Metroid Prime Hunters/Vesper Defense Outpost

VDO Gateway
Scans Once you exit your ship, head down the ramp to the left side of the platform and head through the door to Bio-Weaponry Lab
 * Object: VDO
 * Lore: Alimbic Prophecy 03

Bio-Weaponry Lab
Scans: Once you enter this room a giant swarm of Petraysels will form. Destroy them all to make your way safely to the other side of the room. The Petraysels will drop loads of Missile Packs and Energy Balls, but since you've just exited your ship you don't need to bother with them. There are a lot of things to scan in this room, scan them and leave the room through the door, opposite the one you entered through.
 * Object: Spore Farm
 * Object: Mixing Tanks
 * Object: Lab Equipment
 * Object: Clone Engine
 * Object: Fuel Rod

Weapons Complex
Scans: When you enter the Weapons Complex, be wary of the new enhanced version of the Alimbic Turret. Obliterate it and head down the hallway into the central room. When you enter the room three generators will simultaneously begin spitting out Psycho Bits. Once you destroy the generators and all of the Psycho Bits the force field on the floor in the center of the room will disappear. If you were standing on the force field when you defeated all of the Psycho Bits, you will drop down and have to deal with the Lesser Irthaks up close, but if you weren't standing on the force field you can easily take out the Lesser Irthaks from the safety above. Once the two Lesser Irthaks are killed a shield key will appear down in the pit. Grab it, when you grab it an elevator will activate to take you back up to the top. Once your back up grab the Attameter Artifact, exit the room and open the morph door and head through.
 * Object: Frozen Fuel Line
 * Bioform: Alimbic Turret v1.4
 * Lore: History 04
 * Lore: History 03
 * Lore: Octolith Safeguard

Cortex CPU
Scans: When you enter the Cortex CPU use Morph Ball Bombs to make your way up the three platforms to the top level. Dodge through the green lasers and head to the and drop down below. Roll right and use a Morph Ball Bomb to jump up and get the third Missile Expansion. Roll left after getting the Missile Expansion, across the moving platform to the jump beam. Use the jump beams to reach the uppermost portion of the Cortex CPU. Be careful of the lasers on your way up. Roll through the tunnel to it's end. Switch out of Morph Ball and activate your Scan Visor. Scan the four spectral locks on the four columns in the room. When all four are activated the Battlehammer will rise up on a platform from below. Grab it and blast away the green force field and exit the room. Roll through the tunnel back to Cortex CPU. Return to the area where you jumped for the Missile Expansion and roll into the tunnel between the blue crystals.
 * Equipment: Battlehammer
 * Object: Cortex Chamber

Compression Chamber
Scans: When you exit the Morph Ball tunnel, head to the green force fields and destroy the with the Battlehammer. Once in the next room destroy the Psycho Bits and their generators and the Alimbic Turret. Once that's finished scan the two force field switches to shut down the force fields below. Once that's finished return to Cortex CPU.
 * Lore: History 05
 * Lore: History 06
 * Lore: History 07
 * Lore: Alimbic War 10
 * Equipment: Small UA Pack

Cortex CPU
Back in Cortex CPU, drop to the ground floor and roll left, into the Morph Ball tunnel.

Compression Chamber
Scans: When you exit through the Morph Ball tunnel, be prepared because there will be two generators there waiting for you. The generators will begin spitting out Psycho Bit v4.0s. These have the capability to freeze you, but they move slowly making them easy targets. Take out the generators then take out the Psycho Bits themselves. Once that's out of the way roll into Morph Ball and roll into the Center column to get the first of many UA Expansions. Once you've gotten the UA Expansion roll through the windows to the next section of the room. When you roll into the next section of the room, a Lesser Irthak will drop from the ceiling. Take out the Lesser Irthak to make a Shield Key appear in the center of the room. Once you've taken the Shield Key roll into Morph Ball and into the tunnel behind the barrier and onto the jump pad. The Binary Subscripture Artifact awaits you above. When you take the Binary Subscripture Artifact a Guardian will be on the scene. Drop down through the hole in the floor behind where the artifact used to be and face the Guardian. This Guardian is equipped with the power of the Volt Driver, so be wary of it's visor scrambling shots. To take it out easily, try to get close and aim for head shots. Once the Guardian is dealt with return to Cortex CPU.
 * Bioform: Psycho Bit v4.0
 * Lore: Oubliette 08
 * Lore: History 08
 * Equipment: UA Expansion

Cortex CPU
Return to Weapons Complex,

Weapons Complex
Scans: Return to the room where you found the first artifact. Blast through the green force field and step through the doorway. You'll come face to face with a Crash Pillar. Switch to your Missile Launcher and slowly approach the it. When it leaps into the air aim at it's red underbelly, while backing up to avoid getting damaged. Its death will activate an elevator to an upper level.
 * Bioform: Crash Pillar
 * Object: Red Blast Shield
 * Lore: Alimbic Prophecy 07
 * Equipment: Large UA Pack

Weapons Complex
Scans:
 * Bioform: Sylux
 * Bioform: Lockjaw
 * Object: Gestation Tanks
 * Object: Delano 7

Hunter Fight: Sylux
Sylux is a fast and aggressive hunter, easily making him the hardest hunter to battle in single player mode. He will continually drain your energy with the Shock Coil while jump around to avoid return fire. Follow his movements while constantly firing at him with your Power Beam, or go into morph ball form and drop morph ball bombs while following him. After a few hits Sylux will transform into his alt form, Lockjaw. Lockjaw is a fast alt form, that leaves trip wired bombs in it's wake. Pursue him in Morph Ball, boosting into him and following up with Morph Ball Bombs. After attaining enough damage Sylux will move into the center chamber, where his ship, the Delano7, will provide back up fire. You are able to disable the Delano 7's fire by firing a few missiles at it's haul. Blast the crates in the chamber for energy and other recovery items. When you defeat Sylux, he will drop the final Shield Key.

You will find the Cartograph Artifact in an alcove off one of the outer hallways. Once you've grabbed the artifact return to the elevator and activate the portal and return to your ship to save and heal. Return back through the portal and go through Cortex CPU back to the Compression Chamber and jump into the stronghold portal.

Stronghold Void
Scans:
 * Bioform: Cretaphid v2

Boss: Cretaphid v2
This version of Cretaphid does everything the previous one did, with the exception of firing lasers. Instead of firing lasers, this Cretaphid fires green, heat seeking balls of plasma that are very hard to dodge. The solution to the plasma balls, is to simply shoot their centers and they will explode. You will want to keep an eye on the plasma balls while taking out the eyes, which now shift from blue to red, when the chance arises. The destroyed plasma balls will drop recovery items which can keep you going throughout the battle. Once you've destroyed all the blue eyes, its the same deal as before.

Once you grab the Octolith, you will have three minutes to escape back to your ship.