StarCraft II: Wings of Liberty/Zerg buildings

Returning Zerg Structures

 * Hatchery


 * The Zerg continue to use Hatcheries in StarCraft II. Two rally points are able to be set on a Hatchery; one for Drones and another for warrior units.


 * Infested Command Center
 * Spawning Pool


 * The Spawning Pool is set to appear in StarCraft II. It allows the spawning of Zerglings and offers upgrades such as increased movement.


 * Extractor
 * Evolution Chamber


 * The Evolution Chamber is set to appear in StarCraft II. Contains research upgrades for burrow (unlocks burrow), slime (Overlord), generate Creep (Overlord – this ability also increases Zerg buildings' Creep generation speed), and allows the Queen to produce Shriekers, increasing the range of the Sunken Cluster and Swarm Cluch abilities.


 * Hydralisk Den


 * The Hydralisk Den is set to appear in StarCraft II. It unlocks the Hydralisk and researches attack and armor upgrades for them. It can mutate into a Deep Warren, enabling Lurkers to be developed.


 * Spire
 * Greater Spire
 * Ultralisk Cavern
 * Hive
 * Lair

New Zerg Structures

 * Infested Barracks
 * Infested Supply Depot
 * Nest


 * The Nest is a Zerg structure set to appear in StarCraft II. It allows Zerglings to morph into Banelings and contains Baneling upgrades (increased weapons and armor).


 * Roach Den


 * The Roach Den is a Zerg structure set to appear in StarCraft II. It enables the spawning of Roaches, and contains Roach upgrades (increased attack and armor).


 * Deep Warren


 * The Deep Warren is a Zerg structure set to appear in StarCraft II. It is evolved from the Hydralisk Den and is required for the development of Lurkers, also providing upgrades for them.


 * Nydus Warren


 * Expect the Queen to be able to build structures like the Sunken Cluster.