Silkroad Online/Gameplay

Locations
There are currently three cities and four sections in Silkroad Online (International Server), Jangan, Donwhang and Hotan. They are separated by three sections, China, Western China, and the Oasis Kingdom. Each different section has a different level ranges of monsters.
 * China has monsters from level 1 to 20, city is Jangan.
 * Western China has monsters from level 21 to 30 (cave has level 60 to 70 monsters), city is Donwhang.
 * Oasis Kingdom has monsters from level 31 to 60, city is Hotan.
 * Taklamakan has monsters from level 60 to 80, no city in area.

In addition, Europe has been released in the Korean Silkroad Online version, featuring different buildings, weapons, and characters from China. Here are the European areas.
 * East Europe has monsters from level 1 to 20 (but a level 24 boss), city is Constantinople.
 * Asia Minor has monsters from level 21 to 30, city is currently unknown.
 * Central Asia has monsters from level 31 to 40, city is Samarkand.
 * West Asia has monsters from level 80 to 90, city is currently unknown.

Cities
There are three cities in Silkroad Online, Jangan, Donwhang and Hotan. Each of the city has NPCs. The NPCs usually sell items, repair items and give you quests. There is a Defence Trader which sells and repair Protectors; a Blacksmith that can repair and sell weapons; a Potion Store that sells herbs potion or pills; and a Grocery Trader that sells Alchemy items, Accessories, Moving Speed Scrolls and Capes.

Unique Monsters
In the game there are unique monsters, they are the bosses of the game. The spawn in special areas only once or twice a day. There are seven unique monsters in Silkroad Online.

China Bosses

 * Tiger Girl Level 20 boss found in Tiger mountains.
 * Ureuchi Level 40 boss found in Tarim Basin.
 * Isyutaru Level 60 boss found in Karakoram.
 * Lord Yarkhan Level 80 boss found in Taklamakan.

Europe Bosses

 * Kerebrus Level 24 boss found in East Europe
 * Captain Ivy Level 30 boss found in Asia Minor
 * Saytan Level 90 boss. It usually appears in West Asia on the top of Mount Everest.

Only Tiger girl, Ureuchi, Isyutaru, and Lord Yarkhan are presently in the international SRO.

Gaining experience
Similar to most MMORPGs, characters increase their skills and levels by gaining experience points through combat or quests. In combat, the amount of points gained is determined by the difficulty of monster killed. For points gained through quests, the amount of points is proportional to its difficulty. Characters also gain "Job experience points" by successfully completing objectives for a profession, such as a merchant completing a trade run or a hunter killing a thief.

Points are divided into four types; Experience Points (XP), Skill Points (SP), Job Experience points, and Stat points. Experience points are used to increase the character's level, Skill Points are used to raise masteries and skills, and Job Experience points allows the character to level up their Job level, which in future updates will provide bonuses. In addition, the higher the job level, the more damage will be dealt to both player and Non-player character (NPC) enemies of the profession (such as hunter attacking thief).

After leveling up their regular character level, the character receives five Stat points, of which one is automatically applied to Strength and one is applied to Intelligence. The other three points are added at the discretion of the player, and can be distributed between Strength and Intelligence. Strength leads to bulkier yet physically stronger characters, while Intelligence improves the character's abilities with magic and supernatural skills.

There are two leveling methods which are used within the game of Silk Road, first of which is "XP Leveling," which is when a player gains experience faster than skill points. The other is known as "SP Leveling" which is when a player grinds specifically for the purpose of gaining SP at a faster rate than XP.

Berserker
Often referred to as "super" or "zerk," berserker mode is a special mode of enhanced speed and attack power. In addition to the four main points (XP, SP, Job Experience, and Stat) gained by killing monsters, a character can also obtain berserker points. However, these points accumulate at a much slower pace, as you do not receive them for each kill. Once a character gains five berserker points (as indicated by the pink dots in the upper left corner around the character's picture) the character has the choice to enable the berserker mode when the character chooses by pressing tab, which is the default activator key. This mode lasts for about a minute, until the berserker points run out (which can be seen by the pink dots in the upper corner disappearing once again). Berserker mode is useful for killing a large or difficult monster faster, killing larger amounts of monsters in a shorter amount of time, fighting a player to kill him faster, or simply to escape or travel someplace else at a faster speed.

Jobs
Players can pick a job at level 20 in the game: a merchant, a hunter or a thief. Merchants buy goods for normal price in a city and attempt to bring them to another city, where they can be sold for higher prices, thus making profits. Thieves attempt to rob the merchant and steal the goods so that they can sell it to the black market. Merchants may hire player hunters to protect themselves from thieves. Characters can switch freely between jobs and are not locked into any role, however, switching between opposite jobs will result in a loss of some job experience.

Stars represent the value of the goods a merchant carries, with one star being the lowest value and five stars being the highest. NPC thieves are generated to attack all merchants; the higher the value of the goods, the more thieves that are generated. When a merchant's transport is killed, the Item trading Players can set up stalls to sell and advertise their items they may have found from killing monsters, trading, or buying. The seller determines the price at which to sell each item, although it is possible for buyers to communicate within the stall window. As NPCs sell a limited selection of items, stalls are a popular way to acquire high level or unusual items, such as those with seals, which are special attributes or stats added to the weapon or the clothing.

Guilds
At level 20, players can create guilds, which allows its members to chat with each other and participate in guild wars. Guilds can also "level up" with guild points. Guild points are obtained when the members of guild kill monsters and receive Skill Points (1 Skill Point is equal to 1 Guild point). Guild members do not lose their own SP in this fashion. However, members of the guild can donate their Skill Points to the Guild as Guild Points by pushing a heart shaped button next to the 'total guild points display.' These guild members will lose their own SP in this fashion. With money and Guild Points, guilds can grow, allowing access to more options like forming alliances (unions), gaining a guild storage, and being able to attract more members. Guilds can also gain a guild emblem and the ability to buy mercenaries to fight for the guild in a guild war or a job war. The current maximum guild level is 5.

Pets
The Pet system allows characters to summon animals to aid them on certain tasks. Most pets have to be bought with Silk, or Silkroad's private currency on the Item Mall; however, the Grey Wolf can be bought with in-game gold.

Pet Myowon (Monkey), Pet Seowon (Squirrel), and Pet Toto (Rabbit) can be set to pick up items dropped by monsters, and are only available by being bought using Silk. They have their own inventory and save time by doing this task automatically. However, these three pets are only rentals, usable only for 28 days before becoming unusable. When the time limit runs out, the pet is automatically returned to the players' inventory; there is no chance to remove any items left in the pets' inventory. However, it is possible to regain usage of these pets via the Silk item 'Revival clock', which prolongs the rental period by 28 days.

White Wolves and Grey Wolves are combat oriented pets, possessing their own statistics and gaining experience from combat. They also have the ability to grow, beginning as a puppy and maturing into a full-grown wolf at level 40. Both Wolves are permanent additions; once bought, either for Silk or for gold respectively, they do not disappear. Wolves can, however, die during combat and that will make them unable to be summoned. They can be revived with the "Grass of Life" herb sold at each city's Stable NPC.

Alchemy
Alchemy is made up of items that increase the performances of your items. Press "Y" and a small window will appear with directions.


 * Weapon Elixir - increase the weapon's Physical attack, Magic attack and the other statistics. They are also sold for higher prices than the other elixirs.
 * Accessory Elixir - Enhances the performance of accessories.
 * Shield Elixir - Upgrades shields for defense.

There is a chance the alchemy may fail. Using lucky powder, which can be purchased at an accessory store, reduces alchemy's chance of failure. If alchemy fails, it will reset enchantment level to 0. There is also a chance the weapon may break or lose the ability to be repaired.

Certain bonuses on items may also help with alchemy. Lucky increases the chance of a successful alchemy. Immortal prevents an item from breaking if the alchemy fails. Astral, which can be purchased in the item mall, will prevent an item with enchantment level 4 or more from dropping to enchantment level 0 if alchemy fails, so long as Immortal is present in equal quantity on the item.

There is also a system to increase stats on equipment. This system works by having the user first gather parts of defeated monsters, which can then be turned into base elements with the aide of Void Rondo potions sold at any accessory store. These base elements can then be joined together with a tablet to create a magical stone, which increases specific statistics. Tablets also have levels, and may only be used on equipment of the same Degree as the tablet's level.

Equipment
Equipment is split into four sections, weapons, shields, body protectors, and accessories.


 * Weapons: There are five types of weapons. The blade and sword attack quickly and are one-handed, allowing the character to use a shield for defense. Glaives and spears attack slower, but the attacks are more powerful, dealing more damage, but are two-handed. Bows attack fairly quickly from a distance and deal reasonable damage, and are also two-handed weapon, requiring arrows for ammunition.
 * Shields: Shields can be equipped if the character uses a one-handed weapon, increasing defense and giving the character a chance to block a few blows depending on the block ratio or "BR."
 * Body protection: The three classes of body protection are armor (high physical but low magical defense), protector (balanced physical and magical defense), and garment (high magical but low physical defense). Garment class items cannot be worn at the same time as armor or protector class items, but armor and protectors can be combined. In addition, being equipped with any armor will decrease a character's running speed by 20 percent, protector will decrease the running speed by 10 percent, and garment will not decrease running speed at all.
 * Accessories: In addition to clothing, characters can also wear accessories such as rings, necklaces, and earrings that can reduce some damage inflicted upon the character.

There are several types of items on Silkroad. Most items are normal in the sense that they possess only regular properties. These items can also be called "White" items, due to the color of the item's name. Other items that have special properties, which boost a certain characteristic, are usually called "Blue," due to the item's name shown in blue. Note that an item which has bonus equipment levels (e.g. "Copper Bow + 3") can still be a normal item.

There are three more special ranks that equipment and weapons can have: Seal of Star, Seal of Moon and Seal of Sun. Each increases the item's statistics so it is similar to an item of higher level. Seal of Star weapons are the most common of the seal weapons and are equivelent to a weapon 5 levels higher then the original weapon's level. Seal of Moon gives a bonus of 10 levels and Seal of Sun, the rarest of the seals, gives a bonus of 15 levels.

Seal weapons cannot be made, and are only available as a rare drop from monsters, and only if that monster is able to drop the correct level of item (eg: a monster that only drops level 34 weapons will never drop a level 32 Seal weapon). They can only be found on equipment of the same levels as found in the NPC stores.

Item Mall
The Item Mall allows a character to buy items (with "Silk," game currency bought with real money via Paypal, credit card, or A-Cash) through the official site. Examples include an experience-enhancing scroll, a pet monkey and decorations for a player's stall.

Masteries and Skills
In Silkroad Online, skills are divided between weapon and elemental masteries. Within each mastery, there are many series of skills that can be learnt.

Chinese Weapon Masteries

 * Bicheon (Swordmanship) gives special skills for sword and blade, and increases blocking ratio.
 * Heuksal (Spearmanship) gives skills for spears and glaives, and increases health.
 * Pacheon (Bowmanship) gives skills for bows, and increases hit ratio.

Chinese Elements Masteries

 * Fire: Increases damage and has a chance to burn the target, increases the characters physical attack power, and defence from certain attacks.
 * Lightning: Has a chance to decrease the enemy's parry ratio, increases the characters moving speed and parry ratio.
 * Cold: Increases damage and defense, as well as adding a chance to freeze or frostbite the enemy.
 * Force: Skills include healing, resurrection, and removing abnormal (adverse) status effects.