Realms of Darkness/Scenario IV

Stealth the thief is sitting on a cell bed.  "I was unjustly accused of having stolen the bartender's silver. There is but one way I can prove my innocence: I need the amulet of truth. Will you help me?" (Yes) "The owner of this legendary amulet is my brother, Eldritch the sorcerer. Deliver this letter, which explains my predicament, and he will pay you. Eldritch lives across the mountains and, since none of you can fly, you may consider using the subterranean passageway beyond the river. Here is the letter and an item that may aid you. Beware of the Rogue Alliance, a group of fanatics who are determined to rule the world."

Floor 1, north

 * 1) Lady in booth: the character who holds Stealth's ticket should talk to her; on the way out, anyone else should talk to her for a shortcut to the exit.
 * 2) Floating immortal: there are writings on the walls on this floor, as well as a locked door. Find Luke (on this same floor) and pay him to unlock said door; the password required by the floating immortal is beyond.

Notice that, if you examine any key you already found, they are all made by Luke the Locksmith.

Floor 2

 * 1) Subterranean golf course: use the obvious item found lying on the floor in a room of this floor.
 * 2) Three-headed dog: dogs like bones; use all such items you found on this floor.
 * 3) Chasm: use the item obtained from the floating immortal; you will need more uses to carry all the party members across the chasm.
 * 4) Hole in the ceiling: first, you need to find the check; then, bring it to the place where it is required, and exchange it; come back under the hole and do the obvious thing with the deflated item.

Floor 1, south
First of all, locate the trophy case, just south of the access to this floor.
 * 1) Shield: it lies on the floor in a room to the north.
 * 2) Armor: find a runic book in the north-west, and experiment with it; go straight south and use it to pass; the armor is just beyond a door.
 * 3) Sword: keep exploring the floor beyond the armor; sign a guest book when instructed to; beware of a pit trap: it sends you back to the first part of this dungeon.

Once you have all the three trophies, go back to the alcove, put them down, and the dungeon exit will be revealed.

Baddel valley
When you emerge from the subterranean passageway, travel 2 miles south, then 2 miles east ( 1 mile = 1 screen ), and enter the city of Baddel. Find Eldritch the Sorcerer and let the character holding the letter talk to him. He will reward you with several items, and fly away.

Notes:
 * From now on, you are supposed to stay on the Adventure Disk 2. If you go back to disk 1, Stealth and the guard are still waiting for you to complete this quest.
 * Eldritch the sorcerer will be back in Tangled Tales, the spiritual sequel to Realms of Darkness. He will be older and more experienced, and he will hold the title of Archmage.