Mega Man Zero 2/Yggdrasil

Items Collected:

 * [[File:MMZ2 Proto Form Icon.PNG]] Proto Form
 * [[File:MMZ2 Ultimate Form Icon.PNG]] Ultimate Form (use all Cyber-Elves)

Mission Requirements

 * Clear Time Limit: 8:40
 * Enemies Killed: 23

Ciel informs Zero that he can enter the final area of Neo Arcadia. Answer yes, and the mission will begin. Ciel tells Zero not to overstrain himself again.

Yggdrasil
Zero will appear in a room filled to the brim with energy conduits. From here, it's a pure gauntlet: make it past the enemies and traps, while getting through each challenge. There are no more Cyber-Elves, just get in, get out.

If you stayed true to the guide, you'll have all the Cyber-Elves. If you want to end the mission with a sufficient rank, hold off on using any. If you want a secret though, use up every last Elf prior to the mission, but you should save in a different file to avoid ruining a high rank.

You only need 23 kills, but with few enemies, don't miss a beat. Your time limit is the biggest for the final mission, but if you remember the first game, there's a good reason why...

Starting Off Easy
The first room starts off with a ladder. Smash the Gli-Eye along the way. You'll meet several Pantheon Hoppers when you reach the top and go left. Cut them apart without getting pounced. Damage count is very, very crucial.

The path stops at another ladder. Since you're scaling the inside of a huge tower, keep going up, which takes you to another Gli-Eye and Pantheon Hopper. This path ends with another ladder, but look out for two Gli Eyes nesting in the way. Keep climbing and they won't get you, and you can get them as they follow you to the next level of the tower.

A duo of Pantheon Hammers comes at you from the edge of the left side. Hit them with the Triple Shot, Tenshouzan, or Shield Boomerang.

Trapeze Act
Now you'll begin to see some actual danger. Spikes are popping up at the end of the hall. You can easily jump from the first set, then jump onto a ladder over the second step. Beware another Gli-Eye in the midst.

What now? You've got nowhere to go! Wait... the ladder to the right looks reachable. Climb to the top of the first ladder and jump to the right while holding. You'll catch the ladder and be able to continue. If you do it wrong, expect spikes.

You've reached a shutter that leads into an empty hall. When you get to the end of it, you'll enter a room with a familiar sight; teleporter pods. That's right- Elpizo revived the Reploids you slayed. It's boss rush time!

Boss Refights: Part 1
There are just 3 teleporters instead of the 4 you initially reached in the first game, but each one takes you straight to a nasty Mutos Reploid you hoped to never see again. Starting with the easiest boss, enter the teleporter in the left corner.

Poler Kamrous
You'll reencounte Poler Kamrous, but something's very different about her. She's become hypnotized by Elpizo into thinking he's her master, as are all the other Reploids. She lets out a feisty growl and says that with Master Elpizo and Master Dark Elf, the new world is ready.

You should already know how to beat Poler Kamrous, so there's no further need to explain her.