Lineage II/Dark Avenger

Dark Avenger is a defensive melee warrior. He specializes into swords and blunts combined with shield, and heavy armor. He can Shield Stun and attract mobs with Aggression and Hate Aura. He can Summon Dark Panther, curse opponents with Hamstring and Horror, create poison clouds with Corpse Plague and Drain Health from opponents and corpses.

= Key Skills = Format: Name (Max. Level) - Description (Level[+Updates]/Next Level ...)

Active

 * Aggression (49) - Provokes opponent's desire to attack. (24+3/28+3/32+3/36+3/40+3/43+3/46+3/49+3/52+3/55+3/58+3/60+2/62+2/64+2/66+2/68+2/70+2/72+2/74+2)
 * Corpse Plague (4) - Corpse emits a cloud that poisons nearby enemies. (46/58/62/70)
 * Deflect Arrow (4) - Increases defense against bow attacks. (24/32/43/49)
 * Drain Health (53) - Absorbs HP. (20+2/24+2/28+3/32+3/36+3/40+6/43+3/46+3/49+3/52+3/55+3/58+3/60+2/62+2/64+2/66+2/68+2/70+2/72+2/74+2)
 * Hamstring (14) - Temporarily reduces enemy's Speed. (43/46/49/52/55/58/60/62/64/66/68/70/72/74)
 * Hate Aura (37) - Provokes your opponent to attack. (40+3/43+3/46+3/49+3/52+3/55+3/58+3/60+2/62+2/64+2/66+2/68+2/70+2/72+2/74+2)
 * Horror (13) - Makes enemy fearful and run away. (46/49/52/55/58/60/62/64/66/68/70/72/74)
 * Life Scavenge (15) - Drain Healing from corpses. (40/43/46/49/52/55/58/60/62/64/66/68/70/72/74)
 * Iron Will (3) - Temporarily increases M. Def. (43/49/55)
 * Majesty (3) - Temporarily decreases Evasion and increases P. Def. (20/40/58)
 * Reflect Damage (3) - Temporarily reflects damage back upon the enemy excluding damage from skill or remote attack. (40/46/52)
 * Shield Fortress (6) - Increases personal shield defense rate. Continuously consumes MP. (64/66/68/70/72/74)
 * Shield Stun (52) - Throws target into a state of shock. (20+3/24+3/28+3/32+3/36+3/40+3/43+3/46+3/49+3/52+3/55+3/58+3/60+2/62+2/64+2/66+2/68+2/70+2/72+2/74+2)
 * Summon Dark Panther (7) - Summons a Dark Panther, 30% xp cost, crystals consumed. (40/49/58/62/66/70/74)
 * Relax (1) - Regeneration when sitting. (5)
 * Ultimate Defense (2) - Instantly increases P. Def. and M. Def. significantly. User must remain still while it takes effect. (20/46)

Passive

 * Armor Mastery (5) - Increases P.def for heavy / P.def and Evasion for light armor. (5/10+2/15+2)
 * Final Fortress (11) - Automatically increases P. Def. when HP level falls. (52/55/58/60/62/64/66/68/70/72/72)
 * Focus Mind (6) - Increases one's MP Recovery Speed. (36/43/49/55/64/72)
 * Heavy Armor Mastery (52) - Increases P.def. with Heavy Armor. (20+3/24+3/28+3/32+3/36+3/40+3/43+3/46+3/49+3/52+3/55+3/58+3/60+2/62+2/64+2/66+2/68+2/70+2/72+2/74+2)
 * Shield Mastery (4) - Shield defense rate increases. (20/28/40/52)
 * Sword Blunt Mastery (45) - Increases P. Atk. for Swords and Blunts. (20/24/28+2/32+2/36+2/40+3/43+3/46+3/49+3/52+3/55+3/58+3/60+2/62+2/64+2/66+2/68+2/70+2/72+2/74+2)
 * Weapon Mastery (3) - Attack power increases. (5/10/15)

Outdated

 * Divine Heal (9) - Recovers one's HP. (28+3/32+3/36+3)
 * Power Strike (9) - Extra Damage on target. Sword/Blunt only. Over-hit available. (5+3/10+3/15+3)