Wacky Races/Stage 6

Commodore Amiga
MAKE THIS TRAP

Time: 300 (5:00)

Once Dick Dastardly has reappeared on the screen (out of his car) you shall have to walk to the right, climb up a rock race, jump to the right, jump to the right over a snake, climb up another rock face and walk to the left to pick up a blade; once you've done so you will have to retrace your steps back down to the ground, walk to the right and give the blade to Muttley (who will push it to the left). You shall now have to jump back to the left over a snail, retrace your steps back up to where you'd found the blade, jump to the left twice more, jump up, jump to the left, climb up a third rock face, jump to the right and jump to the right over another snake and another snail to pick up a wheel brace - and once you have done so, you shall have to retrace your steps back down to the ground, walk to the right and give the wheel brace to Muttley (who shall, again, push it to the left). You will now have to jump back to the left over the first snail, retrace your steps back up to where you'd found that wheel brace, climb up a fourth rock face, jump to the left twice more, climb up a fifth rock face, jump to the right over a third snail and drop down to pick up a coil of rope; once you've done so you shall have to retrace your steps back down to the ground, walk to the right and give the rope to Muttley (who will, once again, push it to the left). You will then have to retrace your steps back up to the second platform after the one where you found the blade as a bird flies into view from the right side of the screen, grabs Dastardly, and carries him up to the top of the stage - and you'll then have to walk to the left, to pick up a light switch. You'll then have to jump back to the right over two rocks, climb down a sixth rock face, retrace your steps back down to the ground, walk to the right and give the light switch to Muttley (who will, yet again, push it to the left); both Dastardly and Muttley shall then walk off the right side of the screen, as that text ''WELL DONE! YOU HAVE FINISHED.'' appears on it, and you'll be treated to two static images of The Red Max's car approaching the guillotine Dastardly built and getting cut in half when he hits it (this also happened to The Anthill Mob's car in the show for refusing to pay a 10¢ bridge-crossing toll, and The Red Max's car will be repaired for the next stage).

ZX, CPC and Commodore 64
COLLECT THE TRAP PARTS!

Traps: 4 Time: 7:50

Once Muttley has reappeared on the screen (out of his master's car), you will have to: start walking to the right, jump up, bump two question blocks from underneath, for 400 points apiece, fall down, bump two more question blocks from underneath twice for 400 more points apiece, continue walking to the right, get bounced over a bridge, drop down and get bounced over another bridge, drop down and get bounced up into a fifth question block's underside twice by a third bridge, for 400 more points, and jump up and bump a sixth question block from underneath twice for 200 more points and a bomb; once you've done so, you'll have to bump four more question blocks from underneath twice for 400 more points apiece, jump over two pits, bump an eleventh question block from underneath twice, for 400 more points, continue walking to the right, and bump two more question blocks from underneath twice for 600 more points and another bomb. You'll now have to jump up and bump two more question blocks from underneath twice for 400 more points apiece, drop down, and bump three more question blocks from underneath twice for 600 more points and a third bomb - and once you've done so you will have to bump a nineteenth question block from its underside twice, for 400 more points, bump two more question blocks from underneath twice for 400 more points apiece, and get bounced up into four more question blocks' undersides twice by a fourth bridge for 1400 more points and a fourth bomb. You will then have to continue walking to the right, drop down, be bounced over a sixth bridge, jump up, bump two more question blocks from underneath twice, for 400 more points apiece, and jump up as the text of WELL DONE! appears on the screen; the text PRESS PLAY ON TAPE shall then appear on the screen for the third time, and once you have done so, the text STOP TAPE! shall appear on the screen. Muttley will then proceed to the seventh stage.