Star Wars: Knights of the Old Republic/Melee weapons


 * Melee Weapons is required to use one or two melee weapons (most can be dual wielded, or are two-handed weapons), a feat which is granted to all classes except s (who cannot even select it).

The more advanced can have additional bonuses. modifier is added to both and.

Stun batons
Stun batons all have at least : Physical, 1-1, : 20-20,x2 (5% chance) and : 25% chance, 6 seconds, DC 10. These weapons are unusable with weapons in the off-hand.

Stun Baton

 * : Physical, 1-1
 * : 20-20,x2
 * : 25% chance, 6 seconds, DC 10

A common weapon, stun batons do minimal damage but can incapacitate a target. The high-density cells needed for repeated discharge are unwieldy, making it unusable in the off-hand.


 * rowspan=4| Taris
 * South Apartments
 * 33
 * Infinite
 * Upper City South
 * 30
 * Infinite
 * Undercity
 * 22
 * Infinite
 * Davik's Estate
 * Strong Box
 * 30
 * 1
 * Dantooine
 * Courtyard
 * 30
 * 2
 * Leviathan
 * Prison Block
 * Riot Equipment
 * 30
 * 1
 * Star Forge System
 * Rakatan Settlement
 * Wicker Bin
 * 30
 * 1
 * }
 * Riot Equipment
 * 30
 * 1
 * Star Forge System
 * Rakatan Settlement
 * Wicker Bin
 * 30
 * 1
 * }
 * }

Bothan Stun Stick

 * : Physical, 2-2 (1-1,+1)
 * : 20-20,x2
 * : 25% chance, 6 seconds, DC 10
 * Modifier: +1

A useful tool for espionage, this weapon is more effective than the standard stun baton, but is still available on most worlds. High-density discharge cells make this item unwieldy and unusable in the off-hand.


 * Kashyyyk
 * Czerka Landing Port
 * 230
 * 1
 * Manaan
 * East Central
 * 230
 * 1
 * }
 * 230
 * 1
 * }

Bothan Chuka

 * : Physical, 3-3 (1-1,+2)
 * : 20-20,x2
 * : 25% chance, 6 seconds, DC 10
 * Modifier: +2

A very effective device used by Bothan elite. Some systems consider simple possession of one as grounds for execution as a spy. High-density discharge cells make this item unwieldy and unusable in the off-hand.


 * Tatooine
 * Cantina
 * 480
 * 1
 * }
 * }

Vulkar Shock Stick

 * : Physical, 2-5 (1-1 + 1d4)
 * : 20-20,x2
 * : 25% chance, 6 seconds, DC 10

A favorite weapon of the Vulkars, this modified stun baton is designed more for the purpose of inflicting pain than actually incapacitating an opponent. The high-density cells needed for repeated discharge are unwieldy, making it unusable in the off-hand.


 * rowspan=2| Taris
 * Lower City Apartments (East)
 * 30
 * 1
 * Lower City Apartments (West)
 * 30
 * 1
 * }
 * 30
 * 1
 * }

Elder Rakatan Battle Wand
Weighted to fit a Rakatan grip, this item is most like a stun baton. It seems more adaptable than one of Republic issue, though similar high-density cells make it unwieldy and unusable with weapons in the off-hand.

This weapon cannot be acquired by player characters without cheating.

Rakatan Battle Wand
Weighted to fit a Rakatan grip, this item is most like a stun baton. It seems more adaptable than one of Republic issue, though similar high-density cells make it unwieldy and unusable with weapons in the off-hand.


 * rowspan=4| Star Forge System
 * Rakatan Settlement
 * Wicker Bin
 * 1480
 * 2
 * rowspan=3| Elder Settlement
 * Keeper Orsaa
 * 1480
 * 1
 * Researcher Ll'awa
 * 1480
 * 1
 * Elder Researcher (2)
 * 1480
 * 2
 * }
 * 1480
 * 2
 * }

Gamorrean Battleaxe

 * : Physical, 1-12 (1d12)
 * : 20-20,x2

Gamorrean Battleaxes, much like their namesake species, are heavy, unsubtle, and generally a very damaging influence in almost any situation.

This weapon is unusable with weapons in the off-hand, and it cannot be acquired by player characters without cheating.

Swords
Long swords all have at least : Physical, 1-12 and : 20-20,x2 (5% chance). They are one-handed weapons which can be used in both main and off hands.

Short Sword

 * : Physical, 1-6 (1d6)
 * : 20-20,x2

Disregarded by most modern warriors, a good short sword can still serve well in combat if the user is skilled.


 * rowspan=2| Endar Spire
 * rowspan=2| Command Module
 * Footlocker
 * 1
 * 1
 * Footlocker
 * 1
 * 1
 * rowspan=2| Taris
 * South Apartments
 * 1
 * Infinite
 * Upper City South
 * 1
 * Infinite
 * rowspan=2| Leviathan
 * rowspan=2| Prison Block
 * Riot Equipment
 * 1
 * 1
 * Contraband
 * 1
 * 1
 * }
 * 1
 * 1
 * Contraband
 * 1
 * 1
 * }
 * }

Long Sword

 * : Physical, 1-12 (1d12)
 * : 20-20,x2

Here is where the roots of the lightsaber begin, with traditional swords still wielded today in many primitive cultures. They are simple, but still effective in the right hands.


 * Endar Spire
 * Command Module
 * Republic Soldier
 * 5
 * 1
 * rowspan=3| Taris
 * South Apartments
 * 5
 * Infinite
 * Upper City South
 * 5
 * Infinite
 * Undercity
 * 3
 * Infinite
 * Kashyyyk
 * Woorwill's Home
 * Wicker Basket
 * 5
 * 1
 * Leviathan
 * Prison Block
 * Riot Equipment
 * 5
 * 1
 * }
 * 1
 * Leviathan
 * Prison Block
 * Riot Equipment
 * 5
 * 1
 * }
 * }

Silver Lined Sword

 * : Physical, 1-12 (1d12)
 * : 20-20,x2

This blade is long and straight and sparkles with a silver glow that becomes brighter as the hilt is touched. It is quite warm, and it almost appears that the blade becomes white-hot once it is equipped. Such a fiery weapon would be devastating against an unarmed opponent. A small insignia of a flame is impressed upon the hilt.


 * Korriban
 * Tomb of Ajunta Pall
 * 1
 * 1
 * }
 * }

Krath War Blade

 * : Physical, 2-13 (1d12,+1)
 * : 20-20,x2
 * Modifier: +1

Twisted by the dark side, the Krath tempered swords with the power of the Force perhaps even before lightsabers became the weapon of the Jedi, both dark and light.


 * Korriban
 * Dreshdae
 * 130
 * 5
 * }
 * }

Naga Sadow's Poison Blade

 * : Physical, 4-15 (1d12,+3)
 * : 20-20,x2
 * :, Average Damage DC 25
 * Modifier: +3

The mere presence of Dark Lord Naga Sadow would come to imbue his personal weapons with the taint he carried, poisoned as his spirit was.


 * Korriban
 * Tomb of Naga Sadow
 * Monument to Naga Sadow
 * 1500
 * 1
 * }

Vibroblades
Vibroblades all have at least : Physical, 1-10 and : 19-20,x2, and all are Balanced: +2/+0 vs. two-weapon penalty if used in the off-hand. They are one-handed weapons which can be used in both main and off hands.

Vibroblade

 * : Physical, 1-10 (1d10)
 * : 19-20,x2
 * Balanced: +2/+0 vs. two-weapon penalty if used in the off-hand

Small size makes this a good off hand weapon. Echani vibroblades use a rare cortosis weave to prevent lightsaber sparring damage, allowing traditional swordplay to continue in the time of Jedi and Sith.


 * rowspan=4| Taris
 * South Apartments
 * 88
 * 1
 * rowspan=2| Upper City South
 * 80
 * 2
 * Lavin Thug (2)
 * 80
 * 2
 * Undercity
 * 60
 * 1
 * Tatooine
 * Cantina
 * 80
 * 1
 * Kashyyyk
 * Great Walkway
 * Metal Box
 * 80
 * 2
 * Manaan
 * East Central
 * 80
 * 1
 * }
 * Great Walkway
 * Metal Box
 * 80
 * 2
 * Manaan
 * East Central
 * 80
 * 1
 * }
 * 1
 * }

Krath Blood Blade

 * : Physical, 2-11 (1d10,+1)
 * : 19-20,x2
 * Balanced: +2/+0 vs. two-weapon penalty if used in the off-hand
 * Modifier: +1

Twisted by the dark side, this Krath weapon is as deadly as a modern vibroblade. It was meant for assassination, and a cortosis weave that prevents lightsaber sparring damage ensured that even Jedi must respect it.


 * Tatooine
 * Cantina
 * 230
 * 1
 * }
 * }

Mission's Vibroblade
Working with few resources, Mission Vao turned this basic vibroblade into an exceptional weapon almost as adaptable as she is.


 * Taris
 * Undercity
 * Mission
 * 80
 * 1
 * }

Echani Vibroblade
These blades are typically used in the off hand. In addition to a cortosis weave that deflects lightsaber sparring damage, some Echani vibroblades are supercooled to keep them in alignment, giving them an icy sting.


 * Kashyyyk
 * Lower Shadowlands
 * Grrrwahrr
 * 1000
 * 1
 * }

Prototype Vibroblade
This is a very adaptable model of vibroblade, made for the user on a budget that will be purchasing upgrades as resources or finances become available.


 * Endar Spire
 * Starboard Section
 * Sith Heavy Trooper
 * 80
 * 1
 * }

Sanasiki's Blade
Sanasiki used this weapon to kill Nelinik, a Zabrak who assassinated the Echani High Protector with battle droids. Cortosis protects the blade against lightsaber sparring damage while energy cells disrupt droid opponents.


 * Dantooine
 * Jedi Enclave
 * 7000
 * 1
 * }
 * }

Vibroswords
Vibroswords all have at least : Physical, 2-12 and : 19-20,x2 (10% chance). They are one-handed weapons which can be used in both main and off hands.

Vibrosword

 * : Physical, 2-12 (2d6)
 * : 19-20,x2

Ultrasonic generators power this Echani-developed weapon design. A rare cortosis weave that protects against sparring damage ensures that traditional swordplay will endure in the time of lightsabers.


 * rowspan=3| Taris
 * South Apartments
 * 132
 * 1
 * Upper City South
 * 120
 * 5
 * Undercity
 * 90
 * 1
 * Tatooine
 * Czerka Office
 * 120
 * 1
 * rowspan=2| Kashyyyk
 * Great Walkway
 * Backpack
 * 120
 * 1
 * Lower Shadowlands
 * Mandalorian
 * 120
 * 1
 * Manaan
 * East Central
 * 120
 * 1
 * Korriban
 * Tomb of Ajunta Pall
 * 1
 * 1
 * }
 * Manaan
 * East Central
 * 120
 * 1
 * Korriban
 * Tomb of Ajunta Pall
 * 1
 * 1
 * }
 * 1
 * 1
 * }
 * }


 * Damage: Physical, 7-17 (2d6,+5)
 * Critical Threat: 19-20,x2
 * Modifier: +5

Ultrasonic generators power this Echani-developed weapon design. A rare cortosis weave that protects against sparring damage ensures that traditional swordplay will endure in the time of lightsabers.


 * Star Forge System
 * Rakatan Settlement
 * The One
 * 80
 * 2
 * }

Krath Dire Sword

 * : Physical, 3-13 (2d6,+1)
 * : 19-20,x2
 * Modifier: +1

This was a weapon of distinction in the time of the Krath. Protected against lightsaber sparring damage, Sith would grant these cortosis-laced blades to only the most loyal underlings.


 * Tatooine
 * Sand People Enclave
 * Sand People Guard (0-1)
 * 250
 * 0-1
 * }

Sith Tremor Sword

 * : Physical, 4-14 (2d6,+2)
 * Damage Bonus: +2 Sonic
 * : 19-20,x2
 * Modifier: +2

Traced to the Bladeborn, a Sith offshoot dedicated to sword mastery, these cortosis-laced weapons were given to "masterblades" who survived no less than ten lightsaber-wielding warriors in combat.


 * Star Forge System
 * Rakatan Settlement
 * Wicker Bin
 * 980
 * 1
 * }

Echani Foil

 * : Physical, 5-15 (2d6,+3}
 * : 17-20,x2
 * Modifier: +3

These swords were crafted to honor Raskta Fenni, the best Echani duelist of her time. Many were sold, but imperfections in the difficult lightsaber-deflecting cortosis weave caused few to survive.


 * Manaan
 * Sith Base
 * Sith Diplomat
 * 1750
 * 1
 * }

GenoHaradan Poison Blade

 * : Physical, 5-15 (2d6,+3)
 * : 19-20,x2
 * :, Mild Damage DC 15
 * Modifier: +3

Forged by the Genoharadan for the exclusive use of their agents, this deadly assassin's blade contains a cannister that emits small doses of poison with each successful hit on an opponent.


 * Manaan
 * East Central
 * Hulas
 * 1750
 * 1
 * Tatooine
 * Dune Sea
 * J'ane Khan
 * 1750
 * 1
 * }
 * }

Bacca's Ceremonial Blade
The great Bacca was hunting the Shadowlands ages ago when an alien ship crashed through the forest. He saw that first contact as a warning of the destruction outsiders could bring. Made from the debris, this sword is a reminder for his people that trust must be given cautiously, and only to those who have earned it.


 * rowspan=3|Kashyyyk
 * rowspan=2|Hall of the Chieftain
 * Freyyr
 * rowspan=3 2480
 * rowspan=3|1
 * Chuundar
 * Lower Shadowlands
 * Ritual Beast
 * }
 * Ritual Beast
 * }

Baragwin Assault Blade
This advanced vibrosword is a miracle of miniaturization technology. Not only does it deliver increased functionality over a normal vibrosword, it also has capacitors which discharge upon contact with a target. Extra space within the blade can be utilized by a variety of common upgrade modules.


 * rowspan=2| Yavin Station
 * rowspan=2| Suvam Tan
 * 9000
 * 1
 * 9000
 * 1
 * }
 * 9000
 * 1
 * }

Quarterstaff

 * : Physical, 1-6
 * : 20-20,x2
 * Balanced: +2/+0 vs. two-weapon penalty

Usually just a smooth staff of wood or light alloys, this is a very simple weapon of ancient design.

Although not displayed in its description, according to it's also Balanced: +2/+0 vs. two-weapon penalty.


 * rowspan=3| Taris
 * South Apartments
 * 2
 * Infinite
 * Upper City South
 * 2
 * Infinite
 * Undercity
 * 1
 * Infinite
 * Star Forge System
 * Rakatan Settlement
 * Wicker Bin
 * 2
 * 2
 * }
 * Star Forge System
 * Rakatan Settlement
 * Wicker Bin
 * 2
 * 2
 * }

Gaffi sticks
Gaffi sticks all have at least : Physical, 1-8 and : 20-20,x2. Although not displayed in the description, according to they're all also Balanced: +2/+0 vs. two-weapon penalty.

Gaffi Stick

 * : Physical, 1-8 (1d8)
 * : 20-20,x2
 * Balanced: +2/+0 vs. two-weapon penalty

The gaffi stick, or gaderffii, is the traditional melee weapon of the Sand People. Crafted out of whatever salvage is at hand, they can be very effective in close combat.


 * rowspan=6| Tatooine
 * Dune Sea
 * Sand People Warrior (9)
 * 1
 * 9
 * rowspan=3| Sand People Territory
 * Elite Warrior (12)
 * 1
 * 12
 * Sand People Warrior (6)
 * 1
 * 6
 * rowspan=2| Sand People Guard (0-1)
 * rowspan=2 1
 * rowspan=2| 0-1
 * rowspan=2| Sand People Enclave
 * Sand People Warrior (14-18)
 * 1
 * 14-18
 * }
 * Sand People Warrior (14-18)
 * 1
 * 14-18
 * }
 * }

Chieftain's Gaffi Stick
A variation of the traditional gaffi stick, or gaderffii, marked as a chieftain's weapon by its slightly more ornate appearance and better construction.


 * Tatooine
 * Sand People Enclave
 * Sand People Chieftain
 * N/A
 * 1
 * }

Raito's Gaderffii

 * : Physical, 6-13 (1d8,+5)
 * : 20-20,x2
 * Balanced: +2/+0 vs. two-weapon penalty
 * Modifier: +5

This may have belonged to a Sand People warrior famous among his kind for killing a young Jedi, but the one tribe that kept the oral history of this event was wiped out long ago.


 * Tatooine
 * Sand People Enclave
 * 980
 * 1
 * }
 * }

Wookiee Warblade

 * : Physical, 1-10
 * : 20-20,x2
 * Balanced: +2/+0 vs. two-weapon penalty

Though initially they might seem cumbersome, Wookiee Warblades are actually a very efficient design. Kept in continual motion, they can cut a swath through almost anything.

Although not displayed in its description, according to it's also Balanced: +2/+0 vs. two-weapon penalty.


 * Star Forge System
 * Rakatan Settlement
 * Storage Bin
 * 20
 * 1
 * }

Double-bladed swords
Double-bladed swords all have at least : Physical, 2-12 (2d6) and : 20-20,x2 (5% chance). Although not displayed in the description, according to they're all also Balanced: +2/+0 vs. two-weapon penalty.

Double-Bladed Sword

 * : Physical, 2-12 (2d6)
 * : 20-20,x2
 * Balanced: +2/+0 vs. two-weapon penalty

A difficult weapon to master, the double bladed sword has a grip in the center with two long blades emerging from either end. The double-bladed sword is capable of inflicting more damage - but is also less precise - than the single-bladed variant.


 * Taris
 * Upper City South
 * 80
 * 2
 * }
 * }

Notched Steel Sword

 * : Physical, 2-12 (2d6)
 * : 20-20,x2
 * Balanced: +2/+0 vs. two-weapon penalty

The blade of this sword is an ebony black and notched along its length to give it a cruel and jagged appearance. There is a strange visual effect upon the sword which makes it seem as if shadows pulse and ebb along its surface. It is very cool to the touch, and upon close inspection a small insignia of a dark circle can be spotted on its hilt.


 * Korriban
 * Tomb of Ajunta Pall
 * 1
 * 1
 * }
 * }

Echani Ritual Brand

 * : Physical, 3-13 (2d6,+1)
 * : 20-20,x2
 * Balanced: +2/+0 vs. two-weapon penalty
 * Modifier: +1

Echani Firedancers use the double bladed Ritual Brand in a dodging and slicing pattern so graceful it looks more like a dance than combat.


 * Taris
 * Upper City South
 * 280
 * 1
 * }
 * }

Krath Double Sword
Twisted by the dark side, the Krath favored weapons of fearsome appearance requiring brute strength to wield, and the blades of this weapon are certainly effective, if not elegant.


 * Kashyyyk
 * Upper Shadowlands
 * Corpse
 * 980
 * 1
 * }

Ajunta Pall's Blade
Held by the Dark Jedi even before he fell to the dark side, this may be one of the few truly personal items owned by Ajunta Pall, and remains as thoroughly corrupted as he.


 * Korriban
 * Tomb of Ajunta Pall
 * Ajunta Pall
 * 2480
 * 1
 * }

Vibro double-blades
Vibro double-blades all have at least : Physical, 2-16 (2d8) and : 20-20,x2 (5% chance). Although not displayed in the description, according to they're all also Balanced: +2/+0 vs. two-weapon penalty.

Vibro Double-Blade

 * : Physical, 2-16 (2d8)
 * : 20-20,x2
 * Balanced: +2/+0 vs. two-weapon penalty

Ultrasonic vibrations make this double-bladed sword exceptionally deadly. A rare Echani cortosis weave protects it against lightsaber sparring damage, ensuring effectiveness even against Jedi and Sith. The double-bladed sword is capable of inflicting more damage - but is also less precise - than the single-bladed variant.


 * Taris
 * Hidden Bek Base
 * Kaeira
 * 180
 * 1
 * Dantooine
 * Grove
 * Mandalorian
 * 180
 * 1
 * Manaan
 * East Central
 * 180
 * 1
 * Korriban
 * Dreshdae
 * 180
 * 5
 * }
 * Dreshdae
 * 180
 * 5
 * }
 * }

Sith War Sword

 * : Physical, 3-17 (2d8,+1)
 * : 20-20,x2
 * Balanced: +2/+0 vs. two-weapon penalty
 * Modifier: +1

Though most favor lightsabers, some Sith prefer the more visceral feel of metal cutting flesh. These blades are usually impregnated with rare cortosis to protect against lightsaber sparring damage.

This weapon cannot be acquired by player characters without cheating.

Yusanis' Brand
Yusanis was the most famous of Echani warriors, fighting against oppression and villainy until encountering Darth Revan. Discovering that Revan had killed an Echani senator, Yusanis attempted to tell authorities but fell to the powers of the Sith Lord despite his own impressive abilities and the cortosis weave inherent in all Echani vibroblades.


 * Tatooine
 * Docking Bay
 * 8000
 * 1
 * }
 * }