Iji/Sector X: Unstoppable

Description
You have just defeated Annihilator Iosa, and are now on the final leg to reach General Tor, and convince him to leave the planet and call off the alpha strike.

Walkthrough
On the first room, take either the upper or lower path and head to the right. Kick down the doors and go up the lift.

To proceed further, you need to destroy the mobile power core. To gain access to the core, you need to activate terminals to the left and right. The left terminal is within a set of three floors, located to the left in the middle. If you can't access the terminal directly, you can still kick the bottom door and read the terminal from there.

The right terminal is guarded by Asha. You will want to upgrade your weapons and skills before the encounter, as well as activate the checkpoint.

After activating both terminals, return to the core and fire your weapon at it. The doors below will open.

The next area contains three routes. The bottom route is normally unusable, unless you can use the terminal below (see Sector 8). Head to the right, past the various enemies.

When you reach the lift, head upward. If you have sufficient cracking skill, you can use the doors and lift, but otherwise will have to jump up via the platforms and ceilings. The final shaft is guarded by pairs of turrets; rocket launchers, followed by plasma, and MPFB Devastators.

Enter the teleporter to reach the rooms before General Tor. Be sure to resupply in the armory before proceeding up the final shaft.

Komato Assassin Asha
Asha is guarding one of the terminals to the mobile power core.

As with the previous encounter, Asha will not dodge Shotguns or Buster Guns. However, the additional training now allows dodging the nuke, and as such you are restricted to the most primitive weapons.

A few new moves exist as well:
 * Shock mines - creates a short lightning arc
 * Plasma Vortex - Fires eight plasma beams
 * Megasmash - Creates an large explosion: dodged by jumping upward.
 * Plasma Rage - Covers the room with plasma beams: dodged by ducking.

Halfway through the fight, Asha will create fake images in order to confuse you - remember that the real Asha will appear completely solid.

On the bright side, you can still be auto-revived at the checkpoint once if you get killed during the fight.

Komato General Tor
Komato General Tor is the final opponent in the game. His attacks are powerful, and have great coverage - the weakness of these attacks is that they are dodgeable by a small and agile target.

Depending on difficulty, he has either 6 or 8 health bars.

Periodically throughout the fight, he will jump to a neighbouring building and fire one of his long range attacks:
 * Death Hail: Dodgeable by standing between the landing points of the first wave, and moving into the gap within the second wave.
 * Eruption: Fires a beam at the ground, to cause an explosion. Dodgeable by jumping.
 * Megamissile: Fired in a batch of four, which try to track Iji.  Can be deflected, but won't damage Tor.

His short range attacks are fired much more quickly, even when the projectiles of the earlier attack haven't cleared the screen.
 * Heavy stomp: Performs a simple knockback into the air.
 * Arch Devastator: Fires five MPFB Devastator shots, one of them at Iji and two to each side.
 * Zica Burst: Fires three shots. The one that hit the ground creates two waves that move slowly.
 * Tyrian Claw: A wave of sparked with an intermediate gap.
 * Ripper: Flies out, hovers, then spins towards the target.
 * Fractal Rockets: A rocket that splits into similar sub-rockets.
 * Ragebomb: A set of shells which break apart and hit the ground.
 * Ultra shotgun: An explosive projectile that detonates in mid-air.

If you are hit with a given attack, he is more likely to use it in future attacks.

After the volley of short ranged attacks, he fires a single charged shot. This can be reflected back for heavy damage.

His superweapon, the Phantom Hammer, can instantly kill Iji. It is fired if three consecutive charge shots were not reflected back. However, if three charged shots are ready but lasted for a while, the shots disperse into a nanostorm of small projectiles.

Ribbon
Located in the final room before General Tor, on the top floor.

Poster
Requires: Nuke, Splintergun. Strength 7 speeds up getting the materials.

On the mobile power core area, climb up, and head left until you see a pair of Tasen Shredders in storage. Fire a nuke here, or hit the explosive crate with the Velocithor V2-10. This will cause the shredders to fall down.

Return to the start (after destroying the core), head to the top floor through the elevator. Nuke-jump across the gap, and climb up.

Next, you should see an area blocked by a glass window. Destroy it with the splintergun, and climb onto the boxes.

Mount a shredder, and charge the shield door to the left.

Supercharge
Requires: 10 Tasen, 10 Komato, 10 Crack. Strength 7 speeds up getting the materials.

The Mobile power core is nuke-proof. However, it's not immune to the Velocithor V2-10. After it's destroyed, unlock the power core as you would normally.

Secrets
You can avoid killing Asha by destroying the core within it's armor.

If you have a kill count of 0, you get the Massacre.

Try landing the final shot against General Tor with the Banana Gun.

If you completed the game at least once, you gain access to a locked door in the final area. Behind this door is a switch that allows you to apply maximum charge to General Tor's battle armor. Maximum charge increases the rate of fire and threat of his various weapons, and also includes two respawning sky smashers in his attack.

Try landing the final blow against General Tor with the Null Driver.