Final Fantasy/Items


 * There are two costs listed for each spell/item. The first is the cost in the original version and Normal Mode in Origins. The second in the cost in Origins' Easy Mode and Dawn of Souls. For plot-related items, see key items.

Original items

 * These items are available in all versions of the game.

Antidote

 * Original Name: Pure
 * Cost: 75/50
 * Effect: Removes Poison status
 * Range: One character
 * Sold (original/Origins): Cornelia/Pravoka/Elfheim/Crescent Lake/Gaia/Onlak
 * Sold (DoS/20AE): Cornelia/Elfheim

There are a ton of enemies throughout the game that can poison you, especially in and around the Marsh Cave, so always keep a stock of 20 antidotes or else you'll have to waste magic removing it.

Gold Needle

 * Original Name: Soft
 * Cost: 800
 * Effect: Removes Petrification status
 * Range: One character
 * Sold (original/Origins): Elfheim/Onlak
 * Sold (DoS/20AE): Elfheim/Onlak

While not too many enemies cause Petrification (compared to Poison), those that can tend to attack in large groups, so the chance of at least one of your character being Petrified. A Petrified character is as good as dead and won't gain experience.

Potion

 * Original Name: Heal
 * Cost: 60/40
 * Effect: Restores a small amount of HP (exactly 50HP in DoS and 20AE, a random amount in other versions)
 * Range: One character
 * Sold (original/Origins): Cornelia/Pravoka/Elfheim/Crescent Lake/Gaia/Onlak
 * Sold (DoS/20AE): Cornelia/Pravoka/Elfheim/Crescent Lake

Potions are a cheap but effective way of restoring a character's health without having to use magic. Even parties with White Mages should keep a stock of potions on them since magic is limited, especially early in the game. Later on you get weapons and armor that can cast Heal2, but even then potions are a good back up.

Shelters

 * Shelters only save the game in the NES and PS1 versions. In Dawn of Souls and the 20th Anniversary Edition you can save anywhere in the game via the main menu, so shelters only restore HP and/or MP.

Sleeping Bag

 * Original Name: Tent
 * Cost: 75/50
 * Effect: Restores a small amount of HP. Saves game.*
 * Range: All characters
 * Sold (original/Origins): Cornelia/Pravoka/Elfheim
 * Sold (DoS/20AE): Cornelia

Sleeping bags are the weakest of the shelters, and are more for saving than for restoring. They are, however, the cheapest shelter by far.

Tent

 * Original Name: Cabin
 * Cost: 250/200 (160 in DoS and 20AE)
 * Effect: Restores a decent amount of HP. Saves game.*
 * Range: All characters
 * Sold (original/Origins): Pravoka/Crescent Lake/Gaia/Onlak
 * Sold (DoS/20AE): Elfheim/Crescent Lake/Gaia

Tents are a more powerful shelter than sleeping bags, and are useful for restoring any HP lost while traveling a long ways to a dungeon, such as the Marsh Cave or Citadel of Trials.

Cottage

 * Original Name: House
 * Cost: 3000/2000
 * Effect: Restores all HP and MP. Saves game.*
 * Range: All characters
 * Sold (original/Origins): Elfheim/Crescent Lake/Gaia/Onlak
 * Sold (DoS/20AE): Gaia/Onlak

The cottage is basically a portable inn and will restore not only HP, but MP as well. Very expensive, but useful when traveling to a dungeon means going through a swarm of strong enemies, such as when going to and coming back from the Ice Cavern.

New items

 * These items are only available in DoS and 20AE.

Echo Grass

 * Cost: 50
 * Effect: Removes Silence status
 * Range: One character
 * Sold: Elfheim

Removes the Silence status, but not as useful as it appears. It is quite possible to go through the entire game without being silenced, much less be in dire need of removing it. However, since they are dirt cheap, you might as well buy 10 or so just in case.

Ether

 * Cost: 150
 * Effect: Restores 50 MP
 * Range: One character
 * Sold: Pravoka, Crescent Lake, Gaia, Onlak

How useful Ethers are depends on your party and fighting style. White and Black Mages/Wizards have plenty of MP, so you may not need ethers at all. Red Mage have much less so you may run out. Additionally, if your party relies on magic heavily (such as when using four Mages) you may also need to refill your MP.

Eye Drop

 * Cost: 50
 * Effect: Removes Dark status
 * Range: One character
 * Sold: Pravoka

As with the Echo Grass, you'll probably never need Eye Drops, but since they're cheap go ahead and buy a few. While there are more than a few commonly encountered enemies that can cause Dark, the aliment doesn't actually do much. Chances are that even when Darkened you won't notice much difference in how much damage you can do.

Hi-Potion

 * Cost: 150
 * Effect: Restores 150 HP
 * Range: One character
 * Sold: Cornelia, Crescent Lake, Gaia, Onlak

Their usefulness should be pretty obvious since having 99 hi-potions in addition to 99 potions quadruples your healing power. They are expensive in the beginning, but early on regular potions can do more than enough healing. By the time potions just don't cut it any more, you'll be able to afford these easily enough.

Phoenix Down

 * Cost: 500
 * Effect: Revives a fallen character to 1 HP
 * Range: One character
 * Sold: Cornelia, Crescent Lake, Gaia

Revives a dead character. Obviously you need as many of these as you can get your hands on since the only other way of reviving is via magic (that only Red Wizards, White Mages, and White Wizards can learn midway through the game) or by walking all the way back to a town.

Remedy

 * Cost: 1500
 * Effect: Removes all status effects except Stone
 * Range: One character
 * Sold: Onlak

In theory, a great item. In reality, fairly useless. While it can cure Dark, Silence, Sleep, and Paralysis, they all wear off automatically after the battle end. Not to mention that Sleep is rare and Dark/Silence are very ineffective. The only aliment that you really could be bothered using this on is Poison, but antidotes cost a thirtieth as much.

Underhill's Drinks

 * These stat boosters are available at the Desert Caravan after you buy the Bottled Faerie from him.

Giant's Tonic

 * Cost: 1500
 * Effect: Temporarily boosts Max HP
 * Range: One character

Faerie Tonic

 * Cost: 1500
 * Effect: Temporarily boosts Max MP
 * Range: One character

Strength Tonic

 * Cost: 1000
 * Effect: Temporarily boosts Attack stat
 * Range: One character

Protect Drink

 * Cost: 1000
 * Effect: Temporarily boosts Defense stat
 * Range: One character

Speed Drink

 * Cost: 1000
 * Effect: Temporarily boosts Speed stat
 * Range: One character