Mega Man 2/Password Mechanics

This page will help you understand how to create your own passwords to go as you please through this game.



System explanation
You can use passwords to access any point in the game up to the moment that you access ../Wily Fortress 1/. There are no passwords that will allow you to continue from any point further along in Wily's Fortress.

There are five rows and five columns used to make up the password screen. The columns are lettered from A to E and the rows are numbered from 1 to 5 making the password screen a 5x5 grid totaling 25 empty spaces. The passwords themselves are input like a coordinates on a map via dots.

There are nine dots used to make up a password - eight dots for each of the eight Robot Masters and one for the number of E-tanks. The eight dots that indicate whether a Robot Master is still alive or defeated can be found on rows 2-5. The top row is used to indicate how many E-Tanks you have.

Place a dot in the following location along row A to indicate the number of E-Tanks in your possession:

A1 : No E-tanks

A2 : One E-tank

A3 : Two E-tanks

A4 : Three E-tanks

A5 : Four E-tanks

You can put a dot into any of the positions on the top row. However, the position of the dot in the top row dictates the meaning of the remaining eight dots. Determine how many E-Tanks you want and then use the corresponding list below to fill in a password. If you just want to begin the game from ../Wily Fortress 1/, fill in all of the correct dot locations as listed under the "Dead" column for the amount of E-Tanks you want.

Example

 * Wood Man, Air Man, Quick Man, Flash Man, and Crash Man defeated with 1 E-Tank