The Sims 2: Nightlife/Minor features

Below is an overveiw of features included in The Sims 2 Nightlife but aren't important enough to be included on their own page. On this page, we overveiw the inventory, moving to community lots, moving tombstones to community lots and NPCs that haven't been profiled.

Moving Around
Thanks to new features in The Sims 2 Nightlife, moving to community lots is much quicker. From any lot, you can see all the neighbouring residential and community lots plus any nieghbourhood decorations. They are more then decorations. They are also interactive. Click on any neighbouring occupied residential lot and you have the option to save your lot and shift to that house. This saves time as you do not have to go to neighbourhood veiw to change lots anymore. Click on any community lot to travel there. You automatically summon a taxi without having to ring them. If your destination community lot is far away, a new feature also makes travelling there easier. Previously, you would go into neighbourhood veiw to select a community lot. Now you select from a list of lots to travel to.

Inventory
Travelling from home to home is easier with the inventory. The inventory is a new panel that can hold an infinite number of objects. These objects can be from buy mode or reward mode or can be spawned from the game itself (e.g. love letters, photos). In fact it is easier to list objects that can not be placed in the inventory. Note that latter expansions allow some of these objects to be placed in the inventory. This list may be outdated for expansions released after nightlife: If any electronic object is turned on but not in use (e.g. stereo is still playing) they cannot be placed in the inventory. Handheld gadgets introduced in The Sims 2 University are also carried in the inventory. When a sim dies, any object in the inventory goes with that sim until you resurrect her (If university is installed)
 * Ashes
 * Bills
 * Buffet table
 * Dead Cockroaches
 * Food Dishes
 * Doors
 * Driveways
 * Fireplaces
 * Food
 * Garbage
 * Gates
 * Homework
 * Outdated Newspapers
 * Stairs
 * Video Game Console Controllers
 * Windows
 * Any object currently in use

Moving Tombstones
When a sim dies, he or she leaves a tombstone. Previously there were only two options of what to do with that tombstone. Now there's a third option, move the tombstone to a community lot. To do this click on the tombstone and select either Move this grave or Move all graves. After you do this, a menu will appear with a list of community lots. When you visit a community lot the tombstone will be near the public phone. A good example of a graveyard is Gothier Green Lawns in Downtown. You can also move a tombstone back by travelling to the graveyard and selecting the appropiate interaction.
 * 1) Leave it and suffer the spirit of the deceased sim haunting the lot
 * 2) Unceremoniously delete the tombstone.

Food-related Changes
Having a meal together is easier with a new interaction. To get your guests to eat when you want them to eat click on a food pile and select Call to Meal...Guests or Call to Meal...Everyone. As well sims can now cook Crepes Suzette for desert. This food is unlocked upon reaching cooking level seven. Restaurants also come with exclusive foods, for a list see Restaurants

NPCs
Here is a list of NPCs that haven't been profiled in other pages.

DJ
The DJ appears on community lots with a DJ booth. Like in University, with cafeterias and bars, sims can elect to work at a DJ booth in exchange for a wage.

Gypsy Matchmaker
The Gypsy Matchmaker is unlike any other service NPC. She can be called 24/7 and doesn't do work autonomously. Firstly she can be requested to organise a blind date for your sim.