Star Wars: Knights of the Old Republic/Ahto West

Ahto City Central
You enter on the east side of Ahto West, with the door to the ../West Central/ courtyard behind you. The corridor ahead turns southwest, leading to the northeast side of a courtyard. The optional ../Sunry Murder Trial/, and  quests can be activated here, and completed as you return east to seek the Star Map on Manaan and continue your quest for the Star Forge.

Holding Cell
If you've returned from the Upper Shadowlands after Jolee Bindo joined your party on Kashyyyk, a woman named Elora approaches you as you enter the courtyard, asking to speak to him to help her husband, Sunry, an old friend of his.

A short corridor exits the courtyard to the south, at the end of which is a Selkath guard to the left of the door to Ahto City Prison in the west wall.

'''[Manaan Holding Cells. Authorized personnel only.]'''

Once you've been appointed Arbiter in the ../Sunry Murder Trial/ by the, the guard will unlock the door after you speak to him.

Ahto High Court
On the southeast side of the courtyard is a walkway exiting to the south. A friendly Selkath stands to the right, in the southwest corner, with a traveler who can comment on significant events resulting from your quest for the Star Forge.


 * }


 * }

The walkway leads to the Ahto High Court. As you enter for the first time, a Republic and Sith diplomat are arguing before five Selkath judges:

If you speak to either of the diplomats:


 * }

From left to right are judges Duula, Kota, Shelkar, Naleshekan and Jhosa. There's no point in speaking to any judge except Shelkar at this point, although even that isn't necessary:

Judge Shelkar is more forthcoming:


 * }

However, once you have spoken to Elora, judge Shelkar can appoint you Arbiter in the murder trial of her husband, Sunry.

Mercenary Enclave
Two unfriendly Selkath stand on the northwest side of the courtyard by the ocean.


 * }

An Echani mercenary and Republic negotiator stand to the left of a walkway exiting the courtyard to the northeast. If you approach them, you overhear their negotiation:


 * }

The mercenary then exits to West Central, but the Republic negotiator isn't interested in talking to you:


 * }

The walkway leads to the mercenary enclave, which curves around to the southwest, with a bar on its northwest side and booths in alcoves set into the opposite wall. A Selkath named Nilko Bwaas standing to the left as you enter speaks to you. However, he may not want to continue if you've already found the Star Map on Manaan:

If you can speak to him again, he asks you to look into the Republic hiring mercenaries. Another traveler and the ../Pazaak/ player Gonto Yas stand just beyond him. Aside from wagering, playing a practice game or buying a deck from him if you don't already have one, you can ask him some questions:


 * }

Questioning him about the recent murder can help provoke an important revelation from, while asking about the gives you an opportunity to move (much) closer to the dark side of the Force, once you've gone beyond the mercenaries and been approached by the Selkath Shaelas to find out what happened to them. The is also worth questioning about them, but the mercenary standing by him merely comments:


 * }

The Mandalorian mercenary, whom Canderous will recognize, can also be questioned, but this isn't necessary:


 * }

Beyond Shaelas at the southwest end of the enclave, you can overhear a Sith negotiating with an Echani mercenary:

Neither wants to speak to you:


 * }

Two Sith are by the bar along the northwest wall: the female Duan at the south end and the male Vilgo to the north can be questioned by a character of the opposite sex, but this isn't necessary:


 * }


 * }

The Selkath bartender isn't as forthcoming, but will show you the ../Stimulants/ in his.


 * }

Republic Hiring Mercenaries
If Carth and Bastila are both present:

Otherwise:


 * }

Once you've spoken to Roland Wann of the Republic Embassy in the East Central courtyard and agreed to complete a, then infiltrated the Sith base to retrieve the encrypted data module and returned it to him, you'll discover why the Republic is hiring mercenaries:


 * }

It may save time to go down to the Hrakert Rift before completing this quest since you'll be brought back to Ahto High Court on the other side of the courtyard upon your return, but he may refuse to speak to you if your action down there moves you closer to the dark side of the Force...

Pazaak Rules
Although you can buy a ../Pazaak/ deck from Gonto Yas for half the price offered by Jolan Aphett in West Central, it still isn't recommended as you can pay even less elsewhere (or even get one free if you're persuasive enough).


 * }

This is a standard Pazaak deck, complete with side deck cards.

Missing Selkath
The Selkath Shaelas will speak to you as you move deeper into the enclave, beyond the mercenaries. However, he may not want to continue if you've already found the Star Map on Manaan:

If you tell him you like the Sith and don't tell him you were kidding, he'll end the dialog and refuse to do business with you until you can persuade him otherwise:

Otherwise:


 * }


 * }


 * }

You can now ask many inhabitants throughout Ahto city about the missing Selkath, although few have anything useful to reveal.

Gonto Yas
Questioning the Pazaak player Gonto Yas gives you the opportunity to waste some credits (more or less depending on whether an attempt to persuade him results in failure or success) or move (much) closer to the dark side of the Force:


 * }

If you have little or no chance of persuading him, you can threaten him repeatedly to move closer and closer to the dark side of the Force. Otherwise:


 * }

However, the Mandalorian mercenary also suggests the Iridorian mercenary standing between them is involved, and neither is necessary for you to speak to him.

Iridorian mercenary

 * }

Although he can be asked questions on a number of subjects, he only has something meaningful to divulge about the missing Selkath:

If persuasion is successful, the dialog cannot continue and you must quit the game. Otherwise:


 * }

He needs to be persuaded to tell you what's going on, although if this fails then you or Bastila can use the Force:


 * }

You can return to Shaelas with this information...


 * }

However, you still need to infiltrate the Sith base to learn the fate of his daughter...

Sith base
Once you've spoken to Roland Wann of the Republic Embassy in the East Central courtyard and agreed to complete a, you can infiltrate the Sith base and find the in the dormitory of its training annex: upon exiting the base you're arrested and brought back to Ahto High Court on the other side of this courtyard, which is your first and best opportunity to complete this quest upon your release: if you wait until you've gone down to the Hrakert Rift and found the Star Map there, he may refuse to speak to you if your method moved you closer to the dark side of the Force...


 * }

Move closer to the dark side of the Force by insisting on extra credits:


 * }

If his daughter is dead:


 * }

Move closer to the light side of the Force by telling him to keep his credits:

Alternatively, move closer to the dark side of the Force by threatening to kill him as well:

If one of your part speaks, one of the remaining five below can speak as well:


 * }

If she's alive but you tell him she's still with the Sith, or she joined the Sith after you expressed support for them:


 * }

If you convinced her to turn her back on the Sith and leave their base:


 * }

Either way, if she's alive and you take his credits:


 * }

Alternatively, move closer to the light side of the Force by telling him to keep them:

If one of your party speaks, one of the remaining seven below can speak as well (although HK-47's presence prevents Juhani from doing so):


 * }

Inventory

 * align=left|||200||2
 * align=left|||100||2
 * align=left|||100||2
 * align=left|||50||Infinite
 * align=left|||100||2
 * align=left|||50||Infinite
 * align=left|||100||2
 * align=left|||50||Infinite
 * }
 * }
 * align=left|||50||Infinite
 * }
 * }