The Fairyland Story/Rounds 61-70

Round 61
The sixty-first round has three 500-point Orcs, and three 700-point Salamanders, and its randomly-generated powerup shall appear on the third platform on the third level; the Orcs shall also drop to that first platform on the second level, the second level of that second platform on the second level, and the second level of the second platform on the third level at the start, while the Salamanders will fall to the ground (the second one shall land on Ptolemy, so you'd better move out of his way quickly)! Also, if Ptolemy falls into that aforementioned first platform on the second level, the second level of the second platform on the second level or the second level of the second platform on the first level after killing the three Orcs, she will not be able to escape as she can't jump high enough to get back out of there, and must wait for Horned to appear and "bubble" her (which, if down to one life, will cost her the game).

Round 62
The sixty-second round has four 500-point Orcs, one 700-point Salamander, and one 1000-point Cleric, and its randomly-generated powerup appears in mid-air between the halves of the second level of the platform on the first level; if Ptolemy falls down to the centre of the first level of this platform (unless an enemy has fallen down to it beforehand, which makes this round impossible anyway), she shall not be able to escape, and wait for Horned to appear.

Round 63
The sixty-third round has four 500-point Orcs, one 700-point Salamander and two 700-point Golems, and its randomly-generated powerup will appear on the platform on the fourth level; it's also not advisable to kill the Salamander right away, as you'll have to jump onto his head in order to reach the second level of the platform on the ground (and if either Ptolemy or an enemy falls down that hole in the ground, they'll reappear at the top of the screen). Also, if either Ptolemy or an enemy goes through that doorway in the wall on the right side of that second platform on the third level, they'll come out of the other one, on the left side of the first platform on that level - and after this round, you'll be treated to a ninth cutscene of Ptolemy riding into view on the back of her enormous blue wingless dragon, Rodemy, from the right side of the screen but this time they will have the text of YOU WILL BE THE FAIRYLAND'S SAVIOR. (the Americanized spelling of "savior" is also accurate, and the statement will only be right after the thirty-eight remaining rounds) above them.

Round 64
The sixty-fourth round contains four 700-point Golems, and a Worm (who shall emerge from the doorway in the wall on the ground upon the right side of the screen), and its randomly-generated powerup will appear to the right of Ptolemy's starting position, which means that the only way to reach it is to go through the doorway in the wall on the first platform on the third level to come out of that other one on the ground on the right side of the screen (but you should be aware that the Worm will emerge from the doorway immediately afterwards, so you'll have to collect the powerup and jump up to that platform above you to avoid being choked to death by his tongue, either forcing Ptolemy to restart the round or costing her the game if she was down to one life).

Round 65
The sixty-fifth round contains five 500-point Orcs and one 1000-point Cleric, and its randomly-generated powerup will appear on the second level of the third platform; the Cleric, like those on all previous rounds where they are present, can also prolong Ptolemy's stay on this round by duplicating himself.

Round 66
The sixty-sixth round contains two 700-point Wizards and three 700-point Golems, and its randomly-generated powerup shall appear in the centre of the second level of the main platform; you also have to watch out for the Wizards casting their own spells on Ptolemy to shrink her for a short period of time.

Round 67
The sixty-seventh round contains two 500-point Orcs, two 700-point Salamanders and one 1000-point Cleric, and its randomly-generated powerup shall appear under the third level of the first level's third platform; like the one on Round 65, the Cleric can also prolong Ptolemy's stay by duplicating himself.

Round 68
The sixty-eighth round has four 500-point Orcs and three 700-point Salamanders, and its randomly-generated powerup will appear above the doorway in the wall on the fourth level of the first level's platform, which means that the only way to collect it is to walk through the doorway in the wall on the ground on the right side of the screen in order to come out of the aforementioned other one and jump up (however, when Ptolemy lands, she shall automatically go back through the door she just came out of, and if one of the enemies in the bottom half of this round is standing in front of it, she shall be "bubbled").

Round 69
The sixty-ninth round contains two 500-point Orcs, two 700-point Wizards, and one 700-point Golem, and its randomly-generated powerup shall appear in the centre of the second level of the main platform; also, if Ptolemy falls into the left side of that platform's level (or the right side of its third level), she will not be able to escape unless an enemy has already fallen into them beforehand (on account of the fact that she can't jump high enough to get back out of them unless she's standing on an enemy's head, in which case she once again has no choice but to wait for Horned to appear and "bubble" her).

Round 70
The seventieth round contains two 500-point Orcs, and four 700-point Salamanders, and its randomly-generated powerup shall appear in mid-air on the left side of the castle, which means that the only way you can collect it is to jump up to the platform on the seventh level, jump over to the top of the first platform on the first level, and fall off its left side; the second Orc will also fall down to the ground at the start, and the second to fourth Salamanders will have to be killed quickly before any of them have an opportunity to spit a flame at Ptolemy and "bubble" her. After this round, you'll be treated to a tenth cutscene of Ptolemy riding into view on the back of her enormous blue wingless dragon, Rodemy, from the right side of the screen - but this time, they'll have the text ''FANTASTIC! YOU MADE IT THIS FAR.'' above them (however, the game is far from over, as there are still 31 more rounds to be cleared).