User talk:Notmyhandle

Mission headings
Yes, I will get to that soon...thanksKarlcsr 00:00, 5 September 2007 (CDT)

I have basically finished the walkthroughs, renamed the missions and am getting ready to do cleanup from when I first started, as I feel I have a bit more of a basic 'format' feel of things now.

I have one idea about naming the missions, and wanted your opinion. When I am working on things, I see the mission titles like "Blue Angel" and I have to make extra efforts to remind myself what mission it is, China, USA, GLA and then what number the mission is. I know I can default to the Table of Contents, but just looking at the page I feel lost.

What do you think of this page-naming concept...do you think it is too much information???

CHI-1 The Dragon Reborn  or China 1. The Dragon Reborn USA-1 Blue Angel GLA-3 Flood of Chaos or at least: 1. The Dragon Reborn 2. Chaos Factor

thanks...Karlcsr 18:25, 11 September 2007 (CDT)

From what I understand, Prod deleted my pointers to the individual missions under the walkthrough section because they are redundant of the TOC. I need to do more research on this walkthrough page thing...Karlcsr 19:48, 27 September 2007 (CDT)

If you're that interested, here's something to work with
$0.00  Fundraiser 2007 http://media.strategywiki.org/images/2/2e/Paypal_Donate_button.gif $5,000

Throw moves
I really didn't think it was too necessary to especially denote throw moves. I mean, any more that has to be executed closely is a throw, and some special moves are throws as well, you know? So generally speaking, any move that's one direction with one button (or in SF3 or SFA3's case, two buttons) is known to be a throw. It's possible to make a seperate Template for throws... may we italicize or shrink the move names? Like how we boldface them for super moves. But then you gotta go through existing move lists and update them. Procyon (Talk) 18:03, 6 October 2007 (CDT)
 * NMH, none of the fighting move FAQs make it a special point to indicate that a move is a throw because it's a relative minor point. I'm basing the move list composition off of a) several of the best fighting FAQs, b) my own personal knowledge, and most of all c) the way that moves are presented in Gamest magazine from Japan and several Japanese strategy guides.  There's such a thing as too much into, and I don't think adding a special indication for throws is going to add a lot to the lists. Procyon (Talk) 18:30, 6 October 2007 (CDT)
 * I wanted to prove to you that I wasn't just making this stuff up. Check out http://www.capcom.co.jp/newproducts/consumer/chronicle/waza/index.html and http://www.capcom.co.jp/newproducts/consumer/cvss2/characters/img/waza.pdf to see what I mean.  (Watch out, that last link is a fairly big PDF, and it doesn't even show throw moves at all.)  Procyon (Talk) 19:41, 6 October 2007 (CDT)
 * I don't know what to tell you NMH, I highly disagree with you on this one. Indicating MAX is simply important so that a player doesn't attempt to execute a Super Move, only to be surprised that it won't come out because the player doesn't have enough gauge built up.  But a throw?  A throw is really not that different than a regular move, it simply occurs when one player attacks another player at point blank range.  I've spent years perfecting this concept, studying other guides, and constructing the best method of presentation.  I have never seen any move lists go out of their way to indicate that a move is a throw, and until you can show me someone else who does, I am not inclined to support the concept at this time.  Procyon (Talk) 21:04, 6 October 2007 (CDT)
 * On the other hand, if you check out Street Fighter II/Characters/Zangief and read the techniques section, you can see how each move is described, and if a move is a throw, you find that out there. Procyon (Talk) 21:06, 6 October 2007 (CDT)

Thanks for helping
Hi, thank you for guiding me to do the final smash subpage. And sorry but I have other questions: 1)How do I move the move lists to a single link in the Appendices??? 2) How do I move the final smash subpage to the Getting Started part (like the assist trophies link)??? I'll be really thankful if you could help me. Again I'm sorry to bother you but I'm new in this. Can you answer me to my talk page??? Fierce deity link (talk) 19:06 8 October 2007 (CDT)

Guide-specific image categories
You suggested that I add Samurai Shodown images to Category:Samurai Shodown images. Does the game box cover belong in that category also? New User 18:49, 9 October 2007 (CDT)

Cleanup project members
As part of our ongoing cleanup project, we are transitioning to a category based membership scheme for the Cleanup project. The member listing at the bottom of the page has been removed so if you would like to rejoin the project, please add Category:Cleanup project members to your user page. -- Prod (Talk) 13:05, 12 October 2007 (CDT)

X-COM
I put it above because there was no story section. If you feel there is enough content that there isn't an excessive amount of whitespace below the CN, feel free to move it down. -- Prod (Talk) 09:20, 13 October 2007 (CDT)

Crimson Night
Is it me or is my user talk and user page really messed up with the skin? Otherwise it looks really good though.-- The preceding signed comment was added by Rocky (talk • contribs). 11:10, 15 October 2007 (CDT)

Diablo II
If you were on IRC, I'd tell you that I'm working on it :P *wink wink* -- Prod (Talk)

Database error
Just ignore it; deadlocks like that shouldn't happen often. I presume it's a product of the fact that the server's overloaded. If it happens again, just tell me. Thanks. :-) --DrBob (talk) 04:23, 25 October 2007 (CDT)

Image size
That's kinda big. O-o I don't really know how big it should be, though. I think even half that would still be big. Look at the Summon List to see how I've been using them.--IsaacGS 11:50, 5 November 2007 (CST)
 * Speaking of the Golden Sun guide, there's a wikia about the game... Information on there is released under an acceptable license, no? So could I get the monsters stats from there? Honestly I had no idea that monsters in GS had such detailed stats; they may end up needing a special template like MapleStory/Monsters do. If I did take any information from it, I would of course put it as an external link (and isn't there a special interwiki thing for wikia anyway?) so... what's the call?--IsaacGS 15:34, 5 November 2007 (CST)

Thankyou
Intentional. I don't see why it can't be printed; it's only going to be placed on people's user/talk pages, anyway. --DrBob (talk) 16:41, 12 November 2007 (CST)

Templates and CSS
template_edit_link is to style links in templates to edit the template itself. I think it's only used in Moves Header and another move list template at the moment (for the "edit" link on the right). :-) --DrBob (talk) 13:56, 14 November 2007 (CST)

Yoshi64's message
Don't worry, you missed nothing... You can see the entire thing on the delete log: Dunno why he wanted to tell you how awesome you are (which I happen to agree with), but he couldn't figure out how to find your proper Talk page so he decided to make his own for you :P Procyon (Talk) 23:20, 14 November 2007 (CST)
 * (Deletion log); 19:37 . . Procyon (Talk | contribs | block) (deleted "User:Notmyhandle(Talk)": content was: 'You are AWESOME' (and the only contributor was 'Yoshi 64'))

Mythos
I guess I'm the only one that sees it? My monitor resolution is at 1440x900 (widescreen) so I think it best to use. Actually, I see you already did it :) New User 23:56, 24 November 2007 (CST)

Regarding Lunar Boom Town Participant List
Notmyhandle, thank you very much for the suggestion. I have started a participant list as you suggested but I have not added the other known partipants. I will drop them messages to encourage them to help initialize and improve the home page and hopefully join the discusion to see if a guide is appropriate at this time. Draft Game Concept 1: Personally I have envisioned a play mode of a Dungeon Master laying out a role playing chunks in parallel with approximately geared synchonizers. At first we will link the video game with manual interface points but soon I hope we will have intelligent objects in virtual space interconnected to teleoperation consoles and sensor nets. Thanks again for your interest and effort on our behalf. I hope you will check back occasionally even if we are expunged from StrategyWiki. Mirwin 08:22, 27 November 2007 (CST)

CvS2 controls
Hi NMH. I had repurposed the CvS2 controls page to be strictly about EO controls, so I had removed the PS2 and Dreamcast controls since they didn't apply. Essentially, the controls on the PS2 and DC can be whatever the player sets them to. I won't rollback your changes, but consider whether you think the PS2 and DC entries need to be there, and let me know. Thanks. Procyon (Talk) 09:22, 27 November 2007 (CST)