Ultima II: The Revenge of the Enchantress/1423 B.C.

After the observations in the character creation page, the "Stranger from Another World" will be always considered female in this guide.

Game start
When the Stranger starts the game, she is in North America in 1423 B.C., completely naked (i.e. she has not even the most basic weapon and armor). The nearest town is in Europe.

Since the Strangers has no weapons, she cannot fight enemies, and she has to run. In the upgraded version, you can press Alt+R and restore your game, if necessary.

Towne Linda
Travel north-west, get across the Bering Strait, keep going west through Asia. Eventually, you will reach Europe and the town of Linda. Purchase the best weapon according to your agility, then purchase an armor according to your strength and remaining gold. Get the weapon [R]eady and [W]ear the armor.

Weapon suggestion: if your agility is 29 or higher, buy a sword n.5; if agility is between 21 and 28, buy a bow n.4.

Armor suggestion: buy a chain armor n.3 (provided that your strength is 19 or higher).

Ignore the stables and the pub De Varg.

Village of Le Jester
Leave Linda and travel south, to Africa. In the village of Le Jester, purchase a good amount of food.

Buy as much food as you can from Alfred's Fish & Chips.

Ignore the oracle "O", the Holy Spells and the Wizardry shops.

Blue tassles and pirate ships


Back to the wilderness, fight enemies until you can afford the best armor you can wear (depending on your strength). If you start running low on health, visit Lord British's Castle.

With a weapon, an armor and a good stock of food, you are ready for the next task: get a ship.

Why is it important? Because the Stranger consumes no food while on the ship, but she eats one meal every 6 steps, even in town. Therefore, find a ship and stay onboard the ship as much as possible. This way, you will cut your primary expense, and you can start saving money to upgrade your attributes.

Go to the Pub De Varg in Towne Linda, and give 4G tips to the barkeep. In return, he will give you a hint about blue tassles.
 * 4G tip: "Sailors wear blue tassles!" "Some fighters wear magic helms!"

In order to get onboard a pirate ship, you need a blue tassle. This item is won from defeated thieves. Since a thief can drop 17 different items, the chance of getting a blue tassle is 1 out of 17. Never mind: keep fighting enemies.


 * Strategic suggestion: If a pirate ship appears, but you have no blue tassles yet, DO NOT fight it! Ships appear very seldom. Let the pirates follow you along the seashore until you can board their ship.

If you get low on health points (HP), enter the time gate in Europe and visit Lord British's castle in 1990 A.D.

Overseas locations
Once you have boarded a pirate ship, you can explore the rest of the world in this age.
 * Age signpost: it is located in Australia; it reads "1423 B.C." in the original game, but "300 B.C." in the C64 port.
 * Tower in South America: the Stranger is still too weak to brave a dungeon now.
 * Dungeon in Greenland: the Stranger is still too weak to brave a dungeon now.

Preparing for time travel
You can leave 1423 B.C. for good, once you have at least one blue tassle, 1200 Gold coins, 1000 food rations and 1000 health points.

Ships cannot get through the Time Doors: this is why you need the supply of food, health points and a blue tassle.