Ms. Pac-Man/Versions

Apple II
Developed by Atarisoft in 1983.

Atari 2600
Developed by Atari in 1982. Considered a substantial improvement over the conversion of the original Pac-Man for the Atari 2600. Four mazes are included, with no intermissions. The mazes are not exact copies of the arcade originals, but contain many of the key elements (number of tunnels, color, etc.) Regardless of maze, only two stages need to be completed in order to move on to the next maze.

Atari 5200 & 400/800/XL/XE
Developed by Atari in 1983.

Atari 7800
Developed by GCC in 1984.

Atari Lynx
Developed by Atari in 1990. Features extended maze sizes.

The Lynx version also has some other features. For the extended mazes, there is a small turbo figure you can pick up (lightning symbol), under the ghost pen. This appears for a short period of time, and when you collect it, you speed up until you complete the maze or if you die on that maze you lose it.

There is a new intermission 4, called 'The bus stop', where Ms. Pac-Man picks up the four ghosts, and drives off.

There are several new extended mazes that repeat in patterns, and eventually the ghosts stop blinking and you reach one final maze that continues forever, until you end your game.

Commodore 64
Developed by Atarisoft in 1984. Later re-released by Thunder Mountain.

Commodore VIC-20
Developed by Atarisoft in 1984. Unlike Pac-Man for the VIC-20, the mazes are much more faithful to the arcade, despite the low resolution.

Game Boy
Developed by Namco in 1993. You can choose between two views when you play, a full sized view that scrolls, and a half sized view that fits the whole screen. All of the ghosts are the same color, and therefore indistinguishable by sight alone.

Game Boy Color
Developed by Namco in 1999. This is a color corrected version of the original Game Boy conversion. Other than the addition of color, the gameplay is identical to the regular Game Boy's. You have an option to see the full screen or a larger version.

It does, however, come included with a GBC conversion of Super Pac-Man.

NES
Developed by Namco in 1993. This version's choices of colors for the mazes are not completely faithful to the arcade. The maze size is also reduced to fit the screen.

There are many differences from the arcade version. The fruit counter continues to show bananas for the levels past 6, unlike the arcade which just stops. This is the hardest version of the game (even on arcade mode).

There are four new mazes:
 * 1) Racetrack
 * 2) Multi-area with one tunnel
 * 3) Cross-area quad where the ghosts don't blink
 * 4) A big open area board

The maze colors are completely different, and there is a totally different order including two new intermissions, Junior 2 and Junior 3. These are similar to the Junior intermission, except a new Junior is dropped.

The new maze order is as follows: The new maze order is as follows:

The mazes from 25-28,29-32, as a set of 8 continue to repeat forever until you quit the game. You see intermission screens during these also.

PC
Developed by Atarisoft in 1983. Later re-released by Thunder Mountain.

Sega Gamegear


Developed by Namco in 1995. This version also features new mazes that were not included in the arcade version.

This version's choices of colors for the

mazes are not completely faithful to the arcade. The maze size is also

reduced to fit the screen.

There are many differences from the arcade version. The fruit counter

continues to show bananas for the levels past 6, unlike the arcade

which just stops. Only 2 fruit are visible.

There are at least four new mazes:
 * 1) Racetrack
 * 2) small squares open area with one tunnel
 * 3) Symmetrical 4 way maze
 * 4) Maze with long horizontal/vertical passages

The maze colors are completely different, and there is a totally

different order including new intermissions Junior 2. These are similar

to the Junior intermission, except a new Junior is dropped.

The new maze order is as follows:

You see intermission screens during these also.

TI-99/4A
Developed by Atarisoft in 1983.

Xbox 360
Microsoft made Ms. Pac-Man available for download on the Xbox Live Arcade for 400 points in 2007. It is very arcade accurate, and contains achievement points that can be earned for completing certain tasks or stages. Unlike the arcade version, Microsoft/Namco have fixed this version to go past the normal 132 levels, up until 256. Once you complete all these levels, the game starts over at level 1 (cherry), but without the energizers working. This board and the second blue set also have energizers that don't work. The intermissions are back again, and then there are 255 more levels. Theoretically you can score in the millions.

Tengen Conversions
The conversions of Ms. Pac-Man developed by Tengen contained the original game as well as many upgrades, like the choice between original, small, large, or "strange" mazes, optional or obligatory use of speed booster, alternating or simultaneous 2 player games, difficult selection, and the option to continue a limited number of times. Any maze that is too large to fit on the screen scrolls vertically. Unlike the arcade version, each variation ends on level 32. Their is a fourth intermission, called "The end", where Pac-Man and Ms. Pac-Man wave goodbye to the player, and the game ends. Finally, although there is an 'arcade' mode on the NES/Sega Master versions the 3rd maze has extra dots, on the left and right side, not found in the arcade version. The Genesis/SNES versions do not have these dots, and is arcade accurate.

NES
Developed by Tengen in 1990. This is the best looking version, with arcade accurate textures and colors. The sprite sizes are slightly off, but it looks more like the arcade version that the other systems.

Sega Genesis
Developed by Tengen in 1991.

Sega Master System
Developed by Tengen in 1991 but only released in Europe.

SNES
Converted and ported to the SNES by Williams Entertainment in 1996.