Star Wars Knights of the Old Republic II: The Sith Lords/Ravager - Command Deck

The Republic fleet has arrived, and approaches the Ravager and Citadel Station:


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As the fleet engages the Ravager, your shuttle docks with it...

Shuttle to Citadel Station
The shuttle from Citadel Station docks on the top left side of the Ravager's command deck. Sith line up below the docking hatch to repel boarders... only for the Mandalorians to blow a hole in the left wall to enter, guns blazing!


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Mandalore is added to your party with Visas, and you are unable to change your party at this time. You start in the room below the shuttle breach, which has a large locker in its bottom right corner:

You'll need to go through the doorway in the top right wall later to return to the escape shuttle, but if you approach the breach in the left wall now, before you defeat Darth Nihilus:

You may find some remains left by the Sith, but the door in the top wall only leads to an empty tunnel.

Destroy the Ravager
All four bomb sites are on the command deck:

🇨🇴
 * on the bottom left of the map

🇨🇴
 * on the bottom middle of the map
 * on the bottom right of the map

🇨🇴
 * on the top right of the map

The four proton cores can be set in any order, and if you dislike backtracking then you might want to complete part of this quest after you've been to the bridge to defeat Darth Nihilus: for example, set the first two proton cores at the second and third bomb sites on the way to the bridge, then on returning set them at the fourth and first sites on the way back to the escape shuttle... although if you defeat Darth Nihilus before placing the last proton core, then you don't receive 250 XP for doing so.

Whenever you approach a bomb site, Zuka contacts Mandalore:

After setting the first of the proton cores:

After setting the second of the proton cores:

After setting the third of the proton cores:

However, the fourth proton core detonates prematurely during a battle with the Sith:


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Fortunately, you can now get another proton core from the missile bay directly opposite the door inside the maintenance bay, on the top middle side of the command deck:

Missile bay control is mounted on the right wall at the other end of the maintenance bay:

After placing the last proton core:

If you haven't defeated Darth Nihlus yet:

Otherwise:

Defeat Darth Nihilus
The turbolift to the is in the middle of the right wall of the corridor along the right side of the command deck. Everything on the command deck can still be done after you defeat Darth Nihilus on the bridge, although you won't receive 250 XP for placing the last proton core to destroy the Ravager.

Bomb Site One
At the start, go through the door ahead of you in the bottom left wall of the room. If you then go through the door in the right wall (to your left), you'll find three Sith commandos and an elite trooper in the next room:

There's also a large locker in the bottom left corner and a door in the bottom right wall, beyond which is a short corridor ending at another door.

If you return to the previous room and then go through the door in the left wall, then you'll find four Sith commandos in the corridor beyond:

This corridor turns a corner to your left, ending at a door that opens to reveal two more Sith commandos and an elite trooper:

There's a security door in the right wall, and a large locker in the bottom left corner of this next room:

The door in the bottom wall of the previous room opens onto a corridor with a door in its right wall (on your left), beyond which is a room containing three Sith commandos with two large lockers by its bottom wall, one of which is locked:

Continue down the corridor and turn the corner to your left, and the first bomb site is through the door in the bottom wall. The room at the right end of the corridor contains a Sith commando and an elite trooper:

Beyond the door in the top right wall is a short corridor ending in another door, beyond which is a large room containing a Sith lieutenant, two soldiers and four commandos.

Going through the door in the top wall will take you back toward the shuttle.

Maintenance Bay & Workbench
The door in the right wall of the Sith lieutenant's room opens on the middle of a corridor: you can see Sith down the large hall through the archway in the wall opposite, but they're unaware of you in the corridor.

The bottom of this corridor (to your right) is a dead end, but there's a security door in its right wall, beyond which is a store room with a large locker in its bottom left corner.

The top end of this corridor turns right, where a door in its bottom wall (on your right) opens directly opposite the missile bay:

There's a locked large locker between it and a in the middle of the bottom wall, and another large locker in the bottom right corner of the maintenance bay.

Missile bay control is mounted on the right wall:


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Bomb Site Two
Beyond the maintenance bay, the corridor leads to a junction at its right end: the corridor to your left goes up and then right before leading to a dead end, while the door in the opposite wall of the junction opens to reveal a barracks containing two Sith commandos and an elite trooper, with a large locker by its top left wall.

However, the bottom end of the corridor to your right leads to the other end of the large hall you saw earlier, and as you enter the corridor the Sith captain with pairs of assault troopers and grenadiers there will become aware of you unless you remain undetected in mode:

The ramp at the right end of this hall leads up to the, where more Sith are visible but unaware of you. The corridor in the bottom wall opposite has a door in its right wall (on your left) leading to an empty barracks, and a security door in its left wall (on your right) leading to a room with a large locker by its bottom left wall.

The corridor turns to your left as you go down it, and you'll find the second bomb site at its right end.

Central Chamber
The ramp at the right end of the Sith captain's hall leads up to a central chamber, where you'll find two Sith commandos and an elite trooper.

There's a door in the chamber's top right corner, and another in its bottom right corner. The door in the top right corner leads to an empty room which also has a door in its top right corner, beyond which is another empty room: the door in its top left wall leads to 's room, while another door in its right wall leads to the corridor just above the door to the, which is in the middle of that corridor's right wall.

Bomb Site Three
Beyond the door in the bottom right corner of the central chamber is a large room containing a Sith lieutenant, two soldiers and four commandos.

There's another door in the top right wall, which can lead up through two empty rooms to or the corridor just above the door to the, and a security door in the right wall leading to a small room with a large locker in its top left corner.

Through another door in the bottom wall of the Sith lieutenant's room there's a corridor, the left end of which is the third bomb site: to the right (your left), there's a door in the bottom wall leading to a room with a large locker in its bottom right corner.

Up ahead, the corridor turns a corner to your left, where the cell door to is in the right wall.

Bomb Site Four
Beyond the door in the top right corner of the central chamber is a room with a door in its bottom right wall leading to 's room, and another door in its top wall leading to the left end of a corridor: the fourth bomb site is beyond the door in its top wall to the right, where the corridor then turns to your right and leads down to the door to the in the middle of its right wall (on your left), just beyond a door in its left wall (to your right) which leads to the room below Colonel Tobin.

Colonel Tobin
Colonel Tobin can be found in a room in the top right of the command deck, accessible via a door in its bottom left wall from the room between the and the fourth bomb site, or another door in its bottom left corner which can be accessed from the bridge corridor or by going up through the door in the top right corner of the Sith lieutenant's room below the central chamber.

There's a security door in this room's right wall, beyond which is another room with large lockers by its top and bottom walls.

Colonel Tobin doesn't speak unless spoken to:


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You can ask a series of questions after asking what happened to him, to which Mandalore and Visas can also contribute:


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Otherwise:
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Otherwise:

Either of these options is good. Otherwise, he has to die:

Killing him is psychotic.

Visas' Meditation Room
The cell door to Visas' meditation room is in the right wall at the bottom end of the bridge corridor along the right side of the command deck. As you approach it:

Otherwise:

Visas goes through the cell door and down to the meditation chamber at the bottom of her cell:

Depending on Visas' ../Alignment/:

Visas' maximum Force points increased by 50. If you go through the cell door, then the first room has a security door in its top wall, beyond which is a small room with two large lockers by its right wall.

If you go through the cell door in the bottom right corner of the first room, then Visas will go to her meditation chamber through the doorway in the bottom wall of this second room, if she hasn't already done so. There's nothing else in this room, or the meditation chamber beyond.

Bridge
Beyond the door in the middle of the corridor along the right side of the command deck is a room containing three Sith commandos and an elite trooper: they're guarding the turbolift to the bridge behind the door in the right wall.