Medal of Honor: Frontline/Weapons

The following are statistically and general information on each gun as well as a preferred range. They are in an A-Z fashion.

Some general tips:
 * Aim for the head and the heart for maximum power and fatality likleyhood.
 * For maximum entertainment, try hitting a person - with a weak gun like the Colt .45 - in any of the following; groin, hand, foot (a classic), or knee. This will provoke a most humorous reaction.
 * Use your sniper rifle to maximum effect by taking out people ahead of you in all levels. (this clears the path, making it easier to progress).
 * Give yourself space when using any explosives. If you're too close, you will also lose health.
 * Try to take people by surprise, for example by approaching from behind.
 * It is highly advisable to always make sure you have reloaded your weapon when entering another conflict zone (esecially in Arnham Knights) even if you have 31/32 (just example) bullets. If you have to reload while under fire, you will lose precious time, and will quite likely be injured.
 * If you are shooting an enemy who has yet to spot you, for your own sake take your time! Aim at the fatality points because if you miss he will react and retaliate before you have reloaded - and at least knock a bit off your health.

Bazooka

 * Type: Heavy Weapon
 * Accuracy: 1
 * Rate of Fire: 20 per/min
 * Damage: 1-100
 * Magazine Capacity: 1
 * Preferred Range: Medium to far, 20-100+ metres.
 * Side: Allied
 * Information: A powerful, single shot, rocket-firing Anti-Tank weap.

Browning Automatic Rifle (BAR)

 * Type: Rifle (Automatic)
 * Accuracy: 3
 * Rate of Fire: 300/650 per/min
 * Damage: 10
 * Magazine Capacity: 20
 * Preferred Range: 0-4 metres
 * Side: Allied
 * Information: A powerful automatic weapon that is used to support advancing troops. Its primary draw-back is its low magazine capacity.

Colt .45

 * Type: Pistol
 * Accuracy: 3
 * Rate of Fire: 20 per/min
 * Damage: 84
 * Magazine Capacity: 7
 * Preferred Range: Close up, behind.
 * Side: Allied
 * Information: The M1911 Colt .45 pistol is a useful side-arm with great stopping power. Mainly carried by officers and senior NCOs (Any rank above corporal)

Gewehr 43

 * Type: Rifle
 * Accuracy: 1
 * Rate of Fire: 50 per/min
 * Damage: 16
 * Magazine Capacity: 10
 * Preferred Range: Distant, a good sniping spot is essential.
 * Side: German
 * Information: A German reply to the US M1 Garand and Soviet SVT 40. This accurate rifle was only used by experts and features a detachable 10-round box magazine.

Mark II Frag Grenade

 * Type: Grenade
 * Preferred Range: Medium, 20-40 metres.
 * Side: Allied
 * Information: A miniature explosive device that will explode after a for 4 second fuse. The Mk II grenade was designed to unleash a spray of shrapnel (pieces of jagged metal) once the grenade went off. Good for clearing rooms.

M1 Garand

 * Type: Rifle
 * Accuracy: 2
 * Rate of Fire: 80 per/min
 * Damage: 12
 * Magazine capacity: 8
 * Preferred Range: Any!
 * Side: Allied
 * Information: The 8-round 30-06 cal. semi-automatic rifle was standard issue for all US soldiers from 1942 until the end of the Korean War. Its primary draw-back in the Medal of Honor is that it cannot be reloaded in the middle of a clip, unfortunatly this is incorrect to its real life counterpart, the real M1 rifle could easily be realoaded at anytime and was commonly done by soldiers in combat.

MP 40

 * Type: Sub-Machine Gun
 * Accuracy: 3
 * Rate of Fire: 256 per/min
 * Damage: 6
 * Magazine Capacity: 32
 * Preferred Range: Close, 0-3 metres.
 * Side: Germans
 * Information: A superb gun, worthy of any solider, it has a great rate of fire and is great at close range. One draw-back is that when fired at a continuous rate the weapon will kick back and lose accuracy.

Panzerschreck

 * Type: Heavy Weapon
 * Accuracy: 1
 * Rate of Fire: 20 per/min
 * Damage: 1-100
 * Magazine Capacity: 1
 * Preferred Range: Medium to far, 20-100+ metres.
 * Side: Germans
 * Information: If you have ever played Medal of Honor: Underground you will remember the wonderful Panzerfaust, well the Panzerschreck is a rocket launcher, based on the Bazooka with a greater caliber and a longer range that the Panzefaust, which was used with great effect in close quarters.

Shotgun

 * Type: Heavy Weapon
 * Accuracy: N/A
 * Rate of Fire: 48 per/min
 * Damage: 5-75
 * Magazine Capacity: 8
 * Preferred Range: Short, due to its high dispersion pattern.
 * Side: Allied
 * Information: A great weapon, will injure targets even if it isn't properly aimed

Springfield '03

 * Type: Rifle (Sniper Rifle)
 * Accuracy: 1
 * Rate of Fire: 25 per/min
 * Damage: 16
 * Magazine Capacity: 5
 * Preferred Range: Distant, sniping.
 * Side: Allied
 * Information: Unbelieveably slow to reload and has a short magazine. However, it's also very powerful.

STG 44

 * Type: Rifle (the first assault rifle in the world, externally similar to the Russian AK-47)
 * Accuracy: 3
 * Rate of Fire: 500 per/min
 * Damage: 5
 * Magazine: 30
 * Preferred Range: Close and medium, 1-10/150-200 metres.
 * Side: German
 * Information: A quick and versatile weapon, very useful in clearing rooms. Superior to the MP40 as an automatic weapon.

Stielhandgrante

 * Type: Grenade
 * Preferred Range: Medium 25-50 metres
 * Side: German
 * Information: A light weight grenade made with a wooden stick and metal top, it is a handy grenade for long distance trowing.

Thompson SMG

 * Type: Sub-Machine Gun
 * Accuracy: 3
 * Rate of Fire: 600 per/min
 * Damage: 6
 * Magazine: 20
 * Preferred Range: Close, 0-5 metres.
 * Side: Allied
 * Information: A good gun overall, but not the best automatic weapon, the STG 44 is far better.

Walther P38

 * Type: Pistol
 * Accuracy: 3
 * Rate of Fire: 70 per/min
 * Damage: 9
 * Magazine Capacity: 8
 * Preferred Range: Close up, behind.
 * Side: German
 * Information: A fast gun, but you don't get to use it much in the game especially in earlier levels.

Webley and Scott Silenced Pistol

 * Type: Pistol
 * Accuracy: 3
 * Rate of Fire: 56 per/min
 * Damage: 10
 * Magazine Capacity: 7
 * Preferred Range: Near-by, 1-4 metres, out of sight.
 * Side: Allied
 * Information: Very handy for any level, great for surprise, but a bit weak, so aim for head/heart.