Mario Party 7/Orbs

Returning from Mario Party 6, orbs can be used before rolling the dice block on your turn. Orbs can be acquired by moving through Orb Spaces or purchasing them at an Orb Shop. Each player can only hold up to three orbs at a time; however, a team can hold up to five orbs.

Self Orbs
Anyone can use these orbs on themselves if another orb is not in the player's orb receptacle.
 * Mushroom Orb: Lets you hit two dice blocks.
 * Super 'Shroom Orb: Lets you hit three dice blocks.
 * Slow 'Shroom Orb: Makes the dice block move slowly. Press when it is one number before your target number to fully utilize it.
 * Metal Mushroom Orb: Protects you from Roadblock Orbs.
 * Flutter Orb: Takes you directly to the star.
 * Cannon Orb: Sends you higher up the board. (Pagoda Peak only.)
 * Lakitu Orb: Makes Lakitu bring you a treasure chest. (Neon Heights only.)
 * Snack Orb: Prevents a Chain-Chomp from stealing from you once. It lasts three turns. (Pyramid Park only)

Thrown Orbs
These orbs can be placed on any unoccupied Blue, Red, or Character Space within five spaces of you to create a Character Space.
 * Hammer Bro Orb: Any opponent who lands on it pays you ten coins.
 * Piranha Plant Orb: Any opponent who lands on it pays you half of their coins.
 * Spear Guy Orb: Any opponent who lands on it must pay you coins equal to a dice block roll (up to 40).
 * Kamek Orb: Any opponent who lands on it turns over up to three of their Character Spaces.
 * Toady Orb: Any opponent who lands on it loses an orb. If applicable, it will be thrown somewhere on the board and become one of your character spaces.
 * Mr. Blizzard Orb: Any opponent who lands on it loses all of their orbs.
 * Bandit Orb: If an opponent lands on it, Bandit will give you coins from a windmill. This could result in the windmill changing possession. (Windmillville only.)
 * Boo Orb: Any opponent landing on it will give you a star. If they don't have a star, they'll give you 20 coins.

Roadblock Orbs
These orbs are thrown just like Thrown Orbs; however, they result in a Character Symbol instead of a Character Space. Their effects can only be triggered once.
 * Spiny Orb: Any opponent who reaches it loses ten coins.
 * Zap Orb: Any opponent who reaches it loses three coins per space they move past it plus three coins for reaching it.
 * Tweester Orb: Blows any opponent who reaches it to another space.
 * Thwomp Orb: Thwomps any opponent who reaches it, forcing them to stop on that space.
 * Pipe Orb: Returns any opponent who reaches it to the space they started from.
 * Bob-omb Orb: Sends any opponent who reaches it to the bottom part of the board. (Pagoda Peak only.)

Character Orbs
These orbs may only be used by two specific characters each. Multi-turn effects will carry over onto other characters in team mode.
 * Fireball Orb: Mario and Luigi can use this to take ten coins from every player they pass during the next three turns.
 * Flower Orb: Peach and Daisy can use this orb to make spaces in their path temporarily turn to flower spaces. This lets them ignore traps and earn three coins per space moved.
 * Egg Orb: Yoshi and Birdo can use this to let them eat Character Spaces and Symbols in their path, producing eggs. Eggs will turn into orbs when they stop moving.
 * Vacuum Orb: Lets Wario and Waluigi spin a wheel and press to determine how many coins they steal from each opposing player or team.
 * Surprise Orb: Boo and Dry Bones can use this to turn invisible and double their dice block rolls for two turns.
 * Triple 'Shroom Orb: Toad and Toadette can use this to double their dice blocks for the next three turns.

Miscellaneous Orbs
These orbs cannot be carried.
 * Koopa Kid Orb: Collecting it causes Koopa Kid to come make a Koopa Kid Space with it.
 * Cursed Mushroom: Lets you roll only 1-5 on your next turn (1-3 in team mode). It can only be acquired from a Koopa Kid Space and will automatically go in your orb receptacle.