Bugs Bunny: Lost in Time/Train Your Brain

Clocks: 5 Golden Carrots: 21

In some versions of the game, this level's loading screen (using a still from the 1958 short Hare-Way to the Stars) refers to it as "The Space Speedway".

Neuronal Synaptal Network
Once Bugs has rematerialized in a teleporter, you will have to direct him over to a switch, and kick it to deactivate an electrical force-field; once you have done so you will have to collect a Golden Carrot and run through the electrical force-field you just deactivated as the text "ALL RIGHT! REPEAT EVERY MOVE THE MARTIAN MAKES AND WIN THE GAME." appears at the bottom of the screen. The Instant Martian shall jump onto one of the six coloured pads, and Bugs shall have to copy him - and once you've done so, he will jump onto that pad again before jumping over to another one (again, Bugs will have to copy him). The Instant Martian will add one more pad to his pattern each time Bugs copies it (but if Bugs gets it wrong, the pad will electrify him, causing him to shout Whoa!!! as it resets); once Bugs has copied his pattern for a sixth time all six pads will flash simultaneously and the Clock that had been hovering above them will fall down for him to collect. The Instant Martian will now run away through another electrical force-field that has just been deactivated and jump off the platform - and once Bugs has collected the Clock, you'll have to direct him through this second force-field and kick another switch to deactivate a third one, then collect another Golden Carrot and direct him through the third one into a dome containing a revolving electric trap. You will now have to direct Bugs around the dome in an anticlockwise direction to collect a third Golden Carrot, and direct him through its exit to pass a Checkpoint; once you've done this, you will have to collect a fourth Golden Carrot. You will then have to jump onto four elevated platforms and another solid platform in turn as text of "PRESS THE GREEN BUTTON AND LOOK CAREFULLY! CAN YOU REDO IT?" appears at the bottom of the screen - and once you've directed Bugs over to the green button and jumped on it, a pattern of red and/or green squares will appear on that sixteen-square grid in front of him for a few seconds. Once it's disappeared again, a fifty-five-second timer shall get activated, and Bugs must replicate the pattern before it runs out by jumping on the squares to make them turn red (jumping on them again will make them turn green, and if he makes a mistake, jumping on a green one makes it turn blank again); once he has replicated it, the grid will flash, and the first red button will turn green. Once Bugs jumps on the now-green second button, more of the same will ensue (only this time, the timer is sixty-five seconds) - and once he has replicated it, the second red button will turn green. Once Bugs has jumped on the again now-green third button more of the same will ensue once again (only this time, the timer is eighty-five seconds); once he has replicated it a fourth electrical force-field will be deactivated. You will now have to direct Bugs through this fourth force-field and collect another Clock and a fifth Golden Carrot - and once you do so you have to direct him into another teleporter and press psx: R1 (Windows: R) for activation and proceeding to Hare Dance (again, in certain versions of the game, the loading screen refers to this level as "The Space Speedway").

Hare Dance
Once Bugs has rematerialized in a third teleporter, you shall have to collect a sixth Golden Carrot; once you have done so, you will have to direct Bugs into another dome containing another electrical trap, and direct him around it in a clockwise direction to collect a seventh Golden Carrot. You shall then have to direct Bugs through its exit and jump onto a green platform as another one appears in front of it - and as in The Planet X File, you shall have to jump onto the second one before the first one disappears. Once you jump onto fifteen more of these green platforms before their precursors disappear and a second solid one in turn to pass another Checkpoint, you have to direct Bugs around a thirty-six-square grid to collect five more Golden Carrots; its squares are constantly changing colours (green and yellow ones are safe for Bugs to walk over, but red ones shall burn him and cause him to shout Whoa!!! as he flies into the air, and blank ones shall cause him to fall through them into the pit below). Once you've collected all four Golden Carrots on the grid, you will have to direct Bugs over to a switch, and kick it to make two sets of three elevator platforms start moving up and down - and once you have jumped onto either set's first and second platforms in turn you have to jump onto a third solid platform and collect a thirteenth Golden Carrot. You will then have to kick another switch to make a seventh elevator platform start moving up and down; once you have done so you will have to drop back down onto either set's second platform, then jump onto its third platform and a third solid platform in turn to collect a third Clock. You shall then have to jump onto the seventh elevator platform and a fourth solid one in turn, and kick a third switch to deactivate a fifth electrical force-field, back on that first platform - and once you've done so, you'll have to retrace your steps back to that dome, direct Bugs towards its second exit (not the one you entered it through this time) and direct him through the force-field you just deactivated to collect a fourteenth Golden Carrot. You shall then have to enter a fourth teleporter and press psx: R1 (Windows: R) for activation and proceeding to Acme Mind; the last challenge of that area is like a board game Mastermind.

Acme Mind
Once Bugs has rematerialized in a fifth teleporter you shall have to collect a fifteenth Golden Carrot; once you have done so, you will have to direct Bugs into a third dome containing a third electrical trap, and direct him around it in an anticlockwise direction to collect a sixteenth Golden Carrot. You will then have to direct Bugs through its exit and pass a third Checkpoint - and once you've done so, you'll have to jump onto four elevated platforms and another solid platform in turn to collect a seventeenth Golden Carrot. You then have to retrace your steps back up to the first platform, jump over a moving laser, roll under another moving laser and collect two more Golden Carrots; once you have done so the text "FIND THE SECRET COLOR COMBINATION TO BEAT THE MASTER! SELECT ALL COLORS AND PUSH THE BUTTON TO VALIDATE. HIGHLIGHTED SPOTS MEAN GOOD SHOTS! REMEMBER, BUNNY, THE SAME COLOR NEVER APPEARS TWICE IN A SINGLE ROW." will appear at the bottom of the screen. You will then have to direct Bugs onto the first gray square and press psx: R1 (Windows: R) to make it change colour (in the sequence blue, cyan, pink, yellow, purple, orange, red, green), then do the same for the other three, and jump on the button to submit your guess - and if a crown appears on one or more of the squares, it means it is correct. The barrier, which cannot be jumped over, shall now move onto the next row of gray squares, meaning more of the same shall ensue until Bugs guesses all four colours correctly (at which point it will disappear!); however, if Bugs has not guessed all four colours correctly after six tries, the eye will fire a laser beam at him and electrify him, causing him to shout Whoa!!! as the barrier is returned to its original position. Once you have guessed all four colours correctly, however, you will have to direct Bugs under that eye to collect a fourth Clock - and once you have done so, you will have to direct him into a sixth teleporter, and press psx: R1 (Windows: R) to activate it and proceed to the final area (which will be referred to here as "Vs. Instant Martian").

Vs. Instant Martian
Once Bugs has rematerialized in a seventh teleporter, you will have to collect a twentieth Golden Carrot; once you have done so, you will have to direct Bugs over to the scooter as the text "GENTLEMEN, ON YOUR BIKES..." appears at the bottom of the screen. Once he has mounted it, the entrance to the enclosure will close behind him as the text "PRESS THE psx: C BUTTON (Windows: CROUCH KEY S) TO GRAB THE POLE." appears at the bottom of the screen - and the three texts "READY...", "GET SET...", and "GO!!!" shall then appear at the bottom of the screen as the three green lights change from red to green (the one on the right first) and the exits to both Bugs' and the Instant Martian's enclosures open in front of them. Bugs' scooter moves forward automatically, but if you steer it over the arrow it will speed up for a few seconds; when you come to the first pole, you will have to grab it (Bugs will spiral up it anticlockwise if he grabbed it with his right hand, and clockwise if he grabbed it with his left one) then let go at the right moment to fly off onto another platform (if you mistime it, Bugs shall fly off the pole and into the pit below, and both he and the Instant Martian must start the race again).

Once Bugs has landed on the second platform, you will have to direct him over one of two more arrows to speed him up for a few seconds (while staying ahead of the Instant Martian), grab another pole, spiral up it, and let go at the right moment to land on a third platform; once you have landed on the third platform, you shall have to direct Bugs over a fourth arrow to speed him up for a few seconds (while staying ahead of the Instant Martian), take either the left or right path, grab a third pole, up it and let go at the right moment to land on a fourth platform. Once you have landed on the fourth platform, you will have to direct Bugs over a fifth arrow to speed him up for a few seconds (while staying ahead of that Instant Martian!), grab a fourth pole, spiral up it and let go at the right moment to land on a fifth platform - and once you have landed on the fifth platform you will have to direct Bugs towards a finish barrier. If Bugs got there first, his scooter will smash against it and he will be propelled off it onto a sixth platform and through a sixth electrical force-field, hitting a switch to activate it in the process, as the text "YOU WIN!" appears at the bottom of the screen; once the Instant Martian has come in second he shall be electrified by the force-field and jump off the edge of the platform. You'll then have to collect a fifth Clock (the last of the game), kick the switch again to deactivate the force-field, collect a twenty-first Golden Carrot (the last of the game), direct Bugs towards an eighth teleporter as text of "EXIT LEVEL" appears at the bottom of the screen (there's also a ninth one that will cause the text "TRY AGAIN" to appear when approached, because if Bugs comes in second, the text "YOU KNOW WHAT? YOU LOOSE..." will appear as he gets electrified by the force-field, and the spelling mistake is accurate), and press psx: R1 (Windows: R) to exit the level - and once Bugs has rematerialized in this level's teleporter, Merlin will appear, and say: ''Great. Just perfect. You have completed this level. Let me save your position.''. Regardless of your answer "YES" or "NO", Bugs will then be shown that he has opened the present day as the text "CONGRATULATION, BUGS! YOU FOUND ENOUGH CLOCKS TO OPEN THE PRESENT DAY!" appears on the screen; you will then have to activate the Time Machine, move it right to select Present (where Nowhere was) and press psx: Start (Windows: Enter) to end the game.

Bugs: ''Whew! What a relief! Thank goodness it was just...a...nightmare?'' ''Nah, impossible. Couldn't be him!'' Farmer: ''All right, Merlin, giddy-up! Get along now!''

A Warner Bros. "That's All Folks!" screen (with a blue bullseye) shall then appear, and (because Bugs now has all 333 Golden Carrots and 124 Clocks) the end credits will start on Pismo Beach (if you exit this level early and go back to the present without them all they start at Bugs' forest home instead):

BEHAVIOUR INTERACTIVE LEAD GAME DESIGNER AND ART DIRECTOR CLAUDE PELLEGRIER

EXECUTIVE PRODUCER REMI RACINE PRODUCER DENIS LACASSE ASSOCIATE PRODUCER MARTIN RHÉAUME

GAME DESIGN MARIO LORD ADDITIONAL ART AND DESIGN CARL LOISELLE

LEAD PROGRAMMER MARTIN ROSS PROGRAMMER STÉPHANE LEBLANC

LEAD TOOL PROGRAMMER SÉBASTIEN HUDON TOOL PROGRAMMER FRÉDÉRIC HÉBERT

ADDITIONAL TOOL PROGRAMMERS VINCENT BHÉRER-ROY MICHEL LANGLOIS PIERRE COUILLARD DOMINIC BROWN MATHIEU TANGUAY

TECHNICAL DIRECTOR CHRISTIAN AUBERT

LEAD INTEGRATOR PIERRE COUILLARD INTEGRATORS SYLVAIN MOREL HUGO MORIN STÉPHANE GRAVEL

ADDITIONAL INTEGRATORS MARTIN RHÉAUME SARAY PECH GÉRARD BÉLAIR DOMINIC BROWN MICHEL MARCOUX

LEAD 2D ARTIST PIERRE-MARTIN DROLET 2D ARTIST MARTIN DUBEAU

LEAD MODELER MARIO BRODEUR MODELERS STÉPHANE JONCAS KERIDAN ELLIOTT PASCAL BRULOTTE

LEAD 3D ANIMATOR STÉPHANE LABRECQUE 3D ANIMATOR STÉPHANE DUCHESNE ADDITIONAL ANIMATOR MYLÈNE VILLENEUVE

ORIGINAL MUSIC GILES LÉVEILLÉ (STUDIO GLOBAL INC.) SOUND FX LES PRODUCTIONS PIERRE ROUSSEAU INC. SOUND TECHNICIAN YVES GENDRON

FACILITATOR ALAIN MOREAU MIS GAÉTAN BROCHU

ADDITIONAL HELP THOMAS WILSON STEEVE LAPOINTE

SPECIAL THANKS TO CAROLINE VIOLLEAU MAU CLAUDINE BISSON (B.C) ALEXANDRA COUILLARD MYRIAM BOUCHER ISABELLE VIEN SYLVIE BOUCHER KARINE MOREL JULIE DAIGLE VÉRONIQUE GAGNON DOMINIQUE MARTEL CÉLINE GERVAIS ANNE CHÊNEVERT PATRICIA THÉRIAULT CÉCILE LOINTIER NATHALIE AUGER AND CHOPIN VICKY JORDAN DANIEL GOUPIL MÉLANIE TREMBLAY HÉLÈNE ALAIN MARIE-CHRISTINE OLIVIER LAFLAMME VÉRONIQUE BOURBEAU COLOMBINE MAUD LECLERC SABRINA THE GREEN MAMELLIA NATHALIE ROBITAILLE SANDRINE HIDEUX DOMINIQUE CHAMPAGNE MONIQUE FORGET GHISLAIN ST-PIERRE AND TO BEHAVIOUR COMMUNICATIONS INC.

FOOD BY JEAN-PAUL AND JOSEPH FROM OUR FAVORITE VIETNAMESE RESTAURANT. A LOT OF JUNK FOOD PLACES AROUND HERE.

NO SPECIAL THANKS TO THE CHICKEN PLACE UP THE STREET FOR NOT DELIVERING FREE OF CHARGE

VOICE ACTORS US VERSION BUGS BUNNY - BILLY WEST ELMER FUDD - BILLY WEST MARVIN THE MARTIAN - JOE ALASKEY ROCKY - JOE ALASKEY MUGGSY - JOE ALASKEY MERLIN - JESS HARNELL WITCH HAZEL - JUNE FORAY OTHER CHARACTERS - BILLY WEST

INFOGRAMES '''VP OF I. HEROES LABEL CATHERINE SIMON

'''EXECUTIVE PRODUCER AND PRODUCER CHRISTOPHE GOMEZ BRAND MANAGER LISA CHENEY MARKETING DIRECTOR CHRISTOPHE MARIDET

PRODUCTION DIRECTOR NORBERT CELLIER PRODUCTION MANAGER FABIENNE FOURNET

ART DIRECTOR NICHOLAS POTHIER BUSINESS DEVELOPMENT DIRECTOR RICHARD COURTOIS

PACKAGE DESIGN JEAN-CLAUDE MENENTEAU OLIVIER LACHARD MANUAL DESIGN MICHEL MÉGOZ

EDITION EMMANUELLE TAHMAZIAN PATRICK CHOUZENOUX SOPHIE MELIET SYLVIE COMBET BÉATRICE VRDOLJAK

TRANSLATION BEATE REITER BÉATRICE RODRIGUEZ MONICA STEINHAUER

TERRITORY MARKETING US JERRY MOMODA UK MICHAEL PATTISON FRANCE FRÉDÉRIQUE JOSEPH STÉPHANIE CAMAU GERMANY CARMEN METZ ITALY DIDIER HUGON SPAIN LAURA AZNAR BENELUX BJÖRN JOOS ANGELIQUE VAN DER WEERDEN AUSTRALIA SIMON ALTY PORTUGAL VERA LAMERAS

ALPHA TEST ALPHA MANAGER DOMINIQUE MOREL ALPHA TESTERS EMMANUEL DESMARIS EMMANUEL CHOLLEY NICOLAS PACAUT NOËL KECHICHIAN SÉBASTIEN SOULIER DAVID SILVY

BETA TEST BETA CO-ORDINATOR BRUNO TRUBIA LEAD TESTERS JULIEN "ONE" AMOUGOU CHRISTIAN "NIM" AMPERE BETA TESTERS ALEX FLACHER SÉBASTIEN IMBERT MANUEL POITEVIN RUDY GAMBADE STÉPHANIE MICHEL JEAN-SÉBASTIEN NICHOLLE RYAN WOOLDRIDGE ANTHONY MACARE MBOKAH

TECHNICAL SUPPORT GROUP EMMANUELLE PERIGAULT-VIGIER REBECKA PERNERED

SPECIAL THANKS TO BRUNO BONNELL JEAN-MARIE DURA JEAN-PHILIPPE AGATI VÉRONIQUE COMPAGNE-LOUVET ARTHY JBB BRANDON SMITH BÉRYL GONNARD CAROLINE FAUCHILLE 3D-LIGHT LAURENCE AND SAMUEL STÉPHANE PRADIER

WARNER BROS. INTERACTIVE ENTERTAINMENT PRODUCER BRETT SKOGEN VICE PRESIDENT, WORLDWIDE PUBLISHING, KIDS WB MUSIC, INTERACTIVE ENTERTAINMENT MICHAEL D. HARKAVY

DIRECTOR ROB SEBASTIAN

MANAGER AARON ENDO CREATIVE DIRECTOR CHARLES CARNEY

MARKETING MANAGER SCOTT JOHNSON LOONEY TUNES ARTISTS ALLEN HELBIG PETER TUMMINELLO

GROUP CATEGORY MANAGER ANOUSH KEVORKIAN

CATEGORY HEAD EUROPE, MIDDLE EAST AND AFRICA KAREN BAILEY

SPECIAL THANKS TO LORRI BOND LAURA MARQUEZ DANIEL BROCK JEFF MEYER CATHERINE FRIZAT HEIDI BEHRENDT JIM MOLINARO ZACHARY MONGE

THAT'S ALL FOLKS!

After the credits have finished, the game shall return to the title screen, and remain there until you turn off the PlayStation; in the Windows version, you shall have to press Alt and F4 together, or press Enter, select "QUIT GAME", then press Enter again (once you have done so, a dialogue box titled "Bugs Bunny" will appear on your desktop, asking you: "Do you really want to quit?", and you will have to click "Yes". If you saved your position in the Windows version, the only way to restore a save slot to "EMPTY" again is to copy the "SAVEGAMEX.DAT" (X being a number ranging from 0 to 5) corresponding to that save slot (add one to the DAT file's number to figure it out) off the disc into the folder where the game is living on your hard drive.