Flyff/Equipment

The Equipment you can use is dependent on player level and your chosen class. Weapons are either one or two handed; one handed weapons can also be used with a shield. Skills can only be used when you are equipped with the appropriate weapon. For example, Assist healing and buffs can only be cast when a Stick is equipped, while most Assist attack skills can only be cast when using a Knuckle.

Weapons can be grouped into their respective class.


 * Sword - Fast attack, low damage. Used by Vagrant and Mercenary.
 * Axe - Slow attack, high damage. Used by Vagrant and Mercenary.
 * Knuckle - Fast attack and good damage, required for knuckle skills. Used by Assist.
 * Stick - Two-handed. Slow attack and mediocre damage, required for buffs and healing. Used by Assist.
 * Wand - Mediocre attack, required for magic. Used by Magician and Psykeeper.
 * Staff - Two-handed. Mediocre attack, required for magic. Used by Magician and Elementor.
 * Yoyo - Two-handed. Required for yoyo skills. Used by Acrobat and Jester.
 * Bow - Two-handed. Uses arrows, required for bow skills. Used by Acrobat and Ranger.

The dealt damage of most weapons depends on STR. Exceptions are the Bow, which uses DEX, and the wand, which uses INT.

Consumable items can be grouped into several categories, and in each category the use and effectiveness of different items can vary.


 * Food - Restores HP when used. Better food restores more HP.
 * Vital Drinks - Restores FP when used. Better Vital Drinks restore more FP.
 * Refreshers - Restores MP when used. Better Refreshers restore more MP.
 * Blinkwings - Teleports you to a predefined location when used, most oftenly a town.
 * Pet Feed - Restores Pet HP when used. Each point of Pet Feed restores 2 Pet HP.
 * Arrows - Required to attack with a bow. One arrow is consumed per attack.
 * Quest Drops - Special items that vary with every enemy encountered. Used for quests, upgrading guilds, and making Pet Feed.