Märchen Maze/Round 3

Once Alice has dropped down onto the platform, start walking forward by pushing the joystick into the "north-east" position and wait for the Daruma at the end of the platform to fire its four discs at you before destroying it. Once you have done so, you will have to jump onto a small chequered platform moving left and right and use it to reach one of two platforms with orange walls moving up and down on them (which will, once again, bounce you back if you touch them). You should time your jumps over these orange walls carefully, as the parts of the platforms after the second, fourth and sixth ones are moving left and right. There is also a Box before the sixth wall on both platforms - the one on the left platform contains a Balloon, but the one on the right platform only contains a Red Crystal. Once you have made it to a stationary platform shortly after, two Bacura will come tumbling towards you; you will then have to walk onto a square platform moving left and right in order to be carried over to another stationary platform before jumping onto one of two more square platforms moving left and right. On the right side of the next platform, there is a third Box containing a Blue Crystal - and once you have collected it, you will have to deal with three Bombs bouncing in place and nine more Daruma firing their discs at you as you make your way along the platform. There are also three Ball Halls built into this platform, which will occasionally open up and fire a round of marbles at Alice before closing again. Once you have destroyed them all, you will come to two more Boxes on either side of the platform at its end; both of them contain a Red Crystal. You will now have to walk onto one of two small rectangular platforms moving left and right in order to reach a stationary platform shaped like a tuning fork with a chain of blue-and-white marbles spinning anti-clockwise in its centre (similar to the Fire Bars in Nintendo's Super Mario Bros. series). There is a sixth Box on the right side of this platform, but it contains only another Red Crystal - and once you have collected it, you will have to jump onto one of three very small rectangular platforms moving left and right in order to reach another stationary platform shaped like a square with a chain of red-and-green marbles spinning anti-clockwise in its centre; there are two more Boxes at the top of this platform, and both of them contain a Red Crystal. Once you have collected them, you will have to jump onto a very small cubic platform moving left and right in order to reach a third stationary platform shaped like the Katakana "Ki" lying on its side with two more chains of blue-and-white marbles spinning anti-clockwise in each of its intersections. Once you have made it to the left side of this platform, you will have to jump onto another very small rectangular platform moving left and right in order to reach a fourth stationary platform shaped like a cross with a fourth chain of blue-and-white marbles spinning anti-clockwise in its centre - there are two more Boxes on the left and right sides of this platform, and both of them contain a Red Crystal. Once you have collected them, you will have to jump onto another very small cubic platform moving left and right in order to reach a fifth stationary platform shaped like the letter "T" before jumping onto another small chequered platform moving back and forth in order to be carried over to the third boss platform, where you will have to do battle with Tanbura - a giant six-sectioned totem pole who attacks by splitting up and flying around the platform while firing a lot of marbles at Alice before reforming. Each time you hit one of his sections enough times to destroy it while he has reformed, he will repeat his attack pattern until you have reduced him to just a head; he will then roll randomly around the platform in a manner similar to that of Dead Rooster while firing more marbles at Alice. Once you have hit the head enough times to defeat him, he will explode and leave a portal to the next world which Alice will promptly jump into. You will also get 10 bonus points for every tenth of a second you have remaining.