Danganronpa V3: Killing Harmony/Chapter 6 (Class Trial)

Part 1

 * Choose "retry a past case."
 * Choose "Ultimate Survivor."
 * Choose "Survivor Perk."
 * In the Nonstop Debate, use Survivor's Perk Monopad to shoot Rantaro himself.
 * In the Rebuttal Showdown, use Final Picture of Rantaro to slash he didn't bring the Survivor Perk.
 * In Psyche Taxi, make the following choices:
 * 2
 * Survivor Perk Monopad
 * Hidden room
 * Mastermind
 * Use The Sixth Monokub to shoot how would they know what was happening inside the library?
 * Choose "mastermind."
 * Use Shot Put Ball with Pink Fiber to shoot Kaede has it.
 * Choose "the mastermind took it."
 * Use Clues to the Mastermind to shoot 17th person is the mastermind.
 * Choose "a participant of the killing game."
 * Choose "alibis for Rantaro's murder."
 * Use Hidden Room Passageway to shoot I couldn't have killed Rantaro.
 * Use Motherkuma's Voiceprint System to slash there's no evidence.
 * Select Tsumugi Shirogane.

Part 2

 * In the Nonstop Debate, use History of Hope's Peak to shoot just a single high school girl.
 * Use History of Hope's Peak to shoot Ultimate Despair.
 * Use History of Hope's Peak to shoot recruitment of talented students.
 * Select Kokichi's Motive Video.
 * In the Hangman's Gambit, spell "IMPLANT."
 * Choose "it is fictional."
 * In the Hangman's Gambit, form the number 53.
 * In Mind Mine, reveal and select Hidden Monokuma #5 and the Team Danganronpa logo.
 * Choose "fictional characters."
 * Choose "normal people."
 * When asked to save this situation, select no.
 * When asked to remedy this situation, select yes.

Part 3

 * Choose "audience survey."
 * In the Mass Panic Debate, use Hope to shoot all instances of despair.
 * In the Rebuttal Showdown, use Hope to slash despair.
 * Choose "you participate in the next killing game."
 * Turn Hope into a lie and shoot hope.
 * Use Use Our Lives to shoot we revolt against the outside world!
 * Use Use Our Lives to shoot going to end Danganronpa!
 * Turn Continue the Game into a lie and shoot end.
 * In Hangman's Gambit, let the timer run out.
 * In Psyche Taxi, let the timer run out.
 * At the end of each segment of the Argument Armament, organize the words to form the following phrases:
 * "FICTION CAN CHANGE THE WORLD!"
 * "THE KILLING GAME IS WRONG!"
 * "IT'S NOT POINTLESS, OUR LIVES ARE OUR WEAPONS!"
 * "WE'LL END DANGANRONPA WITH OUR OWN HANDS!"
 * During Voting Time, let the timer run out and enjoy the ending.