Castle of the Winds/Monsters

Castle of the Winds includes 90 types of monsters, plus several bosses.

Animals
Animals range from the merely annoying Giant Rat and Giant Bat to the ferocious Cave Bear and White Wolf.

The Animals list, from the weakest to the strongest, is the following: Giant Rat, Giant Bat, Wild Dog, Large Snake, Viper, Giant Red Ant, Huge Lizard, Giant Trapdoor Spider, Giant Scorpion, Gray Wolf, Brown Bear, Cave Bear and White Wolf.

Dragons
Dragons are of six different ages, with increasing strengths. From youngest to oldest, they are: Young, Young Adult, Adult, Old, Very Old, Ancient. (Dragons do not increase in age over the course of the game, because according to legend this takes hundreds of years.) Dragons are of four different colours, each with its own elemental attack:
 * Red (breathe fire)
 * Blue (breathe lightning)
 * White (breathe cold)
 * Green (breathe poison gas; least deadly if Neutralize Poison spell is known)

Devils
There are four different Devils, the Spiked Devil, the Horned Devil, the Ice Devil and the strongest one, the Abyss Fiend.

The Devils are also immune or resistant to two of the elemental attacks, fire and cold.

Devils can open gates to summon their allies.

Elementals
Seven types of Elementals exist: Air, Water, Fire, Earth, Dust, Ice and Magma.

Humans and Humanoids
Human and humanoid monsters include:
 * The Evil Warrior and Berserker (fight hand-to-hand)
 * The Bandit (fires arrows)
 * The Wizard and Necromancer, who can cast: Slow, Summon Monster (Wizard)/Summon Undead (Necromancer), Phase Door, Teleport, the three bolts, and Heal Medium Wounds, as described on the Magic page.
 * The Smirking Sneak Thief (who can steal items and then teleport away)
 * The Kobold (a tiny, weak humanoid)
 * The Huge Ogre
 * The Gruesome Troll
 * Goblins (including the weak basic Goblin, the Goblin Fighter and the Hobgoblin).
 * Giants of five types (Hill, Stone, Frost, Fire, Two-Headed)

Undead
Many undead creatures have attribute-draining attacks, some temporary, some permanent.
 * Skeletons and Walking Corpses, which do not have special powers.
 * Shadows, Shades, and Spectres, which can walk through walls but do not have draining attacks.
 * The Eerie Ghost, which drains Strength and Dexterity temporarily.
 * Vampires, which drains maximum HP. This damage can be healed by visiting a Temple of Odin.
 * The Dark Wraith, Pale Wraith and Abyss Wraith, which drain intelligence and mana irreversibly.
 * The Tunnel Wight, Barrow Wight and Castle Wight, which drain strength, dexterity and constitution irreversibly.

Other Creatures
In addition to the monsters listed above, the following are found in CoTW:
 * The Rat-Man, Wolf-Man, Bear-Man and Bull-Man
 * Animated Statues in wood, bronze, iron and marble.
 * The Slime (immobile, immune to physical but not magical attacks)
 * The Carrion Creeper and Manticore, both fantasy beasts
 * The Gelatinous Glob (approximately the same monster known in Dungeons & Dragons as the Gelatinous cube)
 * The Ochre Jelly Similar to the Gelatinous Glob, but more powerful.

Bosses
In addition to the regular monsters, several bosses exist.


 * In the second dungeon: Hrugnir (throws boulders)