Ultima II: The Revenge of the Enchantress/Character creation

Character attributes
There are six attributes. Your character can get different bonuses on the attributes according to class, race and sex.


 * 1) Agility rules the probability of hitting an enemy, dodging an attack and succeeding in stealing; it also determines the best weapon that can be used.
 * 2) Strength determines the amount of damage dealt by a successful attack; it also determines the heaviest armor that can be worn.
 * 3) Stamina increases defense.
 * 4) Charisma allows to obtain discounts in shops.
 * 5) Intelligence allows to obtain discounts in shops; for a Wizard, it also determines the amount of damage dealt by a magic attack.
 * 6) Wisdom determines the probability of successfully casting a spell (Wizards and Clerics only).

Specifically, if the sum of Charisma and Intelligence is 40 or more, you get a 38% discount in shops. Later, when C+I will reach 80, the discount will become 62%.

The maximum value for all these attributes is 99.

Charisma and Stamina work in a slightly different way than in the previous title. In fact, unlike in Ultima 1, items cannot be sold; also, there is no risk of getting seduced (i.e., drunk and robbed) at the pub.

Create a character according to your playing style. For example, a male dwarf fighter will have maximum strength but no other features; while a female elf cleric will be quite balanced, with smaller bonuses on 3 different attributes and the ability to cast 6 spells.

Character creation strategy
* GOLD * is overwhelmingly important in Ultima 2: (1) to buy initial equipment, (2) to keep buying food, (3) to keep restoring Health Points, (4) to keep increasing your attributes. Therefore, it would be best to create a character that optimizes gold usage.


 * If the sum of Charisma and Intelligence is 40 or more, the Stranger gets 38% discount in any shop.
 * The only way to earn gold is to defeat enemies in physical combat. Fighting prowess is ruled by Agility and Strength, with agility being slightly more important.
 * Wisdom is used by Wizard and Cleric only. Since raising attributes involves a random process that costs lots of gold, a Fighter and a Thief would waste about 4500 GC because of their upgraded but unused wisdom.

This said, the strongest possible character is a Female elf/dwarf Wizard.

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Let's see how a different character would be inferior:
 * Male gender results in a total bonus lower by 5 points.
 * Human race results in Cha+Int equal to 45, without effect on price discounts; the effect is that Agi+Str is lower by 5.
 * Hobbit race and Cleric class result in Agi+Str lower by 10.
 * Fighter and Thief classes result in a waste of 4500 GC on random upgrades of their unused wisdom.

Other statistics

 * Health points, or HP, are lost in battle; if the Stranger's health gets down to zero, she dies.
 * Food is depleted as the Stranger walks; transportation can reduce food consumption; if the Stranger remains without food, she will immediately die by starvation.
 * Gold is essential to buy equipment and food, to raise HP and attributes, and to learn important hints.
 * Experience affects the amount and frequency of monsters. Every 1000 experience points earned, the Stranger gains a level and the monsters appear more frequently.

All characters start with 400 HP, 400 food, 400 gold and zero experience. The maximum value for all these attributes is 9999.