Lemmings/Taxing Levels 1-5

Level 1: If at first you don't succeed...

 * 4 minutes, 99% of 80 lemmings, release rate 40

This is where the puzzles start to get tough. This one is all-too-aptly named.

Bash through the first two columns, then send two athletes over the third, and in the meantime mine through the third column, being careful not to break through the top of the left staircase. Turn the second scout into a blocker when he is standing on the bottom step of the right staircase, and have the first build ramps to create a safe path (just as you did in Fun 15, Don't let your eyes deceive you, only be careful as you have far fewer builders and can't afford to waste any). When the path is made, bomb the blocker.

Level 2: Watch out, there's traps about

 * 5 minutes, 80% of 80 lemmings, release rate 70

Have the first lemming from each entrance immediately start mining. Set blockers as needed to prevent lemmings going into the pool, off the left edge of the entrance platform, or into the booby-trapped area to the right. When the left miner runs into the steel surround of the pool, have him (or another) mine to the left, so that the left-entrance lemmings fall onto the squat grey rock. Bash through the grey rock; it doesn't matter from which side.

When a lemming is about to reach the tall orange rock, make him a climber. Have him build over the one (barely-visible) trap in this area, then up to the exit. Bash through the orange rock.