Baraduke/Gameplay

Controls

 * Joystick: Use the 8-way joystick to direct Kissy (or Takky if you're player 2) through each floor. If you stop holding it up, Kissy or Takky will float back down to the ground if they're in the air.
 * Firing Button: Use this button to make Kissy (or Takky if you're player 2) fire their ray guns at the enemies.
 * 1 or 2 Player Buttons: Push these buttons to begin a 1 or 2 player game.

Kissy


The protagonist of the game and player 1's character.

Takky


The other protagonist of the game and player 2's character.

Blanula and Skifla


The Octy can spawn these to prevent Kissy and Takky from attacking them. The Blanula can only touch Kissy or Takky to injure them, but the Skifla can also fire projectiles at them. 10 points.

Polycators


These appear on the ceilings and drop down on Kissy or Takky when they approach. 50 points.

Leap Baganns


These are akin to smaller versions of Baganns, and attack Kissy and Takky by leaping on them. 50 points.

Telepo


These can only be killed while they are materializing. After they have materialized, they become projectiles and home in on Kissy and Takky. 50 points.

Efila


These stick to the ceilings and fire projectiles at Kissy and Takky when they approach. 50 points.

Snipers


They resemble Kissy and Takky and will not injure them if they touch them - the only way they can injure them is if they shoot them. When Kissy or Takky's guns are at level 1, they will take two hits to kill, but they will only take one hit to kill if their guns are at level 2, 3 or 4. 50 points.

Molamola


These usually attack Kissy and Takky from behind, but sometimes from the front as well. 50 points.

Vacance Pores


These can attack Kissy and Takky by coming down on them diagonally. 50 points.

Muscle Brains


These follow Kissy or Takky around if they see them, and take 16 hits to kill. 50 points.

Squids


When these see Kissy or Takky, they will fire projectiles at them and retreat. 50 points.

Kyoters


These attack Kissy and Takky by homing in on them while firing projectiles at them. 50 points.

Quelqaria


These attack in a manner similar to that of the Molamola, but can only be killed from behind. 50 points.

Yamamo


These attack in a manner similar to that of the Snipers, but won't fire at Kissy and Takky. The only way they can injure them is if they touch them. 50 points.

Octy
All Octy are worth 100 points. Gilly Octy - The weakest type of Octy.

Winky Octy - They fire projectiles directly at Kissy or Takky.

Tuning Octy - They fire projectiles at Kissy and Takky in three directions.

Finny Octy - Another weak type of Octy.

Shell Octy - They cannot be attacked from behind.

Dropping Octy - They cannot be attacked if they are crouching.

Paccets
These can sometimes be found in the capsules that the Octy leave behind when killed. However, if you accidentally shoot one when it appears, you will lose any other Paccets you have saved previously. 100 points.

Jewels
These can also be found in the capsules that the Octy leave behind when killed. 100 points.

Baganns
If one comes bursting out of a capsule, it will try to attack Kissy and Takky. 50 points.

Bonus Characters
'''You'll have to kill a certain enemy on a certain floor in order to make one appear. They are all worth 1000 points if caught.''' Baby Molamola - In order to make it appear on the fourth floor, you'll have to kill a Leap Bagann.

Baby Bagann - In order to make it appear on the seventh floor, you'll have to kill a Telepo.

Baby Leap Bagann - In order to make it appear on the sixteenth floor, you'll have to kill a Sniper.

Baby Paccet - In order to make it appear on the twentieth floor, you'll have to kill a Kyoter.

Apple - In order to make it appear on the twenty-fifth floor, you'll have to kill a Polycator.

Baby Bananas - In order to make them appear on the thirty-third floor, you'll have to kill a Quelqaria.

Eggplant - In order to make it appear on the forty-first floor, you'll have to kill a Vacance Pore.

Lemon - In order to make it appear on the forty-fourth floor, you'll have to kill a Sniper.

Bosses
Blue Worm (Floors 6, 18, 30 and 42): Each of his eyes (which he uses to fire projectiles at Kissy and Takky) takes 8 hits to destroy. Destroying all four of his eyes will kill him completely. 1000 points.

Turning Eye (Floors 12, 24 and 36): He attacks by firing projectiles and beams at Kissy and Takky from his singular, cyclopean eye. 1000 points.

Octy King (Floor 48): The game's final boss. Kissy and Takky must go inside his mouth and fire their guns at his eye from the inside to kill him. 10000 points.