User:Ganj

DEVELOPMENT JOURNAL
So far I've developed a working model of the command table. These are the most distinguishing notes of the table:
 * Marks: Uses for special symbols & marks such as "EX stars" or "-isms marks", whether it's "cancelable" with a "C" or something.
 * Move Names: Uses for names of attacks.
 * Commands: The most 'important' aspect, which (of course) denotes the input commands of the attack itself.
 * Notes: The column is specifically for any noteworthy info on the move in-particular (ie. collision points, special properties).

As you can see I've established and constructed a working prototype. So now I'm just tweaking the design properties. Maybe I'll drag the "Note" portion below the other cells...make it its own row entirely.


 * [Friday, June 27, 2008]
 * Today, I just revised the Tables for a more contemporary design. I removed the borders and added color to the individual cells to add more appeal. Also I designed a new header design to better designate the character's command table...Although this may not appear in the new version.


 * [Friday, June 27, 2008, 10:44pm]
 * Another tweak. Experimenting with sub cells for "Special Moves w/ extensions". Just seeing how it feels...

COMMAND TABLES PROTOTYPE
PROTOTYPE MK.II

COMMAND TABLE EXAMPLES
These are purely examples of the conceptual final product of the tables. Take your time and enjoy. Leave a comment or two...YES! Some of the moves are fictional; and some the commands have been changed...for taste. 

 

WORKING MODEL 


 * 1) REDIRECT Insert text