Heroes of Might and Magic III: The Shadow of Death/Unholy Alliance

Four heroes must uncover the plot brewing on the Avlee-Deyjan border and the Erathian-Deyjan border. From there they must find the Angelic Alliance, invade Deyja and stop Sandro, the powerful lich who plans to conquer the world.

=Harvest=


 * Starting town: Dragonspire (Stronghold, western side of map, has Goblin Barracks, Fort, Tavern)
 * Starting hero: Yog (level 25; skills from previous campaign do not transmit, unfortunately; no spell book; attack = 12-13; defense = 5-6; power-knowledge = 5-7; useful skill = Expert Logistics; necessary skills = Expert Air Magic, Expert Ballistics; necessary spell = Haste; upon start, build immediately Mage Guild level 1; if there is no Haste or if Yog hasn't the aforementioned skills, restart scenario)
 * Map size: medium
 * Enemies: Tan
 * Difficulty: hard
 * Starting bonus: 40 Goblins or 2 Cyclopes or 4 Rocs (choose last)
 * Level cap: 30
 * Win condition: defeat all enemies
 * Loss condition: Yog is defeated in combat

First week
Recruit a Stronghold-aligned secondary hero. Yog takes all troops and buys a spell book. Flags on first day an Ore Pit and a Sawmill. Then Yog goes southeast toward a Gold Mine, flagging it after visiting an Imp Cache. North of Imp Cache there is Light Blue Border Gate (see image), behind it being a two-way monolith which surely goes into enemy zone, so player should be aware of possible incursions through it. The secondary hero goes south, picking all the resources encountered (choose gold from chests) and visiting a Water Whell and a Windmill. After flagging the Gold Mine, Yog marches back towards the starting town, flags a Goblin Barracks, then to northeast until arrives at a Crystal Mine guarded by pack of level 3 monsters (flag it), visiting a Mercenary Camp around here. There is a Seer Hut just north of Dragonspire blocked by lots of Archers (do not attack); passage to northwestern pocket of map is guarded by several Champions (do not attack).

At end of week:
 * Yog (level 25) is around Goblin Barracks and has about 60 Goblins, 5-6 Orcs, 10-12 Wolf Raiders, 4 Rocs and possible that pack of level 3 monsters who joined for greater glory
 * Dragonspire - Town Hall, level 1-2-5-7 creature generators, Castle, Mage Guild level 1

Second week
Recruit secondary hero 2 (Stronghold-aligned) who brings all troops available to Yog. Yog takes all troops from secondary hero 2 and proceeds toward northeast visits the Redwood Observatory (blocked by pack of Monks; if they join, accept). On visiting it, player sees that Tan has Agony (Necropolis) beyond mountains. From Observatory, there are two ways, east and northeast, both blocked by lots of Zealots (20-25 only; if want to join, accept; if want to run away, let them). Yog goes east with 3 Behemoths, 13 Rocs, 120 Goblins, 40 Wolf Raiders (hopefully some joined Monks and/or Zealots). He conquers Agony (Fort - no, City Hall - yes), beats wandering enemy heroes around, then marches eastward and then toward northeast until arrives at Shadow Keep (Necropolis; level 1-2-4-5 creature generators; Castle; City Hall; Resource Silo; if a defending hero casts Mass Slow, cure it with Mass Haste and go through the town gate broken by the catapult; here Expert Air Magic + Haste and Expert Ballistics pay off) conquering it on seventh day of second week; he buys a First Aid Tent, then goes on the road west. Near Shadow Keep there is Light Blue Keymaster Tent (see image) and a Mercenary Camp; visit them. Secondary hero 1 discovered Bocc (Stronghold; no Fort; guarded by pack of Ogre Magi, pack of Thunderbirds and several Cyclopes Kings) in southwest part of map

At end of week:
 * Yog - level 25 (3 Behemoths, 13 Rocs, 20-30 Wolf Raiders, 50-60 Goblins, other possible troops)
 * secondary hero 2 comes to Agony
 * secondary hero 1 pays a visit on each week to Water Wheel and Windmill
 * Dragonspire - City Hall

Around center of map there is a neutre Necropolis (Dark Cloud; guarded by several Walking Dead) which can be arrived at from Bocc (road blocked by lots of level 3 monsters).

Third week
Yog conquers Dark Eternal (Necropolis; unupgraded level 1-7 creature generators, City Hall, Castle, Resource Silo) and recruit all available Bone Dragons (7), then goes west flagging one Alchemist Lab and 1 Gem Pond, visits one Dwarven Treasury, a Garden of Revelation (+1 knowledge) and one School of Magic, passes by the other stack of lots of Zealots, receives fresh troops from Dragonspire from secondary hero 2 and marches toward Agony (has been reconquered by Tan, which has another town somewhere in eastern side of map, but south of Shadow Keep and southeast of Agony). Recruit all available troops in Shadow Keep and another secondary hero for defense.

At end of week: Is possible that Yog captures Tome of Earth Magic if he surprises a powerful enemy hero inside Agony.
 * Yog - level 25, 5 Behemoths, 2 Cyclopes, 13 Rocs, 10-15 Wolf Raiders, 7 Bone Dragons
 * Dragonspire - level 1-7 creature generators, Capitol, Resource Silo

Weeks 4-10
Build all creature generators in Shadow Keep and guard it well. Yog takes Bone Dragons, Black Knights and Liches, starting a tour of map from northwest to west to Dark Cloud to east by south. Tan will try to retake Agony (does not matter). Recruit all troops from Dark Eternal and Shadow Keep on a secondary hero who will block the last town of Tan (will be positioned at town entrance, named Grave Raven) until Yog finishes the tour, visiting all stat enhancers, conquering Dark Cloud and Worm Warren (last one is completely built and located in the southeast of map, blocked by Garrison with 5 Ghost Dragons, 9 Dread Knights, 20 Power Liches, 35 Vampire Lords, 50 Wraiths, 80 Zombies and 150 Skeleton Warriors). In tenth week Yog (level 29, because of the battles and the two Trees of Knowledge; attack=17-18,defense=10-11,power=knowledge=10-13) attacks and conquers Grave Raven, eliminating Tan and ending the scenario.

=Gathering the Legion=


 * Starting town: Hartferd (Castle; northeastern part of map; City Hall, Upgraded Guardhouse, no Fort; no creature generator can be built, but Marketplace, Mage Guild, Tavern, Blacksmith)
 * Bonus at start: 3000 gold or Mage Guild level 4 or Equestrian Gloves (choose last because movement speed is everything)
 * Difficulty: hard
 * Enemies: Blue and Tan
 * Level cap: 30
 * Win condition: bring all pieces of Legion to Hartferd
 * Loss condition: Crag Hack is defeated in combat
 * Crag Hack: level 25, has 8 Orrc Chieftains and 50 Hobgoblins, spellbook with Magic Arrow and Bless
 * Map size: medium
 * Must-have skills: Expert Logistics and Expert Ballistics.
 * Stacks guarding creature generators are throngs, for level 1-2, and hordes, level 3-4.
 * Primary objective: amass troops on Crag Hack and defeat the enemies in order to search undisturbed for the pieces of Legion.
 * Secondary objective: find the whereabouts of said pieces.

First week
Build Tavern. Recruit two secondary heroes; Crag Hack takes all available troops. There is a road from northwest to southeast passing by Hartferd. Flag Ore Pit and Sawmill (unguarded). Crag Hack flags: Pass toward northwest of map is blocked by lots of Champions; that toward southeast of map by several Archangels. South of Training Grounds, beyong mountains, there is one Hill Fort. North of Hartferd are 3 Griffin Towers, 1 Gold Mine (guarded by lots of Silver Pegasi) Visit with a secondary hero Light blue Keymaster Tent (northeast corner of map). Near Archers Towers - Buckler of the Gnoll King (+3 Defense); near Barracks - Scales of the Greater Basilisk (+3 Power); near Tent - War Machine Factory.
 * 3 Guardhouses northwest of Hartferd
 * 2 Archers Towers south of Hartferd
 * 3 Barracks southeast of Hartferd
 * 1 Gold Mine south of Hartferd
 * 1 Training Grounds southwest of Hartferd

At end of week: + 30 level 1 monsters
 * Crag Hack (level 25; has all war machines) - stationed at Training Grounds, has 8 Orc Chieftains, 12 Swordsmen, 2 Cavaliers, 10-12 Archers, 40 Pikemen, 15 Halberdiers
 * one secondary hero stationed at Archers Towers
 * another secondary hero stationed at Barracks
 * Hartferd - level 1-2 creature generators (built during the week), Resource Silo

Second week
Flag the 3 Griffin Towers and the Gold Mine north of Hartferd. Get those two artifacts.

At end of week:
 * Crag Hack (level 25) - stationed at Barracks; has 4 Cavaliers, 5 Orc Chieftains, 20-25 Swordsmen, 70 Halberdiers, 10-15 Griffins
 * one secondary hero stationed at Griffin Towers
 * another secondary hero stationed at Guardhouses
 * Hartferd - level 1-3 creature generators (looks like building of creature generators is scripted one per week, from weakest to strongest).

Third week
Crag Hack beats the Archangels, goes west, flags a Gem Pond, upgrade troops at the Hill Fort, then marches north until Sulfur Dune (flag it) and the 3 Troll Bridges (flag and recruit). No enemy movement until now. At end of week:
 * Crag Hack has 6 Champions, 6 Trolls, 25-30 Royal Griffins, 30 Crusaders, lots of Halberdiers

Fourth week
Blue enemy movement are seen in the east, beyond horde of Dendroids and horde of Magi. Crag Hack recruits and then attacks the horde of Dendroids; if there is an enemy hero around, he attacks and beats him/her. Next Crag hack marches south until he arrives at Castellatus (Castle; City Hall, level 1-2-4 creature generators), conquering it, then returns toward Hartferd

At end of week:
 * one secondary hero stationed at Troll Bridges
 * another secondary hero stationed at Griffin Towers
 * Crag Hack (3 Champions, 2 Cavaliers, 9 Swordsmen, 17 Crusaders, 50 Royal Griffins)

Weeks 5-6
Crag Hack receives some army from Hartferd and map generators and from Castellatus goes south, then to west until he arrives at Alexandretta (Blue player's Castle; Capitol, level 1-7 creature generators), conquering it; also flah 1 Gem Pond, 1 Sulfur Dune, 1 Crystal Cavern, 1 Ore Pit, creature generators around Alexandretta plus 1 Training Grounds in southeast of map. With luck Crag Hack surprises an enemy hero inside Alexandretta, killing him/her, capturing some artifacts and getting to level 26. Meantime Tan conquered Hartferd (does not matters).

At end of sixth week: West of Alexandretta passage to Tan zone (west of map) is blocked by horde of Unicorns.
 * Crag Hack stationed at entrance of Alexandretta only with 60-70 Royal Griffins and 10-11 Champions on him (in order to maximize the next day movement)
 * secondary hero 1 at Training Grounds located in southeast of map
 * secondary hero 2 at middle between Alexandretta and Training Grounds located in southeast of map
 * secondary hero 3 at 2 Barracks west of Alexandretta
 * secondary hero 4 at 2 Griffin Towers north of Alexandretta

Seventh week
Crag Hack takes everything, kills the Unicorns, then goes north until Idol of Fortune where turns northwest until arrives at Whitemoon (Castle, Village Hall), conquering it, then goes north along a road until arrives at Cornerstone (Castle, level 1-2-4 creature generators, City Hall), conquering it, then returns to that Idol of Fortune. Secondary heroes recruiting - for flagging mines and creature generators. With careful maneuvering the hero from Training Grounds located in southeast of map was not attacked and retaked what Tan has flagged. Blue should be vanquished. Tan has Brettonia (center of map), Hartferd and Castellatus (also conquered).

Weeks 8-9
Vanquish Tan. Crag Hack attains level 27.

Weeks 10-12




Crag Hack beats all that still breathes, visits all stat enhancers and proceeds to quest fulfillment as follows (during the play some cues were received in form of scripted dialogs):
 * there are 3 islands in middle of 3 lakes, one island in each lake
 * west island has entrance to underground (see image); in the lake containing it Crag Hack arrives by buying a boat at shipyard near Brettonia; entrance to island is blocked by Light blue Border Guard
 * then through a Whirlpool Crag Hack arrives to the southwest island where is Red Keymaster's Tent and Tyranell the Knight (found about him by ingame information dialogs; has Head of Legion + Shackles of War); Tyranell is behind Light blue Border Guard (see image)
 * after visiting Red Tent, Crag Hack goes underground, passes by Red Border Guard, then by Quest Guard letting only Crag Hack; beyond Quest Guard there is a two-way monolith transporting our hero: (a) on an undergound island where are Torso and Arms of Legion, guarded by horde of Ghost Dragons; (b) to a small underground inlet where are Loins and Legs of Legion, guarded by lots of Ghost Dragons
 * having the five parts, Crag Hack goes to Hartferd to finish the scenario (should be level 28-29, attack-defense=15-16, power-knowledge=8-9)