Mario Party 4/1-vs-3 Mini-Games

There are nine 1-vs-3 Mini-Games in Mario Party 4, one of which is a coin-collecting bonus game. These Mini-Games occur on boards whenever one player lands on a different-colored space than all the other players.

Blame It on the Crane

 * Rules: One player uses a crane to try to capture the other three players. The other three must try to avoid the claw.
 * Controls:
 * Solo Player:
 * Press to Move Forward
 * Release to Lower
 * (The crane also lowers automatically.)
 * Team: : Move
 * Advice: Grabbing a Shy Guy slows you down! Players should hide among the Shy Guys to make it more difficult.

As the solo player, you should start the crane when there is a player about a 1/8 turn away from you if they're on the outside or a 1/6 turn if they're on the inside edge. You may want to experiment with starting it a little earlier or later depending on how the players act around the dangerous stretch.

As a member of the team, you'll want to expose yourself to the crane as infrequently as possible. Run against the flow of the platform whenever you're a decent distance away from the crane. As you approach the crane, start running with the flow of the platform to (hopefully) dodge the crane.

Candlelight Flight

 * Rules: One player holds a candle, while the other three try to extinguish the light with their water guns.
 * Controls:
 * Solo Player: : Move
 * Team:
 * : Move
 * Shoot Water Gun
 * Advice: ''The team players should surround the candle holder and fire. The lone player should keep moving around.

As the solo player, you'll want to never stop moving. There is a slight lag between when a team player presses and when their gun fires, and if you don't stop, you can avoid even close-range fire. Avoid the very middle and the edges, as it's easy to get surrounded here. Your torch will only go out after being hit a fifth time.

As a member of the team, you'll want to stay near enough to the solo player so that you are visible. Whenever you take a shot, aim for slightly in front of them, so that they'll get hit even with the delay. If you don't know where you are, shoot your gun and you will be temporarily illuminated. Just keep firing at the solo player.

Fish n' Drips

 * Rules: ''Fill the tank with enough water for the Cheep Cheep to swim.
 * Controls:
 * Solo Player: : Press these buttons in the order in which they appear.
 * Team: : Press the correct button on your turn.
 * Advice: The lone player can press all the buttons, but the team players must work together smoothly.

As the solo player, your top priority should be accuracy. If you press an incorrect button, then you have to start over on that group of six buttons. Even going at a more moderate pace, you should be able to beat the team.

As a member of the team, speed should be your priority. The solo player has an advantage; even though they have to press more buttons, there's less lag time that the team faces while passing the bucket. The penalty for pressing an incorrect button is only about one second, but too many will cost you the game, so don't get reckless.

GOOOOOOOAL!!

 * Rules: One player is the goalie! Protect the goal from the team players' shots. Get ten goals to win!
 * Controls:
 * Solo Player:
 * : Move
 * Jump
 * Team:
 * Aim Shot
 * Shoot (Hold Longer for Power)
 * Advice: ''The goalie must move left and right effectively and even dive to protect the goal!

As the solo player, you can only afford to let in about 1/3 of the shots. Many shots will miss even if you don't block them, so don't even try to intercept shots to the far left or far right. Dive only when your trying to block the last shot out of a group; otherwise, it leaves you very vulnerable to other shots.

As a member of the team, you want to coordinate with your teammates, making this game a lot easier if you're playing with humans. Try and launch your shots simultaneously and in different directions, so the solo player can't block them all. Sometimes, try shooting a ball to the far side, outside of the goal, in the hopes that the solo player will chase after it.

Hide and Go BOOM!

 * Rules: The team players can hide in any of the four cannons. The lone player must fire the cannons to find them.
 * Controls:
 * Solo Player: : Light a Fuse
 * Team: : Pick a Hiding Spot
 * Advice: The last button pressed by each player decides which cannon each player will hide in. Wait until you are offscreen to hide!

This game is almost entirely luck-based when played with computers. Just go with your gut instinct and hope for the best. With human players, try and get inside the other people's heads. As a member of the team, you can try to fake out the solo player by picking a cannon while onscreen then picking another one when you're offscreen. The team has a slight advantage in this Mini-Game.

Hop or Pop

 * Rules: One player gets in a spiky ball and tries to pop the balloons of the other three. If any of the three targets survive, all three win.
 * Controls:
 * Solo Player:
 * Jump
 * Roll/Move
 * Team:
 * Jump
 * Change Direction
 * Advice: If the players with balloons time their jumps right, they can jump farther.

As the solo player, go after one opponent at a time. To change directions quickly, jump and switch the to the direction you want in mid-air. You're slightly faster than your opponents, and you can catch them if you're persistent enough.

As a member of the team, jumping with good timing is crucial. The only chance you have of dodging the solo player is by doing a successful triple jump, where you jump immediately after you land. Make sure to stay away from your teammates, as they can accidentally bump you in the wrong direction.

Makin' Waves

 * Rules: ''
 * Controls:
 * Solo Player:
 * Team:
 * Advice: ''

Money Belts

 * Rules: ''
 * Controls:
 * Solo Player:
 * Team:
 * Advice: ''

Tree Stomp

 * Rules: ''
 * Controls:
 * Solo Player:
 * Team:
 * Advice: ''