The Legend of Zelda: Ocarina of Time/Glitches

Here you can find information relating to all of the tricks and glitches in The Legend of Zelda: Ocarina of Time.

Unlimited Gold Skulltulas
To perform this trick, you must first have Bombs, the Song of Storms, and the Boomerang. Go to the main Hyrule Castle area and evade the guards until you reach a lone tree near the moat. Play the Song of Storms under the tree and a secret grotto will be revealed. Inside, destroy the walls until you find a Gold Skulltula. Kill it, but do not collect the token. First, stand right in front of the warp that returns you to the surface. Then, throw the Boomerang at the token. When the Boomerang reaches the token and begins to return to you, step back into the warp. You will return to the surface, and you will have gained a Gold Skulltula Token. However, if you performed the trick correctly, the Gold Skulltulla will still be alive, enabling you to repeat the trick and gain an infinite number of tokens. If you did not, reload and try the trick again, as this is the only place you can do the trick, and once this Skulltula is gone the trick is gone with it. You must however do the trick every time for the Gold Skulltula to reappear.

Gold Scale As Child
If you don't mind sacrificing a Heart Piece, you can get the Golden Scale as a child, which helps with various shortcuts and Heart Pieces. As a child, catch a fish bigger than the fish in the tank at the desk. After you do this, swim into the middle of the pond. Shift your view so that Navi is not hovering over any fish, then press and hold the Z and R triggers and don't let go. Make your way to the front desk and talk to the fisherman (don't let go through the conversation). Have him weigh your fish. Instead of giving you a Heart Piece like he should, he'll give you the Golden Scale.

Plus, if you're good enough, you can actually catch the man's hat, after which he will add a new rule: No aiming at people.

More Bottles
This glitch allows you to turn any unwanted items into a bottle! The Claim Check, after it has been used, is ideal for this.

First equip a bottle and find something you can put in it (bugs, fish, fairies, water, and so forth). Press the appropriate C button to make Link swipe at it, then hit Start immediately after. Swap an item you do not want any longer (again, the Claim Check) onto the C button of the bottle in use.

Now hit Start again and Link will finish his swipe. If done correctly at the end of this he will be holding another bottle!

There are however some downsides to this. Fairies caught in these fake bottles will NOT revive you when you are killed. Also the item you replace is gone forever, so it is definitely not advisable to even experiment on an important item, let alone save with it replaced. There is no way to retrieve a replaced item without the help of Gameshark codes, so be careful.

However, you CAN get back the deku nuts and deku sticks after replacing them. Do this by making sure you do not have a full number of these items when replacing them. To get the item back, simply buy or find more of that item.

Besides the obvious items, make sure that you don't ever make a bottle out of a bombchu.

Use weapons on Epona
To use any weapon on Epona first lose the Master Sword. The easiest way to do this is by letting Ganon knock it out of your hands and then save and reset.

Once you've reloaded Link should have no sword at all and the green button should be empty. Play Epona's Song and ride Epona, then equip whatever C-button items you like and use them. Don't use the Hookshot/Longshot while doing this, though, as it messes with the clipping detection and you may end up being pulled through objects.

You can still get the Master Sword back though, simply re-equip it through the menu or go back in time.

Another method is during the battle with Ganon, after he knocks the sword out of your hands, simply do the 'play as ocarina' trick, and warp away.

Fall through walls
Park Epona where the left side is flat against a wall. When Link hops off he may fall through the wall. This will not always work.

Pass through things (cartridge only)
This glitch requires messing with the cartridge itself, and thus will not work on the GameCube or Wii

When you come to something blocking your path (the Kokiris barring your way at the start of the game, for example) pull up slowly and gently on the left side of the cartridge. If done correctly the screen image will become messed up. If you move forward while like this you can pass through people and destructible objects. This allows you to complete certain portions of the game without ever getting the Kokiri Sword. Needless to say there is a possibility that carrying out this glitch will damage the cartridge or even the N64 itself.

Use the Lens of Truth without depleting magic
Play the Song of Storms, then use the Lens of Truth the moment you regain control. If done correctly the magic meter's border won't flash and no magic will be used.

Another method of doing this, is to equip and unequip the lens by quickly pressing the button its asigned to. this will give you the effect of the lens, without using magic.

Roll through spiked blocks
Certain dungeons (such as the Ice Cavern) feature sliding spiked blocks. While rolling you can actually pass through them.

Get past the outer wall of Ganon's Castle
Right after you get the rainbow bridge to appear, spanning the gap to Ganon's Castle, you can jump onto a ledge that's just off to the right as you head to the entrance of the castle. Once on the ledge, you can take out the hookshot and turn towards one of the pillars that's connected to the wall just to the right of the entrance and fire the hookshot so that it hits just near the top and just behind the outer wall and it will take you to the other side of the outer walls of Ganon's Castle.

Temple of Time Wall Glitch
When you are able to enter the second chamber of The Temple of Time (where The Master Sword is kept), slowly walk through the small hallway that adjoins the larger outer room and the smaller inner chamber. Notice that the room has a triangular shape to it, with the walls extending right out of the sides of the hallway you are in. Then as you continue to walk in, the room suddenly opens up into a giant square room.