Team Fortress 2/cp degrootkeep

DeGroot Keep is a map designed for Medieval Mode, and the only map available in this mode. Only melee weapons and certain other weapons are allowed in this mode. Medium health packs look like chunks of meat. Killing enemies will let them drop small health packs instead of weapons.

The map works like ../cp_gravelpit/, in which BLU team has to capture the first two points in order to capture the third. However, once the third control point hasn't been captured after a set period, access to the point will be blocked off and the attacking team has to recapture the first two points.

../Scout/
As a Scout, your weapons deal less damage, but you do hold the advantage in speed. Make full use of your fast swing speed and movement to perform hit-and-runs. Focus more on capturing points when attacking, and let your teammates deal with problematic foes.
 * Allowed weapons
 * Primary: None
 * Secondary: Bonk! Atomic Punch, Crit-a-Cola, Mad Milk
 * Melee: Bat, Sandman, Holy Mackerel, Boston Basher, Candy Cane, Sun-on-a-Stick, Fan O'War, Three Rune Blade, Saxxy, Atomizer

For the choice of a secondary, Bonk! Atomic Punch is less useful, since there's no Sentry Guns or Heavies with Miniguns. It does provide you a chance of escape. The Crit-a-Cola is risky to drink, but makes up for your lack of power. Mad Milk makes you harder to kill, and can coat a lot of enemies bunched together.

For your melee weapon, the Bat has no drawbacks whatsoever, so it's a decent default weapon. The Sandman gives you a rare ranged attack, but makes you more fragile. Boston Basher is a risky but rewarding weapon to bring with you, and the self-damage can propel you over and into the keep's walls. The Candy Cane's explosive vulnerability is much less of a worry without rockets and grenades, and it drops 2 health kits on a kill, so it is a better choice than your Bat. The Sun-on-a-Stick is only useful with Sharpened Volcano Fragment wielding Pyros or Snipers who fire frequent ignited arrows. Fan O'War makes you a pure support class, hit-and-run, and don't get into a direct fight with an enemy. The Atomizer gives you more mobility but takes away your attack speed advantage, so don't try to fight to much and use your triple jumps to move around better.

../Soldier/

 * Allowed weapons
 * Primary: None
 * Secondary: Buff Banner, Gunboats, Battalion's Backup, Concheror, Mantreads
 * Melee: Shovel, Equalizer, Pain Train, Frying Pan, Half-Zatoichi, Disciplinary Action, Saxxy, Market Gardener

../Pyro/

 * Allowed weapons
 * Primary: None
 * Secondary: None
 * Melee: Fire Axe, Axtinguisher, Homewrecker, Powerjack, Back Scratcher, Sharpened Volcano Fragment, Maul, Saxxy, Postal Pummeler

../Demoman/

 * Allowed weapons
 * Primary: Ali Baba's Wee Booties
 * Secondary: Chargin' Targe, Splendid Screen
 * Melee: Bottle, Eyelander, Pain Train, Scotsman's Skullcutter, Frying Pan, Horseless Headless Headmann's Headtaker, Ullapool Caber, Claidheamh Mor, Half-Zatoichi, Saxxy, Persian Persuader, Nessie's Nine Iron

../Heavy/

 * Allowed weapons
 * Primary: None
 * Secondary: Sandvich, Dalokohs Bar, Buffalo Steak Sandvich, Fishcake
 * Melee: Fists, Killing Gloves of Boxing, Gloves of Running Urgently, Warrior's Spirit, Fists of Steel, Saxxy, Eviction Notice

../Engineer/

 * Allowed weapons
 * Primary: None
 * Secondary: None
 * Melee: Wrench, Golden Wrench, Gunslinger, Southern Hospitality, Saxxy, Jag
 * PDA: None

../Medic/

 * Allowed weapons
 * Primary: Crusader's Crossbow
 * Secondary: None
 * Melee: Bonesaw, Ubersaw, Vita-Saw, Amputator, Saxxy, Solemn Vow

../Sniper/

 * Allowed weapons
 * Primary: Huntsman
 * Secondary: Razorback, Darwin's Danger Shield
 * Melee: Kukri, Tribalman's Shiv, Bushwacka, Saxxy, Shahanshah

../Spy/

 * Allowed weapons
 * Primary: None
 * Secondary: None
 * Melee: Knife, Your Eternal Reward, Conniver's Kunai, Saxxy, Big Earner
 * PDA: Disguise Kit, Invisibility Watch, Cloak and Dagger, Enthusiast's Timepiece