Total Carnage/Mission 3

Once Captain Carnage and Major Mayhem have reappeared on the screen, you'll have to walk down (while avoiding two land mines at the top-right and bottom-left of the screen) to collect an ID tag (which will always be present) to the left of a sixth flagpole (which has the text "CHECKPOINT #6" below it) with a larger US flag for an extra life; once you have done so, you shall have to walk back up and to the left to collect a key on the left side of the screen, then walk back down again as General Akhboob's chauffeur-driven car comes rolling past from the right side of the screen. You will then have to walk to the left as a total of fifty-four trucks (twenty-four jeeps one of which will leave another ID tag behind when destroyed, along with three eight-wheeled with SCUDs on their backs, and thirty-six six-wheeled with shot-firing turrets) come rolling towards you, from the left side of the screen (there's also ten more land mines to avoid walking onto, ten more keys and a third ID tag which shall again always be present to collect, a load of blue jewels arranged to spell the password for the mutant's cutscene "EATS" to collect, nine hostages to rescue and two parked green jeeps at the top of the screen to destroy) - and for each six-wheeled truck you fire enough shots at to set alight, a flaming green-trousered gunner shall jump out of it, so you'll have to fire a shot at him to kill him as well. Once you have fired enough shots at the final truck to set it alight (or it has gone), the text "DESTROYED: XX'" (XX being the number of trucks destroyed) shall appear under both players' HUDs; if you've managed to destroy all fifty-four, the text "ALL VEHICHLES DESTROYED! 25000 POINT BONUS AND FREE MAN AWARDED!" (the misspelling of "vehicles" is also, again, accurate) will appear on the screen, with the text "TRUCKS ESCAPED: 0" below it; however, if even one of them has escaped, the text "SCUD DESTRUCTION BONUS. X000 POINTS AWARDED!" (X000 again ranging from 1000 to 5000, and determined by the amount of trucks destroyed) shall appear on the screen instead, with the text "TRUCKS ESCAPED: XX (XX again being the number of trucks that escaped) below it. The text of "WAVE WINNER. BONUS: 2500" shall then appear under the HUD of the player who destroyed the most trucks as a load of jewels and American flags appears in the top-left of the screen - and once you've collected them all, the screen shall cut to the shot of the United States Military Headquarters as the text "UNITED NATIONS INCOMING TRANSMISSION" appears on it, then cuts to enormous magenta mutant creeping up behind a soldier and eating him alive as the text "COMING SOON FOR YOU" flashes up below it:

GREAT SCOTT!

SEND IN THE DOOMSDAY SQUAD!

The text "ENTER GENERAL AKHBOOB'S BIO-NUCLEAR FACILITY AND HUNT HIM DOWN LIKE A DOG!" shall now appear on the screen; the game shall now return to the battlefield, and you'll have to walk down and to the left to collect an eleventh key (which will once again always be present) and a third map of Kookistan. Once you have done so, the full view of the map (which now has a top view of this mission to its right) shall come into view from the right side of the screen once again, as the following text (which now contains hidden messages from the programmers) appears in the box to its left:

ENTER AKHBOOB'S TOP SECRET FACILITY AND DESTROY HIS CAPABILITY TO CREATE MUTANT ''LIFE FORMS. YOU'' MUST THEN FIGHT AND CAPTURE HIM.

ENTER SECRET PATH FOR BIG KEY BONUS

EAT AT BROWNS

BULLS RULE NOW

PISTONS WILL RULE THE NBA AGAIN.

MIDWAY RULES

The texts "SNEAK PREVIEW HIDDEN HERE" and "THE ROAD LEADS HERE" shall also flash up at the top and bottom of the mission's top view, along with "PRESS START TO CONTINUE" at the bottom of the screen; once you have pressed either Start Button to continue, you shall have to walk back to the right and up as a troop of red-suited axe-wielders comes running down towards you from the top of the screen (an electric land mine will also appear on top of a twelfth regular one on its left side). Once you have fired a shot at each of them to kill them, you will have to walk to the right to collect a fourth ID tag (that shall yet again always be present) to the left of a seventh flagpole (which has the text "CHECKPOINT #7" below it) with a larger US flag for a third extra life - and once you have done so, you will have to walk up and to the right to collect a twelfth key (which will for a fifth time always be present), hidden in the bushes on the right side of the screen. You will now have to walk back to the left and either go up to a blue-and-magenta warp disc to warp to a seventh bonus area, or pass it up and walk up around the blue-and-magenta warp disc to rescue three more hostages on the left side of the screen.

A troop of blue- and red-suited axe-wielders will then come running down towards you from the top of the screen (the text "USE BOMBS IN THIS AREA" is also in the centre of the screen); once you've fired a shot at each of these to kill them you'll have to walk to the right to rescue four more hostages and collect a thirteenth key (which will for a seventh time always be present) hidden in the bushes on the right side of the screen. Once you have fired a shot at each of them to kill them, you'll have to walk back to the left and up as a second troop of red-suited axe-wielders comes running towards you from the right side of the screen - and once you've fired a shot at each of them to kill them (there's also a thirteenth regular land mine on its left side, and another electric land mine will also appear on top of a fourteenth regular one on its right one), a troop of red-, blue- and purple-suited axe-wielders will run down towards you from the top of the screen (there is also a fifteenth regular land mine on its right side). Once you've fired a shot at each of them to kill them, two more troops of red-suited axe-wielders will come running towards you from the left and right sides of the screen; once you have fired a shot at each of them to kill them (a third electric land mine shall also appear on top of a sixteenth regular one in its top-left corner), a troop of blue- and purple-suited axe-wielders shall come running towards you from the right side of the screen. Once you've fired a shot at each of them to kill them, a black-and-yellow spider will come running down towards you from the top of the screen - and once you've fired enough shots at him to kill him, he will leave a load of red spider eggs behind (which, you may remember, are worth a bonus when collected so you shall have to collect as many of them as you can before they hatch) and a fifth troop of red-suited axe-wielders will come running towards you from the left side of the screen. Once you have fired a shot at each of them to kill them you will have to walk up and to the right to rescue two more hostages at the gates of General Akhboob's second "Baby Milk Factory"; once you've dropped a bomb by them to destroy them, you will have to walk up through them and walk to the left to collect three more keys (which will for an eighth time always be present), hidden by the left wall. You will then have to walk to the right to collect five more keys (which will for a ninth time always be present), hidden by the right wall - and once you've done so you will have to continue walking up as a sixth troop of red-suited axe-wielders comes running down towards you from the top of the screen. Once you have fired a shot at each of these to kill them, the text "NUCLEAR REACTOR ZONE (CODE = EATS) will flash up on the screen; this code was also spelled out in blue jewels earlier in this mission (until they had been collected).

You will then have to walk to the right to collect a twenty-fifth key (which will for a tenth time always be present, and there are also six moving land mines in the centre of the screen); once you have done so, you will have to walk to the left and up to rescue a nineteenth hostage as three more troops of blue- and purple-suited axe-wielders come running towards you from the top, left side and right side of the screen. Once you have fired a shot at each of them to kill them, you will have to walk to the right as two troops of blue-suited axe-wielders burst out of two buildings on the right side of the screen and come running towards you - and once you have fired a shot at each of these to kill them, you will have to rescue a twentieth hostage and collect a twenty-sixth key (which will for an eleventh time always be present). Another black-and-yellow spider will now run down towards you from the top of the screen; once you've fired enough shots at him to kill him he will leave a second load of red spider eggs behind (which are again worth a bonus when collected so you again have to collect as many of them as possible before they hatch). Once the remaining eggs have hatched, the red spiders they contained will come bouncing down towards you - and once you've fired a shot at each of them to kill them, a third troop of blue-suited axe-wielders will emerge from a pool of toxic waste on the right side of the screen ,and come running towards you. Once you've fired a shot at each of these to kill them (there are also eight barrels, which are worth a secret bonus when destroyed, and a seventeenth regular land mine at the top of the screen), you shall have to missile-strike the leaking nuclear reactor on the left side of the screen (walking into the puddles of toxic waste at its base shall not kill your soldier) to destroy it; once you have done so the text "SECRET PATH HERE" will flash up above the destroyed reactor if you collected enough keys (but if you did not, it will not).

If the secret path appeared and you took it, the text "DESTROY GENERAL AKHBOOB'S SECRET NUCLEAR CAPABILITY" shall appear on the screen, and you shall have to missile-strike three more nuclear reactors to destroy them (there's also an uncountable number of additional moving land mines to avoid stepping onto, an uncountable number of additional blue- and purple-suited axe-wielder troops to overcome, seven more boxes from which green-trousered flamethrowers shall emerge after exploding, twenty more hostages to rescue, eight more keys which shall for a twelfth time always be present to collect, twenty-six more barrels which shall send shots flying in eight directions after exploding, six more loads of jewels and American flags to collect, and a fifth ID tag to the left of an eighth flagpole which has the text "CHECKPOINT #9" below it as the eighth checkpoint was in the seventh bonus area, along with fifty more jeeps to destroy and six more regular land mines to avoid stepping onto); if you make it to the end, you will have to drop a bomb by the door in the wall to destroy it, and once you've done it, a load of additional hostages will run out of it as the text "BINGO! TRY PASSWORDS: MARK EATS FOOD" appears on the screen. Once you have rescued them all, an uncollectable time bomb will get dropped from above as the text "EXIT THIS AREA!" appears on the screen - and you will then have to walk up through that destroyed door to warp to the factory interior before the bomb explodes.

If the secret path appeared and you took it, the text "DESTROY GENERAL AKHBOOB'S SECRET NUCLEAR CAPABILITY" shall appear on the screen, and you shall have to missile-strike three more nuclear reactors to destroy them (there's also an uncountable number of additional moving land mines to avoid stepping onto, an uncountable number of additional blue- and purple-suited axe-wielder troops to overcome, seven more boxes from which green-trousered flamethrowers shall emerge after exploding, twenty more hostages to rescue, eight more keys which shall for a twelfth time always be present to collect, twenty-six more barrels which shall send shots flying in eight directions after exploding, six more loads of jewels and American flags to collect, and a fifth ID tag to the left of an eighth flagpole which has the text "CHECKPOINT #9" below it as the eighth checkpoint was in the seventh bonus area, along with fifty more jeeps to destroy and six more regular land mines to avoid stepping onto); if you make it to the end, you will have to drop a bomb by the door in the wall to destroy it, and once you've done it, a load of additional hostages will run out of it as the text "BINGO! TRY PASSWORDS: MARK EATS FOOD" appears on the screen. Once you have rescued them all, an uncollectable time bomb will get dropped from above as the text "EXIT THIS AREA!" appears on the screen - and you will then have to walk up through that destroyed door to warp to the factory interior before the bomb explodes.

However, if the secret path did not appear and you physically could not take it, more troops of blue and purple-suited axe-wielders will jump over the wall at the screen's top, emerge from the toxic waste puddles and pool on its left and right sides, and come running up towards you from its bottom; once you have fired a shot at each of them to kill them, the text "WAVE WINNER. BONUS: 2500" will appear under the HUD of the player who killed the most axe-wielders. You will then have to walk to the right as you come to twenty-six more barrels which will send shots flying in eight directions when they explode (there are also five more hostages to rescue, five more keys which will for a thirteenth time always be present to collect, and two more boxes from which green-trousered flamethrowers will emerge after exploding) - and that toxic waste puddle at the base of the reactor will then spread to the left side of the screen as more troops of blue-suited axe-wielders emerge from it and jump the walls at the screen's top, right side and bottom. Once you've fired a shot at each of them to kill them, the text "WAVE WINNER. BONUS: 2500" shall again appear under the HUD of the player who killed the most axe-wielders, as the text "TAKE ELEVATOR DOWN" flashes up below the door (in the top wall); once you have dropped a bomb by it to destroy it a load of additional hostages will come running out of it as another load of jewels and American flags appears in the centre of the screen. Once you rescue all the hostages and collect all the jewels and flags, the text of "YOU ARE AWESOME! GO AND HUNT DOWN GENERAL AKHBOOB!" will appear on the screen, as an uncollectable time bomb is dropped from above - and the text "EXIT THIS AREA!" shall then appear, leaving you to walk up through the destroyed door.

Once both soldiers have walked out of the elevator in the wall at the top of the screen they'll automatically collect two of five more keys (which will, for a fourteenth time, always be present); there's also four more hostages to be rescued, five more regular land mines (on which five more electric ones shall appear), three more barrels that will send shots in eight directions when they explode and two more loads of jewels and American flags to collect. Once you've collected the three remaining keys (and all the jewels and flags), more troops of blue- and purple-suited axe-wielders (and two magenta-skinned mutants) will come running (and leaping) towards you from the top, right side and bottom of the screen - and as you fight against them, three more time bombs shall be dropped from above. Once you have collected each of the time bombs to disarm them, and fired a shot at each of the axe-wielders and mutants to kill them, the text "WAVE WINNER. BONUS: 2500" will appear under the HUD of the player who had managed to kill the most enemies; two electric barriers will now activate on either side of the soldiers for a few seconds. Once they have temporarily deactivated, you will have to use this time to walk to the right past that second one, as you come to the text "BE CAREFUL" in the centre of the screen, and two more electric barriers activate on the soldiers' right side for a few seconds (there are also five more moving land mines on which five more electric ones will appear to avoid stepping on, along with a fifth load of purple jewels to start collecting, a single additional hostage to rescue, and a forty-fifth key which will for a fifteenth time always be present to collect) - and once the third and fourth barriers have deactivated you will have to use this time to walk to the right past them and walk up and collect a sixth ID tag (that will for a sixteenth time always be present) to the left of a ninth and final flagpole (that has the text "CHECKPOINT #10" below it) with a larger US flag for a fourth extra life (and, as mentioned above, this game's 8th checkpoint happens to be in this mission's bonus area).

You shall then have to continue walking to the right as the fifth load of purple jewels continues and six more electric barriers activate on the soldiers' right side for a few seconds (there is also an uncountable amount of additional land mines, on which electric ones will appear, to avoid stepping on, nine more hostages to rescue, eleven more keys that will for a seventeenth time always be present to collect, eleven more barrels that will send shots flying in eight directions when they explode and two more loads of blue and purple jewels to collect); once you have walked past each of the next six electrical barriers while deactivated, the text "FINAL CONFLICT NEAR! YOUR PUNY HEAD WILL SWELL!" will appear on the screen. Any remaining moving electric land mines on the screen will then automatically explode, as more troops of green-trousered flamethrowers come running towards you from all four sides of it - and while you are fighting against them, a seventh load of red jewels will appear in the centre of the screen. Once you have fired enough shots at each of the flamethrowers to kill them, and collected all the jewels, more troops of blue-, red- and purple-suited axe-wielders (along with eighteen more ready-hatched red spiders) will come running (and jumping) towards you from all four sides of the screen; as you are fighting against them, ten more jeeps will roll past from its left side, and another load of jewels and American flags will appear. Once you've fired a shot at each of the axe-wielders and spiders to kill them and collected all of the jewels and flags, more troops of green-trousered flamethrowers will come running towards you from all four sides of the screen, while shooting flames at you - and once you have fired enough shots at each of them to kill them, the text "WAVE WINNER. BONUS: 2500" will appear under the HUD of the player who killed the most enemies. You will then have to walk up and collect two more keys (which will, for an eighteenth time, always be present) as you come to a trapdoor in the ground; once it has slid open General Akhboob himself shall fly out of it in an enormous ship.

Akhboob initially attacks by trying to stay ahead of Captain Carnage and Major Mayhem while firing shots at them from the ship's front-mounted cannon as they continue walking up (there are also three more keys, which shall for a nineteenth time always be present, to collect); as the soldiers fire shots at his ship, his "Boss Meter" at the bottom of the screen will be drained, and once they've drained it completely, the text "NOW SURVIVE THIS BARRAGE OF MISSILES!" will appear on the screen as Akhboob's "Boss Meter" refills and he starts firing missiles, similar to those fired by the Gatling-gunners, at them as they continue to walk up (there are also five more keys which shall for a twentieth time always be present to collect). Once you've fired enough shots at his ship to completely drain his "Boss Meter" again it will refill for a second time as the sides of his ship extend outwards and open up to reveal two green projectile-spitting faces - and once you've fired enough shots at the ship to completely drain his "Boss Meter" for a third time, it will refill once again. Once you've fired enough shots at his ship to completely drain his "Boss Meter" for a fourth time it will explode; Akhboob will now exit on a flying ejector seat through a pair of double doors in the wall at the top of the screen leaving you to contend with an enormous mechanical version of his head.

Akhboob's mechanical head attacks by sending more moving land mines towards Captain Carnage and Major Mayhem, while spitting missiles at them from his mouth (more blue projectiles will also emerge from the holes in the wall to his left and right sides); once you have fired enough shots at him to drain his "Boss Meter", he shall explode and retreat back through the double doors, only for another enormous mechanical head made in the image of Adolf Hitler (1889-1945) to come back out. This mechanical head attacks in the same way as the first one - and once you've fired enough shots at him and drained his "Boss Meter", he too will explode and retreat back through those double doors, only for a third one made in the image of an enormous red alien's skull to come back out. This mechanical head again attacks in the same way as the first two; once you have fired enough shots at him, and drained his "Boss Meter", he will explode and stop. The text "FIND THE REAL GENERAL AKHBOOB. DON'T LET HIM ESCAPE!" will then appear on the screen, as a load of Akhboob clones jump out of the exploded third mechanical head and try to escape off the bottom of the screen - and if you do not manage to stop even one of them, it will invoke the game's "bad" ending. Assuming you managed to collect all the Akhboob clones, the text "YOU HAVE CAPTURED GENERAL AKHBOOB! FRY THE SCUMBAG!" will appear on the screen; the screen will then cut to Akhboob in the electric chair, and you will receive a bonus of 200 points for every gigawatt of electricity that goes through him. Once he's become a fried skeleton and his skull has fallen off the screen will cut back to the shot of the United States Military Headquarters as the text "UNITED NATIONS INCOMING TRANSMISSION" appears on it - and the text of "TOTAL SCORE" shall now be displayed at the top of the screen with both players' current scores on either side of it (if only one player's playing, the inactive player's side will display the text "JOIN IN! HELP!") with the text of "BONUS SCORE" below it and both players' bonus scores on either side of it. Both players will now receive 60 points for every flag they collected, 40 points for every jewel they collected and 100 points for every hostage they rescued as the text of "COLLECTION BONUS" flashes at the bottom of the screen; both players' statistics shall then be displayed on screen, to either side of the texts "SHOTS FIRED", "ENEMY HITS", "HIT PERCENTAGE", "WEAPONS PICKED UP", "BOMBS USED", "MISSILE STRIKES", "BIG STUFF DESTROYED", "EXTRA MEN COLLECTED", "MINES STOOD ON", "KEYS COLLECTED" but also "HOSTAGES NOT RESCUED" as the text of "GAME STATISTICS" flashes up below it. A picture of the soldier with the higher final score will then get displayed on screen with the text of "PLAYER ONE/TWO IS GREAT!" below it - but if you have collected less than 220 keys between you, the game will end here.

The text "MISSION COMPLETE: THE PLEASURE DOMES AWAIT." will then appear on the screen, followed by "KEYS COLLECTED: XXX" (XXX being both players' total combined keys) will then appear on the screen, as both soldiers walk up to the entrance to the Pleasure Domes; if your total combined keys is under 220, the text of "ENTRY DENIED" will appear below the number of keys you that did collect, and the following text will scroll up the screen:

Congratulations!

You fried the hell out of ''that jerk! Great job!''

You have destroyed Akhboob's army and his ability to create more mutant life ''forms. You blew up his'' Bio-Nuclear facility, airport, communications, ''and weapons arsenal. You'' saved hundreds of lives! You are a stud game player.

However, the real goal of this game is to join the heroes from Smash T.V. in the Midway Pleasure Domes. You must collect 220 keys to gain entrance. You failed to do this.

You suck.

Thank you for playing!

The text "GAME OVER" shall then appear on the screen, and the game will go into high-score mode; your scores will most likely be the two highest ones on the cabinet to date, so you should enter your initials at the top of the table with pride. Once you have done so, the game will go back into attract mode - but if you did manage to collect 220 keys, both soldiers will continue to walk up into the Pleasure Domes, and have to collect all the Smash T.V. prizes, gold bars, silver bars and dollar bills littered around them (there are also two static Mutoid Men, which are not lethal to the soldiers, and the stone bodies of Die Cobros, which was not German for "the Cobras", as that would be "Die Kobren", joined together by a single stone head). Once you have collected everything littering the floor of the Pleasure Domes, the double doors in the wall at the top of the screen will open up; the screen will then cut to a shot of both soldiers standing with the Smash T.V. Contestants (along with the host's three bikini-wearing assistants), as the following text scrolls up the screen:

Congratulations!

You have joined the heroes from Smash T.V. in the ''Pleasure Domes! We have'' ''been waiting for you! The'' ladies have been most anxious!

You have delivered Captain Carnage and Major Mayhem into ''a life of leisure. Their every'' ''wish will be granted. Of'' course, they will have to share the goodies with the Smash boys, but there is plenty to go around!

You are one of only a few who have reached so far.

You are a great dual joystick game player.

However, as greedy as you are, you failed to pick up all the cash and prizes sitting in the Pleasure Dome!

If you do this, the ladies will prove that pain before pleasure is worth it.

Can you do this?

Thank you for playing Total Carnage.

Due to a bug in the game, this text shall always be the same, regardless of whether you collected everything or not; the game's staff credits will then roll:

Total Carnage Design Team: Mark Turmell John Tobias Shawn Liptak Jim Gentile Jon Hey Eugene Jarvis Tony Goskie

Special Thanks: George Petro Larry Demar Ed Boon (Voices) Todd Allen Cary Mednick Sheridan Oursler Mark Loffredo Ray Gay Ray Czajka Betty Purcell

The text "GAME OVER" will then appear on the screen, and the game will go into high-score mode again; the only bonus area on this mission is named Secret Airplanes, and has the warp code of "TO?D", a difficulty of 10 and the advice of GRAB ROCKET PACKS FLOAT OVER MINES!. It also features an uncountable amount of moving land mines (on some of which electric ones will appear) to avoid stepping on, forty-four more hostages to rescue and twenty jets to missile-strike - and once you have made it to that eighth checkpoint, the text "DESTROYED: XX" (XX being the number of jets destroyed) will appear under both players' HUDs. If you managed to destroy all twenty jets, the text "ALL JETS HAVE BEEN DESTROYED! 25000 POINT BONUS AWARDED! YOU ARE MOST AWESOME!" shall appear on the screen; however, if you failed to destroy even one jet, the text "YOU HAVE FAILED TO DESTROY ALL OF THE JETS. YOU ARE A MAJOR DUFUS. NO BONUS." (the misspelling of "doofus" is also once again accurate) shall be displayed instead. In both cases, the text "WAVE WINNER. BONUS: 2500" shall then appear under the HUD of the player who had destroyed the most jets and a blue-and-magenta warp disc back to the main battlefield will appear in the centre of the screen as an uncollectable time bomb gets dropped from above and the text "EXIT THIS AREA!" appears on it - and the next page is going to cover the passwords that can warp the soldiers ahead or even to the end.