Command & Conquer: Generals - Zero Hour/Toxin

Dr. Thrax is a gasly foe to mess with, he speacializes in the use of chemical and biological weaponry he prefers all toxins over explosives although other than Jarmen Kell, all camouflaged units and capabilities are unavailable to this general but that doesn't mean you should let your guard down he is still very powerful.

Army Modifications

 * All tanks start with Toxin Shell upgrade.
 * Begin with Anthrax Beta upgrade.
 * Some missiles are now toxin-tipped.
 * No camouflaged units or abilities except for Jarmen Kell.
 * Bomb Trucks and Scud Launchers can only be loaded with toxic weapons.
 * Terrorists leaves behind toxins when detonated.
 * All vehicles cost more to build
 * Demo Trap cost increased.
 * Rebel Ambush deploys Toxin Rebels
 * Combat Cycle ridden by a Toxin Rebel at start

Army Units

 * Toxin Rebel - Carrying a backpack full of toxins, the Toxin Rebel is deadly to infantry of all sorts, especially those garrisoned in buildings.

Army Structure

 * Toxin Network - This Tunnel Network spreads poison at the enemy, which is more lethal than a gun turret.

Army Upgrade

 * Anthrax Gamma - Available at the Palace, this upgrade boosts the efficiency of Dr.Thrax's Toxin weapons even further.