Donkey Kong Country/Controls

Controls

 * (SNES) or (GBC&GBA): Tag your secondary partner so you are controlling that partner.
 * (SNES) or (GBC&GBA): Performs a jump. The longer you hold down /, the higher you will jump. Same applies for how short you hold / down. / also shoots you out of barrel cannons.
 * (SNES) or (GBC&GBA): If pressed, you will do a roll attack. If held down, you will start to run. Press / to pick up and drop barrels (press and release / if you have a barrel and want to drop it). Release / to throw a barrel if you have one. Note: It is recommended that you use the / controls for these functions, as the / controls are utilized for other functions in Donkey Kong Country 2&3.
 * (SNES) or (GBC&GBA): If pressed, you will do a roll attack. If held down, you will start to run. Press / to pick up and drop barrels (press and release / if you have a barrel and want to drop it). Release / to throw a barrel if you have one.
 * Pauses/Unpauses a game.
 * If the level is paused, and you have completed the level before, press to leave the level. If unpaused, press  to tag your secondary partner.
 * Moves a character up, down, left, and right. If on ground, press to perform a duck.

Moves

 * Roll Jump - Right after rolling, press / to jump, effectively allowing you to jump much farther than before. Use this technique when large gaps await you. It also allows you to get objects that are low in a gap.
 * Ground Pound - If you are Donkey Kong, press to duck, then / to slam the ground to gain easy bananas that pop out of the ground and attack enemies. This is the only attack that can defeat Rock Krocs.