Vampire: The Masquerade - Bloodlines/Character creation

Clan
Each clan is different providing a specific strength and weakness. Each clan provides a set of three disciplines to use throughout the game. The chosen clan will also affect your starting stat distribution.

Brujah
Hot-headed, brash, idealists, and rebels, the Brujah are a rather militant clan. Quick to pick a fight and just as likely to win. Brujah are harbingers of change and seekers of a vampiric Utopia.

Stat Distribution
 * Advantage: +1 to brawl skills
 * Disadvantage: -2 to frenzy checks
 * Attributes: 2 physical, 1 mental
 * Abilities: 3 talents, 2 skills, 1 knowledge
 * Disciplines: Celerity, Potence, Presence

Gangrel
Wild and feral, Gangrels are animalistic and insulure. They care little for politics or society sticking mostly to themselves and their clan.

Stat Distribution
 * Advantage: +5 to strength, stamina, and wits during frenzy
 * Disadvantage: -1 to frenzy checks
 * Attributes: 2 physical, 1 mental
 * Abilities: 2 talents, 3 skills, 1 knowledge
 * Disciplines: Animalism, Fortitude, Protean

Malkavian
Kooks and crazies. The Malkavians are a clan embraced by madness. The depth of their oft unsettling insanity can provide abnormal insight. This insight and the instability of their condition make them unpredictable and dangerous foes especially since they have been known to spread their madness to others.

Stat Distribution
 * Advantage: +2 Inspection
 * Disadvantage: Insanity - unique dialogue and gameplay
 * Attributes: 1 social, 2 mental
 * Abilities: 1 talent, 2 skills, 3 knowledges
 * Disciplines: Auspex, Dementation, Obfuscate

Nosferatu
The monsterous and deformed Nosferatu are cursed to live eternally with a horrible visage. They are forced to stick to the sewers and dark shadows as their appearance would quickly cause a panic. Information brokers and double dealers, the Nosferatu have made an art form of bargaining.

Stat Distribution
 * Advantage: Extra blood gained when feeding on rats
 * Disadvantage: Appearance 0 - can not be raised higher
 * Attributes: 1 physical, 2 mental
 * Abilities: 1 talent, 3 skills, 2 knowledges
 * Disciplines: Animalism, Obfuscate, Potence

Toreador
Children of high society, the Toreador strive to maintain a connection to the beauty and life that the undead no longer truly possess. Artists, entertainers, and seductive beauties all squeezing the most life out of their death. They are social butterflies whose connection to society can be both a boon and a burden.

Stat Distribution
 * Advantage: Double humanity gains
 * Disadvantage: Double humanity losses
 * Attributes: 2 social, 1 mental
 * Abilities: 3 talents, 1 skill, 2 knowledges
 * Disciplines: Auspex, Celerity, Presence

Tremere
Wizards and warlocks, the Tremere are one of the youngest clans having stole the secrets of vampirism through their command of magic. In the act, they lost access to their mortal magic but quickly compensated by developing the unique discipline of Thaumaturgy. A dangerous and mysteriously insular clan, they pride order and thus are a backbone of the Camarilla.

Stat Distribution
 * Advantage: Access to the blood magic of Thaumaturgy
 * Disadvantage: physical attributes can never be raised above 4
 * Attributes: 1 physical, 2 mental
 * Abilities: 2 talents, 1 skill, 3 knowledges
 * Disciplines: Auspex, Dominate, Thaumaturgy

Ventrue
Haughty and noble, the Ventrue hold possission as the wealth and power brokers backing the Camarilla. Elegent and refined to a fault, they hold themselves as superior to their fellow kindred. Natural leaders, they are often found holding positions within the Camarilla hierarchy.

Stat Distribution
 * Advantage: Special treatment in kindred society
 * Disadvantage: No nourishment from feeding on rats. Feeding on lowborn humans may induce vomiting
 * Attributes: 2 social, 1 mental
 * Abilities: 2 talents, 1 skill, 3 knowledges
 * Disciplines: Dominate, Fortitude, Presence

Feats
Feats are derived stats from your scores in both attributes and abilities.

Combat

 * Unarmed: Modifies damage while fighting unarmed
 * Melee: Modifies damage when using melee weapons
 * Ranged: Modifies damage done using firearms
 * Defense: Improves chance to avoid taking damage from all forms of combat

Covert

 * Lockpicking: Improves ability to open locked doors
 * Sneaking: Reduces chance to be spotted while hiding
 * Hacking: Grants the ability to break passwords on computers
 * Inspection: Improves ability to spot hidden objects and passages
 * Research: Grants the ability to read tomes to improve stats

Mental

 * Haggle: Reduces cost of buying items and improves the amount gained when selling
 * Intimidate: Improves ability to force people into agreeing with you
 * Persuasion: Improves ability to convince others to agree with you
 * Seduction: Improves ability to use your appearance to your advantage

Soak

 * Bashing: Reduces damage suffered from blunt damage types
 * Lethal: Reduces damage suffered from slashing or piercing weapons
 * Aggrevated: Reduces *damage taken from fire, electricity, claws, and fangs

Physical

 * Strength: Adds +1 to unarmed and melee
 * Dexterity: Adds +1 to stealth and lockpicking
 * Stamina: Adds +1 to soak bashing

Social

 * Charimsa: Adds +1 to persuasion
 * Manipulation: Adds +1 to haggle
 * Appearance: Adds +1 to seduction

Mental

 * Perception: Adds +1 to ranged and inspection
 * Intelligence: Adds +1 to research and intimidate
 * Wits: Adds +1 to defense and hacking

Talents

 * Brawl: Adds +1 to unarmed
 * Dodge: Adds +1 to defense
 * Intimidation: Adds +1 to intimidate
 * Subterfuge: Adds +1 to seduction

Skills

 * Firearms: Adds +1 to ranged
 * Melee: Adds +1 to melee
 * Security: Adds +1 to lockpicking
 * Stealth: Adds +1 to sneaking

Knowledges

 * Computer: Adds +1 to hacking
 * Finance: Adds +1 to haggle
 * Investigation: Adds +1 to inspection
 * Scholarship: Adds +1 to research and persuasion

Disciplines
Each clan has access to only 3 disciplines. They are very powerful and expensive to improve. They all cost blood to activate. Some may break the Masquerade if seen by humans.

Auspex
Reveals aura of nearby targets

Obfuscate
Activating Obfuscate activates only your highest level gaining the benefit of lower levels

Potence
Extra damage from potence can not be soaked

Protean
Activating Protean activates your highest level and gains the benefit of all the lower levels