Kirby's Dream Land 2/Grass Land

Grass Land is the first Level of the game and consists of three comparably short, simple Stages. You will find Rick the Hamster here, as well as a few Copy Abilities and your first mini-boss and boss battle. The boss of this level is an apple tree named Whispy Woods.

Section 1
This section should not cause any serious problems. It contains a number of enemies, but all of them are very weak types such as Waddle Dees and Bouncys. Use Kirby's basic skills to defeat them or avoid them. It is possible to fly over this section, but watch out for Bronto Burts if you should choose to do so. To proceed to the next section, enter the door at the far right using.

(1) To get past the hill to the right, Kirby must use the Star Block as a stepping stone or puff up to fly. Should you revisit this stage later with Rick or Kine, keep in mind that they keep Kirby from puffing up, so do not destroy the Star Block or you must leave your friend behind to proceed!

(2) Inhale or destroy the block above the door to find a small star. Star Blocks frequently hide small stars at many points throughout the game; this guide's level maps display these stars in front of the blocks that normally obscure them, showing you where to look for them.

Section 2
Like Section 2, this part of the stage does not contain many difficult enemies. Be careful about destroying or inhaling Star Blocks in the right half of the section, as they may prove helpful in keeping enemies from reaching you if you leave them intact. You can complete the Stage by entering the door on the far right, but be sure to check out the door leading to Section 3 first.

(3) In order to collect this small star, drop through the platform with. Thin platforms like this one occur frequently throughout the game, and Kirby may drop through most of them; this may often be necessary to reach certain areas.

(4) The door with the three little stars above it is a goal door. These can be found at the end of every Stage and let you complete the current Stage and gain access to the next one by entering them.

Goal Bonus Game
After passing through the goal door of each Stage, Kirby is sent to a short bonus game where he drops onto a springy cloud. Press when he has pushed the cloud down to its lowest point to launch him upwards; if your timing is right, you may be rewarded with points, health-restoring items or 1-ups!

Section 3
It is not required to enter this section, as it does not lead anywhere except back to Section 2, but entering it may be worth it for the Health Drink and Copy Ability.

(5) The hopping parasol enemy is Floaty the Drifter. Inhale and swallow it to obtain your first Copy Ability: Parasol! You can try it out on the Star Blocks to the right and collect the Health Drink surrounded by them to restore two bars of health.

Section 1
The first section of this Stage is short, but contains a new type of enemy: Flamers can transform into fireballs and launch themselves at Kirby in a horizontal line. There is no need to avoid them; you can simply inhale or attack them head-on, even while they are in fireball form, defeating them instantly. You may swallow one for the Burning ability, which lets Kirby execute a similar attack as the enemy; if you still have the Parasol ability, remember to drop it with before attempting to inhale, though.

(1) If you have picked up the Burning ability, you can use it to very quickly blast through the Star Blocks at this part! Enter the door on the other side to reach your first mini-boss battle.

Section 2 - Mini-Boss: Efreeti
Not unlike a Flamer, Efreeti attempts to harm Kirby by launching itself at him as a fireball, but moves relatively slowly, so avoiding it should not be hard; make sure not to touch the bag suspended from the ceiling, however, as it will harm Kirby. You can use your Copy Ability to attack Efreeti or, in absence of one, inhale the stars it generates whenever it collides with a wall or the floor and spit them at it. Objects spat at Efreeti cause a considerably larger amount of damage that any ability in the game, so a good way of beating it quickly is to drop your Copy Ability with and spit the discarded star at the mini-boss, then spit two of its own stars at it. This is an especially good strategy if you already started the fight with the Burning ability, as you will be able to get precisely that ability back by inhaling and swallowing the defeated Efreeti.

Once Kirby is victorious, a door to the next section will appear in the upper right corner and the bag suspended from the ceiling will drop to the ground and open, revealing Rick the Hamster! Be careful to get out of its way when it drops, as it can cause damage by landing on Kirby. Pair up with Rick by touching him; he will enhance your Copy Abilities while you are with him and grant you some extra health. If for some reason you wish to send him away, you can do so at any time by pressing ; if you have a Copy Ability, you will have to discard it before you are able to part with your friend, but you can get it back by swallowing the resulting star. Keep in mind that you will have to rescue Rick again if you want him back, however.

Section 3
This is another straightforward area; just force your way to the right, across the hills and towards the goal door. There are no Flamers in this area and most of the enemies are standard fare, but watch out for the occasional parachuting Waddle Dee.

(2) Rick cannot jump high enough to reach the Health Drink here; if you are with him, destroy the Star Block to make the beverage fall down instead.

(3) The Floaty here behaves differently from those previously encountered; if Kirby gets too close, it will briefly fly after him at a relatively high speed before taking off into the sky and disappearing. Be careful not to let it ram you; staying on the lowest ground level should keep you out of its reach.