The Bimbles/Walkthrough

You will first have to connect your Sinclair ZX Spectrum and tape recorder to your television set, then switch all three of them on; once you have done it, you will have to insert the cassette for Intech's 1986 text adventure game The Bimbles into the recorder, type LOAD "" (without leaving a space between the quotation marks), and press Enter to load the program into the console. The game will then proceed to the start screen shown above - and after a few seconds, the text PUSH ANYTHING TO CONTINUE. shall appear and flash at the bottom of it. Once you have pressed any key, the game will start.

Screen 3
Note: If you try to talk to Great Uncle Buggeria again after he dies, the response will be You attempt to talk to the body, but to no avail, so you throw the body on the fire.; also, even though the pipe kills Fungo if he uses it, it is advisable to have it on you if you get stuck and wish to abort your attempt.

Screen 6
Note: Although it's possible to take the radio, it's not possible to drop it again, and because it'll kill Fungo if he uses it, it is not advisable for him to take it.

Screen 8
Note: Although it's possible to take the book, it is not possible to drop it again, and because it'll kill Fungo if he uses it, it's not advisable for him to take it.

Death Screen
If Fungo dies, the game will proceed to the death screen shown above, which measures your progress in copies of Star Firebirds (Insight Software's ZX conversion of Nintendo's Space Firebird), and tells you how many moves you made; it also asks you Wouldst thou like another go? (if you answer YES, the game will return to the start screen and start again, but if you answer NO, it will respond Ta-da. Don't bother having a nice day. OK, then terminate).