Control/Service Weapon

The service weapon is the main weapon that Jesse uses. It can change forms to provide different types of firepower. Ammo is automatically regenerated when depleted or when you stop firing. New weapon forms can be constructed at control points with the required source and materials. Initially, only one weapon form can be equipped, but after spending 3 ability points, an additional weapon form slot is unlocked. You can quickly switch between equipped forms by pressing. You can also change which form is equipped in the menu even during fights.

Each weapon form starts at level 1 with one weapon mod slot. They can be upgraded up to level 3 with each level unlocking an additional slot and increasing the base damage. Upgrades are done at control points.

Grip
Grip is reliable, with semi-automatic fire that is deadly at short and long range

Grip is the starting weapon form.

Shatter
Shatter has high stopping power with a scattershot that devastates grouped enemies at close range

Shatter is effective in tight corridors and areas.

Spin
Spin has a generous magazine and high rate of fire best used in controlled bursts

Pierce
Pierce is precise, with a charged shot that penetrates armor and enemies at any range

When aiming, Pierce zooms in a little.

Charge
Charge holds up to three explosive projectiles that can stagger enemies caught in their blast radius

Charge's explosive blasts can damage Jesse if too close.

Surge
Surge fires adhesive grenades that detonate when manually triggered, or if their timer expires.