Mappy Kids/Stage 10

Main stage
Once Happy has dropped down onto a shelf you shall have to drop down to the ground as you come to three boxes; once you have kicked each of them to open them, two rings and a rollerskate will emerge from them. You'll then have to jump back to the left up to a one-block platform, jump back up to the shelf, and jump onto both steps of a seven-block platform in turn as a fly comes flying towards you - and once you have kicked him away, you shall have to jump over to another shelf. You now have to turn back to the left, jump up and kick the seventh, ninth and eleventh blocks in an eleven-block platform to destroy them; once you have done this you will come to four more boxes (the fifth of which is stacked on top of the sixth one). Once you have jumped up and kicked each of them to open them, four more rings shall emerge from them - and you will now have to kick the platform's tenth block to destroy it (because once you've done so, a P-Shirt will emerge from it). You will then have to jump onto another one-block platform and a twelve-block one in turn as a car comes rolling towards you; once you have kicked it away, you will have to drop down onto a toy chest to collect ten coins. You will then have to retrace your steps back up to the top of the twelve-block platform, drop down onto two spiked platforms in turn before the effect of the P-Shirt wears off, drop back down to the left onto the ground, and turn back to the right (as you come to a crab who is walking back and forth) - and once you have kicked him away, you'll come to two more boxes. Once you have kicked both of them to open them, two more rings shall emerge from them; you will then have to jump onto a two-block platform and a four-block one in turn as you come to a brush that is moving back and forth. Once you have kicked it away, you will have to jump onto another four-block platform and a third shelf in turn, as you come to another crab who is moving back and forth - and once you've kicked him away, you shall come to three more boxes. Once you have kicked each of them to open them, two more rings and a crystal will emerge from them; you'll then have to drop down onto a fourth shelf as you come to a thirteenth box. Once you've kicked it to open it, another rollerskate will emerge from it - and you'll then have to jump up to two more toy chests and a fifth shelf in turn, as you come to a third crab who is walking back and forth. Once you've kicked him away, you'll have to jump onto an eight-block platform, as you come to a fourteenth box; once you've kicked it to open it, an eleventh ring will emerge from it. You will now have to drop down to the ground, jump up, then kick a block on a three-block platform to destroy it - and once you have landed on the three-block platform, you'll have to drop down to the ground as you come to a beetle who is walking back and forth. Once you have kicked him away you will have to jump back to the left onto the three-block platform, jump back to the right onto a sixth shelf and jump up to both steps of a six-block platform in turn to collect six more coins; you shall then have to drop back down onto the sixth shelf's right side to collect two more coins, drop down onto a two-block stack and drop back down to the left onto the ground as you come to two more chests. Once you've kicked both of them to open them, two more rings shall emerge from them - and another car will then come rolling towards you. Once you kick it away, you will have to collect four more coins; you must now walk back to the left, jump up, then kick the first block in a three-block stack to destroy it (because, once you have done so a money bag will emerge from it). You must now retrace your path back over to the two-block stack, jump onto the first and second steps of another eight-block platform in turn, walk to the right onto a seventh shelf, then drop down to the ground as you come up to a fifteenth box - and once you have kicked it to open it, another crystal will emerge from it. You now have to retrace your steps back up to the sixth shelf, jump back to the left onto another two-block platform, and jump back to the right onto an eighth shelf as you come to another brush that's moving back and forth; once you have kicked it away, you will have to jump onto another six-block platform and a third one-block one in turn, and drop down onto that seventh shelf's right side as you come to a sixteenth box. Once you've kicked it to open it, a third crystal shall emerge from it - and you will then have to jump up and kick both blocks in another two-block stack to destroy them, and drop down to the ground as you come to a fourth crab who is walking back and forth. Once you've kicked him away, you will have to retrace your steps back up to the third one-block platform and jump onto a third four-block one as you come to a third brush that is moving back and forth; once you have kicked it away you shall have to jump onto a ninth shelf, drop down onto the second step of a fourth four-block platform, then jump over to the second step of a sixteen-block platform to collect three more coins as you come to two more boxes. Once you've kicked both of them to open them, two more rings will emerge from them - and you then have to retrace your steps back up to the four-block platform's second step (while watching for a third spiked platform), drop down to the left onto its first step (while watching for a fourth spiked platform), jump back left onto a third two-block platform, drop down to the left, and turn back to the right while slowing your descent over a pit. Once you have landed on the ground, you'll come to a fifth crab who is walking back and forth; once you've kicked him away, you will have to jump onto another three-block platform and a fifth four-block one in turn (while watching out for a fifth spiked platform) and drop back down to the ground (while watching out for a sixth spiked platform) as you come to two more boxes. Once you have kicked both of them to open them, two more rings will emerge from them - and you will then have to turn back to the left as you come back to a third car that is rolling towards you. Once you've kicked it away, you shall have to jump up and kick both blocks in another two-block stack to destroy them, retrace your steps back to that fifth four-block platform, jump onto a third eight-block one, jump over a seventh spiked platform, turn back to the left while slowing your descent in order to avoid landing on an eighth spiked platform, and turn back to the right in order to avoid landing on a ninth spiked platform; once you've landed on the ground, you'll come to two more boxes. Once you have kicked both of these to open them, two more crystals will emerge from them - and you will then have to jump onto a tenth shelf as you come to a fourth brush that is moving back and forth. Once you kick it away, you must jump onto an eleventh shelf as you come to a fifth brush that is moving back and forth; once you have kicked it away you will have to jump onto a nineteen-block platform as a fourth car comes rolling towards you. Once you have kicked it away, you'll have to collect six more coins - and you then have to jump over a tenth spiked platform, turn back to the left while slowing your descent to avoid landing on an eleventh spiked platform (collecting three more coins on doing so), and turn back to the right to avoid landing on two more spiked platforms. Once you have landed on the ground you will come to a twenty-third box; once you have kicked it to open it, an eighteenth ring will emerge from it. You'll now have to jump onto a fourth toy chest as you come to a sixth brush that is moving back and forth - and once you have kicked it away you will have to jump onto a twelfth shelf as you come to a sixth crab who is walking back and forth. Once you have kicked him away, you will have to jump over a fourteenth spiked platform to land on a thirteenth shelf; once you've landed you'll come to a twenty-fourth box. Once you have kicked it to open it, a nineteenth ring will emerge from it - and you will then have to jump up to five more one-block platforms in turn, drop down onto a fourteenth shelf, drop back down to the left, and turn back to the right while slowing your descent over another pit (collecting two more coins on doing so). Once you have landed on the ground you will come to two more chests; once you have kicked both of them to open them, two more rings will emerge from them. You'll then have to jump over a third pit to collect two more coins - and once you've landed, you shall come to two more boxes. Once you have kicked both of them to open them, a rollerskate and a sixth crystal will emerge from them; you'll then have to retrace your steps back up to the eighth one-block platform, jump onto three more one-block platforms in turn, jump over a five-block platform while slowing the descent to land on a fifteenth shelf, and enter the mousehole to proceed to the slot machine for a tenth time (this is also the first stage where it shan't have the 2P mode symbols).

Slot machine
The slot machine is much the same as it was on the previous stages (including Nyamco's dialogue), but spinning a skull on it can still cost you a house part if you had won one in a question box, or had bought one or more from the shop (in addition to the initial penalty of losing 20000 Yen, which is also the penalty for losing a bonus game); once you spin an item that is not a skull in one-player mode (after the possibility of spinning one more than once, which if done enough times may end up losing you all the Yen you collected) and Nyamco has described it, he shall speak the following Hiragana text:

げーむ は.... (Gēmu ha....) しりおし げーむ にゃんにゃん (Shiri oshi-gēmu nya n nya n) ミューキチがとくいだにゃあ (Myūkichi ga toku ida nya a)

You may remember that in Zynk Oxhyde's English translation the above text is translated to "I think Mewchi's good at sumo game." (Mewchi being the sinister-looking Mewky, whose head is displayed on a blue background); once you've pressed to continue, the images on the slot machine's reels will change to the three anthropomorphic Mewkies' heads (remember that the "normal"-looking one whose head's displayed on a green background is Mewta, while the happy-looking one whose head's displayed on a red background is Mew-mew), as Nyamco starts telling you who your opponent will be. Once you've spun the head of a specific Mewky, Nyamco shall finish telling you that this Mewky shall be your opponent - and once you've pushed to continue, the game shall proceed to the "Push Off" bonus game (refer to its section on Stage 2's page for a description). Once you've knocked the Mewky whose head you spun over three times Nyamco shall hail Happy as the winner and give him the prize you spun on the slot machine; once you push to continue, the game will go to the shop for the tenth time (and the first where the elephant does not ask Rappy if he will be shopping).

Shop
The shop is much the same as it was in the previous stages (including the elephant's dialogue); however, if you spun a skull on the slot machine in one-player mode earlier (and you did not win it back in a question box), the price for the part you lost shall have been returned to the wall, and if the part was either a flower or swing part, the prices for the remaining ones shall also have been returned back to those of the previous bonus value. Once you finish shopping, the screen will cut to the shot of the anthropomorphised Happy (looking at the picture of his partially-built house) - and once the game returns to the overworld map, you will have to push right on the D-Pad to proceed to Stage 11 (which is the second stage that is exclusive to one-player mode).