Mega Man Zero/Weapons

Weapons
Zero's weapons can be leveled up by hitting enemies with them a certain number of times.

Buster Shot
The game calls this the "Z-Buster", but this is a mistake. You get this from Milan at the start of the game. It's a handheld pistol that works similarly to other Mega Man buster weapons.
 * Level 1: It can have up to three bullets on screen at a time. Once you get the Z-Saber, it can be charged up to one level.
 * Level 2: It can now have four bullets on screen at a time.
 * Level 3: It gains a second charge level, for a bigger, more powerful blast that can have elemental properties when used with an Element chip.
 * Level 4: It takes less time to charge up.

Z-Saber
Zero's signature weapon. You get this from the unknown light during the first boss battle.


 * Level 1: Zero can perform basic slashes with it.
 * Level 2: Zero can now perform a double-slash combo while on the ground.
 * Level 3: Zero can now perform a triple-slash combo while on the ground.
 * Level 4: It can now be charged. The charged slash is more powerful than a normal one, and can have elemental properties when used with an Element chip.
 * Level 5: It takes less time to charge up.
 * Level 6: Zero can now perform a spinning slash while in the air. You can still perform the original aerial slash by holding as you use it.
 * Level 7: Zero can now perform a spinning slash while dashing. Hold as you use it.

Triple Rod
You get this from Cerveau after the "Retrieve Data" mission.


 * Level 1: It delivers a stabbing attack that can be aimed in any of 8 directions by holding the as you use it.
 * Level 2: It can now perform a double-strike that reaches farther.
 * Level 3: It can now perform a triple-strike that reaches even farther.
 * Level 4: It can now be charged to perform a spinning attack. This attack can have elemental properties when used with an Element chip.
 * Level 5: It takes less time to charge up.

Shield Boomerang
You get this from Cerveau after clearing another mission after getting the Triple Rod.


 * Level 1: It can be held up to reflect enemies' shots back at them. It can also be charged. Once charged, Zero will throw it at enemies, and it will then return to him. This attack can have elemental properties when used with an Element chip.
 * Level 2: It travels farther when thrown.
 * Level 3: It travels even farther when thrown.

Element Chips

 * Thunder Chip: Obtained from Aztec Falcon. Makes your charged attacks electrified, allowing them to stun enemies.
 * Flame Chip: Obtained from the Orochi-Arm Metalcore. Heats up your charged attacks, allowing them to burn enemies.
 * Ice Chip: Obtained from Blizzack Staggroff. Supercools your charged attacks, allowing them to freeze enemies.