Trials of Mana/Hawk's classes

=Duran's Classes=

Hawk is the quickest fighter in the game. His attacks may be weak compared to Duran's, but he can unleash them twice as fast. This also allows him to charge up his techs very quickly. Although his starting class learns no spells, he has a lot of interesting spells in each of his different classes.

Starting Class: Thief
Tech: Backstab

Spells
 * None

He has no spells, but he can attack quickly.

Light: Ranger
Tech: (Don't remember) - Multi Target

Spells
 * Arrow - Single Target
 * Spike - Single Target
 * Body Change - Single Target
 * Sleep Flower - Single Target

The Ranger has a Multi Target tech, but unfortunately, neither of the classes he can change into afterwards have Multi Target techs. Body Change is a powerful spell that makes enemies tiny and extremely weak. Unfortunately it also makes them yield 0 experience points. It is still a good spell to use in emergencies. Sleep Flower can help make large groups of enemies more manageable.

Dark: Ninja
Tech: Silhouette Slice - Single Target

Spells
 * Shuriken - Single Target
 * Fire Jutsu - Single Target
 * Water Jutsu - Single Target
 * Earth Jutsu - Single Target
 * Thunder Jutsu - Single Target

The Ninja class gets many Jutsu spells that lower the opponent's stats. These can be extremely useful on bosses since they can allow you to kill it faster and/or make it so it kills you slower.

Light/Light: Wanderer
Requires Item: Good Luck Die

Tech: Dance of Roses - Single Target

Spells
 * Body Change - Single/Multi Target
 * Sleep Flower - Single/Multi Target
 * Energy Boost - Single Target
 * Aura Wave - Single Target
 * Poison Bubble - Single Target
 * Some others that I don't remember the names of

The Wanderer learns almost all the Dryad and Luna spells in the game, which gives him quite a bunch of interesting things he can do. For example, he can boost his allies' max HP or lower the max HP of his opponents. He also can give his allies a barrier that completely protects them from almost all damaging spells, which is quite effective against some bosses (especially the Red Lotus Wizard). His weaknesses are that some of his spells are fairly useless or very situational, and he has the lowest attack power out of all of Hawk's final classes.

Light/Dark: Rogue
Requires Item: Bad Luck Die

Tech: (I forgot) - Single Target

Spells
 * Rockslide - Single Target
 * Silver Dart - Single Target
 * Pumpkin Bomb - Single Target
 * A bunch of others

The Rogues spells mostly look like throwing items. One nice thing about them is that unlike most spells, they have a very short animation (so they stop the action for a much shorter time). For the most part they just deal damage (the only exception is Pumpkin Bomb which absorbs MP along with dealing damage) so the main difference between each attack is what element they are and their relative power. Silver Dart is one of the weaker spells, but since it is Holy elemental, it can be quite effective on many monsters near the end of the game.

Dark/Light: Ninja Master
Requires Item: (I forgot)

Tech: Shadow Dive - Single Target

Spells
 * Shuriken - Single/Multi Target
 * Fire Jutsu - Single/Multi Target
 * Water Jutsu - Single/Multi Target
 * Earth Jutsu - Single/Multi Target
 * Thunder Jutsu - Single/Multi Target

The Ninja Master learns how to Multi target all of the Ninja's spells... and that's about it. There doesn't seem to be a compelling reason to choose him over the Nightblade. Like the Nightblade, he has very high attack power.

Dark/Dark: Nightblade
Requires Item: Nighteye Die

Tech: Split-Image Slice - Multi Target

Spells
 * Blow Needle - Single Target
 * Fire Breath - Single Target
 * Poison Breath - Single Target
 * Dark Rain - Multi Target
 * Deadly Weapon - Single Target

The Nightblade is a very strong class with a powerful multi target tech. Since Hawk swings twice when he attacks, he can charge this tech up very quickly which makes it a very powerful weapon. He learns many spells and while many of them don't have much of a use, some of them are extremely useful. For example, Blow Needle silences your enemies which can be used to prevent some enemies from using powerful multi target techs on you (which can often result in Game Over, even if you are close to full life).