Gunster: Rain of Bullets/Weapons

Weapons come in two forms - guns and grenades - but can be used in various ways. For example, two guns can be carried by a player(one being held and used, and the other holstered); each can be dropped and then replaced by a different gun found on the ground.

Grenades on the other hand can be replaced by specialized grenades if a player has them. The Gunster website says that specialized grenades give players five available grenades but when tested this is not true, leaving players with the normal amount of three grenades (the non-implementation of this is supported by the X's placed on the grenade slots, marking them as unusable). Also see Gunster's "How To Play" guide.

There are also special power up weapons that are temporary, lasting until the end of the match, level or when their ammo runs out. These weapons are more powerful than other weapons and usually give players the upper hand.

The two that are currently available are the rocket launcher and flame thrower. Guns are categorized by type. They aren't labeled by name, but by the default gun of each type (AK47, Mac 10, Scout, Shotgun, Grenade Launcher, Machine gun), thus the labeling would be something like Rifles, Submachine guns, Sniper Rifles, Shotguns, Ballistics, and Machine Guns.

Examples of non-default weapons are the M4A1 Colt which is under the Rifle categorization and the Laser Gun which is under the Sniper Rifle categorization. Notice that this is proven by the fact that when players disable weapons in game, these are affected.

Primary Weapons

 * AK-47 - Assault Rifle
 * AWP - Sniper Rifle
 * Benelli M3 Super 90 - Shotgun
 * Dragunov - Sniper Rifle
 * FAMAS - Assault Rifle
 * FN Minimi SAW - Machine Gun
 * H&K 69A1 - Grenade Launcher
 * H&K MP5 - SMG
 * Imi Uzi - SMG
 * Ingram Mac-10 - SMG
 * Laser Gun - Sniper (not affected by laser scope)
 * M16A1 - Assault Rifle
 * M60 - Machine Gun
 * M79 - Grenade Launcher
 * MG42 - Machine Gun
 * Scout - Sniper Rifle
 * Skorpion - SMG
 * SPAS-12 - Shotgun
 * Steyr AUG - Assault Rifle
 * SWR-2 - Unknown
 * Usas-12 - Shotgun

Secondary Weapons

 * Glock 18c - Pistol
 * SIG P230 - Pistol

Power-up Weapons

 * Flame Thrower
 * Rocket Launcher

Grenades

 * Grenades (normal grenades)
 * Cluster Grenades (split apart into smaller grenades upon explosion)
 * Fire Grenades (The grenade sits on the ground, and burns continuously for a few seconds, anyone touching it is damaged)
 * Hide Grenade - Creates smoke wherever it goes, it deals no damage.
 * Land Mines (Will bounce around, then stay in place until someone touches it, causing damage.)
 * Magnetic Grenades - Sticks immediately to anywhere you throw it at.