Metal Gear Solid: Peace Walker/Rescue Chico

While Amanda has been secured, it is her brother Chico who can provide the intel needed to stop the shipment of nuclear material from reaching its destination. However, Chico has been captured by the enemy and is being held in a detention area in the mountains. In order to find the destination of the enemy cargo, Chico needs to be located and extracted.


 * Locate Chico and extricate him from the detention facility.

Mission Prep
Two areas are jungle, while a third is mostly a terrain for which you lack useful camouflage. You may as well wear the Tiger Stripe, as it will give you the best camouflage in the jungle areas. Bring whatever nonlethal weapon you wish to use to neutralize any enemies. This mission has a prisoner of war to extract, so go ahead and bring the Fulton Recovery System.

Camino de Lava: Hillside
You are now in the tropical dry forest of Costa Rica, on the slopes of Irazú. This area has small bluffs and fallen trees to cover your advance north. There are two sentries, Soldier A in a tight chokepoint, and Soldier B just near the exit, but not near enough to matter.

As you approach point 1, hug the east wall to maximize your distance between you and Soldier A. Climb over the first fallen log and the first ledge as you make your approach.



Climb the hill and run along the length of the large fallen log, using it as cover to get past Soldier A. This route will also easily bypass Soldier B. Stay low to maximize the chances Soldier A doesn't see you as you move north.
 * 1. Bypass Soldier A

At the end of the fallen tree, at the edge of the cliff, just move over the precipice to hop down to the ground below. Make sure your landing area is at the roots of the standing tree rather than another ledge. You can safely ignore the two soldiers as you move north.
 * 2. Hop Down From the Hill

Whatever you decide to do, your goal is to the north of the map. As you approach the exit to the next area, Miller will warn you that there will likely be snipers stationed in the next area.

Camino de Lava: Junction
This wide open area is a kill-zone, and the enemy has wisely positioned a Sniper above a northwest alcove. However, he is giving his position away by using a scarecrow as target practice. Once you locate him, he's rather easy to bypass. The challenge is getting past the two sentries, Soldier C patrolling near the track and a stack of containers and Soldier D patrolling along the track near the stalled jungle train.

As soon as you have control, you should rush toward Soldier C and start hugging the walls once you get close, preparing yourself to immediately round the nearby corner to avoid him.



Stay low, and move toward Soldier C as he moves north. Once you start getting close to him, start hugging the wall. As long as you hug the wall and immediately round the corner, Soldier C won't hear your footsteps. Stay to the west of the scarecrow, and hold down and watch Soldier D until he turns around. When he does, you can release and move to the next point.
 * 1. Bypass Soldier C and Get to the Rail

Run past the scarecrow and start hugging the nearby wall. The sniper cannot see directly beneath him, and he's high enough that he won't hear your footsteps if you move at full speed. The sniper will grunt as he shoots, but don't let those grunts make you think he's suspicious of you.
 * 2. Bypass the Sniper

Just run along the alcove wall until you reach a small tree. At the tree, cross the clearing to point 3.

At point 3, use to angle your view at Soldier D on the other side of the container. Watch him until he turns around; as soon as he does, move around the container and up the train car. Equip the Fulton Recovery System and extract the prisoner.
 * 3. Observe Soldier D, Rescue the Prisoner

When the prisoner is in the air and Soldier D is turned around, immediately hop off the train car and move to the next area.

Aldea Los Despiertos
The village is large, but your movement and vision are restricted by extremely tight corners. What's more, there are four sentries, Soldier E and Soldier G patrol up and down the main central street, while Soldier F is in the east alleys, and Soldier H patrolling up and down a western lane near a concrete barricade which blocks the road north. As Amanda said in the briefing, Chico is behind one of the many blue doors marking your map.

The tight quarters means that you could stumble into an enemy's view if you're not careful. The ★1 Surround Indicator is invaluable here.

To complete the mission, you'll need to go to one of the doors and press to peek through a peephole installed on the doors, and Chico will need to be inside that room. There are five doors that match the description from Amanda's briefing. All five are marked on the map. Chico is randomly placed in one of them every time you start the mission. There are audio clues to let you know if Chico is inside a door.


 * A door that is silent.
 * A door with a crackling fire inside.
 * A door with running water like a shower inside. Snake will watch this one the longest, leaving you the most vulnerable.
 * A door with loud snoring coming from inside.
 * A door with someone gently and quietly sniffling and sobbing. Chico is in here.

The route is very complex, as you can see. Hopefully, you won't have to go through the whole thing. If you hear a running shower, a crackling fire, or snoring, you can simply move on. If the door is silent, go ahead and check it. Move from door to door until Snake exclaims "Chico!"

Watch for Soldier E's back to turn. Once he does turn around, cross the main street to the first blue door. Listen for noise, or press to inspect the door. This is one of the doors in which finding Chico will be good for your next mission, but the odds are very low. If Chico isn't here, move onto point 2, being aware of Soldier F who will likely be facing your direction.
 * 1. Observe Soldier E

Use the stack of crates as cover as you check the second blue door. This is the ideal door to find Chico for your next mission. However, the odds are still low. Observe Soldier F and make sure he passes the low wall before moving onto the next point.
 * 2. Check the Second Door; Observe Soldier F

At point 3, you should be pressed against a stack of crates. If there is a back alley to the east, you're at the correct spot. Either stalk your way around the back alley, or wait for Soldier F to turn around and start walking.
 * 3. Observe Soldier F; Move Around the Back Alley

Either way, you need to make sure that there's sufficient space between you and Soldier F when you emerge out of the other side of the alley because the tight quarters will make him almost impossible to see.

For your approach to point 4 and your later make your backtrack to point 5, you want to use the cargo truck as cover until Soldier G (or F when you backtrack) turns around. When the coast is clear, move to the Blue Door at point 4. This is the least advantageous door in which Chico could be found, but the most likely in which he would be found. If you don't find Chico, make sure Soldier G isn't watching and backtrack to the truck. At the rear of the truck, make sure Soldier F isn't watching before you get to point 5.
 * 4. Observe Soldier G, Approach the Blue Door

Backtrack to the end of the eastern back alley, making sure Soldier F cannot see you. Stalk into the area surrounded by the low wall. Stalk around the house to ensure Soldier F doesn't hear you approaching the Blue Door. Check the door; if Chico isn't in the room, then watch Soldier E and G. When they're both turned around, cross the main street.
 * 5. Backtrack and Approach the Door in the Central House

Cross the main street when Soldiers E and G have their backs turned. Your path should be slightly southwest, taking you to a small ledge to the south of a small staircase. If you climb the ledge and find a Blue Door immediately nearby, you're at the right place. If you haven't found Chico here after checking the other doors, there's something wrong with your game.
 * 6. Cross the Street and Check the Final Door

Completion
If you find Chico within the first three doors and skip the cutscenes, you'll get an S-Rank.


 * CO-OPs communication "Here I am!!" infused with heroic spirit (S-Rank Only)
 * C4 Design Specs RANK 1
 * Support Supply Marker (set) Blueprints RANK 1
 * Support Strike Marker (set) Blueprints RANK 1
 * Aldea Los Despiertos is available for VERSUS OPS

Miller will establish the Intel Team.

Chico Valenciano Libre will join MSF. Put him in the Intel Team.