The Sims 2: Nightlife/New Socials

The Sims 2 Nightlife comes with several new socials to help with dates and outings and several new romantic interactions. This article reviews them all.

Interaction Availability
Except where noted the interactions can not be done by children or younger. Romantic interactions or interactions that require romance can only be done between two teens or between young adults, adults and elders. Generally if an interaction isn't listed as romantic, it can be done between teens and older. In the following directory, Sim A is the initiator and Sim B is the reciprient.

About Interests
In this interaction, Sim B flashes the icon of his or her top three interests. If Sim B has the Grilled Cheese Aspiration, he or she will flash the grilled cheese icon. This interaction is available if daily is above -10 and lifetime is above 0. This interaction is always accepted and boosts both sims daily by 1.

Do You Want a Ride Home?
This interaction ends a date before time runs out. This is only available during a date and on a community lot. It is always accepted

Do You Want to Go Back To My Place?
This interaction is only available during dates and on community lots. If rejected the date ends. If accepted a taxi is summoned or the car is taken and the date continues at the sims house. Acceptance is based on the table below. The values given count for Sim B. If accepted Sims As daily and lifetime increase by 14 and 2 respectively. Sim Bs daily and lifetime increase by 10 and 1 respectively. If rejected Sim As daily and lifetime decrease by 10 and 1 respectively and Sim Bs daily and lifetime decrease by 10 and 2.

Do You Like What You See?
This social reveals Sim Bs attraction for Sim A. For details on reaction see Attraction and Chemistry

How Much Money Do You Have?
This interaction is available if Daily is greater than 25 and lifetime is greater than 15. Whether this interaction is accepted is based upon these rules. If accepted than the sim will respond. One simoleon symbol means low wealth, two simoleon symbols mean medium wealth and three simoleon symbols mean high wealth. If accepted than Sim As daily increases by 13, Sim Bs increases by 6 and both lifetimes increase by 1. If rejected Sim As daily and lifetime decrease by 7 and 1 respectively and Sim Bs daily and lifetime decrease by 10 and 1 respectively.

On Date
This interaction is romantic and is available if relationship is above neutral. Whether it's accepted is based upon these rules. If accepted than a date will begin, Sim As daily increases by 6 and Sim Bs daily increases by 4. If rejected both sims daily decrease by 5.

To Form/Join Casual Group
Available as long as relationship is above neutral. Acceptance is based on these rules. If accepted an outing will begin, Sim As daily and lifetime will both increase by 1 and Sim Bs daily and lifetime increase by 4 and 2 respectively. If rejected Sim As daily and lifetime decrease by 10 and 1 respectively and SIm Bs daily and lifetime decrease by 7 and 2.
 * Daily >5 and Mood >10
 * Daily <5 and Lifetime >0

What Are Your Skills?
Available if daily is above negative 20 and lifetime is above negative 10. Acceptance is based on these rules. If accepted than the sim will react will react in either one of these ways. If accepted then both sims daily increase by 1. If rejected both sims lifetime decrease by 1.
 * 'I'm pretty good at...' Skill 1-3
 * 'I'm very good at...' Skill 4-7
 * 'I'm an expert at...' Skill 8-10

What Do You Fear/Want?
Actually two seperate interactions, however they availability, acceptance mechanics and relationship points are the same. Available if daily is above 15 and lifetime is above 5. Acceptance is based on these conditions. If accpeted than the symbol of one of the wants or fears will be displayed, Sim As daily increases by 9, Sim Bs daily increses by 13. If rejected both sims daily decrease by 4.

What Turns You Off/On?
Actually two seperate interactions, however they availability, acceptance mechanics and relationship points are the same. Available if daily is above 5 and lifetime is above neutral. If accpeted than the symbol of one of the turn ons and turn offs will be displayed, both sims daily increase by 4. If rejected Sim As daily decrease by 2 and Sim Bs daily decreases by 1.

What's Your Job?
Available if daily is above 7 and lifetime is above neutral. Acceptance is based on these rules. If accepted, the career symbol and job title are revealed and both sims daily increase by 5. If rejected both sims lifetime decrease by 3.

What's Your Sign?
Always available. Acceptance is based on these rules. If accpeted, Sim B reveals the icon for his zodiac sign and both sims daily increase by 1. If rejected both sims lifetime decrease by 1.

Buy Off
This interaction is only available on rivals. It is always accpeted. For more details see New Relationship Types. Because romance is required to initiate rivalry, sims can only perform this interaction with sims that can be romantic between each other.

Bite Neck
For this interaction to work Sim A must be a vampire, Daily must be above 40 and lifetime must be above 30. Accpetance is based on these rules If the sim has knowledge aspiration then this interaction will always be accpeted. If accepted Sim B will turn into a vampire, Sim As daily increases by 6, Sim Bs daily increases by 13 and both sim's lifetime increase by 2. If rejected, both sims daily and lifetime decrease by 4 and 2 respectively. This interaction is autonomous. For information on being a vampire, see Vampirism

Check Sim Out
This acts like a romantic social but there is no relationship effect. All it does is tell you your sims attraction score for Sim B. For details see Attraction and Chemistry

Kiss Hand
This self explanotory interaction is romantic and a daily of 30 and lifetime of 15 is required to make it available. If done without a crush or love relationship, it will set those relationship types. Acceptance is based on these rules. Playful sims may do this interaction autonomously. If accepted, both sims daily and lifetime will increase by 9 and 1 respectively. If rejected both sims daily and lifetime decrease by 6 and 1 respectively.

Bleh!!!
This interaction is availavle if Sim A is a vampire. The reaction depends on whether Sim B is a vampire. If he or she isn't, they will react in the same way as seeing a ghost, if they are, they will Bleh back

Throw Drink
This interaction is the same whether seated or standing up. This is an autonomous interaction. Daily must be under 15 and lifetime must be under 10. There is only one reaction. Sim As daily decreases by 7 and lifetime decreases by 3. Sim Bs dauly decreases by 13 and lifetime decreases by 4.

Slow Dance Interactions
This section covers both the slow dance interaction and each subinteraction. Slow Dance and its subinteractions are autonomous.

Slow Dance
This is a romantic social and unlike dance, which requires music to be playing, doesn't require music. For it to be available, daily must be above 30 and lifetime must be above 15. Sim B accepts this interaction under these conditions. If a number of subinteractions fail, the other sim may decide to end the dance. The way he or she does it depends on personality. If accepted both sims daily increase by 8. If rejected, Sim As dialy decreases by 4 and Sim Bs daily decreases by 3.
 * Grouchy: Slap
 * Nice: Cry
 * Serious: Yell At
 * Playful: Poke

Dance Close
Available only during Slow Dance and if lifetime is above 20. Accpetance is based on these rules. If accepted both sims daily increase by 8. If rejected, Sim As daily decreases by 4 and Sim Bs lifetime decreases by 1.

Head On Shoulder
Available only during SLow Dance and if lifetime is above 20. Acceptance is based on these rules. If accpeted Sim As daily increases by 5, Sim Bs daily increases by 6 and both sims lifetime increase by 1. If rejected Sim As dailly decreases by 5, Sim Bs daily increases by 7 and both sims lifetime decrease by 1.

Lower Hands
Available only during Slow Dance and if daily is above 45 and lifetime is above 35. Accpetance is based on these rules. If accepted both sims daily increase by 10 and both sims lifetime increase by 2. If rejected both sims daily decrease by 8, Sim As lifetime decreases by 2 and Sim Bs lifetime decreases by 3.

Smooch
Available only during Slow Dance and if daily is above 65 and lifetime is above 45. A crush is also required to initiate this subinteraction. Accpetence is based on these conditions. if accpeted Sim As daily increases by 13, Sim Bs daily increases by 11 and both sims lifetime increase by 2. If rejected Sim As daily and lifetime decrease by 11 and 2 respectively, and Sim Bs daily and lifetime decrease by 12 and 3 respectively.

About Grilled Cheese
Only available if Sim A has Grilled Cheese aspiration. Only accepted if: If accepted Sim As daily and lifetime increase by 5 and 1 respectively and Sim Bs daily and lifetime increse by 4 and 2 respectively. If rejected Sim As daily and lifetime decrease by 10 and 1 respectively and Sim Bs daily and lifetime decrease by 7 and 2 respectively.
 * Sim B has Grilled Cheese aspiration or
 * Sim Bs Nice rating >5

Bad Mouth
Only available if Sim A is furious at a third sim. Accpetance is based on these conditions. If accepted Sim Bs will lose relationship points with Sim C as well as gain points with Sim A. Each sim gains 5 daily points with each other if accpeted. If rejected, Sim As daily decreases by 3 and Sim Bs daily decreases by 6.

Self Interactions
These are available when you click on the sim your playing.

Scope Room
Only available after gender preference has been set. See Attraction and Chemistry for details

Primp
Increases hygiene. This interaction is autonomous for Neat and Outgoing sims. If the sim is a vampire, he or she will hiss and lose comfort. This is because vampires don't reflect in mirrors.