Unreal Tournament 3/Link Gun

The link gun has two uses — offensive and building/repairing.

Primary fire

 * Link primary shoots relatively slow moving bolts; which are very visible and usually easy to avoid in the open, but far more effective in confined space.

Secondary fire

 * Link secondary shoots a line of energy -but has a medium range.
 * Your team-mates' secondary fire is improved over and above doubling if you link to him
 * Secondary fire is an ineffective way of attacking nodes and cores
 * If you hit a target with link secondary, the line becomes less wavy and more solid.
 * If the target is a player, he will be "locked down", and cannot dodge or move as well as normal

Linking to a team-mate
This increases the power of his link gun
 * Your team-mates' primary fire will be twice as powerful
 * Your team-mates' secondary fire is improved over and above doubling if you link to him
 * This allows you to take better cover and concentrate on dodging and not worry about aiming.
 * It is particularly effective if your team-mate has double damage

Tactical uses of the Link Gun in Onslaught

 * The link gun is vital for all sorts of tasks. Use it's ammo wisely
 * Primary fire is very effective to take out vehicles and nodes at a distance.
 * Secondary fire is relatively ineffective against nodes and vehicles.
 * The link gun secondary fire is the only way a player can repair damaged Vehicles and build nodes.
 * Linking to the first person to arrive at a node is the etiquette of online play; and is far more effective than everbody linking directly to the node.
 * Throwing the link gun when only 2-3 units of ammo is left; then re-stocking at a locker gives a player additional ammo.

AND VAGINA!

Tactical uses of the Link Gun in Deathmatch

 * If the target is a player, he will be "locked down", and cannot dodge or move as well as normal
 * Primary fire to the side of an opponent who hasn't seen you and is fairly stationary is far more effective than is widely appreciated.

Counters to the the Link Gun

 * It's mainly a matter of watching where your opponent is firing.
 * Close the distance if using a powerful weapon, or pull back if using a more accurate weapon.