Pokémon HeartGold and SoulSilver/Moves

In total there are 467 moves in Pokemon HeartGold and SoulSilver, the same number of moves that are found in Pokemon Diamond, Pearl, and Platinum. Here they are in alphabetical order:

A
A nutrient-draining attack. The user's HP is restored by half the damage taken from the target.
 * Absorb
 * Type: Grass (Special)
 * Power: 20
 * Acc: 100
 * PP: 25

The foe is attacked with a spray of harsh acid. It may also lower the target's Sp. Def stat.
 * Acid
 * Type: Poison (Special)
 * Power: 40
 * Acc: 100
 * PP: 30

The user alters its cellular structure to liquify itself, sharply raising its Defense stat.
 * Acid Armor
 * Type: Poison
 * Power: ---
 * Acc: ---
 * PP: 40

The user applies pressure to its stress points, sharply boosting one of its stats. (i.e. Attack, Defense, Special Attack, Special Defense, Speed, Accuracy, or Evasion)
 * Acupressure
 * Type: Normal
 * Power: ---
 * Acc: ---
 * PP: 30

The user confounds the foe with speed, then slashes. The attack lands without fail. (i.e. will never miss even if the o*PPonent uses Double Team, Minimize, Sand Attack, etc.)
 * Aerial Ace
 * Type: Flying (Physical)
 * Power: 60
 * Acc: ---
 * PP: 20

A vortex of air is shot at the foe to inflict damage. It has a high critical-hit ratio.
 * Aeroblast
 * Type: Flying (Special)
 * Power: 100
 * Acc: 95
 * PP: 5

The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat.
 * Agility
 * Type: Psychic
 * Power: ---
 * Acc: ---
 * PP: 30

The user launches razorlike wind to slash the foe. It has a high critical-hit ratio.
 * Air Cutter
 * Type: Flying (Special)
 * Power: 55
 * Acc: 95
 * PP: 25

The user attacks with a blade of air that slices even the sky. It may also make the target flinch.
 * Air Slash
 * Type: Flying (Special)
 * Power: 75
 * Acc: 95
 * PP: 20

The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat.
 * Amnesia
 * Type: Psychic
 * Power: ---
 * Acc: ---
 * PP: 20

The user attacks with a prehistoric power. It may also raise all the user's stats at once. (i.e. raise Attack, Defense, Special Attack, Special Defense, and Speed by one level)
 * Ancient*Power
 * Type: Rock (Special)
 * Power: 60
 * Acc: 100
 * PP: 5

The user lunges at the foe at a speed that makes it almost invisible. It is sure to strike first. (Priority +1)
 * Aqua Jet
 * Type: Water (Physical)
 * Power: 40
 * Acc: 100
 * PP: 20

The user envelops itself in a veil made of water. It regains some HP on every turn. (Regains 1/16th HP every turn)
 * Aqua Ring
 * Type: Water
 * Power: ---
 * Acc: ---
 * PP: 20

The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
 * Aqua Tail
 * Type: Water (Physical)
 * Power: 90
 * Acc: 90
 * PP: 10

The user looses a flurry of open-palmed arm thrusts that hit two to five times in a row.
 * Arm Thrust
 * Type: Fighting (Physical)
 * Power: 15
 * Acc: 100
 * PP: 20

The user releases a soothing scent that heals all status problems affecting the user's party. (Heals entire Pokemon team of Poison, Paralysis, Sleep, Freeze, and Burn and can heal user of status effects like Confusion, Infatuation, etc.)
 * Aromatherapy
 * Type: Grass
 * Power: ---
 * Acc: ---
 * PP: 5

The user hurriedly and randomly uses a move among those known by other Pokémon in the party.
 * Assist
 * Type: Normal
 * Power: ---
 * Acc: ---
 * PP: 20

If the foe has already taken some damage in the same turn, this attack's power is doubled.
 * Assurance
 * Type: Dark (Physical)
 * Power: 50
 * Acc: 100
 * PP: 10

The user attacks the foe while shouting in a startling fashion. It may also make the target flinch.
 * Astonish
 * Type: Ghost (Physical)
 * Power: 30
 * Acc: 100
 * PP: 15

If it is the o*PPosite gender of the user, the foe becomes infatuated and less likely to attack. (When infatuated, a Pokemon has a 50% chance of not attacking.)
 * Attract
 * Type: Normal
 * Power: ---
 * Acc: ---
 * PP: 15

The user looses a blast of aura power from deep within its body. This move is certain to hit. (i.e. will never miss even if the o*PPonent uses Double Team, Minimize, Sand Attack, etc.)
 * Aura Sphere
 * Type: Fighting (Special)
 * Power: 90
 * Acc: ---
 * PP: 20

The foe is hit with a rainbow-colored beam. It may also lower the target's Attack stat.
 * Aurora Beam
 * Type: Ice (Special)
 * Power: 65
 * Acc: 100
 * PP: 20

An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn.
 * Avalanche
 * Type: Ice (Physical)
 * Power: 60
 * Acc: 100
 * PP: 10

B
Round objects are hurled at the foe to strike two to five times in a row.
 * Barrage
 * Type: Normal (Physical)
 * Power: 15
 * Acc: 85
 * PP: 20

The user throws up a sturdy wall that sharply raises its Defense stat.
 * Barrier
 * Type: Psychic
 * Power: ---
 * Acc: ---
 * PP: 30

The user switches places with a party Pokémon in waiting, passing along any stat changes. (This includes things like Substitute, Ingrain, Aqua Ring, Mean Look, etc., along with usual stat moves like Swords Dance, Agility, etc.)
 * Baton Pass
 * Type: Normal
 * Power: ---
 * Acc: ---
 * PP: 40

The user gets all the party Pokémon to attack the foe. The more party Pokémon, the more damage.
 * Beat Up
 * Type: Dark (Physical)
 * Power: 10
 * Acc: 100
 * PP: 10

The user maximizes its Attack stat in exchange for HP equal to half its max HP.
 * Belly Drum
 * Type: Normal
 * Power: ---
 * Acc: ---
 * PP: 10

The user endures attacks for two turns, then strikes back to cause double the damage taken.
 * Bide
 * Type: Normal (Physical)
 * Power: 1
 * Acc: ---
 * PP: 10

A long body or tentacles are used to bind and squeeze the foe for two to five turns.
 * Bind
 * Type: Normal (Physical)
 * Power: 15
 * Acc: 75
 * PP: 20

The foe is bitten with viciously sharp fangs. It may make the target flinch.
 * Bite
 * Type: Dark (Physical)
 * Power: 60
 * Acc: 100
 * PP: 25

The foe is razed by a fiery explosion. The user must rest on the next turn, however.
 * Blast Burn
 * Type: Fire (Special)
 * Power: 150
 * Acc: 90
 * PP: 5

The user launches a kick with a high critical-hit ratio. It may also leave the target with a burn.
 * Blaze Kick
 * Type: Fire (Physical)
 * Power: 85
 * Acc: 90
 * PP: 10

A howling blizzard is summoned to strike the foe. It may also freeze the target solid. (This move will never miss if it's hailing.)
 * Blizzard
 * Type: Ice (Special)
 * Power: 120
 * Acc: 70
 * PP: 5

The user blocks the foe's way with arms spread wide to prevent escape. (i.e. Pokemon cannot switch out or flee.)
 * Block
 * Type: Normal
 * Power: ---
 * Acc: ---
 * PP: 5

The user drops onto the foe with its full body weight. It may leave the foe paralyzed.
 * Body Slam
 * Type: Normal (Physical)
 * Power: 85
 * Acc: 100
 * PP: 15

The user clubs the foe with a bone. It may also make the target flinch.
 * Bone Club
 * Type: Ground (Physical)
 * Power: 65
 * Acc: 85
 * PP: 20

The user strikes at the foe with a hard bone two to five times in a row.
 * Bone Rush
 * Type: Ground (Physical)
 * Power: 25
 * Acc: 80
 * PP: 10

The user throws the bone it holds. The bone loops to hit the foe twice, coming and going. (net 100 *Power)
 * Bonemerang
 * Type: Ground (Physical)
 * Power: 50
 * Acc: 90
 * PP: 10

The user bounces up high, then drops on the foe on the second turn. It may also paralyze the foe.
 * Bounce
 * Type: Flying (Physical)
 * Power: 85 Accuracy: 85
 * PP: 5

The user tucks in its wings and charges from a low altitude. The user also takes serious damage.
 * Brave Bird
 * Type: Flying (Physical)
 * Power: 120
 * Acc: 120
 * PP: 15

The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect.
 * Brick Break
 * Type: Fighting (Physical)
 * Power: 75
 * Acc: 100
 * PP: 15

If the foe's HP is down to about half, this attack will hit with double the *Power.
 * Brine
 * Type: Water (Special)
 * Power: 65
 * Acc: 100
 * PP: 10

A spray of countless bubbles is jetted at the foe. It may also lower the target's Speed stat.
 * Bubble
 * Type: Water (Special)
 * Power: 20
 * Acc: 100
 * PP: 30

A spray of bubbles is forcefully ejected at the foe. It may also lower the target's Speed stat.
 * Bubblebeam
 * Type: Water (Special)
 * Power: 65
 * Acc: 100
 * PP: 20

The user bites the foe. If the foe is holding a Berry, the user eats it and gains its effect.
 * Bug Bite
 * Type: Bug (Physical)
 * Power: 60
 * Acc: 100
 * PP: 20

The user vibrates its wings to generate a damaging sound wave. It may also lower the foe's Special Defense stat.
 * Bug Buzz
 * Type: Bug (Special)
 * Power: 90
 * Acc: 100
 * PP: 10

The user tenses its muscles to bulk up its body, boosting both its Attack and Defense stats. (by one stage)
 * Bulk Up
 * Type: Fighting
 * Power: ---
 * Acc: ---
 * PP: 20

The user strikes with a tough punch as fast as a bullet. This move always goes first. (Priority +1)
 * Bullet Punch
 * Type: Steel (Physical)
 * Power: 40
 * Acc: 100
 * PP: 30

The user forcefully shoots seeds at the foe. Two to five seeds are shot in rapid succession.
 * Bullet Seed
 * Type: Grass (Physical)
 * Power: 10
 * Acc: 100
 * PP: 30

C
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
 * Calm Mind
 * Type: Psychic
 * Power: ---
 * PP: 20

The user's type is changed depending on its environment, such as at water's edge, in grass, or in a cave.
 * Camouflage
 * Type: Normal
 * Power: ---
 * PP: 20

If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
 * Captivate
 * Type: Normal
 * Power: ---
 * Acc: 100
 * PP: 20

The user boosts the power of the Electric move it uses next. It also raises the user’s Sp. Def stat.
 * Charge
 * Type: Electric:
 * Power: ---
 * Acc: ---
 * PP: 20

The user fires a concentrated bundle of electricity. It may also raise the user’s Sp. Atk stat.
 * Charge Beam
 * Type: Electric (Special)
 * Power: 50
 * Acc: 90
 * PP: 10

The user charmingly stares at the foe, making it less wary. The target’s Attack is sharply lowered.
 * Charm
 * Type: Normal
 * Power: ---
 * Acc: 100
 * PP: 20

The user attacks using a sound wave based on words it has learned. It may also confuse the foe.
 * Chatter
 * Type: Flying (Special)
 * Power: 60
 * Acc: 100
 * PP: 20

The foe is clamped and squeezed by the user’s very thick and sturdy shell for two to five turns.
 * Clamp
 * Type: Water (Physical)
 * Power: 35
 * Acc: 85
 * PP: 10

The user fights the foe up close without guarding itself. It also cuts the user’s Defense and Sp. Def.
 * Close Combat
 * Type: Fighting (Physical)
 * Power: 120
 * Acc: 100
 * PP: 5

The foe is hit with a flurry of punches that strike two to five times in a row.
 * Comet Punch
 * Type: Normal (Physical)
 * Power: 18
 * Acc: 85
 * PP: 15

The foe is exposed to a sinister ray that triggers confusion.
 * Confuse Ray
 * Type: Ghost
 * Power: ---
 * Acc: 100
 * PP: 10

The foe is hit by a weak telekinetic force. It may also leave the foe confused.
 * Confusion
 * Type: Psychic (Special)
 * Power: 50
 * Acc: 100
 * PP: 25

The foe is attacked with long, creeping tentacles or vines. It may also lower the target’s Speed.
 * Constrict
 * Type: Normal (Physical)
 * Power: 10
 * Acc: 100
 * PP: 35

The user changes its type to become the same type as one of its moves.
 * Conversion
 * Type: Normal
 * Power: ---
 * Acc: ---
 * PP: 30

The user changes its type to make itself resistant to the type of the attack it last took.
 * Conversion 2
 * Type: Normal
 * Power: ---
 * Acc: ---
 * PP: 30

The user mimics the move used immediately before it. The move fails if no other move has been used yet.
 * Copycat
 * Type: Normal
 * Power: ---
 * Acc: ---
 * PP: 20

The user absorbs a mystical power from space to raise its Defense and Sp. Def stats.
 * Cosmic Power
 * Type: Psychic
 * Power: ---
 * Acc: ---
 * PP: 20

The user releases cottonlike spores that cling to the foe, sharply reducing its Speed stat.
 * Cotton Spore
 * Type: Grass
 * Power: ---
 * Acc: 85
 * PP: 40

A retaliation move that counters any physical attack, inflicting double the damage taken.
 * Counter
 * Type: Fighting (Physical)
 * Power: ---
 * Acc: 100
 * PP: 20

The user endearingly approaches the foe, then steals the item the foe is holding.
 * Covet
 * Type: Normal (Physical)
 * Power: 40
 * Acc: 100
 * PP: 40

The foe is hammered with a large pincer. This move has a high critical-hit ratio.
 * Crabhammer
 * Type: Water (Physical)
 * Power: 90
 * Acc: 85
 * PP: 10

The user delivers a double chop with its forearms crossed. It has a high critical-hit ratio.
 * Cross Chop
 * Type: Fighting (Physical)
 * Power: 100
 * Acc: 80
 * PP: 5

A slashing attack that may also leave the target poisoned. It has a high critical-hit ratio.
 * Cross Poison
 * Type: Poison (Physical)
 * Power: 70
 * Acc: 100
 * PP: 20

The user crunches up the foe with sharp fangs. It may also lower the target’s Defense stat.
 * Crunch
 * Type: Dark (Physical)
 * Power: 80
 * Acc: 100
 * PP: 15

The user slashes the foe with hard and sharp claws. It may also lower the target’s Defense.
 * Crush Claw
 * Power:
 * Acc: 95
 * PP: 10

The foe is crushed with great force. The attack is more powerful the more HP the foe has left.
 * Crush Grip
 * Type: Normal (Physical)
 * Power: Varies
 * Acc: 100
 * PP: 5

A move that works differently for the Ghost type than for all the other types.
 * Curse
 * Type: ???
 * Power: ---
 * Acc: ---
 * PP: 10

The foe is cut with a scythe or a claw. It can also be used to cut down thin trees.
 * Cut
 * Type: Normal (Physical)
 * Power: 50
 * Acc: 95
 * PP: 30

D
The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch.
 * Dark Pulse
 * Type: Dark (Special)
 * Power: 80
 * Acc: 100
 * PP: 15

The foe is dragged into a world of total darkness that puts it to sleep.
 * Dark Void
 * Type: Dark
 * Power: ---
 * Acc: 100
 * PP: 10

The user calls out its underlings to shield its body, raising its Defense and Sp. Def stats.
 * Defend Order
 * Type: Bug
 * Power: ---
 * Acc: 100
 * PP: 10

The user curls up to conceal weak spots and raise its Defense stat.
 * Defense Curl
 * Type: Normal
 * Power: ---
 * Acc: ---
 * PP: 40

It reduces the foe’s evasion stat. It also removes spikes, light screens, etc.
 * Defog
 * Type: Flying
 * Power: ---
 * Acc: ---
 * PP: 15

When this move is used, if the user faints, the foe that landed the knockout hit also faints.
 * Destiny Bond
 * Type: Ghost
 * Power: ---
 * Acc: ---
 * PP: 5

It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
 * Detect
 * Type: Fighting
 * Power: ---
 * Acc: ---
 * PP: 5

The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
 * Dig
 * Type: Ground
 * Power: 80
 * Acc: 100
 * PP: 10

For several turns, this move prevents the foe from using the move it last used.
 * Disable
 * Type: Normal
 * Power: ---
 * Acc: 80
 * PP: 20

A flare of electricity is loosed to strike all Pokémon in battle. It may also cause paralysis.
 * Discharge
 * Type: Electric
 * Power: 80
 * Acc: 100
 * PP: 15