RollerCoaster Tycoon: Corkscrew Follies/Gentle Glen

As mentioned in the description, Gentle Glen's clientele prefer less intense rides. Every customer you'll service has a preferred ride intensity of less than 4. This doesn't necessarily mean that thrill rides and roller coasters should be avoided as they'll handle any ride up to an intensity of 6, but it does mean that you'll have to be more careful when building roller coasters.

The park has two track-based stars: Helicycles and Hiccup. The former is a Cycle Monorail that gives a great view of the left side of the park while the latter is a Steel Mini Roller Coaster that barely fits the intensity requirement with a rating of 5.75. There's also a simple Merry-Go-Round. All three rides are underpriced though, so raise them up and set Helicycle's inspection time to 10 minute intervals. Pick up the first mechanic and set his patrols around the exits of those two rides and the carousel. Set the first handyman's patrol near that area as well and hire extra ones to cover the rest of the pathway. As for research, set it to maximum and choose Gentle Rides to get a few covered rides. Freely switch off to Thrill Rides once you get the Bumper Cars to eventually gain Go-Karts.

For building new attractions, place a Drink Stall and a Candy Apple Stand somewhere near the entrance. Lay a few more benches and bins nearby them to let your guests eat and throw away trash. Place another bathroom near the roller coaster's station to keep guests comfortable. You may need to remove a couple of hedges or flowers to pull it off. Since the customers prefer simpler rides, it's imperative to build them without too much intensity. Thankfully, none of the thrill rides on offer will ever go over 6, so build a lot of gentle and thrill rides along the empty areas. Although the park appears small, there is room for expansion along the north and east sides. You may need to flatten some land and remove some trees to make that land suitable, so be mindful of your money.

Building new coasters for your gentle guests will require some planning. Although it's essential to ensure the intensity isn't too high, if it's not high enough, the ride will have a low excitement rating that'll make it hard to charge a good price for it. The keys to control intensity are speed and height. Going too fast when taking on small turns can increase intensity and nausea by a lot, so it's recommended to use wide turns for unavoidably high speeds. Banking turns can help prevent intensity and nausea penalties as well, so use them often if the track allows it. As for height, drops are key to having an exciting coaster, but for your mild-mannered guests, avoid going too high. Having multiple drops can help the coaster's excitement rating, so place small drops along the ride whenever possible. The excitement bonus diminishes greatly after 9 drops. Finally, have your coaster be near or go over other rides, pathways, and the water for more minor excitement boosts without greatly affecting intensity.

Expansion will be tricky due to the small amount of owned land and the elevated terrain, but it's more than doable with minimal landscaping. Use the water to your advantage when building track-based rides. Although difficult, it is possible to squeeze in one or two track-based rides at the west area and going over and under Hiccup and Helicycles will greatly improve your coaster's ratings. Try to aim for at least 600 and one new coaster by the end of the first year and slowly build your customer base from there with advertising and more track-based rides.