F/A/Gameplay

Controls

 * Joystick: Use the 8-way joystick to direct your chosen aircraft around the screen; they're always moving forward, but you can direct them anywhere.
 * Firing Button: Use this button to make your chosen aircraft fire shots at the air-based enemies; all sixteen of the aircraft have different shot patterns.
 * Bombing Button: Use this button to make your chosen aircraft drop bombs on the ground-based enemies; all sixteen have a different bomb pattern.
 * 1 or 2 Player Buttons: Push these buttons to begin a 1 or 2 player game.

6-Way
F-15J "Eagle" - Country of Origin: Japan, Air: Singular, 4 x Anti-Aircraft Missiles and 2 x Vulcans, Surface: 1 x 3000-Pound Bomb, Speed: 6/8.

YF-23A - Country of Origin: USA, Air: Singular - 6 x Anti-Aircraft Missiles, Surface: 2 x Anti-Surface Missiles, Speed: 6/8. The initial US aircraft.

JA-37 "Viggen" - Country of Origin: Sweden, Air: Singular - 4 x Anti-Aircraft Missiles and 2 x Vulcans, Surface: 1 x Vulcan, Speed: 7 (not 6)/8.

5-Wave
F-16AFTI "Fighting Falcon" - Country: USA, Air: Singular, 2 x Anti-Aircraft Missile and 2 x Vulcan, Surface: 1 x 1000-Pound Bomb, Speed: 7/8.

YF-22A, "Lightning II" - Country of Origin: USA, Air: Singular - 4 x Anti-Aircraft Missiles, Surface: 2 x Anti-Surface Missiles, Speed: 6 (not 7)/8.

F-14D "Tomcat" - Country: USA, Air: Singular, 4 x Anti-Aircraft Missiles, Surface: 1 x Vulcan, Speed: 7/8. It's not to be confused with the F-15J.

Straight
F-4EJ "Phantom II" - Country of Origin: Japan, Air: Singular, 4 x Anti-Aircraft Missiles, Surface: 1 x 2000-Pound Bomb, Speed: 6/8. Phantom II is also the name of another vertical scrolling shooter arcade game that one of Namco's former USA distributors, Midway Games, released back in 1979.

A-6E "Intruder" - Country of Origin: USA, Air: Singular - 4 x Vulcan, Surface: 2 x Anti-Surface Missiles, Speed: 6/8. Intruder is also the name of a fixed shooter that was released by Taiyo System back in 1980, which may be a clone of both Leijac's Space War and Taito Corporation's Space Laser.

GR.5 - Country of Origin: UK, Air: Singular, 4 x Gatling, Surface: 1 x Gatling, Speed: 8/8. The first British aircraft, and the first at maximal speed.

Semi-Auto
F/A-18E "Hornet" - Country of Origin: USA, Air: Rapid - 2 x Anti-Aircraft Missiles and 4 x Vulcans, Surface: 1 x 2000-Pound Bomb, Speed: 7/8.

MRCA Tornado IDS - Country of Origin: UK, Air: Rapid, 2 x Anti-Aircraft Missiles & 4 x Vulcans, Surface: 2 x Anti-Surface Missiles, Speed: 6/8.

ACM - Country of Origin: France, Air: Rapid - 2 x Anti-Aircraft Missiles, & 4 x Vulcans, Surface: 1 x Vulcan, Speed: 7/8. The first French aircraft.

Auto
Mirage 2000 - Country of Origin: France, Air: Rapid, 6 x Vulcans, Surface: 1 x 1000-Pound Bomb, Speed: 7/8. This is a second French aircraft.

X-29 - Country of Origin: USA, Air: Rapid, 6 x Anti-Aircraft Missiles, Surface: 2 x Anti-Surface Missiles, Speed: 6/8. The third-to-last US aircraft.

A-10A "Thunderbolt II" - Country of Origin: USA, Air: Rapid - 6 x Gatling, Surface: 1 x Gatling, Speed: 6/8. The penultimate American aircraft.

Full-Auto
F-117A - Country of Origin: USA, Air: Rapid, 6 x Vulcans, Surface: 2 x 2000-Pound Bombs, Speed: 6/8. This one is the only "Full-Auto" aircraft.

Bosses
ROUND 1: Giant Freezer - This enormous aircraft carrier is the first boss of the game; as the text "RED ALERT, TARGET IN SIGHT" appears on the screen for the first time, it will emerge from the ocean, as an infinite amount of additional Type 1 Air Wolves come flying towards your chosen aircrafts while firing projectiles at them and you will have the opportunity to kill them for 200 extra points apiece. It first attacks by firing projectiles at your chosen aircrafts, from the four small tail-mounted projectile cannons (which are each worth 100 points when destroyed) - and once all four of them have been destroyed, it will attack by firing more projectiles (and missiles) at them from its seven additional right-mounted projectile (and missile), cannons (the missile cannon is worth 500 points when destroyed). It will now start launching an infinite amount of additional Green Ninjas into the air as they fly towards them while firing projectiles at them (which you will have the opportunity to kill for 100 extra points apiece) as you are firing more shots at the three parts of the cabin (which are each worth 1000 points when destroyed); finally, it will start firing lasers (and more missiles) at you from its nine final front-mounted laser (and missile) cannons (the laser cannons are each worth 300 points when destroyed). Once all nine of these cannons have been destroyed, it will explode and you will receive 20000 points - and the text "ROUND 1 CLEAR" will then appear on the screen as you receive 2000 bonus points for every group of Green (and Blue) Soldiers you'd picked up during the round.