Pokémon FireRed and LeafGreen/Saffron City

'Saffron City is home to the Silph Company, the makers of the fabulous Silph Scope. So how did Giovanni get his paws on the Silph Scope prototype? Is the company in cahoots with Team Rocket? The only way to find out will be to use a little industrial espionage, so get your team built up strong and prepare to go on a stealth mission!'



Silph Company Headquarters
Fans of the TV show are probably beginning to notice that the ruthless Team Rocket of the game doesn't have a whole heck of a lot in common with the bumbling idiots depicted on TV. Their mission of world dominance has led them to Saffron City, headquarters of the Silph Company. Team Rocket has basically occupied the entire city, sending respectable citizens running while they force the staff of Silph Co. to make advanced weaponry for their nefarious purposes.

Mr. Psychic
In the Southeast corner of town you'll find Mr. Psychic's house. Enter and he will give you TM29. Psychic is considered one of the best attack moves in the game as it does a lot of damage, almost always hits, and has a 30% chance of temporarily lowering its target's "Special" statistic.

Items

 * TM29 (Psychic) (Given to you by Mr. Psychic in his house)

The Fighting Dojo
You won't get a badge for taking down this optional Gym, but you will get something just as good: One of two Pokémon that can be found nowhere else in the game. If you've only played the originals, you'll be in for a less-than-pleasant surprise. Beating the Mankeys in this gym is still easy, but thanks to a Generation II fighting move, the Machops, Machokes, Hitmonlee and Hitmonchan can still decimate your entire party even if you have Ghost Pokémon, so make sure you level your party up plenty before taking on this gym. When you've bested the Karate Master, he'll offer you your pick of his pets.

Flying types rule against Fighting ones, so if you've been working on a Pidgey or Spearow, you're in luck. Psychic types are also super effective here. Dark, Normal, Steel, Rock, and Ice types will fare badly here, as Fighting is strong against them all.


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Mimic Girl
Once you've driven the Rockets away by reclaiming Silph Co., you can enter the house in the upper left corner of town. The little girl who lives here loves to mimic other people. She repeats everything you say, and you won't be able to have a normal conversation with her at all unless you bring her a Poké Doll. If you don't have one, head back to the Celadon Department Store to buy one.

Give the Poké Doll to Copycat to be taught the move in return. This skill automatically repeats the last attack done to you by your opponent. Not always useful, but at least virtually any Pokémon can learn it. Maybe now she'll feel less shy and be able to relate to people normally!

Items

 * Nugget (Hidden next to the computer in the northwest corner of the Mimic Girl's room)

Saffron City Gym
You can't get into Sabrina's Gym until you've saved the Company President within Silph Co.. Only then will the Rocket blocking the door go away, and you can enter Sabrina's maze of teleport squares.

The least confrontational way to reach Sabrina is to take teleporter A, then walk straight up to B, then down and across and up again to F (stay out of the sight range for the trainer), then straight down twice to I and M. You can avoid the trainer fight all together if you hug the bottom wall as you go from B to F.

Bug Pokémon are strong here, so a Parasect or Butterfree should be okay against Alakazam. The best way is to take advantage of her Psychics' weak defense with strong Ground, Flying, or even Normal Pokémon. Dugtrio and his Dig and Earthquake works well, as well as Raticate's Super Fang, which cuts the Pokémon's HP in half.


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Leader

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Sabrina has two Hyper Potions that will restore her Pokémon's HP completely, as well as a Full Heal, so be prepared for that. Mr. Mime also knows the Baton Pass move, which will randomly switch it out with one of Sabrina's Pokémon.

Defeating Sabrina will net you the Marsh Badge, which gives you the ability to command Pokémon as high as level 70, although you're not likely to have need of such power for quite some time. Sabrina will also gift you TM04.

Items

 * TM04 (Calm Mind) (Given to you by the gym leader Sabrina for defeating them)

Late to Fuchsia City
The next destination on this guide is Fuchsia City, since we finished up Saffron first, as following the game's order Fuchsia City should have been taken on before Saffron City. For example, you can check the order of your Trainer Card badges. Your Pokémon are going to be overleveled, making things even easier. There, you'll get the HM's and.

There are two major routes that you can take to get to Fuchsia City: You can head south of Lavender Town on Route 12, or you can head west from Celadon City on Route 16. The latter path is quicker (and you can pick up HM 02, on the way), so it is covered first. But eventually you'll also need to take the other route to get the Super Rod.