Bravoman/Stage 5

Once the background has reappeared behind Beraboh Man and his energy bar at the bottom of the screen has refilled, start running to the right and kick the Unbaba. Three more are present just before a telegraph pole, along with a Mini Tank. Once you have killed them all and jumped over the telegraph pole, continue running to the right until you see a telephone box. Once you have jumped over it, a Maitogai will approach Beraboh Man, fire a missile at him and quickly retreat. Another will do the same just before a telegraph pole with a traffic light hanging from its right side, and once you have jumped over that, a third will repeatedly fire missiles at you from behind a mailbox while moving down the screen and retreating once it has reached the bottom. Once you have jumped over the mailbox, continue running to the right until you see a building with another mailbox on its right side; once you have jumped over it, a Kikyuu will appear at the top of the screen. If Fukubiki Man left a Kobushi powerup behind for you to collect earlier in the stage, you may want to leave it for a while - as the bombs that this balloon-like robot drops on Beraboh Man, like the axes spat by the Totems, can be destroyed for extra points - and when Ugo 401 decides to come after you, you will easily be able to take care of him once again. However, if he hasn't, you will just have to jump up and kick the Kikyuu to bring it down to the ground before crouching down and headbutting it quickly, because it will soon get back up again. Continue running to the right once you have collected the Fuku it has left behind until you see a pipe lying on its side. Once you have jumped over it, you will see three more pipes standing next to each other with two Mokera on top of them; after they have fired their heads at you and grown replacement ones, kick both of them three times to kill them while they are making their way down the side of the pipe on the left. Once you have collected the Fuku they have left behind and jumped over the pipes, four Mad Stampers will come bouncing towards you on ten-ton weights just before three stacks of oil drums. Crouch down and headbutt them when they land on the ground before collecting the Fuku they have left behind and jumping over the oil drums. Another Kikyuu will be flying around overhead just before an industrial construction with two Baninga on its middle platform; jump onto the "Mekanameishi" platform moving up and down in order to be lifted to the top platform, then drop down to the middle platform and punch each of the Baninga twice to kill them. Once you have collected the Fuku they have left behind, drop down to the ground, continue to the right and jump onto another "Mekanameishi" platform just before an electricity pylon with a Magneiza NP1 on top of it. If its mouth is open by the time you have been lifted to the top, crouch down to avoid being drawn into its magnetic field then punch it twice to kill it. Once you have collected the Fuku it has left behind, make a big jump to the right and watch out for the two Purazuma circling around you - because it is impossible to avoid being electrocuted by them at least once unless Fukubiki Man has left a Kobushi powerup behind for you to collect earlier in the stage or you still have a few atoms remaining. However, when the amount of hits you land on them amounts to five, both of them will be killed. Once you have collected the Fuku they have left behind, jump onto yet another "Mekanameishi" platform in order to be lifted to the top of another electricity pylon with a Magneiza NP1 on top of it. Once you have made it to the other side of this pylon, three Attack Bomber V9 will come rolling towards you on their caterpillar treads; punch them five times each to kill them. Once you have collected the Fuku they have left behind, you will have to fight Black Beraboh for a second time; like your first encounter on the second stage, the quickest way to defeat him is to punch him in the face six times. At the end of the stage, Fukubiki Man will greet Beraboh Man and give him one Onigiri energy bonus for every ten Fuku he has collected during the stage. Once he has cycled away, Beraboh Man will proceed to the sixth stage.