Star Wars: Knights of the Old Republic/Tomb of Naga Sadow

Way of the Sith

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Valley
Door to valley is at the north end of the tomb:


 * [This door is held closed by some great power, and cannot be opened at the moment.]

Yuthura Ban stands to the left on the west side of the corridor, while Uthar Wynn stands to the right:

The corridor to the south ends at a door, beyond which is a ramp down to a junction, which is mined:

There's a wraid encounter to the south of this junction, the the composition of which depends on your character level:

Ignore the south and east corridors for now and go down the ramp to the west to a corridor ending in a door. There are skeletal human remains to the left of this door, on the south side:


 * This datapad appears to be the journal of a Sith who quite obviously did not make it past this portion of his final test. Most of the journal consists of the Sith's account of gaining enough prestige with Master Uthar to take this test... only the final entry appears to concern the test, itself :


 * "It seems I need to get across the pool of acid in the central chamber if I am to complete my test, here, but that is not going to be easy. The runes name one obelisk the 'Pillar of Fire'... while the other is the 'Pillar of Ice'. I can only assume that one of the pillars leads to a way to remove the acid pool. Fire or ice... wouldn't fire create toxic fumes? I'm not sure. Maybe freezing the pool would be safer. Well... I'll worry about that once I bypass the terentatek beasts. If I can. I suppose it's now or never."
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Save game. Once you open and step through the door, it closes and locks behind you, trapping you in the northeast corner of a room containing two terentatek at its south end: fortunately they aren't immediately aware of you.

The only other exit is another door in the west wall of the southwest corner, which is also locked, and mined:

[This door is locked and will not open at the moment.]

The only way to unlock these doors is to pull the lever in the southwest corner of the room. You could try to sneak past the terentatek to do so, otherwise they attack upon becoming aware of you. They receive bonuses depending on your character level:

Thus at character level > 14:

Individually they aren't as formidable as the creature in the Shyrack caves, and thankfully they don't have its Slam Attack. A character level > 14 Force user always breaches their innate, but at this level they also have almost 400 Vitality, so unless you're using Kill there's a distinct possibility you'll run out of Force points before killing them. You'd be better served by slowing or debilitating them to allow you to safely pull the lever: they're too big to exit the room, so you can then retreat through a door and either wait for Force points to regenerate or attack them with ranged weapons (although they retreat to the center of the room, so make sure you're positioned to maintain line of sight).

If you hug the west or east wall (there are skeletal human remains half way down the east wall) and advance slowly south then you can provoke one of them without the other becoming aware of you: standing in a doorway also allows you to take them on one at a time in melee combat, but if the doors are still locked then you have to be confident you can kill them before they kill you, since you can't get past them either.


 * This data pad is the personal journal of the Jedi Shaela Nur. Her last entry is particularly compelling :


 * I have tracked the terentatek that ambushed us in the Shyrack caves to this tomb, but even as I stand at the entrance I know this is wrong.


 * Dark thoughts fill my mind : hatred and vengeance. I cannot stop myself from blaming Guun Han for Duran's death. If he had not abandoned us, my love would surely have survived the terentatek's first attack.


 * But my hatred of Guun Han pales beside my burning desire for revenge. My blood boils to destroy the creature that ended Duran's life, no matter what the cost.


 * I know such thoughts are those of the dark side, but I cannot help them. Even the second set of tracks outside the cave cannot dissuade me from my task. One terentatek, two, a thousand... it makes no difference to me now.


 * The only image I see is that of Duran's broken body, and only blood can cleanse it from my mind.


 * I hope my Master will forgive me for what I am about to do.
 * }

Beyond the door in the west wall is a small chamber with a stone plinth at its center: the stone pillar of ice stands on its west side, while the pillar of fire stands to its east:

Return to the junction to the east.

Star Map
To the south of the junction is a ramp down to a door, beyond which is an acid pool. You shouldn't need to save game unless you want to find out what happens to idiots who think throwing the special fire grenade into it is a good idea:

Otherwise:


 * won't save you:

'''Your entire party has been killed. Return to main menu.'''
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The datapad retrieved from the skeletal human remains by the door to the west confirms what common sense should already have dictated is the correct option:

Walk over the now frozen pool and up the ramp to the tomb door, which is mined:

Star Map: Korriban
Beyond the tomb door to the south is a small chamber containing the Star Map, which activates as you approach.

Quest for the Star Forge

 * You have recorded the coordinates from the Star Map you found on Korriban into a datapad.

There's also a Sith statue at the south end of the chamber:


 * This lightsaber is quite intricate in its design, the hilt covered in delicate runes and inlaid with black markings. No doubt the purpose of the weapon is primarily ceremonial, though it certainly seems to perform as a lightsaber should.

After acquiring the Sith lightsaber, the door closes behind you. It's unlocked, but when you open it and go back down the ramp and return to the frozen acid pool to the north, you'll encounter Yuthura Ban standing to the left on its west side and Uthar Wynn standing to the right:


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...

Pillars
To the east of the junction is a ramp down to a corridor ending in a door. Before opening and stepping through through this door, save game, as it will close behind you:


 * [This door is locked and will not open at the moment.]

The same applies to another door at the east end of the room. There are skeletal human remains in the southeast corner:

All that remains in the room is a computer terminal in the northeast corner, to the right of three pillars along the north side of the room:


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This is essentially the Tower of Hanoi puzzle, and it must be solved to unseal the chamber. You must transfer the four systems from the left to the right pillar, but only the highest system on any pillar can be transferred, and it can only be transferred to another pillar if there are no higher systems on that pillar. If you find yourself unable to do this then you can reset, or you can step back from the controls at any time:


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The four systems also reset if you make a mistake:

The second time you make a mistake will also be your last, as the ceiling collapses on top of you:

'''Your entire party has been killed. Return to main menu.'''

You may want to save game again before attempting this:


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Beyond the east door is a ramp down, whose base is mined:

There is also another wraid encounter, the composition of which depends on your character level:

Beyond and opposite the east door stands a monument to Naga Sadow on the west side of the stone plinth in the middle of the chamber, with skeletal human remains in the southeast corner:

Return to the junction to the west.