Fury of the Furries/World 1

Note: The SNES reskin of Pac-In-Time changes this world's theme to a mountain, and starts with a second new cutscene to reflect the game's storyline:

MOUNTAINS: PAC-MAN FINDS HIMSELF LOST ''IN THE MOUNTAINS. AMONGST'' HIGH PEAKS AND JAGGED CLIFFS ...AS HE DESCENDS INTO THE VALLEY, HE MUST WATCH FOR THE MYRIAD OF CREATURES WANDERING THE SLOPES AND AVOID THE GHOSTS' FIENDISH TRAPS.

Level 1
You are entering the incredible Desert level 1!

Tinies present: Yellow Time: 5:00 PITSNES powers: Fireballs PITSNES pellets: 40 PITGB time: 75 (1:15) PITGB password: ZFNDW PITGB powers: Fireballs, Grappling Hook

Welcome to the game. Once the yellow Tiny has appeared on the screen, you'll immediately have to jump back to the left, to warp to a bonus level; once the bonus level has appeared on the screen, the green Tiny will appear in it, and he will have 30 seconds to collect all 20 coins in it and reach the "EXIT" sign. Once the yellow Tiny has reappeared back in the main level, you will have to start walking to the right and jump onto two platforms in turn to collect two more coins, then jump back onto a third platform to collect four more coins - and once you have done this you shall have to drop back down onto the second platform, then jump onto a fourth one to collect a twenty-seventh coin. You will then have to jump over a thorny vine pit to land on a fifth platform and collect a twenty-eighth coin; once you've done so, you will have to jump onto two more platforms in turn and collect four more coins, then drop down to collect two final coins and land on the "EXIT" sign. In the SNES reskin, the "EXIT" signs give way to doors that open when all the pellets are collected, and the bonus levels are no longer present - however, the bonus levels were not converted to monochrome for the Game Boy reskin of the game either.

Level 2
Discover the furry Desert level 2!

Tinies present: Yellow Time: 5:00 PITSNES powers: Fireballs PITSNES pellets: 30 PITGB time: 75 (1:15) PITGB password: MRWHQ PITGB powers: Fireballs

Once the yellow Tiny has reappeared upon the screen, you have to jump through a colour field to activate the green Tiny (in the SNES reskin, the colour fields give way to hoops), walk to the right over six slopes, jump over a trio of leaves, and jump up four more times to shoot four fireballs at a destructible brick in a wall; you will then have to switch to the green Tiny, and use his grappling hook to get into the gap the brick has left behind and warp to another bonus level. Once the green Tiny has reappeared in this second bonus level, you shall have 30 seconds to collect all 78 coins in it, and reach the "EXIT" sign - and once he has reappeared in the main level you'll have to drop back down to the left onto a platform to make it start moving upwards, then jump back to the left onto another platform, and walk back to the left as six blocks of the platform crumble beneath your feet and a stone block falls down from the ceiling. You now have to jump through another colour field to deactivate the green Tiny (switching back to the yellow one) and reach the "EXIT" sign.

Level 3
Take a trip to the magic Desert level 3!

Tinies present: Red, Blue Time: 5:20 PITSNES powers: Grappling Hook PITSNES pellets: 30 PITGB time: 79 (1:19) PITGB password: VRMFZ PITGB powers: Hammer, Bubbles

Once the red Tiny has appeared on the screen, he will have to eat his way through eight of the blocks in the platform underneath him (in the SNES and Game Boy reskins "Pac-Boy" will use a hammer instead), drop down to another platform, and jump back to the left to collect a coin (for every 100 coins you collect, the Tinies will receive an extra life between them); you now have to walk to the right (while watching out for a spider) and jump up to collect another coin, drop down to a third platform, and switch to the blue Tiny. You shall then have to walk back to the left up a slope, and drop into an ocean, swimming downwards while blowing bubbles at three fish as they come swimming towards you; once you have blown enough bubbles at each of them to kill them, you'll have to swim to the left so that your bubbles are aimed at a destructible brick in a wall. Once you have blown enough bubbles at it to destroy it and swum through the gap the brick has left behind, you will warp to a third bonus level - and once the blue Tiny has reappeared in this third bonus level, you will have a minute to collect all 40 coins in it and reach the "EXIT" sign. Once the blue Tiny has reappeared in the main level, you will have to swim to the right and up out of the ocean, drop down to the ground to collect three more coins, jump onto a trio of leaves to collect a 46th one, and walk back to the left to collect two final coins and reach the "EXIT" sign; by this point, you will have seen what all four Tinies are capable of doing.

Level 4
Ready to wreak havoc in the delirious Desert level 4!

Tinies present: Red, Green Time: 5:20 PITSNES powers: Grappling Hook, Bubbles, Hammer PITSNES pellets: 20 PITGB time: 79 (1:19) PITGB password: DLZFR PITGB powers: Hammer, Grappling Hook

Once the red Tiny has reappeared on the screen, you'll immediately have to switch to the green one, and use his grappling hook in order to latch on to a moving platform above you and be carried over a thorny vine pit; once it has carried you to the other side, you will have to drop back down to the ground and jump over a scorpion to collect two coins. You will then have to jump up to a static platform, and switch to the red Tiny - and once you have done so, you will have to make him eat his way through one of the blocks in the platform underneath him to drop back down to the ground and collect seven more coins. You then have to jump back up to the platform, switch back to the green Tiny, and use his grappling hook in order to collect four more coins; once you've done so, you will have to use the grappling hook to collect two more coins and drop down onto another static platform. You will then have to walk back to the left (while jumping over three more thorny vines), and use that grappling hook in order to get up to a third static platform and the "EXIT" sign.

Level 5
Let's go mad in the mystical Desert level 5!

Tinies present: All Time: 0:50 PITSNES powers: Hammer PITSNES pellets: 25 PITGB time: 12 PITGB password: RJBVL PITGB powers: All

Once the green Tiny has reappeared on the screen, you shall immediately have to switch to the red one, and make him eat his way through three of the blocks in the platform underneath him, then drop down to the ground and walk to the right to collect seven coins and three clocks (the latter of which will extend the time by 30 seconds when collected); once you've done so you will have to enter a teleporter (indicated by a group of sparkling stars) to warp back to the top of a palm tree. You now have to switch back to that green Tiny and use his grappling hook to swing over four thorny vine pits, then jump over three more thorny vines, walk up two slopes, and latch onto another palm tree to make a block in the ground slide to the right - and once you have done it, you will have to walk back to the left down the second slope, switch back to the red Tiny, and make him eat his way through two more blocks in the ground underneath him to warp to a fourth bonus level. Once this fourth bonus level has appeared on the screen, the yellow Tiny will reappear in it, and he shall have 30 seconds to collect all 44 coins in it (by jumping on a bouncy, horizontally-moving platform) and reach either of the "EXIT" signs on either side of it; once the red Tiny has reappeared in the main level you'll have to walk back to the right up the second slope and reach the "EXIT" sign.

Level 6
We'll have fun in the hair raising Desert level 6!

Tinies present: Yellow, Red, Blue Time: 5:20 PITSNES password: SMPSN PITSNES powers: Fireballs, Bubbles PITSNES pellets: 30 PITGB time: 79 (1:19) PITGB password: LLCQX PITGB powers: Fireballs, Hammer, Bubbles

Once the red Tiny has reappeared upon the screen, you shall have to jump onto a platform, then jump back to the left onto another one and jump back to the right onto two more hanging ones in turn to collect four coins; once you've done so, you will have to jump through a colour field on a fifth hanging platform to activate the green Tiny, drop back down to the ground, walk up a slope and switch to the green Tiny. You then have to use the green Tiny's grappling hook to collect four more coins and swing over a thorny vine pit to land on a sixth platform - and once you have done so you will have to walk up another slope then jump up to collect three more coins, jump onto a seventh platform (which is moving up and down over another thorny vine pit) to collect six more coins, and use the grappling hook to latch onto the right side of the sixth platform and swing against the fourth block down it to make it slide up. Once you've walked through the gap the block has revealed, you'll have to switch to that red Tiny, and make him eat through another block to the left of him and two more underneath him to warp to a fifth bonus level; once this fifth bonus level appears on the screen the blue Tiny will reappear and you will have 30 seconds to collect all 48 coins in it (by getting carried by air currents while watching out for four teleporters) and reach the "EXIT" sign. Once the red Tiny has reappeared back on the seventh platform in the main level, you'll have to switch to the yellow one and shoot a fireball at a destructible block in the eighth platform - and once you have done so, you will have to switch back to the green Tiny and use his grappling hook to get into the gap the brick has left behind to warp to a sixth bonus level. Once the green Tiny has reappeared in this sixth bonus level (time 5:20) you must immediately jump to the right to warp to a second area of it; once he's reappeared in this second area, you have to switch to that blue Tiny and collect three 1UPs, then touch the "EXIT" sign to return to the first area. Once the green Tiny has reappeared in that first area, you shall have to collect all 14 coins in it and touch the "EXIT" sign to return to the main level - and once the green Tiny reappears on the seventh platform in the main level, you will have to jump onto an eighth platform and reach the "EXIT" sign. This is also the first level in the SNES reskin that has a password to be entered for it.

Level 7
Try the stupid Desert level 7!

Tinies present: Yellow, Red, Blue Time: 2:20 PITSNES powers: Grappling Hook, Bubbles, Hammer PITSNES pellets: 35 PITGB time: 32 PITGB password: DZLGX PITGB powers: Fireballs, Hammer, Bubbles

Once the yellow Tiny has reappeared on the screen, he will have to start walking to the right up a slope; once you have done so, you will have to switch to the red Tiny, and make him eat through three blocks in the ground underneath him (to warp to a seventh bonus level). Once this seventh bonus level has appeared on the screen, that green Tiny will reappear in it, and you will have 30 seconds to collect all 42 coins in it and reach the "EXIT" sign - and once the red Tiny has reappeared in the main level, you shall have to switch back to the yellow one and jump back to the left onto two platforms in turn. You will now have to jump up and shoot two fireballs at a bird to kill him; once you have done so you will have to drop back down onto the first platform and the ground in turn to collect two more coins. You will now have to jump up onto three more platforms in turn, switch to the blue Tiny and drop down through a colour field into a pool to collect four more coins (deactivating that yellow Tiny in the process) - and you will then have to swim to the left and blow bubbles at a destructible block in a wall. Once you have blown enough bubbles at the block to destroy it and swum through the gap the block has left behind, you will warp to an eighth bonus level; once the blue Tiny has reappeared in this eighth bonus level, you will have 30 seconds to collect all 32 coins in it and reach the "EXIT" sign. Once the blue Tiny has reappeared in the main level, you will have to swim to the right and up out of the pool, then switch to the green Tiny - and once you've done so you'll have to retrace your steps back up to the fifth platform, jump onto two more platforms in turn, use the green Tiny's grappling hook to swing over a teleporter and statue, and drop down to the second step of the seventh platform to warp to a ninth bonus level. Once the green Tiny has reappeared in this ninth bonus level (time 5:00) you have to jump onto a platform to collect ten more coins, then use the grappling hook to latch onto the ceiling, and swing through an invisible hole in a wall; once you have landed on another platform, you will have to switch to that red Tiny and make him eat through a block in the platform underneath him to drop down to a third platform and collect two more coins, then jump onto a fourth platform to collect two more coins, drop down onto the ground to collect a 95th coin, jump up and eat through a brick in another wall, and get into the gap the brick has left behind to warp to a second area of the bonus level. Once the green Tiny reappears in this second area, you will have to collect four 1UPs and touch the "EXIT" sign to return to the first area - and once the red Tiny reappears in the first area, you will have to switch back to the green Tiny and use his grappling hook to collect seven more coins, enter a teleporter to warp back over to a sixth platform, use the grappling hook to collect 20 more coins and touch the "EXIT" sign. Once the green Tiny has reappeared in the main level you have to use his grappling hook to swing back over that statue and drop down onto the teleporter to be warped over to a ninth platform (and collect a 123rd coin), then jump up to the second step of the platform and collect a clock (for 30 extra seconds), drop down to the ground to collect a fifth 1UP, use the grappling hook to swing back up onto the first step of that ninth platform, and jump back to the left onto the third step of the eighth one to reach the "EXIT" sign.

Level 8
And now, the psychedelic Desert level 8!

Tinies present: Yellow, Red, Blue Time: 5:20 PITSNES powers: Grappling Hook, Fireballs, Bubbles PITSNES pellets: 40 PITGB time: 79 (1:19) PITGB password: NVWXT PITGB powers: Fireballs, Hammer, Bubbles

Once the yellow Tiny has reappeared on the screen, you'll have to jump up, and shoot a fireball at a bat to kill him; once you have done so, you will have to switch to the red Tiny and make him eat through three of the blocks in the platform underneath him, then drop down to the ground and jump through a colour field to activate the green Tiny (and collect two coins). You'll then have to walk to the right up a slope and switch to the green Tiny - and once you have done so, you will have to walk up two more slopes, jump back to the left onto the starting platform and use the grappling hook to swing against and loosen a block in the platform above you. You will then have to retrace your steps back down to the top of the third slope on the ground and switch back to the red Tiny; once you have done so, you will have to make him eat through four more blocks in the ground underneath him to collect two more coins, then switch back to that green Tiny, and use his grappling hook to swing back up to the top of the third slope. You'll then have to continue walking to the right down a fourth slope and switch back to the red Tiny again - and once you have done so, you will have to make him eat through four more blocks in the ground underneath him to warp to a tenth bonus level. Once this tenth bonus level appears on the screen, the green Tiny will reappear in it, and you will have 30 seconds to collect all 28 coins in it and reach the "EXIT" sign; once that red Tiny reappears in the main level, you'll have to walk back to the left up the fourth slope, switch back to the green Tiny and use his grappling hook to swing up to another platform (and collect a 33rd coin). You will then have to jump onto a third vertically-moving platform, use the grappling hook to collect four more coins (and swing over a cactus on the hanging platform you loosened a block in the underside of), drop down to the left side of that cactus, jump back to the left up to the second and third steps of the platform to collect eight more coins in turn, jump back to the left up to the fourth, fifth and sixth steps of the platform in turn, and switch back to the red Tiny - and once you've done so, you shall have to make him eat through a block in the step underneath him, drop down to the left side of the platform's fourth step and collect a 1UP, and make that Tiny eat through a block in the wall to his right to warp to an eleventh bonus level. Once this eleventh bonus level has reappeared on the screen (time 1:40), that green Tiny will reappear in it and you'll first have to jump up to collect six more coins, then use the grappling hook to swing against a diamond block in the left wall and cause two blocks in the ground to disappear; once you do so you have to drop down through the hole the blocks have left behind onto a platform to collect three more coins. You will then have to drop down to the left onto three more platforms to collect six more coins in turn, retrace your steps back up onto the second platform, drop down to the right onto three more platforms to collect six more coins in turn, drop down onto the ground, use the grappling hook to collect four more 1UPs, and fall down onto the "EXIT" sign - and once the red Tiny reappears in the main level, you shall have to switch back to that green Tiny, jump back up to the sixth step of the platform, and reach the "EXIT" sign.

Level 9
You are going to love the terrifying Desert level 9!

Tinies present: Red, Green Time: 8:20 PITSNES powers: Fireballs, Hammer PITSNES pellets: 45 PITGB time: 99 (1:39) PITGB password: FGHTV PITGB powers: Hammer, Grappling Hook

Once the green Tiny has reappeared on the screen, you'll have to use his grappling hook to latch onto a block and pull it to the left; once you have done so, you'll have to jump over the block, and continue pushing it to the left until it is at the edge of the screen. You will then have to drop down through the gap that the block had covered onto a platform, jump over a thorny vine pit onto another platform, drop down to a third platform, use the grappling hook to swing up to a fourth platform, latch onto a brick in the right wall with the grappling hook and pull it to the left - and once you've done so, you will have to jump over the brick, and continue pushing it to the left until it falls off the edge of the platform onto the third one. You'll then have to switch to the red Tiny and make him eat through a block underneath him to drop down to a fifth platform; once you do it, you shall have to drop down to a sixth platform, switch back to the green Tiny, use his grappling hook to swing up to a seventh platform, and collect a coin (causing two more bricks to part vertically in the process). You then have to swing through the gap that the bricks were covering onto an eighth platform, jump up to two more platforms in turn (the ninth one has another block on it), jump over that second block, and push it to the left until it falls off the edge of the platform onto the eighth one - and once you do it, a fourth brick in the right wall will move left, down, left, and up to become part of a tenth platform, and you must use the grappling hook for going into the gap it has left behind and warp to a twelfth bonus level. Once the green Tiny has reappeared in this twelfth bonus level you will have 30 seconds to collect all 26 coins in it, and reach the "EXIT" sign; once he's reappeared in the main level, you will have to drop down onto an eleventh platform, jump back to the left onto the ninth one, and switch back to the red Tiny. You'll then have to make him eat through another block underneath him and drop down to a twelfth platform to collect a 1UP - and once you have done so, you shall have to walk back to the left to enter a teleporter and warp back over to the starting platform. You will then have to drop back down through the first gap onto the second platform, walk back to the left, use the grappling hook to swing up to a thirteenth platform and fall down to two more platforms in turn (causing a third block to fall down and seal the hole you have just fallen through in the process); once you have done so you will have to drop down to the left onto the ground, latch onto a fifth brick with that grappling hook and pull it to the left. Once you have done it a pool of water to the right of the Tiny will be drained - and you will then have to jump onto a sixteenth platform and back onto the fifteenth one in turn, latch onto a moving platform with the grappling hook to be carried over the (drained) pool, drop down onto a seventeenth platform and jump onto a statue to collect two more coins. You then have to drop down to the ground, latch onto that seventeenth platform's underside with the grappling hook to collect six more coins, drop down to the left onto an eighteenth platform, and switch back to the red Tiny; once you've done so, you have to make him eat through a third block underneath him and drop down onto another teleporter to warp back over to the starting platform again. You'll then have to jump over the first gap and collect 25 last coins (which have been arranged to spell TINY and gives away that the SNES and Game Boy reskins were not originally Pac-Man games) and reach the first world's penultimate "EXIT" sign.

Level 10
Let's go into the strange Desert level 10!

Tinies present: Red, Green, Blue Time: 5:00 PITSNES powers: All PITSNES pellets: 45 PITGB time: 75 (1:15) PITGB password: BNKBC PITGB powers: Hammer, Grappling Hook, Bubbles

Once the red Tiny has reappeared on the screen, you'll immediately have to switch to the green one then walk to the right over a slope to collect a coin and use the grappling hook to get over a snake as he pokes his head out of some quicksand (collecting another coin in the process); once you've done so, you will have to drop back down to the ground, use the grappling hook to collect a third coin as a woodlouse passes under you, continue walking to the right, and use that grappling hook to collect two more coins while watching for a fireball-spitting head carved into the left side of a platform. You will then have to drop down onto the platform, and back down to the ground in turn (while watching out for a thorny vine and a water-spewing head carved into the left wall of another platform), use the grappling hook to swing up to the first step of that second platform, jump back to the left onto a third one, use the grappling hook to latch onto the underside of a fourth platform, and collect a 1UP - and once you've done so, you will have to drop back down onto the third platform, jump to the left through a colour field (to activate the yellow Tiny) and drop down to the second step of the platform. You'll then have to switch to the yellow Tiny, and shoot four fireballs at a spider to kill him; once you have done so, you will have to switch back to the green Tiny and use the grappling hook to swing up to the fourth platform. You'll then have to use the grappling hook to swing up to a palm tree on a fifth platform and drop down to its left side to warp to a thirteenth bonus level - and once this thirteenth bonus level has appeared on the screen the blue Tiny shall reappear in it and you'll have 1:30 to collect all 28 coins in it and reach the "EXIT" sign. Once the green Tiny reappears in the main level, you have to drop back down onto the fourth platform then use the grappling hook to swing over two cacti, jump onto the second, third, fourth and fifth steps of the platform in turn, jump over a third cactus, use the grappling hook to collect eight more coins, and swing up to a fifth platform; once you have done so, you will have to jump to the left over a fourth cactus onto the second step of the platform, jump over a statue, and reach the world's final "EXIT" sign. The game will then return to the overworld map, as a line of dots indicating the Tinies' progress starts to appear, and they go on to the second world; in the sixteenth level of the original version Cool Spot makes a guest appearance as an enemy but he was removed in the SNES and Game Boy reskins.