Operation Stealth/Walkthrough

NOTE: There is no "Give" verb in this game. When you must give/show an item to other characters you must choose USE ON. When this walkthrough says to give something to someone, just employ the USE verb.

Airport
As you enter the Sante Paragua airport, EXAMINE the return slot of the newspaper machine and TAKE the coin. USE then the coin on the other slot to buy a newspaper. EXAMINE to read it and note the country making diplomatic relations with Sante Paragua, mentioned in the last line (usually France).

Enter the toilet on the left and the rightmost booth. OPERATE briefcase, TAKE the pen and the passport. On the closeup TAKE the 'bench' (read: bunch?) of notes. Now OPERATE the calculator to open the secret compartment. TAKE the unused passport and USE it in the opening of the falsifier machine. Click on the up/down buttons to select the aforementioned country in the newspaper and then click the red button.

Exit the screen and the toilets and give (USE) the false passport to the officer.

SPEAK to the Welcome Hostess and EXAMINE the telegram she gives you and notice the flight and name (Mr. Martinez). Go to the left and give the ticket to the guard. Click on the left edge of the screen where the baggage belt is. EXAMINE each suitcase to see the names (they are actually programmers of the game) until you find 'Martinez'. Martinez' suitcase is a blue, round one. TAKE it and enter the door on the right.

OPERATE the suitcase and find an electric razor. OPERATE it to find its cable. USE the electric cable on the plug of the room. You hear a message about a meeting in Las Mimosas Park and wearing a red carnation. There is also a joke countdown which will prove useful at the end. Now USE the baggage on the garbage bin, exit and leave by showing the false passport at the customs officer (if you happen to have Martinez' baggage you will be arrested).

Go to the left, exit the building and stay near the taxi sign until a taxi comes. You go to the downtown.

Downtown
On the screen you arrived there is a florist. If you try to buy flowers she doesn't have change for your money. To to the left and enter the bank. Give your notes to the bank teller to get some coins. Notice that you haven't given all your money.

Return to the initial screen and give the coins to the florist, then TAKE the red carnations. Go to the left. You can explore this part of the city: to the lower left there is a beach and the Manigua Excelsior hotel but you are not welcomed there. On the upper left is the Las Mimosas park and the presidential palace. Go to the park and walk to the bench. Try to click on it until John sits. Then USE the carnations on John. It is advisable that you SAVE the game.

An agent approaches to you but he is killed by a running car. He gives you the number and key to the bank slot where the documents are. Notice the number on the card. Now exit the screen immediately or you will be arrested for murder.

Go to the bank again and give the rest of your money to the teller to get coins (if you continue to have notes they will be lost later). Give him the card and key and he will open the vault for you. Go down the stairs and enter the vault. EXAMINE the slots to find the one corresponding to your key (2475) and USE the key on it. You open a briefcase with a calculator. You open the secret compartment and find a strange device and an envelope. Now carefully TAKE the device first and then TAKE the envelope. You are kidnapped by the Soviet agents Karpov (the one who 'died' in the park earlier) and Ostrovitch. Note: if you happen to TAKE the envelope first, you won't be able to take the device again!

Caves
After the agents blow up the entrance of the cave, EXAMINE and OPERATE the ground near you. You will find a sharp piece of metal. USE the cords on it to free yourself. Again OPERATE the piece of metal to take the pickaxe. Now you must find a particular spot on the screen where you must OPERATE the pickaxe. Just stand left to the big boulder near where you were sitting. OPERATE the pickaxe and see if a hole has opened. If not, try again to find the spot. With three hits you make an opening which you can exit.

Now you find yourself in sea caves and the first arcade sequence. The bar on the top shows your oxygen. You have to dive below the rocks and re-emerge on the surface to refill your oxygen. The best way is to hold your mouse button down and move the cursor where you want John to swim to, avoiding to stuck in the rocks and lose precious time. There are three such screens. The third one is the hardest because there are no pockets of air and you have to make a single long dive.

When you reach the surface, you find yourself again in downtown. Notice that by now you have less items in your inventory. Go to the beach and now there is a Mexican peddler. SPEAK to him and buy a bracelet by giving the coins. Enter the hotel. You can SPEAK to the porter and the receptionist, and notice that you are greeted warmly this time, thinking you are someone else. You can explore the rooms of the hotel by the elevator or the stairs. 'Your' room is the rightmost on the 3rd floor. OPERATE the door and watch what is happening. A woman is threatening you, and then a person who looks like you comes and kidnaps you both.

Sea
Listen what Otto tells you. You learn that he has reclaimed the envelope stolen from you by the Soviets earlier. At the boat OPERATE your bracelet. After you are dumped in the sea OPERATE the bracelet once again to free yourself. Quickly swim near Julia and OPERATE her (it won't work if you are away). Now you swim quickly to the surface and are rescued by Tonio.

You learn that Julia and Tonio are members of a revolution to overthrow the current government. Julia is the niece of the president and suspects that he has been replaced by a lookalike.

Palace
In the sequence you participate in the attempt to infiltrate the palace posing as magicians. In the process, Julia is kidnapped.

The sequence is followed by four arcade levels. You must move in the maze avoiding the guards, take the key and then move to the exit. There are rotating walls which can help you avoiding or trapping the guards who can't operate them.

After the mazes, OPERATE the door to enter the office. If you want you can EXAMINE the books for some funny titles. EXAMINE the statue and OPERATE the statue arm to reveal a safe. USE the little box on the safe door and click on its button. Click on the up/down arrows and if you happen to find a correct number, a corresponding LED on the box will light up. If the first LED turns on, then you have found the first number. Repeat with the second number etc. Now click on the round button; if all went well, the device's button will flash. Click on it and TAKE the device. The safe opens and you TAKE the envelope.

Suddenly the Soviets are after you again and take the envelope, but then again Otto shows up again. Karpov takes the envelope and runs away on a scooter, which you follow.

There is a little arcade sequence where you must avoid the sharks for some time, watching after your hit points, until you reach Karpov. Then you fight and take the documents from him. This is followed by another sequence where Otto's men are after you hitting your scooter. Actually there is a pattern after which they move. If you have enough hit points from the previous sequence, you can stay to the far right of the screen to avoid most of the hits.

When the sequence ends, a CIA submarine shows up to rescue you.

Submarine
Your leader explains to you the new data. The Stealth has been stolen by a terrorist organization called Spyder, and gives you a new mission: find their headquarters and disable the Stealth's brain. After the briefing Charlie give you a CD with a virus and a cigarette case.

You exit the submarine with a scuba suit. You have to swim to the bottom avoiding the large sharks. When you reach the bottom, go to the left. You must approach the seaweeds and EXAMINE them (which is tricky) and find the one hiding an elastic band. All this must be done while avoiding the big sharks. After you take the elastic band, swim all the way to the right to find the rocks and palm trees. EXAMINE a palm tree and OPERATE it to find a compartment. OPERATE the button and swim inside the entrance.

In the tunnel OPERATE the hatch and climb the door.

Spyder base
After the arcade sequence, you escape the sewers only to be arrested by the Spyder soldiers. Dr. Why tells you about his plans before he feeds you to the piranhas.

When they all leave, USE the pen on the cage lock and then USE the watch from your inventory on the wall, twice, both on the left and the right side. Move to the right near the grill and OPERATE it when you are close enough.

You will find yourself in another arcade sequence of four mazes. This time you have rats instead of guards, and it is slightly harder because you can see only an area around yourself. Luckily you can see the location of the key, the exit, and the glowing rat eyes so you can guess your general directions. The third maze is particularly tricky because there are long corridors without turns and must make sure that no rats are moving along them. Also, possibly due to a bug, a rat can be stuck walking up and down a corridor without ever leaving, making it impossible for you to proceed, so try to trap as many of them as possible.

You end up in the showers. OPERATE the soldier brushing his teeth. EXAMINE The boots and TAKE the laces and the towel (tagged as 'napkin'). USE the laces and the napkin to tie him and TAKE his uniform to dress up like a Spyder soldier. Also, TAKE the glass from the sink.

Now if you go to the right, an officer will notice you laceless boots and you will lose. Go to the south and enter the first room which is a storeroom. OPERATE the drawers and TAKE the laces and the blank stamps. USE the laces on yourself.

Exit and go to the right screen. Enter the door to find a computer room. EXAMINE the clothes to get a paper with some instructions which you can EXAMINE to read a funny message. Locate the garbage on the right and OPERATE it to find a rubber raft.

Exit and go to the north and find the officer who requests for you a glass of water. Return to the computer room and USE glass on the fountain to fill it with good water (DO NOT fill the glass with water from the sink in the showers). The officer's office is right next to the showers so enter and give the glass to him. As he is drinking, quickly TAKE the stamp from his office. You can't do this if you haven't already the blank stamp. He returns the glass to you and you can leave (if you had filled the glass with water from the sink he would punish you).

Return to the computer room. On the console, locate on the right part an 'ink pad' and TAKE it. USE stamp on the ink pad and then USE it on the mission instruction to have 'authorized' papers.

OPERATE the cigarette case and find four cigarettes. OPERATE the first of the cigarettes (if you EXAMINE it, it has a blue band) to remove its paper. USE the paper on the glass and get the fingerprint of the officer.

Exit and go to the north, where you first met the officer and EXAMINE the fingerprint lock. USE the fingerprint on it and enter the door to enter a room with a guard. Give him the authorized papers (USE them on the slot) and he will disable the laser field for you to pass.

You are again in another corridor. Locate the garbage can and the plug next to it. USE the electric cable on the plug and OPERATE the razor. USE the razor in the garbage can to hid it and proceed to the right.

You reach the control room with Dr. Why and Otto who hold Julia. You witness the launch of the Stealth attacking Washington. SAVE your game. When all seem lost, the joke countdown is heard, puzzling Dr. Why and Otto. During the diversion, quickly USE the last cigarette (with a red band) to a computer panel below you. It is tricky because of the dialogue messages popping up, making for you difficult to select your commands. When the computer explodes, quickly OPERATE Otto to punch him. Dr. Why catches Julia and escapes. Quickly, USE the compact disk on the slot in a nearby console to disable the Stealth. Exit on the north door to the hangar and run to the right.

You see a sequence where you run after Dr. Why's helicopter and grab the skids as it takes off, saving yourselves from the explosion which destroys the Spyder island.

Its not over yet. As you are hanged below, USE the elastic band on the bomb on the bottom. Then you fall, and quickly OPERATE the raft. Dr. Why and his helicopter will explode.