Rise of Nations/Units

There are over 200 different types units in Rise of Nations, ranging from the Ancient Age Hoplite to the Information Age AH-64 Apache Choppers. Most military units are created from either the barracks, stable, siege engine|siege factory, docks, airfield or fortress. Unit types such as Light Infantry, Heavy Infantry and Ranged Cavalry are upgraded as the player advances through the ages. These upgrades usually represent revolutionary changes in their particular field, for example the Arquebusier of the Gunpowder Age becomes the Musketeer of the Enlightenment Age, representing the great advantage of flintlock muskets over the earlier matchlock muskets, shown by increased atack power and reload speed. Also, each nation gets its own set of unique units like the Greeks get the Companion cavalry and the Russians get the Cossack. Because of the wide variety of units in the game the strategy factor becomes more diverse allowing the player to make more choices and decisions regarding units. Units in Rise of Nations are very heavily balanced with one another, each having its own counter and each having a roughly equal cost, although perhaps a cost in different Rise of Nations Resources|resources, discouraging any great diversity in armies. Units scale in cost as well, increasing in cost as their numbers increase. This, too, discourages diversity and is maligned by many players.

Barracks
Barracks units usually provide the backbone of most armies, requiring, as they do, food, the easily acquired and contantly produced Rise of Nations Resources|resource, and because barracks are possible of being built in the first age.

Stable or Auto Plant
Stable units are often found in early Commando|raiding armies and are often to be found flanking an enemy. Their speed is their most valuable attribute, and they provide flexibility to armies.

Siege Factory or Factory
Siege units are integral to any invading force, providing the heavy backup needed to secure key positions in enemy territory, allowing units to capture and hold cities, and destroy fortresses. The Siege Factory also provides Supply Wagons, needed to feed and clothe troops in enemy territory, minimizing the effects of attrition.

City

 * Must be accompanied by 'Milita' research at the tower; Citizens then gain a 'To Arms' button on their Control palette

Patriot Units
- The Despot

- The Senator

- The Monarch

- The President

- The CEO

- The Comrade

Unique Units
Each nation can produce exclusive units which are more powerful than the line of units they replace.

Atlatl / Royal Atlatl / Xopilli Atlatl replace Light Infantry from the Ancient Age through Medieval Age.
 * Aztec

Jaguar Infantry / Jaguar Assult Infantry replace Light Infantry in the Modern Age and Information Age.

Umpakati / Yangombi Umpakati / Impi Umpakati replace Light Infantry from the Ancient Age through Medieval Age.
 * Bantu

Hawk Fighter / Eagle Fighter replace the air fighters in the Modern Age and Information Age.

Longbow / King's Longbow / King's Yeomanry / Highlanders / Black Watch replace Foot Archers and Gunpowder Infantry from the Classical Age through Industrial Age.
 * British

The Lancaster Bomber replaces the Bomber in the Modern Age.

Fire Lance / Heavy Fire Lance / Manchu Musketeer / Manchu Rifleman / Manchu Infantry replace Gunpowder Infantry from the Medieval Age through Modern Age.
 * Chinese

Light Camel / Camel Warrior / Elite Camel Warrior replace Light Cavalry from the Ancient Age through Gunpowder Age.
 * Egyptians

Chariot / Heavy Chariot / Mameluke / Royal Mameluke replace Horse Archers from the Ancient Age through Enlightenment Age.

Chevalier / Heavy Chevalier / Horse Grenadier / Horse Guard Grenadier replace Heavy Cavalry from the Classical Age through Enlightenment Age.
 * French

Solduri / Barbarian / Vandal / Landsknecht replace Heavy Infantry from the Ancient Age through Gunpowder Age.
 * Germans

The Volksgrenadier replaces the Infantry in the Modern Age.

The Tiger II Tank / Leopard Tank replace the Tanks In The Modern Age and Information Age.

The MG 42 Machine Gun Crew replaces the Heavy Machine Gun in the Modern Age.

Companion Cavalry / Royal Companion Cavalry / Stratiotai / Royal Stratiotai replace Heavy Infantry from the Classical Age through Enlightenment Age.
 * Greeks

Inti Clubmen / Royal Inti Macemen replace Light Infantry in the Classical Age and Medieval Age.
 * Inca

Inca Mortar / Inca Siege Mortar replace Artillery in the Enlightenment Age and Industrial Age.

Ashigaru Spearmen / Bushi / Elite Bushi replace Heavy Infantry from the Ancient Age through Medieval Age.
 * Japanese

Samurai / Gun Samurai replace the Gunpowder Infantry in the Gunpowder Age and Enlightenment Age.

Hwarang / Elite Hwarang / Royal Hwarang / Elite Royal Hwarang replace the Foot Archers from the Ancient Age through Gunpowder Age.
 * Koreans

Flaming Arrow / Heavy Flaming Arrow replace the Siege Weapons in the Classical Age and the Medieval Age.

Balamob Slinger / Royal Balamob Slinger / Eagle Balamob Slinger replace the Light Infantry from the Ancient Age through Medieval Age
 * Maya

Recoiless Gun / Dragon AT Missile replace the Heavy Infantry in the Modern Age and Information Age.

Nomad / Steppe Nomad / Horde / Golden Horde replace the Horse Archers from the Classical Age through Enlightenment Age.
 * Mongols

Camel Archer / Heavy Camel Archer / Camel Raider / Camel Corp replace the Horse Archers from the Classical Age through Enlightenment Age.
 * Nubians

Kushite Archer / Royal Kushite Archer / Apedemak Archer replace the Foot Archers from the Classical Age through Gunpowder Age.

Legion / Caesar's Legion / Praetorian Guard replace the Heavy Infantry from the Classical Age through Gunpowder Age.
 * Romans

Thrones & Patriots Unique Units

 * Americans


 * Lakota


 * Iroquois


 * Persians


 * A unique unit type available to the Persians and Indians at the Stable.


 * Indians
 * A unique unit type available to the Persians and Indians at the Stable.


 * Dutch