Team Fortress 2/Pyro

The pyro and his flamethrower make him a deadly close range class. He has average speed making him a harder target for the sniper than heavy and soldier, and has 175 hit points and so can take a decent amount of damage. He is also immune to enemy pyro's flame attack, so though he takes initial damage form the flames, cannot be burned.

Flamethrower (weapon 1): The flamethrower is the most deadly close-range weapon, and can burn scouts and spies to death in seconds. A disadvantage is it incredibly short range, and so you could be killed before the flames even reach its target. Never-the-less, the flamethrower is still a deadly weapon, and can even be used to dig out spies from their hiding places, as spies are revealed even when cloaked or disguised, as they catch fire.

Shotgun (weapon 2): The shotgun is less deadly than the pyro's flamethrower, but has a longer range and thus can be switched when the enemy gets to far away. It does a decent amount of damage and is quick to fire, but slow to reload completely, leaving you vulnerable. It is a decent back-up weapon but suggested to use only in emergencies.