Project X Zone 2/Gameplay

Stage
Each chapter takes place on a stage map that is grid-based. At the start of the stage, you can customize and place the units on the map. Not every chapter has a stage prep. Each stage has a set of victory and defeat conditions.

The gameplay is turn-based with a round consisting of a player turn followed by an enemy turn. During player turns, you move ally units into position to attack enemies, which transitions to a battle screen. During enemy turns, when an enemy attacks, you have a couple options on how to respond.

Some stages have traps that trigger when a unit enters the tile. There are a variety of effects including damaging the unit, applying status effects, or healing the unit. Once triggered, the trap disappears.

If more than 99 rounds elapse in a stage, then a game over will occur.

Units
Like Project X Zone, characters are divided into pair units and solo units. During intermissions and certain story points, solo units can be assigned to pair units, providing solo attacks and additional skills. Each pair unit can equip one gear and one accessory.

Command Menu
On the stage map, the command menu can be brought up by pressing.
 * Skills
 * Use skills that cost SP


 * Items
 * Use consumable items to restore HP, SP, XP, or remove ailments. Only 15 of each item can be brought into a stage


 * Units
 * View ally and enemy units


 * Req's
 * View victory and defeat conditions


 * Crosspedia
 * Browse tutorials and character information


 * Options
 * Adjust options


 * Retire
 * End current stage and return to intermission. Only gold earned is retained.


 * Quicksave
 * Save progress for the current stage


 * Turn End
 * End current player turn

Status Ailments
Some attacks may inflict status ailments.
 * Project X Zone 2 status ailment poison.png Poison
 * Unit takes 20% of max HP damage at the end of their turn. Removed after three rounds or by healing with skill or item.


 * Project X Zone 2 status ailment stun.png Stun
 * Unit cannot take any action. Removed after three rounds or by healing with skill or item.


 * Project X Zone 2 status ailment down.png Down
 * Unit cannot respond with counter. Automatically removed after effect.


 * Project X Zone 2 status ailment bind.png Bind
 * Unit cannot use skills or multi-attack. Removed after three rounds or by healing with skill or item.


 * KO
 * Unit is KO when HP is 0. Remove by rescuing with adjacent unit for 100 XP (press ) or heal with skill or item.

Intermission
During intermissions between chapters, you have access to the following options. Some of the menu items are initially locked.
 * Shop
 * Buy and sell equipment and items


 * Customize
 * Adjust units, change equipment, enhance techniques, set skills


 * Training
 * Practice battles


 * Crosspedia
 * Review tutorials and character info


 * Add-on Content
 * Purchase add-on content, redeem download codes, change modes


 * Options
 * Adjust settings


 * Challenge Stages
 * Play challenge stages


 * Save Data
 * Save game (8 slots available)

Unlocks after clearing chapter 1
 * Shop
 * Customize (Unit Settings, Change Equipment)
 * Training
 * Add-on Content

Unlocks after clearing chapter 2
 * Customize (Enhance Techniques, Skill Settings)