LEGO Batman 3: Beyond Gotham/The Lantern Menace

'''Having attached the grappler to the skull ship, the group heads for the tunnel leading into the grappling lines. However, an unexpected intruder is wreaking havoc in the Watchtower, giving our heroes a frosty reception to the hangar.'''


 * Characters Unlocked: Plastic Man
 * True Hero: 170,000
 * Minikit Figure: Shrunken City
 * Character Tokens: Brainiac Minion, Orion, Doctor Fate
 * Red Brick: Disguises

Not a n-ice guy
Back on the Watchtower, you'll find the door to the hangar frozen shut by a wall of ice. Talk to Plastic Man nearby to get more information. It seems that Mr. Freeze has been causing trouble by rampantly freezing objects in the base, and Plastic Man is too chilled and brittle to stop him. It's up to you to put an end to his icy mischief.

Mr. Freeze might talk silly, but he knows how to keep you away. If you simply approach him, he will blast you with his ice beam, freezing you and knocking you back. Instead, you must use stealth to get close to him, then punch him 3 times to ward him off. As thanks, Plastic Man will give you a Gold Brick and unlock himself for your own use. You can usually find many optional quests in the overworld similar to this one, which also grant Gold Bricks and other rewards.

The door is still frozen, but using the Sensor Suit near it will reveal a series of icicles. Knock them down with ranged attacks to get some pieces you can use to construct a red striped pad. Switch to Plastic Man to use the pad, which turns him into a drill that chips off the ice on the wall. Head through the door to reach the hangar. Take the elevator to the right to reach the highest level, then use the Artic Suit to put out the flaming wreckage. Use the pieces within the fire to build a chair for the computer terminal, then hop on the chair to enter virtual reality.

This is likely your second time through this virtual simulation. The rules are the same as before: punch all three blocks to get a code and hack the system. The first box requires you to patiently navigate a labyrinth where you can only see blocks near you. The second box is much more straightforward. Simply jump across a grid of same size pillars to reach it, avoiding the pillars that flash red as they sink. The third box is located at the end of a rippling passage. Stay ahead or on the center of the wave so that you don't fall into the abyss.

Part 1: Infiltrating Brainiac's ship
The heroes and villains assemble before heading into the ship, but Batman realizes that Robin is missing. Turns out he was eaten by Killer Croc, who spits him out along with a helmet, which Robin promptly puts on before following the others down the tunnel. Due to the size of the spaceship, the team decides to split up to speed things up.
 * 8 Minikits, 2 Character Tokens, Red Brick, Adam West

The large skull up ahead is blasting out a massive laser, so you must shut it down to progress. Use a grapple to pull down the ladder nearby. Switch to Luthor and climb up the ladder. Take out the Brainiac warriors, then switch to the Stealth Suit to pull the lever guarded by the camera. Use the Hazard Suit to move across the toxic patch in the skull, then switch back to the Stealth Suit to pull the lever on the other side. With both levers pulled, the laser deactivates and the group can move forward. Make sure to take out the patrolling guards up ahead.

You'll find your path blocked by a mass of short-circuiting tentacles. Use a sonic attack to shatter the glass dome at the center of this hall, then smash the machines inside to get some bouncing pieces. Use the parts to make a swamp patch, then have Solomon Grundy dive into the patch. After digging up some random objects, he will pull up a buzzsaw on wheels. Hop in as a regular-sized character to charge through the tentacles, clearing the path forward.

There are a large amount of enemies here as you make your way past the destroyed tentacles and to the hall at the back. Break the glass dome with a sonic ray, then smash the container within to obtain Lex Luthor's Shield Suit. Similar to Alfred's shield, this suit can deflect lasers and protect Luthor from fires. For now, switch to Batman's Electricity Suit and walk up the right staircase to drain the electricity from the generator. Head to the top of the stairs and use the Power Suit to destroy the metal panel. Use the Space Suit's laser to sever the gold strip underneath, causing a pipe in the ceiling to release toxic goo and some loose pieces.

On the left stairway, unload the electricity into the outlet in the wall to clear away the tentacles. Switch to Luthor's Shield Suit and use it to move past the fire. Operate the computer terminal there to open the panel, revealing a gold strip behind it. Split the gold strip in half with the Space Suit's laser to cause the other pipe to drop blocks on the floor.

Use the blocks from both pipes to build a speed assembly pad. Switch to The Flash to use the pad, then highlight the four objects in the room to make him construct a massive screen linked to Robin. Robin is currently at a control room of sorts, and he will try to help you advance, but accidentally opens a door full of enemies. Defeat the 15 Brainiac warriors that attack from behind the door to make Robin open the correct door.

Meanwhile, several stories above Batman's team, Robin's group finds themselves in a large hall. This is the ship's inner sanctum, so expect heavy enemy presence. Guards will constantly rain down and attack from above, so you'd better finish your tasks here quickly. Walk up the ledge on the right and use Robin's Techno Suit to configure the access port, revealing some magnetic pipes leading upward. Use Cyborg's Magnet Suit to scale the pipes, then pull open the box on the ledge above with your grapple. Use the pieces inside to build a fuel station, letting you fuel Cyborg's Space Suit.

Fly up to the ledge above to drain the power from the generator in the alcove. Fly to the right and deposit the electricity into the outlet there to open up another series of magnetic pipes. This time, you should use Robin's Magnet Suit to climb up the pipes. Switch to the Hazard Suit so that you can pull the lever in the middle of toxic goo, causing the massive gate in the background to open. Head down the pathway to reach the next area.

The road to Brainiac's lair is heavily electrified, so try not to fall in. Use the Magnet Suit to pull away the tentacles at the start of the lethal pathway, making a platform float up. Hop on to the platform to cause another platform to appear, and continue leaping from platform to platform to cause two metallic motors to rise at the end of the hallway. Blow them into pieces with the Power Suit to deactivate the force field blocking the room at the back.

As you enter the final room before Brainiac's control room, you will be attacked by yet more enemies. Once you take them out, walk up the staircase at the back to get on to the elevated ledge. Jump on to the green disks to make them rise, then turn the cranks at the center of the disks to direct lasers at the door in the back. Smash the grey barricades around the center laser and use the parts to make a shield pad. Stand on the pad as Wonder Woman and reflect the laser into the red dot to open the door. Beyond it is Brainiac's lair...

Part 2: Brainiac fight
The entire team confronts Brainiac, but are quickly subdued by his potent mind control. All of them but Robin, who is protected from Brainiac's powers due to his helmet. He manages to break Brainiac's mind control on the heroes and villains, but most of them are promptly captured, leaving only 4 allies remaining.
 * 1 Minikit, 1 Character Token

With less foes to worry about, Brainiac can now mind control the remaining heroes and generate an impenetrable barrier around himself. You can only control Robin, and you must defeat the wave of Brainiac minions he sends at you. Once you clear the first wave, he will attempt to kill Wonder Woman. Quickly mash the button command to break free of Brainiac's influence. Repeat this process until you free both Batman and Solomon Grundy. With all characters free, Brainiac will attempt to run away. Punch him once to defeat him!

The tide of battle has turned. The team frees themselves from their shackles as Superman overcomes the shrink ray and punches it out of commission, while Brainiac flees toward Earth in a miniature spacecraft. Unfortunately, the destruction of the ray destabilizes the crystal, causing each lanterns' power rings to amplify the corresponding emotions of anyone they hit. It also warps every lantern back to their home planet. Meanwhile, Robin and Cyborg notices Superman falling toward mini-Earth. If he lands in a major city, the damage and casualties could be catastrophic!

Part 3: Diving after Superman
This part is simple. Just evade the space rocks and collect the stud clusters in your path until a cutscene occurs. Batman and Wonder Woman succeeds in grabbing on to Superman, slowing his fall sufficiently as they land on Paris, limiting the destruction to just the Eiffel Tower. Back on the spaceship, Robin attempts to get a team of altered personalities to steer the ship to safety. Meanwhile, Hawkman finally gets himself free, but promptly knocks himself out by hitting the cage too hard.
 * 1 Minikit

Minikits

 * 1) (Free Play only) After shutting down the wide laser beam emitted by the giant skull, use the Magnet Suit to pull apart the skull's teeth, letting you reach the Minikit inside.
 * 2) Past the electrified tentacles, smash the objects at the edge of the corridor to find an access port behind it. Use the Techno Suit on the port to lower a glass dome containing a miniature gold building. Shatter the dome with a sonic ray, then laser the gold building to get the Minikit.
 * 3) (Free Play only) Behind the glass dome that contained the Shield Suit is a special portal Martian Manhunter can use. Warp through to travel to the top of a robot brain, where you'll find the Minikit floating there.
 * 4) (Free Play only) On the right side of the massive hall in the latter half of Brainiac's ship, use super senses to reveal some green handles on the blue box. Pull on it with a giant character to dislodge the door, letting you get the Minikit inside.
 * 5) Next to where Minikit No. 4 is located, there is a crate with a shiny metal door. Destroy the door with the Power Suit to reach the Minikit inside the crate.
 * 6) Find and destroy 5 skulls with tentacles starting from the electrified hallway. The first skull floats above the platform you start on before the deadly hallway. The second skull is halfway along the hallway. The third and fourth skulls can be found on either side of the room with the beams. The final skull is floating near the door leading to Brainiac's throne.
 * 7) (Free Play only) In the room with the lasers, go left and use a sonic ray to shatter the glass case there. Use super senses to detect a dirt pile on the case, then dig in the dirt pile to unearth the Minikit.
 * 8) Opposite of where you got Minikit No. 7, there is another glass case you can shatter with the sonic ray, causing some blocks and toxic goo to spill out. Build the Minikit using the pieces to collect it.
 * 9) During the battle against Brainiac, use Batman's Power Suit to shoot down 5 metal cages hanging around the control room. The Minikit spawns in the location of the last cage you shoot down. Use Wonder Woman to fly to it.
 * 10) Keep an eye out for this Minikit while you're falling toward Earth. Simply aim yourself at it to collect the Minikit.

Character Tokens

 * Brainiac Minion: (Free Play only) After talking with Robin through the large screen, use super senses near the monitor to reveal a blue handle on the side of the screen. Pull the lever with the Magnet Suit to make the token appear on the screen. Fly up to the token to collect it.
 * Orion: (Free Play only) Talk to Bat-Mite at the start of the electrified hallway to receive his request for a beige helmet. Use super senses near the entrance to the penultimate room to reveal a button. Stand on the button to expose a green wall, then peer through the wall with super senses. Select the green pipe to align in the middle, causing a safe next to the wall to open. Grab the helmet inside and take it to Bat-Mite for your reward.
 * Doctor Fate: Head behind Brainiac's throne while you're fighting against him to get the token.

Red Brick
(Free Play only) At the start of the level, there is a blue pipe near the left end of the hallway. Pull it apart with the Magnet Suit and use the pieces that drop out to build a red striped pad. Have Plastic Man use the panel to make him transform into a steamroller, crushing a machine at the foreground. Use the debris to build a pump, then hop on the pump until you inflate the Red Brick big enough to collect it. This Red Brick gives you the Disguises extra, a goofy cosmetic feature with no effect on gameplay.

Adam West in Peril
(Free Play only) Destroy the objects next to the blue pipe at the beginning to find a dirt pile. Dig in it with a clawed character to unearth pieces to build a crank. Turn the crank to raise a vat of toxic goo. Use a laser to destroy the latch, freeing Adam West who was trapped inside the tank.