Starblade/Mission 3

3D-Rader view Information: A hupe stvucture detected. Two unidentified flying objects detected. Now analyzing... FHC-091 "COMMANDER" Length: 12.2m Width: 21.6m Height: 23.7m Durability: UNKNOWN FHC-041 "SUB-COMMANDER" Length: 7.3m Width: 13.9m Height: 10.5m Durability: STRONG Short range position X - XXX (this is a randomly-generated three-figure number) Y - XXX (another randomly-generated three-figure number) Z + XXX (a third randomly-generated three-figure number) Long range position X + XXXXXX (this is a randomly-generated six-figure number) Y + XXXXXX (another randomly-generated six-figure number) Z + XXXXXX (the first randomly-generated six-figure number) BSH-000 "ICEBERG" The heud-quavter of galactic area of the Empire. Length: 12000m Width: 2700m Height: 2400m New mission: To neutralize `ICE BERG` serd informations... confirmation... Execute new mission.

Once Geosword's energy meter has refilled in the bottom-left corner of the screen, seven Type 11 enemies and two Type 6 enemies will come flying into view from behind you and the left side of the screen, while firing lasers at you; once you fire enough shots at all of these, to kill them, the enemy flagship Commander and two more of its Sub-Commanders will come flying into view from the right side of the screen while firing missiles at you. Once you have fired enough shots at both of the Sub-Commanders to kill them (the flagship Commander is, for the eighth time, initially indestructible), a Type 12 enemy will come flying into view from behind you - and once you fire enough shots at it, to kill it, another Type 12 enemy will come flying into view from the right side of the screen. Once you have fired enough shots at it, to kill it, two more Type 11 enemies will come flying directly towards you, while firing lasers at you; once you fire enough shots at both of them to kill them, the enemy flagship Commander, a Type 1 enemy and two more Type 11 enemies will come flying into view from behind you (the first of which will also be firing missiles at you). Once you have fired enough shots at the Type 1 enemy, and both of the Type 11 enemies to kill them (Commander is, for the ninth time, initially indestructible), four more Type 6 enemies, four more Type 1 enemies, a third Type 12 enemy and three Type 10 enemies will come flying into view from behind you (the last of these will also be firing missiles at you) - and once you fire enough shots at each of them to kill them, four Type 18 enemies will come flying into view from behind you, before turning around and firing lasers at you. Once you have fired enough shots at each of them to kill them, two more Type 1 enemies will come flying directly towards you; once you have fired a shot at both of them to kill them, the enemy flagship Commander, two of what will be referred to in this guide as Type 28 enemies and four more Type 1 enemies will come flying into view from behind you (the first of these will also be firing missiles at you). Once you fire enough shots at each of the Type 28 and Type 1 enemies to kill them (Commander is for the tenth time initially indestructible, and the two Type 28 enemies are worth 1000 points apiece), three more Type 11 enemies, seven more Type 10 enemies, two more Type 28 enemies and four more Type 1 enemies will come flying directly towards you (the second of which will also be firing missiles at you) - and once you have fired enough shots at all sixteen of them to kill them, the enemy flagship Commander will come flying back into view from behind you while firing missiles at you (but it is, for an eleventh time, initially indestructible). Three more Type 10 enemies will then come flying directly towards you, while firing missiles at you; once you have fired a shot at each of these to kill them, a pair of square doors will close in front of you. Once you have fired enough shots at it to destroy it for 100 points (if you cannot destroy it quickly enough you will crash through it, and it'll count as a hit), two more Type 28 enemies will come flying directly towards you - and once you have fired enough shots at both of them to kill them you'll come to two Type 22 enemies that are firing spiked balls at you from their positions in the centre of the screen. Once you have fired enough shots at both of them to kill them another pair of square doors will close in front of you; once you have fired enough shots at it to destroy it, you will (for a fifth time on this mission) come to the enemy flagship Commander, as two more Sub-Commanders come flying into view from behind you while firing missiles at you. Once you have fired enough shots at both of the two Sub-Commanders to kill them (the flagship Commander is, for a twelfth time, initially indestructible), you'll come to two Type 23 enemies and two Type 24 enemies, that are firing lasers at you from their positions in the centre of the screen - and once you've fired a shot at each of these to kill them, three more pairs of square doors will close in front of you. Once you have fired enough shots at each of these, to destroy them, three more pairs of square doors will close in front of you; once you have fired enough shots at each of these to destroy them, two more Type 12 enemies will come flying directly towards you. Once you have fired enough shots at both of them, to kill them, you will come to a safe-like door - and once you have fired enough shots at it, to destroy it for 100 points (again, if you cannot destroy it quickly enough, you will crash through it and it will count as a hit), two more Type 18 enemies will fly directly towards you, while firing lasers at you. Once you have fired enough shots at both of them to kill them, two more Type 12 enemies will come flying directly towards you; once you have fired enough shots at both of these to kill them, two more Type 1 enemies and a fifteenth Type 11 enemy will come flying directly towards you, while firing lasers at you. Once you've fired enough shots at each of these to kill them, you will (for a sixth time on this mission) come to the enemy flagship Commander, as it fires missiles at you - and, for the thirteenth time, it is initially indestructible. You will then come to four more Type 23 enemies and four more Type 24 enemies, that are firing lasers at you from their positions in the centre of the screen; once you've fired a shot at each of them, to kill them, a ninth pair of square doors will close in front of you. Once you've fired enough shots at it to destroy it, you will come to another safe-like door - and once you've fired enough shots at it to destroy it, six more Sub-Commanders and the enemy flagship Commander will fly into view from behind you while firing missiles at you. Once you've fired enough shots at each of the Sub-Commanders to kill them (the flagship Commander is, for a fourteenth and penultimate time in this game, initially indestructible), you will come to the Control Centre; it has six projections which attack by firing projectiles at you, and once you have fired enough shots at each of them to destroy them for 10000 points apiece, you will have to aim for the Power Stone (which is the second of the game) in its centre. Once you have fired enough shots at it to destroy it, the walls of Iceberg will crumble around you - and you will then (for a seventh time on this mission) come to the enemy flagship Commander as it fires missiles, projectiles and lasers at you. The "final battle" theme will also start to be heard from the Yamaha YM-2151, which is the first time you will have heard anything from it since the opening cutscene at this point, indicating that the flagship Commander is now destructible; once you have fired enough shots at it to defeat it, for 100000 points, the song that you had been hearing from the Yamaha YM-2151 will fade out as it explodes. Your operation now really is at an end, and the game's ending theme will now start to be heard from the Yamaha YM-2151:

MISSION ACCOMPLISHED CONGRATULATIONS. You succeeded in neutralizing Red Eye, Iceberg, Commander. The chain of command has been broken. All survivors are in disarray. Mother Planet has escaped from the menace of Red Eye. Thanks to your bravery. Sensors indicate current position of Mother Ship is: X: + XXXXXX (this is a randomly-generated six-figure number) Y: + XXXXXX (another randomly-generated six-figure number) Z: + XXXXXX (the first randomly-generated six-figure number) Input the position of Mother Ship --- OK Compute the course to Mother Ship --- OK All known enemies have been destroyed. Mission complete. Execute return procedure...

King Raider will then tell you that they have accomplished the mission and are returning to base from the C140; five of Geosword will then fly off into the distance, as a sixth one does a 360-degree turn and joins four more of them on their way back to three Mother Ships and the game's credits start to roll:

CHIEF DIRECTOR H. NAKATANI

ASSISTANT DIRECTOR K. KOBAYASHI

PROGRAMMER N. MATSUURA Y. SAITOH Y. OHMORI

MUSIC AND SOUND EFFECTS S. HOSOE

VISUAL DIRECTOR W. YANAGAWA

VISUAL DESIGN N. KUMAGAI M. TEJIMA N. KIMURA

INDUSTRIAL DESIGN N. YOSHIMATSU

MECHANICAL DESIGN S. KANEBAKO H. IGARISHI T. WAKAYAMA J. UCHIDA

ELECTRICAL DESIGN M. YAMADA O. MORITA M. ITO

SPECIAL THANKS TO A. OHSUGI H. KIKUCHI H. TAKESHIMA K. MIZUNO M. TAKEDA S. TOUYAMA T. ISHIKAWA T. NATSUI T. SANO K. TERAOKA M. INOUE M. COOPER-HART (NAMCO AMERICA INC)

PRODUCER K. SAWANO M. YAMADA

After the credits have finished the game will go into high-score mode; your score will most likely be the highest one on the cabinet to date, so you should enter your initials with pride. Once you have done so, the game's high-score theme will start to be heard from the Yamaha YM-2151, as your initials start revolving in a clockwise direction (and your rank, which will most likely be first, and score revolve into view from the left of them) - and the game will then fly through its "Hall of Great Fighters", most likely culminating with yourself at the end. That aforementioned high-score theme that you had been hearing from the Yamaha YM-2151 will then fade out as the text of "GAME OVER" appears on the screen, and rotates 180 degrees vertically to say "THE END".