The Legend of Zelda: Ocarina of Time/Controls

Nintendo 64 Version

 * [[Image:Control.png]]: Move Link; aim weapons; move cursor for menu selection
 * [[Image:A-button.png]]: Perform an action; jump; roll; advance dialog; confirm menu selection; play ocarina note
 * [[Image:A-button.png]] is context sensitive, and its purpose will change depending on the situation.
 * [[Image:B-button.png]]: Attack with sword; cancel; skip dialog; save (on menu)
 * Move the [[Image:Control.png]] while pressing [[Image:B-button.png]] for different attacks.
 * Hold [[Image:B-button.png]]: Sword spin stance (without magic) or charge sword spin (with magic)
 * [[Image:start.png]]: Pause and bring up the menu
 * [[Image:Z-button.png]]: Use the [[Image:Z-button.png]]-Targeting system to lock on to the nearest object, monster, or person; scroll left through subscreens; center the camera behind Link
 * While locked on, use [[Image:B-button.png]] to attack, or [[Image:A-button.png]] to talk
 * The [[Image:Z-button.png]]-Targeting system can be configured on the options menu of the game select screen. In "switch" mode, press [[Image:Z-button.png]] once to lock on, and again to unlock. In "hold" mode, hold [[Image:Z-button.png]] to lock on and release to unlock.
 * [[Image:R-button.png]]: Raise shield; scroll right through subscreens
 * Use to deflect projectiles and block attacks. If targeting an object, Link can move around while blocking.
 * If an enemy is [[Image:Z-button.png]]-Targeted while Link is swimming, the shield can still be used.
 * [[Image:L-button.png]]: Show/hide onscreen mini-map
 * [[Image:Cstick-up.png]]: First-person view; respond to Navi
 * [[Image:Cstick-left.png]] [[Image:Cstick-down.png]] [[Image:Cstick-right.png]]: Use assigned item or weapon
 * [[Image:Cstick.png]] buttons are assigned on the inventory menu.
 * All [[Image:Cstick.png]] buttons are used to play ocarina notes.

Gamecube Version

 * Control Stick: Move Link; aim weapons; move cursor for menu selection
 * Control Pad: Show/hide onscreen mini-map
 * A Button: Perform an action; jump; roll; advance dialog; confirm menu selection; play ocarina note
 * The A Button is context sensitive, and its purpose will change depending on the situation.
 * B Button: Attack with sword; cancel; skip dialog; save (on menu)
 * Move the control stick while pressing B for different attacks.
 * Hold B Button: Sword spin stance (without magic) or charge sword spin (with magic)
 * Start Button: Pause and bring up the menu
 * C-Stick Up: First-person view; respond to Navi
 * C-Stick Left, Right, Down: Use assigned item or weapon
 * C-Stick items are assigned on the inventory menu.
 * The C-Stick is also used to play ocarina notes.
 * X Button: Same as C-Right
 * Y Button: Same as C-Left
 * Z Button: Same as C-Down
 * R Button: Raise shield; scroll right through subscreens
 * Use to deflect projectiles and block attacks. If targeting an object, Link can move around while blocking.
 * If an enemy is L-Targeted while Link is swimming, the shield can still be used.
 * L Button: Use the Z-Targeting system to lock on to the nearest object, monster, or person; scroll left through subscreens; center the camera behind Link
 * Use with B Button to attack, or A button to talk
 * The L-Targeting system can be configured on the options menu of the game select screen. In "switch" mode, press L once to lock on, and again to unlock. In "hold" mode, hold L to lock on and release to unlock.
 * ''Note: On the Nintendo 64, this handy feature was called "Z-targeting". L-Targeting and Z-Targeting are, for all intents and purposes, synonymous

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