Petz: Dogz 2 and Catz 2/Off to See the Wizard

Arvin tells you that things are getting out of hand. If Ivlet has the Magic Hat for much longer, it won't just be the island that suffers. There is only one thing to do, and that is to go and see Theophilus, the magic professor. He is the only one who could possibly find a way of getting the Magic Hat back. Arvin then tells you that Theophilus lives in Sky Heights, and the entrance is deep in Tail Heights.

Time for Thyme
When you get to Tail Heights from Lappy Lake, you will talk to Toby, and he will tell you that his wife, Daisy, caught a really bad cold. He was going to go to the Drug Store in South Pawville to get some Cough Medicine, but then he caught the cold too and now he can hardly move. He asks you to go and get some Cough Medicine from the Drug Store. The Tail Heights warp is now unlocked.

You can use the Magic Rock to get from Tail Heights to South Pawville, and then you need to go and talk to Gertrude. She will tell you that she is all out of Cough Medicine, but she can make some more if you can get some Thyme. She tells you that you can find it in Lappy Lake.

When you get to Lappy Lake, go to the island at the north of the lake (the one with a fishing pier on it) and you can find the Thyme. You take it back to Gurtrude.

She thanks you and uses the Thyme to make some Cough Medicine. Then you take it to Toby. He thanks you as well, and soon he and Daisy are cured. He says that he cannot do much to repay you, but he has fixed the bridge leading to the main part of Tail Heights. He asks where you are going anyhow. When you tell him that you are going to Sky Heights, he tells you that it is quite a travel! Deep in Tail Heights, there is a Windmill, and that controls the gate to Sky Heights. Toby then wishes you farewell and you need to go and look for the Windmill.

Troublesome Briars
First, you need to go up the stairs at the north of the houses. There are two snakes here, and they are both poisonous. If you move quickly, they might be too slow to attack you, but it's best to pick up the stone lying on the path infront of you and throw it at the one on the left to be safe. When the snake is knocked out, go to the left (west) and along the path with walls on each side. You will come to a boulder. Turn right (north) and go around it, and turn right again up another fleet of stairs, and be aware because on the other side you came to is a gorilla. Keep going along the path, past another snake and a boar, and soon you will see the Windmill. Neil will be standing outside, and you need to talk to him.

You will see that there are vine-like plants, called Briars, all over the Windmill, stopping it from turning. Niel tells you that Ivlet made the Briars grow, and so the Windmill cannot turn. This means that you can't get to Sky Heights, as the Windmill is what operates the gate. Niel then tells you that you should go and talk to Warren, as he is an expert in nature.

The Escapees
Warren, who is in his usual place at Dolphin Coast, will tell you that is Ivlet has used his magic to make the Briars grow, it's going to be tricky getting rid of them. But there is an insect called the Bramble Eating Insect which could get rid of them. Aparently, Warren is the only one to have them in captivity, as they are extremely rare. But the problem is... they seem to have escaped! Warren tells you that they might have gone back to here he found them in the first place, which was in Tail Heights, and says you should be able to find one there.

When you get back to Tail Heights, go up the stairs at the north of the houses and back to where the two snakes were. This time, you need to go right through the middle of the snakes, down the path, so it's best to try and throw a stone at both of them. When they are stunned, run north up the path, and you will come to another snake. This one is virtually guarding the Bramle Eating Insect. You have to be careful, as this snake is poisonous. The easiest way to stun it is to throw a stone, but then it will only be stunned for a few seconds, and you won't have enough time to get the insect. The best way it to first let the snake see you. It will start to come towards you, but don't let it attack. Run to the round area to the west of the snake and it shouldn't be able to see you anymore. The snake will go back to it's usual spot, but this time it will be facing the wall, and so you will be able to walk up behind it by. Then bark or screech using to stun it. Go to the left and you will find the Bramble Eating Insect. You take it to Neil.

He asks if you found a way of getting rid of the Briars. You give him the insect, but he tells you that he doesn't like creepy crawly things and asks you to do something with it, and so he gives it back. Therefore, you use the Bramble Eating Insect, and soon the Briars are gone and the Windmill is turning again. You can now go to Tail Heights.

Go up to the gate and use to open the gate. You will then go to Tail Heights, where there is a bit of a test awaiting you.

The Poisonous Bog
When you get to Sky Heights, you walk along the path a bit and then one of those magic balls appears, like the one Ivlet used to get around the island. Inside the magic ball is Theoplilus. He tells you to not be alarmed, as this is only a hologram of him, he isn't actually there. He then tells you that he is a bit busy, and if you want to speak to him then you will need to go to his house on the other side of Sky Heights. But there might be a few... obstacles... for you to overcome on the way.

As you carry on along the path, you will come to a large sqare of purple stuff, and Beat tells you that it is a poisonous bog. If you fall in, you'll be poisoned. Then a tutorial comes up telling you about poison, which you can get rid of by using Antidote (you can purchase Antidote from the Drug Store). Beat then tells you not to worry, as there is probably a path somewhere that the other animals use. You just need to use pursuit sniffing/whiskers. Press and start looking, and somewhere along the edge of the bog you will be able to pick up a footprint trail. You need to follow the paw-prints and stay on them or you'll fall into the bog and be poisoned. When you have completed the first stage of getting over the bog, you will find that there is another less-dangerous obstacle to get by. There is a second, deeper poisonous bog, but this time there is a maze of bridges going over it. By using pursuit sniffing/whiskers you can continue following the trail of paw-prints, or you can go the quicker way. The way you need to go is actually marked on the map, the bridges you need to cross are highlighted. Be careful as some of the other bridges are broken. When you have got through the maze of bridges, you will see Theophilus (a French Bulldog or Ocicat) standing outside the large house. Go up to him to talk to him.

Theophilus asks why you have come to see him. You tell him about Ivlet and the Magic Hat, and he tells you that you need to do something about it soon, or the whole island, in fact the whole world are in danger.