Kid no Hore Hore Daisakusen/Gameplay

Controls

 * Joystick: Use the joystick to guide the kids throughout each stage. You can move in any of the four cardinal directions, provided there is a pathway for you to follow.
 * Button 1 - Attack: The action of the first button depends on whether you are holding a weapon or not. If you are not holding a weapon, you will dig a hole in the ground in front of you if there is no hole, or fill up the hole if there is.  If you are holding a weapon, you will use that weapon instead until it runs out.
 * Button 2 - Doors: The second action button is used to open and close doors. The arrow indicates which way the door opens.  If you open the door from the same side as the arrow, it will swing open.  If you open it from the other side, it will still swing open, but it will push you back as a result.  The same goes for closing a door; if you are in the way, you will get repelled.
 * 1 - 2 Players: Press either button to begin a single player game, or a two player alternating game.

Players
Each player controls one of the Hore Hore kids. Player 1 controls the blue kid, and player 2 controls the red kid. The kids' goal is to collect every treasure chest on the stage, then collect the key that appears, and use it on the door to travel to the next stage. There are 32 stages in all, with the last stage featuring a giant boss that is only defeated when all of the treasure chests have been collected. You have a time limit of 3 minutes in which to collect every treasure. You will lose one life if time runs out. The clock will reset to 3 minutes every time the player dies and returns. The kids are highly skilled at digging and filling in holes. That is both their primary offense and defense against the enemies that are running around the stage with them, trying to catch them. If a kid is touched by an enemy, they will lose one life. The enemies will fall into the holes dug by the kids, and then the kids can temporarily remove the enemy from the stage by filling in the hole. If an enemy is left in a hole long enough, it will eventually climb out and escape. The kids are also in danger of falling in their own holes. Once this happens, there is no escape and you will lose one life. If a kid runs over a "?" panel, it is possible for them to get a weapon, or a digging upgrade. Possession of a weapon prevents the kids from digging (or filling in) holes until the weapon runs out. The game is over when a kid loses all of his lives, or when he collects all the treasures from the 32nd stage.

Enemies
In each stage, the kids will be chased around by a collection of four different enemies. Two of the enemies are present in every stage, and dispatched to each time period in an effort to prevent the kids from collecting all of the treasures. The other two kinds of enemies will be contemporary occupants of that particular time period. All of the enemies, regardless of their appearance, will behave the same way. They will wander around the maze, trying to get a fix on the player, and then pursue them until the player gets far enough away for the enemy to lose them again. Enemies will typically fall right into holes without any hesitation. When the player buries an enemy, they will sometimes leave items behind. Enemies that are left in holes will eventually climb out and escape. Enemies that are buried eventually reappear somewhere else on the stage after a short period.