Super Smash Bros. Brawl/Olimar

Olimar, while a smaller character, can really pack a punch. Here are several tips on succeeding with him:
 * Always have Pikmin harvested. Without Pikmin, Olimar is weak and vulnerable.
 * Different Pikmin have different abilities. Use the blue for smashing and throwing. Use the red and yellow for up-smashing and throwing.  White will do the most damage, so save those.  Purple are only good for smashing.  Don't throw them: they only go a few inches.
 * Try to get opponents above 70% before you try any KO smashes because most of his attacks are not strong.
 * When thrown/kicked off, bring up a purple Pikmin and throw it at enemies who are edge-hogging. This will knock them off so that you can grab the edge. Just make sure you have enough to use the chain recovery.

The best Olimar users know which Pikmin do what, and what they're best used for. They use Pikmin order to arrange their Pikmin the way they want them, and if they don't have time to, they suit their attacks to the Pikmin being used. There is a list of all of them below.

Red Pikmin

 * High attack power
 * Attacks imbued with incendiary properties
 * Immune to fire

The Red Pikmin deals Fire damage, and is usually the first Pikmin that professionals get rid of. They're bothersome, and not as powerful (or useful) as any of the other Pikmin. They are pretty basic, and the Fire properties don't really amount to anything special. They are almost as strong as Yellow (electric) Pikmin, but they don't have the electric effect that Yellow Pikmin have (that is used to follow up with combos). Overall, the Red Pikmin isn't horrible, it's just not recommended for a good Olimar.

To get rid of it, use Pikmin Throw (either off the edge, or at your opponent)

Yellow Pikmin

 * Range of attack slightly larger than usual; easy to hit enemies with
 * Travel in slight arcs when thrown
 * Attacks imbued with electrical properties
 * Small amount of hitstun; good for "combos"

The second strongest Pikmin (next to Purple), this Pikmin deals Electric damage, allowing combos (if you can move fast enough and follow up with it.)

Deals a very generous amount of knockback, making it generally pretty easy to kill at 110% or so, if you get a sweetspot on a forward smash. Usually, 1 or 2 staling doesn't have much effect, but overusing forward smash will make it weak and useless.

Does normal amount of Pikmin Throw damage, 3-4/sec.

Blue Pikmin

 * Strong when thrown
 * Slightly more durable than average
 * Used for grab attacks, causes a significantly stronger throw
 * Only pikmin that can swim in water

Defiantly used for Pikmin throw, not just because it's strong when thrown, but because it's more durable so it can withstand more that's thrown at it.

The Blue Pikmin's backthrow (grabbing, then throwing backwards) is the second-strongest backthrow in the game, and (when used correctly and near an edge) can kill lighter opponents at as little as 100%.

Purple Pikmin

 * Doesn’t fly far when thrown
 * Slow
 * High attack power
 * Slams into enemies instead of latching on when thrown

Used for spacing, Purple Pikmin do not latch on, when thrown, and instead provides knockback. They are the strongest Pikmin, and are mainly used for smashes.

The Upthrow can kill at ~110% on lighter opponents (when the move isn't staled at all.)

White Pikmin

 * Quick and light
 * When latched onto opponent, poison does additional damage.
 * Throws very far (farther than the rest)

Very very good for Pikmin throw, but slightly rarer than the others.

This Pikmin has 1 HP, meaning, any single hit in the entire game will kill it instantly, making it the weakest.

However, every second that it holds onto an opponent it does 6 damage. Which, if all 4-5 seconds get tabbed in, you can deal up to 30 damage from a single one.

Smashes are very weak and throws are pointless with this Pikmin.

Standard Attacks

 * Head Bash||Headbutts two times. Usable without Pikmin.
 * Side Kick||Kicks sideways. Usable without Pikmin.
 * Olimar Spin||Olimar jumps and spins. Usable without Pikmin.
 * Low Headbutt||Headbutts close to the ground. Usable without Pikmin.
 * Olimar Cartwheel||Olimar cartwheels. Usable without Pikmin.
 * }
 * Olimar Spin||Olimar jumps and spins. Usable without Pikmin.
 * Low Headbutt||Headbutts close to the ground. Usable without Pikmin.
 * Olimar Cartwheel||Olimar cartwheels. Usable without Pikmin.
 * }
 * Low Headbutt||Headbutts close to the ground. Usable without Pikmin.
 * Olimar Cartwheel||Olimar cartwheels. Usable without Pikmin.
 * }
 * Olimar Cartwheel||Olimar cartwheels. Usable without Pikmin.
 * }
 * }

Smash Attacks

 * Pikmin Thrust||He thrusts out a pikmin that hits hard on foes.
 * Skyward Throw||He throws a pikmin up high.
 * Pikmin Shove||He shoves two pikmin side to side, hitting both sides at once.
 * }
 * Skyward Throw||He throws a pikmin up high.
 * Pikmin Shove||He shoves two pikmin side to side, hitting both sides at once.
 * }
 * Pikmin Shove||He shoves two pikmin side to side, hitting both sides at once.
 * }
 * }

Pummels and Throws
Olimar grabs and throws with his pikmin. Purple Pikmin goes a laughable distance while White, Red and Blue Pikmin gives him the longest grab range in the game.


 * Pikmin Headbutt||The Pikmin headbutts the opponent.
 * Pikmin Push||The Pikmin pushes the opponent away. Strongest with Blue Pikmin.
 * Pikmin Kick||The Pikmin kicks the opponent behind. Strongest with Blue Pikmin.
 * Pikmin Flip||The Pikmin leaps up and slams the opponent into the ground. Strongest with Purple Pikmin.
 * Pikmin Slam||The Pikmin slams the opponent into the ground.
 * }
 * Pikmin Kick||The Pikmin kicks the opponent behind. Strongest with Blue Pikmin.
 * Pikmin Flip||The Pikmin leaps up and slams the opponent into the ground. Strongest with Purple Pikmin.
 * Pikmin Slam||The Pikmin slams the opponent into the ground.
 * }
 * Pikmin Flip||The Pikmin leaps up and slams the opponent into the ground. Strongest with Purple Pikmin.
 * Pikmin Slam||The Pikmin slams the opponent into the ground.
 * }
 * Pikmin Slam||The Pikmin slams the opponent into the ground.
 * }
 * }

Air Attacks

 * Aerial Spin||Olimar spins in the air.
 * Pikmin Smash||Swings his Pikmin in front of him.
 * Pikmin Swat||Swings his Pikmin behind him.
 * Pikmin Spin||Throws his Pikmin upwards. Strongest with Red Pikmin.
 * Pikmin Whack||Swings his Pikmin below him. This move can meteor smash, being strongest with Red Pikmin.
 * }
 * Pikmin Swat||Swings his Pikmin behind him.
 * Pikmin Spin||Throws his Pikmin upwards. Strongest with Red Pikmin.
 * Pikmin Whack||Swings his Pikmin below him. This move can meteor smash, being strongest with Red Pikmin.
 * }
 * Pikmin Spin||Throws his Pikmin upwards. Strongest with Red Pikmin.
 * Pikmin Whack||Swings his Pikmin below him. This move can meteor smash, being strongest with Red Pikmin.
 * }
 * Pikmin Whack||Swings his Pikmin below him. This move can meteor smash, being strongest with Red Pikmin.
 * }
 * }

Special Attacks

 * Pikmin Pluck||Pull a Pikmin from the ground, adding it to your ranks. This move will not summon additional Pikmin if you already have six.
 * Pikmin Throw||The Pikmin will fly through the air and grab onto an enemy, dealing damage. Each Pikmin type has slightly varied effects when thrown.
 * Pikmin Chain||This is a Tether Recovery. This attack doesn't work well if you have a few Pikmin. The more Pikmin you have, the longer the chain will be. Without Pikmin, this attack has a longer ledge grabbing range than the chain with one or two Pikmin.
 * Pikmin Order||If any of your Pikmin manage to separate from you, use this attack to regroup them by color. You can also use this attack to change the Pikmin that is in front of the line. It also prevents Olimar from being knocked back when activated just before being hit, making this move vital for competitive Olimar players.
 * }
 * Pikmin Throw||The Pikmin will fly through the air and grab onto an enemy, dealing damage. Each Pikmin type has slightly varied effects when thrown.
 * Pikmin Chain||This is a Tether Recovery. This attack doesn't work well if you have a few Pikmin. The more Pikmin you have, the longer the chain will be. Without Pikmin, this attack has a longer ledge grabbing range than the chain with one or two Pikmin.
 * Pikmin Order||If any of your Pikmin manage to separate from you, use this attack to regroup them by color. You can also use this attack to change the Pikmin that is in front of the line. It also prevents Olimar from being knocked back when activated just before being hit, making this move vital for competitive Olimar players.
 * }
 * Pikmin Order||If any of your Pikmin manage to separate from you, use this attack to regroup them by color. You can also use this attack to change the Pikmin that is in front of the line. It also prevents Olimar from being knocked back when activated just before being hit, making this move vital for competitive Olimar players.
 * }
 * Pikmin Order||If any of your Pikmin manage to separate from you, use this attack to regroup them by color. You can also use this attack to change the Pikmin that is in front of the line. It also prevents Olimar from being knocked back when activated just before being hit, making this move vital for competitive Olimar players.
 * }

Taunts

 * He hops up and down.
 * He drops to the ground and rolls around.
 * He does a little dance.
 * }
 * He drops to the ground and rolls around.
 * He does a little dance.
 * }
 * He does a little dance.
 * }
 * }

Final Smash
End of Day: Captain Olimar prepares for the night. He rides his ship into space and wild creatures start attacking the ones who stayed behind. On lift off, if someone is under Olimar, they get pit-falled. The more people the more damage, but that doesn't mean another enemy can't steal your KOs. When time's over, your ship crashes in the stage making a huge explosion. If you are lucky enough you may crash on somebody. This Final Smash can also affect a team player since it involves moving the screen away from the main stage. This means in a team battle, teammates will get hoop damage from being offscreen, even when Friendly Fire is off.