Template:Trials of Mana/Bestiary



Encountered: Spells and Attacks: Notes: Treasures: Low Luck: Low Luck Rare: High Luck:

This creates a table for the enemies in the Seiken Densetsu 3 Bestiary, based off of the Secret of Mana enemy template. Several statistics, such as HP, Lucre given, and EXP given weren't included due to the values fluctuating with monster level.

General values
Here are the values for enemy general information and what each value is intended to tell:


 * name: Full name of the enemy.
 * encounter: Name of the location(s) where the enemy is encountered.
 * attacks: Spells and special attacks used by the enemy.  Variations of normal attacks aren't noteworthy.  List multiple attacks with bullets and breaks.
 * notes: Any extra worthy notes on a monster, such as a monster reversing Leaf Saber or maturing into another monster during battle.

Treasure
What your characters obtain from treasure chests dropped by monsters in Seiken Densetsu 3 is determined by the luck of the character opening the chest. There are three types of items: low luck items, low luck rare items, and high luck items. Low luck items are generally items that can be bought, like Round Candy and Puipui Grass. Low luck rare items are more expensive buyable items, such as Angel Grails and Magic Walnuts, or early monster drops, such as Myconid Eyes and Item Seeds. High luck items are the more powerful rare items obtained near the end of the game, such as Moon Coins and ??? seeds.


 * low: The most common drop by a monster. These include Round Drops and Puipui Grass.
 * llr: The second most common drop by a monster. Some examples are Angel Grails and Item Seeds.
 * high: The rarest item a monster drops. ??? Seeds and Elemental Coins fit into this category.

Elemental chart
Enter one of the six for each elemental value:


 * Weak: If a monster takes extra damage from an element, fill the value in as this.
 * Neutral: If a monster takes no extra and no less damage from an element, fill the value in as this.
 * Strong: If a monster takes less damage from an element, fill the value in as this.
 * Absorb: If a monster is healed from an element, fill the value in as this.
 * Null: If a monster takes 0 damage from an elemental spell or 1 damage from an elemental saber, fill the value in as this.
 * Reflect: If a monster reflects damage from an elemental spell, fill the value in as this.

For a reliable resource of all monster attributes, consider consulting this gamefaq in your research.