Marvel Ultimate Alliance 2/Riot Gear


 * Objectives
 * 1) Reach the Power Conduits
 * 2) Help Out Luke Cage
 * 3) Get a Second Pure Sample
 * 4) Free Firestar
 * 5) Replace Power Conduit


 * Collectibles
 * Dossier: Firestar — first room.
 * Boost: Strike True II — defeat boss holding Luke Cage.
 * Strike Upgrade: End of upper path of prison after rescuing Cage.
 * Boost: Laceration III — defeat bosses holding Firestar captive.
 * Boost: Powerful III — defeat bosses holding Firestar captive. (Legendary)

Nanite enemies
After your chat with ../Iron Man/ and ../Captain America/, run around the elevator room to find a Dossier. Exit via the catwalk where you will meet your first nanite-controlled enemies; who really aren't any tougher than other mobs you've faced thus far. At the end of the catwalk, turn left into the first level of the cell blocks.

In addition to a bunch of regular mobs, you'll meet the nanite-controlled version of a mini-boss – a generic villain turned semi-super with the nanites. Use a Guided Fusion on the mob or a Targeted Fusion on the mini-boss and continue on your way. At the end of the cell block, activate the elevator to ride up one level. Repeat the "fight off a bunch of regular mobs and a mini-boss" scenario on this cell block as well.

The fire jets
Again, at the end of the cell block, activate the elevator to go up one level. This time you get a little puzzle to solve as well as mobs to fight. Exit the elevator to your left and watch the flame jets go soaring into the sky. The jets turn on-and-off in a pattern. There's a console nearby that can show you the pattern as alternating green and red circles.

Basically, you'll step onto a green circle and, as soon as it turns red, step onto what you think to be the next green circle. You have about two seconds to get off the just-turned red circle onto another circle before flames once again start shooting out.

The jets cycle in five stages where a gray circle means no change, a red circle means going to flame and a green circle means safe until the next cycle. The pattern for the first set of flame jets looks something like this.



The proper way across, then, is:



Just follow the arrow directions by stage. On the other side of the flames, you'll be attacked; if playing single player, you won't have any teammates with you. Quickly activate the console on the left side of the cell block path to turn off the first set of jets and start the pattern for the second set of jets. Fight off the mobs and then cross the second set of flames. The pattern is:



The path to get across is:



After you get one character through, there's a panel he or she can activate to turn the jets off. This time, go past the elevator into the next cell block to rescue ../Luke Cage/. Take out the boss using the generic boss battle strategy. You don't have a lot of room to move around as the flame jets come on once the battle starts and go off when the battle ends. Fortunately, you do not have to do the whole pattern-matching thing again.

Free Cage and Firestar
Activate the injection chamber to release Cage. Activate it again after he leaves to obtain another nanite sample. Keep heading west to another elevator and ride it on up. Go right onto the roof of the prison and blast your way through a bunch of robots. Go all the way to the end of the path to pick up a Strike Upgrade.

Go back to the center of the upper path and out to the circular platform where Firestar is held prisoner. Fight off two boss-level nanite troopers, which is just like every other minor boss fight you've been through. Take the lift pointed out to you to reach the power conduits.

There's a small group of mobs and a mini-boss in this room. Clear them out; then, look for the power blocks on the north side of the room. Push them into the slots in the conduits to restore power to the prison. The cutscenes indicate the start of a new mission.