The Fairyland Story/Rounds 81-90

Round 81
This round has two Dragons, four Golems and one Bishop, and the powerup will appear above the gap in the centre of the fifth level of the only platform.

Round 82
This round contains one Wizard, two Dragons and five Golems, and the randomly-generated powerup will appear on the second platform at the top of it.

Round 83
This round contains two Wolfmen and two Golems, and the powerup shall appear on the right side of the platform on the fifth level; the second Wolfman shall also fall to the ground at the start, so the only way for you to reach that powerup is to jump up to the platform on the fourth level, wait for one of the Wolfmen to jump up to it as well, jump onto his head, jump to the left to land on the second level of the second platform on the ground, drop down to the first level of this platform, jump up to the first platforms on the second and third levels in turn, jump up to that left side of that aforementioned platform on the fifth level, jump over its centre onto the right side, then collect it. Also, if the Elf falls to the tiny first platform on the ground (or the ground itself on the left side of the screen) after killing either or both of the Golems, he shall not be able to escape (as he cannot jump high enough to get back out of there).

Round 84
This round contains four Wolfmen, and the powerup will appear to the left of the platform on the ground, which means the only way to reach it is to jump onto one of the first two Wolfmen's heads, then jump up to the second platform on the third level, jump up to the second platform on the fourth level and jump over to it to collect it; the second platforms upon the first, second and fifth levels, along with the third ones upon the third and fourth levels are also impossible to reach, which means that the only way to kill the third and fourth Wolfmen is to stand on the very edge of the second platform on the fourth level, and cast spells at them as they fall; after this round you will be treated to a twelfth cutscene of the Elf riding into view on the back of his enormous blue wingless dragon from the right side of the screen, but this time they have NO ONE KNOWS WHAT LIES AHEAD. above them (more of the same).

Round 85
This round contains three Wolfmen, three Wizards, one Monk and one Bishop and the powerup will appear on the third level of the Wolfmen's platform.

Round 86
This round contains two Wolfmen, four Wizards (although there initially only appears to be one), and two Dragons, and the powerup shall appear on the second platform on the second level; the only way to reach it is, after killing the first Wolfman, to fall down the first hole in the ground to reappear on the left side of the third platform on the third level, kill the first Dragon, then jump over to that doorway in the wall on the first platform on the third level to go through it, and come out of the other one which is suspended in mid-air in the underside of that aforementioned second platform on the second level on the right side of the screen, kill that second Wolfman, fall down that second hole in the ground to reappear on the right side of that aforementioned third platform on the third level, kill that second Dragon, and fall down to that again-aforementioned second platform on the second level in order to collect it.

Round 87
This round contains five Monks, and the powerup will appear on the fifth level of the platform on the ground; the second Monk will also fall to the ground at the start, which means the only way to reach that powerup is to jump onto one of the Monks' heads, then jump up to the second platforms on the first, second and third levels in turn, jump over to the fourth level of the platform on the ground and finally jump up to the fifth level of the platform to collect it.

Round 88
This round contains three Wolfmen, two Golems, and a Worm (who will emerge from the doorway in the wall on the first level of the platform on the third level) and the powerup shall appear on the right side of the third level of the platform on the third level; this means the only way to reach it is, after killing the first Wolfman, to go through the doorway in the wall on the left side of the first platform on the first level to come out of the other one on the first level of that platform, jump onto the second Golem's head immediately afterwards (due to the Worm) and jump up to the third level of the platform to collect it.

Round 89
This round has two Wolfmen and four Dragons, and the randomly-generated powerup for this round shall appear on the small platform on the third level.

Round 90
This round contains three Wolfmen and two Wizards (although, again, there initially only appears to be one), and the powerup will appear on the second platform on the fifth level; the second and third Wolfmen also cannot jump out of the spaces they are in, so you shall have to cast a spell on them before they descend again, and if the Elf falls into either of these spaces himself after killing them he will not be able to escape as he cannot jump high enough. Make sure to get hit by a wizard's spell exactly once before completing this level (unless you want to keep attempting Round 93 or Round 94 until it gives you a feather). Otherwise, you'll get stuck at Round 95.