Zelda II: The Adventure of Link/Bosses

Horsehead
The Shield and Jump spells will aid you against Horsehead. Shield will substantially reduce the damage inflicted by the his mace attack, while Jump will make it easier to target Horsehead's weakpoint. Simply jump and thrust at the boss' face to land a hit. Try moving away quickly, as he will usually counterattack if you come close to him.

Helmethead
Like the Horsehead strategy mentioned above, you will need to jump and strike at the boss' head. However, each blow you land will usually cause a helmet to fall off and float around the room, firing projectiles at you. Since Helmethead repeats this pattern, it's recommended that you get close and attempt to land as many hits as quickly as possible.

Horseback Ironknuckle
This battle has two stages: horseback, and on foot. If you learned the Downward Thrust technique from the soldier in Mido Town, then defeating the horseback form will simply require a few downward blows to the horse's head. Otherwise, try using a few well-placed jumping thrusts to the horse's face while the boss is stationary. Once the horse is defeated and the Blue Ironknuckle begins to pursue you on foot, try a few jumping thrusts to the his head to land attacks easily. Note that although Ironknuckles usually guard against melee attacks, jumping and then landing blows to the head will usually slip past their defense.

Carock
If you did not obtain the Reflect spell from Darunia Town, you will not be able to defeat Carock. (Rescue the lost child from the Maze Island to complete this sub-quest and procure the spell) To damage Carock, you must first cast Reflect to enhance your shield with reflective abilities. Then, squat and face Carock when he launches a magic spell at you—your shield will reflect it back, damaging him in the process. To remain safe during this battle, you can usually stand in either corner of the room, duck down and remain stationary while the boss defeats itself. The boss usually will not appear too close to the edges of the room.

Boss Gooma
As with the Horsehead and Helmethead strategies, you must use a jumping slash to defeat this boss. However, his mace has quite a long range, and moving out of reach can be difficult in this case. Casting the Jump spell can aid you in quickly leaping out of the mace's path. He is exclusively in the English localized release.

Barba
Barba will generally appear from any lava pit and breathe fire in your direction before bobbing back down into the lava. You may only damage the boss by striking its head. This can be done by either thrusting at it as it rises from the lava, or using the jump spell to reach the boss after it has risen from the lava. Be careful not to be knocked into one of the lava pits, as a single hit from Barba's breathe attack can easily push you backwards just enough to fall off the narrow platform.

Thunderbird
If you did not obtain the Thunder spell from Old Kasuto, you will be unable to defeat this boss. (Collect every Magic Container and speak to the old man in Old Kasuto to procure this spell) Start the battle by casting the Thunder spell, which will reveal the Thunderbird's face, the only vulnerable point on its body. Be sure to have sufficient magic before entering into this battle. If you cannot cast the thunder spell, then you will only be slain. Cast Jump and attempt to target the boss' headdress while avoiding the fireballs it launches. If you have additional magic remaining, the Shield spell can also help here, as the boss' fire attack inflicts a lot of damage.

Shadow Link
Link's shadow has every ability that Link does. He will block all of Link's attack high and low, and he will thrust his sword continuously. You will have to attack quickly to have any chance to damage him. The body of the shadow cannot harm Link, only the sword can. Therefore, you can jump into him and attempt to strike quickly before the shadow has an attempt to reposition himself. The Shadow Link is the very last foe that you will fight in the entire game.