The Elder Scrolls IV: Oblivion/Spellmaking

Once you have access to the Arcane University (or have installed the Wizard's Tower content), you can create your own spells. A few things to keep in mind when you make a spell:


 * 1) You have to know the spell effect before you can use it.
 * 2) You have to have a high enough skill level to make the spell.
 * 3) Making a spell (or enchanting an item) will cost you money.

There are also a few reasons why you should make your own spells. First, you can make an even better version of the spell. Say you have a Frost Damage spell. If you add the Weakness to Frost spell to it, and make it 100%, then the frost spell will inflict double the damage.

Second, you can tweak a spell so it suits your current level. Say you want a Fire Damage spell. But the ones you can use are too weak, and the ones that will help need a better skill level. You can tweak it so that it will have the perfect fit for your level.

Examples
Here are a few examples, so you can get an idea for how the system works and maybe spark a couple ideas.


 * Escape: Use this spell for a quick escape from a nasty situation.
 * Paralyze in 20ft for 2 secs on target
 * Invisibility for 30 secs on self


 * Antipode Bomb: You could also make this a target spell. Very useful for War Wizards.
 * Fire Damage 25 pts for 3 secs on Touch
 * Frost Damage 25 pts for 3 secs on Touch
 * Weakness to Fire 100% for 3 secs on Touch
 * Weakness to Frost 100% for 3 secs on Touch


 * Disappearence: Helps with thefts and sneak attacks.
 * Chameleon 100% for 25 secs on self


 * Summon Armor: This is very useful for pure mages, or if you don't want to carry armor around. Keep in mind that Bound Armor is considered Light Armor.
 * Bound Helmet for 30 secs on self
 * Bound Cuirass for 30 secs on self
 * Bound Greaves for 30 secs on self
 * Bound Gauntlets for 30 secs on self
 * Bound Boots for 30 secs on self
 * Bound Shiled for 30 secs on self


 * Hero's Blessing: The armor rating caps out at 85%, so this spell fits it exactly. Not going to 100%, means you can lower the skill requirement and boost how long the spell will last in the process.
 * Shield 85% for 35 secs on Self