Quester/Gameplay

Controls

 * Rotary Controller: Turn the rotary controller clockwise or anticlockwise to move Paddle across the bottom of the screen in each of the 33 rounds.
 * Launch Button: Use this button to launch your ball at the start of each round; if you hesitate for too long, Paddle will launch the ball automatically.
 * 1 or 2 Player Buttons: Push these buttons to begin a 1 or 2 player game.

Paddle (パドル)
The protagonist of the game. Taking on the roles of the Vaus from the two games, its primary goals are to prevent the ball from going out of play, and to destroy every block on the current round in order to proceed to the next round; however, unlike the Vaus, it only has the ability to transform in one way, and that is by collecting the "Guro Riaru" powerups that certain bricks leave behind when destroyed (which will increase its size by the number on them). However, in some of the rounds, Killer Meteors will fall down from the top of the screen, which will decrease Paddle's size if they crash into it - and if you can keep any ball in play for a preset amount of time, it will split into three separate balls. Paddle will also receive four extra lives upon reaching four predetermined point values in the game, which are 100000, 200000, 400000, and 800000 by default; it can also receive an extra life outside of these point values upon collecting Rally-X Special Flag powerups that certain bricks leave behind when destroyed.

Blocks (ブロックス)
Light Blue Block (ブロック・水色) - Ninety-eight of these blocks appear upon the fourth, seventh, eighth, ninth, thirteenth, fourteenth, eighteenth, twenty-fourth, twenty-eighth, and twenty-ninth rounds of the game (this is ten of them); they only take one hit to destroy, and are worth 60 points.

Purple Block (ブロック・紫) - 135 of these blocks appear on the first, fourth, ninth, thirteenth, sixteenth, eighteenth, twenty-third, twenty-seventh, twenty-ninth, and thirty-second rounds of the game (this is twelve of them); again, they only take a single hit to destroy, and are worth 80 points.

White Block (ブロック・白) - 176 of these blocks appear upon the fourth, sixth, seventh, eighth, ninth, thirteenth, fourteenth, sixteenth, twenty-first, twenty-fourth, twenty-fifth, twenty-eighth and twenty-ninth rounds of the game; once again, they'll take one hit to destroy, and are worth 80 points.

Light Green Block (ブロック・黄緑) - 187 of these blocks are on the fourth, seventh, twelfth, thirteenth, fourteenth, sixteenth, twenty-first, twenty-third, twenty-fourth, twenty-eighth, twenty-ninth and thirty-second rounds; yet again, these only take one hit to destroy, and are worth 100 points.

Blue Block (ブロック・青) - 336 of these blocks upon the first, second, third, fourth, fifth, seventh, eighth, eleventh, thirteenth, sixteenth, eighteenth, nineteenth, twenty-first, twenty-third, twenty-sixth, twenty-eighth, twenty-ninth, and thirty-second rounds of the game; for a fifth time, they only take one hit to destroy, and are worth 120 points. There is also a lot more of them to be destroyed than the Light Blue, Purple, White and Light Green Blocks.

Green Block (ブロック・緑) - 395 of these blocks on the first, second, third, fourth, seventh, eighth, ninth, twelfth, thirteenth, fourteenth, sixteenth, twentieth, twenty-first, twenty-third, twenty-fourth, twenty-fifth, twenty-sixth, twenty-eighth, twenty-ninth, thirtieth, thirty-first, and the thirty-second rounds; for a sixth time, they only take one hit to destroy, and are worth 140 points. There is also a little more of them to destroy than the Blue Blocks.

Yellow Block (ブロック・黄) - 663 of these blocks are on the first, second, third, fourth, fifth, sixth, eighth, ninth, tenth, eleventh, thirteenth, fifteenth, sixteenth, nineteenth, twenty-second, twenty-third, twenty-fourth, twenty-fifth, twenty-sixth, twenty-eighth, twenty-ninth, thirty-first and thirty-second rounds; for a seventh time, they only take one hit, and are worth 160 points. There is also a lot more of them to destroy than the Green and Blue Blocks.

Red Block (ブロック・赤) - 141 of these blocks are on the first, third, fourth, fifth, ninth, thirteenth, eighteenth, twenty-fourth, twenty-sixth, thirtieth, and thirty-first rounds of the game; for an eighth and penultimate time, they only take one hit to destroy, and are worth 200 points. They are also not to be confused with the Durable Blocks due to their colour - those multiple-hit blocks may start out red, but will fade to white as your ball hits them.

Pink Block (ブロック・朱色) - 144 of these blocks are on the eighth, eleventh, twenty-second, twenty-fifth, twenty-seventh and thirty-second rounds of the game; for a ninth and final time, they only take one hit to destroy, and are worth 200 points. They are also not to be confused with a Durable Block that has been hit by your ball due to their colour - again, those multiple-hit blocks may start out red, but will fade out to white as that ball hits them.

Generator Block (ジェネレーター・ブロック) - 2000 points

Durable Block (耐久ブロック) - 250-500 points

Speed Up Block (スピードアップ・ブロック) - Indestructible

Speed Down Block (スピードダウン・ブロック) - Indestructible

Stone Block (ストーン・ブロック) - Indestructible

Powerups

 * Guroriaru (グロリアル): When this is obtained by Paddle, its size will be increased by the number on it (which can range from 1 to 8).
 * Bariaru (バリアル): When this is obtained by Paddle, a force field will appear in the centre of the screen. If you manage to get the ball inside it, it will quickly generate several extra balls.
 * Rainaru (ライナル): When this is obtained by Paddle, it will create a line at the bottom of the screen to stop the ball from going out of play. The line will disappear after one hit, however.
 * Rally-X Special Flag (ラリーXスペシャルフラッグ): When this is obtained by Paddle, it will receive an extra life.