The Return of Ishtar/Harness Storage


 * Ki and Gil will enter this room either through the door at the top-right of it (if they came from Arched Hallway), or the one at the right of it (if they came from Common Chamber). It contains two Druids, three Black Lizardmen, and six Silver Hyper Knights. The four Bugs on the wall at the top-left of the room (you can barely see them) will begin to fly around randomly when Ki and Gil approach them - but they won't cause any harm to the two heroes.
 * The first key at the top-right of the room opens up the aforementioned door at the right of the room, the second key at the top-right of the room opens that door at the centre-left of the room, the first key at the centre-right of the room opens up that door at the bottom-right of the room, the second key at centre-right of the room opens that door at the bottom-left of the room, and the second key at bottom-right of the room opens that aforementioned door at the top-right of the room. The first key at the bottom-right of the room does not open any of the doors in the room - so you should remember.
 * The aforementioned door at the right of the room leads back to Common Chamber (Room Pass: SC9 - same as Green Court), the door at the centre-left of the room leads to the bottom-left of the room (Room Pass: still QCY - same as Junction), that door at the bottom-right of the room leads to Hall of Warriors (Room Pass: QFY - same as Specter Cell), the door at the bottom-left of the room leads to the centre-left of the room (Room Pass: still QCY), and the aforementioned door at the bottom-right of the room leads back to Arched Hallway (Room Pass: 937 - same as Training Yard). You should remember the third of these five Room Passes for later on in the game.