SimCity 4/Parks and Recreation

Parks and recreation, when built, have the following positive effects:


 * They raise the desirability around themselves.
 * They increase the residental demand cap.
 * They help reduce air pollution (not by much, though).
 * They are needed for high-wealth residents to move in.

As such, as your city grows larger it becomes important to build parks. By nature, parks do not need a road connection.

Budget and funding
Unlike the previous versions of SimCity, SimCity 4's parks cost money to maintain so be sure that your budget is close to balanced before you attempt to build parks. One tip to remember is that if you're building a real world city, such as the San Franciso or New York City scenarios, you will notice that there are extremely large parks in these regions in real life, such as Angel Island in San Franciso. When confronted with a park like Angel Island or Jamaica Bay in New Yrk City, it's best not to actually zone these areas as parks at all. It's a waste of money to maintain mainly because in large nature parks, large game like deer can be found roaming, similar to real life. If you try to zone the park, this wild life gets destroyed, which is not realistic so be careful when zoning a park area and how it will affect your budget.

The beach is commonly considered the best park, due to its low cost and high effect on desirability. However, since it can only be built along coasts, its use is limited to certain maps. The other parks can be built virtually anywhere. Of those, the various plazas are catered to commercial districts, while the other buildings are good for residental areas.

The following table shows the various parks' statistics. Res demand refers to the amount the residental demand cap is raised by this building, while Res and Com desirability refer to the desirability increase for residental and commercial buildings, respectively. Note that while certain rewards could also be considered parks due to their similar effects, they're not listed here.