Fallout 2/Navarro (revisited)


 * Notable Areas
 * 1) The Gas Station
 * 2) Military Installation
 * 3) Underground Base


 * Notable Characters
 * 1) Chris, the gas station attendant (you might have killed him)
 * 2) Raul, Vertibird mechanic
 * 3) Quincy, mechanic
 * 4) Sergeant Granit, he controls the guard activities
 * 5) Base Commander, she is in charge of the base
 * 6) Dr. Schreber, the base medic (he cannot heal you)
 * 7) Cookie, the Navarro cook (good source for gossip)
 * 8) K-9, a robotic NPC that is a dog
 * 9) Xarn, a deathclaw who is about to be terminated by the Enclave.
 * 10) Enclave troopers (powered armor)
 * 11) Enclave troopers (combat armor)
 * 12) Mechanics
 * 13) Scientists and Technicians


 * Notes
 * 1) Kill Chris if you haven't done so.
 * 2) Don't worry about the vertibird plans; if you followed the walkthrough up until this point, you should have them. Check the above section if you still haven't gotten them.
 * 3) Get the FOB from the base commander.
 * 4) Save Xarn the deathclaw. Alternatively, you can kill him for a bit more experience than what you would get for saving him. Or you can do both.
 * 5) Fix K-9.


 * Quest Experience/Reward Table:
 * Kill Chris: 1500 xp
 * Kill Chris: 300 kxp
 * Retrieve the Vertibird plans: 3500 xp
 * Retrieve the Tanker FOB: 3500 xp
 * Kill Doctor Schreber: 1000 xp
 * Kill Doctor Schreber: 125 kxp
 * Save Xarn: 1500 xp
 * Kill Xarn: 500 xp
 * Kill Xarn: 1200 kxp

Introduction
If you have followed this walkthrough so far, you should know the procedure on how to enter Navarro. Navarro is heavily guarded by several Enclave guards clad in powered armor. There are four ways into the heavily-guarded base. Also, if you have NPC's, you should leave them in the entrance of the base, but if they're wearing Power Armor, then they can tag along with you (the grunts there will think that they are Enclave troopers).

Details
The first entrance is in the old gas station. To enter Navarro from there, you have to kill Chris, the gas station attendant. The entrance leads to the subterranean portion of the Navarro complex. The second entrance is located to the west, and you'll have to enter an air vent to access that area. Also, a blue pass key is needed for the door to open (it can be found in the Gecko power plant). The third method requires you to go talk to Matt, the Brotherhood of Steel member in San Francisco. Tell Matt that you would like to find the vertibird plans, and then ask him how to go about infiltrating the base. After you've done that, talk to Chris, and ask if you can join the Enclave. He'll give you the password, Sheepshead, which you'll have to give to the gate guard. The last option, of course, is to enter the base through the front and assault it. After you've gotten the password from Chris, be sure to kill him in one turn.

The primary objectives in this area are to acquire the vertibird plans as well as a key fob. To get the vertibird plans, go to the above-ground part of the base, and start asking Navarro technicians about the Vertibird plans. After you've received information about their whereabouts, go to the right maintenance wing (the one with the diesel truck in front of it). Talk to Quincy (the mechanic) by the lockers. Ask if you can see the plans, and then tell him that Raul sent you. He'll get angry, but will allow you to look at the plans and, as an added bonus, all of the other items in the rest of the lockers. If he bugs you about authorization, use the 'Sneak' skill and lockpick the lockers to obtain their contents. After you've retrieved the plans, make way to the left maintenance wing (the one with the vertibird parked in front). Talk to Raul, the mechanic there, and tell him the incriminating stuff that Quincy has mentioned. Raul will go and beat up Quincy, and you're free to examine the loot stashed within the lockers here. You may already have found the vertibird plans if you've followed the walkthrough to get the Advanced Power Armor.

To retrieve the key fob, go and talk to Cookie, the cook in the mess area (it's a building a bit to the left of the road). Ask him about the base, and also, how to go to the Enclave area. He'll mention something about a FOB. Go to the subterranean portion of the base, and there should be a hallway leading to a room with the Base Commander in Power Armor. Talk to the commander's guard, and tell him that you need to get the FOB for security reasons. He'll let you in. Once you're in the room, talk to the Commander. The Commander will tell you where the FOB is located. Retrieve it.

Finally, you can also save or kill (or even both) Xarn, a deathclaw. He's one of the intelligent deathclaws belongs to the same species as his bretheren in Vault 13. Go to the base medical lab, which is located to the southwest of the underground portion of the base. Talk to the doctor there, and ask him about his profession, etc. After he mentions deathclaws, ask if you can kill the one being held up in Navarro. He'll accept your offer. Close the door to the medical lab (stay inside, though), and use a weapon that can kill the doctor in one shot (he doesn't have armor and has 45 hit points). After you kill him, examine his desk and take out the blue pass key (if you have one from the nuclear plant in Gecko, you don't have to take it). Enter the deathclaw chamber and tell the deathclaw that you'll free him (or that you'll kill him). If you want to free him, use the key card on the locked door. If you want to do both (at the expense of losing karma points), open the locked door and then kill him. Alternatively, you can tell him that you'll save him and then go on a killing spree in Navarro - the deathclaw will join the fight with you, and he'll be on your side.

You probably have noticed a robo-dog in the medical lab. It should be disabled, and it will need a motivator unit for it to work. The robo-dog is pretty much the same as the other one in NCR, so you can pass this NPC up. But if you do want it, go to the vertibird garage (overworld) and examine the lockers for the motivation unit. There's an electric motor there also that looks similar to the motivation unit, but it will not work. After you get the motivation unit, use it on the robo-dog for some experience and a new NPC. Mind you, he's the only NPC that can traverse Navarro base that doesn't have to wear Power Armor. Save, and head for San Francisco.