Kyuukai Douchuuki/Gameplay

At bat

 * Joystick: While waiting for the pitch, use the 8-way joystick to position your batter inside the batting box. All thirty-six teams have a different batter.
 * First Button: Press and hold this button to swing your bat. If you do not hold this down long enough you may bunt the ball instead of swinging at it.
 * Second Button: Press this button to initiate stealing a base. You must first push the joystick in the direction of the base you would like to steal. For example, if you have a runner upon the first base and would like to steal the second, first push the joystick to the left, then press the second button.

Pitching

 * Joystick: Before the pitch is thrown, you must push the joystick to the left or right, to move the pitcher from one side of the pitch mound to the other.
 * First Button: Before you press this button, you must push the joystick, to determine the speed of the ball. Push it up to throw a slow ball, or down to throw a fast ball. Pushing it in any other direction or not pushing it at all will result in a normal speed pitch. Throwing many fast balls or slow balls will wear a pitcher out faster. Once the ball is thrown, you must push the joystick to the left or right to control the path of the ball on the way to the batter.
 * Second Button: Once a runner is on a base, press this button to switch from the batter/mound view to the infield view where you can attempt to tag out runners who are stealing bases. Pressing it again will switch from the aforementioned infield view back to the aforementioned batter/mound view.

Running bases

 * First Button: Runners will automatically move to the next base, once a ball lands on the ground. Press this button to request that a runner continues running, or that he run before the ball has landed. You must first push the joystick in the direction of the base you would like to reach. For example, if you have a runner headed on to the first base and would like to run all the way on to the second, first push the joystick up, then press the first button.
 * Second Button: As mentioned above, runners automatically move to the next base, unless it is a fly ball, in which case they wait to see if it is safe to run. You may decide that you do not want to wait and send a player ahead. But if it turns out that the ball was caught, you'll need to send him back to the base before he is tagged out. If you were heading on to second base when the ball was caught you will have to send the runner back to first base by pushing the joystick to the right, and then pressing the second button. (If he does not manage to make it back there in time, he will be tagged out).

In the field

 * Joystick: Before the ball is caught by any player you must use the joystick to determine the general directions that the players are running in. Given that is no one outfielder that you will be in control of at any time in this game, all of them will move in the direction that you are holding the joystick in.
 * First Button: Once the ball is in one of your players' hands, push the joystick in the direction that corresponds to the base you would like to throw to, and press the button. If you do not push the joystick in any direction, the ball will automatically be thrown to first base (like you meant to throw there).
 * Second Button: Once the ball is in one of your players' hands, you can run on to any base, by pushing the joystick in the direction that corresponds to the base you would like to run to, and pressing the button. Now that you've learned these important playing techniques it's time to meet the teams.

Kawahagis (カワハギーズ)
The Humbaba League is represented by a hut on the world map, and if the first player decides to take control of any of its four teams, the match will take place in the stadium that is shown in that thumbnail to the right; it may look more like a wildlife preserve than a baseball stadium (in fact, there are several elephants, panthers, ostriches, rhinoceroses, and giraffes standing among the native children in the stadium audience), but it plays exactly the same as the five stadiums of the Japan League. There is also a lot less to look out for in this stadium than the five stadiums of the Japan League, but there are two totem poles on the left and right sides of the field - and when either player scores a home run, one of the giraffes who is watching the match from the bottom-right side of the field will run across it to the top-right side while the rest of the audience is cheering. (However, when the match resumes, he will have returned to his original position.)

American West (アメリケンウエスト)
The American League is represented by the Statue of Liberty on the world map (which had previously appeared as an obstacle in Sky Kid and Sky Kid Deluxe; the latter was also the first game from Namco to use a Yamaha YM-2151 FM sound chip), and if the first player decides to take control of any of its four teams (two of which are from the East - and two of which are from the West) the match will take place in the stadium that is shown in the thumbnail to the right. It's similar in appearance to the Japan League's quintet of stadiums, and much like third and fourth of those, it features an advertisement for the fictional soft drink "Nam-Cola", above the scoreboard; but when either player scores a home run, an airship with the Namco Logo on the side (looking somewhat like a 16-bit version of the one that carried the banners across the screen in Pole Position) will fly past from the right side of the screen to the left (at an extremely slow speed).

Saharas (サハラーズ)
The Arabian League is represented by the Great Pyramid of Giza upon the world map, and if the first player decides to take control of any of its four teams, the match will take place in the stadium that is shown in that thumbnail to the right; it may look more like an oasis than a baseball stadium (in fact, there are several 'one-humped' camels standing among the native people in the stadium audience), but it plays exactly the same as the five stadiums of the Japan League, the stadium of the Humbaba League (which, as previously mentioned, looks more like a wildlife preserve), and the stadium of the American League. Also, when either player scores a home run here, one of the dromedaries who is watching the match from that top-right side of the field will start walking across it to the top-left side (at an extremely slow speed, like the airship that flies over the American League's stadium when a home run is scored), while the rest of the audience is cheering - but once the match has resumed, he will have returned to his original position, up in the top-right of the field.

Bremens (ブレーメンズ)
The German League is represented by a WWII-era chateau upon the world map, and if the first player decides to take control of any of its four teams, the match will take place in the stadium that is shown in that thumbnail to the right; it is similar in appearance to the Japan League's third stadium, but is draped in red banners (the four at the top-left and top-right sides of the stadium are also surmounted by enormous stone eagles, and the scoreboard is also more Germanic-looking). However, it plays exactly the same as the five stadiums of that Japan League (as well as the stadiums of the Humbaba, American and Arabian leagues) - and when either player scores a home run in this stadium, nothing special will happen apart from the usual fireworks going off in the sky (much like what happened when a home run is scored in any of that Japan League's aforementioned quintet of stadiums). There is also a small eagle-like logo on the field itself.

Baikals (バイカルズ)
The Russian League is represented by St. Basil's Cathedral upon the world map, and if the first player decides to take control of any of its four teams, the match will take place in the stadium that is depicted in that thumbnail to the right; it may look more like a hockey arena than a baseball stadium (in fact, the USSR was one of the eight countries featured in Namco's own Japan-exclusive hockey arcade game, Face Off), but it plays exactly the same as the five stadiums of the Japan League, along with the stadiums of the Humbaba, American, Arabian, and German leagues. There are also several penguins standing among the native people in the native audience, and when either player scores a home run one of the penguins who is watching the match from the bottom-right side of the field will skate across it to that top-left side - however, when the match is resumed, he will have returned to his original position down at the bottom-right side.

Chukers (チューカーズ)
The China League is represented by a Buddhist temple on the world map and if the first player chooses to take control of any of its four teams, the match will take place in that stadium that is shown in that thumbnail to the right; it may look more like a communist headquarters than a baseball stadium (in fact, there is a big portrait of Chairman Mao above the scoreboard, which displays the inning numbers in Kanji numerals), but it plays exactly the same as the five stadiums of the Japan League (along with the stadiums of the Humbaba, American, Arabian, German, and Russian leagues). Also, the stand on which that aforementioned scoreboard is mounted looks like it is a part of the Great Wall - however, when either player scores a home run in this stadium, nothing special will happen (apart from those usual fireworks going off in the sky, much like what happened when a home run is scored in any of that Japan League's aforementioned quintet of stadiums, along with that German League stadium). Now that you know this information, it is time to insert your coin.