Star Wars: Battlefront II/Geonosis

$N1P@R1F@ 17:28, 26 December 2010 (CST)

Command Posts

 * 1) An enemy CP. Capturing it is easy and can stop some CIS vehicles from spawning.
 * 2) The CIS' main CP, and their main source of vehicles. Taking this CP can really cripple the enemy's forces.
 * 3) Stuck in the enemy's ring of CPs, you'll never hold on to this CP for long.
 * 4) Keep this CP under control, if it falls, then the enemy has easy access to CPs 6 and 7.
 * 5) Your team will probably take this CP first, but it'll change hands a few times during the course of the game. It's on top of a hill.
 * 6) A completely unimportant CP, unless a runaway Droideka captures it.
 * 7) Nearby this CP is the AT-TE spawn, and a path up to CP 5.

Overview

 * Your faction:Republic
 * Easy reinforcements: 150
 * Opposing army:CIS
 * Easy reinforcements: 150
 * Native faction:Geonesians
 * Vehicles on map:CIS - Spider Droid, Hailfire Tank Republic - AT-TE All - Geonosis Sonic Turrets
 * Jedi heroes:Republic - Mace Windu CIS - Count Dooku

Walkthrough
Geonosis is pretty much like the Clone War's Hoth, with one invading team with a CP vehicle, and a defending team with many vehicles. Although in the movies the Republic wins this battle, the CIS can easily take the cake. Get ready for a very hard fight.

Strategy 1
Time to show the CIS who's boss. Take to the fight by spawning at CP 4 as a regular Clone Trooper. Get out of the crashed ship (if you aren't already) and sprint towards CP 3. The CIS' forces should be coming down the hill now, so open fire on them and make sure none of them get to CP 4. When you clear out the enemy units, go up and destory the Sonic Turret at the top of the hill. You should see the bunker CP 3 is in. Look out for snipers and Spider Droid lasers and take cover in the bunker. Inside, capture CP 3 and wipe out the droids outside. Run over to the other bunker in the distance (CP 1). Plenty of enemy units should be around here, gun them down so that you may advance. Get inside the bunker and take it over. Now, you can either fall back to protect/recapture your CPs back where you started, or attempt to take CP 2 for your side. The latter can be hard (as Geonesians spawn here along with droids) but will cause the CIS' reinforcements level to drop drastically. With CP 2 gone, you should have no trouble cleaning up any enemies still resisting defeat.

Strategy 2
Spawn as a Clone Trooper at CP 7 and quickly run up the hill towards the bunker (CP 5). Bring your allies with you to meet the CIS forces approaching from the opposite side. Capture CP 5 and destroy the enemy units trying to take it. If you happened to unlock the Jet Trooper, you can change into one to make your trip much easier. Fly to CP 2 and capture it quickly. Now the CIS should only have two small CPs under their control. Jet towards CP 1 and take a ride in the Spider Droid if it is there. If not, capture CP 1 and make your way to CP 4 to defend it from any attacks (switching to a normal Clone Trooper is wise). Once the enemy's reinforcement level is considerably low, take over CP 3 to finish them off.

Strategy 3
Spawn as a Clone Engineer at the AT-TE. Pilot the tank and ride it into battlefield. With weaponry that can make scrap metal out of Spider Droids in a few shots, you'll have no trouble obliterating the CIS' forces. If anyone comes to close and starts grenade spamming, get out and kill them. Start taking over CPs when the enemy's reinforcement level is very low.