WarioWare: Touched!/Dr. Crygor

Dr. Crygor's games are unlocked by completing Jamie T.'s games. His Slightly Unscrewed selection of games are all based around making rotating movements on the touch screen with the stylus.

Microgames
Descriptions are taken verbatim from the European version of WarioWare Touched. 'Score to complete' shows how many points must be acquired in Album mode to obtain a medal for the game.

Free Range
Spin the cage to free the beast! Grab the flashing areas of the cage with the stylus and spin it so the animal falls out of the open side. Higher levels feature more sides on the cage and a smaller gap for the animal to escape from.
 * Score to complete: 10
 * Goal: Rescue!

Heads Will Roll
Roll the snowball to build an enormous snowman! Use it to take over the world...or at least the cold parts. Roll your stylus over the small ball to get it rolling in either direction, and continue until a snowman is formed. Higher levels require more rolling to complete.
 * Score to complete: 10
 * Goal: Roll!

Space Buffet
Spin the black hole! It's hungry enough to eat an entire intergalactic buffet! The black hole only spins one way, determined by which hand you use the stylus with - Left for left handed people and vice versa. Higher levels require more spinning to devour the objects.
 * Score to complete: 15
 * Goal: Swirl!

Big as a Whale
Spin the reel to haul in the fish! In level one, spin in the direction of the arrows to catch the fish. In level two, wait for the fish to bite (Use the map on the right side of the screen) before spinning. In level 3, quickly react when the fish bites the line.
 * Score to complete: 20
 * Goal: Reel!

Watered Down
Spin the valve to fill the cup over the line, but don't let it overflow! Spin in the direction of your writing hand to turn the tap on more, and spin the opposite direction to turn it off when the water crosses the line. Higher levels require more of the cup to be filled and allow less margin for error.
 * Score to complete: 20
 * Goal: Fill!

Goin' Loopy
Spin circles around their head! Better keep a bucket handy... Spin the stylus around the target's eyes until they become dizzy and fall off the screen. Higher levels feature moving targets that require more spinning.
 * Score to complete: 10
 * Goal: Spin!

Engine Trouble
Spin the propeller as fast as you can until the gauge hits MAX, then let her rip! Spin the propeller in either direction until the power bar is filled, then either flick your stylus upwards or release it from the touch screen to complete the game. Failure to release it will result in the bar staying at maximum but no takeoff, so remember to complete this. Higher levels require more spinning.
 * Score to complete: 20
 * Goal: Wind it up!

Catch a Tune
Brrrrrrzzzzt...turn the...brrrrrzzzztttt...radio...bzzzt...dial to...bzzzzzttttt...tune in! Spin the dial left or right to change the shape of the note. A clearer note means you're close to tunning the radio in, so slowing down your spinning speed is advised at that moment in time. The radio must be fully tuned in to pass. Higher levels require you to tune in the radio more.
 * Score to complete: 20
 * Goal: Tune in!

Unwind
This picture is all wonky! Spin it back to normal! Turning the picture one direction will make it more blurred, while spinning the other direction will make it clear - Work out which you are causing with your actions, and change them accordingly. Higher levels require you to spin the image more.
 * Score to complete: 15
 * Goal: Spin!

Stroke of Genius
Swing the swimmer's arms in a circle to beat the other fools to the end of the pool! Spin the arms in the direction of the end of the pool (Shown on the top screen) until you reach the end and win. Higher levels require you to spin more, and also put your opponents at a higher advantage.
 * Score to complete: 20
 * Goal: Swim!

Drop the Ball
Tilt the box to roll the ball through the hole! It's just not right to cage a wild ball! Twist the maze in the direction you want the ball to roll. Depending on the scenario, your strategy should change - Slight tilts for passing through tight gaps and large tilts for high speeds and gaps. Higher levels feature more complicated mazes.
 * Score to complete: 15
 * Goal: Tilt!

Track and Field
Spin the turntable to get the cart to the people; they need their applesauce! Use the bottom screen to spin the timetable and place the completed piece of track in the required position to move the cart. Higher levels involve a longer distance for the cart to travel, along with the cart appearing from different angles. This therefore requires more spinning of the track itself.
 * Score to complete: 10
 * Goal: Spin!

Straight to Video
Turn the VCR dial to match the picture on the two screens! Fast-forward the image quickly until you see the event on the top screen occur on the bottom, then stop and backtrack as required until the two images perfectly match. Higher levels generally require more spinning, and involve slightly more complicated videos - For instance, finding a singular red card in a pack of black ones being shuffled.
 * Score to complete: 20
 * Goal: Match!

Fried Goodness
CHOMP! Spin. CHOMP! Spin. CHOMP! Spin the donut so uneaten parts are placed by the animal's closing mouth as required. Higher levels involve smaller animal mouths, therefore requiring more spinning and accuracy.
 * Score to complete: 20
 * Goal: Munch!

Good Times
Spin the long hand to set the clock! Use the clock on the top screen as reference to quickly work out which direction to spin the flashing hand and how much to do it by. Higher levels require more spinning or distort the clock hands - Simply use the ending points as reference and not the hand itself.
 * Score to complete: 20
 * Goal: Set to [time]!

I'm Gonna Hurl
Spin the beefy boy and throw the hammer! Spin the hammer thrower until the bar reaches the red, then flick your stylus up when the angle is correct for the hammer to land in the brown area. A good strategy is to build up speed, then slow down, aim and release while the red part of the meter is slowly decreasing. Higher levels have a smaller target area.
 * Score to complete: 15
 * Goal: Throw!

Flower to Tower
Spin the crank to raise the basket and deliver flowers! Hey, where's my tip?! Look out for obstacles as you climb - If an archer is preparing an arrow of a bird is flying by, it may be best to delay your actions until the danger has passed. Higher levels feature more obstacles and a smaller crank.
 * Score to complete: 20
 * Goal: Rotate!

Gym Locker
Follow the directions on the top screen and spin the dial to crack the safe. Slowly spin the dial, using the guide and pointers to count the number of marks completed and the direction you should be spinning in. Higher levels involve more complicated safe combinations.
 * Score to complete: 15
 * Goal: Unlock!

Spin a Yarn
Unravel the yarn! Spin in either direction to unravel the yarn from the top screen. Higher levels have more yarn to unravel.
 * Score to complete: 25
 * Goal: Unravel!

Luna-see
Aim the telescope at the moon; there's some kind of alien infestation! Twist the telescope in the general direction of the moon, then refine the image using the top screen and angles on the bottom screen ot match it up perfectly. Higher levels feature fake objects that must be avoided and generally require more twisting.
 * Score to complete: 10
 * Goal: Find the moon!

Boss stage: Living Room Rally
A giant, slobbering monster is chasing after you! Steer your radio-controlled car to get away! Generally straightforward - Twist the controller on the bottom screen left and right to move in those directions, avoiding obstacles as they come. Spinning faster makes your turns sharper, allowing you to quickly escape from jamming yourself against walls amongst other things. Higher levels have more obstacles to avoid.
 * Score to complete: 7
 * Goal: Escape!