Chrono Trigger/Equipment and items

Chrono Trigger > Equipment List

Weapons
The weapons equipped by each member of your party. For everyone but Marle and Lucca, your attack power with your weapon depends upon your Power Stat, for those two it depends upon the Hit Stat.

Katanas
Crono's weapon of choice.

Guns
Lucca's preferred weapon, she can also use them as a club if an enemy is too close.

Bows
Marle's weapon.

Arms
Equipment found all over the world which is exclusive to Robo.

BroadSwords
Frog's chosen tool of destruction.

Fists
Luckily for you, Ayla comes with these peculiar "fists" built into her person, and she won't even lose them during the Blackbird quest. They change forms based upon your level.

Scythes
Magus's implement echoes the reaper, oddly enough.

Accessories
Amulet: A relic given to Janus by Schala, and in Magus's possession when he joins you, you gain it as well if you defeat him. Protects your status.

Bandana: Increases your speed by 1

Beserker: Puts you in constant attack status

Black Rock:

Blue Rock:

Charm Top: An accessory particular to Ayla which raises the odds of charm succeeding

Dash Ring: Increases speed by 3

Defender: Increases Vigor by 2

Flea Vest: Can be charmed from Flea in your battle with Ozzie's Trio, raises magic defense by 12.

Frenzy Band: Gives you an 80% chance of counterattacking

Gold Earring: Raises your max HP by 50%.

Gold Rock:

Gold Stud: Reduces MP cost by 75%, or divides it by 4.

Green Dream: Revives you once in battle, like the Final Fantasy Life3 spell

Hero's Medal: An accessory for Frog only which raises the critical hit rate of the Masamune.

Hit Ring: Raises your hit stat by 10.

Magic Scarf: Increases magic defense by 2

Magic Ring: Increases magic defense by 6

Magic Seal: Increases magic defense and max mp by 5

Muscle Ring: Raises vigor by 6

Power Glove: Raises power by 2

Power Ring: Raises power by 6

Power Scarf: Raises power by 4

Power Seal: Raises defense, power, and stamina by 10

Prism Specs: Maxes out attack power

Rage Band: Gives you a 50% chance of counterattacking

Ribbon: Increases your hit stat by 2

Sight Scope: Tells how much HP the enemies have

Silver Earring: Increases max HP by 25%

Silver Rock:

Silver Stud: Reduces MP cost by 50%, or divides it by 2

Speed Belt: Raises speed by 2

Sun Shades: Increases attack power

Third Eye: Doubles evade stat

Wallet: Converts EXP into Gold

Wall Ring: Raises magic defense by 10

White Rock:

Consumable Items
Most of these items can be bought most anywhere, with the exception of Elixirs, MegaElixirs, Power Meals, Lapises, Barriers, shields, and the tabs of course.

Tonics: Cheap items found everywhere that restore 50 HP. Useful early on before you have much healing, or just for restoring health in between fights.

Mid Tonics: More cheap items that restore 200HP to a character. Useful in case you don't feel like including a healer in your party, or for some quick health restoration.

Full Tonics: Items that show up later in the game, they restore 500HP.

Ethers: Early Mana Restoration, 10MP a pop, useful in between battles

Mid Ethers: These bad boys restore 30MP, will allow you to cast a few spell at least.

Full Ethers: Restore 60MP, a good investment for those long boss fights

HyperEthers: Restore all 99 points of MP, most useful in the end game when you've got no reason to hold back

Elixir: Restores full HP/MP to one character, can not be purchased.

Heal: Cheap item, cures status ailments

Power Meal: Cures ?/Lock status and restores a random amount of HP/MP to the party

Lapis: Restores 200HP to the whole party, good replacement for having a healer

Megalixir: Completely restores the health and mana of the party. If you're fighting Lavos, you have no reason not to use them.

Shield: Cuts physical damage by 1/3, a status which is also given to your character by the safe helm.

Barrier: Cuts magic damage by 1/3, a status which is also given to your character by the prism dress.

Revive: Brings a character back to life with 50HP, essential, but eclipsed by the Life/Life2 spells. Also note that characters auto-revive with one HP after a battle completes.

Shelter: Restores HP/MP to party when at a save point or outside.

Speed/Magic/Power Tabs: See Tabs section for where to find them. Raises your speed, magic, or power stat by 1.

Rare Items
Jerky: Taken from the cook in 600 A.D. and can also be bought in the Snail Shop for 9900G. It can be given to the King of Guardia later in the game for a scene with Marle, and given or sold to a woman in 600 A.D. for 10000G, making a handy 100G profit.

Petal/Fang/Horn/Feather: Tradeable items in 65M B.C. The easiest place to acquire them is the hunting grounds, although you'll probably gain a bunch through the regular dungeons as well.

Seed: A quest item, you give it to Doan in 2300 A.D. after finding the food storage unit, and learning about Lavos.

Bike Key: Allows you to race Johnny on the JetBike or pass through the ruins on foot, acquired from Doan. Not held over during a New Game +.

Race Log: Allows you to record your scores and compete for prizes, including a power tab if you make a score of 1500 or more. The item is held over for a New Game + but not your scores.

Gate Key: Allows you to travel through time at will, you'll only notice it when you have it stolen.

Pendant: The artifact which starts this whole mess, and later allows you to open sealed chests.

Prism Shard: A piece of the rainbow shell which proves King Guardia's innocence at the trial

Chrono Trigger: Allows you to alter the course of history.

Tools: Gained from a man on the eastern continent in the present to fix the northern ruins in the middle ages.

Dreamstone: Allows you to mend the masamune.

Ruby Knife: A knife which is thrown into the mammon machine and becomes the masamune.

Yakra Key: Allows you to open the locked chest in Guardia Castle and free the real chancellor.

Toma's Pop: Pour it on Toma's grave in the present for a clue.

 MoonStone: A stone found in 2300 A.D. after fighting the Son of Sun, can be used to store the energy of the sun.

 SunStone: A charged moon stone, Lucca and Melchior can fashion it into powerful items.

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