Uncharted 2: Among Thieves/Breaking and Entering

In this chapter you'll be breaking into a museum with Flynn to recover Marco Polo's lamp. You'll learn some more skills, which will come in handy during the combat throughout the game. In most cases you'll just need to follow Flynn and listen to his rambling to a hint on where to go. Although you learn to sneak attack, don't be afraid to mix it up with the guards if you need too, as sometimes this is the only way and Flynn will help you out. If a guard sees you and you don't take him out, he'll report your presence over the walkie-talkie and you'll get arrested, which starts you back at the last checkpoint.

Get out of the sewers
After parting ways with Chloe and following Flynn over a rail, head around to the left of the brick platform and climb up that side. Go through the archway, then jump the gap on the right side of the next room. Head to the wall with the pipes on them, and take them across to the other side. At the other side, climb up the pipe and lean away from the wall to jump to the platform behind you, then follow Flynn through the next arch. Press psx: Up Dpad when indicated, then psx: T to have Flynn boost you up. Climb the wall up to the opening at the top. Climb the ladder, then open up the lid and climb out.

Look on a crate in the corner behind you, behind some other crates for a treasure glint, and you'll find the Byzantine Gold Coin. Jump the green pipe at the other side of the room, then hold psx: T under the ladder on the wall to give Flynn a boost. Climb the ladders and keep going up to the top, where Flynn is stopped by some steaming pipes. Behind him is a ladder to the shutoff valve, which can be turned by tapping psx: T.

Go back down and follow Flynn over the pipe and jump out to the yellow pipe. Swing over and jump to the next ledge, then turn left and jump over to the pipe Flynn's on. Drop off the other side of the pipes and shimmy to the left, pressing psx: C when you're over the platform. Go down the steps and press psx: C again to take cover by a window. Follow Flynn down the hall and go through the next room to the double-doors at the other side. You can't open the door due to it being alarmed, so you'll have to disarm the junction box. Before or after you attempt the door, look to the right of it in the dark corner of the room for an Ottoman Ring. Go back to the other side of the room where you first entered from the hall, and you can jump up on a box there to the junction housing. Press psx: T to open and disarm it, then you can go through the door.

Through the courtyards
In the hall, press psx: Up Lstickpsx: C to leave cover, then psx: S to silently take down the guard, before following Flynn around the corner. Hop the railing, then follow the directions to use psx: C for cover, then forward and psx: C to move clockwise around the planter to the guard's back, where you can hit psx: S for another silent takedown. Climb the trellised door at the other end of the courtyard, then shimmy around to the left to an upper landing. When you hop this railing, move down the hall and take cover behind the pillar on the right, just before the guards. Break cover and you and Flynn will each take out a guard by tapping psx: S repeatedly to throw punches and kicks.

Follow Flynn, and hop down to the lower landing where he's found cover. He'll tell you to go left, so follow the cover around to the guard over there and stealth attack him from cover to grab him and take him out. There are two guards in the courtyard below – one on the right where Flynn goes and positions himself, and one walking around on the left. If you take your guy out, Flynn will take out his. Drop down behind the left guard after he's patrolled past you, then follow him and sneak attack him from behind.

In the planter by the wall where he was patrolling, you'll see a treasure light indicating the Silver Amulet Box. Go see Flynn, who's waiting for you at the gate in the middle of the courtyard. It's alarmed too, so climb up the gate and move to the right and up to the junction box. Go back down and press psx: T to lift the gate with your buddy. You'll find yourself in a large courtyard, with a bunch of guards and a fountain in on of the near corners.

Almost to the tower
Jump the railing that Flynn is crouched by, and sap the guard by the pillars behind the fountain. Behind the guard with his back to the edge of the fountain, inside the fountain itself, is the Silver Belt Buckle. You can get it without bothering with the guard, or you can sneak right up to him along the outside of the fountain, break cover and start knocking him out with melee attacks. Either way, head over to the railing on the right side of the courtyard from where you came in, and you'll see a guard with his back to you. Jump up to him and over the railing and take him out with melee fighting. You and Flynn will then have to take out the two guards that enter from the gate just beyond. If you haven't been killed yet, you can earn the Bare Knuckle Brawler trophy at this point for ten consecutive hand-to-hand fights.

Continue down the hallway after Flynn. You don't need to do anything else in the courtyard, but if you want to take out the remaining guards, just hop the railing where Flynn is, and sneak attack the nearest guard. The other two are at the opposite side with their backs to you, so they're also easy to take out. When you're ready, follow Flynn across the roof and up the trellis window, then around the corner and down through the window. Remember, you can drop down with psx: C.

After receiving your tranquilizer gun, put a dart in the left guard by aiming with psx: L1 and shooting with psx: L2. Hop the ledge and go down the left side to cover as close as you can get to the guard on the left above you. Take him out, and if Flynn doesn't do the same for his guard, you'll have to get that one as well. Afterward, crouch down behind the cart with psx: C, and push it back against the wall with psx: Neutral Lstick. Climb up the cart to the ledge above. After Flynn sends up a grappling hook, ascend the rope, then tranq the guard that comes in by aiming and shooting like normal. When you're hanging from something, you'll be able to use one hand to hold yourself and the other to fire.

Head across the wall and jump to the far one in the corner, then either pull yourself up to the ledge or just keep going around to the big wooden beam. From here, head across the beam to the other side of the room, dropping down and shimmying along the edge to get around the pylons if you're not already down. On the other side, jump up to the rafters above and go toward the end closest to where you climbed the grappling hook (it's the one with the large bell at the end). Take the last rafter in to the wall to pick up the Ivory Chess Knight. Instead of dropping back down to the beam you came across, go to the next one over, then jump to the far landing with the steps going up the side. Up the steps, head through the doorway out onto a roof.

Across the roofs
Follow the white pathway around to the right and hop over the wall where there is a break in the ironwork on top. Jump across to the roof opposite and follow Flynn as he edges around some more roofing. After jumping to another roof, hop the railing back inside, then follow Flynn down a level where he'll throw another grapping hook for you. This time you'll need to swing back and forth and press psx: X while you're on the right to make it to the metal fencing. Climb farther right and up to the rooftop, where you'll learn you can stealth grab people from below and throw them down.

Once you're up, you'll see a tower with a ladder on the side that's too high to reach. Climb the crate next to the tower and jump from there. The ladder leads to some bars you can swing under to a point where you'll take a guard out below you with the tranquilizer gun. When he's been neutralized, swing toward the landing and jump down. At the other side of this path is a clear part of the wall you can jump over. Go around the building there and jump down to a lower roof. Follow that one around and you should see a guard with his back to you at a ledge across the way. Take him down with a tranquilizer, then jump over there and follow Flynn inside.

When Chloe cuts the light, you can run up to the door that Flynn unlocks for you. Inside you'll find the lamp you're looking for as well as some more information on Marco Polo's treasure in a cutscene.

Escape
The alarms have been triggered and all the guards, with their laser-scope weapons, are ready to shoot. No guards actually come inside – they're all behind gates, so as long as you keep moving you'll be okay. You can use psx: C to dive when a laser-scope has found its mark. Start off by running down the hall with the flashing red lights. It makes a turn to the right and goes down some steps. At the end is a gate with guards behind it, so duck through the doorway to the right. Inside are more stairs down, and at the bottom you can jump up and through an open window in the wall.

In the next room, the guards are up on balconies instead of behind gates, but they still can't get to you directly. At the other end of the room, press psx: T to go back down into the sewers. Once down there, head down the hall to an open waterway. Head down the left side of the room, opposite the guards above, and you'll find the Jeweled Bracelet. On the other side of the room is a tunnel leading to the next room where the ladder out is. Climb up and press psx: T at the top to enter another cut scene.