EverQuest/Servers

The EverQuest special servers comprise a number of servers that allow the players of EverQuest to play the game with different rule sets. As of February 8, 2005 there is only one PvP (Player vs. Player) server, Zek, resulting from the merger of the four PvP servers Rallos Zek, Tallon Zek, Vallon Zek and Sullon zek, which formerly had quite different rule sets. On Zek PvP combat can occur between any characters that are within 4 levels of each other. Other special servers are the role-playing server Firiona Vie, and a premium customer service server called Stormhammer, but more widely known as Legends server. On December 7, 2005, it was announced that the Legends service would be discontinued on February 1, 2006.

Two "progression" servers were created in June 2006, containing just the original game world, comprising Antonica, Faydwer and Odus. As the players achieve certain goals, the later expansions are unlocked, with zones, classes and races becoming available. There was a time limit of at least a month between each expansion. In April 2007 the two original progression servers merged into one.

Current special servers

 * Firiona Vie - role-playing server
 * The Combine - progression server (merged with The Sleeper progression server in April 2007)

Past Servers

 * Tallon Zek and Vallon Zek--Everquest PvP servers which formed teams based on race.
 * Sullon Zek--EverQuest server in which the players were separated into teams based on religion: good, evil, neutral. The level limits of the other EQ PvP (Player vs Player) servers were removed, allowing someone of the highest level to kill someone of the lowest level, though there were limits on experience loss and looting.  This server is perceived to have acted as the vacuum for the most antisocial, competitive players EQ had.
 * Stormhammer also known as Legends - premium customer service server, which provided greater GM attention and more events for a surcharge to the regular subscription fee.
 * Discord - Short-lived PVP Server with severe penalties for death, the resetting of a character back to basic status, as well as points for killing other players. The players with the most points at the end of the server's existence were rewarded with character transfers and special gear.

Serveurs d'EverQuest