Star Wars Knights of the Old Republic II: The Sith Lords/Crew Quarters

Harbinger Command Deck
The door back to the Harbinger's command deck is behind you, on the left side of the crew quarters. The corridor ahead has a door at its right end, and two doors each in its top and bottom walls. The room beyond the first door in the top wall, on your left, has a footlocker by its top wall, and the room beyond the first door in the bottom wall, on your right, has a plasteel cylinder in its top left corner:

Your Cabin
As you approach the second set of doors at the right end of the first corridor:

You open the bottom door to your cabin, where there's a footlocker by the bottom wall:

The room beyond the door in the top wall of the corridor has a plasteel cylinder in its top right corner:

There's a series of two doors at the right end of the corridor, beyond which four Sith assassins decloak and attack you, in a room with the corpse of a Republic soldier in its bottom left corner. The assassins appear even if you're in mode, but they won't attack unless they detect you.

They rarely if ever use. These are melee attackers, giving them an attack advantage if your party is using ranged weapons: if you don't have enough melee weapons, you and Kreia can fight unarmed.

The corridor beyond this room's bottom door turns to your left, where there's the corpse of a Republic soldier and a blast door at its right end: approaching this door triggers the appearance of four more Sith assassins behind you.

Medical Bay
The corridor beyond the room's top door goes up beyond a medical bay door in its right wall, and turns right at the top, where there's the corpse of a Republic soldier and it's blocked by a blast door: approaching this door triggers the appearance of four Sith assassins behind you.

The medical bay door opens on the top half of the medical bay, where there's a plasteel cylinder in the top left corner, and another between the two bottom right kolto tanks:

Recent History
There's a medical console in the middle of the medical bay's top end:


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The camera recording shows the Sith survivor floating in the kolto tank in the middle of the medical bay, when he wakes up and breaks out!

User rank determines the number of Chemicals dispensed, so use the party member with the highest rank:

Your kolto tank is behind you, to your left as you use the medical console, on the right side opposite the medical bay door:

A broken kolto tank stands in the middle of the medical bay:

Lab Station
The medical bay below the broken kolto tank has a in its bottom right corner, and plasteel cylinders between the top two left kolto tanks, in the bottom left corner and between the bottom two right tanks:

A damaged medical droid floats in the middle of the medical bay's bottom half:

The droid follows your main character and heals 25% maximum Vitality if any of your party drop below 60%. If this droid is destroyed then it explodes, inflicting 10 piercing damage on all in the vicinity unless a Reflex save is made at DC 15, halving damage.

Maintenance Room
Through the doorway at the medical bay's bottom end is the bottom corridor, with a blast door and the corpse of a Republic soldier at its left end, to your right:

At its right end, the corridor turns up to the junction outside the medical bay door in the medical bay's bottom right wall, where four Sith assassins ambush you:

The maintenance room is beyond the low security door at the end of the right corridor, which has a footlocker by its top and bottom walls, and a plasteel cylinder by its back right wall:

Droid Storage Room
The top corridor from the junction outside the bottom right medical bay door goes past a turbolift in the right wall before ending at a door, beyond which the corridor continues. As you approach a low security door in the right wall, four Sith assassins ambush you.

The droid storage room beyond the low security door has the corpse of a Republic soldier lying in the middle, with three utility droids by its top wall on your left and a protocol droid in its bottom right corner:

The corridor turns left at its top end, where it's blocked by a blast door:

Harbinger Engine Deck
The turbolift to the Harbinger's engine deck is in the right wall of the top corridor above the junction outside the bottom right medical bay door: if the damaged medical droid has been reactivated and it's survived, it won't follow you there.