Bravoman/Stage 10

Dr. Bomb: まだまださきは、ながいのじゃ (Madamada saki ha, nagai no ja) プレイヤー1/2ステージ10じゃ. (Pureiyā 1/2 sutēji 10 ja.)

Once the background has reappeared behind Bravoman, and his energy bar at the bottom of the screen has refilled, start off running to the right as a Bakudan drops down out of the sky and starts walking towards you; once you have crouched down and headbutted it to kill it, you shall have to stand up again as you come to two pipes standing next to each other with a Mokera on top of them. Once it has fired its head and grown a replacement one it will start making its way down the left side of the first pipe towards you - and once you've kicked it three times to kill it then collected the Fuku it's left behind, you'll have to jump onto the pipes and drop down to the ground on the other side of them as a Mogura Drill comes rolling towards you. Once you crouch down and headbutt it to kill it then collect the Fuku it has left behind, another Bakudan shall drop down from the sky and start walking towards you; once you have headbutted it to kill it, you shall have to stand up again as you come to two more pipes which are adjacent to each other with a second Mokera on top of them. Once the Mokera has fired its head and grown a replacement one it shall start making its way down the left side of the third pipe towards you - and once you've kicked it three times to kill it then collected the Fuku it has left behind, you shall have to jump onto the pipes and drop down to the ground on the other side of them, as four Miteguys come flying towards you and fire four missiles at you before retreating off the right side of the screen. Once you kick, punch, and crouch down and headbutt each of them to kill them, then stand up again and collect the Fuku that they have left behind, you shall have to stand up again, jump onto a fifth pipe, drop down to the ground on the other side of it and jump up to a "Mekanameishi" platform in order to be carried up to the top of a platform that is made up of twelve more pipes and has three more Mokera on it; once they have fired their heads and grown replacement ones, they will start to make their way down the left side of the platform towards you (if you want to, you can drop back down to the ground, crouch back down and headbutt each of these Mokera three times to kill them before standing back up again and collecting the Fuku they've left behind, but you'll have to jump back onto the "Mekanameishi" platform in order to be carried back up to the top of the twelve-pipe platform). You will now have to drop down to the ground on the other side of the platform as you come to another platform that is made up of sixteen more pipes and has three Baninga standing on it - and you will then have to turn back to the left, jump up onto the twentieth pipe, and punch the first Baninga twice to kill it. Once you have collected the Fuku it has left behind, you will have to turn back to the right, jump up to the twenty-fourth pipe, and punch the second Baninga twice to kill it; once you have collected the Fuku it has left behind you will have to turn back to the left before jumping up onto the twenty-eighth pipe, then turn back to the right, jump up to the thirty-second pipe and punch the third Baninga twice to kill it. Once you've collected the Fuku it has left behind, you'll have to drop down to the ground on the other side of this platform, jump onto a thirty-fourth pipe, drop down to the ground on the other side of it, and jump up to either of two more "Mekanameishi" platforms in order to get carried up to the top of a third platform which is made up from twelve more pipes and has a Dokanga emerging from each of the pipes sticking out of the left half - and once you have crouched down and headbutted each of the Dokanga as they emerge from their pipes to kill them (if you chose to jump onto that third "Mekanameishi" platform), you'll have to jump up to the top of the platform, and collect the Fuku that the first one's left behind. You'll now have to drop down to the ground on the other side of this platform and continue running to the right under three more pipes that are adjacent to each other, until you come to a fourth platform that is made up from thirteen more pipes and has three more Baninga on it (the action shall also momentarily freeze at this point as the Katakana/Hiragana text of Bāningā no a tamani noru koto ga dekiru zo, バーニンガーのあたまにのることができるぞ, appears on the screen); once you've kicked the fourth Baninga twice to kill it, you will have to jump onto the fiftieth pipe and collect the Fuku it has left behind then jump over a Tekyuu which is moving left and right in a fixed position to land on the fifty-first pipe. You will then have to punch the fifth Baninga twice to kill it - and once you have collected the Fuku it has left behind, you will have to jump over another Tekyuu that is moving left and right in a fixed position to land on the fifty-second pipe and punch the sixth Baninga twice to kill it. Once you've collected the Fuku it has left behind, you will have to jump over a third Tekyuu that is moving left and right in a fixed position and land on the ground on the other side of the platform, as a Kikyuu flies into view at the top of the screen while dropping bombs on you; if Lottery Man had left a Kantsūken powerup for you to collect earlier on in the stage you can leave it for a while and destroy the bombs it is dropping on you for 100 extra points apiece (however, if he had not, you will just have to jump up and kick it to bring it down to the ground, then crouch down and headbutt it quickly to kill it before it gets back up again). Once you've stood up again and collected the Fuku it's left behind, you shall come to a fourth platform which is made up of sixteen more pipes and has five Magneiza NP1 standing on it - and after you've jumped onto the sixty-third pipe and punched the first Magneiza NP1 twice to kill it (not while its mouth's open), you will have to jump over a fourth Tekyuu that is moving up and down in a fixed position to collect the Fuku it has left behind, before turning back to the left and jumping back over the fourth Tekyuu. You'll now have to turn back to the right, jump onto the sixty-sixth pipe, punch the second Magneiza NP1 twice to kill it (for a second time, not while its mouth's open) and jump over a fifth Tekyuu that is moving up and down in a fixed position to collect the Fuku it has left behind, before turning back to the left and jumping back over that fifth Tekyuu; once you have done so, you will have to turn back to the right, jump up to the sixty-eighth pipe, jump over a sixth Tekyuu that is moving up and down in a fixed position, and punch the third Magneiza NP1 twice to kill it (for a third time, not while its mouth's open). Once you've collected the Fuku it has left behind you shall have to jump over a seventh Tekyuu that is moving up and down in a fixed position to land on the seventy-fifth pipe, turn back to the left, and punch the fourth Magneiza NP1 twice to kill it (for a fourth time, not while its mouth's open) - and you'll now have to jump back to the left over an eighth Tekyuu that is moving up and down in a fixed position to collect the Fuku it has left behind. Once you have done so you will have to turn back to the right, jump back over the eighth Tekyuu to land on the seventy-seventh pipe, turn back to the left, and punch the fifth Magneiza NP1 twice to kill it (for a fifth time, not while its mouth's open); you shall then have to jump back to the left over a ninth Tekyuu which is moving up and down in a fixed position to collect the Fuku it has left behind. Once you've done so, you will have to turn back to the right and jump back over the ninth Tekyuu to land on the ground on the other side of the platform, as you come to two more Mokera - and once they have fired their heads at you and grown replacement ones, you'll have to crouch down and headbutt them to block them for 100 extra points apiece as they make their way towards you. Once you've headbutted both of them three times to kill them you'll have to stand up again and collect the Fuku they've left behind as an Attack Bomber V9 comes rolling towards you while firing missiles at you from its arms; once you have punched it five times to kill it (once again, the hit is registered by it being knocked back a little) and collected the Fuku it has left behind, you'll come to an eighth Mokera. Once it has fired its head at you and grown a replacement one, you will have to crouch down and headbutt it to block it for 100 extra points as it makes its way towards you - and once you've headbutted it three times to kill it, you'll have to stand up again and collect the Fuku it's left behind. The song you had been hearing from the Yamaha YM-2151 will then fade out as Lottery Man speaks the Katakana/Hiragana text ''Biba!! Berabōman. Onigiri, ku wan kai.'' (ビバ!! ベラボーマン. おにぎり、くわんかい) to Bravoman, and gives him an Onigiri energy bonus for every ten Fuku he's collected during the stage; once he has cycled away, the "stage clear" theme shall be heard from the Yamaha YM-2151 for a tenth time and Bravoman shall proceed to the eleventh stage (which just happens to be the third of the Ocean variety).