Temple Run

Temple Run, as well as its variant Temple Run: Brave, is an endless action game developed by the Washington, D.C.-based Imangi Studios. The game revolves around several curious explorers attempting to steal an idol from a temple and being chased by "demonic monkeys". The player controls the explorers with a few simple touchscreen gestures and device tilting and aims to run as far as possible without dying. It is currently available for iOS systems, including the iPhone and the iPad, and the Android platform.

Walkthrough
Temple Run centers around a group of wandering explorers, where one of the characters, whom you control, steals an idol from an ancient temple. You control the character's movements after they have stolen the idol. Immediately upon acquiring the idol, you are pursued by a group of malignant demonic monkeys who chase you out of the temple, thus initiating a "temple run".

There is no finish line nor are there levels; the object of the game is to run as far as possible by avoiding obstacles that require you to either jump, duck, or turn in a precise manner. While running you can also collect coins and powerups. You die from being caught by the monkeys that are chasing you, but there are numerous ways that can happen. Running into most obstacles will stop you completely, allowing the monkeys to catch you. Some obstacles will just make you stumble, which allows the monkeys to get close to you, but not catch you. If you run well, you will get back ahead of the monkeys, however if you stumble again while the monkeys are right behind you, they will catch you. You will also be caught by failing to turn with the path, falling off the path or making a turn in a direction that the path breaks.

Controls
The game is controlled by touch motions on the screen and by tilting the device.
 * Jump: Swipe upward
 * Slide: Swipe downward
 * Turn left or right: Swipe left or right
 * Move to left or right side of path: Tilt left or right
 * Activate Resurrect utility: Double-tap screen

Display
The camera is behind your character, who appears to be running away from you down the path during the game. The path takes up the majority of the screen, showing a limited amount of the path ahead so you can make decisions on avoiding obstacles and choosing which direction to turn. In the upper left hand corner is your bonus meter, which fills up and gives you a point bonus for every 100 coins you collect.

In the upper right hand corner of the screen are two counters and your Resurrect display. The top counter is your score and the one right below it is your coins. If you have a Resurrect utility, a pair of wings will display below the coin counter letting you know you can use them. The wings disappear when you use them, but will come back after 1,000 meters if you have more in your stock.

The last display item is in the lower right hand corner below the golden. You can use this pause button to pause the game. When you come back from a pause or back from leaving the game while in the middle of a run, you will start where you left off after a 3-2-1 countdown.

Obstacles
As you run different obstacles will be in your way, forcing you to move your character to avoid them. Some obstacles have multiple options for avoiding them, and the tutorial may only show you one way.

Terrain
There are three types of terrain you will be running on and not every terrain has every type of obstacle.

Score
The object is to survive, while also getting the most points and coins possible. The longer you survive, the more points you acquire, and your score can be used to unlock objectives. Your score is determined by the points you earn and your multiplier. You earn points by running farther and collecting coins and powerups.

You get:
 * 1 point per meter
 * 5 points per coin
 * 25 points per powerup

Coins come in yellow, red and blue, worth 1, 2 and 3 points respectively. Coins appear in lines along the path in the center or to one of the sides and each line usually contains 25 coins if not broken by a turn in the path or an obstacle. The red and blue coins will start appearing the farther you run and are evenly interspersed into the coin lines. When you get to the reds, they replace ten of the normal coins and when you get to the blues, they replace another ten of the yellow ones.

You also earn points by filling up the bonus meter in the upper left corner each time you collect 100 coins. The circle at the top of the meter starts out empty, and every time you fill the meter a piece is added until all three pieces are in place. The first piece is worth is 100 points, the second is worth 250 points and the last is worth 500 points. Every time you fill the meter when the circle is full, you will get an additional 500 points. Stumbling or resurrecting will cause the bonus meter to reset, in which case you must earn all three pieces again.

Finally, your multiplier is applied to every point you earn. You start the game with a 10× multiplier and each objective you earn increases your multiplier by 1, so you can have a maximum multiplier of 67× after completing all the objectives.

In addition, you can boost your coins earned (and thereby your score) with the Coin Magnet powerup, which allows you to collect more coins and multiplies their value by 2× or 3× depending on how much you upgrade it. To score well, try to complete as many of the objectives as possible as early as possible, as they have the biggest impact on your score. After that, the Coin Magnet and Coin Value powerups will help the most, as will buying a lot of Resurrect utilities to keep your run going.

Store
Coins collected in the game can be used to purchase items in the store. These can help you prolong your run, collect more coins or let you make cosmetic changes. It is also possible to buy coins with real money through the store.

Powerups
Powerups are one time purchases that permanently change effects in runs. Each powerup has six upgrade levels except for the Coin Value powerup.

Utilities
Unlike powerups, utilities are consumable items and you can stock up on them as long as you have the coin to do so.

Characters
The different characters just change the appearance and sound of the runner, but all have the same abilities.

Wallpapers
Wallpapers can be downloaded and used as backgrounds on your phone or device.

Objectives
Objectives are unlocked by performing certain actions during a run or by buying things in the store. Each objective you unlock adds to your score multiplier, making higher scores more easily attained the more objectives you earn. Objectives are unlocked at the runs, so even the store purchase objectives require you to at least complete one more run to obtain. At the end of runs you will be notified of any objectives you have obtained along with an update to your score multiplier and a notice of the next unobtained objective in the list.

Cheats and glitches

 * Cheat codes: For iOS versions of the game before version 1.4, you can use the keyboard at the title screen. Since the 1.4 update, that feature has been disabled on all but jailbroken phones and the iPad Touch. "samhines86" unlocks permanent invincibility and "rxh7nigh" unlocks the characters.
 * Infinite run: During the tutorial (turn tutorial to on in options), quickly swipe multiple times during a turn and the camera will flip around and you'll be on an infinite straightaway with no turns or obstacles. You score will continue to go up and you can collect coins through the Mega Coin powerup, but you can't keep either because the tutorial starts over if you kill yourself by running into the wall.

Temple Run: Brave
In June 2012, it was announced that Imangi Studios had tied up with Disney to promote the movie Brave with a game titled Temple Run: Brave that released on June 14 for the iOS and on June 25 for Android. Unlike the original free game, it costs 99 cents to purchase.

Temple Run: Brave is set in the forests and wild of Scotland, with the default and only character, Merida. Like the original Temple Run game, Temple Run: Brave has its own store, but different. In the Store one can buy the same boosts in the original Temple Run, and the player can upgrade them afterward, like Invisibility, Mega Coins, Coin Magnet, Double Value, and other utilities. The player can also buy gowns, dresses and armor for Merida to wear during the run, or some new wallpapers. As the original game, Temple Run: Brave's objective is to keep on running and avoiding the dangers along the way for the longest time, while being chased by a wild animal.

The all new feature for Temple Run: Brave is archery. Along the way on one's run, an archery symbol will appear and some dots above it, acting as a signal that there will be bullseyes to shoot at. The dots are the number of targets in this area. On the left and right hand sides, the player will then find archery targets; by just touching the screen, an arrow will be shot accurately on the upcoming target. When the player finishes hitting all targets in the area, they will take a coin bonus, and will have to wait for another area with archery targets.

The game was released on Windows 8 in 2013. The following guide below was made using Windows 8, but should apply for all versions.

--- Windows 8 PC keyboard and mouse controls ---
 * Arrow keys, Movement between the three lanes, sharp turn, jump and slide
 * WASD keys, Movement between the three lanes, sharp turn, jump and slide
 * Space, Jump
 * K during play, Kill yourself
 * Esc during play, Open pause screen
 * Esc during pause, Open quit confirmation window
 * Clicking the left or right side of the screen will make your character shoot an arrow in that direction. Once collected, clicking on the wisp slowdown item in the lower left corner will activate it.
 * You can also drag the mouse to simulate touch controls to do a sharp turn, jump and slide with your character.

--- Bonus meter ---

Fills up when earning coins, either from collecting them, shooting arrows or collecting the mega coin upgrade. It takes 100 coins to fill up the meter completely, when it fills up it will reset and add one yellow circle. If you trip the bonus meter will reset back to zero yellow circles. When the bonus meter is filled after four yellow circles it will continue to give a 500 score bonus.


 * 1 yellow circle, 100 score
 * 2 yellow circle, 250 score
 * 3 yellow circle, 500 score
 * 4 yellow circle, 500 score

--- Upgrades ---

Wisp slowdown upgrade When this upgrade is collected you travel to the wisp world. Filling up the bonus meter in the wisp world will yield the wisp slowdown upgrade to be used in the normal world. It takes 20 wisps to fill up the bonus meter. ´
 * Level 1, 1000 coins, Activate upgrade, enter the wisp world. The wisp slowdown will last 4(?) seconds.
 * Level 2, 2500 coins, Wisp slowdown last 5 seconds
 * Level 3, 5000 coins, Wisp slowdown last 6 seconds
 * Level 4, 7500 coins, Wisp slowdown last 7 seconds
 * Level 5, 12500 coins, You can now collect up to two wisp slowdown

Coin magnet upgrade
 * Level 1, 500 coins, Activate upgrade, attract coins when collected
 * Level 2, 1000 coins, Last longer
 * Level 3, 2500 coins, When coin magnet is activated, each coin earned is worth the double
 * Level 4, 5000 coins, Last longer (coin magnet will last 25 seconds)
 * Level 5, 7500 coins, When coin magnet is activated, each coin earned is worth the triple

Invisibility upgrade
 * Level 1, 500 coins, Activate upgrade, makes you invisible when collected
 * Level 2, 1000 coins, Last longer
 * Level 3, 2500 coins, Last longer
 * Level 4, 5000 coins, Last longer
 * Level 5, 7500 coins, Last longer (invisibility will last 25 seconds)

Mega coin upgrade
 * Level 1, 500 coins, Activate upgrade, adds 50 coins when collected
 * Level 2, 1000 coins, +25 coins (75 total)
 * Level 3, 2500 coins, +25 coins (100 total)
 * Level 4, 5000 coins, +25 coins (125 total)
 * Level 5, 7500 coins, +25 coins (150 total)

Coin values upgrade
 * Level 1, 500 coins, Double coins after 1500 meter (these coins are red)
 * Level 2, 1000 coins, Double coins after 1000 meter
 * Level 3, 2500 coins, Triple coins after 3000 meter (these coins are blue)
 * Level 4, 5000 coins, Triple coins after 2500 meter
 * Level 5, 7500 coins, Triple coins after 2000 meter

Magic arrows upgrade Except from the regular 200 to 300 coin bonus by hitting all the targets, this upgrade will also give you coins for every target hit.


 * Level 1, 500 coins, Adds 10 coins when you hit a target
 * Level 2, 1000 coins, +10 coins per target (20 total)
 * Level 3, 2500 coins, +10 coins per target (30 total)
 * Level 4, 5000 coins, +10 coins per target (40 total)
 * Level 5, 7500 coins, +10 coins per target (50 total)

Boost upgrade
 * Level 1, 500 coins, Activate upgrade, makes you invisible and boosts 250 m when collected
 * Level 2, 1000 coins, +125 m boost (total 375 m)
 * Level 3, 2500 coins, +125 m boost (total 500 m)
 * Level 4, 5000 coins, +125 m boost (total 625 m)
 * Level 5, 7500 coins, +125 m boost (total 750 m)

--- Second shot ---

After you die you will get to play a mini-game. If you collected the 'bow & arrow' item during the run you will get a free arrow for each of these item you collected. In the mini-game by shooting an arrow at a target you will get either nothing, a score bonus, score multiplier or an item that will be activated your next run.

Bonuses you can get from the targets:
 * None
 * 5000 score
 * 10000 score
 * 20000 score
 * 50000 score
 * 100000 score
 * x1.5 score
 * x2 score
 * x3 score
 * Wisp magnet (In the next game you will attract wisps in the wisp world)
 * Resurrection wing (In the next game you will start with a special resurrection wing item activated, different from the regular resurrection wing is that this item will last until you die)