Bakutotsu Kijuutei/Gameplay

Controls

 * Joystick: Use the 8-way joystick to direct Takky (or Hommy if you're player 2) through each stage. As in the original, if you stop holding the joystick up, Takky or Hommy will float back down to the ground if they're in the air. (The two spacemen are now also always facing to the right of the screen).
 * Firing Button: Use this button to make Takky (or Hommy if you're player 2) fire their handheld guns at the enemies, or if they're in the new weapon, the Machine Gun Vessel, fire the guns on the front of it in turn. If they are hit while in the Machine Gun Vessel, it will explode and they will come out.
 * 1 or 2 Player Buttons: Push these buttons to begin a 1 or 2 player game.

Takky and Hommy (タッキー&ホッミー)
These biohazard-suit-wearing spacemen (who, you may remember, are caricatures of Namco employees), are the protagonists of the game; 1UP is "Takky" (who was 2UP's character in the original) and 2UP is "Hommy" ("Kissy" is nowhere to be seen here). As with the original game, the fact that they are named differently is a reminder that Baraduke may well have been intended to be the first game from Namco to allow two players to play simultaneously, but that honour would later go on to Sky Kid at the end of 1985 (and its sequel, Sky Kid Deluxe, was also the first game from Namco to use a Yamaha YM-2151 FM sound chip) - and they no longer have shields like they did in the original. If they happen to die, simply from being hit without the Machine Gun Vessel, they will be reprimanded by the Paccet Ojisan (see his section below) and sent back to the beginning of the stage to try it again; however, if they are hit by a boss character while in the Machine Gun Vessel, its presence will immediately be invalidated (and this also goes for the Turning Eye that will creep up on them if they don't heed the "HURRY"). ''To the left is the sprite of Takky and Hommy as they appear normally. To the right is the sprite of how they'll appear in their new weapon, the Machine Gun Vessel, when it has two and three guns on its front respectively. They will automatically start the second stage in it with two guns, and after dying.''

Paccets (パケットス)
These one-eyed aliens (who are from the original game) can often be found inside yellow capsules and being towed upwards by Pinseto (see their section below); every time one emerges from a yellow capsule, he will say "I'm your friend" (their catchphrase) and fly towards your spaceman. If your spaceman manages to touch him before he flies off the bottom of the screen, he will say "Bantu!" and begin to circle around your spaceman in a anticlockwise direction - Yellow Paccets are worth 200 points if collected, and White Paccets are worth 1000. Your spaceman will always have one White Paccet circling around him at the start of every stage given that they are immortal; however, the Yellow Paccets, much like their original game, are far from immortal. In fact, if they are hit by an enemy shot while they are circling around your spaceman, they will emit a scream of death and explode - sending their eyes flying up (and dropping down) off the bottom of the screen. If your spaceman manages to catch any eye, it is worth a single point; you will have to catch ten of them in order to restore the last figure of your score to its original value of "0". The Yellow Paccets will also add on to your score at the end of a stage - 1st: 100 pts, 2nd: 200 pts, 3rd: 500 pts, 4th: 1000 pts, 5th: 2000 pts, 6th: 4000 pts, and 7th + subsequent: 7650 pts.

Paccet Ojisan (パケット爺さん)
This walking-stick-wielding, white-moustached, one-eyed alien appears at the start of some of the 36 stages to give the players advice in the two Japanese syllabic writing systems (Hiragana and Katakana), but you don't have to be able to read them, in order to play through the stages; and if your spaceman dies as a result of being hit without the Machine Gun Vessel, he will reprimand him, and send him back to the beginning of the stage to try it again. He also appears in the centre of that virtual octagon that is on the left side of the screen in the bonus game that'll be invoked after the fourth, tenth, sixteenth, twenty-second, twenty-ninth and thirty-fifth stages - there is a maximum of a 2/8 chance of it landing on an "Extra Paccet" icon, a maximum of a 4/8 chance of it landing on a "Shot Power Up" icon , a maximum of a 1/8 chance of it landing on a "Shot Power Down" icon , and a maximum of a 1/8 chance of it landing on a "Machine Gun Vessel" icon. The right side of the screen will be taken up by his "dialogue box".

Octy (オクティ)
''As in the original Baraduke arcade game, there are six different types of Octy. They are all worth 200 points when killed and all fire projectiles uniquely.''
 * [[File:BK Type A Octy.gif]] Type A Octy (タイプAオクティ) - These two-eyed Octy correspond to Gilly Octy from their original game, and attack by firing projectiles at you.
 * [[File:BK Type B Octy.gif]] Type B Octy (タイプBオクティ) - These one-eyed Octy correspond to Winky Octy from the original game and attack by firing projectiles at you.
 * [[File:BK Type C Octy.gif]] Type C Octy (タイプCオクティ) - These one-eyed Octy correspond to Shell Octy from the original game - and attack by firing projectiles at you.
 * [[File:BK Type D Octy.gif]] Type D Octy (タイプDオクティ) - These two-eyed Octy correspond to Dropping Octy from original game - and attack by firing projectiles at you.
 * [[File:BK Type E Octy.gif]] Type E Octy (タイプEオクティ) - These two-eyed Octy were created by Namco specifically for this game, and attack by firing projectiles at you.
 * [[File:BK Type F Octy.gif]] Type F Octy (タイプFオクティ) - These one-eyed Octy were created by Namco specifically for this game, and attack by firing projectiles at you.

Blanula and Skifla (ブラヌラ&スキフラ)
The Octy also still possess the ability to spawn these jellyfish-like creatures to prevent Takky and Hommy from killing them. The brown Blanula (left) can still only touch the spacemen to injure them, but the blue Skifla (right) can still also spit projectiles at them. 100 points.

Polycators (ポリケーターズ)
These jellyfish-like creatures (from the original game) will attack by randomly appearing on the ceilings and dropping down from them. 100 points.

Molamola (モラモラ)
These pufferfish-like creatures (also from the original game) will attack by flying towards Takky and Hommy from the front or behind. 200 points.

Pinseto (ピンセット)
These one-eyed squid-like creatures (who were created specifically for this game) will often appear towing Yellow Paccets upwards. 100 points.

Baganns (バガンズ)
These Puckman-like creatures now come in three different colours - red, pink, and metal. They'll all attack by bouncing towards Takky and Hommy, and are all worth 100 points. It is also worth noting that Namco's signature character, along with his mortal enemies the Ghost Gang, were themselves given the 16-bit treatment, on Namco System 1 hardware, for Pac-Mania in 1987 (it was their 5th 16-bit game; this one is their 12th or 13th).

Woru (ウォール)
These one-eyed metal squares attack either by moving up and down or left and right in a given area, but sometimes do not move at all. 100 points.

Muscle Brains (マッスルブレインズ)
These human organs of thought will attack by flying slowly towards Takky and Hommy, while firing beams at them from their red eyes. 100 points.

Donguri (どんぐり)
These acorn-like creatures will attack by flying towards Takky and Hommy by using ninety-degree turns while firing projectiles at them. 100 points.

Snipers (スナイパーズ)
These blue aliens, of which there is now only one type (and they no longer resemble the players), will attack by firing beams at them. Unlike the three types of Snipers from the original game, however, these new 16-bit versions can injure Takky and Hommy by touching them... 100 points.

Other Enemies

 * [[File:BK Ameba A.gif]] Ameba A (アメーバA)
 * [[File:BK Ameba B.gif]] Ameba B (アメーバB)
 * [[File:BK Crystal Brain.gif]] Crystal Brain (クリスタルブレイン)
 * [[File:BK Black Paccet.gif]] Black Paccet (ブラックパケット)
 * [[File:BM Block Brain.gif]] Block Brain (ブロックブレイン)
 * [[File:BK Derota.gif]] Derota (デロータ)
 * [[File:BK Efira.gif]] Efira (エフィラ)
 * [[File:BK Namazu.gif]] Namazu (なまず)
 * [[File:BK Baby Namazu.gif]] Baby Namazu (なまずの子供)
 * [[File:BK Tako Vertical.gif]] Vertical Tako (たこ・縦方向移動)
 * [[File:BK Tako Horizontal.gif]] Horizontal Tako (たこ・横方向移動)
 * [[File:BK Quelqaria.gif]] Quelqaria (ケルカリア)
 * [[File:BK Zonbi.gif]] Zonbi (ゾンビ)
 * [[File:BK Squid.gif]] Squid (スクイド)
 * [[File:BK Telepo.gif]] Telepo (テレポ)
 * [[File:BK Big Octy 1.gif]] Big Octy 1 (ビッグオクティ1)
 * [[File:BK Big Octy 2.gif]] Big Octy 2 (ビッグオクティ2)

Bosses
Two-Eyed Blue Worm (2目ブルーウォーム) - These enormous two-eyed blue worm-like aliens appear on the fifth and special thirty-sixth stages, and will attack by advancing towards Takky (or Hommy if it is a two-player game on the special thirty-sixth stage), while firing beams at him from his two enormous eyes; unlike the four Blue Worms from the original Baraduke arcade game, these two will continue to advance towards Takky and Hommy after they have them trapped against the left wall (that they have blasted through to enter the stage). Once you have fired off enough shots at both of those eyes to destroy them, they will explode for 500 points.
 * Turning Eye (ターニングアイ): Appears on the eleventh stage.
 * Four-Eyed Blue Worm (4目ブルーウォーム): Appears on the seventeenth and twenty-third stages.
 * Dark Paccet (ダークパケット): Appears on the thirtieth stage.