Flyff/Equipment

The Equipment you can use is dependent on player level and your chosen class. Weapons are either one or two handed; one-handed weapons can also be used with a Shield. Skills can only be used when you are equipped with the appropriate weapon. For example, Assist healing and buffs can only be cast when a Stick is equipped, while most Assist attack skills can only be cast when using a Knuckle.

Weapons
The dealt damage of most weapons depends on STR. Exceptions are the Bow, which uses DEX, and the Wand, which uses INT.


 * Sword
 * Fast attack, low damage.
 * Used by Vagrant and Mercenary.


 * Axe
 * Slow attack, high damage.
 * Used by Vagrant and Mercenary.


 * Knuckle
 * Fast attack and good damage, required for knuckle skills.
 * Used by Assist.


 * Stick
 * Two-handed. Slow attack and mediocre damage, required for buffs and healing.
 * Used by Assist.


 * Wand
 * Mediocre attack, required for magic.
 * Used by Magician and Psykeeper.


 * Staff
 * Two-handed. Mediocre attack, required for magic.
 * Used by Magician and Elementor.


 * Yoyo
 * Two-handed. Required for Yo-yo skills.
 * Used by Acrobat and Jester.


 * Bow
 * Two-handed. Uses arrows, required for Bow skills.
 * Used by Acrobat, Ranger and Bow Jester.

Items
Consumable items can be grouped into several categories, and in each category the use and effectiveness of different items can vary.


 * Food
 * Restores HP when used. Better food restores more HP.


 * Vital Drinks
 * Restores FP when used. Better Vital Drinks restore more FP.


 * Refreshers
 * Restores MP when used. Better Refreshers restore more MP.


 * Blinkwings
 * Teleports you to a predefined location when used, most often a town.


 * Pet Feed
 * Restores Pet HP when used. Each point of Pet Feed restores 2 Pet HP.


 * Arrows
 * Required to attack with a Bow. One arrow is consumed per attack.


 * Quest Drops
 * Special items that vary with every enemy encountered. Used for quests, upgrading guilds, and making Pet Feed.