Final Fantasy/Enemies


 * See the bosses page for strategies on defeating bosses.


 * Note: These are the stats for the enemies in the Final Fantasy Origins version (normal mode). Many names have been changed from the original NES edition, however the stats are the same.


 * Name: Origins name; NES name is in parenthesis if different;
 * Exp: Experience (distributed among all living party members);
 * Gil: Gil (gold coins) dropped by the defeated enemy;
 * HP: Health Points;
 * Weak: Elemental weaknesses; also includes swords that deal extra damage to specific enemy types;
 * Strong: Immunity to certain spell classes;
 * Atk: Attack, (x#) is the number of maximum number of hits (if greater than 1);
 * Hit%: Accuracy, (#% is critical hit rate if greater than 1%);
 * Def: Physical Defense;
 * MDf: Magic Defense;
 * Special: Special non-spell attacks; also includes status aliment caused by standard attack with probability (high+ or low-);
 * Location: Where in the game the enemy is met.

Regular enemies
Default sorting is by gained experience (Exp), that is close to game progression.