Samurai Shodown Sen

Released for Japanese arcade boards in 2008 and Xbox 360 in 2010 by SNK Playmore and also known in Japan as Samurai Spirits: Sen, this 3D entry in the series leaves a lot to be desired like Samurai Shodown 64 and Samurai Shodown 64: Warriors Rage. Just looking at the game is enough to tell something is off: the graphics are quite unimpressive and are comparable to a low-end PS2 game at times. The gameplay is an odd mix, almost as if they weren't sure whether to make it play like Soulcalibur or make it play like the older games, so they made it like both.

Anyway, the key to dealing with the aggressive A.I. in this game is to abuse the heavy-hitting attacks and the unblockable attacks. Each fighter has a range of special moves, but the CPU opponents will do their best to be right in your face and stop you from using them. Dodging around and then using a heavy strike attack is the best way to clear through arcade mode, Also, the new change is that like Mortal Kombat, you can kill the opponent by cutting off its hands or head during the second round.

Samurai Shodown only used the 3D features again at Samurai Shodown (2019).