Battlestations: Pacific/Phillipine Islands

The following requires the Carrier Map Battles Pack, from either Games for Windows Live Marketplace (PC) or the Xbox 360 Marketplace (Xbox).

Escort
"A damaged South Dakota class battleship is stranded near an island. US players must protect the battleship and destroy the incoming Japanese carriers, whilst the Japanese side has to sink the US battleship and protect their own carriers."

- Map description

On this escort mission, both sides are fairly even, but it still favours the Americans. The Allies have a considerably easier time with this mission than the Japanese will, but a Japanese victory is not entirely out of reach either.

The Japanese start to the north of two US groups. The western area contains a beached South Dakota-class, two Fletchers, and an airfield where US players can spawn. The eastern fleet consists of six repair ships, two Fletchers, and a Yorktown-class. The carrier acts as a spawn point for US players. The target battleship is at half health upon the mission start.

The Japanese must first sink the repair ships, but it is extremely difficult, if not impossible, to sink all of them. This is due to the amount of flak each repair ship (a troop transport) puts up, not to mention the destroyer escort that makes things even harder. Topping off the Allies' defences around the repair ships is the fighter CAP the Japanese must face.

The Allies' objective is simple; escort the repair ships to the damaged battleship. Once they're within about one to one and a half kilometres out, the repair ships will set to work and the battleship's health will rise. How much it rises depends on the number of repair ships that have survived up to that point. A single repair ship will repair approximately 20-30% of its health. That is why it is important for the Japanese to sink as many repair ships as possible. A convoy of six repair ships will inevitably bring the battleship to 100% health, and Japanese defeat at that point is inevitable.

Both sides must keep in mind that the true objective is the battleship: if the Japanese are confident they can destroy the battleship before the repair ships arrive, then all the better. However, the battleship is beached, making it extremely difficult to damage with torpedoes.

If the battleship gets repaired, it begins to advance on the Japanese carriers. The carriers, in desperation, will unlock suicidal Zeroes in a last-ditch effort to sink the battleship and protect themselves. The mission ends when the Japanese sink the battleship, or if the battleship sinks the two carriers.

Siege
"Allied forces are carrying out an amphibious operation in the Phillipines. The US has to destroy the Japanese headquarters, whilst the Japanese must destroy the US carrier."

- Map description

Competitive
"A US carrier and enemy cargos are heading through an area controlled by Japanese submarines. Your task is to stop those cargo ships and their carrier escort."

- Map description

Island Capture - Small
This map is extremely interesting, as the focus is, for once, on submarines and destroyers rather than cruisers and battleships. This is one of the few maps, therefore, where anti-submarine units - namely the ASW Fletcher and the FIDO Avenger are powerhouses. That said it's entirely possible for players to focus on destroyers and ignore submarines altogether.

Click on a Headquarters to see what it can spawn.

HQ 3 (Japanese)
🇨🇴

CV(1) - Yorktown-class
Allied planes 🇨🇴 🇨🇴 🇨🇴 🇨🇴
 * F6F Hellcat
 * SB2C Helldiver
 * TBF Avenger'
 * P-51 Mustang
 * TBM Avenger
 * P-80 Shooting Star

CV(2) - Akagi-class
Japanese planes 🇨🇴 🇨🇴 🇨🇴 🇨🇴
 * J2M Raiden
 * D4Y Judy
 * B6N Jill
 * J9Y Kikka
 * J7W Shinden

Island Capture - Medium
This map is pretty much the same as Small, but has a few additional supply bases on the sides, and each side has an additional carrier. Other than that the two maps are identical. Focus should be on submarines and anti-submarine warfare. As a result of a lot of submarines, expect a few torpedo battles on this map between subs.

Click on a Headquarters to see which units it can spawn.

HQ 5 (Japanese)
🇨🇴

CV(1) - Yorktown-class
Allied planes 🇨🇴 🇨🇴 🇨🇴
 * F6F Hellcat
 * SB2C Helldiver
 * TBF Avenger
 * P-51 Mustang
 * TBM Avenger
 * P-80 Shooting Star

CV(2) - Yorktown-class
Allied planes 🇨🇴 🇨🇴 🇨🇴 🇨🇴
 * F6F Hellcat
 * SB2C Helldiver
 * TBF Avenger'
 * P-51 Mustang
 * TBM Avenger
 * P-80 Shooting Star

CV(3) - Akagi-class
Japanese planes 🇨🇴 🇨🇴 🇨🇴
 * J2M Raiden
 * D4Y Judy
 * B6N Jill
 * J9Y Kikka
 * J7W Shinden

CV(4) - Akagi-class
Japanese planes 🇨🇴 🇨🇴 🇨🇴 🇨🇴
 * J2M Raiden
 * D4Y Judy
 * B6N Jill
 * J9Y Kikka
 * J7W Shinden

Island Capture - Large
Size Large still focuses on submarines and destroyers. The Japanese however must be aware of Allied TBM Avenger attacks from their carriers; all three of them sport this devastating long-range weapon, making the Allied carriers far more deadly. However, the Japanese land bases are capable of equipping the relatively slow-moving but devastatingly accurate H8K Emily floatplane. Fighter screens are a must on this map to protect submarines and carriers from the skies.

Click on a Headquarters to see what units it can spawn.

Click on a Headquarters to see which unit it can spawn.

HQ 7 (Japanese)
🇨🇴

CV(1) - Yorktown-class
Allied planes 🇨🇴 🇨🇴 🇨🇴
 * F6F Hellcat
 * SB2C Helldiver
 * TBF Avenger
 * TBM Avenger
 * P-80 Shooting Star
 * P-51 Mustang

CV(2) - Yorktown-class
Allied planes 🇨🇴 🇨🇴 🇨🇴
 * F6F Hellcat
 * SB2C Helldiver
 * TBF Avenger
 * TBM Avenger
 * P-80 Shooting Star
 * P-51 Mustang

CV(3) - Bogue-class
Allied planes 🇨🇴 🇨🇴 🇨🇴 🇨🇴
 * F6F Hellcat
 * SB2C Helldiver
 * TBF Avenger
 * TBM Avenger
 * P-80 Shooting Star
 * P-51 Mustang

CV(4) - Akagi-class
Japanese planes 🇨🇴 🇨🇴 🇨🇴
 * J2M Raiden
 * D4Y Judy
 * B6N Jill
 * J7W Shinden
 * J9Y Kikka

CV(5) - Akagi-class
Japanese planes 🇨🇴 🇨🇴 🇨🇴
 * J2M Raiden
 * D4Y Judy
 * B6N Jill
 * J7W Shinden
 * J9Y Kikka

CV(6) - Shōhō-class
Japanese planes 🇨🇴 🇨🇴 🇨🇴 🇨🇴
 * J2M Raiden
 * D4Y Judy
 * B6N Jill
 * J7W Shinden
 * J9Y Kikka