Section 8/Weapons

Infantrymen can carry two weapons at a time. Secondary weapons, such as mortars, are counted as Equipment and do not take up a weapon slot. Unlike in many games, weapons and ammo cannot be picked up from the fallen and can only be changed or restocked by using a Supply Depot.

Assault Rifle
The Assault Rifle is a powerful medium-range weapon that is able to wear down enemy shields as well as damaging armor. Its super-fast reload time makes it the ideal primary or secondary weapon for most purposes.

Machine Gun
The Machine Gun deals heavy damage against enemy armor and mostly bypasses shield protection. Its power is offset by its inaccuracy and long reload time, making it best suited for close-range encounters.

Missile Launcher
The Missile Launcher's missiles deal a lot of damage with a direct hit, but the slow projectile speed means it works best against stationary targets such as deployables. Its great power is offset by a slow rate of fire, low maximum ammo capacity and slow reloading time.

Pistol
The Pistol is the most basic firearm. Its low damage, poor range and relatively low rate of fire make it best suited as a secondary weapon; enemies will typically be equipped with the Machine Gun or Assault Rifle, which both fire much faster and are potentially much more effective than the Pistol, so it is not particularly useful in heavy combat.

Shotgun
The Shotgun rips through armor and disrupts shields. Its short range makes it best suited for close-quarters combat and it is lethal at point-blank range. Its rate of fire is very low, but the reload time is fast.

Sniper Rifle
The Sniper Rifle has a long-range scope and is accurate over great distances. Its shots drain shields and pierce armor. Its destructive potential is offset by a modest rate of fire, potentially giving targets a chance to get behind cover. It is ineffective against deployables and vehicles because of their greater health and its relatively small magazine size.