Combat Arms/Modifications

Modifications are little bits and pieces that you can add to your gun, making your weapon suit your needs. Although all Modifications generally improve the performance of your gun, they aren't extremely necessary. You can rent modifications from the Modification tab at the top of your screen. All Modifications are quite inxpensive. Black Market modifications are not listed here.

Modifications are type-sensitive, meaning that there are specific modifications for the gun categories. If you buy a scope for your M16A1, you can take the same scope off and put it on an AK47. However, you can not put it on an MP5A4 because the MP5 is a submachine gun. Make sure that you are in the right gun category tab when buying modifications.

Scopes
A scope goes on top of your gun, and you can use it in-game by clicking. Scopes provide you with magnification, a single aiming point that doesn't increase in size (like the green crosshair does), lessens the recoil, and may also have a number of other benefits. The downside of using scopes is that you have a limited range of view, and your mouse sensitivity is decreased greatly.

Guns that can not be fitted with a scope are the G36E, AUG-A1, P90, UZI, all Shotguns, all Machine Guns, and all Sniper Rifles.

ACOG TA1 Scope
Telescopic scope with a estimated magnification of about 1.5x. The sight also provides you with real-time distance measurements to the impact location. If the number turns red, it means that there is too much range between you and your target for the gun to be effective. Costs 150 GP.



ACOG TA3 Scope
Telescopic scope with an estimated magnification of about 1.5x. It is exactly the same as the ACOG TA1 Scope, but instead of distance measurement, the TA3 displays your remaining health and ammo via two bars next to the red aiming dot. Costs 150 GP.

Itech Reflex Scope
A reflex scope with a low magnification of about 1.1x, this scope gives a larger view than the ACOG scopes do, along with a +3% Aiming bonus. This increases the accuracy and decreases the recoil. Cost 150 GP.

Suppressors
Suppressors are cylindrical objects that are attached the end of the gun barrel, reducing the loudness of your gunshots. However, using a suppressor reduces your direct damage by 10%. Sometimes this does not change the number of hits to kill, but sometimes it does. The G36E's power, 33 damage per shot, is reduced to 30 with a suppressor, still a four hit kill. However, suppressing the UZI reduces its power from 20 to 18, making it a six shot kill instead of five.

Guns that cannot accommodate a suppressor are the guns with attached/integrated silencers, Anaconda Black, Dragonuv, all Machine Guns, and all Shotguns.

There are three different suppressors available to purchase. They all reduce gunshot noise, reduce damage by 10%, and cost 100 GP, but each of them also has one additional effect.

S1 Suppressor
This simple suppressor decreases gunshot noise and damage, and its additional effect changes the gun's recoil. It redirects some recoil to the sides so that your gun will not kick upwards as much. This is noticeable if you fire through the scope of a S1 suppressed gun, the aiming dot will kick diagonally instead of straight up.

S2 Suppressor
This suppressor decreases gunshot noise and damage, and its additional effect is the reduction of tracer bullets. Tracer is the flaring line that flies through the air when somebody shoots, giving away the shooter's position. The S2 Suppressor makes your tracers dimmer and appear less often, thus decreasing your chance of being detected.

S3 Suppressor
This suppressor decreases gunshot noise and damage, and its additional effect is the elimination of muzzle flash. When you fire any gun, other people see a cross-shaped flash of light from the end of your gun. This suppressor completely gets rid of the muzzle flash, making you less easily detected.

Magazine Modifications
Magazine Modifications replace the default magazine of your gun, either making the clip larger or smaller. The time it takes to reload the gun is changed proportionately to counterbalance. Note that although the clip size is increased or decreased, the total amount of ammo always stays the same.

All guns other than the Double Barrel, Anaconda, and P90, can be fitted with alternate magazines. The following table summarizes the magazine modifications and their effects.

Extended Magazine 1
This is a pretty basic magazine extension that costs you just 200 GP. You put it on, you'll have a larger clip and a slower reload. The clip extension varies according to what weapon type it's for. The time taken to reload is increased by 10%.
 * Assault Rifles and Submachine Guns +10
 * Sniper Rifles and Shotguns +2
 * Machine Guns +25
 * Pistols +5

Extended Magazine 2
The second Extended Magazine increases your clip size even more than the Extended Magazine 1 does, at the cost of even slower reload. The Extended Magazine 2 costs 400 GP and increases clip sizes as following: The time taken to reload is increased by 20%.
 * Assault Rifles and Submachine Guns +15
 * Sniper Rifles and Shotguns +4
 * Machine Guns +50
 * Pistols +9

Fast Loader Mag 1
The Fast Loader Mag does the opposite of the Extended Magazines, it reduces your clip size but gives you a faster reloading speed. The Fast Loader Mag 1 costs 300 GP and shortens clip sizes by 20%. 30 bullets in an AK47 becomes 24 bullets, 100 bullets in a machine gun becomes 80, 5 bullets in an L96A1 becomes 4, etc.

The time taken to reload is reduced by 20%.