Super Smash Bros. Brawl/Captain Falcon


 * Captain Falcon needs to be unlocked

The veteran of F-Zero fame has returned to the fray, this time, with his Blue Falcon at hand.

Heavily nerfed from Melee, Captain Falcon is arguable the worst character in Brawl. His pace has changed from lighting offensive to a more meticulous and ploddingly defensive style. Having the least attacking priority, attacking head on is a foolish move at best. Still having some combos, mostly derived from grabs, he is more centered on Punishment. Being Captain Falcon in Brawl is about being the best you can be and trying your hardest. Wins don't come easy, but they're more satisfying than others.

He also excels with his throw combos, which makes it easy to set up combos. Every now and then set up a good 4 or 5 downward throws at once without letting your opponent recover from them too much.

The last thing is: Falcon punch is good when you have the chance. Don't go throwing out Falcon punch every second move; wait until you get the chance, freeze them, stun them, hit them with a pit fall. Just do whatever it takes to get them in a position where you can land a good Falcon punch without having to think twice.

Standard Attacks

 * Knee of Justice||This delivers electric damage and is very powerful if it hits just right.
 * }
 * Knee of Justice||This delivers electric damage and is very powerful if it hits just right.
 * }

Special Attacks

 * Falcon Punch||The main drawback of this attack is that it takes a bit of time to execute, so Falcon can easily be struck before his signature punch is unleashed. But when you can find the time to hit with this, it's easily his most potent attack.
 * Falcon Punch||The main drawback of this attack is that it takes a bit of time to execute, so Falcon can easily be struck before his signature punch is unleashed. But when you can find the time to hit with this, it's easily his most potent attack.
 * Falcon Punch||The main drawback of this attack is that it takes a bit of time to execute, so Falcon can easily be struck before his signature punch is unleashed. But when you can find the time to hit with this, it's easily his most potent attack.

If you tilt the Control Stick backwards while this move charges, he'll turn around and perform it in that direction instead. Doing this makes it slightly more powerful, but also takes slightly more time to charge.
 * Raptor Boost||First he is just charging at the opponent. At the encounter, his fist becomes coated with fire, then...POW! This will launch the opponent up if used on the ground, or launch down if used in the air.
 * Raptor Boost||First he is just charging at the opponent. At the encounter, his fist becomes coated with fire, then...POW! This will launch the opponent up if used on the ground, or launch down if used in the air.
 * Raptor Boost||First he is just charging at the opponent. At the encounter, his fist becomes coated with fire, then...POW! This will launch the opponent up if used on the ground, or launch down if used in the air.

Since Falcon charges straight forward in the air, this can be used as a recovery move. But when Raptor Boost is used in the air, Falcon will be completely helpless until he lands, even if it hits.
 * Falcon Dive||This is Captain Falcon's main recovery move; He'll leap into the air and attempt to grab an opponent and deal fire damage to him/her. This is notable for being an aerial grab attack, which can be surprisingly useful to capture shield-users on different platforms.
 * Falcon Kick||Capt. Falcon launches forward with his foot cloaked with flames, attacking any one or anything in his path. This travels forward when used on the ground, but at a downward angle if used in the air.
 * }
 * Falcon Kick||Capt. Falcon launches forward with his foot cloaked with flames, attacking any one or anything in his path. This travels forward when used on the ground, but at a downward angle if used in the air.
 * }
 * Falcon Kick||Capt. Falcon launches forward with his foot cloaked with flames, attacking any one or anything in his path. This travels forward when used on the ground, but at a downward angle if used in the air.
 * }

Taunts

 * He charges up with a fiery aura.
 * He holds out one hand in a beckoning gesture and says, "Come on!"
 * He salutes and says, "Show me ya' moves!"
 * }
 * He holds out one hand in a beckoning gesture and says, "Come on!"
 * He salutes and says, "Show me ya' moves!"
 * }
 * He salutes and says, "Show me ya' moves!"
 * }
 * }

Statistics

 * Weight: 3/10
 * Offense: 1/10
 * Defense: 6/10
 * Projectile: 3/10
 * Final Smash: 7/10
 * Throwing ability: 5/10
 * Speed: 9/10

Final Smash
Blue Falcon: Captain Falcon summons his Blue Falcon in front of him to hit any number of opponents. Captain Falcon then teleports his victim to an unknown track and rams them with his car, the Blue Falcon. The attack causes very high knockback, often a one-hit KO if the opponent has a medium damage level. However, this only works if he hits someone when summoning his car. He is the only character with a cinematic final smash.