Emerald Mine/Level 0-20

Level 0 (Single Player)
Level 0 in Single Player consists of a series of irregular sections of the level, with ten (10) out of twenty-five (25) sections containing a single Emerald. The level introduces Player One, Dirt, Letter Walls, Steel Walls, Emeralds, and an Exit.


 * Player One is the player's character.
 * Dirt are brown tiles that can only be dug by the Player.
 * Letter Walls and Steel Walls serve as obstacles that the Player cannot pass through.
 * Emeralds are green gems that are worth a single gem; they are the main goal to collect to complete the level.
 * The Exit is a blue portal that flashes when it is opened; it is where once entered, the level is complete. It is opened after collecting a certain amount of gems.

The only way to lose in the level is being smashed by an Emerald, or letting the time limit of the level expire.


 * Starting area
 * Upon starting the level, There is a Closed Exit in the last section.
 * There are 200 seconds (3 minutes, and 20 seconds) in the level.
 * There are ten (10) Emeralds to collect to complete the level. Advance further by moving right.
 * Moving right, there's a message at the bottom that says: "Welcome to the fantastic world of Emerald Mine ! Good luck !!!", as a form of greeting to those playing the game for the first time.


 * Into the cell sections
 * After going to the right side of the level, and entering the first section, go to the top section and grab the first (1st) Emerald.
 * Returning back to the first section, go to the left section two times and move up to collect the second (2nd) Emerald.
 * Dig to the right two sections to get the third (3rd) Emerald.
 * Go the top-right section of the level to take the fourth (4th) Emerald.
 * Move back to where the third Emerald was acquired, and go upwards to pick up the fifth (5th) Emerald.
 * Return to where the second Emerald was collected, go to the bottom-right section to snag the sixth (6th) Emerald.
 * Shift left and then downward to accumulate the seventh (7th) Emerald.
 * Move right and traverse upwards to loot the last three Emeralds in a vertical row.


 * Going into the Exit
 * After collecting all of the ten (10) Emeralds, the Closed Exit turns into an Open Exit. Remember that it is located at the bottom-left side of the level next to the starting position of Player One separated by the Steel Walls. The section can only be reached through the top side.

Level 1
Level 1 consists a single large pathway that goes downward, then upward, and so on; with five column sections in the level. The level gradually increases the difficulty by introducing Boulders and Empty Space; additionally, there are 100 seconds compared to 200 seconds in Level 0.


 * Boulders are grey rocks that can be pushed and are a main concern for the Player.
 * Empty Spaces are black tiles that can be occupied by a Player, or gravity-oriented objects such as Emeralds and Boulders.

A new way to lose in the level is being smashed by a Boulder.


 * Starting area
 * Upon starting the level, it sets in the top-left side of the level, with the first sightings of Boulders and small patches of Empty Space below and at the right, not dug by the Players themselves.
 * There are 100 seconds (1 minute and 40 seconds) in the level, requiring more constant moving to finish the level before the time limit expires.
 * There are ten (10) Emeralds to gather to complete the level. Advance further by going downward.


 * Traversing
 * During the journey, there are 190 Boulders residing in the level. Most of them can be avoided so they won't roll off from another Boulder downward. However, if a Boulder is falling downward, stay away from it's falling path.
 * Along the way, there are Emeralds that are worth obtaining: five (5) of them located either halfway of the section, and five (5) of them are resting at a corner of the section.
 * In Teamwork Mode, to complete the level easier and faster: One Player should collect Emeralds resided in the halfway of the sections. One Player should gather Emeralds resting at the corner of the sections.


 * Going to the Exit
 * Both of the Exits are sitting next to the last Emerald; those three things are located at the bottom-right section of the level, the fifth and last section of the whole level.

Level 2
Level 2 consists of Boulders, Emeralds, and Diamonds being surrounded by vast pockets of Empty Space; combined with the introduction of Normal Walls, and Diamonds results in a somewhat higher increase of difficulty.


 * Normal Walls do the same thing as Letter Walls, and Steel Walls: block the Player from going through.
 * Diamonds are worth 3 gems; but unlike Emeralds, they can be smashed by Boulders.

A new way to be harmed is being hit by a falling Diamond. Due to the somewhat more open pockets of Empty Space, there is a somewhat higher chance of being smashed by a Boulder.


 * Starting area
 * Upon starting the level, Boulders and Emeralds can be heard landing after falling down in place, with the Diamonds being the only objects to not move at all. It takes place in the center of the level surrounded by a rectangular perimeter of Normal Walls with occupied Boulders; with one particular Boulder blocking the right side of the perimeter. There are two Closed Exits below the starting position.
 * There are 120 seconds (2 minutes) in the level.
 * There are 30 gems to collect in the level. There are seventeen (17) Emeralds and six (6) Diamonds waiting to be obtained. All of the six (6) Diamonds combined are worth eighteen (18) gems. All of the gems combined in the level are worth thirty-five (35) gems.
 * To start scavenging for gems, leave through the top or bottom side of the Normal Walls from the starting area.


 * Cautionary mining
 * While mining in the level and avoiding Boulders due to increased pockets of Empty Space, it is more faster to complete the level by obtaining more Diamonds than Emeralds first.
 * In Teamwork mode, two Players can take halves of the whole screen and cover more space for faster collecting.
 * Up to one Diamond can be smashed by a Boulder. If a second Diamond is smashed, the level will be rendered unsolvable, requiring a replay.
 * Going to the Exit
 * Both of the Exits are located back in the starting area of the level; safely traverse back and reach there. If coming from the right side of the level, push the Boulder at the right side of the Normal Wall perimeter.

Level 3
Level 3 consists of a narrow pathway littered with Yam Yams attempting to hinder anyone from advancing further. Due to the introduction of Yam Yams, a different kind of difficulty is introduced.


 * Yam Yams are orange round creatures with teeth that have a unpredictable movement in one of the four directions straight. Being in the path of the creature's movement direction will result in being devoured if it is not avoided.

A new way of losing in the level is being devoured by a Yam Yam in one of the four directions; up, down, left, or right.


 * Starting area
 * Upon starting the level, it sets in the bottom-left side of the level, with the first sightings of Yam Yams above and right that repeatedly make sounds that say "Yam" when they're not moving.
 * There are 100 seconds (1 minute and 40 seconds) in the level.
 * There are ten (10) Emeralds to snag to finish the level. To collect the gems and confront the Yam Yams, move upwards.


 * Passing through the Yam Yams
 * During the time going through the level, there are 23 Yam Yams that need to be avoided upon passing through in horizontal, vertical, or box-shaped creature pathways.
 * In Teamwork mode, one Player must make sure that the other Player isn't hindered from advancing further.
 * The table below describes how many Yam Yams are in a set, the amount of Empty Space they are allowed to move through, and info on whether a Yam Yam moves in a certain way or if there is an Emerald. Later sets explicitly describe how to avoid being devoured by the Yam Yams in a particular way.


 * Going into the Exit
 * After collecting the last Emerald, a pair of Exits are located at the end of the narrow pathway past through the last 2 (two) Yam Yams.

Level 4 (Single Player)
Level 4 in Single Player mode consists of two sections of the level, with each section containing a pool of Acid at below, and Amoeba at above with the occasional stalagmite-shaped Amoebas with different lengths; the particular bottom section has more stalagmite-shaped Amoebas than the top section. The level introduces Amoeba, Amoeba Drops, Keys, Doors, Acid, and Acid Pool Walls. The difficulty of the level is somewhat lowered due to the somewhat slower pace.


 * Amoeba are green organic walls with holes that produce Amoeba and Amoeba Drops at a certain speed determined by a level to level basis.
 * Amoeba Drops are green liquid drops that appear from Amoeba; they fall down half-speed of a falling object. It can harm the Player from above.
 * Keys are colored instruments with different bow shapes and blades that can be collected by the Player. They allow access to a particular Door that matches the color of the Key
 * Doors are colored gates with differing patterns that block anyone that doesn't have the required Key to go through it.
 * Acid is a pool of orange liquid that dissolves anything that goes into it, such as an Amoeba Drop, or Players.
 * Acid Pool Walls are green borders that cover the top and bottom of the left and right side, and the middle bottom; they act similar to Normal Walls, Letter Walls, and Steel Walls: being impassable in any way.

Two new ways to lose in the level are being harmed by a Amoeba Drop and going into the Acid.


 * Starting area
 * Upon starting the level, it takes place in the top-left section of the level, sheltered from Amoeba Drops at the left. Additionally, at the left side of the level, there are Keys and Diamonds blocked by Doors.
 * There are 300 seconds (5 minutes) in the level.
 * The Amoeba growth speed is 112 out of 999; Amoeba Drops are produced at a somewhat common rate.
 * There are ten (10) Diamonds to acquire in the level, but they are blocked by colored Doors at the left side. They require colored Keys that match the color of the Door. To access to the Diamonds and dodge Amoeba Drops along the way, move right.


 * Dodging Amoeba Drops in the caverns
 * While trying to grab the appropriate Keys and Diamonds, dodge Amoeba Drops along the way.
 * Amoeba from above will occasionally grow new Amoeba.
 * It is preferable to stay away from the Acid below to lessen the chances from accidentally going into it.
 * The only way to completely avoid Amoeba Drops is sheltering to the left or right side of the level. Both of the sides have small openings between the Steel Wall and Acid Pool Walls.
 * The table describes where which section to go, what Door needs to be passed through, and what kind of Key and number of Diamonds will be collected to complete the level.


 * Going into the Exit
 * After taking the last four (4) Diamonds, the Exit is located in the upper section of the level. Go back to the starting area and go through the Red Door and Blue Door.

Level 5
Level 5 consists of a set of Spaceships guarding a pair of Emeralds in the center of each section. The level introduces Spaceships, a new enemy that must be faced. A different kind of difficulty is brought up.


 * Spaceships are technological creatures the follow the left side of the wall; they stop for a moment to turn around a corner. They harm the Player upon touching next to it, and cannot be destroyed by falling Emeralds.

A new way to lose in the level is touching a Spaceship on contact.


 * Starting area
 * Upon starting the level, it takes place in the top-left side of the level; with the first sighting of a Spaceship below, equipped with a whirring mechanical sound as it moves on it's own.
 * There are 100 seconds (1 minute and 40 seconds) in the level.
 * There are twenty (20) Emeralds to snatch. To face the Spaceships that guard the Emeralds, approach one of the two sets of sections.


 * Confronting the guarding Spaceships
 * There are ten (10) sections in the level: half of the sections are "n"-shaped at the top, and half of the sections are "u"-shaped at the bottom.
 * There are three approaches to tackle this problem: (1) Grab the Emeralds headfirst (use less time, more risk) – A self-explanatory idea. However, there is a higher risk of getting harmed by a Spaceship due to both the Player and the Spaceship moving at the same time.  (2) Go to the middle between the "n" and "u"-shaped sections (time and risk is between approach 1 and 3) – There is a stem of Dirt that leads up to the two (2) Emeralds at the top or bottom side. It is safe to take them as long as the Spaceship isn't moving around the stem.  (3) Derail the Spaceships '  movement path (use more time, less risk) – Spaceships move by following the left side of the wall; exploit their movement path by creating a loop next to it. Create an opening for the Spaceship to go into; once it leaves their guarding zone, complete the loop. The Spaceship will be stuck going around the loop so that the pair of Emeralds can be safely retrieved.


 * Going into the Exit
 * After collecting the last Emerald, the pair of Exits are located in the right-bottom corner of the level.

Level 6
Level 6 consists of small amount of Bugs enclosed in cells, with ungrowing Amoeba sparsely occupying in the Dirt randomly, followed by a long irregular Steel Wall attaching most of the cells going from right to left that separates the level almost in half. The level introduces Bugs, another creature that must be faced.


 * Bugs are blue insect creatures that follow the right side of the wall; they stop a moment to turn around a corner. Upon exploding, they contain eight (8) Emeralds and one (1) Diamond in the center. They harm the Player upon being contacted next to it. They cannot be harmed by falling Emeralds, and Diamonds.
 * Amoeba cannot grow as specified by a level to level basis. They can also make Bugs explode upon contact.

Two new ways to lose in the level are being harmed by a Bug on contact and getting caught in the Bug ' s explosion.


 * Starting area
 * Upon starting the level, it takes place in the center section of the level, the top side of the irregular Steel Wall line, with the first spotting of a Bug below, occupied with a crawling sound as they move.
 * There are 250 seconds (4 minutes, and 10 seconds) in the level.
 * The Amoeba growth speed is 0 out of 999; there is no attempt for the Amoeba to grow at all.
 * There are 99 gems to collect, but there are no gems at all. To find them, send a Bug towards a tile of Amoeba.


 * Collecting gems from exploded Bugs
 * There are nine (9) cells that contain a single Bug, with one of them containing a pair of Bugs.
 * There are ten (10) Bugs in the level, but only nine (9) of them are needed. An extra Bug is provided in-case a loop is accidentally created, or if one of them explodes next to the Steel Wall. If another Bug falls under one of these two scenarios as described, the level cannot be solved, requiring a retry.
 * It is suggested to use the snap ability to remove a tile of Dirt without walking towards it to safely release the Bugs from the cell.
 * In Teamwork mode, to complete the level faster: One Player can guide the Bugs '  path to the Amoeba. One Player can collect the gems.
 * To access to the bottom side of the level, move left.


 * Going to the Exit
 * Both of the Exits are at the left of the starting area sitting next to a tile of Amoeba, separated by Steel Wall.
 * In Single Player mode, if a single Exit is destroyed, the other Exit can be used. In Teamwork mode, if the same situation applies, the level is rendered impossible to complete, requiring a restart.

Level 7
Level 7 consists of two sections; with one section composed of of rooms blocked by Amoeba and Normal Walls, and the other section composed of a funnel containing Boulders in the top and bottom side, and a load of Diamonds in the middle. The level introduces the Magic Wall, and Quicksand.


 * Magic Walls are blue walls that can be activated by dropping a Boulder or Diamond through for a certain amount of time; the following objects can be changed:
 * Boulder → Emerald
 * Diamond → Boulder
 * Quicksand are wave-pattern brown walls that lets Boulder fall through with delay.

Due to a group of Spaceships, there is a higher chance of touching them and being harmed if they are not released properly.


 * Starting area: Freeing the Spaceships
 * Upon starting the level, it takes place in the upper middle right side of the level in a room full of Dirt, occupied by twelve (12) Spaceships rotating in place trapped by twelve (12) Emeralds next to it.
 * There are three-hundred (300) seconds in the level.
 * The Amoeba growth speed is 0 out of 999; with no chance to grow at all.
 * The Magic Wall duration is 300 frames (60 seconds).
 * There are thirty-six (36) Emeralds to collect in the level. To escape to the left side, dig a path from the Spaceship to first Amoeba gate.
 * The first five (5) Emeralds can safely be dropped to release the Spaceships and send them towards the Amoeba gates.
 * The last seven (7) Emeralds requires the use of snapping to retrieve them without touching the Spaceships.


 * Escaping through the rooms
 * After the last Spaceship is released, go through a series of rectangular rooms linearly that vary in shape and size as a series of released Spaceships follow the left side of the wall.
 * Wait for the last Spaceships to destroy the rest of the Amoeba gates, and stay out of the Spaceship ' s pathway and explosion radius.


 * Funnel the objects through the Magic Wall
 * After the last Amoeba gate is cleared out, move left to come across the funnel and two (2) Magic Wall tiles.
 * Dig both Dirt tiles between the Boulders and Magic Walls to start the noisy process.
 * There are two ways to tackle the pile of converted Boulders and Emeralds: (1) Collect the Emeralds as more objects fall down (use less time, more risk) – Utilize the Boulders above for protection from other falling objects while sweeping for the Emeralds under it, and let the rest of the Boulders go through the line of Quicksand into the Acid.  (2) Wait for all the contents filter through the Magic Walls (use more time, less risk) – A self-explanatory decision; it will take twenty-five (25) seconds for all the objects to be filtered through.


 * Going to the Exit
 * A pair of Exits are located inside the funnel at the upper left and right side.

Level 8 (Single Player)
Level 8 in Single Player consists of a set of irregularly-shaped Normal Walls having Diamonds, and a long line of Spaceships at the top section of the level. There are no new objects introduced. The difficulty of the level is somewhat moderate.


 * Starting area
 * Upon starting the level, it takes place in the right-top side of the level, with the starting position holding a Boulder; above it, there are a large series of Spaceships in a line that are waiting for the chase to be initiated.
 * There are one-hundred (100) seconds (1 minute, and 40 seconds) in the level, prompting constant movement.
 * There are twenty (20) Diamonds to grab. To collect them: drop the Boulder and move left and below.


 * Evading from the Spaceships
 * Upon dropping a Boulder, a chase of thirty-two (32) Spaceships will begin. Creating loops won't work due to multiple Spaceships flooding and overriding the trap. Move quickly and avoid the Spaceships.
 * There are twenty (20) sections of irregular-shaped Normal Walls of varying shapes and sizes, each one having an un-droppable Diamond.
 * To get away from the impending Spaceships: make turns and move diagonally. Since Spaceships stop at a corner to turn, more time can be dedicated to collecting Diamonds more than focusing on evading Spaceships.


 * Going to the Exit
 * The Exit is located below the starting location at the top-right side of the level.
 * Be sure it isn't blocked by Spaceships after collecting all the Diamonds.

Level 9
Level 9 consists of a medium-sized (a size of five tiles wide) linear passageway full of Boulders, Dirt, plenty of Empty Space, and the occasional Spaceships and Diamonds. The level introduces the Open Exit. The difficulty of the level is somewhat moderate.


 * Open Exits are already flashing blue portals that are open regardless if all the gems needed in the level are collected. They usually mock the Player by being completely unreachable.
 * Spaceships can be smashed by Boulders; thus giving score points, but cannot be smashed by Diamonds.


 * Starting area
 * Upon entering the level, it takes place in the top-left section of the level, the start of the tunnel.
 * There are 200 seconds (3 minutes, and 20 seconds) in the level.
 * There are ten (10) Diamonds to mine. To find them in the tunnel, dig forward.


 * Into the linear tunnel
 * There are nine (9) Spaceships in their own space and two-hundred seventeen (217) Boulders to avoid being harmed along the way.
 * To clear out Spaceships, they can be smashed by Boulders.
 * After going through the right side of the level next to the unreachable Open Exits, there's a certain section that has two ways to go through. The section has a symbol of a plus-shaped Steel Walls.


 * Going to the Exit
 * The two (2) sets of Exits are sitting at the very end of the passageway after collecting the last Diamond.

Level 10
Level 10 consists of Dirt filled with numerous Bombs, small and medium pockets of Empty Space, and gems tucked away; it is littered with Normal Walls commonly placed around random parts of the level and in straight and irregular lines. The level introduces Bombs, a new type of falling object. Due the introduction of Bombs, the difficulty is somewhat higher than the previous levels.


 * Bombs explode upon dropping and landing on the ground; they can make chain-explosions. The Player can push them and be harmed by being caught in the explosion radius.
 * Dirt, Normal Walls, and Exits, Emeralds, and Diamonds can be destroyed by Bombs.
 * Steel Walls cannot be destroyed by Bombs.


 * Starting area
 * Upon starting the level, it takes place in the top middle section of the level, with the first look at Bombs at the left, right and bottom; followed by an explosion heard from a fallen Bomb at the right side.
 * There are 200 seconds (3 minutes, 20 seconds) in the level.
 * There are twenty (20) gems to mine, with most of them placed next to a set of Bombs. There are eleven (11) Emeralds and three (3) Diamonds waiting to be rescued. All of the six (3) Diamonds combined are worth nine (9) gems. All of the gems combined in the level are worth twenty (20) gems.
 * To launch a gem rescue operation from the Bombs, move anywhere but upward.


 * Excavating around the Bombs
 * There are one-hundred forty-four (144) Bombs in the level, with one Bomb already exploded to set the mood of the level's difficulty.
 * It is advisable to use the snap ability to grab the gems when appropriate.
 * If a Bomb is going to be dropped, run away from it's explosion radius.
 * If one gem is destroyed, the level cannot be solved, requiring to play the level again.


 * Going to the Exit
 * One Exit is located in the center right side of the level, sheltered by a single line of Normal Walls; the other Exit is located in the center left side of the level below, vulnerable to an explosion of a Bomb.
 * In Single Player mode, if a single Exit is destroyed by a Bomb, the other Exit can be utilized. In Teamwork mode, if the same situation applies, the level cannot be completed, requiring a restart.

Level 11
Level 11 consists of a large irregular Empty Space containing Bugs at the bottom, layered with Bombs and varying vertically-lined Empty Space in the middle, and then to the top, layered with Rocks and Diamonds occupying together. The difficulty takes in a different direction because of the requirement of harming Bugs to collect gems in order to complete the level.


 * Bugs can be harmed by explosions from Bombs or smashed by falling Rocks.


 * Starting area
 * Upon starting the level, it takes place in the center of the level, standing next to a set of sitting Bombs and pockets of Empty Space, vertically between the Rocks and Diamonds at the top, and the Bugs crawling at the bottom.
 * There are 300 seconds (5 minutes) in the level.
 * There are one-hundred (100) gems to loot. To collect them, harm the Bugs with Bombs or Rocks, and optionally collect Diamonds.
 * Harming required Bugs, grabbing optional Diamonds
 * There are twelve (12) Bugs in the large Empty Space area, with one (1) Bug isolated and trapped from the rest.
 * Optionally, there are fourteen (14) Diamonds to collect; with eleven (11) at the top, and three (3) at the bottom in the left, middle, and right part of the level. Collecting all of them gives 42 gems.
 * In Teamwork Mode, to beat the level easier and faster: One Player should harm the Bugs and collect their gems. One Player should grab Diamonds at the top and bottom side of the level.


 * Going to the Exit
 * Both of the Exits are located at the bottom-right corner of the level.
 * In Single Player mode, if one of the two Exits are obliterated by a Bug or Bomb explosion, the other Exit can be used. In Teamwork mode, if the same scenario applies, the level cannot be finished, requiring a restart.

Level 12 (Single Player)
Level 12 in Single Player consists of 5 by 5 rooms, gated by Grey Doors in varying places to form a maze; containing empty rooms, gems on top of Dirt tiles, four (4) colored Keys, and guarding Spaceships. The difficulty takes a different direction because it focuses on exploration and trial-and-error.


 * Grey Doors are colorless gates that hides one of the four colors of the Doors. Due to the lack of color, the Player cannot tell if they have a certain colored Key to go through it unless they press onto it.


 * Starting area
 * Upon starting the level, it takes place in the bottom-right side of the level. At the left, there are a series of rooms in the form of a maze.
 * There are 200 seconds (3 minutes, 20 seconds) in the level.
 * There are fourteen (14) Emeralds and two (2) Diamonds to retrieve; collecting all of them adds up to twenty (20) gems. To make progress, move up and go to the entrance of the room maze to the left.
 * Accessing with the Keys
 * The table describes explicit directions of collecting the keys in order in order to access to the rest of the rooms for gems: Red Key → Yellow Key → Blue Key → Green Key.
 * Exploring in the room maze
 * Now that all the four colored Keys are collected, the next phase of completing the level is collecting all the gems in the maze while avoiding the eleven (11) guarding Spaceships. There are fifty (50) rooms to explore in the level. Refer to the map image for further help.
 * Going into the Exit
 * The Exit is located outside the room maze at the top-right side of the level.

Level 13
Level 13 consists of Bugs and Spaceships occupied in different sizes of Empty Space surrounded by a small amount of nearby Boulders. The difficulty is lowered down due to a less hectic environment of Bug handling in comparison to Level 11.


 * Starting area
 * Upon starting the level, it takes place in the top-left side of the level, next to a few Boulders, with humming Spaceships, and crawling Bugs.
 * There are two-hundred (200) seconds in the level.
 * There are fifty-five (55) gems to collect in the level. To do so, leave the starting area.


 * Exterminating the Bugs
 * There are five (5) Bugs and five (5) Spaceships occupied in different sizes of Empty Space all over the level.
 * All the five (5) Bugs are required to be smashed with Boulders in order to gather all the fifty-five (55) gems.
 * Most of the Spaceships can be avoided, with the exception of one (1) Spaceship co-existing with a Bug at the bottom-right side of the level.
 * In Teamwork mode, to complete the level faster: One Player can smash the Bugs with Boulders. One Player can collect the gems from smashed Bugs.
 * If one (1) single gem is destroyed, it will render the level unbeatable, requiring a reboot.
 * Going into the Exit
 * Both of the Exits are sitting in the bottom-right corner of the level.

Level 14
Level 14 consists of Robots guarding Emeralds, surrounded by sparing amounts of Boulders and Bombs in the level full of Dirt. The level introduces Robots, a new and last type of creature that must be dealt with.


 * Robots are green humanoid creatures that always follow towards the Player to harm when they are not moving; they move erratically by a step-by-step tile basis. They can be destroyed by Boulders, which give points, or Bombs.

A new way to be harmed is letting a Robot jumping onto the Player.


 * Starting area
 * Upon starting the level, it takes place in the top-left corner of the level, next to a pair of Exits.
 * There are 150 seconds (2 minutes, 30 seconds) in the level.
 * There are twelve (12) Emeralds to acquire. To accomplish the level, confront the Robots.


 * Facing the guarding Robots
 * There are twelve (12) Robots sitting next to an Emerald in a confined amount of Empty Space all over the level; they are occupied alongside twenty-one (21) Boulders, and twenty-nine (29) Bombs.
 * There are three ways to deal with this task: (1) Directly collect the Emerald (use less time, more risk) – Self-explanatory. No harm will occur as long as there is constant movement.  (2) Indirectly collect the Emerald by snapping (time and risk is between approach 1 and 3) – Self-explanatory. However, there is a chance that the Player may accidentally snap towards an object at the wrong time, causing movement to stop.  (3) Lure the Robot away from the Emerald (use more time, less risk) – Release the Robot trapped by Dirt; attract the creature away from the Emerald so that the gem can be safely snagged. Optionally, Boulders and Bombs can be utilized to get rid of the lured creature.
 * If a single Emerald gets caught in an explosion, the level is unsolvable, requiring a replay.


 * Going into the Exit
 * The twin Exits are located at the starting area in the top-left.

Level 15
Level 15 consists of a particular room at the top-left section full of Boulders hanging with Dirt, occupied with Robots, and a single tile of Amoeba; outside the room, the setup is similar to the previous level, except there are no Bombs, and some of the Robots are not guarding a gem. The level introduces the Nut, a new and last type of falling object. The difficulty of the level is slightly easier due to learning how to deal with the Robots in the previous level.


 * Robots cannot explode upon contacting onto Amoeba, unlike the Bug or Spaceship.
 * Nuts are brown objects that can be cracked by a Boulder at the top to reveal an Emerald, which give score points.


 * Starting area: Escaping from the danger room
 * Upon starting the level, it takes place at the top-left section of the level, occupying in a particular room consisting of four (4) Robots, sixteen (16) Boulders, and a single tile of Amoeba at the top-left corner of the room.
 * There are 150 seconds (2 minutes, 30 seconds) in the level.
 * The Amoeba growth speed is 84 out of 999; with a somewhat slow chance to grow.
 * There are thirty (30) gems to collect. To flee from the danger room and gather gems, take a bottom-right direction.
 * Seal the room by using a Boulder to block from the chasing Robots and spreading Amoeba.


 * Into the field of isolated Robots
 * Before traversing throughout the level, crack the Nut using a Boulder to get the Emerald.
 * There are twenty-nine (29) worth of gems to collect resting alongside eighty-two (82) Boulders.
 * There are seventeen (17) Robots in their own Empty Space shaped areas spread throughout the level; however, some of them are not guarding a gem next to it.


 * Going to the Exit
 * The twin of Exits are located in the bottom-left side of the level, next to nearby Boulders.

Level 16 (Single Player)
Level 16 in Single Player consists of Boulders and Yam Yams in at the top, and Empty Space at the bottom; both of the sections are separated by a single line of Magic Wall.


 * Yam Yams have a unique trait in that unlike other creatures, their content properties can contain any type of object but the Player by a level-to-level basis upon being smashed by a Boulder, thus giving score points.
 * Magic Walls do not accept converting objects that sit on top of the wall such as Boulders; they have to go through one tile of Empty Space for the converting process to occur.


 * Starting area
 * Upon starting the level, it takes place on the middle top of the level, with a few Rocks and the sounds of Yam Yams coming from below.
 * There are 300 seconds (5 minutes) in the level.
 * The Magic Wall duration is 300 frames (60 seconds).
 * There are seventy (70) Emeralds to collect in the level. To collect gems in the level without gems at the moment, move down.
 * Utilizing the Yam Yams
 * There are ten (10) Yam Yams waiting to be used, but only eight (8) are needed; there are forty (40) Rocks that will help smash them.
 * The table describes the Yam Yam content properties upon being smashed by a Boulder:
 * After smashing enough Yam Yams, clear the Dirt with Empty Space for the Boulders to drop down one tile of Dirt before the Magic Wall.
 * Be sure to not accidentally drop a Boulder into the Magic Wall until the process is ready. Also, be sure to not let a set of Boulders sit on top of the Magic Wall.
 * After the converting process, in order to access to the Emeralds converted from Boulders, at the right side of the Magic Wall line, push the Bomb away from the Exit, and drop it onto the blue wall with an explosion.


 * Going into the Exit
 * The Exit is located the right side of the level, on top of the Magic Wall, next to a Bomb.

Level 17
Level 17 consists of a whole area of Empty Space with Boulders sitting on top of the Dirt at the upper and middle side of the level, and a single row of Nuts at the bottom side of the level. The difficulty takes on a different direction because the level is more puzzle-oriented.


 * Starting area
 * Upon starting the level, it takes place in the center of the area, standing next to a couple of Exits, surrounded by Boulders sitting on Dirt tiles.
 * There are 350 seconds (5 minutes, 50 seconds) in the level.
 * There are thirty-six (36) Emeralds to harvest. To grab them, plan on dropping Boulders onto the Nuts.
 * Cracking the Nuts
 * There are sixty-three (63) Boulders and sixty-two (62) Nuts to crack, but only thirty-six (36) Nuts are required to crack.
 * Be sure that the revealed Emeralds from cracked Nuts are accessible enough to be collected and not blocked by a row of Boulders.
 * Refer the to the map image to better plan the Boulder dropping to crack the Nuts.
 * Going into the Exit
 * A couple Exits are located in the starting area, in the center of the level.