Point Blank/Beginner Mode

Stage 1 (1st block, top-left)
SHOOT 20 TARGETS OR MORE.

Bullets full: Unlimited Time limit: 20 seconds Welcome to Beginner Mode. In this stage (which is similar to that fourth stage of Training Mode), you will have an unlimited amount of shots to fire at the targets, that are popping up on the ramparts of the multicoloured Taj Mahal; however, you shouldn't shoot the bombs when they pop up, as you will lose one life at the end of the stage for every bomb you accidentally hit. If you manage to shoot over twenty targets in twenty seconds, you'll receive a bonus of 200 points for every target you hit, a maximum of 2000 points (for hit percentage), and a maximum of 837 points (for quick shot) - however, if you did not shoot over twenty targets, you shall fail the stage. The next stage of this mode will also be new to those who first played the game in Training Mode.

Stage 2 (1st block, top-right)
SHOOT 24 CRIMINALS OR MORE.

Bullets full: Unlimited Time limit: 25 seconds In this stage, you will have an unlimited amount of shots to fire at the cardboard criminals, that are popping up in the windows of the tower block as the camera pans down it; however, you shouldn't shoot the cardboard civilians when they pop up, as you will lose one life at the end of the stage for every one you accidentally hit. If you manage to shoot over twenty-four criminals in twenty-five seconds you'll receive a bonus of 75 points for every criminal you hit, a maximum of 2000 points (for hit percentage), and a maximum of 541 points (for quick shot) - however, if you do not, you shall fail this stage.

Stage 3 (1st block, bottom-left)
SHOOT THE FALLING LEAF.

Bullets full: 1 Time limit: 5 seconds In this stage, you will have but a single shot to fire at the leaf that is falling from the tree on the right side of the screen; if you hit it, you'll receive a bonus of 2000 points, a maximum of 2000 points (for hit percentage), and a maximum of 4172 points (for quick shot). However, if you miss, you'll fail the stage.

Stage 4 (1st block, bottom-right)
SHOOT 25 OCTOPUSES OR MORE.

Bullets full: Unlimited Time limit: 20 seconds In this stage, you'll have an unlimited amount of shots to fire at the octopuses that are popping out of the eight jars at the bottom of the screen; however, you should not shoot the bombs when they pop up, as you will lose one life at the end of the stage for every bomb you accidentally hit. If you manage to shoot over twenty-five octopuses in twenty seconds you shall receive a bonus of 130 points for every octopus you hit, a maximum of 2000 points (for hit percentage), and a maximum of 646 points (for quick shot) - however, if you didn't manage to shoot over twenty-five octopuses, you shall fail this stage.

Stage 5 (2nd block, top-left)
SHOOT 6 CLAY TARGETS OR MORE.

Bullets full: 20 Time limit: 20 seconds In this stage, you'll have twenty shots to fire at the clay targets that are flying into view from the left and right sides of the screen; if you manage to shoot over six of them, you shall receive a bonus of 500 points for every target you hit, a maximum of 2000 points (for hit percentage), and a maximum of 585 points (for quick shot). However, if you don't manage to shoot over six of them, you will fail the stage - and it is also worth noting that they will speed up.

Stage 6 (2nd block, top-right)
''AIM FOR THE CENTER OF THE TARGET! SCORE 460 PTS. OR MORE.''

Bullets full: 6 Time limit: 8 seconds In this stage, you will have six shots to fire at your own target (red for 1P, blue for 2P), as it is brought into view from the left (for 1P) or right (for 2P) side of the screen; the outer rings of the targets are worth 50 points, while their middle rings are worth 60 (and the small squares at the top of them are worth 90), their inner rings are worth 80 and their centres are worth 100. Once you have run out of shots or the timer has run out your target will stop moving - and if you scored over 460 points, you will receive a bonus of your score multiplied by 10 (for hits), a maximum of 2000 points (for hit percentage) and a maximum of 922 (for quick shot). However, if you didn't score over 460 points, you will fail this stage; also, you should try not to fire at the other player's target, as you shall lose one life at the end of the stage for every shot you accidentally landed on it (and if you lose too many, it can cost you the game).

Stage 7 (2nd block, bottom-left)
SHOOT 16 CRIMINALS OR MORE.

Bullets full: Unlimited Time limit: 25 seconds In this stage you'll have an unlimited amount of shots to fire at the cardboard criminals that are popping out of the doors of a hotel corridor as the camera proceeds down it; however, you should not shoot the cardboard civilians when they pop out as you will lose one life at the end of the stage for every one you accidentally hit. If you manage to shoot over sixteen criminals in twenty-five seconds you'll receive a bonus of 260 points for every criminal you hit, a maximum of 2000 points (for hit percentage) and a maximum of 541 points (for quick shot) - however, if you don't shoot over sixteen, you'll fail the stage.

Stage 8 (2nd block, bottom-right)
SHOOT 25 PIRANHAS OR MORE.

Bullets full: Unlimited Time limit: 10 seconds In this stage, you'll have an unlimited amount of shots to fire at the piranhas that are swimming into view from the right side of the screen; if you manage to shoot over twenty-five in ten seconds, you will receive a bonus of 150 points for every piranha you hit, a maximum of 2000 points (for hit percentage), and a maximum of 427 points (for quick shot). However, if you could not manage to shoot over twenty-five of them in ten seconds you will fail the stage.

Bonus Stage
WHICH BOX HAS THE "EXTRA LIFE"?

Bullets full: 1 Time limit: 10 seconds In this stage, you will have a single bullet, to fire at one of four falling treasure chests; one contains a heart (an extra life), another contains twenty coins (10000 points), the third contains a heart and twenty gold coins, and the fourth contains nothing. If you shoot the empty one, you shall not be penalised.

Stage 9 (3rd block, top-left)
SHOOT 24 TARGETS OR MORE.

Bullets full: Unlimited Time limit: 20 seconds In this stage, you shall have an infinite amount of bullets to fire at the targets that are parachuting down from the top of the screen; however, you should not shoot the bombs when they parachute down, and you shall lose one life at the end of the stage for every bomb you accidentally hit (but you can still hit their parachutes). If you manage to shoot over twenty-four targets in twenty seconds you will receive a bonus of 130 points for every target you hit, a maximum of 2000 points (for hit percentage), and a maximum of 724 points (for quick shot) - however, if you did not shoot over twenty-four targets, you shall fail the stage. The next stage of this mode is also the first of the mode which features the game's two mascot characters, "Dr. Don" and "Dr. Dan".

Stage 10 (3rd block, top-right)
PROTECT DR. DON AND DR. DAN FROM THE HUNGRY VULTURES.

Bullets full: Unlimited Time limit: 20 seconds For this stage, you shall have an infinite amount of bullets to fire at the vultures that are flying into view from the right side of the screen towards Dr. Don and/or Dr. Dan (who are hanging from balloons); if you manage to survive the full twenty seconds, you will receive 180 points for every vulture you hit, a maximum of 2000 points (for hit percentage), and a maximum of 742 points for quick shot. However, if you let one of the vultures burst Dr. Don's and/or Dr. Dan's balloon or even accidentally shoot it yourselves, causing them to fall into the water and drown as a result, you will automatically fail the stage.

Stage 11 (3rd block, bottom-left)
SHOOT 8 OR MORE TARGETS OF YOUR COLOR.

Bullets full: Unlimited Time limit: 5 seconds In this stage, you will have an infinite amount of bullets, to fire at your own targets (red for 1P, blue for 2P); however, you should not shoot the bombs or other player's targets, as you will lose one life at the end of the stage for every one you accidentally hit. If you manage to shoot over eight targets in five seconds, you shall receive: a bonus of 460 points for every target you hit, a maximum of 2000 points (for hit percentage), and a maximum of 413 points (for quick shot) - however, if you did not manage to shoot over eight targets (it is possible due to the extremely short time limit!), you shall fail the stage.

Stage 12 (3rd block, bottom-right)
SHOOT 26 TARGETS OR MORE.

Bullets full: Unlimited Time limit: 20 seconds In this stage you will have an infinite amount of bullets to fire at the targets that are popping up on the shelves; however, you should not shoot the bombs or other player's targets, as you will lose one life at the end of the stage for every one you accidentally hit. If you manage to shoot over twenty-six targets in twenty seconds, you will receive: a bonus of 110 points for every target you hit, a maximum of 2000 points (for hit percentage), and a maximum of 782 points (for quick shot) - however, if you didn't manage to shoot over twenty-six targets (although there is less chance of that here), you will fail this stage.

Stage 13 (4th block, top-left)
center ''SHOOT 1 APPLE.

Bullets full: 1 Time limit: 10 seconds In this stage, you will have a single shot to fire at the apple on Dr. Don (or Dr. Dan for 2P)'s head; if you hit it, you will receive a bonus of 2000 points, a maximum of 2000 points (for hit percentage), and a maximum of 4499 points (for quick shot). However, if you don't hit the apple, you will fail this stage.

Stage 14 (4th block, top-right)
SHOOT ALL 3 BALLS WITH ONLY 1 SHOT.

Bullets full: 1 Time limit: 12 seconds In this stage, you will have a single shot to fire at all three of the yellow balls, that are bouncing up and down (it will go through them); if you do so, you will receive a bonus of 3000 points, a maximum of 3000 points (for hit percentage), and a maximum of 2874 points (for quick shot). However, if you do not hit all three balls, or even miss them, you will fail the stage - so you should time your shot when all three of them are lined up with your crosshairs.

Stage 15 (4th block, bottom-left)
SHOOT 16 OR MORE DUCKS OF YOUR COLOR.

Bullets full: Unlimited Time limit: 20 seconds In this stage, you will have an infinite amount of bullets to fire at your own ducks (red for 1P, blue for 2P) as they swim and fly into view from the left and right sides of the screen; however, you should not shoot the bombs or other player's ducks, when they fly (or float, in the case of the bombs) and fly into view (as you'll lose one life at the end of the stage for every one you accidentally hit). If you manage to shoot over sixteen ducks in twenty seconds, you shall receive a bonus of 170 points for every duck you hit, a maximum of 2000 points (for hit percentage) and a maximum of 909 points (for quick shot) - however, if you could not manage to shoot over sixteen ducks, you shall fail this stage. There is also only one more stage to go before the "Last Stage".

Stage 16 (4th block, bottom-right)
SHOOT 20 SKELETONS OR MORE.

Bullets full: Unlimited Time limit: 20 seconds In this stage you will have an infinite amount of bullets to fire at the skeletons as they jump out of their graves; however, you should not shoot the bombs when they're sprung up, for you will lose one life at the end of the stage for every one you accidentally hit. If you manage to shoot over twenty skeletons in as many seconds, you will receive a bonus of 220 points for every skeleton you hit, a maximum of 2000 points (for hit percentage) and a maximum of 599 points (for quick shot) - however, if you could not manage to shoot over twenty skeletons you shall fail the stage. Now it is time for the "Last Stage".

Last Stage (castle)
SHOOT THE TARGETS AND WATCH THE FIREWORKS.

Bullets full: Unlimited Time limit: 5 seconds In this stage you will have an infinite amount of bullets to fire at the targets on the twenty-one cannons and light their fuses; once the timer has run out, eight red- and blue-uniformed soldiers will run into view from the left and right sides of the screen, and blow their trumpets as the camera pans upward and the cannons whose targets you shot launch fireworks into the air. All twenty-one cannons (including the ones you missed) will then launch sixteen more fireworks into the air, which will explode into the text "CONGRATULATIONS" at the top of the screen as your stage score is calculated (hit: 510). The text "BEGINNER COMPLETE!" will then appear at the top of the screen, and you will receive 10000 points for every life you have remaining - and the highlighter shall run down five more phrases a few times before slowing down and stopping on one (again, based on how many stages you failed):

EXCELLENT! (0 fails) WELL DONE! (1-4 fails) PRETTY GOOD! (5-8 fails) PRACTICE! (9-12 fails) BETTER LUCK NEXT TIME! (13-16 fails)

The text "GOOD JOB HOT SHOT!" will then appear at the bottom of the screen and the game will go into "high-score" mode; it is depicted as an extra stage with the objective ENTER INITIALS IN 10 SECONDS. and in it you have an infinite amount of bullets to fire at the keys of a QWERTY keyboard and enter your initials at the top of the table with pride regardless of which way around they are positioned (as your scores shall most likely be the two highest ones on the cabinet to date). Once you have done so, the curtain with the text "GAME OVER" on it will come down from the top of the screen.