Heroes of Might and Magic III: The Restoration of Erathia/Heroes

Each faction has two classes of heroes, a spell casting class and a fighting class, each with a unique title. There are many differences between these two main classes. New fighters start with higher Attack and Defence, while spellcasters start with higher Spell Power and Knowledge, as well as a Spell Book and a single spell, whereas fighters still have to purchase one. Furthermore, fighters in levels 1-9 generally gain more Attack and Defence points and spellcasters gain more Spell Power and Knowledge points, but after level 10, the primary skills are more balanced. Fighters are also more likely to get non-magical secondary skills, while spellcasters more often get magical secondary skills.

Each hero has his own specialty, rarely doubled within his faction. Specialties range from improving a type of creatures, which is common in fighting classes and improved spells, common in spellcasting classes, to additional resources or improved secondary skills, which can be found in either class. If the hero's specialty is a war machine, they also start with that war machine, but slightly fewer creatures.

Alchemists (Fighters)

 * Fafner
 * Iona
 * Josephine
 * Neela
 * Piquedram
 * Rissa
 * Thane
 * Torosar

Wizards (Spell Casters)

 * Aine
 * Astral
 * Cyra
 * Daremyth
 * Halon
 * Serena
 * Solmyr
 * Theodorus

Death Knights (Fighters)

 * Charna
 * Clavius
 * Galthran
 * Isra
 * Moandor
 * Straker
 * Tamika
 * Vokial

Necromancers (Spell Casters)

 * Aislinn
 * Nagash
 * Nimbus
 * Sandro
 * Septienna
 * Thant
 * Vidomina
 * Xsi

Demoniacs (Fighters)

 * Calh
 * Fiona
 * Ignatius
 * Marius
 * Nymus
 * Octavia
 * Pyre
 * Rashka

Heretics (Spell Casters)

 * Ash
 * Ayden
 * Axsis
 * Calid
 * Olema
 * Xarfax
 * Xyron
 * Zydar

Beastmasters (Fighters)

 * Alkin
 * Broghild
 * Bron
 * Drakon
 * Gerwulf
 * Korbac
 * Wystan

Witches (Spell Casters)

 * Andra
 * Merist
 * Mirlanda
 * Rosic
 * Styg
 * Tiva
 * Verdish
 * Voy

Barbarians (Fighters)

 * Crag Hack
 * Gretchin
 * Gurnisson
 * Jabarkas
 * Krellion
 * Shiva
 * Tyraxor
 * Yog

Battle Mages (Spell Casters)

 * Dessa
 * Gird
 * Gundula
 * Oris
 * Saurug
 * Terek
 * Vey
 * Zubin

Overlords (Fighters)

 * Ajit
 * Arlach
 * Dace
 * Damacon
 * Gunnar
 * Lorelei
 * Shakti
 * Synca

Warlocks (Spell Casters)

 * Alamar
 * Darkstorn
 * Deemer
 * Geon
 * Jaegar
 * Jeddite
 * Malekith
 * Sephnroth

Elementalists (Spell Casters)

 * Aenain
 * Brissa
 * Ciele
 * Gelare
 * Grindan
 * Inteus
 * Labetha
 * Luna

Planes Walkers (Fighters)

 * Erdamon
 * Fiur
 * Ignissa
 * Kalt
 * Lacus
 * Monere
 * Pasis
 * Thunar

History

 * Sir Mullich (knight) was first available in Armageddon's Blade. In earlier versions, there was Lord Haart instead of him, who had a specialty Estates and was later removed, because he was turned into a campaign hero.