Fallout: Brotherhood of Steel/Chapter Three

Information regarding Chapter Three of Fallout: Brotherhood of Steel.

As soon as you begin chapter three you get a new quest: Learn Mutant Plans.

Vault
Save when you get inside vault. Use the console to press both left and right buttons. Then leave this area via the west. Head north until you can enter a room with a mutant. Enter it, kill him and turn the console to switch off the lasers. Walk out til you get to an area lush with greenery. Kill the giant roaches in this area and head south. In the next area you'll see mutants fighting with robots. Wait for them to kill each other before moving on. Take them out if they aren't dead already. Save at the save console north of here. Head through a door to the north to get to residence two.

After you're in residence two you'll want to save and head along the path until you get to a room where you have to move some malfunctioning shelves. For the first set, push the left and right buttons to get through. On the second one, you need to press the middle and right buttons. Then following that it's the C and D buttons in the next area.

Gardens
You have to make your way around a room blocked by shelves. Here is how you go about it. You'll want to have all the shelves out (activate them all) so they are on the bottom of the screen. Go grab the Keycard from the room you just opened up. Then head back to the first residence. Upon entering the new gardens, you'll be ambushed by a whole bunch of mutants and a super mutant. Take them out quickly. It shouldn't be a problem. Then just head north into residence three.

Head on in and save to your left. Head southeast after that, killing mutants along the way. Head up around a big loop, and continue east. Then continue north along a hallway. Keep on truckin' until you get to a bigger room with a save module. Save here and continue north to the control panels. Turn the power on and head out and down the hallway to the NW for some caps and a new gun. Then leave the way you entered. Watch out for lasers on the way back, and Robots that were activated as well. They should have been activated when you turned the power on. Lucky for you that they aren't functioning at full capacity. Jump, duck and time your way through. advertisement

Control Room
When you finally get through a few sets of lasers you can take a breather. Just head into the control room (which should be a blinking star on the map). Turn on the control panel to get access to a cute little robot. The idea is to get him to turn off the lasers. Send him down where the robots were that you killed. Then go to the North. Then head down a hallway to the west. There will be some mutants. Some really, really dumb mutants that like to chase robots. Make them chase you into the lasers you just went under. Then return to where they were. Throw the switch at the end of the tunnel to be laser-free. This also ends the fun adventures of tiny box robot (single tear).

Head back up towards where your robot just de-activated the lasers. Go north to duel some nasty mutants, who are busy killing robots. Let them work their stuff until you feel like cutting in. Then destroy them all and move on. Save at the save point up ahead. Do you see that giant black podium in the middle of the room? Jump onto it to activate the locks on the door. Then it's down to the Residence Hub.

Boss Battle: Attis, Mutant General
Here you'll find Attis, the mutant general you've been after all this time. It's almost too easy. Talk some jive to him then start the fight. You can activate the robots to help you take him out.

This guy is a walk in the park. Let him have it with the strongest weapons you got. You don't even need to retreat really. Just keep ammo coming at him, and activate the robots to keep his guards busy. After you've taken all his life away, guards will come up and knock you out. Then Attis will chop off your arm and throw you into a pit, where you black out.

You are woken up by a girl. She tells you she'll take you to the garden. Follow her as fast as you can. This starts the quest: Follow Vault Girl. You are bleeding badly so your life will continuously decrease. Just follow her to the end of the long tunnels. The only weapons you can use are explosives. Not all that handy, but a correctly timed grenade always helps.

Vault Again
When you finally make it back you pass out right before you enter. When you wake up, you have a new arm and are completely healed. Good stuff. Ask around to get some new quests. The first person you should talk to is Patty. She tells you that they need to open up an auxiliary vent so that they can escape. This opens up the Open Auxiliary Vent quest in your menu. She'll also give you a Facilities Keycard. Next head over and talk with Mary, she's the little girl that saved you. You'll find out some more useful info and get another quest: Find Ring. It's her mother's ring from when she died in the ruins. Head off to trade with Ching Tsun. After talking with Ching again, you'll find out that he wants some extra computer parts and is willing to pay you for them. Lucky for you. You already should have collected some, so hand them over and get some caps.

Facilities
Now it's down to the Facilities. As soon as you enter, save your game. Then head out to the north to begin your own extermination efforts... robot extermination. Make sure you keep a close eye on the technician as he reaches the auxiliary vent alive. After killing the one robot up ahead he'll want you to scout ahead and disable the force field. This will also give you a chance to kill off any enemy robots that cross your path. To clear out the entire facility, follow these directions (we'll give you directions, you kill anything that moves).

Head down the north hallway. When you hit an intersection, head east. Clear out this area and move on. Go back to the tunnels again. Head east again, then north, and then west. Collect the armor and leave. Now it's east, then south, then east again. Clear this room out as well, then clear out any enemies in the rooms north of here. Back down again, and east once more. Then a little way south.

Shut off all the fabrication consoles (there should be three of them), then clear out any remaining robots that lead down the main hall and to the north. After you think you've destroyed them all, go back and hit the switch to turn the lasers off. After he leads you to the computer consoles you are going to have to protect him for about fifteen seconds. After this he'll unlock the door for you to the next area.

Facilities Two
Go to Facilities Two. You'll need to reconnect two circuit breakers manually. He'll open the door for you, so get ready to smash some bots. Save the game to the west then take a small hallway north then head NE. There will be four gun turrets just like you fought before. Take them out before they take too much of your health. Run to the east until you reach another door. The lights will cut out momentarily but the technician will fix those for you. When they come back on, a few robots will be in the room. Make short work of them, and then move through the door to the north.

The road will split up ahead. Take the path to the east first. Some robots will emerge, but don't stop. Run past them to hit the switch and stop their production. Then head back to the west, killing all the robots that were produced. Open the door and use the panel to repair the first breaker. Head back to the cannon room.

Continue west until you come to a door. Open it, then try and open the northern door. It's locked but that doesn't stop the technician. He'll open it for you so proceed through. Move through the next door, then head north. After walking a for a little way, head east. You're going to want to make it through the giant bolts of electricity pouncing through the air. Just move when it's clear in front of you. Finally you should make it to the breaker. Fix it so you can head back to Facilities One.

Computer Core
After you get to Facilities One, head back to where the technician was to enter Facilities Three. Save your game and continue on. You'll want to access the first shop-tec vending machine you see on this level. It will set you up with a quest to Fix the Damaged Shop-Tec. Move to the east after you're done. Disable the cannon you come across using your gun. Then keep moving east, when you come to the end of the hallway head NW. Activate the computer core. This switches on some laser beams.

Head into the room that you just came from. In this room you will want to activate the computer console and make it turn off the laser gate. You're going to have to do some ducking and jumping when you get to the green lasers. Finally (after you're through), turn off the next set of lasers with the new console (you should be right next to it). The next part is kind of tricky. Enter the room above and use the console to the east to shut down the lasers. Then use the one to the west. Do this until you get the lasers to the west turned off.

Head down there and continue on your path. Just between the flashing green lasers in the next area and keep circling around in a clockwise motion. Use another console in the next room to deactivate another set of lasers. While moving on you'll get trapped between two lasers. Don't panic, just kill all the robots that come by. Eventually the lasers will shut off and you'll be allowed to pass through.

Move to the north again and shut off the lasers in your path using another console. Do this in the next two rooms as well. You can find the shop-tec parts here if you feel like completing that mission, otherwise just save your game when you come to the end of this hallway. The next console isn't functioning correctly so you'll need to crouch under it.

In the next area kill all the robots and then access the console. This will disable the laser guarding the U-Shaped console. Deactivate the lasers using the computer in the U-shaped structure. Then move SE. In the next room you'll have to waste some cannons and robots. After doing this, pass through the last door. You'll reach the mainframe ad a little boss battle.

Boss Battle: Nightkins
Nightkins are mutants that can cloak their bodies so you can't see them. Equip your laser rifle, laser pistol or anything else laser. The laser works best because of its ability to shoot more than one enemy at a time. Line a few of those ugly mutants up and have your way with them. There should be about eight to ten of them. After you've gotten rid of them, access the computer in the center of the room. With the computer you can open the vault's ventilation shafts. Do that and head out the western door back to the garden.

Finally back in the garden, do what you need to. When you're ready to head back out, speak with Patty to get info on the new situation. She'll give you the Ruins Keycard so you may enter the ruins. Head out to the garden, then go through the door to the west.

Ruins
This next level is a bit of a labyrinth. Just follow these instructions and you should be fine. Head west past the first door. Turn north when you get to the second one. Walk a ways until you see a door to the east. Enter it then take a quick north, and then a west after you leave. The room you are entering after you turn west has Mary's mothers Gold Ring. Pick it up and head south out the next door. Head west until you can go no further, then turn south. Make your way to the end of that tunnel, then make a quick turn east. Walk out the door to the south and then we're gonna head west again. Take the tunnel as far as it goes. Save at the save module in this room, then its time to head north.. After that you head west and out of this area to the north.

Note: If you want a cool new weapon all you have to do is head west before leaving and it should be in a locker.

Ruins Two
Now go to the second ruins. Kill the giant deathclaw in this room then head NW. This area can go real fast or real slow depending on how you do it. With a guide it will go fast. After heading NW check the wall on the east for some windows. Shoot the switch on the other side of the windows to start the door opening. After you shoot it their should be a power console along the northern wall. Bash it in and the door will open. Find the open door and go through it. Smash in the computer 1B and the door east will unlock. Walk through the hallway until you get to a save console. Save and head toward what looks like a giant hole. Head west and leave this area.

Ruins Three
Now you're in Ruins Three. Head NE taking out as many deathclaws as you see. This level is shaped like a giant horseshoe so its going to take you a little while to complete it. When you see some holes in the ground change your path to the NW. Then its to the east through a very twisty curvy path. When you finally get to the west save your game, then continue on south. You'll hit some huge deathclaws, which are guarding the entrance to mommy's cave. Take them out and then head on in.

Boss Battle: Mother Deathclaw
When you first enter, you'll see the scientist you've been looking for. And yes, he has the key as well. At least he had the key, until Mommy got hungry and ate him. Now it's in her belly and you'll have to blast it out. Mother Deathclaw really isn't that tough. Pull out a fast gun to shoot with, anything you got recently should work. When she heads for a pool of radioactive waste (this heals her), take out your best melee weapon and let her have it. She should be dead in no time.

After that, pick up the Keycard and head back through the ruins. When you get back to Ruins Two, you'll notice the main entrance has been sealed off. Take the one to the NE and loop around to get to the eastern door. This leads you back into the gardens where you'll see it's not just humans anymore.

Walk through where the cows are being kept until you hit the park. Head east through the park, and into a hallway. Then head south to enter Lab One.

Lab One
Save your game upon entering Lab One. Deactivate the laser shield to head north. Head through one more. You'll now be in a room with two doors. Take the one to the east for some supplies. After that, head out the north door and move on. This was an old monorail system. Head west and open another door using a console to keep moving. After a little while turn SW. Save at the save console and continue on. You'll reach the exit, but you don't have anything for a retinal scan. Lucky there's a mutant close by that does. Find him and do him in to get an Eyeball. Now enter the door to get to Lab Two.

Lab Two
Welcome to Lab Two. Follow the hallway until you get to a small room. Enter the little room to the west. Kill all the bugs, and access the controls for the gun turret. Use it to take out a few mutants, then continue into that room. Keep on going until you find three laser locked rooms you can't enter. Don't worry... two stupid mutants come by and unlock them for you. Just let the deathclaws and mutants fight. Finish them off when they are done. Head SW and you'll come to the Lab Three door. You can't enter yet so head back to where the deathclaws were fighting. Check out the dead body lying on the console. It has a Wedding Ring on it. Check the date on the ring, it reads 9-2-9-2-0-0-1, which is the code to the door. Now all you need is the key. Head south to fight another boss.

Boss Battle: Adolescent Deathclaw
He's pretty easy. Just take him down like you would any normal deathclaw. After killing him, check his remains for the Console Keycard. Then head down to lab three.

Enter lab three and save your game before moving on. Then use the shop-tec system to buy goods. Buying ammo with ay extra money is a smart idea since you won't be using money again anyways.

Note: This will be the last time you can purchase goods so do so now.

Lab Three
After you're finished you should go check out the robot fabrication machine. It will build a robot to help you in the next room... but you're better off just spending that money on armor and stimpaks. When you're ready, enter the room. The door locks behind you and you must defeat all the mutants to leave. This is how it's going to work for the next four rooms. Do this and continue on. Fight through all these rooms, saving after each one. You'll know you're done after you fight the nightkin. When the final doors are unlocked head east through the hallway (make sure you find the Mini-nuke). Then save your game and enter the Lab Core. Head forward to meet Attis once again. This time he came prepared.

Boss Battle: Attis
He is carrying a large energy gun inn his right hand so beware of that. The best way to not get shot with that is to stay close to him. He usually doesn't whip it out much then. Use the mini-nuke whenever, but make sure you use it. It takes his life down quite a bit. After you've taken him down half a life bar he'll say he's getting mad, and his life bar will become full now. Stay close top him and avoid any gunfire from his giant deadly new weapon.

Take him down to within a tenth of his life. This is when it gets interesting. He begins to mutate into blob form. Save your game here towards the exit. Then run up and meet one of his eyeballs. This starts a new boss battle.

Boss Battle: Attis (Mutated)
First off, take out all the tentacles that are surrounding you. After that the eye will open. Shoot it for a bit, but be ready to turn around. Some bugs suddenly fall down, so kill them. Now you can kill the eye in peace. This repeats about three more times before the eye dies and lets you out. Run forward past where the eye was to the way out. Only its blocked by a blob-like mouth. You have to shoot this thing when its open otherwise it wont take damage. That is unless you have grenades or rocket launcher ammo left. If you do, use that. Otherwise shoot it when it opens its mouth. Also beware of its devastating attack. It will suck you into its mouth, chew you around, and spit you out with very little health left. It gains health by doing this as well so be careful. advertisement

After you've exploded his mouth make your way out the exit. It's on to Lab Three. Just run south as fast as you can to come to another one of his mouths. Do this one in like you did the last one. Save and run through the exit. This will bring you to Lab Four.

Lab Four
Lab Four is crawling with all the evil mutated creations of the last few rooms. After heading a little ways down, talk to Patty. Sadly, cute little Patty is caught in the blob, and it's eating her alive. She'll tell you about the decontamination center. She says that if you activate it, it will prompt a self-destruct sequence. Before leaving, kill Patty to put her out of her misery. Run north and use your keycard to open the door. Kill some more of Attis to get to the system. Activate it to start the self destruct sequence. Then head north to get to the terminal.

End Game Monorail
The time starts ticking as soon as you get into the monorail terminal so be quick about it. Do not fight any mutants here unless you absolutely have to. Start heading to the far east side of here, that's where your train awaits you. Here's the down-low on how to get there fast. It's south, then east, and then south again. Your train should be again the east wall. Now just pray it makes it out of this wretched place in time. And just like that, you're finished.