Kingdom Hearts: Chain of Memories/Sora/Traverse Town

Traverse Town is the first level of this game. While being the easiest level in terms of enemies, it allows the new players to jump right in.

Castle Oblivion
Upon starting a new game, the player is treated to a computer graphic movie continuing from the end of the Kingdom Hearts game. After a short while, the player watches a scene that they can control themselves by pressing the button to continue. After learning the beginnings of Castle Oblivion, and what they are here to do.

After the entire scene, Sora obtains his first world card, Traverse Town. The world selection screen will come up, prompting the player to press to choose Traverse Town as their first destination.

Traverse Town
Upon entering Traverse Town, the game takes control again and takes the player through a series of commands to get them acquainted with the controls. After completing this, the player is given a Key of Beginnings, the first of many required cards and is told to move toward the door, hit it by pressing the button, and choosing the card that the computer wants chosen.

After opening the first room, room 1 on the map at right, the player gains control of Sora again. Moving toward the save point initiates an informational group of text boxes that the player must go through to continue. After smashing a barrel and fighting a Shadow Heartless, the player is given "free" control, but is basically forced to go through the next door to room 5 by using the card they received in battle.

After opening this door up, there is an almost linear map to complete this level. The player continues through the rooms to 6, and then until the player reaches a door, leading to room 2, that has a crown over it, symbolizing it is a special door and one of four special cards are needed to open it. After learning about these cards, and opening the door, the player initiates a short sequence. The player then learns in this sequence against Leon about card strength and breaks, along with how to use sleights, a large part of the game. Leon also gives Sora Simba, a summon card. Sora also recieves a Key of Guidance to continue on in the story.

After this, Sora is placed back in room 6. The player should then go to room 7 to proceed to room 3, using the Key of Guidance'. After the events in room 3, the player should retreat back to room 1 to save. After saving, going to room 4 via route of room 8 is advised to complete the level's events and continue the story. Upon entering room 4 by using Key to Truth, the player will recieve a short cutscene in which a the player will eventually battle Gaurd Armor, the first boss.

Boss Battle: Gaurd Armor

 * Body HP: 1/2 Bar
 * Legs (2) HP: 1/2 Bar
 * Arms (2) HP: 1/2 Bar

Gaurd Armor is the first boss, yet is simple enough that it will not send the players to the brink of insanity, yet will not be all that much of a cakewalk. Gaurd Armor is split into five parts, a body, two legs and two arms. To defeat this boss, all parts must be destroyed. Focusing on either the arms or the legs, take out part of Gaurd Armor using simple Keyblade cards, healing when neccessary. After all the arms and legs are gone, go for the body. Watch out, for the body spins around, seemingly randomly, making this part a little tricky. Break the enemy cards to make this battle simpler and to allow you a couple hits. Continue to heal as neccessary until the boss is defeated.

Rewards:
 * 48 exp.
 * Gaurd Armor Enemy card

Traverse Town
Upon defeating Gaurd armor, Sora is taken to room 11, opening up all of the other rooms to access. Room 11 is a Moment's Reprieve, allowing saving to be done. After saving, which is highly advised, the player should continue through the door to the area between floors in Castle Oblivion.

It should be noted that room 9 is a special room, requiring a golden card found in battle to open. The player would not probably stumble across this rare card so early in the game, but it is possible. Open the door like any of the other doors the game and take the prize, the keyblade Lionheart.