MapleStory Thief Edition/Skills

Skills are moves learned throughout the game through two methods. All skills require "MP" unless they are passive. Skills are categorized into three groups. Once you reach your first job advancement, you will obtain one Skill Point every time you level up. All skills have a maximum of five, ten, fifteen, or twenty skill points. Once a skill has reached its maximum skill points, it has reached its peak strength. Once you reach you second job advancement, you gain two skill points for every level. You can save skill points to spend on skills you get after a job advancement.

There are three types of skills; Active, Passive, and Buffer. Active skills are attacks that have to be physically pushed in order to attack. Buffer skills are non-attacking skills that need to be pushed to activate and require MP. They usually last a while but have to be pushed again to recharge. Passive skills are skills that do not require MP nor to be pushed. They take action as soon as you add skill points to them.

Rogue
Everyone starts the game out as a rogue. A rogue comes with no skills and has a basic attack that requires no "MP" as its only method of protection. You are given a series of tutorial quests followed by a series of mandatory quests in order to reach level 10.

First Job Advancement
Once you reach level 10 and go to Dark Lord he will give you a task. When you complete it you get a set of skills in your Menu Briefcase. After you change to this job (even thought it has the same name as the first one) you start to loose experience upon death. The rogue skills are the following:
 * Lucky Seven - Active - Strong attack with multiple throwing stars. - Maximum 15
 * Double Step - Active - Stab twice at once with a dagger. (Also referred to as Double Stab.) - Maximum 15
 * Nimble Body - Passive - Increase accuracy and avoidability. - Maximum 20
 * Dark Sight - Buffer - Hide the body in the Shadows. - Maximum 5

Second Job Advancement
If you are level 30 and a thief, then you may go on to the second job advancement. The second job advancement is an option to build yourself on either Lucky Seven, or Double Step. If you wish to focus on Double Step, you will become a bandit. If you wish to focus on Lucky Seven, you will become an assassin.

Bandit
Bandits are thieves who use daggers and close range attacks. To become a Bandit, at level 30 as a thief request so from Dark Lord in Kerning City. He will give you the title without a task. The title comes with the following skills:
 * Savage Blow - Active - Attack with a dagger up to six times. - Maximum 15
 * HP Mastery - Passive - Increase your MAX HP. - Maximum 15
 * MP Mastery - Passive - Increase you MAX MP. - Maximum 15
 * Pickpocket - Buffer - The enemies drop Meso when you attack them. - Maximum 10
 * Critical Stab - Passive - Have a chance to attack fatally with a dagger. - Maximum 15

Assassin
Assassins are thieves who use wristbands and attack from afar. To become an Assassin, at level 30 as a thief request so from Dark Lord in Kerning City. He will give you the title without a task.
 * Critical Throw- Passive - Have a chance to attack fatally with throwing stars - Maximum 15
 * Drain - Active - Absorbing the enemy's HP to recover - Maximum 10
 * HP Mastery - Passive - Increase your MAX HP. - Maximum 15
 * MP Mastery - Passive - Increase you MAX MP. - Maximum 15
 * Avenger - Active - Make large throwing stars - Maximum 15

Third Job Advancement
If you reach level 60 at either job, you will be given a quest from Dark Lord to become a Thief Master. You will not be given a task or any other prerequisites.

Thief Master (Bandit)
If you were a Bandit before third job advancement, you will be given the following skills:
 * Weapon Mastery - Passive - Can Handle Weapons better. - Maximum 15
 * Concentration - Buffer - Increase attack and accuracy. - Maximum 10
 * Meso Guard - Buffer - Block 50% of damage with Meso. - Maximum 10

Thief Master (Assassin)

 * Weapon Mastery - Passive - Can Handle Weapons better. - Maximum 15
 * Concentration - Buffer - Increase attack and accuracy. - Maximum 10
 * Shadow Web - Active - The enemy cannot move because of spiderweb made from your shadow. - Maximum 10

Bonus Skills
If you have reached the third job advancement and finished a certain optional quest chain in Magatia, you will be given an extra skill depending on your second job advancement choice.

Boomerang Stab (Bandits)
Boomerang Stab is an attack given to Thief Masters who chose Bandit as their second job. Boomerang Stab's description is "Attack multiple enemies twice quickly". Its maximum skill points is twenty and is an active skill.

Shadow Partner (Assassins)
Shadow Partner is the secret skill for Hermits, the in-game description is "Summons your shadow acts just like you.". It is a buffer that gives you a shadow who mirrors your moves to double your damage, instead of throwing one star you now throw two (or four if you use Lucky Seven) but also consumes double the stars. The max level is 20.