Professor Layton and the Curious Village/Chapter 2: The Fugitive Feline

Chapter 2 - The Fugitive Feline
Goal: Lady Dahlia's cat has escaped! Search St. Mystere for the runaway feline.

Along with the start of Chapter 2 comes the Journal Entry "Chasing Claudia" and the new mystery "Noise at the Manor."

Head downstairs and talk to Matthew. He asks you to check the town for Claudia while he explores the Manor.
 * Manor Foyer

Head outside. Sitting in front of the Manor is Claudia! Tap her with the stylus. Much to Layton and Luke's disappointment, this causes her to run off.
 * Reinhold Manor

A cinema scene occurs featuring "???" What does this shady figure have to do with Professor Layton?

Head towards town to continue the search for Claudia.

Tap the boat to trigger Puzzle 013.
 * Manor Border

Head south to Manor Road. Here, take a detour into the General Store. To enter, tap the Blue Door on the Left of the screen.
 * Manor Road

A tap on the chairs will trigger Puzzle 014. The candle holds a puzzle as well. Tap it to find Puzzle 015.

Check for Hint Coins:
 * In the Cabinet high up on the Wall
 * On the Third Shelf of the Big Shelving Unit
 * In the Box below the Counter in the bottom right of the screen

Head outside and to the left to get back to the Plaza. Franco will immediately hail the Professor. Apparently, Franco never put the drawbridge back up after Layton's arrival. While Franco was taking a food break, someone entered the village, stole Franco's drawbridge crank, and raised the drawbridge. Without the crank, everyone is stuck inside the village!
 * Plaza

Professor Layton and Luke have encountered yet another mystery in St. Mystere. This one is called "The Vanishing Crank."

Before leaving, Franco gives Professor Layton a gizmo that was left at the scene of the crime. Professor Layton and Luke will now start receiving gizmos with the completion of certain puzzles.

Tap on the Blue Door of the left-most building to enter Town Hall.

Talk to Rodney (the guy with the long nose). He will strongly advise you to solve Puzzle 016.

Tap the bottom ledge of the bedside-window to find Puzzle 118.

Check for Hint Coins:
 * In the Picture Frame on top of the Bedside Pillar
 * In the Cabinet by Rodney's Legs
 * Under the Table by the Window

Head back outside and tap on Claudia. Luke tries to catch her, but Claudia refuses to be caught. She runs off again.

Talk to Deke (the tall guy) to learn that Claudia ran westward.

Ignore this for the moment and head south. Head south again to the Drawbridge Section.

Tap on the Laytonmobile to trigger Puzzle 019.
 * Drawbridge

Check for Hint Coins:
 * In the Pouch on the Window
 * In the top-left Window on the White Building
 * Under the Platform where Layton and Luke stand

Tap on Luke and Layton. Since they are unable to leave the village, Layton suggests they find lodgings for the night. The Journal entry "Looking for the Inn" appears.

Go back to the Entrance and talk to Stachen. He will give you Puzzle 017 to solve.
 * Entrance

It's now time to find those accommodations. Tap the Inn door.

Talk to Beatrice (the heavy-set woman). Unfortunately, the inn has no rooms available except for two empty attic rooms. Professor Layton has no choice but to accept the rooms. To make up for the lack of furniture, Beatrice gives the pair a lacquered stool. Give it to Layton.

The Inn section has now been added to the Menu. Occasionally, Layton and Luke will receive furniture for solving a puzzle. The Inn section gives them a place to store their furniture.

Talk to Beatrice again and she'll present Puzzle 018.

Tap the Painting above Beatrice's head to find Puzzle 112.

Check for Hint Coins:
 * In the Flowerpot on the left
 * Between the Sofa Cushions
 * On the top of the Desk Lamp

Head back to the Plaza. The journal entry "Back to Chasing Claudia" appears.

Go left onto Park Road.

Talk to Pauly twice to trigger Puzzle 020 and Puzzle 021.
 * Park Road

Talk to Agnes. She's seen Claudia down by the Park Gate. She'll also offer to give you some Fish Bones to help catch her...if you can solve Puzzle 022.

Tap the sign by the Restaurant (the blue door) to trigger Puzzle 111.

Check for Hint Coins:
 * In the Box by the Door on the left
 * In the Window on the Side of the second house on the right
 * In the Barrel in front of the Restaurant

Enter the Restaurant.

Crouton (the one with the apron) has lost his measuring cups and needs your puzzle expertise. Talk to him to solve Puzzle 023.

Talk to the orange-haired Flick for Puzzle 025.

Check for Hint Coins:
 * In the Notice by the Door
 * In the right Picture Frame on the right wall
 * On the Seat of the Chair in the bottom-left

Head back outside and North to the Park Gate.

You see Claudia, but don't tap on her just yet. First, tap the leftmost piece of junk in the bottom-left corner to find Puzzle 026.
 * Park Gate

Check for Hint Coins:
 * Along the Top Edge of the Right side of the Wall.
 * In the Top of the left Gate Post
 * In a Dirt Spot on the Ground in front of the right side of the Gate

Now tap on Claudia. With the help of Agnes' fish bones, you've caught her! Chapter 2 is solved. The Journal entry "Claudia Found!" appears and you get an explanation of the House of Puzzles. Any missed puzzles will be sent there for you to solve at your leisure.

Between Chapters 2 and 3
Layton and Luke automatically return to the Manor Foyer where Matthew anxiously awaits your return. Something terrible has happened! Matthew rushes you upstairs.
 * Manor Foyer

Upon entering the Parlor, you are immediately confronted by Inspector Chelmey. He insists that he is the inspector of this case, and informs Layton that he is a suspect along with all the other Manor Residents. Thinking that Claudia's disappearance is the case Chelmey is talking about, Layton presents the cat. Lady Dahlia is thrilled, but Chelmey is not. He informs you that there has been a murder at the mansion. Simon was the unfortunate victim. All details are classified.
 * Manor Parlor

While Layton waits to be questioned by Chelmey, he questions the others to find out the details of the case.

Talk to Gordon. He's upset, but he is able to set aside his worry long enough to give you Puzzle 027. He also hints that Simon and Baron Reinhold didn't always get along.

Talk to Matthew. Matthew did not see any strange figures around the mansion, but he did find an important clue. He shows you a tiny cog found near Simon's body. The cog has a hammer and wrench insignia on it. The mystery of the Dropped Cog is added to your list of Mysteries. Matthew also gives you Puzzle 028 to solve.

After talking with Matthew, Chelmey comes back in the room. Talk to him to find out that Ramon is missing. Has he been abducted, or did he flee the scene of the crime?

Talk to Matthew again in order to gain access to Lady Dahlia's Room.


 * Dahlia's Room

Check for Hint Coins:
 * On the seat of the Chair
 * In the Flowers on the left
 * In the top-part of the Cabinet above Lady Dahlia's head

Talk to Lady Dahlia. Layton thinks that this murder and the Golden Apple case are connected. Lady Dahlia asks him to quickly find Ramon so the two cases can be settled. Layton agrees.

Chapter 3 begins.