Fury of the Furries/World 4

Note: The SNES reskin of Pac-In-Time changes this world's theme to a village (and begins with a fifth new cutscene to reflect the game's new storyline):

THE VILLAGE: PAC-MAN'S HOME VILLAGE HAS BEEN HORRIDLY TRANSFORMED. ITS NATIVES ARE NASTY AND ''OBEY THE GHOSTS. ON THE'' HORIZON RISES THE DARK STAIN OF THE GUM MONSTER'S CASTLE.

Level 31
Here's the famous Pyramid level 1!

Tinies: Red, Green'' Time: 7:55 PITSNES password: STFVF PITSNES powers: Fireballs PITSNES pellets: 45 PITGB time: 99 (1:39) PITGB password: FRGRK PITGB powers: Hammer, Grappling Hook

Once the red Tiny has reappeared on the screen, you will have to walk to the right up a slope and switch to the green Tiny; once you have done so, you will have to latch onto a platform above you with the grappling hook, swing over a spike pit up to the top of the platform, walk back to the left down three more slopes and push a switch (which has no noticable effect). You will then have to retrace your steps back to the right, drop back down to the starting platform and the ground in turn, jump back to the left over a mace as it pops out of the ground and push another switch (it again has no noticable effect) - and once you have done so, you will have to jump back to the right over that mace as it pops out of the ground again, use the grappling hook to swing up to another platform, and switch back to the red Tiny. You will then have to make the red Tiny eat through the four blocks to his right, drop back down to the ground, jump up to collect three coins, while watching out for the spiked underside of a third hanging platform, and walk back to the left to enter a teleporter to be warped onto a fourth platform; you shall now have to jump back to the left onto a fifth platform as a block in the ceiling falls down onto a sixth one (but shall not crush a mummified Tiny walking back and forth on it), drop down onto the block and the left side of the sixth platform in turn (not while the mummified Tiny is on that side), make the red Tiny eat through a block in the wall to his left, and switch back to the green Tiny. You shall then have to swing into the gap the block has left behind to enter a thirty-third bonus level - and once the green Tiny has reappeared in this thirty-third bonus level, you'll have 35 seconds to collect all 42 coins in it, and reach the "EXIT" sign. Once the green Tiny has reappeared in the main level, you will have to drop back down onto the left side of the sixth platform (again, not while the mummified Tiny is on it), push the fallen block to the right until it falls off it onto the ground (you shall have to jump back onto the block if the mummified Tiny turns around), drop back down to the ground, push the block back to the left into the teleporter to warp it up to the fourth platform and reenter the teleporter yourself to follow it; you'll then have to push the block to the right into a pool of acid (it will float across it), drop back down to the sixth platform, use the grappling hook to swing over to a seventh platform, push another block back to the left until it falls to the ground, fall back down to the ground again, push the block back to the left into that teleporter to warp it up to the fourth platform and reenter the teleporter again yourself to follow it. You'll now have to push the block to the right into the pool of acid (again, it will float across it), jump to the right onto the first block and an eighth platform in turn, and reach the "EXIT" sign - and the mummified Tiny is also in the reskins.

Level 32
Next step, the creaking Pyramid level 2!

Tinies: Red, Green Time: 4:15 PITSNES powers: Grappling Hook, Fireballs PITSNES pellets: 25 PITGB time: 85 (1:25) PITGB password: JVZLB PITGB powers: Fireballs, Hammer, Grappling Hook

Once the green Tiny has reappeared on the screen, you shall have to jump to the right onto the second step of the starting platform, walk up a slope and latch on to the ceiling with the grappling hook as four boulders come rolling towards you; once they roll off the left side of the screen, you must drop back down to that starting platform, continue walking to the right, and latch onto the ceiling again as a fifth boulder rolls towards you. Once it's rolled off the left side of the screen, you shall have to collect a clock for 30 extra seconds, and drop down to a platform as three more boulders drop down to it behind you and start chasing you - and you'll then have to walk back to the left, drop down to another platform, walk back to the right while jumping up to collect four more coins and another clock, fall down to the ground, walk back to the left, jump to the left over a skull to land on a third platform, and pull two blocks in the wall to your left out with the grappling hook (the ones above them shall fall down). Once the next three boulders hit the right side of the third platform and sink into the ground, you have to retrace your steps back up to your starting position (while watching out for three more boulders that have dropped down to the first platform), drop down through an invisible hole in the starting platform's first step to collect two more coins and clocks, and switch to the red Tiny; once you have done so, you will have to make that red Tiny eat through a block in the third platform to his right to warp to a thirty-fourth bonus level. Once this thirty-fourth bonus level appears on the screen, the yellow Tiny will reappear in it, and you'll have 35 seconds to collect all 31 coins in it and reach the "EXIT" sign - and once the red Tiny has reappeared in the main level, you will immediately have to switch back to the green one, use the grappling hook to retrace your steps back up to the starting platform (then latch onto the ceiling to swing up to a fourth one), and reach the "EXIT" sign.

Level 33
Love and adventure in the hilarious Pyramid level 3!

Tinies: Yellow, Red, Blue Time: 5:00 PITSNES powers: Grappling Hook, Hammer PITSNES pellets: 36 PITGB time: 99 (1:39) PITGB password: PBZXH PITGB powers: Fireballs, Hammer, Bubbles

Once the yellow Tiny has reappeared on the screen, you shall have to walk to the right, jump up to three platforms in turn (the third block of the third one will move up when you walk onto it), drop down to three more platforms in turn, jump up to a seventh platform, drop down to an eighth platform to collect a coin, jump onto a ninth platform, drop down to the ground to collect another coin (and a 1UP), jump back to the left up to a tenth platform, retrace your steps back up to that fourth platform, jump back to the left (up to a twelfth platform), fall down to the left onto two more platforms in turn, drop down onto a fifteenth platform and shoot a fireball at an Egyptian Tiny to kill him; once you've done so you will have to retrace your steps back up to the fourteenth platform, jump back to the left up to a sixteenth platform, drop down onto a seventeenth platform to collect a third coin, then wait until a mummified Tiny has fallen into a pool of acid above you. You'll then have to drop down to the left onto a seventeenth platform and the ground in turn to collect two more coins, jump onto an eighteenth platform, retrace your steps back to the starting platform and walk to the left onto a second vertically-moving block to be carried up to a nineteenth platform - and once you've done so, you'll have to switch to the blue Tiny, jump up to three more platforms in turn and push a switch (it has no noticable effect). You then have to retrace your steps back down onto that nineteenth platform, jump onto a twenty-third platform, drop down onto three more platforms in turn to collect a sixth coin, retrace your steps back up to the twenty-fourth platform, and jump into a block above you to make it slide to the right; once you've done so, you'll have to jump up to two more platforms in turn and switch to the red Tiny. You shall then have to jump up to two more platforms in turn to collect a seventh coin, drop back down onto the twenty-seventh platform, and make the red Tiny eat through a block in the wall to his right to warp to a thirty-fifth bonus level - and once this thirty-fifth bonus level appears on screen, the yellow Tiny will reappear in it, and you'll have 35 seconds to try to collect all 33 coins (and both clocks) in it while falling and reach the "EXIT" sign. Once the red Tiny reappears in the main level, you will have to drop back down onto the twenty-sixth platform, then jump up to three more platforms in turn, and reach the "EXIT" sign.

Level 34
Welcome to the vicious Pyramid level 4!

Tinies: Red Time: 5:00 PITSNES powers: Grappling Hook, Fireballs PITSNES pellets: 40 PITGB time: 99 (1:39) PITGB password: XJQJL PITGB powers: Hammer

Once the red Tiny has reappeared on the screen, you'll have to walk up a slope (while watching out for a saw blade coming out of the ceiling, jump over a second saw blade coming out of the starter platform and continue walking to the right (the second, seventh, tenth, eleventh, and fifteenth blocks in the platform, which have a spike pit under them, shall crumble when that Tiny walks over them) until you come to a pool of acid; there initially appears to be no way to cross it, but an air current will carry the Tiny over the pool to the second step of the starting platform when you jump to the right. You will then have to drop down to the ground, jump back to the left over a block and make the Tiny eat through two blocks to his left - and once you've done so, you will have to jump back to the left over a skull, two coffins, an urn, two more coffins, another urn, and a fifth coffin to collect four coins. You will then have to jump back left over another spike pit, get carried up onto a platform by another air current, drop back left onto the ground, and reach the "EXIT" sign.

Level 35
Don't miss the mad Pyramid level 5!

Tinies: All Time: 5:00 PITSNES powers: Bubbles, Hammer PITSNES pellets: 34 PITGB time: 99 (1:39) PITGB password: QSKGN PITSNES powers: All

Once the red Tiny has reappeared on the screen you shall have to drop down to two platforms in turn and switch to the yellow Tiny; once you have done so, you shall have to shoot a fireball at a block to destroy it (it will cause the sand above it to start draining), run up a slope, and switch to the green Tiny. You shall then have to use the grappling hook to swing back up to a third platform and switch back to the red Tiny - and once you have done so, you will have to make him eat through a block in the wall to his left, and switch back to the green Tiny. You will then have to retrace your steps back down to the top of the slope on that second platform, run back to the left down another slope (while watching out for a mummified Tiny), latch onto the undersides of two more platforms above you with the grappling hook in turn in order to swing up to the top of the fourth one, and enter a teleporter to be warped down to a sixth platform; once you have done so, you will have to drop down to three more platforms in turn, jump onto a tenth one, and pull a block to the left (it will again cause the sand above it to start draining). You will then have to drop back down to the left onto an eleventh platform and the ground in turn, pull another block to the left with the grappling hook (this time, it will cause the sand below it to start rising), jump back to the left onto a twelfth platform, enter another teleporter to be warped to the rising sand, jump onto a thirteenth platform (watching for the spikes above you), and reach the "EXIT" sign.

Level 36
No mercy for the feeble Pyramid level 6!

Tinies: Green Time: 8:20 PITSNES password: DJZZZ PITSNES powers: Bubbles, Hammer PITSNES pellets: 50 PITGB time: 99 (1:39) PITGB password: BWDHD PITGB powers: Grappling Hook

Once the green Tiny has reappeared on the screen, you will have to walk to the left, latch onto the platform above you with the grappling hook and swing up to a teleporter to be warped down to the ground; once you have done so, you will have to push a block to the right into another teleporter to warp it up to the starting platform, jump up to another platform and push against the wall to your right (causing a second block that's in the underside of the starting platform to drop down to it), push that block back to the left until it falls to the ground, drop back down to the ground, and push the block back to the right into the second teleporter to warp it up to that starting platform (on top of the first one). You then have to jump back to the left onto a third platform, push a third block back to the right until it falls onto the ground, jump on that second block in that platform to make it fall down to the ground, fall back down to the ground and push the third block into the teleporter to warp it up to the starting platform (on top of the second one) - and once you have done so, you will have to jump back to the left over the fourth block, push it back to the right into the teleporter to warp it up to the starting platform (on top of the third one), and enter the teleporter yourself to follow it. You'll then have to pull the each of the blocks back to the left with the grappling hook (the ones above them will fall down), jump over them, and push them back to the left until they fall into some sand (they will cause it to rise up to the first platform); once you've done so, you shall have to latch onto the underside of the first platform above you with the grappling hook and swing up to it, run back to the left over the risen sand (which now covers a spike pit), jump back to the left onto a fourth platform, use that grappling hook to swing up to the first step of a fifth platform, jump onto its second one, drop down to its third one to reveal a third teleporter, jump up to its fourth one, use the grappling hook to swing over an urn and a tomb surmounted by a sphinx, fall down onto another urn, and push a switch on the right side of the tomb (it has no noticable effect). You shall then have to drop back down to the first step of the platform, get carried up to a sixth platform by an air current (while watching out for spikes above you), use that grappling hook to swing over the platform's next three spike-covered steps and collect two coins, and fall down to the "EXIT" sign.

Level 37
Picnic in the bewitching Pyramid level 7!

Tinies: Yellow Time: 5:00 PITSNES powers: Grappling Hook, Bubbles PITSNES pellets: 25 PITGB time: 99 (1:39) PITGB password: VVGKJ PITGB powers: Fireballs

Once the yellow Tiny has reappeared on the screen, you will have to jump to the left onto two urns in turn, jump up to collect four coins, drop back down to the ground and shoot a fireball at the second urn to destroy it; once you've done so, the urn will leave a key behind. Once you have collected the key, you'll have to push against a brick with a keyhole in it in the wall to your left (causing it to slide up, but it will slide back down again a second later, killing the Tiny if he is still under it) - and once you've passed under it you have to be carried up to a platform by an air current, drop down to another platform, jump back left over the platform's spike-covered second step to collect two more coins and then back right over that spike-covered second step to walk up a slope, jump up to three more platforms in turn, pass through a colour field to activate the red Tiny and switch to him. You'll now have to jump back to the left onto a sixth platform and over four more spikes (while watching out for two more pairs of them above you) to collect two more coins and land on two blocks which will crumble underneath the Tiny's feet; once he's dropped back down to the first platform you shall have to drop back down to the left onto a seventh one and switch back to the yellow Tiny. You shall now have to shoot three fireballs at a flying and projectile-firing mummified Tiny to kill him - and once you do so, you shall have to jump onto an eighth platform to collect two more coins, drop back down to the left onto a ninth platform, jump back to the left onto a tenth platform to collect an eleventh coin, drop down to the second step of the seventh platform to collect three more coins, be carried up to an eleventh platform to collect five more coins, fall down into a pool of water to collect three last coins, and switch back to the red Tiny. You then have to make the red Tiny eat through a block in that seventh platform's third step, drop back down to the ground, and reach the "EXIT" sign; for the SNES and Game Boy reskins, the flying mummified Tiny is replaced with a ghost from the Pac-Man series (who shall not fire projectiles at you).

Level 38
You are invited to the exciting Pyramid level 8!

Tinies: Yellow, Red, Green Time: 5:00 PITSNES powers: Grappling Hook, Hammer PITSNES pellets: 50 PITGB time: 99 (1:39) PITGB password: CMCSS PITGB powers: Fireballs, Hammer, Grappling Hook

Once the red Tiny has reappeared on the screen you shall have to walk to the right down a slope to a platform to collect a coin; once you have done so, you shall have to drop down to two more platforms and the ground in turn to collect three more coins, walk back to the left and switch back to the yellow Tiny. You shall then have to jump back to the right up to a fourth platform, and shoot a fireball at an urn to destroy it - and once you have done so, it will leave a key behind. Once you've collected the key, you will have to switch to that green Tiny; once you have done so, you will have to use his grappling hook to swing back to the left onto a fifth platform, push against a brick with a keyhole in it to your left (causing it to slide up), and switch back to the red Tiny. You then have to make that red Tiny eat through a block in the wall to his left to warp to a thirty-sixth bonus level - and once this thirty-sixth bonus level appears on the screen, the yellow Tiny shall reappear in it and you'll have 30 seconds to get all 44 coins in it (by jumping on a horizontally-moving springy block), and reach either of the "EXIT" signs. Once the red Tiny has reappeared in the main level, you have to jump up to a sixth platform, make him eat through two blocks in it to drop into a room inside it and collect four more coins and make him eat through a third block in the wall to his right to warp to a thirty-seventh bonus level; once this thirty-seventh bonus level has appeared on the screen, the yellow Tiny shall reappear in it and you shall have 15 seconds to collect all 42 coins in it and reach the "EXIT" sign. Once the red Tiny has reappeared in the main level you will have to switch back to the green one, use his grappling hook to latch onto the underside of a seventh platform above you and climb back up to the top of the sixth platform, walk right down a slope to an eighth platform, drop down to a ninth platform to collect a 95th coin, use the grappling hook to swing back up to that sixth platform again, jump onto a tenth platform to walk up another slope and use the grappling hook to swing up to both of the first two steps of the seventh platform in turn - and once you have done so you shall have to use the grappling hook to latch onto the ceiling, swing to the left over a mace as it pops out of the seventh platform's third step (while watching out for a saw blade which shall drop down to the platform's fourth step just after the Tiny does), jump over the saw blade and an Egyptian projectile-firing Tiny, use that grappling hook to swing up to an eleventh platform, and reach the "EXIT" sign.

Level 39
One way ticket for the impossible Pyramid level 9!

Tinies: All Time: 5:00 PITSNES powers: Grappling Hook, Bubbles PITSNES pellets: 43 PITGB time: 99 (1:39) PITGB password: XPQPH PITGB powers: All

Once the green Tiny has reappeared on the screen you'll have to begin walking to the left as a boulder starts chasing you, drop down to a platform, walk back to the right so that boulder will not land on you when it falls, and switch to the blue Tiny; once you have done so, you will have to drop into a pool of water, then swim across it to the third step of the platform, drop down onto another platform, walk back to the left and switch to the yellow Tiny. You shall then have to shoot a fireball at a wall-mounted torch to light it, walk back to the right and switch back to the green Tiny - and once you have done so, you will have to retrace your steps back up to the pool as the water in it drains and the Tiny floats down to the second step of the platform. You will then have to switch to the red Tiny; once you have done this, you shall have to make him eat through a block in the wall to his left, drop down to the left onto a third platform, make him eat through another block underneath him, drop down to the ground, and walk back to the right to warp to a thirty-eighth bonus level. Once this thirty-eighth bonus level has appeared on the screen, the green Tiny shall reappear in it and you will have 30 seconds to collect all 78 coins in it and reach the "EXIT" sign - and once you've done so, you'll get warped to a thirty-ninth bonus level. Once the green Tiny has reappeared in this thirty-ninth bonus level, you'll have 30 seconds to collect all 43 coins in it, and reach the "EXIT" sign; once that red Tiny has reappeared in the main level, you will have to walk back to the left, and switch back to the green one. Once you have done so, you will have to jump back up to the third platform and onto three more (the fifth one is vertically-moving) in turn, walk to the right and use the grappling hook to swing up to a sixth platform (jumping to the left over a mace as it pops out of it), drop down onto a seventh platform to run down a slope, use the grappling hook to swing onto an eighth platform and run up another slope, jump up to the eighth platform's second step to get two more coins, and jump onto a ninth platform to run down a third slope and get two more coins - and once you've done this, you will have to retrace your steps back to that eighth platform's first step, latch onto the ceiling above you with the grappling hook to swing over a mummified Tiny, and drop down onto a tenth platform to enter a teleporter and be warped back down to an eleventh platform. You shall then have to drop down to the right and reach the world's penultimate "EXIT" sign; despite what the intro says, this level is possible.

Level 40
Get up it's the refreshing Pyramid level 10!

Tinies: Yellow Time: 5:00 PITSNES powers: Grappling Hook, Hammer PITSNES pellets: 35 PITGB time: 99 (1:39) PITGB password: GXTJM PITGB powers: Fireballs

Once the yellow Tiny has reappeared on the screen you will have to shoot four fireballs at four flames to destroy them; once you have done so, you will have to jump onto a platform, pass through a colour field to activate the red Tiny, and switch to him. Once you have done so, you will have to drop back down to the starting platform, and make that Tiny eat through a block in the wall to his left to warp to a fortieth bonus level - and once this fortieth bonus level has appeared on the screen, that green Tiny will reappear in it, and you will have 30 seconds to collect all 47 coins in it and reach the "EXIT" sign. Once the red Tiny has reappeared in the main level you will have to walk up a slope, drop down through two more colour fields to deactivate the yellow Tiny and activate the green one (landing on another platform), drop down to a third platform, and switch to the green Tiny; once you have done so, you shall have to use the grappling hook to swing up to a fourth platform, jump back to the left onto a fifth platform, use the grappling hook to swing back to the left over a column, fall down onto a sixth platform (while watching out for two arrow-spitting wall-mounted heads, and two mummified Tinies), pull a block to the right with the grappling hook, jump back to the left over the block to drop down to the ground and switch back to the red Tiny. You will then have to jump back up to the sixth platform's left side, make the red Tiny eat through two blocks in the wall to his left, push a switch (it doesn't have any noticable effect), drop back down to the ground and switch back to that green Tiny - and once you have done so, you will have to walk to the right, use the grappling hook to swing up to two more platforms in turn, fall down to a ninth platform, and push another switch on the wall to your left (it'll cause a third wall-mounted head to blow out a flame on the ground below). You shall now have to retrace your steps back over to the fifth platform while again avoiding the arrow-spitting wall-mounted heads and mummified Tinies, drop back down to the ground, walk back to the left and reach the "EXIT" sign. The game will now return to the overworld map, as the line of dots indicating the Tinies' progress continues to appear, and they go on to the fifth world; in the SNES reskin, the theme for the fifth world is changed to a castle (specifically, the castle of the Gum Monster, who was the final boss of Pac-Man 2: The New Adventures). This world is also the last in the SNES reskin - but the Game Boy one skips it completely and goes straight to the sixth world.