Dragon Quest VI: Realms of Revelation/All About Vocations

Vocations
Vocations will be given to you by the man standing at the altar on the 1st floor, and they are where most of a character's strength will come from. Changing into one provides stat bonuses and stat penalties according to which once you change into. For example, the Warrior Vocation gives a 10% boost to HP and Str, but also gives a 60% penalty to MP, a 35% penalty to Agility, and a 30% penalty to Wisdom.

The true draw of these Vocations, however, is this; almost every spell and skill in your arsenal is going to come from said vocations. Whenever you switch into one, your character will start off with one star in that vocation; but with enough battles, that will go up to a maximum of eight stars. And you will get one or two new spells/skills with almost every new star you get! Priests, for example, will gain the Heal and Poof spells after one battle (1 Star), the Woosh and Squelch spells after 18 battles (2 Star), the Buff and Fizzle spells after 36 battles (3 Star), the Midheal and Tingle spells after 49 battles (4 Star), and so on and so forth. What's more, you can switch Vocations whenever you want, and no character is under any restrictions as to what they can choose.

This can very quickly become borderline abusive; there is almost nothing you can't do! If you want a party where every single person knows Fullheal and Buff, you can do that! You can teach Carver how to Buff himself and others, you can teach Rex how to cast better spells than even Nevan and Milly, and create all sorts of other ridiculous combos!

Then, once you are done mastering at least two of the nine of the basic classes, your character can then move on to what are commonly known as Tier 2 and Tier 3 classes. These classes give even better stat boosts, and offer even more skills for anyone who has fulfilled the pre-requisites needed to access them. For a quick list of what they are...

Then there is Tier 3: