King's Quest II: Romancing the Throne/Third Door And Enchanted Land

Quest for the third gold key
Note that you only need either the cloak and ring, or a treasure and a cross, to get the third gold key. Of course, for full points, you need all of this, plus the mallet and stake.

Head south to the church and. at the altar [2]. When the monk asks for your name, say [2]. [2] and leave. If you have the soup, head back to Grandma's house; otherwise, get the soup from the dwarf's house. At Grandma's house,. If it is a wolf, immediately leave. Keep exiting and entering until it is a woman in bed. [2] and she will tell you to look under the bed. to take the cloak and ring [4]. and [3].

For full points, you also need the mallet and stake. Go up to the Boarding point to Castle Island (two north of the Dwarf's house). A ghoul will be waiting in a boat. If you are wearing the cloak and ring, you just need to. Otherwise, you will have to give up a treasure to board.

At the other side,. Before walking around, [1] to protect against poisonous brambles. If you don't have the cube you can still pass, but you must do it very slowly on Slow speed. At the castle door there are ghosts. If you are wearing the cloak and ring, or the cross, they won't attack. Otherwise, they possess you and you run into the brambles and die. .



You are now in Dracula's castle. Walk left, up the stairs, and to the drawer. and [2]. Return downstairs. Near the flame on the wall, [1]. Go two screens right and [2]. Go right and down the stairs (use the diagonal keys) then left.


 * If you aim to kill Dracula (you must have the mallet and stake), keep exiting and entering until the coffin is closed. Turn on Slow speed and . Quickly type and you will kill Dracula [7]. He will leave a silver key.  [2].


 * If you don't have the mallet and stake, keep exiting and entering until the coffin is open.

Now at the open coffin, to reveal the gold key and  [5]. Return right, up the stairs, and left to the dining hall.

For full points, or just another treasure, you must have killed Dracula and taken the silver key. Head up, then up the stairs. Near the top of the screen before it transitions, try pressing left-Home quickly to avoid falling. At the top, [1],  and  [7]. Go back to the stairs but do not touch any keys while it transitions because the transition might throw you off. At the next stair room, press PgDn to descend safely.

Now head left. If you did not kill Dracula and you are not wearing a cross, immediately go back or else Dracula will catch and kill you. Exit the castle and head south to the boat. Again if you didn't eat the cube, you must go through very slowly on Slow speed. to return to the mainland.

The bridge and magic door
See Kolyma for the bridge warning again. Otherwise, proceed with caution.

This is the point of no return. For full points, you must have 155/185 before crossing. Cross the bridge [1] and go east and north to the door. [7].

Enchanted land
Head north and [1]. Go to the shore and. Keep fishing until a fish jumps onto the land [2]. . Now and it will offer a ride [3]. or walk into it and it will take you across [1]. Note that after taking the fish, you can just fall in the water, but that loses you 3 points.



Go east and [3]. Go south and. Carefully make your way up the spiral stairs. When you are close to the turn at the top, do not press buttons quickly or the transition will throw you off, resulting in death. At the top, a lion is guarding the door. to put the lion to sleep [4]. You can also approach and [2], but that gives less points. [5].

You meet the woman from the magic mirror. If you have the amulet, the game is pretty much over at this point. Feel free to, answer , and. If you want, you can, , or for some funny messages (you won't die). Once you are done, view the amulet item in your inventory. It has the word "home" on it. Say and you are done [3].