Lineage II/Tyrant

Tyrants are the purest form of Damage Dealers. They are warriors specialized into Fist Weapons and Light Armor, and have Stun attacks. This is probably the one class that can deal the maximum damage to a single opponent in a given timeframe.

Their extreme damage is archived through extreme attack speed, not through much damage in the single attack (Gladiator, Destroyer) or through many and strong criticals with a dagger (Treasure Hunter, Abyss Walker, Plainswalker).

Compared to the Destroyer, Tyrants have only a very small number of hitpoints, and a really very bad pdef thanks to the limitation to light armor. They also lack the uber emergency abilities like Guts and Frenzy.

Tyrants have a number of special abilities, called Todems. They can be activated freely, but only the last activated one matters, and they need a certain time to regenerate. Most last far longer than the regeneration time, an exception is the Ogre Todem. The Puma Todem together with Fist Fury gives the Tyrant its especially high attack speed.

Tyrants also have special attacks, which work very much like spells, but need a lot of time to regenerate. Before they are used, they have also to be loaded through the special ability Focus Force.

Todems

 * Totem Spirit Wolf (20) - Temporarily increases Speed
 * Totem Spirit Bear (28) - Temporarily reduces Speed and increases P. Atk
 * Totem Spirit Puma (40) - Temporarily reduces P. Def. and increases Atk. Spd. and Evasion
 * Spirit of Ogre (46) - Restores HP, increases P. Atk., P. Def., Accuracy and maximum HP and reduces Speed and Evasion
 * Totem Spirit Rabbit (60) - Increases Speed and Evasion. Lowers P. Atk. significantly
 * Totem Spirit Bison (68) - Increases P. Atk and critical attack rate if HP is low

Other Selfbuffs

 * Relax (5) - Recovers HP quickly when sitting. Continuously consumes MP.
 * Focus Force (24, 32, 40, 52, 60, 66, 72) - Gathers force for special attacks
 * Fist Fury (43) - Greatly increases attack speed. Continuously consumes HP.

Attacks

 * Iron Punch (5) - Strikes target with a fist of iron. Fist weapons only.
 * Cripple (20) - Temporarily reduces target's Speed. Fist weapons only.
 * Stunning Fist (20) - Stunning attack. Fist weapons only.
 * Burning Fist (40) - Extra damage. Fist weapons only.
 * Soul Breaker (40) - Improved version of Stunning Fist, more dmg dealt, more mp consumed. Fist weapons only.
 * Punch of Doom (55) - Does a devastating attack to the enemy, but will stun you shortly when used. Fist weapons only.

Special Attacks (need to be prepared with Focus Force)

 * Force Blaster (24) - By discharging force, an attack on a distant enemy can be made. Fist weapons only.
 * Hurricane Assault (36) - A flurry of combat strikes. Fist weapons only. A charged force of Level 2 or above is required.
 * Force Buster (43) - By discharging force, a special attack hits enemies in front of you. Fist weapons only.
 * Force Storm (49) - By discharging force, this blast deals damage to multiple distant enemies. Fist weapons only.

Passive Skills

 * Iron Body (15) - Resist damage from falling.
 * Agile Movement (20, 40) - Increases Accuracy and Speed while wearing light armor.
 * Light Armor Mastery (20) - Increases defense when wearing light equipment.
 * Fist Mastery (20) - Increases P. Atk. when one is using a fist weapon.
 * Boost Attack Speed (36, 46, 58) - Attack speed increases.

Equipment
Like any other warrior, Tyrants will have a polearm weapon with them, for battling multiple opponents at a time.

A main problem of Tyrants are soul shots. Hardly any other class is so happy to reach the ability to use b-grade equipment, where soul shots not only weight less, but also there is only one of them required instead of 3 per use. Before that, Tyrants always quickly run out of them.

Tyrants will usually try to maximize their Strength at cost of Constitution, but not before they have solved the soul shot problem. After the full +5 Bonus on Strength, another +4 Bonus on Dexterity is considerable.

On c-grade, Tyrants will prefer the Plated Leather Set (+4 Str, -1 Con) over any other other armor and might even be tempted to keep that one until a-grade, where the Dark Crystal Light Set seems to fit them very well.

For the fist weapon, Tyrants will always prefer special abilities that increase damage or the attack speed. Better Accurancy doesn't help much as Fists have very good accurancy anyway from the start on, even when considering the Tyrants bad Dexterity. So the best special abilities for the most important fists are probably Risk Haste (or in some cases Haste) for all c- and b-grade Fists. For the Blood Tornado I guess Focus and for the Dragon Grinder I guess Health would probably best.

Playstyle
As already said, Tyrants usually fight with the Puma Todem and the Fist Fury style. While being alone, the Ogre often is more effective than Puma. For traveling, the Wolf stays ideal, while the Rabbit is meant for fleeing.

Tyrants are the only class that is really specialized into Fists, but everone likes to have them, as they offer both good accurrancy and high attack speed. Add the fact that they are hard to get and you know what the problem of the Tyrant is.

Even more than other damage dealers, Tyrants love the vampiric buffs from Shillien Elders (30), Warcryers (44) and highlevel Bladedancers (74). The warcryer is however only really good in larger parties, while a Shillien Elder can provide the Tyrant also massive healing plus a palette of general buffs, and the Bladedancer can offer the Tyrant a boost in attack speed which the Shillien cannot offer.

The special attacks are mostly quite useless except for Hurricane Assault. Force Blaster is also sometimes useful to attract a mob which is standing next to an aggresive, but not social other mob, or to weaken the main guy of a larger group before slaughtering them with a polearm (and one of the vampiric buffs).

Tyrants often get unwanted attention from mobs, especially during raids. This can be worked against with the usual hate/aggression/paralyze effects from the tanks, or with the Tyrants own Stun attack.