Castlevania: Circle of the Moon/Locations


 * See the walkthrough for details on how to complete each area.

There are several distinct areas of Dracula's castle, which have their own set of enemies and items to collect. Generally speaking, when you complete one area (by defeating the boss), you'll get a relic, which grants you a new ability that you can use to access the next area.

You have to go through every area, except for the Underground Gallery and Underground Warehouse. It is, however recommended that you complete these areas as each will get you several important relics, DSS Cards, and pieces of armor. You will also gain a significant amount of experience, making you much stronger for the later areas.

The areas are listed in the order that you normally encounter them, however some areas can be entered, or even finished, out of the expected order.

Enemies listed as "After Boss X" appear once the boss is defeated, often replacing the weaker enemies that appeared originally. "Cards" lists the first chance you have to get a specific card, however you can also get the cards in later areas if you don't get them as soon as possible. "Access" refers to any relics that you need or actions you have to take in order to enter the area.

Catacombs

 * Enemies
 * Original: Bone Head, Brain Float, Earth Demon, Mudman, Poison Worm, Skeleton Bomber, Skeleton Spear, Skeleton, Zombie
 * After Death: Arachne, Grizzly
 * After Camilla: Skeleton Medalist, Trick Candle
 * Boss: Cerberus
 * Relics: Dash Boots, Double
 * Power-ups: 5 HP+, 6 MP+, 4 Heart+
 * Cards: Mercury, Salamander, Serpent, Pluto
 * Notable equipment: Bear Ring
 * Access: None

The lowest part of the castle, where you begin your journey after a rather long fall. The exit is above the first room you get to after you climb down the shaft, but you'll need the Double in order to reach the ledge. This area is filled mostly with the undead, though the Earth Demons can be a surprising challenge at low levels.

Abyss Stairway

 * Enemies
 * Original: Axe Armor, Bone Head, Gremlin, Skeleton, Skeleton Bomber, Slime
 * After Adramelech: Succubus
 * Boss: None
 * Relics: None
 * Power-ups: 3 HP+, 2 MP+, 3 Heart+
 * Cards: Venus, Mandragora
 * Notable equipment: None
 * Access: Double

The long climb out of the Catacombs into the Audience Room is through the Stairway. There is also a path to the Eternal Corridor, but that comes later. The Stairway consists almost entirely of jumping back and forth between platforms while Gremlins, Skeletons, and Bone Heads try to knock you around.

Audience Room

 * Enemies
 * Original: Axe Armor, Devil Tower, Electric Skeleton, Heat Shade, Skeleton, Skeleton Soldier, Slime
 * After Death: Fleaman, Forest Armor
 * Boss: Necromancer
 * Relics: Tackle
 * Power-ups: 3 HP+, 3 MP+, 1 Heart+
 * Cards: Jupiter, Golem
 * Notable equipment: None
 * Access: None

The second major area in the game (as in, one with a boss). From the west side, you'll have to pass over the Outer Wall in order to get to the east side. At the end is the Necromancer who advances the story a bit and blocks the way to the Tackle. Once you have the tackle, you'll be able to get from one side of the Audience Room to the other without going over the Wall.

Outer Wall

 * Enemies: Brain Float, Clinging Man, Fleaman, Skeleton, Skeleton Bomber, Skeleton Soldier, Will O' Wisp
 * Boss: None
 * Relics: None
 * Power-ups: 2 HP+, 3 MP+, 4 Heart+
 * Cards: Griffin
 * Notable equipment: Gambler Armlet
 * Access: None

Consisting of a few, but very large, outdoor areas, you first pass over the Wall in order to get to the other side of the Audience Room. Eventually you'll come back to get to the Observation Tower as well. Simply passing through is easy enough, but you do have to deal with those annoy Brain Floats if you want all of the power-ups. Once you drop down over the battlements, head to the left side of the long room to find a transporter room (take it so you can clear the path to one you couldn't access earlier.

Triumph Hallway

 * Enemies: Clinging Man, Flame Armor, Fleamen, Zombie Thief
 * Boss: None
 * Relics: None
 * Power-ups: 3 HP+, 1 Heart+
 * Cards: None
 * Notable equipment: Luck Ring
 * Access: None

Another almost trivial area. This one only serves to connect the Abyss Stairway to the Machine Tower and later the Underground Warehouse. Though you can't go through it, the main castle gate is located here as well.

Machine Tower

 * Enemies
 * Original: Earth Armor, Fox Archer, Heat Shade, Medusa Head, Thunder Demon, Stone Armor
 * After Death: Lilim
 * After Camilla: Scary Candle
 * Boss: Golem
 * Relics: Kick Boots
 * Power-ups: 4 HP+, 4 MP+, 3 Heart+
 * Cards: Cockatrice, Manticore
 * Notable equipment: Dark Armor, Hard Ring
 * Access: Tackle

The Clock Tower. An area that has been in almost every single Castlevania since the beginning. In addition to the Medusa Heads and moving platforms, you'll have to deal with Heat Shades and other enemies that can hit you from afar. At least the boss is incredibly easy, because getting to him certainly is not. If you come back near the end of the game, you can get an important card as well as the second best piece of armor in the game.

Eternal Corridor

 * Enemies: Beast Demon, Bone Tower, Ectoplasm, Flame Demon, Ghoul, Gorgon, Skeleton Boomerang, Skeleton
 * Boss: None
 * Relics: None
 * Power-ups: 1 HP+, 2 Heart+
 * Cards: None
 * Notable equipment: None
 * Access: Kick Boots

The horizontal version of the Abyss Stairway - it's just a means of passing from one section of the castle. There isn't too much to collect here, the enemies are very strong, and you have a ways between save points. Simply run through, avoiding most of the enemies, rather than fighting.

Chapel Tower

 * Enemies
 * Original: Bloody Sword, Bone Tower, Bone Tower, Brain Float, Flame Armor, Gorgon, Hyena, Marionette
 * After Adramelech: Thunder Armor
 * Boss: Adramelech
 * Relics: None
 * Power-ups: 5 HP+, 5 MP+, 2 Heart+
 * Cards: Mars, Thunderbird
 * Notable equipment: None
 * Access: None

The other traditional area that appears in countless games in the series. You'll spend lots of time wall-kicking your way up to the top of massive rooms, and a lot of time getting knocked right back down by some of the more annoying enemies in the game. On the plus side, you can get a number of power-ups and one of the most useful cards in the game.

Underground Gallery

 * Enemies: Death Mantis, Evil Hand, Harpy, Imp, Killer Bee, King Moth, Man Eater, Myconid, Poison Armor, Specter
 * Boss: Twin Zombie Dragons
 * Relics: Heavy Ring
 * Power-ups: 3 HP+, 3 MP+, 3 Heart+
 * Cards: Diana
 * Notable equipment: Rainbow Robe
 * Access: Destroy statues

Back in the Eternal Corridor, there was a pit near the end. Jump down it and head through the door. If you've hit the switch at the top of the Chapel Tower, you'll be able to pass through. This area can be very unpleasant, as the vast majority of enemies can poison you. You may want to stick your head in the Underground Waterway (accessible via the Abyss Stairway) and get the Neptune card before going through the Gallery. When combined with the Manticore card, you'll be immune to poison.

Underground Warehouse

 * Enemies
 * Original: Arch Demon, Bone Tower, Dryad, Forest Armor, Fox Hunter, Hipogriff, Holy Armor, King Moth, Poltergeist, Succubus, Thunder Armor, Wight
 * After Camilla: Lilith
 * Boss: Death
 * Relics: Cleansing
 * Power-ups: 4 HP+, 3 MP+, 5 Heart+
 * Cards: Apollo
 * Notable equipment: Sage Robe
 * Access: Heavy Ring

Potentially one of the more unpleasant areas in the game as the enemies are quite strong and numerous. This is also a large area with many side-paths. While you should explore them all, it is best to head straight through and get to the save point first, then double back to go through each area one at a time. Once you finish the Warehouse, you'll get a relic that, while not giving you any new abilities, makes the Underground Waterway significantly easier. After defeating Death, some new enemies will appear in old areas. One of the most important is Lilim, now in the Machine Tower, who will drop the Dark Armor.

Underground Waterway

 * Enemies: Abiondarg, Evil Hand, Fishhead, Frozen Shade, Lizardman, Merman, Siren, Spearfish
 * Boss: Camilla
 * Relics: Roc Wing
 * Power-ups: 4 HP+, 4 MP+, 3 Heart+
 * Cards: Neptune
 * Notable equipment: Magic Robe, Star Bracelet
 * Access: Destroy statues

Connected to the bottom of the, the Waterway can be accessed as soon as you hit the statue-destroying switch at the top of the Chapel Tower. That said, you will probably want to go through the Underground Warehouse first, since if you get the Cleansing relic, the waters will be purified. If not, you'll take massive damage for ever second you spend underwater. To make this area even easier, simply equip the Neptune/Serpent combination.

Observation Tower

 * Enemies: Catoblepas, Dark Armor, Death, Devil, Dullahan, Evil Pillar, Frozen Shade, Heat Shade, Legion, Minotaur, Siren, Wind Armor
 * Boss: Hugh
 * Relics: Last Key
 * Power-ups: 3 HP+, 3 MP+, 3 Heart+
 * Cards: None
 * Notable equipment: Double Grips
 * Access: Roc Wing

High above the Outer Wall, this is the last major area you're required to go through. Needless to say, it houses some of the strongest enemies in the game. Once you've finished this area you'll be able to open the door to the Ceremonial Room and face Dracula. You may also want to try your luck at the Battle Arena before the final confrontation.

Battle Arena
Located off the side of the Chapel Tower, the Battle Arena is the ultimate challenge of the game. You will need to be at a much higher level to finish all 17 rooms than you do even to beat the game. Besides eternal glory, you receive the strongest armor in the game upon completion of the Arena.

Ceremonial Room
The smallest area in the castle, the Ceremonial Room is where Dracula is holding Morris Baldwin until he can complete the resurrection ritual. It's at the top of the pit that you fall through in the beginning, right behind where Dracula was standing.