Vectorman/Day 9: Hydroponic Lab

To complete the map, do a straight run to the right, jumping over buildings as necessary.

Second building
To enter the second building, shoot the TV above to get the Drill Morph. Shoot the TV inside to get a Nucleus shield.

Third building
Once you clear this building, you pass a point of no return - it is just slightly higher than the double jump.

After the building, look for a floating platform and jump on it. Shoot the TV above to release a 1UP.

Boss
There is a sign marked danger. After reaching it, head to the left before the boss drops from above.

The boss has three attack patterns:
 * It turns into a snake that Slinkies from point to point. Dodge by approaching it, then by running under it's movement.
 * It worms cross the ground. Dodge by jumping over it.
 * It turns into a large Orbot and walks forward. Dodge by double-jumping over it.

When it is changing forms, to and from the large walker, it is invulnerable. It can only be damaged in one of its attacking forms described above.