Mega Man X6/X's Weapons

Yammar Option

 * Obtained from: Commander Yammark

Creates three dragonflies that rotate around X and explode on contact with enemies. They can also shoot when you press the Special Weapon button again. The charged attack makes the dragonflies fire in random directions.

Ice Burst

 * Obtained from: Blizzard Wolfang

Launches a block of ice that X can stand on to reach high places. The charged attack makes X flash for a few seconds, during which his dash creates a trail of icicles that move straight up and down.

Magma Blade

 * Obtained from: Blaze Heatnix

X's Z-Saber turns into fire, and its slash projects a large fireball. The charged attack launches several larger fireballs all over the screen.

Metal Anchor

 * Obtained from: Metal Shark Player

Throws out an anchor that bounces on floors and walls, and eventually explodes. The charged attack summons a flock of metal replicas of Storm Eagle which swoop down all over the screen and damage any enemy in their path.

Ground Dash

 * Obtained from: Ground Scaravich

Launches boulders. The charged attack launches a larger boulder.

Meteor Rain

 * Obtained from: Rainy Turtloid

Creates a bubble of water that floats straight up until it hits something, then flies back down. The charged attack sends a bubble flying straight up, after which several bubbles come flying down all over the screen.

Guard Shell

 * Obtained from: Shield Sheldon

Creates an energy barrier in front of X which deflects enemy shots. You can position it above or below X by holding psx: Up Dpad or psx: Down Dpad as you activate it. The charged attack creates four clamshells in the corners of the screen which can shoot when you press the Special Weapon button.

Ray Arrow

 * Obtained from: Infinity Mijinion

Fires an energy beam that goes straight forward and then travels up when it hits something. The charged attack fires several large energy beams that travel straight up around X.

Damage Charts
For the Z-Saber, the first value is damage dealt by 1st and 2nd slash (as well as turning slash and Z-Buster); the second value is damage dealt by the 3rd slash (as well as crouching slash); the third value is damage dealt by mid-air slash.

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