MageSlayer/MageSlayers

The four characters have varying stats that make them better or worse at particular tasks (tanking damage, running, hitting in melee). Each character has a melee attack, three tiers of projectile attacks (each with a powered up version) and a special ability. The tier 1 spells are all fairly similar with a bit of variance in power and firing rate, while later spells diverge more strongly into each hero's unique characteristics.

Special abilities drain all of your mana to produce a "bomb" type attack, and are more powerful depending on how much mana you burn using them. You may wish to have a Starstone or two on hand for immediate use if you invoke these, but they can make a good emergency plan if you get surrounded.

Warlock
Wielder of chaos powers. He is fairly average in all attributes, and his ultimate spell tier has good enemy-seeking properties when powered up, so he may make a good choice for beginning players. His color is green.

Inquisitor
A holy warrior, "beautiful but deadly" as described in the intro. She has the maximum speed but is a bit below average on strength and health. As a speedy character with decent spells, she's better adapted for ranged combat than melee, so tends to be rather dependent on a good supply of mana. Her color is yellow.

Earthlord
A sturdy dwarf with a massive magic hammer. He has the maximum health and decent strength, but poor speed. While not as powerful in melee as the Arch-demon, he still hits pretty hard and his spells are good, too, making him a slow and destructive tank. His color is blue.

Arch-demon
A spiky, orange, fire-spewing monster from a lineage originally created to serve in the armies of mages. He has maximum strength and decent health, but poor speed. The Arch-demon is a good character for players who want to rely more on melee combat; his flaming punches can one-hit-kill some of the basic enemies. However, while his starting spell is good, his later spells can leave a bit to be desired compared to other characters.