Combat Arms/Junk Flea

Junk Flea is the smallest map that Combat Arms has to offer. But true to its name, Junk Flea is a junkyard that is filled to the brim with junk that serve as obstacles. Junk Flea is an extremely popular map because its small size facilitates exciting and quick-paced close combat, resulting in the fastest paced games and most amount of kills (or deaths) for everybody.

Below is a map of Junk Flea with the spawn points for each team labeled. Special features of the map are numbered in green. Darker gray represents a higher elevation. The semi-transparent purple line depicts a rough split between the areas that Alpha or Bravo team has more control over. However, because the number of sniping spots is very limited, everybody tends to run everywhere, and no place is safe. The map is quite symmetric in terms of Alpha and Bravo team's territories.

Because of Junk Flea's immensely small size, you can throw grenades randomly across the map and get kills up to about 80% of the time, especially when there are lots of people. Going on a massive killing streak and then getting blown up by a totally random grenade may be infuriating, but it is all part of the Junk Flea experience.



Alpha Team
The area above and right of the purple line is mainly used and possessed by Alpha team. Entering this area if you are on Bravo team puts you at a much greater risk of being shot at.

(1) Alpha Spawnhouse
All Alpha Team members will spawn in this room. Besides a few corners and objects to hide behind, there is nothing much here. Note that while rushing through spawn points is unwise for large maps, Junk Flea is so small that running through the enemy's spawnhouse time and again is okay.

The Alpha Spawnhouse has a main door that leads straight out to the Green Truck area, a side door that exits to the Alpha Flagspace, and also a staircase up the the second floor.

(2) Alpha Spawnhouse Second Floor
This area is quite blank, besides a lot of random junk off to the side. Bravo Team members can camp right above the staircase to kill unwary spawners coming up it. There is a doorway leading outdoors onto the balcony.

(3) Alpha Balcony
With a good view of Junk Flea, this balcony is one of the places that non-rushers have an option to stay in. For some cover, just hide behind the door and nobody will see you, unless your gun barrel sticks out. Also watch out for the explosive green barrel that will kill you if somebody shoots it. Sniping from this balcony isn't as good as sniping from Bravo Team's balcony, because you can't see into the Upper Tunnel.

From the Alpha Balcony, you can jump to a small rectangular platform, and then to the Midstructure.

(4) Alpha Flagspace
Without a doubt, this is where Alpha Team's flag will be during Capture the Flag. Even in other game modes though, this area is always full of gunfights and such. The Alpha Flagspace is also a very popular spot for grenade tossing, so it is recommended that you don't stay there too long.

From the Alpha Flagspace, you can go past the green tank and immediately be in Bravo Team's territory.

(5) Steam Tanks
These two large red cylindrical tanks provide lots of cover, should you choose to hide behind them. If you are on Alpha Team, hide behind the tanks for some cover, or if you are on Bravo Team, you can hide behind them to surprise people coming out of the Alpha Spawnhouse's side door.

Whenever you shoot these tanks, a bunch of steam comes and makes a hissing sound, potentially misting up the Alpha Flagspace.

(6) Metal Tower
This great hunk of junk is of little use in Junk Flea, although if you camp inside the metal, you are harder to kill because bullets will rebound off the metal. You can also go around the Metal Tower for cover. Note that the wire fence next to the Metal Tower doesn't block bullets.

(7) Green Trucks
This area, so named because of a busted up green pick-up truck sitting right in the middle of it, takes up the entire northeast of Junk Flea. It consists of several shortcuts into Bravo's territory. There is also another green truck beneath the midstructure, you can hop upon it as a shortcut to the upper levels. The Green Trucks area is also very prone to random grenades.

(8) Alpha Dead End
This small niche in the corner is good for nothing but camping. Because of the angle, very few people will see you, but inevitably you will be blown up by a random grenade to the Green Trucks area. Both Alpha and Bravo teams can make use of this.

(9) The Crane
West of the area with the green trucks is a busted up crane that deflects bullets. Hiding among the scrap metal might protect you for a while, but not forever.

The heap of junk beneath the crane and a large purple storage container form a small corner, so infamous in Junk Flea that it is commonly referred to as "the corner". By being in that spot, you are visible to almost nobody unless they face you from the opposite direction. It is recommended that every time you happen to pass by the Green Truck area, you take a look at "the corner" to check if enemies are in or around it. Otherwise you could be assaulted from behind.

(10) Midstructure Alpha Side
Junk Flea consists of only two levels of elevation: the ground and the upper structures. By being on the upper level, you have an advantage over people on the ground. You would also be less likely to be blown up by random grenades. Alpha Team's side of the central midstructure doesn't have much cover, besides a wooden box that can be easily destroyed.

When camping around the midstructure, always beware of people coming through the Upper Tunnel.