Zak McKracken and the Alien Mindbenders/Egypt


 * Must have done: Have the TORN WALLPAPER or WALLPAPER MAP (or the PHONE BILL) and YELLOW CRAYON from SF, have Melissa or Leslie read the strange markings in the map room of Mars.

Zak is not needed to do something here (for now). Either give the above items to Annie and send her to Cairo or bring both to Cairo. Walk right to the Sphinx and WALK TO both its legs. The second one will have the STRANGE MARKINGS (no matter which you visit first). USE YELLOW CRAYON WITH STRANGE MARKINGS and draw the pattern you saw in the map room. A passage opens up leading to another maze. If you have Annie with you READ the sign with the hieroglyphics and she will read a warning about the Sphinx guardian.

This maze is the easiest of all in the game, provided that you have understood its logic. There is a mural above each doorway depicting a boat, 3 people, and a sun. There are also two doors with 2 eyes; one is the map (your destination), the other one is a dark room with the guardian. Visit it 3 times and you are dead.

Now, you can map this maze (here is a link with a map) but the general rule is to follow always the doors with the boat. Eventually you will reach a door with the eyes above, which is your goal.

As Annie READ the hieroglyphics and note down the combination. PUSH each of the three YELLOW BUTTONs in that order. Now USE YELLOW CRAYON ON WALPAPER MAP to update your map with the Mars markings. Also don't forget to READ STRANGE MARKINGS to the right, as this pattern opens the way for Zak to exit the Mars room later.

Note that if you press a wrong combination you fall down to a dark room and are supposed to try again.

Having done this, find your way back outside (just follow the doors with the sun mural) and make sure that Zak has the Yellow Crayon and Wallpaper Map. Zak is now able to teleport to Mars. In the meantime have Annie travel to the left, towards the Great Pyramid.

After Mars

 * Must have: Blue, Yellow, White Crystals from throughout the game, Chandelabra from Lima and Glowing Object from Atlantis

As Zak USE YELLOW CRYSTAL ON WALLPAPER MAP and select the location relative to Egypt. You are teleported inside the Great Pyramid. Walk to the left and USE the left switch. SWITCH TO ANNIE and you can now enter the Pyramid. Keep going and find another doorway and up to the staircase which was not there before. You are now with Zak.

Assemble the Skolarian device with the aforementioned objects on the base and then have each character PULL SWITCH simultaneously. The device is activated and the world is saved.