The Legend of Zelda: Ocarina of Time/Enemies

The following page lists all of the enemies that Link faces in his travels. They are listed according to the time period and location in which they are introduced.

Kokiri Village

 * Deku Baba (withered)
 * This plant poses little threat, since it has no real means of attack. However, if touched, it will cause damage.  A single blow will kill it, leaving a Deku Stick if it is killed.  In the Kokiri Village area, these plants are only found around the Great Deku Tree beyond Mido.

Inside the Deku Tree

 * Deku Baba
 * A stationary plant that will bite you if you're not careful. Unlike the withered variety, this plant has a limited reach of attack.  Killing it while it is not attacking will yield a Deku Nut, whereas attacking it in its extended position will stun it.  Killing it in this stunned position will yield a Deku Stick.


 * Deku Scrub
 * This creature pops up out of the ground and shoots Deku Nuts at you. Reflecting a Deku Nut back to the Deku Scrub will cause it to jump out of its hole.  If left alone, it will eventually take its place again in the hole.  However, if it is caught, it will often offer information.


 * Skullwalltula
 * This small spider-like creature resides on the walls. It will knock you off the walls as you climb if it touches you.  If it's going to attack you, it'll turn purple.


 * Big Skulltula
 * This Skulltula drops down suddenly, but does not seem to have any other form of attack. Attack it when its "soft belly" is exposed.


 * Gold Skulltula
 * Gold Skulltulas are a rare breed of Skulltula. They basically are collectibles. Shoot and kill them, and you will get Gold Skulltula Tokens. There are 100 Gold Skulltulas in the game. Later on in the game, you can use these tokens to earn a series of prizes, such as the Adult's Wallet at 10 tokens, the Stone of Agony at 20, the Giant's Wallet at 30, some Bombchus at 40, a Piece of Heart at 50, and lastly, an infinite supply of Gold Rupees when you collect all 100. For more information on them, consult the Gold Skulltula Mini-Quest Section.


 * Gohma Larva
 * This enemy tends to attack by hopping at you when its eye turns red. It usually takes two hits to kill.


 * Parasitic Armored Arachnid: Queen Gohma
 * The boss of the Deku Tree level. This large enemy attacks directly with her two upper appendages or indirectly by releasing Gohma Larva eggs.  If these eggs are not destroyed, they will hatch Gohma Larva.  Its weak point is its eye. Hit it in the eye to stun it and attack repeatedly. Try to hit it in the eye while it is on the ceiling to prevent it from releasing larva and making it easier to slay.

Hyrule Field

 * Peahat
 * This is a large, flying, spinning flower. As it spins, its roots will become visible. Attack these roots to defeat this enemy.  This enemy does not attack at night. However, if struck at night, it releases Peahat Larva.


 * Peahat Larva
 * This smaller version of the Peahat cannot be damaged by your sword. However, it can be blocked with your shield. Once tired or far away from the Peahat that spawned them, they will go away or will die if they plow into the ground.


 * Stalchild
 * This skeletal enemy erupts from the ground after night falls. A horizontal slice with your sword will remove its head.  Upon doing this, it has a harder time finding you.  A vertical slice does equal damage but does not remove the head.  Its slow movement makes it easy to avoid or defeat.  Defeating a series of them in a row causes a large Stalchild to appear that will drop a better rewarding item or Rupee when defeated. talchildren can't swim or stay out in the daytime. They will ignore you if you ignore them and run off from them.

Lon Lon Ranch

 * Guay
 * This black bird comes out at night, but you can see its shadow on the ground. Simply hit it with a weapon to destroy it. If enough Guay are killed, a large Guay will swoop down and attack. Killing it will make a Red Rupee appear.

Kakariko Village Graveyard

 * Poe
 * This is a lantern wielding ghost that disappears when L-targeted. If L-targeting is held, however, it will reappear.  After it's defeated, its essence can be captured in a bottle.

Royal Family Tomb

 * Keese
 * This is a black bat. Although weak, it will set itself alight if a fire is nearby, becoming a Fire Keese; if Blue Fire is around, it will become an Ice Keese. Although a quick sword-swipe will kill them, they are best dispatched with the slingshot/deku seeds, or the boomerang.


 * ReDead
 * This is a restless undead creature. It moves slowly but has a paralyzing shriek.  The Sun Song renders them inert for a moderate amount of time.  These enemies are best avoided early in the game.  Their attack consists of jumping onto Link's back and "vampiring" life from him.  Rapidly tapping a button is the only means of escape. If one of there bretheren dies, they go to where the body

lies, ignoring Link. Some ReDeads may crouch, and those that do can't shriek until they get up.

Death Mountain Trail

 * Red Tektite
 * This four-legged creature's only method of movement and attack is a small jump.

Lost Woods

 * Business Scrub
 * Like other scrubs, this enemy fires Deku Nuts at you. If you get too close, it will hide in the ground.  However, it will offer to sell items to you when it is defeated.  Also, it does not run away after it has been hit.

Sacred Forest Meadow

 * Wolfos
 * This werewolf will block your attacks unless you time them correctly. Hitting him in the back causes more damage.


 * Mad Scrub
 * Like the Deku Scrub, but fires 3 Deku Nuts in succession. It will not sell you anything or give you any information.

Dodongo's Cavern

 * Beamos
 * This enemy stands stationary, its head continually rotating 360 degrees. If it catches sight of you with its single eye, it will send out a beam of light to attack you. To destroy it, blow it up with a bomb.


 * Baby Dodongo
 * A baby dodongo appears from the ground and wriggles toward you. It attacks you by jumping at you, and when defeated, it explodes like a bomb.


 * Lizalfos
 * This lizard-like humanoid fights with shield and sword. Wait for the opportunity to attack.  It will run away when it has been nearly defeated.


 * Dodongo
 * This creature breathes fire. Its tail is its vulnerable point.  It explodes tremendously when it is defeated.


 * Armos
 * This statue looks like other statues, but will attack when it is attacked. They can be killed with bombs or bomb-flowers.


 * Fire Keese
 * Unlike regular Keese, Fire Keese are very elusive. They will swoop down to release their flames onto you and then fly around constantly, making them hard to target. If your Deku Shield is equipped when it hits you, your Deku Shield will burn up. Fire Keese lose their burning ability after attacking and revert to normal Keese, but will re-ignite if a flame is nearby.


 * Infernal Dinosaur: King Dodongo
 * The boss of Dodongo's Cavern, this creature has a fiery breath and a devastating rolling attack. It is vulnerable when it is preparing for its fiery attack. Toss a bomb into its mouth and, when the ordinance detonates, it will be stunned. Slash it repeatedly until it curls up into a ball and rolls around. Make certain that you have the Hylian Shield equipped as it will protect from the monster's rolling attack. If you employ the Deku Stick and jump slash the creature, it will perish very quickly.

Zora's River

 * Octorok
 * This enemy resides in the water. Its method of attack is to fire rocks at you, which can be deflected with your shield.  This creature will hide from you if you get too close.  It can be killed by deflecting its rocks back at it, or by using the boomerang.


 * Blue Tektite
 * This enemy is much like the Red Tektite, but walks on water.

Jabu-Jabu's Belly

 * Biri
 * This jellyfish-like creature floats slowly through the air. It may be easy to avoid, but it shocks you with electricity if you do not use ranged attacks. The boomerang is the best weapon to use against it. The Fairy Slingshot is ineffective against it. A combination of Deku Nuts to bring them down and hits with the sword to kill them can be used.  The magical sword-slash attack works, but the range and timing are of such critical importance that it's just easier to use the boomerang.


 * Bari
 * This enemy is the advanced version of the Biri because it is three Biri fused together. It drops from the ceiling and causes more damage when it attacks. When it is killed, it disbands into three Biri used to form it (it may still drop goodies though).  The Fairy Slingshot is ineffective against it, but the Boomerang works perfectly.


 * Shabom
 * This is a bubble that floats toward you in a somewhat random way. If it pops near you, it will send you flying backward, damaging you.  Use the boomerang.  The Fairy Slingshot is ineffective against it. A jump slash with a Deku Stick will provide adequate range to avoid its explosion upon its defeat. As Navi will tell you, it will only bounce off your Kokiri sword, although the magical sword-slash works ok if the boomerang has not been found yet.


 * Tailpasaran
 * A very agitating adversary. Not only is it armored, it will shock you if you slash it. Use Z/L-targeting and throw the boomerang at it to destroy it, or use the magical sword-slash.


 * Stinger
 * This a rather irritating enemy. It attacks in the same manner that the Guay and Keese do. A simple jump slash will dispose of it, but the boomerang will obliterate it with a single hit.


 * Parasitic Tentacle
 * This uvula-like enemy is weak at the point where it narrows. It will retract unless it thinks it can attack you.  Draw it out by moving closer, and use L-targeting so you can attack with the boomerang which will halt its attack.


 * Bigocto
 * This creature seems to be a mini-boss. He moves in a circle, switching directions after being hit.  To defeat this enemy, you will need to chase Bigocto until you can hit him with the boomerang (from behind).  This will stun him, at which time he can be struck with the Kokiri sword (again, only from behind).  This cycle will need to be repeated several times.


 * Bio-electric Anemone: Barinade
 * The boss of the dungeon. It is a very dangerous opponent. Watch out for its electric beams it will constantly fire at you. In order to defeat it you must first target the tentacles attached to the ceiling with the boomerang. Once they have been knocked from the roof, attack it. It will begin to spin around attempting to run into you. Stun it with the boomerang and destroy the Jellyfish protecting its weak point. This will make attacking it easier. Even once its protectors have been vanquished, it will still fire electricity at you. Stun it with the boomerang and attack it repeatedly. Repeat these actions until it is slain.

Kokiri Forest

 * Big Deku Baba
 * Huge stationary plants that bite anything that nears. Big Deku Baba are more powerful and more dangerous than the smaller variety. This plant still has a limited range of attack. Killing it while it is not attacking will yield three Deku Nuts, whereas attacking it in its extended position will stun it.  Killing it in this stunned position will yield a Deku Stick.

Lost Woods

 * Skull Kid
 * Koriki that have been lost in the forest too long become Skull Kids. They are afraid of adults. Skull Kids will shoot flying projectiles at you. If you kill a Skull Kid, it will yield an Orange Rupee.

Sacred Forest Meadow

 * Moblin Guard
 * Large goblin-like monsters wearing chain mail armor and wielding long spears. If one sees you, it will charge at you full speed with its spear drawn. Stay out of sight until one turns around, and shoot your Hookshot on its lower back. One shot is all it will take.


 * Club Moblin
 * A gargantuan Moblin warrior clad in spiked armor, and heaving a colossal warhammer. It will strike the ground when Link nears, creating shockwaves that will send you flying. Avoid the shockwaves, and maneuver behind the Moblin, and strike it with your sword three times to defeat the beast. However, Bombchus work to avoid the Moblin's collosal club.

Forest Temple

 * Blue Bubble
 * Hovering skulls surrounded by blue fire. They attack by flying into you. To defeat them, use your Hookshot when they are covered in fire, and strike the skull twice with your sword once it starts bouncing on the floor (this is easier if you Hook/Longshot it before hand, which immobilizes it).


 * Stalfos
 * Large, armored skeletons wielding a sword and shield. It will attack you at close range with its sword, or it will attack you at a distance by using a powerful jump attack. Stalfos have excellent blocking skills, and they are only vulnerable when they are about to make an attack, or as soon as they land from a jump attack. Some Stalfos are capable of regeneration; if their bones remain in a pile once they have been defeated, move quickly to accomplish your objective in the room, or they will regenerate.


 * Wallmaster
 * Giant decomposing hands that hang from the ceiling. Quite possibly the most agitating and annoying enemy in the game. Its shadow will encircle Link when he nears, and after a second, it will drop down, and pick up Link, sending him all the way to the beginning of the dungeon. To avoid getting assaulted by one, continue moving (it begins hovering above you when you have stopped). To kill one relatively easily (this is easier if you play with the sound on,) simply stay in place as the shadow grows around you and you begin to hear a sucking sound. As soon as the sound stops and the shadow starts growing (or just before, if you are being particularly cautious) run away, then turn around once you hear it hit the floor and rapidly attack it with your sword before it ascends to the ceiling. If you manage to defeat a Wallmaster, it will drop a lot of rupees, and it will be well worth the fight.


 * Floormaster
 * Giant decomposing hands that crawl on the floor. Quite possibly one of the most frustrating and annoying enemies in the game. If you near it, it will turn green and fly towards you. Avoid its barrage by blocking it with your shield, or else it will pick you up and send you to the beginning of the dungeon. Attack it swiftly with your sword, and three tiny Floormasters will spawn from its remains. This is where the battle gets dangerous, as if you allow any of the hands (and it is possible for more than one to do this at the same time) to latch on to you, it will suck a large amount of life away, before regrowing into a large hand. Each of the tiny Floormasters will grow into a full-sized Floormaster, if you allow them a few seconds to do so, so quickly ambush them with your sword. Quite possibly the best weapon against the Floormaster is Din's Fire. Unleash Din's Fire, and cast it again to defeat the three tiny Floormasters that spawn.


 * The Poe Sisters: Joelle, Beth, and Amy
 * These three of the four Poe sisters are included together, because they have very similar fighting styles. The Poe Sisters are floating Poes holding fiery lanterns, very similar to every other Poe in the game; unlike the other Poes, however, Z-targeting does not cause them to permanently disappear. To defeat them, Z-target and wait with your shield up (they attack you by hitting you with your lantern, but your shield will readily deflect them) until they reappear; at this point, shoot them with arrows and repeat the process as necessary.


 * Green Bubble
 * A close relative to the Blue Bubble. It is covered in a green fire that will cause damage if you get close. The gaseous corona of fire that surrounds these skulls dissipates intermittently, leaving them very vulnerable to attack. One quick sword thrust is usually all it takes to dispose of them once they are unprotected by flame.


 * Meg
 * Meg is the fourth and final Poe sister; her lantern burns with a purple flame. She is the Mini-Boss of the Forest Temple. As you approach her, she will separate into four identical clones of herself, and the clones encircle you. Determining which Poe is the real Meg is the key to winning this battle. The real Meg will spin around occasionally, usually right after she appears, and when this happens, Z-Target her and shoot her with your Hookshot or arrows. If you hit the wrong ghost, it will just disappear, and you have two more chances to hit the right one, before you take an automatic hit from Meg. Don't fight this battle in First Person View, for it is much more challenging, since you cannot see all of the ghosts at once. When the fifth true shot is delivered, Meg will be defeated.


 * Evil Spirit from Beyond: Phantom Ganon
 * An evil creation of Ganondorf, and the boss of the Forest Temple. Phantom Ganon is a Ganondorf lookalike on an armored black steed. He wields a powerful trident that casts spells of electricity. This fight has two distinct parts. First, you must shoot Phantom Ganon three times with an arrow as he tries to exit a painting. This sounds simple, but there's a catch. To make things difficult, Phantom Ganon has his own phantom, riding through the paintings with him. Just when you think you've got a hit on one as he rides towards the edge of the painting, he'll turn and head back while the real Phantom Ganon leaps out of the painting while casting a massive electricity spell at the center Triforce. To keep from being hit by the electrical blast, do not stand in the center of the arena, or on the small Triforces that surround it. The best place to stand is right between two of the small Triforce emblems on the floor. This will ensure that you will be safe from the electricity. The easiest way to figure out which Phantom is the real one, is to look at both the paintings he's coming from, and find the phantom that looks slightly brighter. The brighter of the two is the real Phantom Ganon. So fire away with your arrows, and after three true hits, he will descend from his horse and float above the arena. Put your bow away and unsheathe your sword. The next part of the battle is rather tricky: you must return Phantom Ganon's fireball attacks with your sword. As in baseball, you must time your strokes so you bat back the ball of electricity before it hits you. Making things even more challenging, Phantom Ganon doesn't stay in one place, flying at weird angles around the room. Your best defense is to Z-Target him, which helps tremendously. Return a close range attack and you'll also be more likely to hit him. When you hit him with one of his own spells, run toward him and attack him with your sword. Jump attacking him will end the battle more swiftly. By about the fourth hit, he will add a new attack to his repertoire. When you see him charge up his staff with a kaleidoscopic light, prepare to move fast. Phantom Ganon will hop on his staff and ride it like a broomstick. If you wait until he targets you and starts his swoop, you can sidestep him and easily avoid taking damage. Keep reflecting his balls of electricity and move in and strike him until he is defeated.

Death Mountain Crater

 * Red Bubble
 * Close relative of the Green and Blue Bubbles, the Red Bubble is found in fiery areas. Its attacks can even burn you. Extinguish the fire on its body to destroy it. Deku Nuts are the one thing that can stun them so you can attack them.

Fire Temple

 * Torch Slug
 * A slug with flames all over its body. If it's hit by one of Link's weapons, the fire on its body disappears. It must be destroyed before it can re-ignite.


 * Like-Like
 * A tube-like enemy that sucks up Link's tunics and shields. It can be killed with arrows or a sword. It will give back the items it ate when you kill it. Just don't leave the room or they're gone.


 * Flare Dancer
 * The mid-boss of the dungeon. Only two exist. Its flaming clothes must be extinguished before it can be damaged. Once its flaming clothes have been extinguished, use Spin Attack to damage it. You can also use your hookshot to grab it and use a stab attack against it.


 * Subterranean Lava Dragon: Volvagia
 * The boss of the Fire Temple. The dragon that was sealed away with the Megaton Hammer, and revived by Ganondorf. It can be defeated by hitting with the Megaton Hammer each time it pops out of a lava hole, then slashed with a sword. It eventually becomes unpredictable and will pop out randomly. It can also breathe fire and pummel you with rocks. To avoid being pelted with either attack, cling onto the edge of the platform during each attack.

Ice Cavern

 * Freezard
 * An enemy made entirely of ice. It has the power to freeze you with its cold breath. Din's Fire is very useful against it. Freezards pop out of the ground when they attack.


 * Bewitched Pot
 * Pots that easily pose as harmless ones, but fly at you when you get near them.

They break once they hit the ground or your shield if you block them. They sometimes have something inside that could be of use to you.


 * Ice Keese
 * A Keese that has come into contact with Blue Fire. It has the power to freeze you for awhile. Unlike Fire Keese, it won't lose its freezing ability after attacking. Din's Fire is good to use on them to avoid touching them.


 * White Wolfos
 * A large Wolfos with white fur and red eyes that has double the strength of a normal Wolfos. Its back is its weak point like a regular Wolfos. It will die quickly if you jump-slash it in its back enough times when you get the chance.

Water Temple

 * Spike
 * A metal ball with sharp spikes that rolls toward you. It is impervious to anything, but when it stopps rolling or hits your shield, it becomes a vulnerable rock you can attack from a distance.


 * Shell Blade
 * A clam with teeth on its back. When you get near it, it will open its vulnerable mouth. Use the Hookshot or Fairy bow on its mouth to kill it.

Use your shield to avoid its teeth.


 * Dark Link
 * A very formidable foe. This is a doppleganger version of Link. He blocks almost every sword attack, jumps onto Link at times to attack, and shifts his position whenever he gets hit. A good idea to do is to bring at least 1 fairy and 1 green potion. When Dark Link gets near you, use Din's Fire. He takes many hits to defeat and can cause a lot of damage. The Megaton Hammer and Hookshot also have a great usefulness on this mini-boss.


 * Giant Aquatic Amoeba: Morpha
 * The boss of the Water Temple. It is a pink nucleus that swims through the waters of Lake Hylia it stole. It can manipulate water and form it into a tentacle. It can cause damage to Link if a tentacle hits him, but the damage is much more lethal if it is actually able to grab Link and thrash him around.

If you latch onto Morpha with the now-upgraded Longshot, you can pull it out of the water and to you to hit it. After a while, Morpha creates two tentacles at once to avoid.

Bottom of the Well

 * Gibdo
 * Gibdos are very similar to ReDead, since they shriek if they hear something

move and go to any Gibdos with them that die, but are wrapped in bandages and do not crouch like ReDead. Gibdos attack anyone who bothers them and freeze if when you play the Sun's Song.
 * Dead Hand
 * A twisted mini-boss that has several hands sticking out of the ground. If you

get too close to one, it will grab you and hold on. If that happens, Dead Hand will reveal his body and close in to attack. You can get out of a hand's grip by moving the Control Stick, but killing a hand is pointless because another one soon takes its place. The only way to defeat Dead Hand is to wait for his head to bend down to attack and slash it. Dead Hand can also burrow back into the ground and churn up dirt that can injure you if it hits you.

Shadow Temple

 * Big Beamos
 * A slightly bigger Beamos that needs to be bombed twice in order to defeat.


 * Phantom Shadow Beast: Bongo Bongo
 * An evil spirit that hides his body in the shadows and attacks with his hands.

You must first stun his hands, then use the Lens of Truth to see his body and shoot him in the eve.

Gerudo's Fortress

 * Gerudo Guards
 * Spear-wielding Gerudo that will capture you if they see you. You can peck them off with arrows, but can't use a sword on them since that would mean getting

captured. Once you get the Gerudo's Membership Card, they are no longer your enemies.


 * Gerudo Prisoner Guards
 * Only four are encountered. They are much more skilled than the other Gerudo

because they have one purpose: to make sure prisoners don't escape. They wield two machetes and are trained to block several sword attacks. The deadliest move in their arsenal is their spin attack, which is used to knock out the toughest enemies and capture them. Just make sure that doesn't happen to you.

Gerudo Training Ground

 * Dinalfos
 * These beasts are Lizalfos that have evolved for battle. They take more hits to kill and cause more damage with their swords, and can be very elusive.

Haunted Wasteland

 * Leevers
 * Small creatures that burrow out of the ground and attack in one direction.

Usually, you'll be attacked by a group of Leevers, which makes it hard to escape them all.


 * Purple Leever
 * If enough Leevers are killed, this bigger and more dangerous Leever comes out

of the ground. Unlike other Leevers, it can change its direction. However, its body is slower and more sluggish than normal Leevers because of its bigger size.

Spirit Temple (Child Link)

 * Anubis
 * A dog-like mummy that hovers around narrow space and shoots fire at you if you approach it. The only way to defeat it is to engulf it in flames.


 * Iron Knuckle
 * A dangerous armored behemoth that wields a deadly axe. If you get clobbered by

one, you'll take a lot of damage, so you might keep a Fairy or Red Potion with you. The best way to defeat it is with hit-and-run sword tactics to dodge its axe. After several hits, the chest plate it wears will tumble off, and the Iron Knuckle will become more agile, but vulnerable to Deku Seeds or arrows.