Final Fantasy/Gameplay

Gameplay basics

 * Magic
 * Formation
 * Saving
 * Config menu
 * Battle
 * Status ailments
 * Transportation

Magic

 * See also: List of spells.


 * Using Magic: Use the directional pad to select a caster, a spell, and then a target if applicable. Press X to confirm each selection.


 * Dropping Magic: This will allow you to drop unwanted spells to make room for new ones. Once you drop a spell, you can't use it again until you buy it again from a magic shop.


 * Learning Magic: You buy magic from white or black magic shops in towns. There are four different spells for each magic level but you can only learn up to three at a time. If you already have three spells but you want to learn a new spell, you'll have to use the Drop command. You can use more spells more often at each magic level (MP) as you gain levels

Formation

 * Switching Order: (Note: The exact controls depend on what version of the game you have.) First select a character and press the confirm button. Next, choose a second character and press the confirm button again to switch the character's position to the front if he was in the back row or the back if he was in the front row. The back row will reduce the amount of damage the character would receive, but it will reduce their physical attack. Conversely, a character in the front row would do more damage but they would receive more damage. Characters that get KO'ed will get placed on the back row automatically.

Saving

 * Memo Saving (Final Fantasy Origins only): This is more of a precautionary method of temporarily saving your game inside a dungeon in case you die. While purists of the original game may dislike Memo Saving, I'd say it's definitely helpful for beginners and the like. To use the Memo Save feature, go into the main menu and select the Memo option. After that, select yes when it prompts you to save your game.


 * Saving: This is the standard way to save in the game but there are two methods of doing it. The first way is to just go into an inn and then save your game when it prompts you. The second way is to use a bag, tent, or cottage on the world map and then save your game when it prompts you.

Config menu

 * System Default: The game settings used in Final Fantasy I for the NES. It reintroduces what is known as the "Ineffective Rule", which prevents characters from attacking dead enemies. For example, Character 1 and Character 2 both target the same enemy and Character 1 kills it when he attacks. Traditionally Character 2 will still try to attack the enemy that Character 1 killed, but all he'll do is attack the empty space that the enemy occupied, wasting an attack.


 * System Custom: The game settings used in Final Fantasy Origins. If this setting is changed, Character 2 will simply target the next enemy on the list, for both physical and magical attacks. Other settings allow you to enable varios features in order to make the gameplay more refined.


 * Collections: Contains special features that you can check out.

Battle

 * Attack: This is pretty obvious. Characters attack enemies with the weapon they have equipped. Characters without weapons will attack with their bare hands.


 * Magic: Characters that have learned spells previous to the battle can cast them. Select a spell and a target for the spell.


 * Items: Uses items in battle. Some items can't be used unless you have the Battle Support option enabled in the Config Menu.


 * Equip: Allows characters to change their equipment in battle. Something cool you can do with this command is use a weapon or armor ability to cast Magic without using a Magic charge. Select Equip, press left, and then choose the equipment that can do this and it will cast the Magic. Simple.

he succeeds, the whole party will escape. If he doesn't, well, you'll just have to try again.
 * Flee: The character that chooses this command will attempt to run away. If

Status ailments
Name: Sleep

Effect: Affected character falls asleep and can no longer act.

Recovery: Chance of recovery during each turn in battle, taking damage, or the end of the battle.

Name: Darkness

Effect: Affected character's Accuracy is reduced.

Recovery: The spell Lamp.

Name: Mute

Effect: Affected character can no longer use Magic.

Recovery: The spell Vox.

Name: Paralysis

Effect: Affected character can no longer act.

Recovery: Chance of recovery during each turn in battle, or the end of the battle.

Name: Poison

Effect: Gradually reduces the affected character's HP until cured.

Recovery: The spell Esuna or an Antidote.

Name: Stone

Effect: Character is petrified and cannot act until cured.

Recovery: The spell Stona a Gold Needle.

Name: KO

Effect: Character is KO'd and cannot act until cured.

Recovery: The spell(s) Life1 and Life2 or revival at a Sanctuary.

Transportation
Vehicle: Ship

Location: Pravoca
 * The ship can sail on any water but rivers or lakes. You can only get on or get off of the ship at ports which are usually close to cities or towns so it's not that bad.

Vehicle: Canoe

Location: Crescent Lake
 * The canoe can only travel on rivers or lakes. You can switch directly from the ship to the canoe to a river by entering a river with your ship.

Vehicle: Airship

Location: Lykion Desert
 * The airship can fly anywhere but it can only land on open plains. If you try to land somewhere else, the airship will take off again.