The Fool's Errand/Set 5

The Chariot
A pentomino puzzle. It's easiest to solve the botton word first, by finding the two pieces that complete the word. From there, the other pieces should be obvious.

In particular, it shows the words Pentacles, Cups, Swords and Wands.

This unlocks the next four scenes.

The King of Swords
The kings don't have a puzzle themselves, but are part of a metapuzzle.

The King of Pentacles
The kings don't have a puzzle themselves, but are part of a metapuzzle.

The King of Cups
The kings don't have a puzzle themselves, but are part of a metapuzzle.

The King of Wands
The kings don't have a puzzle themselves, but are part of a metapuzzle.

The Thief
In this puzzle, you need to find the hidden text. Characters are revealed by moving the mouse near them. In the macintosh version, it should start just under the Udjat, but it may vary depending on the platform.

The phrase "I take no credit for this" is ued in The Madness

The Madness
Only a metapuzzle clue appears here.

The Hermit
Some dexterity required. To complete the puzzle, you must hold down the mouse button, and trace the path that was flashing. You first need to perform this for each of the four individual sections, then repeat it for the long path.

You will be presented with the Last Key of Thoth upon completion, and be allowed to access The Straight Path

The Straight Path
No puzzle is found here.

Judgement
In this puzzle, click on the buttons to reveal a three-letter word. First, activate all buttons, and toggle each button one by one to see if the word becomes more recognizable.

You should get EZC, which is used in The Chant.

The Tower
This is a jigsaw puzzle.

First, get the two letters and their shadow together. Next, aim for the set of swords at the top-left. The rest of the puzzle should be constructed without difficulty, leading you to The Thief.

The Devil
This is a cryptogram puzzle, and there is no clue.

Your best bet at solving the puzzle is to find the 1-letter word, which is most likely "A", and locating the word "the", followed by "and".

You should eventually crack it, and it reads "To secure that which cannot be gotten, you must invoke the points of a compass and convince it to come to you."

The Plain of Bones
There is no puzzle here, but there is instead a clue on how to solve Three Ships.

Death
In this puzzle, you need to press the white button without touching the black button.

The button is only visible when the menu is open. Open one of the menus, and hold the mouse button down. Move the mouse pointer onto the white button. Release and press the button again to jump to The Knight of Swords.

The Magician
In this jigsaw, you can start by forming the letters, and setting up the beach at the bottom.

Completion provides access to Three Ships.

The Lovers
Find all 22 major arcana tarots in the crossword puzzle, to get access to The Singer.