Kirby's Dream Land 2/Big Forest

Section 1
The first level of Big Forest is another straightforward one. There is no significant increase in difficulty, and the terrain is actually a bit flatter than the levels in Grass Land. You will encounter the Cappy for the first time here. You can inhale these bouncing mushrooms to leave the living stalk, which you must attack again to defeat. However, you can defeat them in one hit if you just spit something at them or use a copy ability.

(1) The fast, dashing Waddle Dee makes another appearance here. You won't have to worry about it if you're standing on one of the thin platforms though.

Section 2 - Mini-Boss: Scarfy
Although this room is laid out like a mini-boss room, complete with the wriggling bag hanging from the ceiling, the mini-boss you will face is actually a common enemy later in the game. This cute, flying creature is called a Scarfy. Unlike Efreeti, Scarfy does not give you a copy ability if you inhale it. In fact, if you even try to inhale it, it will turn into a menacing monster that will chase after you until it self-destructs. Your best bet here is to use a copy-ability to attack it, or inflate yourself and spit an air puff at the Scarfy if you don't have one. Note that when the Scarfy is defeated or if it self-destructs, it will go out in an explosion that can harm you if you're too close, so be extra careful if you're using an ability like Burning.

Once the Scarfy is defeated, the bag drops to the ground, releasing another one of Kirby's friend, Coo! While Rick performs better on the ground, Coo enhances Kirby's abilities in the air. When partnered up with Coo, you can now inhale and use copy-abilities while flying about. However, if you are already accompanied by Rick, the bag will drop Gooey instead of Coo. This benevolent blob of Dark Matter only appears if you already have an Animal Friend with you, and will restore one bar of health when collected. If you're lucky, you might also encounter Gooey's girlfriend, Blob. She does the same thing as her boyfriend, but encountering her count towards 100% completion.

Section 3
The final section of the level is still quite simple, but there are now also several bottomless pits that you have to avoid falling into. You won't have to deal with the terrain if you have Coo though, as you can easily soar across the entire level without touching the ground. You will have to contend with the many flying enemies if you choose to do so.

(2) There is another new enemy that you will encounter in this section. These spiky balls are called Gordos. They cannot be defeated through any means and serve more as obstacles than enemies, as they will mostly ignore you and move along a set path. It's best to completely avoid them whenever you run into them in the future.

(3) Yet another new enemy will be introduced right before the exit, but this one actually gives you a new copy ability! Sir Kibbles are short knights that throw boomerang blades. Swallowing them nets you the Cutter ability, which lets you do the same thing.

Section 1
This section of the stage is much larger than the previous stages you've been through, containing a lot more vertical space. Since you will need to maneuver around this vast open space, having Coo will be very helpful, as it lets you control better in the air. There are a lot of enemies flying around or stationed on the treetops, including a fair amount of Gordos, so you're really going to need to make your way across the stage with care. If you drop down from your starting location, you can find the door to the Big Forest's Rainbow Drop room. You can't collect this Rainbow Drop the first time you play through this level, so you might want to explore it later once you have the required copy-ability.

(1) The frequency of Gordos greatly increase from this point, moving vertically along the tree trunks. There will be one Gordo for every platform leading to door C. If you're not confident that you can dodge all of these Gordos, try flying to the door instead.

Section 2 - Rainbow Drop
This is the Rainbow Drop room for Big Forest. You need the Needle ability to pierce through the blocks obstructing you from getting the Rainbow Drop. You can get one from a Spikey later in the stage, but you can't return to this room once you do. You will have to replay the stage with the Needle ability and go straight to this room to collect the Rainbow Drop. You can also do this with Coo, as your modified Needle ability shoots straight down, which easily lets you break the blocks below.

Section 3
The last stretch of the stage is a completely flat path to the exit. These are still some enemies and Star Block formations along the way, but they aren't too hard to overcome.

(2) There is a Health Drink wedged between two Gordos. Destroy the Star Block that the drink is resting on to make the Health Drink drop down, letting you safely reach it.

(3) The Spikey is a new enemy that also gives you a new copy-ability, the Needle. With the Needle ability, you can extend spikes from your body, taking out enemies close by. You also need it to get the Rainbow Drop from the section before, so be sure to replay this stage again while you have the Needle ability.

(4) The Gordo here is mostly confined to moving between the Star Blocks, but destroying them means it can move more freely. Another Gordo also moves near the exit door. Using the same principle, destroy the Star Block to the left of the exit means that the Gordo can move further to the left, making it safer to reach the exit.