Super Mario Bros. 3/World 8



You've made it quite far, and this is the final world: World 8, known as the Castle of Koopa. This world features some of the hardest levels in the game, which require very great Super Mario Bros. 3 skills to beat.

This world map has multiple pipes to confuse you, similar to the preceding world 7. There are no Hammer Bros., mushroom houses or spade panels, leaving you largely on your own in this world.

In the second part, when you walk over the tiles marked by fireplaces, there's a random chance you may be dragged into a level by a hand. These levels are thus known as the Hand Trap levels. For the purpose of this strategy guide, they're all discussed. The third part of the world is completely blacked out, with only a small lightcone at Mario's position, preventing you from seeing the complete map.

Tanks 1

 * In this autoscroller tanks come rushing to you. It is very common for diagonal and forward cannons and Rocky Wrenches to be placed such that bouncing off one usually leads you right into the other, so watch out for this.
 * There are some new things here: for one, you'll find cannons that shoot Bob-ombs. Since they walk around before exploding, they're a bit more dangerous. Another thing you'll see here is red Rocky Wrenches - these don't regenerate, so stomp on them once and they're gone for good.
 * As Raccoon or Tanooki Mario, these levels provide easy ways to get tons of 1-ups if you're very good at bouncing off cannonballs repeatedly. Otherwise, you should probably not try it since it's too dangerous.
 * In the middle there's a ? box with a raccoon leaf inside. But because you need to duck to get it and there's a cannon shooting right into this space, it is very hard to get.
 * When you see lots of empty space and then a small tank, watch out - the next one has a big cannon that's going to hit you right in the face if you don't duck in time.
 * At the end, if you don't jump over to the pipe in time you can actually get stuck down there with no way to get out. Going down the pipe leads to a lone Boomerang Brother, defeat it to make a treasure chest appear. Open it to get a starman and to end the level.

Battleships

 * The battleships here move up and down. If the heat on the surface is too much for you, you can just swim under all those battleships, but prepare to mash the A button a lot.
 * At the beginning, there's a heavily guarded block with a Fire Flower inside. If you really dare, you could try to grab it, but good luck defending against all the cannons.
 * At the end of the first battleship, wait until the next one is visible, then do a large jump over, avoiding that big cannon. There's a small cannon on the other side which you have to avoid immediately after the jump though.
 * The Rocky Wrenches on the second battleship can be really annoying. it is best to wait on the topmost part (where you can hardly be hit) until the big cannon is visible. Then get to the cannon, and when the next battleship is visible, jump over. But watch out because there's another big cannon on the other battleship, which is shooting right in your direction.
 * You'll probably want to use a large jump to clear that pit with four cannons. On the other hand, you can accumulate many 1-ups here easily as Raccoon or Tanooki Mario.
 * At the end, directly jump over to the pipe when it's visible to avoid the last big cannon. Go down the pipe to meet your old friend Boom-Boom. Stomp him three times, feed him five fireballs or lob a single hammer at him to defeat him and to finish this level.

Hand Trap 1

 * This Hand Trap has all the different kinds of Hammer Bros. that exist in this game. Right at the beginning you're confronted with a Fire Bro, stomp on him to defeat him easily.
 * Next comes a pair of Hammer Bros. You've fought them multiple times before, and it should be trivial to do now. You can get a raccoon leaf from here if you want, afterwards jump up the brick blocks and continue.
 * Now you'll see a Boomerang Bro, stomp on him as well. The last enemy is a Sledge Bro, he too should be stomped on to avoid the stun attack.
 * Get into the pipe to claim your treasure - a raccoon leaf. The level will end afterwards.

Hand Trap 2

 * In this Hand Trap, there's a large lava pit with several Podoboos that you need to cross. This is really trivial and should not pose a problem at all.
 * The pipe at the end leads to the treasure which is - again - a raccoon leaf.

Hand Trap 3

 * This Hand Trap has a long bridge with tons of Cheep-Cheep jumping up on you.
 * There's a Fire Flower power-up on the way. Also, there's a wall which you need to duck to get through if you're big Mario.
 * The pipe at the end leads to the treasure - it is a raccoon leaf.

Aircraft

 * This level belongs to the hardest levels in the game - the level scrolls by very fast requiring almost instant jumps and then there's the Rocky Wrenches which annoy you. You may want to use a P-Wing for this level.
 * The basic idea is to jump from aircraft to aircraft. But as already mentioned, they fly very fast, so you have to be very quick. Also, try to avoid the wrenches thrown by the Rocky Wrenches scattered about.
 * The pipe at the end leads to Boom-Boom yet again. Defeat him like you did last time to end this level.

8-1

 * If you're Raccoon or Tanooki Mario, fly straight up at the beginning of this level to discover a P-Switch in the sky. Step on it and then drop down to find a horde of coins that have now appeared.
 * Afterwards, fly forward and land on the tall pipe. Go down to arrive in the bonus area (see below).
 * On foot, it's a bit harder. You need to jump across all the pipes while avoiding the Piranha Plants. (Just behind the first one there's a Fire Flower if you want it). Between the first two towers of Bullet Bill shooters, there's a starman which helps a lot in this level.
 * Behind them, watch the Bullet Bill shooter on the ground. The block directly above it contains a 1-up mushroom. Behind it, you need to duck to both avoid a Bullet Bill and to get through the hole - and then there's a Boo Diddley which you need to avoid as well. At least you can grab a raccoon leaf from the brick block just behind.
 * You'll need to stomp off the red Para-Troopa to get past the Bullet Bill shooters. After that, use the note block to get on top of the pipe, but be sure to not fall down. Get to the other pipe, then jump to the exit area to grab the goal card.

Bonus area

 * Jump at the giant ? block to get three 1-up mushrooms. Afterwards, slide down the level and enter the pipe at the bottom to arrive just past the Boo Diddley.

8-2

 * Deliberately sink down the first quicksand pit you see to get to a secret area. Both pipes you see here take you to the bonus area (see below).
 * Jump over the first three Piranha Plants in the quicksand pit, then jump down the hill, being careful to not run into the Piranha Plants. After that, the Angry Sun from level 2-Quicksand will reappear to annoy you. You'll need to cross the first pit using the note blocks. You can also use the P-Switch hidden in a block on the hill if you want to make it slightly easier.
 * When you're climbing the second hill, you can try to jump over the Piranha Plants, but it is not exactly trivial to do. On the other side, you can simply slide down the hill.
 * The end is very hard. You only have two note blocks and the Angry Sun is still there. If you miss, you die. You need lots of patience to make it through this section. After this, just collect the goal card to end the level.

Bonus area

 * If you went down the left pipe you'll be in the left half. It doesn't really have anything other than a single raccoon leaf, so collect it and then get out.
 * If you chose the right pipe though, you'll be in an area with some coins. You can try to get some of these, but you'll need to fly if you want to get them all.
 * No matter which side you are on, when you exit through the pipe you'll end up in the middle of the second hill. The Angry Sun will also be absent, making this level much easier.

Fortress

 * This level is another contender for "hardest level in the game". Essentially, there are two sides - a blue side and a gray side. You start at the blue side, and going through any door gets you to the corresponding area in the gray side, and vice versa.
 * The brick block above the second door contains a Fire Flower. You'll need to be big Mario to break some brick blocks at the end to get into the door, which leads into the gray half. Be warned, you end up on a conveyor belt and are pushed into the lava right away.
 * Go to the right across all the conveyor belts and past a Thwomp until you reach a door on solid blocks, enter it to be back in the blue side. Step on the P-Switch just standing out in the open and quickly run to the right through the coins and past a Thwomp, and enter the door at the very end (it is only there as long as the P-Switch is active) to reappear in the gray half.
 * Once back in the gray half, run all the way to the end. At the bottom, you'll see a Thwomp. Wait until it has moved to the left, then drop down and jump over it as it moves towards you. Go to the left and jump at both brick blocks - one of them has a P-Switch, the other one breaks allowing you to go up. Step on the switch and run all the way to the end to see a new door that has appeared, immediately enter it.
 * You're now in Boom-Boom's chamber. Once the P-Switch expires, duck and the conveyor belt will automatically take you past the spikes and to Boom-Boom. This time, the conveyor belt makes the fight a bit harder than usual. As always, stomp on him three times, feed him five fireballs or lob a single hammer at him to defeat him.

Tanks 2

 * As Raccoon or Tanooki Mario, you can actually fly on top of the air support in this level. You just need to watch out for cannonballs that shoot upward, and since you can't see yourself, they aren't easy to avoid.
 * Despite the bombardment from above, this should not be too hard if you've already survived the first Tanks level. Just watch out for the groups of cannonball shooters on the ground and you'll do fine.
 * Enter the pipe at the end to get to Boom-Boom, for the last time in this game! Defeat him like you did last time to end the level.

Part 1

 * Right at the beginning run forward. The Bowser statues here shoot lasers, and you don't want to get hit by these.
 * When you see a gap in the ceiling, walk to it and a platform will automatically transport you up. Once there, run to the right and onto the donut block to fall down again. After having climbed the stairs, you can get a hidden 1-up mushroom by jumping at the northeast corner.
 * The large area with donut blocks has four possible paths. The second one from the top just has a raccoon leaf, the bottommost one is a trap and leads back to the entrance. The topmost one and the third one from the top, however, lead to the second part.

Part 2

 * If you took the top path, the room looks like on the top map. If you took the bottom path, the room looks like on the bottom map. In both cases, go forward and jump over the Bowser statue. Only the first one shoots lasers, the others don't this time around.
 * The top path has large platforms of donut blocks and is thus easier. The bottom path has narrow blocks and is considered the harder path to take. In both cases, Bowser will start shooting flames at you which you have to avoid while crossing the lava pit.
 * The door at the end leads to part 3.

Part 3

 * Yes, there are two different Bowser fights! If you took the top path, it will be the top one, if you took the bottom path you'll arrive at the bottom one.
 * Bowser's attacking pattern consists of first shooting flames at you, then trying to buttstomp you which you have to avoid.
 * Unlike his Koopalings, you cannot jump on Bowser. However, the red brick blocks break when Bowser buttstomps them. Use this to your advantage by dodging him until he has dug all the way to the bottom. Once he has created a hole like this, he will fall down and die. The bottom Bowser is considered easier because it makes it much easier for Bowser to fall down.
 * You can also shoot fireballs at Bowser to defeat him, but it will be a long fight - he takes a total of 25 fireballs before he finally dies, which is sure to take a very long time.
 * If you managed to take Hammer Mario all the way to Bowser, you'll get a huge bonus - Bowser dies to three hammers thrown at him. Since he is largely stationary, it is dead easy to throw hammers at him (unlike Boom-Boom), which ensures a quick win.
 * After Bowser has died, wait until the fanfare ends. The door will open, enter it to rescue the Princess! The credits will start afterwards.
 * If you wish, you can start a new game after the credits have ended. There is no second quest for you, but instead you start out with 28 P-Wings - a large bonus!