Angband/Enemy Abilities

A monster ability may either be an innate ability (such as a breath attack) or a spell.

Shriek
A shriek will alert any monsters within 40 tiles. In addition, monsters within line-of-sight will be hasted.

Arrow
An arrow will either inflict 1d6, 3d6, 5d6 or 7d6 damage, depending on the strength of the monster.

Boulder
A hard hitting attack; inflicts 1d12 damage for every set of 7 monsters level (including the first) set.

Breath
A breath attack is a ranged attack from some monsters. Breath attacks are normally based on the current health of the monsters, and may also have special effects.

Most breath attacks inflicts 1/3rd of the monster's hitpoints, u. Elemental breaths can be Acid, Electrisity, Fire and Cold to a maximum of 1600 damage.

Spells
A spell is a magical attack. Like the player, monsters can fail to cast spells - the rate of failure is 25% for the earliest monsters, to 0% for the deepest enemy.

The power of spells is based on the monster's level - thus a novice mage being level 2 won't cast the same spell powerfully as the deeper monsters.