Fallout/Armor

Armor works in a specific manner. Consider combat armor, which has a damage threshold of 8 hit points and a damage resistance of 60% against laser attacks. (8 hp/60%)

The way armor works is like this: if you are wearing combat armor and somebody hits you with a laser rifle, you will receive x amount less. Say that if you're wearing the Vault 13 jumper, which has no protection whatsoever, and the enemy uses the laser rifle and hits you for 42 hit points of damage.

Take the same situation with combat armor on. The armor will naturally deflect 8 hit points of damage because of the damage threshold. Now only 34 hit points remain. The armor can resist 60% of that damage. Multiplying 34 by 60% will give you 20.4, and rounding that down will give you 20. You'll only take 20 hit points of damage with the armor instead of 42.

''* Please note that the labels for the lists of armor resistances are abbreviated. The first number is how many HP can be reduced and the secondary number is the percentage as explained above. So 2/25 is short for 2 hp / 25%.

To the right is a key for the abbreviations used for armor resistances. Just because a piece of armor is effective against Normal damage does not guarantee it will also effectively protect you from Plasma. Be weary of these variations and the types of damage your foes can deal.

Availability
* Please refer to the section below for the exact details on how to obtain this piece of armor.

Special methods for obtaining armor
There are many pieces of armor that can be found or made without requiring a visit to one of the stores.