Master of Orion/Force Fields

A listing of the technologies in the Force Fields field, their level, and a brief description of each are listed below.

Level 1
You get this level for free.
 * Class I Deflector Shield - Reduces all damage to equipped targets by 1.

Level 4

 * Class II Deflector Shield - Reduces all damage to equipped targets by 2.

Level 8

 * Personal Deflector Shield - Adds 10 to ground combat rolls.

Level 10

 * Class III Deflector Shield - Reduces all damage to equipped targets by 3.

Level 12

 * Class V Planetary Shield - Reduces all damage done to planetary missile bases by 5 when constructed.

Level 14

 * Class IV Deflector Shield - Reduces all damage to equipped targets by 4.

Level 16

 * Repulsor Beam - Pushes away all ships who come within 1 space of the equipped ship, keeping them at a distance of at least 2 in the combat grid.

This does not trigger against ships that are cloaked or teleporting next to the equipped ship, before the equipped ship has a chance to attack.

Level 20

 * Class V Deflector Shield - Reduces all damage to equipped targets by 5.

Level 21

 * Personal Absorption Shield - Adds 20 to ground combat rolls. Replaces Personal Deflector Shield.

Level 22

 * Class X Planetary Shield - Reduces all damage done to planetary missile bases by 10 when constructed.

Level 24

 * Class VI Deflector Shield - Reduces all damage to equipped targets by 6.

Level 27

 * Cloaking Device - When activated, adds 5 to the defense rating of equipped ships. Must be deactivated to fire weapons.  Cannot be re-activated until the equipped ship ends a turn without firing any weapons.

Level 30

 * Class VII Deflector Shield - Reduces all damage to equipped targets by 7.

Level 31

 * Zyro Shield - Has a 75% chance per missile to destroy all missiles connecting with an equipped ship minus 1% per technology level of the missile.

Level 32

 * Class XV Planetary Shield - Reduces all damage done to planetary missile bases by 15 when constructed.

Level 34

 * Class IX Deflector Shield - Reduces all damage to equipped targets by 9.

Level 37

 * Stasis Field - Removes the target from combat completely for 1 turn. Combat proceeds as if the target didn't exist.

Level 38

 * Personal Barrier Shield - Adds 30 to all ground combat rolls. Replaces Personal Deflector Shield and Personal Absorbtion Shield.

Level 40

 * Class XI Deflector Shield - Reduces all damage to equipped targets by 11.

Level 42

 * Class XX Planetary Shield - Reduces all damage done to planetary missile bases by 20 when constructed.

Level 43

 * Black Hole Generator - Creates a black hole that instantly sucks in enemy targets. Completely destroys 25-100% of enemy targets minus 2% per Shield Class of the target.

Level 44

 * Class 13 Deflector Shields - Reduces all damage to equipped targets by 13.

Level 46

 * Lightning Shield - Has a 100% chance per missile to destroy all missiles connecting with an equipped ship minus 1% per technology level of the missile.

Level 50

 * Class XV Deflector Shield - Reduces all damage to equipped targets by 15.