Cool Spot/Level 5

Time: 8:00

Once Spot has reappeared on the screen you will have to jump up and throw a Cool Shot at two bouncing slimes to make them explode; once you have done so you shall have to walk back to the left behind a giant shoe to collect two hidden Cool Points. You shall now have to jump onto a box, jump up to collect a third Cool Point and jump up while throwing Cool Shots at a robot (who resembles Robert the Robot from Lost in Space) on a platform while he fires shots at you - and once you have thrown enough Cool Shots at him to kill him, you will have to drop down onto another box and another platform in turn, and jump over three thumbtacks in turn as you come to a second robot who is firing shots at you. Once you've thrown enough Cool Shots at him to kill him, you'll have to jump onto the back of a fire engine as you come to a third robot and a pair of chattering teeth; once you have thrown enough Cool Shots at both of these to kill them, you shall have to jump up to collect a fourth Cool Point while throwing Cool Shots at a fourth robot on a third platform above you. Once you have thrown enough Cool Shots at him to kill him, you will have to throw a Cool Shot at three more bouncing slimes to make them explode - and once you've done so you will have to jump up to the top of the fire engine's ladder to collect eight more Cool Points, throwing a Cool Shot at a sixth bouncing slime to make it explode as you go. You shall now have to throw a Cool Shot at two aeroplanes to kill them; once you have done so, you will have to slide back down the ladder, jump back to the left onto that third platform, walk back to the left behind nine more boxes, jump back to the left onto a fourth platform and a twelfth box in turn, and walk back to the left behind another giant shoe to collect a thirteenth hidden Cool Point. You will then have to retrace your steps back down to the right side of the third thumbtack on the second platform and walk to the right behind the fire engine as you come to a fifth robot who is firing shots at you - and once you have thrown enough Cool Shots at him to kill him you shall have to jump up to collect two more Cool Points (which are partially visible through the fire engine's windows). You will now have to jump over a dice as you come to a sixth robot and a seventh bouncing slime; once you have thrown enough Cool Shots at the robot to kill him (and a single one at the slime, to make it explode), you will have to jump over a fourth thumbtack, and throw a Cool Shot at an eighth bouncing slime to make it explode. You will then have to jump over a fifth thumbtack to collect a sixteenth Cool Point and throw a Cool Shot at a ninth bouncing slime to make it explode - and once you have done so, you shall have to jump over a sixth thumbtack and another dice to collect a seventeenth Cool Point as you come up to a seventh robot who is firing shots at you. Once you've thrown enough Cool Shots at him to kill him you will have to jump over two more thumbtacks in turn to collect two more Cool Points; once you have done so you will have to retrace your steps back up to the top of the fire engine's ladder. You will then have to drop down onto a pile of coins (while watching out for an eighth robot who's firing shots at you) and jump onto another pile of coins to collect a twentieth Cool Point - and once you've done so, you shall have to jump onto a UFO to collect two more Cool Points, then throw a Cool Shot at a third aeroplane to kill it. You will then have to jump up to a fifth platform to collect two more Cool Points (which are partially visible through a giant pair of sunglasses); once you've done so, you will come to a ninth robot who is firing shots at you. Once you've thrown enough Cool Shots at him to kill him, you will have to jump over a third dice, drop down onto a cotton reel, and drop down to the left onto another cotton reel and giant playing card in turn to collect a twenty-fifth Cool Point - and once you've done so you will have to drop down to the left onto onto a sixth platform as you come to two more robots who are firing shots at you. Once you have thrown enough Cool Shots at both of them to kill them, you have to walk to the right behind two more giant playing cards, then drop down onto a fourth one and walk behind two more to collect a twenty-sixth hidden Cool Point; once you have done so, you shall have to jump up to two more giant playing cards in turn to collect a twenty-seventh Cool Point. You shall now have to jump onto a ninth giant playing card to collect a twenty-eighth Cool Point as you come to a twelfth robot who is firing shots at you - and once you've thrown enough Cool Shots at him to kill him you will have to jump up and throw a Cool Shot at a fourth aeroplane to kill it. You will then have to drop down onto a seventh platform, as you come to two more robots and a tenth bouncing slime; once you've thrown enough Cool Shots at both of the robots to kill them (and a single one at the slime, to make it explode), you shall have to walk back to the left behind two more giant playing cards to collect a twenty-ninth hidden Cool Point. You will then have to jump onto an eighth platform to collect a beaker of 7UP (or Virgin Cola in the EU versions) as you come to a fifteenth robot who's firing shots at you - and once you have thrown enough Cool Shots at him to kill him you'll have to jump onto three more dice in turn to collect a thirtieth Cool Point (if you are playing on "Easy" skill level, the text of "FIND CAGE" will appear on the screen at this point, but on "Normal" or "Hard", you must collect 30 or 60 more). You will now have to drop down onto a seventh dice and that eighth platform in turn as you come to a checkpoint; once you have passed it, its flag shall raise.

You shall then have to jump onto three more dice in turn, to collect a thirty-first Cool Point; once you have done so, you will have to jump up and throw a Cool Shot at a fifth aeroplane to kill it. You shall now have to drop down onto two more dice in turn and throw a Cool Shot at an eleventh bouncing slime to make it explode - and once you have done this, you shall have to jump back to the left onto the seventh platform, and walk back to the left behind two more giant playing cards to collect a thirty-second hidden Cool Point. You will then have to drop back down to the left onto that fourth giant playing card, and jump back to the left onto the sixth platform and a ninth one in turn as you come to the eighth robot again - and once you have thrown enough Cool Shots at him to kill him, you'll have to jump up behind the second pile of coins to collect two more hidden Cool Points. You will now have to retrace your steps back down to that fourth giant playing card, and fall down onto an eleventh one as you come to two more robots who are firing shots at you; once you've thrown enough Cool Shots at both of these to kill them, you will have to drop down onto a tenth platform as you come to three racing cars. Once you have thrown enough Cool Shots at each of them to kill them, you will have to walk back to the left behind six more giant playing cards and jump up to collect a thirty-fifth hidden Cool Point - and once you do so, you will have to walk to the left, and jump up behind four more boxes to collect two more hidden Cool Points. You'll then have to retrace your steps back up to the seventh platform, and drop down onto the second step of a platform made up from fifteen more boxes as you come to an eighteenth robot who is firing shots at you; once you have thrown enough Cool Shots at him to kill him, you will have to throw a Cool Shot at a twelfth bouncing slime to make it explode. You'll now have to drop down to the left onto the platform's first step, and throw a Cool Shot at a thirteenth bouncing slime to make it explode - and once you've done so, you shall have to drop down onto a tenth platform, and walk to the right behind that fifteen-box platform to collect two more hidden Cool Points. You'll then have to jump up to the fourth step of the fifteen-box platform and jump over a ninth thumbtack to collect a fortieth Cool Point; once you've done so, you will have to drop back down onto the tenth platform as you come to three more racing cars. Once you have thrown a Cool Shot at each of them to kill them, you shall have to collect two more Cool Points (which are partially visible through another giant pair of sunglasses) - and once you've done so, you'll have to jump over a tenth thumbtack to land in a bubble and be carried up to a giant shoelace. You'll then have to throw a Cool Shot at a sixth aeroplane above you to kill it, and a fourteenth bouncing slime to make it explode; once you've done so you will have to jump back to the left onto another UFO, then jump up to an eleventh platform to collect two more Cool Points. You'll then have to throw a Cool Shot at a seventh aeroplane above you to kill it - and once you've done so, you'll have to jump onto two more boxes in turn and throw a Cool Shot at a fifteenth bouncing slime to make it explode. You shall then have to drop down behind a thirty-fourth box and walk back to the left to collect two more hidden Cool Points; once you have done so, you will have to retrace your steps back up to the thirty-third box, jump up onto another giant shoelace to collect two more Cool Points, and throw a Cool Shot at two more aeroplanes above you to kill them (along with two more robots on a twelfth platform). Once you have done it, you shall have to jump back to the left onto a thirteenth platform and throw a Cool Shot at a sixteenth bouncing slime to make it explode - and once you've done so, you'll come to two more robots who are firing shots at you. Once you've thrown enough Cool Shots at both of these to kill them, you will have to jump back to the left onto four more piles of coins in turn to collect three more Cool Points; once you have done so, you shall come to another checkpoint (and once you have passed it, its flag will again raise).

You shall now have to drop down to the left onto a seventh pile of coins to collect a fifty-second Cool Point; once you have done so you will have to jump back to the left onto the back of another fire engine as you come to two more robots who are firing shots at you. Once you've thrown enough Cool Shots at both of them to kill them, you will have to jump back to the left up to the top of the fire engine's ladder to collect another beaker of 7UP (or Virgin Cola) - and once you have done so, you will have to throw a Cool Shot at a tenth aeroplane above you to kill it. You will then have to jump back to the left onto the top of a rescue tender's ladder, to collect a third beaker of 7UP (or Virgin Cola); once you've done so you shall have to walk back to the left down the ladder and behind a thirty-fifth box to collect a fourth hidden beaker of 7UP (or Virgin Cola). You must now throw a Cool Shot at a seventeenth bouncing slime to make it explode - and once you have done so you shall have to walk back to the left behind another giant shoe and jump up to collect two more hidden Cool Points. You'll then have to throw a Cool Shot at an eleventh aeroplane above you, to kill it; once you've done so, you will come to a twenty-fifth robot who is firing shots at you; once you've thrown enough Cool Shots at him to kill him, you shall have to throw a Cool Shot at a twelfth aeroplane above you to kill it. You will then have to drop down to the left onto an eighth pile of coins, as you come to another pair of chattering teeth and a twenty-sixth robot who is firing shots at you - and once you've thrown enough Cool Shots at both of them to kill them, you will have to jump onto two more piles of coins in turn to collect a fifty-fifth Cool Point. You will now have to jump back to the left onto the ninth and eighth piles of coins in turn, then jump back to the left onto a fourteenth platform, as you come to a twenty-seventh robot who is firing shots at you; once you have thrown enough Cool Shots at him to kill him, you shall have to walk back to the left to collect two more Cool Points (which are partially visible behind a third pair of giant sunglasses). You shall then have to throw a Cool Shot at an eighteenth bouncing slime to make it explode - and once you have done so, you will come to a twenty-eighth robot who is firing shots at you. Once you've thrown enough Cool Shots at him to kill him, you shall have to throw a Cool Shot at a nineteenth bouncing slime to make it explode; once you have done so you will have to jump up and throw a Cool Shot at a twentieth bouncing slime to make it explode. You will then have to jump back to the left over an eleventh thumbtack and onto a thirty-sixth box in turn, then jump up and throw a Cool Shot at a thirteenth aeroplane above you to kill it - and once you have done so, you shall have to jump up and throw a Cool Shot at a twenty-first bouncing slime to make it explode. You will then have to jump back to the left onto a thirty-seventh box, drop down to the left onto a thirty-eighth one and that fourteenth platform in turn, jump back to the left to land on the top of another rescue tender's ladder, and walk back to the left down the ladder to collect a fifty-eighth Cool Point; once you have done it, you shall have to jump back up to the top of the ladder, drop down onto a fifteenth platform, jump back to the left over an eleventh pile of coins (which has two more thumbtacks on it), and walk back to the left behind the second rescue tender to collect a fifth hidden beaker of 7UP (or Virgin Cola). You'll then have to retrace your steps back up to the thirty-eighth box, jump back to the left onto a sixteenth platform and three more boxes in turn and jump up to a thread from a third cotton reel as you come to a ball that's rolling back and forth on it - and once you have thrown enough Cool Shots at it to kill it you will have to jump up to a forty-second box as you come to a third checkpoint (once you have passed it, its flag will once again raise). You shall then have to drop down onto a fourth cotton reel and a fifteenth platform in turn to collect a sixth beaker of 7UP once you have done so, you shall come to a twenty-ninth robot who is firing shots at you. Once you have thrown enough Cool Shots at him to kill him, you shall have to jump onto a fifth cotton reel to collect a fifty-ninth Cool Point - and once you have done so you shall have to drop back down onto the fifteenth platform as you come to a thirtieth robot who is firing shots at you. Once you have thrown enough Cool Shots at him to kill him, you shall have to walk back to the left behind a forty-third box to collect a sixtieth Cool Point (if you are playing the game on "Normal" skill level, the text of "FIND CAGE" will get displayed on the screen at this point, but if you're playing on "Hard" skill level you still have to collect thirty more Cool Points before this happens).

You shall then have to retrace your steps back over to the fifth cotton reel, jump over a fourteenth thumbtack onto a sixth one, jump up to a seventh one, drop down onto an eighth one, jump over a fifteenth thumbtack onto a ninth one, and jump over two more thumbtacks onto a tenth one to collect a sixty-first Cool Point; once you have done so, you will have to drop back down to the fifteenth platform, as you come to a thirty-first robot who is firing shots at you. Once you've thrown enough Cool Shots at him to kill him, you shall have to jump up to a sixteenth platform and a forty-fourth box in turn, then jump up and throw a Cool Shot at two more bouncing slimes to make them explode - and once you have done so, you will have to jump up to a forty-fifth box to collect a sixty-second Cool Point. You will now have to jump back to the left onto two more giant shoelaces and a seventeenth platform in turn as you come to a third pair of chattering teeth; once you've thrown enough Cool Shots at it to kill it, you will have to retrace your steps back down to that thread on the third cotton reel, jump back to the left onto a seventeenth platform and one of three more cotton reels in turn and jump onto a fifth giant shoelace to collect a sixty-third Cool Point. You will then have to jump onto an eighteenth platform as you come to a fourth pair of chattering teeth - and once you have thrown enough Cool Shots at it to kill it, you will have to jump up, and throw a Cool Shot at a twenty-fourth bouncing slime to make it explode. You now have to jump up to a sixth giant shoelace, jump back to the left onto a seventh one, then jump back to the left up to a nineteenth platform to collect four more Cool Points; once you've done this, you shall have to walk back to the left behind a forty-sixth box, to collect four more Cool Points. You then have to retrace your steps back down to that eighteenth platform, walk to the right behind two more giant playing cards, and jump up to two blue beads on two hanging strings in turn to collect a seventy-second Cool Point - and once you've done so you will have to jump up to a third bead on the second hanging string to collect a seventy-third Cool Point. You then have to jump onto a fourth bead on a third hanging string, to collect a seventy-fourth Cool Point; once you have done so, you will have to drop down onto a fifth bead on the third string, to collect a seventy-fifth Cool Point (if you are playing on "Easy" skill level, the text of "BONUS LEVEL" will appear on the screen at this point, but on "Normal" or "Hard", you still have to collect 10 or 24 more).

You shall now have to drop down onto a seventh bead on a fourth string, to collect a seventy-sixth Cool Point; once you have done so, you shall have to jump onto an eighth giant shoelace, then throw a Cool Shot at a twenty-fifth bouncing slime to make it explode. You shall then have to drop down onto a nineteenth platform (as you come up to two more robots who are firing shots at you) - and once you've thrown enough Cool Shots at both of these to kill them, you shall have to walk to the right behind a ninth cotton reel, jump up to collect a seventy-seventh Cool Point, then throw a Cool Shot at a twenty-sixth bouncing slime to make it explode. You shall then come to a fourth checkpoint; once you have passed it, its flag will yet again raise. You shall then have to jump onto a fifteenth giant playing card and a ninth giant shoelace in turn, and collect a seventy-eighth Cool Point - and once you have done so, you shall have to throw a Cool Shot at a fourteenth aeroplane to kill it. You will then have to jump to the right, to collect a seventy-ninth Cool Point; once you have done so, you shall have to drop down onto a sixteenth giant playing card to collect an eightieth Cool Point as you come to a thirty-fourth robot who is firing shots at you and a fifth pair of chattering teeth. Once you have thrown enough shots at both of them to kill them, you will have to jump onto a twelfth pile of coins to collect an eighty-first Cool Point and throw a Cool Shot at a fifteenth aeroplane above you to kill it - and once you have done so you'll have to jump onto a tenth giant shoelace (while throwing Cool Shots at a thirty-fifth robot on a twentieth platform above you). Once you've thrown enough Cool Shots at him to kill him, you have to drop down onto a twenty-first platform to collect an eighty-second Cool Point as you come to a thirty-sixth robot who is firing shots at you and a sixth pair of chattering teeth; once you have thrown enough Cool Shots at both of these to kill them, you will have to jump up and throw a Cool Shot at a twenty-seventh bouncing slime to make it explode. You will then have to crouch down while throwing Cool Shots at a sixteenth aeroplane and two more pairs of chattering teeth below you - and once you throw enough Cool Shots at each of them to kill them, you'll have to jump over a forty-seventh box as you come to a thirty-seventh robot who's firing shots at you. Once you've thrown enough Cool Shots at him to kill him, you'll have to collect an eighty-third Cool Point; once you've done so, you will have to drop down onto an eighth bead on a fifth hanging string, then jump up to a forty-eighth box to collect an eighty-fourth Cool Point. You now have to walk to the right behind two more boxes to collect two more hidden Cool Points (and if you are playing the game "Normal" on skill level, the text "FIND CAGE" shall be displayed on the screen at this point).

You'll now have to jump back to the left up to a ninth bead on a sixth hanging string, then throw a Cool Shot at a seventeenth aeroplane above you to kill it; once you have done it, you shall have to jump up to a fifty-first box, to collect an eighty-seventh Cool Point. You will then have to drop back down onto the eighth bead upon the fifth hanging string, jump back to the left over to a tenth cotton reel, and throw a Cool Shot at a twenty-eighth bouncing slime to make it explode - and once you have done so, you shall have to drop down to the left onto a twenty-second platform as you come to a thirty-eighth robot who is firing shots at you and a ninth pair of chattering teeth. Once you have thrown enough Cool Shots at both of them to kill them you will have to drop down onto a tenth bead on the fifth string to collect two more Cool Points; once you have done so you shall have to jump onto a twenty-third platform as you come to two more robots who are firing shots at you. Once you have thrown enough Cool Shots at both of them to kill them you will have to look up while throwing Cool Shots at a forty-first robot on a nineteenth giant playing card above you - and once you have thrown enough Cool Shots at this one to kill him, you'll have to jump up to the nineteenth playing card and onto a twentieth one in turn as you come to a forty-second robot who is firing shots at you. Once you've thrown enough Cool Shots at him to kill him, you shall have to collect a ninetieth Cool Point (if you are playing on "Hard" skill level, the text "FIND CAGE" shall appear on the screen at this point, but you will still have to collect nine more Cool Points to qualify for the next bonus level).

You shall now have to jump up to collect a ninety-first Cool Point; once you have done so, you shall have to retrace your steps back down to the left onto that twenty-first platform (as you come to a forty-third robot who is firing shots at you and a tenth pair of chattering teeth). Once you have thrown enough Cool Shots at both of these to kill them, you will have to jump back to the left onto the first and second steps of a platform made up of seven more cotton reels in turn to collect two more Cool Points - and once you have done so you will have to drop down onto the third step of the seven-reel platform, jump back to the left onto a third UFO and a twenty-fourth platform in turn and throw a Cool Shot at a twenty-ninth bouncing slime to make it explode. You will then have to jump onto one of two more cotton reels to collect a ninety-fourth Cool Point; once you have done so, you shall have to jump back to the left onto a twentieth cotton reel to collect a ninety-fifth Cool Point, then throw a Cool Shot at a thirtieth bouncing slime to make it explode. You will then have to retrace your steps back onto the twentieth playing card, jump onto two more beads on two more hanging strings in turn, drop down onto a twenty-fifth platform, and walk to the right behind a third giant shoe to collect two more hidden Cool Points - and once you have done so, you will have to jump back up onto the eleventh bead on the seventh string, jump back to the left onto a thirteenth bead on a ninth string, then jump up to a twenty-sixth platform as you come to a forty-fourth robot who is firing shots at you. Once you have thrown enough Cool Shots at him to kill him, you will have to jump back to the left onto a fifty-second box, and walk back to the left behind a fifty-third one to collect two last hidden Cool Points (if you are playing on "Hard" skill level, the text "BONUS LEVEL" will appear on the screen at this point); once you have done so, you shall have to retrace your steps back down to the twenty-sixth platform, then jump up and throw a Cool Shot at the lock on the cage to end the level. You shall now be treated to the cutscene of Spot freeing his fifth friend, as the text "LEVEL COMPLETED" appears on the screen - and you will then receive an "Unused Time Bonus" of 10 points for every second you have remaining and a "Coolness Bonus" of 10 points for every Cool Point you had collected (and if Spot gets carried high enough up the screen by his balloon he'll collect the 1UP symbol above him for an extra life, but he again cannot have more than nine lives, which may prove troublesome later).

If you had managed to qualify for the fifth bonus level, you will have 1:15 to collect all 100 Cool Points and the fifth continue letter in it, by jumping on the bubbles while avoiding the spiked balls (there are also two stopwatches which can be collected for 30 extra seconds apiece); if you manage to collect all 100 Cool Points, the text of "COOL" shall appear on the screen (but if you run out of time, you won't lose a life). If you collect the fifth continue letter (L in the US versions, and another I in the EU ones), Spot will push it into place from the right side of the screen as the text "STORING CONTINUE" is shown below him - and you shall then again receive an "Unused Time Bonus" of 10 points for every second you have remaining, and a "Coolness Bonus" of 10 points for every Cool Point that you collected, as Spot gets carried up the left side of the screen by his balloon (again, if he's carried high enough, he will collect that 1UP symbol above him for an extra life). Spot shall then proceed onto the sixth level, "Radical Rails", which does not have any enemies in it.