Atomaders 2/Planets and Cyborgs

The game has 11 sectors in total, a sector will not be unlocked unless the previous sector has been completely finished, clicking on a sector will show a picture of the cyborg that resides within that sector along with its codename.

Some of the cyborgs have a small chance of gaining a green forcefield and then approaches either directly to your ship at a fast speed like what a Fighter does, or it could go straight downward, it could fire the green forcefield too as a slow moving large bullet, while the said cyborg is in the green forcefield it cannot be damaged for awhile until it uses the forcefield in one of the 2 mentioned ways.

Alpha (Sector 1)
Reintroduces the Crab cyborg and its 3 other variants just like its predecessor, this is the introductory planet so this shouldn't be too difficult to finish, most levels will contain a weak segment which encourages the player to use an extra weapon in there.


 * Crab Yellow - Gives the V-Strike extra weapon, it dies in one shot, the special ability of this cyborg is it could "charge" itself up and fires a yellow bullet directly at the location of your ship.
 * Crab Red - Gives the Left Swing extra weapon, it dies in one shot.
 * Crab Blue - Gives the Right Swing extra weapon, it dies in one shot.
 * Crab Brown - Gives the Front Hit extra weapon, it dies in one shot.
 * Boss: The firing pattern of the boss in this planet is simple, it will go sideways and overtime it will fire 2 green bullets that will not go off-screen or it will bounce back once it reaches the edge of the screen, the boss will also fire tiny green bullets directly towards your ship, the boss will absorb some asteroids and release it into a bunch of sharpnels in a shotgun sort of way, the only part of the boss that can be damaged is its mouth, once it is destroyed the boss will be defeated.

Beta (Sector 2)
Introduces the Bell cyborg, this planet shouldn't be too difficult either but this will introduce a cyborg with an actual special ability, all cyborgs from Alpha will appear here as well.


 * Bell - Gives the Ricochet extra weapon, it dies in one shot, the Bell cyborg has a special ability where it can reposition itself overtime.
 * Boss: The attack pattern of this boss is simple, it has 4 arms arranged in a + pattern, the boss is spinning around will constantly lower itself down to try and ram you with it arms, the arms have an indicator that once it is fully charged up, the main boss body will release lightning in a upside down V formation, the lesser arms the boss has the thinner the lightning will be, the arms can be removed by damaging its indicated joints, once all arms are gone, the boss will constantly fire thin lightning bolts, lower itself down and use a flamethrower which could block shots, and it will also fire sharpnels in random directions, the boss itself is the last remaining hittable part, once it took enough damage the boss will be destroyed,

Delta (Sector 3)
Introduces the Horn cyborg, the first planet to introduce the Armored Cyborgs, it will also introduce the first cyborg with a special ability that could hinder the player from getting its power-up drop, which succeeding cyborgs will also do, all previous cyborgs you've seen before will come back here.


 * Horn - Gives the Cluster Bomb extra weapon, it dies in one shot, the special ability of this cyborg is that when destroyed it spits out a mini cluster bomb that goes into a nearby random location from where it died, the mini cluster bomb then pops and releases 3 sharpnels.
 * Boss: The attack pattern of this boss is that first it will be somewhat close to your ship, the cannons that act as its joints for its arms will fire orange blue bullets, meanwhile its arms will extend and reach for ship to destroy it, the joints will once again be indicated for the player to shoot, once one arm is destroyed the boss will turn around with its one arm and extend its reach to still attempt and destroy your ship, be careful with this as it can get unpredictable and you may lose a life, after both arms are destroyed it will turn around back to its normal position, fire 2 blue pellets overtime and shoot a thick lightning bolt downwards with an indicator to tell you if its about to shoot or not, the lightning bolt cannon is the last part of the boss that the player must shoot, once its destroyed the boss will be defeated/

Epsilon (Sector 4)
Introduces the Meta cyborg, this will introduce a slight difficulty spike as the first 2-hit cyborg will be introduced in this planet, all cyborgs except Crab Brown will reappear in this sector.


 * Meta - Gives the Crusher extra weapon, this is the first cyborg the player must destroy with 2 shots, and the some of the succeeding cyborgs will follow this, once Meta has taken a shot it will enlarge before it either explodes and releaes 3 properly spread out sharpnels or until it is shot for the 2nd time, not releasing anything.
 * Boss: The boss in this sector consists of 2 dinosaur-like creatures with cannons mounted on top, in each shot these creatures take its mounted cannons on top will fire 3 circular yellow bullets in a reverse T pattern, the bullets fired will also bounce back when it hits the edge of the screen, once the creatures cannons take enough damage, 2 electrical blades will appear on both side of its cannons and the creatures will constantly lower at you to ram these electrical blades at your ship, the cannons will also fire a slightly amplified mini bomb that the Horns release when they are destroyed, instead of releasing 3 it will release 5 sharpnels instead, this will be the last change in its attack pattern and the boss will be destroyed afterwards with a few more hits.

Kappa (Sector 5)
Introduces the Claw cyborg, this planet will also have a slightly significant difficulty spike as this sector will introduce the Blue Fighters, all cyborgs except Crab Brown will reappear in this sector, Motherships will now start dropping the Double Shot starting from this sector.


 * Claw - Gives the Spiral Strike extra weapon, once the Claw has been hit 1 time it will "malfunction" and fire missiles with fast firing speed that goes directly to your ship before it dies on its own or it is shot the 2nd time.
 * Boss: The first attack phase of the boss is it will fire 5 yellow bullets from its 5 cannons, when all of its 5 cannons are destroyed, its 2 arms and 2 cannons will be active, the 2 cannons will fire 3 shots in a spread fire motion and the boss will lower itself down so when it swings its arms it will hit you, once both of its arms and cannons are destroyed, the boss will go straight downwards at you several times to destroy you using its crusher which is reminiscent of the first boss from the first Atomaders game, it will also constantly fire yellow bullets randomly, the crusher is the last part of the boss that can be destroyed and afterwards when the crusher is destroyed, the boss will fall down, be sure to get out of its way while falling down because the boss will still hit you and you will die along with it.

Lambda (Sector 6)
Introduces the Seed cyborg, all cyborgs except Crab Brown will return here, Blue Fighters will be a lot more common so more caution is recommended, Motherships will now drop the Power Bump power-up starting in this sector.


 * Seed - Gives the Laser extra weapon, the special ability of this cyborg is that when it is destroyed it releases 3 mini Seed cyborgs, the mini Seed cyborgs it can produce is based on if there is any available space to produce them, that means if the Seed has space for only 2 mini Seeds then only 2 will come out upon the destruction of main Seed cyborg, the Seed cyborg will not produce its mini clones when destroyed by a power-up.
 * Boss: The first phase of this boss is its mouth will be indicated, the mouth will fire 4 fast green bullets in random directions in each shot, the boss will also throw a saw, an indication to know where it will go is if the saw is in the left arm for one, the boss will throw it into the right direction, after throwing a saw the boss will also eject 5 cyborgs that will approach at you one by one, once its mouth is damaged it will fire green bullets one by one from its back cannon, the arms will be destroyed and the boss will start firing yellow bullets from both of its cannons that served as the joints for its arms, the saw will also change its pattern and this time it is much easier to dodge, if the saw is falling in the left side, it will roll over to the left side once it reaches downward, the mouth part of the boss is the only hittable part so far, if it takes enough damage its appearance will slightly change and it will still be the only part of the boss that the player must damage, the boss will defeated once the mouth takes enough damage.

Omicron (Sector 7)
Introduces the Gear cyborg, this is also the first sector to allow the Forcefield to finally drop, which serves as a better protection compared to Front Shield, all cyborgs that appeared on previous sectors will return in this sector.


 * Gear - Gives the Boomerang extra weapon, it dies in one shot, the special ability of this cyborg is that the 2 mini boomerangs it fires will bounce back when it reaches the edge of the screen, in other words, the mini boomerangs the Gear releases will never go off-screen.
 * Boss: This boss will take up a huge part of your screen but don't be intimidated much, the first phase is where its 4 cannons will be active and 3 layers of destroyable barriers will appear, these barriers will give you 10 score points per hit so if you want more score then keep on hitting the barriers, the barriers don't also fully retract so while they may not be visible when drawn back, the barriers can still be hit on edge part of the screen on both sides, destroying the barriers don't alter the attack pattern, the 4 cannons will fire rockets that will split into 3 mini rockets in a spread fire motion when it gets in close range to you, once 2 of the 4 cannons are destroyed, the middle cannon will be active, this is protected by an undestroyable cover and it will be vulnerable when it fires, what this middle cannon fires is a big missile that has a slightly large explosion radius, it is slow so you can stop it with your normal shot before it reaches you, once 3 out of 4 cannons have been destroyed, the 2 back cannons will be active and release sharpnels that explode into 3 tiny sharpnels at random directions, this will be the last change in its attack pattern and when the last of the 3 back cannons are destroyed, the boss is defeated.

Sigma (Sector 8)
Introduces the Saws cyborg, all cyborgs except the Horn cyborg will return, Energy Storm now has a chance of dropping starting from here as difficulty rises up more, with Fighters getting even more aggressive as you progress through each sector.


 * Saws - Gives the Ram extra weapon, the special ability of this cyborg is that when it takes its first shot, it will go straight downward, it will be destroyed when it is shot for the 2nd time.
 * Boss: This boss is caterpillar like, only the head part of the boss can be damaged, its segments can take shots but they are indestructibe, once it enters the screen it will fire green bullets from its segments, after taking a few hits on its head it will lose its arrangement, one hit after and it will rearrange, making its segments into its arms and will spin around, preventing the main head from getting hit too much unless with good aim, it will fire green bullets that will bounce back when it reaches the edge of the screen, as well as a slow blue bullet that is aimed at your ship, once the head takes a few more hits, the boss will move faster one of the arms will extend, mostly to attempt and ram it into you or extend its gun range, after taking a few more hits on the head, it will lose its arrangement, one hit later and it will rearrange once more, the segments will rearrange into 2 triangles that will still fire green bullets with slightly fast firing speed, the segments joined together that are firing the green bullets will alternate in firing bullets to attempt and throw you off, the 2 triangles formed by the segments will also cross and pass with each other forming forming a bullet that will fire into you, this bullet can be shot, once the head takes a few more hits, the boss will lose its arrangement, 1 hit after and the boss will rearrange for the last time, each 2 segments will form 3 short lines, the segments will fire green bullets somewhat rapidly and the main head will fire blue pellets directly aimed at your ship, the main head will also approach the lines so it will extend and potentially hit you, it will be destroyed after the last following hits on the head.

Tau (Sector 9)
Introduces the Wing cyborg, all cyborgs except the Horn and Claw cyborg will return in this sector, this is also the only sector to silently introduce an another cyborg just like what Atomaders did with Crusher on Citus. Wing variant 2 will appear in 9-2.


 * Wing variant 1 - The first Wing cyborg gives the Lightning extra weapon, it dies in one shot, the special ability of this cyborg is that when its destroyed, it will release 3 mini echo bullets in a T formation, this Wing variant also has a chance to fire 3 echo bullets at once when it is still alive
 * Wing variant 2 - The second Wing cyborg gives the Fireball extra weapon, the special ability of this cyborg is just like the Saws, once it takes the first shot it will go straight downward albeit a little slower than the Saws, it will be destroyed when it is shot for the second time.
 * Boss: The boss is spider-like, everytime it gets its head hit the 4 spawners on the side of the boss will release 2 mini spiders that will approach you at fast speeds, once the head is destroyed, the 4 spawners can now be targeted and destroyed but the spider will have 4 cannons on some sort of a roulette, once a cannon is done firing, it will be the next cannon's turn, the green cannon will release 4 green bullets in a spread fire manner, the blue one will release thin lightning bolts in a reverse V formation, the red cannon will fire a sharpnel that explodes into 3 tiny sharpnels, and the yellow cannon will release yellow bullets in many directions at once, the spider will also form a bullet on its own and shoot it towards your ship, the boss will be defeated when all 4 spawners are destroyed.

Psi (Sector 10)
Introduces the Fork cyborg, all previously seen cyborgs will return here, Fighters are also at their most aggressive behaviour yet.


 * Fork - Gives the Black Hole extra weapon, it dies in one shot, the special ability of this cyborg is once it is destroyed, it will leave its "core" which will later go straight downward as a blue bullet bolt, the Fork will also fire 2 bullets at once.
 * Boss: The boss has different forms, it will begin by firing blue bullets with its spinning cannon, then deploys small cannons that fire rockets at your ship at fast speeds, once the spinning cannon is destroyed, the boss will be able to release 5 cyborgs and they will approach at you one by one, once all of the deployed cannons are destroyed, the cannon factory on both sides of the boss will be destroyed and will become spider spawners, the boss will also become a battle tank, these spawners cannot be targetted and will produce spiders as you hit the tank and thes spiders will attempt to ram you, it will fire 2 rockets at moderate speed 4 - 5 times and then once its main cannon is aimed at you, the boss will fire 2 yelloew bullets at the same time constantly while also once again firing 2 rockets in whenever direction the main cannon is facing, the main cannon will eject a big missile that is exactly the missile the boss in Mission 7 ejects, the missile has a slightly large blast radius and you could get caught with it if it explodes near you, it is slow enough so it could be stopped by your normal shots, as the boss takes damage its cannons will be reduced until it takes enough damage to transform one last time into a spaceship, this time firing 8 yellow bullets in 8 directions while also firing 4 green bullets in a spread fire manner, each time the boss gets hit, the spawners will release 2 spiders each, the boss will be destroyed after a few more successful hits.

Omega (Sector 11)
This sector will have Level 1 and 6 as Mothership only levels, the rest of the levels will be a boss rematch from all of the bosses you've faced in previous sectors, the descriptions for each of the bosses described above will still apply, and they will all appear in order of the sectors they came from, like the Alpha sector boss will appear first, with the Psi boss being the last boss the player will fight and afterwards when the last boss is defeated, the final sector is completed and the game is done.

Extra cyborgs
These cyborgs will appear in most levels in all 10 sectors.


 * Fighters - These cyborgs will stay in the formation for a while, however once it decides to attack, what this cyborg will do is approach you to either ram you, or shoot you directly, these Fighters must be destroyed first whenever you can as they are aggressive and dangerous, especially when numbers of them will attack you at the same time.
 * Blue Fighter - This is a variation of a Fighter where it fires 2 green bullets in a spread fire manner instead of a single straight shot, this Fighter can be more aggressive than the original variant and when this and the original variant decide to attack and shoot together, this may be very hard to avoid so prioritize killings Fighters as much as possible.
 * Armored Cyborg - This cyborg appears in select levels across different sectors starting from Sector 2, it is immune to shots thanks to its barrier but it will be destroyed with an extra weapon even with its barrier intact, it will be also vulnerable to normal shots when it fires its 2 slow bullets because when it does, its barrier is deactivated for a while, when taken down through a normal shot, this cyborg is guaranteed to drop a random power-up.
 * Mothership - This cyborg will fly on top of the screen at times, upon destruction it will give 1 random power-up, it will sometimes shoot a moderately sized metal ball that travels quite quickly towards your ship.

Barriers
Barriers appear in select levels, these can take up to 8 shots from both your ship and the cyborgs before it is destroyed, if you shoot a barrier it will go upward per every shot it takes, you can send a Barrier upward to ram it into enemies or hide under the Barrier to protect yourself from cyborg shots, Barriers also have their own specialized power-ups which enhance them offensively for a while (Barrier Mines) or defensively (Barrier Shield).