Command & Conquer: Red Alert 3/Leningrad (Allied)


 * A.I. Co-Commander: Commander Warren
 * Difficulty: Medium

Primary Objectives:
 * 1) Clear the Plateau of Soviets
 * 2) Destroy the Premier's Fortress

Secondary Objectives:
 * 1) Destroy the Vacuum Emploder

Part 1
Your job is to secure a spot in order to secure a base. Your MCV has been shruken for this task in order to break through the Soviet defenses in the area. Please be warn though, there are Soviet Hammer Tanks around the area so avoid them or your MCV will get crushed. Once the MCV is unpacked, Mirage Tanks will be teleported via Chronosphere to the unpacked MCV. Use the Mirage Tanks to destroy the Soviets forces around the area. It is vital to make sure that the Mirage Tanks are not destroyed for they are important in the next phase.

Part 2
You will be given a sum of credits from Lieutenant Eva in order to construct your base. First, construct a Power Plant for the moment. Now, send out your Mirage Tanks to the east side and destroy the War Factories near the first Iron Curtain. Destroy the first two and keep an eye out for Soviet armour. Destroy any that comes in the vicinity of your Mirage Tanks because it is crucial for this team to survive for this duration of time. Destroy the first Iron Curtain and continue to destroy the remaining War Factories. While you assault the War Factories, manage your time to construct your Boot Camp and pump some Javelin infantry (6 will do) as your anti-tank/anti-air countermeasure. Build up two Multigunner Turrets as well and put Javelins soldiers inside. Emphasize in constructing your Airbase and your Armour Facility as well. Take your time and manage this between your Mirage Tanks and your base. In the same time, order Warren to strike the western Iron Curtains. He should be able to take down the first two. It is crucial that you do this.

After this, skip the second Iron Curtain that's been barricaded by Soviet infantry. Head north and attack the third Iron Curtain. This area is surrounded by MiG Fighters and Twinblade Choppers. Your only concern now is the Twinblades as they can wipe out your Mirage Tanks, so be aware of their flight paths and stop your units from moving as they approach. Once your units arrive at the third Iron Curtain, wipe the units surrounding the Iron Curtain and destroy it. Destroy the Airbases as well as they will pump MiG fighters later if you do not take the advantage now. After destroying both the Airbases and the third Iron Curtain, General Krukov will tell you that he is constructing the Vacuum Imploder. Do not fret though, as you'll have time to destroy it.

Part 3
By now you should have the Airbase and Armour Facility up and running. Pump a group of Mirage Tanks and Apollo Fighters (Krukov sends in Twinblades around the east eventhough you wiped out the Airbases, so use Apollos as a countermeasure). Use this group to attack the Second Iron Curtain. Use one of the Mirage Tanks as your Gap Generator and the rest to attack the barricaded buildings. By then, you should be able to penetrate and destroy the second Iron Curtain.

The Vacuum Emploder and the fourth Iron Curtain
Now it's time to deal with these two. The superweapons' destruction would require the help of both the top-secret protocol perks and your Proton Collider. Emphasize on the Time Bomb perk, upgrading it until the max and use your Surgical Strike perk as well. With this, you should be able to destroy both the Vacuum Emploder and the fourth Iron Curtain. However, General Krukov should at least strike your base with the Vacuum Emploder once during this time. Don't worry though, you should be able to rebuild your base in order to counter-attack.


 * note: He mostly targets your Airbases with the Vacuum Emploder, so I suggest you be wary with your building placement around the Airbases.


 * Alternate Strategy: Another way to attack these is with bombers. Try to guide them up the canal, hugging the east shore, then swing them around west to the front of the base, then attack on a vector that lines up both the Iron Curtain and the Vacuum Imploder. Your bombers have before-splash and after-splash with their bombs, so targeting the Imploder from an angle where your bombers fly directly over the Iron Curtain first will also damage the Iron Curtain. On Medium difficulty it will take you about 8 bombers to get both structures, assuming you set four bombers to target each structure, and you lose one to two on the way in.  Fly both groups in simultaneously, having one group slightly ahead of the other.  The first group in targets the Iron Curtain, and the second targets the Imploder. The first group will be the one that may lose up to two bombers, but if the second remains intact, four before-splashes should finish off the Iron Curtain.  If you are going to use the Proton Collider, use it before they bomb because you may take out some air defense and save a couple bombers for future runs.

Part 4
Build additional Airbases (two, at least) and create Century Bombers. Strike the remaining Iron Curtain on the west side (By now, the first and second Iron Curtain should be destroyed. If only the first is destroyed, send it Century Bombers to deal with second and the third). Use your Proton Collider as well on them. It is recommended to assist and protect your co-commander at this time as well as you will need his Proton Collider for the Iron Curtains and the Fortress.

Once all the Iron Curtains are destroyed, send out your Century Bombers at the Fortress and use your Proton Collider to strike it as well. You realised by not that it deals little damage towards the Fortress. Nullify it by constructing the Chronosphere and teleport your Mirage Tanks over. Be wary around the area as Dreadnoughts will target any units near the Fortress. The V4 Launchers do not attack inside the area they are in so it's advisable to concentrate on the Fortress. By now, you should be able to destroy the Fortress and have completed the Allied campaign. Congratulations. Champagne, anyone?


 * Note: This was the hardest mission for me. You *must* take out ALL the armor factories to the east or your base will be plagued by V4 Rockets and Apocalypse tanks, and the distraction and waste of resources will make you run out of time.  You *must* defend from air attacks from the north and northeast, or you will lose units and buildings.  Despite all your precautions, you will still be attacked with about 4-5 minutes left, over the east bridge by an onslaught of apocalypse tanks and v4 rocket launchers that seemingly come from nowhere, and you will also be attacked by dreadnaughts from the north and south east.  Those things will cripple your base in the time it takes you to guide a single bombing run.  To survive this mission, it takes lots of micromanagement, so save a lot.  Having bombers at the ready can save you when the dreadnaughts appear.  A ton of mirage tanks will help survive the apocalypse and V4 attacks. Just when you think you are making headway (i.e., only one or two iron curtains left, or just the shuttle) and time is running out, that's when your base gets pounded by the final attacks.  Make sure to set your mirage tanks on aggressive, otherwise they will stay hidden while things attack.


 * Warning real spoiler and tip ahead for this mission. The above was the hardest mission I played. The hardest part is destroying the launch ship within the time alloted. I finished this mission in the hardest setting. See the problem at the hardest setting is by the time you build up enough forces to destroy the east iron curtains its too late. Warren at most time can only take out 1 Iron curtain on the west. The problem is funds.

Here is what I did. Dont attempt to expand on the east side of the bridge! not in the beginning at least.

Have 2 priorities in the beggining.

1. Build 6 turretts near the east bridge. The computer will keep on sending its forces and they will be decimated by your point defences. You can build a tower or 2 if you like. Clean out long range V4s with a couple of mirages.

2. Now here is the brilliant move I have been talking about. Go for the chronosphere! ASAP.!!!! Now if you look at the map the the iron curtains on the immediate east of you are the most heaviest defended of them all. The most weakest is the 1 on the upper west area. But you are not going to chronosphere here. Make a riptide or 2 and pack it with engineers. Now chronosphere your riptides to the iron curtain that directly opposite to your base on the north!!!!. Capture this seemingly invincible base!!

You should be able to do it easily before the vaccum imploder becomes online.

Now sneakily capture the whole base. You should also have a spy and bribe those mammoths stationed there!!! Aint capitalism just great :) The troops stationed there are on hold ground status so work very slowly and the rest wont even attack you. The kirov airship can be a problem but you can dispatch it with some missile defenders or buggies.

Establish a base there make refineries

Capture the iron curtain! Capture the vaccum imploder when it becomes online.

By now you have done the hard part and most brilliant part of the strategy

Now you have to clean rest of the iron curtains.

Now you can rely on Warren taking out only 1 on the left side the one with numerous tesla troops. The 1 on the upper left should be easy you can take it out with the mammoths you bribed. Meanwhile what you can do is since you have a lot of funds you can build these things

1. century bombers 3 fields total of 12

2. few mirage tanks

3. proton collider

Use the century bombers to take out 1 or 2 iron curtains on the east

or better yet

Use few mirage or even regular tanks with the stolen iron cutain activated chrono them to take out 1 or 2 iron curtains on east.!!!!

Use proton collider as needed

You can also assisst warren to take out ones on the left as well.

Remember in the end you should sell your own iron curtain so the forcefield around the shuttle is deactivated. The shuttle has a lot of hit points. So bomb it to bits with you century bombers or chrono some mirage tanks over there.