Chrono Trigger/Enemies

Listed by time period and location.

1st Time

 * Blue Imp:
 * Roly: 24HP, 3EXP, 1TP, 25G. Chance of dropping Tonic.

Post Cathedral

 * Green Imp: 32HP, 4EXP, 1TP, 24G. Chance of dropping Tonic.
 * Roly: 24HP, 3EXP, 1TP, 25G. Chance of dropping Tonic.
 * Roly Rider: 30HP, 5EXP, 2TP, 40G.
 * Poly: 99HP, 7EXP, 2TP, 35G. Retaliates against normal attacks. Chance of dropping Ether.

Post Return via Gate

 * Green Imp: 32HP, 4EXP, 1TP, 24G.
 * Imp Ace: 11EXP, 1TP, 45G.
 * Roly Rider: 30HP, 5EXP, 2TP, 40G.

Guardia Forest

 * Blue Eaglet: 16HP, 3EXP, 1TP, 32G. Chance of dropping Heal.
 * Green Imp: 32HP, 4EXP, 1TP, 24G.
 * Roly: 24HP, 3EXP, 1TP, 25G. Chance of dropping Tonic.
 * Roly Rider: 30HP, 5EXP, 2TP, 40G.

Cathedral

 * Diablos: 50HP, 10EXP, 1TP, 60G.
 * Gnasher: 90HP, 8EXP, 1TP, 70G. Chance of dropping Revive.
 * Hench: 49HP, 11EXP, 135G. Strong against normal attacks.
 * Mad Bat: 18HP, 6EXP, 75G. High evade.
 * Naga-ette: 60HP, 8EXP, 80G. Can cast slow (triple heart).  Weak against Fire.
 * Yakra: 920HP, 50EXP, 600G.

Magus's Lair

 * Hench
 * Sorcerer
 * Vamp
 * Flea
 * Slash
 * Ozzy
 * Magus - 1500XP, 15TP, 3000G

Millenial Fair

 * Gato: 10EXP, 1TP, 15 Silver Points

Guardia Forest

 * Avian Chaos: 4EXP, 1TP, 18G.
 * Beetle: 3EXP, 1TP, 15G.
 * Hetake: 3EXP, 1TP, 16G. Chance of dropping Tonic.

Prison

 * Blue Shield: 11EXP, 45G. Chance of dropping Tonic. High defense when guarding.
 * Decedent: 12EXP, 90G.
 * Dragon Tank: 40EXP, 500G.
 * Guard: 10EXP, 70G. Chance of dropping Tonic.
 * Omnicrone: 22EXP, 55G. Chance of dropping Ether.