Star Wars: Battlefront II/Coruscant

Battlefront II's Coruscant map takes place inside a condensed version of the Jedi Temple, with flanking routes going around the outside of the main building. Much of the battle happens in the main hall, from where five of the map's six Command Posts can be reached directly. The "good" faction (Republic and Rebels) will start in the Veranda CP, while the "evil" faction (CIS and Empire) will start in the Comm Room CP. The remaining four (Library, War Room, Council Chamber, and Training Room) start neutral in Conquest mode, but in CTF each side simply gets two non-capturable CPs. The abundance of tight corners in the outer parts of the map mean that rocket-based classes are potent, while the wide-open areas in the middle call for coordinated action involving snipers and other long-range classes.

Conquest Strategies
As stated above, Coruscant is a six-point map, with fairly clear safe areas and frontlines. Usually, the Veranda faction takes the Training Room and the War Room, while the Comm Room faction takes the Library and Council Chamber. Most of the fighting takes place in the outer hallway between the Council Room and the War Room as each side tries to push towards the other's CP, both floors of the Library as the post is contested, and the main hall (bots usually will congregate here for a large portion of the battle).

2-Flag Capture the Flag Strategies
The Republic/Rebel flag is located in the Veranda, and the CIS/Empire flag is in front of the Council Chamber. Unless you're playing as a Hero, going through the middle hall is not recommended (for any faction). Go around at all times, either through the upper floor of the Library or through the War and Training Rooms.