Star Wars Knights of the Old Republic II: The Sith Lords/Residential 082 East

Apartment Complex C
You've been taken to Apartment Complex C at the bottom right end of the Residential 082 East module, and your quarters are Apartment C3. You can use the middle bed by your apartment's top wall:

The door to Apartment C3 is in the top right corner:

You can also speak to ../Atton/ and ../Kreia/, but if you don't answer the communication console in the top left corner:

Caller

 * }

If you try to use your bed before answering:

Czerka Calling

 * }

Atton speaks to Kreia by the window in the bottom wall while you rest:


 * }

Ebon Hawk's I&D

 * }

Lieutenant Grenn leaves:

Otherwise:


 * }

Arrested!
You can now open the door to Apartment C3 and enter the bottom left of Apartment Complex C's lobby. Apartment C2, next door in the middle of the bottom wall, is empty, while the door to Apartment C1 in the bottom right wall is locked. There's a female and a male Telosian in the lobby's top left corner:

The door to Apartment Complex C is in the middle of the lobby's top wall. If you didn't accept the first call, or you did but then said you don't wish to speak to anyone now, then Moza, an Ithorian, is waiting outside:

Shuttle Bay Elevator
To get the Ebon Hawk and the rest of your belongings out of impound, you need to visit the TSF station in ../Entertainment/ Module 081, which means taking the shuttle bay elevator found in the middle of the top wall of the Residential 082 East module's main hall.

There's an information terminal in the middle of this main hall, below the shuttle bay elevator, which can be used to download an area map, and transit to another module once you've used the information terminal there:


 * }

Telosians wander the main hall, as does an Ithorian:

Apartment Complex A
The door to Apartment Complex A is opposite Apartment Complex C, in the top wall at the main hall's right end. The lobby beyond has doors to Apartments A1, A2 and A3 in its top wall, from left to right. Apartment A3 is empty except for a footlocker in its top right corner. Apartment A2 is similar, but if you get items from its footlocker then a Telosian enters:

Otherwise, if you said you were helping yourself:

Otherwise:


 * }

Otherwise:

This is psychotic.

High Stakes
Apartment A1 is in the top left corner of Apartment Complex A, where a Twi'lek named Harra stands at the desk by its top left wall. You can speak to him:

Otherwise:


 * }

Apartment Complex B
The door to Apartment Complex B is at the right end of the main hall. There are a male and female Telosian in the lobby beyond, and doors to Apartments B1, B2 and B3 in the back right wall, from top to bottom. The door to Apartment B1 can be bashed open, but it's empty, while Apartment B3 is locked.

Opo Chano
Save game before opening Apartment B2. Inside, the Duros droid merchant Opo Chano stands behind the counter in its bottom right corner, and he speaks as you enter:

Most of his inventory was somewhat randomly selected the first time he spoke, but there are some items you can always buy:


 * align=left|
 * 25 || Infinite
 * align=left|
 * 200 || Infinite
 * align=left|
 * 250 || Infinite
 * }
 * }
 * }

His remaining selection is limited to droid equipment: only the first 9 utilities, special weapons and plating can be selected, as can all shields (but no sensors).

You can also sell your items for 55% of their base cost, the standard (but not best) rate.

Czerka Offices
The door to the ../Czerka Offices/ is in the main hall's bottom wall, to the left of Apartment Complex C.

Residential Module 082 West
The ../Residential 082 West/ module is at the left end of the main hall.

Bumani Exchange Corp.
The door to the Bumani Exchange Corp. is at the main hall's left end, in its top wall. There's a sign to the right, and a wall terminal and Exchange thug to the left.

If you try to use the wall terminal while a thug is present:

If you speak to the thug:

Once the thug has been killed, you can use the wall terminal:

If you leave Residential 082 East and then return, another thug now guards the door:

You can keep killing the thugs when they refuse to open the door, but you won't move any closer to the dark side of the Force:

If you leave and return again, yet another thug now guards the door:

Leave and return once more, and a fourth and final thug now guards the door:

From now on the door remains unguarded, but no less impregnable without an appointment.