Ultima VII Part Two: Serpent Isle/Mods

Mods for Exult
This Mods called SI Fixes fixed a lot Bugs in Serpent Isle and Version 0.15.14 is the newest that is roaming around in Internet. But it's for Exult only. A reason more to use Exult rather than DOSBox.

Readme.txt
======================================================== Miscellaneous fixes to Serpent Isle Usecode ========================================================

0	Table of Contents - 0	Table of Contents 1	About this document 2	Installing the mod 3	Contributing to this mod 4	Using it in your own mods 5	What this mod does 6	Version history

1	About this document --- Author: Marzo Sette Torres Junior e-mail: marzojr@taskmail.com.br version: 0.15.14

This modification fixes a few of the Usecode bugs that plague Ultima VII: Serpent Isle. I have tested it *only* with Silver Seed installed; while it *might* work without the add-on, I woudn't count on it.

A potion of the code (the healing of Cantra) is based on Usecode available with the Exult source code in the "content/si" directory. I did some minor tweaks and some reorganization to make it more compatible with the rest of the mod's usecode. I am including it in this mod because many people would never know about it otherwise... The healing of Cantra was written by Jeff Freedman (aka "DrCode"), and has been split into the files "npcs/cantra.uc" and "items/bucketcure.uc". Knight Captain has provided fixes to version 0.15.12 and later editions.

Everything else has been my own work, although the structure of the mod is based on Alun Bestor's Quests and Iteractions mod. Many fixes were based on the document found at "docs/usecode_bugs.txt" on the Exult source.

2	Installing the mod -- Note: These instructions are for installing from the zip distribution found on my website. If you want to build it yourself, its source code is included with Exult's source in the "content/sifixes directory". In it, there is a README file with instructions for building it. First, I must be explicit that I have tested this mod *only* with the Silver Seed add-on installed; I don't know if it will work or not without.

Secondly (and just as importantly), this mod is only guaranteed to work on
 * the* latest Exult snapshots. It will *not* work in Exult 1.2.

With that out of the way: to install the mod, simply unzip the contents of the zip file into your Silver Seed's 'mods' folder. By default (that is, unless you changed it specifically in your 'Exult.cfg' file), this would be the 'mods' subdirectory of the path you set for Silver Seed in your 'Exult.cfg' file. If the folder is not there, simply create an empty folder called 'mods' in your Silver Seed directory and proceed as above.

There is an optional (but highly recommended) additional step you may want to perform:

OPTIONAL: You can create a shortcut to start Exult directly in the SI Fixes mod. To do so, make sure that the command-line is similar to the following example: \Exult --si --mod sifixes

You can use the supplied 'SIFixes.ico' file for the shortcut (if you use Windows) or use the supplied 'SIFixes.png' file to make your own icon for other OSes.

3	Contributing to this mod

If you have any bugs that you would like to see fixed -- or that you "have" fixed -- please send them to me! You can either e-mail them to me or you can post them in the Exult Forum.

4	Using it in your own mods - You are free to use anything I have written in your own mods; I ask only for proper credit -- and maybe tell me about the mod you are doing, as I might be interested enough to help and/or to include as a part of this mod.

In previous releases of this mod, the mod's full source was included in the zip file. Starting with version 0.15.04, only the files required to play the mod are included. You can obtain the source of the mod in the Exult source code, available at the 'Downloads' page or through GitHub. It is in the 'content/sifixes' directory.

5	What this mod does -- As the title implies, this mod fixes SI usecode bugs. The way that they are fixed does not depend on starting a new game -- although if the save game is at a late enough part of the game, you will not see some of the fixes.

Here are the specific bugs that this mod addresses so far:

Specifically:
 * Cantra can be cured of madness.
 * If you prefer 24-hour time, you can have it. Just ask Shamino about 'time' to switch formats.
 * After being cured of insanity, the Companions will thank you for it. They will also join *before* Xenka is summoned.
 * Basement of Temple of Tolerance was mistakenly identified as being "Temple of Logic" by the "Locate" spell.
 * Gwenno can now receive the White Diamond Necklace from Iolo;
 * Gwenno will no longer try to talk to the Avatar when she is resurrected;
 * Shamino will add his own misplaced items in the exchanged item list when he joins;
 * On the same note, the moonsilk stockings and the filari will also appear on that list;
 * Fixed a few bugs on the exchanged item list when you find out the origins of the items. Specifically, the lab apparatus, the fur cap, the bear skull and the plain shield had a few problems.
 * The Pillars in dining hall of Serpent's Fang Keep no longer teleport you to the Test of Purity;
 * After the the Wall of Lights cutscene, you can no longer summon Thoxa to "resurrect" your possessed party. Or rather, you can summon her, but she won't bring Iolo, Dupre and Shamino back as they are the Banes now. Even if you have their bodies right there -- or elsewhere.
 * Dupre can no longer be resurrected after he sacrifices himself.
 * Iolo, Shamino and Dupre will all refuse to leave the party while you are on the Spinebreaker Mountains. They will also refuse any blue potions you offer them while there...
 * The Wall of Lights has been revamped also. There is nothing you can do now to keep the companions out of it -- nothing I can think of, at any rate. Considering that I *have* read the Doug the Eagle's anti-walkthrough from http://www.it-he.org, that is a lot. Also, the companions don't dump every item directly to the ground when they die -- they will intelligently drop it, so that items remain in their respective containers. Not really a bug, but it was extremely annoying...
 * Fixes the Monitor Banquet so that the pikeman from the training area will not disappear anymore.
 * Ghosts no longer talk as the Chaos Hierophant when double-clicked.
 * Fawn Tower is properly cleaned up. Goblins will no longer spawn after it has been cleaned up (unless the banes have been released) and the broken dishes all go away.
 * When you get Dupre's shield back from Luther, you now really give him his shield back. The exchanged item list also registers that.
 * Iolo's lute is no longer duplicated by the Teleport Storm on Fawn; a new ordinary lute will appear instead.
 * Inn keys are now reclaimed by the innkeepers when you are leaving the inn. They will lock the doors and make the beds too. Innkeepers will also drop their inn keys when the banes are released (or, in Simon's case, when he is slain).
 * The Vibrate spell no longer makes you drop the Usecode container, nor its contents, which could break the game.
 * The Firesnake spell finally *works* now! Tell me what you think of it. Just make sure not to stand too close to your target...
 * Spell incantations. In the original SI, there were no less than *four* "Ex Por" spells, and slightly more spells were out of synch with the manual. Moreover, the runes in the spellbook and the runes in the magic scrolls were often at odds with one another, with the spoken incantation, with the manual or any combination of these. The details are:

* Thanks to Neutronium Dragon for the suggestions. ** Perhaps "Kal Vas In Grav" is a better fit to the spell... *** "Ylem Mani Ex" fits better, but I decided to keep "An Mani Ex". 6	Version history --- version 0.15.14 - 2016-12-02 version 0.15.13 - 2016-08-08 version 0.15.12 - 2016-07-15 version: 0.15.11 version: 0.15.10 version: 0.15.09 version: 0.15.08 version: 0.15.07 version: 0.15.06 version: 0.15.05 version: 0.15.04a version: 0.15.04 version: 0.15.03 version: 0.15.02 version: 0.15.01 version: 0.15.00
 * Ankh-less sails, as there was no reason the residents would use one of the symbols of Beast British's tyrannical commands.
 * Fixed the existing teleporter egg out of the gridiron football field, going to the intended location outside of Pothos' house/island: 2265,1919.
 * Draxinar's second riddle now spells correct correctly.
 * Draxinar's last of four riddles now accepts the correct answer of 13. The prior accepted-but-wrong answer now gives a new unique response.
 * Bwundiai and Mwaerno now use a fixed check for Gwani furs in the party, and the party will respond differently if two Gwani are nearby or only one.
 * The automatons in Skullcrusher now confront the Avatar upon entry, when reaching the exit door, and approaching both sets of brass doors inside.
 * The equipment scroll has been respaced and reordered to reflect the order the companions rejoin the party. Avatar, Shamino, Dupre, Iolo.
 * Delin can be asked about Batlin after you ask Jendon about daemon artifacts.
 * Edrin's response about his dreams and Siranush will change if you have completed the Dream Realm.
 * Neyobi the Gwani child now has a schedule once cured and woken up by double clicking on her. She will now accompany her mother and Baiyanda around.
 * Kylista can be asked about the breastplate even if you know she owns it.
 * Reading the evidence against Marsten will allow you to accuse him.
 * Reading the same scroll will also set a flag if Pomdirgun is dead, which will change 6 conversations in Monitor.
 * Iolo will return to pacing his cell after you talk with him in Monitor's jail.
 * Fixed spell incantation runes in spellbook and spell scrolls.
 * Fixed some missing barks in Fawn trial.
 * Ship sails no longer have an ankh.
 * Fixed serpent bond bug.
 * Fixed version number.
 * Fixed the dumping of items in Wall of Lights cutscene.
 * Compatibility update.
 * You can now ask Shamino to set the time format of your watch to 24-hour time if you prefer. He can switch it back too, if you change your mind.
 * Added SI Fixes title screen.
 * Improved installation instructions.
 * SI Fixes is now licensed under the GNU General Public License.
 * Modified SI Fixes to use new intrinsic calling method (using '->').
 * Fixed bug on resurrection of Gwenno and companions (post-banes).
 * Fixed bug where companions would have the wrong dialog after you went through the Silver Seed Maze.
 * Baiyanda now really gives dried fish when you ask her.
 * You can no longer smuggle your party members into the Dream World by use of the Serpent Bond spell.
 * Fixed stupid bug I introduced while preventing Vibrate spell from dropping Usecode container (basically, the spell would only work correctly if used on the Avatar...)
 * Switched version number to #.##.## format for greater flexibility in revisions.
 * Reorganized file structure.
 * Readme file had one omission: Basement of Temple of Tolerance was misidentified as being "Temple of Logic" by "Locate" spell.
 * Cantra's healing now actually works...
 * If you prefer 24-hour time, you can have it. Find the following line in usecode.uc and remove the starting double-slash: //#include "items/time_tellers.uc"; You will have to recompile the usecode afterwards, but it is not too hard.
 * After being cured of insanity, the Companions will thank the Avatar for it. They will also join *before* Xenka is summoned.
 * Fixed a few bugs on the exchanged item list when you find out the origins of the items. Specifically, the lab apparatus, the fur cap, the bear skull and the plain shield had a few problems.
 * Fawn Tower is properly cleaned up. Goblins no longer spawn after it is cleaned up (unless the banes have been released) and the broken dishes all go away.
 * When you get Dupre's shield back from Luther, you now really give him his shield back. The exchanged item list also registers that.
 * Iolo's lute is no longer duplicated by the Teleport Storm on Fawn -- a regular lute appears instead.
 * Inn keys are now reclaimed by the innkeepers when you are leaving the inn. They will lock the doors and make the beds too. Innkeepers will also drop inn keys when the banes are released (or, in Simon's case, when he is slain).
 * The Vibrate spell no longer makes you drop the Usecode container, nor its contents.
 * Slightly modified the Firesnake spell.
 * Spells. I took Neutronium Dragon's suggestions for Erstam's Surprise and Vibrate.