Mendel Palace/Panels

Panels are laid out in the field of each stage. They may appear in the initial state of the stage, or appear when the player flips a panel. Item panels can be obtained by the player passing through the center.


 * Normal panel
 * A panel with nothing. The design differs depending on the surface. After an item panel is collected, it becomes a normal panel.

Item Panels

 * Star panel
 * A picture of a star. 100pts. If you collect 100 stars, the player will get one extra life and the movement speed of the player character will increase by one level. The last Star Panel of each stage will flash. Collecting it rewards you with 10 stars and 10,000pts.


 * Roulette panel
 * The image on this panel changes rapidly like a slot machine. The player is awarded the effect of the image that is present when stepping on the panel. The images are as follows:
 * STARS - Rewards 10 stars. Unlike the blinking star panel, the score is only 1,000pts. Appears only on the surface.
 * 1UP - One extra life.
 * 10000 - Grape pattern. 10,000pts.
 * 1000 - Strawberry pattern. 1,000pts. Appears only on the back (instead of STARS).
 * 10 - Cherry pattern. 10pts. It is the worst panel.


 * Time panel
 * Hourglass pattern. Extends the time limit by 5 seconds. 2,000pts.


 * Sun panel
 * A picture of the sun. When you take it, all the panels except that one are turned over one by one. Most enemies can be defeated at once. 5,000pts.


 * Cross panel
 * A pattern in which pink arcs are arranged in a cross. When you take it, all of the panels above, below, left and right from that panel will flip. 1,000pts.


 * Clock & time panel
 * The pattern is similar to the cross panel, but the pink color is only in one direction, and the direction changes clockwise every 2 to 3 seconds. When this panel is taken, all of the panels in the direction of the arrow will flip. 1,500pts. Most often placed in rounds of immobile enemies such as Mimi and Green Jumpers.


 * Moon panel
 * Moon pattern. The field goes black and replaces the normal panel that appears in the field when it is taken with a star panel. However, player characters, enemy characters, and special panels (including the original star panel) remain bright. 3,000pts.
 * When the sun panel is removed, the light returns to the field and the star panels created by the moon panel disappear.
 * You can aim for a high score by earning a star panel with the moon panel after taking the flashing star panel of that round. You can also get the blinking star panel again.
 * Since the metal panel also becomes pitch black and cannot be recognized, it will be difficult to clear it if the stage timing to be acquired is incorrect.
 * If you lose a life in solo play, the effect of the moon panel will end and you will have to replay the round.


 * Attack panel
 * After passing through the center, your character will launched forward in whatever direction you happen to be facing. If you hit the enemy at this time, you can defeat the enemy and get double the score. Also, if you take an item, you will get double the effect and score (the number of star panels you will get will also double). 100pts for each play. In a two player game, one player can launch both players, although they won't travel as far.
 * The panel keeps rotating for a certain period of time after it is effective, and at that time, no matter which direction you get on the panel, players will only fly in the original direction. After enough time elapses, it stops spinning and becomes a normal panel. It can be reused as many times as you like by flipping the panel when it is in a rotating state.


 * Special bonus panel
 * Looks like attack panel that is blinking. After passing through the center, it will be blown off the screen in the direction the player is facing and you are sent to the bonus stage where you can get a lot of star panels. 100pts for each play.

Other Panels

 * Enemy panel
 * It has a square vortex-like pattern, and the colors vary from stage to stage. If this panel is present when the number of enemies is less than a certain number, one enemy will spring up. After it springs up, it usually becomes a panel. The enemies that spring up may have a different color than the enemies in that round.
 * The effect when it springs up is the same as at the beginning of the round (for example, if it is a jumper, it will fall from the sky).


 * Metal panel
 * The so-called block. Like the outer wall, it can be used to hit and defeat enemies. Players and enemy characters cannot ride on top, but some enemies (or most enemies after the time limit) can destroy this panel. Also, it can be destroyed even if it hits this panel while being blown by the effect of the attack panel. However, you can remove this panel from the screen by flipping it like any other panel without destroying it.
 * On a few stages, there are places that are surrounded by this panel and cannot be walked in, and there are often useful things such as a large number of roulette panels. To enter, you need to destroy the panels or slip through the panels with certain techniques.


 * Debris panel
 * Traces of broken metal panels. You will be able to pass through like a normal panel.


 * Lock panel
 * A panel with four corners fastened with studs. You can't turn it any more. In most of the rounds with artists, the last layer is all this panel.


 * Illustration panel
 * A panel scribbled by the artist. You will not be able to turn it any further, but you can remove the seal with the sun panel. If you lose a life while playing alone, all the illustrations will be deleted. The design differs depending on the stage, but there is no functional difference.