Star Wars Knights of the Old Republic II: The Sith Lords/Droid Warehouse

If Hanharr was your temporary character in the ../Jekk'Jekk Tarr Tunnels/, then he speaks to Atton back in the flophouse on the docks, with Kreia in the background:


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If Mira was your temporary character, then she speaks to Atton alone instead:


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starts with 10, but can gain more from points and items:

Otherwise:

Otherwise:


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If you sold T3-M4 to, the Aqualish junk-dealer in the top left quarter of the refugee landing pad:


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Otherwise:


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Vogga's Warehouse
is in the top left corner of the docks. If T3-M4 tries to leave through the door in the bottom wall:

B-5D8 is behind a desk in the top right corner:

The warehouse is through the door in the left wall. If you turn left, you'll pass a maintenance droid as you go down the path to the warehouse's bottom right corner, which is a dead end with a metal box:

To the right, a path goes up to the top right corner of the warehouse before continuing along its top wall, until it meets a bisecting wall and an open area containing another maintenance droid and C6-E3:


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C7-E3
Beyond C6-E3, The path meanders through the crates from the top to the bottom of the wall bisecting the warehouse, passing a couple of maintenance droids and metal boxes:

There's a locked door in the bottom half of the bisecting wall, but if you try to open it or speak to C7-E3 in the bottom left corner:

If you try the door:


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Go back and speak to C6-E3:


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When you speak to C7-E3 again:


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C7-E3 spawned when you first entered the docks, when your main character was likely lower level.


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Droid Warehouse Door
Through the door into the inner warehouse on its left side, the path through the crates meanders to the warehouse's bottom left corner, past another maintenance droid to a communication droid:


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The path then goes all the way up to the top left corner, past two maintenance droids, before turning right and meandering past another maintenance droid to the top right corner of the inner warehouse, where there's a metal box by the right wall:

There's also a locked door in the top wall, with Door Controls mounted on the wall to its right:

If you log out without converting the top set to match the bottom set:

There doesn't appear to be any way to destroy the console.


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As you enter, B-4R5 by the left wall speaks:


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There's a metal box by the top wall behind B-4R5:

As you return to the door back to the outer warehouse, you can see a trio of HK-50s waiting for you there. Prepare for combat before going through:

C6-E3 meets the same fate as his predecessor:


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../Grenades/ used on the middle one should affect all three.

Save game before escaping the warehouse via the door in the bottom wall opposite B-5D8:

Ebon Hawk ID Signature
After escaping the warehouse with Vogga's transponder codes, T3-M4 returns to the flophouse on the docks:


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Atton goes to in the bottom left quadrant of the refugee landing pad:


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There are discrepancies between the freighter names used by the dock pylon consoles, Tienn Tubb and your Journal:

So for maximum experience, get the Silver Zephyr's ID signature from the Pylon 3 console, but tell Tienn Tubb it's Toorna's Profits.