The Fairyland Story/Rounds 21-30

Round 21
This round has six Wolfmen and one Dragon, and the powerup will appear in mid-air between the two platforms on the third level of the main platform; if you fall down onto either of the two platforms on the second level of this platform in the centre, and kill the two Wolfmen (or the first level on the left side and kill the Dragon), you will not be able to escape, as the Elf cannot jump high enough to get out of there. After this round, you will be treated to a third cutscene of the Elf riding into view on the back of his enormous blue wingless dragon from the right side of the screen but this time with the text ''GOOD! KEEP UP THE GOOD WORK.'' displayed above them - and there'll be plenty more rounds where the Elf can wind up in places that he cannot get out of.

Round 22
This round has one Wolfman, one Dragon, three Monks and a Worm (who'll emerge from the doorway in the centre of the platform on the second level), and the powerup shall appear on the right side of the hole in the ground, which the Elf will fall down at the start to reappear at the top of the screen, and the only way to reach it is to jump onto the Dragon's head (or one of the Monks') then jump up to the top of the platform on the first level, falling down to the second platform on the ground, jump onto the Wolfman's head (if you should kill him now, you shall not be able to escape), jump up to the top of the first platform on the ground, and fall down the hole in the ground to collect it. Also, if either the Elf or an enemy walks through the doorway in the wall on the left side of the platform on the first level, he shall come out of the one that is in mid-air over the left side of the hole in the ground, and fall down to it.

Round 23
This round contains three Wolfmen and two Dragons and the powerup shall appear upon the right side of the first "C"-shaped platform on the fifth level; the Wolfmen and the first Dragon also fall to the first, third and fifth platforms on the eighth level, and the fourth platform on the second level at the start.

Round 24
This round contains two Wolfmen, two Dragons and two Monks, and the powerup shall appear upon the ground to the right of the Elf's starting position, which can only get reached by going through the doorway in the wall on the first platform on the sixth level, in order to come out of the other one on the right side of the ground; the first Wolfman will also fall down to the third platform on the second level at the start and if the Elf falls down to the centre of the second platform upon the third level, he shall not be able to escape (unless an enemy has already fallen down there for him to land on beforehand).

Round 25
This round contains two Wolfmen, two Dragons, one Golem and one Bishop and the powerup will appear on the first platform on the fourth level; again, if either the Elf or an enemy falls down the hole in the ground (which isn't as big as the previous one this time), he will reappear at the top of the screen.

Round 26
This round has three Wizards and three Dragons, and the powerup appears on the first platform on the third level, but there is only one way to reach it.

Round 27
This round contains seven Monks and the powerup shall appear on the top of the first platform on the first level; again, if either the Elf or a Monk (there are no other enemies on here) walks through one of the doorways in the wall on the left and right sides of the screen, he will come out of the other one.

Round 28
This round contains three Wolfmen, and two Monks, and the powerup will appear on the second level of the "8"-shaped part of the main platform; if you fall down to the part to the left of this one, you will not be able to escape (unless the Wolfman who starts out on the first level of the "8"-shaped part has already fallen down to it beforehand, for you'll have to jump on his head to get out), and, if you fall off the right side of that part, you'll also not be able to escape. After this round, you shall be treated to a fourth cutscene of the Elf riding into view on the back of his enormous blue wingless dragon, from the right side of the screen, but this time with the text ''WHAT IS "DRACOLISK"? WHERE IS THE DIAMOND?'' displayed above them (Dracolisk is the boss).

Round 29
This round contains two Wolfmen, two Dragons, one Golem, and a Worm (who will emerge from the doorway on the platform on the first level), and the powerup will appear on the right side of this platform; once again, if the Elf or an enemy falls down the hole in the ground, he will reappear at the top of the screen, but this time he will automatically go through the doorway in the wall on the first platform on the fourth level because that is where he lands, then reemerge from the other one that happens to be in mid-air over the platform on the ground on the right side of the screen, before falling down to it.

Round 30
This round contains two Dragons, two Golems, one Monk, and a Worm (who'll emerge from the doorway on the second level of the main platform), and the powerup will appear on the small platform on the right side of the third level; also, if either the Elf or an enemy walks through one of the doorways in the wall on the ground (or the aforementioned one on the second level of the main platform when the Worm's not out) he will come out of the other one.