LEGO Indiana Jones: The Original Adventures/Temple of the Grail

'''Having defeated Vogel, Indy, Sallah, Henry and a previously rescued Brody reach the entrance to the temple where the Holy Grail is said to be located. Vogel's convoy had already reached the temple before them, so a violent confrontation is inevitable. Can Indy and his allies reach the Holy Grail in time after this long adventure?'''


 * True Adventurer: 80,000
 * Characters Obtained: None
 * Characters Unlocked in Library: Donovan, Grail Knight
 * Artifact: Fake Holy Grail
 * Parcel: Invincibility

Entering the temple
As soon as you start, you will be attacked by a group of soldiers. Countless soldiers will pour out from the two trucks, but you can stop them from spawning by destroying the poles holding up the covers at the back of the truck. Once you've stopped more soldiers from appearing, have Sallah dig in the glowing spot to unearth a strange statue. Destroy the statue and use the parts left behind to build a ladder. Have either Henry or Brody jump up the ladder, then climb the handrails, then jump to the rope, then jump to the roof of the temple. Activate the hieroglyph panel to cause a passage to the left side of the roof to appear. Go to the left and activate the hieroglyph panel there to cause two levers to appear. Have two characters pull both levers at once to open the temple gates.

Ancient hall
The gate that leads further into the temple is locked with a unique mechanism. You must complete the pattern on the left side of the gate according to the right. First, destroy the statues in the room, and one of them will have a glowing spot underneath. Use Sallah to dig up the red block from the spot, then place it on the left column of the gate. Next, grab a torch and run to the room to the right, then throw the torch into one of the two large torches. This will let you use the hieroglyph panel between the two torches, which will let you take the blue block. Carry it over to the gate and place it on the left column to open the path forward.

Indy and the rest are surrounded by enemy soldiers, now led by Donovan, an acquaintance of Vogel. He forces Indy and Sallah to retrieve the Holy Grail, and even shoots Henry to motivate Indy to find the grail. With no choice but to proceed forward, Indy and Sallah must now confront the traps and dangers within the temple.

The temple's traps
There are a lot of deadly booby traps scattered around this area, primarily the spinning blades and the spikes jutting out from various surfaces of the cave. Indy will have a blue book equipped, so use it to solve the hieroglyph panel nearby. This will actually cause the stationary blades to start moving. Although this only makes it harder to evade them, you need to make them move in order to get across. There is also a blockade of spikes up ahead, which you must cross only when they retract. Cross the rope bridge after that carefully, as parts of it will fall off when you walk across.

Have Sallah dig at the glowing spot to unearth a barrel, then destroy it. Use the pieces in the barrel to build two handrails on the wall. This will cause the blades and spikes jutting out from the wall to start moving. Use must carefully climb along the wall using the handrails to reach the other side. Once you make it past the deadly wall, have Indy pull down a bridge with his whip, then cross the bridge to another ledge. Have Sallah dig up a statue from the glowing spot and destroy it. Use the blocks from the statue to build a handle on the nearby bridge, then push the bridge as far up as you can so that it bridges the gap to the northern side of the room.

Cross the bridge, then go left and up to the green crank. Turn the crank to retract the spikes blocking the path to the right below. Jump to the lower path and grab the green object. Carry it to the green pad on the pillar, then place it there to form a handle on the pillar. Push on the handle to turn the entire pillar, which will open up the door to the next area.