Miner 2049er/Gameplay

Gameplay summary

 * You control Bounty Bob with the joystick. Press the button to jump.
 * You must walk over, and solidify, every section of flooring to advance to the next stage.
 * You must not fall a distance greater than one and a half times your height.
 * You must avoid contact with any flashing object, including the mutant organisms.
 * You can collect old items from the mine shaft to tame the mutants briefly, and touch them to remove them from the stage for bonus points.
 * Use various stage features such as slides and transporters to navigate the mine shafts.

Primary Controls
Move Bounty Bob throughout each stage with your system's joystick. Pushing left or right makes Bounty Bob run to the left or to the right. Pushing up or down makes Bounty Bob climb or descend ladders. Pushing the fire button makes Bounty Bob jump straight up. Pushing the fire button in conjunction with the left or right directions makes Bounty Bob jump in the specified direction.

Secondary Controls
Certain objects in the game can be operated. To operate the teleporters on stage 3 and 7, you must push the number that corresponds with the teleporter that you would like to teleport to. On a computer, this will mean pushing the 1, 2, 3, or 4 on the keyboard. On the Atari 5200, this means pushing the numbers on the joystick keypad. For any other system that does not make use of keys, the teleporter is replaced with a lift that is raised or lowered by pushing the joystick up or down. On stage 8, the lift is turned on and off by pressing the space bar on computers, or the # key on the Atari 5200.

Bounty Bob
As Bounty Bob, your goal is to inspect every section of each mine in search of the evil "Yukon Yohan" while avoiding the various mutant organisms that inhabit the mine. As Bounty Bob walks over a section of flooring, it fills with color. To complete the level, every section of flooring must be colored. Along the way, Bob will encounter many objects left behind by past miners. By collecting these, bonus points are achieved and the mutant organisms smile and turn green. While in this state, Bob can collect them and earn extra points. Touching the mutants in their normal unhappy state is lethal, as is touching any flashing substance. Bounty Bob can not withstand a fall greater than 1.5 times his half. And if the timer at the top of the screen reach zero, Bounty Bob runs out of oxygen. One extra life is granted at 10,000 points.

Mutants
Mutant Organisms occur in a variety of colors and roam the interior of the mine. They occupy a particular piece of platform and pace back and forth. They never venture beyond their territory, although two mutants' territories can overlap. When Bounty Bob collects an item, the mutants turn green happy for a brief moment and can be collected for points and to remove them from the stage. When they flash pink, beware as their happiness is about to wear off.