Star Wars Knights of the Old Republic II: The Sith Lords/Force powers

Thus far only Force powers linked on other pages are listed below.

KotORII Power Battle Precognition.png Battle Precognition
Restricted by Armor

This power allows the Jedi to sense the flows of the Force and increases the Jedi's reaction time in combat. The Jedi adds their Wisdom modifier to their Defense.

KotORII Power Force Aura.png Force Aura
Restricted by Armor

When this power is activated, the Jedi is temporarily granted a +2 bonus to Defense and all saving throws. The effect lasts for 20 seconds.

KotORII Power Force Shield.png Force Shield
Prerequisites: Character Level 6

Restricted by Armor

When this power is activated, the Jedi is temporarily granted a +4 bonus to Defense and all saving throws. The effect lasts for 20 seconds.

KotORII Power Force Armor.png Force Armor
Prerequisites: Character Level 12

Restricted by Armor

When this power is activated, the Jedi is temporarily granted a +6 bonus to Defense and all saving throws. The effect lasts for 20 seconds.

KotORII Power Force Enlightenment.png Force Enlightenment
Restricted by Armor

This power allows the Jedi to use the light side of the Force to enhance the Jedi's powers. The best of the Jedi's Speed, Armor and Valor powers are instantly activated at a reduced cost. This power is useful to quickly become ready for difficult battles.

Inspire Followers
Restricted by Armor

This power increases the morale and effectiveness of the Jedi Master's allies in battle. This effect lasts for 45 seconds and does not affect droids.

Valor
Restricted by Armor

This power affects the Jedi and all party members. The effect lasts for 20 seconds.

Energy Resistance
This power absorbs the first points of damage from energy, sonic, fire, cold and electrical attacks. Damage over and above the first points is suffered as normal. This effect lasts for 120 seconds.

Force Camouflage
These powers enable the Jedi character to use their Stealth skill without a Stealth Field Generator. The power lasts until the character deactivates it.

KotORII Power Force Push.png Force Push
An opponent targeted by this power is pushed back 5 meters, thrown to the ground stunned for 3 seconds, and suffers damage equal to the attacking character's level. A successful Reflex save by the target at a DC of 5 + the attacking character's level + the attacking character's Wisdom and Charisma modifiers means the target is not stunned, but still suffers damage equal to half the Jedi's level.

Speed
Restricted by Armor

For the duration of the effect (36 seconds), movement speed is doubled.

Crush Opposition
Restricted by Armor

This power saps the will of every enemy within a 15-meter radius of a target enemy. Enemies can resist this effect with a Will save against a DC of 5 + the attacking character's level + attacking character's Wisdom and Charisma modifiers. This effect lasts for 45 seconds.

If the player chooses to walk the path of the light side, this power will no longer function.

KotORII Power Fear.png Fear
This power causes fear in a single creature, such that they cower in fear of the attacking Jedi for 6 seconds. A successful Will save at a DC of 5 + the attacking character's level + the attacking character's Wisdom and Charisma modifiers negates this effect. This power does not affect droids.

KotORII Power Horror.png Horror
Prerequisites: Character Level 6

This power causes all hostile creatures within a 5-meter radius of a target enemy to cower in catatonic fear of the attacking Jedi for 12 seconds. A successful Will save at a DC of 5 + the attacking character's level + the attacking character's Wisdom and Charisma modifiers negates this effect. This power does not affect droids.

KotORII Power Force Crush.png Force Crush
Restricted by Armor

The Jedi uses the dark side of the Force to telekinetically crush an opponent. The victim suffers 1-10 points of damage to Vitality per each of the attacking character's levels. This damage bypasses most defenses. A successful Fortitude save by the target at a DC of 5 + the attacking character's level + attacking character's Wisdom and Charisma modifiers reduces damage by half.

Fury
This power allows the Sith Marauder to enter a furious rage. In this state they are Immune to Paralysis and Stasis effects. Every creature they kill fuels their Fury more, adding to the damage they do in combat up to maximum bonus of +6.

Extra attacks per round do not stack with those of Knight Speed and Master Speed, although the increased movement speed and defense bonuses of those powers still apply.

KotORII Power Shock.png Shock
Restricted by Armor

This power unleashes an energy attack on a single target enemy. The victim suffers 1-6 points of damage per each of the attacking character's levels. A successful Will save by the target at a DC of 5 + the attacking character's level + the attacking character's Wisdom and Charisma modifiers reduces damage by half.

KotORII Power Wound.png Wound
This power triggers spasms in the victim's lungs, causing great pain and inflicting 2/3rds of the attacking character's level in damage every 2 seconds for the duration (6 seconds). A successful Fortitude save at DC 5 + the attacking character's level + the attacking character's Wisdom and Charisma modifiers results in no effect. This power does not affect droids.