Star Wars: Knights of the Old Republic/Sith Base (Manaan)

Mission for the Republic
You can complete the mission for the Republic simply by exploring the southwest section of the base closest to the entrances, without encountering any Force users or, if you enter from Ahto East, any mines.

Secondary Entrance
After taking the transport from the private Sith docking bay, there's a sealed door behind you to the north:


 * [This door has been permanently sealed.]

The room beyond the door at the end of a short corridor to the south is mined:

Beyond the door in the east wall is a corridor curving north to a door labelled Room; beyond that in the west wall is a short corridor leading to a door to a security checkpoint.

Security Checkpoint
The elevator to Ahto City in the south wall leads down from Ahto East, with doors in the north and east walls. A Sith security officer stands behind a console in the middle of the room, facing the elevator. Even if you try to sneak past her, she challenges you:


 * }

The Sith diplomat Commander Grann and four war droids came down in the elevator: if you did likewise, you're moved behind the console to the north, nearest to the Sith security officer:

Do not turn your back on her or the Sith diplomat, as both have the ability to.

The most direct route to complete your mission for the Republic is through the north door; beyond the east door is the secondary entrance to the base via the transport from the Sith private docking bay, and the flow control room further to the northeast.

Droid Repair
Beyond the north door of the security checkpoint is a corridor with a door in its west wall, beyond which is the south end of another corridor leading north but curving to the west, ending in a door (beyond which is the west lounge and the north computer room). Before this door is one labelled Disassembly Room in the south wall, beyond which is a short corridor ending in a door to the south, with a faulty war droid standing to the left:


 * }


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'''The droid is actively engaged in its patrol route. You cannot reprogram it anymore.'''

The droid will open the south door then patrol back and forth along the corridor, but it is too fragile to serve as more than a temporary distraction for what lies beyond: a Sith heavy trooper patrols back and forth just inside, while a Sith elite trooper stands on the south side of the room and a Sith grenadier stands in the southeast corner. A broken droid is by the west wall, flanked on either side by a Sith war droid identical to the War Droid Mark IV of the security checkpoint.

There's also a footlocker by the east wall containing some droid utilities:

However, you're here to retrieve the remains of the Republic Probe droid opposite:

This is an encrypted data module retrieved from the remains of a Republic droid.

The only exit to the base is the elevator to Ahto City to the southeast, but you may want to explore the rest of the base first, particularly if you're looking for missing Selkath...

Missing Selkath
If you've been approached by the Selkath Shaelas in the mercenary enclave of Ahto West about missing Selkath, you'll need to gain access to the north section of the base, either by going to the north computer room to the northwest to lower the forcefield in the security room, or going through the pressure doors in the flow control room to the east. If you haven't been approached by Shaelas, the door to the training annex will be locked.

North Computer Room
The room beyond the door at the west end of the corridor accessing the disassembly room contains two assault droids, both of which are resistant to energy damage:

A door labelled West Lounge in the west wall is the only exit to a short corridor ending in another door, beyond which is the west lounge itself, containing another two assault droids and a Sith heavy trooper.

Beyond the door labelled North Computer Room in the north wall is a long corridor with seven steam vents in the floor, each of which inflicts 25 universal damage on Normal when venting. Enter solo mode and cross each vent when it isn't steaming (when the vent behind starts, the one in front has stopped) until the door at the north end is reached, then use the steam control inside on the south wall to the right:


 * [Steam vents have been deactivated.]

However, you can receive experience (at the expense of ) for deactivating the steam vents by using the computer panel on the south wall to the left:


 * }

Overloading power conduits in the east barracks, security computer room and flow control room kills all enemies in those rooms except for a lone Sith war droid in the southwest corner of the flow control room. No experience is received for disabling sentry droids, except for those in the security room guarding the north side of the force field since they're killed; nor is it received for corrupting sentry droid targetting, although it is received if when those in the disassembly and flow control rooms are killed by the Sith (those in the security room will only ever inflict a single point of damage on each other with a maximum critical damage roll, so corrupting their targetting is only worth it as a distraction).

Security room
After disabling the force field, return to the corridor exiting the security checkpoint to the north and follow it around a bend to the northeast where it ends in a door, beyond which is a room containing a trio of Dark Jedi:

The two remaining Dark Jedi receive bonuses depending on your character level:

Thus at character level > 14:

The east door is labelled Room, while beyond the north door is a short corridor leading to the south door of the security room, which is divided by a force field. The north end beyond the force field is guarded by two more assault droids.

Beyond the north door is a corridor leading west and curving north to the door of the training annex where you'll find the missing Selkath, while to the east it passes a door labelled East Barracks in the south wall and eventually curves south, beyond the pressure doors of flow control. This corridor is patrolled by a Sith heavy trooper:

Flow Control
The corridor to the east of the security checkpoint and secondary entrance curves north to a door labelled Flow Control Room, beyond which is the south end of flow control: a Sith captain stands by the south computer power conduit, while a Sith war droid stands in the southwest corner and two Sith elite troopers stand just beyond, to the south of the corridor exiting to the west.

If you enter from the south, these four can be engaged in combat without attracting the attention of another Sith elite trooper and Sith heavy trooper at the north end of the room, with another Sith war droid in the northeast corner.


 * }

There are two pressure doors in the east wall, each with a door control and a meter between them. If you try to open the one to the north on the left:


 * [The chamber beyond this door is filled with water.]

The chamber to the south on the right is empty, but you receive a similar message if you try to open the second pressure door once inside. If you try to use the door control to the left on the east wall:


 * [This control panel is currently malfunctioning.]

To get through to the east side, exit and use the door control for the first pressure door to the north:


 * [Water has been transferred to an ajoining pressure chamber.]

Once inside the empty chamber, use the flow control in the south wall:


 * }

Now you can open the three remaining pressure doors to the east to access the corridor beyond. The door at its south end opens to reveal a room containing another trio of Dark Jedi. Those to the south and west on the left are identical to those encountered to the south of the force field in the security room, while that to the east is slightly more robust and also receives bonuses depending on your character level:

Thus at character level > 14:

There's a footlocker by the west wall:

There's another by the east wall, which is mined:

You can only exit the same way you entered.

Security computer room
Beyond the door at the north end of the corridor on the east side of the flow control room is the security computer room, whose west side is mined:

There's also a Sith grenadier with a and three s on that side and a Sith heavy trooper in the southwest corner, while two Sith elite troopers stand to the east, on the north side of a desk.

The desk has a computer panel which gives you the same options as that of the north computer room unless you overloaded its power conduit to kill the Sith.

East barracks
Beyond the north door the corridor curves west, where it's patrolled by a Sith heavy trooper. Beyond a door labelled East Barracks in the south wall is a small barracks with a Sith grenadier with a and three s at its east end and a Sith heavy trooper at its west, which is mined with a footlocker by the northwest wall.

To the west is another door in the south wall, beyond which is the north end of the security room. The corridor to the west curves north to the door of the training annex.

Training Annex
The door to the training annex is locked if you haven't been approached in Ahto West about missing Selkath. Otherwise, as you arrive a Selkath apprentice is running through the open doorway, letting you in.

All Selkath 'apprentices' only use blaster pistols, with no Force powers. There's a footlocker by the east wall in the northeast corner of the room beyond:

Beyond the door in the east wall is the south end of a short corridor leading to a junction to the north: to the west end is a door in the north wall labelled Dormitory, to the north end is a door in the east wall labelled Training Room, and to the east end is a door in the south wall labelled Medical Room. The missing Selkath are in the dormitory, but it's worth exploring the medical and training rooms first.

Medical room
Three Selkath are lying on the floor of the medical room, two dead and one dying:

'''This appears to be a small token of a personal nature. Perhaps someone who knew this Selkath would recognize it.'''

There's also a footlocker by the west wall in the northwest corner:

The token may be sufficient to convince the missing Selkath that the Sith are evil if you're highly persuasive, but more certain proof can be found in the training room...

Training room
Two practice droids in the north half of the training room are attacking a Selkath apprentice to the south:

Beyond the door in the east wall in the northeast corner is a short corridor ending in another door, beyond which is a Dark Jedi Master flanked by a Selkath apprentice to either side:


 * }

Focus on him: if Improved is used, his two 'apprentices' go from being relatively harmless to completely harmless.

There's a footlocker to the left by the north wall in the northwest corner, and another to the right by the south wall in the southwest corner:

Beyond a door in the east wall is a small chamber with another footlocker by the southeast wall, which is mined:


 * }

This datapad will convince the missing Selkath in the dormitory that the Sith are evil without persuasion.

Dormitory
Back in the dormitory, Shasa stands to the left by the west wall while three Selkath apprentices stand to her right. You're challenged upon entry:


 * }

The easiest thing to do is express support for the Sith, moving closer to the dark side of the Force:


 * }

If you speak to Shasa or the three Selkath apprentices:

You can kill them instead, moving much closer to the dark side of the Force if this is your first response:

Shasa uses a and the middle of the three apprentices uses a, otherwise the most noteworthy opponent is the apprentice on the right:

You can try to persuade them that the Sith are evil, although they may need further proof:


 * }

If you speak to the three Selkath apprentices:

They can be convinced without proof if you can dominate minds:


 * }

However, proof is needed to move closer to the light side of the Force. If you received the token from the dying Selkath in the medical room then it can still be hard to persuade them (unless Bastila is in your party to do so if you fail), or the datapad from the footlocker in the Dark Jedi Master's private chamber at the east end of the training room can convince them without any further persuasion:


 * }


 * }

There's a footlocker by the north wall in the northwest corner:

Return to Shaelas in the mercenary enclave of Ahto West, leaving the base via the elevator to Ahto East.

Elevator to Ahto City
Before leaving the Sith base, save game and make sure you've done everything you came to do: although you can return later, upon leaving you're arrested by a Selkath officer supported by droids, and taken all the way to the other side of the city where you may be sentenced to death if you're not careful:


 * }

You're taken to prison, where Bwa'lass, the Selkath selected as Arbiter for your trial, speaks to you:


 * }

Once he's finished questioning you, you have your first opportunity to tell him you'll represent yourself, or share evidence that the Sith are evil if you found the datapad in the training annex of the Sith base while looking for missing Selkath:

Otherwise:

You're taken before the :


 * }

The truth does not set you free, and pleading guilty results in being sentenced to death:


 * }

So you should definitely plead not guilty:


 * }

People who represent themselves may have fools for clients, but allowing Bwa'lass to continue, or interrupting him to claim you're not really a Jedi, also results in being sentenced to death:


 * }

The last of four remaining chances to interrupt and dismiss Bwa'lass as Arbiter to represent yourself comes after he's thrown you on the mercy of the court:


 * }

You can be a fool and still get sentenced to death by admitting any of the following:


 * You felt like showing the Sith who was boss after they tried to lure you to the dark side or offer you a job.


 * Working for the Republic and entering the Sith Embassy to steal information or retrieve data the Sith had stolen.


 * Killing Sith simply because they needed killing or are a blight upon the galaxy.


 * }

Stating you're a Republic citizen or innocent is to no avail, and the only thing that can now save you from being taken back to the holding cell and electrocuted is being able to give them the datapad from the training annex of the Sith base: presenting it, or the token received from the dying Selkath in the medical room, as evidence if you can tell them you were investigating the missing Selkath is also the easiest way to be found innocent.


 * }

Otherwise, they'll still find you innocent after you claim any of the following:


 * The Sith tried to lure you to the dark side or offer you a job, then double-crossed you or attacked you when you refused.


 * You were there for diplomatic negotiations after claiming the Sith lured you inside or admitting that you were working for the Republic.


 * }

Having been found innocent, you're free to leave the Ahto High Court... in ../Ahto West/. If you haven't activated the ../Sunry Murder Trial/ and you speak to Judge Shelkar again after presenting the datapad from the training annex of the Sith base, or the token received from the dying Selkath in the medical room:

If you retrieved the encrypted data module from the disassembly room before leaving the Sith base, then you can return it to Roland Wann in the Republic Embassy in East Central. Otherwise, you'll need to return to the Sith base in Ahto East again, where you'll find it's now guarded by a single assault droid and a Sith droid has replaced the diplomat behind the reception desk. If you speak to it:


 * }

You can now enter the base without a passcard.