Need for Speed: High Stakes

Need for Speed: High Stakes, released in Europe and Brazil as Need for Speed: Road Challenge and in Japan as Over Drivin' IV, is a 1999 arcade racing video game, developed by EA Canada and published by Electronic Arts. It is the fourth game in the Need for Speed series. It once again features a host of exotic cars and tracks located in Western Europe and North America. It is notable in the Need for Speed franchise for the first installment to include a damage model and a career mode wherethe player earns money by winning races and can spend it on more cars, upgrades, or repairs.

Gameplay
Need for Speed: High Stakes is an arcadier title compared to Hot Pursuit. Cars can make sudden swerves and brakes are usually not needed. The game also features higher jumps than seen in Hot Pursuit. High Stakes is the first Need for Speed game to include damage, which can affect the the performance and appearance of cars after an impact with a wall, object, or other cars.

Game Modes
Three game modes with each having their own objectives and rewards are featured in this title.
 * Career Mode - Career play is the only mode in the game that uses money. Cars must be purchased and repaired using the money won from races. The game progresses through a series of tours with each containing several tournaments, knockouts, and a High Stakes race. Money is awarded to the contestants at the end of each event with the higher your position the more money you earn.
 * Hot Pursuit - This mode allows the player to attempt to escape from the police while racing an opponent, or to stop players in police cars. Cops can use roadblocks and spike belts. Human players also have the chance to drive Al police cars.
 * Single Race - The single race mode is a fully customizable race mode, where players are allowed to choose the track, the car, number of opponents, and driver aids. There are no rewards in this mode. Unlike Windows players, PSX players can use upgraded cars from Career Mode in Special Events Mode and in tournaments.

Race Modes

 * High Stakes - Every tour in Career Mode ends with a High Stakes race. A High Stakes race consists of two opponents only. The winner of the race is given the loser's car instead of a cash prize.
 * Knockout - Knockouts consist of several races against a full grid of opponents of the same class of cars as you. The last opponent at the end of each race is eliminated from the knockout. The last player standing is the winner. The bonus mechanism is similar to the Tournament, the player is awarded with one or more tracks depending on the difficulty.
 * Special Events (PSX only) - Special Events are like Tournaments and consists of several races against a full grid of opponents of the same class as the player. Players are awarded points, the higher a player places the more points he/she earns. Some Special Events are races that allow cars from any class to enter the race while others only allow a upgraded version of a car that can be entered into an event. The person with the most points and is in the lead is the winner.
 * Pro Cups - There are three Pro Cups that are unlocked in the progression of the game. Each Pro Cup os limited to one specific manufacturer. The tournament features three bonus tracks: Raceway, Raceway 2, and Raceway 3. The first place winner is awarded the bonus car that corresponds to the class that the Pro Cup is specific to.
 * Test Drive (PSX only) - Test Drive allows players to select a car and take it out for a drive on tracks. This is also the only mode that the police helicopter that is unlocked in Hot Pursuit mode can be used in.
 * Tournament - Tournaments consist of several races against a full grid of opponents of the same class of cars as the car your driving and players are awarded points for completing each race. The better position a player places, the more points he/she gets. The person with the most points at the end of the tourament is the winner. The winner is awarded with one or more bonus cars depending on the difficulty of the tourament (for example: on Champion difficulty, the player gets all three of the bonus cars). By completing a tournament, PSX players will unlock the Special Events Mode.

Customization
High Stakes is the first game in the series to allow visual modifications to cars. These mods are only purchasable in Career Mode. Its only possible to buy packages, which include spoilers, vinyls, and new rims. Visual mods are only purchasable in packages, which contain performance modifications as well. Parts cannot be bought individually. Fine-tuning is still possible to perform in High Stakes. The new performance upgrading mechanism also allows players to keep up and compete with higher classed vehicles.

Tracks
The race tracks in Need for Speed: High Stakes are from seven races with three extra ones called "Raceways". Lanstrasse, Route Adonf, and Kindiak Park are available in the beginning of the game in the North America, Japan, and Brazil release of the PSX version. Lanstrasse, Route Adonf, and Durham Road are available from the beginning of the game in the Australia and Europe release of the PSX version. The North American, Brazilian, Japanese, and European versions of High Stakes feature the Durham Road track set within England whilst the Australian version features the track set in Australia. Every track from Need for Speed III: Hot Pursuit has been reused.
 * Landstrasse, Germany
 * Route Adonf, France
 * Kindiak Park, Canada
 * Durham Road, England (North American, Brazilian, Japanese, and European versions of the PSX)
 * Durham Road, Australia (Australian version of the PSX)
 * Celtic Ruins, Scotland
 * Dolphin Cove, U.S.A
 * Snowy Ridge, U.S.A
 * Raceway, Italy
 * Raceway 2, U.S.A
 * Raceway 3, Spain

Cars
The cars in Need for Speed: High Stakes is more detailed than Need for Speed III: Hot Pursuit. For the first time, cars have transparent windows, where the driver and the interior can be viewed. Players can also take down the roof of a convertible and vice versa. Like previous Need for Speed titles, players still have a choice look up real-life information and pictures of the cars via showcase.

Racer Vehicles

 * Class AAA
 * McLaren F1 GTR
 * Mercedes-Benz CLK-GTR
 * La Nina (PC version only)
 * Phantom (PSX version only)
 * Placeholder A (PC version only)
 * Titan (PSX version only)
 * Lister Storm (add-on for the PC version only)
 * Jaguar XJR-15 (add-on for the PC version only)
 * Class AA
 * Lamborghini Diablo SV
 * BMW M5
 * Ferrari F50 (convertible in the PC version and coupe in the PSX version)
 * Ferrari 550 Marenello
 * Ferrari 360 Modena (add-on for the PC version only)
 * Porsche 911 Turbo
 * Holden MHRT (Australian edition and PC add-on for the non-Australian versions)
 * Nissan Skyline GT-R R34 (Japanese edition and PC add-on for the non-Japanese versions)
 * Class A
 * Chevrolet Camaro (convertible on PC version and coupe on PSX version)
 * Chevrolet Corvette C5 (convertible on PC version and coupe on PSX version)
 * Jaguar XKR
 * Aston Martin DB7 (add-on for the PC version)
 * Pontiac Firebird
 * HSV SV99 Series 2 (Australian edition and PC add-on for the non-Australian versions)
 * HSV GTS VT (Australian edition for the PSX and PC add-on for non-Australian versions)
 * BMW M Roadster (add-on for the PC)
 * BMW M Coupe (add-on for the PC)
 * Class B
 * BMW Z3
 * Mercedes-Benz SLK 230 Kompressor

Police Vehicles
The police cars are police variants of normal sports cars. Human cops also have the chance to drive Al police cars.
 * Class AAA
 * Pursuit La Nina (PC version only)
 * Police Helicopter (PSX version only)
 * Class AA
 * Pursuit Lamborghini Diablo SV
 * Pursuit Porsche 911 Turbo
 * Pursuit BMW M5
 * Class A
 * Pursuit Chevrolet Camaro (PC version only)
 * Pursuit Chevrolet Corvette C5
 * Pursuit HSV GTS VT (Australian version only)
 * Class B
 * Pursuit Chevrolet Caprice