UNDERTALE/Snowdin (Pacifist)

Snowdin
Assuming you've read the first part of the Pacifist Route guide, the Ruins, this is the second chapter. Please don't read this unless you've seen and done the Ruins section of the game.

Spooky Scary Skeletons
After you end up in Snowdin, you must continue going east. There are a few... strange occurrences that happen in here. For some reason, a branch breaks behind you, even though you did nothing to it. A strange sprite can be seen walking through two trees, and finally, the bridge. The bridge seems... off. Then, the strange person walks up behind you and tells you to shake his hand. He has a whoopee cushion in it. He introduces himself as Sans. Sans the skeleton. He then tells you his brother is hunting for a human and that you should hide. He then takes you across the bridge and hides you behind a very conveniently shaped lamp. Another skeleton runs up (Papyrus) and yells at Sans for not recalibrating his puzzles. Sans makes a few bad jokes (I'm not going to include them here so you don't have to cringe at his bad jokes) and Papyrus leaves. Sans then tells you it would make Papyrus's day if you went up to him. Well, easy enough. The next room has a path to the north that you can ignore. There is a save point and a dimensional box, which becomes portable later in the game, but for now, there's a Tough Glove inside of it that you can get. If you are in the genocide route, this is a good weapon but it's useless later in the game. We aren't doing that, however. Continue to the east and you find Sans talking to Papyrus. Of course, they notice you. After a few seconds of spinning around, Papyrus confronts you and tells you there are puzzles ahead and to "CONTINUE... ONLY IF YOU DARE!!" Yeah... this will be fun (not really).

That Doggo
Continue east until you find a stand with a dog symbol on the top of it and walk in front of itb to initiate the Doggo battle. To spare him, avoid his first attack, which is a blue attack (so stop moving), and then pet him and he is spareable. Of course, you can mess with him a little more by ringing his bell a few times. He freaks out, and then stops talking, trying to get you to go away. It works. Let's go on. The next room has Sans near the entrance, who tells you about blue attacks. Ignore him. Also ignore the room to the north unless you're genuinely interested in the snowman quest. The quest doesn't give you any items, just the Snowman Piece, which is one of the better healing items, and you can come back at any time for this item. It's a good backup if you're really low on hp. Anyways. Backtrack to the crossroads that you came from, and go to the east. The next puzzle is the Invisible Electricity maze. Papyrus gets zapped no matter where you start, before giving you the orb and the answer to the puzzle. Wow. He's trying to capture us with this??? Ouch. The next room has the ice cream man and the "Ball" game. Get some Nice Cream, it's pretty good. After you fill your inventory, go down to the south end of the room, ignore the ball game, and continue.

The Dogi
The next room has a puzzle in the middle of it. Ignore it, select Jumble when Papyrus asks which puzzle is harder, and we're good. The next room is a save point with another mouse hole. Save and continue. The next room is easy. Go over to the northeast area and click the hidden switch. It's underneath the area where the snow has been cleared, in between two trees. Ignore the Lesser Dog. All it does is send the Annoying Dog (Toby Fox's in-game representation) to attack you on the bullet board. Please ignore him. Anyways, go to the southeast end of the room and you encounter the Dogi. The Dogi's battle is pretty easy to do. First, go to ACT and select "Roll Around," then do "Re-Sniff," and then select "Pet" on both dogs' ACT menus. Really easy. The Dogi thank you for expanding their minds and leave. This next room requires you to make all the X's into O's. This is the first of these puzzles. The next one has a switch behind a tree. Click the switch and step on the switch to complete it. The next room is also easy. It explains the Multicolor Tile Puzzle, which will be seen later. Here are the tile colors:
 * Red: Cannot be stepped on.
 * Orange: Makes you smell like oranges
 * Yellow: Makes water tiles electrocute you and electrocutes you
 * Green: Makes you fight a monster
 * Blue: It's water. Duh.
 * Purple: It makes you slide to the next to the next tile while making you smell like lemons, which stops water tiles from being impassable
 * Pink: They don't do anything. Step on it all you like. *step*

When the tiles stop changing color, it creates a pink tile path, at which Papyrus spins away without saying anything. Huh, that happened.

Dogs Dogs Yet More Dogs
The next room has a save point. And a dog. It's the Lesser Dog. Kill it (don't actually do that.) Continue to the next room. It's easy. Go to the bottom left square. Go east, north, west, south, then east, south, west, north, east, and then north. Then go east. Should be easy. You instantly slide to the next area, where there's not really anything but Sans and his maddening pranks. Ignore the south path, go east. This room is a room filled with snow poffs. It's a snow poff. And this is also a snow poff. BEHOLD!!! It's a snow poff. This is a- wait this has 30g inside of it. What is this??? (you obtain 30g if you inspect every snow poff once.) If you do all that, or you don't care, continue to the snow poff blocking the path (assuming you haven't accidentally interacted with it already) and interact with it. A dog head pops out, and a tail. Then it reveals its true form, the Greater Dog. Easiest mini boss ever. You can ignore 4 times, beckon/ignore, pet, play, and then pet twice, or use the stick. It instantly spares him if you use the stick.