Command & Conquer: Generals/China

China Structures

 * Command Center
 * Nuclear Reactor
 * Barracks
 * Supply Center
 * Bunker
 * Gattling Cannon
 * War Factory
 * Air Field
 * Propaganda Center
 * Speaker Tower
 * Nuclear Missile Silo

Infantry

 * Red Guard - The Chinese rifle infantry are trained two at a time from the Barracks. During the early game, they are used to capture buildings. They can be mass-produced easily with the building of China's Troop Crawler. A Generals' Point can be expended to ensure that all Red Guard are introduced at veteran level.
 * Tank Hunter - China's rocket soldier is the basis of many Chinese combinations, including the basic anti-MDvee combination. Tank Hunters can also attach TNT to adjacent enemy vehicles, which will explode, likely destroying the vehicle, after 10 seconds if not removed by a dozer or worker.
 * Hacker - The expensive hacker serves two functions. It can provide a small but constant output of free cash or it can disable enemy structures with a powerful virus, with the exception of defensive structures and bunkers or any kind.
 * Black Lotus - The Chinese hero (heroine) unit can capture structures (the same structures as the hacker can disable), steal cash from an enemy Supply Center or Supply Stash, or disable enemy vehicles to give her side an edge. Finally, she can detect stealthed units, unlike the other heroes.

Note: If five or more Red Guard or Tank Hunters are in a group, their rate-of-fire is greatly increased by the resulting Horde Bonus. Should Chinese infantry enter a friendly transport (especially a USA Humvee) with the Horde Bonus active, the units shall keep their increased ROF until they exit the vehicle

Vehicles

 * Construction Dozer
 * Supply Truck
 * Battlemaster Tank
 * Gattling Tank
 * Troop Crawler
 * Dragon Tank
 * Inferno Cannon
 * Nuke Cannon
 * Overlord Tank

Air Force

 * MiG - The MiG, the only aircraft available to China, plays roles as a fighter, an attack bomber, or a defensive bomber. MiGs carry napalm bombs, which, after striking, ignite a fire that burns for several seconds. Should enough MiGs drop their payloads in a certain place, a tremendous napalm firestorm will scorch a wide area, annihilating units and causing significant damage to structures. They prove to be useful in defending choke points, and countering MDvees. With the Black Napalm and MiG Armor upgrades installed, these units are significantly more imposing a threat.
 * Like all planes, MiGs need to refuel and restock at an airfield after dropping their payload. If one has struck and is denied an airfield, its fuel supply will eventually be depleted and they will fall from the sky.