Command & Conquer: Red Alert 3/Soviet units

Infantry

 * War Bear - Scout unit for the Soviets, these bears can kill enemy infantry in one hit, They also have an ability that can stun(dont know) or stop enemy infantry
 * Combat Engineer - Unlike the other factions (except swimming), The Soviet Engineers can attack, They also have an ability that allows them to create Bunkers
 * Conscript - The basic infantry of the Soviets although they are weaker than the Allied Peacekeeper and the Empire's Imperial Warriors, they are strong when in numbers, They also have an ability that allows them to throw molotov cocktails these are very effective against enemy buildings and vehicles.
 * Flak Trooper - Anti-Armor unit of the soviets, They are best against enemy aircraft but they are(for my opinion) extremely useless against the Mecha/Jet Tengus
 * Tesla Trooper - My favorite Soviet infantry ,they are very useful against enemy infantry because they can kill them in one shot, They also have a special ability that allows them to stop nearby enemy vehicles
 * Natasha - The most powerful hero unit among the entire factions, exept when Yuriko or Tanya gets near her, she can call down an airstrike to destroy vehicles or buildings(like Boris), her bullets can pierce on enemy infantry

Vehicles

 * Terror Drone - decisively cute robotic drones that can kill enemy infantry or tanks in seconds,they have an abality that allows them to fire EMP lasers,useless against infantry
 * Sickle - Anti-Infantry patrol unit of the Soviet, they are very usefull when it comes to ambushing enemy infantry by using there special ability to jump anywhere on the "land"
 * Hammer Tank - Main tank of the soviets, they are much stronger than the Tsunami tanks, they can kill other tanks in seconds, although they are very useless against Tankbusters, their secondary ability allows them to sipphon enemy armor
 * Apocalypse Tank - The Heaviest and the Toughest tank in the soviet army,they can kill other tanks in one hit,like the Tsunami's, they have a secondary ability that allows them to pull enemy vehicles or pull themselves to enemy buildings (grinding them), they are vulnerable to aircraft unlike in the previous Red Alert series
 * V4 Rocket Launcher - Missile carrying female drived vehicles they can kill most structures in one shot, they have an ability thats allows them to fire their rocket from the skies, releasing many fragments
 * Sputnik - Soviet area expander that turns into an Outpost whan deployed they "cannot be redeployed"
 * Ore Collector - Like the other factions the Soviets also has their Collectors, but the Soviet collactor, can turn into an Armored Collector("they cannot gather minerals in this form")
 * Mobile Construction Vehicle - The heart of the Soviet buildings like the other factions it is also amphibious

Aircraft

 * Twinblade - Soviet primary aircraft they are very usefull against all land enemies exept for Tengus because when it transforms it can attack the twinblade, the Twinblades cannot attack other aircrafts, with their secondary ability they can lift their own vehicles good for an Apocalypse invasion they can also lift Stingrays if they are on land
 * MiG Fighter - Soviet anti-air aircrafts that can reduce other aircrafts to pieces in seconds there secondary ability heads them back flying to their Airfields
 * Kirov Airship - My favorite Soviet aircraft since Red Alert 2, they can destroy all ground forces and buildings in seconds they are nearly almost unstoppable, they can move faster with their secondary ability at the cost of damage

Navy

 * Stingray - Soviet first tier amphibious ships, they can kill infantry in one hit, they have a special ability that fires tesla around them
 * Bullfrog - The Soviets primary transports they can transport their passengers even when they are in water, they can also attack aircrafts, they are amphibious
 * Akula Sub - The most powerful sub in the game they can kill any naval units in a few hits, they have a special ability that fires two deadly torpedoes infront of them these torpedoes can also hit your own forces(be careful)
 * Dreadnought - The second most destructive battleship in the game they can tear buildings in seconds or in just one shot in Red Alert 3 they now have 3 missiles, their secondary ability allows them to fire rapidly at the cost of internal damage

Structures

 * Construction yard
 * Barracks
 * Reactor
 * War Factory
 * Naval Yard
 * Airfield
 * Ore Refinery
 * Outpost
 * Super Reactor
 * Battle Lab
 * Crusher Crane

Support Structures

 * Sentry Gun - Basic ground defense machine-gun nest
 * Tesla Coil - Best land defense structure. Zaps any units within range with a powerful electric attack.  If stingrays, tesla troopers or other coils are nearby they will charge the structure making for a very powerful attack.  NO AIR DEFENSE
 * Flak Cannon - Basic anti-air structure.
 * Iron Curtain
 * Vacuum Imploder
 * Wall