Star Wars Knights of the Old Republic II: The Sith Lords/Hanharr

If your character is dark side (../Alignment/ < 40) when you next travel through the docks on Nar Shaddaa after getting a message from Visquis of the Exchange, then Hanharr becomes your temporary character in the Jekk'Jekk Tarr tunnels, but the first time you can speak to him as follows is if you add him to your party to board Goto's yacht.

However, a few more options are available once you're both aboard the Ebon Hawk, where he paces a circuit between the two ends of the southern corridor.

When you first speak to Hanharr with ../Alignment/ 20 or less:


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When you first speak to him with Alignment 80 or more:


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Otherwise, or upon returning:

Once aboard the Ebon Hawk, you can ask him to stop or keep pacing, and why he does it so much:


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Questions
You can maximize your influence with Hanharr simply by asking questions, moving even closer to the dark side of the Force:

Otherwise:


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You can ask why he made his home on Nar Shaddaa, and about the Shadowlands once he's mentioned them:


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You can also ask why he uses the term "Jeedai?" once he's used it:

Shackles

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Tribe
Otherwise:


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You could have gained or lost sufficient influence from your most recent response to immediately succeed with the following, but if you haven't then you can return and ask either of these questions later:


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