Star Wars Knights of the Old Republic II: The Sith Lords/Iziz Cantina

Western Square
The entrance from the western square is in the middle of the bottom side of the Iziz cantina. A Duros named Gormo stands on the right side of the first room, and he's looking for an Open :


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There's a Twi'lek patron at the table in the top right corner of the first room:

Through the doorway in the top wall of the first room is the cantina's hub: the left side has swoop registration and the bar, while the right side has a room reserved for the.

Swoop Registration and Bar
In the bottom left quarter of the cantina's hub, there's a Sullustan patron at a table by the inside wall:

The Pazaak player Nikko stands outside the doorway to swoop registration and the bar in the middle of the hub's outside left wall:

In the top left quarter of the cantina's hub, an Aqualish patron and a Rodian patron sit at the table by the inside wall:


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A Nikto patron and a male patron sit at separate tables by the outside wall:

Between them stands the veteran Xaart, who's looking for an Open :

Otherwise:


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A Quarren named Qimtiq stands just inside the doorway to swoop registration and the bar:


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There are two tables in the middle of the room, with a Nikto patron at the right one and two female patrons playing pazaak at the left one:

The Bith bartender Bahima stands behind the bar at the back of the room:


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The Nikto swoop rider M'sadaar stands at the front of the bar:

Otherwise:


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The Twi'lek female swoop rider Jonra Far stands at the back of the bar, in the top left corner:

Otherwise:

Otherwise:

Otherwise:


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Otherwise:


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A Rodian swoop fan named Vix stands by the back of the bar, in the bottom left corner:

Otherwise:

Otherwise:


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Beastrider Gang
In the bottom right quarter of the cantina's hub, there's a male patron at the lower of the two tables by the outer wall, and a female Twi'lek patron and a male Twi'lek named Kiph standing by the top table:


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A waitress serves patrons in the hub, and two Bith patrons sit at the table by the inside wall, opposite the doorway in the middle of the hub's outside right wall:

In the top right quarter of the cantina's hub, an elderly male patron and a woman named Sakarie stand at the lower of the two tables by the outer wall. Sakarie is looking for an Open :


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The right wing of the cantina is a room reserved for the beastrider gang. Four thugs stand around this room:

The beastrider swoop rider Panar stands in their midst. If you speak to him with in your party:

Otherwise:

There are three holographic Twi'lek dancing girls on stage at the back of the room:

Starport Visa
After first speaking to someone looking for an Open Starport Visa:

Once you've taken the starport visa from the Twi'lek bounty hunter who ambushes you as you travel from Dhagon Ghent's office in the western square back to the merchant quarter, the Bith bartender Bahima in the cantina's left wing can be asked about it:

The Twil'ek slicer Kiph stands in the bottom right quarter of the cantina's hub:

Otherwise:


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Once Dhagon Ghent has been released, you can also get an Open Starport Visa from Bakkel. So there are five people looking for an Open Starport Visa, but only two can get one:

If you give a starport visa to Sakarie in the top right quarter of the cantina's hub:

If you trade now, you miss a chance to influence Hanharr, Atton or G0-T0. Otherwise:


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That is not a typo: Influence is gained with Atton, not Hanharr, even though he isn't in your party (and Hanharr is). Otherwise:

Do not have second thoughts: you gain experience but lose the starport visa for no reward. Otherwise:


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Otherwise:


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If you give a starport visa to Xaart in the top left quarter of the cantina's hub:

Otherwise:

If you give a starport visa to Gormo in the entry room of the cantina:

Otherwise:

If you give a starport visa to Tolas back in the bottom street of the merchant quarter:

If you give a starport visa to Terlyn back in the bottom street of the merchant quarter:

Otherwise:

Doctor's Alibi
Once you've approached in the top left corner of the west square and been told that he's been picked up for questioning involving a murder at the local cantina, you can talk about Captain Sullio's murder here, although not everyone who can talk about it is helpful. If you can talk to Gormo on the right side of the cantina's entry room:

If you can talk to Sakarie in the top right quarter of the cantina's hub:


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If you can talk to Xaart in the top left quarter of the cantina's hub:

Otherwise:


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If you talk to the Quarren Qimtiq in in the cantina's left wing, then he can at least identify the four regulars who can help you:

The Bith Bahima tends bar at the back of the cantina's left wing, and the pazaak player Nikko stands outside it; the swoop rider Panar stands in the room reserved for the in the cantina's right wing, and the Twi'lek Kiph stands in the bottom right quarter of the cantina's hub. However, you can only ask them if they know Dhagon Ghent until you talk to Captain Riiken at the merchant quarter's turret tower:


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Otherwise:


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Otherwise:


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Once you have talked to Captain Riiken, neither Bahima nor Nikko knows any reason why Dhagon Ghent would kill Sullio, so you only need to talk to Panar or Kiph:


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Bahima or Nikko can now shed some light on this:


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You can now ask them all the following:


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However, only Nikko found the body:

You can now check out the crime scene outside, searching the garbage pile and broken droid on the inside corner of the street exiting the bottom right corner of the :

Back in the cantina, you can now ask the following (but if you've talked to Bahima before, then you need to ask if he knows Dhagon Ghent first):


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You can now go to the droid merchant in the top right quarter of the western square and buy those parts:


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Back in the cantina, if you talk to Nikko first:

Otherwise, save game before talking to Kiph:


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You both go back to Captain Riiken in the merchant quarter:

After Nikko's explanation, a Major walks up:


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Dhagon Ghent will be released regardless of your responses to the Major, but you receive much more experience (2000 XP in total) if you handle it just right:


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Cantina Rats
You've now returned to in the top left corner of the western square to talk to him:


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Save game outside the on the bottom side of the square, before entering and going to the room reserved for the  in its right wing, where the swoop rider Panar has been replaced by their leader, Bakkel. Prepare for combat:

Otherwise:

Otherwise:


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Bakkel can also use the melee weapon you'll receive from her remains.

When you return to Dhagon's office and give him the holodisks:

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Master of the Palace
Once you've got the holodisks from Bakkel:

Queen Talia and Master Kavar speak in the throne room of the royal palace:


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You meet Master Kavar at the entrance to the cantina's hub:


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Regardless of who's in your party you can now move closer to the light or dark side of the Force, and influence some of them:

Otherwise:

Otherwise:

Otherwise:

Otherwise:

Otherwise:

Otherwise:

If you eliminated any of the royalist captains for Anda, then Colonel Tobin returns when any trooper is killed:

Otherwise:


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If you haven't killed Captain Bostuco or Riiken, then you can choose not to work with him:

Tobin leaves, and you resume combat with any remaining troopers. Otherwise:

If you have killed a captain, then you're left with no choice but to work with General Vaklu:


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You're now standing outside the, on the bottom side of the western square. There's little point in speaking to anyone back in the cantina, as you can no longer play Pazaak with Nico, or race with Qimtiq:

Back at the bar, you can no longer talk to Bahima, M'sadaar or Jonra Far, although you can still try talking to Vix:

You cannot talk to Xaart, Sakarie or Gormo, so you can no longer give anyone a :

Even if you could, Kiph cannot slice one for you anymore, and the waitress and her elderly male and Twi'lek female patrons have even less to say:

Escape from the Merchant Quarter
Dhagon Ghent has left the western square outside the cantina, but is still there. You'll be attacked by Vaklu troopers as you make your way back down the street to the merchant quarter:

Back in the merchant quarter, the bare-headed Onderon soldier guarding the Sky Ramp speaks rather than attacking you:

Otherwise:


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If you aren't working with General Vaklu:

Anda, Ponlar and the crowd are gone from the market square, but four commoners are now gathered in its bottom left corner. If you approach them:

and Iziz citizens can comment on the violence:

As you approach the turret tower at the bottom end of the merchant quarter:

Captain is only there to comment if you persuaded him to tell you what he really thinks, eliminating him from command:

The defense turrets spawned when you first entered the merchant quarter, and the two mounted on pillars either side of the spaceport checkpoint cannot be attacked with melee weapons.

Tolas has gone from the bottom street, but Terlyn and her two children are still there:

As you approach the spaceport checkpoint:

Once you've entered the Iziz spaceport, you cannot return to the merchant quarter:

Onderon soldiers, the dock worker and Iziz citizens can comment on developments:

You can still speak to the and, but you won't even be able to do that once you've taken the :

Otherwise:


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