Wacky Races/Walkthrough

Once you have inserted the disk of Hi-Tec Software's 1991 platform/ game Wacky Races into your Commodore Amiga it shall load automatically; however, in the case of the 8-bit versions you'll first have to connect your Sinclair ZX Spectrum, Amstrad CPC or Commodore 64 and cassette recorder to your television set, then switch all three of them on, place the cassette of the game into the recorder, type LOAD "" (without leaving a space between the quotation marks), and press Enter to load the program into the console. For the Amiga version, you must then press your joystick's button to start the game, as Dick Dastardly and Muttley drive their car (00) into view from the left side of the screen, and the text "DICK DASTARDLY AND MUTTLEY VERSUS" appears below it - and the other ten Wacky Racers shall then drive their cars into view from the left side of the screen, and stop in the centre of it as their names appear below them but it wrongly refers to the cars of The Anthill Mob (7) and Peter Perfect (9) as "The Roaring Plenty" and "The Varoom Roadster" (when they were called "The Bulletproof Bomb" and "The Turbo Terrific" in the show). During gameplay in this version, you can also type ARBALETH for 100 lives and press S to skip stages after doing so; however, the extra lives won't be displayed on the screen until you lose one. However, in the 8-bit versions, you can press either R to redefine the keys, K to switch to keyboard control (even though they all use it by default), J to switch to joystick control (if connected), and C to start the game - and in the ZX version, you will have to rewind the tape to the start of Side 2, and press the Play button on your cassette recorder, before the game will start (you will also have to do this if you should lose and have to start again). In the CPC version, you can also type the number 25780 on the title screen for infinite lives, infinite time on the trap-laying stages, and to always finish first on the racing stages; Sonic the Hedgehog-style "CHECK" signs were also added to the 8-bit versions' racing stages, to save Dastardly's progress.