User talk:Najzere

Achievement images
Can you re-categorize some of these images: Category:Achievements? -- Prod (Talk) 14:02, 16 October 2010 (CDT)
 * Okay, fixed. — najzere T 14:43, 16 October 2010 (CDT)

Image Categories
I see that every time i upload an image that someone has to fix the category. Now I've read the image upload page along with the image categorization page and i'm still doing it wrong could you point out my flaws so i can better understand it along with saving you guys some time. Please and Thank you. KimbleTHEcommie 22:42, 19 October 2010 (CDT)
 * I think you're just missing the guide-specific image category. The way I do it is copy/paste the name from the main guide page (e.g. God of War: Chains of Olympus), then put "images" after it, so it makes . The guide-specific image category always gets the guide's full name, so this way you know it will be correct. As far as I know you put the right image categories on, like  or , and you put the game name or some abbreviation of it in the image name, so I think you're all set. Good luck! —  najzere T 00:07, 20 October 2010 (CDT)
 * ZOMG thank you i thought i was going to start pissing people off again about my categorization, even though it's just a minor mishap i'll make sure to do my dardest to not mess not making any guaranties just trying to save all the sysops from minor adjustments. Thank you. I have a favor to ask how do you set up an edit count???? i'm stumbled o.0. Any help greatly appreciated. KimbleTHEcommie 00:25, 20 October 2010 (CDT)
 * No problem about the image categories. I edited your bluecloud.js with the edit counter code. Just go to your user page and if you don't see a link for "Edit counter" in the list on the right, press CtrlF5 to refresh. Hope that helps. :D — najzere T 00:30, 20 October 2010 (CDT)

Ok thank you for editing my bluecloud.js i see the link but theres no table is that suppose to be right? Google Chrome nothing happens at all, and Mozzila i just see the link is this right? KimbleTHEcommie 00:48, 20 October 2010 (CDT)
 * Yep, you've run it twice so far. If you want to display it on your user page, you can add somewhere and it will be transcluded. —  najzere T 00:52, 20 October 2010 (CDT)
 * Alright thank you for all of your help now one last thing (he hates me by now) where and how do you get the thank you boxes? so i can send you one ;)!KimbleTHEcommie 01:01, 20 October 2010 (CDT)
 * Information on thank yous and how to use them is on the thank you template page. Hope that helps. :D — najzere T 01:10, 20 October 2010 (CDT)

Like i said here you go: A little thank you… For For helping me out in so many ways you couldn't count on your hands and feet (All in one day). ., KimbleTHEcommie 01:15, 20 October 2010 (CDT) KimbleTHEcommie 01:15, 20 October 2010 (CDT)
 * Thanks bro! — najzere T 01:16, 20 October 2010 (CDT)

God of War History?
Ok i didn't know who to ask this but you since your one of the few who've played any part in the GoW series. Do you think its beneficial to add some Greek History to God of War: Chains of Olympus walkthrough or would it be a waste of time per-say? KimbleTHEcommie 02:01, 20 October 2010 (CDT)
 * That would be outside of our scope for a game guide. Best to leave Greek history and mythology to Wikipedia and just focus on how to beat the game here on StrategyWiki. :) — najzere T 02:05, 20 October 2010 (CDT)

Goldeneye 007
I've been waiting for that moment for a long time for the Wii. Well, like NBA Jam, I couldn't decide for that title as well. I like to start a new page, but I don't like to get into such confusion that I end up getting mixed up. I regret the last time with Marvel Ultimate Alliance and Marvel Ultimate Alliance 2.

On a side note, I do wonder if Goldeneye 007 might be a worthy collaberation. I'll just have to wait and see. Anyway, you're good with pages in article.

Thanks. Johnnyauau2000 23:43, 3 November 2010 (CDT)
 * I put the guide at GoldenEye 007 (2010), since it's for the DS too. If it turns out later that the DS version is different enough for its own guide, we can move the Wii guide to GoldenEye 007 (Wii). — najzere T 01:01, 4 November 2010 (CDT)


 * Sorry to bother but I'm not sure what I've down wrong. You should check recent changes and I find it hard to do pages. I thought I finish the page but from the front page title, it didn't happen. So if you can help straighten that area out so I won't have to do those things twice. You'll get what I mean. Johnnyauau2000 03:53, 22 November 2010 (CST)
 * I fixed some of the capitalization in some of the links and deleted the duplicates. -- Prod (Talk) 04:15, 22 November 2010 (CST)


 * Hello, you still there? I went through hell finishing Goldeneye 007 (2010). I don't know anyone else to turn to but I need someone to proof read all those pages I've done so far. I think my grammar can be questionable but because I don't have any screenshots, I have to improvise instead. Anyway, hopefully I'm not interrupting so take your time and have a good day. Johnnyauau2000 05:41, 8 February 2011 (UTC)


 * Sorry to bother you but I have just one favor. I want you to rearrange the table of contents walkthrough to be somewhat like columns or whatever you call it. That's all and it's on Goldeneye (2010). Not the N64 version. Thanks. Johnnyauau2000 05:28, 8 November 2011 (UTC)

Sengoku Rance
Greetings, I am the original person who did the "external linking" of Sengoku Rance articles here, back in 2007 before the External Links policy was in effect.

The original discussions relating to "offshoring" Sengoku Rance walkthroughs to the AliceSoftWiki can be found here: StrategyWiki_talk:Community_Portal/2007/February (that same archive has its own outdated discussion on external links).

From a practicality perspective, StrategyWiki now is a worse resource for the game Sengoku Rance, because previously it had at least the function of directing people to a place that has a comprehensive walkthrough. Now it has extremely sparse data on the game.

As the licenses are compatible between SW and AliceSoftWiki, I believe content on the AliceSoftWiki should have been copied here prior to the removal of the external links, in order to maintain StrategyWiki's usefulness with the game in question.

-Afker 19:38, 21 November 2010 (CST)
 * Feel free to copy whatever you like to StrategyWiki's guide if the license is compatible. Thanks for the update. — najzere T 20:54, 21 November 2010 (CST)
 * The license does require attribution when copying. I just re-looked at the external link policy, and right now I'm not sure how I would be able to properly attribute the original source. Would it make sense to expand the policy to handle the case of "copying content from other websites with compatible license"? -Afker 22:15, 21 November 2010 (CST)
 * Normally we put the attribution in the summary field when saving an edit to the page so it's preserved in the page's edit history. — najzere T 23:01, 21 November 2010 (CST)

Def Jam Fight for NY
Remember you did the page for Def Jam Vendetta, I wonder if you can also update Def Jam Fight for NY. It's not a pretty start and it will take me a while, not just the walkthrough but I haven't created the control page yet that show's what button to use for PS2, GC and Xbox. If you played this game (or not) it will be helpful for me. I'll confess that I'll only work on any game articles if there anything that inspires me to do so. Don't take it the wrong way but that's how I work now. Anyway, I hope you haven't given up on editing and I hope it's not too late to bring this article I'm working on up to speed. Thanks. Johnnyauau2000 09:58, 23 March 2011 (UTC)

Sly Cooper and the Thievius Raccoonus
Quite the nice guide you've got going there :). -- Prod (Talk) 03:59, 11 April 2011 (UTC)
 * Thanks bro. — najzere T 06:47, 11 April 2011 (UTC)

Release dates
I've been looking at a lot of infoboxes recently, and was wondering, what's the point of including full release dates of the games? I'm thinking that having only the year of release might be easier, without reducing the usefulness of our info. The day of release isn't referenced, and is rarely verified, making us unusable from a reference perspective. There are also many easily accessible, superior references (like wikipedia). It doesn't provide any useful categorization information (two games released on the same day, but years apart, means nothing). It doesn't help players beat the game either. Finally, it would help shrink and consolidate some of the excessively long release date sections. What do you think (and anyone else who may see this edit)? -- Prod (Talk) 09:46, 18 April 2011 (UTC)
 * Sounds fine to me, although it's a slippery slope when you consider what does or doesn't add value with the criteria you've listed. The main page is basically a mirror of the most general parts of a Wikipedia article, which is nice because we can copy theirs with attribution, but it's not really meant to help anyone beat the game. It all depends on how in-depth you want to go. I can make an automated script to drop month and date from rd templates if you want. — najzere T 14:57, 18 April 2011 (UTC)
 * Yea, most of the main intro paragraph is generally useless, and a restatement of the infobox in words. I'm sure it could be purged if we found something better to replace it with :).  And when i say, "doesn't help players beat the game", I mean that I've maybe looked at 2 past release dates unless I was setting up the infobox (ie. very few people have a reason to look at it).  I would want to keep the future release template as is though, because knowing when a game will come out is definitely useful!  I'll get some more feedback, and perhaps take it to a general site-wide discussion (huge change), and then we can figure out automation. -- Prod (Talk) 19:53, 18 April 2011 (UTC)
 * It makes sense to me. I'll agree to having just the year for release dates. -- 20:24, 18 April 2011 (UTC)
 * I kind of agree with each of you for different reasons. I agree with Naj that there's little reason to remove the dates, but I would agree that there's little reason to categorize the dates.  I was always more in favor of categorizing the year alone and year/month combo instead of a month/date combo.  I personally think the dates should be left in the infoboxes, it doesn't hurt to have them there but it could hurt to remove them.  But I would support taking out the automatic categorization of the date from the rd template.  I'm a big stickler for release dates, and I doubt I'm alone.  So I would say the infobox should contain the full release date, but we only categorize on the year.  As for the intro stuff, yeah, by in large, we copy from WP, but some users (including myself) differentiate a little and put interesting info in there.  It's largely meant as a trivia block (what is this game, why was it made, what effect did it have, what systems was it released for, etc.)  The only real shame in my mind is that we can't somehow use the full release date as a sort criteria on the system categories (e.g. if I wanted to see Category:NES sorted by release date.  The info is present, I just don't know how we could achieve that.)  Pro  cyon  20:56, 18 April 2011 (UTC)
 * I only used date categories to find games that came out on my birthday. Anyway, it won't save any infobox room unless we get rid of separate dates for country. If a game was released in three countries in 2008, can we just have one line that says the year? Would we then need another infobox field to list the available countries? Does anyone use or care about country in our English wiki? — najzere T 15:08, 19 April 2011 (UTC)
 * One line per country wouldn't be too bad, and it would help shorten things like this. What we would need is a cleaner way of displaying which consoles it was released for when.  With this example, we'd need one line for jp in 2007 on 360/ps3, and then one line for jp on all other systems, and then three lines for 2008 in eu/aus/us.  I'm not sure if that's the best way, but we'll have to figure it out.  I also realized we may not be able to bot this since we would have to consolidate dates properly.  This would turn into a cleanup job over the next few months.
 * Procyon: What use are they if they aren't accurate? With the guides, if someone says "go left" and it's supposed to be "go right", every gamer following the guide will see the problem and has the chance to correct it (and hopefully one does).  With dates, the person who sets up the initial page sets it, and it's only ever re-checked if it's re-released.  It doesn't benefit from having lots of people checking it. We also don't require references, making it effectively impossible to verify. Wikipedia is generally a better source for these dates, and any corrections made here, are better off being made there.  -- Prod (Talk) 20:03, 19 April 2011 (UTC)
 * For newer games, the day/month of release is more easily verified. On top of that, knowing at least what month a game was released in helps establish the "world" surrounding the game.  However, I wouldn't mind the day/month categories going away.  People don't really use those enough to warrant keeping.  --Tathar [[Image:Tathar.jpg|32px]] (talk | contribs) 20:12, 30 April 2011 (UTC)

IRC
Are you around? Able to come online for a few mins? -- Prod (Talk) 08:56, 17 May 2011 (UTC)
 * You around? -- Prod (Talk) 18:09, 6 September 2011 (UTC)
 * Poke. -- Prod (Talk) 01:00, 10 September 2011 (UTC)
 * Please check your email at your earliest convenience. -- Prod (Talk) 06:14, 26 September 2011 (UTC)

NBA Jam (2010)
Let me be honest. I never came across as something as interesting as this. I do wish for some help when it comes to the modes like Boss Battles and Remix Mode. So if you have the chance to check the game out and find some input on that game, it will be great. At this point, I'm still scratching my head in approaching this. Even if there's something I like to add, my only weakness is finding screenshots so I still have to improvise.

If there is anything missing in the Table of Contents, please add it in as this game brought me memories back to NBA Hangtime for the N64.

Thanks. Johnnyauau2000 10:29, 4 August 2011 (UTC)
 * Good job on the guide! I doubt I will get around to playing this game though, as I haven't even turned my Wii on in probably over a year. Plus there are way too many games coming out in the next six months that will keep me busy. Sorry I couldn't be more help, but thanks for working so hard on all these Wii titles! Cheers, — najzere T 14:12, 4 August 2011 (UTC)


 * Ok. But in the near future, you should give this game a shot. So far I think it's still in Stage 1 so I hope I'll get my head around it. Well, keep on editing Nazjere. Johnnyauau2000 08:14, 5 August 2011 (UTC)

hey
thanks for that bit of help with the EU3 game. I'm a bit new to wiki so I'm sure I'll make a few more mistakes here and there, try as I might to avoid them.

thanks again. Sixshooter500 03:53, 25 September 2011 (UTC)
 * No problem at all. Thanks for working on the guide! — najzere T 21:11, 25 September 2011 (UTC)

Sorry :(
Oh, sorry, I didn't realise that cross namespace redirects were paticularly bad :( tbh it was a failed experiment D= I'm not sure if you remember saying this but thanks for correcting me :)

-- Lionrt60  T  17:11, 8 October 2011 (UTC)

Aquaria Recipes Overview - SVG and PDF version
Hi najzere,

why did you delete the SVG and PDF versions of the graphical recipes overview which I added at the bottom of the Aquaria/Recipes page, leaving only the PNG versions?

The PNG versions are okay for viewing in the browser, but for downloading and actual usage (incl. e.g. fullscreen viewing on a second monitor while playing the game), the PDF versions are much more useful (you get more readable font, you can zoom in, you can select and copy text, you can search for text, etc.). If you don't want PDF files in the StrategyWiki database, why not at least leave the Dropbox link I added for the all-in-one PDF?

The SVG versions I uploaded because they are needed in case someone wants to modify the graphical recipes overview. (It's a Wiki, after all!) Wikipedia, too, usually stores additional SVG versions for PNG diagrams used on pages, so they can be edited by everybody. Is this not customary on StrategyWiki? If someone spots a mistake on one of the diagrams, what is he supposed to do?

Cheers, --Archy 16:14, 24 October 2011 (UTC)
 * Mainly it was due to all the redundancy between the three file formats, but really that information can be as easily reproduced using normal wiki markup, which is how we host content that can be edited by anyone. A lot of diagrams on Wikipedia are converted to SVG, which then replaces the PNG file. If you see duplicates it's because they're hosted on Wikimedia Commons where they don't delete any free images and there is no rule about redundancy. In the best case scenario, I would have kept the SVGs, except they were huge files in comparison with the PNG versions. Is that because you used an automated tool to create the SVG from PNG? In my experience, files I make in Inkscape are usually very small compared to PNG or JPG, which is one of the benefits of using SVG. Lastly, we don't usually host external links on guide pages (see the external links policy). It could go on the man page though, I suppose.


 * At any rate, if you feel that all the different versions of those images are helpful, perhaps they can be restored. You can formally bring the discussion to the community's attention on the staff lounge, or if you prefer I can leave a note on an uninvolved admin's talk page and we can leave up to them. Just let me know, but please consider what actually needs to be kept for the good of the guide. Also, if you need them temporarily restored so you can save them to your offline files, we can do that too. Thanks for bringing the issue up, hopefully we'll get this resolved to your satisfaction shortly. Cheers, — najzere T 02:02, 25 October 2011 (UTC)

Admin statistics
Hi, I was wondering how you generated the admin statistics for this wiki which I found at User:Najzere/Admin statistics. Is the source code for the bot available by any chance? Thanks a lot, Snowolf 22:18, 30 November 2011 (UTC)

TF2 Map Name Guidelines
So I've checked the history of some maps and I saw that you have moved map pages to more "general" names (Badlands (CP)) than back to the actual map name (cp_badlands). I'm thinking of moving them back, due to it looking tidier and the amount of map variations are making it look cluttered. What do you think about this decision? T.testLP(talk) 10:20, 15 January 2012 (UTC)
 * I think from an outsider's perspective (I don't play the game) that sounds reasonable. However you should read this discussion first, where it's explained why they use the current naming. Since it might be contentious to move them again, I would recommend you open up another discussion on the talk page and see if consensus has changed if you still want to do it. Cheers! — najzere T 21:23, 15 January 2012 (UTC)

Sakura Wars So Long My Love.
Since my birthday which is the 28th of January, I just found this game which is fun and comfortable to work on. It has so much things that it's perfect for me to work on. I haven't chat to you for a long time so a quick favour. I want you to clean up the title page and get the boxshots for that. I'm also concerned that pages I did is pretty sloppy so I want you to proof read it and clean up any mess I may have made. That's all. Thanks.

Johnnyauau2000 13:40, 31 January 2012 (UTC)
 * I did the main page, but it might be some time before I get a chance to go through the guide. Good luck to you, my friend. :D  najzere T 20:41, 4 February 2012 (UTC)


 * This might sound out of context but I'm having trouble putting it in to words. What's the William Shakespeare play Hamlet is about? I honestly don't know who to ask so hopefully I can get a clear picture of the play that's been put into "Episode 5". Johnnyauau2000 04:36, 15 February 2012 (UTC)
 * If I recall correctly, Hamlet is a prince who gets revenge on his uncle for murdering his dad and taking the Danish throne. He basically drives him mad with guilt I think by pretending to be the ghost of his father or something. It's been a while since I've read it. :P ... I'm sure it's in a library somewhere if you want to read it though. — najzere T 09:44, 15 February 2012 (UTC)

Privacy Policy
Hi Naj. I appreciate your efforts to try and correctly incorporate the Privacy Policy into the guide. Unfortunately, it's an important page for some of our associates, like advertisers and such. When we fill out contracts, they specifically request the URL of our privacy policy, I guess in an effort to prove that the businesses they associate with conform to the same privacy policy that they do, or perhaps to have plausible deniability if we don't. Rather than trying to update all of our associates with a new URL, it's probably just best to leave it alone for now. Perhaps the ToC of the guide could be updated to better reflect its inclusion in the guide, but exclusion from the guide directory hierarchy.  Pro cyon  17:28, 5 February 2012 (UTC)
 * Makes sense, I'll watch out for anyone else putting a rename template on it. I can transclude the actual privacy policy page into a dummy page in the Guide if you think it's worth it to fix the navigation issues. Cheers — najzere T 21:59, 5 February 2012 (UTC)

Final Fantasy Tactics
Hello!!

My (user)name is drkelflord and i would like your help

with something.

You see, after touring this site and subsequently joining, I

realized that the Final Fantasy Tactics page has a great deal of pages

that are simply gone or missing(or never there)and i would like to rectify

that. If you or anyone else could help me with this i would be greatly apreciative

thank you for your time

sincerly--Drkelflord 19:45, 12 March 2012 (UTC)

sorry wont happen again!--Drkelflord 19:03, 13 March 2012 (UTC)

Sakura Wars 5 character images.
I hate to sound embarressing but when I tested the images, they appear totally large! I'll have to think about using those images later. Can you shrink it down or is there another way of doing it I'm not sure since I'm inexperienced with images. Take your time and answer me back soon. Johnnyauau2000 11:53, 18 March 2012 (UTC)
 * You can modify the size at which the image is displayed by adjusting its width in the image markup. For instance,  [[Image:Sakura Wars 5 character Cheiron Archer.jpg|30px]]  will have it display at 30 pixels wide, like the image on the right. You can use any number you want instead of 30, just keep using the Show preview button and adjusting it until it looks right. Hope that helps! — najzere T 21:57, 18 March 2012 (UTC)

Invitation to Berlin MediaWiki hackathon
I invite you to the yearly Berlin hackathon, 1-3 June. Registration is now open. If you need financial assistance or help with visa or hotel, then please register by May 1st and mention it in the registration form.

This is the premier event for the MediaWiki and Wikimedia technical community. We'll be hacking, designing, teaching, and socialising, primarily talking about ResourceLoader and Gadgets (extending functionality with JavaScript), the switch to Lua for templates, Wikidata, and Wikimedia Labs.

We want to bring 100-150 people together, including lots of people who have not attended such events before. User scripts, gadgets, API use, Toolserver, Wikimedia Labs, mobile, structured data, templates -- if you are into any of these things, we want you to come!

Check out the the developers' days preceding Wikimania in July in Washington, DC and our other events.

- Sumana Harihareswara, Wikimedia Foundation's Volunteer Development Coordinator.

-moz-column-count
Nice find :D. -- Prod (Talk) 20:25, 8 April 2012 (UTC)
 * Yeah, that one will come in handy. :) — najzere T 23:37, 8 April 2012 (UTC)

I think I've fixed all the common cases. Here's the list of the ones that still make use of the ol notation. This old notation is kinda nasty, so it'd be good if we can rearrange these to make it unnecessary. -- Prod (Talk) 06:20, 13 May 2012 (UTC)
 * Battlezone II: Combat Commander/Table of Contents
 * Fable/Table of Contents
 * Fire Emblem/Table of Contents
 * Grand Theft Auto (Game Boy Advance)/Table of Contents
 * Iggy's Reckin' Balls/Table of Contents
 * Perfect Dark/Table of Contents
 * Resistance: Fall of Man/Table of Contents
 * The Last Story/Table of Contents
 * The Legend of Zelda: A Link to the Past/Table of Contents
 * Not much we can do if we want headers and control over where the list splits. — Najzere  ·  Talk  17:12, 13 May 2012 (UTC)

Testing
I only have so many hours in a day, and I test the most important parts... And people stopped showing up to the staff meetings, so figured there was no point. If you guys want to start them up again, let me know, but we need participation. If you find a bug, mention it somewhere, and I'll get it fixed. -- Prod (Talk) 02:29, 2 May 2012 (UTC)
 * Nothing came of meetings where people that could actually effect a change wouldn't make decisions and then you made posting on the forums mandatory, so I think the poor attendance was understandable. If you're the only one with access to work on the site, then the responsibility is yours. If you need help, you'll need to let people know and give them the ability to help you. I'll keep my eye out for any bugs to report. — Najzere  ·  Talk  03:12, 2 May 2012 (UTC)
 * Before things get too heated here, Naj, do you have any suggestions on how we might tailor the meetings differently so that attendance would be more meaningful? Would you like to have more access to work on the site?  I wasn't sure if that was a responsibility that you would enjoy having, but if it is, I'd certainly like to discuss it with you.   Pro  cyon  03:24, 2 May 2012 (UTC)
 * For the meetings, we were never talking about a lot of people so there was no reason to make it so formal with mandatory posting on the forums. The real reason things petered out is because no decisions were being made, either in meetings or on the staff lounge. I would bring things up, as would other users, and we could never get any closure. The last couple things I can recall are Wanderer's new control table styles and that other guy's new keyboard template. All it would have taken is for a couple bureaucrats to voice an opinion and we could have had a clear consensus. I've brought this up to Prod before, but from my perspective it looked like you guys weren't participating in discussions that mattered to users or needed help being implemented. This is the sole reason I stopped being so active here, because I started to wonder why I was working so hard when the owners of the site and people in supposedly decision-making positions were content to let it stagnate.
 * Yes I would like to help out with work on the site, and I'm sure there are others who would as well. While we were active, there was also Vizeroth, Sigma7 and maybe Moydow who looked like they had varying degrees of technical skills, and we were more than happy to help with anything you might have asked of us. I don't know what happened to Garrett, Dr. Bob, Skizzerz and whoever else had that kind of access, but if you need eyes on code and more man hours, there are other people able and willing to help out (or at least there were).
 * But the main thing is getting more involved in the wiki or letting new people fill that gap. It's not just me I'm talking about, but we've had a few really good content creators come and go because of this kind of inactivity. Like that poor guy's FA nomination that just sat there in the queue for however long. You bureaucrats really have so much to do and so little care for the site you can't give your opinion on a candidate to be one of less than ten featured articles? Anyway, it's hard to stay jazzed about working on the wiki when you have ideas that you can't get off the ground due to inactivity, or in my case, when I couldn't get backed up in any decisions when I was doing 90% of the cleanup and patrolling on this site for over a year.
 * Sorry about the length of my reply, I know it's a lot more than you were asking for and I probably should have said it a couple years ago if you cared, but there it is. Hopefully there was something constructive in there in addition to my thoughts on meetings and working on the site for you. — Najzere  ·  Talk  04:11, 2 May 2012 (UTC)
 * The reason for the formality was because the meetings were always running really long, and people were complaining that the topic they wanted wasn't getting discussed until 2-3 hours in (or not at all once people left). That was the attempt at fixing the problem.  I agree that nothing was getting solved though.  We kept getting stuck on the scope discussion, to a point where I was getting close to just setting scope and ignoring the lack of consensus.  For the control table styles, I was agreed with the latest version we had, and wanted people to show up for a single meeting so we could set it going (unfortunately, that was when people stopped showing up, and it got dropped).  Pretty sure I always made my opinions known on most of the topics, but after DrBob moved on, I didn't have anyone as easily accessible with whom to put together a useful plan.
 * Backend, we're actually not doing too badly. I had to kill BlueCloud because at this point, MonoBook has diverged so far, it'll be easier to rewrite from scratch (that skin is a nasty mess of unnecessary hacks... and it's 6 years old).  We do have a few developers who work on the backend, without doing much on the front-end wiki side.
 * As for new people, I'd love to give some new sysops some powers. We do also have a beta site where I do run basic tests on any backend changes we make, and I'd love more easily accessible beta testers.  I'm also really grateful you took care of all the cleanup that year, and that was a major reason behind the new milk project.  Figured I'd never get to give anything away if I waited for the community to decide on a good way to do the milk project.  I'm going to be getting that going again as soon as a I figure out who to give the next few games to.  I'm also not sure why everyone seemingly disappeared the same year I got overwhelmed with work.  I can't believe my lowered participation would be the cause of the lack of interest... (cue global warming conspiracies).
 * TL:DR: Can't turn back time, we're here now. I'm open to any suggestions to help enable the community, and I'm generally responsive on msn/gtalk/skype (I know we've had this discussion) and to a lesser extent e-mail/facebook (linked at the top) and even lesser twitter (also at the top). I will respond to talk page messages, but I far prefer real-time discussions. -- Prod (Talk) 06:12, 2 May 2012 (UTC)
 * All policy discussions should take place on the staff lounge, where anyone can create a new post and there are no time constraints. All this requires is you guys actually participating in discussions, which I've been saying since 2010. I'm not seeing any big need for more admin since there's not very much activity on the wiki, but yeah new people wouldn't hurt.
 * If you want to develop users and admin into productive super-users, you will need to become more involved in communicating with them, or they'll just fade away like everyone else. It really doesn't take much to make someone feel appreciated, just a note on their talk page to let them know you noticed what they're doing. You can create a self-perpetuating cycle of energy by cultivating these people and turning them into admin and bureaucrats that will continue the trend. When they get to that level, they no longer need attaboys for encouragement, but given the latitude to carry out their interests and feel like a real part of the project. All this is dependent on you exerting some effort to get the ball rolling. Until we have 20–30 active users and admin that can do it for you, you have to actually address issues brought up in the staff lounge, participate in featured guide nominations and engage users on their talk pages. You guys quit giving a shit well before the tipping point came.
 * So that's my suggestion to help enable the community. — Najzere  ·  Talk  23:34, 2 May 2012 (UTC)
 * Naj, I just wanted to provide a quick response on a few things. First and foremost, I want to thank you for your honesty and candor.  While I can't promise that every suggestion will be acted upon, I want you to know that I appreciate them.  I'm not the kind of person who would come down on someone else because they said things I didn't want to hear, as long as they were honest.  Second, and perhaps more importantly to me, we never stopped giving a shit.  I can't stress that enough.  I would sincerely love to be able to focus for 40 hours a week (if not more) solely on the development of SW, but that's just not a reality for me.  Both Prod and I have day jobs that pay the bills that SW can't.  And as it happens, very ironically, we're both in the process of planning weddings, but that's only recently.  With the free time that remains in between, it becomes difficult to know what to do to encourage community development when it's not your core expertise.  I'm a software engineer, I don't have any professional training to help me in my role at SW, and sometimes I wish a little too hard that the community would just grow itself if we set a good example.  All that being said, you have to admit that we have been trying to let specific users in the community know how much we appreciate them.  You yourself were a beneficiary of our user appreciation program when we hooked you up with a game last year.  But you're right, your approach of expressing gratitude would work as well, and it's something I'm going to take to heart and try to implement.  It's good to get a loud wake up call every now and then.  Pro  cyon  00:07, 3 May 2012 (UTC)


 * I'd like to break the trend here and actually keep things brief. We moved discussions back to the staff lounge?! YES!  People are still here? YES! We have developers? Sweet!  People are dealing with stuff and are overlooking the site? Acceptable.  I don't expect Naj or anyone else to pretend to be a bot forever.  We all appreciate each others' efforts.  That said, the people who want to see change will show up and make the effort to catch the ears of those with power.


 * I don't see a problem with the community other than it is too small to make big changes quickly. If we had 10-30 new, awesome editors/programmers/admins we would be set.


 * On a side note, given that there are a bazillion edits here per day and I no longer have the hours and hours of time to fill that I used to, has anyone come across any new browsing tools for admins? Or if you're still using your old ones, which are you using and could you write up a brief tutorial?  Maybe I'll start patrolling more again, but I remember how tedious this all is... -- 02:56, 3 May 2012 (UTC)


 * I used User:Najzere/ajaxpatrol.js for help in patrolling faster, but I'm not sure it works in the non-BlueCloud skins yet, so I may have to tinker with it a bit. Other than that, you can probably co-opt some of the admin scripts on Wikipedia with some tweaking. — Najzere  ·  Talk  05:30, 3 May 2012 (UTC)


 * Hey, congrats to the both of you. :D I'm glad you think there's something of value in my post, because I wouldn't have bothered writing it if I didn't truly care about the site. I work full time and have a wife myself, so I understand the time constraints. I'm not saying you all need to spend hours every day like I did, I think the small words of encouragement here and there and a few minutes of participating in SW processes isn't too much to ask from our bureaucrats. At least until there are enough other people to see those discussions through to consensus.
 * At the end of the day we're all volunteers, and I think it's because we like to create things and be a part of something. I think making everyone feel included and like their effort is appreciated really means a lot the contributors here. That being said, I do appreciate you guys and what you do. Procyon you add tons of great guides non-stop all the time and Prod I know you're doing all the back-end stuff seemingly single-handed, so thank you to both of you. I really want this site to be successful and while I'm disappointed in the trend I see, I don't think it's too late as long as we're still talking. —  Najzere  ·  Talk  05:30, 3 May 2012 (UTC)

I never quit caring about this site. Just because you didn't see as many edits, doesn't mean things weren't being upgraded and maintained. -- Prod (Talk) 04:32, 3 May 2012 (UTC)
 * I'm sure you're right, and unfortunately the best work on that end goes unnoticed by design. I'll I'm asking for is a minimal presence where needed so things aren't left to entropy. — Najzere  ·  Talk  05:30, 3 May 2012 (UTC)

Dog's Life
Paco seems to be attempting to do something similar to the DW3 guide that we had discussed on (I believe) the Dog's Life guide. I remember us discussing the use of the control selector, but can't seem to find the earlier discussions (or examples). Do you remember which guide it was? -- Prod (Talk) 04:07, 23 May 2012 (UTC)
 * Yeah, it was game selector for a Dogz game (Dog's Life is single-platform ;)). See this and this. — Najzere  ·  Talk  14:00, 24 May 2012 (UTC)

Progress bar
Nice upgrades! -- Prod (talk) 16:44, 2 June 2012 (UTC)

Naruto
Lol, I didn't notice because your edits are auto-patrolled and I only look at non-patrolled edits. Yeah I chose to not use the abbreviated characters because they aren't easily typeable, and it's not an official way of writing romanji; just one way. -- 17:55, 19 June 2012 (UTC)

Game engines
Lol, this is why I feel so comfortable asking questions here. We all know it's ok to jump into a conversation if we have additional info. Thanks so much for those links. I'm not even certain why I was having such difficulty finding some. I'll do some research to see if we really need an engine template and make one if we do. Generally I think we just need the cliff notes here and a wikipedia link for these things. --Zaiqukaj (talk) 22:59, 13 July 2012 (UTC)
 * Yeah, sounds reasonable. I don't know what you'd put in an infobox besides who made it and when it was made, but good luck! — Najzere  ·  Talk  07:58, 14 July 2012 (UTC)

Flow Free
That game is pretty fun. Thanks for the intro :). -- Prod (talk) 03:58, 20 July 2012 (UTC)
 * No prob. Someday I might even finish making solution images. — Najzere  ·  Talk  15:19, 20 July 2012 (UTC)
 * How are you creating them? Screenshots, or manually? -- Prod (talk) 00:24, 25 August 2012 (UTC)

Portal FG nomination
Please review, here: Featured guides/Current requests. -- 07:15, 31 July 2012 (UTC)

Salnax nomination
Please see Requests for permissions/Salnax. -- 17:28, 10 October 2012 (UTC)

Edit Counter
I love your edit counter script. An admin of the Minecraft Wiki got me into it when I was exploring user script pages and what started with just a few tweaks snowballed into a full code revamp when I noticed the edit count returned undefined when my Main namespace count reached the normal user API limit (500). Over 40 code versions later, I ended up with something really nice (most of those versions were aiming at something flat-out working lol).

If you want to check it out and build off of it for yours or just copy it over, be my guest. A few mentionable changes is that I made the contribs count act the same way the log count does, as well as expanding the log count to all logs, not just move and protect. This way, I was able to get my Main count past the 500 limit. I also believe this code might help the wikipedia bug you mentioned in your documentation about high namespace numbers not working, since the edit count now tracks everything in the namespace array like the log events. I also blew the table format out of the water and I intend on continuing with tinkering in order to keep a default wikitable option available.

Anyways, thank you for the edit counter script in the first place and I hope you like the revamp. 04:24, 7 January 2013 (UTC)