MapleStory/Bonus Stats



This page covers the equipment bonus stat system that increases the basic stats of certain equipment even before any enhancements. However, it will not affect scaled enhancements.

The Bonus Stats system always add stats and it will never deduct stats (unless you apply a Rebirth Flame on an old item that has been applied before, which resets the bonus stats). The bonuses generally increases with equipment level but some of the bonuses are not subjected to equipment level. Bonus stats on equipments will be written in green.

Note that the following equipment types cannot receive Bonus Stats.
 * Rings
 * Shoulderpad (Scarlet Shoulderpad can be flamed however)
 * Medals
 * Emblems
 * Badges
 * Android
 * Android Hearts
 * Secondary Weapons (including shield and katara)

Mechanics
A summary table is provided for convenience.
 * For every line, there are 7 tiers in it. They are random and do not work like potentials. Every line has its own tier.
 * For Elite Boss/Rune of Njord drops, the higher tier is only applied when it is first obtained, usage of flames will treat it as a normal equipment (and hence limited to tiers 1~5).
 * Lines cannot be duplicated. All the possible stats have an equal chance of appearing.
 * Number of Lines
 * Tier Range

For normal items (equipment without flame advantage), elite boss drops and rune of njord drops, the number of lines are determined with a set chance. The rates shown might be inaccurate due to its experimental nature.

The probability of each tier is described as such.
 * Equipment without flame advantage

(For older items with flame advantage in MSEA, their tiers might be lower as the bonus stat is not changed after 8 August 2018)
 * Equipment with flame advantage

For elite boss and Rune of Njord drops, the tier is decided once and applied to all the stats at once, and the tier will be 2 tiers above the stated of equipmemt without flame advantage. For other items, the tier is decided separately for each stat.

Flame Advantage
Most equipment from raid bosses are classified as Flame Advantage equips, though some are excluded. Also, some equipment that are not awarded by slaying raid bosses are also classified as Flame Advantage equips. Flame Advantage equips gain much better bonus stats compared to normal equips.
 * It will always receive 4 lines.
 * It will receive 2 tiers higher than normal equips.

Pink Holy Grail is a Flame Advantage item while Xiamen Earring is a normal item.

Resetting Bonus Stats
Bonus Stats can be reset using Rebirth Flames by double clicking on the flame. It will then bring you to the equipment tab, where equipment that the flame cannot be used on will have its box coloured red.



Upon successful usage, there will be a notice on the chatbox.



Item type will determine whether or not the flame can be used. The type of flame used as well as whether or not the equipment has Flame Advantage, will determine the stat quality.

Item Dots
On the top left of the item icon in the item stats, there will be a dot in the icon which determines whether or not levelled flames can be applied.
 * Transparent Dot (If an item has a Transparent dot then all flames can be used on it however, flames with item level restrictions cannot be used on a level 151 and above item with a transparent dot, since these flames only work on items up to level 150)
 * White Dot (If an item has a White dot then only flames without item level restrictions can be used on it)

Rebirth Flames
There are a few types of flames with varying performance. Karma type flames can only be used on untradeable items, and the performance follows that of the normal type flames. These flames give bonus stats to Transparent Dot items whose level is equal or below the level stated in the flame. Has a higher chance of bonus stats being a Tier 4 instead of Tiers 1~3 (Tiers 3~5 with a chance of Tier 6 for Flame Advantage equips) compared to levelled flames. Bonus Stats will be guaranteed at least Tier 2 (Tier 4 for Flame Advantage equips). Lines will be usually Tiers 2~4 with a 1% chance of it being Tier 5 (Tiers 4~6, with a 1% chance of Tier 7 for Flame Advantage equips) Bonus Stats tier are the same as Powerful Rebirth Flame, additionally allows you to choose before and after bonus stats results. Bonus Stats tier are the same as Eternal Rebirth Flame, additionally allows you to choose before and after bonus stats results.
 * Rebirth Flames Level 100/110/120/130/140/150
 * Powerful Rebirth Flame
 * Eternal Rebirth Flame
 * Obsidian Flame
 * Black Rebirth Flame

Flame Acquisition Methods
You can get flames through various methods. All flames are tradable unless specified.

These can be extracted for Rebirth Fragments to craft Powerful and Eternal Rebirth Flames. Additionally, harvesting special herbs and mines can also award Rebirth Flames Level 110/120/130/140/150 randomly.
 * Levelled Rebirth Flames
 * Level 100: Gachapon (untradeable)
 * Level 110: Normal Zakum, Chaos Zakum, Normal Root Abyss, Omni CLN, Easy Magnus, Normal Magnus:
 * Level 120: Normal Hilla, Easy Von Len, Normal Von Leon, Easy Horntail, Normal Horntail, Chaos Horntail, Normal Pink Bean
 * Level 130: Hard Hilla, Hard Von Leon, Chaos Pink Bean, Easy Arkarium, Normal Arkarium
 * Level 140: Easy Cygnus, Normal Cygnus
 * Level 150: Hard Magnus, Chaos Root Abyss, Normal Damien, Hard Damien, Normal Lotus, Hard Lotus, Normal Lucid, Hard Lucid, Normal Will, Hard Will


 * Powerful Rebirth Flames/Crimson Resurrection Flame
 * Master Craftsman Accessory crafting recipe (x30 Mana Crystal, x5 Rebirth Fragment, x30 Fine Spell Essence, x5 Unrelenting Flame, expires in 7 days)
 * Legion Coin Shop (100 Union/Legion coin each, each character can buy 3 per week, untradeable, expires in 10 days)
 * Mu Lung Dojo (25,000 Points, 1 per week, untradeable, expires in 7 days)
 * Ursus (x40 Animal Bone, x40 Animal Fur, x20 Stiff Leather, x5 Ursus Paw, x1 Ursus Soul Fragment, No limits on the amount that can be purchased, untradeable, expires in 7 days)
 * Bounty Hunter Pouches (low chance from Superior/Premium pouches, untradeable, expires in 7 days)
 * Monster Collection exploration 6 or 24 hours (low chance, tradable within account, expires in 7 days)
 * Elite Boss (only in MSEA, low chance, expires in 7 days)
 * Elite Monsters and Champions (only in GMS, low chance, expires in 7 days)
 * Oz Tower (only in MSEA, low chance, requires box Rank 4 or better, low chance, expires in 7 days)
 * Fairy Bros.' Daily Gift (1 given on Day 11, x2 for MVP Bronze II or higher, untradeable, expires in 7 days)


 * Karma Powerful Rebirth Flames/Karma Crimson Resurrection Flames
 * Event shops (usually untradeable and expires in 7 days)
 * Legion Coin Shop (50 Union/Legion coin each, each world can buy 20 per week, untradeable, expires in 10 days)


 * Eternal Rebirth Flames/Rainbow Resurrection Flame
 * Meister Accessory crafting recipe (x40 Mana Crystal, x10 Rebirth Fragment, x20 Grand Spell Essence, x5 Forever Unrelenting Flame, expires in 7 days)
 * Bounty Hunter Pouches (low chance from Premium pouches, untradeable, expires in 7 days)
 * Monster Collection exploration 24 hours (low chance, tradable within account, expires in 7 days)
 * Elite Boss (only in MSEA, low chance, expires in 7 days)
 * Elite Monsters and Champions (only in GMS, low chance, expires in 7 days)
 * Event shops (usually untradeable and expires in 7 days)
 * Fairy Bros.' Daily Gift (1 given on Day 25, x2 for MVP Gold or higher, untradeable, expires in 7 days)


 * Karma Eternal Rebirth Flames/Karma Rainbow Resurrection Flames
 * Event shops (usually untradeable and expires in 7 days)
 * Legion Coin Shop (150 Union/Legion coin each, each world can buy 20 per week, untradeable, expires in 10 days)


 * Obsidian Rebirth Flames
 * Cash Shop


 * Karma Black Rebirth Flames/Karma Black Resurrection Flames
 * Event shops (usually untradeable and expires in 7 days)
 * Legion Coin Shop (250 Union/Legion coin each, each world can buy 20 per week, untradeable, expires in 10 days)

Unrelenting Flames and Forever Unrelenting Flames are also needed (together with Rebirth Fragments and other materials) to craft Powerful Rebirth Flames and Eternal Rebirth Flames respectively.
 * Unrelenting Flames
 * At a low chance when harvesting Mysterious Flower successfully (only in MSEA)
 * Kritias Shop (Kritias Commemorative Coin x5, 25 Coins needed to make one Powerful Rebirth Flame)
 * Oz Tower (only in MSEA, low chance, requires box Rank 6 or better)
 * Elite Monsters and Champions (only in GMS, low chance)


 * Forever Unrelenting Flames
 * At a low chance when harvesting Mysterious Legendary Flower successfully (only in MSEA)
 * Kritias Shop (Kritias Commemorative Coin x10, 50 Coins needed to make one Eternal Rebirth Flame)
 * Oz Tower (only in MSEA, low chance, requires box Rank 5 or better)
 * Elite Monsters and Champions (only in GMS, low chance)


 * Forever Unrelenting Black Flames
 * Elite Monsters and Champions (only in GMS, low chance)

Stats
Here are the possible stats. Different lines that add the same stat will be combined together to show the total bonus stats instead of displaying separately.
 * The maximum scaling of stats to equip level is currently unknown so based on the pattern, the tables will show possible stats up till equip level 275.
 * The chance of a particular line appearing (before tier considerations) is equal, and duplicate lines are not possible (note that Single Stat increase is considered a different line than Double Stat increase, even though they might contain the same stat.)

Attack Power increase (Non-weapons)
Not affected by Equip Level. However, the item must be at least level 60 and above.

Attack Power increase (Weapons)
Affected by Equip Level and also affected by Weapon's Base Attack Power. For weapons with base Attack Power and base Magic Attack before any bonus stats, it is calculated based on the base Attack Power, not Base Magic Attack.

The proportionality constant of the next tier is 10% higher than the previous tier, and it is stacked up to 4 times (46.41% higher than the lowest possible tier). For normal weapons, it is counted from tier 1, and for weapons with flame advantage, it is counted from tier 3.


 * Normal Weapons (values shown are % of Weapon's base Attack Power, rounded up)
 * Tiers 6~7 are only limited to Elite Boss drops (upon obtaining, any rebirth flames applied will be limited back to Tiers 1~5)
 * Zero weapons and weapons from Elite Bosses are classified as normal weapons. Zero weapon is calculated off Lapis.

For an easier reference for Zero weapons
 * Type 6: 6/13/21/30/41
 * Type 7: 9/20/32/47/64
 * Type 8: 11/23/38/56/76
 * Type 9: 18/40/65/95/131


 * Flame Advantage Weapons (values shown are % of Weapon's base Attack Power, rounded up)

For an easier reference
 * Fafnir Weapons


 * Absolabs Weapons


 * Arcaneshade Weapons

Magic Attack increase (Non-weapons)
Not affected by Equip Level. However, the item must be at least level 60 and above.

Magic Attack increase (Weapons)
Affected by Equip Level and also affected by Weapon's Base Magic Attack. For weapons without base Magic Attack before bonus stats, it is calculated based on the base Attack Power.

The proportionality constant of the next tier is 10% higher than the previous tier, and it is stacked up to 4 times (46.41% higher than the lowest possible tier). For normal weapons, it is counted from tier 1, and for weapons with flame advantage, it is counted from tier 3.


 * Normal Weapons (values shown are % of Weapon's base Magic Attack, rounded up)
 * Tiers 6~7 are only limited to Elite Boss drops (upon obtaining, any rebirth flames applied will be limited back to Tiers 1~5)
 * Zero weapons and weapons from Elite Bosses are classified as normal weapons. Zero weapon is calculated off Lapis.

For an easier reference for Zero weapons
 * Type 6: 6/13/21/30/41
 * Type 7: 9/20/32/47/64
 * Type 8: 11/23/38/56/76
 * Type 9: 18/40/65/95/131


 * Flame Advantage Weapons (values shown are % of Weapon's base Magic Attack, rounded up)

For an easier reference
 * Fafnir Weapons


 * Absolabs Weapons


 * Arcaneshade Weapons

Speed increase (Non-Weapons)
Not affected by Equip Level.

Jump increase (Non-Weapons)
Not affected by Equip Level.

Special Bonus Stats
These bonus stats are special in which they are very powerful (since 3 out of 4 of them are % based).

They are all not affected by equip level. On Zero weapons, except for "Item Level Requirement Reduction" stat, the stat will be applied twice even though the displayed value on the item remains the same.

All Stats % increase
For non-weapons, the item must be at least level 70. There is no level requirement for weapons.

Damage to Boss Monsters % increase (Weapons)
Weapon must be at least level 90.

Equip level requirement reduction
Note: The new required equip level is automatically displayed as Required Level ("REQ LEV") to equip. However, its enhancement characteristics remains unchanged. The equip will show "REQ LEV : 150" but for potential stats, it still receives the 4th tier (assuming GMS) as the original requirement is Level 160. Applies to all sorts of enhancements, including costs.
 * Example: A Level 160 weapon has this bonus stat: "Required Level : -10".

Item must be at least level 1.
 * Possible values