The Legend of Zelda: Ocarina of Time/Water Temple

An Arctic Wind
Navi will mention that an arctic wind is blowing from Zora's Domain. That is your next destination. Head to Zora's River. When you are near the end of the path, it will begin to snow. When you get inside Zora's Domain, you will find that it has completely frozen over! The King and the shop entrance are frozen solid as well. When you head out to Zora's Fountain, you will find that Jabu-Jabu is no longer there, but a series of ice platforms leading to a cave. That cave is the Ice Cavern, your next dungeon. Be careful of octocroks and make your way towards the cavern.

The Ice Cavern
Make your way down the frozen path, being wary of icicles that may fall from the ceiling. When the room widens out into a large area with a frozen floor, you will encounter three frozen enemies called "Freezards". You may destroy them with the weapon of your choosing. They are able to freeze you. When this happens, tap your buttons to break free. Be careful of the Blade Trap circling the room.

Silver Rupees
Head north into the next hallway. Cut your way through the stalagmites and enter the next major room. A frozen, spinning scythe is located directly in the center of the room. When a blade comes towards you, duck using your shield. To progress, you will need to gather the Silver Rupees in the room. Three rupees are easy to find, but are also located in the scythe's path. There is another silver rupee behind three blue stalagmites in the corner (to the left as you first enter the room). The last rupee hangs above the room. To reach it, climb up the cliff in the back of the room and jump out to grab the rupee. The door at the top of the cliff will now unlock. Climb up and go through it.

Blue Fire
Continue along the path until you enter a wider room. This room contains a new kind of Keese, the Ice Keese. Upon impact, they will freeze you. Even worse, they do not lose their freezing effect once they touch you. The best method of attack against Ice Keese is the bow and arrows.

Climb up onto the ledge near the front of the room. Move slowly along it and eliminate the Freezard at the end. Jump to the platform on the left, and jump to the next platform. It contains a pillar which houses an altar of Blue Fire. Blue fire can be used to melt the Red Ice that you've seen around Zora's Domain and thus far in the Ice Cavern. Store Blue Fire in a bottle.

Use the Blue Fire to unfreeze the large chest within the room. It contains the Dungeon Map. Return to the room with the scythe.

Look to the left and right from the cliff where you emerge from the Dungeon Map room. You should see two bits of ice that have an red tinge near their base. These are barriers that can be melted with Blue Fire. Melt the barrier on the left (east side) first, and go down the hall. You may want to get in the middle of the next room and run in a small circle a few times to get rid of falling icicles.

You should find yourself in a room containing another Blue Fire altar. Unfreeze the chest. It contains the compass. Make your way back to the scythe room and look for the other "barrier" with a red-tinge base on the west side of the room. Melt the wall, then make your way down the hall and into the next major room.

Block Puzzle
To progress, you will need to collect all Silver Rupees while moving a sliding block in the correct direction to get them. Grab the block from it's east side and push forward. Now, climb on top of it, and use it to reach the silver rupee on top of the tall stone block. Go to the west side of the block, and push it east. Get on top of it, and climb into the small alcove. Use your remaining bottle of Blue Fire to melt the Red Ice and take the Silver Rupee inside. Drop back down out of the alcove and push the ice block to the north or south and off the cliff to make it re-appear at the entrance to the room.

Now, grab the block from it's north side and push it south. Get on the ice block and use it to reach the silver rupee on top of the rock. Grab onto the east side of the stone block and push it west. Get on top of the ice block, and grab the silver rupee on top of the stone. Jump back down and get on the south side of the ice block. Push it to the north. Grab the silver rupee from the stone that the ice block has to come rest on, and the door will open.

Hop on the ice block's east side and push it to the west, then get on it's north side and push it south. Get on the ice block and jump over to the Blue Fire. Refill your bottles with Blue Fire. Drop back down to the ground, and push the block from it's west side going east. Now, push it north going south. The block will run into the wall. Jump up onto the block, and jump diagonally to the doorway

The Iron Boots
Continue along the path and you should come to a large, decorative room. Here, you will fight the White Wolfos, a slightly larger version of a normal Wolfos. Defeat it the way you would a normal Wolfos. Once it is dead, a chest will generate. Retrieve the Iron Boots from it. They will allow you to walk underwater.

As soon as you obtain the Iron Boots, Sheik will appear before you. It is revealed that the Zora's have been sealed under the ice. The source of this great freeze is the monster in the Water Temple. Unless it is destroyed, the ice will never melt. Sheik managed to save Ruto though. She already went to the temple. Sheik then teaches you the melody that will lead you to the Water Temple, the Serenade of Water.

The Serenade of Water :

There is a small square of water behind the chest you got the boots from. Equip your new boots and move along the underwater path. Be careful, if you stay underwater too long, you will drown. Enter the sliding door, and you will find yourself in the room with the spinning choppers. Simply make your way out of the dungeon from there, but bottle up some Blue Fire before you leave.

The Zora Tunic
Return to Zora's Domain and unfreeze King Zora with your bottle of Blue Fire. He will reward you with the Zora Tunic, a garment that will allow you to breathe underwater. It is also a good thing to keep a second bottle of Blue Fire with you so that you can unfreeze the Zora Shop entrance as well. You can buy a Zora Tunic here, but it cost 300 Rupees.

Play the Serenade of Water to transport to Lake Hylia. Everything seems the same except for one thing: where's the lakewater? Go down to the bottom of the dried-up lake and there will be a small pool of water. Put on the Zora Tunic and sink into the water with the Iron Boots. Underneath the water is a entrance leading to somewhere, but there are bars blocking it. To open it up, take out the Hookshot and hit the crystal above the entrance. The crystal will come out and the entrance will open, which will lead to the next temple.

The Water Temple
Underneath Lake Hylia is the Water Temple. It is perplexing, tricky, and an all-around difficult place to navigate through. Many puzzles and dangers await you, so be prepared to act quickly.

Reunited with Ruto
Once you are in the temple you have to take your iron boots off so you can climb up. You have to have your water tunic on right now. This here is the main room. Remember that. Climb up then walk forward and fall in the water. Then put the boots back on. Go all the way to the bottom. Once you are on the bottom walk around until you see a place where you can enter that has a torch on each side. Go in that area and follow the path until you reach Princess Ruto. Talk to her. She tells you to follow her and she floats up.

Draining the Temple Dry
Simply take off your iron boots and you will float up. When you reach the top, you notice that she isn't there. Get out of the water and ignore the symbol on the wall for now. Enter the next room and kill all of the Spiked Ball enemies in the next room to get the map. Then go back through the door and play Zelda's Lullaby in front of the symbol. It lowers the water level in the temple. Then drop all the way down the way you came up.

Turn around and you will see that the middle torch is lit but the other two aren't. Either use Din's Fire or shoot an arrow through the lit torch to light up all three torches. Enter the now unlocked door. Kill the Shell Blades inside and you will get a small key. Exit the room and go back to the main room. Use the map, if necessary.

In the main room look for the brown platform sticking out from the north side. Stand on it, then push the brown block as far as it goes. The block should fall down. Put on the iron boots and follow it down. Go to the end of the hallway and take off the iron boots. In this room hit the crystal and water should shoot up from the ground. Jump on top of it to get to the other side. In this next room there is a whirlpool of water. If you look in the corner that is furthest from the entrance, there is a statue or pipe object on the right, underwater (to the left is the dragon head). Jump into the water with your regular boots. When the whirlpool reaches over the statue put on the iron boots. Now you are underwater on top of the statue. Look around, but don't go off the statue. You will see a diamond in the dragon's head. Hit it with your hookshot and a near by gate will open. Then turn your view and hook shot onto the target. Then go into where the gate use to be and take off your iron boots. Float to the top and you will find a small key. Get the key and then go all the way back top the main room.

Half-Full, Half-Empty
Back in the main room there is a large tower in the center of the room. At the bottom of the tower there is a locked door. Open it and enter the tower. Once you are in go straight to the wall, then turn around. Look up and there will be a target where you can Hookshot to. On this platform there is another triforce symbol so play Zelda's Lullaby to raise the water. Notice how the block also floats up. Put on the iron boots and sink down to the bottom and under where the block use to be.

In this next room hit the diamond object and kill all the enemies in this room. Once you kill them all another gate will open. Take off your boots and float up and get the small key in this room. Now return to the room where you raised the water.

Float all the way to the top and exit through the door. Now jump back down and put on your iron boots. Go to the room where you met Princess Ruto (the one with a torch on each side). Once again take off your iron boots and float up. Now that the water is only half risen so you can reach a new place. Place a bomb near the odd shaped wall and stand back. Get the small key and head back to the main room.

The Compass
Float up to the top of the main room and stand on the platform in the center. Look around for a hookshot target that has a tunnel below it (not a door). Go into the passage and through the tunnel. Hookshot to the target on the wall and then hookshot to the target on the ceiling. You will find a chest that is covered with water. There is a switch in this room. Shoot your hookshot or an arrow at it and open the chest. You will receive the compass. Now head back to the main room.

All Wet Again
Swim around the tower until you find a locked door. Go into it. In this room stand on the little area with water and shoot an arrow at the switch. It will raise the water along with the you. You might get hit and have to do this a few times. Once you finally get to the top go through the door. You are once again in the main room but in a little different area. Play Zelda's Lullaby and raise the water all the way to the top. Now jump down. Look around until you see a locked door but don't go in it yet. Walk halfway around the center tower. There is a block here. Push it around as far as it goes. Then go back and enter the locked door.

Kill the two keese on the two sides first. This room can be very challenging. Go straight to the edge and look down. Jump onto the platform that is moving up and down. Take out your hookshot and be ready to shoot. Shoot across to one of the platforms that is moving downwards. Then immediately aim your hookshot and shoot upwards. Once you are on that platform once again aim your hookshot up and shoot to the next platform. The tricky part about this is that the platforms are moving down so you have to sort of race them. Once you reach the top go through the locked door.

In this room there is a diamond in the center and several dragon head statues. The diamond in the center raises the water and the statues. Some of the statues have targets on them. Use the targets to get across the platforms. At any time in this room shoot an arrow to hit the diamond to raise or lower the statues and water. Once you are at the last platform, lower the water and step on the statue. Then raise the water and go up with the statue. Kill the like-like and then hookshot to the target on the ceiling to get to the other side of the spikes. Enter into the sub boss room.

Your Dark Side
This room appears to be in a cloud of fog, and even stranger is the tree in the middle of the room. Run past it to the door on the other side of the room, but you'll see that it's locked. Turn around and face the tree.

In this room you will face Dark Link. He is considerably one of the hardest sub-bosses you'll encounter. You can use your sword against him, but he can block and counter almost every slice you make. The easiest way to beating him is by using Din's Fire over and over, because he can't block it. He's a strong opponent, so it takes awhile to defeat him, and it depletes your magic meter and health to fight him, so bring a Blue Potion. Dark Link is also vulnerable to the Megaton Hammer, and he drops his guard if you use the Hookshot on him. Every time Dark Link is hit, he disappears and then reappears behind you. After he takes a lot of damage, he reappears further away. If you have the Biggoron Sword, simply run away towards the camera, then turn around and press forward and to do a stabbing motion. Dark Link can't defend against this attack, so you'll hit him every time. After about five hits he'll die.

The Longshot
When Dark Link is finally defeated, the illusion in the room will vanish, and you can head on to the next room. This room has a treasure chest inside. Open and you'll be rewarded with the Longshot. This is a Hookshot that can extend twice as far, making many more Hookshot targets reachable.

Treacherous Waters
Once you have the longshot, go behind the chest and you will see a blue block on the ground. Play the song of time to make it disappear. Jump into the water and swim through the small river. There are vortexes in water that suck you into the ground in a few areas. Try to dodge them or use the iron boots to get around them. Either one works.

When you have avoided three whirlpools there should be a platform (use the iron boots to get away from the vortex, then take them off and swim to the edge). From the platform with two pots, run and jump to the smaller platform (you'll have to swim briefly). Get onto the platform and then look around for a yellow eye. Hit it with an arrow and then use your longshot to get past the now opened gate. Longshot to the chest that's in there before the time runs out. If the time runs out just hit the eye with an arrow again. If you ever fall into one of the whirlpools it will take you to where you got the longshot and you will lose one heart.

Get the treasure to receive a small key. Go through the hole in the wall and instead of falling into the water, use the Longshot and then go back to the main room. If you don't remember where you are just simply use your map. (The real cheap way to do this is to save and then turn off the game. Then re-start your record and you will be at the beginning of the temple and you will have the longshot and the key.)

Once you are in the main room just go to the room where you met Princess Ruto (bottom floor, east side with two torches at the entrance) and float all the way to the top. Then, lower the water all the way to the bottom. Jump down and go back to the main room. Enter the tower in the middle. Go straight and turn around. Shoot your longshot at the target and get onto the platform. Then play Zelda's Lullaby to raise the water to mid-level and exit the tower. Look around for a passage with a gate covering it. There is a target behind the gate which is reachable with the longshot. Shoot the switch to make the gate disappear for a short amount of time. Then, quickly use your longshot on the target to get past the gate. Inside the passage is a large block. Pull it out as far as possible (it will fall into place). However, you will notice that you are now trapped. Walk to the opposite wall and use the longshot to get out of the hole. You will now be at the top of the tower, on the outer wall. Repeat the process of opening the gate. This time, push the block against the wall and enter the newly opened area and open the chest. Return to the main area.

Sink to the bottom and go through the passage at the northern part of the map. Put on your iron boots to sink down and then take them off (or use the Longshot to get up) to float back up on the other side. Swim up to and climb on the platform. Use your longshot to get to the door across the spikes. Enter the door.

Kill all six of the enemies in this room with your arrows to make it easier. Use your iron boots and jump into the water. Walk across to the other side. Then take them off and climb onto the platform. Enter the door.

This can be a very confusing room if you don't know what you are doing. First, kill all the Stingers in the room. You will see that there is a switch in the water. Go and press it and the water will raise, but after you get off, the water will drain out. Climb up onto a platform. From the entrance of the room turn right and use a bomb against the cracked wall. Go in and you will find a huge block. Pull it as far as it will go, as you are trying to pull it out to where the switch is. Since you can't pull it out from this side, you'll have to walk around and push it from the other side. There's a camera glitch if you pull the block all the way to the wall and you're standing in the center of it: you should be able to see through the walls and see how the passage curves around to the right. Go back to the main part of the room and cross to the other side to the southwest corner (the left of the entrance). The wall here has a lighter colored, brick area that makes a different sound when you hit it with your sword. Place another bomb there to open the other side. Go in and push the block as far that it goes. Than go back around to the other side and pull it until it will no longer move. Head around the passageway one last time and push the block into the gap and onto the switch. Swim over to the door that you can now access and go through it.

In this room kill the enemies with arrows first. Then hit the switch and jump from water platform to water platform to reach the other side and go through the door.

In this room there is a boulder that keeps rolling by. Once it passes go in the direction where it is coming from. Once you are in deep water put the iron boots on and sink to the bottom. Go through this little tunnel passageway, kill the Shell Blade, rise up through the passage and find the ornate treasure chest. Open the chest to get the Boss Key. If you need to capture one, there's a fairy in either pot in the back of the room. Go back to the place where the boulder was. This time go down the waterfall and find yourself back in the room with boulders, vortexes, and the six Blue Tektites. Head all the way back to the main room.

The water should be half risen right now. Head to the west side of the room to where you'll find a door that has a reddish-orange platform in front of it (the type that floats). You've been in this room before. Kill the Blue Tektite that falls from the top, then hit the diamond and go up with the water platform (you may have to ride the platform up for the enemy to move; sometimes the enemy gets stuck up there and never falls). Enter the door and play Zelda's Lullaby for the last time in the level to raise the water all the way.

Now jump down into the main area of the room. On the top floor there is a dragon statue with a target that you have never been to. Earlier you weren't able to reach it because of the Hookshot, but now you can with the Longshot! Longshot over to the statue and enter the door (the pots here also have fairies if you need them). This room is tricky, and sometimes frustrating. You have to run up the ramp, but you'll slide down if you don't keep up your momentum (stopping, using the iron boots, nor rolling are allowed and getting hit by one of the blades will cause you to fall as well). Don't run in a straight line - it's just not possible. You'll have to strafe left and right as you go up to best avoid the blades. The first two you can avoid easily by standing on one side and running straight up, but after that your best bet is to run diagonally. Once you get through, you have reached the boss!

Boss: Morpha
The boss of this Temple is "Giant Aquatic Amoeba: Morpha". To start the battle, jump onto one of the platforms in the center. The way to kill the boss is to get to its nucleus (the small pinkish thing) and hit it with your sword. To do this Z-Target it and use your longshot. If you get him he will be sucked right next to you. Hit him with your sword many times. It will grab you with its tentacles and suck power from you. This boss can do tons of damage coupled with the spike wall, so be sure not to get hit. Avoid his tentacles and keep hitting him with your longshot and then your sword. Repeat this until he has died (it takes about 6 hits with the Biggoron Sword), then take the Heart Container (it's down between two of the platforms) and leave.

The Fourth Medallion
Once again you will be transported to the Chamber of the Sages as you step into the blue light. The Sage of Water is Ruto. She breaks off the engagement, given that you and her can no longer live in the same world now. She can sense your concern about Princess Zelda. She reveals that she is fine. She gives you the Water Medallion, which contains her strength.

Upon re-entering Lake Hylia, the storm stops, and the Lake refills with water. Sheik is there, observing the events. After you give Ruto's thanks to him, he disappears into the water.

Magical Morning Light
Once Shiek is gone, pull out your bow and arrows and shoot the rising sun. The Fire Arrows will drop from the sky and land on the island with the two pillars. These arrows are magical and disperse fire when they hit their targets. If you don't get the arrows after firing one or two shots, use the Sun's Song to go to night. Wait until day break and fire an arrow just as the rooster is crowing and the Sun is located horizontally between the pillars.

Quest for the Biggoron's Sword
If you want to, you can go ahead and finish the item-trading sequence and collect the Biggoron's Sword now. However, to finish this event, you will need to travel through Kakariko Village, which at this point in the game, you will need to go through a series of cut-scenes before continuing to Death Mountain Trail. If you wish to continue anyways, start where you left off, with the Poacher's Saw.


 * Broken Goron's Sword: Head to Gerudo Valley. (The entrance to it, from the field, is just north of Lake Hylia.) To cross the broken bridge, aim your longshot at the wooden board with the black dot in the middle. It is just above the other end of the bridge. Once across, show the carpenter (the bald, screaming man) the saw, and he will give you the Broken Goron's Sword in return.


 * Prescription: Your next destination is the summit of Death Mountain.  (Where the first Great Fairy Fountain was.)  There are two methods of getting there.  The first is simply going there on foot, that means, going through Kakariko and dealing with the cut-scenes.  The second is using the Bolero of Fire to warp to the Mountain Crater, entering Goron City through the back entrance and simply going to the top on foot from there.  (It is recommended that you travel through Kakariko now, because soon you will need to travel though the village, but it will be a timed event.)  When at the top of the mountain, walk in the opposite direction of the fairy fountain entrance.  The Biggoron will show himself.  Show him the Broken Sword.  You will find that his eyesight has been disrupted by a recent eruption.  He will then give you a prescription to take to King Zora.


 * Eyeball Frog: Travel to Zora's Domain and show the prescription to King Zora. It is revealed that the ingredients to make Biggoron's medicine are present, but you will need to deliver them to scientist at Lake Hylia before they spoil.


 * World's Finest Eye Drops: You have three minutes to deliver the Eyeball Frog to the scientist at the Lakeside Laboratory in Lake Hylia. Use Epona if you have her. (Make sure you know how to jump gates with her. Accelerate straight towards the fence and she will automatically jump.)  The scientist will make the eye-drops for you. (after mistaking them for his dinner!)


 * Claim Check: You have four minutes to deliver the eye drops to Biggoron before they lose their effect. Once again, use Epona if you have her. While on the trail, do your best to avoid all the boulders and enemies. Once you give the eye drops to Biggoron, he will give you a claim check for the Biggoron's Sword.

Wait three days after receiving the check. Then, show it to him and the Biggoron's Sword will be yours.

The Gold Scale
Head to the Fishing Pond and capture a 13 pound or heavier fish to receive the Gold Scale. It will allow you to dive eight meters underwater. It costs 20 rupees to fish and you can do so for as long as you like.