The Legend of Zelda: A Link to the Past/Eastern Palace

At last you are inside the East Palace. You are in a room with three exits to the north. The northwest and northeast ones lead to a big hole in the floor and the middle one is closed. Lift the pot in the middle and you will reveal a switch, step on it and the middle door opens. In the new room there are three blue and red enemies that just move randomly so are pretty easy to avoid and fall to your sword really fast. The door you just came in and the door to the north both are closed, but there is a tile on the floor that look different. Step on it and both doors open, continue north. Go to the bottom floor and proceed north avoiding the little black balls coming at you. Every 5 balls a big ball appears and you need to use one of the gaps in the wall to avoid it. If you go west then south you can go up a flight of stairs and open a chest containing 100 rupees. Exit the room though the north door.

You now come to a big room, but you are limited to move in an upper floor balcony. There are doors both east and west, and the switches to open them are in between pots, one to the west, one to the east. Hit a switch, go throught the east door. You come to a room with 3 Blue Stalfos, and 2 of the blue and red monsters and 2 doors to the east. The Stalfos get kind of tricky, they jump back to avoid your sword slashes. Either corner them or hit them with the boomerang. Exit through the northern door. In the next room you find a closed door to the south, 5 post and an anti-fairy, who reduces not only your hearts, but also your magic power if it hits you. Lift the middle pot to reveal the switch that opens the door. Go throgh the door. You find a chest with the map of the dungeon (X on SNES, L on GBA to access it). Jump down, climb the stairs and go west 2 rooms.

Hit the switch to open the doors, go west. Avoid or fight the Blue Stalfos and go to the next room. Doors close, four Blue Stalfos appear after a while. Defeat them (throwing pots at them it’s the easiest way) and the doors open. Go north. Take the compass from the chest, go down the stairs, go east. You can talk to Sahasrahla (magically?, telepathically?) by touching the tile in this room. Go east again. You come to the main room, but in the bottom floor now. You can reach, but no open (yet) the big chest. There is a new enemy here, they look like blue statues but open their eyes and stalk you if you get too close. You can go up the stairs and fall down one of the holes to collect (or imprison) fairies. Exit through the door to the east.

You have been in this room before, but from another angle. Go south, up the stairs and through the door. You come to a dark room. Move east fast to try to avoid the anti-fairies, then south. Kill the blue/red thing hit the switch then go through the door to the east. Another dark room, with Blue Stalfos and pots. The pot in the east wall, the top one holds a key. Exit the room the way you came. Keep going south, then west then north until you come to a locked door. Use your key. Another room you have also already been to. Go west.

Notice the anti-fairies not moving around, just guarding a pot. Kill every other thing that moves in the room (2 blue/red things, 2 Blue Stalfos, and one of those armored Cyclops you need to hit in the eye). After the massacre, the anti-fairies scatter. Pick up the pot, hit the switch, open the chest, acquire big key. Use the key to go north. Push the block in the right, keeo going north, exit through the eastern door. Now you can open the big chest and reclaim the bow. Four Stalfos drop down to make your life (even more) miserable. Just use your sword to fend them off, they will leave soon enough. Get more fairies if you need them, and exit north.

Yet another dark room, but this one is way more dangerous. There are about 8 of the blue/red tencacle things and 2 armored Cyclops. One of the Cyclops has a key you need to advance. Your new weapon is very effective on eyes, or you can use the pots on the Cyclops. There is a door to the northeast with lots of rupees guarded by anti-fairies, get them then go back to the previous room. After getting the key you can exit to the northwest.

Welcome to the second floor. The southwest pot hides a switch that opens the door. Go west. The southern Cyclops hides the switch you need to open the doors. Make him move hit the switch and go west. There are lots of cannonballs moving non stop in this room, though there is a safe spot in the middle. Hit the northwest switch to open the doors, exit west. In this new room you meet a new enemy, a Red version of the Cyclops you have come to know and love. This one can only be beat by arrows in the eye, and it takes two this time. Dispatch of the enemies and go north. Kill the six blue/red tentacle things and the two Red Cyclops. Use the contents of the pots to refresh you life/arrow supply and head north.

Boss room! 6 blue statues come alive in the room, dancing with joy in a big circle. Each one takes about 6 hits from your sword or 3 arrows to go down, I recommend the arrows. After a while of the circular dance, they form a line and come bouncing with joy to the bottom of the screen, although they are pretty easy to avoid all the time, being such slow movers. After you beat 5 of them the last one turns red and all revengeful, trying to stomp you into submission. Just keep plucking arrows in his direction and you should have no problem. Congratulations! You have the pendant of courage, take it to Sahasrahla! Two pendants remain!

Into the desert
With pendant in hand, go back to Sahasrahla to show him that you can collect these things. He will give you the Pegasus Boots and talk about some item hidden in a cave beyond Lake Hylia. Go back to the library in Kakariko Village and use your new found smashing prowess to tumble the green book off of the shelf.

Your next stop is the desert, but you should go and pick up the item Sahasrahla mentioned. From your house, go all the way south, you will come to a lake with a dam. Go all the way east, then all the way north. You should see a cave and a suspicious looking wall, and what do we do with suspicious looking walls? That’s right, bomb them. Go inside, open the chest and reclaim the Ice Rod, extremely useful in the next dungeon.

Go back to the dam we saw before and go west from there, until you come to a desert, then go northwest until you reach the dungeon entrance. Use the green book to translate the writing on the stone and the way will open. Proceed into the Desert Palace.