Sonic Riders: Zero Gravity/Characters

Sonic Riders: Zero Gravity has a total of 18 playable characters (19 if you consider Super Sonic separate from Sonic), seven of which are playable from the start and play a role in the game's main story. The characters are categorized by Speed, Flight, and Power formations. Unlike the original Sonic Riders, Zero Gravity doesn't let characters take shortcuts (i.e. Grinding Rails) according to formation type, but according to the extreme gear they ride. For example, riding a Bike or a Wheel enables the rider to take power-type shortcuts (see ../Extreme Gear Types/ for more information).

Replacing the original Riders' drifting and boosting is Gravity Control. Every character has a Gravity Control Device that lets them perform the Gravity Drift and Gravity Dive. Also, if a character touches an Item Box that has a fist on it, the character can enter "Attack Mode", which causes the character to run forward at high speeds, attacking enemies in their way, very similar to boosting in Sonic Riders. A character's and extreme gear's stats are represented by:


 * Ability Type (char. only): Whether the character is a Speed, Flight, or Power type.
 * Gear Type (gear only): Whether the gear starts out as a Board, Skates, Air Ride, Yacht, Bike, or a Wheel.
 * Dash: How fast the character/gear can accelerate.
 * Limit: The character/gear's highest speed.
 * Power: How well the character/gear can endure rough terrain.
 * Curve: How well the character/gear can handle corners.


 * Ability Type attributes
 * Speed: Usually have the highest max speed and are able to grind.
 * Flight: Usually have the highest rate of acceleration/cornering and are able to fly.
 * Power: Usually have the best endurance and are able to smash through obstacles with ease.

See ../Extreme Gear Types/.
 * Gear Type attributes

Sonic the Hedgehog
It's everyone's favorite blue hedgehog, Sonic! A lover of freedom with zero tolerance for evildoers, this hedgehog is always doing his best to help those in need. Once again, Sonic jumps back on board as he races to try and solve the mystery behind the MeteorTech Robot Rampage along with his good friends, Tails and Knuckles.


 * Ability Type: Speed
 * Dash: Lv. 4
 * Limit: Lv. 5
 * Power: Lv. 4
 * Curve: Lv. 4
 * Unlocked By: Default
 * Attack: Spin Dash — Sonic curls up into a ball and begins rolling forward, stunning opponents in the way.

Blue Star
Sonic's personal gear, re-engineered by Tails. Its sleek curves attest to those improvements.


 * Gear Type: Board
 * Dash: Lv. 3
 * Limit: Lv. 4
 * Power: Lv. 3
 * Curve: Lv. 3
 * Unlocked By: Default


 * Upgrades
 * Max Speed UP (20 Rings): Increases the Blue Star's top speed.
 * Grind (50 Rings): Lets the Blue Star grind on rails.
 * GP Gauge UP (70 Rings): Increases the Blue Star's GP gauge by 25 points.

Miles Prower
A boy fox who gets his nickname from his twin tails, Miles "Tails" Prower is always doing his best to help Sonic foil Eggman's schemes. He loves tinkering with machines, often building something to aid Sonic in his adventures. Although still fairly new to being an Extreme Gear mechanic, Tails is always working on ways to improve his gear repairing skills.


 * Ability Type: Flight
 * Dash: Lv. 5
 * Limit: Lv. 3
 * Power: Lv. 3
 * Curve: Lv. 5
 * Unlocked By: Default
 * Attack: Electric Plug Swing — Miles heads near his opponents and starts swinging an electric plug in a circular motion in an attempt to hurt any nearby rivals.

Yellow Tail
Tails' gear built anew from the ground up with a body made from transformable morphing metal.


 * Gear Type: Board
 * Dash: Lv. 3
 * Limit: Lv. 4
 * Power: Lv. 3
 * Curve: Lv. 3
 * Unlocked By: Default


 * Upgrades
 * Max Speed UP (20 Rings): Increases the Yellow Tail's top speed.
 * Air Ride (50 Rings): Turns the Yellow Tail into an Air Ride, allowing it to fly through Dash Rings.
 * GP Gauge UP: Increases the Yellow Tail's GP gauge by 25 points.

Knuckles the Echidna
Knuckles has been a long time friend and rival of Sonic's ever since they first met back on Angel Island. He seems to spend most of his time either guarding the Master Emerald, or tracking down the pieces of it. If he's not doing either of those things, he's hanging out with Sonic and Tails or treasure hunting. Said to be as strong as Sonic is fast, he brings his aggressive style of riding to the race.


 * Ability Type: Power
 * Dash: Lv. 3
 * Limit: Lv. 4
 * Power: Lv. 5
 * Curve: Lv. 3
 * Unlocked By: Default
 * Attack: Knuckles Punch — Knuckles runs forward and punches any rivals in his way.

Red Rock
Tails' bullet-shaped redesign for Knuckles' gear mirrors its owner's own explosive power.


 * Gear Type: Board
 * Dash: Lv. 3
 * Limit: Lv. 4
 * Power: Lv. 3
 * Curve: Lv. 3
 * Unlocked By: Default


 * Upgrades
 * Max Speed UP (20 Rings): Increases the Red Rock's top speed.
 * Bike (50 Rings): Turns the Red Rock into a bike, allowing it to crash through obstacles without slowing down.
 * GP Gauge UP (70 Rings): Increases the Red Rock's GP gauge by 25 points.

Amy Rose
Amy is a somewhat ditzy pink hedgehog and is Sonic's self-professed girlfriend. She follows the blue blur where ever he goes, constantly expressing her love for him and generally being a bit of a pain for Sonic. She likes having things go her way, and often uses her Piko Piko Hammer to make sure it does. Having run into Sonic and the gang after running away from the robots, she once again joins Sonic on his latest adventure.


 * Ability Type: Speed
 * Dash: Lv. 4
 * Limit: Lv. 5
 * Power: Lv. 4
 * Curve: Lv. 4
 * Unlocked by: Default
 * Attack: Hammer Smash — Amy runs with her Piko Piko Hammer in hand. She squishes opponents with it if they happen to be nearby.

Pink Rose
Accevice Corp's newest model, re-tuned for Amy with specs to dwarf the off-the-shelf units.


 * Gear Type: Board
 * Dash: Lv. 3
 * Limit: Lv. 4
 * Power: Lv. 3
 * Curve: Lv. 3
 * Unlocked By: Default


 * Upgrades
 * Max Speed UP (20 Rings): Increases the Pink Rose's top speed.
 * Grind (50 Rings): Lets the Pink Rose grind rails.
 * GP Gauge UP (70 Rings): Increases the Pink Rose's GP gauge by 25 points.

Jet the Hawk
Jet is the leader of the group of thieves known as the Babylon Rogues. Many people know him as the "Legendary Wind Master" due to his impressive Extreme Gear riding skills. Jet and the Babylon Rogues have set their sights on another treasure, one that has caused his and Sonic's paths to cross once again. Having lost to Sonic the last time they met, he's more determined than ever to beat him and prove once and for all that he's the fastest thing in the universe!
 * Ability Type: Speed
 * Dash: Lv. 4
 * Limit: Lv. 5
 * Power: Lv. 4
 * Curve: Lv. 4
 * Unlocked By: Default
 * Attack: Razor Leaf — Jet sneaks up beside opponents and cuts them with a powerful wind using a branch of leaves.

Type J
Jet's gear, redesigned by Wave. Full of quirks, nobody but Jet could master this peaky ride.


 * Gear Type: Board
 * Dash: Lv. 3
 * Limit: Lv. 4
 * Power: Lv. 3
 * Curve: Lv. 3
 * Unlocked By: Default


 * Upgrades
 * Max Speed UP (20 Rings): Increases Type J's top speed.
 * Grind (50 Rings): Lets Type J grind rails.
 * GP Gauge UP (70 Rings): Increases Type J's GP gauge by 25 points.

Storm the Albatross
Storm is the muscle of the Babylon Rogues and serves as Jet's right-hand man. Fairly clumsy and simple minded, Storm has no problems with just following Jet's orders and getting the job done. He also has a habit of stuttering whenever he's excited or flustered, but seems to have it under control. After bumping into Knuckles, along with Sonic and the gang, an old rivalry is about to be sparked anew with Storm eager to settle the score.


 * Ability Type: Power
 * Dash: Lv. 2
 * Limit: Lv. 5
 * Power: Lv. 5
 * Curve: Lv. 3
 * Unlocked By: Default
 * Attack: Hand Slap — Storm runs forward at full speed and slaps rivals out of his way.

Type S
When redesigning Storm's gear, Wave broadened the craft's base to support his massive bulk.


 * Gear Type: Board
 * Dash: Lv. 3
 * Limit: Lv. 4
 * Power: Lv. 3
 * Curve: Lv. 3
 * Unlocked By: Default


 * Upgrades
 * Max Speed UP (20 Rings): Increases Type S's top speed.
 * Bike (50 Rings): Turns Type S into a Bike, allowing it to crash through obstacles without slowing down.
 * GP Gauge UP (70 Rings): Increases Type S's GP gauge by 25 points.

Wave the Swallow
Wave acts as the mechanic for the Babylon Rogues, as well as being the level headed voice of reason for the group. Although she is good with most mechanical things, Extreme Gear is her specialty, beating Tails and Eggman in both knowledge and experience in that field. Once again on the trail of treasure with the Babylon Rogues, Wave makes sure that Jet and Storm stay on task.


 * Ability Type: Flight
 * Dash: Lv. 5
 * Limit: Lv. 3
 * Power: Lv. 3
 * Curve: Lv. 5
 * Unlocked By: Default
 * Attack: Power Wrench — Wave sneaks up beside nearby opponents and follows through with a hard thrust as she hits opponents with her trusty wrench.

Type W
Wave's own hand-designed gear. Its ultra-compacted body stands as proof of her engineering genius.


 * Gear Type: Board
 * Dash: Lv. 3
 * Limit: Lv. 4
 * Power: Lv. 3
 * Curve: Lv. 3
 * Unlocked By: Default


 * Upgrades
 * Max Speed UP (20 Rings): Increases Type W's top speed.
 * Air Ride (50 Rings): Turns Type W into an Air Ride, allowing it to fly through Dash Rings.
 * GP Gauge UP (70 Rings): Increases Type W's GP gauge by 25 points.

Dr. Eggman
A self proclaimed evil genius with an IQ of 300 whose real name is Ivo Robotnik, Dr. Eggman has been Sonic's arch-nemesis since way back when. A man with a passion for robotics, the Doctor has spent many years trying to pull off his plans to build his own EggmanLand, but Sonic and Co. stop him in his tracks every time. Eggman is the founder and owner of MeteorTech but he claims he played no part in the robots going berserk. Can Eggman really be trusted, or is this just his latest scheme?


 * Ability Type: Power
 * Dash: Lv. 2
 * Limit: Lv. 5
 * Power: Lv. 5
 * Curve: Lv. 3
 * Unlocked By: Completing the Babylon Rogues' story.
 * Attack: Party Staff — The Doctor pulls out a party staff and pops it next to his foes, their view obstructed with confetti.

E-Rider
Eggman built this bike gear himself, and it shows as every detail reflects his tastes.


 * Gear Type: Bike (Eggman can only ride Bike or Wheel-type gear)
 * Dash: Lv. 3
 * Limit: Lv. 4
 * Power: Lv. 3
 * Curve: Lv. 3
 * Unlocked By: Unlocked with Eggman.


 * Upgrades
 * Max Speed UP (50 Rings): Increases E-Rider's top speed.
 * GP Gauge UP (70 Rings): Increases E-Rider's GP gauge by 25 points.

Cream the Rabbit
Cream is a cheerful little rabbit, who goes everywhere with her Chao, Cheese. Don't be fooled by her cute appearance though, she's just as capable of winning the race as any adult is and is able to use her large ears to fly. Watch out for this little girl, she might just take the lead when you least expect it.


 * Ability Type: Flight
 * Dash: Lv. 5
 * Limit: Lv. 3
 * Power: Lv. 3
 * Curve: Lv. 5
 * Unlocked By: Completing Team Sonic's story.
 * Attack: Chao Barrier Attack — Cream flies forward with Cheese circling her, attacking foes nearby.

Smile
Accevice Corp's kids model. Underneath its cute exterior lies power to match any adult gear.


 * Gear Type: Board
 * Dash: Lv. 3
 * Limit: Lv. 4
 * Power: Lv. 3
 * Curve: Lv. 3
 * Unlocked By: Unlocked with Cream.


 * Upgrades
 * Max Speed UP (20 Rings): Increases Smile's top speed.
 * Air Ride (50 Rings): Turns Smile into an Air Ride, allowing it to fly through Dash Rings.
 * GP Gauge UP (70 Rings): Increases Smile's GP Gauge by 25 points.

Rouge the Bat
A talented thief with a love of jewels, Rouge the Bat enters the race once again. Generally working as an agent for the government, she spends the rest of her time hunting for jewels, Knuckles' Master Emerald in particular. Try not be too distracted by her beauty otherwise she'll take off with not jewels, but the race.


 * Ability Type: Flight
 * Dash: Lv. 5
 * Limit: Lv. 3
 * Power: Lv. 3
 * Curve: Lv. 5
 * Unlocked By: Completing Team Sonic's story.
 * Attack: Bat Cracker — Rouge runs forward with a Bat Cracker surrounding her. It blows up on anyone that comes too close.

Temptation
An Accevice Corp gear designed for the ladies. Rouge had this one emblazoned with hearts.


 * Gear Type: Board
 * Dash: Lv. 3
 * Limit: Lv. 4
 * Power: Lv. 3
 * Curve: Lv. 3
 * Unlocked By: Unlocked with Rouge.


 * Upgrades
 * Max Speed UP (20 Rings): Increases Temptation's top speed.
 * Air Ride (50 Rings): Turns Temptation into an Air Ride, allowing it to fly through Dash Rings.
 * GP Gauge UP (70 Rings): Increases Temptation's GP Gauge by 25 points.

Shadow the Hedgehog
Created by Dr. Eggman's grandfather, Professor Gerald Robotnik, Shadow is a black hedgehog with a slight resemblance to Sonic. Able to use the power of emeralds to use Chaos Control, Shadow can warp himself through time and space in the blink of an eye. What Shadow does in his spare time is unknown, but apparently he has the time to enter a race or two. With equal skills to Sonic as well as Chaos Control, you can bet Shadow will be no pushover.


 * Ability Type: Speed
 * Dash: Lv. 4
 * Limit: Lv. 5
 * Power: Lv. 4
 * Curve: Lv. 4
 * Unlocked By: Completing Team Sonic's story.
 * Attack: Chaos Control — Shadow carries a ball of condensed Chaos Energy and runs forward. If he hits a rival with it, they will be frozen momentarily.

Black Shot
Accevice Corp's speed model. Parred down for maximum velocity, this gear is Shadow's alone.


 * Gear Type: Board
 * Dash: Lv. 3
 * Limit: Lv. 4
 * Power: Lv. 3
 * Curve: Lv. 3
 * Unlocked By: Unlocked with Shadow.


 * Upgrades
 * Max Speed UP (20 Rings): Increases Black Shot's top speed.
 * Grind (50 Rings): Lets Black Shot grind rails.
 * GP Gauge UP (70 Rings): Increases Black Shot's GP Gauge by 25 points.

Silver the Hedgehog
Silver came from a somewhat bleak future, coming back to the past in order to try and save it. Eventually, with a little help from Sonic and Co., he did, returning to what would become a much better future. Silver is back once again to compete in the race, bringing his strange telekinetic powers with him.


 * Ability Type: Flight
 * Dash: Lv. 5
 * Limit: Lv. 3
 * Power: Lv. 3
 * Curve: Lv. 5
 * Unlocked By: Completing the Babylon Rogues' story.
 * Attack: Psychokinesis — Silver focuses telekinetic power and uses it to attack his opponents.

Psychic Wave
This mysterious gear is made of an unknown metal. Perhaps it came from the future along with Silver...


 * Gear Type: Board
 * Dash: Lv. 3
 * Limit: Lv. 4
 * Power: Lv. 3
 * Curve: Lv. 3
 * Unlocked By: Unlocked with Silver.


 * Upgrades
 * Max Speed UP (20 Rings): Increases the Psychic Wave's top speed.
 * Air Ride (50 Rings): Turns the Psychic Wave into an Air Ride, allowing it to fly through Dash Rings.
 * GP Gauge UP (70 Rings): Increases the Psychic Wave's GP Gauge by 25 points.

Blaze the Cat
A princess from another dimension, Blaze has the ablility to control flames. Calm and cool headed, this cat is quick on her claws and shouldn't be taken lightly. For if you do you're likely to be left charred at the starting line.


 * Ability Type: Speed
 * Dash: Lv. 4
 * Limit: Lv. 5
 * Power: Lv. 4
 * Curve: Lv. 4
 * Unlocked By: Completing the Babylon Rogues' story.
 * Attack: Pyrokinesis — Blaze attacks her rivals by burning them with fire.

Flame Lance
Blaze's gear (maker unkown). It's majestic design suits the elegant princess who rides it.


 * Gear Type: Board.
 * Dash: Lv. 3
 * Limit: Lv. 4
 * Power: Lv. 3
 * Curve: Lv. 3
 * Unlocked By: Unlocked with Blaze.


 * Upgrades
 * Max Speed UP (20 Rings): Increases the Flame Lance's top speed.
 * Grind (50 Rings): Lets the Flame Lance grind rails.
 * GP Gauge UP (70 Rings): Increases the Flame Lance's GP Gauge by 25 points.

NiGHTS
NiGHTS is a Nightmaren from the dream world of Nightopia. Unlike most Nightmarens, NiGHTS enjoys freedom and playing around without a care in the world. Coming back once again as a SEGA guest character, NiGHTS is as mischievous as ever.


 * Ability Type: Flight
 * Dash: Lv. 5
 * Limit: Lv. 3
 * Power: Lv. 3
 * Curve: Lv. 5
 * Unlocked By: Completing all Missions in Story Mode.
 * Attack: Star Spin — NiGHTS begins to fly leaving a trail of stars behind. If NiGHTS comes into contact with a rival, NiGHTS will encircle him/her with an aura of stars, dizzying the opponent.

Night Sky
NiGHTS' gear is made of dreams in given form. It is said it will vanish if people cease to dream.


 * Gear Type: Board
 * Dash: Lv. 3
 * Limit: Lv. 4
 * Power: Lv. 3
 * Curve: Lv. 3
 * Unlocked By: Unlocked with NiGHTS.


 * Upgrades
 * Max Speed UP (20 Rings): Increases the Night Sky's top speed.
 * Air Ride (50 Rings): Turns the Night Sky into an Air Ride, allowing it to fly through Dash Rings.
 * GP Gauge UP (70 Rings): Increases the Night Sky's GP Gauge by 25 points.

Amigo
The second of the SEGA guest characters, Amigo rides along to the beat of the Samba. This monkey speaks only in music, shaking around his maracas to communicate. Be careful though, for a small guy he moves fast!


 * Ability Type: Speed
 * Dash: Lv. 4
 * Limit: Lv. 5
 * Power: Lv. 4
 * Curve: Lv. 4
 * Unlocked By: Completing all Missions in Story Mode.
 * Attack: Maraca Madness — Amigo shakes his maracas rapidly. If an opponent is hit, they will lose control of their gear.

Rhythm Machine
Amigo's gear rides along with the rhythm of the samba, sounding out a maraca beat as it flies along.


 * Gear Type: Board
 * Dash: Lv. 3
 * Limit: Lv. 4
 * Power: Lv. 3
 * Curve: Lv. 3
 * Unlocked By: Unlocked with Amigo.


 * Upgrades
 * Max Speed UP (20 Rings): Increases the Rhythm Machine's top speed.
 * Grind (50 Rings): Lets the Rhythm Machine grind rails.
 * GP Gauge UP (70 Rings): Increases the Rhythm Machine's GP Gauge by 25 points.

Billy Hatcher
The last of the SEGA guest characters, Billy Hatcher takes a break from rolling around his giant egg and joins the race. For someone who appears to be a young kid, he sure can pack a punch. Rolling giant eggs around must be a good way to build up arm strength.


 * Ability Type: Power
 * Dash: Lv. 3
 * Limit: Lv. 4
 * Power: Lv. 5
 * Curve: Lv. 3
 * Unlocked By: Completing all Missions in Story Mode.
 * Attack: Giant Egg — Billy begins rolling around a giant egg and squishes rivals in his way.

Power Egg
The ancestral gear of Morning Land, awoken by a rooster's crow. Billy now commands it.


 * Gear Type: Board
 * Dash: Lv. 3
 * Limit: Lv. 4
 * Power: Lv. 3
 * Curve: Lv. 3
 * Unlocked By: Unlocked with Billy.


 * Upgrades
 * Max Speed UP (20 Rings): Increases the Power Egg's top speed.
 * Bike (50 Rings): Turns the Power Egg into a Bike, allowing it to crash through obstacles without slowing down.
 * GP Gauge UP (70 Rings): Increases the Power Egg's GP Gauge by 25 points.

SCR-HD
SCR-GP is one of the many security robots that are built by MeteorTech. SCR-GP was the first of the robots to go berserk and acts as the robot leader, giving orders to the others as it attempts to gather all of the Arks of the Cosmos. But for what reason could they have for collecting them? Note that SCR-GP doesn't ride any gear, and instead curls itself up into a wheel (but is a flight-type character).


 * Ability Type: Power
 * Dash: Lv. 4
 * Limit: Lv. 3
 * Power: Lv. 5
 * Curve: Lv. 4
 * Unlocked By: Coming in 1st in a race against SCR-HD.
 * Attack: Electric Boost — SCR-HD uncurls itself and flies forward shocking others in its way.

SCR-GP
Whereas SCR-HD is the leader of the robots, SCR-GP seems to make up the rest of the robots. Sonic and his friends are often evading groups of SCR-GP, who are all determined to get the Arks of the Cosmos. You can bet you'll have a hard time getting these robots off your tail. SCR-GP also doesn't ride any gear either, and also curls itself into a Wheel. Unlike HD, GP has wheel-type gear capabilities.


 * Ability Type: Power
 * Dash: Lv. 3
 * Limit: Lv. 3
 * Power: Lv. 6
 * Curve: Lv. 3
 * Unlocked By: Completing the Babylon Rogues' story.
 * Attack: Electric Boost — SCR-GP uncurls itself and flies forward shocking others in its way.

Super Sonic
When Sonic utilizes the Chaos Emerald gear, he becomes the mighty Super Sonic. Whilst in this form, Sonic's fur turns golden, his quills stand on end, and his stats become increased after obtaining 60 Rings. He's the fastest rider in the game when this occurs, so try not to lose control of him. Also, watch your Ring count!


 * Ability Type: Speed
 * Dash: Lv. 4
 * Limit: Lv. 5
 * Power: Lv. 4
 * Curve: Lv. 4
 * Unlocked By: Selecting the Chaos Emerald Gear as Sonic.
 * Attack: Rushing Attack — Sonic flies forward as he carries his board in his hand, knocking out enemies in his path.

…Sonic begins to fly. He looks like he's in his "Attack" pose, but he won't attack, and he can take power-type pathways. When he is flying his stats are enhanced, as seen below, but he begins to lose rings at a rate of 2 rings per second, rather than one ring per 3 seconds. He does, however, travel much, MUCH faster; his highest possible speed in the game is 210 mph!
 * When you get 60 rings…


 * Ability Type: Super
 * Dash: MAX
 * Limit: MAX
 * Power: MAX
 * Curve: MAX

Chaos Emerald
Chaos Emerald, bringer of disruption. Said to have great power, it shines in Sonic's grasp.


 * Gear Type: Board
 * Dash: Lv. 3
 * Limit: Lv. 3
 * Power: Lv. 3
 * Curve: Lv. 3
 * Unlocked By: Completing all Missions in Story Mode with the "Extreme" rank.


 * Upgrades
 * Ring Cap UP (30 Rings): Increases the number of rings Sonic can carry by 25.
 * Ring Cap UP (40 Rings): Increases the number of rings Sonic can carry by 25. (You must use the first upgrade before being able to use this one.)
 * Magnetic Barrier (50 Rings): Gives Sonic a permanent Magnetic Barrier.