Final Fantasy/Walkthrough

See also: Epilogue &bull; Secrets A great darkness shrouded the world.
 * 1) The Kingdom of Corneria
 * 2) The Journey Begins
 * 3) The Prince of Elfland
 * 4) The Crystal of Earth
 * 5) The Crystal of Fire
 * 6) The Airship
 * 7) The Trials
 * 8) The Crystal of Water
 * 9) The Crystal of Air
 * 10) The Temple of Chaos

The wind died.

The seas raged.

The earth began to decay.

Only a prophecy kept hope alive in people's hearts:

"When darkness veils the world, four warriors shall come."

And after journeying far, four young warriors did at last appear.

In the hands of each rested a mysterious crystal...

The World of Final Fantasy I
Towns Dungeons Misc. areas
 * Corneria
 * Pravoka
 * Matoya's Cave
 * Elfheim
 * Mt. Duergar
 * Melmond
 * Titan's Tunnel
 * Sarda's Cave
 * Crescent Lake
 * Cardia Islands
 * Onrac
 * Desert Caravan
 * Gaia
 * Lufenia
 * Temple of Fiends
 * Marsh Cave
 * Western Keep
 * Titan's Cave
 * Terra Cave
 * Mt. Gulg
 * Ice Cave
 * Lykion Desert
 * Citadel of Trials
 * Sunken Shrine
 * Mirage Tower
 * Flying Fortress
 * Temple of Chaos
 * Power peninsula
 * Hall of Giants

Elfheim

 * ''Called "Elfland" in the NES version.

Mt. Duergar

 * ''Called the "Dwarf Cave" in the NES version.

Lufenia

 * ''Called "Lefian" in the NES version.

Western Keep

 * ''Called the "Northwest Castle" in the NES version.

Terra Cave

 * ''Called the "Earth Cave" in the NES version.

Mt. Gulg

 * ''Called "Gurgu Volcano" in the NES version.

Lykion Desert

 * ''Called the "Ryukahn Desert" in the NES version.

Citadel of Trials

 * ''Called the "Castle of Ordeals" in the NES version.

Flying Fortress

 * ''Called the "Sky Castle" in the NES version.

Power peninsula
A tiny strip of land (only two tiles) located in the northeast corner of Pravoka country where enemies normally from the Lufenia region can be found. Originally a programming glitch, the "bug" was so popular that Squaresoft keep in all releases. When you first reach Provaka for the first time you will likely be killed instantly by them, however if you do manage to win a battle, you'll be able to gain levels at an incredibly fast rate. To get there, go south from Provaka until you hit mountains, then east until you reach more mountains, and finally head north until you cannot go any further north. If you do decide to go, save your game first.

Hall of Giants
Another popular place to gain experience and gold, the Hall of Giants is a loop on the left side of the first floor of the Terra Cave. While the giants are at about the same power level as the other enemies, they give a fair amount of experience and gold, and in the hall you will face giants and only giants, and the encounter rate is significantly higher. You'll take a lot of damage fighting, so you may want to make a separate trip after fighting either the Vampire or Lich.

Epilogue
The time loop was served at last.

The battle spanning 2000 years came to an end, and peace prevailed.

The light of the four crystals revived the wind, water, earth, and fire.

It all began with a trivial misunderstanding, but it was enough to open Garland's heart of darkness.

His hatred swelled with the four forces of nature, and from it were born the four fiends of chaos.

Evil swallowed the world, plunging it into darkness.

But that is now part of the stuff of legends, thanks to the courage and strength of the four warriors.

The warriors will travel in time once more.

The world to which they will be restored to it's nature state.

Princess Sarah, Queen Jane, and even Garland will be there, oblivious to what happened in that time twisted dimension.

But when did it all happen?

The source of chaos lay in a strand of time looped around to connect 2000 years.

Four warriors were chosen by the very same forces that had plunged the world into darkness.

These four forces were the key to banishing the darkness as well.

And when everything was over... the memories of the four warriors' journey to the past was destined to be lost forever.

But their deeds will survive in people's hearts as legend. The tales will be passed down for generations to come.

Dwarves and Elves, Dragons, and people who reach for the stars - all will cherish the tales.

The warriors are returning. Travelling back from the world 2000 years past.

With the memory of their journey buried deep within their hearts, they will carry on their lives and watch over the world.

Never forget... the light of this world must always be guided in the right direction. If it goes astray, darkness will come again.

A crystal shines within every heart.

A crystal gleams within your heart, too... for you are the one who fought the battle spanning 2000 years.

May the world be blessed with light for eternity.

Sliding Puzzle Game
You can play this game by holding down X and then pressing Circle 55 times. Yes, you really have to press Circle 55 times but it's worth it. Have fun!

Here Lies Link?
If you check the grave marker closest to the Level 3 White Magic shop in Elfheim you'll find the words "Here lies Link". (For those that haven't played The Legend of Zelda, Link is an elf and Elfheim is the Elf town.) In the original Final Fantasy the grave marker said "Here lies Erdrick", who is a hero from the Dragon Warrior series, made by then rival Enix.