Mission: Impossible/Area 1

In the first zone you will meet people who will NOT attack your agents. They are normal citizens, so never attack them or the agent who attacked one will be immediately arrested and you will not be able to use it until the next area. There are only two or three that will attack you and in that case, you can take them out without a problem.

First, enter the north entrance and talk to the person inside for some information. Exit and move to the south sidewalk. Proceed to the right, always remaining on the sidewalk. On the road, in fact, cars frequently arrive at high speed. If one of your agents is run over, he will be instantly out of action. Enter the first access you meet and talk to the person inside the bar for more information. Exit and continue to the right again, without crossing the road. Do not enter the next entrance for now, but go ahead. Be careful, you may encounter a guy who will attack you. Enter the third access below. Here the person inside will tell you where you need to go to get the pass. If he says "left" go back to the access you previously skipped and talk to the person inside to get it. If he says "up and right" instead, go all the way down the street. Go through, be careful of the cars and enter under the purple tent nearby. Watch out, a passerby will try to hit you. The person inside will give you the pass. Don't talk to him if you've already gotten it before. Now continue to the left. Enter the next access. A person will give you more information and you can retrieve a case. You probably won't need it now, so you can save it for later. Exit and go left, ignoring the path above for now. Another person will try to hit you, take them out. Enter the access and eliminate the enemies inside. There is an electronic gate at the top, which you can open thanks to Grant. After opening it, however, it is better not to continue, but to exit from where you entered. Go back and take the path above.

Here you will encounter some enemies, but all with short-range weapons, which shouldn't bother you. Further north, however, behind some crates, you will encounter enemies throwing Molotov cocktails. You will therefore have to overcome the flames carefully, if you are hit you will lose a lot of vital energy. Better to use Grant for this. Kill the enemies and continue north. In this area you will also encounter some enemies who shoot. Try to eliminate them by shooting from a distance, without being seen. For those who shoot continuously, you will have to carefully pass through their bullets. Enter the north entrance first (the west path is a dead end). Here you will find two enemies and a Life Saver &mdash; grab it if you need it. Exit and continue east. There are other enemies throwing Molotov cocktails, so be careful. In the next entrance, you will find a switch guarded by some enemies. Turn it off. Continue east. In the last entrance to the north, you will find some enemies and a prisoner. This will tell you that you will have to disable 5 switches in this area. You have just found one. Exit and this time enter south. Eliminate the enemies in the room by passing the bullets of the enemy that fires slower, then go down the ladder to reach the sewers.

Kill the enemy throwing Molotov cocktails and continue east. Avoid the drains carefully, using Grant's agility and enter the iron curtain to the north. In this room you will find some enemies, a prisoner who will tell you that you can overcome the iron curtains from the orange side and another switch. Turn it off and exit south. Go south, taking out the enemies throwing Molotov cocktails, then continue west. Avoid the drains and kill the enemies you encounter from behind the edges. Take out the ones to the north as well, with Max's gun. Follow the path until you get back to where you entered the sewers. This time, go west. You will find a ladder, which will allow you to go back behind the electronic gate that you should have opened earlier. Get in if you need a life saver. Then go south.

In this area you will encounter very dangerous new enemies, who will push you back if they spot you. It takes several hits to kill them. Kill them as quickly as possible &mdash; one bomb from Max is enough. You will therefore have to move carefully, avoiding being pushed into the sewage. You can go either east or west, both paths will lead you to the same point. In the west you will encounter more enemies, but you can also find a life saver and a case. The route east is shorter, with some drains to avoid, but you won't find anything. At the bottom however, proceed east. In the next area you will find a ladder that will allow you to return to the road if you want. All you have to do here is proceed east by defeating the enemies. Beware of those who throw Molotov cocktails, sometimes you will have to avoid their attacks before you can take them out. In the next room you can only proceed if you have turned off the first switch. Defeat the enemies and have Grant open the electronic gate. However, take the south exit on the right.

Here you will find a jet of steam and two very nimble enemies. Try to eliminate them quickly. Then enter east. Destroy the power box and talk to the people inside for some information. At this point, you may want to go back and take the path south of the electronic gate you just opened. You will find a life saver and in the west room you can get more information (just pay attention to the cameras). From here you can continue south killing the enemies you encounter and avoiding the steam jets. Alternatively, after exiting the room with the power box, you can just go south. The two paths are parallel and eventually rejoin. However, it is very important not to enter the area to the east for now, the one just before the bridge. Here, in fact, if you continue, the room will be flooded and your agent will die (remember this route, because you will have to return to it later). When you reach the bottom of this area, however, exit east.

In this room there are many air vents, which will push you back. You will therefore have to be careful as you move, avoiding falling into the void on either side of the room. In the center you will find some enemies, while in the lower right corner there is a life saver. The first thing to do, however, is to reach the exit at the top right. To pass further into this room you must have obtained the pass. Kill the enemies and use the appropriate panel to open the gate. In the next room you will have to pay close attention to the intermittent laser sensors: by touching them you will be caught. Reach the switch and turn it off. Then go back to where the air vents are. This time you will need to reach the staircase in the lower center. You will come to a kind of labyrinth, with many rooms divided between them by iron curtains. You will have to make your way, opening them from the orange side. Also watch out for the enemies under the grates &mdash; don't walk over them or they'll attack you. In the lower right corner there is a life saver, if you need it. You will still have to reach the exit at the top right. This room is patrolled by two lookout robots, be careful not to be seen. Reach the switch and turn it off. Then go back. You will now be forced to return to the room with the air vents. This time, go to the lower left exit. Back in the maze, you will have to make your way until you reach the lower left corner. From here you can reach a room with two other lookout robots. If you have deactivated the electric grill as described, you can proceed unscathed and reach the last switch. Turn it off and go back.

Now that you have found all the switches, you will have to go back, until you reach the area north of the bridge flanked by the air vents. Go east. Proceed past the iron curtain. If you have already turned off all switches, you can proceed without flooding the room. The background music will also be different. Go through the next iron curtain and follow the path, eliminating the two enemies you encounter. In the next room you will notice two huge mechanical arms on the side of the bridge that you will have to walk through. If you have turned off all the switches though, they will be inactive. Finally, enter the last room.

Here you will meet the boss, who will meet you in a wheelchair. He will tell you that Doctor 0 is in Venice, but soon after a hole will open under him and the boss will fall, dying. Evidently, someone didn't want him to talk. You have completed this area and you will now have to fly to Venice.