Master of Orion/Planetology

A listing of the technologies in the Planetology field, their level, and a brief description of each are listed below.

Level 1
You get this level for free.
 * Ecological Restoration - Eliminates 2 units of pollution for 1 BC.

Level 2

 * Terraforming +10 - Increases maximum colonist units on the terraformed planet by 10, for a cost of 50 BC.

Level 3

 * Controlled Barren Environment - Allows ships equipped with this to sacrifice themselves to create a colony on a planet with a barren or better environment.

Level 5

 * Improved Ecological Restoration - Eliminates 3 units of pollution for 1 BC.

Level 6

 * Controlled Tundra Environment - Allows ships equipped with this to sacrifice themselves to create a colony on a planet with a tundra or better environment.

Level 8

 * Terraforming +20 - Increases maximum colonist units on the terraformed planet by 20, for a cost of 100 BC.

Level 9

 * Controlled Dead Environment - Allows ships equipped with this to sacrifice themselves to create a colony on a planet with a dead or better environment.

Level 10

 * Death Spores - Ship weapon that reduces the maximum population of a planet by 1 each time it is fired. This is not affected by shields.

Level 12

 * Controlled Inferno Environment - Allows ships equipped with this to sacrifice themselves to create a colony on a planet with a inferno or better environment.

Level 13

 * Enhanced Ecological Restoration - Eliminates 5 units of pollution for 1 BC.

Level 14

 * Terraforming +30 - Increases maximum colonist units on the terraformed planet by 30, for a cost of 150 BC.

Level 15

 * Controlled Toxic Environment - Allows ships equipped with this to sacrifice themselves to create a colony on a planet with a Toxic or better environment.

Level 16

 * Soil Enrichment - Converts normal environments to fertile environments for a cost of 150 BC. Increases the base size of the planet by 25%.

Level 17

 * Bio Toxin Antidote - Reduces the damage to population from all death weapons by 1.

Level 18

 * Controlled Radiated Environment - Allows ships equipped with this to sacrifice themselves to create a colony on a planet with a radiated or better environment.

Level 20

 * Terraforming +40 - Increases maximum colonist units on the terraformed planet by 40, for a cost of 200 BC.

Level 21

 * Cloning - Reduces the cost to create one unit of population to 10 BC.

Level 22

 * Atmospheric Terraforming - Converts hostile environments to normal environments for a cost of 150 BCs.

Level 24

 * Advanced Ecological Restoration - Eliminates 10 units of pollution for 1 BC.

Level 26

 * Terraforming +50 - Increases maximum colonist units on the terraformed planet by 50, for a cost of 250 BC.

Level 27

 * Doom Virus - Ship weapon that reduces the maximum population of a planet by 2 each time it is fired. This is not affected by shields.

Level 30

 * Advanced Soil Enrichment - Converts fertile environments to gaia environments for a cost of 300 BC. Increases the base size of the planet by 50%.

Note: Effectively also gives Soil Enrichment, as normal environments can also be converted to gaia.

Level 32

 * Terraforming +60 - Increases maximum colonist units on the terraformed planet by 60, for a cost of 300 BC.

Level 34

 * Complete Ecological Restoration - Eliminates 20 units of pollution for 1 BC.

Level 36

 * Universal Antidote - Reduces the damage to population from all death weapons by 2.

Level 38

 * Terraforming +80 - Increases maximum colonist units on the terraformed planet by 80, for a cost of 400 BC.

Level 40

 * Bio Terminator - Ship weapon that reduces the maximum population of a planet by 3 each time it is fired. This is not affected by shields.

Level 42

 * Advanced Cloning - Reduces the cost to create one unit of population to 5 BC.

Level 44

 * Terraforming +100 - Increases maximum colonist units on the terraformed planet by 100, for a cost of 500 BC.

Level 50

 * Complete Terraforming - Increases maximum colonist units on the terraformed planet by 120, for a cost of 600 BC.