Star Wars: Knights of the Old Republic/Sith Academy

Way of the Sith
Once you're ready, takes you to meet the academy's Master, Uthar Wynn. He addresses you and other prospective students in the hub of the academy:


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'''This is a small identification card marking you as a student within the Sith monastery on Korriban. It will allow you to come and go as you wish.'''

You're taken to your to the northwest of the academy's hub, where Uthar remains, kneeling to meditate. Once you've spoken to your instructor Yuthura Ban, you're free to return and ask how you gain prestige:


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Although he doesn't go into specifics, you can ask around or simply explore the academy and the valley and its tombs beyond to the north to activate and complete quests, before returning to report to him and gain prestige and experience:

Experience listed is only that received upon reporting back, not the total received for completing the quest (as this varies depending on how it's completed).

Five prestige points need to be gained to be declared the victor, worthy of taking the final test: once this has occurred, you cannot report back for more prestige (and experience). Only four or five of these nine quests need to be completed, so there's no need for a light side character to move closer to the dark side of the Force.

However, some of these quests cannot be completed once you've proven yourself worthy: Yuthura Ban can no longer be poisoned and neither can Master Uthar unless you've already received the device from Yuthura, and she can no longer instruct you in the Code of the Sith; Lashowe can no longer be convinced to meet in the valley; and once you've been take to the tomb of Naga Sadow, you may no longer be able to speak to the doubting Sith Kel Algwinn or interrogate the Mandalorian prisoner about the weapons cache, and the tombs of Ajunta Pall and Tulak Hord will be locked if you haven't already found the sword of Ajunta Pall and the hermit in the hills respectively.

Once you've gained the necessary prestige:


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You're returned to your once again, and some of the Sith may comment on your victory:

Sith Student:


 * Hmm. So you got enough prestige to win out, I hear. We'll just see if you make it through your final test.


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When you're ready, return to speak to Master Uthar:


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You're taken to the tomb of Naga Sadow by yourself, so before you tell him you're ready to go you may want to take any party members north to the door to the and leave them there by entering Solo mode before returning, so they can better support you in case you have to fight your way back through the academy upon your return (otherwise they remain in the hub of the academy).

Bedroom
Your bedroom is at the end of a corridor to the northwest of the academy's hub. There's a footlocker by your bed, in the northwest corner:

Star Map: Korriban
The corridor exits your bedroom to the southeast. As you travel south you'll pass your instructor Yuthura Ban standing at the foot of her own bed on the right, to the west. She speaks to you:


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Double-Cross

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If you ask her how you get more prestige she can give you a lead, after telling you that the first and easiest way would be for you to learn the :


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If you want to know more about these ruins on the surface, she confirms you can only gain entrance to the tomb of Naga Sadow in the company of Master Uthar, so even as a light side character you must prove your worth to him by gaining prestige to be admitted as a full Sith:


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If you ask her to tell you about herself she'll mention she was from Sleheyron, and if you return it's easy to persuade her you'd like to know more about her:


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Once she's told you more you can return to ask how she became a Sith, although she still needs to be persuaded to let you hear the tale:


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It's easier for a male character to persuade her:

Otherwise:


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Once she's told her tale, she considers you her friend:

Befriending her gives you the opportunity to persuade her to leave the academy later... or move even closer to the dark side of the Force if you turn on her first...

Double-Double-Cross
A Sith guard patrols the corridors to the west of the academy's hub:


 * Greetings, Student.

Two Sith students wander the main corridor between the east and west ends of the academy, and their comments may shed some light on how you might gain prestige; Hijata and two other Sith students standing on the southeast side of the academy's hub do likewise. Uthar Wynn kneels in the center, meditating:

Otherwise:


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'''This datapad contains coded instructions from Master Uthar to someone by the name of Adrenas. You are not sure what the instructions detail, save that he requires the chamberlain to go to Dreshdae to gather the ingredients.'''

If you don't tell him about Yuthura's plot to overthrow him, then he'll turn on you even if you side with him against her. However, doing so doesn't prevent you from siding with Yuthura, and surprisingly neither does poisoning her. If you speak to him again before gaining enough prestige to be declared worthy of taking the final test:

Adrenas can be found standing with Tariga and a female Sith teacher in the northeast corner of the north hall exiting to the, and once you've asked who he is you can tell him Master Uthar gave you this datapad for him:

At this point, you can still side with either of them (or neither). However, if you tell Yuthura about Uthar's plan then once again he'll turn on you even if you side with him against her:

Otherwise:


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You need to be moderately persuasive to successfully lie about saying something to him, although the outcome is the same as telling the truth or failing:


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If you still have Master Uthar's Sith datapad, you can tell her that he wants her poisoned:

Otherwise:


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In for a penny, in for a pound: if you've told her about Uthar's plan, then you might as well poison him as well. Uthar Wynn's room is at the west end of the main corridor running the length of the academy. The door is in the south wall:

Yuthura's passcard opens the door so that using isn’t necessary to unlock it. His bed is at the west end of the room:

There's a locked footlocker by the bed, in the northwest corner:

Doubting Sith
To the south of your and across the main corridor connecting the east and west ends of the academy, Kel Algwinn kneels to meditate at the foot of his bed to the left, on the east side. The corridor to the south turns east into an empty bedroom, where there's a locked footlocker by the bed, in the northeast corner:

If you speak to Kel Algwinn:


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After asking if he knows anything about the Code of the Sith, you can provoke him to attack you:

Otherwise:
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However, if your alignment is dark (< 40), you have other opportunities to provoke an attack after asking if something's wrong:

Otherwise:


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You can provoke him before persuading him, but experience is received if you're successful (although it's harder if your alignment is dark):


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He receives bonuses depending on your character level:

Thus at character level > 14:

This may move you closest to the dark side of the Force with alignment > 60 and result in most experience received at level < 13, but otherwise you move closest to the dark side, receive more experience and gain prestige if you don't provoke him and tell Master Uthar of his doubts instead:


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If you ask Yuthura if she knows a student named Kel, she advises you to betray him if you know something:


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If you need to give Lashowe a lead before she'll agree to work together, you can now tell her she could go and talk to Kel Algwinn:

However, this isn't the only lead you can give her and it prevents you from gaining prestige by telling Master Uthar:

Otherwise:
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If you speak to Yuthura afterwards:


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Alternatively, you can forego the opportunity to gain prestige and get him to leave the academy:


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After advising him to think about joining the Jedi, he does exactly that and he may now be found in the training room of the Jedi Council chambers on Dantooine:


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Code of the Sith

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Experience is received each time you ask about the Code of the Sith, which can be exploited to level up (although this is neither necessary nor recommended). You can ask her to explain each line, which will help answer Master Uthar's question after reciting the Code:


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You can now return to the hub of the academy to the east to demonstrate your knowledge to Master Uthar:

If you make a mistake, he stops you and you must begin again until you get it all correct:

Otherwise:


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After reciting the Code, you must answer one of three randomly selected questions, true or false:

If you get it wrong, you must recite the Code again before answering his question. Otherwise:


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Renegade Sith

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The male Sith teacher standing with the Sith student on the northeast side of the academy's hub, or in the northwest corner of the hall to the, can also tell you about the renegade Sith students:

Otherwise:

After dealing with the renegade students and returning to Master Uthar:


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However, slicing the console in the dueling room at the east end of the academy and hacking into its datafiles is the most informative:


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The can be found in the southernmost tunnel of the Shyrack caves, the entrance to which is in the west wall of the Valley of Dark Lords upon exiting the academy to the north (there's a flock of shyrack outside, so it's hard to miss).

Sword of Ajunta Pall
If you speak to the Sith student standing with the Sith teacher on the northeast side of the academy's hub:


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If you return with the sword, or after turning it over to Uthar Wynn:


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Unsurprisingly, the sword of Ajunta Pall can be found in the ../Tomb of Ajunta Pall/, in the southeast corner of the Valley of Dark Lords. Although you'll encounter again as you exit the tomb, there's no reason to seek him out beforehand (he can be found to the east of your  to the north of Lashowe, kneeling to meditate at the foot of his bed on the west side, and his reaction to you will depend on how your first encounter ended back in Dreshdae):


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Rogue Droid
Although this quest cannot be activated by speaking to anyone in the academy, some of the Sith students may comment on it:


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If you speak to Dak Vesser, or the Sith student standing outside the ../Tomb of Marka Ragnos/ in the southwest corner of the Valley of Dark Lords, then you'll know there's a rogue droid within before you enter.

Valley
Door to valley is in the north wall of the room to the north of the academy's hub. A Sith guard stands on the right, on the east side, while another patrols the corridor between this room and the hub. There's a plasteel cylinder by the south wall in the southwest corner, and a locked footlocker by the north wall in the northeast corner:

Adrenas also stands in the northeast corner, with a female Sith teacher and Tariga:


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The female Sith teacher can help, albeit grudgingly, by informing you of Jorak Uln:

Otherwise:


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When you first speak to Tariga, he can be asked about the valley and the ruins and tombs there, as well as the shyrack and tuk'ata you'll encounter:


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There's another female Sith teacher in the southwest corner, watching as a male and female Sith student spar with lightsabers. Another male Sith teacher stands instructing two male Sith students kneeling in the northwest corner.

Hermit in the Hills

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When you enter the valley the student Dak Vesser to the northwest of the entrance can also inform you of the hermit in the hills before you encounter him in the ../Tomb of Tulak Hord/. Although you'll also encounter the student with Jorak, he doesn't really have anything to say if you speak beforehand (he can be found down the corridor on the south side of the main corridor opposite Lashowe, standing at a computer panel to the left, on the east side):

Otherwise:


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Otherwise, once you've asked what makes him so sure he'll be the one who makes it, you can try to persuade him to tell you why (although the fact that prestige can be gained with Sith artifacts brought back from the valley can be learned elsewhere):

Otherwise:


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Interrogation Room
The interrogation room is beyond the door in the north wall at the east end of the academy's main corridor. As you enter, the Sith interrogator standing at the computer panel by the north wall speaks to you, presenting you with an opportunity to gain prestige:


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The Sith victim stands in a cage to the west:


 * [The Mandalorian is imprisoned and cannot respond.]

There's a locked metal box in the southwest corner:

All that remains is to question the Mandalorian prisoner...

Mandalorian Weapons Cache

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The Sith interrogator steps back to the entrance, allowing you to use the computer panel to interrogate the prisoner:


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Since you move closer to the dark side of the Force if you inject truth serum, a light side character should start by asking if there's any way you could free him, then convince him to trust you so that he tells you how before using the serum console:


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However, your chance of success is dependent on the ratio between your main character's total rank and level: ratio = rank / (level + 5).

Failure results in the injection of a single dose of truth serum, and ten such injections will result in the prisoner going into shock:

However, even 25% chance of success should be sufficient, since the chance of at least one success from nine attempts is 100 * (1 – (0.759) ) or ~92.5%: even a character with no points spent in Computer Use and 8 should be able to achieve this with bonuses from items and a  power. Even in the unlikely event that all nine attempts are failures, moderate dosages of anti-serum can be applied to allow more attempts to be made until one is successful:


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In either case the Sith interrogator leaves after berating you:

Otherwise, you must inject truth serum and move closer to the dark side of the Force the first time you do so:


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The doses in each dosage are as follows:

His response after each injection gives some indication of how many doses he's had in total, as does his response to questioning:


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If you can dominate minds then he'll tell you the location after five doses (one high dosage); otherwise, he'll only do so after exactly nine (three moderate dosages is simplest).

The Sith interrogator overhears and wants to take credit for it:


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If you let him get away with this, then when you return to Master Uthar:

Otherwise:

He receives bonuses depending on your character level:

Thus at character level > 14:

When you return to Master Uthar to tell him you know the location of the Mandalorian prisoner's weapon cache:

Otherwise:


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Aiding Lashowe

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can be found in the north corridor to the east of your, standing at a computer panel at the entrance to her own bedroom on the west side. How she responds depends on whether or not you persuaded her to like you upon your first meeting back in Dreshdae:

Otherwise:

Otherwise:

Otherwise:

Otherwise:

Otherwise:
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If you can dominate minds or your character is male then she can be persuaded to let you work with her without any further conditions:

Otherwise it's more difficult to persuade her, particularly if she dislikes you, and even if you succeed then she wants you to give her a lead for how she could gain more prestige:


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If you don't know any leads then you can try to lie about one, but it's simple enough to ask around the academy until you have one:


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In any case, once you've convinced her to allow you to help:


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Lashowe can now be found at the north end of the valley outside, to the east opposite the door to Tulak Hord's tomb.

Dueling Room
The dueling room is beyond the door in the south wall at the east end of the academy's main corridor. As you enter for the first time, you witness combat between a Sith duelist and a captive Republic soldier to the left, on the east side of the room. Once the duelist kills the captive, he moves over to the computer panel in the center of the room, opposite the door. There's a locked metal box in the southeast corner:

You can speak to the Sith duelist, although there isn't much point in doing so until you make a peaceful return from the ../Tomb of Naga Sadow/:


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The computer panel can be used to start your own combat with a prisoner:

Otherwise:


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Surprisingly, this doesn't necessarily move you closer to the dark side of the Force as the prisoners attack even after telling them to run, or that you're not a Sith:


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You can start combat with up to three prisoners, at which point the Sith duelist will have left. If you then try to start a fourth combat:


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You can also slice the console, although the only action that might be useful is hacking into the academy's datafiles:

There's no point hacking into the academy's datafiles unless has been activated, or  has not:


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To the right on the west side of the room, a Sith student shocks four captives held in cages around the south and west walls:


 * Go away. There's nothing we need to talk about.
 * The Republic will come for me. And when they do, you'll get what's coming to you!
 * You can release me or kill me... but don't stand there pretending to be my friend.
 * Get lost, Sith. I'm not falling for any of your tricks.
 * [The captive cannot speak at this time.]
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Finding Dustil
Once you've encountered the messenger Jordo after speaking to ../Carth/, his son Dustil Onasi appears in the dormitory wing of the academy to the west of its hub, beyond Mekel at the south end of the corridor to the east of your :

If you speak to him without Carth in your party:

Otherwise:


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Otherwise:


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Any of the following responses result in him attacking you:


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He receives bonuses depending on your character level:

Thus at character level > 14:

While you move no closer to the dark side of the Force for killing Dustil (since he attacked you), any romance between a female character and Carth dies with him. Otherwise, after telling Dustil to calm down:


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If you speak to Carth:


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Slicing the console in the dueling room at the east end of the academy and hacking into its datafiles will give a clue where to find the necessary proof:


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However, you can simply go to Uthar Wynn's room at the west end of the academy, where a second footlocker can now be found to the right of the table in the southeast corner:


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When you do so:


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Dreshdae
The door to Dreshdae is in the south wall of the academy's hub, with a Sith guard standing on the right, to the west.