Command & Conquer/GDI units

Minigunner
The basic GDI infantry unit, cheap and quick to train but weak by themselves. They are best used en masse to overwhelm other enemy troops. They are most effective against similar enemy infantry and light vehicles, but should not go up against heavy vehicles without some strong backup, nor should they take on enemy infantry such as flame troopers.
 * Cost: 100

Grenadier
Slower and slightly more expensive to produce than the minigunner, but they pack more of a punch. Unlike the minigunner, grenadiers should not swarm the enemy in close bunches, as their grenades can do devastating damage to themselves and their GDI allies. Space them out when defending against infantry and use them carefully against enemy vehicles. They can also launch up hills and over walls.
 * Cost: 160

Bazooka Infantry
A very powerful infantry unit, but they move slowly and aren't cheap. Excellent for use against enemy vehicles and buildings when they are in large numbers, but their slow movement means they can get crushed by tanks if they don't get out of the way. They can fire against air targets, but are not too effective against infantry.
 * Cost: 300

Engineer
Almost completely defenceless, but an important unit in the game. Used to capture enemy buildings, just make sure they have a good escort to protect them on their way, or place them inside armoured personnel carriers.
 * Cost: 500

Commando
Able to take out any enemy infantry with a single shot and from a good distance. They also carry C4 to destroy buildings, but they can take damage very quickly. Completely ineffectual against enemy vehicles, so they shouldn't go anywhere near them. You can't produce your own commandos, instead you are given one by GDI for the occasional mission.
 * Cost: 1000

This unit can only be built in multiplayer games.

Humm Vee
A lightly armoured but very fast vehicle. Best used for scouting out the surrounding area, it's not too good in battle by itself and shouldn't take on other enemy vehicles especially the Light Tank.
 * Cost: 400
 * Speed: Fast
 * Armor: Light
 * Weapon: Machine Guns

APC
The M113 APC carries 5 infantry but also can shoot machine guns. IF the vehicle is destroyed while carrying infantry the infantry will bail out. Use APCs to protect the Infnatry from danger or for ambushing like load APC with Bazooka Troopers and when a light tank destroys it the Bazooka Men will Surprise it.
 * Armour Medium
 * Weapon Machine Gun
 * Cost 700
 * Speed Medium

Medium Tank
The M1A1 Abrams Tank is more powerful than the Nod Light tank but slower.
 * Cost 800
 * weapon single 120 SABOT cannon
 * Armour Better than the Light Tanks armour
 * Speed Medium

Rocket Launcher
The M270 Missile launcher artillery is good against infantry and Aircraft. Not good for Obelisk Guard Towers.

Mammoth Tank

 * Weapons 2 missile launchers and 2 cannons
 * Armour Heavy
 * Cost 1500
 * Speed Slow

The X-66 Mammoth Tank is a foe you dont want to mess with. It is slow but heavier armed with better cannons.

Orca

 * Armour Light
 * Weapons Just Missiles
 * Speed Fast
 * Cost 1200

The Orca Assault aircraft fires missiles at its enemies but hates enemy SAM Sites.