Dragon Warrior/Charlock Island

Enemies that you will encounter on Charlock Island:
 * Knights
 * Demon Knights
 * Werewolves
 * Magiwyverns
 * Starwyverns

Crossing the channel
At long last, you feel that the time has come to set foot on Charlock island, and investigate the castle of the Dragon Lord. You should have all of the necessary items: If you do, it's time to make the story of legends come true. But how does one use the Sunstone and the Staff of Rain? Do you remember the Temple south of Rimuldar? In there awaits a grumpy old man who refuses to talk to anyone but the person who can prove their ancestry. With Edrick's Token, you can. If you bring him all of the items listed above, he will perform the miracle that will create the Rainbow Drop. You are now one step closer to Charlock
 * The Sunstone
 * The Staff of Rain
 * Edrick's Token

With Rainbow Drop in hand, you must trek back to the north, to the edge of the channel that leads to Charlock Island. Hold the Rainbow Drop aloft in your hand, and another miracle will occur: a bridge will appear across the channel… a Rainbow Bridge. Now that the bridge is in place, you can come and go from Charlock Island as you please. Of course, there's only one point of interest on the whole island: The castle of the Dragon Lord.

The Dragon Lord's Castle
The first time that you come here, you may be strong enough to face the powerful monsters that roam the first couple of floors, but you'll definitely need to spend some time roaming throughout the castle in an effort to level yourself up and make yourself more powerful. You will not be any match for the Dragon Lord with levels in the very low 20s. Enemies that you will encounter in the first floor and first basement: Enemies that you will encounter in basement two through four: Enemies that you will encounter in basement five through seven:
 * Knights
 * Werewolves
 * Wizards
 * Starwyverns
 * Green Dragons
 * Axe Knights
 * Stonemen
 * Wizards
 * Blue Dragons
 * Armored Knights
 * Stonemen
 * Wizards
 * Red Dragons

Floor 1
After you cross the poisonous marsh to reach the castle, you will be greeted by powerful monsters who don't welcome your presence in the Dragon Lord's domain. As you battle your way through each monster, you can spot two stairwells down to the lower floor. Enemies will hassle you throughout every corridor, but as your investigation of the castle continues, you will come to one eventual conclusion: None of the stairwells that are visible provide you with deeper access to the castle. This is one of the most difficult mysteries of the game, and unfortunately, no one in any town can provide you with a clue to help you solve it. A simple clue is to do a thorough investigation of the throne room in order to find another access that was hidden from sight.

Basement 1
Much of the dungeons beneath the top floor of Charlock castle can be described as a twisting maze, with a multitude of stairwells that lead back and forth to one another. To make matters worse, even with the spell of Radiant, your view of the floor plan is somewhat limited, making it difficult to tell where you are in relation to other staircases from time to time. If you found the correct entrance to the Basement, you will little choice but to follow the path from the top of the floor, down the left side, and along the bottom to a new stairwell that will take you to the second basement level.

Basement 2
This basement level contains one primary pathway that divides the remainder of the floor into smaller partitions. The corners all come and go from the floor above and below. Some of them are meaningless pathways, while others are vital to your quest. The very center of the floor holds a treasure chest that is tantalizingly out of reach. In order to claim it, you'll have to find the correct stairwell in basement level 4 that will lead you back up to the center chamber. If you are successful in finding it, you will be rewarded with the ultimate weapon of Dragon Warrior: Edrick's Sword, the fabled sword that is the only one capable of cutting though the Dragon Lord's iron-like flesh. It's also quite handy against all of the other monsters you encounter.

Basement 3
You will arrive on this floor from the staircase at the top. There are two other accessible staircases that lead up, but in fact, they simple wrap around to one another. Your only other choice is the staircase leading down on the left. You will travel back through the central part of this floor when you find the correct path leading to Edrick's Sword in Basement 2.

Basements 4, 5, and 6
You will arrive in the lower left corner of Basement level 4. There is only one other staircase leading up, and this is the one you need to take in order to start along the path to Edrick's Sword. Eventually, you will return here in an effort to reach the lower levels where the Dragon Lord lies in wait. From here, you have two options: the downward staircase in the upper right corner, or the downward staircase in the upper left corner.

If you take the stairs in the upper right, it will lead you to the pathway in the inner portion of basement level 5, which will lead you to the pathway in the upper portion of basement level 6. This pathway is, inexplicably, a never-ending loop. The stairway at the end of the upper path in basement level 6 returns you to the top of the stairs that you just came from. Clearly, this is a trap designed by the Dragon Lord.

Therefore, your only other option is to take the stairwell in the upper-left corner of Basement level 4. This will place you along the pathway that travels along the outer portion of basement level 5, and this leads to the pathway in the lower portion of basement level 6. This is the true pathway to level 7. Take the stairwell at the right end of the path.

Basement 7
With the strongest monsters that exist in all of Alefgard roaming the hallways of the lowest basement, reaching the Dragon Lord will be no easy task. You may be lured to the treasure room, which you are actually encouraged to open the door to since one of the treasures it contains is another key. In addition to that, you will find two herbs, a Wyvern Wing, some gold, and a cursed belt (which you should never examine, and sell immediately). If you honestly believe that you are prepared and strong enough to take on the Dragon Lord himself, you must travel around the left side of the floor and along the top until you reach a broken portion of the castle that lies in a state of ruin. Cross the bridges and marsh until you are back inside the castle, in the designated throne room of the Dragon Lord.

Facing the Dragon Lord
When you reach the Dragon Lord, he will welcome you with an explanation, and a surprising offer. Instead of fighting him, he offers you a place by his side, to share in his dark rule over the world. If you accept his offer, he will ask if you're sure. If you say that you are, the game will come to a dark close. You must stand firm in your beliefs and reject his offer. If you do, the fight against the Dragon Lord will commence.

The Dragon Lord appears as little more than a slightly stronger Wizard. You may be surprised to find that you can defeat him with only a few strikes and little effort on your part. The real surprise comes when you discover that the feeble old man was not the Dragon Lord's true form: the gigantic Dragon that breathes fire before your very eyes. You'll need as much strength as you can muster, and as many magic points as possible for all of the Healmores that you will be casting throughout the battle. If you succeed at striking down this monstrosity, you can begin your journey back to Castle Tantegel, where you will be acknowledged as the true hero fo Alefgard. Congratulations!