Star Wars Knights of the Old Republic II: The Sith Lords/Jungle Landing

Ebon Hawk
Atton landed the Ebon Hawk in a jungle clearing at the bottom end of the map, left of center. Two paths exit this clearing on its right side, although they converge further up. Two cannoks roam the bottom path, and three roam the top one.

Three more cannoks are at the junction of these two paths but, as you approach, a maalraas comes down the path beyond this junction and they attack each other!

Ship Wreckage
When you get to the next junction in the path, you get a message from Atton back on the Ebon Hawk:

The bottom path to your right leads to a clearing with three maalraas roaming its left side, and ship wreckage on its right side: there are salvageable parts outside the wreckage in the bottom left corner, and underneath it in the top right corner, as well as a skeletal corpse just outside the wreckage and a rusted computer port in the bottom right corner inside.

You can access a to switch to its camera, or try to overload its power reactor:

Otherwise:

If you try to access a droid after overloading its power reactor:

If you try to access a droid after engaging it in patrol mode:

Otherwise:


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Overloading a droid's power reactor causes an explosion, inflicting damage on all within its area of effect: this doesn't prevent you from subsequently reactivating a droid and repairing it after repairing the computer core here, but the droid is also damaged by the explosion.


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Back at the junction, the top path leads into a tunnel with a remote droid (A9F0) standing in the middle of it. If you haven't fixed the computer port and repaired the computer core in the ship wreckage:

Otherwise:

If you try to engage the third droid (A9G2) in patrol mode:


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This droid can patrol the tunnel ahead, where five cannoks roam, before stopping at the entrance to the next clearing, which contains another cannok.

As you approach the next clearing yourself, if Mira is in your party:

There's a second (A9F4) on the left side of the clearing, and a skeletal corpse in its bottom right corner. This remote droid can patrol up the tunnel exiting the top of the clearing, where four more cannoks roam.

As you go up the tunnel leaving the clearing, you get another message from Atton:

As you approach the end of this tunnel, you have a of the Zhug ship ahead, and find a third  (A9G2).

Zhug Ship
As you exit the tunnel into the next clearing, you're confronted by Dezanti and two Duros bounty hunters:


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If you reactivated either of the first two s and engaged them in patrol mode, then they approached while you were talking and can now provide ranged support (although despite the precognition, you shouldn't need it).

Advanced Medpacs are only received if unused. There's also a plasteel cylinder by a tree to the left.

A wounded young boma roams the top left end of the clearing, where there's also wreckage and a skeletal corpse:

Path East
At the top right end of the clearing behind the, the path continues up into the jungle.