MapleStory/Formulas

The sections of this article detail various formulas and tables within the game.

Please keep the following in mind when calculating:
 * Any decimal that appears within the formula's output is truncated, not rounded (i.e. 96.12 and 96.736 Damage will both be effectively 96). This is important when weighing WA versus Stats.
 * Mastery is a decimal. If you do not have any mastery skill, use "0.1". If you have a mastery skill, input it as a decimal (such as "0.3").

Damage

 * Maximum: $$ Weapon Multiplier \times (Primary Stat \times 4 +Secondary Stat) \times (Attack / 100) $$
 * Minimum: $$ Maximum Damage \times Mastery $$

Mastery

 * Physical melee: $$ 20% + Skill Mastery $$
 * Physical ranged: $$ 15% + Skill Mastery $$
 * Magic: $$ 25% + Skill Mastery $$

The following skills provide master for each job:
 * 

Defense

 * Weapon Defense: $$ STR \times 1.2 + DEX \times 0.5 + LUK \times 0.5 + INT \times 0.4 + Equip DEF $$
 * Magic Defense: $$ STR \times 0.4 + DEX \times 0.5 + LUK \times 0.5 + INT \times 1.2 + Equip M.DEF $$

Accuracy

 * Weapon Accuracy:$$ DEX \times 1.2 + LUK + EquipACC $$
 * Magic Accuracy:$$ INT + LUK \times 1.2 + EquipM.ACC $$

Hit Rate

 * Hit Rate (in %):$$ \sqrt{ACC} - \sqrt{Mob AVD} - (LVL - Mob LVL) \times 5$$

Avoidability

 * Weapon Avoidability: $$ DEX + LUK \times 2 + EquipAVD$$
 * Magic Avoidability: $$ INT + LUK \times 2 + EquipAVD $$

Hands

 * Hands: $$ DEX + INT + LUK + Equip HANDS$$

Experience
To calculate the Cumulative EXP for a level, add the EXP to level value and the Cumulative EXP value of the previous level. For example, to calculate level three's Cumulative EXP (49), add both level two's EXP to level (34) and Cumulative EXP values (15).

🇨🇴 🇨🇴 🇨🇴 🇨🇴 🇨🇴 🇨🇴 🇨🇴 🇨🇴

Pet Closeness
🇨🇴 🇨🇴 🇨🇴 🇨🇴