Super Metroid/Items


 * Morph Ball: After acquiring this, Samus will be able to morph into a ball to traverse narrow passages.


 * Missiles: Each pack of Missiles you acquire will increase your total by 5, for a maximum of 230. Shooting 5 of them at a red door will open it, and they work much better than most of your early beams to kill enemies with.  Missiles can be refilled at your ship, Missile Stations, or refills can be acquired by defeating enemies.  Enemy-dropped refills are worth 2 missiles each.


 * Morph Ball Bomb: These are guarded by a Torizo statue. Once acquired, you can plant up to three bombs at a time.  The explosion can also bounce the morph ball a short distance into the air.


 * Energy Tank: Each Energy Tank increases your maximum energy capacity by 100. Energy can be refilled at your ship, Energy Stations, and enemies may leave refills for 5 points or 20 points.


 * Charge Beam: This weapon allows you to charge your regular beam. A charged shot will damage bosses, which normal shots won’t, and requires no energy or ammunition.


 * Super Missile: The Super Missile is acquired after defeating Spore Spawn. It has a much higher damage output than regular Missiles, and travels faster.  Each Super Missile pack will increase your total by 5, up to a maximum of 50.  Super Missiles can open Green Doors, Green Gates, and can destroy Super Missile Blocks.


 * Hi-Jump Boots: These are acquired in Norfair. They will increase Samus’s jump height to twice as high as previously.


 * Spazer: The Spazer splits the regular beam into three blasts, and it greatly increases both the power and accuracy of your beams.


 * Varia Suit: Obtained after defeating Kraid. The Varia Suit cuts damage to Samus in half and allows her to survive heated rooms.