The Adventures of Alundra/Bosses

Gelatinoid
Location: Wendell's Nightmare

Hits with recommended weapon:
 * Big Slime - 21 hits with the dagger.
 * Medium Slimes - 14 hits with the dagger.
 * Basic Slimes - 5 hits with the dagger.

Recommended Accessory: Herbs

Attacks: The Gelatinoid has no attacks to speak of, though contact with Alundra causes him to take one point of damage.

Strategy: The Gelatinoid slowly moves around the arena, trying to hit Alundra, simply hit it with the dagger, moving away during its period of invincibility after each hit it takes.

After 21 hits, it splits into four smaller versions of itself, these function in the same way as the big Gelatinoid, along with the grace period whenever they get hit, just hit them with the dagger, aiming to get more than one of them per swing in order to make the fight go faster, and use Herbs if Alundra's health gets too low.

After one of the medium slimes takes 14 hits, it splits into four basic slimes, these take 5 hits with a dagger to kill, these have no sort of invincibility, making them extremely easy to kill as long as Alundra does not get cornered. After every slime is dead, the boss fight is over.

Nirude
Location: Nirude's Lair

Hits with recommended weapon: Not needed.

Recommended accessory: None needed

Attacks:
 * Rock Fall - Nirude makes rocks fall from the sky in order to block the way forward, large rocks take two hits with the sword or one charged hit to destroy, while all other rocks take one hit.

Strategy: Nirude is, for all intents and purposes, invincible. Alundra is not able to damage him in any way, instead he has to run away, reaching the bottom of the bridge as quickly as he can. The only obstacle in the fight are the rocks that fall onto the bridge, but these can be easily destroyed. As soon as the fight begins, begin running downwards. Use normal sword slashes to destroy the rocks unless there are more than two large ones in a row, then use a charge attack to destroy as many of them as possible. Eventually, the screen will begin to scroll downwards at a slower pace and the rockfalls would stop, keep on going downwards and eventually Nirude will stop and the trial will be over.

Wilda
Location: Torla Mountain

Hits with recommended weapon: 20 charged hits with the Ice Wand.

Recommended accessory: Nava's Charm

Attacks:
 * Flamethrower (14 health)- Wilda leans downwards and breathes out a stream of fire, it is always the same size and always fired in the same place and has a pushback property if Alundra is standing anywhere near it, preventing him from walking past it. This attack can be dodged by not standing directly in front of Wilda's head.
 * Fireballs (7 health)- Wilda leans downwards and spits out 7 fireballs, spreading out in a fan shape, four of them impact with the back wall of the boss chamber and burn for four seconds, can be dodged by standing behind Wilda's head, either above or below it.
 * Fireball Barrage (7 health) - Wilda does this attack when standing up, and spits out three waves of five fireballs, the waves are shot out in a random order but are always one of each range (close, medium or long). The fireballs burn for four seconds once they hit the ground. The furthest wave of Fireballs can be dodged by standing at the bottom right corner of the arena, and the other two waves can be dodged by standing near the back end of the arena.
 * Cave-in - Wilda does this attack when standing up, it deals no damage and causes Alundra to move around slightly in a random direction, the rocks that fall from the sky are merely decoration.

Strategy: Wilda has three primary attacks to worry about, however equipping Nava's Charm blocks Fire damage, essentially making Alundra invincible. In the case of weaponry, Wilda is only weak to the Ice Wand and can only be attacked when he lowers his head. When he does, fire a charged Ice bolt at it and wait next to his head while charging up the Ice Wand. If he uses the flamethrower, let Alundra get pushed back and then walk directly towards Wilda's head, firing the Ice Wand once the flamethrower stops, if he fires the fireballs, head closer towards his head to dodge them, if Alundra gets hit, it's unimportant since he'll take no damage. When Wilda's head it up, it is best to stand on the upper right corner of the arena until he lowers it once again. Repeat this process until the fight is over.

Ronan
Location: Sanctuary

Hits with recommended weapon: 48 charged shots with the Willow Bow or 6 castings of the Fire Book.

Recomended accessory: Silver Armlets or Recovery Ring

Attacks:
 * Summon shield (7 health)- Ronan briefly hunches over and summons eight orbs to circle him, hurting Alundra if he touches them and indirectly protecting Ronan from damage by short ranged weaponry, they can be destroyed with a few hits from most weapons though.
 * Dismiss shield (7 health)- If the shield persists for too long and Alundra remains too far away, Ronan throws the remaining orbs downwards off the arena, sending them in a spinning pattern.
 * Arm Cannon (10 health)- Ronan sticks out his left arm and fires a wide laser, this can either be fired straight downwards or slightly to the left or right. The attack is rather obviously telegraphed, allowing Alundra time to dodge to dodge it by running to the opposite direction his arm is pointed, or either direction if it is pointed straight down.
 * Arrows from the Sky (8 health)- Ronan hunches over, sending out three waves of two blue arrows into the sky, the arrows cast a rather obvious shadow on the ground and the shadow stops for a moment before the arrows fall to the ground, make sure to stay away from the shadows since the blast radius is slightly larger than the shadow.
 * NOTE - When Ronan summons his shield or sends out the arrows from the sky, he hunches over and becomes invincible.

Strategies:

Magic - At this point Alundra has 3 Magic Seeds, along with an Elixir and a Wonder Essence, this allows him 9 possible castings of the Fire Book, six of these have to make contact with Ronan in order to kill him. If you choose to use this strategy, only the first two castings of the Fire Book can be directly chained, the rest will have to be slightly staggered. This is since Ronan responds to the first with a series of Arm Cannon bursts, after the second casting, he responds to a Fire Book casting with a shield summon, making him invulnerable during the entire period of the spell being cast.

Pros 
 * With the exception of the initial arm cannon bursts and a stray hit from the shield spheres (which are destroyed from a single shot of the Fire Book), Ronan does not directly attack.
 * The battle takes a much shorter time than it normally would.

Cons
 * Very magic intensive, requires a method of Magic Restoration.

Physical - The Willow Bow will be the weapon used, charged shots from it have the advantage of both range as well. Alundra is able to stay near the bottom of the arena and fire charged shots with impunity, having to only occasionally move to dodge the arrows from the sky. The charged shots from the Willow Bow should be enough to destroy Ronan's shield, but if Alundra does get hit by the shield dismiss, he will be able to easily heal the damage. At that distance Ronan will not use his arm cannon attack.

Pros
 * If Alundra is able to fire charged shots with enough timing and luck, he will be able to destroy all the shield spheres so Ronan will be unable to dismiss them, this means that Alundra will take no damage during the battle.

Cons
 * 48 shots are required and Ronan spends a large period of the fight being invulnerable to damage due to the nature of his Arrows from the sky attack.

Dragon
Location: Lake Shrine Interior

Hits with recommended accessory: 10 castings of the Fire Book

Recommended weapon: Spirit Wand

Melzas (First Form)
Location: Lake Shrine Interior

Hits with recommended accessory: 5 castings of the Fire Book

Recommended weapon: Spirit Wand

Melzas (Final Form)
Location: Lake Shrine Interior

Hits with recommended accessory: 6 castings of the Fire Book

Recommended weapon: Spirit Wand