Master of Orion/Weapons

A listing of the technologies in the Weapons field, their level, and a brief description of each are listed below.

Level 1
You get this level for free.
 * Lasers - Deals 1 - 4 damage to the target.
 * Heavy Lasers - Deals 1 - 7 damage to the target with a range of 2.
 * Nuclear Missile - Deals 4 damage to the target. Adds +1 level to the attacker's attack rating for this missile only.
 * Nuclear Bomb - Deals 3 - 12 damage to the target. Can only attack planets.

Level 2

 * Hand Lasers - Adds 5 to ground combat rolls.

Level 4

 * Hyper V Rockets - Deals 6 damage to the target. Adds +1 level to the attacker's attack rating for this missile only.

Level 5

 * Gatling Lasers - Fires 4 shots per turn. Deals 1 - 4 damage per hit. Requires the same space as 3 lasers.

Level 6

 * Anti-missile Rockets - Defensive Special Equipment. Destroys 40% of incoming missiles minus 1% per tech level of the missile.

Level 7

 * Neutron Pellet Gun - Deals 2 - 5 damage, halves the effectiveness of the target's shields.

Level 8

 * Hyper X Rockets - Deals 8 damage to the target. Adds +1 level to the attacker's attack rating for this missile only.

Level 9

 * Fusion Bomb - Deals 4 - 16 damage to the target. Can only attack planets.

Level 10

 * Ion Cannon - Deals 3 - 8 damage to the target.
 * Heavy Ion Cannon - Deals 3 - 15 damage to the target with a 2 space range.

Level 11

 * Scatter Pack V Missiles - Splits into 5 missiles that each deal 6 points of damage to the target.

Level 12

 * Ion Rifle - Adds 10 to ground combat rolls. Replaces lower level rifle technologies.

Level 13

 * Mass Driver - Deals 5 - 8 damage, halves the effectiveness of the enemy's shields.

Level 14

 * Mercullite Missiles - Deals 10 damage to the target. Adds +2 level to the attacker's attack rating for this missile only.

Level 15

 * Neutron Blaster -

Level 16

 * Anti-matter Bomb - Deals 5 - 20 damage to the target. Can only attack planets.

Level 17

 * Graviton Beam - Deals 1 - 15 damage to the target. Damage beyond what is needed to kill the ship transfers to the next ship.

Level 18

 * Stinger Missiles - Deals 15 damage to the target. Adds + 3 level to the attacker's attack rating for this missile only.

Level 19

 * Hard Beam - Deals 8 - 12 damage, halves the effectiveness of the enemy's shields.

Level 20

 * Fusion Beam - Deals 4 - 16 damage with a 1 space range. Also researches Heavy Fusion Beam - Deals 4 - 30 damage with a 2 space range.

Level 21

 * Ion Stream Projector - Deals damage equal to 20% of the target's hit points plus 1/2% for each firing ship. Round down, minimum damage of 1.

Level 22

 * Omega Bomb - Deals 10 - 50 damage to the target. Can only attack planets.

Level 23

 * Anti-matter Torpedoes - Deals 30 damage, can only be fired every other turn.

Level 24

 * Fusion Rifle - Adds 15 to ground combat rolls. Replaces lower level rifle technologies.

Level 25

 * Megabolt Cannon - Deals 2 - 20 damage. Wide beam gives the computer a + 3 attack rating when firing this weapon.

Level 26

 * Phasor -

Level 27

 * Scatter Pack VII Missiles - Splits into 7 missiles that each deal 10 points of damage to the target.

Level 28

 * Auto Blaster - Deals 4 - 16 damage. Fires 3 times per turn.

Level 29

 * Pulson Missiles - Deals 20 damage to the target. Adds + 4 level to the attacker's attack rating for this missile only.

Level 30

 * Tachyon Beam - Deals 1 - 25 damage to the target. Damage beyond what is needed to kill the ship transfers to the next ship.

Level 31

 * Hand Phasor - Adds 20 to ground combat rolls. Replaces lower level rifle technologies.

Level 32

 * Gauss Autocannon - Deals 7 - 10 damage. Fires 3 times per turn.  Halves the effectiveness of the target's shields.

Level 33

 * Particle Beam - Deals 10 - 20 damage, halves the effectiveness of the enemy's shields.

Level 34

 * Hercular Missiles - Deals 25 damage to the target.  Adds + 5 level to the attacker's attack rating for this missile only.

Level 35

 * Plasma Cannon - Deals 6 - 30 damage.

Level 37

 * Disruptor - 10 - 40 damage, Range 2.

Level 38

 * Pulse Phasor - Deals 5 - 20 damage. Fires 3 times per turn.

Level 39

 * Neutronium Bomb - Deals 40 - 70 damage. Can only attack planetary targets.

Level 40

 * Hellfire Torpedoes - Deals 4 attacks to the target per hit, each for 25 damage. Fires every other turn.

Level 41

 * Zeon Missiles - Deals 30 damage to the target.  Adds + 7 level to the attacker's attack rating for this missile only.

Level 42

 * Plasma Rifle - Adds 30 to ground combat rolls. Replaces lower level rifle technologies.

Level 43

 * Proton Torpedoes - Deals 75 damage to the target. Fires once every other turn.

Level 44

 * Scatter Pack X Missiles - Splits into 10 missiles that each deal 15 points of damage to the target.

Level 45

 * Tri Focus Plasma Cannon - Deals 20 - 50 damage.

Level 46

 * Stellar Converter - Deals 4 attacks to the target, each dealing 10 - 35 damage.

Level 47

 * Neutron Stream Projector - Deals damage equal to 40% of the target's hit points plus 1/2% for each firing ship. Round down, minimum damage of 1.

Level 48

 * Mauler Device - Deals 20 - 100 damage.

Level 50

 * Plasma Torpedoes - Deals 150 damage to the target. Fires every other turn.  Damage is reduced by 15 for each space travelled.