MapleStory/Hyper Stats

Hyper Stats is available to Characters Level 140 or higher. You can enhance your character using this system.

Mechanics

 * Hyper Stat Points are given when you level up to level 140 or higher.
 * Amount of Hyper Stat Points given increases as your level increases every 10 levels.
 * Levelling up Hyper Stats cost Hyper Stat Points.
 * Some Hyper Stats stops at Level 10 while others stops at Level 15. Regardless, the amount of Hyper Stat Points required to level them up per level are the same. However, the last 5 levels of each stat and the Arcane Force stat can only be increased if the character has completed 5th Job Advancement.

Hyper Stats Points Distribution
The general formula depends on the level. The full table is found below. 🇨🇴
 * Level 140~149: $$3 \times Level -417$$
 * Level 150~159: $$4 \times Level -566$$
 * Level 160~169: $$5 \times Level -725$$
 * Level 170~179: $$6 \times Level -894$$
 * Level 180~189: $$7 \times Level -1,073$$
 * Level 190~199: $$8 \times Level -1,262$$
 * Level 200~209: $$9 \times Level -1,461$$
 * Level 210~219: $$10 \times Level -1,670$$
 * Level 220~229: $$11 \times Level -1,889$$
 * Level 230~239: $$12 \times Level -2,118$$
 * Level 240~249: $$13 \times Level -2,357$$
 * Level 250~259: $$14 \times Level -2,606$$
 * Level 260~269: $$15 \times Level -2,865$$
 * Level 270~279: $$16 \times Level -3,134$$
 * Level 280~289: $$17 \times Level -3,413$$
 * Level 290~299: $$18 \times Level -3,702$$
 * Level 300: 1,699

🇨🇴

🇨🇴

Hyper Stats
This is the list of hyper stat points cost for each level.
 * You can reset your Hyper Stats for 10 million mesos.

3 presets are available to switch between them easily with a few clicks. It costs 2 million mesos to switch between presets each time.

This is the list of Hyper Stats. Some have 10 levels while some have 15 levels. Regardless, the price of levelling them up are the same. The last 5 levels can only be expanded when 5th Job Advancement is made. The effect increase from previous level is also shown to help you in analysing whether or not is it worth to pay more points for the stated effect increase.

Rating suggestions scales from A (most recommended) to F (not recommended/useless) to help in decision making.
 * "Bossing" refers to the conventional guides leading your character to fight Raid Bosses.
 * "Training" refers to somewhat disposable characters (link/union mules) that will probably never fight a raid boss (excluding Weekly Dojo, if you do not mind the low performance inside)

STR Increase
Increases your Final STR stat. The STR increase from this is not affected by % STR or % All Stat increase.
 * Rating Suggestion (bossing, training)
 * Jobs with STR primary stat: D (Recommended level 2~4)
 * Jobs with STR secondary stat: E (Recommended level 0~2)
 * None of the above: F

DEX Increase
Increases your Final DEX stat. The DEX increase from this is not affected by % DEX or % All Stat increase.
 * Rating Suggestion (bossing, training)
 * Jobs with DEX primary stat: D (Recommended level 2~4)
 * Jobs with DEX secondary stat: E (Recommended level 0~2)
 * None of the above: F

INT Increase
Increases your Final INT stat. The INT increase from this is not affected by % INT or % All Stat increase.
 * Rating Suggestion (bossing, training)
 * Magician Jobs: D (Recommended level 2~4)
 * Everyone else: F

LUK Increase
Increases your Final LUK stat. The LUK increase from this is not affected by % LUK or % All Stat increase.
 * Rating Suggestion (bossing, training)
 * Jobs with LUK primary stat: D (Recommended level 2~4)
 * Jobs with LUK secondary stat: E (Recommended level 0~2)
 * None of the above: F

MaxHP % Increase
Increases your Maximum HP by a certain percentage.
 * Rating Suggestion (bossing)
 * Demon Avenger: B (Recommended level 5~8)
 * None of the above: F
 * Rating Suggestion (training)
 * Demon Avenger: B (Recommended level 5~8)
 * Characters with moderately low HP (~20,000): E (Recommended level 0~2)
 * None of the above: F

MaxMP % Increase
Increases your Maximum MP by a certain percentage. Do not add this if you are a Kanna, Demon Avenger, Demon Slayer, Zero, Angelic Buster or Kinesis.
 * Rating Suggestion (bossing)
 * Xenon: D (Recommended level 0~4)
 * Everyone else: F
 * Rating Suggestion (training)
 * Characters with low MP and needs MP (<~3,000): E (Recommended level 0~2)
 * Everyone else: F

Maximum DF/TF Increase
Increases your Maximum Demon Force (DF) or Maximum Time Force (TF). Only add this if you are a Demon Slayer, Kanna (Kanna's Mana is coded as DF) or Zero.
 * Rating Suggestion (bossing, training)
 * Kanna: A (Recommended level 4~7)
 * Demon Slayers: B (Recommended level 2~4)
 * Everyone else: F

Critical Rate Increase
Increases the chance of landing a critical hit. Do not increase this if you already have 100% Critical Rate (excluding Bowmans to leverage on Critical Reinforce (5th Job Skill).
 * Rating Suggestion (bossing, training)
 * Characters without 100% Critical Rate: A (Recommended level 1~10)
 * 5th Job Bowman characters with 100% Critical Rate: D (Recommended level 0~4)
 * Non-5th Job Bowman characters with 100% Critical Rate: F

Critical Damage % Increase
Increases critical damage dealt.
 * Rating Suggestion (bossing, training)
 * Characters with high critical rate (~80% or more): A (Recommended level 7~11)
 * Everyone else: C (Recommended level 0~4)

Ignore DEF Increase
Increases Monster's DEF ignored to deal more damage as the effective monster's DEF has been lowered, thus the damage reduction is lesser.
 * Rating Suggestion (bossing)
 * Characters with low or somewhat high Ignore DEF (<~95%): A (Recommended level 10~14)
 * Characters with high Ignore DEF (~95%): B (Recommended level 8~12)
 * Rating Suggestion (training)
 * Everyone: E (Recommended level 1~3)

Damage to Boss Monsters % Increase
Increases damage dealt towards boss monsters.
 * Rating Suggestion (bossing)
 * Everyone: A (Recommended level 10~14)
 * Rating Suggestion (training)
 * Training on monsters classified as boss monsters: A (Recommended level 10~14)
 * Training on maps where you can spawn Elite Monsters: E (Recommended level 0~4)
 * Everyone else: F

Damage to Normal Monsters % Increase
Increases damage dealt towards normal monsters.
 * Rating Suggestion (bossing)
 * Everyone: F
 * Rating Suggestion (training)
 * Depending on needs: A (recommended levels 10~13)

Damage % Increase
Increases damage dealt towards all monsters and bosses.
 * Rating Suggestion (bossing, training)
 * Everyone: A (Recommended level 10~13)

Abnormal Status Resistance Increase
Increases the duration reduction of abnormal statuses inflicted on you. Increase rate of reduction decreases as your abnormal status resistance increases.
 * Rating Suggestion (bossing)
 * Characters with low resistance (~<20): C (Recommended level 2~4)
 * Everyone else: E (Recommended level 0~3)
 * Rating Suggestion (training)
 * Characters with low resistance (~<20) training on monsters that inflict abnormal statuses: C (Recommended level 2~4)
 * Characters with low resistance (~<20) training on monsters that does not inflict abnormal statuses: E (Recommended level 0~3)
 * Everyone else: F

Weapon and Magic ATT Increase
Increase Weapon and Magic ATT. Affected by % increasing effects.
 * Rating Suggestion (bossing, training)
 * Everyone: C (Recommended level 3~7)

Bonus EXP Increase
Increases EXP from monsters.
 * Rating Suggestion (bossing)
 * Characters below maximum level: E (Recommended level 0~2)
 * Characters at maximum level: F
 * Rating Suggestion (training)
 * Characters below maximum level: C (Recommended level 3~6)
 * Characters at maximum level: F

Arcane Force Increase
Increases Arcane Force to better overcome the monsters inside Arcane River. Can only be added after obtaining an arcane symbol from the quest.
 * Rating Suggestion (bossing)
 * Characters fighting Heretic Hilla: B (Recommended level 6~8 + 1,310~1,320 Arcane Force)
 * Everyone else: F
 * Rating Suggestion (training)
 * Characters lacking in Arcane Force: B (Recommended level 1~12)
 * Everyone else: F