RollerCoaster Tycoon/Mel's World

Mel's World is another successful theme park that wants to be even more successful. It has a very intense Inverted Roller Coaster, a fun Bobsled Roller Coaster, a Gravitron, and a Whoa Belly. There's even some stalls: a Burger Bar, a Drink Stall, and a Bathroom. Not only that, but there's plenty of room to expand and a great set of rides already unlocked with six different roller coaster types. With a lofty goal of 1,200 guests in 3 years, you'll need to take advantage of everything you're given and build rides at a quick pace.

To prepare, move the Burger Bar and Drink Stall as they're near very intense rides that will increase the amount of nausea. After that, build more stalls and bathrooms in other areas and place benches near the exits of the rides. Once again, place them away from the current, vomit-inducing rides. Also place an Information Kiosk at the entrance to ensure guests have a map. Hire more mechanics to keep a close eye on the coasters and more handymen to deal with Flightmare's high nausea rating. As for the Security Guard already hired, you can either sack him since he's not really required unless vandalism is rampant or have him patrol near an area with lots of benches and bins. For extra profits, raise the price of Quiver's and Flightmare's tickets by at least two dollars. Finally, set research to maximum and put research on Roller Coasters to earn the Vertical Roller Coaster first.

It's not required, but recommended to build a Vertical Roller Coaster as they're a huge draw to guests and have plenty of capacity. It's lack of special pieces is replaced with the ability to go straight up or down. They're very costly and you can only take out a loan up to $15,000, so build conservatively. Be very careful on how many vertical drops you add as well or you'll make the ride too intense. If you want to start safer, a Steel Roller Coaster or Steel Mini Roller Coaster can also suffice. Have one of your roller coasters tunnel into a big hill or two to have an underground ride. Don't forget to construct gentle rides as there are currently none in the park. There are some flat areas that are perfect for them while some other places are more sloped and may require slight adjustments. Adding a merry-go-round near the exit path of Quiver can be a good draw thanks to its music.

As for expansion, try building a path from the park entrance, going left, and keep building until you reach Flightmare's exit path. Instead of having the path go over the hill, consider tunneling through. Too many sloped paths can tire your guests out, prompting them to sit down. Use the spacious area to the west of your park to build track-based rides. Build at least two in that area and have their tracks go around, under, or over each other to boost both of their excitement ratings and encourage guests to get on the other ride. Try to weave around the trees, only tearing them down when absolutely necessary. Another place for your footpaths to grow is past the exit of Flightmare, building adjacent to the forest at the north side until your path connects near the entrance of Quiver. There's a small area of the lake where you can build a Boat Hire and the abundance of hills are ideal for more underground rides.

If done correctly, profits for each month should be over $3,000, leaving you with enough cash to advertise constantly. To earn a ton of new guests, your current guests must leave very satisfied and you must have two or three advertising campaigns running along side each other. Try to advertise rides that you just built to earn extra profits, give away coupons for free food, and offer free tickets for low-income rides and half-price tickets for high-income rides. As long as the park has expanded with enough room for your customers, there should be plenty for them to do and no complaints about crowds.