Diablo II/Act I

Rogue Encampment
The Rogues' camp is enclosed in a stockade, with an exit to the in one of its walls. There's also a waypoint by its northeast wall, but this is useless until you've found and activated other waypoints out in the wilderness, allowing you to travel between them in an instant. You stand by your stash on the north side of the bonfire in the middle of the camp.

Warriv
Warriv, the leader of a caravan, also stands by the bonfire. You don't need to talk to him, but doing so informs you of recent events.

You don't need to talk to him again until you've completed the Act and you're ready to go east, to, although like every other inhabitant of the camp he can gossip, and comment on active quests.

Gossip about Warriv:

Akara
Akara, the spiritual leader of the Rogues, stands by her tent in the east corner of the camp.

After introducing herself, she gives you your first quest, clearing the ../Den of Evil/. She trades potions, Scrolls and Tomes of Identify and Town Portal, keys, and scepters, staves and wands. She's also a healer, restoring you and your party to maximum life, stamina and mana, curing any poison and removing any curse when you interact with her.

Gossip about Akara:

Kashya
Kashya, the military leader of the Rogues, stands on the south side of the bonfire in the middle of the camp.

Once you're level 8 you can hire a from her, although she'll let you have one for free after killing Blood Raven in the ../Sisters' Burial Grounds/, regardless of your level.

You won't get a Rogue if you already have a mercenary (although you can still hire one to replace your existing mercenary: just remember to remove any equipment before doing so). She can also resurrect a dead mercenary, in exchange for gold.

Gossip about Kashya:

Deckard Cain
Deckard Cain, the last Horadrim sage, only appears on the south side of the bonfire in the middle of the camp after you (or the creator of a multiplayer game) has completed the ../Search for Cain/, or returned after completing the Act. He provides information to guide you through the remainder of this Act and the game, and will identify items in your inventory (for free if you found and rescued him yourself, or for 100 gold if the Rogues did so after you left).

Gossip about Deckard Cain:

Charsi
Charsi, the Rogues' blacksmith, stands in the north corner of the camp.

Charsi trades and repairs weapons and armor. Once you've returned her ../Tools of the Trade/, she'll also imbue a non-magical item (with no sockets) with rare properties.

Gossip about Charsi:

Gheed
Gheed, a merchant, stands in the west corner of the camp.

Like Charsi he trades weapons and armor, and he also allows you to gamble for unidentified magical items (they're only identified once you've paid gold for them).

Gossip about Gheed:

Areas
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