ZeldereX Online/Buildings

There are several buildings that you can build initially, but more are available when you research them. However, researched buildings must meet the requirements before they can be researched.

Factories and Forges
These are well known to produce "Units", the army of your base. They are movable, and most can be equipped with "Components," the enhancer for your units.

Each level of the factories can produce one more Unit, which are stronger, but are more expensive than their predecessor.

Land Factory
This is the most basic out of all of the Factories. It produces Land Units, which are balanced units. In other words, they have even stats, and a fairly good price tag. It's also a good introductory factory for new players.

Air Factory
A slightly more advanced Factory than the Land Factory. It produces Air Units, which are cheap, but they sacrifice their stats, meaning low points and easier to kill. Best reccomended for Reconnaisance Missions (gather stats of other players).

Bomber Runway
Research Requirements: Level 5 Air Factory and Level 3 Intelligence. Also must have $15,000 ready and wait 2 hours for activation.

An advanced Factory, as that it produces Bombers, special units that are able to destroy Defenses in a base. A hidden aspect of these units are that they give full damage to a base. In other words, these units are very powerful.

Hover Factory
An advanced factory, going alongside the Bomber Runway, which produces Hover Units. They are focused on stats, meaning they are harder to kill, but are the most expensive of the three units. Best used for attacking and defending bases.

Repair Facility
Research Requirements: Level 4 Intelligence (correct?). Must have $2,000 ready and wait 50 minutes for activation.

A valuable building, as that it repairs all of the buildings, including itself, as the name implies. More than likely, other players will want to destroy this first.

Research Center
The main area for researching new technologies, and a list of all researches are here.