Pac-Man Arrangement/Walkthrough

Once you have inserted your coin(s), into a cabinet of Namco's 1996 compilation arcade game, Namco Classics Collection Vol. 2 and pressed either Start Button, the game selection menu shall automatically appear upon Pac-Man; once you have pressed the button to confirm your choice, the Pac-Man mode selection menu will appear upon "Original" mode (which is a recreated version of the original Pac-Man), so you will have to push your joystick to the right to select "Arrangement" mode then press the button to confirm your choice. Once you have done so the five ghosts shall fly into view from the left side of the screen, as their names appear to their right sides (Kinky, the new one, is depicted as yellow even though he is eatable at all times so will appear as blue, and Blinky and Clyde's names are mistakenly swapped in the US version, but this guide shall refer to them by their original names, to avoid confusion) - and the text "PUSH 1P OR 2P START BUTTON!" will also be flashing up, below them. Once you have pressed either Start Button again (1P's to start the game as the original yellow Pac-Man, or 2P's to start it as that new fluorescent green version of him), you'll be treated to the game's opening cutscene shown in the screenshot above (Kinky comes into view from the right side of the screen, as he gets chased by the original Pac-Man who in turn is being chased by the four returning ghosts; once the original Pac-Man eats Kinky, the other ghosts become vulnerable, and he turns around and eats them). In the GBA conversion of the game (which was released as part of Pac-Man Collection), an updated remix of that original game's opening theme will be heard at the start of the first round.

World 0 (Rounds 1-2)
Initially, Kinky only has two chances to meld with one ghost per round (but he'll gain additional ones to meld with multiple ones as the game progresses).

Round 1
This maze contains 186 pellets (190 if you count the power pellets); the bonus prize is the 100-point pineapple, and the first ghost Kinky will be attempting to meld with is Pinky (if he succeeds, he shall take on the look of a rabbit and be able to jump, directly from his current position to either of the Pac-Mans'). This world is also reminiscent of Block Town from Pac-Mania (1987), but it only has two rounds as opposed to four - and once it has been cleared, you will be treated to a second "INSTRUCTIONS" cutscene in which the original Pac-Man comes into view from the left side of the screen as he gets chased by those four returning ghosts, who in turn are followed by Kinky. Once the original Pac-Man turns around (to eat the right-pointing Dash Arrow), he charges towards the four returning ghosts and puts them into a spin as they emit a Cosmo Gang-style "AÏE!" scream; he then turns around again to eat the left-pointing one and charge towards all five of them (and, because he eats Kinky first, he eats the four other ghosts afterwards).

Round 2
This maze contains the same amount of pellets as the previous maze as well as six (new) Dash Arrows (which can only be eaten if those Pac-Mans pass over them in the direction they are pointing); the bonus prize is the 200-point mushroom, and the next ghost Kinky shall be attempting to meld with is Blinky (red). If he succeeds, he will take on the look of an enraged bull, and be able to charge horizontally towards the Pac-Mans, when he is in the same aisle as them - and once this round has been cleared, you'll proceed to World 1 which is reminiscent of Pac-Man's Park.

Round 3
This maze contains: 236 pellets (240, if you count the power pellets); any die-hard Pac-Man fans should also notice that it is the original maze with a pseudo-3D perspective, and the bonus prize is the 300-point pair of cherries. Also, the next ghost Kinky shall be attempting to meld with is Inky - and if he succeeds, he will gain a pair of dark glasses and be able to spawn a transparent copy of himself upon the other side of the maze (which shall disappear, when a power pellet gets eaten). However, if there are no power pellets left, he shall only disappear at the end of the round.

Round 4
This maze contains 246 pellets (250 if you count the power pellets), as well as eight Dash Arrows; the bonus prize is the 500-point peach, and the next ghost Kinky will be attempting to meld with is Blinky (red) for the second time.

Round 5
This maze contains 188 pellets (192 if you count the power pellets), as well as sixteen staircases; the bonus prize is the 700-point strawberry and the next ghost that Kinky will be attempting to meld with is Pinky (for the second time).

Round 6
This maze contains 184 pellets (188, if you count the power pellets), as well as sixteen staircases, and two pairs of new Jump Points (one red and one blue); when either Pac-Man or any ghost moves onto one, he will be warped to the other one of the same colour. The bonus prize is also the 700-point strawberry - and the next ghost Kinky shall be attempting to meld with is Clyde (orange). If he succeeds, he will become obese, and attempt to slow both Pac-Mans down by spitting out larger 20-point pellets, thus prolonging their stay on the round; once it has been cleared you'll proceed to World 2 (where Kinky will gain his first additional chance to meld with two ghosts, instead of one).

World 2 (Rounds 7-10)
As mentioned above, Kinky shall have three chances to meld with two ghosts in this world (which could spell trouble for both Pac-Mans, if he succeeds).

Round 7

 * This maze contains 200 pellets (204 if you count the power pellets).
 * The bonus prize is the 1000-point orange.

Round 8

 * This maze contains 214 pellets (218 if you count the power pellets), as well as 6 dash arrows.
 * The bonus prize is the 1000-point orange.

Round 9

 * This maze contains 174 pellets (178 if you count the power pellets).
 * The bonus prize is the 2000-point bananas.

Round 10

 * This maze contains 184 pellets (188 if you count the power pellets), as well as 6 jump points.
 * The bonus prize is the 2000-point bananas.

Round 11

 * This maze contains 204 pellets (208 if you count the power pellets).
 * The bonus prize is the 3000-point grapes.

Round 12

 * This maze contains 164 pellets (168 if you count the power pellets).
 * The bonus prize is the 3000-point grapes.

Round 13

 * This maze is identical to the previous maze, therefore it contains the same amount of pellets.
 * The bonus prize is the 4000-point aubergine.

Round 14

 * This maze contains 146 pellets (150 if you count the power pellets), as well as 4 jump points.
 * The bonus prize is the 4000-point aubergine.

Round 15

 * This maze contains 218 pellets (222 if you count the power pellets).
 * The bonus prize is the 5000-point Galaxian flagship.

Round 16

 * This maze contains 188 pellets (192 if you count the power pellets), as well as 4 dash arrows.
 * The bonus prize is the 5000-point Galaxian flagship.

Round 17

 * This maze contains 190 pellets (194 if you count the power pellets).
 * The bonus prize is the 6000-point bell.

Round 18

 * This maze contains 168 pellets (172 if you count the power pellets), as well as 8 jump points.
 * The bonus prize is the 6000-point bell.

Round 19

 * This maze contains 188 pellets (192 if you count the power pellets).
 * The bonus prize is the 7000-point key.

Round 20

 * This maze contains 220 pellets (224 if you count the power pellets), as well as 4 dash arrows.
 * The bonus prize is the 7000-point key.

Round 21

 * This maze contains 210 pellets (214 if you count the power pellets).
 * The bonus prize is the 8000-point lock.

Round 22

 * This maze contains 200 pellets (204 if you count the power pellets), as well as 8 jump points.
 * The bonus prize is the 8000-point lock.

Boss (Round 23)

 * This maze contains 228 pellets and goes through two stages.
 * In the first stage, multicolored Kinkys chase Pac-Man. After eating enough dots, a power pill appears and, when eaten, destroys the Kinkys that Pac-Man was being chased by. The first Power pill destroys the red ones, second destroys pink ones, the third one destroys the light blue ones, and the fourth destroys the orange ones.
 * In the second stage, yellow pellets appear. As Pac-Man eats the pellets, they are shot at the giant robot ghost that the ghosts are chasing him in. After he shoots enough at the machine, a ghost turns blue. When all of them are blue, the machine bounces around until the player eats all of the pellets and a Pac-Bomb (which looks like Pac-Man), destroying the robot.