Super Mario Bros. 3/World 5 Part 3

Part 1

 * Right at the beginning you're pitted with a rather difficult jump across the lava to the pipe. Once you're over, enter it to get to part 2.

Part 2

 * Here, there's lava on both the top and bottom, and Podoboos are coming from both sides. Some also jump through the platforms, so watch out.
 * When you see blocks, jump over them because there's a Dry Bones right behind them. The rightmost block contains a starman which is very useful in this area. Later on, you will find another block with a raccoon leaf inside.
 * Boo Diddleys will appear after the first half of this room. Remember to look towards them so they don't chase you. The pipe at the end leads to part 3.

Part 3

 * There's a lava pit right next to the pipe, jump over it to get to Boom-Boom. As always, jump on him three times or feed him five fireballs to defeat him.

5-8

 * At the beginning, the third block from the left has a raccoon leaf. Later on, there's a lone block with another leaf.
 * The idea in this level is to run across the cloud platforms with Lakitu following you. Of course, he throws the Spinies which can pose a problem.
 * At the end, since the pipe is on the same height as Lakitu, you must kill Lakitu before going there, otherwise you will be hit. You can use a Koopa shell for this, for example.
 * The ending area allows you, again, to perform the 1-Up trick.

5-9

 * A map is not available for this level.
 * This level autoscrolls diagonally to the top right. You must use the wooden platforms to keep up with the screen. You're not given a lot of time though, so you must think quick to make it across.
 * About halfway through, Fire Chomps will start chasing you. You can try to evade their flames, or you could just stomp them.
 * The pipe at the end takes you to the same ending area as the previous levels. You can do the 1-Up trick here again.

Airship

 * After the cutscene where Mario discovers that the King has been transformed into a bird, Mario jumps on the airship to fight the boss of this world.
 * At the beginning, watch the rocket engine. Jump over or, as a Tanooki, destroy it and move on.
 * The lone block at the beginning contains a Fire Flower.
 * The cannonballs only fire at specific directions. Try to exploit holes in their shooting patterns to hide.
 * Near the end, there is a path with eight cannons shooting at you. If you're very good you can try to bounce off a cannonball to get on top of the structure, avoiding this very difficult area.
 * The pipe takes you to Roy Koopa. When he jumps on the ground, he can stun you, similar to the Sledge Bros. from World 4. Try to keep in the air and stomp on him three times or feed him 10 fireballs to defeat him, then collect the wand to be taken to the next world. Princess Toadstool gives you a Jugem's Cloud for beating this world.