MapleStory/Will


 * Minimum Level: 235 or higher
 * Additional Requirements: Completed Esfera quests

Will is a boss found at the end of the Mirror Corridor. He is basically the barrier to your destination (the Black Mage).

Entry Requirements

 * Level 235 or higher
 * Completed Esfera quests
 * Entry limitations
 * Entry is allowed once daily per mode (except practice mode) if you did not take Will down.
 * Clear count is allowed up till once per week, regardless of mode (except practice mode). Resets on Thursday midnight.
 * Practice mode is allowed 20 times daily (shared across all the bosses). No rewards (EXP, items, monster collection chance, quests) can be earned even if the boss is killed in practice mode.

Boss Data

 * Overall time limit: 30 minutes
 * Level
 * Easy: 235 (Character Level 240/245 or higher for 1.2x damage dealt in Non-Reboot/Reboot world respectively)
 * Normal/Hard: 250 (Character Level 255/260 or higher for 1.2x damage dealt in Non-Reboot/Reboot world respectively)
 * Required Arcane Force
 * Easy: 560
 * Normal/Hard: 760
 * Story Mode Overall HP: 21,000,000,000 (21 Billion)
 * Phase 1: 8,400,000,000 (8.4 Billion)
 * Phase 2: 6,300,000,000 (6.3 Billion)
 * Phase 3: 6,300,000,000 (6.3 Billion)
 * Easy Mode Overall HP: 16,501,400,000,000 (16 Trillion and 501.4 Billion)
 * Phase 1: 5,400,000,000,000 (5.4 Trillion) / 2,700,000,000,000 (2.7 Trillion) per dimension
 * Phase 2: 4,161,400,000,000 (4 Trillion and 161.4 Billion)
 * Phase 3: 6,940,000,000,000 (6.94 Trillion)
 * Normal Mode Overall HP: 25,200,000,000,000 (25.2 Trillion)
 * Phase 1: 8,400,000,000,000 (8.4 Trillion) / 4,200,000,000,000 (4.2 Trillion) per dimension
 * Phase 2: 6,300,000,000,000 (6.3 Trillion)
 * Phase 3: 10,500,000,000,000 (10.5 Trillion)
 * Hard Mode Overall HP: 126,000,000,000,000 (126 Trillion)
 * Phase 1: 42,000,000,000,000 (42 Trillion) / 21,000,000,000,000 (21 Trillion) per dimension
 * Phase 2: 31,500,000,000,000 (31.5 Trillion)
 * Phase 3: 52,500,000,000,000 (52.5 Trillion)
 * DEF: 300% throughout the battle for all modes.
 * Resists all elements, including Physical.
 * Death Counts Allowed: 10 per person throughout the whole battle.
 * Skills used by Easy Will, Normal Will, and Hard Will are the same, with some dealing more damage in Hard mode.
 * Damage percentages are based on your HP.

Skills
Moonlight can be obtained overtime for specific skill in each phase to help you. You gain more moonlight as you do not sustain damage. Regeneration rate is as follows: Regeneration does not apply while dead. Being truly invincible will count as not getting hit even if it is hitting the character visually (and would hit if the character is not truly invincible).
 * Easy/Normal: 6% per 1.2 seconds after not taking damage for 1 second
 * Hard: 3% per 1.2 seconds after not taking damage for 2 seconds
 * All Phases
 * Summons spider legs around the map that will strike the area directly above or below it after 1 second (phase 2: 0.7 seconds), dealing 20% damage. Consecutive summons will always be in a different spot.
 * Summons spider eyes to shoot red darts to deal 10% damage and deduct 3% moonlight.
 * Summons blue spirits that follows you to deal 10% damage after 0.5 seconds if you touched it.

Moonlight skill: Consume 45% moonlight to change dimensions and nullifies damage taken for 3 seconds afterwards.
 * Phase 1

HP Blocks: 0.4%, 33.4%, 66.7% (HP will not go below these values if the team does not clear the test)

Will has 3 HP bars, the main HP bar and the 2 dimension HP bars. Only the dimension HP bars can be depleted, and when Will performs a screen crack attack at fixed periods, all 3 HP bars will be set to the higher within the 2 dimension HP bars. This effect is not affected by Bowmaster's Wounds Shot debuff effects. The last 1% HP will be depleted automatically when the HP block is released, there is no need to deplete the dimension HP.

Will's attacks are as follows (it is the same for both dimensions)
 * Strikes you for 20% damage.
 * Forcefully knocks back you and deal 20% damage and reverse arrow keys for 5 seconds affected by resistance.
 * Summons a eye wall to deal 90% damage to anyone in front of him.
 * Forcefully transports players across dimensions randomly approximately 50 seconds after the crack attack as described below.
 * Performs a screen crack attack at one of the dimensions to kill all players in that dimension 5 seconds after a dark red eye appears at 1 of the dimensions. (If a dark red eye appeared in the middle at your dimension 5 seconds before the attack, you are safe).
 * 1st instance happens after 1 minute from start of fight (dark red eye appears when timer reaches 28:49), then every 2 minutes and 1 second after the screen crack is made, the dark red eye will reappear.
 * HP of both dimensions and actual HP will be reset to the higher HP between the 2 dimensions.
 * HP Block Release Test (happens immediately for 20 seconds after screen crack attack if Will's HP drops to the thresholds)
 * Force transport everyone to one of the dimensions evenly and summons a dark eye on the ground (for solo mode, you will be transported to purple). Attack the dark eye sufficiently for it to spawn a yellow moonlight shield around it. You should be in the shield after 20 seconds from the start of test. Attack the eye to spawn dark debris or yellow bubbles on the opposite dimension.
 * Dark debris will also fall and deal 60% damage if you touch it.
 * Yellow bubbles will also fall and create the shield on both sides if you touch it.
 * Another screen crack attack will be performed 20 seconds after the start of the test. The team passes the test (and HP block will be released) if half the team or less dies before the test, and nobody else dies during the test (if the member is dead before the test, he will be assumed to be alive when the test begins)
 * Will will be immobilised for 10 seconds when the team passes the test. Don't waste your bind by binding immediately after the HP block is released.

Moonlight Skill: Consumes 30% moonlight to remove healing block for 7 seconds (5 seconds potion cooldown still applies). Cooldown 5 seconds.
 * Phase 2

HP Blocks: 0.4%, 50% (HP will not go below these values if the team does not clear the test)
 * Throughout the fight, block all healing effects including drain.
 * Summons web walls at the ends of the map to deal 90% damage in Normal Mode, 100% damage in Hard mode to anyone who touched it.
 * Rushes towards you to deal 10% damage.
 * Strikes you for 20% damage.
 * Forcefully knocks you back for 20% damage and reverse arrow keys for 5 seconds affected by resistance.
 * Spider in the mirror strikes you for 20% damage.
 * Spider in the mirror dashes towards you to knock you back, dealing 20% damage and reverse arrow keys for 5 seconds affected by resistance.
 * Summons a fat spider in the mirror to run towards you, dealing 20% damage.
 * HP Block Release Test (20 seconds once the HP requirement is met, cooldown 2 minutes)
 * Spider legs will spawn from above and below.
 * When there is a crack in the middle of the mirror, run and get hit by the spider legs, otherwise 90% damage will be dealt.
 * When there is no crack in the middle of the mirror, dodge the spider legs as spider legs will deal 90% damage if you touch it.
 * The team passes the test (and HP block will be released) if half the team or less dies before the test, and nobody else dies during the test (if the member is dead before the test, he will be assumed to be alive when the test begins)
 * Will will be immobilised for 10 seconds when the team passes the test. Don't waste your bind by binding immediately after the HP block is released.

Moonlight Skill: Consume 20% moonlight to remove up to 2 spider webs upon touching the spider web and prevent the same web from respawning for 3 seconds, and becomes invincible to spider webs for 5 seconds. Cooldown 5 seconds.
 * Phase 3
 * Throughout the fight: Spider webs will start spawning at the map, starting from the edges. Spider webs deal 30% damage and seals your skills for 5 seconds affected by resistance if you touch it. Also obscures your view to make it harder to see the attacks.
 * Transforms into a spider and strikes you for 20% damage.
 * Transform into a spider and knocks you back to deal 20% damage and reverse arrow keys for 5 seconds affected by resistance.
 * Transform into a spider with yellow eyes and jumps down after 1 second to deal 90% damage in Normal mode, 100% damage in Hard mode to areas all around you approximately 0.2 seconds before this. Attack range is individualised.
 * Transform into a spider with white eyes and jumps down after 1 second to deal 90% damage in Normal mode, 100% damage in Hard mode to areas where you were approximately 0.2 seconds prior to this. Attack range is individualised.
 * Every 35 seconds, poisons 1 party member at random for 15 seconds. The properties of the poison is as such.
 * Poisoned member deals 30% increased final damage.
 * Poisoned member dies automatically if not dealing damage by attacking directly, for 7 consecutive seconds.
 * Everyone else excluding Will, takes 30% damage every second for being near the poisoned player.
 * If poisoned player dies, the poison will spread to that particular area, and another player will inherit the poison at random, and the duration will also be inherited by both the new poisoned player and the poison cloud area. (Poison cloud cannot be extinguished using Mist Explosion)
 * Players in the poisoned area or near the poisoned player do not deal increased final damage, and takes 30% damage every second while inside.

Rewards
Will drops the following items (definite drop. unless specified)
 * Glowing Soul Crystal (individual drop)
 * Max 180 per world weekly, limit resets on Thursday 12am
 * 5x value on Reboot servers
 * The entire service will be adjusted the same way, and adjustment happens every Thursday 12am
 * The price will be based on the time the crystal is obtained, not the time it is sold. You can check with NPC Collector to see the price and to sell the crystals.
 * Price shown are by solo standards. The actual price is inversely proportional to party size when entering the boss fight
 * Suspicious Additional Cubes (Master Craftsman Cubes for Reboot Worlds)
 * 4 for Easy Mode
 * 5 for Normal Mode
 * 9 for Hard Mode
 * 40 Power Elixirs
 * Stone Cobweb Droplet (individual drop, with 9 Stone Origin Droplets you can obtain 1 Arachno Coin, which can be used to buy Arcane Umbra Equipment (Level 200 equipment) from Arachno Coin shop using 4 coins (Zero weapon Arcane Umbra set scroll), 16 coins (shoulderpad, hat, overall) or 24 coins (weapons, Zero Essence).)
 * 0 for Easy Mode
 * 1~2 for Normal mode
 * 2~3 for Hard mode
 * Crusader Coins
 * Up to 3 Will's Soul Shard (individual drop, collect 10 to exchange for a random Will Soul)
 * (Hard mode only) Arcane Umbra Armor Box, Arcane Umbra Weapon Box (untradeable, expires in 7 days, unaffected by drop rate increasing effects including Reboot world passive. Resulting item is tradable until equipped and does not expire)
 * (Hard mode only) Cursed Spellbook Box (low drop rate, untradeable, expires in 7 days. Resulting item is a Level 160 pocket item, 20 INT/STR/LUK/DEX respectively for Blue/Red/Green/Yellow, 10 for the other 3 stats each, 100 HP, 100 MP, 10 ATT, part of Pitched/Black Boss Accessory Set, tradable until equipped and does not expire)
 * (Hard mode only) Mirror World Nodestone (individual drop, tradeable, provides 1 Level 1 Arachnid Reflection node)
 * Yellow Cube (very low drop rate, unaffected by drop rate increasing effects, expires in 7 days)
 * Blade of Chaos (low drop rate, unaffected by drop rate increasing effects)
 * Crimson Resurrection Flame (very low drop rate, unaffected by drop rate increasing effects including Reboot world passive, expires in 7 days)
 * Rainbow Resurrection Flame (very low drop rate, unaffected by drop rate increasing effects including Reboot world passive, expires in 7 days)
 * Unextinguished Flame (low drop rate, unaffected by drop rate increasing effects)
 * Never-extinguishing Flame (low drop rate, unaffected by drop rate increasing effects)
 * Black Never-extinguishing Flame (low drop rate, unaffected by drop rate increasing effects)
 * Additional 50% EXP buff (low drop rate for Easy and Normal mode, moderate drop rate for Hard mode, unaffected by drop rate increasing effects including Reboot world passive, expires in 7 days)
 * Sparkling Blue Star Potion (low drop rate, unaffected by drop rate increasing effects including Reboot world passive)
 * Sparkling Red Star Potion (low drop rate, unaffected by drop rate increasing effects including Reboot world passive)
 * Small EXP Accumulation Potion (low drop rate, unaffected by drop rate increasing effects including Reboot world passive, shares the same effect as EXP Accumulation Potion but for 30 minutes only)
 * Large Medal of Honor (low drop rate, unaffected by drop rate increasing effects including Reboot world passive, gives 5,000 Honor Points when used, expires in 30 days if unused)
 * (Hard mode only) Black Resurrection Flame (very low drop rate, unaffected by drop rate increasing effects including Reboot world passive, expires in 7 days)
 * (Hard mode only) Incredible Chaos Scroll of Goodness 60% (low drop rate, unaffected by drop rate increasing effects, expires in 30 days)

Arachno Coin Shop
You can use the Arachno Coins that are exchanged with an NPC to buy Arcane Umbra Equipment. Not all equipment in the set is sold.
 * Arcane Umbra Lucky Item Scroll 100% (4 Arachno Coins, include Lapis/Lazuli into the Arcane Umbra Warrior set.)
 * Arcane Umbra Essence (24 Arachno Coins, needed to upgrade Lapis/Lazuli Type 7/8 to Type 9)
 * Arcane Umbra Weapons (24 Arachno Coins, 100 Primary and Secondary Stats, 1.725 times the ATT value of Fafnir Weapons, 20% ignore DEF instead of 10%, 8 upgrades)
 * Arcane Umbra Hats (16 Arachno Coins, 65 Primary and Secondary Stats, 7 ATT, 600 DEF, 15% Ignore DEF, 11 upgrades)
 * Arcane Umbra Overalls (16 Arachno Coins, 85 Primary and Secondary Stats, 9 ATT, 500 DEF, 12 upgrades)
 * Arcane Umbra Shoulderpads (16 Arachno Coins, 35 All Stats, 20 ATT, 300 DEF, 1 upgrade)

Set bonuses
 * 2 items: 30 ATT, 10% Damage to boss monsters
 * 3 items: 30 ATT, 50 All Stats, 10% ignore DEF
 * 4 items: 35 ATT, 10% Damage to boss monsters, 400 DEF
 * 5 items: 2,000 HP and MP, 40 ATT, 10% Damage to boss monsters
 * 6 items: 30 ATT, 30% HP and MP
 * 7 items: 30 ATT, 10% ignore DEF