Silent Hill/Monsters

The following is a list of monsters in the video game series Silent Hill.

Silent Hill

 * Air Screamer - Pterodactyl-like creatures that tends to fly close to the ground surface and move in the groups of five. They were inspired by memories of an illustration found in one of Alessa's favorite books, The Lost World.
 * Night Flutter - Another Pterodactyl-like creature that appears to have a humanoid bodily structure, excluding the head, and is sensitive to light. It metaphorically represents the influence of the shift the world undergoes into the otherworld has become much stronger, with its head covered entirely with worms.
 * Grey Child - Knife-wielding, goblin-like children. A swiveling gray stump rests at the base of its neck where a head should be. They were censored in the PAL version of the game (although they can still be found in the PAL version of the demo), and were replaced by Mumblers. Near the end of the game, the Grey Children turn transparent.
 * Mumbler - Humanoid creatures that losely resembles a teddy bear with giant claws. Although their attacks are quite powerful, they tend to move rather slowly. The Mumblers are only present in the latter part of the US version, replacing the Grey Children in the school area in the PAL version. They represent small menacing demons and animals from various fairy tales.
 * Larval Stalker - Partially visible, harmless ghost-like entities. They cause the radio to emit white noise and laugh before disappearing. They cannot be killed, although they will stumble and vanish once the flashlight beam is directed at them. Their laughter provokes memories Alessa had of being teased during school.
 * Groaner - Demonic dogs with deteriorating flesh. Appearing commonly in outdoor locations, they are fast, nimble, and attack in packs. They are also sensitive to sound and will react to the source. This creature symbolically represents Alessa's aversion of large dogs.
 * Wormhead - Another dog-type creature similar to the Groaner, but is faster and stronger. Much like the Night Flutter, the Wormhead also displays the shift to the otherworld is strong and causes its head to be completely covered of worms.
 * Puppet Nurse - Monstrous nurses wearing old-fashioned uniforms. They attack with scalpels, and like the Parasitized Doctors, they are controlled by an unknown parasite, giving them a humpbacked appearance. This parasitized body is exactly the same as Cybil Bennett's once she becomes possessed.
 * Parasitized Doctor (Puppet Doctor) - Monstrous doctors possessed by the same unspecificed parasite in the Puppet Nurses, causing them to also have a humpbacked appearance. The Doctors also attack using scapels. To date this marks the only time a doctor-type creature has been male in the Silent Hill franchise and has been done so in respect to the otherworld.
 * Romper - Featureless, humanoid creatures that appear to be either skinless or burned. Their gorilla-like movements render them very fast, and they attack with a body blow by pouncing and tackling their prey to the ground. Rompers are more prevalent in the otherworld and around the Police Station. They are a manifestation of Alessa's fear of adults.
 * Creeper - Giant cockroaches that lurk inside the school, hospital, and sewers. The move very quickly, react highly to light, and can easily be killed using melee weaponry. However, it they attack in a group of two or three, they can be too quick to target and may cause significant damage. Creepers are a manifestation of Alessa's aversion of insects.
 * Split Head - A seemingly dragon-like creature taking on the appearance of human form and the changing outward look of a giant lizard that originally appeared in a fairy tale from during elementary school. The Split Head is a boss fought by Harry Mason beneath Midwich School.
 * Bloodsucker - A large tentacle creature that voraciously drink blood. They are not particularly a large threat as they only have one attack that really isn't effective. The Bloodsucker is a incarnation of Alessa's aversion towards worms, snakes, and anything similar in their appearance.
 * Hanged Scratcher - A humanoid praying mantis-like creature found exclusively in the sewers. They use their hooked claws and usually ambush in numbers, making them somewhat difficult to kill. Hanged Scrathers also tend to hang from the ceiling surface. They are a manifestation of an image that is a mixture of various insect species.
 * Twinfeeler - The larval form of the Floatstinger. It moves underground and uses a ramming attack along with a poisonous gas attack. The Twinfeeler is a boss fought in the Shopping Mall area. It's a manifestation of an insect specimen from Alessa's room.
 * Floatstinger - The adult form of the Twinfeeler. The boss attacks using either a poisonous stinger on its tail or poison gas. Its appearance represents an insect specimen that decorated Alessa's room.
 * Cybil - A demon-possessed police officer. For further information, see List of Silent Hill characters.
 * Alessa/Incubator/Mother of God - The merging of the physical and spiritual Alessa, and successful birth of "God". If Dahlia is allowed to perform the ritual without interruption, Alessa is replaced by a winged female figure that radiates with intense light.  It serves as the final boss of Silent Hill if the player does not save Kaufmann. For further information, see List of Silent Hill characters.
 * Incubus/The God - A hideous, shrieking demon that takes the place of the Incubator if the player rescues Kaufmann. The creature is the incarnation of the mental image Dahlia had for the God. Its image is based on Baphomet. There is some fan speculation that Incubus is the Yellow God: Lobsel Vith or the angel Samael. For further information, see Divine Creatures in Silent Hill.

Silent Hill 2

 * Lying Figure - Skulking, humanoid creatures trapped in what appears to be straitjackets made from their own flesh. They attack by spewing a spray of acidic, poisonous mist from an opening in their chest. They are slow whilst standing upright, but when knocked down they stay in a lying position and move by skittering very quickly along the ground. The Lying Figure symbolizes a patient squirming in agony and also a manifestation of James Sunderland's suffering.
 * Bubble Head Nurse - The nurses wear suggestive, low-cut outfits and have heavily distorted and grotesquely swollen heads facing the wrong direction which jitter and twitch uncontrollably. The nurses are quicker on their feet than most of the other monsters and wield deadly iron pipes that can deal heavy damage. The Bubble Head Nurse is suggestive of Mary's hospitalization.
 * Mannequin - Headless, armless living sewing dummies which bear a resemblance to French artist Hans Bellmer's Dolls. These monsters consist of a feminine human torso and legs, upon which rest two more legs standing upright. The top pair of legs are used for striking while the bottom pair are used for walking. The creatures react highly to light and tend to stand still in plain sight. However, once the player approaches about three to five feet away they spring to life and start to attack. The Mannequin is a manifestation of James' natural urges and inclinations which, accordingly, the game features a sequence depicting Pyramid Head abusing two of them. Although they are not overly strong creatures, they have the advantage of stealth, as the radio will not emit any static to warn the player of their presence until the mannequin moves. They are commonly found in the apartment buldings and the Hotel.
 * Mandarin - Giant-armed monsters which hang under gratings and attack James using its tentacles as he passed overhead. Their design is quite similar to the Closers found later in Silent Hill 3. The creature is a representation of feeling overwhelmed, inexplicable anguish and, for this reason, the Mandarins are not allowed to stand above ground.
 * Creeper - An insect-like creature that resembles large cockroaches. They attack by nipping at James' feet and then quickly run away. Since they also appeared in the first Silent Hill, the player can assume that its comes from the town's power.
 * Red Pyramid Thing (Pyramid Head) - This lumbering, monstrous creature takes on the appearance of an executioner from the town's past, wielding an impossibly large blade known as the Great Knife and on other occasions a spear. It's depiected wearing a blood stained, triangular metal helmet. He relentlessly stalks both James and Maria and is the incarnation of the part from James' consciousness that believes he deserves punishment for murdering his wife and his repressed sexual urges. The creature is officially known as the Red Pyramid Thing according to the creator's commentary found in The Book of Lost Memories. However, the name can also be interpreted as 'Pyramid Head' which also was used in dialogue by the game's protagonist, James Sunderland. The latter name was widely used since the Silent Hill 2's release in 2001, two years prior to the publication of Lost Memories, and has since been confirmed as also another official title for the creature. For further information, please see the featured article.
 * Flesh Lip - Lattice-based monster that is suspended from the ceiling within a metal frame (much like a cage) and attacks by strangling the player with its legs. James encountered these monsters when Laura locks him inside the room in Brookhaven Hospital. Their name can also be interpreted as meaning "Lustful lips" as the lattice, which signifies a bed, and the "mouth" found on the abdomen represents Mary.
 * Abstract Daddy (Angela Papa) - The "ideal father" of Angela Orosco in the form of two writhing, reclining figures on a walking bed-like form and a symbol of Angela's past. (Some fans have interpreted the creature as a walking door, dubbing it the Doorman.) It has four legs which are used to approach a victim. The creature lifts its body and reveals a "mouth" that is used to attack. Supposedly, Thomas Orosco, Angela's father, sexually assaulted Angela a great deal, resulting in this monster created out of her own guilt (her mother blamed her for the assaults). After the player fights Abstract Daddy, smaller versions are encountered at the Lakeview Hotel. In some original production documents, the name given for these creatures was "Angela Papa". They are strong enemies that inflict high levels of damage and usually attack in pairs. Interestingly enough, Angela seems to see Abstract Daddy as her actual father, rather than the monstrous form James sees them as.
 * Prisoner - An unseen monster found within one of the cells in the prison. It has a baleful voice and, despite the fact that it cannot be seen by the player, James can ready a weapon, attack, and even kill the creature using a firearm.
 * Eddie Dombrowski - A gun-toting psychopath and is one of the bosses fought within the game. For further information, please see List of Silent Hill characters.
 * Mary/Maria - The identity of the final boss is dependent on which ending the player has achieved by the end of the game, though the monster's actual appearance is identical in either scenario. Her design is quite similar to "Flesh Lips" in which both share the concept of a figure being encased by the same metal framework, but she is portrayed upside down (in the same way Maria was displayed to James during her execution by the two Pyramid Heads). While hanging in the air, her primary attack is a vine-like tentacle which emerges from her mouth. She also unleashes a swarm of black "butterflies", which do not deal any harm but delay james from moving temporarily. This being is the embodiment of James' conflicted emotions toward his wife Mary during her final days. For further information, see List of Silent Hill characters.

Silent Hill 3

 * Numb Body - A relatively featureless, bipedal creature that appears in various sizes. They make moaning sounds that similar to an infant's cries, especially after being struck down. The creature was given its name due to its slow, awkward movements and its body appears pale as if frozen.
 * Double Head - Dogs that have their heads split vertically in half. They usually appear in groups and quickly attack Heather upon sight. The Double Heads are attracted to beef jerky, bloody carcasses found in somes areas, and loud noises. They are "bandaged" in bloody strips of flesh. According to The Making of Silent Hill 3 DVD, their split skulls are meant to evoke Cerberus and to indicate the player is entering a nightmarish world. It's look is highly influenced by the image of Alessa after being incapacitated from the fire.
 * Pendulum - A monster consisting of two conjoined torsos on each end and a metallic waist which allows it to spin. It has a blade attached to each of the heads and walk around on its stilt-like legs. They can also rotate in midair, without the use of wings, making a nosiy screeching sound of grinding metal. The Pendulum was named based on its movements and attack methods while the upper half of its body rotates.
 * Insane Cancer - Enormous, obese humanoids with great strength. The name is derived from its outward appearance being suggestive of a cancerous mass. Although they usually move slowly, shifting their weight back and forth, they will sometimes run towards Heather and knock her down. They are usually found laying down or sleeping, and whilst doing this, they regenerate their health. They will "deflate" after dying.
 * Closer - Lumbering, extremely large-armed creature that attacks using blades that extend out of each end of their arms. The lower portion of the body looks more like a female with a mini shirt, with what appears to be high heels for feet. If the player gets too close, the Closer will defend itself by swinging its arms slowly, knocking Heather back. The sound they make is a synthesized rhinocerus roar. It has the appearance of a Mandarin from the previous installment that has risen above the ground and was named for its ability to block a passage using its body.
 * Slurper - Humanoid/anteater-like creatures that crawl along the ground with great speed. Their face is long and pointed, much like that of a pig, and loud noises tend of attract their attention. It often plays dead in a attempt to lure in the player and tries to pin down its prey. The Slurper was named after its habit of noisily consuming rust-colored blood and bits of flesh that stick to the floor with its bill.
 * Nurse - Unlike the previous entries, the nurse-type creatures in Silent Hill 3 appear to be much more "human", despite that their faces at still distorted and deformed. As well as being equipped with the standard iron pipe which most use to attack with, some also carry revolver handguns. It appears as though they have either coughed up blood or have been feeding on a bloody carcass, as blood is visibly splattered all around their mouths. When injured, they utter bloodcurdling screams. If the perfume is equipped while in the hospital, then they will attack in much greater numbers. The Nurses are only found within the hospital area and the creator's have stated that the nurses roaming the halls may have changed into monters, but they have indicated that the details remain unclear.
 * Split Worm - A gigantic, vile worm that is covered with a protective outer layer. The outer skin splits vertically to reveal a fleshy head without any visible eyes or nostrils. The creature's design was based on the Split Head that appeared in the first Silent Hill.
 * Glutton - An enormous monster that is suspended from a cylindrical frame and is invulnerable to any weapons used against it. Although the "monster" appears in a picture booklet during the game, its form was manifested by the otherworld's power.
 * Memory of Alessa - An exact reproduction of Heather, but with black hair and a burned outward appearance. It attempts to kill the player by using a large variety of weaponry, such as the sub-machine gun and knife. The creature is Alessa's "other mind" that was separated seventeen years ago during the events of the first installment; a memory that still clings to Silent Hill.
 * Valtiel - A creature that appears in numerous locations, but never makes any attempt to harm Heather. It's name was derived from "valet" and, as the God's servant, Valtiel must observe Heather to ensure the birth of God. He is also a symbol for the otherworld and is a creature intended by artist Masahiro Ito to connect with the two previous releases. If Heather should die during the course of the game, Valtiel must take measures to resurrect the Mother of God. He is often depicted as turning a valve which represents the cycle of rebirth. It is stated in The Book of Lost Memories that the clothed covered, body-like figures common in Silent Hill are actually bodies wearing a ceremonial robe modeled from the appearance of an angel for the town's occult religion, particularly Valtiel. In relation to Silent Hill 2, if the helmet of Pyramid Head were to be removed the designs between the two are suprisingly similar as the executioner's attire was also modeled after Valtiel. For further information please see Divine Creatures in Silent Hill and the featured article.
 * Missonary - A humanoid monster was sent by Claudia Wolf to kill Harry Mason, the protagonist of Silent Hill. It's design is quite similar to the Scrapers, but the face is much more bulky and the spiked weapon has the pointed blade tilted slightly inward. The Missionary is actually a cult member changed completely by the power of whom it carries out it's orders from, Claudia, but to Heather it takes the form of a monster.
 * Scraper - A humanoid creature that wields two large, rusty blades. It's head looks like many layers of flesh stitched together and quivers rapidly. Scrapers are a minor variation of the Missionary boss, but moves with greater speed. It is named after its habit of endlessly scraping together the two sharped-edged weapons it holds.
 * Leonard Wolf - A degenerate, former cult leader and father of Claudia Wolf. He lurks underwater beneath the Brookhaven Hospital and surfaces to attack. He takes a transfigured form in the shape based on his assumption regarding the personification of Claudia's hatred or of Heather's fear. For further information, please see List of Silent Hill characters.
 * The God - A deity that's capable of manipulating fire. The lower portion of the its body is in an immature state due to its recent birth. As a result from being born from Claudia's womb, it takes on the form of Alessa, her vision of the God she believed in.

Silent Hill 4

 * Sniffer Dogs - Dog-type creatures that have long, prehensile tongues that they use to drain the blood of their prey. They have dirty, leathery skin which appears to be decaying and, strangely, make snarling sounds which resemble that of a large feline rather than a canine. The male Sniffer Dogs have a green-yellow tinge to their skin and attack by charging up and lunging towards Henry Townshend's torso. However, the player can dodge the advance by simply moving to the side. On the other hand, the female Sniffer Dogs, which have a purple-pink appearance, are much more intelligent and tend to detect Henry's presence quicker. The females are capable of grabbing onto the leg and pinning the player down while others of its kind proceed to attack at the same time. The Sniffer Dogs often appear in groups and are usually witnessed feeding on other deceased monster carcasses. Their canine form is a reference to young Walter's fear of dogs after he visited a pet shop during his childhood and was nearly bitten by one.
 * Victims (Ghosts) - Walter Sullivan's victims that come with various individual personalities and none of them can be killed. While the total number of possible Victims is 21, only 10 are fought by Henry Townshend through the game (excluding the Twin Victims, Walter Sullivan, and the Victim version of the protagonist as apart of the room 302's hauntings). There are six 'normal' types of Victims that attack using a similar fashion. They slowly float toward Henry and, when he is vulnerable, will pierce their hands into his chest and attack his heart. The Victims are the most dangerous enemies encountered in Silent Hill 4. Although they are almost invincible, they can be knocked out by a powerful blow or shot down with a rare silver bullet. All of the ghosts can also be weakened by holy candles and saint medallions (which also stop Henry from getting headaches and eases the amount of white noise that accumulates on the screen). The only weapons capable of permanently putting them down are the five Swords of Obedience. There are also four 'super' Victims (see below) that are noticeably more powerful and have much more identifiable traits. These 'super' Victims don't have to be pinned with the Swords of Obedience, with the minor exception of Victim 18 (Andrew DeSalvo). For further information on SH4's Victims, see the article on Walter Sullivan.
 * Twin Victims (Victim 07 + 08) - Walter Sullivan's seventh and eight victims were twins Billy and Miriam Locane. They are the only two of Walter's victims that have been reincarnated into the form of a monster instead of ghosts. It is speculated this was partly due to the fact that they were children and may be related to Walter feeling guilty for murdering two innocent kids. However, their monstrous appearance obviously suggests that they are dangerous and far from innocent. The twins' share the same body, giving this creature two heads. Because Billy and Miriam were the youngest of Walter's victims, the heads of the Twin Victims look disturbingly like calm, infant faces and originally made infant-like cries when attacking. The sound was later removed/altered from the final product, but it can still be heard during the game's opening cinematic. They have a large hands which they also use to move for they have no legs. Although they look grotesque and intimidating, they can easily be dealt with due to their difficulty turning around, but they are most dangerous when at medium range as they lunge toward Henry. The official name of this monster is "Seveneight". (An interesting behavior of the Twin Victims can be witnessed if Henry does not get too close. They appear pointing strictly at him, and their whispers can sometimes be heard echoing through the air. They can be heard saying, "Receiver." If Henry approaches the monster, or shoots it, then it will start to attack.) It would seem that the Twin Victims also take on a 'New Type' form later in the game known as Bottoms (see below), now with a visual design reminiscent of the Gum Heads' rotting appearance and are much more stronger.
 * Bottom - Regarded by some as the 'New Type' alteration of the Twin Victims. This is the last of the normal enemies found in the game and has a design somewhat similar in appearance to the Gum Heads. They are much stronger that the Twin Victims and attack most often during the most annoying of moments. The Bottoms also recover fairly quickly in comparison to other creatures and is recommended that they be taken care of with haste.
 * Greedy Worm - An enormous, fleshy worm-like creature seen burrowing infinitely throughout Walter's various otherworlds, symbolically linking them together much like the relationship between him and his mother. It is noteworthy that the creature never threatens Henry, Eileen Galvin or Sullivan nor is the Greedy Worm capable of being killed. Its appearance could be influenced from Walter's hatred for being separated by the "magical cord" from this mother, although it holds great importance in his mind for representing his erroneous mental connection with his "mother", room 302, due to the corruption from The Order. Walter's real umbilical cord was kept by Superintendent Frank Sunderland in his apartment and is discovered by Henry inside a small box during putrefaction. The umbilical cord can be equipped as an item during the final confrontation with Walter and can be used to severely weaken him during the fight.
 * Gum Head - A grotesque, decaying ape-like creature that appear in two variations known separately as "Old Type" and "New Type". The 'Old Type' attacks by using a chess-like pattern, waiting for Henry to make a move before reacting. When approached too close, they fall onto all fours and leap at the player. The 'New Type' doesn't follow any exact attack method and will aggressively confront Henry at any opportune moment, but they do attempt to try and catch him off guard. Some can be found wielding golf clubs as weapons which can be obtained once defeated. It is interesting to note that the 'New Type' Gum Heads will steal melee weapons from the player when successfully hit.
 * Hummer - A small, odd creature that appears to be a bat with a humming bird's head attached on. It flies through the air making a loud buzzing sound and attacks by hovering over Henry's head before jabbing him with a sharp, needle/beak-like stinger. Hummers heavily rely on attacking in packs and will inflict great damage if left together. Later on during the second half of the game, Walter can be seen attacking these creatures.
 * Toadstool / Whitestool - Disfigured, "vegetable"-like fungi that grows together in tight groups. They come in two varieties known as Toadstools, which are reddish-brown and bulge at the top, and Whitestools, which are appropriately white and only consist of what could be considered as a stem. Both types are not mobile, usually sitting there and can only damage Henry when he walks into them. The player can easily dispose of them by using a melee weapon which causes them to sink with haste back into the ground. The only major notable differences is that the Toadstools deal more damage than the Whitestools and can be found growing in contaminated areas; in the Hospital World, they are depicted in one room as even growing out of a human corpse.
 * Tremer - Leech-like creature that comes in various sizes and come in two types identifiable by the colors, blue and red. They crawl slowly along filthy floors, walls and roofs, and generally make no effort to attack Henry. However, if he walks too close or one slips and falls from the ceiling above onto him, he can take damage, but they can easily be beaten with a single hit from any weapon. They will burst upon impact from the attack. The biggest difference between the two types is that the Red Tremer deals more damage than the other. As a child in the Water Prison, Walter was forced, by Andrew DeSalvo, to drink water with leeches in it. This is because Andrew overheard a conversation between members of the cult talking about the re-birth of God and this was his way of trying to help, thinking that the leeches would act as a 'fetus'.
 * Wall Man - Humanoid creatures that stick from the waist up, usually camouflaged with the appearance of the wall their jutting out from. They are encountered while on the escalators in the Subway World, throughout the Prison World, and finally in Richard Braintree's room during the revisited Apartment World.. They attacking by appearing out of the wall and knocking the player back with great force. Like the Victims, they cannot be killed permanently and can only be stunned momentarily. An alternate version of the Wall Man appears as the game's only "single" boss aside from the final known as "The One Truth" (although some fans refer to it as a 'New Type' form).
 * Wheelchair - An ordinary wheelchair that has a will of its own and, much like the Victims, cannot be killed. Another shared characteristic includes the effect of receiving damage whenever Henry is near them. In one room found within the Hospital World, the shadow of a figure sitting in what should be an empty wheelchair is casted on the ground. However, once the player leaves and re-enters the area, the shadow suddenly disappears. Wheelchairs have symbolically appeared in all of the previous installments.
 * Patient - Abnormally tall, feminine creatures that according to some resemble maternity patients, and to others, nurses. They are first encountered in the Hospital World and usually carry powerful close-range weapons which can deal heavy damage using a basic combo technique. Walter excessively disfigured their faces and removed their wombs and lungs. The Patients tend to appear together in groups, but some are alone on various occasions. They make odd belching sounds when they are hit or when fall down a flight of stairs. Some have pointed out that the creatures appear to wearing clothing similar to those worn by Cynthia Velasquez.
 * Victim 16 (Cynthia Velasquez) - The ghost form of Cynthia whom Henry first encounters in the Subway World. Her ghost form depicts her with long jet-black hair, which hides her entire face, and deathly pale skin, similar to both Sadako from Ring and Kayako Saeki from Ju-on. She as the ability to immobilize Henry by catching him in her hair. When she is knocked down, she emits a loud, piercing shriek and occasionally slithers away from the screen.
 * Victim 17 (Jasper Gein) - The ghost of Jasper whom Henry encounters in the Forest World. His body is severely charred and still burning from his death. He wields a bladed ceremonial chalice and has a extremely powerful ghost aura. Jasper is also capable of quickly passing through walls.
 * Victim 18 (Andrew DeSalvo) - The ghost of Andrew, found in the Water Prison. His corpse is severely bloated from his drowning. The numbers 18/21 are carved into his stomach. Like Victim 17, he too has a slightly powerful ghost aura which is coupled with ramming and barrel roll attacks. He is the only ghost who is capable of a semblance of speech and he can be heard singing and talking to himself in a heavily distorted voice. He tends to hover where Henry cannot reach him. Unlike the other 'super' Victims, it is required to pin down Andrew to retrieve a key item.
 * Victim 19 (Richard Braintree) - The ghost of Henry's deceased neighbor. Richard harnesses a steel pipe weapon. He attacks with tremendous speed and has the ability to teleport in flashes behind Henry. In order to prevent this, the player can equip a Saint Medallion. He is the only ghost that is found to walk (as compared to floating).
 * The One Truth - A larger, more powerful version of the Wall Man. Its attacks causes a great deal of damage and has ability to scale up and down walls. Instead of appearing from the walls, The One Truth is inside what could be interpreted as an art canvas due to the frame and "flesh" that has been stretched out to each of the corners. The boss is fought along with several dummies of itself. In order to the player to win, Henry must find and defeat The One Truth, or the real creature, amongst the dummy Wall Man.
 * Sacrificed Walter - An enormous figure that appears to have been covered with a large portion of skin, but most of it is torn around the head region. It appears to be hanging with various "tubes" around him. The player must equip the umbilical cord at the Sacrificed Walter which will unlock the 8 Spears of the Holy Mother. Henry must collect the four on each side of the area and jam them inside the creature. As Henry places each spear into the monster, the shadowy Walter Sullivan will weaken and eventually collapse to the floor. Once all eight have been placed, Walter Sullivan will become mortal and will be vulnerable to attacks.
 * Walter Sullivan - A sadistic serial killer. He pursues Henry in the other worlds during the second half of the game. He is found, armed with a pistol (single or dual), a chainsaw, and a pipe. During the final battle, Walter appears to take on the form of a shadow-covered figure, rendering him invulnerable to any attacks. The player must defeat Walter at the end to complete the game. For further information, see List of Silent Hill characters.

Divine Creatures in Silent Hill

 * God - The female solar deity worshiped by the Silent Hill cult. According to their dogma, God was born from two humans, who offered their prayers to the sun, and brought an end to the suffering of ancient man by taking away eternal life from humankind. She created many gods (Including Xuchilbara and Lobsel Vith.) and angels to help lead people to her. Then, she set out to create "Paradise" for people, but her strength ran out and eventually it caused her death. However, she promised to return again one day. In Silent Hill 1, Dahlia offers her own daughter, Alessa, as a sacrifice to impregnate her with God.  The God is forced out prematurely by Kaufmann and takes on a hideous demonic form. Harry slays the malevolent deity soon thereafter.  Claudia Wolf tried to get Heather to remember her "true self" in order to birth God in Silent Hill 3. Claudia's idea was to have God born and usher in Paradise. The role of Mother of God was shifted when Heather exorcised the deity by vomiting the fetus up, which Claudia then swallowed, resulting in her demise. Because Claudia gave birth to the God it takes a similar appearance to that of Alessa, the form of God that she believed in. Due to its state of birth the lower half of its body remains immature.  It has been further explained that the appearance of the God changes depending on the person who summons it. Likewise the cause may be attributed to the town's power to manifest delusions.


 * Lobsel Vith - The yellow god, referred to in the paintings in The Chapel in Silent Hill 3 and one of the beings said to be made to lead people in obedience to God. The nature, appearance, and purpose of Lobsel Vith is unknown, as nothing is explicitly stated about it in any of the games. There are various fan-based theories on the nature of Lobsel Vith, ranging from claiming Valtiel is Lobsel Vith, to claiming that other characters/entities such as Alessa, Incubator or Incubus represent it. None of these have been confirmed by Konami.


 * Xuchilbara (Xuchilpaba) The red god of Silent Hill and one of the beings mentioned in a painting in Silent Hill 3 created to lead people in obedience to God. A god of judgement, Xuchilbara presides over rebirth and has been known to be used in a ceremony to resurrect the dead, called the "Crimson Ceremony". It should be noted that the etymology of Xuchilbara's name is Tetelcingo for flower and Japanese "bara" means rose.


 * Samael - Samael is the name of a Hebrew archangel, angel of death, and identified as the angelic name of Satan. In the first Silent Hill Dahlia Gillespie refers to Alessa as using "The Mark Of Samael", and leads Harry to believe that the seals engaved around town bear his mark and Alessa herself is a demon. Due to the events of Silent Hill 3, the name Samael is a point of contention for fans. This is likely due to the deceptive nature of Dahlia's remarks (designed to confuse both the player and Harry).  While Dahlia's statements might lead one to believe that Samael is the malevolent entity behind the demonic activity, it should be noted that and the "Mark of Samael" is in reality the Seal of Metatron.  Nothing Dahlia says can be trusted, since she is later revealed to be secretly orchestrating the game's events.


 * Metatron (Metratron) - Metatron is another archangel mentioned in the series, known to be a messenger for Yaweh in Abrahamic religions and is consider to be 'Lesser Yaweh' himself. Metatron is only explicitly mentioned in the series through The Talisman Of Metatron or Seal of Metatron (also known as the Virun VII Crest.) in Silent Hill 1 and Silent Hill 3. . The seal was said only to be given the name Metatron because of its difficulty to control. In Silent Hill 1, Alessa uses the seal in order to prevent the birth of God by spreading it in various locations in Silent Hill. Heather in Silent Hill 3 attempts to use the Seal Of Metatron against Claudia Wolf, but it does nothing. It is also important to note that both Metatron and Valtiel were described by Hiroyuki Owaku (Silent Hill scenario writer) as "agents of God" in the Book of Lost Memories.


 * Valtiel - A strange creature that appears numerous times in Silent Hill 3. It does not attack Heather, nor can it be killed, and it only appears in the otherworld. The word Valtiel comes from "valet" which means attendant. Valtiel's purpose is to make sure that Heather survives in order to birth god. In many places you can see Valtiel turning a valve, which signals either the changing of the world into its 'evil' Otherworld counterpart, or the circle of life (i.e. the death of Alessa creating Heather and heather making God ect.). It has the Seal of Metatron tattooed in red on each of its arms. Valtiel shares an almost identical body type with the Pyramid Head.


 * Hagith, Phaleg, Ophiel, Aratron and Bethor - These five beings, known as the Olympic Spirits, are involved to help get past the last area in Silent Hill 1. Their significance is trivial but they represent planets in Greek mythology, and along with two other powerful spirits, Och and Phul, they form a group of relative significance to the kabbalah known as the Arbatel.

Silent Hill movie
Several creatures from the first four installments made a big screen comeback in the Silent Hill film adaptation. All of the creatures, with the exception of one, are present in the previous games. Director Christophe Gans stated that the simplest explanation is that the creatures are victims of Alessa's vengeance. However, Gans first specified that every intrepretation was possible and further listed that the monsters could also be hallucinations from the psyche of the protagonists.


 * Grey Child [Silent Hill 1] - They do not wield knives like their video game counterpart, but instead use their hands to grab and drag their victim. Their appearance has been altered to look blackened and smoldering. The Grey Children emit a high-pitched shriek and are seen swarming Rose Da Silva when she chases an image of Sharon, quite similarly to what Harry Mason experienced during the first installment.


 * Creeper [Silent Hill 1 & 2] - Thousands of these creatures crawl around Red Pyramid in Midwich Elementary School where he first finds Rose. They are later seen swarming members of the religious cult and finally crawling through the hole made by Pyramid Head to attack Cybil Bennett and Rose. When Cybil stares down at one the upturned insects, she discovers to her horror that it bears a small screaming, almost human-like, face.


 * Dark Nurse [Silent Hill 1, 2, & 3] - The movie representation of the nurses closely resembles the Bubble Head Nurse; both supporting suggestive clothing in appearance. They react strongly to light and, while most of them wield scalpels, one is seen holding a iron pipe in the film. Their heads look disfigured and almost monstrous. The Dark Nurses stick together in groups and, when attempting to attack Rose as she sneaks through them, they ultimately end up stabbing and cutting each other. They also make soft, feminine-like moaning and whimpering sounds and "creak" when they make sudden movements.


 * Armless Man (Lying Figure) [Silent Hill 2] - This malingering, humanoid demon is seen attacking Cybil by spraying her with an acidic, tar-like substance after she arrested Rose. Although Rose gets away during the confrontation, Cybil kills the creature and notices that there are many others wandering in the edge of sight. This is notably the only creature that appears during daylight.


 * Red Pyramid (Pyramid Head) [Silent Hill 2] - A lumbering, monstrous figure that is depicted wwearing a black, four-sided hexahedron instead on the five-sided one from the original game. His apron is extended from the waist down and appears to be composed of human flesh that has been stitched together. His appearance is usually accomplained by Creepers and even seen supporting the Great Knife just like in SH2. Red Pyramid displays his characteristic strength and brutality when trying to kill Rose and her companion. He later catches Anna, holding her in the air with only one arm, tears off her dress, and then grabs her chest and tears off her skin in a single movement. Red Pyramid is described by the producers during the making-of features as being punished by having to wear the trademark helmet. Director Gans also stated that his appearance was based from the female perspective of the characters.
 * The Janitor - A monster that was created by director Christophe Gans and Paul Jones' SPFX team specifically for the movie. It is discovered by Rose while searching for her daughter at the Midwich Elementary School. While fleeing a trio of cult members, she stumbles into the school's washroom where she encounters the Janitor. He resembles a man bound by barbed wire, and is wearing a ripped janitor's uniform with a name tag reading "Colin". Located behind him on the wall written in blood are the words "Dare you, dare you, double-dare you" with an arrow pointing into his mouth where a key chain from a hotel is found. After the shift to the otherworld, he escapes from his confines in the cubicle and crawls toward Rose with his feet still bound to the back of his head. When he touches the wall, it decays and holes appear that spawn Creepers. Gans stated that series' composer Akira Yamaoka approved of the creature during post production and even asked if he could use it for a future Silent Hill game. The creature design bears a striking resemblance in style and action to the Victims (Ghosts) from Silent Hill 4: The Room as both are capable of decaying the wall surfaces and corrupting the environment around them.

The origins of the creatures comes from when the school janitor, Colin, molested Alessa in the washroom shortly before her near-death by burning. She finally got her revenge, upon the man after gaining her powers, by manipulating a mass of barbed wire to permanently contort and bind his body. It appears as a lifeless corpse in the "real", foggy world.
 * Alessa Gillespie [Silent Hill 1] - The physical body of Alessa makes an intimidating appearance inside the chruch in the movie's finale. Being unable to move, the hospital bed which she has lain upon for 30 years becomes part of her monstrous guise. She controls hundreds of tentacle-like barbed wire strands that sprout from the bed and uses them to massacre all of the religiouss who made her what she has become. There is a striking resemblance between Alessa's film incarnation and the Mary/Maria boss that protagonist James Sunderland was forced to attack in Silent Hill 2. However, Gans stated that the ending was inspired by the erotic anime Legend of the Overfiend after budget constraints forced he to create a new finale with this design for Alessa.