Commando/Enemies

The various enemies of the game are presented in rough order of appearance.

Foot Soldier
200 points. Foot Soldiers are, by far, the most common soldier that you will encounter throughout the entire game. They move about the terrain, looking for a good position from which to shoot you. They also pack grenades just as you do, and not only that, but they can throw them at an angle. The only advantage that Super Joe has over these soldiers is his speed: he can maneuver around much faster, and he can fire his weapon more frequently. Foot Soldiers come in an endless supply. The enemy forces will never run out of them, so don't try to destroy them all. Just aim for the ones that get in your way.

Wall Soldier
500 points. Wall Soldiers position themselves behind low lying walls in an effort to shoot at you as you approach. Super Joe will not be able to hit these soldiers with his gun as long as they remain behind the safety of the wall. However, he can lob one well thrown grenade over the wall and take out the enemy threat. When Super Joe gets very close to the wall, these soldiers will abandon their post and retreat.

POW Guards
Early on in the first stage, and few more times throughout the game, you will come across a POW being led to captivity by two armed guards. They won't notice you coming up behind them which will give you an opportunity to shoot the guards and rescue the prisoner. The first guard that you shoot down is worth 1000 points, and the second guard is worth 4000 points. As soon as the two guards are defeated, the POW will run off to safety. And don't worry; you can't harm the prisoner in any way.