The Legend of Zelda/Enemies

Overworld Enemies
Default sorting is by HP (Hit Points), that is closely related to the overall strength of the enemies. Where two HP are listed, the first one refers to the weaker red version, the second one to the stronger blue version.

Underworld Enemies
Default sorting is by HP (Hit Points), that is closely related to the overall strength of the enemies. Where two HP are listed, the first one refers to the weaker red version, the second one to the stronger blue version; the sorting is according to the blue version HP.