Star Wars: Knights of the Old Republic/Head

None of the following are useable by (or ), even if this isn't explicitly stated in the description.

Head
The following require no.

Aural Amplifier

 * Skills: +2
 * Restricted: not useable by

With this item, Durkish Corporation abandoned visual detection in favor of aural, citing that most creatures breathe, and even camouflage fields can't blend the sound of that away.


 * Taris
 * Black Vulkar Base (Garage)
 * 50
 * 1
 * Dantooine
 * Jedi Enclave
 * 50
 * 1
 * Manaan
 * East Central
 * 50
 * 1
 * }
 * East Central
 * 50
 * 1
 * }
 * }

Advanced Aural Amplifier

 * Skills: +4
 * Restricted: not useable by

In a fine balancing act, this unit amplifies the faint sounds of moving creatures, while filtering out louder background noise that might otherwise deafen the user.


 * Tatooine
 * Docking Bay
 * 400
 * 1
 * Manaan
 * East Central
 * 400
 * 1
 * Manaan
 * Sith Base (Manaan)
 * 400
 * 1
 * Manaan
 * Sith Base (Manaan)
 * 400
 * 1
 * }
 * Manaan
 * Sith Base (Manaan)
 * 400
 * 1
 * }
 * 1
 * }

Neural Band

 * Will +2
 * Restricted: not useable by

Developed after the Exar Kun war, this item bolsters the willpower of the user by electrically reinforcing established mental patterns. Republic troops called it "Little Shocky".


 * Taris
 * Lower City Apartments (West)
 * 100
 * 1
 * Taris
 * Sith Base (Taris)
 * 100
 * 1
 * Tatooine
 * Sand People Enclave
 * 100
 * 1
 * Kashyyyk
 * Czerka Landing Port
 * 100
 * 1
 * Manaan
 * East Central
 * 100
 * 1
 * Manaan
 * Sith Base (Manaan)
 * 100
 * 1
 * }
 * East Central
 * 100
 * 1
 * Manaan
 * Sith Base (Manaan)
 * 100
 * 1
 * }
 * 100
 * 1
 * }

Verpine Headband

 * Will +3
 * Skills: +2
 * Restricted: not useable by

Not subject to Republic regulations, the Verpine increased neural band effectiveness with brute electrical force. The market is there, but long-term effects on users are unknown.


 * Taris
 * Black Vulkar Base (Garage)
 * 200
 * 1
 * Tatooine
 * Docking Bay
 * 200
 * 1
 * Korriban
 * Valley of Dark Lords
 * 200
 * 1
 * }
 * Valley of Dark Lords
 * 200
 * 1
 * }
 * }

Interface Band

 * Resist 5/- vs. Sonic
 * Skills: +2,  +2,  +2
 * Restricted: not useable by

This item provides a mental interface to a store of information on electronic systems common to security, demolitions, and general computing functions.


 * Dantooine
 * Jedi Enclave
 * 1000
 * 1
 * }
 * }

Combat Sensor

 * +2
 * Bonus Feat: : Blaster Pistol
 * Bonus Feat: Weapon Focus: Blaster Rifle
 * Restricted: not useable by

The targeting software inherent in this visor uses predictive algorithms to direct the wearer's gaze, allowing them to function more efficiently in combat.


 * Manaan
 * East Central
 * 6000
 * 1
 * }
 * }

Pistol Targetting Optics

 * Bonus Feat: : Blaster Pistol
 * Bonus Feat: : Blaster Pistol

This advanced optics and targetting system, worn as a mask, attaches to a held weapon, in this case pistol, and provides targetting information, distances, and tracking of potential targets within line of sight.


 * Manaan
 * East Central
 * 8000
 * 1
 * }
 * }

Heavy Targetting Optics

 * Bonus Feat: : Blaster Rifle
 * Bonus Feat: Weapon Focus: Heavy Weapons
 * Bonus Feat: : Blaster Rifle
 * Bonus Feat: Weapon Specialization: Heavy Weapons

This advanced optics and targetting system, worn as a mask, attaches to a held weapon, in this case rifles and heavy weapons, and provides targetting information, distances, and tracking of potential targets within line of sight.


 * Korriban
 * Dreshdae
 * 9000
 * 1
 * }
 * }

Davik's Visor

 * Bonus Feat:

Davik's visor is designed to enhance the user's ability to target and deal damage when using a blaster.


 * Taris
 * Davik's Estate
 * 1000
 * 1
 * }
 * }

Circlet of Saresh

 * +5
 * Restricted: not useable by
 * Restricted: not useable by

The wealthy Saresh family of Taris were once known as much for their arrogance and cruelty as for their vast riches and political power. But over the last century many of the family have shown a strong affinity to the Force, and been taken in by the Jedi for training. Foremost among these was Guun Han Saresh, heir to the family fortune. To celebrate Guun Han's acceptance into the Order, his father commissioned the crafting of a powerful headband: the Circlet of Saresh. To prevent this spectacular gift from leading his son down the path of arrogance and pride - an all too real possibility given the Saresh family history - the circlet was fashioned so that only one who is a true servant of the light can use it. The circlet was in Gunn Han's possession when he disappeared shortly after the time of the Great Hunt.


 * Kashyyyk
 * Lower Shadowlands
 * 9000
 * 1
 * }
 * }

Tulak Hord's Mask

 * Resist 10/- vs. Fire
 * Skills: +2

This ancient mask, blackened with age, has an eerie glow and seems uncomfortably claustrophobic.


 * Korriban
 * Tomb of Tulak Hord
 * 99
 * 1
 * }
 * }

Light
The following require the : Light feat.

Light-Scan Visor

 * Feats Required: - Light
 * Skills: +4
 * Restricted: not useable by

These are invaluable tools that increase visual acuity by analyzing light on several frequencies above those of normal sight.


 * Taris
 * Hidden Bek Base
 * 75
 * 1
 * Korriban
 * Sith Academy
 * 75
 * 1
 * Unknown World
 * Rakatan Settlement
 * 75
 * 1
 * }
 * Rakatan Settlement
 * 75
 * 1
 * }
 * }

Motion Detection Goggles

 * Feats Required: - Light
 * Skills: +2,  +1,  +1
 * Restricted: not useable by

A built-in micro tracking processor means a user wearing these goggles can detect almost any movement.


 * Taris
 * Undercity
 * 100
 * 1
 * Tatooine
 * Czerka Office
 * 100
 * 1
 * Kashyyyk
 * Upper Shadowlands
 * 100
 * 1
 * }
 * Upper Shadowlands
 * 100
 * 1
 * }
 * }

Bothan Perception Visor

 * Feats Required: - Light
 * Skills: +3,  +2,  +2
 * Restricted: not useable by

Bothans treat information like any other resource, and invest a great deal in devices that help collect it. These Bothan visors are considered to be among the best in the galaxy.


 * Unknown World
 * Temple Main Floor
 * 1000
 * 1
 * Unknown World
 * Temple Summit
 * 1000
 * 1
 * }
 * 1000
 * 1
 * }

Verpine Ocular Enhancer

 * Feats Required: - Light
 * Resist 5/- vs. Sonic
 * +1
 * Restricted: not useable by

The Verpine only manufacture this product for export, having no need of it themselves. They have highly evolved sight, a quality they smugly say the visors mimic but do not exceed.


 * Korriban
 * Dreshdae
 * 750
 * 1
 * }
 * }

Bothan Sensory Visor

 * Feats Required: - Light
 * Immunity:
 * Skills: +4,  +3,  +3
 * Restricted: not useable by

Bothans place great importance on the tools of the information trade. They would consider these items to be of average quality, though their standards are exceptionally high.


 * Tatooine
 * Docking Bay
 * 150
 * 1
 * Kashyyyk
 * Czerka Landing Port
 * 150
 * 1
 * }
 * 150
 * 1
 * }

Sonic Nullifiers

 * Feats Required: - Light
 * Resist 10/- vs. Sonic
 * Restricted: not useable by

Replacing bulky ear protection, these items make use of newly developed counterwave-nullifiers, an innovation pioneered by shipyard workers, not the military.


 * Dantooine
 * Grove
 * 100
 * 1
 * Unknown World
 * Temple Main Floor
 * 100
 * 1
 * }
 * 100
 * 1
 * }

Stealth Field Reinforcement

 * Feats Required: - Light
 * Skills: +8
 * Restricted: not useable by

A very powerful item designed to both regulate stealth field emissions and improve the user's perception of the field while in Stealth Mode.


 * Dantooine
 * Jedi Enclave
 * 2400
 * 1
 * }
 * }

Interface Visor

 * Feats Required: - Light
 * Resist 5/- vs. Sonic
 * Skills: +4,  +4,  +4
 * Restricted: not useable by

This visor combines mental and visual interfaces to aid in the analysis of electronic systems common to security, demolitions, and general computing functions.


 * Kashyyyk
 * Czerka Landing Port
 * 1500
 * 1
 * Kashyyyk
 * Great Walkway
 * 1500
 * 1
 * Korriban
 * Dreshdae
 * 2250
 * 1
 * }
 * Dreshdae
 * 2250
 * 1
 * }
 * }

GenoHaradan Visor

 * Feats Required: - Light
 * Reflex +3
 * Skills: +4,  +2
 * Restricted: not useable by

These visors hone a Genoharadan agent's senses, making them virtually impossible to catch unaware. The enhanced awareness also increases the agent's effectiveness in combat and in setting delicate, complex explosives.


 * Manaan
 * East Central
 * 1500
 * 1
 * }
 * }

Advanced Bio-Stabilizer Mask

 * Feats Required: - Light
 * Immunity: ,
 * All +1

Similar to the Advanced Bio-Stabilizer Implant, this mask analyzes circulation patterns through the skin, monitors breathing through chemical sensors, and reactions through eye movements. It additionally acts as a nearly complete environmental system, preventing toxins from ever reaching the wearer.


 * Yavin Station
 * Suvam Tan
 * 6000
 * 1
 * Yavin Station
 * Suvam Tan
 * 6000
 * 1
 * }
 * 6000
 * 1
 * }

Medical Interface Visor

 * Feats Required: - Light
 * Skills: +10

Similar in functionality to the Bio-Stabilizer series of medical equipment, this visor is designed to assist in the care and treatment of injured individuals. By providing constant data and analysis on the condition of the patient, this visor greatly increases the chance of survival of even the most critically injured of patients.


 * Yavin Station
 * Suvam Tan
 * 5000
 * 1
 * }
 * }

Advanced Agent Interface

 * Feats Required: - Light
 * Skills: +7,  +7,  +7,  +7,  +7

A visor with an integrated computer and electronics analysis system, the Advanced Agent Interface uses a superior artificial intelligence routine to assist the wearer in all manner of covert and computer-oriented tasks. It can also be used to connect to a secure computer via physical cables, enabling the AI to act on its own to breach that system.


 * Yavin Station
 * Suvam Tan
 * 10000
 * 1
 * }
 * }

Medium
The following require the : Medium feat.

Vacuum Mask

 * Feats Required: - Medium
 * Immunity: ,
 * Restricted: not useable by

Intersystem travel is commonplace, but the inherent dangers should not be forgotten, especially in times of war. Many consider these to be essential equipment for spacefarers.


 * Unknown World
 * Temple Summit
 * 5000
 * 1
 * }
 * }

Breath Mask

 * Feats Required: - Medium
 * Immunity:
 * Restricted: not useable by

This is standard issue gear for Republic forces and most professional soldiers, protecting against a variety of gas-based attacks.


 * Dantooine
 * Jedi Enclave
 * 100
 * 1
 * Tatooine
 * Docking Bay
 * 100
 * 3
 * Tatooine
 * Czerka Office
 * 100
 * Infinite
 * Kashyyyk
 * Czerka Landing Port
 * 100
 * Infinite
 * Manaan
 * East Central
 * 100
 * 1
 * Manaan
 * Kolto Control
 * 100
 * 1
 * }
 * East Central
 * 100
 * 1
 * Manaan
 * Kolto Control
 * 100
 * 1
 * }
 * 100
 * 1
 * }

Stabilizer Mask

 * Feats Required: - Medium
 * Immunity:
 * All +2
 * Restricted: not useable by

This mask uses micro-bursts of electricity to regulate the user's mental patterns. It effectively fortifies both mind and body against attack.


 * Manaan
 * East Central
 * 5500
 * 1
 * Korriban
 * Dreshdae
 * 8250
 * 1
 * }
 * 8250
 * 1
 * }

Heavy
The following requires the : Heavy feat.

Sith Mask

 * Feats Required: - Heavy
 * Immunity:
 * Bonus Feat: : Lightsaber
 * Force Points: 1

This mask blocks outside mental influence and other sensory noise, allowing the user to focus their abilities inward with no distraction.


 * Korriban
 * Sith Academy
 * 1000
 * 1
 * }
 * }