Mega Man X2/Bosses

This section of the Guide relates to the names of the bosses and how to most efficiently defeat them, as well as noticed holes in their style of attacking. This will also contain potential spoilers as to who you will face.

Damage chart
The Giga Crush always deal 2 damages to any boss.

The Shoryuken instantly defeats any boss except Morph Moth, as he is a Maverick with two forms, and one hit will force him into his second form, where a second hit will defeat him.

The Mavericks
The bosses of Mega Man X2 are a variety of interesting designs, though central to the beginning of the game are the eight main Maverick commanders whom you must combat at the end of each stage.

There is, of course, a weakness that each boss has. As such, the well planning player can prepare themselves to specifically target each of those weaknesses as they progress through the stages, gaining what the next opponent will be weak against in the current stage.

The overall "Chain" is the following:
 * Wire Sponge's attack is best against Wheel Gator
 * Wheel Gator's attack is best against Bubble Crab
 * Bubble Crab's attack is best against Flame Stag
 * Flame Stag's Attack is best against Morph Moth
 * Morph Moth's attack is best against Magna Centipede
 * Magna Centipede's attack is best against Crystal Snail
 * Crystal Snail's attack is best against Overdrive Ostrich
 * Overdrive Ostrich's attack is best against Wire Sponge

Wire Sponge

 * Weakness: Sonic Slicer
 * Weapon Gained: Strike Chain

Wire Sponge will be easy to beat even if you just started playing Megaman X2 and have no upgrades or anything yet.

He has 3 different sets of attacks that he will put into use against you:

1. Standing on the ground rotating his chain to block off your attacks and throwing the chains in your direction. This is easily evaded by climbing a wall as his chain only throws horizontally. As soon as he takes his chain back, try and get a quick blast in.

2. He moves on the ground, jumping at X. Again, stay on a wall and dash jump off of it so you don't hit him when you get down, then blast him fast.

3. He hurls his chain up top, slowly elevating and throws spores at your direction which will damage you upon hitting you or grow a stingy plant upon hitting either floor or wall. This is the attack set you can benefit from the most. Dash around on the ground and make sure the spores don't hit you, shoot them down whenever possible or if they're in your way, shoot at Sponge as he makes himself an easy target as he hangs from his chain.

This boss is pretty easy. The most dangerous move is when he releases the spores, and he can cut off many escape routes. Destroy the spores whenever you can, maybe while the boss is spinning his chain. Use the walls to your advantage, but don't rely on it as the spores will hurt you much, much more.

After he gets damaged a good amount, he will gain a new move, which will make him invincible and shoot lightning from the roof. He will only shoot lightning a certain distance away from him, so when he turns red stay as far away as possible.

Wheel Gator

 * Weakness: Strike Chain
 * Weapon Gained: Spin Wheel

Wheel Gator is fought in a room full of oil, and he will often dive under and attack from underneath. To avoid the worst of his attacks, stay in one of the upper corners of the room by wall jumping. He has three attacks.

1. He will dive underneath the oil and shoot blades that will roll on the walls and ceiling. This can easily be dodged by jumping away from the wall as soon as you see the blade come up, but you have to go back up the wall immediately to avoid his second attack.

2. He will come up and bite you, causing a lot of damage. To avoid this, minimize the amount of time you are on the ground. If you do get caught, move left and right really quickly to break free. Watch for when the oil gets calmer, this is when he will jump up. Sometimes, he will shoot a blade up on the wall and then after you jump down bite you.

3. He will jump up and crash into one of the walls. The mark he makes will also cause damage, so hit him whenever he pops up before he can jump.

Charge up a shot before you enter the boss room to get a good first shot, then switch to your Strike Chain(if you have it). After dodging 1-3 blades, he will jump up and try to bite you. If he misses, jump down near him and attack before he can jump and crash into the wall. This boss has a really predictable pattern.

Sticking to one wall is the best strategy, preferably the left wall as you can easily access it after you fire your first charged shot. If you don't have the Strike Chain for some reason just charge your shots as you are wall jumping and dodging the blades.

Bubble Crab

 * Weakness: Spin Wheel
 * Weapon Gained: Bubble Splash

Flame Stag
When facing off against the Stag you have to realize that he will be faster than you, and he will jump quite often since that is his main style of moving. The area you fight him in is a massive chamber, one that reaches up so high that you will very rarely ever see the ceiling.
 * Weakness:Bubble Splash
 * Weapon Gained: Speed Burner

If you're fighting him without Bubble Crab's weapon you might discover that he is a little difficult until you understand his overall style of combat, at which point he becomes distressingly easy.

You can charge up your buster, and as he leaps up and up and up you can climb up a wall. Then if you time it right you can discharge the buster so that as he descends he'll run into the shot, then drop down and hug the corner of the wall while preparing to shoot him when he lands.

As he lands you'll fire off, and he'll respond by doing one of three things. The first is flexing and then dashing at you. The second is throwing fireballs in your direction. The third is just leaping up the walls again.

If he does the first hop up onto the wall, jump and aim to go over him. However, immediately pull away from that direction, as he will try to intercept you by leaping toward the wall that you're heading in the direction of. Timed right you can even get off a shot on him!

If he does the second simply dodge and fire at him until he stops throwing the fireballs, whereupon he does one of two things. He'll dash at you, which is easily avoided(and you should do what is mentioned above), or he'll simply start jumping right away.

If you stick to a single wall for a long time he'll come dashing up the wall, burning all the way.

Mainly when he lands on the ground he'll often not land on top of you, except if you move to where he's planning to land. Normally sticking to the very left and very right spots, hugging that corner of the wall, will make you avoid getting landed on.

His fire will turn blue at about half his life. When this occurs his flames he leaves while dashing tend to remain afire a little longer.

If you use Bubble Crab's weapon he will react by throwing fire at you. If you're used to dodging that fire throwing attack then you can kill him without once being hit, simply because each time you hit him with the Bubble Crab he does the fire throw.

Morph Moth

 * Weakness: Speed Burner
 * Weapon Gained: Silk Shot

Magna Centipede

 * Weakness: Silk Shot
 * Weapon Gained: Magnet Mine

Crystal Snail

 * Weakness: Magnet Mine
 * Weapon Gained: Crystal Hunter

Overdrive Ostrich

 * Weakness: Crystal Hunter
 * Weapon Gained: Sonic Slicer

Violen

 * Weakness: Bubble Splash

Serges

 * Weakness: Charged Sonic Slicer

Agile
Alternatively, if you have acquired the Shoryuken from earlier in this level, enter Agile's lair with completely full health. Hit him square in the face (cannot be to the sides or it does less damage) with the Shoryuken once, and it is an instant defeat.
 * Weakness: Magnet Mine.

Neo Sigma

 * Weakness: Sonic Slicer

Sigma Virus

 * Weakness: Strike Chain, fully charged X Buster (upgraded)