Space Giraffe/Levels 1-10

This level set covers the first 10 levels of the game.

Level 1 - They will be baaing!
Grunts approach on a simple plane in small numbers. Try to hit a few when they're near the top, and bull rush those that reach it.

Don't worry about a low score on this map - you aren't expected to get more than 200,000 points. However, one good tactic in getting a high score on this grid is to let the grunts approach the top and do a combined bomb and bull-rush. The second wave can use a jump pod combined with a bull rush.

Level 2 - Lovabull
Grunts approach in massive numbers. Move off to the side, and kill a few grunts to maintain your power zone - when most of them reach the top, plough through them.

Repeat a few times, and you should have a high score for the next levels.

Level 3 - Memories of Basingstoke
This is your first circular level, and the first time enemies will shoot bullets. Try to keep grunts alive until they reach the top, killing a few to keep the power zome.

When you hear the enemy shoot a bullet, try aiming your fire at it to push it back.

Level 4 - Pasture
Grunts shoot bullets, a bit more and the angle may make it hard to see some incoming enemies.

Level 5 - The Oval
Grunts shoot bullets, follow the same tactics.

Level 6 - Kernighan & Ritchie
As above, follow the same tactics.

Level 7 - Delta V
Grunts may traverse columns more quickly than normal, but this doesn't change anything too much.

Level 8 - Unbelievabull
Large numbers of grunts which travel down the grid quickly later on in the map. This is suitable for bull-rush attempts, and as such, you should get a massive score on this level.

Level 9 - Cube: Still Not For Yiffing
You encounter your first flower. You can use it to fill your power zone if you want, but don't be suprised when it detaches.

Level 10 - No U
As with Level 9, follow the same tactics.