Super Smash Bros. for Nintendo 3DS/Samus

The suited bounty hunter returns with her limitless arsenal of energy shots and missiles, no longer tied to her suitless persona. Samus is a character with a strong emphasis on projectile zoning, with multiple projectiles that rack up damage, punish and even KO, making Samus a dangerous contender at long range. Even though projectiles are where Samus shines, her melee attacks are nothing to scoff at either, letting her hold her own at close-range combat. However, Samus does have a range of problems that prevent her from becoming a dominant threat. Her unique jump physics can hinder more than it helps when projectile zoning. Samus also has limited reliable KO options, which can make her predictable when trying to get a KO. Nevertheless, Samus is still an all-around solid character that suits defensive and patient players. Whether you're attempting a war of attrition or a careful physical fight, Samus has the tools to help her come out on top.

Basic Attributes
Samus's metal power suit makes her quite heavy, being at the upper end of the weight spectrum. Her ground speed and air speed are slightly below average, to compensate for her strong defensive kit. Samus has pretty bad rolls. While they carry her a fair distance, it forces her to enter and exit Morph Ball form whenever she rolls, making it easy to intercept and counter. Samus is well known for her floatiness, an odd trait for such a heavy character. Last but not least, Samus has a useful wall jump to help out with her recovery.

Final Smash - Zero Laser
Samus unleashes a massive laser that slowly travels the length of the screen. Any enemies caught in the beam will be trapped and receive rapid instances of damage, culminating in a final blow that blasts foes away. Zero Laser is undoubtedly one of the most well-known Final Smashes in the game, due to its spectacular range and ease of use. It can be used well by even the most inexperienced novices. Simply point at the direction with the most enemies and let loose. You can direct the beam up or down with the control stick to catch any stragglers. The power of Zero Laser is average for a Final Smash, but you will have a better chance of KOing opponents closer to you, as they will be trapped by the beam first and take more damage.