Super Mario Bros. 3/World 6

World 6 is called Iced Land. Most of the levels here are frozen over, which naturally puts Fire Mario at an advantage. Since the ground is often very slippery, you need to watch your step much more than before to avoid sliding somewhere you hadn't intended to.

This is the single largest world in the entire game. It has 10 levels and three fortresses in total! There are multiple pipes here which have been colored on the map, pipes with the same color connect together.

There are three Hammer Bros here. Beating them awards you a Hammer, a Jugem's Cloud and a starman. The Hammer does not have much use here, but you might as well use it somewhere since the last two levels don't have any rocks to break.

There are two mushroom houses on this map. The first one offers the standard mushroom, flower, leaf choice, the other however has only a Hammer Suit.

(Note that in Super Mario All-Stars, the mushroom house next to level 6-2 has a Hammer Suit as well.)

6-1

 * If you're Raccoon or Tanooki Mario, start flying at the beginning of this level to get to a door, enter it to appear in the bonus area (see below).
 * This level features a new enemy: Ptooies. These are Piranha Plants, both in stationary and walking variants, that balance a spike ball over them. Both fireballs and a tail whip will defeat them easily, otherwise, jump over them as they blow their spike ball up high.
 * At the beginning, the rightmost block contains a Fire Flower. Later, you'll find another block with a raccoon leaf inside.
 * Remember that you can stand on the very edge of a pipe without getting hurt by the Piranha Plant, which can be helpful at times. It needs a bit of precision though.

Bonus area

 * Get to the top, start running and then duck. The ice will cause you to slide all the way to the P-Switch. Step on it, then slide back and collect all the coins at the bottom before they become brick blocks again. Enter the door at the end to be dropped in the air in the middle of the level.

6-2
A side scrolling level with cloud-like elevators.

(Variant: In the NES version; the item in the Mushroom house just near this level is a mushroom, fire flower, or raccoon leaf. In Super Mario All-Stars, it is a Hammer Suit.)

6-3
At the beginning, there is an elevator that you must duck if you're big if you want to get past it. Later in the level is a white Vine that leads to a pipe with a Tanooki suit!

Fortress
Stay on the elevator throughout the ride. If you still have the Tanooki suit from 6-3, you can turn into a statue and kill the Podoboos while on the elevator. After entering the door, you'll enter a room that you must duck in several spots to get past. The door at the end will take you to Boom Boom's room!

6-4
This has an unusual elevator ride that will have a beige jump block that jumping on will take you to a sky room similar to the one in 3-7, except that it ends with a pipe leading back to the main part of the level.

6-5
This level is best with a P-wing. The exit of the level is not at the very end, but in a location that you must take a Troopa shell up with you to kill the Nippers and break the bricks, and then you can get to the goal panel. In addition, the Toad's House next to this level contains a new item, a Hammer Suit!

6-6
If you have a P-wing, you can just fly over the wall and get to the Goal Panel. If you don't want to do this, however, your best friend in this level is a Fire Flower. If you don't have one, you can get one by taking the upper route when the paths split, trying hard to avoid the Cheep-Cheeps, and getting the ? block. Then, with the Fire flower, just go back and take the lower route. You can kill Cheep Cheeps and Piranha plants in this level with fireballs and this level is water in the middle.

6-7
A side scrolling level. Just before the goal panel is a group of frozen coins that you can get only if you're Fire Mario.

Fortress
This is the true icy fortress! It has side-to-side moving Thwomps, but you can kill them if you're Hammer Mario, as well as Boo Diddlies, but not Rotodiscs. There are no secret rooms in this fortress, but the door will take you to Boom Boom's room.

6-8
The only level in this world that departs from its usual Icy climate. If you have a P-wing, there is a group of 88 coins to collect in the sky.

6-9
Another level that you can fly over the wall and get to the Goal Panel with a P-wing. If not, a Frog Suit is good for you. Enter a pipe to get to a coin room. (Above the water area, there's a P-switch that will change the Munchers into coins.) After the pipe, go to the area above and find the entrance pipe.

6-10
Your best friend in the first half of this level is definitely a fire flower. After finding a white Vine, climb it and get a P-switch. Turn the frozen Munchers above a pipe into coins and go into it to get a Hammer Suit!

Fortress
Practice killing Thwomps, Boo Diddlies, and Stretches in this fortress if you have your Hammer Suit on. Rotodiscs and Spiked teeth, however, must be avoided even if you're Hammer Mario. In the second room, which will have a floor moving up, there are just 3 Boo Diddlies that you can kill with Hammers, but otherwise you must simply avoid. The room will rise, and enter the door at the right side of the room to get to Boom Boom's room.

Airship
The king has been transformed into a seal. This blue airship has enemies just like those in earlier airships. After entering the pipe, kill Lemmy Koopa 3 times. If you still have the Hammer Suit from 6-10, the king will say, "Hey you! Shall I borrow your clothes?? No dice! What a drag!" The Princess will give you a P-wing.