Diablo II/Unique polearms


 * See also: 

Dimoak's Hew

 * Dimoak's Hew (QLvl 11)
 * Bardiche (QLvl 5)
 * Two-Hand Damage: 2 to 54 (28 average)
 * Durability: 50
 * Required Strength: 40
 * Required Level: 8
 * Polearm Class - Speed 10
 * 20% Increased Attack Speed
 * 100% Enhanced Damage
 * -8 Defense
 * +15 Dexterity

Steelgoad

 * Steelgoad (QLvl 19)
 * Voulge (Qlvl 11)
 * Two-Hand Damage: (9-10) to (33-37) (21-23.5 average)
 * Durability: (70-90)
 * Required Strength: 50
 * Required Level: 14
 * Polearm Class - Speed 0
 * (60-80)% Enhanced Damage
 * +30 Attack Rating
 * 30% Deadly Strike
 * Hit Causes Monster to Flee 75%
 * All Resistances +5

Soul Harvest

 * Soul Harvest (QLvl 26)
 * Scythe (QLvl 15)
 * Two-Hand Damage: (12-15) to (30-38) (21-26.5 average)
 * Durability: 65
 * Required Dexterity: 41
 * Required Strength: 41
 * Required Level: 19
 * Polearm Class - Speed -10
 * (50-90)% Enhanced Damage
 * +45 Attack Rating
 * 10% Mana Stolen per hit
 * 30% Chance of Open Wounds
 * +5 Energy
 * All Resistances +20

Battlebranch

 * The Battlebranch (QLvl 34)
 * Poleaxe (QLvl 21)
 * Two-Hand Damage: (27-30) to (58-66) (42.5-48 average)
 * Durability: 65
 * Required Strength: 62
 * Required Level: 25
 * Polearm Class - Speed 10
 * 30% Increased Attack Speed
 * (50-70)% Enhanced Damage
 * +(50-100) Attack Rating
 * 7% Life Stolen per hit
 * +10 Dexterity

Woestave

 * Woestave (QLvl 38)
 * Halberd (QLvl 29)
 * Two-Hand Damage: (14-16) to (54-63) (34-39.5 average)
 * Durability: 55
 * Required Dexterity: 47
 * Required Strength: 75
 * Required Level: 28
 * Polearm Class - Speed 0
 * (20-40)% Enhanced Damage
 * 50% Chance of Open Wounds
 * Prevent Monster Heal
 * Hit Blinds Target +3
 * Freezes Target
 * Slows Target by 50%
 * -50 Monster Defense per hit
 * -3 Light Radius

Grim Reaper

 * The Grim Reaper (QLvl 39)
 * War Scythe (QLvl 34)
 * Two-Hand Damage: 33 to 43 (38 average)
 * Durability: 55
 * Required Dexterity: 80
 * Required Strength: 80
 * Required Level: 29
 * Polearm Class - Speed -10
 * 20% Enhanced Damage
 * +15 Minimum Damage
 * 5% Mana Stolen per hit
 * 100% Deadly Strike
 * Prevent Monster Heal