Road Runner (1985)/Gameplay

Controls
Learn to judge the distance correctly. As you will need this on a few of the levels to bypass obstacles, or avoid dangers.
 * Hall-effect Joystick: Use the joystick to guide Road Runner throughout each of the levels. Push in the direction in which you would like Road Runnner to run.  The farther you push the joystick from the center in one direction, the faster Road Runner will run.  If you want Road Runner to move more slowly, push the joystick more gently.  Road Runner can move in any direction, provided a pathway exists for him to run on.
 * Hop: Press the Hop button to make Road Runner leap in the air. You will jump up or horizontally in the direction you are facing. You cannot change directions in midair.

Road Runner
You are the main character, as you travel across several different landscapes, and avoid traps and Wile E. Coyote.

Wile E. Coyote
Follows your character throughout the game. Contact with your character ends your life. Will use many different attacks to capture you. Runs after, and will speed up with a rocket if you are too far off the screen. Uses magnets (if you eat steel shot), a pogo stick, a flying rocket, a flying helicopter with dynamite, and invisible paint.

Trucks
Can run you over. Move out of the way to avoid

Boulders
These fall off cliffs. Move out of the way to avoid. You can lure the coyote to get hit with them.

Cannon Balls
Shot at you. Must be hopped over, you cannot move out of their way.

Dynamite
Dropped by Wile E. Coyote from a helicopter. Move out of the way to avoid.

Bird seed
You collect these. If you miss five, you will lose a life. If you miss 1 or more, you lose a point bonus.

Bird seed with steel shot
You do NOT need to eat these, but if you do, coyote will bring out a magnet to draw you closer and capture you.

Lemonade
If you drink all of these, you will get a bonus, or you can get Wile E. Coyote to drink them to slow him down.

Mines
If you run over these, you lose a life. You can lure Wile E. Coyote to run over these also to gain a bonus each time he is blown up.

Glue
On part of the level, it slows you down when you run through it. Does not affect the coyote. There are many different sizes and shapes for the glue. It is possible to jump through the glue, and escape from it.

Cliffs/Gaps
You need to jump across the cliffs, and you can lure the coyote to fall off them.

Invisible paint
Allows you to disappear, or lets the coyote do the same.

Score/Lives left
The score is reflected in the upper left, and contains digits that show the millions place. It may go to 10,000,000 but is not verified yet.

Next life indicator
Extra lives are awarded at different scores. Depending on the operator settings, it may be variable or fixed. Also the maximum number may be limited. A message across the bottom will indicate when your next extra life is awarded.

Highscore Table
The Top 10 Road Runner scores are saved on the highscore table.

Level bonuses


You get bonuses based on:
 * - level completed without missing a seed
 * - destroying wile
 * - jumping over a mine
 * - lemonade bonus

Tongue Bonus
bottom of the screen).
 * - tongue bonus (this is only indicated about the next man score at the



Birdseed Multipliers (100x Points)
The initial birdseed pile you pick up is worth 100 points. Each successive birdseed pile you pick up is worth an additional 100 points, up to 1000. Thus the third successive birdseed pile you pick up is worth 300 points, the tenth 1000, but each one after ten is still worth 1000 points. If you miss a birdseed pile, however, the counter starts back at    100 again.

Collect All Birdseed (10,000 Points-increases)
If you collect all the birdseed in a level you will get the points upon completion of said level.

Collect Lemonade (500 Point-increase)
After a few levels lemonade will appear on the road. This item gives you the points by running over it. Each subsequent one increases in value. You can also get the coyote to drink them, however, for less points.

Jump A Mine (500 Points)
Simply run towards a land mine and hit the jump button as you are about to touch it.

Wile E. Coyote Damaged (500 Points)
This can be accomplished in a number of ways. Essentially to damage Wily you need to lure him into contact with one of the environmental hazards. In his basic mode of attack he will chase right behind you, so you just need to lead him in front of a boulder or truck. For boulders, watch the direction and rate at which a given boulder falls and move to a    horizontal position appropriate to hit Wily as he trails behind you. To    get him to hit a truck is essentially the same, but now you don't have to     worry about lining him up at an angle as with the boulders since the trucks move in a straight line. Simply move towards the truck, then dodge out of the way at the last second to watch it splat Wily all over the road. Regardless of how you damage him though, he will be back on his feet in a few seconds.

Tongue bonus (2000 Points)
If you are close to Wile E. Coyote and run slowly for a few seconds, you will get a tongue bonus, and Road Runner sticks out his tongue to tease the coyote.

Warp/Continuing
Once you finish a game, if you wish to continue. Insert more credits. At the beginning of the game, there will be a cave with an open door. Enter this to warp to the last level you completed to continue your game. You will get a score bonus and possible extra life. (But not your score that you ended with). You can continue as much as you want.

There is no current end to the game.