Atomaders 2/Walkthrough

Campaign
Your goal in the game is to destroy cyborgs per each level, the cyborg formation at first will start moving slowly sideways, but as more cyborgs are destroyed in the said level, cyborgs will start moving in sideways faster and they will eventually start to descend the lesser cyborgs there are in the screen, some formations can already descend down to the ship from the start.

Every time you finish a level, the game will show a summary regarding about how well you've performed in that level, this contains information about how many enemies you've destroyed, what is the percentage of your firing accuracy, and the score you've attained in that level.

Plot
The game doesn't have much of a plot, but what the game tells is that after the events of the original Atomaders, the cyborg invasion was presumed to be over, and that is until your new ship discovers an unknown warp portal that after your ship went into, the ship was teleported into an unknown part of the galaxy and now it has to fight a newly discovered cyborg army preparing for invasion.

Red line
When the cyborgs go way too low to the point where they can reach your ship anytime, this will show a red line on both sides of the screen which acts as your one final warning before the cyborgs will immediately approach and ram your ship just like what a Fighter does, to circumvent this, try to destroy the cyborgs from the bottom part of the formation first before targetting the upper ones.

Scoring
Cyborgs are worth 10 score points, while power-ups are worth 5 points, Fighters are worth 20 score points, and Motherships cost 50 score points, if your shot collides with an enemy shot it will also give 5 points, Power-ups do not give any score except the +200 Score Power-up.

Expert time
The game features a new scoring mechanic where if you finished a level early before the given "Expert time", you will get a bonus score based on many seconds are left in between your current time and the expert time, 1 second is equal to 20 points.

Combo mechanics
The game features a combo mechanic where the more cyborgs you destroy with a single power-up, the more score you can get, while the formula behind this is currently unknown, one thing you could do is to learn how to seamlessly use your power-ups one after another to get as much as combo and score as possible, the combo meter will be active once the power-up destroys at least 4 cyborgs, the game will show you or tell you how many cyborgs you've destroyed after using a power-up by showing you the text "Combo x4" for example, all weapons are eligible to have combos, the combo bonus and multiplier will be reset as soon as the combo is over.