Nettou! Gekitou! Quiztou!!/Squares 19-24

Square 19
At the start of this square, the Katakana/Kanji text of Noruma 4-mon (ノルマ4問) shall come up into view from the bottom of the screen for what could be the ninth time, as that Katakana/Hiragana text of Buta ga awa reta! (ブタがあわれた!) appears up at the top of the screen; the Kanji text of Dai 1-mon (第1問) will now appear upon the screen, as the Buta poses his first question and the two timers on both sides of the screen start counting down. Once you answer four questions correctly, that three-script texting ''"Ugyāā!" Buta wo taoshita! (「うぎゃあああーっ!」 ブタを倒した!) shall appear up at the top of the screen as the Buta explodes - and once he lands (and splatters the camera), two cherubs shall fly into view from the left and right sides of the screen as the Katakana text Noruma kuria!'' (ノルマクリア!) comes up into view from the bottom of the screen. The screen will then fade out to the shot of the island, as the three-script text of Botan wo oshite, ikisaki wo eran kudasai. (ボタンを押して、行き先を選んください.) appears at the top of the screen and Squares 13, 20, and 25 begin flashing in turn; once you have pressed any Answer Button while the square you want to move on to is flashing, your character will move to it. You are also now on the bottom half of the island - and Square 20 is another "Genre Select" stage, while Square 25 is another picture stage.

Square 20: Genre Select (ジャンルセレクト)
At the start of this square, the Katakana/Kanji text of Noruma 4-mon (ノルマ4問) shall come up into view from the bottom of the screen, for what could be the tenth time, as that Katakana/Hiragana text of Panda ga awa reta! (パンダがあわれた!) appears (up at the top of the screen); that Katakana text Janru serekuto! (ジャンルセレクト!) shall then come up into view from the bottom of the screen, and you'll now once again have ten seconds to choose between Jinmonkagaku (人文科学), Shakai Kagaku (社会科学), Shizen Kagaku (自然科学), and Nonsekushon (ノンセクション). Once you have answered a total of four questions correctly, the three-script text of ''"Ugyāā!" Panda wo taoshita! (「うぎゃあああーっ!」 パンダを倒した!) shall appear at the top of the screen, as the Panda explodes - and once he has landed, two cherubs shall fly into view from the left and right sides of the screen as the Katakana text Noruma kuria!'' (ノルマクリア!) comes up into view from the bottom of the screen. The screen shall then fade out to the shot of the island, as the three-script text of Botan wo oshite, ikisaki wo eran kudasai. (ボタンを押して、行き先を選んください.) appears, up at the top of the screen, and Squares 14, 21, and 26 begin flashing in turn; once you've pressed any of the Answer Buttons while the square that you want to move on to is flashing, your character shall move to it.

Square 21: Noruma -1 (ノルマ-1)
At the start of this square, the Katakana/Kanji text of Noruma 5-mon (ノルマ5問) shall come up into view from the bottom of the screen, for what could be the seventh time as that Katakana/Hiragana text of Hyou ga awa reta! (ヒョウがあわれた!) appears up at the top of the screen; the Katakana/Kanji text of ''Noruma genshō! ''(ノルマ減少!) shall then come up into view from the bottom of the screen. That Kanji text of Dai 1-mon (第1問) will now appear upon the screen, as the Hyou poses his first question and those two timers upon both sides of the screen start counting down - and once you have answered five questions correctly, that three-script text ''"Ugyāā!" Hyou wo taoshita!'' (「うぎゃあああーっ!」 ヒョウを倒した!) shall then appear at the top of the screen, as the Hyou explodes (and hits the camera before sliding down it). Once he lands, two cherubs shall fly into view from the left and right sides of the screen as that Katakana text Noruma kuria! (ノルマクリア!) comes up into view, from the bottom of the screen; the screen will then fade to the shot of the island, as that three-script text Botan wo oshite, ikisaki wo eran kudasai. (ボタンを押して、行き先を選んください.) appears, at the top of the screen, and Squares 15, 22, and 27 begin flashing in turn. Once you push any of the Answer Buttons, while the square you want to move onto is flashing, your character will move to it - and, Square 22 is another "TIME X2" stage (where you have twenty seconds, as opposed to ten), while Square 27 is another picture stage.

Square 22: TIME X2
At the start of this square, the Katakana/Kanji text of Noruma 5-mon (ノルマ5問) shall come up into view from the bottom of the screen, for what could be the eighth time (as that Katakana/Hiragana text of Shimauma ga awa reta! (シマウマがあわれた!) appears, up at the top of the screen); the Kanji text Dai 1-mon (第1問) will now appear on the screen, as the Shimauma poses his first question, and the two timers upon both sides of the screen start counting down. Once you've answered five questions correctly, that three-script text of ''"Ugyāā!" Shimauma wo taoshita! (「うぎゃあああーっ!」 シマウマを倒した!) shall then appear at the top of the screen as the Shimauma explodes - and once he lands, two cherubs shall fly into view from the left and right sides of the screen as the Katakana text Noruma kuria!'' (ノルマクリア!) comes up into view from the bottom of the screen. The screen will then fade to the shot of the island, as the three-script text Botan wo oshite, ikisaki wo eran kudasai. (ボタンを押して、行き先を選んください.) appears at the top of the screen and Squares 16, 23, and 28 begin flashing in turn; once you have pressed any of the Answer Buttons (while the square you want to move on to is flashing), your character will move to it. It is also worth noting the facts that Square 23 is another picture stage (while Square 28 is another "Genre Select" stage).

Square 23: E No Mondai (絵の問題)
At the start of this square, the Katakana/Kanji text Noruma 5-mon (ノルマ5問) will come up into view from the bottom of the screen, for what could be the ninth time, as that Katakana/Hiragana text of Ottosei ga awa reta! (オットセイがあわれた!) appears, at the top of the screen; the Kanji text Dai 1-mon (第1問) will then appear upon the screen as the Ottosei poses his first ("sliding" picture) question and the timers upon both sides of the screen start counting down. Once you answer five questions correctly, the three-script text ''"Ugyāā!" Ottosei wo taoshita! (「うぎゃあああーっ!」 オットセイを倒した!) will appear at the top of the screen as the Ottosei explodes - and once he has landed, two cherubs will fly into view from the left and right sides of the screen as the Katakana text Noruma kuria!'' (ノルマクリア!) comes up into view from the bottom of the screen. The screen will then fade to the shot of the island, as that three-script text of Botan wo oshite, ikisaki wo eran kudasai. (ボタンを押して、行き先を選んください) appears at the top of the screen and Squares 17, 24 and 29 begin flashing in turn; once you press any of the Answer Buttons (while the square you want to move on to is flashing), your character will move to it. Square 24 is also another 3-Taku (3択) stage where the questions will only have three possible answers (as opposed to the usual number of four).

Square 24: 3-Taku (3択)
At the start of this square, the Katakana/Kanji text of Noruma 6-mon (ノルマ6問) shall come up into view from the bottom of the screen (for the first time), as the Katakana/Hiragana text of Raion (Mesu) ga awa reta! (ライオン（雌）があわれた!) appears up at the top of the screen; the Kanji text of Dai 1-mon (第1問) will now appear on the screen, as the Lion (Mesu) poses her first question, and the timers on both sides of the screen start counting down. Once you answer six questions correctly, that three-script text of ''"Ugyāā!" Raion (Mesu) wo taoshita! (「うぎゃあああーっ!」 ライオン（雌）を倒した!) shall then appear up at the top of the screen as the Lion (Mesu) explodes - and once she lands (then hits the camera and slides down it), two cherubs shall fly into view from those left and right sides of the screen as the Katakana text of Noruma kuria!'' (ノルマクリア!) comes up into view from the bottom of the screen. The screen will then fade to the shot of the island, as that three-script text of Botan wo oshite, ikisaki wo eran kudasai. (ボタンを押して、行き先を選んください.) appears at the top of the screen and Squares 18 and 30 start flashing in turn; once you have pressed any of the Answer Buttons while the square you want to move on to is flashing, your character shall move to it. Square 30 is also another picture stage - however, the sign will be obscured by Nōfu (or Chisokojin Pochi, if there is no Player 4) at the start of the game, and will only be visible once he has made a move to the left of his starting position.