Streets of Rage 2/Enemies

Common Enemies
Galsia Description: The most common thug in the game. Lowest health, but can carry weapons. First Appearance: Stage 1-1 Variants: Joseph, Surger, B.T., Brash, Jonathan, Garam, *Talk

Donovan Description: A bald thug. Does uppercuts. Can carry weapons. First Appearance: Stage 1-1 Variants: *McK, *Altet, Gonzalez, Z, Reid, Martin, Brown, *U-3, Gudden

Signal Description: A mohawk thug. Can throw and slide. Variants: (Y.Signal, R. Signal, G. Signal, *Mavin, *Axi, P.Signal, P.Signal, D.Signal)

Electra Description: A female dominatrix who uses her whip to electrocute players. First Appearance: Stage 1-2 (Sub-Boss) Variants: Metal M., Sug Q., L. Lisa, Nora, Reine, Caska, Eloy, Enola, Dallala, Bloody, Zora

Rider Description: Appears as bikers. Will attack enemies on the ground, on bikes, or grenades. First Appearance: Stage 2-1 Variants: Fog, Gale, Storm, *Blade, Calm, Gust, *Wanter, Typhoon

Hakuyo Description: Dressed in kung-fu garb. Uses kung-fu to attack players. First Appearance: Stage 2-2 (Sub-Boss) Variants: Ryukorou, Byatcko, Ho-oh, Suicho, Seiryu, Kongoh, Ashkurah

Mifune Description: Ninjas. Uses kunais and jumps a lot. First Appearance: Stage 3-2 (Sub-Boss) Variants: Kusangi, Hanzoa, Ryuohin, Yagasira, Unsai, Tenzen, Genyosai, Kanzoa, Jay, Bouh, Mutso

Big Ben Description: A smaller version of Bongo from previous game. Despite heavyset, they can do a body splash. They will blow fire and run. First Appearance: Stage 4-2 (Sub-Boss) Variants: Big-Go, Heart, Balloon, Bongo, Golba, Gourmand, Buffet, Dante, Titan, Anry

Eagle Description: Kickboxers and Muay Thai fighters Will constantly block attack and use their reach to punch or kick or knee jump. Sometimes sub-bosses at the end of segments. First Appearance: Stage 5-2 (Sub-Boss) Variants: Raven, Eagle, Pheasant, Bantam, Thrush, Sparrow, Condor, Ibis, Raptor, Phoenix, Galuda

Rare Enemies
Jack Description: A knife-wielding sub-boss that appears 3 times in the game. Can carry unlimited knives. Appears as sub-bosses at the end of a segment. An upgrade from the Jack jugglers from previous game. First Appearance: Stage 1-1 Variants: Beano (Stage 3), Soya (Stage 7)

Vehelits Description: Exclusive only to Stage 3-4 inside the Alien Building as a sub-boss. Bounces around to headbutt heroes. Explodes upon defeat. Only Appearance: Stage 3-4

BOSSES
Stage 1: Barbon Description: A fighter who likes mid-range attack striking. Will counter jumps with a kick. Likes to block a lot. Difficult to grab. Variants: Wayne (Stage 5-2 Sub-Boss) and Vulture (First in Boss Rush 8-2)

Stage 2: Jet Description: A jet-packed thug who flies above screen. Forces players to do aerial attacks if fighting offensively or blitzes and aerial attacks to counter attacks. Becomes sub-bosses and regular enemies in later levels, starting in Stage 5. Variants will not re-appear in Stage 8. Variants: Tomcat, Mach, Spitfire, Blitz, Kite, Stealth, Griphis, Mosquite

Stage 3: Zamza Description: A claw fighter that is acrobatic and jumps a lot. Can suplex players. Similar to Souther from the previous game. Variants: Souther (Stage 6 Boss) and Nail (Second in Boss Rush 8-2)

Stage 4: Abadede Description: Returns from the previous game. A wrestler that will try to dive splash, clothesline, or throw. If attacked too much, it will bide his stance (invulnerable) and thrash out to push players away. Attack cautiously. Variants: Z. Kusano (Third in Boss Rush 8-2)

Stage 5: R. Bear Description: A heavyset boxer. Despite his size, he moves very fast. He has long reach of punches, can counter air attacks with a jumping uppercut, does a butt drop, and can throw. Very dangerous. Variants: Bear Jr (Sub-Boss in 8-1)

Stage 7: X-Robot(s) Description: Robots that jump around and use their flail arms to attack. Will also use their eye lasers to shoot and attack. Explodes upon defeat. In harder levels, they appear in groups. Re-appears immediately in the beginning of 8-1. Variants: Particle, Molecule, Isotope, Uranium, Oxygen, Hydrogen, Mercury, Nitrogen, Chlorine, Fluorine

Stage 8: Shiva (Penultimate) Description: Mr X's right hand man. He has a lot of martial arts background. He has a dashing kick, does palm strikes, can counter special attacks and blitzes, and has his own special moves. You fight him alone in all difficulties and the final obstacles before Mr. X, but still remains one of the most difficult enemies to fight.

Stage 8: Mr.X (Final) Description: The final boss of the previous game. Still attacks using his tommy gun to physically attack players or to shoot from the corners. Always have his thugs to back him up, even if he shoots them.