Ruff and Reddy in the Space Adventure/Walkthrough

You will first have to connect your Sinclair ZX Spectrum, Amstrad CPC, Commodore 64, Atari 8-bit system or Commodore Amiga (and cassette recorder for the ZX, CPC and C64 versions) to your television, then switch all three (or both, for the Atari 8-bit and Amiga versions) of them on; you will then have to place the cassette (or disk for the Atari 8-bit and Amiga versions) of Hi-Tec Software's Twilight-developed (and Enigma Variations/PAL Developments -redeveloped) 1990 platform game Ruff and Reddy in the Space Adventure into the cassette recorder (or the console itself, for the Atari 8-bit and Amiga versions), type LOAD "" (without leaving a space between the quotation marks!), and press Enter to load the program into the console (or wait for it to load automatically, for the Atari 8-bit and Amiga versions). In the ZX version, you'll now have to press either 1 for keyboard control, 2 for Kempston joystick control (if connected) or 3 for Interface II control (again, if connected) - but in the CPC version, you can type DYLAN (as in "Bob") on the start screen for infinite lives (the text of "CHEAT ON" will appear at the top of it once you have done so). However, in the C64, Atari 8-bit and Amiga versions you will just have to press Space (or the button on the joystick, for the Atari 8-bit and Amiga versions, because it is all they support) to start the game.



Area 1
Time: 4:00 Lilli-Punies: 6 The game's first area is in the top-left corner of that map above; once Ruff has appeared on the screen, you will have to jump onto the first platform and collect the apple, for 50 points, then jump onto three more platforms in turn (and over the unicycling robot), onto the fifth platform and an asteroid that is moving back and forth in turn, and up to rescue the first Lilli-Puny (for 100 points). You shall then have to jump to the left onto a sixth platform (and over another unicycling robot), drop down under a hovering robot onto a mushroom on a seventh platform, and jump up to the higher ledge of the platform to rescue the second Lilli-Puny for 100 more points - and you shall now have to drop back down to your starting position, retrace your steps back up to the fourth platform, jump over a spherical hovering robot to land on another mushroom (and another spherical hovering robot to land on an eighth platform), collect the olive for 50 more points, jump onto a third mushroom on a ninth platform, and rescue the third Lilli-Puny for 100 more points. You'll then have to drop down to the ground, jump to the left onto a tenth platform (while a third unicycling robot is moving to the left!), and rescue the fourth Lilli-Puny for 100 more points; you shall then have to jump back to the right, drop down into a hole (while two more spherical hovering robots are moving to the right), and rescue the fifth Lilli-Puny for 100 more points. You shall now have to jump up a (six-step) staircase to the right of the hole (while the third and fourth spherical hovering robots are moving back to the left), over a fourth unicycling robot and up another three-step staircase, drop down into a second hole, collect a second apple for 50 more points, jump over two more unicycling robots, walk under a fifth spherical hovering robot as it moves up, jump over a sixth spherical hovering robot as it moves down (and onto another asteroid, that moves back and forth), and then jump onto a twelfth platform to rescue the sixth Lilli-Puny for 100 more points - and you shall then have to drop down to the ground, jump over an eighth unicycling robot and walk off the right side of the screen. The text "LEVEL COMPLETE. BONUS FOR TIME REMAINING. 50000 POINTS BONUS." will now appear as you receive 10 points for every second you have remaining (and the 50000-point bonus); Ruff will now proceed onto the second area which is somewhat larger than this one.