Mortal Kombat: Deadly Alliance/Gameplay

Fighting and basics
Like all of the Mortal Kombat games, Deadly Alliance focuses heavily on its fighting modes. The gameplay is regarded as a full "reboot" of the gameplay style of the franchise. It is credited with reviving the Mortal Kombat series. Different from its predecessors, each character now possesses three individual fighting styles consisting of two martial arts and one weapon (excepting Blaze and Mokap, who received three martial arts and no weapon) which players can switch between with the push of a button. In previous games, aside from "dial-a-combos" all the characters fought virtually identically, with only special moves to differentiate them. The number of special moves per character (usable in any fighting style) has also been reduced, varying only from two to four for most, thus forcing the player to make use of the improved fighting system. Running, as well as the running meter, have been dropped. However, while still limited to only moving into the background and foreground, movement in the third dimension is much easier and can be used continuously (in Mortal Kombat 4, one sidestep could be performed at a rate of about one a second). To prevent fighters from leaving the arena, invisible "energy walls" appear when a fighter is knocked against the edge.

Characters models are now more realistic. Flesh will move or jiggle on a character as he or she moves around. Environmental interaction is present, but infrequent. Several levels include obstacles - such as pillars or statues - that can be shattered to damage an opponent standing behind one. There is just one Fatality per character, while the previous games included many ways to finish the opponent. It is also the only Mortal Kombat game to date that does not includes Stage Fatalities, although the Acid Bath level still possesses special acid-vomiting statues called Acid Buddhas that does damage directly to fighters that stay too close.

Konquest
Deadly Alliance also introduces a "Konquest" mode, which expands on the storyline and acts as a tutorial for each character. Konquest mode consists of a series of missions to complete with each of the characters. In between each sequence, a video of a monk moving between various locations on the path of Konquest is shown, but this has no actual bearing on the gameplay itself other than to simulate the sense of a journey.

After completing eight initial kombat tasks with Sub-Zero, the player is instructed to complete a specific set of tasks with each character, which vary from pulling off difficult combos to defeating opponents. Each series comes with text instructions that include a basic storyline that delves further into each character's backgrounds and motives. The characters Blaze and Mokap can only be unlocked by completing all stages of Konquest. Upon completing each mission (of a starting difficulty for each character that increases per mission), the player is rewarded with a number of koins that can be utilized to open Koffins in the Krypt and unlock secrets in the game.

Krypt
The game has a "Krypt", where the player can buy extras with koins earned in regular play and in Konquest mode. The Krypt consisted of 676 Koffins arranged in a square format with each designated alphabetically by a two-letter designation (AA - ZZ). The Koffins were filled with a vast number of secrets and unlockables available only through that game. Each Koffin had a different designated price, listed in a number (anywhere from 1 up to the thousands) and color (Gold, Ruby, Sapphire, Jade, Onyx, and Platinum) of koins that were needed to purchase the opening of the Koffin.

The Krypt included unlockable characters, arenas, and alternative costumes. Also included amongst the Koffins were various videos, images, concept sketches, and the entire Mortal Kombat Collector's Edition comic book. Some Koffins contained koins that could be used towards other Koffins, others contained hints as to where highly sought after items were located, and others were even empty. One of the unlockable items from the Krypt is a CGI bag of adult nappies (complete with advertisement text). This is nod to a long-standing joke/urban legend that gamers will wear nappies to keep from having to take restroom breaks at crucial times. The Wilhelm scream can also be heard in the Krypt.

Test Your Might and Test Your Sight
Test Your Might, the original minigame of the Mortal Kombat series, returns for the first time since the original game, and a parody, Test Your Sight, is also included. This involved the character standing above a set of cups, and the game would show the player which cup had the Mortal Kombat logo icon in. The cups would begin to move in a random order, and by the end one has to select the cup which the icon was in. As the player progresses through the minigame, the number of cups would increase, as would the speed in which the cups would move. At higher levels, the camera would even move in order to make it more difficult for the player to keep track of the movement of the icon. This game would also be rewarded with Koins.