Baraduke/World 3

Floor 13
Once Kissy has come out of the pipe at the top-left of the floor and landed on the platform that is connected to the left wall below him, an Efila upon the ceiling will start spitting projectiles at him; once you have flown up to his level and fired a shot at him to kill him, continue flying to the right as you come to a Dropping Octy on the step above you who is firing projectiles at you while spawning Blanula and Skifla. Once you have flown up to his level, fired a shot at all the Blanula and Skifla he has spawned to kill them, and fired enough shots at the Dropping Octy himself to kill him (he cannot be hit while he is in crouching position), he will leave a capsule behind - and you should remember that it will either contain a Paccet, a Jewel, a Ray Gun or a Bagann, so you may not wish to stand directly in front of the capsule while opening it in case one of the last comes bursting out of it and starts chasing after you. But regardless of what the capsule contained, you must now float down to the platform below you as you come to a Gilly Octy who's firing projectiles at you while spawning Blanula and Skifla; once you have fired shot at all the Blanula and Skifla he has spawned to kill them and enough shots at the Gilly Octy himself to kill him, he will leave another capsule behind. Again, it will contain either another Paccet, a Jewel, a Ray Gun or a Bagann - so you may not wish to stand directly in front of the capsule while opening it, in case another one comes bursting out and starts chasing after you. But regardless of what this capsule contained, you must now continue flying to the right as you come to another Efila on the ceiling who is spitting projectiles at you; once you have fired a shot at him to kill him, you will come to another Gilly Octy who is standing upon a platform that is connected to the right wall while firing projectiles at you and spawning Blanula and Skifla. Once you have fired shot at all the Blanula and Skifla he has spawned to kill them and enough shots at the Gilly Octy himself to kill him, he will leave this third capsule behind - and once again, it will contain either another Paccet, a Jewel, a Ray Gun or a Bagann, so you may not wish to stand directly in front of the capsule while opening it in case a third one comes bursting out of it and starts chasing after you. But regardless of what this capsule contained, you must now float down to the ground and walk back to the left as you come to a Winky Octy who is firing projectiles at you while spawning Blanula and Skifla; once you have fired shot at all the Blanula and Skifla he has spawned to kill them and enough shots at the Winky Octy himself to kill him, he will leave a fourth capsule behind. Yet again, it will contain either another Paccet, a Jewel, a Ray Gun, or a Bagann - so you may not wish to stand directly in front of the capsule while opening it in case a fourth of them comes bursting out of it and starts chasing after you. But regardless of what this capsule contained, you must now continue flying back to the left, as you come to another Efila on the ceiling who is spitting projectiles at you; once you have fired a shot at him to kill him, you continue floating back to the left and onto the ground as you come to another Winky Octy who is firing projectiles at you while spawning Blanula and Skifla. Once you have fired a shot at all the Blanula and Skifla he has spawned to kill them and enough shots at the Winky Octy himself to kill him, he will leave fifth capsule behind - and for fifth time, it will contain either another Paccet, a Jewel, a Ray Gun or a Bagann, so you may not wish to stand directly in front of the capsule while you are opening it in case a fifth one comes bursting out of it and starts chasing after you. But regardless of what this capsule contained, you must now continue flying back to the left, as you come to a third Winky Octy who is standing upon another platform that is connected to the left wall, while firing projectiles at you and spawning Blanula and Skifla; once you have flown up to his level, fired a shot at all the Blanula and Skifla he has spawned to kill them, and fired enough shots at the Winky Octy himself to kill him, he will leave this sixth capsule behind. For a sixth time, it will contain either: another Paccet, a Jewel, a Ray Gun, or a Bagann - so you may not wish to stand directly in front of the capsule while you are opening it in case sixth one of them comes bursting out of it, and starts chasing after you. But regardless of what this capsule contained, you must now continue flying to the right, as you come to a Shell Octy who is facing towards you, while firing projectiles at you and spawning Blanula and Skifla; once you have fired shot at all the Blanula and Skifla he has spawned to kill them, and fired enough shots at the Shell Octy himself to kill him, he will leave this seventh capsule behind. For a seventh time, it will contain either: another Paccet, a Jewel, a Ray Gun or a Bagann - so you may not wish to stand directly in front of the capsule while opening it in case a seventh one comes bursting out of it and starts chasing after you. But regardless of what this capsule contained, you'll now have to go down one of those two open pipes, at the bottom-left and bottom-right of the floor in order to proceed down to the next floor; once you have done so, you will receive 100 bonus points for every shield you have remaining (and you will also have to watch out for Muscle Brains and Quelqaria on this floor - the latter of which can only be killed if shot from behind)...

If the end-of-floor bonus game was invoked, press the Firing Button to slow down and stop the red square that is moving around that virtual octagon on the left side of the screen in a clockwise direction; there is a maximum of a 6/8 chance of it landing on a Paccet, a maximum of a 7/8 (or 6/8 if you have three shields, or 5/8 if you have four shields, or 4/8 if you have five shields, or 3/8 if you have six shields, or 2/8 if you have seven shields), chance of it landing on an "N", and (if you have three shields), a maximum of a 1/8 (or 2/8 if you have four shields, or 3/8 if you have five shields, or 4/8 if you have six shields, or 5/8 if you have seven shields), chance of it landing on an Octy. Then, it is on to Floor 14 - which features no previously unseen enemies.

Floor 14
Once Kissy (or Takky if it's a two-player game) has come out of the pipe up at the top-left of the floor and landed on the platform that is connected to the left wall below him, the Gilly Octy in front of him will start firing projectiles at him, while spawning Blanula and Skifla; once you have fired a shot at all the Blanula and Skifla he has spawned to kill them and enough shots at the Gilly Octy himself to kill him, he will leave a capsule behind. Remember that this will either contain another Paccet, a Jewel, a Ray Gun or a Bagann - so you may not wish to stand directly in front of the capsule while opening it in case one comes bursting out of it, and starts chasing after you. But regardless of what this capsule contained, you must now continue flying to the right as you come to a Dropping Octy, a Tuning Octy, and a Winky Octy who are firing projectiles at you (the Tuning Octy will be firing them in three directions), while spawning Blanula and Skifla; once you have fired a shot at all the Blanula and Skifla they have spawned to kill them, and enough shots at the three Octy themselves to kill them, they will aleave three capsules behind. Again, they will contain either another Paccet, a Jewel, a Ray Gun, or a Bagann - so you may not wish to stand directly in front of the capsules while you are opening them, in case a second, third, or fourth one comes bursting out of them and starts chasing after you. But regardless of what these three capsules had contained, you must now continue afloating back down to the left as you come to another Winky Octy who is firing projectiles at you while spawning more Blanula and Skifla; once you have fired a shot at all the Blanula and Skifla he has spawned to kill them, and enough shots at the Winky Octy himself to kill him, he will leave a fifth capsule behind. Once again, this will contain either another Paccet, a Jewel, a Ray Gun or a Bagann - so you may not wish to stand in front of the capsule while opening it in case fifth one comes bursting out of it and starts chasing after you. But regardless of what this capsule contained, you must now continue floating back to the left and onto the ground as you come to a third Winky Octy who is firing projectiles at you while spawning Blanula and Skifla; once you have fired a shot at all of the Blanula and Skifla he has spawned to kill them, and enough shots at this third Winky Octy himself to kill him, he will leave a sixth capsule behind. Yet again, this will contain either another Paccet, a Jewel, a Ray Gun or a Bagann - so you may not wish to stand in front of the capsule while you are opening it in case a sixth one comes bursting out of it, and starts chasing after you. But regardless of what this capsule had contained, you'll now have to go down either of the two pipes at the bottom-left and bottom-right of this floor in order to proceed to that next floor; once you've done so, you'll receive 100 bonus points for every shield you have remaining (and you will also have to watch out for Molamola and Type 1 Snipers during this floor, especially the latters' shots).

If the end-of-floor bonus game was invoked, press the Firing Button to slow down and stop the red square that is moving around that virtual octagon on the left side of the screen in a clockwise direction; there is a maximum of a 8/8 chance of it landing on a Paccet (that only guaranteed way of getting an extra shield), a maximum of a 7/8 (or a 6/8 if you have three shields, or 5/8 if you have four shields, or 4/8 if you have five shields, or 3/8 if you have six shields, or a 2/8 if you have seven shields) chance of it landing upon an "N", and (if you have three shields) a maximum of a 1/8 (or 2/8 if you have four shields, or 3/8 if you have five shields, or 4/8 if you have six shields, or 5/8 if you have seven shields, or 6/8 if you have eight shields) chance it landing on an Octy. Now, it's on to Floor 15 - which, like this floor, has no previously unseen enemies, but is a lot narrower when it comes to projectile avoiding.

Floor 15
Once Kissy has come down that pipe at the top-right of the floor and landed on the ground, the Gilly Octy in front of him will start firing projectiles at him while spawning Blanula and Skifla; once you have fired off a shot at all the Blanula and Skifla he has spawned to kill them and enough shots at the Gilly Octy himself to kill him, he will leave a capsule behind. Remember that this will contain either another Paccet, a Jewel, a Ray Gun or a Bagann - so you may not wish to stand directly in front of the capsule while opening it in case one comes bursting out of it and starts chasing after you. But regardless of what this capsule contained, you will now come to a Winky Octy who is firing projectiles at you while spawning Blanula and Skifla; once you have fired a shot at all the Blanula and Skifla he's spawned to kill them, and enough shots at the Winky Octy himself to kill him, he will leave another capsule behind. Again, it will contain either another Paccet, a Jewel, a Ray Gun or a Bagann - so you may not wish to stand directly in front of the capsule while opening it in case another one comes bursting out and starts chasing after you. But regardless of what this second capsule contained, you will now come up to a Dropping Octy who is firing projectiles at you while spawning Blanula and Skifla; once you have fired a shot at all the Blanula and Skifla he has spawned to kill them, and enough shots at the Dropping Octy himself to kill him (he cannot be hit while he is in his crouching position), he will leave a third capsule behind. Once again, it will contain either: another Paccet, a Jewel, a Ray Gun, or a Bagann - so you may not wish to stand directly in front of the capsule while opening it, in case a third one of them comes bursting out of it, and starts chasing after you. But regardless of what this capsule contained, you will now come to a second Winky Octy who is firing projectiles at you, while spawning Blanula and Skifla; once you have fired a shot at all of the Blanula and Skifla he has spawned to kill them, and enough shots at the Winky Octy himself to kill him, he will leave a fourth capsule behind. Yet again, it will contain either another Paccet, a Jewel, a Ray Gun or a Bagann - so you may not wish to stand directly in front of this capsule while opening it up in case a fourth one comes bursting out of it and starts chasing after you. But regardless of what this capsule contained, you will now come to a Tuning Octy who is firing projectiles at you in three directions, while spawning Blanula and Skifla; once you have fired off a shot at all of the Blanula and Skifla he has spawned to kill them, and enough shots at that Tuning Octy himself to kill him, he will leave a fifth capsule behind. For fifth time, it will contain either: another Paccet, a Jewel, a Ray Gun or a Bagann - so you may not wish to stand directly in front of this capsule while opening it, in case fifth one comes bursting out of it and starts chasing after you. But regardless of what this capsule contained, you will now come to a second Tuning Octy who is firing projectiles at you in three directions while spawning Blanula and Skifla; once you have fired shot at all the Blanula and Skifla he has spawned to kill them, and enough shots at the Tuning Octy himself to kill him, he will leave a sixth capsule behind. For a sixth time, it will contain either another Paccet, a Jewel, a Ray Gun or a Bagann - so you may not wish to stand directly in front of the capsule while opening it in case a sixth of them comes bursting out of it and starts chasing after you. But regardless of what this capsule contained, you'll now come up to a Finny Octy who is firing projectiles at you, while spawning Blanula and Skifla; once you have fired a shot at all the Blanula and Skifla he has spawned to kill them and enough shots at the Finny Octy himself to kill him, he will leave seventh capsule behind. For a seventh time, it will contain either another Paccet, a Jewel, a Ray Gun or a Bagann - so you may not wish to stand directly in front of the capsule while opening it up in case a seventh one comes bursting out of it and starts chasing after you. But regardless of what this capsule contained, you will now come to another Dropping Octy who is firing projectiles at you while spawning Blanula and Skifla; once you have fired a shot at all of the Blanula and Skifla he has spawned to kill them and enough shots at the Dropping Octy himself to kill him (he cannot be hit while he is in his crouching position), he will leave an eighth capsule behind. For an eighth time, it will contain either another Paccet, a Jewel, a Ray Gun or a Bagann - so you may not wish to stand directly in front of the capsule while opening it in case an eighth one comes bursting out of it and starts chasing after you. But regardless of what this capsule contained, you will now have to go down that pipe at the bottom-left of the floor, in order to proceed to the next floor; you will then receive 100 bonus points for every shield you have remaining (and you will also have to watch out for the flying Molamola during this floor).

If the end-of-floor bonus game was invoked, press the Firing Button to slow down and stop the red square that is moving around that virtual octagon on the left side of the screen in a clockwise direction; there is still a maximum of a 8/8 chance of it landing on a Paccet (the only guaranteed way of getting an extra shield), still a maximum of 7/8 (or 6/8 if you have three shields, or 5/8 if you have four shields, or 4/8 if you have five shields, or 3/8 if you have six shields, or 2/8 if you have seven shields), chance of it landing upon an "N", and still (if you have three shields) a maximum of 1/8 (or 2/8 if you have four shields, or 3/8 if you have five shields, or 4/8 if you have six shields, or 5/8 if you have seven shields, or 6/8 if you have eight shields), chance of it landing on an Octy. Now it's on to Floor 16 - which could see the appearance of the game's third bonus character, but you have to kill a Type 3 Sniper.

Floor 16
Once Kissy (or Takky if it is a two-player game), has come down the pipe at the top-left of the floor, and landed on the platform connected to the left wall below him, an Efila on the ceiling will start spitting projectiles at him; once you have flown up to his level and fired a shot at him to kill him, you must then continue floating back down to the left as you come to a Gilly Octy who is firing projectiles at you while spawning Blanula and Skifla. Once you have fired a shot at all the Blanula and Skifla he has spawned to kill them and enough shots at the Gilly Octy himself to kill him, he will leave a capsule behind - but you should remember that it will either contain another Paccet, a Jewel, a Ray Gun or a Bagann, so you may not wish to stand directly in front of capsule while opening it, in case one comes bursting out of it and starts chasing after you. But regardless of what this capsule contained, you must now continue floating down to the right as you come up to a Winky Octy who is firing projectiles at you while spawning Blanula and Skifla; once you have fired off shot at all the Blanula and Skifla he has spawned to kill them, and enough shots at that Winky Octy himself to kill him, he will leave a second capsule behind. Again, it will either contain another Paccet, a Jewel, a Ray Gun or a Bagann - so you may not wish to stand directly in front of the capsule while opening it, in case another one comes bursting out of it and starts chasing after you. But regardless of what this capsule contained, you will now come to another Efila on the ceiling who is spitting projectiles at you; once you have flown up to his level and fired a shot at him to kill him, you will come to a Tuning Octy who is firing projectiles at you in three directions while spawning more Blanula and Skifla. Once you have fired a shot at all the Blanula and Skifla he has spawned to kill them, and enough shots at that Tuning Octy himself to kill him, he will leave a third capsule behind - and once again, it will contain either another Paccet, a Jewel, a Ray Gun, or a Bagann, so you may not wish to stand directly in front of the capsule while opening it, in case third one comes bursting out of it and starts chasing after you. But regardless of what this capsule contained, you must now continue floating down on to the right as you come to a third Efila on the ceiling, who is spitting projectiles at you; once you have fired a shot at him to kill him, you must continue floating down to the left as you come to a fourth Efila on the ceiling who is firing projectiles at you. Once you have flown up to his level and fired a shot at him to kill him, you must continue floating down to the left as you come to another Winky Octy and a Shell Octy who's facing away from you - and both of them will be firing projectiles at you while spawning Blanula and Skifla, so once you have fired off a shot at all of the Blanula and Skifla the Winky Octy has spawned to kill them and fired enough shots at the Winky Octy himself to kill him, he will leave a fourth capsule behind. Yet again, it will contain either another Paccet, a Jewel, a Ray Gun or a Bagann; so you may not wish to stand directly in front of the capsule while opening it in case a fourth one comes bursting out of it and starts achasing after you. But regardless of what this fourth capsule contained, you will now have to fly over that Shell Octy, turn around to face him, fire a shot at all the Blanula and Skifla he has spawned to kill them, then fire enough shots at the Shell Octy himself to kill him - and once you have done so, he will leave a fifth capsule behind. For a fifth time, this will contain either another Paccet, a Jewel, a Ray Gun, or a Bagann; so you may not wish to stand directly in front of the capsule while opening it, in case a fifth one comes bursting out of it and starts chasing after you. But regardless of what this capsule contained, you must now continue floating down to the right, as you come to a second Tuning Octy and a second Gilly Octy who are both firing projectiles (the Tuning Octy will be firing them in three directions), while spawning Blanula and Skifla - and once you have fired a shot at all the Blanula and Skifla they have aspawned to kill them and enough shots at both of the Octy themselves to kill them, they'll leave two more capsules behind. For a sixth time, they will contain either another Paccet, a Jewel, a Ray Gun, or a Bagann; so you may not wish to stand directly in front of the capsules while opening them in case a sixth or seventh one comes bursting out of them and starts chasing after you. But regardless of what these capsules contained, you now have to go down either of those two pipes at the bottom-left or the bottom-right of this floor in order to proceed to the next floor - and once you have done so, you will receive 100 bonus points for every shield you have remaining (you must also watch out for Molamola and Type 3 Snipers during this floor; and killing one of the latter will also cause the game's third bonus character [the Baby Leap Bagann] to appear, so try to catch him as he falls).

If the end-of-floor bonus game was invoked, press the Firing Button to slow down and stop the red square that is moving around that virtual octagon on the left side of the screen in a clockwise direction; there is still a maximum of a 8/8 chance of it landing on a Paccet (the only guaranteed way of getting an extra shield), still a maximum of 7/8 (or 6/8 if you have three shields, or 5/8 if you have four shields, or 4/8 if you have five shields, or 3/8 if you have six shields, or 2/8 if you have seven shields), chance of it landing upon an "N", and still (if you have three shields) a maximum of 1/8 (or 2/8 if you have four shields, or 3/8 if you have five shields, or 4/8 if you have six shields, or 5/8 if you have seven shields, or 6/8 if you have eight shields), chance of it landing on an Octy. Then, it is on to Floor 17 - which is the third "bonus collection floor" in the game, and there are five more after you have cleared it...

Floor 17
Once Kissy has come down the pipe at the top-left of the floor and landed on the platform that's connected to the left wall below him, you will once again notice that there are no Octy at all on this floor because it is the equivalent of a "bonus collection stage"; there are ten capsules, arranged in five rows of two (or two columns of five if you prefer) leading to that already-open pipe at the bottom-right of the floor, and they will most likely contain other Paccets, Jewels, or Ray Guns. However, you still can't rule out that possibility of any of them not containing Baganns - so if one bursts out of one of the capsules, and starts chasing after you, you should immediately go down that pipe, in order to proceed to that next floor. Once you have done that, you will receive 100 bonus points for every shield you have remaining (and as with Floors 5 and 11, you'll also have to watch out for all minor enemies during this floor).

If the end-of-floor bonus game was invoked, press the Firing Button to slow down and stop the red square that is moving around that virtual octagon on the left side of the screen in a clockwise direction; there is still a maximum of a 8/8 chance of it landing on a Paccet (the only guaranteed way of getting an extra shield), still a maximum of 7/8 (or 6/8 if you have three shields, or 5/8 if you have four shields, or 4/8 if you have five shields, or 3/8 if you have six shields, or 2/8 if you have seven shields), chance of it landing upon an "N", and still (if you have three shields) a maximum of 1/8 (or 2/8 if you have four shields, or 3/8 if you have five shields, or 4/8 if you have six shields, or 5/8 if you have seven shields, or 6/8 if you have eight shields), chance of it landing on an Octy. Now, it is on to Floor 18 - which is third boss floor of the game, but the boss is not another Turning Eye (for those who thought so).

Floor 18
Once Kissy (or Takky if it is a two-player game) has come down the pipe at the top of the floor, the second Blue Worm will start to advance on him while firing projectiles at him from his four eyes; for once again, if you have any Paccets remaining at this point, they will appear above your spaceman's head and throw themselves at the Blue Worm to stun him for a few seconds. You should remember from your encounter with the first Blue Worm that once he has your spaceman trapped against the left wall of the floor, he will stop advancing upon you - and that each of his four aforementioned eyes takes eight hits to destroy. Once you have fired eight shots at each of his eyes to destroy them, he will emit the scream of death and explode; you can now go down the pipe at the bottom of the floor, in order to proceed to the fourth world. Once you have done so, you will receive 100 bonus points for every shield you have remaining (and the end-of-floor bonus game will, once again, not be invoked here - like what had happened after clearing the 6th and 12th floors)...