Body Inspection in Belloncho/Walkthrough

ベロンチョ身体検査 - Beroncho Karada Kensa - Belloncho Body Inspection

 * 1) Go to the custodian's house and he will mention a strange shadow behind the infirmary.
 * 2) * 	If you go to the classroom, you'll run into a girl named Hitomi who will run out crying.
 * 3) Go to the infirmary and Nanako will see a suspicious silhouette.
 * 4) * 	If you go to the teacher's lounge, a teacher will tell you to go back to the dorm.
 * 5) * 	If you go to the laboratory, you'll meet the principal.
 * 6) Go to the dorm and begin the next day.
 * 7) * 	If you go to the teacher's lounge, the teacher will tell you the lounge is off limits on test day.
 * 8) Go to the infirmary and a nurse will try to inspect Nanako. The nurse mentions that she likes strawberry panties.
 * 9) Go to the classroom. If you help the girl with her math problems, she'll let you choose either the strawberry panty or the pig panty item. If you decline to help, you get nothing.
 * 10) * 	If you go to the laboratory, you'll find a telephone dating club flier.
 * 11) * 	If you go to the dorm, you'll find a concert ticket.
 * 12) * 	If you go to the gym, you'll get a strength up item.
 * 13) Go to the classroom and take the test. When you pass, the teacher will give Nanako a kiss and remind everyone that body inspections are today.
 * 14) * 	If you fail the test three times, the teacher will kick you out. Go to the gym and the girl will tell you to visit Ms. Aramata in the teacher's lounge. At the lounge, Ms. Aramata will invite you to take an easier test, so meet her back at the classroom. If you fail the easy test, it's game over.
 * 15) * 	If you are carrying the telephone club flyer and/or the concert ticket when you pass the test, the teacher will confiscate them and tell you to go run 10 laps. Simply walk around the track outside until the janitor tells you that you can go back to class.
 * 16) Go to the infirmary and you'll see the silhouette again.
 * 17) Go back into the infirmary and you'll find a handkerchief with the name L. Hakushou, the name of the principal, written on it.
 * 18) * 	If you want to start breezing through the game, go to the gym and you'll get Belloncho Power. Otherwise, get it later.
 * 19) Go to the teacher's lounge and you'll find One Cup Sake. Nanako will mention that the janitor wants it, referring to the custodian in the house (rather than the janitor in the well).
 * 20) Go to the custodian's house and he will trade you the sake for the principal's office key. The custodian will then give you a hint about an egg of light in the labyrinth that can defeat evil.
 * 21) Go towards the labyrinth well and defeat Holstein, who is guarding it.
 * 22) Go into the labyrinth, acquire the magic egg, and defeat Dehedehedehe Doma, who is guarding the exit. (Use the Belloncho Labyrinth Map for navigation help.)
 * 23) * 	If you have Belloncho Power and close to max health, you can defeat Dehedehedehe Doma without the magic egg.
 * 24) Go into the principal's office and acquire the video evidence.
 * 25) * 	If you can't lift the statue, go back to the gym and acquire Belloncho Power.
 * 26) Go to the infirmary. The nurse is standing outside and again mentions that she likes strawberry panties.
 * 27) * 	If you didn't get the strawberry panty item earlier, go to the dorm and steal a pair from Tomo-chan.
 * 28) Go to the infirmary. The nurse reveals herself to be founder of the cult of Belloncho and the principal as the PR assistant manager. The following CGs depend on the items you're carrying.
 * 29) * 	If you want all of the post-game CGs, now is a good time to return to the labyrinth to collect the corresponding items from the chests.
 * 30) Go to the dorm to start the next day.
 * 31) Go to the classroom. The labyrinth chest items in your inventory determine the ending CGs.

ベロンチョ野球拳すごろく - Beroncho Yakyuken Sugoroku - Belloncho Strip Board Game
Choose one of the three ベロンチョギャルズ (Belloncho Girls) to play with.
 * 1) 本郷奈奈子 (Hongo Nanako)
 * 2) 宮崎智 (Miyazaki Tomo)
 * 3) 佐藤由貴 (Sato Yuki)

Roll the die to determine turn order, with the higher number going first. Roll the die to move across the board, collecting fruit for points. The game ends when someone reaches the goal. A CG of the losing character will be displayed in various states of undress depending on how many points were collected.