Magicka/Elements

Water
Performs a spray of water. This soaks targets, douses flames and pushes enemies back, but doesn't perform any direct damage. Targets soaked will take additional damage from lightning, and also take damage if they try conjuring the lightning element.

Basic properties:
 * Combines with Cold to create Ice.
 * Combines with Fire to create Steam.
 * Cancelled by lightning.
 * Despite this, you can still create the steam element, add lightning, and cancel the steam by adding cold to produce a Lightning+Water effect.

Combinations:
 * Combines with shield to produce a rainfall.

Life
Life acts as a healing beam to other targets. Spells which are based on heal are generally non-damaging (except against undead), and heal the target.)


 * Cancelled by Arcane.
 * Additional life elements do not increase the amount of healing, but can increase the duration of beams or areas of effect.

Combinations:
 * Combines with shield to create land mines that heal when walked over. This can rapidly heal targets.

Shield
By itself, the shield creates a protective barrier.


 * Opposed to shield


 * If cast normally, a single shield can be cast to create a shield wall.
 * A single shield by itself can be self-cast for a personal shield that protects against most effects.
 * When combined with life or arcane and cast, it creates magical mines that detonate when walked over. Life mines heal, while arcane mines inflict damage.
 * When combined with either earth or ice, created a protective shell that prevents physical damage. Movement and attack speeds are slowed.
 * When combined with other elements and self cast, it creates an immunity aura that negates the effect of spells of that element. It affects allies and enemies.

Cold

 * Slows targets.
 * Opposite of fire.
 * When used on damp targets, freezes them. Additional cold doesn't inflict additional damage, but only extends the duration of the freeze.

Lightning

 * Double damage against wet targets
 * +50% damage against armored targets.
 * Jumps from target to target.
 * Limited range.
 * Opposite to earth.


 * If conjured while wet, inflicts damage to the caster.

Arcane

 * Opposite to life.
 * Heals undead.
 * Explosive
 * Generally combined with other elements to create beam spells.

Earth

 * High damage, knocks targets down. Charge the spell to increase the velocity of the earth spell
 * Opposite to lightning


 * Combine with other elements to create a launched projectile.
 * Inflicts double damage against frozen targets.
 * Combine with shield and self cast to create a physical armor.

Fire

 * Inflicts the burning condition
 * Cancels doused condition.
 * Opposite to cold.
 * Reduced damage against armored targets.

Ice
Created by combining Water and Cold. Adding fire reverts the element back to water.


 * Can be charged to reduce the spread of projectiles.
 * Self cast a combined Ice+Shield for physical protective armor.

Steam
Created by combining Water and Fire. Adding cold reverts the element back to water.


 * Soaks, and deals damage.
 * Can be combined with lightning.