Phantasy Star II/Control Tower

More bad news
After being unable to revive Nei, you head back to the Central Tower in Paseo. Your commander informs you that, due to the conflict and subsequent explosion at Climatrol, Mother Brain considers your team criminals, and will send all manner of robots to terminate you.

Undaunted, you attempt to proceed with your mission. With Climatrol out of control and pouring water everywhere, it could threaten the existence of all life on Mota. The only way to prevent catastrophe is to open all four dams around the center lake, and allow the excess water to drain into the sea. But each dam is locked. If you speak to the librarian in the Central Tower, and ask her about the dams, she will tell you that each dam is unlocked by a card, and the cards are contained in a Control Tower. However, there are control towers in every town on Mota, so you need to find the correct tower in order to retrieve the cards.

Once you step outside Paseo and explore the outside, the affect of stopping Neifirst's biomonster generation, along with Mother Brain's criminal designation becomes immediately clear: Every combat encounter will only consist a various types of robots, as no more biomonsters appear. Don't forget that Kain happens to be an expert when it comes to damaging robots. If you had Hugh in your party (who specialized in biomonsters), it's a good time to swap him with Kain.

Control Tower
There are no treasure chests to collect in the Control Tower. Just a mind-numbing number of chutes that you must use to navigate between the two floors. Along the tops and the bottoms of each floor, the chutes are packed so closely together, that you may hardly stay on one floor for more than a few seconds before cycling back and forth between each floor. Make sure you bring along which ever party member was taught the Musik technique as its use is very much needed here.

Floor 2


Your goal is to reach the center of the second floor. In order to do so, you must pick a path that begins on from the top of the first floor, and allows you to traverse from the top of the second floor to the bottom of it, before access the row of chutes along the bottom. Both sides enable you to do this, but unfortunately the chute that gets you to the middle is only accessible from the left side. The top chute which is fourth from the left enables you to reach the lower portion of the second floor, and take a chute back down to the first floor. Once you begin using the chutes at the bottom, you begin to alternate which floor you're on very quickly as you make your way to the center of the tower. Be sure not to miss the one chute that brings you into the center.

Once you make it to the center, you'll find a keyboard. In order to operate it correctly, you need the Musik technique taught to you by the musician in Oputa. Select the member of your team who knows Musik and use it. This will cause the door above the keyboard to unlock. Access the area up above and you'll find four machines. Examine each machine, and they will each give you a different colored card, one for each dam in Mota.