Pokkén Tournament/Braixen

Character Attributes
Braixen mostly relies on using projectiles to defeat the enemy. As such, it has multiple projectiles available to its disposal. A unique mechanic to Braixen that some of its moves can be ended earlier than usual by calling a Support Pokemon (support cancelling). This allows it to move a bit earlier without having to finish an attack's cooldown frames, and link up its combos with Support Pokemon. As such, some of her quirks are oriented towards Support Gauges, such as filling it faster for every attack she makes, regardless of type.

Counter Attack (X + A)
Braixen tiptoes on one foot, then immediately spins around, sweeping the area in front of it in a whip-like fashion. The sweeping counterattack may act as an-anti air. Relative to other characters, its counter attack speed is around the third fastest ones. Since the counter attack strikes the ground, opponents can jump over Braixen and attack from behind, although it requires a bit of good timing.

Grab Attack
Braixen extends its left arm and grabs the foe. In Field Phase, it smashes the foe with a light screen then whips the enemy with its stick. In Duel Phase, it levitates the foe off the ground then strikes it with a big light screen, sending the enemy futher away. Even if it only does 80 to 90 damage, a successful grab nets Braixen a boost on either phase.

Ranged Attack (Y)
Braixen tosses three fireballs at the opponent. This move is not really powerful, as it is mostly used to probe an opponent. This move can be cancelled by a support call.

Side Ranged Attack (s.Y)
Braixen runs sideways and tosses five fireballs towards the opponents. This move can be cancelled by a support call or linked up with a special move anytime during the attack animation.

Foward Ranged Attack (f.Y)
The stick used for throwing fireballs has now turned into a boomerang. The throwing is distance is not quite long, but it has the ability to neutralize many projectiles if it encounters some. It hits the foe multiple times and draws them nearer to Braixen.

Backward Ranged Attack (b.Y)
A fireball is lobbed from a distance from a golf-like move. This move has two parts, namely, the lobbed fireball, and the stick itself. The fireball can slightly track opponents, and its direction can be changed pre-launch by holding left or right. The charged versions flies further and deals more damage. Since the fireball moves in an arc, it can be used to anti-air opponents. The stick causes a phase shift when it hits the opponent.

Jumping Ranged Attack (j.Y)
Braixen tosses fireballs similar to her ranged attack. This move can tip opponents off the air, and can be done after an aerial maneuver. Unlike the previous fireball tosses, Braixen still has this move in duel phase.

work in progress!

Sunny Day [A]
Activated by doing a successful grab, or holding A for a few seconds, releasing it upon seeing a glowing aura on Braixen. This is one of its most needed moves, as a Sunny Day enhances Braixen's next Pokemon move. Doing another Sunny Day while already in a enhanced state allows it to do an Enhanced Sunny Day, giving an attack boost for five seconds.

Psybeam (A)
A fast-moving projectile. This can be used to catch opponents off-guard from afar. Braixen has three other versions of this move, namely:
 * Rolling Psybeam (s.A): Braixen does a side roll and immediately shoots a magical beam. A unique feature of this version is that Braixen is immune to damage during the rolling animation, making it a good choice to deter homing projectiles on the last second.
 * Delayed Psybeam [A]: Braixen throws its stick on the air while doing a pirouette. This Psybeam allows it to track opponents in the air during the start-up animation.
 * Enhanced Psybeam (s.A): It essentially behaves the same way as mentioned above. In addition, it does more damage as two beams are being shot instead of just one.

Fire Spin (f.A)
One of Braixen's best options to space opponents according to the user's strategy. Braixen thrusts the ground with its stick, materializing a column of fire with a short height, moving in a forward manner. This move is also useful for damaging opponents on wake-up, as the fire columns lasts for a few seconds. Because the fire column appears not directly in front of Braixen, it is recommended that Fire Spin must be used as a ranged weapon.
 * Charged Fire Spin [f.A]: The fire column nearly doubles in radius and height, making jumps over it much difficult that the uncharged version.
 * Enhanced Fire Spin: Fire Spin gains the ability to launch opponents in the air, allowing for some nice combos.

Fire Blast (b.A)
Braixen releases a large slow-moving fireball that knocks opponents down when it hits. After a very short wile, it expands to its titular shape, the dai (大) kanji. Being true to its Japanese name, this move deals heavy damage and its size makes it difficult to jump over. The fire also absorbs most non-beam projectile in encounters. While its damage and abilities are useful, its slightly slow start-up time leaves Braixen open to damage during the attack.
 * Enhanced Fire Blast: Acts similarly to its uncharged counterpart. Enhanced Fire Blast flames readily expand upon the slightest provocation and deal more damage.

work in progress!