Final Fantasy X/Enemies

This page lists the monsters found throughout the game.

Description of the tables

 * Name: what the monster is called.
 * Location: the area(s) where the monster is found.
 * HP: short for "Hit Points", which is how much damage the monster can take before it is killed. The number in brackets is the damage that the final blow must inflict to achieve an Overkill.
 * MP: short for "Mana Points" or "Magic Points", and is used up when the monster casts spells.


 * Stat attributes
 * Strength: how strong the monster is.
 * Defense: how well the monster an withstand physical attacks.
 * Magic: how strong the monster's magics are.
 * Magic Defense: how well the monster can resist magical attacks.
 * Agility: the rate of which the monster appears in the CTB window to attack.
 * Luck: the rate of which Hits become Critical Hits.
 * Evasion: how well the monster evades attacks.
 * Accuracy: the rate of which physical attacks hit an opponent.


 * Elementalistics
 * ABS: the monster absorbs the damage and turns it into HP for itself.
 * IMM: the monster is immune to the element and no damage is received.
 * 0.5: the spell inflicts half damage.
 * 1: the spell inflicts normal damage.
 * 1.5: the spell inflicts half more damage.


 * Status Effects
 * SLC: Silence resistance.
 * SLP: Sleep resistance.
 * DRK: Darkness resistance.
 * PSN: Poison resistance. The number in brackets is the percentage of the maximum HP that is deducted each turn.
 * PTR: Petrification resistance.
 * SLW: Slow resistance.
 * ZMB: Zombie resistance. Healing items/spells have the opposite effect on Zombies. IMM means that they cannot be killed by a Phoenix Down, even if zombified.
 * PWB: Power Break resistance.
 * MGB: Magic Break resistance.
 * ARB: Armour Break resistance.
 * MNB: Mental Break resistance.
 * THR: Threaten resistance.
 * DTH: Death resistance.
 * PRV: Provoke resistance.
 * DOM: Doom resistance. The number in brackets indicates how long before death takes them.
 * NUL: "Nul..." Magic resistance.
 * SHL: Shell resistance.
 * PRT: Protect resistance.
 * RFL: Reflect resistance.
 * HST: Haste resistance.
 * RGN: Regen resistance.
 * DST: Distil resistance.
 * SNS: Sensor resistance.
 * SCN: Scan resistance.
 * DEM: Demi resistance.
 * DLY: Delay resistance.
 * EJC: Eject resistance.
 * ZNM: Zanmato resistance. The higher the figure, the monster will be more resistant to Yojimbo's Zanmato attack.

Monster Arena
For more information regarding these monsters, please visit the tab under Secrets and Sidequests.