Super Smash Bros. Melee

Super Smash Bros. Melee is the sequel to the popular 1999 Nintendo 64 fighting game Super Smash Bros. Like the original, it features a cast of Nintendo characters (25) and a collection of Nintendo-themed arenas (29) for battle with up to four players. Its broad appeal and involved multiplayer mode, improved quality and added features make it a popular title to this day.

Controls

 * Pause the game
 * [[Image:Control.png|Control Stick]]: Walk; dash; duck; jump
 * Push the Control Stick [[Image:Control-left.png|Left]] or [[Image:Control-right.png|Right]] to walk, [[Image:Control-left-smash.png|Smash Left]] or [[Image:Control-right-smash.png|Smash Right]] to dash.
 * [[Image:Control-up.png|Up]] or [[Image:Control-up-smash.png|Up Smash]] the Control Stick up to jump.
 * Push [[Image:Control-down.png|Down]] to duck, [[Image:Control-down-smash.png|Down Smash]] to drop through certain platforms.
 * [[Image:A-button.png|A button]] (+ [[Image:Control.png|Control Stick]]): Normal attack; Smash Attack
 * Press [[Image:A-button.png|A button]] repeatedly to perform a combo attack.
 * Push a direction on the [[Image:Control.png|Control Stick]] plus [[Image:A-button.png|A button]] to create different attacks, and attack in the respective direction.
 * [[Image:Control-left-smash.png|Smash Left]][[Image:Control-right-smash.png|Smash Right]][[Image:Control-up-smash.png|Smash Up]][[Image:Control-down-smash.png|Smash Down]] with [[Image:A-button.png|A button]] to perform a Smash Attack. Hold [[Image:A-button.png|A button]] down to charge the Smash Attack for greater damage.
 * [[Image:B-button.png|B button]] (+ [[Image:Control.png|Control Stick]]): Special attack
 * Press [[Image:B-button.png|B button]] for a Special attack specific to each character.
 * [[Image:Control-left-smash.png|Smash Left]][[Image:Control-right-smash.png|Smash Right]][[Image:Control-up-smash.png|Smash Up]][[Image:Control-down-smash.png|Smash Down]] with [[Image:B-button.png|B button]] to perform a different special attacks for each character.
 * Note: See individual character information for specific special attacks.
 * [[Image:X-button.png|X button]] and [[Image:Y-button.png|Y button]]: Jump
 * Either the [[Image:X-button.png|X button]] and [[Image:Y-button.png|Y button]] or [[Image:Control.png|Control Stick]] can be used to jump.
 * [[Image:L-button.png|L button]] and [[Image:R-button.png|R button]]: Activate shield; dodge
 * When stationary on the ground, activate your shield to block attack. It will gradually shrink until it breaks, rendering you immobile for a short time.
 * In the air, use [[Image:L-button.png|L button]]/[[Image:R-button.png|R button]] to perform an air dodge to dodge an attack.
 * When on the ground, tilt [[Image:Control.png|Control Stick]] while pressing [[Image:L-button.png|L button]]/[[Image:R-button.png|R button]] to roll and dodge attacks.
 * [[Image:L-button.png|L button]] and [[Image:R-button.png|R button]] + [[Image:A-button.png|A button]]: Grab
 * After grabbing an opponent, press a direction on the Control Stick to throw them or use A and B to hit them.
 * [[Image:L-button.png|L button]]: L-Canceling
 * When character is knocked down and starts to tumble, you can press [[Image:L-button.png|L button]] exactly when they hit the ground to land on your feet. This requires good timing though.
 * [[Image:Z-button.png|Z button]]: Grab; throw item
 * After grabbing an opponent, press a direction on [[Image:Control.png|Control Stick]] to throw them or use [[Image:A-button.png|A button]] and [[Image:B-button.png|B button]] to hit them.
 * Press [[Image:Z-button.png|Z button]] and a direction on [[Image:Control.png|Control Stick]] to throw an item.
 * [[Image:Cstick.png|CStick]]: Smash Attacks; adjust camera
 * Press [[Image:Cstick.png|CStick]] either [[Image:Cstick-up.png|CStick Up]], [[Image:Cstick-down.png|CStick Down]], [[Image:Cstick-left.png|CStick Left]], or [[Image:Cstick-right.png|CStick right]] to perform an uncharged Smash Attack.
 * In single player mode, the [[Image:Cstick.png|CStick]] cannot be used for Smash Attacks but can be used to control the camera with [[Image:Cstick-left.png|CStick Left]] and [[Image:Cstick-right.png|CStick right]] to control rotation(?) and [[Image:Cstick-up.png|CStick Up]] and [[Image:Cstick-down.png|CStick Down]] to Zoom in and out.
 * [[Image:Dpad.png|Dpad]]: Taunt
 * Press [[Image:Dpad-up.png|Dpad Up]] to taunt your opponent.

Note on Jumping

All characters can double jump by pressing or  twice or  twice. After that, the + attack usually works as a third jump.

Basic Gameplay
There are a few basic gameplay mechanics to understand in SSBM. They apply to all gametypes and characters.

Movement
The control stick is pressure sensitive; the more you tilt it, the faster your character will move.

Jumping
Every character can jump by pressing, , or  once, or twice for a double-jump. While in the air, use or  to affect direction. All characters exept Yoshi also have a 3rd jump in the form of the + attack.

Edge recovery
If you are close enough to the edge of a stage during a fall falling or jumping, your character will automatically grab it. You can then press, , or to jump up,  to climb up and attack, or  to let go. Only one character can hang from an edge at a time; if an enemy is going to grab the edge, grabbing it first wil prevent them from catching on and they will fall off. This strategy is known as "edge-hogging."

Attacking
Attacks are executed with the and  buttons augmented by tilting the control stick in different directions. Specific attacks are covered in the characters section.

Shields
Any attack can be blocked with a shield which is used by pressing or. The shield weakens while in use, and when blocking attacks. When it breaks, the character is stunned for a few seconds, which leaves him/her at a disadvantage. When you put the sheild away, it will slowly recharge to full strength.

Pressing or  lightly will create a very large yet dim shield, which reflects ranged attacks and counters normal attacks. When an opponent's attack is countered, the opponent is stunned momentarily, leaving them open for attack.

Rolls and Dodging
Hold down or  to bring up your shield, then press  or  while on the ground to perform a roll. While rolling, your character is invincible to attacks, and once you stop rolling your shield returns (but there is a small gap between when you stop rolling and when the shield comes back up).

To dodge, press or  and ; the character performs a sidestep. Dodging allows the character to avoid all attacks, but there is a small recovery time involved in this maneuver. Air dodging is performed in the air by pressing or  and tapping the control stick the direction in which to move. Air dodging allows the character to shift in the chosen direction, and otherwise has the same effects as ground dodging. However, after air dodging, you can no longer jump. It is also possible to air dodge from the gruond by pressing or  and

Grabbing/Throwing
To grab someone or something, press or  and ], or just. When your character seizes another character, they will remain held for about 2 seconds. The opponent can tap, repeatedly to reduce this time. Your character can punch their held opponent by pressing. To throw the character, press and move the control stick in the direction you wish to throw them. If you use +, the character will bounce back up off the ground after being thrown down. Naturally, the higher their damage, the farther a character will fly when thrown. Grabbing and throwing are the only attacks that penetrate shields.

Special Note on Samus, Link, and Young Link: These characters have a grappling hook/beam, allowing them to grab opponents from afar. However, if it takes them a longer time to recover after a failed grab attempt. When used in the air, the hooks and beam damage opponents, and can grab on to the sides of the stage. When hanging onto a wall with the hook/beam, press to recieve a small boost jump up.

Special Note on Donkey Kong: Although most characters can't move while grabbing someone, Donkey Kong can carry other characters on his back and walk around before throwing before throwing the character.

Advanced Techniques
These techniques provide a good advantage but are difficult to learn, and very hard to master.

Wavedashing
Wavedashing is a technique that allows the character to quickly slide along the ground of the stage. It is performed by jumping (preferably with or ), then immediately airdodging downwards with  or. If performed correctly, the character will slide left or right, leaving a trail of smoke behind them. Skilled players are able to move through a stage very quickly using this technique.

L Canceling
Normally, when your character is knocked to the ground, there is a recovery time where you must press to get up, or  to perform a rising attack. However, if you press exactly when you hit the ground, you instantly rise to your feet.

Also, in the case of Link's + air attack, if it is -canceled, the animation of Link pulling his sword out of the ground plays twice as fast, allowing for faster recovery.

Items
Items appear regularly in both the single-player and multiplayer modes of SSBM. Items, which fall from the sky and bounce onto the stage, either take the form of character powerups or offensive/defensive weapons. The items that will appear and the frequency in which they do can be adjusted in melee battles once the Item Switch section of the preferences is unlocked.

Basic Information
An item's basic function is preformed by pressing ; depending on the item, this will cause the character to use, throw, or attack with the item held. Items that are not thrown with cn be thrown by pressing  and smashing the control stick in the desired direction. Pressing just, and your character will drop the item. Thrown items can be caught with a precise tap of, negating the item's damage and allowing the catcher to use the item themself.

Crate
The crate is large, square, and constructed of wood, featuring the SSBM logo on one side. It is very heavy, and prevents the carrier from moving at any speed faster than a shuffle, and from jumping. It will burst open when thrown or sufficiently damaged, releasing usually between one and five items. Occasionally the crate will explode, damaging everything nearby.

Barrel
The barrel is a large, round, wooden barrel. It works identically to the crate, with one exception: if it lands or is thrown onto a flat or sloped surface, or is struck while on the ground, it will roll for a short distance and burst open when it hits an obstacle, damaging everything in its immidiate vicinity.

Capsule
Capsules are pill-shaped containers, colored white on one end and pink on the other. They usually contain a single item, but will sometimes explode on opening. Carrying a capsule does not hinder a character's movement, so they can be thrown with greater accuracy than crates or barrels.

Party Ball
Party balls are floating balloons resembling pinatas. When thrown, they will rise a short distance above the ground and remain still for several seconds; eventually they will begin to flash and a horn noise plays announcing the opening of the ball. Attacking the party ball will cause it to open sooner. Upon opening, it will deposit between one and five random items, or five of the same item (often Bomb-ombs), on the onto the stage floor.

Egg
Eggs are created by th Pokemon Chancy, and scattered across the stage. They function in exactly the same way as capsules.

Shooting Items
All projectile weapons are fired with. Most have a limited supply of ammunition; when it runs out, the weapon can be used as a crude projectile.

Ray Gun
The Ray Gun shoots fairly fast projectiles that have knock characters backwards on impact. It has 16 rounds of ammo.

Super Scope
The Super Scope was an NES controller accessory. It has two firing modes:
 * Pressing [[Image:A-button.png]] repeatedly will cause it to release a stream of small energy rounds that prevent opponents from moving, while dealing one percent of damage per shot.
 * Holding down [[Image:A-button.png]] will charge up a huge energy orb that, if released at maximum power, will instantly KO an opponent.

Fire Flower
The Fire Flower is a weaker version of the flamethrower from the original Smash Bros. It has a small range, but will catch opponents in its stream of fire, dealing decent damage. Throwing it will cause fire damage to the character it hits.

Battering Items
These are melee weapons, wielded with. These items replace or modify characters' standard attacks.

Beam Sword
The beam sword is highly reminiscent of a lightsaber. It has excellent range for a melee weapon and has a powerful smash attack.

Homerun Bat
The bat performs similarly to the beam sword, but with one important feature: horizontal smash attacks with the homerun bat result in instant KOs. During the smash swing, the bat flashes blue and white and a loud sound is heard on impact. When thrown, the bat inflicts a heavy damage to other characters and other destructible elements.

Fan
The fan can be used in very fast repetition, and traps the opponent at the same time. It does 1% damage per strike, but hits quickly enough to deal a decent amount of damage before the opponent can retaliate. This weapon is very effective against shields, and causes opponents to fly up when hit by a thrown fan.

Hammer
When the hammer is picked up, the character begins to whack it back and forth, out of player control. It cannot be dropped by the player, and the character cannot double-jump while holding it. The hammer deals out heavy damage; usually two hits are sufficient to KO an opponent. After about 10 seconds, the hammer disappears, along with its accompanying music. There is a 10% chance of the hammer head falling off the handle when it is picked up; the head can be used as a powerful projectile by another player (the character that picked up the handle will continue to swing it around.

Star Rod
A pink baton with a star on the end. Seriously. It does normal melee damage, but if you smash it, it turns into a projectile weapon and shoots little stars out which go straight until they hit something. You can shoot about 20 stars before it becomes just melee.

Lip's Stick
A really wierd item that, when you whack someone with it, a little flower appears on their head. The flower does continual damage to them for about 5 seconds, then the flower falls off. You can make the flower bigger by whacking them repeatedly or using the A smash. The bigger flower, the more continual damage it does.

Parasol
An item that you can whack people with. It also opens when you are jumping, allowing you to fall very slowly and move alot horizontally.

Projectile items.
These items are stuff you throw at people with the A button.

Mr Saturn
The wierd head things from Earthbound. It walks around until you attack it or throw it at someone. Does about 8% damage.

Freezie
A really fragile ice thing that slides around. If you attack, it breaks. If you actually hit someone with it, they become trapped in ice and you can attack them in it.

Green Shell
The shell from mario games. Throw it, jump on it, or attack it, and it will slide along the stage until it falls off an edge. does moderate damage.

Red Shell
Same as the green shell exept it homes in on characters, including you. Also, it won't fly off edges. Lasts for 10 seconds.

Bomb omb
A bomb from Super Mario 2. If you don't pick it up in 5 seconds, it goes on autopilot and starts walking around. If it hits someone, it blows up. If it doesn't hit anyone, it'll blow up in another 5 seconds. If you throw it at someone, they'll blow up.

Poke Ball
An item with a random pokemon in them. If you hit someone with it, it'll hurt. Detailed info in the Pokeball section.

Pokeballs
If you throw it, the pokemon's attacks will not affect you. The pokemon and theire effects are listed here.

Mew
A useless pokemon that only gets you a whole bunch of points and a trophy.

Articuno
A big blue bird with ice attacks. Makes a whole bunch of cold wind in the vicinity and freezes anyone in it.

Bellosom
The wierd plant dancing pokemon. Spreads spores that put opponents to sleep for about 5 seconds.

Blastoise
The big turtle with cannons on its back. Sprays water repeatedly forward for a while. If you touch blastoise himself, you'll get knocked up.

Celebi
Another worthless pokemon, really rare but when you see it, it gives you a whole bunch of points and a trophy.

Chancey
A pink egg throwing thing. Throws eggs. The eggs are just like capsules or food.

Charizard
Red firebreathing lizard. Breathes fire left and right and throws anyone who touches him. lasts for around 10 seconds.

Chicorita
A tiny plant thing that shoots little green leaves horizontally one direction

Clefairy
A pink kirby like thing that has random attacks. They could be of the following
 * Big freezing wind thing.
 * Earthquake thing which makes people get stuck in the ground.
 * Makes the whole screen turn black for 5 seconds!

Cyndaquil
like chicorita exept fire. shoots a tiny spray of fire for a while.

Electrode
The big pokeball looking bomb thing. Basically sits there for 5 seconds then explodes. Pretty powerful explosion, though. it is possible to pick up and throw electrode and must be performed right before he explodes (when it flashes really dark) this is very dangerous and if you are not fast enough you may blow yourself up.

Goldeen
A stupid goldfish that flops around and does ABSOLUTLEY NOTHING.

Ho-oh
A giant fire bird. Flies up then rains fire down.

Lugia
Another giant bird. flying into the background, then created a giant whirlwind.

Marill
A little blue dot that runs in one direction till it falls off the stage. If it hits someone, it starts hurting them 1% damage at a time.

Moltres
Like articuno, but fire.

Porygon2
A pink polygon thing that flys out of the pokeball at high speed for a really short distance, then disappears. If it actually hits anybody, it KO's them instantly.

Raiku
The evolved pikachu. Makes a big ring of electricity that hurts.

Scizor
A red jumpy thing that jumps out, then homes in on the opponent. If it hits them, it does pretty good damage.

Snorlax
A giant hairless greenish bear. Jumps up, then comes down really fricken huge.

Staryu
The star jewel thing. Follows an enemy for a while, then when they have a lock on them, starts firing little bolts of stuff that trap the opponent.

Suicine
A big blue dog that makes a giant cold whirlwind.

Togepi
A little egg with a head. Does the same things as clefairy(?).

Unown
Does the same thing that bedrill did in SSB. Which is, one little one, flies out of the pokeball and off screen. Then a whole bunch stream in at a random angle, trapping enemies in their path and doing a whole lot of damage.

Venosaur
A giant lizard with a flower on its back. Looks like its humping the ground when it attacks, but if you get near it, it will make you fly way up.

Weezing
A puple rock with a face. floats up and emits a cloud of gas that hurts.

Wobbefett
A blue/black wobbler. Stays in one place, but if you whack it, it will bobble and whack you back.

Zapados
Giant yellow electric bird. same attack as Articuno except electric.

Performance Items
These items don't do damage directly but change your character's properties like weight or visibility.

cloaking device
This makes you invisible. Of course, it makes you invisible to yourself to so sometimes its a disadvantage. Also, whenever you get hit, you become momentarily visible. ''a greatly overlooked feature about the cloaking device is that no dammage can be taken when using it. although it is still possible to be KO'd''

Invincibility(StarMan)
The starman from mario games. If you touch it, you get 10 seconds of invincibility.

Metal Box
This makes you super heavy and shiny. As a result, you are harder to knock off the stage, but you don't jump as high either.

Screw Attack
I guess this is considered a transformation item(?). When you hold it, your jumps turn into screw attack jumps, just like samus. When you throw it at someone, it makes them do the screww attack jump. A useful strategy is to throw this at them while they are trying to recover because once they get hit with this, they can't jump any more.

Bunny Hood
Makes you super fast and you jump really high. Lasts for 10 seconds(?).

Super Mushroom
The mushroom from the mario games. If you touch it, it makes you super big and heavy.

Poison Muchroom
Looks almost exactly like the super muchroom exept for slightly darker coloring. It makes you really small and light.

Recovery Items
These items recover health.

Food
Random little peices of food from the kirby games that recover 5% each.

Maxim Tomato
A large red tomato with an M on it. Recovers 50%.

Heart Container
The heart from the zelda games. Recovers 100%.

Other Items
These don't really fit into the other categories.

Motion Sensor Bomb
Throw it somewhere on the stage and it sticks. After half a second it will become a proximity motion bomb, blowing up if somthing walks over it or it is attacked.

Warp Star
From the kirby games. Its a big yellow star. If you pick it up, you'll get on it an you will fly way up. Then you come crashing down and you do area damage where you come down. If you land directly on someone, its always a KO. You can adjust where you come down by holding left or right while youre in the air.

Flipper
From the baloon fight games. A little flipper that stays put in the air. If you hit it, it knocks you around in a random direction. Good to throw in the path of a recovering opponent, because it destroys their third jump.(?)

Characters


While each character in Super Smash Bros. Melee is evenly balanced, some are better suited for certain players than others. This section discusses every playable character in detail, providing an overall view of the character, his or her pros and cons, unique moves, and more. The format for each character is as follows (subject to change):

Summary of character, including background information Games in which this character is featured B Button special moves for the character (standing still, left/right, up, down) Helpful comments and tips relating to the character

Character Comments:
 * All characters have the ability to double jump by pressing up on the Control Stick twice in succession. Some characters also have a third "jump", most often performed by pressing B+Up.

Mario
Mario has been at the forefront of Nintendo for a long time. Mario was originally known as Jumpman in the original Donkey Kong arcade game. Since then Donkey Kong has become a hero and Bowser has taken his place as Mario's archnemesis. Mario set the standard for 2D platformers, and, with Super Mario 64, the standard for 3D platformers.

Featured Games:
 * Donkey Kong
 * Super Mario Bros.
 * Super Mario Bros. 2
 * Super Mario Bros. 3
 * Super Mario World
 * Super Mario 64
 * Super Mario Sunshine

B Button Special Attacks:
 * B Button: Fireball
 * A projectile that bounces along the ground and off its surroundings
 * B+Left/Right: Cape
 * Reflects projectiles and reverses enemies
 * B+Up: Super Jump Punch
 * Pummels opponents in a shower of coins. Can be used as a third jump to return to the stage.
 * B+Down: Mario Tornado
 * Spins opponents around and tosses them into the air. Rapidly tapping B will cause Mario to rise slightly.

Bowser
B Button Special Attacks:
 * B Button: Fire Break
 * Breathes fire. The longer you hold it down, the shorter the flame gets.
 * B+Left/Right: Koopa Klaw
 * Slices someone in the imidiate vicinity. If you hit somebody you pick them up and you can hit B to whack them with your forehead.
 * B+Up: Whirling Fortress
 * You go into your shell and spin around.
 * If used on the ground, press left/right to move back and forth.
 * Can be used as a third jump to return to the stage.
 * B+Down: Bowser Bomb
 * A butt stomp move. If used on the ground you will jump up first.

Pikachu
Pokemon #25! A yellow animal/thing with lightning attacks. Appears wherever Pokemon stuff are sold.

B Button Special Attacks:
 * B Button: Thunder Jolt
 * A little bouncing lightning bolt. bounces about half the stage or until it hits somthing. It can also go up vertical walls like the wing in Corneria.
 * If you attack in the air, it becomes a little ball of lightning that goes down at a 45 degree angle until it hits ground where it starts behaving normally.
 * B+Left/Right: Skull Bash
 * Chargable headbutt type attack.
 * B+Up: Quick Attack
 * A right angle type jump that you control the direction with the control stick.
 * If you press the opposite direction just after jump the first direction, you can jump the other direction too.
 * Can be used as a third jump to return to the stage.
 * B+Down: Thunder
 * Summons a lightning bolt above your head. Goes straight down until it hits somthing or hits a platform on the stage.

Peach
B Button Special Attacks:
 * B Button: Toad
 * Pull out Toad to use him as a sheild. I think it blocks all attacks for a while.
 * B+Left/Right: Peach Bomber
 * A really wierd side attack where you bump into them and they explode. Actually a pretty decent attack, but still really wierd.
 * B+Up: Peach Parasol
 * A clone of the Parasol Item. Makes it so you float more in the air. The initial attack gives you a height boost.
 * Can be used as a third jump to return to the stage.
 * B+Down: Vegetable
 * Pull out a random radish ala Super Mario 2. The happier the expression, the more damage you do when you throw it like a normal item(press A). Sometimes, you will pull out a regular item like a bombomb or something like that. Very rarely, you will pull out a dead radish which is an instant KO item.

At any time, hold the X/Y Button to float horizontally for a short time.

Yoshi
B Button Special Attacks:
 * B Button: Egg Lay
 * Press B to lash out your tongue a short distance. If you snag someone, you turn them into an egg. The will be trapped in it for a few seconds, So take advantage of the time to use the Yoshi Bomb against them a few times.
 * B+Left/Right: Egg Roll
 * You turn into a sparkling egg for about 6 seconds and roll around. If you hit someone, they fly up. A good attack for juggling, but be careful not go carreen of an edge.
 * B+Up: Egg Throw
 * Throw an egg at an enemy. Aim with the control stick. Tilt control distance. A good anoyance attack.
 * B+Down: Yoshi Bomb
 * A butt stomp attack. If you don't hit anyone directly, the little stars that pop out do a bit of damage.

Yoshi cannot use B+Up as a third jump, but his second jump is a flutter jump and is quite large.

Captain Falcon
B Button Special Attacks:
 * B Button: Falcon Punch
 * A really powerful attack that takes a a long time to build up. Good to use on a team battle if you teammate is holding them.
 * B+Left/Right: Raptor Boost
 * A extended punch where you run a while with a flaming fist. If you don't hit anyone, you trip and fall and the recovery time is fairly long.
 * B+Up: Falcon Dive
 * Jump up a bit and flash. If you touch someone while jumping, you latch on to them and propel yourself up and to the left/right a bit more and they explode.
 * This attack can actually attack through kirby's rock attack without damaging you.
 * Can be used as a third jump to return to the stage.
 * B+Down: Falcon Kick
 * A jumping kick(?)

Donkey Kong
Games:
 * Donkey Kong
 * Donkey Kong 64

B Button Special Attacks:
 * B Button: Giant Punch
 * A chargable punch. hold B to charge it. If it is charged a little glowly light will be on your fist.
 * B+Left/Right: Headbutt
 * Slams someone into the ground. A little dirt clod will appear and they will be stuck in it for a while.
 * B+Up: Spinning Kong
 * Spin a round with arms out. Covers a pretty good horizontal distance.
 * Can be used as a third jump to return to the stage.
 * B+Down: Hand Slap
 * Repeatedly slap the ground in front of you. Keep pressing B to keep it going. It also attacks a little bit behind too.
 * The attack you want to use if you want to beat the 15 minute melee.

Donkey Kong has the ability to carry his opponents on his back after grabbing them.

Fox McCloud
B Button Special Attacks:
 * B Button: Blaster
 * A peashooter blaster with fast fire. It doesn't even stop someone from moving forward. Just use as they are approaching you because the 1% damage each shot does can add up.
 * B+Left/Right: Fox Illusion
 * A really quick dash in the direction you specify. You basically run through your opponent.
 * B+Up: Fire Fox
 * You start flaming and then charge in the direction you specify.
 * While Fox is charging, the attack can be aimed in any direction.
 * Can be used as a third jump to return to the stage.
 * B+Down: Reflector
 * Reflects all thrown items and projectiles. Also does damage in the immidiate vicinity(?).

Ness
B Button Special Attacks:
 * PK Flash
 * Hold down to charge a green flashy thing. You can move it slowly around using . Press  to detonate it or just wait about 4 seconds for it to detonate at full charge by itself.
 * +/: PK Fire
 * Useful attack that shoots a little red ball horizontally. If the ball touches an opponent, the opponent will burst into flame and by stuck there for about 2 seconds. In this time you can swing at them with the bat and they still won't move.
 * +: PK Thunder
 * A little ball of lightning you can control around the stage for about 5 seconds.
 * When using this attack in the air, Ness will float in the air.
 * If you guide the PK Thunder so that it hits Ness, Ness becomes a projectile and also this acts as his third jump.
 * +: PSI Magnet
 * Absorbs projectiles(not thrown items, just things like Samus' Charge shot or Fox's Blaster) and heals you the damage the projectile would have done.

Kirby
B Button Special Attacks:
 * B Button: Swallow
 * Swallow an opponent. You can walk around slowly with them in their mouth. They can get out by rapidly moving the Control Stick around. When you spit them out, you copy whatever their B button power is and it is assigned to this attack. To get rid of the copied attack, press the taunt button.
 * B+Left/Right: Hammer
 * Swing a hammer left or right.
 * If used in the air, you will spin it 360 degrees around.
 * B+Up: Final Cutter
 * Slice a sword up and come back down. When you land you send out a little shockwave that can do damage.
 * You can attack someone twice if you hit them on the way up.
 * Can be used as a third jump to return to the stage.
 * B+Down: Stone
 * Turn into a heavy object and drop like a rock. It does damage on the way down
 * Provides temporary invincibility.
 * Press B anytime to get out of rock mode. Otherwise you pop out at around 3 seconds.

Ice Climbers
A special duo character. You controll the blue one and the pink one kind of follows. You always do the same attack. If the partner dies, you can still do your attacks, but their effect is weakened. B Button Special Attacks:
 * B Button: Ice Shot
 * Both of you shoot little ice block things that slide along the ground till they hit something
 * The ice thing is very fragile and can be attacked and broken.
 * B+Left/Right: Squall Hammer
 * Swing little hammers around and twirl in a direction a bit
 * If theres only one of you, then you have only one direction of attack.
 * B+Up: Belay
 * If there are two of you, a little rope appears between the two of you and you both get catapulted up quite a bit.
 * If there is only one of you, then all this does is boost you a tiny bit up, so try to keep both of them alive
 * This does no damage in either mode.(?)
 * Can be used as a third jump to return to the stage.
 * B+Down: Blizzard
 * You both breathe out a bit of ice in opposite directions. If you do it right, the opponent is frozen in one of those giant ice blocks for a bit.
 * Obviously, if theres only one of you, you only attack in the direction you are facing.

Samus
Samus Aran is a bounty hunter who frequently encounters Space Pirates and Metroids.

Games:
 * Metroid
 * Super Metroid
 * Metroid Prime
 * Metroid Prime 2: Echoes

B Button Special Attacks:
 * B Button: Charge Shot
 * A chargable energy ball thing. Hold be to charge it. you can release it at any charge level. If it is fully charged you store it automatically and can let it off anytime
 * While charging, you can press left or right to roll left or right to avoid attacks. You then keep charging after the roll
 * If you get hit with a powerful attack, you lose the charge.
 * While charging, press R/L to save the charge at its current level.
 * B+Left/Right: Missile
 * press B and tilt left to send a fairly slow homing missle that doesn't go as far or do as much damage.
 * Smash the direction to send a faster, powerful non homing missle.
 * B+Up: Screw Attack
 * Spin around and move up. Anyone touching you while doing this is trapped in the attack,
 * Can be used as a third jump to return to the stage.
 * B+Down: Bomb
 * Turn into the morph ball mode and drops the little bombs like in the metroid games. You can also bomb jump slightly.

samus has a special move where she can extend her grab move to 3 times the size perform by:
 * rotating the d-pad in a counter-clockwise direction
 * simultaneously tapping the 'z' button rapidly

if performed correctly when you use her grab move the grapple will be able to reach opponents much farther away.


 * hold the 'r' button to have the grapple home in on the enemy and press 'A' to grab

Link
Link likes to wear green, fight monsters, and save Princess Zelda.

Games:
 * See Zelda
 * Soul Calibur II (GameCube version only)

B Button Special Attacks:
 * B Button: Bow
 * A chargable ice bow. The more you charge it the farther it goes. It is affected by gravity.
 * Hold B to charge the arrow.
 * B+Left/Right: Boomerang
 * A aimable boomerang. Press up or down to aim it slightly.
 * It can hit an opponent twice(Obviously).
 * B+Up: Spin Attack
 * Spin the sword around it a pretty powerful attack. Used on the gound, you stay in place. In the air, you rise up.
 * The final spin is the most powerful.
 * Can be used as a third jump to return to the stage.
 * B+Down: Bomb
 * Pull out a bomb which becomes an item like a less powerful BombOmb. Explodes in your hand if you don't throw it.

Link's hookshot (grab/Z) can be used to grab onto walls when he's in the air.

L-Canceling the Down+B attack: If Link misses with the Down+B attack, his sword sticks in the stage and takes a relatively long time for link to pull it out. If you press L exactly when the tip of his sword touches the ground or platform, then the animation for pulling the sword out of the ground runs twice as fast, allowing you to recover more quickly.

Zelda/Sheik
Zelda likes to be kidnapped and be rescued by Link.

Games:
 * Most of the games Link's been in.

B Button Special Attacks: (As Zelda)
 * B Button: Nayru's Love
 * Zelda conjures a spinning field of jagged ice crystals to slice any adjacent enemies. This move can be performed in the air and on the ground. It hits repeatedly and has nearly no knockback.
 * This attack is useful for area denial, when Zelda is directly adjacent to one or more opponents. Use it to get Zelda out of trouble when she's in the fray.
 * B+Left/Right: Din's Fire
 * Zelda forms a glowing ball that accelerates away from her, disappears for a short instant, and explodes in a small fireball. The player can control the motion of the ball along the vertical axis, but its horizontal motion is strictly linear acceleration. The player must hold the B button until the ball reaches a desired position, at which point it explodes after a slight delay. It lights the opponent on fire, has a small radius of effect, and causes minimal knockback.
 * Use this attack to annoy unsuspecting foes at range. This requires a degree of anticipation, as the player must stop the ball about one and a half body widths in front of a moving opponent.
 * B+Up: Farore's Wind
 * Can be used as a third jump to return to the stage.
 * The player can control Zelda's destination by pressing a direction while the animation executes.
 * This maneuver does not affect Zelda's fall trajectory when performed in the air, and removes the player's air control ability while the animation completes. Zelda also cannot teleport through solid objects. However, Zelda can often teleport completely across some playfields with this maneuver when the path is clear.
 * After teleporting, the player loses all control of Zelda except for her falling trajectory. Thus, she is completely vulnerable after telporting and falling.
 * The attack does no damage.
 * B+Down: Transform
 * Transform into Sheik

B Button Special Attacks: (As Sheik)
 * B Button: Needle Storm
 * B+Left/Right: Chain
 * B+Up: Vanish
 * Can be used as a third jump to return to the stage.
 * B+Down: Transform
 * Transform into Zelda

Zelda has the more powerful attacks while Sheik is much more spry.

Hidden Characters
Many of the hidden characters have movesets based off of other characters. They can be unlocked by playing a certain number of vs mode matches or completing a certain objective.

Luigi
Mario's brother. Slower and slightly more powerful than mario(?).

B Button Special Attacks:
 * B Button: Fireball: A green fireball like mario's exept its not affect by gravity. it will go straight until it hits somth
 * B+Left/Right: Green Missile: Hold down B to charge up a headbut like attack.
 * B+Up: Super Jump Punch: If you are physically touching another character when initiating this attack, you set the character on fire and it does more dammage.
 * Can be used as a third jump to return to the stage.
 * B+Down: Luigi Cyclone: Like mario cyclone exept it characters bounce around inside the cyclone instead of getting knocked away(i know theres a better way to say that).


 * Unlocked by playing 800 vs matches or by completing the first stage of adventure mode (the mario platformer one) with a time with a 2 in the seconds meter. Then you will fight luigi and peach. and if you win, you get luigi.

Dr. Mario
Mario in a doctor suit. Starred in the puzzle game Dr Mario. Slightly slower and more powerful than mario.

B Button Special Attacks:
 * B Button: Megavitamins: red/white pills that bounce fairly high and do damage when they hit stuff.
 * B+Left/Right: Super Sheet: works like Mario's Cape.
 * B+Up: Super Jump Punch: works like Mario's Super Jump Punch
 * Can be used as a third jump to return to the stage.
 * B+Down: Dr. Tornado: works like Mario's Tornado.


 * Unlocked by playing 100 vs matches or completing classic mode with mario(any difficulty).

Jigglypuff
A pink pokemon. Jigglypuff is able to inflate itself like a balloon and thus float very high.

B Button Special Attacks:
 * B Button: Rollout
 * You spin arround in one place and start sparkling. When you let go, you charge out really fast and if you hit anyone at full charge, its almost a definite KO.
 * If you miss, you will fly off the stage. If you don't charge it all the way, you usually can turn around kind of.
 * B+Left/Right: Pound
 * A punch. Used in the air, it gives pretty good horizontal distance. You can use this between every little mini jump that jiggly puff does to gain significant horizontal distance.
 * B+Up: Sing
 * You sing and anyone in the immidiate vicinity falls asleep. You are then free to attack them while they are asleep.
 * A pretty much useless attack in SSBM because you sing for about as long as they stay asleep. The sleep in SSB is a whole lot better.
 * B+Down: Rest
 * A really hard attack to do right. Basically, you have to use it exactly when you touch the top of their head. You have to jump on their head first. If you do it right, You will hear the homerun sound and they will instantly be KO'd.
 * Whether you miss or not, you will fall asleep for about 3 seconds, in which time you can't do anything. Therfore, don't use this attack unless you're good at timing.


 * Unlocked by playing 50 vs matches or completing Classic or Adventure mode with any character.

Ganondorf
Dark wizard in Zelda games. Plays like a slower, more powerful Captain Falcon.

B Button Special Attacks:
 * B Button: Warlock Punch
 * Exactly like Falcon Punch exept more powerful and slower.
 * B+Left/Right: Gerudo Dragon
 * Same as Falcon whatever.
 * B+Up: Dark Dive
 * Same as falcon dive and also can cut through kirby's stone attack.
 * Can be used as a third jump to return to the stage.
 * B+Down: Wizard's Foot
 * Same as Falcon Kick.


 * Unlocked by playing 600 vs matches or completing event match 29.

Falco
Another member of the Starfox team. Plays like a slower, more powerful Fox.

B Button Special Attacks:
 * B Button: Blaster
 * Falco's blaster is slower, more powerful, and actually stops opponents from moving a bit each time a bolt hits them.
 * B+Left/Right: Falco Phantasm
 * Same as Fox Illusion.
 * B+Up: Fire Bird
 * Same as FireFox
 * Can be used as a third jump to return to the stage.
 * B+Down: Reflector
 * Same as Fox's Reflector.


 * Unlocked by playing 300 vs matches or completing the 100 man melee.

Young Link
Plays like a faster, less powerful link. He can wall jump.

B Button Special Attacks:
 * B Button: Fire Bow
 * Same as Link's bow exept with flames and its more powerful.(?)
 * B+Left/Right: Boomerang
 * Same as Link's Boomerang.
 * B+Up: Spin Attack
 * Unlike Link's Spin Attack, Young Link's Spin attack traps enemies for the whole duration of the attack and flings them away at the end of the attack.
 * Can be used as a third jump to return to the stage.
 * B+Down: Bomb
 * Same as Link's Bomb.

Wall Jumping: If you've ever played a 2d metroid game, you know what this means. Basically, to wall jump with young link, just jump into a wall and exactly when you touch it, hit the direction going away from the wall. you should flash white a bit and jump the opposite wall. A good place to practice this is Young link's target smash level where you're required to do it anyway.

Pichu
Pichu is identical to Pikachu except almost all his electrical attacks do damage to himself, the attacks are more powerful, and he's a little more nimble.

B Button Special Attacks:
 * B Button: Thunder Jolt
 * Same as Pikachu's Thunderbolt exept you do 2% damage to yourself everytime you use it.
 * B+Left/Right: Skull Bash
 * Same as Pikachu's and it doesn't do damage to yourself.
 * B+Up: Quick Attack
 * Can be used as a third jump to return to the stage.
 * B+Down: Thunder
 * If you make it so the bolt doesn't hit Pichu(stand under a platform, it won't do damage to Pichu.

Mewtwo
Psychic Pokemon! has fancy effects with all the items by floating them around. The hammer will just float around him in a circle.

B Button Special Attacks:
 * B Button: Shadow Ball
 * A chargable Charge Shot like attack. When you fire it, it has considerable kickback and it flies in a zigzag pattern.
 * While charging, someone behind you will recieve damage by the glowing ball youre charging.
 * B+Left/Right: Confusion
 * Stun inducer. Use in short range
 * B+Up: Teleport
 * A no damage attack that can teleport you through solid objects. You can move in any direction by holding the Control Stick.
 * Can be used as a third jump to return to the stage.
 * B+Down: Disable
 * Randomly disable's one of your opponent's attacks for a while(?).

Marth
Character from the Fire Emblem Series of games. Is slightly more nimble and weaker than Roy.

B Button Special Attacks:
 * B Button: Shield Breaker
 * A chargable sword slash.
 * B+Left/Right: Dancing Blade
 * Dance around with your sword for a while.
 * B+Up: Dolphin Slash
 * Jump up with your sword.
 * Can be used as a third jump to return to the stage.
 * B+Down: Counter
 * A counter move. If used while they attack you, you account their attack and whack them with your sword.

Roy
Character from the Fire Emblem Series of games. Plays exactly like Marth exept he is more powerful and slower. B Button Special Attacks:
 * B Button: Fire Blade
 * This attack can be charged by holding down the B button.
 * If you charge this up for about 10 seconds(the max), there will be a huge explosion and anyone you hit will get 50% damage and a likely KO but you also do 10% damage to yourself.
 * B+Left/Right: Double Edge Dance
 * Same as marth.
 * B+Up: Blaster
 * Same as Marth exept with bigger range and flames.
 * Can be used as a third jump to return to the stage.
 * B+Down: Counter
 * Same as Marth.

Mr. Game & Watch
The star of all those old Nintendo handheld lcd games.

B Button Special Attacks:
 * B Button: Chef: Flying sausages! Flings burning sausages.
 * B+Left/Right: Judgment: A number appears above Mr. Game and Watch's head and the attack does damage according to the number.
 * 1: does damage to Mr. Game & Watch
 * 2: don't know.
 * 3:don't know.
 * 4: don't know.
 * 5: a medium damage attack that engulfs the enemy in flames.
 * 6: don't know.
 * 7: makes 1 'food item' appear in front of character.
 * 8: don't know.
 * 9: lighting attack with Home Run Bat sound effect. it is a meteor attack and will usually KO enemys with high damage.
 * B+Up: Fire: Two guys appear with a trampoline and bounce Mr. Game and Watch up. Does damage if you hit anyone with your body.
 * Can be used as a third jump to return to the stage.
 * B+Down: Oil Panic: Whenever someone uses a projectile weapon against you pull this out to absorb in one of the 3 slots in the bucket thing. if you absorb 3 projectiles, then the next time you use B+down you'll throw oil in the direction you're facing doing damage equivalent to the sum of the damage of the projectiles you absorbed. For instance, if you absorb 3 fully charged Power Beam shots from Samus, this attack will do about 60% damage.

Venom
Like Corneria except from the front view. There are four main wings arranged in an X around the body that act as sloping platforms that you can drop through. Arwings still occasionally come along the side of the ship.



Corneria
Fight on the ship from the Starfox games. A large course with two main sections. Arwings swoop down sometimes and shoot horizontally. They also can act as temporary platforms. Some other Arwings drop bombs on the stage. Every once in a while the big ship's main lasers charge and fire on the left side of the stage.

(That image was for venom. please add the correct image)

Hyrule Temple
The largest stage in the game. There is a basement and two areas on the top. on the left side of the stage, theres a platform by the spawn area and to the far left, an exit from the basement. On the right side, some ruins make 3 stacked platforms and a smaller platform nearer the center. At the bottom, there is a smaller platform off to the right side. This course has no hazards.



Fountain of Dreams
A stage from the Kirby games. Its a basic flat stage with three floating platforms arranged in a pyramid shape. The bottom two slowly float up and down. The bottom flat part is reflective. There are no hazards in this stage

(insert picture here)

Single Player Modes
There are a few single player modes, including the SSB classic, a new adventure mode, All star mode, Multiman melee, Sandbag, and Event Matches. The strategy for them is covered here

Classic Mode
The classic battle after battle mode, ending with a showdown against the master hand. In SSBM, the round characters are randomized although they follow the same pattern. Also, depending on what difficulty you are on, Crazy Hand(The left hand) will join Master Hand in the final fight.

Adventure Mode
A more story driven classic mode, with longer platformer levels separated by tradition arena matches.

All Star Mode
A mode where you battle all 30 characters in groups of 1,2 or 3. Your damage stays with you between matches, but there are three one-time use heart peices that you can use. Only unlocked after you have unlocked every character.

Target Test
A mode where you use a character's skills to break ten targets in a specialized arena. You are also awarded points for time taken.

Multi man Melee
These involve fighting lots of light, stupid, easy little wireframe male and female figures. The stage is a basic big platform on bottom with pyramid arranged floating platforms on top. The wireframes come in 5 at a time.

10 Man Melee
Defeat 10 of them to succeed. More of a time test than endurance.

100 Man Melee
A little harder because the AI gets smarter with the last 25 or so.

Endless Melee
Defeat more and more as the AI gets better and the wireframes get heavier. As the title suggests, it is in fact endless.

15 minute Melee
Stay alive for 15 minutes. The wireframes are endless until the time is up. The best strategy to beat this is to be donkey kong and stay in the middle of the stage and use his down+b attack the whole time. It attacks on both sides, and kills the wireframes instantly. just do this for 15 minutes and you win.

When you beat this, you get the hidden stage Donkey Kong from the original SSB.

Cruel Melee
Instead of light and stupid, the wireframes in this one are all at an AI level around 11(the real numbers stop at 9) and are super hard to knock off the stage. They are endless, but even the best don't survive long anyway.

Homerun Contest
You basically are on a stage with a sandbag and a homerun bat. Your job is to to the most damage to the sandbag without knocking it off the platform in 10 seconds and then whacking it with the homerun bat smash. It then tells you the distance you smashed it. The best way to beat this is with Yoshi. Simply jump above Sandbag and do the DownA attack about 4 times, or till you have around 120 damage. Then go pick up the bat and smash it.

If you get more than 1300 ft, then you get the Stage Yoshi's Story from the original SSB.

Event Matches
These matches are induvidual arena type matches with specific circumstances or characters. There are 51 in all. To get Event Match 51, you have to beat all the other 50 first.