Death to Spies: Moment of Truth/Dora

The british have gotten their hands on important documents concerning Russia, including a code book in active use for the Venona operation. You are dispatched to Bletchley Park to retrieve the book, kill the professor tasked with decoding Russian documents, and plant evidence to discredit the Professor.

Of note, the British Colonel must live, and you must avoid raising the alarm.

There are five buildings of note:
 * 1) The large north building, which will have the American delegation on the second floor, as well as being one of the offices for the Professor.
 * 2) The northeast building, where the professor asks a man for a cigarette
 * 3) The east building, which is also a location visited by the professor.
 * 4) The warehouse to the south-east, where someone drops off a briefcase.
 * 5) The large building in the south-west, where the American delegates retire.

Restricted areas
The following restricted areas are of note, most of which are resolved by a soldier's uniform:


 * Most small buildings are treated as restricted.
 * The wareshouse in the south-east building is always restricted even with a soldier's uniform, although you can remain at the front room without problem.
 * The main hall in the large east building is not restricted but causes general suspicion regardless of uniform. It's bathroom is unrestricted, but the other rooms are fully restricted.
 * The front doors of the north buildings are restricted. The left entrance requires a pass (although the soldiers don't stop you if you leave the building), and the right is simply a restricted area.
 * The basement of the north building, as well as the back entrance, is restricted.
 * The second floor leading to the American delegation is restricted.
 * Some side rooms in the first and second floors are also restricted areas.

Uniform
In standard civilian clothes, you will find it hard to enter buildings. It's difficult just to get into any of the buildings before you're challenged.

Only one uniform is necessary. To get it, head to the back of the north building and look for the back entrance. A nearby soldier may say that it is restricted - if so, back up, wait for him to return to his position, then try to open the door undetected. The door needs to be picked, and is 1 tumbler.

Head down the stairs to the basement. Turn off the tap on the water pump facing the staircase to the first floor, and hide behind the staircase. Knock out the solder as he fixes the tap, and take his uniform. The body may be hidden anywhere in the basement.

This uniform practically gives full access to the base, with only the south-east warehouse remaining restricted.

Intercept the Briefcase
Intercepting the briefcase is the first step, and it's best handled by switching the suitcase.

At the warehouse to the south-east, a man drops off a briefcase. The person at the front desk will take the briefcase, and bring it to the storage room. While he will remain at the front desk most of the time, he will periodically enter one of the back rooms.

You can sneak into the building while he is in one of the backrooms, and pick the lock to the room (3 tumblers) that he isn't occupying. If he's in the first of two rooms, you can grab the briefcase and exit. If he's in the second room, hide in the first room until he leaves, allowing you plenty of time to pick the lock to the other room. Once you have the briefcase, you can leave the building, but this will cause the American delegation to become suspicious if you remain in their vision.

With the empty briefcase, you can enter the second floor of the north building. Watch for the delegate carrying the suit case to enter the bathroom. When he is in the bathroom stall, you can sneak in and switch the briefcase. Exit the bathroom before you're spotted.

From now on, the American delegate with the briefcase will always be suspicious, and should be avoided at all costs.

If the delegation leaves the north building, they will move to the south-west building.

Kill the Professor
The professor has a four point route, and the objective marker updates to where it's


 * 1) In the large north building, on the second floor where he examples a transformer.
 * 2) In the large north building, in his private office.
 * 3) In the north-east shack, where the professor asks for a cigarette.
 * 4) In the east building, in his private office.

When he is examining the transformer, there is a second transformer in the adjacent room. Raising the voltage on the transformer will electrify the professor.

At either of his private offices, he is the only one present. If killed there and you are undetected, the body can remain in the office without further difficulty.

Plant discrediting evidence
There's two places you can plant the evidence, both of which are his offices. If you followed him into the office, you can plant the documents without difficulty. If both doors are locked because the professor was killed outside the office and you didn't get the key, you will need to pick one of the doors (3 tumblers).

If you need to pick the lock, choose the east building, as the movement patterns of the soldiers will occasionally give some time for you to pick the lock provided you do it quickly. Once the lock is open, you can plant the document without difficulty.

Leave the park
Once you have the briefcase and killed the professor, you can safely leave the park, but you may want to plant the evidence first. The exit is at the gate on the west of the park, where you first entered.