Super Smash Bros. Brawl/Lucas



Lucas relies on his special attacks a lot, but that doesn't mean he can't hold his own in a close range fight. His side smash is fast and weak, however Lucas's best asset is his upward smash, even if it is a little slow; dealing over thirty damage when charged and combining it with a high, straight up knockback.

PK freeze is a nice move for damage dealing, because frozen foes take more damage than others, but don't forget that PK freeze gets a movement boost in the direction Lucas is facing, so aim appropriately. PK fire isn't very useful, but it's good for repelling charging enemies and hitting groups of enemies. PSI magnet is also very useful, being that it is one of the few things in the game that can restore HP without items. use it against any energy based attack, and you get a large amount of HP back. watch out though, it doesn't work against non-energy projectiles, such as link's arrows or Samus's missiles, and never works against melee attacks. a last use for PSI magnet is that if you release the button, turning off the magnet, when an enemy is standing within the magnet's area, that enemy takes a hit that throws sideways hard, but doesn't do much damage. but Lucas's best trick is his PK thunder. it is easy to control and deals good damage, potently multiple times. better yet, aim it at yourself and get a flying electric tackle, dealing heavy damage and great knockback, and doubles as a recovery move to boot!

Some other good strategies are:
 * 1) Short jump, then press.
 * 2) Freeze with, then jump and use.

Standard Attacks

 * Flip kick||
 * PK barrage on the ground||
 * }
 * PK barrage on the ground||
 * }
 * PK barrage on the ground||
 * }

Taunts

 * He trips and falls down.
 * He pulls out his Rope Snake, which talks to him and he shrugs.
 * He makes a little PK flare.
 * }
 * He pulls out his Rope Snake, which talks to him and he shrugs.
 * He makes a little PK flare.
 * }
 * He makes a little PK flare.
 * }
 * }

Special Attacks

 * PK Freeze||Hold down the input button to increase its range and power. If it hits, it freezes.
 * PK Fire||A short range projectile that explodes in a burst of fire on contact.
 * PK Thunder||You can control which way the lightning ball flies until it disipates. If you hit yourself with it, you'll go flying depending on where you get hit.
 * PSI Magnet||Absorbs energy-based projectiles and turns them into health.
 * }
 * PK Fire||A short range projectile that explodes in a burst of fire on contact.
 * PK Thunder||You can control which way the lightning ball flies until it disipates. If you hit yourself with it, you'll go flying depending on where you get hit.
 * PSI Magnet||Absorbs energy-based projectiles and turns them into health.
 * }
 * PSI Magnet||Absorbs energy-based projectiles and turns them into health.
 * }
 * PSI Magnet||Absorbs energy-based projectiles and turns them into health.
 * }

Final Smash
PK Starstorm: Lucas unleashes PSI star power, which comes as a starstorm, filling stages, but on big stages they are more spread apart, so it's easier to dodge. This attack unleashes about 14-18 stars, each doing around 17% damage, a little less then Ness's PK Starstorm. A average player will take about 30-50%, and a good player will take 30% damage.