Pac-Mania/Gameplay

Controls

 * Joystick: Use the 4-way joystick to direct Pac-Man around each of the game's four sixteen-bit mazes - Block Town, Pac-Man's Park, Sandbox Land and Jungly Steps.
 * Jump Button: Use this button to make Pac-Man jump over ghosts, or power pellets if you wish to save them for later. (He cannot jump over the walls of these mazes).
 * 1 or 2 Player Buttons: Push these buttons to begin a 1 or 2 player game.

Pac-Man
The title character himself needs no introduction. You control Pac-Man as you guide him through each of the mazes and on to victory. Pac-Man's one and only goal is to eat every pellet (and power pellet) in the mazes. He must avoid contact with any of the ghosts unless he has eaten one of the four power pellets located in the corners of the mazes, which causes them to turn blue and edible. He is capable of turning corners faster than the ghosts, and can also jump over them in order to get away from them. However, unlike the previous Pac-Man titles, he now moves at a constant speed regardless of whether he's eating pellets or not. Pac-Man earns 60 points for every pellet eaten, and 300 points for every power pellet. At 100,000 points Pac-Man receives an extra life by default (shown by the word "EXTEND!"), but this setting can be changed to 50,000 points, 150,000 points or even disabled altogether.

Blinky
Blinky is the leader of the ghost gang, which can make him difficult to avoid. If Pac-Man remains on any round for too long, he will become angry with him and start moving faster.

Pinky
Pinky is the second-fastest member of the ghost gang, and he will try to trap Pac-Man in places where he cannot jump up in time, or squeeze him in from two directions with Sue.

Inky
Of all the ghost gang members, Inky is the most bashful, and will sometimes run away if Pac-Man is approaching him. He's even more scared when Pac-Man eats a power pellet.

Clyde
The slowest member of the ghost gang, Clyde is not the brightest ghost. In spite of his clumsiness, he can still be a dangerous (and lethal) threat to Pac-Man, if he catches him.

Sue
The sole female member of the ghost gang, she may not be as fast as Blinky and Pinky, but she is much better at following behind Pac-Man wherever he goes (like in Pac-Land).

Funky
A new member of the ghost gang, along with Spunky. Funky will jump whenever Pac-Man jumps on Rounds 6-11 and 18-23, making it difficult (but not impossible) to get over him.

Spunky
Another new member, Spunky can jump just like Funky on Rounds 8-11 and 14-23, but he can jump just as high as Pac-Man, making it totally impossible for him to get over him.

Scared Ghosts
When Pac-Man eats one of the four power pellets which are positioned near the corners of each maze, the ghosts will turn blue and edible for a short period of time as a strange noise starts playing in the background. During this time, he will have the opportunity to eat the ghosts for bonus points - and unlike the previous Pac-Man titles, if he eats another power pellet before the first one wears off, their point values will not reset. Eating consecutive ghosts while they are scared will earn you 200, 400, 800, 1600, 3200 and 7650 (Namco's goroawase number) points, but you should watch out when they start flashing in their original colours because it means they are about to change back into their former ghostly selves.