Super Xevious: Ganpu no Nazo/Walkthrough

This page contains complete advancement solutions for each area of the game. As a result, it contains many spoilers. If you are trying to solve the game and reach the final area on your own, do not read beyond the specific area that you are stuck in.

Area 1
Clear Condition: Fly directly into one of the four clouds that appear in the middle of the stage. The correct cloud is chosen at random.

Summary: The first stage begins in a very similar fashion to the original Xevious. Easy aerial targets will fly forward to attack, while bomb-able ground targets slowly scroll by. Eventually, the ground seems to disappear as you enter the upper atmosphere. Clouds fill the screen, and enemies are easily hidden from sight. Be sure to fire ahead as you attempt to fly inside each of the clouds. You will know that you found the right cloud when the screen goes blank for a short period of time.

Area 2
Clear Condition: Rescue the Phantom support ship and unite with it.

Summary: Up in the clouds, there are nothing but air targets to attack, so you will not need your bombs. Enemies still hide inside the clouds in an effort to surprise or ambush you, so continue to fire into the clouds before you pass through them. Eventually, the Phantom support ship will appear, shuttled by two small black ships on either side. Shoot the two ships and collect the Phantom in order to rescue it. The Phantom will disengage when the next area begins.

Area 3
Clear Condition: Destroy the core of the Andor Genesis.

Summary: In a typical looking Xevious stage, the Phantom will begin dropping support items for you to collect and power up the Solvalou. Be on the look out for it so that you don't miss the items. Eventually, you will reach the end of the stage and encounter the great Andor Genesis mothership. You must bomb the core of the ship (which is much more easily done with the bomb reticule enhancement) in order to advance to the next area, which happens to be inside the Andor Genesis.

Area 4
Clear Condition: Bomb all of the glowing red ground targets (Dorude and Garudorude).

Summary: Inside the Andor Genesis, you'll need to carefully bomb the targets along the ground that resemble those shown on either side. They glow red and come in two different sizes. All of them must be destroyed in order to move to the next area. If you miss one of them, you will be forced to repeat the stage over, although those targets which have already been destroyed will remain destroyed.

Areas 5 and 6
Clear Condition: Bomb all of the square ground targets (Danuku).

Summary: In stages 5 and 6, you will be unable to bomb, and you will only be able to fire your main guns forward. All enemies encountered in this stage can be destroyed without bombs. The goal is to destroy all of the square ground targets (as shown to the left), in order to advance to the next area. Area 6 looks nearly identical to area 5, and you may think that you missed a target, but you will notice that the enemy arrangement is slightly different in area 6. The hardest target to get is the own depicted in the screenshot to the right, behind the right pyramid. There are two gaps in the left pyramid that you encounter that you can fly through. Watch out for small insect like enemies that are easily obscured by the trees.

Areas 7 and 8
→ Clear Condition: Bomb the wall that divides the cave in half, bomb a rock in the left tunnel to obtain the hidden item (Pitoru), and return with it to the right tunnel.

Summary: Areas 7 and 8 take place in different sides of the same setting. As you enter the cave, you begin on the right side. You will find that your ability to bomb has returned, but now you may no longer shoot forward. As you fly through the cave, you will find a near horizontal wall dividing the two sides of the tunnel. This wall can be bombed, allowing you to pass from the right tunnel to the left tunnel. Advance through the left tunnel and bomb every rock (shown left) that you find until you find one that contains an item (shown right, known as Pitoru) underneath. Collect this item, and continue traveling down the left tunnel. Eventually you will return to the hole that you bombed in the wall. At this point return to the right side, and proceed through the right tunnel until you reach the exit.

Area 9
→ Clear Condition: Allow the diamond shaped enemy (Sheonite) to encase you.

Summary: In another typical looking outdoor Xevious stage, you will eventually encounter an enemy that was quite lethal in the original Xevious game, known as a Sheonite. These indestructible enemies would home in on the Solvalou's position and try to crush it. In this game, however, your objective is to allow the Solvalou to get caught in between them. The two parts of the Sheonite will encase the Solvalou, and allow you passage into the next area. There happens to be an extra life granting special flag at the very end of the stage. You will see three objects arranged in a triangle (pointing down) to the left of a pond. Bomb the left bank of the pond immediately next to the closest ground target to make the flag appear. Even if you have the large reticule, you'll need to hit it precisely.

Area 10
Clear Condition: Destroy all ground targets at the end of the stage.

Summary: This is a straightforward area, with no tricks to solve. You will encounter a set of enemies which appear in pairs side by side. They split apart a short distance, and create an energy barrier between them, which they send off in the Solvalou's direction. Destroy them quickly before they can complete the barrier, or dodge the barrier. When you reach the end of the stage, you will encounter a large assembly of ground targets, all of which must be destroyed in order to advance to the next stage. They will all fire at you, so you must dodge their shots effectively while aiming your bombs precisely on the targets.

Area 11
Clear Condition: Fire 5 bombs into the metal gate at the end of the area.

Summary: You will be flying along a low lying trench (presumably along the Nazca lines). You will encounter a black orb, accompanied by semi-translucent spinning discs. The discs cannot be destroyed. They can only be removed by attacking the black orb. Having the back-zapper will very much come in handy. Focus on the orbs; the tanks on the sides are only a distraction. Eventually, you will encounter a metal gate or bridge laid across the trench. You must successfully hit the gate with five bombs in order to open the entrance to area 12. If you do not manage to hit it five times, you will continue on and repeat the area.

Area 12
Clear Condition: Reveal and destroy all of the submerged pyramids. → →  Summary: Throughout this area, you will notice small pyramid tips rising out of the ground. In order to destroy these, you must bomb them three times. The first time will fully reveal the pyramid. The second time will damage the tip, revealing the G symbol underneath, and the third bomb will completely remove them. There happens to be two different exits in this stage. The first one you encounter will take you to the ordinary arrangment of area 13, while the second one will take you to a special arrangement of area 13, where you can combine with a support ship to obtain the super zapper.

Area 13 (regular)
Clear Condition: There is none.

Summary: You will simply fly through this corridor, where you must carefully navigate around enemy shots. Eventually, you will come upon the exit.