Frostpunk/Adaptability

Adaptability (described in game as laws) is the primary skill tree available in the game. It takes time to introduce acquire. It is important to note that certain ones can have a negative side effect (lose hope or raise discontent. Later on, the player can choose an additional sub tree (Law enforcement or Faith). Both sub trees share the same cool-down time as Adaptability.

Adaptability Laws

 * Child Laborers (Safe jobs)
 * Public House
 * Soup/Food Additives
 * Fighting Arena
 * Duelling Laws
 * Moonshine
 * Cemetary
 * Extended Shifts
 * Child Laborers
 * Care Homes
 * Prosthetics
 * Pleasure House