Alfred Chicken/Stage 5

This final stage is shorter than the previous ones, having only three rooms.

First room


The first room is straight forward.

Fighting the snails in the upper section is dangerous due to the spikes. While there is a small gap you can use, it may be safest to have them pass by first.

When you get to the lower section, you may find it easier to follow the ground to reach the star button.

To exit the area, press the button, and head for the exit above.

You have the option to collect diamonds in the top-left corner; to reach them, the star switch needs to be deactivated.

Second room
The exit is to the right of the watery map.

To take out the robotic whales, you need to pickup the can to destroy them.

The barrier is lowered by the star switch.

When you see the face block to activate the magnetic mine, you may find it easier to ignore it and slip past the mine without taking damage. If you need to activate it, you will have to lure it out of the right-most area to proceed.

Monster Generator
The monster generator will constantly spawn snails. You first need to jump up on the right by pressing against the wall, and landing when there is no nearby snail.

Carefully jump over the generator to collect the last balloon. When you collect it, steer to the right to collect bonus items.

Final boss
The final boss will attack yet again. However, it changes it's pattern this time around. Dying during the boss fight will require you to start the battle from the beginning.

A question mark will randomly appear somewhere randomly on the screen. The enemy will then fly directly towards the question mark. The enemy speeds up as it takes damage, but it otherwise poses limited surprise threat if you keep sufficient distance.

When it runs out of health, it will split in two. The major threat is the mine bouncing around the screen; while it flies in a predictable pattern, it can kill if you are reckless or not paying attention,.

To destroy the second phase, shoot the green sphere. It loses one unit from the health bar on a damaging hit, but it will retaliate by shooting bullets in four directions. On the final hit, it will be destroyed, and you will proceed to the bonus screen.

During the bonus screen, hold down jump to maximize bonus collection. You can then head to the ending screen. If you collected all four watering cans, you can watch the alternate ending with a "To Be Continued" message.