Marvel: Ultimate Alliance/Black Panther

Black Panther is a powerful melee fighter, one of the best in the game. Combining the spin-attacks of Deadpool and the stealth of Invisible Woman with the deadly one-on-one slashes of Wolverine. While not as proficient in either area as they are, he is still and excellent choice for melee. His two main issues are crowd-control and energy use.

Data

 * Unlocked: When five Black Panther figurines are collected
 * Character type: Melee/Stealth
 * Might: ?
 * Flight: No

Panther Claw

 * Type: Melee/Chargeable
 * Rating: 8
 * Hints: Powerful chargeable single-enemy slash with reasonable energy use. Tap to repeatedly slash an enemy, or charge up to take out a weakened foe.

Energy Daggers

 * Type: Projectile/Spread pattern
 * Rating: 7
 * Hints: Not as useful till you get to the high levels. However at it's maximum setting you get three daggers with around 90 Energy damage per hit.

Razor Cyclone

 * Type: Radial/Constant
 * Rating: 8
 * Hints: Doesn't seem to have the range of Deadpool's Blade Cyclone attack, but the damage is higher per hit. Bleed damage is also useful at the higher levels. Watch out for energy usage though, unlike Deadpool, you cannot keep this skill going for any length of time.

Crippling Blow

 * Type: Melee/Single use
 * Rating: 9
 * Hints: Similar to Panther Claw with the trade-off of a little damage and the ability to charge in exchange for a decent chance to Critical. Use with Stealth for an even better chance of a critical hit. The fact that it has higher base damage means that unless you charge Panther Claw, this is a better skill.

Pounce

 * Type: Melee/Knockdown/Single use
 * Rating: 4
 * Hints: Half the damage of his other single melee attacks with higher energy cost. The only upside is the knockdown, but that hardly makes up for this skill.

Stealth

 * Type: Buff/Character only
 * Rating: 10
 * Hints: While the energy cost is steep, combine this with a high-level Crippling Blow and the results are simply brutal.

Master Hunter

 * Type: Boost/Team defense
 * Rating: 5
 * Hints: Haven't used this one a lot. Defense bonus is nice, but energy costs are very steep and the damage reduction isn't that high.

Panther's Might

 * Type: XTreme/Enemies only/Team boost
 * Rating: 11
 * Hints: Probably the second best Xtreme skill in the game. Damage is high, and the chance for an instant KO makes it even better.