Final Fantasy X-2/Chocobo Ranch

The Chocobo Ranch becomes available during Chapter 2. It is found on the eastern side of the Calm Lands. Setting up the Ranch takes some participation in a few missions. Once it is set up, Clasko is in charge handling the Chocobos while you capture, feed, and dispatch them for rewards.

Setting up the Ranch
The easiest way to set up the Ranch is with the following events:
 * 1) Talk to Clasko before participating in the Foggy Fiend Frenzy! mission at Mushroom Rock Road during Chapter 1.
 * 2) Talk to Clasko again after completing the Foggy Fiend Frenzy! mission and invite him aboard the Celsius.
 * 3) Participate in the Cuckoo for Chocobos! mission on the Mi'ihen Highroad during Chapter 2.
 * 4) Talk to Clasko again on the Mi'ihen Highroad after completing the Cuckoo for Chocobos! mission and allow him back on the Airship Celsius.
 * 5) Fly to the Calm Lands with Clasko on board and help him clear the fiends from the old Monster Arena.

If you fail to talk to Clasko in Chapter 1 and 2, then the Chocobo Ranch will not open. So be sure to save as often as you can to prevent from missing out on doing this side quest.

Catching a Chocobo
Once you have cleared the old Monster Arena, you can now catch a chocobo. Chocobos appear during random battles. You must use Gysahl Greens to keep them in battle until they are the last fiend standing. Talk to Clasko at the Chocobo Ranch for Gyshal Greens. Do not attack them or they will flee.

Captured chocobos are automatically sent to the Ranch. You can have up to 15 chocobos at a time.


 * Areas Where Chocobos Never Appear During Battles
 * Bevelle
 * Lake Macalania
 * Mi'ihen Highroad
 * Mt. Gagazet
 * Mushroom Rock Road
 * Zanarkand Ruins

Leveling a Chocobo
After you capture a chocobo, time to start raising it. You want to try to get as many as possible to level 5. To increase a chocobo's level, you must feed it a certain number of Greens. Pahsana and Gysahl Greens are available right away, while Mimett Greens become available during Chapter 3, and Sylkis Greens during Chapter 5. Talk to Clasko at the Ranch to set the ratio of Greens he feeds your chocobos by selecting the Nutritive Green option.

The higher a chocobo's level, the better the items they will bring back when dispatched.

If you start to get low on Greens, Clasko will obtain new Greens for you to use while you are out battling. The more battles you win, the more he obtains. Come back and speak with him after fighting some.

Treasure Hunting
Why raise chocobos? To treasure hunt of course. At any point, you can send up to 5 chocobos to search for treasures and hidden areas. Sending them out however has some risks. If a chocobo's Heart stat is low or it has a nature that isn't suited for the area it is dispatched to, there is a good chance it will run away. Decrease this chance by sending them to the right areas and having as many chocobos as possible at the Ranch.

A chocobo's Nature can be one of three types: Bold, Normal, or Timid. You may have to release and capture more chocobos in order to find the nature you are looking for. Different areas are better for catching certain types of chocobos.

When dispatching chocobos, Nature plays an important part in whether or not they will be successful during that hunt. The better its Nature fits an area, the less likely the chocobo will run away, lose Heart, and have a better chance of finding items.

Special Treasure Events
There are several events that occur when you send a chocobo to a certain location under specific conditions.


 * Dispatch a chocobo to Bikanel Desert during Chapter 5 and it will unlock the ability to ride it in the Central Expanse while digging. (Reminder: The Central Expanse is where you can find the Desert Key which will allow you to open up the locked chest containing the Horn of Plenty Garment Grid that's near the Save Sphere on Bikanel Desert. So if you want that grid, make sure you gain access to digging in that expanse)


 * If you dispatch a Chocobo with a Heart stat less than 100 and it returns without finding an items, there is a chance for a consolation prize including the Garment Grids Mounted Assault or Strength of One.


 * Dispatch a Level 5 chocobo to Mi'ihen Highroad during Chapter 5. There is a chance it will return and Clasko will report a secret dungeon located on the Oldroad.


 * Dispatch three of each level of chocobo without one running away (send an extra of that level if it does) in the Calm Lands and Clasko will report a secret dungeon called Ruins Depth found right at the Chocobo Ranch. (Please read this if you want to complete this event: Remember, you can keep fifteen Chocobos in the ranch at a time. If you do the math, you should be able to keep three of each level in the ranch. BUT, you can only dispatch three of the same level at a time before talking to Clasko again and then dispatching another three of a different level, then talking to Clasko again and so on and so forth until you have had three of each level dispatched).

Amazing Chocobo
The Amazing Chocobo doesn't have a level, Nature, or Heart. It won't run away once you've got it but it does have Fatigue ranging from 0-100. The Fatigue rating affects how will it performs with tasks such as "Chocobo Support" or "Exploring Spira". To obtain the Amazing Chocobo, you must do several steps:
 * 1) Dispatch 3 Level 1 chocobos without any running away. Send out a replacement if one does run.
 * 2) Dispatch 3 Level 2 chocobos without any running away. Send out a replacement if one does run.
 * 3) Dispatch 3 Level 3 chocobos without any running away. Send out a replacement if one does run.
 * 4) Dispatch 3 Level 4 chocobos without any running away. Send out a replacement if one does run.
 * 5) Dispatch 3 Level 5 chocobos without any running away. Send out a replacement if one does run.
 * 6) Raise all Choco-Runners to Level 5.