Faceball 2000 (SNES)/Cyberzone

World 1: City Zone
Level 1 Name: City Zone: Honolulu Enemies: Shootme, Shootme2, Ishoot Enemy Amount: 6 Bonuses: Armor, Coin Facing: East

The only enemy you actually need to worry about is the Shootme2 as getting blown up by them hurts more and doesn't count to your tag total. Safely hide in the corner and attack the stationary Smiloids (Shootme and Shootme2). Don't forget to attack Pod-Drones for bonuses, especially for the Armor power-up.

Level 2 Name: Seattle Enemy Types: Shootme, Shootme2, Ishoot, Ishoot2 Enemy Amount: 10 Bonuses: Speed-Up, Sensor Facing: East

This is where Ishoot2s are introduced, which will shoot and run into you; be careful of them or your health will quickly go down since your armor is still very low. Otherwise, it's another easy level. The sensor almost always appears here, so be sure to it as it'll help you find other Smiloids on the map.

Level 3 Name: Vancouver Enemies: Shootme2, Ishoot, Ishoot2 Enemy Amount: 10 Bonuses: Weapon, Coin Facing: East

Lots of enemies that shoot here, but their bullets are still easy to dodge. Just be aware of your surroundings so that Shootme2 and Ishoot2 don't run into you from behind. Be sure to get the Weapon power-up to increase your max shot.

Level 4 Name: Amsterdam Enemy Types: Ishoot2 Enemy Amount: 12 Bonuses: Armor, Coin Facing: East

Only Ishoot2 appears here, which isn't too bad, but there are twelve of them in one map, which makes it really easy to get touched. Go to a small alley to ensure you don't get run into, then shoot them down from where you are. Be careful as when they bump into each other, they sometimes end up running against walls or even go backwards.

Level 5 Name: Yokohama Enemy Types: Gremlin Enemy Amount: 3 Bonuses: Armor, Freeze/Shield/Camo Facing: East

The first level with green Smiloids. Gremlins take two hits and will quickly run over to touch you if they find you. Immediately get out of the edge and hide in the inner area, as close to the center as you can. They'll continue circling the outer area while you shoot them but be careful if they suddenly turn toward you.

Level A Name: City Bank Bonuses: 5 Coins Time: 20 Facing: North

The first bonus level and an easy one to 100%. All five pods contain coins and are arranged in a plus shape on the map. Grab the first three in front of you, then quickly turn to either remaining pod and grab one, then the other.

World 2: Desert Zone
Level 6 Name: Desert Zone Enemy Types: Ishoot2, Gremlin Enemy Amount: 4 Bonuses: Armor, Freeze/Shield/Camo Facing: North

A bigger map thankfully makes it easy to avoid the lone Gremlin, so focus on attacking Ishoot2s and leave the Gremlin alone to ensure the next Drone-Pods will be Ishoot2s. Like the last level, be careful when moving at the edge of the maze.

Level 7 Name: Sahara Enemy Types: Shootme2, Ishoot2, Gremlin, Turkey Enemy Amount: 4 Bonuses: Speed-Up, Freeze/Shield/Camo Facing: South

A Turkey is introduced in this level. They will shoot you if they spot you, but they can be taken out in out hit, so there's not much of a threat there. Be mindful of the wandering Gremlin and the yellow Smiloids so you don't get touched.

Level 8 Name: Mojave Enemy Types: Gremlin, Turkey Enemy Amount: 4 Bonuses: Armor, Coin Facing: South

The yellow Smiloids are gone until level 11, so all enemies will attack you if they see you. These enemies will hang around the south or east side, going in circles unless they get bumped by a Smiloid. Use the northwest corner to hide if your health is low and try to take out Turkeys to ensure they'll become Pod-Drones instead of Gremlins.

Level 9 Name: Gobi Enemy Types: Gremlin, Turkey Enemy Amount: 4 Bonuses: Weapon, Freeze/Shield/Camo, Coin Facing: South

This level is similar to the last one with two Gremlins and two Turkeys. The only big difference is that the exit is moved one unit to the west. Follow the same strategy as before, using the inner northwest corner as a safe spot and taking out Turkeys instead of Gremlins.

Level 10 Name: Death Valley Enemy Types: Turkey, Wally Enemy Amount: 4 Bonuses: Armor, Extra Life Facing: East

Wally makes his debut here, tending to hug against walls when moving around. The layout is identical to the last level, so the inner northwest corner is still a good spot to rest. Be weary of Wally as he can detect you farther than Turkey can and takes two hits to kill, but with no Gremlins to run into you, the Pod-Drones will be safe.

Level B Name: Oasis Bonuses: 9 Coins Time: 24 Facing: North

This bonus level is also all coins, arranged in a square in front of you. Like the last bonus level, rush to the first three in front of you, then quickly turn to either row and get the next three before clearing the final row. It's a little harder than the last one, but still doable to clear.

World 3: Asteroid Zone
Level 11 Name: Asteroid Zone Enemy Types: Ishoot2, Turkey Enemy Amount: 6 Bonuses: Armor, Freeze/Shield/Camo Facing: North

A breather level as there's only 4 yellow Smiloids and 2 green ones and they all can be taken out in one hit. Hide in the inner northwest or southeast corners when you need to regenerate, but otherwise this level will be easy to complete.

Level 12 Name: Chiron Enemy Types: Gremlin, Turkey Enemy Amount: 6 Bonuses: Speed-Up, Extra Life Facing: North

This level has the same layout as level 11, so use the inner northwest or southwest corners to bring your health back up if necessary. Be mindful of any Gremlins that head toward you, but by now, you should have enough shot power to easily kill them.

Level 13 Name: Phaeton Enemy Types: Gremlin, Turkey, Wally Enemy Amount: 6 Bonuses: Armor, Freeze/Shield/Camo Facing: North

The same layout as the last two levels, but now Wally joins in the fun. Use those two corners like before if you're low on health, but be careful of Wally since he can see you better than Turkey and Gremlin.

Level 14 Name: Vesta Enemy Types: Gremlin, Turkey, Wally Enemy Amount: 8 Bonuses: Weapon, Coin Facing: North

This level has more walls in the center area, making the middle area less open. There are also more Simloids roaming around, so immediately get out of the edge or Gremlins will run into you. The same two corners are still useful for healing as well as the new middle corners, but enemies will more likely come toward you.

Level 15 Name: Ceres Enemy Types: Gremlin, Wally, Rover Enemy Amount: 10 Bonuses: Armor, Extra Life Facing: North

Rovers are introduced, which take three hits to kill and can chase you down, especially if they're in groups. Get out of your starting position and take out anybody in your way so you can have a safe corner to hide in. With ten enemies, it's inevitable that they'll come toward you, so look around constantly.

Level C Name: Asteroid Gold Bonuses: 12 Coins, 1 Extra Life Time: 29 Facing: North

The bonuses here are arranged in a diamond with an extra life at the eastmost part of it. Grab the first five coins in front of you and turn to the right until you face the next three coins and the extra life. You can try to get the rest of the coins at the west side if you have enough time.

World 4: Ice Zone
Level 16 Name: Ice Zone: Tundra Enemy Types: Gremlin, Turkey, Wally, Rover Enemy Amount: 8 Bonuses: Armor, Freeze/Shield/Camo Facing: North

This map is even bigger than the last zone's with eight green Smiloids traversing about. Immediately go to the middle and shoot anything in your way to create a safe area, then carefully look around to see where the enemy is. Don't approach a group of Wallies or Rovers as they'll shoot you down relentlessly; pick or lure them out one at a time.

Level 17 Name: Arctic Circle Enemy Types: Gremlin, Turkey, Wally, Rover Enemy Amount: 10 Bonuses: Speed-Up, Coin Facing: North

The same map as before, but now there are more enemies. Immediately rush to the center once again. You'll definitely see at least two or three on the way there, so shoot ahead of time. It'll be harder to stay safe in the center as Wallies tend to head toward there on this map. Turkeys will go there to if they run into Simolids and make a turn.

Level 18 Name: Antarctica Enemy Types: Gremlin, Turkey, Wally, Rover Enemy Amount: 10 Bonuses: Armor, Freeze/Shield/Camo Facing: North

Still the same map as before, only there are slightly more Wallies and Rovers than before. Head to the center once again and look around for any Wallies and Rovers as they will surround and shoot you if you're spotted. Use the exit walls as cover as it'll usually fool the enemy that you left the area. Rovers are faster and smarter, so hide quickly if one finds you.

Level 19 Name: Cyberia Enemy Types: Wally, Rover Enemy Amount: 10 Bonuses: Weapon, Freeze/Shield/Camo Facing: North

Once again, the same map, but now only Wallies and Rovers are around. Although going to the center is still a good strategy, the enemy will eventually find you, so always check around. If you're spotted by a group, go backwards around the exit to dodge their bullets and have time to turn toward the enemy. If you got all the Weapon power-ups at this point, it should be maxed out.

Level 20 Name: Ice Scream Enemy Types: Rover, Scanner Enemy Amount: 12 Bonuses: Armor, Extra Life Facing: North

For the final time, it's the same map. However, the first blue Simloid appears: Scanner. They stay in place, but as soon as they see you, they'll shoot rapidly. Get to the center and shoot down any Scanners in the area to make a safe spot. Rovers won't come to the center as much since they'll mostly patrol the perimeter, but it can happen, so be alert.

Level D Name: Frozen Assets Bonuses: 15 Coins, 1 Speed-Up, 1 Extra Life Time: 34 Facing: North

Another diamond-shaped bonus area, but with two diagonal lines jutting out of the top part of the diamond. The northwest has an extra life and the northeast has a speed-up. Go straight and grab the first five coins, then take a left to head toward the extra life first. If you need the speed-up, turn 180 degrees and go straight to it. Grab as many coins as you can afterward.

World 5: Space Zone
Level 21 Name: Space Zone: Nova Enemy Types: Rover Enemy Amount: 2 Bonuses: Armor, Freeze/Shield/Camo Facing: East

This level is just a really tiny maze with two Rovers roaming amount. Shoot them both and then hide in the lone corner. If it goes right, the two Rovers will stop and try to shoot you to no avail since their shots will hit the ends of the corner. Use this time to recover to full heath and blast them both repeatedly until you unlock the exit.

Level 22 Name: Quasar Enemy Types: Rover, Scanner Enemy Amount: 4 Bonuses: Speed-Up, Freeze/Shield/Camo Facing: East

More enemies with a scanner ready to make some trouble. Unfortunately, there's really no good place to hide and recover since Rovers will always see you and Scanners have a good chance of respawning near you. If you need to heal, you'll have to dodge and weave between the inner hallways and outer area to avoid fire without running into the Scanner.

Level 23 Name: Nebula Enemy Types: Scanner, Vampire Enemy Amount: 3 Bonuses: Armor, Freeze/Shield/Camo Facing: East

The Vampire is introduced on this map. Vampires only attack when they're right next to you, so it's advised to shoot them from afar before they catch up, because they move fast. Hiding in the west side is usually best if you want to recover, but make sure to destroy the Scanner until he respawns somewhere closed off like the southeast corner.

Level 24 Name: White Dwarf Enemy Types: Guard Enemy Amount: 3 Bonuses: Speed-Up, Freeze/Shield/Camo Facing: East

The next enemy within the Blue Smiloids appears: the Guard. These guys patrol a very small area and won't come after you unless you get too close. If you do, they'll rush for you and shoot. If you still have the Scanner, look where they're guarding and shoot from afar. If not, then carefully go forward and shoot as soon as you detect them. Be careful as Guards might respawn near you.

Level 25 Name: Black Hole Enemy Types: Bouncer Enemy Amount: 2 Bonuses: Armor, Extra Life Facing: North

Another small map, you're pitted against two Bouncers. They're the toughest of the Blue Simloids as they'll find you easily in range and back off once their health is low, still shooting you. Once again, take advantage of their AI by hiding in that small inner corner if your health is low. Be careful when facing Pod-Drone Bouncers as they'll take six hits before backing off.

Level E Name: Polaris Bonuses: 17 Coins, 1 Speed-Up Time: 38 Facing: North

The coins are arranged in a large plus symbol with a 4 more coins in the inner corners. The speed-up is at the west end of the plus. Like with the other bonus levels, go in a straight line to get the first seven coins. Turn to the left to face the Speed-Up and grab that, then turn until you face the next row of coins and grab them one by one. Any time left will be spent on getting the final four coins in the middle.

World 6: Mars Zone
Level 26 Name: Mars Zone Enemy Types: Rover Enemy Amount: 10 Bonuses: Speed-Up Facing: East

This level rolls back to the Green Simloids as the maps get huge again. With so much space, you can stay in the top right corner for safety and wait for Rovers to arrive or you can move forward to the middle and carefully pick them off. Remember to not engage with a pack of Rovers as they'll quickly shoot you down.

Level 27 Name: Ares Enemy Types: Rover, Bouncer Enemy Amount: 9 Bonuses: Weapon, Freeze/Shield/Camo Facing: East

The Blue Simolids return, but the Rovers aren't done just yet. Be careful as they'll be roaming around the outer area and they'll eventually reach your starting area. Head down south and don't let yourself get sandwiched between two enemies. The Bouncers don't roam around as much, usually staying west, but running into them can still be dangerous since they take more hits and move faster.

Level 28 Name: Barsume Enemy Types: Rover, Scanner, Bouncer Enemy Amount: 10 Bonuses: Speed-Up, Freeze/Shield/Camo Facing: North

There are more blues than greens for this level. A couple of Rovers will find you in a few seconds, so get ready to turn and face them. Other than that, most of the enemies will start at the west side and roam around randomly. If you see a Scanner and have plenty of room to back up, do so and shoot from afar so they can't shoot you.

Level 29 Name: Red Planet Enemy Types: Scanner, Bouncer, Vampire Enemy Amount: 9 Bonuses: Weapon, Freeze/Shield/Camo/Sensor Facing: South

Vampires will be the hardest enemy to face as they'll always fly toward you when you're found. Be on your guard and shoot them while backing away. Be careful of Bouncers as well since they also like to get close to you when you're discovered. Afterward, the Smiloids may end up congregated at the south with a few wandering strays. Hiding in the northwest is your safest spot, but always be on guard.

Level 30 Name: Olympus Mons Enemy Types: Bouncer, Vampire, Guard, Sonar Enemy Amount: 8 Bonuses: Armor Facing: Northeast

The first level with a red enemy, specifically one Sonar. This Simolid won't be able to spot you if you stand still, but otherwise has an amazing detection range. A Vampire is already heading toward you from the North, so get ready to fight. With how open the maze is, hiding will be difficult, but there are two tile hallways like the one in the middle of the South area to hide in for healing.

Level F Name: Plain of Elysium Bonuses: 1 Armor, 1 Speed-Up, 1 Extra Life, 20 Coins Time: 44 Facing: North

Once again, the coins are arranged in a plus layout with four coins at the inner corners. At the outer corners, there's an extra life at the northwest, an armor at the northeast, and a speed-up at southeast. By now, you should have your speed maxed out, so ignore the speed-up and grab the first eight coins in front of you. Turn toward the northeast corner for the armor and then do a 180 toward the extra life.

World 7: Star Zone
Level 31 Name: Star Zone: Vega Enemy Types: Scanner, Vampire, Guard Enemy Amount: 10 Bonuses: Armor, Freeze/Shield/Camo Facing: North

This map is huge, the maximum level size in fact, with lots of blue Simolids moving around. Thankfully, you're safe at your starting point, so when you're ready, move to the west or east to take out the enemies one at a time. More of them will patrol at two or three of outer corners, so find an unoccupied corner to heal when you must.

Level 32 Name: Orion Enemy Types: Scanner, Bouncer, Vampire, Guard Enemy Amount: 12 Bonuses: Weapon, Extra Life Facing: North

Don't stay in your spot for too long as a Vampire will eventually get to you. There is a Scanner and a Guard at the southwest and southeast corners, so be careful going to those areas. Also, Bouncers return from this level, making it easy to get swarmed. A good spot to hide would the tiny corner that's three spaces down and one space right from the exit.

Level 33 Name: Altair Enemy Types: Scanner, Bouncer, Vampire, Sonar Enemy Amount: 10 Bonuses: Speed-Up, Freeze/Shield/Camo, Freeze/Shield/Camo Facing: North

The Sonar from level 30 returns, but now there's two of them to contend with. Be careful moving or even turning as Sonar will spot you if you're nearby. Staying where you are and slowly picking the enemy off can help here, but you will eventually have to move to another area. Scout ahead carefully and only move in short bursts if you think a Sonar is coming.

Level 34 Name: Mizar Enemy Types: Bouncer, Vampire, Sonar, Kamikaze Enemy Amount: 8 Bonuses: Weapon, Speed-Up, Freeze/Shield/Camo, Freeze/Shield/Camo (2 Armor?) Facing: North

A Sonar will rush past you at the start, so stay still until he turns a corner. After that, a Bouncer may come by and shoot, so destroy him immediately. Eventually, you'll meet the Kamakize, an annoying Smiloid that explodes on contact. Do your best to avoid it. Unforunately, hiding will be difficult with how open the maze is, so if you find yourself attacked while resting, you'll have to go elsewhere.

Level 35 Name: Betelgeuse Enemy Types: Bouncer, Vampire, Sonar, Kamikaze, Shark Enemy Amount: 9 Bonuses: Armor, Armor, Extra Life Facing: North

This level introduces the Shark: it usually minds its own buisness unless you attack it or your health is one-thirds or less. With the map basically being a bunch of square coridoors, finding a place to hide will be difficult. Like before, you'll have to keep moving if you're getting spotted too often. Back away if you find full-health Vampires and especially full-health Kamikazes spotting you.

Level G Name: 1st Virtual Bank Bonuses: 1 Armor, 1 Speed-Up, 1 Extra Life, 1 Sensor, 24 Coins Time: 49 Facing: North

The coins are arranged in a plus shape with four coins at the inner corners once again for the final bonus level. The other bonuses are at these spots: armor at southwest, extra life at southeast, sensor at northeast, and speed-up at northwest. If you still need armor, grab that first by turning toward the left at start. If you need a sensor, go straight while grabbing coins and turn to the right until you see it.

World 8: Cyber Zone
Level 36 Name: Cyber Zone Enemy Types: Bouncer, Kamikaze Enemy Amount: 4 Bonuses: Armor, Armor, Freeze/Shield/Camo, Freeze/Shield/Camo Facing: North

Although this level stars with a small amount of Simloids, there is one Kamikaze roaming around. If you still have your Sensor, be mindful of the lone red dot so you can stay out of his way. Focus on destroying the Bouncers instead so you can make them become Pod-Drones instead of the Kamikaze.

Level 37 Name: Drone Town Enemy Types: Scanner, Vampire, Sonar, Kamikaze, Shark Enemy Amount: 8 Bonuses: Armor, Freeze/Shield/Camo Facing: North

The amount of enemies have been doubled, so getting spotted will be much easier. The Sonar and the Shark return, meaning you'll have to keep your health high and move discreetly or either one of them will get you. Thankfully, the map is still huge, so there is a good chance the enemies will bunch up on one side, giving you space to rest.

Level 38 Name: Smileyville Enemy Types: Bouncer, Sonar, Kamikaze, Shark, Ninja Enemy Amount: 7 Bonuses: Armor, Armor, Freeze/Shield/Camo, Extra Life Facing: North

This level gives you the Ninja, the hardest enemy to deal with that isn't the Master. Once they spot you, they'll relentlessly attack you and they're very fast. You shouldn't stick around that area for long and head to the southeast corner to get your bearings. You can go to the southwest corner too, but be mindful of the Shark roaming there. Only leave your corner when you feel like it's safe.

Level 39 Name: Cyber Center Enemy Types: Sonar, Shark, Ninja Enemy Amount: 11 Bonuses: Armor, Armor, Freeze/Shield/Camo, Freeze/Shield/Camo Facing: North

It's all red Simolids for the next two. As soon as you start, you'll have to get moving as a Ninja will eventually spot you from the north. Go to the southwest and take out the Shark over there, then destroy any Ninjas that spot you. Hide in the upper southwest corner to heal. If too many enemies swarm your spot, you'll have to move to a different corner to rest or you'll be swarmed by Ninjas.

Level 40 Name: Megapolis Enemy Types: Shark, Ninja Enemy Amount: 5 Bonuses: Armor, Armor, Freeze/Shield/Camo, Freeze/Shield/Camo, Freeze/Shield/Camo Facing: North

Compared to the previous level, this one shouldn't be too diifuclt as there's only Sharks and Ninjas. Having Ninjas surround you is still fatal, so avoid meeting them and focus on shooting the Sharks. This level should be easier to hide in any of the corners if you need to heal.

Level 41 Name: Master Control Enemy Types: Bouncer, Guard, Vampire, Kamikaze, Shark, Ninja, Master Enemy Amount: 9 Bonuses: Armor, Armor, Armor, Armor, Coin, Coin Facing: North

At the start, a Ninja will already head for you, destroy it while backing into a safe corner. After that, stay in the corner and only patrol if you need tags as it's more likely enemies will come to you. Once the Master is released, it'll immediately search for you. It shoots very fast and you're guaranteed to die without an armor pod nearby, but as long as you have many lives, you'll eventually win.