Pardus/Buildings

Buildings are the economic infrastructure of Pardus. The majority of them are owned by players, although there are exceptions to the rule. They take commodities that are upkeep and every building tick (6 hours) turn it into something else. The efficiency of the buildings increase by each production level they are upgraded, although the change is much less noticeable after level 5, where the main incentive is the extra production. Buildings require 500 AP to build as well as an amount of materials. A magnetic scoop may be used to carry extra resources if your cargo space is too small. The number of buildings you can have is controlled by the amount of experience you have. The requirements for the next one increase tenfold after getting the prior one. Also, some buildings such as military outposts and droid assembly complexes have experience requirements.

Experience required for number of buildings:
 * 1) 100
 * 2) 1000
 * 3) 10000
 * 4) 100000
 * 5) 1000000
 * 6) 10000000

Not only building owners, but anyone wishing to trade with a building, can benefit from knowing the terminology used in their inventory charts. MIN means, when the building's supply of this resource is below this number, the building will no longer sell it. MAX means, conversely, above this amount of an item, the facility will no longer buy it.

These parameters can be customized to allow or disallow the interaction of other players; for example, the parameters of produced items can be set so that other players can buy the products and sell them elsewhere themselves, or restricted so that only the building owner gets to trade them.

Conversely, MINs of resources that are required for the upkeep of the facility are almost always set higher than the MAX. This prevents production from being shut down by other players buying the raw materials.

Commodities produced by or consumed by buildings

 * [[Image:Pardus Animal embryos.png]] Animal embryos
 * [[Image:Pardus Battleweapon parts.png]] Battleweapon Parts
 * [[Image:Pardus Biowaste.png]] Biowaste
 * [[Image:Pardus Chemical-supplies.png]] Chemical supplies
 * [[Image:Pardus Droid modules.png]] Droid Modules
 * [[Image:Pardus Electronics.png]] Electronics
 * [[Image:Pardus Energy.png]] Energy
 * [[Image:Pardus Exotic matter.png]] Exotic matter
 * [[Image:Pardus Food.png]] Food
 * [[Image:Pardus Gem-stones.png]] Gem stones
 * [[Image:Pardus Hand-weapons.png]] Hand Weapons
 * [[Image:Pardus Heavy-plastics.png]] Heavy plastics
 * [[Image:Pardus Hydrogen-fuel.png]] Hydrogen fuel
 * [[Image:Pardus Liquor.png]] Liquor
 * [[Image:Pardus Metal.png]] Metal
 * [[Image:Pardus Nebula-gas.png]] Nebula gas
 * [[Image:Pardus Nutrient clods.png]] Nutrient Clods
 * [[Image:Pardus Optical components.png]] Optical Components
 * [[Image:Pardus Ore.png]] Ore
 * [[Image:Pardus Radioactive cells.png]] Radioactive Cells
 * [[Image:Pardus Robots.png]] Robots
 * [[Image:Pardus Water.png]] Water

Asteroid mine
Asteroid mines use F ,W ,E to extract ore and gemstones from asteroids. The ore is needed for smelters to operate, to build many equipment types at starbases, and to build many buildings, these are essential for economies. Most asteroid fields will have these mines in them, as well as being surrounded by smelters. Running a large scale mining and smelting operation along a huge asteroid field is a very profitable business, as it takes so much to upgrade buildings and build equipment. They will produce ore and metal, then send it to a trading outpost for people to transport where it is needed.

Chemical laboratory
Chemical laboratories (chem labs) supply chemical supplies to several buildings. Since so many commodities rely on them, it is incredibly important that these are built or otherwise you will need to do without them or export. They can only be built on nebula gas making it hard for some economies to work if they don't have nebulae near them.

Energy well
An energy well produces energy namely, but is rarely used as a major source of energy despite it's high level of efficiency. The energy produced is incredibly low in comparison of a nebula plant. It needs to be located on energy, making running food, water, and energy to and from it to a planet hard and inconvenient. It does however provide a shield battery for pilots to recharge their shields at a price and for no wait, but the battery has a limited amount of charge which can be increased by upgrading the storage capacity of the battery.

Fuel collector
'In most areas these buildings are unnecessary, since fuel is nearly everywhere and can be easily obtained with a Fuel Scoop. However, in very heavily settled sectors the excessively high transit causes serious supply shortages of fuel. Without Fuel Collectors in these sectors the whole economic system would collapse at its very base!' From Pardus manual.

Nebula plant
Nebula plants are the biggest suppliers of energy apart from starbases. They use a small amount of food and water with some exotic matter to create a huge amount of energy. This energy is then used to supply buildings or planets. Because it needs E-matter, a supply that can only be gotten from one sector in a cluster, supplying them is sometimes hard unless you venture to the black market and buy it at 1,000. Needs 5,000 Exp. to build.

Plastics Facility
'A press made from the strongest titanium, located in the center of this intriguing construction, supplies the pressure needed for the final stages of the heavy plastics production. The building also houses material experts, who produce breakthrough after breakthrough in the field of material sciences.' From Pardus manual

Recyclotron
Because of space farms small resource of water, and production of biowaste, recyclotrons are made to supplement the water supply and use the biowaste. Expect to see some of these around any starbase with space farms around. Recyclotrons are the main users of biowaste

Smelting facility
Smelting facilities (smelters) use ore from asteroid mines to turn into metal. Their metal production is comparably higher than their ore consumption, so there is usually some ore that doesn't go into the production cycle. This is what's expected, since many buildings and upgrade require ore. Smelters are usually found around asteroid fields with asteroid mines on them. They are also said to be a good source of income to have when high leveled.

Space Farm
The space farm is most commonly used as a food source for starbases. They however do not produce much water so their biowaste often goes to a recyclotron. It is also used as a food source around areas that are far from the reach of a major food source so it's not needed for traders to bring in food from far away for a small cluster of buildings.

Black Market Commodities

 * Slaves
 * Drugs
 * Cybernetic X-993 Parts
 * Exotic Crystal
 * Human Intestines
 * Ska'ari Limbs
 * Keldon Brains
 * Rashkir Bones
 * Blue Sapphire Jewels
 * Ruby Jewels
 * Golden Beryl Jewels
 * Leech Baby

Drug Station

 * Upkeep:|1 Energy, 3 Exotic Matter, 4 Slaves, 3 Food, 3 Water
 * Production:|1 Drugs

Slave Camp

 * Upkeep:|1 Energy, 3 Food, 2 Medicines, 2 Liquor, 3 Water
 * Production:|3 Slaves

Dark Dome

 * Upkeep:|1 Energy, 3 Slaves
 * Production:|10 Keldon Brains, 4 Bio Waste, 10 Human Intestines, 10 Rashkir Bones, 10 Ska'ari Limbs

Leech Nursery

 * Upkeep:|40 Nutrient Clods, 6 Energy, 6 Radioactive Cells, 2 Food, 10 Water
 * Production:|1 Leech Baby, 3 Bio Waste

Faction Military Outpost
"Faction MOs allow free passing of all pilots, whether they belong to their faction or to another, (or no) one." - Pardus Manual.

Faction Smelting Facility
Found in faction core areas, faction Smelters will always buy and sell at fixed prices; they are resupplied by player pilots only.

Gem Merchant
Trading excess gem stones for more valuable jewels.

Research Station
"In these impressive stations, special weapon and armor classes are developed and sold by teams of profit-oriented neutral researchers. A research station can be specialized on electro-magnetic weapons, electro-magnetic armors, organic weapons, or organic armors. Only about a dozen of these buildings exits in the entire universe, most of them in neutral territory. Those not in neutral clusters can be found in Keldon Empire space, supported by a large group of Keldonian top scientists." - Pardus Manual.

Cybernetic Station
"Allegedly only one such gigantic cybernetic station exists in the universe, somewhere in neutral territory. Erected by a peaceful race of cyborgs, certain cybernetic orbiters can here be assembled by visitors provided they bring along the necessary commodities for components, and some money." - Pardus Manual.

Souvenir Shop
Selling more obscure items in less accessible locations.

Lucidi Military Outpost
"When the Pardus Cluster was discovered and wormholes were reopened by the Galactic Council, pioneers found these highly defended outposts blocking passage to all pilots on the cluster's every border, owned by a strange new race, the Lucidi.

Even the interior of the Pardus cluster is riddled with these constructions, blocking important routes. Fortunately, the Galactic Council found the means of allowing selected pilots to pass these blockades, provided in the Project PEAC Headquarters." - Pardus Manual.

Pardus Zone Buildings
(Premium Accounts only)

Lucidi Weapon and Armor Stations
Lucidi Weapon Station Lucidi Armor Station

Fully automated stations originally built to upgrade Lucidi pilots' equipment will trade their equipment for exotic crystals.

Protection Station
Created by the Galactic Council to protect shipping from the background radiation. Combat is disabled.