The Legend of Zelda: Ocarina of Time/Kakariko Village

You enter Kakariko Village and find it a busy place. A construction project is under way. Up the hill to your left is the gate to Death Mountain Trail, and to the right of the windmill is the path to the Kakariko Village Graveyard. There may be a few things to do here before continuing up Death Mountain Trail.

The House of Skulltula
The first house on the right is the House of Skulltula. You will find talking Skulltula inside. The one who drops down in the center of the room explains the Skulltula curse that has befallen his family. He promises to make you "very rich" if the curse is broken. The breaking of the curse requires that you kill all the Gold Skulltula and obtain their tokens. For every 10 Gold Skulltula you kill, a child is relieved of the curse, and you can return to this house for a reward. However after you destroy 50, you will need to destroy 50 more to get the final reward from their father. The rewards are as follows:


 * 10- You'll get an Adult's Wallet, which will replace your Child's Wallet, allowing you to carry up to 200 Rupees instead of 99. It has a Silver Rupee on its front, showing that you now have a wallet that can afford more valuable expensive items! This wallet isn't the biggest, though.
 * 20- You'll receive the Stone of Agony, which rumbles near nearby secrets. With this, you can detect hidden holes around Hyrule! A Rumble Pak is needed to make it work because it has no use without a Rumble Pak.
 * 30- You'll get an Giant's Wallet, which will allow you to carry up to 500 Rupees. It has a golden Huge Rupee on its front, showing that you have obtained a wallet of a rich person! This wallet allows you to get the most expensive items you come across! This wallet is the biggest in the game.
 * 40- You'll get ten Bombchus, bombs that crawl up walls. They're a rarity.
 * 50-Read the Heart Piece section over to the right.
 * All 100 Gold Skulltula- If you kill all 100, the father will return back to normal, and give you an Huge Rupee each time you talk to him! He'll also tell you'll his family will try not to get cursed again.

Anju's Cuccos
If you talk to Anju, the woman by Impa's house, she'll tell you that her Cuccos have run away. If you find all seven and bring them back to the pen, you'll get a reward.

The first Cucco is right near her. Simply pick it up and throw it into the pen. The second is near the gate to Death Mountain. Pick it up and walk over to the top of the roof by the watchtower and go right off the end and using the Cucco, hover over to where a high fence is where the third Cucco is. Don't leave either one up there. The fourth Cucco is near the entrance to Kakariko Village. The fifth is in a crate near the start of the steps that lead up to the Death Mountain gate. Roll into the crate to smash it and grab the Cucco inside. Keep the Cucco with you and go up the stairs by Impa's house where the carpenter runs. Use it to fly over the high fence and throw the Cucco over the fence up the stairs by the house with the purple roof. There is a secret hole here, which leads to a chest with Rupees inside if you want to go in it. The sixth Cucco is behind the tall fence, and the seventh and last one is up on a ledge you can reach with the nearby ladder.

Once all seven Cuccos are back in the pen, talk to Anju to get an Empty Bottle as a reward. After this, you'll get a Purple Rupee each time you round them up again, but you'll lose Rupees, for throwing Cuccos out. If you attack a Cucco enough times, it will call its buddies and they will swarm on you!

Kakariko Village Graveyard
From Kakariko village proper, you can enter the graveyard through the opening to the right of the windmill. In the graveyard, there are many graves and the Royal's Family's Tomb. If you look very far back, you'll see an unreachable entrance that leads to a place that is sealed of called the Shadow Temple. This place will be a later part in your quest, and you'll learn a song to reach this mysterious area behind all the graves. There is a little boy who monitors the graves during the daytime, so you can't fool with any until night time. At night, during 18:00 to 21:00 game hours, Dampe will be awake and will run the Heart-Pounding Gravedigging tour. If you want, you can pull graves to find things at night, but you may disturb Poes, ghosts that will attack you if you provoke them. If you kill one, you can capture it, but it has a random effect if you are daring enough to drink one, or nothing may happen.

If you go up to the the tombs in the far back, a thunderstorm will start. If you read the graves beside the large tomb they read Sharp the Elder and Flat the Younger. Reading the grave will summon them and they will attack you! Kill them to hear their stories about studying a song that can control day and night. At the back of the graveyard is the Royal Family Tomb. The Triforce symbol is on the ground in front. Play Zelda's Lullaby on your ocarina. This causes a storm, and a lightning bolt destroys the royal family's tombstone, leaving a hole in the ground. Jump in the hole.

The Royal Family Tomb
In the first room is a locked door. The chamber holds several Keese, which are weak and easy to dispatch. The locked door opens after you've killed them all. If you light the torches with Din's Fire later in the game, you can find a chest with bombs inside. In the next room is a group of ReDead and poison on the floor that hurts to touch. Avoid fighting them. They're slow, but they freeze you with their screams. Beyond them is an inscription. Read it and you learn a new tune, the Sun's Song. This song can be used to calm the dead. It can also be used to turn night to day or day to night, which is very handy when you don't want to wait. It even can summon Big Fairies, which instantly revive you if you call one. This song will freeze Re-Dead and Gibdo, a enemy found later in the game that attacks the same way.

The Heart-Pounding Gravedigging Tour
Go to the graveyard at night (between 18:00 and 21:00) to find Dampé the Gravekeeper outside his shack. Speak to him and he'll explain his tour. He'll dig anywhere you want him to along his rectangular path, but you have to pay him 10 rupees each time. You usually get a green or blue rupee, but sometimes you can get a red rupee worth 20. See the Minigames section for further details.

The Gate to Death Mountain
In order to get to Death Mountain, you need to open the gate. Speak to the guard at the gate. He won't let you through unless you have royal permission, but when you show him Zelda's letter, he opens the gate for you. However, he suggests that you have a "proper shield". According to him, you can buy this shield in the Bazaar in the Hyrule Castle Town market. Additionally, the guard makes a request that you pick up a popular mask from the Happy Mask Shop for his son. You don't necessarily have to get the Hylian Shield at this time but it makes the dungeon much easier.

If you have not yet obtained the Hylian Shield, go to the graveyard and enter the grave second from the left on the first row, then open the chest for. If you already have it the chest will instead contain five rupees. Return later with bombs to uncover a Fairy's Fountain. you can heal from these fairies or capture them, but you need an Empty Bottle to do that.

The Gorons' Problem
As you move up Death Mountain Trail, you meet several Red Tektites. Beyond them is a large boulder with a smaller boulder to the right. Surprise! When you approach the smaller boulder, it turns out to be a Goron. He explains the problem the Gorons are having. They feed on rocks, and the best rocks come from Dodongo Cavern. But recently a Gerudo came and sealed up the cavern with this giant boulder. Additionally, the cavern has filled with monsters. After speaking with him, you continue up the mountain.