Pac-Man 2: The New Adventures/Areas

There are a total of thirty-five areas that Pac-Man will travel through in four different environments (although he doesn't have to visit all of them); Village, Mountain, Metropolis and Factory. The various objects in them which could be shot and the ways in them that Pac-Man could die are explained below.

Pac-Man's House
Objects in this area that can be shot include the mailbox (to make it open), the "hat" window of the house itself (to make a bird fly out of it), the two "eye" windows of the house (to make them open), the chimney covering (to make it fall off upon the tutorial only), the "mouth" window of the house (to make it open and have Pac-Jr. emerge from it on the tutorial only), Pac-Man's pet dog, Chomp Chomp (to make him growl at his master, who will become angry as a result), the upturned bucket on the table and oildrum (to make Pac-Man play them like drums) and the windmill (to make it spin around; however, if you shoot it three times in succession it will come off its stand and fly around the garden like a shuriken, scaring Pac-Man away). The five Power Pellets on the tree can also be shot off (to add them into your inventory) - but if you already have three, they will just bounce away off the left side of the screen. Also, if you shoot the door of the house before Pac-Man has collected the item required to complete the first, second, or third missions, he will go inside.

Pac-Man's Room
The only object in this area that can be shot is the cuckoo clock (to make the cuckoo pop out on its spring; it also does not have weights or a pendulum).

Stock Farm
Objects in this area that can be shot include the haystack (to make it land on the farmer so that he does not wake and scare Pac-Man away; however, you can still shoot it again to make him wake up and scare Pac-Man away), the cow (to make her angry and try to flick Pac-Man with her tail), the milk bottle on top of that "FREE" sign (to draw Pac-Man's attention to it - however, if you shoot it four times, it will shatter), the crow on top of the telephone wire (to make him fly down and knock the milk bottle off the "FREE" sign, and also to scare Pac-Man into running back and forth), the chicken coop (to make the chicken escape from it and scare Pac-Man away for 2nd time) and the Ropeway Station sign (to make Pac-Man take the Ropeway up to the Mountain from Mission 2 onwards; on Mission 1, a ticket inspector will appear, and start shouting gibberish at him for not having a ticket before turning him away). Pac-Man can die in this area if he gets flicked by the cow's tail, after you have shot her and made her angry of course, and seizes to death.

Old Arcade
Objects in this area that can be shot include the cat on the wall (to make him angry, jump down to the ground, then beat Pac-Man to death), the hotdog vendor (to make him angry, start hitting the grill of his stand with his spatula and cover Pac-Man with ketchup before he gets irised-out on), the Railway Station sign (to make Pac-Man take the Railway to the City from Mission 3 onwards; on Missions 1 and 2, another ticket inspector will appear and start shouting gibberish at him for not having a ticket before turning him away), the first dustbin (to make another cat jump out of it and run off the left side of the screen - but if Pac-Man looks into it, the cat will jump out and beat him to death again), the second dustbin with eyes (to make it explode, as Blinky, Pinky and Inky emerge from it and cause Pac-Man to go into "scared" mode; you'll need to fire a power pellet at him to make him transform into "Super Pac-Man" at this point, because if you do not, he will eventually seize to death. Once he has eaten them all, that last one will leave an ID Card behind - which you will need to open the Locked Door at the end). Also, if you shoot the "CLOSED" sign on the door of the Market four times it will fall off; and if you shoot the door of the Game Center, he will go inside. There are two Game Centers in this game - one in the Village and one in the Metropolis, and the only objects that can be shot in both of them are: the Pac-Man cabinet (to make Pac-Man walk up to it, then initiate the 16-bit remake of his game's NES conversion), and the Ms. Pac-Man/Pac-Jr. cabinet (to make Pac-Man walk up to it, then initiate what is either the 16-bit remake of Ms. Pac-Man's NES conversion or Pac-Jr., which is not a conversion of Jr. Pac-Man - but it will be that title's intro you'll hear from the Yamaha YM-2612 at the outset). However, if you do not have all three cartridges, their title screens say "YOU NEED MORE CARTRIDGES" (as opposed to "PUSH START BUTTON").

Park
Objects in this area that can be shot include the face of the clock (to make its hands spin around to either 4:45, 7:25, 10:10 or 12:00; for the last of these times, the four soldier automata will start marching around while playing a tune, which Pac-Man will dance to). Objects to look out for in this area are two rocks, one on either side, as Pac-Man will trip over them - and a skateboard which will always be on the side you enter from, and will fly into the air when Pac-Man lands on it, before coming down on him and killing him. However, if you can get Pac-Man to look at the rock on that side from which he entered and step over it if he is not angry (if he is, he will merely kick it, then jump into the air in pain three times, before tripping over it as if you never told him to look), he will get on the skateboard and start riding it if he is happy; but you should make sure to shoot him off it before he trips over the rock at the other side, then gets thrown into a tree (which will kill him again). This is the first area of this game that you are not actually required to visit in order to finish it.

Village Way
Objects in this area that can be shot include the large apple on the "KEEP OUT" sign (to attract Pac-Man's attention to it), another crow on the telephone wire (to make him fly down and knock the large apple off the "KEEP OUT" sign, and also to scare Pac-Man into running back and forth again), the spider hanging from the first tree (to make him fall off), the mailbox (to make it open), the door of Lucy's house (to make Pac-Man go inside it), and the sleeping bulldog (to make him wake up and then start barking at Pac-Man to scare him away); the eight smaller apples on the second tree can also be shot off (to make Pac-Man eat them), but once he has eaten three of them, he will pass up the rest. Pac-Man can die in this area if he gets slammed into the wall of the pink-haired man's house on the left side after he opens his door (but if he is angry, the opening door will merely knock him back a little on its impact).

Lucy's Room
The only object in this environment that can be shot is Lucy herself, but no matter how frustrated a player may get if Pac-Man is feeling mischievous and bouncing on the couch, you should never shoot her; if you do, she will start screaming and nothing will make her stop as Pac-Man walks over to her and gets frustrated himself before being irised-out on. One of those three video cartridges is hidden under that couch - and that is why she is trying to shift it.

Ropeway Station
Objects in this area that can be shot include that Ropeway Station sign (to make Pac-Man take the Ropeway back down to the Village), a "Danger" sign (to make it turn around and reveal an arrow pointing upwards on the other side; a rock will then fall down from the top of the screen, and you will have to shoot Pac-Man to make him jump out of the way, because if you do not, it will crush and kill him), a curled-up rope (to make it uncurl - and if you can get Pac-Man to look at it, he will climb up it to Cliff), and a waterfall (to make Pac-Man wash his face in it). The three logs on the right side don't do anything.

Forest
Objects in this area which can be shot include a yellow berry on the first tree (to make it fall off; if Pac-Man eats it he will get "hepped up" on it, but if you do not shoot him to bring him back down again, he will crash into the third tree and eight caterpillars will fall out of it, making him go into "scared" mode), two butterflies on the second and sixth trees (to make them fly away), a blue berry on the fifth tree (to make it fall off - and if Pac-Man eats this he will be brought down on it, but if he starts to walk back to the left he will again crash into the third tree as the eight caterpillars fall out of it and make him go into "scared" mode), and a rock (to make Pac-Man kick it over the edge). If Pac-Man is feeling mischievous, he will also try to sit on that pile of three logs on the right side; but they will collapse under him and knock him out and you will then have to shoot him to make him regain consciousness before he dies.

Entrance of Cave
Objects in this area that can be shot include the four platforms that you need to make Pac-Man jump onto by shooting him when he bends over (to make them recede into the wall), but only the second one needs to be shot when he is standing on it, to make him fall down to that third one below it; Pac-Man can also die in this area if he falls off the bottom of the screen. Once he has made it to the other side, he will look at the guide which tells him how to ride the mine cart - and you should also not shoot the mine cart, as it will go off into Dangerous Cave by itself, leaving Pac-Man stranded. Just wait for him to get into it and start pumping; to make Pac-Man increase the speed of his pumping, press the Y (or C) Button and to make him jump in the air, shoot him.

Dangerous Cave
Objects in this area that can be shot include the lanterns (to dim the lights for a split-second); you will also have to shoot Pac-Man himself, to make him jump over some of the platforms (for he will crash into them otherwise), along with the ghosts (when they are carrying rocks, or flying into view from the left side of the screen to hide behind larger rocks on platforms, but not when they are holding spiked chandeliers, for it is much safer to just pass under them). Pac-Man can die in this area if he crashes into a platform, hits the stalactites on the ceiling, gets crushed by a rock or spiked chandelier, or gets thrown out of his mine cart as a result of it crashing into a rock or spiked chandelier - and he will also get sent all the way back to this area's beginning.

Arrival Point
The only object in this area that can be shot is Pac-Man himself when he gets out of the cart and bends down (to make him jump onto the rope and slide down it); he will then cry out in pain while looking at his giant hand and become angrier, before walking off the right side of the screen to Construct Area.

Construct Area
Objects in this area which can be shot include an upturned mine cart (to make Pac-Man push it, or kick it if he is angry before jumping into the air in pain three times to the left and uncover a power pellet), a mousehole (to make a gray mouse run out of it and off the right side of the screen), a stack of three sacks (to make salt start leaking out of the second one, which will make Pac-Man angrier then patch up the hole you made as a result), the first box with eyes (to make it explode, as Blinky, Inky and Clyde emerge from it and cause Pac-Man to go into "scared" mode again; you'll again need to fire a power pellet at him to make him transform into "Super Pac-Man" at this point, because if you do not he will again eventually seize to death. Once he has eaten them all, the last one will leave another ID Card behind (which you will need to open the Locked Door at the end) - and if you shoot the second box Pac-Man will look into it and pull out another of the three video cartridges. If you shoot the third box, Pac-Man will look into it and pull out a slice of pizza then eat it (which will make him happier); finally, if you shoot that control panel on that right side, Pac-Man will press the buttons on it, but nothing will happen (which will make him angrier). He will then punch the control panel (causing its pulley mechanism to operate, as the ground vibrates under him) - and he will then run off the right side of the screen and through what is now the opened-up hole in the wall, leading back to the left side of the Ropeway Station.

Cliff
Objects in this area that can be shot include the hang-glider (which will initially scare Pac-Man into running back to the left; he will then look at the guide which tells him how to fly it), and a rock (which must be shot three times, to prevent Pac-Man from tripping over it and falling off the edge while he takes off to Misty Flight). To make Pac-Man's hang-glider ascend, you'll have to press the Y (or C) Button - and to make it descend you will have to shoot him.

Misty Flight
The only objects in this area which can be shot are Pac-Man himself (to make him descend), along with the ghosts (regardless of what they are carrying this time); Pac-Man can also die in this area if he crashes into the top of a tree, a rock, or a platform, or is hit by a boxing-glove-on-a-stick thrown at him.

Hillock
This area does not feature any objects that can be shot, and it merely serves as an arrival point for after Pac-Man has made it to the end of Misty Flight.

Top of the MTN.
Objects in this area which can be shot include four curled-up vines hanging from the third, fifth and seventh trees (to make them uncurl; the first one will curl back up when Pac-Man pulls it and you will have to shoot him to make him drop back down to the ground, that second one will cause an apple core to fall out of a hole in the fifth tree which will make Pac-Man angrier and cause him to throw it over the edge, the third one will cause a rabbit to jump out of the hole in the fifth tree, who will make Pac-Man happier then cause him to run after him, and the fourth one will cause a hole to open up beneath him as he falls down it and comes out of the hole in the wall back at the Ropeway Station). Also, if you shoot that balloon that comes flying up into view from the bottom of the screen, it will explode and ten birds will fly out of the seventh tree, which will either make Pac-Man angry or sad - and if it is the former, he can die in this area if he walks over the edge. Finally, if he is happy when he walks into the flower patch before the edge, he will pick up a pink flower and do his "victory dance" while holding the flower in the air; you will then have to make him pull that fourth vine to get him back to the Ropeway Station.