Märchen Maze/Gameplay

Controls

 * Joystick: Use the 8-way joystick to direct Alice across the platforms. The player cannot force her over the edge using just this control.
 * Firing Button: Use this button to make Alice blow bubbles at the enemies. Pressing it lightly makes her blow a tiny bubble; holding it down charges the blower, and upon releasing the button Alice will blow a much bigger bubble. However, if you hold it down for too long, the bubble will burst and Alice will start blowing a new one.
 * Jump Button: Use this button to make Alice jump. It is theoretically possible for the player to force her over the edge using this control.
 * 1 or 2 Player Buttons: Push these buttons to begin a 1 or 2 player game.

Alice (アリス)
The protagonist of the game. Having woken up in the middle of the night and being dragged through her bedroom mirror by the Time Usagi, she must now make her way through nine different isometric "worlds", blowing bubbles at enemies to knock them off the platforms and collecting various powerups along the way.

Time Usagi (時計うさぎ)
The game's equivalent of the White Rabbit, who appears in the bottom-right corner of the screen at 30-second intervals on each round to inform the player of how much time is remaining. Once it is down to 45 seconds, he will stay on the screen until the time has completely run out and the Timeout Monster has appeared.

Boxes (ボックシズ)


When one of these is destroyed, it will leave a powerup behind. Here is a list of them and what they do:
 * Red Crystal: This one will give Alice a random amount of extra points from 1000 to 7650.
 * Blue Crystal: This one allows Alice to blow enormous bubbles for a short period of time.
 * Green Crystal: This one allows Alice to blow bubbles in three directions for a short period of time.
 * Balloon: This one will inflate when Alice is knocked off the edge of the platforms and fly her back up to where she was just before she had been knocked off.
 * Mini Usagi: This one will cause a spinning barrier of orbs that protects Alice against the enemies' attacks to appear around her for a short period of time.
 * Pocket Watch: This one will give Alice 45 extra seconds to clear the current round in.
 * Boots: These will allow Alice to jump much higher than usual for a short period of time.
 * Yellow Crystal: This one will cause the enemies to stop moving for a short period of time.
 * Purple Crystal: This one will allow Alice to walk faster than usual for a short period of time.

Enemies
Bacura (バキュラ)

Tamagochi (タマゴチ)

Bomb (ボンブ)

Mushroom (マシュルーム)

Ball Hall (ボールホール)

Roll Hall (ロールホール)

Pink Penguin (ペングイン・朱色)

Blue Penguin (ペングイン・青)

Blue Naniwa (ナニワ・青)

Red Naniwa (ナニワ・赤)

Pawn (ポーン)

Knight (ナイト)

King (キング)

Daruma (ダルマ)

Dice (ダイス)

Robot (ロボット)

Skull (スケル)

Ei (エイ)

Tombow (トンボ)

Kuwa (クワ)

Imo (イモ)

Ohm (オーム)

Spade (スペイド)

Dia (ディア)

Slime (スライム)

Bosses
ROUND 1: Miyasha (ミヤーシャ)

ROUND 2: Dead Rooster (デッドルースター)

ROUND 3: Tanbura (タンブラー)

ROUND 4: Arumeikon (アールメイコン)

ROUND 5: Reidoku (レイドック)

ROUND 6: Big Tortoise (ビッグトータス)

ROUND 7: Aratizu (アラティーズ)

ROUND 8: Triple Head (トリプルヘッド)

ROUND 9: Queen of Darkness (闇の女王だ)

Timeout Monster (時間切れモンスター)
When the time has completely run out for the current round, this flaming orange version of the Aratizu will appear and automatically force Alice off the edge of the platforms if he touches her. He cannot be destroyed as he is impervious to Alice's bubbles - and even if Alice has a Balloon in her possession when he forces her off the edge of the platforms, its effect will be cancelled out. However, it is possible to jump over him and walk behind him for the rest of the round.