Warp & Warp/Walkthrough

Space World
You will begin each round in the centre of the Space World. Start out by walking out of the Warp Zone and firing at the Berobero to your left, then the one to your right as it appears, and walk down to fire at the Berobero below you. Once you have done so, the first bonus alien on the round should appear - and it will most likely be a 500-point Kaeru. If you are trying to earn more points, you should wait for some of the Berobero to come closer to the centre of the screen and shoot three of them quickly to make a 1000-point Tako or a 2000-point Kani appear. You should always be mindful about the positions of the remaining Berobero and where they can attack you from; but you should not forget that you can also use the Warp Zone your advantage as a shield. When the Warp Zone starts flashing white (with the Japanese Katakana "ワープ" in the Namco version or the English text "WARP" in both of the Rock-Ola licensed versions), you can enter it to warp to the Maze World - but if you are already in the Warp Zone when it starts flashing, you will automatically be warped to the Maze World whether you had intended to visit it or not. And if you haven't mastered bombing...

Maze World
It takes a little more strategy to kill the Berobero in the Maze World. Timing your bombs correctly is essential here; you should try to walk in the same direction as a Berobero, only one row, or column, closer to the centre of the screen. Once you've gotten ahead of him, you should start laying bombs in advance of that Berobero's arrival. If you think a Berobero will take longer to enter the radius of an exploding bomb, hold the Firing Button down to increase the time delay on that bomb - you will notice that the bomb changes colour from blue to yellow to red as the time increases. Each time you kill a Berobero in this world, your bombs will become stronger; this will obviously make it easier for you to kill the remaining Berobero, but it will also make it easier for the Monster Fighter to blow himself up! Finally, even if you finish a round here, you will still start the next round in the Space World. As with Namco's own Galaxian, each of the game rounds is represented by a small flag, and once you have cleared ten rounds, nine of the smaller flags will be superseded by a bigger flag with the number "10" on it (until you have cleared the forty-eighth round, at which point they stop updating).