Ghost Trick: Phantom Detective/Chapter 4: 8:23 PM

Cabanela is frantically shaking Lynne's body. The pigeon man from before turns up and points out that it looks like she was shot from the trash pile. He leaves after that and then the doctor arrives to examine Lynne. Jump across the cores to possess Lynne's body. This time, she wakes up and gets a little confused in the process. When that's sorted out, Sissel and Lynne have a chat. It turns out Lynne doesn't know Sissel after all. It appears that he called her out there to the junkyard that night but of course he doesn't remember why. Now it's time to go back and save Lynne again. Better get used to this...



8:18pm, Maint. Building - Super's Office
Lynne was talking on the phone when a police came in, prompting her to stuff her blindingly pink notebook behind the shelf. She claimed she was hungry but stopped the officer from ordering chicken. Cabanela came dancing into the office a moment later and, once the police officer was gone, began talking to Lynne. He became aware of the sudden danger and leaped to protect Lynne, but was too late to stop her from being hit by the deadly bullet that came in through the window.

Wait for Lynne to put her notebook behind the shelf, then move over to the desk area. The officer will use the phone to order chicken. Don't go through the phone line just yet. Instead, swivel the desk lamp then turn it on so that it shines on the notebook. The officer will notice it and make a call to the junkyard. Jump into the phone and when you get the chance to, go there.

Ray will introduce himself to Lynne, who seems oddly fixated on calling him an old grandpa. The desk lamp talks about hearing the shot on the upper level. The hitman is surely getting ready to shoot right now, which means we had better hurry up there. You will have to do the next steps fairly quickly... not too quickly, just get to the top before Inspector Cabanela does, which isn't difficult. Make your way over to the folding cot and fold it, then jump to the flag. Manipulate the blender and fan, then ride up on the flag like you did before. Hop up onto the searchlight and wait for Inspector Cabanela to come along on his bike. When the bike is close enough, quickly jump into the Ghost World and possess it. Cabanela will unknowingly escort you over to the far side of the junkyard where you need to be.

Jump to the rear door of the van. At that moment, Tengo will pop up and ready his gun. Open the rear door, move to the searchlight and turn it on. Tengo will be startled by the light and dive done. He will now move to another spot to take care of Lynne. Lower the rear door and wait for the patrolman to come over then possess his nightstick. As the patrolman walks over to the police car, Tengo appears again. Quickly jump into the ghost world (the patrolman will not wait for you to get off) and move to the police car's flashing light. Do not touch the searchlight above Tengo, as this will turn the far right searchlight off. Instead, turn on the flashing light, which will scare Tengo off and bring the other patrolman over.

Jump to the left patrolman's nightstick and wait for him to walk to the far left searchlight. Jump to it and turn it off, then return to the nightstick. When the patrolman walks back to the police car, turn on the middle searchlight. Go back to the nightstick and the patrolman will walk to the crossing gate again. Go to the crossing gate and raise it. Move up to the hook. Tengo will emerge on top of the pile, just beneath those very heavy crates that you can conveniently drop. Lower the hook and you will put an end to yet another hitman's life.

Sissel and Lynne exchange farewells. Of course, this isn't going to be the last they will see of each other... Sissel returns to the present and decides to go and see how she's doing.

8:31pm
Move down to the umbrella and open it. It will carry you down to the lower level. Head over to the phone. Sissel and Ray have a brief chat.

8:32pm
Go to the Super's Office.