Talk:The Legend of Zelda: Ocarina of Time/Gold Skulltulas

Spelling
Please note that Gold Skulltula is spelled Gold Skulltula and should be capitalized, as should Gold Skulltula Token.

Also, might we want to adopt a standard proceedure for listing Skulltula locations, such as:

Number: # in the guide (for reference?)

Time: Past, Future, Nighttime

Items Needed:

and then the description?

- Ashandarei 20:10, 7 January 2006 (PST)

Master Quest Skulltulas
How should they be added to this page? Should there be a subsection to the dungeons called Master Quest (3.4.1 Inside the Deku Tree Master Quest)? A section on the same level as the dungeon just below it (3.5 Inside the Deku Tree Master Quest)? Or side by side? Last one doesn't sound like too good an idea ... but choices, choices. Which one do you think would look best? Flagrama 20:12, 5 June 2009 (UTC)
 * The whole way these guides are set up is foreign to me, as I've usually seen expanded versions of games use the subtoc method, (see Bully or Final Fantasy.) You've probably noticed it's a real pain to use the Footer Navs in the Master Quest pages. Anyway, if you have to get the original Skulltulas in Master Quest, I'd put the MQ-specific ones at the end of each section, as the reader is likely going to look at the section where they are in the game. If MQ Skulltulas replace original ones, you can try using the control selector, or put all the Skulltulas on their own Skulltulas page in the Master Quest guidespace. - najzere T 22:43, 5 June 2009 (UTC)
 * I was just going with how the guide was set up at the time. The subtoc seems to work if they just add extra stuff to a game. The Control template would be slightly odd to use.


 * This game isn't simply an expanded version, in this situation, they change absolutely every puzzle in the dungeons and just keep their architecture, but everything else is the same. This setup seems to work pretty well, except 1) I don't want to repeat everything said in the guide and 2) It isn't easy for keeping everything together in some way.


 * Is there someway I could make a custom template based off of the control template though? If so, then it would make this a lot easier. Have it show the normal OoT guide when OoT is selected and change the dungeon information when it is set for Master Quest. I just don't know what I would have to do though. Flagrama 23:09, 5 June 2009 (UTC)
 * A more general application of the control selector template has been suggested before, however with its reliance on JavaScript we run the risk of making half the information unviewable for readers that turn theirs off. I think the real problem is where the information on pages starts and stops. Information that is applicable to both games (getting from one place to another, sidegames?, etc.) can use a single page for both, but when gameplay diverges is where we should have two different pages. That way it wouldn't be necessary for you to cover how to get into the dungeon on the Master Quest page. Perhaps it's not so cut and dried though; I've never played the MQ version. - najzere T 02:18, 6 June 2009 (UTC)
 * I actually agree with that. It makes sense to do it that way. As I said, they just changed inside the dungeons, getting to them, and all the sidequests outside of that. However, that still leaves this page as being a big problem between the two games. What changes on this page is 44 out of 100 locations (Only inside dungeons). If we put another Skulltula page in the MQ guidespace it will be majorly redundant, a page with only the MQ locations would feel very incomplete, and yet it seems impossible to merge them in a manner that would look good at all. I will keep in mind what you said about only splitting the guide where the gameplay is different. It sounds like a good idea, however getting the MQ section finished is all I'm working on right now. Flagrama 02:38, 6 June 2009 (UTC)