Advance Wars 2: Black Hole Rising/Units

Basically, units in Advance Wars 2 are divided into three groups: Ground units, Naval units and Air units.

Infantry
The Infantry unit is the basic Ground unit with a base cost of 1000. Although the weakest of all units, it serves the purpose of capturing cities.

Use to attack: Infantry

Can Attack: Copters, Ground

Mech
The Mech unit is a MECHanized form of the Infantry, but notably slower than it's counterpart. At the cost of 3000 it packs a anti-vehicle rocket launcher that can be used to great affect. Like the Infantry, it can also capture cities.

Surprisingly the Mech's movement is not effected by mountains.

Use to attack: Infantry, Ground

Can Attack: Copters

Recon
The Recon unit is the lowest priced vehicle that is very mobile - especially on the roads. As a RECONnaissance unit they provide a large line of site during the Fog of War. Otherwise, this is an unarmored vehicle that has the same machine gun the small tank has.

Use to attack: Infantry

Can Attack: Copters, Ground

APC
The APC unit is the troop carrier of the game - it cannot attack, as it has no weapons, but can transport one unit of either Infantry or Mech, supply any units it is next to and also soak up a lot of fire before being destroyed.

This unit cannot attack

Tank
The Tank is the basic ground vehicle, useful in its mobility due to its tracks and its versatility of being able to attack a large number of units.

Use to attack: Infantry, Ground

Can Attack: Copters, Navy

Medium tank
The Medium tank is one of the strongest units in the game. At the hefty price of 16000, this unit delivers a wallop of firepower that can break armies apart. Compared to a regular tank, the medium tank has a more powerful cannon, a knockout machine gun, and more than enough armor. It however is a less mobile unit and has a significantly shorter line of sight than a regular tank. The price should not be glanced over, as it is the second most expensive ground unit.

The strength of this unit lies not with its firepower, but it's armor instead. A regular tank gets shredded once shelled by an artillery piece or a mech attack, but a medium tank can survive more than 2 hits. If used carefully, the medium tank can be one of the most dangerous units in the game.

Use to attack: Infantry, Ground

Can Attack: Copters, Navy

Neo Tank
Stronger than Medium Tanks.

Use to attack: Infantry, Ground

Can Attack: Copters, Navy

Anti Air
This vehicle can shoot down aircraft in seconds but keep it away from Tanks.

Use to attack: Infantry, Copters, Planes

Can Attack: Ground

Artillery
This unit attacks units from a distance. Weak against direct combat units.

Use to attack: Infantry, Ground, Navy

Rockets
This unit can attack units from a distance. Weak against Direct combat units, stronger than Artillery with a longer range.

Use to attack: Infantry, Ground, Navy

Missles
This unit can attack air units from a distance. Cannot attack ground or naval units.

Uset to attack: Copters, Planes

Battleship
This ship is an indirect combat unit of the sea but the pride of most navys. Use to attack: Infantry, Ground

Sub
Good against most naval foes but hates the cruisers anti sub missiles. Use to attack: Navy

Cruiser
Use this ship to bring down enemy jets flying over the sea or attack subs. Transports two copters. Use to attack: Copters, Planes, Submarines

Lander
Transports two ground units

This unit cannot attack

Fighter
Use this jet to shoot down Bombers when Anti Air Vehicles are not able to stop them alone.

Use to attack: Copters, Planes

Bomber
Use this plane to support ground troops. Bombers can take down most ground units

Use to attack: Infantry, Ground

Can Attack: Navy

Battle Copter
Use this thing to take down most enemies but watch out for fighters. This is the most versatile unit, it is able to attack everything except planes.

Use to attack: Infantry, Copters, Ground

Can Attack: Navy

Transport Copter
Transports one infantry.

This unit cannot attack.

Terrain Movement Chart
'*'Property in this listing stands for city, base, airport, and HQ.