Zillion/Walkthrough



Being a free-roaming game, there are many ways to accomplish the goal of finding all the floppy disks and destroying the Norsa base. In addition to numerous paths through the underground base, you also have the opportunity to rescue two of your comrades, who are both playable characters with different stats. Although Zillion is enjoyable for that reason, this walkthrough will address the easiest and quickest way to proceed through the game.

For character selection it is easiest to just use JJ the whole time. When all the characters are leveled up, their stats are very similar, and you can level JJ up fairly easily before you even rescue any of the other team members. And advantage of leveling JJ up earlier and just using him, is that many rooms that are full of hazards can be avoided because they just contain level ups or Zillion upgrades that you won't need. Although you don't have to rescue your team, since you won't be using them, the walkthrough will include finding them as well.

Norsa base
The Norsa base is split into three sections, each with their own distinct background color in their rooms. The top section is a light blue where you will find the first few levels and fairly easy Norsa drones. In this section there are a few level two canisters and one level three canister. The next section has red walls, and the drones are faster and smarter. They can now shoot upwards, so you're not safe even when hiding on a higher platform. There are more hazards in these rooms and there are places where a high level of jumping skill is required. The last section is darker blue and is the biggest section of the base. There are many more hazards per room in this section and they are combined with each other and Norsa drones in a way to make them very difficult. In this section, many rooms are cut off from their different entrances, so you will have to find the room code, open an entrance, then find your way back through other rooms to get to the part of the room you've opened up. Because of this, you'll have to visit nearly every room in the last section, if only to open up barriers to other rooms.