Fuuun Shourin Ken

Fuuun Shourin Ken (風雲少林拳) is a 1987 one-on-one fighting game developed and published by Jaleco for the Family Computer Disk System.

In 1988, a followup titled Fuuun Shourin Ken: Ankoku no Maou was released, which combined on-on-one fighting gameplay with visual novel cut scenes and choices to determine how the story plays out.

This game is commonly mistaken as "Fuuun Shaolin Kyo" throughout the internet. This is not the correct pronunciation of the title in Japanese. The furigana provided for the title above the kanji, as depicted on the cover art, shows ken not kyo.

Gameplay
In Fuuun Shourin Ken, you control a rising martial artist who strives to defeat other great fighters. To do so, you must utilize a wide array of attacks to defeat your opponent before they knock you out first. You will compete in six different scenes against 13 different opponents. The game follows in the vein of Yie Ar Kung-Fu, and predates the original Street Fighter by only a couple of months. It features similar concepts such as a distinction between punch and kick attacks, relative directions, and a health bar for each fighter, depicted as a series of paper fans.

Controls
Attacks in this game are initiated by a direction, or a direction button combination. The direction that you input is relative to the direction that you are facing. The chart below assumes that your fighter is facing right. Mirror the input if your fighter is facing left. Note that your character will not automatically turn around if the opponent is behind you. You must instruct your fighter to do so by pressing the appropriate direction. Refer to the chart below for a full listing.


 * : The A button is only used to jump on stages 9 and 10, and to throw a sword on stages 11 through 13.
 * : Press the Start button to pause the action mid-game.

Bonus stages
After defeating the three kings, you are given an ending message, and the game continues on at Stage 14. Stages 14 through 26 are a repeat of the first 13 stages, only the opponents are more difficult in some way. Additionally, you can't store extra health meters like you can in the original stages. The following table explains how things change.