Super Smash Bros. Brawl/King Dedede



King DeDeDe makes his debut in Super Smash Brothers Brawl. King DeDeDe, like Kirby, can multi-jump but he is heavier and bigger which makes it harder for him to multi-jump.

Standard Attacks
King Dedede has a lot of ranged attacks and also powerful attacks like a normal heavy weight, but he can float and inhale opponents which makes him an unusual character. His forward tilt is a very high ranged attack compared to its speed so it is usually a good attack. His up tilt is very fast and it is also powerful, so it is also a great attack to use. His forward smash is very slow, so it will be very hard to hit a skilled opponent with, altough if it works, it usually gets Dedede a K.O. since it has so much power in it. Down smash and up smashes are pretty good attacks, they are useful in different situations.

King Dedede has no spikes in his aerials, and they are not that great overall except for his back aerial which is an excellent move. His forward aerial is powerful so it is useful for edgeguarding and K.O.s.

Special Attacks

 * Inhale||Dedede is able to inhale opponents, similiar to Kirby, although he is unable to swallow them. Dedede is able to spit the opponents out very far as stars that do damage to other players hit by them. It's also possible to inhale items - but just like with Kirby, Wario, and Yoshi, avoid explosives or they will damage you!
 * Waddle Dee Toss||The king throws Waddle Dees to the opponent. After thrown, they walk over the stage. Occasionally he throws Waddle Doos and even Gordos.
 * Super Dedede Jump||He jumps really high and lands really hard. But be careful because you will be vulnerable. To cancel the jump tap down on the Control Stick, but with this you will be more vulnerable.
 * Jet Hammer||King Dedede's hammer is mechanized, so you can charge it up and blow away opponents in one shot. This move cannot be saved, like Donkey Kong's charged up fist.  If you charge it for too long, it will cause one percent of damage to King Dedede every second until you activate the attack.
 * }
 * Waddle Dee Toss||The king throws Waddle Dees to the opponent. After thrown, they walk over the stage. Occasionally he throws Waddle Doos and even Gordos.
 * Super Dedede Jump||He jumps really high and lands really hard. But be careful because you will be vulnerable. To cancel the jump tap down on the Control Stick, but with this you will be more vulnerable.
 * Jet Hammer||King Dedede's hammer is mechanized, so you can charge it up and blow away opponents in one shot. This move cannot be saved, like Donkey Kong's charged up fist.  If you charge it for too long, it will cause one percent of damage to King Dedede every second until you activate the attack.
 * }
 * Jet Hammer||King Dedede's hammer is mechanized, so you can charge it up and blow away opponents in one shot. This move cannot be saved, like Donkey Kong's charged up fist.  If you charge it for too long, it will cause one percent of damage to King Dedede every second until you activate the attack.
 * }
 * Jet Hammer||King Dedede's hammer is mechanized, so you can charge it up and blow away opponents in one shot. This move cannot be saved, like Donkey Kong's charged up fist.  If you charge it for too long, it will cause one percent of damage to King Dedede every second until you activate the attack.
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Taunts

 * He holds his hammer up and twirls it.
 * He turns toward the camera and twirls his hammer sideways.
 * He does a little spinning dance.
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 * He turns toward the camera and twirls his hammer sideways.
 * He does a little spinning dance.
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 * He does a little spinning dance.
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Statistics

 * Weight: 9/10
 * Offense: 10/10
 * Defense: 10/10
 * Projectile: 7/10
 * Final Smash: 7/10
 * Throwing ability: 10/10
 * Speed: 4/10
 * Overall: 8/10

Final Smash
Waddle Dee Army: King Dedede summons a army of Waddle Dees, Waddle Doos, and the occasional Gordo, to attack players, doing around 8-10% Damage each. However, beware that they can be stopped by some attacks and items, like the Smart Bomb. This Final Smash, on larger stages, can deal major damage or be completely avoidable (characters with the ability to float should have little problem against this). Since this final smash has little chance of KO'ing an opponent (only a few Gordos spawn during its duration) it's mostly used to raise everyone's percentage. When it's finished, hopefully it will have benefited you enough to where a single smash attack can reward you with a KO. Note that Dedede is completely invulnerable throughout the final smash.