Aliens: Colonial Marines/Weapons

Aliens: Colonial Marines have a multitude of weapons, most of which can be modified with attachments. Most weapons have an alternate firing mode, such as the Pulse Rifle’s grenade launcher. There are also Legendary weapons, which you can find in some of the levels, which have unique effects depending on the weapon.


 * 88 Mod 4 Combat Pistol
 * ID23 Incineration Unit
 * Ithaca Model 37
 * M240 Incinerator Unit
 * M37A2 Pump Shotgun
 * M39 Submachine Gun
 * M41A Pulse Rifle
 * M41A Pulse Rifle MK2
 * M4A3 Service Pistol
 * M4RA Battle Rifle
 * M5 RPG
 * M56 Smartgun
 * MK221 Tactical Shotgun
 * NSG 23 Assault Rifle
 * P9 Sonic Harpoon Artillery Remote Projectile Rifle
 * Sawed-off double barrel shotgun
 * XM99A Phased Plasma Pulse Rifle

Grenades/deployables

 * M40 HEDP Grenade
 * UA 571-C Automated Sentry Gun
 * Remote Sentry Turret
 * M20 Claymore Mine
 * G2 Electroshock Grenade

Legendary weapons

 * Frost's Flamethrower
 * Gorman's Pistol
 * Hicks' Shotgun
 * Hudson's Pulse Rifle


 * Vasquez's Pistol
 * Vasquez's Smartgun

Ripley's Pulse Rifle
Ripley’s iconic weapon in Aliens, it is available as part of the DLC contents of the game.

It is a pulse rifle taped with a flamethrower. The default fire is the pulse rifle, the alternate fire is the flamethrower. There is no option to aiming the weapon because it is replaced with the function of using the grenade launcher.