Lineage II/Dark Mystic

Dark Mystic is the basic magic user class of the darkelves.

Key Skills

 * Battle Heal (3: 14+3) - Heals faster but at greater mp cost than Heal.
 * Cure Poison (1: 7) - Cures poison.
 * Group Heal (3: 14+3) - Heals all members of the current party.
 * Heal (6: 7+3/14+3) - Heals the target.
 * Ice Bolt (4: 7+2/14+2) - Freezing attack with a slow effect on target.
 * Might (1: 7) - Increases P.atk of target.
 * Self Heal (1: 1) - Heals caster.
 * Shield (1: 7) - Increases P.def of target.
 * Vampiric Touch (2: 14+2) - Absorbs hp of target.
 * Wind Shackle (1: 14) - Lowers Atk.speed of target.
 * Wind Strike (5: 1/7+2/14+2) - Wind attack on target.

= Equipment = All mystics except orcs will want to get the devotion robe set for a speedup of their spellcasting. This seet can be bought in all starting towns.

The best no-grade weapons for mystics are either the Crucifix of Blessing or the Voodoo Doll. They can be bought in Gludio, Giran and Aden.

= Playstyle = Lowlevel mystics are played as offensive spellcasters with hit and run. The spellcasters speaks his spell, then runs away until the spell is recharged.

With Level 7, one should first maximise Wind Strike, then learn Ice Bolt. The later should be used first, as it has less damage, but can slow the mobs down.

Oh, and don't forget to get the buffs from the newbie guide.