Super Mario World/Controls

This page describes the moves that Mario can do, with and without Yoshi.

Walking
Press or  to walk left or right, respectively.

Running
To run left or right (respectively) press the or  and press  or. When Mario reaches top speed he will spread his arms out.

Flying
With a cape, when running at full speed, jump and Mario will begin to fly.

Drifting
While flying, hold back away from the direction Mario is moving to drift. Mario will hold onto his cape and his decent will slow. Pushing forward will speed up his fall, while tapping back will allow you to cruise for extended periods of time. If timed correctly, it is possible to crawl up the screen using this technique.

Jump
Mario and Yoshi jump if you press. Jump is probably the move that you will be using the most throughout the game. Most enemies can be defeated by jumping on them. The faster Mario is running the higher he jumps.

Mario and Yoshi jump equally high. However, Yoshi's jumps are as powerful as Mario's spin jump, but do not break yellow bricks. Yoshi can also jump on certain enemies, such as Blargg, that Mario must spin jump on or get hit. Like Mario, Yoshi jumps higher if he is running faster.

Spin jump
Press to spin jump. Spin jumps are not as high as normal jumps, but they are more powerful. If Mario is not small, he can break yellow bricks using his spin jump. Mario can also spin jump on top of certain enemies that would injure him if he landed on them otherwise.

The faster Mario runs the higher he will spin jump. A spin jump at top speed is slightly higher than a normal jump standing still.

If a large (i.e. super, fire or cape) Mario spin jumps and lands on Yoshi while Yoshi is standing on yellow bricks, Yoshi will break the bricks. Spin jump to get off of Yoshi.

Yoshi double-jump
First, Mario or Luigi must be on Yoshi. Jump while on Yoshi, and then dismount. You will be able to jump twice the normal height. You can jump even higher with this technique using a spring-board.

Climbing
Mario can climb a fence, vine or rope by coming near the fence, vine or rope and pressing up. To get off a fence, vince or rope jump off it by pressing.

Fence moves
While climbing a fence, Mario can punch by pressing. If the punch hits an Koopa on the other side of the fence, the Koopa will die. If Mario punches a door in the fence, he will flip over to the other side of the fence. If Mario climbs across the head of a Koopa that is climbing the same side of the fence he is, Mario will kill the Koopa. If, however, he touches the neck or the shell, Mario will get hurt.

Entering doors
To enter a door press.

Getting on/off Yoshi
To get on Yoshi, jump on his back. To get off Yoshi press.

Carrying/throwing items
Certain objects in the game, such as overturned Goombas and keys, can be carried and thrown. To carry an item approach it and press. To throw the object press again. P-switches do not do damage when thrown. However, throwing objects other than p-switches is the most powerful attacking move in the game. Throwing objects is the only move that can kill Bowser.

The overturned and squished enemies that Mario can carry will eventually fix themselves. If Mario is still holding them when this happens, he will get hit.

Eating/spitting Items
For information on the special abilities Yoshi gains from eating Koopa Shells, see Super Mario World/Items.

Yoshi can eat certain objects, such as Koopa shells and mega mole. Most of these (e.g. mega mole) he will instantly swallow. Those he does not instantly swallow (e.g. Koopa shells, keys) he will carry in his mouth for sometime and can spit out. To eat an object press. To spit out an object press again. Spitting out a object is equivalent to throwing it.

Yoshi can eat more objects than Mario can carry. However, because Yoshi instantly swallows most of these, Mario can throw more objects than Yoshi can spit.