Final Fantasy VII/Wutai sidequests

Wutai sidequests are entirely optional, but are highly recommended because there's a whole lot of fun to be had with all of the new materia and items. Also, while the first quest takes an evening to accomplish, at least it saves you from the trouble of doing one more boss fight later.

Both sidequests need Yuffie to be in your party, preferrably trained somewhat up also. For instructions on how to get her, see Optional characters module.

Hey! Give me back my marbles!
The first of the subquests can be done any time between getting the Tiny Bronco on disc 1 and before going to Midgar to stop Hojo in Disc 2.

Once you get into the Wutai area for the first time, Yuffie stops you. And then suddenly, bad guys appear out of nowhere. A fight ensues, but...

...you no longer seem to have any of your materia around! What follows is some really, really challenging melee without much of any magic.

So, let's follow Yuffie northward. If you came by Tiny Bronco, this means a long foot trek, and the mountains are very treacherous. If you see any birds, run. They've got worse weapons than just guano, namely, high-level bolt magic.

Eventually, you'll reach Wutai Town. When you enter, you see Yuffie running. Visit the houses there, including Turtle's Paradise, the fine restaurant... resort... thing. You'll meet the Turks, on vacation.

But where's Yuffie? Take a time to peek around, there's a lot of good hiding places, interesting places, like this funny old guy in the house to the far right, and shop that has an inviting box. Let's open the box... Oo! an MP Absorb materia! ...which Yuffie naturally steals right away!

Hopefully you're now a bit more familiar with the town's layout, so keep looking for Yuffie's hideout. Wait a moment... wasn't the screen in the old man's house folded? When you try to restore that part of order to the world, it takes a few seconds for Yuffie to realize she's in the plain view. Unsurprisingly, she then flees.

Now, as you head out, you have probably learned to pay attention to the smallest details that might give some clue as to what to do. Outside, there's a great big vase outside of the Turtle's Paradise. The other characters in your team, brightly enough, decide to close off all other exits while the leader smokes Yuffie out of the pot. She has nowhere to run and seems really sorry.

After a brief cutscene, you're in Yuffie's house. She tells you to pull a lever. If you suspect trap and pull the other one, you get trapped. If you tell what she said, you fall into her trap. The bottom line is, you're trapped.

Now head out, and go far, far to the left, toward the pagoda in the distance. Yuffie's obscure hint of "steel" probably reminds you of the big iron bell on the left. Ring the bell to reveal a door. You'll now note that Yuffie, and Elena of the Turks, has been taken by Don Corneo's men.

Find your way up and out. You need to fight Shin-Ra soldiers, but they manage to delay you while the kidnappers escape. Get out, and you manage to strike a truce with Reno and Rude.

So now starts yet another search operation. It's highly recommended you heal up properly, and purchase a lot of Bolt Plumes or Fire Veils from the store (10-20 of them should do). It should be recommended that for the upcoming boss fight, you arrange your Item menu like this: Bolt Plume (or Fire Veil), Phoenix Down, Hi-Potion, X-Potion.

Once you're healed up at the savepoint and have tons of helpful items, head to the Da-Chao, mountain of statues. There's a lot of stuff to see here, and you can find the Dragoon Lance for Cid in a cave. (You can return here on Disc 2 or 3 if you have Leviathan Scale to get more interesting stuff!)

After a while of searching, you'll find Corneo, Yuffie, and Elena. Corneo doesn't really like his love games interrupted, and is still mad for you destroying the Aps in the sewers, so here comes the retribution: Rapps.

After the fight, you see the Turks doing the justice their own way. Bye bye, Don Corneo. Yuffie returns the materia to you, and even admits that it's too hard for the lazy programmers to remember locations of various items, so you should now spend a good while fixing up the order of your materia. The MP Absorb you found from the city is yours as well.

Climbing the Pagoda
This section will walk you through the series of one on one boss fights with Wutai, against the Five Secred Gods in the Pagoda. You should be able to manage most of the victories without training Yuffie at all, unless her level is terribly low.

Each Sacred God exhibits different characteristics, and will become progressively more difficult. You should take a moment to learn Yuffie and equip her with the proper gear, and materia between each victory. You will also need to restore any hit points, magic points and any hangover status effects gained from previous battles.

(The only out of the way ability you may want is the L4 Suicide enemy skill, you can get it from "Mu" which looks like a squirel. Mu can be found near the Chocobo Ranch).

He'll give you an X-potion for winning. Restore Yuffie's HP and MP.

You'll gain a Turbo Ether for winning. Restore Yuffie's HP, MP and cure any hangover status effects, then head to the next floor.

You'll receive an Ice Ring for winning. Restore Yuffie's HP and MP and head to the next floor.

You'll get an Elixir from him after winning. Restore Yuffie's HP, MP and any hangover status effects, and head to the next floor.

Godo is a worthy opponent, if your levels are low, he may still overtake you. Come back later, gather some of the items I mentioned, or build up Yuffie and try again.

You'll gain the power of the Watergod for winning, the Levianthan summon. As well as Yuffie's Extreme limit break "All Creation." You'll also get a emotional scene with Godo, and the respect of Wutai.