Tank Force/Rounds 13-24

Round 13


This is a medium-difficulty level. Steel blocks make it tricky to get a clear fire corridor. Enemies here consists of basic tanks at first but quickly fast and armored tanks show up. Fortunately, enemies are short in supply here so time needed to defend the base isn't long.

Round 14


This layout lacks of long fire corridors, but gives plenty of opportunities for cheap shots where you can shoot enemies without retaliation. This round is also pretty long and has strong enemy firepower, especially near the end of the level.

1 and 2 player tactics
 * You'll need to be constantly on the move when not having a good firepower.

Round 15


Here is another difficulty leap. Enemies can approach the base from all three directions and there's no steel blocks to cover the path to the center and destructible blocks are probably cleared towards the end of the level. Most of the enemies approach the base from the right but some also appear on the left.

1 player tactics:


 * You should play very carefully here and stay near the bottom of the screen whenever enemies close in from multiple directions.

Round 18


Last level of the first half of the stage is a hard one. A small water body north of the headquarters makes switching between defensive positions to be long and there's very inconveniently placed small steel block just northwest of there. Moreover, most of the enemies here are fast tanks and you have to endure quite a long time too.