Final Fantasy V/Northern Mountain

Wilderness
You can now try out the World Map, how you do this depends on platform so see the Controls page. If you didn't get the map then it's probably a good idea to go back and get it, see the previous page. After leaving the Ship Graveyard, first save, then head to town to rest and purchase supplies. Follow the coast east and south until you find the town of Kerwin on a small peninsula sticking out to the northwest.

Kerwin Town
Visit the inn near the entrance where you can rest and heal up for 10GP. To the right of this is the Item shop, it's a good idea to get some of each of the status remedies. The remaining shops are in a row on the north side of town. You should already have a Dirk, Wooden rod, and Staff in you inventory and it's probably not much use carrying around more than one. Do get the Long Sword though since it makes the Broadsword obsolete. The armor shop has bronze and cotton armor which should replace your current leather armor, but pay close attention to which jobs can equip the item before purchasing. There are three new spells in the magic shop, Sleep, Mute and Protes.

Talk to the people in town to learn that the city of Walz is using the power of the Water Crystal to run machinery, the same thing that caused the Wind crystal to break. You need get to Walz as quickly as possible to save the crystal, but since the wind died down there are no ships in the town, once a thriving port. Go to the pub, to the right of the shops, and talk to the man in the upstairs room who tells you that he saw a dragon in North Mountain. (Reina worries because it matches the description of the dragon the king was riding.) You decide to go to North Nountain, find the dragon, and ride it to Walz. With a Thief or someone with Secret you can easily spot the hidden passage that leads to treasure here. You can also complete the second part of the Pianos subquest as well.

Northern Mountain
When you leave town go north and bear right when you come to a mountain ridge; left takes you back to the Ships Graveyard. North Mountain is at the end of the valley and entrance is on the south side. There is a valley followed by a cave.

Explore a bit in the first cave for treasure, then exit northwest. This takes you to a ledge outside; follow it around clockwise to another cave entrance. Follow the passage in the second cave to another ledge outside. Follow the ridge but avoid touching the purple flowers. If you do touch one, the screen will blur when you move and a chemical beaker (an Erlenmeyer flask if you want to get technical) appears in the character screen to indicate your characters have been poisoned and you need to do something or slowly lose HP. Cross a bridge to another cave entrance. There is a save point here, which is a good idea because there is a boss coming up. Exit west to another ledge and start to follow it for a cutscene.

Reina spots the king's helmet in the path and goes to investigate. But just then she is struck by a poison arrow. There is an earthquake and part of the ledge falls away to you can't get to her. Magissa appears, recognizes Reina and is planning to kidnap her. Then Faris leaps over chasm, starts to slide down the far side, but manages to pull herself out. Then she and Bartz quickly build a rope bridge so the rest can cross. A battle begins.

Reina thanks Faris for coming to her rescue and you continue on. Follow the ledge with leads to another hole, but this time it goes through a wall to another ledge. Go north to start another cutscene.

You see a wounded dragon up ahead. Lenna heads through the poisonous flowers to collect the dragon grass, which has curative properties for dragons. She's poisoned in the process though and has Faris give it to the dragon while Reina falls to the ground. In gratitude, the dragon uses his magic to revive her.

You can now use the dragon to fly around. Press the confirm button to land or mount again; you can only land on clear lowlands, not water, forests or deserts. You can't fly high enough to get over mountains, and there is a ring of mountains surrounding the area, so your movement is still pretty restricted, but you can now get back to the sea west of Torna Canal in case there are BlueMage spells etc. that you missed earlier. Your next destination is Walz.