Fire Emblem: Shadow Dragon/Prologue

-_-_-_-_ Prologue [CHP0] _-_-_-_-

"Long ago, Medeus, king of the dragonkin, conquered the continent of Akaneia beginning an age of fear and despair for all it's people. That tyranny was broken, however, thanks to a miracle. A young man hailing from the Altea region appeared with a divine blade in hand. He stood against the Shadow Dragon ,and struck him down. For some time after, the land enjoyed an age of peace.

However, after a century's passing, the Shadow Dragon returned. He forged an alliance with a fiendish sorcerer who sought to rule the world, and their combines might toppled kingdom upon unsuspecting kingdom. Again, darkness threatened to engulf the continent. It fell upon the king of Altea, sole descendant of the dragon-slayer hero, to sally forth with the divine blade and fulfill his blood destiny.

His son, Prince Marth, remained at home with the boy's mother, his elder sister ,and a garrison manned by Altea's neighbor and ally, Gra. Thus the boy applied himself to the ways of both pen and sword, until one day..."

The game opens in a musty castle corridor, Marth is walking to an exit when he is greeted by...

DIALOGUE

(Note: anything written in [] are comments by me.)

Soldier: Prince Marth... Are you awake? Beggin' your pardon, sire, but the princess has asked to see you. [Get used to the weird way they talk]

Marth: Elice? Is she all right?

Soldier: She seemed to be, sire, but her words implied a certain urgency. She bade you dress quickly and wait by the throne.

Marth: ...Has something happened?

Soldier: It's our forces off in Gra, sire. There seems to 'ave been some sort of incident, but... Well, I'm not privy to the specifics.

Marth: I see... Thank you. I'll be there shortly.

(Soldier leaves conversation)

Marth: My sister said she would meet me by the throne.

Marth: An incident in Gra... If Elice had news of our father, I pray it's good news...

END DIALOGUE

Welcome to the first battle of the game. If you are following this guide the whole way through (which is pretty much recommended), you should turn the tutorial off. You can always go back and read it by pressing A on any empty square and selecting guide.

Anyway, you are left in a seemingly empty hall. It's not going to be that way soon, but don't worry, just move as far as you can toward the throne.

Soon after, the enemies appear...

DIALOGUE

Enemy soldier: O'er there, that's him! Prince Marth!

(Marth enters conversation)

Marth: Wha- Who are you?!

Enemy soldier: We're soldiers of Gra, li'l prince. And if you know what's good for you, you'll surrender to us without makin' any trouble.

Marth: Surrender? But that's ridiculous... Why would I surrender to the army of an allied kingdom?

Enemy soldier: Meh heh heh... They don't tell you much do they? No matter. You'll 'ave the full story soon enough. Now...lay down your sword.

Marth: I will not. I am the prince of Altea. I will not yield to you or any other nation, here on my own land, under my own castle roof!

Enemy soldier: Heh, you talk big, brat. Have it your way. If you won't lay down your sword, then we'll just have to take your life instead!

END DIALOGUE

The hapless idiots move toward you. Don't worry about anything in this fight, the enemies are pathetically weak. Just attack the closest one with any weapon of choice (might want to save your Rapier for later).

On the enemy phase, you will be attacked by one guy. You should automatically kill him on your counter-attack.

Back to your turn, move close to the throne (as far as possible).

The next guy that attacks you is harder, it will take three strikes to kill him (that would mean two strikes of any weapon then another).

Anyhow, they won't do too much damage to you so don't worry. The next enemy is programmed to wait for you to cross through the small gap.

DIALOGUE

Enemy soldier: What? He is fighting back? I'll show him!

Marth: No! The throne... I have to get rid of him before my sister arrives!

END DIALOGUE

After that short scene, just go up to the throne and attack him with your weapon of choice. He should be dead soon after his counterattack. Seize the throne after. Choose "Yes" to proceed.

DIALOGUE

Elice: Marth, are you all right?

(Marth enters conversation)

Marth: Sister, what is happening?

Elice: Steady yourself, Marth. I have grave news. Our father was defeated by the Doluna-Grust allied forces.

Marth: What? No...

Elice: It was Gra. Our own ally betrayed us and struck Father's army from the rear. I am... I am not sure if he is safe. The scouts who returned gave confl- icting reports...

Marth: Father...It can't be...

Elice: As we speak, soldiers sent by Gra are trying to take the castle. Mother and I were separated during the escape. I do not know where she is.

Marth: .....

Elice: Marth, I need you to listen to me. You must flee the castle. Go on without me.

Marth: What?

Elice: We've not many soldiers left...This is hard to bear, I know, but the castle is lost. We must face that. I will look for Mother and join you as soon as I can. You find Jagen and get away from here- far away. Understand?

Marth: ...All right. But promise you won't be long.

(Marth leaves conversation)

Elice: Goodbye, Marth. May you live long...

END DIALOGUE

You are presented the opportunity to save here. Do so in any slot, then go on.

Two horsemen will approach you (allies)

DIALOGUE

Frey: Sire!

Marth: ...Frey! Abel! You're alive!

Abel: Yes, sire. Princess Elice bade us protect you. Sir Malledus stayed behind to accompany her.

Frey: Sire, we must be quick. Sir Jagen awaits us at the gates.

(Brief exit of dialogue, shows enemies appearing)

Abel: Blast! This will not do. How did Gra's soldiers ever make it this far?

Marth: Jagen and the others will be caught like mice...We need to seize the gates and secure the area, immediately.

END DIALOGUE

Notice: From now on, you have the choice of WHO you want to level. I will tell you who I WOULD level, but you don't have to listen.

If you, for example, favored Frey over Abel, just give Abel's weapons to Frey and put him in a corner. It is important that you make these sort of choices at times, you will fail if you try and level everyone evenly.

For now, I would keep both Cavaliers sorta balanced and Marth getting exp when the Cavaliers are tied up.

Right off the beginning, take one Cavalier and destroy the first soldier.

I would take Abel to do it, so Frey can deal with the far-left enemy. Remember the weapon triangle and use a sword instead of the lance.

Marth should just advance normally. Without warning, the enemy decides to talk

DIALOGUE

Enemy soldier: Now who's that who thinks they can sneak up on us? Ho ho... What's this? I spy the Altean prince. Oi, listen up, you lot! Bag the prince! Dead or alive, he'll fetch us as sweet a reward as the mind can conjure.

END DIALOGUE

The far-left enemy should counter-attack Frey and die because of it. One enemy troop should move forward and Marth will comment about the archers...

DIALOGUE

Marth: Hmm, they have archers... We need to take care they don't pick us off from afar.

END DIALOGUE

The next soldier should be taken by Abel. Steel sword should kill him in two hits.

Note: Even though it goes against the weapon triangle, sometimes it is worth checking it out to see if it works anyway.

After this, just advance Marth further. One archer should attack Marth, use Marth to take care of him (might take two turns) As for the other archer, use Abel. Use the Javelin and watch the enemy counter-attack and die.

After this turn, use Marth to finish off the archer, and use Abel to Javelin the boss to death (should only take one turn, he's that weak).

Seize the gate after.

A friendly Paladin by the name of Jagen will appear to talk...

DIALOGUE

Jagen: Sire, it gladdens me to see you in one piece. It's not safe for you here; we must be away at once!

(Cain enters conversation)

Cain (from a distance): Prince Marth! Where are you? Answer me, sire!

Marth (from a distance): Cain? ...That's Cain!

(Cain moves in closer)

Marth: Cain, you're supposed to be in Gra! Why have you returned without- Yow! Those wounds...!

Cain: Sire, it's really you...I feared the worst. That his message would go undeliv...Agh...

Marth: In that state, I don't know how you even stayed ahorse. Those gashes must be treated at once-

Jagen: No, sire. Not until we've escaped.

...Cain, I trust you can put off bleeding to death for just a while longer?

Cain: Of course, sir... I aim to please...

(screen flashes to a different conversation between Malledus and Elice)

Malledus: Princess Elice! The enemy is nearly upon us! Gather your things, quickly!

Elice: No, Malledus. I am staying here.

Malledus: S-staying here?! What madness is this?

Elice: Too many people have died to keep Altea and it's castle safe.

I cannot abandon what so many lives have brought. With Father and Mother unaccounted for, I am the natural choice to remain with Altea's people.

And besides, by staying, I can buy time for the rest of you to escape.

Malledus: Nonsense. Just gather your things, and-

Elice: Malledus. I am not suggesting. I am commanding. If something befalls Father, Marth will become the last person in the entire world worthy of wielding the Falchion. I want you to guide him, Malledus- even when the rest of us no longer can.

Malledus: Princess...I will try my best.

Elice: There's not much time. Go, Malledus. ...Go!

END DIALOGUE

Chance to save again. Do so then...you can either read the stuff written or you can skip. Either way I AM writing...

"Thus Prince Marth escaped Altea Castle with Sir Jagen and company at his side. However, this success would mean little to him once he learned the cost. The boy's woes were just beginning."

DIALOGUE

Marth: Cain, how are your wounds? You should rest.

Cain: These scratches? It's my pride you're wounding sire. ...Anyway, we must talk. There's a reason I've returned. ...Sire, I am...I am to deliver to you His Majesty's last words.

Marth: Last words? You don't mean...Father...

Cain: My condolences, sire. The king died valiantly on the fields of Gra. The traitors took from him the divine blade Falchion and gave no quarter to those of our soldiers who remained...

Marth: I...I see...So they're all dead. Father, too...

Cain: His last words were as follows:

"Tell my son that I leave the future of Altea and our continent in his hands. He must rise now where I have fallen. As Falchion's rightful heir, he has been born into greatness...Now...he must be great"

Marth: ...Father. I will try...

Cain: ...Sire, I...I cannot bear this! Failing to protect His Majesty...then leaving my brothers to die, slinking away like some coward...This indignity is too much to bear! One day I will repay them in kind. I will avenge the fallen...I swear it!

Marth: Cain, you speak for us both. When that day comes, we will punish them together: Gra, Doluna...all of them!

(Jagen enters conversation)

Jagen: Sire! We ought to pay a visit to these homes outside the castle.

(home flashes)

Jagen: Your countrymen love you; perhaps they have knowledge that may serve us.

END DIALOGUE

Alright, here comes a decision part. I would only keep two cavaliers in a party at any time. Choose between Abel, Cain, and Frey. Personally, I chose Abel and Frey since they already had exp.

Note: You will understand the importance of choosing two out of three in the second battle after this. Trust me for now.

Oh and automatically sit Jagen at the corner of the map. He is what they call a pre-promoted character, he comes to you as strong. For now he is extremely powerful compared to other characters (especially with his silver lance), but if you don't want to mess up your other characters, leave him doing nothing.

For the cavalier you decided you don't want, trade his equipment to other char- acters and then leave him sitting there.

There are four houses in this map. There is no penalty for not visiting a house but they do have valuable information sometimes.

Since this is a COMPLETE guide, yet I don't think it's necessary to write everything out, I will summarize the main points of the houses in each level. Note that this information was in section [1F].

HOUSES:

1) Don't rush hastily when attacking enemies. Sometimes it's better to lure in one enemy at a time.

2) Don't let Jagen get all the kills (even this NPC agrees with me) or you might be in trouble later

3) Forts (a terrain structure) will heal you.

4) Javelins and other long range weapons can...fight long range.

5) Weapons break when the number next to them reach 0.

END HOUSES

So anyway, starting next battle that has houses, the houses part will go to the top of a section.

Advance with our three characters (two Cavaliers and Marth). Use one cavalier to attack the soldier at the bottom of the screen.

After the first move, Jagen decides to interrupt:

DIALOGUE

Jagen: Look sire. Not all of Gra's might harries the castle. They've left soldiers here outside.

Marth: Elice will have no plans to escape...Let's seize that fort across the water. Perhaps we can quash enemy reinforcement at the source.

END DIALOGUE

One of your cavaliers that you sent will defeat another enemy. Two other enemies will move toward your position.

Use that same cavalier to attack the archer. Experiment with the different weapons to find one that will kill the archer in two strikes. That same cavalier will destroy the adjacent enemy when he attacks. Now, move that cavalier out of the way and let the other two characters get some exp.

Your other two characters, should easily defeat the enemies. Just focus on specific enemies (archers), retreat if you mess up, and remember that counter attacks are your friend.

Once you approach the bridge leading to the last two enemy (mages), Marth will make a simple observation

DIALOGUE

Marth: Mages...That will complicate things. They don't need to get as close to do us harm.

We'll need to approach carefully.

END DIALOGUE

Okay, so you're probably all confident from beating those easy enemies, right?

Well pay attention, mages in this game hit abnormally high. Lure the first mage in, then kill him. Watch out for you HP, they deal a hefty 8 damage.

Now, one of your characters is probably seriously hurt, take the other one and defeat the boss. Seize and...more dialogue...

DIALOGUE

Marth: There. That ought to do for the enemy soldiers around here. Malledus! Why aren't you with my sister? Did you leave her someplace safe?

Malledus: ...Princess Elice will not be joining us. She has elected to stay at the castle.

(Marth runs the way you guys came from and Malledus blocks him)

Malledus: Hold, sire! Where are you going?

Marth: Where do you think! [Should be a ?]

Malledus: Stop! Sire, consider for a moment why the princess would go as far as to lie to you to ensure your escape. Your sister knows that you are the future of Altea- nay, the whole land!

Marth: .....!

(flashes to Cain + Marth conversation earlier)

Cain: His last words were as follows:

"Tell my son that I leave the future of Altea and our continent in his hands. He must rise now where I have fallen. As Falchion's rightful heir, he has been born into greatness...Now...he must be great"

(out of flashback)

Marth: I'm...our future...

Malledus: Sire... You must live. Drink deeply now of these injustices; sip on these slights they serve. Remember them! One day you will lead us back here to avenge the fallen and reclaim Altea in their names [plural incident]!

Marth: ...Then it seems my life is no longer mine to hazard.

Malledus: In your veins flows the blood of a hero- the blood of Anri. You are a son of House Akaneia, and sole heir to Falchion- our only hope of defeating Medeus, emperor of Doluna. Sire, were't in my power, I would have you choose you own path...but I'm afraid your path has chosen you.

Marth: ......

END DIALOGUE

Save the game.

"Marth and his knights took refuge in a forest near Altea's borders, lying low while they waiting for the right chance to escape the kingdom. Before long, the enemy grew less watchful: the time to slip away had come.

Still, the prince could not quell the sadness in his heart for his sister Elice."

DIALOGUE

Malledus: Prince Marth. ...Sire? Sire! Are you listening?!

Marth: Huh? ...Oh. Malledus.

Malledus: Get ahold of yourself, Sire! I know how you grieve, but the Gra host that pursues us will not be interested. We must keep moving, and with all haste at that.

Marth: I...I'm sorry. These thoughts are hard to put aside.

Malledus: From here, we will cross out of Altea and begin our escape to Talys. I trust you are prepared?

Marth: Talys... I've heard the name. An island kingdom to the easy, isn't it?

Malledus: That is correct. The king there was a good friend to your father- and perhaps more importantly, a true friend. It was Princess Elice's wish that you seek refuge in Talys should things ever go awry.

Marth: Me, but no her...

Malledus: I've arranged for a boat to take us from the northeast shore. But to get there, we'll first need to cut through a prison to the north. I managed to come by a key to the premises. Let me hand it over.

(Obtain Door Key)

Malledus: Now, on the road, you may notice people who seem to be fighting for Gra against their own wishes. Before you resort to your blade, you should try talking to them first.

END DIALOGUE

So the battle begins, but first...

HOUSES

1) The enemy army is gonna own you bad. They're coming fast. 2) It is necessary to part with a person if it means getting a different char

END HOUSES

Alright, this is the map where you will have to use your character in...ways.

Defeat the first three troops.

After you end your first phase, the enemy in the back will talk...

DIALOGUE

Captain: Enemies south of the prison?

Enemy soldier: Yes, sir. Not many of 'em, but the scouts say they're a tough bunch all the same. And guess who's with 'em...

Captain: ...You're saying the prince is coming this way?

Soldier: Yes, sir. How ought we proceed? The main force 'as yet to arrive, and- to be honest, sir- we need 'em.

Captain: Bah! You're cowed too easily. We can win...if we set a trap [lol he calls what he about to do a TRAP? More like a mistake]

Soldier: Er...a trap, sir?

Captain: The prince of Altea will be ours.

Just do as I tell you, and we'll pluck this royal plum long before the main force can show up to steal all the glory. Heh...

END DIALOGUE

The enemies will finish their turn then the "trap" is set.

DIALOGUE

Ruffian: You! Inside!

Gordin: Grrrmph...

Ruffian: Heh. I thought Altea was the great 'ero Anri's kingdom! Didn't take more'n a couple of days to break you, now did it, Gaggles?

Gordin: Mmph! Arrumph!

Ruffian: What's the matter, Gaggles? Can't talk cause you're gagged, Gaggles? Ba ha ha! [horrible pun] I'll letcha in on a little secret. Altea's little princeling is on 'is way 'ere right this moment.

Gordin: .....!

Ruffian: Ooh, but sad for you, you look awful dangerous in the uniform... MISTER GRA SOLDIER! Ha! Soon as the prince sees you, 'e'll say, "Yow! It's an enemy ambush!" -and that'll be the end of you.

Gordin: Gugrrrmph!

Ruffian: Once the prince sticks you like a pig, we get to call him Marth the Tyrant, coz 'e kills 'is own countrymen [lemme tell you, this IS the trap that the captain mentioned...how lame]

Ruffian: Won't that be an 'oot! [No idea what 'oot is. A hoot? Is this like the 80s or something?]

Gordin: Rrrmph.

Ruffian: So long, Gaggles! Better start praying to your 'ighter deity of choice !

END DIALOGUE

Alright, that was a long distraction. Basically, just finish whatever is left of the two enemies then unlock the door and recruit "Gaggles" (jk, Gordin) with Marth. Note that you should get an iron bow from one of the enemies.

DIALOGUE

Marth: Yow! It's an enemy ambush! [Wow...just wow]

Gordin: Rrrgmph mrph!

Marth: Huh? You've been gagged? Here, I'll get that...

Wait, I know you! You're one of our archers, er...

Gordin: Gordin, sire! My name is Gordin. The enemy captured me and left me in this mortifying state.

Marth: I see. Well, I'm glad you're unharmed. But I'm afraid we cannot stay here a moment longer. Stay behind me and-

Gordin: I can fight, sire! If you have a bow I could use, I would be honored to fight at your side.

END DIALOGUE

Okay let me tell you, Gordin is considered to be weak. However, I do not consider him to be all that bad. For people who enjoy abusing stuff in the game, he can easily become a fantastic sniper (if you get lucky with his stat level ups). I recommend him to be in your party and to promote him at level 20 (which isn't hard to get if you abuse this game with like arena abusing)

Notes about Gordin

NOTE: THIS SECTION IS TO THOSE WHO ARE AT LEAST AT CHAPTER 10+. IF NOT, YOU MIGHT WANT TO CONSIDER SKIPPING THIS SECTION FOR LATER.

Some readers are wondering why I choose Gordin over, say Wolf? I prefer Gordin for his defence. He can lure in units without risking too much. For example, say that a recruitable unit is just one square away from being able to be recruited by Marth.

Instead of worrying about the recruitable unit killing my unit or my unit killing them, I can put Gordin there. He will take the light damage, and won't retaliate since he is an archer.

This isn't the only use for Gordin. Yes, he might be outclassed by a few units, but overall, he makes for a good character. Great boss owner if I might add.

Note: Readers might see Wolf's defence and compare them with Gordin's. They will probably conclude that Wolf isn't too far behind. However, this is easily flawed. Wolf comes as a pre-promoted unit. Of course a lvl 20 Horseman has just about or more defence than a lvl 20 Archer!

End note.

Give Gordin the iron bow you got.

Ouch, seems like the next turn the main army is back and really strong. Bunch of dialogue...

DIALOGUE

Jiol: Listen, men. Your target is the prince. Find the prince of Altea and bring me his head served on a shield!

(he leaves and conversation goes to Marth + Malledus)

Marth: Look there!

Malledus: No...Anri save us...Of all the places to be beset! Sire, that is Gra' s main force- and they are accompanied by the knights of Grust's Sable Order.

Our chances of routing them are slim, I'm afraid, and those of slipping away undetected afterward, all but nil...

Marth: Then we've no hope?

Malledus: I...I can think of one strategy. We could leave a decoy behind for when the enemy catches up.

Marth: A decoy?

Malledus: It's you they're after, sire. Were one of your men to stay behind disguised as you...Well, the enemy ought to take the bait. That would give you and the others time to escape.

(points at fort)

Malledus: One of your men must make for that fortress on the south highroad. He will act as a decoy by dressing as you and luring the enemy force away.

Marth: But Malledus, how will he find his way back to us?

Malledus: Sire...He may not. You must part with one of your comrades. There is no other way.

Marth: ...Well, I will find a way! You cannot expect me to agree to...to abandoning one of our own to a death at the hands of the enemy. Surely there must be another way...

(Marth leaves)

Malledus: Forgive me, sire...But this is our only chance. You know as well as I do that you must not die here today.

END DIALOGUE

Alright, you have it here in a nutshell:

The enemy is closing in and you need to get one of your characters as a decoy. It is unavoidable, there is no other way to finish this chapter since the door to the boss is locked. The knights will just keep advancing.

They are like invincible for your level. Even Jagen-the-overpowered paladin with a silver lance can't kill one.

Now, you must realize that YOU WILL LOSE your character that you put as a decoy You have one of two choice: the cavalier that you decided not to train OR Jagen since he is useless anyway.

Whoever you choose, take whatever weapons they might have and put them as decoy One line of dialogue will follow saying something like, "I won't fail you"

Note that the following is Jagen's dialogue (if he is chosen to be the decoy)

"Heh, these old bones are still good for something."

A cutscene will follow.

DIALOGUE

Enemy soldier 1: Look! It's...it's Prince Marth!

Enemy soldier 2: Oh yeah? Who's that, then? That bloke over there is dressed in the same clothes. Could be either of 'em.

(Jiol enters)

Jiol: Simpletons! Use your heads! [What kind of word...never mind] One of them ran; the other didn't. What does that tell you? Easy! The one who stayed behind is trying to buy time for the one who fled.

Enemy soldier: So, er...the one who took off it-

Jiol: The real prince, you idiot, yes! Hie, troops, after him! [Should read Hi or Hey instead of Hie] Put that craven whip to the sword!

(Whole army leaves)

Marth: (insert name of gone character)? Wait! (insert name of gone character)! Quickly, Malledus, we must head south and rescue him!

Malledus: No, sire. We have to press on.

Marth: Press on? (insert name) might be dying back there!

Malledus: If he is, then why would you be so selfish as to let him die in vain? Honor him, by allowing his life and his choice to mean something!

Marth: ...(insert name).

Marth: ......

Marth: ...All right. [that was a lot of pausing]

Marth: I will honor him. ...I will go.

(conversation moves to enemy)

Captain: The prince fled south? Bah! Seems the plum's fallen too far from our tree...

No matter. Open the north door! We can still crush the Altean rabble he left behind...

END DIALOGUE

The rest of the map is too easy to even mention, just defeat the enemies and the boss. Pegasus Knights will spawn to the left, use Gordin's arrows to win.

Anyway, visit the village with Marth...but wait! Malledus interrupts...

DIALOGUE

Malledus: Sire, there is a village over yonder. It's residents may be willing to help. Why don't you try paying them a visit!?

END DIALOGUE

Finally, go to the village get the steel bow.

Give the steel bow to Gordin when you get a chance. Then, just kill the boss with Marth's rapier and seize.

DIALOGUE

Draug: Prince Marth! Make haste, sir!

Marth: Draug, is that you? What are you doing here?

Draug: I recieved word from Sir Malledus to ready a vessel, that we might slip away discreetly by sea.

The enemy has crossed the border and closes in on us from the west; we cannot stay here. Hurry, sire!

(conversation goes to the main army with (insert name))

Jiol: This is...the wrong prince? No! You dare make a fool of me? Kill him! Make this faux prince SUFFER!

(insert name): Glory to Altea, land of my birth! Farewell, sire! Fortune protect you...

END DIALOGUE

"And so Marth and his knights left Altea, heavy of heart and bleary of age..."

If Jagen was the decoy, the following conversation will have Draug instead of Jagen.

DIALOGUE

Jagen: Look, sire. See how Altea shrinks on the horizon...

Marth: ..aven...

Jagen: I beg your pardon?

Marth: I am a craven. Powerless to save my sister, to staunch my kingdom's wounds; to ease my people's fears...

Jagen: This...was your only recourse, sire. But surely, one day, you will be able to set things right...

Marth: "Surely"? Why do words of such conviction smack so much of uncertainty when spoken? Note surely, Jagen. Assuredly. Gra will pay for their acts.

Today, though, all me to wallow in this pain, to feel every awful twist of it. I never want to forget.

Jagen: Sire...

Marth: I will return, Altea! Your prince will return to you one day!

END DIALOGUE

Save the game and get ready to begin the real chapters...