Creatures II: Torture Trouble/Walkthrough

This game has four types of stages.

Torture screens
The torture screen is a simple platform puzzle. You need to complete a certain task within a time limit, while avoiding enemy hazards.

Losing a life causes you to reset progress in this screen.

The Interlude
After each torture screen is an interlude, where you need to bounce fuzzies from the right to the left. Press the fire button and joystick direction to aim the trampoline.

The safest option is to tilt the trampoline once to the left and bounce each fuzzy four times. However, you will miss out on the greater than normal number of bonus coins, which are needed to obtain extra lives.

There is also a bird flying at the top of the screen. If it makes contact with the fuzzy, the bird will pick him up, and return him to the right-hand side of the screen, serving as a short delay.

Some progress is preserved upon losing a life.

Demon screens
The fifth stage in the island is a demon screen. There are three demons in each family.

You need to kick bugs created from the bug-o-matic to the left or right, and hope that they hit the demon. You can get a better chance of hitting by adjusting the aim by pressing up and down on the joystick. Approach the bug on the ground, and press fire.

Losing a life will restore the current enemy to full health.

Island Hoppin'
The final stage for the first two islands requires you to escort fuzzies from the left to the right, while avoiding marine life and making sure the other fuzzy doesn't contact enemies either.

To start escorting a fuzzy, wait for the bird to travel to the right, then approach the left beach. This will call the fuzzy over, who will jump on your scuba helmet. At some point, you will have to dive down, leaving the fuzzy to tread water for several seconds. You may pick up the fuzzy back up by moving into it.

When you reach the next island portion, move onto it and the fuzzy will jump on. Press fire to order the fuzzy to move to the right, then approach the island from the right-hand side to continue they carry.

Fuzzies will remain transferred if you lose a life.