Super Mario Bros. 2 (Japan)/World A

Part A

 * Pop a Koopa through the space between the blocks, then hit the shell in the air for 8,000 points.
 * Be sure to reveal the hidden vine from the right most block of the right elevated platform. Climb up to discover coin heaven C.
 * You'll drop to the top of the row of bricks above the pipe from the bonus area and avoid a tricky jump below, as well as find an opportunity to net yourself a 1-Up.

Part B

 * At the beginning of this section, kick the top Koopa shell to the left, then follow it as it plows through the enemies for a 1-Up.
 * After you clear the middle pipe, stop for a moment and wait for a Hammer Brother to approach. Then dash and jump over this pesky critter.
 * Jump into the high pipe for a chance to explore coin room G.

Part C

 * Only patience and great timing of your jumps will help you clear this last section.

Part A

 * Use the Spring to bounce up and pop a 1-Up Mushroom from the brick. Then collect it as it falls through the next opening.
 * If your hero is small, the Power-Up item in the row of bricks will be a Mushroom. Run to the right as it slides and catch it on the platform.

Part B

 * A super-sized character can crash through the bricks at the top of the staircase and jump to the top row.
 * A small character's only way to the roof is to jump onto a lift near the end of the section and jump again.
 * The big ramp in the middle of the section is a restart point.

Part C

 * You can take the normal exit pipe to the level's end and move on to the next world, or continue to run along the ceiling and be taken to a Warp Zone that leads to the final world, World D.

Part A

 * You'll be hit by a strong gust while running on this cloud platform. Let the wind blow you as you go and try not to lose your footing.

Part B

 * Now that you've survived several underwater stages, you are familiar with the danger of Bloopers. This mid-air Blooper is not as menacing as its fishy buddies.

Part C

 * If you hit the Spring just right, you'll have enough air to clear the top of the pole. Then you can move on to the Warp Zone Ahead.

Part D

 * The Warp Zone that you find here won't take you quite as far as the one in the previous world, but it will give you a substantial boost to World C.

Part A

 * The Fire-Bars will not scathe your character if you stand on the left edge of the "?" Block. Wait there, then grab the Power-Up when the timing is right.

Part B

 * You can stomp this Koopa Troopa and send it sliding to the right. There's no danger of it bouncing back.
 * Five Podoboos pop up and sink back into the lava in this section. Start jumping as they are on their way down.

Part C

 * Approach the edge with a super quick dash, then jump on the cannon at the end and jump again.