The Legend of Zelda/Walkthrough

The Legend of Zelda is was a groundbreaking action/adventure game released by Nintendo in 1986.

General Plot
A long time ago, the evil sorcerer Gannon stole the Triforce of Power. At the time of the theivery, Princess Zelda owned the Triforce of Wisdom. To prevent Gannon from getting it, she divided it into eight pieces and hid it before she was kidnapped. Now, Link must find the eight pieces of the Triforce to defeat Gannon and rescue the princess.

Items

 * Arrow : Shot from the bow.


 * Blue Candle :


 * Blue Potion : Completely fills Link's life bar. It can only be used once.


 * Blue Ring :


 * Bomb : As you might expect, the bomb blows stuff up. It can be used to kill enemies or blast holes in weak walls. Watch out, though, because Link can be hurt by it too.


 * Book of Magic :


 * Bow : Shoots arrows. Useless without them.


 * Clock : Stops time and freezes enemies.


 * Compass : Shows the location of the dungeon boss on the dungeon map.


 * Container Heart : Gives an additional heart to Link's life meter permenantly.


 * Fairy : Fills Link's life meter completely.


 * Food :


 * Heart : A flashing heart. It refills Link's life meter by one full heart.


 * Key : Opens doors.


 * Letter : A key item.


 * Magical Boomerang : A better boomerang that has more punch than the basic wooden boomerang. It stuns enemies and is found on Level 2. It can be used to retrieve items.


 * Magical Key :


 * Magical Rod :


 * Magical Shield : A large shield that reflects more attacks than the small shield.


 * Magical Sword : The most powerful sword in the game. In later games it was known as the Master Sword.


 * Map : Gives a map of the current dungeon.


 * Piece of Triforce : There are eight of these.


 * Power Bracelet : Gives Link the ability to move heavy objects.


 * Raft :


 * Recorder :


 * Red Candle :


 * Red Potion : Completely fills Link's life bar. It can be used twice, as after the first use it turns into a Blue Potion. (This potion was referred to as the "2nd Potion" in the game.)


 * Red Ring :


 * Rupy : The money of The Legend of Zelda. There are two kinds. One that worth one rupy, and one that is worth five rupies.


 * Silver Arrow : A more powerfull arrow than the basic arrow. It is required to defeat Gannon.


 * Stepladder :


 * White Sword : The white sword is the second sword link gets in the game. It is more powerful than the wooden sword, but less powerful than the magical sword.


 * Wooden Boomerang : A basic boomerang that stuns enemies. It is found in Level 1. It can be used to retrieve items.


 * Wooden Sword : The first sword Link gets in the game. It is the weakest sword. In the game, it is merely referred to as "sword".

Common Monsters

 * Bat : Bats zoom around the room. They can hurt fi they touch you.


 * Boomerang thrower : I temporarily forgot their name. They throw boomerangs, which you can block with your shield, so long as you are not attacking.


 * Stalfos : Basically skeletons. They walk around but do not shoot anything. They can hurt you if they touch you though.


 * Spikey Jeweled Things : Forgot the name.

Bosses

 * Level-1 : A dragon that shoots three balls at you.

Your First Sword
You start the game with nothing. Luckily, there is a cave entrance (looks like a black square) on the first screen where you start. There, you can get the wooden sword. Go into the cave and an old man will give you it to you. Exit the cave.

Finding Level-1
Now that you have a sword and can defend yourself, its time to go on your first adventure. From the screen where you started go : north, east, north, north, north and west. You should be standing in front of a cave entrance that looks like a tree. Enter it.

Level-1

 * In the first room, four doors, one of them is locked and the other is the way you came. Go east. You will find some stalfos (skeltons). One of them has a key. Kill all the stalfos, take the key and go back west to the room from which you came and then go west.


 * Here there are three bats. When you kill them all you will get a key. Kill them all, take the key, and go back east to the first room of the dungeon and proceed through the locked door on the north wall.


 * In this room there are three stalfos and six blocks in the center lined up two-by-two. Killing the stalfos won't get you anything, so there is no need to kill them. Just kill the ones that get in your way and exit the room through the north door.


 * In this room there are more stalfos. Kill them all and a key will appear. After taking the key go east to the next room.


 * In this room, there are a number of bats and a compass. Kill the bats, take the compass, and go back west to the room you just came from and then west again.


 * Once in this room, the door will shut behind you. This is a common theme in the dungeons. Once you kill all the bats, the door will open again and key will appear. Take the key and go north through the locked door.


 * This room has three small slimes in it, a block in the center, a shut door to the west, and an open door to the south. To save time, you can ignore the door to the west: it's just an old man who gives you a clue. If you want to see it, kill all the slimes, push the block to open the door, and go west. After you finish reading the clue, go back east and then east. Getting the tip isn't essential to your quest, so if you want to skip it, you can. Just go east instead of west.


 * In this room are several slimes, the dungeon map, and three doors. Kill all the slimes, take the map, and go north.


 * In this room are a few stalfos along a twisting path across water. One of the stalfos has a key, so kill them all, take the key, and go north.


 * In this room are some boomerang throwers. Kill them all, take the key that appears, and go west through the locked door.


 * This room is an entrance to the treasure room of the dungeon. Watch out for the spikey jewel things. You can fake them out by getting in between them and then running back as they close in. As they go back to their original position, run for it! Push on the block which is farthest to the west to move it out of your way and proceed down the stairs.


 * This is the treasure room. Be careful fo the bats (kill them if you want), grab the bow The bow is useless without arrows, so don't bother equiping it yet. Go back to the room you just came from.


 * From this room, go east, south, and then south to the room with the locked door to the east. Go through the locked door.


 * There are four blocks and some boomerang throwers in this room. Kill them all and take the boomerang that appears. Equip it immediately. The boomerang will be your best friend throughout the entire game. After you have equiped it, go east.


 * As soon as you enter this room, you can hear the roars of the boss, but ignore it just now. This is a great place to get some rupies. As the hands come out of the walls, stun them with the boomerang, and then kill them. Once the hands stop coming, grab the key and go through the locked door to the north.


 * This is the boss room. It's sort of a dragon that shoots three glowing balls at you. The boomerang will just bounce off of it, so don't bother using it. The only place it can be hurt is by hitting it in the head and you have to do so six times to kill it. If you have full life, you can just stand back at a distance and shoot it until it dies, however, if you don't you will have to quickly run in, stab it, and retreat before the next set of glowing balls are fired. Once you have killed it, take the container heart that appears and proceed through the door that opens up.


 * This is the Triforce room of the dungeon. Grab it and you will be healed and teleported to the surface.