Edd the Duck 2/Stage 3

Once Edd has reappeared upon the screen you shall have to jump up to the top of a four-step staircase, the first "head" of a totem pole and a platform in turn, then jump onto a flying totem and up to a second platform in turn, jump onto a third platform (when a vulture is moving to the left) and collect a stick of dynamite; once you've done so, you will have to drop down to three more platforms in turn, jump onto the second step of a telegraph pole, walk onto a power line and collect an icon of Edd's head for an extra life. You then have to walk onto the fifth step of another telegraph pole and jump onto a seventh platform to collect another stick of dynamite - and once you have done so you shall have to drop down to the top of another (two-step) staircase, throw a custard pie at a green blob to stun him, jump up to two more platforms in turn and collect a custard pie (for three more). You will then have to jump up to a tenth platform and two more power lines in turn (while an electric current on the second one's moving to the right), jump up onto five more platforms in turn, throw another custard pie at another vulture to stun him, jump up to six more platforms in turn (while a third vulture is moving to the left) and collect a third stick of dynamite; once you've done so, you will have to drop down to a twenty-second platform, throw a third custard pie at an oversized walking cowboy hat to stun him and collect a fourth stick of dynamite. You then have to jump onto a barrel and the top of a third two-step staircase in turn, throw a fourth custard pie at a second green blob to stun him, jump up to the roof of a saloon and collect a fifth stick of dynamite - and once you have done so you will have to jump onto a twenty-third platform, then jump up onto another flying totem and a twenty-fourth platform in turn and collect a sixth stick of dynamite. You will then have to jump up to four more platforms in turn and collect another icon of Edd's head for another extra life; once you have done so, you will have to jump onto seven more platforms in turn and collect a seventh stick of dynamite. You will then have to retrace your steps back to the thirtieth platform and jump back onto the second flying totem, over a fourth vulture (when he's moving to the left) and the top of a third telegraph pole in turn, jump onto a thirty-eighth platform, throw a fifth custard pie at a fifth vulture to stun him, jump onto three more platforms and two more flying totems in turn, jump onto a forty-second platform, throw a sixth custard pie at a sixth vulture to stun him, jump onto two more platforms in turn, throw a seventh custard pie at a seventh vulture to stun him, jump up to a forty-fifth platform and collect an eighth stick of dynamite. You now have to retrace your steps back to the forty-second platform, drop down to a forty-sixth platform, and collect another custard pie - and once you do so, you have to drop down to a forty-seventh platform and collect a ninth and final stick of dynamite, as a Native American fires a sucker arrow at you. You will then have to drop down onto a fifth flying totem (before the sucker arrow hits you) and a forty-eighth platform in turn; once you have done so, Edd will blow up the gold blocking the entrance to the abandoned mine (there is only one more stage left now). The following (spelling-mistake-filled) text shall then appear on the screen:

''WELL THAT'S REEEMARKABLE. HOW DO YER DO'' ''IT? AH'VE NOT SEEN THE LIKES OF THIS'' SINCE BUFFALO BILL CHALLENGED BUTCH ''CASSIDY TO A SILLY NAME CONTEST. NOW BE'' ''CAREFUL HOW YER GO ON THIS LEVEL. FOR'' THERE'S OLD INDIAN MAGIC JEST WAITING ''TO BE USED. BE WARY AN' DON'T GET LOST.''