Pikmin/Controls

Controls

 * Move Olimar. The purple circle shows the direction Olimar is facing and where Pikmin will land if thrown.
 * Move Pikmin in your party. Pikmin will automatically interact (attack enemiy, move box, etc.) with anything they are moved toward.
 * Punch enemy, pluck Pikmin, throw Pikmin. Hold with Pikmin to separate by color. Move Pikmin in or out of onion if standing underneath. Repair spacesuit and get status report if standing in light near ship.
 * Call Pikmin. Hold for larger area of effect.
 * Dismiss Pikmin; this separates them by color.
 * View Pikmin numbers & Map (after getting radar).
 * Rotate camera behind Olimar.
 * Zoom camera; cycles between close, medium and far.
 * Change camera angle; either low or high angle.
 * Pause game, view end of the day options.

Display

 * Top: Time of day.
 * Top right corner: Day since impact.
 * Bottom left corner: Condition of Olimar's spacesuit.
 * Bottom, left of the X: Currently active Pikmin. This one will be thrown if you press.
 * Bottom, right of the X: Pikmin counts, number in party/number in the field/total.

Map legend

 * 4: Points north
 * White: Barrior
 * Shaded: Water, keep Red and Yellow Pikmin away.
 * Star: Ship part. Some parts have been swallowed by an animal and will move around.
 * Red, yellow, and blue dots. Pikmin above ground. Be sure to gather these up before the end of the day.
 * Green dots: Pikmin sprouts. These are safe overnight.
 * Pale red, yellow and blue cirlce: Onion.
 * Rocketship: Olimar's ship.
 * Pair of dots: Walled gate.