Nettou! Gekitou! Quiztou!!/Squares 1-6

Square 1
Welcome to the game (if you are Player 1). At the start of this square, the Katakana/Kanji text Noruma 3-mon (ノルマ3問) will come up into view from the bottom of the screen, as the Katakana/Hiragana text Saru ga awa reta! (サルがあわれた!) appears at the top of the screen; the Kanji text Dai 1-mon (第1問) will then appear on the screen as the Saru poses his first question and the timers on both sides of the screen start counting down. Once you answer three questions correctly the three-script text ''"Ugyāā!" Saru wo taoshita! (「うぎゃあああーっ!」 サルを倒した!) will appear at the top of the screen as the Saru explodes - and once he has landed, two cherubs will fly into view from the left and right sides of the screen as the Katakana text Noruma kuria!'' (ノルマクリア!) comes up into view from the bottom of the screen. The screen will then fade back to the shot of the island, as the three-script text Botan wo oshite, ikisaki wo eran kudasai. (ボタンを押して、行き先を選んください.) appears at the top of the screen and Squares 2 and 7 start flashing in turn; once you have pressed any of the Answer Buttons while the square you want to move on to is flashing, Kufū will move to it, and they are both picture stages.

However, if you are Player 2, 3, or 4 and move on to this square (if you can reach it), the following three-script text shall appear at the top of the screen:

道路工夫/地底人ボブとの対決! (Dōro Kufū/Chisokojin Bobu to no taiketsu!) この島に、わたしは世界一立派な町 (Kono shima ni, watashi ha sekaīchi rippana machi) を建設する予定なのだ. (Wo kensetsu suru yoteina noda.) 邪魔する奴は、やっつけてやる! (Jama suru yatsu ha, yattsukete yaru!)

Kufū (or Chisokojin Bob, if there is no 1P) will then walk over to your character and get into a punch-up with him (or her, if 2P), as a special quiz begins:



工夫/地底人ボブがあわれた! (Kufū/Chisokojin Bobu ga awa reta!) 「わたしとキーワード問題で ("Watashi to kīwādo mondai de) 勝負だ!」 (Shōbuda!") このあとの8問からは、 (Kono ato no 8-mon kara ha,) ある言葉が連想できます. (Aru kotoba ga rensō dekimasu.) 8問答えたあとで、 (8-mon kotaeta ato de,) その言葉を当ててください. (Sono kotoba wo atete kudasai.)

The Kanji text Dai 1-mon (第1問) will then appear on the screen, as Kufū (or Chisokojin Bob) poses his first question (and the timers on both sides of the screen begin counting down); once you answer eight questions correctly, he will speak the three-script text of '' "Deha, iyoiyo kīwādo no shiki toida!"  (「では、いよいよキーワードの識問だ!」), and "Kīwādo wo ateru made ha watashi wo taosenai zo!"'' (「キーワードを当てるまではわたしを倒せないぞ!」), before posing a ninth question. Once you've answered it correctly, that three-script text of ''"Ugyāā!" Kufū/Chisokojin Bobu wo taoshita! (「うぎゃあああーっ!」 工夫/地底人ボブを倒した!) will appear at the top of the screen as he explodes - and once he has landed, two cherubs will fly into view from the left and right sides of the screen as the Katakana text Noruma kuria!'' (ノルマクリア!) comes up into view from the bottom of the screen. If Kufū, this cutscene will follow:

工夫 「ム、無念 ウウッ」 (Kufū "Mu, munen ū") 工夫は息絶えた. (Kufū ha iki taeta.) 工夫の作った建物は、(Kufū no tsukutta tatemono ha,) 瓦礫の山と化した. (Gareki no yama to-ka shita.)

工夫の作った建物は、(Kufū no tsukutta tatemono ha,) 瓦礫の山と化した. (Gareki no yama to-ka shita.) 視線を感じてふり向. (Shisen wo kanjite furi kō.)

壊れた建物の窓から、(Kowareta tatemono no mado kara,) なんかがこちらを見ている. (Nanka ga kochira wo mite iru.)

However, if your opponent was Chisokojin Bob in the case of there not being a first player, this cutscene will follow (like that of Kufū, it depicts his death):

地底人ボブ「300年のいにしえよ (Chisokojin Bobu "300-nen no inishie yo) りゲゲゲ...」 (Ri gegege...") どうやらこれしあ言葉を知らない (Dōyara kore shi a kotoba wo shiranai) ようだ. (Yōda.)

突然、空を覆った暗雲のはざまから (Totsuzen, sora wo ōtta an'un no hazama kara) 一条の稲妻が走り、(Ichijō no inazuma ga hashiri,) 地底人ボブをうった. (Chisokojin Bobu wo utta.)

とかげの肉焼くような臭いが、(Tokage no niku yaku yōna nioi ga,) あたりに立ち込める. (Atari ni tachikomeru.) 「この愚かな役立たずめ!」 地底人 ("Kono orokana yakutatazu-me!" Chisokojin) から、割れ鐘のような声が轟いた. (Kara, wareganenoyōnakoe ga todoroita.)

Any squares conquered by Kufū (or Chisokojin Bob) during his time on the island will now revert back to their original states, and the game will continue.

Square 2: E No Mondai (絵の問題)
At the start of this square, the Katakana/Kanji text Noruma 3-mon (ノルマ3問) will come up into view from the bottom of the screen for a second time, as the Katakana/Hiragana text of Hebi ga awa reta! (ヘビがあわれた!) appears at the top of the screen; the Kanji text Dai 1-mon (第1問) will then appear on the screen as the Hebi poses his first ("sliding" picture) question and the timers on both sides of the screen start counting down. Once you answer three questions correctly, that three-script text ''"Ugyāā!" Hebi wo taoshita! (「うぎゃあああーっ!」 ヘビを倒した!) will appear at the top of the screen as the Hebi explodes - and once he has landed, two cherubs will fly into view from the left and right sides of the screen as the Katakana text Noruma kuria!'' (ノルマクリア!) comes up into view from the bottom of the screen. The screen will then fade back to the shot of the island as the three-script text Botan wo oshite, ikisaki wo eran kudasai. (ボタンを押して、行き先を選んください.) appears up at the top of the screen and Squares 3 and 8 start flashing in turn; once you have pressed any of the Answer Buttons, while the square you want to move on to is flashing, your character (it doesn't have to be Kufū) will move to it.

Square 3
At the start of this square, the Katakana/Kanji text Noruma 4-mon (ノルマ4問) will come up into view from the bottom of the screen for what could be the first time as the Katakana/Hiragana text of Yamaneko ga awa reta! (ヤマネコがあわれた!) appears at the top of the screen; the Kanji text Dai 1-mon (第1問) shall then appear on the screen as the Yamaneko poses his first question and the timers on both sides of the screen start counting down. Once you answer four questions correctly, that three-script text ''"Ugyāā!" Yamaneko wo taoshita! (「うぎゃあああーっ!」 ヤマネコを倒した!) will appear at the top of the screen as the Yamaneko explodes (and hits the camera before sliding down it) - and once he has landed, two cherubs will fly into view from the left and right sides of the screen, as the Katakana text Noruma kuria!'' (ノルマクリア!) comes up into view from the bottom of the screen. The screen will then fade back to the shot of the island, as that three-script text Botan wo oshite, ikisaki wo eran kudasai. (ボタンを押して、行き先を選んください.) appears at the top of the screen and Squares 4 and 9 start flashing in turn; once you have pressed any of the Answer Buttons, while the square you want to move on to is flashing, your character (it doesn't have to be Kufū) will move to it. Square 4 is a 2-Taku (2択), and Square 9 is Genre Select (ジャンルセレクト).

Square 4: 2-Taku (2択)
At the start of this square, that Katakana/Kanji text Noruma 4-mon (ノルマ4問) will come up into view from the bottom of the screen, for what could be the second time as the Katakana/Hiragana text of Arikui ga awa reta! (アリクイがあわれた!) appears at the top of the screen; the Kanji text Dai 1-mon (第1問) shall now appear upon the screen as the Arikui poses his first question and the timers on both sides of the screen start counting down. Once you answer four questions correctly, the three-script text ''"Ugyāā!" Arikui wo taoshita! (「うぎゃあああーっ!」 アリクイを倒した!) shall appear at the top of the screen as the Arikui explodes - and once he lands, two cherubs shall fly into view from the left and right sides of the screen, as the Katakana text of Noruma kuria!'' (ノルマクリア!) comes up into view from the bottom of the screen. The screen will then fade back to the shot of the island as the three-script text of Botan wo oshite, ikisaki wo eran kudasai. (ボタンを押して、行き先を選んください.) appears at the top of the screen and Squares 5 and 10 begin flashing in turn; once you have pressed any of the Answer Buttons, while the square you want to move on to is flashing, your character (it does not have to be Kufū) will move to it. Square 5 is also another picture stage - however, the pictures upon it are of the "fifteen-puzzle" variety as opposed to the horizontally-sliding.

Square 5: E No Mondai (絵の問題)
At the start of this square, the Katakana/Kanji text Noruma 5-mon (ノルマ5問) will come up into view from the bottom of the screen, for what could be the first time as the Katakana/Hiragana text of Azarashi ga awa reta! (アザラシがあわれた) appears at the top of the screen; the Kanji text Dai 1-mon (第1問) will now appear upon the screen as the Azarashi poses his first question and the timers on both sides of the screen start counting down. Once you have answered five questions correctly, the three-script text ''"Ugyāā!" Azarashi wo taoshita! (「うぎゃあああーっ!」 アザラシを倒した!) shall appear at the top of the screen as the Azarashi explodes - and once he lands, two cherubs shall fly into view from the left and right sides of the screen, as the Katakana text of Noruma kuria!'' (ノルマクリア!) comes up into view from the bottom of the screen. The screen shall then fade back to the shot of the island as the three-script text of Botan wo oshite, ikisaki wo eran kudasai. (ボタンを押して、行き先を選んください.) appears up at the top of the screen and Squares 6 and 11 begin flashing in turn; once you have pressed any of the Answer Buttons, while the square you want to move on to is flashing, your character (it doesn't have to be Kufū) will move to it. However, if you are Player 1, 3, or 4, moving to Square 6 invokes a special type of quiz from Hana No Sei or Chisokojin Rinda - just like how if you are Player 2, 3, or 4, moving to Square 1 if you can get close to it invokes the same type of quiz from Kufū or Chisokojin Bob.

Square 6
Welcome to the game (if you are Player 2). At the start of this square, the Katakana/Kanji text Noruma 3-mon (ノルマ3問) will come up into view from the bottom of the screen, as the Katakana/Hiragana text Saru ga awa reta! (サルがあわれた!) appears at the top of the screen; the Kanji text Dai 1-mon (第1問) will then appear on the screen as the Saru poses his first question and the timers on both sides of the screen start counting down. Once you answer three questions correctly the three-script text ''"Ugyāā!" Saru wo taoshita! (「うぎゃあああーっ!」 サルを倒した!) will appear at the top of the screen as the Saru explodes - and once he has landed, two cherubs will fly into view from the left and right sides of the screen as the Katakana text Noruma kuria!'' (ノルマクリア!) comes up into view from the bottom of the screen. The screen will then fade back to the shot of the island, as the three-script text Botan wo oshite, ikisaki wo eran kudasai. (ボタンを押して、行き先を選んください.) appears at the top of the screen and Squares 5 & 12 begin flashing in turn; once you've pressed any of the Answer Buttons while the square you want to move to is flashing, Hana No Sei will move to it and they're both picture stages.

However, if you are Player 1, 3, or 4 and move on to this square (if you can reach it), the following three-script text shall appear at the top of the screen:

花の妖精/地底人リンダとの対決! (Hana No Yōsei/Chisokojin Rinda to no taiketsu!) この島は、わたしの世界一素敵な (Kono shima ha, watashi no sekaīchi sutekina) お花予になるのよ. (Ohana yo ni naru no yo.) 邪魔する奴は、やっつけてやる! (Jama suru yatsu ha, yattsukete yaru!)

Hana No Sei (or Chisokojin Rinda, if there is no 2P) shall then walk over to your character and get into a punch-up with him as a special quiz is invoked:



花の精/地底人リンダがあわれた! (Hana No Sei/Chisokojin Rinda ga awa reta!) 「わたしとキーワード問題で ("Watashi to kīwādo mondai de) 勝負だ!」 (Shōbuda!") このあとの8問からは、 (Kono ato no 8-mon kara ha,) ある言葉が連想できます. (Aru kotoba ga rensō dekimasu.) 8問答えたあとで、 (8-mon kotaeta ato de,) その言葉を当ててください. (Sono kotoba wo atete kudasai.)

The Kanji text Dai 1-mon (第1問) will then appear on the screen, as Hana No Sei (or Chisokojin Rinda) poses her (or his) first question and the timers on both sides of the screen start their counting down; once you answer eight questions correctly, she (or he) will speak the three-script text of '' "Deha, iyoiyo kīwādo no shiki toida!"  (「では、いよいよキーワードの識問だ!」), and "Kīwādo wo ateru made ha watashi wo taosenai zo!"'' (「キーワードを当てるまではわたしを倒せないぞ!」) before posing a final question. Once you have answered it correctly, the three-script text of ''"Ugyāā!" Hana No Sei/Chisokojin Rinda wo taoshita! (「うぎゃあああーっ!」 花の精/地底人リンダを倒した!) will appear at the top of the screen, as she (or he) explodes - and once she (or he) has landed, two cherubs will fly into view from the left and right sides of the screen, as that Katakana text of Noruma kuria!'' (ノルマクリア!) comes up into view from the bottom of the screen. If Hana No Sei, this cutscene (which is much like that of Kufū when he is defeated, in that it depicts her death), will follow:

花の精 「ム、無念...ガクッ」 (Hana No Sei "Mu, munen...gaku") 花の精は息絶えた. (Hana No Sei ha iki taeta.)

花の精の育てた花畑は、 (Hana No Sei no sodateta hanabatake ha,) 朽ちた荒れ地戻った. (Kuchita arechi modotta.) 花に混じって、寄妙な植物がある. (Hana ni majitte, yadoriki myōna shokubutsu ga aru.)

地の花は枯れてしまったのに、(Ji no hana ha karete shimatta no ni,) それだけは青々と元気だ. (Soredake ha aoao to genkida.)

However, if it was Chisokojin Rinda in the case of there being no second player, this cutscene shall follow (like that of Hana No Sei, it depicts his death):

地底人リンダ「300年のいにしえよ (Chisokojin Rinda "300-nen no inishie yo) りゲゲゲ...」 (Ri gegege...") どうやらこれしあ言葉を知らない (Dōyara kore shi a kotoba wo shiranai) ようだ. (Yōda.)

突然、どこからともなく (Totsuzen, doko karatomo naku) 地底人の子供たちがあらわれ、(Chisokojin no kodomo-tachi ga araware,) 地底人リンダの死体を (Chisokojin Rinda no shitai wo) 引きずっていく. (Hikizutte iku.)

子供たちはリンダの死体で遊びなが (Kodomo-tachi ha Rinda no shitai de asobinaga) ら、いずことも言れず消え去った. (Ra, izu koto mo gen rezu kiesatta.) 「かーごーめーかーごーめー」地の ("Kāgōmē kāgōmē" chi no) 底から、ものがにしい歌声が響く. (Soko kara, mono ga ni shī utagoe ga hibiku.)

All squares conquered by Hana No Sei (or Chisokojin Rinda) during her (or his) time on the island will now revert back to normal as the game continues.