Bubble Trouble: Golly! Ghost! 2/Walkthrough

Namco’s Japan-only 1992 electro-mechanical/video game hybrid Bubble Trouble: Golly! Ghost! 2 is divided into five scenes; once you have inserted a credit and have pressed one of two start buttons, a second player will have five seconds to join in before the main game begins. At the start of each scene, the player will be shown that scene’s bonus character (as well as that character’s point value), as well as the needed amount of points to progress to the next scene -  and the game will then light up the electro-mechanical diorama shortly after. If an enemy appears out of the treasure chest (bottom left), then the lid will flip open; if one is to appear from the clam (bottom right), then the top half of the clam will lift itself open. If an enemy is to appear from beneath the sunken ship, then the ship will move slightly toward the left; and finally, if an enemy is to appear from the trapdoor directly on top of the sunken ship, then that door will open. Once the timer of that stage has run out, the player’s score will be reviewed and show two boxes lifted on a pulley, titled “ZIP” and “GHOST” respectively - if the “ZIP” box is to move above the “GHOST” box, then the player will move on to the next scene; however, if the “ZIP” box is to move under the “GHOST” box, then the game will be over. In the case of a two player game, both players will be able to continue, regardless whether either player has lost to the other.