Ultima II: The Revenge of the Enchantress/2112 A.D. Aftermath

All the clues so far
The following table summarizes all the clues collected so far.

Pirates Harbor
Pirates harbor is the only settlement on Earth in 2112 A.D. In order to get to the space rockets you can use some strategy. If you slain the village idiot and then run for a rocket, a dozen guards will get on you before you can flee. Instead, [U]nlock the port door, slain Red the pirate, then get onboard a ship. The cannons are stronger than any other weapon, and they can defeat the guards easily. Furthermore, using the ship you can get to the islet for some (rather useless) equipment, then you can choose whether to explore the Earth or the solar system.

The "amusing" guard is in the south-west corner of the Red Square.


 * NOTE: Despite what the manual says, a galaxy is very different from a solar system. A galaxy is made of millions of stars, possibly millions of planetary sytems, and hundreds of nebulae.

Towne Basko
In Towne Basko you can get confirmation that Father Antos is near. Furthermore, you can use two keys, get a frigate, and explore all of the planet. There are several "amusing" guards in town: two at each of the four gates.

Castle Barataria
Enter the castle and go straight north to the throne room. Talk to King Ozymandias to improve your health points, then talk to Queen Susan. Use a key to open any one door behind the throne. Go west/left to Queen Susan's room, use a second key and cross the jail; cross a swampy room, then continue south to the chapel. In the chapel you can finally meet Father Antos.

The "amusing" guard is straight west from the throne, near the jail.

Optional
The Xeno-Yako-Zabo (xn,yk,zb) coordinates are an alien reference system centered outside the solar system with the three axis that cross it diagonally. The following table shows "real" coordinates, obtained with geometric calculations.

Sun, Venus, Saturn
The manual already states that there is no life on these three planets. Furthermore, if you fly into the sun, you will die instantly.
 * Sun coordinates: 4-4-4
 * Venus coordinates: 3-3-4
 * Saturn coordinates: 2-8-5

Mercury
There is a dungeon on this planet.

Mars, Uranus, Neptune
Each of these three planets features just one town or village, but all the characters only give flavor text.


 * Mars: Towne Mary
 * Uranus: village of New Jester
 * Neptune: village of Computer Camp

Mars is a rocky planet, made of mountains and narrow channels. Try and land near the only noteworthy feature: Towne Mary.

Uranus is a green planet, full of forests and swamps. There is a time signpost and a village, called New Jester. The jesters in town will swarm you, therefore make sure you have some strange coins in order to block them and get away. There are no guards in town, only jesters. If you attack one jester, all of them will attack back.

Neptune is a huge grassland. Try and land near the only noteworthy feature: the village called Computer Camp. Guards are replaced by fighters here.

Jupiter
Jupiter is the richest planet in the solar system. It features all types of terrain, but this actually creates some difficulty when landing. The planet is divided in two continents: the largest one hosts a village and a dungeon, the smaller one hosts the last of Minax's towers.

Pluto

 * Towne Makler
 * Village of Tommersville
 * Dungeon

Some information can be obtained in Towne Makler, but it is anyway already learned from other sources.

In the C64 port of the game, the village of Tommersville is not featured. The reason is that the village references heavily the magazine Softalk, that is about the Apple II.