Tribes: Ascend/Pathfinder

The Pathfinder focuses solely on speed. Being a light class and having various equipment and upgrades to assist him gain speed. Pathfinders often play the role of the flag capper and the chaser. While they have enough firepower for general deathmatching, they encounter problems surviving while taking out more heavily-armored opponents.
 * Weight Class: Light
 * Health: 800 (900 With armor upgrades)
 * Energy: 100 (110 with armor upgrades)
 * Cost: Initially available

Light Spinfusor
The Light Spinfusor functions like any other Spinfusor, but has the second lowest damage out of all. It still does enough damage to let you hold your own against light and medium classes. It still does considerable knockback, which can be used to knock defenders away from the flag when you go in for a grab. It also does the lowest self-damage out of you primaries when disk-jumping.
 * Damage: 770 (924)
 * Splash Damage: 550-275
 * Ammo: 18 (28)
 * Level 1: +5 ammo
 * Level 2: +20% damage vs armored targets
 * Mastery: +5 ammo