Eternal Sonata/Move Mastery

Guide to Move table:
 * 360/PS3 Level: Level at which the move is acquired. Levels may vary between versions, which is why two columns exist.
 * Name: Self-explanatory.
 * Type: Light or Dark, meaning character must stand respectively in either light or shadow to have access to this move.
 * Time: Time needed to complete the move. This is reflected in how much time the Action Gauge ticks away before you can do anything else.
 * Note that you can execute the move with less than the required time left in the gauge, but the completion of the move will also mean the completion of your turn.


 * Range: How far must the target be for it to be affected.
 * Melee means the target must be within reach of your weapon (in the case of Beat or Viola, close enough that they swing instead of shoot).
 * Infinite means target can be anywhere on the battlefield.
 * If there is a second range in parentheses, the move has a secondary "splash effect" range.


 * Effect: What the move does, such as hits of damage or healing effects.
 * Photo is unique to Beat. It means the move takes pictures.


 * Description: Specific details about the move.

Crescendo
{| ! 360 Level || PS3 Level || Name || Type || Time || Range || Effect || Description
 * - style="background-color:#f1f1d0"
 * || 23 || Galactic Nebula || Light || 3.8s || Melee || 8 Hits || Close combat attack that hits the target with tremendous force.
 * - style="background-color:#f1d0f1"
 * || 23 || Crystal Judgment || Dark || 1.6s || Melee || 2 Hits, Strong Knockback || Penetrating two-part attack.
 * - style="background-color:#f1f1d0"
 * || 35 || Diament || Light || 1.6s || Melee || 2 Hits, Medium Knockback || Defiant two-part attack.
 * - style="background-color:#f1d0f1"
 * || 50 ||Chaos Bolt || Dark || 3.8s || Melee || 8 Hits || Close combat attack that hits the target with tremendous force.|}