Attack Animal Gakuen/Walkthrough

Stage 1: Steppe Area




Boss: Koala
The Koala is the first boss of the game. The lessons you learn fighting against this boss will serve you well against all of the others, since the strategies are essentially the same. The koala totes a tommy gun and fires it at you constantly. If you ever stop moving, even momentarily, you will significantly increase the chances that you will get hit by a bullet. While you can fire directly on the koala, this is generally both a slower and more dangerous strategy to employ. Instead, you should focus your attacks on the koala's defenders, a set of orbs that rotate around the screen. These orbs do not shoot and they only require one shot to destroy. They do fly close enough to hit Nokko, but only briefly. The easiest place to shoot at them is from the center of the bottom of the screen, since every orb will pass through there. If you manage to destroy all of the orbs, the koala will be defeated. Bear in mind that as orbs are defeated, the koala will fire more rapidly at Nokko.

Stage 2: Sand Area




Boss: Lizard
Like the koala, the lizard surrounds himself with henchmen, this time in the form of skeletons. The skeletons loop around the lizard in two separate orbits, one going from lower left to upper right, and the other going from lower right to upper left. The best place to try and hit the skeletons is along the outer left or right edges of the screen. The place to absolutely avoid, however, is the upper center of the screen, since this happens to be where all of the skeletons cross the place where Nokko flies, thus making it possible to collide with her and kill her. Never stop moving, always remember to fly around or the bullets that the lizard shoots are very likely to hit you, especially as you cut down on the number of skeletons.

Stage 3: Fire Area




Boss: Monkey
Like all bosses, the monkey fires at you constantly and has a collection of some type of animal to protect him, in this case, crows. And like other bosses, he fires at you more frequently has his animal protection deteriorates. The crows that defend him fly around in a particular pattern. They perform loops from the background to the foreground. At first, they loop around the right side of the screen, and then the center, and then the left, before going back to the center and then right again. The easiest place to hit them from is the top of the screen as they tend to congregate at the top center before they fly forward again. The worst place to be is along the bottom, since the crows seem to have the ability to actually go behind Nokko and hit her in the back when they try to return to the background. Not all of the crows that defend the monkey initially appear. After you shoot a few, they will be replaced with more crows who will move through the same pattern at their own speed.

Stage 4: Sea Area




Boss: Sea Turtle
The giant sea turtle at the end of this stage is no different than another other boss. He fires bullets at you from his mouth. His protector species is the urchin. A group of them will swim around in a spiral, forming a downward column. Once they reach the bottom, they float back up to the top and repeat the process. There is relatively little danger in getting hit by the urchin, but you should still be careful not to hold your position around the center of the screen. The best strategy is to swim in figure eights, concentrating most of your fire into the center of the screen.

Stage 5: Dark Area




Boss: Spider
The boss of this stage is a very large spider, so naturally, its animal defenders are the small variety of spiders that you've encountered. They don't behave the same as before. Rather, they leap to the front and then back to the boss in a variety of directions. Choosing a safe spot to fire at them from is a bit of a gamble, as they are likely to hit you anywhere where they occupy the foreground. It is safer to attack them as the hop back into the background, and just before they leap forward again. Meanwhile, you need to keep moving in order to dodge the boss's bullets, so in general, it's best to fly around in a small tight figure eight, and fire constantly. The more bullets you have the easier it is to get lucky and strike one or two of the spiders while they drift backward.

Stage 6: Sky Area




Boss: Twin Snakes
The final boss of the game is a rather strange site: a pair of conjoined snakes who are connected at the tail. They don't actually animate very much, so their arrangement is rather fixed. Nevertheless, this is still a standard boss fight, with the boss firing bullets at you while protective animals fly around. This time, the protective animal is the one-eyed shark. It is unclear if you need to hit them square in the eye like usual or not. The sharks fly in a particular pattern, flying out to the upper right corner, then back to the center, then out to the lower right corner, and so on in a clockwise direction around the screen. They are most vulnerable to attack in the center of the screen when they are transitioning from one corner to the next. Focus most of your attack there when the group retreats from the front of the screen. Once you destroy all of the sharks, the twin snakes will be defeated, and you will witness the end of the game.

Nokko will rescue her friend and you will earn one million points for every extra life in reserve, and then you will see the credits. After that, the game will start over from stage one. You will keep any power-ups you had at the end of the game, but you will have no extra lives. You will need to earn more by attaining more points.