Viewtiful Joe/Enemies

Bianky
Description: These are low level foot soldiers of the Jadow forces. These guys usually come in large numbers, often accompanying stronger enemies.

Attacks and Abilities: High/Low Attack, Rolling

Weakness: Dizzy, Rock-On, Intimidation, Uppercut, Ignite

Immunity: Guard Break

Strategy: As the basic grunts of the game, these guys are pretty easy to fight. They are susceptible to almost all of Joe’s abilities and attacks. Dodging their high/low attack once is enough to dizzy these guys. Then they’re easy pickings for a Rock-On Combo.

Bianky Prima


Description: These prima donnas are closely related to regular Bianky. Their gorgeous dance moves aren’t entirely for show either, they hit harder than normal Bianky.

Attacks and Abilities: Spinning High/Low Attack, Dive Kick, Rolling, Teleport

Weaknesses: Same as Bianky in addition to Guard Break.

Strategy: These enemies are only slightly tougher than normal Bianky. The main differences are that they spin before their High/Low attack, they can perform a diving kick, and they are susceptible to Gaurd Break. To dodge their attack in Ultra-V Rated, simply tap up or down on the stick; if you're facing them and you dodged in the right direction, they will attack automatically.

Bats
Description: A bat, first seen in episode 1 as part of Charles III's reformation after being hit midair.

Strategy: One hit will kill them. They may grab onto you (Episode 2 on), making you immobile, flick the control stick up and down fast to shake it off. Once shaken off they die.

Joker
Description: Zorro in a casino themed outfit, comes out of  a slot machine. First seen in Episode 1, improvements made in each episode through Episode 3. Attacks: Ballarnia spin, Blanko Billy style gun shooting.

Strategy: Really its just a matter of using slow motion punches and landing hits when it jumps.

Bianco Billy
Description: Cowboy. They appear in Level 1. Strategy: To stun them, Slow right after they fire a bullet at you, and punch it back at them, and then kill them however you want. To kill them quickly, Slow-Zoom-Punch them. Freezes when you Zoom-In.

Black Thunder
Description: A highly aggressive Apache helicopter mini-boss loaded with dual machine gun turrets, twin missile cannons, and dangerous spinning rotor blades. First seen crashing through the ceiling of Charles III's mansion. A pair of them later appears in Level 2, attacking one at a time.

Strategy: Black Thunder's machine gun bullets can be deflected back at it with Slow, as can its missiles. Using Slow as a missile explodes after hitting the helicopter will draw out the explosion and magnify the damage it takes. The cockpit canopy and tail fin are its weak points. Watch out if Black Thunder tries to charge at you, signaled by the cutting out of its engines and a loud whine. Use Slow if you are too close to the rotor blades. If Black Thunder lowers its nose, prepare for a wave of bullets. One Voomerang coupled with Slow should defeat it rather quickly.

Rosetta
Description: These ones can be irritating to kill quickly. They appear first in level 2 of Adults mode. Strategy: To fight them, first Slow-Punch them or dodge one of their attacks to remove their pink aura. Then Slow-Punch (not Slow-Zoom-Punch) them about 2 times and finish them with Slow-Zoom-Punch. The reason for this is that if you just S-Z-P them then they will get thrown back and you will waste VFX running after them. If they use their lightning attack, then either wait or use a Voomerang.

Red Leader
Description: Swordsman with a red hat. Appears first in Level 2. Strategy: You can either Slow-Punch him until he is stunned, or Slow-Punch him immediately after dodging one of his sword swings. If he uses his Sword Rain attack, then simply stand out of the way or Slow-Dodge. Not a difficult fight by any means.

Verdy
Description: Flies, wears a green jumpsuit. Strategy: Slow down time to make helicopter ones fall to the ground. I also find that hitting an enemy into them works good.

Bianky Boxer
Description: Has a helmet and spiked gloves. Appears first in Level 2 on Adults mode. Strategy: Similar to a Bianky, except he's tougher, can be stunned if you Slow-Punch him enough, and doesn't freeze when you Zoom-In.

Harrier
Description: A Jadow military weapon designed based on the military specifications of a Harrier jet. Incredibly persistent and will engage in aerial warfare the moment it identifies Joe. Appears as a mini-boss at the end of the Six Machine segment of Level 3 to initiate a dogfight.

Strategy: Harrier is much more agile than Black Thunder. Its airfoil wings provide mobility to tilt and turn in the air. Harrier attacks you with a missile barrage, a set of mini-guns, and its own. Like Black Thunder, its cockpit canopy or tail is susceptible to attack, especially from a deflected missile and use of Slow to prolong the explosion. However, Harrier has lock-on targeting which can make it harder to remain still long enough to take a clear shot at the jet. Use Six Machine's laser guns to chip away at its life meter, then go in up close with and batter the jet with a spinning Zoom attack to shave off the final bit of Harrier's health.

Gelby
Description: Big yellow and black robot serving as the brute muscle of the Jadow armies. Appears in Level 4 and up in Adults mode. Extremely durable and will endure a large amount of damage before being destroyed.

Strategy: If he throws a baseball at you, then Slow before it hits to dodge it. If he pounds his chest, duck and he will jump over you and then become confused and susceptible to attack. If he draws his arm back to punch you, quickly jump over him to expose his vulnerability.

Metal Fish
Description: Metal parranahs, Bruce summons them. First seen in Episode 3. Strategy: One hit will kill them. They may grab onto you, making you immobile, flick the control stick up and down fast to shake it off. Once shaken off they die.

Cromarty
Description: Black robot. They first appear in Level 5 in Adults mode. Strategy: These guys attack 4 times before getting dizzy. To figure out their attack pattern, first dodge the two skulls that appear. The third attack will be the opposite of the second one, and the fourth the opposite of the third. Then you can handle them in a similar manner to a Bianky. You'll probably want to Slow and Zoom to punch them, for extra power. Strategy: To dodge their attack in Ultra-V Rated, you have to first see his motion that gives away which attack he will do - if he raises his fists, he will punch high, and if he starts stepping and ducking, he will kick low. Then, you have to slow down and dodge the second attack after you can see where it's coming from. Then finish him normally.

Tank
Description: A Tank, for lack of a better term, a mini-boss. First seen in Episode 4. Attacks: Fire main cannon! Bainky Storm, CHARGE!

Strategy: The Tank has three main attacks, all can be countered easily. Going head to head with punches and kicks will do absolutely nothing. The most basic is firing the main cannon, this is signaled by the barrel recoiling BEFORE firing (weird), slow when this happens and reflect the gigantic bullet back at the tank (keep in slow-mo while the hit for maximum damage). This attack is also will take out any bainkies that are in the way without stopping the bullet. Bainky Storm is merely a release of Bainkies from the tank (must be one of those clown tanks), take them out however you please, another attack from the tank will kill the rest. FInally the physics defying cavalry charge attack, signaled when the tank rears back on the treads like a horse ready to charge, merely jump over the tank to dodge the attack.

Black Leader
Description: Swordsman with red outfit. First appears in Level 5 in Adults mode. Strategy: Not much different from a Red Leader, except he's tougher and cannot be stunned by being Slow-Punched when on the ground. To stun him quickly, uppercut him in the air and quickly Slow-Punch him until he yields.

DIE Fighter
Description: needs information Strategy: Useful as platforms. Use Slow when landing on them to avoid collision with the front of the fighter. Hard to defeat with normal attacks, but a mid-air Red Hot One Hundred can take them down.

Metal Leo
Description: Self explanatory. First appears in Level 7. Strategy: Similar to Fire Leo after destroying his fire barrier. He will attack you with his claw; if he swings with his right arm, it will be a high attack. If he swings with his left, it will be low. Dodge his attack and Slow-Zoom-Punch him a couple of times, and then dodge his next attack until his shield breaks. Once he starts spinning, dodge his attacks, throwing a few punches in between, until he is dizzy. Then finish him. If he doesn't have blue fire on top of his head, he can breathe fire on you, so watch out. To dodge his spinning attack in Ultra-V Rated, note his growls. He growls at a lower pitch for his high attacks than his lows. His high attacks sound like Huhs, and his lows sound like Hahs. This also applies to Fire Leo.