Star Wars: Knights of the Old Republic/Docking Bay (Tatooine)

Ebon Hawk
Before landing on Tatooine, you have another vision of a Star Map as you sleep in your bunk. Once again, Bastila shares it.

You can ask other members of your party what they know about Tatooine.

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Upon exiting the Ebon Hawk, a customs officer approaches and speaks to you about a docking fee.

[You have no choice but to return to your ship.]

You can simply pay:

Otherwise, you can try to persuade him to waive the fee using your own skill or the Force.

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The following responses now or in the future will end the dialog:


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You can continue the dialog to ask questions about Tatooine. Otherwise, he remains standing to the right of the Ebon Hawk's boarding ramp so you can stop and resume at any time.

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You need to be a little persuasive to get him to tell you about Czerka Corporation:

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You can also ask about job opportunities on a number of occasions:

Finally, you can ask him about the Star Map, either obliquely or directly:

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The docking bay is lined with autoguns, with an ion defense turret by both the east and west walls and a heavy blaster turret by the south wall. One docking bay guard patrols from east to west between the Ebon Hawk and the south wall, while another patrols clockwise around the docking bay. Both can comment, but neither can be engaged in dialog.

A footlocker with random contents can be found by the middle of the east and west walls.

Mic'Tunan'Jus Orgu
A two-headed alien merchant called Mic'Tunan'Jus Orgu has set up shop in the shade of the south wall of the docking bay, to the right of the exit. If you saw Ja'Gatcha in the tap room of Javyar's cantina on Taris you may recognize the type, and if you spoke to them you'll already be able to identify them as Paaerduag from Sorjus.

You can also ask questions about themselves, Tatooine and any off-world rumors:

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Exit
The exit to Anchorhead is in the south wall in the southeast corner of the docking bay. The docking bay mechanic who stands to the left of it can comment, but cannot be engaged in dialog.

Trouble With Gizka
Jor Ul Kurax, a Quara or "walrusman" dockworker stands to the right of the exit, and speaks to you as you approach.