Ultima VII Part Two: Serpent Isle/Fawn

Travelling to Fawn
Before you arrive at Fawn you will come to the Fawn Tower (95S, 7E) which is very dirty and overrun by goblins. Take some time and clean up by killing all goblins in and around the tower. You will know you are finished when the garbage is gone and Monitor pikemen once again occupy the tower. There is a secret wall beside the stairs and behind it is a basket containing a magic bow, 20  lucky arrows, 13  magic bolts.

Take the white paved bridge into Fawn. When you arrive at the entrance, a Fawn guard will tell you to behave yourself in the city. You will also encounter a Fellowship member named Ruggs, who will ask you to deliver a letter to Delphynia. Agree to the task and enter the city.

First Time in Fawn


When you come across the fountain near the entrance for the first time, a teleport storm will occur and deposit a second lute. If Iolo is in your party at the time, people will ask for a song.

In addition to Ruggs's letter, Delphynia (69S, 18E) can also give you the Varo Leaves which can cure the Avatar's poison.Take the leaves to Harnna in Monitor to be cured and then return to Fawn.

Looting Fawn
East of the fountain is the shop of Delin and his Daughter Alyssand (75S, 13E). Go down the stairs and pull the lever by them and go down another stairs. Grab some food and lockpicks if you need it and pull another lever partially hidden by the barrels. Go back up and go though the now open wall. The only interesting thing is the hidden bag behind the barrel which contains 50 Filari, invisibility ring,  fishnet stockings and 3  gems.

West of the fountain is the sleep-house (74S, 7E) of Delin and Alyssand. There is nothing important except few Filari in the drawers, so continue North to a crossing. Go far east and enter Delphynia's House (69S, 18E). Except for Filari and some food, the only interesting stuff to grab are the reagents in the locked chest.

Go back and enter the next house (61S, 19E) North of Delphynia's house. It is where Captain Voldin lives. In upper floor there are a lot more Filari to grab along with a plate armor set (though the boots are missing).

Continue to another house (Joth's) North (56S, 19E) where you can grab a black potion and some money. On the balcony there is a crate with 60 Filari inside. The next house (53S, 15E) to the west is locked, so you need to pick it and once inside you can destroy the glass with your weapon to grab all gems inside.

Ignore the Temple of Beauty west of that for now. The next house (53S, 5E) belongs to Lady Kylista, so check the "Magic Armor" section for that.

Go West again and go in the big house (56S, 3E). In two crates there is some jewelry and a  magic scroll (Great Ignite). Go East now, but on the Southern half. The first house on this path is at (55S, 6E) and belongs to Zulith. Zulith also exchanges money (but not gold, gems and jewelry) and his fee is high, so don't bother with it. His house only has 20 Filari and an  orange potion.

The next house (61S, 9E) to the East is the Throne Room, so ignore it for now and continue East. The last house (58S, 15E) belongs to Lady Yelinda and there is some Filari and a key in the drawers. This key will open the locked door in the throne room and leads to a Serpent Gate.

Exit Yelinda's house, go Southwest and enter the biggest house (69S, 9E) in Fawn. Go in room Northeast from the entrance. If you do not have an abacus, you can now grab one from the desk. You can check how much money you have with G on the keyboard.

In the drawers are: a red key (for what?), yellow potion,  armoured boots and some  Filari. In the pickable chest are two magic scrolls (Light and Create Food) and a  purple potion. In Northwest there is some stuff: purple potion, 4  black pearls, bandage,  lockpick and some money. In Southwest go down the stairs and get key (which open all Prison-Doors here), bandage and some food.

The tavern is at (61S, 3E) and Jendon can give you info about people and strange objects, just like Harnna in Monitor. In his bedroom is a gold key for which use is still unknown. Go down in the basement and pull the lever by the spear. In the pickable chest are 99 Filari and two potions. In one of the barrels are some reagents to grab.

In Olon's house at (70S, 1E) is some money and 5 lockpicks. In house (70S, 1E) West of that, there is only 10 Filari and a  boomerang in the locked chest. In house (72S, 0E) south of that is only 15 Filari.

Garth's house at (74S, 4W) is locked so pick it open and go in bedroom. In drawers is a plate armour and 55  Filari and in pickable chest are another 86  Filari and dust of invisibility.

Trial
Go around talking with People, preferably in the Tavern. Some time later Alyssand will come to you and ask for a Favor. She wants you to free the City from the evil Schemes of Voldin. So agree to help her. After you've talked with Alyssand, Zulith will follow you. Talk with him and accuse him of following you. He will go away, but after another one will come after you.

This time its Kalen a companion of Batlin who wants your Head. Kill him and he will spit out some last words like Batlin will triumph over the Avatar at last. Some time after that Jorvin will come to you and ask you and Iolo to come to Throne Room at 12.00 am, because Lady Yelinda was touched by the Song sung by Iolo. Lady Yelinda will then give a White Diamond Necklace to Iolo. Dupre will then say something about Lord British and Jorvin will jail him and send you and your Party to sleep.

Upon awaking you will find a Scroll on the Nightstand so read it. It say you must be at the Temple for the Trial. So the next thing to do is going to the Temple and witness the Trial, which is a farce. After the Trial is over talk with Alyssand. She will give you a key for the Temple where Dupre is held.

Go to the Temple again and open the left Door with the Key. In Bag on the table is 3 Gems. Go down the Stairs and pull the Lever and go up the other Stairs. You will caught Voldin messing around with Levers which control the Oracle. He thought you were Kylista and attack you to not let you reveal the Oracle is corrupt. Kill him and pull the center Lever first, then the rightmost. Oracle will then speak to you. Tell it to change Revelation and the Trial is corrupt.

Now you're done and you need to wait 24 Hours to resume the Trial. You can do what you want in the meantime or just sleep it through. After 24 Hours go back to the Trial. You may call Witness or not. Its not important. The Oracle will declare Dupre innocent and announce Kylista and Voldin guilty. Jorvin will come back to Temple and tell Lady Yelinda that he has throw Kylista in Jail and found Voldin dead. Lady Yelinda will offer her apologies to you and give Dupre the Crystal Rose of Love. You will need this Item later. Next Goal is the ../Inn of the Sleeping Bull/.

Shops in Fawn
Everything in Fawn can be bought with Filari.

[[File:Ultima VII - Meat.png]] Food
Delin has your food while you have all his  Filari. He cannot give the food back and he wants the Filari back, but only if you buy something from him.

[[File:Ultima VII - Magic Gauntlets.png]] Magic Gauntlets
Youcan go to Delin's shop and talk with Alyssand about the silver ring (or talk about it later when she come to you). She wants you to keep the ring and will give back the  magic gauntlets.

[[File:Ultima VII - Magic Armor.png]] Magic Armor
You can meet Kylista at the fountain after the teleport storm and ask her to swap the breast plate for the  magic armor, but it is best you ignore her and go to her house in the north-west (at 53S, 5E) and get  your magic armor along with some potions and  Filari.