Fire Emblem: Radiant Dawn/Characters

There are a variety of characters throughout the game, each one has thier own strengths and weaknesses. However, if one dies, you cannot play as that character for the rest of the game, and if that character is the main one, you lose the game.

Part one
The Dawn brigade are the group you control in part one. Thier mission is to free Daein from begnion's control. to do this they search for Prince Pellaes, the son of the mad king Ashnard. Thier group consists of Sothe, Micaiah, Nolan, Edward and Leonardo. Eventually they become the Daein liberation army.

Micaiah

 * Class: Light mage --> Light sage --> Light priestess
 * Starting level: 1
 * Strengths: Micaiah is the only light mage, She has good magic and speed and is the best healer to use in her chapter's during part 3.
 * Weaknesses: She, like the rest of the dawn brigade, has very low defence and, to begin with, won't double attack anything.
 * Summary: 6/10
 * Description: A good strong unit whom you are forced to use, making it vital you train her up so that your other units won't have to get the burden of protecting her. She automatically promotes just before the endgame of part 4 and just after the endgame of part 1.

Edward

 * Class: Myrmidon --> SwordMaster --> True Blade
 * Starting level: 4
 * Strengths: Like all Myrmidon's, Edward has very good Speed and skill
 * Weaknesses: Like all Myrmidon's, Edward has low strength and low Defence. Meaning that he won't kill anything. He also lacks the time to level up, wheras the other Myrmidon's do have time.
 * Usefullness: 4/10
 * Summary: Edward is the average myrmidon in every aspect. But this is used against him as he has to be used to defend Leonardo, Micaiah and Laura which puts him in harms way, because of this, he is easily killed. This can be a hassle however, as he is needed to help defend micaiah in the part 3 chapters which he can be played in.

Leonardo

 * Class: Archer --> Sniper --> Marksman
 * Starting Level: 4
 * Strengths: Leonardo isn't too bad when it comes to strength or skill, but his best stat lies in his resistance. Unlike both Edward and Nolan, Leonardo easily caps resistance making him effective against mages. He never gets the resistance of a mage, but he's better in that aspect than non-magic users.
 * Weaknesses: Leonardo is incredibly slow, he never double attacks anything around his level which severly limits the damage he can cause. He's also quite fragile, with hp and defence close to Micaiah's and to add insult to injury he is vulnerable to melee attacks for the majority of the game.
 * Usefulness: 2/10
 * Summary: One of the worst units in the game, but still neccessary to help micaiah in part 3. After this, he becomes severely outclassed by all the other beorc units.

Nolan

 * Class: Fighter --> Warrior --> Reaver
 * Starting level: 9
 * Strengths: one of the best in the dawn brigade. Decent defence and Hp - something all the others lack. He can easily hold his own in a fight and can deal quite a bit of damage to the nemy at the same time.
 * Weaknesses: Although his defence is good, it's still below the level you'd want it to be. He will need to be healed from time to time, just not as much as the others.
 * Usefulness: 5/10
 * Summary: Vital if you want to survive Micaiah's chapter's in part 3 and does become a good character to use in part 4 if he's levelled up enougth.

Laura

 * Class: Priest --> Bishop --> Saint
 * Starting level: 1
 * Strengths: Because she's the only healer in part one, you will use her. She'll level up and become quite a decent priest, healing enougth to allow your units to survive.
 * Weaknesses: She doesn't fully heal Sothe or Nolan - the characters that will be taking the most of the forces down, and she comes in so under-levelled that she doesn't promote unless you waste a master seal on her.
 * Usefulness: 2/10
 * Summary: You'll only use her in part one, but she is neccessary to complete it.

Sothe

 * Class: Rogue --> Whisper
 * Starting level: 1
 * Strengths: He easily maxes strength and because he's a rogue, he has very good speed and skill. He's already promoted, making him have good defence and hp.
 * Weaknesses: Hard to level up before his automatic promotion and his defence levels start to drop in comparison with others in later levels.
 * Usefulness: 6/10
 * Summary: Arguably the Jeigen of this game, his high stats are very useful throughout Micaiah's chapter's. He automatically promotes at the end of part 4 prolouge.

Ilyana

 * Class: Thunder Mage --> Thunder Sage --> Arch Sage (Thunder)
 * Starting level: 12
 * Strengths: As with all mages she is pretty useful against the generals and marshalls with defence that's so high that physical units can barely scratch them.
 * Weaknesses: Comes with only 3 defence which stays consistently low throughout the game. Doesn't usually cap magic or resistance, making her inferier to other mages. and her speed starts off too low to double attack.
 * Usefulness: 1/10
 * Summary: A liability on the battle field, Ilyana will die and won't be able to take an enemy out with her. Worst mage in the game.

Aran

 * Class: Soldier --> Halberdier --> Sentinel
 * Starting level: 7
 * Strengths: Another useful unit to defend the weaker units like Leonardo and Micaiah, Good strength as well.
 * Weaknesses: Very low resistance throughout the game, his speed and skill stats also provide small problems.
 * Usefulness: 4/10
 * Summary: Struggles to double-attack anything later on in the game, but Aran is very good for Micaiah's chapters and if you level him up enougth he can be useable for the endgame.

Meg

 * Class: Armor Sword --> Sword General --> Marshall (Sword)
 * Starting level: 3
 * Strengths: Very good growths and decent luck and resistance stats.
 * Weaknesses: Extremely under levelled when you get her, starts with low speed, defence and skill and uses the worst weapon type in the game - swords.
 * Usefulness: 1/10
 * Summary: Easily defeated in the level you get her on and has to hog bonus experience in order to catch up with the group. The worst marshall in the game, but if she was 10 levels higher she'd be one of the best.

Volug

 * Class: Wolf
 * Starting level: 15
 * Strengths: Comes in very powrful and can protect the weaker units of Micaiah's chapter. Very high luck skill throughout the game
 * Weaknesses: Stats barely increase over time, making him inferier to other units.
 * Usefulness: 1/10
 * Summary: One of the worst laguz in the game, deceives you into thinking he's worthwhile to use so you waste experience on him, which you regret later on.

Tauroneo

 * Class: Lance General --> Marshall (Lance)
 * Starting Level: 14
 * Strengths: Starts off veyr powerful, able to kill every enemy.
 * Weaknesses: Starts off very over-levelled and isn't available for many of the later part one chapters to help out.
 * Usefulness: 6/10
 * Summary: Fantastic if Micaiahs squad is under-levelled but goes away too quickly.

Jill

 * Class: Dragonknight --> Dragonmaster --> Dragonlord
 * Starting Level: 14
 * Stregnths: Unaffected by terrain and has the canto skill. Good defence and offence.
 * Weaknesses: Not a lot of time to train her, her speed is fairly low during part 3.
 * Usefulness: 4/10
 * Summary: Great to use in part one to help defend the weaker units, After that she becomes inferier to the rest of the dawn brigade.

Zihark

 * Class: Swordmaster --> Trueblade
 * Starting level: 3
 * Strengths: High resistance and good speed, skill and strength.
 * Weaknesses: Starts slightly over-levelled.
 * Usefulness: 7/10
 * Summary: Much better alternate to Edward, he starts off fully trained so you don't have to waste experience on him.

Fiona

 * Class: Lance Knight --> Lance Paladin --> Silver Knight (Lance)
 * Starting level: 9
 * Strengths: Good speed, defence and resistance.
 * Weaknesses: Under-levelled when she joins so she's inferier to your group.
 * Usefulness: 1/10
 * Summary: the worst paladin in the game, like Meg if she was 10 levels higher she'd be very good.