Chip's Challenge/Levels 41-60

This is a continuation of the walkthrough for Chip's Challenge. Levels 41 (I. C. YOU) through 60 (SCOUNDREL) will be discussed here.

Level 41: I. C. YOU
If you look at the hint, it says "Teleport direction sequence 1st rdul 2nd lulu." This is from the teleport with the hint next to it, which can be reached by porting north. Now, move R, D, U, and L through the next teleports, then slide UD and begin the L, U, L, and U. The only set of chips that may pose a question is the second L; in the circle of eight, collect the bottom six, then the last two on the way out. Now, slide L to return to the start, then circle clockwise around with the bugs to take the remaining chips, and duck into the exit near the first teleport. You score up 172 seconds.

Level 42: BEWARE OF BUG
This level introduces four new monsters: fireballs and gliders go straight until they hit anything, whereupon fireballs turn left and gliders turn right. Bugs and paramecia stay on the left or right (respectively) side of a wall, until there isn't a wall, at which point they will turn in that direction.

You have two choices of staying where the chip was or stepping to the outside corner; you will do the latter only when a paramecium is coming. To complete the level, take one chip and avoid the paramecium, one chip from the fireball, and then three chips before the bug, and finally one chip before the glider and one chip before another paramecium. Now, because the glider will survive the water, he's going to intercept the second paramecium and cover every square as he's coming towards you! But no worries: just run to the center while taking the chips, and exit the level in the center. :) This scores 187 seconds.

Level 43: LOCK BLOCK
This is another new concept: locked blocks! You'll need a key to access them. Take the red key to the right by using the little safe space to hide from the ball, then turn to the left, move the block out of the way, and move the third block north to access the goodies. (The other three have fire under them...so you could go across them now, but why?) Now, use the red key to open the first "lock block" and move the right block into the water, then the lower block, and finally the corner block. Oh, no! No red key! ....just take the one on the left. (Ignore the block; you can't use it.) Now, move the right block D, the corner block to the water, and then the left block and right block. Now, you really don't have a red key for this one either, but you can use the force floor (the ball won't be a problem with this route) to take the key and escape through the pop-up wall. Use the top block, the corner block, and the left block to reach a fourth lock; take the red key first, then open the door, move the left block R, and use the corner block, the top block, and then the left block. Finish the fifth lock by moving the top block D, then use the corner, top, and left blocks to exit the level with 126 seconds left.

Level 44: REFRACTION
This is a very simple level. However, simple levels tend to be tedious (with this one taking over half the time to complete, leaving you with only 146 seconds). Start by going to the SE quadrant and getting the left chips, followed by the right chips. Go to the NE quadrant and get the right chips, then the left chips. Step on the tank button and get the right chips, then left chips. Go back to the SE quadrant and get the upper left chip, followed by the right chips, then get the lower left chip. Now go to the NW quadrant and get the right chips, then the left. Go to the SW quadrant and get the upper right chip, then the left chips, then the lower right. Hit the tank button and get the left chips, followed by the right. Go back to the NW quadrant and get the left chips, followed by the right. Go back to the center and exit. Noticed the refraction between the top and bottom areas?

Level 45: MONSTER LAB
This level is very fun. To beat the level, you need to neutralise all random activity, i.e. the monsters. First, go northwest to the bugs. Clone a block and shove it three spaces north of the clone machine. Use three more blocks to get the suction boots and fire boots.

You now need to neutralise the tanks. Go northwest again to another block clone machine. Push two blocks in the water to bridge to the blue button. Press it once and go south. Turn east after the passing the trapped bugs and go north at the intersection. Walk across the forcefield and you will see another block clone machine. Clone and push four blocks into the water. Then use a fifth block to stop the pink balls. Go back the way you came (since you have the suction boots) to the intersection.

One more monster group needs to be neutralised. Get a block from the block clone machine on the east side and stick it in front of the fireball clone machine on the south side. You might have to press the green button once to get out. Go back to the beginning. Then go over the thief to the area with the trapped walkers. Clone a block, push the green button, and push the block into the main area. Wait for any stray walkers to go in the water, then push the block in and go straight to the exit.

There is a much faster way to beat this level, but it requires a cool head and lots of time. Go down to the walker area, clone a block, push it into the water, and run through the walkers. It takes thousands of tries to do it this way, but the dividends are very high (a score of 291 or 292 as compared to 190-200 the long way).

To succeed, you have to stop all the 'monster labs' cloning monsters. To stop the walkers, the toggle door must be closed.

Level 46: THREE DOORS
There are two ways to beat this level.

The "long" way: Grab red key. Go down and pick up fire boots and green key. Step up. Go to the left and grab flippers, blue key and chip. step left, go up and grab red key. step right, go up and grab 3 chips and yellow key. return to start and head down force field tracks. Open blue door, get blue key, chip and suction boots. Go up, through yellow door, collect chips, grab yellow key, head for start. Go through doors, through teleport, and choose far left aisle to go up, for a maximum of 204 seconds.

The "short" way: Get the red key. Go down the left side and get the fire boots and green key. Go west across the ice, getting the flipper and blue key. Go back to the top. Now go down the ice on the right. You will splash into some water. Go through the blue keyhole, get the stuff and go through the green keyhole. Touch the green button. Go back the way you came (over the forcefields). Enter the monster area (hopefully, you will survive), and go to the top and left. Go over the recessed wall on the left and exit. You don't need the chips, but you do need to have 222 on the clock to have the top score.

Level 47: PIER SEVEN
There are seven blocks on this level. You need to push the blocks north from the very south end of the lake. There is only one line that this will work with. That line is marked with Xs below:

[~|~|~|~|O|O|O|~|~]  ~=water [~|~|~|~|I|#|#|I|~]  I=ice [~|~|~|~|I|#|#|I|~]  O=land [~|~|~|~|X|I|I|~|~]  X=where you put the blocks [~|~|~|~|X|~|~|~|~]  #=chip [~|~|~|~|X|~|~|~|~] [~|~|~|~|X|~|~|~|~] [~|~|~|~|O|~|~|O|~] [~|~|~|~|X|~|~|~|~] [~|~|~|~|X|~|~|~|~] [O|O|O|~|X|~|~|~|~] [O|O|O|O|O|~|~|~|O] [O|O|O|O|O|O|O|O|O] [O|O|O|O|I|I|I|I|O]

Block 1: a few moves right from the start. Push down all the way but one and left to the end of the ice slab, but leave it there for now. Block 2: to the right of here. Push it one UR of Block 1 and push up into the water. Push Block 1 2U R and up into the water. Block 3: to the lower left. Push 4U 5R and up into the water. Block 4: to the far left. Push all the way right and up into the water. Block 5: to the upper left, about at the center left. Push 6D, to the right, and up into the water. Block 6: at the top, lower of two blocks. Push 10D, right, and up into the water. Block 7: to the right of the upper ice slab. Push U 4L 12D, right, and up into the water. Get the chips and exit to catch ferry 231.

Level 48: MUGGER SQUARE
Get the chip to the north in the walker room. DO NOT get the ice skate. Step onto the top force floor, then off the thief and down two. You will go through the teleport to an ice rink. Again, only get the chip here (off the third force floor from the bottom). You will need the flippers later.

Go up, then push right onto some thieves, then pick up the flippers. Move UL from there. You will end up near a swimming pool. Get both of the chips and use the same technique to get the fire boots. This time approach the teleport from the north. You will be forced into the fire arena. Get the chips, but not the suction boots (they are safer but also a few seconds slower). Repeat this technique, but let yourself go down into the teleport. However, step back up to get back to the flipper area. Get the flippers and go back down through the teleport. Immediately step left. You will override the up force floor and be forced into the pool again. Go to the exit located off of the swimming pool. You will end the game with only the flippers, but a proud 277 seconds.

Level 49: PROBLEMS
Go 3L 3D 6L 4U 8L 4D and get the remaining keys in order as you go to the right. Go down the line of red keyholes in the east as the pink balls attack. Go south over the brown button (it doesn't do anything, due to the lack of a controller) and collect all of the chips. From the nearest chip, go: 4L 2R 3D R 3D L 3D R 9L 3U 5R 3U 5L 3U 3L 5D R D 3L 2R 4D U 5L 3U 2L 2U 4R 2L and up. The exit is in the west. Due to the controller bug, you can escape this level with 162 seconds and no problems.

Level 50: DIGDIRT
First of all, if you try to jump in and get the chips, you will end up with a whole lot of bugs and paramecia on your tail. You need to be very fast and go straight through the square or dodge to the side if necessary. This is very simple to do. Dodge to the left (as you are facing the "nest") if it's a bug, or right if it's a paramecia. On the first, third, and ninth squares, enter from the sides, as going straight through can screw things up. Notice that the paramecia and bugs are not following the chip. There are sixteen chips you need to get. Turn from the start: 2U R 3D L U L D L 3U R 2D R. Run for your life and 318 seconds!

Level 51: I SLIDE
This is a pretty simple one to write, not necessarily to figure out. 2DU4L2DL3R2DURUDL4UDL2URDR2U to slide to 655 seconds.

Level 52: THE LAST LAUGH
Go to the area south of the teeth monster. When there is a gap in the bugs, go across the forcefield and jump off in the middle. This should cause the teeth monster to press the green button once without you going to the other side. Get out of the bug line and go north to where the fireballs used to go. Go to the top and near the ball cloning the fireballs. Push against the wall above the clone button and return back to the original area. Follow the recessed wall path (pressing the button and getting the chip) and pass through the (empty) corridor.

Do the same thing you did at the beginning with the teeth monster and bugs. Cross the forcefield to the other side. Go all the way to the north end and go through the recessed wall path to get the final chip. Push the block into the water below and exit, taking your 382 seconds with you.

Level 53: TRAFFIC COP
This level is the first one in quite a while that actually teaches something, despite that half the level is worthless. Simply travel along the fire and water paths to the southeast corner of the arena. Go on the forcefield across the ice and press the button. On your way back, it teaches you that you can force past a backwards forcefield when you slide on ice (though this has no doubt helped you already). Journey on back to the start where you'll find the exit wide open. You receive 478 seconds for a pass to the next level.

Level 54: GRAIL
Go to the right and down over the random force floor (if it doesn't work, try again) to get the green key. Go to the right and get the chips. Teleport yourself to the other side and get the remaining chips. Go back to the north end of this area and go in the teleport. Circle around the next teleport and go right, left, and right through the teleports. Keep forcing yourself right and go through the green keyhole to the chip socket and exit. You get 326 seconds for finding the Holy Grail.

Level 55: POTPOURRI
Push the block to the east into the bomb. Get the chip. Go north, dodge the tanks and get the fire boot and blue key. Go to the bottom and push the bottom block to the right; get that chip, too. Head back over to the west and walk along the fire to get the chips there. Go through the keyhole and get those chips, too (and the fire boot again). Slide on the ice to the gravel. Dodge the balls and invisible walls to get the five chips there. At the end, push the blocks in on either side of the chip and push the block in front of the chip north or south. Get the final chip and run across the pink balls to the exit. Speed is essential, for you have only 70 seconds left even with the best route.

Level 56: DEEPFREEZE
Go to the east and get the first chip on the right. Wait to get the chips on the south side. Go to the west side (at the bottom) and take the bottom entrance. You get a chip. Go to the top entrance to the west. Once you've pressed the button once, go back the way you came. You can push over the force field.

Go in the left opening on the top ice and get the chip. Follow the ball and go through the middle opening on the north side of the eastern ice to get three chips. Again, go back the way you came. Jump in just ahead of the ball and get the chip to the right. Now go in the middle opening on the south side of the northern ice. Get a chip. Get the other chips to the left You now shouldn't need any more chips. Go to the chip socket ice and into the middle. Get the ice skate and return to the starting ice. Skate through to the exit for your reward of 162 seconds.

Level 57: STRANGE MAZE
An old-fashioned maze in with some strange "walls". Every type of monster trapped, chip sockets, water, fire, bombs, normal and fake walls, and traps make up the walls of the level. To beat it, go to the left and get the chip. Turn left first and get 7 chips. Then turn down and left for 7 chips. Go right from your left turn and get 12 chips. Go back to the start and go right twice for 3 chips. Turn right around the walkers to the top for 4 chips. Go left below you and get the last chip in the socket maze. Go through all the chip sockets and return to the start to exit. Strangely, you score 229.

Level 58: LOOP AROUND
Go around an invisible block to the teleport in the north. You will end up next to the chip socket. Go north to the ice. Let yourself go through the teleport. When you get to the east side, shove yourself in. Go around the ball and water and get the flipper. Go around to the other side and get the chip. Go back in the force floors. On the northern side of this section, get in and clear a whole line of fake walls. Go on the force floors and get in on the east side. Go around the water and enter from the west. Return to the forcefields. When you get to the path you cleared, go south to the other forcefield.

Enter in the one forcefield you haven't gone yet. The entrance to this area is in the north. Make sure you get out of the way of the pink ball. Go to the west side of the area and swim to the chips. Go back to the forcefield and you will go through the teleport. This time, shove past the fake walls right away. Get in from the north and get the chips. When you're done, go in the exit. You score 550 loop seconds.

If you do this in the correct order, the water "bits" will spell DUNG. Many words are spelt using things (especially in level 145).

Level 59: HIDDEN DANGER
There are two ways to beat it: go to the exit from the north or the south.

To get to the exit from the south, go south on the ice and north to the green button. Press it when the fireballs are in the west part of the "cell". Quickly go on the ice in the north, take the red key, and go back to near the green button. Go down the back door, taking all of the chips. Watch out for the gliders as you go on through and take the three boots. Go back up, press the green button and slide on the ice. Enter in the ring of fireballs when there is a gap of two, and get out of it on the east the same way. Walk straight into the finish with the three boots. This allows for a maximum of 360 seconds.

To exit from the teleport, do the same, but continue on the path without getting any of the chips. Quickly go north in the lower right chamber, dodging the walker, and go into the teleport from the recessed wall on its south side. This tends to be the faster way. If you go out the red door, try again. You should not be getting the red key. Since you have nowhere to go, you slide across the teleport and you can just go down through again for an exit and a 368 second score.

Level 60: SCOUNDREL
A glitch in the Microsoft version allows you to win without actually doing the level. Go all the way south to the exit and force yourself in. Push yourself east at the random forcefield in the west. This leaves you with 288 seconds.

To do it the long way, go 5D (this is A) 2L U and go to the yellow key. Go 6L 2D 2L and get the chip. Go 2R 2D 4R 2D and right to the chip. Go back to A and go 3R 2U and go to the chip. Return to A and go down, right through the toggle door, and down to the wall. This is B. Go 9R 2U 2R (blue key) 3L (chip) 3L 2U R (chip) Return to B and go 4L 4U 2L 2D (chip) L 2D 6L 2D 4L. You are now on the force floor strip. Get off at the next exit and go R 2U 3R 2U 2R (chip) 2R 2D. You don't need the flippers. Return to the force strip and go to the top. Retrace your steps to B and go 2L and down; open the yellow door. Continue right to the blue door. Get the chips. Retrace your steps and go down again. Go into the beehive and get the two single chips. The others are walled off. Now go to the exit. The best time for this route is 233.