Phantom Dust/Rule Variations

Rules allow for modification of the above gametypes through preset subtle and not so subtle changes.

The name says it all. 20 life, 15 minutes. Wins here count towards your rating and win count that gets the rare Live skills. Same as Standard Battle above but one skill is taken from the loser's arsenal. With rare online skills this rule is very risky. Counts towards rating. Same as Standard Battle except players are given use of a random arsenal. Great for new players although it counts towards your rating. Level is limited to a max of five and max life of ten. Does not count towards rating. Players start with level 5 and 40 life. Levels can not be reduced below 5 so skills that lower level as a addition cost to a skill can be heavily abused here. Does not count towards rating. The only difference from this and other variations is that at the start of the match a random Environment Skill is in effect. Every minute another random skill replaces the last. Any skill that destroys ENVs destroy the current one in place and it is immediately replaced by another random ENV skill. Only one school arsenals are allowed. In Highlander there is the saying "there can only be one". Well, in this variation arsenals with only one of each skills are allow excluding Aura of course. Skills that cost more than 3 or X are not allowed in this variation. Skills that cost less than 3 or X are not allowed in this variation. A faster variation where each player has a cap of 5 life and the match lasts for three minutes. Once you die you respawn. The person with the most kills win. Much like deathmatch in FPS games. In this variation it's 3 vs 1. The host being the lone fighter. The host is given 40 life while the other 3 players are given 10 life.
 * Standard Battle
 * Ante
 * Quick
 * Puny
 * Heavy
 * Special Environment
 * Single School
 * Highlander
 * Puny Only
 * Heavy Only
 * KO Battle
 * Annihilate the Odd One