Final Fantasy V/Armor

Final Fantasy V has a wide variety of armor which protects characters from physical and magical damage. However, some classes cannot equip certain types of armor. With 21 jobs (not counting Bare), it may seem difficult to keep track of which armor goes with which jobs. But with a few exceptions this can be simplified by dividing the jobs in to five types, and then classifying the armor according which job types can use it. The types are: Mixed types can equip any armor which specialized or mage types can equip. Bare can equip any armor and, with a few exceptions noted, so can Mime. This simplifies the possibilities even more. Some abilities can allow some jobs to equip armor they wouldn't normally be able to, for example EqShield allows any job to equip shields.
 * Fighter: Knight, Lancer, Samurai, Berserkr, Sorcerer
 * Specialized: Monk, Thief, Ninja, Hunter, Trainer
 * Mixed: BlueMage, Red Mage, Chemist, Dancer
 * Mage: W. Mage, B. Mage, TimeMage, Summoner, Geomancr, Bard
 * General: Mime, Bare

The Bare job can equip all armor in the game and so is not listed here. Mime is only listed in exceptional cases. Unless otherwise noted, the buy price for the item is twice the sell price, though many items aren't sold in shops. Items are shown by the jobs that can equip them, the slot (Head/Body/Relic), and then in the reverse order they appear in the Equip menu, which is (more or less) according to Def.

Common
This is armor that can be equipped by any job. This includes the "Leather" set (cap, armor, shoes) and accessories with special effects.

Fighter
These are suits of armor, helmets and gauntlets useable by fighter types only.

Shield
These are hand equipped like weapons. Shields are useable by fighter types jobs and BlueMages. The main use for shields is to block physical attacks, and they are rated by Evade rather than Def. The Evade rating is the percent of attacks blocked.

Soft
This is body armor useable by fighter, specialty and mixed jobs,

Cloth
This includes headgear for specialized and mixed jobs.

Arm band
This armor goes in the relic slot and is useable by specialty, mixed and mage jobs.

Mage
These are robes and headgear useable by mixed and mage jobs.

Heavy armor
These armor parts can be worn by the following jobs: Knight, Mystic knight, Berserker, Dragoon, Samurai and Gladiator.

These items can subdivided in sets. Each set includes body armor, helm and shield; some also include gauntlets. Note that shields increase evasion rather than defense.

Medium armor
Default sorting is according to game progression. Sorting by "part" you can separate body vests, headgear and accessories.

The following jobs can wear medium armor parts: Monk, Thief, Ninja, Ranger, Blue Mage, Red Mage, Beastmaster, Chemist, Dancer.

The following jobs can also wear heavy armor parts: Knight, Dragoon, Samurai, Berserker, Mystic Knight, Mimic.

Ribbon armor
Ribbon armor parts can only be equipped by the Dancer. If the Dancer masters the "Equip ribbons" ability, any other job can use these armor parts (plus the Man-eater knife).

These armor parts affect not only the Dancer's "Dance" command, but also the "Dance" effect of the Dancing dagger, a weapon that can be equipped by most job. Dance is simplified as follows: the most useful dance (the Tempting Tango that inflicts Confusion) is removed, and the chance of performing the Sword Dance is doubled.

Light armor
Armor parts and accessories that can be equipped by magical jobs. They include hats (head parts) and robes (body parts). Default sorting is by price and game progression; sort by "part" to separate hats from robes.

The following jobs can wear these armors only: White Mage, Black Mage, Time Mage, Summoner, Geomancer, Bard, Oracle, Necromancer.

The following jobs can also wear medium armor parts: Blue Mage, Red Mage, Chemist, Dancer, Cannoneer.