Bubble Bobble/Enemies

There are a variety of enemies that move about in different patterns. Contact with an enemy (or the missiles fired by some) will kill a dragon. The dinos' job is to complete the level by killing all enemies in it. If this is not achieved within a time limit, the message "Hurry up!" will flash across the screen. When this happens, enemies become "angry" (making them red and move faster thus making them more dangerous). Approximately ten seconds later, one or two Skel enemies appear on screen. Enemies also become "angry" if they escape from a bubble that is not burst quickly enough by one of the dragons. They may but not always calm down when one of the dinos dies. When you collect the Chack'n Heart item, which causes the enemies to freeze, you can safely run into the enemies to kill them, and they will turn into a particular fruit item. When in Super Mode, most (but not all) enemies get swapped with a counterpart, e.g. PuruPurus replace Monstas and vice versa.

Enemy defeat bonus
Without the aid of special items or special bubbles, the only way to beat an enemy is to capture it in a bubble, and pop the bubble. You will earn points for doing so, and the defeated enemy will turn into a food item that you can collect for bonus points. When you pop one bubble, it tends to pop other bubbles that touch it. In this manner, you may kill more than one enemy at a time if you manage to pop them while they are clustered together. You will earn even more points for killing multiple enemies, and each enemy will turn into an even more valuable item than the last. If you kill at least three enemies at once, you will generate one less EXTEND bubbles than the number of enemies you killed. Consult the following table to determine the value and items that will be produced.