Battlezone (Activision)/Bring It Home



We expect that the CCA will do anything possible to prevent us from getting these relics off Io. You will lead the escort team along the narrow path to the launch site. We expect that the trip will be complicated by CCA artillery and narrow passages restricted by lava fields.

MISSION OBJECTIVE:
 * Escort the Furies to the launch site.

Walkthrough
In this mission, you will be assigned two Grizzlies and a Bobcat to protect three tugs as they follow three nav beacons to the launch pad. As the first two transports will be taking point, task your units to protect these while you scout ahead. Your first opponent will be a turret - eliminate it with direct or indirect fire.

You will have access to an armoury for keeping yourself topped up on health and ammo, but the distance means it will take some time to get your supplies. However, with an abundance of scrap, feel free to create stockpiles at Nav Beacon 2 to resupply yourself as the convoy makes its way through.

By the time you've dealt with the first few turrets, the convoy may be harassed by a fighter or two. Assist your wingmen in destroying the threat.

At one point, however, Transport 3 will break from its flight path. Its pilot, Arkin, defects to the Soviets, calling you bourgeois imperialist pigs as he goes. Despite your best efforts, destroying the tug is impossible, and he heads southwest into a large field guarded by turrets and howitzers. Ignore him and focus on the other two transports.

Eventually, the convoy will stop at Nav Beacon 2. This is your opportunity to repair the tugs with repair powerups fired by the armoury. Beyond the hill is a turret and a walker, which greatly complicates your mission. Losing your tank at this point is a near death sentence, so you must approach this with care. One option is to use the thumper to disable the walker long enough for you and your wingmen to destroy the threat. As the convoy begins moving as soon as the walker and its accompanying turret are destroyed, however, this may not afford you enough time to repair and rearm yourself after the walker confrontation.

The other option is to fight dirty with the walker, and take advantage of its immobility. Acquire a radar lock on the walker with T and use the camera to ensure it isn't moving. Once it sits still, use your armoury to give the walker two minigun powerups. This replaces the walker's powerful blast cannons with among the weakest weapons in the game, allowing you to handle it like a turret. Destroy the walker to continue. As the convoy approaches the launch pad, the pad falls under attack by a pair of Soviet tanks, who destroy it rapidly. Taking on these two tanks alone can be challenging, so you may want to re-task your wingmen to attack with you to destroy these threats. However, at about the same time, you will be attacked by a pair of flankers from the rear. Work quickly to destroy these threats.

Once these are destroyed, however, the convoy reaches the launch pad, and the mission is completed successfully.