User talk:Notmyhandle

Re: Welcome Back
Thanks, though my latest attempts were less than stellar. I've also been having issues trying to obtain a game I can actually write about. --Arrow Windwhistler (talk) 20:37, 9 February 2013 (UTC)

Needing a little template help. I'm attempting to create a template whereby I can generate a table like this one. I have a few ideas on my head but I'm not too hot on passing variables into a template to generate stuff like that dynamically. --Arrow Windwhistler (talk) 04:39, 11 February 2013 (UTC)


 * I figured a template would be more scalable since it's likely to be repeated everywhere, but if you think copy+pasting is going to be more effective, I'll follow your advice. --Arrow Windwhistler (talk) 00:03, 12 February 2013 (UTC)


 * These things are everywhere, I'll probably be generating similar tables for...well, about literally everything in the game. The current format leaves a bit to be desired in terms of layout, but hopefully it's good enough. --Arrow Windwhistler (talk) 04:13, 12 February 2013 (UTC)


 * I just thought - collapsible navboxes might help in condensing this information so it's more navigable. Would that be possible? --Arrow Windwhistler (talk) 04:14, 12 February 2013 (UTC)


 * In the game anyway, it's laid out like that so I'd want to keep the common ones and the class-specific ones together. That way you don't have to constantly switch between looking at the common ones to get an exact idea as to exactly what's available to a given class. --Arrow Windwhistler (talk) 04:43, 12 February 2013 (UTC)


 * So you're suggesting one massive table instead of multiple larger ones like what I have now?--Arrow Windwhistler (talk) 04:55, 12 February 2013 (UTC)
 * I'll try it but it looked cluttered before. Maybe it just doesn't register well on my screen. --Arrow Windwhistler (talk) 05:38, 12 February 2013 (UTC)


 * It appears to be alright, though it still feels a little cluttered. D'you think it looks fine? --Arrow Windwhistler (talk) 06:30, 12 February 2013 (UTC)


 * They're simply points you gain from playing the game. I think whenever it's listed though it appears like a currency, so in the spirit of consistency I decided to make everything look the same. --Arrow Windwhistler (talk) 07:20, 12 February 2013 (UTC)
 * P.S: The display also becomes inconsistent when the certification costs hit 1000.


 * That was just an experiment in zebra striping. Trying to make it more legible. To put things simply, these certification points are essentially skill points you use to unlock additional skills. In light of that I was thinking of employing something like what MapleStory's skill descriptions look like. --Arrow Windwhistler (talk) 17:37, 12 February 2013 (UTC)

Collapsible navs
I don't really understand how the whole collapsible part works, as seen here. I was thinking of making them more like that. Could you (try) to explain it to me? =P --Arrow Windwhistler (talk) 19:19, 12 February 2013 (UTC)


 * I modified this page again, this time with a collapsible layout with what you gave me; I'm divided as to what's better. What's your opinion? --Arrow Windwhistler (talk) 04:20, 14 February 2013 (UTC)


 * That's a good point, it's just that the current layout with the tables makes it look somewhat ugly. I was thinking of trying to expand the table downwards, not really sideways, and collapsible bars seemed to do that for MapleStory. I could try subpaging each of the certifications, if it's acceptable to have sub-subpages. I don't know what that'd do to the table of contents, though. --Arrow Windwhistler (talk) 16:46, 14 February 2013 (UTC)

Future Perion
I'm going to upload the info for Future Perion monsters, which were just released in KMS Tespia. I'll edit them when needed. --PirateIzzy (talk) 05:08, 15 February 2013 (UTC)

Do you mind if I remove the fake bosses from the boss page? I think it could use more space. Also, didn't you tell me before that I could add monsters that will be added to GMS in the future?--PirateIzzy (talk) 00:13, 10 March 2013 (UTC)

Quests
I was wondering if I should separate each quest page by town, or if I should just leave them by continent. What would you suggest? --PirateIzzy (talk) 20:39, 31 March 2013 (UTC)

Here's my proposal for the Orbis quest page, just as an example:User:PirateIzzy/Orbis --PirateIzzy (talk) 19:12, 6 April 2013 (UTC)

Re: JMS/Edit Protection
Thanks for the heads up :D About the JMS level cap: the cap was increased to level 250 and the maximum damage was raised to 49999999 (~50m). Since most of the KMS events like Jump, Champions and Unlimited never actually came to JMS, I believe it's appropriate to add individual features that have been implemented from those updates in the individual descriptions until everything is implemented. If the description just reads "Root Abyss only" then visitors can't distinguish the JMS description from TMS and GMS descriptions. Larmie (talk) 18:35, 6 April 2013 (UTC)

Preload buttons
Another addition would be for "Category: [Game Name] images". Paco (talk) 12:39, 21 April 2013 (UTC)
 * No interest in doing it or did you forgot it? Paco (talk) 12:07, 22 May 2013 (UTC)

Dragon Warrior III
Can you check Goon on Dragon Warrior III/Enemies? The GBC Name "Goon" isn't bolded like the other names. Paco (talk) 12:39, 21 April 2013 (UTC)
 * Odd, I don't remember that issue being there before. In the source code it is showing:

Goon/Henchman The template is set up to create the following: Goon/Henchman
 * I will continue to mess around with it. Also note that I reported it in Staff lounge regarding the new mediawiki upgrade. -- 04:01, 22 April 2013 (UTC)
 * Looks like an extra character fixed it... Not actually sure of the problem but my latest change to the template fixed it. -- 04:12, 22 April 2013 (UTC)
 * No wonder you can't remember the issue before, because it showed up just yesterday when i added some GBC-Info along with the GBC Name for that monster. I saw the error the first time too. Since the Template is too complicated for me i just reported it to you. Thanks for fixing it. Paco (talk) 17:47, 22 April 2013 (UTC)
 * Oh, ahaha. Yeah I'm glad I could figure it out. The fix I implemented needs to happen sometimes, so take a look and keep it in mind. Basically, mediawiki needs an extra character, like a space, to tell it to do things correctly, and the  tags basically break up the coding to make it think that a character will be in between there, but since we don't put one in it works. The reason we don't want to simply use a space (which may have fixed it), is because the space would appear on the page, pushing the name to the right and making it look unaligned. -- 17:54, 22 April 2013 (UTC)
 * There's a lot of mix between table syntax and template syntax in that template. This can often cause weird issues to show up.  Sometimes you need to switch to using ! or proper   tags to get it to work right. -- Prod (talk) 19:34, 22 April 2013 (UTC)

Ultima 5: completion stage 4
Hi NotMyHandle. I think I brought the guide for Ultima 5 to completion stage 4. Can you check if I forgot something?

I think I pretty much wrote the guide completely by myself. Is there a cookie for this? :-) --Abacos (talk) 16:28, 14 May 2013 (UTC)


 * Sorry if I didn't wait and set it to stage 4 by myself. I was excited at the idea of having completed a guide. I created the guide from zero after I started playing Ultima 5, because I found out that existing guides on the web didn't satisfy me. I can add more images when I'll replay the game. Should it be put back to Stage 3 because of the lack of images? Actually, there are several images (mostly maps) in the Dungeons pages, so I should just add some about the "surface" pages. Characters have no portraits, most spell effects are just a flash, most items are just "name & quantity"... It was the Eighties, after all!
 * Me an obsessive-compulsive type? Absolutely yes! :-D --Abacos (talk) 11:53, 17 May 2013 (UTC)


 * Can I show off the cookie at the top of my user page? :-P --Abacos (talk) 12:02, 17 May 2013 (UTC)

Unused MapleStory Images
Would it be ok if i delete the older Maple Story Images on Unused files-Page except the newer images uploaded by PirateIzzy? Paco (talk) 12:07, 22 May 2013 (UTC)

Event Monsters
I'm planning to revamp the Event Monsters page, but I'm going to merge the GMS and non-GMS ones together. Also, I'm going to remove the level header. --PirateIzzy (talk) 03:46, 2 June 2013 (UTC)
 * I think i know what he mean. For example there is Level 4 bar above "Book Monster" and Level 5 bar below it. Such Bars are useless, since Levels often change. Paco (talk) 10:34, 4 June 2013 (UTC)

Yeah, basically what Paco said. --PirateIzzy (talk) 22:13, 4 June 2013 (UTC)

Question
Just wondering, is it possible that I can delete pictures and such for myself without being an admin? I'd find it more convenient. --PirateIzzy (talk) 22:41, 17 June 2013 (UTC)

Well, it's not like I was planning to do that, especially since I updated most of the MapleStory database. It just makes me feel like a low man on a totem pole, since I can't just do it myself and have to get the higher ups to do it. But whatever. --PirateIzzy (talk) 19:45, 19 June 2013 (UTC)

Von Leon
For LKC, there are several quest lines. One involves Krag asking you to get to the fourth tower, which involves breakin the seals, and then asking for several other things. Another one involves helping Ifia try to talk to Von Leon, which eventually leads to fighting Prison Guard Ani, who is considered the boss of the theme dungeon part. The other involves Luden asking you to kill Grey Vultures, and to enter Von Leon and defeat him once and for all. The thing is, it's separate from the theme dungeon, but you need to do several of the theme dungeon quests in order to start the Von Leon prequests. Also, the only fight with Von Leon is with the giant lion. When you see him as a human, it's because when you first summon him, he appears as a human, and then transforms into his lion form. However you want to place it is up to you, but I personally consider it a non-theme dungeon fight. --PirateIzzy (talk) 21:15, 20 June 2013 (UTC)

Middle hierarchy
Alright, I can do that. --PirateIzzy (talk) 19:31, 4 July 2013 (UTC)

Training Locations
I'm just wondering, instead of training locations for each job, should I just put them all on the Training Locations page? There really aren't a lot of special maps for certain jobs anymore, since all jobs can benefit from them. --PirateIzzy (talk) 00:23, 28 July 2013 (UTC)

Alright, but should I place the mobs there with Choice A, like they're placed on a table, like this for example:

...or B, should I just keep it the way it is on the Thief page, like this:

--PirateIzzy (talk) 03:11, 28 July 2013 (UTC)
 * Level 30-35: Mushroom Kingdom. By completing all the quests there, you not only level up while doing the quests, you also get quite a large amount of EXP. Doing so, you should be able to get to 35 pretty fast!

Alright, once I can get to it, I will. --PirateIzzy (talk) 03:41, 29 July 2013 (UTC)

Okay, thanks. I'll be done with Orbis NPCs soon, since I'm currently working on that. --PirateIzzy (talk) 03:51, 29 July 2013 (UTC)

Ugh
I hate it when I'm working on something, then I accidentally press the back button on my mouse, and all my progress is lost -________- Did that ever happen to you? --PirateIzzy (talk) 23:05, 11 August 2013 (UTC)

Summon Sprites
Are you or anyone else by any chance able to get sprites for MapleStory summons with transparency, whether from KMS or GMS? If so, I'll let you know which ones. --PirateIzzy (talk) 06:31, 13 August 2013 (UTC)

Makes me wish Isaac still used this website. Would you be able to edit images if I provided them? --PirateIzzy (talk) 00:54, 17 August 2013 (UTC)

I don't exactly have screenshots, since I don't play Maple anymore, but rather images on my computer/websites. I'll see what I can do with GIMP, and whatever I can't do, I'll send to you. --PirateIzzy (talk) 17:20, 20 August 2013 (UTC)

Just finished with Octo-Cannon. Wasn't easy, but I did it. As for the others, I may need help. --PirateIzzy (talk) 18:31, 20 August 2013 (UTC)

The main problem I have when editing is when the sprite has an aura surrounding it, since I have to pick out each individual color to remove. Any insight on that? --PirateIzzy (talk) 21:58, 20 August 2013 (UTC)