User:Shadowtrooper/playpen

''Stuff I'm working on. No take it!''



Four thousand years before the rise of the Galactic Empire, the Republic verges on collapse. DARTH MALAK, last surviving apprentice of the Dark Lord Revan, has unleashed an invincible Sith armada upon an unsuspecting galaxy.

Crushing all resistance, Malak's war of conquest has left the Jedi Order scattered and vulnerable as countless Knights fall in battle, and many more swear allegiance to the new Sith Master.

In the skies above the Outer Rim world of Taris, a Jedi battle fleet engages the forces of Darth Malak in a desperate effort to halt the Sith's galactic domination…

= Taris =

Awakening
Tossing and turning in your semi-consciousness, you dream of a female Jedi wielding a yellow lightsaber in heated combat with a Sith. As you awaken, you find yourself in a one-room apartment with Carth staring expectantly at you. This is a chance for Carth to provide a little exposition and fill you in on what needs to be done. It seems Bastila's escape pod may have crashed somewhere in Taris's Undercity and it's up to Carth and you to search for her. Who's going to be looking for a couple of regular soldiers anyway, right?

The tiny apartment will serve as your base as long as you're stuck on Taris. On the back wall is a footlocker that not only has a few medpacs, but may also be used to store items you don't want to carry with you. There's also a workbench along the back wall where some armor and weapons can be upgraded (assuming you have the necessary upgrade parts). You can use this opportunity to talk to Carth a bit and get to know him better. When you're ready to set out, head toward the door. Since Carth is the only other party member you have, you'll have to take him with you.

The Sith Occupation
As soon as you leave your apartment, you'll stumble upon a small Sith patrol harassing some of the non-human residents. After murdering one of the Duros, the Sith will recognize you as "Republic fugitives" and attack. Attack either one of the droids, having Carth target and attack the same one. Once both of the droids have been dispatched, eliminate the human Sith and collect the items left on his person. Thanks to the surviving alien (who kindly offers to "reinterpret" the scene of your tussle), you won't have to worry about discovery by the Sith for now.

With that scene over, you should be free to move about the building as you please. Just a few steps from where your fight took place is a green Twi'lek named Larrim. Walk past him and he'll try to see if you're interested in any military-grade energy shields. While his shop is quite convenient, it may be wiser to hold off on any purchases as Larrim's goods can be a bit pricey.