Super Mario 64

Course List
Listed here are the fifteen main courses of the game, followed by the requirements to enter them. Every course contains seven stars that can be obtained by Mario.

There are also Secret Stars hidden in the castle and in secret levels. Again, each course is listed followed by the requirement to enter it.


 * Bowser in the Dark World - 8 Stars
 * Bowser in the Fire Sea - 31 Stars + Beating Bowser in the Dark World
 * Bowser in the Sky - 70 Stars + Beating Bowser in the Fire Sea
 * Tower of the Wing Cap - 10 Stars
 * Cavern of the Metal Cap - 8 Stars + Beating Bowser in the Dark World
 * Vanish Cap Under the Moat - 8 Stars + Beating Bowser in the Dark World
 * Secret Castle Stars - Various

Maneuvers

 * Move: Control Stick
 * Jump: Press the A button.
 * Crouch: Hold the Z button.
 * Punch: Press the B button.


 * Double jump - Press the jump button twice in a row Mario will go higher than a regular jump.
 * Triple jump - While running, press the jump button three times in a row. Mario will do a flip in the air. With the wing cap, the triple jump is used to start flying.
 * Wall jump - Running into the while while in the air, press Jump again to kick off the wall. Can be done multiple times in succession.
 * Crawl - Move while crouching.
 * Backflip - Jump while crouching.
 * Somersault - Run in one direction, then push the Control Stick in the opposite direction and jump simultaneously.
 * Ground pound - Jump and press the crouch button.
 * Dive - Run and press punch to dive forward, hitting enemies and grabbing rabbits.
 * Kick - Press the punch button while jumping.
 * Slide kick - While running, press the crouch button to slide and then punch.
 * Leap - While running, press the crouch button to slide and then jump.

Various Topics
Glitches

This Wikibook also clasifies each star based on its difficulty using STARS (Star Trickiness & Asperity Rating System), where one (1) STAR is really easy, and twenty (20) STARS is really hard. Factors taken into consideration include length (both distance and time), enemies, precision, and how evil the course is overall.