Metro-Cross/Rounds 25-28

Round 25
Time: 21 seconds

Once the Runner has reappeared on the screen, start running to the right, as you come to a Cracker; once you have jumped over it, you will come to an Aluminum Can. Once you have either kicked it for 100 extra points or jumped on it to stop the timer, you will come up to another Cracker - and once you have jumped over it, you will come up to a third Cracker. Once you have jumped over it, you will come to the round's goal; once the Runner has passed through the goal, the text "GOAL IN" will appear above him at the top of the screen and you will receive 50 bonus points for every tenth of a second you have remaining (the maximum is 10500 - and this round also usurps the 9th one as the shortest round in the game so far. See the size of the Area Bar).

Round 26
Time: 25 seconds

Once the Runner has reappeared on the screen, start running to the right as you come up to a row of green tiles with a Cracker below it; once you have jumped over it, you will come to a Cube that is moving upwards. Once you have gone around it, you will come to another row of green tiles with another Cracker above it - and once you have jumped over it, you will come to another Cube that is moving downwards. Once you have gone around it, you will come to a third row of green tiles with a third Cracker below it; once you have jumped over it, you will come to third Cube that is moving upwards. Once you have gone around it, you will come to a fourth row of green tiles with nothing above it - and once you have jumped over it, you will come up to a fifth row of green tiles with a Pitfall below it. Once you have jumped over it, you will come to two Hurdles; once you have jumped over them, you will come to a fourth Cube that is moving upwards. Once you have gone around it, you will come to sixth row of green tiles with another Pitfall and two more Hurdles above it - and once you have jumped over them, you will come to a fifth Cube, that is moving downwards. Once you have gone around it, you will come to a seventh row of green tiles with a fourth Cracker below it; once you have jumped over it, a Jumbo Can will come rolling towards you. Once you have jumped over it, you will come to an eighth row of green tiles with an Aluminum Can above it - and once you have either akicked it for 100 extra points or jumped on it to stop the timer, a second Jumbo Can will come rolling towards you. Once you have jumped over it, you will come up to ninth row of green tiles with nothing below it; once you have jumped over it, you will come to a sixth Cube, that is moving upwards. Once you have gone around it, you will come to tenth row of green tiles with a fifth Hurdle and four more Pitfalls above it - and once you have jumped over them, you will come to a Skateboard. Once you have got onto it, it will propel the Runner forward as he comes to a fifth Cracker; once you have gone around it, five Mice will come running up to you. If any of these five Mice latch onto the Runner, they will slow him down, and you will have to wiggle the joystick back and forth to shake them off - but regardless of whether any of these five Mice had latched onto the Runner or not, you will now come to four Walls that are emerging from the ground and receding back into it before rolling over an eleventh row of green tiles. You will then come to the round's goal; once the Runner has passed through the goal, that text "GOAL IN" will appear above him at the top of the screen. And if he had passed through that goal on the round's only Skateboard, the text "GOOD! 10000 PTS" will appear above him at the top of the screen for a thirteenth time before it rolls away and you will receive 50 bonus points for every tenth of a second you have remaining (the maximum is 12500 - and you'll now proceed to Round 27. There are only six more rounds left to clear).

Round 27
Time: 37 seconds

Once the Runner has reappeared on the screen, start running to the right as you come up to two rows of green tiles with a Cracker between them; once you have jumped over it, you will come up to an Aluminum Can. Once you have either kicked it for 100 extra points or jumped on it to stop the timer, you will come to third row of green tiles, as two Jumbo Tires come bouncing towards you - and once you have gone around them, you will come to two more rows of green tiles with a Pitfall between them. Once you have jumped over it, you will come to sixth row of green tiles, as two Jumbo Cans come rolling towards you; once you have jumped over them, you will come up to two more rows of green tiles with three Hurdles and another Cracker between them. Once you have jumped over them, you will come up to a twelfth row of green tiles as two more Jumbo Tires come bouncing towards you - and once you have gone round them, you will come up to two more rows of green tiles with nothing between them. Once you have bypassed them, you will come to a fifteenth row of green tiles, as two more Jumbo Tires come bouncing towards you; once you have gone around them, you will come to two more rows of green tiles with a third Cracker between them. Once you have jumped over it, four more Jumbo Cans will come rolling towards you - and once you have jumped over them, you will come to another Aluminum Can. Once you have either kicked it for 200 extra points or jumped on it to stop the timer, you will come to a second Pitfall; once you have jumped over it, you will come to four more Pitfalls. Once you have jumped over these four Pitfalls, you will come to an eighteenth row of green tiles, with two Hurdles above it - and once you have jumped over them, you will come to two Walls that are emerging from the ground and receding back into it. Once you have gone around them, you will come up to third Aluminum Can; once you have either kicked it for 500 extra points or jumped on it to stop the timer once again, you'll come to two more rows of green tiles which have nothing between them. Once you have bypassed them, two Chess Knights and a Chess King will come abouncing towards you - and once you have gone around these three, you will come to the round's goal. Once the Runner has passed through that goal, the text "GOAL IN" will appear above him at the top of the screen, and you will receive 50 bonus points for every tenth of a second you have remaining (the maximum is 18500, and you will now proceed to Round 28. There are only five left).

Round 28
Time: 25 seconds + a maximum of 83 seconds

Once the Runner has reappeared on the screen, start running to the right as you'll come to two rows of green tiles with nothing between them; once you have bypassed them, you will come up to two more rows of green tiles with nothing between them. Once you have bypassed them, you will come to two more rows of green tiles with a Skateboard between them - and once you have got onto it, it will propel the Runner forward as he comes up to five Walls that are emerging from the ground and receding back into it, and six Hurdles. Once you have gone around all of them, you will come to two more rows of green tiles with an Aluminum Can between them; once you have kicked it for 100 extra points, you will come to two more rows of green tiles with another Aluminum Can between them. Once you have kicked it for 200 extra points, you'll come to two more rows of green tiles, which have third Aluminum Can between them - and once you have kicked it for 500 extra points, you will come to seven more Hurdles. Once you have gone around all of them, you will come to a Special Can; once you have collected this, the text "SPEED UP" will appear up at the top of the screen as the Runner receives an increase in speed. You will then roll over seven more rows of green tiles with nothing below (for the thirteenth, fifteenth, seventeenth and nineteenth ones) or above them (for the fourteenth, sixteenth and eighteenth ones) before coming to the round's goal - and once the Runner has passed through the goal, the text "GOAL IN" will appear above him at the top of the screen. If the Runner had passed through that goal on the round's only Skateboard, the text "GOOD! 10000 PTS" will appear above him at the top of the screen for a fourteenth time before it rolls away and you receive 100 bonus points for every tenth of a second you have remaining (the maximum is 10800, and you'll now proceed to Round 29. There are only four more rounds left to clear, so get ready).