User talk:Blendmaster

Archived conversations here.

Dreamcast buttons
Might I request your expert image prowess on the dc buttons? Or at least some guidelines so I can stick to whatever "standards" you're using? -- Prod (Talk) 11:00, 3 November 2006 (CST)


 * I plan on finishing the Shenmue guide, and noticed that it's lacking the Dreamcast dpad directions for the QTE sequences. I've created some generic dc dpad directions (just the direction filled in with a simple blue color, similar to the PS dpad directions), but I was wondering if you were already making them. If so, do you mind uploading them? If not, I can just upload the generic ones as a temporary fill-in. Thanks. --Antaios 13:24, 3 July 2007 (CDT)


 * I am making them, but due to the time availible for making said buttons ( and my short attention span ), I don't know how fast I can get around to finishing them. I would go ahead and upload your versions. --blendmaster 13:27, 3 July 2007 (CDT)

Potential significant change, could use input and later assistance.
I started a discussion on making a pretty substantial change to infobox and I thought I'd let you know about the discussion in case you were interested or wanted to help with the change if it was supported. link. Oh, and if you know someone who would want to help out/discuss this who's talk page I didn't leave it on, if you could let them know, that'd be useful, thanks. -- Mason11987 (Talk - Contributions) 09:01, 16 February 2007 (CST)

Welcome back!!!
Hi Blend! Good to see you back! Did you get my email about the crappy slash button that I made? Sucks, doesn't it? Do you think you might be able to come up with something better? Lemme know, thanks!!

Hey Procyon! School's finally letting up slightly (the calm before the finals storm), so I've got some time to work on the Elite Beat Agents guide (and finish that game on expert mode). You'll have to update me on he status of all the buttons that need to be made or improved. I remember a dash button, a block button, and that slash button. Were there any others? --blendmaster 20:26, 6 May 2007 (CDT)


 * I give you a lot of props for finishing EBA on expert, nice going! I think Dash, Block, and Slash are pretty much the only ones that I can think of at the moment.  I created [[Image:NeoGeo-A.png]], [[Image:NeoGeo-B.png]], [[Image:NeoGeo-C.png]], and [[Image:NeoGeo-D.png]] NeoGeo buttons, and I think they came out OK (actually shrunk down a real image of an arcade button for those.  But as always, if you can replace them with something better, go for it.  Catch you around!  Procyon (Talk) 20:35, 6 May 2007 (CDT)
 * Welcome back; I hope school hasn't been too hard on you. :-) --DrBob (Talk) 16:38, 2 July 2007 (CDT)
 * Sorry about this gap in contributions. I've gotten dragged along on a couple trips to Iowa and other equally boring places. I also had to reinstall both my operating systems on my computer. Windows, and Linux, surprisingly, were beginning to fall apart, and were probably about to go rampant. Luckily, I got them erased before they could take over a beekeeping website and start a viral marketing campaign. But really, its just School's-out lazies. I hope to switch over my Halo-and-watching-anime time to Strategy Wiki time soon, before the credits song from Haruhi is stuck permanently in my head. --blendmaster 16:54, 2 July 2007 (CDT)
 * Yeah man! Priorities, come on, what were you thinking?  ^_^ Just kidding.  Glad to see you around again.  We protected all of the controller images, so we agreed to promote you to sys-op if you wanna do some heavy duty editing on those.  Let DrBob know if you need access to them.  Procyon (Talk) 17:07, 2 July 2007 (CDT)

Gentoo
What happened with revdep-rebuild? :-P --DrBob (Talk) 15:31, 3 July 2007 (CDT)
 * It's a dumb solution to a dumb problem. And whenever I need to use a program ( in this case, inkscape ) the mysterious Missing Library strikes yet again, and as the emerge signal shines in the sky, Revdep Man is still sleeping in the portage-cave, and Python boy is updating the cache on the portage-mobile.


 * Or something like that.


 * I'd love to have a long intellectual discussion about the merits of dynamically linked libraries and the intricacies of coding for linux, but first I'll have to recompile Firefox, glib, dbus, and the entirety of gnome. Apparently, libgtkamm.so moved from /usr/lib to /usr/lib64. --blendmaster 13:47, 5 July 2007 (CDT)
 * Such is the way of life. Alternatively, you could `sudo ln -s /usr/lib64/libgtkmm.so /usr/lib/gtkmm.so`. --DrBob (Talk) 14:24, 5 July 2007 (CDT)


 * Ah, but that inevitably breaks more programs. In the menagerie of 32 bit emulateds and 64 bit natives, no doubt 64 bit gdm, used to living off the land, in harmony with Mother Kernel, will hunt in his native grounds, /usr/lib, and due to symbolic cross-contamination, brother gdm will find naught but half of his required library sustenance. Without devices or libraries, he cries his dying error message, but the wild, only /dev/null can hear you scream.


 * Meanwhile, Sir Reginald mplayer-bin, big man from the city of lights, MySpace, and Youtube, travels the wild in search of rare multimedia. However, library rations are running low, so he stops by /usr/lib, to hunt his required food. a heard of gtk*.so rustles through a clearing. mplayer-bin can wait no longer. With a shot, the heard scatters, and libdbus-1.so.2 falls to the ground. The knight walks up to claim his kill, but wait! It is no ordinary library! With 64 bits of rage, the beast leaps on top of mplayer-bin, who quickly succumbs to the sheer power of twice his processing bus.


 * Two brave heroes, masters of their domains, both defeated by a careless sudo. As the 64 bit plague ravages the pristine /usr/lib, a sudo freighter carries new tidings of sed and awk to the old 32 bit world. But little did the hapless captains know, a terror lurks within the hull.


 * A 64 bit terror.




 * Okay, I'll stop now. --blendmaster 14:57, 6 July 2007 (CDT)
 * rofl; you should just leave revdep-rebuild running overnight. --DrBob (Talk) 15:36, 6 July 2007 (CDT)
 * I only understood about half of that text, but i have to say it was funny ^_^. -- Prod (Talk) 20:41, 6 July 2007 (CDT)

Wii controls
On a related note to my post in CI, would you mind taking a look at wii and working your magic on it? Some of the buttons are a little...dilapidated. :-\ --DrBob (Talk) 15:03, 5 July 2007 (CDT)
 * I'll unprotect all of those images for now, let me (or another sysop) know when you're done with them.--Rocky http://media.strategywiki.org/images/thumb/7/78/Rally-X_Rock.png/25px-Rally-X_Rock.png (Talk - Contributions) 15:12, 5 July 2007 (CDT)
 * Actually Rocky, we agreed to promote blendmaster to sysop if he wants to do some editing, so could you re-protect them, and blendmaster could you let me know if/when you need to be promoted? :-) --DrBob (Talk) 16:04, 5 July 2007 (CDT)
 * Great idea DB, he sure could use the extra buttons :P--Rocky http://media.strategywiki.org/images/thumb/7/78/Rally-X_Rock.png/25px-Rally-X_Rock.png (Talk - Contributions) 02:07, 6 July 2007 (CDT)
 * I shall use my position of power wisely. Already, I am amassing an army, ten thousand buttons strong. With the towers united, nothing shall stand in our way. The age of plaintext is over, my lord. GameFAQs shall fall.


 * Seriously though, I'd like to be promoted to sysop. However, I'm traveling to the land of Texas in the following days, so I don't really have an army of ten thousand buttons ready to storm Helms Deep. When I get back and the buttons are in a uploadable state, I'll post back here and we can get the promotion ceremonies, office moves, and new business cards ready. I think "Assistant to the Regional Sysop" sounds good. Or perhaps "Assisant Regional Sysop". Yeah. That one has a nice ring to it. :-D --blendmaster 15:24, 6 July 2007 (CDT)
 * Sounds like a plan. When do you get back? (And can you get on IRC anytime?) --DrBob (Talk) 16:58, 6 July 2007 (CDT)
 * How about we just stick to sysop ;). Of course, if you really want it, I guess we can let you have Batgirl as well. -- Prod (Talk) 20:43, 6 July 2007 (CDT)
 * Batgirl reporting for duty, sir! DrBob: I can get on IRC anytime. Just tell me when and where ( server and channel ) and I should be able to come. --blendmaster 17:48, 19 July 2007 (CDT)
 * It's irc://irc.abxy.org/StrategyWiki if you have a client, otherwise use http://irc.abxy.org/ and type /join #StrategyWiki once you start up (and don't forget to register your nick ;-) ). -- 08:25, 20 July 2007 (CDT)
 * Oh, and there's a staff meeting Saturday at 2 pm EST, so be there, since you'll be a sysop by then (or if you aren't, you will be shortly). Be There! -- 08:26, 20 July 2007 (CDT)
 * Sorry. I didn't notice you'd made the controls, but they look brilliant! I'm promoting you to sysop, and your first task is to upload your shiny new images over the old Wii controls. Thanks! :-D --DrBob (Talk) 08:52, 30 July 2007 (CDT)
 * Oooh, shiny! If at all possible, could you upload buttons for the Wii classic controller as well? I have ideas for the Remote (movement-wise). Oh, and congrats on your new super powers! :) -- 09:49, 30 July 2007 (CDT)
 * I can do that. But should they be under the Wii template? There would be redundancies. I like  (virtual console) myself. --blendmaster 10:31, 30 July 2007 (CDT)
 * Oh, and you forgot Image:Wii-Button-Power.png . -- 10:07, 30 July 2007 (CDT)
 * Who needs a power button? Does any game actually change it's function from something other than, well, turning off the console? It seems unnecessary to me. --blendmaster 10:31, 30 July 2007 (CDT)
 * No pages currently use it. --DrBob (Talk) 11:38, 30 July 2007 (CDT)

Deletion of Section headers
So this brings up a major community issue that we need to propose, and that is the policy for how Walkthrough content should be. I.e., if it's a linear walkthrough that makes sense maybe we don't need a page. But otherwise most of the walkthrough pages are there to describe how the walkthrough is split up or what information the pages contain or how they are organized. It's like a section header with details. --Notmyhandle (talk • contribs) 22:03, 29 July 2007 (CDT)
 * Ok so, I like what you did with Walkthrough, but Getting Started was better before, at least in theory. We should leave Controls and make Getting Started like Walkthrough in that we denote the various topics of the game pertaining to starting to play.  For example, we might give basic controls or simply an explanation of the controls page (like the summaries on Walkthrough).  For getting started, we need basic gameplay explanation (like I started before), basic controls with a link to Controls, explanation of what the differences in characters are, basic explanation of modes with link to Modes, etc. etc. with each of the sub pages under getting started linked to and noted and anything else also noted (like explaining the hit percentage counter at the bottom of the screen).  --Notmyhandle (talk • contribs) 15:58, 30 July 2007 (CDT)
 * I can dig it. In that case, the current Getting Started page content should be moved to Controls. The Basics page still should be deleted. The two pages Controls and Basics covered almost exactly the same thing, and Controls is a better name for it. --blendmaster 18:25, 30 July 2007 (CDT)
 * Agreed, just make sure the pages are merged first. Go ahead and delete the page. --Notmyhandle (talk • contribs) 18:50, 30 July 2007 (CDT)

System images
Hi Blendmaster. Could you have a go at creating some small (25px wide?) images of the hardware of the major systems? I want to try and extend uk (and the like) to use such icons for release dates for specific systems. Thanks. :-D --DrBob (Talk) 08:28, 8 August 2007 (CDT)
 * about yea big? --  blendmaster | talk  ]] 22:49, 8 August 2007 (CDT)
 * Wow Blend, that's sick. Do you take requests?  I could use good icons for the emulator front end that I wrote. Procyon (Talk) 23:25, 8 August 2007 (CDT)
 * I just took one. ;-) --  blendmaster | talk  ]] 13:14, 9 August 2007 (CDT)
 * That is perfect! More! More! More! :-D --DrBob (Talk) 07:28, 9 August 2007 (CDT)
 * Here's a Gameboy Color. It was going to be a GBA SP, but I realized at 16x25 pixels, the two look almost exactly alike, so I scrapped the hinge and moved the speaker. And, of course, added a bit of color. :-) --  blendmaster | talk  ]] 13:14, 9 August 2007 (CDT)
 * I don't think the dark blue's such a good idea. A lighter one would be better, methinks. --DrBob (Talk) 16:34, 9 August 2007 (CDT)
 * /ping. Do you get on GTalk often? --DrBob (Talk) 10:54, 12 August 2007 (CDT)
 * Right. I've uploaded those two (as Image:Nds.png and Image:Gbc.png). Now we just need icons for the rest of the IDs in this list please (in your own time once you're back, though). I would rather like to replace the system logos with images of the hardware itself, but I think it's more important to fill in the IDs which have no icon at all first. :-) --DrBob (Talk) 04:42, 15 August 2007 (CDT)

Resizing
Sort of unrelated, can you resize the gameboy advance Start/Select buttons? They are massive and definitely would not look good inline with text. --Notmyhandle (talk • contribs) 00:11, 9 August 2007 (CDT)
 * All done. I also resized the Ds start/select buttons for good measure. When I was making all the icons, I figured it was good to keep the fixed height at 24px. Obviously not a good idea. Right now, they're resized to make the text approximately 12pt. --  blendmaster | talk  ]] 13:14, 9 August 2007 (CDT)

Signatures
You've only seen half of it :P. I had that problem as well, but slightly bigger (as my old sig took up 7 lines in editing o.o), so I came up with a sneaky way around it. I have as my sig, and said page in turn contains  , so it's a two-part process. -- 14:36, 9 August 2007 (CDT)
 * Wow, that's quite a hack. Thanks! --  blendmaster | talk  ]] 14:38, 9 August 2007 (CDT)

DK Bongo Icons
I started adding the controls for Donkey Kong Jungle Beat today, and it'd be helpful to have some icons. Would you mind making some? The Left/Right bongos, Start/Pause button, and a microphone or clapping picture would be great :)

Rj118 21:24, 9 August 2007 (CDT)


 * How are these? -- 12:44, 11 August 2007 (CDT)

Those will work great, thanks. Rj118 13:06, 12 August 2007 (CDT)
 * Awesome! Unfortunately, I'm taking a sort of hiatus from computers for two weeks starting Monday the 13th, so I won't be able to get them uploaded soon. If you can't wait, here is the svg file. If you open it in Inkscape (free, all operating systems), you can copy and paste the individual controls to a separate file, and export each control as a 24px high png file. Then you can upload them, preferably following the naming conventions in my other templates. I think DrBob knows Inkscape pretty well, so you can probably ask him for help if you need it. Sorry for forcing this on you, but I really can't use the computer for the next two weeks. And remember, if you don't mind waiting, I'll still get them uploaded when I get back, so don't feel obligated to do this. -- 22:27, 12 August 2007 (CDT)
 * Catch me on IRC about it, Rj118. --DrBob (Talk) 02:14, 13 August 2007 (CDT)

Finished! -- 11:48, 7 October 2007 (CDT)

Back?
Welcome back. :-) -- 13:46, 15 September 2007 (CDT)
 * konnichiwa! Sorry for the extended period of downtime, but unfortunately, school started right after my break. However, I've resolved not to put up another "I'm not active for a long time" notice, because it's kind of fatalistic. I don't want to scare off people from posting on my talk page, because I still do check my email, and I should be notified if my talk page changes. So, if you or anyone else needs to contact me, please email me of post on this page. I'm still around, just not very active. -- 14:56, 15 September 2007 (CDT)

Some new requests
Hi Blendmaster. I hope that you can help me out with some new requests. If you have a chance, we could use the following:


 * 1) First, and foremost, a replacement for [[Image:Arcade-Button-Block.png]], that ugly thing I tried to create to represent Block in Mortal Kombat.  I am teh suck.
 * 2) Next, we probably could use the following, at least for The King of Fighters.  We need something along the lines of:
 * 3) * [[Image:Arcade-NeoGeo-A.png]] + [[Image:Arcade-Button-Lpunch.png]] = [[Image:Arcade-Button-APunch.png]]
 * 4) * [[Image:Arcade-NeoGeo-B.png]] + [[Image:Arcade-Button-Lkick.png]] = [[Image:Arcade-Button-BKick.png]]
 * 5) * [[Image:Arcade-NeoGeo-C.png]] + [[Image:Arcade-Button-Hpunch.png]] = [[Image:Arcade-Button-CPunch.png]]
 * 6) * [[Image:Arcade-NeoGeo-D.png]] + [[Image:Arcade-Button-Hkick.png]] = [[Image:Arcade-Button-DKick.png]]
 * 7) And very lowest on the priority scale, if you can do better than [[Image:Arcade-Button-Slash.png]] (for Slash in Samurai Shodown), I invite you to.

Thanks very much blend, hope you can help out. Procyon (Talk) 16:16, 2 October 2007 (CDT)


 * Dude, those new NeoGeo buttons rock! Thank you so much. Procyon (Talk) 15:02, 7 October 2007 (CDT)
 * You're welcome! That was the easy task. After much tribulation, I've got this for a block button. I think it looks okay, but I figured I'd run it by you before I upload it. The hulk-like coloration is just for contrast with the kick and punch. Is there anything you think needs changing? -- 19:10, 7 October 2007 (CDT)

Wiiquests
Hi Blendmaster. If you have any time available, would it be possible for you to make buttons so that this page can be fully prettyised? We'll need buttons for the Wii classic controller, and the basic movements of the Wiimote. Thanks. -- 06:27, 6 October 2007 (CDT)
 * How are these? Also, how should I name them? A different template perhaps? -- 13:56, 7 October 2007 (CDT)
 * They look good. It would probably be best to have them in a new template; perhaps "wcc" (for "Wii Classic Controller")? Would it be possible to do some icons for Wiimote pointer movement? Probably just the basic left, right, up, down and stab motions will do. Thanks! :D -- 14:00, 7 October 2007 (CDT)