The 7th Saga/Enemies

Monsters
Monsters are sorted here by experience points. This order is close to the order they will be encountered in the video game. Only the area of the first encounter is listed, because as your characters proceeds in the game and gain experience levels, the same monsters become easier to beat.

Bosses are listed in a separate table at the bottom of the page.

The abbreviations in the names are not explained. The following are generally assumed, but no confirmation exists:
 * B. = Blue (demon) or Black (knight)
 * D. = Dark or Devil (knight)
 * F. = Flame (knight) or Flint (witch)
 * K. = Killer or King (knight, trick and moon)
 * N. = Night (brain)
 * P. = Poison (moon)
 * R. = Red (demon and trick)
 * S. = Stone (witch, demon and brain)
 * V. = Violet (knight)

Enemy spoils
Some enemies occasionally drop an item when defeated.
 * Many enemies in Chapter 1 drop Potions-1;
 * Lots of enemies drop Opals;
 * Tricks, R. Tricks and K. Tricks always drop one jewel, most often a Topaz;
 * Brains in Chapter 3 and Undeeds in Chapter 10 drop Life Recoveries;
 * The Sword monster in Chapter 9 can drop several different swords, including the "sword-sword", that is the only weapon that Wilme can use.

Bosses
Sorted in the same order as they are encountered following the main plot in the game.