Freshly-Picked Tingle's Rosy Rupeeland/Mount Desma

Pinkle will once again contact Tingle with information about the surrounding area. You're at the bottom of Mt. Desma! To find the Look-What-I-Found Kid, simply walk west until you see the Salon, he is disguised as a Salona in the center building and will sell you the map for 3000 rupees. If you need a bodyguard, pick one up now. After buying the map, head north up the stairs. (You can ignore the ladder north of the Salona Shop and the cave entrance to Desma Labyrinth because you can't really use either right now). At the top of the first set of stairs in the hillside, you'll find and map the In-A-Huff Statue. Climb the neighboring set of stairs and find the Roaring Stone to the east. To the north a bit is the crazy guy that talks to rocks. He'll say something about a pirate ship's cannon. Foreshadowing, much? Return back down the hill and head east.

There are 3 statues directly above the landing pad. Map them. Continue going east (past the stairs right next to the statue triplets) and then north up the stairs. There, you'll find a multi-bomb fruit bush. A little further east and next to the waterfall is the Greeting Statue. Map him and head back the way you came. Now climb the stairs neighboring the statue triplets. After the fourth stair you can dig in the patch of dirt at the top of the mountain to reveal the blue pirate's chest (you cannot open it as of now- you'll have to wait until you complete your next adventure).

Pirate ship
Now return to the previous continent, and head to the Gooey Swamp and make your way towards the east. Find the "pirate pier", and speak with the skeleton pirate standing there. He'll tell you that they need help, and invite you onto the ship. The ship will be infested with bugs, and the pirates are terrified! Continue to speak with the first mate (the one in blue), and then follow him over to the hold (just east of your current location). Enter.

Well, it turns out that some of the pirates are possessed- Including the captain! The first mate tells you that they will need all of the crew members to get the captain under control. Better get started! Head north, and you'll see a "possessed" pirate that runs from you. Go east to find the first mate again, as he is trying to wake up a petrified crew member. Now go west, and enter a small room to the south. You found your first possessed pirate! Now fight him.

(NOTE: I have not been able to find out how the bug spirits work. Sometimes after taking out a pirate or several pirates, there will be a bug spirit or two left that you have to fight. Edit it if you find out a pattern or something)

The rescued pirate will open a door a little to the north. Go through it. Search around the area some more to find all (5?) of the pirates. Now head back to where the first mate was, and watch the "cut scene". Head down the ladder when you're ready.

(NOTE: The vending machine cannot be used yet.)

Use Tingle Bombs to blow up the barrels. If you run out, you can buy some more from the guy standing next to the vending machine for 100 rupees. I would suggest stocking up, as it's a very cheap price. The room to the south after blowing up the first line of barrels contains a shark and a pirate. To defeat the shark, throw a bomb at him, ripping off his skin. Now you can attack him. Talk to the pirate afterwards, and he'll tell you his shark story.

The rest of the mini dungeon is pretty straight-forward. Go into all the rooms, and save the pirates. When you reach the point where you need to find the engineer, check the south-western most room, and check the far right locker. After you defeat all of the bugs that drop in on your conversation, he'll tell you that he needs one more item to build a new bomb, and it's in his secret room- the one behind the vending machine. He'll give you the code for it (55235), Now head back to the vending machine and enter the code. Go through the doorway, and head up the ladder. Open the chest, and search the bookshelves to find the item he needs.

Go back to the engineer, and give him the item. He'll say he needs time. Head back up a floor and talk to the first mate. All of his men will head down to confront the captain. Follow them.

The captain: Enter the ring and you'll receive some simple instructions. Basically, you push the barrels and try to surround the captain with them. It's a learning process (Tip: Try to "corner" him in a corner, and use all six barrels, not just the five required. They (the barrels) all have to be near each other) (Challenge: Try to get six hits on him, rather than five. I did.)

Back to mountain
After (winning) the boss fight, you'll be on your way to Mount Desma. The pirates give you an upgraded bone ocarina, along with the new bomb recipe. They'll use the canon to destroy the rocks that can only be destroyed by using a pirate cannon. They'll drop you off at the former rock site.

Little tips 'till the next part is written: Use the fruit you find in the north-west of Mt. Desma to be able to see the village chief.

Pour water on the lava creatures to freeze them thus making a bridge.

Throw stones from obvious rock piles down pits with torches make them light up, opening doors.

Throw water down other pits to put out the torches.

Push cannons under the brown-red spots and climb into them to go up to the next level.