EverQuest/Servers

The EverQuest special servers comprise a number of servers that allow the players of EverQuest to play the game with different rule sets. As of February 8, 2005 there is only one PvP (Player vs. Player) server, Zek, resulting from the merger of the four PvP servers Rallos Zek, Tallon Zek, Vallon Zek and Sullon zek, which formerly had quite different rule sets. On Zek PvP combat can occur between any characters that are within 4 levels of each other. Other special servers are the role-playing server Firiona Vie, and a premium customer service server called Stormhammer, but more widely known as Legends server. On December 7, 2005, it was announced that the Legends service would be discontinued on February 1, 2006.

During the April 2006 Community Summit, Sony announced plans to create a new "Progression" server. In June 2006, a second progression server was announced. The servers will begin with just the original game world (Antonica, Faydwer and Odus) available. Classes and races not available with the original game will be unavailable initially as well. As the players achieve certain goals, the later expansions will be unlocked.

While there has been a lot of demand over the past few years for a server such as this, there is some speculation that most players will only dabble with this for a short time before returning to their more powerful "main" characters on the traditional servers.

Current special servers

 * Firiona Vie - role-playing server
 * Zek - PvP
 * The Combine - progression - Starting in late June 2006
 * The Sleeper - progression - Starting alongside The Combine

Past Servers

 * Tallon Zek and Vallon Zek--Everquest PvP servers which formed teams based on race.
 * Sullon Zek--EverQuest server in which the players were separated into teams based on religion: good, evil, neutral. The Server was developed and envisioned by "Gloin" (Chadlek G. Schneider, Sony GM). The level limits of the other EQ PvP (Player vs Player) servers were removed, allowing someone of the highest level to kill someone of the lowest level, though there were limits on experience loss and looting. This server is perceived to have acted as the vacuum for the most antisocial, competitive players EQ had.
 * Stormhammer also known as Legends - premium customer service server, which provided greater GM attention and more events for a surcharge to the regular subscription fee.
 * Discord - Short-lived PVP Server with severe penalties for death, the resetting of a character back to basic status, as well as points for killing other players. The players with the most points at the end of the server's existence were rewarded with character transfers and special gear.