The Fairyland Story/Rounds 41-50

Round 41
The game's forty-first round contains two 500-point Orcs and four 700-point Salamanders, and its randomly-generated powerup will appear in the centre of the second platform on the fifth level; the second to fourth Salamanders must also be turned into cakes and killed quick before they "bubble" Ptolemy.

Round 42
The forty-second round contains three 500-point Orcs and two 1000-point Wraiths, and its randomly-generated powerup will appear in mid-air at the top of the screen, which means that the only way to collect it is to fall down the hole in the ground in order to reappear up there; also, if either Ptolemy or an enemy goes through either of the doorways in the wall on both of the platforms on the fifth level, they'll come out of the other one. After this round, you'll be treated to a sixth cutscene of Ptolemy riding into view on the back of her enormous blue wingless dragon, Rodemy, from the right side of the screen, but this time, they shall have the text ''VERY GOOD! TOO EASY FOR YOU?'' displayed above them (in jest, given that the game is not particularly easy).

Round 43
The forty-third round has one of every enemy (except a Worm), and its randomly-generated powerup shall appear on the second platform on the second level (but you will have to wait for one of the enemies to fall to the ground so you can jump onto his head in order to reach it); the 500-point Orc and 700-point Salamander shall also fall to the first platform on the seventh level, while that 700-point Wizard shall fall to the first platform on the eighth level, that 700-point Golem and 1000-point Wraith shall fall to the second platform on the seventh level, and the 1000-point Cleric will fall to the second platform on the eighth level at the start. The platforms on this round are also arranged to resemble the McDonald's Corporation M logo, named the "Golden Arches".

Round 44
The forty-fourth round has two 700-point Wizards, three 700-point Golems, and one 1000-point Cleric, and its randomly-generated powerup shall appear above the third platform on the fifth level; the Cleric will also fall to the ground at the start, and you should make sure that you are not directly underneath him when he lands (as if you are, he'll "bubble" you, either forcing Ptolemy to restart the round, or costing her the game if she was down to only one life).

Round 45
The forty-fifth round contains two 500-point Orcs, two 700-point Salamanders and one 700-point Golem and its randomly-generated powerup will appear in the top-left corner of the castle; the only way of collecting the powerup is by jumping up to the top of the third level's second platform before it appears.

Round 46
The forty-sixth round contains four 700-point Salamanders, two 700-point Golems, and one 1000-point Cleric, and its randomly-generated powerup shall appear on top of the only platform on the sixth level; you must also turn all the Salamanders into cakes and kill them quick before they "bubble" Ptolemy.

Round 47
The forty-seventh round contains two 500-point Orcs, one 700-point Wizard and three 700-point Salamanders, and its randomly-generated powerup will appear in the top-right corner of the castle; the only way to collect the powerup is by jumping up to the fourth platform on the fifth level before it appears.

Round 48
The forty-eighth round contains six 500-point Orcs, and its randomly-generated powerup shall appear to the right of the second level of the third platform on the ground, meaning that the only way you can grab it is to go through the doorway in the wall on the second platform on the first level to come out of the other one on the right side of the screen; the third Orc shall also fall down to the fifth level of that aforementioned third platform on the ground (which goes up to the roof of the castle and cannot be jumped over from either side) at the start. This is also the first round to be split in two by such a platform.

Round 49
The forty-ninth round initially only appears to contain one 700-point Salamander (but there are in fact six), and its randomly-generated powerup appears on the third platform on the first level (which is where the six Salamanders start); after this round, you shall get treated to a seventh cutscene of Ptolemy riding into view on the back of her enormous blue wingless dragon, Rodemy (who would have made a great ally for this game, particularly when fighting Dracolisk), from the right side of the screen (but this time, they'll have the text THERE IS A LOT OF DANGER IN THE CASTLE. displayed above them).

Round 50
The fiftieth round has one 700-point Wizard, two 700-point Salamanders and four 1000-point Wraiths, and its randomly-generated powerup shall appear in mid-air at the top of the screen; the first, second and third Wraiths shall also fall down to the third, fifth and seventh levels of the first, second and third platforms, and the Salamanders and the Wizard will fall down to the first levels of the second, third and fourth platforms at the start (however, when they fall to the ground, don't stand under them, as they will "bubble" you, again either forcing Ptolemy to restart the round, or costing her the game if she was down to only one life). After this round, Ptolemy shall have made it just under halfway through the game, but she still has fifty-one more rounds to finish.