User talk:3155ffGd

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Hello 3155ffGd! Welcome to StrategyWiki. Thank you for your contributions. If you have any questions, just contact a sysop through their talk page or post on the staff lounge, and they'd be happy to help. If you need help editing, check the StrategyWiki Guide or visit the IRC channel to chat, we're usually around. On the other hand, if you have ideas for StrategyWiki, bring them up on the forums. To keep up-to-date with the goings on of the wiki, consider adding the noticeboard to your watchlist.

Please remember to sign your name when leaving comments on talk pages by clicking or using four tildes (    ); this will automatically produce your name and the date. Feel free to delete this message from your talk page if you like, or keep it for reference. Happy editing! — najzere T 22:07, 16 February 2010 (UTC)

SMB3
Hey there. At some point I was planning on working on Super Mario Bros. 3 and making it look similar to how I formatted Super Mario Bros., Super Mario Bros. 2 (Japan), and Super Mario Bros. 2. I don't want to interrupt your progress, and you're doing a great job with the maps, but I tend to mark them up with point indicators to make the walkthrough explanations easier to follow. So I wanted to check if you cared if I started editing your maps and the guides. I can wait until you get through a world before I start editing, or I can wait until you're done with the entire guide... either way, it will involve substantial editing, but I wanted to check with you first since you've been putting a lot of work into it. Let me know your thoughts. Do you plan to map out the entire game?  Pro cyon  22:56, 26 December 2010 (CST)
 * Yes, I planned to go through the entire game. Of course, if you want to edit something, be it the maps or the text, that's fine with me. All those maps take some time to create so it might take a while until I'm done with all the levels in the game. -- 3155ffGd 08:34, 27 December 2010 (CST)
 * Hey there. Just wanted to give you a heads up that I have begun revamping the SMB3 pages.  I got through World 1, part one and part two.  I'll be breaking the worlds up this way so that the pages are a little easier to navigate.  Please let me know if you have any strong objections or concerns with the changes I'm making.  Also, thanks for your helpful edits here and there.  Keep it up, and you could well be on your way to administrator status.   Pro  cyon  19:11, 2 January 2011 (CST)

Important fact about SMB3
I see you're improving the Super Mario Bros. 3 walkthrough. I have an important fact. In World 4, please note that 4-6 comes before 4-5 notwithstanding the level numbers. Why?? 4-5 has a Tanooki Suit inside it. If you do 4-5 before 4-6, the duration of the period between the Tanooki Suit and the end of Iggy's airship is 3 1/2 levels (counting the duration from the Tanooki Suit to the end of 4-5 as 1/2 level,) which is too long. Doing 4-6 before 4-5 shortens it to 2 1/2 levels. But why does it need to be short?? The reason is that there's a special achievement of completing Iggy's Airship with the Tanooki Suit from 4-5. See the World 4 page of the SMB3 walkthrough for what it is. SMB3 fan 17:39, 27 December 2010 (CST)
 * I think you get that secret message if you complete any world while having the Tanooki Suit, not just World 4. There are other such messages for the Hammer Suit and also the Frog Suit (good luck defeating the Koopa Kid). -- 3155ffGd 17:42, 27 December 2010 (CST)
 * For the Hammer Suit message, the Hammer Suit is from 6-10. Because the duration from the Hammer Suit to the end of Lemmy's airship is only 2 1/2 levels, there's no need to adjust the order of the levels from numerical order. For the Frog Suit message, the Frog Suit is from 3-9, and so it's only 1 1/2 levels. SMB3 fan 17:45, 27 December 2010 (CST)
 * It could be added to a page such as Super Mario Bros. 3/Secrets, that way the information isn't cluttered across several worlds. This page doesn't exist yet but I added it to the table of contents. -- 3155ffGd 17:52, 27 December 2010 (CST) (addendum: I created the page and added the secret messages.)
 * Just another note, behind 4-6 there's a mushroom house which also offers a Tanooki Suit. You could just leave it until the end, then grab the suit and enter the castle. -- 3155ffGd 11:55, 28 December 2010 (CST)
 * Not necessarily true. Sometimes it is a Tanooki Suit; sometimes it is not. SMB3 fan 13:23, 28 December 2010 (CST)
 * You could, of course, just keep the Hammer you get in World 3 and then use it at the rock to the left of the pipe. That one is a guaranteed Tanooki Suit, and you can use it any time. -- 3155ffGd 13:34, 28 December 2010 (CST)
 * I know that, but please note that most people think the Canoe ride in World 3 is too interesting to skip. SMB3 fan 13:48, 28 December 2010 (CST)
 * It might really be a better idea to note this in Super Mario Bros. 3/Secrets like I suggested before. The messages are all there, it just needs the easy ways to see them (like, how you suggested, taking 4-6 before 4-5). -- 3155ffGd 13:50, 28 December 2010 (CST)
 * In contrast, is there any reason it makes sense to do 4-5 before 4-6 (independent of the level numbers)?? SMB3 fan 15:08, 28 December 2010 (CST)
 * 4-5 is the harder of the two. If you get a game over in 4-5, you won't have to redo 4-6. -- 3155ffGd 15:11, 28 December 2010 (CST)
 * In contrast, if you get a game over in 4-6... SMB3 fan 15:15, 28 December 2010 (CST)
 * Let's turn it around... Besides that secret message, are there really any arguments to do 4-6 before 4-5? -- 3155ffGd 15:21, 28 December 2010 (CST)
 * Why isn't that secret message a good argument?? SMB3 fan 15:36, 28 December 2010 (CST)
 * It might confuse newbies who read the guide and think seeing the message is required. -- 3155ffGd 15:46, 28 December 2010 (CST)
 * Are many SMB3 players unaware of it?? SMB3 fan 15:50, 28 December 2010 (CST)
 * I'm not talking about experienced players. Those don't need a guide, usually. I'm talking about new players who pick up the game and want to play it. Those will read the guide, see something about a message, and then think you must get this message to finish the game. Do you understand me? -- 3155ffGd 15:51, 28 December 2010 (CST)
 * Do you think a game that is finished without any special achievements is just as exciting as a game finished with some special achievements?? SMB3 fan 15:54, 28 December 2010 (CST)
 * A new player who has never played this game before has enough difficulties with the game itself. He will be quite glad if he actually manages to finish the game. -- 3155ffGd 15:59, 28 December 2010 (CST)
 * Another thought. Are there any other pairs of levels besides 4-5 and 4-6 that there are similar arguments to do the higher-numbered level first?? SMB3 fan 16:02, 28 December 2010 (CST)
 * Pardon the intrusion, but I'm butting in here to arbitrate the matter. 3155ffGd is doing a good job editing the guide as he sees fit.  SMB3 fan, you may not order someone to include information.  This is a wiki.  You can ask once, and if you don't like the response, either let it go, or add the information yourself.  Personally speaking, information about special messages such as these warrant nothing more than a note in a sidebar or something similar.  Knowledge of these messages don't enable the player to complete the game to any greater degree than if they don't have it.  In other words, it's interesting, not helpful.   Pro  cyon  16:02, 28 December 2010 (CST)

I'm so sorry I had this long discussion. Feel free to go back to uploading SMB3 images; and there's one thing I like the way you did to the maps. You color-coded the map-pipes so people will know where they take you. SMB3 fan 17:09, 28 December 2010 (CST)

SMW Template
I noticed you tried to get rid of the difficulty parameter from the SMW infobox. To make sure that we catch all old uses of it, I modified the template to populate Category:Deprecated template usage. Once those remaining pages are fixed, we can properly get rid of the parameter completely. -- Prod (Talk) 21:39, 5 January 2011 (CST)