Dominions 3: The Awakening/Nations/Marignon, Conquerors of the Sea

Marignon in the Late Era uses its unsurpassed navy to spread its religion over the entire world. It has access to some blood magic, with a F1B1 mage and a F2B2H1 priest.

Units

 * Unit: Gold x, Resources y
 * Description


 * Man At Arms: Gold 14, Resources 22
 * Royal Guard: Gold 50, Resources 49
 * Flagellant: Gold 10, Resources 4
 * Crossbowman: Gold 10, Resources 8
 * Swordsman: Gold 10, Resources 23
 * Halberdier: Gold 10, Resources 22
 * Pikeneer: Gold 10, Resources 20

Commanders

 * Unit: Gold x, Resources y
 * Description


 * Scout: Gold 20, Resources 3
 * Stealthy


 * Spy: Gold 30, Resources 5
 * Stealthy, Spy


 * Assassin: Gold 60, Resources 4
 * Stealthy, Assassin


 * Missionary: Gold 60, Resources 1
 * Priest 1, Sacred, Sailing


 * Inquisitor: Gold 110, Resources 1
 * Fire 1, Priest 2, Research 3
 * Sacred, Inquisitor, Old Age


 * High Inquisitor: Gold 210, Resources 1
 * Fire 1, Priest 3, Research 3
 * Sacred, Inquisitor, Old Age


 * Diabolist: Gold 210, Resources 1
 * Fire 1, Blood 1, Research 4


 * Goetic Master: Gold 190, Resources 1
 * Fire 2, Blood 2, Priest 1, Random 1 (100%), Random 1 (10%), Research 7
 * Sacred, Old Age


 * Commander: Gold 75, Resources 6
 * Sailing


 * Chartmaker: Gold 70, Resources 2
 * Random 1 (100%), Research 3
 * Sailing


 * Royal Navigator: Gold 150, Resources 2
 * Air 1, Astral 1, Random 1 (100%), Research 5
 * Sailing


 * Admiral: Gold 100, Resources 1
 * Sailing

Starting Sites

 * Naval Academy
 * Enables recruitment of Admiral
 * 2 Astral Pearls
 * 1 Air Gem


 * House of Justice
 * 1 Fire Gem

National Summons

 * Unit: Gems z
 * Description