Fallout 2

Fallout 2 begins in July 2241, about 80 years after Fallout started. It shares the same game engine with the original Fallout and, like its predecessor, is just as engaging, original, and violent.

Unlike Fallout 1, Fallout 2 is a much more "mature" game. Take, for instance, New Reno. New Reno is filled with self-described pimps and prostitutes, and your character can even become a porn star. Likewise, there are many more chances to "score" in Fallout 2 to Fallout 1. These details make the main plot much more contrived (though it's a lot better than many of games out there) and also make it lose a lot of its appeal.

The plotline begins when the Vault Dweller was exiled from Vault 13 (end-game movie in Fallout 1). The Vault Dweller was followed by a few other dwellers, and together, they trudged northward in the wastelands of North California.

The small group founded a community, Arroyo. It was (and still is) a primarily agragrian community and is quite primitive, but the villagers later turned it into a thriving community.

The Vault Dweller vanished from Arroyo and was presumed dead. His daughter became the Elder of the village. 35 years after the Elder received the title of Elder, the economy of Arroyo slowly began to deteriorate and needed the Garden of Eden Creation Kit (G.E.C.K) to survive. Your character was chosen for that role and now has been sent to retrieve the G.E.C.K from the holy Vault 13.