Bravoman/Stage 32

Once the background has reappeared behind Beraboh Man and his energy bar at the bottom of the screen has refilled, start running to the right and collect the Atom powerup; once you have done so, Ugo 401 will instantly appear, along with two pairs of Kaname. Fire an atom at each of the Kaname to kill them, then jump up and blast Ugo 401 four times to kill him before he has a chance to fire a death ray at you. If Fukubiki Man appears to leave a powerup behind for you once you have collected the Fuku they have left behind, you should not jump up to collect it if it is a Shinkansen - as it will cause the game to skip the rest of the stage and lock up until the arcade owner resets it. Continue to the right until you meet up with Black Beraboh for a sixth time; he will take 22 more punches in the face than usual to defeat here. Once you have delivered the final blow, he will reveal to Beraboh Man that he was originally created in order to make him stronger and even give him five Onigiri energy bonuses to help him in the final battle. Once you have collected the Fuku he has left behind, continue to the right until you meet up with Dr. Bakuda himself - and make sure you collect the Sushi powerup in front of him to restore all of your energy. His head is his only vulnerable spot, and each time you jump up and kick him there, his hair will turn orange, grow taller and fire a death ray at you before returning to its original size and colour. Once you have kicked him in the head twenty times, his body will destroy itself and his head will enter the teleporter behind him; he will then fly randomly around the screen as a shadow, but he can still injure Beraboh Man if he touches him. When he stops moving, he will expose himself to Beraboh Man's attacks for a few seconds and fire a death ray at him - you must jump up and kick him quickly before he returns to being a shadow again. Once you have kicked him ten more times, he will retreat back into the teleporter and admit that he has been completely defeated. The walls of the laboratory will then collapse around Beraboh Man and Alpha Man will drop down from the sky to congratulate his protégè on a job well done. You can now sit back and enjoy the ending, which shows Beraboh Man running through a nocturnal City landscape as a shadow and features several caricatures of Namco employees (some of which were first used in 8-bit form on the tenth and sixteenth stages of Genpei Tōma Den):


 * Director (ディレクター): Norio Nakagata
 * Programmer (プログラマー): Ryouihi Ohkubo
 * Supervisor (スーパーバイザー): Yukio Takahashi
 * Chief Designer (チーフデザイナー): Takao Yoshiba
 * Heavy Metal (ヘビーメタル): Takane Ohkubo
 * Adaptor (アダプター): Masato Nagashima
 * Necromancer (ネクロマンサー): Toshiaki Sugiura
 * Animator (アニメター): Hideaki Iwami
 * Debugger (デッバガー): Tosihisa Kubota
 * Beraboh Girl (ベラボーギャル): Mariko Nakagata
 * Stereo Papa (ステレオパパ): Kazunari Mimura
 * Music (ミュージク): "?"

Once the credits have finished, there is a short cutscene where Beraboh Man returns home and reverts back to his original form of an ordinary working-class Japanese businessman, then brings his grateful wife and children out to thank the player. The game will then go into high-score mode - your score will most likely be the highest on the cabinet to date, so you should enter your name at the top of the table with pride. Once you have done so, the game will go back into attract mode and replay your performance from the first part of the sixteenth stage; you may wish to watch this to see how well you were doing at that point before you walk away from the cabinet.