WarioWare: Smooth Moves/Play modes

Single player
The single player game revolves around several mini-stories, based on the different WarioWare characters. The characters are placed on a large map of the town along with other features, most of which need to be unlocked, such as mini games, bulletin boards and the elephant-shaped buildings. Each time you complete a mini-story stage, new stages are unlocked for you to play. Also, as you unlock the story stages, a number of special stages are unlocked.

Stories

 * Wario: Mysterious Form Baton Found

All games in this story (except for Orbulon) use the Remote Control form.
 * Mona: Cheerleading To Victory
 * Kat and Ana: Evil Attacks Diamond Dojo
 * Young Cricket: Enter, Young Cricket
 * Jimmy T: Feline Fever
 * Ashley and Red: The Loquacious Spell Book
 * Dribble and Spitz: Tomorrow Hill
 * Penny: The Invent-Off
 * 9-Volt and 18-Volt: The Multiplayer Test
 * Jimmy P: Canine Craze
 * Tiny Wario: Forever Form Baton
 * Orbulon: The Secret of the Balance Stone
 * Dr Crygor and Mike: The Kelorometer

Elephant Buildings

 * All Mixed Up
 * Sudden Death
 * Super Hard
 * Thrilling

Mini Games

 * Tower Tennis
 * Blockstar
 * Can Shooter
 * Tortoise & Hare
 * Balloon Trip
 * Pyoro S

Survival
Survival is a 2 to 12 player multiplayer game in which Miis fly around in angel outfits between microgames. The object is to stay in the game the longest. Players are chosen randomly (though it rotates in 2-player mode) and take turns holding the form baton and performing a randomly chosen microgame. You are eliminated when you lose a microgame and the other players continue until all but one player is left. That player is the winner.

Darts
Dart Club is for 2 to 4 players, and is simply a single game of darts on a standard board. Players start from 301 and the aim is to get your score down to zero before anyone else. You must finish on exactly zero otherwise you go "bust" (e.g. have a score of 20 remaining and you score 20, you win; any score over 20 counts as zero).

Unlike in real darts, you don't need to finish by hitting a double.

Bomb
In Bomb you take turns playing micro-games. If you win, you choose the next form for your opponent and hand them the Wii Remote. The game ends when one person fails the micro-game or takes too long to choose the next player/form, making the bomb explode.