Ultima III: Exodus/Dungeons

It is not mandatory to explore all the seven dungeons. In order to collect the four Marks and meet the Lord of Time, it is enough to explore three Dungeons, or four in the NES version.

Before the Dungeons
Before adventuring in any dungeon, make sure you did maximize two attributes of each of your characters. Note that such most important attributes does not always include the defining attribute (in green) of a character. If you maximize less than two attributes per character, you'll be too weak; if you maximize more than two attributes of your characters, you'll have no use for the Gold found in the dungeons.

Of course, depending on your team you might need to change priorities. For example, if your only character with healing Cleric Spells is a Ranger (unlikely choice anyway), it will become necessary to maximize his Wisdom and Intelligence.

Suggested order
The following table shows the minimum number of dungeons necessary to clear the game (without cheating):

Port differences
Also note that different releases of Ultima 3 have different "treasures" in the bottom level. The following table reports the differences between the earlier ports and the two more advanced versions. The 16-bit ports are for Amiga and Atari ST; all ports by Ponycanyon are identical to the NES port.

As a curiosity, the following table reports the naming differences:

Difficulty of Dungeons


The total number of traps includes the sum of traps, gremlins, poison fountains and damage fountains. Dark winds are not included because they are harmless, they just cause darkness.

The ratio of chests to traps is a quantity related to convenience. Dungeons with high chest/trap ratio ("golden" in the diagram) have significantly more chests than traps, while dungeons with low chest/trap ratio mean more trouble than gain ("painful" in the diagram). Remember that chests can be trapped, too.

Structure
Most items of interest are located on the deepest floor of each dungeon. The main exception is the Mark of Kings.

In the diagram below, floors with a healing fountain (H) are highlighted in green. A dungeon can be easier if there are more healing fountains and if they are evenly distributed.

Function of the Marks
Each member of your party will need to have four special Marks branded onto their bodies to complete the game. You get them by touching the hot metal rods that are found in the dungeons. All of your characters should hold all four of the marks.

In the NES version, each Mark has a different appearance.

The Mark of Kings
Initially, you'll be able to get to a maximum of 550 health points, provided you have enough experience, by (T)ransacting with the King.

With your 550 points, go to the dungeon in the northeast corner of Sosaria, beyond the forest. You'll recognize it by its waterway. In the first level you should find two "hot iron plates", one of which you should touch. They yield the Mark of the King. With the Mark of the King, you can now get up to 2550 health points, again provided that you have enough experience.

Remaining Marks
You'll find the Mark of the Snake on the eighth level of the ../Dungeon of the Snake/ (NES cave of Sol). In order to find the Lord of Time and the Mark of Fire, look in the ../Dungeon of Time/ (NES cave of Moon), which you can only reach via the Moon Gates. Lastly, you'll find the Mark of Force on level 8 of the ../Dungeon Doom/ (NES cave of Fool).

If you're playing the NES remake, you will have to look for the Silver Pick at the bottom of the cave of Death (originally ../Dardin's Pit/)