User:Krachbummente/settlement survival buildings

House
An ordinary house for a family of 4. Provides a place for citizens to rest, eat, drink and stay warm,help relieve stress slightly,can only be built within the market places. Press F during preview to change its type.

Boarding House
Temporary shelter for 24 people. Provides a place for citizens to rest, eat, drink and stay warm,can only be built within the market places.However, overcrowded apartments will cause a loss of desire to procreate. Suitable for accommodating immigrants.

Tent
A Rough house for a 3-person family. There are no restrictions on the construction location, and the construction consumes less materials. The citizens can rest here to eat and drink, and provide heating for the citizens.

Luxury House
A pleasant home for a family of 5 .Storage capacity is larger than a fine house ,fuel lasts longer and help relieve more stress ,can only be built within the market places. Press F during preview to change its type.

Luxury Boarding House
Supports inhabitation for 15 families, up to 45 people. Must be built in Market Area. Can store more supplies than an Apartment, and fuel last longer. Also encourages citizens to have children.

Garden Villa
Luxury housing for two families (8 people). Greater storage capacity,fuel lasts longer,and help relieve stress a lot ,can only be built within the market places. Press F during preview to change its type.

Nursing Home
Supports inhabitation for 36 people. Must be built in Market Area. Able to store enough supplies and fuel to provide basic living for the residents .Senior citizens who are incapable of having children in town will voluntarily move in.

Open Warehouse
Stores supplies. Low storage capacity.

Small Warehouse
Stores supplies with less occupiable space and less storage.

Marketplace
Houses can only be built within the market places .Vendors will visit warehouses to collect resources and transport them here. Can provide citizens with a large variety of goods. Benefits both living and working conditions.

Transfer Station
Stores supplies. Transfer station workers will transport stored goods to out of range warehouses.

Warehouse
Has the same function as a open warehouse but with greater storage.

Cellar
Has the same function as a warehouse. Citizens can travel through the structure. Cannot be destroyed.

Durable Storage Yard
Stores supplies. Larger storage capacity than open warehouse.

Supply Station
Workers will collect designated goods from storage structures and deliver required raw materials to the production buildings within range. Powerful structure.

Storage Center
Has the same function as the warehouse but with extensive storage capacity.

Mountain Warehouse
Has the same function as the warehouse but with extensive storage capacity .Must be placed on a hillside. Cannot be destroyed.

Small Marketplace
Has the same function and area as the marketplace but with smaller occupiable space, less workers and less storage.

Small Supply Station
Transport the designated resources of the town to the supply station to provide raw materials for the processing buildings within the scope to improve the processing efficiency.

Ferry
Traders will transport designated items to the ferry. The merchant ship arrives periodically and you can exchange items with them.

Grocery Store
A mini-market where you can regularly sell goods in exchange for silver coins.

Small Trading Post
Traders will transport designated items to the trading post. The caravan arrives periodically with money and buys your goods.

Large Trading Post
Has the same function as the small trading post with greater occupiable space. Has more storage and more traders. The merchants will carry more money.

Dock
Has the same function as the ferry. Has more storage and more traders. The merchant ships will carry more items.

Well
Produces drinking water. Also used to extinguish fires.

Hunting Cabin
Hunters will search for animals and hunt them. Provides meat and leather.

Gathering Station
Gatherers will search the area around the station for wild vegetables and agave tequila. Wild vegetables generally grow near mature trees.

Apiary
Beehives are generally found near mature trees within the range of the structure. Apiarists collect honey and beeswax from them.

Quarry
A structure that produces stone. Cannot be removed after it is built. Can be upgraded to a Senior Quarry and a Deep Quarry.

Salt Workshop
Salt-makers extract salt from water and provide materials for the production of salted meat, bacon, and vegetable can.

Reed Field
Reed farmers plant reeds inside the structure and provide materials for the production of paper and ropes.

Sandpit
Sand-diggers harvest sand and clay by the river and provide materials for the production of bricks, glass, and tableware.

Senior Mine
Has the same function as a Mine but a higher total output. Can be upgraded into a Deep Mine.

Deep Mine
Has the same function as the mine but with unlimited output.

Open Mine
Has the same function as the mine but with greater output. Can be built on flat area.

Senior Quarry
Has the same function as a quarry but a higher total output. Can be upgraded into a Deep Quarry.

Deep Quarry
Has the same function as the quarry but with unlimited output.

Mountain Quarry
Has the same function as the quarry but with greater output. Must be built on a hillside.

Big Well
Produces drinking water. Also used to extinguish fires.

Reservoir
A large amount of drinking water can be produced.

Logging Camp
Foresters will plant saplings and periodically chop down mature trees within range.

Mine
A structure that produces iron and coal. Total output is fixed. Cannot be removed after it is built. Can be upgraded to a Senior Mine and a Deep Mine.

Field
Used to grow crops. The farmers sow in March and harvest in September.

Orchard
Used to grow fruit trees. It may take several years of growth before the trees produce any yield.

Pasture
Used to raise livestock. The herdsmen sometimes slaughter mature animals for food.

Nursery
Farmers will grow herbs and special crops in the field area.

Fertile Field
Has the same function as the field. Can be fertilized to boost yield.

Grove
Has the same function as the orchard. Can be fertilized to boost yield.

Fishing Dock
Building that can produce fish, the larger the water area in the area, the higher the output. Output will increase if there are fishing spots, but the output will decrease when multiple areas overlap.

Forest Farm
Used to plant trees and produce a large amount of Timber. Farmers will only cut down the mature trees. Can be fertilized to boost yield.

Fishpond
An artificial fishpond with a higher and more stable yield than a fishing boat. Can be built on land.

Eco-pasture
Has the same function as the pasture. Use fodder to accelerate animal maturity and increase output.

Standard Field
Has the same function as the field but the size is fixed.

Standard Fertile Field
Has the same function as the fertile field but the size is fixed.

Corral
Can be used to raise horses and donkeys. When it is used to raise other animals, the yield increases by 50%.

Plantation
Can be used to grow crops with extra 50% yield.

Fishing Port
Use fishing nets to produce blubber, seal fur and lobsters.

Compost Plant
Place that processes dried animal dung into fertilizer.

Fodder Factory
Place that processes corn and beans into fodder.

Chopping House
Chopping house produces Timber or dried animal dung into domestic fuel that is used to heat homes.

Blacksmith
A blacksmith can use stone and Timber or iron to make tools.

Tailor's Workshop
A tailor can use leather, wool , alpaca wool , Linen or cotton cloth to make clothing.

Weaving Workshop
Used to process cotton or flax into cotton cloth or linen. Cloth is the raw material for fine clothes.

Weaving Workshop on Water
Has the same function as the weaving workshop but greater efficiency.

Sawmill
More efficient at making domestic fuel than the chopping house. Also processes Timber into planks.

Water Sawmill
Has the same function as the sawmill but greater efficiency.

Furnace Burden Factory
Processes Timber or coal into an industrial furnace burden for the forge, smelter,kiln factory and pottery workshop.

Winery
Brews a greater variety of liquor than the distillery.

Mill
A place that can grind grain into flour and process wheat into malt for the bread workshop and winery.

Water Mill
Has the same function as the mill but greater efficiency.

Bread Workshop
Used to process sugar or butter or jam and flour into bread.

Butcher
Used to process various meats into chunks of meat and fat.

Butter Workshop
Used to process milk into butter.

Sugar Workshop
Used to process malt, beets, sugar cane, and maple sap into sugar for the jam workshop.

Jam Workshop
Used to process various fruits into jam.

Curing Workshop
Used to process fish or meat and salt into salted meat or salted fish.

Knitting Workshop
Used to process reeds or flax into ropes. Also processes ropes into fish nets after unlock tech.

Advanced Tailor Shop
Has the same function as the tailor's shop. Makes a greater variety of clothes.

Smelter
Through exposure to high temperatures, processes iron and furnace burden into steel.

Advanced Blacksmith
Has the same function as the Blacksmith. Produces a greater variety of tools.

Forge
Used to process steel, glass, and bricks into construction kits.

Pharmaceutical Workshop
Place that processes herbs and honey or fat into ointment or medicinal oil.

Tea Shop
Place that processes coffee, cocoa or tea into beverages for trading.

Cannery
Place that processes vegetables and salt or fruits and sugar and baked or salted meat into vegetable can or fruit can or meat can.

Home Textile Factory
Place that processes feathers or wool and cloth into household textiles.

Furniture Factory
Place that processes Timber and leather into Furniture. Can be upgraded into Luxurious Furniture Factory.

Lighting Factory
Used to process fat into lamp oil and process lamp oil and glass bottles into lanterns.

Pottery Workshop
Used to process clay or sand into Cutlery.

Masonry Workshop
Used to process stones into neat laid stones.

Bakery
Has the same function as the bread workshop. Makes a greater variety of food.

Gourmet Shop
Used to process meat and other materials into various cousines.

Leather Workshop
Produces leather shoes and fine handbag.

Silkworm Shed
Silkworm farmers consume white mulberry for silkworm cocoons and provide materials for silk production at the weaving workshop.

Advanced Home Textile Factory
Has the same function as the home textile factory. Also processes wool or feathers and silk and into luxurious textiles.

Luxurious Furniture Factory
Has the same function as the furniture factory. Also processes planks and Refined Leather into luxurious furniture.

Mint
Makes silver into coins for the town to use.

Jewelry Workshop
Used to process silver or gold dust and jade into jewelry for trading.

Distillery
Able to brew Strong Booze from Potatoes or Agave. Strong Booze increases Happiness. After unlocking the Tech, can be upgraded to Winery.

Carving Workshop
Used to process iron, Timber or gold dust and jade into statues for trading.

Gold Miner Cabin
Used to pan sand for gold dust for the carving workshop and jewelry workshop.

Jade House
Used to find jade in stones by the carving workshop and jewelry workshop.

Clothing Factory
Has the same function as the advanced tailor's shop. Makes a greater variety of clothes.

Soap Workshop
Used to process fat, blubber or beeswax into Soap .Soap Can increases health.

Kiln Factory
Sand or clay and furnace burden are processed into glass, glass bottle and bricks by melting raw materials at high temperatures.

BBQ House
Used to process meat into BBQ.

Leather Making Workshop
Used to process leather into Refined Leather.

Candy Workshop
Used to produce candies.Candies can increases happiness.

Paper Mill
Used to process reeds or Timber into paper.

Research Institute
Generate a significant increase in Technology Experience .Use paper to increase output.Can upgrade into research academy after unlock other tech.

Printing Factory
Has the same function as the paper mill. Also produces ink and books.

Research Academy
Upgraded from the research institute. You can consume books to improve research efficiency.

School
Children between 8 to 9 will go to school for education,they will graduate after finish their class ,students who live far away from school may graduate late. Workers who have graduated from school are more efficient.

Cemetery
A cemetery is used as a resting place for citizens that have passed away. If there is no grave for the dead, the family will suffer from grief and their happiness level is reduced.

Church
A church provides spiritual sustenance for citizens and increases happiness.

Bathhouse
Citizens can enjoy a body scrub at the bathhouse. Those who keep clean will be more healthy.

Hospital
Upgraded from the clinic. Increases health.

Town Hall
Central building of the town where you can accept immigrants and recruit a administrator.

Clinic
Able to treat diseases and also increase the Citizen's Health. After unlocking the Tech, can be upgraded to Hospital.

Boarding School
School-age children will live and study in the boarding school and their efficiency increases after graduation. Graduated children need to move into new houses.

Theater
Citizens can go to the theater to watch plays. Increases happiness.

Academy
The academy allows more students to study.

Repair Shop
Repair shops can assign repairmen to ensure that town buildings will not be damaged.

Boiler Room
The Boiler Room will consume domestic fuel and provide heat for the buildings in the area.

Builders Cabin
Builders Cabin can assign builders, It can guarantee the construction of buildings and roads during the construction of the town.

Bridge
Building bridges allows citizens to cross the river .Area connected to the ground need to be at least 2 cells both ends.

Jade Bridge
Bridges constructed with jade ，allow more citizens to cross the river .Greatly increases the speed that citizens walk by 125% .Area connected to the ground need to be at least 2 cells both ends.

Laid Stone Bridge
Bridges constructed with laid stone ，allow more citizens to cross the river .Greatly increases the speed that citizens walk by 75% .Area connected to the ground need to be at least 2 cells both ends.

Tunnel
Building tunnels allows citizens to travel through mountains .Area connected to the ground need to be at least 2 cells both ends.

Dirt Road
Increases the speed that citizens walk by 25%.

Stone Road
Roads constructed with stone. Greatly increases the speed that citizens walk by 50%.

Large Bridge
Wider bridges allow more citizens to cross the river .Greatly increases the speed that citizens walk by 75% .Area connected to the ground need to be at least 2 cells both ends.

Brick Road
Roads constructed with bricks. Greatly increases the speed that citizens walk by 100%.

Laid Stone Road
Roads constructed with laid stone. Greatly increases the speed that citizens walk by 75%.

Gold Avenue
Roads constructed with gold dust. Greatly increases the speed that citizens walk by 125%.

Jade Avenue
Roads constructed with jade. Greatly increases the speed that citizens walk by 125%.