Sid Meier's Civilization V/India

India is one of the oldest civilizations on Earth, the birthplace of three religions and a melting pot of cultures. It is led by Gandhi, who led India nonviolent independence movement against Imperial British rule. India is the most well-equipped civilization for a Cultural Victory, being able to raise high-population cities without being crippled by unhappiness. Its unique unit and building aids in a defensive playstyle.

Unique Ability

 * Population Growth - Unhappiness from number of cities doubled, Unhappiness from number of citizens halved.

War Elephant

 * Cost: 70 Production / 140 Faith
 * Type: Archery (Ranged)
 * Combat Strength: 9
 * Ranged Combat Strength: 11
 * Range: 2
 * Movement Points: 3
 * May not melee attack, no defensive terrain bonuses
 * Prerequisites: The Wheel technology
 * Obsolete with: Chivalry technology
 * Upgrades into: Knight
 * Replaces Chariot Archer
 * Higher cost, higher defensive and ranged combat strength, -1 movement points, rough terrain no longer consumes all movement points, does not require Horses

Mughal Fort

 * Cost: 150 Production
 * +2 Culture, +7 City Combat Strength, +25 HP
 * Prerequisites: Chivalry technology, Walls in city
 * Replaces Castle
 * -10 Production cost, +2 Culture per turn, gives Gold after researching Flight