Star Wars: Knights of the Old Republic/Anchorhead

Spaceport
The spaceport door to the docking bay is in the northwest corner of Anchorhead. There are a number of Duros miners and Anchorhead tradesmen around, but although they can comment, they cannot be engaged in dialog.

The tradesmen will comment on significant events on other planets resulting from your quest for the Star Forge.

Hunting Lodge
Travel southeast from the spaceport along Anchorhead's main thoroughfare, and once you pass a ronto (a giraffe-like animal) on your left you'll see the door to the hunting lodge in the north wall.

Middleman
You can speak to a human female named Sharina Fizark, who stands to the right of the hunting lodge.

Any of those responses now or in the future end the dialog at any time. Otherwise:

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If you're not willing or able to pay her anything, you can persuade her to let you take it and sell it for her, using your own skill or the Force.

If you return without having sold the plate:

You can just threaten her to give you the plate to move closer to the dark side of the Force (much more so if you use the Force itself), and receive some experience.

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You can persuade her to accept half the asking price, moving closer to the dark side of the Force if you use your skill, and even more so if you use the Force, and receiving more experience.

You can pay the asking price to move closer to the light side of the Force and receive even more experience.

Finally, you can pay an extra 200 credits to move even closer to the light side of the Force and receive the most experience.

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This is the incredibly dense bone skull plate of a Tatooine desert wraid.

Czerka Office
To the south of the hunting lodge is the door to the Czerka office in the east wall. To the right of this door is a footlocker with random contents, and a working sandcrawler mechanic who can be asked questions about his job, Tatooine and Anchorhead.

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His response depends on whether your main character is male or female.


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You can also take exception to him asking you to make it quick.

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You can force him never to speak to you again to move even closer to the dark side of the Force.

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If you try to speak to him again:


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Alternatively, you can persuade him with your skill to give you a few credits, or do likewise by continuing to threaten him or by persuading him using the the Force to move closer to the dark side of the Force.

If you used the Force you can still ask questions, otherwise:

Swoop Registration
As you travel south then east beyond the Czerka office along Anchorhead's main thoroughfare you'll encounter citizens of Anchorhead, Twi'lek Czerka trading officers and Jawas. Although they can all comment, none can be engaged in dialog.

As you travel east you'll come to a hairpin bend with the door to swoop registration in its south wall. When you turn northeast, you'll see a trio of dark Jedi waiting for you. They'll challenge you and engage in combat when you try to pass them, but you and any party can prepare before doing so.

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The dark Jedi to the left is a Jedi Consular, that to the right is a Jedi Sentinel and the central dark Jedi who spoke to you is a Jedi Guardian, all level 8. It's advisable to focus on each of them in turn in that order. Although this may be your first encounter with multiple Force users, unlike against Juhani you don't have to combat them alone.

The datapad makes it clear that Calo Nord isn't the only one hunting you for Darth Malak:


 * This datapad contains detailed descriptions of you and Bastila. It also has a brief message :
 * Bastila has escaped Taris. Whoever can find and dispose of her and her Jedi companion will be greatly rewarded by Lord Malak himself.

Cantina
Travel east from swoop registration along the main thoroughfare until it turns north, and you'll see the door to the Anchorhead cantina in the south wall with another ronto standing just beyond it in the southeast corner.

Droid Shop
Travel north from the cantina and the main thoroughfare opens onto the southwest corner of a large square at the east end of Anchorhead. Across the square you'll see the door to the droid shop in its north wall, with a utility droid to the right of it.

Dune Sea
A huge gate at the east end of Anchorhead separates it from the Dune Sea beyond. Gate guard Billan stands before it.

Regardless of how persuasive you can be with your own skill or the Force, he cannot unlock the gate without authorization.

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Threatening him moves you closer to the dark side of the Force, but has no other effect beyond restricting his dialog to the purely functional.

So you must get authorization from the Czerka office to leave Anchorhead and enter the Dune Sea.

Fair Trade
A Jawa named Iziz stands to the left of the gate, in the northeast corner.

If you ask for his help looking for the Star Map, either during the first dialog or upon returning:

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