Super Mario Maker/Styles

One of the defining features of Super Mario maker is the ability to create levels using the presentation and mechanics of four prior Super Mario games; Super Mario Bros, Super Mario Bros 3, Super Mario World, and New Super Mario Bros. Furthermore, six distinct themes can be used:. These are not merely aesthetic changes, as the combination of style and setting determines how a stage can be played.

Styles

 * Super Mario Bros - The original game's style in many ways offers the least opportunities for the player. It is the only one where Mario can not pick up items, and the power ups available in this style lend few mobility options. However, this is the only style that allows the use of Mystery Mushrooms, which allow for levels themed after characters other than Mario.
 * Super Mario Bros 3 - This style's signature item is the Super Leaf, which grants limited flight as well as a short-ranged attack. It ties into the Power Meter, which allows for a limited period of true flight after a running start.
 * Super Mario World - This style incorporates spin jumps, which allow Mario to bounce off of normally dangerous foes and obstacles such as Thwomps. The signature item, the Cape Feather, provides flight after a running start, during which time altitude can be controlled to a greater degree than the Super Leaf offers. It also includes Yoshi.
 * New Super Mario Bros - This style's exclusive abilities are wall jumping and the ground pound. The signature item is the Propeller Mushroom, which shoots Mario straight up before allowing a slower descent. This style also incorporates spin jumps and includes Yoshi.

Themes

 * Overworld
 * Underground
 * Underwater - These stages take place completely underwater. They slow Mario's speed, but skillful swimming also allows for far greater vertical control than in other stages.
 * Ghost House
 * Airship
 * Castle

Changes from Original Games

 * Many enemies were not found in all four of the original games. Two of the stage themes, Ghost Houses and Airship stages, were only originally present in two of the represented titles.
 * Yoshi is now available in Ghost House and Castle stages, something impossible in the original games.
 * Mario will not revert to his small form immediately when hit while using more advanced power ups like the Fire Flower, instead only reverting to his base Super form.
 * Small Mario can collect power ups besides the Super Mushroom, such as the Fire Flower.
 * Unlike in Super Mario World, Yoshi's abilities do not change based on eaten enemies.