Mario Party 7/Gameplay

Setup
After you press to get past the title screen, the game will give you warning messages if you don't have the Gamecube Mic inserted in slot B and a memory card in slot A.

Microphone
Microphone Minigames can still be played without the microphone, but you'll have to go to the Control Room and set the microphone to "Use Controller." This lets you press to show a small window on the screen with the possible commands. Use to select a command and  to give it. Some minigames are easier to play with the controller. Others, like Mathemortician, are more difficult to play with the controller.

Memory Card
The memory card must be in slot A for the game to recognize it. If you choose to play without one, you'll lose all your data every time you return to the title screen. Mario Party 7 requires six blocks of data. This includes all three save files.

Spaces
Stop on a space to trigger an event. Precisely what happens depends on its type.
 * Blue Space: Gain three coins.
 * Red Space: Lose three coins.
 * Green Space: Trigger a board specific event.
 * Mic Space: Play a Bonus Mic game where you can wager coins. If you win, you'll get double your money back.
 * Duel Space: Choose an opponent to play a Duel Minigame with. The winner can take coins or stars from the loser.
 * DK Space: Play a single- or multi-player DK Minigame.
 * Koopa Kid Space: Koopa Kid will show up. He can steal coins from you, swap everyone's orbs, equalize everyone's coins, or mix up everyone's positions. He might give you a Cursed Mushroom instead.
 * Bowser Space: Play a single- or multi-player Bowser Minigame. Losers must give Bowser half of their coins, all of their coins, or all of their orbs.
 * Character Space: Trigger a Thrown Orb. If it's yours, you'll get five coins. See Orbs for details.