Motos/Gameplay

Controls

 * Joystick: Use the 8-way joystick to direct Motos around each of the space-themed playfields; the player can direct Motos off the edge of a playfield with it, so be careful. If Motos has at least one Power Part or Jump Part, you can also push the joystick left and right at the start of a round to select up to a maximum of seven Power Parts and one Jump Part to use against the round's enemies, then press the Jump Button to confirm your choice.
 * Jump Button: Use this button to make Motos jump; it will only work if you have chosen to use one of your Jump Parts at the start of a round (if you have chosen not to use one of your Jump Parts for a particular round, or do not even have any Jump Parts to use, pressing it shall have no effect).
 * 1 or 2 Player Buttons: Push these buttons to begin a 1 or 2 player game.

Motos
This bumper car is the protagonist of the game; its only goal is to bump every enemy off the edges of one playfield in order to proceed to the next.

Power and Jump Parts
These can be found on some of the playfields; whenever you collect one, it shall flash up in the bottom-left corner of the screen. Power Parts (left) will give Motos extra bumping power, and up to seven of them can be used at the start of a round - however, Jump Parts (right) will give Motos the ability to jump over the gaps in some of the playfields, along with the ability to crack and destroy their tiles when it crashes down on them (but only one of them can be used at the start of a round). Furthermore, if Motos should ever take too long over a round, Shooting Stars will come flying down towards the playfield's tiles and immediately destroy them when they hit them, but the enemies can be forced down the resulting holes they make.

Red Pupas
These red spheres weigh 380 kg (836 lb), have a top speed of 20 km/h (12 mph), are worth 300 points when forced off the edge of a playfield and appear upon the first, third, fourth, sixth, tenth, eleventh, fifteenth, sixteenth, twenty-sixth, twenty-eighth, fiftieth, and fifty-third rounds of the game.

Blue Pupas
Like a Red Pupa, these blue spheres weigh 380 kg (836 lb), have a top speed of 20 km/h (12 mph) and are worth 300 points when forced off the edge of a playfield (but are only on the game's second, third, fourth, eleventh, twenty-sixth, twenty-eighth, fiftieth, fifty-first and fifty-third rounds).

Black Pupas
These black spheres weigh 400 kg (880 lb), have a top speed of 20 km/h (12 mph), are worth 300 points when forced off the edge of a playfield, and they shall be present on the eighteenth, twentieth, twenty-second, forty-fifth, fiftieth, fifty-third, fifty-seventh, and sixtieth rounds of the game.

Polars
These black magnets weigh 400 kg (880 lb), have a top speed of 20 km/h (12 mph), are worth 800 points when forced off the edge of a playfield, and will be present on the second, fifth, sixth, thirtieth, and thirty-fourth rounds of the game (so they are not as common as some other enemies).

Spiruses
These blue-bodied, red-headed insects weigh 2900 kg (3.19 tons), have a top speed of 40 km/h (24 mph), are worth 1000 points when forced off the edge of a playfield and appear on the fourth, eighth and twelfth rounds of the game (again, they are not as common as some other enemies).

Fire Bugs
These big red-eyed insects weigh 3800 kg (4.18 tons), have a top speed of 45 km/h (27 mph), are worth 1300 points when forced off the edge of a playfield, and shall appear upon the seventh, twenty-first, thirty-sixth, forty-second, forty-fourth, forty-seventh, and fifty-second rounds of the game.

Fire Bees
These big, blue-eyed, winged insects weigh 3200 kg (3.52 tons), have a top speed of 70 km/h (42 mph), are worth 1500 points when forced off the edge of a playfield and are on the thirteenth, twenty-third, twenty-seventh, thirty-eighth, forty-first, forty-sixth, fifty-second, and fifty-seventh rounds.

Taitorians
These small, red-eyed insects weigh 4100 kg (4.51 tons), have a top speed of 55 km/h (33 mph), are worth 2000 points when forced off the edge of a playfield, and appear on the eleventh, fourteenth, sixteenth, twenty-fifth and twenty-eighth rounds of the game; one of them also reappeared in 16-bit form as a hidden bonus character in 1993's Tinkle Pit (on the nineteenth stage at the earliest), and was still worth 2000 points when collected.

Lady Bugs
These small, blue-eyed insects weigh 120 kg (5.64 tons), have a top speed of 60 km/h (36 mph), are worth 2500 points when forced off the edge of a playfield and appear upon the seventeenth, twenty-second, thirty-second, thirty-eighth, fortieth, forty-third, forty-ninth, fifty-second, fifty-sixth, fifty-seventh and fifty-eighth rounds of the game; they are also the second-fastest enemy in the game so you will have to be careful when facing them.

Beetles
These black-shelled, yellow-lined insects weigh 5800 kg (6.38 tons), have a top speed of 55 km/h (33 mph), are worth 3000 points when forced off the edge of a playfield, and appear upon the eighteenth, thirty-first, fifty-first, fifty-fourth, fifty-seventh, fifty-eighth and sixty-first rounds of the game.

Megas
These enormous red-and-gray spheres weigh 7500 kg (8.25 tons), have a top speed of 10 km/h (6 mph), are worth 3500 points when forced off the edge of a playfield, and are on the ninth, nineteenth, twenty-fourth, thirty-third, thirty-fifth, thirty-seventh, and thirty-ninth rounds of the game.

Gigas
These enormous black-and-blue spheres weigh in at 13400 kg (14.74 tons), have a top speed of 20 km/h (12 mph), are worth 5000 points when forced off the edge of a playfield, and appear on the twenty-ninth, thirty-ninth, forty-fourth, forty-eighth, forty-ninth, fifty-ninth, sixty-first and sixty-second rounds of the game (the last of these is also the final round of the game, and once you've cleared it the game will be over and go to the ending).

Navicons
These enormous gray generators appear upon the third, ninth, sixteenth, nineteenth, twenty-fifth, twenty-sixth, twenty-ninth, thirty-fourth, thirty-ninth, forty-second, forty-third, forty-fourth and sixty-first rounds of the game, and will release Blue Pupas at regular intervals; however, there is a limit to the amount of Blue Pupas that they can release, which will be reset if Motos is forced off the playfield and dies. Navicons cannot be moved by bumping against them, so the only way Motos may force them off the playfield for 50000 points is to repeatedly bump against them until they explode - however, this can only be done against a select few Navicons in the game (which are not compulsory for the clearance of the rounds that they are on).

Beacons
These small, gray, red-lined diamonds sit in place doing absolutely nothing until Motos forces them off the edges of the playfield for 1000 points.