Chip's Challenge/Levels 61-80

This is a continuation of the walkthrough for Chip's Challenge. Levels 61 (RINK) through 80 (VANISHING ACT) will be discussed on this page.

Level 61:RINK
A trick to this level is noting that if you watch Chip, and the blocks directly to the north, south, east or west, you will be able to eliminate which blocks you have not tested. You need only systematically eliminate which blocks are walkable and which are not to search for the chips. If you see a bunch of fake walls, find a way to get to them. The exit is in the center.

Level 63:BLOCK FACTORY
Go all the way north and press the button. Push the block closest to you into the water to the east. Repeat twice. Don't worry about the other blocks south of you. Once you've gotten both of the chips, slide on the forcefield south to each of the other chips. If you miss any of them, just ride the forcefield back up and try again.

After you've done that, get off in the south section. Go around and quickly get the chip, pressing the button. Hurry back over the button and to the exit.

Level 64:SPOOKS
As long as you do not create a path in the dirt aside each strip that has the monsters in it, you will be fine. The exit is in the SW corner.

Level 65:AMSTERDAM
The #1 rule on this level: Do not push a block directly toward a chip. All other blocks are fine, including the blocks you are forced onto. The exit is in the SE corner and there is a chip near it.

Level 66:VICTIM
Again, you will need to be fast on this one. You must use your greater speed and their stupidity to your advantage. First, quickly go south into the teleport. Immediately head back up into the teleport and step over the green button, and push the block above you to the west. Get one chip to your southwest, and head west through the toggled wall to the chip. From here, go northeast, collecting the four chips, then south east, collecting five chips. Head west through the toggled wall and collect a final chip. Go north two spaces and step onto the green button beside the block. Head north and go through the eastern chip socket and head to the exit.

Level 67:CHIPMINE
Another mazehunt to search for chips. Use a left-hand rule on this one.`

Level 68:EENY MINY MOE
Go across the gravel south over the red button. Continue to spiral in, pushing the block with you (not on the outside) and getting the chips. If you stop at each corner, you will force the lone paramecia back to the center. When you reach the center, plug the clone machine with the block. Go back out and onto the gravel.

Go through the east green keyhole and all the way to the west of that area. Push the last block north one and go through the fake wall next to it. Go all the way to the west end of this new area and push the first and third blocks north. Push the second block one space east, and push the third block all the way east back to the fake walls. Use the blocks to get the chips in this fashion:

[_|_|_|_|_] W - Wall [_|_|_|_|_] # - chip [X|~|X|~|X] ~ - Water [X|~|X|~|X] X - where you put the blocks [#|W|#|W|#]

For speed, push the blocks directly north of the chips straight south. Then push all of the remaining blocks over one and south to get the chips. Either way, you'll have to use all five available blocks in the original room (not the far eastern one), so make sure you don't push any of those against a wall.

Once you've gotten all of those chips, go back, past the finish, to the glider area. The first two chips are free, and get in when there is a gap of two spaces between the gliders. In the SW corner, push one block like so:

[O|_|_|_|_] O - trap [_|_|_|_|_] # - chip [_|O|_|_|O] W - wall [_|>|_|X|>] > - glider [#|W|W|W|#] X - where the block goes

Quickly run and get the chips around the outside, counter-clockwise, dodging gliders as you go. Almost all of them will end up in a middle ring, inside the traps. Once you've gotten all of the chips, go out (making sure there aren't any stray gliders) and exit.

Level 69:BOUNCE CITY
First, go northeast past the pink ball. After one of the next balls bounces, follow it and get off before it hits you. The point north of them is a safe spot. Wait for the next three balls to bounce, then go past them. The following spots are safe spots:

[W|W|W|W|W|W|W] X - safe spot [X|O|X|W|_|_|_] O - ball [_|_|_|_|_|O|_] W - wall [W|_|X|_|X|_|X] [_|_|_|O|O|_|_] [_|_|O|_|_|W|X] [W|W|W|W|W|W|W]

Go now to the area with the paramecia. When there is a gap, run north past them and turn right (if you need to, jump aside at the safe point). Wait for the pink balls to bounce, then follow them to the blue keyhole. When they come back up, jump in ahead of them and run all the way south. You will reach a second group of pink balls. Wait for them to bounce, then follow them all the way north to the second safe spot. Let them go back south as you get out of there to the east.

When coming south on the side, get on the side, wait for the ball to bounce, then go south two. If there is a wall, go to the other side. Get the red key on the way and when you get to the end, get the blue key. Go back north the same way you came. Go south, stopping at the same spot, past the four pink balls. Go north with the second group of four pink balls to the blue keyhole. Get the yellow and blue keys and go back south. Go in the eastern yellow keyhole and get the second yellow key. Dodge the paramecia and the ball, go through the keyholes and exit.

Level 70:NIGHTMARE
This level is a series of tests in speed, endurance, thinking ahead, etc.

Teeth, Bug, Fireball, Glider: Run down the path over the brown button and keep going until you get to the next brown button. Press it and quickly run over the toggle wall and onto the green button (before the fireball gets through. Run down and push the block in to create some dirt. Wait until the glider explodes a bomb, then walk over the dirt toward the next brown button.

Paramecia, Paramecia, Teeth: First, run over the button and push the block. If the computer gave you a head start (for some reason or another, it correlates with what the bug does at the beginning), push the block back north to block the paramecia. If it doesn't, trap the paramecia in the western area (either way, do not go in there). Avoid pressing the brown button if possible. Go around, avoiding the teeth monster with speed, and get the yellow key. For fun, drown the teeth monster in the water.

Pink Ball, Teeth, Walker, Blob: Follow the ball and get off near the blue button (pressing it doesn't do anything significant). When you press the brown button, wait for the ball to block the monster (it usually doesn't matter). To get past the walker, after releasing him, go one square north. Wait for the blob to get out of the way, then go over the keyhole and north toward the tank.

Tank, Blocks, Fireball: Press the blue button. Wait for the tank to come back, then go on to the east over the second blue button. Push the first block north and jump aside. Do the same for the second and third blocks. After you get out of the way of the fourth block, push it west into the water. Do the same for the fifth block. Go north and press the brown button. A fireball will come out; get to the safe spot in the south of that. Wait for the fireball to go north, then go across the button (it shouldn't do anything) and on the path through the water.

Bug, Bugs, Keyhole: When the bug isn't near, walk across the dirt to the south. The bug will die in the water, so get the key. When you push the block onto the button, quickly run to the gravel. Go across the dirt (unless you patted it down) through the keyhole and exit.

Level 71:CORRIDOR
Push the block into the water and get the key. Go through the left keyhole (it doesn't matter, but this explanation will apply if you go in on the left side). Follow the movement pattern below.

[#|_|B|_|_|_|_] [#|_|B|_|_|_|_]  [#|_|B|_|_|_|_]  [#|_|B|_|_|_|_] [_|W|W|_|W|W|_] [_|W|W|_|W|W|_]  [_|W|W|_|W|W|_]  [_|W|W|_|W|W|_] [_|W|#|B|#|W|_] [_|W|_|_|_|W|_]  [_|W|_|_|_|W|_]  [_|W|_|_|_|W|_] [_|_|B|_|B|_|_] [_|B|_|_|_|B|_]  [_|B|_|_|_|B|_]  [_|B|_|B|_|B|_] [_|W|#|_|#|W|_] [_|W|_|B|_|W|_]  [_|W|_|_|B|W|_]  [_|W|_|_|B|W|_] [_|W|W|B|W|W|_] [_|W|W|B|W|W|_]  [_|W|W|B|W|W|_]  [_|W|W|_|W|W|_] [_|?|_|_|_|_|_] [_|?|_|_|_|_|_]  [_|?|_|_|_|_|_]  [_|?|_|_|_|_|_] Push the first block over and get all of the chips. Push the middle block into a corner and the south block north two.

[#|_|B|_|_|_|_] [#|_|B|_|_|_|B]  [#|_|B|_|_|_|_]  [#|_|B|_|_|_|B] [_|W|W|_|W|W|_] [_|W|W|_|W|W|_]  [_|W|W|_|W|W|_]  [_|W|W|_|W|W|_] [_|W|_|_|_|W|_] [_|W|_|_|_|W|_]  [_|W|_|_|_|W|_]  [_|W|_|_|_|W|_] [_|B|_|B|_|_|B] [_|B|_|B|_|_|_]  [_|B|_|_|_|_|B]  [_|B|_|_|_|_|_] [_|W|_|_|B|W|_] [_|W|_|_|B|W|_]  [_|W|_|_|B|W|_]  [_|W|_|_|B|W|_] [_|W|W|_|W|W|_] [_|W|W|_|W|W|_]  [_|W|W|_|W|W|_]  [_|W|W|_|W|W|_] [_|?|_|_|_|_|_] [_|?|_|_|_|_|_]  [_|?|_|_|_|_|_]  [_|?|_|_|_|_|_] Push the east block out and into the water. Do the same for the middle block.

Get the red key and repeat the steps mirror image on the right side. Get the green key, the four chips around the fire, and the blue key. Go to the left side and through the blue keyhole. Get the chip and yellow key and push the north block out and into the water. Use the remaining available block on that side to get the four chips and the red key. Finish off the left side by going through the red keyhole, getting the key and pushing the block from the west, to the north and into the water. Repeat all of this on the right side. You should have enough blocks to get to the green keyhole, getting the chips on the way. Go through one of the red keyholes and be quick in getting the blue key, while trying to avoid the walker. Go straight south and exit.

Level 72:REVERSE ALLEY
Whenever you cross a pair of tanks, do it right after they switch sides. Cross in the line next to the first tank. Get all of the chips you encounter.

Level 74:PLAYTIME
Walk over the red button and on the ice to the left. Walk on the trap and when the ball gets there, go north. After a bug passes, press the green button and step aside. The bugs will get stuck and you can get the chip. Go on the forcefield and you come to some paramecia obsessively going around in circles. Jump on the first paramecia loop and go south in the southwest corner. You should be safely led to the chip.

Go north and you come to an area with tanks and pink balls. From the gravel, somehow get two spaces west and one space north. One way to do this is to follow the ball north and get off to the west. Then, go two spaces west and get the chip. Go back the same way. Push the blocks to the east and into the water just west of the chip. When you get the chip, run back and go around to the exit.

Level 75:STEAM
Move like this: N1 S1 W5 N1 W2 S1 W3 N2 W1 N2 E1 N1 E2 S1 E2 N2 E1 N1 E2 N3 E1 N3 W3 N3 W2 S2 W8 N3 W2 S2 W2 S2 W1 S1 W2 S7 W2 S2 E1 S3 W1 to get the fire boot and the flipper. Go straight to the exit in the NW corner.

Level 76:FOUR PLEX
Go east through two teleports. You should end up in the NE corner. Go east through the fake wall, south to the bottom, west through the first fake wall, and north on the ice to get the red key. Go back the way you came and into the teleport. Go south through the fake and recessed walls and red keyhole. Go through the teleport three times and get the yellow key. Go back through the teleport three times and over the recessed walls and forcefield. Continue east and south.

You will come to a ball machine and a red button that you must cross over. Do so and "steal" the chips from the other two balls, while going all the way back north and one space west after taking them. Go on the southern forcefields and when you push the block, jump south. Push this block south and east and north (you will have to go into the bug's area) into a bomb. Go back to the ball machine via the area with the bug and some ice.

You will see a pink ball coming out at an interval. Follow one of these, pressing the button right after it does and getting out of the way. Go again on the southern forcefield and this time, jump to the north. Push that block around and into a bomb just like the first one. Go back to the ball machine and follow the second ball. Go on the northern forcefield and jump south and repeat the whole thing a fourth time, going on the northern forcefield and jumping north.

You should have cleared out all of the bombs now. Traverse the forcefield and head toward the glider machine. Press the green button enough to make the first toggle blocks on and press the red button. Press the brown button nearby and the other one just after that. Set the toggle blocks up again the same way and press the red and the first brown button. This time, press one green button once before you press the second brown button.

Set the first toggle blocks off and press the red button, first brown button and the brown button directly north of it. Press only the green button directly in your path and press the brown button one square north of that. Finally, press the brown button NW of the last one you pressed. Repeat this, except press a green button once before you press the last brown button. Repeat for the final time, only never let the glider hit a toggle wall. Get all five chips.

The next part is a recessed wall path, just like the level CELLBLOCKED, only smaller. Go north and get that chip and go back south along the water. When you get to the next section, go directly for the NE chip, then get the other chip and continue. Get the next three chips in east-to-west order. Follow the south wall all the way to the chip in the corner, then go back east, getting the two other chips on the way.

Getting the blue and yellow keys is a classic problem for this game. Push the first and the third blocks in and the second blocks south. Get the chips and the keys and go to the western area, through the yellow keyhole. Steal the fire boot from the paramecia (he's traveling along the wall) and go over the fire in the east to get the red key. Go back to the western area and get the yellow key. Return to the east, steal the flipper, go over the water, through the chip socket, over the ice, east, south and west into the finish.

Note: This level is one of the most involved, diverse, and complicated in the whole game. If you liked this level, others similar are TOSSED SALAD, NUTS AND BOLTS, NIGHTMARE, and ELEMENTARY.

Level 77:INVINCIBLE CHAMPION
This level is incredibly simple. Go northwest around the red button. Get into the bug line when there is a gap and go around getting all of the chips. The exit is to the northwest of the bugs.

Level 78:FORCE SQUARE
Go around and get all of the available chips. When you can't get any more, go to the outside and push through the wall in the west. Go into the teleport in the SW corner, get the yellow key, and go back from the east or north. Get all of the available chips, then go to the outside again. Go back into the first teleport, then go back into the teleport from the north or east if necessary. If you have gotten all of the chips, go back in from the south or west. Go back in, and get the red key. Go south into the teleport, then back in from the south. Go straight south through the yellow and red keyholes and exit.

Level 79:DRAWN AND QUARTERED
Go straight south and get the chips on the south and east sides. Go into the teleport from the east. Keep going and get the chips on the west side. When getting the chips on the south side, do not step on the dirt that the fireballs are hitting. Reenter the teleport from the south. The fireballs will not follow. Keep going north and get the chips on the north side. Get the chips on the west side; this time, you don't need to avoid the dirt. However, go back into the teleport from the north this time, otherwise, the fireballs will follow.

The last quadrant is the most difficult. First, cross the fireballs' path and get the chips on the west side. Again, do not step on the dirt that the fireballs are hitting in the SW corner. Return to the NW corner. Right after a fireball hits, run across the dirt one to the north of the original path. Do not step on the last piece of dirt. Jump inside and get each chip when the fireballs are away. Go to the NE corner and run straight south into the exit.

Level 80:VANISHING ACT
All of the tiles are invisible walls. Here is a map of the level: [X|X|X|X|X|X|X|X|X|X|X|X|X|X|X|X|X|X|X|X|X|X|X|X|X|X|X|X|X|X|X|X] [X| | | | |I| | | | | |I| |I| | | | | | | | | |I| | | |I| | | |X] [X| |I|I| |I| |I|I|I| | | |I| |I|I|I|I| |I|I| |I|#|I| |I| |I| |X] [X| |#|I| |I| | | |I| |I|I|I| |I| | | | |I| | |I|I|I| |I| |I| |X] [X| |I|I| |I|I|I| |I| | | | | |#| |I|I|I|I| | | | | | |I| |I| |X] [X| | |I| | | | | |I| |I|I|I|I|I| |I| | | | |I|I|I|I| |I| |I| |X] [X|I| |I|I|I| |I|I|I| | | | | | | |I|I|I|I|I|I| | | | |I| |I| |X] [X| | | |I| | | | |I|I|I|I|I| |I| | | | | | |I| |I|I|I|I| |I| |X] [X| |I| | | |I| |I|#|I| | | | |I|I|I|I|I|I| | | | | | | | |I| |X] [X| |I|I|I|I|I| |I| |I| |I|I|I| | | | | | | |I| |I| |I| | |I| |X] [X| | | | | | | | | |I| | |#|I| |I| |I| |I|I|I| |I| |I|I|I|I| |X] [X|I|I|I|#|I| |I| | |I|I|I|I| | |I| |I| | | | | |I| | | |I|#| |X] [X| | |I|I|I| | |I| | | | | |I|I|I| |I|I|I| |I| |I|I|I| |I|I| |X] [X| | | | | |I|#| |I|I| |I| | | | | | | |I| |I| | | | | | | | |X] [X| |I|I|I| | |I| | | |I| | |I| |X|X|X| |I| | | |I|#|I|I|I|I|I|X] [X| | | | |I| | |I| |I| | |I|I| |X| | | | | |I| |I|I|I| | | | |X] [X|I|I|I| | |I| |I| | | |I| |I| |X|X|X| |I| |I| | | | |I|I|I| |X] [X|#| |I|I| |I| |I|I|I|I| | | | | | | | |I| |I|I|I|I| |I| |I| |X] [X|I| | | | |I| | | | | |I| |I|I|I| |I|I|I| | | | |I| | | |I| |X] [X|I| |I|I|I|I| |I|I|I| | | |I| | | | | | |I|I|I| |I|I|I|I|I| |X] [X| | | |I|#|I| | | |I|I|I|I|I| |I|I|I|I| | | | | | |I| | | | |X] [X| |I| | | |I|I|I| | | | | |I| | | | |I|I|I|I|I|I|I|I| |I|I|I|X] [X| |I| |I| | | | | |I|I|I| |I| |I|I| | | | |I| | | |I| |I| |#|X] [X| |I| |I|I|I|I|I|I|I| | | |I| | | |I|I|I| |I| |I| |I| |I| |I|X] [X| |I| | | | |I| | | | |I|I|I| |I| |I|#|I| |I| |I| |I| |I| |I|X] [X| |I|I|I|I| | | |I|I|I|I| | | |I| | | |I| |I| |I| | | | | | |X] [X| | | | |I|I|I| | |I|#|I| |I|I|I|I|I| |I| |I| |I|I|I|I|X|X|X|X] [X| |I| |I|I| |I|I| | | |I| |I| | | |I| | | |I| | | | | |X|E|S|X] [X| |I|#| | | | | | |I| | | |I| |I| |I|I|I|I|I|I|I|I|I| |X|X| |X] [X| |I|I|I|I|I| |I| |I|I|I|I|I| |I| | | | |#|I| |I| | | |I|I| |X] [X| | | | | | | |I| | | | | | | |I| | |#| | | | | | |I| | | | |X] [X|X|X|X|X|X|X|X|X|X|X|X|X|X|X|X|X|X|X|X|X|X|X|X|X|X|X|X|X|X|X|X] X = wall, I = invisible wall, # = chip, E = exit, S = chip socket

Level 81 and beyond
For the next 20 levels, go to Levels 81-100

For the previous 20 levels, go to Levels 41-60

For the 20 levels before that, go to Levels 21-40

For the 20 levels before that, go to Levels 1-20