Castlevania III: Dracula's Curse/Items

Subweapons
There are basically four classes of sub-weapons: common weapons, holy weapons, spellbooks, and the Stopwatch. The character you are using dictates which item appears in specific candles.

*Everyone can use the stopwatch.
 * Trevor Belmont can use all the same five sub-weapons as his descendant Simon (Castlevania).
 * Grant Danasty can only use dagger, axe and stopwatch. If Grant strikes a candle that would house another weapon, one of the aforementioned will appear instead: holy water becomes the dagger and the cross becomes the axe. In the original Japanese version he wields a Dagger as his main weapon; as such, he can only pick up an axe as a subweapon (all weapon candles will hold an axe).
 * Sypha Belnades can only use spellbooks (and the stopwatch). These will appear in place of the weapons when she strikes those candles. Candles holding daggers or axes will reveal the Fire Spell, ones holding holy water will reveal an Ice Spell, and ones holding a cross will reveal the Water Spell.
 * Alucard can only use the Stopwatch; if he strikes a weapon candle, he will reveal a small heart instead.

Subweapons are specific to each character and stay with that character until death or stage clear. If you switch out a character with a subweapon, that subweapon will return when you switch back.
 * If a subweapon spawns on the ground but the player switches to another incompatible character with that subweapon, the subweapon will disappear.

The Axe, Holy Water and Cross can cause bonus points if a single use of these weapons manages to knock out multiple enemies. The second enemy yields 400 points, the third 700 points, and every one more yields 1,000.