Talk:Guild Wars


 * I uploaded these a little while ago... They will have a use, if I ever get back to editing the skills pages.-- Duke  Ruckley Talk 21:24, 9 August 2009 (UTC)

MMOG?
There's been plenty of discussion online as to whether Guild Wars constitutes a "real" MMOG or not; for ease of finding it, I'd keep it in the MMOG category myself - it's better for end users if they find it under a debated section of the Wiki than not at all. --aniki21 06:49, 18 January 2006 (PST)
 * Guild Wars is a MMOG. I can't see it in any other category. :) --Hack 09:10, 18 January 2006 (PST)

I need some help
I made a bunch of changes moving Profession pages to Guild Wars Prophecies, but now I think that's just a redirect to Guild Wars? Is that right? I was able to make the profession pages off the "Guild Wars Prophesies/" basepage, but I can't seem to edit the Guild Wars Prophecies main page. I was trying to get the Header Nav to point to the Guild Wars Prophecies/Table of Contents, but when I go to "Edit" it says I'm editing the Guild Wars main page. Don't know what's up with this. Can someone help unscramble these things? Thanks, - naj zere 22:08, 23 October 2008 (UTC)
 * Never mind. Thanks Prod. - naj zere 23:23, 23 October 2008 (UTC)
 * Shouldn't the professions be kept in core Guild Wars as no matter which campaign you use you will still get them.-- The preceding signed comment was added by Rocky (talk • contribs). 15:23, 24 October 2008 (UTC)
 * There are only six professions that carry over to all of the games. If you want Assassin/Ritualist you have to have Factions and if you want Dervish/Paragon you have to have Nightfall.-- Duke  Ruckley Talk 15:34, 24 October 2008 (UTC)
 * Shouldn't we put those 6 professions into core Guild Wars instead of being hidden under prophecies?-- The preceding signed comment was added by Rocky (talk • contribs). 16:42, 24 October 2008 (UTC)
 * I was actually wondering about that. Are those 6 professions "core" or are some of them "Prophecies only"? -- Prod (Talk) 16:49, 24 October 2008 (UTC)
 * The 6 professions are completely core, you can choose them with any campaign you have.-- The preceding signed comment was added by Rocky (talk • contribs). 16:50, 24 October 2008 (UTC)
 * Only Assassin/Ritualist (Factions) and Dervish/Paragon (Nightfall) require a specific campaign. The other six come with every campaign.  I almost wonder if we should just put all of them under core Guild Wars though?  After all, you can use any profession in any campaign.  For example, you must own Nightfall to play as a Dervish.  But you can move your dervish into a Prophecies campaign if you wish.  Plus, if we put all professions under the core GW we can link them easily in the Footer Nav.-- Duke  Ruckley Talk 12:44, 28 October 2008 (UTC)

Guild Wars Prophecies or just Guild Wars
I was planning to have all parts of core Guild Wars under Guild Wars and the parts under the first game as Guild Wars Prophecies. The official, and unofficial wikis, and even the main game page refer to the first game as Prophecies. Should we change the ToC to reflect this?-- The preceding signed comment was added by Rocky (talk • contribs). 08:08, 28 October 2008 (UTC)
 * Indeed. They didn't originally plan on calling the first campaign "Prophecies."  That happened when Factions was released in order to separate the two as distinct games.  I think it would be a good idea to split them up here as well.-- Duke  Ruckley Talk 12:44, 28 October 2008 (UTC)
 * We also need to add Eye of the North to the ToC...-- Duke Ruckley Talk 14:58, 28 October 2008 (UTC)
 * There was never a game released as Guild Wars Prophecies, so there's no main page, meaning there's no ToC for it. They can be classified under the Prophecies name in the ToC (as they are now) but I don't see a point to setting everything up for such a minor distinction. -- Prod (Talk) 15:51, 28 October 2008 (UTC)
 * The official name of the original campaign is Prophecies, but was released as just Guild Wars. Guild Wars has now just become the series name if you will.  Maybe we should have everything but the walkthrough (quests and missions) under just Guild Wars?  Again, this could include the professions because you can use any profession in any game provided you own the proper campaign.-- Duke  Ruckley Talk 16:38, 28 October 2008 (UTC)
 * I agree with Duke, include all of the quests, missions, skills under the campaigns but keep multi campaign things separate under Guild Wars. We should also make a game page for Prophecies.-- The preceding signed comment was added by Rocky (talk • contribs). 17:05, 28 October 2008 (UTC)
 * We don't have main pages for a series, only categories. -- Prod (Talk) 05:58, 29 October 2008 (UTC)
 * Technically Guild Wars Prophecies/Factions/Nightfall are all separate games. In fact, the only real expansion is Eye of the North.-- Duke  Ruckley Talk 14:40, 29 October 2008 (UTC)

Table of Contents
I've overhauled the Prophecies ToC considerably, but I'm not sure how much I like it. On the one hand, it is useful to separate the ToC by region because it'll make it easier to find just what you are looking for. On the other hand, you end up having a super long ToC. I thought about going the Nightfall route, but I wouldn't be able to fit the entire thing on one line (so I'd have to have four regions above and four below). Plus, in that version, it is difficult to separate the missions from the outposts. Any thoughts?

I'm thinking about combining quests into the individual outposts or explorable areas pages rather than creating a single page for each quest. The missions will be combined into their respective outposts. Any objections to that?-- Duke Ruckley Talk 13:25, 10 November 2008 (UTC)
 * I agree on having quests on the explorable/outpost pages but I think that missions and primary quests should be separate. This would work well in the Prophecies ToC as you could use the right column for the missions and the primary quests. Nightfall missions can just have "(mission)" added to the end of the page name. On the region pages I think we should go into detail about the enemy groups and ways to counter them. I was thinking for skills that we should list them by profession then by requirement and maybe an extra section about elite skills but I'm not too sure if we should add extra pages for the PvP versions of skills.-- The preceding signed comment was added by Rocky (talk • contribs). 16:56, 10 November 2008 (UTC)
 * I agree about missions being separate, but I'm not so keen on the primary quests being separate simply because there really isn't much content involved in them to warrant a full page. What if we just put the primary quests on the mission pages (which are incidentally the outpost pages as well, notice I didn't create an outpost page for each mission in Prophecies)?  In other words, towns and outposts and explorable areas would include all quests associated with them.  The mission outpost information (merchants, skill trainers, etc.) would be included in the mission page on the right column.  These pages are essentially the same as any outpost page, but they also include a full walkthrough of the mission within them.


 * Likewise, with Nightfall, the "(mission)" on the side is a good idea, but again I don't want to create a separate page for the outpost and the mission. For example, I don't want to create "Nolani Academy (mission)" when that content can fall under "Nolani Academy (outpost)".  A single "Nolani Academy" should be sufficient.


 * To that end, would you prefer a Prophecies or Nightfall style ToC? I think we should make it consistent.-- Duke  Ruckley Talk 17:11, 10 November 2008 (UTC)
 * I think changing the Nightfall ToC to the prophecies ToC would be better, I'm not too sure about the way the Prophecies missions are with the outposts as I don't have Prophecies but I think all the outpost = mission information should be on the same page.-- The preceding signed comment was added by Rocky (talk • contribs). 17:32, 10 November 2008 (UTC)
 * Rocky, would you (and anyone else paying attention here) like to work together with me and get a guide going? I think what I want to do is just start with an outpost, an explorable area, and a mission in Ascalon and set up a standard for future pages.  Prophecies and Nightfall missions act pretty much the same way, so we could work on Nightfall first if that's what you own.  Then we'll be able to adapt that template to other pages.-- Duke  Ruckley Talk 17:40, 10 November 2008 (UTC)
 * Happily, Factions/Nightfall are the best to start on for me as I own both of them but the pages seem to be the same and feature the same content so any page would be fine.-- The preceding signed comment was added by Rocky (talk • contribs). 18:22, 10 November 2008 (UTC)

Domain of Anguish
Should we have a separate line for this as it's a fairly big elite mission or leave it as 1 link?-- The preceding signed comment was added by Rocky (talk • contribs). 16:34, 11 November 2008 (UTC)
 * I was wondering that same thing when I put it in. There are four separate areas within the Domain of Anguish, but they aren't too terribly large, so we can probably just keep a single link.  Should we separate Domain of Anguish from the "Explorable Areas" and put it under Appendices or something?  Kind of like the Underworld and Fissure of Woe above (though that should probably be moved under Prophecies).-- Duke  Ruckley Talk 16:37, 11 November 2008 (UTC)
 * I think UW and FoW should stay under (core) Guild Wars as they are in the 3 campaigns (I'm not sure if they're in EoTN). One link should be enough for it but maybe make it a heading under the Realm of Torment. BTW... there's 5 areas in DoA.-- The preceding signed comment was added by Rocky (talk • contribs). 17:08, 11 November 2008 (UTC)
 * I didn't realize you can get to UW and FoW in Nightfall and Factions, so it should definitely remain there then. According to the Official GW wiki, there's only four areas in DoA.  This also reminds me that we need to separate the difference between the Underworld and the Tomb of the Primeval Kings (which leads into the Underworld, Scarred Earth, etc. but in a different manner).-- Duke  Ruckley Talk 17:20, 11 November 2008 (UTC)
 * Isn't the Tomb's Underworld different to the real underworld? Anyway, the fifth area is The Ebony Citadel of Mallyx and is only available once you complete all the 4 areas (I haven't got all the campaigns so there's not much point in me trying DoA or managing to get there).-- The preceding signed comment was added by Rocky (talk • contribs). 18:36, 11 November 2008 (UTC)