Steel Gunner 2/Gameplay

Controls

 * Lightgun: Use the lightgun to move the gunsight of Garcia (or Cliff if you're player 2) around the screen. Squeeze the trigger to fire your character's machine gun, and press the button on the side to make your character launch a missile, which will injure (or kill) all enemies currently on the screen.
 * 1 or 2 Player Buttons: Push these buttons to begin the game as player 1 or player 2.

Garcia and Cliff
These Neo Arc police officers are, still, the protagonists of the game; this time they are on a mission to defeat the army of "Vanguard" who are attacking the city. They must progress along a predefined path through each of the game's four acts and possess the power to shoot anything on the screen including the background objects and innocent bystanders - but just like how they will lose energy, if they should get shot by any of the enemies, they will also lose energy if they accidentally shoot a bystander (that is also indicated by the bystanders collapsing and shouting "Ouch!" or something similar). When they are low on energy, the text "WARNING" will appear over their life bar, and a warning sound effect will start to be heard from the C140; however, they will regain energy (and gain additional missiles, as they only start out with four) at the end of all except the final act, depending on how accurate their shooting was. They now also have a new Police Chief to answer to (the old one was white, but the new one is black) - and a new but unnamed female operative who appears in the end of the game's second to sixth acts.

Innocent Bystanders
There are eight different types of Innocent Bystanders to watch out for; whenever one runs into view, the text of "DON'T SHOOT!" will appear above them. If you accidentally shoot one, you will lose some of your energy as if you had been hit by an enemy (again, it will also be indicated by them collapsing and shouting "Ouch!" or something similar) - and this means that if you accidentally shoot one of them while you are low on energy, it could end up costing you the game. However, they are all smaller than the enemies, so should be easy to avoid.

Enemies

 * [[File:SNS Zaku.gif]] Zaku
 * [[File:SNS Domu.gif]] Domu
 * [[File:SNS Airship Zaku.gif]] Airship Zaku
 * [[File:SNS Tarantula.gif]] Tarantula
 * [[File:SNS Mosquito.gif]] Mosquito
 * [[File:SNS Aggai.gif]] Aggai
 * [[File:SNS Mountain of Needles.gif]] Mountain of Needles
 * [[File:SNS Kurage.gif]] Kurage
 * [[File:SNS Boater Zaku.gif]] Boater Zaku
 * [[File:SNS Atmospheric Airship.gif]] Atmospheric Airship
 * [[File:SNS Capsule.gif]] Capsule
 * [[File:SNS Clone Alien.gif]] Clone Alien
 * [[File:SNS Beam Gun.gif]] Beam Gun
 * [[File:SNS Ceiling Gun.gif]] Ceiling Gun
 * [[File:SNS Dummy.gif]] Dummy
 * [[File:SNS ICBM Launch Pad.gif]] ICBM Launch Pad
 * [[File:SNS Shutter.gif]] Shutter
 * [[File:SNS Ball-Shaped Shutter.gif]] Ball-Shaped Shutter
 * [[File:SNS Wing.gif]] Wing
 * [[File:SNS Great Leader Danbain 1.gif]] [[File:SNS Great Leader Danbain 2.gif]] [[File:SNS Great Leader Danbain 3.gif]] Great Leader Danbain