Chrono Trigger/The Queen is Gone

Chapter 3: The Queen is Gone (600 A.D. first time)

Lucca Arrives
Marle has mysteriously disappeared, yet again, into nothingness. Crono wasn't able to do anything to save her. Now what? Head down the stairs and recieve a greeting from Lucca. It seems she figured out everything. The next scene explains that Crono, Marle, and Lucca have actually traveled 400 years into the past, to the year 600 A.D. No wonder Truce and Guardia Castle look so different.

Lucca goes on to say that, when Marle arrived, the castle occupants must have mistaken her for the real queen, who was kidnapped shortly before. Marle just played along. We discover Marle is actually Princess Nadia, of the royal Guardia bloodline; meaning that Queen Leene of 600 A.D is her ancient ancestor. The real queen has been kidnapped... and if she is killed, then the bloodline will never be able to continue, and Marle would never have been born. The rules of time say that Marle will simply disappear. When Lucca joins you, she is equipped with the Sight scope. It doesn't increase any stats, but its useful effect displays and enemy's remaining and max HP during battle. You can buy Lucca some stronger equipment to replace the scope if you like; as a girl who sits in her house all day making inventions, she isn't very physically strong. She carries a gun with her for primary attack, and a mallet for whacking things that get too close. Both weapons are very weak at this point in the game, but Lucca makes up for it with her Techs. Don't worry though, she gets much more powerful guns later in the game!

This is a good point in the game to spend some time in Guardia Forest getting some experience and Techs. I highly reccomend you train Lucca until she gains a level or two and learns her first Tech, Flame Toss. It is a pretty important thing to have later on at the first boss fight. Crono and Lucca can also team up and do what's called a Dual Tech, where two characters combine one of their Techs into one attack. Flame Whirl is Lucca and Crono's first Dual Tech (a combination of Cyclone and Flame Toss) which is very deadly against the upcoming monsters. If you trained Marle in Guardia Forest back home earlier in the game, you may have tried out Aura Whirl, a combination of Crono's Cyclone and Marle's Aura.

Tip: For an unlimited supply of Shelters (restores all HP and MP at save points and the field), touch the bush in Guardia Forest which reveals some monsters and a single Shelter. You can leave, come back, and repeat to get more and more Shelters. You can also buy them at the item shop, but they're pretty expensive right now.

The Cathedral
Items: 3xTonic, 1xRevive, 1xPower Tab, 1xMaidenSuit, 2xEther, 100G, 1xSpeed Belt, 1xDefender, 1xSteelSaber, 1xShelter, 1xHeal, 1xIron Sword, 1xMid Ether

Talk to each of the nuns, and talk to the upper left one then search in the middle of the room to find the missing coral pin the king mentioned. Note that you won't be able to do this until you have Lucca in your party. The nuns will turn into Naga-ettes, and you'll have to fight them off. A strange froggy character will show up to save you from a surprise attack, and you'll get a chance to name him and have him join your party. We'll call him Frog for simplicity's sake, although like four of the main characters in the game, that's not his real name anyway. Play the organ to open up a new door when you're ready.

The next area is fairly straightforward. Either go directly left or go north first through the door, then to the far left and up some stairs. Enter the first door for a MaidenSuit, and drawers on the desk to the left of the chests to pick up the legendary Naga-ette bromide, be prepared to fight three Henches. Exit after the fight.

Still on the left side of the room, head to the very top and pick up the SteelSaber in the chest, then go around the spikes next to the north west door and press the skull on the wall. Enter the door to find some soldiers and a power tab in the left pot.

Exit and move to the right side of the main room.

The lower door (south east) has some monsters chilling out, and if you speak to all three and then wait, one of them will leave to go into the north east door to worship a statue of Magus they have set up. Follow him, you'll notice a fake King, Queen Leene and soldier are standing around within. You can talk to or ignore them. Pick up the items, head into the room to the right (notice the tiny alcove that you can move into, semi-secret) with the Magus statue. There are two chests next to the statue at the north end, but if you want to fight, talk to the southern moust Diablo. You'll have to fight all five enemies at once so be prepared. If you fight them, the fake Guardia people will also want to fight you (3 gnashers!). Remember you can have Frog use the slurp technique in or out of battle to heal you.

Head back into the main room, this time head straight up the middle. Avoid monsters if you wish, but you'll have to fight two battles no matter what. The first being two gnashers and two diablos, the second two gnashers and two Naga-ettes. Enter through the door at the end.

You'll be greeted by a save point, stop to rest and save, then continue up the stiars and to the far left where you can find a shelter within a chest. The room is one giant circle. It can be explored either way (left or right). Note that once you choose a stairway, it will become a slide and you will have to go around the room from one side to the other (to reach the stairway that isn't a slide). Flip the switch on either side to lower the spikes in the center area, then kill the three henches and two diablos and pick up the Iron Sword. Play the organ there to open a secret door located at the very northern part of the room, then go around and head through it.

In this little hallway area, you'll be required to fight one mandatory fight, so avoid the first two henches and go after the Naga-ettes who will get two henches to join them. You'll see a door and a savepoint. Save and use a shelter, because the next room is the boss fight.

As you enter you'll find the real Queen and the Chancellor sitting at a table. The Chancellor will notice you when you get close enough and start a cutscene where the Queen will run away while your party stands up to fight. You'll be thereatened by him, then he'll transform into his true form, Yakra.

Farewell
Once you've beaten him, Queen Leene will thank you and invite you back to the castle. Check out the right chest for a Mid Ether, and you can choose to open the left chest depending on whether you want the real Chancellor to be free (he was bound). Talk to Queen Leene when you're ready to leave.

You'll end up back at the castle, where Frog will walk out in disgrace for not protecting the Queen. Talk to everyone to hear some of their new dialogue if you want, and head to Marle's room to have her rejoin the party. Exit the castle, say good bye to Frog on your way out, and head into town. You also might want to rest to restore your health while you're there, it may still be depleted from the boss fight.

When you head back through Guardia forest, keep in mind that searching the same bush as you did before will you give a shelter each time you visit the area. Marle will have rejoined your party, so you may want to make sure she's got some good armor.

Head back to Truce Canyon (the mountain range) to find a time gate which will take you back to 1000 A.D. You'll have to fight your way back through one mandatory fight, but note that the area's monsters have undergone an upgrade; blue imps are now green and one roly is now a poly. At least you'll get more rewards for taking them down. Run back to the place where you originally were telported to find a time Gate and a cutscene.

Challenging Lavos
Impossible during this stage of the game since you have no access to a time gate.