Lupin Sansei: Pandora no Isan/Stage 2

Chinatown
The second stage is slightly less linear than the previous stage. Chinatown is made up of a series of buildings, with 13 particular entrances, 5 in the front half and 8 in the back. The interior of the buildings are mostly warehouse space. Some of these building connect, allowing you to enter through one entrance, and exit through another. Often times, there may be a building between the two connected buildings. While you don't have to explore every building, you do need to meet certain characters in a particular order in order to encounter the boss.

Entrance 1 and 3

 * Though it's not required, it is recommended that you enter through the first entrance that you find. Though it takes longer to pass through Chinatown on the inside than it does on the outside, you will want to visit all of the rooms in search of items that you will need later on in the game.
 * You will end up inside a long building, not unlike the hallways from the previous stage. The bottom, however, is lined with water.  Unless you are Lupin and in possession of at least one oxygen tank, you will not survive if you slip and fall in the water.
 * However, if you are Lupin and do have an oxygen tank, you will find yourself in a different kind of scene, below the building floor. You will be able to swim back and forth through the water, and pop up at any point where there is a crack along the floor.  While this is a safe way to backtrack through any section you've already visited, it's not recommended since oxygen tanks are in short supply, and you may miss exploring a vital door.
 * Enemies in this building include martial artists in blue uniforms, women in pink uniforms that can throw knives, and oddly enough, deadly butterflies. Continue to explore all of the other doors in search of rooms that contain multiple white briefcases that you can destroy and collect items from, especially the life saving bullet-proof vests and oxygen tanks.
 * One of the doors will contain Inspector Zenigata, who threatens to apprehend you. However, in this room, he is powerless to stop you.  It is only in a hallway, or outside in Chinatown that he can actually do damage to you and potentially arrest you.

Entrance 2
The second entrance should be avoided entirely. After a long trip to the right, it dead-ends with a room containing quasi-ally Fujiko Mine who informs you that you must find four people to draw Kim out.

Entrance 4 & 5

 * Atop the roof of the fourth entrance are more enemies firing bazookas. Approach the entrance carefully, or take them out first if you wish.  Very little distinguishes the first building from this one, except that the butterflies are replaced with rolling barrels.  These barrels cannot be shot, and must be jumped, or sliced apart with Goemon's sword.
 * In the middle of the building, you will encounter an enigmatic man with a ponytail. He simply greets you, but does not seem to be of any consequence to the rest of the game.
 * Towards the end of the building, you will begin to encounter more shadow ninjas that pop out of the water. When moving through the building, it is important to judge the movement of the barrels in conjunction with the movement of other enemies.  If necessary, stay behind doors until it is safe to come out.

Between buildings
Between entrance 5 and 6 is a long stretch of a city block. As you run along a brick wall, you will encounter a number of Jiang Shi (Chinese Hopping Zombie). These zombies take two bullets to knock out completely; the first hit just knocks them down and they rise back up. One slice of Goemon's sword, however, is enough to finish them.

Entrance 6 & 8

 * The interior of this building has a slightly different look than the previous buildings. The background is a brighter yellow, and the doors are much thiner.  Despite the cosmetic changes, the danger here is just as present as before.  You will be attacked by a combination of martial artists and barrels.
 * About halfway in, you will find a door that contains a man named Yi. He will instruct you to find Lian and ask him for help.  Continue to examine all the other doors to find items in briefcases.
 * Butterflies will appear more frequently along the back half of this building, along with more knife throwing pink clad women.

Entrance 7

 * After exploring the building on either side of this one, you should enter this building and explore all of the doors until you encounter Lian. He will tell you to meet San next.  However, since this building only has one entrance, you will have to double all the way back.
 * Furthermore, there are a number of infrared traps which only Lupin can see the triggers to when he uses the goggles. If you have collected a couple of oxygen tanks so far, consider swimming all the way back to the left.  It's faster, and quite a bit safer than running.  However, if you touch one of the underwater enemies, your bullet-proof vest won't save you; you will be captured immediately.

Entrance 9 & 10

 * In this building, you must venture inside far enough to locate San, who will tell you that Suu will draw Kim out for you. Then continue to head right until you exit the building through the entrance next door.
 * There is a very good chance that, by this time, Zenigata will start to appear when no other enemies are present and attempt to chase you down and arrest you and your companions one by one. You can remove him from the screen if you are close to a room or building entrance which changes the scene. If you are close to getting caught, remember that you can also radio in another character to remove Zenigata from the screen.

Entrance 11 & 13

 * By now, this building should be no more challenging for you than any other. You will proceed all the way through it until, closer to the entrance on the right side, you will encounter Suu.  Suu will tell you that you are now able to face off against Kim.
 * Other than the usual threats, be aware that there are two kinds of butterflies. The light one can be killed by anyone with one hit.  However, a darker species are invulnerable to bullets.  They can only be taken out with Goemon's sword, or by using up one of your bombs.  They are fairly slow and easy to track, so it's best to simply avoid them.

Entrance 12
As long as you spoke, in order, with Yi, Lian, San, and Suu, you will be able to fight against Kim. He is found at the far end of this building. Run all the way to the right to reach him.

Boss
Kim has a very special defense: his killer attack butterflies. He summons these butterflies to his aid. They fly around him, and then launch forward in an effort to attack those that try to harm him. Ordinarily, Goemon is a very poor choice in a boss fight due to his severely limited range, but in the case of Kim, he is the best. Kim does not move particularly fast, and Goemon's sword is capable of striking down the butterflies even before they have a chance to attack him. (If you stand close to Kim, they may appear to pass through Goemon when they arrive, but they are not harmful to his at this point.) Keep him pinned against the right wall, and swing your sword as rapidly as possible. You will attack Kim while simultaneously removing the threat of the butterflies. He will fall after enough hits, at which time, he will tell you that Rald really has Clarisse down at the docks.