Final Fantasy V/X-Death's Castle

Small Island
when you land it take a bit of time ot recover and realize where you are. You are now stranded on a small island with nothing to do but wander around and fight monsters. If you stop for a few minutes then Reina suggests setting up a Tent and resting, which is exactly what you need to do to get to the next part of the story. If you don't have a tent then fight some monsters instead; their only purpose seems to be to drop Tents. Even if you already have a few, this makes a cheap way to stock up if you're low.

When you use the Tent you get a cut scene. Reina and Faris are talking about the dragon in North Mountain when a monster appears and carries them off before Bartz can react. The monster returns and a battle begins. If you lose this battle it's ok because you end up with Reina and Faris in a cell somewhere. If you win thei battle you get an Ether, but then there's nothing you can do but open a chest the monster left behind. When you do, it trips a sleeping gas trap and you end with Reina and Faris in a cell anyway.

X-Death's Castle
The cell is in X-Death's castle. When you wake up, X-Death comes in and explains he needs you to stop Galuf who about to storm the castle with his army. He has his minion set up a mirror which projects your images into the sky, and Galuf, seeing that you are being held hostage, stop his advance. X-Death calls his assistent Gilgamesh to guard you.

Galuf borrows a dragon from his granddaughter and comes to the rescue. Upon entering the castle, Galuf finds the chest where the crystal shards are being kept. You now play as Galuf solo for while. (You might be concerned that Galuf's supply of items and equipment might be a bit skimpy seeing as the rest of you kept everything Galuf wasn't actually wearing. But what really happened was that X-Death confiscated all that stuff when he captured everyone at the island, and then kept it in the chest along with the crystal shards. So naturally Galuf got everything back before you start playing as him and it's not a continuity error at all.)

First, go thought the door to the north; there is a small room with a save point followed by a larger room with two healing pools. Go back to the first room, then find the stair in the southwest corner and head down to B. 1 Floor. Go east past some guards who don't notice you, and down more stairs to B. 2 Floor. You start getting random monsters here. Cross to the northwest corner and down steps to B. 3 Floor.

This is the floor where the rest of the party is being held. As soon as you get close enough for Gilgamesh to see you a battle starts.

When Gilgamesh has had enough he quits; apparently the boss isn't watching. Galuf reunites with the rest of the party and it's time to make your escape. (For some reason you crawl on the floor when near the guards when you didn't care on the way in. I guess you figure that the guards don't mind people sneaking into the dungeon.) When you reach the first room take the door south to reach the outside.

Big Bridge
You're now in the wilderness near the castle, on what we'll call X-Death's Island. Head south out of the mountains, then toward the west side of the island. It's best to avoid the forest unless you want to collect the Blue spell Doom Claw from the Trents who lurk there.

When you reach the bridge to the mainland you enter an area called the Big Bridge. You have a number of set encounters with guards, which aren't too difficult to handle. The actual monsters you encounter appear to be somewhat randomized, but you can't escape from the battles. Navigation is very simple; just keep going north, which presumably is really west since that's how the bridge is shown on the map. When you go inside a support tower in the middle of the bridge, Gilgamesh appears again.

Gilgamesh holds out for a lot longer this time, but he escapes vowing to meet you again. Continue north where you may have more encounters with guards. Finally you meet Krile at the end of the bridge. But then X-Death turns on his magic barrier around the island. You are caught up in the wake and are thrown into the air, leaving Krile behind to wonder what happened to you.