The Immortal/Feature Variants

These are the features that are missing in some variants of The Immortal.
 * the worm trap in the first room of the game
 * the flame jets in the second room of the game
 * the chest in the second room changes position based on which version of the game you're playing
 * fireballs in levels one, three and five
 * the map of the pit traps in level one
 * the charm spell is found on the floor in level one in some versions, and in a chest in others
 * the door in level one which connects the second room to the last one
 * the second door connecting the large room to the one above it in level two
 * the poisonous drink in level three
 * the muscle potion in level three
 * the infinite hallway in level three
 * the second door connecting the two main troll rooms in level three
 * the enemy attacking you at the beginning of level four
 * the programmers' hallway in level five (sometimes replaced by an empty hallway with entrance near entrance to worm room), meaning you can't get the B.O. Bomb
 * level six (the spider level)
 * the sonic protection spell and its necessity in level eight (Mordamir's sonic attack is sometimes replaced by a lightning dud)
 * the bones being thrown at your in level eight
 * enemy fatality animations