Quake II/Main Gate

Arsenal
Starting the Jail Area unit, you should have the following armament:
 * Blaster
 * Shotgun
 * Super Shotgun
 * Machine Gun
 * Chain Gun
 * Grenades

Unit objective
The primary objective for the Jail Area unit is to destroy the security grid protecting the Strogg industrial region.

Level objective
The objective for this level is to penetrate the outer jail defenses.

You arrive in the Jail Area in a small room under the conveyor belt from the Bunker Area. Make your way out the door onto a bridge over a pool of water. (See Secrets, below.)

From this point there are two ways to proceed to the objective. You can jump into the water and make several long underwater swims through tunnels and conduits to attack from the rear, or make a frontal assault on the main entrance and save the swimming for later.

(Expand this section)

Secrets
This level has two (2) secrets:
 * 1) Jump off the bridge into the first water area you encounter upon arrival.  There is a hidden opening under the bridge.  Enter the passageway to get a Rebreather and First Aid Kit.  A lift platform at the far end of the passageway returns you to the starting point.
 * 2) Inside the Main Gate building there is a yellow ALARM button on the wall.  If one of the Enforcers has  triggered the alarm by pressing the button, when you return to this room an explosion opens a secret alcove high in the wall to the right, releasing a couple of Flyers.  By hopping onto the ledge by the stairs, walking across a computer cabinet and jumping up onto a tall electronics rack you can, with difficulty, make a running jump into the alcove and collect a Flak Jacket.  If you were quick and killed both of the Enforcers in the entrance area of this room before they could trigger the alarm, you can push the button yourself to reveal the secret alcove immediately.