Command & Conquer: Generals/USA

USA Structures

 * Command Center
 * Cold Fusion Reactor
 * Barracks
 * Supply Center
 * Patriot Missile Battery
 * War Factory
 * Air Field
 * Strategy Center
 * Supply Drop Zone
 * Detention Camp
 * Particle Cannon

Infantry
rifle infantry in this game who can use two weapons, the Assault Rifle and the Flashbang Grenades. The Flashbang Grenades are particularly effective in clearing large structures and dealing with angry mobs.
 * Ranger - While expensive, the ranger is the only


 * Missile Defender -
 * Pathfinder - The Pathfinder is invisible unless moving or shooting, and is undetectable from the inside of structures. Therefore, its very effective against infantry.
 * Col. Burton
 * Pilot

Vehicles

 * Construction Dozer - Equal to the Chinese dozer is speed and armor, these unarmed unit is necessary to build structures. China can use them
 * Crusader Tank - a heavily armored unit, very effective vs. structures and vehicles.
 * Humvee - The most versatile unit in Generals, the Humvee can carry up to 5 infantry units, which can fire normally from the Humvee. The Humvee can also be upgraded early on to carry TOW Missiles, making the Humvee dangerous as an anti-air unit, and vs. tanks.
 * Paladin Tank - The Paladin fires the same shell as a Crusader, but is more heavily armored, and is equipped with a point defense laser which destroys nearby enemy rockets and zaps infantry
 * Ambulance - This unit is unarmed, though any infantry unit that nears or enters it rapidly recovers health. It can carry 3 infantry units as a humvee, though the Ambulance cannot be fired from. The Ambulance is the only unit that can remove hazardous material from the land, making it effective when resuming production after a Nuclear Missile, SCUD Storm, or Anthrax Bomb.
 * Tomahawk Missile Launcher

With the exception of the Construction Dozer, all USA ground vehicles have the option of buying either a Scout Drone or a Battle Drone to follow and circle its parent vehicle. The Scout Drone extends a unit's sight range and detects stealth infantry units. The more expensive Battle Drone is more heavily armored and carries a weak anti-infantry machine gun at the cost of intelligence capabiilties. Drones are destroyed upon the destruction or disablement of a vehicle, or upon fire from enemy anti-air, at which time they may be rebuilt. The Battle Drone's considerable armor makes it effective fodder vs. rocket-based defenses.

Air Force

 * Chinook - The USA's Primary Resource gatherer. These helicopters can carry $600 worth of supplies at once and ship it across the map at high speed. Additionally, the Chinook can be used to transport friendly units, especially dozers. Rangers can be dropped into combat from ropes, which can be used to clear enemy buildings as an alternative to the Flashbang Grenades upgrade.
 * Comanche - A powerful helicopter. Comanches are best used as a defensive weapon, and are quite deadly in support of a ground force. With the Rocket Pods upgrade, Comanches can easily eliminate large groups in one fell swoop.
 * Raptor - The most powerful fighter in the game, also an efficient bomber. Can be further upgraded with laser guided missiles to boost their effect.
 * Stealth Bomber - As it name implies, this unit is invisible during flight, unless in the company of some means of stealth detection. This plane is notably difficult to knock out before it returns to invisibility. Like the Raptor, this plane benefits from the Laser Missiles upgrade. Before the Stealth Bomber can be produced, the USA player must expend a General's Point.
 * Aurora Bomber - A supersonic bomber, capable of outdistancing enemy artillery and missiles, giving it temporary invulnerability during its bombing run. Once it has dropped its payload, the bomber flies at half speed, making its thin frame an easy target for enemy anti-air. The costly Aurora requires a Strategy Center in addition to a USA Airfield before it can be constructed.