Professor Layton and the Curious Village/Journal

The Professor's Trunk acts as the Main Menu.

Journal
Professor Layton keeps a journal of the Story Events encountered during his investigation. To read an entry, tap on it with your stylus.

Below is a list of the Journal Entries and how to acquire them.
 * 1) Lady Dahlia's Letter (Start the Game)
 * 2) Chasing Claudia (Start Chapter 2)
 * 3) Looking for the Inn (Enter the Drawbridge Area During Chapter 2)
 * 4) Back to Chasing Claudia (Secure Rooms at the Inn)

Mysteries
This is a list of the mysteries encountered during the investigation of St. Mystere.
 * The Golden Apple
 * The late Baron Reinhold hid this item in St. Mystere just before dying, and has promised the whole of his fortune to the one who finds it. No one has any clue what the Golden Apple might be or where it is hidden.


 * Noise at the Manor
 * While the Professor was meeting with Lady Dahlia, Reinhold Manor was rocked by a noise so loud it shook the walls of the mansion and scared off Claudia. What could the source of the noise be?


 * The Vanishing Crank
 * Someone has stolen the crank that controls St. Mystere's drawbridge, the sole portal in and out of town. Until the crank is recovered, there is no way to leave the town. Why would somebody want to steal a drawbridge crank?

Puzzle Index
This section contains a list of all the puzzles you have found in St. Mystere. Solved puzzles have checks next to them and can be replayed at any time. Puzzles that have not been solved must be accessed from their original locations.

Save
This is where you save your progress. Tap on the Save button to access the list of available game slots. Choose one of the three slots to save in by tapping on the desired slot. The game will prompt you to confirm the save. Simply tap OK! with the stylus, and your game has been saved!

Gizmos
After Franco alerts Layton to the mystery of the Vanishing Crank, Layton and Luke will begin to get strange gadgets upon completing certain puzzles. These gadgets fit together to form a helpful machine.


 * To put the gizmos together, simply tap on the gadgets in the white squares along the bottom of the screen. The gizmos will automatically lock into the correct position.

Inn
Upon securing accommodations at the Inn, Layton and Luke will begin to receive furniture for their bare rooms. This section helps you arrange the furniture in a way that will make Luke and Layton both happy.

When both Layton and Luke are satisfied, something good will happen!


 * To switch furniture between Luke and Layton, tap the furniture with the stylus and drag it across the screen to an empty square above Luke or Layton's heads. Whenever you receive a new piece of furniture, be sure to try it out in both Luke and Layton's rooms to see who will enjoy it more.

Painting
The painting section keeps track of the painting scrap side-quest. Whenever a scrap is found, it will automatically show up in this section. Tap on a painting piece to transfer it to the Painting Frame acquired from Matthew. On this screen, the scraps act like puzzle pieces.
 * To rotate a puzzle piece, tap and hold an edge of the desired piece with the stylus, then simply slide the stylus in a circular motion around the piece.
 * To move a puzzle piece, tap and hold the center of the piece with the stylus, then slide the piece to its destination.