Count Duckula 2/Walkthrough

You will first have to connect your Commodore 64 or Commodore Amiga (and cassette recorder, in the case of the former version) to your television (the Sinclair ZX Spectrum and Amstrad CPC versions are virtually unplayable), then switch them on; you will now have to place the cassette (disk in the case of the Commodore Amiga version) of Alternative Software's Conversion Company-developed 1992 platform game, Count Duckula 2 into the recorder (or the console itself), type LOAD "" (without leaving a space between the quotation marks), and then press Enter to load the program up into the console:

Deep in the heart of the dark, brooding Transylvanian Alps, the tall towers of Castle Duckula stretch up to the sky.

In the dank depths of Castle Duckula we find Count Duckula, Nanny and Igor enjoying some particularly potent home brew.

Outside in the chill night air, lurks ''the scheming Dr Von Goosewing. Minutes'' earlier he attached powerful rockets to the turret containing our heroes, his plan to blast them into orbit ridding the earth of them forever.

With a bright flash the rockets ignite hurling the turret into the depths of ''the cosmos. This event passes un-noticed'' inside until the turret enters an asteroid storm.

Once the turret had negotiated the asteroid belt a chance collision with Duckula's hero Tremendous Terence causes it to crash land on Planet Cute. In the collision the turret's lightning conductor is lost! This is the turret's only source of power and must be found at all costs...

The game will then proceed to its start screen, where you can press F1 to change the difficulty level from "EASY" to "HARD"; however, all this does is change how many times Duckula may "seize" before game-over (20 on easy difficulty, 8 on hard). When you press Ctrl to start the game, the "lumber room" of Count Duckula's castle shall appear on the screen and start moving forward as asteroids start to fly down toward it - and you shall have to use the arrow keys to direct the turret, and the Ctrl key to make it fire shots at the asteroids (some of which shall leave Von Goosewing's satellites behind when destroyed, which will bounce around the screen for a few seconds). Whenever the turret is hit by an asteroid or Von Goosewing satellite, all three main characters will "seize"; when Tremendous Terence's ship flies into view from the left side of the screen and the turret collides with it, they will both crash-land on the Planet Cute (which looks suspiciously like Earth). The main game will now start (the ZX and CPC versions will also start at this point).