MapleStory/Inner Ability

Here are the list of possible abilities that you can get as of You & I/Rising Heroes. Inner potential is the same as abilities.
 * To earn ability lines, talk to Maple Administrator for a quest at levels 30, 50 & 70.
 * To change ability lines, go to your Ability stat window and click on the reset button beside your honor point balance.
 * Ability rank may drop unlike potential cubing.
 * You can earn Honor points by using Medal of honor to get 3-10 honor points.
 * Honor points can be used for resetting all inner abilities, locking a certain ability rank to prevent it from dropping or lock multiple lines to prevent them from being reset.
 * 100 honor points are required per reset.
 * 3,000 points required to lock 1 inner ability line and an extra 5,000 points are required to lock 2. You cannot lock all 3 lines due to obvious reasons (you are going to use points to reset lines anyway, so locking all 3 lines would mean that no resetting is required.)
 * However, you need to lock the rank first before locking any lines as the lines share the same ability rank. Rare rank ability lines are un-lockable since rare rank cannot be locked.
 * 500 points are needed to lock Epic rank, 5,000 points are needed to lock the Unique rank and 10,000 is required to lock the Legendary rank. The rare rank is not available for locking as ability rank do not drop below rare, so it's pointless to lock a rare rank.
 * Final note: If you want the locks, you have to pay for it every single reset and all the costs add up depending on how many locks you want. (Example: You reset a legendary ability. 100 points are needed for a reset. 10,100 points are needed per reset with a rank lock. 13,100 points are needed to reset with rank lock and single line lock. 18,100 points are needed for a reset with rank lock and double line lock. So if you want to reset 5 times with rank lock at legendary with double line lock it will cost you 18,100×5 = 90,500 points.)


 * Note: the stats for each rank may be inaccurate between patches and regional versions. You will see honor stat levels below, but they does almost nothing except to determine what amount you get and the possible ranks to achieve it. In fact it cannot be levelled up.

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Accuracy boost
Boosts accuracy. Different from Accuracy percentage increase. Basically it just means that you are x% more likely to hit the monster.

Accuracy Increase
Increases accuracy.

Accuracy percentage increase
Increase accuracy stat by a percent. Different from Accuracy boost. This increases your accuracy stats by x% of your accuracy stat.

Accuracy to Damage conversion
Increase final damage based on a portion of weapon or magic accuracy, whichever is higher.

Accuracy to MP conversion
Increase MP by an amount based on a percent of accuracy.

Damage increase to monster with abnormal status
Deal more damage to monsters inflicted witih darkness, stun or freeze status.

All stats increase
Increases all stats.

Attack increase
Increases weapon attack.

Attack increase by level
Increase attack by your character level.

Attack skill target increase
Increases number of monster hit by your attack skills. Affects all skills except skills which hit only 1 monster.

Attack speed increase
Increase attack speed.

Avoidability boost
Boosts evasion rate. Different from Avoidability percentage increase. This line makes you dodge attacks x% more likely.

Avoidability increase
Increase avoidability stat.

Avoidability percentage increase
Increase avoidability stat by a percent. Different from Avoidability boost. Basically it adds your avoidability by x% of your avoidability stat.

Avoidability to HP conversion
Increase HP by a percent of avoidability.

Boss damage increase
Increase damage towards boss monsters.

Buff duration increase
Increase the time which buffs last for.

Cooldown skip chance
At a chance cooldown is not applied when you use a skill with cooldown.

Critical rate increase
Increases chance of a critical hit.

Magical damage ignored when hit
When hit by monsters, magical damage dealt to you is reduced by a percent of your weapon defence.

Weapon DEF increase
Increase weapon defense stat.

DEX and INT increase
Increase DEX and INT. Format = +DEX, +INT

DEX and LUK Increase
Increases DEX and LUK. Format = + DEX, +LUK

DEX and STR Increase
Increases DEX and STR. Format = +DEX, +STR

DEX increase
Increases DEX.

DEX to STR conversion
Adds STR based on amount of AP invested into DEX.

Instant kill chance in Aswan Supply Mode
At a small chance instant kill monsters in Aswan Supply Mode.

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INT and DEX increase
Add INT and DEX. Format = +INT, + DEX

INT and LUK increase
Add INT and LUK. Format = +INT, +LUK

INT and STR increase
Add INT and STR. Format = +INT, +STR

INT increase
Increase INT.

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INT to LUK conversion
Increases LUK based on a percent of AP into INT.

Item drop rate increase
Increase item drop chance from monsters.

Jump increase
Increase jump height.

LUK and DEX Increase
Increases LUK and DEX. Format = +LUK, + DEX

LUK and INT increase
Add LUK and INT. Format = +LUK, +INT

LUK and STR Increase
Increases LUK and STR. Format = +LUK, +STR

LUK increase
Increase LUK.

LUK to DEX conversion
Adds DEX based on AP added into LUK.

Magic ATT increase
Increases Magic Attack greatly.

Magic ATT increase by level
Increases Magic attack proportional to level.

Magic DEF increase
Increases magic DEF stat.

Magic DEF percentage increase
Increase Magic DEF by a percent.

Magic DEF to Damage conversion
Increase final damage based on a portion of magic DEF.

Magic DEF to Weapon DEF conversion
Increase Weapon DEF based on Magic DEF.

HP Increase
Increases your Maximum HP.

HP percentage increase
Increase HP by a percent.

MP Increase
Increases your Maximum MP.

MP percentage increase
Increase MP by a percent.

Meso obtained increase
Increase amount of mesos obtained from monsters.

Speed increase
Improves walking speed.

Normal monster damage increase
Deals more damage to regular monsters.

Passive skill level increase
Increase passive skill level (skill that gives effect permanently). Does not apply to passive skills with active effects.

STR and DEX increase
Add STR and DEX. Format = +STR, + DEX

STR and INT increase
Increase STR and INT. Format = +STR,+INT

STR and LUK increase
Add STR and LUK. Format = +STR ,+LUK

STR increase
Increase STR.

STR to DEX conversion
Increases DEX based on a percent of AP into STR.

Damage to tower increase
Increase damage dealt to towers in Aswan Occupy and Attack mode

Weapon DEF percentage increase
Increase Weapon DEF by a percent.

Weapon DEF to Damage conversion
Increase final damage based on a portion of weapon DEF.

Weapon DEF to Magic DEF conversion
Increase magic DEF by an amount based on a percent of weapon DEF.

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