Talk:Final Fantasy VII/to do

This is a collation of all ToDo items in the guide, and also a place to put your own big major issues. Feel free to edit this list. --Wwwwolf 21:12, 10 January 2006 (UTC)


 * Walkthrough
 * Wall Market: Overview of the Wall Market area.
 * Wall Market: What other items can be got? And how they're got? How they affect the Corneo subgame outcome?
 * Desert prison: Items you can grab here.
 * After getting Tiny Bronco: List of cool stuff that can be done before going to the dream date.
 * Temple of the Ancients: What's in the rest of the rooms you can get to from the Time Guardian.
 * Bone Village: What can be excavated?
 * Corel Huge Materia Train: Arrrggggggghhhssshit. You know, the most annoying thing, when I first played FF7, about stopping the train was that all of the guides had only the PS controls. Now, when I've been writing the walkthrough, I don't have Windows installed so I only have the PS version at hand. =(
 * Disc 2 conclusion: Things that absolutely have to be done before the end of CD 2, or they're gone for good?
 * Disc 2 conclusion: The stuff under Midgar is particularly badly documented, specifically that huge room with those vent pipes and all.
 * Disc 2 conclusion: Reno/Rude/Elena fight stuff in the unlikely case where someone has spared themselves from Wutai.
 * Descent into the Northern Crater: Descriptions of the various paths, and better description on how to get Good Stuff, in case anyone cares.
 * Finale: The final fight strategies could use some polishing.
 * Finale: Anyone got any idea on how the number of groups in the Bizarro Sephiroth fight is determined? Preferrably with a frigging source?


 * Other modules
 * Summon Materia: All of these are missing the APs. (Done. --Gesu 21:12, 12 February 2006 (UTC))
 * Magic Materia The Magic Materia pages is missing a lot of info. Will get to work on it starting today.
 * Instructions for getting PC version working, including required patch to fix chocobo racing bug and video codec for newer systems.


 * Finished Stuff
 * Wall Market: When helping Aerith to escape the Turks, in which order the barrels should be pushed, anyway? (Done. Mxuxl1 01:45, 17 January 2006 (UTC))
 * Desert prison: What can you actually do in the desert? (Done. But I'm not quite sure about something in it though. Also, Added a bit to Dyne's boss section Mxuxl1 01:56, 17 January 2006 (UTC))