Steel Gunner 2/Gameplay

Controls

 * Lightgun: Use the lightgun to move the gunsight of Garcia (or Cliff if you're player 2) around the screen. Squeeze the trigger to fire your character's machine gun, and press the button on the side to make your character launch a missile, which will injure (or kill) all enemies currently on the screen.
 * 1 or 2 Player Buttons: Push these buttons to begin the game as player 1 or player 2.

Garcia and Cliff
These Neo Arc police officers are, still, the protagonists of the game; this time they are on a mission to defeat the army of "Vanguard" who are attacking the city. They must progress along a predefined path through each of the game's four acts and possess the power to shoot anything on the screen including the background objects and innocent bystanders - but just like how they will lose energy, if they should get shot by any of the enemies, they will also lose energy if they accidentally shoot a bystander (that is also indicated by the bystanders collapsing and shouting "Ouch!" or something similar). When they are low on energy, the text "WARNING" will appear over their life bar, and a warning sound effect will start to be heard from the C140; however, they will regain energy (and gain additional missiles, as they only start out with four) at the end of all except the final act, depending on how accurate their shooting was. They now also have a new Police Chief to answer to (the old one was white, but the new one is black) - and a new but unnamed female operative who appears in the end of the game's second to sixth acts.

Innocent Bystanders
There are eight different types of Innocent Bystanders to watch out for; whenever one runs into view, the text of "DON'T SHOOT!" will appear above them. If you accidentally shoot one, you will lose some of your energy as if you had been hit by an enemy (again, it will also be indicated by them collapsing and shouting "Ouch!" or something similar) - and this means that if you accidentally shoot one of them while you are low on energy, it could end up costing you the game. However, they are all smaller than the enemies, so should be easy to avoid.

Zaku
These Transformer-like robots attack by either: running (or leaping) into view from the left or right sides of the screen, coming up directly in front of you, dropping down into view from the top of the screen, or jumping out from behind background objects while firing shots (or throwing grenades) at you.

Atmospheric Airships
These power-driven aircraft attack by: flying into view from the left or right sides of the screen, directly towards you, or from behind you, while firing missiles at you; two of them will also appear at the beginning of the game after the building explodes and all eight Neo Arc police officers run away.

Domu
These Transformer-like robots attack by either: coming up from behind the background objects or running into view from the left or right sides of the screen while firing missiles at you; again, they will take more hits to defeat than the Zaku, and will sometimes cause a huge explosion upon death.

Airship Zaku
These aircraft-carried Transformer-like robots attack by: flying into view from the left or right sides of the screen, directly towards you, or from behind you while firing shots or throwing grenades at you; like the Biker Zaku, they take more hits to kill than the normal Zaku, and will fall to the ground.

Tarantulas
These Transformer-like robots (which do not resemble their namesakes), attack by either: running into view from the left or right sides of the screen, or by coming up directly in front of you, while firing shots at you; they are the first new Transformer-like robot you will encounter in this game.

Mosquitoes
These large, green, insect-like airborne robots attack by either flying into view from the left or right sides of the screen, or dropping down into view from the top of the screen, while firing missiles at you; they also look somewhat more like their namesakes than those of the original did.

Aggai
This enormous, red, airborne robot (who has been rebuilt since the original defeat) is the boss of the first act; he will first fly into view from the right side of the screen (and off the left), and when the screen starts scrolling to the left he will start firing missiles at you (the text "SHOOT" will also appear above him at this point). Once you have fired enough shots at him to defeat him, he will explode and fall to the ground for the second time - and the "act clear" theme will then be heard from the Yamaha YM-2151, as the text "YOU DEFEATED THE INVASION FORCE. BUT THE TOWN WAS BADLY DAMAGED." appears at the bottom of the screen. (It is also worth noting that for the original Steel Gunner, he was the boss for the second act).

Other enemies

 * [[File:SNS Mountain of Needles.gif]] Mountain of Needles
 * [[File:SNS Kurage.gif]] Kurage
 * [[File:SNS Boater Zaku.gif]] Boater Zaku
 * [[File:SNS Capsule.gif]] Capsule
 * [[File:SNS Clone Alien.gif]] Clone Alien
 * [[File:SNS Beam Gun.gif]] Beam Gun
 * [[File:SNS Ceiling Gun.gif]] Ceiling Gun
 * [[File:SNS Dummy.gif]] Dummy
 * [[File:SNS ICBM Launch Pad.gif]] ICBM Launch Pad
 * [[File:SNS Shutter.gif]] Shutter
 * [[File:SNS Ball-Shaped Shutter.gif]] Ball-Shaped Shutter
 * [[File:SNS Wing.gif]] Wing
 * [[File:SNS Great Leader Danbain 1.gif]] [[File:SNS Great Leader Danbain 2.gif]] [[File:SNS Great Leader Danbain 3.gif]] Great Leader Danbain