Final Fantasy/Items


 * There are two costs listed for each spell/item. The first is the cost in the original version and Normal Mode in Origins. The second in the cost in Origins' Easy Mode and Dawn of Souls.

Potion

 * Original Name: Heal
 * Cost: 60/40
 * Effect: Restores a small amount of HP to one warrior
 * Range: One warrior
 * Location: Corneria/Pravoka/Elfheim/Crescent Lake/Gaia/Onlak

The Heal Potion is a cheap but effective way of restoring a hero's health. An adventuring group that lacks the ability to cast white magic will find the Heal Potion to be indispensable, while even the mightiest of White Wizards eventually run out of restorative ability and are forced to resort to the use of Heal Potions. After the class change the heal potions will be less valuable since you'll have items that cast Heal for free and (if you have Knights), more people who can cast Cure1 and Cure2. That said, it is always a good idea to keep a stock of potions on you, just in case.

Antidote

 * Original Name: Pure
 * Cost: 75/50
 * Effect: Removes Poison status from one warrior
 * Range: One warrior
 * Location: Corneria/Pravoka/Elfheim/Crescent Lake/Gaia/Onlak

he antidote is a potent restorative elixir that cures the status effect Poison when used on a poisoned character. There are a ton of enemies that can poison you, especially in the Marsh Cave, so always keep a stock of 10-20 antidotes on you, so you don't have to waste magic removing it.

Gold Needle

 * Original Name: Soft
 * Cost: 800
 * Effect: Removes Stone status from one warrior
 * Range: One warrior
 * Location: Elfheim/Onlak

The golden needle breaks the stone status aliment, which is something that can cripple your party easily. While not too many enemies can cause stone, they tend to attack in large groups, so keep a stock of needles on you. Eventually you will get items that can make the entire party immune to stone, but not until very late in the game.

Sleeping Bag

 * Original Name: Tent
 * Cost: 75/50
 * Effect: Restores a small amount of HP to all warriors. Saves game.*
 * Range: All warriors
 * Location: Corneria/Pravoka/Elfheim

Sleeping bags are the weakest of the shelters, and are more for saving than for restoring. They are, however, by far the cheapest of the shelters.

Tent

 * Original Name: Cabin
 * Cost: 250/200
 * Effect: Restores a decent amount of HP to all warriors. Saves game.*
 * Range: All warriors
 * Location: Pravoka/Crescent Lake/Gaia/Onlak

Tents are a more powerful shelter than sleeping bags, and are useful for restoring any HP lost while traveling to a dungeon, such as the Marsh Cave.

Cottage

 * Original Name: House
 * Cost: 3000/2000
 * Effect: Restores all HP and MP for all warriors. Saves game.*
 * Range: All warriors
 * Location: Elfheim/Crescent Lake/Gaia/Onlak

The Cottage is basically a portable inn and will restore not only HP, but MP as well. Very expensive, but useful when traveling to a dunegon means going through a swarm of strong enemies, such as when going through the Ice Cavern.

Adamantine

 * Original Name: Adamant
 * Description: Creates the sword Excalibur
 * Used: Mt. Duergar
 * Location: Flying Fortress, southwest room of floor 2

Bell

 * Original Name: Chime
 * Description: Lets you to enter the Tower of Mirage
 * Used: Yukon Desert
 * Location: Lufenia

Bottled Faerie

 * Original Name: Bottle
 * Description: Releases a fairy that makes Oxyale
 * Used: Anywhere, but the fairy only appears in Gaia
 * Location: Desert Caravan

Canoe

 * Description: Lets you to travel on rivers
 * Used: Rivers
 * Location: Crescent Lake, after defeating Lich

Crown

 * Description: Leads to the fight with Astos and allows you to take the Trials
 * Used: Western Keep and Citadel of Trials
 * Location: Marsh Cave

Crystal Eye

 * Original Name: Crystal
 * Description: Trade with Matoya for the Jolt Tonic
 * Used: Matoya's Cave
 * Location: Western Keep, taken from Astos

Earth Rod

 * Original Name: Rod
 * Description: Lets you to open the seal after the Vampire
 * Used: Terra Cave
 * Location: Sarda's Cave, but you have to get through the third floor of the Terra Cave first

Jolt Tonic

 * Original Name: Herb
 * Description: Wakes the Elf Prince
 * Used: Elven Castle
 * Location: Matoya's Cave after you return her Crystal Eye

Levistone

 * Original Name: Floater
 * Description: Used to create the airship
 * Used: Lykion Desert
 * Location: Ice Cavern

Lute

 * Description: Opens the seal in the Temple of Chaos (Past)
 * Used: Temple of Chaos (Past)
 * Location: Corneria Castle, after you rescue the princess

Mystic Key

 * Description: Lets you open the locked doors
 * Used: Cornelia Castle, Marsh Cave, Temple of Chaos, Western Keep, Elven Casle
 * Location: Elven Castle, after you wake the prince

Nitro Powder

 * Original Name: TNT
 * Description: Creates a canal with the explosion
 * Used: Mt. Duergar, give to a dwarf
 * Location: Corneria Castle, behind a locked door

Oxyale

 * Description: Lets you to use the submarine in Onrak
 * Used: Onrak
 * Location: Gaia, release the Bottled Fairy and then go to the pond on the north side of the town

Rat's Tail

 * Original Name: Tail
 * Description: Give to Bahamut to get the class upgrade
 * Used: Bahamut's Cave
 * Location: Citadel of Trials

Rosetta Stone

 * Original Name: Slab
 * Description: Give to Dr. Unne to learn the Lefian language
 * Used: Melmond
 * Location: Sunken Shrine, top floor

Star Ruby

 * Original Name: Ruby
 * Description: Give to the Titan to pass
 * Used: Titan's Cave
 * Location: Terra Cave, after fight with the Vampire

Warp Cube

 * Original Name: Cube
 * Description: Used to enter the Flying Fortress
 * Used: Mirage Tower
 * Location: Waterfall Cave

Note

 * Shelters only save the game in the NES and PS1 versions. In Dawn of Souls you can save anywhere in the game via the main menu, so shelters are not necessary to save.