User talk:Namcorules/Archive2

Archived discussions from December 2006 to June 2011 can now be located at User talk:Namcorules/Archive1. Namcorules 15:31, 18 June 2011 (UTC)

Before anyone decides to discuss anything on this new talk page...
...I would just like to make an apology to Prod and Procyon for demanding that they undid the pagemoves they performed on the guide for Namco's first 16-bit game, for not being familiar with the site's official policy for Japanese games being listed under their English names, and for boring them with a "ridiculous" in-depth explanation of two obscure cartoon series that nobody outside of the United Kingdom, Spain, and possibly Australia would care about. I only hope that they can forgive me too! Namcorules 16:00, 20 June 2011 (UTC)
 * NR, it's OK, there's little reason to apologize for all this stuff, but we do appreciate the thought. Naming guides incorrectly, or talking about something you really enjoyed watching are hardly offenses. What Prod and I really want you to understand however, is how to become a better author. When a user comes to our site, seeking advice on how to play a game that you have written about, such as Assault, Beraboh Man, Märchen Maze, Ordyne, Metal Hawk, Splatterhouse, and Valkyrie no Densetsu, and they see a giant wall of text with no images or paragraph breaks, and with untranslated Japanese text, they might say to themselves, "This isn't the kind of help I was looking for, I'll go and look somewhere else." We want them to say, "Wow, this is exactly what I was looking for, I'm going to come back to StrategyWiki every time I need help." That's what we're trying to help you with, to write guides that help the people who visit this site. We haven't banned you because you haven't done anything wrong.  Not listening to our advice isn't really a bannable offense.  But if we do give you advice, it's only because we want to help you, not make your life harder. I hope you'll take all of this to heart.  Pro  cyon  17:50, 20 June 2011 (UTC)
 * I hope I can take all of this to heart, as the main reason I decided to include Japanese text in the guide for the Valkyrie no Bouken sequel is so any other MAMErs who decide to take a look at it will be able to answer the Nazonazo Phantom and Sphinmoth's multiple-choice questions correctly on the fourth and seventh stages of the game. As I have mentioned in their section on the guide's "Getting Started" page, a knowledge of both main Japanese syllabic writing systems (or a memorization of the questions' answers) is essential to it. I also tried to translate the text with the Google Translator, but it only romanized it. Namcorules 16:01, 21 June 2011 (UTC)

Pac-Mania
None of the edits that occurred to the Getting Started page qualified as vandalism. You have to remember that StrategyWiki is a collaborative web site. Anyone may choose to modify the contents of a page as long as they are doing it in "good faith," meaning their intention is to genuinely improve the page, not vandalize it. You cannot claim "ownership" of a guide or particular pages on this site. If you strongly disagree with some of the changes made to a page that you have once edited, quietly correct them and don't worry about it. I sincerely hope you won't have any problems when I begin to edit some of your guides.  Pro cyon  18:04, 15 July 2011 (UTC)
 * I am fully aware of the fact that I cannot claim "ownership" of a guide or particular pages on this site; however, the edit that I corrected yesterday had not only referred to Namco's signature character as "she" in Pinky's section (along with Pinky himself), but it also referred to Spunky as "she" in his section when he, too, is of the male gender. Everyone should know that Sue is the only female member of the ghost gang! Namcorules 13:41, 16 July 2011 (UTC)
 * That's actually somewhat incorrect, although it depends on when you're talking about. Namco of America officially designated Pinky as a female around the time that Pac-Man World came out, so that could lead to some confusion.  Anyway, in all honesty, I know you care a lot about it, and that's fine, but sometimes you just have to accept that some people are going to think differently than you, or have different opinions, and that's ok.  If you feel strongly about it, go ahead and change it back.  Otherwise, don't worry about it too much.  Focus on what you think is important, and keep doing what makes you happy.   Pro  cyon  16:52, 16 July 2011 (UTC)
 * The time I am talking about is when Namco of Japan originally created the character in 1980 A.D., and all four original members of the ghost gang were assumed to be male. However, when their US distributor, Midway Games created the unauthorised sequel Ms. Pac-Man in the following year, they replaced Clyde with another orange ghost (the aforementioned Sue, whose colour was later changed to purple in Pac-Land to differentiate her from Clyde). The Pac-Man cartoon series produced by the H-B Corporation (who are more famous for The Flintstones, Top Cat, The Jetsons and Scooby Doo), also reflected the fact that Pinky was a male by giving him a gruff voice and a tough-guy personality. Namcorules 09:10, 17 July 2011 (UTC)

SC V?
Can I start the Soul Calibur V page Namco? --Passiondragon23 15:15, 15 August 2011 (UTC)
 * Why ask me? I'm not an administrator on this site, and probably never will be. I'm just a British MAME user who decided to sign up with this site in 2006 because I thought I possessed far too much knowledge about one of the largest videogame-developing entities in Japan (along with the earlier years of their 2 United States distributors as a result of it) to keep to myself. So, yes, go ahead with creating that page if you want to. Namcorules 15:30, 15 August 2011 (UTC)

Something I think you'd be interested in
Hey there Namcorules. Since you seem to have much knowledge of Namco's arcade titles, I was wondering if you'd like to take a read of this fan-concept for "the perfect Namco Museum title".

Link

Enjoy. Superjustinbros. 03:39, 23 August 2011 (UTC)


 * I followed your link to your weblog, Superjustinbros., and read your post from top to bottom - but tell me, how would some of the games on the third floor bump the PEGI rating up to 13+? And by the way, you forgot to include Blazer, Final Lap, World Stadium, Beraboh Man, Metal Hawk, World Court, Splatterhouse, Mirai Ninja, Face Off, Phelios, Winning Run, Dirt Fox, Finest Hour, Four Trax, Winning Run Suzuka GP, Dangerous Seed, Marvel Land, Galaxian³, Kyūkai Dōchūki, Final Lap 2, Pistol Daimyo no Bōken, Steel Gunner, Golly! Ghost!, Starblade, Solvalou, Steel Gunner 2, Golly! Ghost! 2, Suzuka 8 Hours, Bakuretsu Quiz Ma-Q no Daibōken, Final Lap 3, FA, Cosmo Gang the Puzzle, Exvania, Super World Court, Knuckle Heads, Lucky and Wild, Air Combat, Net-tō! Geki-tō! Quiz-tō!!, Numan Athletics, Ridge Racer, Great Sluggers, Tinkle Pit, Nebula's Ray, Great Sluggers '94, J-League Soccer V-Shoot, Gun Bullet, Ridge Racer 2, Ace Driver, The Outfoxies, Mach Breakers, Air Combat 22, Xevious 3D/G, Cyber Commando, Alpine Racer, Rave Racer, Dunk Mania, Soul Edge, Prime Goal EX, Prop Cycle, Soul Calibur, and Aqua Rush in your game lineup. Namcorules 15:25, 23 August 2011 (UTC)


 * I've added some of your recommendations to the list, some of which I had intended to add before but got a little carried away writing the list that I forgot to insert them. Some of the ones you listed above were already on the list prior to the update, such as Beraboh Man/Bravoman.
 * Its name was only changed to "Bravoman" when it was ported to the North American TurboGrafx-16 in 1990! Namcorules 16:18, 25 August 2011 (UTC)

The reason why I had stated that some of the games would "bump up" the PEGI age rating to T/13+ if this ever became a commercial release was because of several reasons, the most notable I can think of off the bat were Wonder Momo's "panty shots" and Yōkai Dōchūki's heavy religious theme.
 * Nice job putting Namco's last eight-bit game and their first sixteen-bit game next to each other there! Namcorules 16:18, 25 August 2011 (UTC)


 * As for the other games I have not included, here are their reasons.


 * World Stadium, World Court, Face Off, Kyūkai Dōchūki, Super World Court, Numan Athletics, Great Sluggers, League Soccer V-Shoot, Mach Breakers, Dunk Mania, Prime Goal EX, Prop Cycle - All sports games. Not that I have anything against sports games, but I just feel that this collection would be better off without those.
 * Splatterhouse - I heard the game, which starred a Jason Voorhees lookalike, got negative reviews on various websites. But that's just according to my knowledge. I just don't have much desire to include Splatterhouse.
 * Four Trax, Suzuka 8 Hours, Lucky and Wild, Ridge Racer, Ace Driver, Alpine Racer - Pole Position and Final Lap, along with their two and three sequels, both have essentially the same gameplay to these titles. And I feel as if there are enough racing games in this collection. Yeah, I'm a big fan of racing games, but still.
 * Galaxian³, Attack of the Zolgear, Solvalou and Xevious 3D/G - There are enough shooters in this collection.
 * Steel Gunner, Steel Gunner 2, Golly! Ghost!, Golly! Ghost! 2 - All of these games, the second two of which were electro-mechanical/videogame hybrids, used the external-light-gun-mounted-onto-console control format.
 * Cosmo Gang: The Puzzle - This collection already has two versions of the Sega Genesis/Super Famicom title Pac-Attack, which CGTP's gameplay had inspired (and replaced the Cosmo Gang characters with Pac-Man ones).
 * Knuckle Heads, Tekken, The Outfoxies, Soul Edge, Soul Calibur - All "versus" fighting games. While I do enjoy playing them from time to time, the feeling to feature these is the same as with the sports titles.
 * Bakuretsu Quiz Ma-Q Daibōken, Net-tō! Geki-tō! Quiz-tō!! - I quote the Angry Video Game Nerd: "Quizzes aren't fun! Quizzes make you feel like you're in school!" (He obviously didn't learn to read Japanese!)


 * Anyway, thank you for your time. Superjustinbros. 03:03, 24 August 2011 (UTC)
 * Because I am a native inhabitant of the United Kingdom, I am not familiar with the quotes of the Angry Video Game Nerd; but as I have mentioned in brackets above, he obviously has not learnt to read Japanese, which must be the reason why he thinks that quiz games aren't "fun" and make him feel like he is "back in school". The Nazonazo Phantom, from the fourth stage of Valkyrie no Densetsu, would also ask one of three multiple-choice questions when you met up with him - if you answered it correctly, he would give you four circles on your magic meter, but if you answered it incorrectly, he would take a full life-heart from you. Sphinmoth, however, only had a single multiple-choice question to ask when you met up with him at the end of the seventh stage; if you selected answer A, he would lift up his left leg to reveal a hidden staircase leading to a secret room where you would be drawn into a fight with two Purple Goblins, two Blue Kaokkusu and two red versions of the Tarosu. However, if you selected to answer B, he would lift up his right leg to reveal another hidden staircase leading to another secret room where you would be treated to each of the game cutscenes in a scrambled format - but if you selected answer C, he would not lift either of his legs up and you would be forced to replay the entire stage again, meaning that selecting answer C was not good. Namcorules 16:56, 25 August 2011 (UTC)
 * By "quiz games", I meant the ones where the whole game was nothing but answering questions. Valkyrie no Densetsu was an exception to this rule, given that it was more of a basic overhead-view platformer/shooter. Superjustinbros. 05:08, 28 August 2011 (UTC)
 * Therefore, you must be referring to Bakuretsu Quiz Ma-Q no Daibōken, Net-tō! Geki-tō! Quiz-tō!!, Kosodate Quiz My Angel and Derby Quiz My Dream Horse (the last two of which I did not mention above). Namcorules 13:50, 29 August 2011 (UTC)

Editing other people's comments
I noticed your discussion above with Superjustinbros, and would just like to point out that it's impolite to modify other people's comments on a talk page. By changing their comments you may inadvertently change what they mean. -- Prod (Talk) 18:21, 29 August 2011 (UTC)
 * I apologise if I have offended you by doing it, Prod - and I will try not to do it again in the future. Namcorules 14:57, 30 August 2011 (UTC)

Dangerous Seed pages
Hi NR. You do not have to worry, I was not at all offended by the inclusion of all the 16-bit titles. I just felt that it wasn't something that the average reader would be able to appreciate. Few people have the same love for all things Namco that you do. To be honest, I think it would be cool if you started a Namco wiki, since you are definitely a wealth of Namco information. While a lot of that information is in-scope for StrategyWiki, some of it is not. If you started a Namco wiki, you could house the additional information there. As for the Dangerous Seed pages, Prod has expressed some concern about deleting the original walkthrough pages too soon, but I will take a look and see if in fact there's no more reason to keep them around any more.

One last thing. I happen to notice that when you type, you have a tendency to add an extra M or N to the end of words sometimes. For example, you type "themm" when you mean "them," or "suddenn" when you mean "sudden". Which browser do you edit with? Because if you use Firefox, it will underline misspelled words for you and make it easier for you to correct them. If you have a chance, go through some of your pages, and see if you can spot your redoubled "M"s and "N"s. Thanks.  Pro cyon  17:00, 8 September 2011 (UTC)


 * I cannot help the fact that a lot of my consonants are being involuntarily redoubled at the moment - given that I am editing from Internet Explorer on an old laptop (which is also used by my Mum, Dad and sister), a lot of the keys are not as responsive as they used to be. It is also not easy to notice that your consonants are being involuntary redoubled at the end of words when you are using MAME as a visual aid for a guide. Namcorules 14:54, 9 September 2011 (UTC)


 * I'm sorry NR. Please understand that I'm not trying to be mean or single you out here, but I simply don't accept that explanation as an excuse. You know that I write a lot of guides, and I know how difficult it is to proof read my work while I am writing, but I make an effort to do so, so you should too. The other thing that is weird about your explanation is that I don't see any examples of when M and N are doubled up in the middle of your words, only the end. You can fix this problem if you want to. If you decide you simply don't want to, that says something about how important the quality of your work is to you.  Pro  cyon  14:59, 9 September 2011 (UTC)


 * You're not going to ban me for this, are you? Because it's not as if these redoublings are my own fault. Namcorules 15:30, 9 September 2011 (UTC)


 * A) No one will ever get banned for making typos.
 * B) The typos are ultimately your responsibility, as they are part of your contributions, even if you claim the hardware is at fault.
 * C) What did Prod tell you about altering other people's posts? ;)  Pro cyon  16:16, 9 September 2011 (UTC)


 * He told me that by changing their comments I may inadvertently change what they mean - I forgot. ;( Namcorules 16:30, 9 September 2011 (UTC)