Dungeon Master/Spells

Dungeon Master uses rune combinations in sequence to produce magic spells. They form the magic casting system for all the games in the series: Dungeon Master, Chaos Strikes back, Dungeon Master II the Legend of Skullkeep, Theron's Quest and Dungeon Master Nexus.

Dungeon Master spells are composed of two to four syllables (runes). The first syllable (rune) is the power of the spell (which affects the strength, duration and mana cost). The second syllable (rune) is the elemental influence, the third syllable (rune) is the form, and the last syllable (rune) is the class or alignment. Note that the third, and forth syllable is not used on some spells.

The user interface displays six syllables (runes) at a time from which you may choose one. First is the group of Power runes: Lo Um On Ee Pal Mon. The second set of runes represents Elemental influence: Ya Vi Oh Ful Des Zo. The third set of runes represents the Form: Ven Ew Kath Ir Bro Gor. The fourth set of runes represents the spell's Class Alignment: Ku Ros Dain Neta Ra Sar.

When learning a spell the Power syllable (rune) is generally not included in the description of the spell, and you can practice the spell with any sufficiently low level Power syllable (rune).

High power spells cannot be cast by low-skilled champions. The spell list below only shows the last one to three runes. You need to add a power syallable (rune) as the first syllable (rune). Each syllable (rune) costs mana points, depending on the selected power. If a champion does not have enough mana points, the syllable (rune) cannot be used. You have to wait, sleep, drink mana potions or equip items that increase your mana.

The game documentation does not come with a list of spells. Rather, the player discovers the spells by finding scrolls in the dungeon. There is nothing in the game to prevent a player from discovering spells through trial-and-error, and of course once you learn the spells you can attempt to cast them before finding the scroll that reveals it.

The Gor syllable (rune) is the most expensive, but it is not used in any spell.

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Priest Spells
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Wizard Spells
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