Family Jockey

Family Jockey is a horse racing simulation developed and published by Namco for the Famicom in Japan in 1987. In the game, players take control of a horse, and help direct it to finish a track as quickly as possible by steering it, and wisely timing the expenditure of the horses energy in order to stay ahead of the pack without tiring too quickly. Progress is achieved by placing in the top four horses of each race. Prize money is earned by placing in the top three and by breaking course records.

Namco developed a few remakes of the game. In 1991, they released a remake for the Game Boy, as well as a remake for the TurboGrafx-16 under the name World Jockey. Namco also developed a sequel for the Game Boy version in 1993. In 2003, Namco published another a version for mobile cell phones, and in 2008, they revived the series by developing a version for the Wii.

Controls

 * : Used the direction pad to steer the horse to its left or to its right.
 * : Tap the A button to whip it an encourage it to speed up.
 * : Press the B button to perform a jump when presented with obstacles.
 * : Start a new game or pause he action mid-game.
 * : Used to select from the four modes on the main menu.

Game Modes
First, you choose the number of players, then you choose which mode of play you want.
 * 1 Player: A single player game where the goal is to win as many races as possible.
 * 2 Players: A two player game where both players compete to win as many races as possible.


 * Only Race: A mode of play where players merely watch computer controlled horses races.
 * Family Game: A mode of play like "Only Race," however players are allowed to make bets on the race as well.

Tracks
''Note: 万 is 10,000. So 3000万 is 30,000,000 in prize money.''

Power-up tiles
On each race track, typically on the downward stretch of the track, a random assortment of power-up tiles will be present. If your horse runs over the five circular tiles, that stat will increase by one point and the effects will be applied at the start of the next race. If your horse runs over the two energy tiles, the effects of that tile will be instantaneous.

Tips

 * Horse with a high Type value start off with weak stats, while horses with a low Type value start off with better stats. However, you can improve every other attribute of your horse except it's Type.  Therefore, while you may have a tough time getting started in the beginning of the game with a horse that has a high Type, you will generally do much better near the end of the game with the same horse if you are diligent about collecting power-up tiles.
 * Learn how to properly pace the whipping of your horse. If you whip too slowly, you will fall behind.  If you whip too quickly, you will run out of energy before you cross the finish line.
 * Hitting a horse from behind has the effect of slowing you down, and pushing that horse forward. Conversely, getting bumped from behind by another horse will give you a boost.
 * If you lead the pack, you will be shown closer to the edge of the screen. This will take away from your ability to react to jumps or to move into position to pick up items.  Don't lead by more than is necessary.
 * Stay close to the inside lanes of the track, as this shortens the distance that you have to run. However, stay away from the muddy regions around the turns, as these slow you down.