Super Albatross

Super Albatoss (SUPERアルバトロス) is a golf game developed by Laser Soft for the PC Engine Super CD-ROM² and published by Telenet Japan in 1989 in Japan. Like many games for the peripheral, it boasts animated cutscenes and a redbook audio track. The player can create their own custom character for the game's standard Training mode, or they can follow a specific protagonist through a storyline in the game's sequential Match Play mode. Interstitial cutscenes in the story sets up each of the opponents the player must face to reach the tale's conclusion.

Beyond its dramatic story, the game is a typical console golf sim of the era: The player views each hole from a top-down bird's eye view, selecting a club appropriate for their present distance from the flag. Rather than a visible power gauge, the player has to intuit the strength of the swing from how far back the player character brings their club before releasing the swing button at the desired amount. The player character will always aim directly for the flag unless the player selects a new direction, which is often necessary on holes where the fairway curves around obstacles.