Super Mario Bros./World 5

Part 1

 * These flatlands are great for the "Kick and Run" attack. Go for the extra life!

Part 2

 * There's a power-up in the block at the center of the 3 mid-air blocks.

Part 3

 * If you can get to the beginning of this section without getting hit, go for the 1-up mushroom between the wall and the 2-block set. This 1-up mushroom usually doesn't show up if you were hit before this area.
 * The mid-air pipe leads to coin room E.

Part 1

 * There's a cannon on the top of the first set of stairs. Use well-timed jumps to avoid this hazard.
 * The top set of blocks in this section has a hidden power-up in the far right block.
 * The Hammer Brothers must be taken seriously here. After they throw the hammers, they will retreat.  They sort of overlap on top of the blocks, and they cannot be defeated when they are in that position.
 * The pipe here leads to Swim Area A.

Part 2

 * The space next to the far-right "?" block has a hidden coin. Get the coin, and get on top of the block.  Punch the far left block overhead to release the beanstalk which leads to Coin Heaven A.
 * Around the hammer brothers, a star is hidden in the block that's farthest to the right in the top block set.
 * There is a 10-coin block hidden at the very end of this section in the block on the left, and a power-up in the block on the right (next section). If you are Super Mario, it will be hard to get underneath, so run and slide under.

Part 3

 * You'll find Troopas on top of the floating block in the beginning of this section.
 * The lone block contains a power-up.
 * When you reach the final steps, be careful with the flying Paratroopas. If you take them lightly, you'll be sorry.

Part 1

 * Troopas are confined to the top of the first high island, so just kick them off, and you're all set.
 * One way to collect the two floating coins is to get to the right island and jump back to the left.
 * Before getting the "?" block, get on the lift and get the coins at the top island. After collecting the coins, you can carefully jump down to collect the "?".

Part 2

 * Accelerate and jump over the big gap between the islands on the left. Advanced players can practice using Paratroopas as a stepping stone.  You can collect more points that way.
 * If you are a beginner, it's better to ignore the coins above the lifts. It's very dangerous to jump on the moving lifts, and those four coins are not worth the risk of a fall.

Part 1

 * This fire-bar is twice as long as usual! No matter where you stand on the blocks, it will get you.  The only way to clear it is to jump over with precise timing.  If you get stuck, jump on the "?" block, and jump as the fire-bar approaches.
 * The fire-bars afterward are very close together. Clear them one at a time.

Part 2

 * The final fire-bar in this area rotates at twice the speed! If you are Super Mario, ignore the sole coin directly underneath it.
 * Beware of the Podoboos that hang around Bowser's draw bridge. Also, there is a platform you can use to jump over him, but there are blocks that increase the risk of being knocked back down, or into a Podoboo. Just run under him or blast him with fireballs.