Talk:MapleStory/Formulas

Deletion
I think this page should be deleted. People would have to be incredibly stupid not to know how much more experience they need to level up and what their current exp is since all of that is in a large yellow bar on the screen. As for damage and such, that is impossible to tell. It all depends on what stats a person has, what equips they have, and what skills they have (if they affect attack in some way), and what monster they are attacking. As such, it is impossible to accurately give an average damage range. If one wants to know their own personal damage range, they can either use the formula for that specific thing or they can go into their stat window and click on the more button to have the range given to them. Also, dexless thieves are overrated. -- 20:25, 18 September 2008 (UTC)


 * What's the harm in collecting the data? The EXP table is mostly to show the difference in EXP and eventually show how much EXP it takes to get to a higher level (like 100). That way it's possible to calculate how long it will take to get there. Also, a table like that can be used to optimize training guides as the exact number of EXP is known. It's not impossible, as every character that chooses a certain build will end up the same way. Also, I've only been collecting the printed stat, and not what I've been dealing to monsters (which of course will vary). Overrated? Now you're just throwing in unnecessary opinion. -- 20:38, 18 September 2008 (UTC)
 * Unnecessary? Then why is the heading "Dexless Thieves" and not just "Thieves". Dexless isn't the class, it's a build. Anyway, different monsters give different exp. People also train in different ways -- some pq, others grind, etc. As for the printed damage range, again that varies based on stats and equips. There are calculators out there that can calculate it, so why don't you just go to those sites (hidden-street has it IIRC) and just put down the formulas instead of making a table. And I still think the exp table is unnecessary and entirely pointless. The training guides are not "optimized" due to what gives out the highest exp, it's based on what is easiest to kill at that level that still gives out a decent amount of exp and mesos and based on what yours stats are. For example, Sakura Cellions. That's a great training spot for 35+ or whatever it is not because they give a lot of exp (they don't), it's because they drop many times more the normal amount of mesos. Please try to come up with a better reason than to "optimize" the guides by telling people only to go to a specific area... everyone goes different places, if they didn't it would become impossible to train. And finally, "every character that chooses a certain build will end up the same way" is a load of bs. First of all, the guide should help every character, regardless of what build they choose. Second, there are these things called "equips," they change your stats and stuff. The amount of exp needed to get to level 100? Well I don't know how much total exp is needed, but to level from 99 to 100 you need roughly 10 million -- 22:30, 18 September 2008 (UTC)


 * I only added that because that's my build, and I'm not very familiar with the game yet. Plus, we shouldn't be relying on outside sources to provide information for us. However, I can see now that the damage stuff is a lot more difficult to handle. I'll see if I can think of something solid for that, otherwise I'll agree that it we shouldn't attempt to create tables for multi-variable calculations (too bad we can't have our own apps here). For experience tables, in terms of value, all I can say is I really enjoy looking at them xD -- 06:32, 19 September 2008 (UTC)
 * We can always write some javascript that calculates it (or I can). If you really want to do the exp table, I suppose just go ahead... I'll remove the deletion tag now. -- 21:04, 19 September 2008 (UTC)

Exp table
I think the tables should be broken up by what job you are in. e.g. lv 1-10 on 1 table, 11-30 on another, 31-70 on another, 71-120 on another, and 121-200 on the final. -- 21:06, 19 September 2008 (UTC)


 * Please answer me this; in all the time I've played MS (three characters) I've never understood: can you level up past the job requirement if you don't make the job change? I.e. can you be a level 11 Beginner? Or a level 140 Rogue? Or even better, a level 200 Beginner? I'd be happy split up the exp table if there is actually a restriction. But it's strange, because as a level 10 beginner you can still get exp. If there really is a restriction, then I guess you max out at 99.9%? -- 01:06, 20 September 2008 (UTC)
 * Yes, you can be a level 200 beginner if you wanted to, you just stop getting skill points to put into skills once you pass the job requirement. I have a level 20-something Islander character (a character that never leaves Maple Island), as an example (never play it anymore though :P). Its just that most people unless they are seeking a challenge will upgrade jobs the moment they can, since otherwise they lose skill points (the skill points you don't get in those levels do not show up later, they're just gone). -- 03:58, 20 September 2008 (UTC)

Drop Rate Stacking
Under Drop Rate Stacking, Familiars "Item Acquisition Rate" is listed as an effect that ignores all types of restrictions. However, the line is equivalent to 20% Item Drop Rate from Equipment items according to the Stat Window UI. Keyloqqinq (talk) 23:43, 5 April 2022 (UTC)