Bugs Bunny: Lost in Time/The Greatest Escape

Clocks: 6 Golden Carrots: 15 Acme Boxes: 5

Hotel Hall
Merlin: Get five of these objects to receive a Clock symbol.

Once Merlin has disappeared, you will have to ignore what he has said, because you will not be able to smash all five Acme Boxes just yet; instead, you shall have to direct Bugs towards a Gangster hiding in a flowerpot and kick him to knock him out. You will then have to kick an Acme Import box twice to smash it - and once you have done so it shall leave a Clock behind. Once you have collected it, you shall have to direct Bugs towards a Golden Carrot - and once you have done so, you can kick a second (empty) flowerpot over just for fun. You will then have to direct Bugs back towards the staircase and kick a second Gangster hiding inside a third flowerpot to knock him out (while watching for a Spider, because not only shall they injure Bugs if they drop down on him, but they will also break off their strings, start running round the floor, and can only be neutralised with a roll before you can kick them out); once you have done so you shall have to run up the staircase and over two collapsing pieces of floor, then sneak over a trio of planks to collect another Golden Carrot. You'll now have to run over a third collapsing piece of floor, then kick a third Gangster hiding in a fourth flowerpot to knock him out - and once you have done so, you shall have to run over a fourth collapsing piece of floor (while watching for another spider) until you come to Muggsy at the top of a staircase (who is rolling oil drums down towards you). Once you have rolled up to the top of the staircase, Muggsy shall retreat up another one; you will then have to (while watching for a third Spider) direct Bugs through the doorway to First Floor (the third floor of the hotel is also part of its Hall).

First Floor
Once Bugs has run out of the other side of the doorway, you will have to (while watching out for a fourth Spider) direct him through a doorway, jump onto two platforms (which will fall down as soon as he lands on them unless you use the Ears action) and a second solid platform in turn, run through another doorway and collect a third Golden Carrot; once you have done this, you shall have to retrace your steps back through the second doorway, jump onto a third platform that will fall down as soon as you've landed on it (unless you use the Ears action), a third solid platform with an armchair on it, and a fourth solid platform with a table-mounted lamp on it in turn. When you jump on the lamp twice, another Clock shall emerge from it - and once you've collected it, you have to jump onto two more platforms which will fall down as soon as you land on them (unless you use the Ears action) and a fifth solid platform with a sofa on it in turn, to pass a Checkpoint. You'll then have to jump onto a sixth platform that will fall down as soon as you land on it (unless you use the Ears action) and a sixth solid platform with a bed on it in turn; once you have jumped onto the bed to collect a fourth Golden Carrot, you will have to retrace your steps back to the doorway leading back to the Hall. Once Bugs has reappeared back in the Hall you'll have to make him roll up the second staircase to make Muggsy retreat up a third one - and once you have rolled up the third staircase, he shall retreat up a fourth one. You will then have to direct Bugs through the doorway to Second Floor (which, on this first visit, does not offer very much for him to collect, due to a lack of magical abilities).

Second Floor
Once Bugs has run out of the other side of the doorway, you'll have to direct him through a doorway and kick a fourth Gangster hiding in a fifth flowerpot to knock him out; once you have done so, you will have to collect a fifth Golden Carrot. Once you have done so, you will have to retrace your steps back through the doorway and, if you wish, sneak over two more trios of planks, run through a second doorway and press psx: R1 (Windows: R) while standing on the Magical Tune symbol in front of the piano - and if you do so Bugs will play the opening bars of Believe Me, If All Those Endearing Young Charms on it, but get the last note wrong, as the text "SORRY PAL! YOU DON'T HAVE THE MUSIC ABILITY..." appears at the bottom of the screen. You'll then have to retrace your steps back to the doorway leading back to the Hall; once Bugs has reappeared in the Hall, again, you will have to make him roll up the fourth staircase to make Muggsy retreat up a fifth one. You will then have to (while watching for a fifth Spider) direct him through the doorway to the third floor, push a bookcase to the right (to reveal a hole in the wall), and jump through it onto a ledge to collect a sixth Golden Carrot - and once you've done so, you shall have to jump onto four more ledges in turn (while watching out for two demolition balls) and kick a sixth flowerpot to make a seventh Golden Carrot come out of it. Once you have collected it, you will have to jump back into the hotel through another hole in the wall and collect an eighth Golden Carrot and a fourth Clock; you will then have to retrace your steps back to the bottom of the fifth staircase and roll up it to make Muggsy retreat through the doorway to Hotel Rooftop, and kick a seventh flowerpot to make a ninth Golden Carrot come out of it. Once you have collected it, you shall have to direct Bugs through the doorway to Hotel Rooftop himself - but once you have done it, there will be no way back to the rest of the hotel for him.

Hotel Rooftop
Once Bugs has run out of the other side of the door, an explosion shall cause it to collapse behind him; Muggsy shall then start chasing Bugs around the roof by leaping across the nine platforms it is made up from, throwing bombs at him when he cannot catch up. Once you have picked up a bomb, waited a few seconds and thrown it back at Muggsy, it will explode and cause him to drop a tenth Golden Carrot - and the reason why you cannot throw it back at him immediately, is because it gives him enough time to realise that it is about to explode and throw it away. Once you've repeated this process twice more, he will drop two more Golden Carrots; an exit hole will then open up in the centre platform, and a fourth Clock will emerge from it. Once you have collected the fourth Clock, you'll have to jump into the exit hole to end the level for now - and once Bugs has jumped back out of this level's hole, Merlin will appear to him and say Good...but you left some stuff behind you!, before showing him that (because he now has 82 Golden Carrots and 31 Clocks) that he's now opened What's Cookin', Doc?. He'll now say Let me save your position.; regardless of your answer "YES" or "NO", you shall have to drop back down to the ground, activate the Time Machine, move it to the left twice to select The Medieval Period and press psx: Start (Windows: R) to enter it. You shall now have to direct Bugs into the castle towards the wheelbarrow, jump on it to be propelled up to the only open hole (that of What's Cookin', Doc?) and jump into it - and not only is this another level where Bugs will not be able to collect all the items on his first visit, but it is the only one where he can lose Golden Carrots (the 82 he has, and the 214 he is still to collect in all other levels, are safe, but the 37 in this level can get stolen by Daffy in Forgotten Woods, so it is advisable to go to that area right at the beginning and make sure he cannot force you to lose more than four Golden Carrots).

Revisited (with Super Jump and Magical Tune abilities)
Once you have learned the Super Jump and Magical Tune abilities from What's Cookin', Doc? and "Witch" Way to Albuquerque? you will have to revisit this level to complete it; once Bugs has reappeared in Hotel Hall (where kicking that Acme Import box twice to smash it again will only leave two Normal Carrots behind), you will have to direct him up the staircase, jump on an Acme Box to smash it, and be propelled up to the staircase Muggsy is standing at the top of. Once you have rolled up to the top of the staircase you will have to direct Bugs towards the doorway to First Floor again - and once he has run out of the doorway's other side again, you shall have to direct him through the second doorway, push a brown box towards a static elevator platform with another Acme Box on it, jump onto the brown box and that elevator platform in turn, and kick that second Acme Box to smash it. You'll now have to direct Bugs to the sofa (which has a spring symbol on it), and press psx: R1 (Windows: R) to use the Super Jump ability; he'll then say Olley-Olley-Oxen-Free! and get propelled up to two more Golden Carrots. Once you've collected them, you will have to use the Super Jump again to be propelled up to a platform with a third Acme Box on it - and once you have kicked it to smash it, you will have to direct Bugs to the bed (which has another spring symbol on it) and press psx: R1 (Windows: R) to use the Super Jump ability once again. Bugs will then say Olley-Olley-Oxen-Free! once again and be propelled up to Second Floor; once he has reappeared there, you shall have to sneak over a trio of planks to a platform with a fourth Acme Box on it and kick the Acme Box to smash it. Once you've done this, you'll have to sneak back over the trio of planks, direct Bugs towards the piano (while watching out for a Spider) and press psx: R1 (Windows: R to use the Magical Tune - and this time, he will get the last note of it right (but it will then start shaking as its ten-second timer activates and the text "BACK OFF!" appears at the bottom of the screen, so you shall have to move away from it before it explodes). You will then have to direct Bugs through the hole in the wall the piano was covering and pass a Checkpoint; once you have done so, you will have to jump onto a falling platform and a solid one in turn, then jump onto two more solid platforms, another falling one, a fourth solid one, a third falling one, and a fifth solid one in turn as you come to a Gangster hiding in a flowerpot. Once you've kicked him to knock him out, you will have to jump onto three more falling platforms and a sixth solid one (while watching out for two leaking steam pipes) in turn, and jump onto two weighted planks and a seventh solid platform (while watching out for a third leaking steam pipe) in turn to run through a doorway and collect a fifteenth Golden Carrot - and once you have done so you'll have to jump onto two more platforms in turn (while watching out for two demolition balls) and collect a fifth Clock. You will now have to jump onto a chair (which has a third spring symbol on it) and press psx: R1 (Windows: R), to use the Super Jump ability yet again; Bugs shall then say Olley-Olley-Oxen-Free! yet again and get propelled back over to the first platform. You'll then have to retrace your steps back to Hotel Hall and direct Bugs up that fourth staircase - and once you've done so, you shall have to pick up a stack of two bricks, carry it over to the bookcase and put it down. You'll then have to pick up another stack of two bricks, carry it over to the first one, jump onto the first one and put it down on it; once you've done so, you'll have to repeat the process for a third one, putting it down on the second one. You'll now have to jump onto the third stack of two bricks and the bookcase in turn and kick a fifth Acme Box to smash it as a sixth Clock emerges from it - and once you have collected it, you shall have to press psx: Start (Windows: Esc) to pause the game, select "EXIT LEVEL", and when prompted "DO YOU REALLY WANT TO EXIT THE LEVEL?", answer "YES".

Once Bugs has jumped back out of this level's hole again, Merlin shall appear and tell him: ''Great. Just perfect. You have completed this level. before showing him that (because he now has 170 Golden Carrots and 70 Clocks) he has now opened The Conquest for Planet X; he shall then say Let me save your position.''. Regardless of your answer "YES" or "NO", you will then have to activate the Time Machine, move it right to select Dimension X, and jump into the flying saucer to blast off to The Conquest for Planet X (which is based on the 1953 short Duck Dodgers in the 24½ Century, even though it featured Daffy Duck and Porky Pig, as opposed to Bugs himself!) - and, as with the Tasmanian Devil, Porky Pig is not present in this game.