Ultima I: The First Age of Darkness/Equipment

Purchasing and selling prices are affected by Intelligence, Charisma and Wisdom. All the prices in this page are the purchasing prices at Int=10 and Wis=10.

Transportation and food
The better the transportation, the faster you will travel. E.g. a walking character consumes one meal every step, while a character on a frigate consumes one meal every 5 steps.

Magic
Four spells are exclusive to the Wizard class. One spell (Steal) was available in the original version only.

Sorting the table by Type, spells with similar effect will be listed together. Attack spells damage an enemy; movement spells help the spellcaster in exploring dungeons; support spells prevent some harm to the spellcaster.

There are two different shop types. Sorting the table by Shop, spells sold in the same shop will be displayed together.

When the Stranger's wisdom equals 99, all spells prices have a 40% discount. Spells cannot be sold. Wisdom also determines the success rate of a spell.

A high level of intelligence increases the damage dealt by the "magic missile" spell. The four magic weapons (see above) further improve the "magic missile" when equipped.

Shop list
Each city has a corresponding one on each continent. Not only the city appearance, but also the shop names are the same.

The following table is divided in two parts, because there are two types of weapon shops and two types of magic shops in the game. The first group of towns includes the "capital city", close to one of the kings castles.