Warcraft III: Reign of Chaos/Enemies at the Gate

Chapter One
With the heroic sacrifice of Grom Hellscream, the pit lord Mannoroth was slain, and the demon curse that had plagued the orcs was put to an end. However, the combined human and orc forces have moved deeper into Ashenvale Forest to ascertain whether a demonic threat still lingers in the land.

Tyrande Whisperwind, the leader of the night elf Sentinels, believes that the outlanders will bring only doom to her enchanted homeland.

Mission Objectives

 * Main Quest - Invanders
 * Slay the Paladin


 * Main Quest - Night Elf Base
 * Entangle a gold mine
 * Construct a Moon Well
 * Construct an Ancient of War
 * Train 5 Archers


 * Optional Quest - Furbolg Village
 * Locate 10 Missing Furbolgs
 * Return Tyrande to the Furbolg Shaman

Night Elf Base
Build Moon Wells on the outskirts of your base, but make sure they don’t obstruct movement of your forces. Activate auto-casting for Replenish. Construct 4 Ancients of War for fast unit production. Set waypoints to Tyrande. North of your main base you will find 3 Archers to bolster your forces.

You may capture the second gold mine south of your base. Don’t count on Furbolgs to defend it though, they will not engage Human forces that will pass through their camp.

Furbolgs
The only optional quest (picked up south of the main base) will help you enlist the aid of a Level 7 Furbolg Champion and two of his Level 4 friends. While you could surely use some melee units to soak up damage once you enter Paladin’s camp, it is not going to make that big of a difference. Furbolg units also have no special abilities.

Duke Lionheart
The Paladin is a Level 6 enemy hero unit found in a camp far to South West. Once you build two full groups of Archers and 8 Wisps it’s time to attack. Take the eastern entrance and start by destroying the tent right outside the Paladin’s base, use Healing Wards found within.

Detonate Wisps near the Paladin draining all of his mana, otherwise he will not only heal wounded units but may also resurrect the ones you’ve already killed. You need to control your archers manually. Always focus-fire enemy units one by one. Soften up his army before focusing on the Paladin.

Ignore buildings except for a tent at the far back of the base, which holds Circlet of Nobility. You will find every other treasure on this map along the southern path to Paladin’s base (which makes optional Furbolg quest even less relevant).

Treasures

 * Potion of Healing hidden in a Human tent south of the Fountain
 * The other tent there has Scroll of Protection in it
 * Ring of Protection +1 in a crate south west of the Main Furbolg Camp
 * Healing Wards in a tent just outside Paladin’s Base
 * Circlet of Nobility in a tent at the far back of Paladin’s Base