Talk:Shadowrun (Genesis)/Walkthrough

++++++++++++++++++++++++++++++++++++++++++++++++++ +ELLER'S FAQ/WALKTHROUGH FOR SHADOWRUN ON GENESIS+ ++++++++++++++++++++++++++++++++++++++++++++++++++ version 0.97 1/27/2003 E-mail domain: ufl.edu E-mail address: eller

Legal notice: I suppose this document is inherently protected by copyright law, but come on now, let's not take ourselves too seriously. It's just a FAQ for a video game. If you want to put it up on your site, fine, if you want to steal it and give yourself credit for it, fine. As long as the original is at GameFaqs under my name... but that's the thing. Nobody's going to do any of this, and that's the assumption under which I grant these rights. Heck, if you seriously think that you can make money by selling a piddling FAQ for a forgettable game, then be my guest. More power to you. I hereby waive my rights of protection as author of this document. I urge fellow writers of less-than-memorable FAQs to do the same. I mean, have you seen some of these legal sections out there? They're half as long as the FAQ itself! It's a waste of space anyway. Come on, admit it, you liked reading my legal section more than any of the pseudo-legal ramblings of those other FAQs. The way I see it, if you're going to blow a big fat paragraph at the top of your document, you should at least make it somewhat appealing to the 2 or 3 people who may eventually read it. Anyway, on with the FAQ...

--- I. FAQ INTRO --- 1.) Version History --- 0.97   1/27/03    Seventh public release and hopefully the last before version                   1.0. Revised the contact section to reflect my general                   laziness when it comes to e-mail. Fixed a factual error in                   Part 4 of the Final Notes section. Fixed another factual                   error in Part 1 of Section II. Finished Section VI. Fixed a                   typo in Part 6 of Section VII. Did another spell check that,                   as it turns out, was sorely needed.

0.95   1/24/03    Yep, you read right. After more than a year of inactivity, I've decided to make one last push to slay this demon. I                  deleted the random encounters section after realizing that it wasn't really going to be of much help to anyone. Did I                  really think that someone out there was going to be like, "Oh, wow, a company man just flicked a toothpick at me! I                  better CHECK THE FAQ to see what I should do!"? Actually, I'm not ruling it out that there IS someone out there who WOULD do that, but if you're that person, then, well, get a                  grip. Anyway, to all those who e-mailed me telling me I was missing random encounters: Thanks for letting me know, and I                  apologize for not making it clearer that it was a work in                   progress and I just hadn't had the time to get all the known encounters typed out. But it's a moot point now, I guess. Oh                  wait, this is supposed to be a version history, isn't it? Sorry about that. Updated references to sections XII through XV to reflect the above changes. Continued work on section VI. Changed Steph in the Thanks part from my fiancee to my                  wife. Yeah, a lot can happen in a year's time. Added the Correspondence part to the last section. If you've ever written me an e-mail about this FAQ, you might want to check it out.

0.94b  1/19/02    Fixed a typo in Section V. Yes, I'm still updating the FAQ. I've just been busy, that's all.

0.94   10/24/01   Added the initial equipment for all characters to the Item List, did the Group Items list, and made a few corrections, thereby completing Section VII.

0.92   10/22/01   Continued work on Section VI, finishing Part 1 and doing all of Part 2. Made a few small edits and one big edit (I had                  mistyped the Essence cost for Spurs in the Hand-Razors-to-                   Spurs discount explanation, rendering it nonsensical) in                   Section VII. Made a slight change in Section V after realizing that Strength and Charisma probably wouldn't help you in the very end of the game. Also added the Karma values that correspond to completing each part of the walkthrough. Added some info to Section X and made a small change to                  Section XIII.

0.90b  10/21/01   Started work on Section VI. Did the intro and most of Part 1.

0.90   10/21/01   Sixth public release. Finished Section V.

0.88   10/20/01   Continued work on Section V, finishing all parts except for half of Part 2d. Made small amendments to Parts 1 and 3 of                  Section VII. Made a small clarification in Part 2 of Section IX.

0.84   10/19/01   Continued work on Section V, added the 'demon buildings' bug to Section XIII. Made a small correction to Section VII, Part 1.

0.81   10/10/01   Laid out the final framework for Section V and did Part 2a.

0.79   10/9/01    Finished Part 3 and did all of Part 4 of Section IX. Made a                  few additions to Section XII. Made a small correction to                  Section X and to Part 1 of Section IX. Started Section V -- Walkthrough. Yay! Did all of Part 1.

0.77   10/8/01    Fifth public release. Did Part 2 of Section IX. Did some misc. editing in Part 5 of Section VII. Spent hours upon hours figuring out the price scheme for hiring runners, then laid down the framework for Part 3 of Section IX and started filling in values.

0.75   10/7/01    Finished Part 5 of Section VII. Made some formatting changes in Section IV. Did the intro for Section IX and did all of                  Part 1 in that section.

0.73   10/6/01    Did the notes and started the price scales for Part 5 of                   Section VII.

0.72   10/5/01    Added some more missing info to Section VII and filled in                   all the Sells For values in Parts 1 and 3 (what a pain). Combined the Johnson list, Contact list, and Runner lists into a single section and added a few more subsections. Edited references to the section numbers that got removed or                  changed as a result of this to maintain accuracy. Did all of                  Part 4 and most of Part 5 of Section VII.

0.67   10/3/01    Corrected a few typos and added some information to Part 3 of Section VII and Part 4b of Section III. Changed the intros for Parts 1 and 3 to reflect the addition of the Sells For table.

0.66   10/2/01    Made a few grammatical revisions in Parts 1 and 2 of Section VII, inverted the order of the version history because that's how all the cool kids do it. Made a few formatting changes in Section III. Changed the preliminary organization of Section VI slightly. Started work on Part 3 of Section VII. Went back to Parts 1 and 2 and added the framework (but                  didn't fill in any values) for the Sells For stat for each item. I have no idea why I didn't include the selling prices of items before.

0.60   9/1/01     Did Part 2 of Section VII, and made a small correction in                   Part 1.

0.58   8/9/01     Fourth public release. Continued work on Section VII, finishing Part 1 of that section. Did another spellcheck. This'll be my last release for a few weeks... I'm going on                  vacation :)

0.55   8/7/01     Got into a mess with the formatting of the Item List section. Started over from scratch.

0.54   8/6/01     Started work on Section VII - Item List.

0.53   8/5/01     Finished Section IV.

0.50   8/4/01     Continued work on Section IV.

0.49   8/3/01     Finished Section III - Guide to the Matrix. Started work on                  Section IV - Guide to Shadowrunning.

0.46   8/2/01     Continued work on the Matrix Systems part of Section III.

0.44   8/1/01     Third public release. Did the Programs part of Section III, started the Matrix Systems part of Section III, fixed an                  error in the System List section.

0.42   7/30/01    Finished the Cyberdeck part of Section III, made a few spelling/grammar corrections and fixed a couple links.

0.40   6/24/01    Continued work on Section III.

0.39   6/20/01    Second public release. Going away for a week, figured I'd                  just send what I had. Look for an update around 7/1. Continued work on Section III.

0.38   6/19/01    Fixed a few spelling/grammar mistakes, did a little reformatting, started work on Section III, did the Final Notes section, added some miscellaneous info to several sections, did the The End section.

0.36   6/17/01    First public release! Did some restructuring, finished (finally) the Beginning Info section, reorganized the Event List section, did the Cheats, Bugs and Tricks section. Abandoned the "no magic" tenet after realizing that it would render the FAQ deficient -- my apologies to all the shaman out there. Also did additional work on part 3 of Section II                  as a result of this change. Did a spell check! Woo hoo!

0.31   6/10/01    Continued work on Part 4 of the Beginning Info section.

0.30   6/3/01     Continued work on Part 4 of the Beginning Info section, did a little restructuring. I think the first public release will come after I'm done with the Beginning Info section.

0.28   6/1/01     Finished the System List section, continued work on part 4 of the Beginning Info section.

0.25   5/31/01    Continued work on the System List section.

0.23   5/30/01    Continued work on the System List section.

0.21   5/29/01    Finished the Clue List section... for now. Started work on                  the System List section.

0.19   5/28/01    Continued work on the Clue List section, continued work on                   the random encounter scripts.

0.14   5/27/01    Continued work on part 4 of the Beginning Info section, continued work on the random encounter scripts, started the Clue List section.

0.09   5/26/01    Continued work on the random encounter scripts, started work on part 4 of the Beginning Info section.

0.07   5/25/01    Finished part 3 of the Beginning Info section, continued work on the random encounter scripts.

0.04   5/24/01    Started part 3 of the Beginning Info section, started work on the random encounter scripts.

0.01   5/23/01    Saw the skimpy FAQ at gamefaqs.com and thought this great game deserved better. Began work on this FAQ. Did the standard info and layout stuff, did parts 1 and 2 of the Beginning Info section.

--- XIV. THE END --- 1.) The End --- That's it for the FAQ/Walkthrough to Shadowrun on the Genesis. I hope it provided a useful resource for those who may have been struggling. I also hope it showed at least one veteran runner a thing or two that he didn't know before. I know that this title wasn't on the list of requests at gamefaqs, but I thought it deserved better than the (not really inaccurate, but very skimpy) FAQ that had been there before. You need more than 7 KB to explain the ins and outs of a game that has as much depth and complexity as this one. Besides, I dropped in to the discussion boards on a whim and saw that they were actually pretty lively, at least for a game published eight years ago. People kept asking the same questions that I knew the answers to, so I decided to write this. As I said, I hope it's helpful.

2.) Thanks -- really should. They're a blast.  thank the companies that produce the games in their FAQs, but I really mean  it. In my opinion, this game (or perhaps Phantasy Star IV) is the greatest  16-bit game ever.
 * Steph, my wife. Hi Steph!
 * Klutz, for making the Foxtail. If you haven't thrown one of these around, you
 * Sega, for bringing this game to the Genesis. I know it's corny when people
 * GameFaqs, for posting this and other FAQs by myself. http://www.gamefaqs.com

3.) Correspondence -- First off, all e-mail addresses listed here are only listed by address, not domain. This is so you can know I'm talking to you, but evil spammers won't be able to pick up your full address. Think about it. It makes sense. You won't get spammed. Don't worry. Besides, if you don't like it, tough. These aren't full e-mail addresses, so technically I'm not listing your e-mail. So nyah.

OK then, let's get one thing straight about e-mailing me. Do it all you want. Everything you send me IS appreciated, I promise. But the thing is, I'm really, REALLY lazy when it comes to e-mail, and I don't have any particular inclination toward lengthy discussions about this game. I realize that this will piss off a few people, so I've created this section, whose alternate title could be, "WHY I DIDN'T RETURN YOUR E-MAIL". It's here to let you know that, yes, I did get and read your e-mail, and if I had replied to you, it would have gone something like this:

"THANKS FOR THE SHORT NOTE SAYING YOU APPRECIATED THIS FAQ. KEEP ON KEEPIN' ON." --- Cameron_Fellows ejdrake WarriorLXV Manticore57 ptcarty Lindenwood1 exeuntsl mslavko

"I DID KNOW ABOUT THAT, OR MAYBE I DIDN'T, OR MAYBE I KIND OF KNEW ABOUT THAT, BUT I'LL MENTION IT IN THE FAQ, OR MAYBE I WON'T." --- neandrad alextheblue

"THANKS FOR THE PRAISE FOR MY LEGAL SECTION. I ALWAYS KNEW IT WAS THE BEST PART OF THE FAQ." --- Delgarot55 dunkelzahn2057

"I APPRECIATE YOUR E-MAIL BUT APOLOGIZE FOR GIVING THE IMPRESSION THAT I SHARED YOUR ENTHUSIASM FOR THE SUBJECT." --- christophermar ckse

"THAT'S NOW COVERED IN THE CURRENT VERSION OF THE FAQ." --- imjpmac vgreen CallMeBirdBoy lordthorgrim jeremy

"I'M CREDITING YOU EVEN THOUGH YOU SAID NOT TO BECAUSE YOU POINTED OUT A TRULY GLARING ERROR THAT NO ONE ELSE CAUGHT." --- kenwayyu

"THANKS FOR THE E-MAIL BUT I CAN'T UNDERSTAND WHAT YOU'RE TALKING ABOUT, WHICH IS A SHAME BECAUSE YOU SEEM TO BE A PHANTASY STAR FAN TOO." --- neiwarrior

4.) Contact --- First of all, I want to make clear two things about e-mailing me, in case you missed it in the previous section:

1.) I almost certainly WILL read it and meditate on it. 2.) I almost certainly WILL NOT reply to it.

This isn't because I don't like you or anything, I'm just not a huge fan of e-mail. That said, if anyone out there reads this FAQ and has a question, correction, point of discussion, etc., go ahead and e-mail me. My address is eller and my domain name is ufl.edu. If you don't know a.) why I did that or b.) how to turn that into a working e-mail address, then you're probably the kind of person that I don't want to hear from anyway. Have a nice day!