The Return of Ishtar/Enemies

Many of the enemies have debuted in The Tower of Druaga, but this game has more variations.

Vampires
These blood-sucking monsters only know running around, and can be dispatched with "Fire Ball".

Slimes
These oozing blobs from the original game will hop around. Some of the species can cast spells. Using "Sleep" can hold their movement, but in order to prevent them from casting spells, you have to use "Wizard Lock".

Bats
These nocturnal animals move a bit fast.

Snakes
These reptilan animals move slowly, but they are immune to "Time Stop".

Oozes
These monsters seem to be "dried" versions of Slimes. They are tougher than their Slime counterparts, but lack the ability of casting spells. "Sleep" can calm them down.

Magicians
These warlocks will only focus on Gil, and warps around him while casting spells. Ki is immune to their spells, but Gil needs to dodge them carefully. The "hyper" species materialize faster, and can cast wall-through spells.

Ropers
The common species of tentacle mounds stay calm until one gets close, and then attacks with tentacles. The "hyper" species move faster, and are more aggressive. They are also resistant to many spells, and even "Time Stop" can only freeze their tentacles rather than whole body.

Knights
These armoured warriors from the original game come in many sub-classes. For any of them, Gil must be in motion to deal any damage.
 * Trivia
 * Mirror Knights move faster than other species. According to the story, this is because they mimic Gil, who has already obtained Jet Boots in the prequel.
 * Like in prequel, all Lizardmen are left-handed. They even give no recovery points at all, while in the prequel they give little to none.
 * Akynd Knight is named after one of the game programmers, nicknamed "Akindo Naitou".
 * Soul of Druaga only appears in the PlayStation version "Another mode".

Will O' Wisps
Most of them spawn when time reaches zero, while some of them appear in some rooms from the beginning. Touching them will result in instant death, unless you touch a presetted one while in "Metamorphose" effect. In the prequel they can be neutralized with rings, but not in this game. They can only be defeated with "Death Spell" or "Big Burn" (on red ones), but both spells cost EXP.

Land Urchins
They will chase Ki in high speed. Do not ever try to come close. Unlike wisps, they can be driven away with "Panic" or "Unseen Servant", but only "Death Spell" or "Big Burn" can kill them for good.