Final Fantasy V/Wind Lithograph

Island Shrine
Go to the bridge between the east and west continents, just south of the center of the world map. Cross the bridge half way and enter the temple there, this is the Island Shrine. Step in to be attacked by two statues as in the Pyramids. These are exactly the name monsters so see the Earth Lithograph page for description and strategy. When the battle is done, approach the door and one of the pages of the book will burn up and open it as before.

The same advice about exploring the Pyramids applies here as well. Enter the first room, there is a hidden passage on the east side leading to a small room with treasure. Continue to the next room to find an air vent; stand next to it be sucked in and dropped into a small room with two switches. You can now go to different places by setting the switches and letting yourself be sucked through the vent again. Both switches up take you back. Left down and right up takes you to another room with treasure and the way forward. The other combinations take you to other small rooms with treasure but are dead ends otherwise. The treasure in the last chest is guarded by a boss which seems to be randomly determined.

Exit north to find a save point. Then continue to the 2nd Floor. This is a large area; explore the corners for treasure, including one you can only reach by hidden passage, then exit north to the 3rd Floor. Here is there is a hidden passage to the right, but if you go near it you will fall through a trapdoor and land on the 2nd Floor. Just in front of the entrance is a small room with treasure but a dead end. So go left, and exit north to the 4th Floor. This area is empty, so continue north to the 5th floor. There is treasure here, but there all also pit falls that drop you to a different area in the 4th Floor. If you fall, exit east or west to get back. There are four pitfalls on the 5th floor; one each in front of both of the chests, one just to the right of the exit, and another in the northwest corner; so as long as you avoid these spots you should be able to move around without falling. Exit north to a save point on the 6th Floor.

Continue to the 7th Floor, this is where the lithograph is waiting, but don't forget to check for treasure here as well. Go up the center passage and check the lithograph. One of the monsters X-Death sent to guard it comes out and, after a bit of trash-talk, a battle begins.

After defeating Stoker you get the second lithograph. There is a short scene where you see the tower being unlocked and you notice something written on the lithograph about the Fork Tower being open and White and Black Spells being inside. Use Telepo to get out and head for Crescent.

Fork Tower
Stop to rest at Crescent, then go to the tower just to the west and go inside. You can't get the magic here unless you split up the party and get both Black and White at the same time. Now if you paid very, very close attention to the gossip in Crescent you will have learned the one clue that is vital to surviving the battles ahead. There's a woman who says something about the right tower being one where magic won't save you. Properly interpreted, with a bit of hindsight after being wiped out a time or two, this means that magic can't be used in the right tower, so you must have fighter types in the right tower, and other types in the left tower.

There's nothing to stop you from splitting up the party 3 to 1 instead of evenly, but the game won't let you keep everyone on the same party. In any case, the battles ahead are difficult enough that neither one should be attempted solo, so set up your jobs as two mages, sending them left, and two warriors, sending them right.

You first ascend the tower with the left party. Navigation is easy so it's not necessary to give directions other than saying that on some floors you need to exit temporarily to a balcony to go on. The game seems to know what jobs you have picked and reacts to the "wrong" jobs/abilities by sending you more difficult random battles, and if you have the "right" jobs/abilities you may not see any random battles at all. When you reach the top, just after the 7th floor, the scene shifts and you must ascend the tower with the right party. Navigation is the same, but this time when you reach the top you go all the way to the 9th floor where something is glowing on the floor. Check it to start a battle with the guardian of the magic.

At the end of the battle Minitaurus tries to cast Holy on you but doesn't have the MP, so he disappears instead. You then receive the White spell Holy.

Meanwhile, the two parties are communicating, presumably with Whisper Grass, so it's time for the left party to start its battle. Check whatever is glowing here to start the other battle.

After the battle you receive the Black spell Flare. With both spells gone, the tower disappears and the airship dock is now visible.