Uncharted 2: Among Thieves/Walkthrough

Uncharted 2: Among Thieves is an action-adventure game, with robust shooting, platforming and puzzle-solving elements. Unlike some "sandbox" action-adventures, where you're let loose in a large world and it's up to you to find out where to go next and what do to, Among Thieves is played linearly, with 26 chapters all going in order. Within each chapter you will have a linear path to the end, though that's not to say it will always be obvious how to proceed. There are no unnatural barriers to exploration, such as invisible walls or running into the side of the screen. Rather you may find the way back blocked by having to jump down farther than you can jump up, or you'll move to a different area in a cut scene.

The story of the game involves searching for an elusive treasure, and your goals shift as you learn more about it. The main thrust of the game is to get from point A to point B, sometimes alone and sometimes with one or more friends. The game has an autosave feature, which requires that you choose a save slot before you start. There are also unobtrusive checkpoints, where you will resurrect if you die, so you won't have to start a level completely over if you get very far into it. The main gameplay elements are combat, platforming, puzzle-solving and treasure hunting.

Combat
In combat you often have the choice between a direct approach and a stealthy one, although one or the other may be forced on you at different times. The game proceeds from area to area, and though you won't explicitly be shown when you've moved from one to the other, you'll note the transition by moving over large distances, a cut scene or a period of platforming rather than fighting. After you've cleared out an area, make sure to go around collecting weapons and ammunition before moving on.

Stealth
Alerting enemies to your presence in one area immediately affects the enemy AI of all others in the area, but doesn't affect any other area, even in the same chapter. The only ways to break your stealth are to be seen by an enemy or to fire a weapon. Noise from running around, climbing, loading your weapon, etc. has no effect and in most cases, enemies won't notice a dead comrade on the ground. An added benefit of using stealthy take downs is you will be rewarded with extra weaponry or ammunition. This will be noted by a blue ninja icon by the normal ammo/weapon pickup icon. Being spotted may also cause more enemies to swarm the area than would have if you were able to stealth kill everyone.

There are two types of stealth attacks: free attacks where you come up behind an enemy, and stealthing from cover, where you are behind cover or you're hanging below the enemy. Stealthing from cover has the benefit of returning you to a covered position after performing the attack, while normal stealth attacks allow you to take out moving enemies. You can be extremely close to other enemies while stealthing someone, as long as you're behind them. In the case of hanging below an enemy, it is still effective, even when the enemy is aware of you (you can still grab them and pull them over the edge to their deaths). When you're behind cover and an enemy approaches around it, Drake will give a visual clue that he is ready to attack by slightly adjusting his position. Wait for this cue, as jumping out of cover right in front of an enemy will have a detrimental effect on your ability to continue unnoticed in the area.

Gunfights
When stealthing enemies is not an option, or your cover is blown, you'll need to rely on your weaponry and any objects in the environment to take out the opposition. You'll have a large selection of weapons throughout the game, and certain ones will be more effective than others, depending on the situation and the enemy. The biggest key to victory is proper utilization of Uncharted 2's cover system. By pressing psx: C behind nearly any large object with a flat vertical section, Drake will take cover behind it. This will protect you from enemy fire coming from the other side, and allows you to move from your current position without being seen to trick the bad guys. When behind cover, you can blind fire with psx: R1, which will cause you to simply stick your gun around the corner or over the top of your cover and fire away. You can aim after a fashion, as a loose reticle does appear, but the camera stays in the third-person perspective and doesn't zoom in.

Alternatively, you can use psx: L1 to aim, in which case Drake will pop his upper body out from cover and you can fire normally with more protection. Get used to where the weapons will be pointing when you go into aim mode so you can adjust the camera before breaking cover. The less time it takes you to acquire the target while aiming, the better. Note that aiming from cover can result in you being spotted if you were still being stealthy, so if you're about to begin a firefight, take your first shots quickly to have the element of surprise. When cover provides room to move, you should do so, as the enemy watches the place from which you last attacked. Even aiming around the other side of a pillar will be helpful. In some cases, if you can move from cover to cover quickly enough, the enemy won't see you at all and you'll be able to outflank them.

The final key to being successful in a shootout, is to prioritize your enemies. Depending on the situation, you may want to take out either the toughest enemy, the one with the longest range to their weapon or the one with the strongest weapon first. Enemies with explosive weaponry, such as RPG - 7s or M32 - Hammers, need to be dealt with immediately. For groups of enemies, consider using a grenade or propane tank to take them out. Any explosives you have are great to use against groups, machine gun emplacements and enemies using the riot shield.

Platforming
Even on mainly combat chapters, there will always be something to climb or jump across. There is a ton of platforming in the game, and it includes scaling walls, swinging on ropes, jumping large distance, and much more. Climbing somewhere is the likely way you'll move to another area. To climb something, just run up to it and press psx: X while pushing psx: Neutral Lstick in the direction of the object. Once you're hanging onto something, you can either climb in a direction with psx: Neutral Lstick, jump to another handhold or ledge with psx: X, drop down with psx: C or shoot your handgun by aiming first with psx: L1. At the top of thin climbable objects, such as signs and billboards, press psx: X without specifying a direction to hop over to the other side. It's not always obvious what can and cannot be climbed, so when in doubt just try it. The same goes for what you can jump to. In addition to using psx: X to go up, you can also use psx: C at the edge of platforms and roofs to hang over the side.