Tribes: Ascend/Soldier

The Soldier is the most well-rounded class, being able to play any role effectively.
 * Weight Class: Medium
 * Health: 1200 (1300 with armor upgrades)
 * Energy: 100 (105 with armor upgrades)
 * Cost: Initially available

Assault Rifle
The Assault Rifle is a basic automatic projectile weapon useful for a lot of situations. It has a good firing rate and a respectable damage per second count. It can reliably do damage while outside of the range of explosives and is much easier to hit midair targets than the Spinfusor. A great starter weapon that still has some use in more skilled hands. Like every other rapid-fire weapon, it's not hitscan, and thus requires you to lead your targets slightly in order to hit them.
 * Damage: 80-60 (762)
 * Clip Size: 24 (28)
 * Total Ammo: 172 (268)
 * Level 1: +48 ammo
 * Level 2: +4 clip size
 * Level 3: +48 ammo
 * Mastery: -15% reload time

Spinfusor
The Spinfusor is the iconic weapon of the Tribes series. It launches a disk that maintains its straight trajectory which explodes on contact with any surface. While more difficult to use than the AR, it deals high damage per hit. Like all other explosive weapons, it's better to aim at the ground where your opponent will land and nick them with splash damage then try to hit their body while they are airborne. If you do manage to get a midair shot, you get a Blue Plate Special accolade as well as doing 910 damage, enough to kill most light classes. Due to it's trajectory, you can use it to snipe down base assets. You can also use it as an explosive jump to gain speed, but while it's knockback is greater, you take more damage than when using the Thumper D or DX.
 * Direct Hit Damage: 910 (1310)
 * Splash Damage: 650-325
 * Ammo: 18 (28)
 * Level 1: +5 ammo
 * Level 2: +20% damage vs. armored targets
 * Mastery: +5 ammo

Gast's Rifle
The Gast's Rifle is a variant of the Assault Rifle. Compared to the AR, it does more damage per bullet but has a smaller clip size. This means that landing shots are more important, since you will need to reload more often. If you are good enough with the AR, the Gast's Rifle shouldn't be too hard to get used to.
 * Damage: 85-63 (809)
 * Clip Size: 20 (24)
 * Total Ammo: 228 (340)
 * Level 1: +56 ammo
 * Level 2: +4 clip size
 * Level 3: +56 ammo
 * Mastery: -15% reload speed

Thumper D
The Thumper D fires an arcing projectile that explodes on contact with any surface. It does less damage and knockback than the Spinfusor or the Technician's Thumper, but has a slightly larger radius. Still, with it's low damage and arcing trajectory, it's one of the less impressive weapons. Where the Thumper D shines, however, is when it's used with the Assault Rifle or the Gast's Rifle. With this loadout you can engage enemies with your rifles at longer ranges or when they are midair, then switch to your Thumper D when they get close or land, giving the Soldier great combat versatility. Since the Thumper D's projectile arcs, it is advisable to get a height advantage to make landing your shots easier.
 * Direct Hit Damage: 770 (1108)
 * Splash Damage: 600-275
 * Ammo: 10 (20)
 * Level 1: +5 ammo
 * Level 2: +20% damage vs armored targets
 * Mastery: +5 ammo

Eagle Pistol
The Eagle Pistol is a semi-automatic weapon that fires hitscan rounds. It has a higher firing rate than most other semi-autos, but it's damage is much lower and suffers from falloff. The Eagle Pistol is a finishing weapon, and it works well with the Spinfusor. It can rack up damage surprisingly fast due to it's fire rate, and since it's hitscan you don't need to lead your targets. Another use for it is to stop your opponent's health regeneration, especially if you're engaged with a Juggernaut, as it resets the regen timer.
 * Damage: 100-39
 * Clip Size: 16 (20)
 * Total Ammo: 120 (152)
 * Level 1: +32 ammo
 * Level 2: +4 clip size
 * Mastery: -30% reload time

Thumper DX
The Thumper DX is a variant of the Thumper D. It deals more damage, but has a smaller blast radius. If you are experienced with the Thumper D, especially if you can land direct hits often, this weapon will almost be a direct upgrade. However, if you hang out inside generator rooms often, the Thumper D might be a better choice.
 * Direct Hit Damage: 840 (1008)
 * Splash Damage: 600-300
 * Ammo: 10 (20)
 * Level 1: +5 ammo
 * Level 2: +20% damage vs armored targets
 * Mastery: +5 ammo