The Legend of Zelda: Oracle of Seasons/Woods of Winter and Snake's Remains

'''Level 2- Snake's Remains Snake's Remains may be only the second dungeon, but it is far more treacherous than Gnarled Root Dungeon. Deadly traps and more powerful foes await.

The dungeon has two parts to it, and it proves a step up from before. You'll find being in here isn't so safe.

Dangerous Rooms and Tougher Battles
As soon as you enter the first room, you'll see it's dark, and the door ahead is locked. If you light both torches in this room with Ember Seeds, the door will open.

You can go north from there, or go west. Since there is a key located in the west path, you should go there first.

Small Key #1
Upon going that way, you'll encounter two spike traps and many green Zols as you have to cross a narrow path. If you go to the far left of the path, you'll find a chest with five Rupees. Not much, but still something.

When you head further north, you'll get locked in a room with several Ropes, poisonous snakes. They'll charge at you if you get near them. Defeat them all to get the Small Key. Now, go back to the first room and light the torches.

The room ahead seems harmless, but don't be tricked. The torches are bewitched, and they will shoot fireballs at you. They can't be stopped, so get out of this room fast and avoid the Zols. There is a small path to the southeast you can take.

The Compass
In this room, Ropes will actually fall from the ceiling! Avoid them and take a look at the block here. One block is not in formation with the rest. Push it one space to the right, and a chest will appear. Open it, and instead of getting the Dungeon Map first, it's the Compass. With it, go back through the torch trap room into the next one.

Rupee Payday
This time, you'll get locked in with both Ropes and Moblins. The Moblins are armed with bows, and will shoot arrows at you. However, before you defeat the enemies, take a good look at the blocks in this room. Notice how they're shaped like an arrow? Not just that, the arrow's pointing at a spot in the wall! Bomb that place, and you'll uncove a secret room. What's inside? 49 Green Rupees! Much better than 5!

After you snag that big payday, go back and defeat all the enemies to open up all the doors. However, the one you want to go through is the locked door.

This room has another new and very annoying enemy: Hardhat Beetles. Their shells are so strong, you can't defeat them with your sword. However, there are two pits in this room. If you knock the Hardhat Beetles into the pits, you'll be rid of them and make the door to the west open.

The Power Bracelet
Another type of Moblins, Pig Moblins, are in this room. However, they're on the other side of a large pit. You don't have the means to jump over it yet, but you do have bombs. Toss them over the pit so they blow up the Pig Moblins. If you run out of bombs, you can cut the plants for more, and they'll grow back. Once you defeat them, you'll be rewarded with a chest, and inside is the Power Bracelet. This bracelet's special powers make you strong when you wear it, and you can push or lift heavy objects while wearing it. Equip it, and go back to the last room.

The Dungeon Map
Try out the Power Bracelet on the pot in front the chest. You can pick it up, and toss it out of your way. Open the chest for the Dungeon Map.