Splatoon/Walleye Warehouse

Walleye Warehouse is a simple, linear, no frills map, so strong fundamantals go a long way here. The wide open center contrasts with the sharp corners and narrow alleys at the map's fringes, accommodating both direct and sneaky playstyles.

Layout
The spawn area is a narrow hallway with a single slope leading down, and is notorious for being easily covered by the entirety of a Killer Wail. In front of the spawn is a moderately open area with multiple paths leading away, and a large crate for last ditch defenses. The only way on to this level is through a large tarp ramp, forcing players to walk up in their vulnerable humanoid forms. The right path from spawn and right opening of the middle floor form a long route to the side areas of the center arena. The left path winds around the outer side of the map in to the opposite side area, with grates extending out from occasional openings in the walls that serve as sniper perches.

Going from the middle floor to the main floor is a simple drop, but the most direct opposite path is using another tarp-covered ramp. Beside the ramp is a crate that can only be jumped on to from the top floor, and is a great long-range harassment perch. The center is a large square with a U-shaped stack of boxes in the middle, fully-inkable. On either side are the side areas, similar to the main area in shape and size, with some boxes of their own at their center, as well as a large wall for cover.

Splat Zones
The zone is only the width of the box formation at the center, but long enough to stretch to the cargo crates of either team. Metal blocks have been added to the side areas to act as cover and ambush spots.

Tower Control
The tower starts off snug inside the box formation, then takes a nearly straight path up multiple levels until its terminus near the crate right outside of spawn. A metal block has been added in the side areas so that players can swim on to the ledges above.

Rainmaker
The Rainmaker is on the box formation and the goal is in front of spawn, right past the last tarp-covered ramp. All the changes to the map from other Ranked Mode games are carried over, as well as several new blocks for better mobility among the three levels leading up to the goal. A Rainmaker-prohibited area is present at the end of the tall ledges in the side areas. If the carrier wanders inside, the Rainmaker timer will tick down faster and it will respawn in its original position if the Rainmeker holder is splatted.