Diablo II/Act III

Kurast Docks
You arrive at the docks to the southwest of Kurast in the jungles of Kehjistan, on the eastern shore of the Twin Seas. You'll need to follow the river on foot through the jungle to reach the city itself to the northeast. The docks themselves are a series of stone platforms and wooden huts above the water, connected by walkways.

Meshif
Upon your arrival, you stand with the ship's captain, Meshif, on the west side of the docks.

You can sail west with him to return to should you wish. However, you can just as easily return there via the waypoint on the central platform of the docks, at the end of the walkway to the northeast.

Gossip about Meshif:

Hratli
The metalworking sorcerer Hratli is there to meet you and Meshif by the boat when you first arrive.

After you leave, he returns to his forge on a stone platform in the east corner of the docks. He trades and repairs armor and melee weapons (although he also trades arrows, bolts and keys). However, his forge is so far from the waypoint and any portal that it's usually quicker to travel to another Act for repairs.

Gossip about Hratli:

Deckard Cain
Deckard Cain, the last of the Horadrim, continues to travel with you: he awaits you on the east side of the central platform of the docks, at the end of the walkway to the northeast of Meshif, where you'll also find your private stash and a waypoint (any portals will also open nearby). There's a bridge across to the to the northeast.

He continues to identify items in your inventory (for free if you found and rescued him yourself, or for 100 gold each if the Rogues did so after you left).

Gossip about Deckard Cain:

Ormus
The mysterious mage Ormus stands on the west side of the central platform of the docks, at the end of the walkway to the northeast of Meshif.

Ormus is a healer who also trades some armor and weapons (including wands, scepters and staves), as well as tomes, scrolls and healing and mana potions.

Gossip about Ormus:

Asheara
Asheara, leader of the mercenary mages known as the Iron Wolves, can be found in the large hut at the end of the walkway to the northwest of Ormus.

You can hire an from her, although she'll let you have one for free after returning the  ../Blade of the Old Religion/ to Ormus. She also trades some armor and weapons.

You won't get an Iron Wolf if you already have a mercenary (although you can still hire one to replace your existing mercenary: just remember to remove any equipment before doing so). She can also resurrect a dead mercenary, in exchange for gold.

Gossip about Asheara:

Alkor
The reclusive alchemist Alkor can be found in his hut in the north corner of the docks.

He trades potions (but not healing or mana potions), and he also allows you to gamble for unidentified magical items (they're only identified once you've paid gold for them).

Gossip about Alkor:

Natalya
The mage hunter Natalya can be found on the stone platform to the southeast of that in the center of the docks; Hratli's forge is to the northeast.

You can only talk to her about quests, and gossip about some of the other residents of the docks. She disappears without a word once you complete this Act, never to be seen again.

Gossip about Natalya:

Areas
🇨🇴 🇨🇴 🇨🇴 🇨🇴