Final Fantasy IX/Status Effects

KO/Death

 * Occurs when character health reaches 0.
 * Character lies stationary on floor.
 * Cannot participate in battle.
 * Cured with a Phoenix Down (anytime) or Phoenix Pinion (in-battle only), Life/Full-Life white magic spells, and Amarant's Revive.
 * Persists after battle.

Berserk

 * Character has red sparks above head, and is glowing red.
 * Physical attack power increases, but character cannot be controlled.
 * Cured with a Remedy or Gysahl Greens.

Confuse

 * Character spins wildly on spot.
 * Character cannot be controlled; will randomly attack friends and foes. Physical attack accuracy also decreases.
 * Cured by a physical attack.
 * Can be guarded against with the Clear Headed ability.

Darkness

 * Character has a small black cloud in front of their face.
 * Physical attack accuracy greatly decreases.
 * Cured with Eye Drops, a Remedy, or the Esuna white magic spell.
 * Can be guarded against with the Bright Eyes ability.
 * Persists after battle.

Doom

 * Character has a number above their head, slowly counting down from 10.
 * Will inflict KO upon character when counter reaches 0.

Freeze

 * Character appears blue-tinted, stationary, and surrounded by small blue icicles.
 * Cannot participate in battle, and is immediately KOed if hit by a physical attack.
 * Can be guarded against with the Body Temp ability.
 * Will wear off in battle eventually.

Gradual Petrify

 * Character has a number above their head, slowly counting down from 10.
 * Will inflict Petrification upon character when counter reaches 0.
 * Cured by Soft or the Stona white magic spell.
 * Can be guarded against with the Jelly ability.

Heat

 * Character glows orange.
 * Character is immediately KOed if they take any action.
 * Can be guarded against with the Body Temp ability.
 * Will wear off in battle eventually.

Mini

 * Character is much smaller than usual.
 * Physical attack and defence power greatly reduced.
 * Cured by Remedy or the Esuna white magic spell.

Petrification

 * Character appears to be stationary, and encased in stone.
 * Cannot participate in battle.
 * Cured by Soft or the Stona white magic spell.
 * Can be guarded against with the Jelly ability.
 * Persists after battle.

Poison

 * Character has purple or green vapours above head.
 * Character HP gradually decreases.
 * Cured by Antidote, or either Panacea or Esuna white magic spells.
 * Can be guarded against with the Antibody ability.

Silence

 * Character has a small speech bubble containing two dots above their head.
 * Character cannot use magic commands.
 * Cured by Echo Screen or a Remedy, or the Esuna white magic spell.
 * Can be guarded against with the Loudmouth ability.
 * Persists after battle.

Sleep

 * Character droops, and has ZZZs over their head.
 * Cannot participate in battle.
 * Cured by the white magic spell Esuna, or a physical attack (magic attacks do not wake the character).
 * Can be guarded against by the Insomniac ability.
 * Will wear off in battle eventually.

Slow

 * Character has a series of grey arrows pointing downwards above their head. ATB gauge for that character turns grey/black.
 * Character's ATB gauge fills slower.
 * Cured by a Remedy or white magic spells Haste and Esuna.
 * Can be guarded against by the Auto-Haste ability.

Stop

 * Character appears completely immobile. ATB gauge turns grey/black and does not fill.
 * Character cannot participate in battle.
 * Cured by a Remedy or the white magic spell Esuna.
 * Can be guarded against by the Locomotion ability.

Trouble

 * Character has a small crying face above their head.
 * Half of any physical damage inflicted on that character will be dealt to all characters.
 * Cured by an Annoyntment.
 * Persists after battle.

Venom

 * Character droops, and has green and purple vapours rising from their head.
 * HP and MP slowly depletes, and character cannot participate in battle.
 * Cured by an Antidote or Remedy, and the white magic spells Panacea and Esuna.
 * Can be guarded against by the Antibody ability.
 * Persists after battle (character does not lose HP/MP outside of battle).

Virus

 * No visible changes to character.
 * Character does not gain EXP or AP after battle.
 * Cured by a Vaccine.
 * Persists after battle.

Zombie

 * Character turns varying shades of brown.
 * Trance gauge immediately depleted to empty and does not fill, character does not gain EXP or AP after battle, and healing skills/some forms of damage have reverse effects (i.e. a Potion damages HP, an Ether damages MP, Regen acts like Poison, and Death fully heals HP).
 * Cured by a Magic Tag.
 * Persists after battle.