NANACA†CRASH!!

NANACA†CRASH!! is a fan-made Flash game featuring characters from the adult game CROSS†CHANNEL. In the game, the player launches a boy (Taichi) through the air by hitting him with a bicycle. Unlike CROSS†CHANNEL, NANACA†CRASH!! does not feature adult content.

Game play
NANACA†CRASH!!'s entire object is to keep Taichi bouncing through the simple two-dimensional world for as long as possible. Upon hitting a certain girl, or stopping forward motion, the game ends, and the distance you covered is shown.

Starting
The game starts with the player setting the angle and power with which Nanaca (the girl on the bike) will launch Taichi. Setting the launch angle and power generally determines how the rest of the game will go. For best results, use mid to low angles and high power.

Note that there is a lot of randomness to the start: you cannot see the initial lineup of people so it's easy to get unlucky at the start. The best thing to do in this case is start over until you get a good start. If you get an early slow down, or angle up, just try again (it shouldn't take more than 5 or so tries to get a decent start).

Aerial Crash
The player does have limited control over Taichi's flight path to an extent by using the "Aerial Crash." You are given 3 upward crashes to last your entire game session (denoted as † signs next to the red arrow), and one downward crash that recharges while Taichi is flying between the bottom and top of the screen. To activate an aerial crash, simply click the mouse anywhere when the word "AERIAL" is red or blue (denoting an upward or downward crash). You may only crash upwards when you are traveling downwards in the air, and vice versa. Also, the player can only use either crash while Taichi is between the trees and the top of the screen.

Regarding the upward crashes: because the speed and height effects of these crashes is cumulative, it is best to use all 3 in a row without letting Taichi touch ground in between. It's also best to use them early on, since it's a waste to end the game with unused crashes. Ideally, start using your three upward crashes as soon as Taichi has a decent velocity: my minimum is over 50m/s and 60-70 feet. Upward crashing with any lower initial numbers is a waste. You should be able to get these numbers early on by getting a decent start and downward crashing into a special.

Effects
Once Taichi is in the air, there is an endless line of people to crash into. The upcoming characters are displayed as colour-coded portraits below the "SPECIAL" box, with arrows pointing to them as they approach. Crashing into them will have effects on his flight path, as detailed below:

These girls send Taichi farther and faster. These girls generally hinder Tachi's flight.. Avoid them unless aiming for a SPECIAL. These guys mess up Taichi's flight.

Specials
There is a meter in the top right of the screen which displays when a special is ready, and which character you must hit. When the special of a certain character is active, hitting that character will produce a big, red, SPECIAL prompt on the screen. If you click anywhere on the screen before an X appears on top of SPECIAL (which happens after about one or two seconds depending on how fast the game is running), the special is activated; if not, the character's standard effect will apply.

With this special, you get a boost every time you hit the ground. It wears off after you bounce 5 times.
 * Touko (red): "SUMMON!!", Triple "Boost!!" To activate her special, crash onto her once, and do not hit other girls. When her SPECIAL is used, a wooden sword will be summoned, Touko will change costume, and she will slash Taichi and give him a huge speed boost. After her SPECIAL is used, it will still be enabled until Taichi hits another girl.
 * Miki (yellow) and Kiri (blue): "Boost!!", "Boost!!/COMBINATION!!", "Boost!!" To activate their special, wait until they come as a pair, then hit the one on the left. On SPECIAL, the two will beat up Taichi in tandem and send him far.  The visuals change depending on the girls' order, but the effect is (more or less) the same.
 * Misato (green): "STOP!!", "BREAK!!", Quadruple "Boost!!" To activate her special, hit any girl but Youko (purple), and then hit Misato without hitting the ground. (You may hit other girls/boys.)  On SPECIAL, the three other girls will beat up Taichi and send him into the air, and Misato delivers the final blow.  Gives Taichi a large speed boost.  This boost is also risky to execute, as the game will end if Taichi hits the ground just to the left of Misato before hitting her, or if the player fails to execute the special.

Nanaca Specials
Hitting into Youko (black-haired girl) will generally block Taichi's next crash, but if Taichi then hits a girl when the tens digit of his total distance is a 9 (i.e. 2394 m), a very rare "Nanaca Special" may occur. When he is in range of the second person he must hit—whether it is a boy or a girl—"vs. C.F.F." will be displayed in the top right meter, along with a pointer at whom he must hit. However, he must hit a girl for Youko to appear and block; if Taichi hits a boy, the boy's effects will take place, regardless if he is a C.F.F. opponent or not.

Once the female C.F.F. opponent is hit, the player must click at the SPECIAL prompt. If activated, Youko will appear and attempt to block, but Yusa (a light-haired schoolgirl) will teleport, slap Taichi, and use one of four "Comic Force Field" (C.F.F.) abilities on him. This is always displayed upon activation of these specials, but depending on which girl Taichi collides into, the effect will be one of the following:


 * Misato (green): Type A - Double Impact: Taichi will become green, and any boost he gets will be doubled in power. Lasts for a very limited time. Every time you hit the ground you get a boost. After hitting the ground (or a character I think), five times the SPECIAL wears off.
 * Touko (red): Type B - Charge Blast: Taichi will become red, and every time he gets a speed boost from the girls, he gets a "charge". If the player would get a game over (via zero speed or Misato), Taichi will explode (and return to normal color), giving him extra boost depending on how many charges he got before.
 * Kiri (blue): Type C - Parachute Death Sentence Ver. Nanaca: Taichi will become blue, and will fly perfectly horizontally, passing over between 90 and 100 characters. The number remaining will appear to his right and count down as he flies.  Once it reaches zero, he will resume normal flight.  If the effect of another Nanaca special is active as this one is activated, the number of characters passed will be increased by about 100.
 * Miki (yellow): Type D - Bound Boost: Normally, Taichi will slow down if he hits the ground. This special reverses the effect; he will become yellow, and speed up if he hits the ground. He will still slow down if he runs into Tomoki, however.

If a Nanaca Special is activated while another remains in effect, the previous Nanaca Special will be negated.