Wonder Momo/Gameplay

Controls

 * Joystick: Use the 4-way joystick to make Momo walk left and right, crouch, and jump three times higher than normal when she is in her super form.
 * Attack Button: Use this button to make Momo kick out at the other actors and actresses who are playing in the parts of her enemies; if she's in her super form, and holding the Wonder Hoop, this button will make her throw it at the enemies. (She will have to catch it before she can throw it again).
 * Jump Button: Use this button to make Momo jump. If she is in her super form, you can push the joystick up while pressing this button, and she can jump three times higher than normal. (However, if she isn't in her super form, pushing the joystick up when jumping won't have any additional effect).
 * 1 or 2 Player Buttons: Push these buttons to begin a 1 or 2 player game.

Momo Chan (モモちゃん)
This actress is the protagonist of the game, and she is playing the part of the game's eponymous superheroine "Wonder Momo" in a live stage show at the "Namco Theater"; in her normal form (which is shown in the image to the left), she must kick out at all the other actors and actresses who are playing the parts of her enemies, as doing so will build up her red "WONDER" meter, in the top-left of the screen. When the current act's "boss" enemy comes onto the stage from the right side of the screen, a Tornado, will come flying towards her from the left side of the screen - and once it has wrapped itself around her, she will spin around rapidly and change into her super form (shown in the image to the right) as a dramatic jingle is heard from the Yamaha YM-2151, and her new weapon, the "Wonder Hoop" , appears in her hands. Her superhero theme will then start to be heard from the Yamaha YM-2151 (as her "WONDER" meter starts to decrease); once she has thrown the "Wonder Hoop", it will start bouncing around the stage, so she will have to catch it before she can throw it again (and it will disappear once that "WONDER" meter is empty). However, any other kind of contact with all the enemy actors will knock Momo down, and cause her orange "VITAL" meter to decrease - and if it should be emptied at any time, Momo will faint after she has been knocked down, and the curtain will fall on her as all the rest of the show is cancelled.

Modoki (モドキ)
These black-suited, red-masked actors attack by emerging from the stage on either the left or right side of the screen and walking towards Momo; and they will sometimes stop moving and look out the monitor at the game audience. One hit will send them flying away, and they are worth 100 points.

Crab Fencers (クラブフェンサーズ)
These anthropomorphic crustacean robots appear as "boss" enemies on Volumes 1-1 and 3-1; they will attack by punching out at Momo with their claws, and can use them to block off the "Wonder Hoop" if it's flying towards them. Eight hits will cause them to explode, and they are worth 5000 points.

Cyclones (サイクロンズ)
These spaceship-like robots attack by materializing in mid-air above Momo, and flying around while firing projectiles down at her; one hit will cause them to explode, and they are worth 500 points. If one of the projectiles hits Momo, she will not be knocked down, but she will be momentarily stunned...

Jagrocks (ジャグロックス)
These yellow robots appear as "boss" enemies on Volumes 1-2, 2-3 and 4-1; they attack by firing rocks at Momo which can be knocked away with a kick, or a strike from the "Wonder Hoop". Fifteen hits will cause them to explode, and they are worth 5000 points (the same amount as a Crab Fencer).

Crystal Towers (クリスタルタワーズ)
These blue rocks attack by emerging from the stage on either the left or right side of the screen, and firing crystals at Momo; they can be knocked away with a kick or a strike from the "Wonder Hoop" before receding into the stage. Four hits will cause them to explode, and they are worth 500 points.

Kuroko Daruma (クロコダルマ)
These jetpack-wearing robots attack by bouncing towards Momo from either the left or right side of the screen, while spitting shurikens out of their mouths at her; they can also stand up on top of each other to make themselves taller. One hit will cause them to explode, and they are worth 200 points.

Shamoans (シャモアンズ)
These breakdancing robots appear as "boss" enemies upon Volumes 1-3, 3-1, and 4-2; they attack by making their way towards Momo upon their heads while spinning their legs around in a clockwise direction until one hit. Seven more hits will cause them to explode, and they are worth 5000 points.

Tirano (ティラノ)
This robotical Tyrannosaurus Rex is the "boss" enemy of Volume 1-4; he attacks by walking towards Momo while spitting fireballs at her from his mouth, which will also momentarily set parts of the stage alight if they hit them. Ten hits will cause him to explode, and he is worth 10000 points.

Kyuketsu Flowers (吸血フラワーズ)
These bloodsucking plant-like robots attack by emerging from the stage and crawling towards Momo while waving their tentacles at her; one hit will cause them to explode, and they are worth 100 points. However - when they recede partway back into the stage then stop moving, they cannot be killed.

Acroballs (アクロボールズ)
These spherical robots appear as "boss" enemies upon Volumes 2-1, 3-2, 4-1, and 4-3; they attack by bouncing towards Momo while occasionally flying directly at her as if they were cannonballs. Ten hits will cause them to explode (but each one will send them flying) and they are worth 5000 points.

Cannon Potters (キャノンポッターズ)
These alien-like and bazooka-wielding robots appear as "boss" enemies on Volumes 2-2 and 3-3; they attack by walking towards Momo while firing missiles at her from their bazookas. Ten hits will cause them to explode (but they can shield themselves from you), and they are worth 5000 points.

Enormous Kyuketsu Flower (巨大吸血フラワー)
This enormous bloodsucking plant-like robot is the "boss" enemy of Volume 2-4; it attacks by emerging from the centre of the stage (opposed to entering it from on the screen's right side) while four Kyuketsu Flowers emerge around it. Ten hits will cause it to explode, and it is worth 10000 points.

Amazonas (アマゾーナズ)
These female androids appear as "boss" enemies on Volumes 3-3 and 4-2, and attack by walking towards Momo while swinging their swords at her (the first one also initially disguises herself as a "schoolgirl" as she walks on). Ten hits will cause them to explode, and they are worth 5000 points.

Turbo Noid (ターボノイド)
This enormous conchshell robot is the "boss" enemy of Volume 3-4; he attacks by flying towards Momo from the right side of the screen before landing upon the stage, then emerging from his "shell" and walking towards her. Ten hits will cause him to explode, and he is worth 10000 points.

Guard Robots (ガードロボットス)
These beehive-like automatons will attack by rolling towards Momo upon their tank-like caterpillar treads, while firing laser beams at her from their head-mounted antennas; five hits will cause them to explode (and as with the Jagrocks, each one will knock them away), and they are worth 500 points.

Enormous Tank (巨大タンク)
This enormous military vehicle-like robot is Mozu's minion on Volume 4-4; he attacks by rolling towards Momo from the right side of the screen while firing missiles at her, but is invulnerable to both of her attacks. The death of Mozu will cause him to explode, and he is worth 10000 points.

Mozu (モズー)
This hovering, one-eyed, brain-like robot (who looks somewhat like a cross between a Winky Octy and a Muscle Brain from Baraduke in 1985), is the "boss" enemy of Volume 4-4; he attacks by hovering around above Momo, while the Enormous Tank rolls towards her below. Twenty hits will cause him to explode, and he is worth 20000 points - but as mentioned above, his death will also cause the Enormous Tank to explode for 10000 more points.

Cameramen (カメラ小僧)
These paparazzo photographers can enter the audience from either side of the screen, and will turn to face Momo once they are directly in front of her before proceeding to take an action snapshot of her; if Momo does not manage to move out of their way in time, their flash will momentarily stun her.

Capsules (カプセルズ)

 * [[File:WM Red-Yellow Capsule.gif]] Red/Yellow Capsule: When Momo kills an enemy while in her normal form, by kicking them, they will sometimes send one of these flying up into the air; once she has jumped up to collect it, it will restore a quarter of her "VITAL" meter (unless, of course, it has gone too high for her to reach it)...
 * [[File:WM Blue-Peach Capsule.gif]] Blue/Peach Capsule: When Momo kills an enemy while in her super form, by kicking them (or throwing the "Wonder Hoop"), they will sometimes send one of these flying up into the air; once she has jumped up to collect it, it will cause her to spin around, while firing off shots to her left and right.
 * [[File:WM Orange-White Capsule.gif]] White/Orange Capsule: Also, when Momo kills an enemy while in her 'super' form, they'll also sometimes send one of these flying up into the air instead; once she has jumped up to collect it, she'll be able to fire off shots at the enemies to her left and right (instead of merely kicking out at them).