The Legend of Zelda: Ocarina of Time/Shadow Temple

The Fire at Kakariko Village
The next sage lies in Kakariko Village. Upon entering the town, you will find that it is on fire. Sheik is there, overlooking the village well. Suddenly, the well's pulley system smashes apart! An invisible force comes out of the well and soon turns and tosses Sheik around. It then generates into a purple, formless monster. It runs around the village and then comes for you. You get ready to defend, yet it attacks you and knocks you out cold.

Once you regain consciousness, Sheik will explain the situation to you. An evil that was sealed inside the well has escaped to the Shadow Temple in the Graveyard. Impa (Zelda's former attendant) has gone to the temple to battle it. Sheik then teaches you the melody that will lead you to the temple, the Nocturne of Shadow.

The Nocturne of Shadow:

The Bottom of the Well
Before you enter the well, you will need an item that will allow you to see invisible items, enemies and passages, the Lens of Truth. It lies at the bottom of the well. Unfortunately, the well is sealed off, so you will need to return to the past and retrieve the item as a child.

The Song of Storms
Enter the windmill that is directly in front of the well. The angry music man inside claims that seven years ago, a child with an ocarina played a strange song that messed up the windmill. Pull out your ocarina. The man will remember the song and teach it to you. (It is the same melody playing in the background.)

The Song of Storms:

Accessing the Well
Head to the Temple of Time and return the Master Sword to it pedestal. Return to Kakariko Village (You can use the Nocturne of Shadow you just learned.) Enter the village windmill and play the Song of Storms. The windmill will drastically speed up, and the water in the well will disappear. You are now free to access the well bottom.

Navigating Through the Well
Crawl through the tunnel at the well's entrance. Drop down the cliff and kill the Big skulltula. You will see a skeleton lying against a wall. Walk through that wall. It is not real. The Lens of Truth in this dungeon will allow you to see what is real and what is not. In the next room, stay on the main path to avoid falling into invisible pits. Head for the south west corner of the room beneath the Reservoir. Climb the ladder and go through the door at the top.

Go across the pool of water in front of you and into the narrow trench. (It is filled with water.) Go left or right down the trench, and follow it around two corners. (A gigantic Green Bubble is wandering around so be careful.) After the second corner, run halfway down the hall until you reach an area where there is a triforce inscribed on the floor. If you want to get there faster, run through the area where several logs are and go through this second fake wall and you'll end up in another room. Do not go directly through the area where there is a set of hanging log arches on the floor, because there is a pit hidden there. There is also a Wallmaster lurking in the room, so stay alert. Go to the furthest dead-end of the room and it will also be a fake wall. You'll end up at the Triforce symbol. Stand on the symbol and play Zelda's Lullaby. The water on this floor will stop flowing and drain.

Return to the pool of water you passed near the dungeon entrance. It is now an empty pit. Drop down into the pit, and you will find a crawlspace. Go through that passageway. Go forward, kill the Big Skulltula, climb the wall and go through the door.

Sub-Boss: Deadhand
There are several hands in this room. Go up to one and get caught by it. When a hand traps you, the sub-boss, Deadhand will appear. Tap buttons to breakaway from the hand you trapped yourself in. Ignore the hands but stay clear of them unless you need to call Deadhand back again. The hands do not harm you although they can hold you while Deadhand comes to attack. After breaking free of the hands, attack Deadhand with your sword a couple times when he brings his head down and then he will slug away. When he burrows into the ground, defend with your shield, because the dirt he shoots out will harm you. Repeat this process until he is dead.

A chest will then appear. It contains the Lens of Truth. With this item acquired, you are now free to exit the dungeon. Return to the Temple of Time. Retrieve the Master Sword and play the Nocturne of Shadow to warp to the Graveyard.

The Shadow Temple
Play the nocturne of Shadow and warp to the Graveyard. Head down the tunnel behind you. Stand in the center platform and use Din's Fire to light all of the torches at once. You are now free to enter the Shadow Temple.

The Hover Boots
Once you are in, go forward and use the longshot to get past the gap. It looks like a dead end but it isn't. Just put on the Lens of Truth and go past the wall. In this room turn left and put on the Lens of Truth. There is in opening in the wall. Keep your Lens of Truth of on and stay on your right. There is another opening in the wall. Enter the door and kill the one Re-Dead and two Keese in this room to get the dungeon map. Leave the room and walk around this maze until you find another opening. Go in it and then through the next opening. You'll eventually find a door. When you do, go in it. You'll fight Deadhand again. Fight him the same way you did before to kill him. Once you do, a chest will appear like before, only this one contains the Hover Boots. These boots have built-in hovering capabilities that allow you to walk across pits and reach inaccessible areas. However, the boots have no traction and will stop working after walking on nothing too long. Now leave and head back to the main room.

Navigating the Temple
In the main room there are a bunch of skulls around a bird statue. There is also a locked door that seems unreachable. It will open if you move the statue. It says to face its beak towards the skull of truth or descend into darkness. Put the Lens of Truth on and see the real skull. Now push the statue until it is aligned with the correct skull to make the door open. If it isn't, run away because the floor surrounding the statue is a trapdoor. Put on the hover boots and get to the door. Go through it. Go down the passage until you reach the Beamos. Kill it using your bombs. Go through the wall on the right and enter the door. There is a new enemy here; a Gibdo. It screech-attacks like Re-Dead do, and only attacks when you get near it, but its screeches are stronger, and so are they. Defeat the two here to get the compass. Exit the room and walk straight across. In this room there are a bunch of silver rupees and a scythe trap. Turn to your left and bomb the wall. Go through the locked door.

Go down the hallway avoiding all the Big Skulltula on the way until you reach a room with falling blades. Keep going until you reach a platform. Try not to get into conflict with the Stalfos that will appear. There is a Wallmaster lurking about, so if it comes after you and it gets you, you'll end up back at the temple entrance. If you have Farore's Wind, it would be a good idea to create a warp point here. Turn to your left and put on the Lens of Truth and your hover boots to get across the area. Enter the door you come to. This room has a hidden scythe trap and more Silver rupees. Kill all the enemies in here. Then exit and go back to the platform with the Stalfos. Kill the Stalfos this time and then look to the one side that you haven't been yet. There is a moving platform. Time yourself so that when it is at its lowest point jump onto it. Jump onto the platform with the silver rupees. There is a spike trap and a Beamos. All but one of the Silver Rupees are either in the path of the spike or near the Beamos. The last one is under the Beamos. Blow the Beamos up to get that one and get the other Silver rupees to open and then enter the door. This is the giant spike trap room. Once you get in put on your Lens of Truth and look to your right. There is a block in the wall. Pull it out and then push it towards the falling spikes. Once it is holding both of the spikes so they can't hit you go around to the other side and pull it all the way. Then get on top it and jump to the top of this room. Across the room on the other ledge is a switch. Use your hover boots to get there and press the switch. Although they are moving and slanted on top, you can walk across the top of the spikes. After the switch is pressed, a treasure chest will fall. Jump down and open it, then leave the room. Go back to the platform that moves up and down. Get onto it and turn to your left this time. Go across. Put on your Lens of Truth and you will see a new platform. Get onto that and then onto the next one and go and open the locked door.

Use your Lens of Truth to see the spikes in this room. Get all the silver rupees in this room to make the door unlock. Enter the door that opened. Climb up the stairs in this room and use a bomb flower to throw it in the the moving statue thing. When it explodes get the small key. Kill all the enemies and leave the room. Use you LoT to see a longshot target. Longshot up there and enter the locked door.

Use your iron boots to make it through the blowing fans. You can wait until it stops blowing and use your Kokiri boots to run though. When you get to a pit use the hover boots to get across. Then the next part has fans on both sides and one straight platform in the middle. Use your iron boots to get across. You don't need to enter the room ahead. Once you get to the other side turn around and put on your Lens of Truth. Look around and there is an eye that is shooting fire at you. Hit it with an arrow. Look to the wall and see a fake wall. Equip the hover boots and run with the air blowing you to get to the door. Enter the door. In this room there is a pile of dirt or something on the ground. Bomb it. Then use your Lens to get the treasure chest. Go through the locked door.

The Shadow Temple Ship
You are now in the ship room. There is a block to your left. Push and pull it so that you can reach the stairs on the wall. Climb up the stairs and jump onto the ship. Play Zelda's Lullaby on the Triforce symbol to make the ship move. Keep an eye on your map in the corner. The moment you get the ship moving, a Stalfos will drop down. After a while, so will a second one. Stave them off and kill them. Eventually the ship will go as far is it can. When it does, Navi will tell you that the ship is sinking and to abandon ship. Jump off the ship and onto the nearby platform. You'll see the ship sink completely. Enter the door that is to your right.

The Remainder of the Temple
Use your Lens of Truth to see the walls of this room. In this room there are three other doors besides the one you came from. Go through one by one. Two of them just have enemies in there. One will get you a small key. The other room will have woods with spikes on them. Use Dins Fire to light the wood on fire. Get the Big Key and head back to the room where you got off the ship. To get across the large pit, just simply shoot an arrow on one of the bombs on the other side to make the statue fall and create a bridge to cross. Enter the locked door and use your Lens of Truth and Hover boots to cross the final room of the temple. Enter into the boss room. Drop down the hole.

Boss: Bongo Bongo
You will find yourself on a platform in the dark and see a hand come down and hit it, bouncing you up. Then another hand will hit the platform. Then the hands will pound on the platform and then you'll find out that it is actually a giant bongo drum you are standing on. Then the giant dark monster from before will appear and will form into the body that the hands come from.

He is the boss of the Shadow Temple, BONGO BONGO. This is a boss that can be dangerous. If you have a fairy or red potion with you, they'll come in handy. If you have the Biggoron's Sword, things are much easier. You fight Bongo Bongo on his giant bongo drum, which is a challenge. First you will see his two hands, which will be beating on the drum constantly while the rest of him vanishes. His hands try to swat, punch and grab you, so make sure you keep an eye on both hands so that one doesn't get you by surprise. Try your best to not get knocked off the bongo, since there's a pool of sinister poison down below. If you get thrown off, climb up the side of the drum to get back up. You have to shoot both of the hands with arrowsfrom your Fairy Bow or the Longshot's extending chain. This can be difficult because you're thrown up and down by the beating of the drum, so the best time to get them is when they try to hit you. Once you have shot both of the hands activate your Lens of Truth and you will see Bongo Bongo's face. Z-target and hit his eye with an arrow or the Longshot. Be sure to do this fast, or else he'll try to ram you off the side. Then run up to him and hit him with your sword as many times as possible. Once you've given Bongo Bongo the boot, he will pound his drum one last time and melt into poison. Don't worry; the poison evaporates. Get the Heart Container, and then you can leave this scary temple.

Aftermath
You will be transported to the Chamber of the Sages after stepping into the blue light. There you will be re-acquainted with Impa, the Sage of Shadow. After a few compliments, she tells you that you will meet the princess again soon, and she will explain everything. She grants you the Shadow Medallion , which contains her power.

Another Hylian Shield!
Inside the well is a room with a Fire Keese and Beamos. Go into the door behind them and there will be a Like-Like inside. Kill it to get Rupees, and open the chest to get a Hylian Shield.