Star Wars: Knights of the Old Republic/Command Module

Command Module
After the opening crawl is a cutscene in which a large Republic ship orbiting the Outer Rim world of Taris is under attack by Sith fighters. Within this ship you are awoken in your quarters by the resulting explosions and alarms, just before the door opens and an ensign of the Republic Fleet rushes in and begins talking to you.




 * We’ve been ambushed by a Sith battle fleet! The Endar Spire is under attack! Hurry up – we don’t have much time!

''2. The Endar Spire? [Press to select highlighted response.]


 * Did you fall out of your bunk and hit your head? The Endar Spire is the ship we’re stationed on – this ship! You probably don’t even know who I am, do you?

''1. Who are you? [Press to select highlighted response.]




 * I’m Trask Ulgo, ensign with the Republic Fleet. I’m your bunk mate here on the Endar Spire. We work opposite shifts; I guess that’s why you haven’t seen me before.


 * Now hurry up, we have to find Bastila! We have to make sure she makes it off the ship alive!

''1. Who’s Bastila? [Press to select highlighted response.]




 * Bastila’s the commanding officer on the Endar Spire. Well, not an officer, really. But she’s the one in charge of this mission.


 * One of our primary duties is to guarantee her survival in the event of enemy attack! You swore an oath just like everyone else on this mission. Now it’s time to make good on that oath!

''2. Forget it – I’m looking after my own skin! [Press to select highlighted response.]




 * You swore an oath to protect Bastila when you signed up with this mission, just like everyone else in the crew! Now it’s time to make good on that oath!


 * I know she may not have an official rank in the fleet, but she’s the one in charge of this mission and it’s our duty to protect her!

''1. Okay, let’s go help Bastila!

''2. Oath or no oath – I’m heading to the escape pods!




 * Don’t be stupid! You won’t stand a chance against the Sith by yourself. We’ve got to stick together if we want to make it out of this alive.

Items



 * So hurry up and grab your gear. You need to suit up so we can get out of here.

''2. Where can I get my equipment?




 * You can move the mouse to the edges of the screen to rotate the camera. Alternately, moving the mouse while holding down the right mouse button will rotate the camera as well.


 * To move towards the footlocker, hold down the right mouse button and face the camera towards it, then hold down the left mouse button as well to cause the character to run forward.


 * You can left-click on an object to select it. Once the footlocker is selected, left-click on it again to perform the default action on it.

''1. Okay.

The contents of the footlocker vary depending on your starting class:

The footlocker will also contain a Stealth Field Generator for any character with at least one skill rank in Stealth.




 * Come on, we have to hurry! The Sith might already be boarding the ship to try and capture Bastila.


 * Put your equipment on so we can get out of here.

''2. How do I equip my items?




 * Use the EQUIP screen to equip the armor and weapons from your inventory. You can access this screen by selecting the EQUIP menu icon in the upper right corner of the screen.


 * Use the mouse to look through your inventory slots. The menu on the right displays items you can equip in each slot.


 * Left-click the mouse to select an inventory slot, then scroll through the available items on the right and left-click to equip one.

''1. Okay.




 * Okay, let’s move out.

Party



 * We should stick together; you’ll have more success with a party than on your own.

''[Trask has joined your party.]

''[Press to go to PARTY SELECTION screen.]




 * Because of the attack this room is in lockdown, but don’t worry – I’ve got the override codes. You’ll have to use me to unlock the door.

''2. How do I use you to unlock the door?




 * You always control the leader of the party. You can switch who is the party leader by left-clicking on their portrait in the lower left corner of the screen.


 * Left-click my portrait now to switch me to the party leader, then use me to open the door.


 * Left-click to target the door, then left-click it again with the mouse to open it.


 * Now that the door’s open you better take the lead again.

''[SWITCHING BACK TO PARTY LEADER]

''[Press to continue.]

Journal
As you go through the door and approach the Utility Droid on the way to the door at the other end of the corridor, you receive a message:




 * This is Carth Onasi – the Sith are threatening to overrun our position! We can’t hold out long against their firepower! All hands to the bridge!


 * That was Carth contacting us on our portable communicators. He’s one of the Republic’s best pilots! He’s seen more combat than the rest of the Endar Spire’s crew put together.


 * If he says things are bad, you better believe it. We have to get to the bridge to help defend Bastila!


 * There’s a map of the Endar Spire and a copy of Carth’s message in your electronic journal, just in case we get separated.

''1. Let’s move out.

''2. How do I use my journal?




 * You can access your journal, map and other important menus by clicking on the menu icons in the upper right corner of the screen.


 * You can use the mouse to switch between the menus listed on the tabs at the top of the screen.

''1. Okay.

Get to the Bridge!
As you attempt to enter the main corridor you'll find yet another locked door, only this time, Trask doesn't have the codes. This door needs to be sliced. If you don't have sufficient Security skills, switch back to Trask and have him unlock the door. Once the door is open, you'll be faced by a pair of Sith troopers. Taking them down shouldn't prove too difficult, but having both Trask and your character attacking the same foe is a good way to minimize the damage you'll take.

The next doorway leads to a small room with another two Sith troopers. Eliminate them and check the left wall for a metal box containing a Medpac. On the wall opposite is a footlocker containing both a Long and Short Sword, two fragmentation grenades, and a Combat Suit. It may also be wise to loot the corpses of fallen troops throughout the ship as many carry medpacs and other useful tools.

As you head into the next corridor a cutscene will show Republic and Sith soldiers engaged in combat. When you regain control, look for the three Sith on the other side of the intersection. While you can engage them one-by-one, a well-placed frag grenade should be able to kill all three, leaving you free to concentrate on the remaining two troopers hiding around the bend at the opposite end of the corridor. In the sole remaining room before the bridge, a Jedi and Dark Jedi are engaged in a duel. After both have fallen, two more Sith troopers appear. Dispatch them quickly then check the Jedi's body for a Vibration Cell.

Just before entering the bridge, equip a melee weapon (if you have not already done so). The bridge is a rather cramped space and, as Trask will tell you, using a blaster on the bridge is suicide. As soon as you enter, you'll find two Sith troopers by the doorway and even more at the helm. End them and, in a rather lucky event, an explosion at the helm will kill the remaining troopers, leaving you free to loot and explore the bridge. It becomes quickly apparent that Bastila has left the bridge and Trask suggests that the two of you check the starboard escape pods to ensure she escapes safely. By this point you should have enough experience to level up. In order to head out through the starboard side door, you must level your character up to level 2. Level up, and head through the door.

As soon as you leave the bridge, Trask will notice that someone is lurking just beyond the far door. Upon opening it he discovers a Dark Jedi. Realizing that he needs to buy you time to find Bastila, Trask throws himself into combat with the Sith and leaves you to find Bastila on your own. Leave through the side door to reach the starboard section of the Endar Spire.

Starboard Section
As soon as you enter the starboard section, Carth will contact you on your personal communicator to let you know that Bastila has already escaped to the surface of Taris. You two are now the only living crew members on the ship. Though he's waiting for you in the escape pod bay, there are still a few enemy-occupied rooms between you and Carth.

In the starting hallway is a single Sith trooper on patrol. If you have a Stealth Field Generator and the Stealth skill to use it, you may opt to simply sneak past the trooper as opening the door at the other end won't cancel stealth mode. If you feel confident enough, you may also attack the trooper for the extra experience (which you'll have to do if you lack the ability to go into stealth mode). Once you're into the next room you'll find another pair of troopers. If you're still in stealth mode they won't notice you, yet. Since fighting them cannot be avoided it will probably be easier to just eliminate them as soon as you can. Once they've been dispatched check the footlocker on the floor along the right-hand wall. It contains five Computer Spikes and seven Parts that will come in handy immediately.

In the room beyond lie four Sith troopers and their commander. While you could certainly engage them in direct combat by yourself, there are alternatives. To the left of the door leading to the Sith filled room is a computer console. You can slice into the ship's systems and choose to view the Starboard Transport Module. Once you've seen what's in the room, choose to overload the power conduit. It will cost most or all of your spikes, but it will electrocute all five enemies at once. With all the enemies dead, the room is now safe to enter. If you prefer, you could instead use some of your repair parts to fix the battle droid by reactivating it's shield and engaging it in patrol mode. It will make very quick work of the enemy soldiers.

Once you're inside, check the commander's remains for an Ion Blaster and a Prototype Vibroblade. Just beyond the next door is Carth and the last remaining escape pod. After an exceedingly brief chat with Carth, walk over to the escape pod controls and choose to use the pod. As your escape pod descends to the ecumenopolis below, the Endar Spire erupts into brilliant flame.