Lineage II/Tyrant

Tyrants are offensive melee warriors. They are specialized into Fist Weapons and Light Armor, and have Stun attacks.

Their extreme damage is archived through extreme attack speed, not through high P.Atk (Gladiator, Destroyer) or through many and strong criticals with a dagger (Treasure Hunter, Abyss Walker, Plainswalker).

Compared to the Destroyer, Tyrants have only a very small number of hitpoints, and a bad pdef thanks to the limitation to light armor. They also lack the uber emergency abilities like Guts and Frenzy.

Tyrants have a number of special abilities, called Todems. They can be activated freely, but only the last activated one matters, and they need a certain time to regenerate. Most last far longer than the regeneration time, an exception is the Ogre Todem. The Puma Todem together with Fist Fury gives the Tyrant his especially high attack speed.

Tyrants also have special attacks, which work very much like spells, but need a lot of time to regenerate. Before they are used, they have also to be loaded through the special ability Focus Force.

Key Abilities
Format: Name of Skill (Level you get first stage[, next level for next stage...]) - Description

Todems

 * Totem Spirit Wolf (20) - Increases Speed.
 * Totem Spirit Bear (28) - Reduces Speed and increases P.Atk.
 * Totem Spirit Puma (40) - Reduces P.Def. and increases Atk.Speed and Evasion.
 * Spirit of Ogre (46) - Restores HP, increases P. Atk., P. Def., Accuracy and maximum HP and reduces Speed and Evasion.
 * Totem Spirit Rabbit (62) - Increases Speed and Evasion. Lowers P. Atk. significantly.
 * Totem Spirit Bison (68) - Increases P.Atk and critical attack rate if HP is low.

Other Selfbuffs

 * Relax (5) - Recovers HP quickly when sitting. Continuously consumes MP.
 * Focus Force (24, 32, 40, 52, 60, 66, 72) - Gathers force for special attacks (see below).
 * Fist Fury (43) - Greatly increases attack speed. Continuously consumes HP.

Attacks

 * Iron Punch (5+) - Extra damage. Fist weapons only.
 * Cripple (20+) - Reduces target's Speed. Fist weapons only.
 * Stunning Fist (20+) - Stun attack. Fist weapons only.
 * Burning Fist (40+) - Improved Extra damage. Fist weapons only.
 * Soul Breaker (40+) - Improved Stun attack. Fist weapons only.
 * Punch of Doom (55+) - Does a devastating attack to the enemy, but will stun you shortly when used. Fist weapons only.

Special Attacks (need to be prepared with Focus Force)

 * Force Blaster (24+) - Distance attack. 1 Charge used. Fist weapons only.
 * Hurricane Assault (36+) - A flurry of attacks. 2 Charges used. Fist weapons only.
 * Force Buster (43+) - Attack enemies in front of you. 1 Charge used. Fist weapons only.
 * Force Storm (49+) - Distance area attack. 1 Charge used. Fist weapons only.

Passive Skills

 * Iron Body (15) - Resist damage from falling.
 * Agile Movement (20, 40) - Increases Accuracy and Speed. Light armor only.
 * Light Armor Mastery (20+) - Increases defense. Light armor only.
 * Fist Mastery (20+) - Increases P. Atk.. Fist weapons only.
 * Boost Attack Speed (36, 46, 58) - Attack speed increases.

Equipment
Like any other warrior, Tyrants will have a polearm weapon with them, for battling multiple opponents at a time.

A main problem of Tyrants are soul shots. Thank god for Con 47 and only Light Armor to wear, but still the Tyrant runs out of soul shots very fast. Therefore hardly any other class is so happy to reach the ability to use b-grade equipment, where soul shots not only weight less, but also one needs only only one of them for an attack instead of 3 before. And if you can get them, compressed packages are really a good idea for Tyrants.

On c-grade, Tyrants will obviously prefer the Plated Leather Set (+4 Str, -1 Con) over the higher protection of other c-grade armor, on b-grade the light Doom Set would be best (Dex gives Atk.speed and criticals), while on a-grade the Dark Crystal Light Set is the favorite choice.

For the fist weapon, Tyrants will always prefer special abilities that increase damage or the attack speed. Better Accurancy doesn't help much as Fists have very good accurancy anyway from the start on, even when considering the Tyrants bad Dexterity. So the best special abilities for the most important fists are probably Risk Haste (or in some cases Haste) for all c- and b-grade Fists. The Blood Tornado has only good SAs, best is maybe Focus, most stylish of course Haste, but the Dragon Grinder has none, Health here would be probably the best choice (especially if you have lowered your Con for Str and Dex).

Tyrants usually sacrifice 4 Con for getting 4 Dex for higher atk.speed and more crits.

Playstyle
As already said, Tyrants usually fight with the Puma Todem and the Fist Fury style. While being alone, the Ogre often is more effective than Puma - less damage received, faster healing, and less soul shots used. For traveling, the Wolf stays ideal, while the Rabbit is obviously meant for fleeing tight situations.

Tyrants are the only class that is really specialized into Fists, but everone likes to have them, as they offer both good accurrancy and high attack speed. Add the fact that they are hard to get and you know what the problem of the Tyrant is.

Like all other damage dealers, Tyrants love the vampiric buffs from Shillien Elders (Level 30+), Warcryers (44+) and highlevel Bladedancers (74).

The special attacks which need to be prepared with Focus Force are mostly quite useless except for Hurricane Assault. The other attacks do nice damage at small mp cost, but take ages to regen and are overall more of a toy than of a real advantage.

Tyrants often get unwanted attention from mobs in a group. This can be worked against with the usual hate aura/aggression/paralyze/stun skills of the (hopefully existent) group tank, or with the Tyrants own Stun attack.