MapleStory/Will


 * Minimum Level: 235 or higher
 * Additional Requirements: Completed Esfera quests

Will is a boss found at the end of the Mirror Corridor. He is basically the barrier to your destination (the Black Mage).

Entry Requirements

 * Level 235 or higher
 * Completed Esfera quests
 * Entry limitations
 * Entry is allowed once daily per mode if you did not take Will down.
 * Clear count is allowed up till once per week, regardless of mode. Resets on Thursday midnight.

Boss Data

 * Overall time limit: 30 minutes
 * Level: 250 (Character Level 255 for 1.2x/1.1x damage dealt in Non-Reboot/Reboot world respectively)
 * Required Arcane Force: 760
 * Story Mode Overall HP: 21,000,000,000 (21 Billion)
 * Phase 1: 8,400,000,000 (8.4 Billion)
 * Phase 2: 6,300,000,000 (6.3 Billion)
 * Phase 3: 6,300,000,000 (6.3 Billion)
 * Normal Mode Overall HP: 25,200,000,000,000 (25.2 Trillion)
 * Phase 1: 8,400,000,000,000 (8.4 Trillion) / 4,200,000,000,000 (4.2 Trillion) per dimension
 * Phase 2: 6,300,000,000,000 (6.3 Trillion)
 * Phase 3: 10,500,000,000,000 (10.5 Trillion)
 * Hard Mode Overall HP: 126,000,000,000,000 (126 Trillion)
 * Phase 1: 42,000,000,000,000 (42 Trillion) / 21,000,000,000,000 (21 Trillion) per dimension
 * Phase 2: 31,500,000,000,000 (31.5 Trillion)
 * Phase 3: 52,500,000,000,000 (52.5 Trillion)
 * DEF: 300% throughout the battle for all modes.
 * Resists all elements, including Physical.
 * Death Counts Allowed: 10 per person throughout the whole battle.
 * Skills used by Normal Will and Hard Will are the same, with some dealing more damage in Hard mode.
 * Damage percentages are based on your HP.

Skills
Moonlight can be obtained overtime for specific skill in each phase to help you. You gain more moonlight as you are damaging Will.
 * All Phases
 * Summons spider legs around the map that will strike the area directly above or below it after 1.25 seconds, dealing 20% damage. Consecutive summons will always be in a different spot.
 * Summons spider eyes to shoot red darts to deal 10% damage and absorb 3 moonlight. Absorbs even if you are already dead.
 * Summons blue spirits that floats around the map to deal 20% damage if you touched it.

Moonlight skill: Consume 30 moonlight to change dimensions. Cooldown 5 seconds.
 * Phase 1

HP Blocks: 1%, 34%, 67% (HP will not go below these values if the team does not clear the test)
 * Forcefully knocks back you and deal 20% damage.
 * Summons a eye wall to deal 90% damage to anyone in front of him.
 * Forcefully transports players across dimensions.
 * Performs a screen crack attack at one of the dimensions to kill all players in that dimension 5 seconds after a dark red eye appears at 1 of the dimensions. (If a dark red eye appeared in the middle at your dimension 5 seconds before the attack, you are safe).
 * 1st instance happens after 1 minute from start of fight (dark red eye appears when timer reaches 28:50), then every 2 minutes after the screen crack is made, the dark red eye will reappear.
 * HP of both dimensions and actual HP will be reset to the higher HP between the 2 dimensions.
 * HP Block Release Test (happens immediately for 20 seconds after screen crack attack if Will's HP drops to exactly 1% or 34% or 67%)
 * Force transport everyone to the same dimension and summons a dark eye on the ground. Attack the dark eye sufficiently for it to spawn a yellow moonlight shield around it. You should be in the shield after 20 seconds from the start of test.
 * Dark debris will also fall and deal 90% damage if you touch it.
 * Yellow bubbles will also fall and provide some moonlight if you touch it.
 * Another screen crack attack will be performed 20 seconds after the start of the test. The team passes the test (and HP block will be released) if less than half the team dies during the test (if the member is dead before the test, he will be assumed to be alive when the test begins)
 * Will will be immobilised for 10 seconds when the team passes the test. Don't waste your bind by binding immediately after the HP block is released.

Moonlight Skill: Consumes 10 moonlight to remove healing block for 5 seconds. Cooldown 5 seconds.
 * Phase 2

HP Blocks: 1%, 51% (HP will not go below these values if the team does not clear the test)
 * Throughout the fight, block all healing effects including drain.
 * Summons web walls at the ends of the map to kill anyone who touched it.
 * Rushes towards you to knock back and deal 20% damage
 * Spider in the mirror dashes towards you to knock you back, dealimg 20% damage
 * Summons a fat spider in the mirror to run towards you, dealing 30% damage.
 * HP Block Release Test (20 seconds once the HP requirement is met, cooldown 2 minutes)
 * Spider legs will spawn from above and below.
 * When there is a crack in the middle of the mirror, run and get hit by the spider legs, otherwise 90% damage will be dealt.
 * When there is no crack in the middle of the mirror, dodge the spider legs as spider legs will deal 90% damage if you touch it.
 * The team passes the test (and HP block will be released) if less than half the team dies during the test (if the member is dead before the test, he will be assumed to be alive when the test begins)
 * Will will be immobilised for 10 seconds when the team passes the test. Don't waste your bind by binding immediately after the HP block is released.

Moonlight Skill: Consume 10 moonlight to remove 2 spider webs and prevent it from spawning for 3 seconds. Cooldown 5 seconds.
 * Phase 3
 * Throughout the fight: Spider webs will start spawning at the map, starting from the edges. Spider webs deal 40% damage and seals your skills if you touch it. Also obscures your view to make it harder to see the attacks.
 * Transform into a spider and knocks you back to deal 20% damage
 * Transform into a spider with yellow eyes and jumps down after 1 second to deal 100% damage to areas where there were no people prior to this.
 * Transform into a spider with white eyes and jumps down after 1 second to deal 100% damage to areas where there were people prior to this.

Rewards
Will drops the following items (definite drop. unless specified)
 * Glowing Soul Crystal (individual drop, meso values as follows, max 60 per character weekly. Triple value on Reboot servers)
 * Normal Mode
 * 39,200,000 meso for solo
 * 19,600,000 meso for party of 2
 * 13,066,666 meso for party of 3
 * 9,800,000 meso for party of 4
 * 7,840,000 meso for party of 5
 * 6,533,333 meso for party of 6
 * Hard Mode
 * 57,800,000 meso for solo
 * 28,900,000 meso for party of 2
 * 19,266,666 meso for party of 3
 * 14,450,000 meso for party of 4
 * 11,560,000 meso for party of 5
 * 9,633,333 meso for party of 6
 * 16 Suspicious Cubes (individual drop)
 * Suspicious Additional Cubes (Master Craftsman Cubes for Reboot Worlds)
 * 5 for Normal Mode
 * 9 for Hard Mode
 * 14 Medal of Honor (gives 100~200 Honor Points when picked)
 * 40 Power Elixirs
 * 1~2 Stone Cobweb Droplet (individual drop, with 10 Stone Origin Droplets you can obtain 1 Arachno Coin, which can be used to buy Arcane Umbra Equipment (Level 200 equipment) from Arachno Coin shop using 4 coins (Zero weapon Arcane Umbra set scroll), 16 coins (shoulderpad, hat, overall) or 24 coins (weapons, Zero Essence).)
 * Crusader Coins
 * Up to 3 Will's Soul Shard (individual drop, collect 10 to exchange for a random Will Soul)
 * (Hard mode only) Arcane Umbra Hats, Shoulderpads, Overalls, Weapons (low chance, unaffected by drop rate increasing effects)
 * (Hard mode only) Cursed Blue/Red/Green/Yellow Spellbooks (low drop rate, unaffected by drop rate boosts, Level 160 pocket item, 20 INT/STR/LUK/DEX respectively, 10 for the other 3 stats each, 100 HP, 100 MP, 10 ATT, part of Pitched/Black Boss Accessory Set)
 * (Hard mode only) Mirror World Nodestone (individual drop, tradeable, provides 1 Level 1 Arachnid Reflection node)

Arachno Coin Shop
You can use the Arachno Coins that are exchanged with an NPC to buy Arcane Umbra Equipment. Not all equipment in the set is sold.
 * Arcane Umbra Lucky Item Scroll 100% (4 Arachno Coins, include Lapis/Lazuli into the Arcane Umbra Warrior set.)
 * Arcane Umbra Essence (24 Arachno Coins, needed to upgrade Lapis/Lazuli Type 7/8 to Type 9)
 * Arcane Umbra Weapons (24 Arachno Coins, 100 Primary and Secondary Stats, 1.725 times the ATT value of Fafnir Weapons, 20% ignore DEF instead of 10%, 8 upgrades)
 * Arcane Umbra Hats (16 Arachno Coins, 65 Primary and Secondary Stats, 7 ATT, 600 DEF, 15% Ignore DEF, 11 upgrades)
 * Arcane Umbra Overalls (16 Arachno Coins, 85 Primary and Secondary Stats, 9 ATT, 500 DEF, 12 upgrades)
 * Arcane Umbra Shoulderpads (16 Arachno Coins, 35 All Stats, 20 ATT, 300 DEF, 1 upgrade)

Set bonuses
 * 2 items: 30 ATT, 2,000 HP and MP
 * 3 items: 35 ATT, 50 All Stats
 * 4 items: 40 ATT, 10% ignore DEF, 400 DEF
 * 5 items: 30 ATT, 30% Damage to boss monsters
 * 6 items: 30 ATT, 30% HP and MP
 * 7 items: 30 ATT, 10% ignore DEF