Command & Conquer: Red Alert 3/Soviet Structures

Construction Yard
Costs 5000. The main construction hub, required to build structures. Top secret protocols, as well as Superweapons and Ultimate Weapons require a Construction Yard. Can be packed up into a Mobile Construction Vehicle.

Barracks
Costs 750. Produces Soviet infantry. Can only be built on land.

Reactor
Costs 600. Grants 100 Power.

War Factory
Costs 2000. Produces Soviet vehicles, including the Sputnik base expansion, Ore Collectors, and amphibious Bullfrogs. Can only be built on land.

Naval Yard
Costs 1000. Produces Soviet naval units, including the Sputnik base expansion, Ore collectors, and amphibious Bullfrogs. Can only be built on water.

Airfield
Costs 1000. Produces Soviet aircraft. Can re-arm up to four MiG Fighter Jets at one time.

Refinery
Costs 2000. Turns Ore collected by Harvesters into usable credits. Produces Harvesters.

Outpost
Costs 1200. Expands the field of construction, allowing for base expansions.

Super Reactor
Costs 2000. Grants 500 Power. Explodes when destroyed, dealing damage to all surrounding units including aircraft.

Battle Lab
Costs 2000. Tech structure that unlocks high tier units such as the Apocalypse Tank, Kirov Airship and Natasha.

Crusher Crane
Costs 1300. Provides an additional build queue. Also serves as a repair depot for vehicles, naval units and aircraft. Non-infantry units may be sent inside, destroying the unit and refunding part of its credit cost.

Sentry Gun
Costs 600. Anti-infantry base defense.

Tesla Coil
Costs 1400. Anti-infantry, anti-armor base defense. Nearby Tesla Troopers and Stingrays can charge up each attack, increasing range and damage considerably.

Flak Cannon
Costs 800. Anti-air base defense.

Iron Curtain
Costs 3000. Superweapon. The Iron Curtain can make vehicles in a radius invulnerable to all types of negative damage and effects, including special abilities and protocols. Lethal to all infantry units including Commandos.

Vacuum Imploder
Costs 5000. Ultimate Weapon. The Vacuum Imploder allows for a missile strike on a very large radius, dealing damage. Higher damage is dealt to structures closer to the center of the blast. All units, including aircraft and infantry, are pulled to the epicenter, and are immediately destroyed.

Fortress Wall
Costs 10 per segment. Blocks small arms fire and is impassable by infantry and light vehicles. Can be crushed by heavy vehicles.