Dark and Light/Druid

Citizen -> Healer -> Druid

Nature Abilities

 * Roots Attack: Tried it, works fine just takes a bit till the target is actually rooted.dont be surprised if the monster reaches you when you casted the spell.


 * Nature Gifts: a powerful all-resis-buff,select yourself or any friendly target,looks flashy, like a golden egg around you =)


 * Instant Life: A must have for the druid,use it for urself or any almost dead pet or players,says instant but it casts about 3 sec tho (uninterruptable),at level 10 its about 500 HP healing


 * Group Evacu: Never tried sorry

Merge Abilities

 * Bear Merging: You morph into a white bear (i don't know if there are differences in class/race,i myself am a male woodelf light) with every higher level your movespeed as bear increases, next level i have it +100% and thats about level 9 or 10


 * Bears Invoca: Summons 3 little brown bears, same as the ones you can level at on a hill near northern starting zone,they don't last long when you first summon them, like for 1 or 2 monsters only, with level the time will increase


 * Friendly Bear: I love those pets, they are just a bigger version of the bears invocation,but as pets they do not disappear and u can summon them together with bear invocation, it is said you can have 1 or 2 of those pets, but i managed to have 3 out (?), if 1 bear dies, hit the "recall pet" button and he comes back (no need to recast the spell)


 * Bears Contag: Appears to be another version of a morph,just instead of movespeed you will get +% Strength (damage) with is also an aura around you for friendly companions, i will most likely use this morph when I'm pvp'ing :)


 * Zlub Dance: Appears to morph your enemies into ugly plants and debuffs their strength

Strategy
In order to choose the druid specialization at lvl 10, you need to select Healer when reaching level 5. (You can also just go directly to level 10 and select Druid, and the system ill automatically choose the Healer base class and open the associated skill trees.) The Healer base skills are the only healing a druid has access to right now. You have 5 heals: every single one is an upgrade of previous skill in the tree. It doesn't make sense to put even a single skill point in them as long as you are not involved in big clan parties or PvP, since you just dont need them.

Tactics
Druids cannot use heavy armor, even though they will be found on the front line. This means that your primary weapon is very important--this can be any useable melee weapon. A valuable tactic is to focus only on direct damage output; you can get protection from your surrounding pets. Druids dont get many offensive spells. The only kinds that you can skill are the two styles in the basic fighting tree. (At level 24 it's by far the strongest attack.) Your druid will need this if you want to kill monsters at a decent rate. Druids are made for melee, since presently the only "Druid-only" skill is morphing into bears. The other skill path has a root, instant heal, and a teleport. Since melee is like the only reasonable tactical choice (some state that druids can be used effectively as rangers, but this is likely incorrect), you will need the fighting Direct Damage skills. Although they cost a large amount of Stamina to execute, this isn't a problem since you can quickly recover Stamina via potions or even just sitting down mid-battle (when possible). You can have up to 3 active pets. In addition to those, you may cast 3 summoned pets as a Druid and bring in 3 purchased pets, which make a total of 6 allied-MOB fighters besides you. From this, you can obviously conclude how easy the PvE part of the game currently is. ''Consider standing in the middle of a huge spawn of white wolfs, for example, and just using the crossbow and next-target button to pull any monster around you. Leave the rest to the pets!''
 * Equipment
 * Fighting Style
 * Melee
 * "1 man army"

Hints and Bugs
This is the Druid's healing path, but isn't currently available. It will be implemented with the offical launch of DnL (in April 2006).
 * The druid class has not yet been perfected, and here are some things that are still not yet implemented correctly: when morphed into bear you don't have weapons or a shield displayed, so far its ok, but when the morph ends and you are still fighting, you are fighting with your fists (weapon and shield are equipped though and working fine) just a small animation mistake.
 * A good tip for every melee fighter including druids: if you have the basic combat Direct Damage skills as your main damage skills, make sure to start a battle using one of them -- and when you do so, make sure you are within a 5 meters range of your target. For example, if you fighting on a ramp on a hill, the distance to the monster isnt always the same as the UI states. If you cannot use the weapon Direct Damage skill, you wont be able to use it afterwards during battle. This is difficult to explain unless you've experienced it. Just try doing as stated with your opening attack so you avoid deadly surprises like the notorious "Target too far" error.
 * The Potion Creation skill tree
 * If you ever play a druid and have any mount available, please morph to a bear and mount on dragon, looks freaking hilarious, the best thing is that dragons cannot fly when you sit on them as a bear =) also funny is how the emotes are looking when morphed, the dance lol, or just sitting down is so well animated.