Postman Pat 2: Phew, What a Scorcher/Gameplay

Controls

 * Q, A, O and P: In the ZX and CPC versions, you will have to use these keys to make Pat walk up, down, left and right; however, in the C64 version, you shall have to use a joystick instead. You can also press Space (or the button on the joystick) to make Pat deliver a letter or pick up an object - however, if he's already carrying an object when he picks a second one up he'll drop the one he was carrying before (he can only carry one).

Postman Pat Clifton
The protagonist of the game; this time around, his van has broken down, so he has to deliver all the letters on foot. When he starts outside the Greendale Post Office, the place he has to deliver his first letter to will begin flashing on the map in the bottom-left of the screen (which renders the top of it redundant) and he can choose to either walk there or try to intercept the van of Sam Waldron (the mobile-shop owner) - and if he does the latter, Sam will ask: ''WOULD YOU LIKE A RIDE PAT? Y OR N.'' when he meets him. If you press Y (even in the C64 version), Sam will take Pat to the address, so he can deliver the letter; also, when Pat is on a screen with an object, he can pick it up when he's standing on it. However, if he's already carrying an object when he picks a second one up he'll drop the one he was already carrying - and if he should run into a "magpie" hen, it will steal his current letter and drop it somewhere else (which means he will have to find it again). Also, when Pat arrives at the houses of the other villagers (two of whom, Alf Thompson and the Reverend Timms, were not present in the first two games), some of them will need his help to solve problems so he shall have to give them the objects; however, some of the objects are broken so he will first have to find Ted Glen to fix them (his position is also indicated on the map, along with those of Pat himself, Sam and the hens). Finally, because it is such a hot day, Pat gets very thirsty so he'll have to drink cups of tea in order to keep his energy up - because if he does not, he shall be sent to bed in order to recover.