Final Lap R/Walkthrough



When Namco's 1993 arcade game Final Lap R is in attract mode, the text "SELECT 1 OF THE 4 COURSES. UP TO 2/4/6/8 (for a fourth and final time, the number will depend on how many two-player sitdown cabinets are linked together, but if you are using MAME to play this game, which requires version 0.100u1, released on 15th September 2005, or higher, that number shall for a fourth and final time be 1 given that the emulator does not support link plays, and the game's year will mistakenly be displayed as 1995 on the menu) PLAYERS CAN RACE SIMULTANEOUSLY." will appear at the top of the screen during its gameplay demonstrations; the player's car will then race off into the distance, as the gameplay demonstration morphs into the best-time table for the track that was depicted in it (and unlike the ones from the three previous games in the Final Lap series, they are divided into two parts).

Once you have inserted your coin into the cabinet, the game will immediately proceed to the track selection screen (if you are playing Japanese revision "C"), as the track selection theme starts to be heard from the C352; however, if you are playing the US revision "B", the text "STEP ON THE PEDAL TO START." will appear on the screen as a buzzing sound starts to be heard from the C352, so you have to do so before the game will proceed to the track selection screen. You now have eighteen seconds to select one of the game's four tracks as the text of "CHOOSE COURSE WITH STEERING WHEEL. PRESS PEDAL TO SELECT. THE COURSE WILL BE SELECTED BY MAJORITY VOTE." appears at the bottom of the screen - and much like both the second and third games in the series, if you are using MAME to play the game, you will have to hold 9 and press F2 to calibrate the virtual steering wheel. After all eight players have decided on a track, three of the tracks shall disappear into the one that has received the majority vote as it expands to fill the whole of the screen, then shrinks back to its original size and moves up to the top of the screen as it becomes an overhead map; the players' cars and up to four CPU-controlled cars (two blue and two black) will then roll into position at the starting line as the seven-note jingle from the three previous games is heard from the C352 for a fourth and final time. The camera shall then zoom in on your specific player car as a traffic light appears on the right side of the screen (as opposed to the centre) and changes from red to yellow to green - and the race on the track chosen by majority vote will then start.