Thunderbirds (1988)/Mission 2

Once the program has been loaded into the console, you have to press either: 1 to select keyboard control, 2 for Interface 2 joystick control, 3 for Kempston joystick control, or 0 to play the first mission; you can also press M to turn the music (which, as in the first Thunderbirds game, is a remix of the show's theme song by Barry Gray, 1908-1984) off and on. If you press 1, 2, or 3, the text "YOU SELECTED KEYS Z, X, O, K/INTERFACE 2/KEMPSTON. IS THIS OK Y/N?" shall appear on the screen - and if you press Y the game will proceed to the password screen, but if you press N it shall return to the previous screen. Assuming you pressed Y the text "PASSWORD FOR ABOVE MISSION?" shall appear on the screen, and when you type in RECOVERY the text "PASSWORD CORRECT!" shall appear next to it - and the game shall now proceed to the equipment selection screen where you shall have to select two of six items (two aqualungs, radiation pills, can of "Shark-Away" shark repellent, American Express card and copy of Kine magazine) for Gordon Tracy (pilot of Thunderbird 4) to take on this mission (the correct items are the radiation pills, and one of the aqualungs). You will then have to select two of the four remaining items for Alan Tracy (who, you may remember, is the pilot of Thunderbird 3) take on the mission; the correct items are the can of "Shark-Away" shark repellent and the copy of Kine magazine (again, without all four you've no chance of winning).

Time: 49 (1 second in game time is worth 15 seconds in real time) Once both Tracy brothers appear up at the top of the map shown above (indicated by that text "THIS IS INTERNATIONAL RESCUE - THUNDERBIRDS ARE GO!" scrolling past, and their faces changing to indicate their equipment exchanging hands, at the top of the screen), you will have to make Gordon take the radiation pills; once you've done so, you shall have to switch to Alan, drop the can of "Shark-Away", walk to the left (the door will slide up), climb up a ladder, and walk to the right until you come to the submarine's captain, who will give Alan a card with the letter E on it, and walk off the right side of the screen (the door will again slide up). You shall then have to retrace your steps back down to the bottom of the ladder, walk to the left (the hatch shall open up), climb down another ladder, walk to the right (the next two doors will again slide up), drop the copy of Kine magazine, pick up the radiation pills and make Alan take them - and once you have done so, you shall have to walk to the right (the next three doors will, once again, slide up), climb down a third ladder (the second hatch will again open up) and walk to the right (the next two doors will yet again slide up). You must now switch back to Gordon.

Once the screen has cut back to Gordon at the top of the map, you will have to pick up that can of "Shark-Away" again; once you have done so, you will have to follow Alan's path down to the bottom of the second ladder, walk to the left (the next three doors will for a fifth time slide up), climb down a fourth ladder, into the flooded part of the submarine (the third hatch will once again open up), walk to the right (the next two doors will for a sixth time slide up), climb down a fifth ladder (the fourth hatch will yet again open up, draining all water in that room in the process), walk to the left, fall through a hole in the bottom of the submarine to the ocean floor, walk to the right, and use the can of "Shark-Away" on a shark to kill it. You will then have to walk to the right and pick up a card with the letter Y on it - and once you have done so, you will have to retrace your steps back to where you fell through that hole in the bottom of the submarine to be "beamed" back up to it. You will then have to walk to the right (the next three doors shall for a seventh time slide up) and retrace your steps back up to the top of the fifth ladder (the fourth hatch shall for a fifth time open up, draining all water on the floor below, but filling the room above with more water in the process), and walk back to the left (the next four doors will for an eighth time slide up) until you come to the torpedo launcher (indicated by the text "TORPEDO AWAY." scrolling past, at the top of the screen); once you have done so, you will have to retrace your steps back up to the top of the fourth ladder (the third hatch shall for a sixth time open up, draining all water on the floor below in the process). The text "THE SUBMARINE HAS BEEN RESURFACED. RETURN TO THUNDERBIRD 4 ONLY IF THE REACTOR HAS BEEN SHUT DOWN." shall now scroll past at the top of the screen - however, it hasn't been shut down, so you'll have to retrace your steps back to the bottom of that second ladder, follow Alan's path down to the bottom of the third ladder, walk to the right until you come to a yellow computer and use the Y-card to repair it. You shall now have to switch back to Alan and use the B-card on the blue computer he is standing in front of to repair it; once you do this, the text "REACTOR SHUT DOWN COMPLETED. RETURN TO THUNDERBIRD 4 ONLY IF THE SUBMARINE HAS BEEN REFLOATED." will scroll past at the top of the screen and as the submarine has been refloated, you'll have to switch back to Gordon and retrace your steps back up to your starting point. Once you have done so, the mission's cleared text of "WELL DONE! YOU HAVE COMPLETED THIS MISSION. THE SUB WAS RAISED AND THE REACTOR SHUT DOWN. RESET THE COMPUTER AND LOAD THE BANK JOB MISSION. **** PASSWORD NEEDED FOR THE BANK JOB MISSION IS - 'ALOYSIUS' TYPE THE PASSWORD WHEN REQUESTED TO." will scroll past at the top of the screen, and repeat until you reset it - and you may remember "Aloysius" happens to be the first name of Parker (the ex-safe-cracker of a butler of Lady Penelope Creighton-Ward, and both are the stars of the next mission).