Command & Conquer: Generals - Zero Hour/GLA Toxin General vs. USA Superweapon General

Zero Hour – Toxin General vs. Superweapon General

An interesting difference in this mission than the others with the Stealth General is you are allowed to start with the Sneak Attack ability.

This mission is a lesson in patience of taking two steps forward and one step back as the Particle Cannons, A10 Missile Strikes and other air assaults slowly take apart your base -- but the following building formula is quite effective.

The key is to first build up about eight Stinger Sites near the front of your base before starting further base building beyond a Supply Stash and Barracks. From there, you should have enough funds to build straight through with the Arms Dealer, the Palace, and then two Scud Storms simultaneously. (Don’t forget to build some extra Quad Cannons along the way.)

It is possible to destroy some of the PC’s with a single Scud attack when teamed up with your Rebel Ambush and Sneak Attack tunnels.

Good luck!

Key Strategies:


 * Build a few spare Barracks to give cheap targets for the Particle Cannons.
 * The Command Center can be destroyed from the top of the plateau where one of the Particle Cannons is located. Destroy the Particle Cannon there, then unload five or more Quad Cannons to destroy surrounding Avengers and Comanches.  Use a few Scud Launchers to destroy the Command Center.  This will prevent the A10 Missile Strikes from doing any further damage to your base.
 * Station defenses in the very back of your base to help destroy sneak attacks in this area.
 * Build six Stinger Sites evenly spaced along the front of your base. Add an extra row of Stingers as funds permit.  Your Quads will be easy targets for the Aurora Bombers but they are still needed to present a full defense from the air attacks.

Walkthrough:

Start by building a Barracks in the far southeast corner, to make a nice, tempting isolated target for future Particle Cannon strikes. Queue up six or more extra workers. The more the better for quick buildup.

Immediately research Capture command and recruit two Rebels, setting the Rally Point by the two oil derricks. Capture the two oil derricks. Pick up the supply crate by the oil derricks.

Start building the first two Stinger Sites along the oceanfront. You will eventually want six evenly spaced out along the front of your base.

Important: Build the Supply Stash after the first A10 Missile Strike, or it will be destroyed along with most of the workers. Repair the damage if your Command Center is attacked. Have the collectors start collecting supplies.

Continue building Stinger Sites until you have six along the oceanfront. Consider building a few more in a second row near the western area of your base.

Build an Arms Dealer and a few Quad Cannons and space them out along the beachfront.

The fake structures don’t seem to confuse the Particle Cannons, as they seem to always target the “real” structures. They don’t even confuse the A10 Missile Strikes. It might be more productive to build extra Barracks as a decoy rather than fake structures.

After building the Arms Dealer, do not hesitate in continuing to build a Palace, then two Scud Storms.

Since your Palace will probably be destroyed, go ahead and build a few Scud Launchers and set them to the side in a safe area to use for later in the mission.

It will be two steps forward, one step back. You will constantly be replacing your structures -- Barracks, Arms Dealers, Supply Stashes and Palaces. Just keep rebuilding them. Your Scud Storms are not targeted, perhaps because the Superweapon General realizes a single PC strike will not destroy it.

This mission seems to be a bit more difficult with the GLA than with the Chinese and USA generals as the Particle Cannons will target your higher-value targets more often, since they are not distracted destroying Reactors.

You can destroy the first Particle Cannon to the east once you have a single Scud Storm. Launch the Scud Storm centered on the PC, then drop a Rebel Ambush in the area to either capture or finish destroying the structure. If you are harassed by Comanches in the area, build a Sneak Attack tunnel when they arrive to distract them until your Rebels can finish capturing or destroying the structure.

Build a third Scud Storm when finances permit and then a fourth.

When two of your Scuds are ready to launch, destroy the second Particle Cannon located above the Command Center. Have the Scud Storm slightly off-center toward the Artillery Platform so it too will be destroyed.

Afterwards, place a Sneak Attack tunnel on this isolated plateau and unload five or more Quad Cannons in the area. With luck, you will destroy any Comanche Helicopters and Avengers in the area. Afterwards, attack and destroy the Command Center with your Scud Launchers. If there are any dozers in the area, be sure to target them too.

You can then target the last PC when your Scud Storms recharge.

The Particle Cannons and Command Center will not be rebuilt but the War Factory and Airfield will if all of the dozers are not destroyed.

At this point, it still may be difficult to place a Sneak Attack tunnel on their main base because of the high number of Patriots in the area. Focus future Scud Launcher and Scud Storm attacks on their Reactors until the power is down, then launch your forces through the Sneak Attack.

It is not necessary to destroy Fire Bases, Artillery Platforms and Patriots to complete the mission.

The only building necessary to destroy on the northwest island is the Supply Center. Although this can be handled by a Sneak Attack, it might be easier using up a single Scud Storm to destroy this structure.

Mission accomplished!