Atomaders 2/Gameplay

Menu screen
The game has 7 options to choose from in the Main menu, Start Game opens up the Sector selection screen where the player can select from 11 different sectors to start the game, if there is no progress yet then only Alpha will be able to play for now, Hall of Fame opens the local Leaderboards, Options opens a sub menu with 4 options to choose from, Options opens the volume slider settings and toggles for extra in-game effects such as Particles and Background Animations, Help opens the Help section of the game which explains its various mechanics, this will also show the pictures of all power-ups and extra cyborgs such as Fighters, About shows the game version and the people involved with the game, Close closes the sub menu and goes back to the main menu, More Games opens the official website containing all the other games KraiSoft offers, Register will open an external window causing the game to minimize, the external window will request for the basic information of the player which will be used to submit their score on the Worldwide Hall of Fame, if the player has successfully registered the button will be greyed out, and Exit closes the game.

Interface
The 4 holes in the top left section of the screen is your extra weapon charge, once you get at least 1 extra weapon drop, this will fill up at least one hole and show the "mini" icon of the extra weapon right beside the mentioned 4 holes, the numbers beside your ship icon is your number of lives, the values beside your number of lives is your score, and the top right segment of the screen shows the level you currently reside within a certain sector, if an active power-up is taken, the icon for the said power-up will show up in the bottom right section of the screen and the icon will flash when the power-up is about to disappear.

Every time you finish a level, the game will show a summary regarding about how well you've performed in that level, this contains information about how many enemies you've destroyed, what is the percentage of your firing accuracy, and the score you've attained in that level.

Controls
The ship can be controlled with either a joystick, the keyboard, or the mouse, the Left mouse button is used to fire the normal shot, and the Right mouse button is used to fire the extra weapon, the mouse can also be steered to move the ship around, for keyboard, Left and Right keys are used to move the ship sideways, Space is used to fire the normal shot and Up key is used to fire the extra weapon.

Red line
When the cyborgs go way too low to the point where they can reach your ship anytime, this will show a red line on both sides of the screen which acts as your one final warning before the cyborgs will immediately approach and ram your ship just like what a Fighter does, to circumvent this, try to destroy the cyborgs from the bottom part of the formation first before targetting the upper ones.

Scoring
Cyborgs are worth 10 score points, while power-ups are worth 5 points, Fighters are worth 20 score points, and Motherships cost 50 score points, if your shot collides with an enemy shot it will also give 5 points, Power-ups do not give any score except the +200 Score Power-up.

Expert time
The game features a new scoring mechanic where if you finished a level early before the given "Expert time", you will get a bonus score based on many seconds are left in between your current time and the expert time, 1 second is equal to 20 points.

Combo mechanics
The game features a combo mechanic where the more cyborgs you destroy with a single power-up, the more score you can get, while the formula behind this is currently unknown, one thing you could do is to learn how to seamlessly use your power-ups one after another to get as much as combo and score as possible, the combo meter will be active once the power-up destroys at least 4 cyborgs, the game will show you or tell you how many cyborgs you've destroyed after using a power-up by showing you the text "Combo x4" for example, all weapons are eligible to have combos, the combo bonus and multiplier will be reset as soon as the combo is over.