Star Wars Knights of the Old Republic II: The Sith Lords/Administration Level

Medical Bay
Your main character is now standing alone in the middle of the medical bay at the top left end of the Peragus mining station's administation level. As you approach the door in front of you, in the bottom left wall:

Your kolto tank is by the top right wall, flanked by two more to either side containing miners.

Entering the tank restores you to maximum.

Medical Lab & Lab Station
Beyond the door in the medical bay's bottom left wall is a short hallway with closed doors in its three other sides. The door to your right and the damaged door at the bottom end of the corridor cannot be opened at this point, so you have to go through the door to your left, into the medical lab. There's a medical bay container in the bottom right corner, opposite the doorway:

There's a medical computer by the top left wall:


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You can also access the medical bay and morgue cameras, and unlock the doors to the and medical storage room:


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Medical storage is in the top right wall, opposite the medical computer:

You can just use the medical computer to unlock it, but if you can do so with instead then you receive slightly more experience (10 * character level). Either way, opening it reveals two more medical containers:

There's a by the top wall, which can be used to create certain items using chemicals, like those found in medical storage.

Medical Bay Murders
If you use the medical lab's computer to access patient treatment and have rank > 0, then you can activate this bonus mission:

You can track the treatment request once you have at least one :

Morgue
The morgue is on the left side of the hallway at the bottom end of the medical bay, and it can only be opened by using the medical lab's computer to access medical bay functions:

There's an uncovered corpse on the bed in the bottom right corner by the doorway:

There's a covered corpse on the bed by the back wall, opposite the doorway:

After checking this corpse, the old woman gets up:


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Otherwise:


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If you also used the medical lab's computer to access patient treatment, then checked the last treatment request to discover the :

If you fail then you can still succeed with sufficient or :

Otherwise:

If you're returning:

Otherwise:

If you're returning:


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Kreia sits and meditates at the foot of her bed. If you speak to her again:

If you're returning after she's spoken to you telepathically elsewhere:


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Otherwise:

Otherwise:


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Turbolift to Peragus Dormitories
As you approach the damaged door at the bottom end of the hallway exiting the medical bay:

When you select it, or try to unlock it with :

If you try to bash it open unarmed, rather then using the from the corpse at the back of the morgue:

The area beyond has a corpse on its floor just ahead to your right, and a broken droid by its bottom left wall, also on your right as you enter:

The vibroblade is a better weapon than the plasma torch, and you'll be needing it in the next room. There's also an emergency blast door in the top left wall, to your right as you enter:

The turbolift to the dormitories is inaccessible behind it, so go through the door in the middle of the right wall, to your left as you entered.

Emergency Hatch
The second area beyond the medical bay contains two damaged mining droids:

Some damaged mining droids only have 6 Constitution (same Vitality, but Saves: Fortitude -2 not -1), otherwise all remaining in the administration level are the same.

Melee on ranged +6 is added to your attack rolls with the, so even if you started with 8 Strength (-1) and 18 Dexterity (+4) its standard Attack at level 1 still has higher chance to hit (+1, 95% vs 90%), equal weapon damage (0-9 vs 1-8), and higher Critical Threat (19-20,x2 vs 20-20,x2) and conversion (95% vs 90%) than the mining laser.

Beyond the door in the back wall is the third area, containing two more damaged mining droids:

Beyond the door in the wall behind them, the fourth area is empty except for a broken droid in its bottom right corner:

There's also an emergency hatch in the area's top right corner. If you interact with it:

Turbolift to Peragus Mining Tunnels
The turbolift to the mining tunnels is inaccessible behind the emergency hatch, so go through the door in the middle of the right wall, into the security room.

Security Room
Beyond the final door in the right wall is a security room, with a securty desk by the bottom wall to your right as you enter, and a corpse on the floor by a security locker in the back right corner.


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As you exit via the door in the top wall, to your left as you entered:


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Her warning may be redundant if you've accessed the security desk's remote camera controls and already seen the three damaged mining droids in the security storage room next door; it may also be unnecessary, since once you open the next door, using an ion grenade can kill all three in a single combat round.

However, if you save the grenade then it shouldn't be much more difficult using the vibroblade. Avoid healing if you can, as you should gain enough experience to level up to level 2 during or shortly after combat, which restores you to maximum :


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Leveling up to level 2 grants you the feat (40 Force points) and allows you to select your first Force power: there are already 17 to choose from at this point. However, since droids are the only enemies you'll encounter in the mining station itself, you can rule out any powers that don't affect them (and you don't have a lightsaber to throw) for immediate use:

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 * Affect Mind
 * Stun
 * Wound
 * Wound

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 * Slow
 * Fear

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 * Throw Lightsaber
 * Drain Force
 * Force Scream
 * Mind Trick

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At this level you can also rule out the three offensive powers (Stun Droid, Shock and Force Push), since all only affect a single target and you only have enough Force points to use them 2-3 times before waiting to regenerate sufficient Force to use them again (entering your kolto tank has no effect). Stun Droid and Force Push only inflict damage equal to your level (2), which is halved by a successful save (1). However, Stun Droid can also be used to trigger Minor mines, which you'll encounter beyond the administration level.

The five remaining powers are buffs, and Force Body can be ruled out since neither nor Force are high enough yet to make it useful, while Force Armor only grants 1 more  (2) than Force Valor (: +2 adds 1), and 1 less Saves (Valor's attribute bonuses add 1 more to all, for +3 in total). That leaves three: Burst of Speed (movement speed and +2 Defense for 36 seconds), Force Valor (+2 attributes and saves for 20 seconds) or Energy Resistance (: Resist 6/- vs energy, sonic, fire, cold and electrical damage for 120 seconds).

There are two footlockers in the top left corner of the security storage room:

Docking Port
Beyond the series of two doors in the right wall of the security storage room lies the main body of the administration level. A damaged mining droid guards a doorway below you to your right as you enter:

Through the doorway below it is a ramp curving up to your right, leading up to a docking door on the bottom left side of the administration level.

Communications Blister
The communications blister is at the bottom end of the adminstration level's main body, where there are three computers under a giant screen by the back wall. There's a damaged mining droid to your right as you enter, guarding the top of a ramp down to a walkway around the bottom perimeter of the communications blister, where there's another one guarding the bottom of the ramp to your left as you enter. There are also emergency supplies in a plasteel cylinder in the bottom corners at the ends of this walkway, at the bottom of each ramp.

Only the administration computer in the middle can be used, activating a switch that deactivates any remaining droids and the door's force field:


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You receive twice as much experience for killing a droid rather than deactivating it, but the latter allows you to scavenge it for components:

In hindsight, if you activate the switch after running past every mining droid on the way, then you could scavenge all 15 for maximum 75 components in total.

You can also switch the droid's mining protocol to defend organics:


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However, you only receive experience for the first droid. Neither of these options is available once you choose any of the following:

Setting a droid to explode inflicts 20 piercing damage within radius unless a Reflex save is made at DC 15, halving damage.

So to maximize experience received, kill all but one droid before activating the administration computer's switch, then switch that droid's mining protocol to defend organics (in hindsight, the one guarding the emergency blast door for the turbolift to the fuel depot...).

Turbolift to Peragus Fuel Depot
There's a damaged mining droid guarding an emergency blast door in the right wall of the administration level's main body.

The turbolift to the fuel depot is inaccessible behind this emergency blast door.

Through the doorway in the bottom right corner of this area is a ramp curving up to your left, leading to a chamber on the bottom right side of the administration level, where there are two damaged mining droids guarding a supply cylinder in the top right corner.

Prison
At the top end of the administration level's main body, there's a door in the left wall guarded by a damaged mining droid below it, and another droid above it by the right wall opposite.

As you approach this door:

Any force field is deactivated once you've killed all 15 damaged mining droids in the administration level, or activated the administration computer's switch in the below (which also deactivates all remaining droids).

After opening the door, you approach a man in a force cage by the prison's bottom wall, on your left as you enter (the prison is otherwise empty):

You can actually decide Revan's gender and alignment, regardless of if you've played the previous game or what you may have done during it.

Despite the initial dialogue, both alignment options offer a chance to change Revan's gender.

Otherwise,


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Your situation obligates you to release Atton from the cage. Once the field goes down...

You run together towards the administration computer, which was previously inaccessible due to lacking the codes. Atton talks as he grants you access.


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You can also ask Atton about the incident with the sedatives in the medical bay either before or after letting him out, assuming you've looked at the treatment of the patients in the console.


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Now that Atton has done his thing, you'll need to access the administration computer yourself in order to progress.

Otherwise...in each of the administration logs, a hologram of who seems to be an administration officer appears.


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Fortunately, the hangar bay's PA system is still online and calling in alerts T3-M4 to your presence.

If you have more business to do in this area, you can delay this part of the story.

Otherwise...


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After asking for his help, you transition to the next chapter of the story back in control of T3-M4.