User talk:Prod

Please add comments at the bottom, much easier to find that way (or just press the '+' at the top of the screen).
 * Archive 1 - October 16, 2006
 * Archive 2 - December 19, 2006
 * Archive 3 - January 20, 2007
 * Archive 4 - February 7, 2007
 * Archive 5 - April 13, 2007
 * Archive 6 - June 29, 2007
 * Archive 7 - November 21, 2007
 * Archive 8 - May 27, 2008
 * Archive 9 - April 1, 2009

MediaWiki talk:Common.js
I know that it's in wikipedia's js, but do we really need this? can already account for 99.99% of the use cases of that js bit, and if we un-restrict it (via $wgRestrictDisplayTitle = false), then it will account for 100% of the use cases, no js needed. -- 15:45, 21 March 2009 (UTC)
 * I'm not entirely sure why they still have it. -- 22:10, 22 March 2009 (UTC)

Fishing game
Is Fishing a real game, or could it be mixed up with the game Angler Dangler? The only reference to Fishing I can find is on GameFAQs, and it has the same release date (1982) and publisher (Data East) as Angler Dangler, for which I can find at least a few other references. Also, not that it's comprehensive, but WP's list of arcade games contains Angler Dangler but not Fishing. I was wondering if you have some source on Fishing the game so we can fill out its infobox or change it to Angler Dangler. Thanks - najzere T 17:47, 1 April 2009 (UTC)
 * Rolled back. We've decided on having Fishing as a category redirect, and going with Angler Dangler as the game name. --DrBob (talk) 06:20, 11 April 2009 (UTC)

Eternal Eyes/Crave
I was wondering if you even looked at the box art for the page you edited... File:Eternal Eyes NA Box Artwork.jpg. Most likely SunSoft was the native publisher for their game (in Japan), and released it to North America via Crave. -- 20:28, 5 April 2009 (UTC)

Oracle of Seasons images
I see the images I've kept contributing are starting to add up. I'm trying to point out specific parts of the dungeons in this game, and they require an extra dose of images to create a decent walkthrough. Text by itself doesn't really cover a dungeon in Zelda games. It makes sense with the images in place. Some may not be neccessary, but I don't want to chop the images down to a few here and there. There won't be as many in the other parts of the guide; I'm just building up to a decent walkthrough.

--|Superpowered  Mario  19:35, 7 April 2009 (UTC)

Sorry for bothering you. Just had to revert something nonconstructive.(Noryb989 20:36, 8 April 2009 (UTC))

Skil Icons
I've noticed all the skill icons submitted were in dull color, mine was in iconMouseOver version, the original skill icon colors, yours were in the icon section. Would you want me to update every file you have uploaded so far?

Template request? :)
Hi Prod. After finishing the campaign guide for Star Wars: Battlefront II I'm about to tackle the multiplayer maps. I think these pages will require a template similar to the one used in the walkthrough pages, with a few changes. I've looked at the existing template and can kinda see how it works, but still not sure how to make one that I want. If you could either give me a few pointers on how to make the below work or create the template for me, I'd greatly appreciate it.

Here's what I'm thinking. The "World" and "Environment" sections would remain, but the "Difficulty" and "Objectives" sections would be gone. Each map has four playable factions, and each have unique vehicles and a hero. So there could be four smaller boxes (maybe in two rows and two columns, the width of the entire table might have to increase a bit to accommodate them) for each faction, with heroes and vehicles being listed off inside them. It'd also be nice if there were additional boxes that only appeared for maps that have indigenous factions, but these are pretty rare so it's not strictly necessary. I might have things to add, but at the moment these are all the ones I can think of.

If you have additional ideas or feel that some things are unnecessary, please let me know. Thanks a bunch! Bae jung92  (talk) 21:06, 11 April 2009 (UTC)