Mega Man 7/Junk Man

Junk Man appears on the right of the stage selection screen. The stage is known for cockroach-like enemies that are difficult to hit with the Mega Buster. It is recommended to play this stage after ../Cloud Man's Stage/.

The start of the map has nothing too special. Travel forward, destroying or avoiding enemies until you reach the elevator. In this first elevator, you will be attacked from above, but the enemy shots are easy to dodge. Once the elevator stops, you can continue right until you reach a ladder, which you can climb.

After climbing up, you should reach a second elevator section. If you have Thunder Bolt, you can use it to power up the elevators. This allows a faster trip upward, but carries a risk of bumping into the ceiling (identified by an energy pickup becoming visible on the right.) Once you climb to the next floor, you can use Rush Coil to jump to the out-of-reach ladder and collect Rush Jet.

After the elevators, you will enter a scrap heap. There is another geenrator that you can hit with Thunder Bolt to activate chains carrying junk pieces.

The next scrap heap section is more difficult, but if you obtained Rush Jet, you can fly through the area with limited difficulty.

Boss
Junk Man has a standard pattern:
 * A jump, which stuns Mega Man if he is on the ground.
 * The shock causes debris to fall from the ceiling.
 * The debris is attracted into one large glob, which is than pushed towards Mega Man. He is invulnerable when creating the large cube.
 * Junk Man then leaps to the ceiling, then lands on the pile, crushing it.
 * He creates a shield from that debris. It is then fired to paralyze Mega man.
 * Junk Man jumps back and fourth across the arena, and occasionally throws debris during a jump.

Junk Man is weak against the Thunder Bolt available from ../Cloud Man's Stage/. After you hit him with it, he will jump across and shoot a projectile downward, which is dodged by a simple slide. Once he lands, you can hit him again and eliminate him.

Detailed strategy
Use Thunder Bolts to send Junkman into an infinite cycle of easy to dodge moves. He will use his Mid-Air Junk Throw every time, and it's only a single shot so it's easy to dodge. Blast him every time he lands. If you don't have Thunder Bolts, just blast him when you can with the Mega Buster and dodge the attacks listed below.
 * Weakness Strategy

A lack of Thunder Bolt makes for a worthy opponent in Junk Man, if you don't know what's coming. If you follow the strategies below for dealing with his attacks, though, you have nothing to worry about. Junk Man's attacks come out slow, so you can tell what he's going to do next very easily. He moves fastest when he's jumping, but it's still easy to tell what's going on. If he jumps straight up, he's stomping or landing on his Junk Cube. If he leaps in an arc across the room, be ready to dodge a Junk Throw.
 * Mega Buster Strategy


 * Attacks
 * 1) Stomp: Freezes Mega Man (if touching the ground) and causes multiple blocks of 'junk' to fall from the ceiling.
 * 2) *Solution: Jump just before he stomps to be unfrozen, then dodge the blocks that fall.
 * 3) Junk Cube: Magnetizes his fist (charges) until it is covered with a huge block of junk. He then sends it sliding towards Mega Man.  Junkman then launches  himself through the ceiling to land on top of the cube, absorbing it into a Junk Shield.
 * 4) *Solution: Jump and move to the other side when the cube slides towards you.
 * 5) Junk Beam: After gaining his Junk Shield (after landing on the Junk Cube) he will jump on your current position and then fire the remaining part of the shield at you. If hit, you will be trapped within a Junk Shield,  unable to do anything.  Junkman will proceed in  jumping on you.
 * 6) *Solution: Slide under the initial jump, then jump towards him after he fires the beam.
 * 7) Mid-Air Junk Throw: After using Junk Beam, he will jump from one side of the room to the other. Half way across he  will throw a block of junk at your current position.
 * 8) *Solution: Stay in the middle, and then slide in the opposite direction of the way he is jumping.