Super Smash Bros. Brawl/Mr. Game & Watch


 * Mr. Game & Watch needs to be unlocked.

The man from the land of 2D gaming makes his Second Appearance in the Smash Bros. Series.

Mr. Game and Watch's recovery move one of the few recovery moves that doesn't make you vulnerable. He can cancel the attack into any smash attack or even quickly fall to the ground. This opens up many options.

Another good tactic is his downward throw combo. You can use many attacks after his downward throw, including Judge. His other throws can also lead into aerial attacks.

If you're fighting a 1-on-1 with a projectile user whose projectiles can be absorbed by Oil Panic: at the start of the match back away slightly and your opponent's first instinct is to open fire. Absorb as many attacks as you can before they realize that their tactic wont work against you.

Mr. Game and Watch is 2D. That obviously make him one of (if not the) lightest characters in the game. So during a battle where they have little time to KO people, in a free for all, generally you will be picked on so your opponents can get quick and easy KOs because you go flying so far. Just be careful of that.

Special Attacks

 * Chef||Same in Melee; blows up blast boxes and burns foes up close because of frying pan
 * Judge|| Produces a random number between 1 and 9, causing an increasing relative amount of damage to an adjacent. Some numbers have special effects (e.g. 9 scores a critical hit, similar to Ness's bat attack).
 * Fire||Game and Watch bounces up in the air on a trampoline damaging opponents. At the peak, he releases a parachute and descends slowly (which can also damage an opponent). You can remove the parachute by attacking or air dodging. Effective against lightweight, occupied (already fighting another player and thus not ready to counter) or heavily damaged opponents on a platform above. Also useful for escaping from an enemy-dense area quickly.
 * Oil Panic||By holding out a bucket, Oil Panic can absorb up to 3 projectiles that will increase the power of the attack when released.
 * }
 * Judge|| Produces a random number between 1 and 9, causing an increasing relative amount of damage to an adjacent. Some numbers have special effects (e.g. 9 scores a critical hit, similar to Ness's bat attack).
 * Fire||Game and Watch bounces up in the air on a trampoline damaging opponents. At the peak, he releases a parachute and descends slowly (which can also damage an opponent). You can remove the parachute by attacking or air dodging. Effective against lightweight, occupied (already fighting another player and thus not ready to counter) or heavily damaged opponents on a platform above. Also useful for escaping from an enemy-dense area quickly.
 * Oil Panic||By holding out a bucket, Oil Panic can absorb up to 3 projectiles that will increase the power of the attack when released.
 * }
 * Oil Panic||By holding out a bucket, Oil Panic can absorb up to 3 projectiles that will increase the power of the attack when released.
 * }
 * Oil Panic||By holding out a bucket, Oil Panic can absorb up to 3 projectiles that will increase the power of the attack when released.
 * }

Judge attacks

 * 1) Attack strength 1 or 2%. An attack that won’t even cause your opponent to flinch, and causes G&W to receive a little damage.
 * 2) Attack strength 4%. A weak attack without any special characteristics.
 * 3) Attack strength 6%. An attack with the same characteristics of a fan, meaning it pierces defenses.
 * 4) Attack strength 8%. A slashing attack that functions like a Beam sword. It launches opponents diagonally.
 * 5) Attack strength 4%x3. Three electrical charges zap the opponent and temporarily stuns them.
 * 6) Attack strength 12%. A flame attack.
 * 7) Attack strength 14%. A food item will also appear in honour of the lucky #7.
 * 8) Attack strength 9%. An attack that freezes foes. Take advantage of the opening to attack again.
 * 9) Attack strength 32%. A massive attack!! The opponent will be launched as if hit with the Home-run Bat!

Taunts

 * He holds a bell high and rings it.
 * He holds a bell out and rings it.
 * He makes a short hop.
 * }
 * He holds a bell out and rings it.
 * He makes a short hop.
 * }
 * He makes a short hop.
 * }
 * }

Statistics

 * Weight: 1/10 (Very Light)
 * Offense: 7/10
 * Defense: 4/10
 * Projectile: 5/10
 * Final Smash: 3/10
 * Throwing ability: 7/10
 * Speed: 7/10
 * Overall: 5/10

Final Smash
Octopus: Mr. Game & Watch transforms into a giant octopus and attacks with his expanding and retracting tentacles, which are controlled by pressing buttons. Also, Mr. Game & Watch can double jump while in this form, however, if he falls off the stage, his final smash finishes.