User:Ganj

DEVELOPMENT JOURNAL
So far I've developed a working model of the command table. These are the most distinguishing notes of the table:
 * Marks: Uses for special symbols & marks such as "EX stars" or "-isms marks", whether it's "cancelable" with a "C" or something.
 * Move Names: Uses for names of attacks.
 * Commands: The most 'important' aspect, which (of course) denotes the input commands of the attack itself.
 * Notes: The column is specifically for any noteworthy info on the move in-particular (ie. collision points, special properties).

As you can see I've established and constructed a working prototype. So now I'm just tweaking the design properties. Maybe I'll drag the "Note" portion below the other cells...make it its own row entirely.

M.U.G.E.N. Project: STREET FIGHTER V
 