The 7th Saga/Characters

Character overview
Esuna Busy, the Elf: The best spellcaster, she can learn 16 different spells from both white and black magic, but her equipment is very light.

Valsu Saizer, the Human: The white mage, he can learn 16 spells (15 white and 1 black), but has limited equipment. Late in the videogame he learns the Elixir spell, that completely heals Health and Magic Points, including casting cost!

Lejes Rimul, the Demon: The black mage, he can learn 16 spells (14 black and 2 white), and also has a fair choice of weapons, but limited armors.

Kamil Dowonna, the Human: The average guy, with good choice of equipment, and also 12 spells from both white and black magic.

Olvan Jaess, the Dwarf: A good fighter, who can also learn 10 spells, mostly white.

Lux Tizer, the Tetujin: A fighter with high endurance, i.e. top defense and HP growth, he also has a few black spells, but his magic power and speed are limited. (Tetsujin means "Man of Metal" in Japanese)

Wilme Pelin, the Alien: A pure fighter with top speed and worst magic; all his other attributes are anyway high, but spells are few in selection; he cannot use any equipment, except for one sword found in chapter 9.

Character class triangle
Characters in most role-playing video games, including Elnard/7th Saga, can be classified according to three attributes, therefore using a Triangle Diagram.

Wilme and Lejes look slightly different in the video game because the sprites used here come from the original Japanese version.



Legend:
 * TOP: characters with no magic powers;
 * BOTTOM: characters with great magic powers;
 * LEFT: characters with healing magic;
 * RIGHT: characters with offensive magic.

In this video game every character can use at least a little bit of magic, so the top corner is empty.

Suggested teams
You are allowed one companion in your travels, and they become available in Borno or Zellis, after opening the Gate of Earth. To recruit a companion, you can speak with one of the six other apprentices. When you first encounter them, they may ask to join you, say nothing of consequence, or challenge you. If you engaged them in the past, they will automatically attack.

They will change their reaction after you collect a set amount of experience (about 500). Therefore, if you want to join a specific character, leave town, fight a few battles and go back.

Your selected companion will remain with you during the travel. Not all companion combinations are best, but you will want to have at least one magic specialist with a physical specialist, and at the same time one white magic user and one black magic user. In other words, two characters that are distant in the Character Class Triangle.

Wilme and Valsu
WILME is the strongest attacker, but his magic power is the meekest. VALSU is the best white mage, but his attack abilities are the most limited.

Simple strategy: Wilme attacks, Valsu defends and heals.

Lux and Esuna
LUX is a strong attacker, but his magic is very monotonous. ESUNA has the widest array of magic spells, but her physical abilities are weak.

If they both attack using magic, the monsters would hardly resist. Remember that Esuna should save some magic points to heal both.

Olvan and Lejes
OLVAN is a fighter with a good bit of white/healing spells. LEJES is a spellcaster with a lot of black/attack spells.

This team is quite expensive, because both require constant equipment upgrades, moreover their equipment is different: Olvan equips axes, armors and shields; Lejes equips swords, robes and headgear. The player will need lots of grinding not only to earn the necessary money, but also to raise Olvan's healing magic abilities.

Kamil and...
KAMIL is the average guy, who can do a bit of everything but does not excel in anything.

He can team up pretty much with anyone. The player could try a solo adventure with him, or change his partner whenever there is the opportunity. (The instruction booklet says he is best paired with a stronger ally, whatever "stronger" might mean: stronger attack? stronger defense? stronger magic? Never trust an instruction booklet!)

Duels
In some cases, you may encounter a challenge with a fellow apprentice. This is a one-on-one battle, and your companion will not assist. In addition, failing the challenge will cause the opposing apprentice to steal all of your runes, and requires you to hunt them down to get them back.

Challenges may occur if you accept it from an opponent, if you have a rune and they don't like you at that time, or in a rare case where your companion will turn against you.

These opponents are much stronger than you despite being scaled to the level of your chosen character. Actually, the gap between you and them widens as your level grows. As such, you should avoid fighting them if possible.

The prize for defeating another apprentice is an amount of gold equal to 20 times your own level plus experience points equal to ~64 times your own level.

Betrayal
There is also a chance that your companion betrays and attacks you when you get a Rune. Lejes is the most likely one, while Esuna and Lux will never betray. It is anyway better to keep your main character one or two levels ahead of the companion.

Plot differences
Each of the seven apprentices (except for Kamil the Human) has some specific plot events. Most of these are triggered only if the specific apprentice is the main character (or if the main character is dead), others only require the character to be in the party.


 * Esuna the Elf:
 * Esuna cannot be the traitor apprentice in Patrof (chapter 4).
 * In Bone (chapter 5), Esuna won't be given the Remote Control for the Cave of Milto: instead, she'll get free rides on the vessel between Bonro and Pandam (thus jumping to chapter 8).
 * In Ligena (chapter 10), Esuna can travel on the airship for free.


 * Lux the Tetsujin:
 * Lux cannot be the traitor apprentice in Patrof (chapter 4).
 * In Bone (chapter 5), Lux won't be given the Remote Control for the Cave of Milto: instead, he'll get free rides on the vessel between Bonro and Pandam (thus jumping to chapter 8).
 * In chapter 10, Lux can get "fixed" and obtain a big upgrade on all his attributes. This happens only if he's your main character, or if your main character is dead when you enter the laboratory. If you enter the lab with Lux as second character, you miss the upgrade even if you come back with Lux alone later.


 * Olvan the Dwarf:
 * In Bone (chapter 5), Olvan will be given a Key of Brilliance to access the Tower of Grime, thus obtaining the Illus. Shield (that can only be used by him and Kamil). After adequate grinding, Olvan will also be able to get through the two Towers (connected by a teleporter) and to the town of Padal (chapter 7).
 * Pang (chapter 7) is the Dwarves' hometown, where Olvan's friends and relatives live. One of the Dwarves will give him the password to access the treasure room in the secret Cave of Laosu.


 * Wilme the Alien:
 * Dowaine (chapter 5) is the town where Lemele met Wilme. The population there is still scared by the Alien, and the kid won't sell him his items.
 * In Ligena (chapter 10), Wilme is not allowed on the airship, and he has to stowaway.


 * Lejes the Demon:
 * In Ligena (chapter 10), Lejes is not allowed on the airship, and he has to stowaway.


 * Valsu the Human:
 * A weaponsmith in Belaine (chapter 6) sells the Muramasa sword, that is exclusive to Valsu (actually, three other characters can equip it, but they have better weapons by the time they get to Belaine).