Dynamite Düx/Stage 6

Once Bin and Pin have reappeared on the screen you shall have to make them start walking to the right as eight Sausage Dogs come bouncing towards them; once you have punched each of them to kill them, you will have to collect a Rock for twelve shots of it. Once you have done so, ten more Sausage Dogs shall come bouncing towards you - and once you have thrown a rock at (or just punched) all of them to kill them, you will (if you are the player who did not collect the Rock earlier) have to collect a Flamethrower for fifty shots of it (although it will automatically decrease by one for every two seconds of non-use). Once you have done so, fourteen Screw Mooses shall come bouncing towards you; once you have thrown a Rock at both of the first two, then punched each of the remaining twelve (or flamed all of them), to kill them, a Mining Mole (whose colour has been changed to gray for this stage) will pop out of the ground. Once you have punched (or flamed) him to kill him, you will have to drop down onto a step, then jump up to another step as you come to three Missile Wolves who are firing missiles (which can be blocked by a flame or a super-punch if you're an expert player) at you - and once you have punched (or flamed) each of the Missile Wolves themselves, to kill them, you will have to drop down to a third step and (if you are the player who did not collect the Flamethrower earlier) collect a Rocket Launcher for sixteen shots of it. Once you've done so, you will have to jump up to a fourth step, as you come to three more Missile Wolves who are firing missiles at you; once you have fired a rocket at (or flamed) each of them to kill them you shall have to drop down to a fifth step, then jump up to a sixth one as you come to three more Missile Wolves who are firing missiles at you. Once you fire a rocket at (or flamed) each of them to kill them, fourteen Skating Foxes will come skating towards you - and once you've fired a rocket at each of the first ten, then punched the remaining four (or flamed them all) to kill them, the fourth one will leave a piece of cake behind (which will restore four bits of your energy). Once you've collected it, you shall have to (if you are, again, the player who did not collect the Flamethrower earlier) have to collect a Missile Launcher for twenty-four shots of it; once you've done so, you'll have to jump up to four more steps in turn, as you come to four Boxing Alligators who are spitting "RARR"s at you. Once you fire a missile at (or flame) each of them to kill them, two Ninja Hamsters will appear in front of you and throw their shurikens at you - and once you have fired a missile at (or flamed) both of them to kill them, four Mouse Sextets will come scurrying towards you. Once you have fired a missile at (or flamed) one of the mice in each sextet to kill them (remember the other five shall take the hit with them), two more Ninja Hamsters will appear in front of you and throw their shurikens at you; once you've fired a missile at (or flamed) both of these to kill them, six Bandit Hamsters will come bouncing towards you. Once you have fired a missile at (or just punched) each of them, to kill them, you will have to jump up to an eleventh step as you come to three more Missile Wolves who are firing missiles at you - and once you've fired a missile at (or just punched) each of them to kill them you will have to drop down to a twelfth step and (if you're the player who did not collect that Missile Launcher earlier) collect a pair of Bombs for twelve shots of them. Once you've done this, you'll come to three Mortar Wolves, who are launching grenades at you; once you've fired a missile (or thrown a bomb) at each of them to kill them you'll have to drop down to a thirteenth step as you come to three more Mortar Wolves who are launching grenades at you. Once you've punched (or thrown a bomb at) each of them to kill them, ten Indian Hamsters will come running towards you - and once you have punched each of them (or thrown a bomb at each of the first six, then punched each of the remaining four), to kill them, twenty-six Charging Bulls shall come charging towards you. Once you've punched each of them to kill them, the sixteenth and twenty-fifth ones will leave a small hot dog (which shall, again, restore four bits of your energy), and a cake (that will restore eight bits of your energy) behind; once you collect them, another gray Mining Mole shall pop out of the ground. Once you've punched him to kill him, you will have to drop down to a fourteenth step, then jump up to a fifteenth step, drop down to a sixteenth step and collect a Machine Gun for fifty shots of it - and once you have done so, you will have to jump up to a seventeenth step as you come to three more Missile Wolves who are firing missiles at you. Once you've fired a bullet at (or just punched) each of them to kill them, you will have to jump up to an eighteenth step as you come to three more Missile Wolves who are firing missiles at you; once you have fired a bullet at (or just punched) each of them to kill them, you will have to jump up to a nineteenth step, as you come to three more Missile Wolves who are firing missiles at you. Once you've fired a bullet at (or just punched) each of them, to kill them, you will have to drop down to three more steps in turn and (if you are the player who did not collect the Machine Gun earlier) collect another Rock for twelve shots of it - and once you've done so you shall come to three more Mortar Wolves who are launching grenades at you. Once you've fired a bullet at (or thrown a rock at, or just punched) each of them to kill them, a third gray Mining Mole will pop out of the ground; once you have fired a bullet at (or thrown a rock at, or just punched) him to kill him, five Springing Rabbits will come springing towards you. Once you have fired a bullet at (or thrown a rock at, or just punched) each of them to kill them, they will leave a large hamburger, two more cakes and two large hot dogs behind (which will all, again, restore eight bits of your energy) - and once you have collected them five Footballing Rhinoceroses shall come running towards you, and try to tackle you. Once you've fired off a bullet at each of them (or thrown a rock at each of the first three then punched both of the remaining two, or punched all of them), to kill them, you shall have to (if you are, again, the player who did not collect the Machine Gun earlier) collect a third Bomb, for six shots of it; once you have done so, you will come to two more Missile Wolves who are firing missiles at you. Once you ve fired a bullet at (or just punched) both of them to kill them twelve Samurai Pigs will come walking towards you - and once you've fired two bullets at (or just punched each of them twice) to kill them, you will have to jump up to three more steps in turn as you come up to eight more Missile Wolves, who are firing missiles at you. Once you've fired a missile at one of them, then punched each of the remaining seven (or just punched all of them) to kill them, seven more Mouse Sextets will come scurrying towards you at once; once you've super-punched them to kill them, the seventh one will leave another large hamburger (which shall again restore eight bits of your energy) behind. Once you have collected it, the game's second "boss" theme will start to be heard from the Yamaha YM-2151 for a third time as the stage's boss, Cannonball Man (with Achacha the Great sitting on the cannonball that makes up his right hand which is his only vulnerable spot) slowly walks into view from the right side of the screen.

Cannonball Man has the same attacks as Boulder Man (see the middle of the third stage's page for an explanation), but the ball that makes up his right hand (which Achacha the Great is sitting on) is his only vulnerable point; once you have jumped up and kicked it twelve times, he will collapse and burn away. Achacha the Great shall then fall to the ground - and he will initially attack by firing sixteen pieces of shrapnel at Bin and Pin (much like the Flying Bombs did if they couldn't hit them quickly enough), then running to either of their current positions (assuming they've moved out of the way). Once you have punched him twelve times, his body shall explode, and transform into that of one of the black demons who appear above Bin and Pin's heads and drain eight bits of their energy if they remain in one place for too long (or take too long over defeating a boss); in this form he shall simply fly to either of the ducks' current positions (again, assuming they've moved out of the way). Once you punch him twelve more times, in this form, his body will explode again and the game will proceed to the ending sequence (which, like the opening cutscene, is displayed on an old scroll and has the text "SEGA 1988" above it, but this time has the following two texts, the latter of which indicates it is time for you to enter your initials upon that high-score table, below it):

CONGRATULATIONS

NAME ENTRY!!

Your scores shall most likely be the two highest ones on the cabinet to date, so you should enter your initials at the top of the table with pride regardless of which way around they are positioned; once you have done so, the first stage's theme will start to be heard from the Yamaha YM-2151 for a third time as the game proceeds to the credits (which feature several caricatures of its staff, and two of them first appeared as statues which had two extra 10000- and 10-point treasure chests hidden behind them, on the upper path that could be taken after the defeating of the Oriental Dragon on the second stage):

MAIN PROGRAM bin_chan_san

ASSISTANT PROGRAMMER duke

RANKING PROGRAM oka_chan "punk boy"

CHARACTOR DESIGN kiyo_chan

BACK_GROUND DESIGN "fixed_time_man"

SOUND DESIGN hiro

GAME CHECK ji_san "senior citizen"

"ACHACHA'S MODEL" match

SPECIAL THANKS sada "monster of marsh"

SEGA®

After the credits have finished the first stage's theme will fade out from the Yamaha YM-2151, and the game shall go back into attract mode and display its high-score table; Bin will super-punch the tenth- to fifth-placed scores away to lower the fourth- to first-placed ones into view, but the fifth-placed one will ricochet back at him and make him seize. He will also return to arcades under the name of "Bean the Dynamite Duck" in Sonic the Fighters in 1996.