Command & Conquer: Generals - Zero Hour/Infantry

General Fai's specialty is infantry, which gives him a significant advantage in the early stage of a game. His strength lies in the ability to overrun the enemy with hordes after hordes of men. However, the lack of main-battle tanks can be the downfall of General Fai.

Army Modifications

 * All infantry start as Veterans.
 * Battlemaster Tank is unavailable.
 * Overlord Tank is unavailable.
 * Gattlin tank is unavailable.
 * Horde Bonus is increased.
 * Nationalism upgrade is available at start.

Army Units

 * Mini-Gunner - Replaces the Red Guard, the Mini-Gunner wields a gattlin gun, and can be proven deadly to both infantry and aircrafts.
 * Assault Troop Transport - This expensive vehicle comes with 10 Mini-Gunners, who can fire from within and quickly pin down all infantry and structures. It also heals infantry within range.
 * Attack Outpost - The improved Listening Outpost, which is fortified with 4 Tank Hunters and can hold up to 8 units.
 * Super Hacker - In addition to improved Hacking and Disabling speed, the Superhacker can also disable enemy vehicles like Black Lotus, which can compensate the lack of Tanks in General Fai's army.
 * Super Lotus - A better trained master hacker, who hacks faster from a greater distance.

Army Upgrade

 * Patriotism - Available at the Propaganda Center, increase the effect of Horde Bonus even more.

1 Star General Ability

 * Mini-Gunner Training - All Mini-Gunners are trained as Elite units. This replaces the Red Guard Training Power.

3 Star General Ability

 * Para Drop - Similar to the USA General Ability, this General Power Para Drops Mini-Gunners at anywhere on the battlefield and is divided to 3 levels.