Kirby Super Star/Great Cave Offensive

Part 1: Sub Tree Area
Kirby will appear at the entrance to a shaft. Go right and go through the door. Kill the Knuckle Joe and advance to the right, dodging enemies in your way. Enter the door at the end. Dodge the Birdons and head down into the water shaft. At the end of the shaft, enter the door. Go right, and avoid the lava. Go up and avoid the Bronto Burts. Enter the door that looks like the level end door in Dyna Blade for a save point, which also restores your health fully. Exit and continue right. Along the way you’ll see some rocks above some water. Break those with an ability for a life. Continue right. You’ll come to a room with a boss fight. It’s the boss you’ve fought the most so far, Bonkers.

Boss: Bonkers
Bonkers looks like a pink (green in the remake)chipmunk kind of thing with a big hammer. In this specific battle, there’s a breakable floor and a pit. Destroy the floor and simply let Bonkers fall into it to end him quickly. His attacks include the usual mindless mini boss jumping, and attacking you with his hammer. Occasionally, he’ll throw those annoying explosive nut things at you. Avoid those. Use Melee attacks, because Bonkers likes to stay still and plan out his attacks.

After you’ve put an end to Bonkers, continue right. Climb both ladders and go right until you reach another ladder, descend about halfway and continue right. Ascend the ladder and turn left. Ascend the next ladder and turn right. You’ll appear in a long corridor with a few pits in it. Continue right, and watch out for the TACs that patrol the area. Enter the door and you’ll appear in a room with several Copy Essences. Continue right. You’ll appear on a dock of some sort. Continue right and fight Fatty Whale.

Boss: Fatty Whale
A big Blue whale with a pipe in his mouth and a lucky red Handkerchief. His main attacks are somewhat centered on moving back and forth on the platforms in different ways, once as a saw, once as a spinning, jumping sort of thing, and sometimes faced towards the wall, using his blowhole to drop debris. He’ll also jump back and forth from side to side. Sometimes he’ll jump from the background at the dock, creating a gigantic Tidal wave and sending a bunch of rock debris down from the ceiling. Range attacks work better on him mainly because he’s always on the move.

After you’ve terminated Fatty Whale, continue on to Crystal. You’ll end up on a minecart course. Simply jump on the mine cart, and you’ll be invincible, killing all the enemies that get in your way.

Part 2: Crystal
Go to the right and drop down, and enter the door. You’ll end up in a room with four exits, three leading to different paths to treasures, and one leading to another save point. Enter the one on the bottom right. Go up to the right, and climb the ladder. Go across the boardwalk and jump up. Duck through the platform and descend the ladder. Head to the right and ascend to a second boardwalk. Keep going right, staying as close to the top as possible. You should end up at a door inside a hill. Enter for another Copy Essence hall. Continue on to the next room and a boss battle.

Boss: Computer Virus
Three mini-bosses done in time turn battle style gameplay.


 * Slime
 * A very wimpy boss. It just sits there waiting to let you kill it. It will either try to run (and fail), get distracted, or shoot a star at you.


 * Puppet
 * Mostly stalls, will sometimes try to hit you with a star. Even wimpier than the slime.


 * Magician
 * Can cast both fire spells (which hurt you) and an ice spell (which freezes you). He also does the traditional star attack. He’ll also cast a guard spell from time to time, making it hard to cause much damage on him for one turn. Shouldn’t be any thing you can’t handle.

Since the bosses can’t move while you attack them, both Melee and Range attacks should kill them easily. Once you’ve finished off the computer virus, head right to the old tower.

Part 3: Old Tower
You’ll only stay here for a few seconds, because this part can be easily skipped. The old tower is mainly a treasure spot, so it can be skipped by heading right from the entrance while outside the tower. If you want to save, head right from the entrance.

Part 4: Garden
Head left from the entrance. Enter the door and descend. Enter the door and you’ll face another multi-exit room. You’ll land in front of another save point. Head in the bottom middle one for the path out of this cave. Head right, and enter the door at the bottom right. Enter and descend, being careful not to land on the springs. Enter the door next to the Noddy, and you’ll end up in another hallway with copy essences. Enter for the next boss fight.

Boss: Wham Bam Rock
She’ll attack in many different ways using one of her hands. She’ll try pounding, slamming, and she’ll also try the Master Hand attack where she’ll grab you and squeeze you. Whenever she comes out pointing at the wall opposite of her, that means she’s going to drop rocks. She’ll also drop the little rocks that make up her hands. Since she’s always moving her hands, you’ll want to use Range attacks. It will take forever to kill her. Trying melee attacks will be ineffective, so don’t use them.

Exit and head to the mine cart shaft. After you exit the shaft, you’ll come upon some elevators. To operate the elevators, simply press up on the pad to go up. After ascending two elevators, enter the door to come across a familiar room. Puff up next to the bomb block and spit out the air to blow open the section above. You’ll end up in the exact room you started in. This time, you’ll move to the left and grab the Warp Star at the end.