Talk:Contra

Original GameFAQs history/credits
Contra FAQ/Walkthrough For the Nintendo NES Written by Pseudonym Version 1.01 Email: shdwswrm@hotmail.com

Version 2.00 - July 4th, 2004

Rewrote a few sections and shuffled some stuff around.

This document is licensed for public use according to the GNU Free Documentation License. This document is copyright 2004 T.C. aka Pseudonym.

Credits

 * Konami - for creating this game and many others that I've enjoyed.
 * My Brother - for his insight on this game.
 * Pepsi and Mountain Dew - for keeping me awake while I'm writing, as always.
 * And you for reading. Thanks.

Arcade/NES
This strategy guide is about the NES version of the game, not the arcade version. Despite the fact the NES version is based on the arcade version they are significantly different. Again, the strategy guide here covers the NES version, and only the NES version, therefore it makes absolutely no sense to have the introduction talk about a completely different game that is never mentioned in the guide. If you want a guide on the arcade version then do one of these things: This is not a wikipedia article on the history of Contra. It is a strategy guide for one particular game. - Koweja 21:05, 29 October 2007 (CDT)
 * Create a new guide at Contra (arcade)
 * Move this entire guide to Contra (NES) and make a new guide about the arcade game here
 * Rewrite the entire guide here to somehow cover both games and include information on both on the cover page


 * How different are the versions? We don't create separate guides anymore unless they are completely different.  The differences can either be noted on individual pages, or we can do an entire subsection of the ToC dedicated to the other version(s).  -- 23:38, 29 October 2007 (CDT)
 * The games are supposed to be quite similar which is why I left the guides merged. If they are split, they are going to be at Contra and Contra (Arcade) (or Contra (arcade)...) as the most common guide gets the proper name.  -- Prod (Talk) 23:50, 29 October 2007 (CDT)

"
 * Screen orientation: The arcade version was designed as a conversion kit; one arcade machine able to use several different ROM sets. Vertical kits sold much better than horizontal kits. Thus, the arcade version was left in vertical orientation, while all console and home versions utilize a horizontal orientation. The vertical orientation does not give the player much time or room to react, and thus increases the difficulty slightly.
 * Graphics and sound: The arcade version boasts much richer, colorful, and more detailed graphics. The same is true with the sound aspects, as the YM2151 sound chip allowed rich sound.
 * Third-person levels: The NES versions have longer interior levels.
 * Waterfall level: In the arcade version, this level is shorter and has a slightly different boss.
 * Levels 5-8: In the arcade version, there are only five stages, although the final stage consist of several sections. Upon conversion to the NES, the elements of the last level were expanded to create four new stages.
 * MSX2 levels: The MSX2 version features 11 new levels of which four are third-person levels (as opposed to two), two vertical scrolling cavern levels, two volcano levels, an enemy base and another alien lair. However, the hangar zone from the original is not present." As presented on wikipedia. -- 03:28, 30 October 2007 (CDT)

Japanese Title
I just discovered this site, and I'm not too comfortable with editing yet, but I noticed the title of the Japanese version is listed as Gryzor. This is incorrect information probably based on the name the ROM is commonly given. The title Gryzor was used in Europe and possibly other PAL territories for the MSX2 and arcade version (though not NES, which was of course Probotector there). All Japanese versions of the game are titled Contra, just like in North America. The Wikipedia article for the game has this information. 70.191.176.90 21:02, 4 April 2008 (CDT)


 * I'm not sure about this one, because we currently have the arcade (see Contra (arcade)) and NES "guides" - however Gryzor was released for the ZX Spectrum (different graphics, and possibly different game physics/gameplay issues). -- 23:25, 4 April 2008 (CDT)