Super Smash Bros. Brawl/Zelda



For many of the advanced strategies regarding Zelda/Sheik, many players turn to Sheik. That doesn't mean Zelda isn't a good fighter as well; they are different and attract different types of people with different playing styles.

Zelda has more strong attacks than she has fast ones, so she is treated like a heavy character. However, she is in fact very light, being not much heavier than Sheik. One thing to remember is that she really only has two special attacks, because transform does no damage, and Fayore's wind is hard to attack with. So the best thing to do is use her standard attack and Nayru's love. Din's fire is really only used to finish off opponents when they've left themselves vulnerable or at the start of the match to get some damage in. Zelda's melee attacks are very powerful but slow. One thing casual players should beware of, is that the change from Zelda to Sheik or vice versa occurs significantly faster if the game is paused while changing. This is cheating, but a tactic sometimes used.

When fighting, most experienced players often stay with Zelda and begin fighting by using Din's Fire immediately. This attack creates a momentary daze against the enemy which allows you to begin casting again. You should be able to get three off before the enemy gets within range of you. Immediately use your teleportation skill to get away from the enemy - tilting your joystick to the right/left so that you appear down field. Now repeatedly use Din's Fire until the target closes in. Immediately use your B skill to deflect their first melee attack against you and immediately go to work melee-ing them. Eventually when you have them on the defense - teleport away again and continue to use Din's Fire.


 * When fighting players who use projectiles, use your B skill to deflect them and send them back at their target.
 * When a Smash Ball appears, use Din's Fire and use your joy stick to direct the fire to get the Smash Ball easily.
 * Zelda's aerial kicks sometimes pack tremendous damage and knockback. Use frequently.

Basic attacks

 * Magic Spark||Holds her hand up and emits magic.
 * Magic Slash||Zelda slashes with her arms infused with magic.
 * Magic Arc||Waves her hand above her. This move is harder to land but actually has MORE knockback than Up Smash.
 * Low Kick||Kicks downwards. This move has plenty of uses such as comboing and meteor smashing, so use it a lot.
 * Palm Blast||Zelda pushes forward, her arms infused with magic.
 * }
 * Magic Arc||Waves her hand above her. This move is harder to land but actually has MORE knockback than Up Smash.
 * Low Kick||Kicks downwards. This move has plenty of uses such as comboing and meteor smashing, so use it a lot.
 * Palm Blast||Zelda pushes forward, her arms infused with magic.
 * }
 * Low Kick||Kicks downwards. This move has plenty of uses such as comboing and meteor smashing, so use it a lot.
 * Palm Blast||Zelda pushes forward, her arms infused with magic.
 * }
 * Palm Blast||Zelda pushes forward, her arms infused with magic.
 * }
 * }

Smash Attacks

 * Magic Blast||Zelda extends her arms and powerfully blasts her foes.
 * Magic Wave||Waves her hand above her head three times. Sends foes straight up for easy KO's.
 * Instant Kicker||One of the fastest moves in the game, Zelda kicks around her. It knocks enemies away very well.
 * }
 * Magic Wave||Waves her hand above her head three times. Sends foes straight up for easy KO's.
 * Instant Kicker||One of the fastest moves in the game, Zelda kicks around her. It knocks enemies away very well.
 * }
 * Instant Kicker||One of the fastest moves in the game, Zelda kicks around her. It knocks enemies away very well.
 * }
 * }

Pummels and Throws
Zelda has a good ranged grab but it's kind of slow, so it's use is situational.


 * Magic Zap||Zaps her opponents with magic.
 * Forward Hurl||Zelda twirls her opponent with magic then sends them forward.
 * Backward Hurl||Zelda twirls her opponent with magic then sends them backwards.
 * Upward Hurl||Zelda twirls her opponent with magic then sends them upwards.
 * Magic Trample||Zelda throws her opponent on the ground then shocks them.
 * }
 * Backward Hurl||Zelda twirls her opponent with magic then sends them backwards.
 * Upward Hurl||Zelda twirls her opponent with magic then sends them upwards.
 * Magic Trample||Zelda throws her opponent on the ground then shocks them.
 * }
 * Upward Hurl||Zelda twirls her opponent with magic then sends them upwards.
 * Magic Trample||Zelda throws her opponent on the ground then shocks them.
 * }
 * Magic Trample||Zelda throws her opponent on the ground then shocks them.
 * }
 * }

Air Attacks
Zelda is renowned for her "Lightning Kicks" as her forward air, backwards air and downwards air attack is incredibly powerful when hit at the right spot and time.


 * Magic Spin||Twirls wih her magic infused arms extended.
 * Forward Lightning Kick||Kicks forward. Very powerful if sweetspotted.
 * Backwards Lightning Kick||Kicks backwards. Very powerful if sweetspotted.
 * Palm Explosion||Zelda creates a powerful explosion above her.
 * Downwards Lightning Kick||Kicks downwards. This move meteor smashes regardless of sweetspot so it's good for edgeguarding.
 * }
 * Backwards Lightning Kick||Kicks backwards. Very powerful if sweetspotted.
 * Palm Explosion||Zelda creates a powerful explosion above her.
 * Downwards Lightning Kick||Kicks downwards. This move meteor smashes regardless of sweetspot so it's good for edgeguarding.
 * }
 * Palm Explosion||Zelda creates a powerful explosion above her.
 * Downwards Lightning Kick||Kicks downwards. This move meteor smashes regardless of sweetspot so it's good for edgeguarding.
 * }
 * Downwards Lightning Kick||Kicks downwards. This move meteor smashes regardless of sweetspot so it's good for edgeguarding.
 * }
 * }

Special Attacks

 * Nayru's Love||Deflects projectile attacks. Also used as a quick spacing tool.
 * Din's Fire||Orb of flame that can be guided by the Control Stick. Terribly slow projectile but makes up for it's incredible range.
 * Farore's Wind||Recovery move, does some minor damage.
 * Transform||Turns into Sheik, invincible while transforming.
 * }
 * Din's Fire||Orb of flame that can be guided by the Control Stick. Terribly slow projectile but makes up for it's incredible range.
 * Farore's Wind||Recovery move, does some minor damage.
 * Transform||Turns into Sheik, invincible while transforming.
 * }
 * Transform||Turns into Sheik, invincible while transforming.
 * }
 * Transform||Turns into Sheik, invincible while transforming.
 * }

Taunts

 * She raises one hand and emits sparkles from it.
 * She makes a little flare in her hands.
 * She waves goodbye.
 * }
 * She makes a little flare in her hands.
 * She waves goodbye.
 * }
 * She waves goodbye.
 * }
 * }

Final Smash
Light Arrow: She draws a bow and fires the extremely powerful Light Arrow. The angle enemies are knocked back is different to sheik's version.