New Super Mario Bros. Wii/Moves

Single Player Moves

 * Jump: Press . The height of the jump depends on how long you hold the button.
 * Walk: Press either or.
 * Duck: Hold.
 * Run: Hold and move right or left; you should notice an improvement in your speed.
 * Carry/Shoot: When you want to hold a koopa shell, just walk into it while holding . If you want to carry a different type of item, walk up to it, hold, then . If you want to let go of the item, release.
 * Shoot: Press to fire whatever power up you are using.
 * Spin Jump: on the ground to enter the air with a spin.
 * Midair Spin: after making a jump to propel yourself in the air, giving you a gliding moment for half a second.
 * Ground Pound: Jump in the air and press.
 * Slide: When on a slope, press to slide down.
 * When using the Penguin suit, run, then press to activate the sliding technique.
 * Double Jump/Triple Jump: While Running, jump then press right as Mario lands on the ground to perform a double jump, and do that one last time for a triple jump.
 * Wall Jump: When holding onto the wall, press in the direction of the wall, and press  to jump off. This technique is used for many of the star coins.
 * Swim: In the water, press and hold or, then press  to control your height in the water.
 * Move A Tilt Lift: The motion controlled platforms. Turn in a certain way to get the Tilt Lifts where you need them.
 * When using the penguin suit, come to a complete stop on a flat surface to duck.
 * When using the propeller suit, you will go higher than normal. Way higher.
 * When using the propeller suit, you will get a very big boost in your jump when you perform the Midair Spin.
 * When coming down after using a spin in the Propeller suit, the ground pound is more like a screw attack, much like New Super Mario Bros.' Tornado blue and white spinners.

Co-Op Moves

 * The Bubble: Press to enter a bubble, and shake the bubble to get closer to an alive player. Nothing can harm you in the bubble, but you can't harm anything outside of the bubble.
 * Lift Other People: Much like the Carry option in single player mode, hold and  to pick the player up, and release  to throw them.
 * Co-Operative Jump: Have a player bounce on another player's head, and let them get a bigger boost in their height.
 * Simultaneous Ground Pound: The hardest one to execute. When two or more players ground pound at the same time, the effect is much like a POW Block, but does not affect coins.