Nettou! Gekitou! Quiztou!!/Walkthrough

Namco's Japan-only 1993 quiz arcade game Nettou! Gekitou! Quiztou!! is divided into thirty-six squares; for each square, you'll have to answer a preset number of (three-script Japanese) questions correctly in order to help advance your character to the next one. When you answer a question correctly, a yellow "O" will appear next to your chosen number and the amount of seconds you have remaining will be added to your score as your animal opponent is blown away (or explodes, if it was the last question you needed to answer correctly) - but, if you answer any question incorrectly, a red "X" will appear next to your chosen number and your character will lose a "life-jewel" as your opponent suddenly goes for you. The introductory cutscene goes like this:

おだやかな南の海に浮かぶ魔島、 (Odayakana minami no umi ni ukabu ma shima,) クイズ島... (Kuizu shima...)

300年前、 (300-nen mae), 人体不明の天変地異により、 (Jintai fumei no tenpenchī ni yori,) 島の文明が減ぼされて以来、 (Shima no bunmei ga gen bo sa rete irai,) 住みつく者とてなく、 (Sumitsuku mono tote naku,) 凶悪な野生動物の跳染する、 (Kyōakuna yasei dōbutsu no chōsen suru,) 弱肉強食の未開の地と異化していた. (Jakunikukyōshoku no mikai no ji to ika shite ita.)

しかし、 異変より300年を経た今 (Shikashi, ihen yori 300-nen wo heta ima) この地を開拓し、 (Kono ji wo kaitaku shi,)

みずからの理想郷をうち建てようと (Mizukara no risōkyō wo uchi tateyō to) 4人の強者が集ったのためる. (4-ri no tsuwamono ga takatta no tameru.)

The Hiragana/Kanji text Anata no shokugyō wo eran kudasai. (あなたの職業を選んください.) will then appear at the top of the screen as it proceeds to the start screen; up to three other players will then have ten seconds to insert their coins and press their Start Buttons, to join in with the game, and once the time is up, the protagonist characters (and Chisogin, if there are less than four players) shall take their starting positions in the corners of the island. This Walkthrough will cover the island's thirty-six squares in row order, starting from the top-left one (where Kufū, or Chisogin Bob if there is no 1P, starts off).

Square 1
Welcome to the game (if you are Player 1). At the start of this square, the Katakana/Kanji text Noruma 3-mon (ノルマ3問) will come up into view from the bottom of the screen, as the Katakana/Hiragana text Saru ga awa reta! (サルがあわれた!) appears at the top of the screen; the Kanji text Dai 1-mon (第1問) will then appear on the screen as the Saru poses his first question and the timers on both sides of the screen start counting down. Once you answer three questions correctly the three-script text ''"Ugyāā!" Saru wo taoshita! (「うぎゃあああーっ!」 サルを倒した!) will appear at the top of the screen as the Saru explodes - and once he has landed, two cherubs will fly into view from the left and right sides of the screen as the Katakana text Noruma kuria!'' (ノルマクリア!) comes up into view from the bottom of the screen. The screen will then fade back to the shot of the island, as the three-script text Botan wo oshite, ikisaki wo eran kudasai. (ボタンを押して、行き先を選んください.) appears at the top of the screen and Squares 2 and 7 start flashing in turn; once you have pressed any of the Answer Buttons while the square you want to move on to is flashing, Kufū will move to it, and they are both picture stages.

However, if you are Player 2, 3, or 4 and move on to this square (if you can reach it), the following three-script text shall appear at the top of the screen:

内路工夫/地底人ボブとの対決! (Nairo Kufū/Chisogin Bobu to no taiketsu!) この島に、わたしは世界一立派な町 (Kono shima ni, watashi ha sekaīchi rippana machi) を建設する予定なのだ. (Wo kensetsu suru yoteina noda.) 邪魔する奴は、やっつけてやる! (Jama suru yatsu ha, yattsukete yaru!)

Kufū (or Chisogin Bob, if there is no 1P) shall then walk over to your character, and get into a punch-up with him (or her, if 2P), as a special quiz begins:



工夫/地底人ボブがあわれた! (Kufū/Chisogin Bobu ga awa reta!) 「わたしとキーワード問題で ("Watashi to kīwādo mondai de) 勝負だ!」 (Shōbuda!") このあとの8問からは、 (Kono ato no 8-mon kara ha,) ある言葉が連想できます. (Aru kotoba ga rensō dekimasu.) 8問答えたあとで、 (8-mon kotaeta ato de,) その言葉を当ててください. (Sono kotoba wo atete kudasai.)

The Kanji text Dai 1-mon (第1問) shall then appear on the screen, as Kufū (or Chisogin Bob) poses his first question (and the timers on both sides of the screen begin counting down); once you answer eight questions correctly, he will speak the three-script text of '' "Deha, iyoiyo kīwādo no shiki toida!"  (「では、いよいよキーワードの識問だ!」), and "Kīwādo wo ateru made ha watashi wo taosenai zo!"'' (「キーワードを当てるまではわたしを倒せないぞ!」), before posing a final question. Once you have answered it correctly, that three-script text of ''"Ugyāā!" Kufū/Chisogin Bobu wo taoshita! (「うぎゃあああーっ!」 工夫/地底人ボブを倒した!) will appear at the top of the screen as he explodes - and once he has landed, two cherubs will fly into view from the left and right sides of the screen as the Katakana text Noruma kuria!'' (ノルマクリア!) comes up into view from the bottom of the screen. If Kufū, this cutscene will follow:

工夫 「ム、無念 ウウッ」 (Kufū "Mu, munen ū") 工夫は息絶えた. (Kufū ha iki taeta.) 工夫の作った建物は、 (Kufū no tsukutta tatemono ha,) 瓦礫の山と化した. (Gareki no yama to-ka shita.)

工夫の作った建物は、 (Kufū no tsukutta tatemono ha,) 瓦礫の山と化した. (Gareki no yama to-ka shita.) 視線を感じてふり向. (Shisen wo kanjite furi kō.)

壊れた建物の窓から、 (Kowareta tatemono no mado kara,) なんかがこちらを見ている. (Nanka ga kochira wo mite iru.)

Any squares conquered by Kufū (or Chisogin Bob) during his time on the island shall now revert back to their original states and the game will continue.

Square 2: E No Mondai (絵の問題)
At the start of this square, the Katakana/Kanji text Noruma 3-mon (ノルマ3問) will come up into view from the bottom of the screen for a second time, as the Katakana/Hiragana text of Hebi ga awa reta! (ヘビがあわれた!) appears at the top of the screen; the Kanji text Dai 1-mon (第1問) will then appear on the screen as the Hebi poses his first ("sliding" picture) question and the timers on both sides of the screen start counting down. Once you answer three questions correctly, that three-script text ''"Ugyāā!" Hebi wo taoshita! (「うぎゃあああーっ!」 ヘビを倒した!) will appear at the top of the screen as the Hebi explodes - and once he has landed, two cherubs will fly into view from the left and right sides of the screen as the Katakana text Noruma kuria!'' (ノルマクリア!) comes up into view from the bottom of the screen. The screen will then fade back to the shot of the island as the three-script text Botan wo oshite, ikisaki wo eran kudasai. (ボタンを押して、行き先を選んください.) appears up at the top of the screen and Squares 3 and 8 start flashing in turn; once you have pressed any of the Answer Buttons, while the square you want to move on to is flashing, your character (it doesn't have to be Kufū) will move to it.

Square 3
At the start of this square, the Katakana/Kanji text Noruma 4-mon (ノルマ4問) will come up into view from the bottom of the screen for what could be the first time as the Katakana/Hiragana text of Yamaneko ga awa reta! (ヤマネコがあわれた!) appears at the top of the screen; the Kanji text Dai 1-mon (第1問) shall then appear on the screen as the Yamaneko poses his first question and the timers on both sides of the screen start counting down. Once you answer four questions correctly, that three-script text ''"Ugyāā!" Yamaneko wo taoshita! (「うぎゃあああーっ!」 ヤマネコを倒した!) will appear at the top of the screen as the Yamaneko explodes (and hits the camera before sliding down it) - and once he has landed, two cherubs will fly into view from the left and right sides of the screen, as the Katakana text Noruma kuria!'' (ノルマクリア!) comes up into view from the bottom of the screen. The screen will then fade back to the shot of the island, as that three-script text Botan wo oshite, ikisaki wo eran kudasai. (ボタンを押して、行き先を選んください.) appears at the top of the screen and Squares 4 and 9 start flashing in turn; once you have pressed any of the Answer Buttons, while the square you want to move on to is flashing, your character (it doesn't have to be Kufū) will move to it. Square 4 is a 2-Taku (2択), and Square 9 is Genre Select (ジャンルセレクト).

Square 4: 2-Taku (2択)
At the start of this square, that Katakana/Kanji text Noruma 4-mon (ノルマ4問) will come up into view from the bottom of the screen, for what could be the second time as the Katakana/Hiragana text of Arikui ga awa reta! (アリクイがあわれた!) appears at the top of the screen; the Kanji text Dai 1-mon (第1問) shall now appear upon the screen as the Arikui poses his first question and the timers on both sides of the screen start counting down. Once you answer four questions correctly, the three-script text ''"Ugyāā!" Arikui wo taoshita! (「うぎゃあああーっ!」 アリクイを倒した!) shall appear at the top of the screen as the Arikui explodes - and once he lands, two cherubs shall fly into view from the left and right sides of the screen, as the Katakana text of Noruma kuria!'' (ノルマクリア!) comes up into view from the bottom of the screen. The screen will then fade back to the shot of the island as the three-script text of Botan wo oshite, ikisaki wo eran kudasai. (ボタンを押して、行き先を選んください.) appears at the top of the screen and Squares 5 and 10 begin flashing in turn; once you have pressed any of the Answer Buttons, while the square you want to move on to is flashing, your character (it does not have to be Kufū) will move to it. Square 5 is also another picture stage - however, the pictures upon it are of the "fifteen-puzzle" variety as opposed to the horizontally-sliding.

Square 5: E No Mondai (絵の問題)
At the start of this square, the Katakana/Kanji text Noruma 5-mon (ノルマ5問) will come up into view from the bottom of the screen, for what could be the first time as the Katakana/Hiragana text of Azarashi ga awa reta! (アザラシがあわれた) appears at the top of the screen; the Kanji text Dai 1-mon (第1問) will now appear upon the screen as the Azarashi poses his first question and the timers on both sides of the screen start counting down. Once you have answered five questions correctly, the three-script text ''"Ugyāā!" Azarashi wo taoshita! (「うぎゃあああーっ!」 アザラシを倒した!) shall appear at the top of the screen as the Azarashi explodes - and once he lands, two cherubs shall fly into view from the left and right sides of the screen, as the Katakana text of Noruma kuria!'' (ノルマクリア!) comes up into view from the bottom of the screen. The screen shall then fade back to the shot of the island as the three-script text of Botan wo oshite, ikisaki wo eran kudasai. (ボタンを押して、行き先を選んください.) appears up at the top of the screen and Squares 6 and 11 begin flashing in turn; once you have pressed any of the Answer Buttons, while the square you want to move on to is flashing, your character (it doesn't have to be Kufū) will move to it. However, if you are Player 1, 3 or 4 moving to Square 6 will invoke a special type of quiz from Hana No Sei or Chisogin Ringu - just like how if you are Player 2, 3 or 4 moving to Square 1 if you can get close to it will invoke the same type of quiz from Kufū or Chisogin Bob.

Square 6
Welcome to the game (if you are Player 2). At the start of this square, the Katakana/Kanji text Noruma 3-mon (ノルマ3問) will come up into view from the bottom of the screen, as the Katakana/Hiragana text Saru ga awa reta! (サルがあわれた!) appears at the top of the screen; the Kanji text Dai 1-mon (第1問) will then appear on the screen as the Saru poses his first question and the timers on both sides of the screen start counting down. Once you answer three questions correctly the three-script text ''"Ugyāā!" Saru wo taoshita! (「うぎゃあああーっ!」 サルを倒した!) will appear at the top of the screen as the Saru explodes - and once he has landed, two cherubs will fly into view from the left and right sides of the screen as the Katakana text Noruma kuria!'' (ノルマクリア!) comes up into view from the bottom of the screen. The screen will then fade back to the shot of the island, as the three-script text Botan wo oshite, ikisaki wo eran kudasai. (ボタンを押して、行き先を選んください.) appears at the top of the screen and Squares 5 & 12 begin flashing in turn; once you've pressed any of the Answer Buttons while the square you want to move to is flashing, Hana No Sei will move to it and they're both picture stages.

However, if you are Player 1, 3, or 4 and move on to this square (if you can reach it), the following three-script text shall appear at the top of the screen:

花の妖精/地底人リングとの対決! (Hana No Yōsei/Chisogin Ringu to no taiketsu!) この島は、わたしの世界一素敵な (Kono shima ha, watashi no sekaīchi sutekina) お花予になるのよ. (Ohana yo ni naru no yo.) 邪魔する奴は、やっつけてやる! (Jama suru yatsu ha, yattsukete yaru!)

Hana No Sei (or Chisogin Ringu, if there is no 2P) shall then walk over to your character, and get into a punch-up with him, as a special quiz is invoked:



花の精/地底人リングがあわれた! (Hana No Sei/Chisogin Ringu ga awa reta!) 「わたしとキーワード問題で ("Watashi to kīwādo mondai de) 勝負だ!」 (Shōbuda!") このあとの8問からは、 (Kono ato no 8-mon kara ha,) ある言葉が連想できます. (Aru kotoba ga rensō dekimasu.) 8問答えたあとで、 (8-mon kotaeta ato de,) その言葉を当ててください. (Sono kotoba wo atete kudasai.)

The Kanji text Dai 1-mon (第1問) shall then appear on the screen, as Hana No Sei (or Chisogin Ringu) poses her (or his) first question and the timers on both sides of the screen start their counting down; once you answer eight questions correctly, she (or he) will speak the three-script text of '' "Deha, iyoiyo kīwādo no shiki toida!"  (「では、いよいよキーワードの識問だ!」), and "Kīwādo wo ateru made ha watashi wo taosenai zo!"'' (「キーワードを当てるまではわたしを倒せないぞ!」), before posing a final question. Once you have answered it correctly, that three-script text of ''"Ugyāā!" Hana No Sei/Chisogin Ringu wo taoshita! (「うぎゃあああーっ!」 花の精/地底人リングを倒した!) will appear at the top of the screen, as she (or he) explodes - and once she (or he) has landed, two cherubs will fly into view from the left and right sides of the screen, as that Katakana text of Noruma kuria!'' (ノルマクリア!) comes up into view from the bottom of the screen. If Hana No Sei, this cutscene (which is much like that of Kufū when he is defeated, in that it depicts her death), will follow:

花の精 「ム、無念...ガクッ」 (Hana No Sei "Mu, munen...gaku") 花の精は息絶えた. (Hana No Sei ha iki taeta.)

花の精の育てた花畑は、 (Hana No Sei no sodateta hanabatake ha,) 朽ちた荒れ地戻った. (Kuchita arechi modotta.) 花に混じって、寄妙な植物がある. (Hana ni majitte, yadoriki myōna shokubutsu ga aru.)

地の花は枯れてしまったのに、 (Ji no hana ha karete shimatta no ni,) それだけは青々と元気だ. (Soredake ha aoao to genkida.)

Any squares conquered by Hana No Sei (or Chisogin Ringu) during her (or his) time on the island will now revert back to normal as the game continues.

Square 7: E No Mondai (絵の問題)
At the start of this square, the Katakana/Kanji text Noruma 3-mon (ノルマ3問) will come up into view from the bottom of the screen, for what could be the third time as the Katakana/Hiragana text Dachou ga awa reta! (ダチョウがあわれた!) appears at the top of the screen; the Kanji text of Dai 1-mon (第1問) will now appear upon the screen, as the Dachou poses his first (quadruple-picture) question and the timers upon both sides of the screen start counting down. Once you have answered three questions correctly, the three-script text of ''"Ugyāā!" Dachou wo taoshita! (「うぎゃあああーっ!」 ダチョウを倒した!) shall appear at the top of the screen as the Dachou explodes - and once he lands (in cooked form) two cherubs shall fly into view from the left and right sides of the screen, as that Katakana text of Noruma kuria!'' (ノルマクリア!) comes up into view from the bottom of the screen. The screen shall then fade back to the shot of the island as the three-script text Botan wo oshite, ikisaki wo eran kudasai. (ボタンを押して、行き先を選んください) appears at the top of the screen and Squares 1, 8 & 13 start flashing in turn; once you have pushed any of the Answer Buttons while the square you want to move on to is flashing, your character will move to it. Square 13 is also a 3-Taku (3択) - and this means that the questions for it will only have three possible answers.

Square 8
At the start of this square, the Katakana/Kanji text Noruma 4-mon (ノルマ4問) will come up into view from the bottom of the screen, for what could be the third time as the Katakana/Hiragana text of Uma ga awa reta! (ウマがあわれた!) appears at the top of the screen; the Kanji text of Dai 1-mon (第1問) will now appear upon the screen as the Uma poses his first question and the timers on both sides of the screen start counting down. Once you've answered four questions correctly, that three-script text of ''"Ugyāā!" Uma wo taoshita! (「うぎゃあああーっ!」 ウマを倒した!) shall appear at the top of the screen, as the Uma explodes - and once he lands, two cherubs shall fly into view from the left and right sides of the screen, as that Katakana text of Noruma kuria!'' (ノルマクリア!) comes up into view from the bottom of the screen. The screen shall then fade back to the shot of the island, as the three-script text Botan wo oshite, ikisaki wo eran kudasai (ボタンを押して、行き先を選んください) appears at the top of the screen and Squares 2, 9 and 14 start flashing in turn; once you press any of the Answer Buttons while the square you want to move on to is flashing your character will move to it (14 is also a picture stage).

Square 9: Genre Select (ジャンルセレクト)
At the start of this square, the Katakana/Kanji text Noruma 4-mon (ノルマ4問) will come up into view from the bottom of the screen, for what could be the fourth time as the Katakana/Hiragana text of Kuma ga awa reta! (クマがあわれた!) appears at the top of the screen; the Katakana text of Janru serekuto! (ジャンルセレクト!) will then come up into view from the bottom of the screen, and you'll now have ten seconds to choose between Jinmonkagaku (人文科学), Shakai Kagaku (社会科学), Shizen Kagaku (自然科学), and Nonsekushon (ノンセクション). Once you have answered four questions for your selected genre correctly, that three-script text of ''"Ugyāā!" Kuma wo taoshita! (「うぎゃあああーっ!」 クマを倒した!) shall appear, up at the top of the screen, as the Kuma explodes - and once he lands, two cherubs shall fly into view from the left and right sides of the screen, as that Katakana text of Noruma kuria!'' (ノルマクリア!) comes up into view from the bottom of the screen. The screen shall now fade back to the shot of the island as the three-script text Botan wo oshite, ikisaki wo eran kudasai. (ボタンを押して、行き先を選んください.) appears at the top of the screen, and Squares 3, 10, and 15 start flashing in turn; once you press any of the Answer Buttons, while the square you want to move on to is flashing, your character shall move to it (15 is also a "TIME X2").

Square 10: E No Mondai (絵の問題)
At the start of this square, the Katakana/Kanji text of Noruma 4-mon (ノルマ4問) shall come up into view from the bottom of the screen for what could be the fifth time as the Katakana/Hiragana text Tako ga awa reta! (タコがあわれた!) appears at the top of the screen; the Kanji text of Dai 1-mon (第1問) will now appear upon the screen, as the Tako poses his first (quadruple-picture) question, and the timers upon both sides of the screen start counting down. Once you have answered four questions correctly the three-script text of ''"Ugyāā!" Tako wo taoshita! (「うぎゃあああーっ!」 タコを倒した!) shall appear at the top of the screen as the Tako explodes - and once he sinks, two cherubs will fly into view from the left and right sides of the screen, as the Katakana text of Noruma kuria!'' (ノルマクリア!) comes up into view from the bottom of the screen. The screen shall then fade out to the familiar shot of the island as the three-script text Botan wo oshite, ikisaki wo eran kudasai. (ボタンを押して、行き先を選んください) appears at the top of the screen, and Squares 4, 11 & 15 start flashing in turn; once you push any of the Answer Buttons while the square you want to move on to is flashing, your character shall move to it.

Square 11
At the start of this square, the Katakana/Kanji text of Noruma 5-mon (ノルマ5問) shall come up into view from the bottom of the screen for what could be the second time as the Katakana/Hiragana text Inoshishi ga awa reta! (イノシシがあわれた!) appears at the top of the screen; the Kanji text of Dai 1-mon (第1問) will now appear upon the screen, as the Inoshishi poses his first question, and the timers on both sides of the screen start counting down. Once you have answered five questions correctly, the three-script text of ''"Ugyāā!" Inoshishi wo taoshita! (「うぎゃあああーっ!」 イノシシを倒した!) shall appear at the top of the screen, as the Inoshishi explodes - and once he has landed (and splattered the camera), two cherubs will fly into view from the left and right sides of the screen, as that Katakana text of Noruma kuria!'' (ノルマクリア!) comes up into view from the bottom of the screen. The screen shall then fade out to the shot of the island, as that three-script text Botan wo oshite, ikisaki wo eran kudasai (ボタンを押して、行き先を選んください) appears at the top of the screen (and Squares 5, 12, & 17 begin flashing in turn); once you push any of the Answer Buttons while the square you want to move on to is flashing, your character will move to it. Square 12 is another picture stage, and Square 17 is another Genre Select - but the four genres are unchanged.

Square 12: E No Mondai (絵の問題)
At the start of this square, the Katakana/Kanji text of Noruma 5-mon (ノルマ5問) shall come up into view from the bottom of the screen for what could be the third time, as that Katakana/Hiragana text Tsuru ga awa reta! (ツルがあわれた!) appears at the top of the screen; the Kanji text of Dai 1-mon (第1問) will now appear on the screen, as the Tsuru poses his first (quadruple-picture) question, and the timers on both sides of the screen start counting down. Once you have answered five questions correctly, that three-script text of ''"Ugyāā!" Tsuru wo taoshita! (「うぎゃあああーっ!」 ツルを倒した!) shall appear at the top of the screen, as that Tsuru explodes - and once he has landed (in cooked form), two cherubs will fly into view, from the left and right sides of the screen, as that Katakana text of Noruma kuria!'' (ノルマクリア!) comes up into view from the bottom of the screen. The screen will then fade out to the shot of the island as a three-script text Botan wo oshite, ikisaki wo eran kudasai. (ボタンを押して、行き先を選んください) appears at the top of the screen and Squares 6 and 18 start flashing in turn; once you have pushed any of the Answer Buttons while the square you want to move on to is flashing, your character will move to it. Remember that if you are Player 1, 3 or 4 moving onto Square 6 invokes a special quiz from Hana No Sei (or Chisogin Ringu).

Square 13: 3-Taku (3択)
At the start of this square, the Katakana/Kanji text of Noruma 4-mon (ノルマ4問) shall come up into view from the bottom of the screen, for what could be the sixth time as the Katakana/Hiragana text of Afurika Zou ga awa reta! (アフリカゾウがあわれた!) appears up at the top of the screen; the Kanji text Dai 1-mon (第1問) shall now appear on the screen as the Africa Zou poses his first question and the timers on both sides of the screen start counting down. Once you answer four questions correctly, that three-script text ''"Ugyāā!" Afurika Zou wo taoshita! (「うぎゃあああーっ!」 アフリカゾウを倒した!) shall then appear at the top of the screen as the Africa Zou explodes - and once he lands, two cherubs shall fly into view from the left and right sides of the screen as the Katakana text of Noruma kuria!'' (ノルマクリア!) comes up into view from the bottom of the screen. The screen will then fade back to the shot of the island, as a three-script text of Botan wo oshite, ikisaki wo eran kudasai. (ボタンを押して、行き先を選んください). appears up at the top of the screen and Squares 7, 14, and 19 start flashing in turn; once you have pushed any of the Answer Buttons while the square you want to move on to is flashing, your character will move to it. The Africa Zou also crushes one of the island natives, each time he gets blown away - and Square 14 is another picture stage.

Square 14: E No Mondai (絵の問題)
At the start of this square, the Katakana/Kanji text of Noruma 4-mon (ノルマ4問) shall come up into view from the bottom of the screen, for what could be the seventh time, as the Katakana/Hiragana text of Ashika ga awa reta! (アシカがあわれた!) appears up at the top of the screen; the Kanji text Dai 1-mon (第1問) shall now appear upon the screen as the Ashika poses his first (fifteen-puzzle) question and the timers on both sides of the screen start counting down. Once you've answered four questions correctly, the three-script text ''"Ugyāā!" Ashika wo taoshita! (「うぎゃあああーっ!」 アシカを倒した!) shall then appear at the top of the screen (as the Ashika explodes) - and once he lands, two cherubs shall fly into view from the left and right sides of the screen as the Katakana text Noruma kuria!'' (ノルマクリア!) comes up into view from the bottom of the screen. The screen will then fade back to the shot of the island as that three-script text Botan wo oshite, ikisaki wo eran kudasai. (ボタンを押して、行き先を選んください). appears at the top of the screen and Squares 8, 15, and 20 begin flashing in turn; once you have pressed any of the Answer Buttons, while the square you want to move on to is flashing, your character will move to it. Square 15 is also a "TIME X2" stage with 20 seconds for each question (as opposed to 10) and Square 20 is another "Genre Select" one.

Square 15: TIME X2
At the start of this square, the Katakana/Kanji text of Noruma 4-mon (ノルマ4問) shall come up into view from the bottom of the screen, for what could be the eighth time, as that Katakana/Hiragana text of Hachi ga awa reta! (ハチがあわれた!) appears up at the top of the screen; the Kanji text Dai 1-mon (第1問) will now appear upon the screen, as the Hachi pose their first question, and the two timers upon both sides of the screen start counting down. Once you've answered four questions correctly, that three-script text ''"Ugyāā!" Hachi wo taoshita! (「うぎゃあああーっ!」 ハチを倒した!) shall then appear at the top of the screen (as the Hachi explode) - and once they land, two cherubs shall fly into view from the left and right sides of the screen as that Katakana text Noruma kuria!'' (ノルマクリア!) comes up into view from the bottom of the screen. The screen will then fade back to the shot of the island as the three-script text Botan wo oshite, ikisaki wo eran kudasai. (ボタンを押して、行き先を選んください.) appears, at the top of the screen, and Squares 9, 16, and 21 begin flashing in turn; once you have pressed any of the Answer Buttons (while the square you want to move on to is flashing), your character will move to it. Both Square 16 and Square 21 are "Noruma -1" stages, where a required number of correct answers gets reduced by one at the start of the stage.

Square 16: Noruma -1 (ノルマ-1)
At the start of this square, the Katakana/Kanji text of Noruma 5-mon (ノルマ5問) shall come up into view from the bottom of the screen, for what could be the fourth time as the Katakana/Hiragana text of Hihi ga awa reta! (ヒヒがあわれた!) appears up at the top of the screen; the Katakana/Kanji text ''Noruma genshō! ''(ノルマ減少!) will then come up into view from the bottom of the screen. The Kanji text of Dai 1-mon (第1問) will now appear upon the screen as the Hihi poses his first question and the two timers on both sides of the screen start counting down - and once you've answered four questions correctly the three-script text ''"Ugyāā!" Hihi wo taoshita!'' (「うぎゃあああーっ!」 ヒヒを倒した!) shall then appear at the top of the screen as the Hihi explodes. Once he lands, two cherubs shall fly into view from the left and right sides of the screen as the Katakana text Noruma kuria! (ノルマクリア!) comes up into view from the bottom of the screen; the screen will then fade out to the shot of the island, as that three-script text of Botan wo oshite, ikisaki wo eran kudasai. (ボタンを押して、行き先を選んください.) appears at the top of the screen (and Squares 10, 17, and 22 begin flashing in turn). Once you have pushed any of the Answer Buttons while the square you want to move onto is flashing, your character will move to it - and Square 22 is also another "TIME X2" one.

Square 17: Genre Select (ジャンルセレクト)
At the start of this square, that Katakana/Kanji text Noruma 5-mon (ノルマ5問) will come up into view from the bottom of the screen, for what could be the fifth time as the Katakana/Hiragana text Koarikui ga awa reta! (コアリクイがあわれた!) appears at the top of the screen; the Katakana text Janru serekuto! (ジャンルセレクト!) will then come up into view from the bottom of the screen, and you'll now have ten seconds to choose between Jinmonkagaku (人文科学), Shakai Kagaku (社会科学), Shizen Kagaku (自然科学), and Nonsekushon (ノンセクション). Once you answer five questions correctly, the three-script text ''"Ugyāā!" Koarikui wo taoshita! (「うぎゃあああーっ!」 コアリクイを倒した!) shall appear at the top of the screen (as that Koarikui explodes) - and once he lands, two cherubs shall fly into view from the left and right sides of the screen as the Katakana text Noruma kuria!'' (ノルマクリア!) comes up into view from the bottom of the screen. The screen will then fade out to the shot of the island, as the three-script text of Botan wo oshite, ikisaki wo eran kudasai. (ボタンを押して、行き先を選んください.) appears at the top of the screen (and Squares 11, 18, and 23 begin flashing, in turn); once you have pushed any of those Answer Buttons while the square that you want to move onto is flashing, your character will move to it. Square 23 is also another picture stage.

Square 18
At the start of this square, that Katakana/Kanji text Noruma 5-mon (ノルマ5問) will come up into view from the bottom of the screen, for what could be the sixth time as the Katakana/Hiragana text Shirokuma ga awa reta! (シロクマがあわれた!) appears at the top of the screen; the Kanji text of Dai 1-mon (第1問) will now appear upon the screen, as the Shirokuma poses his first question and the two timers on both sides of the screen start counting down. Once you answer five questions correctly the three-script text of ''"Ugyāā!" Shirokuma wo taoshita! (「うぎゃあああーっ!」 シロクマを倒した!) shall then appear at the top of the screen (as the Shirokuma explodes) - and once he has landed, two cherubs shall fly into view from the left and right sides of the screen as the Katakana text Noruma kuria!'' (ノルマクリア!) comes up into view, from the bottom of the screen. The screen will then fade out to the shot of the island, as the three-script text of Botan wo oshite, ikisaki wo eran kudasai. (ボタンを押して、行き先を選んください.) appears at the top of the screen and Squares 12 and 24 begin flashing in turn; once you have pushed any Answer Button while the square you want to move onto is flashing your character will move to it. Square 24 is also another 3-Taku (3択) stage, where the questions will only have three possible answers as opposed to the normal number of four.

Square 19
At the start of this square, the Katakana/Kanji text of Noruma 4-mon (ノルマ4問) shall come up into view from the bottom of the screen for what could be the ninth time, as that Katakana/Hiragana text of Buta ga awa reta! (ブタがあわれた!) appears up at the top of the screen; the Kanji text of Dai 1-mon (第1問) will now appear upon the screen, as the Buta poses his first question and the two timers on both sides of the screen start counting down. Once you answer four questions correctly, that three-script texting ''"Ugyāā!" Buta wo taoshita! (「うぎゃあああーっ!」 ブタを倒した!) shall appear up at the top of the screen as the Buta explodes - and once he lands (and splatters the camera), two cherubs shall fly into view from the left and right sides of the screen as the Katakana text Noruma kuria!'' (ノルマクリア!) comes up into view from the bottom of the screen. The screen will then fade out to the shot of the island, as the three-script text of Botan wo oshite, ikisaki wo eran kudasai. (ボタンを押して、行き先を選んください.) appears at the top of the screen and Squares 13, 20, and 25 begin flashing in turn; once you have pressed any Answer Button while the square you want to move on to is flashing, your character will move to it. You are also now on the bottom half of the island - and Square 20 is another "Genre Select" stage, while Square 25 is another picture stage.

Square 20: Genre Select (ジャンルセレクト)
At the start of this square, the Katakana/Kanji text of Noruma 4-mon (ノルマ4問) shall come up into view from the bottom of the screen, for what could be the tenth time, as that Katakana/Hiragana text of Panda ga awa reta! (パンダがあわれた!) appears (up at the top of the screen); that Katakana text Janru serekuto! (ジャンルセレクト!) shall then come up into view from the bottom of the screen, and you'll now once again have ten seconds to choose between Jinmonkagaku (人文科学), Shakai Kagaku (社会科学), Shizen Kagaku (自然科学), and Nonsekushon (ノンセクション). Once you have answered a total of four questions correctly, the three-script text of ''"Ugyāā!" Panda wo taoshita! (「うぎゃあああーっ!」 パンダを倒した!) shall appear at the top of the screen, as the Panda explodes - and once he has landed, two cherubs shall fly into view from the left and right sides of the screen as the Katakana text Noruma kuria!'' (ノルマクリア!) comes up into view from the bottom of the screen. The screen shall then fade out to the shot of the island, as the three-script text of Botan wo oshite, ikisaki wo eran kudasai. (ボタンを押して、行き先を選んください.) appears, up at the top of the screen, and Squares 14, 21, and 26 begin flashing in turn; once you've pressed any of the Answer Buttons while the square that you want to move on to is flashing, your character shall move to it.

Square 21: Noruma -1 (ノルマ-1)
At the start of this square, the Katakana/Kanji text of Noruma 5-mon (ノルマ5問) shall come up into view from the bottom of the screen, for what could be the seventh time as that Katakana/Hiragana text of Hyou ga awa reta! (ヒョウがあわれた!) appears up at the top of the screen; the Katakana/Kanji text of ''Noruma genshō! ''(ノルマ減少!) shall then come up into view from the bottom of the screen. That Kanji text of Dai 1-mon (第1問) will now appear upon the screen, as the Hyou poses his first question and those two timers upon both sides of the screen start counting down - and once you have answered five questions correctly, that three-script text ''"Ugyāā!" Hyou wo taoshita!'' (「うぎゃあああーっ!」 ヒョウを倒した!) shall then appear at the top of the screen, as the Hyou explodes (and hits the camera before sliding down it). Once he lands, two cherubs shall fly into view from the left and right sides of the screen as that Katakana text Noruma kuria! (ノルマクリア!) comes up into view, from the bottom of the screen; the screen will then fade to the shot of the island, as that three-script text Botan wo oshite, ikisaki wo eran kudasai. (ボタンを押して、行き先を選んください.) appears, at the top of the screen, and Squares 15, 22, and 27 begin flashing in turn. Once you push any of the Answer Buttons, while the square you want to move onto is flashing, your character will move to it - and, Square 22 is another "TIME X2" stage (where you have twenty seconds, as opposed to ten), while Square 27 is another picture stage.

Square 22: TIME X2
At the start of this square, the Katakana/Kanji text of Noruma 5-mon (ノルマ5問) shall come up into view from the bottom of the screen, for what could be the eighth time (as that Katakana/Hiragana text of Shimauma ga awa reta! (シマウマがあわれた!) appears, up at the top of the screen); the Kanji text Dai 1-mon (第1問) will now appear on the screen, as the Shimauma poses his first question, and the two timers upon both sides of the screen start counting down. Once you've answered five questions correctly, that three-script text of ''"Ugyāā!" Shimauma wo taoshita! (「うぎゃあああーっ!」 シマウマを倒した!) shall then appear at the top of the screen as the Shimauma explodes - and once he lands, two cherubs shall fly into view from the left and right sides of the screen as the Katakana text Noruma kuria!'' (ノルマクリア!) comes up into view from the bottom of the screen. The screen will then fade to the shot of the island, as the three-script text Botan wo oshite, ikisaki wo eran kudasai. (ボタンを押して、行き先を選んください.) appears at the top of the screen and Squares 16, 23, and 28 begin flashing in turn; once you have pressed any of the Answer Buttons (while the square you want to move on to is flashing), your character will move to it. It is also worth noting the facts that Square 23 is another picture stage (while Square 28 is another "Genre Select" stage).

Square 23: E No Mondai (絵の問題)
At the start of this square, the Katakana/Kanji text Noruma 5-mon (ノルマ5問) will come up into view from the bottom of the screen, for what could be the ninth time, as that Katakana/Hiragana text of Ottosei ga awa reta! (オットセイがあわれた!) appears, at the top of the screen; the Kanji text Dai 1-mon (第1問) will then appear upon the screen as the Ottosei poses his first ("sliding" picture) question and the timers upon both sides of the screen start counting down. Once you answer five questions correctly, the three-script text ''"Ugyāā!" Ottosei wo taoshita! (「うぎゃあああーっ!」 オットセイを倒した!) will appear at the top of the screen as the Ottosei explodes - and once he has landed, two cherubs will fly into view from the left and right sides of the screen as the Katakana text Noruma kuria!'' (ノルマクリア!) comes up into view from the bottom of the screen. The screen will then fade to the shot of the island, as that three-script text of Botan wo oshite, ikisaki wo eran kudasai. (ボタンを押して、行き先を選んください) appears at the top of the screen and Squares 17, 24 and 29 begin flashing in turn; once you press any of the Answer Buttons (while the square you want to move on to is flashing), your character will move to it. Square 24 is also another 3-Taku (3択) stage where the questions will only have three possible answers (as opposed to the usual number of four).

Square 24: 3-Taku (3択)
At the start of this square, the Katakana/Kanji text of Noruma 6-mon (ノルマ6問) shall come up into view from the bottom of the screen (for the first time), as the Katakana/Hiragana text of Raion (Mesu) ga awa reta! (ライオン（雌）があわれた!) appears up at the top of the screen; the Kanji text of Dai 1-mon (第1問) will now appear on the screen, as the Lion (Mesu) poses her first question, and the timers on both sides of the screen start counting down. Once you answer six questions correctly, that three-script text of ''"Ugyāā!" Raion (Mesu) wo taoshita! (「うぎゃあああーっ!」 ライオン（雌）を倒した!) shall then appear at the top of the screen, as the Raion (Mesu) explodes - and once she lands (then hits the camera, and slides down it), two cherubs shall fly into view from those left and right sides of the screen as the Katakana text of Noruma kuria!'' (ノルマクリア!) comes up into view from the bottom of the screen. The screen will then fade to the shot of the island, as that three-script text of Botan wo oshite, ikisaki wo eran kudasai. (ボタンを押して、行き先を選んください.) appears at the top of the screen and Squares 18 and 30 start flashing in turn; once you have pressed any of the Answer Buttons while the square you want to move on to is flashing, your character will move to it. Square 30 is also another picture stage - but the sign is obscured by Hōfu at the start.

Square 25: E No Mondai (絵の問題)
At the start of this square, the Katakana/Kanji text Noruma 4-mon (ノルマ4問) will come up into view from the bottom of the screen, for what could be the eleventh time, as the Katakana/Hiragana text of Umihebi ga awa reta! (ウミヘビがあわれた!) appears at the top of the screen; the Kanji text of Dai 1-mon (第1問) will now appear on the screen as the Umihebi poses his first quadruplepicture question and the timers on both sides of the screen start counting down. Once you've answered four questions correctly the three-script text of ''"Ugyāā!" Umihebi wo taoshita! (「うぎゃあああーっ!」 ウミヘビを倒した!) will appear at the top of the screen, as the Umihebi explodes - and once he's landed, two cherubs will fly into view from the left and right sides of the screen as that Katakana text Noruma kuria!'' (ノルマクリア!) comes up into view from the bottom of the screen. The screen will then fade to the shot of the island, as the three-script text of Botan wo oshite, ikisaki wo eran kudasai. (ボタンを押して、行き先を選んください) appears at the top of the screen and Squares 19, 26 and 31 start flashing in turn; once you press any of the Answer Buttons (while the square you want to move on to is flashing), your character will move to it. However, if you are Player 1, 2, or 4, moving to Square 31 shall invoke a special type of quiz from Koseibutsugakusha (or Chisogin Makoto).

Square 26
At the start of this square, that Katakana/Kanji text Noruma 4-mon (ノルマ4問) will come up into view from the bottom of the screen, for what could be the twelfth time, as that Katakana/Hiragana text of Baku ga awa reta! (バクがあわれた!) appears, at the top of the screen; the Kanji text of Dai 1-mon (第1問) will now appear on the screen as the Baku poses his first question and the timers on both sides of the screen start counting down. Once you answer four questions correctly, the three-script text of ''"Ugyāā!" Baku wo taoshita! (「うぎゃあああーっ!」 バクを倒した!) will appear up at the top of the screen, as the Baku explodes - and once he's landed, two cherubs will fly into view from the left and right sides of the screen, as that Katakana text Noruma kuria!'' (ノルマクリア!) comes up into view from the bottom of the screen. The screen will then fade to the shot of the island as the three-script text of Botan wo oshite, ikisaki wo eran kudasai. (ボタンを押して、行き先を選んください.) appears at the top of the screen (and Squares 20, 27, and 32 start flashing in turn); once you push any Answer Button while the square you wish to move to is flashing, your character will move to it. Squares 27 and 32 are both picture stages.

Square 27: E No Mondai (絵の問題)
At the start of this square, the Katakana/Kanji text Noruma 5-mon (ノルマ5問) will come up into view from the bottom of the screen, for what could be the tenth time, as that Katakana/Hiragana text of Ika ga awa reta! (イカがあわれた!) appears, at the top of the screen; the Kanji text of Dai 1-mon (第1問) will now appear upon the screen as the Ika poses his first (quadruple-picture) question and the timers on both sides of the screen start counting down. Once you have answered five questions correctly the three-script text of ''"Ugyāā!" Ika wo taoshita! (「うぎゃあああーっ!」 イカを倒した!) will appear at the top of the screen (as the Ika explodes) - and once he has landed, two cherubs will fly into view from the left and right sides of the screen, as that Katakana text Noruma kuria!'' (ノルマクリア!) comes up into view from the bottom of the screen. The screen will now fade to the shot of the island as the three-script text of Botan wo oshite, ikisaki wo eran kudasai. (ボタンを押して、行き先を選んください.) appears at the top of the screen and Squares 21, 28, and 33 start to flash in turn; once you have pressed any of the Answer Buttons, while the square you want to move to is flashing, your character will move to it. Square 28 is also another "Genre Select" stage - while Square 33 is another 2-Taku (2択) one where questions only have two possible answers instead of four.

Square 28: Genre Select (ジャンルセレクト)
At the start of this square, the Katakana/Kanji text of Noruma 6-mon (ノルマ6問) will come up into view from the bottom of the screen for the second time as that Katakana/Hiragana text Nauman Zou ga awa reta! (ナウマンゾウがあわれた!) appears at the top of the screen; the Katakana text Janru serekuto! (ジャンルセレクト!) will then come up into view from the bottom of the screen and you'll now have ten seconds to choose between Jinmonkagaku (人文科学), Shakai Kagaku (社会科学), Shizen Kagaku (自然科学), and Nonsekushon (ノンセクション). Once you answer six questions correctly, that three-script text ''"Ugyāā!" Nauman Zou wo taoshita! (「うぎゃあああーっ!」 ナウマンゾウを倒した!) will appear at the top of the screen, as the Nauman Zou explodes - and once he lands, two cherubs shall fly into view from the left and right sides of the screen, as the Katakana text of Noruma kuria!'' (ノルマクリア!) comes up into view, from the bottom of the screen. The screen will now fade to the shot of the island, as the three-script text of Botan wo oshite, ikisaki wo eran kudasai. (ボタンを押して、行き先を選んください.) appears at the top of the screen, and Squares 22, 29, and 34 begin to flash in turn; once you've pressed any of the Answer Buttons while the square you wish to move to is flashing, your character will move to it. It's also worth noting that this type of elephant is named after Heinrich Edmund Naumann (1854-1927) - who discovered the first fossils from them during a visit to Tokyo, three years before his death.

Square 29
At the start of this square, the Katakana/Kanji text of Noruma 6-mon (ノルマ6問) will come up into view from the bottom of the screen for the third time as the Katakana/Hiragana text of Abu ga awa reta! (アブがあわれた!) appears at the top of the screen; the Kanji text Dai 1-mon (第1問) shall now appear on the screen as the Abu pose their first question and the timers upon both sides of the screen start counting down. Once you have answered six questions correctly, the three-script text of ''"Ugyāā!" Abu wo taoshita! (「うぎゃあああーっ!」 アブを倒した!) will appear at the top of the screen, as the Abu explode - and once they have landed, two cherubs will fly into view from the left and right sides of the screen, as the Katakana text of Noruma kuria!'' (ノルマクリア!) comes up into view from the bottom of the screen. The screen will now fade back out to the shot of the island, as the three-script text of Botan wo oshite, ikisaki wo eran kudasai. (ボタンを押して、行き先を選んください.) appears at the top of the screen, and Squares 23, 30, and 35 begin to flash in turn; once you press any Answer Button while the square you wish to move to flashes, your character shall move to it (Squares 30 and 35 are also picture stages).

Square 30: E No Mondai (絵の問題)
At the start of this square, the Katakana/Kanji text of Noruma 6-mon (ノルマ6問) shall come up into view from the bottom of the screen for the fourth time as that Katakana/Hiragana text of Kurage ga awa reta! (クラゲがあわれた!) appears up at the top of the screen; the Kanji text Dai 1-mon (第1問) will now appear upon the screen as the Kurage poses his first (quadruple-picture) question and the timers on both sides of the screen start counting down. Once you have answered six questions correctly, the three-script text of ''"Ugyāā!" Kurage wo taoshita! (「うぎゃあああーっ!」 クラゲを倒した!) will appear at the top of the screen, as the Kurage explodes - and once he lands, two cherubs will fly into view from the left and right sides of the screen, as the Katakana text of Noruma kuria!'' (ノルマクリア!) comes up into view from the bottom of the screen. The screen will now fade back out to the shot of the island as the three-script text Botan wo oshite, ikisaki wo eran kudasai. (ボタンを押して、行き先を選んください.) appears, at the top of the screen, and Squares 24 and 36 begin to flash in turn; once you have pressed any Answer Button while the square you wish to move on to is flashing, your character shall move to it.

Square 31
Welcome to the game (if you are Player 3). At the start of this square, the Katakana/Kanji text Noruma 3-mon (ノルマ3問) will come up into view from the bottom of the screen, as the Katakana/Hiragana text Saru ga awa reta! (サルがあわれた!) appears at the top of the screen; the Kanji text Dai 1-mon (第1問) will then appear on the screen as the Saru poses his first question and the timers on both sides of the screen start counting down. Once you answer three questions correctly the three-script text ''"Ugyāā!" Saru wo taoshita! (「うぎゃあああーっ!」 サルを倒した!) will appear at the top of the screen as the Saru explodes - and once he has landed, two cherubs will fly into view from the left and right sides of the screen as the Katakana text Noruma kuria!'' (ノルマクリア!) comes up into view from the bottom of the screen. The screen will then fade back to the shot of the island, as the three-script text Botan wo oshite, ikisaki wo eran kudasai. (ボタンを押して、行き先を選んください.) appears at the top of the screen and Squares 25 & 32 start flashing in turn; once you press any of the Answer Buttons while the square you want to move to flashes, Koseibutsugakusha will move to it and they are both picture stages.

However, if you are Player 1, 2 or 4 and move on to this square (if you can reach it), the following three-script text shall appear at the top of the screen:

古生物学者/地底人まこととの対決! (Koseibutsugakusha/Chisogin Makoto to no taiketsu!) この島で、わたし世界一貴重な (Kono shima de, watashi sekaīchi kichōna) 化右を発掘するのだ. (Ka migi wo hakkutsu suru noda.) 邪魔する奴は、やっつけてやる! (Jama suru yatsu ha, yattsukete yaru!)

Koseibutsugakusha (or Chisogin Makoto, if no 3P) will then walk over to your character, and get into a punch-up with him (or her if 2P) for a special quiz:



古生物学者/地底人まことがあわれた! (Koseibutsugakusha/Chisogin Makoto ga awa reta!) 「わたしとキーワード問題で ("Watashi to kīwādo mondai de) 勝負だ!」 (Shōbuda!") このあとの8問からは、 (Kono ato no 8-mon kara ha,) ある言葉が連想できます. (Aru kotoba ga rensō dekimasu.) 8問答えたあとで、 (8-mon kotaeta ato de,) その言葉を当ててください. (Sono kotoba wo atete kudasai.)

The Kanji text Dai 1-mon (第1問) shall then appear on the screen, as Koseibutsugakusha (or Chisogin Makoto) poses his first question and the timers on both sides of the screen start their counting down; once you answer eight questions correctly, he shall speak the three-script text of '' "Deha, iyoiyo kīwādo no shiki toida!"  (「では、いよいよキーワードの識問だ!」) and "Kīwādo wo ateru made ha watashi wo taosenai zo!"'' (「キーワードを当てるまではわたしを倒せないぞ!」), before posing a final question. Once you have answered it (correctly) the three-script text of ''"Ugyāā!" Koseibutsugakusha/Chisogin Makoto wo taoshita! (「うぎゃあああーっ!」 古生物学者/地底人まことを倒した!) will appear, at the top of the screen, as he explodes - and once he has landed, two cherubs fly into view from the left and right sides of the screen, as the Katakana text Noruma kuria!'' (ノルマクリア!) comes up into view from the bottom of the screen. If opponent was Koseibutsugakusha, this cutscene (which is much like those of Kufū and Hana No Sei in that it depicts his death) will follow:

古生物学者 「ム、無念...グフッ」 (Koseibutsugakusha "Mu, munen...gufu") 古生物学者は息絶えた. (Koseibutsugakusha ha iki taeta.) 古生物学者の発掘した化右は、 (Koseibutsugakusha no hakkutsu shita-ka migi ha,) 風化して土に還るだろう. (Fūka shite tsuchi ni kaerudarō.)

化右に混じって、寄妙な生物の (Ka migi ni majitte, yadoriki myōna seibutsu no) 骨がある. (Hone ga aru.)

他の化右にくらべて、 (Hoka no-ka migi ni kurabete,) 新しいもののように見える. (Atarashī mono no yō ni mieru.)

Any squares conquered by Koseibutsugakusha (or Chisogin Makoto) during his time on the island shall now revert to normal and the game will continue.