Tom Clancy's Ghost Recon

Tom Clancy's Ghost Recon (also known as simply Ghost Recon) is a tactical shooter video game created by Tom Clancy. The game was developed by Red Storm Entertainment, a Ubisoft subsidiary, and published by Ubisoft in 2001 for the PC; it was later ported to the Mac, PlayStation 2 and Xbox in 2002 and to the GameCube in 2003. A port for N-Gage and Game Boy Advance was planned, but was canceled. Unlike Clancy's other tactical shooter series, Rainbow Six, Ghost Recon is not based on any of his books. In a 2006 interview with the New York Times, Clancy suggested that the plot for the original Ghost Recon was inspired by a "letter" he had received from a CIA "official." When asked to provide more detail about the "letter," Clancy refused to comment further. Being released in 2001, the game gained notoriety when it predicted many of the events of the 2008 South Ossetian War, between Russia and Georgia.

Ghost Recon's success has spawned two expansion packs, Desert Siege and Island Thunder, as well as numerous sequels for video game consoles and the PC. Ghost Recon's soundtrack is composed by Bill Brown.

Ghost Recon puts the player in charge of a fictional squad of U.S. Special Forces operators from Company D, 1st Battalion, 5th Special Forces Group (5th SFG) stationed at Fort Bragg, NC. Except for the "1st Battalion, 5th SFG" designation, this unit is entirely fictional. They are sometimes referred to as "The Ghosts". Their role is not unlike other real world Special Operations Forces, in that their operations are kept highly classified.

The Ghosts are organized into three fireteams named using the NATO phonetic alphabet: Alpha, Bravo, and Charlie allowing for a distribution of three soldiers per team (the Xbox and PlayStation 2 versions do not have a Charlie team available). However, since the player can only assign a total of six men in a single player mission, it is not uncommon for one of the fireteams to be disregarded, depending on the preference of the player. The player enjoys limited tactical control on the battlefield environment, and can issue maneuver commands as well as rules of engagement for each of the fireteams through a command map.