User talk:Prod

Please add comments at the bottom, much easier to find that way (or just press the '+' at the top of the screen).
 * Archive 1 - October 16, 2006
 * Archive 2 - December 19, 2006
 * Archive 3 - January 20, 2007
 * Archive 4 - February 7, 2007
 * Archive 5 - April 13, 2007

Super Mario World Imaging
sorry to bother you about this, but the Super Mario World Map Images I'm putting on the page are too long to put on the site itself, and if they were resized that much, you wouldn't be able to see things that may be important. Wouldn't it just be easier to make a seperate web-page so you can zoom onto it? - Some Guy Named Moe 13:55, 22 April 2007 (CDT)

About creating KoreaMS Patch info page
Hi Prod. I think that it would be good if the Latest KoreaMS Patch info is in StrategyWiki. I can translate it to English. How do you think about it? Or maybe the latest patch information for every version? - Wkkim9292 22:45, 2 April 2007 (CDT)

Contributors page for Pokemon GSC
Hey prod, sorry to bug you. sorry about that contributors page on the GSC main. I just wanted to put a link showing the names of the main cintributors. do you know where i could put it, and if i could, how could i generate such a page properly? Peace out, God Bless.

--Halosonic 23:28, 4 April 2007 (CDT)

Congratulations
on getting a job. Not something i'm looking forward to, but hey. :p IsaacGS 22:04, 9 April 2007 (CDT)
 * I'm jealous, i always wanted a dual monitor setup. I was playing with an installation of linux and it asked me if i had a quintuple monitor setup. O_o IsaacGS 22:28, 9 April 2007 (CDT)

D2
The only thing that crosses over is the link on Act IV to go to the Act V page, noted as expansion only. When you click the link you'll be placed on a d2 lod page with the lod AGN. So, am I missing the point or is there actually something wrong? --Notmyhandle (talk • contribs) 19:42, 10 April 2007 (CDT)
 * I'm not really sure how to do what you're thinking, so if you could help me that would be greeeeat. --Notmyhandle (talk • contribs) 20:07, 10 April 2007 (CDT)

Cleanup
I misidentified it when i was roaming through JMS's data. It's interesting that they have the PvP board though, that would imply they have Yuyuan. IsaacGS 19:58, 13 April 2007 (CDT)
 * Probably MS_PVP_Ranking.png. IsaacGS 20:54, 13 April 2007 (CDT)
 * I was working on the Archers page and all of the skill build links are messed up. I don't know how it works so I'd like it if you looked at it. O_O IsaacGS 21:44, 16 April 2007 (CDT)

007
Thanks. However, the differences, both in gameplay and even the levels are fundamentally different. I would suggest a move for console and PC, because that's where the differences lie.  bibliomaniac 1  5  22:25, 16 April 2007 (CDT)


 * If you look at the Prima's official guide for Nightfire, you'll see that they devote different sections to console and PC. The console has more weapons and levels, while the PC is heavily abridged (the console intro level was cut, along with driving scenes and other scenes that could have made the game a whole lot better). Most of the weapons are shared, but some have different looks, alternate fires, and types while others aren't even there. The problem with most guides I read for the PC Nightfire is that they assume that the console and PC versions are the same, which is very much false.  bibliomaniac 1  5  17:39, 17 April 2007 (CDT)


 * Sure. Are you going to create subpages, or just regular sections?  bibliomaniac 1  5  19:46, 17 April 2007 (CDT)

SW's popularity
Apparently a WHOLE LOT of people on MapleStory are using our guide now. People stop me regularly in game and say, "Hey, i saw you on Strategywiki!" XD I'm famous now, i guess. :P IsaacGS 16:02, 20 April 2007 (CDT)
 * Funny, why doesn't anyone tell me that? After all my name is StrategyWiki :P Ryan SchmidtTalk - Contribs fully apologizes to Prod for intruding upon his talk page
 * Ryan, its more of an open forum... I think having you respond is definitely beneficial and if it was truly private there would be some sort of viewing restrictions... Even if it was sarcasm or whatever =)--Notmyhandle (talk • contribs) 19:31, 20 April 2007 (CDT)
 * Probably because my picture's in half the screenshots. :P IsaacGS 20:51, 20 April 2007 (CDT)
 * Heh, nice! According to this MS is the main guide on StrategyWiki as well :D. -- Prod (Talk) 11:42, 21 April 2007 (CDT)

Template:MapleStory/Monster
Some people have said they're looking for other factors and info about the monsters, like Avoid and such. Being an archer i've never need to worry about my accuracy or the monster's avoidability, but for some jobs that's a big deal. The difference between hitting and missing for a warrior can be one point in the avoid area. What do you think about adding Avoid to the monster's stats? Another stat of interest might be Knockback, the amount of damage required to make a monster flinch. I'm not sure how to go about adding it to the template without messing things up. IsaacGS 12:59, 21 April 2007 (CDT)
 * All of those stat data are in the .wz so it's not a problem. It'll take a while to go through and update the templates but it shouldn't be that bad. Low level monsters almost always have knockbacks of 1. For some monsters that's what makes them unique, like Jr. Necki. JMS exp, eh, so far the guide is for every version, despite the fact that it's in english. On the other hand, it could simply be stated on the main monster page that JMS has a 1.25 native exp Boost. I'll leave it up to you as to whether to remove it or leave it. Unfortunately for a number of monsters, particularly ones not released in Global yet, the EXP listed is actually for JMS. it may be a bit confusing. IsaacGS 13:30, 21 April 2007 (CDT)
 * The advantage of this is we've got monsters they don't, in addition to the fact that they're severely backlogged at the moment. I'm not talking about adding in all the stats like WDEF/MDEF/WATK/MATK, just avoid and maybe KB. Avoid can help warriors and others plan how much accuracy they'll need when an area is expected to come out. IsaacGS 13:47, 21 April 2007 (CDT)
 * Best order, to me, seems to go like this:


 * Name
 * Attributes (Undead, Boss, etc.)
 * Level
 * HP
 * MP
 * Avoid
 * KB
 * EXP
 * the down side of this is it'll change the template now so that the EXP will become the avoid and we'd have to go through moving it down. IsaacGS 14:12, 21 April 2007 (CDT)
 * I guess so, as long as we note, maybe at the top of each page, that JMS has higher EXP rates. I gotta go now so i guess we can finish this later. IsaacGS 14:21, 21 April 2007 (CDT)
 * I'm almost finished, i got all the way up to the 111+ page but when i was almost finished the browser crashed >_<. It's particularly annoying because the HornTail ones I have to look up on my own which takes much longer. PS -

Kimnbruce is a vandal, has made up a ton of fake edits that I have reverted throughout the day. IsaacGS 23:52, 21 April 2007 (CDT)
 * It's a special Beta client i downloaded from a link at the Adventures in JMS forums. IsaacGS 20:29, 22 April 2007 (CDT)
 * This is pretty tricky. :p I opened up the Map data i had extracted from the regular JMS client, and then the Map data i extracted from the Beta Server client, and then hit Ctrl + A, selecting all the beta folders. Then i dragged them to the regular JMS folder. It asked if i wanted to overwrite, and every time i told it no. This caused all the new areas to be placed at the end. Then i moved them to a separate folder. Did the same for the monster data. IsaacGS 22:20, 22 April 2007 (CDT)
 * Here's some info i collected on the Lich:

The Lich is a Bot-Catching monster. "If you hit it, you get teleported to another map immediately. To announce its spawn, a Macro-Detector pops up (The Lie Detector thing). Also, the chat window tells you that it spawned.

To get rid of it, you can drop a Zombie's Lost Tooth on a tombstone that's there. Then it turns into a chained box. You can now either kill the Lich, or break the box to kill it. I think it's a good idea. Woo!" It's name in Korean is 리치 Lv.??. Even the Koreans didn't list what level it is... IsaacGS 20:27, 24 April 2007 (CDT)
 * The Lich can be defeated after hitting a Tombstone located on the map. The 1800 thing is probably the respawn time. Do you know what its avoid is after that? IsaacGS 21:03, 24 April 2007 (CDT)
 * Ok, i guess there's nothing we can do about it now. Would it be possible for you to extract from the tamingmob.wz a picture of the Red Draco (Level 200 mount)? IsaacGS 22:34, 24 April 2007 (CDT)
 * Ah, i forgot XD. Oh well, I'm sure it'll make its way to JMS soon enough since they have so many 200's. IsaacGS 20:25, 25 April 2007 (CDT)
 * I Finally got TaiwanMS installed and there's a veritable jackpot of bizarre new monsters, particularly a number of bosses. Take a look at what i've added. IsaacGS 16:16, 26 April 2007 (CDT)
 * I really want the list to include every monster that's ever been in any version of the game. Keep it the most complete list possible. Having the event monsters on a separate page is still a good idea, since so many people want to see them and their stats, but i'd like to keep them in the main list too. -- IsaacGS 19:41, 26 April 2007 (CDT)
 * Eh, ok, i'm convinced. I guess it's best to remove them from the real sections. (MY CMS download was disrupted and i had to start over :( 13 hours? O_O) IsaacGS 20:04, 26 April 2007 (CDT)
 * I think they're all gone now. -- IsaacGS 20:25, 26 April 2007 (CDT)
 * OK, looks nice, but the bold, it's gone from some bosses and still there on others. Do you think it should stay or go? -- IsaacGS 18:36, 27 April 2007 (CDT)
 * Back it goes then. --IsaacGS 18:40, 27 April 2007 (CDT)

Pokémon Diamond and Pearl TMs
I give many thanks to you for finishing the wikification of the TMs page. You have saved me alot of work. Thank you! -- Lunar Knight (Talk to me + Contribs) 16:44, 21 April 2007 (CDT)

IRC
... isn't working for me. For some reason neither the Java provider or my Trillian will work it for me, it refuses to connect.--Froglet 09:25, 22 April 2007 (CDT)
 * Froggy, it's probably temporarily down. It happend to me once. --Notmyhandle (talk • contribs) 15:37, 22 April 2007 (CDT)

Image Problem
Is it just my browser or is there a problem with The pic of Dr.Light here, the image file looks OK and doing a hard refresh won't help? If it is just my browser then what should I do?Rocky http://media.strategywiki.org/images/thumb/7/78/Rally-X_Rock.png/25px-Rally-X_Rock.png (Talk - Contributions) 12:02, 24 April 2007 (CDT)
 * No I haven't done anything and it's still bad for me, it doesn't really matter because I'll rename it soon.Rocky http://media.strategywiki.org/images/thumb/7/78/Rally-X_Rock.png/25px-Rally-X_Rock.png (Talk - Contributions) 01:00, 25 April 2007 (CDT)

Runescape Censorship
See the update here: http://news.runescape.com/newsitem.ws?id=777 Note that if we do change the info on the mainpage, the security notice should also be there to dissuade people from trying. --Notmyhandle (talk • contribs) 19:45, 24 April 2007 (CDT)

NWN AOL game
Prod the game was online only and required connecting to AOL's game servers so I don't see it being resurrected anytime soon. I leave it up to you though. --Argash 23:25, 25 April 2007 (CDT)
 * Do you want to subst the WP page or just summarize it? -Argash 20:09, 26 April 2007 (CDT)

Re: Table Problems
Okay, I've put up a little sketch of an idea of my new improved idea of the weapons table should look like on Final Fantasy XII/Weapons. Feel free to clean it up or turn it into a table as you wish, as I have pretty much no experience on how to make a template, let alone a templatey-tabley thing that I kinda used the table in Shadowrun (Genesis) as a basis on. Considering that I had only a vague notion of what I was doing, I reckon it went pretty well. :-P --Froglet 09:18, 27 April 2007 (CDT)
 * Yeah, that does look a lot neater. Thanks!--Froglet 18:30, 27 April 2007 (CDT)

FC Twin
Hi Prod. I wasn't sure what to do with that page when I saw Moe create it either. I let it be because I couldn't think of a better solution. I'm not sure if turning it into a Category was the best idea. I don't foresee any game being categorized under FC Twin, namely because every game that could be categorized as such would already be categorized as NES or SNES. And I certainly don't want to go back through all of the NES and SNES games and add an FC Twin Category since it would result in only a minimal benefit to anyone. I'm just not sure what else to do with it. I was even willing to argue that it and other hardware clones fall outside of the scope of SW, but then theoretically, someone could argue the same about my MAME guide ^_^; Anyway, I'm not sure what to suggest. I only know that Moe's Pocketstation guide is extremely inaccurate, and I'll probably go through and fix it at some point... Procyon (Talk) 09:19, 1 May 2007 (CDT)

Problem with popups
The edit summary is wrong, on the COD 3 walkthrough page, it says "(Revert to revision $1 dated $2 by $3 using popups)". Do you know why it's doing this, the history is here.Rocky http://media.strategywiki.org/images/thumb/7/78/Rally-X_Rock.png/25px-Rally-X_Rock.png (Talk - Contributions) 01:52, 3 May 2007 (CDT)

SMI crack
Hey Prod, what name do you propose for Image:SMI crack.png? I can re-upload the image and try to mark the old one for deletion. —Shido 01:09, 4 May 2007 (CDT)
 * I think Image:The Secret of Monkey Island crack may be a good name. I took a look at Guide/Images, and it said: The name of the image is important. This is an example of a wrong image name:  [[Image:Metroid Prime Hunters1.png|150px]] The image name should be, if possible, a good description of whatever the image is depicting, preceded by a recognisable acronym of the game name. For instance an image for Monster World IV would be named MW4 . Since the abbreviation for The Secret of Monkey Island is SMI, I chose that.  If StrategyWiki is particularly picky about an image name’s ambiguity, perhaps I should name the image Image:The Secret of Monkey Island crack oars (although “crack oars” sounds strange when it is said), in case another editor wants to take a screenshot of another crack for whatever reason.  What do you think? —Shido 01:39, 4 May 2007 (CDT)