Mario Kart Super Circuit/Items

There are ten items in the game to possibly receive, along with the addition of coins.

Items
Note: If there is a symbol on the item, it can be launched either forward or backward.

Green Shell
Launches a Green Shell that travels in a straight line, bouncing off walls until it falls off the track or breaks. If someone gets hit with one they spin out.

Triple Green Shells
Spins three Green Shells around the kart that protect against items or can be launched onto the track.

Red Shell
Sends a Red Shell out that hones on the nearest racer in front of you that spins them out on impact. if it falls off the track, it is gone. If it hits a wall, it will break. If thrown backward, it will stay stationary on the track and hit the first racer to get to close to it.

Triple Red Shells
Spins three Red Shells around the kart that allow more than one shot at opponent racers or a shield.

Spiny Shell
Launches a wonderful, blue, spike-covered shell onto the track that targets the lead racer. You'll know its coming by the distinctive Errah, Errah! sound. It take out any racer in its way until it reaches the leader, taking him out in a spin. It will have finished its job when you hear it go Errah, Errah, ERRAH!!! If shot backward, it will plant it self on the track and take out the leader when he passes by, remaining as a blockade to any other racer that hits it without breaking apart.

Starman
Make you invincible to all items and spins out any driver you hit for a short amount of time. If you hit an obstacle, it will be uprooted.

Banana
Leaves a banana peel on the track that spins out a racer that hits it.

Boo
Send out Boo, who makes you invisible and invincible at the same time and steals the leader's item while distracting them. If you are the leader, you will get a random item.

Mushroom
Gives you a momentary speed boost.

Coins
Coins are different from items. There are 50 scattered among each track. They help your speed and stability ranking as you collect them. At the start of a race, you get 5, 3 if in the top 4, and 2 for first place. if you have only one, a warning goes off. If you have absolutely no coins, the warning will become a klaxon and you will spin out every time you hit a racer. Each time you bump or get bumped by a racer, you lose a coin. Each time you hit an item ,get hit with an item, or get hit while spinning out, you'll lose five coins. If you have all fifty coins at the end of a race plus the ones you initially started with, it is considered a perfect coin pick-up.