EverQuest/AA info/Alt AA/Shadowknight

result of /alt list for Shadowknights


 * Ability #1: Innate Strength - SK
 * Description: This ability raises your base Strength by 2 points for each ability level.
 * Cost per Level: 1


 * Ability #2: Innate Stamina
 * Description: This ability raises your base Stamina by 2 points for each ability level.
 * Cost per Level: 1


 * Ability #3: Innate Agility
 * Description: This ability raises your base Agility by 2 points for each ability level.
 * Cost per Level: 1


 * Ability #4: Innate Dexterity
 * Description: This ability raises your base Dexterity by 2 points for each ability level.
 * Cost per Level: 1


 * Ability #5: Innate Intelligence
 * Description: This ability raises your base Intelligence by 2 points for each ability level.
 * Cost per Level: 1


 * Ability #6: Innate Wisdom
 * Description: This ability raises your base Wisdom by 2 points for each ability level.
 * Cost per Level: 1


 * Ability #7: Innate Charisma
 * Description: This ability raises your base Charisma by 2 points for each ability level.
 * Cost per Level: 1


 * Ability #8: Innate Fire Protection
 * Description: This ability raises your base Save Vs Fire by 2 points for each ability level.
 * Cost per Level: 1


 * Ability #9: Innate Cold Protection
 * Description: This ability raises your base Save Vs Cold by 2 points for each ability level.
 * Cost per Level: 1


 * Ability #10: Innate Magic Protection
 * Description: This ability raises your base Save Vs Magic by 2 points for each ability level.
 * Cost per Level: 1


 * Ability #11: Innate Poison Protection
 * Description: This ability raises your base Save Vs Poison by 2 points for each ability level.
 * Cost per Level: 1


 * Ability #12: Innate Disease Protection
 * Description: This ability raises your base Save Vs Disease by 2 points for each ability level.
 * Cost per Level: 1


 * Ability #13: Innate Run Speed
 * Description: This ability will slightly modify your base run speed. This modification does NOT stack with movement rate spell effects.
 * Cost per Level: 1


 * Ability #15: Innate Metabolism
 * Description: This ability decreases your food consumption by 10, 25 and 50 percent.
 * Cost per Level: 1


 * Ability #16: Innate Lung Capacity
 * Description: This ability increases the amount of air you have by 10, 25, and 50 percent.
 * Cost per Level: 1


 * Ability #17: First Aid
 * Description: This ability increases the maximum that you can bind wound by 10 percent for each ability level.
 * Cost per Level: 1


 * Ability #23: Spell Casting Fury
 * Description: This ability gives you a chance to land critical hits with your direct damage spells. The ability levels increase your chance to score a critical by 2, 4, and 7 percent.
 * Cost per Level: 2


 * Ability #24: Channeling Focus
 * Description: This ability reduces the chance of your spell casts being interrupted. The ability levels reduce your interrupts by 5, 10, and 15 percent.
 * Cost per Level: 2


 * Ability #26: Spell Casting Expertise
 * Description: This ability makes it impossible for you to fizzle a spell. The first level affects all spells below level 20. The second, on all spells below level 35.  The third, on all spells below level 52.
 * Cost per Level: 2


 * Ability #27: Spell Casting Deftness
 * Description: This ability reduces the casting time of beneficial spells that have a duration longer than instant and a cast time greater than four seconds. The ability levels reduce these casting times by 5, 15, and 25 percent.
 * Cost per Level: 2


 * Ability #28: Natural Durability
 * Description: This ability increases your maximum hitpoints by 2, 5, and 10 percent. (The percentages are based off of your base hitpoints, which include stamina and stamina effects.)
 * Cost per Level: 2


 * Ability #29: Natural Healing
 * Description: This ability raises your natural regeneration by one point per ability level.
 * Cost per Level: 2


 * Ability #30: Combat Fury
 * Description: This ability increases your chance to land a critical hit. Non-Warriors will nearly match the original critical hit abilities of Warriors, while Warriors will remain significantly ahead of other classes.
 * Cost per Level: 2


 * Ability #31: Fear Resistance
 * Description: This ability grants you a resistance bonus to fear type spells of 5, 10, and 25 percent. It also increases the chance of breaking fear earlier.
 * Cost per Level: 2


 * Ability #32: Finishing Blow
 * Description: This ability gives you a chance to finish off an NPC that is below 10 percent health and fleeing with a single blow. The first level works on NPC's below 50, the second on NPC's below 52, and the third on NPC's below 54. (Non-Warriors must first train one level of Combat Fury to use this ability.)
 * Cost per Level: 2


 * Ability #33: Combat Stability
 * Description: This ability increases melee damage mitigation by 2, 5, and 10 percent.
 * Cost per Level: 2


 * Ability #34: Combat Agility
 * Description: This ability increases your melee damage avoidance by 2, 5 and 10 percent.
 * Cost per Level: 2


 * Ability #78: Fearless
 * Description: This ability will make you permanently immune to fear spells.
 * Cost per Level: 6


 * Ability #79: 2 Hand Bash
 * Description: This ability will allow you to use your Bash skill while wielding any 2-handed weapon.
 * Cost per Level: 6


 * Ability #85: Unholy Steed
 * Description: This ability provides you with the power to call the ultimate unholy steed to your side.
 * Cost per Level: 5


 * Ability #86: Improved Harm Touch
 * Description: This ability gives you a low-resist Harm Touch. Using this ability also uses your existing Harm Touch timer.
 * Cost per Level: 6


 * Ability #87: Leech Touch
 * Description: This ability gives you a life tap harm touch. Using this ability also uses your existing Harm Touch timer.
 * Cost per Level: 6


 * Ability #89: Soul Abrasion
 * Description: This ability gives you increased damage off of the lifetap procs that result from your self buffs.
 * Cost per Level: 3


 * Ability #104: Double Riposte
 * Description: This ability will give you an increased chance to execute a double riposte 15, 35, and 50 percent of the time.
 * Cost per Level: 3


 * Ability #119: Body and Mind Rejuvenation
 * Description: This ability will give you one additional point of mana and hit point regeneration.
 * Cost per Level: 5


 * Ability #120: Physical Enhancement
 * Description: This ability will give you additional improvements in your Natural Durability, Avoidance Boost, and Mitigation Boost.
 * Cost per Level: 5


 * Ability #125: Pet Discipline
 * Description: This ability will allow you to give your pet a 'hold' command until explicitly told to attack. Usage: /pet hold.
 * Cost per Level: 6


 * Ability #129: Advanced Innate Strength
 * Description: This ability raises your innate Strength by two points per rank. You may train in this ability twice each level, beginning at level 61.
 * Cost per Level: 1


 * Ability #130: Advanced Innate Stamina
 * Description: This ability raises your innate Stamina by two points per rank. You may train in this ability twice each level, beginning at level 61.
 * Cost per Level: 1


 * Ability #131: Advanced Innate Agility
 * Description: This ability raises your innate Agility by two points per rank. You may train in this ability twice each level, beginning at level 61.
 * Cost per Level: 1


 * Ability #132: Advanced Innate Dexterity
 * Description: This ability raises your innate Dexterity by two points per rank. You may train in this ability twice each level, beginning at level 61.
 * Cost per Level: 1


 * Ability #133: Advanced Innate Intelligence
 * Description: This ability raises your innate Intelligence by two points per rank. You may train in this ability twice each level, beginning at level 61.
 * Cost per Level: 1


 * Ability #134: Advanced Innate Wisdom
 * Description: This ability raises your innate Wisdom by two points per rank. You may train in this ability twice each level, beginning at level 61.
 * Cost per Level: 1


 * Ability #135: Advanced Innate Charisma
 * Description: This ability raises your innate Charisma by two points per rank. You may train in this ability twice each level, beginning at level 61.
 * Cost per Level: 1


 * Ability #136: Warding of Solusek
 * Description: This ability raises your base resistance to fire-based spells by two points per rank. You may train in this ability twice each level, beginning at level 61.
 * Cost per Level: 1


 * Ability #137: Blessing of E'ci
 * Description: This ability raises your base resistance to cold-based spells by two points per rank. You may train in this ability twice each level, beginning at level 61.
 * Cost per Level: 1


 * Ability #138: Marr's Protection
 * Description: This ability raises your base resistance to magic-based spells by two points per rank. You may train in this ability twice each level, beginning at level 61.
 * Cost per Level: 1


 * Ability #139: Shroud of The Faceless
 * Description: This ability raises your base resistance to poison-based spells by two points per rank. You may train in this ability twice each level, beginning at level 61.
 * Cost per Level: 1


 * Ability #140: Bertoxxulous' Gift
 * Description: This ability raises your base resistance to disease-based spells by two points per rank. You may train in this ability twice each level, beginning at level 61.
 * Cost per Level: 1


 * Ability #141: New Tanaan Crafting Mastery
 * Description: Training with the sages and merchants of New Tanaan gives adventurers the chance to hone their crafting skills. For each rank of this ability that you purchase, you are able to raise an additional trade skill past its Specialization level (200).  (This ability applies to Baking, Blacksmithing, Brewing, Fletching, Jewelcraft, Pottery, and Tailoring.)
 * Cost per Level: 3


 * Ability #142: Planar Power
 * Description: This ability raises the maximum that your statistics can be raised to, with items or spells, by 5 points per rank. You may train in this ability once each level, beginning at level 61.
 * Cost per Level: 2


 * Ability #148: Coup de Grace
 * Description: This ability gives you a chance to immediately slay an NPC that is below ten percent health and fleeing with a single, well placed strike. The first level works on NPC's below level 55, the second on NPC's below 57, and the third on NPC's below 59.  You may train in this ability once each level, upon reaching levels 62, 63, and 64.
 * Cost per Level: 2


 * Ability #149: Fury of the Ages
 * Description: This ability further increases your chance to score a critical blow against your opponent. You may train in this ability once each level, upon reaching levels 62, 63, and 64.
 * Cost per Level: 3


 * Ability #150: Mastery of the Past
 * Description: This ability makes it impossible for you to fizzle a spell. The first level affects all spells below level 54. The second, on all spells below level 56.  The third, on all spells below level 58.  You may train in this ability once each level, upon reaching levels 62, 63, and 64.
 * Cost per Level: 3


 * Ability #151: Lightning Reflexes
 * Description: This ability further increases your chance of completely avoiding incoming melee damage. You may train in this ability once each level after reaching level 61.
 * Cost per Level: 3


 * Ability #152: Innate Defense
 * Description: This ability further increases your mitigation of incoming melee damage. You may train in this ability once each level after reaching level 61.
 * Cost per Level: 3


 * Ability #168: Flash of Steel
 * Description: This ability further increases your chance of double riposting your opponent each time you score a successful riposte by ten percent per rank. You may train in this ability once each level, upon reaching levels 62, 63, and 64.
 * Cost per Level: 3


 * Ability #176: Suspended Minion
 * Description: This ability grants the summoner the ability to suspend and recall their existing pet at will, provided they remain in their current zone. The first rank suspends the pet at its current health only, while the second rank suspends the pet with all of its beneficial effects as well as its weapons and armor.  You may cast a second pet while your first pet is Suspended.  You may train the first rank upon reaching level 62 and the second rank upon reaching level 64.
 * Cost per Level: 5


 * Ability #188: Knight's Advantage
 * Description: This ability grants you an increased chance of performing a double attack in any given combat round. You gain the ability to train an additional rank at levels 61, 63, and 65.
 * Cost per Level: 2


 * Ability #198: Consumption of the Soul
 * Description: The most advanced Shadow Knights can further enhance their Leech Curse ability. This ability adds 200 additional damage and healing to Leech Curse, per rank.  You gain the ability to train an additional rank at levels 61, 63, and 65.
 * Cost per Level: 3


 * Ability #201: Touch of the Wicked
 * Description: This ability decreases the amount of time required between uses of Harm Touch and its upgrades by twelve minutes per rank. You gain the ability to train an additional rank at levels 61, 63, and 65.
 * Cost per Level: 2


 * Ability #203: Speed of the Knight
 * Description: This ability grants you the chance to score an additional attack with two-handed weapons. You gain the ability to train an additional rank at levels 61, 63, and 65.
 * Cost per Level: 3


 * Ability #214: Theft of Life
 * Description: This ability grants a chance that the healing effect on your lifetaps will provide an exceptional amount of healing.
 * Cost per Level: 1


 * Ability #220: Unholy Touch
 * Description: A further enhancement to Improved Harm Touch, this ability grants a considerable bonus to the amount of damage done by that ability. You gain the ability to train an additional rank at levels 61, 63, and 65.
 * Cost per Level: 2


 * Ability #224: Mental Clarity
 * Description: This ability increases your natural mana regeneration by 1 point per ability level.
 * Cost per Level: 2


 * Ability #225: Innate Regeneration
 * Description: This ability raises your regeneration ability by 1 point per ability level.
 * Cost per Level: 1


 * Ability #230: Swift Journey
 * Description: This ability will slightly modify your base run speed. This modification does NOT stack with movement rate spell effects.
 * Cost per Level: 5


 * Ability #231: Convalescence
 * Description: This ability raises your regeneration ability by 1 point per ability level.
 * Cost per Level: 3


 * Ability #232: Lasting Breath
 * Description: This ability increases the amount of air you can hold in your lungs.
 * Cost per Level: 2


 * Ability #233: Packrat
 * Description: Each rank in this ability improves the efficiency with which you store your gear, effectively reducing your overall weight.
 * Cost per Level: 3


 * Ability #235: Weapon Affinity
 * Description: Through years of practice, you develop a close bond with your weapons. This affinity enhances the performance of your weapons by increasing the rate that they trigger effects.
 * Cost per Level: 5


 * Ability #237: Persistent Casting
 * Description: Your highly developed concentration creates the possibility of continuing to cast spells while stunned. Increased ranks in this ability increase the chance that your spells will not be interrupted by stuns.
 * Cost per Level: 3


 * Ability #250: Pet Affinity
 * Description: This ability makes your summoned pets a valid target for beneficial group spells.
 * Cost per Level: 12


 * Ability #259: Critical Affliction
 * Description: This ability grants damage-over-time spells the chance to have a critical effect each tick they are active.
 * Cost per Level: 3


 * Ability #278: Death's Fury
 * Description: This ability imbues your pet with the ability to land critical hits.
 * Cost per Level: 3


 * Ability #280: Advanced Theft of Life
 * Description: This ability increases the chance that the healing effect of your lifetaps will provide an exceptional amount of healing.
 * Cost per Level: 5


 * Ability #283: Immobilizing Bash
 * Description: This ability increases the chance that your bashes will stun the enemy.
 * Cost per Level: 5


 * Ability #284: Vicious Smash
 * Description: This ability increases the damage you do with your bashes.
 * Cost per Level: 5


 * Ability #295: Improved Consumption of the Soul
 * Description: This ability adds 200 additional damage and healing to Leech Curse, per rank.
 * Cost per Level: 5


 * Ability #296: Intense Hatred
 * Description: This ability intensifies the overall effect of damage shields that are cast on you. Additional ranks increase the effectiveness of this ability.
 * Cost per Level: 5


 * Ability #315: Planar Durability
 * Description: The planes demand a certain hardiness of those who adventure within. Each rank of this ability adds an additional 1.5% to your maximum hit points.  You gain the ability to train an additional rank at levels 61, 63, and 65.
 * Cost per Level: 3


 * Ability #323: Eternal Breath
 * Description: This ability grants you the permanent ability to breathe underwater and in airless environments.
 * Cost per Level: 5


 * Ability #324: Blacksmithing Mastery
 * Description: This ability reduces the chance of failing blacksmith combinations by 10, 25, and 50 percent.
 * Cost per Level: 3


 * Ability #325: Baking Mastery
 * Description: This ability reduces the chance of failing baking combinations by 10, 25, and 50 percent.
 * Cost per Level: 3


 * Ability #326: Brewing Mastery
 * Description: This ability reduces the chance of failing brewing combinations by 10, 25, and 50 percent.
 * Cost per Level: 3


 * Ability #327: Fletching Mastery
 * Description: This ability reduces the chance of failing fletching combinations by 10, 25, and 50 percent.
 * Cost per Level: 3


 * Ability #328: Pottery Mastery
 * Description: This ability reduces the chance of failing pottery combinations by 10, 25, and 50 percent.
 * Cost per Level: 3


 * Ability #329: Tailoring Mastery
 * Description: This ability reduces the chance of failing tailoring combinations by 10, 25, and 50 percent.
 * Cost per Level: 3


 * Ability #330: Salvage
 * Description: This ability gives you the chance to automatically recover an item that would otherwise be lost on a failed tradeskill combine.
 * Cost per Level: 5


 * Ability #331: Origin
 * Description: Upon using this ability, you will be transported back to your starting city.
 * Cost per Level: 7


 * Ability #332: Chaotic Potential
 * Description: This ability raises the maximum that your statistics can be increased to with items and spells by 5 points per rank.
 * Cost per Level: 5


 * Ability #333: Discordant Defiance
 * Description: This ability raises the maximum that your resistances can be increased to with items and spells by 5 points per rank.
 * Cost per Level: 5


 * Ability #334: Mystical Attuning
 * Description: This ability increases the number of mystical effects that can affect you at once by 1 per rank.
 * Cost per Level: 5


 * Ability #335: Delay Death
 * Description: This ability increases how far below zero your hit points can fall before you die by 50 hit points per rank. You will still fall unconscious when you reach zero hit points.
 * Cost per Level: 3


 * Ability #336: Healthy Aura
 * Description: This ability raises your natural regeneration by 1 point per rank.
 * Cost per Level: 3


 * Ability #338: Veteran's Wrath
 * Description: This ability increases the damage you cause when you land a critical hit on a melee attack. This ability does not affect special attacks.
 * Cost per Level: 3


 * Ability #342: Deathblow
 * Description: This ability further increases the maximum level of NPCs affected by your Finishing Blow ability. The first rank of this ability works on NPCs below level 61, the second rank on NPCs below level 63, and the third rank on NPCs below level 65.
 * Cost per Level: 3


 * Ability #344: Reflexive Mastery
 * Description: This ability further increases your chance of completely avoiding incoming melee damage.
 * Cost per Level: 5


 * Ability #345: Defensive Instincts
 * Description: This ability further increases your mitigation of incoming melee damage.
 * Cost per Level: 5


 * Ability #347: Mnemonic Retention
 * Description: This ability gives you an additional spell slot so you can memorize an additional spell.
 * Cost per Level: 3


 * Ability #348: Expansive Mind
 * Description: This ability raises the maximum that your mana regeneration can be increased with items by 1 point per rank.
 * Cost per Level: 5


 * Ability #356: Improved Critical Affliction
 * Description: This ability grants damage-over-time spells an increased chance to have a critical effect each time they are active.
 * Cost per Level: 3


 * Ability #358: Fury of Magic
 * Description: This ability further increases your chance to score a critical hit with your direct damage spells.
 * Cost per Level: 3


 * Ability #364: Persistent Minion
 * Description: This ability upgrades your Suspended Minion ability to allow pets to remain suspended across zone lines. Also, if you camp with a suspended pet and have this ability, the pet will be available to you when you return.
 * Cost per Level: 7


 * Ability #366: Advanced Pet Discipline
 * Description: The first rank of this ability allows you to give your pet a "focus" command. While focused, your pet will ignore all other opponents until its current opponent is defeated. The second rank allows you to tell your pet to not cast any spells.  Usage: /pet focus, /pet no cast.
 * Cost per Level: 5


 * Ability #428: Death Peace
 * Description: This ability gives you an additional way to feign death.
 * Cost per Level: 5


 * Ability #434: Steadfast Will
 * Description: This ability grants a chance to endure what would otherwise be a stunning blow, from any angle, without being stunned.
 * Cost per Level: 3


 * Ability #435: Shield Block
 * Description: This ability grants you the chance to fully block an attack when using a shield. Increased ranks improve the chance to block attacks.
 * Cost per Level: 3


 * Ability #442: Touch of the Cursed
 * Description: This ability grants the shadowknight a chance to drain the life of his opponent any time he makes a melee attack.
 * Cost per Level: 3


 * Ability #443: Spiritual Corrosion
 * Description: This ability further increases the damage of the lifetaps that result from shadowknight self buffs.
 * Cost per Level: 5


 * Ability #444: Soul Thief
 * Description: This ability further increases the chance that the healing effect of your lifetaps will provide an exceptional amount of healing.
 * Cost per Level: 5


 * Ability #322: Innate See Invis
 * Description: This ability permanently enhances your vision allowing you to see the invisible.
 * Cost per Level: 9


 * Ability #491: Prolonged Mortality
 * Description: This ability increases how far below zero your hit points can fall before you die by an additional 50 hit points per rank. You will still fall unconscious when you reach zero hit points.
 * Cost per Level: 5


 * Ability #492: Precognition
 * Description: Each rank in this ability further increases your chance of completely avoiding incoming melee damage.
 * Cost per Level: 5


 * Ability #493: Thick Skin
 * Description: Each rank in this ability further increases your mitigation of incoming melee damage.
 * Cost per Level: 5


 * Ability #497: Bandage Wounds
 * Description: Each rank in this ability increases the amount of healing provided by a single bandage.
 * Cost per Level: 3


 * Ability #502: Channeling Mastery
 * Description: Each rank of this ability further reduces the chance of your spell casts being interrupted.
 * Cost per Level: 5


 * Ability #531: Cloak of Shadows
 * Description: This ability allows you to become invisible nearly at will, without the need to memorize a spell.
 * Cost per Level: 12


 * Ability #532: Willful Death
 * Description: Each rank in this ability grants you an increasing chance for your feigned deaths to not be revealed by spells cast upon you.
 * Cost per Level: 5


 * Ability #533: Swift Blade
 * Description: Each rank in this ability increases the chance of scoring an extra hit with all two-handed weapons that you wield.
 * Cost per Level: 3


 * Ability #498: Enhanced Aggression
 * Description: Each rank of this ability increases the maximum amount of attack you can gain from items.
 * Cost per Level: 5


 * Ability #564: Knight's Expertise
 * Description: Each rank in this ability grants you an increased chance of performing a double attack in any given combat round.
 * Cost per Level: 7