OH! DANGO! JAM/Characters

Blue Swordsman

 * Japanese Name:
 * Price: 5,000
 * Speed: 3
 * Appearance: White guy with tied-back blue hair. blue pants and black smiley face.
 * Attack: Slash, Really fast mid-range attack, comes out instantly.
 * Magic: Uppercut, short range, but is the perfect start to a combo.
 * Special: Slashes in a downward arc and emits a blue glow, hits multiple times and has great range.
 * Comments: Probably the best mêlée starter due to his Mid-range Slash and his combo ability, Uppercut works well to set up a series of Jumping Slashes or a Special attack. All of this character's attacks are instant hits.

Geisha

 * Japanese Name:
 * Price:17000
 * Speed: 3
 * Appearance: Girl in a red kimono, white face and black hair.
 * Attack: Sword slash. Has good range, but comes out a bit slow. Good if the enemy is too close for the magic attack.  Can hit twice if close enough.  Can hit foes below Geisha.
 * Magic: Throws a hippo at the enemy. Has slightly longer range than the sword slash, and can hit multiple times (up to 3 or 4). After it's been thrown it stays on the ground for a split second during which it can still harm the enemy. Cannot be blocked, but can be canceled if hit.  Magic attack has a minimum range against ground foes but is great against foes directly above Geisha.
 * Special: Throws multiple animals. Kind of like the Magic attack but hits more often, and has slightly better range.
 * Stats: Since the Magic Hippo is her best attack, Magic is this character's most important stat to raise. With high magic, you'll be killing characters way above your level with just a few hippos.
 * Strenghts/Weaknesses: Her range and power are her greatest assets. Play at keeping the enemy away, and spam the Hippo Magic when he tries to approach. A fast character who can get in and combo at close range is her greatest weakness. The few characters with greater range than her magic attack can mean trouble too.
 * Comments: Seems to be the best character out of the starters. Hippo Magic is great to spam at range, and the Sword slash can be used pretty effectively as well. Just make sure the enemies don't get too close and you're fine. 2 combos are common with Geisha, but longer combos are exceedingly rare.

Green Knight

 * Japanese Name:
 * Price: 20,000
 * Speed: 3
 * Appearance:
 * Attack:
 * Magic:
 * Special:
 * Comments:

Egg Man

 * Japanese Name:
 * Price: 20,000
 * Speed: 2
 * Appearance:
 * Attack:
 * Magic:
 * Special:
 * Comments:

Little Fighter Girl

 * Japanese Name:
 * Price: 10,500
 * Appearance: Girl in a lilac shirt with long black hair.
 * Attack: A powerful jab. Has a decent range.
 * Magic: Invisible and takes a while to perform. Difficult to gauge range.  Not very good since it misses frequently.
 * Special: Multiple aggressive hits. This gets a lot of long combos, especially if used at close range.
 * Comments: A good character if you can't use Geisha or another character with longer range. Blocking is very visible and easy to tell when to use it.

Red Hippo

 * Japanese Name:
 * Price:
 * Appearance:
 * Attack:
 * Magic:
 * Special:
 * Comments:

Yellow Hippo

 * Japanese Name:
 * Price: 12000
 * Appearance: A yellow hippo.
 * Attack: Head butts the enemy. Range is comparable to Geisha's attack range.  Takes a while to perform.
 * Magic: Hurls his belly at the enemy. Medium-short range.  Takes about the same time to perform as the attack move.
 * Special: Yells while hurling a slow black ball towards the enemy.
 * Comments: A below average character. Not worth using, but sells for a good price.

Yellow Short Guy

 * Japanese Name:
 * Price: 4,000
 * Appearance: A short yellow guy.
 * Attack: A short-range uppercut.
 * Magic: A small blue ball orbits the character. Short range, but can occasionally hit multiple times.  Can easily be canceled out by most characters.
 * Special:
 * Comments: A poor starting character with pathetic range. Sell this character as soon as possible if you get him.

White Short Guy

 * Japanese Name:
 * Price:
 * Appearance:
 * Attack:
 * Magic:
 * Special:
 * Comments:

Purple Rabbit

 * Japanese Name:
 * Price: 22,000
 * Speed: 2
 * Appearance: A rabbit in purple clothes with a blade comparable to a chef's knife. Always walks sideways.
 * Attack: Slashes at the enemy with the knife. Medium-short range and rapid response.
 * Magic: Shoots at the enemy once with a gun.  Can barely connect outside Geisha's magic range and is a bit faster.
 * Special: Walks forward while rapidly swinging the knife back and forth.
 * Comments: Although this character can out-range Geisha with magic, this is very hard to pull off and Geisha is a better choice in most other situations. This character has trouble with aerial foes.  This character is best used by charging in, rapidly tapping Z and using the special attack at point blank range whenever one is ready.  If the fight is going badly, this character's magic move is good to end it in a win.  Using the attack and special moves when the enemy is against the wall usually results in a 4 combo or better.  If you are looking for combos, do not raise attack stat or else the match will end too quickly for a good combo.  Combo-seeking players should raise special, defense, and health.  It's not uncommon for the attack stat to go up by .5 or more each match if the opponent has a lot of health and defense.  This character can quadruple jump.

Panda Man

 * Japanese Name:
 * Price: 17000
 * Appearance: A panda with a comically human-like white face.
 * Attack: Pummels the enemy with many rapid jabs. Point-blank range and may hit several times, especially when enemy is against the wall.
 * Magic: Fires a powerful energy ball at the enemy for long range.  Slightly shorter range than Geisha's magic attack, but much faster.
 * Special: Panda Man pushes forward while using his attack move followed by his magic move. Easily canceled if the opponent counterattacks.
 * Comments: There are better characters, but this one is fun to play regardless.

Red Hat Boy

 * Japanese Name:
 * Price: 14000
 * Appearance: A boy with a red hat, blue shirt, and red pants.
 * Attack: A flaming short-range kick that sends the opponent flying. Can hit twice on occasion.  Perfect start to a combo, especially when opponent is against the wall.
 * Magic: A medium-range ghost is summoned to strike the enemy. Can hit twice.
 * Special: A huge pumpkin man is summoned to strike the enemy. Short-range and easily canceled.  Best when used in the air.
 * Comments: This character can easily get a long combo with his attack move. Jumping and tapping Z, then tapping Z, X, or space is the easiest way to start a 3+ combo with this character.  This character also has an unusually long window to defend in.  This character can triple jump.