Rolling Thunder/Walkthrough

Namco's 1986 run and gun arcade game Rolling Thunder is divided into ten stages, as shown below.


 * Stage 1
 * Stage 2
 * Stage 3
 * Stage 4
 * Stage 5
 * Stage 6
 * Stage 7
 * Stage 8
 * Stage 9
 * Stage 10

Before you insert your coin and push the start button, there are a few things you should know:


 * The original version of this game gives you 180 seconds (three minutes) to complete each stage, but the later version only gives you 150 (two-and-a-half minutes). It also has animated Maskers on the title screen, different music on several of the stages, a "continue" feature and the infamous "torture" scenes between the stages.


 * One of the "secret" features of this game is that you can enter the ammunition rooms more than once. Once you have stocked up on bullets from a particular room (for example, a Machine-Gun Bullets room), you can go past the door approximately the distance of two jumps (ensuring that the door is completely off screen), then go back, enter the room again and get more ammunition. The reason for this is because the stages are divided into invisible "sections" and once you have crossed a section boundary, the game will forget everything from the previous section.


 * If Albatross runs out of machine-gun ammunition, he will switch back to his pistol; however, if the pistol runs out of ammunition as well, he will only be able to fire one slow "chaser" bullet at a time until he manages to acquire more ammunition.