Super Smash Bros. for Nintendo 3DS/Ness


 * 3DS unlock conditions: Complete Classic Mode on any intensity or play 10 Vs. matches, then defeat Ness on Magicant.

The cult favorite PSI kid returns to Smash! Even though he is one of the more unwieldy and odd characters in the game, Ness has been considerably strengthened and streamlined, making him easier to pick up and more rewarding to master. Ness's talents are fairly well-rounded, with a mix of good range from his psychic attacks, useful projectiles and strong KO moves. Ness's main strength lies in his throws, able to pull off damaging combos off of a grab and possessing the best KO throw in the game. Unfortunately, Ness's greatest weakness is his terrible recovery, one that requires some mastery and can still be easily countered by most characters. Nevertheless, Ness is a solid, balanced character suitable for novices, while still remaining a threat at higher levels of play.

Basic attributes
Ness is, as you might expect, a middleweight leaning toward the lightweight end of the spectrum. His dash speed is poor while his air speed is slightly below average, and he is one of the floatier characters in the air. Like Yoshi, Ness has an extra high midair jump to make up for his unconventional Up Special, but lacking Yoshi's heavy armor state, he has to be more careful not to get hit out of his jump early.

Final Smash - PK Starstorm
Ness calls down a barrage of stars from above, sending foes sideways when they are hit. This move has changed a lot from its counterpart in Brawl. The stars only take up a narrow cylindrical area, but can be slowly directed left or right to aim at enemies. Since Ness is invincible during the attack, your only concern is to guide where the stars will hit. The area of effect is just wide enough that foes can't easily roll through the whole thing. Try to sweep from inward out, progressively forcing your opponents off the stage until they have no space left to avoid it.