The Dog Island/Diary Entries

++=========================================================================++ || Grand Master Tao        Rode            Zoomy Village     -            || ||-|| || Go to the Green Meadows and talk to Henry, who is waiting by the       || || broken bridge on the west side of the map. He will give you a mission || || to perform. Complete Henry's mission below. || ||                                                                        || ||  Now that the bridge is fixed, follow the path east, double back behind || || the warthog and enter Gola Highlands. Go to the stump just west of the || || entrance to learn the scent of the elephant's food, then complete the  || || "Feeding an Elephant" mission below. || ||                                                                        || ||  Now that the elphant has moved, you can jump across his back. Continue || || to travel higher up the mountain by going up the slopes on the west    || || and east ends of the map. Eventually you will see a house on the west || || of the highest level. Approach the house and meet Tao. || ++=========================================================================++ || I ... Cross the River  Henry           Green Meadows     2 Woofs      || ||-|| || Go the Treely Woods and enter Goliath's House, which is by the river   || || just south of the entrance to Pupsville on the west side of the map. || || When you bring Goliath back, he will have a task of his own for you. || || Complete the mission below. || ++=========================================================================++ || Fix the Bridge, ... Goliath        Green Meadows     -            || ||-|| || Talk to Mary Theresa in Pupsville. She is in the Furniture Dealer, on || || the south side of the Anc tree. Take the nail back to Goliath at the  || || broken bridge in Green Meadows. || ++=========================================================================++ || Feeding an Elephant     Petasi          Gola Highlands    -            || ||-|| || From the stump, head towards the pond and take the slope upward. Con- || || tinue to the top of the slope and press the A button to search the     || || cave at the top. Take the elephant food back down to the stump and    || || place it to lure the elephant. || ++=========================================================================++ || Maid to the Rescue      Alice           Pupsville         2 Woofs      || ||-|| || Alice is in Noble's house, and wants you find a blue rose. Enter the  || || Chiro Caves from Chiro Village (for more on getting to Chiro Village,  || ||  see the walkthrough). Cross the bridge you see upon entering the caves || || and head all the way east until you come to a closed door. Press the A || || button to open the door using the key you got from Alice. Head        || || straight through the tunnel in the next room, which will tak you to    || || another part of the caves. Avoid the snake here take the right fork to || || another tunnel entrance. In the room it leads to (Chiro Caves B1), the || || blue rose can be found a step or two into the water. Take it back to  || || Alice. || ++=========================================================================++ || The Lake Mud            Dorothy         Pupsville         2 Woofs      || ||-|| || Dorothy is in the house on the west side of Pupsville just across the  || || stream from your house. YOu can find the lake mud at the end of the   || || southern cliff in Zoomy Village. Dig it up next to the flower patch,  || || and return it to Dorothy. || ++=========================================================================++ || Making the Furniture    Mary-Theresa    Pupsville         2 Woofs      || ||-|| || Mary Theresa, inside the Furniture Dealer south of the Anc tree, needs || || you to find cork for her. You will find the cork in Gola Highlands    || || with the help of a giraffe. There are three giraffes in this map, two || || that you have to jump down to and one that lifts you up to a ledge. || || You want the latter one. || ||                                                                        || ||  Coming from the Green Meadows entrance, this will be the first giraffe || || you come to. Conversely, if you are coming from the Chiro Caves, or   || || have warped in with Boris, it will be the third giraffe you come to. || || Show the giraffe your note to get up on the ledge. Head to the east   || || side of the ledge and you can dig the cork up in the clump of grass    || || that is separated from the rest of the grass. Take the cork back to   || || Mary Theresa in Pupsville. || ||                                                                        || ||  Note: Cork smells like Lily mixed with Rhinoceros Beetle. || ++=========================================================================++ || The Saffron Soup        Sayori          Green Meadows     2 Woofs      || ||-|| || Sayori is on the beach in Green Meadows. Read the mission above for   || || an explanation on the giraffes in Gola Highlands. You will find the   || || saffron by jumping down to the middle giraffe (the second one you come || ||  to going either up or down the mountain). The saffron is right next to || || the only tree down there, on its northeastern side. Head back to Green || || Meadows to deliver your saffron. || ++=========================================================================++ || The Marlin Bait         Isaki           Green Meadows     1 Woof       || ||-|| || Just talk to Isaki on the Green Meadows beach after finding the        || || saffron flower for his wife, and he will give you a lure so you can    || || catch marlin (swordfish). || ++=========================================================================++ || Entrance of the Cave    Henry           Chiro Caves B3    2 Woofs      || ||-|| || Henry is stuck in the far end of the Chiro Caves. Directionally, this || || can be quite confusing, because in the first map of the caves (B1) you || || are travelling east, then in the next section (B2) you travel west. || || you get into the last section where Henry is, it flips again, and you  || || end up going east to the other side of the cavern. || ||                                                                        || ||  You need to find four heavy stones to put on each pedestal in the room || || he's in, in order to open the door. All four stones are in the caves  || || just west of that room (Chiro Caves B2). Take a look at the B2 map,   || || and you should see the paths splitting and reconverging to form a      || || triangle on the west side of the map. The four stones are scattered   || || around this triangle. || ||                                                                        || ||  There is a heavy stone in the middle of each side of this triangle. || || The fourth stone can be found at the beginning of the tunnel that      || || branches off to the north. There are bats all over these tunnels, so  || || be careful and if you are having trouble, bring some medicinal herbs   || || with you. When you have all four stones, go back west to the B3 map   || || place a heavy stone at each of the four pedestals. || ++=========================================================================++ || The Icy Wall            Siegfried       W. Chilly Field   2 Woofs      || ||-|| || At the east end of the West Chilly Field, Siegfried wants to use       || || firewood to melt the ice blocking the entrance to Snow Village. You   || || find the firewood in the northwest quadrant of the map. There is a    || || polar bear guarding a little cave built into a snowbank. Either stun  || || the bear with a bark/howl or try and run past him, and press the A     || || to search the cave and find the firewood. Once you have it, take it   || || back to Siegfried, who will open up the path for you. || ++=========================================================================++ || The Riddle 2            Alex            Pupsville         1 Woof       || ||-|| || Alex's riddle is what carries its own home when it rains, and the      || || answer is a snail. || ++=========================================================================++ || The Riddle 3            Alex            Pupsville         1 Woof       || ||-|| || It has a mouth on its head and eats anything. It is usually carried   || || around on someone's back. What is it? A backpack. || ++=========================================================================++ || The Magic Travel        Jeremy          Pupsville         3 Woofs      || ||-|| || Jeremy's house is the northeasternmost one in Pupsville. He wants you || || to take his ash staff around THE DOG Island filling it with magical    || || power. Start by going to the beach in Green Meadows and running out to || || sea between the two fisher dogs. From there, run along the east side  || || of the river north of the bridge to the west side of the map. || ||                                                                        || ||  Now that you have the power of the sea and the river, head to Zoomy    || || lake and swim out to the westernmost one of three islands going across || || the middle of the lake to Zoomy Village. Your last stop is in West    || || Chilly Field. When you get there, run out to the northern edge of the || || map to find the last mana spot. || ++=========================================================================++ || My Little Prince        Alice           Pupsville         3 Woofs      || ||-|| || For this mission, go to West Chilly Fields and bark at the southern-   || || most polar bear. When you get back to Pupsville, you can give the     || || golden watch to eithe Alice or Peter, who is standing outside of       || || Noble's house. || ++=========================================================================++ || The Ingredients         La Palpa Rohme  Pupsville         2 Woofs      || ||-|| || Chef Rohme is in the restaurant just north of the Anc tree. You will  || || find the pepper he lost in West Chilly Field. The pepper is on the    || || southwest side of the map, so you need to move the polar bear that is  || || blocking the way to that area. Smell the stump near the sleeping bear || || to learn the smelling potato scent, then head south and find it by the || || dead grass next to the two penguins down there. Take it back and place || || it on the stump. Now that the bear is out of the way, head to this new || || area and dig up the pepper between the house and its garden. Deliver  || || the pepper to Chef Rohme for your reward. || ++=========================================================================++ || The Messed-up Chef      La Palpa Rohme  Pupsville         2 Woofs      || ||-|| || After getting your mission from Chef Rohme in the Restaurant, head     || || over to the Clinic and talk to Francis. You can find the oyster behind || || the northernmost house in West Chilly Field. Looking at your map you  || || should see a little inlet along the north sea cliff. The oyster is    || || right along the southern wall of that inlet. Take the oyster back to  || || the chef. || ++=========================================================================++ || The Glacier ice         Dorothy         Pupsville         2 Woofs      || ||-|| || The glacier ice is in the northeast part of East Chilly Field, so you  || || have to get across the ice field. Bark at the penguin who is waiting  || || on the ice, then follow him across making sure to only run on the ice  || || squares that the penguin went on. When you are on the other side, dig || || up the glacier ice between the northern hot springs and the pier. To  || || get back to Snow Village, you can run west along the ledge to the      || || north of the map. Take the ice back to Dorothy. || ++=========================================================================++ || Let's Sing Again        Mid             Chiro Village     2 Woofs      || ||-|| || Mid needs cough drops, and you can find them by scaring a crocodile. || || The crocodile he's talking about is on the far end of the Chiro Caves  || || in the room where you had to put the four heavy stones (B3). Wait for || || the crocodile to turn away from you, then run up behind him and bark. || || Now take the medicine back to Chiro Village and give them to Mid. || ++=========================================================================++ || The Wanderer            Henry           W. Chilly Field   1 Woof       || ||-|| || There are pawprints you can sniff to follow and they will lead you to  || || the bag Henry is missing. Or you can just go run straight there and   || || dig it up on the ice about six or seven paces northwest of the fising  || || hole. Either way, take the bag back to Henry to complete the mission  || ++=========================================================================++ || Wanderer...The Lost Hat Henry           Snow Village      1 Woof       || ||-|| || You can find the knit hat on the northeastern edge of the northmost    || || hot springs on the east side of East Chilly Field. Just head to East  || || Chilly Field, use the penguin to cross the ice, and run over to the    || || hot springs at the north end of the map. Dig up the the hat on the    || || northeast side of the springs and take it back to Henry. || ++=========================================================================++ || Challenge with Gordon! Gordon         Snow Village      1 Woof       || ||-|| || You can trigger this Victory Gang challenge by running to the east     || || side of the fountain in Snow Village. If you are having trouble with  || || winning the sled race, check out the tips I have in the mini-game sec- || || tion [9.10]. || ++=========================================================================++ || The Secrecy of the      Tao             Gola Highlands    3 Woofs      || || Sniffing - First                                                       || ||-|| || The First Book of the Sniff Master is in East Chilly Field, on the     || || east side of the map. Cross the ice and dig up the book on the western || || side of the igloo. Once you have the book, take it back to Tao. || ++=========================================================================++ || Growing an Anc Tree 3   Tao             Gola Highlands    -            || ||-|| || Simple: go back and check on the Anc tree in Pupsville, then return to || || Tao. || ++=========================================================================++ || Tao's Lesson            Tao             Gola Highlands    -            || ||-|| || Just visit Tao again after the Growing an Anc Tree 3 mission. || ++=========================================================================++ || The Wanderer Series -   Henry           Snow Village      2 Woofs      || || The Hunger                                                             || ||-|| || The Special Grapes Henry wants are in the east side of Treely Woods. || || There is a path on that side of the woods that leads down a depression || || where the sea pier a gorilla are. At the end of that path is a stump  || || with mushrooms growing out of it. North of the stump is a group of    || || three trees with two orange flowers in front of them. You will find   || || the Grapes in the clumb of grass right behind those orange flowers. || || Now just head back to Snow Village and give them to Henry. || ++=========================================================================++ || Challenge with Will! Will           Gigili Village    1 Woof       || ||-|| || This challenge is triggered by entering the area around the front of   || || hotel on the opposite side of the mailbox. For the race with Will here || || is a simple, effective strategy. || ||                                                                        || ||  Run directly for the red flag (through the trees), take a hard right   || || almost back the way you came and run directly to the blue flag (only   || ||  through the trees if you're confident) then take a shallower right and || || head through the trees to the yellow flag, trying not to run into any  || || tree. From the yellow flag cross the bridge and it's a straight shot  || || to the white finish line. || ++=========================================================================++ || The Quicksand Stick     Sayir           N. Sandy Desert   2 Woofs      || ||-|| || After beating Will, he will tell you about the sliding sand in the     || || North Sandy Desert. When you enter the desert the next time, Sayir    || || tell you about how he lost his Quicksand Stick and needs you to find   || || it for him. That's pretty easy, because it is simply a matter of using || || the A button to search the cave in the westermost section of the map. || || Dodge the small quicksand pits and vipers there and back to finish the || || mission. || ++=========================================================================++ || Fly Your Hopes Into     Wilbur          Pupsville         2 Woofs      || || the Sky                                                                || ||-|| || Wilbur is in the corral with the cow in front of Noble's house. He    || || needs you to get him the Burning Water. It is in the south of the Dry || || Valley, between four rocks with a vulture circling above. You can see || || the rock formations on the map, but if you're having trouble locating  || || it, the easter rock formation is a large spherical rock atop a small   || || mesa. You can see it just to the west of the main path that cuts      || || through the level. Avoid the vulture, and bring the Burning Water back || || to Wilbur in Pupsville. || ++=========================================================================++ || Peter's Confession      Peter           Pupsville         2 Woofs      || ||-|| || You will find the Hibiscus on the north edge of the oasis in the North || || Sandy Desert. The oasis is easy to spot on your map (the blue circle  || ||  surrounded by green) in the northwest quadrant of the map. Dig it up  || || and bring it back to Peter in Noble's house in Pupsville. || ++=========================================================================++ || Pooch Fashion Collect-  Malshige        Pupsville          1 Woof      || || ion is Coming                                                          || ||-|| || You can Malshige's Shop just south of the Anc tree in the middle of    || || town. After talking to Malshige, head to the North Sandy Desert to dig || || up the Beautiful Feather. You will find the feather about two paces   || || north of the cactus due west of the oasis. Take your find back to com- || || plete Malshige's mission. || ++=========================================================================++ || Bringing Back           Ohlala          Pupsville         2 Woofs      || ||-|| || Ohlala is the dog by the piano in the Cafe, just west of the Anc tree. || || Head out to the Dry Valley to find his Ring Master Outfit. On the main || || path through Dry Valley, there is a totem pole on the east side of the || || path. In the middle of the path south of the totem pole, with a buff- || || alo attempting to run you down, you can dig up the Ring Master Outfit. || || Return the outfit to Ohlala so he can start his circus. || ++=========================================================================++ || The New Cirque de       Ohlala          Pupsville         1 Woof       || || Bonheur 1                                                              || ||-|| || Head to the Dry Valley after talking to Ohlala in order to find the    || || Gentle Bear. He's the big pink bear on the the west side of the map. || || To be very specific, looking at the map you will see three green pat-  || || ches in a line on the southwest side of the map and the bear is in be- || || tween the north and middle ones. Talk to the bear then head back to   || || the Cafe in Pupsville to introduce the bear to Ohlala. || ++=========================================================================++ || The New Cirque de       Ohlala          Pupsville         -            || || Bonheur 2                                                              || ||-|| || Ohlala will ask you if you know a good singer, tell him you do and     || || that the singer's name is Mid. || ++=========================================================================++ || Life is a Carnival      Linda           Snow Village      1 Woof       || ||-|| || Linda hurt her ankle dancing, and needs some herb. You can get a Medi- || || cinal Herb from a shop for 2 Woofs, by digging one up or if you still  || || have one that's been given to you. Just make sure one is in your in-  || || ventory, and Linda will be happy to take it off your hands. || ++=========================================================================++ || The New Cirque de       Ohlala          Pupsville         -            || || Bonheur 3                                                              || ||-|| || This time Ohlala is looking for a dancer. Tell him you know of one,   || || then recommend Linda. || ++=========================================================================++ || The New Cirque de       Ohlala          Pupsville         1 Woof       || || Bonheur 4                                                              || ||-|| || To complete this diary entry, just respond with Goliath when Ohlala    || || asks you if you know a dog with muscles. || ++=========================================================================++ || The Wanderer Series -   Henry           Rune Village      2 Woofs      || || The Need for Wheat                                                     || ||-|| || Talk to Henry by the exit to the Rune Caverns, then head down to North || || Sandy Desert to find the Flour. Looking at your map, you will see an  || || outcropping of rock at the farthest west point on the map. Just to the || || west of the rock is a dune, just to the west of the dune is a snake,   || || and just to the west of the snake is the Flour. Dig it up and take it || || back to Henry. || ++=========================================================================++ || The Priceless Art       Henry           Rune Village      1 Woof       || ||-|| || Go back and talk to Henry after finding his Flour, and you will get a  || || painting and a completed diary entry. || ++=========================================================================++ || Challenge with McCoy! McCoy          Rune Village      1 Woof       || ||-|| || Run around in Rune Village until the meeting with the last Victory     || || Gang dog is activated. Beat him in soccer by keeping your pawprint    || || cursor on the ball and pressing the B button. || ++=========================================================================++ ||  Victory Gang' Leader    Petasi          Pupsville         1 Woof       || ||-|| || After beating all the Victory Gang dogs' challenges, enter their hide- || || out in Pupsville (the easternmost house) to become their leader. || ++=========================================================================++ || At Last the Circus      Ohlala          Pupsville         1 Woof       || || is Here                                                                || ||-|| || Talk to Ohlala in the Cafe after getting everyone together for his     || || circus. Then head over to Green Meadows and run up to the front door  || || of the tent to watch the show. || ++=========================================================================++ || The Golden Pup          Camu or McCoy   Pupsville         -            || ||-|| || Head over to the Victory Gang Hideout in Pupsville and you get to pick || || either Camu or McCoy to date. Once you've chosen, you need to go on   || || four dates with your new boyfriend. Keep running out to the beach in  || || Green Meadows to find your date. || ||                                                                        || ||  Note: This diary entry is only if you chose a female character. || ++=========================================================================++ || Present from the        Tancredi        Rune Village      2 Woofs      || || Daughter                                                               || ||-|| || Talk to Tancredi then head out the south exit to the Rune Caverns. You || || will notice an orange cobra in their; just wait until it turns away    || || from you, then run up and bark/howl at it. Take the hat that you get  || || from the cobra back to Tancredi to complete the diary entry. || ++=========================================================================++ ||  Second Book of the      Tao             Gola Highlands    3 Woofs      || ||-|| || Travel to Rune Village and dig up the second half of the book. It is  || || east of the south entrace to Rune Caverns, in the first bush past the  || || tree. Take it back to Tao once you have it. || ++=========================================================================++ ||  Growing an Anc Tree 4   Tao             Gola Highlands    -            || ||-|| || Go check on your Anc tree again. || ++=========================================================================++ ||  The Model               Malshige        Pupsville         1 Woof       || ||-|| || Talk to Malshige in her shop south of the Anc tree and she will ask if || || you know a handsome young dog. Tell her about Peter and that's it. || ++=========================================================================++ || The Road to Sniff       Tao             Gola Highlands    -            || ||-|| || Just talk to Tao, and if you have 100 scents the entry is made. || ++=========================================================================++ || The Mysterious Board    Petasi          Kunka Ruins 2F    -            || ||-|| || Hopefully you got an Ancient Fish outside the ruins. If not, go back  || || and fish one out of the pond next to the bottom of the stairs to the   || || ruins. When you have an Ancient Fish, run up to the altar and you'll  || || place it, opening up a hidden exit in that room. || ++=========================================================================++ || The Closed Door         Petasi          Kunka Ruins 3F    -            || ||-|| || Looking at the map of this level, you will see a large room against    || || middle of the north wall. The door to this room is closed, and you    || || need to find the Silver and Gold Dog Statues to open it. || ||                                                                        || ||  The Silver Dog Statue is in the room colored in black on the map. Take || || the hallway that leads to the northwest corner of the map, and when    || || you get to the room with water and a cobra in it, you can run through  || || the vines in the south wall to the "secret" room. Dig up the statue. || ||                                                                        || ||  To get the Gold Dog Statue, first you must open the door to the room   || || just east of the main room you're trying to get into. Follow the hall- || || way on the east side that leads to the northeast corner of the map. || || When you get to the end, dig at the door to learn the scent of Door A. || ||                                                                        || ||  You will find its switch in the room at the end of the southeast hall- || || way. Go look at the west wall in that room and you will see a large,  || || slightly darker stone in the north end of the wall. The switch is just || || to the left of it. Run back to the room at the northeast corner of the || || map and dig up the Gold Dog Statue in the center of the room near the  || || south wall. || ||                                                                        || ||  Go middle north room and place both statues on the pedestals to either || || side of door. Now you have access to the room with the Sniff Master   || || Medal in it. || ++=========================================================================++ || The Sniff Master        Tao             Gola Highlands    5 Woofs      || ||-|| || In the Kunka Ruins, use the A button to search the Sniff Master Medal, || || and you will be transported back to Tao's dojo to regale him with      || || the tale of your adventure. In appreciation he awards you the title of || || Sniff Master. || ++=========================================================================++ ||  Pooch Fashion           -               Pupsville         -            || || Collection is Open                                                     || ||-|| || Run into Malshige's Shop and watch the fasion show. || ++=========================================================================++ ||  Dream Come True         Peter           Pupsville         1 Woof       || ||-|| || Head to North Sandy Desert and dig up the Desert Flower along the west || || wall of the entrance to Dry Valley. Take it back to Peter out in front || || of Malshige's Shop in Pupsville. || ++=========================================================================++ || Where is the Legendary  Petasi          Ancient Grove     -            || ||-|| || Find the three petals of the Legendary Flower:                         || ||  1) At the edge of the southernmost flower patch                       || ||   2) At the edge of the middle of the west side of the island           || ||  3) About 12 paces southeast of the southeast pier                     ||  ++=========================================================================++ ||  To the Anc Road         Petasi          Ancient Grove     -            || ||-|| ||  Run to the big tree in the middle of Green Meadows to get to the Anc   || ||  World.                                                                 || ++=========================================================================++