MapleStory/Beginner

Not much to say about this class; they're basically there as an intro class. They're the one class that you don't lose experience with when you die; it's strongly advised that you make a job advancement at the appropriate level. (8 for magicians, 10 for everyone else). Though, there are a few who choose to completely ignore the job advancement, and play for their entire Maple career as a Beginner, usually for the challenge involved.

Common Courtesy
As with all games, there are things to do, and things you shouldn't do.


 * Territory -- While not everyone has a grasp of territory, a good number of Maple Story players grow attached to the area they were training on for the past hour. If you would like to train somewhere but it has already been taken, then change channels; with 20 channels there is plenty of places for you to go. If you invade inside someone's territory, then it is easily considered Kill Stealing and will cause up trouble. While I cannot say that this is as much of a wrong thing to do as, say, invading a country in real life, it tends to irritate people a lot, so try not to do that. Unfortunately, in maps such as Pig Beach, the territory is very hard to grasp, and a lot of KSing springs as a result.

The ettiqute of territory is a hard one to define, as everyone has different views on how big their territory is. For some maps, a territory can extend to less than 1/8 of the map, while the territory of some maps such as the end of B3, and Zombie Regions, extend across the entire map. However, as you train in that particular map more, you will begin to grasp this common, unwritten knowledge.


 * Kill Stealing -- Loads of people do this, especially at earlier levels. In essence, this is when a person either invades in someone else's territory, or even worse, a stronger, faster player follows around a weak player to just piss off that person.

Obviously, it is a bad idea to Kill Steal, and it generally results in a defame.


 * Note: The kill stealing ettiqute rule does not apply to boss monsters. Don't take it personal when you wait 45 minutes for Mushmom to spawn, and you are KSed. That is just what happens at Mushmom. Ditto with Jr. Balrog


 * Defaming -- Defames are generally frowned upon, as they can easily lead to defame wars where a gang defames another gang repeatedly. Defaming is a good idea if someone is truely being a disrespectful person, by kill stealing, or otherwise.

Common Beginner Errors

 * Scrolls are worth a lot of money at market value, at least 20k for the worst 10% scrolls... (except HP or MP scrolls, they are worth less than 1 meso) and going up to (at least) 3.5 million for the rare 60% glove attack scroll.


 * Ores are really worth 1k a piece, Dont sell them at the store when real people (that need them) will pay 1k for each one. Also, If it's Diamond or Gold ore, sell it a few K's higher, I've heard people selling gold for 9k and Diamond for 4k.

The art of Permanent beginners
Super noobs (perm. beginners), someone who stays a beginner for...well, scads of reasons, though they usually side with 5 main reasons:
 * The challenge involved.
 * The fact you'll never lose EXP when you die.
 * Cabs will be unbelievably cheap, to the point at which you'll stop buying scrolls.
 * You'll have scads of money due to the fact you dont buy much armor, dont need to worry about dieing, and also dont have to pay expensively for scroll or cab travel.
 * You'll just be cool. End of story.

So, do you think YOU want to be a Super noob? Well, while the pros might seem promising, there are more cons outweighing them. Here's a couple:
 * You can't make parties.
 * You can't equip many weapons.
 * You can't equip many armors.
 * You wont have any skills.
 * You'll be doing a little less damage as warriors (or thieves) until about level 40, yet with none of the skill perks.
 * You'll be KS'de....A lot. Get used to it.  Even the warriors can KS you now.

Well, that covers the pros and cons, maybe we should move on to something else.

Stat Builds for Permanent Beginners

Ok, I'll just go over the basic three, all of which are close (If not the same) to warrior builds.

Your whole point here? It should be preatty understandable. Since you cant equip better weapons every 5 levels or so, you'll need more Str to equal out to the damage that a Warrior's doing. So, I'de say around: Not much to that one.
 * The High STR beginner
 * Str: Everything else
 * Dex: Equal to your level
 * Int: Low as possible
 * Luk: Also low as possible

Needless to say, you're working on the opposite of the Str beginner. You dont want to be hit, and you want to be able to hit everything. Some people even incorporate Luk into this build to add to their "avoidance". Onto the stats: Eh, dont expect to level easily.
 * The High DEX beginner
 * Str: It's up to you, keep it around your level.
 * Dex: Everythign else
 * Int: Low as possible
 * Luk: Low as possible (Can incorporate for more avoidance)

This one is just too easy. Remember the warrior's build? Their "regular" build? It's very similar: It might be a good idea for you to take a few levels off your Dex and put it into your Str though, simply so your damage doesn't get behind.
 * The "Warrior-build" beginner
 * Str: Everything else
 * Dex: Double your Level
 * Int: Low as possible
 * Luk: Low as possible