Dark and Light/Mage

Citizen -> Mage

Fighting Abilities

 * 1/20 -Common Attack
 * 3/20 -Hard Attack
 * 6/20 -Common Shot

Magic Basic Attacks

 * 1/20 -Energy Strike
 * 3/20 -Energy Ball
 * 6/20 -Fire Ball
 * 9/20 -Frost Inside = DOT
 * 12/20 -Disease Inside = DOT
 * 15/20 -Nasty Cloud = DOT

Magic Basic Protection

 * 1/20 -Magic Armor
 * 3/20 -Summon Protection
 * 6/20 -Magic Shield
 * 9/20 -Fire Shield
 * 12/20 -Frost Shield
 * 15/20 -Poison Shield
 * 18/20 -Disease Shield

Magic Basic Effects

 * 1/20 -Silent
 * 3/20 -Concentration
 * 6/20 -Self Invisibility
 * 9/20 -Magic Root

Stat Costs
Becoming a Mage will decrease some of your stat raising costs:


 * INT -1
 * DEX -1
 * QUI -1

Strategy

 * An important tip for casters is to maintain range between you and your enemy. While casting a spell, you see a progress bar. After the bar finishes (i.e. your casting time), your character will be waving his hands as the spell attacks the target. During this time, it is possible to move. It is in your best interest to back up and increase the distance between you and the target so you have more time to cast spells.
 * Another tip for casters is to avoid interruption. To do this put points into quickness. This may not be the best if you wish to PvP, but currently allocating approx. 100 or more attribute points into quickness allows you to become almost invulnerable to being hit in melee by a MOBs' regular attacks.