Category:Mega Man

Mega Man Backstory
To understand the story of Mega Man, one must look back at the events which occur before the game takes place, and to do so, once can look to sources such as Rockman Perfect Memories which have taken the time to document the information reported by Capcom over the years in regards to the series:

The story of the Mega Man universe begins in the mid-20th century with the birth of Thomas Light and Albert W. Wily (circa 1958). These men would become friends and attend the same university, studying the field of electronics and eventually receiving PhDs. By the 1990s, the two men would go into business together and form a company called Light Labs, a team whose ambition it was to use computer and electronic technology to benefit mankind in the coming era.

In the early 21st century, Light Labs made its first leaps in the field of robotics, creating the Sniper Joe police robots, Mettool construction robots, and various others to benefit mankind. Yet, Light and Wily both realized the potential of their project. They wanted to create robots that were human-like. They wanted to build robots that contained artificial intelligence within them.

Thus, around the year 2005, Light Labs produced the first one of such robots- Proto Man. Proto Man was based off of the design of the Sniper Joe robots, but was instilled with an artificial intelligence unlike anything the world had ever seen. Yet, Proto possessed a true sense of independence, one that made him much like true human beings, and because of this he ran from the lab before his diagnostic testing was completed.

Still, Light and Wily did not give up. The following year they set to work on building a pair of robots, thinking that two would work together and overcome the independence issue. It was thus that Rock and Roll were born. Rock became the lab's new assistant and Roll became a housekeeper. With the success of this project, the two scientists went on to create eight more robots, each for industrial assistance purposes: Fire Man, Ice Man, Bomb Man, Cut Man, Guts Man, Elec Man, Oil Man, and Time Man.

It was for the success of these projects that Dr. Thomas Light received the Nobel Prize for Robot Master Design in 2007, an award which Wily felt he deserved as well.

Note: In the original version of the story, Doctors Light and Wily only built six robots in their industrial series, but Capcom modified the story with the release of Mega Man: Powered Up to contain two additional Robot Masters in order to make the game more in-line with its sequels.

Character Names
There is some debate as to what the official name of each character actually is. The reason this happened is because throughout each mini-series, Capcom has mixed up their naming scheme - even within a series. For example, Mega Man is the title of the games, however when used in a game like Mega Man 7 the characters reference him in text as "Megaman" (usually in all caps). Originally the naming scheme for the bosses was the name of the boss plus "man" together as one word (like Bombman), however in Mega Man 3 and IV, they started putting spaces in them (like with "Charge Man"). This continued until Mega Man 6 where they returned to the original scheme with names like "Centaurman" and "Windman." In Mega Man 7 they switched it to the alternate way again, this time presenting bosses such as "Freeze Man." In the X series, the bosses lost their "man" suffixes, however their names still were often presented in a similar fashion with the "adjective + noun" combination (note that not all apply, for example Boomer Kuwanger). Many years later, with the creation of Mega Man Powered Up, it returned to the original scheme where it supported the names like "Gutsman," however also introducing new ones under the same scheme, for instance "Oilman."

Rockman Complete Works
Rockman Complete Works is a lineup of video game remakes released for the PlayStation in Japan of the first six video games in the original Rockman series (Mega Man in the west) by Capcom. The six games were released individually at the same time, each disc containing the original Famicom version of the game as an "Original Mode", as well as a "Navi Mode" that features a "hint system" in which a supporting character in each title gives tips to Rockman (Mega Man) via a communicator, as well an updated HUD and an arranged soundtrack, along with other optional game modes.

The games are compatible with the PocketStation peripheral, specifically allowing the player to match up bosses from the games in a paper-rock-scissors minigame called Pokerock. Players can even play against one another via the PocketStation's infrared sensor.

The 2004 compilation Mega Man Anniversary Collection released in North America and Europe, feature the Complete Works versions of the first six Mega Man games, including fully localized "Navi Mode" for each game, although most of the features were left out.

Games
The following table shows all the main video games in the Mega Man franchise, organized by sub-series, excluding remakes and compilations. The last original Mega Man video game was published in 2010.

About the "Mega Man X spin-off": Mega Man X from 1 to 5, the Zero sub-series and the ZX sub-series are part of the same continuity, according to the plot ideated by Keiji Inafune, the creator of Mega Man and main director of the series. The Mega Man X episodes from 6 to 8 and the RPG form an alternate continuity that Keiji Inafune disapproved, and were developed by a different team.

Original titles

 * Rockman
 * Rockman 2: Dr. Wily's Riddle
 * Rockman 3: Dr. Wily's Last Moment!?
 * Rockman 4: New Evil Ambition!!
 * Rockman 5: Blues' Trap!?
 * Rockman 6: Greatest Battles in History!!
 * Rockman 7: Fated Confrontation
 * Rockman 8: Metal Heroes