Dragon Warrior IV/Magic

Spell type:
 * Field: spells that can be cast outside battle;
 * Support: battle spells that target the allies;
 * Debuff: battle spells that target the enemies, but deal no damage;
 * Attack: battle spells that damage the enemies.

White magic
NOTE: all the pictures in the table below are from Dragon Warrior 3, except for one from Dragon Warrior 2.

Black magic
NOTE: all the pictures in the table below are from Dragon Warrior 3.

Temporary characters abilites

 * Magic needs MP to be used;
 * Abilities need no MP;
 * Weapons are noted here if they have some special effect.

Chapters 1 to 4

 * Healie the Kind Monster:
 * Heal (magic): restores health points to one party member;
 * Parry (ability): temporarily increases its own defense.
 * Strom the Guardsman:
 * (none: cannon fodder.)
 * Laurent the Troubadour:
 * Heal (magic): restores health points to one party member;
 * Firebal (ability): attacks all enemies;
 * Poison dagger (weapon): chance to instantly defeat on enemy.
 * Orin the Alchemist:
 * Lockpick (ability): opens any door without need for a key.

Chapter 5

 * Hector the Young Man:
 * Build-up (ability): temporarily increases his own strength.
 * Panon the Jester:
 * Sleepmore (magic): chance to put to sleep all enemies;
 * Strange dance (ability): lowers enemy magic points;
 * Sword of Lethargy (weapon): chance to put to sleep one enemy, including bosses.
 * Lucia the Zenithian:
 * Healall (magic): restores health points to one party member;
 * Increase (magic): increases defense of one party member;
 * Defence (magic): lowers defense of enemies;
 * Doran the Baby Dragon:
 * Sweet breath (ability): chance to put to sleep all enemies;
 * Blizzard breath (ability): attacks all enemies.