New Hyper Man/World 2

''Set in a snowfield, the second world of the game is again composed of ten stages; Stages 11, 12 & 20 also contain a total of eighteen more pools (which again work in the same way as the walls), while on Stage 18, the Pac-Mans will be trapped in the centre of the screen and must kill the six ghosts on the outer edge of it by spitting shots at them over the wall. Also, on Stage 19 the Pac-Mans will again be trapped at the top of the screen and must again kill the two ghosts at the bottom of it by spitting shots at them over the wall - and, on Stage 20, there is an enormous duck, which, when he gets killed, shall immediately cause all the other (regular-sized) enemies on the stage to die with him (but like the regular-sized ducks, he cannot be shot while in the air).''