Counter-Strike/Gameplay

Victory Conditions
There are several types of gameplay situations, the three original and traditional types are:
 * Terrorists try to plant and detonate a bomb successfully. Maps with this gameplay type start with "de_", e.g. "de_dust2".
 * Terrorists try to escape from Counter-Terrorists. (Terrorists have only their default weapon in this type of gameplay.) Maps with this gameplay type start with "es_", e.g. "es_trinity".
 * Counter-Terrorists try to rescue hostages. Maps with this gameplay type start with "cs_", e.g. "cs_assault".
 * Counter-Terrorists try to escort a VIP to an extraction point. (VIP has only the default Counter-Terrorist weapon, but 200 armor.) Maps with this gameplay type start with "as_", e.g. "as_oilrig".

Complimentary to those, if one team is wiped out, the other one wins. In the case of the VIP, if the VIP dies then the Terrorists win; but if all of the Terrorists are killed, then the Counter Terrorists's win.

Most maps in CS are now played as pure death match games. "awp_" maps which are played only with Magnum Sniper Rifles, "aim_" maps which the aim is to aim right, "fy_" maps which which are played with up to 6 or 8 players, "he_" which are played only with Grenades, "ka_" which are played only with Me Lee Knives, "dm_" which are various formats death match maps, "fun_" which are only for fun - not a tournament, "surf_" which are maps especially designed for surf emulation and the aim is not to fall to the floor, "scout_" which are maps which are played only with Schmidt Scout. All these maps put players in pure fight to the death situations.

Another type of gameplay, created through a mod, is deathmatch which replicates the Half-Life mode where players respawn soon after death in a random location, and it's a free for all.