Final Fantasy X/Enemies

This page will show you through all of the monsters in the game. For Attributes, Elementalistics and Status Effects, see bottom of page.

Achelous
Found in the lakes at Gagazet. It has 5100 HP (7500) and 85 MP.

S 33; D 10; M 52; MD 20; A 20; L 15; E 0; Ac 0. IMM Water. Lightning 1.5, Fire 0.5. SLP 20; PSN 0 (25%); SLW IMM; THR IMM; DOM 0 (1); ZNM Lv. 1.

Steal - Water Gem x2/ Healing Spring x1

Drop - Power Sphere x1

Bribe - Give it 127500 gil to recieve Healing Spring x1.

Equipment Rate is 60/256. Equipment has 2-3 Slots and is preset with 1-3 Abilities. For weapons, these can be Piercing (Kimahri and Auron), S +5%, M +5%/10%. For armour, these can be MD +10%, or Auto-Med.

You recieve 730 (1095) AP and 420 gil from killing Achelous.

Adamantoise
Found in Sin and in the Omega Ruins. It has 54400 HP (11036) and 40 MP.

S 38; D 90; M 31; MD 90; A 15; L 15; E 0; Ac 0. ABS Fire. SLC 20; SLP 20; DRK 20; PSN 75 (5%); PTR 80; SLW IMM; ZMB IMM; PWB IMM; MGB IMM; THR IMM; DTH IMM; DOM 0 (5); DEM IMM; DLY IMM; ZNM Lv. 3.

Steal - Healing Water x1/ Stamina Tablet x1

Drop - Power Sphere x2/ x4

Bribe - Give it 1360000 gil to recieve Special Sphere x1.

Equipment Rate is 128/256. Equipment has 3-4 Slots and is preset with 0-2 Abilities. For weapons, these are Piercing (Kimahri and Auron) and Half MP Cost. For armour, these can be SOS Shell, SOS Protect or HP +20%.

You recieve 12500 (18750)AP and 2200 gil from killing Adamantoise.

HP
Stands for Hit Points, which is how much damage the monster can take before it is killed. The number in brackets is the damage that the final blow must inflict to acheive an Overkill.

MP
Stands for Mana Points or Magic Points, and is used up when the monster casts spells.

Strength - S
How strong the monster is.

Defense - D
How well the monster an withstand physical attacks.

Magic - M
How strong the monster's magicks are.

Magic Defense - MD
How well the monster can resist magical attacks.

Agility - A
The rate of which the monster appears in the CTB window to attack.

Luck - L
The rate of which Hits become Critical Hits.

Evasion - E
How well the monster evades attacks.

Accuracy - Ac
The rate of which physical attacks hit an opponent.

ABS
The monster absorbs the damage and turns it into HP for itself.

IMM
The monster is immune to the element and no damage is received.

0.5
The spell inflicts half damage.

1
The spell inflicts normal damage.

1.5
The spell inflicts half more damage.

SLC
Silence resistance.

SLP
Sleep resistance.

DRK
Darkness resistance.

PSN
Poison resistance. The number in brackets is the percentage of the maximum HP that is deducted each turn.

PTR
Petrification resistance.

SLW
Slow resistance.

ZMB
Zombie resistance. Healing items/spells have the opposite effect on Zombies. IMM means that they cannot be killed by a Phoenix Down, even if zombified.

PWB
Power Break resistance.

MGB
Magic Break resistance.

ARB
Armour Break resistance.

MNB
Mental Break resistance.

THR
Threaten resistance.

DTH
Death resistance.

PRV
Provoke resistance.

DOM
Doom resistance. The number in brackets indicates how long before death takes them.

NUL
"Nul..." Magic resistance.

SHL
Shell resistance.

PRT
Protect resistance.

RFL
Reflect resistance.

HST
Haste resistance.

RGN
Regen resistance.

DST
Distil resistance.

SNS
Sensor resistance.

SCN
Scan resistance.

DEM
Demi resistance.

DLY
Delay resistance.

EJC
Eject resistance.

ZNM
Zanmato resistance. The higher the figure, the monster will be more resistant to Yojimbo's Zanmato attack.

Biran and Yenke Ronso
These two, who fight Kimahri on Mt. Gagazet, have very strange atributes. If Kimahri's Magic and Strength are high, their HP is higher, and vice versa. Their agility increases with Kimahri's.