Dota 2/Magnus the Magnocerus

Magnus is a melee strength hero who is primarily played as an initiator, but can also be played as a ganker or a semi-carry. He has a simple skillset, but one that gives him the ability to do great AoE damage. His Shockwave is a basic damage nuke, which can cause a lot of hurt if positioned correctly. His Empower is a great buff, espeically when paired up with other melee heroes, making pushing or farming a cinch for him or his allies. His Skewer can drag enemies over a distance, which conveninetly groups them up together for his Shockwave or Reverse Polarity. His ultimate, Reverse Polarity, is considered among the strongest initiation spells in the game, rivalling Ravage and Black Hole in terms of power. Magnus is a simple hero that is suitable for beginners to try, but with good reflexes and use of his skills, he can do massive damage to huge groups of enemies.

Shockwave
Shockwave sends a wave of energy in a line down the targeted direction, damaging all enemies in its path. It is a good damage spell that is spammable and quite cheap in terms of mana. You can hit multiple enemies with a well-aimed Shockwave, and since the damage doesn't get reduced no matter how many units it hits, you can do a lot of AoE damage.
 * Ability: Target Unit, Target Point
 * Affects: Enemy Heroes
 * Damage Type: Magical
 * Distance: 1150
 * Damage: 75 / 150 / 225 / 300
 * Mana Cost: 90
 * Cooldown: 10 / 9 / 8 / 7

Empower
Empower places a buff on the target that grants bonus damage and makes their attacks cleave, or do damage to units nearby, if the target is a melee unit. It is a good buff that lasts for quite a long time. The cleave effect is useful for farming or pushing. It can also be used to give melee carries more damage during teamfights, as well as being able to damage more enemies with their attacks.
 * Ability: Target Unit
 * Affects: Allied Heroes
 * Duration: 40
 * Bonus Damage: 20% / 30% / 40% / 50%
 * Cleave Damage: 20% / 30% / 40% / 50%
 * Cleave Radius: 200
 * Mana Cost: 40
 * Cooldown: 12

Skewer
Skewer makes you charge at the targeted direction for up to 1200 units, dragging any enemy you charge into along, dealing damage to them and slowing once you reach your destination. The target cap only counts for enemy heroes, you can drag any number of creeps along without reaching the unit limit. While it doesn't do as much damage as Shockwave, it can be used to force enemies out of position. The dragging feature also tends to group enemies closer together, which makes them vulnerable to any AoE followup, whether it's one of your abilities or an ally's.
 * Ability: Target Point
 * Damage Type: Magical
 * Speed: 950
 * Max Targets: 1 / 2 / 3 / 4
 * Slow Duration: 2.5
 * Slow: 40%
 * Damage: 70 / 140 / 210 / 280
 * Mana Cost: 80
 * Cooldown: 30

Reverse Polarity
Reverse Polarity drags all nearby enemies close to you and unleashes a powerful slam that deals damage and stuns. It is a very strong initiation spell, since you have a whole group of stunned enemies grouped up together, vulnerable to subsequent AoE abilities. With an immense 3.75 second stun, it should hold your adversaries down long enough for your team to do some serious damage.
 * Ability: No Target
 * Damage Type: Magical
 * Pull Radius: 410
 * Damage: 150 / 225 / 300
 * Hero Stun Duration: 2.5 / 3.25 / 4
 * Creep Hero Duration: 2.25 / 3 / 3.75
 * Mana Cost: 200 / 250 / 300
 * Cooldown: 120 / 110 / 100