Final Fantasy X/Cavern of the Stolen Fayth

The Cavern of the Stolen Fayth is an optional area you can visit either while on your way to Zanarkand, or when you get free reign of the airship. It is located after the northeastern exit of the Calm Lands, cross the bridge and then turn right and head down into the valley. There you'll find a Save Sphere, so save your game (as there's a boss fight coming up soonish). Now, we enter the Cavern of the Stolen Fayth.

The Cavern of the Stolen Fayth
When you first enter, there isn't any other paths, so just continue forward until you reach a fork in the road. Choose the fork to the right, when you'll see a dead end and a chest that has the item Megalixir in it. Continue forwards until you reach a room where you get a short cutscene, and then just continue onwards until you get to the crossroads. Choose the right path, to reach a room with a chest containing a '''Lvl. 2 Key Sphere''', return to the junction, and head left.

You will soon reach another crossroads, continue forwards if you want to reach a chest containing a hard-to-get Fortune Sphere. Return to the fork you just left again, and again head left.

For one last time, you reach a crossroads. Head left for the Al Bhed Primer XXV, head right to reach the Save Sphere (highly recommended that you save here), and head north for two Mega-Potions. Continue east to reach a boss battle against Yojimbo.

Boss: Yojimbo
(todo: put this into a boss template or something - too lazy at the moment to do it myself) HP: 35,000

Yojimbo's dog will attack you for a nominal amount of damage, and Yojimbo himself will attack you for a bit more. The trick here is to take him down before his Overdrive bar reaches its limit, as his Overdrive is devastating. Defeat him using overdrives and regular attacks.

Furth Exploration & Bargaining with Yojimbo
Stand upon the glowing pedestal and face the right. Press 'X' to teleport to a room that has two chests - one with an MP Sphere and the other with an X-Potion and the room on the left of the teleportation device has a chest with a weapon, the Flexible Arm, which can only be used by Rikku.

Take the teleport forwards to reach the Chamber of the Fayth. One wonders what Yojimbo does with the money he extorts out of summoners, as that's how he operates - he demands money. The more money you give him, the more likely he is going to use a good move. He thus has no useable Overdrive, unless you get him to really like you (ie, by giving him money to make a move) and give him 1 million gil or more that turn you wish for him to use his uber-awesome move.

In order to gain Yojimbo into your small army of summonable monsters, you have to pay a lump sum to get him to join you. To minimise this cost, follow these instructions: When asked what you want, answer 'to defeat the greatest of enemies'. Yojimbo will then offer a sum. If you pay that amount, he'll join you. Better still, though, is to offer half that number plus one gil. Next, offer half the sum he then offers you plus one. This is as low as he will go - try to haggle any farther, he'll kick you out of the place.