Star Wars: Knights of the Old Republic/Anchorhead

Spaceport
The spaceport door to the docking bay is in the northwest corner of Anchorhead. There are a number of Duros miners and Anchorhead tradesmen around:


 * Go on, leave me alone.
 * The raids on the crawlers hardly make a dent... the mines are failing anyway.
 * Another company loses everything on Tatooine. Sand People must love this.
 * I bet they shut this place down... I would.
 * Anchorhead... sure different than they said when I was recruited. Can't make a life here.
 * Leave me alone. I'm leaving this rock, I swear.
 * Never thought I'd see moisture farming as a better living than mining.
 * Hardly any shifts available this week. I should give up digging.
 * }

The tradesmen comments on significant events on other planets resulting from your actions:


 * With Taris gone, I wonder who the Sith will turn on next.
 * The Republic is too complacent. If they let Taris fall, do you think they care what happens out here?
 * You never know what the Sith will do. Look at Taris; was there any reason for what happened there?
 * I still haven't heard a final figure of how many people died on Taris.
 * I heard the Sith were fighting amongst themselves on Korriban. Course, they're always fighting someone.
 * Word is Korriban is a dangerous place to visit right now. Something about the Sith at the Academy.
 * If you're doing any private shipping, stay away from Korriban. Sounds like the Sith can't even get along with themselves.
 * A trader I know says there was some trouble on Korriban. I didn't want to hear about it. That's where the Sith Academy is.
 * Kashyyyk
 * A private trader told me about the bloodshed on Kashyyyk. Seems like Czerka wants to forget it was ever there.
 * No more supplies have been ordered for the Czerka outposts on Kashyyyk. Doesn't sound like "economic restructuring" to me.
 * Czerka is claiming that their operation on Kashyyyk has become to costly to maintain. Sounds like a cover-up to me.
 * I hear Czerka is closing their Kashyyyk operation. Nobody seems to know why.
 * Manaan Sector Champion
 * Motta swears he can get professional racers to come to Tatooine. If the Manaan Sector Champion is here, I guess he was right.
 * I heard about your Manaan win. I'm surprised the Tatooine track was able to attract a racer of your ability.
 * Did you win a regional swoop championship on Manaan or something? I recognize your face.
 * I'm sure I saw some holo-footage of you on the Manaan swoop track, what you doing here?
 * Manaan
 * If you have kolto tanks, use them sparingly. I can't find them cheap anywhere.
 * I hear that Manaan is no longer shipping kolto. The Selkath must be trying to drive prices up.
 * The Selkath put a bunch of export restrictions in place for kolto. It's hurting everybody.
 * Take care of yourself. The price of kolto tanks has jumped through the roof.
 * }
 * }

Hunting Lodge
Travel southeast from the spaceport along Anchorhead's main thoroughfare, and once you pass a ronto (a giraffe-like creature) on your left you'll see the door to the in the north wall.

Middleman
You can speak to Sharina Fizark, a human female standing to the right of the hunting lodge:


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Any of those responses now or in the future end the dialog at any time. Otherwise:


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If you're not willing or able to pay her anything, you can persuade her to let you take it and sell it for her:


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 * This is the incredibly dense bone skull plate of a Tatooine desert wraid.

You can only sell it to in the Hunting Lodge for 500 credits, and then only after getting a hunting license from the  in exchange for agreeing to help stop the  from attacking their interests:


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You can just take the plate to move closer to the dark side (and the closest if you use the Force), and receive some experience:


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If you persuaded her to let you take it and then sold it, you move closer to the dark side of the Force and receive more experience for giving her nothing:


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Your receive the same experience for persuading her to accept half the asking price to move closer to the dark side (more so if you use the Force):


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You receive no experience if you simply tell her that's how it's going to be after persuading her to let you take it and then selling it:


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Otherwise, you can pay full value to move closer to the light side of the Force and receive even more experience, or pay an extra 200 credits to move closest to the light side and receive the most experience:


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Believe it or not, this may be the only chance to move closer to the light side of the Force on this entire planet (you can also do so by speaking to Mission after reuniting her with her brother, but you don't need to be on Tatooine when this happens).

Czerka Office
To the south of the is the door to the  in the east wall: you need to enter and agree to help stop the  from attacking their interests to get the hunting license which allows you to leave Anchorhead and enter the  to the southeast.

To the right of this door is a footlocker with random contents, and a working sandcrawler mechanic who can be asked questions about his job, Tatooine and Anchorhead:


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You can also take exception to him asking you to make it quick:


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You can force him never to speak to you again to move even closer to the dark side of the Force:

If you try to speak to him again:


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Alternatively, you can persuade him to give you a few credits, or do likewise by continuing to threaten him or by using the Force to move closer to the dark side:


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If you used the Force you can still ask questions, otherwise:

Bastila's Mother
Once you've encountered the messenger Malare after speaking to, an agitated Duros named Maana Demknot awaits you outside the Czerka office:


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So can be found in the cantina to the southeast...

Swoop Registration
After encountering Calo Nord and finding the Star Map in the Eastern Dune Sea, you'll be approached by the Twi'lek Senni Vek as you turn the corner to the south of the and to the west of swoop registration. Otherwise, as you travel south and then east along Anchorhead's main thoroughfare you'll encounter citizens of Anchorhead, Twi'lek Czerka trading officers and Jawas:


 * There's not enough jobs here for permanent citizens, let alone you spacer drop-ins.
 * Czerka Corporation will unload this outpost on someone. Maybe not for a few years, but they can wait.
 * Womp rats are not good eating. Trust me.
 * I watched some good races at the swoop track last week. You have to thank Motta for giving us something to do.
 * Nothing smells worse than a herd of wild banthas. Nothing.
 * If the Republic cared at all they would laser the desert from orbit. Let's see the Sand People hide on a sheet of glass.
 * I saw a krayt dragon once. Well, not up close. I'm pretty sure that's what it was.
 * Those Jawas, I don't understand a thing they say.
 * If you were looking for your fortune, you picked the wrong planet.
 * I don't know who founded Anchorhead the first time, but I know why they left.
 * I tried to get work in the mines, but Czerka Corporation is scaling back. Ah, I can't say that I blame them.
 * Sand People wiped out my moisture farm and what does Czerka do? Nothing.
 * }


 * I haven't time to talk to you. Czerka business takes precedence.
 * I've work to do. Why don't you go drown yourself in the cantina like the other diggers.
 * If I were smart I'd use these business junkets to just keep going. Get off this rock for good.
 * See the office if you're looking for work. I don't hand out shovels.
 * Can't get any buyers for Tatooine ore anywhere. Word is getting out.
 * I'll be glad when we close up operations here.
 * More rabble with every landing. Go farm the dunes, ship-rat.
 * Leave me, citizen. I've business to attend to.
 * }


 * We scavenge for everyone, but Giants of Sand never trade fair.
 * You come, you go, we scavenge, you come back, you go, we scavenge.
 * There are many of us, but not where you can see.
 * We will remember you when you are sand too.
 * Sand stays. All else changes.
 * We trade and scavenge when people will buy. Not so good now.
 * Giants in the Sand will be here long after you. So will Jawa.
 * Trade is small now. You will all be gone soon.
 * }

As you travel east you'll come to a hairpin bend with the door to swoop registration in its south wall. When you turn northeast, you'll see a trio of dark Jedi waiting for you. They'll challenge you and engage in combat when you try to pass them, but you and any party can prepare before doing so:

They receive bonuses depending on your character level:

Thus at character level > 14:

The dark Jedi in the middle who spoke to you is a Jedi Guardian, while that to the left is a Jedi Consular and the other to the right is a Jedi Sentinel: it's advisable to focus on each of them in turn. Although this may be your first encounter with multiple Force users, unlike against Juhani you don't have to combat them alone.

The datapad makes it clear that isn't the only one hunting you for Darth Malak:


 * This datapad contains detailed descriptions of you and Bastila. It also has a brief message :


 * Bastila has escaped Taris. Whoever can find and dispose of her and her Jedi companion will be greatly rewarded by Lord Malak himself.

Cantina
Travel east from swoop registration along the main thoroughfare until it turns north, and you'll see the door to the Anchorhead cantina in the south wall with another ronto standing just beyond it in the southeast corner.

Droid Shop
Travel north from the cantina and the main thoroughfare opens onto the southwest corner of a large square at the east end of Anchorhead. Across the square you'll see the door to the droid shop in its north wall, with a utility droid to the right of it:


 * Beep beep beep-oop!

HK-47 can be purchased within, although this is only necessary for a peaceful solution to the raids.

Dune Sea
A huge gate at the east end of Anchorhead separates it from the Dune Sea beyond. Gate guard Billan stands before it:


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Regardless of how persuasive you can be, even with the Force, he cannot unlock the gate without authorization:


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Threatening him moves you closer to the dark side of the Force, but has no other effect beyond restricting his dialog to the purely functional:

You need to go to the to the northwest and agree to help stop the  from attacking their interests to get the hunting license which allows you to leave Anchorhead:


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You're now free to enter the.

Fair Trade
A Jawa named Iziz stands to the left of the gate, in the northeast corner:

This response ends the dialog at any time. Otherwise:


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If you ask for his help looking for the Star Map, either during the first dialog or upon returning:


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Travel south through the and, and you'll find his tribe members in an enclosure on the east side of the. If you speak to him after their release:


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You can ask him to give more, even after receiving your reward:


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He can be persuaded, but you move closer to the dark side if you use the Force:

Threatening him also moves you closer to the dark side of the Force:


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Now if you ask for his help looking for the Star Map, he'll give you a map of the Eastern Dune Sea if you haven't already received one from the Sand People chieftain:


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He'll even do so after being threatened:

Otherwise:


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 * By showing how to interpret ancient marker stones, this map can be used to find a safe route through the Eastern Dune Sea. Only intimate local knowledge could take the place of such a document.

You can now enter the Eastern Dune Sea from the Dune Sea or Sand People Territory, if you couldn't already do so.