Worms 2/Missions 23-28

Mission 23

 * Password: WAYSSOMETIMES

Again, you may not choose your worm here. The first few rounds aren't too special, just fight the enemies for a while. You should try to get rid of the worms sitting on the edges as these are easy kills, but otherwise there's not much you can do for now.

Soon into the game, sudden death will loom. Use your airstrikes now to get rid of the remaining foes, and preferably use the teleporter to hide one of your worms where the enemy can't get you easily (the far right side is usually an easy bet if you killed all the enemy worms there). Retailate with homing missiles and hope you're faster than the water and you should be able to make it.

Mission 24

 * Password: THEYWOULDSHOOT

While you are outnumbered in this mission, your team gets a nice health bonus to compensate. However, you can still be knocked into the water. As well, infinite Ninja Rope and dynamite is back.

In the first turn, take your fifth worm, ninja rope up to the group of two enemy worms (it's a bit tricky but doable) and drop a dynamite to drown the two. In the next turns, use your ninja rope to take out the remaining enemies with dynamite. Don't bother with the one who is trapped until he's the only one left, since he can't do a lot. You also get a Ming Vase and a Holy Hand Grenade, but they're a bit difficult to use without getting hurt yourself.

Once sudden death starts, your health will not decrease as normal, though the water still rises. As long as you stay higher than the enemy (and knock him down if he teleports away), you should be fine.

Mission 25

 * Password: GRANNIESJUST

The Bazooka is limited in this mission, grenades, however, are not. As well, you cannot choose your worm. If you have the patch you can use the cluster bomb bug to get rid of the worms quickly (people with the patch are screwed here), otherwise play as always. After a few turns, you will get a Banana Bomb, and a bit later you will also receive a Holy Hand Grenade. The key is to aim the grenades well and abuse the enemy's lousy AI when it comes to grenades by moving your worms where they cannot directly hit you. This mission can become long and frustrating, but it shouldn't be too difficult.

Mission 26

 * Password: FORFUNANDLAUGH

Your Worms cannot move at all, and the weapon setup is the same as in the previous mission (though you can choose your worm this time). At least the AI is even worse in this mission. The enemies are packed in nice groups that make it easy to get rid of large chunks of them. Target the group of worms among your first worm, as well as the group at the very left with your Banana Bomb and Holy Hand Grenade once you get them to claim this mission for yourself. Feel free to use enemy worms as a shield as well to protect yourself from damage, since they can't move away.

Mission 27

 * Password: ABOUTITINTHE

This mission is against CPU - 5 - with eight (8) worms to start, your team starts with seven (7) worms, but you have the advantage of starting first. The terrain is only individual platforms for each worm and the weapons available are only firearms, shotgun (x8), handgun (unlimited), uzi (x4), minigun (wait 9 turns) and you also have teleport (x2).

Basically using the shotgun you have the opportunity to kill two (2) worms in each turn, just like your enemy, not missing any shots is the key at this level. If you manage after several turns to get the advantage in the end having at least two (2) worms of yours against one (1) enemy, you can teleport next to him, this will block the enemy, mainly if your other worms are not within easy reach, of this way he will pass the turn and you have the opportunity to kill him along with your worm, a small sacrifice that will bring you victory.

Mission 28

 * Password: EVENINGTIME

This mission is against CPU - 5 - also, it is a mission of eight (8) against six (6) with the advantage to the CPU, start the CPU first. The terrain is a tall, relatively flat mountain, with no gaps, tunnels, or large crevices, and the weapons available are just unlimited bazooka and grenade.

Mission 29

 * Password: WEAPOLOGISEON

This mission is against CPU - 5 - also, it is a mission of eight (8) against five (5) with the advantage to the CPU, start the CPU first. The terrain are two (2) levels whit ceiling. Almost all weapon avaliable whit delay in sheep (9 turns) and mad cow (7 turns).

Mission 30

 * Password: BEHALFOFALLTHE

Against CPU - 5 -, it is a mission of eight (8) against five (5) with the advantage to the CPU, start the CPU first. The terrain are three (3) levels whit enclousure. Almost all weapon avaliable.

Mission 31

 * Password: TERRITORIESTHAT

Against CPU - 5 -, it is a mission of eight (8) against six (6) with the advantage to the CPU, start the CPU first. The worms of CPU have 50 LP an our womrs have only 1 LP!!!. The terrain is only individual platforms for each worm and the weapons available are only firearms, shotgun (x3), handgun (wait), uzi (x4), minigun (wait 9 turns) and you also have teleport (x2).

Mission 32

 * Password: WEWENTTOTHE

Against CPU - 5 -, it is a mission of eigth (8) against six (6) with the advantage to the CPU, start the CPU first. The terrain is a tall, relatively flat mountain, with no gaps, tunnels, or large crevices. Arms available only bazooka and grenade ilimitades, and one holy grenade with delay (9 turns), also two (2) teleport and two (2) parachute.