The Elder Scrolls IV: Oblivion/Daedric Quests

About Daedric Quests
You can start daedric shrine quests once you reach the required level. in addition you will need to bring an offering or complete some other requirement to start it.

Azura


Level Requirement - 2

Once Azura's Shrine has been marked on your map, begin to travel there. First things first, you will need to obtain Glow Dust from a Will-o-the-Wisp or grab the supply the Bruma Mages Guild has in their basement or purchase from a various alchemy merchants. Will-o-the-Wisps can be found in the region north of the Azura's Shrine. Having an immunity to Physical damage, your only chance of defeating one is with magic. Once obtained you must offer the Glow Dust between 5am and 7am or 5pm and 7pm.

After offering your Glow Dust to Azura, she'll send you to a nearby cave. She says that there are five worshippers of hers there who are now vampires. She wants you to give them the release of death. Grant her wish and head over and kill the five vampires in the cave. Once complete, head back to Azura's Shrine for your reward, Azura's Star, a reusable Grand Soul Gem.
 * Azura's Star can be reused for both recharging and enchanting items.

Boethia
Level Requirement - 20
 * Boethia's Shrine is located southeast of Cheydinhal
 * Take a Daedra heart for the offering

Clavicus Vile
Level Requirement - 20
 * Clavicus Vile's Shrine is located
 * Take 500 gold for the offering

Hermaeus Mora*
Level Requirement - 20
 * Must have completed all other Daedric Quests


 * Hermaeus Mora's Shrine is located
 * Take for the offering

Hircine
Level Requirement - 17
 * Hircine's Shrine is located
 * Take a Bear Pelt or a Wolf Pelt for the offering

Malacath
Level Requirement - 10
 * Malacath's Shrine is located
 * Take Troll Fat for the offering
 * You will have to rescue some creatures from a cave, first you will have to speak to the owner to find out where they are, if you upset him, speak to his wife for the location.

Mephala
Level Requirement - 15
 * Mephala's Shrine is located
 * Take Nightshade for the offering between midnight and dusk

Meridia
Level Requirement - 10
 * Meridia's Shrine is located
 * Take for the offering
 * After the offering, you must go to Howling Cave and rid it of Necromancers

Molag Bal
Level Requirement - 17
 * Molag Bal's Shrine is located
 * Take a Lion Pelt for the offering

Namira


Level Requirement - 5
 * Namira's Shrine is located
 * Take for the offering

Nocturnal
Level Requirement - 10 The quest involves retrieving an orb from Arkved. When you find Arkved, at the end of a long dungeon crawl, he is permanently unconscious. You can take advantage of this to gain levels in sneak by walking backwards and forwards in sneak mode across his prone body.
 * Nocturnal's Shrine is located
 * Take for the offering
 * Reward is a skeleton key which is a lockpick that will not break and +40 to your lockpicking skill

Peryite


Level Requirement - 10
 * Peryite's Shrine is located on the Silverfish River north-east of Bravil
 * No offering is required for this daedric quest
 * Peryite's followers will all be unconscious at Peryite's Shrine
 * Speak to Peryite by activating the shrine to find out why
 * There is a lot of fighting in this quest so come prepared

Sanguine
Level Requirement - 8
 * Sanguine's Shrine is located
 * Take Cyrodillic Brandy for the offering

Sheogorath


Level Requirement - 2
 * Sheogorath's Shrine is south of the "B" of Bravil and slightly to the west of the road. It's about halfway between Bravil and Leyawiin.
 * The offering required is a Lesser soul gem, a head of lettuce, and a roll of yarn.

Apparently this guy is the daedric god of practical jokes that go too far.

He sends you to a small Khajiit village farther south (but still north of Leyawiin) where he says they are very superstitious. Head down there and talk to the shaman (guy in the black robe) he'll tell you about a prophecy of the end of the world marked with 3 signs. The first sign is an invasion of rats, the second sign is the sheep dying for no reason, and he won't tell you the third reason (Don't worry Sheogorath takes care of it.) For the first sign talk to the shaman again. He'll mention that the innkeeper has a collection of cheese. Head in and talk to her and she'll mention that cooking it would attract rats for miles. So at night nab yourself some cheese. If you're good at lockpicking then you can open the case (open the case with only a single piece of cheese the other case is useless.) Take the cheese and drop it in the cooking pot outside. Wait until the next day so you can set up the next sign.

The next day the town shaman runs outside panicking throwing rat poison on the ground. Grab some up and go to the sheep pen. There is a trough with three buckets inside drop in some rat poison and wait about four hours. Walk to the center of town and watch Sheogorath rain flaming wolves from the sky (that's the third sign? That's a screwed up prophecy right there.) Head back to the shrine for your reward.


 * The reward is a staff that will transform any monster to a random different monster.
 * It's pretty useless and can quickly go from fun to dangerous (if you change a rat into a daedric in full armor you could really screw yourself) so it's ideal to turn in to Martin for the Main Quest.

Vaermina
Level Requirement - 5
 * Vaermina's Shrine is located
 * Take a black soul gem as the offering
 * Reward is a staff of corruption.