Combat Arms/Snow Valley

Snow Valley is the largest map currently available, with a great variety of different situations that favor campers, rushers, snipers, and sprayers all alike. Snow Valley is quite beautiful and easy on your eyes, as the colors are very bright and pretty much nobody wearing the default camo can blend in. There a huge amount of sniping spots for those that enjoy the satisfaction of long-range domination. Be careful to not jump off any high-up place, as Snow Valley likely has the highest suicide rate out of all the maps.

Below is a map of Snow Valley, with the spawn points for Alpha and Bravo teams labeled (there are four for each team) in red and blue, and also special locations and features in the map to note. These features are numbered in green and detailed below. The semi-transparent purple line shows the split of "area possession" by Alpha and Bravo teams. Bravo team has main control over anything above the purple, Alpha team has main control over areas below the purple.



Main Features
These will be detailed in order of the numbering in the map. Features 1 through 10 are mainly used by Alpha, 11 through 21 by Bravo, and 22 is of ambiguous possession.

Alpha Team
Although Alpha Team has fewer sniping spots than does Bravo Team, the spots that they do have seem to have better cover. All of Alpha Team's area is made up of three main areas: The Fenced-In Path, the Trench, and the Alpha Hill.

1. Alpha Hillside
This area is right near one of Alpha Team's spawns, and Alpha Team will very often be hanging around here. There is a rock that can give you cover. Since the Alpha Hill gives cover on the side, it isn't likely that Bravo Team will find and snipe you unless you actually go on the hill. From Alpha Hillside, you can snipe spawners at Bravo Far Endpoint or campers around the Offensive Barrier. Stepping up onto the hill and using the rock as cover will let you snipe at the Tower.

2. Alpha Endpoint
There are three "endpoints" in Snow Valley, shown by the dark squares at the corners of the map. The Alpha Endpoint is hardly useful for Elimination, but in Capture the Flag, Alpha Team's flagbearer can hide at this endpoint during a recovery war. A Bravo Team members also sometimes takes over the Alpha Endpoint in order to kill enemies spawning at A1, but this is not very common.

3. Alpha Flag Hill
This is the lower area of the entire Alpha Hill. Alpha Team's flag is located right inside the u-shaped barrier in Capture the Flag. The barrier can also be used for sniping, but because your head still shows when you crouch, it isn't a very safe spot. The Alpha Flag Hill is also very visible to people on the Tower. From here, you can see and snipe to many places.

4. The Cliff
The Cliff is the highest part of the Alpha Hill. Along with a great view of about 60% of Snow Valley, you can also spot many enemies if you choose to snipe here. However, since the spot is so high up, other people will quickly notice you. Crouching behind the barrier still leaves your head visible, so a better tactic is to back up and possibly peek out the sides of the hill. Also, your view will be obscured by lots of fog.

With such high up views like the Cliff, sniping from there is risky if you do not do it properly. You will see lots of people, but lots of people will notice you.

5. The Useless House
This small shelter is as it is - pretty much useless in terms of combat. Alpha Team will often use this place to go AFK, and in Capture the Flag it can be a good hiding spot for the flagbearer during recovery wars. There is a square hole in the roof of the Useless House, so you can just drop in.

6. Ruined House
There are three entrances to the ruined house: two doorways on the north and west walls, and a giant cracked hole on the south wall. One of Alpha Team's spawn points is on the steps that lead up to the ruined house. This area can be very easily invaded by Bravo Team, and people often hide or camp in the corners of the house because of the darkness.

By backing against the south wall and looking up, you can snipe somebody using the Tower, and it is relatively safe because tower snipers almost never look inside the ruined house.

7. Concrete Sniping Wall
North of the ruined house is a solid wall that you can stand behind. Crouching behind this wall will hide your entire body from view, but you can't snipe anything but the wall either. If you stand normally and as close to the wall as you can, only your head will be visible, and you can snipe very well to the Tower, Bravo Flag Hill, or Offensive Barrier.

Note that people often throw grenades to this common sniping wall. If you hear a tingling sound, quickly run into the ruined house for cover.

8. Fenced-In Path
This path is one of Alpha Team's strongholds. It contains one of Alpha Team's spawn points, and since the path is basically straight, it is very easy to snipe an enemy trying to invade from the Tunnel, which is common.

A wooden fence separates this path from the rest of Snow Valley, but note that bullets can go through the fence. An enemy on the other side of the fence could take a lucky guess that somebody just spawned at the path, spray randomly through the fence, although actually get a kill.

9. The Platform and Rock
Easily accessible especially by people that spawn on the Fenced-In Path, the Platform and the Rock is one of Alpha Team's best sniping spots. Basically, you jump over the platform and then crouch beside the rock. You can pop out of the left and right sides of the rock to snipe at Bravo Team's entire building, and then hide behind the rock again for cover.

Also, the platform has two small holes on either side of it that can be peeked through for a limited, but very safe, view. If you manage to spot an enemy through the holes, it is likely that you will get the kill.

10. The Trench
The Trench is the lowest place in Snow Valley. It is one of Alpha Team's spawn points and is very accessible by anybody. The the west is an incline up to Bravo's Flag Hill. You can also run up along the fence and jump around the platform to get to the Fenced-In Path.

The Trench has three small shelter-like things that will hide you from view, but if anybody finds out that you are there, you will be quickly blown up by a grenade. The shelter nearer the building is special in that you can run up the side of it to get onto Bravo's building very quickly. This is probably Alpha Team's main tactic to invade Bravo's Team's area.

11. Bravo Wall-In
This is considered Bravo Team's safe haven, but enemies from Alpha Team will commonly try to camp and spawnkill at this area. There are two tents that you can AFK behind (comparable to Alpha Team's Useless House). The Bravo Wall-In has a higher elevation on the north wall, so by backing up you can get a good view of the tower and Bravo Flag Hill.