Brain Lord/Weapons & Armor

Remeer can equip up to five items at the same time:
 * 1) a weapon
 * 2) a body armor
 * 3) an helm
 * 4) a shield
 * 5) an accessory (either a magic mirror or magic boots).

Weapons
Most weapons can be found for free, therefore there's almost no need to purchase any. Purchasing the first axe is mandatory to proceed with the plot; the chucker-boomerang can be worth purchase, too: it is the weapon with longest and widest range, plus it has decent attack value.

Swords slash a semi-circle in front of Remeer. Once you find the fire sword, the later ones get quite useless: the chucker-boomerang (see below) has comparable attack value, but far better range.

Bows and boomerangs allow to attack enemies at a distance:

Axes have poor range, but they can break pots and boxes to find treasure. You might consider keeping the basic one and selling the others for money.

Maces can be swung around by rotating the directional pad:

Armor parts
Remeer can wear up to three armor parts at the same time: a body armor, a helm and a shield.

Shields do not increase Remeer's defense. Instead, they have an endurance score that shows how many hits they can block before they break. Weaker shields block fewer hits.

Accessories

 * Reviving Mirror: Revives you, then breaks. Only works if equipped. Worth 5000 G.
 * Spike Boots: Found in the Ice Castle, these keep you from slipping on the ice. Worth 3000 G.

Using a cheat code a player could also get the Wind Shoes: Remeer can walk over traps and pits without falling when he's wearing this.