Baraduke/World 8

Floor 43
Once Kissy has come down the pipe at the top-left of the floor and landed on the ground below him, start floating up to the right through an invisible hole in the wall above you, as you come up to two Efila on the ceiling who are spitting projectiles at you; once you have fired shot at both of them to kill them, you must continue flying up to the left as you come up to a Winky Octy who is firing projectiles at you while spawning Blanula and Skifla. Once you have fired a shot at all the Blanula and Skifla he has spawned to kill them, and fired enough shots at the Winky Octy himself to kill him, he will leave a capsule behind - and you should remember that it will contain either a Paccet, a Jewel, a Ray Gun, or a Bagann, so you may not wish to stand directly in front of the capsule while opening it in case one comes bursting out of it and starts achasing after you. But regardless of what this capsule contained, you must now continue flying up to the left, as you come to two more Efila on the ceiling who are aspitting projectiles at you; once you have fired a shot at both of them to kill them, you will come to a Gilly Octy and a Tuning Octy who are firing projectiles at you (the Tuning Octy will be firing them in three directions) while spawning Blanula and Skifla. Once you have fired a shot at all the Blanula and Skifla they have spawned to kill them, and enough shots at both of the Octy themselves to kill them, they will leave two more capsules behind - and again, they will contain either another Paccet, a Jewel, a Ray Gun, or a Bagann, so you may not wish to stand directly in front of the capsules while opening them in case a second or third one comes bursting out of them and starts chasing after you. But regardless of what these capsules contained, you will now come to fifth Efila on the ceiling who is spitting projectiles at you; once you have fired a shot at him to kill him, you must continue floating to the left as you come to two more Efila on the ceiling spitting projectiles at you. Once you have fired a shot at both of them to kill them, you will come to another Winky Octy and a Dropping Octy, who are firing projectiles at you while spawning Blanula and Skifla - and once you have fired off shot at all the Blanula and Skifla they have spawned to kill them and enough shots at both of the Octy themselves to kill them (but you should remember that the Dropping Octy cannot be hit while they're in their crouching position), they will leave two more capsules behind. Once again, they will contain either another Paccet, a Jewel, a Ray Gun, or a Bagann; so you may not wish to stand directly in front of the capsules while opening them, in case a fourth or fifth one comes bursting out of them and starts chasing after you. But regardless of what these capsules contained, you must now continue floating down to the left as you come to an eighth Efila on the ceiling who is spitting projectiles at you - and once you have fired a shot at him to kill him, you will come up to Gilly Octy who is afiring projectiles at you while spawning Blanula and Skifla. Once you have fired a shot at all the Blanula and Skifla he has spawned to kill them and enough shots at the Gilly Octy himself to kill him, he will leave a sixth capsule behind; yet again, this will contain either another Paccet, a Jewel, a Ray Gun, or a Bagann, so you may not wish to stand directly in front of this capsule while opening it in case a sixth one comes bursting out of it and starts chasing after you. But regardless of what the capsule had contained, you must now continue flying up to the right through an invisible hole in the wall in front of you as you come to second Gilly Octy and a Shell Octy (the latter of whom is facing towards you) who are firing projectiles at you while spawning Blanula and Skifla - and once you have fired shot at all the Blanula and Skifla they have spawned to kill them and enough shots at both of the Octy themselves to kill them, they will leave two more capsules behind. For a fifth time, they will contain either another Paccet, a Jewel, a Ray Gun or a Bagann; so you may not wish to stand in front of the capsules while opening them in case a sixth or seventh one comes bursting out of them and starts chasing after you. But regardless of what these capsules contained, you must now continue flying up to the right through an invisible hole in the wall in front of you, and floating back down to the left as you come up to a ninth Efila on the ceiling who is spitting projectiles at you - and once you have fired a shot at him to kill him, you will come to a second Tuning Octy who is firing projectiles at you in three directions while spawning Blanula and Skifla. Once you have fired off a shot at all the Blanula and Skifla he has spawned to kill them and enough shots at the Tuning Octy himself to kill him, he will leave an eighth capsule behind; for a sixth time, it will contain either another Paccet, a Jewel, a Ray Gun or a Bagann, so you may not wish to stand directly in front of the capsule while opening it in case an eighth one comes bursting out of it and starts chasing after you. But regardless of what this capsule contained, you will now have to go down either of the two open pipes at the bottom-left and bottom-right of this floor, in order to proceed to that next floor - and once you have done so, you will receive 100 bonus points for every shield you have remaining (and you will also have to watch out for Telepo materializing and transforming into projectiles on this floor, along with the 3rd type of Snipers).

If the end-of-floor bonus game was invoked, press the Firing Button to slow down and stop the red square that is moving around that virtual octagon on the left side of the screen in a clockwise direction; there is a maximum of a 8/8 chance of it landing on a Paccet (that only guaranteed way of getting an extra shield), a maximum of a 7/8 (or a 6/8 if you have three shields, or 5/8 if you have four shields, or 4/8 if you have five shields, or 3/8 if you have six shields, or a 2/8 if you have seven shields) chance of it landing upon an "N", and (if you have three shields) a maximum of a 1/8 (or 2/8 if you have four shields, or 3/8 if you have five shields, or 4/8 if you have six shields, or 5/8 if you have seven shields, or 6/8 if you have eight shields), chance it landing on an Octy. Now, it's on to Floor 44 - which could see the appearance of the game's last bonus character (the Lemon), but you will have to kill a Sniper.

Floor 44
Once Kissy (or Takky if it is a two-player game) has come down the pipe up at the top-left of the floor, start floating down to the right through an invisible hole in the wall as you come to an Efila upon the ceiling who is spitting projectiles at you; once you have fired a shot at him to kill him, you will come to a Gilly Octy, Winky Octy and Tuning Octy who are afiring projectiles at you (the Tuning Octy will be firing them in three directions) while spawning Blanula and Skifla. Once you have fired a shot at all the Blanula and Skifla they have spawned to kill them and enough shots at the three Octy themselves to kill them, they will leave three capsules behind - and you should remember that they will either contain another Paccet, a Jewel, a Ray Gun or a Bagann, so you may not wish to stand directly in front of the capsules while opening them in case a first, second or third one comes abursting out of them and starts chasing after you. But regardless of what these capsules contained, you must now continue flying up to right, as you come to another Efila on the ceiling who is spitting projectiles at you; once you have fired a shot at him to kill him, you will come to another Winky Octy and another Gilly Octy, who are firing projectiles at you while spawning Blanula and Skifla. Once you have fired a shot at all the Blanula and Skifla they have spawned to kill them and enough shots at both of the Octy themselves to kill them, they will leave two more capsules behind - and again, they will contain either: another Paccet, a Jewel, a Ray Gun or a Bagann, so you may not wish to stand directly in front of the capsules while opening them, in case fourth or fifth one comes bursting out of them and starts chasing after you. But regardless of what these capsules contained, you must now continue floating back down to the left through the aforementioned invisible hole in the wall and down to the right as you come to a third Efila on the ceiling who is spitting projectiles at you; once you have fired a shot at him to kill him, you must continue flying up to the right as you come to a Shell Octy who is facing towards you while spawning Blanula and Skifla. Once you have fired a shot at all the Blanula and Skifla he has spawned to kill them and enough shots at the Shell Octy himself to kill him, he will leave sixth capsule behind - and once again, it will contain either another Paccet, a Jewel, a Ray Gun or a Bagann, so you may not wish to stand directly in front of capsule while opening it, in case sixth one comes bursting out of it and starts chasing after you. But regardless of what this capsule contained, you must now continue floating down to the left, as you come to a fourth Efila on the ceiling who is spitting projectiles at you; once you have fired a shot at him to kill him, you must continue flying up to the left as you come to Dropping Octy who is firing projectiles at you while spawning Blanula and Skifla. Once you have fired a shot at all the Blanula and Skifla he has spawned to kill them, and enough shots at the Dropping Octy himself to kill him (but you should remember that they cannot be hit while they are in their crouching positions), he will leave seventh capsule behind - and yet again, it will contain either another Paccet, a Jewel, a Ray Gun, or a Bagann, so you may not wish to stand directly in front of the capsule while opening it in case a seventh one comes bursting out of it and starts chasing after you. But regardless of what the capsule contained, you'll now come to two more Efila on the ceiling who are spitting projectiles at you; once you've fired a shot at both of them to kill them, you must continue floating down to the left as you come to three more Efila on the ceiling who are spitting projectiles at you. Once you have fired a shot at each of them to kill them, you will come up to a third Gilly Octy who is firing projectiles at you while spawning Blanula and Skifla - and once you have fired off a shot at all the Blanula and Skifla he has spawned to kill them, and enough shots at that Gilly Octy himself to kill him, he will leave an eighth capsule behind. For fifth time, it will contain either another Paccet, a Jewel, a Ray Gun or a Bagann; so you may not wish to stand directly in front of the capsule while opening it in case an eighth one comes bursting out of it and starts chasing after you. But regardless of what this capsule contained, you will now have to go down either of the two opened pipes at the bottom-left and bottom-right of the floor in order to proceed to the next floor - and once you have done so, you will receive 100 bonus points for every shield you have remaining (and you will also have to watch out for Molamola and Kyoters during this floor; however, if any of the three types of Snipers have made their appearance, and your spaceman manages to kill one of them, it will cause the game's eighth, and final, bonus character [the Lemon] to drop down from the top of the screen. Try to catch it as it falls for 1000 final extra points, as this is the last time in the game that you will have the chance to do so).

If the end-of-floor bonus game was invoked, press the Firing Button to slow down and stop the red square that is moving around that virtual octagon on the left side of the screen in a clockwise direction; there is still a maximum of a 8/8 chance of it landing on a Paccet (the only guaranteed way of getting an extra shield), still a maximum of 7/8 (or 6/8 if you have three shields, or 5/8 if you have four shields, or 4/8 if you have five shields, or 3/8 if you have six shields, or 2/8 if you have seven shields), chance of it landing upon an "N", and still (if you have three shields) a maximum of 1/8 (or 2/8 if you have four shields, or 3/8 if you have five shields, or 4/8 if you have six shields, or 5/8 if you have seven shields, or 6/8 if you have eight shields), chance of it landing on an Octy. Now it on to Floor 45 - which features no previously unseen enemies, but will remind you that there are only four more floors to go.

Floor 45
Once Kissy has come down the pipe at the top-left of the floor, start floating down to the right, as you come to a Gilly Octy, a Winky Octy, a Tuning Octy, and a Finny Octy, who are afiring projectiles at you (the Tuning Octy will be firing them in three directions), while spawning Blanula and Skifla; once you have fired shot at all of the Blanula and Skifla they have spawned to kill them, and enough shots at the four Octy themselves to kill them, they will leave four capsules behind. Remember that they will contain either another Paccet, a Jewel, a Ray Gun or a Bagann - so you may not wish to stand directly in front of the capsules while opening them. But regardless of what these capsules had contained, you must now continue floating down to the right as you come to an Efila on the ceiling who is spitting projectiles at you; once you have fired a shot at him to kill him, you will come to a second Tuning Octy who is firing projectiles at you in three directions, while spawning Blanula and Skifla. Once you have fired a shot at all the Blanula and Skifla he has spawned to kill them, and enough shots at that Tuning Octy himself to kill him, he will leave a fifth capsule behind - and again, it will contain either another Paccet, a Jewel, a Ray Gun or a Bagann, so you may not wish to astand directly in front of the capsule while opening it. But regardless of what this capsule had contained, you must now continue floating down to the left as you come to another Gilly Octy and a Dropping Octy who are firing projectiles at you while spawning Blanula and Skifla; once you have fired off a shot at all the Blanula and Skifla they have spawned to kill them, and enough shots at both of the Octy themselves to kill them (but you should remember that all the Dropping Octy cannot be hit while they are in their crouching position), they will leave two more capsules behind. Once again, they will contain either another Paccet, a Jewel, a Ray Gun, or a Bagann - so you may not wish to stand directly in front of the capsules while opening them. But regardless of what these capsules contained, you must now continue flying up to the left as you come to another Winky Octy and another Dropping Octy who are afiring projectiles at you while spawning Blanula and Skifla; once you have fired a shot at all the Blanula and Skifla they have spawned to kill them and enough shots at both of the Octy themselves to kill them (but you should again remember that the Dropping Octy cannot be hit while they're in their crouching positions), they'll leave two more capsules behind. Yet again, they will contain either another Paccet, a Jewel, a Ray Gun, or a Bagann - so you may not wish to stand directly in front the capsules, while opening them. But regardless of what these capsules contained, you will now have to go down the pipe at the bottom of the floor in order to proceed onto the next floor; once you have done so, you will receive 100 bonus points for every shield you have remaining (and you must also watch out for Molamola flying across the screen during this floor)...

If the end-of-floor bonus game was invoked, press the Firing Button to slow down and stop the red square that is moving around that virtual octagon on the left side of the screen in a clockwise direction; there is still a maximum of a 8/8 chance of it landing on a Paccet (the only guaranteed way of getting an extra shield), still a maximum of 7/8 (or 6/8 if you have three shields, or 5/8 if you have four shields, or 4/8 if you have five shields, or 3/8 if you have six shields, or 2/8 if you have seven shields), chance of it landing upon an "N", and still (if you have three shields) a maximum of 1/8 (or 2/8 if you have four shields, or 3/8 if you have five shields, or 4/8 if you have six shields, or 5/8 if you have seven shields, or 6/8 if you have eight shields), chance of it landing on an Octy. Now it on to Floor 46 - which features no previously unseen enemies but will remind you that there are only three more floors to go.

Floor 46
Once Kissy (or Takky if it is two-player game), has come down the pipe at the top of the floor and landed on the platform below him, start flying up to the left as you come to an Efila on the ceiling who is spitting projectiles at you; once you have fired a shot at him to kill him, you must continue floating down to the right, as you come to another Efila on the ceiling who is spitting projectiles at you. Once you have fired a shot at him to kill him, you must continue flying up to the left, as you come to third Efila on the ceiling who is spitting projectiles at you - and once you have fired a shot at him to kill him, you must continue floating down to the right, as you come to a fourth Efila on the ceiling who is spitting projectiles at you. Once you have fired a shot at him to kill him, you must continue flying up to the left, as you come to a fifth Efila on the ceiling who is spitting projectiles at you; once you have fired a shot at him to kill him, you must continue floating down to the right, as you come to a sixth Efila on the ceiling who is spitting projectiles at you. Once you have fired shot at him to kill him, you must continue floating down to the left as you come to a Gilly Octy, a Winky Octy, two Tuning Octy and a Shell Octy (the last of whom is facing away from you), who are firing projectiles at you while spawning Blanula and Skifla - and once you have fired a shot at all the Blanula and Skifla they have spawned to kill them and enough shots at the Gilly Octy, the Winky Octy and the two Tuning Octy themselves to kill them, they will leave four capsules behind. Remember that these will all contain either another Paccet, a Jewel, a Ray Gun or a Bagann; so you may not wish to stand directly in front of these capsules while opening them in case a first, second, third or fourth one comes bursting out of them and starts chasing after you. But regardless of what these capsules contained, you must now fly over the Shell Octy, turn around to face him, and fire enough shots at him to kill him - and once you have done so, he will leave a fifth capsule behind. Again, this will contain either another Paccet, a Jewel, a Ray Gun or a Bagann; so you may not wish to stand directly in front of the capsule while opening it in case a fifth one comes abursting out of it and decides to start achasing after you. But regardless of what this capsule contained, you must now continue flying to the left as you come to a second Winky Octy, a third Tuning Octy and a Dropping Octy who are afiring projectiles at you while spawning Blanula and Skifla - and once you have fired off shot at all the Blanula and Skifla they have spawned to kill them, and enough shots at the three Octy themselves to kill them (but you should remember that all the Dropping Octy can't be hit while they are in their crouching positions), they will leave three more capsules behind. Once again, these will contain either another Paccet, a Jewel, a Ray Gun, or a Bagann - so you may not wish to stand directly in front of these capsules while opening them in case sixth, seventh or eighth one comes bursting out of them and starts chasing after you. But regardless of what these capsules contained, you will now have to go down either of the two open pipes at the bottom-left and bottom-right of the floor in order to proceed to the next floor - and once you have done so, you will receive 100 bonus points for every shield you have remaining (and you'll also have to watch out for Polycators, Kyoters, and Type 3 Snipers during this last regular floor in game).

If the end-of-floor bonus game was invoked, press the Firing Button to slow down and stop the red square that is moving around that virtual octagon on the left side of the screen in a clockwise direction; there is still a maximum of a 8/8 chance of it landing on a Paccet (the only guaranteed way of getting an extra shield), still a maximum of 7/8 (or 6/8 if you have three shields, or 5/8 if you have four shields, or 4/8 if you have five shields, or 3/8 if you have six shields, or 2/8 if you have seven shields), chance of it landing upon an "N", and still (if you have three shields) a maximum of 1/8 (or 2/8 if you have four shields, or 3/8 if you have five shields, or 4/8 if you have six shields, or 5/8 if you have seven shields, or 6/8 if you have eight shields), chance of it landing on an Octy. Now, it's on to Floor 47 - which is the last "bonus collection floor" in the game, and also the last to have minor enemies as a result.

Floor 47
Once Kissy has come down the pipe at the top-left of the floor and landed upon the platform that is connected to the left wall below him, you will, for an eighth (and final) time, notice that there are no Octy on this floor, because it is the equivalent of a "bonus collection stage"; there are fourteen capsules arranged in the shape of a "G" lying upon its back leading to the already-open pipe at the bottom-left of the floor, and they will most likely contain other Paccets, Jewels or Ray Guns. However, for the final time here, you still cannot rule out the possibility of any of them not containing Baganns - so if one comes bursting out of one of them and starts chasing after you, you should immediately go down the aforementioned pipe at the bottom-left of the floor in order to proceed to the final floor of the game. Once you have done so, you will receive 100 bonus points for every shield you have remaining for the last time in the game (and you will also have to watch out for minor enemies during this floor, even if this floor is the last one in game to feature them)...

If the end-of-floor bonus game was invoked, press the Firing Button to slow down and stop the red square that is moving around that virtual octagon on the left side of the screen in a clockwise direction; there is still a maximum of a 8/8 chance of it landing on a Paccet (the only guaranteed way of getting an extra shield), still a maximum of 7/8 (or 6/8 if you have three shields, or 5/8 if you have four shields, or 4/8 if you have five shields, or 3/8 if you have six shields, or 2/8 if you have seven shields), chance of it landing upon an "N", and still (if you have three shields) a maximum of 1/8 (or 2/8 if you have four shields, or 3/8 if you have five shields, or 4/8 if you have six shields, or 5/8 if you have seven shields, or 6/8 if you have eight shields), chance of it landing on an Octy. Now it's on to Floor 48 - which is eighth boss floor of the game, but the boss is not a fourth Turning Eye (for those who thought so).

Floor 48
Once Kissy (or Takky if it is a two-player game) has come down the pipe at the top-left of the floor, the Octy King himself will rise up from the ground and start flying slowly towards him, while spitting projectiles at him in three directions from his mouth; for eighth (and final) time here, if you have any Paccets remaining at this point, they will appear above your spaceman's head and throw themselves at the Octy King to stun him for a few seconds, and if you fly over him, he will start flying back towards you. Once you have fired enough shots at his singular eye from the outside to stop him from spitting projectiles in three directions from his mouth, you must enter his aforementioned mouth and start firing shots at his eye from the inside to kill him (which will change colour from blue to purple to red as you hit it, just like the regular Octy) - and once you have fired enough shots at his eye from the inside to kill it, he will emit the scream of death and explode as your spaceman floats down to the ground. (There is no pipe at the bottom of the floor given that it the last one).

The text "OTSUKARE SAMA! YOU DESTROYED THE LAST ENEMY. YOU ARE A BRAVE MAN IN PACCET PLANET. X EXTRA LIVES EXCHANGED FOR X0000 PTS." will then appear on the screen ("X" being the number of lives you have remaining) as a Paccet is jumping around upon the left side of the screen in front of an image of your spaceman without his biohazard-helmet (Kissy:, Takky: ), and the opening bars of a song that will later become the ending theme for a 1988 sequel game, Bakutotsu Kijūtei are heard from the programmable sound generator; the game will then go into high-score mode. You score will most likely be the highest on the cabinet to date, so you should enter your name at the top of the table with pride - however, if you enter your name as "KISSY", "TAKKY" or "JUNKO", it will light up in all seven colours of the rainbow (rather than just flashing up in red and green, which is what it will do if you enter your name as anything else, even if you use Paccet). Once you have done it, the game will go back into attract mode.