Rappelz/Classes

Here is a list of all the possible playable classes that are in the world of Rappelz and how they can develop.

Class trees
🇨🇴 🇨🇴 🇨🇴 🇨🇴
 * Asura: Stepper
 * Strider
 * Assassin
 * Slayer
 * Shadow Hunter
 * Deadeye
 * Dark Magician
 * Chaos Magician
 * Void Mage
 * Warlock
 * Corrupter
 * Sorcerer
 * Battle Summoner
 * Overlord
 * Deva: Guide
 * Holy Warrior
 * Knight
 * Templar
 * Soldier
 * Mercenary
 * Cleric
 * Priest
 * Oracle
 * Bishop
 * Cardinal
 * Breeder
 * Soul Breeder
 * Master Breeder
 * Gaia: Rogue
 * Fighter
 * Champion
 * Berserker
 * Archer
 * Marksman
 * Kahuna
 * Battle Kahuna
 * War Kahuna
 * Druid
 * Magus
 * Spell Singer
 * Evoker
 * Beast Master

Stepper

 * Tier 0 Asura


 * Can Equip: All Weapons
 * Notable Skills
 * Deep Evasion: Self Buff to increase evasion.
 * Smite: Basic Direct Damage Skill.

Guide
The Guide is the Deva starting class. It has the same basic skills as all of the other starting classes with the addition of a self-healing spell – Minor Healing. At level 10 and job level 10, a Guide may choose to become a Holy Warrior, a Cleric, or a Breeder.
 * Tier 0 Deva


 * Can Equip: Any Weapons
 * Notable Skills
 * Minor Healing: Recover a small amount of the caster’s HP.
 * Smite: Basic Direct Damage Skill.

Weapon
A Guide can use any rank 1 weapon, but it is generally best to choose a weapon that suits the class you wish to transfer to at level 10, job level 10. If you plan to become a Holy Warrior, you should use a one-handed sword/shield, one-handed mace/shield, or two-handed mace. If you plan to become a Breeder, you should use a one-handed mace/shield or a two-handed mace. If you plan to become a Cleric, you should use a one-handed mace/shield, two-handed mace, or two-handed staff.

Armor
A Guide begins wearing either an Adventurer's Guide Suit or a Beginner's Devarian Suit. After talking to the Intermediate Trainer, you can choose between an Adventurer's Suit or a Devarian Suit. All other armor (boots, gloves, and helm) is common to all classes.

Rogue

 * Tier 0 Gaia


 * Can Equip: Any Weapons
 * Notable Skills
 * Mental Concentration: A Self Buff that increases Critical Chance.
 * Smite: A Basic Direct Damage Skill.

Strider
Striders are evasion-based warriors who either specialize in dual daggers/swords or crossbows. They fill the role of a damage dealer in a party. They become either Assassins or Shadow Hunters depending on which weapon they specialize in.
 * Tier 1 Asura Warrior


 * Can Equip: Dual Daggers, Dual Swords, Crossbows
 * Notable Skills
 * Quick Pace: Self Buff that increases movement speed.
 * Assassin Impact: Self Buff that gives a chance to do an extra attack while using dual daggers/swords.
 * Dark Strike: A skill that you can use with force chips to make a strong attack.
 * Head Breaker: Direct Damage skill that also causes Fear in your target.
 * Sleeping Dust: This skill puts your enemy to sleep for a while.
 * Bloody Blade: A slashing attack that drains HP from your target.
 * Critical Shot: A crossbow skill that shoots three bolts at your target with a guaranteed critical hit.
 * Cursed Arrow: Damage over time attack.
 * Drain Arrow: Self buff that lets your crossbow bolts leech MP from your targets.

Dark Magician
Dark Magicians possess a wide range of offensive magic. They have direct damage spells, area of effect spells, along with a few curses and buffs. Dark Magicians have the ability to release large bursts of damage in a short period of time. But they must be mindful not to burn through all of their mana too quickly. Dark Magicians can become Chaos Magicians or Warlocks.
 * Tier 1 Asura Magician


 * Can Equip: 2 handed Staff, Wand (1 handed staff) or Dagger + shield
 * Notable Skills:
 * Life Leech: A Darkness attack that leeches back some of the damage as HP.
 * Fire Arrow: Basic direct damage fire spell.
 * Lightning Bolt: Basic direct damage air spell.
 * Darkness Arrow: Shoot several bolts of darkness at an enemy.
 * Life Transfer: Transfer some of the caster’s life to the target.
 * Windy Shackle: Debuff that decreases target’s attack speed.
 * Fire Storm: Rains fire down on the area around your target.
 * Corpse MP Drain: Drains MP from the targeted corpse.
 * Corpse HP Drain: Drains HP from the targeted corpse.
 * Dark Might: Buff that adds shade damage to basic attacks.
 * Splash Thunder: Lightning rains down upon the area around your target with a high chance of stunning.

Sorcerer
Sorcerers hold a deep control over their Pets. They sometimes use their Pet’s life energies to power their spells. Their pet buffs center around improving their pet’s combat abilities. Sorcerers also use some of the same magic as Dark Magicians. Sorcerers advance to become Battle Summoners.
 * Tier 1 Asura Summoner


 * Can Equip: 2 handed Staff, Wand (1 handed staff) or Dagger + shield
 * Notable Skills
 * Scream of the Underworld: Kills your creature, draining its life into a deadly scream that damages all enemies in the area. Your pet does not lose EXP.
 * Blood of the Underworld: Fully recovers your health by sacrificing your creature. It also decreases the damage you take for a short period of time.
 * Lion’s Claw: Pet Buff that increases a pet’s critical hit rate.
 * Bloody Arrow: Absorbs some of your pet’s HP to power a dark magic attack against your target.
 * Combat Support: A Toggle that increases the attack speed of your creatures. Only one support toggle can be used at a time.
 * Creature Breeding: Passive that increases the EXP gain rate of your pets.
 * Power Support: A toggle that increases the attack power and HP of your creatures. Only one support toggle can be used at a time.
 * Creature Life Transfer: Use some of your HP to recover your pet’s HP.
 * Fireball: A Direct damage fire spell that also causes damage over time.

Holy Warrior
Holy Warriors are defense oriented fighters. They specialize in tanking and holding aggression. Holy Warriors can become Knights or Soldiers.
 * Tier 1 Deva Warrior


 * Can Equip: 2 Handed Swords, 2 Handed Maces, 1 Handed Mace + Shield, Spears, and Dual Swords
 * Notable Skills
 * Stun Mace: Direct damage with chance to stun.
 * Offensive Breaker: Reduces Physical Attack Power.
 * Active Guard: Greatly increase block percentage for a period of time. Effective only when wearing a shield.
 * Shield Charge: A shield only skill that deals damage based upon initial distance. Upon impact knocks the target back, stunning the target momentarily.
 * Shield Strike: A shield only skill that strikes the target, stunning it and increasing threat.
 * Divine Cluster: Enchants your weapon with Holy energy providing additional damage.
 * Divine Smash: Direct Damage with extra holy damage.
 * Mental Breaker: Reduces Magic defense and recovers a part of the damage you did as MP.

Cleric
Clerics are the primary healing and support class in Rappelz. They have several powerful healing spells (Healing, Rapid Healing, and Restoration) as well as a variety of buffs that can greatly improve the stats of other players.
 * Tier 1 Deva Magician

Clerics are the core of any dungeon party; a party will have a difficult time killing at a constant rate without a Cleric buffing and healing. At the same time, Clerics are one of the weakest classes in terms of defense. Therefore, the other members of the party should do their best to protect the Cleric from aggressive monsters.

Despite their weaknesses, Clerics make very good solo adventurers. Their buffs help to make up for their weaker armor, and their healing magic more than account for the difference. They also have the advantage of being able to buff their pets, making them more powerful than most other pets of the same level (except those belonging to pet classes).


 * Can Equip: 2 Handed Staff, Wand (1 Handed Staff) + Shield, 2 Handed Mace, 1 Handed Mace + Shield
 * Notable Skills
 * Healing
 * Rapid Healing
 * Restoration
 * All buffs

Breeder
Breeders excel in healing and buffing pets’ attributes. They can become Soul Breeders.
 * Tier 1 Deva Summoner


 * Can Equip: 2 Handed Mace, 1 Handed Mace
 * Notable Skills
 * Creature Mastery: Increases the attack power of the summoned creature.
 * Support Line: Toggle abilities that increase attributes of your pet. Only one support can be active at a time.
 * Creature Healing: Quickly recovers the creature’s HP, costing little MP for the caster.
 * Divine Claw: Grants additional holy damage to the basic attacks of your creature.
 * Creature Resurrection: A healing spell that resurrects a creature and recovers a percentage of the experience lost due to its previous death.
 * Eternal Lifeguard: Allows your creature to be able to resurrect instantly with HP and MP. Must be cast before its death.
 * Celestial Offering: Sacrifices all of your creature’s HP and MP to recover your own HP and MP. Your creature loses no experience upon death.
 * Pass Damage: A toggle spell that has the creature take damage in place of the caster. MP keeps decreasing while using the spell.

Fighter
Fighters can go in two different directions. They can go the heavy melee route and use axes or dual hatchets. Or they can go the ranged route and use bows. Fighters are suitable for off-tanks, and can become either Champions or Archers.
 * Tier 1 Gaia Warrior


 * Can Equip: 2 Handed Axe, Dual Hatchets (2 one-handed Axes), Bows
 * Notable Skills
 * Spiracle Charge: Charges a “Spiracle”, which is a ball of energy required to carry out class specific skills.
 * Loading Restrain: Chance to snare an opponent, requires a bow.
 * Blasting Rock Cut: Deal a powerful critical hit that stuns your target. Requires an axe.
 * Storming Serial Cut: Self buff that gives you a chance to hit twice normally instead of once when you have an axe equipped.
 * Fighter’s Axe Skill: Self buff that gives you a chance to hit twice normally instead of once when you have an axe equipped.
 * Log Split: An attack that causes damage while reducing defense power momentarily. Requires a two-handed axe.
 * Wind Cut: Slices an opponent dealing damage as well as damage over time.
 * Energy Charge: Uses Spiracles to recover HP and MP.
 * Arrow of Delay: A ranged attack that causes initial damage and reduces movement speed momentarily. Requires a Bow.
 * Spiracle Shock Shot: Bow skill, uses a spiracle to knock back and stun opponent.

Kahuna
Kahunas have a mix of melee skills, combat support buffs, and direct damage magical attacks. Their buffs make them a welcome member of any party. Kahunas can become Druids or Battle Kahunas.
 * Tier 1 Gaia Magician


 * Can Equip: Staff, Axe, Dual Hatchets (2 one-handed Axes)
 * Notable Skills
 * Enchant Weapon (Water): Adds additional water damage to your basic attacks plus a chance on hit to drain MP.
 * Scorching Flame: Burns the target causing fire damage over time.
 * Firearms Overcrowding: Increases physical attack, decreases physical defense, and consumes HP for a limited time.
 * Chainsickle Wind: Causes Air Damage to your target while decreasing their attack speed and movement speed for a short period of time.
 * Speed of the Wind: Buff skill that increase movement speed for a period of time.
 * Spirit of Rock: Buff skill that increase target’s physical defense.
 * Huge Rockfall: Area effect spell which causes a rock to fall on your target, stunning them and nearby enemies for a short period of time.
 * Earth Force Overcrowding: Self buff earth skill that decreases damage taken for a short period of time.
 * Restoring Purified Water: Water buff ability that increases target's regeneration rate for a short period of time.

Spell Singer
Spell-Singers excel in providing a large amount of damage by fighting alongside their pet. Their buffs benefit both themselves and their pets.
 * Tier 1 Gaia Summoner


 * Can Equip: Axe, Dual Hatchet (2 one-handed Axes)
 * Notable Skills
 * Creature MP Expansion: Increases the Max MP of your creature.
 * Creature Regeneration: Increases the HP and MP recovery rate of your creature.
 * Dual Axe Training: Teaches you to wield two one-handed axes. Increases accuracy and attack speed.
 * Unity of Force: Increases the force of caster and creature.
 * Unity of Vitality: Increases the vitality of caster and creature.
 * Creature Purification: Eliminate one of the creature’s lasting effects.
 * Pass Damage: A toggle spell that has the creature take damage in place of the caster. MP keeps decreasing while using the spell.
 * Soothe Creature: Recovers your creature's HP slowly over time by consuming your MP.
 * Threat of Spirit: Cause fear at a high rate to angels, demons, and spirits.
 * Threat of the Wild: Cause fear at a high rate to beasts, players, and dragons.

Assassin
Assassins expand upon the melee and stealth skills of the Strider. They have the ability to hide from enemies making them excellent at ambushes.
 * Tier 2 Asura Warrior


 * Can Equip: Dual Daggers/Swords
 * Notable Skills
 * Blinding Dust: Blinds your target.
 * Fatal Wave: AOE attack.
 * Sonic Blade: Shoot energy at your target.
 * Cross Block: Increases your block rate while dual wielding daggers or swords.
 * Sudden Rush: Self buff that increases movement speed.
 * Cloak of Shadow: Skill that lets you toggle stealth mode.
 * Shadow Stab: Attack from stealth with a high chance of critical hit.
 * Shadow Crash: Attack from stealth stunning your target.
 * Shadow Wound: Attack from stealth causing damage over time and decreasing your opponent’s accuracy.
 * Crimson Turbulence: AOE attack from stealth with a high chance of stun.

Slayer
Slayer is the Master Class of Assassin. The Slayer expands on the Assassin, but unlike the other classes, becoming Master Class does not add significant efficiency.
 * Asura Warrior Master Class

Slayers, with expensive builds, are still one of Rappelz' top PvE classes in the game, only surpassed by Mages, pet classes and ranged warriors. With use of Agility and Attack Speed, Slayers can accumulate Damage output in a certain period of time whilst surviving heavy blows for a few seconds through the use of evasive skills, but not for very long.


 * Can Equip: Dual Daggers/Swords
 * Notable Skills
 * Assassin Impact: now permanent (not only 8/10min) chance to perform 2 successive attacks (perfect with high atk spd). These added hits will not trigger positive effects (e.g. bloodthirst) but they will trigger the negative ones (petrify). Does not stack with Phantasm.
 * Phantasm: 100% effect of Assassin Impact for 30 seconds.Does not stack.
 * Twilight Strike: Deals both Physical and Magical damage with a 5 second cool down. Delivers moderate damage with daggers, negligible damage with swords.
 * Gloom Aura: A theoretical chance to Increase Threat rate across a certain radius area of mobs, resulting in a multiple Agro Skill.
 * Dusk Gaze: A 4 second stun on opponent/mobs, whilst also casting 4 second hold on yourself. High chance of activation. More of a tankskill than a stun.
 * Parry: Decreases damage by 2% over a short period of time.
 * Shadow Rush: Needs to be launched from a distance. May stun a mob for 1,3 second. You may bounce back. Fails in PvP.
 * Advanced Shadow Rush: Upon a kill, there's a 100% chance to lessen the Cool Down of the skill Shadow Rush by 36 seconds. The kill must be 15 Levels in range of your own level.
 * Envenom: For 10 seconds, all attacks (also skills) are granted 250% magic attack as shadow property. The bonus damage is constant, and calculated only on the main hand.

Shadow Hunter
Shadow Hunters are ranged damage dealers that expand upon the Strider’s ranged skills.
 * Tier 2 Asura Warrior


 * Can Equip: Crossbows
 * Notable Skills
 * Thunderbolt Arrow: Self-buff skill that causes additional crossbow damage as well as a slight chance to stun the target. This skill paired with Hunter Impact can cause a lot of damage.
 * Subtle Enmity: A skill that decreases your threat level from crossbow attacks.
 * Agile Style: Lowers your attack power, but increases your movement speed and your evasion. Great skill for when you need to scout ahead for your dungeon party. When used together with Quick Pace, you will be one of the quickest characters in the game.
 * Dusk Style: Increases your accuracy and attack speed, but your maximum amount of HP is decreased. Good for when you’re in a party and you have a tank that can keep threat.
 * Cry of Arrows: Increases your attack speed but you will not be able to move while this skill is active.

Deadeye
The Deadeye is the Master Class of the Shadow Hunter. Deadeyes support party members' P.Atk stat. They have very high HP, Atk. Spd, and Evasion. Bleed (with Piercing Arrow) gets a nearly instant cooldown, great for permanently bleeding.
 * Asura Hunter Master Class


 * Can Equip: Crossbow
 * Notable Skills
 * Frost Arrow, with a few DEs in the party, in combination with Thunderbolt Arrow and Thrust Arrow, nothing should get within melee range.
 * Burning Style, as of 8.1, also adds 9% physical attack at max lvl, making it very strong. The HP lost from the -9% of the skill nearly balances out with the +9% agi and dex converted to HP.

Chaos Magician
Chaos Magicians expand upon the damage spells of the Dark Magician. They gain several large Area of Effect spells.
 * Tier 2 Asura Magician


 * Can Equip: 2 handed Staff, Wand (1 handed staff) or Dagger + shield
 * Notable Skills
 * Fire Blast: Shoot several fireballs at your target.
 * Magic Skin: Self Buff that causes some of the physical damage you take to drain MP instead of HP.
 * Heed of the Conjuror: Self buff that amplifies your next magical attack spell.
 * Meteor Shower: Drops several small meteors over a wide range with a good possibility of causing fear.
 * Dispel Magic: Removes all buffs and debuffs from a target.
 * Spell Breaker: Silences your enemy for a while, rendering them unable to cast spells.
 * Heavens Breaker: Causes a massive lightning storm on your target stunning the targets.
 * Dark Spiral: Cause massive shade damage around your target.
 * Neutralize Magic: Self Buff that causes some of the magical damage you take to drain MP instead of HP.

Void Mage
The Void Mage is the Master Class of the Chaos Magician. The Void Mage packs a serious punch in magical attack with a strong arsenal of area-of-effect and chain spells that deal some serious damage and damage over time, and holds a decent amount of magical defense to guard itself from incoming magical attacks.
 * Asura Magician Master Class

Like most Mages, The Void Mage lacks in defense. Although Void Mages suffer in vitality, they are able to solo efficiently because of the skill Magic Skin. The Void Mage's wisdom is below average. Using wisdom stones would be wise.


 * Can Equip: 2H Staff, Wand or Dagger + Shield
 * Notable Skills
 * Chrono Shift: completely resets the cooling of all skills
 * Chain Lightning: a bouncing ball of lightning that travels from target to target, dealing a high damage that decrease with each jump.
 * Magic Skin: allows 44% of physical damage to go to MP.

Warlock
Warlocks specialize in curses, magical traps, and exploding enemy corpses. Their role in a party is to control crowds of enemies and do damage to them over time.
 * Tier 2 Asura Magician


 * Can Equip: 2 handed Staff, Wand (1 handed staff) or Dagger + shield
 * Notable Skills
 * Mana Burn: Attack Magic. Decreases the target's MP by burning away MP causing damage.
 * Explosion Trap: A Fire trap that when triggered deals initial damage as well as damaging the targets over time.
 * Strength of Darkness: Self buff that increases melee and magic attack power. Chance on hit to add shadow damage.
 * Fear Trap: Explodes the target corpse causing targets to receive ranged damage for a short period of time.
 * Corpse Mine: Explodes a target corpse, causing damage to nearby enemies.
 * Stench of Armistice: Explodes the target corpse causing damage to targets in the immediate area while silencing battle skills.
 * Fog of Horror: Inflicts nightmare on a target and any nearby enemies. The victims will be put to sleep until either the timer runs out or they receive damage.
 * Wide Windy Shackles: Greatly decreases the attack speed of the target and any nearby enemies.
 * Steadfast Shadowflame: Summon an ethereal flame trap that when triggered explodes and roots nearby enemies in place.

Corruptor
The Corruptor is the Master Class of the Warlock. The Corruptor emphasises on debuffs and traps rather than area of effect spells. It is a powerful debuffer (also AOE), buffer and damage dealer.
 * Asura Magician Master Class


 * Can Equip: 2H Staff, Wand or Dagger + Shield
 * Notable Skills
 * Inferno Fire Arrow: Master version of the Fire Arrow skill. Longer casting time but deals heavy damage.
 * Maelstrom Bolt: Master version of the Lightning Bolt skill. Longer casting time but deals heavy damage.
 * Putrefy: Passive or active skill. Deals Shade damage over time and stackable upto 5x. Excellent in PVP.

Battle Summoner
Battle Summoners increase upon the base skills of a Sorcerer. They gain new toggleable party buffs that buff all pets in your party.
 * Tier 2 Asura Summoner


 * Can Equip: 2 handed Staff, Wand (1 handed staff) or Dagger + shield
 * Notable Skills
 * Might of the Underworld: Self Buff Toggle that decreases the strength and vitality of your pet and increases your strength and vitality.
 * Seal of Halisha: Prevents the target’s pet from entering combat.
 * Aura of Halisha: Toggle that increases the abilities of the pets in your party.
 * Spirit Aura: Toggle that increases the magic attack power and MP of all pets in your party.
 * Blood Aura: Toggle that increases the attack power and HP of all pets in your party.
 * Dual Summoning: Increases the duration of a second summoned creature.

Overlord
The Overlord is the Master Class of the Battle Summoner. They specialize in offensive pet-related buffs and abilities. The Overlord also obtains new skills unlocked depending on which TP(Talent Point) Tree they choose to pursue. These skills can either be upgrades of previous skills or entirel new skills, including Inferno Fire Arrow (Upgraded Fire Arrow for Staff Overlords), Armageddon (Small Area of Effect stun for Staff Overlords), and Dirk Hurricane (Upgraded Dirk Tornado with stun). The first TP Tree also offers enhanced passive and active skills for pets.
 * Asura Summoner Master Class


 * Can Equip: 2H Staff, Dagger + Shield
 * Notable Skills
 * Inferno Fire Arrow: Master version of the Fire Arrow skill. Longer casting time but deals heavy damage.
 * Armageddon:
 * Dirk Hurricane:
 * Creature Mastery Lvl 30:
 * Permanent Dual Summon: Increases the duration of a second summoned creature.
 * Creature Breeding Lvl 16:

Knight
Knights are one of two jobs Holy Warriors can advance to. Knights build upon Holy Warriors’ defensive and tanking capabilities. They are focused in holding monsters’ aggression and mitigating damage.
 * Tier 2 Deva Warrior


 * Can Equip: 2 Handed Swords, 2 Handed Maces, 1 Handed Mace + Shield
 * Notable Skills
 * Soul Breaker: Decreases the target’s magic defense and magic resistance power.
 * Godly Protection: Greatly reduces the amount of damage received for a period of time while also reducing attack speed by half.
 * Crusade: A holy attack skill that brings enemies within close range to attack each other instead of the player.
 * Restrain: Debuff your target's movement speed.
 * Spell Intercept: Hit your target with your shield and cancel their casting.
 * Shield Strike: Hit your target with your shield with a chance to stun them.
 * Brighten Field: AOE DOT with holy damage.
 * Heaven’s Judgment: AOE damage with chance to stun.
 * Shield of Revenge: Reflects a percentage of damage back onto the attacker.
 * Physical Breaker: Decreases the target’s attack and defense power.

Templar
The Templar is the MAster Class of the Knight. They are made to tank and have the best defense of all classes. Best class to keep aggro, but are weak against Mgk Atk and aggro from stronger DDs. Strong passive skills allow better tanking.
 * Deva Warrior Master Class


 * Can Equip: 1H Mace + Shield
 * Notable Skills
 * Shield charge: higher lvl of skill and stronger damage.
 * Blessing: higher lvl increase more hp.
 * Active Guard: higher lvl increase and more block rate.

Soldier
Soldiers are one of two jobs that the Holy Warrior can progress to. Soldiers build upon the damage skills of the Holy Warrior. Soldiers can deal a large amount of damage in quick powerful strikes. They are also a secondary tank, and can fill the role of main tank if necessary.
 * Tier 2 Deva Warrior


 * Can Equip: 2 Handed Swords, 2 Handed Maces, Dual Swords, 1 Handed Mace + Shield
 * Notable Skills:
 * Judgment of the Goddess: A ranged attack that does Holy damage over time. This skill is especially useful in PvP to reveal a hidden Assassin.
 * Laser Blade: A cunning dual-sword strike that holds the target in place temporarily, allowing the Soldier to take down ranged opponents with ease.
 * Light Speed: An ability that grants a quick but substantial boost to movement speed, helping a Soldier make a tactical withdrawal from an unfavorable situation.
 * Divine Flash: A ranged attack that temporarily blinds the target, preventing them from performing basic attacks on the Soldier.
 * Mighty Crash: A devastating two-handed weapon strike that hurls the target backwards, giving the Soldier an ideal opportunity to use abilities that have longer casting times.
 * Judgment Buster: A ranged attack that stuns the target with a burst of Holy energy, an essential skill for many situations.
 * Wild Stream: A two-handed weapon area-of-effect attack that does Water damage over time to surrounding targets, giving the Soldier the ability to engage multiple opponents at once.
 * Divine Crash: A skill that emphasizes a Soldier’s lust for battle, giving them a quick burst of movement speed as they engage their opponent with a powerful opening strike.

Mercenary
The Mercenary is the Master Class of the Soldier. The Mercenary is a warrior that excels at defense and is an expert with two-handed weapons. Mercenaries can also support others with various debuffs. Depending on the distribution of skills, they may have the best P.Acc of the Warrior Jobs, and with a good 2H Mace and the Mental Breaker skill at 16/16, can never lose MP. A very balanced job between P.Atk and P.Def. Most of the new skills are passive.
 * Deva Warrior Master Class


 * Can Equip: 2H Mace
 * Notable Skills

Priest
The Priest expands upon the Cleric's healing and buffing abilities. Priests learn several group healing and group buff spells. They are an excellent support class, and are highly valued in groups.
 * Tier 2 Deva Magician


 * Can Equip: 2 Handed Staff, Wand (1 Handed Staff) + Shield, 2 Handed Mace, 1 Handed Mace + Shield
 * Notable Skills
 * Mass Healing: Heals your whole group.
 * Mass HP Regeneration: Toggle ability that increases the HP regeneration of your entire group. Continuously consumes MP while active.
 * Mass MP Regeneration: Toggle ability that increases the MP regeneration of your entire group. Continuously consumes MP while active.
 * Touch of the Goddess: Recovers a portion of HP for everyone in your group in addition to a small heal over time.
 * Sacrifice of the Martyr: Sacrifices all of your MP in order to heal a large amount of HP for all party members.
 * Mass Bless Armor: Increases the physical defense of your group.
 * Mass Bless Weapon: Toggle ability that increases the attack power for your entire group. Continuously consumes MP while active.

Oracle
The Oracle is the Master Class of the Priest. The Oracle is a powerful Mage poised to act in any dire situation and support parties with powerful buffs and spells. Oracles greatly increases Priest healing and Mana restoration capabilities.Oracles are ideal as a support role in group healing with an array of various healing-type skills, both toggle and mass heals.
 * Deva Magician Master Class

Oracles have a high level of Mass toggles (good for summoners who cant use permanent dual summon), very high MP recovery, can cause massive damageto many enemies at once. Although Oracles have low HP and low P Def without proper gear/soul stones, they are outstanding healers with spammable AoE heals, have a mana restoration passive everytime they kill something within thier level, and higher lvl of Mass Toggles buffs.

Oracles generally have less magic attack than their parallel class: Cardinal as well as less damaging skills and lower lvl buffs.


 * Can Equip: 2H Staff, 1H Staff + Shield or Magewall
 * Notable Skills
 * Mana Energy:
 * Rapid Flow of Energy:
 * Saint Charge: makes the Oracle's MP hard to consume, which is good for healing and spamming skills.
 * Mass Healing:
 * Touch of Goodness:
 * Angel Guard:
 * Hymn of Focus:
 * Divine Shield:
 * Angel and Devil Dice:
 * Rapture: passive 200% MP recovery
 * God's Deliverance:

Bishop
Bishops build upon the Cleric’s offensive magical capabilities, adding several direct damage and AOE damage spells. Even though the Bishop’s focus is offensive magic, they are more than capable healers.
 * Tier 2 Deva Magician


 * Can Equip: 2 Handed Staff, 2 Handed Mace, Wand (1 Handed Staff) + Shield, 1 Handed Mace + Shield
 * Notable Skills
 * Frost Spear: A spear of ice that deals damage and decreases the target’s attack speed.
 * Earth Spear: A sharp rock spear comes out of the ground attacking and stunning the target.
 * Acid Swamp: Turns the ground beneath the feet of your opponents into an acid swamp, slowing down their movement and damaging them over time.
 * Acid Spray: Burns the target with acid causing damage over time and lowering the target’s physical defense.
 * Cold Bolt: Damages your foe with a frozen blast of water, doing damage over time and reducing movement speed.
 * Earthquake: Causes the ground to rumble and shake reducing speed and causing damage over time.
 * Snow Slide: An avalanche of snow seals all objects in the area. (AOE Snare)

Cardinal
The Cardinal is the Master Class of the Bishop. The Cardinal can deal considerable spike damage, stack de-buffs and DD to multiple targets with its collection of attack spells. Additionally, the Cardinal has upgraded Blessings and can be a dependable healer within a party. Given the distribution of skills a Cardinal must decide which aspects of the Bishop should be upgraded and which can be left behind. Due to the nature of the basic healing skill (higher levels do not greatly improve HP gained) the healing skills are often the ones left unchanged.
 * Deva Magician Master Class


 * Can Equip: 2H Staff, 1H Staff + Magewall
 * Notable Skills
 * Master Energy Beat: valuable spam spell
 * Arctic Blast: powerfull de-buff for taking on bosses

Soul Breeder
Soul Breeders expand upon the Breeder’s ability to heal and buff Pets’ stats.
 * Tier 2 Deva Summoner


 * Can Equip: 2 Handed Mace, 1 Handed Mace
 * Notable Skills
 * Strength Boost: A toggle skill that allows you to boost the strength of a creature. The caster must stay within range of the creature they are supporting. Only one boost can be applied at a time.
 * Intelligence Boost: A toggle skill that allows you to boost the intelligence of a creature. The caster must stay within range of the creature they are supporting. Only one boost can be applied at one time.
 * Celestial Sanctuary: A range healing spell that recovers the HP and MP of all creatures in the area.
 * Wrath of Heaven: A wide range spell that removes buffs from the target creature and also other creatures nearby.
 * Vitality Boost: A toggle skill that allows you to boost the vitality of a creature. The caster must stay within range of the creature they are supporting. Only one boost can be applied at one time.
 * Wisdom Boost: A toggle skill that allows you to boost the wisdom of a creature. The caster must stay within range of the creature they are supporting. Only one boost can be applied at one time.
 * Dual Summoning: Increases the duration in which your second creature stays summoned if you summon two creatures at once.

Master Breeder
The Master Breeder is the Master Class of the Soul Breeder. Master Breeders have strong creature heals and creature buffs for party members. They usually have the strongest pets. Using a 2H Staff after uping the 2nd & 3rd skill trees the Master Breeder can DD, buff and heal pets, and tank.
 * Deva Summoner Master Class

Master Breeders' greatest weaknesses are their slow magic skills casting and low MP regain. They rely on MP to heal, buff, and use their Mgk. Atk.s, and slow casting gives opponents time to attack while they can't effectively block or dodge.


 * Can Equip: 2H Staff, 2H Mace
 * Notable Skills
 * Law of Exchange: 12/14/15% of pets HP is added to pets Ph. Atk. | 8/9.32/9.98% of pets MP is added to pets Mgk. Atk.

Champion
Champions expand upon a Fighter’s melee skills. They are masters at heavy melee combat and are suitable secondary tanks. Compared with a Fighter, Champions have increased HP, and slightly increased MP, as well as no Archery Skills, and instead, higher damage dealing axe based attack skills. The Champion is seldom a match except for Mages, but will easily defeat Melee or Archery based monsters of a higher level.
 * Tier 2 Gaia Warrior

When it comes to Dungeon Parties, Champions are preferred, because of their high defence bonuses and healing skills, as well as their ability to self increase their vitality skill. To get the best out of Socketing, suggested stones are those of your level at least, which are of: Strength, and Vitality or Health. These are highly recommended as the stones you should use, as Dexterity is for Archers, Intelligence is for Summoners, Agility is for Asuran Magicians, and Wisdom is also for Magicians.

Pets that best combine with Champions are: Skeletons for Champions using a 2 Handed Axe, Hawks, for those using dual Axes, Kentauros, for either, or a Blue or Red Pixie, for the Buffs, Attack Skills, Healing Skills, and the Debuffs they can provide. Intelligence and Wisdom are rare type stones, useful for Champions if they enjoy spamming skills. The best kind of weapon build for a champion would probably be dual axes as opposed to a two handed axe, because they provide more total Physical Attack and are quicker than a two handed axe.


 * Can Equip: 2 Handed Axe, Dual Hatchet (2 one-handed Axes)
 * Notable Skills
 * Spirit of Undefeated: A self buff skill that requires five spiracle charges. Protects caster from all physical damage for five seconds.
 * Energy Cannon: Single Target Taunt producing high threat and consuming a single spiracle.
 * Spirit of Fire: Self Buff skill that consumes five spiracle charges to activate. Causes additional fire damage to basic attacks.
 * Infernal Flame: Using the fires of hell, blast enemies around you. Requires a 2 handed axe.
 * Convulsion of the Earth: Strike the ground stunning your enemies. Greatly increases Threat level. Requires Two Handed Axe Only.
 * Shuddering Flame: Hit three times with two-handed axe.
 * Cleaving Wave: Dual axe skill that cuts at an opponent three times. With each successful strike you increase your level of threat.

Berserker
The Berserker is the Master Class of the Champion. Berserkers are very powerful physical damage based warriors that can defend from multiple targets and use spiracle skills freely by earning knowledge for spiracle charge. Berserkers using the Spiracle Tree can get up to 10 Spiracles at once.
 * Gaia Warrior Master Class

They function as DDs with Duel Axes in most parties, but can also Tank with a 2H Axe if needed. The Berserkers' nuke skills make them excellent PvPs, as well as the possession of some Archer skills and the ability to reduce the enemy's cast speed.

Berserkers have very high str. and vit., especially at high Jlvls, have the strongest P Atk. based spike damage skill, and have a few good debuffs. However, they can be expensive and their MP is low and will run out quickly with high spam skills.


 * Can Equip: 2H Axe, Duel Axes
 * Notable Skills
 * Energy Bomb: Throw 8 Spiracles at the enemy dealing devastating damage.
 * Wave Cut: 4 Strikes that can deal significant damage to the enemy (AOE).
 * Earth Shatter: Spam-like skill that deals damage and reduces the enemy's Mov. Spd. by 50%.
 * Hysteria - Increase Atk. Spd. by 60 and reduce the enemy's Cast Spd. by 120.
 * Essence of Thunder: attacks have a chance to reduce the enemy's Atk. and Mov. Spd. by 30%
 * Barbarian Rage: has a chance to deal an additional attack when using melee.

Archer
Armed with several types of snaring abilities and deadly shots the Archer is more than capable of holding their own in any situation. Archers expand upon the Fighter’s bow skill set, making them excellent pullers in a party.
 * Tier 2 Gaia Warrior


 * Can Equip: Bows
 * Notable Skills
 * Steel Pouring: Ranged weapons only. Pour down a volley of arrows damaging enemies in a wide area. Unable to move while channeling.
 * Arrow of Fire Pillar: Ranged weapons only. Shoots an arrow that explodes into a pillar of fire, causing damage to the target and nearby targets.
 * Resonant Shockwave: Bow only skill that shoots an arrow that will stun the target and also enemies around it. Requires three spiracle charges to use.
 * Trap of Flame: Set a trap that explodes upon being triggered to all nearby enemies, causing damage over time.
 * Snare of Lightning: Set a trap that causes a lightning strikes in the immediate area, creating continuous bursts of damage for a short period of time.
 * Penetration Shot: Bow only skill. Shoot a penetrating arrow giving Critical Damage to the enemies in a line.
 * Eye of Raptor: See hidden targets within a limited distance for a short time.

Marksman
The Marksman is the Master Class of the Archer. Marksmen are ranged DD hunters that can use Spiracle Skills freely by earning knowledge for Spiracle charge. They are more ranged than the Shadow Hunter/Deadeye, but have less HP/Vitality and P def.
 * Gaia Hunter Master Class


 * Can Equip: Bows
 * Notable Skills

Battle Kahuna
Battle Kahunas build upon the core Kahuna skills, while adding some new ones. They are more melee and solo oriented than Druids.
 * Tier 2 Gaia Magician


 * Can Equip: Staff, Axe, Dual Hatchet (2 one-handed Axes)
 * Notable Skills
 * Huge Volcanic Eruption: Magma erupts from the ground causing fire damage to the target and any nearby enemies in addition to damage over time.
 * Gravity Amplification: Decrease the attack speed and movement speed of all nearby enemies of the caster.
 * Spirit Rain: Casts an ethereal rain cloud in a target area, damaging enemies and healing allies for a short period of time.
 * Flame of Restrainer: Swing an axe widely and attack multiple enemies nearby with three successive hits. Requires a 2 handed axe.

War Kahuna
The War Kahuna is the Master Class of the Battle Kahuna. They have the strongest physical and magical damage, and supports party members with stat increasing buff skills. War Kahunas have one of the highest possible burst damage in the game. The problem lies with the build and money needed to obtain it.
 * Gaia Magician Master Class


 * Can Equip: 2H Axe
 * Notable Skills

Druid
Druids expand upon the Kahuna’s nature magic abilities. Druids have a wide range of heals, buffs, and destructive spells making them a welcome addition to any group.
 * Tier 2 Gaia Magician


 * Can Equip: Staff, Axe
 * Notable Skills
 * Tears of Gaia: A self buff skill that can let you resurrect yourself.
 * Resurrection Sorcery: Healing spell that resurrects target. Recovers some amount of EXP lost.
 * Spirit of Healing: Instantly recover target’s HP and restores an additional amount of HP for a short period of time.
 * Vacuum Shockwave: Damages the target and nearby enemies with a chance to silence.
 * Explosion of Petrifaction: Damages target over time with a chance to petrify.
 * Root of Mother Nature: Entangles a target and any nearby enemies and damages the targets over time.
 * Desperate Petrifaction: Decreases the caster’s HP by 50% and has a high chance to petrify all nearby enemies.
 * Spinning Spear of Heat: Throws a spinning spear of flame at a target, damaging the target and nearby opponents.
 * Eternal Pillar of Fire: Summons a pillar of fire that damages the target and all nearby opponents.

Magus
The Magus is the Master Class of the Druid. The Magus has an increased Earth skill that gives additional mgk. effect, increased skill to recover multiple targets, and supports party members by using buff skills.
 * Gaia Magician Master Class


 * Can Equip: Staff, Axe
 * Notable Skills

Evoker
Evokers deepen the bond between man and beast that they began as Spell Singers. Their bond is so deep that they can turn into their pet for a while.
 * Tier 2 Gaia Summoner


 * Can Equip: Axe, Dual Hatchet (2 one-handed Axes)


 * Notable skills
 * Dual Companions: Allows two summoned creatures for a certain time.
 * Paragon of Anger: Increases attack speed of caster and creature for a short time.
 * Summon Block: Prevent target from summoning for a certain time.
 * Beast Shockwave: Creatures shoot shock waves at the target, causing damage and stunning it for a short time.
 * Beast Disguise: Disguise yourself as an unidentified summoned creature. Moving speed is increased, and PK mode is completely hidden. When selected by another character your true name is revealed.

Beast Master
The Beast Master is the Master Class of the Evoker. Like the Evoker, the Beast Master is known for its DD capabilities and their ability to increase party members' and their pets' Luck. They recieve a passive that reduces damage by 30% when fighting a beast type monster, making farming Vieled Island mobs easier as most of them are beast types.
 * Gaia Summoner Master Class

Beast Masters can Tank if needed, can buff oher players and other players' pets, and can has a large damage output. However, they have no healing skills.


 * Can Equip: 2H Axe, Duel Axes, 1H Axe + Shield
 * Notable Skills
 * Wave Cut: Deals water damage to enemies with three powerful attacks. Also has a small frontal AoE.
 * Soul Harmony: Increase Strength and Intelligence by 30% and double the HP/MP max as well as taking the form of your main summoned creature.
 * Howl at the Moon: A buff that greatly increases Luck.
 * Field of Clover: greatly increases Luck of pets in their party.