Heimdall/Utgard

Your second quest is to find Mimming, the spear of Frey.

1st Island

 * Key Items - None needed

Follow the linear path. Walk around the pit trap in the first room, but beware as a second, hidden trap is right in your path. Defeat the sorcerer to find Food, a Sword and a Dagger. Avoid the pit trap and the jaw trap in the second room, there is also an arrow trap in between. Room three contains a jaw trap and some Food. Walk past two pits in the fourth room to find two exits. The one to the SE leads to a shop.

After shopping, leave using the exit to the NE. Kill the Swordsman here and loot him for a Silver Key. At the end of the room you will see two ox heads mounted the wall, and a chest below. Loot the chest for Food, Helmet, Stone Key, and a Scroll (Revelation). That's all there is to do on this island, backtrack to your ship.

2nd Island

 * Key Items - None needed

In an L-shaped room, a Dwarf is minding his own business to the NW. Kill him for some Food, and a Signet. Head down the other side of the room, picking up the Food as you go. The next room contains just a Scroll (Resurrect) and a single exit. The next corridor has three exits. The closest leads to a room containing a Troll, kill it for Food, and a Scroll (Energy - All). Return to the corridor and walk past the pit trap. The door to the NW leads to a room containing a Sorcerer. Kill him for a Scroll (Energy - One). The chest he was guarding is empty. Exit to the corridor and take the final exit. You will be confronted by a Swordsman, who will ask to see the seal of one of the Gods. You can fight him (no loot), or show him the Signet if you want to pass him peacefully. Be careful as the room contains a jaw trap and an arrow trap. In the final room is a Scroll (Teleportation) and Mimir's well. Let each party member drink from this to permanently raise their Runelore by 10. You're done here now, backtrack to your ship.

3rd Island

 * Key Items - Helmet

This L-shaped room has an arrow trap near where you enter, with a hidden pit trap immediately after against the SE wall. Around the corner is a chest containing a Scroll (Water) plus an Iron Key. A Sorcerer blocks the way in the next room, kill him for Food and a Scroll (Wall of Energy). The chest in here contains a Key, an Iron Key, and a Silver Key. The third room has some Food on the floor. In the fourth room, avoid the hidden pit trap against the NW wall. A Swordsman stands by a chest, which is empty. Kill the Swordsman for a Dagger, a Scroll (Energy - One) and some Food. In the final room, two helmets rest on an altar, and a key is sealed behind a glass case. When you approach the altar, you will be ambushed by a Swordsman. He carries a Scroll (Disarm Traps). Place the Helmet you carry on the altar, and take the Diamond Key. There's nothing else to do, so backtrack to your ship.

4th Island

 * Key Items - Iron Key, Silver Key, Water

The first room has a portion of Food on the floor. Open the door with your Iron Key. In the next room, a Giant Spider will ambush you at what looks like an exit on the NW wall. It drops a Scroll (Resurrection) on death. The 'exit' is not real, you can't pass through it, so continue around the corner. A chest contains Food, a Scroll (Disenchant), a Scroll (Ice), and a Jade Key. Exit through the door on the NE wall. Walk into another Giant Spider ambush, for Food, and a Key. Leave the room via the exit near the East.

The next room contains three exits, two locked. The closest is unlocked with a Silver Key. Inside, a statue will set fire to a chest, approach and use the Water spell to douse the flames. Claim some Food, a Storm Blade, a Scroll (Call of Valhalla) and a Scroll (Resurrection) from the chest. Leave the room and ignore the second locked door for now, use the SE exit instead. The next small room contains Food, and a Scroll (Resurrection. In the next room, two Sorcerers guard a chest. Kill one for a Scroll (Curse Foe) and the other for a Pouch (100 gold) and a Scroll (Energy - One). Lastly open the chest for a Scroll (Energy - All), a Scroll (Energy - One), a Circlet, and a Runic Axe S.

Backtrack to the door you ignored previously, and open this with a regular Key. Inside, a Ruby is lying on the ground, and the exit to the NE will return you to your ship.

5th Island

 * Key Items - Revelation

The walls of this island have many holes, some of which are doors and some contain an aggressive Giant Rat. In the first room, the first hole does nothing, the second has you fight a Giant Rat, who drops Food, and a Ring. The third hole is an exit. In the second room, the first hole does nothing, the second has a fight against a Giant Spider, who drops a Dagger on death. The third leads to a room with two further holes. On the right is a fight with a Giant Rat, it drops a Silver Key. The left hole is an exit, continue through the following room, to arrive on a giant bookshelf. Approach the end, and you will be attached by a Giant. If you have a Giant Killer spell, you can slay him immediately, otherwise you'll have to battle normally. He drops a Thunder Blade, a Scroll (Energy - All), a Scroll (Resurrection) and a Potion S. Cast the Revelation spell next to the 'Monk Habits' book to see a little cutscene, and you will then find a Scroll (Shrinking).

Backtrack to the room with the two holes, and backtrack one room more.

Head to the SE. The unexplored hole in the wall does nothing, leaving two exits immediately to the SW and SE, both lead to Giant Rat fights, the SW one dropping 20 gold and the one to the SE dropping nothing. That's it here, head back to the ship.