Tales of Graces/Chapter 4

Lhant
Head past the encampment toward Lhant Hill. Along the way should be a sparkle that will get you a Watermelon attachment upon examination, which is an accessory that can be put on a character in the Status menu. View by Lhant Hill's save point before heading to the top, then view  at the same save point, on the way back to Lhant.

Back in town, head to the manor and go upstairs before entering the study; there should be a star by the room on the left. After speaking with Hubert in the study, rejoin the party in the center of Lhant and then walk onto the bridge for. Cross the bridge and take the left exit to West Lhant Road. By the save is, and a chest by the Gel Seed Discovery holds a Scale. By the cottage will be a scene and what should be a quick fight, followed by another scene. View by the save here and pick up Peach Gel x2 (to the left) and 1600 Gald (on the beach to the right) from some chests, as well as Rice x3 from the cottage. Once all that's done, return to Lhant.

Enter the manor and head into the room to the right of the first floor, across from the study. After the scene, exit and approach the manor's save point for, then head to the Friendship Tree on Lhant Hill for Sidequest #15 (you can take the letter you receive here to the maid in the manor to fulfill a request) before returning to West Lhant Road. After a scene on the beach, view by the save point and then continue to West Lhant Port, picking up a Seashell within a chest along the way.

Inside a house at the port are Egg x2 and Rice x2, and by the save point is. Take a ship to Oul Raye.

Oul Raye
Upon arrival, head toward some kids by the crates in the background. Speak to the Turtlez Tot and choose to help him for a note; while it doesn't mean much now, it'll prove helpful for a sidequest later. Enter the first house you see for Rice x3 and a cat that you should give some fish to. Exit and continue forward to find Magic Carta No. 32 by the Turtlez, and then further up the slope to find a sparkle by some cacti that will give you Amaryllis Seeds. Speak to the man sitting by the table up ahead for Onion x3, which when dualized with minced meat will give you Salisbury Steak (you need a couple of these to fulfill a request here; dualize using the Turtlez or shops down below, then speak to the woman to the left of the man to turn them in). can be seen by the save point to the left of the woman.

Behind the short set of steps to the left is a chest that can be opened with a password ("turtlez") for the Book of Sustenance. Down the longer set of steps is the Stone of Truth Discovery and. You can now exit town to the left.

Strahta Craglands
By the save point upon entering is. The enemies here are groups made up mostly of various Strahtan creatures, swordsmen, and casters; try to target the casters first, as their spells are pretty powerful, especially in succession. After walking a bit you should notice a fork; the path on the right leads to the Uncharted Sandstretch, while the one on the left leads to Sable Izolle. If you're willing to take the challenge of running past enemies that are far above your level, go to the Uncharted Sandstretch first (saving beforehand doesn't hurt, and is definitely recommended); there are some chests here containing Mastery Tonic C, 5100 Gald, and an Arcane Bottle. A sparkle may also give you Magic Carta No. 20, and at the very end of this path is. If you want, you can try your luck against a single scorpion, but anything more than that will be too much for the party to handle at this level; if you get caught, you're better off escaping. Backtrack to the Strahta Craglands and take the other path toward Sable Izolle.

A chest by the wall in the foreground holds 1440 Gald. By a couple of people in the background is the Strahtan Cacti Discovery and. In another chest in the foreground is a Pretty Scarf and a man with a speech bubble over his head will give you the Book of Rare Creatures; both of these items can be turned in to fulfill inn requests back at Oul Raye. Two more chests by the foreground along the path contain a Soaring Crystal and a Titanium Anklet, while a sparkle may give you Magic Carta No. 8. At the end of the path is the entrance to Sable Izolle, the city of scholars.

Sable Izolle
After crossing the bridge, speak to the researcher to the right for Spice Set x3. Speaking to the man to the left of him with the speech bubble over his head will trigger the Magic Carta mini-game, which depending on how many Carta cards you have, can be played on varying levels of difficulty. Playing a solo game on Easy without letting your opponent get any cards will get Asbel a title, and one on Normal and Hard with the same conditions will get you titles for Sophie and Cheria (though you probably don't have enough Carta cards for a Hard game yet). Leveling these titles to Rank 3 will get Asbel, Sophie, and Cheria costumes of characters from Tales of Vesperia (Yuri, Patty, and Rita, respectively). The cards in the game themselves cover characters from the entire series up until the release of Graces, so unless you do some studying, how good you are at this game will depend on your Tales knowledge. Walk around the Item Vendor to get to a sparkle that will give you Gerbera Seeds, and cross the next bridge to get to a chest holding the Book of Restraint that can be opened with the password "rockgagong." Heading up the path to the left will trigger a scene. To the left of the research tower is a cat that you should feed and to the right is the Daunting Book Discovery,, and by the save point. You can also speak to the short researcher to the right of the book for Magic Carta No. 16 and Magic Carta No. 19. Enter the research tower and examine the star to obtain a new title for Pascal (which gives her a new spell and a Mystic Arte upon reaching the fifth rank); you can turn the Blue Cryas into Sable Izolle's inn across the next bridge for Sidequest #29, but first, examine a strange machine to the left for the Somnosphere Discovery and.

Across the next bridge, speak to the chef and let him make a Veggie Set for you out of your ingredients. Dualize this with the recently obtained Spice Set to make Curry, which can be turned in to fulfill an inn request. A winding path to the right leads to Magic Carta No. 33. Use the final bridge to exit to the Strahta Desert (East).

The Rockgagong
Upon entering the desert, view by the save point. Inside a house is Cheese x3 and then take the path to the right of the house to find Spice Set x2. Backtrack and go left of the house to find Eleth Bottle C. A sparkle around here may also give you Magic Carta No. 9. Once ready to meet the Rockgagong, walk past the save point. After the scene, you'll find yourself in a very different environment. At the nearby save point is. Walk forward a bit and you should see some rocks popping out of the acid, to the left. Hop across them and walk forward to trigger a scene and a fight. Before proceeding to the house, hop across another set of rocks to the left to find the Golden Smile Discovery and. You can now backtrack and hop across the rocks to the right, toward the house. Before entering, approach the save point for, open the chest nearby for Life Bottle x2, and open the chest behind the house for a Fangtear Crystal. Inside the house is a scene and the Rockgagong Flute, which can be used to access an optional boss fight later on. Hop across a rock to the left of the house, then go left again (by walking over some shallow acid), and again. A chest here holds the Book of Preemption. Backtrack by hopping to the right twice to end up back in the shallow acid, and this time head forward until you trigger another fight. Then, backtrack to the house by turning back and jumping right, and from here, jump right again. From here, walk down to find a ledge submerged by some shallow acid. Walk across it to find a Blue Ribbon. Jump across a rock to the right to find Peach Gel x3, and to the left for 405 unit(s) of eleth and another fight, then continue forward. Take the rocks to the right at the end of the path to another fight, then continue forward and left. At the end of this path is another fight and a save point (approach it for ). Hop across to the right first for the Enormous Egg Discovery and. Back at the save point, proceed left (a rock should pop out of the acid, indicating that you've defeated all other parasites) to fight the final boss of the dungeon, the parasite queen.

This parasite isn't much different from all the others, so you shouldn't have much trouble. After losing enough health, she'll split into multiple little parasites. Just make sure to stop them from casting their pesky spells as you fight them. After the battle, you'll find yourself back in the Strahta Desert. You can now, finally, make your way to Yu Liberte.

Strahta Desert (East)
You can actually call the Rockgagong from the cliff you end up on using the flute you retrieved from inside it, but don't bother challenging it now, as it is at this point way too strong for the party to handle. Leave the cliff and return to the house, where you can view right by it. From here, take the path to the save and past it, where you were initially stopped by the Rockgagong. By a cactus to the left is Veggie Set x2, and up towards the right wall are 1080 Gald and Syrup Bottle x2. On the left path is the Desert Bananas Discovery and, and behind the tree, a Blazing Crystal. At the end of this path is the entrance to Yu Liberte.

Yu Liberte
In the Commercial District, head inside the inn (to the left) for the No-Sweat Snowman Discovery and. To the right are some stairs that have been gated off; there's a hidden path directly to the left of them that leads to Magic Carta No. 34. Continue forward to the Residential District; to the left is the White Wine Estate (where you can feed a cat and open a drawer for Cheese x3) and the Red Wine House (where you can open a drawer for Onion x3 and speak to the maid for Cheese x3). To the right is the Oswells' house; around here there's a sparkle that will give you Lassamble Seeds, and inside the house is a Water Goggles attachment. Further down is the Governmental District. Take the path to the right here and at the very end, look for a dock to the side. Walk down the short of stairs to find a Ba'ul Plushie, then return to the Governmental District. Walk forward under the arching fountain for, the Great Fountain Discovery, and. Enter and approach the door at the back for a scene, then enter after the party disbands for another scene. You can walk around the desk to reach a chest hiding behind the display board (the password is "duplemar") for a Book of Restriction. Exit, and after another scene, view. Exit and return to the Residential District; approach some people talking under the fountain here. Continue to the Commercial District, and approach the people talking to the left of the fountain. Finally, return to the Governmental District to find one more pair of people talking. After some scenes, you'll end up back at the inn. Approach the save for, then return to the president's office.

You can now exit through the west gate, on the path to the left of the Governmental District, to enter the Strahta Desert (West).

Strahta Desert (West) and Strahta Desert Ruins
Approach the save point for. Look around for some sparkles that may give you Magic Carta No. 10. By the wall on the far side are chests containing 1151 Gald and a Silver Scabbard for Asbel. When the path narrows, you should come across a Turtlez and the Sand People Discovery, as well as. Further forward, by a skeleton in the middle of the path will be an Orange Ribbon. Continue forward and stay by the back wall to find a Stone Charm by a pillar, then head around the large mound of sand separating the paths in the center to find a Bluster Crystal by the other wall. Continuing forward, some pillars will rise up in your path; they do nothing but serve as a minor nuisance, so just walk around them and open a chest containing an Upper Quarry Stone by the back wall. Along the path, you can find one more chest by a fallen pillar containing a Core Fragment. Enter the ruins. As soon as you enter, view. Take the path to the right to the area's first puzzle. Step on a blue block (and view ), then on yellow to proceed. Down the stairs, take the path to the player character's left for a Red Scarf, then take the other path around to the other side for a Freeze Charm. Backtrack to the fork and take the path on your right. After descending the stairs, take the set of stairs to the left up for a Possessed Crystal. Continue to the left to find another puzzle.

Step on the yellow and red blocks, making sure not to backtrack too far to avoid resetting the puzzle, then walk across the yellow path to the blue block. Proceed to the Ancient Embers Discovery and. At the next puzzle, step on red, blue, and yellow for a Battle Tunic. Continue left and up the stairs for another puzzle (red, blue, yellow) and continue right. At the end of the path is a chest containing 4680 Gald. Along the path toward the valkines is a save point and. Make sure to prepare properly and save, as you're in for a potentially tough fight.

These monsters can be tough to fight simply due to the abilities at their disposal, the most dangerous being the lasers that they shoot, the fire that they breathe, and the explosive radius that they create with little warning (though you are given just enough time to cancel your combo and dodge). They can also go into nova occasionally, essentially negating all damage against them, but these can easily be dealt with using nova-canceling abilities (such as Asbel's Lightning Strike or Cheria's Thunder Surge). As always, the 60 seconds trophy is best attempted within new game+, preferably with experience-boosting bonuses purchased in the Grade Shop.

After the battle, approach the blackened crystal for the Duplemar Discovery and. Exit to the left and return down the stairs, then head left again to find another set of stairs that previously could not be descended. Open the chests here for the Book of Duplication and 435 units of eleth. Return to the valkines and walk toward the screen for a shortcut back to the entrance. Exit to the desert and approach the save point for. Return to the president's office for a scene that concludes the chapter.

Optional sidequests
Before you move on with the story, there are some sidequests that are now open to you. In the inn is also a skit,.
 * 33. Sophie's Homecoming?: Speak to the maid in the Residential District (she should have a speech bubble over her head), then head to Strahta Desert (West) and poke around the ruins until you find a star. Investigate it for the Cherished Locket, then turn it in to the corresponding inn request to clear the sidequest.
 * 34. Priceless Tools: Speak to Marian in the Commercial District, then head to Strahta Desert (East). Past the Desert Bananas should be a monster with a speech bubble over its head. Fight it for the Polishing Tools, then turn them in to Yu Liberte's inn to clear the sidequest and view.
 * 58. Magic Carta: In Sable Izolle, you may have enough cards to battle the Magic Carta player on hard. Remember that, to obtain all titles, you must not let him score a single point. You can also view afterward.
 * 30. The Mysterious Power: Investigate a star in Oul Raye for the Investigation Report, then bring it back to Sable Izolle's inn to clear this sidequest.
 * 56. Sophie's Seed Collection: Back in Lhant, plant the seeds you've collected in Cheria's garden. There are still more seeds to collect out there, but you should have a sizable amount by this point.
 * 16. Frederic's Lost Treasure: Enter Cheria's house to speak to Frederic. Speak to the item shopkeeper in Barona for the Beloved Handkerchief, then turn it into Lhant's requests to clear the sidequest. While in the manor, you can also speak to Lady Kerri to start another sidequest.
 * 26. The Secret Proposal: After speaking to Lady Kerri in Lhant Manor, head down the hall to the right in Barona Castle. Speak to a man with a speech bubble over his head for the Trade Permit, then turn it in to the Oul Raye inn to clear this sidequest.
 * 23. Tremors at Wallbridge: Speak to Duke Dalen at his manor in Gralesyde, then take the path opposite to Gralesyde Highroad and from here, warp to Wallbridge. Follow this path to the Jelly Roper: descend, right, up, ascend, left, descend, up, left, down, ascend, right, right, up, up, left, descend, up. Defeat the Jelly Roper for the Wallbridge Evidence, then retrace your steps back to Gralesyde. Turn the Wallbridge Evidence in at the inn to clear the sidequest (though you may want to continue on to the Wallbridge fortress for the sidequest before doing so).
 * 63. Strange Folk: Head into a room on the second floor of Gralesyde's inn to start this sidequest by meeting Joe. You can also meet him upstairs in Barona's inn, by Oul Raye's inn, by Sable Izolle's inn, and inside Yu Liberte's inn. There are more encounters with Joe to come, but this is all for now.
 * 20. What Became of Bryce: Make sure to save before attempting this one. At the very end of Orlen Woods is a boss fight with a familiar foe. Simply defeat him to clear this sidequest.

Hide and Seek
Sidequest #57 is a long one. Make sure you have three life bottles handy before heading into the Wallbridge fortress, as you'll be needing them. Enter the central tower and speak to the maid surrounded by little children to start a potentially infuriating game of hide and seek. Before exiting this tower, head up the stairs to the roof and speak to the Turtlez to buy some croquettes (you'll be needing this for the sidequest too). Outside the tower, head forward through the door and then through the next door. From here, head into the final tower on this end of the fortress and speak to the kid hiding behind the ladder to catch him. Now exit the tower through the door that you came in from and cross the bridge to the other side of the fortress. Enter the tower up ahead and agree to lend your money to the soldier. Again, exit from the door you came in from, then enter the tower toward the screen. Climb all the way down the ladder in this tower and catch the kid behind the crate.

Exit through the door and keep speaking to the knight until he gives in, clearing a path to the third kid. After catching this one, enter the tower behind her and catch the fourth kid behind the giant barrel. You're now halfway there. Exit and return to the previous tower, then climb up two floors. From here, exit through the door toward the screen and enter the next tower. Climb up the ladder here and speak to the soldier along the middle of this rooftop. Give him your croquettes and walk past him to the boxes; the fifth kid is hiding along the wall here. Descend back down into the top floor of the tower, then descend once more to the ground floor (not the basement). Exit through the door to the right to the outside of the fortress; walk forward and to the left, around the Turtlez Transport, to find the sixth kid. Backtrack a bit and enter the tower across from the one that you exited from, to the right.

Climb down from here and exit through the only door to find a soldier in need of life bottles. Give him what he wants for a Feather Badge, then walk past him to the seventh kid. Enter the tower past her to find the final soldier, after which you'll get all of your money back. In this same room is the eighth and final kid, who can be found between the beds. Cheria is rewarded for her efforts with a title, and you can also view upon completion.