The 7th Saga/The Water Rune

Eygus
Items to find:
 * Bottle of ice

Shops:
 * Inn
 * House of healing.

There are no real shops in this peaceful town. Instead, the inhabitants will tell you about the end of Melenam and, more important, about how to use the Wind Rune: it allows to teleport to the previous visited locations. Therefore, use it to reach any item shop you may need.

Talk to the Sage in the norht-east corner of the city. He will open the passage to get back to the continent.

Cave of Eygus
Luckily, this cave is short and contains no new threats. When you exit, walk south to get to the next town.

Pell
Items to find:
 * Bottle of agility

Shops:
 * Inn
 * House of healing
 * Weapon shop
 * Armor shop
 * Item shop

The coastal city of Pell doesn't contain any runes, but is a mid point that can be used for resting. Explore the buildings and learn about the characters within the city.

Guntz
Items to find:
 * Power seed
 * Water Rune

Shops:
 * Inn

The country of Guntz is located to the south of Pell, but there are mountains between the two cities. You have to take a small detour to the west to get there.

The second rune is guarded by the sage at the north of the town. When you try to speak with him, he will refuse to give you the rune. Continue speaking with him, and he will tell you to provide Guntz with water in exchange for the rune.

Return to Pell; you can use the Wind Rune between the two towns, but it might be wiser to walk and gain experience from the fights. Enter the Pell tavern and speak with the digger Quose: he'll accept to work for you, so you can escort him to Guntz.

When you speak with the sage, the digger will fill the moats with the underground water. You will then receive the water rune, which allows you to heal within battle.

Rejoice: there is no boss here! The Guntz people tell you that the next rune is to the east, in the country of Patrof.