Dragon Quest Heroes: Rocket Slime/Baddies

There are 20 different types of enemies in the game, called baddies or monsters. Each appears in different levels and has different abilities.

Platypunk
Platypunks are the most basic enemies in the game. They appear in most levels. They can attack you with a spinning attack, but it leaves them dizzy and vulnerable afterward.

Jailcat
Jailcats are another common enemy, who can lunge at you with their claws. They like catnip, and will chase you (not in a hostile way) if you're holding any.

Dracky
Drackies are purple enemies that can walk or fly, and will try to bite you if they see you. They're usually found underground or at night.

Mischievous Mole
Aboveground, Mischievous Moles will walk around, and try to hit you with their shovels. When underground, they can tunnel under your feet, waiting for a chance to attack. They sometimes gather in large groups and try to surround you.

Bunicorn
Bunicorns are bunnies with horns. They hop around until they see you, and then charge at you, horn first.

Picksy
Picksies pick up objects and throw them at you, including other enemies.

Hammerhood
Hammerhoods walk around with a hammer, and if they see you, they'll swing. If you manage to hit them, they'll drop their hammers. Hammerless hammerhoods stand around crying, but if they notice you, they'll run around trying to punch you. They can be very annoying in groups.

Goodybag
Goodybags are one of the rarest enemies. When you attack them, they'll drop money.

Mimic
Mimics can imitate a chest, and then attack you when you go near. If you don't know whether a chest is real, Elasto Blast it just to be safe.

Cactiball
These enemies can use their spines to attack you. They also sometimes hide underground as fake flowers among real ones - look out for the flowers that sing. You can Elasto Blast them when they're underground.

Ghost
Ghosts only appear at night.

Imp
Imps can use magic to attack you. First, they'll stand still and hold up their tridents for about a second, charging up. However, they're not very good at it - sometimes they'll fail. If they do succeed, though, they'll chase you and try to blow you up.

Wyrtle
Wyrtles are dragon-headed turtles. They are immune to Elasto Blasts. To defeat them, drop a Thousandweight nearby and they'll flip upside down, leaving them vulnerable. You can also use a Spindash, Master Blast, or Chimaera Wing. They attack by putting their heads and limbs in their shells and spinning, then bouncing around trying to hit you. Afterward, however, they'll be stunned and dizzy.

Living statue
Living statues walk around slowly. If they get near you, they'll try to jump on you. You can't lift them with a normal Elasto Blast, but a Master Blast will defeat them.

Walking Corpse
Walking Corpses randomly appear from the ground. Don't kill them, just keep them from killing you - if you kill them, they just keep coming back.

Dancing Flame
Dancing Flames can shoot fire at you from their mouths. They can be extinguished by simply Elasto Blasting them, or throwing them into water.

Jinkster
Jinksters can teleport, which allows them to sneak up on you. They can also shoot at you with their magic lollipops.

Restless Armour
Restless Armours have a shield, so you can't attack them from the front. If you sneak up on them, though, you can make them drop their shields, leaving them defenseless. If you let them attack you, they'll charge at you with their swords. You can jump over or dodge the attack, then Elasto Blast them from the back.

Killing machine
Killing machines can move at high speeds and shoot you with lasers.

Golem
Golems are large robots. You can't launch them in the air with an Elasto Blast, so you have to use a Chimaera Wing to get them back to town. They take three hits to disable, which lauches the Platypunk inside out. You can jump inside them and ride them, which is a vital technique in Flying Clawtress. The controls are the same as when controlling Rocket, except you can't jump - A is to exit - B is to punch, and Y is to clap your hands together, which is a short-range attack. When in a Golem, you can walk on spikes unharmed and use B to break boxes.