Kingdom Hearts II/Optional Bosses (Final Mix)


 * These bosses are only for the Final Mix version of the game.'

Zexion
Moveset

Counter Push - Real world. If Sora stunlocks him, he will break it by simply pushing Sora back, dealing no damage. This is the only move besides Curse used in the real world.

Curse - Real world. Zexion places a curse on Sora, Donald, or Goofy. If Donald and Goofy are caught, Sora must destroy the books to free them. If Sora is caught, the battle shifts to an illusionary world where Zexion's true power is shown.

Book Attack - Decoy books will attack Sora, whether it be individually, or in groups.

Tornado - The Lexicon will move towards Sora with pages flying around it.

Command Lock - Zexion transforms the Command Menu into a book-like menu, disabling many of Sora's abilities.

Book Arcana - Available in second phase. Decoys will create high damaging shockwaves.

Book Tornado - Available in second phase. All decoys will spin around the real lexicon, blocking and damaging Sora and friends.

Ensnare - Available in second phase. The real book attempts to put another curse on Sora in the illusion. If caught, Sora will be trapped in book as the pages start to tear out, rapidly draining Sora's HP.

Meteor Strike - Available in third phase. Sora is sent to a pitch black room with only three spotlights. A blue spotlight will shift thirteen times among two red ones. If Sora is in the blue spotlight when it stops, he is safe. If he's not, he will be bombarded by meteors, inflicting lethal damage.

The Battle

First Phase - In the real world, Sora should try his best to both free his friends from the Curse, and avoid it at the same time. Once Sora gets caught, the player must focus down the real lexicon floating around. Guarding and jumping are the only ways a player can protect themselves from the normal physical attacks should they face him early on. If Sora is hit by Command Lock, the player must flip through the new command list, and can either prioritize the "Release" command, which unlocks Sora's commands, or search for other commands that drop prizes, such as "Recover", "Stamina", and "Treasure", while avoiding ones with negative effects. Once the real lexicon's health is depleted, Sora can use the Reaction Command "Dispel", which bring him and friends back to the real world, where he can continue to knock away at Zexion's health.

Second Phase - The illusion world is more dangerous and hazardous than before, to early players, Book Arcana is extremely damaging, if not outright lethal, and Ensnare will finish off an unprepared player within seconds if they don't press triangle fast enough. Trinity Limit (or limits in general) can be useful in this phase, as it makes Sora invincible while damaging the lexicon no matter where it is.

Third Phase - Meteor Strike is an exceptionally difficult ability to deal with. Remember that it shifts a total of thirteen times before stopping, so counting can help the player set up and prepare for the thirteenth spotlight shift accordingly. Movement abilities like Valor/Anti form's enhanced speed, Quick Run, Aerial Dodge, and Dodge Roll are especially useful for getting into the right spotlight in time. If the spotlight is failed, either use Reflect magic, or a lengthy limit command to avoid the incoming meteor onslaught. Other than that, the same strategy should be used until Zexion is defeated.

Larxene
The woman you fight is not the same Larxene you knew before, but only her foudre or her finger knives imprinted with her soul, memories, body, personality and skills. It also is a bit different than the original Larxene, as it uses a different fighting style.

Zexion(Data)
Zexion has the ability to trap Donald and Goofy in books. Constantly attack them to release your allies. Beware, your foe can also trap Sora in a book, sending you to the book world. This attack can be avoided with a well timed dodge roll.

In the book world, books will attack you as well as enemies, Use reflega to block the attacks and destroy the books. Now find Zexion and attack him until you get a reaction command, use it to get out.

Zexion also has an attack that will trap Sora in book that will damage him over a period of time, to get out, mash the reaction command button. Otherwise, this battle is straightforward. Keep attacking until you kill him.

Roxas (Data)
Moveset

Circle Slice - This is Roxas' very first attack in the battle. He will tuck in his keyblades across himself and then slash them, which has a large radius, enough to nip at the very beginning.

Quick Run - Roxas will dash around the room with a lens flare appearing over him. Many of his attacks usually follow this, and under certain circumstances, The End will activate.

Overhead Slash - Roxas will jump into the air and slash horizontally towards Sora, dealing damage and knocking him into the air.

Keyblade Combo - Roxas' combo. Roxas will deal a string of relentless slashes that finish with a delayed charge that can send Sora flying. If Sora gets hit by a single slash, he will be hit by all subsequent attacks.

The End - Should Sora come into contact with Roxas if he closes in with Quick Run from far away, they are both shown charging at each other in slow motion, caught in a Duel Stance (the same Reaction Command of the Samurai nobodies). If you're successful, Sora will knock Roxas into the air and temporarily take his Keyblades. If failed, Roxas will slash through Sora and deal immense damage.

Lost and Found - This ability will only be used once Sora takes his Keyblades (see The End). If Roxas Quick Runs behind Sora, he will be shown standing back-to-back with Sora, having retrieved his Keyblades and having light pillars enclosing on him. Should Sora miss the Reaction Command "Reversal", he will take heavy damage.

Keyblade Razor - Used only in third phase. Roxas attacks Sora with his Keyblades spinning like buzz saws, which stunlocks Sora and finishes with him emitting a dark aura, similar to the one released by Anti-Form's aerial combo, sending Sora flying.

Final Limit - Used only in third phase. Roxas will run to the center, float upward, and will release light beams to the outside the battle arena, changing the sky color. He will then use his Keyblades to send many homing energy orbs toward Sora that cause moderate damage.

The Battle

First Phase - When battle starts off, immediately use either Dodge Roll to avoid his opening slash, or Guard, followed up with Counterguard to knock him off-balance, and unleash a combo before running away. Removing Explosion and Berserk Charge while adding in multiple Combo Pluses increase the amount of damage Sora can deal before Roxas retaliates. Now the attacks that come up are: Circle Slash, Overhead Slash, and Keyblade Combo. The key to dodging them and attacking Roxas is to glide around and wait for the Keyblade Combo. Nearing the end of his combo, land within range of his charge and be ready to guard. This once again leaves him open for attacking. After your combo, retreat and repeat.

Second Phase - At any point during the battle can his Quick Run activate The End. If you succeed, Sora will have three Keyblades, while Data Roxas is left with none. This forces him to utilize light pillars both offensively and defensively. Limit Form's abilities, especially Sonic Blade, is recommended, as the extra Keyblades provide a boost in the already high damage output, and may also extend the time of this phase. Sooner or later, Roxas will get close to you and activate "Lost and Found". Using the Reaction Command "Reversal" will leave him open for yet another combo, and you will either revert to the first phase, or move on to the third phase.

Third Phase - Final Limit will eventually come into play, and gliding around the arena is the most effective way of dodging the oncoming light orbs. Once finished, Roxas will have an attack boost, implementing light pillars into his normal moveset, and having added Keyblade Razor into the mix. His combos become harder to dodge/block as the light pillars are unblockable without the use of Reflega, but simply repeating steps from the first phase is enough to finish him off.

The Lingering Spirit
Guard can block most of his keyblade related attacks. Use Dodge Roll to roll right into the cannon's blast. Usually after he's done attacking, there's a point where he's not invincible. Use a five-hit combo with no Guard Break but just Explosion three times. He will then counter attack with his gliding move or his whip attack. When his health gets to a certain point, he uses his Limit. Use Guard to block the first stage of his limit. On the second stage, Glide far away from him the best you can. On the third stage, right after he vanishes, lock-on and guard at the same time. Keep on guarding. When he's done attacking, attack him right away. Use 2 five-hit combos and then stop and repeat his Limit until you win.