WarioWare: Get It Together!/Intro Games

''Huh?! Where are we? How did we get here? Where's the bathroom? Ah, forget it. Let's get moving!''

Treasure Hunt

 * Hint: Collect all!
 * Description: Wahaha, those jewels look pricey. Hurry up and grab 'em all!
 * Strategy: Approach the jewels to collect them. Breaking some bricks should help speed up this process.
 * Levels of difficulty:
 * 1) Collect a few coins. A couple of bricks are in the way.
 * 2) Collect more coins. Another brick is in the way.
 * 3) Collect even more coins. Bricks and a chest are in the way.
 * Passing Score: 20

Tummy Trouble

 * Hint: Dislodge!
 * Description: My stomach! It hurts! Hmm. Maaaybe it was something I ate? If you see something weird in there, get rid of it for me.
 * Strategy: Approach the item sticking out of the wall to dislodge it. Flying characters can move around walls in the path with ease, while jumping characters may have to use them as platforms to reach the item. Characters that cannot jump or fly must use one or two rings to reach the item.
 * Levels of difficulty:
 * 1) Dislodge one item. Get past a single wall to reach it.
 * 2) Dislodge one item. Get past multiple walls to reach it.
 * 3) Dislodge two items. Get past multiple walls to reach them.
 * Passing Score: 30

Strike Gold

 * Hint: Empty!
 * Description: Nothing's better than a bag stuffed with moolah! Hey... Stop that! Keep that up, and my precious gold will spill out!
 * Strategy: Hit the bag(s) of gold until all of its contents spill out. If playing with a second player, trap the bag between your attacks to clear this quickly.
 * Levels of difficulty:
 * 1) A bag of gold hangs in the center of the screen.
 * 2) A bigger bag of gold hangs in the center of the screen.
 * 3) A large bag of gold is dangled across the screen. If playing with a second player, a second bag of gold is added.
 * Passing Score: 25

Wanted

 * Hint: Get him!
 * Description: Those look-alikes are some handsome devils, eh? Check out that wanted poster, and help catch the bad guy. Don't let their disguises trick you!
 * Strategy: Use the wanted poster at the back of the room to identify the target, then attack them. If the wrong man is chosen or time runs out before any are chosen, the game is failed.
 * Levels of difficulty:
 * 1) The wanted man looks identical to the image in the poster.
 * 2) The men add an item to their disguises.
 * 3) Along with an item added to their disguises, the men move their heads in an attempt to disorient the player. A sheet of paper may also blow across the screen to obstruct them.
 * Passing Score: 20

Sleep Clinic

 * Hint: Hypnotize!
 * Description: That watch...it's making me feel...sleepy. Get rid of that butterfly so I can take a nap!
 * Strategy: Hit the watch so that it swings back and forth long enough to put Wario to sleep. Only a single push is needed to pass this if it's strong enough. If it starts to slow down, hit it in the motion that it's moving to speed it back up.
 * Levels of difficulty:
 * 1) A watch must be pushed to put Wario to sleep.
 * 2) A watch must be pushed and a distracting butterfly must be taken out to put Wario to sleep.
 * 3) A bunch of bananas must be pushed to put Wario to sleep.
 * Passing Score: 25

Seeing Stars

 * Hint: Light up!
 * Description: Those stars are so dull and boring! Touch them, and they'll not only shine like gold, they'll light up a whole constellation. Eh, if you're into pretty stuff, you'll probably like it.
 * Strategy: Touch the stars or shoot at them with a projectile to light them up. If playing with a second player, split the screen up to reach them all quickly.
 * Levels of difficulty:
 * 1) A few stars must be lit up.
 * 2) More stars must be lit up.
 * 3) Even more stars must be lit up.
 * Passing Score: 30

Rocket Rush

 * Hint: Take off!
 * Description: 3...2...1...WARIO TIME! I mean, LIFT OFF! Jump into an empty rocket, and blast into space. Eh, but watch out! Not all of these rockets have what it takes to get off the ground.
 * Strategy: For Levels 1 and 2 of this microgame, take a look at the windows of each rocket to determine which is empty; a rocket that has already been filled can't be used. For Level 3, look above and below each rocket to determine which will take off successfully and which will crash into a boulder or drive off.
 * Levels of difficulty:
 * 1) The entrance of the wrong rocket is obstructed.
 * 2) Only the inside of the wrong rocket is obstructed.
 * 3) The wrong rocket will either have a boulder above it that it will crash into, or it will have a street under it that it will roll onto.
 * Passing Score: 30

Land in the Sand

 * Hint: Topple!
 * Description: Gah! I can't get down from here! Knock over the stick to help me land safely. You can shake the ground to knock it over, too, if that's how you get your kicks.
 * Strategy: Depending on the character being played, you will either be next to the stick or below it. If below it, hit the ground to the left or right of it repeatedly to cause it to lose its balance. If next to it, strike the top to take it down.
 * Levels of difficulty:
 * 1) The stick is unsteady and quick to fall.
 * 2) The stick is more stable and slower to fall.
 * 3) The stick is even more stable and is even slower to fall.
 * Passing Score: 30

Eye Exam

 * Hint: Memorize!
 * Description: Time for an eye exam, Dr. Wario style! Turn the shape until it matches the one I picked. Let's SEE if you can do it. Ha! I'm so funny!
 * Strategy: The shapes resemble letters (u, n, c, and a backwards c), so use this to help you memorize them, then turn the shape based on the directions given.
 * Levels of difficulty:
 * 1) One shape will be pointed out.
 * 2) Two shapes will be pointed out.
 * 3) Three shapes will be pointed out.
 * Passing Score: 20

Defend the Flowers

 * Hint: Protect!
 * Description: Don't let the meteorite smash those flowers! Knock that hunk of rock right off the screen if you can.
 * Strategy: Push or shoot at the meteorite to keep it away from the wall behind you. If you manage to push it off the screen, it won't come back. If playing Orbulon, he can simply beam up the meteorites to stop them from moving.
 * Levels of difficulty:
 * 1) The meteorite can be pushed off the screen with no resistance.
 * 2) A wall blocks the meteorite from being easily pushed off the screen.
 * 3) A large wall blocks the meteorite from being easily pushed off the screen, and if a second player is playing, a second meteorite will join in.
 * Passing Score: 20

Flee the Flashlight

 * Hint: Steal!
 * Description: Don't even think about trying to steal my garlic! I'm keeping an eye on it with my flashlight. Sure, sometimes I get a little distracted...but nobody's getting by Wario!
 * Strategy: Touch the garlic when the flashlight isn't on it to steal it. If playing 5-Volt, she can easily teleport to it the instant that the light moves away from it.
 * Levels of difficulty:
 * 1) The flashlight beam moves on and away from the garlic.
 * 2) The flashlight beam is shut off when it moves away from the garlic.
 * 3) The garlic moves in a circle.
 * Passing Score: 15

Swordplay

 * Hint: Draw!
 * Description: You! Yes, you, with the face! Help me draw my sword. Huh? What do you mean it looks weird? Less excuses and more sword!
 * Strategy: Push or shoot the sword out of its sheath to draw it.
 * Levels of difficulty:
 * 1) A sword must be pushed out of the sheath.
 * 2) A fork must be pushed out of the sheath.
 * 3) A celery must be pushed out of the sheath. If a second player is playing, a hand must be taken out before it can be drawn, as it blocks it otherwise.
 * Passing Score: 20

Boss: Spiky Wario

 * Hint: Defeat!
 * Description: Watch out! Spiky Wario is coming through! It's dangerous to get too close. Hey... Ow! The spots without spikes are sensitive, you know.
 * Strategy: Defeat the smaller spiky Warios by pushing or shooting them on the sides where they're exposed. Similarly, the bigger spiky Wario can only be attacked on sides where its spikes recede. Avoid the falling rocks if your character is unable to shoot them. After hitting the big spiky Wario three times, it will be defeated.
 * Levels of difficulty:
 * 1) Three small enemies must be defeated before the boss, and some rocks will drop from the volcano.
 * 2) Four small enemies must be defeated before the boss, and more rocks will drop from the volcano.
 * 3) Four small enemies must be defeated before the boss, and even more rocks will drop from the volcano.
 * Passing Score: 5