Crystalis/Leaf

Leaf


The town of Leaf is located outside of your cave. After leaving the cave, you will discover that you are unarmed; asking around will give suggestions to speak with the elder, who will give you the Sword of Wind. While you can continue as is, you should get equipment. First, head to the north-east house and obtain $100 from the person in the house, and use it to purchase any necessary equipment or items. You can now explore the wilderness, and take care of any monsters that try to attack.


 * Key points
 * 1) Start of the game. This is your Cryogenic Cell.
 * 2) The Elder's House. You get the Sword of Wind from him.
 * 3) A resident inside gives you $100.
 * 4) To/from Valley of Wind.

Valley of Wind


On the left side of the first wilderness area, you will find a cave. The first wise man is located here, and he will give you the task to repair the windmill. To do so, you will need to obtain the alarm flute; if playing on the NES, it can be purchased from the store. On the GBC, it is within the right-most cave.

Look for the bridge and cross it. Enter the cave there to find the windmill operator. Wake him up with the alarm flute to get the windmill key, which can then be used to turn on the windmill. This will open the Sealed Cave leading to ../Brynmaer/. If you do not return to Zebu personally, he will reach you telepathically before entering the cave. Either way, he will teach you your first magic spell: Refresh.


 * Key points
 * 1) To/from Leaf.
 * 2) Zebu the Elder.
 * 3) Requires the Ball of Fire to melt, which you'll get later.
 * 4) To/from caves in Mt. Sabre West.
 * 5) Sleeping Windmill Keeper. Awaken with Alarm Flute to get Windmill Key.
 * 6) Insert Windmill Key to start Windmill & open #7.
 * 7) To/from Sealed Cave. If you don't return to Zebu, he will teach Refresh to you here.

Sealed Cave


Enter the northern cave. While you're in the cave, keep an eye out for red enemies; these tend to be poisonous on contact. If you get poisoned, you need to use an Antidote or you will keep losing life. After crossing the cave's bridge, head to the end of the corridor and south. The chest at the end contains the Ball of Wind, which when equipped will let you power up the Sword of Wind to level 2. Try it out at the dead end to the north. Note the patch of wall that's a different color. This indicates the wall is crumbling. Aim for the wall and unleash a level 2 bolt and the wind blast will break a hole in the wall, allowing you to go through to get an Antidote. Keep an eye out for more such discolored walls in future. Return to the previous corridor. Ignore the first stairs, then head north. You can break the wall here with the Ball of Wind. You can head left to get a medical herb, or right to fight the Vampire, your first important enemy. But don't go fight the Vampire until you are at least level 3 (in the NES version); otherwise, you don't be able to damage him.

The Vampire is a simple opponent. He will frequently teleport in and out of the arena, and attacks by summoning two small bats. When he is defeated, you can collect the Rabbit boots, which allow you to jump across poisonous terrain. Follow the tunnel behind him and you will emerge in the Cordel Plain, just outside the town of ../Brynmaer/.


 * Key points
 * 1) To/from Valley of Wind.
 * 2) These walls will crumble if a Level 2 Wind bolt is shot at them.
 * 3) Warp Boots.
 * 4) Medical Herb.
 * 5) Ball of Wind. This allows your sword to charge to Level 2.
 * 6) Antidote.
 * 7) Medical Herb.
 * 8) BOSS: Vampire . Defeat to win Rabbit Boots.
 * 9) To/from Cordel Plain.