Mega Man Zero 2/Temple of Ice

Items Collected:
Elves Obtained: 3:
 * [[File:MMZ Nurse Elf Icon.PNG]] Cyber-Elf Oreff
 * [[File:MMZ Nurse Elf Icon.PNG]] Cyber-Elf Meloppe
 * [[File:MMZ Hacker Elf Icon.PNG]] Cyber-Elf Clocpull

Mission Requirements

 * Clear Time Limit: 3:00
 * Enemies Killed: 28

The Temple of Ice doesn't create a major hassle like previous areas did, but it's not cut-and-dry. Suprise attacks from the deep and the absurd traps give it the real sense of danger. Watch your step, because you might just wander into the jaws of a Mechaniloid- or worse- spikes. However, all the Cyber-Elves here are in boxes. That makes collecting the group much simpler.

''Beware: this is a do-or-die mission! If you die at any point before the boss, you will have to start the temple all over again!''

Into the Depths
The entrance is suprisingly quiet. It's when you jump into the water thta you start meeting enemies. A Jangyo is the first enemy in sight. After you dice it up, Yadokargos show up once again. Destroy their shells and finish them off before you receive gunfire.

Up to the left of the main underwater chambers sits an iceberg. On a return trip, try to explore the area and dash-jump up in the water near the iceberg to see a pillar near it. If you can manage to reach the pillar, wall-jump over onto the iceberg. The Cyber-Elf rests in a box on an even higher up pillar. It's hard to see them, but there ARE spikes sticking out from the ceiling, some to the left, and more to the right. Wall-jump onto the pillar and up to the Elf, or try using the Chain Rod while jumping and reel it in to provide a needed boost. Inside the box is * Cyber-Elf Oreff.

In all, there's only 2 Jangyos and 2 Yadokargos in the first room. You can easily fly by and climb up when you need to. The exit shutter is up a wall off to the edge of the room. Make your way out.

Again, no enemies, but an empty room with a Life Energy Capsule at the end. As for the next challenge, it isn't as hard as it looks.