Twinkle/Walkthrough

SemiCom's unofficial 1997 Pac-Man arcade game Twinkle is divided into forty stages; once you have inserted your coin(s) into the cabinet, and pressed one (or both) of the Start Buttons, the letters S, T, A, G, and E and the the number 1 will spiral down and up from the top and bottom of the screen letter-by-letter. The first ten stages' main theme shall then start to be heard from the Yamaha YM-2151, as one (or both) of those Pac-Mans materializes in his starting position, and the three purple ghosts start chasing him (or them) around the maze - and like Hyper Pac-Man, when either Pac-Man eats a power pellet, the game's "invincibility" theme will start to be heard from the Yamaha YM-2151, but the ghosts will turn orange. Once they have been eaten, they will regenerate in their original starting positions shortly after (and, if the power pellet is still effective, they will still be edible); as with the official Pac-Man title Pac-Mania, which also used a Yamaha YM-2151, the ghosts flash in their original colouring when the pellet is about to wear off but the "invincibility" theme shall also increase in tempo (like Sonic the Hedgehog's did when he jumped on a Power Sneaker television after jumping on an Invincibility one). Once the Pac-Mans eat all of the pellets between them (they do not have to eat all the bonus items), the text "STAGE CLEAR" shall spiral down and up from the top and bottom of the screen, letter-by-letter, as the game's "stage clear" theme is heard, from the OKI MSM-6295; however, when the time for the current stage is down to ten seconds, the song that you are hearing from the Yamaha YM-2151 shall increase in tempo and if you cannot eat all the remaining pellets between you before it runs out, the text "TIME OVER" will spiral down and up from the top and bottom of the screen letter-by-letter as this game's "time up" theme is heard from the OKI MSM-6295 (this will also again cost both of the Pac-Mans a life, or the game if they only had one life remaining, as well as the effects of all special items they may have collected). You must also remember, that unlike in the official Pac-Man games (and the aforementioned Hyper Pac-Man), letting go of the joystick will cause your Pac-Man to stop moving - and on the subsequent stages, nine new types of enemies shall be introduced, but they, like the unnamed identikit ghosts, all seem to behave identically, and make it look more like a freeware game.