Fire Emblem: The Sacred Stones/Combat

Weapon bonuses
In battle, certain weapons and spells are advantageous verse other weapons and spells, as such:


 * Sword > Axe
 * Axe > Spear
 * Spear > Sword
 * Note: Reaver-type weapons reverse the above conditional expressions.


 * Advantageous weapons gain a bonus of +15% hit, +1 weapon might.
 * Disadvantageous weapons are penalized -15% hit, -1 weapon might.


 * Anima > Light
 * Light > Dark
 * Dark > Anima

Terrain bonuses

 * Peak: evasion +40% def +2
 * Throne: evasion +30% def +3 (only affect physical defense)
 * Castle gate: evasion +30% def +3
 * Mountains: evasion +30% def +1
 * Woods: evasion +20% def +1
 * Pillar: evasion +20% def +1
 * Sea: evasion +10%
 * Village: evasion +10%
 * Sand: evasion +5%