Combat Arms/Submachine guns

A submachine gun, often abbreviated to SMG, is basically an assault rifle that sacrifices power and accuracy for a high firing rate and portability. Submachine guns also tend to have less recoil, a smaller range of crosshair size, and a fast reload. A variety of submachine guns are available for your spraying needs.

The recoil pattern of submachine guns differs from that of assault rifles. Submachine guns all have barely noticeable everywhere recoil, but instead, they kick straight up, and then start rocking side to side after a while.

HK MP5A4


Common Name: MP5

This balanced and fairly low recoil submachine gun is one of the most popular. Still strong enough for a four-shot kill, the MP5A4 has easily controllable recoil and a decent spraying rate. A scope can be attached to this weapon, making mid-range shots still possible. All the other mods can be attached too, although a suppressor doesn't make much difference.

HK MP5 RAS (Supply Case)


Common Name: MP5 RAS

A Supply Case upgrade on the MP5A4, the MP5 RAS is exactly the same, except that the recoil is dramatically reduced, and it is slightly more portable. Just like the M4A1 CQBR and AK103, this gun is not balanced, it is above average. And therefore this gun might cost you a lot of GP to finally get from a case. On the other hand, you could get lucky and receive the MP5 RAS for 90 days on the first try. Also, the MP5 RAS fires with a slightly different noise.

The MP5 RAS can accommodate all modifications and can burst-fire also.

HK UMP


Common Name: UMP

This submachine gun is the most similar to an assault rifle. It has high damage for a four-shot kill and a high portability, and this is counterbalanced by slow firing and inaccuracy. For unknown reasons, the UMP has a larger clip and more ammo than most of the other guns, and this is possibly why it costs slightly more.

The UMP can be fitted with all the modifications. The gunshot sound of the UMP is distinctive and actually found annoying by many players, so using a suppressor may help you avoid detection.

Daewoo K1A


Common Name: K1

Like the UMP, the K1A is a submachine gun that also possesses traits of an assault rifle. The K1A is the most accurate out of all the submachine guns, but has relatively hefty recoil to counter this. It has high damage capable of a four-shot kill, but a slow spray rate. Therefore the K1A can be attached with a scope and used for mid-range combat in addition to close-range spraying.

Daewoo K7


Common Name: K7

The K7 is a great example of a submachine gun built for spraying. The very high rate of fire combined with high portability allows you to get in your opponent's face and fill them up with lead before they can even react. This is counterbalanced by a five-shot kill.

What people find difficult about the K7 is its strange recoil. There is absolutely no everywhere recoil. When you start firing, the K7 will immediately kick straight up, and then afterwards rock heavily side-to-side. When the side-recoil starts, you should just let go of your mouse button and then spray again.

The K7 has a suppressor built into its design that can not be removed, which is why it costs just a bit more. You can still add a scope or magazine mod, though.

IMI UZI


Common Name: UZI

The UZI is basically the "fastest" gun. Featuring the fastest firing rate out of any weapon in Combat Arms, it deals the weakest damage per shot for a five-shot kill. On a person wearing protective gear like a Heavy Vest, it will be a six-shot kill. The UZI also has the highest portability, so you will run very fast with it, and it is also has the fastest reload.

The recoil of the UZI goes straight up, and then side-to-side. This gun costs less than the others because you can't put a scope on it. It can still be fitted with a suppressor (reduces damage to a six-shot kill) and a magazine mod.

Ingram MAC-10


Common Name: MAC-10

The MAC-10 is just like an UZI, but with stronger damage and recoil. It is quite inaccurate compared to the other guns, but makes up for it with a fire rate just about as fast as the UZI's. The recoil pattern is different - the MAC-10's goes a bit more everywhere.

The MAC-10 is explicitly for close combat, a sure way to kill somebody with it is to get right up in their face. The recoil and inaccuracy will almost ensure that you lose every fight at medium-range and farther. The MAC-10 can be fitted with all mods.

FN P90


Common Name: P90

This very strange looking gun is quite good, but lacking in several areas. The damage is a good four-hit kill, and the accuracy and portability are balanced and rather high compared to some other submachine guns. It also reloads very quickly. The P90 comes with a built-in reflex scope (with red dot), which is very small, barely gives any magnification, but negates the side recoil when you are using the scope.

The P90 is somewhat low on recoil, but when the side-to-side rocking begins, make sure to let go of the mouse button and fire again.

The main complaint about the P90 is that it doesn't have enough ammo. Although it has an extremely large clip size, there is only 100 pieces of ammo total, while the other guns have at least 120. You are also unable to attach a magazine modification. This gun's uniqueness and built-in scope causes it to cost you more GP than do the other guns.