Atom Zombie Smasher/Campaign options

When you start a campaign it is possible to customise it.

Victory Points
To begin with, you can define the number of points required for a side to win this campaign. There are three preset campaign lengths (Short - 2000 points, Normal - 6000 points, Long - 20000 points) along with the possibility to enter a number of one's choice. This only affects the total length of a campaign - milestone values do not change. Note that a shorter campaign is not necessarily easier - given the player's initial firepower is low and the Zed infect territories faster than humans can win them back, it may take time for the point balance to swing in favour of the latter. This is particularly important on higher difficulty settings, when it is harder to establish a constant stream of victory points by capturing territories.

Modifiers
Secondly, a number of modifiers can be set to alter the way various aspects of the game are handled.

Make Game Easier

 * Party Wagon - lets you carry one more merc unit into battle. In addition to extra resources, this increases one's chances of actually having combat units at hand


 * Llama Pile - allows spending scientists to purchase additional Llama Bombs, at a rate of 20 per payload. Moreover, and perhaps more importantly, this results in Llama Bombs being unlocked from start - increasing the chances of receiving random payloads in addition to being able to buy them


 * Combatant - makes sure at least one unit available to you every month is artillery, infantry or snipers. Helps avoid situations in which you have to kill all the Zed in a mission with one-shot weapons such as dynamite, or with Triplets active in which you get nothing to kill them with at all


 * Casual - slows the Zed down, makes days longer and either greatly reduces or eliminates the risk of Mega Zed showing up. Mutually exclusive with Hardcore


 * Chooser - lets you choose which units to use every month. One side effect of this is that as you can choose not to take the Evac Helicopter with you, you get one more merc to deal with level-4 outbreaks. Note that one has to make the choice before this month's outbreaks are placed on the world map, slightly reducing this option's usefulness if one actually wants to change one's layout from mission to mission rather than just use the same team for everything.


 * Triplets - makes it possible to have multiple units of the same kind. This implies new units being awarded to you for winning missions for much longer, (FIXME - how long exactly). It is worth noting that unless you enable Chooser as well, it is entirely possible for you not to have very few or even no units capable of killing Zed.


 * Fully Stocked - start with all unit types available and all victory-track milestones unlocked. Note that the latter does mean ALL milestones - including the ones from the Zed track. As a consequence, this can be a bit of a mixed blessing.

Make Game Harder

 * Hardcore


 * Permadeath


 * Alt. Spawning


 * No Quarter