Marvel Ultimate Alliance 2/Captain America

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 * Available: Beginning of the game; Captain America is not available in Act II or the first chapter in Act III unless you choose the Anti-Registration side.
 * Flying?: No
 * Powers
 * Shield Throw
 * Shield Swipe
 * Captain's Dash (Requires level 5)
 * Heroic Defense (Requires level 10)
 * Heroic Deeds
 * Defeat 3 foes with a single non-Fusion attack (Boost)
 * Defeat 50 foes after choosing Anti-Reg (Costume)
 * Lead Secret Avengers for an entire map (Boost)
 * Abilities
 * Field Commander
 * Shield Mastery
 * Precise Aim (Requires Anti-Reg)
 * Conditioning (Requires Anti-Reg)
 * Tough as Nails (Requires Anti-Reg)
 * Duralumin Armor (Requires Anti-Reg)

For such a popular character in the comics – and the leader of the Anti-Registration movement – Cap sure did get short-changed by the game developers. He's at best an average tank; and, his Powers are weak. Shield Throw, which should be his signature move, is nowhere near powerful enough and difficult to control when in the air; so, you end up missing as often as hitting. His primary benefit is his Heroic Defense buffing power, which can affect the entire group. Not a bad choice for an AI companion; but, not a very playable character.