Metroid Prime 2: Echoes/Super Missile

Great Temple
It's now time to explore a whole new area, the Torvus Bog. The goal for now is the Torvus Energy Temple. But just getting to Torvus will be a bit of an adventure.

Temple Sanctuary
Scan the door with the Amber hologram to clear it and get to the next area.

Transport C Access
The passage is blocked by door with a purple crystal; shoot it with a Light Beam to clear it. Scan the creatures that are floating around beyond. These are this game's version of the Bombu and are susceptible to the Dark Beam.

Temple Transport C
Just a lift here, so scan the control panel and step into the hologram.

Temple Transport C
Continue to the next room.

Meeting Ground
Scan the door with the Amber hologram to clear it, but watch for War Wasps which attack as you go forward. There is a door to the left which you can't open yet, so continue through the U-shaped passage. There is a Violet history scan you can get here, it's above the U on the left side.

Follow the next passage to the end.

Hall of Eyes
Try to eliminate the War Wasp Hives before you're attacked. There is a Green door ahead but you can't get through it. Instead, jump up to the ledge and go through the portal on the other side of the bridge.

Base Access
In this version of the room, the Green door is behind you, so continue to the next room.

Abandoned Base
There is a long passage with no safe zones and Ingclaws spewing poison gas, so it would be very difficult to get through this without the Dark Suit. Somewhere in the middle you are met by Sentreyes

Climb the slope at the end. There are pistons moving inside safe zones on either side; switch to Morph Ball and roll onto the one on the right. It lifts you to a track which makes a full circle around to the other piston. There are four Bomb Slots here, and each controls a gate which blocks the track when closed. You need to activate all four, but if you do it in the wrong order the gates will prevent you from finishing. You can check the location of the gates to figure out what the order should be. First, do the slot closest to the to piston on the right. Go back and use the piston on the left to get to the track again, do the farthest slot you can reach and then the other two as you make your way back to the piston.

A hologram appears on a cable car next to slope, so jump into it to start the car. As it moves you are attacked by swarms of Nightbarbs, so try to shoot as many as possible before they hit you and pick up their drops.

When you reach the end, jump to the ledge with the portal and use it; if you fall down you need to go back and take the cable car again.

Path of Eyes
Some Space Pirate are here, but they soon turn into Dark Space Pirates. This is the Light version of the path you just took in Abandoned Base. Shoot the wall with the purple crystal to proceed.

Jump onto the next wall, but don't go over until you clear the Space Pirate that appears. When you do go over, shoot the purple crystal on the other side to move the wall forward. There is another purple crystal on the right which you can shoot to reveal a Green door, but you can't go through now.

Jump on top of the wall you just moved forward to reach the top of the next wall. Follow the passage to a flooded area with yet another purple crystal on the far side. Shoot it to make a stepping stone to the next ledge and follow the next passage to a door with an Amber hologram. Before scanning it though, locate the small hole to the left, switch to Morph Ball, and follow the tunnel. When you reach the end, scan the Violet history hologram and shoot the purple crystal to create a short cut.

Go back, scan the hologram to open the door and continue to the next room.

Torvus Transport Access
This is a ledge guarded by War Wasps. Enjoy the view for moment, then blast the Missile door to get to the next room.

Transport to Torvus Bog
Scan the control panel and step into the hologram.

Transport to Temple Grounds
Search around the air purification machine here to get a scan of a new storage device. Then continue to the next room.

Temple Transport Access
As you step into this room you are attacked by Shriekbats, so step back again to dodge them. Look above you to get another scan, then wade through the water to the next room.

Torvus Lagoon
This is the first major room in the area and you get a short overview as you enter. Then you are attacked by Shredders coming from the water. Get a scan, but then you need to take care of them quickly so shoot Missiles at them. Also get a scan of the dead Luminoth near the door.

Eventually you need to raise the bridge here, but the control is unreachable now so you'll have to explore a bit. First, blast open the Missile door on the left and go through.

Save Station A
There is a Save Station here; it's probably been a while so it's a good idea to save.

Torvus Lagoon (cont.)
Jump into the water, get a scan of the swarm of small creatures swimming around, and follow the passage behind them to a Black door.

Path of Roots
Switch to Morph Ball and roll into the water, underneath the structure in the middle. Jump to shore on the other side.

Great Bridge
The bridge here is out of reach for the moment, and the way to get to it is actually via the first bridge, so you need to get back to Torvus Lagoon, but using a new route.

First, get a scan of the eyes attached to the walls. These don't do anything, just U-Mos' way of tracking your progress. Now notice the little plants floating in the water; they look harmless now but when you get close they pop out and attack. They shoot beams of sound at you and disappear, making them time consuming to defeat. You can run past them, but if you decide to fight then build up your Charge Beam while dodging they shots. Wait for one to appear, then target and shoot as quickly as possible to get a Charge Beam hit in before it becomes invisible. Two Charge Beam shots each should do the trick.

Cross the water, blast the Missile door on the right and go through.

Portal Chamber
Switch to Morph Ball and follow the track. You pass a room with a Missile Expansion, but it's just a teaser since you can't actually reach it until later.

Torvus Lagoon (cont.)
Scan the control panel to open the gates and raise the bridge. Now follow it to the White door.

Ruined Alcove
Shoot the Shredders and cross the water.

Forgotten Bridge
Step into the room and there is a short scene introducing a new enemy, Grenchlers. They are very similar to the Baby Sheegoths from Metroid Prime, so you need to keep shooting them from behind to destroy their shells and then shoot the exposed flesh underneath to finally defeat them. Meanwhile they will try to keep facing you while either charging at you or shooting lightning bolts at you. So this can be a tricky fight if you've never faced these guys before. Keep strafing to circle behind one, then fire Missiles or the Charge Beam; the Power Beam will take too long.

When the Grenchlers have been defeated, cross the water and jump on the platforms to the ledge on the right. There is a third bridge here which you must move, but the control is in Dark Aether. So cross the bridge and use the portal at the end.

Dark Forgotten Bridge
There is water in the Dark version of the room as well, but stay away from it since all the water in the Dark side is toxic.

Cross the bridge and activate the Bomb Slot to move it into a different position; the Light side version moves along with it. There isn't any more to do here except get some scans. First scan the eyes on the wall for the Dark version of the Sentinel Crystal; these report to U-Mos as well. Scan the bubble-like plants which serve as Ing storage here, and finally scan the large creature floating in the water.

Use the ledges to get back to the portal.

Forgotten Bridge (cont.)
When you return the Granchlers are gone but a new type of Dark Pirate, the Dark Pirate Commando, is there instead. They keep shifting dimensions so it's difficult to keep a lock on them. Try shooting then with a Dark Charge Beam when you can get a lock; this freezes them so you can take them out with a single Missile shot.

Cross the bridge which leads to a door that was out of reach before, and collect a Missile Expansion on the way.

Abandoned Worksite
There is a Missile Expansion visible on the left behind some roots, but it's out of reach for now. Drop off the ledge into the water to get a scan of the creature on the wall to the left. There's no use in attacking it now since it will only come out of its shell if it senses the Morph Ball.

Jump back to the ledge and switch to Morph Ball, the start along the track on the right but go back when you here the Sporb come out. Once it's out it can shoot needles at you, so try to dodge them while you fire Missiles at it.

When the Sporb is gone you can safely follow the Morph Ball track to a tunnel, then the tunnel to the other side of the room. Drop off the ledge and get to the White door.

Great Bridge (cont.)
Scan the control panel to turn on a Kinetic Orb Cannon on the other side of the room. The panel was out of range before and the only way to get to it was through the Abandoned Worksite.

Drop off the ledge, fight the Shriekers if you feel like it, and get to the ledge with the cannon. Switch to Morph Ball and use it to be fired onto the bridge. Eliminate the Shriekbats at the other end, then cross to a Black door.