Star Sonata/DG items

Weapons

 * Mzungu Pulse Shotgun
 * Damage: 100x2, Range: 150, Recoil: 1.8, Type: Energy, Electricity: 350, Size: 2, Tech 3


 * Fire Cannon
 * Damage: 15x3, Range: 260, Recoil: 1, Type: Heat, Electricity: 90, Size: 18, Tech 5


 * Soul Beam
 * Damage: 73, Range: 300, Recoil: 0.75, Type: Laser, Electricity: 219, Size: 90, Tech 8


 * Ariba Torpedo
 * Damage: 185, Range: 330, Recoil: 2.1, Type: Energy, Electricity: 396, Size: 28, Tech 9


 * Banana Jux
 * Damage: 60 - lots, Range: 380, Recoil: 2.1, Type: Surgical, Electricity: 180, Size: 24, Tech 12


 * Liposuction
 * Damage: 110, Range: 310, Recoil: 0.4, Type: Surgical, Electricity: 330, Size: 56, Tech 13


 * Great Immolation
 * Damage: 85x3, Range: 30, Recoil: 0.5, Type: Heat, Electricity: 255, Size: 100, Tech 14


 * DeathWarmedOver
 * DeathHeatedOver

Shield

 * Jetstream
 * Protection: 300, Regen: 3/1.05, Electricity: 1, Regen Elec: 4, Vis: 10, Size: 16, Speed Mod: 1.4, Tech 2


 * Airstream


 * Biowall


 * Deadstop


 * Undeadstop


 * Lifeless Stop


 * Misdirection
 * Protection: 4000, Regen: 150/2.1, Electricity: 7, Regen Elec: 100, Vis: 10, Size: 80, Tech 18


 * Give and Take
 * Protection: 8000, Regen: 140/2.25, Electricity: 3, Regen Elec: 60, Vis: 50, Size: 100, Tech 19

Engine

 * Moral Emphasis


 * Grape Influence

Energy

 * Blue Energy


 * Bule Lightbank


 * Flapping Wings
 * Reservoir: 900, Regen: 10, Size: 10, Tech 6


 * Infernal Energy
 * Reservoir: 700, Regen: 90, Size: ?, Tech 8


 * Ion Justice
 * Reservoir: 1350, Regen: 135, Size: 64, Tech 15


 * Yallow
 * Reservoir: 1000, Regen: 225, Size: 70, Tech 17


 * Obsidian Ionizer
 * Reservoir: 2200, Regen: 220, Size: 30, Tech 17

Radar

 * Tibsi Radar
 * Vision: 300, Detection: 500, Electricity: 2, Visibility: 100, Size: 6, Tech 1


 * Zigine Radar
 * Vision: 850, Detection: 1400, Electricity: 5, Visibility: 150, Size: 10, Tech 7


 * Spyrite Radar
 * Vision: 5000, Detection: 7000, Electricity: 120, Visibility: 500, Size: 90, Tech 10


 * Angelic Vision
 * Vision: 500, Detection: 700, Electricity: 6, Size: 30, Tech 13


 * Tunnel Vision
 * Vision: 2200, Detection: 4500, Electiricity: 10, Visibility: 5, Size: 40, Tech 18

Items

 * Kudzu Electron Entomber


 * Kudzu Electron Blanket


 * Rasputin Escape Pod
 * Speed: 80-40, Shields: 1500, Turning: 200, Size: 1, Tech 7


 * Indira Hull Expander
 * Extra Space: 25, Size: 1, Tech 9


 * Gulag Pod
 * Speed: 119-80, Shields: 1500, Turning: 200, Size: 1, Tech 9


 * Zirconium Charger
 * Regen: 18/1.2, Elec: 81, Size: 18, Tech 9


 * Argonium Charger
 * Regen: 24/1.2, Elec: 144, Size: 24, Tech 12


 * Planetscanner Z
 * Range: 5000, Power: 200, Activation energy: 120, Size: 25, Tech 12


 * Cowboy Charger
 * Regen: 45/1.2, Elec: 225, Size: 30, Tech 15


 * Satanic Rebirth
 * Energy Boost: 5000, Size: 20, Tech 9


 * Station Master Pod
 * Slave Master Pod
 * Fighter Ace Pod

Base Items

 * Mzungu Transdim Expansion Blueprint
 * Item: Transdim Station Extension, Metal: 10000, Manhours: 40000, Size: 1, Tech 0


 * Atoms and Bits Blueprint
 * Item: Atoms and Bits, Metal: 0, Manhours: 1800, Maximum Workforce: 2, Initial Cost: 100000, Periodic Materials: 1000 Promethium, Periodic Cost: 2000000, Size: 1, Tech 4


 * Mini Pulse Blueprint
 * Item: Mini Pulse, Metal: 1000, Manhours: 2000, Maximum Workforce: 2, Initial Cost: 1000000, Periodic Materials: 1000 Promethium, Periodic Cost: 1000000, Size: 1, Tech 5


 * Cannery
 * Converts 1 Peasants into 1 Rations, costing 20 credits every 40 seconds, Size: 90, Tech 6


 * Incineration Blueprint
 * Item: Incineration, Metal: 0, Manhours: 400, Maximum Workforce: 2, Initial Cost: 100000, Periodic Materials: 20 Blue Aether, Periodic Cost: 500000, Size: 1, Tech 6


 * Luscious North Blueprint
 * Item: Luscious North, Metal: 10, Manhours: 10000, Initial Materials: 1 Mzungu Green Orb, 1 Bule Red Orb, 1 Vazaha Blue Orb, Size: 10, Tech 6


 * Surpresto Radar Blueprint
 * Tech 7


 * Adonis Charger Blueprint
 * Item: Adonis Charger, Metal: 1000, Manhours: 10000, Maximum Workforce: 5, Initial Cost: 10000000, Initial Materials: 1 Adonis Protector, 1 Zirconium Charger, Periodic Cost: 5000000, Size: 1, Tech 9


 * Axum Radar Blueprint
 * Item: Axum Radar, Metal: 0, Manhours: 2000, Maximum Workforce: 2, Initial Cost: 1000000, Periodic Materials: 5 Argonaut Radar, Periodic Cost: 500000, Size: 1, Tech 9


 * Bile Displacer Blueprint
 * Item: Bile Displacer, Metal: 0, Manhours: 3000, Maximum Workforce: 2, Initial Cost: 1000000, Periodic Materials: 1000 Promethium, Periodic Cost: 2000000, Size: 1, Tech 9


 * Crack Palace
 * Converts 1 Silicon and 1 Peasants into 1 Crack Whores every 10 seconds, costing 20 credits, Size: 15, Tech 9


 * Jade Thorax Blueprint
 * Item: Jade Thorax, Metal: 0, Manhours: 2000, Maximum Workforce: 2, Initial Cost: 1000000, Periodic Materials: 500 Promethium, Periodic Cost: 5000000, Size: 1, Tech 9


 * Nuclear Convo-Tronic II
 * Converts 1 Fermium into 1 Promethium every 7 seconds, costing 500 credits, Size: 120, Tech 9


 * Semi Big Pulse Blueprint
 * Item: Semi Big Pulse, Metal: 2000, Manhours: 4000, Maximum Workforce: 2, Initial Cost: 5000000, Initial Materials: 1 Adonis Pulse Gun, Periodic Materials: 2500 Promethium, Periodic Cost: 5000000, Size: 1, Tech 9


 * Quu Drone Blueprint
 * Item: Quu Drone, Metal: 0, Manhours: 3000, Maximum Workforce: 2, Initial Cost: 100000, Periodic Materials: 1500 Promethium, Periodic Cost: 500000, Size: 1, Tech 9


 * Zig Zag and Swirl Blueprint
 * Item: Zig Zag and Swirl, Metal: 0, Manhours: 3000, Maximum Workforce: 2, Initial Cost: 1000000, Periodic Materials: 1500 Promethium, Periodic Cost: 5000000, Size: 1, Tech 9


 * Mythos Energizer Blueprint
 * Item: Mythos Energizer, Metal: 10000, Manhours: 30000, Initial Materials: 10 Promethium, Size: 40, Tech 10


 * Shaolin Kick Torpedo Blueprint
 * Item: Shaolin Kick Torpedo, Metal: 0, Manhours: 2000, Initial Cost: 1000000, Periodic Materials: 900 Fermium, Periodic Cost: 3000000, Size: 1, Tech 10


 * Apollo's Collector Blueprint
 * Item: Apollo's Collector, Metal: 10000, Manhours: 20000, Initial Cost: 2500000, Initial Materials: 1 Sandy Solarite, Periodic Materials: 10 Solar Panel, Periodic Cost: 2500000, Size: 1, Tech 12


 * Lunar Blockade Blueprint
 * Item: Lunar Blockade, Metal: 0, Manhours: 6000, Maximum Workforce: 2, Initial Cost: 1000000, Periodic Materials: 5000 Promethium, Periodic Cost: 5000000, Size: 1, Tech 12


 * Non-Portable Surgeon Blueprint
 * Item: Non-Portable Surgeon, Metal: 5000, Manhours: 10000, Initial Cost: 10000000, Initial Materials: 10 Promethium, 1 Love Cylinder Remains, Periodic Cost: 10000000, Size: 10, Tech 12


 * Slate Thorax Blueprint
 * Item: Slate Thorax, Metal: 0, Manhours: 20000, Maximum Workforce: 2, Initial Cost: 100000000, Periodic Materials: 5 Jade Thorax, Periodic Cost: 500000000, Size: 1, Tech 12


 * Topaz Thorax Blueprint
 * Item: Topaz Thorax, Metal: 0, Manhours: 3000, Maximum Workforce: 2, Initial Cost: 2000000, Periodic Materials: 1000 Promethium, Periodic Cost: 10000000, Size: 1, Tech 12


 * Ambrosia Charger Blueprint
 * Item: Ambrosia Charger, Metal: 3000, Manhours: 30000, Maximum Workforce: 5, Initial Cost: 30000000, Initial Materials: 1 Ambrosia Protector, 1 Argonium Charger, Periodic Cost: 15000000, Size: 1, Tech 14


 * Fire of the Gods Blueprint
 * Item: Fire of the Gods, Metal: 0, Manhours: 3000, Maximum Workforce: 2, Initial Cost: 1000000, Periodic Materials: 3000 Promethium, Periodic Cost: 15000000, Size: 1, Tech 14


 * Heat Dampener Blueprint
 * Item: Heat Dampener, Metal: 10000, Manhours: 2000, Maximum Workforce: 2, Initial Cost: 10000000, Initial Materials: 2 Hell Fire Remains, Periodic Cost: 5000000, Size: 1, Tech 14


 * Heat Dampener + Blueprint
 * Item: Heat Dampener +, Metal: 100000, Manhours: 20000, Maximum Workforce: 2, Initial Cost: 100000000, Initial Materials: 2 Hell Fire Remains, 2 Heat Dampener, Periodic Cost: 50000000, Size: 1, Tech 14


 * Inverto Radar Blueprint
 * Item: Inverto Radar, Metal: 2500, Manhours: 4000, Maximum Workforce: 2, Initial Cost: 5000000, Initial Materials: 1 Ambrosia Radar, Periodic Materials: 2500 Promethium, Periodic Cost: 5000000, Size: 1, Tech 14


 * Surgical Dampener Blueprint
 * Item: Surgical Dampener, Metal: 10000, Manhours: 2000, Maximum Workforce: 2, Initial Cost: 10000000, Initial Materials: 2 Love Cylinder Remains, Periodic Cost: 5000000, Size: 1, Tech 14


 * Surgical Dampener + Blueprint
 * Item: Surgical Dampener +, Metal: 100000, Manhours: 20000, Maximum Workforce: 2, Initial Cost: 100000000, Initial Materials: 2 Love Cylinder Remains, 2 Surgical Dampener, Periodic Cost: 50000000, Size: 1, Tech 14


 * Avalon Laser Blueprint
 * Item: Avalon Laser, Metal: 50000, Manhours: 100000, Initial Cost: 1000000, Initial Materials: 2 Adonis Laser, Size: 10, Tech 16


 * Avalon Protector Blueprint
 * Item: Avalon Protector, Metal: 50000, Manhours: 100000, Initial Cost: 1000000, Initial Materials: 2 Adonis Protector, Size: 10, Tech 16


 * Avalon Energy Blueprint
 * Item: Avalon Protector, Metal: 50000, Manhours: 100000, Initial Cost: 1000000, Initial Materials: 2 Adonis Energy, Size: 10, Tech 16


 * Avalon Radar Blueprint
 * Item: Avalon Protector, Metal: 50000, Manhours: 100000, Initial Cost: 1000000, Initial Materials: 2 Adonis Radar, Size: 10, Tech 16


 * Andaman Energy Z Blueprint
 * Item: Andaman Energybank Z, Metal: 1000, Manhours: 12000, Maximum Workforce: 1, Initial Cost: 1000000, Periodic Materials: 7 Andaman Energybank, Periodic Cost: 8000000, Size: 1, Tech 16


 * Andaman Protector Z Blueprint
 * Item: Andaman Protector Z, Metal: 1000, Manhours: 12000, Maximum Workforce: 1, Initial Cost: 1000000, Periodic Materials: 7 Andaman Protector, Periodic Cost: 8000000, Size: 1, Tech 16


 * Andaman Radar Blueprint


 * Achilles Energy Blueprint


 * Achilles Protector Blueprint


 * Achilles Laser Blueprint
 * Item: Achilles Laser, Metal: 15000, Manhours: 50000, Maximum Workforce: 10, Initial Cost: 1000000, Initial Materials: 200 Promethium, 1 Open Heart Laser, 3 Love Cylinder Remains, Size: 10, Tech 18


 * Station Kit VIII
 * Size: 190, Tech 18


 * Attached Station Kit VIII
 * Size: 190, Tech 18