The Legend of Zelda: Oracle of Ages/East Rolling Ridge and Mermaid's Cave

The will tell you about another  at. A will come and tell you that a new tunnel has been made to a new part of Rolling Ridge where you can play games.

East Rolling Ridge
As soon as you leave the Crown Dungeon, a Goron from the East brings good, news: a tunnel to the Eastern part of Rolling Ridge was just completed.

To simplify, the main plot and the optional items will be separated.

Two Mermaid's keys
One screen to the east there are now two cave entrances: enter the new one and go down the stairs. Move the top block right, then the bottom block in the pit. Repeat this step with the next group of blocks. Exit the cave and follow the path (one screen east and one north). Enter the first cave you see.

Descend the stairs and step on the button to open the bridge. When you exit at Rolling Ridge Base, follow the path until you see a small tree. If you burn it with Ember Seeds and talk with the Old Man, then you have to pay him 100 Rupees for destroying the door. That reminds of The Legend of Zelda 1, where you had to pay for destroying door, too.

Continue north. If you need some healing, go in the left cave to grab some Fairy. Then, choose the right cave. A Goron in front of a staircase will only allow brothers to pass. Play the Goron Dance to receive Brother Emblem. Show it to the Goron guard before the stairs. He will move from there, but ask you for help, since he is hungry. The green Goron nearby suggests to play Shooting Carts.

Go up the stairs past the Goron Guard. Swap along using the Switch Hook left, up, Go left and up the stairs. A sign directs you south towards the Shooting Carts. Outside, you can notice a small green plant far away inlet for climbing vines. It is time to travel back in time. In the next screen to the east, jump down the ridge, then go west. Slash the bush to reveal a Time Portal, so use the Harp of Ages.

Go north-west and enter the cave. Inside, use the Switch Hook to get across and climb the stairs. Exit the cave, go south, jump down and continue south. Use the Switch Hook to swap the vine sapling to the ledge where it belongs to. Play the Tune of Currents and climb up the vine. Lift the right stone to uncover a Time Portal. Enter the Cave and play Target Carts. You can win Rock Sirloin the first time, after which it is 50  Rupees each time.

Give the Rick Sirloin to the Goron Guard and you'll receive Goron Vase for it. The green Goron tells you to give it to another Goron in the past. Therefore, return to Ambi's age. Go east and talk with the Stairs Guard; he will move aside and asks you for something, too: something to shown his future generation that the life is worth it. Trade the Goron Vase for Goronade.



Now, the green Goron tells you to go to the future and give the Goronade to another Goon. Return to Zelda's age once again. Enter the same cave with the green Goron and go upstairs to the Big Bang game. Give Goronade to the tired Goron, then you can play Big Bang Game. The Moving Sand Ring and some Pegasus Seeds will grant you an easy victory. When you win this game, you will get Old Mermaid Key; if you play again, the prize will be 30 Rupees.

Having obtained the first Mermaid key during Zelda's age, you should look for the second one during Ambi's age. A Goron on the first floor says that the Gracious Goron dancer owns what you need, but the green Goron suggests you to play a different game: the Goron Shooting Gallery. Make your way to the exit at the top of this same cave; on the vine sapling screen, play the Harp of Ages and return to Zelda's age. Continue to the nearby Time Portal and travel back to Ambi's age. At the shooting gallery, you can get Lava Juice. You should also get Boomerang either here or at Target Carts. Leave the cave, go west and jump off the ledge. Continue north, enter the cave and trade the Lava Juice for a Letter of Introduction (but only if you have the Old Mermaid Key in your possession). Now descend to the ground floor with Goron Dancing Hall; play the Goron Dance to win Mermaid Key.

With both keys in your possession, you can access the local dungeon in both ages. Anyway, collect the several items first.

Side quests
Let us start from the beginning: Zelda's age, top of East Rolling Ridge.


 * 1) Climb the small bridge in the north-west. Lift the middle stone and play the Harp of Ages to unlock a . Enter the Time Portal and go in the right cave. Talk with the  there. He wants to borrow 20 Bombs and 20 Ember Seeds from you. Say yes, but if you don't have enough, then come back again. Exit the cave and go left to discover a Soft Soil hidden under the spot surrounded by bushes (it is just a rank 3 spot). Doing that will let that digging Goron be finished with the digging, so return to the Goron again to choose either one chest, but actually both hold the same: you will get a [[File:Zelda Oracles Ring 30.png]] Red Luck Ring.
 * 2) Exit and return to Zelda's age. Go east, enter the cave, descend to Rolling Ridge Base, enter the Time Portal outside the dungeon entrance. Go to the south-east and burn down the tree to visit the Old Man there. Unlike the one in Zelda's age, he will give you 200 [[File:Zelda Oracles Big Blue Rupee.png]] Rupees.
 * 3) Now go back up to visit Goron Dancing Hall where the difficulty will be raised higher, but you can win [[File:Zelda Oracles Ring 26.png]] Bomber's Ring at Platinum Level which you can obtain only here!
 * 4) From the Old Man's home, go to the north-west cave. Inside Rolling Ridge, bomb the cracked blocks away to get a [[File:Zelda Oracles Gasha Seed.png]] Gasha Seed. Continue to the right and use the Switch Hook to get across, but before you go up the stairs, use the Switch Hook in the south part to a chest with 50 [[File:Zelda Oracles Middle Red Rupee.png]] Rupees.
 * 5) Get atop Rolling Ridge during Ambi's age. Go east and bomb the Wall. Enter it and get 100 [[File:Zelda Oracles Big Blue Rupee.png]] Rupees and leave. Slash the bushes outside and play the Tune of Currents in the corner to obtain the second-to-last [[File:Zelda Oracles Piece of Heart.png]] Piece of Heart found in-game.
 * 6) Return to Ambi's age and go south-west. Jump off the ledge and enter the cave. Use the Switch Hook to swap yourself with the bush across to get 100 [[File:Zelda Oracles Big Blue Rupee.png]] Rupees from the chest.
 * 7) Travel to the future, enter the cave and go down one floor. Use the Switch Hook, then go right to get 10 [[File:Zelda Oracles Bomb.png]] Bombs from the Chest. Now go up two floors. Jump off to the right to get [[File:Zelda Oracles Gasha Seed.png]] Gasha Seed from the chest.

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Mermaid's Cave
It is better to clear the dungeon in chronological order, i.e. let us start from Ambi's age.

In the last portion of the dungeon, the Quicksand Ring will be extremely useful, because it allows to ignore water currents, too.

Ambi's age, part 1
Bomb the right wall. Kill all s here to obtain a Gasha Seed. Continue to the right and put the s on fire using Ember Seeds. Continue up and right. The s can be defeated with the boomerang. Lit up the lamps in this order: upper-left, upper-middle, lower-middle and lasty upper-right; if you do it right, the right wall will move away; later, you will be able to explore the deep water. Now go left, instead, and swim to the far left for the Dungeon Map.

Return to the entrance. Go up and left for the Compass, after you slayed all four s there.

Go to the previous room, then up two rooms; defeat all the enemies there to open the door to the next room. In this room you need to kill the to pick up  Small Key. Backtrack a few rooms and unlock the door to the left. Use the Cane of Somaria to place a red block on the right button; destroy all pots except the one in the middle; move it on the left button to open the door. Kill the s first, since they can bring you back to the entrance; destroy the blocks with bombs along with the northern wall which has a secret passage to the north. Once the hole in the wall is made, exit the dungeon and play the Tune of Currents.

Zelda's age, part 1
Enter the cave during Zelda's age and unlock the door to Mermaid's Cave. Go north and kill the s, so that the lamps will stop shooting fireballs at you. Continue north, then west. Cross the chasm using the Switch Hook and get the Dungeon Map.

Go back one room and continue north. Shoot the crystal with Seed Shooter, walk to the upper-right part and shoot the crystal again to go right. The Owl Statues gives you a tip to use Scent Seeds; select them from the Seed Satchel to let the Ropes fall in the chasm. This will net you a Small Key.

Go to the previous room and shoot the crystal; go to lower-left part and shoot it again. Continue west; bomb the southern wall, go south using the Switch Hook and bomb another wall to a room with a puzzle. Push the color cube down, left twice to clear the red mark. Push color cube right twice, make a circle (up, left, down, right), make another circle (up, left, down and right), the right twice to clear the yellow mark. Push color cube left twice, up, right, down, left and up three times to clear the last mark. A chest with Small Key.

After taking the key, backtrack two rooms north. If you bombed up the northern wall during Ambi's age, then a hole will be there. Go north and enter both wheels, then continue along the passage. Jump off the ledge and go back the wheel again. Repeat it, so that you come out to the south. Follow the path and take another Small Key from the chest.

Jump off to the right and return to the wheel once again. After the wheel, go north and jump off the ledge, go back south and take another tour in the two wheels, so that you can go east. Follow the path, open the door at the end and get prepared to fight.

Miniboss: Vire
Vire is a underling of. Equip yourself with sword and shield. Vire will fire several blue fireballs at you. You can either destroy them with the sword or block them with the shield. Wait until Vire comes near you and slash him. After three hits Vire will change his tactics and circle around you. Be patient and wait until he attacks you. After three more hits Vire will split up into two large bats. Again wait until these two parts fly low towards you and slash them for good. Vire will give up and flee.

After you defeated Vire, continue to the next room. Throw a bomb with the right timing at the cracked blocks, then swap over with the Switch Hook to the chest with the Mermaid Suit.

Now go back to the entrance, e.g. using the warp in Vire's room.

Zelda's age, part 2
From the entrance go east and shoot Ember Seeds on the Candleheads to open the next door. Watch out for the s, which follow a pattern; open the north door with a Small Key. Swap yourself to the other side with the Switch Hook and go right. Get the Compass from the chest, then jump down.

Go down the stairs and go to the other side. Once you're out go south-west to get 10 Rupees. Go back and unlock the key block. Continue to the north room. Try to pull any lever until a chest appear instead of Ropes: it's random; take out the Boss Key from the chest. Now it is time to leave this dungeon. On the underground way back you need to use the Cane of Somaria to create a block.

In the cave outside the dungeon, dive in the small pond; you'll find a Toss Ring.

Ambi's age, part 2
Return to the Ambi's age and reenter the dungeon. Go all the way west, beyond where the wall moved away. Dive in the deep water. Follow the path, go downstairs and swim to a different area, but watch out for the current and avoid falling in the pits. Equip the Quicksand Ring if you have it. Swim to a room with two Ropes and fire-shooting statues. Kill the snakes for one Small Key.

Now return back to the entrance. Check your map: go all the way north-east, as close as possible to the boss room, in a room with a locked door and a deep water pond. Ignore the door for now, but instead dive in the deep water. In the next room you can get 30 Rupees from the chest. Continue north-east, killing Ropes to open your way. In the dead-end room, use the Switch Hook to bring all six diamonds on the colored platform to get one Small Key.

Now resurface and use a Small Key to open the door. Unlock the key block with the last Small Key and use the Cane of Somaria to place a block on the button, then shoot the crystal with the Seed Shooter. Now the way to the boss is free.

Boss: Octogon
Swim to the platform in the middle and prepare sword and Seed Shooter for this boss. Octogon will circle around and shoot a rock at you. When Octogon opens the mouth, then attack it with the sword, since that is the only vulnerable spot on him. After a while he will dive under water. Do the same and attack him there with the Seed Shooter until Octogon surfaces, then you just need to surface too and attack him with the sword.

After a while Octogon will be defeated and you can obtain the Heart Container. Go right and get the Lonely Peak.


 * "It is a proud, lonely spirit that remains stalwart, even in trying times."