Star Wars: Knights of the Old Republic/Experience

Player characters receive experience points (XP) for the following:
 * Advancing quests
 * Killing enemies
 * Using some skills ( and )

Kills
Experience received from kills depends on the Challenge Rating (CR) of the enemy killed and your main character's experience level (not current level):

For example, if your main character is currently level 2 but you have enough experience to level up to 8, when you kill an enemy with Challenge Rating 5 you receive 150 XP, not 450 XP (so you cannot level up more quickly by saving levels).

You can receive experience from enemies killed by any allies, even if those allies are not members of your party (for example, repaired droids). However, this isn't recorded in.

Skills
Experience received when you or one of your party uses and   normally increases based on your main character's current level: for example, experience received at level 8 is double that received at level 4, but if you're saving levels beyond level 4 then experience received is based on that level, even if you can level up to 8.

As far as is known, you only receive experience for using once in the entire game: 300 XP for sneaking past three Sith in the Endar Spire's Starboard Section.

Computer Use
You often receive experience from, and you can also receive it from enemies killed as a result (although you aren't notified of it, this is recorded in ). Maximum experience received from computer use is as follows:

Repair
You often receive experience from, and you also receive it from enemies killed by repaired droids (although you aren't notified of it, and it isn't recorded in ). Fully repairing a droid normally involves the following:

Since you normally receive experience = 65 * current level for fully repairing a droid, and that needed for next level = 1000 * experience level, if you aren't saving levels then you receive 6.5% of experience needed for next level each time you do so. Maximum experience received from repairs is as follows:

Level up
Receiving experience allows characters to gain levels. Experience needed for next level = 1000 * experience level:

Characters can gain levels up to maximum level 20. ../Party/ members only receive 80% of the experience of the main character, regardless of whether or not they are in the current selection: for example, upon becoming level 20 with 190000 experience, party members have 152000 experience (so they are only level 17 since 153000 is needed for level 18). Thus party members need 25% more experience than the main character to gain the same level, and at least 237500 XP is needed for party members to gain level 20.

Saving levels
For all but the main character, whenever enough experience is received to level up, doing so as soon as possible is recommended. However, the main character starts as one class and later chooses a class, so the more levels gained with the starting class, the less can be gained with the Jedi class (and vice versa).

You must level up once to progress beyond the of the Endar Spire, but after you've gained level 2 you don't have to level up any further before becoming a Jedi, even once you've received enough experience to gain multiple levels. Before you choose a Jedi class you'll typically have received enough experience to gain level 8 at most; even if you're able to gain higher level with your starting class, this isn't recommended as level < 12 Jedi are not granted Master Sense (+2 ) or the highest level of their class feat.

Since maximum level is 20, the choice is normally between level 2-8 starting class and level 12-18 Jedi class. Since saving levels can make ../Taris/ (much) more challenging, remaining at level 2 isn't recommended except for experienced players who choose to become a (since this gives them more ../Force powers/ earlier and in total, and more  to use them for longer and regenerate more out of combat).

Level 5 starting class and level 15 Jedi class is a popular choice, since all starting classes can select a feat at level 5 and all Jedi classes can select one at level 15. However, more experienced players may choose differently depending on a number of factors.

Attack
Base bonus of main characters at level 20 depends on starting class,  class and the level at which they become a Jedi:

These totals are further modified by STR for melee attacks and DEX for ranged attacks and lightsabers (if DEX > STR). They can also be increased by feats (among others) and es on weapons.

Vitality
of main characters at level 20 depends on starting class, class and the level at which they become a Jedi:

These totals increase by 20 with and again with Master Toughness, and are further modified by 20 * CON.

Force
of main characters at level 20 depend on starting class, class and the level at which they become a Jedi. The following totals include 40 Force points from the feat:

These totals are further modified by 20 * WIS+CHA.

Saves
../Saves/ of main characters at level 20 depend on starting class, class and the level at which they become a Jedi:


 * Level 20 or


 * Level 20

These totals are further modified by CON for Fortitude, DEX for Reflex and WIS for Will. They can also be increased by the feats, the light side  and  ../Force powers/ and item bonuses.

Skills
Total skill points main characters can spend by level 20 depend on, starting class, class and the level at which they become a Jedi:


 * Level 20 or


 * Level 20

Feats
../Feats/ granted to each class may influence the level at which you choose a class:

Total feats main characters can select by level 20 depend on starting class, Jedi class and the level at which they become a Jedi:

Powers
Total ../Force powers/ main characters are granted by level 20 depend on class and the level at which they become a Jedi: