Castlevania: Circle of the Moon/Underground Gallery

Intro
Having broken all of the metal statues that block the way to the underground areas, Nathan sets out for the Underground Gallery, a dungeon directly below the Eternal Corridor.

Underground Waterway
Having decided to go through the Gallery before the Waterway, before going through the Gallery you should first stop by the...Waterway. You passed by the entrance near the beginning of the game: it's directly below the first save point of the Abyss Stairway. You can get there by warping from the Eternal Corridor to the Audience Room, jump down the shaft into the Catacomb, and then climb up the Stairway. Another way is to go through the Eternal Corridor and then down the Stairway. In any case, equip luck boosting equipment and the Venus/Mandragora combo before heading in.

In the Waterway, spend as little time as possible in the red water, as you will lose HP very quickly. You'll see a tall pillar along the left; break the bottom to get a. Kill the Frozen Shade to get a (and a lot of experience). Avoid her projectiles as they can freeze you if you touch them. Once you're done with her, go back and save if you want, then jump across the water (jump as far out as you can from the platform and once you land in the water, immediately jump out again) and go into the next room. To get across this pool, drop straight down onto the ledge above the pool then run and double jump across the platform. You'll take damage no matter what, however you can minimize it to 15-25 HP once you get the timing done. Just don't fall into the pool as you will take a lot of damage getting out of it and the Spearfish can hurt you if you jump onto it.

On the other side of the pool is a lever (don't hit it) and wading in the water is an Ice Armor. As long as you stay on the ledge above it and don't get too close it won't be able to hit you. Kill it, then head back, double jumping over the pool, then leave and repeat the process. Keep a close eye on your HP, as you will take damage every time you go to fight the Armor, and you will need to keep a bit of HP in reserve to make it out of the Waterway. When your life gets too low, either heal with Jupiter/Mandragora or go back to the save room in the Abyss Stairway. You'll probably be here a while, as the Ice Armor has fairly low drop rates, but keep fighting until you get both the and the.

Equipping Neptune/Manticore will prevent you from being poisoned, which will make the Underground Gallery significantly easier. Also of note, Neptune/Cocktrice prevents petrification and Neptune/Serpent prevents you from becoming frozen.

After you get the card, armor, and bracelet, head up the Abyss Stairway and back into the Eternal Corridor. Go to the fifth room of the Corridor and drop down the pit. Go through the door on the left and you'll be in the Underground Gallery.

Underground Gallery
Slide-kick your way through the Imps (they drop large hearts frequently, so this is a good spot to refill), and drop down. Jump on the switch, drop down to the bottom, and run to the platform. Don't stop to fight the Wrights, or you won't be able to catch it. Slide through the gap at the end to get the. Slide back and go through the lower left door. Head left, jumping and whipping the Harpies and Imps. The Imps can be killed easily if you're pressed up against the wall and jump right after they throw a stone. Go through the door on the other side.

You'll be in a shaft, on the middle level. There's a save room above you, and the exit is below you. If the Specters are too much of a problem, equip Venus/Serpent. The door on the bottom leads to a long hallway with Death Mantises and King Moths. The King Moths are easy enough to avoid, but can poison you. Break through the stones and pass through the hall to get to another shaft filled with Specters.

First, go through the upper right door and into another long hallway. This one has more Death Mantises and Harpies, and a Thunder Armor at the end, guarding a. Heal, grab it, and head back to the shaft. Jump to the bottom and go through the door on the right. Another long hallway, except this one has Killer Bees and Man Eaters. The Bees are poisonous and hard to avoid, so keep Neptune/Manticore on, and at the end you'll find a Poison Armor guarding a. Head back through the hall and take the lower left door in the shaft.

Yet another long hallway with Killer Bees. There are also three Man Eaters, but they aren't a huge threat if you take your time. At the end you'll be in a large chamber. Jump down and kick-slide your way through the Myconids. Jump out of the pit and break the left wall to get a. Now go through the upper right door of the large chamber and you'll find yourself in a shaft. Save your game in the middle room then head back down and kill the Poison Armors for a and the nearest Man Eater for the. You may wish to keep yourself immune from poison, rather than boosting your luck with Venus/Mandragora.

Once you have the items (and it may take a while as both enemies have very low drop rates), save your game and then climb to the top of the shaft to get into the boss room.

Twin Dragon Zombies

 * See the boss page for more.

Big, strong, lots of HP, and there's two of them. This can be a very difficult fight your first time around. Jump on to the lower middle platform (right between the two Dragons) and attack the heads. The Jupiter/Salamander fire-shield will damage the heads when they get too close, and throw boomerangs when they're in range. If you take too much damage, jump to the left doorway, and you'll be relatively safe. Use this time to heal your HP and then wait for your MP to recharge before jumping back into the fray. The vast majority of their attacks will miss, but the left Dragon can occasionally launch a stray fireball your way, so keep an eye on things.

Afterwards
After the Dragons are defeated, go into the left room to get the, which will let you move wooden crates out of the way (just push against them). Head back to the large chamber with the Myconids and Poison Armors (saving along the way) and run, don't walk, through the upper left door. As soon as you get through, jump the gap and run to the left end. Slide through the gap before the bridge collapses. If you don't make it, go back out and try again. Break the wall on the other side of the gap to get to another room with a collapsing bridge. Slide through the gap at the end, drop down and grab the. Climb back up, go through the broken wall, then wall-kick your way to the top, where a Poison Armor is waiting. If you do get up without being knocked down, immediately jump over it and fight it from the left. If you can't make it up, kick off the wall and whip or throw a boomerang at it. Repeat until it's dead. Head left, push the crate out of the way, and go through the door. You'll be back in the Abyss Stairway, directly below the entrance to the Eternal Corridor

Crossroads
As before, you have several choices of where to go next. The Battle Arena is accessible, though it is very unlikely that you'll survive at this point in the game. You can also go back to the Underground Waterway, however the Underground Warehouse is now available as well and the next logical place to go through.

From here, you can:
 * 1) Go to the Underground Warehouse walkthrough
 * 2) Skip to the Underground Waterway walkthrough
 * 3) Skip to the Battle Arena walkthrough