MapleStory/Beginner/Skills

Beginners have three skills, each with a max level of 3. Beginners are given 1 SP each level from levels 2-7, for a total of 6 SP over the three skills.

Three Snails
Throws a snail shell to inflict set damage with 100% accuracy.
 * Level 1: Uses a Green Snail Shell and 10 MP to do 10 damage to an enemy.
 * Level 2: Uses a Blue Snail Shell and 15 MP to do 25 damage to an enemy.
 * Level 3: Uses a Red Snail Shell and 20 MP to do 40 damage to an enemy.

Recovery
Uses MP to recover HP over a period of 30 seconds. Usable only once every 10 minutes.
 * Level 1: Uses 10 MP to recover 24 HP over 30 seconds.
 * Level 2: Uses 20 MP to recover 48 HP over 30 seconds.
 * Level 3: Uses 30 MP to recover 72 HP over 30 seconds.

Nimble Feet
Uses MP to provide a very short burst of speed. Usable only once every 15 minutes.
 * Level 1: Uses 10 MP for +10 Speed for 4 seconds.
 * Level 2: Uses 15 MP for +15 Speed for 8 seconds.
 * Level 3: Uses 20 MP for +20 Speed for 12 seconds.

Skill Builds
Since there are only three skills, not many skill builds may be made. Also, most skills are relatively ineffective past the beginner stage. However, depending on the class a beginner will be, some alternatives are better than others. Still, Beginner SP cannot be used on any other skills so there is little reason not to use these points.

Pre-Warrior, Pre-Bowman, Maple Island Perma-Beginner

 * 1) 3 Nimble Feet
 * 2) 3 Free

Warriors, Bowmen on Maple Island (and the Maple Island Perma-Beginners) will have the highest possible damage. As such, they do not need a move like Three Snails to inflict damage, though Recovery has little use once a Beginner hits level 10 and becomes a Warrior. A Bowman might still find some use from Recovery, however.

Pre-Magician

 * 1) 1 Three Snails
 * 2) 3 Recovery
 * 3) 2 Nimble Feet

Magicians on Maple Island have the lowest damage, rarely going above 2-3 points. The single point in Three Snails allows a Mage to throw a Green Snail Shell at another Green Snail, killing it instantly and possibly regaining that shell. Recovery heals a very large percent of HP to a Magician in exchange for a low percent of MP after the first job advancement. Nimble allows for a good speed boost before Teleport is effective.

Pre-Rogue

 * 1) 1 Three Snails
 * 2) 3 Recovery
 * 3) 2 Free

The reasoning behind this is simple: Rogues get Haste past first job, making Nimble a waste of points. Level 1 Three Snails is nice to throw a Green Snail Shell at another Green Snail, killing it instantly and possibly regaining that shell.