Heroes of Might and Magic III: The Shadow of Death/Unholy Alliance

=Harvest=


 * Starting town: Dragonspire (Stronghold, western side of map, has Goblin Barracks, Fort, Tavern)
 * Starting hero: Yog (level 25; skills from previous campaign do not transmit, unfortunately; no spell book; attack = 12-13; defense = 5-6; power-knowledge = 5-7; useful skill = Expert Logistics; necessary skills = Expert Air Magic, Expert Ballistics; necessary spell = Haste; upon start, build immediately Mage Guild level 1; if there is no Haste or if Yog hasn't the aforementioned skills, restart scenario)
 * Map size: medium
 * Enemies: Tan
 * Difficulty: hard
 * Starting bonus: 40 Goblins or 2 Cyclopes or 4 Rocs (choose last)
 * Level cap: 30
 * Win condition: defeat all enemies
 * Loss condition: Yog is defeated in combat

First week
Recruit a Stronghold-aligned secondary hero. Yog takes all troops and buys a spell book. Flags on first day an Ore Pit and a Sawmill. Then Yog goes southeast toward a Gold Mine, flagging it after visiting an Imp Cache. North of Imp Cache there is Light Blue Border Gate (see image), behind it being a two-way monolith which surely goes into enemy zone, so player should be aware of possible incursions through it. The secondary hero goes south, picking all the resources encountered (choose gold from chests) and visiting a Water Whell and a Windmill. After flagging the Gold Mine, Yog marches back towards the starting town, flags a Goblin Barracks, then to northeast until arrives at a Crystal Mine guarded by pack of level 3 monsters (flag it), visiting a Mercenary Camp around here. There is a Seer Hut just north of Dragonspire blocked by lots of Archers (do not attack); passage to northwestern pocket of map is guarded by several Champions (do not attack).

At end of week:
 * Yog (level 25) is around Goblin Barracks and has about 60 Goblins, 5-6 Orcs, 10-12 Wolf Raiders, 4 Rocs and possible that pack of level 3 monsters who joined for greater glory
 * Dragonspire - Town Hall, level 1-2-5-7 creature generators, Castle, Mage Guild level 1

Second week
Recruit secondary hero 2 (Stronghold-aligned) who brings all troops available to Yog. Yog takes all troops from secondary hero 2 and proceeds toward northeast visits the Redwood Observatory (blocked by pack of Monks; if they join, accept). On visiting it, player sees that Tan has Agony (Necropolis) beyond mountains. From Observatory, there are two ways, east and northeast, both blocked by lots of Zealots (20-25 only; if want to join, accept; if want to run away, let them). Yog goes east with 3 Behemoths, 13 Rocs, 120 Goblins, 40 Wolf Raiders (hopefully some joined Monks and/or Zealots). He conquers Agony (Fort - no, City Hall - yes), beats wandering enemy heroes around, then marches eastward and then toward northeast until arrives at Shadow Keep (Necropolis; level 1-2-4-5 creature generators; Castle; City Hall; Resource Silo; if a defending hero casts Mass Slow, cure it with Mass Haste and go through the town gate broken by the catapult; here Expert Air Magic + Haste and Expert Ballistics pay off) conquering it on seventh day of second week; he buys a First Aid Tent, then goes on the road west. Near Shadow Keep there is Light Blue Keymaster Tent (see image) and a Mercenary Camp; visit them. Secondary hero 1 discovered Bocc (Stronghold; no Fort; guarded by pack of Ogre Magi, pack of Thunderbirds and several Cyclopes Kings) in southwest part of map

At end of week:
 * Yog - level 25 (3 Behemoths, 13 Rocs, 20-30 Wolf Raiders, 50-60 Goblins, other possible troops)
 * secondary hero 2 comes to Agony
 * secondary hero 1 pays a visit on each week to Water Wheel and Windmill
 * Dragonspire - City Hall

Around center of map there is a neutre Necropolis (Dark Cloud; guarded by several Walking Dead) which can be arrived at from Bocc (road blocked by lots of level 3 monsters).

Third week
Yog conquers Dark Eternal (Necropolis; unupgraded level 1-7 creature generators, City Hall, Castle, Resource Silo) and recruit all available Bone Dragons (7), then goes west flagging one Alchemist Lab and 1 Gem Pond, visits one Dwarven Treasury, a Garden of Revelation (+1 knowledge) and one School of Magic, passes by the other stack of lots of Zealots, receives fresh troops from Dragonspire from secondary hero 2 and marches toward Agony (has been reconquered by Tan, which has another town somewhere in eastern side of map, but south of Shadow Keep and southeast of Agony). Recruit all available troops in Shadow Keep and another secondary hero for defense.

At end of week: Is possible that Yog captures Tome of Earth Magic if he surprises a powerful enemy hero inside Agony.
 * Yog - level 25, 5 Behemoths, 2 Cyclopes, 13 Rocs, 10-15 Wolf Raiders, 7 Bone Dragons
 * Dragonspire - level 1-7 creature generators, Capitol, Resource Silo

Weeks 4-10
Build all creature generators in Shadow Keep and guard it well. Yog takes Bone Dragons, Black Knights and Liches, starting a tour of map from northwest to west to Dark Cloud to east by south. Tan will try to retake Agony (does not matter). Recruit all troops from Dark Eternal and Shadow Keep on a secondary hero who will block the last town of Tan (will be positioned at town entrance, named Grave Raven) until Yog finishes the tour, visiting all stat enhancers, conquering Dark Cloud and Worm Warren (last one is completely built and located in the southeast of map, blocked by Garrison with 5 Ghost Dragons, 9 Dread Knights, 20 Power Liches, 35 Vampire Lords, 50 Wraiths, 80 Zombies and 150 Skeleton Warriors). In tenth week Yog (level 29, because of the battles and the two Trees of Knowledge; attack=17-18,defense=10-11,power=knowledge=10-13) attacks and conquers Grave Raven, eliminating Tan and ending the scenario.