Ultima VII Part Two: Serpent Isle/Arrival

Your ship arrives via some strange teleportation and ends up beached. Say goodbye to it, because there are no ships or carriages in this game except when one is used to advance the plot.

Feel free to read the scroll from Lord British describing your items. The Black Sword is the result of visiting the titular Forge of Virtue, so if you've never owned or completed that expansion this item you should know that it wasn't just dreamed up in the interim between games.

Walk southwards and a similar magic storm will rage again. One by one your companions are magicked away; when it strikes you it instead replaces your personal effects with strange and mostly useless items. It will take you most of the game to get them all back again.

Walk southwards some more until Thoxa appears and talks to you. She wishes to determine (through a thinly-veiled copy-protection check) if you truly are the Hero from Another World or merely an imposter.

Copy-protection answers
Be sure to try failing her test and then talk to the people around you for some hilarious nonsense responses.

Anyway, be sure to talk about every topic that comes up. After this another monk appears and fights her. Thoxa wins and both teleport away.

She leaves you with the Hourglass of Fate, one of the most valuable items of all. It's like a portable Lord British; not only will it restore you to life if you die, but if a companion dies you can resurrect them on the spot. It's heavy (3kg!) but be sure to carry it with you at all times. You'll still be resurrected by the monks even if you leave the Hourglass somewhere, but you can't raise your companions from the dead without either using it or else dragging their corpse all the way back to Monk Isle.


 * Silver Seed note: the first time you are resurrected by the monks you will be given the Amulet of Balance. You can use this on any Serpent Gate (giant snake pictures on the floor) to travel to DeathWatch Keep. The Silver Seed has some useful items, so if you have the expansion it's probably a good idea to get deliberately killed and set off to solve it fairly early. Go in and get the Key-ring if nothing else. It negates key-hunting and allows you to merely press K to (un)lock a door.

Only a little southwards from the fighting you'll find Shamino. Pick him up and continue southwards and you'll find a Magic Bow in place of a skeleton's head. Shamino theorises that the teleport storm swapped the two items.

Displaced Items
Shamino makes a list of the items. The others will add to this when you find them again.

As a rule, returning a valuable item to its rightful owner has no purpose other than to "do the right thing"; most of the time you can keep what chance gave you and nick your original item from their house later on.

On your way there you'll come to a red tree (152S 27W). Walk northwards through the seemingly solid cave wall there and take everything you find. The Sextant and Lockpicks will come in handy very shortly, there is a lot more plot-driven breaking and entering in this game.

Head eastwards after getting the loot and you'll come to a gate into the city of Monitor...

Magic Bow
The bear skeleton has the magic bow as its head (see above).