Mappy Kids/Stage 14A

Main stage
Once Happy has dropped down onto the first step of a platform from the top of the screen, you will have to drop down onto the platform's second step as an octopus comes flying towards you; once you have kicked him away you will come up to two boxes. Once you have kicked both of them to open them, two rings shall emerge from them - and a dragonfly will now come flying towards you. Once you have kicked him away you will have to drop down onto a lily pad to collect six coins; once you have done so, you will have to walk back to the left, jump up, and kick two more boxes (which are stacked on top of each other) to open them (because once you've done so two more rings shall emerge from them). You will then have to jump back to the left onto a two-block platform, jump back to the right onto a one-block platform and a four-block one in turn and drop down onto the first part of a bridge as you come to a crab who is walking back and forth - and once you've kicked him away, you shall have to time a jump past a geyser onto the second part of the bridge. If the geyser should hit Happy in mid-air it shall send him tumbling backwards into the ocean; he shall then be regenerated on the first part of the bridge. Once you have landed, you will come to two more boxes - and once you have kicked both of these to open them, two more rings will emerge from them. You shall then have to time a jump past a fish who is spitting water at you from his position in the ocean; once you have done so, you will have to time a jump past a second geyser to land on the third part of the bridge. Once you've landed you will come to two more boxes - and once you have kicked both of them to open them, two more rings will emerge from them. You'll then have to drop down onto another lily pad, jump onto another one-block platform, and time a jump past a third geyser onto a third one-block platform; once you have landed, you will have to drop down onto another bridge, jump up and kick both blocks in a two-block stack to destroy them. You then have to collect six more coins, as a butterfly comes flying towards you - and once you've kicked him away you shall have to jump back to the left onto the third one-block platform, jump to the right onto the first step of a fifteen-block one, jump up, and kick both blocks in another two-block stack to destroy them. You'll then have to drop down onto the second step of the fifteen-block platform, as you come to a ninth box; once you have kicked it to open it, a ninth ring will emerge from it. You will then have to jump up and kick both blocks in a third two-block stack to destroy them - and once you have done so, you will have to jump onto a fourth one-block platform, as you come to a tenth box. Once you have kicked it to open it, a tenth ring will emerge from it; you will then have to drop back down to the left onto the second bridge, as you come to an eleventh box. Once you have kicked it to open it, an eleventh ring will emerge from it - and you will then have to turn back to the right, jump up and kick the second and third blocks in a three-block stack to destroy them. Once you've done so you'll have to jump up and kick the third and fourth blocks in a four-block stack to destroy them; you will now have to jump onto a fifth one-block platform, jump up, then kick both blocks in a fourth two-block stack to destroy them (because once you have done so, a P-Shirt will emerge from the first one). You will then have to drop back down onto that second bridge as another butterfly comes flying towards you - and once you have kicked him away, you will have to jump onto another two-block platform, jump to the right while slowing your descent to pass over a fourth geyser and drop down onto a third lily pad as you come to a twelfth box. Once you have kicked it to open it a twelfth ring shall emerge from it; you will then have to jump up to the first and second steps of another solid platform in turn as you come to two more crabs who are walking back and forth. Once you have kicked both of them away, you will have to jump onto the third step of the platform and back to the left onto two clouds in turn as you come up to two more boxes - and once you kick both of them to open them, two more rings shall emerge from them. You will then have to jump back to the left, turn back to the right while slowing your descent to collect twelve more coins (and pass over the fourth geyser for a second time) and drop back down onto the third lily pad; once you have landed, you shall have to jump back up to the first, second, third and fourth steps of the second solid platform in turn, drop down onto its fifth step, jump up, then kick the first block in a third two-block platform to destroy it (because once you have done so, a money bag shall emerge from it). You will then have to drop down onto the second solid platform's sixth step, jump onto its seventh and eighth steps in turn, jump to the right while slowing a descent to collect eight more coins (and pass over a fifth geyser) and drop down onto a four-block platform - and once you land, you will have to time a jump past a sixth geyser onto an eight-block platform. Once you have landed, you will come to a fifteenth box; once you have kicked it to open it a fifteenth ring shall emerge from it. You will now have to jump up and kick the first and second blocks in another four-block stack to destroy them - and once you have done so, you will have to jump onto what is left of the second four-block stack and a nine-block platform in turn, jump up, and kick the first and second blocks in an eleven-block platform (to destroy them). You'll then come to a sixteenth box; once you've kicked it to open it a sixteenth ring shall emerge from it. A third butterfly will then come flying towards you - and once you have kicked him away, you will have to jump onto the first step of what is left of that eleven-block platform, jump up, and kick both blocks in another three-block stack to destroy them. You will then have to retrace your steps back down to the eight-block platform, jump up, and kick both blocks in a fifth two-block stack to destroy them; once you have done so you will have to jump onto another four-block platform as you come to a seventeenth box. Once you have kicked it to open it, a seventeenth ring will emerge from it - and you will then have to jump up, kick the ninth block in that nine-block platform to destroy it, jump onto a six-block platform, jump up, and kick the third to fifth blocks in a five-block platform to destroy them. Another dragonfly shall now come flying towards you; once you have kicked him away you will come to an eighteenth box. Once you have kicked it to open it, a crystal will emerge from it - and you then have to jump onto what is left of that five-block platform and the third step of a twelve-block one in turn as you come to two more boxes. Once you have kicked both of them to open them two more rings shall emerge from them; you will then have to jump up to the first step of the twelve-block platform, and drop down onto its second one in turn, as a fourth butterfly comes flying towards you. Once you've kicked him away, you'll have to kick the first block in a fourth two-block platform to destroy it, drop down onto a sixth one-block platform, jump back to the left, and kick the fifth and sixth blocks in the twelve-block platform to destroy them (because once you have done so, another money bag shall emerge from the fifth one) - and you will then have to drop back down onto what is left of the twelve-block platform, jump onto what is left of the fourth two-block one, and jump up to three more clouds in turn to collect four more coins as another octopus comes flying towards you. Once you've kicked him away, you'll come to a twenty-first box; once you've kicked it to open it, a twentieth ring will emerge from it. You then have to jump onto a sixth cloud as you come to a twenty-second box - and once you've kicked it to open it a twenty-first ring will emerge from it. You'll then have to jump back to the left onto the fifth cloud and drop down onto a fourth lily pad to collect six more coins; once you do so, you shall have to time a jump past another fish, spitting water at you from his position in the ocean, onto a fifth lily pad. Once you land, you must jump onto the first step of a third solid platform as you come to a twenty-third box - and once you kick it to open it a twenty-second ring shall emerge from it. You must then jump up to the platform's third step as you come to a twenty-fourth box; once you've kicked it to open it a twenty-third ring will emerge from it. You will then have to retrace your steps back to the left and enter this stage's mousehole in order to proceed to that slot machine for the fourteenth and penultimate time.

Slot machine


The slot machine is much the same as it was on the previous stages (including Nyamco's dialogue), but spinning a skull on it can still cost you a house part if you had won one in a question box, or had bought one or more from the shop (in addition to the initial penalty of losing 20000 Yen, which is also the penalty for losing a bonus game); once you spin an item that is not a skull in one-player mode (after the possibility of spinning one more than once, which if done enough times may end up losing you all the Yen you collected) and Nyamco has described it, he shall speak the following Hiragana text:

げーむは.... (Gēmu ha....) はたあげ げーむ にゃんにゃん (Hata age-gēmu nya n nya n) ミューターが とくいだにゃあ (Myūtā ga toku ida nya a)

You may remember from the first stage that in Zynk Oxhyde's English translation, the above text is translated to "I think Mewta is good at flag game."; once you have pressed to continue, the images on the slot machine's reels will change to the three anthropomorphic Mewkies' heads as Nyamco starts telling you who your opponent is going to be (remember that Mewta is the "normal"-looking Mewky on a green background, while Mewchi is the sinister-looking one on a blue background, and Mew-mew the happy-looking one on a red background). Once you spin the head of a specific Mewky, Nyamco will finish telling you that this Mewky is going to be your opponent - and once you have pushed to continue, the game will proceed to the "Flags" bonus game for the fifth time (refer to its section on Stage 1's page for a description). Once you've beaten the Mewky whose head you'd spun twice, Nyamco will hail Happy as the winner, and give him the prize you had spun on the slot machine; once you press to continue, the game will proceed onward to the shop for a fourteenth time (which will also be the fifth occasion where the elephant does not ask Rappy if he will be shopping).

Shop
The shop is much the same as it was in the previous stages (including the elephant's dialogue); however, if you spun a skull on the slot machine in one-player mode earlier (and you did not win it back in a question box), the price for the part you lost shall have been returned to the wall, and if the part was either a flower, a swing part or a car part, the prices for the remaining ones will also have been raised back to the previous bonus value. Once you finish shopping, the screen will cut to the shot of the anthropomorphised Happy looking at the picture of his partially or totally-built house - and once the game returns to the overworld map, you shall have to press left on the D-Pad to proceed to Stage 15, which is where Mappy himself will be waiting for Happy.