Unreal Tournament 3/Rocket Launcher

Weapon functions

 * Primary fire fires a single shot
 * Secondary fire draws 3 rockets into the firing chamber
 * Once the chamber is full, or alt fire is released, the rockets are launched
 * Pressing primary fire after alt fire sends the three rockets in a tight spiral rather than a fide, fan-like spread.

Basic use

 * The rocket launcher is a general purpose; high damage weapon that shoots projectiles that explodes on contact

Tactical uses of the rocket launcher in Onslaught

 * If a player is broadcasting his position - i.e. you know where he is by seeing his shots; but can't see him; load up 3 rockets and time your encounter so that the rockets fly as you come face to face.
 * They are very useful against scorpions. The momentum stops a scorpion in its tracks; causing a spin and disorientation in your opponents.  3 rockets will give you a frag as well
 * The preferred medium range weapon vs a goliath. Dodging in front; releasing a rocket, and dodging again for cover works well.  Making the initial attack a 3 rocket attack will take a big dent out of his health before he knows he is being attacked.
 * Rockets fly very straight and are ideal to attack nodes or turrets at a distance. Lining up a long shot with a sniper rifle; and staying motionless is a risky but handy strategy.
 * Rockets are rarely useful against mantas or raptors; unless they are pinned down by a shock core or turret.

Tactical uses of the rocket launcher in Deathmatch

 * The rocket launcher causes your opponent to leave the floor; preventing him from dodging. Good players can predict where the player will land, and another rocket will meet the player as he lands
 * Hitting the ground by a player's feet is easier than hitting a player. Launching the rocket from the top of a jump or dodge gives you a better angle to target your opponent's feet than shooting from standing.

Counters to the Rocket Launcher

 * The rockets are slow moving; so dodging out of the way is reasonably straightforward.
 * Do not dodge excessively; or your movement patterns can be predicted, and your opponent will know where you will land
 * Do not get backed onto a wall or a steep hillside, where the splash damage from a vertical surface will damage you.
 * Try to keep the higher ground.
 * Retreat gently, from where other weapons will be more effective, or close the distance and use flak (or even if you lose the duel there's a fair chance that your opponent will injure himself as well)