Mirai Ninja/Stage 10

Once the background has reappeared behind Mirai Ninja, the stage title has appeared on the screen and this stage's theme begins to be heard from the Yamaha YM-2151, he will find himself on a constantly ascending platform, with a regenerative Tourou hovering in place above it on either side; they will regenerate after a few seconds (if you jump up and slash them with your sword at close range to kill them), and will fire a beam down at you if you try to stand under them. Once the platform has started to ascend, eight Karasu Tengu will come flying towards you - and once you have thrown a shuriken at each of them to kill them, you will have to run over to the right side of the platform, as seven Hanzou Hattori come running towards you. Once you have thrown a shuriken at each of them to kill them, you will have to run back to the left side of the platform as eight more Karasu Tengu come flying towards you; once you've thrown a shuriken at each of them to kill them, you will have to run back to the right side of the platform as three more Hanzou Hattori come running towards you. Once you throw one shuriken at each of these to kill them, a group of five Beam Hassha-ho will come up from below with a Chikara (yellow) powerup on their right side - and if you are standing in the right position, you will have the opportunity to collect it if you need the extra energy. You will now have to run back to the left side of the platform as the enormous brown ship which had originally appeared on the third stage flies into view from the right side of the screen in the background and eight more Karasu Tengu come flying towards you; so once you have thrown a single shuriken at each of them to kill them, you will have to run back to the right side of the platform, as another group of five Beam Hassha-ho comes down from above with another Chikara (yellow) powerup in their centre. Again, if you're standing in the right position you'll have the chance to collect it if you need the extra energy - and you'll then have to run back to the left side of the platform, as a Choucho comes down from above and tries to sprinkle his spores on you. Once you've jumped up and thrown a shuriken at him to kill him, you will have to run back to the right side of the platform as four more Choucho come down from above and try to sprinkle their spores on you; once you have jumped up and thrown a shuriken at each of them to kill them, the hologrammatical image of the Evil Master Shikinami Kurosagi will appear in the background as the platform stops ascending and the song you are hearing from the Yamaha YM-2151 suddenly stops. You must then jump over an electric current which is passing through the floor of the platform five times to avoid getting hit by it - and the unique "boss" theme of Ashura will start to be heard from the Yamaha YM-2151 as he rises up from below. He will walk slowly towards Mirai Ninja while the five dreadlocks upon his head are waving randomly around; the best way to defeat him is to continuously throw shurikens at him to make his dreadlocks fly off, then jump over him to the other side of the platform when he gets too close to you before turning around and throwing more shurikens at him. Once you have thrown enough shurikens at Ashura to defeat him (he will groan from the C140 every time one hits him), he will explode, and the "stage clear" theme will be heard from the Yamaha YM-2151 for a tenth time as the two regenerative Tourou on the sides of the platform immediately disappear; Mirai Ninja will then run back over to the right side of the platform as it connects itself to an enormous pagoda and proceeds to the eleventh stage. Like the second, fourth, sixth, eighth and ninth stages, this one has a multitude of paths that can be taken through it, but only one is the correct way out - and the next page is a must-read for anyone who does not know about it yet, especially if using MAME!