Resident Evil 2/Scenario A: Police Station

So you're finally in the police station. It must be safe, right? Wrong... This place is crawling with all sorts of creatures.

Main Hall 1F (1)
Like in every other Resident Evil game, you can usually count on main halls to be safe. After the short little foray into the room, descend the staircase and head up the ramp on the left, going through the single brown door. (Don't worry, we'll be back here soon.)

West Wing Office (1)
As soon as you enter a cutscene will ensue where you'll be introduced to Marvin Branagh, a police officer still alive from the past carnage. He tells you the background of the incident... But for some reason does not want you to treat his wound (even threatning Leon or Claire at gunpoint). He does, however, give you the Blue Key Card, which will be used to unlock the main hall's doors. Afterwards you will automatically be brought back to the main hall.

Main Hall 1F (2)
The door locks behind you (I guess Marvin just doesn't like guests), but we will be back here at another point in time. For now, run to the main desk and take the nice box of thirty Handgun Bullets and the Ink Ribbons (if you want to save your game at the nearby typewriter). Walk up to the computer and press the action button to boot it up; agree to use the Blue Key Card from before and the two first floor rooms will be unlocked, granting you access. Go back down one of the ramps and through the double doors on the left.

Waiting Room (1)
Ah, another safe room. Walk up to the item box on the right and press the action button to open it. You can drop off whatever item your heart desires in this handy box, so start off by dropping off that useless Combat Knife (honestly, you're never going to need it), that single Green Herb (if you have it) and those Ink Ribbons (if you grabbed them from before). Wait... There's more. Claire players can go up to the drawer in the corner and use that great Lockpick to find a First Aid Spray. You Leon players are just going to have to wait. There's also the Police Memorandum on the nearby bench, which lists a handy safe combination that you'll be able to use later. For now just go behind the brown wall and open the single door in the corner.

L-Shaped Hallway (1)
Well, silence can't be good. Turn the next corner, search the body for some Handgun Bullets and keep walking forward to trigger a small cutscene, in which you will be introduced to the Licker. This one will immediately drop down from the ceiling once the cutscene is over, so be prepared. If you kept one of the weapons from the gunshop earlier, then it will only take three shotgun shells (for Leon) or two bolts (for Claire). If you're stuck with one of the handguns, it's going to take six to ten shots to take the Licker down. The best idea here is to immediately aim down and shoot it as many times as you can; once you do, take two steps back and fire away again (don't take no more than four steps or it will take some major damage away from you). Proceed forwards, pick up the Green Herb from the ground and head through the single door at the end of the hallway. (You may have also noticed the power box that controls the electronic shutters for the windows that's used to block later zombies; finding the future Cord is useless because you'll barely venture back in this area again, so don't worry about it).

West Wing Hallway (1)
Turn the next corner: if you're playing as Leon, go through the set of double doors; otherwise just keep going until you reach the door at the end.

Briefing Room (1)
Leon: You can pick up the Operation Report 1 on the table immediately to the left if you want to, but there's a more important item to pick up. Run to the other side of the room and through the opening which leads to a fireplace; walk up to it and use your Lighter to reveal the Red Jewel. Make sure you grab it and then search the back corner (where the desks are piled) to find some Handgun Bullets. Go back to the other room and exit the Briefing Room, taking a right and going through the door at the end of the hallway once you assume control.

Claire: SKIP to West Stairwell Hallway (1).

West Stairwell Hallway (1)
Wait for the female zombie to come toward you and then immediately run past her until you reach the end of the hallway. From here, turn around and start shooting at the three zombies that will come toward you. If it's hard to shoot some of them, walk forward a little bit until the camera angle changes, which should give you a better view of what's going on. Once those three are down, turn the corner but wait at the intersection for a zombie to come; gun him down and go to the area underneath the staircase (sometimes the zombie waiting there will turn the corner when you're encountering the other three, so be on the lookout). There are two Green Herbs here and a door you must now open, so do so.

Dark Room (1)
Start off by searching the large cabinet opposite the desk for a box of Handgun Bullets, while some Ink Ribbons and the Operation Report 2 are on the desk. Run up to the item box in the corner and drop off any healing items (remember you can also mix herbs for greater effects) and the Red Jewel (only if you're playing as Leon). Save your game if you want to and then exit the room (don't forget to drop off Ink Ribbons after using them to save your game), ascending the nearby staircase afterwards.