Command & Conquer: Red Alert 3/Empire Strategies

The Empire of the Rising Sun has some of the most flexible units and strategies in the game, able to counteract many of the tactics that opponents will throw at them. Though their early and mid game units costs more than their counterparts, they aren't all that durable. The Empire makes up for this through their superior ability to expand, their transforming units, and their superior navy.

General Strategies

 * Superior Scouting. The Burst Drone can scout much more effectively than the Soviet War Bear and the Allied Attack Dog, as they hover over the battlefield. The Soviets build their structures on the field, so you will have a general idea on what kind of units they are planning to produce.
 * Counter. Plan a strategy early on, but keep your forces flexible enough to incorporate any changes. If you want to take to the seas with Tsunami Tanks, back them up with sufficient anti-air and anti-infantry, a great choice would be the Mecha/Jet Tengu.
 * Expand early. One of the main strengths of the Empire is its Nano Core technology. You can send a Refinery Core to further expansions while you keep the enemy pressured with your forces.
 * Mix it up! Imperial units have a relatively high cost because of their flexibility. If you spam Mecha/Jet Tengus, the opponent will simply counter with their tanks such as Hammer Tanks and Bullfrogs. But if you mix it up with Tankbusters and Imperial Warriors, you're more capable in dealing with threats from the air and the ground, including both infantry and armor.
 * Tankbuster their harvesters. If they can't get ore, they can't finance their bases or armies or expansion.  Cut the money supply and you wield a devastating blow to their economy.
 * Guard your Nano cores! Cores are very vulnerable and can be easily destroyed. Striker and Chopper VXs are good protectors.
 * Accompany sudden transports with shinobi to push back bears and dogs. Sometimes use smoke balls to envade tanks. (If to be attacked, release infantry from the transport to destroy the tanks, tankbusters suggested.)
 * Make fast cash. Building fast is the Japanese' strength because of core building; it does help you to victory. If you have three or more Refineries before your opponent even have one, you're ruling the game. More money and fast building means more units, more successful attacks and more victories.

Soviets
The Soviet War Machine has access to the toughest vehicles in the game, and the best way to succeed against the Soviets is to exploit the weaknesses of their units. Going head to head is not advised, but rather employ a series of assaults that will wither down the opponent. Use your flexibility to attack the Soviets from all sides. Tankbusters are a favorite unit against the Soviets, while Imperial Warriors are vastly superior when facing Conscripts. Always keep a safe amount of credits to counter the Soviet strategy.


 * Soviet units are restricted mainly by mobility. Attack from the seas or the air, as their units aren't as flexible.
 * Don't be afraid to engage a battle if you have to - as long as the cost to their economy outweighs yours, that's an advantage you can afford.
 * Soviets have no way of repairing their vehicles without Crusher Cranes or Garages, so guerrilla tactics against their armor early to mid game is important.

Allies
The Allied forces have arguably the best airforce and the most versatile units in the game, and the best way to succeed against the Allies is to keep them pressured and guessing. Always start off by producing Mecha/Jet Tengu to keep the Allied air at bay, as it is a favorite strategy against the Empire. Always look out for the special abilities of Allied units, as they have the most devastating.


 * The Imperial navy is vastly superior to the Allied fleet, take to the seas whenever possible, but remember to back your forces up with anti-air.
 * The Empire does not need a Construction Yard to churn out higher tier units unlike the Allies. Don't hesitate to move your MCV if your base or your Nano Cores can be threatened.
 * The Allies tech up slower than the Empire. Utilize this by forcing them to produce lower tier units by either rushing or harassing their economy or base.
 * The Allied navy is considered much weaker when going head to head with the Empire. They will rely primarily on their air force for support. Mecha/Jet Tengus and Sea/Sky Wings are valuable in assisting your superior naval forces.

Empire
The victor of a mirror is determined primarily on who does the basic strategies better. Keeping map control is the most effective way in dealing against other Empire opponents. Don't be afraid to allow them to expand, if you're focusing on teching, or vice versa. Throw everything you have at your advantage, while exploiting their disadvantages.


 * Map control is invaluable. Keep the opponent guessing on what you're planning.
 * Utilize your flexibility above your opponent. If they're taking advantage of their expansions, don't be afraid to put stress on their main base. As long as you have the pressure on them, you're guaranteed to win.
 * Victory by speed. Don't hesitate in your actions. If you're going to send in forces, make sure you've prepared beforehand to take out their Burst Drones, or have the appropriate units to follow up.

Advanced Tactics

 * Empire units tend to get promoted to General status faster than Allied and Soviet units. Use this to your advantage, as well as a reminder to do your best in keeping your forces alive. General units often decide the outcome of a battle, so don't be afraid to harass the enemy and retreat, keeping them in their spot as well as taking out one or two with your fast, flexible units.
 * Emphasize your superior expansion abilities. Allies and Soviets tend to send Bears and Dogs to neutral structures to prevent your engineers from capturing them. Don't be afraid to send Dojo Cores early on (even before your first Refinery Cores), and garrison the nearby structures. Send out Defender VXs to cover your opponents base expansions if you can afford to. Spread your structures out, but make sure you're able to defend them, as it will take a longer time if you're being stressed from an attacking force.
 * Yuriko Omega is undoubtedly one of the best units in the game, and her advantages over the Allied and Soviet commandos make her one of the favorite units. She can take out aircraft unlike Tanya or Natasha, and with decent micro, an Empire player can juggle between 4 to 6 Apocalypse Tanks in the air, effectively taking them out of the battle.
 * Dojo Rush: You must be fast to make this work. Build two or three Dojo Cores and send them into your enemy's base. Deploy them in place where Ore Refineries are often built. Start making Imperial Warriors and Tankbusters (these are very good against enemy defenses). Build one Generator and deploy it so you have some power, then start to build your base and make some Mecha Tengus and VXs (six or seven would be enough). To ensure you have enough money, build three refineries of your own. Meanwhile, destroy enemy's base with your infantry. If you lose your Dojos and your infantry, then send your Mecha Tengus and VXs from your base and wipe out your enemy. Very usable when you have only one opponent.


 * A good anti 'Kevin Wan' strategy is to stop the building. It has been noted in previous conflicts that Kevin Wan will often build, and will rarely come out of hiding. The Kevin Wan strategy relies heavily on picking the right moment to declare 'I haz all ur bases' however Soviet general Jake Collins once infamously mistook this for weakness, and was soon overrun with tanks, due to the erratic nature of Kev's aggressive whimsy.

Top Secret Protocols
Sleeper Ambush: The best way to reinforce your armies in case there is no production structures. This ability causes 5 Tankbusters to rise from the ground and cause a ruckus in undefended areas.

Special Abilities
Bull Rush: This deadly ability is the only means to make the King Oni crush smaller vehicles.

Ramming speeds: This Deadly Ability causes all Naval units to fear the Shogun Battleship thus forcing the enemy to send in aircraft after the Shogun Battleship.

Pick on Kev and Jake: This ability will allow you to get round the back of Kev and Jake's base, relatively unchallenged with large ships At this stage after carrying out this ability, you should be able to make a mess of both HQ's.