Star Wars: Battlefront II/Vehicles

Republic Starfighter
The average Interceptor-style spaceship. Has a rapidfire cannon and a concussion missile launcher, both of which shred through fighter plating but do very little to capital ship hull.

Appears: Every space battle.

ARC-170 StarFighter
Your average Starfighter; has two medium-power laser cannons and a proton torpedo that can be fired 3 times before reloading. Has twice the health of a Republic Starfighter, and 2/3s that of the V-Wing

AT-RT
A two-legged vehicle, slower than the IFT-X, and less well-armored. Sports a laser cannon that acts much like the Droideka's rapid-fire laser, as well as a grenade launcher that will kill infantry in a single hit, and does significant damage to armored vehicles. Beware, as the pilot is unarmored, and can easily be shot out of his seat.

AT-TE
The squat, six-legget predecessor of the AT-AT, the AT-TE is well-armed and well-armored, slow, and doubles as a Command Post. It has three positions- the Pilot has access to an medium-strength blaster cannon and a two-shot anti-tank, splash-damaging cannon that parallels that of the AT-AT. The turret on the back of the craft works as a more powerful version of the pilot's anti-tank gun. The rear is guarded by two chain-guns similar to the Clone Commander's

Appears on: Geonosis. Notes: Works as less of a command post, more of a spawn point- if your opponent has all the other command posts, they still get the 20 second countdown to a win.