Super Mario Bros. 3/World 7 Part 2

World 7 Piranha Plant 1
Piranha Plants have overgrown the path. The Piranha Plant on the Map Screen represents a mini world which is infested by different types of Piranhas. Use a Starman from your inventory at the start of the stage.


 * 1: Run and jump to the top of the pipe when the Piranha Plant is inside. As long as you're standing on the pipe, it won't come out.
 * 2: From the top of the left pipe, wait for the Venus Fire Trap to sink back into the right pipe, then quickly jump to the top of it.
 * 3: Step to the rhythm of the Munchers. As one set of Munchers retreats back to its pipes, another two next to it will emerge. Move forward methodically so that you are always standing on safe pipes and moving before the Munchers emerge beneath your feet. Cover as much ground as possible with each jump by holding as you leap.
 * 4: Dash and jump across the gap when the Piranha Plant pulls back into its pipe. Otherwise, you'll smack into it when you try to leap across.
 * 5: Take the pipe down to the treasure chamber to collect your P-Wing reward. Not bad for a hard minute's work. P-Wings will prove invaluable in the coming levels.

World 7 1st Fortress
Raid Bowser's royal teasurey and pull off the biggest heist in Mushroom Kingdom history. The only inhabitant of this Abandoned Fortress is BOOM-BOOM. The Tube to his room is in the ceiling of the big deserted chamber with the checkerboard floor.

Entrance

 * 1: Unlimited Coins. This room contains a Switch Block inside a mountain of blocks. Stomp the Switch Block and fall off the ledge to snag a king's ransom of coins before the Switch Block times out. When it does, exit using the door at the bottom and make your way back to the Switch Block. The blocks will be reset, and you can repeat the process as many times as you like (until time runs out.) This doubles as a great way to earn extra lives.
 * 2: If you don't dive into the coins when the Switch Block is on, you'll see a door on the platform to the left. This door leads to a secret room.

Secret Room

 * 3: When you stomp the Switch Block, a secret door that leads to this room will appear. From here, go down this pipe and you'll find another giant ? Block which contains a Tanooki Suit! Use it to fly to BOOM-BOOM's room.

Ballroom

 * 4: If you didn't enter the Fortress as Raccoon or Tanooki Mario, you'll need to claim the Tanooki Suit from point 3 to reach this objective. Sprint to build up your P-Meter and fly to the sky pipe high above. It will warp you to BOOM-BOOM's boss chamber.

Lava
The door at the bottom connects to the right-most door of the ballroom. The pipe at the top connects to the horizontal pipe in the secret room.

Boss room

 * B: Avoid BOOM-BOOM's familiar attacks by transforming into Statue Mario with the Tanooki Suit.

World 7-6
Only a plumber can navigate a tangled mess of pipes, spikes and Piranha Plants. Plot your course on directional lifts. You'll need to fully master the use of the Directional Lifts to make it to the top of this world. Unlike other vertical worlds, a fall in this one might see you landing on spikes!

If you find this level difficult and you have P-wings in your inventory, use them. From the opening screen, fly up and over the wall ahead of you rather than entering the door. You will fly straight to the end of the stage to collect your card.

World 7-7
Grab hold of a Starman and dash across an acre of man-eating crops. Imagine an unbroken field of hundreds of indestructible Munchers, stretching farther than the eye can see. How would you cross such an obstacle? With Starman's help of course. Note: There is an additional 1-Up Mushroom hidden in the GBA version of the game at the top of the starting segment of the world, before you enter the pipe.


 * 1: Your only hope of passing Stage 7-7 is to sprint and collect every Starman along the way. Otherwise, you're plant food.
 * 2: As you dash across the Munchers, duck and hit the ? Block from the bottom right to propel the Starman right. That way you won't have to backtrack to collect it.
 * 3: Catch Starman at the last second. Follow Starman as he bounces along, but do not collect him until you think your invincibility is about to wear off. Then grab him.


 * 4: Think fast and jump faster while navigating the forest of pipes that block your path.
 * 5: Clear the Wood Block wall in one leap, the bump the ? Block and hop onto the block to collect a Starman. Time is desperately short before your invincibility wears off, so keep on running.
 * 6: Leap onto the safety of the pipe as your invincibility wears off, then hop down to the pipe that leads to the end of the stage. In the GBA version, there is yet another hidden 1-Up Mushroom to be found inside an Invisible Block before the black begins.

World 7-8
Bloodthirsty foliage of every variety lines the path ahead. Since this world is overgrown by Piranha Plants and Fire Flowers, Fiery Mario is best equipped to handle it. His firepower can easily wilt these wicked weeds.


 * 1: Dash and jump onto the pipe at this first point while its Piranha Plant is down, but watch out for the fireballs coming from behind you.
 * 2: Time your jump carefully, or you'll leap directly into the jaws of a Piranha Plant. For the final jump, wait until both plants have sunken into their pipes.
 * 3: While you're passing through, grab the Starman. It'll help with the treacherous section ahead.
 * 4: Avoid the Ptooie, then jump along the ride side of the sky pipe to reveal a hidden Red Jump Block. Bounce on the Red Jump Block to rocket up to Coin Heaven (see below). The White Block here doesn't really help you accomplish anything neat.


 * 5: When the Ptooie moves out of the way, go down the left hand pipe here to reach a secret room (shown right). You'll find a Hammer Brothers Suit.
 * 6: These monstrous mutant fire-spitting Piranhas can't be defeated by hitting them from underneath. Use firepower or hammers to defeat them. Remember, Hammer Mario is fireproof when he ducks!