Star Wars: Empire at War/Pirate units

The "Pirates" in space across the galaxy and also on land are a united force of all different unimportant, not famous, minor mercenary individuals who fight for themselves against both rebels and empire, or if one of their Merchant Space docks, cantinas or mercenary outfiters are captured by either forces, they'll help that side by preparing production for tanks or vessels for battle help. You can do this in various skirmish maps.

Pirate soldier
These aren't really "soldiers", but are fighting in groups for the pirate force. Yes, you may find out that they'll debark from their mercenary outfitters and outposts, whether outfitters captured by rebels or empire or not occupied, they'll attack your guarding troops and enemy forces guarding as well. They pretty much fight for the pirates rather than help your, or the enemy's guys.

One squadron of these are 3, although they normally travel in large groups.

Pirate Missile Soldier
The same characteristics and principle as the pirate troop described above, this time with PLEX rockets. Obviously a watch out for tanks!

A squadron is of 3 Pirate Missile Troops, just like PLEX Soldiers.

Armored forces
Now, this is when if their Cantinas are captured in skirmish, they'll produce the following vehicles for either factions.

Pirate Skiff
Light, fast, repulsor lift vehicle for patrol and garrison duties. They're exactly the same skiffs Jabba The Hutt used in Star Wars Episode 6 Return of the Jedi to prod Luke Skywalker and others into the Sarlacc Pit because a bargain couldn't be arranged since "jedi" Luke visited his palace to rescue captured Han Solo who Jabba wants to keep. The skiffs are the same use as AT-STs and T-2Bs but a little bit lighter. Use against infantry, speeder bikes and one on one Tie-maulers. Not for heavy combat obviously. Keep using against rebel soldier infantry if your playing as Empire.

These can guard chokepoints on the map as well as reinforcement point landing zones and mining buildings, etc. while you're busy dealing with other things in the battle. Armed with a hidden laser cannon at the front just below the front hull, firing fast, green shots like that of the speeder bike, but more effective.

Swamp Speeder
Again, light vehicle with similar uses as the skiff, but a bit lighter. It's weak with T2-Bs, AT-STs, and heavier units, and DEAD, extremely weak with AT-ATs obviously, and close to just as weak with T-4Bs. Good against Infantry. The same scout vehicle used by Clone Troopers in the late Clone Wars, such as the first and probrably last Clone, Republic battle on Kashyyyk. The pirates captured the left overs of this mass-produced vehicle and claimed it as servicable, effective scrap.

A squadron of these are 3 vehicles.

Pod Walker
Also known as AT-AP (All Terrain Armoured Pod)from the Clone Wars, older than the classic AT-ST, this is another light vehicle but armed with 1 projectile nozzle cannon and a projectile cannon turret. Again, captured by the pirates just like the Swamp Speeder and with same uses as the skiff with similiar combat abilities.

A squadron is of 2 walkers. Use against Infantry for both factions and is very effective with speeder bikes as well for rebels. Also can walk over Infantry like AT-ST and all other walkers.

Starships
Now, this is when if their Merchant Space Docks are captured, again in skirmish, they'll produce the following ships for either factions.

Pirate Assault Fighter
This is the strongest fighter below the A-Wing armed with repeating rebel laser cannons. I'm honestly not joking, it DOES have repeating rebel laser cannons! So, this fighter has no special ability, but has great weapons and good shielding and good armor.

5 fighters per squadron. A-Wings are actually better in a one on one clean new squadron battle. Best against bombers and fighters. Obviously most prone to opposing corvettes.

IPV-1 Patrol Craft
Although in official game description it says, "It can handle most pirate and corvette threats." when either they mean "threats to corvettes" or "corvettes that ARE threats", this ship is always an anti-fighter ship. And I read in the Wookiepedia article that Sieniar Fleet Systems(Yes, same company designing ALL Tie-craft types in the game) designed this ship around the classic Battle Of Naboo time to stop Pirate Fighter threats, but some pirates somehow stole some IPV-1 ships and used it as their own corvette class ships then since. Anyway, this is a small corvette with awesome laser sound effects.

Still a good corvette. Good against ALL fighters & bombers-even A-Wing.

Pirate Interceptor Frigate
The frigate with the least hardpoints of three, 2 turbolasers and 1 torpedo launcher. Strong against ALL corvettes apart from IPV-1 since that corvette's allied with this ship obviously. But comparing the two, this frigate obviously wins! Weak against heavy frigates, all bombers and Capital Ships.

Bounty Hunter
Minor hero with same use as Boba Fett in Galactic Maps to Neutralise heroes. They usually cost 1000 credits to hire, and can only be hired on any planets including Hutt Palaces, but can obviously be sent anywhere across the Galactic Map.

Smuggler
Just as minor as bounty hunter, but has same use as Han Solo in Galactic Map. Can be nuetralised very easily by bounty hunter in Galactic Map. Able to take credits from hostile planets for your substantial income like Han Solo.