Mortal Kombat vs. DC Universe/Shao Kahn

LORE Emperor Shao Kahn's lust for power is matched only by his ruthlessness. For ages he conquered other realms and merged them with Outworld. Eventually he turned his attention to Earthrealm. To stave off invasion, Raiden convinced the Elder Gods to enforce the rules of the Mortal Kombat Tournament. Only if Shao Kahn were to win the tournament could he take Earthrealm. But Liu Kang defeated Outworld's champion, Shang Tsung, dashing any chance of Shao Kahn's victory. Enraged, Shao Kahn disregarded the Elder Gods' warnings and mounted an invasion. Defeated once again by Raiden and his allies, he was seemingly ripped apart by his own portal. But the realms are never truly safe from the evil that is Shao Kahn. Shao Kahn's main objective in a match is keep your opponent away pressuring with Pulse Blast and using Shoulder Charge to punish whiffs, he has a lot of potential in good hands. Also comboing will be somewhat difficult since some of his best moves has slow startup or large recovery frames like Hammer Smash and whiffed Choke Punch. PROS Easy Pressure with his projectiles Shoulder Charge goes full screen and can extended your pressure with his Pro-Move (Shoulder Charge to Rising Emperor) Choke Punch and his 2nd Attack (Y/△) are very good to keep your opponent away  CONS Energy Shield is almost useless in close combat, the only way to use it is mid-combo or praying for the opponent whiff something Limited combos Pressuring the opponent can be hard. Juggling with him is hard, requiring micro walks and some timing

Moves
{{Command List
 * level=3
 * name=Shoulder Charge to Rising Emperor
 * input={{cade|Up}} {{plus}} {{control|{{psx|C}}|{{xbox|B}}}}}
 * note=During Shoulder Charge}}