Dragon Quest VI: Realms of Revelation/Pillar of Pegasus

NOTE: Remember to change Goowain back into a Priest!

Recruiting Lizzie


Dragon Quest VI is designed in a way that's heavily biased toward melee fighters. Many of the best skills cost little to no MP, spells like Midheal and Zap can be cast via items, everyone can take whatever vocations they want, your spellcasters learn very few of their spells naturally, and most importantly, your melee fighters have much higher HP. And while these disadvantages aren't noticeable at the beginning, this is the point in the game where spellcasters really start to suffer. This is the point where high HP tends to be the most important stat in surviving boss fights.

So remove Milly from your party as well (put her back in once Healie reaches Armamentalist), Zoom to Arkbolt, and recruit Lizzie. She will generally be your very first character with a Tier 3 job class, and it's a doozy. 30% HP and 20% Resilience on top of 240 HP, 130 Resilience, and natural resistances to Frizz, Sizz, Crack, Bang, Woosh, and Fire make Lizzie an extremely capable meatshield; and that's without adding equipment into the mix.

Vocation Grinding
First of all, remove Ashlynn's vocation or change her into a Monster Tamer once all the grinding is done; Magic Burst is excellent to have for the upcoming boss fight, and her default class has the best combination of HP and MP. With that said, you have just gained the Sunderbolt Blade; a weapon that casts Zap for free. Grinding will now be faster than it's ever been, and there are some skills that will be very helpful for the end.

Healie will want to reach Armamentalist before letting Milly back into the party. Lizzie, for her part, will want Focus Strength before moving on to mastering her Dragon class, for reasons that will become clear in the Greedmore Valley page. Rex should also be relatively close to learning Hustle Dance; a 0 MP move that restores 70-80 HP to everyone in your party. And finally, Carver will want to reach the Paladin class.

Furthermore, the main game is almost over, and the Luminary class's HP handicap is going to start becoming a real issue during the endgame; so it is recommended that you learn Hustle Dance, change Rex into a Fighter for the rest of the main game, and also get Falcon Slash for Carver (7✮ Paladin skill). Then you can gain and master the Hero job class during the post-game, where you're already having to level up other Tier 3 classes anyway.

So if all your party members are under Level 31 (41 if you're playing the iOS), go on ahead to Sorceria, and grind with Rex, Terry, Amos, and Milly until Carver's reached the Paladin class.

Cloudsgate Citadel


One interesting thing about the Yggdrasil Dew; there isn't just one of them. The kid making them will always have one to give you if you end up using the previous one. The only catch is that he only allows you to have one at a time; so you have to use a Yggdrasil Dew to get another one.

At any rate, be sure to get the 14th Dreamscape, if you're on iOS/Android. Then, get the 82nd Mini Medal from behind the throne, talk to the King of Zenithia, raid the drawers nears the well, and then head down to reach a dead end. Climb back out, and that will somehow take you to the Real World; where you will find the Pillar of Pegasus.

This dungeon actually allows you to use all your party members instead of just four; so be sure your party looks something like this before entering:

Pillar of Pegasus


This should be a really easy dungeon so long as you're using a Lizzie, Terry, Carver, and Rex party; and also class changed Rex to Fighter. The only monster that can potentially kill you is the Frighturn, which posesses Whack. However, it only has 10 MP, and Whack costs 4; so if Rex (or anyone else) has Kaclang, you can just stall it out until it runs out of MP. After that, it can't do anything to stop you.

Whatever you decide to do, raid all the treasures, including Mini Medals No. 84-85, and be sure to switch to a Lizzie, Carver, Rex, and Ashlynn party before fighting the bosses.

VS. Silhouette, High Djinks, & Devilmoth
The Silhouette can occasionally be troublesome, but it can't usually do anything really dangerous. Macabre Dance is extremely low in accuracy compared to the Whack spell. Furthermore, all PC's have moderate resistance to Death, so Macabre Dance only has a 10% chance of hitting anyone in your party (even less if wearing the Metal King Helm or Helm of Sebath). As for "closing the wagon", that more than one turn to take full effect; and the Silhouette is far too weak to live for that long.

In fact, you can cheese this fight entirely if you have Kaclang. Just have the caster keep casting it until the Silhouette starts "clos[ing] the wagon door". Once it does so, it will not do anything else for the rest of the battle. It will always spend it's turns keeping the door closed; and the wagon door will reopen the instant you kill it.

Once it does that, you can simply form an Ashlynn + Carver only party, and have Ashlynn use Magic Burst while having Carver protect her with Forebearance; Ashlynn should kill everyone but the High Djink, and there should be almost no chance of anyone dying. From there, you can swap out characters as you see fit, so the High Djinks should be simple to put down.

If you do not have Kaclang, you could just have Carver use Forebearance instead. Carver could technically die even with the Metal King Helm, but those chances are very low.

Cloudsgate Citadel Revisited
Use the well to head back to Cloudsgate Citadel; a Ne'er-do-well will ambush you on the way, but it's far too weak to worry about. Go talk to the King of Zenithia again, and he will give you the Celestial Reigns! Now you can head to the Demon World at any time you wish! But first, there are a few more Mini Medals you can get.