Ultima VI: The False Prophet/Magic

There are 80 spells in Ultima 6, divided into 8 circles.

Spell list
(table)

Magic shops
Rudyom of Cove, Horance of Skara Brae, Xiao of the Lycaeum, Nicodemus of Yew.

Healing spells

 * L1 Create food (food allows to recover health points when camping for the night)
 * L1 Heal
 * L1 Dispel magic (removes status ailments)
 * L4 Great heal
 * L4 Mass dispel
 * L5 Seance (speak with dead characters; useful before learning L8 Resurrect)
 * L8 Resurrect

Peace spells
These spells can be used when the Companions are not involved in a battle. Many of these can also be used in battle.

 Travel:
 * L1 Help
 * L4 Wind change
 * L7 Gate travel

 Orientation:
 * L1 Light
 * L2 Infravision
 * L3 Great light
 * L3 Peer
 * L4 Locate
 * L5 X-ray
 * L7 Wizard eye

 Obstacle removal:
 * L1 Detect trap
 * L1 Douse
 * L2 Unlock magic
 * L2 Untrap
 * L3 Dispel field
 * L3 Protection
 * L6 Mass protect
 * L8 Armageddon (kills every character, enemy and animal in the video game except for the Avatar and Lord British; useful for safe exploration, but DON'T save after casting it, or you can't complete the video game)

 Items:
 * L1 Ignite
 * L1 Detect magic
 * L2 Vanish
 * L2 Reappear
 * L2 Telekinesis
 * L2 Trap
 * L3 Magic lock
 * L4 Animate
 * L5 Pickpocket
 * L6 Replicate (less effective than the combo L4-Animate + L6-Clone)
 * L7 Enchant

Battle spells
 Support spells are battle spells that target the Companions or summon more allies:
 * L3 Mass awaken
 * L4 Conjure
 * L5 Energy field
 * L5 Insect swarm
 * L5 Invisibility
 * L6 Charm (cures or causes "charm" status)
 * L6 Clone
 * L7 Mass invisibility
 * L8 Eclipse (allows the party to flee)
 * L8 Summon

 Debuff spells are battle spells that target the enemies without dealing damage:
 * L2 Sleep
 * L3 Curse
 * L3 Mass sleep
 * L3 Repel undead
 * L4 Sleep field
 * L5 Paralyze
 * L5 Reveal
 * L6 Confuse (enemies stop attacking)
 * L6 Negate magic
 * L6 Web
 * L7 Fear
 * L7 Mass curse
 * L8 Mass charm
 * L8 Slime
 * L8 Time stop

 Attack spells are battle spells that deal damage to enemies, but they are generally less effective than ranged weapons:
 * L1 Harm
 * L2 Magic arrow
 * L2 Poison
 * L3 Fireball
 * L4 Disable
 * L4 Fire field
 * L4 Poison field
 * L5 Explosion
 * L5 Lightning
 * L6 Flame wind
 * L6 Hail storm
 * L6 Poison wind
 * L7 Chain bolt
 * L7 Energy wind
 * L7 Kill
 * L7 Wing strike
 * L8 Death wind
 * L8 Mass kill
 * L8 Tremor