Big Brain Academy

Big Brain Academy puts you into an academy where you have different classes to complete. Instead of a brain age though, it is your brain weight that is measured and recorded. Dr. Lobe is the headmaster of the academy and guides you through the game. A sequel, Big Brain Academy: Wii Degree, was released for the Wii in 2007.

Getting started

 * Controls
 * The game is played entirely with the touch screen
 * Quit during an activity

The Homeroom is the main menu, shown as soon as you've touched the title page.
 * Homeroom


 * Profiles: This is where you create save files. Four can be stored at a time. Your name and academy grade is seen here.
 * Demo: You can send a demo wirelessly to a friend, or play it yourself. You do not need to register, but results are not stored.
 * Options: Configure sound and language here. You can also erase data here. Once data is erased, it is gone forever.

Configure options and settings.
 * Options


 * Sound: Choose between surround, stereo and headphones.
 * Language: Choose between English, German, French, Spanish, Italian, and Dutch.
 * Erase Data: Once you erase all the data from a specific user account, then it is gone forever.

Activities
The core of Big Brain Academy are the different activities. There are five categories and each category consists of five activities. Each activity is 60 seconds long and players are tested by the percentage of how many questions they got right.

Think

 * Heavyweight: Examine the pictures on the top screen, then tap the heaviest character on the touch screen.
 * Pathfinder: The animals move from the top to the bottom screen and make a turn each time they reach a corner. Draw a line on the touch screen to help them meet up.
 * Bone Yard: The arrows on the top screen show how objects on the touch screen will move. Examine the arrows, then drop a bone on the square where the dog will land. Sometimes blocks will move and push the dog, so be careful.

Memorize

 * Sound Bites: Listen to the sounds that the characters make, then touch their pictures in the order that they made noise.
 * Flash Memory: Memorize the numbers and symbols that flash on the top screen, then tap the same sequence into the number pad on the touch screen.
 * Memo-Random: Examine the cards on the top screen, then tap Memorize when you are confident you know them. When some of the cards flip over, tap the touch screen to identify them.

Analyze

 * Missing Link: Examine the picture on the top screen, then draw lines to connect the dots in the marked locations.
 * Cubegame: Count the number of blocks on the top screen, then tap the touch screen to input your answer.
 * Animal Lines: Examine the pattern on the top screen, then trace through the pattern on touch screen.

Compute

 * Coin-Parison: The two panels on the touch screen show a variety of coins. Touch the panel with the greater amount. You can change the currency.
 * Add Agency: Count the number of figures on the top screen, then touch the two panels that add up to the same amount.
 * Written Math: Solve the maths problem and input the answer on the touch screen.

Identify

 * Shadow Shift: Examine the moving silhouettes on the top screen, then tap the corresponding shapes on the touch screen. If you answer correctly, the silhouettes will reveal themselves.
 * Get In Shape: Examine the shape on the top screen, then select the pieces used to build it on the touch screen. If you tap a matching piece, it will appear in the shape. You must locate every matching piece to pass.
 * Matchmaker: Examine the pictures on the touch screen and tap the matching pairs. Some puzzles have more than one match.

Classes
There are three different classes in Big Brain Academy: test, practice and versus. These can be accessed as soon as you've registered a profile.


 * Test: The test consists of one randomly picked activity from each of the five categories. Each activity takes 60 seconds. At the end of the test you'll be given a brain age, brain type and grade. Grades range from A+ to F- and are displayed next to your name in the homeroom.
 * Practice: Practicing lets you work on activities at steady pace. It can improve you at activities where you're having trouble. Each activity has three difficulty levels: easy, normal and hard. You can get medals in each of these activities and levels.
 * Brain Weight: 050; Medal: Bronze
 * Brain Weight: 150; Medal: Silver
 * Brain Weight: 250; Medal: Gold
 * Versus: You can compete against friends to see who has the biggest brain. Questions are asked and the first player to guess correctly gets 10 grammes added onto their brain weight. If you miss a question, the game subtracts grammes from your score. The first to reach 300 grammes is the winner, other you can set a different target weight. The results screen will show who is the winner. This mode is for 2-8 players only.