Star Wars: Knights of the Old Republic/Melee weapons

Melee weapons require the Weapon Proficiency: Melee Weapons feat.

Stun batons
Stun batons are one-handed melee weapons which can only be used in the main hand, and prevent the use of any another one-handed weapon in the off hand. All have Damage: Physical, 1-1, Critical Threat: 20-20,x2 (5% chance) and : chance, 6 seconds.

Bothan Chuka

 * Damage: Physical, 3-3 (1-1,+2)
 * Critical Threat: 20-20,x2
 * On Hit: Stun 25% chance, 6 seconds, DC 10
 * Attack Modifier: +2

A very effective device used by Bothan elite. Some systems consider simple possession of one as grounds for execution as a spy. High-density discharge cells make this item unwieldy and unusable in the off-hand.

Bothan Stun Stick

 * Damage: Physical, 2-2 (1-1,+1)
 * Critical Threat: 20-20,x2
 * On Hit: Stun 25% chance, 6 seconds, DC 10
 * Attack Modifier: +1

A useful tool for espionage, this weapon is more effective than the standard stun baton, but is still available on most worlds. High-density discharge cells make this item unwieldy and unusable in the off-hand.

Elder Rakatan Battle Wand

 * Damage: Physical, 3-3 (1-1,+2)
 * Damage Bonus: +2-12 Electrical
 * Critical Threat: 20-20,x2
 * On Hit: Stun 50% chance, 6 seconds, DC 14
 * Attack Modifier: +2

Weighted to fit a Rakatan grip, this item is most like a stun baton. It seems more adaptable than one of Republic issue, though similar high-density cells make it unwieldy and unusable with weapons in the off-hand.

This is only used by each of the three Elder councillors of the on the.

Rakatan Battle Wand
Weighted to fit a Rakatan grip, this item is most like a stun baton. It seems more adaptable than one of Republic issue, though similar high-density cells make it unwieldy and unusable with weapons in the off-hand.

Stun Baton

 * Damage: Physical, 1-1
 * Critical Threat: 20-20,x2
 * On Hit: Stun 25% chance, 6 seconds, DC 10

A common weapon, stun batons do minimal damage but can incapacitate a target. The high-density cells needed for repeated discharge are unwieldy, making it unusable in the off-hand.

Vulkar Shock Stick

 * Damage: Physical, 2-5 (1-1 + 1d4)
 * Critical Threat: 20-20,x2
 * On Hit: Stun 25% chance, 6 seconds, DC 10

A favorite weapon of the Vulkars, this modified stun baton is designed more for the purpose of inflicting pain than actually incapacitating an opponent. The high-density cells needed for repeated discharge are unwieldy, making it unusable in the off-hand.

Swords
Swords are one-handed melee weapons which can be used in both the main hand and off hand. All have Critical Threat: 20-20,x2 (5% chance).

KotOR Item Krath War Blade.png Krath War Blade

 * Damage: Physical, 2-13
 * Attack Modifier: +1

Twisted by the dark side, the Krath tempered swords with the power of the Force perhaps even before lightsabers became the weapon of the Jedi, both dark and light.

KotOR Item Long Sword.png Long Sword

 * Damage: Physical, 1-12

Here is where the roots of the lightsaber begin, with traditional swords still wielded today in many primitive cultures. They are simple, but still effective in the right hands.

KotOR Item Naga Sadow's Poison Blade.png Naga Sadow's Poison Blade

 * Damage: Physical, 4-15
 * On Hit: Poison, Average Damage DC 25
 * Attack Modifier: +3

The mere presence of Dark Lord Naga Sadow would come to imbue his personal weapons with the taint he carried, poisoned as his spirit was.

KotOR Item Short Sword.png Short Sword

 * Damage: Physical, 1-6

Disregarded by most modern warriors, a good short sword can still serve well in combat if the user is skilled.

KotOR Item Silver Lined Sword.png Silver Lined Sword

 * Damage: Physical, 1-12

This blade is long and straight and sparkles with a silver glow that becomes brighter as the hilt is touched. It is quite warm, and it almost appears that the blade becomes white-hot once it is equipped. Such a fiery weapon would be devastating against an unarmed opponent. A small insignia of a flame is impressed upon the hilt.

Vibro short swords
Vibro short swords are one-handed melee weapons which can be used in both the main hand and off hand. All have Critical Threat: 19-20,x2 (10% chance) and all are Balanced: +2/+0 vs. two-weapon penalty if used in the off-hand.

KotOR Item Echani Vibroblade.png Echani Vibroblade

 * Damage: Physical, 3-12
 * Damage Bonus: +2 Cold
 * Attack Modifier: +2

These blades are typically used in the off hand. In addition to a cortosis weave that deflects lightsaber sparring damage, some Echani vibroblades are supercooled to keep them in alignment, giving them an icy sting.

KotOR Item Krath Blood Blade.png Krath Blood Blade

 * Damage: Physical, 2-11
 * Attack Modifier: +1

Twisted by the dark side, this Krath weapon is as deadly as a modern vibroblade. It was meant for assassination, and a cortosis weave that prevents lightsaber sparring damage ensured that even Jedi must respect it.

KotOR Item Mission's Vibroblade.png Mission's Vibroblade

 * Damage: Physical, 1-10
 * Damage Bonus: +1 Physical

Special: Upgradeable, Melee

Working with few resources, Mission Vao turned this basic vibroblade into an exceptional weapon almost as adaptable as she is.

KotOR Item Prototype Vibroblade.png Prototype Vibroblade

 * Damage: Physical, 1-10
 * Damage Bonus: +1 Physical

Special: Upgradeable, Melee

This is a very adaptable model of vibroblade, made for the user on a budget that will be purchasing upgrades as resources or finances become available.

KotOR Item Sanasiki's Blade.png Sanasiki's Blade

 * Damage: Physical, 3-12
 * Ion: +3 vs. Droid
 * Attack Modifier: +2

Special: Upgradeable, Melee

Sanasiki used this weapon to kill Nelinik, a Zabrak who assassinated the Echani High Protector with battle droids. Cortosis protects the blade against lightsaber sparring damage while energy cells disrupt droid opponents.

Found at Aratech Mercantile's on Dantooine in the Docking Bay for 7000 credits.

KotOR Item Vibroblade.png Vibroblade

 * Damage: Physical, 1-10

Small size makes this a good off hand weapon. Echani vibroblades use a rare cortosis weave to prevent lightsaber sparring damage, allowing traditional swordplay to continue in the time of Jedi and Sith.

Vibro swords
Vibro short swords are one-handed melee weapons which can be used in both the main hand and off hand. Unless otherwise stated, all have Critical Threat: 19-20,x2 (10% chance).

KotOR Item Bacca's Ceremonial Blade.png Bacca's Ceremonial Blade

 * Damage: Physical, 4-14
 * Damage Bonus: +4 Energy
 * Attack Modifier: +2

Special: Upgradeable, Melee

The great Bacca was hunting the Shadowlands ages ago when an alien ship crashed through the forest. He saw that first contact as a warning of the destruction outsiders could bring. Made from the debris, this sword is a reminder for his people that trust must be given cautiously, and only to those who have earned it.

KotOR Item Baragwin Assault Blade.png Baragwin Assault Blade

 * Damage: Physical, 2-12
 * Damage Bonus: +2-12
 * Attack Modifier: +2

Special: Upgradeable, Melee

This advanced vibrosword is a miracle of miniaturization technology. Not only does it deliver increased functionality over a normal vibrosword, it also has capacitors which discharge upon contact with a target. Extra space within the blade can be utilized by a variety of common upgrade modules.

KotOR Item Echani Foil.png Echani Foil

 * Damage: Physical, 5-15
 * Critical Threat: 17-20,x2
 * Attack Modifier: +3

These swords were crafted to honor Raskta Fenni, the best Echani duelist of her time. Many were sold, but imperfections in the difficult lightsaber-deflecting cortosis weave caused few to survive.

KotOR Item GenoHaradan Poison Blade.png GenoHaradan Poison Blade

 * Damage: Physical, 5-15
 * On Hit: Poison, Mild Damage DC 15
 * Attack Modifier: +3

Forged by the Genoharadan for the exclusive use of their agents, this deadly assassin's blade contains a cannister that emits small doses of poison with each successful hit on an opponent.

KotOR Item Krath Dire Sword.png Krath Dire Sword

 * Damage: Physical, 3-13
 * Attack Modifier: +1

This was a weapon of distinction in the time of the Krath. Protected against lightsaber sparring damage, Sith would grant these cortosis-laced blades to only the most loyal underlings.

KotOR Item Sith Tremor Sword.png Sith Tremor Sword

 * Damage: Physical, 4-14
 * Damage Bonus: +2 Sonic
 * Attack Modifier: +2

Traced to the Bladeborn, a Sith offshoot dedicated to sword mastery, these cortosis-laced weapons were given to "masterblades" who survived no less than ten lightsaber-wielding warriors in combat.

KotOR Item Vibrosword.png Vibrosword

 * Damage: Physical, 2-12

Ultrasonic generators power this Echani-developed weapon design. A rare cortosis weave that protects against sparring damage ensures that traditional swordplay will endure in the time of lightsabers.

KotOR Item Vibrosword.png Vibrosword

 * Damage: Physical, 7-17
 * Attack Modifier: +5

Ultrasonic generators power this Echani-developed weapon design. A rare cortosis weave that protects against sparring damage ensures that traditional swordplay will endure in the time of lightsabers.

Two-handed weapons
Two-handed weapons attack twice in each combat round. All have Critical Threat: 20-20,x2 (5% chance).

KotOR Item Ajunta Pall's Blade.png Ajunta Pall's Blade

 * Damage: Physical, 5-15
 * Damage Bonus: +2 Fire
 * Attack Modifier: +5

Held by the Dark Jedi even before he fell to the dark side, this may be one of the few truly personal items owned by Ajunta Pall, and remains as thoroughly corrupted as he.

KotOR Item Gaffi Stick.png Chieftain's Gaffi Stick

 * Damage: Physical, 1-8
 * Damage Bonus: +4 Physical
 * On Hit: Poison, Average Weakness DC 20
 * Attack Modifier: +2

A variation of the traditional gaffi stick, or gaderffii, marked as a chieftain’s weapon by its slightly more ornate appearance and better construction.

KotOR Item Double-Bladed Sword.png Double-Bladed Sword

 * Damage: Physical, 2-12

A difficult weapon to master, the double bladed sword has a grip in the center with two long blades emerging from either end. The double-bladed sword is capable of inflicting more damage - but is also less precise - than the single-bladed variant.

KotOR Item Echani Ritual Brand.png Echani Ritual Brand

 * Damage: Physical, 3-13
 * Attack Modifier: +1

Echani Firedancers use the double bladed Ritual Brand in a dodging and slicing pattern so graceful it looks more like a dance than combat.

KotOR Item Gaffi Stick.png Gaffi Stick

 * Damage: Physical, 1-8

The gaffi stick, or gaderffii, is the traditional melee weapon of the Sand People. Crafted out of whatever salvage is at hand, they can be very effective in close combat.

KotOR Item Gamorrean Battleaxe.png Gamorrean Battleaxe

 * Damage: Physical, 1-12

Gamorrean Battleaxes, much like their namesake species, are heavy, unsubtle, and generally a very damaging influence in almost any situation.

Equipped by Gamorrean Raid Leaders, Raiders, Elite and Chief. While they're two-handed weapons, they don't attack twice in each combat round (rather, they require two hands to equip and prevent the use of another one-handed weapon in the off hand).

KotOR Item Krath Double Sword.png Krath Double Sword

 * Damage: Physical, 4-14
 * Damage Bonus: +1 Cold
 * Attack Modifier: +2

Twisted by the dark side, the Krath favored weapons of fearsome appearance requiring brute strength to wield, and the blades of this weapon are certainly effective, if not elegant.

KotOR Item Notched Steel Sword.png Notched Steel Sword

 * Damage: Physical, 2-12

The blade of this sword is an ebony black and notched along its length to give it a cruel and jagged appearance. There is a strange visual effect upon the sword which makes it seem as if shadows pulse and ebb along its surface. It is very cool to the touch, and upon close inspection a small insignia of a dark circle can be spotted on its hilt.

KotOR Item Quarterstaff.png Quarterstaff

 * Damage: Physical, 1-6

Usually just a smooth staff of wood or light alloys, this is a very simple weapon of ancient design.

KotOR Item Gaffi Stick.png Raito's Gaderffii
Feats Required: Weapon Proficiency: Melee Weapons


 * Damage: Physical, 6-13
 * Critical Threat: 20-20,x2
 * Attack Modifier: +5

This may have belonged to a Sand People warrior famous among his kind for killing a young Jedi, but the one tribe that kept the oral history of this event was wiped out long ago.

KotOR Item Sith War Sword.png Sith War Sword
Feats Required: Weapon Proficiency: Melee Weapons


 * Damage: Physical, 3-17 (2d8 +1)
 * Critical Threat: 20-20,x2
 * Attack Modifier: +1

Though most favor lightsabers, some Sith prefer the more visceral feel of metal cutting flesh. These blades are usually impregnated with rare cortosis to protect against lightsaber sparring damage.

This is used by one of Calo Nord's thugs on Manaan.

KotOR Item Vibro Double-Blade.png Vibro Double-Blade

 * Damage: Physical, 2-16

Ultrasonic vibrations make this double-bladed sword exceptionally deadly. A rare Echani cortosis weave protects it against lightsaber sparring damage, ensuring effectiveness even against Jedi and Sith. The double-bladed sword is capable of inflicting more damage - but is also less precise - than the single-bladed variant.

KotOR Item Wookiee Warblade.png Wookiee Warblade

 * Damage: Physical, 1-10

Though initially they might seem cumbersome, Wookiee Warblades are actually a very efficient design. Kept in continual motion, they can cut a swath through almost anything.

KotOR Item Yusanis' Brand.png Yusanis' Brand

 * Damage: Physical, 4-18
 * Ion: +5 vs. Droid
 * Attack Modifier: +2

Special: Upgradeable, Melee

Yusanis was the most famous of Echani warriors, fighting against oppression and villainy until encountering Darth Revan. Discovering that Revan had killed an Echani senator, Yusanis attempted to tell authorities but fell to the powers of the Sith Lord despite his own impressive abilities and the cortosis weave inherent in all Echani vibroblades.

Found at Mic'Tunan'Jus Orgu's on Tatooine in the Docking Bay for 8000 credits.