Metroid Prime Hunters/Noxus

His affinity weapon is the judicator and his alt-form is the vhoscythe. Noxus is probably the trickiest hunter control-wise. His judicator bounces on walls and works well in tunnels and closed space because it keeps going until it hits a hunter escapes to the sky, or runs out. If Noxus charges it, he can freeze the other hunter in ice and make them vulnerable for 5 seconds, or if he is far from an enemy a vapor shield will appear blocking all shots from other players. This allows time for at most 4 shots with the judicator.

Strategy

 * Noxus should attempt to freeze other players and then finish them off with a headshot using the Judicator. To headshot a character frozen while transforming into their Alt. form, shoot at where there head would usually be, not at where it is. Your shots will only hit if you aim at where they would be if they were standing still. Freezing easily disposes of Alt. forms as they need to close in to damage you.
 * Chasing after a fleeing enemy with a charged Judicator can be fatal. As they will often fire shots at you as they run.
 * When freezing players using Trace, it is often a wise move to stand behind him. As many players will gear up for a headshot using the Imperialist when the freeze wears off.
 * When using the judicator, the charged mode can only go a distance before disappearing. When someone is headed towards you or is running away in a specific direction, charge the judicator, then face downwards in that direction and let go to fire. The blast will have a much larger splash radius and freeze anyone on the same floor as you. You can jump and then fire to get the top of a grounded biped form; and the bottom of a jumping biped foe. (Yet always stay grounded to freeze an alt form opponent.) (Often called "Shadow Freeze") (Please note the Shadow Freeze is removed from V.3 and onwards of Metroid Prime Hunters. If you recently got the game it is likely you cannot perform the Shadow Freeze. Be warned. Also the Shadow Freeze  has been confirmed as a glitch by Nintendo. It is frowned upon by a good deal of players, some places even ban its use in tournaments. If you become an SFer Noxus I suggest you master another character as well in case you encounter people who wish to play you without SFing)
 * Many experienced players use a technique of freezing a foe, switch to the Imperialist, and then get a zoomed headshot. (often called "Death Freeze") (This is incorrect. The Death Freeze is a variation of the Shadow Freeze using the lower freeze range, the Freeze in question is called the ImperiFreeze)
 * A good way to get a quick kill while having your enemy frozen, you switch to your Volt Driver and shoot the enemies head. This normally will kill the enemy before they are unfrozen. (The Volt Driver has a fire rate of around 5 shots per second. A non-Charged Volt Driver headshot does 21 damage. A freeze lasts 2-6 seconds varying. You do the math) (Note: This is occasionally dubbed the "VoltFreeze") If you don't have that or an Imperialist, use the Power Beam, with charge shots. Or you could simply use the Judicator. (Note: Use this instead of the Power Beam, Judicator Headshots deal 31 damage, you can do more damage with Judicator shots than you can with Charged Power Beam shots if you factor in the Charge time.)
 * Note that when playing over Wi-Fi, Noxus' freeze shot doesn't always freeze your opponent because of lag, so don't rely on it.

Vhoscythe
The spinning Vhoscythe is not the easiest alt-form to control, but it makes up for that with a deadly attack. If you press and hold the fire button, Vhoscythe will spin faster and produce a sharp blade. The whirring blade makes a constant noise and is not practical for sneak attacks. When the blade contacts a target it causes 48 damage, retracting quickly thereafter. The only bad part about the Vhoscythe is that when the blade is out, you will fall faster than normal.

Now before beginning there is a GLITCH that must be brought to attention, this glitch can cause problems in Wi-Fi battles and it could do to you. In battles, especially in 4 player battles you will have lag. I won't described what it is entirely, but basically it slows certain DS's down depending on your connection to Wi-Fi. Now in laggy situations, if your DS is lagging but your opponent's is not, there is a chance that if you attack your opponent, that your DS will register the hit and there's won't. Resulting in you getting angry because they won't die, that can lead to accusations of Cheat Devices. 1 main problem is the Vhoscythe. The Vhoscythe seems to be affected by this glitch quite a lot more than other weapons/Alt forms. So if you hit your opponent 5 times with the Vhoscythe and they don't die they're either cheating or there's lag. Keep on attacking them (Preferably go back to Biped form so you have more chance of doing damage if there is lag) and if they still don't die they're probably cheating. But NEVER make accusations unless you are 100% sure. So now I've covered that, onto the Vhoscythe basics:

The escape
Probably the most commonly used purpose of a Hunter's Alternate Form is for escape. Unlike most Alts the Vhoscythe has trouble with this. By no means is the Vhoscythe slow, but it is certainly not going to speed off uncatchable. If you are escaping with the Vhoscythe you must know how to. So how do you? Well the Vhoscythe does very odd turns and this can make it hard to hit as it swerves about meaning when on the escape try to zigzag a lot. But furthering this, some times thanks to the Vhoscythe's rotating motion, you can loop in a circle which can help you get away. It can be used to launch an attack but that will be described later on. But no matter how much swerving and curving and turning you do, a good enemy will still hit you enough to leave you weeping. And if you're running for health that's the last thing you want. So another useful escape tip is the fall. With its Scythe extended, the Vhoscythe can drop from heights VERY fast. By doing this near long drops you can get to a lower floor, and spin off before your opponent even hits the floor you've dropped to. In arenas like Fuel Stack this can be incredibly useful. In low gravity arenas like Weapon's Complex, this can help as well since your pursuer is slowed on their decent whilst you descend faster. But in the end running won't always save you. So onto the next bit we go.

The strike
42 damage. 5 hits and you can kill a max health opponent (Provided they aren't cheating, and there's no glitch). By no means is the Vhoscythe weak and that continuous attack is more useful than you think, it means no matter how fast they go, if they get close there's little chance they won't get hit. And have you seen its size? The scythe isn't small, it's almost the length of a second Vhoscythe and when spinning it's like you've got a saw around you. Perfect for attacking. As stated before, those odd cures the Vhoscythe makes thanks to its spinning movement enables it to get behind foes easily and quickly. That gives you a good opening for an attack. And the dropping ability, useful for escaping but what's scarier than a Vhoscythe dropping from the sky and smacking bang into you? Not a lot. That will hurt and it's not as easier to avoid as you'd think. The Vhoscythe is useful offensively and for escapes but there is one thing it does better than both...

Alt Spamming... Counter!
Now most players dislike Alt Spamming, where a player goes into their Alt form and doesn't come out, spamming it's abilities. And the Vhoscythe is a good way to stop this. That never ending attack, that shield you from all directions except above & below (Which no Alts will be coming from... hopefully) means that most Alt forms are screwed. Why? Nearly all of them have to get close to attack, any Alt with a melee attack (Morphball Boost, Triskelion lunge, Dialanche meteor spin, Half Turret Slice...) will be stopped short by this scythe and they'll take nasty damage. It's also an effective counter to the menacing Death Alt (Locating in the Processor Core, Ice Hive & Headshot arenas). But what about Alts with distance attacks? Well the Lockjaw's speed and bermuda triangle ability basically mean the Vhoscythe is not a good counter. The Stinglarva also screws you since it can -just- out run you and slaughter you win homing bombs. Smart Morphball users will user their bombs and stay ahead of you whilst the Half Turret will just fire at you, the Vhoscythe shouldn't be spammed it's to counter melee Alts & Death Alts only.