Super Mario Bros. 2 (Japan)/World 8

Part A

 * The wind could influence the way that you start your jump at the end of this section. Move to the right until the wind stops, then leap.

Part B

 * Stomp the Buzzy Beetle and kick its shell to the right to knock out the approaching Hammer Brother.
 * After you pass the second pipe, dash to the left and jump up between the pipe and the edge of the screen to pop the Power-Up.
 * Dash over the small gaps from the pipe to the ledge and leap with super speed to the Koopa Paratroopa.
 * One Hammer Brother follows another here. Jump over them when they're not tossing Hammers, or run under them as they jump.  It's tricky, but you can do it. An easy trick is to stand on the single block over the pit, far left side, wait for hammer bro to come and then leap over him.

Part C

 * It's not shown in the picture however directly adjacent to the brick staircase in the beginning of this part is a hidden one-up block.
 * Beware of the pipe just before the tiny mid-air block island. If you drop down, you may think that you're being treated to a nice swim through swim area B, but when you finish, you'll sadly find yourself at a Warp Zone where you will be forced to take a trip back to World 5.  Let time run out and sacrifice a life if you don't want to give up your position.

Part A

 * As you leap from the falling platform, hit the floating brick from below and grab the Power-Up.

Part B

 * The wind is blowing and the wall is tall. Bounce from the Spring as high as possible and fly to the top.  It's easier to fly over the really tall wall and go for the small steps than to land on top of it and jump again.

Part C

 * The vine in the highest brick leads to the World 8-2 Goal. Bounce off the Koopa, hit the brick and climb the vine.
 * You'll find several hidden blocks in this dead end, but don't collect the items in the blocks because they are Poison Mushrooms.
 * The pipe at the end leads to coin room F, but when you leave, you will be deposited back in the middle of Part B for another chance to escape. Watch the timer.

Part D

 * This special aerial flagpole is the entrance to the cloud filled world of 8-3.

Part A

 * If you bounce off the Spring here, you may collide with mid-air enemies. Dash and leap from the top cloud.  You'll clear the long gap with ease.

Part B

 * A Lakitu, a Hammer Brother, and a Poison Mushroom cause trouble for heroes here. Watch them carefully, then dash and jump when you see a clearing.
 * A hidden block before the small wall hides a vine that you can climb to reach coin heaven B. You'll be dropped off at just the right place to take advantage of the hidden Starman.
 * A pair of hidden blocks near the edge of the last large gap server as a platform for your big leap into wide open spaces. Pop the blocks, dash and jump.

Part C

 * In Super Mario All-Stars, the 10-coin block is replaced with an invisible block that contains only one coin.

Part A

 * Naturally, Bowser's eight dungeon is a misleading maze of tunnels and repeating passages. The trick to the first section is dropping down the very first pipe with the platform above the opening to Part B.
 * If you quickly run pass the first two fire bars then jump as soon as you reach the second lava pit you will avoid any hazards. You will most likely pass underneath the fireball and land on the platform when the third fire bar is facing downward.
 * If you were sent back to the second pipe from Part F as a super-sized hero, you will need to jump extremely skillfully to land on the fourth pipe. Otherwise, you may need to sacrifice your power-up.

Part B

 * Swim carefully through this Fire-Bar and Blooper infested area. Lure the Bloopers away so that you don't have to contend with both dangers at once.

Part C

 * Don't miss the hidden power up on the left side of this room.
 * Walk off the ledge to the right and move to the left in mid-air to land on the pipe.

Part D

 * The third pipe in this area takes you back to Part B. Although you could try for a Fire Flower, it's best to wait until you approach the end of Part E to save lots of time.
 * This part is a maze (just like Castles 3-4 and 6-4), but with only one point to clear. The extended fire-bar must remain in sight in order for you to clear the path.
 * When the sliding platform is within a block's width of the bricks, dash from the platform to the bricks and make a Fire-Bar clearing jump.

Part E

 * A pair of Koopa Paratroopas make leaping over this lava pit a tricky task. Watch the Green Koopa carefully and bounce off its back when it's in the right position.

Part F

 * Don't fall into the Piranha Plant's trap, or you will be forced to go down and return to the second pipe in Part A. The first pipe in Part A will be too far to the left, and you will need to take the wrong route to return to the first pipe.
 * You're in for a surprise. Bowser's got a twin.  Watch out for his Hammers and pelt him with Fireballs, or make a run for it.

Part G

 * No more fakes, this is the real King of the Koopas and he's meaner than his brother.