Chip's Challenge/Levels 121-140

This is a continuation of the walkthrough for Chip's Challenge. Levels 121 (PERFECT MATCH) through 140 (ICEDEATH) will be discussed on this page.

Level 121:PERFECT MATCH
The name of the level means you have to match both tracks of fireballs in the middle so that the toggle buttons are pressed at the same time, keeping the toggle door at the lower right consistently open/closed (which can be changed in the far left corridor). Since the level is untimed, you can just keep cloning and cloning until both paths are filled up. Then they should stick and stop everything. Go through the labyrinth at the bottom. If the toggle door opens, you have done something wrong. Turn back. Else, you reach the end and behold the fireball cloner blocked by the (closed) toggle wall, and the exit on the right of it.

Level 123:THE PRISONER
Hit the toggle button and wait for the block to be cloned. Step on the dirt and wait for the next block. Then push the block as the fireball comes by the second time and as the block is cloned. The fireball will be deflected into the bomb. You are free of the "prison". Clone a block and fill in the water to the left of the button. Clone another block, going to the bottom at the same time, and push the block up to the top and in the water. Time your path through the fireball cloning. Evade the teeth (which are coming toward you now) and get the chips at the upper left, lower center, and lower right. The exit is at the upper right. Prison guard your momma, teeth! 272 seconds.

Level 124:FIRETRAP
At the start, hold down the trap button until the fireball passes the trap. Then push the block into the upper right corner. He will hit the trap button for you, and you can get out. Go into the fire maze. DO NOT get the chips yet. Instead, go for the green button. Go to the tank area at the top and collect the red key at the left. Go to the ice swirl and get the blue key below it. Go through the ice. Push one block from behind the blue door onto the bottom fire to cause them to change the toggles continuously. Go to the bottom and push the block into the upper left corner. Go to the top and get the fire boots at the right. Go to the start and get the four chips at the left. Get the chips in the fire maze. Get the chip at the lower left. (Make sure at sometime before this to collect the chip at the left end of the original fireball room.) Follow the bottom and get the last chips. Go to the chip socket at the lower right and follow the ice to the exit. 667 seconds are rewarded.

Level 125:MIXED NUTS
Push all four blocks into the water, but don't step on them yet. The glider should be trapped in the middle. Now step on the dirt. You should be able to get all four chips. Beat the ball and go to the next section. Go to the bottom and push that block into the water. Go back up to the top and push all the blocks down one space. Return to the top and push all blocks to the left one space. A block should now be free to put into the lowest water. Repeat until you are down to two blocks. Put this block in the HIGHER of the two waters and you can get both chips. Beat the bug and go to the next area. Collect each column of chips and go to the top of the third column. Go to the right RAPIDLY and you will reach the next block area. You don't need the blocks, but there are chips under them, so make sure you can push every single block. Follow the upper path to the ice rink. Go right at each starting spot, avoiding the balls and bombs to get the remaining chips. The chip socket is on the top path. Go through it. Step three to the right and go up. The teleport takes you to the exit.

Level 128:ALL FULL
Go around the water to the flippers. Get them and continue holding the button until the balls are jammed up. Go to the right, through the water, and get a yellow key (herein referred to as "key"). Unlock the door and get the chips. Go to the left and you will be presented with fire boots, suction shoes, and a key. Pick them up and go to the right of the track that took you here. Get the chips guarded by the ball, and then the chips guarded by the fireballs. At the bottom center is another key; pick it up. Go to the left and get three more chips and a key. Push the block through the ball and get the flippers. Go to where the fireballs are being cloned. Swim to another key. Go to the room above you and get ONE chip (you don't need 4 chips in this level; you have left one behind at the beginning and the other three are the other missing ones). Now go back to where you got the boots (a boss problem stops those bees from cloning, although the button is being pressed) and go through two of the doors at the top. Travel through the maze and pick up the remaining 154 chips. The exit is near the start of this maze. Your bank is full of the 315 seconds just scored.

Level 129:LOBSTER TRAP
Let the bugs out after they have all passed and then go in, get the chips and exit. Be very vigilant; gliders infest the waiting area. You can get out of the lobster trap with 293 seconds left!

Level 130:ICE CUBE
Go into the ice cube and pick up the chips. Three chips are in dead ends. Have patience. Try everything. Watch out for the bee on the outer track.

Level 132:MIX UP
First, go to the left. You will see a column of four blocks. Push the third and then the first from the top. Then push the second one down. Now push all four into the water below and get the red key. Go back to the start and open the red door. Push the blocks into the bombs from the upper right to upper left to get the green key. Now go to the center and to the left. Bring one block to just above the left bridge, then get another. Push the first into the left, then the second into the right bridge. Keep bringing up the pairs of blocks. With the last pair, just push the first into the left bridge and leave the other one for later. Go onto the ice strip. Hold down the down key and you will push over the up force floor. Steal the blue key from the teeth, and go to the bottom section. Get some of the chips and use the toggle buttons to stop the walker cloning go you can pass to the other chips. Go back across the ice strip and enter the bottom left area. Do not unlock the blocks yet. Instead, open the other blue door. Entice the teeth out, then steal his block and bridge with it. Lead the teeth to the ice strip. Go directly underneath it, then go RRUU and wait for him to fall onto the ice. He is now trapped. Unlock the other five blocks and bridge to the chip. Now, finish the right parallel bridge. Open the green door and get the last four chips amid the pop-up walls. Do *not* lose yourself, you have taken 5 minutes already (although you have saved substantial time by not having to build a bridge to the lower right)! Watch out for the bees as you exit. It doesn't matter how mixed up the level is, one thing is for certain: you just scored 678 seconds!

Level 133:BLOBDANCE
Go through each blob room and pick up the chips. Be patient.

Level 134:PAIN
At the beginning beehive, let the bugs out and push the block to two squares below the start. Then all of them will fall in the water. Get all of the chips and push the block down into the first water square. You are now in an area with a HUGE amount of blocks. First, go to the right. About a few squares right of the middle there are fire boots. Push the block into the water and get them. On the far right there is a pathway down to a chip. Build a bridge to it, and then bridge all the way to the left until you are stuck. Build a double bridge down from the left so as to intersect the end of the long one. You can now reach the lower left corner. From there, build another bridge all the way to the exit on the right. Yes, I know it's long. :-( That's why it's called PAIN.

Level 135:TRUST ME
There is a bug in this level. Go to the right, all the way to the force floor, then go down and get the key. Due to a common problem, bees can only be cloned in the direction that the most recent created monster, called the "boss", is going at the time. Since the boss is not going west, bees are not cloned for a while, and you can escape. Go back to the start and exit. This takes only seven seconds, entrusting you to the other 293.

Level 137:GOLDKEY
Yellow keys are referred to as "keys". Avoid the paramecia and get to the gravel at the right of the level. Go through the maze, getting the five keys in the order that you go through the maze. If done correctly, you should have to wait only between the third and fourth keys. Use four of the keys on the doors on the right. Be quick as you move fast 2U and 2D on the force floors. MAKE SURE YOU GET THE KEY WHEN YOU GO 2D FOR THE SECOND TIME. This is the "gold key" mentioned. Go through both doors. Key count=0. Go right to the fake wall and go down and all the way right to a key. Return to the fake wall and go U (wait) U (wait) R (key) D (wait) R (wait) U3R3U. You should now be in the top section devoid of keys. Go through the pop-up wall, beat the balls, and get the flippers. Get the key from the bees and return to where you just were. This time, go down. You get a key and go back into the force floor maze. Follow the same path as before, except go right where the key was. DO NOT continue right - the keys are booby-trapped! Go through the door. You should still have 1 key left. Go to the left wall and go all the way up (opening the fake wall). Streak right through the last yellow door and the exit waits. You acquire 392 seconds from the gold vault.

Level 138:PARTIAL POST
Go to the nearest teleport and go DUDUD. You should be in a block room. Push all the blocks except two into the top or bottom of the teleport, depending on where they are. There should be an equal number on both sides. Put the remaining two blocks to the right of the teleport. Go to each room in turn, doing the same, in two cycles: one for the top and one for the bottom block. When you go back to the start room the second time, there should be nowhere for the teleport to take you right, and you will slide across the teleport to the exit. You get a partial reward of 240 seconds.

Level 139:YORKHOUSE
Try to pick up all the chips except for the ones around the walkers, and then free them one by one. This level is untimed, so be patient with the walkers.

Level 141 and beyond
For the last 9 levels, go to Levels 141-149

For the previous 20 levels, go to Levels 101-120

For the 20 levels before that, go to Levels 81-100

For the 20 levels before that, go to Levels 61-80

For the 20 levels before that, go to Levels 41-60

For the 20 levels before that, go to Levels 21-40

For the 20 levels before that, go to Levels 1-20