The Amazing Spider-Man/Take 6

This is probably the most of your skeleton you've seen yet (assuming you haven't died), so heal here while you can. When you're ready, close the movie clacker and go through the new opening

Deja Vu?
Does this room look familiar? Of course it does- this is the room containing the super-important button required and hit in Take 2. I guess the programming team ran out of new room funding. At any rate, the gravity in this room is horrible. To keep from flying all over the place, you'll have to crawl along the bottom to get to the next room. Yes, you'll take a lot of damage, but there's really no other way to do it. In the next room are a bunch of computers. Switch them all on by jumping on them, then hit the one on the top left to turn them all off and trigger a few doors. Climb back down without triggering any computers and jump up the shaft on the left.

This part is debatably worse than the slimy stairs in the sewer. It requires several things to go exactly right and it can get annoying when it just barely misses. At the top of the shaft, you'll meet your old friend, the blue mummy robot. The button to your left starts the lift. Your ultimate goal is to get the blue mummy robot onto the lift and to the other side to hit the button on the right. To do this, you have to hit the button at exactly the right time. To get him onto the lift, hit the button just before he hits the second red stripe to the right of the button he walks over. It may take a couple of tries. Once you've gotten him onto the lift, hit the button just as he turns around after getting to the left side of the lift. Stick around only long enough to see that he made it onto the platform, then jump down the shaft.

The gravity will push you back up, so shoot a web down to the ground to pull yourself down. Unless you're disgustingly lucky, this part will cause much pain and anger. I recommend trying only a few times before giving yourself time to cool off. Getting a web down the shaft is easy. The hard part is actually getting to the bottom. Every time you float up into the next screen, the blue mummy robot gets closer to the button. If you get down, don't rejoice yet, because this is only one part of the level. If you mess up, you'll just have to do it again.

Make your way back to the right. Gravity should be pulling you to the right, so just jump over the damaging ground and heal yourself at the Take screen. Back in "Weighting Room", climb up the newly opened passage. The buttons here will alter the gravity to make it possible to reach the lower left doorway, but will also make it impossible to go back. If you don't make it into the next section, you'll have to restart from Take 6. Climb up the winding passageway and up into the top. Crawl to the right as far as you can. When the blue mummy robot hits the switch, the wall will move (hopefully behind you). If you crawled far enough, keep going through the opening. Otherwise, you'll have to restart from the Take.