Spectrobes/Kollin

The Third Planet: Kollin

 * Kollin is home to the NPP: Nanairo Planetary Patrol. Here you will find several places that will help you on your journey to defeat the Krawl. Once you arrive, there are at least three places you will not want to miss. The first is the recovery item shop to the west. From your landing point, head to the left until you hit the edge, then walk around and talk to the man inside the green ship. He will have several items you can buy (Note: 1. you will only be able to buy a few items the first time you visit. 2. for a list of items, see "Items List" on the Spectrobes main strategy page). Stock up now on the cash you've probably been dying to spend.


 * The second and less noteable shop is to the south. From your ship, walk to the entrance to the headquarters, then head south until you hit the end, then head left and down a couple more sets of stairs. Head right and talk to the man standing inside the large orange ship. He will have a set of mining tools to help you with future mining expeditions.


 * If this is your second time on Kollin, you will have to go to headquarters and save Commander Grant. Go to the large building in the middle of the area you land on, and head in. Go to the commanders office like you did the first time you came for equipment (note: you will be fighting a leader Krawl at the end, so try not to get hurt in the battles inside the building. Actually, you might as well run from all of the battles unless you're REALLY desperate for experience.) Once you arrive, Rallen will run over to Commander Grant, who is about to be attacked by an enormous Krawl. Rallen comments on its size, then runs to fight it.

Boss Battle

 * If you have a fully evolved Komadoros and Spikanor, this battle will be a lot easier. Assuming you have this combination, here's the boss strategy. The boss has two small sphereical Krawl around him. These are going to cause you the most trouble, but since the best strategy is to wait and charge, you're just going to have to get good at dodging them. They will periodically shoot off three purple orbs that, if you are standing your distance, will spread out enough to be easily dodgable. So stay at the very edge of the purple tornado for the entire battle.


 * The way to win this battle is to charge continually. As mentioned before, stay on the edge of the tornado and tell your Komadoros to charge ( or  ). He will stand and shake, giving you his energy. Continually hold down  to charge.


 * The Leader Krawl will often charge at you. When he does this, it's your chance to attack him. If you are on th edge of the field, as mentioned, then his attack will miss. When it misses, hit to go into Charge attack mode, and make Spikanor use his charge attack. It will send out six explosions in sets of two. These do about 75 damage each if your Spikanor is around level 35. Do this about 5 times, and victory will be yours.

The Aftermath

 * After you destroy the Leader Krawl, Jeena will contact you and ask what happened(as usual, she calls right on time after you defeat the boss). Some dialogue follows, ending with Commander Grant telling you that he needs to have a strategy meeting with Jeena and Aldous, and proposing that you check out the museum while they talk.


 * To find the museum, first exit headquarters. Then head southeast until you're near your ship. Then head south and go through the glass tube walkway.


 * You are now on the museum grounds. The first thing you want to do is talk to the man in the middle of the first area. He will tell you that he thought he saw something sparkling under the tree behind him, but he said he might just be tired. Investigate anyways, as it turns out his sight is just fine. Have your Spectrobes search in front of the tree, and you will see a cube, a fossil, and two minerals (in case you didn't know, fossils are orange sparkles, minerals are blue sparkles, and cubes are rainbow sparkles). Go to the cube, dig it up, and viola! You have an Upsilon cube! (Note: you will want to get the fossil and minerals; the minerals are pretty decent.)


 * Now, the Upsilon cube is a very helpful cube. It enables the Card-Input system on the lab (for more information on cubes and the upgrades or secrets they contain, see Cubes List in the Table of Contents.)


 * Before you rush back to the headquarters, you have to talk to the Curator in the museum. So from the tree head to the main walkway and go right. Soon you will climb some stairs and you can go either right, straight ahead, or back the way you came. You want to head straight. Keep going until you hit the glass doors an the screen changes.


 * Head around the middle information pannel and talk to the man standing next to the green stone behind the glass. Talk to him. He will babble on about how the keystone is the pride and joy of the museum. Though he may seem worthless now, he actually plays a very valuable part in the completion of the story.


 * After you talk to him Jeena will contact you and tell you that their meeting with Commander Grant is over and that you can see them now. So, for now leave the museum and run back over to headquarters.