Tangled Tales/Springdale Valley

"Reflection" and "quickness" spells


Visit Oscar's shop to the west, and examine everything.

"Strength" spell
You need company to get past Theresa the bridge troll. Juggle with the "Recall" spell, and you can recover your party member.

The strength spell is inside the underground passageway.

"Depoison" spell
Puzzles:
 * 1) Slippery ice: purchase an item that allows to move gracefully on ice.
 * 2) Edward's kayak: one spell makes the fish easier to catch; pay careful attention to Edward's words.
 * 3) The penguin: Franklin the penguin needs an item you can purchase in the previous valley. To thank you, he allows you to create a magical snowman, but you need three items: one from the rabbits, one from the previous chapter, and one from Frank the goat (if you listen to Billy).
 * 4) * You can obtain the rabbit's item by stepping in three rabbit traps in the green valley.
 * 5) The yeti: your new companion loves snowball fights.
 * 6) The hourglass: listen to Snookie's suggestion, and use the appropriate item.

The depoison spell is in the same cave as the giant hourglass.

"Unparalyze" spell
Talk to Azersun, and let him transport you all to another age. The geography of Springdale Valley is almost the same, that is you can use the map above.

Explore the north-west corner of the valley for this spell.

Lifting the curse
Puzzles:
 * 1) Alfonso wants his diploma; Malcolm stole it, but then Lucy stole it from Malcolm. Listen to Lucy's request, and go to the pyramid.
 * 2) The devourer: invincible; use a spell to avoid it.
 * 3) The lightning: you need to carry an item found in a previous dungeon in this same valley.
 * 4) The shadow: Azersun gives you a hint; you need to avoid using a spell in this case.

With the pot of gold, the next steps are easy: give it to Lucy, then give the diploma to Alfonso, then go back to the present and talk to Charles.

The wizards enclave

 * 1) The wizard-made maze: automatically solved if you hold the "amazing map" from Charles.
 * 2) The bouncers: for the third time, a puzzle is solved by using the same spell; this time, though, you might need to wait the good time, and even cast it more than once.
 * 3) The wizard Alizarin: you can pass if you learned the spells he requires.
 * 4) The wizard Victor: you can pass if you learned the spells he requires.
 * 5) The wizardess Sinth: she asks three questions; to find the first answer, just spell it backwards; second, check your spell points before and after casting that spell; for the third one, check the ../Text transcript/.

Once you solve all the puzzles, you can learn the last spell, along with any spell you might have missed. Ask Eldritch how to use that spell, then do it.