Star Wars Knights of the Old Republic II: The Sith Lords/Hangar Bay

Fuel Depot
The fuel depot turbolift takes you to the bottom left end of the corridor around the hangar bay's upper perimeter. T3-M4 already made the reverse journey from the hangar control terminal to the, but since then a Mark II excavator droid and two Mark II mining droids have appeared in the corridor:

Hangar Control Terminal
T3-M4 has already been to the at the top right end of the corridor from the fuel depot turbolift, as well as the  through hangar control's top doorway and the  beyond this storage room's left doorway. Your main character can now go there too but, as you approach the bottom of the ramp up to the control terminal, Atton runs to the hangar bay door to your left, in the right wall:


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You need to use the hangar control terminal at the top of the ramp to access emergency control commands:

Once you have the Hangar 25 Control Conduit from the concealed stash in the Harbinger's fuel line into the depot, and you've checked status of emergency sub-systems:

You can save yourself a if you use one of the footlockers to either side of the terminal, switch to give item and put all your spikes in there beforehand (don't forget to get them afterward):

Decontamination Area
The hangar bay door in hangar control's right wall is finally open! The corridor around the hangar bay's upper right perimeter lies beyond, containing three Mark II mining droids and two Mark II excavator droids, with a footlocker at its bottom right end. All remaining enemies (and containers) spawned when T3-M4 first entered the hangar bay, back when you were only level 2.

There's a door midway down the corridor's outer right wall, on your left, beyond which there are two Mark I mining droids at the top of a ramp going down to the right, which is mined and has three Mark II mining droids at its bottom end:

There's also a Mark II environment droid at the bottom of this ramp, and two more at the bottom of the next ramp down to the left, on your right, which is also mined:

At the bottom of the second ramp, the area beyond the door in the right wall, to your left, has a decontamination door in its right wall, with a decontamination console below it:

You can simply destroy the console to open the door, but the gas in the tunnel beyond will regularly afflict you and Atton with, Average Weakness and Damage, inflicting -1 attributes and 4 damage every 6 seconds for 36 seconds unless a Fortitude save is made against DC 25. You should have at least one from the dormitory, and can use it to grant :  (equip it and enter Solo mode to move one of you down the tunnel, then switch). Otherwise, one or both of you may have to use an.

If you have insufficent parts or spikes, then you can tell ../T3-M4/ you need a programming spike and ask if he can make any more until you have enough. T3 using the console may also reduce the cost if he has higher (or ) rank, although you may receive slightly less experience if he's lower level.

Hangar
The tunnel beyond the decontamination door leads down to a small room on the hangar's right side, containing a metal box in each of its top corners:

The hangar itself is through the doorway in the left wall, with the Ebon Hawk in the middle. Among the crates around the hangar's perimeter, there's a footlocker to the bottom right and left: there's also a cargo canister in the bottom right corner and another to the top left, with a broken droid by the middle of the left and top walls.

Recover Ebon Hawk
As you approach the loading ramp on the top right side of the Ebon Hawk:

Sith assault troopers enter the hangar once you enter the Ebon Hawk:

If you don't kill them all before they can board:

Although there's a Steam achievement for killing them all before they can board, you should receive more experience for killing them once they have. You, Atton and T3-M4 start in the cockpit, and you're unable to change your party at this time. Other than your party and the troopers, you can only interact with the sealed door to the main hold's storage compartment... which is empty.

As the Ebon Hawk leaves, it comes under fire from the hangar and the Harbinger. Stray shots cause asteroids to explode around you:


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Otherwise:

The asteroid field exploded, and you escaped by jumping to hyperspace. Everyone's now in the ../Ebon Hawk/'s cockpit, where dialog ensues...

Recent History

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Otherwise, you can ask why are these Sith looking for you:


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You can ask how do you stop them:


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Otherwise:

In every case:


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Otherwise:

Once you've heard or spoken long enough:


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Kreia retires to the privacy of the port dormitory. If you try to speak to Atton again before her, then he just repeats the following, although you can only move closer to the light side of the Force once:

Otherwise:

In every case:


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If you try to use the on the west wall to the right before speaking to Kreia again:

Kreia
Exit the cockpit to the south and follow the corridor to the main hold: you may see T3-M4 moving around the ship, but there's no new reason to speak to him now (unless you want him to stop this). Exit the main hold via the west corridor to the right, and follow it to the port dormitory to the northwest. Speak to Kreia:

Otherwise:

In every case:


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Otherwise:

In every case:


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That is your first chance to end this dialog:

Kreia repeats that if you speak again, although you can only move closer to the light side of the Force once. You can now return to in the cockpit, or you can ask other questions (this isn't necessary, but they cannot be asked once you've traveled to ../Telos: Citadel Station/):


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You can gain or lose influence and move closer to the light or dark side of the Force by asking about the following:


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Otherwise:

One last question...

Galactic History
Otherwise:

Otherwise:


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Atton
Once you've spoken to in the port dormitory, return to the cockpit to speak to Atton again:

Otherwise:

Otherwise:

Otherwise:

Otherwise:


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Otherwise:

Otherwise:


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If you speak again:

The is now unlocked. If you try to travel back to Peragus II:

The only option is travel to Telos: Citadel Station.