Capcom vs. SNK 2/Controls

Note that all controls can be customized.

GameCube

 * - Taunts.

GC-Ism
Note P and K grooves have no additional buttons like the other grooves.
 * - Moves character.
 * - Performs a move based on character, direction and amount tilted.
 * - Tactical.
 * - Punch.
 * - Kick.

C Groove

 * - Rolls.
 * - Counters.

A Groove

 * - Oricom.
 * - Rolls.
 * - Counters.

S Groove

 * - Power up gauge.
 * - Dodge.
 * - Counters.

N Groove

 * - Uses one power orb, Max's power (must have at least one orb to use).
 * - Rolls.
 * - Counters.

AC-Ism

 * - Moves character and used in combination for some moves. Alternatively can use
 * - Jumps. Press  to jump higher than normal. Note that diagonal up works as well.
 * - Ducks.
 * - [[Image:Arcade-Button-LPunch.png]]
 * - [[Image:Arcade-Button-MPunch.png]]
 * - [[Image:Arcade-Button-HPunch.png]]
 * - [[Image:Arcade-Button-LKick.png]]
 * - [[Image:Arcade-Button-MKick.png]]
 * - [[Image:Arcade-Button-HKick.png]]