MapleStory/Warrior/Builds

AP Distribution
Regardless of player character class, warriors should apply 3 strength and 2 dexterity until they have reached their dexterity 'cap', meaning whatever amount of dexterity they feel is enough. Since warriors only need dexterity to help give them accuracy, a character with sufficient funds can apply less dexterity to their character compared to a character with no funds. Once you have reached your dexterity cap, you apply all points into strength.

Most characters with no starting funds will stop adding dexterity when they reach 60-80 dexterity (this used to be 80-100 when accuracy scrolls for items were less plentiful and less available). Depending on starting funds, characters may choose to stop adding dexterity at 20-50 dexterity, or even never add dexterity at all.

First Job Skill Build
It is extremely important that a warrior max Improved HP Increase as soon as possible, this skill is the reason why warriors have so much HP. Depending on where you train, you can max Slash Blast before Power Strike.

A standard build maxes Improved HP Increase as quickly as possible (by level 15) before moving on to active, offensive skills. First you have to make a decision: you can max out either power strike or slash blast, or acquire both you're new to the game and then max out the one you like best. Power strike is unfunded-friendly because of its low mana cost, whereas Slash blast is a great skill for killing lots of monsters at once (mobbing), but it costs a lot of mp as well as hp. As long as you're funded, maxing out Slash Blast will ensure that you train quickly.

Most players find Iron Body, Endure, and Improved HP Recovery to be negligible skills because their effects are limited and do not scale with the amount of health and armor that is acquired later on. Iron Body also uses MP, which some find wasteful. Also, to improve these skills you must take points out of your active skills, such as Power Strike or Slash Blast. The argument persists over whether or not you need two active skills.

This build is recommended for new MapleStory players who have a hard time training. They get power strike earlier than Improved HP Increase, so they lack 60HP when compared to warriors who focus on maximizing their HP.
 * Recommended for first characters (not optimal)
 * 1 Power Strike (1)
 * 5 Improved HP Recovery (5)
 * 10 Improved HP Increase (MAX)
 * 19 Power Strike (MAX)
 * 20 Slash Blast (MAX)
 * 6 Anything (6)


 * Recommended for main characters
 * 5 Improved HP Recovery (5)
 * 10 Improved HP Increase (MAX)
 * 1 Power Strike (1)
 * 10 Slash Blast (10)
 * 19 Power Strike (MAX)
 * 10 Slash Blast (20/MAX)
 * 1 Endure (1)
 * 5 Improved HP Recovery (10)


 * Iron Body, maximum HP, with Power Strike
 * 5 Improved HP Recovery (5)
 * 10 Improved HP Increase (MAX)
 * 20 Power Strike (MAX)
 * 20 Iron Body (MAX)
 * 1 Endure (1)
 * 5 Improved HP Recovery (10)


 * Iron Body, maximum HP, with Slash Blast
 * 5 Improved HP Recovery (5)
 * 10 Improved HP Increase (MAX)
 * 1 Power Strike (1)
 * 20 Slash Blast (MAX)
 * 20 Iron Body (MAX)
 * 1 Endure (1)
 * 4 Improved HP Recovery (9)

Second Job Skill Builds
Basically, if you choose to max only one weapon, you have enough SP to max everything. The only thing is the order.

Fighter
Fighters basically focus all their energies into attack, their damage is considered the highest out of all the second job warrior classes however their mp ratio is the lowest of the three warrior classes. Fighters MUST max Weapon Mastery first if they want their damage to be balanced. There has been a debate on whether to get Rage or Final Attack after Weapon Mastery. Well if you’re rich, I'd go for Final Attack and then Rage because you can just rely on Takoyakis from Zipangu in the meantime although they're expensive worth around 3k of mesos.
 * Option 1
 * 19 Weapon Mastery (19)
 * 5 Weapon Booster (5)
 * 30 Final Attack: Weapon (MAX)
 * 3 Rage (3)
 * 30 Power Guard (MAX)
 * 17 Rage (MAX)
 * 15 Weapon Booster (MAX)
 * 1 Weapon Mastery (MAX) (Warrior need as much accuracy as they can have)
 * 1 Anywhere (1)


 * Option 2
 * 19 Weapon Mastery (19)
 * 19 Rage (19)
 * 5 Weapon Booster (5)
 * 30 Final Attack (MAX)
 * 3 Weapon Booster (8)
 * 30 Power Guard (MAX)
 * 7 Weapon Booster (15)
 * 1 Weapon Mastery (MAX)
 * 7 Iron Body (10)

You can choose freely the order of Final Attack, Rage, and Power Guard. Just keep in mind to max Power Guard AFTER Final Attack, and that you need 3 Rage to unlock Power Guard.

This build is used by Hp Fighters. Hp fighters are warriors who put 35 on STR and the rest on hp, they use the damage taken as an advantage in their attacks thus making their primary attack Power Guard. These kind of warriors aren't recommended for beginners in the game due to the fact they're very hard to raise to level 30 and they don't have much choice of armor and weapons, however they are an interesting and increasingly popular class.
 * Power Guard Build
 * 3 Rage (3)
 * 30 Power Guard (MAX)
 * 20 Weapon Mastery (20)
 * Remaining skill points optional

Page
There is much less to debate about. Threaten isn't nearly as useful as Rage (at lower levels), so it should be left to be maxed last. This does not, however, mean that Threaten is otherwise worse than Rage. On the contrary, the usefulness of Rage stays around the same, while Threaten's usefulness (due to the weapon attack decrease being calculated by %) grows exponentially from say lvl 30 to lvl 100, because the monsters that you will be fighting will have higher weapon attack.
 * 19 Weapon Mastery (19)
 * 5 Weapon Booster (5)
 * 30 Final Attack: Weapon (MAX)
 * 3 Threaten (3)
 * 30 Power Guard (MAX)
 * 17 Threaten (MAX)
 * 15 Weapon Booster (MAX)
 * 1 Weapon Mastery (MAX) (Warrior need as much accuracy as they can have)
 * 1 Anywhere (1)

A page may also use a variation of the HP pure, see hp pure build for fighter above, however as fighters gain more hp in their job advance it is unadvisable to be a page HP Pure.

Spearman
Note: This is not a recommended build, as Hybrid Spearman you have an advantage of single weapon Spearmen.
 * Single Weapon
 * 19 Weapon Mastery (19)
 * 5 Weapon Booster (5)
 * 30 Final Attack: Weapon (MAX)
 * 3 Iron Will (3)
 * 30 Hyper Body (MAX)
 * 15 Weapon Booster (MAX)
 * 1 Weapon Mastery (MAX) (Warrior need as much accuracy as they can have)
 * 18 Anywhere (18)


 * Hybrid
 * 19 Primary Weapon Mastery (19)
 * 5 Primary Weapon Booster (5)
 * 3 Iron Will (3)
 * 30 Hyper Body (MAX)
 * 19 Secondary Weapon Mastery (19)
 * 5 Secondary Weapon Booster (5)
 * 15 Primary Weapon Booster (MAX)
 * 15 Secondary Weapon Booster (MAX)
 * 1 Primary Weapon Mastery (MAX)
 * 1 Secondary Weapon Master (MAX)
 * 8 Free Points (8) (Anywhere except for Final Attack)

Hybrid helps quite a bit in the 3rd job advance, as Crusher and Slasher only works well with Spear and Pole Arm, respectively. However, your 2nd job advance period will be quite hard because of the lack of Final Attack. Which weapon to use as Primary is up to you, BUT Pole Arm is recommended.

This sacrificed 10 points in each weapon's booster to be able to max Final Attack for your primary weapon, but chances are, it won't make much of a difference anyway. Polearms are more commonly used as a primary weapon as the swing:stab ratio is 3:2, giving an advantage to polearms (polearm deals more damage on swing; spear deals more damage on stab). Note: This build is not recommended, because a Full Hybrid has more utility than a Final Attack Hybrid. After Second Job, Final Attack is useless.
 * Final Attack Hybrid
 * 19 Primary Weapon Mastery (19)
 * 5 Primary Weapon Booster (5)
 * 30 Final Attack: Primary Weapon (MAX)
 * 3 Iron Will (3)
 * 30 Hyper Body (MAX)
 * 19 Secondary Weapon Mastery (19)
 * 5 Secondary Weapon Booster (5)
 * 5 Primary Weapon Booster (10)
 * 5 Secondary Weapon Booster (10)


 * Extreme Boost (Spear) Most Recommended
 * Spear Mastery (MAX)
 * Final Attack: Spear (MAX)
 * Spear Booster: (MAX)
 * Iron Will (MAX)
 * Hyper Body (MAX)
 * Maybe some free sps

Hyper Body and Iron Will and Spear Booster, they are the best things to use together with the stat builder, Iron Will and Spear Booster isn't really combined with stat builders, but Hyper Body is, You must add Hyper Body to max right from the beginning, and with it, you can use it together with your high hp of yours, the high hp of yours with hyper body, the hp boost combination suits the best for spearmen... Now for Iron Will, of course! Everyone needs defense, if you don't have defense you will die, oh and its actually combined with the hp too, defend your hp... Defend your HIGH HP, which is real good, and Spear Booster, which is also combined, and I am wrong at the beginning. You can use the fast attacks with HIGH Attack then you will kill monsters extremely fast, you can kill very advanced monsters to you when you mastered all these 3 things. But you must bring pots.


 * Early Hyper Body Build (Recommended)
 * 19 Primary Weapon Mastery (19)
 * 5 Weapon Booster (5)
 * 3 Iron Will (3)
 * 30 Hyper Body (MAX)
 * 30 Final Attack: Weapon (MAX)
 * 15 Weapon Booster (MAX)
 * 1 Weapon Mastery (MAX)
 * 18 Anything (18)


 * Earlier Hyper Body Build (Most Recommended)
 * 19 Primary Weapon Mastery (19)
 * 3 Iron Will (3)
 * 30 Hyper Body (MAX)
 * 5 Weapon Booster (5)
 * 30 Final Attack: Weapon (MAX)
 * 15 Weapon Booster (MAX)
 * 1 Weapon Mastery (MAX)
 * 18 Anything (18)


 * Even Earlier Hyper Body Build (Not Recommended)
 * 3 Iron Will (3)
 * 30 Hyper Body (MAX)
 * 19 Primary Weapon Mastery (19)
 * 5 Weapon Booster (5)
 * 30 Final Attack: Weapon (MAX)
 * 15 Weapon Booster (MAX)
 * 1 Weapon Mastery (MAX)
 * 18 Anything (18)

Note: Early Hyper Body builds make you more popular in PQs. If you really believe you're going to be doing a lot of PQs from level 30 to 70, these builds are right for you.

There aren't really many skills to put your extra skill points into at the end of your levels. Iron Will isn't very good because bless has the same wdef and mdef, but with 20 accuracy and avoidabillity. It can still be useful when you're PQing without a cleric. Maxing out Iron Body is another good option, because it gives a great amount of wdef. It's great for loners who train instead of PQ. It is good for the less funded, because it means less hp potions to buy. Another skill you can put in is HP Recovery, which is a great skill for the unfunded, because they have to spend very little potion money. Endure is not a recommended option, but it can save you in a tight situation when you run out of potions and a ladder is nearby.
 * Where to Put Your Extra Points

Third Job Skill Builds
Format -
 * 

Crusaders
Notes
 * Regular Build
 * 30 Combo Attack (MAX)
 * 30 Coma (MAX)
 * 30 Panic (MAX)
 * 30 Shout (MAX)
 * 20 Relax (MAX)
 * 11 Free SP (put into Armour Crush/2nd job skills)
 * Combo Attack, Coma and Panic are the main attacks of a Crusader. Maxing them is necessary!
 * Panic has no elemental charge to it, nor does it inflict any status. Do not be fooled by the in-game description. It only applies +350% damage to a single monster (maxed panic does ~30,000 damage at level 100).
 * Coma has no elemental charge either, but it has a 90% chance of stunning the enemies when maxed. It applies +200% damage to 6 monsters. (maxed coma does 12-15k damage at level 90 to 6 monsters when maxed, an average total of 80-95k damage). Thus, it's better to max Coma first.

Notes This build is similar to the traditional build with the exception that Coma is maxed before Combo is finished being maxed. The reason behind this is that after Combo hits level 21(5 orbs), the only difference higher levels will make is a minimal increse in attack, while puting points in Coma early not only gives you more power(you are now able to mob with coma instead of being limited to slash blast), but coma also stuns, reducing pot costs, allowing you to train on higher level monsters earlier, etc.
 * Early Coma Build
 * 21 Combo Attack
 * 30 Coma (MAX)
 * 9 Combo Attack (MAX)
 * 30 Panic (MAX)
 * 30 Shout (MAX)
 * 20 Relax (MAX)
 * 11 Free SP (put into Armour Crush/Shield Mastery/2nd job skills)

White Knight

 * 'All Charges First' Build
 * 30 Fire Charge
 * 30 Ice Charge
 * 30 Thunder Charge
 * 20 Relax
 * 30 Charge Blow
 * 11 Free SP (put into Magic Crush/2nd job skills)
 * Notes
 * Fire charge is maxed first as there are more monsters weak to Fire as compared to other elements.
 * Ice charge is maxed next as near level 9x the EXP from the Fire-weak enemies will slow down. The number of Ice weak enemies is second only to Fire weak enemies. As a side note, Ice can freeze non-Ice based enemies.
 * Thunder charge has the highest attack multiplier, but precious few enemies are weak to thunder, hence this is maxed after Fire and Ice.
 * Shield mastery is useless, even for shield users. Also, you will not need Magic Crash, as very few enemies cast Magic powerups.

The All Charges First build is actually very helpful now, as many more monsters, such as the Wyvern family and Headless Horseman, are elementally weak with the addition of Leafre. The fact that Charge Blow causes you to lose your charge denotes that it is a hindrance to regular training (it reduces your DPS in certain situations). Rely on Charge Blow in situations where you need to escape a group of monsters, when finishing off a monster, or when fighting one monster at a time (the stun is great for soloing bosses). Maxing out the various charges is a better option for optimal training.


 * Ultimate Solo Build (Recommended for most players)
 * 30 Fire Charge (MAX)
 * 30 Charge Blow (MAX)
 * 30 Lightning Charge (MAX)
 * 30 Ice Charge (MAX)
 * 20 Relax (MAX)
 * 11 Free SP

Notes

The first is the ultimate solo build. It offers the fastest leveling. It starts off with Fire - perfect for Yeti And Pepe (for Doombringer and other good drops) and Ghost Pirates/Dual Ghost Pirates. Next is Charged Blow, essential for soloing high level non-boss monsters. Lightning Charge allows you to fight early at Spirit Vikings/Gigantic Spirit Vikings for fast exp. If you like to solo a lot more than partying, this build is for you. This is recommended for most Knights, as the Knight class is essentially a solo class, and parties usually do not favour Knights.

Notes
 * Party/Economy Build
 * 10 Ice Charge
 * 30 Fire Charge (MAX)
 * 30 Charge Blow (MAX)
 * 30 Lightning Charge (MAX)
 * 20 Ice Charge (MAX)
 * 20 Relax (MAX)
 * 11 Free SP

This build starts off with Ice Charge, taking advantage of its freezing ability. You can solo monsters which others would be going to 20-30 levels later. You can be an Ice Mage replacement in parties. Having 2 charges early on gives you variety as well. This build is for those who want to party/sacrifice training speed for more money.


 * Extreme Damage Build
 * 30 Fire Charge (MAX)
 * 30 Lightning Charge (MAX)
 * 30 Charge Blow (MAX)
 * 30 Ice Charge (MAX)
 * 20 Relax (MAX)
 * 11 Free SP

OR Notes
 * 30 Fire Charge (MAX)
 * 10 Ice Charge
 * 30 Lightning Charge (MAX)
 * 30 Charge Blow (MAX)
 * 20 Ice Charge (MAX)
 * 20 Relax (MAX)
 * 11 Free SP

This build is for those who want to do the maximum damage, but it will cause heavy money loss. Hence, it is recommended for the very rich. The second one is for those who want to do the highest damage and are moderately rich.

Dragon Knight

 * Crusher Hybrid
 * 30 Spear Crusher (MAX)
 * 1 Spear Fury (1)
 * 1 Elemental Resistance (1)
 * 20 Dragon Blood (MAX)
 * 9 Elemental Resistance (10)
 * 30 Polearm Fury (MAX)
 * 10 Elemental Resistance (MAX)
 * 3 Sacrifice (3)
 * 30 Dragon Roar (MAX)
 * 17 Sacrifice (MAX), Power Crush (17), Spear Fury (18) or Booster (17)


 * Fury Hybrid
 * 30 Polearm Fury (MAX)
 * 1 Elemental Resistance (1)
 * 20 Dragon Blood (MAX)
 * 30 Spear Crusher (MAX)
 * 1 Spear Fury (1)
 * 19 Elemental Resistance (MAX)
 * 3 Sacrifice (3)
 * 30 Dragon Roar (MAX)
 * 17 Sacrifice (MAX), Power Crush (17), Spear Fury (18) or Booster (17)


 * Lvl 10 Fury Hybrid
 * 10 Polearm Fury (10)
 * 30 Spear Crusher (MAX)
 * 1 Elemental Resistance (1)
 * 1 Spear Fury (1)
 * 20 Dragon Blood (MAX)
 * 19 Elemental Resistance (MAX)
 * 20 Polearm Fury (MAX)
 * 3 Sacrifice (3)
 * 30 Dragon Roar (MAX)
 * 17 Sacrifice (MAX), Power Crush (17), Spear Fury (18) or Booster (17)


 * Spear Only
 * 30 Spear Crusher (MAX)
 * 1 Elemental Resistance (1)
 * 1 Spear Fury (1)
 * 20 Dragon Blood (MAX)
 * 19 Elemental Resistance (MAX)
 * 3 Sacrifice (3)
 * 30 Dragon Roar (MAX)
 * 29 Spear Fury (MAX)
 * 18 Sacrifice (21) or Power Crush (18)


 * Polearm Only
 * 30 Polearm Fury (MAX)
 * 1 Elemental Resistance (1)
 * 20 Dragon Blood (MAX)
 * 9 Elemental Resistance (10)
 * 30 Sacrifice (MAX)
 * 10 Elemental Resistance (MAX)
 * 30 Dragon Roar (MAX)
 * 20 Power Crush (MAX)
 * 1 Anywhere


 * Hybrid from 2nd Job Polearm Only
 * 30 Polearm Fury (MAX)
 * 20 Dragon Blood (MAX)
 * 1 Elemental Resistance (1)
 * 19 Spear Mastery (19)
 * 6-10 Spear Booster (6-10)
 * 30 Spear Crusher (MAX)
 * 1 Spear Fury (1)
 * 19 Elemental Resistance (MAX)
 * 21-25 Anywhere


 * Ultimate Spear Skill Build
 * Spear Crusher (MAX)
 * Spear Fury (MAX)
 * Dragon Roar (MAX)
 * Elemental Resistance (MAX)
 * Power Crash (MAX)
 * Dragon Blood (MAX)


 * Recommended for spear maplers.


 * Ultimate Polearm Skill Build
 * Polearm Crusher (MAX)
 * Polearm Fury (MAX)
 * Dragon Roar (MAX)
 * Elemental Resistance (MAX)
 * Power Crash (MAX)
 * Sacrifice (MAX)


 * Recommended for polearm maplers.

The Low-DEX Build
The Low-DEX build is designed to get the maximum damage out of a Warrior, capping DEX extremely low from anywhere about 5-60, and using DEX scrolls on their shoes or overalls. A 10% overall DEX scroll can add 3 accuracy and 5 DEX. A 10% shoe DEX scroll can add 3 accuracy. And a 10% glove DEX can add 5 accuracy and 3 DEX. Each DEX point is 0.8 Accuracy, which means each overall scroll adds 7 Accuracy. With 5 slots on your shoes, (and a certain pair that has 7) you could get up to 21 extra Accuracy. If you use an Overall with 10 slots, then you could get 70 extra Accuracy, and if you add that to your godly shoes, that is 91 Accuracy! And some overalls have a bonus +5 DEX, which is another 4 Accuracy. It's VERY hard to get 10 10% scrolls to work on one piece of equipment, so don't expect it to happen too often (or at all). In addition, the second job "Mastery" skill increases Accuracy by 20 when maxed, assuming that the corresponding weapon is equipped.

This build is generally not suitable for most players, as the price of scrolling is extremely high. Most low DEX warriors have a "main" character that provides the funds for their scrolling.

The Hp Fundless Build (1-30) In Progress
This build is recommended if you don't want to waste any mesos from other accounts. Thus, you need some knowledge of how to play and of the terms. It is up to date to the Lunar New Year Event of Global. The general premise is to get a lot of hp and then, cap (stop adding hp to it). The fun of it is that you get tremendous HP and it will take a while for you to die. If you choose to become a fighter or page you will be able to use Power Guard and that complements your HP. Every time you get hit by a monster, you will do damage back regardless of their armor. If you choose to be a spearman, you get Hyper Body that increases you and/or your parties' HP and MP by a lot. You will get a lot of HP once you activate it. However, regardless of your second job choice, you will always do low damage, compared to other warriors, and it will take a while to gain levels. This guide tells you the fastest way to do it whilst being fundless.

Level 0-10

The first thing you need to do is to create an account. Then, create a character. Nowadays, you no longer need to roll for perfect stats. After you reach Level 10, your stats will become 35 for strength and 4 for the rest. So, all you have to do is Auto-Assign your stats until later. Anyways, before you create a character, you must choose a world. Scania and Bera are too crowded and you will hardly be able to Party Quest(PQS). The last three or four worlds don't have enough players in them and it will be hard to make mesos(MONEY!) as a HP warrior. If you choose a world in between, suggested as Windia, you will be able to Party Quest more frequently, which is a MUST! You will Party Quest a lot as it is the fastest way to level. Also, it might be likely that you might be able to rip people off in these worlds such as selling easy to get items for lots of cash. Also, you will be able to find people who give cash for something easy to do. Anyways, it is much easier to get mesos there than in the least crowded worlds. Also, when you get your first weapon, DON'T GET RID OF IT LATER! It can be used to lure enemies in the Henesys Party Quest.

To be a fundless HP Warrior, you must collect EVERYTHING! The useless stuff is the stuff you can drop later. However, most things can be sold at a local shop for mesos. Anyways, another important thing you must do, are all the quests in MAPLE ISLAND! Don't leave when your not finished with them all. Press Q on your keyboard and click on the Availablesection to check. After a couple of quests in Mushroom Town, you will get a hat/headband. If it is a Red Headband, you will get +1 accuracy when it is equipped. This +1 accuracy is the difference between the needed by Level 30, 40 Dexterity (DEX) and 41 DEX. You can get it, but it doesn't really matter as you will only lose out on 50 HP by the time you reach Level 30. Other important quests there like Pio's Quest will give you The Relaxer. You can hotkey it by pressing I on the keyboard, then click on Set-up, press \ on the keyboard and a in-game keyboard will pop-up. Click n' hold The Relaxer in your inventory and then, drag it to any key you want, on the in-game keyboard. Then, every time you press that key, you will sit on The Relaxer and it will heal 50 HP every 10 secs. All the other quests give EXP and MESOS along the way. Finally, it will be your time to leave once there are no more quests. Once you leave Maple Island you will enter Victoria Island. Do the Olaf Quests and you will become Level 10. Congratulations, you will be able to do your First Job Advancement and you will become a swordsman/warrior. So go to Perion and do it. Now your stats are reset and your abilities for beginner's should be 3 Nimble Feet (hotkey it similarly to the way you can hotkey The Relaxer) and 3 of any other that you like. Also, because of the quests you did on Maple Island, you have a whole arsenal of potions ready to be used. Hotkey them. This whole thing should take less than half an hour.

Level 10-15

With your new abilities for Warriors, you have to make a choice. Here is how you should add the stats and abilities to your character:

Level 10: 1 Improving Hp Recovery, and save your stats for later

Level 11: 3 Improving Hp Recovery, and save your stats for later

Level 12: 1 Improving Hp Recovery and 2 Improving Max Hp Increase, and save your stats

Level 13: 3 Improving Max Hp Increase, and save your stats for later

Level 14: 3 Improving Max Hp Increase, and save your stats for later

Level 15: 2 Improving Max Hp Increase(MAX) and 1 Power Strike, now ADD HP!

The most important thing is to SAVE YOUR STATS FOR LATERat least until Level 15 The second important thing is to get 5 Improving Hp Recovery and 10 Improving Max Hp Increase before adding to HP At the end of this, you will get 3,000 HP at Level 15!

But, how do you get to Level 15 extremely fast whilst being a fundless weakling?

Simple, at level 10 you train in Perion Corner, one map to the right of Perion. You train for the quests given from the Chief, to defeat some stumps. You also train for mesos. You do this until you do all the quests, from level 10-13 and until you can afford level 10 armor with a Level 10 Weapon, preferably a Pole-Arm. Do the quests in Perion and then, go to Kerning City. Do the quests there, then go to Henesys and do the quests there. However, the Level 13 quest from the Chief is rather tough and is nearly impossible as you have to kill Dark Stumps. So, get someone on Channel 1 to do it for you. Party them or the other way around and let them kill for you.

That is the fastest way to get mesos being unfunded while getting much EXP likewise. A pole-arm is a long weapon, with more damage than a sword, does more damage when slashing and requires little strength to equip. This helps you deal more damage, hit a larger range and allows you to wield the LEVEL 20 Pole-Arm with 35 Strength.

Anyways, go to Henesys Training Grounds and train on slimes, snails, shrooms and mushrooms. Train in Henesys Training Grounds to get drops for quests and to get cash. Once you get enough squishy liquids and other drops, go to Kerning City (KC), Amoria, Ellinia and Nautilus Harbor for the quests. At Level 15you should haveLevel 10 Warrior's Armor + Weapon, 3k(3000)HP 'perfect stats'(35 Strength and The Others 4) and any other useful thing. It should take 12.5-15.5 hours of play.

Level 15-23

Now, it is the Henesys Party Quest Time (HPQ)! At Level 15 or above go to the part of Henesys that isn't the main part, which can lead to paths to other towns, nor Henesys Marketplace. Over there, there should be a Bunny. Also, you will hear many J>PQ's (Join Party Quest) if you are in Channel 1. So either type R>PQ (recruiting) or J>PQ.

Once you are in a party, listen to what the party leader says or click on the Bunny. You will have to cc(CHANGE CHANNEL) a lot, to get into a empty channel (depends). Once you're in, you will see Stalks appearing out of nowhere. Each stalk drops a seed on occasion. A stalk will drop the same seed over and over again. '''So, if you concentrate on attacking the Stalk at the bottom right of the screen, you will always get blue seeds. Remember which stalk drops which seed'''. You will have to attack the stalks using your weapon. Finally, you must drop the seeds yourself with your party mates to help.

There are some random platforms in the top middle of the screen. There are six platforms. Each platform needs a different colored seed. Drop it on the platform and if the seed is correct, it will turn into a flower.

The top-right platform requires a green seed, middle-right requires a purple seed, bottom-right requires a pink seed, bottom-left requires a brown seed, middle-left requires a yellow seed and top-left requires a blue seed.

Once all 6 flowers on the platform are set, the Moon Bunny will appear. You will have to protect it by killing the enemies or by luring it. If someone else says I'm luring or something like that, don't kill the monsters unless they say something like take the rest At Level 16, once you get Slash Blast, you can lure yourself. You will need some DEX to hit them all as well. To lure, take out the first weapon you ever got on Maple Story and use Slash Blast to lure the monsters away from the Moon Bunny. Then, lead them all or most of them to the right of the animal wanting 10 rice cakes. The Moon Bunny creates rice cakes as long as it is not attacked. Luring the monsters away prevents it from being attacked. Anyways, over there at the near bottom-right corner, duck. Duck and attack. Try not to kill them or they will respawn. However, if you do not attack them, they will return to attack the Moon Bunny. So, if you are going to lure, do not be party leader. The Party Leader will get rid of the extra monsters (the ones that you missed) and grab the cakes. The other players will help get rid of the extras. Once there are 10 cakes (read the chat dialog rectangle for blue lettering), you will no longer need to lure. The Party Leader (pl) will talk to the animal near you and you will all get 1600 EXP. Done fast enough and you will get lots of EXP for the time required. Then, there is the bonus. You really don't want to be in the Bonus unless you want mesos. Otherwise, just PQ to get lots of precious EXP.

Now, here is how you should add the stats and abilities to your character for perfect PQing conditions:

Level 15: 2 Improving Max Hp Increase(MAX) and 1 Power Strike, now ADD HP!

Level 16: 1 Slash Blast (For Luring ONLY ONE!) and 2 Power Strike, add 5 to DEX

Level 17-19: 9 Power Strike, add 11 to DEX and the rest to HP

Level 20-23: 8 Power Strike (MAX) and 1 Improving Hp Recovery, add all 15 to HP or all to DEX assuming either you're going to HPQ (add HP) or not (add DEX)

Gonna Edit Soon:

After that, I suggest Maxing out Improving Hp Recovery,Slash Blastand/orPower Strike as the other stats are fairly useless. Iron Body isn't good at ALL. It is especially useless because if you are going to be a fighter or page, as you want as little protection as possible. Endure is fairly useless for your tremendous HP because you will probably never waste time hanging on a rope or ladder for a long time. Improving HP Recovery helps heals hundreds in the saunas, and Slash Blast is good for luring/distracting. Power Strike gives a extra damage boost for when you will cap your HP and add it to strength.

If you choose to max out Power Strike and Slash Blast, you will only have 11 points in Improving Hp Recovery and thus, only recover 43 HP per 10 secs instead of 60.

If you choose not to max out Power Strike, you decrease the extra 3 mp per shot for a fifth of the damage

If you choose not to max out Slash Blast, you decrease the usage of extra mp and hp for a decrease in damage.

Either way, here is a suggested way to do it, from level 1-30.

Level X: Ability/Stat

Level 1-10: Three Snails or Nimble Feet/ Just Auto-Assign

Less than a hour

Recovery is useless for HP swordsman and stats will reset to 35,4,4,4 in first job advancement.

Level 10-15: Hp Recovery to FIVE and Hp Increase to Max/ Save it until LEVEL 15, then all in HP

A couple hours

You will get 3k HP

Level 15-23: ONE to Power Strike, ONE to Slash Blast, Power Strike to max then rest to HP increase/ MOST to DEX depending on equips

8 hours in all

You need Dex to attack monsters and for Second Job + you need 1 to slash blast to lure in HPQ Level 23-30: Max to HP increase, then REST to Slash Blast/ Some to DEX depending on equips, rest on HP

Literally, 24 hours

Well, no explanation needed.

The Pure HP Build
This build is not recommended for those just starting the game. That said, it is a viable build for advanced players with money to burn and plenty of spare time. The general premise is this: Once you've got Improved HP Increase to level 10,(at level 15) put all your AP into the HP option, to give your character a monstrous amount of hit points. The advantages of this are that you can go to areas with extremely tough monsters, and not be killed thanks to how long it takes them to kill you. This is probably the build that will let you kill the Jr. Balrog and other powerful monsters the soonest; however it is not cheap to do, nor easy. It is just possible earlier. So you want to do this? There are some things you need to have. First, you need lots of money. Without money, training is incredibly slow, and even once you've got it to a higher level, you won't be able to afford pots. Second, if you want to get any use out of the character, you need at least one friend who is a Cleric. They will probably be more than happy to help heal you, since they get exp based on how much they heal, and you will have a lot of HP to heal. Third, if you want to do this quickly, you will need someone who can enter a party with you and train you.

Once you have these, you are ready to begin. The ideal stat build is as follows: 35 STR, and 4 for every other stat. Once you make the first job advancement, keep storing your AP, because you will get the most benefit from it after you have the HP Increase skill at it's maximum level.

To train, you will probably want to stay on Maple Island until level 6 or 10, depending on whether you have the friend to party with and train for you. Up to level 6, it is faster to train on your own, but at level 6 you get a reasonable amount of experience when in a party with someone, and the amount of exp you need to level up jumps dramatically. If you cannot find someone to do this, just stay at Maple Island until level 10 - snails are your best option due to only having 35 STR, and there are no better equipments on Victoria Island.

Once you hit level 10, you are ready to become a Warrior. Once you do this, you have a multitude of options - you can keep having the person train for you, or you can go to Ossyria, and use the Item Exchange Quest to gain experience. This is a simple quest where you return 100 items to an NPC, and he gives you 500 exp and some randomly chosen prize. Thus it is very fast to train in this way if you have the items readily available - and if you have the money, you should be able to buy them from other players. Now that you are level 10 and gaining, we turn to the SP Build.


 * 10 - 1 Improved HP Recovery
 * 11 - 4 Improved HP Recovery
 * 12 - 5 Improved HP Recovery, 2 Improved HP Increase.
 * 13 - 5 Improved HP Recovery, 5 Improved HP Increase.
 * 14 - 5 Improved HP Recovery, 8 Improved HP Increase.
 * 15 - 5 Improved HP Recovery, 10 Improved HP Increase.

Thus at level 15, you have the skill Improved HP Increase at it's maximum level, and you have all those AP that you saved up since level 6 (47 if you get ideal stats). You can just put them all in the HP option and watch your HP grow to an enormous number - at the end, you should have around 3,000HP!

After this, the SP usage is not very important since most of the 1st job skills are pretty much useless. If you want to try fighting for yourself, you will be weak, but you can get the damage increase skills first. If you just want to use the Exchange Quest more, or leech experience from someone, maximize Improved HP Recovery and Endure, as they are more useful to you. The AP usage is simple - put all the points in HP every time you level up.

The Exchange Quest remains a reasonable way to gain experience until level 21, at which point if you can find people to enter the Party Quest with, this will be a much better way to get experience. At level 20, it costs approximately 100,000 mesos to level up using the Exchange Quest if you trade Solid Horns, which can generally be purchased for 50 mesos. So if you're poor, this may not be the best thing any more. The reason for the variance in price is that the prizes you get have different values - some are worth almost as much as the money the items cost, some are worth less than half. As for the Party Quest, you won't do any killing, but if you can find a willing party then go for it!

Level 30 is the next interesting point. You've got here in whatever way, probably costing vast amounts of mesos, or taking a ridiculously long time, but you've done it. Now, all that's left before you and your ultimate success is the 2nd job advance test. If you're in MapleSEA, the test is impossible for you to complete by yourself (and by impossible, I mean impossible. Not a chance. Zero).[EDIT : It is currently proven possible to solo the advancement if you're in MapleSEA. Recommended equips : Pumpkin Spear + 16 acc, Brown bandana + 6 acc , Sniper Pills + 10 acc , 10 dex bathrobe (100% scrolls) , DEX shoes ]You will need another regular warrior who's completing the quest to help you: Let him kill the monsters, and you can then loot their marbles. Now, the chance of finding a warrior who's job advancing at the precise time as you are is... not very probable, so good luck, you will need it. If you're in GMS, though, you can actually do this by yourself. Just make sure you have 43acc worth of equips/pots. Try to pick on Fire Boars, since Lupins will throw bananas at you when you hit them.

Once you have done that, Congratulations! You will now be getting the most useful skill to you: Powerguard. Powerguard is available to both Fighters and Pages, but Fighters are generally considered the better choice thanks to gaining several hundred HP when they choose their 2nd Job. Either way, Powerguard does the same thing - returns some of the damage monsters deal to you by running into you (bump damage) to the monsters. The reason it is so nice is because of how it works - it returns a percentage of the total damage done to you. Thus, the stronger the monster's attack, the more damage it will do to itself if you run into it. This damage ignores accuracy, so if the monster hits you, you hit it back, unless it hits you for 1 damage. In that case, you would not be doing any damage at all, so it records a "MISS". As you can see, with a massive amount of HP, this means you can take on some of the strongest monsters in the game, and as long as you have a Cleric along or a bunch of pots, there's no risk of you even dying. Heck, if you feel bold, party a Cleric and go kill Crimson Balrog. You won't die if the cleric doesn't.

Once you have Power Guard, you can choose Rage (as a Fighter), or other skills - Rage is useful to party members because it improves their weapon attack, and if you are always training with someone they will appreciate this. Rage also decreases your own weapon defense, increasing Power Guard damage ever so slightly. It should be noted that your armor cannot go below 0.

And there you have it. The (nearly) Pure HP Warrior. With an estimated 8,000hp by level 30, and rising to 15,000 at level 50, you are in no danger of dying from any of the monsters currently in the game. Clerics will also love the hundreds of experience they get when they heal you.

(addon) However, because of the previous patch, shell throwing can now miss, so this build is nearly obsolete, unless you get some dexterity points, which will cause you to lose a few hundred/thousand hp. The only way you can get a hp pure is with NX cash.


 * Note to the addon: You will need 40 accuracy to hit the fire boars and lupins, 80% of the times, that's not so bad. But you will have to get some really good DEX and accuracy bonus. Equips such as Pig's Illustrated, Brown Bandana, Accuracy work gloves, and sniper pills will work fine. With all these, you should be able to hit the monsters most of the times, just bring some warrior elixirs (from NLC) to increase your dmg (it may still be painfully low, probably around 100 per power strike). The advancement will probably take you at least an hour, but it is absolutely completable, so HP warriors, don't get your hopes down.

Dagger Warrior
You may think that since warriors have access to daggers, they might be able to effectively use them.


 * For example, the DEX requirement for warrior-compatible daggers are usually 2x your level, which is the standard DEX build for warriors.
 * Also, daggers are already fast, so booster is probably unnecessary, and you can spend the points on something better.
 * Also, daggers are one-handed, allowing you to use shields, too.
 * Daggers require a lot less STR than other 1H warrior weapons.
 * Daggers have increased damage when stabbing.

However, there are lots of disadvantages.


 * You can't put many useful points in 2nd job.
 * Also, there are no dagger masteries, so damage will probably be weak or unstable.
 * Which also brings the fact that daggers do low damage already.
 * Daggers have the lowest range.
 * Dagger scrolls cost extremely more than 1H warrior weapons.