Grand Prix Story/Walkthrough

The final goal of the game is to be able to beat the Kairo race before March of the 14th year comes, this is a very challenging single race, so even with the best car upgraded at its maximum and a well trained driver, you probably won't make it if you don't know about everything on the game.

First of all, is to gain access to this race, for this, you will need to beat all 3 Grand Prix and after that, a very difficult race in a monkey world. Let's see the steps for the 3 GP.

First Grand Prix
Before you beat the first Grand Prix, you can only have 1 driver and 2 mechanics, it's not very challenging so you will be able to beat it while getting familiar with the game. My only advise will be to BEAT IT AS FAST AS POSSIBLE, this doesn't mean to enter the GP as soon as you gain entry (if you don't win, you will have to wait quite a long time before being able to enter again). When you beat it, you will advance to Formula Asia, another driver and 4 mechanics per driver, this makes 10 workers (2 drivers, 8 mechanics) when you only had 3 before (1 driver, 2 mechs). This translates in over 3 times the amount of data you collect and team development and some more money on every race you do.

It is quite easy to beat this level with the first car you unlock and some upgrades on this car. To know if you are able to win the GP, try all the levels you unlock by placing first on previous ones and place always first with some seconds of margin. Speed and acceleration and of most importance here.

Second Grand Prix
Here you will spend a lot of time researching for new parts, vehicles and upgrading your mechanics, it's not hard at all and you are no longer in a hurry since you have 10 employees and when you go to the next stage you will only be able to have 14 (2 more mechanics for each driver)

While beating levels here, you will unlock the Brazil stage, this stage is really long and requires 2 laps, so it's great to gather research data inside the race, but you car will need a lot of durability, which was almost useless until now.

Getting a B class level car is recommended to beat this GP, very few upgrades with this car would be enough, or you can use a well improved C class.

Third Grand Prix
You got your fully upgraded team, once you get here you don't need to rush, the catch is that every time you beat the GP, both your drivers will be granted a golden aura. A golden aura is incredibly important in the game and this is the most certain of the few ways you have to get one.

To be able to finish it you can have: B car with very good upgrades (see auras), super car or mach car fully but bad upgraded

Monkey Land
This is just a single race, but you will need either a very good upgraded A or S level car or an aura+a fully bad upgraded S car to beat it.

Kairo Race
The most difficult race, for this, you will need a very well upgraded S or A car with an aura, as it's very difficult to beat it without the aura.

Mechanincs
As you can have 2 teams, you can use any strategy you would like to in this matter, still, to win, you will need to have at least one of the 2 mechanic groups focused ONLY in tech, you should get about 450 tech total on one team to make decent S level cars (Mach car or the Kairo car) The second team was used to get all the analysis stats possible, helping with upgrading and researching while the first team is just a builder/repairer.

Here is a list of the mechanics that can join your team:

Drivers
You can train the one with the least attributes into the best possible driver while just spending money, and you will have no money problems at all once you can place first on the 2nd stage of the story.

Train "READ" from the beginning, this gives drivers Tech to create better cars and Analysis to get faster research data, when he starts failing the training, go with everything else. Stats get a very important bonus to the car on the races, specially on the last 2 races and it's very important to have this stats high, level the stats until the training starts failing.

Cars
For unlocking cars there are 3 roads

1st- For the super car, A-class

Upgrade 25% roadster for Buggy

Upgrade 50% Buggy for Proto

Upgrade 50% Proto for Super-Car

2nd- For Spiral car, B-Class

Win Snowville GP for Dragster

Upgrade 50% Dragster for Cigar car

Upgrade 50% Cigar for Spiral car

3rd- For Aero car, B-Class

Win Japan GP for Wing

Upgrade 50% Wing for Sonic

Upgrade 50% Sonic for Aero car


 * Upgrading BOTH Aero car and Spiral car will give you the Mech car, S-Class.

You should only sell the cars either when you haven't used them at all on a race and are not useful or when you are really low on money, scrap for research data takes no time.

Auras and Upgrading
Here is the trick and the most important unexplained part of the game, what can affect auras to:

On race:
 * Give a boost on the middle of the race


 * While calculating the driver bonus to the car specs, improve them (this is much better, than the previous one and will be needed to beat the final levels)

Out race:
 * Fast-repair a car for the next race.


 * Train drivers skills.


 * Get better results at installing parts (only 1 part, if you try to install more than 1 part at the same time, only the first places will be affected)


 * Get better results at creating a car (giving better specs that what it should give you depending on your team Tech)


 * Get better results at upgrading parts or cars (probably the most important)
 * Research faster

There are 4 types of auras:


 * Blue: 50% - Early in game use to create latest car model, late in game for training driver skills


 * Pink: 100% - Early in game use to create latest car model, late in game use it to create latest car model, install parts or upgrade durability on important cars, if not possible, train driver skills.


 * Grey: 150% - Very rare to found early in game, if possible, use it to upgrade speed, acc or handle of the really important cars, also can use it to create the car you think you are going to use to beat the latests levels or as a stat booster for the monkey land.


 * Golden: 300% - If possible, use it to upgrade speed, acc or handle of the S/A level car or A level parts, you will need to save one of this to beat the Kairo race also.

That % number is the extra boost they will give, on some matters, the outcome is not as easy as that, but just a part of the formula affected.

When trying to upgrade parts or car specs, the Tech only influences the time it takes to research, the outcome is just a fixed value multiplied by the aura, if any, meaning the driver team with non-high Tech attributes should contribute to upgrading if the driver got an aura since he will get the same result. A non aura upgrade with any team that gives you 10 extra points, will give always 15 with pink aura, and 40 with golden.

Here is the great difference between a really good upgraded car and a normal but fully upgraded, you will need the first to beat the game.

Others

 * Tech attribute does influence while creating a car, installing parts and repairing. For upgrading Tech does not affect the outcome, just the time needed for it.


 * After reaching a gold star with your sponsor, wait to receive the gift from them, drop them then move onto the next sponsor. The sponsor update happens two times a year which you will receive funds, research points and researchable parts.


 * Getting money is very easy, even early in game, always place priorities on research data.


 * Very early in game, you might run out of money building your car and hiring, worry not, the secretary will give you 300k extra when you are below 100k for the first time.


 * Having a low team Tech total can result on building cars with far below their specs, if you try to build a Mech car with 150-200 Tech points, the result can be worse than an Aero Car, B-class, so aim for the best of your capacities to compete.

How to win on time
It's really hard to make it on your first try, not impossible but really really hard. The second time is way easier because you get to keep 1 car model and 1 part with all of their upgrades, this actually calls for strategy, since if you want to beat the last race you might need a really good upgraded Super Car or Mach Car, that can be fully upgraded with just golden auras if you keep upgrading them and getting them back with upgrades to the next game.

What you have to think about is that you can carry over your Mech Car poorly upgraded, so you couldn't properly upgrade it on your next game, and thus not beat the game either.

What you really need:


 * Mech Car upgraded with pink auras for durability, and a mix of golden, pink and grey auras for the other 3 (the fewest pink, the better) or and even better upgraded Super Car (A-Class)


 * Build your winning car with the best aura possible


 * Install Slick Tires and V12 Engine, both upgraded with as many auras as possible, if you needed 2 attempts for the game, you can carry one of these to the next game, so be sure to have at least one of them upgraded with only auras to carry over. For the other two, you can use Aero-body and Carbon Breaks, but many combinations that use Carbon breaks or Supercharger are fine too.


 * If possible, use lower auras to install all of these parts


 * About 450 Tech points on the team that builds the car


 * High driving skills (not really need auras to get enough)


 * Golden Aura to improve your stats when the race is yet in the classification step.


 * Place the Settings on the "Normal Speed" for the last race if you have a fast iPhone, or the game will be too difficult to control.