Star Wars: Knights of the Old Republic/Great Walkway

Czerka Dock
You enter from the Czerka landing platform at the northwest end of the Great Walkway. The gates are flanked by a heavy defense turret on either side, which can support you as you're attacked by three forest kinraths:

Unless otherwise indicated, all other forest kinraths encountered on the Great Walkway are identical to these. There's a damaged defense turret by the wall to the right, and a corpse by the hand rail to the left:

As you advance down the walkway Zaalbar speaks to you, or a party member may do so in his absence:

Otherwise:


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There's a damaged sentry droid by the wall to the right:


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'''The droid is actively engaged in its patrol route. You cannot reprogram it anymore.'''

It patrols back and forth along the walkway between here and the platform where the walkway forks. Beyond the droid, and two Czerka guards stand over the remains of a Wookiee. Even if you don't want to speak, he'll do so as you approach (although you can quickly end the dialog).

Beyond the Czerka patrol, the walkway leads to a platform which is mined at its entrance:

There's a small refuse pile in the east corner of this platform, and a flying mykal by the walkway exiting to the southeast:

There's another kinrath encounter on the walkway to the southeast, the composition of which depends on character level:

After encountering Calo Nord and finding the Star Map in the Shadowlands below, you'll be approached by the Twi'lek Senni Vek here. The walkway curves south down to another platform, where there's another mykal and two forest kinraths, and another corpse in the southwest corner:

The walkway splits here: to the northeast it leads to past a, while to the southeast it leads to the  (although the Wookiee guard won't allow entry until you've been to the village).

Patrol Captain Dehno

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There's a backpack by the Wookiee remains:

If you speak to either of the two Czerka guards:


 * We should just say it bolted, or something.
 * They won't miss one, will they?
 * Why do they always have to be so difficult?
 * Well, this means extra duty for sure.
 * I thought he said shoot. I swear he said shoot.
 * You know, we're gonna get stuck with the bill for this.
 * The patrol Captain will speak for us. He's the ranking officer in this unit.
 * Wow. This is going to look really bad on my record.
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If you continue to speak to Patrol Captain Dehno, you can ask him about Czerka Corp. and Kashyyyk, or the dead Wookiee:


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If Zaalbar in in your party then he'll be angry, giving you an opportunity to move closer to the light or dark side of the Force:


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Otherwise:


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You can move closest to the dark side of the Force, receive 400 credits and the most experience by using the Force to persuade him to pay you, then demand more:


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Otherwise:


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Failure to persuade him or demanding more will provoke a fight:


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Alternatively, you can move closest to the light side of the Force by telling him you won't allow him to enslave or kill another Wookiee, then persuading him with your skill or the Force to leave the planet:


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Once again failure to persuade him provokes a fight, and you can also do that directly:

The Czerka guards both use s at range and s in melee combat:

'''This grants access to a Czerka resource station, which are usually deployed in areas where patrols may need emergency supplies. Most shut down if tampered with to minimize theft.'''

The patrol will be gone if you return after siding with Freyyr.

Supply Station
The northeast fork of the walkway begins with another kinrath encounter, the composition of which depends on character level:

The walkway goes up to the north, leading to another encounter:

When you return from, there will be another encounter here:

Beyond this encounter is a supply station terminal by the east wall to the right, which can be used to unlock the two metal boxes to the left of it, using your skill or the Czerka Corp. Resource ID taken from :

Otherwise:

If you return after access has been granted:


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Alternatively, the metal boxes can be unlocked or bashed open:

Rwookrrorro Village
The walkway beyond the supply station leads to a platform to the northeast, where three dark Jedi await you. They'll challenge you and engage in combat when you try to pass them, but you and any party can prepare before doing so:

They receive bonuses depending on your character level:

Thus at character level > 14:

The dark Jedi in the middle who spoke to you is a Jedi Guardian, while that to the left is a Jedi Consular and the other to the right is a Jedi Sentinel: it's advisable to focus on each of them in turn. Although this may be your first encounter with multiple Force users, unlike against Juhani you don't have to combat them alone.

To the east of the platform are the gates to Rwookrrorro village, guarded by a Wookiee. If Zaalbar is in your party, remove his equipment as he's removed from your party once you approach the guard:

Otherwise:


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If Zaalbar is in your party then he's removed from it and party selection opens to allow you to add another member. You're now taken to Chuundar in the village. Upon your return from Chuundar:

Basket to the Shadowlands
Down the southeast fork of the walkway you'll see a Wookiee guard. If you don't speak to him then he'll challenge you as you try to pass him:

If you return before going to the ../Village of Rwookrrorro/, or Zaalbar isn't in your party:


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Only when you've returned from Rwookrrorro village are you allowed to pass:

Beyond the guard, the walkway splits. To the east is a dead end where there are three Mykals:

Once you've passed Chorrawl ahead, you'll encounter kinraths here upon your return. The composition of this encounter depends on character level:

To the south is a platform with two forest kinraths:

Once again, when you've passed Chorrawl ahead then you'll encounter kinraths here upon your return:

From the southeast corner of the platform the walkway continues to the east, where you'll see Chorrawl and two other Wookiees engaged in combat with three kinraths:

The three Wookiees are invulnerable so they'll kill the kinraths eventually and you'll still receive experience for it, but it's much quicker if you assist them.

The two Wookiees run off to the basket to the Shadowlands, but Chorrawl remains behind and speaks as you approach:

You can return later, or continue speaking to him:


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Your threat ends the dialog. Otherwise, you can try persuading him, using your own skill or more easily with the Force, to answer your questions about the Shadowlands, the Wookiee chieftain, Czerka Corporation and the Star Map:

Otherwise:


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If you try to speak to him again after threatening or persuading him:

To the east is the basket to the Shadowlands. There's a plasteel cylinder to the left of it:

Gorwooken stands to the right:


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When you're ready, he'll take you down in the basket to the Shadowlands. If you haven't encountered again since escaping Taris, then you'll do so immediately upon arrival.

Gorwooken can also be questioned about the dangers and other outsiders below, Czerka Corporation and the significance of the Shadowlands, and it's easy to persuade him, using you own skill or the Force, to talk about the other Wookiees down there as well:

Otherwise:


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