Edd the Duck 2/Stage 2

Once Edd has reappeared upon the screen, you'll have to start walking to the right then jump over a gap in the platform to collect a shield and make Edd invulnerable for a short period of time; once you have done so, you shall have to jump up to two more platforms in turn and collect an icon of Edd's head for an extra life. You shall then have to jump up to a fourth platform, drop down to the ground, jump up to three more platforms on a Bo-Bo coach in turn, and collect a coin - and, once you have done so, you will have to throw three custard pies at three flying pork pies to stun them, drop down to the ground and collect a custard pie (for three more, and once Edd has more than nine pies, it will display the text 9+). You now have to walk past a 4-4-0 American steam engine (while watching out for the hot coals it spews out of its funnel), jump up to both of the two steps of a telegraph pole and the first power line (while the electric current moving back and forth on it is moving to the right) in turn, jump up to the second power line (this time while the electric current that is moving back and forth across it is moving to the left!), and collect another coin; once you have done so, you will have to drop down to the second step of another telegraph pole, throw a fourth custard pie at a pair of pliers to stun him, drop down to an eighth platform and collect a third coin. You will then have to jump up to the roof of a ticket office and a ninth platform in turn, to collect a fourth coin - and once you have done it, you shall have to jump back up to the roof of the ticket office and drop down onto a barrel that is rolling to the right, to collect a fifth coin (while watching out for two fish that are jumping out of the water). You will now have to jump up to three more platforms in turn and collect another custard pie; once you have done so, you will have to jump up to four more platforms on another Bo-Bo coach in turn, and collect a sixth coin. You'll then have to throw four more custard pies at four more pork pies (to stun them), jump onto the roof of the coach, three more platforms and a railway signal in turn, drop down to the ground and collect a third custard pie - and once you've done so, you'll have to jump onto a springy railway wagon that's moving back and forth (while a third electric current moving back and forth across a third power line above moves to the right) for to be propelled up to a twentieth platform and collect a seventh coin. You shall then have to drop down to the ground, jump onto the springy railway wagon again (this time when the third electric current is moving to the left) to be propelled up to a thirteenth platform and collect an eighth coin; once you've done so, you'll have to drop down to the ground, jump up to the springy railway wagon once again (this time, when the third electric current is moving to the right again) to get propelled up to a fourteenth platform and collect another shield, to make Edd invulnerable for a short period of time again; once you have done it you shall have to jump up to the third power line, drop down to the ground and collect a ninth coin. You shall now have to jump onto a barrel and a fifteenth platform in turn - and once you have done so, the porter will say "TICKETS PLEASE!", which means you'll have to retrace your steps back to that ticket office. Once you've jumped up to either of its two windows a $1 ticket for the 3.10 to Yuma shall come out of the chimney; once you collect it you have to retrace your steps back to the end of the level. Once you've walked off the right side of the screen the porter will say "ALL ABOARD!" - and the following (spelling-mistake-filled) text will then appear:

''W'LL THAT WAS MIGHTY QUICK. YU'VE SURE'' GOT A HAIR TRIGGER FINGER, AND AN EYE ''AS SHARP AS A COYOTE. BUT BE WARNED,'' WITH THAT ONE WAY TICKET TO BODGEVILLE, YER TRAVELIN' RIGHT INTA DEN OF INEQUITY HAVE A BLAST IN THE TOWN AND WHAT'S ''YER'S WILL BE MINE HUR! HUR!''