Star Wars: Knights of the Old Republic/Implants

Level 1
The following implants require the Implant Level 1 feat.

KotOR Item Cardio Package.png Cardio Package

 * Constitution: +1

This implant micromanages the cardiovascular system, effectively increasing the user's constitution faster and further than hard work and exercise might.

KotOR Item Memory Package.png Memory Package

 * Intelligence: +1

This implant stimulates the brain, effectively increasing the user's capacity for intelligent thought, all at a price cheaper than a trip to the libraries of Coruscant.

KotOR Item Response Package.png Response Package

 * Dexterity: +1

This implant boosts the regular energy impulses of the nervous system, sharpening the performance of dexterous action. Inactive users may suffer the odd lingering twitch.

Level 2
The following implants require the Implant Level 2 feat.

KotOR Item Nerve Enhancement Package.png Nerve Enhancement Package

 * Immunity: Mind-Affecting

This implant regulates the nervous system, preventing loss of consciousness due to sudden impact or sensory overload.

KotOR Item Retinal Combat Implant.png Retinal Combat Implant

 * Immunity: Critical Hits
 * Skills: Awareness +1

This ocular implant greatly increases visual acuity, allowing the user to better track enemy movement in combat. General awareness will improve as well.

Level 3
The following implants require the Implant Level 3 feat.

KotOR Item Advanced Alacrity Implant.png Advanced Alacrity Implant

 * Dexterity: +5

By fine-tuning the user's nervous system, this implant allows vastly improved reaction times and coordination over unmodified individuals. The success of this implant, though not in wide distribution due to its cost, has prompted some at rival Bavakar Medical Research Labs to call for it to be banned.

KotOR Item Advanced Bio-Stabilizer Implant.png Advanced Bio-Stabilizer Implant

 * Immunity: Mind-Affecting, Poison

This detailed micro-computer analyzes the contents of the user's circulatory system, as well as surges and drops in nerve transmission rates. It attempts to stabilize the user's system, and remove undesirable elements from it.

KotOR Item Advanced Combat Implant.png Advanced Combat Implant

 * Bonus Feat: Weapon Proficiency: Blaster Pistol
 * Bonus Feat: Weapon Proficiency: Blaster Rifle
 * Bonus Feat: Weapon Proficiency: Heavy Weapons
 * Bonus Feat: Weapon Proficiency: Melee Weapons
 * Bonus Feat: Weapon Focus: Blaster Pistol
 * Bonus Feat: Weapon Focus: Blaster Rifle
 * Bonus Feat: Weapon Focus: Heavy Weapons
 * Bonus Feat: Weapon Focus: Melee Weapons
 * Bonus Feat: Weapon Specialization: Blaster Pistol
 * Bonus Feat: Weapon Specialization: Blaster Rifle
 * Bonus Feat: Weapon Specialization: Heavy Weapons
 * Bonus Feat: Weapon Specialization: Melee Weapons

The Advanced Combat Implant is an experimental technology, designed to make computer data available to the user. Naturally, one of the first uses for this technology was combat. This implant contains weapons specification, and advanced usage techniques for all known weaponry in the Republic and associated territories.

KotOR Item Advanced Sensory Implant.png Advanced Sensory Implant
Feats Required:


 * Skills: +10
 * +2

By assisting the areas of the user's brain dedicated to sensory-interpretation, this implant greatly heightens the user's awareness of their surroundings, as well as spatial perception and analysis.

KotOR Item Bavakar Cardio Package.png Bavakar Cardio Package
Feats Required:


 * : +2

This implant stimulates cardiovascular performance well beyond the user's norm. The Bavakar Medical Research Labs are at the forefront of developmental cybernetics.

Used by Shasa in the dormitory of the Sith base's training annex on Manaan, and received after killing her.

KotOR Item Beemon Package.png Beemon Package

 * Constitution: +3

Beemon's top of the line package usurps the body's natural reactions to stress and damage, allowing the user to withstand greater amounts of punishment and exertion than normally possible.

KotOR Item Bio-Antidote Package.png Bio-Antidote Package

 * Immunity: Poison

This implant maintains an ever-circulating stream of antitoxins in the user, increasing relevant antidotes for specific poisons introduced. Side effects include dry mouth.

KotOR Item Cardio Power System.png Cardio Power System

 * Constitution: +4

This implant increases the cardio-vascular recovery rate and pain tolerance of the wearer, giving them almost supernatural stamina.

KotOR Item Cyber Reaction System.png Cyber Reaction System

 * Dexterity: +3

This system supplants the user's normal nervous system, enhancing it artificially. It allows the impluses to travel faster and farther along the system, improving reaction time, while also improving fine motor control, increasing accuracy.

KotOR Item Gordulan Reaction System.png Gordulan Reaction System

 * Dexterity: +4

This implant hyper-stimulates the nervous system of the wearer, significantly improving both reaction time and hand-eye coordination.

KotOR Item Navardan Regenerator.png Navardan Regenerator

 * Regeneration: 2

This implant gives incredible healing powers, allowing wounds and injuries to heal in mere seconds instead of days or weeks.

KotOR Item Sith Regenerator.png Sith Regenerator

 * Regeneration: 2

Extensively used by Sith intelligence operatives, this implant stimulates cell replication in the user's body, allowing wounds to be healed quickly and easily. It is most frequently used on operatives operating behind enemy lines for extended periods, where medical treatment is not normally available.

Found at the Czerka Store on Korriban in Dreshdae for 8500 credits.