Sam & Max: The Devil's Playhouse/Episode 305: The City That Dares Not Sleep

Sam & Max Episode 305: The City That Dares Not Sleep is the fifth game in the third season of the episodic series by Telltale Games. It is the final Sam & Max game of the series.

Max has been transformed into a gigantic, monstrous creature from the Dark Dimension. As he rampages the city, he releases psychic spores that appear as floating, flaming Max-heads, and which lull the populace to sleep to feed off their nightmares.

Sam, Momma Bosco, Papierwaite, Dr Norrington, acting-president Superball, Mr Featherly and the C.O.P.S. are locked in BoscTech labs seeking a solution. With no other hope in sight and Superball ready to launch a nuclear strike against Max, Sam leads a team inside Max's body in an effort to cure him before it's too late.

This final chapter of The Devil's Playhouse reveals the identity of the monochrome narrator who has led the player through the season.

BoscoTech
You start in BoscoTech, base of operations for countering Max's rampage. Acting-president Superball is ready to launch a nuclear strike against Max. Momma Bosco suggests entering Max's body through his mouth, accessing his brain and fixing whatever is wrong with him. Sam must put together a crack team to get the job done.

A heavily pregnant Sybil returns and joins the team to take on all the other roles. The next step is to get eaten.

Get Eaten by Max
Outside BoscoTech, Sybil has already modified the DeSoto for travelling through Max's body. All that's left is to make it appetising enough to get eaten. Flint Paper and Grandpa Stinky are hanging out on the street corner, and Sal is lurking in a nearby alley. Up on the roof, Satan and Jurgen are making a documentary film.

The recipe requires pork (or a substitute), water, cornmeal, oil and an egg. The water is already ticked off the list because there's a huge pool of water in one of Max's footprints nearby.

Escape the Stomach
You find yourself in Max's stomach but he's in a food coma that could last for weeks so no blood is flowing to the brain or other organs.

You reach the brain and discover a giant tumour. Sybil can't operate to remove it because it's electrified. Cutting the medulla oblongata should help, but Max's psychic powers separate the team and prevent you from reaching the central brain. The solution is to zap Max with a high voltage to temporarily block his psychic abilities, but that requires taking control of Max's body and forcing him into Battery Park.

Take Control of the Legs
Sybil can control Max's legs by running on a treadmill. But Max's psychic powers are broadcasting Sam's inner thoughts about Sybil's pregnancy. Sybil is understandably insulted and refuses to help while Sam has such negative views on parenting.

Take Control of the Arms
Papierwaite can control Max's arms by playing Twister, but needs to know what commands to follow. Sam can read the commands from a nearby arcade machine, but Max's psychic powers change anything Sam says.

Max can't withstand the radiation in the Games Room, so needs to find someone who is resistant to it.