Star Wars Knights of the Old Republic II: The Sith Lords/Asteroid Exterior

Airlock to Fuel Depot
The fuel depot's is at the top right end of the external scaffolding along the bottom edge of the Peragus mining facility. If you try to return through the airlock door behind you:

The walkway to the next airlock curves to the left. As it ramps upward there are two vents in the asteroid to your right, one level with the ramp and the other below but pointing upward: when venting fuel, each can inflict 10-20 fire damage on first contact, and every six seconds thereafter. You can avoid damage by waiting for a break in the venting before passing, or simply by hugging the outside edge of the walkway to your left. Otherwise, a upgraded with an  Mark I can reduce damage, but if you open the  screen and try to use a  now:

You also cannot use Force powers, although a shield or used back in the fuel depot before exiting the airlock may last long enough to have an effect here.

Beyond the vents, the ramp upward doubles back to the right, then left again onto a long but level section curving around the bottom perimeter of the administration level.

Communications Blister
The walkway between the two airlocks passes below the windows of the adminstration level's communication blister, through which you can see Atton by the administration computer, on your right. As you pass the halfway point, he uses the comlink:


 * }

Recover Ebon Hawk
The administration computer beeps, interrupting Atton:

The Republic ship exits hyperspace. Aboard, the bridge is littered with corpses, where a lone, badly scarred figure kneels in meditation...

This ship approaches the docking tunnel ahead of you, and a fuel line extends toward it behind you.

Airlock to Dormitories
At the left end of the walkway it ramps downward, doubling back to the right, then left again past another two vents in the asteroid to your right, one level with the ramp and the other below but pointing upward: when venting fuel, each can inflict 10-20 fire damage on first contact, and every six seconds thereafter. Once again you can avoid damage by waiting for a break in the venting before passing, or simply by hugging the outside edge of the walkway to your left.

Beyond the vents, the walkway ends at the airlock outer door to the dormitories.