Ultima VI: The False Prophet/Magic

There are 80 spells in Ultima 6, divided into 8 circles.

Magic shops
Rudyom lives in Cove, near the Shrine of Compassion. He would be considered a "cleric" or "white mage" in other games. He sells nine different spells: more than half are healing spells, and none of them deals damage to the enemy. He does not damage your wallet either, as his spells have low prices.

Buy sulphur ash and garlic from him.

Horance lives in Skara Brae, usually the second town that can be visited in the game. He is the opposite of Rudyom, that is he can be considered a "wizard" or "black mage". He sells eighteen differente spells; the vast majority of them are harmful direct attacks, while none of them supports or heals the companions. His prices are "evil", too: his spells are the most expensive in Britannia.

Buy spider silk, black pearls and mandrake roots from him.

Horance is a favourite of beginner players. Let's remember that Ultima 6 is a game about virtues, and evil magic is theoretically against the spirit of the game.

Xiao lives in the Lycaeum north from Moonglow. She alone sells more than one third of the spells available in "Ultima 6". The prices of her spells are intermediate, but her reagents are all very expensive.

Nicodemus lives in the Deep Forest north of Britain. The first time you will hear about him is from the inhabitants of Empath Abbey, although they ignore his name. You need the spells "Unlock Magic" and "Dispel Field" to enter his house; buy them from Horance and Xiao. He teaches spells that neither heal the companions nor damage their opponents. Instead, his magic focuses on special effects that strengthen the allies or hinder the enemies. In total, he sells 16 different spells.

The reagents he sells are all very cheap, except for the sulphur ash. He also sells yew staves that can be enchanted.

You can usually meet Wisps (also known as Xorinite Life) in the Deep Forest between Empath Abbey and Yew. They give you the Armageddon spell for free. It is a spell with limited use, though, because you will become unable to clear the game after you cast it.

Zoltan is a gipsy king who travels between Britain, Paws and Trinsic; ocasionally he can be met in Yew, too. He sells no spells, but reagents only. If you have the chance of meeting him, stock up on nightshade fungi, as he offers the best deal for this item.

Reagents prices
The table shows the price of the reagents in Gold Pieces per every magic shop.

Best deals are highlighted in green; easy-to-access locations are highlighted too.

Spell list

 * C = circle, level, and MP
 * R = reagents cost
 * G = gold pieces price to learn spell

For the reagents costs, the most convenient values have been used. See the table above.

Healing spells

 * L1 Create food (food allows to recover health points when camping for the night)
 * L1 Heal
 * L1 Dispel magic (removes status ailments)
 * L4 Great heal
 * L4 Mass dispel
 * L5 Seance (speak with dead characters; useful before learning L8 Resurrect)
 * L8 Resurrect

Field spells
These spells can be used when the Companions are not involved in a battle. Many of these can also be used in battle.

 Travel:
 * L1 Help
 * L4 Wind change
 * L7 Gate travel

 Orientation:
 * L1 Light
 * L2 Infravision
 * L3 Great light
 * L3 Peer
 * L4 Locate
 * L5 X-ray
 * L7 Wizard eye

 Obstacle removal:
 * L1 Detect trap
 * L1 Douse
 * L2 Unlock magic
 * L2 Untrap
 * L3 Dispel field
 * L3 Protection
 * L6 Mass protect
 * L8 Armageddon (kills every character, enemy and animal in the video game except for the Avatar and Lord British; useful for safe exploration, but DO NOT save after casting it, or you cannot complete the video game)

 Items:
 * L1 Ignite
 * L1 Detect magic
 * L2 Vanish
 * L2 Reappear
 * L2 Telekinesis
 * L2 Trap
 * L3 Magic lock
 * L4 Animate
 * L5 Pickpocket
 * L6 Replicate (less effective than the combo L4-Animate + L6-Clone)
 * L7 Enchant (upgrades arrows and bolts, enables staves to cast spells)

Support spells
Support spells are battle spells that target the Companions or summon more allies:
 * L3 Mass awaken
 * L4 Conjure
 * L5 Energy field
 * L5 Insect swarm
 * L5 Invisibility
 * L6 Charm (cures or causes "charm" status)
 * L6 Clone
 * L7 Mass invisibility
 * L8 Eclipse (allows the party to flee)
 * L8 Summon

Disabling spells
Disabling spells are battle spells that target the enemies without dealing damage:

Paralyzers:
 * L2 Sleep
 * L3 Mass sleep
 * L4 Sleep field
 * L5 Paralyze
 * L6 Confuse (stun enemy)
 * L6 Web
 * L8 Time stop

Others:
 * L3 Curse (reduces defense of enemy)
 * L3 Repel undead (undead enemies will flee)
 * L5 Reveal (removes invisibility from enemies)
 * L6 Negate magic (neither enemies nor companions can use magic for a while)
 * L7 Fear (enemies will flee)
 * L7 Mass curse (reduces defense of enemies)
 * L8 Mass charm (you can control affected enemies)
 * L8 Slime (turns enemy into slime)

Attack spells
Attack spells are battle spells that deal damage to enemies, but they are generally less effective than ranged weapons:
 * L1 Harm
 * L2 Magic arrow
 * L2 Poison
 * L3 Fireball
 * L4 Disable
 * L4 Fire field
 * L4 Poison field
 * L5 Explosion
 * L5 Lightning
 * L6 Flame wind
 * L6 Hail storm
 * L6 Poison wind
 * L7 Chain bolt
 * L7 Energy wind
 * L7 Kill
 * L7 Wing strike
 * L8 Death wind
 * L8 Mass kill
 * L8 Tremor