Final Fantasy VI/Weapons

Weapons must be equipped in the weapon slot of the character. If the character is using a gauntlet one weapon can be used with both hands for extra damage, and if the character is using a genji glove one weapon can be placed in each hand. Using the Merit Award relic makes more weapons equippable for everyone.

Dirks in general are particular to Locke or Shadow, although some can be used by Relm/Gogo, and some can be used by anyone. Many Dirks cause various status effects, too. Score.

Swords are particular to Terra, Locke, Edgar, and Celes, with Locke being unable to equip some swords. The most powerful weapons in the game are swords so you may choose to rely on these characters more than usual. Lances are particular to Edgar and Mog. Combine a Lance with Dragoon Boots and Dragon Horn for some serious brutality. Equip the Imp Halberd to any Imped character for beautiful results.

Knives are particular to Cyan, who must use them for Swordtechs. Not sure why they're called "knives," as they appear to be longer than most of the swords in the game.

Rods are particular to Strago, Relm, and Gogo. Many of them can cause particular spells and can also be used as an item for a spell casting. Brushes are particular to Relm. As "Sketch" and "Control" are decidedly worthless, take my advice and don't bother equipping brushes. Use a Rod instead

Special weapons bear a "diamond" icon. Acting like Boomerangs or Morningstars, Specials are most often used by Locke. Damage is not affected by row for these weapons, so don't forget to place characters equipping them in the back row.

These weapons are particular to Setzer. Damage is not affected by row for these weapons. Dice weapons deal damage based on the numbers achieved on a throw. Claws are particular to Sabin.