User talk:Balboa1000

Combo Mode
Combo Mode is unlocked at level 30 after the Class Rank promotion quest. From then on, players are able to charge their SP (Spirit Point) bar. For characters between levels 10 and 19, only one SP bar can be charged. For each successful promotion beyond that point, characters will be able to charge an additional bar, up to a maximum of 5 SP bars. The SP bar is charged as the character performs actions, such as using skills. Combo mode uses a small amount of SP to activate. Once activated, a meter will appear on the screen, which will be quickly filled up. The player must execute a skill on a monster while the meter is in the "combo point" range, which is about three-quarters of the combo meter. Depending on where the player executes the skill, a miss, bad, good, or excellent will appear. Bad grants the least benefits, while excellent grants the most. Miss, however, will end the combo.

A successful execution of a skill in a combo will continue the combo until the player misses. Skills are executed faster than usual in a combo with a damage boost. Skills do not miss during a combo. The higher count success of the combo will result in the combo point range getting smaller and smaller, making continuing the combo more difficult. In order to continue a combo across several enemies, players must target another enemy as their character is performing the skill on the enemy he is attacking. Failure to do so will cause the combo mode to end after the current enemy dies. Many players have stated that combos are very hard to perform.