Fallout 2/Weapons

Damage ratings are given per bullet. If you're using a burst mode shot, then multiply the damage per bullet for finding the total damage dealt.

Pistols
1. Colt 6520 10mm Pistol Damage:       5-12 hp    Shoot modes:   Single shot (aimed) Action points: 5 (6) Ammo:         10mm JHP/AP ammo, 12 round magazine Weight:       3 lbs Range:        25 hexes Min. Strength: 3 Selling price: $250

2. Desert Eagle .44 Damage:       10-16 hp    Shoot modes:   Single shot (aimed) Action points: 5 (6) Ammo:         .44 caliber JHP/FMJ ammo, 8 round magazine Weight:       7 lbs Range:        25 hexes Min. Strength: 4 Selling price: $800 Upgrades:     Extended magazine, upgrades ammo capacity to                   20 rounds

3. .44 Magnum Revolver Damage:       12-18 hp    Shoot modes:   Single shot (aimed) Action points: 4 (5) Ammo:         .44 caliber JHP/FMJ ammo, 6 round magazine Weight:       5 lbs Range:        15 hexes Min. Strength: 5 Selling price: $600 Upgrades:     Speed loader, reduces reload cost to 1 AP

4. 14mm Pistol Damage:       12-22 hp    Shoot modes:   Single shot (aimed) Action points: 5 (6) Ammo:         14mm AP ammo, 6 round magazine Weight:       4 lbs Range:        24 hexes Min. Strength: 4 Selling price: $1100

5. Needler Pistol Damage:       12-24 hp    Shoot modes:   Single shot (aimed) Action points: 5 (6) Ammo:         HN/AP Needler ammo, 10 (?) round magazine Weight:       4 lbs Range:        24 hexes Min. Strength: 3 Selling price: $2200

6. Mauser M/96 Pistol Damage:       5-10 hp    Shoot modes:   Single shot (aimed) Action points: 5 (6) Ammo:         9mm ball, 7 round magazine Weight:       5 lbs Range:        22 hexes Min. Strength: 3 Selling price: $1500

7. .223 Pistol Damage:       20-30 hp    Shoot modes:   Single shot (aimed) Action points: 5 (6) Ammo:         .223 FMJ ammo, 5 round magazine Weight:       7 lbs Range:        30 hexes Min. Strength: 5 Selling price: $3500

8. PPK12 Gauss Pistol Damage:       22-32 hp    Shoot modes:   Single shot (aimed) Action points: 5 (6) Ammo:         2mm EC ammo, 12 round magazine Weight:       5 lbs Range:        50 hexes Min. Strength: 4 Selling price: $5250

Sub-Machine Guns
1. MP9 10mm SMG Damage:       5-12 hp    Shoot modes:   Single shot (aimed), 10-round burst Action points: 5 (6), 6 Ammo:         10mm JHP/AP ammo, 30 round magazine Weight:       5 lbs Range:        25 Min. Strength: 4 Selling price: $1000

2. Thompson SMG (Tommy Gun) Damage:       3-20 hp    Shoot modes:   Single shot (aimed), 10-round burst Action points: 5 (6), 6 Ammo:         .45 caliber ammo, 50 round magazine Weight:       7 lbs Range:        32 hexes Min. Strength: 6 Selling price: $1100

3. M3A1 SMG (Grease Gun) Damage:       10-20 hp    Shoot modes:   Single shot (aimed), 8-round burst Action points: 4 (5), 5 Ammo:         .45 caliber ammo, 30 round magazine Weight:       7 lbs Range:        20 hexes Min. Strength: 4 Selling price: $1750

4. H&K P90c SMG Damage:       12-16 hp    Shoot modes:   Single shot (aimed), 12-round burst Action points: 4 (5), 5 Ammo:         10mm JHP/AP ammo, 24 round magazine Weight:       8 lbs Range:        30 hexes Min. Strength: 4 Selling price: $2500 * The gun in Vault 15 is loaded with 9mm ammo, but will reload with 10mm ammo. It's a bug.

5. H&K G11 SMG Damage:       10-20 hp    Shoot modes:   Single shot (aimed), 5-round burst Action points: 5 (6), 6 Ammo:         4.7mm caseless ammo, 50 round magazine Weight:       8 lbs Range:        35 hexes Min. Strength: 5 Selling price: $6500

6. H&K G11E SMG Damage:       13-23 hp    Shoot modes:   Single shot (aimed), 7-round burst Action points: 5 (6), 6 Ammo:         4.7mm caseless ammo, 50 round magazine Weight:       8 lbs Range:        40 hexes Min. Strength: 6 Selling price: $8000

Shotguns
1. Winchester "Widowmaker" Shotgun Damage:       12-22 hp    Shoot modes:   Single shot (aimed) Action points: 5 (6) Ammo:         12 gauge shells, two chambers for two shells Weight:       5 lbs Range:        14 hexes Min. Strength: 4 Selling price: $800

2. Sawed-off Shotgun Damage:       12-24 hp    Shoot modes:   Single shot (aimed) Action points: 5 (6) Ammo:         12 gauge shells, two chambers for two shells Weight:       4 lbs Range:        7 hexes Min. Strength: 4 Selling price: $800

3. Winchester "City-Killer" Combat Shotgun Damage:       15-25 hp    Shoot modes:   Single shot (aimed), 3-round burst Action points: 5 (6), 6 Ammo:         12 gauge shells, 12 round magazine Weight:       10 lbs Range:        22 hexes Min. Strength: 5 Selling price: $2750

4. H&K CAWS (Close Assault Weapons System) Damage:       15-25 hp    Shoot modes:   Single shot (aimed), 5-round burst Action points: 5 (6), 6 Ammo:         12 gauge shells, 10 round magazine Weight:       5 lbs Range:        30 hexes Min. Strength: 6 Selling price: $4750

5. Pancor Jackhammer Damage:       19-28 hp    Shoot modes:   Single shot (aimed), 5-round burst Action points: 5 (6), 6 Ammo:         12 gauge shells, 10 round magazine Weight:       12 lbs Range:        35 hexes Min. Strength: 5 Selling price: $5500

Rifles
1. Red Ryder BB Gun Damage:       1-3 hp    Shoot modes:   Single shot (aimed) Action points: 5 (6) Ammo:         BB ammo, 100 round magazine Weight:       5 lbs Range:        32 hexes Min. Strength: 3 Selling price: $200

2. Pipe Rifle Damage:       5-12 hp    Shoot modes:   Single shot (aimed) Action points: 5 (6) Ammo:         10mm JHP/AP ammo, 1 round magazine Weight:       10 lbs Range:        25 hexes Min. Strength: 5 Selling price: $200

3. Colt Hunting Rifle Damage:       8-20 hp    Shoot modes:   Single shot (aimed) Action points: 5 (6) Ammo:         .223 FMJ ammo, 10 round magazine Weight:       9 lbs Range:        40 hexes Min. Strength: 5 Selling price: $1000 Upgrades:     Sight scope, increases accuracy

4. AK-112 Assault Rifle Damage:       8-16 hp    Shoot modes:   Single shot (aimed), 8-round burst Action points: 5 (6), 6 Ammo:         5mm JHP/AP ammo, 24 round magazine Weight:       10 lbs Range:        45 hexes Min. Strength: 5 Selling price: $1300 Upgrades:     Extended magazine, upgrades ammo capacity to 100 rounds

5. DKS-501 Sniper Rifle Damage:       14-34 hp    Shoot modes:   Single shot (aimed) Action points: 6 (7) Ammo:         .223 FMJ ammo, 6 round magazine Weight:       8 lbs Range:        50 hexes Min. Strength: 5 Selling price: $2200

6. FN-FAL Damage:       9-18 hp    Shoot modes:   Single shot (aimed), 10-round burst Action points: 5 (6), 6 Ammo:         7.62mm ammo, 20 round magazine Weight:       9 lbs Range:        35 hexes Min. Strength: 5 Selling price: $2200 Upgrades:     Night scope, improves accuracy in dimly lit areas

7. XL70E3 Damage:       12-19 hp    Shoot modes:   Single shot (aimed), 8-round burst Action points: 5 (6), 6 Ammo:         5mm JHP/AP ammo, 20 round magazine Weight:       9 lbs Range:        35 hexes Min. Strength: 5 Selling price: $3000

8. Red Ryder LE BB Gun Damage:       25 hp    Shoot modes:   Single shot (aimed) Action points: 5 (6) Ammo:         BB ammo, 100 round magazine Weight:       5 lbs Range:        32 hexes Min. Strength: 3 Selling price: $3500

9. M72 Gauss Rifle Damage:       32-43 hp    Shoot modes:   Single shot (aimed) Action points: 5 (6) Ammo:         2mm EC ammo, 20 round magazine Weight:       10 lbs Range:        50 hexes Min. Strength: 6 Selling price: $8250

Big Guns
1. Flamethrower Damage:       45-90 hp (flame) Shoot modes:  Flame Burst (uses 1 fuel pack) Action points: 6 Ammo:         Flamethrower fuel, capacity for 5 fuel packs Weight:       18 lbs Range:        5 hexes Min. Strength: 6 Selling price: $2000 Upgrades:     The upgrade will improve penetration, resulting in more damage. It'll also require new fuel, Flamethrower fuel MK-II (blue package).

2. Rockwell Rocket Launcher Damage:       35-100 hp    Shoot modes:   Single shot only Action points: 6 Ammo:         HE or AP rocket, capacity for one rocket Weight:       15 lbs Range:        40 hexes Min. Strength: 6 Selling price: $2300

3. M60 Damage:       18-26 hp    Shoot modes:   10-round burst Action points: 6 Ammo:         7.62mm ammo, 50 round magazine Weight:       23 lbs Range:        35 hexes Min. Strength: 7 Selling price: $2300

4. Light Support Weapon Damage:       20-30 hp    Shoot modes:   10-round burst Action points: 6 Ammo:         .223 FMJ ammo, 30 round magazine Weight:       20 lbs Range:        40 hexes Min. Strength: 6 Selling price: $3750

5. Bozar Damage:       25-35 hp    Shoot modes:   15-round burst Action points: 6 Ammo:         .223 FMJ ammo, 30 round magazine Weight:       20 lbs Range:        35 hexes Min. Strength: 6 Selling price: $5250

6. Rockwell CZ53 Minigun Damage:       7-11 hp    Shoot modeS:   40-round burst Action points: 6 Ammo:         5mm JHP/AP ammo, 120 round magazine Weight:       28 lbs Range:        35 hexes Min. Strength: 7 Selling price: $3800

7. Rockwell CZ53 "Avenger" Minigun Damage:       10-14 hp    Shoot modes:   40-round burst Action points: 6 Ammo:         5mm JHP/AP ammo, 120 round magazine Weight:       28 lbs Range:        40 hexes Min. Strength: 7 Selling price: $5500

8. Vindicator Minigun Damage:       14-19 hp    Shoot modes:   25-round burst Action points: 6 Ammo:         4.7 mm caseless ammo, 100 round magazine Weight:       28 lbs Range:        30 hexes Min. Strength: 7 Selling price: $15250

Small Weapons
1. Wattz 1000 Laser Pistol Damage:       10-22 hp (laser) Shoot modes:  Single (aimed) Action points: 5 (6) Ammo:         Small Energy Cell, capacity for 12 cells Weight:       4 lbs Range:        35 hexes Min. Strength: 3 Selling price: $1400 Upgrades:     Magneto Laser Pistol, improves penetration

2. Glock 86 Plasma Pistol Damage:       15-35 hp (plasma) Shoot modes:  Single (aimed) Action points: 5 (6) Ammo:         Small Energy Cell, capacity for 16 cells Weight:       4 lbs Range:        20 hexes Min. Strength: 4 Selling price: $2750 Upgrades:     Extended capacity, increases battery capacity to 32 cells

3. YK32 Pulse Pistol Damage:       32-46 hp (pulse) Shoot modes:  Single (aimed) Action points: 4 (5) Ammo:         Small Energy Cell, capacity for 5 cells Weight:       4 lbs Range:        15 hexes Min. Strength: 3 Selling price: $12500

4. Solar Scorcher Damage:       20-60 hp (laser) Shoot modes:  Single (aimed) Action points: 4 (5) Ammo:         Solar energy, needs well-lit area to operate; 6 shot storage capacity -- no ammo needed Weight:       5 lbs Range:        20 hexes Min. Strength: 3 Selling price: $2000

5. Alien Blaster Damage:       30-80 hp (pulse) Shoot modes:  Single (aimed) Action points: 4 (5) Ammo:         Small Energy Cell, capacity for 30 cells Weight:       2 lbs Range:        10 hexes Min. Strength: 2 Selling price: $10000

Large Weapons
1. Wattz 2000 Laser Rifle Damage:       25-50 hp (laser) Shoot modes:  Single (aimed) Action points: 5 (6) Ammo:         Micro Fusion Cell, capacity for 12 cells Weight:       12 lbs Range:        45 hexes Min. Strength: 6 Selling price: $5000 Upgrades:     Extended Charge upgrade, upgrades battery capacity to 24

2. H&K L30 Gatling Laser Damage:       20-40 hp (laser) Shoot modes:  10 laser ray burst Action points: 6 Ammo:         Micro Fusio Cell, capacity for 30 cells (three                   shots on full charge) Weight:       24 lbs Range:        40 hexes Min. Strength: 6 Selling price: $7500

3. Winchester P94 Plasma Rifle Damage:       35-60 hp (plasma) Shoot modes:  Single (aimed) Action points: 5 (6) Ammo:         Micro Fusion Cell, capacity for 10 cells Weight:       12 lbs Range:        25 hexes Min. Strength: 6 Selling price: $4000 Upgrades:     Turbo Plasma Rifle - decreases AP cost by one, increases damage by about 5 hp and increases range by 10 hexes

4. YK42B Pulse Rifle Damage:       54-78 hp (pulse) Shoot modes:  Single (aimed) Action points: 5 (6) Ammo:         Micro Fusion Cell, capacity for 10 cells Weight:       9 lbs Range:        30 hexes Min. Strength: 3 Selling price: $17500

Unarmed Weapons
- All unarmed weapons require 3 action ppoints (4 aimed) and have a range of one hex. In addition, the strength requirement is only 1.

1. Boxing Gloves Damage:       1 hp    Weight:        5 lbs Selling price: $250 * These are used for the New Reno boxing championships.

2. Plated Boxing Gloves Damage:       2-3 hp    Weight:        10 lbs Selling price: $300 * Ditto for regular Boxing Gloves. Note that you'll need to find them before you begin boxing (they can be found     in the basement of Bishop's Shark Club).

3. Brass Knuckles Damage:       2-5 hp    Weight:        1 lbs Selling price: $60

4. Spiked Knuckles Damage:       4-10 hp    Weight:        1 lbs Selling price: $250

5. Power Fist Damage:       12-24 hp    Ammo:          Small Energy Cell, capacity for 25 cells Weight:       10 lbs Selling price: $1800 Upgrades:     Mega Power Fist - significantly boosts damage

Melee Weapons
- Melee weapons don't have an ammo requiirement with the notable exception of the cattle prod and the viroblade. In addition, some high-damage melee weapons have a high tendency to knock over opponents.

1. Switchblade Damage:       2-5 hp    Attack modes:  Swing (aimed), Thrust (aimed) Action points: 3 (4), 3 (4) Weight:       1 lb    Range:         1 hex Min. Strength: 1 Selling price: $50

2. Wrench Damage:       3-6 hp    Attack modes:  Swing (aimed), Thrust (aimed) Action points: 3 (4), 3 (4) (?) Weight:       4 lbs Range:        1 hex Min. Strength: 3 Selling price: $65 * Quest Item in Vault City

3. Knife Damage:       1-6 hp    Attack modes:  Swing (aimed), Thrust (aimed) Action points: 3 (4), 3 (4) Weight:       1 lb    Range:         1 hex Min. Strength: 2 Selling price: $40

4. Police Baton Damage:       1-6 hp    Attack modes:  Swing (aimed) Action points: 3 (4) Weight:       3 lbs Range:        1 hex Min. Strength: 3 Selling price: $30

5. Crowbar Damage:       3-10 hp    Attack modes:  Swing (aimed) Action points: 4 (5) Weight:       5 lbs Range:        1 hex Min. Strength: 5 Selling price: $65 * Can be used to open locked doors

6. Sledgehammer Damage:       4-9 hp    Attack modes:  Swing (aimed), Thrust (aimed) Action points: 4 (5), 5 (6) Weight:       12 lbs Range         2 hexes Min. Strength: 6 Selling price: $120

7. Combat Knife Damage:       3-15 hp    Attack modes:  Swing (aimed), Thrust (aimed) Action points: 3 (4), 3 (4) Weight:       2 lbs Range:        1 hex Min. Strength: 2 Selling price: $165

8. Wakizashi Blade Damage:       4-13 hp    Attack modes:  Swing (aimed), Thrust (aimed) Action points: 3 (4), 3 (4) Weight:       3 lbs Range:        1 hex Min. Strength: ? Selling price: $200

9. "Little Jesus" Damage:       5-19 hp    Attack modes:  Swing (aimed), Thrust (aimed) Action points: 3 (4), 3 (4) Weight:       3 lbs Range:        1 hex Min. Strength: 2 Selling price: $200

10. Louisville Slugger Damage:       12-32 hp    Attack modes:  Swing (aimed) Action points: 3 (4), 3 (4) Weight:       4 lbs Min. Strength: 2 Selling price: ?

11. Super Sledgehammer Damage:       18-36 hp    Attack modes:  Swing (aimed), Thrust (aimed) Action points: 3 (4), 4 (5) Weight:       12 lbs Min. Strength: 5 Selling price: $3750

12. Viroblade Ripper Damage:       15-35 hp    Attack modes:  Swing (aimed), Thrust (aimed) Action points: 4 (5), 4 (5) Weight:       5 lbs Min. Strength: 4 Selling price: $900

13. Wattz Cattle Prod Damage:       12-21 hp    Attack modes:  Swing (aimed), Thrust (aimed) Action points: 4 (5), 4 (5) Weight:       3 lbs Min. Strength: 4 Selling price: $600 Upgrades:     Super Cattle Prod, doubles damage dealt

Thrown Weapons
1. Plant Spike Damage:       1-2 hp    Action points: 4 (5) Weight:       1 lb    Range:         8 Min. Strength: 1 Selling price: $5

2. Fragmentation Grenade Damage:       20-35 hp    Action points: 4 (5) Weight:       1 lb    Range:         15 hexes Min. Strength: 3 Selling price: $150

3. Pulse Grenade Damage:       100-150 hp    Action points: 4 (5) Weight:       1 lb    Range:         15 hexes Min. Strength: 4 Selling price: $250 Special:      Can only affect mechanical units

4. Plasma Grenade Damage:       40-90 hp    Action points: 4 (5) Weight:       1 lb    Range:         15 hexes Min. Strength: 4 Selling price: $300

5. Molotov Cocktail Damage:       8-20 hp    Action points: 5 (6) Weight:       1 lb    Range:         12 hexes Min. Strength: 3 Selling price: $50

Melee/Thrown (dual usage) Weapons
1. Rock Damage:       1-4 hp    Attack modes:  Swing (aimed), Throw (aimed) Action points: 3 (4), 5 (6) Weight:       1 lb    Range:         1 hex (melee), depends on strength (thrown) Min. Strength: 1 Selling price: $0

2. Wooden Pole Damage:       2-4 hp    Attack modes:  Thrust (aimed), Throw (aimed) Action points: 4 (5), 5 (6) Weight:       3 Range:        2 hexes (melee), depends on strength (thrown) Min. Strength: 3 Selling price: $5

3. Spear Damage:       3-13 hp    Attack modes:  Thrust (aimed), Throw (aimed) Action points: 4 (5), 6 (7) Weight:       4 lbs Range:        2 hexes (melee), depends on strength (thrown) Min. Strength: 4 Selling price: $80 Upgrades:     Sharpened Spear; get flint from Aunt Morlis to sharpen the spear (higher damage dealt)

4. Throwing Knife Damage:       3-6 hp    Attack modes:  Thrust (aimed), Throw (aimed) Action points: 4 (5), 5 (6) Weight:       1 lbs Range:        1 hex (melee), depends on strenght (thrown) Min. Strength: 3 Selling price: $100