MapleStory/Bonus Stats

This page covers the equipment bonus stat system by both GlobalMS as well as other MapleStory Services. GlobalMS uses the Nebulite system while other servers use the Additional Options system.

Additional Options
Additional Options is a system that replaces the randomisation of stats, which causes an item to be slightly better or worse than average.
 * The Additional Options system always add stats and it will never deduct stats (unless you apply a Resurrection Flame on an old item that has been applied before, which resets the bonus stats)
 * The bonuses generally increases with equipment level but some of the bonuses are not subjected to equipment level.
 * You can get 1 to 4 additional option lines on an equipment and on boss equipments, it will always receive 4 lines.
 * For every line, there are 7 stat levels in it. They are random and do not work like potentials and every line has its own stat level (though most of them are within Stat Level 1 to 3).
 * Dropped equipments and normal Resurrection Flames will usually begin with a Stat Level 1 to 3 options (Boss equips have a higher chance of Stat Level 2 or 3 option). Master Craftsman level crafting (except Fusing) ensures a higher chance of a Stat Level 4 to 6 option while Meister level crafting (except Fusing) ensures an even higher chance of a Stat Level 4 to 6 option and the weakest option is Stat Level 2. (No chance of Stat Level 1)
 * Newly monster-dropped equipments automtically come with additional options (usually Stat Level 1 to 3) and normal Resurrection Flames cannot be used. However special flames from crafting can be used (on both new and old equips).
 * Equips from Elite Bosses have a much higher chance of getting Stat Level 4 to Level 7 option as well as maximum Special Additional Options.

Resurrection Flames
These flames give additional options to old items whose level is equal or below the level stated in the flame. Fierce Rebirth Flame and Rainbow Rebirth Flame can also be used on new items.
 * Resurrection Flame Level 100 (Gachapon, untradeable)
 * Resurrection Flame Level 110 (Zakum, Root Abyss, Horntail, Easy Magnus)
 * Resurrection Flame Level 120 (Hilla, Von Leon, Horntail)
 * Resurrection Flame Level 130 (Arkarium)
 * Resurrection Flame Level 140 (Empress Cygnus)
 * Resurrection Flame Level 150 (Hard Magnus)
 * Fierce Rebirth Flame (Master Craftsman Accessory Crafting)
 * Has a higher chance of additional options being a Level 4 or higher instead of Level 1 to 3.
 * Rainbow Rebirth Flame (Meister Accessory Crafting)
 * Additional Option will be guaranteed at least Level 4 for at least 1 line. While the item may state that it provides the "maximum possible Additional Option stats", it actually only ensures that 1 or more lines are of Level 4 or higher and does not make all Additional Option lines automatically at max level.

Stats
Here are the possible stats. Note that rings, shoulderpads, medals, emblems, badges, android hearts, secondary weapon including katara, and items unavailable for Spell Trace Upgrades (except Pocket Item), are not able to receive Additional Options and they will use the old above/below average system instead. Stats obtained will add together with enhancement stats and different lines that add the same stat will be combined together to show the total bonus stats instead of displaying separately. The maximum scaling of stats to equip level is currently unknown so based on the pattern, the tables will show possible stats up till equip level 250. Duplicate lines are not possible (except Stat increase with Double Stat increase, in which Double Stat increases contain the same stat as the one in Stat increase)
 * Note: Stats may be inaccurate since it is based on experimental data and without extractions, so it may be inconclusive. Highest spotted additional option level is currently 7.

Weapon ATT increase (Armors)
Not affected by Equip Level.

Weapon ATT increase (Weapons)
Not affected by Equip Level but is affected by Weapon's Base ATT. For weapons with base Weapon ATT and base Magic ATT before any bonus stats, when this line is chosen, it is calculated based on the base Weapon ATT, not Magic ATT.
 * Derived formula (Utgard Weapons): $$Constant \times BaseWeaponATT/20 $$, rounded down
 * Derived formula (Fafnir Weapons): $$Constant \times BaseWeaponATT/25 $$, rounded up
 * Derived formula (Absolab Weapons): $$Constant \times BaseWeaponATT/20 $$, rounded up


 * Constant values

Magic ATT increase (Armors)
Not affected by Equip Level.

Magic ATT increase (Weapons)
Not affected by Equip Level but is affected by Weapon's Base ATT. For weapons without base Magic ATT before bonus stats, when this line is chosen, it is calculated based on the base Weapon ATT. Replace "Base Magic ATT" with "Base Weapon ATT" if the weapon has no Base Magic ATT.
 * Derived formula (Utgard Weapons): $$Constant \times BaseMagicATT/20 $$, rounded down
 * Derived formula (Fafnir Weapons): $$Constant \times BaseMagicATT/25 $$, rounded up
 * Derived formula (Absolab Weapons): $$Constant \times BaseMagicATT/20 $$, rounded up


 * Constant values

Speed increase
Not affected by Equip Level.

Jump increase
Not affected by Equip Level.

Special Additional Options
These additional options are special in which it does not seem to have 6 levels. It is also very powerful (since 3 out of 4 of them are % based). They are all not affected by equip level.

Equip level requirement reduction
Note: The new required equip level is automatically displayed as Req Lvl but for additional options, potential tiers, star force cost, maximum stars, spell trace costs and stats, it is based off the original level requirement. The equip will show "Req Lvl: 150" but for potential stats, it still receives the 4th tier as the original requirement is Level 160. Applies to additional options, star force costs, maximum stars and spell trace stats and costs.
 * Example: A Level 160 weapon has this option: "Level requirement -10".


 * Possible values

Nebulites
Nebulites are items that can be used to increase an item's stats without consuming an upgrade slot. However it will consume the socket slot, which most equipments will have 1. However once you applied a Nebulite into the equipment the equipment will be stuck with the Nebulite stats unless you remove it by paying 500 NX (US $0.50). There are 5 ranks of Nebulites: D, C, B, A and S, though S rank is no longer obtainable. Monsters can drop the Nebulite box at a super rare rate (estimated to be 1 in 100 thousands to 1 million?), which when opened will give a D rank Nebulite. You can fuse Nebulites in order to have a chance for a better ranked Nebulite but the rank may drop if you fuse using a lower Nebulite rank. B rank Nebulites and higher ranks require Fusion Tickets in order to be fused, which can be obtained by buying in cash shop.

Stats
These are the possible stats for Nebulites. Note that the stats on the Nebulite is applied on the equipment when used on it, so that means you can choose what stats you want for the equipment (if you have the Nebulite, you can use it and get the stats written on it).

D rank
You can obtain D rank Nebulites by opening a Nebulite Box, which drops from all monsters at an abysmal rate. 🇨🇴 +1 or +2
 * STR increase

+1 or +2
 * DEX increase

+1 or +2
 * INT increase

+1 or +2
 * LUK increase

🇨🇴 +10 or +20 or +30
 * HP increase

+10 or +20 or +30
 * MP increase

+2 or +6
 * Accuracy increase

+2 or +6
 * Avoidability increase

🇨🇴 +10 or +20 or +30
 * Weapon DEF increase (Armors and Accessories)

+10 or +20 or +30
 * Magic DEF increase (Armors and Accessories)

Possible emotions:
 * 10% chance to make an emotion for 10 seconds when attacked. (Hats)
 * Fall in love
 * Happy
 * Rage
 * Furious
 * Deeply moved

🇨🇴 +1 or +2
 * Speed increase (Shoes)

+1 or +2
 * Jump increase (Shoes)

+1
 * Weapon ATT increase (Weapons)

+1
 * Magic ATT increase (Weapons)

🇨🇴

C rank
You can obtain C rank Nebulites at a chance by fusing 2 D rank Nebulites. 🇨🇴 +3 or +4
 * STR increase

+3 or +4
 * DEX increase

+3 or +4
 * INT increase

+3 or +4
 * LUK increase

+40 or +50 or +60
 * HP increase

+40 or +50 or +60
 * MP increase

+4
 * All Stats increase

+10 or +12
 * Accuracy increase

+10 or +12
 * Avoidability increase

+1%
 * STR % increase

+1%
 * DEX % increase

+1%
 * INT % increase

+1%
 * LUK % increase

🇨🇴 +1%
 * Accuracy % increase

+1%
 * Avoidability % increase

+40 or +50 or +60 or +70 or +80 or +90
 * Weapon DEF increase (Armors and Accessories)

+40 or +50 or +60 or +70 or +80 or +90
 * Magic DEF increase (Armors and Accessories)

+1%
 * Weapon DEF % increase (Armors and Accessories)

+1%
 * Magic DEF % increase (Armors and Accessories)

+1%
 * HP % increase (Armors and Accessories)

+1%
 * MP % increase (Armors and Accessories)

+3 or +4
 * Speed increase (Shoes)

+3 or +4
 * Jump increase (Shoes)

🇨🇴 HP recovered: 2 or 6 or 12 or 20 or 24
 * Recover HP every 4 seconds. (Accessories)

MP recovered: 2 or 6 or 12 or 20 or 24
 * Recover MP every 4 seconds. (Accessories)

+2
 * Weapon ATT increase (Weapons)

+2
 * Magic ATT increase (Weapons)

+1%
 * Weapon ATT % increase (Weapons)

+1%
 * Magic ATT % increase (Weapons)

+4%
 * Critical Rate increase (Weapons)

+1% or +2%
 * Damage % increase (Weapons)

HP recovered: 10 or 15 or 20
 * 3% chance to recover HP when attacking. (Weapons)

MP recovered: 10 or 15 or 20
 * 3% chance to recover MP when attacking. (Weapons)

🇨🇴 Poison Skill: Level 1 or Level 2 or Level 3 or Level 4 or Level 5 or Level 6
 * 10% chance to inflict Poison when attacking. (Weapons)

Stun Skill: Level 1 or Level 2
 * 5% chance to inflict Stun when attacking. (Weapons)

Slow Skill: Level 1 or Level 2
 * 10% chance to inflict Slow when attacking. (Weapons)

Darkness Skill: Level 1 or Level 2 or Level 3
 * 10% chance to inflict Darkness when attacking. (Weapons)

Freeze Skill: Level 1 or Level 2
 * 5% chance to inflict Freeze when attacking. (Weapons)

Seal Skill: Level 1 or Level 2
 * 5% chance to inflict Seal when attacking. (Weapons)

Monster's DEF ignored: 15%
 * Ignore Monster's DEF when attacking. (Weapons)

🇨🇴

B rank
You can obtain B rank Nebulites at a chance by fusing 2 C rank Nebulites. 🇨🇴 +5 or +6
 * STR increase

+5 or +6
 * DEX increase

+5 or +6
 * INT increase

+5 or +6
 * LUK increase

+70 or +80 or +90
 * HP increase

+70 or +80 or +90
 * MP increase

+18 or +22 or +26
 * Accuracy increase

+18 or +22 or +26
 * Avoidability increase

+2%
 * STR % increase

+2%
 * DEX % increase

+2%
 * INT % increase

+2%
 * LUK % increase

🇨🇴 +2%
 * Accuracy % increase

+2%
 * Avoidability % increase

+100 or +110 or +120
 * Weapon DEF increase (Armors and Accessories)

+100 or +110 or +120
 * Magic DEF increase (Armors and Accessories)

+2%
 * Weapon DEF % increase (Armors and Accessories)

+2%
 * Magic DEF % increase (Armors and Accessories)

+2%
 * HP % increase

+2%
 * MP % increase

+1% or +2%
 * All Stats % increase

+5 or +6
 * Speed increase (Shoes)

+5 or +6
 * Jump increase (Shoes)

🇨🇴 HP recovered: 2 or 6 or 12 or 20 or 24
 * Recover HP every 4 seconds. (Accessories)

MP recovered: 2 or 6 or 12 or 20 or 24
 * Recover MP every 4 seconds. (Accessories)

+3 or +4
 * Weapon ATT increase (Weapons)

+3 or +4
 * Magic ATT increase (Weapons)

+2%
 * Weapon ATT % increase (Weapons)

+2%
 * Magic ATT % increase (Weapons)

+5% or +6%
 * Critical Rate increase (Weapons)

+3% or +4%
 * Damage % increase (Weapons)

HP recovered: 20 or 25 or 30
 * 3% chance to recover HP when attacking. (Weapons)

MP recovered: 20 or 25 or 30
 * 3% chance to recover MP when attacking. (Weapons)

🇨🇴 Monster's DEF ignored: 18%
 * Ignore Monster's DEF when attacking. (Weapons)

+1 second
 * Invincibility time increase (Tops and Overalls)

Reduces by 2 seconds.
 * Abnormal status duration (Tops and Overalls)

HP recovered: 40 or 50 or 60
 * 15% chance to recover HP after killing an enemy. (Gloves)

MP recovered: 40 or 50 or 60
 * 15% chanace to recover MP after killing an enemy. (Gloves)

Damage ignored: 3 or 9 or 15
 * 20% chance to ignore damage when attacked. (Shields and Kataras)

Damage ignored: 5 or 14 or 23
 * 25% chance to ignore damage when attacked. (Shields and Kataras)

Damage ignored: 7 or 19 or 31
 * 30% chance to ignore damage when attacked. (Shields and Kataras)

🇨🇴

A rank
You would require a Fusion Ticket to fuse B rank Nebulites in order to have a chance to obtain an A rank Nebulite. 🇨🇴 +7 or +8
 * STR increase

+7 or +8
 * DEX increase

+7 or +8
 * INT increase

+7 or +8
 * LUK increase

+100 or +110 or +120
 * HP increase

+100 or +110 or +120
 * MP increase

+28 or +30 or +32 or +34
 * Accuracy increase

+28 or +30 or +32 or +34
 * Avoidability increase

+3% or +4%
 * STR % increase

+3% or +4%
 * DEX % increase

+3% or +4%
 * INT % increase

+3% or +4%
 * LUK % increase

🇨🇴 +3% or +4%
 * Accuracy % increase

+3% or +4%
 * Avoidability % increase

+130 or +140 or +150
 * Weapon DEF increase (Armors and Accessories)

+130 or +140 or +150
 * Magic DEF increase (Armors and Accessories)

+3% or +4%
 * Weapon DEF % increase (Armors and Accessories)

+3% or +4%
 * Magic DEF % increase (Armors and Accessories)

+3% or +4%
 * HP % increase (Armors and Accessories)

+3% or +4%
 * MP % increase (Armors and Accessories)

+10% or +20%, does not apply to MP potion recovery (for dual heal potions, only HP is affected) and any % based potion heal.
 * HP recovery items % increase

+3% or +4%
 * All Stats % increase

🇨🇴 All Skill Levels +1
 * All skill levels increase (Hats)

Skill stats are the same as the Potential version.
 * Decent Mystic Door available (Hats)

+7 or +8
 * Speed increase (Shoes)

+7 or +8
 * Jump increase (Shoes)

Skill stats are the same as the Potential version.
 * Decent Haste available (Shoes)

Chance: 1% or 2% for the monster to drop an item while alive. Boss monsters not affected.
 * Auto steal chance (Gloves)

Skill stats are the same as the Potential version.
 * Decent Sharp Eyes available (Gloves)

+5 or +6
 * Weapon ATT increase (Weapons)

+5 or +6
 * Magic ATT increase (Weapons)

+3% or +4%
 * Weapon ATT % increase (Weapons)

+3% or +4%
 * Magic ATT % increase (Weapons)

🇨🇴 +7% or +8%
 * Critical Rate increase (Weapons)

+5% or +6%
 * Damage % increase (Weapons)

+20% or +25%
 * Damage to Boss Monsters % increase (Weapons)

Monster's DEF ignored: 21%
 * Ignore Monster's DEF when attacking. (Weapons)

+2 seconds
 * Invincibility time increase (Tops and Overalls)

Invincibility time: 5 seconds
 * 2% chance to be invincible when attacked. (Tops and Overalls)

Reduces by 2 seconds.
 * Abnormal status duration (Tops and Overalls)

Skill stats are the same as the Potential version.
 * Decent Hyper Body available (Pants)

20%
 * 5% chance to ignore damage when attacked. (Shields and Kataras)

🇨🇴

S rank
S rank Nebulites are unobtainable at the moment but the items are already coded into the game. 🇨🇴 +9 or +10 or +11
 * STR increase

+9 or +10 or +11
 * DEX increase

+9 or +10 or +11
 * INT increase

+9 or +10 or +11
 * LUK increase

+130 or +140 or +150
 * HP increase

+130 or +140 or +150
 * MP increase

+36 or +40 or +42
 * Accuracy increase

+36 or +40 or +42
 * Avoidability increase

+5 or +6 or +7
 * All Stats increase

+5% or +6%
 * STR % increase

+5% or +6%
 * DEX % increase

+5% or +6%
 * INT % increase

+5% or +6%
 * LUK % increase

+5% or +6%
 * Accuracy % increase

+5% or +6%
 * Avoidability % increase

🇨🇴 +160 or +170 or +180 or +190 or +200
 * Weapon DEF increase (Armors and Accessories)

+160 or +170 or +180 or +190 or +200
 * Magic DEF increase (Armors and Accessories)

+5% or +6%
 * Weapon DEF % increase (Armors and Accessories)

+5% or +6%
 * Magic DEF % increase (Armors and Accessories)

+5% or +6%
 * HP % increase (Armors and Accessories)

+5% or +6%
 * MP % increase (Armors and Accessories)

+30%, does not apply to MP potion recovery (for dual heal potions, only HP is affected) and any % based potion heal.
 * HP recovery items % increase

+5% or +6%
 * All Stats % increase

Skill stats are the same as the Potential version.
 * Decent Advanced Bless available (Hats)

Reduced by 1 second or 2 seconds.
 * Skill cooldown duration (Hats)

+9 or +10
 * Speed increase (Shoes)

+9 or +10
 * Jump increase (Shoes)

🇨🇴 Skill stats are the same as the Potential version.
 * Decent Combat Orders available (Shoes)

Chance: 3% or 4% for the monster to drop an item while alive. Boss monsters not affected.
 * Auto steal chance (Gloves)

Skill stats are the same as the Potential version.
 * Decent Speed Infusion available (Gloves)

+2% or +4% or +6%
 * Minimum Critical Damage increase (Gloves)

+2% or +4% or +6%
 * Maximum Critical Damage increase (Gloves)

+7 or +8
 * Weapon ATT increase (Weapons)

+7 or +8
 * Magic ATT increase (Weapons)

+5% or +6%
 * Weapon ATT % increase (Weapons)

+5% or +6%
 * Magic ATT % increase (Weapons)

+9% or +10%
 * Critical Rate increase (Weapons)

+7% or +8%
 * Damage % increase (Weapons)

+30% or +35%
 * Damage to Boss Monsters % increase (Weapons)

🇨🇴

Monster's DEF ignored: 24%
 * Ignore Monster's DEF when attacking. (Weapons)

+3 seconds
 * Invincibility time increase (Tops and Overalls)

Invincibility time: 6 seconds
 * 3% chance to be invincible when attacked. (Tops and Overalls)

+5% or +10%
 * Elemental resistance increase (Tops and Overalls)

+5% or +10%
 * Abnormal Status Resistance increase (Pants)

Damage ignored: 40%
 * 10% chance to ignore damage when attacked. (Shields and Kataras)

Possible stats:
 * Reflect damage at a chance. (Pants)
 * 10% chance, 20% damage
 * 10% chance, 30% damage
 * 20% chance, 35% damage
 * 30% chance, 35% damage

Reduces by 5% or 10%.
 * Skill MP cost (Accessories)

+10% or +15% or +20%
 * Mesos obtained increase (Accessories)

+10% or +15% or +20%
 * Drop rate increase (Accessories)

🇨🇴