Mega Man Zero 2/Neo Arcadia Temple

Items Collected:
Elves Obtained: 3:
 * [[File:MMZ Nurse Elf Icon.PNG]] Cyber-Elf Nureff
 * [[File:MMZ Nurse Elf Icon.PNG]] Cyber-Elf Parick
 * [[File:MMZ Animal Elf Icon.PNG]] Cyber-Elf Beellet
 * EX Skill: [[File:MMZ2 Filter Shield Icon.PNG]] Filter Shield (A or S-Rank only)

Mission Requirements

 * Clear Time Limit: 3:30
 * Enemies Killed: 23

Zero has rushed into the Neo Arcadian Temples posthaste, throwing all caution to the wind. It's home turf for Neo Arcadians, so it's natural truckloads of Pantheons comb the corridors, and all the more reason to clean house. You've got a short, but fortified area to get through before meeting the boss, and not too many Cyber-Elves to get.

Back to Basics
The entryway is a cinch. Watch for incoming Pantheon Guardians and the occasional Gli-Eyes. Use the Shield Boomerang or Buster to get Pantheons up high. The path has a small detour with some rewards, an open pit, but it's not priority.

What is of interest is a sneaky Cyber-Elf Box. When the path dips down past a Pantheon and Gli-eye, there's a wall out of the way. Dash-jump to it and climb up to claim Cyber-Elf Nureff.

Now the area starts to show signs of real difficulty. Pantheon Launchers have also joined the fight, but they're still sitting ducks. Blow them away with the Buster, and if you nail 3, you get Cyber-Elf Parick.

You can chose to go up or down a lot of times in the deeper part of the temple. Generally, going up is best beyond the ever-present Pantheon Launchers, because the lower path has treacherous spikes that involve Chain Rod antics you really shouldn't attempt.

Switch to the Fire Chip after the first two-way section. It won't be long after that you discover Signaloids for, thankfully, the last time! Still, there's quite a lot set up for painful moments.

Close Shaves
Past the first Signaloid and a smart-aleck Gli-Eye, the area undergoes a spiky transformation. Spikes alternate up and down the passage, so beware the height of your jump. To bait you to the junk heap, a Cyber-Elf Box lies over to your left. Again, dash-jump over, but delicately, and you'll be able to get Cyber-Elf Beellet and already have all the Elves of this area.

The shiny spikes may strike fear, but you can do this. Execute a decently high dash jump (not a crazy one!) and hold to clear the small set of spikes below with an extra tip on the end to give them more range. Make another smooth jump for the other spikes, and you're all set to get through this level. No more problem spots beyond here... unless you count enemy ambush. Don't let the Gli-Eye at the end make a move, and drop down without the fear of spiky demise. The spikes aren't all gone as of yet, though.

Once again, stick to the Fire Chip. The Ice attack of Signaloids is cynical down in the corridor. Thunder also bugs you. Fire is the easiest attack, by far, to dodge. Accordingly, Pantheons repeatedly show up alongside them. If you haven't figured it out yet, enemies like to team up for backup- always and forevermore.