Disney's Toontown Online/Gags

Gags are your weapon against Cogs. The goal of using Gags is to make your enemy laugh, as the sourpuss Cogs can only take so much good humor before exploding. You can buy Gags for 1 Jellybean at shops in the different neighborhoods. You start being able to carry only 20 Gags at a time, but as you get bigger backpacks for completing certain Toontasks, that capacity will increase to the maximum of 80.

Gags are split up into different Gag Tracks, for which you gain experience by using the Gags in that track. Gags start out as level 1 and go up to level 7, and you get a number of experience for using each gag that is equal to its level. For instance, using the Feather Gag on a toon will gain you 1 experience point for your Toon-Up Gag Track. The seventh level Gags are different from the others, in that you carry one at a time with no impact on your inventory, and you don't buy them in shops. The level 7 Gags are gained for every 500 experience points you get in that Gag Track and are effective against all the Cogs at once.

The following sections are details on each Gag Track.

Toon-Up
Toon-Up Gags are the only way to heal in combat, so are seen as an essential Gag by many players. At certain levels, the maximum Laff Boost is divided by the number of Toons in your group, shown as n in the table. Toon-Up Gags are the first Gags to be used in strategic order of Gags. They are the basic tricks, gags and stunts performed by real class clowns to get people laughing. Toon-Up is one of the two choices when first starting out for Gag Tracks, along with Sound.

Trap
The Pros of using Traps are that they are the most powerful Gag in the game, even stronger than Drop. Their accuracy is always 100% because when lured in, there is no way it can fail. When used on something of its level it will destroy it. The con is that Cogs will notice the traps and Lures will be harder to cast than they already are. Also, you can only use one Trap at a time; if two are used, they will both disappear.

Lure
Instead of doing damage or healing, Lures stop enemy Cogs from attacking for a number of turns. The Bills can be used on only one Cog, but the others affect all enemies. Using Lures also affects other Gags, used by either you or others:
 * Trap: Lure is required for use with Traps.
 * Sound: Wakes up Cog without giving user boost or EXP.
 * Throw: 1.5 × Damage
 * Squirt: 1.5 × Damage
 * Drop: Always misses.
 * Wrap: Multiplies how to cog's level is to take damage to deatfeat him/her.
 * fire: wakes up cogss with giving user boost and EXP,lure nocks off explotions

Sound
Sound affects all cogs, but isn't very strong. Sometimes if you don't have Sound your Toon is considered handicapped by other players. These attack ranges are organic. sound also sets off explotions

Throw
Throw is a basic Gag, that has so-so accuracy and fairly high damage, and can only be used against one Cog at a time. Using multiple Throws adds a multiplier to the damage formula.

Squirt
Squirt is another straightforward Gag, like Throw, but has slightly better accuracy and slightly less damage. Also like throw, a multiplier is employed when using more than one Squirt on an enemy, and it can only be used against one Cog at a time.

Drop
Drop has very high damage, but low accuracy. Drops never hit Lured Cogs, and like Throws and Squirts, it can only be used against one Cog at a time and uses the same multiplier for multiple Drops on a Cog.

Fire
Fire has the same accuracy as throw but more damage. Fire number 2, 4, and 6 are explosives that launch on to the cog and go off with lure, other fire, water, and sound (lure makes it go off but removes the lure).