Dominions 3: The Awakening/Table of Contents

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 * The Paths of Magic
 * Physical Form
 * Blessings
 * The Awakening
 * The Scales of Dominion
 * Example Pretenders


 * Buildings
 * Provincial Defense
 * Terrain
 * Logistics and Movement
 * Expansion Strategies
 * Tactical Battles
 * Special Tactics
 * Treasury
 * Spreading Dominion

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 * Mage
 * Priest
 * Scout
 * Spy
 * Assassin
 * Prophet
 * Pretender
 * Thug
 * Super Combatant (SC)


 * First Turns


 * The Paths of Magic
 * Magic Gems
 * Magic Sites
 * The Schools of Magic
 * Blood Magic
 * Spells & Rituals
 * Global Enchantments
 * Summoning
 * Battle Field
 * Remote Attacks
 * Other Rituals
 * Magic Items & Forging
 * Abbreviations
 * Alchemy
 * Communions

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 * Magic sites
 * Mercenaries
 * Things to know
 * AI Difficulty Levels
 * Frequently Asked Questions
 * Playing Dom3 like Dom4


 * Basic Items
 * Forged Items
 * Misc. items


 * Swords
 * Axes
 * Daggers
 * Missile Weapons
 * Hammers, Maces and Mauls
 * Flails
 * Morning Stars
 * Spears & Pikes
 * Halberds & Glaives
 * Staffs & Rods
 * Other weapons

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 * Body Armor
 * Shields
 * Helmets
 * Boots

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 * Abysia
 * Agartha
 * Arcoscephale
 * Ashdod
 * Atlantis
 * Bandar Log
 * Bogarus
 * Caelum
 * C'tis
 * Eriu
 * Ermor
 * Fomoria
 * Gath
 * Helheim
 * Hinnom
 * Jomon
 * Jotunheim
 * Kailasa
 * Lanka
 * Machaka
 * Man
 * Marignon
 * Marverni
 * Mictlan
 * Midgard
 * Niefelheim
 * Oceania
 * Pangaea
 * Patala
 * Pythium
 * R'lyeh
 * Shinuyama
 * Sauromatia
 * T'ien Ch'i
 * Tir na n'Og
 * Ulm
 * Utgard
 * Vanheim
 * Yomi
 * Independents
 * Special Monsters

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 * Abysia, Children of Flame
 * Agartha, Pale Ones
 * Arcoscephale, Golden Era
 * Atlantis, Emergence of the Deep Ones
 * Caelum, Eagle Kings
 * C'tis, Lizard Kings
 * Ermor, New Faith
 * Fomoria, Cursed Ones
 * Helheim, Dusk and Death
 * Kailasa, Rise of the Ape Kings
 * Lanka, Land of Demons
 * Marverni, Time of Druids
 * Mictlan, Reign of Blood
 * Niefelheim, Sons of Winter
 * Oceania, Triton Kings
 * Pangaea, Age of Revelry
 * R'lyeh, Time of Aboleths
 * Sauromatia, Amazon Queens
 * T'ien Ch'i, Spring and Autumn
 * Tir na n'Og, Land of the Ever Young
 * Ulm, Enigma of Steel
 * Vanheim, Age of Vanir
 * Yomi, Oni Kings

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 * Abysia, Blood and Fire
 * Agartha, Golem Cult
 * Arcoscephale, The Old Kingdom
 * Ashdod
 * Atlantis, Kings of the Deep
 * Bandar Log, Land of the Apes
 * Caelum, Reign of the Seraphim
 * C'tis, Miasma
 * Eriu, Last of the Tuatha
 * Ermor, Broken Empire
 * Jotunheim, Iron Woods
 * Machaka, Reign of Sorcerors
 * Man, Tower of Avalon
 * Marignon, Fiery Justice
 * Mictlan, Reign of the Lawgiver
 * Oceania, Coming of the Capricorns
 * Pangaea, Age of Bronze
 * Pythium, Emerald Empire
 * R'lyeh, Fallen Star
 * Shinuyama, Land of the Bakemono
 * T'ien Ch'i, Imperial Bureaucracy
 * Ulm, Forges of Ulm
 * Vanheim, Arrival of Man

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 * Abysia, Blood of Humans
 * Agartha, Ktonian Dead
 * Arcoscephale, Sibylline Guidance
 * Atlantis, Frozen Sea
 * Caelum, Return of the Raptors
 * C'tis, Desert Tombs
 * Ermor, Ashen Empire
 * Jomon, Human Daimyos
 * Man, Towers of Chelms
 * Marignon, Conquerors of the Sea
 * Mictlan, Blood and Rain
 * Midgard, Age of Men
 * Pangaea, New Era
 * Patala, Reign of the Nagas
 * Pythium, Serpent Cult
 * R'lyeh, Dreamlands
 * T'ien Ch'i, Barbarian Kings
 * Ulm, Black Forest
 * Utgard, Well of Urd