Wonder Boy in Monster Land/Enemies

While some enemies only take one hit to kill, many of the enemies require a more concerted effort to defeat. Many such enemies have a jewel visible somewhere on their bodies. This jewel reflects the state of their health. The jewel goes through several colors as you weaken the enemy. A red jewel means the enemy is close to defeat, while a blue jewel means the enemy is quite healthy. A blue jewel will progress through cyan, green, yellow, and orange before turning red. An enemy with a blue jewel may take many hits before the jewel even begins to show any sign of changing colors. This does not mean you are not hurting the enemy; it merely means you have not hurt the enemy enough to change the color of the jewel yet.

Note: While the jewel is present on most of the enemy sprites, the color change functionality was not programmed into the PC Engine version of Bikkuriman World. As a result, you cannot gauge the remaining health of an enemy or boss.

Boss enemies
Note: In the PC Engine version of Bikkuriman World, all of the following enemies were changed into characters from the Bikkuriman series. Furthermore, there is no equivalent to the Minotaur in Bikkuriman World. All instances of the Minotaur have been replaced with the equivalent to the Demon. Scroll down to see a gallery of the bosses which appear in Bikkuriman World, and who they replace.