MapleStory/Aran/Builds

AP Distribution
Unlike Adventurers, Aran is a straightforward job that has no class tree. Therefore, you don't need to plan your stats in advance (like a Beginner might).

Regular
Aran are very similar to warriors. You should have at least 1.5~ 2.0 times more Dexterity than your level, so if you are at level 25 you should have 40~50 dexterity. Add everything else to STR.

Since the Aran quests are required to kill monsters that are similar to your level, or higher, the accuracy gained from Dexterity helps Aran complete advancement quests (skill and job) more quickly.

Aran don't need INT or LUK. If you apply your stats correctly, there should be little problem killing monsters.

Dexless Aran
Dexless Arans are a real challenge, and requires lots of money. A dexless Aran means to put all their APs into Strength, and never, or put very little DEX.

Since Aran cannot possibly attack strong monsters without DEX (becoming a problem when making a high combo), instead of not putting DEX, DEX scrolls will be needed. Lots of them. Possibly for all your equipment, and max them out if possible. Now this requires a lot of luck, since scrolls can fail, and you can only do this 5 or 7 times. And there's a difference between a 100% dex scroll working at all times and a 10% dex scroll working at all times, since a 10% scroll will have more benefits if it works.

If this is done successfully, a Dexless Aran will deal much more damage compared to a regular one.

First Job Skill Build
Unlike other jobs, Aran have very few skills to choose from, and because there is no "Increase Max Hp skill", Arans need a lot of HP pots.

This is the main Aran SP build.


 * Lv: 10 : Double Swing 1(+1)
 * Lv: 11 : Double Swing 4(+3)
 * Lv: 12 : Double Swing 7(+3)
 * Lv: 13 : Double Swing 10(+3)
 * Lv: 14 : Double Swing 13(+3)
 * Lv: 15 : Double Swing 16(+3)
 * Lv: 16 : Double Swing 19(+3)
 * Lv: 17 : Double Swing 20(+1)[MAX] Combo Ability 2(+2)
 * LV 18 : Combo Ability 5(+3)
 * LV 19 : Combo Ability 8(+3)
 * LV 20 : Combo Ability 10(+2)[MAX] Combat Step 1(+1)
 * LV 21 : Combat Step 4(+3)
 * Lv 22 : Combat Step 7(+3)
 * Lv 23 : Polearm Booster: 3(+3)
 * Lv 24 : Polearm Booster: 6(+3)
 * Lv 25 : Polearm Booster: 9(+3)
 * Lv 26 : Polearm Booster: 12(+3)
 * Lv 27 : Polearm Booster: 15(+3)
 * Lv 28 : Polearm Booster: 18(+3)
 * Lv 29 : Polearm Booster: 20(+2)[MAX] Combat Step 8(+1)
 * Lv 30 : Combat Step 11(+3)

By Lv 30, you should have

Double Swing 20[MAXED]

Combo Ability 10[MAXED]

Polearm Booster 20[MAXED]

Combat Step 11

Total SP spent : 61

This is just a general skill build. You can add it anyway you like but, DOUBLE SWING, COMBO ABILITY and POLEARM BOOSTER must be maxed as some of the 2nd job skills require them to be maxed.

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