Wizardry: Proving Grounds of the Mad Overlord/Spells


 * Legend:
 * Healing: spells that can be cast anytime.
 * Field: spells that can be cast outside combat.
 * Support: combat spell that target allies.
 * Disable: combat spell that target enemies and have special effects different than just damage.
 * Attack: combat spells that simply deal damage to enemies.

HAMAN and MAHAMAN
These spells can only be cast by a character whose level is 13 or higher. The caster appeals to the gods for help, consuming 1 experience level. If the gods help, one of many things can happen:
 * Augmented magic: spells cast by the party will cause (or heal) more damage.
 * Cure party: this will cure the entire party of all status ailments.
 * Silence enemies: all of the monsters will be silenced, unable to cast spells.
 * Teleport enemies: all of the monsters that you face will be suddenly teleported away from battle.
 * Heal party: MADI is cast on the entire party.
 * Protect party (MAHAMAN only): reduces the armor class of all party members by 20 for the remainder of the encounter.
 * Raise the dead (MAHAMAN only): dead characters are brought back to life with the DI spell.