Bugs Bunny: Lost in Time/Mine or Mine?

Clocks: 10 Golden Carrots: 41 Acme Boxes: 10

Sam: ''Gotcha! Ha-ha-ha-ha-ha!''

Pirate's Cove
Merlin: Get ten of these objects to receive a Clock symbol.

Once Merlin has disappeared, you shall have to direct Bugs over to a gold chest then kick it to make a Golden Carrot fly out of it; once you have jumped up to collect it you shall have to jump on one of the three Oysters to make it open up, pick up its pearl, and jump onto a barrel and the inside of a rock in turn to collect another Golden Carrot. You'll then have to run up a ramp, and put that pearl down on a half-clamshell (once you have done so, the first of three compass platforms will rise out of the water) - and you will then have to direct Bugs towards a third Golden Carrot. Once you have collected it, you shall have to jump onto a ledge on the rock's outside and kick an Acme Box to smash it; once you have done so, you will have to drop back down to the starting island, jump on one of the two remaining Oysters, pick up its pearl, retrace your steps back to that half-clamshell, and put it down on it (to make the second compass platform rise out of the water), then drop back down to that starting island and repeat the process for the only remaining Oyster (to make the third one rise out of the water). You shall now have to direct Bugs towards a hole in the wall and roll through it - and once he has come out on the other side you shall see a flame with a transparent clock (which, like the one in Follow the Red Pirate Road, cannot be collected until it is solid) in it. You'll then have to direct Bugs over to the blue chest; once you've kicked it to make it open, an unlit torch will emerge from it, and once you've picked it up (it is on a forty-five-second timer!), you will have to light it from the flame, then light each of the four smaller unlit torches on the left and right walls to extinguish the flame and make the Clock become solid. Once you've collected the now-solid Clock you will have to retrace your steps back down to the barrel, and jump onto another barrel, each of the three compass platforms and another island in turn as you come to a Pirate who is throwing coconuts out of a palm tree at you - and once you've kicked the tree he shall shout Aaargh! as he is catapulted off into the distance. If you pick up the already-lit torch (which is on a twenty-second timer) and light the three TNT barrels, they'll each leave three Normal Carrots behind when they explode; however, your main target should be a fourth TNT barrel, at the base of a stack of six boxes (which have another Pirate standing on top of them while he throws barrels at you). Once the barrel has exploded, not only will it leave three Normal Carrots behind, but it will blow the KO'd second Pirate into the water - and once you've jumped onto his belly (causing him to spit water out of his mouth) and a third island in turn, you'll have to direct Bugs towards a three-step platform (as a third Pirate steals the wheel from the stand on the top step, then drops down to each of the two lower ones and the island in turn).

You can then either have this Pirate chase Bugs until he becomes tired and kick him to knock him out twice, or pick up another already-lit torch (which is, again, on a twenty-second timer) and set him alight (causing him to run away in agony); either way, he shall drop the wheel he stole. You shall now have to pick up this wheel, carry it over to the platform, jump up to each of its steps in turn (the first one has a Checkpoint on it), then put it back on its stand - and once you've kicked it, it'll cause the pair of double gates on the starting island to open. You will then have to drop back down to the island, direct Bugs over to three more gold chests, and kick them to make three more Golden Carrots emerge from them in turn; once you have jumped up to collect each of them, you will have to jump onto a third barrel to start it moving through a seaweed curtain, and jump up to collect another Clock. Once you've done so, you will have to jump back onto the starting island and direct Bugs through the now-opened double gates to collect a third Clock - and once you have done so, you will have to direct Bugs towards a fifth gold chest and kick it to make a seventh Golden Carrot fly out of it. Once you have jumped up to collect it, you must direct Bugs towards one of three more regenerative TNT barrels, pick it up, carry it over to the rock at the entrance to the mine and put it down; you then have to repeat this process for one of the two remaining barrels, pick up one of two more already-lit torches (which are, once again, on a twenty-second timer) and light both barrels. Once they have exploded simultaneously, they will blow up the rock - and when you press psx: R1 (Windows: R) to read the sign to its left, the text "DANGER! ABANDONED MINE. DO NOT ENTER." shall get displayed at the bottom of the screen (but as with the one warning about not feeding the sharks in Hey...What's Up, Dock?, it's saying the opposite of what Bugs now has to do).

Sam's Mine. No Trespassers
Once Bugs has reappeared in a mine cart, you can tilt it to the left to smash a blue barrel for a Normal Carrot; once you have done so, you shall have to jump up to hit a target (switching the points to the left), jump over three more TNT barrels in turn and collect an eighth Golden Carrot, jump up to smash another Acme Box, and jump over an eleventh TNT barrel to collect a ninth Golden Carrot. You shall then have to jump over the ninth TNT barrel again, jump over two falling beams in turn, jump over a twelfth TNT barrel, and tilt to the left to collect a tenth Golden Carrot (and avoid hitting a thirteenth TNT barrel) - and once you have done so, you shall have to jump over a fourteenth TNT barrel, jump up to hit a second target (switching the points to the left again), jump up to smash a third Acme Box, tilt to the left and right to smash two more blue barrels, then jump over three rolling barrels (rolled at you by Sam) to collect three more Golden Carrots in turn. You will then have to tilt to the left to collect a fourteenth Golden Carrot (to avoid falling off the rails!), tilt to the right to collect a fifteenth one (and avoid falling off the rails again!), jump over a fifteenth TNT barrel, tilt to the left to collect a sixteenth Golden Carrot, tilt to the right (and avoid falling off the rails once again) and jump over two more falling beams in turn to be warped back to the start of the area.

Once Bugs has reappeared back at the start of the area, you will have to ignore the targets, jump up to smash a fourth Acme Box, jump over a sixteenth TNT barrel and jump over three pieces of track (removed by three more Pirates) to collect two more Golden Carrots and a fourth Clock in turn; once you have done it, you'll have to tilt to the left to avoid hitting a stack of three more TNT barrels and collect a nineteenth Golden Carrot, tilt to the right to avoid hitting another stack of three more TNT barrels, and jump over a twenty-third TNT barrel to collect a twentieth Golden Carrot. You will then have to jump over three more TNT barrels in turn, tilt to the left to smash a fourth blue barrel and collect a fifth Clock - and once you have done so you will proceed to the second part of the mine (but if you've missed any of the Golden Carrots or Clocks in this first part of the mine you will have to replay the level again).

Sam's Mine. No Trespassers (Part 2)
Once Bugs has reappeared, you shall have to tilt to the left to smash four more blue barrels, tilt to the right to smash four more blue barrels, and jump up to hit a third target (and switch the points to straight ahead); once you have done so, you shall have to jump over two more TNT barrels, tilt to the right to avoid hitting a stack of three more TNT barrels, crouch down to avoid smashing into a wooden board held by two more Pirates, jump over two more TNT barrels and collect a twenty-first Golden Carrot, jump over two more TNT barrels and collect a twenty-second Golden Carrot, jump over another wooden board held by two more Pirates, tilt to the right, left and right to smash three more blue barrels, jump up to smash a fifth Acme Box and get warped back to the start of the area. Once Bugs has reappeared back at the start of the area, you shall have to ignore the third target, and jump up to hit a fourth one (and switch the points to the left) - and once you have done this you shall have to tilt to the right to avoid hitting a stack of three more TNT barrels, jump over two more TNT barrels to collect a twenty-third Golden Carrot, jump over two more TNT barrels and jump up to hit fifth target (and switch the points to the left). You'll then have to jump over four more TNT barrels in turn to collect a sixth Clock; once you have done so, you will have to jump over three more TNT barrels in turn to collect a twenty-fourth Golden Carrot (and smash a sixth Acme Box). You'll then have to jump over four more TNT barrels in turn, crouch down to avoid smashing into a third wooden board held by two more Pirates, and get warped back to the start of the area again - and once Bugs has reappeared back at the start of the area again, you will have to ignore the third and fourth targets, jump over two more TNT barrels, and jump up to hit a sixth target (and switch the points to the right). You'll now have to tilt to the right, to collect two more Golden Carrots (and avoid hitting a fifty-fourth TNT barrel), jump over a falling beam and a fifty-fifth TNT barrel in turn to collect a twenty-seventh Golden Carrot, then jump over another falling beam and a fifty-sixth TNT barrel in turn to smash a seventh Acme Box; once you've done so, you shall have to jump over two more TNT barrels, jump over a fourth wooden board held up by two more Pirates, tilt left, right and left to smash three more blue barrels, crouch down to avoid smashing into a fifth wooden board held by two more Pirates, tilt right to collect a twenty-eighth Golden Carrot, and avoid hitting two more TNT barrels, tilt left to collect twenty-ninth Golden Carrot, and avoid hitting two more TNT barrels, and jump up to hit a seventh target (switching the points to the right upon impact).

You'll then have to jump over a sixty-third TNT barrel to collect a thirtieth Golden Carrot, jump up to collect a thirty-first Golden Carrot, jump over a sixty-fourth TNT barrel to smash an eighth Acme Box, and jump over a sixty-fifth TNT barrel; once you have done so you will have to jump up to hit an eighth target (switching the points to the left). You will then have to jump over a sixty-sixth TNT barrel to collect a thirty-second Golden Carrot, jump over three more TNT barrels in turn to smash a ninth Acme Box, collect a thirty-third Golden Carrot, and jump over a seventieth TNT barrel. You shall now have to collect a seventh Clock and proceed onward to the third area of the mine, through the mouth of a rock which happens to have Sam's face carved into it.

Sam's Mine. No Trespassers (Part 3)
Once Bugs has reappeared, you must jump over a seventy-first TNT barrel, tilt left, right, left and right to smash four more blue barrels (and avoid hitting four more TNT barrels), tilt left and right to avoid hitting two more stacks of three more TNT barrels, crouch down to avoid smashing into a sixth wooden board held by two more Pirates, tilt to the right to collect thirty-fourth Golden Carrot, and avoid hitting two more TNT barrels, jump over seventh wooden board held by two more Pirates, tilt left and right to collect two more Golden Carrots (and avoid hitting four more TNT barrels), jump over two more TNT barrels to collect a thirty-seventh Golden Carrot, crouch down to avoid smashing into an eighth wooden board held by two more Pirates, jump over four more TNT barrels to collect a thirty-eighth Golden Carrot, and jump over two more TNT barrels to collect a thirty-ninth Golden Carrot; once you've done so, Sam will emerge in his own mine cart (through the mouth of another rock which has his face carved into it) and say Ha-ha-ha-ha-ha-ha!. As he tries to force Bugs into one of eight more TNT barrels on his side of the track (there are also three more blue barrels), Bugs will have to force Sam into three of six more TNT barrels on his side of the track - and once he does so, Sam will shout Yeowks! and drop the Clock he stole in the opening cutscene as Bugs automatically collects it for an eighth one. You shall then have to jump up to smash a tenth Acme Box as a ninth Clock emerges from it and Bugs automatically collects it; you'll now have to tilt to the right to smash four more blue barrels. Sam's energy bar shall now appear in the bottom-left corner of the screen - and each time he passes Bugs and lays a bomb on the track (which must be jumped over), you will have to ram him (there are also five more blue barrels to be smashed, two more TNT barrels to be jumped over and two more Golden Carrots to be collected on this loop). Once you have rammed him three times you will have to jump up and hit a ninth target (and switch the points to straight ahead) - and once you have done so, you will have to collect a tenth Clock. Bugs will then be thrown out of the mine cart towards a rabbit hole (which he will automatically dive into to exit the level).

Once Bugs has jumped back out of this level's hole, Merlin shall appear and say: ''Great. Just perfect. You have completed this level. Let me save your position.''; regardless of your answer "YES" or "NO", you will most likely have collected 99 Normal Carrots by this point, so you will have to activate the Time Machine, select the only remaining era from whose level selector you have not collected the transparent Golden Carrot (unless it was this one!), press psx: Start (Windows: Enter) to enter it, run up to it to make it become solid, and collect it to reset the value of Normal Carrots for the final time. You shall then have to activate the Time Machine again, select The 1930s and press psx: Start (Windows: Enter) to enter it for the last time (unless you have already done so), direct Bugs towards the now-open drain cover of The Carrot Factory (which happens to be the last level of the era) and jump into it.