Star Wars Knights of the Old Republic II: The Sith Lords/Western Square

Merchant Quarter
As you go along the street linking the merchant quarter to the western square, you're confronted by a Rodian mercenary leading a group of six thugs (three melee, three ranged) and two thug grenadiers:

None of their weapons have any On Hit property.

West Square
There's a beast-rider thug standing alone on the bottom side of the street as you approach the bottom right corner of the west square. If you speak to him, or any of the others in the square:

There's a garbage pile on the top street corner as you enter the square, with a broken droid lying to the right:

Another beast-rider thug stands in the bottom left corner of the street, with two thugs standing below him. If you speak to one of the thugs, or any of the others in the square:

There are a couple of commoners in the square:

There's a salvager searching garbarge piles in the middle of the square, and another by its left wall:

Another beast-rider thug stands in the bottom left corner of the square.

1B-8D
The droid merchant 1B-8D stands in the top right corner of the west square, above a beast-rider thug and two other thugs standing by a speeder. Since 1B-8D is a merchant, save game before speaking as most of the inventory is selected the first time you do so.


 * align=left|
 * 55 || Infinite
 * align=left|
 * 275 || 3
 * align=left|
 * 27 || Infinite
 * align=left|
 * 220 || 4
 * colspan=3|
 * align=left|
 * 110 || 1
 * }
 * }
 * }
 * }

There's 10% markup on items you buy, but this can be removed:

After success:


 * }


 * align=left|
 * 50 || Infinite
 * align=left|
 * 250 || 3
 * align=left|
 * 25 || Infinite
 * align=left|
 * 200 || 4
 * colspan=3|
 * align=left|
 * 100 || 1
 * }
 * }
 * }
 * }

The rest of the inventory was selected when you first spoke (including an HK part if you haven't already rebuilt HK-47, depending on which parts you still have in your inventory). This selection is limited to droid equipment: only the first 9 utilities, special weapons and plating can be selected, as can all shields (but no sensors).


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Dhagon's Office
The Iziz door to Dhagon Ghent's office is in the left wall in the top left corner of the west square, with a thug standing to the right.

Lab Station
There's a by the back wall in the bottom left corner of Dhagon's office, with a bag to the right. There's also a pouch and a metal box in the top left corner of the office.

Doctor's Alibi
When you first approach in the top left corner of the west square, Mandalore speaks and then the thug standing to the right of its door asks you a question:


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The thug leaves for the. As you approach the street back to the merchant quarter, you get a of the Twi'lek bounty hunter and four Aqualish and Rodian thugs waiting around the corner. As you approach them, three more Rodian thugs appear behind you:

Otherwise:

If G0-T0 isn't in your party:

Otherwise:

If you speak to any of the Aqualish or Rodian thugs:

You can change your mind about letting them live:

When you return to the merchant quarter, Colonel Tobin is reporting to General Vaklu:


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If you speak to Onderon soldiers in the merchant quarter, some can comment on the fighting in the western square:

If you speak to any Iziz citizens in the merchant quarter:

If you speak to the dock worker back in the ../Iziz Spaceport/:

Captain Riiken stands at the base of the in the bottom right of the merchant quarter, on the inside left corner of the street:

Otherwise:


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Master of the Palace
On your way back to the Iziz in the western square, if you can speak to Anda in the top left quarter of the market square then you can ask the following (after asking what this is about, how can you help or if she could go over what she wants again):

Cantina
The Iziz door to the cantina is in the bottom wall of the west square. If you approach the door, or speak to the Aqualish cantina bouncer standing by it on the right: