Ghost Trick: Phantom Detective/Chapter 5: 8:34 PM

8:34pm
The police officer is getting a scolding for letting Lynne out of his sight. It seems that the lady detective has mysteriously vanished, apparently not all too keen on getting arrested.

8:35pm
Roll the step ladder to the other end of the room and listen to the conversation between the detective and officer.

8:36pm
Roll the step ladder back, which gets the officer's attention. Swivel the desk lamp and shine it on the notebook again. The detective will notice what the officer is doing and head over. After looking in the notebook, he makes a call.

8:38pm
Jump into the phone and listen in.Turns out the person Lynne was calling is an officer named Bailey. It seems Lynne didn't say anything particularly special, so the detective quickly ends the call. He will then leave.

8:39pm
Head through the phone line to the new number you received. Sissel finds himself in a room with two police officers. Bailey will pin a memo up on the wall. Possess the memo and let it loose. Bailey's workmate will ask about the memo then toss it back across the room into the wastebasket. The phone rings. Jump into the phone and you'll find out it's Lynne calling. She asks to speak to "him" but Bailey won't allow her to. Lynne requests he keep quiet about the phone call then hangs up. Bailey is about to call the detective division on her anyway but his workmate stops him.

8:49pm
Go through the phone line to the new number.

Oh, Lynne. Turns out she's dead again already. The pigeon man will stumble upon her corpse and the police officer comes running. He is mystified to see that she apparently died in a room with no exits and heads off to find a real detective. So how did Lynne manage to die in this "locked room"? We'll see by possessing Lynne's corpse. Lynne is awfully cheerful about dying yet again. Seriously, what is wrong with that girl? She would really like to know who shot her. Time to find out by going back to four minutes before her death.



8:44pm, Maint. Building - Basement
Lynne had just finished her call to Bailey when she decided to listen in on the pigeon man in the next room. When he came to the door, she quickly jumped into the mini elevator. After the pigeon guy answered a call and went upstairs, Lynne was able to go into the room and flipped on the switch. This proved to be a big mistake as it set a murderous contraption in motion. Lynne noticed the gun too late and got shot again.

When the pigeon guy comes to the door, jump into the lamp then to the phone. It will ring and the pigeon man picks it up. Go over there to get to the upper floor. Jump to the kettle and close the lid. The police officer will lift the kettle up and lower it to the floor. From there, jump down to the motor and possess the ball. Lynne will come into the room and flip the switch. Do the next steps quickly. Jump to the toy cake then the trapdoor, open the trapdoor, jump back to the ball and then to the toolbox. When the ball is on the floor, immediately open the toolbox.

The tennis ball goes flying and hits the Cupid, causing it to fire its arrow in the opposite direction. It lights the candle on the cake and fires party poppers. A murderous contraption that could also be a birthday surprise? Very strange. Sissel returns to the present where Lynne is still in the room and she calls out to him.

8:57pm
Touch the core in Lynne's body to speak to her. Lynne has decided to share a little information with him, but won't tell him much about the case she's working on, just that she believes the person is innocent. They discuss some other subjects including who shot Sissel. Lynne doesn't remember that part very well at all despite being there. Seeing as Lynne's a suspect and a target, Sissel offers to help her but she doesn't seem to want it. Lynne is going to the restaurant now but hearing how hopeless Sissel is right now, she realises they might need each other after all and so they make an agreement. Lynne asks for a favour - she wants Sissel to sneak into the prison and read the work schedule of a prisoner, D99. Lynne then heads off to the Chicken Kitchen.