Dissidia: Final Fantasy/Summons

Forty summons appear in Dissidia. Summons can be equipped prior to fighting and are represented by red orbs over the player's health bar. Some summons have two appearances: one for their "Auto" version, and one for their normal version. The "Auto" version acts on a condition, usually a Brave Break or HP Attack, while normal versions must be triggered by pressing Circle and R. The normal version is more powerful than the "Auto" one when numerical values are at stake.

Ifrit
When used, Ifrit increases the summoner's Brave by 1.5 times. It appears automatically when the user breaks the opponent's Brave, and manually. Ifrit's auto version can be obtained in the third stage of the Destiny Odyssey I storyline, and its manual version can be obtained in the second stage of the Destiny Odyssey I storyline.