Combat Arms/Fireteam

Overview
This mode is unique in Combat Arms for the fact that it pits a team of up to 8 human players against a team of A.I. controlled bots. It is a 5 staged mission that involves a hostage rescue. Players spawn with no extra lives, and are healed by reaching the next stage of the mission. Players can pick up ammo and health throughout the stage. The only known map that can be played on this mode is an enlarged version of Sand Hog called Desert Thunder.

Enemies in Fireteam Mode include regular scouts (which have very low amounts of health but come in large mobs, at some areas they may respawn indefinitely), the Sand Hog Royal Guards (significantly more dangerous than the scouts), and other dangers such as grenades, lasers, explosions, and armored tanks.

If one dies in Fireteam Mode, they will not respawn until the stage/checkpoint is cleared by at least one teammate. As soon as this happens, everybody respawns with full health and ammo for the next round. If everybody dies, the mission is failed and the game ends.

Fireteam Mode is significantly different from the other game modes. One will almost certainly do poorly until he or she gains knowledge of the scenario process. The A.I. can be set at 3 difficulties: Normal, Hard, and Extreme.

Stages

 * Stage 1: Players are dropped into a corner with enemies around the bend. Players must clear all enemies and open the door at the end of the street to complete it.


 * Stage 2:
 * Stage 2a: Players enter the courtyard, and must clear out enemies while making their way upstairs.
 * Stage 2b: Once someone triggers the opening of the door on the opposite side of the balconies, Sand Hog Royal Guards appear and players must defeat all of them, and enter the hostage room. Depending if the players have rescued the hostage before the sub-time limit has ended, players will either retrieve the info, or will simply see a dead hostage.

Stage 3:
 * Stage 3a: Players will enter the 3rd stage with 2 options. Players can either rush the tank (requires at least 3 players: 1 to rush, 1 to clear out enemies, and one for back-up), or take the normal route and clear all enemies.
 * Stage 3b: Once the tank has been destroyed, a player has to trigger the barbed-wire fence to explode. Sand Hog Royal Guards will spawn, and players must defeat all of them to secure the stage.

Stage 4: Stage 4 has 3 versions: Target A, B, and C. All targets involve the same process, only different locations.

Players must work their way through the city to the Target, and obtain information from the laptop. Once that is done, stage 5 ensues.

Stage 5: This stage is the escape stage. Players who have died in stage 4 do not respawn upon reaching stage 5. Players must fight through the city against ever-increasing mobs of both Scouts and Sand Hog Royal Guards. At the end, players must plant a bomb on a door to exit the stage for evacuation.

Power-Ups
There are 4 power-ups throughout the mission.


 * Yellow Ammo Crates: Refill the ammo only for the gun you are currently holding. These are the most common power-ups,
 * Red Ammo Crates: Refill ammo for all of your guns (including grenades, LAWs, sniper rifles, and machine guns). These are moderately rare.
 * Green Health Packs: Refill all of your health and armor points. These are the most rare power-ups.
 * Recover Points: These are scored when a teammate clears a stage (not including transition from stage 4 to 5). They recover all ammo, health, and armor for living teammates. They also provide dead teammates with a spawn.

Enemies

 * Scouts: These are the most common enemies, and are seen throughout the mission. They have low health, and can be taken out in 2 shots by weapons with 30+ damage. Scouts are equipped with, in order of most common to least common: AK-47, M60, UZI, and M24 sniper rifles (50 damage).
 * Royal Guards: These are significantly stronger than the Scouts, have nearly the same health as human players, but can be taken out in 3 shots by 4 shot kill weapons. These also include RPG soldiers. Royal Guards only spawn in 3 locations: Stage 2b, Stage 3b, and the end of Stage 5. They are equipped with AK47s, UZIs, M60 (only one, very end of stage ), UZIs, and LAWs.
 * Tank: Only one in the whole mission is at Stage 3a. It's cannon can take players out in one hit if they are standing still, or against a wall. It can only be destroyed by shooting it's open engine.