Star Wars: Battlefront II/Naboo

General
This map is playable by all four factions. It contains 6 CP's, the Republic/Imperials starting with 2 on the western side and the Central Plaza CP, and the CIS/Rebels starting with 2 on the east and the CP on the round island.

Both sides have armor available. The map has lots of great possibilities for jetpacks and snipers, and offers many alternative routes for flanking and sneak attacks.

There is deep-water connecting canals and a lake on the southern half of the map. The water is accessible from several stairways located near the bridges crossing the canal. Entering the water can offer a hidden means to ambush or infiltrate behind attacking enemy troops.

Conquest
The map in conquest mode is slightly imbalanced in favor of the CIS/Rebels, as they have more direct attack routes for the bot-AI to follow into the central square, and they generally seem to be better at establishing armor superiority. This gives them a distinct advantage and most times the Republic/Empire will lose unless the player can create an upset by capturing the rear enemy CP's before the enemy has too much of a numerical advantage.