Mount&Blade/Weapons

Weapons in Mount&Blade are divided into a number of categories based on the weapon proficiencies used when wielding them. Weapons can also have various modifiers (shown to the right) that determine weapon quality or attribute changes. Some modifiers are only for certain type of weapons.

Piercing and Blunt weapons receive a bonus against armor. Blunt damage will knock an enemy unconscious without killing them, so they may be taken prisoner. Horses deliver blunt damage when they trample enemies. Due to the lower base damage, blunt weapons work best as a second or third weapon where you can tell your forces to use blunt weapons to mop up a few prisoners near the end of battle. Piercing weapons work best on horseback or against calvary where the added speed and range can deliver a damage bonus.

These tables are raw data extracted from  using the M&B Item Editor. In practise, merchants will normally charge more for weapons they sell and pay less for those they buy. Putting points in Trade will bring these amounts closer to the item's true value. Weapons that cannot be purchased (those that lack the "merchandise" flag) are not listed here.

One-handed
One-handed weapons can have the Cracked, Chipped, Rusty, and Balanced modifiers (some weapons cannot have particular modifiers). A few can have the Masterwork and Tempered modifiers.

Piercing
"str" is the Strength requirement (if any).

Cutting
"str" is the Strength requirement (if any).

Two-handed
Two-handed weapons can have the Cracked, Chipped, Rusty, and Balanced modifiers (some weapons cannot have particular modifiers). A few can have the Masterwork and Tempered modifiers.

Blunt
"str" is the Strength requirement.

Cutting
"str" is the Strength requirement.

Polearms
Polearms can have the Balanced, Bent and Cracked modifiers (some weapons cannot have particular modifiers).

One-handed
"str" is the Strength requirement (if any).

Two-handed
"str" is the Strength requirement (if any).

All weapons extracted from item_kinds1.txt from Warband version 1.113 in one table.

Throwing
"req" indicates the Power Throw level needed (if any). Throwing weapons can have the Bent, Balanced, Heavy and Large Bag modifiers.

Bows
"req" indicates the Power Draw level needed (if any). Bows can have the Masterwork, Strong, Cracked and Bent modifiers.

Crossbows
"str" is the Strength requirement (if any). Crossbows can have the Masterwork, Bent and Cracked modifiers.

Ammunition
Ammunition is not a weapon type of its own but is used in conjunction with a bow or crossbow. Arrow types can only be used with bows while Bolt types can only be used with crossbows. Ammunition can have the Bent and Large Bag modifiers.