LEGO Indiana Jones: The Original Adventures/The Lost Temple

'''South America, 1936. Indy is searching for a temple that is rumored to contain a golden idol. He is joined by Satipo and 3 other assistants, though all of them were either accidentally dispatched by the natives or scared away. Indy is confident that he is on the right track, but he has a little more to go to reach the temple's entrance.'''


 * True Adventurer: 30000 studs

The jungle
Starting off, destroy the various plants and collect all the studs lying around. Be careful of red spiders that sometimes appear after you destroy a plant. You might notice a curious spot on the ground, with sparkles around it and what looks like an object sticking out of the soil. Thankfully, your partner Satipo happens to have a shovel, so switch to him or have the player playing him dig the object up. It appears to be a golden head, similar to a duller rock head that you probably destroyed earlier. There are three of these to find, and it is advisable that you make an effort to find all three. There is also an elevated platform behind where you start off. You can hang on the vine to open the hatch that leads to the platform. Have Indy get on the platform and move to the bright spot, then use your whip to swing across the air, netting yourself some more studs. With nothing left for you to do here, swing across the gap using the vine.

There is a trap in this area that can fool greedy players. There is a blue stud located on top of a button that will activate the stone head to launch an arrow, but attacking the head makes it spit endless silver studs instead, which you can use to grind studs if you have a lot of free time. There is also a pile of blocks lying nearby that you can use to build a trampoline, which will let you bounce high enough to collect a column of coins in midair. You can swing to the other platform using Indy's whip, but you'll have to leave Satipo behind, at least temporarily.

On this new platform, there doesn't seem to be a way across without Satipo's help. You can help him reach this spot by destroying a structure that is holding a wine in place, which will free the vine and let Satipo swing to where you are. Dig up the object in the ground and place it on the green spot, which will make it unroll into a rope bridge. Be careful when making your way across, as the railings doesn't prevent you from falling off.

There is another one of these traps on this platform, which shouldn't fool you at all, and you can attack it to turn it into a stud dispenser. The next trap is already disarm for you, but it only serves to throw you off so that you will fall for the third trap, which is still fairly easy to disarm. In between the first two traps is an odd stone head that reveals a diggable spot after being destroyed, which nets you a second golden head. Just one more and you can get a reward! A new kind of trap lies in thie level, a fairly obvious one too. Stepping on the long button on the ground will cause spikes to eject, which will retract after a while. Jump over the button to avoid springing the trap.

After the spikes is a stone gate, and there doesn't seem to be a way to open it. Pushing a small statue to the right will move one of the columns to reveal a button, which only lowers to gate slightly when pressed. Dig in the glowing spot to get the head of the left statue, letting you push that in and press the revealed button to fully open the gate. Before you go through, there is a ladder south of you that leads to an alcove with studs, though you can move further left to find the third buried golden head among some bushes. Having done that, go through the gate.

The treacherous lake
The sound of the waterfall echoes throughout this area. You will have to get across the lake to progress, but even though you can swim across, the crocodiles that live in the lake should be enough to deter you from doing so. You can defeat them safely with Indy's whip, but you still can't reach the dock at the other end of the lake. Constructing a raft from the pile of blocks nearby solves both problems, as crocs can't attack you and you can reach the dock on the other side.

As you approach the entrance, two giant spiders will drop from above. Even though they're huge, they're as easy to defeat as their smaller red counterparts. More will continue to drop down, so be quick to enter the temple. Right before the gate are more traps, spears that pop out when you approach them. However, you can destroy them with a shovel for more studs or pick them up and use them to attack the giant spiders. In between spider attacks, quickly pull one of the vines at the entrance and have your partner pull the other to open the gate.

The temple
There seems to be no way to proceed due to the spiked platforms in front of you. However, you can climb to the alcove above using the ladder and the grabbable ledges. From there, use Indy to swing to another alcove that contains three buttons. Each button will retract the spikes from its corresponding platform below, but they need to stay pressed down, or else the spikes will spring back up. It is impossible to let Satipo across the platforms alone, so you must put the box down on the middle button so that no spikes will remain on the middle platform. Once Satipo have made it across, have him turn the clockwork lever to retract all the spikes permanently, letting Indy get across.

There's another spot where Indy can use his whip, and doing so will cause the spikes blocking the mouth of the statue to retract and make the statue spit out a pile of blocks. You can use these blocks to build a ladder, which lets you reach an alcove and some vines. You can swing and climb the vines to get studs, but you must swing to the right to progress.

You will come to a rope bridge, but being in a cave for so long has weakened it considerably. There are three planks that will fall off when you move over them, so make your way across carefully. After that is a classic Indiana Jones trap. All the tiles on the floor will cause the skulls on both sides to shoot arrows at you, likely killing you instantly. You need to step on the darker-coloured tiles to avoid triggering the trap, so use your shadow when jumping to make sure you land on the right tile. After landing on all four tiles, you will unlock the gate, which leads a short corridor. You will find the same defenses in this corridor as you've encountered at the entrance. Spears will put out from certain tiles and spiders will continueously drop down to attack you.

The Idol
The idol you're after is in the center of the room, but you can't reach it by jumping, and falling will result in you landing a crocodile pool below. You must pull the vine to get a key, which you must then use to activate the crank. Turn the crank until the rock platforms line up, then make your way to the center of the room. After a cutscene where Indy fails to replace the idol with another object on the pedestal, the temple begins to collapse! A gate behind you will open, so go through it to escape.

A crumbling corridor
In this corridor, just keep moving to the right, as you can't do much here during Story Mode. There will be stone heads that fall from the ceiling and roll across the path, which will crush you if you come in contact with them. If you can't outrun them, there are multiple caves along the corridor which you can use to hide from them. At the end of the corridor, swing across using the wine and have both characters pull the vines. The weight of both will raise a slanted part of the corridor, letting a stone head roll into the planks blocking the exit, destroying it completely.

Boulder dash
In this scene, just run. You can collect any studs along the way, but don't bother destroying any object, as it will slow you down too much. Getting crushed by the boulder means you'll have to start all over. Jump over any pit along the ground, including spike pits, as dying will slow you down significantly.