Kingdom Hearts 3D: Dream Drop Distance/Dream Eaters

Aura Lion
The Aura Lion's signature ability is to launch illusions of itself at enemies. When fighting enemies up close, they can slash with their paws or lunge upon their foes. Furthermore, their Light-based alignment makes them 65% resistant to those kinds of attacks. To top it off, they're immune to Mini, Confuse, and Sleep status effects, have the highest Strength of any Light-based Dream Eater, and have good HP, Defense, and Magic.

That said, the Aura Lion has several weaknesses. First of all, it's big enough to use Flowmotion upon, making it something of an easy target. Furthermore, Aura Lions have a -65% vulnerability to Dark-based attacks, such as many of Riku's exclusive abilities. It is also a bit weak against other elemental attacks.

The Aura Lion is most common in the Country of the Musketeers. It can be found in Portals from The Grid onwards, and is Rarely found after the Country of the Musketeers.

Recipes for Aura Lion include Brilliant Fantasy + Intrepid Fantasy, Intrepid Fantasy + Noble Fantasy, and Savage Fantasy + Noble Fantasy. Sora's Link Attack is Aura Raid, and Riku's is Shining Hammer.

Cera Terror
The Cera Terror is a large lumbering foe with two forms. The first is its regular form, that of a Triceratops-like monster, capable of charging at slashing at enemies. It can also shoot energy discs. The second form, arguably more dangerous, is that of a spiky ball, bouncing around until it hits a foe. This form deals significant damage. In either form, the Cera Terror has tremendous HP and Strength/

That said, there are weaknesses. The second form can be blocked easily, temporarily disarming the Cera Terror. Although it has no particular weakness to any element, it is generally vulnerable to magic in general, which conveniently keeps one out of its range. It is also vulnerable to status effects other than Slow.

Cera Terror is a normal foe in Traverse Town's second visit, the Country of the Musketeers, and The World That Never Was. There are a variety of recipes for it, but all of them involve Grim Fantasy. Sora's Link Attack is Roll Call, while Riku's is Shining Hammer.

Chef Kyroo
Chef Kyroo is one of Dream Drop Distance's several frog-based enemies. This one uses Fire attacks and a frying pan to face off against foes. The pan is a useful short-ranged weapon and doubles as a shield. At medium ranges, he spews fire, taking advantage of his impressive Magic stats. The Chef's affinity to fire makes him quite resistant to fire-based attacks. He is also immune to Ignition and Time Bombs.

The chef has several weaknesses. His shield, though impenetrable to attacks, is bypassed by magic, even Fire magic. Speaking of magic, Kyroo is vulnerable to Ice and especially Water-based abilities and spells. And although he's equipped with melee options, Chef Kyroo has notably below average Strength to use them with.

Chef Kyroo is a normal foe on Traverse Town's second visit, the Country of the Musketeers, and Symphony of Sorcery. Most of the recipes for it involve Wondrous Fancy. Sora's Link Attack is Decussation, while Riku's is Fire Raid.

Cyber Yog
This Grid-exclusive enemy has many things in common with its cousin, the Yoggy Ram. Its horns are effective weapons, and are accompanied by some fierce ranged attacks. These include long-range lasers, low-sweeping beams, and explosive energy circles laid in the ground like mines. These work well with its good magic stat. To top it off, the Cyber Yog is quite resistant to Thunder attacks, in addition to its good defenses.

On the other hand, Cyber Yogs are generally weak against elemental attacks in general. Most notable are Ice attacks, which get a 70% boost against it.

Cyber Yogs exclusively appear in The Grid. Recipes for it include either Noble Fancy or Noble Fantasy. Sora's Link Attack is Whirling Brono, while Riku's is Thunderstorm.

Drak Quack
Terrible Attack, low HP and defense.

Drill Sye
Exceptional HP, Good Strength, terrible magic.

Ducky Goose
Terrible Attack, low HP and defense.

Eaglider
Good HP and Strength, terrible Magic and Defense

Electricorn
Good HP and Strength

Escarglow
Bad HP and Terrible Strength, but top tier Magic and Defense

Fin Fatale
Bad stats except for Defense

Fishbone
Terrible HP, bad Strength and Magic, good defense

Flowbermeow
Exceptional Magic

Ghostabocky
Bad magic and terrible defense

Halbird
Good HP and Strength, but terrible magic and poor defense

Hebby Repp
Poor stats, especially defense

Iceguin Ace
Exceptional Magic

Jestabocky
Poor magic and very bad defense

Juggle Pup
Poor Magic

Keeba Tiger
Exceptional HP, Strength, and Defense.

Ko Kabuto
Exceptional Defense

Komory Bat
Terrible stats except for pretty good magic

Kooma Panda
Good HP and Strength, Terrible Magic

Lord Kyroo
Poor HP, good magic and defense

Majik Lapin
Poor Strength, Exceptional Magic

Me Me Bunny
Poor stats except for good strength

Meow Wow
Poor stats except for exceptional Magic

Necho Cat
Poor defense

Peepsta Hoo
Terrible stats save for exceptional Magic

Pegaslick
Good HP and Strength

Pricklemane
Terrible Magic, Good Defense

Ryu Dragon
Exceptional in all stats except for Magic, which is poor

Sir Kyroo
Bad HP and Strength

Skelterwild
Exceptional in all stats except for Magic, which is poor

Staggerceps
Exceptional Defense

Tama Sheep
Poor Strength, Good Magic and Defense

Tatsu Blaze
Terrible HP and Defense, Good Magic

Tatsu Steed
Terrible HP and bad strength, but good defense

Thunderaffe
Exceptional Magic, good HP and Strength

Toximander
Bad HP and Defense, and Terrible Magic

Tyranto Rex
Exceptional HP and Strength, bad magic

Wheelflower
Terrible stats except for good Magic

Woeflower
Terrible HP and Defense, and bad Strength, but exceptional Magic

Yoggy Ram
Good Defense

Zolephant
Good HP and Strength, Terrible Magic

Frootz Cat
Poor Defense

Kab Kannon
Exceptional Defense and good Strength

Meowjesty
Exceptional Magic, but poor Defense

R & R Seal
Average stats

Sudo Neku
Poor Magic and Terrible Defense

Ursa Circus
Exceptional HP and Strength, but terrible Magic