Ancient Domains of Mystery/Places

Terinyo
You start near the little town of Terinyo, and it will be where you receive your first basic quests. It is headed by the village elder and it has a food shop. The sheriff, Tywat Pare, defends law and order in the town and opposes the crime lord Hotzenplotz. There are four quests available to a new character entering Terinyo, but you cannot take both the elder's and druid's quests.


 * The elder asks you to save the village carpenter. (can't be assigned if black druid quest is accepted)
 * The druid asks you to kill an evil black druid. (can't be assigned if carpenter quest is accepted)
 * The sheriff asks you to kill Kranach, the raider lord.
 * The tiny girl asks you to rescue her puppy.
 * The sheriff asks you to kill Holtzenplotz the Crime Lord. (if you are level 10 or above)
 * The druid asks you to help the Greater white Unicorn, Yrriur. (If you are level 30 or above)

Puppy Cave
You passed it as you walked in, but you couldn't see it. Now that you know, you have only four days (from the start of the game) before the tiny girl's beloved dog dies from starvation.

The puppy cave is a dangerous place, and there is an almost guaranteed ant hole on the second level. There is also a dangerous cavern level with a high monster generation rate. Your reward for saving the puppy is a large lawful boost if the puppy is alive, or a small lawful boost if the puppy is dead (you must give the puppy corpse to the girl, or tell her about it in this case). After the girl knows that her dog died you can get another lawful boost by chatting to her and spending some time with her.

The puppy will always be dead after four game days, thus if you want the large lawful boost you will need to move quickly. This quest can be completed at any time, however, for a smaller lawful boost, which may be useful later in the game.

Village Dungeon
If you chose the elder's quest, you get to save a carpenter... or kill him. Just remember, one way you get free training from both the carpenter and the healer, and a discount at the food shop. The other way, all you get is a manual of bridge building and a hatchet.

The best way to save the carpenter is to lead him up through the dungeon to meet Jarod, the healer. Jarod will touch the carpenter and cure him of corruption. After doing so, the carpenter will drop his hatchet, manual of bridge building, and usually a potion of rust removal. Jarod will also then teach you the healing skill - incredibly useful and virtually a requirement for surviving the game. This is one of the few ways to gain the healing skill if you did not start with it.

Jarod won't teach the healing skill to chaotics. If you want the healing skill and want to remain chaotic, you have to talk to Hotzenplotz first, and then kill the healer and report back to Hotzenplotz.

Druid Dungeon
If you chose the druid's quest, you get to kill a black druid. He is a pretty tough spellcaster who is capable of draining stats, so is best killed from afar. He also has many animals to protect him, often including cats, which many players dislike because it makes it harder to earn the Cat Lord's reward for never killing a cat. There is a choice of rewards for this quest: knowledge (the Herbalism skill) or power (a spellbook of Frost Bolt and wand of cold).

If this quest is chosen and completed by a druid, the choice of knowledge or power is eliminated; instead, the PC receives bracers of toughness, a ring of minor elemental mastery, and an amulet (of balance, i think but not sure).

Lawenilothehl
This place is just what its name is an anagram of, a "hole in the wall". The town is full of shady characters, including assassins who will try to poison you. Beggars can be useful - if you give a beggar 50 gold pieces, he may drop a cursed potion of booze or give you a hint about the game. Lawenilothehl is led by Yergius the thief guild master, but it also hosts the powerful Hotzenplotz, the crime lord. The black market sells goods at exorbitant prices, but it sells everything.

Yergius will teach neutral or chaotic characters the pick pockets skill, for free. The mad doctor is also available here, and after completing his quests you can learn the healing skill.

High Mountain Village
This town is crucial if you seek to defeat Andor Drakon. It hosts many secrets and it also has a clue to the scroll of Omnipotence (though people who have disassembled the ADOM executable believe that this scroll has not yet been incorporated into the game). Its shop sells everything, and if you are an orc or a dark elf, may well give better prices than the shop in Dwarftown.

Small cave
This insignificant looking cave has a secret... the monsters in it are actually all about twice your level! Don't stay too long or you risk a nasty surprise from a seemingly weak monster. It also goes down to the only way you can access the High Mountain Village the first time.

The main benefit to this dungeon is the guaranteed water proof blanket. IT is a very handy item and many players will start their character in this dungeon, both to get the blanket and to determine if their character has any game worth.

This cave is very interesting all around. It has a very high rate of special features below the first level, such as pools, monster hordes, and an almost guaranteed forge among other things.

The "Eternium Man" challenge is to go straight to the Small Cave and stay there until you achieve level 50. Because the monsters get tougher faster than you do, this challenge is very difficult, and has not yet been completed.

The Pyramid
The pyramid is available to characters of level 13-16. You will be given a special invitation to enter the pyramid and battle the mummy lord, Rehetep.

The pyramid is full of traps of all kinds, undead (mostly mummies), jackals, and jackal demons. Scroll or wands of trap detection are extremely useful here, as are fire-based spells. There is a guaranteed thieves picks, pick axe, and climbing set in hidden rooms.

The top level is where you battle Rehetep the mummy. There will be many other creatures here as well, including dragons. Wands and spells are almost a requirement. Rehetep will drop special mummy wrappings and the ankh when he dies. Both of these are extremely useful; The ankh grants Lucky and Fate Smiles Upon You intrinsics, for example, and his mummy wrappings give cold immunity and the ability to see invisible things, among others.

The Tomb of the High Kings
The eternal guardian, in the deep caverns of chaos, refuses to let you pass unless you have the Ring of the High Kings, which is located in this tomb. The first few levels are easy enough to pass, and are actually very easy if you've already talked to the eternal guardian. On the final level, however, the dungeon level is not randomly generated. It is basically a path to a red lake filled with piranhas. The is a small room in the middle of the lake. The room contains two things: the Ring of the High Kings, and a skeletal king. The skeletal king is rather tough. He can confuse the PC, use a blast spell, and takes quite a beating. He is immune to the piranhas as well. Suffice to say, he's a tough cookie.

Shoruke's method:

drop everything you won't need in the battle at the side of the lake. Go to the south side, and use Ice bolt (nether bolt for clerical spellcasters) to build a bridge to the door. Also, you ice bolt in multiple directions, so that instead of a single-space bridge, you have a decent-size place to fight. This prevents you from wandering into the piranha lake if you get confused. Then use a knock (divine key for clerical) spell, a disarm trap spell (followed by a well-placed kick) or appropriate key on the door. Run south toward your makeshift fight pit. Then lay the skeletal king to waste with dispel undead spells (bless works too if you can't turn undead). Once he's gone, march into the little room and take your ring.

The Bug Temple
The latest addition to the map, this place is sort of like a private hall of fame. It is available once one hundred of your characters have died and are on the game's internal scoreboard (quitting the game does not count). It features tons of greater claw bugs and killer bugs, which are very deadly as they punch through the thickest armour. If you survive it, you will find some statues - smash them for nice rewards including scrolls of chaos resistance and potions of ultra healing. Each statue represents someone who helped write the game, including the unquestionably famous hero known as Raymond Martineau.

Mad Minstrel
The lonely hut of a very useful guy. He is wants you to get him the weird tome, which is available from the library in the rift if you can stay quiet long enough. He also wants someone assassinated. The assassin can become an Avatar of Order or Balance or an Ultimate Chaos God if they play the hand right.

Unicorn Glades
Once you're experienced enough (level 30), go back to Terinyo and talk to the druid. He'll tell you of a white unicorn who needs your help, but you might prefer the rewards offered by her enemy, an evil black unicorn. One offers a one-time cure, the other a disease but also a power boost.

Scintillating Cave
The Emperor Moloch has a paper that an Ultimate Chaos God needs....

Minotaur City
The maze is big and has many traps... can you get to the Minotaur Emperor, or will he get you?

Barbarian Glade
If non-chaotics talk to him, he asks you to slay a score (dozen) more of your first kill since you entered the drakalor chain. Do that, return, and he teaches you courage- an incredibly useful skill (especially in the bug-infested temple) which prevents loss of stats when faced with multiple opponents.

Water Dragon cave
The Momma dragon misses her baby... where is he? If you go and tell him you've seen her, you will eventually be rewarded. Just don't touch *anything*, lest you become chow. Unless, that is, you are very tough and very sneaky. Then you might want to backstab the momma dragon under cover of darkness and plunder her treasure hoard. Of course, this is a somewhat evil act.

The Library
Books, books and more books... mage's paradise. However, each book has a randomly generated monster sitting on top of it, ranging from goblins to... well, REALLY hard stuff. Also, you can obtain the weird tome, which is for the mad minstrel, if you stay silent (spells can be cast safely) long enough.

Infinite Dungeon
This cave is... infinite, and random. There are 2 levels that are special, however. One is part of becoming a Chaos God, the other is part of becoming an Avatar of Order or Balance or an Ultimate Chaos God (hint: remember first kill).

Dusty cave
There is a secret hidden in the teleporters... and it might help you defeat Andor Drakon.

The dark cave
Rumor has it that a bright light shines somewhere in the dark...

The ring of stones
This place goes nowhere... except when the planets are aligned. If you beat the dragon, another piece of the Chaos God puzzle is gained.

Tower of Eternal Flame
This tower hosts the first key to enter the lower parts of the Caverns of Chaos, but also a major guardian. The artifact within is also crucial to getting to the gate room. As the name implies, the tower is on fire. As is everything inside it. Including the monsters, or anything you happen to be carrying that isn't an artifact, one of two types of magic ring, or protected by fireproof blankets.

Caverns of Chaos
The chaos gate is within these foreboding caves.

The Arena
Not really a town, but more of a voluntary arena to compete for the golden gladius. The traders offer disgusting-sounding food, but one kind is extremely sustaining and light to carry.

Dwarftown
This town is inside the caverns of Chaos, and is usually at or just inside the boundary of the corrupting aura of the gate. The town has a shop that sells everything, and the ancient dwarf, who leads the town, offers many quests. It also has an inn and a smithy. The knowledge needed to get one of the keys to being a Chaos God lies in someone's head, but he'll only talk to unsavory characters, and even then, must be paid before he'll tell them anything.

Khelavaster
Ah, a hero is dying... can you save him? He is beyond the help of any healing herbs, spells or potions, the special healing abilities of the Healer class, or Jharod the Healer (even if you could manage to lead him to the Caverns of Chaos). But though he is doomed to die whatever you do, there is one magical amulet which will bring him back. If you can save him, he will give you an extremely generous reward, including six blessed scrolls of chaos resistance. Later on, he might also be able to give you something that will help you slay Andor Drakon, but if you're planning on becoming an Ultimate Chaos God, you'd better not let him see your evil intent.

More tips on saving Khelavaster

Casino
A place to get more money than you can carry without a blessed girdle of greed. You just need to know the trick to keep the game playing for long periods of time without stopping. ;)

Darkforge
This place is the secret entrance to the lower part of the Caverns of Chaos, but it must be opened from the inside. It is full of steel golems which breathe fire, but also conceals rooms of weapons, armour and gold.

Elemental Temples
In addition to the fire orb from the Tower of Eternal Flame, you must recover the other elemental orbs (water, air, earth and mana) to open the gate room.

Sidebranch
There are two important things in the side branch, one crucial to victory.

The elemental rifts
Find a way to seal the rifts and you can go on to finish closing the gate.

The ice room
Hint: Newton's laws of physics apply even in a non-friction environment... including useless items (like, say, the potion of uselessness)

The ChAoS Gate
The object of your quest, or your means of ascension... if you choose to enter it. N.B. Unless you are properly equipped, entering it will be instantly fatal. You can't go up from the rift level until you close the gate and ensure that it stays closed forever.

Mana Temple
Let's not forget the mana orb. Just keep an eye out for the Chaos Archmage, he loves the dark.

The "Barney" quest
The ancient Karmic wyrm has a quest for you... kill the big purple ancient blue wyrm, nicknamed "Barney" for his quite un-blue color. The karmic wyrm gives a ton of loot including a very special dagger, which is key to becoming an Ultimate Chaos God.

ChAoS pLaNe!!!
Yup, you decided you either want to be a god, or take one down. Good luck, Andor Drakon is fast and he packs a wallop with that corruption. Make sure you have a good radiation cleaner, and if you have the right stuff (cockadoodledoo) you might even become the Ultimate ChAoS gOd!!!

Artifacts and Items
Special items you may need... artifacts being indestructible items.

Trident of the Red Rooster
Can you just hear Andor Drakon screaming as you suck his power away and become an Ultimate Chaos God? Here are the steps to obtaining this wonderful item.


 * 1) Be careful that your first kill is not an exceedingly common monster, or you will be in big trouble later.
 * 2) Save Khelavaster from a certain death, for he is the only one who can perform the powerful magic required to summon the Trident. (If you aspire to become an Ultimate Chaos God, this may seem out of character.  Just remember that you are perfectly free to slaughter Khelavaster with his own Trident once you have it.)
 * 3) Kill "Barney" and keep Needle (which looks like any other dagger until you identify it).
 * 4) Go find where the Assassin Prince is hiding in the Dusty Dungeon. If you are at least level 45, he will tell you that the Mad Minstrel wants someone killed.
 * 5) Once you've killed your target (who is in the Infinite Dungeon), report to the Mad Minstrel, who will tell you the location of the Scintillating Cave.
 * 6) Kill the Emperor Moloch... quickly, before Chaos takes you... and take his scroll.
 * 7) Bring this scroll to Khelavaster in Terinyo, and he should summon the Trident for you. Remember that he is lawful and does not approve of chaotics.

Chaos Insignia
3 special artifacts, Medal, Sceptre and Crown that let you enter the Gate without being eaten. The Sceptre is not required if you have the Trident of the Red Rooster.

Phial of Caladriel
Besides the obvious book rip off, it is pretty much useless except for wasting mana points to fry gremlins, or as fodder for a certain unstable individual somewhere in the CoC. It's good if you have loads of spare mana and you don't have a Light spell when surrounded by darkness. You don't want the grue to get you, do you?

Golden Gladius
Trade for a skill bonanza, or keep as a prize...

Scythe of Corruption
found lying in a randomized spot around level 10-15 of the CoC, this weapon is EXTREMELY corrupting- even leaving it in your pack corrupts you faster. You can feed it to the demented ratling, sacrifice it to your god, or sell it for quite a lot of money- it IS an artifact after all, albeit one you probably don't like.

Lead-filled mace, Big Punch
Relatively self-explanatory. If you get past the dwarf elder's fifth quest (kill a demon, easy to do by simply luring him onto the alter in church and sacrificing it), then he gives you a 800-stone mace. Useful for bashing stuff's skulls in.