Super Smash Bros. Brawl/Link



Link has been a favorite since the original Super Smash Bros., and he still shines today. Although his jumps lack in comparison to Toon Link's, his special attacks are much more powerful. His down smash is good for a quick attack to both sides, in case you are surrounded. The upward smash is great for dealing damage, creating combinations, and KO-ing opponents because it hits three times and the final strike has a lot of knockback. His sideways smashes have a nice reach, and if you press the attack button again (you can vary your timing to be tricky), he will do a second, more powerful slice than the first one. In addition, link's midair down attack is very powerful, dealing heavy damage with awesome diagonal knockback. Try using a short jump and go straight into the attack, this makes it hard for the opponent to dodge it. Careful, though, as Link is very vulnerable if this attack misses.

Link's special moves are mostly projectiles with the only exception being his up special, the spin attack. He can use these projectiles to deal good damage from a distance, which is especially useful in edge guarding thanks to his horrible jumps. He can use his bow to attack enemies the same height as him. When it's fully charged, it has good range but due to its speed, it is easy to dodge. Try not to use it in a one-on-one match as the opponent will dodge or reflect it with relative ease, it's better used in free for alls when there is space between you and your opponents, as they will have difficulty focusing on both the arrows and other players.

The boomerang is one of link's best projectiles in a one-on-one match, this is not due to the damage it causes, but the effects the boomerang has. On its way back, it draws players closer to you, allowing you to hit them with a smash attack but it's primary use is in edge-guarding strategies. By learning the distance the boomerang moves you can accurately push opponents back because at the end of the boomerang's path, it pushes enemies back without hurting them. This could be useful when the opponent is trying to recover as you can push them back, making it harder for them. You can use this strategy after curving the boomerang as well to make it easier for you to push the opponents back.

Bombs are useful in both one-on-one and free-for-all matches, in one-on-one matches, throw the bomb so that it will explode straight away if the opponent catches it. If the opponent is out of reach throw the bomb in mid-air to give it some extra distance. Against a reflector using character, throw the bomb so that it lands just in front of the character, as the enemy can reflect the bomb, but not the explosion. In a free-for-all, throw bombs into groups of enemies to deal a lot of damage to a lot of people. You could also throw it off the edge of a cliff as an edge-guarding tactic as it would be hard for the enemy to dodge if you aimed the bomb well.

The spin attack is a good recovery move and a good move to use if the opponent is in mid-air. Try to connect the final spin of the sword when you use this technique as it deals the most damage and sends foes flying. Avoid using this move on the ground, however, as it leaves you vulnerable to attacks and takes a long time to execute in comparison to other attacks.

His final smash, the triforce slash, is best activated when an opponent is in the air as this makes it hard for them to dodge it. If the opportunity arises, however, don't be afraid to activate it on the ground. This final smash can be very useful in killing multiple opponents as other enemies can get caught in the attack. Use this to your advantage in free for alls and attack the enemies when they're grouped together so that you can make the most of the final smash.

Standard attacks
Press Down + 2 when in the air to make him dive down with his sword and stab foes below.

He uses his master sword for many melee attacks.

Special Attacks

 * Hero's Bow||The longer you charge it, the farther the arrow flies.
 * Gale Boomerang||Tilt up or down on the control stick/pad to determine the flight path of the boomerang. It also creates a small whirlwind to draw enemies closer.
 * Spin Attack||You can charge this attack on the ground to a certain extent. It's also useful for recoveries in the air.
 * Bomb||Tap A and input the desired direction to throw the bomb.
 * }
 * Gale Boomerang||Tilt up or down on the control stick/pad to determine the flight path of the boomerang. It also creates a small whirlwind to draw enemies closer.
 * Spin Attack||You can charge this attack on the ground to a certain extent. It's also useful for recoveries in the air.
 * Bomb||Tap A and input the desired direction to throw the bomb.
 * }
 * Bomb||Tap A and input the desired direction to throw the bomb.
 * }
 * Bomb||Tap A and input the desired direction to throw the bomb.
 * }

Grab & Throws

 * Clawshot||This can be used as a Tether Recovery.
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 * Clawshot||This can be used as a Tether Recovery.
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Taunts

 * Twirls his sword twice and sheaths it, like he does in Twilight Princess.
 * Summons a fairy.
 * Stands on one foot and poses, like his taunt in the original Super Smash Bros.
 * }
 * Summons a fairy.
 * Stands on one foot and poses, like his taunt in the original Super Smash Bros.
 * }
 * Stands on one foot and poses, like his taunt in the original Super Smash Bros.
 * }
 * }

Statistics

 * Weight: 5/10
 * Offense: 7/10
 * Defence: 7/10
 * Projectile: 10/10
 * Final smash: 7/10
 * Throwing ability: 4/10
 * Speed: 6/10
 * Overall: 7/10

Link's a middleweight who struggles when it comes to throwing opponents. but his projectiles give him fantastic edge-guarding capabilities and his final smash is almost a one-hit KO. His speed isn't too bad, not too fast and not too slow and despite being in the lower tier for attack power, his attacks give him better offence than expected. He can deal a good amount of damage and he'll last a little while too.

Final Smash
Triforce Slash: Link creates two giant Triforce symbols that trap a character while Link slashes them repeatedly. Two or three characters can be trapped by lining them up before activating the Triforce slash.