MapleStory/Beginner

Not much to say about this class; they're basically there as an intro class. They're the one class that you don't lose experience with when you die; it's strongly advised that you make a job advancement at the appropriate level. (8 for magicians, 10 for everyone else). Though, there are a few who choose to completely ignore the job advancement, and play for their entire Maple career as a Beginner, usually for the challenge involved.

Common Courtesy
As with all games, there are things to do, and things you shouldn't do.


 * Territory -- While not everyone has a grasp of territory, a good number of MapleStory players grow attached to the area they were training on for the past hour. If you would like to train somewhere, but it has already been taken, then change channels. With 20 channels there are plenty of places for you to go. If you invade inside someone's territory, then it is easily considered Kill Stealing and will cause trouble.  While I cannot say that this is as much of a wrong thing to do as, say, invading a country in real life, it tends to irritate people a lot, so try not to do that. Unfortunately, in maps such as Pig Beach, the territory is very hard to grasp, and a lot of KS'ing occurs as a result.

The etiquette of territory is hard to define, as everyone has different views on how big their territory is. For some maps, a territory can extend to less than 1/8 of the map, while the territory of some maps such as the end of B3, and Zombie Regions, extend across the entire map. However, as you train in that particular map more, you will begin to grasp this common, unwritten knowledge.


 * Kill Stealing -- Many people do this, especially at earlier levels. In essence, this is when a person either invades someone else's territory, or even worse, a stronger, faster player follows around a weak player just to irritate that person. Kill Stealing is considered to be rude behavior and generally results in defaming.


 * Note: The Kill Stealing etiquette rule does not apply to boss monsters. Don't take it personally when you wait 45 minutes for Mushmom to spawn, and you are KS'ed. That is just what happens at Mushmom. The same thing happens with Jr. Balrog


 * Defaming -- Defames are generally frowned upon, as they can easily lead to defame wars where a gang defames another gang repeatedly. Defaming is a good idea if someone is truly being a disrespectful person, by kill stealing, or otherwise.

Common Beginner Errors

 * Scrolls are worth a lot of money at market value, at least 20k for the worst 10% scrolls... (except HP or MP scrolls, they are worth less than 1 meso) and going up to (at least) 3.5 million for the rare 60% glove attack scroll, depending on server.


 * Ores are really worth 1k a piece, Dont sell them at the store when real people (that need them) will pay 1k for each one. Also, If it's Diamond or Gold ore, sell it a few K's higher, People can sell Gold for 10k and Diamond for 7k each.

The art of Permanent beginners
Super noobs, or permanent beginners, are someone who stays a beginner for a variety of reasons. Several of the most commmonly given reasons include:
 * The challenge involved.
 * Not losing EXP when dying.
 * Cabs remain inexpensive (90% discount) and dying is the same as a free ride to the nearest town, making scrolls expensive and unnecessary.
 * Easier to save large amounts of money because there are very few weapons or armors to buy, less need for HP potions since dying does not lose EXP, no need to by MP potions since there are no MP attacks for beginners and travel is much cheaper.
 * You'll just be cool. End of story.

So, do you think YOU want to be a Super noob? Well, while the pros might seem promising, there are more cons outweighing them. Here's a couple:
 * You can't make parties.
 * You can't equip many weapons.
 * You can't equip many armors.
 * You won't have any skills.
 * You'll be doing a little less damage as warriors (or thieves) until about level 40, yet with none of the skill perks.
 * You'll be KS'ed.... A lot.  Get used to it.  Even the warriors can KS you now.

Well, that covers the pros and cons, maybe we should move on to something else.

Stat Builds for Permanent Beginners

Ok, I'll just go over the basic three, all of which are close (If not the same) to warrior builds.

Your whole point here? It should be preatty understandable. Since you cant equip better weapons every 5 levels or so, you'll need more Str to equal out to the damage that a Warrior's doing. So, I'd say around: Not much to that one.
 * The High STR beginner
 * Str: Everything else
 * Dex: Equal to your level
 * Int: Low as possible
 * Luk: Also low as possible

Needless to say, you're working on the opposite of the Str beginner. You don't want to be hit, and you want to be able to hit everything. Some people even incorporate Luk into this build to add to their "avoidance". Onto the stats: Eh, don't expect to level easily.
 * The High DEX beginner
 * Str: It's up to you, keep it around your level.
 * Dex: Everythign else
 * Int: Low as possible
 * Luk: Low as possible (Can incorporate for more avoidance)

This one is just too easy. Remember the warrior's build? Their "regular" build? It's very similar: It might be a good idea for you to take a few levels off your Dex and put it into your Str though, simply so your damage doesn't get behind. --KyojiSkye
 * The "Warrior-build" beginner
 * Str: Everything else
 * Dex: Double your Level
 * Int: Low as possible
 * Luk: Low as possible