City of Heroes/Archetypes

There are several different Archetypes (ATs) in City of Heroes. They are made for everything from support and healing to melee damage and devastating ranged attacks. Everyone can find an AT to suit their playstyle. Below are some general statements about how the different ATs compare to one another. There are a few ecceptions to these rules.

Blasters are made for ranged fights and tend to stay at a distance due to thier (generally) fragile nature.

Tankers are meant to get hit in the face and laugh about it. They are by far the most durable AT in the game.

Scrappers are meant to get in close and fight dirty. They can take damage better than blasters and deal damage better than tankers. Scrappers are usually the best AT for solo play.

Controllers are arguably the most difficult basic AT to master. They specialize in crowd control and usually prevent damage to the group through holds, sleeps, and other disabling effects.

Defenders are the healers and buffers. They make the team more difficult to kill by either preventing damage, or repairing it.

Epic Archetypes are special-purpose characters unique to the City of Heroes mythology, and are unlocked through various gameplay goals.

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