Command & Conquer: Generals/GLA

The GLA is a terrorist organization that towers over anything in the real world, networked all over the Eastern Hemisphere and attacking the superpowers wherever they are stationed. The GLA's weapons are limited by tech: they piece units and equipment together in outdated designs, which naturally come cheaper, but prove to be no match for the likes of Chinese and American units. The GLA is able to raise funds for its cause very quickly and flawlessly in comparison to the other factions, and uses that as a main advantage.

Their various tactics, early, mid, and late-game alike, all loop back to map control; control the map, and you control the game.

GLA Structures

 * Command Center
 * Supply Stash
 * Barracks
 * Tunnel Network
 * Stinger Site
 * Arms Dealer
 * Palace
 * Black Market
 * SCUD Storm

When a GLA structure is destroyed, a GLA Hole is revealed among the wreckage. This Hole has unique properties.

GLA Units
As a GLA player you may notice that something is left behind when enemy land vehicles are destroyed. These are scrap piles, visible and tangible only by GLA players. Moving over them with GLA units will normally provide a cash bonus, although where applicable your unit may recieve a weapons upgrade or a promotion. Also all GLA vehicles can get Junk repair Upgrade at the Black Market. This allows them to self repair in the field.

Infantry

 * Worker - The Worker, deployable from both the Command Center and Supply Stash, is the GLA's take on the Construction Dozer. It fills the roles of both a Construction Dozer and a Primary Resource Gatherer. Although it can't build very quickly compared to the machines of the other factions, the Worker is very expendible because of its low cost. It can clear mines and traps.
 * Rebel - Rebels are the GLA's basic infantry. Like all other basic infantry they can capture buildings after an upgrade.  In late game at the Palace, you can upgrade them with camouflage, making them very useful.
 * RPG Trooper - Arguably the weakest of the rocket infantry. In the late game their weapons can be upgraded with more damaging AP Rockets. The RPG trooper remains a main component of the GLA effort for the entire game.
 * Terrorist - A suicide unit. They do notable damage, and move faster when told to attack.  You can also put them in civilian cars, increasing their speed and damage.  Beware, as the cars can still be run over by tanks.
 * Hijacker - The hijacker is a relatively fast, unarmed infantry unit. He can capture any land unit that is not occupied by extra units. He is stealthed unless moving or attacking.
 * Angry Mob - A deadly post-tech unit for the GLA, consisting of armed civilians functioning as a single unit. Before their upgrade they work okay vs tanks and buildings. After you 'Arm the Mob' via palace, they will tear apart anything in seconds. The mob however is easily countered by airstrikes, flames, toxins, and high explosives[assuming you reach it before it reaches you] and has less fire power as it loses its men.
 * Jarmen Kell - The GLA hero unit, feared for his exclusive ability to neutralize vehicles. When a vehicle is neutralized, all units inside spill out, making for easy sniping for the revealed Jarmen Kell. As of the recent patch, Jarmen Kell cannot detect other stealthed units. Kell, Like the USA Pathfinder, can hide in structures and snipe at enemy infantry without revealing his location.

Vehicles

 * Technical - This very fast unit is the GLA's transport. It can carry 5 soldiers to any place on the map, and can also make for a decent combat unit, with an anti-infantry machine-gun turret in the rear. The turret can be subject to a salvage upgrade, offering increased firepower as a cannon, or with another salvage, a rocket launcher, which is effective against vehicles, infantry, and structures alike. Each of the three possible weapons benefits from the AP Bullets. The technical sees use throughout the game playing many roles, but should normally carry infantry, preferably RPG Troopers or Terrorists, for an effective high-speed assault against structures and tanks.
 * Scorpion Tank - The fastest and cheapest tank in the game. They don't have any chance in a stand-up fight vs other tanks, but have many upgrades.  The rocket upgrade is menacing to anything on the ground, but reloads very slowly. You can get Toxin Shells via the Palace to increase their effetenesses vs Infantry, and light vehicles.  Anthrax Beta increases the effectiveness of their Toxin Shells, and AP Rockets bolsters their Rocket upgrade.
 * Marauder Tank - Requires a General point and is slower than the Scorpion. This is more of a stand up tank, and can't fire on the move. However, after two scrap salvages twice it gets a dual cannon comparable to the Overlord in power. The Toxin Shells upgrade affects it like the Scorpion Tank. The Marauder is less flexible than the Scorpion once the rocket has been removed, but proves quite useful against China.
 * Quad Cannon - Armed with four heavy guns, the Quad tears apart infantry and airplanes with little difficulty, and is effective against light vehicles and buildings. Because of its wide range of targets despite its thin armor, many a GLA strategy focuses on the mass production of these units. It benifits from the AP Bullets upgrade.
 * Radar Van - Unarmed, fragile, and slow, this vehicle provides radar for the GLA, and also serves as the GLA's only mobile stealth detection unit. With the Radar Scan upgrade, Radar Vans can temporarily reveal an area of the map, detecting stealted units at that. The Radar Van cannot function at all from the safety of a tunnel.
 * Toxin Tractor - Lightly armored, but resistant to rockets and immune to anthrax and radiation, the Toxin Tractor is a utility, annihilating infantry at short range, even those inside civilian structures. Their toxin nozzles are also effective against vehicles, but can't be used at all against dozer-built structures. The Toxin Tractor can contaminate a considerably large circle with anthrax toxins, reducing the health of any infantry that cross it. Benefits from the Anthrax Beta upgrade.
 * Rocket Buggy - This miniature unit is the GLA's main siege weapon. When in range, the buggy fires an impressive barrage of small rockets at a distant target, dealing significant damage to anything that doesn't flee. The Buggy is fast, but also is lightly armored and therefore in danger from aircraft and anything else that can catch them.
 * SCUD Launcher - A deadly long range unit. Requires a Generals point and a Palace to use. You can choose between a Anthrax warhead, and a High Explosive one. The HE warhead is deadly vs Groups of vehicles, while the anthrax SCUD pollutes an area to hinder approaching infantry. The Launcher itself is thin-skinned and slow, not to mention expensive, so these units must be well-supported.
 * Bomb Truck - This unit delivers a significant explosive charge to its destination, and can disguise itself to appear as any friendly or enemy vehicle, making it easy to hide in an oncoming force. Moderately fast, its primary function is to soften up incoming ground forces or to finish off a crippled enemy. They can be individually upgraded with extra explosives, an anthrax compliment, or both. These units are expensive, and should not be used in excess when the more dependable tech-terror strategy is available. The Bomb Truck loses its cover when an enemy detects for stealth.