Star Wars: Knights of the Old Republic/Mines

All mines have Area of Effect: 3.3m radius.

Minor Flash Mine

 * Damage: None
 * Secondary: Stun for 9 seconds
 * Save: DC15 to negate stun

Carefully set flash mines can stun any enemies unfortunate enough to step on them. This is the basic model.

Average Flash Mine

 * Damage: None
 * Secondary: Stun for 9 seconds
 * Save: DC20 to negate stun

This variant of the stun mine is an improvement on the basic model. Larger power cells increase its effectiveness a considerable amount.

Deadly Flash Mine

 * Damage: None
 * Secondary: Stun for 9 seconds
 * Save: DC25 to negate stun

The most powerful stun mine available, this item can quickly disable anyone unfortunate enough to activate it.

Minor Frag Mine

 * Damage: Piercing, 18 points
 * Save: DC15 for half damage

Frag mines send blasts of shrapnel through any nearby enemies. This is the basic model.

Average Frag Mine

 * Damage: Piercing, 30 points
 * Save: DC20 for half damage

Like all frag mines, this item sends a blast of shrapnel through any nearby enemies. This variant is much more powerful than the basic model.

Deadly Frag Mine

 * Damage: Piercing, 54 points
 * Save: DC25 for half damage

The most powerful fragmentation mine available, this item can make short work of entire battle groups.

Minor Gas Mine

 * Damage: Special
 * Secondary: Poison, 3 points every 3 seconds
 * Duration: 30 seconds
 * Save: DC15 for no effect

When stepped on, gas mines saturate the immediate area with poisonous gas. This is the basic model.

Average Gas Mine

 * Damage: Special
 * Secondary: Poison, 4 points every 3 seconds
 * Duration: 30 seconds
 * Save: DC20 for no effect

This item emits a far more toxic cloud of gas than the basic model mine of this type.

Deadly Gas Mine

 * Damage: Special
 * Secondary: Poison, 5 points every 3 seconds
 * Duration: 30 seconds
 * Save: DC30 for no effect

The most toxic poison mine available, this item can quickly reduce the effectiveness of entire enemy groups.

KotOR Item Plasma Mine.png Plasma mines
According to Feedback plasma mines do energy damage, not heat (fire) as stated by their descriptions: a Thermal Shield Generator's Damage Immunity: 100% vs. Fire has no effect on damage whatsoever (neither does Damage Resistance: Resist #/- vs. Fire or Energy Resistance), whereas a simple Energy Shield (or Improved Energy Resistance) absorbs it.

Minor Plasma Mine

 * Damage: Heat Energy, 24 points
 * Save: DC15 for half damage

When stepped on, plasma mines emit a short burst of intense heat, searing all enemies nearby. This is the basic model.

Average Plasma Mine

 * Damage: Heat Energy, 42 points
 * Save: DC20 for half damage

An extremely volatile mixture of incendiary chemicals makes this plasma mine much more powerful than the basic model.

Deadly Plasma Mine

 * Damage: Heat Energy, 72 points
 * Save: DC25 for half damage

The most damaging plasma mine available, this item throws intense heat over a wide radius.