Star Wars Knights of the Old Republic II: The Sith Lords/Jungle

Now that the space battle overhead has ended:

Dxun Landing
The path from your landing enters the jungle at the bottom center of the map. Two cannoks roam the tunnel up to a junction, where four maalraas roam the tunnel ahead and the clearing to the right.

There's a Dxun cache door on the top side of this clearing, with a dead mandalorian lying to its right. As you approach, if Kreia or Mira is in your party:

Otherwise:


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Otherwise:

If you try to open the Dxun cache door:

Mandalorian Sentries
The tunnel above the first junction leads to another clearing with a seemingly empty encampment. As you approach the fire, a Mandalorian sentry and four Mandalorians decloak:

Otherwise:

Otherwise:


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Otherwise:

When you try to leave the encampment during or after combat, more Mandalorians appear:

Mandalorian Ruins
The path back down from the Mandalorian ruins leads to the top of the clearing occupied by the. If you picked a fight with them:

Otherwise, you can ask the sentry about the beasts of the jungle:


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Any other Mandalorians are uncommunicative: