Settlement Survival/Settlers

Your settlers for the backbone of your economy, production, and processing.

Settlers cannot be controlled directly, but they can instead be tasked on a building to set their profession. Settlers who have a profession assigned will work at that building to have it contribute to the rest of the city.

Attributes
All settlers have the following attributes:
 * Name: Can be changed by the player.
 * Profession: The role the settler has.
 * Backpack: An equipment slot that improves the settler's carrying capacity. Can include baskets and handcarts.
 * Shoes: An equipment slot that improves the settler's walking speed.
 * Clothes: An equipment slot that increases the settler's resistance to temperature. An empty clothing slot quickly leeches happiness.
 * Tools: An equipment slot that improves the settler's working speed. An empty tool slot drastically extends the amount of time it takes for the settler to perform their task, reducing overall productivity and output.
 * Home: The house the settler lives in.
 * Work: The location the settler works at.
 * Life: The overall health of the settler.
 * Health: The health status of the settler; a low value indicates a need to visit a clinic.
 * Hunger: When low, the settler cannot find a meal to eat.
 * Thirst: When low, the settler cannot find water to drink. Spirits and alcohol do NOT improve this bar.
 * Temperature: When low, the settler becomes cold and must seek a heated shelter, or die.
 * Stress: This individual citizen's stress level. Stress increases with population, low happiness, and low health. Stress decreases with superior housing, a varied diet, certain technologies, administrators, and other buildings.
 * Capacity: This settler's carrying capacity.
 * Speed: The walking speed of this settler.
 * Age: How old this settler is.
 * Educated: Education begins at the school and boarding school. Adults can be educated at the Academy. Educated workers have increased efficiency.