Sid Meier's Colonization/Buildings

Colonization configuration files seem to contain some extra buildings (like "Capitol") including the costs of free buildings (you can remove them only by editing a save file; in normal play every colony has all the free buildings), and size/upkeep data, which serves no obvious purpose. They may be artifacts of game mechanics that were abandoned during development.

The population figures are taken from DOS Colonization's configuration file "names.txt". Certain buildings (Cathedral) have different requirements in other versions.

You can construct buildings with population requirements higher than what your colony has by temporarily transferring colonists into the colony, starting construction, and then transferring the colonists back out. The building will still finish. This can be helpful if lack of rebel support would otherwise force you to wait several turns to make another colonist slot available. Don't do this in a colony which is under siege, however, or you'll have trouble transferring the colonists out.

Table
This shows the cost in hammers and tools, and requirements in minimum colony population and buildings that must be present (dependencies on free buildings not listed).

You can make level 3 buildings (Factories) only if you have Level 2 buildings of the same kind plus Adam Smith.


 * Stockade               64 hammers, 3 population
 * Fort                   120 hammers, 100 tools, 3 population, Stockade
 * Fortress               320 hammers, 200 tools, 8 population, Fort


 * Armory                 52 hammers
 * Magazine               120 hammers, 50 tools, 8 population, Armory
 * Arsenal                240 hammers, 100 tools, 8 population, Magazine


 * Docks                  52 hammers
 * Drydock                80 hammers, 50 tools, 4 population, Docks
 * Shipyard               240 hammers, 100 tools, 8 population, Drydocks


 * Schoolhouse            64 hammers, 4 population
 * College                160 hammers, 50 tools, 8 population, Schoolhouse
 * University             200 hammers, 100 tools, 10 population, College


 * Warehouse              80 hammers
 * Warehouse Expansion    80 hammers, 20 tools, Warehouse


 * Stable                 64 hammers


 * Custom House           160 hammers, 50 tools


 * Printing Press         52 hammers, 20 tools
 * Newspaper              120 hammers, 50 tools, 4 population, Printing Press


 * Weaver's House         free
 * Weaver's Shop          64 hammers, 20 tools
 * Textile Mill           160 hammers, 100 tools, 8 population, Weaver's Shop, Smith


 * Tobacconist's House    free
 * Tobacconist's Shop     64 hammers, 20 tools
 * Cigar Factory          160 hammers, 100 tools, 8 population, Tobacconist's Shop, Smith


 * Rum Distiller's House  free
 * Rum Distillery         64 hammers, 20 tools
 * Rum Factory            160 hammers, 100 tools, 8 population, Rum Factory, Smith


 * Fur Trader's House     free
 * Fur Trading Post       56 hammers, 20 tools
 * Fur Factory            160 hammers, 100 tools, 6 population, Fur Factory, Smith


 * Carpenter's Shop       free
 * Lumber Mill            52 hammers, 3 population


 * Church                 64 hammers, 3 population
 * Cathedral              176 hammers, 100 tools, 8 population, Church


 * Blacksmith's House     free
 * Blacksmith's Shop      64 hammers, 20 tools
 * Iron Works             240 hammers, 100 tools, 8 population, Blacksmith's Shop, Smith