Star Wars: Knights of the Old Republic/Blaster pistols

Blaster pistols require the Weapon Proficiency: Blaster Pistol feat. All are balanced: +2/+0 vs. two-weapon penalty if used in the off hand.

Blaster pistols normally have Range: 23m, but ion blasters and sonic pistols only have Range: 17m.

Blaster pistols normally have Critical Threat: 20-20,x2 (5% chance), but hold out blasters have Critical Threat: 19-20,x2 (10% chance).

Blaster pistols
Blaster pistols have Range: 23m and Critical Threat: 20-20,x2 (5% chance).

KotOR Item Arkanian Pistol.png Arkanian Pistol

 * Damage: Energy, 3-8 (1d6,+2)
 * Attack Modifier: +2

This is a versatile blaster variant, possibly of ancient Arkanian origin. The Arkanians are very proud that such early efforts continue to be prized among collectors and soldiers.

KotOR Item Bendak's Blaster.png Bendak's Blaster
This blaster belonged to Bendak Starkiller, a duelist legendary on Taris. It is a highly adaptable weapon, and is definitely of better quality than any standard issue pistol.

KotOR Item Blaster Pistol.png Blaster Pistol

 * Damage: Energy, 1-6 (1d6)

The most common ranged weapon in the galaxy is the basic blaster pistol, firing a bolt of intense coherent light powered by a replaceable power pack.

KotOR Item Carth's Blaster.png Carth's Blaster
Carth's personal blaster is based on an old Arkanian design, but he has adapted it to incorporate all of the latest modular technology available to the Republic.

KotOR Item GenoHaradan Blaster.png GenoHaradan Blaster
Feats Required: Weapon Proficiency: Blaster Pistol


 * Damage: Energy, 2-7 (1d6,+1)
 * Attack Modifier: +5

The GenoHaradan created this blaster as a tool to strike against well-protected assassination targets. It's remarkable accuracy makes it the perfect weapon for precision, long range strikes.

KotOR Item Mandalorian Blaster.png Mandalorian Blaster

 * Damage: Energy, 2-7 (1d6,+1)
 * Attack Modifier: +1

The Mandalorian Blaster is a slightly more powerful version of the basic pistol common throughout the galaxy.

KotOR Item Zabrak Blaster Pistol.png Zabrak Blaster Pistol

 * Damage: Energy, 4-9 (1d6,+3)
 * On Hit: Stun 25% chance, 6 seconds, DC 10
 * Attack Modifier: +3

This blaster is the staple of the Zabrak mercenary, known for deadly accuracy and exceptional damage.

Heavy blaster pistols
Heavy blaster pistols have Range: 23m and Critical Threat: 20-20,x2 (5% chance).

KotOR Item Arkanian Heavy Pistol.png Arkanian Heavy Pistol

 * Damage: Energy, 2-9 (1d8,+1)
 * Attack Modifier: +1

Arkanian designs of this kind predated mass acceptance of heavier pistols, but 2000 years later they are still superior performers.

KotOR Item Cassus Fett's Heavy Pistol.png Cassus Fett's Heavy Pistol
Cassus Fett was rarely seen without this adaptable blaster. Famous for killing the captain of a flagship Republic frigate at the Battle of Jaga's Cluster, he is presumed dead.

Found at B'ree's on Korriban in Dreshdae for 10000 credits.

KotOR Item Heavy Blaster.png Heavy Blaster

 * Damage: Energy, 1-8 (1d8)

These resemble regular blasters in the same way Quoorian marshsuckers resemble mosquitoes. Sure, they both do damage, but the former definitely has the edge in kill-potential.

KotOR Item Mandalorian Heavy Pistol.png Mandalorian Heavy Pistol

 * Damage: Energy, 4-11 (1d8,+3)
 * Damage Bonus: +2 Physical
 * Attack Modifier: +3

Mandalorians boast that a shot from one of these pistols can take a starship out of commission. It's an obvious exaggeration, but for safety's sake, most listeners just smile and nod.

KotOR Item Zabrak Tystel Mark III.png Zabrak Tystel Mark III

 * Damage: Energy, 3-10 (1d8,+2)
 * Damage Bonus: +2 Physical
 * Attack Modifier: +2

The Zabrak killed many pirates who were attempting to seize shipments of these weapons and then sold them on the black market anyway. It's not a matter of where they end up, but of who gets paid.

Disruptor pistols
Disruptor pistols also have Range: 23m and Critical Threat: 20-20,x2 (5% chance).

KotOR Item Disruptor Pistol.png Disruptor Pistol

 * Damage: Physical, 1-4 (1d4)

These pistols are illegal in many planetary systems, being regarded as too powerful a weapon to be owned by civilians. Disruptors reduce solid matter to its constituent molecules. Unlike typical blasters, disruptors ignore most types of personal energy shields.

KotOR Item Mandalorian Ripper.png Mandalorian Ripper

 * Damage: Physical, 3-6 (1d4,+2)
 * Attack Modifier: +2

A weapon similar to this energy-propelled slug-thrower belonged to Jigger Wraith, a bounty hunter who plagued the Republic years ago. Thirty-seven Mandalorians were executed for being him until sightings declined. As a type of disruptor, this weapon ignores most personal energy shields.

Hold out blasters
Hold out blasters have Range: 23m and Critical Threat: 19-20,x2 (10% chance).

KotOR Item Bothan Needler.png Bothan Needler

 * Damage: Energy, 3-6 (1d4,+2)
 * On Hit: Stun 25% chance, 6 seconds, DC 10
 * Attack Modifier: +2

For serious espionage, this is the weapon of choice. Simple ownership can get you arrested in some systems, or invited to dine with royalty, depending on what it helped you learn.

KotOR Item Bothan Quick Draw.png Bothan Quick Draw

 * Damage: Energy, 2-5 (1d4,+1)
 * On Hit: Stun 25% chance, 6 seconds, DC 10
 * Attack Modifier: +1

An unconscious opponent is a quiet opponent. This weapon is a Bothan favorite, designed to "create opportunities."

KotOR Item Hold Out Blaster.png Hold Out Blaster

 * Damage: Energy, 1-4 (1d4)
 * On Hit: Stun 25% chance, 6 seconds, DC 10

Sometimes called a "sleeper," the hold out blaster is the preferred method of temporarily incapacitating an enemy.

KotOR Item Sith Assassin Pistol.png Karath's Sith Assassin Pistol

 * Damage: Energy, 6-9 (1d4,+5)
 * Damage Bonus: +1-10 Ion
 * On Hit: Stun 50% chance, 6 seconds, DC 10
 * Attack Modifier: +5

These weapons are designed to incapacitate so death may be quick or lingered upon as desired. Droids are simply dispatched, as cruelty is best rationed among the living. This version is only acquired after defeating Saul Karath on the Leviatian.

KotOR Item Sith Assassin Pistol.png Sith Assassin Pistol

 * Damage: Energy, 3-6 (1d4,+2)
 * Ion: +1-10 vs. Droid
 * On Hit: Stun 25% chance, 6 seconds, DC 10
 * Attack Modifier: +2

These weapons are designed to incapacitate so death may be quick or lingered upon as desired. Droids are simply dispatched, as cruelty is best rationed among the living.

Ion blasters
Ion blasters have Range: 17m and Critical Threat: 20-20,x2 (5% chance).

KotOR Item Ion Blaster.png Ion Blaster

 * Damage: Ion, 1-4 (1d4)
 * Ion: +1-10 vs. Droid

Unlike a typical blaster, this weapon fires a stream of energy very damaging to electrical systems, causing havoc on the internal components of droids.

KotOR Item Verpine Prototype Ion Blaster.png Verpine Prototype Ion Blaster

 * Damage: Ion, 3-6 (1d4,+2)
 * Ion: +1-10 vs. Droid
 * Attack Modifier: +2

Demonstrating this weapon, the insect-like Verpine destroyed legions of droids, doing nothing to quell the public's suspicions of what testing their stun guns must have been like.

Sonic pistols
Sonic pistols have Range: 17m and Critical Threat: 20-20,x2 (5% chance).

KotOR Item Bothan Shrieker.png Bothan Shrieker

 * Damage: Sonic, 2-5 (1d4,+1)
 * On Hit: Attribute Damage Dexterity DC 14
 * Attack Modifier: +1

This is an improvement over the standard sonic pistol design that must seem doubly shrill to the large ears of the Bothans.

KotOR Item Sonic Pistol.png Sonic Pistol

 * Damage: Sonic, 1-4 (1d4)
 * On Hit: Attribute Damage Dexterity DC 14

Sometimes referred to as "squealers", these weapons deliver a high-frequency jolt to the senses that can damage and potentially disorient an opponent.