The Sims: Vacation

The Sims: Vacation (called The Sims: On Holiday in Ireland, the UK and China) is the fourth expansion pack released for the simulation computer game The Sims. The sixth expansion pack for The Sims 2, called The Sims 2: Bon Voyage, features a similar theme.

Features
Vacation introduced a new neighborhood, called Paradise Island, where Sims could take vacations with members of their own family or with other Sims. Paradise Island is split into three distinct environments: beach, forest, and snow-capped mountain. Each environment has its own mascot: a yeti for the mountain, an archer for the forest, and a hammerhead shark for the beach. This expansion pack also introduced the "winterwear" clothing category. Clothing in the "winterwear" category is worn on any lot in the mountain environment of Paradise Island.

Vacations
To take a vacation, a Sim must use the phone and call a vacation van. The player gets to choose a location for the Sims to go to; at each location, Sims may either stay for the day or for several days by checking into a hotel, or can rent a tent or igloo to sleep in for one day at a time. If Sims do not check out from their hotel on time, then they get charged to stay another day. Check out time is 11 a.m. for hotels, igloos and tents. There are 3 environments on Vacation Island - a beach area, a camping area, and a mountain summit area. There are three lots (for vacation locations) in every area. Each area has its own amenities; the mountain summit has snowboard slopes and icy slides, while the beach has sandcastles and swimming pools, and the camping area has archery ranges and fishing docks. Sims cannot live on Vacation Island; however, some items available on Vacation Island may be purchased at home.

Souvenirs
Sims can get souvenirs from the Vacation Director, the metal detector, or from a prize booth. To get souvenirs from a prize booth, Sims must trade tickets obtained by winning midway games at some vacation locations. Players can purchase a souvenir display case for their Sims' houses to display their souvenirs. The memory associated with a souvenir depends on the Sim's mood at the time they got the souvenir.