Mega Man 2/Crash Man

Description: Crash Man's stage is moderately long but should be rather easy. The stage is set in a large tower, where Mega Man starts at the bottom and must ascend all the way to the top. The stage does not have any pits but falling from ladders (and there's a lot) can become an annoyance to some, especially towards the end. This stage also features the infamous tracks where Mega Man must ride a small mechanism to reach (you guessed it) ladders.

Walkthrough: You'll start off inside a room full of pipes and strange block-head enemies (these guys are called Tellies). Immediately ascend the ladder to the right of you and then ascend the second ladder. Go up the next ladder and then jump from this platform to the next ladder to make it. Now climb up the final ladder and you'll show up in a hallway. Keep moving to the right and destroy any Metalls blocking your path (they're the little robots under the hardhats). You can only destroy the Metalls, however, when they emerge from under their hardhats, so keep that in mind. Ascend the ladder at the end of the hallway.

Jump on the red elevator as soon as it comes near you. Destroy any Tellies that are in your way, and as soon as the elevator comes near the ladder, immediately jump and ascend it. Go on the next elevator and repeat, destroying any Tellies that may come near you. The next area features yet another one of these tracks, so just do the same thing here. Once you reach the top of the ladder, keep going right, destroying the Blockies (you'll have to shoot their face to destroy them). Go up the long ladder and once you get to the top, you'll see a Metall on one of the three blocks. Jump on the first block, then jump from the very edge of it and keep going left. The Metall should immediately shoot and as soon as it does, destroy it. Now go up this small ladder.



There are two ladders: take the right one. Keep going up as fast as you can. When you reach the next area, take the ladder on the very right. Keep going until you reach the top, avoiding the Pipis as best you can. When you get to the top, drop down on the left side to get an E-Tank. Now take out Item-2 and shoot it in mid-air. Quickly jump onto it, and jump onto the platform that's just above you. You can do the same thing with the ladder to the left on the top platform, which leads to an extra life. If you don't choose to take the ladder on the left, go up the one on the right instead. Regardless of whatever ladder you took, you'll still end up on the top of the tower. Upon doing so, you'll immediately be attacked by a bunch of Fly Boys (those robots with propellers on their heads). Just keep going to the right, as they are easy to dodge. When you get to the end, you'll reach the chamber, where Crash Man is waiting inside.

Robot Master
Strategy: Crash Man's main weakness is the Air Shooter, as it only takes 2-3 shots to destroy him. Crash Man likes to jump around the stage while firing his Crash Bombers randomly. After he does this, he'll walk around the room for awhile and then start jumping again. You can shoot Crash Man easily while he's in mid-air or when he's walking on the ground (it is much easier to shoot him while he's in mid-air since the Air Shooter travels upward when fired). His Crash Bombers should present no problem since they are very easy to dodge and take approximately three seconds to explode. When you defeat him, you'll get his weapon: the Crash Bomber!