Temple Run

Temple Run is an endless action game developed by the Washington, D.C.-based Imangi Studios. The game revolves around several curious explorers attempting to steal an idol from a temple and being chased by "demonic monkeys". The player controls the explorers with a few simple touchscreen gestures and device tilting and aims to run as far as possible without dying. It is currently available for iOS systems, including the iPhone and the iPad, and the Android platform.

Walkthrough
Temple Run centers around a group of wandering explorers, where one of the characters, whom you control, steals an idol from an ancient temple. You control the character's movements after they have stolen the idol. Immediately upon acquiring the idol, you are pursued by a group of malignant demonic monkeys who chase you out of the temple, thus initiating a "temple run".

There is no finish line nor are there levels; the object of the game is to run as far as possible by avoiding obstacles that require you to either jump, duck, or turn in a precise manner. While running you can also collect coins and powerups. You die from being caught by the monkeys that are chasing you, but there are numerous ways that can happen. Running into most obstacles will stop you completely, allowing the monkeys to catch you. Some obstacles will just make you stumble, which allows the monkeys to get close to you, but not catch you. If you run well, you will get back ahead of the monkeys, however if you stumble again while the monkeys are right behind you, they will catch you. You will also be caught by failing to turn with the path, falling of the path or making a turn in a direction that the path breaks.

Controls
The game is controlled by touch motions on the screen and by tilting the device.
 * Jump: Swipe upward
 * Slide: Swipe downward
 * Turn left or right: Swipe left or right
 * Move to left or right side of path: Tilt left or right
 * Activate Resurrect utility: Double-tap screen

Display
The camera is behind your character, who appears to be running away from you down the path during the game. The path takes up the majority of the screen, showing a limited amount of the path ahead so you can make decisions on avoiding obstacles and choosing which direction to turn. In the upper left hand corner is your bonus meter, which fills up and gives you a point bonus for every 100 coins you collect.

In the upper right hand corner of the screen are two counters and your Resurrect display. The top counter is your score and the one right below it is your coins. If you have a Resurrect utility, a pair of wings will display below the coin counter letting you know you can use them. The wings disappear when you use them, but will come back after 1,000 meters if you have more in your stock.

The last display item is in the lower right hand corner below the golden. You can use this pause button to pause the game. When you come back from a pause or back from leaving the game while in the middle of a run, you will start where you left off after a 3-2-1 countdown.

Obstacles
As you run different obstacles will be in your way, forcing you to move your character to avoid them. Some obstacles have multiple options for avoiding them, and the tutorial may only show you one way.
 * Gaps: These are breaks in the path that you can fall into. You must jump to avoid most of these, the exception being when going from high terrain to low terrain and the gap is not too large. Most gaps will result in death if you fall into them, but if you jump across and land very close to the edge you may just stumble instead, which allows the monkeys to catch up to you but not get you.
 * Large tree roots: These are roots that grow across the entire path and must be jumped over. Running into a large tree roots results in death.
 * Small tree roots: Small roots also grow across the path, but are smaller and are tapered on one end. Running into a small root is not an automatic death, but will cause your character to stumble, allowing the monkeys to catch up to you. Stumbling again while the monkeys are right behind you will result in death. You can avoid roots by either jumping over them or tilting to tapered side of the path.
 * Tree trunks: Trees that grow in the middle of the path will have a low hole at the bottom that can be slid through. Running into a tree without sliding results in death.
 * Stone gates: These run fully across the path and can be avoided by either sliding or jumping. Running into a gate causes death.
 * Flamethrowers: Like stone gates, the flamethrowers go across the path and can be slid under or jumped over. They also result in death if you run into them.
 * Path sides: On all but the crumbled wall terrain, making a turn by swiping left or right when the path doesn't turn results in you banging into the side of the path. This causes a stumble and lets the monkeys catch up behind you.

Terrain
There are three types of terrain you will be running on and not every terrain has every type of obstacle.
 * Brick path: This is the standard path that you start out on, and can contain every type of obstacle except stone gates, although tree trunks are relatively uncommon and both small and large tree roots are very common. After a certain distance, you will also encounter sides of the path being crumbled away, forcing you either jump over that portion or tilt to the good side.
 * Wooden path: The wooden path is lower to the swamp, so you may not have to jump to get down to it, but makes it harder to get back up onto a different terrain. This terrain has every obstacle but tree trunks, the sides never crumble and it may give a long series of very quick turns as opposed to long straightaways.
 * Stone path: This is a narrow crumbled terrain where you can run off the sides to your death. Be careful not to tilt to far when collecting coins on this terrain. Besides the sides, this terrain only has gaps and tree trunks as obstacles, but they are frequent and you may encounter many consecutive short turns as on the wooden path.

Score
The object is to survive, while also getting the most points and coins possible. The longer you survive, the more points you acquire, and your score can be used to unlock objectives. Your score is determined by the points you earn and your multiplier. You earn points by running farther and collecting coins and powerups.

You get:
 * 1 point per meter
 * 5 points per coin
 * 25 points per powerup

Coins come in yellow, red and blue, worth 1, 2 and 3 points respectively. Coins appear in lines along the path in the center or to one of the sides and each line usually contains 25 coins if not broken by a turn in the path or an obstacle. The red and blue coins will start appearing the farther you run and are evenly interspersed into the coin lines. When you get to the reds, they replace ten of the normal coins and when you get to the blues, they replace another ten of the yellow ones.

You also earn points by filling up the bonus meter in the upper left corner each time you collect 100 coins. The circle at the top of the meter starts out empty, and every time you fill the meter a piece is added until all three pieces are in place. The first piece is worth is 100 points, the second is worth 250 points and the last is worth 500 points. Every time you fill the meter when the circle is full, you will get an additional 500 points. Stumbling or resurrecting will cause the bonus meter to reset, in which case you must earn all three pieces again.

Finally, your multiplier is applied to every point you earn. You start the game with a 10× multiplier and each objective you earn increases your multiplier by 1, so you can have a maximum multiplier of 46× after completing all the objectives.

In addition, you can boost your coins earned (and thereby your score) with the Coin Magnet powerup, which allows you to collect more coins and multiplies their value by 2× or 3× depending on how much you upgrade it. To score well, try to complete as many of the objectives as possible as early as possible, as they have the biggest impact on your score. After that, the Coin Magnet and Coin Value powerups will help the most, as will buying a lot of Resurrect utilities to keep your run going.

Store
Coins collected in the game can be used to purchase items in the store. These can help you prolong your run, collect more coins or let you make cosmetic changes. It is also possible to buy coins with real money through the store.

Powerups
Powerups are one time purchases that permanently change effects in runs. Each powerup has five upgrade levels.

Utilities
Unlike powerups, utilities are consumable items and you can stock up on them as long as you have the coin to do so.

Characters
The different characters just change the appearance and sound of the runner, but all have the same abilities.

Wallpapers
Wallpapers can be downloaded and used as backgrounds on your phone or device.

Objectives
Objectives are unlocked by performing certain actions during a run or by buying things in the store. Each objective you unlock adds to your score multiplier, making higher scores more easily attained the more objectives you earn. Objectives are unlocked at the runs, so even the store purchase objectives require you to at least complete one more run to obtain. At the end of runs you will be notified of any objectives you have obtained along with an update to your score multiplier and a notice of the next unobtained objective in the list.

Cheats and glitches

 * Cheat codes: For iOS versions of the game before version 1.4, you can use the keyboard at the title screen. Since the 1.4 update, that feature has been disabled on all but jailbroken phones and the iPad Touch. "samhines86" unlocks permanent invincibility and "rxh7nigh" unlocks the characters.
 * Infinite run: During the tutorial (turn tutorial to on in options), quickly swipe multiple times during a turn and the camera will flip around and you'll be on an infinite straightaway with no turns or obstacles. You score will continue to go up and you can collect coins through the Mega Coin powerup, but you can't keep either because the tutorial starts over if you kill yourself by running into the wall.