Alisia Dragoon/Stage 8 - Sanctum

Area 1
Cutscene.

Boss: Drugar
Drugar moves by floating across the room, and he stops to make an attack that depends on his position. When he flies from one side to the other, stay on the floor to avoid him. When he lands on the floor, he will shoot two or three energy waves along the floor. While hitting him from a distance, hop up lightly and quickly to dodge the waves. When he pauses in the air and summons an energy dragon, this dragon will chase Alisia, and it will rapidly spin and then explode after a while, sending out pieces of itself in all directions. To avoid the dragon, move closer to him, duck under and leap over the dragon in a circular pattern twice, without hitting it to preserve the timing, and then move far away from it to avoid its parts when it explodes. (On Hard, the dragon lasts twice as long, so duck under and jump over it in a circular pattern four times.)

At the beginning of the second phase, after he gets temporarily knocked down and then floats in the air again, he will begin with a third attack, which is firing a barrage of spreading shots. Simply walk behind him as soon as he raises his hand to fire his spreading shots. Afterward, he will return to using his two usual attacks. (On Hard, Drugar will have an additional third phase, but the pattern remains the same. Move behind him when he begins by firing spreading shots.)

Boss: Barardarl
Barardarl has multiple weak points. Each part comes with its own attack, which is lost when that part is gone.

During the first phase, Barardarl will fly over to the left side of the room, so stay far on the right, and keep hitting the three weak points exposed from that side. His head will release three long worms that will quickly fly down toward Alisia. Jump over or destroy them. Next, his lower right appendage will shoot two pairs of very fast red darts. Jump over them. Then, another lower right part will fire two barrages of explosive yellow sparks that travel down at various angles. Jump over or duck below them.

During the second phase, after the previous three parts are gone, Barardarl will fly over to the middle of the room. At this point, go to either side of the room. Avoid the arcing yellow sparks, and destroy or dodge the small white bullets. The red fireballs he launches upward will fall back down. Keep walking forward to avoid the fireballs, and stay away from him to avoid the swooping attack that he makes after the fireballs land. Staying on the right makes the arcing sparks easier to dodge (because they come from one of the lower left parts), but doing so may leave no room to avoid the swooping attack.

To defeat Barardarl, destroy all his weak points.