Super Smash Bros. Melee/Stages

These stages are used for all main game modes. Some single player modes have special stages not playable in versus mode.

Big Blue
Fight on the cars in a f-zero race. All the cars are speeding to the right, although they appear stationary because you're fighting on top of them. If you hit the road, you'll usually die as you get pulled to the left of the stage unless you jump quickly. If you're lucky, you can end up on a car with a low hood. Their is a sequence of car configurations that it loops through.

Brinstar
A level from super metroid, based off of the old N64 stage. There is a large main platform, and two side platforms, and a top platform. Also, yellow lava will rise every so often, knocking players up. The lava never entirely subsides though, so you cannot die off the bottom of this map. Occasionally, the lava will rise all the way until only the top platform is safe. The little eyeball things in the main platform are attackable. If you attack them enough, the main stage will split in half, making the entire stage bigger. Also, the slimy thing holding the left platform to the main stage is attackable, and when its killed, the left platform will snap up to about 60 degrees.

Brinstar Depths
Along with Poke Floats, this is one of the hardest stages. It is a large spinnable mass with two platforms hovering around it. Kraid(the boss from Super Metroid), appears in the background and will spin the stage around every 10 seconds or so. other than that, there are no hazards on this stage.

Corneria
Probably the most popular stage, you fight along the Great Fox from the Starfox games. It has two main areas and no permanent floating platforms. The main fuselage of the great fox plus the wing makes the main platform, which slopes up to the right. The smaller platform is on top of the engine, and is lower than the main platform. occasionally, arwings(the little fighters) will swoop in and shoot lasers, serving as temporary platforms. The engines also cause damage. They move slowly for a few seconds, then swoop off. If you stay on the platform, you will die when the arwing goes off the screen. Also, the big lasers in from the the Great Fox will charge every 30 or so seconds. When they are charging, it acts as a temporary platform. Then, the big laser will fire straight ahead, ko-ing anyone trying to recover from that side of the map. It can be destroyed for the entire match, purposely or accidentally.

Flat Zone
A stage that looks like one of the old Game & Watch games. Little LCD-esque platforms will appear sporadically in the middle of the map. The bottom of the stage is all solid. The little house on the right is also a platform. You can be Ko'd off the side of this map as well. Occasionally a whole bunch of random tools with drop down from the top of the map, causing a lot of damage. Also, a guy will spill oil on the bottom of the stage, reducing friction.

Fountain of Dreams
A stage from the Kirby games. Its a basic flat stage with three floating platforms arranged in a pyramid shape. The bottom two slowly float up and down. The bottom flat part is reflective. There are no hazards in this stage

Fourside
The big town from the game Earthbound. There is a building to the left with a movable crane platform on top of it, A two tiered building in the middle, and a smaller building to the right. Also, a slippery UFO will appear above the right building occasionally acting as an extra platform. The gaps in between the buildings are very hard to recover from, especially for Ness, so knocking people down these is a good strategy.

Great Bay
A legend of Zelda stage. Set on a lake, there is a platform to the left, with two lower platforms next to it floating on the water. Also, a giant turtle with a palm tree on his back with emerge on the right side of the stage from time to time, thus doubling the length of the stage. Tingle on his balloon will also float around, serving as another platform until the balloon is popped.

Green Greens
A Kirby stage, there is a big tree in the middle of it with a platform at its roots and two smaller platforms to the sides at the same level. The gaps between these are filled with attackable blocks that fall from the sky, with some of them being explosive blocks. The tree in the middle will blow either left or right sometimes, pushing all the players that direction.

Hyrule Temple
The biggest stage in the game. It is a big ruined temple floating in the sky, with a main platform to the left, A big platform to the right, and a "basement" underneath the left platform. On the left platform, there is a small gondola to the very left and a stage above the middle of it. In between to two top stages, there is a tunnel leading to the "basement". the "basement" has a small hanging platform to the right, as well as a path up to the middle of the left platform. The right platform has a three tier platform to the extreme right, and a smaller platform above it in the middle. This stage has no hazards. This stage comes from Zelda II: The Adventure of Link, as does the music.



Icicle Mountain
A infinitely vertically scrolling level. It scrolls upwards fast, medium, or slow, and even scrolls downwards a bit. The platforms are varied, with a few ice blocks and enemies in them.

Jungle Japes
Cranky Kong's hut on top of a raging river. The river moves fast to the left, so getting caught in it is usually instant KO. There is a small platform to the left, and a main platform in the middle, with another small one to the right. Also, Klaptraps will jump out of the river and drag players in.

Kongo Jungle
A series of suspended platforms with a waterfall underneath it coming towards the screen. There is a big platform in the middle, with little platforms suspended above it. There is a rock jutting out on the right side, which serves as a platform. Underneath the stage, there is a moving, rotating, barrel that shoots out people that jump into it in the specified direction. Good for recovery, if you can time it right. Once in a while, a log can flow by and be used as a temporary platform or a klaptrap which will do damage if you get hit by it.

Mushroom Kingdom
A classic Mario level, with two chasms in the main ground. The chasms have those little yellow droppable platforms in them, and the right and left side have warp pipes. The right one also has a piranha plant. In the middle breakable brick blocks with a few item blocks serve as platforms.

Mushroom Kingdom 2
A super Mario bros. 2 level, with two high platforms on either side, and a lower platform in the middle. Birdo will come out on the right side occasionally, and shoot eggs. Also, a little flying carpet will appear in the air as another platform. Logs will also appear from the waterfalls as very temporary platforms.

Mute City
Another F-zero stage. A movable platform runs along the track, where cars race towards the screen. There are three platform configurations that change, one with just a big platform, another with a 3 platforms, and another with 2 bent platforms and a little flippy thing in the middle. The platforms move fast along the track, stopping for about 15 seconds in different places. When they stop, cars will race along the actual track, causing damage.

Onett
A earthbound stage set in Ness' hometown. There is a house in the middle with two awnings, a shorter house to the side with a banner above it, and another house to the left with a tree on top of it, and a road running along the bottom. Cars will drive by on the road, hurting people who are on it. The awnings in the middle will collapse, but come back up after a while. The platforms in the tree bounce.

Poke Floats
A complicated looping sequence map, players fight atop giant floating Pokemon. Other than the fact that its really hard to stay on some of the Pokemon, this map has no hazards.

Pokemon stadium
A big flat stadium with two small platforms above on each side in its normal state. A large screen in the background has stats or closeups of the battle. every 30 seconds, the stage will change into a wind, fire, water, or forest stage, with different platforms.

Princess Peach's Castle
A Mario level from Mario 64. Set atop a castle, the big center part of the castle forms a high platform, and the roofs of the side make other platforms. Once in a while, little colored switches on the ground will activate more platforms and make item blocks. Also, A giant Bullet Bill with burrow into the side of the castle every so often, and make a giant explosion, that hurts a lot.

Rainbow Cruise
Another looping stage like poke floats, though not as complicated. You start off in a flying ship, which travels to a series of platforms, which leads up and over until you get back to the ship again.

Venom
Like Corneria except from the front view. There are four main wings arranged in an X around the body that act as sloping platforms that you can drop through. Arwings and Wolfens still occasionally come along the side of the ship.



Yoshi's Island
A small stage with a pipe sloping up to the right and a smaller slope to the left. In the middle are little yellow blocks that spin when you hit them, allowing to drop through them. The ones on the bottom pose a hazard if some one hits you through them, where you will drop down.

Yoshi's Story
An remake of an old N64 SSB stage, with a main platform in the middle and three platforms above arranged in the pyramid shape. Little clouds on the sides of the level will vanish if they're used for a while.

Dream Land
An old stage from the N64 version, this Kirby themed stage has the pyramid structure of platforms with Whispy Woods in the background. He will occasionally try to blow the players off of one side or the other

Kongo Jungle
The original Kongo Jungle from the N64 version, with movable platforms and a barrel cannon.

Yoshi's Island
The actual Yoshi's Island stage from the old version. Pretty much the same, except it looks different and uses a cloud that'll move from one side to the other and back through the bottom of the level.

Battlefield
The stage from all the Multi Man Melee modes. Classic pyramid structure, no hazards.

Final Destination
The stage from the last event match, which you get by beating Event 51. Big flat stage, that's all. Good level for inexperienced players.

&lt;&lt; Battle Items | Table of Contents | Modes &gt;&gt;

{{sidebar2|title=Wikibooks content|contents= The following has been merged from Super Smash Bros. Melee and is being integrated into the Table of Contents above. Some pages may have duplicate information.

Infinite Glacier: Icicle Mountain
This level, based on the NES game Ice Climber, constantly scrolls vertically, challenging players to fight and try to keep in the center of the level to avoid KO. The scrolling can stop, accelerate and even change direction. The level layout will loop if played long enough. The alternate music is the Balloon Trip theme from Balloon Fight.

Mushroom Kingdom: Princess Peach's Castle
Based on its Super Mario 64 appearance. You fight at the top of it, where occasionally switches will appear, which (when touched) will make platforms and boxes that, when touched, spawn a random item, appear for a short while. Every once in a while, a Banzai Bill will slowly fly into the castle, exploding in a rather large blast that will cause heavy damage, and usually KO anyone who is caught in it.

Mushroom Kingdom: Rainbow Cruise
Based on a level from Super Mario 64 called Rainbow Ride, you begin the fight on an airship flying to the left, the ship rams into a platform and falls to the ground, from there the battle takes place on several platforms suspended in the sky, moving upward and then to the right, before heading back down to the ship again.

DK Island: Kongo Jungle
It takes place on what looks like a wooden raft at the edge of a waterfall. To the right of the raft is a rock. Below the raft is a Barrel Cannon not unlike the one in the Kongo Jungle stage in the original Super Smash Bros. You will sometimes see Klap Traps fall off the waterfall. Anyone who touches one of them will take severe damage. Its music is remade from the DK Rap from Donkey Kong 64.

DK Island: Jungle Japes
This stage appears to be set deep in a jungle, at sunset. There is a central platform with a passable platorm just above, then two smaller platforms on either end, all standing on the bank of a very fast flowing river. Anyone who touches a Klap Trap swimming down the river will take severe damage (and usually gets KO'd). Its music is pretty much a jazz remix to the Kongo Jungle stage from the first Super Smash Bros.

Termina: Great Bay
Taken from the game Majora's Mask, it is set on a floating platform off the coast of a shore. There is a large platform with one platform below on the left side and one platform below on the right side. Often, on the far right side of the stage, Turtle that can be used as a platform, along with the two short trees that accompany his shell. Tingle also floats above on his balloon, which you can stand on or burst, leaving Tingle in midair for about 1 second flapping his arms and legs (whcih will damage you) before falling to the ground, dance idiotically, holding up his pen and map, only to reinflate his balloon about 10 seconds later. Music is what is arguably the theme song for The Legend of Zelda. Alternate music is Saria's Song from Ocarina of Time.

Hyrule: Temple
Simply the largest level in the game. It has no events or hazards but is consisted of a very large piece of land high in the sky. Around the middle of the land piece is a short tunnel that leads to a lower part (in which is the easiest place for survival in the whole game) with small passable platforms scattered everywhere. Its music is the dungeon music in Zelda II: The Adventure of Link. The alternate music is a song from Fire Emblem: "Together We Ride".

Yoshi's Island: Yoshi's Story
With nearly the same platform arrangement as the Battlefield stage only noticably smaller, the only interactivity is a cloud that runs on a track that goes back and forth between the left and right sides of the main land, and flying Shy Guys called Fly Guys that sometimes carry Food that they will drop if they are KO'd. Music is the theme song from the critically-panned game Yoshi's Story.

Yoshi's Island: Yoshi's Island
Taken from an area of the same name in Super Mario World, it is complete with the infamous square blocks that spin if hit from the Mario universe. The level is a piece of land that is connected by a pit covered by three of the said blocks above. At the right there is a large hill that leads up and eventually off the map, and on the left is a large pipe (not enterable) that make up another hill with it's diagonal placement, making the level a bit of a valley. Music is the high elevation music in Super Mario World. Alternate music is an improvement on Super Mario Bros. 3.

Dream Land: Fountain of Dreams
A very visually impressive level, all battle takes place on the fountain, which is again similar to Battlefield, nothing special except the side platforms occasionally rise and sink into the fountain. This stages music is "Fountain of Dreams" from Kirby: Nightmare in Dreamland.

Dream Land: Green Greens
Based on the area of the same name in Kirby's Dream Land, there is a main platform in the middle with two platforms of half its size on either side, and two platforms above the main one. Whispy Woods blows strong air that pushes you away from him. If you take too long, he will drop apples. Music is adapted from the Green Greens music in Kirby's Dream Land.

Lylat System: Corneria
Very similar to the Sector Z level from the original Super Smash Bros. only it's considerably smaller and is not in space. Fighting takes place atop the Great Fox as it flies through Corneria. You can stand on the twin blasters at the bottom below the cockpit attack them until they explode, rendering them useless, even to stand on. Arwings fly by on occasion in the background where they may shoot at the players, and in the battle field where they can be used as platforms. The guns will occasionally shoot, heavily damaging anyone who happens to be hit or standing on the guns. The level is also scrolling, though it is only noticeable when an item that should remain stationary in the air, like a Flipper, is out.

Lylat System: Venom
This level takes place on the wings of the Great Fox as it flys through Venom, Arwings and Wolfens shooting occasionally at fighters. When the Great Fox is passing through a tunnel, the players may, if launched fast/hard enough, may bounce off the cave walls, giving players a chance to survive. The level is played facing directly into the cockpit of the Great Fox. Music is the main theme from Star Fox.

Planet Zebes: Brinstar
Based off of the section of Zebes known as Brinstar, the stage is just a platform with three platforms above it. The two platforms on the side are held up by pink tendon-like structures which can be attacked until they separate and the platform flips up. The acid at the bottom rises and falls, and characters take damage if they touch it. A mass of green wormlike things are what hold the stage together, and the stage splits when they are destroyed. Music is from the Brinstar area in the original Metroid.

Eagleland: Onett
This stage takes place in Ness's hometown of Onett. It and Flat Zone are the only stages without pits to fall into. Cars drive by on the street, and if a character gets hit, they take damage. The platforms are made up of structures such as the awnings on the drugstore in the center, and a house on the left and right side of the stage. there is also a tree branch to stand on and occasionally collapsing platforms on the drugstore.

F-Zero Grand Prix: Mute City
This level takes place in Mute City on a small platform speeding down the track of an F-Zero race. When the platform is moving, anyone who falls off takes damage from the ground flying by, and when it is stopped, anyone hit by the speeding F-Zero Racers driving past also takes damage. The F-Zero Racers can explode if hit correctly.

Kanto: Pokémon Stadium
This level takes place in a level faithfully carried over from a game of the same name for the N64. The stadium changes every once and a while (from Normal to either Rock, Grass, Water, or Fire).There is also an overhead screen displays close-ups of battle, tells who's winning, and gives the names of all combatants. In timed battles, it gives the remaining time.

Mushroom: Kingdom
A stage based off the NES game Super Mario Bros.. There are bricks that play as platforms on the stage, and some can be hit to reveal items. In the background you can see Koopa Troopas and Goombas walking around. There is also the castle which has a flag next to it, another parody from the original game. Ocasionaly, all the bricks will change into item holding ? Blocks. The background music speeds up when time is running out (when applicable).

Planet Zebes: Brinstar Depths
Deep in the heart of Planet Zebes lies the imposing Brinstar Depths. Players fight each other on a large platform that contains a long spider ball track. The monster Kraid looms in the background, and will occassionally spin the platform, which makes new levels of it accessible.

Eagleland: Fourside
The "New York City" of Eagleland, Fourside is full of activity. Battle takes place atop three of the main buildings, one of which is a skyscraper. The Giygas UFO (from Earthbound) will occassionally fly in and players can jump to it. It's very slippery (mentioned in the UFO Trophy as well). It vanishes after a few minutes, however.

F-Zero Grand Prix: Big Blue
Starting on Captain Falcon's ship, the battle takes place on the F-Zero Racers and various platforms as they race across the Big Blue level. The level is rapidly scrolling, standing on the floor too long could mean death, and objects that float in the air (Like Flippers, Party Balls and some Pokémon) will likely be swept off screen before being of any use. Other platforms, such as the Falcon Flyer, will ocassionally enter.

Kanto Skies: Poké Floats
Taking place over the Kanto mainland from the Pokémon series, players battle on rather large Pokémon floats like those that might be seen in the Macy's Thanksgiving Day Parade. The stage scrolls from one float to the next, forcing players to jump to each float or risk falling out of the sky (and off the stage). Half of one's energy is often spent on survival. The floats cycle in this order: Squirtle, Onix, Chikorita, Psyduck, Sudowoodo, Weezing, Slowpoke, Porygon,

Mushroom: Kingdom II
This stage should have been called Subcon. It is based on Super Mario 2, which was called Super Mario USA in Japan. It's a very simple stage, brilliantly animated to look just like the game. The only anomalies are Birdo, who will enter on either side and barf pixelated eggs (which can be caught and thrown) at fighters. One can KO Birdo, but she'll always return. A Pidgit will also fly in on his carpet, but if you stand on it to long, it'll carry you off the stage to your death.

Superflat World: Flat Zone
An extremely small level that integrates features and designs from the classic Game and Watch games Helmet, Oil Panic, and Manhole. All characters are two dimensional (but it's hard to discern), and pausing here will zoom out to view the entire Game and Watch system (as opposed to zooming in on your character). All characters save Mewtwo make Mr. Game & Watch's distinctive clicking noise when they walk.

Special Stages: Battlefield
A smaller level than Final Destination, three platforms exist on this stage making it very similar to the Classic Dream Land stage, but without any hazards. In Adventure mode, this stage has reduced gravity. The Wire Frames always fight here. The odd, multifaceted crystal in the center may be some sort of power core, and is probably what created Battlefield and (maybe with some interference from Master and Crazy Hand) the Wire Frames.

Special Stages: Final Destination
Where the last battle of both Classic mode and Adventure mode take place, this level is perfectly flat, and is the perfect place to fight unhindered. Master Hand, Crazy Hand, and Giga Bowser always fight here. The black crystal in the center (near identical to the colorful one on Battlefield) may be what created Final Destination, the Hands, and maybe Giga Bowser.

Past Stages: Dream Land
A faithful recreation of the Dream Land stage from the original Super Smash Bros. The only hazard is Whispy Woods, who blows characters about.

Past Stages: Yoshi's Island
A faithful recreation of the Yoshi's Island stage from the original Super Smash Bros. The clouds beside the platform will dissipate if a player stands on them too long.

Past Stages: Kongo Jungle
A faithful recreation of the Kongo Jungle stage from the original Super Smash Bros. The barrel moving along the bottom may save lucky players from falling. }}