MapleStory/Noblesse

The Knights of Cygnus are a series of job classes that are new to KoreaMS. They involve in using elemental abilities to their advantage and possess unique skills compared to the standard job classes.

Pros
 * Stronger than the standard classes in the beginning.
 * Can use elemental abilities earlier than magicians.
 * Gains a useful summon in 1st job.
 * Gains their exclusive mount earlier than the standard class.

Cons
 * Their level limit is 120 instead of 200.
 * They can be expensive classes.

Noblesse
Unlike standard characters, you create your Cygnus character by having a level 20 and above character (also known as the parent character) talking to Ninehearts the Tactician in Ereb. Here, you can create your own Cygnus character in which would be automatically created once you've talked to Ninehearts. A small note that you can change your Cygnus characters skin tone and hair color which would remain permanent for the duration of the game.

Once you start your Cygnus character, you start in Ereb instead of the usual Maple Island. New players are given a special kind of overall robe, a badge which identifies you as a Cygnus and a hat. Quests in Ereb are simple just like in Maple Island.

Once your Cygnus character reaches level 10, talk to Ninehearts whom will direct you to your 5 job masters. Speak to Mikhail to become a Soul Master, Oz to become a Flame Wizard, Irene to become a Wind Breaker, Ikart to become a Nightwalker, and Hawkeye to become a Striker.

Noblesse Beginner
Blessing of the Spirit: Gives passive stat increases. However, to increase the level of the skill, the character associated with the noblesse has to level up 10 times for an extra skill point put into this skill.

Three Snails: Throw a snail shell to attack the enemy. Must have at least 1 specified type of snail shell, fixed damage.

Recovery: Enables the user to recover a fixed amount of HP constantly for 30 sec. Cooldown Time: 10 min.

Nimble Feet: Increases character speed. Cooldown Time: 1 min.

Soul Warrior
Sword Mastery: Increases the sword mastery and accuracy. It only applies when either a one-handed or a two-handed sword is in hand.

Sword Booster: Uses HP and MP to temporarily boost up the attacking speed of the equipped sword. It only applies when either a one-handed or a two-handed sword is in hand.

Power Strike: Inflicts damage onto the opponent.

Fire Charge(Not confirmed): Gives a fire attribute to your attacks.

Soul Blade: Use your soul to slash your enemy.

Soul Rush: Dash in an instant with the help of your soul.