Metro-Cross/Rounds 29-32

Round 29
Time: 33 seconds

Once the Runner has reappeared on the screen, start running to the right, as eight Jumbo Cans come rolling towards you; once you have ajumped over them, you will come to a Wall that is emerging from the ground and receding back into it. Once you have agone around it, you will come to three rows of green tiles with an Aluminum Can and another Wall that's emerging from the ground and receding back into it between them - and once you have kicked the Aluminum Can for 100 extra points or jumped on it to stop the timer, and gone around the second Wall, you will come to a third Wall that is emerging from the ground and receding back into it and another Aluminum Can. Once you have agone around the third Wall and either akicked the Aluminum Can for 200 extra points, or jumped on it to stop the timer again, you will come to third Aluminum Can and a fourth Wall that is emerging from the ground and receding back into it; once you have either kicked the Aluminum Can for 500 extra points or ajumped on it to stop the timer once again and gone around the fourth Wall, two more Jumbo Cans will now come rolling towards you. Once you have jumped over them, a Mouse will come running up to you - and if this Mouse latches onto the Runner, it'll slow him down, and you'll have to wiggle that joystick back and forth, to shake it off. But regardless of whether this Mouse had latched onto the Runner or not, you will come to three Cubes that are moving upwards; once you have gone around them, you will come to two more rows of green tiles as three more Jumbo Cans come rolling towards you. Once you have jumped over them, you will come to a Special Can - and once you have collected it, the text "SPEED UP" will appear up at the top of the screen as the Runner receives an increase in speed. You will now come to a Cracker; once you have ajumped over it, you will come up to a fifth Wall that is emerging from the ground and receding back into it. Once you have gone around it, you will come to two more rows of green tiles as another Mouse comes running up to you - and again, if this second Mouse latches onto the Runner, it will slow him down, and you will again have to wiggle the joystick back and forth to shake it off. But regardless of whether this second Mouse had latched onto the Runner or not, you will come to another Cracker; once you have jumped over it, two more Mice will come running up to you. Once again, if these two additional Mice latch onto the Runner, they will slow him down, and you will once again have to wiggle the old joystick back and forth to shake them off - but regardless of whether these two additional Mice had latched onto the Runner or not, you will now come to two Springboards and a sixth Wall that is emerging from the ground and receding back into it. Once you have ajumped onto one of the two Springboards, it will propel you over the aforementioned sixth Wall and onto a third Springboard; once you have landed on this third Springboard, it will propel you over four more Walls that are emerging from the ground and receding back into it, and onto two more Springboards. Once you landed on either the fourth or fifth Springboard, it will propel you over a eleventh Wall that is emerging from the ground and receding back into it, and two more rows of green tiles with nothing between them - and once you have landed, you will come to a tenth row of green tiles with a twelfth Wall that is emerging from the ground and receding back into it above it, and a sixth Springboard in front of it, and a thirteenth Wall that is emerging from the ground and receding into it below it. Once you have gone around the Wall of your choice and ajumped onto the sixth Springboard, it will propel you over two more rows of green tiles, with a fourteenth Wall that is emerging from the ground and receding back into it between them, and onto two more Springboards; once you've landed on either the seventh or eighth Springboard, it will propel you over a thirteenth row of green tiles as two Jumbo Tires come bouncing towards you. Once you have landed, you will come to two more Springboards with three more Walls that are emerging from the ground and receding back into it between them - and once you have jumped onto either the ninth or tenth Springboard, it'll propel you over two more rows of green tiles, with nothing between them. Once you have alanded, you will come to sixteenth row of green tiles with an eighteenth Wall that is emerging from the ground and receding back into it above it, an eleventh Springboard in front of it, and nineteenth Wall that is emerging from the ground and receding back into it below it; once you have gone around the Wall of your choice and jumped onto eleventh Springboard, it will propel you over two more rows of green tiles with nothing between them, and onto two more Springboards with three more Walls that are emerging from the ground and receding back into it between them. Once you've landed on either that twelfth or thirteenth Springboard, you will come to a nineteenth row of green tiles, with a fourteenth Springboard above it and a fifteenth Springboard below it - and once you have jumped onto either the fourteenth or fifteenth Springboard, it will propel you up over two more rows of green tiles with nothing between them. Once you have landed, you will come to a fourth Cube that is moving upwards; once you have gone around it, you will come to a third Cracker. Once you have jumped over it, three more Mice will come running up to you - and yet again, if any of these three additional Mice latch onto the Runner, they will slow his speed down, and you will yet again have to wiggle that joystick back and forth to shake them off. But regardless of whether any of these three additional Mice had latched onto the Runner or not, you will now come to a fifth Cube, that is moving downwards; once you have agone around it, you will come to two more Crackers. Once you have jumped over them, you will come to a sixth Cube, that is moving upwards - and once you have agone around it, you will come to a sixth Cracker. Once you have jumped over it, you will come to a seventh Cube that is moving downwards; once you have agone around it, you will come to an eighth Cube, that is moving upwards. Once you have gone around it, you'll come to two more Crackers - and once you have jumped over them, you will come to a ninth Cube, that is moving downwards. Once you have gone around it, you will come to a seventh Cracker; once you have jumped over it, you will come to a tenth Cube that's moving upwards. Once you have gone around it, you will come up to the round's goal - and once the Runner has passed through the goal, the text of "GOAL IN" will appear above him at the top of the screen and you will receive 50 bonus points for every tenth of a second you have remaining (the maximum is 16500 - and you will now go on to Round 30. There are only three more rounds left to clear now).

Round 30
Time: 5 seconds

Once the Runner has reappeared on the screen, the "under-10-seconds-remaining explosions" will already be appearing round him as he starts running to the right and comes to an Aluminum Can; once you've either kicked it for 100 extra points or jumped on it to stop the timer, you will come to two more Aluminum Cans. Once you have either kicked them for 200 and 500 more extra points or jumped upon them to stop the timer again, you will come up to a fourth Aluminum Can - and once you've either akicked it for 1000 extra points or jumped on it to stop the timer once again, five Jumbo Cans will come rolling towards you. Once you've jumped over them, you will come to two Hurdles; once you have ajumped over them, you will come to a fifth Aluminum Can. Once you have either akicked it for 2000 extra points or jumped on it to stop the timer yet again, you will come to a sixth Aluminum Can - and once you have either kicked it for 5000 extra points or jumped on it to stop the timer for a fifth time, you will come to a seventh Aluminum Can. Once you have either kicked it for 5000 more extra points or jumped on it to stop the timer for a sixth time, you will come up to two more Aluminum Cans; once you have either kicked them for 5000 x 2 more extra points, or jumped on them to stop the timer for a seventh time, you will come up to the round's goal. Once the Runner has passed through the goal, the text of "GOAL IN" will appear above him at the top of the screen, and you will receive 50 bonus points for every tenth of a second you have remaining (the maximum is 2500 - and this is the only round in the game that gives players less than 10 seconds to finish it).

Round 31
Time: 48 seconds

Once the Runner has reappeared on the screen, start running to the right as you come to a column of green tiles; once you have jumped over it, you will come to another column of green tiles. Once you have jumped over it, you will come up to three Hurdles - and once you have jumped over them, you will come to third column of green tiles. Once you have ajumped over it, you will come to two more Hurdles; once you have jumped over them, you will come to a fourth column of green tiles. Once you've jumped over them, three Jumbo Cans will come rolling up towards you - and once you have ajumped over them, you will come to a Wall that is emerging from the ground and receding back into it. Once you have gone around it, you will come to two Pitfalls and a Cracker as two more Jumbo Cans come rolling towards you; once you have jumped over them, you will come to row of green tiles as two more Jumbo Cans come rolling towards you. Once you have jumped over them, two Mice will come arunning up to you - and if either of these two Mice latch onto the Runner, they will slow him down, and you will have to wiggle the joystick back and forth to shake them off. But regardless of whether these two Mice had latched onto the Runner or not, you will now come to another row of green tiles as two more Jumbo Cans come rolling towards you; once you've jumped over them, you will come to a Special Can. Once you have collected it, the text "SPEED UP" will appear at the top of the screen, as the Runner receives an increase in speed - and you will then come to a Skateboard. Once you have got on it, it will propel the Runner forward as he comes to a Springboard; if you choose to roll onto the Springboard, the Skateboard will roll away as it propels you over a third row of green tiles, but if you choose not to roll onto the Springboard, you will have to roll over this third row of green tiles. But regardless of whether you'd chose to roll onto the Springboard or not, you will now come to an Aluminum Can - and once you have either kicked it for 100 extra points, or jumped upon it to stop the timer, you'll come up to five more Hurdles. Once you have jumped over them, a Chess Knight will come abouncing towards you; once you have gone around it, you will come to two more rows of green tiles with another Aluminum Can between them. Once you have either kicked it for 200 extra points or jumped on it to stop the timer again, you will come to third Aluminum Can - and once you have either kicked it for 500 extra points or jumped on it to stop the timer once again, you will come to a second Special Can. Once you have collected it, the text "SPEED UP" will appear at the top of the screen for a second time as the Runner receives another increase in speed; two more Jumbo Cans will then come rolling towards you. Once you have jumped over or gone around them, another Chess Knight and a Chess King will come bouncing towards you - and once you have gone around them, you will come up to two more rows of green tiles with two more Hurdles between them. Once you have jumped over or gone around them, you will come to three more Pitfalls; once you have jumped over or gone around them, two more Jumbo Cans will come rolling towards you. Once you have jumped over or agone around them, you will come to two more rows of green tiles as two more Jumbo Cans come arolling towards you - and once you have ajumped over or agone around them, two Jumbo Tires will come bouncing towards you. Once you have gone around them, you will come to a fourth Aluminum Can; once you have either akicked it for 1000 extra points, or jumped on it to stop the timer yet again, you will come to two more Crackers. Once you have jumped over or gone around them, you will come to the round's goal - and once the Runner has passed through the goal, the text "GOAL IN" will appear above him at the top of the screen. And if he had passed through it on the round's only Skateboard, the text "GOOD! 10000 PTS" will appear above him at the top of the screen for a fifteenth time before it rolls away, and you'll receive 50 bonus points for every tenth of a second you have remaining (the maximum is 24000; there's only one round left now).

Round 32
Time: 10 seconds + a maximum of 86 seconds

Once the Runner has reappeared on the screen for a final time, start running to the right, as you come to a Special Can; once you have collected it, the text "SPEED UP" will appear at the top of the screen as the Runner receives an increase in speed. You will then come to a Springboard - and once you have jumped onto it, it will propel you over a Cracker. Once you have landed, you will come to a second Cracker; once you have jumped over it, you will come to two Pitfalls with a Aluminum Can between them. Once you have kicked the Aluminum Can for 100 extra points or jumped on it to stop the timer, you will come to three Walls that are emerging from the ground and receding back into it - and once you have gone around of them, you will come up to two more Pitfalls and a third Cracker. Once you have jumped over them, you will come to a fourth Cracker and two more Pitfalls; once you have jumped over them, you will come to two more Pitfalls with a second Aluminum Can between them. Once you have either kicked the Aluminum Can for 200 extra points or jumped on it to stop the timer again, you will come to a fifth Cracker - and once you have jumped over it, you will come to two more Pitfalls and a sixth Cracker. Once you have jumped over them, you will come to two more Pitfalls and a seventh Cracker; once you have jumped over them, you will come to two more Pitfalls and an eighth Cracker. Once you have jumped over them, you will come to two more Pitfalls with a third Aluminum Can above them - and once you have kicked the third Aluminum Can for 500 extra points, or jumped on it to stop the timer once again, you'll come to ninth Cracker. Once you have jumped over it, you will come up to two more Pitfalls, and a tenth Cracker; once you have jumped up over them, you will come up to two more Pitfalls and an eleventh Cracker. Once you have jumped over them, you will come up to two more Pitfalls with a fourth Aluminum Can below them - and once you have either kicked this fourth Aluminum Can for 1000 extra points, or jumped upon it to stop the timer yet again, you will come up to two more Pitfalls and twelfth Cracker. Once you have jumped over them, you will come to two more Pitfalls and a thirteenth Cracker; once you have jumped over them, you will come to another Special Can. Once you have collected it, the text "SPEED UP" will appear at the top of the screen for a second time as the Runner receives another increase in speed and you will then come to a second Springboard. Once you have jumped onto it, it will propel you over a twenty-seventh Pitfall and a fourteenth Cracker; once you have alanded, you will come to two Cubes that are moving upwards over three more Pitfalls. Once you have gone around them, you will come to five more Walls that are emerging from the ground, and receding back of into it - and once you have gone around them, you will come to two more Cubes that are moving downwards in front of this round's last goal. Once you have gone around them and passed through the goal, that text "GOAL IN" will appear above the Runner at the top of the screen, and you will then receive 100 bonus points for every tenth of a second you have remaining (the maximum is 9600); the text of "CONGRATULATIONS! THE WHOLE DISTANCE OF THE" will then appear in the centre of the screen before the game's large title ("METRO-CROSS") comes down from the top of the screen, and stops below. The text "HAS RUN. THANK YOU FOR YOUR RUNNING." will then appear below it - and the game will then go into high-score mode. The texts of "SCORE", "ROUND", and "NAME" will come down from the top of the screen while the scores, rounds, and names come up from the bottom of it; your score will most likely be the highest on the cabinet to date, so you should enter your name at the top of the table with pride in the minute it gives you. The default name is RECORD. (full stop included) - and you will have to push that joystick to the left or right to cycle through each of the letters, then press that Jump Button to confirm them. Once you have done this seven times, the text "GAME OVER" will appear in the centre of the screen and the game will go back into attract mode.