The Legend of Zelda/Walkthrough

Overhead Controls
D-Pad - Moves Link in the four cardinal directions. Select - Pauses the action in the game. Start - Brings up the sub-screen menu, where Link can look at the map, change subweapon, etc. A button - Swings the sword. B button - Uses subweapon.

Your First Sword
You start the game with nothing. Luckily, there is a cave entrance (looks like a black square) on the first screen where you start. There, you can get the wooden sword. Go into the cave and an old man will give you it to you. Exit the cave.

Finding Level-1
Now that you have a sword and can defend yourself, its time to go on your first adventure. From the screen where you started go : north, east, north, north, north and west. You should be standing in front of a cave entrance that looks like a tree. Enter it.

Level-1

 * In the first room, four doors, one of them is locked and the other is the way you came. Go east. You will find some stalfos (skeltons). One of them has a key. Kill all the stalfos, take the key and go back west to the room from which you came and then go west.


 * Here there are three bats. When you kill them all you will get a key. Kill them all, take the key, and go back east to the first room of the dungeon and proceed through the locked door on the north wall.


 * In this room there are three stalfos and six blocks in the center lined up two-by-two. Killing the stalfos won't get you anything, so there is no need to kill them. Just kill the ones that get in your way and exit the room through the north door.


 * In this room there are more stalfos. Kill them all and a key will appear. After taking the key go east to the next room.


 * In this room, there are a number of bats and a compass. Kill the bats, take the compass, and go back west to the room you just came from and then west again.


 * Once in this room, the door will shut behind you. This is a common theme in the dungeons. Once you kill all the bats, the door will open again and key will appear. Take the key and go north through the locked door.


 * This room has three small slimes in it, a block in the center, a shut door to the west, and an open door to the south. To save time, you can ignore the door to the west: it's just an old man who gives you a clue. If you want to see it, kill all the slimes, push the block to open the door, and go west. After you finish reading the clue, go back east and then east. Getting the tip isn't essential to your quest, so if you want to skip it, you can. Just go east instead of west.


 * In this room are several slimes, the dungeon map, and three doors. Kill all the slimes, take the map, and go north.


 * In this room are a few stalfos along a twisting path across water. One of the stalfos has a key, so kill them all, take the key, and go north.


 * In this room are some boomerang throwers. Kill them all, take the key that appears, and go west through the locked door.


 * This room is an entrance to the treasure room of the dungeon. Watch out for the spikey jewel things. You can fake them out by getting in between them and then running back as they close in. As they go back to their original position, run for it! Push on the block which is farthest to the west to move it out of your way and proceed down the stairs.


 * This is the treasure room. Be careful fo the bats (kill them if you want), grab the bow The bow is useless without arrows, so don't bother equiping it yet. Go back to the room you just came from.


 * From this room, go east, south, and then south to the room with the locked door to the east. Go through the locked door.


 * There are four blocks and some boomerang throwers in this room. Kill them all and take the boomerang that appears. Equip it immediately. The boomerang will be your best friend throughout the entire game. After you have equiped it, go east.


 * As soon as you enter this room, you can hear the roars of the boss, but ignore it just now. This is a great place to get some rupies. As the hands come out of the walls, stun them with the boomerang, and then kill them. Once the hands stop coming, grab the key and go through the locked door to the north.


 * This is the boss room. It's sort of a dragon that shoots three glowing balls at you. The boomerang will just bounce off of it, so don't bother using it. The only place it can be hurt is by hitting it in the head and you have to do so six times to kill it. If you have full life, you can just stand back at a distance and shoot it until it dies, however, if you don't you will have to quickly run in, stab it, and retreat before the next set of glowing balls are fired. Once you have killed it, take the container heart that appears and proceed through the door that opens up.


 * This is the Triforce room of the dungeon. Grab it and you will be healed and teleported to the surface.

Cheats

 * Second Quest : By entering your name as "Zelda" when you start the game, you will immediately begin the Second Quest without having to play the First Quest.


 * Reduce Enemies : If you leave one monster on a screen, no other monsters will respawn, and everytime you visit the screen, there will be only one monster.


 * Unlock a Door Without a Key in the First Dungeon : When you enter the first dungeon, immedately leave and come back. The locked door will open.

NES

 * Zelda II: The Adventure of Link

Remakes and Ports

 * This game has been ported to the Game Boy Advance and the Gamecube.
 * Zelda Classic is a well-known fan remake for the PC.
 * The game is scheduled to appear on the Wii's Virtual Console.