Art of Fighting/Moves

Jack Turner

 * width=20% style="text-align:left"|Spirit
 * colspan = 4 style="background-color:#4D4D4D;color:white" span|All Systems
 * 20%
 * 20%
 * 20%
 * 0%
 * colspan = 4 style="background-color:#6D4D4D;color:white" span|SNES version only
 * 75%
 * colspan = 4 style="background-color:#4D4D4D"|
 * Can Throw:
 * colspan = 3 |YES (Bodyslam)
 * Can Walljump:
 * colspan = 3 |NO
 * }
 * colspan = 3 |YES (Bodyslam)
 * Can Walljump:
 * colspan = 3 |NO
 * }
 * }

John Crawley

 * width=20% style="text-align:left"|Spirit
 * colspan = 4 style="background-color:#4D4D4D;color:white" span|All Systems
 * 20%
 * 20%
 * 20%
 * colspan = 4 style="background-color:#6D4D4D;color:white" span|SNES version only
 * 75%
 * colspan = 4 style="background-color:#4D4D4D"|
 * Can Throw:
 * colspan = 3 | NO
 * Can Walljump:
 * colspan = 3 | YES
 * }
 * colspan = 3 | NO
 * Can Walljump:
 * colspan = 3 | YES
 * }
 * }

King

 * width=20% style="text-align:left"|Spirit
 * colspan = 4 style="background-color:#4D4D4D;color:white" span|All Systems
 * 20%
 * 20%
 * 25%
 * colspan = 4 style="background-color:#6D4D4D;color:white" span|SNES version only
 * 75%
 * colspan = 4 style="background-color:#4D4D4D"|
 * Can Throw:
 * colspan = 3 | NO
 * Can Walljump:
 * colspan = 3 | YES
 * }
 * colspan = 3 | NO
 * Can Walljump:
 * colspan = 3 | YES
 * }
 * }

Lee Pai Long

 * width=20% style="text-align:left"|Spirit
 * colspan = 4 style="background-color:#4D4D4D;color:white" span|All Systems
 * 20%
 * 20%
 * 20%
 * 40%
 * colspan = 4 style="background-color:#6D4D4D;color:white" span|SNES version only
 * 75%
 * colspan = 4 style="background-color:#4D4D4D"|
 * Can Throw:
 * colspan = 3 | NO
 * Can Walljump:
 * colspan = 3 | YES
 * }
 * colspan = 3 | NO
 * Can Walljump:
 * colspan = 3 | YES
 * }
 * }

Mickey Rogers

 * width=20% style="text-align:left"|Spirit
 * colspan = 4 style="background-color:#4D4D4D;color:white" span|All Systems
 * 0%
 * 0%
 * 20%
 * 20%
 * colspan = 4 style="background-color:#6D4D4D;color:white" span|SNES version only
 * 75%
 * colspan = 4 style="background-color:#4D4D4D"|
 * Can Throw:
 * colspan = 3 | NO
 * Can Walljump:
 * colspan = 3 | NO
 * }
 * colspan = 3 | NO
 * Can Walljump:
 * colspan = 3 | NO
 * }
 * }

Mr.Big
Mr.Big cannot jump!
 * width=20% style="text-align:left"|Spirit
 * colspan = 4 style="background-color:#4D4D4D;color:white" span|All Systems
 * 20%
 * 15%
 * colspan = 4 style="background-color:#6D4D4D;color:white" span|SNES version only
 * 75%
 * colspan = 4 style="background-color:#4D4D4D"|
 * Can Throw:
 * colspan = 3 | NO
 * Can Walljump:
 * colspan = 3 | NO
 * }
 * colspan = 3 | NO
 * Can Walljump:
 * colspan = 3 | NO
 * }
 * }

Robert Garcia

 * width=20% style="text-align:left"|Spirit
 * 20%
 * 0%
 * 25%
 * 50%
 * 75%
 * 75%
 * colspan = 4 style="background-color:#4D4D4D"|
 * Can Throw:
 * colspan = 3 | YES (Kubi Kiri Nage)
 * Can Walljump:
 * colspan = 3 | YES
 * }
 * Can Walljump:
 * colspan = 3 | YES
 * }

Ryo Sakazaki

 * width=20% style="text-align:left"|Spirit
 * 20%
 * 0%
 * 25%
 * 50%
 * 75%
 * 75%
 * colspan = 4 style="background-color:#4D4D4D"|
 * Can Throw:
 * colspan = 3 | YES (Tomoe Nage)
 * Can Walljump:
 * colspan = 3 | YES
 * }
 * Can Walljump:
 * colspan = 3 | YES
 * }

Ryuhaku Todoh

 * width=20% style="text-align:left"|Spirit
 * colspan = 4 style="background-color:#4D4D4D;color:white" span|All Systems
 * 20%
 * colspan = 4 style="background-color:#6D4D4D;color:white" span|SNES version only
 * 75%
 * colspan = 4 style="background-color:#4D4D4D"|
 * Can Throw:
 * colspan = 3 | NO
 * Can Walljump:
 * colspan = 3 | YES
 * }
 * colspan = 3 | NO
 * Can Walljump:
 * colspan = 3 | YES
 * }
 * }

? (Mr. Karate)

 * width=20% style="text-align:left"|Spirit
 * colspan = 4 style="background-color:#4D4D4D;color:white" span|All Systems
 * 15%
 * 0%
 * 15%
 * 15%
 * 35%
 * colspan = 4 style="background-color:#6D4D4D;color:white" span|SNES version only
 * 75%
 * colspan = 4 style="background-color:#4D4D4D"|
 * Can Throw:
 * YES (Tomoe Nage)
 * Can Walljump:
 * YES
 * }
 * YES (Tomoe Nage)
 * Can Walljump:
 * YES
 * }
 * }