Galaxian

In 1978, Japan's yen was diverted away from the usual pachinko parlors to a little phenomenon known as Space Invaders. Meanwhile, the manufacturing company known as Namco was experiencing some success distributing arcades machines. They decided that not only could they make a Space Invaders type game, they could expand and improve on the formula. And so in 1979, Galaxian arrived, and succeeded in stealing away some of the yen from Space Invaders thanks to it's improvement in color technology and increased complexity.

Galaxian is officially the first video arcade game to produce true RGB color. All color arcade games prior to Galaxian faked the color by applying colored strips to the screen of a black and white display. Galaxian expanded on Space Invaders by allowing units to break away from the formation and go on bombing runs directed at the player. This resulted in far less predictable game play that required an element of skill in addition to strategy.

Compared to many early arcade hits, Galaxian took a long time before it appeared on the home scene. After converting Space Invaders and Pac-Man, Atari finally took it upon themselves to license Galaxian in 1982, when they released it for their own systems, and developed the game for competing systems in 1983. After the classic gaming era, Namco developed ports of the game for the MSX and many early Nintendo systems. These days, conversions of the game are typically found on Namco Museum compilations.

Story
In the absense of an official story, Galaxian is simply a scenario of you versus everyone. You are the final barrier that the invading Galaxians must pass before they can destroy/devour/enslave all of the people of earth. Do not fail them.

How to play

 * Controls & Rules
 * Home Version Comparisons

Box artwork
Galaxian has been released on many different systems, and has accumulated a wide range of box artwork, some of which is displayed below.