Bravoman/Stage 20

Once the background has reappeared behind Beraboh Man and his energy bar at the bottom of the screen has refilled, three Dango will instantly appear in front of him - give each of them a punch to kill them before they manage to curl up into a ball and start bouncing towards you. Once you have collected the Fuku they have left behind, continue to the right until you come to a big building. Jump up to each of its four levels in turn, then make a big leap to the right and kick the Magneiza NP1 standing on an industrial ledge twice to kill it as you are descending. Once you have landed, you will see two more Magneiza NP1 on either side of you; if their mouths are open, crouch down to avoid getting drawn into their magnetic field before standing up again and punching them twice to kill them. Once you have collected the Fuku they have left behind, continue to the right until you come to the left side of a concrete staircase leading upwards. Once you have jumped up to the top of the staircase, a Kikyuu will appear at the top of the screen - if Fukubiki Man left a Kobushi powerup behind for you earlier in the stage, you can destroy the bombs it is dropping on you for extra points; however, if he has not, you will just have to jump up and kick it to bring it down, then crouch down and headbutt it before it gets back up again. Once you have collected the Fuku it has left behind, crawl down the right side of the staircase leading downwards and drop down to the ground before standing up again, turning to the left and punching a fourth Magneiza NP1 standing behind you twice to kill it. Once you have collected the Fuku it has left behind, eight Namekuji will drop down from the sky and start making their way towards you; crouch down and give each of them a headbutt to kill them before standing up again. A Toriga will also be firing projectiles at you from the end of its chain just before an industrial construction - if you remember your first encounter with one of these bird-like robots on the sixth stage, this is its only vulnerable spot. Kick the end of its chain five times to kill it, then collect the Fuku it has left behind and jump up to the lower level of the construction before jumping up to its higher level, crawling down to another industrial ledge and dropping down to the ground. Continue to the right until you come to another concrete staircase with two more Toriga hiding behind it - but their chains and the projectiles they fire from the ends of them are obviously still visible. Kick each of their chain ends five times to kill them, then collect the Fuku they have left behind and jump up to the petrol pump at the top of the staircase before dropping down to the ground and jumping onto a pipe with a Tekyuu moving left and right in a fixed position on the left side of it. You will now have to jump onto an industrial platform with another Tekyuu moving left and right in a fixed position on the left side of it; once you have done so, you will see two more Magneiza NP1 standing on two more industrial platforms to your right. Punch the first one twice to kill it, then jump over to the second platform and collect the Fuku it has left behind before punching the second one twice to kill it and jumping over to the third platform to collect the Fuku it has left behind. Once you have dropped down to the ground on the right side of the third platform, continue to the right until you come to a fourth industrial platform with a Baninga on top of it. Jump onto the platform and punch the Baninga twice to kill it, then collect the Fuku it has left behind before jumping up to the lower level of another industrial construction with three more Baninga on it; punch the one on the left side of the lower level twice to kill it, then jump up to the higher level and repeat the process for the second one and drop down to the right side of the lower level to deal with the third one. Once you have collected the Fuku they have left behind and dropped down to the ground on the right side of the construction, you will have to jump up and kick two more Magneiza NP1 standing on the first and second levels of yet another industrial construction twice to kill them in turn - once you have collected the Fuku they have left behind and jumped up to the third level of this construction, another Kikyuu will appear at the top of the screen. If Fukubiki Man has left a Kobushi powerup behind for you by now, you will have a second opportunity to destroy the bombs it is dropping on you for extra points; however, if he has not, you will just have to jump up and kick it to bring it down, then crouch down and headbutt it before it gets back up again. Once you have collected the Fuku it has left behind, drop down to the ground and continue to the right until you come to a Foot Totem, three Green Totems, an Emerald Totem and a Blue Totem stacked on top of each other; if Fukubiki Man has left a Kobushi powerup behind for you by now, you can destroy the axes the Green Totems are spitting at you for extra points; however, if he has not, you will just have to punch the first Green Totem at Beraboh Man's arm level and crouch down if it comes ricocheting back at him. Repeat this process for the second and third Green Totems when they come down to Beraboh Man's arm level, along with the Emerald Totem and the Blue Totem. You will then have to crouch down and headbutt the Foot Totem - but don't forget to jump up if it comes ricocheting back at you. Continue running to the right until you see another Foot Totem, two more Green Totems, another Emerald Totem and another Blue Totem stacked on top of each other; punch the fourth Green Totem at Beraboh Man's arm level and crouch down if it comes ricocheting back at you, then repeat the process for the fifth Green Totem, the Emerald Totem and the Blue Totem when they come down to Beraboh Man's arm level before crouching down, headbutting the Foot Totem and jumping up if it comes ricocheting back at you. Continue running to the right until you meet up with Fukubiki Man - who will, as always, greet Beraboh Man and give him one Onigiri energy bonus for every ten Fuku he has collected during the stage. Once he has cycled away, Beraboh Man will proceed to the twenty-first stage - which is the fifth of the Ocean variety.