Shin Megami Tensei: Devil Summoner: Soul Hackers/Items

Item Types

 * Recovery: Heals HP or MP, or recovers status effects.
 * Defensive: Increases party stats or protects against attacks.
 * Attack: Deals damage, inflicts status effects, or decreases stats on enemies.
 * Sake: Changes a demon's personality temporarily.
 * Gift: Give to a demon to raise Loyalty. Also makes good negotiation presents.
 * Weapon: Comes in two types:
 * Sword: Short-range, infinite use. Can sometimes attack from and rarely attack to the back row.
 * Gun: Requires bullets. Frequently can attack from/to the back row.
 * Armor: Comes in headgear, body armor, arms/hands, feet, and accessory types.
 * Install Software: Software which adds additional functionality to the COMP.
 * Misc: Has effects not covered by the other categories.

General

 * Item Name: Self-explanatory.
 * Target: Uses game terms:
 * Ally: Any ally, front or back row.
 * All: On recovery or defensive items, means all human and summoned demon party members; on attack items, means all enemies.
 * Foe: Any enemy, front or back row.
 * Front Foe: Any enemy in the front row.
 * Row: One row of enemies.
 * Front Row: The front row of enemies.
 * from left or from right: used in weapon descriptions. The attack deals full damage to the leftmost (or rightmost) enemy, and decreasing damage to every other enemy in the row.
 * (Back OK): Used in weapon descriptions. The weapon can be used from the party's back row.
 * Type: Used for weapons and attack items. Denotes what type of damage the item deals.
 * Duration: Used for sake items. Denotes the duration of the personality change.
 * In-Game Description: The descriptive text for the item in the game.
 * Shop: The shop the item must be purchased at. There are five stores selling items in the game:
 * Video X-treme: Swords, guns, and bullets.
 * Artists Allez: Armor and accessories.
 * Robot Haus: Attack and defensive items.
 * Rx and Effects: Recovery items.
 * Hakkaku Liquor: Sake (changes a demon's personality temporarily) and gift items (raises a demon's Loyalty).
 * Cost: The item's cost (in Yen). An item sells for one-quarter its buying price.  An item with a cost listing but no shop listing is unpurchaseable, but may be sold for normal value (1/4 the listed price).
 * Notes: Used for additional effects the game doesn't explicitly tell you.

Armor Entries
The following entries are only used on the armor table, and denote resistances or weaknesses the armor confers upon the wearer.
 * Weak: Attacks of the listed damage type(s) deal double damage to the wearer.
 * Strong: The armor grants the wearer 50% resistance to the noted damage type(s).
 * Null: The armor confers complete immunity to the listed damage type(s) upon its wearer.
 * Drain: The armor restores the wearer's HP equal to the damage an attack of the listed damage type(s) would have dealt to him/her.
 * Reflect: The armor reflects all damage of the listed type(s) back upon the attacker.