ARMA: Armed Assault/Dolores

Support Missions
Before taking on the main mission, you have the option to take one of two support missions. If taken, the other will be unavailable.

Sabotage
In this support mission, you will ambush a convoy that is passing through the village of Gelardo. The enemy convoy will approach from the north, taking the main road into the village, and make a right turn at the T-junction before heading west. The convoy has two BMP escorts, one leading, and one behind. If the convoy is alerted or attacked, the trucks will attempt a slightly different path such as navigating around the village.

In the northwest corner of the village is a church, with a Red vehicle. This vehicle contains additional mines, satchel charges and RPGs that you may use to destroy the convoy.

Mines can be used to catch vehicles that escape, or as a means to determine when to set off the satchel charges. The leading BMP will likely hit one if it's placed on the main route, but it will only be disabled. Consider a satchel charge and mine combination if you prefer destroying that vehicle entirely. Note that a civilian will enter a car and drive to the west exit. If you plant mines on the road before the civilian does so, you will cause a civilian casualty.

Satchel charges can be placed anywhere on the route. The convoy tends to be spaced out as it travels, thus you will need to spread out the satchel charges as well.

At around 5 minutes to noon, your scout reports a visual on the convoy. Soon thereafter, a loud bell will ring to get the civilians off the streets, and as a reminder for you to find any concealment. Touch off the bombs when ideal, and finish off the trucks with the RPG. Any disabled or alerted troop transport will deploy their soldiers, thus you will also want to make sure you can safely reach the boat.

Operaton Dolores
The mission starts with you in a car, being dropped off near the bridge. Your CO will give a quick briefing, telling you to set charges under the bridge, and detonate them when you hear the code phrase "Flash, Flash, Flash!"

When you're dropped off, run under the bridge, and place all five satchel charges there. You are short on time, thus you should place the charges only on the ground, and not in the water. Even if all five are placed against the abutment, the charged are powerful enough to demolish an additional section of the bridge, preventing the tanks from crossing.

Once all five charges are placed, you will get a waypoint showing a recommended hiding location. Sprint to it as soon as possible, because the enemy is approaching. There is an ammo crate where you can get an anti-tank weapon, along with ammunition, which you should take. Finally, drop prone, and avoid line-of-sight to the bridge or the area beyond.

Once you hear the codephrase, detonate the charges. This cuts off the forces, although there will be one or two vehicles that slipped through, and you will need to watch for them. Fire your anti-tank weapon at any suitable targets, especially ones you think interfere with your ability to regroup. When you hit the vehicles, some of them can withstand being destroyed long enough to allow the occupants to exit, thus you will need to take cover between shots, or move to a different location.

There is a boat to the west which provides a quick way to regroup with your allies. This is not marked as a waypoint, but you can still use the map to find it's exact location. Regardless, you need to reach the rest of your allies to continue.

If the enemy attacks, you can join with the rest of your forces to fight off the enemy, either by rearming at some of the ammo crates, or by taking one of the unmanned defenses. Once the enemy is defeated, or if the enemy decides not to attack, you can take any vehicle and exit the area.