Mappy Kids/Stage 13

Main stage
Once Happy has dropped down onto a nine-block platform from the top of the screen, you will have to jump over to the first level of a fence while slowing your descent to collect ten coins, jump back to the left, and kick the platform's second block to destroy it (because, once you have done so, a money bag will emerge from it); you will then have to jump back over to the first level of the fence, jump over a pool of water while slowing your descent to pass over the first level of a second fence (while watching out for a cow's swishing tail), and drop down to the ground as two white mice come walking towards you. Once you've kicked both of them to upturn them they shall start rising diagonally upwards into the air - and once you have jumped onto one of them, you must jump onto the second branch of a tree, jump back left onto the third step of an eight-block platform, jump up, then kick its first and second blocks to destroy them. You'll then have to walk back to the left onto what was the platform's second step, as you come to four boxes; once you've kicked each of them, to open them, three crystals and a rollerskate will emerge from them. You then have to jump back to the right to pass over a tree and three clouds (which are positioned over a second pool of water), and drop down onto the third branch of another tree (which is in that second pool) as a grasshopper comes flying towards you - and once you have kicked him away, you will have to jump over to a fourth cloud (which is again positioned over the second pool of water) and kick a single block to destroy it (because once you have done so, another money bag will emerge from it). You will then come to four more boxes; once you've kicked each of them to open them four rings will emerge from them. You will then have to kick another single block to destroy it, drop back down to the left and turn back to the right while slowing your descent to collect twelve more coins - and once you've landed on the ground, a cockroach shall come walking towards you. Once you have kicked him away, you will have to jump back to the left up to a fifth cloud to be catapulted past a third tree and onto the second branch of a fourth one as a dragonfly comes flying towards you; once you have kicked him away, you will have to jump over a vertically-moving egg up to the tree's third branch, and drop down onto a ten-block platform and the ground in turn as you come to thirteen more boxes. Once you have kicked each of these to open them, thirteen more rings will emerge from them - and you now have to walk back to the left, jump back to the right up to the second step of an eighteen-block platform, jump up, and kick its fifth, sixth, seventh, and eighth blocks to destroy them. Once you have done so you will have to jump to the right while slowing your descent to pass over three more grasshoppers and kick the fifth and sixth blocks in an eleven-block stack to destroy them; once you have done it, you shall have to drop back down to the ground, turn back to the left, and kick the eighth and ninth blocks in the remainder of the eleven-block stack to destroy them. You now have to drop back down to the left onto the ground as you come to an eighteenth box - and once you have kicked it to open it, another rollerskate shall emerge from it. You will then have to kick each of the grasshoppers away; once you've done so, you shall have to jump back to the right, jump back up to the tenth and eighth blocks in what remains of the eleven-block stack in turn, jump up and kick a nineteenth box to open it (because once you've done so a fourth crystal will emerge from it). You'll then have to drop down to the right while slowing the descent, kick the first block in a four-block stack to destroy it, and drop down to the fourth branch of a fifth tree - and once you have done so you shall have to drop down onto the tree's second branch and jump up to a sixth tree's first branch as another cockroach comes walking towards you. Once you have kicked him away, you shall come to a twentieth box; once you have kicked it to open it, a third rollerskate will emerge from it. You will then have to drop back down to the ground and walk under another vertically-moving egg as a third cockroach and two more grasshoppers come walking and bouncing towards you - and once you've kicked both of them away, you will come to four more boxes. Once you've kicked each of these, to open them, two more rings and crystals will emerge from them; you'll then have to retrace your steps back up to that sixth tree's first branch, jump up to its second branch and a seventh tree's third one in turn, and drop back down to the ground to collect six more coins. You will then have to retrace your steps back up to that seventh tree's third branch, jump onto an eighth tree's fourth one, and jump to the right while slowing your descent, to collect six more coins - and once you have landed on a sixth cloud, you will come to a twenty-fifth box. Once you have kicked it to open it a fourth rollerskate will emerge from it; you now have to jump onto a seventh cloud, jump over a fourth pool of water to land on the first level of a third fence (while watching out for another cow's swishing tail), and jump up to the second level of a fourth fence and an eighth cloud in turn as you come to a twenty-sixth box. Once you have kicked it to open it, a fifth rollerskate will emerge from it - and you will then have to drop down onto the first level of the fourth fence and walk back to the left as you come to a twenty-seventh box. Once you've kicked it to open it, a twentieth ring shall emerge from it; you'll now have to jump back up to the fence's second level and a ninth cloud in turn as you come to three last boxes. Once you kick each of them to open them, two more rings and a seventh crystal will emerge from them - and you'll then have to drop down to the right and turn back to the left while slowing your descent to collect six last coins. Once you land on the ground, you have to enter the mousehole to clear the stage.

Slot machine
The slot machine is much the same as it was on the previous stages (including Nyamco's dialogue), but spinning a skull on it can still cost you a house part if you had won one in a question box, or had bought one or more from the shop (in addition to the initial penalty of losing 20000 Yen, which is also the penalty for losing a bonus game); once you spin an item that is not a skull in one-player mode (after the possibility of spinning one more than once, which if done enough times may end up losing you all the Yen you collected) and Nyamco has described it, he shall speak the following Hiragana text:

げーむ は.... (Gēmu ha....) しりおし げーむ にゃんにゃん (Shiri oshi-gēmu nya n nya n) ミューキチがとくいだにゃあ (Myūkichi ga toku ida nya a)

You may remember that in Zynk Oxhyde's English translation the above text is translated to "I think Mewchi's good at sumo game." (Mewchi being the sinister-looking Mewky, whose head is displayed on a blue background); once you've pressed to continue, the images on the slot machine's reels will change to the three anthropomorphic Mewkies' heads (remember that the "normal"-looking one whose head's displayed on a green background is Mewta, while the happy-looking one whose head's displayed on a red background is Mew-mew), as Nyamco starts telling you who your opponent will be. Once you've spun the head of a specific Mewky, Nyamco shall finish telling you that this Mewky shall be your opponent - and once you've pushed to continue, the game shall proceed to the "Push Off" bonus game (refer to its section on Stage 2's page for a description). Once you've knocked the Mewky whose head you spun over three times Nyamco shall hail Happy as the winner and give him the prize you spun on the slot machine; once you push to continue the game shall go to the shop for a thirteenth time (and the fourth where the elephant won't ask Rappy if he'll be shopping).

Shop
The shop is much the same as it was in the previous stages (including the elephant's dialogue); however, if you spun a skull on the slot machine in one-player mode earlier (and you did not win it back in a question box), the price for the part you lost shall have been returned to the wall, and if the part was either a flower, a swing part or a car part, the prices for the remaining ones will also have been raised back to the previous bonus value. Once you finish shopping, the screen will cut to the shot of the anthropomorphised Happy looking at the picture of his partially or totally-built house - and once the game returns to the overworld map, you shall have to push left and up on the D-Pad to proceed to Stage 14A, or push left on it twice to proceed to Stage 14B. Choosing Stage 14A will also see you having to do the "Flags" bonus game after clearing it, while Stage 14B has the "Spot the Difference" one instead.