Devil May Cry 4/Weapons and Upgrades

Nero
Nero has three main weapons, the sword Red Queen that can be revved up like a engine, the gun Blue Rose that fires two bullets at once and his demonic Devil Bringer arm.

Red Queen
The Red Queen is Neros only melee weapon, and can be used to defeat pretty much any ememy. It's combos are:


 * Combo A: &times; 4  This combo is given at the start of the game and is a simple way of starting bigger combos.


 * Combo B: &times; 3, then,  (hold). This is a slightly more powerful variant of the basic combo, also recieved from the start.


 * Combo C: &times; 2, then  &times; 3. This combo is 300 proud souls to start with at the shop. It is great for escaping tight situations due to its spinning nature.


 * Combo D: &times; 1, then  &times; infinite. A combo designed to quickly dispatch single foes, but not much good against multiple or quick enemies.


 * High roller:, pull back and . This move is taught in the opening level. It sweeps enemies into the sky allowing for aerial combos. Hold down the last button the ensure you follow them otherwise you are left standing on the floor.


 * Exceed (2/3): . Revs up the Red Queen, filling up the gauge at the top of the screen. This grants more powerful versions of many of Neros combos, and adds additional damage to all of them. Exceed 2 and 3 allow and extra slot on the gauge so more power can be stored.


 * Shuffle:, push forward, pull  back then . This makes you dodge an incoming attack and then strike back with a powerful blow, but is a very tricky combo to master and there are better options availible. Its starting price is 300 proud souls.

Blue Rose
Neros firearm fires two rounds slightly delayed, so if one hits a breakable object the other continues. The Blue Rose is best for taking out Mephistos and Fausts, whilst its charge shots are effective against Blitzs and bosses.

fires the gun, plain and simple. The Blue Queen has only three combos:


 * Charge Shot: Hold down . A more powerful shot that knocks back enemies.


 * Charge Shot 2: Hold down . Charges bullets with magic so they deal fire damage.


 * Charge Shot 3: Hold down . The greastest charge shot, this hits the foe with the original shot, then a few seconds later and explosive charge detonates. This can kill scarecrows in one shot on lower difficulties.

If you fire the Blue Rose with the Devil Trigger active, it fires phantom swords. A charge shot unleashes more. the beauty of this is that the gun can be fire during the Buster combo, allowing more damage. This makes it priceless against bosses and enemies that have long animations, such as blitzs, frosts and assaults.

Devil Bringer
Nero's trade mark and source of his natural magical power, a versatile tool that makes combo stringing easy when mastered.


 * Buster: press, an uppercut that grips enemies, is followed by a throw or hold.


 * Hold: press and hold after a grab, allows one to use and enemy as a shield, difficult to find appropriate areas of use, but good for immobilizing some enemies. Gained after obtaining the item Aegis Shield on mission 8.


 * Throw: press after a grab, allows one to deliver a powerful finish to an enemy, throws are different for enemies great combo finisher.


 * Snatch(2/3): and, a versatile trick, launch a ghost arm at an targeted enemy and yank them towards you, can be performed in air, good for starting combos. Higher levels give more distance and are 400 and 1100 proud souls the begin with.

Devil Trigger
Press. Nero's ghost arm animates into a ethereal samurai, adds double slashing capability, and extends Bringer throws.


 * Maximum Bet:, pull back,  and  simultaneously. An attack that surrounds you and attacks enemies, good for extending your combos into SS ranks after a good combo.
 * Ultimate Showdown:, push forward,  and  simultaneously, a attack that performs a set combo of extreme lethality, great for catapulting a combo even further on medium sized enemies or ground based bosses.