Dragon Quest VI: Realms of Revelation/Bestiary

Legend:


 * HP = Hit Points. Most regular enemies has 20% less HP in the remakes than in the original SNES
 * No. = The order in which monsters appear in the "Big Book of Beasts"
 * Evasion = Chance to dodge regular attacks
 * MP  = Magic Points (Determines if monster is a caster)
 * Attack = Attack Power, actual base damage before Defense is ATK/2
 * Defense = Defensive Power, actual base defense is DEF/4
 * Agility = Agility, helps to determine how often the monster goes first in battle
 * EXP = Experience Points. Get this to gain levels.  Most regular enemies have 20% more EXP in the remakes
 * Gold = Gold dropped, get this to buy from shops. Most regular enemies have 20% more Gold in the remakes
 * A.I. = Includes different kinds of Targeting
 * Normal: (those up front get attacked more)
 * R = Random: (equal chance for all to get attacked)
 * Concentrated: (will choose to attack someone every turn)
 * Inverted (Opposite of Normal; SNES Only)
 * Low HP (attack whoever's hurt the worst)
 * Attack Pattern = Potential Actions a Monster can take.
 * Split by "→" for those with fixed or semi-fixed attack patterns
 * Item Drop = Item a monster might drop (or a Thief may steal). Percentages are the same for dropping & stealing.