Banjo-Kazooie/Mad Monster Mansion

Jiggies: 1: Go around the haunted house, there's a celler, use Kazooie's Rock-breaker attack (A) + (Ltrigger or Rtrigger) on the celler door to break in. There's a ghost in the celler, use the Indescructable move that Bottles taught Kazooie (Ltrigger or Rtrigger + Right on the right analog stick) to destroy the ghost (gold feathers needed), go to the last barrel on the left, use the punch attack to break the barrel open, the jiggy will appear. 2: collect every Jinjo 3: go all the way to the top of the roof, use the super-jump pad to go into the chimney, and you'll end up in the other side of the dining room. jump on to the chairs, cause the floorboards creak, and the floor will wake up the ghost that's protecting the jiggy. If you mess up, try again, by exiting the building, and re-entering by climbing onto the roof, if you succeed, you'll get the jiggy while the ghost and the witch yell. 4: behind the manor (mansion), is a shed. use the punch attack, or the peck attack (A + X), or (X) by the door to break open. Jump onto the glass that has the jiggy, move the glass around to get the letters BANJOKAZOOIE, but be careful: there's a moving ghost that'll knock you off. If you land on the fat, ugly witch squares, you'll lose a part of your energy. If you lose all of your energy, you'll die, and go back to the starting point. For walkthrough information, go to youtube.com, and search for "Banjo-Kazooie Walkthrough: Mad Monster Mansion Part I" without the quotes.

I don't think there'll be moves from Bottles, unless you got them all.

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