Pokémon Ruby and Sapphire/Abilities


 * Air Lock Cancels weather effects (such as rain) in battle. Eg. Rayquaza
 * Arena Trap Prevents the foe from fleeing. Doesn't work against flying-type Pokémon or ones with the ability to Levitate. Eg. Trapinch
 * Extra effect (Emerald only): Increases chances of meeting wild Pokémon.
 * Battle Armor Prevents critical hits. Eg. Crawdaunt
 * Blaze Increases the power of fire-type attacks to 150% when HP falls below 1/3.
 * Chlorophyll Raises the Pokémon's speed when the sun is bright.
 * Clear Body Prevents an opponent's move (such as Tail Whip) from lowering stats like attack power and speed. Eg. Beldum
 * Cloud Nine Cancels weather effects (such as rain) in battle.
 * Color Change Changes the own Pokémon's type to match the foe's last move. Eg. Kecleon
 * Compoundeyes Raises accuracy 30% for all moves.
 * Extra effect (Emerald only): Increases chances of finding wild Pokémon holding items.
 * Cute Charm Infatuates the foe on contact 30% of the time.
 * Extra effect (Emerald only): Increases the chance of meeting Pokémon of the opposite gender.
 * Damp Prevents the use of Selfdestruct and Explosion.
 * Drizzle Summons rain in battle. Eg. Kyogre
 * Drought Summons sunlight in battle. Eg. Groudon
 * Early Bird The Pokémon awakens quickly from sleep.
 * Effect Spore Afflicts the foe with poison, paralysis, or sleep 10% of the time when it attacks directly.
 * Flame Body Burns the foe on contact 30% of the time.
 * Extra effect (Emerald only): A Pokémon egg will hatch sooner with the Pokémon anywhere in the team.
 * Flash Fire The Pokémon becomes more powerful if hit by a fire attack. Pokémon does not get damaged by Fire attacks.
 * Forecast Changes type and appearance with the weather.
 * Guts Attack is boosted to 150% if the Pokémon is inflicted with a status condition.
 * Huge Power Increases attack, but the effect is halved when abilities are swapped.
 * Hustle Attack is boosted to 150%, but accuracy goes down to 80%.
 * Extra effect (Emerald only): Increases the chances of meeting wild Pokémon of a higher level.
 * Hyper Cutter Prevents the reduction of the user's attack power.
 * Extra effect (Emerald only): The radius of using cut in grass is increased.
 * Illuminate Encounter rate increases when Pokémon is in lead position.
 * Immunity Prevents poisoning.
 * Inner Focus The Pokémon cannot be forced to flinch.
 * Insomnia The Pokémon cannot fall asleep.
 * Intimidate Lowers the foe's attack power.
 * Extra effect (Emerald only): Decreases the chances of meeting wild Pokémon of lower level.
 * Keen Eye Prevents loss of accuracy.
 * Extra effect (Emerald only): Decreases the chances of meeting wild Pokémon of lower level.
 * Levitate Not hit by ground-based attacks.
 * Lightningrod Draws electrical moves away from a partner in a double battle.
 * Extra effect (Emerald only): Increases the chances of being called on the PokéNav.
 * Limber Prevents paralysis.
 * Liquid Ooze Causes damage to foe when Leech Seed, Absorb, or other HP-sucking attacks are used.
 * Magma Armor The Pokémon cannot be frozen.
 * Magnet Pull Prevents steel-type Pokémon from fleeing from battle.
 * Extra effect (Emerald only): Increases the chances of meeting wild steel-type Pokémon.
 * Marvel Scale Defense is boosted to 150% if the Pokémon has a status condition.
 * Minus In a double battle, when a Pokémon with Plus is the partner, special attack is multiplied by 1.5.
 * Natural Cure Status conditions are healed upon switching the Pokémon out of battle.
 * Oblivious Prevents the Pokémon from becoming attracted to the foe.
 * Overgrow Increases the power of grass-type attacks to 150% when HP falls below 1/3.
 * Own Tempo Prevents the Pokémon from becoming confused in battle.
 * Pickup May pick up items.
 * Plus In a double battle, when a Pokémon with Minus is the partner, special attack is multiplied by 1.5.
 * Poison Point Poisons the foe on contact 30% of the time.
 * Pressure Doubles the foe's use of PP, making it run out of stamina.
 * Extra effect (Emerald only): Increases the chances of meeting a wild Pokémon of higher level.
 * Pure Power Increases attack, but the effect is halved when abilities are swapped.
 * Rain Dish Slight HP recovery in the rain.
 * Rock Head Prevents recoil damage.
 * Rough Skin Recoil is imposed after physical attack on the Pokémon with this ability.
 * Run Away Makes fleeing from battle easier.
 * Sand Stream Summons a sandstorm.
 * Sand Veil Increases the Pokémon's evasion in a sandstorm.
 * Extra effect (Emerald only): Decreases the chances of meeting wild Pokémon during sandstorm.
 * Serene Grace Doubles the chance that an attack's secondary effects (such as status conditions) will work.
 * Shadow Tag Prevents the foe's escape.
 * Shed Skin Gives Pokémon a 30% chance of curing status conditions every turn.
 * Shell Armor Blocks critical hits.
 * Shield Dust Prevents an attack's secondary effects.
 * Soundproof The Pokémon is not affected by sound-based moves.
 * Speed Boost Gradually boosts speed every turn.
 * Static Paralyzes on contact 30% of the time.
 * Extra effect (Emerald only): Increases the chances of meeting wild electric-type Pokémon.
 * Stench Helps to repel wild Pokémon.
 * Sticky Hold Prevents the foe from stealing items.
 * ''Extra effect (Emerald only): Increases the chances of fishing wild Pokémon.
 * Sturdy Negates one-hit knockout attacks.
 * Suction Cups Firmly anchors the body to the ground, preventing the Pokémon from being switched out of battle.
 * ''Extra effect (Emerald only): Increases the chances of fishing wild Pokémon.
 * Swarm Increases the power of bug-type attacks to 150% when HP falls below 1/3.
 * ''Extra effect (Emerald only): Increases the chances of hearing wild Pokémon's cries.
 * Swift Swim Speed is increased when it is raining.
 * Synchronize Passes status problems onto the foe.
 * ''Extra effect (Emerald only): Increases the chances of meeting wild Pokémon of the same nature (personality).
 * Thick Fat Cannot be burned or frozen.
 * Torrent Increases the power of water-type attacks to 150% when HP falls below 1/3.
 * Trace Copies the foe's special ability.
 * Truant Moves only every other turn.
 * Vital Spirit Prevents the Pokémon from falling asleep.
 * ''Extra effect (Emerald only): Increases the chances of meeting wild Pokémon of higher level.
 * Volt Absorb The Pokémon absorbs electric attacks, turning it into HP.
 * Water Absorb The Pokémon absorbs water-based attacks, turning it into HP.
 * Water Veil The Pokémon cannot be burned
 * White Smoke Prevents an opponent's move (such as Tail Whip) from lowering stats like attack power and speed.
 * ''Extra effect (Emerald only): Decreases the chances of meeting wild Pokémon.
 * Wonder Guard Only attacks with a type advantage will afflict damage.