Super Smash Bros. Brawl/Donkey Kong

Donkey Kong returns as a veteran from previous installments of the Smash Brothers series. He still bears the same moves and attacks from Melee.

There isn't much to talk about here, except when your opponent has been KOd, begin to charge your Punch. A little known fact about the punch is that it is more powerful if you stop charging just before it becomes fully charged.Try using Spinning Kong in a pinch for quick damage and to knock opponents away.

Donkey Kong has almost no combos, but if you can get somewhere with a very low roof you can use his Down Special Move as many times as possible without your opponent easily escaping.

Another thing that is extremely helpful is head butting them into the ground and following with a smash attack, you can try to use your punch but it doesn't always execute fast enough.

And the last thing to remember is that DK's throw range is slightly larger that usual, so it's easier to use than others.

Standard Attacks

 * Double Punch||Punches two times
 * Long Punch||Punches in front of him. Slightly more range than his AA combo.
 * Arch Swing||Swings his hand in an arch above him.
 * Low Swat||Swats at the ground.
 * Kong Kick||Kicks forwards. Kinda slow ending it.
 * }
 * Arch Swing||Swings his hand in an arch above him.
 * Low Swat||Swats at the ground.
 * Kong Kick||Kicks forwards. Kinda slow ending it.
 * }
 * Low Swat||Swats at the ground.
 * Kong Kick||Kicks forwards. Kinda slow ending it.
 * }
 * Kong Kick||Kicks forwards. Kinda slow ending it.
 * }
 * }

Smash attacks

 * Big Clap||He attacks with a big clap.
 * High Clap||He claps upwards.
 * Kongo Punch||He pounds enemies next to him.
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 * High Clap||He claps upwards.
 * Kongo Punch||He pounds enemies next to him.
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 * Kongo Punch||He pounds enemies next to him.
 * }
 * }

Pummels and Throws

 * Ape Chop||Does a karate chop on the opponents head
 * Cargo Carry||Heaves the opponent on to his back and carries them around.
 * Backwards Fling||Donkey Kong flings opponents backwards.
 * Upwards Fling||Donkey Kong flings his opponents upwards.
 * Downwards Slam||Donkey Kong shoves his opponents down.
 * }
 * Backwards Fling||Donkey Kong flings opponents backwards.
 * Upwards Fling||Donkey Kong flings his opponents upwards.
 * Downwards Slam||Donkey Kong shoves his opponents down.
 * }
 * Upwards Fling||Donkey Kong flings his opponents upwards.
 * Downwards Slam||Donkey Kong shoves his opponents down.
 * }
 * Downwards Slam||Donkey Kong shoves his opponents down.
 * }
 * }

Air Attacks

 * Arm Spin||Donkey Kong spins around, hitting with his arms.
 * Fist Smash||Donkey Kong clutches his hands together and punches downwards.
 * Back Kick||Donkey Kong kicks backwards. Donkey Kong's most useful aerial attack.
 * Head Bash||Bashes his head upwards. Great for vertical KOs.
 * Donkey Stomp||Stomps downwards. Good for knocking foes downwards.
 * }
 * Back Kick||Donkey Kong kicks backwards. Donkey Kong's most useful aerial attack.
 * Head Bash||Bashes his head upwards. Great for vertical KOs.
 * Donkey Stomp||Stomps downwards. Good for knocking foes downwards.
 * }
 * Head Bash||Bashes his head upwards. Great for vertical KOs.
 * Donkey Stomp||Stomps downwards. Good for knocking foes downwards.
 * }
 * Donkey Stomp||Stomps downwards. Good for knocking foes downwards.
 * }
 * }

Special Attacks

 * Giant Punch||Donkey Kong winds up his hands then punches. It takes ten winds to fully charged his punch. A 9 wind punch is the most powerful but the fully charged one gives you non-flinching frames.
 * Head Butt||He slams things into the ground. It can also be used to spike airborne enemies.
 * Spinning Kong||He spins into the air attacking things that get in his way. It doesn't gain him much vertical ground, but with it, he can travel great horizontal distances.He cannot be knocked out at the very beginning of this attck
 * Hand Slap||He creates an earthquake that can be maintained by repeatedly tapping the correct attack button. This move has great range and it's quite useful as a mixup.
 * }
 * Head Butt||He slams things into the ground. It can also be used to spike airborne enemies.
 * Spinning Kong||He spins into the air attacking things that get in his way. It doesn't gain him much vertical ground, but with it, he can travel great horizontal distances.He cannot be knocked out at the very beginning of this attck
 * Hand Slap||He creates an earthquake that can be maintained by repeatedly tapping the correct attack button. This move has great range and it's quite useful as a mixup.
 * }
 * Hand Slap||He creates an earthquake that can be maintained by repeatedly tapping the correct attack button. This move has great range and it's quite useful as a mixup.
 * }
 * Hand Slap||He creates an earthquake that can be maintained by repeatedly tapping the correct attack button. This move has great range and it's quite useful as a mixup.
 * }

Taunts

 * He beats his chest.
 * He shakes as if wet.
 * He turns toward the camera and shrugs.
 * }
 * He shakes as if wet.
 * He turns toward the camera and shrugs.
 * }
 * He turns toward the camera and shrugs.
 * }
 * }

Final Smash
Konga Beat: Whips out his bongos and plays with a fury that bursts your eardrums. You can play along by pressing button combos. Following the rhythm successfully will result in more powerful, larger blasts, while playing out of sync will result in small, weak blasts. Be sure to follow the beat!