Mortal Kombat/Gameplay

Buttons
The buttons on the arcade panel are laid out in the following fashion (the Run button is only present in Mortal Kombat 3 and Ultimate Mortal Kombat 3): The L and H stand for Low and High while the middle icon stands for a Block. Low attacks are directed at the opponent's low to mid-section while high attacks are directed at the opponent's upper-section. Holding down the Block button (center button) allows you to block high or low enemy attacks.

New to Mortal Kombat 3 is the Run button, positioned below and to the left of the other buttons. Holding down Run allows you to run forward.

Joystick
The joystick works intuitively in that pressnig left will generally move your character left and pressing right will generally move your character right. But it is more important to think in terms of relative direction. For this reason, all instructions are given with respect to forward and backward since the left and right directions change purpose when your character switches directions.
 * If your character is facing to the right, then pressing left on the joystick means backward, and pressing right on the joystick means forward.
 * If your character is facing to the left, then pressing left on the joystick means forward, and pressing right on the joystick means backward.

The following directions assume that your character is facing right, the starting direction of every fight for player one, who begins on the left side:

Rules
Each battle consists of best-of-three round match between you and your opponent. At the start of each round, both player's health bars are full. A player can win a round by either reducing the opponent's health to zero, or by having more health when the timer runs out. The first player to win two total rounds wins the match and moves on to the next opponent. If a single player loses to the computer, the game is over and the player must continue to rematch the recent opponent.

Attacking
To win a round, the player must use his or her character's attack moves to damage the opponent and block or dodge the opponent's attacks. Each player may attack from a standing or crouching position or they may jump in to the air and attack. To attack from a standing position, press any single attack button. To attack from a crouching position, pull the joystick in a downward direction (including both diagonals) and press any single attack button. To attack from the air, direct your character to jump straight up, or jump in a diagonal position, and press any single attack button in mid-air.

Blocking
To block an attack, a player must hold the block button when the opponent attacks. Blocking can be done while standing (which blocks middle and high attacks), as well as attacks in the air, but does not block attacks that are low to the ground. Blocking can also be done by holding down the joystick and then pressing the block button, which will deflect low attacks. High attacks (and some mid attacks) will usually break crouching blocks. A block can be interrupted at any time by throwing your opponent.

Special attacks
In addition to normal attacks, there are attacks known as command moves and special moves. Command moves are special combinations of a joystick direction and a particular attack button that produce a different attack than when the button is pressed alone; these moves cannot be used by other characters as each one is unique in its own way. A special move is a move that requires different button and joystick combinations. For example, Liu Kang's high fireball needs an input of two forward joystick directions and then a high punch button press. This causes Liu Kang to shoot a fireball at the opponent. Special attacks can be blocked like any other attack, but they do what's known as "tick damage." That is, even when blocked, they remove a single hit point from your health bar. Most special moves have a pause associated with them that leaves you vulnerable to attack if you miss the opponent, or "whiff".

Throwing
The last form of attack available in Mortal Kombat II is a throw. Throws are executed by standing immediately next to your opponent and pressing a low punch button. If performed correctly, your character will grab the opponent and toss them to the ground in a manner specific to your character's fighting style; throws are blockable by holding backward.

Fatalities
Fatalities are a way for your fighter to kill your opponent in the cruelest way possible in a fighting game, the player must beat the opponent at all rounds, the message "Finish Him!/Her!" will appear and you have an limited time to kill the opponent with the most complex motion, if you input correctly, the screen will turn into dark and your character will kill the opponent, in Mortal Kombat II, every character had 2 fatalities.

Stage Fatalities
In Mortal Kombat II, depending on the stage you and your opponent are in, if you beat the opponent in all rounds, you can execute a stage fatality by using a very different input than a normal fatality while close to your opponent, If you input correctly, your character will do an uppercut at your opponent and kill the opponent throwing at a very fatal part of the stage. In the first Mortal Kombat, the bridge stage is the only who had a stage fatality by being close to your opponent and then make an uppercut.

Friendships
Again in MKII, If you don't want to kill your opponent with a fatality, you can be friendly by making a friendship, Like fatalities, friendships require a complex motion, if inputted correctly, your character can scare your opponent, make a friendly thing and other things can happen.

Babalities
Also in MKII, rather than a fatality or friendship, your character can turn your opponent into a baby after you win the opponent.

Animalities
In MK3 and UMK3, another way to kill your opponent is with animality, Animalities are easier to do and don't require a button press, your character will turn into an animal and will kill the opponent like who happens with fatalities.

Brutalities
In MKT, Brutalities are the same as fatalities, but they are very difficult to pull in, You will need to press a specific combination of buttons until you kill your opponent with lots of combinations of punches and kicks and your opponent will explode with lots of consumed body parts.