Dota 2/Barathrum the Spirit Breaker

Spirit Breaker is a melee strength hero who can be played as a ganker or a semi-carry. His abilities let him overwhelm enemies through sheer speed and brute force. His Charge of Darkness is his signature ability, allowing him to chase down a target with extreme speed from anywhere on the map, going through anything in his path. His Empowering Haste is a very powerful aura that makes his team stronger at chasing down enemies and escaping. His Greater Bash directly synergises with his active abilities as well as his normal attacks, locking down heroes with powerful stunning attacks. His Nether Strike will also track his target down, knocking them back with massive damage and bashing.

Charge of Darkness
Charge of Darkness will make you charge towards your target, moving across cliffs, destroying trees in your path and stunning any enemy unit with a Greater Bash in your way. Once you reach the target, you will stun it. If the target dies before you can reach it, you will switch to the closest enemy unit near the target. While you're charging, you actually move faster than the normal move speed cap for units, which means you're the fastest thing in the game. This speed can surprise an enemy when you enter their sight range out of nowhere, and it makes it impossible to outrun you. It is an easy way to start a gank attempt, as you can target a hero from across the map and let the game autopilot you right to where that hero is. Do note that the enemy teamwill usually inform their teammates if they see you charging past them.
 * Ability: Target Unit
 * Affects: Enemy Heroes
 * Charge Speed: 600 / 650 / 700 / 750
 * Stun Duration: 1.2 / 1.6 / 2 / 2.4
 * Mana Cost: 100
 * Cooldown: 35

Empowering Haste
Empowering Haste increases the move speed of all nearby allies, including yours. The bonus move speed can help your allies escape your pursuers easily. It can also make chasing down a ganked hero easier for your teammates. The bonus move speed also increases your Greater Bash damage, which makes it all the more useful.
 * Ability: Passive, Aura
 * Affects: Allies
 * Bonus Move Speed: 6% / 10% / 14% / 18%
 * Aura Radius: 900

Greater Bash
Greater Bash gives you a chance to stun, deal bonus damage and knock back the attacked unit for every attack. The bonus damage is based on a portion of your move speed, and you will gain bonus move speed temporarily after a successful Greater Bash. As its name suggests, it is a stronger version of the Bash ability possessed by some items and certain heroes. You can knock a hero out of position and trap them with your normal attacks through repeated bashing.
 * Ability: Passive
 * Damage Type: Magical
 * Chance To Bash: 17%
 * Move Speed To Damage: 10% / 20% / 30% / 40%
 * Stun Duration: 1 / 1.2 / 1.4 / 1.6
 * Knockback Duration: 0.5
 * Bonus Move Speed: 15%
 * Speed Duration: 3
 * Cooldown: 1.5

Nether Strike
Nether Strike makes you teleport to the target, dealing damage to it and stunning it upon teleporting. There is a short wind-up before you actually warp to the target, during which you are magic immune. It is basically a souped-up version of Phantom Assassin's Phantom Strike. The bash and damage is great for locking down an enemy as you go for a kill. It can also be used to finish off an escaping hero. The magic immune startup of the spell can also be exploited to help you evade strong spells by using the ability as the enemy casts theirs.
 * Ability: Target Unit
 * Affects: Enemy Heroes
 * Damage Type: Magical
 * Bonus Damage: 150 / 250 / 350
 * Range: 400 / 550 / 700
 * Mana Cost: 125 / 150 / 175
 * Cooldown: 75
 * Scepter Range: 550 / 700 / 850
 * Scepter Bash Radius: 250
 * Scepter Cooldown: 20

Aghanim's Scepter can be bought by Spirit Breaker and will increas the cast range of Nether Strike, decreas its cooldown and makes you perform a Greater Bash at enemy units near the target.