Dungeon Magic: Sword of the Elements/Sword of the 1st element

Deirus


An old man in Granville suggests that you visit the town of Deirus. This city is in the area west of Granville. In order to get there, start from Gran, travel west, and cross the north-west passage.

The inhabitants of Deirus worship a water spirit, but they are prevented from reaching the spring where the entity resides. The names can be confusing: Arianna is the name of the spirit, Sara is the name of the spring. In other words, Arianna is the spirit living in Sara spring.

The spirit of the spring
Short of more precise directions, you can check the paper map in order to locate the spring: it is north of Deirus, and it is guarded by a regular scorpion. After you defeat the monster, face east to look into the Sara spring, and you will encounter Arianna.

With the item received from Arianna, go back to Deirus. The inhabitants now say different things: look for a soldier, and ask him about the sword. There are no soldiers in Deirus, nor in Gran or Granville, and those in the castle say nothing of consequence.

Bell Town
Bell Town is in the area south of Granville. The area is free from giant wasps. In this city, you can meet some soldiers who recognize the spirit's sword.

Exploring the land
Before you attempt to explore the sanctuary of Selle, you should grind and attack enemies for one or two more levels. 125 experience points are required for level 5, and 175 points for level 6.

Additionally, buy some food and water in Gran. Explore the world surface and collect chests: store potions to heal, sell redundant equipment.

There are just three enemy species on the world surface. With your current armor (if you followed this walkthrough), you should be immune to snakes and scorpions already. The following "tables" are two maps that show in which areas wasps live and where potions can be found. Granville is in B-3.

Sanctuary of Selle
Enter the sanctuary from the north: the path from that door to the stairs is shorter.

This floor is occupied by slimes only. On your way down, try and dodge them, or they will fatigue you before the harder combats on lower floors.
 *  Ground floor:

This little hub is free of monsters. The four stairs lead to three different areas: north-east, south-west, and "center". Therefore, you might decide to do three expeditions into the three wings of the dungeons.
 *  Basement floor 1-hub:

First, locate the magic sculpture, and come back later to explore the rest. Abuse the map spell (Faerie  ) near a stairway, and identify the one "notable square" that lacks a corresponding one on both basement floors.

The enemies in the north-east wing are evil priests of Selle. They inflict "hurt" (your defense is cut down) and "darkness" (effect is obvious). Red potions cure health and "hurt" status, and you should already have found at least three for free; drink one after you clear all the enemies in your current section.
 *  Basement floor 2:

The enemies in the center wing are slimes, priests, and orcs.

The enemies in the south-west wing are slimes and orcs.

The enemies on this floor are slimes and orcs. The magic sculpture is in the north wing.
 *  Basement floor 1-main:

The sword of the 1st element
After you touched the statue in the sanctuary, visit again the four towns (Deirus, Gran, Granville, Bell) and you will find that most the people's dialogue changed. From what they say, it is easy to deduce your next step: go and talk to the wizard in Bell. In exchange for the Earth sword, you will learn a new set of runes.

You can now use Earth magic, that cures status ailments and makes blue potions obsolete (but not blue elixirs). It also gives you the ability to wade into watery areas.