Knights of Legend/Enemies

Statistics in this page are taken from an hexadecimal analysis of the original files (credit: Ian Kelley).

The column order is so that the average of two nearby columns gives a secondary attribute. The average of columns 1 & 2 (size and health) gives body points; the average of columns 2 & 3 (health and strength) gives endurance points; the average of columns 3 & 4 (strength and intellect) gives balance. The Total column shows the sum of health, strength, foresight and quickness. Size and intellect were ignored: enemies cannot cast spells, and their size is a secondary threat.

Class number is important in order to use ../Magic/.

Boss battles feature a special terrain, instead of featuring special enemies.

Humans
Humans are the only race that includes both allies and enemies. Therefore, the magic of the White Pearl order from Brettle can be doubly useful: each spell can heal allies and hurt enemies.

There are three human encounters that are not enemies: Brettle regulars (nothing happens), a female healer and a group of chanting monks (both encounters fully heal your party).

Giants
Giants are the most common enemies. They are the target of the Secret Storm magic order, based in Poitle Lock.

Four enemies in the giant race are terrifying (highlighted in red). Spells that raise the strength or the intelligence (and therefore balance) of your allies may be a good help.

Legendary monsters
Legendary monsters are the target of the Black Onyx magic order, based in Shellernoon.

Two enemies in the legendary race are terrifying (highlighted in red). Spells that raise the strength or the intelligence (and therefore balance) of your allies may be a good help.

Six legendary monsters (highlighted in green) can only attack in close combat, and therefore can be defeated by archers and magicians from a safe distance.

Undead
Undead enemies are the target of the Dark Stone magic order, based in Olanthen.

One undead enemy can only attack in close combat, and therefore can be defeated by archers and magicians from a safe distance.

Undead enemies carry no gold, and usually leave less spoils than other classes.

Elemental spirits
Elemental spirits are the target of the Red Mist magic order, based in Thimblewald.

Elemental spirits can only attack in close combat, and therefore can be defeated by archers and magicians from a safe distance. They are the rarest encounters in the game.

Summary diagram
This diagram corresponds to the heroes' character class triangle. Legend:
 * TOP: monsters whose actions are hard to anticipate; instead, they will often anticipate your own actions; bows and crossbows recommended against them.
 * BOTTOM: monsters whose actions are easy to anticipate.
 * LEFT: monsters with great strength and health; bows and crossbows recommended against them, too (unless they are too slow).
 * RIGHT: monsters with great quickness.