Final Fantasy/Weapons

Weapons are the primary means of doing damage to foes. Each hero is able to carry up to four weapons at any time, but may only have one equipped.

Swords
Swords are among the most common weapons in the world. They are typically longer than daggers. Most swords are two-edged and used for slashing attacks rather than piercing ones. However, the term "sword" is a fairly loose one and covers everything from the standard short sword to the exotic katana and the holy masamune. The sheer variety of these weapons ensures that there is one for almost any occasion.

Broadsword

 * Cost: 550
 * Sell: n/a
 * Attack: 15
 * Hit %: 10
 * Special: None
 * Location: Provoca

Short Swords are short but heavy blades. They are the smallest sword used for open warfare as opposed to city or ship protection. Short Swords are nearly always carried in conjunction with shields and fights are commonly determined by skill in finding an opening to stab rather than sheer strength. The point of the Short Sword is extremely sharp as opposed to most other swords, which are primarily slashing weapons.

The Short Sword may be used by:


 * Fighter / Knight
 * Ninja
 * Red Mage / Red Wizard

Coral Sword

 * Cost: --
 * Sell: n/a
 * Attack: 19
 * Hit %: 15
 * Special: Added damage done to "sea"-type enemies
 * Location: Terra Cave

Defender

 * Cost: --
 * Sell: n/a
 * Attack: 30
 * Hit %: 35
 * Special: Added effect of the spell Blink on user
 * Location: Waterfall Cave

Excalibur

 * Cost: --
 * Sell: n/a
 * Attack: 45
 * Hit %: 35
 * Special: None
 * Location: Mt. Duergar

Falchion

 * Cost: n/a
 * Sell: n/a
 * Attack: 15
 * Hit %: 10
 * Special: None
 * Location: Western Keep

Flame Sword

 * Cost: --
 * Sell: n/a
 * Attack: 26
 * Hit %: 20
 * Special: Added damage done to "undead"-type enemies
 * Location: Ice Cave

Ice Brand

 * Cost: --
 * Sell: n/a
 * Attack: 29
 * Hit %: 25
 * Special: Added damage done to "sea"-type enemies
 * Location: Mt. Gulg/Citadel of Trials

Long Sword

 * Cost: 1500
 * Sell: n/a
 * Attack: 20
 * Hit %: 20
 * Special: None
 * Location: Melmond

Masamune

 * Cost: --
 * Sell: n/a
 * Attack: 56
 * Hit %: 50
 * Special: None
 * Location: Temple of Chaos

Mythril Sword

 * Cost: 4000
 * Sell: n/a
 * Attack: 23
 * Hit %: 15
 * Special: None
 * Location: Elfheim/Crescent Lake

The Silver Sword is a powerful slashing weapon designed from mystical mythril silver by the elves of Elfland. The mythril material makes the Silver Sword extremely light, quick, and strong. It also gives the sword a distinctive silver gleam. It is the strongest sword sold by weaponsmiths to the general public.

Rapier

 * Cost: 10
 * Sell: n/a
 * Attack: 9
 * Hit %: 5
 * Special: None
 * Location: Corneria

The Rapier is the most basic sword. The Rapier is a fairly simple and cheap weapon, accessible to many warriors. It is two-edged although the primary use of the Rapier is for thrusting attacks. The use of the Rapier is widespread among the local Conerian guardsmen, as it is the most advanced weapon that the smiths have knowledge of.

The Rapier is an excellent starting weapon for the Fighter, Red Mage, and Thief.

The Rapier may be used by:


 * Fighter / Knight
 * Thief / Ninja
 * Red Mage / Red Wizard

Rune Blade

 * Cost: --
 * Sell: n/a
 * Attack: 18
 * Hit %: 15
 * Special: Added damage done to "giant"-type enemies
 * Location: Temple of Chaos

Saber

 * Cost: 450
 * Sell: n/a
 * Attack: 13
 * Hit %: 5
 * Special: None
 * Location: Elfheim

Sabres are vicious curved weapons related to the Scimitar. The Sabre is longer with a less pronounced curve. As a result, the Sabre is slightly less accurate but more powerful. Sabres are usually wielded by those who desire a balance between accuracy and damage.

The Sabre may be used by:


 * Fighter / Knight
 * Thief / Ninja
 * Red Mage / Red Wizard

Sasuke

 * Cost: --
 * Sell: n/a
 * Attack: 33
 * Hit %: 35
 * Special: None
 * Location: Flying Fortress, Temple of Chaos

Scimitar

 * Cost: 200
 * Sell: n/a
 * Attack: 10
 * Hit %: 10
 * Special: None
 * Location: Pravoca

The Scimitar is a curved weapon popular with those who travel by sea. Merchants often carry Scimitars to protect themselves from pirates, whose weapon of choice is the Scimitar as well. The curvature of the blade makes the Scimitar more accurate and slightly more damaging than a straight blade, such as a Rapier, once a warrior gains the skill to use the Scimitar properly.

Sunblade

 * Cost: --
 * Sell: n/a
 * Attack: 32
 * Hit %: 25
 * Special: Added damage done to "undead"-type enemies
 * Location: Tower of Mirage

Venom Blade

 * Cost: --
 * Sell: n/a
 * Attack: 22
 * Hit %: 30
 * Special: Added effect of Doom on enemies
 * Location: Flying Fortress

Vorpal Sword

 * Cost: --
 * Sell: n/a
 * Attack: 24
 * Hit %: 25
 * Special: None
 * Location: Tower of Mirage

Werebane

 * Cost: --
 * Sell: n/a
 * Attack: 18
 * Hit %: 15
 * Special: Added damage done to "were"-type enemies
 * Location: Temple of Chaos

Wyrmkiller

 * Cost: --
 * Sell: n/a
 * Attack: 19
 * Hit %: 15
 * Special: Added damage done to "dragon"-type enemies
 * Location: Mt. Duergar

Axes
Axes are large, bulky weapons that use brute force to slam through enemies. Axes typically have a large, sharp blade attached to a wooden rod. They are commonly wielded with one hand, requiring an amount of strength exhibited only by Fighters, Knights, and Ninjas. They are among the most powerful weapons, though are highly inaccurate and tend to be slow.

Battle Axe

 * Cost: 550
 * Sell: n/a
 * Attack: 17
 * Hit %: 5
 * Special: None
 * Location: Provoca

Great Axe

 * Cost: --
 * Sell: n/a
 * Attack: 22
 * Hit %: 5
 * Special: None
 * Location: Titan's Cave

Light Axe

 * Cost: --
 * Sell: n/a
 * Attack: 28
 * Hit %: 15
 * Special: n/a
 * Location: Sunken Shrine

Mythril Axe

 * Cost: 4500
 * Sell: n/a
 * Attack: 25
 * Hit %: 10
 * Special: None
 * Location: Crescent Lake/Mt. Gulg

Cat Claws

 * Cost: 65,000
 * Sell: n/a
 * Attack: 22
 * Hit %: 35
 * Special: None
 * Location: Gaia

Dagger

 * Cost: 175
 * Sell: n/a
 * Attack: 7
 * Hit %: 10
 * Special: None
 * Location: Elfheim

Knife

 * Cost: 5
 * Sell: n/a
 * Attack: 5
 * Hit %: 10
 * Special: None
 * Location: Corneria

The Small Dagger is a common weapon that requires very little skill in weaponry to use. However, it is the least powerful weapon. As a result, it is hardly ever wielded by any but the Black Mage, who is unable to use stronger armament. It is a two-edged blade that is primarily intended for stabbing rather than slashing, though it is able to cut in slashing motions as well.

Mythril Knife

 * Cost: 800
 * Sell: n/a
 * Attack: 10
 * Hit %: 15
 * Special: None
 * Location: Mt. Duergar/Crescent Lake

Staves
The Staff (plural Staves) is often simply a tall stick and serves as a status symbol for the mages of the world. However, staves are often enchanted with magical powers or increased strength. Some are iron-shod, while others seem to have magical energy concentrated at their striking ends. In any case, the staff is almost always wielded by a spell caster who has no need of weaponry to cause destruction.

Cosier

 * Cost: 200
 * Sell: n/a
 * Attack: 14
 * Hit %: --
 * Special: n/a
 * Location: Elfheim

Healing Staff

 * Cost: --
 * Sell: n/a
 * Attack: 6
 * Hit %: --
 * Special: Added effect of Heal1 on party
 * Location: Citadel of Trials

Mage Staff

 * Cost: --
 * Sell: n/a
 * Attack: 12
 * Hit %: 10
 * Special: n/a
 * Location: Sunken Shrine

Power Staff

 * Cost: --
 * Sell: n/a
 * Attack: 12
 * Hit %: --
 * Special: n/a
 * Location: Western Keep

Spellbinder

 * Cost: --
 * Sell: n/a
 * Attack: 15
 * Hit %: 15
 * Special: n/a
 * Location: Waterfall Cave

Staff

 * Cost: 5
 * Sell: n/a
 * Attack: 7
 * Hit %: --
 * Special: None
 * Location: Corneria/Terra Cave/Mt. Gulg

Wooden Staves are extremely simple bludgeoning weapons that are often carried as symbols by apprentice mages. As weapons, they leave much to be desired. They are basically large sticks that are used to strike foes. These staves are about five feet long and four inches in diameter.

There are rumors of certain staves having magical powers, but if these potent weapons exist, they are certainly not held by the apprentices who make use of the wooden staff.

The Wooden Staff is a good starting weapon for the White Mage, though the Iron Hammer is decidedly better.

The Wooden Staff may be used by:


 * Fighter / Knight
 * Ninja
 * Black Belt / Master
 * Red Mage / Red Wizard
 * White Mage / White Wizard
 * Black Mage / Black Wizard

Hammer

 * Cost: 10
 * Sell: n/a
 * Attack: 9
 * Hit %: --
 * Special: None
 * Location: Corneria/Provoca

Mythril Hammer

 * Cost: 2500
 * Sell: n/a
 * Attack: 12
 * Hit %: 5
 * Special: None
 * Location: Crescent Lake

Thor's Hammer

 * Cost: --
 * Sell: n/a
 * Attack: 18
 * Hit %: 15
 * Special: Added effect of Bolt2 on enemies
 * Location: Tower of Mirage

Iron Nunchaku

 * Cost: 200
 * Sell: n/a
 * Attack: 16
 * Hit %: --
 * Special: None
 * Location: Elfheim

Nunchaku

 * Cost: 10
 * Sell: n/a
 * Attack: 12
 * Hit %: --
 * Special: None
 * Location: Corneria

The wooden nunchaku is the most powerful weapon available from the smiths in Coneria. It consists of two wooden rods connected by a short chain, wihth one rod being held and the other swung by means of the chain. Unfortunately, it is an extremely difficult weapon to wield and requires years of practice to master. Accordingly, very few are able to make use of the nunchaku in combat without severely damaging themselves. The Black Belts are often seen armed with nunchaku.

The wooden nunchaku may be used by:


 * Ninja
 * Black Belt / Master