Star Wars: Knights of the Old Republic/Heavy weapons

Heavy weapons have Feats Required: Weapon Proficiency - Heavy Weapons to equip them, and all have Range: 28m and Critical Threat: 20-20,x2 (5% chance).

Repeating blasters
Repeating blasters have Damage: Energy 1-8 (1d8).

Baragwin Assault Gun
This light repeating blaster is an excellent example of the Baragwin aptitude for weaponry. By taking and modifying an existing repeating blaster design, the Baragwin have managed to greatly increase the damage output and added additional functionality with a variety of upgrade options.

This heavy weapon can only be acquired on.

Blaster Cannon

 * Damage: Energy, 3-10 (1d8,+2)
 * Range: 28m
 * Critical Threat: 20-20,x2
 * Attack Modifier: +2

The blaster cannon is a favorite among captains wealthy enough to hire experienced, dangerous crews and who might need a way to take them out quick if things go bad.

Light Repeating Blaster

 * Damage: Energy, 1-8 (1d8)
 * Range: 28m
 * Critical Threat: 20-20,x2

This weapon allows the user to fire more quickly than usual, increasing his chances of survival without drastically changing the amount of equipment he would normally carry.

Medium Repeating Blaster

 * Damage: Energy, 2-9 (1d8,+1)
 * Range: 28m
 * Critical Threat: 20-20,x2
 * Attack Modifier: +1

Weapons such as this are not usually available for public purchase. They are best utilized during quick troop deployment and other situations where rapid suppressing fire is required.

Heavy repeating blasters
Heavy repeating blasters have Damage: Energy 1-10 (1d10).

Baragwin Heavy Repeating Blaster
A heavier version of the Baragwin Assault Gun, this weapon features similar improvements over its more common version. The incredible amounts of energy contained in the beam can be upgraded even further to produce a blast capable of setting even durasteel on fire for brief periods.

This heavy weapon can only be acquired on.

Heavy Repeating Blaster

 * Damage: Energy, 1-10 (1d10)
 * Range: 28m
 * Critical Threat: 20-20,x2
 * Attack Modifier: +1

This weapon again increases the firepower available to the foot soldier or mercenary, but it is not for the lightly armored who wish to be quick on their feet.

Mandalorian Heavy Repeater

 * Damage: Energy, 1-10 (1d10)
 * Damage Bonus: +1-4 Ion
 * Range: 28m
 * Critical Threat: 20-20,x2
 * Attack Modifier: +1

With this weapon, the Mandalorians again demonstrate a complete lack of subtlety. The only thing better than a big blaster, apparently, is one that shoots faster.

Ordo's Repeating Blaster
This prototype heavy repeater was developed during the latter part of the Mandalorian War and never saw general production.