Toy Pop/Walkthrough


 * On the sixth and seventh floors of the castle, there are "warp zones" ([[Image:TP Warp Zone.gif]]) on the right side of the rooms, which will send Pino and Acha to the left side of the rooms if they walk onto them; however, if they do it on Floor 6, they will be trapped in the bottom-left...
 * Some of the boxes contain boxing gloves ([[Image:TP Boxing Glove.gif]]) that will temporarily stun Pino and Acha if they hit them, and others contain time bombs ([[Image:TP Time Bomb.gif]]) that will instantly kill them if they can't get out of their blast radiuses before they explode... You should also watch out for the Magic Hands ([[Image:TP Magic Hand.gif]]), that appear on the sides of the boxes upon some floors - touching them when fully clothed equals a hit.
 * However, some boxes will glow when you fire at them to open them, and diamonds ([[Image:TP Diamond.gif]]) will emerge from them to the north, east, south, and west before disappearing almost immediately four times; if either Pino or Acha is standing at any side of the box when a diamond emerges from it, they will collect it for 100 extra points, and the maximum amounts of points they can get from it 1600.
 * The colours of the ribbons on the boxes ([[Image:TP Box Blue.gif]], [[Image:TP Box Red.gif]], [[Image:TP Box Green.gif]]), are also randomly-generated - which means that their colours in the images you see below may vary from what you see on the monitor of an actual cabinet, when you are playing. The placement of Weapon Icons, "7" and "Star" Cards, Shirts and Bonus Foods inside the boxes is randomly-generated as well; however, the placements of Boxing Gloves and Time Bombs inside them is not, and you will always find them in the same boxes, upon each floor. Also, if you shoot at a box to open it and it has a "7" or "Star" Card inside it, you should not shoot the box again to make it disappear until you are ready to collect the card; because if you do, it will disappear after a few seconds. This can be bad if you are about to proceed to the 7th, 15th, 23rd, 31st or 39th floors, as you will need the Tornado Attack or Star Shot to kill Mahou when he shows for 5000.
 * The eighth, sixteenth, twenty-fourth, thirty-second and fortieth floors of the castle are "bonus floors" (which explains their absence on this page), where Pino and Acha have to collect apples ([[Image:TP Apple.gif]]) for extra points as they fall from the trees in the background - and as mentioned on that Getting Started page, pushing the joystick up or down on these floors has no effect, and pressing the Firing Button will cause them to jump... Each apple they collect is worth 100 points; and because there are three trees on the five bonus floors, which yield nine apples each, the maximum amount of bonus points you can get from one of them is 2700. The apples will fall off the trees in the order of centre, right and left - so you should remember this if you wish to maximize point-earning potential.
 * For an extra challenge, you can also try killing all the enemies upon any non-bonus floor before collecting enough Hearts to open the double door; once both players have gone through that double door, the player who killed most of the enemies will get a 500-point bonus, and 10 points for every second of time remaining. It is advisable to go through the double door as soon as you have opened it, though - as the walls of that floor will begin to close in around you if you wait. If one of the walls comes down on top of either of the players, it will kill them instantly - as if they had incurred an explosion from a Time Bomb that had been uncovered...

Floor 1
Opening Cutscene: "PINO AND ACHA ARE GOING TO MAJYO'S CASTLE TO SAVE FRIEND." The amount of enemies on the 1st to 7th floors is 20.


 * This floor contains forty-six boxes, four jars, twenty-two blocks (four of which are enemy-spawning), ten Heitai, ten Cars, three Pellet Icons, six Wheel Icons, one "7" or "Star" Card, and three randomly-generated Bonus Foods (this means that one play a Bonus Food could be a 50-point Candy - but on another it could be a 300-point Bamkuhen).
 * All four jars on this floor can be seen into (which means you only have to fire at them once to open them), and they all contain Hearts given that there are four of them on every floor. The best weapons to proceed to the second floor with are two Wheels, given that they can kill both Heitai and Cars when fired upon them. Pellets only kill the former.

Floor 2

 * This floor contains: forty-nine boxes, seven jars, thirty-eight blocks (four of which are enemy-spawning), ten Heitai, five Cars, five Tanks, two Pellet Icons, three Wheel Icons, four Bomb Icons, one "7" or "Star" Card, three randomly-generated Bonus Foods and two Boxing Gloves. The last of these always appear in the same boxes on every play.
 * Four of the jars on this floor cannot be seen into, which means you will have to shoot them twice to open them. The best weapons to proceed up to the third floor with are a Bomb and Wheel, given that they can kill Tanks and Cars...

Floor 3

 * This floor contains thirty-three boxes, seven jars, thirty-four blocks (four of which are enemyspawning), eight Heitai, eight Domdoms, four Cars, two Pellet Icons, three Wheel Icons, two Pin Icons, one "7" or "Star" Card, either one or two Shirts (which depends on whether Acha is present or not), three randomlygenerated Bonus Foods, two Boxing Gloves and two Time Bombs. Again, the last two will always appear in the same boxes every play, so remember it.
 * Five of the jars on this floor cannot be seen into - which again means you'll have to fire at them twice to open them. The best weapons to proceed to the fourth floor with are a Pin and Wheel, as they can kill the Domdoms and Cars.

Floor 4

 * This floor contains thirty boxes, eighteen jars, seventy-two blocks (four of which are enemy-spawning), four Heitai, four Cars, eight Domdoms, four Trumps, two Pellet Icons, four Wheel Icons, four Pin Icons, four Flame Icons, one "7" or "Star" Card, one or two Shirts (which again depends on whether Acha is present or not) and three randomly-generated Bonus Foods. This floor also has more jars and blocks than any of the previous three (as you can see)...
 * All eighteen jars upon this floor cannot be seen into, which once again means you will have to shoot them twice to open them. The best weapons to proceed to the fifth floor with are two Flames, given that they can kill the Trumps.

Floor 5

 * This floor contains seventy-one boxes, seven jars, four blocks (and all four of these are a enemy-spawning), twelve Tanks, four Trumps, four Domdoms, three Pellet Icons, six Bomb Icons, three Pin Icons, three Flame Icons, one "7" or "Star" Card and three randomly-generated Bonus Foods. The Magic Hands are also present for a first time here, and touching them while you're fully clothed counts as hit. However, touching them while not fully clothed does not.
 * Five of the jars on this floor cannot be seen into - which yet again means you will have to shoot them twice to open them. The best weapons to proceed up to the sixth floor with are: two Pins, given that they can kill the Domdoms...

Floor 6

 * This floor contains total of forty-three boxes, eight jars, thirty-four blocks (four of which are enemyspawning), eight Domdom, twelve Heitai, one Pellet Icon, three Pin Icons, one Flame Icon, one "7" or "Star" Card, one or two Shirts (which, once again, depends on whether Acha is present or not) three randomly-generated Bonus Foods, and four Boxing Gloves. There is also a "Warp Zone" at the bottom-right corner of this floor - but using it will result in a trap.
 * Five of the jars on this floor cannot be seen into - which for a fifth time means you will have to shoot them twice to open them. The best weapons to proceed to the seventh floor with are either: two Flames, the Tornado Attack, or the Star Shot - given that Mahou is about to make his first appearance. That second one will kill him immediately.

Floor 7

 * This floor contains total thirty-three boxes, four jars, twenty-nine blocks (four of which are enemyspawning), Mahou, three Heitai, eight Trumps, eight Cars, four Wheel Icons, four Flame Icons, three randomly-generated Bonus Foods and four Boxing Gloves. There is also another "Warp Zone" at the right of this floor - but using it won't result in trap.
 * All four jars on this floor can be seen into - which again means you will only have to shoot them once to open them. The best weapon to proceed to the eighth floor with isn't applicable, because it's the first "bonus floor" of the castle. You should remember that the twenty-seven apples will fall off the three trees in the order of centre, right, then left.

Floor 9
First Intermission: "MAHOU CHANGES GOOD HEITAI TO EVIL HEITAI."


 * Enemies: Heitai, Robots, Domdom
 * Clothes: No
 * Best Weapon to End With: Bolt/Bolt

Floor 10

 * Enemies: Osaru, Trumps
 * Clothes: No
 * Best Weapon to End With: Fire/Fire

Floor 11

 * Enemies: Domdom, Trumps, Heitai
 * Clothes: Yes
 * Best Weapon to End With: N/A

Floor 12

 * Enemies: Heitai, Osaru, Robots
 * Clothes: No
 * Best Weapon to End With: Spring/Bolt

Floor 13

 * Enemies: Cars, Heitai, Trumps, Osaru
 * Clothes: No
 * Best Weapon to End With: Wheel/Wheel

Floor 14

 * Enemies: Heitai, Cars, Domdom
 * Clothes: No
 * Best Weapon to End With: Pin/Pin, Tornado Attack or Star Shot

Floor 15

 * Enemies: Mahou, Domdom, Robots, Osaru, Tanks, Trumps, Heitai
 * Clothes: Yes
 * Best Weapon to End With: Pin/Bolt

Floor 17
Second Intermission: "MAJYO LOOKS PINO AND ACHA THROUGH THE CRYSTAL BALL."


 * Enemies: Heitai, Robots, Domdom, Osaru
 * Clothes: No
 * Best Weapon to End With: Bolt/Bolt

Floor 18

 * Enemies: Robots, Cars, Trumps
 * Clothes: No
 * Best Weapon to End With: Wheel/Wheel

Floor 19

 * Enemies: Cars, Osaru, Tanks, Robots, Trumps, Heitai, Domdom
 * Clothes: No
 * Best Weapon to End With: Bolt/Spring

Floor 20

 * Enemies: Heitai, Robots, Osaru, Cars, Domdom
 * Clothes: No
 * Lack of Following Weapons: Spring
 * Best Weapon to End With: Pin/Pin

Floor 21

 * Enemies: Heitai, Tanks, Domdom
 * Clothes: No
 * Best Weapon to End With: Pin/Pin

Floor 22

 * Enemies: Robots, Trumps
 * Clothes: No
 * Best Weapon to End With: N/A, Tornado Attack or Star Shot

Floor 23

 * Enemies: Mahou, Heitai, Robots, Cars
 * Clothes: Yes
 * Best Weapon to End With: Pin/Pin

Floor 25

 * Enemies: Cars, Robots, Domdom, Heitai
 * Clothes: No
 * Lack of Following Weapons: Pin
 * Best Weapon to End With: Bolt/Pin

Floor 26

 * Enemies: Domdom, Osaru, Trumps, Heitai
 * Clothes: No
 * Lack of Following Weapons: Pin
 * Best Weapon to End With: Spring, Fire

Floor 27

 * Enemies: Heitai, Osaru, Trumps, Tanks, Robots
 * Clothes: Yes
 * Best Weapon to End With: Fire/Bomb

Floor 28

 * Enemies: Trumps, Heitai, Tanks, Domdom
 * Clothes: No
 * Best Weapon to End With: Fire/Pin

Floor 29

 * Enemies: Trumps, Heitai, Domdom, Cars
 * Clothes: No
 * Lack of Following Weapons: Fire, Pin
 * Best Weapon to End With: Spring/Tyre

Floor 30

 * Enemies: Osaru, Heitai, Robots, Cars
 * Clothes: No
 * Best Weapon to End With: Pin/Bolt, Tornado Attack or Star Shot

Floor 31

 * Enemies: Mahou, Domdom, Robots
 * Clothes: No
 * Lack of Following Weapons: Bolt
 * Best Weapon to End With: Pin/Bomb

Floor 33

 * Enemies: Heitai, Osaru, Domdom, Cars
 * Clothes: Yes
 * Lack of Following Weapons: Pin
 * Best Weapon to End With: Wheel/Spring

Floor 34

 * Enemies: Cars, Osaru, Tanks, Robots, Trumps, Heitai, Domdom
 * Clothes: No
 * Best Weapon to End With: Pin/Bolt

Floor 35

 * Enemies: Heitai, Tanks, Domdom
 * Clothes: Yes
 * Best Weapon to End With: Bomb/Bolt

Floor 36

 * Enemies: Heitai, Osaru, Tanks, Cars, Robots
 * Clothes: No
 * Lack of Following Weapons: Bolt
 * Best Weapon to End With: Bomb/Spring

Floor 37

 * Enemies: Heitai, Osaru, Tanks, Robots, Trumps, Domdom
 * Clothes: No
 * Best Weapon to End With: Fire/Pin

Floor 38

 * Enemies: Trumps, Domdom, Cars, Robots, Osaru
 * Clothes: Yes
 * Best Weapon to End With: Pin/Fire, Tornado Attack or Star Shot

Floor 39

 * Enemies: Mahou, Heitai, Domdom, Trumps, Cars, Osaru, Robots
 * Clothes: No
 * Lack of Following Weapons: Pin
 * Best Weapon to End With: Bomb/Pin

Floor 41

 * Enemies: Tanks, Trumps, Cars, Robots, Domdom, Osaru
 * Clothes: No
 * Lack of Following Weapons: Pin
 * Best Weapon to End With: N/A

Floor 42

 * Enemies: Cars, Heitai, Osaru
 * Clothes: Yes
 * Best Weapon to End With: N/A

Floor 43

 * Enemies: Trumps, Heitai, Robots, Domdom
 * Clothes: No
 * Lack of Following Weapons: Fire, Bolt, Pin
 * Best Weapon to End With: Bomb/Bomb (because they're somewhat helpful against Majyo in the final battle on the 44th floor)

Ending Intermission: "PINO AND ACHA BEATS MAJYO, AND SETS FREE THEIR FRIENDS. MORNING CAME, EVERYTHING WAS RESTORED TO ORDER. THE END."