Final Fantasy VII/Junon

It's difficult to stand on two feet...
Aboard the Shin-Ra ship, there's not that much things to discover. You won't run into any enemies at first. So, talk to every person in the ship. You'll note that the rest of the party has, indeed, managed to sneak in the ship properly disguised. Even Red XIII, who has slight problems standing on two feet - though it's not really the walking style that stands out, it's the tail. Yuffie, if she's in your party, wants Tranquilizers.

In the loading hold, there's a box with Ether and an All materia (if you can't get there, just leave it be for later...) On the deck, there's a Save Point. One of the sailors can sell you a revitalising drink for 250 gil (if you didn't heal up before going up in Junon, this is your chance, otherwise it's just wasting money); another will sell you Potions and Phoenix Downs.

After you've talked to everybody and, in sheer boredom, talked to them again, Aerith will ask about Barret's whereabouts. Find your way to the bridge where Barret is looking through the window to the captain's cabin.

And then comes an intruder alert. After a fit of confusion, it becomes apparent that they aren't looking for the heroes...

Another trail of blood
Head back to the deck. This is the time to choose who will participate in the really friggin' huge fight that follows. Pick your two best-trained characters besides Cloud, give them the best weapons. (If a party member you don't want to use for this battle has all the materia, you can choose them, remove the materia and then talk to the any of the remaining party members to reorganize.) Save at the Save Point if you aren't feeling suicidally brave.

Belowdecks, if Yuffie was blocking your way, you can now pick up the All materia. The guard posted on the door will now no longer resist your small plan of going into the cargo hold proper. The cargo hold is also a good place to encounter enemies if you desperately need to level up your party in preparation for the next boss. If you're going to do that, just make sure you don't go anywhere near the soldier in red near the door.

You'll finally find Sephiroth, who doesn't seem to stick around, which leads you to fight something else entirely. Welcome to H.R. Giger's pleasant little daydream, this game's most recurring boss and also probably the toughest challenge in this game so far...

Jenova leaves a White Cape accessory. After the fight, you'll have to make sense of this Jenova's tentacle that seems to have been left behind. It's time to get out of the ship, but before you do, take everything in the room: the red glittery thing on floor is Ifrit materia (this is the first time you see Summon materia in wild - remember to grab all of these things you see, as they're unique and very useful!), and in the chest on the catwalk is Wind Slash weapon for Yuffie.