Category:Genpei Touma Den

Genpei Touma Den (源平討魔伝) (also Romanized and typset as Genpei Tōma Den, Genpei Tooma Den, and Genpei Touma Den) is a series of three beat 'em up games that were released by Namco between 1986 and 1992. They all focus on a real Japanese samurai, Taira no Kagekiyo, who fell at the Battle of Dan-no-ura in 1185; over 800 years later, he is resurrected, and must make his way over the Imperial Regalia of Japan, fighting other characters who actually existed like Minamoto no Yoshitsune and Saito Musashibo Benkei along his way, as well as defeating his arch-enemy Minamoto no Yoritomo.


 * Genpei Touma Den (Arcade, 1986): The original title in the series was released exclusively in Japan and ran on the company's System 86 hardware; it was later converted to the Famicom, NEC PC-Engine and Sharp X68000 systems. It was also included in the fourth volume of the Namco Museum series for the Sony PlayStation in 1996 under a new name of The Genji and Heike Clans - along with another of Namco's Japan-exclusive titles, the 1988 horizontal scrolling shooter of Ordyne (which featured a cameo from the company's signature character Puckman, as the "Stock bomber shot").
 * Genpei Touma Den: Computer Board Game (Famicom, 1988): The second title in the series was also released exclusively in Japan, two years after the original for the Nintendo Family Computer, and displayed the company name as "Namcot" on its title screen; instead of platforming like its arcade predecessor, its primary focus was on turn-based fighting, and appears to be comprised exclusively of Overhead Mode stages as a result of this fact.
 * Genpei Touma Den: Kan no Ni (NEC PC Engine, 1992): The third (and last) title in the series was released four years after its predecessor, and was also released under the name of Samurai Ghost, on the US TurboGrafx-16; as with its predecessor, it displayed the company name as "Namcot" on its title screen, but plays more like the original game than the "Computer Board Game" and appears to be comprised exclusively of Big Mode stages.