The Fairyland Story/Gameplay

Controls

 * Joystick: Use the 2-way joystick to make the elf walk left and right; if he walks off a platform, he'll fall down to the next one below (or to the ground).
 * Spell Button: Use this button to make the elf cast a spell at an enemy (to turn them into a cake); he'll then have to push it off the edge of a platform or cast a few more spells at it to kill it. However, you'll only receive 100 points for killing an enemy in this way, as opposed to the point values below.
 * Jump Button: Use this button to make the elf jump; he cannot jump on any of the enemies to kill them, so you should remember this important fact.
 * 1 or 2 Player Buttons: Push these buttons to begin a 1 or 2 player game.

Elf
This supernatural creature is the protagonist of this game; at the start of each round, he will fly into view from the right side of the screen on a broomstick, then get off it, as the various enemies of the round appear in their respective starting positions, and the text "READY!" appears in the centre of the screen. The broomstick will then fly away as the enemies start moving - and you will then have to use the 2-way joystick and the two buttons to make him cast spells at them (which shall turn them into cakes), then push them off the edges of the platforms, to kill them, and jump. If a falling cake crushes additional enemies beneath it, you'll earn more points for their deaths (you will even earn the points for the deaths of cakes pushed off the edges of the platforms by other enemies), and may even cause coins to appear; however, if any enemy touches the elf (unless he lands on their heads), a bubble will appear around him and he will fly up off the top of the screen (costing him a life). He will also receive an extra life at 30000 and 100000 points by default - and after every seventh round, you will be treated to a cutscene of him riding an enormous blue wingless dragon. After a preset amount of time on each round, it varies from one to another, the sun will appear in the sky and all enemies currently on the screen will be turned into cakes, which shall leave bronze (1000 x 1-9 points), silver (2000 x 1-9 points) or gold (4000 x 1-9 points) coins behind when killed based on what they were before; however, just as if you take too long over pushing them off platforms normally, they shall eventually revert to their original forms.

Enemies
The Wizards can also cast their own spells on the Elf (that will not "bubble" him, but shrink him for a short period of time), while the Dragons can breathe fire at him (indicated by the three spikes on their heads flashing white), the Monks look like the Mightas from Chack'n Pop (1983) and can disappear and reappear at will, and the Bishops can duplicate themselves. The Worms can grab the Elf (or an enemy) with their tongue and later reappeared in Don Doko Don (1989). Also, if the Elf takes too long over clearing a round, a flying representation of Satan with green wings will appear - and he cannot be killed, only avoided.

Powerups
Once per round, a randomly-generated powerup will appear in a preset position on the screen; they are all worth 1000 points, but some are worth more: