Twinkle/Stages 1-10

Stage 1
Welcome to the game. This maze contains 94 pellets (98 if you count the power pellets), three ghosts, one bomb, one pair of sunglasses, and a time of 70 seconds (1:10); there is also a secret path in the first wall in the centre of the maze, and the arrow that points to the right there indicates that there is another secret path in that second wall there. Eating the bomb will blow up the four walls in the corners of the maze to reveal twenty strawberries (3000 points), and twelve pairs of cherries (1000 points) - however, they do not have to be eaten in order to clear the stage, but they will increase your scores.

If you manage to clear this stage without eating any of the bonus items (which is not easy, due to the inability to jump), the first bonus stage will appear.

Stage 2
This maze contains 103 pellets (105 if you count those power pellets), two ghosts and two computers (the latter make it look more like a freeware game than an arcade one), four helmets (the second one collected shall become a solar helmet, which will allow your Pac-Man to fire shots at the ghosts for a short period of time, indicated by the "L-meter" upon his screen side), one pair of sunglasses, two pocket watches (which add ten seconds to the timer), and a time of 60 seconds (1:00); there is also sixteen pairs of cherries, and eight eggs (10000 points) hidden inside those eight walls at the top-left, top-right, centre, bottom-left and bottom-right of the maze, and you have to fire a shot at the walls they're hidden in to eat them before the L-meter runs out.

If you clear this stage without eating any bonus items (which, if you can jump by this point, shall be a little easier), the second bonus stage shall appear.

Stage 3
This maze contains 51 pellets (52 if you count that power pellet), six computers, one bomb, and a time of 55 seconds; the arrow pointing downwards at the top of the maze indicates the third secret path in the wall in the centre of it (there are also eight more secret paths in it which can only be used once the bomb has been eaten, and doing so will blow up the aforementioned wall in the centre of the maze to reveal 58 more pellets as well as five pairs of cherries, two helmets, two 5000-points hamburgers, and one pair of sunglasses), while eating that big red pellet at the bottom of the maze immediately finishes it (as if the abandonment of the official Pac-Man games' control system and the introduction of the new enemies was not sacrilegious enough).

If you clear this stage without eating any of the bonus items, or by eating the big red pellet at the bottom of the maze, the third bonus stage will appear.

Stage 4
This maze contains 105 pellets (106 if you count the power pellet), five computers, three helmets, one pair of sunglasses, one winged sneaker, and the time of 50 seconds; there's also six more secret paths in the outer wall in the centre of the maze as well as eight strawberries, one big red pellet, eleven hamburgers and one pocket watch hidden inside the inner wall in the centre, bottom-left and bottom-right of it and after collecting one, or two if you had been touched after Stage 2, of the helmets, you'll again have to fire a shot at the walls the items are hidden in to eat them, before that L-meter runs out.

If you finish this stage without eating any bonus items (or by eating that big red pellet in the top-centre of the maze), the fourth bonus stage shall appear.

Stage 5
This maze contains: 76 pellets (78, if you count the power pellets), five spectres, one pocket watch, one helmet, fourteen strawberries, fourteen eggs (as well as three hidden ones, making a total of seventeen), one pair of sunglasses, and a time of 47 seconds; there are also nine secret paths hidden in the walls at the top, left, right, and bottom of this maze, as well as an extra life hidden in the wall at the left of it (and providing that you had not been touched after Stage 4, you'll once again have to fire a shot at the wall the extra life is hidden in after collecting the helmet to eat it before the L-meter runs out and you will need it if you want a chance at finishing the game in one coin, or two coins in two-player games, given that you only start out with three of them).

If you finish this stage without eating any bonus items (which, if you can still jump by this point, shall be a little easier), the fifth bonus stage shall appear.

Stage 6
The maze contains 92 pellets (94 if you count the power pellets), four ghosts and three spectres, two pairs of warp tunnels, two strawberries, three eggs, two helmets, one roller skate, one bomb, one pair of sunglasses and the time of 47 seconds; besides those, there are also eight hidden pairs of cherries, eight hidden strawberries and one hidden egg, which can be revealed by eating the bomb, or eating either (or both, if you had been touched since Stage 5) of the helmets to make it become a solar helmet, then firing off a shot at all seventeen blocks of the wall in the top-centre of the maze to destroy them.

If you clear this stage without eating any bonus items (which, if you can still jump by this time, shall be a little easier), the sixth bonus stage shall appear.



Stage 7
This maze contains: 42 pellets, one computer and four spectres, one pair of sunglasses, one bomb and the time of 47 seconds; besides those, there are also fifteen hidden hamburgers, two hidden eggs, two hidden power pellets, and eighteen hidden regular pellets, and you have to eat the bomb to reveal them. It is not possible for you to finish this stage by only eating all its regular pellets, due to the maze's setup and the fact that its bomb has to be eaten.





Stage 8
This maze contains: a total of 89 pellets (92 if you count the power pellets), two computers and four spectres, twelve pairs of cherries, two eggs, one pair of sunglasses and a time of 47 seconds; there's also twelve secret paths which are hidden in the walls at the left side, right side and bottom of the maze.

If you clear this stage without eating any bonus items (which, if you can still jump by this time, will be a little easier), the seventh bonus stage will appear.

Stage 9
This maze contains: 85 pellets (87 if you count the power pellets), four computers and three spectres, four helmets, two pairs of sunglasses, two winged sneakers and a time of 45 seconds; there are also eleven secret paths, four eggs, and one big red pellet hidden in the walls at the top and bottom of the maze. Furthermore, unlike in SemiCom's own Hyper Pac-Man (from 1995), the next stage is not a boss battle, and neither is any subsequent tenth one.

If you clear this stage without eating any of the bonus items, or by eating the big red pellet at the bottom of the maze, the eighth bonus stage will appear.

Stage 10
This maze contains 46 pellets, ten computers, ten hamburgers, two pairs of cherries, two strawberries, two helmets, two wormholes(?), and a time of 47 seconds; there is also a hidden power pellet in the wall at the top of it, along with one hidden pocket watch, eight eggs and a big red pellet hidden in the outer wall in the centre of it (and providing you have not been touched after Stage 9, you'll yet again have to fire a shot at the walls the items are hidden in after collecting one of the helmets to eat them before that L-meter runs out). You must also go into the wormhole at the top of the maze if you want to come out of the other one in the centre and eat the two pairs of cherries and strawberries (however, when you do so, you have to avoid the computers).

If you clear this stage without eating any bonus items (or by eating that big red pellet at the centre-right of the maze), the ninth bonus stage shall appear.