabs on each of the nine generals. I did one example, but I don't know how to make it larger case for the heading...Also, I may play with in the future how it would look taking away the numbers (1-7) and/or the vs. to, again, make it less crowded. Thanks for all of your work on this... Also...I recently did a Stealth General Mission that would be on the bottom, and it is missing...I am sure I can figure out how to put it back in eventually

Much better. Can you add the same format for the GLA missions? Plus I should know this, but I already wrote the first GLA Stealth mission vs. Air Force and it is not showing up. and this time I will remember to put Karlcsr 17:57, 21 November 2007 (CST)

Prod, I type in key words on Yahoo to see what else is out there and strategy wiki comes out on top, and it sends you to the walkthrough page. People see it is a "stub" and they will leave.

I know this is not what you want in there forever, but until then you are sending away business. I will never to my dying day understand your form over substance or substance over form attitude. You are making this wiki less successful. And you are pissing me off. I am ready to blow off this whole site and send my selections elsewhere because anyone who comes here, there is a high chance they will get lost and leave and never find my work anyway.

I have worked months and months on this and you want to "hide" my work. it is totally ridiculous.Karlcsr 00:27, 27 November 2007 (CST)

I figured you would just delete it.Karlcsr 09:54, 27 November 2007 (CST) I will eventually, try in the near future, to pretty up the walkthrough page, but I figured even if I did that, you would still delete the links to the walkthroughs, so I wasn't motivated to do this before. Just leave the links alone and I will try to get to putting nice intro paragraphs and maybe a pic or two to the intro.

I want the links to the walkthroughs...............................................................................................................................................................on the walkthrough page. I know that is a completely absurd proposition. There are lots of "deadends" on the internet and I have had people tell me when they see just "Generals Challenge" with no individual listings, they think they haven't been done yet and leave the page. It does not look cluttered. It looks beautiful. It is a work of art. I am willing to put more artwork, the pics of the Generals or whatever, with these links if that would somehow satisfy you.

I am not asking for the moon and stars. I want the walkthroughs on the walkthrough page. @#$%@&*@#$

I don't want the "link" to the walkthroughs on the walkthrough page. There is a big difference. Karlcsr 15:37, 27 November 2007 (CST)

Have you read Baejung's suggestion? I was thinking about that yesterday... to just have some intro...maybe a pic referring to the challenge missions and a "click below for a full listing of missions." But more eloquently put, perhaps. If that would make you happy. I think it looks fine the way it is.. with maybe a few more pics in the future...Karlcsr 18:30, 28 November 2007 (CST)

No, I don't like that at all. We are going back to day 1 which started this all up. I was compromising on the General's Challenge part, because you would go to a whole page of just "general challenge missions" and then pick and choose.

The beginning missions are the easiest and the only reason they are there is for completeness. That's why my first guide for one of the first missions was originally, "Go north and blow up the dam." It was that simple. To force people to go through five links to get to the one they want is abusive. Hopefully we can get that changed back to the original format. I thought it looked absolutely great.Karlcsr 07:50, 29 November 2007 (CST)
 * I haven't followed the entire discussion (so if I'm barking up the wrong tree just disregard what I say), but I think what Karlcsr is suggesting is perfectly reasonable, and I would have no quibbles with listing the entire walkthrough ToC there. People often want to jump straight into the middle of the walkthrough, and they can't be expected to all know about the ToC in the HN/FN. --DrBob (talk) 11:25, 29 November 2007 (CST)

Well, if that makes you happy, I don't have a major complaint, since once they follow the link, there is a complete listing of the missions and folks won't get lost. I think it is making them go one more link than necessary, but that's not a big deal.

I thought you didn't like clutter, and after the General's Challenge link you have an entire copy of the index page. I thought you didn't like that??? no biggie to me...my main point has always been people not getting lost.

If eventually I set it up with a pretty pic and the same format as above, do you mind if I put similar listings as above (USA China GLA) for the General's Challenge? I may not get to that for a while. I have been trying for 3 days just to beat General Leang for the Nuke General.

More potential MapleStory sockpuppets
User:MapleCreater and his sockpuppet User:MapleMaker. --DrBob (talk) 09:09, 24 November 2007 (CST)

Have begun discussion at community focal points about Lunar Boom Town
Prod, I have begun trying to understand how this site is intended to be used and what it can usually deliver to the Lunar Boom Town player(learners) and developers(engineers artists designers). Can you point me at any process assistance information for newcomers to help me get started effectively? Hope to hear from you either on my talk page here at strategywiki or at Lunar Boom Town Thanks! Mirwin 07:54, 27 November 2007 (CST)

Re: Licences
CC-by is simply a "say I wrote it" license. It doesn't have the "share alike" requirement, so as long as attribution is maintained it can be used with any license. GarrettTalk 18:08, 27 November 2007 (CST)

Battlestations Midway
How would you recommend splitting it? Arrow 13:02, 30 November 2007 (CST)


 * I think I'm pretty much done, so do you think it can stay as-is? If I figure there's more to edit (I'm mainly clarifying what it says in the game's tutorials) I'll make the pages.


 * And what would you suggest I put for the "Walkthrough" page? Arrow 13:42, 30 November 2007 (CST)


 * Alright, I have too much stuff now for the Getting Started page. Normally that wouldn't be an issue, but...my beloved banner's going to go off the screen. ;-; And I'll be left with a giant white space in the middle of everything!! ;-; --Arrow 10:44, 1 December 2007 (CST)


 * I thought up a possible solution to the above issue. The banner shows the BSM logo as well as displaying the three vehicle types in-game (planes, ships, and subs). I was thinking - is it possible so that, when one clicks on an image of the section in the banner, that they'll get redirected to that section of "Getting Started"?

Additionally I could use some help splitting the image itself, but...looking at your talk page I just realized you're a sysop now, so would you be able to direct me to someone who could assist?
 * i.e clicking on the "Rule the Skies" section of the banner will redirect to the Getting Started/Planes page
 * --Arrow 22:50, 2 December 2007 (CST)


 * I guess that works. It seems far more powerful on the other side, and it's a little long by a few pixels, but it's much better than having it stretch so far out into nothingness. --Arrow 08:11, 3 December 2007 (CST)


 * Crap. I screwed up on one of my pages. The last revisions is what it should be. I accidentally overwrote the whole article in a move, and I tried to revert it with no effect...think you could help out somehow? --Arrow 15:30, 6 December 2007 (CST)

hmmm
/prods -- 21:14, 30 November 2007 (CST)

When did you become a sysop?
October 3rd, 2006? -- 21:26, 30 November 2007 (CST)

Cave Story/Enemies
While I understand the deletion of the table element (an artifact of copying and pasting the gallery thing from another wiki), I think the restoration of the data on the enemies is largely unneeded. Any important information is handled in the guide itself, and in due time I was going to grab all that from the history and add some of it back in anyways. The only important info, as I see it, is the boss stuff. Right?

I have to admit I am largely concerned with making it attractive at the same rate I make it informative, though, and right now it isn't. What I was thinking was that I'd get the gallery bit organized, then revamp the bottom portion of the guide now--the bit with enemies--so that it is more straightforward, with less useless information; the gallery part would link to the specific enemy when the image or name is clicked. What do you think? Too much for SW, or just moving in the wrong direction? Speaking for SW as a whole, do you think it'd be better simply to leave it as it was and clean it up as best as I can? -- towers  http://media.strategywiki.org/images/a/a8/Towers_trex.gif 13:33, 5 December 2007 (CST)


 * I suppose you're right, now that I think about it. As for linking from images, I'd forgotten that it is so hard. I'll probably skip it entirely. Your suggestion of a--table, I guess it'd be?--with enemies, stats, and notes in separate columns is probably the best way to go about it the page, anyways. As for bosses, I am keeping them there only because sticking a boss strategy into a guide disrupts the flow and potentially spoils the fight for the reader. It's my opinion that a guide should be as vague as possible, except when you need it to be detailed--hence a boss strategy area. (I'm also sort of just working with what I found there before I started.) Anyways, thanks for the input; I'll keep it in mind. -- towers  http://media.strategywiki.org/images/a/a8/Towers_trex.gif 15:45, 5 December 2007 (CST)

WatchSubpages
Have you seen this bug? If you have, I think it would be great if you could finish that extension up and make it stable, etc. (I'll help if you want me to). -- 16:00, 18 December 2007 (CST)

Mudman
Hey Prod. Yeah, I suppose you could copy over the current contents of it. It doesn't exactly conform to our character page standards, but it could be useful. The corresponding link would be World Heroes/Characters/Mudman, but I don't believe any of his move lists are available for transclusion yet. Procyon (Talk) 09:07, 20 December 2007 (CST)

come onto IRC
Can you come onto IRC right now? I'd like to get some of that anon-editing stuff from the staff meeting decided and implemented soon-ish :) -- 20:32, 10 January 2008 (CST)

Unlimited SaGa
Feel free to rename the Characters section as you see fit. Basically, I intended the section to hold other characters as well, but I haven't played the game in so long that I can't really come up with more than what's in the manual. I'll have to get around to replaying the game and fleshing out the guide, but other character types can be placed in new sections.

I went through a slight kick when I first started contributing to the site and dug out a pile of games, which resulted in minor updates to a lot of guides and a couple of new guides that haven't really gone anywhere since. Unlimited SaGa falls under one of those categories. I'm actively working on the Total Annihilation expansions (and a bit on OTA), the DS Mana games (Heroes of Mana and Children of Mana), and Amplitude (when I can wrestle the TV away from my wife and daughter). Once in a while I get a bug and hit a couple of other guides, but at best Unlimited SaGa is one that might be fun as my next PS2 project. --Vizeroth 17:14, 7 February 2008 (CST)


 * "Characters" seems pretty standardized by now - considering its a generic term we use for a subpage holding the names of every important "character" in the game. Renaming it to something specific would only work if the term is used within the game - however Vizeroth stated that he got the info from the manual - which from my past experiences disproves the theory that manuals are flawless (they often go off on a tangent for making the manuals' prose better).  Of course, this is a case by case issue - and if Viz thinks the game references the characters that way, then by all means we can rename it as such - the problem though is if we want to include other characters from the game (like villains).  Again though, I believe "characters" to be the standard simply because it is unambiguous.  Perhaps we should have a page under Guide that talks about such standardizations? --70.89.126.86 19:09, 7 February 2008 (CST)