Bravoman/Stage 15

Once the background has reappeared behind Beraboh Man, and his energy bar at the bottom of the screen has refilled, start out running to the right and jump over a pipe; two Mad Stampers will then come bouncing towards you on their ten-ton weights. Once you have crouched down and headbutted both of them to kill them, you'll have to stand up again and collect the Fuku they have left behind before jumping over another pipe. Four more Mad Stampers will then come bouncing towards you on their ten-ton weights - and once you've crouched down and headbutted each of these, to kill them, you will have to stand up again, and collect the Fuku they have left behind, before jumping over a third pipe. Six more Mad Stampers will then come bouncing towards you; once you have crouched down and headbutted each of them, to kill them, you will have to stand up again and collect the Fuku they have left behind before coming to three more pipes that are standing next to each other and a telegraph pole. Once you've jumped over them, you will come to a building with two Baninga and a Victor Records (the company who released many of Namco's limited-edition game soundtrack albums in the 1980s including the album for this one) sign on top of it - you will first have to jump onto the sign sticking out of the building's left side (the Katakana text on which says Rotte Chokorēto ロッテチョコレート, which means "Lotte Chocolate") then kick both of the Baninga twice to kill them. You will then have to jump up to the top of the building to collect the Fuku they have left behind, then jump over that Victor Records sign to land on that industrial ledge sticking out of the building's right side; a Kikyuu will now come flying into view at the top of the screen while dropping bombs on you. If Fukubiki Man had left the Kantsūken powerup behind for you earlier in the stage, you may wish to leave it for a while, for the bombs it is dropping can be blocked for 100 extra points apiece; however, if he hasn't, you will just have to jump up and kick it to bring it down to the ground, then crouch down and headbutt it to kill it before it gets back up again. Once you've stood up again and collected the Fuku it has left behind you'll have to drop down to the ground and continue to the right until you come to a concrete platform - and once you've jumped onto it, eight Bakudan will drop down from the sky, and start walking towards you. Once you have crouched down and headbutted each of them to kill them you will come to an enormous building; you will first have to jump onto the sign sticking out of its left side (the Katakana text on which reads as Reinbō Sauna Puraza レインボーサウナプラザ, which means "Rainbow Sauna Plaza") then jump to the left to land on a cloud before jumping back to the right to land on another "Lotte Chocolate" sign sticking out of the building's left side. Once you have jumped up to the top of the building, another Kikyuu will fly into view at the top of the screen, while dropping bombs on you - and if Fukubiki Man has left a Kantsūken powerup behind for you to collect by now, you will have another opportunity to destroy the bombs it is dropping, for 100 extra points apiece. However, if he has not, you will again just have to jump up and kick it to bring it down to the ground, then crouch down and headbutt it to kill it before it gets back up again; once you've stood up again and collected the Fuku it has left behind, you will have to drop down to the ground and continue to the right, until you come to a concrete staircase. Once you have jumped onto its first step, two more Bakudan will drop down from the sky, and start walking towards you - and once you have crouched down and headbutted both of them to kill them you will have to stand up again and jump up to the second step. Four more Bakudan will then drop down from the sky, and start walking towards you; once you have crouched down and headbutted each of them, to kill them, you will have to jump up to the third step before dropping down to the ground and coming to a second enormous building. Jump up to the stage's third "Lotte Chocolate" sign sticking out of its left side, then jump to the left to land on another cloud, then jump back to the right to land on another "Rainbow Sauna Plaza" sign sticking out of the building's left side before jumping back to the left to land on a third cloud - and once you jump up to the top of the building, you will come to two more Baninga. Once you have punched both of these twice to kill them, then collected the Fuku they have left behind, you will have to run down an industrial staircase and drop down onto an industrial platform; once you've dropped down to the ground from the left side of the platform, two more Bakudan will start walking towards you. Once you have turned back to the right, crouched down and headbutted both of them to kill them, you will come to a Mokera. Once it has fired its head at you and grown a replacement one, you have to headbutt it to block it for 100 extra points, as it starts making its way towards you - and once you've headbutted it three times to kill it, you'll have to collect the Fuku it has left behind, as eight more Bakudan start walking towards you. Once you've crouched down and headbutted each of these to kill them, you'll have to jump over another industrial platform to land on a seventh pipe with a Red Totem and three Eye Totems stacked atop each other to its left, and two Green Totems, a fourth Eye Totem, a Block Brain and a Blue Totem stacked atop each other to its right; if Fukubiki Man has left a Kantsūken powerup behind for you to collect by this time you may wish to leave them for a while as the axes the Red and Green Totems are spitting at you can be blocked for 100 extra points apiece. However, if he has not, you will first have to punch the Green Totem at Beraboh Man's arm level on the right to kill it, then crouch down if it comes ricocheting back at him - and you will then have to repeat this process for the Block Brain and the Blue Totem (as they come down to Beraboh Man's arm level) before crouching down, headbutting the Eye Totem to kill it and jumping up if it comes ricocheting back at you. You will then have to drop down to the ground off the right side of the pipe, crouch down and headbutt the second Green Totem to kill it; but don't forget to jump up again if it comes ricocheting back at you. If you want to, you can turn to the left and punch the three remaining Eye Totems to kill them as they come down to Beraboh Man's arm level - but you should not forget to crouch down if they come ricocheting back at him. You can also jump back to the left side of the seventh pipe, crouch down, then headbutt that Red Totem to kill it; but again, you should not forget to jump back to the right side of that pipe if it comes ricocheting back at you. The song you had been hearing from the Yamaha YM-2151 will then fade out, and Fukubiki Man will speak the Katakana/Hiragana text ''Biba!! Berabōman. Onigiri, ku wan kai.'' (ビバ!! ベラボーマン. おにぎり、くわんかい) to Beraboh Man, before giving him one Onigiri energy bonus for every ten Fuku he's collected - and once he's cycled away, the "stage clear" theme will be heard from the Yamaha YM-2151 for the fifteenth time, and Beraboh Man will proceed to the sixteenth stage, which is the fourth of the Ocean variety, and the game's "halfway point" (16 is half of 32; it is also the first Ocean stage that has multiple bosses).