Mega Man Zero 2/Shuttle Factory: Fighting Fefnir

Items Collected:
Elves Obtained:

Elpizo has suddenly pulled a curveball with his covert missions. He just barged into an ordinary, general-grade shuttle factory, leaving Ciel questioning his motives. Nothing about the place jumps out at her, but she still wants Zero to continue to go after their wayward fellow.

Ciel gives Zero a simple reminder to stay alert at the start of this mission.

Fearsome Falls, Boiling Halls
It's not easy getting through the Shuttle Factory in a cinch. Many places in a row present intense levels of danger, mixed with brutal kinds of enemies. There's even one place with absurd amounts of danger that make this area a contender for most difficult. Zero can't just waltz in the normal way, so he takes the route where anyone would be crazy to go. Hopefully, you can keep a clear head through all this mayhem.

The first part of the factory looks stunningly identical to the Power Room. However, a smashed generator, and huge section of ravaged floor paneling is a good indicator Elpizo broke in through here. Drop down the hole, but hug the wall- Panel Cannons are set in place thanks to Elpizo's ruckus. You may collide in mid-air trying to make a blind free-fall. After a little memorization, it's a simple drop anyway. E-Crystals in some places aren't really worth the extra trouble.

When you get past three Panel Cannons, control your fall so you go left. A Top Gabyoall resides in a crevise to the right, and the way out is all the way to the left.