Heimdall/Midgard

Your first quest has you seek the hammer of Thor, Mjollnir.

Notes - battle loot seems to be fixed in some places and random in others. I will mention what I get, especially when a critical item is concerned, but normal scrolls seem to be random and depend on your character's Luck.

1st Island

 * Key Items - None needed

The first room contains two gold pieces, a portion of Food and a Pouch (10 gold). In the next room, kill the Swordsman, he will drop a Scroll (Descension). A Key and a Scroll (Revelation) are on the ground. Exit to find a chasm, and use Revelation to make a bridge appear. Pick up the Scroll (Power Rune ᛆ)

2nd Island

 * Key Items - None needed

Ignore the switch in the first room, it just activates an arrow trap. Enter the first door on the left. Pick up the gold piece and the food, then fight the Troll for a Silver Dagger, a Charm and a Scroll. There is a Silver Coin and a Silver Key inside the chest. There is not much point in entering the next room, the chest is empty and the switch, reachable by using a Disarm Traps (which you do not have yet) does nothing. Return to the first room and head right. Kill the Swordsman for two Scrolls. Pick up the Scroll (Detect Traps) from the ground and open the chest for a Scroll (Energy - One), Food and a Key. Continue onwards to the next room. Skirt around the arrow trap to obtain a Scroll (Detect Doors). Use the exit to the SW. There is a door immediately to the NW, enter and kill the Swordsman inside for 25 gold. Inside the chest is a scroll, a clue "You must look for the two doors, in the room of the jaws". Exit and walk around the corner, picking up the Silver Coin and the gold piece. There are four doors on the NE wall, enter them in turn.

In the first room, kill the Troll to obtain a Scroll and a Charm. A scroll of Detect Traps is on the ground, and the chest contains a Runesword ᛐ and a Pouch (10 gold). The second room contains a Scroll (Detect Traps) and a Scroll (Disarm Traps). The third room requires a normal Key to unlock the door. Kill the Swordsman for a Scroll, the chest is empty. The final room contains a Swordsman who can be killed for a Scroll. The chest contains Food, a Scroll (Disarm Traps) and a Scroll (Energy - One).

With all four doors explored, there is one final one on the opposite wall. But first, backtrack all the way to the very first room, approach the pits surrounding the chest, and use Disarm Traps. This will remove the pits allowing access to the chest containing Hemlock and a Scroll (Remove Wall). Return to the room with many doors and exit via the only door you have not explored yet. Beware a pit trap close to the path of an arrow trap near the chest, which is empty. Continue SW to an exit. You'll now be in a long corridor with a chest and some Food nearby. The chest contains an Adamant Axe, a Key and a Scroll (Disarm Traps). The closest doorway leads to a Troll who drops some gold pieces. The chest contains a Scroll (Extra Heal). Leave and continue NW to another exit. Walk around the pit trap (a hidden one lies against the NW wall, over to the door, open it with a regular Key. Defeat the Swordsman inside for a Pouch (10 gold) a Scroll, Food, and a Runesword ᛐ. Approach the blocking wall to the East, use the Scroll of Remove Walls to get rid of it. A Scroll (Detect Doors) is on the floor here, and the chest contains a Runic Axe ᛒ, Food, and a Scroll (Wrath of Odin). Backtrack again all the way back to the first room.

Take the final exit here, on the NW wall. The switch here activates an arrow trap, so ignore, and continue the next room. This is the 'room of jaws', you only see one door, so use Detect Doors to make another appear. But before you leave, pick up the Scroll (Detect Doors) and open the chest for a Key and a Scroll (Disarm Traps). Exit through the revealed doorway. Pick up the Scroll (Energy - One) and the Pouch (10 gold). Kill the Swordsman for a Pouch (10 gold) a Scroll, an Iron Key and a Jade Key. Head through the door that he was guarding. Avoid the arrow traps as you proceed down the corridor to the next exit. You will be ambushed by a Swordsman, kill him and loot two Scrolls. There are traps around the switch so it might be a good idea to cast Detect Traps here before stepping on it to unblock the exit. We're almost done here. There are three exits to the NW, and a chest containing a Key. Enter the first, slay the Troll for a Runic Axe ᛐ. Leave, ignore the second exit for now, enter the third and kill another troll for a Potion ᛋ and Food. Leave, and use the middle door to depart the island.

3rd Island

 * Key Items - Descension, Key, Hemlock

The first room contains a floor puzzle. Number the switches 1 to 6, right from left. Step on 2, 6, then 1, to close the pits. You can reset the puzzle with the 5th switch. Kill the swordsman for 50 gold and open the chest for a Key, Food, and a Scroll (Energy - One). Unlock the door with the Key. In the next room, the chest contains Food, Key and a Scroll (Disarm Traps). Approach the pedestal and use Descension to lower it out of the way, pick up the Sapphire as you pass. You can actually bypass this obstacle by using a Disarm Traps spell next to the pit to the SE, but there's no point in saving the Descension spell and the Sapphire is a valuable item to sell. In the next room, a Druid requests some Hemlock, which you have brought, use the 'Give' command to hand it over. He will reveal a chest and door, grab the Runesword ᛐ, Key and Scroll (Energy - All) before leaving, this door will return you to your ship.

4th Island

 * Key Items - Disarm Traps

Walk NE past the pit, and fight off a Giant Spider ambush. It drops Runesword ᛒ, and two Scrolls. Use the Disarm Traps spell to remove the pit to the NE, and use the switch to close the pit to the NW. Take the NW exit first. You'll see a T-junction, the SW looks like it might lead somewhere, but it is a dead end, so ignore. Head NE and avoid the arrow trap. It contains Food and a Scroll (Disarm Traps. Head back to the first room and now take the NE exit.

The map design here is poor, some parts that look like normal dead-ends, are in fact transition zones to a new room. Head SE at the fork, to a new area. Kill the Troll (no loot), pick up the gold coin and avoid the arrow traps as you proceed. Go SW at the T-junction. A Giant Spider will ambush you in the next room, kill it for Food and a Charm. There are several traps here so Detect Traps might be a good idea. Grab the Scroll (Power Rune ᚵ) and head back to the T-junction, taking the other path. Head NE, there are two hidden traps, the first against the SE wall, the other a few steps after on the NW. Pick up the Food on the ground and leave the room at the NE exit. A Ruby Key lies at the end of this room, once obtained, backtrack to the T-juntion and backtrack to the first fork, now heading NE.

If you hadn't picked them up already, a Scroll (Disarm Traps) and a Scroll (Energy - One) are on the ground before you exit. Kill the Swordsman for Food, a Silver Key, and a Scroll. Avoid the pits and the arrow trap, picking up the Potion ᛐ as you go. More traps protect a chest, which contains a Silver Dagger and a Scroll (Invulnerability). That's everything there is to do here, head back to the first room and back to your ship.