Ragnarok Online/Gunslinger

Stat Advice
Gunslingers are basically like snipers, so dexterity and agility are the way to go. Yet they also have the ability to become Rambo, if you want a siege type gunslinger you should probably do dexterity and vitality.

There are two main builds stat wise – dex/agi and dex/vit/int. The first is mainly for normal attacks, relying on passive/buff skills like increase accuracy, gatling fever, and madness canceler to increase aspd (also they are able to use berserk potions). While they can use the same skills as the vit/int build, it is overall not as effective – you can't desperado and count on your flee to protect you. If you want to be a skill spammer (aka desperado spamming), go for the vit/int build, as the main attack skills for gunslinger (rapid fire/trigger happy shot, full blast, desperado) are not affected cool-down wise by agi or ASPD. However, this build has a hard time leveling, and needs a priest to mob effectively (although once a mobbing party is started exp is quite nice).

Stat Builds
High ASPD
 * DEX/AGI
 * This build is the most common gunslinger build. It is pretty much the same as a Hunter's build.

Skill Spamming
 * DEX/INT/VIT
 * DEX, VIT, and INT are the only stats really required in this build. With high INT you will be able to spam Desperado and Rapid Shower instead of regularly attacking. Since you don't have any flee, Vitality is required to survive. Priority should still be DEX.

Critical Spam
 * DEX/AGI/LUK
 * This build is not recommended, because Assassins already do this but Gunslingers can do this too. It is similar to the DEX/AGI build but you put less DEX and put it into LUK for critical hits.

PVP build

 * max Dex/int

skill spamming

I usualy using Madness Canceller-->Disarm-->Full Buster-->Full Buster-->Full... to PVP. With sinx or another melee or ranger melee char, it's very usefull. About 5000 damage/hit, and your enemy have no weapon (disarm skill) , you can kill any enemy you meet.

Active Skills

 * Flip The Coin
 * Active
 * Requirements: None
 * Mastered at Level 5
 * Weapon Type: Any

When this skill is used there will be a percent chance of failing the skill depending on the skill level. This also uses up 1 zeny. If you successfully use this skill, a sphere will appear floating around you. Each coin increases your damage by 3. You can have a total of 10 coins.


 * Magical Bullet
 * Active
 * Requirements: Flip The Coin Level 1
 * Mastered at Level 1
 * Weapon Type: Any

This skill requires a single Sphere/Coin. When you use this skill it will cause ghost property damage upon the target, does not require bullets.


 * Cracker
 * Active
 * Requirements: Flip The Coin Level 1
 * Mastered at Level 1
 * Weapon Type: Any

This skill requires a single Sphere/Coin. When you use this skill it will have a percent chance to stun a monster. This does not work on players.


 * Fling
 * Active
 * Requirements: Flip The Coin Level 1
 * Mastered at Level 1
 * Weapon Type: Any

This skill requires 1–5 Spheres/Coins. When you use this skill, it will lower the target's defense depending on how many coins are used.


 * Triple Action
 * Active
 * Requirements: Flip The Coin Level 1 Chain Action Level 10
 * Mastered at Level 1
 * Weapon Type: Handgun, Rifle

This skill requires a single Sphere/Coin. When you use this skill you will deal three hits. This skill does not use up a bullet.


 * Rapid Shower/Trigger Happy Shot
 * Active
 * Requirements: Chain Action Level 3
 * Mastered at Level 10
 * Weapon Type: Handgun

When you use this skill you will deal five hits.


 * Desperado
 * Active
 * Requirements: Rapid Shower Level 5
 * Mastered at Level 10
 * Weapon Type: Handgun

This skill will hit all targets around you.


 * Tracking/Aim
 * Active
 * Requirements: Single Action Level 5
 * Mastered at Level 10
 * Weapon Type: Handgun, Rifle

Take a few seconds to aim to do a high damage shot.


 * Piercing Shot
 * Active
 * Requirements: Tracking Level 5
 * Mastered at Level 5
 * Weapon Type: Handgun, Rifle

This skill has a percent chance to cause bleeding depending on skill level.


 * Disarm
 * Active
 * Requirements: Tracking Level 7
 * Mastered at Level 5
 * Weapon Type: Handgun, Rifle

Aim at the target's hand, forcing them to drop their weapon. This decreases monsters' attacks. Against players, it will unequip their current weapon.


 * Bull's Eye
 * Active
 * Requirements:Flip The Coin Lv5, Tracking Lv10
 * Mastered at Level 1
 * Weapon Type:Handgun, Rifle

This skill requires a single Coin. Can only be used against Demihuman and Brute monsters causing 500% damage also it has a 0.01% chance of causing coma.


 * Gatling Fever
 * Active
 * Requirements: Rapid Shower Level 7, Desperado Level 5
 * Mastered at Level 10
 * Weapon Type: Gatling Gun

This skill increases ASPD with Gatling Gun type weapons.


 * Dust
 * Active
 * Requirements: Single Action Level 5
 * Mastered at Level 10
 * Weapon Type: Shotgun

To use this skill you are required to be standing in front of your target. This skill pushes your target five cells backwards.


 * Full Buster
 * Active
 * Requirements: Dust Level 3
 * Mastered at Level 10
 * Weapon Type: Shotgun

Inflict high damage to a target, with 20% chance at max level of getting blind.


 * Spread Attack
 * Active
 * Requirements: Full Buster Level 5
 * Mastered at Level 10
 * Weapon Type: Shotgun

Fire a shot that will hit all targets within the shot radius.


 * Ground Drift
 * Active
 * Requirements: Full Buster Level 5, Spread Attack Level 7
 * Mastered at Level 10
 * Weapon Type: Grenade Launcher

This skill places a grenade onto the floor. It will activate when stepped on. Depending what element of sphere is used, it can cause status effects.


 * Adjustment/Gunslinger's Panic
 * Active
 * Requirements: Flip The Coin Level 4, Disarm Level 5
 * Mastered at Level 1
 * Weapon Type: Any

This skill requires two Spheres/Coins. When this skill is used, you receive less damage from ranged attacks. Your flee is increased by +30, but your accuracy is decreased -30.


 * Madness Canceler/Last Stand
 * Active
 * Requirements: Flip The Coin Level 4, Gatling Fever Level 10
 * Mastered at Level 1
 * Weapon Type: Any

This skill requires four Spheres/Coins. When this skill is used, your damage is increased by 100+ ATK, and ASPD is increased by 20%, but you cannot move. All lasting 15 seconds.


 * Increasing Accuracy
 * Active
 * Requirements: Snake Eye Level 10
 * Mastered at Level 1
 * Weapon Type: Any

This skill requires four Spheres/Coins. This skill increases HIT by 20, DEX by 4, and AGI by 4.

Passive Skills

 * Single Action
 * Passive
 * Requirements: None
 * Mastered at Level 10
 * Weapon Type: Handgun

This skill increases ASPD and HIT.


 * Chain Action
 * Passive
 * Requirements: Single Action Level 1
 * Mastered at Level 10
 * Weapon Type: Handgun

This skill gives a percent chance to attack twice when using Handgun type weapons.


 * Snake Eye
 * Passive
 * Requirements: None
 * Mastered at Level 10
 * Weapon Type: Any

This skill increases attacking range of all weapons and some skills.

Skill Builds
Second fastest attack speed build. 2 Points Leftover
 * Handgun/Gatling
 * Flip The Coin Lv5
 * Single Action Lv10
 * Chain Action Lv10
 * Rapid Shower Lv10
 * Desperado Lv10
 * Gatling Fever Lv10
 * Madness Canceler Lv1
 * Snake Eyes Lv10
 * Increase Accuracy Lv1

Has the highest attacking speed of all the skill builds. GatlingFever+MadnessCanceler+IncreaseAccuracy+BeskerkPotion 6 Points Leftover
 * Gatling
 * Flip The Coin Lv5
 * Single Action Lv10
 * Chain Action Lv3
 * Rapid Shower Lv7
 * Desperado Lv10
 * Gatling Fever Lv10
 * Madness Canceler Lv1
 * Snake Eye Lv10
 * Increase Accuracy Lv1

Uses Piercing Shot, Disarm, and Tracking to take down enemies. 27 Points Leftover
 * Rifle
 * Flip The Coin Lv5
 * Single Action Lv5
 * Tracking Lv10
 * Piercing Shot Lv5
 * Disarm Lv5
 * Adjustment Lv1
 * Snake Eye Lv10
 * Increase Accuracy Lv1

Handgun/Rifle will take advantage of skills such as Disarm then Rapid Shower. 1 Point Leftover
 * Handgun/Rifle
 * Flip The Coin Lv5
 * Single Action Lv10
 * Chain Action Lv10
 * Rapid Shower Lv10
 * Desperado Lv10
 * Tracking Lv7
 * Disarm Lv5
 * Snake Eye Lv10
 * Increase Accuracy Lv1

High damage, slow attack speed. Dust = Knock back/Full; Buster = Damage/Spread; Attack = Mob 18 Points Leftover
 * Shotgun
 * Flip The Coin Lv5
 * Single Action Lv5
 * Dust Lv10
 * Full Buster Lv10
 * Spread Attack Lv10
 * Snake Eye Lv10
 * Increase Accuracy Lv1

Shotgun/Grenade Launcher can use Ground Drift to use elemental properties (Fire, Water, Wind, etc.) and conflict status such as freeze and blind. 8 Points Leftover
 * Shotgun/Grenade Launcher
 * Flip The Coin Lv5
 * Single Action Lv5
 * Dust Lv10
 * Full Buster Lv10
 * Spread Attack Lv10
 * Ground Drift Lv10
 * Snake Eye Lv10
 * Increase Accuracy Lv1

Skill Quests
None