Super Smash Bros. Brawl/Character strategies

Heavy
I have developed what I think is the perfect strategy for heavy characters; and I rely on it every time i use one: The three Ps:


 * Patience
 * Precision
 * Power

Patience is all about waiting for the right moment to strike; many heavy character moves leave the character vulnerable for some time, so don't go attacking all the time, wait for the time to strike.

Precision is the next most important thing to be careful of. When you DO get a chance to attack, (Which isn't all that often) make sure you ACTUALLY HIT YOUR OPPONENT! Too many times I have seen people wait for ages to get the right chance to strike, and then they completely miss their opponent which nearly brings me to tears because they immediately lose the game, they needed to attack so badly but they wasted it when the got the chance.

And finally: Power: As I said before, you don't get that many chances to strike, so if you get a perfect opportunity; don't waste it by using a weak attack, You're a heavy character, you're renowned for having the strongest attacks in the game!! If you're going to attack, do it properly! And unleash your most powerful asset!!!

Ike
Many of Ike's strategies revolve around Quick Draw. Try to stay away from your opponents but close enough that you can unleash Quick Draw at any time. This is where the fun begins... Instead of Attacking with quick draw, every now and then; cancel the attack and use a Smash attack or something, Because canceled Quick Draw has very little recovery time, you can throw in any type of attack, and this confuses your opponents as to whether you're going to use Quick draw or cancel it. But that's not all... If your charging Quick Draw, you're opponent may try to attack, so cancel it and use Counter instead!! For a character with Medium-Slow attacks; You can get the advantage in almost all your situations, and this makes you rule the field in a 1-on-1, during a free for all it's not quite so simple, but it still works.

Because of this strategy, Ike can out-do almost all his opponents if they're heavier than him, and it woks against many medium characters too. On smaller, faster characters however, it's not quite the same. Against fast opponents you have to be the heavier character, so rely on the three Ps: -Patience -Precision -Power Patience is all about waiting for the right moment to strike; many heavy character moves leave the character vulnerable for some time, so don't go attacking all the time, wait for the time to strike. Precision is the next most important thing to be careful of. When you DO get a chance to attack, (Which isn't all that often) make sure you ACTUALLY HIT YOUR OPPONENT! Too many times I have seen people wait for ages to get the right chance to strike, and then they completely miss their opponent which nearly brings me to tears because they immediately lose the game, they needed to attack so badly but they wasted it when the got the chance. And finally: Power: As I said before, you don't get that many chances to strike, so if you get a perfect opportunity; don't waste it by using a weak attack, You're a heavy character, you're renowned for having the strongest attacks in the game!! If you're going to attack, do it properly! And unleash your most powerful asset!!!

Meta Knight
Meta Knight is best in a 1-on-1. If you find yourself in a huge mob of people, its best to get out of there. In a 1-on-1; Meta Knight rules the stage, his Dimensional Cape leaves his opponents guessing, and can be used to dis-orientate them.

Meta Knight is not about raw power OR speed, more agility and deceptiveness. The trick to mastering Meta Knight is learning how to master Shuttle Loop and Dimensional cape. Until then, work on fast damage with combos such as Mach Tornado and Drill Rush. Shuttle Loop is mostly about recovering, but for such a fast attack, it has very high damage. Especially as it's not mainly used to attack. But in times of need; It can be handy to edge guard as well as score quick KOs.

Another thing to remember is Meta Knight has no projectile attacks, so on Heavy-class/Slow characters such as Bowser, Ike, King Dedede, Marth, and a few others who are weak to projectiles due to they're lack of speed; combos are the way to go, also, with many Heavy-weight characters; many of they're attacks leave them vulnerable to smash attacks, so slowly build up damage on them and unleash your final blow when they've left themselves open.

As for faster characters; such as Pikachu, Sonic, and Kirby. Meta Knight is left very little options, so the best thing to do is focus on throws and combos such as throwing your opponent into the air and following up with a Aerial assault. These characters can almost always out run Meta Knight; which is frustrating as Meta Knight is usually the faster character is Brawls. And being a Light-weight class; his attacks are not that strong, so being faced with a character who has faster attacks makes you the heavy character in the brawl, which makes things difficult as Meta Knight does not have the offensive onslaughts of a Heavy character. But the best thing to do is play like a heavy character: play with patience and precision. Meaning you slowly build up damage as safely as you can, and destroy them as soon as you get the chance, but be precise; heavy characters can't afford to miss their opponent because it leaves them vulnerable. (obviously in Meta Knight's case he's still a Light character after all so you don't need to worry about that.

Last but not least; Keep your damage low. Once again I am referring to Meta Knight as one of the lighter characters in the game, so he flies very far if hit hard, so don't let that happen, if your damage is getting to high, (about 50-70% is getting dangerous) try not to let it get any higher, so stop using smash attacks and go back to combos and Mach Tornado. If you in the zone where you can easily be KOed in one hit, (90%+) be incredibly careful and try to stay out of the air, Mach Tornado has almost no gravity and all of his Special attacks leave him very vulnerable so try to stay on the ground.

Mr. Game & Watch
Mr. Game and watches recovery move one of the few recovery moves that doesn't make you vulnerable. He can cancel the attack into any smash attack or even quickly fall to the ground. This opens up many options.

Another good tactic is his downward throw combo. You can use many atqacks after his downward throw, including Judge. His other throws can also lead into aerial attacks.

If your fighting a 1-on-1 with a projectile user who's projectiles can be absorbed by Oil Panic: at the start of the match; back away slightly and your opponents first instinct is to open fire, absorb as many attacks as you can before they realize that their tactic wont work against you.

One more thing, Mr. Game and Watch is 2D. That obviously make him one of (If not the lightest) characters in the game. So during a battle where they have little time to KO people, in a free for all, generally you will be picked on so your opponents can get quick and easy KOs because you go flying so far. So just be careful of that. $$Insert formula here$$

My Estimations
This is where I would put my money if i was betting on completely even competition. (Like a level 9 Computer vs. a level 9 Computer. (Depending on the class of their character)

Light vs. Light
Generally the faster character will win because the heavier character has to play like the heavier character which doesn't work because being the heavier character is not in their nature.

Light vs. Medium
This is less one sided but the lighter character should win in many situations, but it depends on the weight of the Medium character, generally speaking, the heavier the Medium character is, the more chance they have at winning, but it's most likely the lighter character will win because they can build up damage quickly and finish them off without thinking twice because the characters will fly further than a heavy character.

Medium vs. Medium
There is no telling who will win, this is based mostly on luck, whoever gets the best items will win. (maybe) But the actual moves come into play a lot, whoever has the widest range of attacks is more likely to win. (generally) If a medium character who had mostly slow moving, strong attacks vs. a character who had fast combos, projectiles, and very strong smash attacks. The player with the wider variety would win for sure.

Medium vs. Heavy
Another tricky one. Once again, the character with more variety in they're moves is going to win (In most cases.)

Heavy vs. Heavy
I love watching this type of battle, really it comes down to strategy, if the players are Humans, it's about how well they know their character, and their opponent. My ideal strategy for a heavy character is the three Ps: -Patience -Precision -Power Patience is all about waiting for the right moment to strike; many heavy character moves leave the character vulnerable for some time, so don't go attacking all the time, wait for the time to strike. Precision is the next most important thing to be careful of. When you DO get a chance to attack, (Which isn't all that often) make sure you actually hit your opponent! Too many times I have seen people wait for ages to get the right chance to strike, and then they completely miss their opponent which nearly brings me to tears because they immediately lose the game, they needed to attack so badly but they wasted it when the got the chance. And finally: Power: As I said before, you don't get that many chances to strike, so if you get a perfect opportunity; don't waste it by using a weak attack, You're a heavy character, you're renowned for having the strongest attacks in the game! If you're going to attack, do it properly! And unleash your most powerful asset!!!

Light vs. Heavy
I have to be honest with you: I don't know, but I can tell you that if the heavy character has lots of variety in their moves; that's where their biggest advantage is; It's the same with the lighter character.

And another thing that applies to all the characters: If the character you're using doesn't fit their class, they get a huge disadvantage.

For example: Meta Knight is a light character: all his moves are designed to be light, quick, fast combos. That's because he IS a light character. But if his moves were slow, strong, and designed to get quick KOs; he wouldn't fit the design of himself, and give himself a huge disadvantage.

But other that that; Heavy vs. light is very even competition, it's even more equal than Medium vs. Medium!!

So, sorry about that...