Castlevania: Circle of the Moon/Enemy data


 * For strategies on select enemies, see the enemies page.

Enemy stats
Stats in parenthesis are for the versions found inside the Battle Arena.

Status
Most enemies can be afflicted with the petrification and freezing status aliments. For all practical purposes, the two statuses are exactly the same. Enemies are only affected when they are nearly defeated (generally one hit away from being killed).

Freezing can be caused by Mercury, Jupiter, Mars, or Apollo combined with Serpent. Bosses and common Ice-element enemies are immune.

Petrification can be caused by Mercury, Mars, or Apollo combined with Cockatrice. Bosses and common Stone-element enemies are immune.

Respawn rates
Generally speaking, most enemies only come back once you leave the room and return. However, some enemies come back as soon as you leave the screen, a few spawn in infinite numbers, and bosses stay dead forever.


 * 1) Single: All bosses
 * 2) Infinite: Ectoplasm, Gargoyle, Ghoul, Gremlin, Medusa Head, Merman, Mudman, Myconid, Specter, Spirit, Wight, Zombie
 * 3) Screen: Bat, Brain Float
 * 4) Room: All other non-boss enemies

Exceptions:
 * The Witches in the Eternal Corridor respawn when you leave the screen. All others respawn when you leave the room.
 * If the Killer Bee flies off the screen it will be back when you leave the screen, however if you kill it, it won't come back until you leave the room.

Mobility
Most enemies walk (or jump) around on the ground towards you, however many can fly, a few are stationary, and a few move in a set pattern, regardless of what you're doing.


 * Flying enemies: Bat, Bloody Sword, Camilla, Coffin, Death (first form), Dracula (second form), Earth Demon, Ectoplasm, Evil Hand, Fallen Angel, Flame Demon, Frozen Shade, Gargoyle, Gremlin, Harpy, Hipogriff, Ice Demon, Killer Bee, King Moth, Legion, Lilim, Lilith, Marionette, Medusa Head, Necromancer (both forms), Nightmare, Siren, Specter, Spirit, Succubus, Thunder Demon, Wind Demon, Witch
 * Jumping enemies: Cerberus, Fleaman, Hopper, Mudman
 * Stationary enemies: Adramelech, Alraune, Arch Demon, Beast Demon, Bone Head, Bone Tower, Demon Lord, Devil Tower, Dryad, Evil Pillar, Fishhead, Fox Archer, Fox Hunter, Hyena, Man Eater, Myconid, Skeleton Boomerang, Will O' Wisp
 * Move in set paths: Abiondarg, Brain Float, Spearfish
 * Others: Dracula (first form, teleports), Dragon Zombie (body remains stationary, head moves), Mimic/Trick/Scary Candles (dive at you), Poison Worm (nest remains stationary, worms move)

All other enemies walk around on the ground and can change direction.

Item drops
All enemies, except for bosses drop two items: a common item and a rare item. Bosses never drop anything and the Battle Arena versions of enemies drop the same items as their common counterparts. DSS Cards can only be picked up once.

The actual probability of an enemy dropping an item is determined by your luck (LCK) stat. The formula to determine the probability is:

Probability = Rate + (Rate * (Luck - 100) / 200)

If you have a luck stat of 100 (the starting rate for the first four modes), the actual probability is the base rate. Drop rates are capped at 50% for common items and 25% for rare items. Luck does not effect how often enemies drop small and large hearts.