Star Wars Knights of the Old Republic II: The Sith Lords/Merchant Quarter

Iziz Spaceport
You enter the bottom end of the merchant quarter from the spaceport. Behind you, Captain Gelesi stands between two turret pillars. If you speak to him, or try to return to the spaceport:

Otherwise:

If you return:


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There are two Onderon soldiers standing on the left side, and another standing on the right:


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There's a security terminal mounted on the right turret pillar. If you try to use it, the Onderon soldier standing by it intervenes:

There's a defense turret by the left wall ahead:

Three Vaklu soldiers and an Iziz citizen stand on the top side of the street, opposite the checkpoint. If you approach them:


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He leaves via the spaceport. Otherwise:

He also gets taken away if you don't get involved:

Starport Visa
As you go further along the street to the right of the checkpoint, you pass a woman named Terlyn with two children, a girl and a boy, standing on the top side of the street, on your left. If you speak to them:

Otherwise:


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Otherwise:


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Further along to the right of Terlyn and her children stands a man named Tolas. If you speak to him:


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After speaking to either Terlyn or Tolas:

Turret Tower
At the end of the street away from the checkpoint there's a news hologram at the corner, on the right side:


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An Onderon soldier and Captain Riiken stand at the base of the tower on the inside corner of the street, on the left side:

Otherwise:

Otherwise:


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The street above the corner, along the right side of the merchant quarter, is broader. If you speak to any Iziz citizens, they only comment:


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Gegorran
A merchant named Gegorran and an Onderon soldier stand up the street along the right side of the merchant quarter, on the right. Save game before speaking to Gegorran as most of his inventory is somewhat randomly selected the first time you do so.


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 * align=left|
 * 150 || 2
 * align=left|
 * 200 || 1
 * align=left|
 * 80 || 4
 * align=left|
 * 1480 || 1
 * align=left|
 * 49 || 3
 * align=left|
 * 40 || Infinite
 * }
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 * 40 || Infinite
 * }
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There's no discount or markup on items you buy (100% base cost) or sell (55% base cost).


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Market Square
The market square is in the top right corner of the merchant quarter. There's a security terminal mounted on the top wall in the top right quarter of the square:

In the square itself, a crowd of seven is gathered round a man named Ponlar at the base of a large statue. If you approach:


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The crowd disperses around the square, and can comment like Iziz citizens. If you speak to Ponlar, or the Onderon soldier who remains standing to the right:

If you return later and approach Ponlar again:


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You can only prevent a riot if you can dominate minds:

Otherwise, a riot is inevitable:

Otherwise:

In every case:


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Six more soldiers from the western square only arrive as backup once the riot has started. Until then, you can assist the Onderon soldier:

Otherwise:

None of the weapons used have On Hit: Stun.

If you refuse to fight civilians then they only fight among themselves:

That is not a typo: Influence is gained with Atton, not Visas, even if he isn't in your party (and she is).

If you join Ponlar, and fight for Vaklu:

Otherwise:

If you joined Ponlar and fought for Vaklu, then other Onderon soldiers in the merchant quarter can comment afterward:

Iziz citizens in the merchant quarter have no comment, but those back in the ../Iziz Spaceport/ do:

Matter of Leadership
There's a woman named Anda standing in the top left quarter of the market square. If you speak to her and have said and done nothing to show support for General Vaklu:

Otherwise:

Otherwise:


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Otherwise:

Otherwise:

Otherwise:


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After eliminating each captain, either with persuasion, threat or violence:

If you return after collecting a reward before eliminating the next captain:

Once all three captains have been eliminated:

Anda now leaves for the Iziz spaceport.

Gelesi
If you return to the checkpoint then you'll find Captain Gelesi is no longer at his post. You'll now find him in the Iziz cantina on the bottom side of the, in the top right corner of the first room:


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Threatening him is easier, but success moves you closer to the dark side of the Force:

Otherwise, you'll have to speak to Panar of the in the right wing of the Iziz cantina, and pay him to change Gelesi's mind:

Otherwise:


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If you return to Anda after eliminating him and ask her to tell you about these captains, then Gelesi:

Riiken
Captain Riiken stands at the base of the on the inside bottom corner of the merchant quarter. Now after commenting on there being a lot of soldiers around, then asking him if he could tell you about the troubles:

Otherwise:

If you fail to persuade him after telling him he doesn't have the strength to live by his beliefs then, not only does this end the dialog now, it prevents you from trying again when you next comment on there being a lot of soldiers around:


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You can only persuade him with the Force if you can dominate minds. Otherwise, your first option to persuade him with skill always fails, and only one of the two subsequent options can succeed:


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If you fail to persuade him after telling him he doesn't have the strength to live by his beliefs, return to Anda and ask her to tell you about these captains, then Riiken:

If you return to Anda after eliminating him and ask her to tell you about these captains, then Riiken:

Bostuco
Captain Bostuco guards the entrance to the, on the top side of the street exiting the left side of the market square. Now after asking who he is, if he could tell you about the Wall, why he isn't on it anymore and commenting that he doesn't sound too pleased about his post:

Reassuring him moves you closer to the light side of the Force, but prevents you from persuading him to request reassignment:

However, he can only be persuaded to request reassignment if you can affect minds:

Otherwise, the only other option to eliminate him is to use the security terminal mounted on the top wall in the top right quarter of the :


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This kills Captain Bostuco and two Onderon soldiers. If you try to access CAM-502B Sky Ramp Checkpoint again after overloading the power conduit, then access system commands:


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The bare-headed Onderon soldier and two others are still guarding the entrance to the Sky Ramp:

Iziz citizens will comment on it:

Even the dock worker and citizens back in the ../Iziz Spaceport/ have heard about it, as have the thugs in the ../Western Square/:

If you return to Anda after eliminating him and ask her to tell you about these captains, then Bostuco:

Politics
On the left side of the market square, a Devaronian and a Twi'lek are discussing politics: you can avoid joining in by hugging the top wall as you pass. Otherwise, if ../Visas/ has joined your party then add her before approaching them, to get a chance to influence her:


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Otherwise, once you've asked two of those three questions:

Otherwise:

Otherwise:

In every case, they leave for the cantina in the western square:

Sky Ramp
The entrance to the Sky Ramp is on the top side of the street exiting the left side of the market square. Captain Bostuco and five Onderon soldiers guard it. If you speak to the Captain, or try to enter the Sky Ramp:


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If you speak to the bare-headed Onderon soldier to the right of Captain Bostuco:

If you try to use the security terminal mounted on the right wall:

Western Square
The street to the left of the in the top left corner of the merchant quarter continues to the western square. Prepare for combat!