Doom 3/Enemies

The following is a list of enemies in Doom 3 and its expansion pack, Doom 3: Resurrection of Evil. Most enemies are demons of Hell and variations of original enemies from previous Doom games.

Zombies
Zombies are Union Aerospace Corporation personnel possessed and zombified by demons of Hell. They occur in the following varieties:


 * Zombie: The basic zombie. It attacks with a variety of mêlée weapons, including flashlights, wrenches, and its fists. Although there are cosmetic variations—including an almost headless variation that is almost immune to headshots—, their durability and range of attacks are identical.
 * Fat Zombie: A fat zombie that behaves like a basic zombie. Unlike the basic zombie, it inflicts more damage with one strike, and can endure more damage. It also moves more quickly when its arms are raised, but otherwise is slower. Some fat zombies hold wrenches that extend their attack range.
 * Flaming Zombie: A perpetually ablaze zombie that rushes at the player. According to the book The Making of Doom 3, the game's designers affectionately named this zombie 'Bernie'.
 * Chainsaw Zombie (Sawyer): A burly zombie that wields a chainsaw. It is faster than regular zombies, and laughs maddeningly upon sighting the player. It was dubbed 'Sawyer' by designers.
 * Z-Secs: UAC security personnel that have been possessed. As former soldiers, they are better armed and display more sophisticated attacking methods than civilian zombies (zombified civilians). A Z-Sec may use a pistol, shotgun, or machine gun. Machine gun brandishing Z-Secs always wear full helmets, which conceal its zombified facial features, and sometimes confuse the player into thinking it is an ally. The pistol Z-Sec is the only type that does not usually wear a helmet; so only this Z-Sec sustains extra damage from headshots. A pistol Z-Sec occasionally bears a helmet and shield. The shotgun Z-Sec's weapon has less spread (5°) than the player's shotgun (22°), making it surprisingly accurate. A Z-Sec's presence can be heard by their (incomprehensible) radio chatter.
 * Zombie Commando: A zombified marine. These commandos are larger, more muscular zombies than the other varieties. There are two Commando types: one wields a chaingun that deals heavy damage; the other rushes and attacks the player with an extending demonically-enhanced tentacle. Chaingun Commandos are able to endure more damage than Tentacle Commandos.

Imp
Imps come at the player like cannon fodder. They are humanoid in appearance, with gray skin; ten small, orange, light-emitting eyes; and bony scales covering their upper arms. They attack by either launching fireballs in a parabolic path or attempting to slash the player with elongated claws. They also sometimes leap at the player to strike from afar, knocking the player back and causing damage. From time to time, they drop from the ceiling to attack the player. In the Hell level, Imps have orange skin and a rocky frame—much like other enemies in Hell.

Autopsy examinations, seen on computers screens in autopsy rooms, suggest Imp's and human's physiology are alike, particularly with regard to the shape of the skull. Imps were perhaps once humans, becoming twisted and transformed by the powers of Hell.

Pinky
The Pinky (a.k.a. Pinky Demon or Bull Demon) is a half-mechanical, lumbering beast that attacks with its jaws. It stomps around on four legs; the two rear legs being mechanical in nature. Its top half is hunchbacked and muscular. It demonstrates its power in its first cutscene, when it completely bends the metal guard rail forward. It then attempts to break its way through the door (there are visible dentmarks that appear as it rams the door), and then bursts through the glass to reach the player. It is able to rush the player at a very high speed and has quick and damaging attacks.

The designers have explained the unique face of the Pinky demon by describing how it is born: a newborn Pinky's face is buried under thick folds of flesh (that do not, unlike other animals, undergo apoptosis), and the animal must consume itself to breathe and eat, similar to how some babies require cannibalizing their own mothers upon birth.

It should be noted in some places in the Hell level of Doom 3, the organic half of this demon can be found hanging on meat hooks. Why they are there is unknown, but they could be used as a food source. Pinky Demons are also known to charge at the player until dead, so a simple shotgun blast or two should put them down.

In the movie, Doom, the Pinky is the mutated security person nicknamed 'Pinky'. His lower half was transported to another galaxy by an accident in the Ark.

Maggot
The Maggot has a similar appearance to the Imp but it is slightly smaller with a greener skin tone. It can stand up and rush at the player. Instead of one head, it has two which both feature orange eyes. Its frame is monkey-like which makes it move on all five of its legs (3 on the right side, 2 on the left). Its back has blade-like parts erected from two large, red, fleshy areas. They also have two long, red tongues (one for each head). Like the Imp, they are capable of crawling on walls and other surfaces, supporting the idea of a possible relation. When the player first encounters Maggots there is a very unfortunate scientist who has been pinned up to the ceiling and has had a pre-death autopsy (presumably by the maggots).

Maggots lack the fire ball attack of the Imp and other hell demons but still feature mêlée attacks. They are relatively weak compared to some other demons but their speed and ferocity make up for that.

Despite the name, they do not resemble real maggots in the slightest.

Trite
The Trite is a spider-like demon that comprises an upside-down human head (with multiple eyes) with six legs sprouting from the base. Closely examining the back of a Trite reveals a spinal cord appearing from the back of the head and curling down to the lower area of the body. Like a Lost Soul, the Trite may be of human origin, possibly a demonic mutation of a human head, and do not dissolve into embers like the other demons do when they are slain.

They attack with leaping bites, and though they are quite weak individually, they tend to appear in large groups, appearing from cracks and holes normally behind a player or they rappel down from the ceiling using their webbing. Their appearance is reminiscent of one form of the creature in the horror movie The Thing (film).

Tick
The Tick resembles the Trite with a smoother head portion. The Tick can be found in only one place in the game (in the side hallway adjacent to Delta Lab level 4). Ticks are extremely weak, and even two pistol shots are enough to destroy one. The Tick's 'head' more obviously resembles a human female, and in particular the Vagary monster's head.

Lost Soul
Lost Souls are flying human heads, propelled by mechanical jets placed in the rear of the head. Though their faces are obviously human, they have long fangs that are used in their method of attack. Like other weaker enemies of the game, they appear in packs.

Lost Souls fly quite quickly through spaces, and they perform a lunge to deliver an attack. Tears can be seen streaming down the faces of Lost Souls if the player gets close enough, and a memorable, gruesome cutscene in the game sees a female UAC employee transformed into one; her entire head and spinal column are torn clear from her body, at which point the head jettisons the spine. This cutscene is seen during the energy processing facility chapter.

In several cutscenes in Doom 3, flying ghost-like skulls fly about possessing humans. These skulls closely resemble the Lost Souls from the classic Doom games. The design of Lost Souls was modified several times between Doom 3 ' s E³ 2001 presentation and its release in 2004.

Cherub
The Cherub is a small demon. Its lower half is an insect's abdomen and the back has insect-like wings. The upper half features two arms that end with clawed hands. Its eyes are pale and devoid of pupils. Whenever it flies around, it makes a buzzing noise and when it attacks, it emits a harsh screech. Sometimes, just before entering a room or area with cherubs, the player may hear a disturbing sound, emitted by the cherubs, which sounds like an infant making a gagging sound. It can only perform mêlée attacks, which consist of leaping at its enemies with a force that can knock them back and slashing with its claws. They have very limited durability, although their agility can occasionally cause problems. As a result of its top half resembling that of a human infants, the Cherub is considered to be quite disturbing in appearance.

Usually when they are seen, the Mancubus is in the vicinity. In rare instances they appear with Hell Knights, and can be summoned by Arch-Viles throughout the first Central Processing level.

Cacodemon


Cacodemons are organic flying demons that are roughly sphere-like in appearance, resembling a large, inflated demonic head that floats across areas slowly. They have several eyes and a large mouth filled with multiple rows of teeth.

Though they do attack with these teeth at close range, their main attack is a long-range fireball launched from the mouth. Their fireballs are almost identical to the Imps' besides the linear trajectory, structure, and larger splash radius (see chart).

It should be noted, however, that a Cacodemon will always attempt to get closer to the player, shooting the fireballs until it is close enough to bite.

Hell Knight
The Hell Knight is a gigantic humanoid that vaguely resembles the Shambler from Quake. Hell Knights are gray-skinned towering hulks that are of prodigious weight, causing loud thuds and minor ground-shaking as they walk. Their huge muscular frames lend them tremendous physical strength, able to send a man flying twenty or so feet away with a simple backhand-slap. An in-game exhibition of their spine indicates they have a massive skeleton as well.

Their heads are hunched forward, supported on their thick neck and trapezius muscles, with exposed mouths that permanently salivate. It is commonly believed that they feature no eyes, ears, or nose. While the latter two have yet to be found, upon closer inspection one will find that there are two blue-colored beady eyes in the fleshy, torn skin above their mouths. Their upper bodies are vaguely humanoid; the rib cage deepened to make way for the head, and bearing only four clawed extremities on their hands, opposable thumb included. Their leg structure is in the manner of a goat's hind legs, much like depictions of Satan or satyrs, although theirs terminate in feet with clawed toes, not hooves. Likewise with the rest of the frame, the musculature is large and prominent. When a Hell Knight is encountered in the Hell level, its skin is dark green, appears rocky, and is oddly similar in shape and color scheme to a UAC marine's armour. It bears a pentagram on its head. They rank among the toughest of the non-boss enemies within the games.

When a player encounters Hell Knights, it is advised they stay away from them and avoid using shotguns, as the Hell Knights' deadliest attacks are close-ranged. Long-range weapons are therefore recommended to dispatch them. A fully-charged Soul Cube is the best choice of all.

Hell Knights attack in four ways. They can manifest balls of plasma which they throw, perform the aforementioned backhand-slap, a downward slashing motion with their claws or by a vicious bite. Their tremendous endurance allows them to survive even the most powerful weapons at least once, including the BFG9000 unless charged up for a more powerful blast. The Hell Knight also appeared in the expansion pack, Resurrection of Evil. However, its place as the second strongest non-boss enemy was usurped by the fearsome Bruiser.

In the book The Making of Doom 3, sound designer Ed Lima describes how he aimed for a "Jurassic Park/dinosaur kind of thing" for the Hell Knight's sound effects, which were created by a company called Danetracks.

The player will usually hear the sounds of the Hell Knight's footsteps.

Mancubus


The Mancubus is a gargantuan demon with an elephant-like head. Its head has what looks like a trunk extending from under the eyes and connecting to the chest. Around where the "trunk" begins are what appear to be small tusks. If the player uses the noclip cheat in order to closely examine the Mancubus, suction cups like those of an octopus are visible, and so these "tusks" are more like tentacles. The suckers can also be seen in the cutscene where the player first encounters the Mancubus, when the creature is ramming its way through a grate. The designers commented that the face was inspired along the lines of Cthulhu and a shock site image of a man who took off his lower jaw from a gun shot.

Their main method of attack are fireballs launched from twin mechanical arm-cannons. They can also attack at close-range by slamming its cannons vertically. When close enough to the player, they can inflict impressive damage by crushing them with their rocket launchers. They also have the largest amount of health out of any non-boss enemy in the game. The best way to take them down is using plasma weapons and explosives, such as plasma gun, BFG9000, Rocket Launcher, and Grenades. A single Soul Cube attack can also kill a Mancubus with full health. In the expansion, it takes four to five Super Shotgun blasts up close to kill one.

Also of note is that almost every Mancubus in Doom 3 is accompanied by much smaller Cherubs.

Revenant


The Revenant is an animated humanoid with transparent flesh, making it look like a walking skeleton. Its eyes glow a blue-green color, and the creature emits a dinosaur-like screech when nearby.

The Revenant attacks with homing missiles launched from shoulder-mounted rocket launchers. As the game progresses, it is discovered the Revenant shoots its rockets by nerve reactions. It can also attack with a slash at close range.

According to the developers, the Doom 3 Revenant was supposed to be closer in design to the original Doom II monster. The introduction of the transparent skin was originally only a guide to compare the model with that of a normal human, but the modeller liked the change. It has also been stated by the modeller that the Revenant was once human but had Hell's technology implanted into it which distorted the skin and formed the demon.

Wraith
The Wraith is a hunched-over humanoid demon with long, scythe-like claws at the end of each arm. Its head is partially insect-like, with two mandibles over its mouth.

The Wraith lacks the fire ball attack of the Imp but it has the unique ability to teleport in small jaunts. It will do this until it closes in on its opponent and tear it to pieces with its two long, scythe-like claws. Ironically, due to the teleportation, they are very easy to take down. This is because the long time it take for them to spawn and disappear while teleporting. They are still vulnerable to attacks while they can't move for a second. They have the same endurance as an Imp.

It can be said that the Wraith shares certain similarities with the Imp and the Maggot, and is often considered to be related.

Arch-Vile
The Arch-Vile is a lean, pale humanoid demon with a bulbous head, long claws, and heart-like tumors on each hand. It has the ability to summon other demons from Hell to its side for aid, as well as being able to attack by shooting a wave of flame along the ground towards the player, and like in the original Doom games, they can also momentarily set the player on fire. Because they can summon other demons, it is wise to kill them before focusing on its minions. The Soul Cube is an ideal weapon to use against this demon, as the lesser demons that the Arch-Vile summons can be used to recharge the Cube.

In certain situations throughout the game, it is possible for the player to run to the spot where the Arch-Vile will spawn and use the Chainsaw on it for an easy kill. Sometimes this even prevents the Arch-Vile from spawning the first enemy.

Vagary
The Vagary is the first boss in Doom 3.

While the other demons appear to be male or maybe sexless, the Vagary is a female. The upper half of the demon is the pale torso of a woman, featuring six spider-like eyes, bony arms, breasts lacking nipples, and a bald head. The bottom half is a black, headless&mdash;as the head is assumed to be on the upper half&mdash;spider with a large, transparent abdomen. Inside the abdomen appears to be a large human or mancubus fetus. She is considered the mother of the spider-like demons, the Trites and Ticks. The fetus on her abdomen is likely what she uses to give birth to them, if she does at all. She is considered as one of the most disturbing demons in the game, due to her appearance. When she is first seen, her lair is a large room with web strewn everywhere. Along the ceiling, hanging human victims entangled in the web can be seen struggling to get free.

Her methods of attacking are claw slashes at mêlée range and telekinesis, which is used to hurl large, spiked rocks (possibly a rigid egg sac, as they are seen in all lairs of Vagaries) at range.

The Vagary could have been a replacement for the Arachnotron and the Spider Mastermind enemies from the previous Doom games.

She also bears a peripheral resemblance to the spider goddess Lolth, main deity of the Drow in the Dungeons & Dragons role-playing game. Her appearance also resembles the Vore of Quake.

The Guardian of Hell
The Guardian of Hell, or simply known as Guardian, is the second boss in Doom 3. It is seen exclusively when the player reaches the end of the Hell level. However, in the expansion pack Doom 3: Resurrection of Evil, the head of the Guardian is engraved on some stone tablets.

The Guardian looks vaguely like a Tyrannosaurus rex (the designers commented that the Guardian's appearance was driven by the idea of a pre-human Hell, with the Guardian a demonic opposite of dinosaurs), but with larger and more muscular arms ending in large round fists that appear to contain cracks full of lava, muscular legs with hooves, a hunched upper body, a very long tail that ends with a ball with cracks full of lava in it, an armored back with traces of lava, and a head that has stereotypical demonic horns. It is blind (due to age, according to the designers), and what remains of its eyes are shallow pits. It summons much smaller (and possibly cybernetic) creatures dubbed Seekers to "see" for it and locate its targets. Once its Seekers locate the player, the Guardian charges towards the player with crushing force. The best way to deal with the Seekers is to use the rocket launcher, due to its high splash damage. Its refuge is a large area of Hell that is filled with large pillars of rock.

Its primary attacks consist of punching with its large fists and pounding the ground, which emits spheres of energy that damage its target. It has a weak point: if the Guardian's seekers are destroyed, a glowing orb of energy appears out of an opening in the Guardian's back. Severely damaging this orb will kill the Guardian. After killing the beast, the Soul Cube is released and its body does not dissolve (unlike some other demons).

It is possible that the monster's blindness, in combination with its name, is a reference to the heavy metal band Blind Guardian, though this has not been verified.

Sabaoth
Sabaoth, or Sarge, is the third boss in Doom 3. Sabaoth is the demonified and mechanized form of Sergeant Kelly. His torso, head, and arms are mounted on a tank-like base. What remains of his body has been horribly mangled and devastated, merging with the mechanical parts grafted onto him, much like the Strogg in Quake II and Quake IV.

Although it is unknown how Sergeant Kelly becomes the demonified cyborg, it is probably the work of Malcolm Betruger; Betruger, powered by Hell and its inhabitants, can transform humans into demons. This is shown in the introductory cutscene of Monorail, where Betuger casts a spell to transform a marine into a commando zombie. He attacks with the BFG stolen from Jack Campbell, as well as the small mechanical claw mounted on his right arm.

If the Soul Cube is "charged", it is very easy to kill him: one attack with the Soul Cube plus five direct rockets on the torso will kill him (on any difficulty level). The player can also run at Sabaoth and use the chainsaw to kill him in seconds, but the player can take an extreme amount of damage and it is not the best strategy to use when low on health.

Cyberdemon


The Cyberdemon is the final boss of Doom 3, and cannot be hurt with conventional firepower; instead, the player has to utilize the most powerful weapon in Doom 3, the Soul Cube, to kill it. However, when playing in a cooperative mode (Xbox Live), the Cyberdemon can also be killed using conventional firepower.

The Cyberdemon is by far the tallest monster in the game, towering several meters over the player, and is a gruesome mixture of both demonic and cybernetic parts. His main attack is with the rocket launcher mounted on his right arm, opposite from its location in the classic "Doom" games. He can also eliminate opponents by stepping on them, ending the player's life instantly even on full health.

Many players complained about the fact that the Cyberdemon is no longer vulnerable to the other weapons, and thus, a mod was released just some weeks after the release of Doom 3 that made the new Cyberdemon vulnerable to conventional weapons again. Future source ports for Doom 3 may have settings allowing the Cyberdemon to be vulnerable to conventional weapons. Some players have altered the boss by themselves, modifying the monster_boss_cyberdemon.def of pak000.pk4 by changing the "finalBoss" value to "0".

Forgotten One
The Forgotten One's form is an echo to the original Lost Soul's shape in the previous Doom games, excluding its form in Doom 3. It is a flying skull with two demon horns, and floats with a stream of flame behind it. Its only attack is flying towards its enemy and biting. The Doom 3 incarnation of the Lost Soul does not appear in the expansion pack so the Forgotten One could either just be the replacement for the Lost Soul or perhaps a relative. One suggestion is that the Forgotten Ones are what is left of the Lost Souls in Doom 3; their flesh having decayed after two years, since Resurrection of Evil is set two years after Doom 3. This theory however does not explain the horns though.

Vulgar
The Vulgar resembles an Imp although there are some bodily differences. The Vulgar have only two eyes that have an orange glow. They are slightly shorter and have a monkey-like frame instead of human. Due to this, they move on all four legs but will stand up on their hind legs when attacking. Unlike the Imp, they support a long tail, their bellies have small insect-like limbs attached to them and their lower jaw is designed like an insect's mouth parts. They also differ from the imp because they have plasmaballs instead of fireballs. Their plasmaball attack is comparable to the Hell Knight's version, though it is significantly weaker — even weaker than the Imp's fireball. The other attacks consist of leaps and claw slashing. They have a mechanical-like growl that they emit in each attack and are capable of crawling on walls and other surfaces. Also, unlike other monsters, its spawning cloud is cyan rather than orange.

The Vulgar was originally planned to appear in Doom 3. It was stated to be the Arch-Vile, but was scrapped and its appearance was saved for the expansion pack.

Bruiser
The aptly named Bruiser has a large muscular body in the vein of a Hell Knight and identical mechanical features of a Mancubus, although both creatures' robotic parts look different. It is also slightly taller than the Hell Knight. Its feet feature robotic hooves, both arms are giant fire ball launchers and the head is a sight to behold. It has two demon horns on the far back of its head, facing outward and the front has two yellow eyes with no pupils. Above the eyes are two yellow rings. The mouth is actually a large TV-screen that connects to the head with a fleshy tube. On the screen is a close up of a (presumed) angry human mouth, showing only gums and teeth. The TV-screen also displays an eyeball upon sighting an enemy. The mouth sometimes opens and closes as the beast moves. Its back has what appears to be a visible, robotic spine.

Seen early in Doom 3 ' s development, the Bruiser's unique TV-like mouth was intended to be another way of surprising the player. The player would walk up to what appeared to be a typical computer terminal, and the terminal would change and the Bruiser would reveal its entire self. This, however, does not happen in any point in the game.

The Bruiser attacks by rapidly firing its cannons which will quickly kill almost any opponent. Its endurance is even higher than that of the Hell Knight or the Mancubus. The best ways to kill it are to either shoot the TV screen with the strongest weapons available, or to use the berserk power from the Artifact and attack with the fists. Two double-barreled shotgun blasts or one punch will kill it whilst in berserk mode.

Hell Hunters
The Hell Hunters are creatures resembling Hell Knights sent from Hell by Dr. Betruger to track down The Artifact and the human who wields it. There are three different Hell Hunters: the Helltime Hunter (with the ability to slow down time), the Berserker Hunter (ability to deal significant damage with mêlée attacks), and the Invulnerablity Hunter (ability to become invulnerable by feeding on the generators in the room in which it is battled), who are fought separately throughout the game. When one is killed, the Artifact becomes stronger, appearing as if the Hell Hunter's soul or life essence is absorbed into the Artifact.

Maledict


The Maledict is the final boss in Doom 3: Resurrection of Evil.

The Maledict looks like a dragon with a large set of wings, two legs with clawed feet, a long tail and a head shaped like a demon skull. It has empty eye sockets (and is thus possibly blind or sees via supernatural powers) and emits a loud, piercing scream. It is not known whether Betruger is a part of the monster or if he is controlling it. Either way, he does not seem to mind, as he apparently sees his new form as preferential to staying human (referring to everyone as "Mortals" in Resurrection), most probably meaning that he has completely let his almost invulnerable state power his ego. Resurrection's ending cinematic shows that the demon is very large compared to humans, able to swallow them whole. The only other demons comparable in size are The Guardian of Hell and the Cyberdemon.

The final battle consists of two phases. In the first phase, the airborne Maledict summons Forgotten Ones to attack the player. It also uses its Flamewall attack to emit a stream of fire much like that of the Arch-Vile. After the Maledict's health has been reduced to less than 25%, the second phase of the battle begins. Maledict's health is reset to 5,000, and the demon proceeds to retreat to the volcano on the battlefield and rains down fireballs from the sky. It also continues to use its Flamewall attack, which deals massive damage to the player. All of the Maledict's attacks are also able to penetrate the invincibility granted by the Artifact.

To defeat the Maledict, the player is to use the Artifact; taking advantage of Hell-time to dodge the Maledict's attacks and to increase the player's accuracy. The player should fire at the Maledict using his strongest weapons (preferably the BFG9000) with greater accuracy.

When the Maledict's 5,000 hit points have been exhausted, the ending cinematic shows the demon lunging at the Marine with its mouth. The Marine passes out. When he wakes up, he is greeted by Dr. Betruger's head on the Maledict's tongue. Dr. Betruger says, "Return what is ours," referring to the Artifact. The angry Marine shoves the Artifact into the Maledict's mouth, resulting in a massive explosion that disintegrates the Maledict and Dr. Betruger, whose skull is seen rolling out onto the ground. The screen whites out completely and the voice of Dr. Elizabeth McNeil is heard saying, "Marine… marine, welcome home!" This final scene is ambiguous and open to interpretation.