The Mafia Boss/Units

Mafioso

 * The human player who controls a gang of operatives and defensives.

Defensives
Defensive units protect themselves and your operatives.

Hitmen


The Hitman, strongest of the defensive units, is skilled at both attacking and defending.

Networth: $1,000

Hitmen and Hustlers must be hired together.

Thugs


The Thug functions as both an defensive and operative unit. Thugs are stronger than Bodyguards, but not as strong as Hitmen. They are effective at attacking and defending. In their operative role, Thugs may be used to produce coke and dope.

Networth: $500

Thugs and Bodyguards must be hired together.

Bodyguards


The Bodyguard, the weakest of the defensive units, is a poor attacker and a moderately effective defender. It is relatively easy to amass large quantities of Bodyguards, however, so they do offer safety in their numbers.

Networth: $300

Thugs and Bodyguards must be hired together.

Whores


The Whore is an operative useful for collecting cash. Whores are easy to recruit; however, if you are attacked, Whores are usually the first operatives to be killed.

Networth: $2,000

Card Dealers and Whores must be hired together.

Punks


The Punk is an operative useful for collecting or producing cash.

Networth: $500

Bootleggers and Punks must be hired together.

Hustlers


The Hustler is an operative useful for collecting cash.

Networth: $1,000

Hitmen and Hustlers must be hired together.

Card Dealers


The Card Dealer is an operative useful for collecting cash. They produce a great deal of cash per turn used, but recruiting a sufficient number of card dealers takes a significant number of turns.

Networth: $2,500

Card Dealers and Whores must be hired together.

Bootleggers


The Bootlegger is an operative useful for producing alcohol.

Networth: $1,500

Bootleggers and Punks must be hired together.

Thugs
Thugs function as both operatives and defensives. See above for further information.