Tribes: Ascend/Sentinel

The Sentinel is the sniper class of Tribes: Ascend. With his sniper rifles, he can instantly hurt opponents across extreme distances. Sentinels are also good defenders, with Drop Jammers and Claymores to impede the enemy offense.
 * Weight Class: Light
 * Health: 800 (900 with armor upgrades)
 * Energy: 90 (100 with armor upgrades)
 * '''Cost: 160 Gold/7200 Experience

BXT-1 Rifle
The BXT-1 Rifle is one of the few hitscan weapons in the game. It can be very deadly in skilled hands, as it can do high damage instantly over long distances. The BXT-1 Rifle uses a charge mechanic similar to Team Fortress 2. It takes 4.5 seconds while scoped to get fully charged, and the damage dealt increases the more the shot is charged. It can potentially do 500 damage while scoped, though the damage decreases the further your target is. If fired unscoped, you'll only do a measly 10 damage. The BXT-1 Rifle charges up quicker than your other primaries, meaning it can do more high damage shots in a shorter period of time.
 * Scoped Damage: (Time scoped*4.92)^2+10
 * Unscoped Damage: 10
 * Clip Size: 4 (5)
 * Total Ammo: 24 (32)
 * Level 1: +8 ammo
 * Level 2: +1 clip size
 * Level 3: -20% damage falloff
 * Mastery: -30% reload time

Phase Rifle
The Phase Rifle operates more like the Laser Rifle from previous installments of Tribes. Its damage depends directly by how much energy you have. When you have less than 23 energy, a shot does only 125 damage, while any shot fired when you have 90 energy or more will do 510. The Phase Rifle also let's you shoot while unscoped without suffering any damage penalty, letting you defend yourself easier against enemies close to you, as well as giving you a wider field of vision and the ability to quickly fire at enemies without having to go into scope. Do note that since it draws energy from you to power up its shots, your mobility will suffer a bit.
 * Damage: Energy*(55/9)
 * Clip Size: 4 (5)
 * Total Ammo: 24 (32)
 * Level 1: +8 ammo
 * Level 2: +1 clip size
 * Level 3: -20% damage falloff
 * Mastery: -30% reload time

BXT-1A Rifle
The BXT-1A Rifle is a variant of the BXT-1 Rifle. It has a longer charge time, taking approximately 7 seconds to reach full charge, but gives you one extra bullet in your clip. Best suited for very defensive Sentinels, its longer charge time is insignificant if you spot a target from a long distance away. The extra shot can let you squeeze just a little bit more damage before having to reload.
 * Scoped Damage: (Time scoped*4.92)^2+10
 * Unscoped Damage: 10
 * Clip Size: 5 (6)
 * Total Ammo: 34 (44)
 * Level 1: +8 ammo
 * Level 2: +1 clip size
 * Level 3: -20% damage falloff
 * Mastery: -30% reload time