MapleStory/Pirate/Skills

Beginner
Cannoneer only.

Common Second Job skills
Called Pirate Training for Cannoneers.

Brawler

 * Advanced from the first job Pirate.

When Energy Charge is active, this skill turns into Energy Vortex.

Tornado Uppercut turns into this when Energy Charge is active.

Gunslinger

 * Advanced from the first job Pirate.

Cannoneer

 * Advanced from the first job Pirate.

Common Third Job skills

 * Roll One: Nothing
 * Roll Two: +30% Weapon Defense
 * Roll Three: 20% HP and MP
 * Roll Four: +15% Critical Rate
 * Roll Five:: +20% Additional Damage
 * Roll Six: +30% Experience Boost

Marauder

 * Advanced from the second job Brawler.

When Energy Charge is active, this skill turns into Hedgehog Buster.

Energy Burst turns into this when Energy Charge is active.

Outlaw

 * Advanced from the second job Gunslinger.

Cannon Trooper

 * Advanced from the second job Cannoneer.

Fourth Job
Those in Italic can be obtained through Combat Orders.

Common Fourth Job skills

 * Roll 2 Ones: Nothing
 * Roll 2 Twos: +40% Weapon Defense
 * Roll 2 Threes: +30% HP and MP
 * Roll 2 Fours: +25% Critical Rate
 * Roll 2 Fives: +30% Additional Damage
 * Roll 2 Sixes: +40% Experience Boost

Buccaneer and Corsair

 * The skill below belongs to only Buccaneer and Corsair:

Buccaneer

 * Advanced from the third job Marauder.

When Energy Charge is active, this skill turns into Octopunch Outrage.

Octopunch turns into this when Energy Charge is active.

When Energy Charge is active, this skill turns into Double Blast.

Buccaneer Blast turns into this when Energy Charge is active.

Corsair

 * Advanced from the third job Outlaw.

While casting this skill, your movement speed will be reduced to 120.

While casting this skill, your movement speed will be reduced to 120.

Cannon Master

 * Advanced from the third job Cannon Trooper.

Buccaneer and Corsair Hyper Skills
The skill enhancers below belong to only Buccaneer and Corsair.

Roll Seven: +20% Enemy Defense Ignored