Dota 2/Skitskurr the Weaver

Weaver is a ranged agility hero who is usually played as a hard carry. He is one of the most fragile carries in the game, but makes up for it with his amazing escape mechanisms, and does become a formidable opponent once he gets the items he needs. The Swarm is an annoying directional spell that can help soften up any potential targets, as well as distracting them with the tiny parasites it creates. His Geminate Attack (not to be misread as germinate attack) is surprisingly effective at increasing his damage output. He has two very effective escape mechanisms: Shukuchi and Time Lapse. Shukuchi is a generic invisibility spell, but it lets him move at max speed while phasing through units, making his escape easier. Should that fail, Weaver can use Time Lapse to return to the exact state he was in five seconds before, which can confuse his enemies further or undo all damage dealt during these five seconds. A hit-and-run mentality is necessary when using Weaver, and getting too bold and aggressive can easily get him killed.

The Swarm
The Swarm creates a wave of 12 little Weavers which will latch on to an enemy unit and attack it, reducing 1 armor with each hit. The small Weavers can be killed with a certain amount of attacks, but are magic immune. It is a decent spell for pushing, but it's much more useful against heroes. Having the parasites latched on to them will force them to waste time destroying the parasites. If they choose to ignore it, their armor can drop very low over time, which makes them more fragile against your attacks.
 * Ability: Target Point
 * Damage Type: Physical
 * Attack Damage: 15 / 20 / 25 / 30
 * Duration: 8 / 12 / 16 / 20
 * Count: 12
 * Armor Reduction: 1
 * Attacks To Destroy: 8 (4 from heroes and towers)
 * Mana Cost: 100
 * Cooldown: 36 / 33 / 30 / 27

Shukuchi
Shukuchi turns you invisible, giving you maximum movement speed and letting you move through units, damaging them if they're enemies. It is a helpful escape mechanism, as the move speed bonus and phase effect will let you get quite a distance away from your pursuers. The duration is a bit lower than other similar invisiblity spells, but the cooldown is quite short.
 * Ability: No Target
 * Damage Type: Magical
 * Damage: 90 / 110 / 130 / 150
 * Radius: 175
 * Fade Time: 0.25
 * Duration: 4
 * Mana Cost: 60
 * Cooldown: 12 / 10 / 8 / 6

Geminate Attack
Geminate Attack will make you automatically attack twice, as long as it is not on cooldown or you're not breaking Shukuchi's invisibility with it. The second attack will not trigger any effects and will override Unique Attack Modifiers. It is a very simple passive, but two attacks can make quite a difference. The second attack might just be enough to finish off an enemy who would've got out of range in a few seconds. The increased damage output it provides you is also noticeable, even when your attack speed becomes really high.
 * Ability: Passive
 * Cooldown: 6 / 5 / 4 / 2.5

Time Lapse
Time Lapse warps you back to the exact state 5 seconds ago, including your location, health and mana, though not your ability cooldowns, gold, experience or inventory. It can be a lifesaving ability if used as the right time, as the sudden change in position can help you escape or replenish your health. If used at the wrong time however, like after healing or escaping a gank, you could warp right back among enemy heroes or with less health and mana. It can be used during Shukuchi, which can make escaping even easier.
 * Ability: No Target
 * Mana Cost: 150 / 75 / 0
 * Cooldown: 60 / 50 / 40