Star Wars: Knights of the Old Republic/Special weapons

Special weapons require the feats, which are only granted to s: two can be equipped, but only one can be used in each combat round, and only against a single target.

Special weapons that don't have Uses: unlimited all have Uses: 10/10. Using special weapons consumes one charge. They are automatically discarded after all available charges are consumed. Those that have charges do not stack in inventory (unless they have identical charges remaining).

Used special weapons sell for the same price regardless of how many charges remain, so there's normally no reason to avoid using them: simply use all but one charge, then sell them.

Stun rays
Stun rays inflict :, 100% for 9 seconds. A successful Will save negates this (as does Immunity: and : Stun). They have medium range.

Stun Ray

 * rowspan=2| Taris
 * rowspan=2| Upper City North
 * 300
 * Infinite
 * T3-M4
 * 300
 * 1
 * Dantooine
 * Jedi Enclave
 * 300
 * Infinite
 * Tatooine
 * Droid Shop
 * Yuka Laka
 * 300
 * Infinite
 * rowspan=2| Manaan
 * Ahto East
 * 300
 * 1
 * Sith Base
 * Sith War Droid
 * 300
 * 1
 * Leviathan
 * Prison Block
 * Footlocker
 * 300
 * 1
 * }
 * 300
 * 1
 * Leviathan
 * Prison Block
 * Footlocker
 * 300
 * 1
 * }
 * }

Baragwin Stun Ray

 * rowspan=2| Yavin
 * rowspan=2| Yavin Station
 * Suvam Tan
 * 3000
 * 1
 * Suvam Tan
 * 3000
 * 1
 * }
 * }

Advanced Stun Ray

 * rowspan=2| Tatooine
 * Droid Shop
 * Yuka Laka
 * 900
 * Infinite
 * Sand People Enclave
 * Refuse Pile – Medium
 * 900
 * 1
 * Manaan
 * East Central
 * 900
 * 1
 * Leviathan
 * Prison Block
 * Droid Upgrades
 * 900
 * 1
 * }
 * Droid Upgrades
 * 900
 * 1
 * }

Shield disruptors
Shield disruptors inflict ion damage, which is doubled against shields. They have medium range.

Shield Disruptor

 * rowspan=3| Taris
 * rowspan=2| Upper City North
 * 300
 * Infinite
 * T3-M4
 * 300
 * 1
 * Sith Base
 * Weapons Locker
 * 300
 * 1
 * Dantooine
 * Jedi Enclave
 * 300
 * Infinite
 * Manaan
 * Ahto East
 * 300
 * 1
 * Leviathan
 * Bridge
 * Parts
 * 300
 * 1
 * }
 * 1
 * Leviathan
 * Bridge
 * Parts
 * 300
 * 1
 * }
 * }

Baragwin Shield Disruptor

 * rowspan=2| Yavin
 * rowspan=2| Yavin Station
 * Suvam Tan
 * 3000
 * 1
 * Suvam Tan
 * 3000
 * 1
 * }
 * }

Advanced Shield Disruptor

 * Korriban
 * Tomb of Marka Ragnos
 * Rogue Assassin Droid
 * 900
 * 1
 * }

Flame throwers
Flame throwers inflict heat damage and :, 100% for 3 seconds. A successful Reflex save halves damage and a Fortitude save negates horror (as does Immunity: and : Fear). Contrary to what's stated by their descriptions (and what might be expected), flame throwers only inflict damage on a single target, not over a broad area. They have short range.

Flame Thrower

 * Taris
 * Sith Base
 * Weapons Locker
 * 300
 * 1
 * Dantooine
 * Courtyard
 * 300
 * 2
 * Tatooine
 * Dune Sea
 * K-X12a Battle Droid
 * 300
 * 1
 * Manaan
 * Ahto East
 * 300
 * 1
 * Leviathan
 * Prison Block
 * Footlocker
 * 300
 * 1
 * }
 * Leviathan
 * Prison Block
 * Footlocker
 * 300
 * 1
 * }

Baragwin Flame Thrower

 * rowspan=2| Yavin
 * rowspan=2| Yavin Station
 * Suvam Tan
 * 3000
 * 1
 * Suvam Tan
 * 3000
 * 1
 * }
 * }

Advanced Flame Thrower

 * Korriban
 * Tomb of Marka Ragnos
 * Rogue Assassin Droid
 * 900
 * 1
 * rowspan=2| Leviathan
 * Prison Block
 * Droid Upgrades
 * 900
 * 1
 * Command Deck
 * Droid Upgrades
 * 900
 * 1
 * }
 * 1
 * }

Carbonite projectors
Carbonite projectors inflict cold damage and :, 100%. A successful Reflex save halves damage and reduces (but does not negate) the length of paralysis (although : Paralysis prevents it entirely). They have medium range.

Only two carbonite projectors can ever be acquired (strangely, it's the less advanced one which only becomes available very late in the game), so they should be used sparingly against targets you definitely want debilitated.

Carbonite Projector

 * Star Forge System
 * Rakatan Settlement
 * Storage Bin
 * 300
 * 1
 * }

Carbonite Projector Mark II

 * Korriban
 * Tomb of Marka Ragnos
 * Rogue Assassin Droid
 * 900
 * 1
 * }

Gravity generators
Gravity generators inflict : for 9 seconds unless a successful Reflex save negates it.

Gravity Generator

 * Manaan
 * Ahto East
 * 500
 * 1
 * }
 * }

Advanced Gravity Generator

 * Manaan
 * Sith Base
 * Assault Droid Mark IV (2)
 * 1100
 * 2
 * }