Ultima IV: Quest of the Avatar (NES)/Dungeons Despise and Covetous

General strategy
Mainland dungeons:
 * Dungeon Despise
 * Dungeon Destard
 * Dungeon Wrong
 * Dungeon Hythloth

Waterfront dungeons:
 * Dungeon Deceit
 * Dungeon Shame
 * Dungeon Covetous

Enter the dungeons from their mainland entrance, go through the Altar Room and emerge from a different dungeon with oversea entrance. From there, either backtrack or use the Gate spell.

For example:
 * 1) Enter dungeon Destard, emerge from dungeon Shame (74 chests)
 * 2) Enter dungeon Wrong, emerge from dungeon Deceit (78 chests)
 * 3) Enter dungeon Despise, emerge from dungeon Covetous (55 chests)

In the following table, the four characters with the lowest of each attribute (at level 8) are highlighted in red. in order to make the most out of the magic balls, consider upgrading the weak.

Dungeons Destard and Shame

 *  See also: Ultima IV: Quest of the Avatar/Six Dungeons


 * Enter from Destard, west of Trinsic.
 * Get the Red and the Purple stones.
 * Leave from Shame and use a Gate spell.

The magic balls in both these dungeons raise strength (STR); the balls in Shame also raise intelligence (DEX).

Suggested party (upgrade companions with lowest Strength):
 * Wand wielder: Mariah has lower strength than Jaana.
 * M. cloth or ring: to optimize armors, Shamino (ring) goes with Mariah (m. cloth), Iolo with Jaana.
 * Magic axe wielder: Julius has lower strength than Dupre.
 * Zero magic: Katrina has lower strength than Geoffrey.

Dungeons Wrong and Deceit

 *  See also: Ultima IV: Quest of the Avatar/Six Dungeons


 * Enter from Wrong, north of Lock Lake.
 * Get the Green and Blue stones.
 * Get the Key Part from the Altar of Truth.
 * Leave from Deceit and use a Gate spell.

The magic balls in both these dungeons raise intelligence (DEX); the balls in Wrong also raise dexterity (INT).

Suggested party (upgrade companions with lowest intelligence):
 * Wand wielder: Jaana has lower intelligence than Mariah.
 * M. cloth or ring: to optimize armors, Iolo (m. cloth) goes with Jaana (ring), Shamino with Mariah.
 * Magic axe wielder: Julius has lower intelligence than Dupre.
 * Zero magic: Katrina 's intelligence affects the effectiveness of her sheep flute.

Dungeons Despise and Covetous

 *  See also: Ultima IV: Quest of the Avatar/Six Dungeons


 * Enter from Despise, north of Britain.
 * Get the Yellow and the Orange stones.
 * Get the Key Parts from the Altars of Love and Courage.
 * Leave from Covetous and use a Gate spell.

The magic balls in both these dungeons raise dexterity (INT); the balls in Shame also raise strength (STR).

Suggested party (upgrade companions with lowest dexterity):
 * Wand wielder: Jaana has lower dexterity than Mariah.
 * M. cloth or ring: to optimize armors, Iolo (m. cloth) goes with Jaana (ring), Shamino with Mariah.
 * Magic axe wielder: Dupre has the lowest dexterity of all Companions.
 * Zero magic: Geoffrey has far lower dexterity than katrina.