Golly! Ghost!/Scene 3

The bonus ghost for this third scene of the game is the Jacket, which is worth 4 points, and 120 points are required to continue to the final scene.

Once the five 24-volt globes have come on to light up the diorama (once again), the lid of the chest in the storage room shall lift up and five Smiley Dans and five Gulps shall emerge from it; after you've fired off a shot at each of these ghosts to kill them, the seat of the toilet in the bathroom shall lift up as a Grace emerges from it (without materialization effects) and says "HERE!". Once you've fired a shot at her to kill her, the door of the living room will open as another Grace emerges from it (again without materialization effects) and says "HERE!" - and once you have fired a shot at her to kill her, the seat of the toilet in the bathroom will lift up again as a Wimpy emerges from it (once again, without materialization effects). After you've fired a shot at him to kill him, the door of that wardrobe in the bedroom shall open as a sixth Smiley Dan emerges from it (yet again, without special materialization effects); once you have fired a shot at this ghost to kill him the lid of the chest in the storage room shall lift up for a second time as a third Grace emerges from it (for a fifth time, without materialization effects) and says "HERE!". Once you've fired a shot at her to kill her the door of the wardrobe in the bedroom will open again as a seventh Smiley Dan and a fourth Grace emerge from it (for a sixth time, without any materialization effects) - and once you have fired a shot at both of them to kill them, the seat of the toilet in the bathroom will lift for a third time, as a second Wimpy emerges from it (for a seventh time, without materialization effects). After you've fired a shot at him to kill him the door of the fridge in the kitchen will open as an eighth Smiley Dan emerges from it (for an eighth time, without materialization effects); once you have fired a shot at him to kill him, the door of the wardrobe in the bedroom will open for a third time as a fifth Grace emerges from it (for a ninth time, without materialization effects). Once you have fired a shot at this ghost to kill her, the lid of the chest in the storage room will lift up for a third time, as a sixth Gulp emerges from it (for a tenth time, without any materialization effects) - and once you have fired a shot at him to kill him the door of the living room will open for a second time as a Jacket emerges from it (for an eleventh time, without materialization effects) and says "HERE!". After you've fired a shot at him to kill him the door of the fridge in the kitchen will open again and the seat of that toilet in the bathroom shall lift up for a fourth time as a third Wimpy and a sixth Grace emerge from them (for a twelfth time, without materialization effects); after you've fired a shot at both of them to kill them the seat of the toilet in the bathroom will lift up for a fifth time and the lid of the chest in the storage room shall lift up for a fourth time, as another Jacket and a seventh Grace emerge from them (for a thirteenth time, without any materialization effects). Once you have fired a shot at both of them to kill them, the door of the wardrobe in the bedroom will open for a fourth time and the seat of the toilet in the bathroom shall lift up for a sixth time as a fourth Wimpy and a third Jacket emerge from them (for a fourteenth time, without materialization effects) - and once you've fired a shot at both of them to kill them the seat of the toilet in the bathroom will lift up for a seventh time and the door of the fridge in the kitchen will open once again, as two more Wimpys emerge from them (for a fifteenth time, without materialization effects: the fifth one will also say "HERE!"). Once you fire a shot at both of these ghosts to kill them, the seat of the toilet in the bathroom shall lift up for an eighth time and the door of the living room will open once again as a fourth Jacket and a ninth Smiley Dan emerge from them (for a sixteenth time, without materialization effects) and say "HERE!"; once you've fired a shot at both of them to kill them, all five doors (and lids) will open (and lift up) for a fifth (for the bedroom and storage room), ninth (for the bathroom) and fourth (for both the kitchen and living room) time, as four more Graces, three more Jackets, two more Wimpys, and a twelfth Grace emerge from them (for the seventeenth time, without special materialization effects: both Wimpys, the sixth and seventh Jackets and the tenth and eleventh Graces shall also say "HERE!"). Once you've fired a shot at each of these to kill them, the door of the wardrobe in the bedroom shall open for a sixth time, the lid of the chest in the storage room will lift up for a sixth time, the door of the fridge in the kitchen will open for a fifth time, and that door of the living room shall open for a fifth time as three more Jackets, two more Smiley Dans and two more Wimpys emerge from them - and once you've fired a shot at each of these to kill them, all five doors (and lids) will open (and lift up) for a seventh (for the bedroom and storage room), tenth (for the bathroom) and sixth (for the kitchen and living room) time as four more Graces, an eleventh Jacket and two more Smiley Dans emerge from them. Once you have fired a shot at each of them to kill them the door of the wardrobe in the bedroom will open for an eighth time and the seat of the toilet in the bathroom shall lift up for an eleventh time as two more Gulps emerge from them; once you have fired a shot at both of them to kill them, the door of that wardrobe in the bedroom will open for a ninth time, the lid of the chest in the storage room will lift for an eighth time, and the door of the living room will open for a seventh time as two more Gulps and a twelfth Jacket emerge from them. Once you have fired a shot at every one of these to kill them, the door of that fridge in the kitchen will open for a seventh time and the door of the living room will open for an eighth time as five more Wimpys, five more Graces and five more Smiley Dans emerge from them - and once you fire a shot at each of them to kill them the text "SCENE 3 CLEAR!" shall appear on the screen. The globes will then go off once again as your (or both players' combined in a two-player game) score is shown on the screen's left side (with the five lights saying "EXTEND", "NOT ENOUGH", "TRY HARDER", "TOUGH LUCK", and "TOO BAD!" opposite it); if you have scored 10 points (which is 80 fewer than the maximum amount of points you may gain from this scene, meaning that you can afford to miss a quite a lot of the ghosts), the first one shall light up and the ghosts will unfurl a banner at the screen's bottom saying "WHO CARES!" before unfurling another banner saying "GET READY!". However, if you had only scored 1-9 points, the second, third, fourth or fifth one shall light up (depending on how many points you'd scored), and the ghosts will unfurl a different banner at the screen's bottom saying "TRY AGAIN!", followed by another different banner saying "GAME OVER" - but if you managed to score 10-90 points, the screen will fade out as you proceed to the last scene.