King's Quest V: Absence Makes the Heart Go Yonder!/The Desert

Bandits
Go back to the beehive and enter the desert to the west. Cedric will warn you of how dangerous it is in there. The desert is vast and moving through too many screens without drinking water will kill King Graham. Luckily, there is water to be found in oases and pools scattered throughout the desert. If you are planning on attempting this without a guide, it is highly recommended you save now. Also, it may be a good idea to draw a map as you go along to help you find your way.

Head west until you find an oasis (2 points). The oasis is exactly four screens west of the beehive. Drink some water to refresh yourself, then continue north two screens to find a cliff. Head west three more screens and you'll find an opening that leads to a temple (3 points). For now, ignore it and hide behind the rock so that it covers you body. Wait here until a few gypsies come riding up to the temple. You'll find out that you need a scepter to get in (2 points). Drink some water from the pond here before moving on.

Head east one screen and then head south three screens to find a skeleton. Take his shoe (2 points), then continue south two more screens to find another oasis. Drink again to quench your thirst. Head south one more screen and then west for four screens to find the bandits' camp (3 points). Drink from the water jar and make sure you save now. Enter the small tent and you'll find the scepter. To get to it, walk around the sleeping bandit and then get out as fast as you can (2 points). If you walk on the bandit or take to long, he'll wake up and kill you. Now head north one screen and then east for four screens to find the oasis again. Drink from it.

The Temple
Head north until you reach the cliff and then west one screen to find the temple again. You will pass the skeleton on the way, so if you forgot to take the shoe, do so now. At the temple entrance, drink from the pond and then head north to the temple. Save first, then use the scepter to open the temple door (2 points), breaking the staff in the process. Once inside, act quick because you have a limited amount of time before the temple closes on you, locking you in forever. Take the gold coin off the floor (2 points) and then brass jar from right next to it (2 points). Then, quickly exit the temple.

Now head south one screen to get back to the desert. Feel free to drink from the pond, just in case. Head east three screens and south two to find an oasis and drink up. Then head east until you are back in Serenia, by the beehives. You'll never have to return to the desert again!

At this time you should have 44 points.