ActRaiser/Items

Bomb!
The Bomb! will kill every enemy on the region map, even if you can't see them.

Angel strength
The angel strength enables the angel to defeat any enemy with a single arrow, but only for a limited time.

Sources of Magic
Sources of Magic give the Master an additional MP to use in an Act. There's a total of seven hidden around the world.
 * Source of Magic #1: Fillmore, after clearing Act-2
 * Source of Magic #2: Fillmore, after clearing Act-2
 * Source of Magic #3: Bloodpool, after clearing Act-2
 * Source of Magic #4: Kasandora
 * Source of Magic #5: Kasandora, after clearing Act-2
 * Source of Magic #6: Aitos, after clearing Act-2
 * Source of Magic #7: Northwall
 * Source of Magic #8: Maranha, (use compass after using the ancient table, you won't get the magical aura as told in many wikis/faqs)

Sources of Life
Source of Life look like hearts. They permanently increase the maximum number of extra lives to use in an Act. There's a total of four hidden around the world.
 * Source of Life #1: Bloodpool
 * Source of Life #2: Kasandora
 * Source of Life #3: use the music from Kasandora in Bloodpool to get the compass, then use the compass in Fillmore
 * Source of Life #4: Northwall

Offerings
All these items are unique and are obtained during the simulations.

Bridges
The bridge is an engineering feat developed by the citizens of Fillmore. Use it in Bloodpool to allow their civilization to expand beyond the river.

Compass
Invented in Bloodpool. Give it to the people of Fillmore, and they'll become able to fish far away from the coast. Eventually, they'll find a source of life.

Magic Skull
Used to seal the Red Demon lair in the southwest corner of Bloodpool.

Wheat
Wheat is offered by the citizens of Bloodpool. It's always available, and can be accepted at any time. When used, it will turn the target field into a wheat field.

Music
Music is developed by the people of Kasandora, as a result of the mourning of the lives lost in the desert. Use this offering in Bloodpool to dissolve the quarrels that develop there.

Ancient tablet
Found in Kasandora, it can be used to find the Magical Aura in Maranha.

Fleece
The fleece is offered by the citizens of Aitos. During the simulation phase of Northwall, the people will cease to build because the climate is too cold to bear. Use the fleece to eliminate Northwall's suffering.

Herbs
Herbs are grown on the island of Marahna to counter the diseases native to the region. Use this offering in Kasandora to relieve the populous of plague.

Magic spells
Magic spells are offerings that can be used by the Master during the Acts.

Magical Fire
Magical Fire is a magic spell that can be used by the Master in an Act, if equipped. Found in Fillmore.

Magical Stardust
The Magical Stardust is a magic spell that can be used by the Master in an Act, if equipped. Found in Blodpool.

Magical Aura
The Magic Aura is a magic spell that can be used by the Master in an Act, if equipped. Found in Marahna using either the Ancient Tablet or the Compass (better use the ancient tablet here and the compass in Fillmore).

Magical Light
The Magic Light is a magic spell that can be used by the Master in an Act, if equipped. Found in Northwall.

Act Items
These items are found in Acts and they only enhance the Master while in the act, except for the Sources of Magic.

Bomb!
The Bomb! will destroy every enemy that's visible.
 * Found:

Crown
Adds 1000 points to your score and increases the maximum polulation of the town by about 20.
 * Found:

Diamond
Adds 500 points to your score and increases the maximum polulation of the town by about 10.
 * Found:

Fire Sword
The Fire Sword enhances the Master's attack to give him a ranged attack. Every strike sends a projectile out in the facing direction.
 * Found: Aitos Act I

Full Apple
The Full Apple looks like an apple. It will heal the Master's health to 100%.
 * Found:

Half Apple
The Half Apple looks like an apple cut in half with the seeds showing. It will restore the Master's health by 25%.
 * Found:

Source of Life
Sources of Life look like hearts. They add one to the amount of lives you have in the current act. If you die, you will lose a Source of Life.
 * Found:

Source of Magic
Sources of Magic look like ordinary scrolls. They add one to the Master's MP in the current act.
 * Found: