Super Smash Bros. Brawl/Ness


 * Ness needs to be unlocked.

Ness is the 13-year-old psychic boy who is the hero of EarthBound on the SNES. Although he is small, he can be very docile when used correctly. Especially his PK lightning. Aim the PK lightning to ness and blast him through enemies. This attack will kill anyone who is 50%+ it is much harder to control than lucas's. His PK Flash is used for people who are caught off guard and people who are falling down. It also finishes people who are 50%+ in other words, great for 2 on 2.

Standard Attacks

 * Punch||Punch an opponent.
 * Bat Smash||Takes time to charge but is Ness's most powerful smash attack.
 * Yo-Yo Up|| Swings a yo-yo around Ness's head.
 * Yo-Yo Down|| Swings a yo-yo around Ness's feet.
 * }
 * Bat Smash||Takes time to charge but is Ness's most powerful smash attack.
 * Yo-Yo Up|| Swings a yo-yo around Ness's head.
 * Yo-Yo Down|| Swings a yo-yo around Ness's feet.
 * }
 * Yo-Yo Down|| Swings a yo-yo around Ness's feet.
 * }
 * Yo-Yo Down|| Swings a yo-yo around Ness's feet.
 * }

Special Attacks

 * PK Flash||Shoots an orb energy that charges if you hold the B button down. Deals immense damage when fully charged.
 * PK Fire||Shoots a beam that bursts into a pillar of flames when it hits an enemy.
 * PK Thunder||Shoots a lightning bolt that can be steered back at Ness to shoot him to a direction and cause powerful damage or used to hit other characters.
 * PSI Magnet||Absorbs damage from energy-based projectiles and heals Ness.
 * }
 * PK Fire||Shoots a beam that bursts into a pillar of flames when it hits an enemy.
 * PK Thunder||Shoots a lightning bolt that can be steered back at Ness to shoot him to a direction and cause powerful damage or used to hit other characters.
 * PSI Magnet||Absorbs damage from energy-based projectiles and heals Ness.
 * }
 * PSI Magnet||Absorbs damage from energy-based projectiles and heals Ness.
 * }
 * PSI Magnet||Absorbs damage from energy-based projectiles and heals Ness.
 * }

Taunts

 * He bows to the camera and says "Okay!"
 * He holds out his bat.
 * He finally swings his finger around, making PK sparks.
 * }
 * He holds out his bat.
 * He finally swings his finger around, making PK sparks.
 * }
 * He finally swings his finger around, making PK sparks.
 * }
 * }

Final Smash
PK Starstorm: Ness's final smash is similar to Lucas's but with blue stars instead of yellow ones. Also, the stars come down in more of a fan-shaped pattern. It is most successful on smaller stages. However, in large stages such as final destination, Ness's final smash could be easily avoided in combat. Also note that Ness's final smash is stronger than Lucas's, but inaccurate.

Bowser
Bowser is slow but can deal a lot of damage. An easy way to rack up damage is to jump nice and high then use PK Thunder. If this hits then Bowser is stunned for a bit allowing you to fall down then jump up and repeat the process. Try and stay away from Bowser as his Fire Breath can be absorbed by PSI Magnet, so he has no ranged attacks.

Ike
Ike is a slightly harder version of Bowser because: Use the same strategy to rack up damage as you did for Bowser, but you will probably have to do a bit more air-navigating. This is a hard fight.
 * None of his attacks can be absorbed by PSI Magnet.
 * He is a lot faster than Bowser.

Mario
Mario is quite fast, but can have some weak attacks. PK Thunder is not much use here as Mario can use Cape to defelct it, so don't be afraid to get up close and engage in close-range combat. You can also absorb Fireball with PSI Magnet.