Final Fantasy V/N-zone III

N-zone (space)
This is the last area in the game and the random monsters here are tough enough that they might be considered bosses anywhere else. Like bosses, you don't get Exp when you defeat them but you do get plenty of ABP. Most of these monsters have items you can steal which are difficult, if not impossible, to get any other way. This happens only rarely so it may take many tries to get the item. Since the random monsters are tougher here, this is a short rundown on them:
 * First section
 * BehemoKing, BehemoKing x2: Do not use magical attacks since BehemoKing reacts with Meteo. Critt seems to be OK though. Responds to physical attacks with a physical attack, so avoid multi-strike weapons like Double Lance. Use Twin/Blink to avoid counterattacks.
 * CrystlDrgn: Absorbs Wind, Fire, Ice and Bolt. Usually uses Air Wing which damages entire party, so keep health up.
 * Belfagel x2 (rare): Relatively easy.

You can't use Telepo in this area, so if you need to leave the N-zone you will need to walk back to the castle first.

Start by heading south, grabbing the chest to the east, then circle around until you spot a monster waiting on the next teleport pad. Approach to start a battle.

Gilgamesh leaves the teleport pad and you can use it to get to the next section.

Head north, the east over the overpass, the get the treasure. Now south, circle north under the overpass, then east to grab another treasure. The teleport pad to the next section is just to the north.

Go west and north to the top of a stair. Next to this there is a stair down to a treasure here but it's guarded by Shinryu. As with Omega, we don't recommend fighting this optional boss on your first pass through the game. At the very least, do the next boss first and come back to this one (it will soon be clear why). Go north to a fork in the path. To the left is a dead end but wuth treasure. Go right to get to the teleport pad which takes you to the next section.

Go northeast, under the roots, then up a stair. Now go west; there is a stair to the north but skip it for the time being and continue to a flashing light at the end of the path. Check the light to start a battle. As with Azulmagia, this boss is technically optional, but it's not that hard and you will definitely want the save point here.

With Necrophobe gone a save point appears, use to rest up and save because it's nearly time for the final battle. Go up the stairs passed earlier to the teleport pad.

Go up a long stairway to find X-Death waiting for you. He announces that he has the power of the Void and uses it to turn himself into a giant tree, then he starts sending your friends (including Cid and Med) to the Void just for fun. He tries to send you there but the four Dawn Warriers from the past, Galuf, Zeza, Kelga and Drogan, appear to rescue you and hold back the power of the void while you fight X-Death. Reina and Faris' father, King Tycoon, is also there to help keep back the Void. Step forward to the tree to start the battle.

The Finale

 * In the beginning, there was Void
 * Then four Spirits came
 * Together in this Void...
 * The Crystals were born
 * And the world was created


 * Thus,


 * Hope gives Earth blessings,


 * Courage lights the flame,


 * Kindness makes water the source of life


 * And...


 * Pursuit lets wisdom ride the wind


 * When the day comes that Void
 * Shall again envelop the world...
 * If within people live the four spirits,
 * Light shall again be born.


 * Four Spirits,
 * Wandering through Void
 * Shall once again,
 * Give birth to light...

There won't be many spoilers here, mostly because the details are pretty boring. Everyone that X-Death threw into the Void is returned to earth. Galuf and the rest of the Warriors of Dawn who were killed in the course of the story stay dead, but their spirits, now that they're done protecting you from the Void, go on to their reward. The four crystals are restored but now in new homes. But though it may not be exciting, we promise you will be well satisfied with the ending. The four main characters are last seen riding chocobos (a dragon for Krile) across the plane on their way to their next adventure as the credits roll.

After the credits, as least in the PS version, you get a character by character summary of the final stats as well a list of all abilities learned. This is followed by a loop with a cinematic overview of the game.