Heimdall/Midgard

Your first quest has you seek the hammer of Thor, Mjollnir.

Notes - battle loot seems to be fixed in some places and random in others. Critical items will be mentioned, but normal scrolls seem to be random and depend on your character's Luck.

1st Island

 * Key Items - None needed

The first room contains two gold pieces, a portion of Food and a Pouch (10 gold). In the next room, kill the Swordsman, he will drop a Scroll (Descension). A Key and a Scroll (Revelation) are on the ground. Exit to find a chasm, and use Revelation to make a bridge appear. Pick up the Scroll (Power Rune ᛆ)

2nd Island

 * Key Items - None needed

Ignore the switch in the first room, it just activates an arrow trap. Enter the first door on the left. Pick up the gold piece and the food, then fight the Troll for a Silver Dagger, a Charm and a Scroll. There is a Silver Coin and a Silver Key inside the chest. There is not much point in entering the next room, the chest is empty and the switch, reachable by using a Disarm Traps (which you do not have yet) does nothing. Return to the first room and head right. Kill the Swordsman for two Scrolls. Pick up the Scroll (Detect Traps) from the ground and open the chest for a Scroll (Energy - One), Food and a Key. Continue onwards to the next room. Skirt around the arrow trap to obtain a Scroll (Detect Doors). Use the exit to the SW. There is a door immediately to the NW, enter and kill the Swordsman inside for 25 gold. Inside the chest is a scroll, a clue "You must look for the two doors, in the room of the jaws". Exit and walk around the corner, picking up the Silver Coin and the gold piece. There are four doors on the NE wall, enter them in turn.

In the first room, kill the Troll to obtain a Scroll and a Charm. A scroll of Detect Traps is on the ground, and the chest contains a Runesword ᛐ and a Pouch (10 gold). The second room contains a Scroll (Detect Traps) and a Scroll (Disarm Traps). The third room requires a normal Key to unlock the door. Kill the Swordsman for a Scroll, the chest is empty. The final room contains a Swordsman who can be killed for a Scroll. The chest contains Food, a Scroll (Disarm Traps) and a Scroll (Energy - One).

With all four doors explored, there is one final one on the opposite wall. But first, backtrack all the way to the very first room, approach the pits surrounding the chest, and use Disarm Traps. This will remove the pits allowing access to the chest containing Hemlock and a Scroll (Remove Wall). Return to the room with many doors and exit via the only door you have not explored yet. Beware a pit trap close to the path of an arrow trap near the chest, which is empty. Continue SW to an exit. You'll now be in a long corridor with a chest and some Food nearby. The chest contains an Adamant Axe, a Key and a Scroll (Disarm Traps). The closest doorway leads to a Troll who drops some gold pieces. The chest contains a Scroll (Extra Heal). Leave and continue NW to another exit. Walk around the pit trap (a hidden one lies against the NW wall, over to the door, open it with a regular Key. Defeat the Swordsman inside for a Pouch (10 gold) a Scroll, Food, and a Runesword ᛐ. Approach the blocking wall to the East, use the Scroll of Remove Walls to get rid of it. A Scroll (Detect Doors) is on the floor here, and the chest contains a Runic Axe ᛒ, Food, and a Scroll (Wrath of Odin). Backtrack again all the way back to the first room.

Take the final exit here, on the NW wall. The switch here activates an arrow trap, so ignore, and continue the next room. This is the 'room of jaws', you only see one door, so use Detect Doors to make another appear. But before you leave, pick up the Scroll (Detect Doors) and open the chest for a Key and a Scroll (Disarm Traps). Exit through the revealed doorway. Pick up the Scroll (Energy - One) and the Pouch (10 gold). Kill the Swordsman for a Pouch (10 gold) a Scroll, an Iron Key and a Jade Key. Head through the door that he was guarding. Avoid the arrow traps as you proceed down the corridor to the next exit. You will be ambushed by a Swordsman, kill him and loot two Scrolls. There are traps around the switch so it might be a good idea to cast Detect Traps here before stepping on it to unblock the exit. We're almost done here. There are three exits to the NW, and a chest containing a Key. Enter the first, slay the Troll for a Runic Axe ᛐ. Leave, ignore the second exit for now, enter the third and kill another troll for a Potion ᛋ and Food. Leave, and use the middle door to depart the island.

3rd Island

 * Key Items - Descension, Key, Hemlock

The first room contains a floor puzzle. Number the switches 1 to 6, right from left. Step on 2, 6, then 1, to close the pits. You can reset the puzzle with the 5th switch. Kill the swordsman for 50 gold and open the chest for a Key, Food, and a Scroll (Energy - One). Unlock the door with the Key. In the next room, the chest contains Food, Key and a Scroll (Disarm Traps). Approach the pedestal and use Descension to lower it out of the way, pick up the Sapphire as you pass. You can actually bypass this obstacle by using a Disarm Traps spell next to the pit to the SE, but there's no point in saving the Descension spell and the Sapphire is a valuable item to sell. In the next room, a Druid requests some Hemlock, which you have brought, use the 'Give' command to hand it over. He will reveal a chest and door, grab the Runesword ᛐ, Key and Scroll (Energy - All) before leaving, this door will return you to your ship.

4th Island

 * Key Items - Disarm Traps

Walk NE past the pit, and fight off a Giant Spider ambush. It drops Runesword ᛒ, and two Scrolls. Use the Disarm Traps spell to remove the pit to the NE, and use the switch to close the pit to the NW. Take the NW exit first. You'll see a T-junction, the SW looks like it might lead somewhere, but it is a dead end, so ignore. Head NE and avoid the arrow trap. It contains Food and a Scroll (Disarm Traps. Head back to the first room and now take the NE exit.

The map design here is poor, some parts that look like normal dead-ends, are in fact transition zones to a new room. Head SE at the fork, to a new area. Kill the Troll (no loot), pick up the gold coin and avoid the arrow traps as you proceed. Go SW at the T-junction. A Giant Spider will ambush you in the next room, kill it for Food and a Charm. There are several traps here so Detect Traps might be a good idea. Grab the Scroll (Power Rune ᚵ) and head back to the T-junction, taking the other path. Head NE, there are two hidden traps, the first against the SE wall, the other a few steps after on the NW. Pick up the Food on the ground and leave the room at the NE exit. A Ruby Key lies at the end of this room, once obtained, backtrack to the T-juntion and backtrack to the first fork, now heading NE.

If you hadn't picked them up already, a Scroll (Disarm Traps) and a Scroll (Energy - One) are on the ground before you exit. Kill the Swordsman for Food, a Silver Key, and a Scroll. Avoid the pits and the arrow trap, picking up the Potion ᛐ as you go. More traps protect a chest, which contains a Silver Dagger and a Scroll (Invulnerability). That's everything there is to do here, head back to the first room and back to your ship.

5th Island

 * Key Items - None needed

The purpose of the switches here is unknown, but the room can be navigated safely. Skirt around the side pits to avoid a pit trap in front of the first chest, it contains a Scroll (Ice). The second chest contains a Scroll (Energy - All). A Troll blocks the way in the second room, it has no treasure. Walk through the third room, opening the chest for a Runic Axe ᛒ. When you exit to the West, you will suddenly be outside. A Swordsman blocks the way, but you can pass him peacefully by giving him a Silver Coin. Or you can defeat him, for an Axe. Outside the house is a Scroll, "Please enter my shop".

After shopping, walk through the village. You can't enter the second building so just carry on, to enter a corridor. There is a Scroll (Detect Traps) and a Scroll (Energy - All) on the ground here. In the next room, kill the Swordsman, who drops Runic Axe ᛒ. You will now be in a room that looks like a church, with a floating man, and a Troll. Kill the Troll first, it drops Food, and a Gold Key. Approach the altar and drink from the chalice to free the floating man. He will give you a Pass as a reward. The exit to the N will complete the island.

6th Island

 * Key Items - Pass

Follow the path. The Swordsman can be dealt with peacefully for the price of 50 gold pieces. Or you can slay him, and loot a Dagger. The first house can't be entered, but open the chest right after it for a Scroll (Extra Heal). Enter the second house and kills the Swordsman inside, he drops nothing. Take the Pouch (100 gold) and the Scroll (Power Rune ᛆ) before leaving and continuing through the village. You will arrive at a T-junction with two portals, and a signpost indicating that NW is 'Way of the Warrior' and SE is 'Way of the Druid'. A Scroll "Choose your class, choose your path." is on the ground.

Heimdall is unable to enter either portal, so you will have to swap to one of your party members using F2 or F3. Berserkers, Warriors and Blacksmiths can use the Warrior portal, Druids and Wizards can enter the Druid side.

Way of the Warrior

A Troll blocks your path, kill it, there is no loot. There are two chests, loot the first for a Scroll (Call of Valhalla) and the other for Food, and a Scroll (Resurrection). Continue SW. You'll now have to fight a Swordsman, who drops an Adamant Axe, and Food. The chest up ahead contains a Charm, a Scroll (Invisibility) and a Scroll (Vanir's Dex). Pick up the Food before you exit, completing the path.

Way of the Druid

If you chose this path instead, you'll find a chest containing a Silver Key, Food and a Scroll (Teleportation). Approach the pits and cast Teleportation to warp across. Pick up the Food and continue onwards. Next you must fight a Sorcerer, who drops Food, and two Scrolls. Walk onwards, the chest you see is empty, so proceed to the exit, completing the path.

After completing either path, you'll be back in a village area. Approach the Guard outside the house, and show him the Pass to be allowed access to the market. Once done, you can head back to your ship by walking SE. All there is at the end of the NW path is a pit trap. Note that you could disembark again and walk the alternate route if you wish. Also if you never plan to return here, you can now safely discard the Pass.

7th Island

 * Key Items - Key, Silver Key

Walk down the corridor and open the chest for Food, a Pouch (10 gold) a Scroll (Aesir's Str) and Scroll (Energy - One). Exit to a corridor running NW to SE. Go SE first to a room containing a chest. Inside is a Key and a Scroll (Ice). Backtrack and head NW, where a regular Key will unlock this door, head through. The chest in this room contains a Scroll (Curse Foe). Use the exit that is immediately SE of the chest, to find a Potion ᛋ. Return to the room with the chest, and go around the corner to head through another door. All the way to the SE is a Pouch (10 gold), grab it if you care, before using the exit to the NW. Walk NE and find another Pouch (100 gold) and a locked door, use your Silver Key here.

A chest is to the NW, containing a Stone Axe and a Scroll (Giant Strike). Ignore the door to the SE for the moment if you want to head NE to grab the Pouch (10 gold) and use the exit afterwards. The Diamond on the ground is the last thing you need here, so pick it up before backtracking to your ship.

8th Island

 * Key Items - Key, Silver Key

The first room contains a chest and a Sorcerer. The Sorcerer will drop a Circlet, and Potion ᛋ. The chest contains a Scoll (Energy - All) and an Axe. Exit the room. As you walk down the next corridor, you will be ambushed by a Giant Spider. It will drop a Runesword ᛒ and two Scrolls. Exit to the NE. In the next room, pick up the Food and the Key from the ground. Exit and walk down the next corridor. A Troll will ambush you, and drop Food and a Key when defeated. At the end of the corridor is a locked door, use the Silver Key. The next room has a Key on the floor, which will unlock the next locked door.

You'll now see a set of ledges. Go down the one to the right first. At the end you will find 4x Pouch containing a total of 310 gold. There is also a Scroll (Power Rune ᛐ) and a chest. Inside is a Pouch (10 gold) and a Gold Key. Backtrack and take the middle path, to find a regular Key. The only thing on the leftmost path is an empty chest, so backtrack back to your ship.

(Note, in the Amiga version there are two Guards here, no treasure. These two are missing from the DOS version).

9th Island

 * Key Items - Silver Coin, Diamond

The starting room contains just a pit trap, head SE and leave through the exit. You'll now be at a T-junction with a gold coin on the floor, and a jaw trap. Head NW first, a Dwarf blocks the way in the next room. Kill him for a Scroll (Power Rune ᛋ), then walk around the corner for a Pouch (10 gold) and some Food. Back to the junction and take the SE path into the next room.

Take note of the exit to the SW and SE, but don't head down them yet. Kill the Swordsman, he drops some gold, 2 Scrolls and Food. Walk past the pit and take the Potion ᛐ, head back and use the exit to the SW first. You will be ambushed by a Giant Spider who drops a Scroll (Ice). Two chests can be found at the end of the path, the first contains Runestone ᛆ and Runesword ᛐ. The other contains Food and a Jade Key. Backtrack and take the SE path. Kill the Swordsman for a Crystal Sword and pick the Food up from the ground. Enter the final room, to see a tree stump that holds three plates. Below, a Scroll advises the following;

"To the left a star, to the right a stone, to the centre you must tender, from the centre a loan".

Place the Diamond on the NW branch, a Silver Coin on the SW, and the Runestone ᛆ on the SE. A Scroll (Serpent Killer) will appear in the middle, take it and head back to your ship.

10th Island

 * Key Items - 2x Key, Silver Key, Gold Key

Start by approaching the locked door on the NW wall. This requires a Silver Key to open. Inside, you will be ambused by a Giant Spider, which drops a Silver Dagger and Food. A Potion ᛐ is the only other thing this room contains, head back out. To the SE is a chest, open it to find a Charm and a Scroll (Fire). Go through the NE door. The door in the next room is locked and can be opened by a regular Key. In the next room is a Swordsman, who drops a Scroll, and a Troll, who drops a Charm and a Scroll. The cabinet in this room can be unlocked with a Gold Key, and will allow you to take the Runestone ᚼ inside. Open the last door with a Key and exit.

In the next corridor, slay a Troll for 2 Scrolls, a Silver Key and some Food. Proceed through to the exit to the E. You will see buttons in this next room. Ignore the first, and step on the second and third. Use the nearby exit and follow the corridor around, stepping on the fourth and fifth button as you go. You will return to the first room and here press the first button to open the nearby door. Enter it.

Kill the Sorcerer here for 2x Food and a Scroll (Power Rune ᛩ). Stepping on the magical symbol will teleport you to a village, for the cost of your Runestone ᚼ. The first house is a shop, though nothing it sells is particularly interesting. Restock if needed, and exit to your ship by heading N.

11th Island

 * Key Items - None needed

The opening corridor has two exits, take the NW exit first. Grab the Food as you head NW and take the exit at the end. Walk around the U-shaped room, ignore the first exit to the E, you will be ambushed by a Giant Spider at the top. It drops a Sword when killed. There's nothing down the SW path, and the doorway to the N just leads to a pit trap, so go back the exit to the E. Kill the Troll to get a Scroll (Shrinking). Follow the room around to a chest, it contains a Ring and an Ameth. Key. Backtrack to the room before the U-shaped room and head NE past the two pits. Kill the Sorcerer for 2 Scrolls and also pick up the Scroll (Energy - All) from the ground. Leave through the door in the NE wall.

Proceed down the next corridor and you will be ambushed by a Troll. It will drop a Silver Key, and two Scrolls. Walk past the pits to see exits to the SW and NE. Go NE first, grab the Silver Coin and the Scroll (Resurrection) from the ground, before returning to the door you just walked past. Kill the Sorcerer for 2 Scrolls and Food. Take the Potion ᛐ and backtrack to the previous room, and the room before that. Take the SW exit now, walk past the arrow trap and kill the Troll for three Scrolls. Exit to the next room, to find that you've actually looped all the way around to the beginning, and now as you've cleared everything, head SW to go back to the ship.

12th Island

 * Key Items - Jade Key, Power Runes ᛩ, ᛋ, ᛐ, ᛆ, ᛆ, ᚵ, Serpent Killer, Shrinking

(Trivia - in the game's own coded runic language, the Power Runes can be arranged to spell 'ASGARD')

The moment you disembark, you will be attacked by a Sea Serpent. Use Serpent Killer to defeat it instantly. You will start in a room with three Trolls, go NW first, killing the Troll in the way, it drops nothing. There's some Food off to the NE of the chasm room, grab this then approach the robed figure on the bridge. He asks for six Power Rune scrolls, which we have brought. Cross the bridge and take the Stone Key, before returning to the Troll room. Go SE next, through a trapped room and a Giant Spider ambush, no loot. A Jade Key lies on the ground to the E - you brought one already but we'll pick it up anyway. Return to the Troll room and kill the last troll. The Jade Key opens the gate here, head through.

A large chamber contains a jaw trap, an arrow trap, and another Giant Spider ambush, no treasure for winning. Open the gate to the NE with the Stone Key and enter the final chamber. Open the chest for Food and a Scroll. The scroll contains a coded message;

"Scones. Add salt to taste and place in the oven at gas mark seven for two hours."

Not really relevant to the task in hand! You'll notice also in the room is a giant hammer, use the Shrinking spell to reduce it to manageable size and complete the first step of your quest! Onwards to Utgard.