Operation Wolf/Stage 2

Soldiers: 60 Armoured cars: 8 Patrol boats: 8

<< JUNGLE >> EXTRACT INFORMATION ENEMY ABOUT THE LOCATION OF THE CONCENTRATION CAMP.

Once the texts of "BEGIN ROUND with", "X MAGAZINES" (X being the number of magazines you have remaining) and "5 GRENADES" have appeared on the screen with "Good Luck!" below them, Special Forces Operative Roy Adams will begin walking to the right, and once you have shot the coconut in the palm tree twice to destroy it (the first hit knocks it out of the tree, and it's worth 4000 points), two ochre-uniformed soldiers shall come parachuting down into view from the top of the screen; after you have fired off a shot at both of them to kill them before they fire off a shot at you (they are worth 200 points apiece), a chicken shall come running into view from the left side of the screen - and once you have fired a shot at him to make him jump into the air (he is worth 50 points), he will turn around after landing, and run back to the left off that same side of the screen as you come to a flashing magazine on the ground. Once you have fired a shot at this magazine to collect it, you will gain 30 extra bullets; if you are low on ammunition, you will need them.

An armoured car will now roll into view from the screen's left side as a third ochre-uniformed soldier emerges at the left side of a tree in the background; once you have fired five shots at this armoured car to make it explode, along with a single shot at the soldier to kill him (he is worth 100 points), a fourth ochre-uniformed soldier will come running into view from the left side of the screen as a second armoured car comes rolling into view from its right side. Once you fire off a single shot at the soldier to kill him along with five shots at the armoured car to make it explode, a brown-and-camouflage-uniformed soldier shall come rolling into view from the left side of the screen - and after you've fired a shot at him to kill him before he fires a shot at you (he's also worth 200 points), five more ochre-uniformed soldiers will come running into view from both sides of the screen as a patrol boat comes sailing into view from its right side. Once you've fired off a single shot at all of the soldiers to kill them (they're worth 50 points apiece), along with five shots at the patrol boat to make it explode (as with the armoured cars, every hit on it is worth 50 points apiece, while its destruction is worth 1000), you'll come to another flashing magazine on the ground; once you fire off a shot at this one to collect it, you will gain 30 more extra bullets to add to your stock of ammunition.

A boy (who you will have to try your best not to hit) will now come running into view from the left side of the screen; once he has turned around and run back off that same side of the screen (if you accidentally shoot him, he will scream NO! from one of the OKI MSM-5205s), three more ochre-uniformed soldiers shall come running into view from both sides of the screen. Once you've fired a shot at all of them to kill them, you will come to a third flashing magazine on the ground - and once you've fired out a shot at this one to collect it, you'll gain 30 more extra bullets to add to your stock of ammunition.

A pair of nurses carrying a stretcher (who you'll again have to try your best not to hit) will now come running into view from the right side of the screen; once they've gone off the left side of the screen, another brown-and-camouflage-uniformed soldier will come rolling into view from the right side of the screen. Once you've fired a shot at him to kill him, a third armoured car will come rolling into view from the left side of the screen - and once you have fired five shots at it, to make it explode, three more ochre-uniformed soldiers shall come running into view from both sides of the screen. Once you've fired a shot at each of them to kill them another boy will come running into view from the left side of the screen; once he has gone off the right side of the screen, you'll come to a fourth flashing magazine on the ground, and once you've fired a shot at it to collect it, you will gain 30 more extra bullets.

Another patrol boat will then come sailing into view from the left side of the screen; once you have fired five shots at it to make it explode, a sixteenth ochre-uniformed soldier will come parachuting down into view from the top of the screen. Once you've fired a shot at him to kill him, two more ochre-uniformed soldiers shall come running into view from the right side of the screen - and once you fire a shot at both of these, to kill them, a nineteenth ochre-uniformed soldier shall come parachuting down into view from the top of the screen. Once you've fired a shot at him to kill him, a third boy and another pair of nurses carrying a stretcher will come running into view from the right side of the screen; after they have all gone off the left side of the screen, you shall come to a fifth flashing magazine on the ground, and after you have fired a shot at it to collect it you will gain 30 more extra bullets.

A twentieth ochre-uniformed soldier will now come running into view from the right side of the screen; once you have fired a shot at him, to kill him, a third patrol boat shall come sailing into view from the left side of the screen. Once you have fired five shots at it, to make it explode, two more ochre-uniformed soldiers will come parachuting down into view from the top of the screen - and once you fire off a shot at both of them to kill them, a fourth patrol boat will come sailing into view from the left side of the screen. Once you fire five shots at it to make it explode, a twenty-third ochre-uniformed soldier will come running into view from the left side of the screen, as a fourth armoured car comes rolling into view from its right one; once you have fired a single shot at the soldier to kill him and five shots at the armoured car to make it explode a third brown-and-camouflage-uniformed soldier will come rolling into view from the left side of the screen. Once you've fired a shot at him to kill him a fifth patrol boat will come sailing into view from the right side of the screen as five more ochre-uniformed soldiers come running into view from both sides of it - and after you have fired five shots at the patrol boat to make it explode along with a single shot at each of the soldiers to kill them you shall come to a sixth flashing magazine on the ground. After you have fired a shot at this sixth magazine to collect it, you shall gain 30 more extra bullets; a third pair of nurses carrying a stretcher will now come running into view from the left side of the screen so you will have to try your best to avoid shooting them until they have gone off its right side.

Two more ochre-uniformed soldiers will then come running into view from both sides of the screen; once you have fired a shot at both of them to kill them, a pig will come bounding into view from the left side of the screen. Once you have fired a shot at him to make him jump into the air (he is also worth 50 points), he'll run off the right side of the screen as a fourth brown-and-camouflage-uniformed soldier rolls into view from its left side while a thirty-first ochre-uniformed one emerges at the left side of another tree in the background - and once you've fired a shot at both of them to kill them, three more ochre-uniformed soldiers will come running into view from both sides of the screen. Once you have fired off a shot at each of them to kill them, a fourth boy shall come running into view from the left side of the screen; once he has gone off the right side of the screen, you will come to a seventh flashing magazine on the ground (and once you've fired a shot at it to collect it you'll gain 30 more extra bullets to add to your ammunition).

A thirty-fifth ochre-uniformed soldier will now come parachuting down into view from the top of the screen; once you've fired off a shot at him to kill him, a thirty-sixth ochre-uniformed soldier shall come running into view from the right side of the screen. Once you have fired a shot at him, to kill him, three more ochre-uniformed soldiers will come parachuting down into view from the top of the screen - and once you have fired a shot at each of them to kill them, another pig will come bounding into view from the right side of the screen. Once you've fired a shot at this second pig to make him jump into the air, he will leave a randomly-generated flashing item behind before landing and bounding off the left side of the screen; after you have shot it to collect it, you will come to an eighth flashing magazine on the ground, which you will also have to shoot to collect (gaining 30 more extra bullets on doing so).

Two more ochre-uniformed soldiers will now come running into view from the right side of the screen; once you have fired a shot at both of these to kill them, a sixth patrol boat will come sailing into view from the left side of the screen. After you fire five shots at it to make it explode, another chicken will come running into view from the right side of the screen - and once you have fired a shot at this second chicken to make him jump into the air, he shall turn around after landing and run back to the right off that same side of the screen (however, he won't leave another randomly-generated item behind).

A forty-second ochre-uniformed soldier shall now come parachuting down into view from the top of the screen; once you have fired a shot at him to kill him, a fifth armoured car shall come rolling into view from the right side of the screen, as a forty-third ochre-uniformed soldier comes running into view from the left side of the screen. Once you've fired five shots at the armoured car to make it explode, along with a single shot at the soldier to kill him, a seventh patrol boat shall come sailing into view from the right side of the screen, as three more ochre-uniformed soldiers come running into view from both sides of it - and once you have fired five shots at the patrol boat to make it explode (along with a single shot at each of the soldiers to kill them) a fourth pair of nurses carrying a stretcher will come running into view from the left side of the screen. Once they've gone off the right side of the screen two more ochre-uniformed soldiers will come running into view from the right side of the screen; after you've fired a shot at both of them to kill them, a forty-ninth ochre-uniformed soldier will come parachuting down into view from the top of the screen. Once you fire off a shot at him to kill him, a fiftieth ochre-uniformed soldier will emerge at the right side of a third tree in the background - and once you've fired a shot at him to kill him a fifty-first ochre-uniformed soldier will come running into view from the left side of the screen. Once you've fired a shot at him to kill him, you'll come to a ninth flashing magazine on the ground; once you have fired out a shot at this one to collect it, you will gain 30 more extra bullets to add to your stock of ammunition.

A fifth boy will now come running into view from the left side of the screen; once he has turned around, and run back off that same side of the screen, an eighth patrol boat will come sailing into view from the left side of the screen. Once you have fired five shots at it to make it explode, a fifty-second ochre-uniformed soldier will come parachuting down into view from the top of the screen while a fifty-third one comes running into view from its right side - and once you have fired a shot at both of them to kill them, a sixth boy shall come running into view from the left side of the screen as a third chicken comes running into view from its right side. Once you've fired a shot at this chicken to make him jump into the air, he will not turn around on landing, but run off the left side of the screen; once the boy has run off the right side of the screen, a fifty-fourth ochre-uniformed soldier and a sixth armoured car will come running (and rolling) into view from that same side of the screen. Once you fire a single shot at the soldier to kill him, and five shots at the armoured car to make it explode, a fifty-fifth ochre-uniformed soldier will come parachuting down into view from the top of the screen - and once you have fired a shot at him to kill him, a seventh armoured car shall roll into view from the right side of the screen, as a fifty-sixth ochre-uniformed soldier runs into view from its left side. Once you've fired five shots at the armoured car to make it explode, along with a single shot at the soldier to kill him, a third pig and a fourth chicken will come bounding and running into view from both sides of the screen; once you have fired a shot at both of these to make them jump into the air, the pig will leave another randomly-generated flashing item behind before landing and bounding off the right side of the screen (the chicken will also again not turn around on landing, but run off the left side of the screen). Once you've shot this item to collect it, you'll come to a tenth flashing magazine on the ground (the last one that will appear on this particular stage), which you also have to shoot to collect (gaining 30 more extra bullets on doing so).

An eighth armoured car shall now come rolling into view from the left side of the screen; once you have fired five shots at it to make it explode, the texts "OK cleared this scene!" and "Clearance Bonus $10000" will appear on the screen, as the background fades out and you receive a 10000-point bonus in 1000-point increments (three points will also again be removed from the Damage Meter). A picture of Adams holding a green-uniformed soldier while pointing a gun at his head will now appear with the following text below it (a male voice will also again speak the text from one of the OKI MSM-5205s):

THE LOCATION OF THE CONCEN- TRATION CAMP WAS SWEATED OUT OF THE ENEMY.

Once the picture has faded out, the Operation Map will reappear on the screen with the yellow arrow to the right of the third stage (the Village) flashing red, and you'll once again have to squeeze the light gun's trigger to start it; this stage contains forty soldiers, four helicopters and three armoured cars, and if you clear it, twenty points will be removed from the Damage Meter in addition to the three that are always removed from it after clearing a stage.