Warhead/Walkthrough

These are the on-screen notifications you will receive during gameplay.
 * PwS (Proceed with Sortie): Announciator seen in the beginning of each mission. Press L to begin mission.
 * NOr (New Orders received): Press M to see new orders.
 * FMO (Fresh Message Outstanding):Same
 * IcM (Incoming Missile II):

Mission 1
This is the first mission and therefore training task; simply launch and follow orders.

Press M to see your orders then F to return to the main view. Now press L to launch.

As soon as you launch you get a new FMO, press M to see the orders to take the ship away from SolBase. Press F to resume and just left-click the mouse to gain some speed and fly outside. Try not to lose sight of the SolBase.

Soon a new FMO will appear, to return and stop near the outermost Navig Marker. Press F to resume and 9 for full stop, and try to navigate towards the SolBase so that you have the Navig Markers in your sights. Point the outermost with your crosshairs and press Space to select it (perhaps it will help to press Z and zoom-in). Now simply press 6 to autofly there. Once the craft stops press left-click a few times to approach it and receive your next orders, to dock with the base.

Now the tricky part (which must be repeated in every mission) is to approach the base keeping in alignment with the markers. Simply try to thrust forward until you are close enough. If you aren't aligned correctly, you will simply crash onto the base.

Mission 2
In this mission the craft is supplied with a quad-space drive which you must test by jumping to Earth.

Press M to see your objectives, then F to resume and L to launch.

You don't need to navigate in this mission at all. Once you are outside, press S to access the solar system chart. Either find and click on the planet of the 3rd orbit or (more simply) press Space and type Earth. Once Earth is selected, directly press Q to jump.

Now you are transported to Earth orbit. There is nothing there to do other than observing a tech ship. You receive a message that you must return to SolBase. Again press S and now either locate the SolBase or Space and type Solbase. Again press Q.

Locate the SolBase in your sights and perform the docking procedure.

Mission 3
In this mission you are equipped with Stinger Missiles; you are to quad to Deimos, test your missiles against an asteroid and return.

Press M to see your orders, F to resume, L to launch. Once out, press S for the Sol system chart, and Space to type "Deimos". Once you lock on, press Q.

Pres M to receive new orders to fire at will, and F to resume. Luckily the asteroid (along with a couple of tech-ships) will be on sight. Mark on the asteroid and press Space to lock. Then press F2 to deploy all your missiles against it. Once you deploy all 6, press M to receive your orders to return to SolBase. Press S for chart, Space and type SolBase. Press Q to transport, and perform docking procedure.

Mission 4
You are equipped with a Mass-Driver Cannon which you are to test near Venus.

Once out, lock on Venus and press Q.

When you arrive you will have a new message. You should have some tech-ships and a Dummy Target on your sights. Lock on the target with Space, although not necessary, and waste all your ammo with Enter. You then receive a new message to return to Base.

Mission 5
In this mission you must travel to Io and test the Pilot Recovery Module. You are equipped with 10 MD and 4 Stings.

Travel to Io. Once there receive the new orders with M and F to resume. Simply press ESC to deploy the PRM and you automatically are returned to the Base.

Mission 6
After training, this is the first "real" mission. You are to patrol near Mercury. You have 12 MD, 10 Stings and 4 Data Gathering Missiles.

Once out, travel to Mercury. Wait a bit. It seems that the area is quiet so wait until the message arrives to return to the SolBase. Press S, return, and dock.

Mission 7
You are to investigate a multi-sensor damage near Triton. You are equipped with the same arsenal as before.

Travel to Mercury and wait for a few seconds. An unknown hostile ship (a Drone) appears that launches missiles against you. It is advised that you press 4 to have complete control of your speed. Try to accelerate to dodge the missiles while also lock on the hostile ship with Space. This is the trickiest part as the drone keeps firing missiles, making it difficult to lock on it, and not the missiles.

(Optionally you can fire a Data-Gathering with F3, the ship will be identified as a Drone and will be classified in the Data list of ships. You can press D to see the list and its specifications. Actually you don't need to do this as the list will be updated in the end of the mission anyway).

Then fire your missiles at will with F2. When you are successful you will receive a new message congratulating you for your first kill.

Return to SolBase and dock. At the end of the debriefing press D to see that alien ship will be classified as a Drone.

Mission 8
You are to intercept intruders near Triton.

Launch and quad for Triton. Once there you will receive a translated FMo from the aliens. Resume with F.

The situation is the same as in the previous mission only that there are now two ships. Having on the 4 Autopilot and dodge the missiles fired against you, trying to lock on the drones themselves and kill them with a missile (F2). No hints can be given here. When you kill both drones you will know it by the incoming message.

Return to the base. At the debriefing you will be notified that the new ships have been classified as A-Wings.

Mission 9
You are to escort a convoy of 4 Corsairs near Miranda until relieved.

Upon your arrival you are hailed/welcomed by Corsair Wailer. Wait a bit and 3 A-Wings will attack you. The good new is that you are not the sole target as they will occupy themselves with the convoy, so you have some liberty to act. As soon as you eliinate them, a Tech-Ship will return to relieve you.