Pac-Mania/Gameplay

Controls

 * Joystick: Use the 4-way joystick to direct Pac-Man around each of the game's four sixteen-bit mazes - Block Town, Pac-Man's Park, Sandbox Land and Jungly Steps.
 * Jump Button: Use this button to make Pac-Man jump over ghosts, or power pellets if you wish to save them for later. (He cannot jump over the walls of the mazes).
 * 1 or 2 Players: Push these buttons to begin a 1 or 2 player game.

Pac-Man
The title character himself needs no introduction. You control Pac-Man as you guide him through the mazes and on to victory. Pac-Man's one and only goal is to gobble up every pellet (and power pellet) in the mazes. He must avoid contact with any of the ghosts unless he has eaten one of the four power pellets located in the corners of the mazes, which causes them to turn blue and edible. He is capable of turning corners faster than the ghosts, and can also jump over them in order to get away from them. However, unlike the previous Pac-Man titles, he now moves at a constant speed regardless of whether he's eating or not. Pac-Man gets 60 points for every pellet eaten, and 300 points for every power pellet. At 100,000 points Pac-Man receives an extra life by default, but this setting can be changed to 50,000 points, 150,000 points or even disabled altogether.

Blinky
He is the leader and fastest member of the ghost gang, which can make him difficult to avoid. If Pac-Man remains on any round for too long, he will get angry and start moving faster.

Pinky
He tries to trap Pac-Man in tough places where he can't jump in time or squeeze him in from two directions with Sue.

Inky
Of all the ghosts, Inky is the most bashful, and will sometimes run away if Pac-Man is approaching him. He's even more scared when Pac-Man eats a power pellet.

Clyde
Clyde is not the brightest ghost. Despite his clumsiness, he is still a dangerous foe for Pac-Man.

Sue
The sole female member of the ghost gang, she is not as fast as Blinky and Pinky, but she is much better at following Pac-Man wherever he goes.

Funky
A new member of the ghost gang, along with Spunky. Funky will jump whenever Pac-Man jumps, making it difficult (but not impossible) to get over him.

Spunky
Another new member, Spunky can jump just like Funky, but he can jump just as high as Pac-Man, making it totally impossible for Pac-Man to get over him.

Regular bonus items

 * Cherries: 1000 points
 * Strawberry: 2000 points
 * Orange: 3000 points
 * Apple: 4000 points
 * Bananas: 5000 points
 * Peach: 6000 points
 * Bell: 7000 points
 * Key: 8000 points

Special bonus items

 * Green Pellet: 1000 points
 * Red Pellet: 7650 points
 * Wrapped Hard Candy: 4000 points
 * Green Apple: 6000 points
 * Cup of Coffee: 5000 points
 * Chocolate Ice Cream Cone: 6000 points
 * Vanilla Ice Cream Cone: 8000 points
 * Dark Bell: 9000 points
 * Galaxian Flagship: 7650 points
 * Dark Galaxian Flagship: 9000 points
 * Hamburger: 7000 points
 * Dark Key: 10000 points