Star Wars: Knights of the Old Republic/Undercity

Lower City
The Lower City elevator takes you down to the west end of the Outcast village, a safe haven in the Undercity populated by numerous Outcast men and women. Upon arrival, you're challenged by two beggars demanding payment:


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If you haven't threatened them or refused to pay then you can give them five credits, or even more to move closer to the light side of the Force:

A young woman named Shaleena runs in from the right as the Outcast beggars leave:


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Otherwise, you can ask her some questions:


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You can speak to her again, although she wanders from place to place around the village:

If you're all business then you can proceed directly to the at its northeast end to go out into the Undercity. However, there are a few quests you can complete in the Undercity and ../Lower Sewers/, and once you've gone beyond to the ../Upper Sewers/ you don't really want to return.

If you speak to any of the Outcast men or women:


 * I once lived above, with the rich and privileged. But I was cast down here - a punishment far worse than my crimes deserved!
 * The rakghoul disease can infect you. It can transform you into one of those monsters! I've seen it happen!


 * A lifetime lived in this dark place can drive you mad! Just look at poor old Rukil if you don't believe me - he's lost his mind!
 * You are the one who brought us the rakghoul cure! The entrie village thanks you. I just regret we have nothing to give you as a reward.
 * }


 * A few of the braver villagers dared to leave the safety of the fence. They... they never returned.


 * The rakghouls took my wife! I can only pray she is dead... I cannot bear to even think of the alternative.
 * They say anyone bitten by a rakghoul will become a rakghoul themselves. It can't be true, can it? It's too horrible!
 * Thank you! My wife was one of those banished because she had the rakghoul disease. If you hadn't cured her, I would have never seen her again!
 * }


 * I had fine clothes, a beautiful bed - now I wear rags and I sleep on the ground like an animal! Were my crimes so horrible that I should now suffer like this?
 * We have no food, no weapons - nothing! How can we live like this? We are doomed.
 * }


 * The rakghouls are increasing in number. We cannot even venture beyond the gates for food without being attacked!


 * The rakghouls will devour us all, unless we starve to death first.
 * Thank you... my husband was one of those banished because he had the rakghoul disease. If you hadn't cured him, I would have never seen him again!
 * }

Infected Outcasts
From the elevator you'll see the Outcast healer to your right, a human female standing to the left of a gate to a pen at the southwest end of the village. If you speak to her or open the gate to the pen and start to go through it, she warns you:


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You can return to her at any time for healing. If you go through the gate into the pen anyway, you'll see three infected Outcasts standing to the right:

These rakghouls all have :, Average Weakness, which causes a target to suffer as though poisoned, unless a Fortitude saving throw is made at a DC of 20. Failure causes the loss of six points from each physical attribute (1 point every 6 seconds over 36 seconds). A successful save negates this effect. This does not affect droids. Although the loss of attributes is temporary, the loss of Constitution affects both current and maximum Vitality, which could result in death before the duration expires.

If you're having difficulty killing them, you and any party can run back outside the gate: the rakghouls don't follow. Alternatively, enter Solo mode before running inside to the left, to the southeast corner with the remaining two infected Outcasts: again, the rakghouls cannot reach you or any party you run into the southeast corner as well, and in both cases they turn and return to the northwest corner. You can then pick them off with ranged weapons or grenades: although they charge after being targeted, they turn and return before they reach you.

Two more infected Outcasts, male and female, standing in the southeast corner. If you speak to either of them, they ask for your help:

If you speak to either of them again after saying you'll help them:


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You can move closer to the dark side of the Force if you decide to kill them instead of finding a cure (being unarmed and unarmored, they shouldn't present a challenge):

Alternatively, you can seek a cure. can be found on the corpse of a Sith soldier outside the Lower Sewers entrance in the Undercity, to the south of the village gate. Once you have it, you can announce the fact to Gendar and the Outcast healer if you like, but you can just go straight to the infected Outcasts:


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Oddly, you gain much more experience if you speak to the female. If you speak to the Outcast healer or Gendar again:


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Gendar's Tent
From the elevator you can see a man in the distance to the southeast, standing outside a tent. If you've questioned Shaleena thoroughly you'll know this is Gendar, the village leader. You can speak to him, although it isn't necessary:


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Rukil's Tent
Rukil's tent is opposite Gendar's tent, to the south then east of the Lower City elevator. If you speak to him:

Rukil's Apprentice

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If you speak to him again without discovering the fate of Malya:


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You'll find an Outcast corpse out in the Undercity to the northwest of the village gate. Upon searching it, you'll find a journal which you can return to Rukil as evidence of her fate:


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Promised Land

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Rukil tells you the history of the Outcasts:


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Rukil tells you about the Promised Land:


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Igear now approaches you as you pass him on your way back to the :


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The two remaining journals can both be found in the lower sewers. Once you have them, you can return to Rukil:


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Giving him the journals moves you (much) closer to the light side of the Force, but do not do so until you have completed any other quests you have in the Undercity and you are ready to move on:


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All inhabitants of the Outcast village, including the, leave. Alternatively, you can give the journals to Igear:

Otherwise:


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The number of credits you receive for the journals depends on how persuasive you can be:

Igear's Bazaar
Igear stands to the northwest, beyond Gendar and Rukil. If you approach or speak to him:


 * }


 * align=left|
 * 36
 * 6
 * align=left|
 * 90
 * 1
 * align=left|
 * 30
 * Infinite
 * align=left|
 * 750
 * 1
 * align=left|
 * 18
 * 5
 * align=left|
 * 60
 * 5
 * align=left|
 * 187
 * 2
 * align=left|
 * 562
 * 1
 * align=left|
 * 1312
 * 1
 * align=left|
 * 150
 * 1
 * align=left|
 * 60
 * 1
 * align=left|
 * 112
 * 1
 * align=left|
 * 22
 * Infinite
 * align=left|../Pazaak/ Card -2
 * 56
 * 1
 * align=left|
 * 3
 * Infinite
 * align=left|Pazaak Card +2
 * 56
 * 1
 * align=left|
 * 1
 * Infinite
 * align=left|Pazaak Card -3
 * 18
 * 1
 * }
 * }
 * align=left|
 * 1
 * Infinite
 * align=left|Pazaak Card -3
 * 18
 * 1
 * }
 * }

Items can be bought here for 25% less than elsewhere on Taris, but you only receive half for any items sold.

Village Gate
The main gate to the village, leading out into the rest of the Undercity, is at the northeast end. You'll see a man and a woman standing to its right, and as you approach it becomes clear a crisis is in progress, as a man pursued by a rakghoul struggles to reach the safety of the village.

At this point the woman, Hester, appeals to you:


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Your responses favor sacrificing Hendar for the safety of the village (and yourself)...

When Hendar dies:

The rakghoul runs off to the right of the gate (but is still within sight). If you try to speak to Hester:

With Hendar dead Hester leaves, but you need to speak to the gate guard:


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Alternatively:

Even if you're playing a dark side character this response is recommended: you have to go out into the Undercity and the rakghoul that attacks Hendar will attack you as well anyway, so it's better to face it with Hendar to distract it (only as long as he lives, of course: he can still die despite your intervention). The gate remains locked and impossible to open until the rakghoul is dead:

If playing a dark side character, make sure not to speak to Hester when you return to the village, or speak to Hendar first. Although the resulting dialog is identical, you only move closer to the light side of the Force if you speak to Hester:

They now leave. You can speak to the gate guard, but since the gate has already been opened you don't need to do so:

Search for Bastila
Having killed the rakghoul that chased Hendar to the village gate, you can explore the remainder of the Undercity safe in the knowledge that you can return to the village at any time.

However, regardless of which direction you move, a blue Twi'lek female you might have seen and spoken to before outside the tap room of Javyar's cantina in the Lower City comes running towards you from the northeast:

You can be unhelpful:


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You won't be able to continue with the search for Bastila beyond a certain point without her, so it's best to choose the following response the first time you speak to her:


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Once she's added to your party you can remove her again immediately, although since you don't have to remove anyone to add her and you cannot find Zaalbar without her, it makes sense to keep her unless you're playing solo for the challenge. Otherwise, an extra gun is always welcome and her skill with will come in useful in the Undercity and sewers. However, you should probably find Zaalbar before exploring the Undercity much further.

Sewers
The closest entrance to the sewers is to the northwest of the village gate, in the corner on the right. You can get to it without any more encounters, and a pile of rubble just before the entrance can be searched for random contents.

There's another entrance to the sewers further away to the southeast, in the corner on the left. A skeletal corpse to the south, beyond the sewer entrance, can be searched for random contents. You'll encounter a and rakghouls on your way there, and it's not as close to your objectives in the sewers, but there are a couple of quests you can complete in the process.

Rukil's Apprentice
If you travel to the northwest then west of the village gate before completing the search for Bastila, in the distance you'll see a trio of mercenaries led by a familiar figure from outside the west Lower City apartments. As you approach, so do they:


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You're interrupted when four rakghouls come running from the west; fortunately Canderous and his mercenaries stand between you.

Canderous Ordo and the mercenary who spoke to you cannot be reduced below 1 Vitality, so you can just stand back and let them kill all four rakghouls: you'll still receive experience from the kills, although this won't be recorded in. However, just for fun you may want to see if you can save the other two blaster-wielding mercenaries (the survivor uses a, but all use a in melee combat).


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After Canderous and any other survivors leave, you'll find Rukil's apprentice beyond them to the west. However, you'll encounter two groups of rakghouls, each led by a rakghoul fiend. Unless otherwise stated, any other rakghouls and fiends you encounter in the Undercity are identical to these.

The first group of two rakghouls and a fiend can be seen at the bottom of a ramp to the south. They can be avoided, but it's better to kill them for safety and experience. You should be able to target them from the top of the ramp even with blaster pistols, and you may be able to pick them off one by one if you're careful. Since rakghoul fiends are visually indistinguishable from other rakghouls except for the label, pay close attention: if they start running towards you, focus all fire on the fiend, and make sure the sturdiest member of your party is leading and ready to engage in melee combat if they manage to close the distance.

The second group of four rakghouls and a fiend can be seen to the southwest. The ramp down to the west is mined:

You can move around if you're not willing or able to disable or recover it (unfortunately it cannot be triggered by the rakghouls, and you may want to move each party member past it individually in Solo mode to avoid accidents). As before, you may be able to pick off some of them with ranged weapons before going down the ramp, and if they come running you should focus all fire on the fiend.

Afterwards do not return to hideout to heal, as when you transit back these rakghouls will have been replaced. The previous group can also be replaced if you leave and return to the area after killing them (although there will now be four rakghouls rather than two, and they spawn to the south, at the base of the ramp), as can the group by the southeast entrance to the sewers. However, only one group is replaced each time you leave and return to the area.

At the bottom of the ramp to the west you'll see a skeletal corpse and corpse to the left, which can both be searched for random contents. To the southwest where the rakghouls were gathered, you'll see rubble which can also be searched for random contents, and an Outcast corpse:

You can read the journal by selecting it in your inventory, then return it to Rukil in the Outcast village:

'''This journal details the search for the Promised Land carried out by Rukil's Apprentice. Most of the entries are mundane; however, the last entry is quite interesting:'''


 * "I have uncovered evidence that others have been seeking out the fabled land, and that their treks have led them into the sewers. I have decided that I must go there as well."

Escape Pod
To the northeast of the you'll see the crash site of a Republic escape pod. As you approach it, you should become aware that the area is mined:

One is on the left of the escape pod and three are on the right. You should also see a Republic soldier standing at the back on the right, who'll speak to you if you approach him:

If you haven't already been to the southeast to acquire, then regardless of your response there's only one outcome:


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He transforms into a rakghoul, just like the in the pen in the southwest corner of the Outcast village:

If you already have the rakghoul serum, you can give it to him and ask about Bastila if you haven't already completed the search for her:


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He gets spooked and runs away to the southwest, back towards the village gate, but four rakghouls come running up and one of them kills him.

This rakghoul may be close enough to become aware of you and your party, in which case it will start running towards you. However, the others are further away.

Sith patrol
To the southeast of the you'll see a Sith patrol leader standing in the distance. If you head in that direction you'll be unable to avoid him, as he and two Sith troopers approach you as you approach him. However, you can avoid a fight:


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However, even though you cannot acquire from them, they're worth fighting. You should delay doing so until the two Sith troopers have closed the distance to him and stopped walking:


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All three use their to deflect 30 points of energy or sonic damage in total, although you can have one round of attacks before the shields go up. They each have an which they'll use when reduced to less than 50% Vitality. Once their shields are up, it's best to switch to melee weapons for physical damage.

However, due to their high defense a single is much more effective: it will always kill the two troopers outright and there's 55% chance that it'll do likewise to the patrol leader. Ideally your main character should leave any party members within throwing range, approach in Solo mode and allow enough time during dialog for all three to get close, then when a grenade is thrown only you need to run back out of the explosion's area of effect. If the patrol leader survives and hasn't drawn his, switch to melee weapons and take advantage of the melee on ranged bonus +10 added to your attack rolls.

Advanced Medpacs are only received if unused. Motion Detection Goggles have Skills: +1, which allows  to recover almost all mines on Taris without spending any more points in Demolitions.

To the southeast you'll see a two rakghouls and a rakghoul fiend in the corner, which contains a corpse with random contents.

Rakghoul Serum
If you travel to the southeast, then southwest of the after encountering the Sith patrol, you'll see four rakghouls and a rakghoul fiend at the bottom of a slope. The fiend is stronger than those you may have encountered elsewhere in the Undercity:

The area is wide open and the slope may temporarily cause you to lose sight of them, so once the rakghouls come running you can be swarmed if you're not careful. Although you can try picking them off with ranged weapons, it may be better to see if you can use grenades to cull the herd. Once they come running, focus all fire on the fiend.

Afterwards do not return to hideout to heal, as when you transit back these rakghouls may be replaced, like those to the north (the stronger rakghoul fiend is replaced by a normal Challenge Rating 3 one). They will also reappear if you use the southeast entrance to the sewers and then return to the Undercity.

This can be exploited to receive more experience and gain levels, although you'll only receive 30 XP for each rakghoul once experience level > 5, and 35 XP for the fiend once level > 7: for example, at level 8 you would receive 155 XP in total and level 9 needs 8000 XP, so you would have to kill this group 52 times to level up. There's no need to do this unless you want your main character to sacrifice class levels for starting class levels for some reason (more feats with a  or higher  for a, for example).

At the bottom of the slope to the right you'll find a corpse with random contents, and the corpse of a Sith Soldier:

The rakghoul serum allows you to cure the Republic soldier by the escape pod to the northeast, the in the pen in the southwest corner of the Outcast village, and then it can be delivered to Zelka Forn in the Upper City's clinic to move closer to the light side of the Force, or Zax in the bounty office of Javyar's cantina in the Lower City for at least 1000 credits and to move closer to the dark side of the Force.