Dominions 3: The Awakening

Dominions III: The Awakening is a turn-based fantasy strategy game with strategic planning phase and automated tactical combat. It has been released as of September 29, 2006.

It is the third part of the Dominions series from Illwinter:
 * Predecessor: Dominions II: The Ascension Wars

The game provides both scenarios and randomized play; however, it does not include a campaign. Dominions 3 is designed for multiplayer including both PBEM and TCP/IP, although it does provide AI opponents for single-player.

''They are returning. Awakening from a slumber beyond comprehension to mortals. Awakening to a world they once tried to claim. They promise much to their followers, and to their enemies they will deliver blood, fire, and death.''

''The coming chaos is a rebirth of a fire long thought quenched. The Akashic records recall the Age when the world was ripe with pretenders, a legion claiming divinity. Then the Pantokrator ascended to true godhood. Bearing dominion over all, from the Heavens down to the deepest recesses of the ocean, the Pantokrator hunted down the false pretenders, casting them into eternal imprisonment. Not all pretenders were vanquished though; indeed, a great many managed to hide away and bide their time.''

''Now a new Age has dawned. The Pantokrator is gone. And now the pretenders who cowered beneath the Pantokrator's rule all those long years dare to show themselves again. Moreso, their newly remembered hubris has led once more to a war for true ascension to godhood. But they are not alone.''

''The ancient ones banished by the Pantokrator have broken their shackles. They are awakening.''

''There can only be one. A new chapter in the Akashic records is about to be written in the tattered flesh of the fallen...''

Table of Contents

 * /Things to Know/
 * /Nations/
 * /The Eras/
 * /God Design/
 * /Physical Form/
 * /The Paths of Magic/
 * /Blessings/
 * /The Scales of Dominion/
 * /Order-Turmoil/
 * /Productivity-Sloth/
 * /Heat-Cold/
 * /Growth-Death/
 * /Fortune-Misfortune/
 * /Magic-Drain/
 * /The Awakening/
 * /Magic/
 * /Magic Sites and Magic Gems/
 * /The Schools of Magic/
 * /Spells & Rituals/
 * /Global Enchantments/
 * /Magic Items & Forging/
 * /Alchemy/
 * /Troops/
 * /Regular troops/
 * /Summoned troops & creatures/
 * /Unit attributes/
 * /Hit Points/
 * /Protection/
 * /Morale/
 * /Magic Resistance/
 * /Encumbrance/
 * /Strength/
 * /Attack Skill/
 * /Defense Skill/
 * /Precision/
 * /Move/
 * /Fatigue/
 * /Leadership/
 * /Treasury/
 * /Income/
 * /Upkeep/
 * /Commanders/
 * /Mages/
 * /Priests/
 * /Scouts/
 * /Spies/
 * /Assassins/
 * /Buildings/
 * /Fortresses/
 * /Laboratory/
 * /Temple/
 * /Special sites/
 * /Items/
 * /Basic Items/
 * /Forged Items/
 * /Weapons/
 * /Swords/
 * /Axes/
 * /Daggers/
 * /Missile Weapons/
 * /Hammers, Maces and Mauls/
 * /Flails/
 * /Morning Stars/
 * /Spears & Pikes/
 * /Halberds & Glaives/
 * /Staffs & Rods/
 * /Other Weapons/
 * /Armors/
 * /Body Armor/
 * /Shields/
 * /Helmets/
 * /Boots/
 * /Rings/
 * /Talismans & Necklaces/
 * /Other Accessories/
 * /Logistics and Movement/
 * /First Turns/
 * /Expansion Strategies/
 * /Tactical Battles/
 * /Special Tactics/