Star Wars Knights of the Old Republic II: The Sith Lords/Miscellaneous

Miscellaneous items also include the following:


 * ../Grenades/
 * ../Mines/


 * ../Upgrade items/
 * Armor
 * Ranged
 * Melee
 * Lightsaber

Some items listed below can be created using a with sufficient skill rank and Components:

Parts

 * rowspan=4| Telos
 * Entertainment
 * 200 || Infinite
 * Residential 082 East
 * 200 || Infinite
 * rowspan=2| Underground Base
 * Metal Box
 * 200 || 6
 * Metal Box
 * 200 || 6
 * rowspan=2| Onderon
 * Merchant Quarter
 * 200 || 1
 * Western Square
 * 220 || 4
 * Dantooine
 * Khoonda Plains
 * 200 || 4
 * }
 * 200 || 1
 * Western Square
 * 220 || 4
 * Dantooine
 * Khoonda Plains
 * 200 || 4
 * }
 * Khoonda Plains
 * 200 || 4
 * }
 * }

Computer Spike

 * Telos
 * Residential 082 East
 * 250 || Infinite
 * Onderon
 * Western Square
 * 275 || 3
 * Dantooine
 * Khoonda Plains
 * 250 || 2
 * }
 * Dantooine
 * Khoonda Plains
 * 250 || 2
 * }
 * }

Security Tunneler
Skills: +6 is granted when used to open a lock.


 * Telos
 * Entertainment
 * 100 || 2
 * rowspan=2| Nar Shaddaa
 * Docks
 * Backpack
 * 100
 * 1
 * Jekk'Jekk Tarr Tunnels
 * Pit Victim
 * 100 || 1
 * Onderon
 * Western Square
 * 110 || 1
 * Dantooine
 * Khoonda Plains
 * 100 || 1
 * }
 * 110 || 1
 * Dantooine
 * Khoonda Plains
 * 100 || 1
 * }
 * 100 || 1
 * }

Security Spike Tunneler
Skills: +10 is granted when used to open a lock.


 * Nar Shaddaa
 * Docks
 * Backpack
 * 200
 * 1
 * }

Tranquilizer Dart

 * Nar Shaddaa
 * Jekk'Jekk Tarr Tunnels
 * Pit Victim
 * 125 || 1
 * }

Poison Rocket

 * : Piercing, 10
 * Secondary: Poison, 5pts every 6sec
 * Duration: 12sec
 * Area of Effect: 4m
 * Range: Long
 * Fortitude Save: DC25 for no (poison) effect (Reflex Save: DC15 for no piercing damage)

This hollow-tipped wrist rocket explodes in a blast of nerve gas when it strikes. The gas lingers for some time, generally killing the target if the rocket's impact did not.

Poison Dart

 * Nar Shaddaa
 * Jekk'Jekk Tarr Tunnels
 * Pit Victim
 * 690 || 2
 * }

Piercing Dart

 * : Piercing, 50
 * Range: Medium
 * Reflex Save: DC10 for no effect

Though easy to evade, this dart is often deadly when it strikes true.

Paralysis Dart

 * Nar Shaddaa
 * Jekk'Jekk Tarr Tunnels
 * Pit Victim
 * 700 || 2
 * }

Ion Rocket

 * : Piercing, 10
 * Secondary: Ion, 48pts
 * Area of Effect: 4m
 * Range: Long
 * Reflex ../Saves/: DC15 for half (ion) damage (DC15 for no piercing damage)

These wrist rockets emit a burst of energy on impact, severely damaging any droids or personal shields in the area of effect.

Concussion Rocket

 * : Piercing, 1
 * Secondary: Knock Down & Stun for 9sec
 * Range: Long
 * Reflex Save: DC15 for no effect (or damage)

Description: This generally non-lethal wrist rocket explodes with concussive force that knocks down and disorients the target.