Dragon Warrior III/Spells

Sages will learn both the Pilgrim's and Wizard's spells. The Hero has a handful of exclusive spells, but most are ones that either the Pilgrim or Wizard will learn (though the Hero often learns at a much higher level).

The level listed is the one that the character should learn it at, however there is a slight chance that they will learn it one higher than normal. If you have to have the spell at the earliest possible time, save your game right before you level up, then reset if you don't get it.


 * Peace spells: spells that can be cast outside battle;
 * Support spells: battle spells that target the allies;
 * Debuff spells: battle spells that target the enemies but deal no damage;
 * Attack spells: battle spells that damage the enemies.

Peace spells
These are spells that can be cast outside battle.

Support spells
These are battle spells that target the allies.

Debuff spells
Battle spells that target the enemies, but deal no damage.

All the effects of Chance have the same probability of occurring:
 * Heal is cast on one character
 * Healus is cast on party
 * Every attack by allies is a "tremendous blow"
 * Chanter gets two free attacks, then enemies and chanter alone for the next round
 * Enemies lose next turn
 * Steal MP from enemies
 * Allies faint and monsters flee; no experience or gold gained
 * Enemies flee, party gains gold but no experience
 * All magic is neutralized
 * Chaos is cast on all enemies and allies
 * Sleep is cast on all enemies and allies
 * Instant death to all enemies
 * The chanter's voice echoes throughout the area (no effect)
 * Party changes formation to random positions
 * Defeat is cast on party

Attack spells
Battle spells that damage the enemies. Weapons are generally more effective.