Ghost Trick: Phantom Detective/Chapter 6: 9:03 PM

9:03pm
Now we're going to head back to the prison. Go up to the phone (move the hoist to get to the motor) and head to the uniformed men's office. Bailey and his workmate are discussing preparations, but for what?

9:06pm
Let loose the memos that Bailey puts on the walls and read the conversations that follow between him and his workmate. Sissel will learn about the three different prisoners- the rock star who sang national secrets that he couldn't possibly have known, the man who burst into the commissioner's officer with a flamethrower and the man who shot his wife dead in front of a family member. The third one is the prisoner whose work schedule we're going to look at. After learning all that, the rock star will come into the next room and use the phone. Bailey's workmate will set his glass down on his house of cards.

9:09pm
If you haven't already done so, jump over to the emergency switch on the other side of the room (there's already another memo on the wall if you haven't) Raise the emergency switch. Jump to the glass and go over to the next room. Press the switch by the door, quickly possess the door and when it's slid open, possess the guitar. Examine the guitar. After Sissel makes some comments, the rock star finishes his phone call and takes the guitar back to his cell.

9:12pm
Might as well take a look at his blackboard while we're here. Jump over to the blackboard and examine it. Oh dear... it turns out Sissel can't read. Now how is he supposed to be able to read Prisoner D99's work schedule? We'll worry about that when we get there. For now, we'll focus on getting to his cell. Leave the cell by following the cores to the right. Press the emergency button above the phone. This gets a couple of prisoners moving and their movements will be very important in getting to D99's cell.

Go back into the rock star's cell and possess the notepaper with the "O" on it while waiting for the alarm to stop. The rock star will take it off the wall and flush it away, sending Sissel down to another cell. Ring the bell to call back the prisoner. If you're quick enough, you can possess the spoon while he's emerging from the hole. Your goal is the bunk at the other side of the room and you can use the spoon to get over there.

Now we can get to Prisoner D99's cell. Go to the cell where D99 is currently busy painting. Extend the picture frame and hop over to the blackboard. Sissel's inability to read doesn't turn out to be an issue after all as the blackboard is blank. It's time to go back and report to Lynne. Go to the picture frame and close it. At that moment, D99's dinner will arrive.

The guard asks why he killed his wife, but he doesn't answer. Next, the guard asks about the painting. He responds that he's painting all the faces he doesn't want to forget and this is the last of those faces. He steps away from the easel... revealing a portrait of Sissel.

9:42pm
Go to the phone and head back to the guard room. A call comes in from the chief of police, asking about the status. Cabanela is there and asks about Lynne. Bailey confesses about the call he received earlier.

9:49pm
Go to the new number through the phone. Sissel arrives at the chief of police's office. Seems that Cabanela is concerned about waiting for someone to show up at a Point X, though there's not much time left. In other news, it seems almost certain that Lynne may have been the one to kill Sissel. Raise the antenna and lower the screen. Read the conversation and Cabanela will produce evidence of the crime that happened in the junkyard.

9:51pm
Operate the remote control and Sissel will view the recording of his own death. There's no question about it. Lynne is clearly shown taking her gun out and shooting him on the tape. The chief of police is mystified about one thing. How did Sissel end up on the lower level when he died at the top? The hitman certainly didn't kick him down after getting flattened by a wrecking ball. Turns out the answer is on the tape. A black cat popped out of the bag Sissel was holding and knocked his body down before walking off.

A call comes in over the radio. It's the detective from the park, reporting that Lynne just turned up at Point X. Cabanela orders him to get Lynne away from there and hold on to her. Moments later, a loud noise comes over the radio and the detective is no longer answering. Cabanela picks up the phone to make a call to Point X.

10:01pm
Go to the phone. The Chicken Kitchen chef is on the other end and seems awfully distressed about something. He hangs up pretty quickly. Instead of going to Point X, Cabanela goes off somewhere else. Sissel will go on ahead to the Chicken Kitchen.