Lineage II/Items/Special Abilities

Many C Grade weapons, and since C4 all B Grade weapons or higher can have a special ability, or SA for short, applied to them (in C3 the B Grade weapon, Sword of Valhalla, was still without a SA).

All SAs stack with other buffs — if you have a weapon with SA Empower, the empower buff will increase your M.Atk even more.

For adding a special ability to your weapon – this does not include dualswords – you need a soul crystal of matching stage and colour (depending upon the desired SA). For weapons up to B Grade, you can ask the blacksmiths in Giran and Aden for the list of possible SAs (don't wield the weapon while you ask or they will not find it) and the required colour for each of them. For A Grade and S Grade, the Blacksmith of Mammon is necessary. There are also some hundreds of gemstones required for the process.

For dual swords the SA is gained by overenchanting the weapon to +4, with an about 30% chance to break it.

You can get soul crystals of any of the three colours for free by asking the master of the mage guild in Giran about Quest. You will also get a list of mobs on which you can level the soul crystal.

Leveling a soul crystal is done by fighting one of the mobs on the list, an when it is at half health or below, using the soul crystal (right click in inventory, or move it into your quickbar and use it from there. After the death of the mob, there are four possible results:


 * The soul crystal "fails to absorb the soul". This happens most often and means there was no effect.
 * The soul crystal shatters. Get a new one.
 * The soul crystal levels. Hooray.
 * The soul crystal complains that the mob isn't strong enough. Search for higher level opponents.

Soul Crystals of lesser levels (up to maybe 7) are not that hard to get. Level 8 and 9 are still manageable. From stage 10 on, leveling becomes a real pain; prepare yourself to break many dozens of soul crystals before you succeed.

To get level 12 soul crystal, you have to use them on Anakim, Lilith, Baium, Antharas, Raid Monster Ember, Valakas or Invading Army Leader Anakazel. However to level a soul crystal to stage 13, you must use it on Antharas, Valakas, Raid Monster Ember, or Invading Army Leader Anakazel. (info based on official page)

Definitions

 * Good magic stands for all spells which are either buffs or healing.
 * Bad magic stands for damage dealing spells as well as debuffs (Dryad Root, Sleep, Paralyze, Curses).
 * Harmful magic stands for damage dealing spells.

Weapon Types
Although all classes in the game are open to use any weapon, each of them have different weapon master skills and a variety of skills that require special types of weapon to perform. Therefore, it is suggested to use the weapon according to each character's skill.

Mystics get a general skill for weapons which leaves them completely open to choose any weapon. However, there are weapons that possess high M.Atk status, thus make them the proper weapons for Mystic class. Most of these weapons are one-handed and two-handed staffs (which sometimes are classified as blunt weapons.) Some of them also come in forms of sword (Sword of Valhalla, Sword of Miracle, for example).
 * Sword stands here for "Onehanded Sword". All Tanks, Gladiators, Swordsingers and Destroyers get a skill for using swords.
 * Twohander stands here for "Twohanded Sword". Only Destroyers get a special skill for this weapon, but everyone being able to use a onehanded sword get a bonus to patk for using twohanded swords, too.
 * Blunt stands here for "Onehanded Blunt". All Tanks, Gladiators, Swordsingers, Destroyers and all Dwarves get a skill for using blunts. Warcryers, Overlords, Destroyers, Gladiators and Dwarfs get a special skill that allows them to stun with blunt weapons.
 * Staff stands here for "Twohanded Blunt". Again only Destroyers get a special bonus for twohanded weapons, while everyone being able to wield onehanded can also use twohanded. However, all staffs in the game except the s-grade Dragon Hunter Axe are mage weapons with high m.atk but weak p.atk, and magic SAs, therefore they are not used by anyone but Mystics.
 * Dagger can be used by the dagger users Treasure Hunter, Plainswalker and Abyss Walker. Dagger provides the highest attack speed among weapons.
 * Bow can be used by the archers Hawkeye, Silver Ranger and Phantom Ranger. However, many melee carry a bow to give them ranged attacks. Bow is the weapon that can create the highest physical damage in the game, however, bows have the slowest attack speed of any weapon type.
 * Fist Weapon can be used by Tyrant. It provides a relatively fast attack speed.
 * Polearm can be used by the specialist Warlord, and by Destroyers and Dwarves. However, any warrior can carry a polearm to give them area of effect attacks.
 * Dual Sword can be used by Gladiator and Bladedancer. Other classes, such as Healer and Buffer classes, often use it too in order to help the fighter to attack monsters when they can.

Special Abilities
What follows is a list of all available special abilities.

Daggers
With C4, the Hell Knife got a new list of SA's, this time magic ones.

S Grade Weapons
All C4 information needs confirmation yet, its just taken from official page.

Hero Weapons
Hero weapons have their SA already. They are only available to Noblesses who won the Olympiad, and will get lost after a month again. They consume s-grade shots and cannot be enchanted, sold, dropped, or given away.

As there is no source in the internet stating their P.Atk / M.Atk, this is specified here as well.

''Warning: The effect lists are compiled from the item descriptions. As these are formulated in very bad English, misinterpretations are easily possible. Also its not guaranteed that the weapons really work the way which has been described.''

All Hero Weapons have increased damage to target during PvP.