Castlevania: Order of Ecclesia/Mystery Manor



This map has a lot of White Formors and Evil Forces flying around with Mad Butchers on the ground. You can absorb the Vol Luminatio glyph from White Fomors. Some of the side rooms have items, but contain Flea Men. There is a room to the left of the save room that has moving spikes. You have to navigate it in the dark. You can stay crouch and slide under most spikes and jump over walls only when you need to. At the end is the Vol Umbra glyph. Absorbing it will light up the room, but you still need to avoid the spikes on the way out.

Boss: Albus
Albus has a variety of attacks and he starts off alternating between several different shots. When Albus raises his hand, you can absorb the Acerbatus glyph. After some damage, he will start dropping crystals and use a flame kick (Quadruple Ignis). He is weak to slashing and dark attacks.

There are two possible endings when you defeat Albus. The first ending is if you did not rescue all of the villagers. When you absorb the Dominus Agony glyph, you automatically return to Barlowe in Ecclesia. You use the Dominus glyph union and die. You will see the villagers you did not rescue before a game over. To continue you have to rescue all the villagers. After absorbing the Dominus Agony glyph, Albus's spirit will tell you not to use Dominus. When you confront Barlowe in Ecclesia, the truth will be revealed and you have to fight him.

Boss: Barlowe
Barlowe spends most of the time in the air teleporting around. He sets books on fire and shoots them towards you. He also shoots Globus, which you can absorb. When he surrounds himself with electricity, he quickly bounces across the screen. He also drops a single book on the floor freezing it. You need to jump or you will get frozen. After he loses some health, he will try to punch you five times and teleport after each one. He is weak to slashing and light attacks. Once defeated he will sacrifice himself to resurrect Dracula.