Chip's Challenge/Levels 141-149

This is the conclusion of the walkthrough for Chip's Challenge. Levels 141 (UNDERGROUND) through 149 (SPECIAL) will be discussed on this page.

Level 141: UNDERGROUND
There are many ways to do this level. One is to make all the paramecia go in circles. Another is to create hallways through the dirt. Remember paramecia follow the RIGHT wall.

I find it easiest to trap them. Go to the bottom and trap the left paramecia. Get the chip at the left. 5U R U and trap the next paramecia using the chip. 3R and trap him just as he turns down. 2R U and trap. 4R L and trap with chip. 2D 5R and trap as nearing left end. 4R 2D 6L 2D U and trap as he comes left. There should be enough open space that you should be able to just snatch the chips and get away now. So go right and get a chip. Trap the top monster and the next as you go up. Get the chip and trap the top monster. Go left and get the chip from the left side. Leave him and circle around the paramecia to the left center. Trap the lower, get the chip, and trap the next. Go to the top, getting two chips and trapping two more. Go right to above the next chip. Trap the monster and pick it up. Trap the one below you and pick it up again. You have very little left to go; thus, you can probably run the rest of the way. Sneak through to the right (the monster will go the other way) and get the chip at the right of the line. Run up, left (getting the chip) and up to the top. Monsters are following you, so trap the one to the right of you and run to the exit at the right.

Level 142: PENTAGRAM
Begin the route through the pentagram with 2R2DLDL2D, and then play all the way to the east, zigzag northwest, then DLD and left to another chip. Now, continue playing all the way to the far left of the level, then up to the north-west corner, and then east to the top center. Finally, play all the way down to the bottom for another two chips, and then zigzag northwest again, which leads to the exit.

Level 143: STRIPES?
The entire level is composed of invisible walls that are not a maze, but a collection of "stripes" that move from north-west to south-east, with occasional breaks in between that allow you to either pick up a chip and then retreat, or to break through the stripe altogether.

Many moves in this level will thus be zigzags; therefore, on this level guide specifically, each change of direction will be separated. The specific direction for a zigzag is two directional letters after a number, with the first one placed in front (2UR = URUR). The level's route will also contain the usual lettered base spots.

The entire route is as such: D 5L U L 6RD U 4L 4UL L 2D 3DR 3UL 2U 2R 6DR 2D 2L U 2L D 5DR 13LU 4DR 2D 2L 3UL 3L 3UL 3DR 3R 13DR 4D R D 11UL L D 4DR 4LU U R 6RD 3D 4RD D 2L 8UL L (A) 2L 3UL 4U 7LU U 2R 7DR 7LU 3L 2D L 3UL. Go back to A. 5D 7RD D 2L 2R U 22UL 2L D U 3R 2DR 2D (B) 2D 11RD 3D R 2D 2L 7UL. Go back to B. 3L 2D R 11DR 9LU 2L 2D 3RD D L 4LU 2DR 4D 5RD 4R 3DR 3LU 5L 2D R D 7UL R 4D R 3D 3L, which exits the level.

Level 144: FIREFLIES
Fireballs turn RIGHT after hitting something. If you try something daring, remember where they move. Be very careful when moving anticlockwise. If you run to the left (at the top) and a fireball is coming that way to the right, pow! Keeping this in mind, travel up and turn left. Go anticlockwise and turn when available: UD chip 2U chip LD chip 2U chip LD chip LU chip 2D chip LD chip UR chip 2L chip DR chip 2L chip DR chip (careful) DL chip. Now backtrack to the start and continue clockwise: 2R chip DL chip DL chip DR chip 2L chip 2U chip LU chip 2D chip (be careful coming out) LU chip LD chip (careful again) LU chip LD chip 2U chip 2R chip UR exit. At the end of this level, the game "ends", although it is not yet over. Use the password for 145, "TONY", and beat that level, or you can go to level 146 using the password you got from level 34.

Level 145: Thanks to…
Thanks to... is notable for being the only level without outside borders, the only CC1 level not in all capitals, the fastest untimed level in existence, and being a commemorative composition - as well as being completely omitted from the Lynx version of CC. Instead, the password MAND will bring you to a Mandelbrot generator, and you have to use the JHEN password from Cypher in order to access the remaining levels of the game.

The password (TONY) could be Tony Garcia or Tony Krueger, and is generally assumed to be the former, although Tony K. was the author of the game. Ed H. (in random force floors) is probably Ed Halley, who was the artist. The other three names are Doug T. (toggle doors), Rob D. (in floor spaces with monsters inside the letters) and Lisa F. (in dirt) receive no other mention.

Now, to complete the level: Step onto the ice, and then exit the teleport either all the way past DOUG and take the fire boots, then slide to the exit, or for a speed solution, walk between the D and O, over Rob's R, and onto Ed's E, which will cause death quite often! Just continue to hold down, and you will succeed about 1/64 of the time. In addition to the faster force floor moves, you can start sliding east faster (at 20 squares a second for perpendicular moving!) and reach the exit in eight seconds. Beside the exit is a hint which also thanks the WEP 4 test team. :)

Level 146: CAKE WALK
The name of the level means something is easy. However, it is one of the most difficult levels in the game. Push the first block on the right in the water on the right of the main pathway. Go to the right until you are two rows to the right of the green key. Go up and push this block up and left. Stop one before the wall and push the block below you left one. Push the top block again. Push the bottom block until two away from the water. Return to the top and block the fireball cloner. Taking the blocks in pairs like on MIX UP, build a double bridge down. From there build a double bridge right 3 units and down 3 units, plus 3 more blocks to get to the remaining chips and red key. Get the green key while you are pushing these blocks, so that you can get the yellow key and chips at the top, plus use the block left of the start in the bridge. Meanwhile, build another double bridge 1 unit, taking it across the start column, and go 1 more unit across. Fill in the 2 ends of the ice strip, and push each block taken here to the bottom end of the strip while you slide from the top. 8 blocks across will get the remaining chips and the blue key. When you are returning from pushing a block here, try going to the middle of the ice strip and going RU2R instead of U3R; it will save you one move each time, although it is harder. After you have all the chips, go through all three doors and push the RIGHT block. Quickly move down and up again. Fill in the water and get the suction boots. Do the same on the left and get the fire boots. Push the block in your possession down and left all the way save one, and then up to fill in the water and get another red key. Be careful of the fireballs! Walk on the force field and use the red key to open the door DIRECTLY OVER THE UP FORCE FLOOR. Go get the last block and push it to the right. When you arrive back at the right, the block will be neatly placed right next to the water, allowing you to brave the glider stream and reach the exit. Your cake is garnished with 709 seconds, although the top score so far is 712, and up to 717 is possible with the best of luck.

Level 147: FORCE FIELD
Perhaps even more notorious than BLOCK BUSTER, due to the large number of people that got stuck with this level last of all. When I refer to one "length" it means two normal squares, or the distance between two walls. Step right and then immediately down. Hold down to the bottom. Stay on the floors and go right from the next chip. After two lengths go up. Step left and go down after three lengths. Return to the last choice before that chip. This time go up to the next chip. Step left and blast up through two force fields to the top. At one length down get the chip. Go back along that path and surge right after two lengths. You blast through not one, not two, not three, but FOUR force fields! Carry yourself to the next chip and go down to the next. Step right and after two lengths, right again. Step up through a hostile field to the next chip. Step left and left twice after four lengths. Go back to the space just to the right of the start. Step down and down again in five lengths. Step twice right and wait to go to the chip. Traverse the path again, only step right after one length and down after two more. Step left for another chip, then left again. Traverse it again, this time carrying yourself past the exploited space. Two lengths to the right of it, surge down two and get another chip. Step left to go back. Get the chip in the middle and go up at the upper left position in the wheel. You get another chip. Step up and up again after one length. Get the chip in the center and blast all the way to the right for another chip. Step up and right after 11 lengths. Step down twice to another chip. Step right. You are transported to the old path to the upper right. Traverse it again. This time, go only two lengths right from the center. You get a chip. Step right and then left and down after two lengths. You get another chip. Step right and push over the force field. Get the last chip from the bottom. Step right again and force over the force field to the left. You go all the way to the start. Hold the right key and you go through the chip socket and get the suction boots. You are now free to move around the level and explore if you are trying to make a map, or you can "just get the out of there!" — (Richard Field) at the left.

Level 148: MIND BLOCK
Clone blocks to kill the bombs. There are 2 chips in the corners and 1 chip in the center of the west and south sections. There is 1 chip in the center and 1 in each corner of the east section. There are 2 chips in the center, 1 chip in the left corner, and the exit in the right corner of the north section. Take your time. Build double "bridges" each way to get to all the chips. Build to the right first, then build down. Take a block back up to just below the clone button, and push left. Push the next block to detonate just 2 below that. Finish the down bridge, then finish the right bridge, then bridge left. Finish to the north.

Level 149: SPECIAL
Get the yellow, blue, red, and green keys in order, using the previous to get the next. Go through the green door and the teleport. Build a bridge to the north with the free blocks, then build a bridge to the right, using the second visible block. Push it to the right, and then up. Bridge to the right, and then finally to the far north with the nearest block and the lower of the two to the right. Be careful — some blocks have fire under them! Uncover the exit under the leftmost block at the top and watch the credits roll! (Yes, you can take your 955 seconds with you!)