Wonder Momo/Walkthrough



Namco's Japan-only 1986 fighting arcade game Wonder Momo is divided into four volumes, each one comprised of four acts, for total of sixteen stages; the first volume is entitled as "恐怖! 怪人軍団" (Kyōfu! Kaijin Gundan), the second volume is entitled "吸血フラワーの謎" (Kyūketsu Furawā no Nazo), the third volume is entitled "狙われた女学生" (Nerawareta Jogakusei), and the fourth and final volume is entitled "変身! 最終決戦" (Henshin! Saishū Kessen). As the curtain rises at the start of each act (the image upon it changes after every two acts), Momo will materialize in mid-air and drop down to the stage below in her normal form - and she can initially only kick out at the other actors, actresses and robots (who are playing the parts of her enemies) to build up her red "WONDER" meter in the top-left corner of the screen. Once the current act's "boss" enemy has come onto the stage from the right side of the screen, a Tornado will come flying towards Momo from the left side of the screen; once it has wrapped itself around her, she will spin around rapidly and transform into her super form as a dramatic jingle is heard from the Yamaha YM-2151, and her new weapon (the "Wonder Hoop") appears in her hands. Her superheroine theme will then start to be heard from the Yamaha YM-2151 as her "WONDER" meter starts its decreasing - and once she has thrown the "Wonder Hoop" at that current "boss" enemy, it will start bouncing around the stage, and she will have to catch it before she can throw it again (but it will disappear once the "WONDER" meter is empty). Once Momo has hit the current "boss" enemy enough times to defeat it, it will explode, and she will automatically revert back to her normal form; a quarter of her orange "VITAL" meter will then be restored, before the curtain falls on that current act (and oddly enough the position of the image on it can change depending on where Momo was standing when she defeated the "boss" enemy). However, any other kind of contact with the enemy actors, actresses, and robots will knock Momo down, and cause her "VITAL" meter to decrease - and if it should be emptied at any time, Momo will faint after being knocked down and the rest of the show will be cancelled (and the audience can also be heard groaning).

Some enemy actors will send Capsules flying into the air when defeated; the Red/Yellow ones will restore a quarter of Momo's "VITAL" meter when she jumps up to collect them, but the Blue/Peach ones will either also restore a quarter of Momo's "VITAL" meter (if she is in her normal form), or cause her to spin around rapidly while firing shots to the left and right (if she is in her super form), when she jumps up to collect them, and the White/Orange ones will either also restore a quarter of Momo's "VITAL" meter (if she is in her normal form) or cause her to fire a shot in the direction she is facing when the Attack Button is pressed instead of kicking out (if she is in her super form) when she jumps up to collect them. The Blue/Peach and White/Orange ones will also change the colour of her superheroine outfit once she has collected them - and it will remain that way until she reverts back to her normal form.