Sengoku Rance/Other Routes

There are several routes in this game that are classified as routes, but don't have any real storylines. These routes are only available after you have cleared the True Route.

Kill the Monkey route

 * This is recognized by the game as a route when you save progress, but it isn't quite a true route. There isn't an actual story attached to it, it's more of a sandbox mode than anything else.


 * In order to open the route, choose the option "Can Kill Toukichirou" in the Family Bonus section. It costs 10 points. On turn seven, the "Kill Toukichirou" command will appear in Owari. This will last until the event when the first gourd breaks, which can vary depending on your actions in the game.
 * All events related to Xavier will no longer appear. There is no storyline for the most part, except for the Shimazu House; their actions are the same as in the Ran route. However, in this route, Suzaku appears if you visit the Oil Dungeon when looking for Hojo Soun. So this particular plotline follows the True History route rather than the Ran route. However, as Soun cannot fight Suzaku for revenge, you will not be able to clear him.


 * Kobayakawa Chinu does not die in this route either, so you can use and clear her. Sill, Kouhime, and any other characters who would disappear in various other routes will all remain intact in this route.


 * The Shimazu brothers will randomly cause one of your female captains to defect. Only females who can be fired and is not in Love relationship will defect (Patch 1.03 makes it sufficient to keep your female captains if they have at least Trust relationship). This appears to be a truly random event as you can reload to the previous turn and get a different result. Defected captains cannot be re-recruited even after you recapture them. Certain higher-priority events can prevent a defection by displacing the defection announcement event at the beginning of a turn.


 * This route ends when you defeat every country on the map and end your turn.


 * The main purpose of this route is for getting points and watching obscure events relatively uninterrupted, since you're not restricted by story-related events as in other routes. It's also a good route to use for getting the Takeda bonus.

Demon King route

 * This is the route you are on if you fail to get the Hirami Lemons or find Miki after her disappearance. She becomes the Demon King and wages war on Japan. A series of beginning-of-turn events will show Kentarou joining her (as all demons must obey the Demon King) and Rance receiving a series of letters from Hornet and Cape Lis, the leaders of the two demon factions who were looking for her. You are basically told to restart the game because it is impossible to win.


 * All Demon Army units start with all four buffs, and they will gain a large number of troops/commanders every turn, so you can't bleed them out like in the True Route. All unit sizes are dramatically increased. Kentarou and Xavier have 8000 troops in their units, Keikoku has 4000, and Miki is a 247 HP solo unit that is nigh-invulnerable to everything but instant-death attacks and has a nuke attack that instantly kills anything it hits regardless of size or stats (but guard shikigami can still block it).


 * Battle permits still function normally, so you can stalemate the Demon Army infinitely if you have the gold needed to keep them functioning


 * Castle battles in the original four Shimazu territories will function normally (they always have the same units defending, just with different unit sizes), so Miki will never defend a castle. During these battles, the defending units will not have any boosts.


 * It is still possible to "win". Use Battle Permits to take all non-castle territories, and don't bother defending any attacks by Miki. Be sure to defend against all of the normal armies, however. Then grab the castle on your next turn. On the last province, you can use Covert Action to prevent the Demon Army from attacking at all and secure a free route to the castle via Battle Permits before attacking normally next turn. When you conquer all Demon Army territories, you will get an event where Rance confronts Miki and Kentarou where Kentarou accuses Rance of cheating. Rance tries to attack Miki but the duo disappear. Rance complains he's too tired afterward, and then the game ends with the bad end's "Game Over" screen. You do not get any points for clearing the Demon King route as it is not a real route.

Free for all
Similar to the Kill the Monkey route, this mode allows you to play until you've defeated every other country. In this mode, however, the player doesn't have to play as Oda, and almost no scenes occur, including character events.

You start by choosing which country you want to play as and you're shown a short scene explaining why your country is going to war. The game ends once there are no more hostile countries, even if you're in a truce with some.

Free for all mode doesn't use the same system as the normal routes do, you build different structures to increase maximum troop size, or increase profit per turn. You can also make temporary truces with surrounding countries to reduce the amount of attacks you receive per turn.

Structures

 * [[File:SRConIcon.png]] Build barrier (Rank #) - Makes it harder for enemies to attack
 * Build mansion (Troops +1)
 * Build free market (Income +3%)
 * Build shopping district (Income +200)
 * Build hospital (Heals 10 troops)
 * Build Buddha statue (Building two gives you an item)
 * Build control center (Troop max +200)

The +200 income shopping district is more effective then the +3% free market and so are their upgrades. It's a good idea to build one upgraded +3% market for every six upgraded +200 markets. Also, once you get an item from a pair of Buddhas, it's recommended you destroy them and build something else in their place, as they become useless. You can't rebuild them again and obtain another item either.

Challenge events
There are two challenge events in the Cairo and Oshu provinces. Two hidden clear game report achievements exist for clearing the challenges, but they will only show on your report after you've cleared them. The reward for each challenge is one of each skill book 2.

Campaign of Bunroku
The Campaign of Bunroku challenge (located in Cairo) consists of eight battles.


 * Fight 1 - 2 foot soldiers, 1 warrior. Each of them has 300 hp, and variable action fans/special abilities. use 1-2 units.
 * Fight 2 - 2 warriors in front row, and in back row 1 warrior and 2 archers. Each has 300 troops, and again, they have variable special abilities. use 2 units.
 * Fight 3 - 5500hp Peasant, 450 hp warrior in front row, and 5500 hp peasant, 500hp archer, and 6500hp archer in back row which can 1h-KO your weaker units, but has low action points 2 or 3. use 4 units
 * Fight 4- 5500hp warrior and 450hp foot soldier in front row, and 3500hp warrior, 3500hp archer, 2000-4000hp diviner in back if he'll use his shikigami on you, you dead. use 5 units.
 * Fights 5 and 6 were both one 5500hp peasant and one 450 hp foot soldier. use 2-3 units.
 * Fight 7 - 5500hp warrior, 8450hp foot in front row, and 3500 hp warrior, 7500 hp foot soldier, and 5000hp diviner in back row. 6 units.
 * Fight 8 - same as fight 7, only an archer instead of a diviner. your very best 6 units.

Russo-Japanese War
The Russo-Japanese War challenge (Located in Oshu) consists of seven battles.

the recommend units here sum to 31 so use 2/3 maximum values, and 1 minimum (probably fight 1).


 * Fight 1 - ninja, warrior, and monk, each with 300 troops. 1-2 units.
 * Fight 2 - two foot soldiers, each with 1000 troops, and a warrior with 800 troops in front row, and a miko with 300 troops in back. 3 units.
 * Fight 3 - two foot soldiers, each with 1000 troops in front row and a musket with 800 (which each time I tried had 4 actions and the the special cannon ability - attack that hits everyone for massive damage, he is a high priority target.) in front, and an archer (8500 troops) and a tactician (500 troops) in back. 5-6 units.

NOTE i seen fight 4 & 5 in reverse order or both fights with cavalry, maybe there are other type as well, be ready for anything as those 2 are the hardest fights in the challenge also note that the ninjas you can meet have assassination ability so they are very dangerous.


 * Fight 4 - Three ninjas (2000 troops each) in front, and in back a foot soldier (5300 troops), ninja (2000 troops), and a tactician (500 troops) in back. 6 units.
 * Fight 5 - Three cavalry (1700, 1800, and 1000 troops respectively) in front, and a foot (7000 troops), archer (3500 troops), and tactician (500 troops) in back. 6 units, your strongest.
 * Fight 6 - Two monster types (2000 troops each, weak panda units), and a foot soldier (8000 troops) 3 units.
 * Fight 7 - Foot soldier (9000 troops) in front, three mikos (1000 troops each) in back. 4-5 units.