Quake II/Warehouse

Level objective
The objective for this level is "Restore power to key warehouse components". As the unit's main objective was completed in the ../Supply Station/, the only reason to do this is to make your way out of the Bunker Area unit and to the ../Main Gate/ of the next unit, the Jail Area.

Walkthrough
Turn right (east) from the first room, go to the end of the dark passage and insert the second Power Cube into the wall receptacle to activate the lift, lighting and ventilation. Take the lift to the upper walkway and go west through the sliding double door onto the landing overlooking a large room. There's a Parasite hiding under the lowest flight of stairs; if you stand on the landing and shoot there with your blaster once or twice, you can flush him out. Get all the enemies milling around below the landing, then pepper them with grenades and take potshots in relative safety before descending the stairs. Go across the room, down the corridor, and ride the elevator to the lowest floor. There you'll find the receptacle for the third Power Cube, used to power up the remaining lifts and doors in this area.

Use the lift on the wall to return to the floor above and follow the now-active conveyor belt across the bridge. There are two buttons on the wall: The first button opens the door and the other lowers a lift. Step onto the lift and cross over to the platform overlooking the next large room. Once you've eliminated the various enemies below, jump down and insert the fourth and final Power Cube into the wall receptacle. This activates a paternoster lift on the wall. Ride the lift to the platform above and cross the room on the conveyor belt. Walk to the end of the platform and push the green wall button to start up the traveling crane, which deposits an explosive crate in front of the next door through which you need to go. Hit the crate with an blaster bolt or two and demolish the door. Follow the passage until you find a circular room with a pillar in the middle and a green button on a pedestal in front of it. Press the button to activate the descending spiral staircase. Enter the stairwell and go down. (See Secrets, below.)

Proceed to the next room and take down the Strogg Tank cyborg. Push the keyboard where he was standing, then push the nearby green wall button to open the next door.

The next room has a pedestal behind a transparency at one end. Press the green button on the pedestal to start up the two cargo shuttles and shoot out the transparency with your blaster. (See Secrets, below.) Squeeze past the pedestal, jump onto the closest stack of crates to the left, and when a shuttle comes around, jump onto it to be carried within easy jumping distance to the platform on the far side of the room. There are two more rooms after that and you reach the area exit. Push the button by the red EXIT sign and scoot onto the conveyor belt in a gap between crates as they pass by.

Secrets
This level has two (2) secrets:
 * 1) Descending the spiral staircase, shoot out the first transparency that you encounter.  Jump out the window onto the crates.  Look for a pulsating wall button hidden behind a crate and shoot it with your blaster to extend the spiral staircase downward even more.  Re-enter the stairwell through the ground level door and follow the stairs down to a secret room with a Flak Jacket and variety of other items.
 * 2) In the room with the two cargo shuttles, by the pedestal switch, look for a pulsating button on the ceiling.  Shooting it raises a ladder to a secret compartment above where you will find a Quad Damage.