World of Tanks

World of Tanks is a 3D team-based massively multiplayer online game featuring historically accurate fighting vehicles from the 1930's to the 1950's. World of Tanks is a PvP-focused project that promises action and strategy based gameplay. In the release version, World of Tanks will include more than 150 armored vehicles from America, Germany, and the Soviet Union, carefully detailed with historical accuracy. All in all there will be around 500 vehicles available in the game. At the moment, World of Tanks features light, medium and heavy tanks, tank destroyers and self-propelled artillery and some well-known prototypes and low-volume vehicles. The game blends of action, strategy, simulation and MMORPG genres.

World of Tanks is the first game of Wargaming.net studio to be released under "Play 4 Free" model, which will see the game released for free with revenue generated from micropayments. The release of the game is planned for Q3/Q4 2010.

Gameplay
Each new player will start a game driving a German or Soviet light tank. By gaining experience and credits, a user will be able to upgrade his tank or other unit to a heavier model. There will also be a chance to modify the existing tank by changing turrets, chassis, engines, guns, radios and various ammunition types and thus try a new experimental machine and increase the player’s fighting potential. Every unit has about 10 modifications with different combat characteristics and all modifications are historically grounded – that means they were either implemented in real life or existed as prototypes. An average tank will have 2 modifications of turret, 2 variants of chassis, 3 models of engine and 2-6 modifications of the main gun. Each player has a garage capable of holding several vehicles. If needed, the garage can further be extended, or unused vehicles can be sold. Tank crew members can increase in experience as well. World of Tanks has a "virtual" crew system with certain leveling options. With every new battle the crew gains more and more experience which leads to improved performance of your panzer on the battlefield. For example, a veteran gunner may increase the accuracy of a tank's main gun. When crew members reach maximum skill, they are free to acquire side-skills e.g. the driver may learn the ropes of maintenance so in case of emergency this will let you reduce repair time. All of the modifications and changes take place in the period between the battles.

Damage system
The player won't be able to destroy everything in the game, e.g., landscapes will remain practically untouched due to certain technical limitations. The rest of the in-game environment is subject to total annihilation – some buildings, hedges, trees, telegraph poles, cars, and so forth. All in all the game has a complex multilevel damage system that comprises a set of different parameters – from armor thickness and the angle of armor slope to certain "soft spots" of particular models. If the engine is broken – a tank stops and some repairs done by the crew is needed. There is the repair function to avoid situations when two half-dead tanks are stuck in different parts of a map and are hopelessly waiting for the outcome of a battle. If the engine suffers a 50%-damage – it works at its half power. The same goes about other modules of a tank – a damaged gun will fire with decreased accuracy or a damaged tank radio will provide a reduced communication range.

Game modes
The players in World of Tanks will have a chance to take part in three primary types of battles: random battles, team battles and clan battles. In random battles players cannot choose in which team out of two possible they can play. On the contrary, in clan battles gamers decide to fight for a particular clan. Each team can have no more than 30 players in it; therefore the maximum possible number of combat units at the battlefield is 60. The goal of each team is to defeat all of the enemies and try to lose as few allied tanks as possible.

The basic mode of the game will be the team deathmatch, therefore teamwork and mutual cooperation will be very important if you want to be successful in the game. The game will also have a capture-the-base mode, with tanks having to occupy the enemy’s base for a quicker win. Developers also plan to design capture-the-flag mode and the domination mode with players having to hold certain control points.

Clan wars and historical campaigns
World of Tanks will also include a never-ending campaign with Clan Wars unfolding on the Global Map. The Global Map with a particular part of the Earth will be introduced and split into certain districts. Clans (or blocks of them) will be fighting for these provinces. In the course of time other continents will be added so there’ll be a chance to take part in battles for superiority somewhere in the desert areas of Africa or tropical jungles of Asia. To form up a clan one should gather a team of at least 15 players with up to 100 participants. Joining a clan will open new opportunities for the player – he’ll get access to better tanks, new perks and benefits. However, those willing to stay away from clan membership will be free to act as Mercenaries that could be recruited by clans on special occasions. There will be a place for political and non-political methods of waging war and gaining control and power over their own and foreign territories on the global world map. Diplomacy will play an important part in Clan Wars as there would be various options available – non-aggression pacts, mutual aid treaties, intelligence sharing or free pass for allied armies. Another feature which will be added once the Global Campaign is completed will be introducing historical missions – series of battles set up on the maps close to their historical prototypes where only specific models of tanks will be allowed.