Flyff

Flyff (or Fly for fun) is a free, Korean-made MMOG; it is similar to other games in the genre in that you control a character within a player populated world, and it is set in a fantasy type setting where swords, magic, and monsters are commonplace. What sets Flyff apart is the fact that you can fly and that it is a well-integrated aspect that you can gain fairly early in the game.

Classes
There are 10 classes in Flyff.
 * First Tier: Vagrant (level 1-14) Everyone begins as this class
 * Second Tier: Assist, Magician, Mercenary, Acrobat (level 15-59)
 * Third Tier: Billposter, Ringmaster, Elementer, Psykeeper, Blade, Knight, Jester, Ranger. (level 60+)

Every player begins Flyff as a Vagrant and you must choose a class at level 15 by completing certain quests (you are forced to choose a class since you will gain no exp until you do). Talking to the NPC Juria in the town of Flaris, you are asked which class you would like to be and are sent on the appropriate quest. The four classes you are able to choose are Assist, Magician, (Acrobat- only in some country servers) or Mercenary.

At level 60 you are able to choose between two more classes to become. These two are dependent on what classes you chose at level 15. A player of the Assist class can become a Billposter or Ringmaster, the Magician class can become a Elementer or Psykeeper, and the Mercenary becomes a Blade or a Knight. Classes are in a three tier system. According to the guide page on the Korean website, the third tier ends at level 120, although there is no fourth tier, and level 120 is not the maximum level.

On December 24, 2005 a new class was implemented, the Acrobat class, along with many other new additions like a player-killing server. The Acrobat can become, at level 60, either a Jester or a Ranger. The Acrobat class will be a mid-range to long-range class that uses a yo-yo or a bow. The bow users are heavily dependent on DEX while yo-yo users are dependent on a mix of STR and DEX.

Gameplay
In the game you can complete quests, fight spawning monsters, support other players, or create your own shop.

Quests are gained by talking to various NPCs. The quests are either kill X amount of creatures or take this item to another NPC (a.k.a. fetch quest). Quests are sometimes in groups like killing monsters and delivering an item, these are usually important quests like class selecting and the flying quest.

Fighting monsters is just done by simply double clicking or hitting Control + left click on them. You character will begin to smack them into oblivion. Attack skills and spells must be used by hitting a hotkey or using them in a combo in your Action Slot, your character will not use skills automatically. If you ever fight a creature five levels above yours all your damage will be cut in half, if you fight a creature five levels below yours they will give no EXP. Quests and fighting is not instanced, so attacking creatures is a first come, first serve basis. Once attacking, no one can attack that creature unless you die or run away. Loot dropped is also protected for a short time and the only person who got the kill (or the party) may pick them up.

Supporting is another great way to play Flyff. The Assist class is very adept at supporting other players with healing and other benefits called buffs. To get anywhere you must join a party, a lot of time spent playing this way is through making sure your party is healed and in good fighting shape.

You can create your own user shop to sell to other players too. Items can also be sold to NPCs, but the most money can be made by selling to other players. By making a user shop you can set the items you are selling and their prices. The game must be running to keep the shop open and due to the fact that you can't alt-tab out of the game (see: Criticisms), selling can be a a slight, but beneficial, pain.

Skills
Skills are dependent on player level, class, and sometimes the level of other skills. The skill tree is opened by hitting the K key on the keyboard. Skill can be added to the Action Slot and then used by hitting the C key. Their are only five places for skills in the Action Slot and the skills are used in the order that they are from left to right.

Skills either cost FP (Physical skills) or MP (Mental Skills). FP and MP recover over time, faster when resting, and can also be replenished with items. To gain back FP you will use the Vita item (VitaDrink, VitaPotion, etc.), to gain back MP you use refreshers of various grades (first to sixth refresher).

Equipment/Items
Equipment is player level and class specific. Weapons are either one hand or two handed, those one handed weapons can also be used with a shield. Skills that use MP can only be used while equipped with the appropriate two handed weapon. This makes classes like the Assist and Magician choose between better defense or ability to use certain skills.

Items are within certain groups, having either different grades or slight different uses.


 * Food - Restores HP
 * Vita drinks - Restores FP
 * Refreshers - Restores MP
 * Monster drops - Used for quests and upgrading guilds
 * Blinkwings - One use teleport items

Flying
The flying aspect in Flyff is an interesting one. To be able to fly you must be be level 20. There is a flying quest but the player is not required to complete this quest to fly.

Flying gives many benefits like faster traveling, the ability to run from monsters, and looking cool. There are two items that allow flight, a broom and a hover board. There are also three types of each, board or broom, each type costs more but has a higher top speeds.

There is also an item called AccelorFuel that gives your board/broom a turbo boost for about 13 seconds.

Criticisms
Flyff has a few problems. One of the less annoying problems is the Engrish. This can be overcome with a little laughter at someone else expense. The biggest issues are the incomplete menus, blank menu descriptions, lag in towns with rampant user shops,