Super Smash Bros. for Nintendo 3DS/Mega Man

As one of the most requested third-party characters, Mega Man joins the fray with a huge variety of Robot Master weaponry. As a fighter, Mega Man feels very different from any other character, with a lot of projectiles and few melee attacks. Obviously, this means Mega Man has incredible defensive power, able to pepper foes with a barrage of projectiles, but it also leaves Mega Man with fewer options when opponents get close. With some very unorthodox attacks in his moveset, Mega Man might feel weak at first. Once you get the hang of it, the Blue Bomber will function much like in his own games, weaving around and using his wide arsenal of weapons to cover any situation.

Basic attributes
Mega Man has average dash speed on the ground and movement in the air, since he is focused more on projectile usage than mobility. Mega Man's sidesteps and rolls are decently quick, but their distance is quite average. Mega Man is around the center of the weight spectrum, being just slightly heavier than Mario. In this game, Mega Man borrows the wall jump technique from his successor, X, giving you another method of recovering when close to a wall.

Final Smash - Mega Legends
Mega Man fires a Black Hole Bomb which travels moderately slowly across the screen. If a player gets too close to the projectile or once it travels its full range, the bomb triggers and sucks in nearby enemies into a dark vortex. Opponents trapped by the black hole will enter a cinematic cutscene, where Mega Man teams up with his counterparts Mega Man X, Mega Man.exe, Mega Man Volnutt, and Geo Stelar to fire their beams on the caught foes, sending the target flying sideways. This is a trapping Final Smash and requires at least one foe to be caught by the Black Hole Bomb to succeed. The initiation projectile travels pretty far and has a decent trigger radius, making this one of the easier Final Smashes to land. However, its power is also slightly lower than average, only starting to KO reliably at around 70%.