Mega Man Powered Up/Alternate playthrough

Proto Eye
Proto eye is pretty much the easiest boss battle in the game which all characters are going to be able to defeat it easily.

As it comes toward you keep attacking until it gets close to you. to get behind it, be ready and as it jumps again run under it and get to the other side.

In normal mode each time that Proto eye gets to either side of the screen, it'll shoot a green ball at you. Which is really easy to dodge.

In hard mode it'll shoot three balls. It's better for your character to stay on the other side of the screen and try to jump above the one in the middle (short jump to avoid hitting the highest one.)

Cut Man
General: Cutman constantly jumps so you shouldn't get confused. If you run toward him, he will jump over you. So you shouldn't hesitate or he'll land on you. After you run toward him and he jumps over you, turn back and run toward him again and he'll jump over you again. You also have to attack while doing this.

But after a couple of times he won't jump and will stay to throw cutter at you. So you have to be on guard and ready if he suddenly stays. Mostly it won't be a problem if you get ready after three or two jumps. When he throws a cutter don't run away from it since it's useless. Instead, jump over it and run toward Cutman. Cutman will as usual jump over you and the cutter won't come back to you again because Cutman will be already behind you.

Cutman's special attack is that he throws a giant cutter at you. You will understand when he wants to do it because he is going to stay and say "Cutting it up!" while shining and being invincible. You have to stay on the side and as he throws it, jump over it, then Immediately change your direction and run behind the cutter and move back to your previous position. In hard mode, Cutman's going to do it two times in a row each time. So be ready.

Megaman: If playing on normal or easy mode, use the Guts Blocks first and then use buster canon but if you're on hard mode just use buster canon.

Bombman: Rolling cutter is Bombman's weakness so you have to be careful in this boss battle when playing as Bombman. Don't throw bombs aimlessly, each time after you run toward Cutman and he jumps over you, turn back and slam a bomb at him. And be careful with the big cutter because it's going to cost you a lot of health.

Oilman: Just like Bombman, as Cutman jumps over you, turn back and shoot oil at him.

Bomb Man
General: Bombman jumps and throws bombs at you. When he jumps you have to notice where he wants to land and if you're in his way, run away. In normal mode which he throws only one bomb at a time, you have to simply dodge the bombs and Bombman himself. If you found yourself stuck on either sides (near the walls) when he throws the bomb at you, just as it land jump and you'll be fine (It will be explode when you're in mid-air and won't hurt you. In hard mode, he throws two bombs at a time. Running away won't help you to dodge them. The trick actually is that when he throws the two bombs you have to stand between them and as they land, jump (not to the left or right, only on your position). If you're near a wall, things change. One of them will explode into the wall. So in that case you have to stay between them and not jump. But try to avode getting to the corners anyway. Bombman's special attack is that he throws a giant bomb at you. Note that when he wants to do it he'll stay in one of the sides and says "I'll show you!", "That's a bit harsh" or "Don't cry now!" and you have to go to the other side. He does it in two different ways:


 * He throw the bomb directly at you. In that case you simply have to run from it and dodge.
 * He throws the bomb near himself and it would bounce toward you. In that case stay and after it does it's 2nd bounce run and try to pass under it when it does it's third bounce. Right after you dodge it notice where Bobman jumps because in many cases it's you're head where he lands on.

Megaman & Cutman: Use Rolling Cutter and dodge Bombman when he gets hit. You can also cut bombs he throws (even the large one!) using Rolling Cutter. Should be a breeze.

Gutsman: Just try to create and pick up the Guts Blocks in the right time. In hard mode, do it when he wants to do his special attack and after the attack is over, throw it to him.

Oilman: Oil Slider is a bad idea. Just be patient and use oil drops to hit him.

Ice Man
General:When fighting Iceman, you need to be careful not to slip if you're fighting him in his own stage. Iceman walks around and shoots three ices at a time. He walks, stays, Shoots three ices, Three more ices and then walks again. This is how it goes. You have to stay on the side. If he gets far from you, well don't worry. But if he got close to you be ready to jump over him if he got too close to you in his next move and go to the other side. He shoots the three ices in three different ways:


 * He will shoot 3 ices in a row while on the ground. In that case jump over the first two, then the last one.
 * He will shoot one while on the ground and the other two while in mid-air. You just have to be worry to dodge lower one. But when you dodge, do a short jump not to hit the higher ices.
 * He will jump and shoot two in mid-air and the last one on the ground. Be ready and as you saw the second ice passed over your head jump and dodge the last one.

Iceman's special attack is that he will land a cresset between himself and you which your attacks won't get through it. Only Iceman can attack on the other side. When that happens stay calm and just dodge until the cresset melts (and don't stand on the cresset). A few characters can attack from the other side of the cresset. If you jump as Cutman and throw the cutter and Iceman is in mid-air you can hit him. Also you can jump and shoot oil drops at Iceman as Oilman. You can hit him with Timeman too. In hard mode he lands a couple of cressets. When he wants to do it (Jumps and says "Ice!"), shelter on the corner because it's the only safe place from getting hit by them. Be patience and wait until they melt.

Bombman: Hyper Bomb is Iceman's weakness. In hard mode break the cressets with your bombs and keep attacking him.

Megaman: Use Hyper Bomb. But In hard mode don't waste your bombs breaking cressets. Focus on attacking Iceman.

Gutsman: When he wants to attack, create a block and the ices can't get through. Throw the blocks at him when he's walking.

Fireman: Ice Slasher is Fireman's weakness. So it's harder to fight him as fireman. The key is being very patient and careful.

Oilman: Use oil drops.

Fire Man
General: In Normal and Easy mode, Fireman does two types of attacks. He may Shoot one fire or two in a row. The fist is easy to dodge and to dodge the second type you just have to do a high jump to go ever both of the fires. He also runs around after a few attack. If you see he's running toward you and getting too close, simply jump over him and get far from him. In Hard mode however, he does an extra attack too which he jumps and shoots fire in mid-air. To dodge it, you can jump over them with a long jump. Fireman's special attack is that he sends fire on the ground toward you. When he does that. Don't hesitate and jump over the fire, and then Fireman himself. If he is next to the wall when he does his special attack, Wait for him to do his next attack and then jump over both ground-fire and the fire bolt(s) at the same time. In hard mode, the fire he sends won't be extinguished once reaching the wall and will return. When you see it's about time, wait for Fireman to shoot fire and jump over both of them.

Megaman & Iceman: Ice Slasher is Fireman's weakness, so use it against him.You can also freeze the fire he sends on the ground with it.

Gutsman: Fire can't get through Guts Blocks. So create one to defend yourself and attack when he hesitates or runs.

Oilman: Shoot Oil drop at him while you're in mid-air and dodging his second type attack. When Fireman shoots only one, just dodge not attack.

Yellow Devil
Yellow Devil is the first of four bosses in the Wily stages, and is also one of the eaiser. Its appearance is that of a giant yellow blob with one eye.

In Easy mode, all it does is stay on its side of the screen and shoot an energy ball at you. Simply jump over it to avoid damage.

Normal mode has Yellow Devil switch sides after every attack by separating into 15 single, smaller blobs and moving to the other side.

In Hard mode, a different pattern is followed, but is still simple to avoid. Also, in place of a simple shot, Yellow Devil insteads shoots a laser from the ceiling or from the ground, and can attack by slaming its hand on the ground.

Yellow Devil's weakness is Fire.

CWU-01P
This is the second boss of the Wily stages, and is also one of the harder to defeat. Not only is the battle underwater, but there is a vortex (current) that will force you to the center of the stage if you stay still, and the boss is protected by a large bubble. There are also two Gutsblocks at the start.

Note: CWU-01P can break through gutsblocks, so do not use them as a protective measure unless being attacked by its projectile

In Easy mode, CWU moves in a square pattern between the two gutsblocks and shoots a energy ball at you. The gutsblocks can be used to deminish the bubble barrier and damage CWU. Once damaged, he will go offscreen and return with his bubble shield.

Normal mode has CWU travel on the edges of the stage and going into the center. If the gutsblocks are gone, it will first shoot a laser above to create more then fire a laser at you.

Copy Robot
The Copy Robot is a duplicate of whichever character you're playing as.

Copy Mega Man
Unlike in the original NES game, here Copy Mega Man can switch weapons independently of you, rather than being limited to using the same weapon you are. However, he takes on the weakness of the Robot Master whose weapon he's using. Pay attention to his color scheme to see whose weapon he's using, then use that Robot's Master's weakness. Unless he uses the Rolling Cutter; there aren't any blocks around to throw with the Super Arm, so just use your Mega Buster then. On Normal Mode, he'll have the Slide and charge shots, even if you don't. On Hard mode, he will only use Mega Buster charged shots.

Copy Roll
Copy Roll likes to run toward you and use the double-swing, apparently unaware that your temporary invincibility will make the second swing useless. The same goes for her, so don't make the same mistake. The key here is jump swings. When she runs toward you, jump over her, turn in mid-air, and whack her from behind right before you land. The landing lets you instantly recover from the swing, so immediately run away before she can counter-attack. If she starts jumping toward you, run under her, turn, make a short jump, and strike from behind, then run away.

Copy Robot Masters
The Copy Robot Masters fight exactly like their originals do when you fight them as someone else. The differences in the Robot Masters when they are played as do not apply to their copies, so keep that in mind. Since they're all resistant to their own weapons, you won't be able to do much damage to them per hit. Neither can they, but they can inflict collision damage on you. Note that as Timeman, your Time Slow cancels out Copy Timeman's.