Dragon Quest VI: Realms of Revelation/Stormsgate Citadel

Final Preparations


'''SWITCH REX INTO A WARRIOR, AND CHANGE AMOS BACK INTO A FIGHTER IF HE'S BEEN WORKING ON PRIEST. THERE'S AN ENTIRE BOSS GAUNTLET THIS PAGE!

With that said, you've gathered all the other pieces of legendary gear; this means that you can finally get the Sword of Ramias from Turnscote. And it's indeed a powerful one; it has one of the highest Attack totals in the game, but it also casts Oomph for free! That will actually double one's Attack the same way Buff doubles Resilience; equip it right away!

Be sure to change Rex and Amos's classes once you do so; you'll need them fighting fit for the upcoming bosses.

Path to Stormsgate Citadel


Head back to the Dream World, restore your HP and MP at Sorceria if need-be, and be sure your party looks something like this:

Stormsgate Monolith


The puzzle here can be confusing if you missed various bits of relevant flavor text. The symbols in the picture represent symbols found on each of the four pieces of legendary gear. The Helm of Sebath has the sun, the Sword of Ramias has the bolt of lightning, the Shield of Valora has the cross, and the Armour of Orgo has the heart.

So one is suppose to equip Rex with all four pieces, and then arrange the panels the same way the gear would be arranged on a right-handed swordfighter. Do that, and you activate your next boss fight!

VS. Stormsgate Citadel
The Magic Barrier is the subject of a lot of misunderstanding. It's rumored to cause a flat 50% reduction of all magic spells, but the truth is actually quite complicated. The exact mechanics of how it works is covered in a footnote on the bottom of this page; but the short version is that it will not always give the same exact bonus. It's effects vary depending on what the character's innate resistances are, and which specific spell they are facing. However, it will always give 25% resistance to all direct damage spells (except Big Banga and Magic Burst), and 50% extra resistance to status spells (except Whack, Kasnooze, and Kamikazee) to anyone with no innate resistances. In the case of the remakes, this is almost every human character.

In any case, Stormsgate Citadel has it, and Knuckle Sandwich and Sap use the same resistance table as most status spells. Do NOT try to use either of those if Stormsgate gets it up!

Fortunately, Stormsgate is a pretty simple boss. Just spend the first two turns spamming Kabuff while having Rex cast Sap; then have Rex switch to casting Oomph on Carver, himself, and Amos. Carver should use Focus Strength + Knuckle Sandwich (or Double-Edged Slash, if Magic Barrier is up), Amos should alternate between attacking and healing with the Ghent Staff, and Rex should alternate between attacking and casting Sap. Stormsgate's Woosh type attacks hurt, but your healers should be fast enough to keep up with the damage; and Kabuff will nerf it's physical damage as badly as it has every other boss up to this point.

Interlude


NOTE: Dhuran will actually steal your legendary equipment if you lose any one of these fights. So if you want to go back to an Inn and save, feel free to do so. That said, the game also gives you a free HP and MP refill right before the final fight with the big man himself; so technically, your HP and MP only has to last you for two fights, not three.

Whatever you decide, snag the two treasures (try to save the Yggdrasil Leaf for the final boss), and set your party up like so.

VS. Überkilling Machine & Iron Tortoise
The Überkilling machine is one of the deadliest enemies in the entire game; it's Attack power of 310 is obscenely high even by end-game standards, and it's supplemented by a guaranteed 2x attacks per round! You can Buff a character's Resilience as high as it will go, and the Überkilling Machine would still do ~50 Damage per hit! This is in contrast to Dhuran himself, who has 260 Attack, and will only go twice 50% of the time.

Fortunately, the Iron Tortoise is not nearly so deadly. So all you have to do for the 1st round is have someone (preferably Amos, if you've followed the guide) use Buff on Carver while everyone else defends. After that, Carver should spend the rest of the time while getting healing spells and a 2nd Buff applied to him. And if you have the Sacred Armour equipped, that's even better. 30-50 HP regeneration goes a long way in surviving an enemy that does ~100 Damage per round!

From there, Rex will want to use Oomph on himself and others before chipping away at the Überkilling Machine. The Iron Tortoise will occasionally absorb attacks targeted at the Überkilling Machine, but there's nothing it can truly do to stop you. Just don't try to use Zap; the Überkilling Machine sometimes starts with Bounce applied.

VS. Terry
Terry may be a powerful swordsman in the context of the story; but his boss fight does not live up to the hype. He's a warrior who relies mainly on physical attacks, but only attacks once per round, and has 90 Attack less than the Überkilling Machine. The only threatening move he has is the Sunderbolt Blade; but even that's a non-issue if you put your party on "Focus on Healing".

In fact, now's a good time to have Amos equip Hela's Armour, so that his Agility can be dropped to 0. Cursed equipment doesn't require a priest's services to remove like they did in previous Dragon Quest games; you can remove it in-battle! So just drop Amos's Agility to 0, and he'll help to heal off everything Terry could possibly do!

Alternatively, you could play a little risky and have Carver and Amos use Focus Strength + Double-Edged Slash. Your fighters will take damage from their own attacks, but they'll also tear through Terry a bit faster; just be aware that things can get dicey if you get unlucky with Zap.

VS. Dhuran
Dhuran is yet another boss that would've been a lot tougher if not for Forebearance. As things stand, he has no AoE spells; only a random chance of sometimes hitting more than one person with physical attacks. So once again, Carver can tank everything he has with Buff on him. Power him up, and then have your Ghent Staff user drop their Agility to 0 with Hela's Armour. Dhuran will never be able to kill Carver under those circumstances.

That said, Dhuran also the first boss to have Disruptive Wave. It will normally dispel ALL buffs and debuffs from your party, but Forebearance will make it so that only Carver will lose his stats. So you have two choices: 1) You can play things completely safe and have Carver max his Resilience before using Forebearance. 2) You can have Carver use Forebearance immediately, and hope that at least one person can get Buff on him before Dhuran actually starts attacking. The second option makes the fight far less tedious, but the first option can get Carver killed if you're very unlucky.

Either way, Dhuran is not a tough boss; just a tedious one. Just get Oomph on those attacking physically, Buff Carver so he can spam Forebearance, switch between Hela's Armour and Platinum Mail with your healer, and get rid of Bound whenever you get the chance. That gives Dhuran something else to do besides using Disruptive Wave.