Pac-Mania/Gameplay

Controls

 * Joystick: Use the 4-way joystick to direct Pac-Man around the mazes.
 * Jump Button: Use this button to make Pac-Man jump over ghosts, or power pellets if you wish to save them for later.
 * 1 or 2 Players: Push these buttons to begin a 1 or 2 player game.

Pac-Man
The title character himself needs no introduction. You control Pac-Man as you guide him through the mazes and on to victory. Pac-Man's one and only goal is to gobble up every pellet (and power pellet) in the maze. He must avoid contact with any of the ghosts unless he has eaten one of the four power pellets, which causes them to turn blue and edible. Pac-Man is capable of turning around corners faster than the ghosts. He can also jump over them in order to get away from them. Pac-Man gets 60 points for every pellet eaten, and 300 points for each power pellet. At 100,000 points Pac-Man receives an extra life by default, but this setting can be changed to 50,000 points, 150,000 points or even disabled altogether.

Blinky
The red ghost. If Pac-Man takes too long over the round, he becomes mad and starts moving faster.

Pinky
The pink ghost. He's quite fast and will try to head Pac-Man off at the pass.

Inky
The light blue ghost. He usually follows Clyde and won't confront Pac-Man that often.

Clyde
The orange ghost. He usually follows Inky and won't confront Pac-Man that often.

Sue
The purple ghost. She will chase directly after Pac-Man if she sees him and can move as fast as Blinky.

Funky
The green ghost. After the fourth round, he will appear in pairs and after the fifth round, he will be able to jump, but not as high as Pac-Man.

Spunky
The steel gray ghost. After the seventh round, he will be able to jump just as high as Pac-Man and after the nineteenth round, he will appear in pairs.