Star Wars: Knights of the Old Republic/South Beach

Central Beach
The path back to the central beach via the temple exterior is behind you to the east. As you travel west, a gizka hopping ahead of you triggers an explosion, warning you of the danger of the plasma vents around the shipwreck on the west side of the clearing ahead:

You cannot retrieve the ship parts under the central plasma vent without triggering, disabling or recovering it.

These ship parts appear to be similar enough to those on the Ebon Hawk that they could be used to repair it.

The path exits the clearing to the north before turning southwest, where two wild rancors will be encountered:

Debilitating them is advisable due to the strength of their melee attacks: although they're immune to Force Push and Whirlwind and cannot be knocked back and down, Force Wave can still damage and stun them.

Another pair may appear each time you return to the south beach.

Red Settlement
The path leads to the northeast corner of the south beach, with the sea to the west and a settlement entrance to the south. Along the boundary of the settlement is a line of obelisks with lightning arcing between their bases: anyone who walks into this will be knocked back and down, and 1,000 universal damage will be inflicted. There's a line of three obelisks to either side of the settlement entrance, between which a hologram will appear as you approach:

Do not respond as follows:

'''Your entire party has been killed. Return to main menu.'''

Otherwise:

Once inside, you cannot return to Ebon Hawk or change party selection without exiting.