Super Smash Bros. Melee/Pichu

B Thunder Shock On the ground, sends a bouncing arc of electricity across the ground which can also go up/down walls. In the air, a sends a slightly stronger diagonal sphere of electricity toward the ground, which then continues on like normal. Pichu damages himself by 1 percent.

Up + B Quick Attack Pichu "teleports" from one spot to another, about the height of a jump. If a second direction is held in mid-air, Pikachu will quick attack a second time. This attack does a little bit of damage, but is easy for an opponent to intercept. Pichu damages himself by 1 percent.

Down + B Thunder A cloud forms high above Pichu's head and lightning comes down to where it stands. If Pichu is standing beneath a platform, the thunder attack will stop at the platform above. In some really big stages (like Hyrule Temple) standing on the lower portion of the stage and using Thunder you can see a cloud. Anyone standing inside the cloud will take a surprising amount of damage. Pichu damages himself by 1 percent.

Forward + B Skull Bash Pichu charges in place and then jumps horizontally head first. The charge can be determined by the length of time you hold B. Pichu damages himself by 1 percent.