MapleStory/Star Planet

[[Image:MS StarPlanet Icon.png]] Star Planet


Star Planet is a place where Maplers can come along and socialize and play minigames with each other. All worlds can access Star Planet. Many events take place within Star Planet and players can play games ranging from Typing Defense to Monsteropoly to Bingo.

Features

 * Minigames and Mileage/Reward Points
 * Star Points and Grades
 * Cash item testing

Minigames
You can play a variety of mini-games at the Star Arena (take the Limousine or travel upwards). There are a total of 9 mini-games available. For multiplayer games, matching is required before the game starts. Alternatively you can party play to play with your buddies but it will reward nothing (except for Fight! The Legends Return!) Matching is done based on rank. If ranks are similar, matching will be formed immediately, otherwise you will have to wait for 1 minute before the matching between 2 players with significant rank difference matches. To replay with the same players as the previous game, you will have to wait for 2 minutes.


 * First Floor:
 * Fight! The Legends Return! (Star Planet PvP)
 * Star Yutnori (Classical and Supernatural/Psychic versions)
 * Star One Card
 * Star Monsteropoly


 * Second Floor:
 * Speed! Rock-Paper-Scissors
 * Solo! Typing Defense
 * Raid! Typing Defense


 * Third Floor:
 * Star Step

Each minigame features a ranking system where the Top 5 will be selected as Shining Stars when the competition ends every 2 weeks.


 * Scoring
 * For Solo! Typing Defense and Speed! Rock-Paper-Scissors, the score is based off the result that you attained.
 * For other games, it is based off these few factors:
 * Length of the game based on time
 * Opponent's rating score as compared to your rating score
 * Your play count
 * Your Win Rate % or Average Rank

Star Points and Mileage can be given based on performance and the length of the game based on time. Shining Stars can cast a Burning Time event 2 times every 2 weeks. For 5 minutes, Mileage and Star Point rewards are increased by 20%.
 * Rewards

Star Yutnori (Classical)
You will pair up with someone to play the game. You will take turns rolling the yut sticks which is your dice for the game. You will need to move all 4 pieces around the board, back to home before the opponent does.

Paths possible
There are a total of 5 possible paths to clear the round.
 * Path 1: Take 5 steps from the start and land on the top right corner, then 3 steps and land on the center, then 4 steps to win.
 * Path 2: Take 5 steps from the start and land on the top right corner, then take any number of steps so long as you do not land on the center, skipping the center spot, then continue on to win.
 * Path 3: Skip the top right corner and continue on and land on the top left corner, then continue on to win.
 * Path 4: Skip all corners and do not land on them, take a big round around the board to win.
 * Path 5: Roll a +1, summon a new piece, then roll a Back one (-1) and move that piece to the spot which says "Start", then roll any positive number to win.

Moves probabilities
This shows the approximate chance to roll a certain number. If you roll a back do (-1) when there are no pieces of yours on the board, it is a skipped turn.

Catch!
When you land on your opponent pieces, you "catch!" the opponent pieces to send them back to the start point. In addition, if you did not use +4 or +5 moves to catch the pieces, you can roll again (since rolling a +4 or +5 would have given you an extra roll already)

Stacking
If you land on your own pieces, you will not "catch" your own pieces and send yourself back to the start point. You will instead stack on top of one another.
 * Advantages:
 * You will move the whole stack together, thereby saving your moves and taking lesser moves to complete the rounds
 * Disadvantages:
 * If the opponent lands on the stack, all pieces in the stack will be caught, so all the pieces will be sent back to the start.
 * You cannot separate the stack, thereby losing the power of choice and strategic play (if there is any).

Winning, Drawing

 * To win, send all 4 pieces back to base before your opponent before the time limit is up (10 minutes).
 * A draw happens when after 10 minutes, nobody wins.

Rewards and Ranking
Mileage and Star Points will be given based on results, player stats and duration of the game.

Star Yutnori (Supernatural)
It has the same rules as Classical Yutnori but there are special skills that you can use to enhance your gameplay.

Abilities
At the start, 2 skills will be given to both you and your opponent. Both of your skills are definitely different from your opponent's skills. One of the ability affects your roll while the other affects the board. You can only use 1 ability at a time and each ability can be used only once throughout the game.


 * Roll Abilities
 * Mo or Do: 50% chance to roll Mo, 50% chance to roll Do. Only applicable to your first roll upon using this ability.
 * Midas Touch: 50% chance to roll Yut, 50% chance to roll Mo. Only applicable to your first roll upon using this ability.
 * Time for the Dog and the Pig: 50% chance to roll Do (Pig), 50% chance to roll Gae (Dog). Only applicable to the first roll upon using this ability.
 * 100 Horsepower: 100% chance to roll Gul (Horse). Applicale to the first roll only.
 * Rain Check: Save your current roll for the next turn.
 * Reverse Gear: 100% chance to roll Back Do. Applicable to the first roll only.
 * Back Step: Based on your first roll, instead of moving forward, you move in the reverse direction instead.
 * Double Roll: Assumes that you rolled the same value 2 times based on your first roll. If you roll a Yut or Mo upon using this, you will be able to roll 2 more times instead of just once more.


 * Board Abilities
 * Summon to the front: Summon an opponent unit on the board to a spot up till 3 steps in front of one of your unit.
 * Overturn Game Table: Randomly shuffles all pieces existing on the board to random spots. Stacks that are formed are not split.
 * Forced Return: Forcefully catch one of your opponent's unit. No extra roll is granted.
 * Danger: Explosives!: Place a bomb anywhere on an empty spot. If a unit walks over or steps on it, the unit is sent back to the waiting area.
 * Double Deployment: When deploying a waiting unit, another waiting unit follows it, creating a stack of 2 on that spot.
 * Back Hug: Choose one of your unit to 'hug' on the back of an opponent's unit by 1 spot. If it hugs on an opponent unit that came out after Do is rolled, your unit can clear the lap instantly at the next roll if you roll Do or higher.
 * Switch Seats: Switches the placement of your unit with your opponent's unit.
 * Close to the Finish Line: Place a teleporter on an empty spot. If a unit walks past it or lands on it, it is teleported to the spot before the finish. If an opponent unit is already on that spot, you can catch that unit and roll again; if your unit is on that spot, your opponent unit can catch your unit too. Stacks can be created if units of the same owner meets on that spot.

Star One Card
This resembles Uno except that for some game tweaks.

Cards
There are a total of 53 cards for 4 colours, including 1 black ickart card which can be used anytime when it is your turn. Each colour consist of the following cards:
 * Number cards (1,2,3,4,5,6)
 * Skip (Skip next player's turn)
 * Reverse (Reverses the direction of the turns)
 * Colour change (Changes from the current colour to another colour of your choice)
 * One More turn card (Allows you to place another card)
 * Attack (+2,+3)
 * Knight card (Special effects that varies based on the knight)

Attack
Attacks can be initiated when you or someone else plays that card. To defend yourself, you can use another attack card which has the same or higher power than the one previously played. The strongest card is the Oz card with a power of 5. You can also use ickart card to dodge from the attack so that the next player has to deal with it, or use mihile card to absorb all the damage and remake peace. Once a player is forced to have more than 16 cards, the player automatically loses (game does not end however).

Knight cards

 * Yellow (Mihile): Absorbs all attack for the current attack state. If there is no attacks ongoing that is targeted at the user, the shield can be persisted. It can persist up till 2 turns and disappears when the user has his/her third turn.
 * Blue (Hawkeye): Force everyone, except the user, to draw 2 cards regardless of situation (cannot be used when there is an attack ongoing)
 * Green (Irena): Forcefully remove all green cards from everyone and change into a colour of the user's choice (except green)
 * Red (Oz): Attack +5
 * Black (Ickart): The most special card of all. It can be used at any colour. Allows you to skip your turn volunteerily without affecting the board. If this is your last card, unless a Hawkeye card is used or when someone else has a last card also, you are guaranteed a win.

Winning and positions
To win, clear all your cards before your opponent does. Then, the remaining players will be ranked based on the number of cards left first(lower number has a better position) then followed by the timeline of the turns (a player who receives his/her turn before the next player with the same number of cards as the result has a better placement.) If someone fall out due to too many cards, then the person will automatically fill up the last position while subsequent fall-outs will fill up the positions, based on the timeline (a person who fall out earlier will have a worse position)
 * Example: Player A, B, C and D are playing. Player A is going to win while player D has 16 cards. Player B has 5 cards and C has 7 cards. The turn sequence is: D, C, B then A. Player C managed to play one card and left 6 cards while player B could not, so B drew a card and is left with 6 cards. A then places his last card and wins.
 * In this example, A will get 1st and D will get 4th. Since C has his turn before B does, C gets 2nd and B gets 3rd. Result: A gets 1st, B gets 3rd, C gets 2nd and D gets 4th. Since A wins, he gets 1st automatically. Since D has the most number of cards, D gets last automatically too. For B and C, both has the same number of cards. However, since B has her turn after C does, B will have a worse position than C.


 * Example 2: Player A, B, C and D are playing. Player A is going to win while player D has 7 cards. Player B has 7 cards and C has 5 cards. The turn sequence is: D, C, B then A. Player D managed to play a card and left wih 6 cards. Player C did not manage to play a card and drew a card, so she was left 6 cards while player B could, so B drew a card and is also left with 6 cards. A then places his last card and wins.
 * In this example, A will get 1st. Since D has his turn before C does, D gets 2nd and C gets 3rd. Since C has her turn before B does, B will get 4th while C will get 3rd. Results: A gets 1st, B gets 4th, C gets 3rd and D gets 2nd even though B, C and D ends up with 6 cards but since D has his turn before C has her turn before B has his turn, D will have a better rank than C who has a better rank than B.

Rewards and Ranking
Mileage and Star Points are given based on position and player's rankings. Ranking score is based on number of games played (increases up till 21st game) and average position.

Penalty
If you are caught not taking your turn for 3 moves in the same game, you will be blocked from game matching for 10 minutes and the current game will give no rewards to you.

Star Monsteropoly
This works like Monopoly.

Monster Stats
There are a total of 4 enhancements possible for regular monsters. Damage ranges from 50 to 140 (base damage, damage is arranged in ascending order based on the direction of travel in gameplay)

Once owned, it has fixed stats.
 * For Boss Monsters:

Special Abilities
Some spots have a special ability each.
 * White potion: Heals 100 HP when you land on it.
 * Go Arrow: Heals 100 HP when you land or go past it.
 * Bomb: Deals 200 damage when you land on it.
 * Corner "?" : Has one of the following special effects: (Note: If it involves monster upgrade/degrade, force release or seduce, if you do not want the effect you can just choose a random choice and press no to skip the turn)
 * Shield that absorbs damage for 1 hit (excluding Bomb that deals 200 damage)
 * Tempt an opponent's monster of your choice (you still need to pay the cost but you will not get bitten first)
 * Upgrade a monster of your choice (you still need to pay for the upgrade)
 * Go to a selected area: Click on a spot and you will go there. If you want to reroll the ability you can move to another "?" spot or click on the spot which you are standing.
 * Switch one opponent's monster with yours (Your monster will belong to opponent and opponent's monster will belong to you)
 * Force de-level one of your opponent's monster.
 * Forcefully release one of your opponent's monster (that monster no longer belongs to anyone until someone tame it back)
 * Choose a monster to level up for free.
 * 3rd place player will drain 100 HP from 1st and 2nd players.
 * A random monster belonging to the 1st place player will be given to the 3rd place player.
 * For 5 turns, a monster's attack value is doubled. You can choose which monster you want it to receive the buff but you can only choose your own monsters.
 * Certain Boss Monsters:
 * Hilla: The owner will gain 200 HP upon landing on it but if other players land on it, Hilla will mark areas of the board in red. After 3 turns, she will deal 200 HP damage to players in the red areas.
 * Arkarium: Upon landing on the tile, if you are the owner it will deal 100 HP damage to everyone except you.
 * Von Leon: Upon landing on the tile, if you are the owner you can choose which tile to move to on your next turn. Other players will skip their turns once upon landing.
 * Magnus: Upon landing on the tile, it will mark areas on the board in purple. Any players that land on the purple space will lose three turns.
 * Luminous: If other players land on the tile, the owner will gain 100 HP.
 * Phantom: If you are the owner, all game action (tame, seduce) costs are reduced by 10%.
 * Note: All your monsters will also deal 10% less damage (seducing will still cost the full price for other players) while you take the full damage from other monsters (but seducing will cost 10% lesser for you).

Winning and positions

 * To win, either wipe off your opponent and make them die (HP = 0), or be the one with the highest score (score value of all your monsters + your HP)
 * You lose when your HP is 0.
 * Positions are determined by the total score, followed by the timeline.
 * Higher score gives better position than a lower score.
 * A player who receives his/her turn has a better position than a player who receives his/her turn next.
 * A player who died earlier has a worse position than a player who died later.

Rewards and Ranking
Star Points and Mileage is given based on position, player game stats and duration of the game. Ranking score is based on number of games played (increases up till 21st game) and average rank.

Speed! Rock-Paper-Scissors
This game tests your reflexes and the ability to react correctly quickly.

Mechanics
Basically, you will play against Zakum. Zakum will give either Rock, Paper or Scissors. He will then call out a sceneraio so you have to choose the correct symbol (rock, paper or scissors) to match the sceneraio to win. Possible sceneraios:
 * Don't Lose (Draw or Win)
 * Don't draw (Lose or Win)
 * Don't win (Draw or Lose)
 * Don't draw, win (Win)
 * Don't draw, lose (Lose)
 * Don't lose, win (Win)
 * Don't lose, draw (Draw)
 * Don't win, lose (Lose)
 * Don't win, draw (Draw)
 * Win! (Win)
 * Draw! (Draw)
 * Lose! (Lose)
 * Choose Paper!
 * Choose Rock!
 * Choose Scissors!

Points
Each round you got correct gives 10 points as well as +1 to the consecutive round counter. Losing a round causes the consecutive round to reset and lose 1 life. Game ends when timer of 30 minutes reaches 0 or when you lose all 3 lives, whichever is earlier. Note that to save your score you must exit before the timer is up. Score table: Note: If a spcific round contains 2 or more parts to that round, points are only given after the last part for that round. It happens when your consecutive count is 7 or higher.

Rewards
Rewards are given out when you reach a certain score. Reward: 1 Star Point every 100 score, 10 mileage.

Raid! Typing Defense
This is a competitive typing competition. Note that while the game seems to look like it is a team-based victory, it is not and it is actually a competition, so you are supposed to outbeat the other people.

Mechanics
Players are assigned to each colour: Red, Yellow, Blue Every different-coloured word you type correctly before the owner does will deal 1 damage to the owner. If you type a word belonging to your colour correctly before someone else does, the monster will be killed and no damage is dealt to you. Everyone starts off with 100 HP. For every monster that went past the boundary, 10 HP will be deducted from everyone. You can use the following skill to weaken your opponent. Special monsters may spawn to increase the interest of the game. Special monsters have special traits or effects. The one who still stands will win! 2nd and 3rd placings are based on the time which the person dies (the one who died earlier gets 3rd.)
 * F1: Heal 50 HP
 * F2: Instantly kills all monsters belonging to your colour.
 * F3: Blinds your opponent for 1 second so they cannot see the word. (You can sti see the word)
 * Quadriple layered soldier (4 different words, displayed 1 after another as you type correctly, must be typed to kill it)
 * Monster Speed Up
 * Monster Slow Down
 * Monster Freeze
 * Word Blind
 * Bomb (kills all monsters of your colour)
 * Potion (Heals 5 HP upon killing)

Scoring, Rewards and Ranking
Mileage and Star Points based on position, player stats and duration of game.

Solo! Typing Defense
It has the same mechanics as Raid! Typing Defense except that it is not multiplayer (so F1, F2, F3 and F4 does nothing), there is no ranking score (you raw score is posted up into rankings instead) and there are different rewards. Rewards: 1 Star Point, 10 mileage.

Fight! The Legends Return!
This is the Star Planet PvP. Players will choose a character to play as and they will try to kill the opponents for money. They can also kill monsters to level up, which allows them to train on stronger monsters for more money. Money is used to upgrade skills. Finally, after the 10 minutes preparation time is up, everyone will be transported to the final battleground to faceoff. Kill your opponents to win the game! Deaths here are permanent so you cannot revive once you die.

Character Choice

 * Manji
 * Dark Lord
 * Grendel
 * Mike
 * Mu Gong
 * Athena Pierce
 * Moonbeam

Revive after death
If you die during the preparation time, you will revive after a certain time based on your level. Note that this is subjected to lag too, so you might respawn even later than expected (by about 5 seconds at most)

Monsters
All Gold and EXP Values are before splitting. For every level you are below the monster level, you deal 15% less damage, up till 100% reduction for being 7 levels or more below the monster level. However monsters have no DEF. All Gold and EXP Values are rounded down after splitting.

Area 1
 * Lone Mushroom
 * Level: 1
 * HP: 1,000
 * Gold: 45
 * EXP: 30


 * Lone Pig
 * Level: 5
 * HP: 2,000
 * Gold: 90
 * EXP: 60

Area 2
 * Lone Peach Monkey
 * Level: 6
 * HP: 2,250
 * Gold: 150
 * EXP: 100


 * Lone Reindeer
 * Level: 10
 * HP: 3,500
 * Gold: 210
 * EXP: 140

Area 3
 * Lone Chronos
 * Level: 11
 * HP: 3,250
 * Gold: 300
 * EXP: 200


 * Lone Pirate
 * Level: 15
 * HP: 8,500
 * Gold: 390
 * EXP: 257

Boss Area (Above 3)
 * Lone Mole King
 * Level: 5
 * HP: 50,000
 * Gold: 4,000
 * EXP: ???
 * Heals about 1,000 HP every 10 seconds.

EXP and Money splitting
Money and EXP rewards from monsters are split within your team. $$0.4+0.6/TeamMemberCount$$ $$0.6/TeamMemberCount$$
 * Killer formula
 * Leech formula

However, this means that within your team, only the killer who deals the final hit gets the reward based on Killer Formula while the other teammates get the Leech formula, even if they do majority of the damage.
 * Kill Stealing is strongly encouraged here. If your team managed to kill steal monsters from your opponent, your team will receive all the EXP and money. Your opponent team will get nothing, even if they did almost all the damage.

EXP Table
EXP that is in excess after levelling up is not carried over. Max level is 15. In general, for every 1.5 gold earned, it is equivalant to 1 EXP for monsters only. Humans provide even higher amount of gold than monsters.

Character Stats
These are the formulas for HP, Attack and Passive HP heal every 2 seconds. These values are before any gold upgrades. Note that Maximum MP and Passive MP Heal are fixed for all jobs.


 * Common
 * Maximum MP: $$900+100 \times Level $$
 * Passive MP Heal: $$9+Level $$ every 2 seconds.


 * Manji
 * Minimum Attack: $$164+16 \times Level $$
 * Maximum Attack: $$184+16 \times Level $$
 * HP: $$2700+300 \times Level $$
 * Passive HP Heal: $$12+3 \times Level $$ every 2 seconds.


 * Mike
 * Minimum Attack: $$115+11 \times Level $$
 * Maximum Attack: $$129+11 \times Level $$
 * HP: $$3510+390 \times Level $$
 * Passive HP Heal: $$14+4 \times Level $$ every 2 seconds.


 * Dark Lord
 * Minimum Attack: $$197+19 \times Level $$
 * Maximum Attack: $$221+19 \times Level $$
 * HP: $$2160+240 \times Level $$
 * Passive HP Heal: $$10+2 \times Level $$ every 2 seconds.


 * Grendel
 * Minimum Attack: $$213+21 \times Level $$
 * Maximum Attack: $$239+21 \times Level $$
 * HP: $$1890+210 \times Level $$
 * Passive HP Heal: $$8+2 \times Level $$ every 2 seconds.


 * Mu Gong
 * Minimum Attack: $$172+17 \times Level $$
 * Maximum Attack: $$193+17 \times Level $$
 * HP: $$2835+315 \times Level $$
 * Passive HP Heal: $$12+3 \times Level $$ every 2 seconds.


 * Athena Pierce
 * Minimum Attack: $$246+24 \times Level $$
 * Maximum Attack: $$276+24 \times Level $$
 * HP: $$1620+180 \times Level $$
 * Passive HP Heal: $$16+2 \times Level $$ every 2 seconds.


 * Moonbeam
 * Minimum Attack: $$172+17 \times Level $$
 * Maximum Attack: $$193+17 \times Level $$
 * HP: $$2565+285 \times Level $$
 * Passive HP Heal: $$11+3 \times Level $$ every 2 seconds.

Skills
Skills are displayed in order: Ctrl, Shift, Z, X, Space.
 * Shift: Unlocked at Level 3
 * Z: Unlocked at Level 5
 * X: Unlocked at Level 7
 * Space: Ultimate Skill with a long cooldown, recommended to save for final battle. Unlocked at Level 8, Upgraded at Level 10 or 11, depending on job.


 * Common
 * Arrow keys to move
 * Alt to jump
 * HP Recovery (Key: C): Recover 30% HP instantly. Cost 30 MP. Cooldown 60 seconds.


 * Manji
 * Normal attack by stabbing for 100% damage on 3 enemies in front. Cost 1 MP.
 * Triple stabs 6 enemies in front of you for a total of 250% damage. Has a higher and longer range than Normal Attack. Costs 10 MP. Cooldown 5 seconds.
 * Attacks 1 enemy in front of you for 200% damage. Also stuns the target for 1 second. Cost 20 MP. Cooldown 7 seconds.
 * Dash forward by about 200 pixels to the direction of the arrow key pressed with the skill. Enemies in the path will be dealt with 250% damage. If no arrow keys are pressed, move in the direction of the character. Can only be used when there is sufficient space on the same platform. Cost 20 MP. Cooldown 8 seconds.
 * Ultimate Skill
 * Level 1: Increases movement speed and jump by +20 and attack by ×1.50 for 15 seconds. Cost 40 MP. Cooldown 70 seconds.
 * Level 2: Increases movement speed and jump by +40 and attack by ×2.00 for 15 seconds. Cost 40 MP. Cooldown 70 seconds.


 * Mike
 * Normal attack by whacking for 100% damage on 4 enemies in front. Cost 1 MP.


 * Dark Lord
 * Normal attack by shooting a star for 100% damage on 1 enemy in front of you, up till a distance of about 200 pixels, with a slight depression angle. Cost 1 MP.


 * Grendel
 * Normal attack by using an invisible bolt for 100% damage on 1 enemy in front, up will about 300 pixels. Has a high vertican range. Cost 1 MP.


 * Mu Gong
 * Normal attack by punching for 100% damage on 3 enemies in front. Cost 1 MP.


 * Athena Pierce
 * Normal attack by shooting an arrow for 100% damage on the first enemy, pierces through it and attack the second enemy behind for 50% damage. Enemies that took damage from this skill will take 10% extra multiplicative damage from Athena Pierce for about 2 seconds. The arrow is parallel to the floor and can travel up till about 200 pixels. Cost 1 MP.


 * Moonbeam
 * Normal attack by scratching for 100% damage on 3 enemies. Cost 1 MP.

Upgrades
There are 5 sectors that can be upgraded using money. The effect increase from previous level is shown to help in analysing whether or not is it worth to pay more for the specified effect increase. If you manage to buy all the upgrade, you will also get ×1.03 Max MP multiplicatively.
 * Attack

Note: Buying this upgrade will also increase the amount healed by Skill Key C by the same percentages (since it heals 30% of your MaxHP with 60 second cooldown).
 * Maximum HP and MP

Base Critical Rate is 0%. Critical damage is double the original damage.
 * Critical Rate

Base movement speed and jump: 120%. Note that this upgrade does not increase attack speed.
 * Movement Speed, Jump, Attack Speed stage increase

Base Passive heal: Recovers a little amount of HP and MP every 2 seconds, based on job and level. Buying this upgrade will increase the amount of HP and MP healed every 2 seconds.
 * Passive HP and MP Recovery.

Rewards
Star Points and Mileage is given based on win/lose, number of kills and deaths as well as the duration of the game. '''If you have 0 kill, assume as 1 kill. If you have 0 death, assume as 1 death'''.


 * Lose
 * 3 Star Points and 60 Mileage if you die more than $$2+KillCount \times 2 $$ times. Kill count is less than 3.
 * 8 Star Points and 80 Mileage if you die less than $$2+KillCount \times 2 $$ times but your death count is approximately equal or higher than kill count.
 * 13/15/17/20/23 Star Points and 100/110/120/140/160 Mileage respectively based on Kill-Death Ratio (it scales very badly). Requires at least 2/4/7/9/11 Kills respectively.


 * Win
 * 7 Star Points and 120 Mileage if you die more than $$2+KillCount \times 2 $$ times. Kill count is less than 3.
 * 12 Star Points and 140 Mileage if you die less than $$2+KillCount \times 2 $$ times but your death count is approximately equal or higher than kill count.
 * 17/19/21/24/27 Star Points and 160/170/180/200/220 Mileage respectively based on Kill-Death Ratio (it scales very badly). Requires at least 2/4/7/9/11 Kills respectively.

Central Plaza
There are also events at the central plaza.

Fortune Telling
Once daily, you can speak to the fortune teller for a buff. Buff given is random. At a chance, after receiving a buff, you may meet one of your fans. He will ask for your autograph and if you agreed to sign, you receive 3 Star Points.
 * Star Planet games give 1 extra Star Point per game. (Lasts 2 hours)
 * Star Planet games give 5 extra Mileage. (Lasts 2 hours, does not go past daily mileage limit)
 * Increased chance to obtain 1st and 2nd prize in the raffle event. (Lasts 6 hours)
 * Allows redraw of raffle ticket once. (Lasts 6 hours, buff is rendered useless once the redraw chance is used even though it is still visible)

Shining Star Bingo
Shining Stars can activate this game 2 times every 2 weeks. Shining Stars will call out 20 numbers out of 50. Form a row to win the game! Max 30 winners. Star Points and Mileage are awarded based on your position (players) or number of participants (host).

1v100 Rock Paper Scissors
Every 20th minute of the hour, every hour, with the first game at 12.20pm and the last game at 9.20pm, accept the invitation above the head. You must be inside Star Planet, outside Star Arena by then to receive the invitation.

Mechanics
Everyone play against the host, which will select a symbol (Rock, Paper or Scissors). People who draw or win will move to the next round. Last man standing wins!

Rewards

 * Ranking-based
 * 1st (Win final round, last man standing): 15 Star Points, 1 Kemdi Hat (cash item, lasts for 168 hours/7 full days)
 * 2nd (Lose the final round): 15 Star Points
 * 3rd (Lose at the round before the final round): 10 Star Points
 * Merit-based (If you fell off 3rd place in the Ranking-based system)
 * Reach Round 3 or higher: 5 Star Points
 * Reach below Round 3: 1 Star Point

Phototaking
Every 40th minute of the hour, every hour, with the first session at 12.40pm and the last session at 9.40pm, Sierra Grace and Ryan D. will appear at the shining star stages. Click on either of them and take pictures!
 * Max 1 picture taken per session.
 * 1 to 4 Star Points are given based on the pose.

Lucky Raffle
Every 30 minutes, Loming will appear at either side. He will stay for 11 minutes before leaving. You can draw once every session.

Rewards
Based on the ticket, you receive Star Points.
 * 3 "Too Bad": 1 Star Point
 * 1 "Lucky" + 2 "Too Bad": 3 Star Point
 * 2 "Lucky" + 1 "Too Bad": 5 Star Point
 * 3 "Lucky": 10 Star Point + 1 Lucky Hat (Cash Item, lasts for 168 hours/7 full days)

Star Grades and Points
The following table shows the possible star grade attained. After you hit New Star/New Talent, you will need to earn star points every 2 weeks or else your rank can drop. The maintenance requirement is the same as its current star point requirement (Soaring Supernova/Flying Star will need 600 star points to retain the grade). Star points are capped at 2,000 after the reset after the reduction. Basically, if you do not meet the target, your total star points will be reduced by a certain amount based on how far are you away from the target.

Rewards
Starting from New Star/Talent, you will receive rewards. You will get Group Dance as well as surfboard and game customisations for Star/Talent ranks. For Supernova/Star ranks, you will receive a car instead of a surfboard. You will also receive a dance move at every single supernova/star rank and you will get all game customisation by then. At the same time, an overhead title will be given and you can wear it (gives no stats but those are the only titles that can be worn in Star Planet, other titles cannot be worn inside) For Shining Star, you must be either Top 100 in overall Star Points ranking or Top 5 in any of the mini game rankings based on your ranking points (competitive games) or raw score (solo games). Shining Stars are the best grade attainable, so naturally it offers the best rewards. You need to obtain either Top 100 in Star Point ranking or Top 5 in a minigame. For minigame ranking, you can refer to the scoring formula listed above to gauge how much effort is needed to attain Top 5 placing. They receive the following items:
 * Shining Star
 * Shining Star Pet (Jr. Sierra or Jr. Ryan)
 * Shining Star Overhead Title
 * Mixed hair dye coupon (you can choose 2 colours to mix together and choose the percentage composition of the colours to get the desired mix colour)
 * Shining Star Pet Display (Orange or Purple, you may enter up till 24 characters on the display as a message)
 * Shining Star Hot Air Balloon Mount (Violet or Red or Blue, 190% speed, 120% jump, can be used as Autopilot Mount, where you can travel to a place within a continent)
 * All Game Customisation (mainly for Shining Stars who are not above the rank of Prime Star/Prime Talent since they got Top 5 in minigame)
 * Shining Star Dance Skill (If your character is a male, you receive the male version, if your character is female you will receive the female version. Zero receives both versions.)
 * Falling Shining Star! (3 will be given. When used, a typewritten message can be played and all players in the map gets a +20% EXP buff for 30 minutes. Stackable with everything!)

Note: All items lasts for 2 weeks. After which, if you are picked as a Shining Star again, you may receive the rewards again.

Cash item testing
They are located at the West Avenue and the East avenue. Noe that both outlets are exactly the same and they are no different in each other. Basically, you can try out cash items inside and other people inside can see what you try also and hopefully give feedback on how you look like. While you seems to be wearing the cash items inside after trying, once you leave the room, you no longer wears the cash item, so if you want your friends to see how you look like after you tried the selected items, your friends must enter the room to see.

East Avenue
In the East Avenue, apart from the cash item testing, you can play regular minigames. These do not reward anything but they are just played for fun.

Star Omok
Match 5 to win before your opponent while trying to prevent your opponent from creating a row of 5.
 * If you created a row of more than 5, it is not counted.

Star Mesorangers
This is a rhythm game. Basically arrows will pop up in sequence while having about 1 second of warning time. It will appear from the right and travel leftwards. When the arrow key reaches the circle on the left, tap on the respective key. You get "Perfect" if the arrow key coincides mostly in the circle, "Great" if the arrow key is sticking out of the circle mostly (about 50%) and a "Miss" if you did not press the key on time or you pressed the wrong arrow key (like, pressing Left when the arrow is Up) For dragging arrow keys, after pressing the arrow key, just hold the key until the end of the bar of the arrow. If you let go, the remaining portion of the dragging arrow will be registered as "Miss". When you managed to tap all keys correctly for that particular set, you deal a laser to damage the bot. If everyone manages to get the set correct, a rainbow laser will be dealt instead which deals more damage than 5 individual lasers. Your rank is based on your miss rate. You win if you managed to kill the bot on time.
 * Number of players: 3 to 5