Final Fantasy/White magic

The most obvious, and useful, white magic is the cure and heal families. These and the Life spells will probably be used more than all other spells combined. Not only are white mages/wizards fantastic curers, they are also more effective against the undead than any other class. In addition to the Dia family of spells, cure/heal will damage the undead, and life spells will kill them in a single cast. The white wizard is the only character than can use holy, a white spell that is one of the most powerful spells in the game, against the living and undead.

Users

 * White mages: Uses any level 1 - 6 spell (except Warp 2) and Null Magic
 * White wizards: Uses any spell
 * Red mages: Uses select level 1 - 4 spells, and Cure3
 * Red wizards: Uses most level 1 - 6 spells and Null Magic, but not Heal or Dia spells, Cure 4, and a few others.
 * Knights: Uses level 1 - 3 spells that are not in the Heal or Dia families.

Spells
Many mid and high levels spells are not unique, but are improved versions of low levels spells. Each "family" of spells usually contains three versions, though some have two or four.


 * Cure family: Restores large amounts of HP to one character
 * Heal family: Restores small amounts of HP to the entire party at once
 * Life family: Revives a dead character
 * Dia family: Damages the undead, ineffective against the living/inanimate
 * Null family: Prevents damage by one type of element, death spells, or all elements
 * Shield family: Raises defense

There are several other spells that do not belong in a specific family, but tend to be focused on boosting the party's stats or removing status ailments. The exception is Holy, which is a very powerful offensive spell.

White Magic

 * Level 1: Cure 1, Dia 1, Shield 1, Blink
 * Level 2: Lamp, Silence, Null Bolt, Invisible 1
 * Level 3: Cure 2, Dia 2, Null Fire, Heal 1
 * Level 4: Esuna, Fear, Null Ice, Vox
 * Level 5: Cure3, Life 1, Dia3, Heal 2
 * Level 6: Stona, Warp 2, Shield 2, Invsible 2
 * Level 7: Null Magic, Heal 3, Cure 4, Dia 4
 * Level 8: Holy, Null All, Dispel, Life 2

Cure1

 * Original Name: Cure
 * Cost: 100
 * Effect: Restores 16-32 HP
 * Range: One character
 * Users: White Mage, White Wizard, Red Mage, Red Wizard, Knight
 * Location: Corneria

Dia1

 * Original Name: Harm
 * Cost: 100
 * Effect: Inflicts 20-80 damage to "undead"-type enemies
 * Range: All enemies
 * Users: White Mage, White Wizard
 * Location: Corneria

Shld1

 * Name: Shield 1
 * Original Name: Fog
 * Cost: 100
 * Effect: Raises Defence by 8 points
 * Range: One character
 * Users: White Mage, White Wizard, Red Mage, Red Wizard, Knight
 * Location: Corneria

Blink

 * Original Name: Ruse
 * Cost: 100
 * Effect: Raises Evade by 80 points
 * Range: Self
 * Users: White Mage, White Wizard, Red Wizard, Knight
 * Location: Corneria

Lamp

 * Cost: 400
 * Effect: Cures Darkness
 * Range: One character
 * Users: White Mage, White Wizard, Red Mage, Red Wizard, Knight
 * Location: Pravoca

Silence

 * Original Name: Mute
 * Cost: 400
 * Effect: Prevents enemies from casting spells
 * Range: All enemies
 * Users: White Mage, White Wizard, Red Mage, Red Wizard, Knight
 * Location: Pravoca

NulBolt

 * Name: Null Bolt
 * Original Name: Alit (Anti-Lightning)
 * Cost: 400
 * Effect: Reduces lightning-based damage by 50%
 * Range: Entire party
 * Users: White Mage, White Wizard, Red Mage, Red Wizard, Knight
 * Location: Pravoca

Invs1

 * Name: Invisible 1
 * Cost: 400
 * Effect: Raises Entire party evade by 40 points
 * Range: Entire party
 * Users: White Mage, White Wizard, Red Mage, Red Wizard, Knight
 * Location: Pravoca

Cure2

 * Original Name: Cur2 (Cure2)
 * Cost: 1500
 * Effect: Restores 33-66 HP
 * Range: One character
 * Users: White Mage, White Wizard, Red Mage, Red Wizard, Knight
 * Location: Elfheim

Dia2

 * Original Name: Hrm2 (Harm 2)
 * Cost: 1500
 * Effect: Inflicts 40-160 damage to "undead"-type enemies
 * Range: One character
 * Users: White Mage, White Wizard, Red Mage, Red Wizard, Knight
 * Location: Elfheim

NulFire

 * Name: Null Fire
 * Original Name: AFir (Anti-Fire)
 * Cost: 1500
 * Effect: Reduces fire-based attacks by 50%
 * Range: Entire party
 * Users: White Mage, White Wizard, Red Mage, Red Wizard, Knight
 * Location: Elfheim

Heal1

 * Original Name: Heal
 * Cost: 1500
 * Effect: Restores 12-24 HP to Entire party
 * Range: Entire party
 * Users: White Mage, White Wizard
 * Location: Elfheim

Esuna

 * Original Name: Pure
 * Cost: 4000
 * Effect: Cures Poison
 * Range: One character
 * Users: White Mage, White Wizard, Red Mage, Red Wizard
 * Location: Elfheim

Fear

 * Cost: 4000
 * Effect: Causes all enemies to run away from battle
 * Range: All enemies
 * Users: White Mage, White Wizard
 * Location: Elfheim

NulIce

 * Name: Null Ice
 * Original Name: AIce (Anit-Ice)
 * Cost: 4000
 * Effect: Reduces ice-based attacks by 50%
 * Range: Entire party
 * Users: White Mage, White Wizard, Red Mage, Red Wizard
 * Location: Elfheim

Vox

 * Original Name: AMut (Anit-Mute)
 * Cost: 4000
 * Effect: Cures Mute
 * Range: One character
 * Users: White Mage, White Wizard, Red Wizard
 * Location: Elfheim

Cure3

 * Original Name: Cur3 (Cure 3)
 * Cost: 8000
 * Effect: Restores 66-132 HP to One character
 * Range: One character
 * Users: White Mage, White Wizard, Red Mage, Red Wizard
 * Location: Melmond

Life1

 * Original Name: Life
 * Cost: 8000
 * Effect: Revives One character. Can only be used outside of battle
 * Range: One character
 * Users: White Mage, White Wizard
 * Location: Melmond

Dia3

 * Original Name: Hrm3 (Harm 3)
 * Cost: 8000
 * Effect: Inflicts 60-240 damage to "undead"-type enemies
 * Range: All enemies
 * Users: White Mage, White Wizard
 * Location: Melmond

Heal2

 * Original Name: Hel2 (Heal 2)
 * Cost: 8000
 * Effect: Restores 24-48 HP to Entire party
 * Range: Entire party
 * Users: White Mage, White Wizard
 * Location: Melmond

Stona

 * Original Name: Soft
 * Cost: 20,000
 * Effect: Cures Stone
 * Range: One character
 * Users: White Mage, White Wizard
 * Location: Crescent Lake

Warp2

 * Original Name: Exit
 * Cost: 20,000
 * Effect: Warps entire party outside of caverns/dungeon
 * Range: Entire party
 * Users: White Wizard, Red Wizard
 * Location: Crescent Lake

Shld2

 * Name: Shield 2
 * Original Name: Fog2
 * Cost: 20,000
 * Effect: Raises Defence by 12 points
 * Range: Entire party
 * Users: White Mage, White Wizard, Red Wizard
 * Location: Crescent Lake

Invs2

 * Name: Invisible 2
 * Original Name: Inv2 (Invisible 2)
 * Cost: 20,000
 * Effect: Raises Entire party Evade by 40 points
 * Range: Entire party
 * Users: White Mage, White Wizard, Red Wizard
 * Location: Crescent Lake

NulMgc

 * Name: Null Magic
 * Original Name: ARub (Anit-Rub)
 * Cost: 45,000
 * Effect: Protects Entire party from auto-kill attacks/spells
 * Range: Entire party
 * Users: White Mage, White Wizard, Red Wizard
 * Location: Onrak

Heal3

 * Original Name: Hel3 (Heal 3)
 * Cost: 45,000
 * Effect: Restores 48-96 HP to Entire party
 * Range: Entire party
 * Users: White Mage, White Wizard
 * Location: Gaia

Cure4

 * Original Name: Cur4 (Cure 4)
 * Cost: 45,000
 * Effect: Fully restores all HP of One character
 * Range: One character
 * Users: White Wizard
 * Location: Gaia

Dia4

 * Original Name: Hrm4 (Harm 4)
 * Cost: 45,000
 * Effect: Inflicts 80-320 damage to "undead"-type enemies
 * Range: All enemies
 * Users: White Wizard
 * Location: Gaia

Holy

 * Original Name: Fade
 * Cost: 60,000
 * Effect: Does lots of damage...
 * Range: All enemies
 * Users: White Wizard
 * Location: Gaia

NulAll

 * Name: Null All
 * Original Name: Wall
 * Cost: 60,000
 * Effect: Reduces all spell damage by 50%
 * Range: Entire party
 * Users: White Wizard
 * Location: Gaia

Dispel

 * Original Name: Xfer
 * Cost: 60,000
 * Effect: Removes an enemy's positive/protective defences
 * Range: One enemy
 * Users: White Wizard
 * Location: Gaia

Life2

 * Original Name: Lif2 (Life 2)
 * Cost: 60,000
 * Effect: Revives and fully restores One character
 * Range: One character
 * Users: White Wizard
 * Location: Lufenia