Ultima VI: The False Prophet/Equipment

Weapons
When using a two-handed weapon, a character cannot use a shield.

Ranged weapons
Weapons labeled as "throw/melee" can often be dropped by enemies. Since they are quite weak, feel free to throw them at enemies or sell them for some gold.

Damage dealt by ranged weapons depends on the character's Dexterity. Damage dealt by magic wands and staves depends on the character's Intelligence instead.

Melee weapons
The Attribute column specifies which attribute determines hit rate: either Dexterity or Strength or a combination of both.

Mid-ranged weapons can be useful to attack an enemy who is behind and ally. E.g. if a powerful enemy is surrounded by minions, or vice versa if a heavily armored companion shields the character with halber or morning star.

Armors, helms and shields
Default sorting is by increasing defense, then by decreasing weight.

Accessories
Any character can wear one pair of boots, one amulet around the neck and two rings.

There are only two types of boots in the game. Most characters start with leather boots, but some are bare-footed, and even less start with swamp boots. Every character should get swamp boots and leave the normal ones behind.

The Avatar's Ankh and the Amulet of Submission are plot items unique to the Avatar himself. All the companions should wear a spiked collar instead.

Two rings can be worn at the same time.

Four more rings can be obtained only by stealing them from other characters, therefore these are not listed here: Ultima is a video game about practicing virtues.