Star Wars Knights of the Old Republic II: The Sith Lords/Sky Ramp

Meanwhile back at the Mandalorian ruins, Zuka takes you to the bottom hangar to the right of the battle circle, which he's about to open:


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The screen opens. If you try to remove Kreia, or add any of Xarga's party:

Once your party is selected, you fly from Dxun back to Iziz on Onderon, taking fire as you come in to land.

Merchant Quarter
The Basilisk landing is a crater in the middle of the street in the merchant quarter, between the turret tower below and the market square above:

You are behind the Basilisk, with three Vaklu soldiers in the street below you, where the exit to the spaceport is now blocked with rubble. Ahead of the Basilisk, three soldiers come running from the market square to the right, three more come running from the direction of the western square to the left, and another two also come running from the Sky Ramp to the left a little later.

There's also a lone Vaklu soldier standing in front of the Basilisk:

You can simply run past them, if you want. The exit to the western square on the top left side of the merchant quarter is now also blocked with rubble. However, as you approach the exit to the Sky Ramp on the top side of this street:

Meanwhile, Queen Talia is with Master Kavar and a Captain Kadron in the throne room of the royal palace:


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When you enter the Sky Ramp, Captain Bostuco awaits you:

Captain Bostuco cannot be killed and he follows your main character, so if you want to scout ahead in mode then you'll need to use another character (although if you remain undetected, then you can watch him take on and beat all comers single-handed). If you speak to him again:

However, of more immediate concern are three Vaklu troopers and a gunner running down the ramp towards you:

Barracks
There are two Vaklu gunners guarding the top of the first ramp who start running toward you as you approach, but then run back to alert their sergeant on the platform above:

The sergeant was addressing four Vaklu troopers and two more gunners to the left of the ramp:

The bunker or barracks is in the bottom left corner of the platform, surrounded by a wall. Its gateway is guarded by another Vaklu gunner, and a young boma:

The courtyard within the wall is empty, and if you open the door in the right wall of the barracks:


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Two of the four royalist soldiers inside now follow you: unlike Captain Bostuco, they can be killed. If you speak to the sergeant again, or any soldier:

Workbench
In the top left corner of the barracks there's a by the top wall, and four large lockers by the left wall:

Turret Tower
There's a locked turret tower in the bottom right corner of the first platform:

Inside are a Vaklu captain, three troopers and a gunner:

There's a large locker by the back wall, on the bottom right side of the tower:

There's an access terminal by the top right wall, to your left as you enter, which can be used to deactivate the first forcefield barrier, at the base of the second ramp:


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While you deactivate the force field barrier, General Vaklu and Colonel Tobin speak in the royal palace:


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Outside, there's a power conductor by the right wall of the platform, between the turret tower and the entrance to the second ramp: if you approach it then it overloads, inflicting 40 electrical damage on all in the vicinity.

The entrance to the second ramp is in the top right corner of the platform, and guarded by a Vaklu lieutenant, a young boma and a gunner on the other side of a force field. If you haven't deactivated this barrier, and try to attack it with anything other than a or lightsaber:

You can also destroy it with a plasma torch or lightsaber... or a mine of sufficient strength with sufficient rank (although at level 25 on Normal, it requires a Devastating Frag, Plasma or Sonic Mine with Demolitions rank 42). Once the barrier is deactivated or destroyed:

As you go up the ramp, two more royalist soldiers run up behind you:

As the ramp turns right, there's another power conductor on the corner, by the left wall: once again, if you approach it then it overloads, inflicting 40 electrical damage on all in the vicinity, but you can avoid this if you hug the right wall as you pass.

Royal Palace
At the top of the ramp, a lone Sith soldier stands between you and a second force field:

There's another Sith soldier on the other side of the force field... with a Vaklu sergeant and eight troopers. As you approach:

Otherwise:

The sergeant and troopers run up the ramp... but the Sith lord on the platform above cuts down two as they flee:

The Sith lord and his apprentice come down the ramp to join the only remaining soldier. If you try to attack the force field with anything other than a or lightsaber:

You can also destroy it with a plasma torch or lightsaber... or a mine of sufficient strength with sufficient rank (although at level 25 on Normal, it requires a Devastating Frag, Plasma or Sonic Mine with Demolitions rank 42).

If the sergeant and his troopers didn't flee then you fight them on the ramp (the sergeant looks like the captain in the, but is otherwise the same as the sergeant outside the ):

Despite the name, Force points and what you might have seen if the sergeant and his troopers fled, this Sith lord doesn't have any Force powers to use.

In the top left corner of the platform above, there are two Vaklu troopers, two gunners and a young boma (plus the sergeant if he fled from the ramp).

A royalist officer stands in the bottom left corner of the platform:

He runs into the ../Royal Palace/ on the right side of the platform. However, any royalist soldiers still following you will stay outside while you and Captain Bostuco enter.

Merchant Quarter
The Basilisk landing is a crater in the middle of the street in the merchant quarter, between the turret tower below and the market square above:

You are behind the Basilisk, where the exit to the spaceport in the street below you is now blocked with rubble. There's a lone royalist soldier standing in front of the Basilisk:

He and ten more royalist soldiers, five melee and five ranged, are engaging in combat with Vaklu soldiers in the market square ahead:

If you leave them to it, then the Vaklu soldiers can all be killed. The exit to the western square on the top left side of the merchant quarter is now also blocked with rubble. However, if you approach the exit to the Sky Ramp on the top side of this street before all royalist soldiers are killed:

Once all royalist soldiers have been killed Colonel Tobin appears, shortly before General Vaklu himself makes an entrance:


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There are three apparent choices:


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Otherwise:

Once you've made a demand, if you're persuasive then you can make another:

Otherwise:

Whether or not you bother to resolve payment:


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Colonel Tobin and General Vaklu have left. You'll always receive credits in payment even if you didn't ask for them, but you'll never receive anything taken from Queen Talia, and you'll only receive the Sith and Jedi artifacts if you take them from the Royal Museum yourself. Meanwhile, Queen Talia is with Master Kavar and a Captain Kadron in the throne room of the royal palace:


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He runs towards the Sky Ramp. Four Vaklu soldiers remain in the market square:

When you enter the Sky Ramp, the Vaklu officer awaits you:

This officer cannot be killed and he follows your main character, so if you want to scout ahead in mode then you'll need to use another character (although if you remain undetected, then you can watch him take on and beat all comers single-handed). If you speak to him again:

The four Vaklu troopers following you can be killed:

Three waves of royalists run down the ramp to engage you, each consisting of two soldiers and a gunner:

The top of the ramp is mined:

Barracks
Beyond the mines at the top of the first ramp are two royalist soldiers, with a grenadier and a defense turret on the right:

There are a royalist sergeant, grenadier, gunner and soldier on the left side of the platform, and a gunner and soldier on the right guarding the Turret Tower:

There's a royalist barracks in the bottom left corner of the platform, surrounded by a wall. The courtyard within this wall is guarded: there are always a royalist grenadier and at least one gunner, with four other gunners, soldiers or Onderon military droids.

If you approach the door in the right wall of the barracks:

Inside are a royalist sergeant and four soldiers, only two of whom are armed:

Workbench
In the top left corner of the barracks there's a by the top wall, and four large lockers by the left wall:

Turret Tower
There's a locked turret tower in the bottom right corner of the first platform:

Inside are a royalist captain and two soldiers, gunners or Onderon military droids:

There's a large locker by the back wall, on the bottom right side of the tower:

There's an access terminal by the top right wall, to your left as you enter, which can be used to deactivate both forcefield barriers, at the base and top of the second ramp:

As you leave the tower:

Outside, there's a power conductor by the right wall of the platform, between the turret tower and the entrance to the second ramp: if you approach it then it overloads, inflicting 40 electrical damage on all in the vicinity.

The entrance to the second ramp is in the top right corner of the platform, and guarded by another defense turret.

If you haven't deactivated the force field barrier, and try to attack it with anything other than a or lightsaber:

You can also destroy it with a plasma torch or lightsaber... or a mine of sufficient strength with sufficient rank (although at level 25 on Normal, it requires a Devastating Frag, Plasma or Sonic Mine with Demolitions rank 42). Once the barrier is deactivated or destroyed:

There are always a Royalist grenadier and at least one soldier and gunner, with four other soldiers, gunners or Onderon military droids.

There's a defense turret by the right wall further up the ramp, which is also mined:

Two royalist soldiers, gunners or Onderon military droids guard the top end of the mine field, and at least one droid runs around the corner from the right as you approach.

As the ramp turns right, there's another power conductor on the corner, by the left wall: once again, if you approach it then it overloads, inflicting 40 electrical damage on all in the vicinity, but you can avoid this if you hug the right wall as you pass. There's also a defense turret here, and another further up on the right, right by the second force field.

Royal Palace
As you approach the second force field at the top of the ramp:

Four soldiers beyond the force field flee. If you haven't deactivated the force field, and try to attack it with anything other than a or lightsaber:

You can also destroy it with a plasma torch or lightsaber... or a mine of sufficient strength with sufficient rank (although at level 25 on Normal, it requires a Devastating Frag, Plasma or Sonic Mine with Demolitions rank 42).

There are always a royalist sergeant, grenadier and soldier here with at least two Onderon military droids, with two royalist gunners or military droids; there are also two gunners or military droids guarding the very top of the ramp.

On the platform above, two defense turrets guard the approach to the royal palace.

In the top left corner of the platform, there are always a royalist grenadier and at least one gunner, and two other gunners or Onderon military droids; in the bottom left corner, there are always a royalist sergeant and soldier, with two gunners or military droids.

As you approach the entrance to the royal palace on the right side of the platform:

He runs inside, but any Vaklu troopers still following you will stay outside when you enter.