Mega Man 3/Tips and Tricks

Mega Man 3 contains some hidden effects which are revealed by using the controller connected to port two on the NES console, while still playing the game using the controller in port one.


 * Holding on the second controller causes Mega Man to jump much higher than normal.  Also, if Mega Man should fall into a pit which would normally kill him, he will not die.  Mega Man can still be controlled to walk left and right while in the pit, and can jump out to continue on his adventure.  Furthermore, if this technique is used and Mega Man is in such a pit, releasing and then quickly again depressing  can cause Mega Man's life energy to be reduced to zero, but he will not die.  Instead, he can continue as before, but the game's background music will cease and Mega Man can take no further damage, in effect becoming invincible.  This invincibility ends if his life energy increases, as by picking up energy power-ups or by using an energy tank from the sub-menu.  If he should gain any life energy, he can once again be damaged by enemies as normal and will die if his energy is reduced to zero.


 * Holding on the second controller causes a strange slowdown effect, making the controls less responsive and slowing the sprite animation in the game.  By holding  with, sprite animation is stopped completely, and the controls become even less responsive.