Star Wars: Knights of the Old Republic/Special weapons

Special weapons that don’t have Uses: Unlimited all have Uses: 10/10. Using special weapons consumes one charge. They are automatically discarded after all available charges are consumed. Those that have charges do not stack in inventory unless they have identical uses remaining.

Class 1
The following special weapons require the Droid Upgrade Class 1 feat.

KotOR Item Shield Disruptor.png Shield Disruptor

 * Damage: Ion, 20 points
 * Range: Medium

Designed for Republic forces, these devices allow a droid to potentially devastate opponent droids or the personal shielding of an enemy, though the energy drain is quite large.

KotOR Item Stun Ray.png Stun Ray

 * Damage: None
 * On Hit: Stun, 100% for 9 seconds
 * Save: DC 15 to negate stun
 * Range: Medium

Quellegh Industrial is becoming the standard in publicly traded non-lethal droid-mounted weapons. Company officials credit aggressive marketing towards any despot with credits.

Class 2
The following special weapons require the Droid Upgrade Class 2 feat.

KotOR Item Carbonite Projector.png Carbonite Projector

 * Damage: Cold, 20 points
 * On Hit: Paralyze, 100% for 9 seconds
 * Save: DC 15 for half damage, paralyze reduced to 3 seconds
 * Range: Medium

The inverse of a flamethrower, this weapon uses a carbonite freezing technique to super-cool synthetic compounds hurled at a target. This unconventional weapon has not yet seen widespread use.

KotOR Item Flame Thrower.png Baragwin Flame Thrower

 * Uses: Unlimited

Using an innovative technique, the Baragwin have managed to modify a normal flame thrower to operate in such a fashion as to ignite the very atmosphere around a charged guidance beam. The result is a flame thrower that doesn't need an external fuel source and can be run virtually indefinitely.

KotOR Item Flame Thrower.png Flame Thrower

 * Damage: Heat, 30 points
 * On Hit: Horror, 100% for 3 seconds
 * Special: Targets 7th level and up ignore horror effect
 * Save: DC 15 for half damage
 * Range: Short

This droid-mounted weapon can inflict damage over a broad area. The incendiary compounds within border on military quality, though the unit was initially designed for industrial purposes.

KotOR Item Gravity Generator.png Gravity Generator

 * Damage: None
 * On Hit: Slowed, 75% for 9 seconds
 * Save: DC 15 to negate slow

These devices allow a droid to create localized gravity swells, the reverse effect of a repulsorlift engine. This can seemingly increase the weight of an enemy, slowing their movement.

KotOR Item Advanced Shield Disruptor.png Advanced Shield Disruptor

 * Damage: Ion, 40 points
 * Range: Medium

Prototyped by Czerka Corporation, these extremely devastating droid and shield nullifiers have found their way to forces on both sides of the Sith/Republic conflict.

KotOR Item Shield Disruptor.png Baragwin Shield Disruptor

 * Uses: Unlimited

The Baragwin have tweaked and tuned a normal Shield Disruptor to be able to run off the mounting droid's power supply, giving it unlimited charges.

KotOR Item Advanced Stun Ray.png Advanced Stun Ray

 * Damage: None
 * On Hit: Stun, 100% for 9 seconds
 * Save: DC 20 to negate stun
 * Range: Medium

This product is a special order aftermarket modification of a Quellegh Industrial stun ray. Very expensive to produce, most are in the hands of government-sponsored elite troops.

KotOR Item Stun Ray.png Baragwin Stun Ray

 * Uses: Unlimited

While not the most powerful of weapons, the Baragwin have modified a normal Stun Ray to run at such efficiency that it can tap into the power supply of the droid mounting it, giving it unlimited charges.

Class 3
The following special weapons require the Droid Upgrade Class 3 feat.

KotOR Item Carbonite Projector Mark II.png Carbonite Projector Mark II

 * Damage: Cold, 40 points
 * On Hit: Paralyze, 100% for 15 seconds
 * Save: DC 20 for half damage, paralyze reduced to 9 seconds
 * Range: Medium

Like the basic model, this weapon uses a carbonite freezing technique to super-cool synthetic compounds hurled at a target, though more efficient projectors make it far more effective.

KotOR Item Advanced Flame Thrower.png Advanced Flame Thrower

 * Damage: Heat, 60 points
 * On Hit: Horror, 100% for 3 seconds
 * Special: Targets 7th level and up ignore horror effect
 * Save: DC 20 for half damage
 * Range: Short

Intended as a combat upgrade and not generally avaliable to the public, this droid-mounted weapon can inflict a great deal of damage over a broad area. It is widely used by Republic forces.

KotOR Item Advanced Gravity Generator.png Advanced Gravity Generator

 * Damage: None
 * On Hit: Slowed, 100% for 9 seconds
 * Save: DC 20 to negate slow

This device creates a more powerful gravity swell than the basic unit due to an unregulated energy governor. The use of such items is discouraged because of concern over environmental effects.