Skies of Arcadia/Magic

Magic
Magic is learned by your party members throughout the game, based on the level of magic experience you gain during battles. You can concentrate on one set of spells by changing your party's weapons to the appropriate color with Y.

You can use magic in both melee and ship battles, although you will need special equipment to cast any offensive (and some defensive) magic during a ship confrontation.

Green
Green magic is unique, in that certain spells can be used outside of battles to heal party members or repair your ship. Restores 500HP to one ally. Can also be used outside of battle. Repairs 4,000HP worth of damage. Can be cast outside of battle as well. Restores 1,000HP to one ally. Can also be used outside of battle. Repairs 8,000HP worth of damage. Can be cast outside of battle as well. Restores 1,000HP to entire party. Can also be used outside of battle. Completely restores HP of any one ally. Can also be used outside of battle. Repairs all damage on your ship. Can be cast outside of battle as well. Damages and Poisons any one enemy. Best if used at the beginning of long battles. Damages and poisons all enemies. Best if used at the beginning of long battles.
 * Sacri (2 SP)
 * Sacres (4 SP)
 * Sacrum (8 SP)
 * Sacrulen (6 SP)
 * Noxi (3 SP)
 * Noxus (6 SP)

Red
Summons a burst of flames, damaging all enemies on screen. Summons a great explosion and damages all enemies on screen. Summons fireballs from the sky and damages all enemies on the screen. Sets the air aflame and engulfs all enemies on screen in a firestorm. Increases both Attack Power and Defence of target by 25%. Increases both Attack Power and Defence of the entire party by 25%.
 * Pyri (2 SP)
 * Pyres (4 SP)
 * Pyrum (6 SP)
 * Pyrulen (10 SP)
 * Increm (4 SP)
 * Incremus (16 SP)

Purple
Encases a single enemy in ice. It is quite powerful and uses very little Spirit. Summons an icicle at the foot of an enemy and impales it, causing great damage. Traps a single enemy in a column of ice for an extensive amount of damage. Huge pillars of ice rain from the sky to impale one enemy for enormous damage. Prevents target from casting any spells by Silencing them. Confuses one target into attacking the nearest target.
 * Crystali (1 SP)
 * Crystales (2 SP)
 * Crystalum (3 SP)
 * Crystalen (4 SP)
 * Sylenis (2 SP)
 * Panika (3 SP)

Blue
Damages one enemy with a whirlwind of air and water. Also harms nearby enemies. Creates a large tornado around one enemy and damages all enemies nearby. Causes high wind damage to one enemy and surrounding enemies. Causes great wind damage to one enemy and surrounding enemies. Doubles the speed of all allies. Has a chance to put all enemies on screen to sleep.
 * Wevli (2 SP)
 * Wevles (4 SP)
 * Wevlum (6 SP)
 * Wevlen (8 SP)
 * Quika (6 SP)
 * Slipara (6 SP)

Yellow
Shoots a bolt of electricity at a target, also damaging any enemies in the way. Sends a lightning bolt through a line of enemies causing major damage. A massive bolt of electricity is shot out and hits all enemies in a straight line. Causes great electric damage to all enemies in a straight line. Weakens one enemy. Lowers all attributes by 25%. Weakens all enemies on screen. Lowers all attributes by 25%.
 * Electri (2 SP)
 * Electres (4 SP)
 * Electrum (5 SP)
 * Electrulen (8 SP)
 * Driln (3 SP)
 * Drilnos (6 SP)

Silver
Cures one ally of all adverse effects (except for Unconscious). Has a 50% chance of reviving an Unconscious ally, along with 50% of their HP. Revives an Unconscious ally and restores their HP to full. Can instantly kill any one enemy. May not work on some powerful monsters or bosses. Can cause instant death to all enemies on screen. Causes instant death to one enemy. If target is immune, then it will cause damage.
 * Curia (2 SP)
 * Risan (4 SP)
 * Riselem (8 SP)
 * Eterni (5 SP)
 * Eternes (10 SP)
 * Eternum (15 SP)