Grand Theft Auto: San Andreas/Stats

San Andreas has significantly more stats to worry about than Vice City did. Some people like it, claiming it makes the game more 'realistic'. Others suggest it's merely 'irritating'. For better or worse, there's quite a lot of them to cope with, so here's a guide to how some of them work.

On-screen Stats
These stats are usually visible in the top-right corner of the screen. They consist of:

Current Weapon
This is a white icon representing the currently armed weapon (or other item). There are twelve different potential weapon 'slots', which are cycled using the L2 and R2 buttons on a PS2 controller.

See also: Items

Time
This is some white text indicating current game time. Note that one game minute is approximately equal to one second of real time.

Armor
This is a white bar to indicate the amount of protection currently being offered by whatever body armor you happen to be wearing. If you have no armor, this bar will not be visible at all.

Oxygen
This is a blue bar to indicate how much longer you can hold his breath for, when swimming underwater. If you are not in the water, and the value of this stat is at its maximum, then this bar will not be visible at all.

Health
This is a red bar indicating amount of energy you have remaining. When this is depleted, you are 'Wasted'.

This is set to its maximum value each time you save the game. Other ways to increase the value are:


 * Eating meals (note that some meals also increase your Fat
 * Collecting the red heart icons

Certain events in the game increase the maximum value of your health, such as: exercising outside of the gym and by not being wasted or busted for lengthy periods of time. Maximum health will decrease if you die frequently.

Cash
This is some green text indicating amount of cash you have remaining.

Wanted Level
This is a number of gold stars indicating how badly the law would love to arrest you. If you are not wanted at all, this will not be visible. Possible values are:


 * No stars: You've done nothing wrong. Relax.
 * One star: Police officiers will chase you on foot, and a police car or bike might join the chase if they happen to spot you. Fairly easy to avoid, and hiding out for a while will cause this to disappear eventually.
 * Two stars: Police cars and bikes will now seemingly appear out of nowhere, and join the chase. Still not too much of a problem, but you might want to get to a Pay N Spray.
 * Three stars: Police helicopters will join the chase, firing at you whenever possible. They're generally not too accurate, but be careful.
 * Four stars: Police SWAT teams will join the chase. They are armed with sub-machine guns, so watch out. If you are in flight, you will be chased by Hydra planes.
 * Five stars: The FBI joins in. They are armed with MP5s.
 * Six stars: The Army joins in, with tanks and soldiers armed with M4s.

To increase your wanted level, commit any of the following crimes:


 * Assault
 * Murder
 * Destruction of vehicles
 * Collision with a police vehicle
 * Entering a restricted area:
 * Area 69, Bone County
 * Easter Basin Naval Base

(incomplete)

These crimes will not increase your wanted level:


 * Speeding
 * Running a red light
 * Dangerous driving
 * Collision with a non-police vehicle

(incomplete)

To decrease your wanted level, visit a Pay N Spray.

L1 Stats
These stats become visible in the bottom-left corner of the screen, as long as you depress the L1 button. These are:

Respect
This is a measure of your Total Respect.

See also: Respect

Weapon Skill
This is a measure of your weapon skill for the currently held weapon. This is not visible in the L1 stats if your currently selected weapon or item does not have a corresponding Weapon Skill Level stat.

Stamina
This is a measure of CJ's ability to perform sustained amounts of physical activity. As this increases, it allows you to sprint longer, pump the pedals for longer on your bicycle, and swim swiftly for longer periods of time.

To increase stamina, try sprinting, swimming, cycling, or using the exercise bike or treadmill at a gym.

Stamina never decreases.

Muscle
This is a measure of the amount of muscle you have. Muscle increases sex appeal and makes melee attacks more powerful. Build up by doing vigorous physical activites rather then driving or by lifting weights in the gym.

Fat
This is a measure of the amount of body fat that CJ currently has. There are no major penalties for having no fat, but having a large amount of fat can prevent you from doing certain activities, and triggering certain missions.

To increase fat, eat any meal from a fast-food establishment (Cluckin' Bell, Burger Shot, Well Stacked Pizza), except for the salad meals. You also gain fat by going on a date in a bar or restaurant.

Your fat level will automatically decrease over time. To speed up the process, try sprinting, swimming, cycling, or using the exercise bike or treadmill at a gym.

I'm fairly certain you don't get fat from eating from vending machines, but not so sure about street vendors.

See also: Eating @ The GTA Place

Sex Appeal
Sex appeal is decided on what type of car you have, which would include fast and flashy cars, the clothes you have, and the amount of muscle. Note, however, that high muscle will prevent some girls from dating you at all.

Start-menu Stats
These are accessible by pressing the Start button, then selecting the Stats page. These are:

Criminal Ranking
This is displayed above the other stats at all time. Possible values are:

TODO


 * Fool

Fat
See: Fat

Stamina
See: Stamina

Total Respect
See: Respect

Lung Capacity
Allows you to stay longer underwater. This is built up by diving underwater and swimming as much as you can before coming up for air. Finding oysters also seems to increase this stat, as well as Sex Appeal.

Sex Appeal
See: Sex Appeal

Muscle
See: Muscle

Driving Skill
This increases as you drive any sort of land vehicle except for bicycles and motorcycles, and allows for better handling.

Flying Skill
This skill allows for better handling in all aircraft. Later in the game, you will earn your Pilot's License at Flight School upon achieving 20% proficiency in this skill. The License allows for access into any and all airports.

Bike Skill
This should not be confused with the cycling skill, which is the use of actual bicycles. This skill governs motorcycles and at higher levels, allows less of a chance of falling off. It is increased by riding any motorcyle.

Cycling Skill
This skill reflects your ability on a bicycle. The higher this skill, the higher you may bunnyhop (hold in L1 and release while on bike), quickly pump the pedals on a bike (rapidly tap the X button), and the better you can reverse at faster speeds without falling off. This skill is upgraded by riding any bicycle.

Armor
See: Armor

Pilot Ranking
Possible values in increasing rank (incomplete):


 * Lieutenant
 * Captain
 * Ace
 * Wedge (a reference to the character from Star Wars episode IV)

Times Drowned
TODO

Number of Hospital Visits
TODO

Number of Prostitutes Visited
TODO

Number of Meals Eaten
TODO

Luck
TODO

Money Section
TODO

Current Weapon Skill
This shows the numerical value of your weapon skill for, and the name of, the currently held weapon (if applicable). The maximum value is 1000 (100%).

To increase this value, you must successfully hit a valid target with the currently held weapon. Valid targets are:

(any more?)
 * People
 * Vehicles

Tip: To quickly max out this stat, aim the weapon at the tire of a vehicle, and continuously shoot it. You cannot destroy a vehicle merely by shooting its tires.

Weapon Skill Levels
This give a rough indication of your skill with certain weapons. This can be one of the following values:


 * Poor (0%)
 * Gangster (between 10% and 30% depending on weapon)
 * Hitman (100%)

When you reach Gangster and Hitman levels, you will be rewarded with the abilities listed under each weapon.

Pistol
This is the weapon skill level for the regular pistol.

Each time you successfully hit a target, this will increase by 1 point (0.1%).


 * Gangster level: 100 hits (10%) - Increased lock-on range, accuracy and rate of fire.
 * Hitman level: 1000 hits (100%) - Dual wielding, and increased lock-on range.

Silenced Pistol
This is the weapon skill level for the silenced pistol.

Each time you successfully hit a target, this will increase by 5 points (0.5%).


 * Gangster level: 40 hits (20%) - Move while in aiming stance, increased lock-on range, accuracy, rate of fire and strafe speed.
 * Hitman level: 200 hits (100%) - Fire while moving, and increased lock-on range.

Desert Eagle
This is the weapon skill level for the Desert Eagle.

Each time you successfully hit a target, this will increase by 3 points (0.3%).


 * Gangster level: 67 hits (20%) - Move while in aiming stance, increased lock-on range, accuracy, rate of fire and strafe speed.
 * Hitman level: 334 hits (100%) - Fire while moving, and increased lock-on range.

Shotgun
This is the weapon skill level for the shotgun.

Each time you successfully hit a target, this will increase by half of a point (0.05%).


 * Gangster level: 400 hits (20%) - Move while in aiming stance, increased lock-on range, accuracy, rate of fire and strafe speed.
 * Hitman level: 2000 hits (100%) - Fire while moving, and increased lock-on range.

Sawn-off Shotgun
This is the weapon skill level for the sawn-off shotgun.

Each time you successfully hit a target, this will increase by two fifths of a point (0.04%).


 * Gangster level: 500 hits (20%) - Increased lock-on range, accuracy and rate of fire.
 * Hitman level: 2500 hits (100%) - Dual wielding, and increased lock-on range.

Combat Shotgun
This is the weapon skill level for the combat shotgun.

Each time you successfully hit a target, this will increase by half of a point (0.05%).


 * Gangster level: 400 hits (20%) - Move while in aiming stance, increased lock-on range, accuracy, rate of fire and strafe speed.
 * Hitman level: 2000 hits (100%) - Fire while moving, and increased lock-on range.

Machine Pistol
This is the weapon skill level for both the Tec-9 and Micro-SMG (Ingram MAC-10 lookalike).

Each time you successfully hit a target, this will increase by two fifths of a point (0.04%).


 * Gangster level: 250 hits (10%) - Increased lock-on range, accuracy and rate of fire.
 * Hitman level: 2500 hits (100%) - Dual wielding, and increased lock-on range.

SMG
This is the weapon skill level for the MP5.

Each time you successfully hit a target, this will increase by one and a half points (0.15%).


 * Gangster level: 200 hits (30%) - Move while in aiming stance, increased lock-on range, accuracy, rate of fire and strafe speed.
 * Hitman level: 667 hits (100%) - Fire while moving, and increased lock-on range.

AK47
This is the weapon skill level for the AK47.

Each time you successfully hit a target, this will increase by 3 points (0.3%).


 * Gangster level: 100 hits (30%) - Move while in aiming stance, increased lock-on range, accuracy, rate of fire and strafe speed.
 * Hitman level: 334 hits (100%) - Fire while moving, and increased lock-on range.

M4
This is the weapon skill level for the M4.

Each time you successfully hit a target, this will increase by two points (0.2%).


 * Gangster level: 100 hits (20%) - Move while in aiming stance, increased lock-on range, accuracy, rate of fire and strafe speed.
 * Hitman level: 500 hits (100%) - Fire while moving, and increased lock-on range.

Bullets Fired
This is the total number of bullets you have fired throughout the whole game.

KGs of Explosives Used
TODO

Bullets That Hit
This is the total number of bullets fired that successfully hit their target throughout the whole game.

Crimes Section
TODO

Gangs Section
TODO

Achievemenets Section
TODO

Mission Section
TODO

Misc Section
TODO