Deep Dungeon III: Yuushi heno Tabi/Tower Maps

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Town of Aisle
When you pop out from the bottom right corner of the Underground market, you will arrive in the upper left corridor which leads to the Town of Aisle. This town may be a welcome sight, but it will take a lot of work an effort to make any progress towards the next leg of your journey. You can access the Tower through this town, but combat inside the Tower takes a great leap in difficulty over the Underground.

The primary attraction in Aisle is its Equipment shop along the southern edge of town. It hosts a much wider variety of armor, shields, and weapons, but they are quite expensive. You'll especially need the added protection if you hope to survive even the safest floor of the Tower. Unfortunately, that may mean a lot more grinding and gold collecting from the second level of the Underground.

Before attempting the Tower, you should try to obtain a Spear (250 gold), Iron Shield (300 gold), and Chain Mail (300 gold) or Sprint armor (500 gold) for your Soldier. For a Hunter, either armor will do, although the stronger the better since he can't wear a shield, and the Arbalest (300 gold) is a powerful weapon. A Priest should don the same protection as your soldier, and equip the less expensive Maul weapon (200 gold). Finally, a Wizard is the cheapest party member to outfit, as all he can equip is the Shield Ring (100 gold), and he'll absolutely need one. Don't forget to sell your unused equipment.

As you can see, it will take a lot of money before you can walk confidently through the Tower. There are more powerful items to purchase, such as the Flail (1000 gold) for your Soldier and Priest, Bandit (2000 gold) armor for your Hunter and Priest, and Plate mail (4000 gold) for your Soldier, but you should save up for these items as you explore the Tower.

That being said, you can enter the Tower at any time by walking west along the lower left corridor. As soon as you step through the door marked "Tower", you will be transported to the first floor. No ladder marks its return to town, so you'll have to remember where you entered from in order to return.

Tower Floor 1
Once you feel prepared to fight the difficult enemies that you will encounter within the Tower, step through the door, and you will arrive on the west side of the tower. While wandering through this floor, you can expect to be attacked by Kobolds, Assassins, Sylphs, and Tower Soldiers. Assassins as quite fast and are capable of dodging a good number of attacks. In addition, they have the potential to poison one of your party member when they attack. Sylphs are also quite dangerous, with a wide array of low level spells to choose from, including Sleep, Shield, and Cure.

There are two fixed battle locations on either side of the doors just ahead of where you arrive. They are fights against rather formidable Tower Soldiers who wear very strong armor and take little damage from your attacks. Your Wizard should cast Spear as much as possible to help whittle them down. If you grow strong enough, and can take the Soldiers out with ease, you can enter the tower, trigger these two fights, leave the tower, and return to fight them over again as many times as you like. They are a relatively good source of experience points and gold.

There are a few other features to this floor. Of particular note are the two warp tiles along the very top and bottom corridors of the floor. If you step on them, they will instantly transport you to the same location one floor up. You may only notice a slight change in the hue of the walls, but the enemy battles will be a little tougher, so don't trigger these warps unless you intend to. Additionally, there is a spin tile along the east corridor which turns you to face a random direction.

There are a few people on this floor who will tell you things, but only one gives you a message that is truly helpful. He tells you that it is said a mirror can be found between two pillars. Another message suggests that pillars can be found 8 spaces from the east entrance of the Tower. If you search the floor between the two pillars, you will find the Hand Mirror. When you use the Hand Mirror, you are shown a small sketch of the map around you. This can be very helpful when you get turned around and are not sure which way to travel.

Finally, there are two Priests on this floor who will offer to join you, but only if you have an empty space in your party. If you do not, they cannot join you, but if you do, it's worth it to let another adventurer tag along. If you don't like having them in your party, you can always rid yourself of them at an Inn.

Note that you cannot open the door in the center of the Tower. In order to progress to the next floor up, you could use one of the two warps, but it's safer to access the ladder which leads you up. You can find this ladder by exploring the region to the east of the locked door in the center of the floor.

Tower Floor 2
There are considerably fewer interesting features on this floor, but they are worth exploring. The enemies on this floor continue the trend established on the floor below, but composed of slightly stronger configurations. If you were doing well below, you should continue to be fine here.

Assuming you took the ladder, you are now near the upper right hand corner of the map. You must make your way through two doors to reach a main hallway. Just to the left of where you arrive is another door. When you walk through this door, you actually activate a warp. This warp sends you to the lower left corner of the map. Leaving the square you arrived on and stepping back on to it will send you right back to the upper right. Use this as a shortcut when you want to travel directly to the third floor.

There is yet another Priest who will offer to join you if there's room in your party. He can be found in one of the small alcoves near the top of the floor. A very valuable fixed battle location can be found through a door at the bottom of a central corridor. When you step through this door, you will be attacked by Tower Soldiers. If you defeat all of them, you will be rewarded with the Boomerang, and ranged weapon for a Hunter that is even more powerful than the Arbalest.

Once again, you need a different key in order to access the center of the floor. There is a room with several messages near the lower right corner of the floor, which speak of the combination of good and evil. Ultimately, you need to visit the room in the lower left corner of the floor which leads to the third floor. But be warned, the enemies that you encounter up there take another leap in difficulty, so try to be around level 10 before you ascend.