The Legend of Zelda: A Link to the Past/Bosses

Armos Knights
Location: Eastern Palace

Description:The Armos Knights are a group of six individual blue statues which will stomp the ground to crush Link.

Stratergy:The boss start by stomping around in a circle making the middle area near impossible to pass. They will then line up at the top of the screen and stomp their way down. Once five of the six Armos Knights are beat the final Armos will change to a pink colour and rather than continue its stomping about it will target link and land on him if he remains still for too long. The Armos knights suffer greatly from arrows so stock up 3 arrows can bring one Armos Knight down including the pink final one. Later you will fight these as a mini boss in which the floor is coverd with ice to hinder Link.

Lanmolas
Location: Desert Palace

Description: The Lanmolas are green worm like creatures which attack in a group of three by jumping in and out of the sand.

Stratergy:When the foe is about to surface the sand will appear brown in a small section. The foe will shoot rocks in all four diagonal ways when it breaks through the dirt so stay to the side of it be aware that the other Lanmolas will also do this so keep an eye out for them. .The Lanmolas will be exposed after this attack so they will quickly bury back into the ground. You can only damage this foe by hitting its head, you can shoot arrows for a quick kill but this is alot harder due to the random movment and little time to hit it. You can also charge up your sword and spin attack as the Lanmolas merge from the ground this will injure the foe and prepel you away reducing the chance of being hit. When two of these are defeated the final Lanmola will fire eight rocks when it emerges so try using the sword spin technique to bring it down.

Moldorm
Location: Tower of Hera

Description: A giant segmented worm like creature with huge eyes and yellow skin and a small ball on the end of its tail.

Stratergy: Whilst this foe isnt exactly dangerous he is very annoying. The main problem is his body rebounds sword attacks and due to the area you fight him in being surrounded by pits it can mean youll fall to a lower floor and have to fight him again from the start. He can only be hit in the tail and every time this happens Moldorm will speed up and likly push you off the stage. When he is near to being defeated this foe remains very fast. Sword spining is very useful to avoid it charging several times from weak sword hits especially since doing this can prevent it from becoming its fastest. One good thing(maybe..) is the pit in the middle as it prevents Moldorm from instantly rushing into you. When it runs to the middle pit it will instantly leave its tail exposed for a second so strike it and stay at the opposite side of the pit.

Agahnim
Location: Hyrule Castle

Helmasaur King
Location: Dark Palace

Arghus
Location: Swamp Palace

Mothula
Location: Lost Woods

Blind
Location: Thieve's Town

Kholdstare
Location: Ice Palace

Vitreous
Location: Misery Mire/aka Misery Mines

Trinexx
Location: Turtle Rock

Agahnim 2nd fight
Location: Ganon's Tower

Ganon
Location: Pyramid of Power)