Super Street Fighter II Turbo

Super Street Fighter II Turbo (hereafter referred to as SSF2T) was the fully realized form of Super Street Fighter II. SSF2 had been rushed to the market before SSF2T could be completed. SSF2T marks the final iteration of Street Fighter II, and is considered the canonical version of the SF2 series (i.e. this version depicts how the SF2 tournament actually occurred.)

In addition to speeding gameplay up substantially from SSF2 (and providing the player with the option to choose the speed after selecting a character), there are two important changes to the game. The first is the introduction of Super Moves which is now a standard in 2D fighting games. Super Moves are not fatalities (made popular by the competing Mortal Kombat series) as many players had suspected, but rather powerful moves that are capable of devastating damage if they connect. The other is the introduction of a mysterious secret character whose history is somehow linked to Ryu and Ken, and whose moves are designed to make his appear more demon than human. This character, called Akuma in the States but known as Gouki in Japan, went on to become something of an icon for Capcom, who hid him in several other fighting games as well.

This version of SF2 has seen several releases on many "next-generation" platforms, usually included in compilation titles that included this game with other Street Fighter games. It was one of the more popular and recognizable titles released for the ill-fated 3DO system. It was officially released for the Sega Dreamcast for use with Capcom's online battle system known as Matching Service. It was later remade with new backgrounds and endings with updated plot lines for the Game Boy Advance as Super Street Fighter II Turbo Revival.

The cast (aside from Akuma), story, controls, and rules for SSF2T are identicle to the SSF2, which is itself built up from the original Street Fighter II. Please see the SF2 guide and the SSF2 article for any questions regarding how to play. A list of the updates beyond SSF2 can be found below.

Updates and changes

 * The game is sped up again in comparison to Super, but the player is given the chance to select from 3 different speeds to control the pace of the game. (Essentially SSF2 speed, somewhere between SSF2 and SF2T, and a speed a little faster than SF2T)
 * A secret character, Akuma, will come out and fight you at the end of the game instead of M. Bison if you have met the criteria (which generally consists of exceptional playing) needed to encounter him.
 * The secret character Akuma is also selectable by a special code, but the selectable version of Akuma is weaker than the CPU controlled version.
 * Every character (with the single exception of Akuma) now has a Super meter that grows as the player attacks and get attacked, until it fills up, at which point the player may access a unique and powerful super move.
 * Every character has been given new abilities in addition to their super moves.
 * If the player desires to use the Super Street Fighter II version of a character, he or she can do so by entering a code while selecting the character.