Final Fantasy VII/Limit Breaks

Limit breaks are powerful attacks, or other handy status boosts, that can be performed once the limit bar is full. The limit bar is slowly filled as enemies attack the character. Fury status makes the limit bar fill quicker and Sadness status makes the limit bar fill slower.

Most characters have 4 levels of limits; these characters can only learn the 4th limit once all other limits are learned. The 4th level limit is hidden, and comes in form of a "manual" to the limit. Once all other limits are learned, simply use this manual object on the character to learn the level 4 limit.

Most of the first limits on each level are learned by killing more and more enemies. This means that the character has to be the one that deals the killing blow in a fight; it doesn't matter if other characters damage the enemy as well. Most second limits on each level are simply gained by using the first limit on the level enough times.

The tables below list the number of times you have to use the first limit break of each level to get second limit breaks, as well as the number of kills needed to gain the first limit break of the next level. These numbers aren't conclusive because there is an amount of randomness to the system, they should be used as guidelines

Tifa
Tifa's limit breaks are chained. When a limit break is used, she will do all of the attacks in the following order, up to the maximum limit of the level currently selected. The slots system is used to pick how well the limits in question are handled: Too many misses will break the chain and the limits that follow aren't used. Also only the first limit break of the Level Tifa is set on will accumulate uses. For example, if Tifa has her first limit breaks of Level 1 and Level 2 and is set on the Level 2 limit, then no matter how many times she gets a Hit or Yeah! on the Beat Rush portion of the slot, her count for Beat Rush will not improve.
 * Hit: Normal damage
 * Yeah!: Extra damage
 * Miss: Attack not used

In game, there's one way of learning the melody for Final Heaven - during Cloud's story in Kalm. You can get the limit break even if you don't find the melody out, however, just play the melody normally.


 * Note: Tifa must be in your party when you play the song to get the limit break.



PlayStation version: psx: X psx: S psx: T $($psx: R1psx: T$)$ {psx: R1psx: S} psx: X psx: S psx: T {psx: R1psx: X} psx: C psx: X psx: S psx: X

PC version: Insert Delete + {9+} {9Delete} Insert Delete + {9Insert} Enter Insert Delete Insert

See also Separate module about Tifa's piano.

Aeris
To make it easier to get Aeris' 2nd and 3rd limit breaks just do the following. After you escape from the Church give Aeris some Materia (Fire, Ice, and Restore Materia work well) and get into some random battles. Fight only with Aeris using her magic (this should instantly kill most enemies) and use Cloud for healing. Do this until you have her 2nd limit break. If you don't have the Seal Evil limit break by the time this is done, you can do it now if you want. It should only take a little more than a half an hour. Repeat this process to get her 3rd limit break. This'll make it easier when you want to get her last limit break.

To get the Level 4 manual, you need to talk to the sleeping man in a cave near Junon. He'll tell how many battles you've been in. When the two last digits of the battle count are the same and odd (i.e. 11, 33, 55, etc.), he'll give you a piece of Mythril. This can then be traded for the Great Gospel manual at the blacksmith on the Peninsula south of Gongaga after the events of Rocket Town. The blacksmith will give you two boxes to choose from, the "big one" and the "small one." Choose the small one. The small box is located up the stairs in a grey safe.

You can do this any time after getting out of the Corel Desert prison and before going to the Temple of the Ancients. Take the buggy given from Dio, go to Costa de Sol, and take the boat back to Junon. It will allow you to cross the river to get to the cave. You can also get there by following the coasts and going up the river with the Tiny Bronco.

Cait Sith
Cait Sith only has two limit breaks.

Dice
Cait Sith will throw anywhere from 2 to 6 dice, depending on your level.
 * Level 01 - 29: 2 dice
 * Level 30 - 39: 3 dice
 * Level 40 - 49: 4 dice
 * Level 50 - 59: 5 dice
 * Level 60 - 99: 6 dice

Damage to enemies is calculated by multiplying the greatest number of dice that come up the same (1 to max number of dice) by the sum of all the dice, and then by 100. Here are some examples: 🇨🇴 Level: 10

$$1\times8\times100=800$$ 🇨🇴 Level: 55
 * Number the same: 1 (one 5 or one 3)
 * Sum of dice: 8

$$2\times15\times100=3,000$$ 🇨🇴 Level: 99
 * Number the same: 2 (two 2s)
 * Sum of dice: 15

$$3\times24\times100=7,200$$ 🇨🇴
 * Number the same: 3 (three 4s)
 * Sum: 24

Slots
Cait Sith's Slots limit is dependent on how the three reels line up. There are specific limit breaks for getting certain groups of items in any order, and random limit breaks from the Toy Box for not getting one of the groups. The Toy Box limits will use random items to inflict damage at anywhere from two to five times normal damage.

Vincent
Vincent, unlike all the others, has only one limit break per limit level, and his limit breaks involve morphing into another creature. You cannot control Vincent while he is morphed, and one of two possible effects is picked randomly for each attack.

To get the level 4 manual, go to the waterfall on the northern side of the round lake on the second continent. You need either a colored chocobo or the submarine to reach it.

If you go to the waterfall with Vincent in your party, a cutscene follows. Exit the cave, go to the mainland, fight ten battles, re-enter it, and talk to Lucrecia to get the final limit.