Langrisser II/Summons

Summons can only be used by the summoner class. It costs only MP to summon, but all except Elemental require the summoner to wear a special item.


 * A summon always appears on the left space of the summoner, if that space is passable and is not occupied by another unit. Otherwise it appears in another space. The order of preference is left, right, top, bottom, bottom left, top right, top left, bottom right.
 * A summoner can only have one of them at a time -- if you summon a new creature, the old one disappears.
 * A summon can also get attack and defense bonuses from the leader.
 * Spells seem to be randomly assigned, and each time their leader moves or a new turn starts they have a random chance to get a new bunch of spells. They never have more than 3.
 * Possible spells: Magic Arrow, Heal 1, Force Heal 1, Attack, Fireball, Earthquake, Tornado, Sleep, Resist.

Elemental

 * AT 22 DF 20 MP 10 MV 7 (Spirit [Air])
 * Attack type: Lightning blast
 * MP Cost: 5
 * Requirement: --

Freiya

 * AT 23 DF 25 MP 40 MV 7 (Air)
 * Attack type: Wind
 * MP Cost: 10
 * Requirement: Angel's Wing

White Dragon

 * AT 33 DF 22 MP 10 MV 5 (Air)
 * Attack type: Fireballs
 * MP Cost: 12
 * Requirement: Carbunkle

Valkyrie

 * AT 29 DF 21 MP 25 MV 7 (Air)
 * Attack type: Lightning hit
 * MP Cost: 10
 * Requirement: Aura

Sleipnir

 * AT 31 DF 18 MP 0 MV 10 (Horse)
 * Attack type: Charge (Energy hit vs. air)
 * MP Cost: 8
 * Requirement: Odin's Buckler
 * Notes: Cannot cast any spells

Fenrir

 * AT 31 DF 25 MP 10 MV 8 (Horse)
 * Attack type: Blur charge (Energy darts vs. air)
 * MP Cost: 10
 * Requirement: Gleipnur

Yrmgard (Worm Guard)

 * AT 29 DF 28 MP 32 MV 5 (Sea)
 * Attack type: Slow charge (Fire dart vs. air)
 * MP Cost: 10
 * Requirement: Gyaral Horn

Aniki
The best summon in the game, if you dare to use him. If not, just use white dragon instead.
 * AT 35 DF 30 MP 16 MV 5 (Ground)
 * Attack type: Flash
 * MP Cost: 15
 * Requirement: Iron Array