Traysia/Chapter 2: The Kingdoms of Millennium

EVENT 6
You start out in a desert overworld, just east of Gypsy Village. Enter the village and talk to the sage if you want an idea of what you'll be trying to accomplish in this chapter. It's also recommended that you upgrade your weapons in the first tent -- an Ax for Banegie, a Cross Bow for Bellenue, and a Broad Sword for whoever didn't get the Great Sword from the castle. After shopping, leave town and head due east until you get to the kingdom of Lyude. Look around and talk to people as usual, and also make sure to buy upgraded equipment: Ring Mail for Roy, Banegie, and Magellan; and Red Shields for the two characters that didn't get them in the castle.

Afterwards, head to the middle of town and head upwards, and then through the big doorway at the back of town. This is the king's palace. There's not much to do here but walk straight up and talk to the king. He'll tell you what you've been hearing from everyone else: that the two kingdoms respect each other and don't want a war, but neither kingdom can stand for the ongoing attacks on its lands. Strangely, both sides deny launching such attacks. Hmmm...

EVENT 7
Although it's not actually required to advance the game's plot, you should definitely pay a visit to the Iyuve kingdom to get their side of the story, as well as to shop for some very nice spells and equipment. Exit the Lyude kingdom and head northwest until you hit the edge of the forest, then just follow the tree line north. It'll twist around for a while, but eventually it'll take you right to the sign for the Iyuve kingdom. Continue west and enter.

Once inside, head upward to the Inn, then go left to squeeze between the building and the surrounding trees. Enter the building with the shield design and upgrade your weapons and armor again: Plate Mail for Roy, Banegie, and Magellan; a Heavy Mace for Banegie, an Ice Arrow for Bellenue, and a Great Sword for whoever doesn't have the other one. Note that Mage Sticks, which pack double the defensive power of Power Sticks, are sold here. They're a good buy, but I recommend keeping your Power Sticks for two reasons: One, your Power Sticks should still be keeping the enemies from scratching you; there's no need to spend the extra money if you don't need any extra protection. And two, this chapter will go by quicker than you think, and soon you'll be able to buy even more powerful Sticks, which you should save your money for.

At the west end of town, you should notice three houses bunched together with a fourth just below them. Each of the three houses has a magic shop with some old spells, but the one off by itself has four brand new, not to mention useful, spells. Even if you don't have the exorbitant sum needed to buy Illi Own on hand, you can still probably manage to get a couple of the others available.

After you've shopped and rested your party, go to the middle of town, above the pond, and head upward into the large doorway. You'll be inside the palace of the king. Continue upward and talk to him and the prince for more info about what's going on. I apologize if this is a "spoiler" to some people, but by now, it should be painfully obvious that some third party is impersonating each side and attacking the other at night. Now you have to find out who's perpetuating the conflict and why.

Leave Iyuve and head due east. You'll soon come to Selve village. Enter and make your way to the house in the upper right corner of town -- the chief's house. Go in and talk to the chief. Answer YES when he asks if you want to hear his story. He'll tell you about a connection between Iyuve and a cave to the north. After you're done listening to what he has to say, you'll need to find the cave. Selve doesn't sell anything that you need (unless you skipped shopping in Lyude and Iyuve completely), so there's no real reason to stick around. HOWEVER, you should know that you can't skip this step. If you go to the cave before talking to Selve's sage, you won't be allowed in.

Leave town and head north as soon as you make it into the desert. When you come to the line of trees, go west a little and then turn north as soon as you're clear of them. You'll soon reach the north face of the mountain. From here, go just a little bit west and you should find the cave. Enter it.

Note that like most other maze/dungeons in the game, this cave has many different ways to get through it. I'm just giving you what I hope is the simplest route that will let you get all the treasure if you so desire. So, you'll start off in a large open room with three doorways. They all lead to the next level, but will start you out at different points. I recommend taking the rightmost doorway. When you get to the next level, you can go down, a little left, and back up for a chest with Apple Juice, or go down, then all the way right, then work your way upwards for a little room with three chests with an Opal, a Long Sword, and a Leather Hat. But, you're probably not interested in any of these things, so just walk straight down from the entrance until you hit the wall, then go all the way right (and a tiny bit up) for the door to the next level.

From the start of the next level, make your way upwards a little bit and you should see two doorways, side by side. If you were to walk a little to the left of the double doors, you'd see another, not-so-obvious door. Going through that door will take you to the end of the level. If, however, you want some treasure, you can take either of the double doors (they both lead to the same place) and walk to the left, then down through the doorways for chests with a Ruby, White Bread, and Orange Juice. The rest of the level is one big dead end, so go back through the double doors and get ready to fight the boss.

After you take the final door and walk down into the next room, you'll see a group of warlocks together. Approach one of them and they'll send guards to attack you. You can actually avoid a battle by hugging the wall of the room and making your way to the bottom door, but that will just lead you out of the cave and won't accomplish anything. You have to fight... but then again, it's not that much of a fight.

BOSS: SOLDIERS
You'll face five soldiers in this battle, and they aren't any different than the ones you've been fighting. No strategy necessary.

After beating the soldiers, your party will figure out that the warlocks were behind the attacks and that neither kingdom was to blame. Now to tell the king. Continue downward and go through the bottom door. Follow the series of doors and you'll soon be out of the cave. Once you get outside, some magic spell will apparently make you all pass out as you realize exactly what has been happening with the people in the cave. You'll wake up in Iyuve and decide for some reason to visit the master swordsman.

EVENT 8
Rest your party and do some shopping if you like, and you can also go tell the king about what you found in the cave. Nobody, except maybe the prince, will believe you, though. When you're ready, leave town and head due east, like you are going to Selve. As you approach Selve, turn north and walk until you hit the line of trees. Now take a few steps east and then go north, with the tree line to your left and the mountain to your right. When you see the mountain break away and give you a path to the east, take it. The path is pretty wide, but soon you'll see a narrow opening leading northeast through the north wall. Take this shortcut and when you come out into the other wide path it leads to, keep walking to the northeast and walk right up to the northern wall. Now, if stay close to this wall and follow it to the southeast, it will wind around and bring you right to the sign for the master swordsman's place. Once you find it, go ahead in and enter the house at the back of town. The man inside is the master swordsman. Talk to him and he'll somehow manage to convince your party to kidnap the prince of Lyude and the princess of Iyuve for the good of their kingdoms. That's weird. And besides, isn't it the *princess* of Lyude and the
 * prince* of Iyuve? Whatever.

Leave town and backtrack to Iyuve. Talk to the prince and he'll agree to go to the swordsman's village. Now make your way down to Lyude and talk to the princess. She'll agree to go as well. Finally, go all the way back up to the swordsman's village. If the swordsman is standing outside the house on the right, then the prince and princess are there. If not, go back and talk to them again. When you get them in the house, enter it and talk to the princess. You'll talk for a while, then step outside the house. Someone (Roy?) will excuse himself for the night, then your party will rest and show up at the same spot the next day.

EVENT 9
Now that the prince and princess are together, it's up to you to stop the war. Leave the village and walk back towards Iyuve. Soon, the game will flash to a scene of both kingdoms' armies ready for war. Then the prince and princess will rush in and tell the kings that they want to get married. After a bit of discussion, the two sides are reconciled and your party is returned to Iyuve. Go into the castle and towards the thrones to see another scene. You will be told that the military advisor for Iyuve was the one behind the attacks, as he was the leader of the rebels in the northern cave. Your new mission is to visit the North Temple and defeat him and his minions.

EVENT 10
The temple's easy to find. Leave town and go northeast along the edge of the forest until you reach a set of large pillars. Walk north through them until you see the corner of the temple to your left. Go left and you'll be on the temple steps. Walk north and go through the large hole to enter the temple.

Once inside, go straight up to reach the stairs. The next level is symmetrical, with points of interest at each corner and in the middle of the level. The upper left corner has a chest with a Book of Magic that will teach your party Dareto. The lower right corner has a chest with a loaf of Dark Bread inside. In the center of the level is a chest with a Great Sword. The upper right and lower left corners of the level both contain staircases leading to the next level. Take whichever one you want.

The following level has a layout similar to the previous one. There is no treasure in the corners, though, so make your way to the exact center of the level and take the staircase there.

The next level is not nearly as organized as the previous two. From the starting point, you can go all the way left and up for a chest with a Blueberry, or all the way right and up for a chest with a Book of Magic that will teach your party Folga. Either way, you should go all the way to the right and head down (there's a chest with a Garnet inside, just below the chest that has the Book of Magic) until you're at the bottom. Then go left and take the stairs that you will come to.

You'll be face to face with one of the minions. Talk to it and you'll be drawn into a boss battle.

BOSS: CRAWLERS
This is an easy battle. Defeat these four Crawlers the same way you've been doing.

After the battle, the rebel guy will be gone. Proceed through the doorway and walk right up to the cell in front of you. You'll find the Silver Key. Turn around and go back through the door and take the stairs back up to the previous level. Then backtrack some more to where the chest with the Blueberry was. From that chest, go down, right, down again at the first chance you get, then left to get to the stairs. The chest below the stairs contains chain mail, although I can't think of any reason why any of your characters would need it. So, take the stairs and you'll be facing a large ornate door. Examine the door and you will use the Silver Key to open it. As you move through the doorway, you'll see several chests on either side of you. They contain, from left to right: a Diamond, a Spike Shield (the only one worth getting), Ring Mail, and a Cross Bow. After getting whatever treasures you want, take a few steps forward and you'll be greeted by another minion before being drawn into a boss battle.

BOSS: MONKS AND WIZARDS
Three Monks and two Wizards come out to fight you. They're definitely stronger than the last boss, but still, nothing you probably haven't seen before. Keeping the two Wizards pinned to the columns helps the fight, so don't advance your troops too far forward.

After this battle, you'll be able to advance a little farther upward and collect more treasure. The chest on the left has a Heavy Mace and the one on the right has a Ripper Sword, which you should equip. Now, get ready for the last boss battle of this dungeon. When you're ready, walk upwards to the trio of bandits. As you approach, they'll talk to you for a while before attacking.

BOSS: WIZARD'S HELPER AND PRIESTS
This time, you'll be facing four Priests and the Wizard's Helper. The Wizard's Helper is basically just a stronger version of the Priests, so you shouldn't have much trouble with this fight. Just try to keep the two outside Priests pinned against the columns until you're ready to deal with them.

EVENT 11
After the fight, your party will talk a little and then will be free to leave the temple. Walk up through the door behind the throne and you'll be outside the temple steps. This is the end of Chapter 2, so do whatever you need to do before you leave. When you're ready, go to Iyuve castle and talk to the prince. There will be a discussion about what to do next, and then it's off to Chapter 3.