MapleStory/Party Quests

Party quests ("PQ's") are organized quests in which a party of several people must be created in order to enter. Unlike regular quests, they can be done again and again. Party quests are extremely popular because they give items and thousands of experience points.


 * The first party quest is in Kerning City. A party of 4, ranging from levels 21 to 30, progresses through 5 stages in fewer than thirty minutes by solving puzzles and killing monsters. At the end, a prize is given to each participant; these range from ores, equipment, scrolls, or potions. Only one party can be inside the party quest at any given time on one channel.


 * The second party quest is located in Ludibrium. A party of 6, ranging from levels 35 to 50, progresses through 9 stages in less than one hour by solving puzzles and killing monsters. The skills specific character classes possess, such as Haste, Heal, Dark Sight, and Teleport, are eminently used to help pass some of the stages. The skills Dark Sight and Teleport are required to complete the accompaniment. Prizes consist of potions, ores, equipment, scrolls, or summoning bags.

Starting a party quest


Because only one party can enter at a time in each channel, parties can not enter the quests whenever they want to. In the Kerning PQ, the party leaders must constantly click on Lakelis, or other party leaders may enter before them once the other party has finished. Because the party leader must costantly click on Lakelis, some leaders use an Auto-Clicking hack, although it is clearly illegal.

Often the quests can be difficult enter due to the high popularity of the party quests. Channel 1 would not be recommended if you want to do a party quest. Also, Scania would be the world with the most demand for the party quests, since it has the most people. Khaini is easiest to get into PQ's.

Make sure you have 4 members in your party. You can not do the PQ if there are less than 3 people, and they must not die or quit party/game in order to complete the quest.

Try not to be bored while waiting. If you are not the leader, you may do something else for 5 minutes, but make sure you know what is going on in the game. Leaders should not leave the computer and closely watch. Try to track the party that has just entered and see which stage they are at by locating them (using /find). If possible, you might want to try to send an invite to the party members.

Kerning City Party Quest (1st Accompaniment)
Requirements: Level 21-30

The Kerning City Party Quest is one of the fastest ways to gain experience during levels 21-30. To complete the party quest, one must complete the following stages under the 30 minute time limit.

Party Makeup
Following are suggested party setups for the Kerning accompaniment. Keep in mind that there are many ways to go about selecting a party, depending on what the leader finds is most important.


 * Party #1 - Offensive Tactic: This party setup allows players to move through the first and last stages of the Kerning accompaniment through brute force.
 * One Warrior (Level 23+)
 * Two Rogues (Level 25+)
 * One Magician (Level 25+)


 * Party #2 - Defensive Tactic: This party setup is friendlier to people of lower levels who wish to participate in the Kerning accompaniment. Using a Cleric with the Heal skill, lower-level characters can remain in the fray without having to worry too much about death. Although haste at level 1 is nearly useless, it has more benefit for the whole group over any of the other skills.
 * 1 Assassin (Level 30 with Haste)
 * 1 Cleric (Level 30 with Heal)
 * Any other two people (Level 21+)

Kerning Stage 1
This is the first part of the Kerning City Party Quest/Accompaniment. It is a combat section, where you are asked a question by Cloto and slay monsters based on the answer. Once you have the answer, slay that many Ligators to get that many coupons. When you have obtained the correct amount of coupons, talk to Cloto to recieve a pass and give the pass to your party's leader. After all three passes are collected, have your leader click on Cloto, to open a portal to Part 2.

Questions
 * Level needed to become a Magician: 8 (Stated as "Wizard")
 * Level needed for any of the other classes: 10
 * Experience needed to level from 1 to 2: 15
 * INT needed to become a Magician: 20
 * DEX needed to become an Archer or a Thief: 25
 * STR needed to become a Warrior: 35

Kerning Stage 2
This part of the Accompaniment/Party Quest consists of 4 ropes. The objective is to arrange 3 of your members on these ropes to try to find the right combonation, while the leader clicks Cloto to determine if the combination is correct. It is wise to have only 1 member move at a time, in a clockwise or counter clockwise direction, as this will prevent confusion. After discovering the correct combination, continue through the portal for yet another puzzle.

Kerning Stage 3
This area consists of 5 platforms labeled 1-5, indicated by the number of cats on the stump. The objective is to arrange 3 of your members on these platforms to try to find the right combination, while the leader clicks Cloto to determine if the combonation is correct. It is recommended that you follow this pattern to prevent confusion:

123 - 124 - 125 - 134 - 135 - 145 - 234 - 235 - 245 - 345

Now continue through the portal for the final puzzle area of the Accompaniment/Party Quest.

Kerning Stage 4
The final puzzle consists of 6 barrels labeled 1-6. The objective is to arrange 3 of your members on these platforms to try to find the right combination, while the leader clicks Cloto to determine if the combonation is correct. It is recommended that you follow this pattern to prevent confusion:

123 - 124 - 125 - 126 - 134 - 135 - 136 - 145 - 146 - 156

234 - 235 - 236 - 245 - 246 - 256

345 - 346 - 356

456

Now continue to enter the final stage.

Kerning Final Stage
This is it, the final stage. Once again, it is a combat stage. Here you must kill 3 Curse Eyes, 6 Jr. Neckis (modified with less avoidability) and the King Slime to obtain the passes they drop. The "corner kill glitch" has been fixed, and therefore even if you corner kill the monsters will still drop passes. The first 9 enemies will be easier than the King Slime. Once you have the 10 passes, click on Cloto to finish the main section of the Party Quest. King Slime
 * Note: Sometimes the game is glitchy, and will only spawn 8-9 monsters, including the King Slime. If this happens, your party cannot complete the Accompaniment/Party Quest. Most of the said 'glitches' are because of an earlier problem in which a corner kill would lead to a lack of a pass. The glitches have been dramatically reduced. There is, or was, the chance that if only 8-9 monsters spawned another would spawn after the King Slime. Theres also the large possibility that a party member has your passes.
 * HP: 8000
 * MP: 100
 * EXP: 1000 (shared)
 * Primary Attack: Its primary attack is to jump, causing an earthquake which does 200 or so damage to anyone on the ground within a certain distance. As long as you keep a fair distance away, and have your HP over 300, this attack will not be a problem. (Note to Magicians: If you get hit and you don't have Magic Guard activated, you will likely die.)
 * Supportive Skill: The King Slime also has a supportive skill, which summons Slimes. As you can most likely one hit kill them, there will be no difficulty in eliminating them. A large number of Slimes are also spawned when the King Slime is defeated.
 * The Slimes mentioned above can also drop slime drops.
 * Soloing King Slime is often quite useful if you are at least Lv. 26. You'll probably get upwards of 490 exp if you kill it. Remember to ask for permission from your party first though

Kerning Bonus Stage
This Bonus Stage is filled with Horny Mushrooms and Green Mushrooms. It is a good place to train while waiting for your timer to run out, or to prepare for a "rush". Talk to Nella when you wish to leave the party quest. However, if you don't plan to train here, leave quickly so that you can be nice to the next group. The party quest can only be started when you leave, and it is generally rude to stay too long.

Ludibrium Party Quest
Similarily to the Kerning PQ, the stages are beaten by collecting a certain amount of passes by doing specific tasks and only one party is allowed to enter the PQ on any channel. However, there are several key differences between this PQ and the first one. First off, you need a full party (6 members) that are between levels 35 and 50 to get in. It is also a longer to complete PQ with 11 stages rather than 5, and you get an hour to complete it. This is a much more difficult PQ than the Kerning PQ.

To enter the PQ, you must travel to the Eos Tower, found to the left of where you arrive in Ludibrium. The tower has 101 floors and you enter the tower on the 100th floor. Climb up and go through a door to get to the 101st floor. You will find the PQ NPC here; a red stop-sign. You need a party of 6 to enter the PQ. Only 1 party member can die on stages 1 to 8, and the last stage can be finished with no less then 2 people. The party leader must not die at all.

It is recommended to have 2 clerics and a sin/bandit (preferubly a sin) somewhere in your party structure. Sin/bandit for Haste and Dark Sight and Clerics for heal (If one dies then you have a backup). The rest of the party can be whatever your heart desires. Once you are ready, click on the stop-sign to enter. Note that overall, the party requires a player with Teleport, an assassin/archer/banditsin with max range (Keen Eyes/Eye of the Amazon), and an assassin/bandit with Dark Sight. Without all three requirements met, you will not be able to complete the Party Quest.


 * NOTE: To hit Alishar, the Party Quest boss mob, at least 80% of the time, you will need to have

Warriors and Thieves at level 40 will typically have about 80 DEX and 140 LUK/STR. Along with a maxed Mastery skill, the accuracy of Warriors would be approximately 84 and thieves 115 (if max nimble body). This means that warriors will almost always miss Alishar and thieves will only hit it about 65% the time. Bowmen at level 40 will have accuracies of around 125. Therefore, it is imperative for any PQ team to have at least 1 bowman that is above level 40, or a higher level assassin because double stab does too little damage without critical, and savage blow will suffer too much weapon defense penalty.

Ludibrium Stage 1

 * Enemies: Ratz From Another Dimension (3700 hp, 260 exp), Black Ratz From Another Dimension (4300hp, 280 exp)


 * Required classes: Mage OR Thief with max Haste
 * Completion: 25 passes required to finish this stage. Each monster drops a pass, passes can be Stolen.

Kill, kill, and more kill. This is kind of like a Jump Quest but where you have to fight monsters to claim passes. The monsters are spread all around the map, from the bottom to top. Everyone kills the mice, and the leader collects the passes they drop. Note that they are passes, not coupons. The mages need to teleport to some mice, and any Bandits with Steal should be trying to steal passes. Once all the passes have been collected, click the red balloons to advance to the next stage.


 * Note: Have 2 people go into the next stage and have 4 others wait. In stage 2 one of the party members needs to attack the 2nd box from the top. Once it breaks, the members in Stage 2 will be teleported to Towers Trap. At this time there should be 4 members in Stage 1 and 2 in Towers Trap. After entering Towers Trap the 2 people will have to party chat to the party and tell the 4 people to enter Stage 2.

Ludibrium Stage 2

 * Enemies: None.
 * Etc.: Boxes
 * Required classes: None.
 * Completion: 15 passes required to finish this stage.

The 2 members of the party that goes through first should go down to the second box from the top, and break it. Once you're moved to the other map, tell the rest of the party it's okay to come through. All party members should now break the boxes open for passes. After collecting enough passes between Towers Trap and Stage 2 map, double click the Orange Balloons at the top.

Ludibrium Stage 3

 * Enemies: Bloctopus from another dimension(4900hp,288 exp)
 * Etc.: Summoning Boxes
 * Required classes: None
 * Completion: 32 passes required to finish this stage. Each monster drops a pass, passes can be Stolen.

In Stage 3 you must defeat monsters for the passes. Breaking the boxes will spawn 3 more Blocktopuses. It is recommend sending Warriors, Clerics, and Bandits to the bottom and Ice Wizards, Fire Wizards, Sins and Archers to the top. Bandits should attempt to steal passes. Double click the Yellow Balloons after collecting the passes to advance.

Ludibrium Stage 4

 * Enemies: Dark Eye from Another Dimension (Room 4,5), Shadow Eye from Another Dimension (Room 1-3)
 * Required classes: 1 Mage, 1 Non-Mage
 * Completion: 6 passes required to finish this stage. Each monster drops a pass.

In Stage 4 there are 5 different rooms. Every room contains a shadow monster, except room 4 which has 2, each of which drops a pass. Rooms 1-3 feature Shadow Eye from Another Dimension, who have high Weapon defense and low Magic defense. Mages go against those. Rooms 4 and 5 have the opposite, Dark Eye from Another Dimension, who have high Magic defense and low Weapon defense. Everyone else takes them out. Pick your door and tell pq members you are already in the door so they dont come in yours. Another way instead of telling pq members is to drop 10 mesos in front of the door to tell them there is already someone in the selected door. The rooms are completely dark, and only the enemies eyes are visible, so you must wait until they open their eyes in order to hit them. Talking to the Green Balloons after collecting the passes to continue.

Ludibrium Stage 5

 * Enemies: King Block Golem from another dimension( semi-invincible, 1 exp )
 * Etc.: Boxes
 * Required classes: Mage (With Teleport), Thief with Dark Sight (optional but not recommended: Thief with Haste[MAXED or any])
 * Completion: 24 passes required to finish this stage.

There are 6 individual rooms in this stage. The Thief goes down to room #6 using Dark Sight to pass through Invincible King Block Gollems that are rigged to do about 8000 damage. One mage goes up to to room #1 using Teleport to get there. The mage will need to use Teleport and the Thief will need to use Dark Sight in their rooms to obtain the passes. Everyone else chooses a room and destroys boxes to collect passes (tricky jumps abound). Each room contains four boxes. Once all the passes have been collected talk to the Dark Green Balloon to advance to Stage 6.
 * Actually, it is possible to kill the King Block Golems. However, to do so, you will need an HP Warrior (A warrior with lots of points in HP) that has max or close to max Power Guard. Since Power Guard never misses, it will damage the King Block Golems. Make sure to lure the Golems to the left side so a Cleric can jump down and heal the warrior. It is risky but rewards about 3000 Exprience that is disspersed throughout the party.

Ludibrium Stage 6

 * Enemies: None
 * Etc: Numbered Boxes
 * Required classes: None
 * Completion: Follow boxes in order to reach the top.

This map contains many boxes in sets of 3 with the numbers 1 through 3 written on each box. Standing on the correct box and pressing UP will teleport you to the next set. Other boxes will teleport you back to the bottom. The balloon NPC will say the order, which doesn't change. The correct order is: 1, 3, 3, 2, 2, 1, 3, 3, 3, 1, 2, 3, 1, 1, 1. After getting to the top, go through the portal to advance to Stage 7.


 * NOTE: If that above combo was hard to follow use this format

133, 221, 333, 123, 111 I personally find that cleaner but your choice

Ludibrium Stage 7

 * Enemies: Black Ratz, Ratz, Bloctopus, Rombot all from another dimension
 * Etc:Pass Boxes
 * Required classes: Assassin or Archer with maxed Keen eyes or Eye of Amazon
 * Completion: 3 passes required to finish this stage.

The Assasin or Archer (recommended) goes up to kill the enemies by the boxes on the wall on the right, one at a time, or all at the same time if the party wants a challenge. When the pass touches the box, one Rombot will spawn. While the sin or archer is getting the Rombot to spawn, the rest kill the Rombot at the bottom of the map, who can cause a ground-impact and spawn Block Golem monsters. Repeat for all 3 boxes at the top, each Rombot drops a pass. After collecting the passes, talk to the Light Blue Balloon to advance to the next stage.

Ludibrium Stage 8

 * Enemies: None
 * Etc.: Numbered Boxes
 * Required classes: None
 * Completion: Standing on correct combination of boxes

Similar to Kerning Stage 4, except it's 9 boxes and 5 people per combination. Each character apart from the leader stands on a different box. If the characters are standing on the correct combination of boxes, you will be able to progress to the next stage. It is suggested that you begin with characters on boxes 1-2-3-4-5, then continue with 1-2-3-4-6, 1-2-3-4-7, 1-2-3-4-8, 1-2-3-4-9, 1-2-3-5-6, 1-2-3-5-7, 1-2-3-5-8 and so on untill you get to the right combination. Check if it is the correct combination each time you try a combination. For people who hate this type of stage it'll be hell for them IF they get a totally random and deep value. So just be patient and make sure you don't skip any number otherwise you will usually end up with either no time left or frustration enough to leave the pq.

There are 123 combinations in total: 12345, 12346, 12347, 12348, 12349, 12356, 12357, 12358, 12359, 12367, 12368, 12369, 12378, 12379, 12389, 12456, 12457, 12458, 12459, 12467, 12468, 12469, 12478, 12479, 12489, 12567, 12568, 12569, 12578, 12579, 12589, 12678, 12679, 12689, 12789, 13456, 13457, 13458, 13459, 13467, 13468, 13469, 13478, 13479, 13489, 13567, 13568, 13569, 13578, 13579, 13589, 13678, 13679, 13689, 13789, 14567, 14568, 14569, 14578, 14579, 14589, 14678, 14679, 14689, 14789, 15678, 15679, 15689, 15789, 16789, 23456, 23457, 23458, 23459, 23467, 23468, 23469, 23478, 23479, 23489, 23567, 23568, 23569, 23578, 23579, 23589, 23678, 23679, 23689, 23789, 24567, 24568, 24569, 24578, 24679, 24689, 24789, 25678, 25679, 25689, 25789, 26789, 34567, 34568, 34569, 34578, 34579, 34589, 34678, 34679, 34689, 34789, 35678, 35679, 35689, 35789, 36789, 45678, 45679, 45689, 45789, 46789, 56789.

Another way is to start with players on boxes 1-3-6-7-4, and have them follow the pattern 136748259 rather than 123456789. This potentially makes jumping between boxes easier.

NOTE The Boxes work in a diagonal pattern example to get to 8 you'll have to go from 1 to 4 to 8 or 4 to 8. If you are a beginner at Ludibrium PQ let the other members handle it and you will slowly catch on.

Ludibrium Crack on the Wall

 * Ludibrium PQ Boss: Alishar
 * Summoned By Alishar: Chronos, Platoon Chronos, Master Chronos
 * Required classes: Ranged hitter with maxed Keen eyes or Eye of Amazon(or a magician or a well hasted 2-handed weapon warrior will do), Cleric with maxed Heal highly recommended
 * Completion: Obtain Key Ring from Alishar

Alishar
 * HP: 125000
 * MP: 2500
 * EXP: 4800 (shared)

This is a very difficult and long boss fight. Having a Cleric in the party is very highly recommended. If the party members are all level 50 then it isn't required, although it will make the fight much easier. A ranged person kills the Black Ratz to open the box and Alishar will spawn. If there is a Cleric in the party, they should begin spamming heal. Everyone else attacks the boss and tries to stay alive. Based on his health, the boss will spawn different types of Chronos. Near 3/4 HP he will spawn regular Chronos, at 1/2 HP he will spawn either Chronos or Platoon Chronos, and when he is near death, he will spawn Master Chronos along with Platoon and regular Chronos. Clerics are able to damage these with heal as well, though it will slow down their healing of party members. While fighting the boss, characters may be afflicted with various status ailments. Everyone will need either Eyedrops and Holy Water or only All-Cure potions. Mages dont have to worry about losing accuracy so they only need Holy Water, though All-Cure potions work as well. When he dies, he drops a Key Ring. The leader should pick that up, and talk to the Purple Balloons to exit.

The combination of party members can greatly affect the difficulty of beating Alishar.


 * Combination 1: Healer Combo - This one is for people who don't mind taking slightly longer or shorter on Alishar due to the fact that with two clerics you can split the party up on two sides with a spearman on the left and hunter/crossbow(wo)man on the right with clerics healing both sides.
 * 2x Cleric - Level 38+
 * 2x Assassin - Level 38+
 * 1x Spearman - lv. 40+ with Hyperbody or else replace with a Bandit also lv. 40+
 * 1x Crossbowman/Hunter - Level 38+


 * Combination 2: Fast Destroyer - This Combination is to speedily move through Alishar due to the Multihitters and the high power hitters.
 * 1x Cleric - Max Heal or level 45+
 * 2x Warrior Classes - Spearman or Fighter recommended
 * 1x Assassin - Level 40+
 * 1x Bandit - With savage blow doing at least 3 hits
 * 1x Crossbowman/Hunter - Level 40+ with Iron Arrow/Arrow Bomb would be so usefull here

TIP: Before killing the ratz you should have someone go all the way to the right and then kill ratz, that way, the person can backstab alishar without getting hurt or inflicted by any status.

TIP 2:While killing the Ratz don't make the pass it drops fall off the platform.

Ludibrium Bonus Stage 1

 * Time limit: 60 seconds!
 * Etc: Money Boxes 

Everyone choose a direction and heads that way, up or down. Break boxes as fast as you can, you should be using a "fast" or "faster" weapon. The boxes shoot out mesos (usually less than 50 mesos per coin), and various potions. A full list of drops can be found below.

However, note that unlike the Kerning PQ, other parties can enter the first stage once the timer is on 50 seconds. Hence, on a crowded server like Scania, it may be a good idea to skip the stage entirely to attempt to get back in before anyone else.

NOTE: I doubt you can skip this stage however since my party never has unless you forgo the 5k expierence from clearing Crack on The Wall stage.

Ludibrium Bonus Stage 2

 * Time limit: None

When you're ready to leave, climb to the top and talk to the NPC. You'll get your prize for finishing the PQ, and you'll be returned to the PQ Lobby in Eos Tower, where you can try the PQ again If no one got in while you are in the bonus stage

Prizes

 * Equips:
 * Any color Justice Cape (Level 55)
 * Any color Napoleon (Level 50)
 * Skull Earrings
 * Red hearted earrings


 * Use Items:
 * 100 White Potions
 * 100 Blue Potions
 * 10 Elixirs


 * Scrolls:
 * 60% Bottomwear DEF
 * 60% Bow ATT
 * 60% Claw ATT
 * 60% Crossbow ATT
 * 60% Cape DEX
 * 60% Cape INT
 * 60% Cape LUK
 * 60% Cape STR
 * 60% Cape HP
 * 60% Earring INT
 * 60% Glove DEX
 * 60% Helmet DEF
 * 60% Helmet HP
 * 60% Overall DEF
 * 60% Overall DEX
 * 60% Overall INT
 * 60% One-Handed Axe ATT
 * 60% Two-Handed BW ATT
 * 60% Polearm ATT
 * 60% Shoe DEX
 * 60% Spear ATT
 * 60% Staff MATT
 * 60% Topwear DEF
 * 60% Wand MATT
 * 100% Glove ATT


 * Etc. Items: (Numbers may vary)
 * Aquamarine Ore (15)
 * Black Crystal Ores (3-6)
 * Diamond Ores (4)
 * Garnet Ores(15)
 * Gold Ores (5)
 * Mithril Ores (12-15)
 * Sapphire Ores (12)
 * Silver Ores (15)
 * Steel Ores (15)
 * Topaz Ores (15)
 * Screws (55)


 * Bonus Stage Prize
 * Pop Soda (2000 HP)
 * Watermelon (1000 HP + 1000 MP)
 * Red Bean Sundae (2000 MP)
 * Orange Juice (450 MP)
 * Grape Juice (900 MP)
 * Sunrise Dew (4000 MP)
 * Sunset Dew (5000 MP)
 * Power Elixirs (Full HP/MP)
 * Napoleon (any color)
 * Skull Earrings
 * Red Heart Earrings
 * Blue Moon Earrings
 * Yellow Umbrella

EXP Chart
EXP is awarded for completing each stage. Throughout this entire PQ you can accumulate 30,309 exp just for clearing all the stages, plus the experience from killing monsters. In truth you earn about 10 ~ 20% when your lv. 42 ~ 45 and around 5 ~ 8% when your lv. 46 ~ 50 however for an average of 40 minutes of training that's actually pretty good seeing as some people just don't know how to train until they are higher levels.


 * Stage 1: 2100 EXP
 * Stage 2: 2520 EXP
 * Stage 3: 2940 EXP
 * Stage 4: 3360 EXP
 * Stage 5: 3779 EXP
 * Stage 6: 0 EXP
 * Stage 7: 4620 EXP
 * Stage 8: 5040 EXP
 * Stage 9: 5950 EXP

Tips to get into pq

 * Failiure Track: When you lose, not everyone should go out. Only one will go and see if people are outside, then the person will write down the peoples name and tell the others to get out and if they miss, they at least got a track to use.
 * Guild or buddy track: Track your guild members and friends
 * AC: I personally don't really find this cheating but if you do *shrugs* anyways a good ac usually gets you into ludi pq seeing as it is usually full up

Zakum

 * Location: El Nath, Last Mission : Zakum's Altar
 * Summoning Requirement: Eye of Fire

This quest is not in the European version of MapleStory.

This quest involves a giant stone boss at the end of The Caves of Trial. The boss has eight arms which all need to be eliminated in order to take out the main body, you also have to fight the main body three times. To kill Zakum you need a party of at least level 100 people, with a good mix of classes, especially priests. This boss is considered the toughest boss in all of MapleStory, excluding the Japanese version of MapleStory. In the global version it has only been reportedly beaten legitimately (without using hacks) on the servers Bera and Scania. It is said that the only global server without any kill is Windia (legit or hacked).

Tips
 * You may enter the room with Zakum only once a day. The leader of the party has to go in last.
 * An Eye of Fire is required to summon Zakum, which can be received from the Zakum Dungeon Quest.
 * The people who go in must have a certain level of accuracy, it is however recommended that you go to Zakum at level 100.
 * Zakum will be easier to kill if the healing and status arm (third from top, left and right) are destroyed first. Healing arm (third from top at right) heals Zakum 50,000 to 55,000 hp about every 30 seconds.
 * Meso explosion may cost lots of mesos but can save lots of time if you leave the physical arms and get chief bandits to drop mesos while people kill the remaining arm.
 * After all the arms are down, Zakum uses begins summoning monsters (Puco, Pachu, Punco, Cuzco, Opachu)and drains your HP and MP to 1.
 * Zakum gives millions of exp when defeated.

Pianus

 * Location: Aqua Road, Aqua Road : Pianus's Cave
 * Summoning Requirement: Wait for 8 hours or less

This monster is not in the Thai, South East Asian and European version of MapleStory.

A giant fish named Pianus lies deep in the Aqua Dungeon inside a cavern.

Pianus can shoot out a beam aross the map and drop tons on players.

It also has the ability to summon Blood Boom, which do not move at all. They usually reside on platforms, possibly to knock off Assassins and Bowmen with their high damage. Blood Blooms may also explode when attacked, like Jr. Effies, but in this case they can do up to 8,000 damage with their explosions! Other than that, it can also cancel out all of a character's power-up skills, causing the character to activate them again.

Tips
 * Second Pianus can be spawn if the first Pianus is not defeat with in 8 hours or less. The second Pianus has 6 million less hp, does less damage but can dispel.

Papulatus

 * Location: Ludibrium, Ludibrium : Origin of Watch Tower
 * Summoning Requirement: Piece of Cracked Dimension

This quest is not in the Thai, South East Asian and European version of MapleStory.

A ghost plant named Papulatus lies deep in Ludibrium with a robot clock.

Protecting Ludibrium is a highly difficult quest which requires at least level 80+ characters to fight. Upon accepting the quest, one must fight the Gatekeeper and receive the Ludibrium Medal, which is a key to enter the power generating room of the clock tower, where Papulatus resides. Papulatus clock is like a Yeti-and-Pepe combination. It has an insanely lot of HP, and has an active and inactive mode. When it is inactive, the whole clock sits still, everything retracts and nothing much can be done about it. It cannot attack anybody, and neither can anybody attack it.

It also has the ability to summon High Darkstars and Low Darkstars, which move rarely or do not move at all. They usually reside on platforms, possibly to knock off Assassins and Bowmen with their high damage, and can explode for massive damage. Other than that, it can also cancel out all of a character's power-up skills, causing the character to activate them again.

Tips
 * When the main clock is defeated, Papulatus itself ejects from the clock and begins to fly around the map. It also has to be killed for the quest to be complete. This time, the weapon and magic stats are higher compared to the clock, but it has a much lower HP.
 * A Piece of Cracked Dimension is required to summon Papulatus, which can be received from the saving Ludibrum Quest.
 * For chief bandits. If you have good mesos explosion, before the papulatus is summoned, it is wise to drop mesos before the papulatus comes out. Also use the opportunity of the inactive mode to drop more mesos.