Spy Hunter/Walkthrough

Once you have inserted your coin into the cabinet of Bally Midway's 1983 /shooter arcade game, Spy Hunter, the text "TO START, PRESS THE FLASHING STEERING WHEEL HUB." will appear on the screen; once you have done so, the Weapons Truck shall pull up upon the right side of the screen and set down the G-6155 CIA Prototype Interceptor. You shall then have to step on the gas pedal to accelerate it, as the timer at the top of the screen starts counting down from 999 (at a rate which depends on whether it is set for 60 or 90 seconds), and you will receive 15 points, for every metre travelled - and you will also encounter puddles on the road, which will cause your car to lose grip if it drives through them. The road will also occasionally split into two on some occasions, which means you will have to make the choice quickly before you crash; the transition from one of the game's "stages" to another shall be indicated by the background changing colour. When you pass the Weapons Truck at the side of the road it will start moving, pass your car, then extend a ramp towards it - and you can then drive up the ramp into the truck, which will cause it to pull over to the side of the road and set down your car with its new special weapon (either the oil slicks, the smoke screen or the missiles, and that symbol on top of the truck indicates which special weapon it is yielding). Each special weapon may only get used three times; however, they can get renewed with new supplies from the truck, by pressing its button to call it up. The three symbols that appear on the truck are shown in that gallery below.

When the text "ICY ROADS AHEAD" appears on the screen, the colour of the background shall change to white (and the score display shall change its colour to blue in order to show up against it); the road shall also become very slippery as a result. The road shall return to normal when the background changes colour again - but the icy roads shall occasionally reoccur for the rest of the game. Once you have run out of lives, the text "GAME OVER" will appear on the screen and the game shall go back into attract mode; contrary to a popular rumour, there is no graveyard stage or ending sequence, nor does the G-6155's driver ever leave the car. A helicopter stage was planned for the game - however, it was removed due to a lack of time and memory.