Warhammer 40,000: Dawn of War/Imperial Guard

The Imperial Guard is the main fighting force of the Imperium of Man. They are not a full faction in Dawn of War, but you can occasionally use some of their units in campaign missions.

The Imperial Guard are the normal guys. They don't have extraordinary abilities or training or even technology. What they have is numbers. With the Imperium of Man controlling around 1,000,000 worlds the amount of soldiers available to the Guard is mind-boggling. They have more fighting men than some alien species have population. So even if their individuals are weaker than those of other factions, dozens or hundreds of them shooting at you tends to add up. It is said that if Space Marines are the Imperium's sword, then the Guard must be its hammer. They simply overwhelm the enemy, and should it fail, they just get more men and attack again as long as necessary.

In addition to their numerous infantry, the Imperial Guard tends to rely on vehicles more than the other factions. They have quite a variety of mechanized stuff, although most of this is not seen in Dawn of War (but that's what Winter Assault is for).

Colonel Brom

 * Class: Commander
 * Role: Melee

Brom is the local Imperial Guard commander, available to you in a couple of campaign missions. He's good in melee but still the weakest commander, with only half of the Force Commander's health. You may want to attach him for the morale bonus, though he can take basic infantry squads by himself if necessary. Brom will respawn if killed.

Imperial Guardsman

 * Class: Infantry
 * Role: Ranged anti-infantry

Leman Russ

 * Class: Vehicle
 * Role: Main battle tank