Counter-Strike/Equipment

Glock 18C

 * Cost: $400
 * Magazine cost: $20
 * Magazine capacity: 9x19mm (20-round mags)
 * Max Reserve Ammo: 120 rounds

The standard terrorist pistol (by default, every terrorist starts with this weapon in hand) and one of the weakest weapons in the game. Multiple shots to the head can often result in no kill.

This weapon has two different firing modes, semi-automatic and Burst-fire. Semi-Automatic is most ideal for long-range shooting because of its accuracy. Burst-fire is more suitable when rushing as it shoots a three-shot burst at one time, allowing the player to be a little more accurate at close ranges.

USP-45 Tactical

 * Cost: $500
 * Magazine cost: $25
 * Magazine capacity: .45 ACP (12-round mags)
 * Max Reserve Ammo: 100 rounds

The standard counter-terrorist pistol (by default, every counter-terrorist starts with this weapon in hand), it is considered one of the two best pistols in the game. With a twelve-round magazine and caliber close to that of a Desert Eagle, it is often used by both terrorists and counter-terrorists. USP stands for Universal Self-loading Pistol.

This weapon has the option of an added silencer which is easily noticeable due to the muffled sound it makes when applied. However, the silencer is not very favorable among experienced players because of its different recoil and the gun also becomes significantly less powerful as well.

SIG-Sauer P228

 * Cost: $600
 * Magazine cost: $13
 * Magazine capacity: .357 SIG (13-round mags)
 * Max Reserve Ammo: 52 rounds

This gun is the most inaccurate weapon in the game, but against armor it inflicts the second most damage for a pistol at close range. It's best used in short bursts, or single shots at long ranges.

IMI Desert Eagle

 * Cost: $650
 * Magazine cost: $40
 * Magazine capacity: .50 AE (7-round mags)
 * Max Reserve Ammo: 35 rounds

Often nicknamed the "Deagle", it is a very powerful .50 caliber pistol that is capable of one shot kills with a headshot, usually referred to as "One-deags". Considered one of the top weapons in the game due to its inexpensive cost and effectiveness. One drawback, however, is the seven-bullet magazine, often resulting in players favoring the USP Tactical and its twelve-bullet magazine over the Desert Eagle.

FN FiveseveN

 * Cost: $750
 * Magazine cost:
 * Magazine capacity: 5.7x28mm (20-round mags)
 * Max Reserve Ammo: 100 rounds

Counter-Terrorists only. High accuracy and low recoil, this pistol has the most rounds in a magazine for Counter-Terrorists, and is the best pistol to spray with at medium ranges. However, it deals low damage at close ranges compared to other pistols, such that a point-blank unarmoured headshot won't grant a kill.

Dual Beretta 96G Elites

 * Cost: $800
 * Magazine cost: $20
 * Magazine capacity: 9x19mm (15-round mags x2)

Terrorists only. Seen as "noobish," fun weapons, the damage up close is higher than the USP, and the rate of fire, with practice, is very high, but the recoil recovery is bad compared to other pistols. Its damage drop-off is its main drawback, so you should accept that there are better options over distance, but with an easy crossed shooting pattern, they are decent sidearms at medium range if mastered.

Benelli M3 Super 90

 * Cost: $1700
 * Magazine cost:
 * Magazine capacity: 8 12-Gauge shells

This pump shotgun has very high damage in close-quarters combat but very low at long-range. There are 9 pellets in each shell. The game calculates how many pellets hit the body and the body parts. Hence, this gun can kill someone at point-blank without aiming for the head. Another advantage is that the shotgun can stop reloading in the middle of a reload operation and shoot. A good technique is to jumpshot around corners with it, as it doesn't lose accuracy, and you will surprise your enemy. The drawback is that it requires a delay of half a second to pump and shoot and takes a while to reload the gun when the tubular magazine is completely empty.

Benelli M4 Super 90 (XM1014)

 * Cost: $3000
 * Magazine cost:
 * Magazine capacity: 7 12-Gauge shells

Similar to the pump shotgun, this auto-shotgun works best in close-quarters battles. The difference between pump and auto-shotguns is that the auto-shotgun allows the player to shoot continuously without the pump delay, at the expense of a smaller magazine size. It can also stop reloading in the middle and shoot.

Ingram MAC-10

 * Cost: $1400
 * Magazine cost: $25
 * Magazine capacity: .45 ACP (12-round mags)
 * Max Ammo Reserve: 90 rounds

Cheapest SMG to Terrorists. Damage is average and accuracy is poor. At close ranges it's a killing machine, and at long ranges you should take the first shot while aiming at the head, as the first shot is rifle-accurate. If you think you've got it, run towards your enemy while tapping gradually faster as you get close to finally spray him down.

Steyr TMP

 * Cost: $1250
 * Magazine cost: $20
 * Magazine capacity: 9x19mm (30-round mags)
 * Max Ammo Reserve: 120 rounds

It has a built-in silencer. However, firepower is low.

Heckler & Koch MP5-Navy

 * Cost: $1500
 * Magazine cost: $20
 * Magazine capacity: 9x19mm (30-round mags)
 * Max Ammo Reserve: 120 rounds

One of the most commonly-used guns in the game. Inexpensive, high damage, considerably accurate, and low recoil makes this a favorite SMG for many.

Heckler & Koch UMP.45

 * Cost: $1700
 * Magazine cost: $25
 * Magazine capacity: .45 ACP (25-round mags)
 * Max Ammo Reserve: 100 rounds

Highest accuracy in the SMG category. Due to the big caliber it has a slow firing rate, which makes it better in burst-firing than the MP-5, but reloading speed is slower.

FN P90

 * Cost: $2350
 * Magazine cost:
 * Magazine capacity: 5.7x28mm (50-round mags)
 * Max Ammo Reserve: 100 rounds

It has a high firing rate and large magazine size with good burst-fire accuracy, but the damage is moderate-to-weak. In the betas it used to be the most overpowered gun in the game while running and gunning.

IMI Galil ARM

 * Cost: $2000
 * Magazine cost:
 * Magazine capacity: 5.56x45mm NATO (35-round mags)
 * Max Reserve Ammo: 90 rounds

Terrorists only. It gives an advantage due to it having the lowest cost of all rifles and an extra five-round advantage.

FAMAS F1

 * Cost: $2250
 * Magazine cost:
 * Magazine capacity: 5.56x45mm NATO (25-round mags)
 * Max Reserve Ammo: 90 rounds

Counter-Terrorists only. It can be switched to fire three-round bursts. At long range the first bullet of the burst is pinpoint-precise, so if you ensure the headshot and rapidly aim down to the chest to compensate for the recoil, you should ensure yourself a kill. At close ranges, crouch while aiming at the chest and hope for a headshot while controlling slightly horizontally.

AK-47

 * Cost: $2500
 * Magazine cost: $65
 * Magazine capacity: 7.62x39mm (30-round mags)
 * Max Reserve Ammo: 90 rounds

The most numerous assault rifle in the world. It deals more damage than the M4A1 but has more recoil. One of the more top favorited guns for terrorists. It is only available to terrorists.

M4A1

 * Cost: $3100
 * Magazine cost:
 * Magazine capacity: 5.56x45mm NATO (30-round mags)
 * Max Reserve Ammo: 90 rounds

Counter-Terrorists only. It arguably is the best gun for them. It is accurate and has an optional silencer. The silencer decreases accuracy and increases damage drop-off, but also reduces recoil.

Steyr AUG A1

 * Cost: $3500
 * Magazine cost:
 * Magazine capacity: 5.56x45mm NATO (30-round mags)
 * Max Reserve Ammo: 90 rounds

Counter-Terrorists only. Unlike the M4A1, this gun is more suitable for long-range battles because it has a scope that has 1.4× zoom. When it is in zoomed mode, it has a lot of visual shake and the firing rate is slower, so you should go for a 1-2 shot burst while zoomed-in.

SIG SG-552 Commando

 * Cost: $3500
 * Magazine cost:
 * Magazine capacity: 5.56x45mm NATO (30-round mags)
 * Max Reserve Ammo: 90 rounds

Terrorists-only. It is the counterpart of the AUG gun. It has 2× zoom and the same drawback as the AUG when it is in zoom mode. The damage is slightly weaker than the AUG's to make up for the greater zoom.

Steyr Scout

 * Cost: $2750
 * Magazine cost:
 * Magazine capacity: 7.62x51mm NATO (10-round mags)
 * Max Reserve Ammo: 90 rounds

The much-cheaper equivalent of the AWP. Only headshots can instantly kill an enemy. It is lighter, fires faster, and reloads faster than AWP. It has 2.25× and 6× zoom. This is the best sniping gun if mastered properly.

Arctic Warfare Magnum (AWP)

 * Cost: $4750
 * Magazine cost:
 * Magazine capacity: .338 Lapua (10-round mags)
 * Max Reserve Ammo: 30 rounds

The stronger version of the sniper rifle. One shot to any body part other than the legs will instantly kill someone. It is capable of killing three people in one shot. It has 2.25× zoom and 9× zoom. The firing sound is very loud and your enemies will find it easy to locate you after you've fired. But sometimes, the firing sound of this gun is enough to scare the enemies away. This gun is not able to shoot accurately while the player is running or it is not scoped.

Heckler & Koch G3/SG-1

 * Cost: $5000
 * Magazine cost:
 * Magazine capacity: 7.62x51mm NATO (20-round mags)
 * Max Reserve Ammo: 90 rounds

Terrorists-only. Unlike the Scout and AWP, this sniper rifle can semi-auto fire. It has 2.25× zoom and 6× zoom. Smaller magazine capacity than Counter-Terrorists' gun but higher damage. However, due to a bug with this gun and its counterpart, recoil rapidly builds up, so you should wait at least a second for it to regain accuracy at long ranges. Accuracy is not altered even if non-scoped, running, or jumping, just as its counterpart.

SIG SG-550

 * Cost: $4200
 * Magazine cost:
 * Magazine capacity: 5.56x45mm NATO (30-round mags)
 * Max Reserve Ammo: 90 rounds

Terrorists-only. It is the counterpart of the G3/SG-1. It has the same semi-auto firing capability and zoom. Its weaker damage makes up for the larger magazine size. It has the same accuracy behaviour. You should shoot the first two bullets before engaging,as they are terribly innaccurate due to a bug.

M249 Para

 * Cost: $5750
 * Magazine cost:
 * Magazine capacity: 5.56x45mm NATO (30-round mags)
 * Max Reserve Ammo: 200 rounds

Largest magazine capacity in the game. It is, however, very inaccurate due to its high recoil.

HE Grenade

 * Cost: $300

The grenade explodes 3 seconds after being thrown. It damages everyone, including yourself and your teammate, near the blast zone in friendly-fire on servers. It will only damage your enemy and yourself in friendly-fire off servers.

Flash Grenade

 * Cost: $200

The grenade explodes 3 seconds after being thrown. Instead of dealing damage, it causes the surroundings to turn white for a short amount of time. The effect affects everyone, including yourself, your teammate, and those speculating you. The duration and intensity depends on the direction that the players are facing and the obstacle shielding them when the grenade explodes. The white effect does not work on players who enter the area after the grenade explodes, leaving those "blinded" completely vulnerable.

Smoke Grenade

 * Cost: $300

The grenade explodes after making contact with the ground. It creates a small area filled with smoke and changes the area to low visibility. It is particularly useful to cover teammates across from one side of the passage to the other side so enemies have a harder time locating and aiming at your teammates while running to the opposite side.

Kevlar Vest

 * Cost: $650

Reduces damage that a person takes. It does not reduce damage from bullets that hit the head.

Helmet + Kevlar Vest

 * Cost: $1000

Reduces damage that a person takes. However, some guns (such as AWP) deal so much damage towards the head that even the helmet cannot stop you from dying.

Tactical Shield

 * Cost: $2200

Counter-Terrorists only. It stops all bullets from penetrating the body, but not knives nor HE grenades. Players can only wield single-hand pistols, knives, and grenades while using the shield (hence no non-pistol guns and dual elites). The default mode is running while showing a gun. This exposes the feet portion of your body and you are vulnerable to bullets. It can be switched to full protection mode. However, you move much slower and you cannot fire your gun while in full protection mode.

Some glitches are known to exist. You can only slash but not stab while wielding a shield. Glock cannot turn on burst-fire mode and USP cannot be put on silencer while using a shield. Even if burst-fire mode or silencer was on these pistols, they are automatically removed once you wield the shield.

Night Vision

 * Cost: $1250

It gives the ability to view contrasts better in the dark. Only useful in areas that are particularly dark (such as the vents in de_nuke) or the map's background is black.

Defuse Kit

 * Cost: $200

Counter-Terrorists only. Reduce the defusing C4 time from 10 seconds to 5 seconds.