Fallout 2/Weapons

Damage ratings are given per bullet. If you're using a burst mode shot, then multiply the damage per bullet to find the total damage dealt.

Unarmed Weapons
All unarmed weapons require 3 action points (4 aimed) and have a range of one hex. In addition, the strength requirement is only 1.

Melee Weapons
Melee weapons don't have an ammo requirement with the notable exception of the cattle prod and the viroblade. In addition, some high-damage melee weapons have a high tendency to knock over opponents.