Bubble Trouble: Golly! Ghost! 2/Walkthrough

Once you have inserted a coin into Namco's 1992 electro-mechanical hybrid, Bubble Trouble: Golly! Ghost! 2, you must choose whether you want a one or two player game. Once chosen, the game will display "SCENE X" (X being the scene number), the bonus character, and how many points you need to proceed (it is difficult to understand the text, as most in in Japanese).

Scene 1
Scene one consists of a Blue Ghost as the bonus character, with 150 points needed to proceed. When the scene begins, five Balloon Pop and five Fish will emerge from the middle of the screen. Once killed, four Crabs and one Blue Ghost pop out, but it is recommended to shoot the Blue Ghost, as they carry more points than the standard enemies. When all are killed, a Seahorse, Balloon Pop and Blue Ghost will randomly pop out. (Sometimes the Seahorse and Blue Ghost will bounce at the bottom of the screen). When this ends, a swarm of Balloon Pops, Blue Ghosts, Seahorses and Fish will litter the screen. Following this are three trails of six Crabs, six Balloon Pops, and six Fish. When all are killed, the Boss Pirate will jump out of the screen and will begin throwing bombs at you. Kill the boss to get a time bonus at the end.

Scene 2
Scene 2 consists of a Yellow Ghost as the enemy as the bonus character, with 230 points needed to proceed. When the scene begins, eight Fish and eight Eels will emerge from the top right corner. Once killed, three Seahorses and one Yellow Ghost will emerge from the edges of the screen, and bounce around. Afterwards, five Seahorses, eight Eels and two Yellow Ghost will fly up to the camera. A swarm of them comes after. When killed, six Seahorses will bounce from right to left, followed by eight Fish and eight Eels. After, three Yellow Ghost and twelve boulders appear, to form the Boss Stone Idol, and will spawn three Yellow Ghost when defeated.

Scene 3
Scene 3 consists of a Green Ghost as the enemy as the bonus character, with 380 points needed to proceed. When the scene begins, three Crabs and a Green Ghost will appear. When killed, three Swordfish and another Green Ghost. Following them are nine Seahorses, nine Swordfish, and one Green Ghost, afterwards a swarm. A trail of six Eels, Swordfish, and Seahorses. The Boss Octopus will emerge from the screen, and will spawn thirteen Octopus and three Green Ghosts when killed.