MapleStory/Quests

Quests are tasks that players may perform for NPCs for rewards and experience. An abundance of quests are available, each with varying level requirements and some having additional requirements such as job, fame or the completion of another quest. For example the quest "Building Blackbull's New House" requires 10 fame, a level requirement of 30, and the completion of "Fixing Blackbull's House". Some quests have quite a low level requirement for their difficulty and are literally impossible to complete straight away. Different rewards such as experience can be received by the player after completing certain quests, and some have substantial rewards. Some quests can be redone after completing it for the first time, though the reward(s) and given EXP may not be the same (all jump quests are repeatable with random rewards). Unlike most MMORPGs, it's not possible to escape the grind by completing quests.

Main quests

 * Maple Island Quests
 * Victoria Island Quests
 * Orbis, El-Nath and Aquarium Quests
 * Ludibrium, Omega Sector and Korean Folk Town Quests
 * Leafre Quests
 * Mu Lung and Herb Town Quests
 * Ariant and Magatia Quests
 * Zipangu, China, Formosa, Siam, and Singapore Quests
 * Masteria Quests
 * Coke Town Quests
 * Special Events Quests

Party Quests/Accompaniments
Party Quest(a.k.a. PQ) is a term that was created in the Global version, suspected because it was easier to type. They can be found in Henesys, Kerning City, Amoria, Ludibrium, Orbis, Magatia, and Herb Town. MapleStory's official name for the Party Quest is "Accompaniment."

The 1st Accompaniment is in Henesys. A party of 3-6, including the leader, go into an area where the party is required to hit plants using a melee weapon to obtain seeds of a variety of colors. Upon entering the area you see a lion named Growly; he is the protector of the area and also explains the PQ. In order to finish the PQ, you must place one of the various seeds on one of six platforms. If you have chosen the correct platform, the seed will turn into a flower after a few seconds. If you are incorrect, you must choose a different platform. Please note that the platforms do not change after you have started a new PQ. Once all the seeds have flowered, a bunny will appear and it will be attacked by various monsters. You must defend the bunny so it can make rice cakes for Growly. A fairly simple quest, it requires you to be level 10 and up.

The 2nd Accompaniment is in Kerning City. A party of 4, including the leader, goes through 5 stages solving puzzles and killing monsters within 30 minutes. The main idea is teamwork, since each part requires all party members to participate. At the end, a prize is given to each person ranging from ores, equipment, scrolls to potions. Only one party can be inside the party quest at any given time on one channel. There is also a time limit for completing each stage of the party quest. The time is inaccurate, however, as it usually does not boot people out until about 30 seconds have elapsed after the minutes are over. The level limit for this accompaniment is 21-30.

The 3rd Accompaniment can be done in Ludibrium. There are 9 stages to this quest, requiring 6 party members. This quest relies on the fact that a variety of skills are needed to complete the quest. The many skills each character has, such as Haste, Heal, Darksight, and Teleport are needed in order to pass some of the stages. This accompaniment has a new attribute that the first one does not-boxes. Boxes are opened simply by using a melee attack; opening the box either drops a pass, or spawns monsters. After defeating the boss on the 9th stage, there is a bonus stage in which characters open boxes. The boxes will drop lots of coins, potions and sometimes, a random equipment (earrings, capes, etc.). After this stage, which lasts for 1 minute, the prizes are given. Prizes consist of potions, ores, and equipment. The level limit for this accompaniment is 35-50.

The Party Quest for Level 51-70 is the Orbis Party Quest, which can be found through the portal on the right of "Entrance to Orbis Tower". Unlike the other two Accompaniments, the OPQ stages after the first stage, and before the boss and bonus stage, are nonlinear and can be done in any order, which makes it harder for those competing to track the questers inside.

There is another Party Quest, also for level 51-70, available in some versions. It is called the Ludibrium Maze Party Quest. It can be started from the main town center of Ludibrium, and consists of wondering through a maze of many rooms, trying to gather as many tickets as possible. The EXP granted upon completion varies depending on how many are gathered. Like Henesys PQ, there is no boss.

Another party quest for characters level 50 and above is the Zakum Party Quest. There are three major parts to this quest. The first involves a party of any number of members entering a quest which requires the party to collect certain items, with several obstacles. The second is a two-part horizontal jump quest. It is quite difficult for a first timer, but as you progress, you will gradually get the hang of it. There is a minor quest in between the second and third, which requires you to hunt for 30 Zombie's Gold Tooths to forge the item required to summon Zakum. The third and final part of the quest is fighting Zakum itself. Most versions have implemented the Zakum Squad system, which prevents the weaker players from stealing an entry into the Altar from the higher leveled players, as they will waste spaces for attackers or Priests. However, in some versions it is being abused, and higher level players demand payment from lower levels to enter the Altar for the helm specially.

The Party Quest for Herb Town covers the range of 55-100. It consists of boarding the Pirates' ship and defeating as many of them as possible, while making your way to the Captain, Lord Pirate, who is located deep at the stern of the ship. It is among the shorter Party Quests, and gives little experience.

The next mainstream accompaniment is the Magatia Party Quest. It is for level 71-85. The purpose of the party quest is to reunite the two lovers, Romeo and Juliet, who belong to the opposing Alchemist factions, the jenumists and the Alcadno.

The Accompaniments have been heavily criticized for being a very extreme timesink, sometimes in the order of hours of near inaction. Many players don't have the patience to wait or the skill to secure entry. Before MapleStory began to raise their level of security as they left the Beta stage, most players relied on 3rd party hacks and macros such as Autoclickers that allowed them to click the Accompaniment NPC automatically several times, allowing the leader to relax from the clicking. GameGuard now detects most autoclickers, although some users can create programs to bypass the detection.

Jump Quests
There are many Jump Quests in MapleStory. On GlobalMS, the following NPCs give a Jump Quest if the character meets the required level:
 * Shumi at Kerning City (3 quests)
 * John at Lith Harbor (3 quests)
 * Sabitrama at Sleepywood (2 quests)
 * Assistant Cheng at Ludibrium Toy Factory (1 quest)
 * Adobis at The Door to Zakum (1 quest)

A character starts at one part of a map, and uses timed jumps to get from one small platform to another, while attempting to avoid enemies and obstacles that can knock the character off of the platform, causing them to be forced to either start over from the beginning, or, if the character is lucky, from a certain point somewhere above the beginning. Jumping Quests can become highly annoying if the character continually falls off. Success in these quests requires great patience and control. An impatient person who gets furious whenever he/she falls is less likely to succeed than a patient jumper that perseveres. Jump quests will also fit the background of which town the quest is located in. Shumi's jump quests will require jumping platforms in a subway, avoiding Stirges, Jr. Neckis, laser beams, electrical wires, and oil splats. John's quests involve jumping tiny platforms while dodging balls of spikes and moving stars. Sabitrama's quests require dodging spears, thorns, and Lupins that throw their bananas. Assistant Cheng's one quest requires riding conveyor belts and dodging Trixters. Adobis' quest puts the jumping over a pit of lava, with rocks falling from the ceiling.

Jump quests can be done again and again to receive random ores and jewels each time, except Adobis' quest which always rewards EXP and a quest item on completion.

Adobis' Zakum jump quest's reward for EXP has been removed due to fly-hackers.

There are also two unofficial quests in the Pet Parks located in Henesys and Ludibrium. They are relatively simple top-to-bottom climbs, but they reward only closeness for a pet (2 in Henesys, 4 in Ludibrium). They may be accessed at will and repeated whenever desired, regardless of level.

Speed and Jump boosts, along with movement skills such as Flash Jump and Teleport do not work in any Jump Quest. A Fighter/Page's Power Guard does work however. It will reduce the knock back damage done from a monster.

List of quests without guides
If you are not sure how to use the quest template above, add information here below the relevant quest and someone else will properly format it for you. To indent a line, begin it with a colon.
 * Victoria Island:
 * "Mar" the Fairy and the Water of Life
 * Beat the Heat 
 * Independence Day : Cody's Barbecue Party
 * Jay's Curiosity (Level 35)
 * John's Last Present (Level 60)
 * Click for walkthrough


 * Seeking the Town Down There... (Level ?)
 * Teo's reminiscence (Level 10)


 * Event Quests:
 * Making the Leaf flavoured Tomato Juice
 * Making the Slime Bubble flavoured Tomato Juice
 * Making the Huge Bubble flavoured Tomato Juice
 * Making the Orange Mushroom flavoured Tomato Juice