Star Wars Knights of the Old Republic II: The Sith Lords/Hanharr

If your character is dark side (../Alignment/ < 40) when you next travel through the docks on Nar Shaddaa after getting a message from Visquis of the Exchange, then Hanharr becomes your temporary character in the Jekk'Jekk Tarr tunnels, but the first time you can speak to him as follows is if you add him to your party to board Goto's yacht.

However, a few more options are available once you're both aboard the Ebon Hawk, where he paces a circuit around the southern half of the ship.

When you first speak to Hanharr with ../Alignment/ 20 or less:


 * }

When you first speak to him with Alignment 80 or more:


 * }

Otherwise, or upon returning:

Once aboard the Ebon Hawk, you can ask him to stop or keep pacing, and why he does it so much:


 * }

Questions
You cannot maximize (or minimize) your influence with Hanharr simply by asking questions:

However, > 80 Influence is all that's required to unlock everything, and this can be achieved with rank > 9, allowing you to gain experience, and granting you and Hanharr attribute bonuses (and a penalty for Hanharr):

You cannot lose sufficient influence to unlock all of this simply by asking questions but, since this would normally involve moving closer to the light side of the Force and you have to be a dark side character to recruit Hanharr, this isn't recommended anyway (he isn't a Jedi, so his alignment should normally be irrelevant).

Otherwise:


 * }

You can ask why he made his home on Nar Shaddaa, and about the Shadowlands once he's mentioned them:


 * }


 * }

You can also ask why he uses the term "Jeedai?" once he's used it:

Shackles

 * }


 * }

Tribe
Otherwise:


 * }

You could have gained or lost sufficient influence from your most recent response to immediately succeed with the following, but if you haven't then you can return and ask either of these questions later:


 * }

Life debt

 * }


 * }

If you've only asked him questions then the first time you ask him why he killed Mira he should fail to answer fully, but if you can be persuasive then you have a chance to gain or lose influence.

Mira

 * }

Otherwise, once you've gained or lost sufficient influence he answers fully:


 * }

Once you've influenced Hanharr to speak of his past and his tribe after saying he can't have been the only slave Czerka took from his world:


 * }

If you've gained or lost sufficient influence to form this new bond with him, then after asking about his debt you can also break him...

Break

 * }

This is your first chance to break Hanharr fully into your service, although if you've only asked him questions then you should fail:


 * }

This is your second chance to break him:


 * }

Although you're obviously only meant to be able to break him once, you can actually do so every time after repeating the following sequence:


 * 1) Why do you follow me?
 * 2) Does that mean you serve me?
 * 3) The debt you mentioned - what are you talking about?

After breaking him five times, he's reduced from 10 to 0 Intelligence: however, after breaking him a sixth time (which you'd expect to result in -2 Intelligence) he has 254 Intelligence (INT +122). You can continue to break him until he has absolute maximum 255 Strength, including bonuses (256 = 0 Strength), at which point he should still have at least 32 Intelligence (INT +11).

If you want to exploit this, save game before doing so in case you reconsider, or experience unintended consequences.

Strength
After asking Kreia about you can ask him the following, although it isn't necessary since breaking him actually allows you to tell her you've learned the lesson of strength from him:


 * }

Once you've influenced him to speak of his past and his tribe after saying he can't have been the only slave Czerka took from his world, he answers:

Otherwise:


 * }

Otherwise, if your character is dark side (../Alignment/ < 40) and you've also formed a new bond after influencing him to tell you why he really killed :

Love
The following is unlocked after the Handmaiden confronts, or confronts the Disciple, aboard the Ebon Hawk, due to the latter having at least 15 more ../Influence/ than the former in either case:

Otherwise:


 * }