Template:Mythos/Uniques/Documentation

The following is the documentation for Mythos/Uniques. A template for displaying the unique weapons of Mythos.

Parameters

 * name: Name of the item.
 * class: Base equipment class (i.e. Guardian Staff, Elven Axe, etc.) (optional).
 * type: Weapon type (i.e. 2-hand staff (melee), 2-hand bow (ranged), 1-hand wand (projectile), etc.).
 * crush: Damage range for crushing weapons (optional).
 * pierce: Damage range for piercing weapons (optional).
 * slash: Damage range for slashing weapons (optional).
 * armor: Amount of armor on the armor (optional, mandatory for all armor).
 * blockchance: Chance to block attacks (%) (optional, mandatory for all shields).
 * reqlvl: Required level (optional, mandatory for all necklaces and rings).
 * reqdex: Required amount of Dexterity to use the item (optional).
 * reqstr: Required amount of Strength to use the item (optional).
 * reqwis: Required amount of Wisdom to use the item (optional).
 * attackspeed: The attack speed. Possible values are: Slower, Slow, Fast, Faster (optional).
 * effects: Additional weapon effects. You must put   after the equals sign, and precede each effect with an asterisk (unless using the effects parameters listed below) (optional).
 * sellvalue: The amount of money that an NPC would give you for the item (optional).

Effects Parameters
The following parameters are optional substitutes for manual entries of the effects/bonuses of an item.
 * critchance: Increased chance of a critical strike. (%)
 * critdambonus: Increased damage when performing a critical strike. (%)
 * piercebonus: Adds % Pierce Damage. (%)
 * dambonuspercent: The amount of damage bonus. (%)
 * dambonusundead: Damage bonus to undead. (%)
 * dambonusbeasts: Damage bonus to beasts. (%)
 * dambonusinsects: Damage bonus to insects. (%)
 * elecdam: The amount of electric damage the weapon gets.
 * firedam: The amount of fire damage the weapon gets.
 * icedam: The amount of ice damage the weapon gets.
 * poisdam: The amount of poison damage the weapon gets.
 * elecres: Electric Resistance. (%)
 * fireres: Fire Resistance. (%)
 * iceres: Ice Resistance. (%)
 * poisres: Poison Resistance. (%)
 * healthregen: Health regeneration per minute.
 * manaregen: Mana regeneration per minute.
 * attackrating: Bonus to attack rating.
 * movespeed: Bonus to movement speed. (%)
 * maxlife: Bonus to Maximum Life.
 * maxmana: Bonus to Maximum Mana.
 * minionarmor: Bonus to Minion Armor. (%)
 * miniondamage: Bonus to Minion Damage. (%)
 * minionhealth: Bonus to Minion Health. (%)
 * dex: Bonus dexterity.
 * str: Bonus strength.
 * wis: Bonus wisdom.
 * vit: Bonus vitality.
 * armorbonus: Bonus to Armor.
 * damreflect: Damage reflection percentage (%).
 * mattackrate: Bonus to melee attack rate. (%)
 * rattackrate: Bonus to ranged attack rate (can be negative). (%)
 * missilerange: Bonus to missile range. (%)
 * missilespeed: Bonus to missile speed. (%)
 * luk: Bonus Luck.
 * dambonus: The amount of damage bonus (not percent).
 * iceboltnoh: Chance of Icebolt Nova on hit. (%)
 * iceboltnwh: Chance of Icebolt Nova when hit. (%)
 * fireballnoh: Chance of Fireball Nova on hit. (%)
 * fireballnwh: Chance of Fireball Nova when hit. (%)
 * elecnoh: Chance of Electric Nova on hit. (%)
 * elecnwh: Chance of Electric Nova when hit. (%)
 * drawhealth: Chance to draw % (additional, required parameter) of health (%).
 * drawhealthamount: Amount of health drawn (%).
 * cpois: Chance to poison for (additional, required parameter) seconds. (%)
 * cpoissec: Seconds of poisoning for.
 * ignite: Chance to Ignite for (additional, required parameter) second(s) when doing fire damage. (%)
 * ignitesec: Seconds that Ignite lasts for.
 * stun: Chance to Stun for (additional, required parameter) second(s). (%)
 * stunsec: Seconds that Stun lasts for.
 * bleed: Chance of inflicting Bleed for (additional, required parameter) second(s). (%)
 * bleedsec: Seconds that Bleed lasts for.
 * slowres: Slow resistance. (%)
 * igniteres: Ignite resistance. (%)
 * exploderes: Explode resistance. (%)
 * bleedres: Bleed resistance. (%)