Bubble Bobble/SMS Walkthrough

Introduction
When first released for the Sega Mark III (the original, Japanese version of the Sega Master System) in 1988, it was published under the title ファイナルバブルボブル, or "Final Bubble Bobble" with the intention of being the definitive release of the game. Final Bubble Bobble was released in Europe in 1992 as simply "Bubble Bobble". It was also released in South America under the title "Dragon Maze" in 1994. However, this particular conversion of the game was never released in North America.

It was graphically superior to the NES conversion of the game, retaining most if not all of the colors present in the arcade. The level design remained largely faithful to the original arcade version. Like the NES conversion, it features passwords, although they were slightly more complex and incompatible with the NES game. A cursory evaluation of the game might lead one to conclude that it is a straight port. However, Final Bubble Bobble contained a number of enhancements to the gameplay which made it more than just a straight port. These changes include:
 * More secret rooms: New secret rooms were included where players could amass large amounts of bonus points, and items which you must collect which are required to achieve the best ending.
 * New items: As mentioned above, some items must be found to advance further in the game and get a better ending. These items were typically hidden behind secret doors which would only appear under particular conditions. In additions to those items, new special items could also be collected.
 * Peacock feather: Collecting a green peacock feather summons a fairy that circles around you. Any enemy struck by the fairy is instantly killed and turned into a diamond. The fairy will appear for three stages, but she is removed from a stage once you collect a special item.
 * Blue book: Touching the blue book causes enemies on the screen to literally freeze inside ice cubes. The cubes can then be collected for 10,000 points each. You must still carefully dodge the enemies while the snowflakes spiral around the screen.
 * Blue crystal chalice: When you grab this item, a black hole appears and absorbs all of the enemies on the screen. While this is a very fast an effective method to clear a stage, you receive no bonus points for it.
 * Mid-boss fights: In addition to the battle with the large version of Super Drunk at level 100 (and again at 200), there are two additional fights with larger-than-normal versions of cartain enemies which take the place of the stage that was present in the arcade version.
 * No Super mode: In this version, the levels are considered one continuous collection of 200 levels. The last 100 levels are only accessible if certain items are collected before the first fight with the final boss. Unlike the original, these last 100 levels are not considered "Super Bubble Bobble," although some levels swap enemies around with counterparts. While some of the levels resemble their previous versions, many new level designs are introduced, some of which appeared in the NES version as well.
 * Hints: This feature was removed from any version released outside of Japan. Due to the obscure method to reveal some of the doors, hints were provided on the Game Over screen in order to give players some clue about doors they may have been unaware of. There were never translated from the original Japanese text, and secret codes which show all of the hints were not removed, but serve no purpose in non-Japanese releases.
 * New endings: The endings in this version of the game are slightly more cinematic, and involve more speaking between characters. Additionally, you do not need to complete the game in a two player mode to receive the best ending. All that is necessary is that you collect the correct key items from the hidden doors found throughout the game.

Mighta
In the fight against giant-sized Mighta, you must hop to the very top of the pillar of blocks and collect the red cross. This will give you fire breath. Then you must dodge Mighta and the twin boulders that he tosses up in either direction while spitting fireballs at him. Do not attempt to spit the fireballs at him from the ground; stand on one of the blocks instead. Don't worry about running out of fireballs, a new red cross will appear at the top whenever you run out. After hitting him enough times, he will flash, and eventually bubble up. Pop the bubble to defeat him. Expect the same treatment in Round 148, only with more frequent boulder tossing.

Hidegons
This fight is considerably more difficult than the mini-boss fight against the Mighta. A large Hidegons will bounce back and forth along the floor of the room. On every other bounce, he releases 5 fireballs in different directions. Two of them will always sweep the floor, making the floor a very dangerous place to occupy. There are two statue heads near the top of the stage. When you collect one, you will receive an assortment of power-ups, including the ability to shoot lightning bubbles, which you must use to attack the Hidegons. The most effective means of attacking him is to leap from the top platform where you collected the statue, fall down against the wall, and blow several bubbles. They will pop immediately and send lightning his way. However, once you reach the bottom, you must very carefully get out of his way, and the way of the fireballs that he releases. You should always attempt to leap over a low fireball, and cross beneath him so you can set up for the next series of attacks against him.