Kirby Super Star/Controls

Advanced Techniques
Kirby's initial jump can "headbutt" enemies or obstacles above him. This usually only has much effect on falling obstacles. When he falls from a great distance, Kirby will headbutt downwards too.

If Kirby inhales two enemies at once, things are a little different. If he spits them out as a projectile star, the star will deal more damage, and pass through multiple enemies. If both enemies have an ability when Kirby swallows them, he'll gain a random ability, usually different from the ones he swallowed.

If the Kirby-player presses while it seems he's about to land on a Helper's head, Kirby will take a huge leap upwards. This is more convenient than flying at times, and his upwards-headbutt seems to be more powerful too.

If the helper holds underneath Kirby while Kirby is in fly mode, they'll latch on to Kirby's feet. Kirby becomes heavier, but this helps Helpers reach higher distances since they can't fly as far as Kirby.

In the DS version: When you release {{Control|{{snes|Neutral|Dpad}}|{ds|Neutral|Dpad}} after a dash, Kirby takes a few steps before coming to a complete stop. Normally this isn't a problem, but it can make some boss battles a hassle. You can tap in the opposite direction to make him stop faster.