User talk:Ganj

Welcome to StrategyWiki!
Hello Ganj! Welcome to StrategyWiki. Thank you for your contributions. If you have any questions, just contact a sysop through their talk page or post on the staff lounge, and they'd be happy to help. If you need help editing, check the StrategyWiki Guide. If you have a question about the content on this wiki, you can check out our staff lounge page. If you want to ask questions or hang out in IRC, we're usually around. On the other hand, if you have ideas for StrategyWiki, bring them up on the forums. Please remember to sign your name on, and only on, talk pages by clicking or using four tildes (    ); this will automatically produce your name and the date. Finally, please do your best to always fill in the edit summary field as this helps to document all of your hard work. Feel free to delete this message from your talk page if you like, or keep it for reference. Happy editing! -- Procyon (Talk) 12:18, 14 June 2008 (CDT)

No need to apologize
Thanks for registering an account. And there's no need to apologize. I totally get the decision to use stars, I've seen the Japanese command.dat, and it's great for fighting game experts. The thing is that we want the guides to be accessible to players of all skills, and (EX) is more understandable than a star to people who, say, haven't played SF3 before. Also, we want to keep the look and feel of the move lists fairly consistent. That being said, if you have a suggestion for a better way to represent certain concepts, by all means, please let us know. The best place to do this is probably StrategyWiki talk:Move lists project. Take care. Procyon (Talk) 12:18, 14 June 2008 (CDT)

SF4 Portraits
Ganj, the reason it doesn't matter what name you put in the portraits is because they don't exist yet. I need to find similar artwork to the ones I used earlier and upload portraits for them. Procyon (Talk) 22:08, 15 June 2008 (CDT)

Prototype tables
Hi Ganj. Those tables look very impressive. It would be helpful if we worked them into the existing templates so that they could be used across every fighting game. Granted, it will take quite a bit of work to transform every existing fighter on StrategyWiki. Would you be willing to assist with that? Procyon (Talk) 21:41, 23 June 2008 (CDT)

Sorry, more thoughts... We tend to stick to the wikitable style, so if you add class="prettytable" to your tables, that will change the style for you. Also, what about Command Attacks? Procyon (Talk) 21:45, 23 June 2008 (CDT)


 * I am really blown away by the effort that you put into this. I prided myself when I took the command lists from a text format to the humble table format that we use today, but this takes it to a whole new level that I never envisioned.  I see most of what you did working out very well if we create one special move template, with a level parameter, 1 through 6 (e.g. 1 for throws, 2 for command attacks, etc.) Granted, not every game will need all six levels, but none should need any more (I hope!) The biggest problem I see with converting the existing tables is that I created an unfortunate situation by separating inputs into motion and button, whereas your table uses just one input field (which, admittedly, is better.  I was trying to line the  up in every table, but it doesn't really gain that much.  Some of the changes can be "botted."  Anyway, I don't want to overwhelm you with details.  Thank you for your efforts.  The best place to see what is affected by this is Capcom/Move_lists and SNK_Playmore/Move_lists. Procyon (Talk) 09:24, 24 June 2008 (CDT)


 * I know that I probably jumped the gun as you may still be in the process of tweaking, but that's OK cuz the templates should be just as easy to tweak, so I went ahead and set up some new templates, namely: Template:Command Header, Template:Command List, and Template:Command Footer, and I was able to transform


 * into


 * through


 * I have to admit that it's a big improvement, even though it doesn't take advantage of the different color levels. I also really appreciate how the color levels you choose mirror the colors that we use for the various strength punches and kicks.  The only obvious problem that I see is that Ryu's portrait eats into the first set of notes (in Firefox at least, I know it looks different in IE) so I'll have to rethink that.  Anyway, I'd love to get your thoughts on this and see what you think.  Thanks!  Procyon (Talk) 13:00, 24 June 2008 (CDT)