Rygar/Walkthrough

Rygar is an extremely linear game. The only goal is to run from the beginning of each round on the left side of the stage to the end of the round on the right side of the stage. Some stages may require that you climb up or down a rope in between before continuing on to the end. There are 27 stages in all, with a boss fight at the end of the very last stage before the game is completed and starts over at a higher level of difficulty.

What follows are some brief explinations of each round, what to search for, and what to watch out for.


 * 1) Naturally, a very simple level, it will introduce you to the game mechanics and the basic enemies that you will continue to face throughout the game.  There is a crash icon that appears early on in the level every time you play.  Maximize your score by attacking the dragons, but don't put yourself in danger to do so; attack the enemies on the ground first.
 * 2) This second round can be quite a challenge for beginners.  You will start facing the dive bombing griffins and the tower stacking mutant tribesmen.  The Sun Power can be especially useful for fighting against both of them.  With the Sun Power, you can walk very close to the tribesmen tower and fire a single shot upwards, killing all of them at once and earning a 10,000 point bonus.  A hidden crash icon can only be obtained if you jump from the small space between a single block and a tree, after the second tribesmen tower.
 * 3) In this round, your only nemesis will be griffins.  They will try to attack you as you leap over stones across a waterfall.  Do your best to eliminate them by jumping up and attacking them as soon as they take flight.  Jumping on griffins will not stun them, but you can use that fact as a trick to ride them across the entire level if they are flying to the right.
 * 4) This round is comparatively easy.  Giant Worms are the enemy which attack you in the greatest quantities, followed by lavamen.  They come up through the ground with great frequency, but you can use this to your advantage because they are vulnerable to attack as they do so.  You might discover a 1-up icon in one of the early stones of this level, but not always.  You will benefit greatly if you've acquired the Crown Power by this time, and if you have not, you should attempt to remain in the round for as long as possible in order to do so.  Approach the end of the stage cautiously and don't rush in when you see the Giant Demon.  Let him leap towards you and attack him when he is close.
 * 5) Blue Monkeys will make a nuisance out of themselves throughout this round, as will the Cave Bat once you get closer to the rope.  Take the monkeys out as quickly as possible, or jump on top of them if you have the Tiger Power, while watching out for the Griffins which appear.  When you get close to the rope, take out the Cave Bat periodically.  Even though he will instantly reappear, it will prevent him from bombing you.  Time your climb up the rope to avoid the Cave Lizard's tongues.
 * 6) There is a lot to watch out for on this round, so it's best to advance slowly and clear the area out as you proceed.  The obvious threat is the mutant villagers who pour out of the caves above and leap down to attack you.  If you stop as soon as you see them and back up a bit, you will make it difficult for them to surround you.  Less noticeable, but no less deadly are the mutant frogs who can really surprise you by leaping at you if you don't take them out quickly enough.  As usual, don't underestimate the small rhinos, which you must kneel down to attack.  There are two icons that can be found in stones that only appear when you jump in the right location below the caves, but they are difficult to find when you are focusing on the enemies.
 * 7) The start of this round will consist of jumping from various platforms while dodging attacks from Griffins.  Depending on the level of difficulty, they may even start shooting projectiles at you.  Watch out for the flames that shoot out from the lava, and don't get distracted by the measly 200 point bonuses that appear sporadically.  Near the end, you will start facing blue monkeys.  If you've played well, one of the stones inside this tunnel will contain the Cross Power up.  As soon as you grab it, a force field will surround you for 30 seconds.  You can transfer this power along to the next round.  If you have died before, or don't have all of the powers yet, may Cross Power will appear sooner.
 * 8) An abundance of lavamen will attack you throughout this round, in addition to giant worms and small rhinos.  A few crash icons are hidden in stones that are revealed by jumping in the right place.  The occasional flying squirrel attack from up above shouldn't pose too much of a threat.  The greater danger is getting squeezed from either side by the flames that the lavamen will spit.  This is especially true near the end of the stage when you are forced to deal with a Giant Demon as well.  Try to take out the lavamen that surround you before focusing on the Giant Demon, and let the demon jump towards you in order to fight it safely.
 * 9) This round will feel like the reverse of the fifth round.  You start out by almost immediately reaching a rope which you must climb down while a Cave Bat flies overhead, and Cave Lizards try to lick you as you descend.  Take your time and deal with the Cave Bat every now and then so that it doesn't bomb you.  When you reach the bottom, you only have a few short platforms to deal with while Blue Monkeys appear until you reach the temple.  A Crown Power is hidden in a stone that will appear if you jump on the beginning of the first bridge after the rope.
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