Sam & Max: The Devil's Playhouse/Trophies

Episode 1
There are 13 trophies for the PlayStation 3, including one, three and eight.


 * [[File:Sam&Max TDP Ep301 trophy Is This Your Card.png]] || Is This Your Card? || Read the mind of everyone aboard General Skun-ka'pe's flagship. ||
 * [[File:Sam&Max TDP Ep301 trophy Soothsayer.png]] || Soothsayer || Saw a future vision for Sam in every possible environment. ||
 * [[File:Sam&Max TDP Ep301 trophy To the Five Boroughs.png]] || To the Five Boroughs || Visited every location available in this case. ||
 * [[File:Sam&Max TDP Ep301 trophy Crime-Tron.png]] || Crime-Tron || Used all of the correct combinations of clues in the Crime-Tron. ||
 * [[File:Sam&Max TDP Ep301 trophy Pret-a-teleporter.png]] || Pret-a-teleporter || Teleported to every available phone in the case. ||
 * [[File:Sam&Max TDP Ep301 trophy Ask Your Parents.png]] || Ask Your Parents || Heard 7 references no one under the age of 30 will understand. ||
 * [[File:Sam&Max TDP Ep301 trophy Don't Ask Your Parents.png]] || Don't Ask Your Parents || Heard 10 double entendres. ||
 * [[File:Sam&Max TDP Ep301 trophy Frequent Flier.png]] || Frequent Flier || Smacked Max out of the way in every environment. ||
 * [[File:Sam&Max TDP Ep301 trophy Part of a Nutritious Breakfast.png]] || Part of a Nutritious Breakfast || Used the Nutrition Specs to reveal a secret object. ||
 * [[File:Sam&Max TDP Ep301 trophy We're on the Case.png]] || We're on the Case! || Sent General Skun-ka'pe to the Penal Zone in Max's future vision. ||
 * [[File:Sam&Max TDP Ep301 trophy The Brain Awakens.png]] || The Brain Awakens || Brought the Alien Brain back to life. ||
 * [[File:Sam&Max TDP Ep301 trophy Ape Escape.png]] || Ape Escape || Tracked down General Skun-ka'pe. ||
 * [[File:Sam&Max TDP Ep301 trophy The Penal Zone.png]] || The Penal Zone || Sent General Skun-ka'pe to the Penal Zone once and for all. ||
 * }
 * [[File:Sam&Max TDP Ep301 trophy Frequent Flier.png]] || Frequent Flier || Smacked Max out of the way in every environment. ||
 * [[File:Sam&Max TDP Ep301 trophy Part of a Nutritious Breakfast.png]] || Part of a Nutritious Breakfast || Used the Nutrition Specs to reveal a secret object. ||
 * [[File:Sam&Max TDP Ep301 trophy We're on the Case.png]] || We're on the Case! || Sent General Skun-ka'pe to the Penal Zone in Max's future vision. ||
 * [[File:Sam&Max TDP Ep301 trophy The Brain Awakens.png]] || The Brain Awakens || Brought the Alien Brain back to life. ||
 * [[File:Sam&Max TDP Ep301 trophy Ape Escape.png]] || Ape Escape || Tracked down General Skun-ka'pe. ||
 * [[File:Sam&Max TDP Ep301 trophy The Penal Zone.png]] || The Penal Zone || Sent General Skun-ka'pe to the Penal Zone once and for all. ||
 * }
 * [[File:Sam&Max TDP Ep301 trophy Ape Escape.png]] || Ape Escape || Tracked down General Skun-ka'pe. ||
 * [[File:Sam&Max TDP Ep301 trophy The Penal Zone.png]] || The Penal Zone || Sent General Skun-ka'pe to the Penal Zone once and for all. ||
 * }
 * [[File:Sam&Max TDP Ep301 trophy The Penal Zone.png]] || The Penal Zone || Sent General Skun-ka'pe to the Penal Zone once and for all. ||
 * }

Trophy guide
A few of the trophies are gained naturally through the course of the game, but the others require you to do extra exploring to unlock them. The following trophies will be acquired through simply completing the episode:


 * 1) We're on the Case!
 * 2) The Brain Awakens
 * 3) Ape Escape
 * 4) The Penal Zone
 * 5) Crime-Tron

You will need to complete specific actions for the rest of the trophies.

In the beginning of the episode when you have the power to read minds, make sure you read everyone's minds:
 * Is This Your Card?
 * Harry Moleman
 * Stinky
 * Skun-ka'pe
 * Sam
 * The alien brain

Use Future Vision on Sam at each of the following locations:
 * Soothsayer
 * Straight & Narrow
 * Subway
 * Bosco-Tech (inside and outside)
 * Stinky's Diner
 * Skun-ka'pe's ship
 * Meesta Pizza
 * Pawn Shop
 * Toy Store
 * The Cavern of the Box

The only missable place is the side of the subway reached from climbing down from the street. You'll visit everywhere else just by playing through the game.
 * To the Five Boroughs

You'll likely have teleported everywhere by playing, but just in case, go through and teleport to each phone one by one. The only ones you might not use in the game is Stinky's diner and the COPS.
 * Pret-a-teleporter

There are seven old-school references that count toward the trophy, but only three of them require that you find them on your own. The rest will be heard by finishing the episode.
 * Ask Your Parents
 * Look at the baby carriage in the subway.
 * Look at the dresser at Bosco-Tech Labs.
 * Look at the ectoplasm at Bosco-Tech Labs.

There are ten double entendres needed for this trophy, and the following two must be explicitly found by you:
 * Don't Ask Your Parents
 * Talk to Max about his presidency and then other planets.
 * Ask the mole men cultists about the rift generator in the Cavern of the Box.

You can smack Max out of your way by walking into him. This trophy expects you to do it not just in every location, but also in every section of every location. Make sure you hit all the following spots:
 * Frequent Flier
 * Skun-ka'pe's ship (lower deck, upper deck, moleman processing chamber)
 * Straight & Narrow
 * Subway (areas accessed via ladder, Stinky's Diner and Sybil's cell phone)
 * Stinky's Diner
 * Bosco-Tech Labs (rooftop, street, inside entrance, lab floor)
 * Meesta Pizza
 * Pawn Shop
 * The Penal Zone
 * The Cavern of the Box


 * Part of a Nutritious Breakfast
 * Note: The new location and Nutrition Specs are only available on the PlayStation 3 version.

After beating the game, you will find a new location on your map when you start a new game. You can search the dumpsters there to find the Nutrition Specs, and you can then use them the Abe Lincoln pudding head in the subway to find out that it contain's 1% carboard. Check the Lincoln head normally, outside of Max's powers, and you'll get the carboard and the trophy.

Episode 2
There are 12 trophies for the PlayStation 3, including one, four and seven.


 * [[File:Sam&Max TDP Ep302 trophy Say Hi to the Nice People Charlie.png]] || Say Hi to the Nice People, Charlie || Throw your voice to every available target. ||
 * [[File:Sam&Max TDP Ep302 trophy Curse the Luck.png]] || Curse the Luck || Get zapped with fewer than six Mole Curses. ||
 * [[File:Sam&Max TDP Ep302 trophy Nine Lives of Sameth & Maximus.png]] || Nine Lives of Sameth & Maximus || See Sameth and/or Maximus die at nine distinct points in the game. ||
 * [[File:Sam&Max TDP Ep302 trophy Chrono Logic.png]] || Chrono Logic || Complete the four reels in sequential order. ||
 * [[File:Sam&Max TDP Ep302 trophy Doppel Fluch.png]] || Doppel Fluch || Cause German train passenger to be saddled with two curses at the same time. ||
 * [[File:Sam&Max TDP Ep302 trophy Double-Crossed.png]] || Double-Crossed || Cause your little buddy to lose both his luck and his rabbithood at the same time. ||
 * [[File:Sam&Max TDP Ep302 trophy Secret Handshake.png]] || Secret Handshake || Fool a Yog Soggoth devotee into thinking you’re a member of the Brotherhood. ||
 * [[File:Sam&Max TDP Ep302 trophy Challenge of the Sphunx.png]] || Challenge of the Sphunx || Completed Monsieur Papierwaite's challenge ||
 * [[File:Sam&Max TDP Ep302 trophy Looters of the Lost Toybox.png]] || Looters of the Lost Toybox || Successfully raided the Tomb of Sammun-Mak. ||
 * [[File:Sam&Max TDP Ep302 trophy Mystery on the Disorient Express.png]] || Mystery on the Disorient Express || Foiled an onboard sneak-thief. ||
 * [[File:Sam&Max TDP Ep302 trophy Open Wide.png]] || Open Wide || Make it through the Mouth of the Sphunx the first time it opens. ||
 * [[File:Sam&Max TDP Ep302 trophy Horror Show.png]] || Horror Show || Stop a seriously sinister ceremony. ||
 * }
 * [[File:Sam&Max TDP Ep302 trophy Challenge of the Sphunx.png]] || Challenge of the Sphunx || Completed Monsieur Papierwaite's challenge ||
 * [[File:Sam&Max TDP Ep302 trophy Looters of the Lost Toybox.png]] || Looters of the Lost Toybox || Successfully raided the Tomb of Sammun-Mak. ||
 * [[File:Sam&Max TDP Ep302 trophy Mystery on the Disorient Express.png]] || Mystery on the Disorient Express || Foiled an onboard sneak-thief. ||
 * [[File:Sam&Max TDP Ep302 trophy Open Wide.png]] || Open Wide || Make it through the Mouth of the Sphunx the first time it opens. ||
 * [[File:Sam&Max TDP Ep302 trophy Horror Show.png]] || Horror Show || Stop a seriously sinister ceremony. ||
 * }
 * [[File:Sam&Max TDP Ep302 trophy Open Wide.png]] || Open Wide || Make it through the Mouth of the Sphunx the first time it opens. ||
 * [[File:Sam&Max TDP Ep302 trophy Horror Show.png]] || Horror Show || Stop a seriously sinister ceremony. ||
 * }
 * [[File:Sam&Max TDP Ep302 trophy Horror Show.png]] || Horror Show || Stop a seriously sinister ceremony. ||
 * }

Trophy guide
A few of the trophies are gained naturally through the course of the game, but the others require you to do extra exploring to unlock them. The following trophies will be acquired through simply completing the episode:


 * 1) Challenge of the Sphunx
 * 2) Looters of the Lost Toybox
 * 3) Mystery on the Disorient Express
 * 4) Horror Show

You will need to complete specific actions for the rest of the trophies.

You won't always have the power of Psychic Ventriloquism, but when you do, you need to use it on the following targets:
 * Say Hi to the Nice People, Charlie
 * 1) The tomb idol behind you when first facing off with St. Kringle
 * 2) Sameth
 * 3) St. Kringle
 * 4) Guardian
 * 5) Mole Man father
 * 6) Grandpa Mole
 * 7) Baby Amelia Earhart
 * 8) Jurgen
 * 9) Slushie

You're only allowed to be cursed five times for this trophy. You can get curses taken off and be re-cursed sometimes, which will add extra curses and stop you from getting the trophy. Make sure you only get the following curses:
 * Curse the Luck
 * 1) The Holstein Hex when you steal the dummy from the Mole Girl.
 * 2) The Sexo Rejexo Hex when you throw your voice into the Mole Girl in reel two.
 * 3) The Bad Luck Curse when you tell Grandpa Mole you're from Stuttgart.
 * 4) The Sexo Rejexo Hex when you tell the Mole Man father his daughter is still in love with you in reel three.
 * 5) The Holstein Hex when you show the Mole Man father his daughter's love letter to Jurgen.

You can die many times throughout the game, including the mandatory ones at the beginning and end that can't be missed. Make sure to see the following deaths as well:
 * Nine Lives of Sameth & Maximus
 * 1) At the beginning of reel two, let the conductor catch you in the train compartment without your tickets.
 * 2) When Grandpa Mole has put the spell of protection on the Devil's Toy Box, try to use it anyway.
 * 3) When stealing the dummy back from the Mole Girl, get eaten by the asp (without using the Can o' Nuts).
 * 4) Walk into the burial chamber of Sammun-Mak (where Grandpa Mole and Baby Amelia Earhart are).
 * 5) Get the Bad Luck curse put on you by Grandpa Mole and walk through one of the doorways by the Mole Man father.
 * 6) When Maximux has the option in reel four, say the incantation while he's at the toy box.
 * 7) Wait long enough for Sameth to be lowered into the barrel of flesh-eating ants.

This one is pretty simple, just do the reels in order. You'll have to do a little bit in reels two and three to get the Can o' Nuts you need to finish reel one, but as soon a you get the toy idea from the elves, go back and finish the first reel. If the reel name isn't scratched off, you still need to ask the Mole Woman to read you a hieroglyphic comic. You should have everything you need to complete reel two once you get Jurgen's love letter in reel three. Reel four can't be completed before any of the others, so that should be all you need to do them in order.
 * Chrono Logic

Jugen gets cursed twice on the train ride home: once by the Mole Man father when you give him the love letter, and once by Slushie when he gets bitten. Just make sure you turn Jurgen into a vampire before giving the love letter to the Mole Man father.
 * Doppel Fluch

For this trophy, you need to have the Bad Luck curse on you at the same time as Maximus is turned into a cow. To get past the Mole Man father's doorways while cursed, you can either use the bust to break his machine, or you can use the Can o' Nuts power to roll through.
 * Double-Crossed

Jurgen is the Yog-Soggoth devotee, as you might have guessed by seeing the idol in his closet. You won't know about the Brotherhood until you see inside St. Kringle's steamer trunk, so you'll have to get in there before you turn Jurgen into a vampire. When you've seen the note in Kringle's trunk and the idol in Jurgen's closet, ask Jurgen about the Brotherhood to trick him.
 * Secret Handshake

In the Sphunx challenge on reel one, once you've said the hieroglyphics correctly, the mouth will open revealing the gate. You need to have the Can o' Nuts at this point to make through on your first time. Once you learn the hieroglyphics from the Mole Woman, make sure you get the toy idea in reel three and trade for the Can o' Nuts before attempting the challenge again.
 * Open Wide

Episode 3
There are ten trophies for the PlayStation 3, consisting of one, four and five.


 * [[File:Sam&Max TDP Ep303 trophy Bad Cop-Sad Cop.png]] || Bad Cop/Sad Cop || Threaten and 'Noir' everyone you meet on the street in Act 1 ||
 * [[File:Sam&Max TDP Ep303 trophy The Grand Tour.png]] || The Grand Tour || Explore the museum completely ||
 * [[File:Sam&Max TDP Ep303 trophy Blimp's Eye View.png]] || Blimp's Eye View || Turn into the Hindenburg in every room and get a bird's eye view of the environment ||
 * [[File:Sam&Max TDP Ep303 trophy Tweenage Angst.png]] || Tweenage Angst || Have Sammunmak banish every possible object in Act 3 ||
 * [[File:Sam&Max TDP Ep303 trophy Drop a Dime.png]] || Drop a Dime || Teleport to every phone in the museum ||
 * [[File:Sam&Max TDP Ep303 trophy Pound the Pavement.png]] || Pound the Pavement || Tracked Max's brain-thieves to the Museum ||
 * [[File:Sam&Max TDP Ep303 trophy Saboteur.png]] || Saboteur! || Foiled an evil alliance and recovered Max's brain ||
 * [[File:Sam&Max TDP Ep303 trophy All Hail Sammun-Mak.png]] || All Hail Sammun-Mak || Infiltrated the boy-king's inner circle ||
 * [[File:Sam&Max TDP Ep303 trophy Rhinoplastastic.png]] || Rhinoplastastic || Turned into every possible object ||
 * [[File:Sam&Max TDP Ep303 trophy Reunited (And it Feels So Good).png]] || Reunited (And it Feels So Good) || Lobotomized the Pharaoh and got Max his brain ||
 * }
 * [[File:Sam&Max TDP Ep303 trophy Saboteur.png]] || Saboteur! || Foiled an evil alliance and recovered Max's brain ||
 * [[File:Sam&Max TDP Ep303 trophy All Hail Sammun-Mak.png]] || All Hail Sammun-Mak || Infiltrated the boy-king's inner circle ||
 * [[File:Sam&Max TDP Ep303 trophy Rhinoplastastic.png]] || Rhinoplastastic || Turned into every possible object ||
 * [[File:Sam&Max TDP Ep303 trophy Reunited (And it Feels So Good).png]] || Reunited (And it Feels So Good) || Lobotomized the Pharaoh and got Max his brain ||
 * }
 * [[File:Sam&Max TDP Ep303 trophy Rhinoplastastic.png]] || Rhinoplastastic || Turned into every possible object ||
 * [[File:Sam&Max TDP Ep303 trophy Reunited (And it Feels So Good).png]] || Reunited (And it Feels So Good) || Lobotomized the Pharaoh and got Max his brain ||
 * }
 * }

Trophy guide
A few of the trophies are gained naturally through the course of the game, but the others require you to do extra exploring to unlock them. The following trophies will be acquired by simply completing the episode:
 * 1) Pound the Pavement
 * 2) Saboteur!
 * 3) All Hail Sammun-Mak
 * 4) Reunited (And it Feels So Good)

You will need to complete specific actions for the rest of the trophies.

Make sure you use the "Noir" and "Threaten" dialogue options in the first part of the game with the sign spinner, Frankie the Rat and the German tourist.
 * Bad Cop/Sad Cop

Press all the buttons on the guided tour controller you get by the information desk.
 * The Grand Tour

There are only three separate areas in the Museum of Natural History, but make sure you use the blimp Rhinoplasty image to transform the Pharaoh in the Egypt exhibit, and in the office before finishing that act.
 * Blimp's Eye View

You have to have the toaster and credit card banished anyway, but make sure you knock over the corn dog pyramid with Max as a storm cloud as well.
 * Tweenage Angst

You have to get the phone directory in the museum to get into the office, so just make sure you teleport to all the options on the Teleportion power: Upper Level, Egypt Exhibit, Info Desk and Office.
 * Drop a Dime

There are only two items you can turn into that are missable, so just make sure you use the Rhinoplasty power to turn into a skull (picture behind Sal in the museum) and a pyramid (picture next to the brain urn in the Egypt exhibit).
 * Rhinoplastastic