Silent Hill/Monsters

Monsters in Silent Hill
This is a list of enemies in the video game series Silent Hill.


 * Apparitions (Mumblers) - Partially visible, harmless ghost-like entites. They cause the radio to emit white noise and make squeeking noises before disappearing; cannot be killed. Found in Silent Hill 1.
 * Blood Sucker - Large, parasitic worms that have an obsession with drinking blood. Although not really an enemy that is faced, they can kill with one attack; it's best to find other methods to deal with them. Found in Silent Hill 1 & 3.
 * Claw Finger - A small, humanoid creature with clawed hands. Found in Silent Hill 1.
 * Closer - Lumbering, giant-armed monster with great strength and speed. Large, boney spikes are hidden in their arms and cause a large amount of damage when used. Found in Silent Hill 3.
 * Rompers - Swift, vicious gorilla-like demons. Found in Silent Hill 1.
 * Air Screamers/Night Flutters - Pterodactyl-like demons. Found in Silent Hill 1.
 * Demon Children (Stalkers) - Knife-wielding, toddler-like demon children. These were censored in the PAL version of the game (although they can still be found in the PAL version of the demo), and were replaced by Claw Finger. The groans they make as they attack Harry is actually the sound of a child's laughter electronically slowed down. Quite possibly referencing Harry's reason for being in Silent Hill; to find his infant daughter. Found in Silent Hill 1.
 * Groaners/Worm Heads - Fast, canine-like scavengers that look like skinned dogs in Silent Hill 1.
 * Split Heads - In Silent Hill 3 the dogs have heads that split vertically in half. The Split Heads are also bandaged and are reference to Heather's possible fear of hospitals.
 * Sniffer Dogs - In Silent Hill 4, the dog-like creatures have long, prehensile tongues rather like umbilical cords that they use to drain their prey of blood; the canines, themselves, are a reference to young Walter's fear of dogs after he visited a pet shop as a boy and was nearly bitten by one.
 * Doormen (Abstract Daddy/Table Daddy) - Bulky and strong fusion of man and wood. Mainly resembles a table with the image of an assault played out on top of it. Plays a significant role in the character of Angela Orosco. Refers to the fact Angela was sexually abused by her father. Found in Silent Hill 2.
 * Ghosts (Victims) - Walter Sullivan's victims; they cannot by killed. For further information on SH4's ghosts, see List of Silent Hill characters. Victims attack in a similar fashion that Walter used to kill his victims. They slowly float toward the player and when the player is vulnerable, it'll pierce their hands into your chest and attack your heart. Victims are one of the most dangerous enemies in Silent Hill 4. "With the exception of Victims 07 + 08 the following applies to all victims." They are 21 Victims in all. They possess the ability to hurt the player with screeching headaches simply by being around them. Victims are able to pass through walls which they use to their advantage to follow you throughout the whole game. Each Victim's strength, movement, appearance and frequency of showing up differs. Although they are invisible, they can be knocked out by a powerful blow or shot down with a rare silver bullet. The only weapon capable to permanently putting down are rare special swords. Victim 07 + 08 are the only Victims that do no appear as ghosts. They appear as a two headed cloaked monster, which can be destroy with normal means. Victim 11 is not considered an actual Victim. He cannot be killed nor can he be put down by the sword. Victim 11 is Walter Sullivan. He became the Victim of Assumption (the one who performs the ritual) by stabbing himself with a spoon which resulting in killing himself.
 * Giant Cockroaches - Fast, but fairly-weak, oversized bugs. Found in Silent Hill 1 & 2.
 * Giant Sewer Rats - Slow, but strong, sewer-dwelling monsters. Found in Silent Hill 1.
 * Greedy Worm - A large, fleshy creature seen burrowing through Walter's various Otherworlds, which can never die, nor is Henry ever threatened by it. Symbolic of his umbilical cord and the importance it carries in Walter's mind of being what formerly connected him to his mother, but it 'betrayed' him when it was severed, causing her to fall asleep. Found in Silent Hill 4.
 * Gum Head - Rotting, ape-like zombie. Some hold and use golf clubs as weapons. Found in Silent Hill 4.
 * Hummer - Small, strange, bat-like monster that softly buzzes. Found in Silent Hill 4.
 * Insane Cancer - Enormous, fleshy mass with great strength. Usually found sitting down or sleeping. Found in Silent Hill 3.
 * Invisible Demon Children (Invisible Stalkers) - A strange, and very dangerous, partially visible version of Demon Children. Found in Silent Hill 1.
 * Mannequins - Headless, armless living sewing dummies. These monsters consist of a females legs, And upon that two mannequin legs put upp. The top pair of legs are used for striking while the bottom pair are used for walking. They tend to stand still and in plain sight until approached and then they start to attack. Another symbol of James' sexual frustration, as Pyramid Head is seen early on assaulting two of them.  Found in Silent Hill 2.
 * Numb Body - Relatively featureless, bipedal creature; resembles a headless, featherless, wingless chicken. Said to resemble a fetus. Comes in two sizes.  Found in Silent Hill 3.
 * Patient Demons - Skulking, human-like demons in fleshy strait-jackets. They attack by throwing up poisonous acid. When hit and on the ground, they squirm and mimic a fleeing roach. If not killed, they usually get back up and continue their attack. Believed to resemble vaginas in reference to James' suppressed sexual urges. Found in Silent Hill 2.
 * Pendulum - Two conjoined torsos on stilt-like legs, armed with blades. Makes a high-pitched sound like that of grinding metal. Found in Silent Hill 3.
 * Romper - large humanoid creatures that run on all fours; attacks by tackling and pinning down its victims. Found in Silent Hill 1.
 * Scraper - a humanoid weilding two large, rusty blades. Found in Silent Hill 3.
 * Hanged Scratcher - Strong, reptilian sewer dweller. Resembles an insect. Found in Silent Hill 1.
 * Slurper - Crawling, human-like creatures with great speed. Face is long and pointed, like that of a rat, and loud noises attract its attention. Will try to pin Heather down and dart up her skirt. Found in Silent Hill 3.
 * Toadstools (Whitestools) - Snake-like demon fungus that grows in tight groups. Resemble umbilical cords. Found in Silent Hill 4.
 * Leech (Tremors) - These are worms crawling on the floor, walls and roof. If you walk too close or one should fall on you from above you can take harm, but they are easily beaten with just one hit from any weapon and will then explode and die. The explosion is not big and is totally harmless. Found in Silent Hill 4.
 * Mandarins - Giant-armed monsters which hang from grating. Similar to Closers. Found in Silent Hill 2.
 * Wall Men - Powerful monsters that emerge from the walls. Found in Silent Hill 4.
 * Wheelchair - An average-looking wheelchair that moves of its own will; cannot be killed. They are possessed by ghosts, giving Henry headaches when he nears them. The shadows of the wheelchairs look like people are sitting in them. Found in Silent Hill 4.
 * Puppet Doctors/Zombie Doctors - Monstrous doctors wielding scalpels, possessed by some sort of parasite (can be seen wriggling on the back). Found in Silent Hill 1.
 * Puppet Nurses/Zombie Nurses - Monstrous nurse wielding a variety of weapons. In the first Silent Hill, the nurses were possessed by the same parasite as the doctors, attacked with syringes, and were dressed in somewhat old-fashioned attire. However, in Silent Hill 2, the nurses wear suggestive outfits, wield lead pipes and have heads that are devoid of any facial features and twitch rapidly. Fans have taken to calling this version the "Bobble Head Nurse".  In Silent Hill 3, the nurses all have the same bizarre, badly made-up face, and some also carry revolvers.
 * Patient - Monstrous hospital patients; they usually carry weapons, just like the nurses in the previous games. Makes burping noises when you hit them. Found in Silent Hill 4.

Bosses in Silent Hill

 * Alessa - Fully-powered Alessa fought in Silent Hill 1. For further information, see List of Silent Hill characters.
 * Cybil - Demon-possessed police officer fought in Silent Hill 1. For further information, see List of Silent Hill characters.
 * Doorman - Father of Angela in the form of a doorman (quite literally a creature with a body resembling a door) fought in Silent Hill 2.
 * Eddie - Gun-toting psychopath fought in Silent Hill 2. For further information, see List of Silent Hill characters.
 * Hangers - Rotting corpses sealed in metal frames fought in Silent Hill 2.
 * Larva - The larval form of the Moth fought in Silent Hill 1.
 * Leonard Wolf - Degenerated, former cult leader fought in Silent Hill 3. Father of Claudia Wolf, the new cult leader in Silent Hill 3.  For further information, see List of Silent Hill characters.
 * The Lizard - A dragon-like creature conjured by Alessa from a memory of a children's fairytale fought in Silent Hill 1.
 * Maria/Mary - Maria in her true form (a demon conjured by James' guilt surrounding his wife), or the manifestation of James' memory of his wife (Maria Ending only), fought in Silent Hill 2. The boss fought is dependant on the ending. For further information, see List of Silent Hill characters.
 * Missionary - This is a scraper, Sent by Claudia Wolf to kill Harry Mason. It is stronger than other scrapers.
 * Memory of Alessa - A shadow of Alessa Gillespie fought in Silent Hill 3. Greatly resembles a dark, bloody version of Heather.
 * The Moth - A monster moth conjured by Alessa from a memory of her insect collection fought in Silent Hill 1.
 * Pyramid Head - A lumbering, monstrous man who wields an impossibly large blade and wears a blood stained, triangular metal helmet. Often attributed to being a manifestation of James' desire to be punished for the guilt surrounding his wife and his repressed sexual urges. Appears in Silent Hill 2.
 * Split Worm - A giant, vile creature with a protective outer skin fought in Silent Hill 3.
 * Walter - Sadistic serial killer fought in Silent Hill 4. For further information, see List of Silent Hill characters.

Divine Creatures in Silent Hill

 * The God - The unnamed God worshipped by the Silent Hill cult was, according to scripture, born from two humans and brought an end to the suffering of ancient man by taking away eternal life from humankind. She created two or more other gods to serve her, but died soon after, before She could create "Paradise".  In Silent Hill 3, Claudia Wolf invoked the power of the God, but was soon killed by Heather.  It has been further explained that the appearance of the God changes depending on the person who invokes his or her appearance, because the God only exists within the Otherworld, which in term has its appearance and rules determined by the "Incubus" of whomever looses it upon the world.  This is why Walter Sullivan's God in Silent Hill 4 looked very much like himself in a fetal state and sounded inhuman, bound by cords to the room he occupied -- that was the greatest wish and desire of Walter, himself, to be reunited within the womb of his apartment-mother.
 * Lobsel Vith - Was the yellow god born from the God to watch over mankind. Lobsel Vith does not appear in any of the games as far as known.
 * Samael - The Incubus harbored within Alessa Gillespie that acts as the destructive hand of God, killed by Harry in Silent Hill 1. It is speculated whether or not Samael exists, or is just a lie told to Harry by Dahlia so she could trick him into helping her. Why she believed telling him this would get him to help her is anyone's guess, since Harry does not appear to be heavily versed in religion and demonology. In any case, it appears Dahlia was in fact telling the truth, the mark that appears throughout Silent Hill is that of Samael's, NOT the mark of Metatron. The Mark of Samael is a triangle within a twin circle that is filled with symbols - the mark we see in the games - whilst Metatron is a series of interconnected circles and lines that bear no resemblance to the mark we actually see.