The Immortal

The Immortal is an isometric adventure game by Electronic Arts, released for a variety of platforms. The main plot revolves around a wizard attempting to find his mentor in a large and dangerous labyrinth.

The Immortal is legendary for its profoundly-steep learning curve and practically-impossible difficulty. Indeed, some sections of the game seemingly required the player to die in order to progress. There are also a number of "one false move"-style death traps, and it is even possible to die in the very first room of the game. It is also remembered for the copious amounts of violence it contains; there are over 30 death animations for the player character, involving a variety of traps and monsters.

Levels
The game has either 7 or 8 levels, depending on which version is being played.

Level 1: This level consists of basic sword fighting and avoiding some simple yet deathly traps. For example, there is one room which contains an L-shaped hallway which has triggers on the floor which cause severely damaging arrows to shoot out of the walls. This level also features invisible enemies (the Shades).

Level 2: This level has the player searching for three gems which are used to unlock the stairway into the next level. This level uses environmentally hazardous enemies such as will-o-the-wisps and instantly fatal slime enemies to challenge the player, and features an encounter with the Goblin King.

Level 3: In this level, a slew of trolls, who are at war with the goblins, who can be evaded using a handful of handy items such as smoke bombs. Here, the Protean ring is found, which causes the character to be disguised as a goblin, can be found, but be sure to not wear it in front of the Goblin King, as he will see through your disguise (and as you should know by now, mistakes are usually fatal in this game).

Level 4: Here, you must ride a magic carpet to avoid being eaten by a giant worm. All the while, you must avoid flame jets on the floor that will instantly incinerate you and your carpet, as well as fireballs being shot out of the walls. This level hosts an optional item which will affect the game's ending. There is also a hidden coffee pot item as an easter egg, and is useful later in the game.

Level 5: Giant worms never seem to go away, and in this level, you must traverse a rather large room by following a certain path which avoids disturbing a deadly underground worm. You are given a worm sensor which dings as the worm draws near, and some vague directions to safety. The hidden coffee pot is usefully in this level, as in some versions, an underground room containing representations of the game programmers are found, and it can be traded to them for a useful item.

Level 6: This is the level that appears only in certain versions of the game. Here, you get to sword fight a giant spider, assuming it hasn't silked you already. You also have to levitate down a large hallway, avoiding deadly spider sacks that might have you eaten alive. This level also has a surprising deathtrap which is quite cool, and features the ability to get your character drunk.

Level 7: This level features some sword fights. Also, you meet up with an important character story-wise, and receive some important magical scrolls. Lastly, you have to ride a barrel, paddling with your staff. In the water duct, you must outrun the Norlac, a water monster. You seemed to be pinned between it and the whirlpool which leads down into the unknown.

Level 8: This level is essentially composed of the final bossfight. After a short scene of goblin nudity, a chest is found which contains some important magic spells. Falling down into the pit below, you seem to be caught in a battle between a dragon and your sorceror master. Your action in this conflict could decide the fate of both creatures.

Characters
The Immortal has a small number of characters involved in its story.

Main Character: This is you. You seem to be a fairly old wizard in search of his master, Mordamir.

Mordamir: This is your master. For reasons originally unknown, he is hidden in a deep dungeon, and it is your quest to rescue him.

Dunric: Another apprentice of Mordamir's, Dunric is also trapped in the dungeon. He was sent to rescue Mordamir before you arrived, as explained by the message from Mordamir found in the first room. His ring is of great importance and is found in the first level. Dunric is involved in a plot twist involving Mordamir.

The Shopkeeper: The shopkeeper appears in level 2 to sell you a potion that protects your boots from green slime enemies. Also, he appears in level five to sell you a shrinking potion. He is sometimes known to haggle.

The Goblin King: You encounter the Goblin King in levels two and three. He appears to die but is found alive again. He helps you get through a troll lair in the third level, as the goblins and the trolls are sworn enemies.

Ulindor: Ulindor is first found in level one, where he gives you a key if you save him from a goblin. Ulindor is also found in level four. He gives you a magic carpet to prevent you from being eaten by worms. He later betrays you in level seven.

Ana: In level four, Ana's ring can be found. Giving this to her causes her to tell you a secret regarding a puzzle and also changes the ending of the game.

The Goblin Conference: Found in level five, these goblins wish you to distract the Norlac, which happens in level 7. In level 7, the attempt to open the sluice gate while you distract the Norlac.

The Programmers: In the worm room in level six, there is a staircase that leads down to a hallway full of programmers. If you bring them coffee, they will be pleased and give you a secret item ... a stench bomb that allows you to bypass the battles in level seven. They are missing from some versions of the game.

The Norlac: In level 7, the Norlac is a water monster which is threatening the goblins. It's your job to chase it down while the goblins attempt to open the sluice gate. Watch out for its tentacles, because if you get to close, you will be killed instantly.

The Dragon: The Dragon guards the fountain of youth, and resides at the very bowels of the dungeon where Mordamir resides. It is caught in a conflict with Mordamir, as the humans and dragons have been adversaries for many years. You are caught up in this conflict and have a chance to affect its outcome.

Features missing from some versions

 * the worm trap in the first room of the game
 * the flame jets in the second room of the game
 * the chest in the second room changes position based on which version of the game you're playing
 * fireballs in levels one, three and five
 * the map of the pit traps in level one
 * the charm spell is found on the floor in level one in some versions, and in a chest in others
 * the door in level one which connects the second room to the last one
 * the second door connecting the large room to the one above it in level two
 * the poisonous drink in level three
 * the muscle potion in level three
 * the infinite hallway in level three
 * the second door connecting the two main troll rooms in level three
 * the enemy attacking you at the beginning of level four
 * the programmers' hallway in level five (sometimes replaced by an empty hallway with entrance near entrance to worm room), meaning you can't get the B.O. Bomb
 * level six (the spider level)
 * the sonic protection spell and its necessity in level eight (Mordamir's sonic attack is sometimes replaced by a lightning dud)
 * the bones being thrown at your in level eight
 * enemy fatality animations