Space Quest II: Vohaul's Revenge/Walkthrough

The Story So Far
''As you recall, in out last chapter you had just foiled the Sariens' fiendish plot to rule the galaxy by using the 'Star Generator' as their weapon of destruction. You became a true hero by saving countless lives and returning the Star Generator technology into safe hands.''

Life was Beautiful.

''But, heroes come and go, and people soon forget. Your celebrated "hero-dom" slowly fades, leaving you once again a janitor.''

''The promotion to head janitor was no consolation. (Especially since you are the ONLY member of the janitorial staff.) Nor was the transfer to the 'Xenon Orbital Station 4'. Sweating like a pork-beast in a pressure suit, while relocating space debris in zero gravity, just wasn't your idea of a good time.''

So, Life Sucks.....Again.

Xenon Orbital Station 4
As Roger Wilco loses yet another broom to the deep deeply depths of outer space, you come into complete control. Look watch and press C button (as in, input c or press c) to receive a message from your boss. Exit the screen, and proceed to any of the walls (north and west of your original location). You will notice that Roger Wilco can walk on walls in space. Walk to the circular elevation on the ceiling, to discover that it is actually an elevator.

You will find yourself in a small airlock. Walk over to the civilian clothes and change clothes to receive hero attire for the remainder of the journey. Walk to the lockers on the right wall. Open locker and take all. You will pick up a cubix rube and an athletic supporter. Walk through the door.

After a short meeting with your superior, walk over to the platform in the north-west corner of the room. Walk left on the balcony and enter the pneumatic transport. On the next screen, walk downstairs, and enter the ship.

The Perils of Labion
Roger miraculously survives the explosion - the luck that his captors do not share. As Roger finds himself back on his feet, take keycard. (For a meaningful experience, you may wish to search man first.) Walk over to the crashed pod, and press button to turn off the annoying alarm system. Walk between the bushes to the north. On the next screen, walk one screen east. (On your way, you should see a message about Roger hearing a high pitched squeal, you may need to wait a little bit.) You will see a little red man tied to a tree. Walk over to him and free the man. Return to the previous screen. Walk up the ramp, and remain hidden behind one of the pillar-like rock formations. Wait patiently - in a minute or two, one of Vohaul's goons will fly by. Continue up the ramp and walk one screen to the left. You will see a conveniently (mis)placed mailbox. Approach it and mail order form. After the machine seizes its operation, take whistle. You may now walk south and drop down from the cliff - Roger somehow manages to survive that little fall. Approach large spores on the bottom of the screen, and being careful not to step on any of them take spore. (If you step on one, Roger will pass out for a couple of minutes.)

Walk over to the north-west of the screen to find yourself in front of a giant root monster, whose sensitive tentacles create a (rather simple) maze. Beyond the monster, the freed Pinkunz is picking up some berries from the bush. Save your game. Slowly and carefully, walk through the maze, saving often to ensure the least amount of redundancy possible. On the other side, approach the bush, and take berries. You now must walk all the way back through the maze, utilizing similar strategy. After leaving the screen with the maze, walk one screen east to take you north of the crash site. Take the ramp up and exit on the right side of the screen to find yourself at the swamp.

On the shore, freed Pinkunz appears to be rubbing himself a lot. Following his example, rub berries on body. Enter the swamp, and proceed one screen east. After dodging death one more time, position yourself in the deep section of the swamp, and take deep breath. Swim to the underground cave on the left side of the screen. Once you are there, take gem. Return to the water, take deep breath, and return to the surface. Continue right for two more screens.

A Series of Fortunate Escapes
You will notice a withered tree next to a deep chasm. Approach it, and climb tree. After quite an impressive (not to mention risky, stupid, and dangerous) stunt, you will find yourself on a newly created "bridge" of sorts. Move right, and attempt to walk across the next screen.

You will awake in a cage, with a rather grumpy looking hunter tending to his campfire. Call will yield no response. Remain persistent: call one more time. As soon as the hunter gets up, quickly type in throw spore, but do not execute it until the hunter stops for a moment. Immediately following the hunter's collapse, take key and unlock door. Finally, open door to finalize your escape. take rope to the north, and exit to the north.

On the next screen, do not approach the edge: proceed left, and continue left until you return to the screen with the chasm and the tree log. Climb log and tie rope to log. Finally, climb rope into the chasm.

Naturally, you will find a massive, hungry monster waiting for you. Swing rope. As the swinging becomes more and more intense, the monster will attempt to grab Roger. His fourth try is successful, which means that immediately after his third grab, you must press F6 when Roger reaches the left-most point of his swing. Exit into the cave on your left. Use gem to provide yourself with a bit of light, and cross the dark cave.

As Roger gets up from yet another painful fall, don't forget to take gem. Walk one screen down to meet the leader of the Pinkunz. Although your life is safe in the midst of their camp, you still have the world to save, so simply say word, and an exit will be provided for you. Enter the hole, and you will find yourself in complete darkness.

As before, you will need your glowing gem: put gem in mouth. You will find yourself in a rather large maze of tunnels. From the beginning:


 * take the ladder all the way down
 * crawl to the right
 * climb down the first ladder you reach
 * climb the first small tunnel on your right
 * continue until the next ladder
 * take the ladder down until the next tunnel on your right
 * head down the first ladder you come across in that tunnel
 * take the second tunnel left that you pass
 * take the third ladder down and climb into the first tunnel on your right
 * continue in that direction to exit the maze.

You will find yourself in a large underground cave. Enter the water and swim right. Zig-zag to the fork, and take the right opening to exit the cave. Swim one screen right. Stay in the water, and use whistle. Upon the arrival of Labion Terror Beast, type in throw puzzle and execute the command the moment you set foot on dry land. Walk north to the hole in the rock (made by the Labion Terror Beast) and take stone. Proceed north.

You will find yourself at the landing tower. Multiple solutions are possible here. For maximal points, sling stone at guard. If, perchance, you've forgotten the keycard, you may throw stone and immediately walking around the left-side of the bush to hide from the guard. Last but not least, you can always simply walk over to the door while the guard is not looking. Insert keycard into the door, and take the elevator to the spaceship. Walk behind the ship and enter ship.

Inside, turn on power, press ascent button, and turn dial. Press down on your keyboard, and after a while, you should clear the gravitational pull of Labion.

Items: The Gathering
As you exit your ship, walk one screen to the right, and enter the elevator. Press three to take the elevator to the third floor. Walk three screens to the right. Press button, enter the closet and take plunger. Return to the elevator (walk three screens to the left). Press four to get to the fourth floor.

Walk two screens to the right, and press button to enter the bathroom. Walk to the only available stall and open door. Although you may wish to close door, sit and perhaps read wall, you need to take toilet paper. Exit the bathroom, and continue one screen to the right. Press button as before, and take glass cutter. Return to the elevator (three screens to the left). Press five.

On the fifth floor, walk three screens east, and press button as before. Pick up coveralls and take lighter. Last but not least, take basket. Return to the elevator, and press one.

The Tragic Demise of Sludge Vohaul
After returning to your ship, take the stairs down. Walk right, and a wall will drop from the ceiling. Walk left, and another wall will block your movement. To make matters worse, you will notice that the floor will shift leftward, opening a vat of very deadly acid. Type in put plunger on wall and wait until the trap is almost completely open. Execute the command, and wait for the floor to restore itself to normal. Let go and Roger will pick up the plunger.

In order to defeat the robotic security forces, put paper in basket and put basket on floor. Light paper will trigger the sprinklers, putting electronic devices out of commission. Walk two screens left to meet Sludge Vohaul. Approach Sludge's desk, and he will use his ShrinkRay to capture you. Approach the southern wall of the glass jar, and use glass cutter to free yourself. Now, approach the vent on the left side of the screen, and climb vent. Inside, move towards the red button on the northern wall, and press button. Return to the vent, and climb vent once again.

Walk one screen to the left, and approach the on/off switch. Pull switch to turn the computer on. Approach the keyboard, and type enlarge. Return to the glass jar to return to your normal size. To stop the clones, you will need Vohaul's security code. Search Vohaul will give it to you: SHSR. Look screen and type in the code: SHSR (although TITS also works). Exit the screen via the narrow staircase to your right (use PgUp).

Inside the glass tube, approach the red box, and take oxygen mask. Wear mask immediately. Follow the tube to the right and then south. As you find yourself inside another hallway, type in press button and walk four screens to the left. Approach the button and execute the prepared command. Immediately move to the right and do not stop until you pass a narrow archway to the blue walkway. Turn around and retrace your steps, with a prepared command enter pod typed in. As you reach the pod, execute the command, and press button to escape Vohaul's Asteroid.

Congratulations... Almost. Seems that death is in your destiny after all. Look ship. Move to the sleeping chamber in the top-right corner of the escape pod, open chamber and enter chamber.

Congratulations! You've now completed Space Quest II: Vohaul's Revenge.