Lucky & Wild/Gameplay

Controls

 * Steering Wheel/Accelerator Pedal: If you are Lucky, use the steering wheel and accelerator pedal to drive the car just as you would with a real car.
 * Lightgun: Regardless of whether you are Lucky or Wild, use the lightguns to direct your gunsights around the screen and squeeze the trigger to fire.
 * 1 or 2 Player Buttons: Push these buttons to begin the game as player 1 (Lucky), or player 2 (Wild); the car will drive by itself if only Wild is present.

Lucky and Wild
These Neo Field police officers are the protagonists of the game; they are on a mission to capture six wanted suspects who are members of the narcotics syndicate "Big Cigar", and Lucky must both drive their red car through each of the game's six stages, while shooting through the front window (which is always shattered at the start of each stage), but Wild must only shoot through the front window if he's present. Each time they get hit, the text of "DAMAGE" will appear at the bottom of the screen and the joint life bar (like in Galaxian³) will decrease - and when they are low on energy the text of "DANGER" will appear over the life bar and a warning sound effect will start to be heard from the C140. However, they will regain their energy at the end of all except the final act, at the "Pink Cats Garage" for repairs; this establishment is not run by the Mewkies from Mappy, but is a diner/customization shop where the waitresses/mechanics are required to wear cat's-ear bands and stick-on tails as part of their uniforms.

Bosses
STAGE 1: "Jerky" - Sex: Male, Age: 32 (born 1960), Crime: Drug Trafficking; at the start of the stage, he will fire a shot at Lucky and Wild's red car from his own white car (which has the text of "BOSS" flashing above it) and shatter the windscreen before driving away. Once they come to it at the end of the stage, it will have two Carloses, two Galvezes and two Bobs firing shots and throwing grenades at you from it - and once you have fired a shot at all six of these criminals to kill them, two Snipers and a Killer will emerge from it, and start firing missiles at you. Once you have fired a shot at each of them to kill them and enough shots at the car to blow its engine, it will spin around in an anticlockwise direction and stop, as "Jerky" emerges from it and tries to run away but falls over; the screen will then cut off to a static image of Lucky and Wild pointing their guns at him. You will then receive 80 bonus points (or "dollars"), for every criminal you had killed during the stage (kept track of by the computer in that bottom-right corner of the screen), along with 2500 bonus points (or "dollars") for capturing "Jerky" himself - however, if the timer should run out, he'll drive away into the distance, as the text "GOT AWAY" appears on the screen, and you will not receive the 2500-point bonus for his capture.

STAGE 2: "Gambit" - Sex: Male, Age: 27 (born 1965), Crime: Narcotics Robbery; at the start of the stage, he'll fire a shot at Lucky and Wild's car from his white truck (which has the text "BOSS" flashing up above it) and shatter the windscreen again before driving away. Once they come to it at the end of the stage, its back doors will open up to reveal five Oil Drums as they begin rolling towards you - and once you fire a shot at each of them to destroy them, two Billys will emerge from behind the boxes in the back of the truck and start firing shots at you. Once you have fired a shot at both of them to kill them, a Jonny will emerge from behind the boxes and start firing shots at you; once you fire a shot at him to kill him, two Jims will emerge from behind the boxes and start throwing grenades at you. Once you have fired a shot at both of them to kill them two Chrises will emerge from behind the boxes and start firing missiles at you; once you have fired a shot at both of them to kill them, a Bomber will emerge from behind the boxes and start throwing an infinite amount of additional Oil Drums at you. Once you have fired a shot at him to kill him (and enough shots at the truck to blow its back doors off), it will slow down and stop, and the screen will cut to a static image of Lucky and Wild pointing their guns at "Gambit" - and you'll then receive 80 bonus points (or "dollars") for every criminal you killed during the stage, along with 2500 bonus points (or "dollars") for capturing "Gambit" himself. However, if the timer should run out, he'll drive away into the distance as the text "GOT AWAY" appears on the screen, and you will not receive the 2500-point bonus for his capture; he also looks like Bebop from TMNT before his mutation.