User:Shadowtrooper/playpen

''Stuff I'm working on. No take it!''

Get to the Bridge!
You lie asleep on a cot in your quarters, resting peacefully, but not for long. When a powerful explosion rattles the ship you start awake, groggy and disoriented. Immediately, a Republic ensign named Trask Ulgo barges into your quarters to inform you that this ship, the Endar Spire has fallen prey to a Sith ambush. Bastila, the Jedi Commander of this vessel may need your help.

Regardless of what dialogue choices you make here, the end result will be the same. When you're done getting the scoop from Trask, turn around and look for the footlocker under the center viewport. Open it up and grab your gear. Since you can't have a gun and a sword equipped simultaneously, choose whichever you're more comfortable fighting with and equip it. Once you're equipped, speak with Trask. He'll team up with you to help you stand a better chance against the newly arrived Sith boarding party.

Now that Trask has joined your party, switch party leaders (Tab) and use Trask to unlock the dormitory door. As soon as you're through, a message from another officer, Carth Onasi, will come through on your communicator, ordering all hands to the bridge. As you attempt to enter the main corridor you'll find yet another locked door, only this time, Trask doesn't have the codes. This door needs to be sliced. If you don't have sufficient Security skills, switch back to Trask and have him unlock the door. Once the door is open, you'll be faced by a pair of Sith troopers. Taking them down shouldn't prove too difficult, but having both Trask and your character attacking the same foe is a good way to minimize the damage you'll take.