Pokémon Diamond and Pearl/New Attacks

{| ! Attack type ! Name ! Pokémon type ! Description
 * Special || Draco Meteor|| Dragon ||  The user's special attack sharply falls
 * Other || Heart Swap || Psychic ||  Stat effects are swapped between all Pokémon on the field
 * Special || Aura Sphere || Fighting ||  Never Misses
 * Other || Nature Spurt || Normal ||  Uses a berry to change the type and the strength of another attack
 * Other || Embargo || Dark ||  Disables foes hold item
 * Other || Worry Seed || Grass ||  Changes foes ability to insomnia temporarily
 * Physical || Cross Poison || Poison ||  High chance of critical hit and poisoning
 * Special || Aqua Jet || Water ||  Always hits first
 * Unknown || First Hit || Normal ||  Hits first by using PP from other attacks
 * Physical || Close Combat|| Fighting || Lowers user's Defence and Special Defence
 * Special || Discharge || Electric || May induce paralysis
 * Physical || Shadow Claw || Ghost || High critical hit ratio
 * Physical || Force Palm || Fighting ||  30% chance of paralysis
 * Other || Anticipate || Fighting ||  When the opponent uses an offensive move. User attacks first at 1.5 times the power
 * Other || Poison Spikes || Poison || Lays barbs that afflicts the foe with poison when called out into battles
 * Physical || Ice Fang || Ice ||  May  cause freezing and flinch
 * Physical || Thunder Fang || Electric ||  May cause paralysis and flinch
 * Physical || Fire Fang || Fire ||  May cause Burn and flinch
 * Other || Nasty Plot ||  Dark ||  Greatly increases the user's special attack
 * Physical || Giga Impact || Normal || User cannot attack next turn
 * Physical || Feint || Normal || Only works when foe uses Protect and Detect
 * Other || Chatter || Normal || Confuses the opponent
 * Other || Lucky Chant || Normal || Stops the opponent from being able to make critical hits
 * Physical || Brave Bird || Flying || User takes recoil damage
 * Special || Charge Beam || Electric || High chance of raising the user's Special Attack
 * Special || Leaf Storm || Grass || Lowers user's Special Attack
 * Physical || Head Smash || Rock || User takes recoil damage
 * Physical || Metal Burst || Steel || Returns double damage done by foe
 * Special || Brine || Water || Power doubles if foes HP is less than half
 * Physical || Zen Headbutt || Psychic' || May cause foe to flinch
 * Special || Dark Pulse || Dark || Opponent may flinch
 * Physical || Wake-Up Slap || Fighting || Power doubles if foe is asleep, cures sleep status
 * Other || Roost || Flying || Restores half of max HP
 * Other || Gravity || Psychic || Disables moves that fly or levitate in 5 turns
 * Other || Miracle Eye || Psychic || Removes Dark-types Psychic immunity and resets foes evasiveness
 * Physical || Hammer Arm || Fighting || Lowers user's Speed
 * Physical || Gyro Ball || Steel || Power depends on foe's Speed
 * Other || Healing Wish || Psychic || If user faints, recovers HP and removes status effects of next Pokémon
 * Physical || Natural Gift || Normal || Power and type of move depends on hold berry
 * Physical || Pluck|| Flying || Power doubles if foe is holding a berry
 * Other || Tailwind || Flying || Usre's team raises Speed for 5 turns
 * Other || Acupressure|| Normal || Randomly raises user's one stat greatly
 * Physical || U-Turn || Bug || User switches out automatically after attack
 * Physical || Payback || Dark || Power doubles if user receives damage first
 * Physical || Fling || Dark || Hurls out held item, power depends on hold item
 * Other || Psycho Shift || Psychic || Shifts status effect to target
 * Special || Ace || Normal || Power increases when PP drops
 * Other || Heal Block || Psychic || Foe isn't able to restore HP in 5 turns
 * Special || Crush Grip || Normal || Power depends on foes remaining HP
 * Other || Power Trick || Psychic || Swaps user's own Attack and Defence
 * Other || Gastro Acid || Poison || Cancels every effect of foe's ability
 * Other || Copycat || Normal || Copies foe's last move
 * Other || Power Swap || Psychic || Swaps Attack and Special Attack with target
 * Other || Guard Swap || Psychic || Swaps Defence and Special Defence with target
 * Physical || Punishment || Dark || Power depends on foes stat
 * Physical || Last Resort || Normal || Only usable when all other attacks have been used
 * Physical || Sucker Punch || Dark || Always strikes first, but fails if foe isn't using an attacking move
 * Other || Aqua Ring || Water || Restores HP every turn
 * Other || Magnet Rise || Electric || User changes it own ability levitate
 * Physical || Flare Blitz || Fire || User takes recoil
 * Other || Rock Polish || Rock || Raises user's speed
 * Physical || Poison Jab || Poison || May poison the foe
 * Physical || Blade Test || Dark || High critical hit ratio
 * Physical || Aqua Tail || Water || No added effect
 * Physical || Seed Bomb || Grass || No added effect
 * Special || Air Slash || Flying || May cause opponent to flinch
 * Physical || X-Scissor || Bug || No added effect
 * Special || Bug Buzz || Bug || May lower opponents Special Defense
 * Special || Dragon Pulse || Dragon || No added effect
 * Physical || Dragon Rush || Dragon || May cause foe to flinch
 * Special || Power Gem || Rock || No added effect
 * Physical || Drain Punch || Fighting || User recovers half the damage inflicted
 * Special || Vacuum Blade || Fighting || Always strikes first
 * Special || Focus Blast || Fighting || May lower foe's Special Defence
 * Special || Energy Ball || Grass || May lower foe's Special Defence
 * Special || Earth Power || Ground || May lower foe's Special Defence
 * Other || Sneak || Dark || Exchanges held item with foe
 * Physical || Bullet Punch || Steel || Always strikes first
 * Physical || Avalanche || Ice || Power doubles if user receives damage first
 * Physical || Ice Shard || Ice || Always strikes first
 * Physical || Shadow Sneak || Ghost || Always strikes first
 * Special || Mud Bomb || Ground || May lower foe's accuracy
 * Physical || Psycho Cut || Psychic || High critical hit ratio
 * Special || Mirror Shot || Steel || May lower opponents accuracy
 * Special || Flash Cannon || Steel || May lower foe's Special Attack
 * Physical || Rock Climb || Normal || May induce confusion
 * Other || Defog || Flying || Lowers foe's evasiveness
 * Other || Trick Room || Psychic || Slower Pokémon attacks first in 5 turns
 * Special || Lava Plume || Fire || May induce burn
 * Physical || Power Whip || Grass || No added effect
 * Physical || Rock Wrecker || Rock || User cannot attack next turn
 * Physical || Dust Shoot || Poison || May poison the foe
 * Physical || Iron Head || Steel || May cause opponent to flinch
 * Physical || Magnet Bomb || Steel || Cannot miss
 * Physical || Stone Edge || Rock || High critical hit ratio
 * Other || Captivate || Normal || Lowers opposite gender foe's Special Attack
 * Other || Stealth Rock || Rock || Causes damage when foe switches out
 * Special || Grass Knot || Grass || Power increases if foe is heavy
 * Special || Judgement || Normal || Type changes depending on which plate held
 * Physical || Bug Devour || Bug || Receives effect from foe's held berry
 * Physical || Wood Hammer || Grass || User take recoil damage
 * Physical || Attack Order || Bug || High critical hit ratio
 * Other || Defend Order || Bug || Raises user's Defence and Special Defense
 * Other || Heal Order || Bug || Restores half of max HP
 * Other || Power Swap || Psychic || Swaps Attack and Special Attack with target
 * Other || Guard Swap || Psychic || Swaps Defence and Special Defence with target
 * Physical || Punishment || Dark || Power depends on foes stat
 * Physical || Last Resort || Normal || Only usable when all other attacks have been used
 * Physical || Sucker Punch || Dark || Always strikes first, but fails if foe isn't using an attacking move
 * Other || Aqua Ring || Water || Restores HP every turn
 * Other || Magnet Rise || Electric || User changes it own ability levitate
 * Physical || Flare Blitz || Fire || User takes recoil
 * Other || Rock Polish || Rock || Raises user's speed
 * Physical || Poison Jab || Poison || May poison the foe
 * Physical || Blade Test || Dark || High critical hit ratio
 * Physical || Aqua Tail || Water || No added effect
 * Physical || Seed Bomb || Grass || No added effect
 * Special || Air Slash || Flying || May cause opponent to flinch
 * Physical || X-Scissor || Bug || No added effect
 * Special || Bug Buzz || Bug || May lower opponents Special Defense
 * Special || Dragon Pulse || Dragon || No added effect
 * Physical || Dragon Rush || Dragon || May cause foe to flinch
 * Special || Power Gem || Rock || No added effect
 * Physical || Drain Punch || Fighting || User recovers half the damage inflicted
 * Special || Vacuum Blade || Fighting || Always strikes first
 * Special || Focus Blast || Fighting || May lower foe's Special Defence
 * Special || Energy Ball || Grass || May lower foe's Special Defence
 * Special || Earth Power || Ground || May lower foe's Special Defence
 * Other || Sneak || Dark || Exchanges held item with foe
 * Physical || Bullet Punch || Steel || Always strikes first
 * Physical || Avalanche || Ice || Power doubles if user receives damage first
 * Physical || Ice Shard || Ice || Always strikes first
 * Physical || Shadow Sneak || Ghost || Always strikes first
 * Special || Mud Bomb || Ground || May lower foe's accuracy
 * Physical || Psycho Cut || Psychic || High critical hit ratio
 * Special || Mirror Shot || Steel || May lower opponents accuracy
 * Special || Flash Cannon || Steel || May lower foe's Special Attack
 * Physical || Rock Climb || Normal || May induce confusion
 * Other || Defog || Flying || Lowers foe's evasiveness
 * Other || Trick Room || Psychic || Slower Pokémon attacks first in 5 turns
 * Special || Lava Plume || Fire || May induce burn
 * Physical || Power Whip || Grass || No added effect
 * Physical || Rock Wrecker || Rock || User cannot attack next turn
 * Physical || Dust Shoot || Poison || May poison the foe
 * Physical || Iron Head || Steel || May cause opponent to flinch
 * Physical || Magnet Bomb || Steel || Cannot miss
 * Physical || Stone Edge || Rock || High critical hit ratio
 * Other || Captivate || Normal || Lowers opposite gender foe's Special Attack
 * Other || Stealth Rock || Rock || Causes damage when foe switches out
 * Special || Grass Knot || Grass || Power increases if foe is heavy
 * Special || Judgement || Normal || Type changes depending on which plate held
 * Physical || Bug Devour || Bug || Receives effect from foe's held berry
 * Physical || Wood Hammer || Grass || User take recoil damage
 * Physical || Attack Order || Bug || High critical hit ratio
 * Other || Defend Order || Bug || Raises user's Defence and Special Defense
 * Other || Heal Order || Bug || Restores half of max HP
 * Physical || Avalanche || Ice || Power doubles if user receives damage first
 * Physical || Ice Shard || Ice || Always strikes first
 * Physical || Shadow Sneak || Ghost || Always strikes first
 * Special || Mud Bomb || Ground || May lower foe's accuracy
 * Physical || Psycho Cut || Psychic || High critical hit ratio
 * Special || Mirror Shot || Steel || May lower opponents accuracy
 * Special || Flash Cannon || Steel || May lower foe's Special Attack
 * Physical || Rock Climb || Normal || May induce confusion
 * Other || Defog || Flying || Lowers foe's evasiveness
 * Other || Trick Room || Psychic || Slower Pokémon attacks first in 5 turns
 * Special || Lava Plume || Fire || May induce burn
 * Physical || Power Whip || Grass || No added effect
 * Physical || Rock Wrecker || Rock || User cannot attack next turn
 * Physical || Dust Shoot || Poison || May poison the foe
 * Physical || Iron Head || Steel || May cause opponent to flinch
 * Physical || Magnet Bomb || Steel || Cannot miss
 * Physical || Stone Edge || Rock || High critical hit ratio
 * Other || Captivate || Normal || Lowers opposite gender foe's Special Attack
 * Other || Stealth Rock || Rock || Causes damage when foe switches out
 * Special || Grass Knot || Grass || Power increases if foe is heavy
 * Special || Judgement || Normal || Type changes depending on which plate held
 * Physical || Bug Devour || Bug || Receives effect from foe's held berry
 * Physical || Wood Hammer || Grass || User take recoil damage
 * Physical || Attack Order || Bug || High critical hit ratio
 * Other || Defend Order || Bug || Raises user's Defence and Special Defense
 * Other || Heal Order || Bug || Restores half of max HP
 * Physical || Dust Shoot || Poison || May poison the foe
 * Physical || Iron Head || Steel || May cause opponent to flinch
 * Physical || Magnet Bomb || Steel || Cannot miss
 * Physical || Stone Edge || Rock || High critical hit ratio
 * Other || Captivate || Normal || Lowers opposite gender foe's Special Attack
 * Other || Stealth Rock || Rock || Causes damage when foe switches out
 * Special || Grass Knot || Grass || Power increases if foe is heavy
 * Special || Judgement || Normal || Type changes depending on which plate held
 * Physical || Bug Devour || Bug || Receives effect from foe's held berry
 * Physical || Wood Hammer || Grass || User take recoil damage
 * Physical || Attack Order || Bug || High critical hit ratio
 * Other || Defend Order || Bug || Raises user's Defence and Special Defense
 * Other || Heal Order || Bug || Restores half of max HP
 * Special || Grass Knot || Grass || Power increases if foe is heavy
 * Special || Judgement || Normal || Type changes depending on which plate held
 * Physical || Bug Devour || Bug || Receives effect from foe's held berry
 * Physical || Wood Hammer || Grass || User take recoil damage
 * Physical || Attack Order || Bug || High critical hit ratio
 * Other || Defend Order || Bug || Raises user's Defence and Special Defense
 * Other || Heal Order || Bug || Restores half of max HP
 * Physical || Attack Order || Bug || High critical hit ratio
 * Other || Defend Order || Bug || Raises user's Defence and Special Defense
 * Other || Heal Order || Bug || Restores half of max HP
 * Other || Defend Order || Bug || Raises user's Defence and Special Defense
 * Other || Heal Order || Bug || Restores half of max HP
 * Other || Heal Order || Bug || Restores half of max HP