Star Wars: Knights of the Old Republic/Tomb of Marka Ragnos

Valley
Door to valley is at the west end of the tomb: if you want to return to Ebon Hawk or change party selection, then you need to exit to do so. The tomb is populated exclusively by s, so Jolee or any Jedi using the powers can make themselves very useful... although including an attacker or two using ion weapons (primarily pistols, rifles and grenades) is also advisable...

Ahead of you is one long, straight, dim corridor with a series of six ramps leading up to a door at the east end: a light shaft illuminates the bottom of each ramp. A War Droid Mark III can be seen standing guard at the base of the first ramp, and as you move further down the corridor you hear the following:

The lower ramps are guarded by eight Mark III and six Mark V war droids in total, with three Mark IV war droids guarding the sixth and final ramp. They're all ranged attackers with energy weapons who aren't particularly dangerous individually, and Improved renders them almost entirely harmless collectively as well.

There's a corpse on the first ramp, on the right by the south wall:

The data recorder flashes to life:


 * I haven't been able to catch my poor creation as yet. We've been trying to capture it without destroying it; the thing is too valuable. It is hard to be so quiet as is necessary, however; it identifies targets through sound. I'm glad we brought sound dampeners with us. Provided that idiot Ben Hu'al uses his.

The second ramp is mined, as is the bottom of the fourth and the top of the fifth:

Sith Sarcophagus
Once you've reached the top of the ramps, if you try to open the door but there are still droids in the corridor behind you:


 * [This door is being held closed by some force, and will not open at this time.]

Once all the droids have been killed, the most straightforward approach if you're prepared for more combat is simply to open the door. However, doing so deprives you of the opportunity to move closer to the light or dark side of the Force, and receive some Class 2 and 3 droid upgrades.

Otherwise, your party leader should equip any (which you can retrieve from the corpse on the first ramp if you don't already have one) and you should remove any other Sound Dampening Stealth Unit you may have bought from your inventory, either by equipping another party member or switching to give item on the corpse. Once you're ready, save game.

Rogue Droid
Beyond the door is a burial chamber with the rogue assassin droid standing to the west of the tomb in its center, flanked by an Assault Droid Mark II on either side. If your party leader isn't equipping a or you have another one in your inventory, you will be attacked:

The locked doors in the north, east and south walls open to reveal a War Droid Mark III in each of the alcoves beyond, and the door in the west wall closes behind you, and won't open until you've killed the rogue assassin droid:


 * [This door is being held closed by some force, and will not open at this time.]

All droids receive bonuses depending on your character level:

Thus at character level > 14:

The rogue's high natural means that even a level 20 Jedi's Force powers will only breach it 45% of the time, so any Force users should focus on the other droids while other attackers focus on the rogue (preferably with ion weapons, as advised upon entry). However, the rogue may use its grenades once any target is far enough away that the rogue itself won't be within the area of effect.

Otherwise, the rogue speaks to you:


 * }

To end the dialog and engage in combat:

Otherwise, the following responses get to the point:


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Otherwise:


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Even with rank 0 and 8, with patience it should be possible to unlock all seven insights into its programming and the sequence in which its systems should be shut down, which should allow you to deduce the correct sequence. When you're ready:

If you make a mistake, you can use Repair to try to re-initialize the shut down sequence, but if this fails or you simply don't try, you must engage in combat:


 * }

However, this can be avoided if you've deduced the correct shut down sequence with its assistance and you don't make any mistakes:


 * }

It self-destructs and the Mark II assault droids to either side engage in combat. However, the Mark III war droids remain in their alcoves until you open their doors. Otherwise:

The Mark II assault droids are deactivated and the Mark III war droids remain locked in their alcoves. However, in both cases you receive items from the rogue (or its remains):

Before exiting, open the tomb door in the center of the burial chamber to reveal a Sith sarcophagus:

Upon exiting the tomb, if you speak to the Sith student to your left on the north side after removing the rogue assassin droid:

If you disabled its assassination protocols:


 * }

Return to the academy and report to Master Uthar to gain prestige and experience:


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