Wardner/Gameplay

Controls

 * Joystick: Use the joystick or direction pad to control Dover. Press left or right to make him run in either direction.  Press down to make him squat low to the ground or climb down a ladder or vine.  Press up to make him climb up a ladder or vine.
 * Fire: Press the fire button to make Dover shoot out a fireball. The fireball will behave according to whichever weapon Dover currently has activated.
 * Jump: Press the jump button to make Dover jump into the air. Dover will jump the same height regardless of how long the button is pressed.

Dover
You control Dover, the main character, throughout the game. Dover is on a quest to rescue his girlfriend from the evil wizard Wardner. To do this, Dover must make his way through six stages in an effort to reach and battle Wardner. Dover has two abilities: the ability to throw fireballs and the ability to jump. Jumping will help him leap over hurdles and reach new heights. The fireballs that Dover throws are not only his best offense, but also his best defense against the strange creatures that he will encounter throughout his quest. Dover begins the game with the regular fireball which travels out a short distance before falling to the ground. Between the first four stages, Dover will have the opportunity to spend some of the money he has obtained on new fire weapons that change the behavior of the fireballs. Dover cannot sustain contact with any enemy unless he is wearing a cloak, or survive landing on ground that isn't solid. He will also lose a life if you allow time to run out before completing the level. Dover begins the game with two extra lives. It is possible to obtain extra lives by achieving particular scores. When all of his lives are lost, the player will be given the opportunity to continue wherever Dover last perished.

Items
Many items are purchased through the shop, while other items are only found scattered through particular levels.