User:EndymionMallorn

=Sandbox=

Mega Man Battle Chip Challenge / Getting Started
First of all, this game does not play like a main-series Mega Man Battle Network game. It's not an RPG, you do not directly control the character you play. In fact, there's a lot of control abstraction in general. The game is built around a series of tournaments (the BattleChipGP) which is connected to an overarching plot. Generally speaking, different characters get different pieces of the plot. On the other hand, between this game and Rockman EXE 4.5 Real Operation, the player gets an impression of what an Operator and how they interact with their PET.

This game takes place between Mega Man Battle Network 3 & Mega Man Battle Network 4.

Basic Concepts
Program Deck: The only means of battling in the BattleChipGP. Very different to the main series, it's set up as a sideways pyramid. See the image below for an example.



EndymionMallorn (talk) 03:55, 28 April 2017 (UTC)

Pokemon TCG Boosters
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Rather than the standard TCG booster packs, Pokémon Trading Card Game introduces four types of booster: Mystery, Colosseum, Evolution, and Laboratory. Each opponent gives 2 copies of the same booster, and all of the opponents in this table can be fought multiple times in nearly any order.

The sets of cards from which each Booster is selected are described below. Much like real TCG boosters, the selection is semi-random, you will usually receive at least one Rare card and an Energy in a regular booster (Aaron's special "Colosseum" boosters contain only Energy cards). Note that certain cards, like Imakuni?, Venasaur Lv. 64, and Mew Lv. 15 don't appear in booster packs. The latter two are Card Pop! exclusives (IR Trade), and are nearly inaccessible at the time of this writing without the use of a cheat device.

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"author note - the first part of this was easy; the pokemon list is hard"