Pokémon Pinball: Ruby & Sapphire/Bonus Stages

If three Poké Balls are lighted up under the silhouette window, you get to play a bonus stage (decline it if you wish to). There are five different bonus stages, similar to the original Pokémon Pinball, two each exclusive for a table and a fifth, accessible from both tables, but only after certain conditions have been fulfilled.

Unlike the original game, whatever stage the Ball is in when it enters the Bonus Stage, stays with it, allowing a higher bonus. However, the stage of the Ball will degrade one level if you lose it.

Ruby Table

 * Kecleon Stage - You are given two minutes to hit the Kecleon 15 times. It will be hindered by Kecleon making itself invisible and wandering throughout the field (the clue is moving flowers or a small splash on the puddle). However, you can hit the tree and use the falling Devon Scope to find Kecleon. The bonus given is 30 million points times the multiplier of the ball.


 * Groudon Stage - You are given three minutes to hit Groudon 15 times. Groudon will use Eruption to surround itself with four flaming pillars that can all be hit to be weakened. It will also use Rock Tomb to make three boulders fall, hindering the player. It can also use Flamethrower to immobilise the Poké Ball for a few seconds. If you clear the stage twice in a row, Groudon will be caught in addition to the Stage Clear bonus. The bonus given is 50 million points times the multiplier of the ball.

Sapphire Table

 * Dusclops Stage - You are given two minutes to hit the two Duskull, who keep reappearing when they are hit. After they vanish, a Dusclops will appear. You must hit it five times, avoiding hitting it in front of its body when it is stationary, as it will take the Ball and throw it. The bonus given is 30 million points times the multiplier of the ball.


 * Kyogre Stage - You are given three minutes to hit Kyogre 15 times. At first, Kyogre uses Sheer Cold, which is unavoidable unless you intentionally lose the ball, or if the ball hits Kyogre just before Sheer Cold is used, therefore making the Pokémon skip Sheer Cold. Sheer Cold will freeze (and therefore immobilise) the ball for a short while. Kyogre will also create two whirlpools that, when they suck in the ball, you will lose control of it for a short time. Kyogre will also dive down and jump up twice before returning to its usual spot. If you clear the stage twice in a row, Kyogre will be caught in addition to the Stage Clear bonus. The bonus given is 50 million points times the multiplier of the ball.

Both Tables

 * Rayquaza Stage - This stage will be opened only when you have caught Rayquaza in the field. You are given three minutes to hit Rayquaza 15 times. However, Rayquaza can use Thunderbolt to immobilise the ball for a short while, or Extremespeed to create whirlwinds that can send a ball flying should the ball hit it. Also, Rayquaza floats up and down, and can be hit only when it is on the ground. If you clear the stage twice in a row, Rayquaza will be caught in addition to the Stage Clear bonus. The bonus given is 99,999,999 points times the multiplier of the ball. When the stage is cleared every odd (1st, 3rd, 5th, etc) time, the music of the table will change, and will revert back every even (2nd, 4th, 6th, etc) time.


 * Spheal/Sealeo Stage - This stage is a side bonus stage. It is accessed in the Ruby Table by having Whiscash swallow the ball once it has sprung up from the pond (hitting it will cause it to leave, creating an earthquake), and in the Sapphire Table by entering Pelipper's mouth when the P below it is flashing. In it, you can hit the Sealeos and Spheals for points within two minutes. 1 million points are awarded if the ball goes up the slide and is shot by the Sealeo into the basketball net. 5 million points are awarded if the same thing is done to Spheal while it attempts to climb up the slide.