Talk:Star Wars: Knights of the Old Republic/Walkthrough

Star Wars: Knights of the Old Republic is currently #8 on the Most Wanted list on the Main Page (Star Wars Knights of the Old Republic II: The Sith Lords is #3!), so I'd better get on with it... Onderduiker (talk) 18:45, 3 March 2015 (UTC)

Below I'll keep notes on outstanding issues that come up as I work on the walkthrough. These will also have a lot of bearing on KotOR II, and possibly other BioWare or role-playing games on which I work in the future (Dragon Age: Origins is also in my library).

This is primarily for my own reference, but if anyone has any feedback, feel free to add it to the relevant section, or add it to the end of the page.

Images
* Includes subcategory pages

Remember to use TinyPNG to compress file size for maps, models and screenshots before upload!

Icons
32x32 or 64x64 icons where extracted using KotOR Tool and converted from .tga to .png format. Item icons won't be moved to that category unless they're used elsewhere than the item pages of the Appendices. Once the Walkthrough is complete, those that remain in this category may be marked for deletion.

Maps
From screenshots of the Map screen, each map is 440x256, although they may be enlarged to add detail and a legend. The walkthrough needs at most 74 maps:


 * Star Map worlds

Some maps are so small or straightforward that they may be replaced by screenshots. This may come to include some of those listed above (for example, the Crystal Cave on Dantooine is a single passage with no branches, ending in a cave; in fact, that page might actually be merged with another (Sandral Grounds), as may some others).

Models
256x256 party member models were extracted using KotOR Tool, and the remainder for NPCs are cropped from screenshots (normally 512x512 with the top left corner at 256,256 on a 1024x768 screenshot, then scaled down to 256x256 before upload).

Screenshots
1024x768 screenshots may replace maps that are too small or straightforward to be strictly necessary:

This list may expand, particularly since some pages and maps may be merged (for example, Woorwill's Home and Worrroznor's Home may be merged with Village of Rwookrrorro). Others may have explanatory purposes on Get Started pages, although those which have already been uploaded lack Screenshot in their name and aren't categorized as such.

The remaining screenshots will show points of interest, preferably doubling as action shots of party members as well (for example, HK-47 barbecuing dark Jedi with a Flame Thrower on the streets of Anchorhead, Canderous going man(d)o-a-man(d)o with fellow Mandalorians on Dantooine or Kashyyyk, Juhani deflecting blaster bolts, and Carth and Bastila in action on the bridge of the Leviathan).

Templates
These original guide-specific templates will be phased out:


 * KotOR Dialog
 * KotOR Item
 * KotOR Journal
 * KotOR XP

These guide-specific templates have since been created:

These are still a number of issues:

Dialog
Templates may be needed for specialized dialog, like that in the second Jedi trial:

However, if it only appears on one page and it isn't too complicated then a template might not be necessary.

NPCs
A template is needed for merchants:

{|width=100% class="collapsible uncollapsed" style="background:#d0d5f1; border:1px solid #aaaaaa" !colspan=5 bgcolor=#7d87bc|Merchant
 * -valign=top


 * width=20%|


 * width=40%|


 * width=40%|


 * }

This would be the standard layout, but there are several merchants who offer conditional discounts (Suvam Tan on Yavin station offers two).

A KotOR/Link template could be created to make linking to items significantly easier: for example, it could replace Blaster Pistol with something like to give Blaster Pistol. Given how often I insert links in this guide, this template could be used much more extensively than item lists.

Some NPCs have abilities that are either natural or derived from items equipped, which should probably be displayed: Natural Force resistance can be displayed using the KotOR/Power template.
 * Regeneration
 * Immunity
 * Damage Resistance/Immunity

Items
There are items which have prerequisite feats, are restricted to one alignment, or which cannot be received without moving closer to the light or dark side of the Force: Upgradeable items also won't receive a particular bonus unless it has been upgraded. This shouldn't be an issue for the walkthrough, although it may be necessary for comparison tables elsewhere.
 * Prerequisite:
 * Armor Proficiency: Light/Medium/Heavy
 * Implant Level 1/2/3
 * Droid Upgrade Class 1/2/3
 * Restricted to: Light/Dark Side
 * Light/Dark Side Points Gained