Mega Man & Bass/Weapons and damage chart

Damage data chart
Damage from the most effective weapon is highlighter in green; damage from the weapon of the same robot master is highlighted in red.

The Energy saver is highly recommended during boss battles, but it becomes available only after six Robot Masters have been defeated.

Notes (default weapons):
 * Mega Buster: the first digit is the damage dealt by a normal shot, the second digit is the damage dealt by a fully charged shot.
 * Bass Buster: the first digit is the damage dealt by a normal shot, the second digit is the damage dealt when equipped with Super Buster or Treble Boost.

Notes (special weapons):
 * Ice Wall: it deals 5 additional damages to Burner Man if the enemy is pushed into the spike pit; it restores 3 to 6 energy units to Cold Man.
 * Wave Burner: it deals 1 extra damage to Pirate Man if you manage to hit it outside water.
 * Spread Drill: where three numbers are listed, the first one is the damage dealt by the large drill, the second one by the medium drills, the third one by the small ones.
 * Tengu Blade: where three numbers are listed, the first one is the damage dealt at short-range, the second one by the projectile, the third one by dash-attack.
 * Lightning Bolt: the damage dealt is generally less than the "ammunition energy" required, but it allows to dodge enemy attacks; therefore, it's especially useful against King and Wily.