MapleStory/Elite Monsters and Elite Bosses

This page covers the Elite Monsters and Elite Boss system in monster maps.

Elite Monsters
Elite monsters are monsters which are 2 times the size of the normal monsters. They spawn at an approximate chance of 0.5% per monster killed. This means that you can possibly get an Elite Monster to spawn after a few kills, conversely it is entirely possible not to have it spawn even after 1000 kills. Alternatively you can use the Rune of Darkness to instantly spawn 3 Elite Monsters at once.
 * Rune of Darkness

Spawn Criteria

 * Attacking character minimum level: Monster Average Level - 20
 * Attacking character maximum level: Monster Average Level + 20
 * Monster Average Level is rounded down. Elite Monsters spawned will be equal to the Monster Average Level reagrdless of their actual level.
 * Spawn chance (Approximated): 0.5%
 * Spawn interval cooldown (Approximated): 2 minutes, measured from Elite Monster's disappearance time (either death or 5 minute time limit)

Monster Stats
They have a specific skill which they can use. They also come with higher HP and damage as well as rewards. The sword colour above tells the difficulty of the Elite Monster.


 * Level 1 to 99


 * Level 100 to 199


 * Level 200 to 250

The elite monster gains certain skills based on its prefix on its name.

The Elite Monster drop the following items (at a 100% chance for Elite Monsters over Level 110).
 * Spell Trace
 * Honor Medals (Up till 2)
 * Potions (Based on monster level, maximum potion level is Reindeer Milk and Sunset Dews)
 * Equipments (with Rare to Epic potentials)

At a low chance the Elite Monster may drop precious items.
 * Golden Hammer 50%
 * Cubic Blade
 * Cubic Chaos Blade
 * Unrelenting Flame
 * Forever Unrelenting Flame
 * Master Craftsman Cube (Occult Cube in MSEA)
 * Powerful Rebirth Flame

For higher leveled Elite Monsters above Level 110, it can even drop the following precious items at a low chance.
 * Safety Scroll (Tradable within the account)
 * Protection Scroll
 * Clean Slate Scroll 5%


 * Note that the item list may be inaccurate due to ridiculously low drop rates and that everyone who hit the Elite Monster for 1 damage or higher will receive their own rewards.

Elite Boss
Elite bosses are bosses which can spawn in monster maps. They are much bigger in size and they represent the Explorer branch jobs.

Spawn Criteria

 * Attacking character minimum level: Monster Average Level - 20
 * Attacking character maximum level: Monster Average Level + 20
 * Monster Average Level is rounded down. Elite monsters spawned will be the same as the Monster Average Level regardless of their actual level.
 * Map Status: "You feel something in the dark energy..." for 4 times.
 * Spawn chance (Approximated): 0.5%
 * Minimum Waiting time after the 20th Elite Monster slain (Approximated): 2 minutes, measured from disappearance time (either death or 5 minute time limit)

Map Status
When an Elite Monster dies, there will be 2 possible messages that appear.
 * "The dark energy is still here. It's making the place quite grim." (Also known as Grim)
 * "You feel something in the dark energy..." (Also known as Dark)

Generally, on a fresh map, the Grim message will appear 16 times, followed by the Dark message for 4 times before the Elite Boss can spawn. After an Elite Boss is killed or after a server crash/maintenance, the map status is reset.


 * Elite Monsters that are spawned using the Rune of Darkness that are killed also counts towards the map spawn. If it is used and the map status goes beyond 20 Elite Monsters killed, the excess Elite Monsters Kill Count will be excluded.

The Elite Boss Fight
When it spawns, there is a 30 minute timer. Nearby maps in the same town area in the same channel will receive an on-screen notification that an Elite Boss has appeared on a specific map. The Elite Bosses have additional skills than the Elite Monsters.

Boss Stats

 * HP in relation to monsters in the same map (approximated)
 * 300x (Level 1 to 99)
 * 500x (Level 100 to 150)
 * 750x (Level 151 to 250)
 * Resists all elements, including Physical
 * DEF rate same as normal monsters
 * 30 minutes timer
 * 2 possible skills that Elite Monsters can obtain.
 * Unique Skills:

Rewards
Elite Bosses give EXP reward based on its level (40% of the HP multiplier, multiplied by EXP of 1 monster in the map). It also drops Rare Treasure Chests and initiates Bonus Stage.

Rare Treasure Chests
An Elite Boss can drop up to 2 chests for a person (3 chests in a party of 2 or more), up to 5 chests in total for everyone who is eligible to get a chest (earlier eligibility will be prioritized).
 * 1 Chest for attacking the Boss for 1 damage or higher regardless of level (individual drop)
 * 2 Chests for dealing the most damage or spawning the elite boss (only Characters from 39 levels below the Boss till 29 levels above the Boss can obtain this box, level range is ignored for the person who spawned the boss)
 * 3 Chests can only be obtained when in a party, a person spawns the boss and another person (within -39 to +29) in the same party deals the most damage.

The box contains 1 of the following items. (Chance to obtain are approximated)
 * Basic Additional Potential Stamp 20% (untradeable, non reboot only, chance: 1%)
 * Intermediate Additional Potential Stamp 40% (untradeable, non reboot only, chance: 1%)
 * Master Craftsman Cube/Yellow Cube (tradable within account for GMS, tradable for other servers, expires after 7 days, chance: 2%)
 * Meister Cube/Purple Cube (tradable within account for GMS, tradable for other servers, expires after 7 days, chance: 2%)
 * Chaos Scroll 60% (Chance: 25%)
 * Chaos Scroll of Goodness 30% (Chance: 3%)
 * Elite Boss Soul Shard (1 of 5 different types, collect 10 of the same type to exchange for that type's boss weapon soul, chance: 1% per type)
 * 3~15 Occult Cube/Suspicious Cube (Chance: 30%)
 * Epic Potential Scroll 50% (Chance: 3.5%)
 * Clean Slate Scroll 10% (Chance: 20%)
 * Carved Silver Stamp (Reboot only)
 * Crimson Resurrection Flame (Chance: 2%)
 * Rainbow Resurrection Flame (Chance: 2%)
 * Innocent Scroll 50% (Chance: 3.5%)
 * Additional Potential Scroll 50% (Chance: 2%)

You can only open up till 30 Boxes per day per account. Chests expire after 10 minutes upon obtaining it.

Bonus Stages
The map transform into a bonus stage, giving additional rewards (though they are mostly useless)

There are 3 possible stages and it gets transformed into 1 of them. After the bonus stage it returns to a normal monster map and monsters will start to regenerate. You can obtain up till 30 bubbles per bonus stage.

The bonus stages can reward:
 * Potion (Conical flask): Reindeer Milk, Sunset Dew, Elixir. In stacks of 1 to 5.
 * Mesos (coin): Sparing amount based on monster level
 * Mesos (sack): More mesos than Meso (coin) bubble
 * EXP (1 arrow up): Sparing amount based on monster level
 * EXP (3 arrow up): More EXP than EXP (1 arrow up) bubble.
 * Weapon (sword): Weapons suited for the monster level range with Rare to Unique potentials. Maximum level: Utgard (Level 140)
 * Armor (shield): Atmors suited for the monster level range with Rare to Unique potentials. Maximum level: Pensalir (Level 140)


 * Level range to loot the bubbles:
 * Maximum level: Lower leveled monster + 19
 * Minimum level: Higher leveled monster - 19

Mimic Boxes
In this stage, you have 22 seconds to eliminate Mimic boxes using normal attacks. Every attack, it deals 777 damage to the chests and the chests can withstand 10 hits (7,770 HP). Every time it gets hit, it will throw up bubbles. Bubbles are individual so you have to hit the chests on your own to obtain your items. Use pick up key to loot the bubbles. For multi-line normal attacks, the mimic boxes will receive the relative additional damage but it will only throw up rewards equivalent to 1 attack. This is to a disadvantage to Demon Slayers, Dual Blades, Transformed Kaisers, Arans, and Cadenas, since their normal attacks deal at least 2 lines (so the mimic boxes receive more than 2 times the damage and so they die 2 or more times faster while giving inversely less rewards)
 * Note:

Flying Mimics
You have 22 seconds to touch as many bubbles as you can as mimics fly around the map and disperse bubbles. Touch the bubble using your character to loot. You may use mobility skills.

Free Fall
You have 22 seconds to touch as many bubbles as you can as bubbles fall freely from the sky. Touch the bubble using your character to loot. You may use mobility skills.