Batman Returns (NES)/Gameplay

Moves

 * Jump kick: jump, then attack.
 * Sliding kick:.
 * Block:.
 * Cape whirl:.
 * Use item:.

Items and Power-ups

 * Grappling Hook: moves Batman to a hooked target. Only works on certain objects. Also used to kill flying toy helicopters.

Note: the instruction manual names these "Pick-ups".
 * Batarang: long ranged projectile. Fairly weak, only useful if you are low on health and the enemy is low on health. If you pick up a Batarang (looks like a black bat), you'll receive 4 of them. You can hold a maximum of 9 (you begin with this many).
 * Batdisc: the Batmobile's special projectile. This power-up gives the Batmobile 3 discs.
 * Coin: picked up by the Batskiboat, this gives you additional points.
 * Large Heart: gives you 16 bars of life (1/2 of your entire meter).
 * Life Box: gives you an entire extra meter; if you lose all of your bars of life, it automatically replenishes your meter. An icon appears at the bottom right of the screen if you have one.
 * Small Heart: gives you 8 bars of life (1/4 of your entire meter).
 * Test Tube: automatically damages Catwoman for 50% of her health when engaged.

Points
Points do two things: provide bragging rights, and reward you with certain bonuses. You receive points by hitting enemies (each successful attack gives you points) and acquiring items.

Bonuses: