Chip 'n Dale Rescue Rangers/Zone C

The fourth stage of the game; you can skip this one for Zone D if you completed Zone B. The setting is the library.

Stage

 * Collect as many flowers as you can, and grab a crate.
 * When you first see a racket-toting kangaroo, approach to them from behind by walking on the top of the books drop down, and throw the crates at them.
 * Continue right until you reach the dead end. At that point, use the boots as platforms.
 * Grab another crate, and toss it at the kangaroo from behind.
 * Continue to scale up to the top, toss all the crates at the kangaroo.
 * Continue right, you'll see a bird dropping a bomb. If you have a crate in your hands, toss it at him.
 * Use the crate to toss it at the kangaroo (stand on a box), and proceed to the next area.
 * Use the fans as platforms, and jump over the kangaroos.
 * Run over the large crate. Zipper will assist you again for temporary invincibility.
 * Continue right walking over the books and ceiling light fixtures, and go through the door to clear this stage.