Settlement Survival/Production

The production tab contains structures that produce important materials for the colony. Generally the backbone of the colony, production turns raw resources into usable materials, and can further refine those into improved versions.

Most production buildings have a variant that requires coastline. These structures have increased efficiency, letting them produce items at a greater rate than their land-bound counterparts.

In most production buildings, an educated worker will produce 20% more of the same item for the same cost of material. Example: it takes 10 fish and 3 salt to make 5 cured fish with an educated work. But an uneducated worker will only produce 4 cured fish. Having educated citizens will greatly increase the output of many of the buildings.

'''req. technology:''' Recipes require a tech unlock prior to being able to produce the specific item.

Food
Buildings here will help create Food items for your citizens to eat, trade and sell. There are three main groupings of food: Rough, Simple, and Fine. Different buildings may produce different quality of food.

Mill
A place that can grind grain into flour and process wheat into malt for the bread workshop and winery.

Water Mill
Has the same function as the mill but greater efficiency.

Sugar Shop
Used to process malt, beets, sugar cane, and maple sap into sugar for the jam workshop.

Jam Workshop
Used to process various fruits into jam.

Curing Workshop
Used to process fish or meat and salt into salted meat or salted fish.

Cannery
Can process vegetables and salt or fruits and sugarand baked or salted meat into vegetable can or fruit can or meat can.

Butcher
Used to process various meats into chunks of meat and fat.

Butter Shop
Used to process milk into butter.

Bread Shop
Used to process sugar or butter or jam and flour into bread.

Bakery
Has the same function as the bread workshop. Makes a greater variety of food.

BBQ House
Can process meat into BBQ.

Gourmet Shop
Used to process meat and other materials into various cousines.

Tea Shop
Can process coffee, cocoa or tea into beverages for trading.

Textile
Most types of clothing will be constructed in these buildings. Improved clothes offer increased resistance to cold, and some can increase happiness. Some also aid in the some other products, such as rope, fishing net, baskets, sandals, and some others.

Textile Mill
Used to process cotton or flax into cotton cloth or linen. Cloth is the raw material for fine clothes.

Textile Water Mill
Has the same function as the Textile Mill but greater efficiency.

Silkworm Shed
Silkworm farmers consume white mulberry for silkworm cocoons and provide materials for silk production at the Textile Mill.

Knitting Workshop
Used to process reeds or flax into ropes. Also processes ropes into fish nets after unlock tech.

Tailor
Can process leather, wool, alpaca wool, linen or cotton cloth into clothes. Can be upgraded into Advanced Tailor and Clothing Factory.

Advanced Tailor
Has the same function as the Tailor. Makes a greater variety of clothes.

Clothing Factory
Has the same function as the Advanced Tailor. Makes a greater variety of clothes.

Bedding Shop
Can process feathers or wool and cloth into bedding set. Can be upgraded into Bedding Factory.

Bedding Factory
Same function as Bedding Shop. Can also process wool or feathers and silk and into luxury textiles.

Timber
Timber buildings will output several different items. Planks, Domestic Fuel, Furniture and Custom Furniture. The Water Sawmill as greater efficiency than the standard Sawmill.

Chopping House
Chopping House can process timber or dried animal dung into domestic fuel that can used to warm citizens in their houses.

Sawmill
More efficient at making domestic fuel than the chopping house. Also processes Timber into planks.

Water Sawmill
Powered by water, it has the same function as the Sawmill but with greater efficiency.

Furniture Factory
Can process timber and leather into furniture. Can be upgraded into Luxury Furniture Factory.

Luxury Furniture Factory
Same function as Furniture Factory. Also can process planks and refined leather into luxury furniture.

Ore
A variety of items will be built within these buildings. It is fairly common to keep some of these buildings grouped together near your coal source and clay/sand pits, as they all feed off each other. View the recipes below for more details.

Masonry Workshop
Can process stones into neat cut stones.

Smithy
The Smithy can process stone, timber or iron into tools.

Advanced Smithy
Has the same function as Smithy but produces a greater variety of tools.

Fuel Factory
Can processes timber or coal into refined fuel for the use in forge, smelter, kiln factory and pottery workshop.

Kiln Factory
Can process sand or clay and refined fuel into glass, glass bottle and bricks by melting raw materials at high temperatures.

Smelter
Can process iron and refined fuel into steel through exposure to high temperatures.

Forge
Used to process steel, glass, and bricks into construction kits.

Pottery Workshop
Used to process clay or sand into Cutlery.

Lighting Factory
Used to process fat into lamp oil and process lamp oil and glass bottles into lanterns.

Mint
Makes silver into coins for the town to use.

Gold Miner Cabin
Used to pan Sand for Gold Sand for the carving workshop and jewelry workshop.

Jade House
Used to find jade in stones by the carving workshop and jewelry workshop.

Treasure
This category is a varied group of structures. From the alcohols, which help happiness, health and stress of citizens, to trade items that you can sell for good money at the, and even your good old boots so citizens can walk faster.

Distillery
Able to brew Strong Booze from Potatoes or Agave. Strong Booze increases Happiness. After unlocking the Tech, can be upgraded to Winery.

Winery
Brews a greater variety of liquor than the distillery.

Candy Workshop
Used to produce candies. Candies can increases happiness.

Pharmacy
Can process herbs and honey or fat into ointment or medicinal oil.

Soap Workshop
Can process fat, blubber or beeswax into soap. Citizens use soap to clean themselves and increase health.

Leatherware Hut
Produces leather shoes and fine handbag.

Leather Shop
Used to process leather into Refined Leather.

Jewelry Workshop
Used to process silver or gold sand and jade into jewelry for trading.

Carving Workshop
Used to process Iron, Timber or Gold Sand and jade into statues for trading.