Rise of Nations/Nations

Aztecs
Unique powers (Power of Sacrifice)
 * Receive free Light Infantry whenever you build a new Barracks, one at start, two with classical and a military research, three with gunpowder age and 3 military research.


 * Receives 15 bonus resources per age up to 60 for each enemy killed.


 * Plunder from enemy buildings increased 100%.


 * Start with 1 level of Military Tech already researched.

Bantu
Unique powers (Power of Migration)


 * Cities cost 75% cheaper


 * May Build one more city beyond the normal limit, bonus city begin with 1st civics upgrade


 * Double population limit per military technology, up to 25% above maximum game limit


 * Barrack units and citizens move 25% faster


 * Unit upgrades do not require military research, except Cavalry which requires Level 2 Military Research

British
Unique powers (The Power of Empire)
 * 25% Higher Commerce Cap


 * Receive Double Income from Taxation


 * Forts and Tower +2 Range


 * Receive Free Fishing Boat with each New Dock


 * Create Ships 33% Faster


 * Archers Receives Free Upgrades


 * Receive free archer whenever you build a new Barracks, one at start, two with Medieval, three with gunpowder age


 * Create AA Units, AA Buildings 25% cheaper and 33% faster

Chinese
Unique powers (Power of Culture)
 * Scholars, citizens, merchants and caravans created instantly


 * Science research at Library 20% cheaper


 * Receive Herbal Lore line of research for free at granary


 * Start with Large City and new cities start as a Large City

Egyptians
Unique powers (Power of Commerce)
 * Start with 1 Commerce Tech Already researched


 * Commerce research 25% cheaper


 * Start with a Market and 2 free Merchants


 * For every 100 of a resource in your treasury beyond starting level, receive +5 income for that resource (except Knowledge).


 * This income can exceed Commerce Cap by 50.


 * Receive two Light Ships whenever a New Dock is built.


 * Ship Upgrades 10% Cheaper