Braid/World 6: Hesitance

Braid icon Level 3-1.png 6-1 The Pit?
This is the last world to introduce a new game mechanic. A sign will tell you to press. When doing so, Tim will place a ring where he stands. Pressing again when standing close to the already placed ring will make Tim pick it up. Tim can only place one ring at a time.

As you might have noticed already, the ring slows down time of objects inside its radius. The closer to the middle of the ring an object is, the slower it moves. There isn't anything else to do at this level except to learn to use the ring feature, so move out the door when you feel ready.

Braid icon Level 3-2.png 6-2 There and Back Again
Let's try out our new-found ability in a real scenario. Like in 3-2 There and Back Again, a metal barrier is slowly descending to block off the path to the level's only puzzle piece. Tim cannot make it all the way up to the key and back to the gate before the barrier reaches the bottom under normal circumstances, but if the barrier would fall slower, he would. Place the ring right under the falling barrier and leg it for the key. Now there should be not problem getting the key and get back to the gate before it's too late. When you have the puzzle piece, move through the exit door.

Braid icon Level 3-3.png 6-3 Phase?
Above Tim there's a cloud bridge with a puzzle piece at the end. Climbing up and trying to jump between the clouds won't work; the gap between them is too large. Jump up on a cloud and use your ring. This will slow down the current cloud you're standing on and let the next one catch up. When you think you can jump over the gap, remove the ring and jump to the next cloud. Place a new ring on this cloud and repeat the process until you've gotten all the way to the puzzle piece. Continue on and you'll find another cloud bridge not too dissimilar to the first one. The problem with this one however, is that the next cloud won't come out of the cannon until the previous one is destroyed; there can only be one cloud out of the cannon at a time. Ergo, waiting for a cloud to catch up to another one won't work. See the flower up on the ledge above? Place a ring on it and go back to the clouds. If you jump out on an oncoming cloud and then jump off it before it reaches its point of decimation, the power of the ring will slow down Tim's jump just enough that a new cloud will have time to spawn underneath him. When you land on the second cloud, jump over to the puzzle piece and grab it. That's it for this level; continue to the next.

Braid icon Level 6-4.png 6-4 Cascade
In this relatively small level, there's a whole three puzzle pieces spread out. At the star of the level two of them are visible already. One at the top left corner of the screen and one slightly under it. The one at the top is the easiest to begin with. Run right and climb up the ladder going past two streams of fireballs. Go on left when reaching the top of it. An arc of Monsters being shot out of a cannon grace the scene. Place a ring somewhere under the arc of Monstars not too close to the cannon. Now jump onto one of the Monstars to bounce up. Try to land on another one shooting out of the cannon to gain an even higher bounce. This should be enough to reach the platform above. Jump into the puzzle piece here to grab it.

Grab the ring again and jump over the small fire pit killing off all the Monstars coming out of the cannon. Continue left on the platform you're on until reaching its edge. There will be another Monstar cannon above. When a Monstar falls down to the platform you're on, it will bounce a wee bit, jump on it when it reaches its highest point of the small bounce. This will be enough to bounce Tim up to the platform with the Monstar cannon above. Wait for another Monstar to appear and let him drop down. Jump on him and bounce over to the platform holding the key and pick it up. Jump down and remove the ring if you placed it. Move past the puzzle piece to the fireball cannon on the very right and place a ring on it. Wait for another Monstar to get close enough to the piece and jump on it, bouncing up to the puzzle piece. Since you already grabbed the key required for the last puzzle piece when collecting the previous one, you can get started directly. Let the ring placed on the fireball cannon previously remain for a bit so that a Monstar have enough time to drop down the pit underneath the just-grabbed puzzle piece. Quickly remove the ring and follow after him. When he drops down another level—just before he wanders into the fire pit—jump down on him and use him to bounce up to the fireball cannon hovering above. Place the ring as close to the cannon's fuse as possible. Jump down and climb halfway up the long ladder. The fuse will now burn slow enough that Tim can rush the path to the gate to the left without getting singed by a fireball. Flip the lever behind the gate and a platform will rise, revealing a path to the last puzzle piece. Time your sprint back through the slow stream of fireballs and climb up the ladder to the arc of Monstars again. Jump down the pit behind the cannon to grab the last piece of the level and head for the exit door on the far left side.