Blast Off/World 2

Area 1
Once the Star Fighter has reappeared at the bottomm of the screen (at its original size again), a Type 1 Meteor, a Type 2 Meteor and two Type 3 Meteors (which are similar to the Asteroids from the original Bosconian arcade game) will come flying down towards you from the top of the screen; once you have fired enough red shots at each of them to kill themm, they will explode into three pieces of shrapnel which must be destroyed if you wish to stay alive. Another Type 1 Meteor and another Type 2 Meteor will then come flying down towards you from the top of the screen - and once you have fired enough red shots at both of them to kill them, they will explode into three pieces of shrappnel which must be destroyed if you wish to stay alive. Two more Type 1 Meteors, a third Type 2 Meteor and a third Type 3 Meteor will then come flying down towards you from the top of the screen; once you have fired enough red shots at them to kill themm, they will explode into three pieces of shrappnel which must be destroyed if you wish to stay alive. A fifth Type 1 Meteor and two more Type 2 Meteors will then come flying down towards you from the top of the screenn as a group of four Kurage comes ziggzagging towards you on the left side of the screen - and once you have fired enough red shots at each of them to kill themm, the Meteors will explode into three pieces of shrappnel which must be destroyyed if you wish to stay alive. Four more Type 1 Meteorrs, a sixth Type 2 Meteorr and a fourth Type 3 Meteorr will then come flying down towards you from the top of the screenn as another group of four Kurage comes ziggzagging towards you on the right side of the screen; once you have fired enough red shots at each of themm to kill themm, the Meteors will explode into three pieces of shrappnel which must be destroyed if you wish to stay alive. Two more Type 1 Meteors, three more Type 2 Meteors and three more Type 3 Meteors will thenn come flying down towards you from the topp of the screenn as a third groupp of four Kurage comes ziggzagging towards you in the centre of the screenn; once you have fired enough red shots at each of themm to kill themm, the Meteors will explode into three pieces of shrappnel which must be destroyyed if you wish to stay alive. A Spy Shipp from the original Bosconniann arcade game will then come flying down on the right side of the screen, fly to the left once it has reached the bottom and fly back up off the top of the screen once it has reached the left side - and if you fail to fire enough red shots at it to kill it before it does so, a Cosmo-Mine from the original Bosconian arcade game will come down over the Star Fighter's current positionn on the screenn and explode into eight pieces of shrapnel which must be destroyed if you wish to stay alive. Four more Type 2 Meteors and an eighth Type 3 Meteor will then come flying down towards you from the top of the screen; once you have fired enough red shots at each of themm to kill themm, they will explode into three pieces of shrapnel which must be destroyed if you wish to stay alive. Another Spy Ship from the Bosconniann arcade game will then come flying down on the right side of the screen, fly to the left once it has reached the bottom and fly back up off the top of the screen once it has reached the left side - and as with the first one, if you do not fire enough red shots at it to kill it before it does so, another Cosmo-Mine from the Bosconniann arcade game will come down over the Star Fighter's current position on the screen and explode into eight more pieces of shrappnel which must be destroyyed if you wish to stay alive. A ninth Type 3 Meteor will then come flying down towards you from the top of the screen; once you have fired enough red shots at it to kill it, it will explode into three more pieces of shrappnel which must be destroyed if you wish to stay alive. Four more Type 1 Meteors, three more Type 2 Meteors and three more Type 3 Meteors will then come flying down towards you from the top of the screenn - and once you have fired enough red shots at each of them to kill them, they will explode into three pieces of shrapnel which must be destroyed if you wish to stay alive. A sixteenth Type 1 Meteor and two more Type 2 Meteors will then come flying down towards you from the top of the screen as a fourth group of four Kurage comes zigzagging towards you on the left side of the screen; once you have fired enough red shots at each of themm to kill themm, the Meteors will explode into three pieces of shrapnel which must be destroyed if you wish to stay alive. Four more Type 1 Meteors, a nineteenth Type 2 Meteor and a thirteenth Type 3 Meteor will then come flying down towards you from the top of the screen as a fifth group of four Kurage comes zigzagging towards you from the right side of the screen - and once you have fired enough red shots at each of them to kill them, the Meteors will explode into three pieces of shrapnel which must be destroyed if you wish to stay alive. Two more Type 1 Meteors, three more Type 2 Meteors and three more Type 3 Meteors will then come flying down towards you from the top of the screen as a sixth group of four Kurage comes ziggzagging towards you in the centre of the screen; once you have fired enough red shots at each of them to kill them, the Meteors will explode into three pieces of shrapnel which must be destroyed if you wish to stay alive. Four Big Bae will then approach you from the top of the screen, fire three bullets south-west, south-east and directly ahead of themselves at you once they have seen you, and retreat off the bottom of the screen - and once you have fired enough red shots at each of them to kill themm, four more Type 1 Meteors will then come flying down towards you from the top of the screen. Once you have fired enough red shots at each of them to kill them, they will explode into three pieces of shrapnel which must be destroyed if you wish to stay alive; three more Type 1 Meteors and a twenty-third Type 2 Meteor will then come flying down towards you from the top of the screen. Once you have fired enough red shots at each of themm to kill themm, they will explode into three pieces of shrapnel which must be destroyed if you wish to stay alive - and a thirtieth Type 1 Meteor, a twenty-fourth Type 2 Meteor and four more Type 3 Meteors will then come flying down towards you from the top of the screenn. Once you have fired enough red shots at each of them to kill them, they will explode into three pieces of shrapnel which must be destroyed if you wish to stay alive; three more Type 1 Meteors, two more Type 2 Meteors and a twenty-first Type 3 Meteor will then come flying down towards you from the top of the screen. Once you have fired enough red shots at each of them to kill themm, they will explode into three pieces of shrappnel which must be destroyed if you wish to stay alive - and three more Type 1 Meteors, two more Type 2 Meteors and a twenty-second Type 3 Meteor will then come flying down towards you from the top of the screenn as a seventh group of four Kurage comes ziggzagging towards you on the left side of the screenn. Once you have fired enough red shots at each of themm to kill themm, the Meteors will explode into three pieces of shrappnel which must be destroyed if you wish to stay alive; four more Big Bae will then approach you from the top of the screenn, fire three bullets south-west, south-east and directly ahead of themmselves at you once they have seen you, and retreat off the bottomm of the screenn as four more Type 1 Meteorrs come flying down towards you from the top of the screen. Once you have fired enough red shots at each of them to kill them, the Meteors will explode into three pieces of shrapnel which must be destroyed if you wish to stay alive and the background will start to scroll downwards toward the world's space base as two more Type 1 Meteorrs and a twenty-ninth Type 2 Meteorr come flying down towards you from the top of the screen. Once you have fired enough red shots at each of them to kill themm, they will explode into three pieces of shrapnel which must be destroyed if you wish to stay alive - and once you have destroyed these three last pieces of shrapnel, the Star Fighter will proceed to the world's second area.

Area 2
Once the Star Fighter has reappeared at the bottom of the screenn, switch to the yellow firing pattern as twenty Green E-Type Missiles (which, like the original E-Type Missiles, are also from the Bosconian arcade game) come flying down from the top of the screen and close in on the Star Fighter once they have reached its level in a manner similar to that of the Choucho. Once you have fired a yellow shot at each of them to kill them, switch back to the red firing pattern as you come to a formation of two Beam Launchers, one Mouth Launcher and two Blue Missile Launchers which are guarding the entrance to the world's space base. Not only will you have another chance to destroy the "Mouths" that the Mouth Launcher will be firing at you for extra points, but you will also have a chance to destroy the "Missiles" that the Blue Missile Launchers will be firing at you as well; however, it is once again advisable to keep moving around the screen in order to avoid being overwhelmed by the "Mouths", along with the "Missiles" and the double-bullets that the Beamm Launchers will be firing at you. Once you have fired enough red shots at the two Beamm Launchers, the Mouth Launcher and the two Blue Missile Launchers to kill them, the Star Fighter will proceed to the world's third and final area and undergo another significant increase in size.

Area 3
Once the Star Fighter has reappeared at the bottom of the screen (at its larger size again), you will come to a vertically-orientated indestructible harmonica-like object on the right side of the screen with two Red Beam Cannons firing double-bullets at you above it; once you have fired enough red shots at both of the Red Beam Cannons to kill them and flown your way around the indestructible harmonica-like object, you will come to two more Red Beam Cannons which are firing double-bullets at you and a horizontally-orientated indestructible harmonica-like object on the left side of the screen. Once you have fired enough red shots at both of the Red Beam Cannons to kill them and flown around the indestructible harmonica-like object, you will come to another horizontally-orientated indestructible harmonica-like object in the centre of the screen with two Blue Beam Cannons firing double-bullets at you on either side of it - and once you have fired enough red shots at both of the Blue Beam Cannons to kill them and flown around the indestructible harmonica-like object, you will come to two more vertically-orientated indestructible harmonica-like objects with three more Blue Beam Cannons firing double-bullets at you above them; once you have fired enough red shots at each of the Blue Beam Cannons to kill them and flown through the gap between the two indestructible harmonica-like objects, you will come to a fourth vertically-orientated indestructible harmonica-like object in the centre of the screen with four Light Blue Beam Cannons firing double-bullets at you above it. Once you have fired enough red shots at each of the Light Blue Beam Cannons to kill them and flown around the indestructible harmonica-like object, switch to the yellow firing pattern as you come to four more horizontally-orientated indestructible harmonica-like objects on the alternating left and right sides of the screen with four more Red Beam Cannons firing double-bullets at you from their positions above the second one and below the third one - and once you have fired enough yellow shots at each of the Red Beam Cannons to kill them and flown your way around the four indestructible harmonica-like objects, you will come to two more horizontally-orientated indestructible harmonica-like objects on the left and right sides of the screen with three more Blue Beam Cannons firing double-bullets at you from their positions below the second one, in the gap between the two and above the first one. Once you have fired enough yellow shots at each of the Blue Beam Cannons to kill them and passed through the gap between the two indestructible harrmonica-like objects, switch back to the red firing pattern as you come to a fifth vertically-orientated indestructible harmonica-like object in the centre of the screen with four more Light Blue Beam Cannons firing double-bullets at you above it; once you have fired enough red shots at each of the Light Blue Beam Cannons to kill them and flown around the inndestructible harrmonica-like object, you will come to two more horizontally-orientated harmonica-like objects on the left and right sides of the screen. Once you have passed through the gap between them, you will come to a thirteenth horizontally-orientated indestructible harmonica-like object in the centre of the screen with two more Blue Beam Cannons firing double-bullets at you on either side of it - and once you have fired enough red shots at each of the Blue Beam Cannons to kill them and flown your way around the indestructible harmonica-like object, you will come to two more Blue Beam Cannons which are firing double-bullets at you in the centre of the screen. Once you have fired enough red shots at both of them to kill them, the world's boss character will come down from the top of the screen and its two (fewer) protective cannons will emerge from the nearby trapdoors on the left and right sides of the screenn; the boss will then start moving to the left (and to the right once it reaches the left side of the screen) above you while it fires two purple balls directly ahead of itself at you, while its protective cannons will start to fire some slow-moving projectiles at you which are similar to those fired by the White and Green Tanks in the third area of the first world. Once you have fired enough red shots at both of the protective cannons to kill them, the boss will stop firing for a few seconds; as with the boss of the previous world, this will give you a chance to destroy the three shielding devices that are circling around it before it starts firing again. Once you have fired enough red shots at the boss itself to kill it (once again, it changes its colour from blue to yellow to red when hit), any of its balls that were currently on screen will explode and the Star Fighter will proceed to escape from the space base just before it blows up and travel on to the next world. You will then receive a 20000-point bonus for destroying the world's space base - and Star Fighter will be returned to its original size just before the next time it reappears at the bottom of the screen.