Baldur's Gate: Dark Alliance/Kromlech

The youngest of the Bruenghor Clan (from the Sunset Mountains), this gruff and opinionated dwarf is a fearsome warrior: he's tough, strong, and devastating in combat when wielding melee weapons. A good character for hand-to-hand combat and sheer toughness, the dwarf also has access to a number of specialized fighting abilities that are unique to him.

Tips and strategies
If you've ever played a 3D hack and slash game, this character comes closest to fitting that general play style with his excellent skill with weapons, great HP, and ability to regenerate health quickly. However, Kromlech's long range attacks are limited, so stocking up on arrows is important for certain situations. Also, it is sometimes hard to stock up on items from the shops, so you will have to rely on killing enemies to acquire a lot of necessities.

As far as stats go, for every three levels, it's dexterity, charisma and wisdom. The reason is if you are going to take on hordes of enemies, you need to be durable enough before you take a breather, and when you go to a shopkeeper, you'll be able to save a lot of gold to be able to buy better things like weapons and armour. Also you need wisdom because you do take a lot longer than any other character to build up experience. Intestinal fortitude, endurance and toughness is a must if you don't want to be taken lightly. Also as a major benefit, a Whirlwind Attack would be a great choice to be able to take down a horde of enemies.

Characteristics

 * Strengths
 * Great HP and Health Regeneration.
 * Many Passive feats exclusive to himself.
 * Does great damage with weapons.
 * Stocky, good defense.


 * Weaknesses
 * No long range attacks except regular arrows.
 * Bad Magic supply and regeneration.
 * High prices for items in shops.
 * Weak dexterity and charisma.

Statistics

 * Strength: 18
 * Intelligence: 10
 * Wisdom: 11
 * Dexterity: 12
 * Constitution: 15
 * Charisma: 10
 * Intestinal Fortitude: 1 (available from the start)

Passive Feats

 * Accuracy: This feat improves the accuracy of your ranged attacks, and it makes your arrows more effective when hitting an enemy.
 * Combat Reflexes: Your attack speed is increased, allowing you to kill off your enemies more quickly.
 * Death Blow: If you get a critical hit, the Death Blow feat will increase its damage. Take out your foes more effectively with this.
 * Dodge: This feat adds a bonus to your armor class, making it tougher for you to get hit by enemies.
 * Endurance: A character's carrying capacity is improved if you choose this feat. You can loot more effectively with more pounds available to carry.
 * Improved Block: This allows you to continually block forever without a shield necessary. You still cannot block with a bow or without a weapon.
 * Improved Critical: Your chances of scoring critical hits in battle will be improved, causing you to frequently do double damage.
 * Intestinal Fortitude: Your health regeneration Rate is improved with this, so you don't have to spend your money on health potions.
 * Meditation: This improves your magic regeneration rate, and is essential if magic is your primary offense.
 * Shield Expert: Your character will gain an extra armor bonus if a shield is equipped on him/her.
 * Sword and Fist: This increases your chance to strike the enemy with melee weapons, and gives you one more damage point when you hit a foe.
 * Targeting: A targeting line appears whenever you shoot an arrow, making it much easier to aim at your target.
 * Toughness: You will gain three health points permanently if you choose this feat. You will be harder to kill if you have many HP.
 * Willpower: This will grant you five more Magic Points. This is permanent, and useful for magic users.

Active Feats

 * Bull Rush: The fighter will perform a quick, powerful charge, causing tremendous damage even without a weapon.
 * Clangeddin's Fist: This feat sends the user's warhammer crashing to the ground, emitting a small shock and damaging nearby enemies.
 * Whirlwind Attack: A two-handed warhammer or axe must be held by the user in order to do a swift, powerful circular attack.