Super Mario Bros. 2 (Japan)/Walkthrough

The game is set up as thirteen worlds divided into four levels each. One world, *World 9, is a secret world that you can only get to if you complete all eight previous worlds without warping. This game can only be played by one player. You must choose between playing the game as Mario, or playing as Luigi. The brothers play slightly differently from one another. Read below for more information.

Note: On the Gameboy Color game Super Mario Bros Deluxe these levels are shown as "Super Mario Bros for Super Players". You can only access them by beating Luigi in the top score table. When you do this, a picture of Luigi's head will appear on the main menu. You can save your progress in only one file, aside from the main screen. Your top scores will be recorded, but not on a table. You can only play as Mario in this version.

Plumber Performance
As is the case in the American version of Super Mario Bros. 2, the Mario Bros. have slightly different abilities in the area of jumping. Luigi is the high jumper of the two while Mario can stop more accurately.

Lost Level Surprises
The Lost Levels are logical extensions of the first Super Mario Bros. game. The objects and enemies are very similar with the exception of three interesting items; Poisonous Mushrooms, Red Piranha Plants, and Super Springs. Super Springs: Other than being colored green instead of red, these jump-aids look identical to the regular Springs. But when your hero hits a Super Spring and jumps at the same time, he'll blast off into the stratosphere. Fake Bowser: Appears in the middle of Worlds 8-4, 9-3, and D-4. He is very similar to Bowser, but he is aqua colored.

Remark about mazes
In the original Super Mario Bros. game, it is not so obvious that you would make a mistake. However, this time there is a visible implication in every case.
 * Castle 3-4 - If you fail the first part, no Podoboo will come out of the crevasse. If you fail the second part, the fire-bars will disappear.
 * World 5-3 - If you move to the very right of the first part, the hovering platform and all enemies will disappear.
 * Castle 6-4 - If you fail the first part, the fire-bars will disappear, and there is no Piranha Plant in the pipe. If you fail the second part, the extended fire-bar will disappear, and the upside-down pipe will not have a Piranha Plant.
 * World 7-2 - If you move to the very right of the first part, the hovering platform will disappear. If you fail to sink into the pipe, stay away from the right of the platform or jump off to ensure your safety.
 * Castle 8-4 - If you move to the very right of the first part, the Piranha Plants and Cheep Cheeps will disappear. If you fail to clear the fourth part, the extended fire-bar, Parakoopa and platform will disappear.

Coin count / End Timer (1up trick)

 * Finish your level with coins totalling a multiple of 11 or 0 total coins. (0,11,22,33,44,55,66,77,88,99)
 * Then time your flagpole-grab to end on the same number. For example: finish the level with 22 coins and grab the flagpole with 142 left on the timer, or any other time that ends in a 2. If you have 77 coins grab the pole on a time ending in 7 and so on.
 * You get a 1up! This can be done in any level in the game — except the castles of course.