Dota 2/Tresdin the Legion Commander

""You won't win the war by dying for your Ancient. You'll win by making the other dumb, unfed bastard die for theirs!""

Legion Commander is a melee Strength carry quite unlike other carries. While most carries prefer to farm alone until they reach their peak, Legion Commander opts to roam with her team, seeking out potential challengers to Duel so that she might increase her damage. Press the Attack and Moment of Courage both serve to increase her resilience, the former relieves her or her teammate of all debuffs and increases health regeneration to keep them fighting on, while the latter keeps her alive in active engagements. Overwhelming Odds help nullify Legion Commander's weakness in large teamfights, using the enemy's numbers to benefit herself and her allies. Ultimately, Legion Commander's goal is to lock a weak foe with her ultimate, Duel. Every Duel she wins permanently increases her damage, and with enough kills accumulated, she can become nearly invincible in one-on-one fights. With good Strength and above average speed, Legion Commander is a mobile hero made to hunt down vulnerable targets, escalating her power from winning single duels to devastating entire armies.

Overwhelming Odds
Legion Commander commands a volley of arrows to be fired at the targeted area, dealing damage and increasing Legion Commander's movement speed based on the number of enemy units inside the target area. Bonus damage is dealt to summoned units and illusions based on a percentage of their current health. Although it has great cast range and can potentially do serious amounts of damage, the main highlight of Overwhelming Odds is the bonus movement speed. Due to Duel's short target range, Legion Commander often has to chase down her opponent to initiate a Duel. The move speed bonus complements her above average base move speed, and can also aid in chasing down wounded heroes after a gank or successful teamfight, but it is slightly less effective in these situations due to the lower amount of enemy units for you to target.
 * Ability: Target Point
 * '''Damage Type: Magical
 * Radius: 330
 * Base Damage: 60 / 100 / 140 / 180
 * Damage Per Creep: 14 / 16 / 18 / 20
 * Damage Per Hero: 20 / 35 / 50 / 65
 * Illusion Damage: 25%
 * Bonus Speed (Creeps): 3%
 * Bonus Speed (Heroes): 9%
 * Speed Duration: 7
 * Mana Cost: 100
 * Cooldown: 18

Press The Attack
Legion Commander raises the spirit of herself or one of her allies with a rallying horn, removing all disables and debuffs on the targeted unit and granting extra attack speed and health regeneration. More attack speed is always appreciated on Legion Commander, as she has poor base Agility and Agility growth. The debuff purge and health regen lets her support teammates or increase her own stayability. It is especially useful to cast this before starting a duel, as it can give Legion Commander an edge before entering the battle. The ability also makes Legion Commander a good jungler, since she can quickly recover health lost from fighting neutral creeps.
 * Ability: Target Unit
 * Affects: Self or Allied Units
 * Duration: 5
 * Bonus Attack Speed: 60 / 80 / 100 / 120
 * HP Regen: 30 / 40 / 50 / 60
 * Mana Cost: 80 / 90 / 100 / 110
 * Cooldown: 16 / 15 / 14 / 13

Moment of Courage
When attacked, Legion Commander has a chance to immediately attack again, with a bonus lifesteal effect applied to her counterattack. Unlike Axe's Counter Helix, this passive only procs against the enemy unit Legion Commander is fighting, and thus is more suited for one-on-one fights and less for team battles. Combined with Press the Attack, Legion Commander can be a capable jungler, recovering some of the health lost from clearing neutral creep camps.
 * Ability: Passive
 * Chance: 16% / 18% / 20% / 22%
 * Lifesteal: 20% / 40% / 60% / 80%
 * Cooldown: 0.9

Duel
Legion Commander challenges a single enemy hero to a duel, forcing both to attack each other for the spell's duration. During the Duel, both heroes are muted, similar to being Doomed, which silences all hero abilities, including some passives, as well as many item abilities. If either hero dies during the Duel, the one left standing is labeled the victor and gets a permanent damage gain. If neither dies, the duel ends with a tie with no bonus damage granted to either hero. Allies and enemies can still attack and use spells on both duelists.
 * Ability: Target Unit
 * Affects: Enemy Heroes
 * Duration: 4 / 4.75 / 5.5
 * Bonus Damage: 10 / 14 / 18
 * Mana Cost: 75
 * Cooldown: 50

This is the ability Legion Commander seeks to use in every engagement, although how one uses it can determine the direction of the game. The bonus damage obtained from winning duels can cause Legion Commander to snowball out of control, but there's always the risk of giving up the damage to an enemy carry instead. The key to using this ultimate correctly is to pick the right targets. You have a pretty reliable chance of winning against enemy supports or heroes low on health, and in the case of the former, the damage given to the other team won't have a significant effect. Having teammates helps ensure a duel win, but keep in mind that enemy heroes can also support their own allies, especially if one of them packs a stun. Another important thing to note is Duel's short cast range. This means you need to get close to your target in order to successfully initiate a duel. Overwhelming Odds and mobility items are both useful in this aspect, letting you catch up to your foe.

Tricks and mechanical nuances

 * Avatar from a Black King Bar can block Press The Attack and the damaging part of Overwhelming Odds. It does not prevent the user from being counted as a unit in Overwhelming Odds.
 * Duel cannot be blocked by Black King Bar, but can be dispelled with a Linken's Sphere.
 * Press The Attack and Duel can be purged, while Overwhelming Odds cannot.
 * Moment of Courage counts as a buff with a 1 second grace period.
 * Moment of Courage works on illusions of Legion Commander.
 * Moment of Courage can still proc during a Duel.
 * Killing an enemy hero with an Aegis of the Immortal or a Wraith King with his ultimate active during a Duel will still count Legion Commander as the victor.
 * Legion Commander is still considered the winner of a Duel if the opponent dies while banished by Disruption or Astral Imprisonment. However, the opposite does not occur is she dies while banished herself.