Settlement Survival/Storage



Storage structures are important as production structures can only store a small number of materials. Having storage structures can help maintain production and provide a buffer in the event of shortage (especially useful for food, as plants will rot in the winter).

Warehouse
Warehouses are where all items can be stored. Warehouses can be set to accept only certain items, using the icon at the top right.

If a warehouse is dismantled by the player, its items will remain on the ground and its inventory retrieved. If it is destroyed by a natural disaster such as fire, then its inventory is lost.

Storage Yard
Can store items. Low storage capacity.

Open Warehouses have a very low capacity, but can store just about anything and cost nothing to build, making them an effective early game storage option.

Small Warehouse
Can store martials. Smaller size comes with smaller storage capacity.

Marketplace
Vendors will take all sorts of resources from warehouses to marketplace, which benefits citizens a lot in living and production. Houses can only be built within the marketplace.

Transfer Station
Can store items. Workers inside will transport stored items to warehouses outside of the range.

Warehouse
Same function as Storage Yard, but with greater storage capacity.

Cellar
Same function as Warehouse, but citizens can walk across the structure. Unremovable.

Durable Storage Yard
Can store items. Larger storage capacity than Storage Yard.

Supply Station
Workers will take the selected materials to nearby production buildings from storage structures. Functionally powerful.

Storage Center
Same function as Warehouse, but with greatest storage capacity.

Mt. Warehouse
Same function as Warehouse, but with greatest storage capacity. Must be built on a hillside. Unremovable.

Logistics
Logistics buildings act as way stations for your supplies, and can help coordinate your supply flow.

At the crux of this category is the marketplace, which acts as local storage for surrounding houses. Citizens assigned to the marketplace will move items from surrounding warehouses to the marketplace, which will then flow to the houses surrounding the area.

Marketplace
Houses can only be built within the market places. Vendors will visit warehouses to collect resources and transport them here. Can provide citizens with a large variety of goods. Benefits both living and working conditions.

Small Marketplace
Same function and scope as Marketplace. Smaller structure size comes with less workers and less storage capacity.

Transfer Station
The transfer station is a building which collects materials from production buildings in its area of influence. Workers assigned to the transfer station will then take the supplies from the transfer station and move them to a warehouse that is outside the transfer station's effectiveness, allowing the workers of the other production buildings to continue working and not spend time shipping supplies.

Stores supplies. Transfer station workers will transport stored goods to out of range warehouses.

Supply Station
In many respects the opposite of the transfer station, the supply station is a building which contains item requests. The item requests will be filled by workers assigned to the supply station, which will then have those supplies be moved to production buildings within range.

Supply stations also try to maintain the item count you give them, which is not counted towards your total item count. Supply stations thus benefit processing facilities, whose workers will spend more time processing materials and less time delivering their own goods.

Workers will collect designated goods from storage structures and deliver required raw materials to the production buildings within range.

Small Supply Station
Can transport selected raw materials to supply station for nearby production buildings within the scope. Can improve the processing efficiency.

Trade
Since the trading rework in patch 0.84.266.858, Factions are now other characters you can trade with to unlock various materials, structures, and recipes. The small, large, and water trading posts produce caravans that you can use to trade with these other characters.

Dock
Has the same function as the ferry. Has more storage and more traders. The merchant ships will carry more items.

Small Trading Post
You can decide what items to sell in Trading Post and caravan would arrive periodically with money to buy your goods.

Large Trading Post
Same function as the Small Trading Post but in larger size, with larger inventory and can hold more traders. Merchants coming will carry more money.

Grand Bazaar
Can own more Caravans to trade with various factions. Lower the price volatility caused by trading with factions.

Water Trading Post
Traders will transport selected items to the caravan in Trading Post. Caravan can be dispatched to trade with Factions periodically. Water Trading Post, with larger inventory and high death risk, requires much more people to do trading.