User talk:Sean.43L

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File:Arcade-Stick-LoR.png

 * File:Arcade-Stick-LoR.png this one doesn't seem too clear. -- Prod (talk) 17:22, 10 August 2020 (UTC)
 * This arcade cabinet disagrees. -- Sean.43L (talk) 16:43, 13 August 2020 (UTC)
 * I assume you're talking about the "Block"? I think there it shows it as independent pictures. Here it's displayed as a single picture with two directions shown. All the other Arcade Stick images are single movements. -- Prod (talk) 16:46, 13 August 2020 (UTC)
 * Single-motion maybe, not single-movement: Arcade-Stick-RL.png, Arcade-Stick-RDp.png, Arcade-Stick-QcbHcf.png, etcetera. And even then: Arcade-Stick-CDU.png (Aren't those all yours btw?) -- Sean.43L (talk) 17:18, 13 August 2020 (UTC)
 * Those are fighting move directions, meant to instruct the player how a joystick should be moved in order to execute a command.
 * [[File:Arcade-Stick-RL.png]] means press right, and then left.
 * [[File:Arcade-Stick-RDp.png]] means press left, down, downleft.
 * [[File:Arcade-Stick-CDU.png]] means hold down for two seconds, and then up.
 * By comparison [[File:Arcade-Stick-LoR.png]] doesn't clearly indicate much of anything. You can't move the joystick in two opposite directions at the same time.  Saying: "[[File:Arcade-Stick-Left.png]] or [[File:Arcade-Stick-Right.png]]" should suffice.  Pro  cyon  20:48, 13 August 2020 (UTC)
 * Press? Buttons and directional pads are pressed, not arcade joysticks. And yes, I'm being technical because this is a technical discussion after all. And you stating that this image "doesn't clearly indicate much of anything" is not a technical statement, it's a subjective one. An arcade-related, subjective opinion that is in direct conflict with what is printed on an actual arcade machine, which happens to be manufactured by Midway Games. Now I get that you're a lead administrator of a collaborative video game website with a sub 20k Alexa ranking and all. However, (with all due respect ofc) if a multi-million dollar company that was once a global leader in the arcade development industry for over 20 years says that a graphic of an arcade joystick with opposite-facing arrows on either side means "left or right" — well then it means "left or right." And no, they are not independent pictures. The graphic in question is printed on a single, rectangular decal. Not only that but if you look closely, there isn't much of any space between the arrows and the joystick; ergo, not independent.
 * But for the sake of argument, let's pretend for a moment that none of the points I just made are valid. Let me get this straight. You're saying that your visitors won't have enough sense to figure out that the meaning is "left OR right" because the optional nature isn't clearly indicated. That the logical conclusion they will draw is to "move the joystick in two opposite directions at the same time." And once they realize that this is physically impossible, they will not consider any other interpretations that might actually be within the realm of possibility. At which point, they will just remain in a state of utter confusion?
 * Look, I made this indicator specifically for one game: Gauntlet: Dark Legacy. Ironically enough, I made it before I even learned what was on the cabinet. That's no coincidence. And as tempting as it is to quote that one Great minds... expression, there's nothing really "great" about it. It's just intuitive design. So yes, I stand by the fact that my illustration adequately serves its purpose in this use case.
 * Sure, I can agree that it may not be particularly helpful within the context of fighting games. I can even agree that if used in the wrong way, it might leave a few scratching their heads. What I find grossly inaccurate, though, is the implication that it doesn't have any use at all, or the notion that no one will be able to decipher its hidden meaning regardless of application. If that was really the case then—by your own logic—I counter that all of those "fighting move directions" should also be changed or removed, since it isn't clearly indicated that they are specifically for fighting moves. Because if you think it's fair to say that context and application do not give clarity towards the interpretation of visual aids, then it should work both ways.
 * Be that all as it may, I've been on the internet long enough to know that reason seldom triumphs over power. So instead of waiting for the telegraphed outcome to unfold, I decided to take the high road and remake my submission so that there is absolutely no way that anyone can miss what is being indicated. I even used one of your uploads as a template. Here's a link for your convenience: File:Arcade-Stick-LoR.png -- Sean.43L (talk) 17:20, 17 August 2020 (UTC)