Ultima II: The Revenge of the Enchantress/Equipment

In all the tables in this page, "CI" is the sum of Charisma and Intelligence.

Basic equipment
This equipment is necessary since the beginning of the game.

Weapons
In order to use a weapon, the Stranger's agility must be at least at a minimum value.

The quicksword is a secret weapon that cannot be purchased in shops. Unlike in Ultima 1, there are neither ranged nor magic weapons.

Armors
In order to wear an armor, the Stranger's strength must be at least at a minimum value.

Armor raises evasion rate; damage is absorbed according to the Stranger's stamina attribute.

Food
If the Stranger runs out of food, she will die instantly of starving. Normally, food is depleted after every 5-6 steps in the overworld.

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Advanced equipment
This equipment becomes necessary later in the game, after the Stranger spent 24000 GC to maximize all her attributes.

Enemy loot
Whenever an enemy Thief is defeated, the Stranger will gain an item; whenever an enemy Thief attacks, there is a chance he will steal an item. Therefore, check the status menu (Z) after every time you fight one.

In the Japan-only ports of Ultima 2, one blue tassle is used up every time the Stranger boards a pirate ship. Also, defeated enemies do not drop tri-lithium, therefore there is a reason to visit dungeons and towers.

Transportation
Transportations offer different advantages.

Specific commands:
 * [B]oard
 * [X] = exit
 * [L]aunch and [L]and (airplane and space rocket only)
 * [H]yperjump (space rocket only)

Magic spells
Only Cleric and Wizard can use magic. At game start, it is better not to spend gold on magic, and instead save it for upgrading the character's attributes. Furthermore, the Stranger can cast spells only if she holds a staff or a wand.

It is useful to divide spells into "attack spells" and "dungeon spells". In fact, dungeons are optional in Ultima 2, and so are the spells that can only be used there.

Quest items
There are two quest items in the game:
 * Tri-lithium is necessary in 2112 A.D. for space travel to other planets. It is found primarily in dungeons; Thieves can occasionally drop some.
 * The magic ring is found in 2112 A.D. on another planet. It is necessary to penetrate Minax's fortress.

Services locations
From the list below, you can see that there are essentially three types of locations, that offer three different sets of services.


 * 1) In castles, the King restores health.
 * 2) In towns, the shops are: weaponry, armoury, stables, pub.
 * 3) In villages, the shops are: grocery, wizardry, chapel, Oracle.

In the following table, Shadowguard Castle is listed with the towers. The reason is that there is no healing king there, but instead it is an enemy-infested area.

Some towns offer specific transport services (harbour, airport, spaceport). The following table lists all in detail.