MapleStory/Quests

Quests are tasks that players may perform for NPCs for rewards and experience. An abundance of quests are available, each with varying level requirements and some having additional requirements such as job, fame or the completion of another quest. For example the quest "Building Blackbull's New House" requires 10 fame, a level requirement of 30, and the completion of "Fixing Blackbull's House". Some quests have quite a low level requirement for their difficulty and are literally impossible to complete straight away. Different rewards such as experience can be received by the player after completing certain quests, and some have substantial rewards. Some quests can be redone after completing it for the first time, though the reward(s) and given EXP may not be the same (all jump quests are repeatable with random rewards). Unlike most MMORPGs, it's not possible to escape the grind by completing quests.

Party Quests/Accompaniments
Party Quest(a.k.a. PQ) is a term that was created in the Global version, suspected because it was easier to type. They can be found in Kerning City, Ludibrium, Orbis, Henesys, and Herb Town. MapleStory's official name for Party Quest is "Accompaniment". In the Japanese, Korean, and Global versions, there are 2 accompaniments that can be done. Each accompaniment has its own level limit which a character must be within in order to complete the accompaniment.

The 1st Accompaniment is in Henesys. A party of 3, including the leader, goes into an area where you have to hit plants to obtain seeds of a variety of colors. You then place the seeds on a platform. If they grow into a flower you have put it in the right place, if not try another platform. Once all the seeds have flowered a bunny will appear and it will be attacked by monsters. You must defend the bunny so it can make moon rice cakes for Growly. A fairly simple quest, it requires you to be level 10 and up.

The 2nd Accompaniment is in Kerning City. A party of 4, including the leader, goes through 5 stages solving puzzles and killing monsters within 30 minutes. The main idea is teamwork, since each part requires all party members to participate. At the end, a prize is given to each person ranging from ores, equipment, scrolls to potions. Only one party can be inside the party quest at any given time on one channel. There is also a time limit for completing each stage of the party quest. The time is inaccurate, though, as it usually does not boot people out until about 30 seconds have elapsed after the minutes are over. The level limit for this accompaniment is 21-30.

The 3rd Accompaniment can be done in Ludibrium. There are 9 stages to this quest, requiring 6 party members. This quest pushes on the fact that a variety of jobs are needed to complete the quest. The many skills each character has, such as Haste, Heal, Darksight, and Teleport are needed in order to pass some of the stages. This accompaniment has a new attribute that the first one does not, boxes. Boxes are opened by using a melee attack, opening the box either drops a pass, or spawns monsters. After defeating the boss on the 9th stage, there is a bonus stage in which characters open boxes. The boxes will drop lots of coins, potions and sometimes, a random equipment (earrings, and capes). After this stage, which lasts for 1 minute, the prize is given. Prizes consist of potions, ores, and equipment. The level limit for this accompaniment is 35-50.

The Party Quest for Level 50 and above is the Orbis Party Quest, which can be found through the portal on the right of "Entrance to Orbis Tower". Unlike the other two Accompaniments, the OPQ stages after the first stage, and before the boss and bonus stage, can be done in any order, which makes it harder for those competing to track the questers inside.

Another party quest for characters level 50 and above is the Zakum Party Quest. There are three major parts to this quest. The first involves a party of any number of members entering a quest which requires the party to collect certain items, with several obstacles. The second is a two-part horizontal jump quest. It is quite difficult for a first timer, but as you progress, you will gradually get the hang of it. There is a minor quest in between the second and third, which requires you to hunt for 30 Zombie's Gold Tooths to forge the item required to summon Zakum. The third and final part of the quest is fighting Zakum itself. Most versions have implemented the Zakum Squad system, which prevents the weaker players from stealing an entry into the Altar from the higher levelled players, as they will waste spaces for attackers or Priests. However, in some versions it is being abused, and higher level players demand payment from lower levels to enter the Altar for the helm specially.

The Accompaniments have been heavily criticized for being a very extreme timesink, sometimes in the order of hours of near inaction. Many players don't have the patience to wait or the skill to secure entry. Before MapleStory began to raise their level of security as they left the Beta stage, most players relied on 3rd party hacks and macros such as Autoclickers that allowed them to click the Accompaniment NPC automatically several times, allowing the leader to relax from the clicking. GameGuard now detects most autoclickers, although some users can create programs to bypass the detection.

Jumping Quests
There are a number of Jumping Quests in MapleStory. On GlobalMS, the following NPCs give a Jumping Quest if the character meets the required level:
 * Shumi at Kerning City (3 quests)
 * John at Lith Harbour (3 quests)
 * Sabitrama at Sleepywood (2 quests)
 * Assistant Cheng at Ludibrium Toy Factory (1 quest)
 * Adobis at The Door to Zakum (1 quest)

A character starts at one part of a map, and uses timed jumps to get from one small platform to another, while attempting to avoid enemies and obstacles that can knock the character off of the platform, causing them to be forced to either start over from the beginning, or, if the character is lucky, from a certain point somewhere above the beginning. Jumping Quests can become highly annoying if the character continually falls off. Success in these quests requires great patience and control. An impatient person who gets furious whenever he/she falls is less likely to succeed than a patient jumper that perseveres. Jump quests will also fit the background of which town the quest is located in. Shumi's jump quests will require jumping platforms in a subway, avoiding Stirges, Jr. Neckis, laser beams, electrical wires, and oil splats. John's quests involve jumping tiny platforms while dodging balls of spikes and moving stars. Sabitrama's quests require dodging spears, thorns, and Lupin's that throw their bananas. Assistant Cheng's one quest requires riding conveyor belts and dodging Trixters. Adobis' quest puts the jumping over a pit of lava, with rocks falling from the ceiling.

Jump quests can be done again and again to receive random ores and jewels each time, except Adobis' quest which always rewards EXP and a quest item on completion.

Adobis' Zakum jump quest's reward for EXP has been removed due to fly-hackers.

There are also two unofficial quests in the Pet Parks located in Henesys and Ludibrium. They are relatively simple top-to-bottom climbs, but they reward only closeness for a pet (2 in Henesys, 4 in Ludibrium). They may be accessed at will and repeated whenever desired, regardless of level.

Speed and Jump boosts, along with movement skills such as Flash Jump and Teleport do not work in any Jump Quest.

Maple Island
See the main article on Maple Island Quests

Victoria Island
See the main article on Victoria Island Quests

Ossyria: El Nath Mts. and Aqua Road
See the main article on Orbis, El-Nath and Aquarium Quests

Ossyria: Ludus Lake
See the main article on Ludibrium, Omega Sector and Korean Folk Town Quests

Ossyria: Minar Forest
See the main article on Leafre Quests

Ossyria: Mu Lung Garden
See the main article on Mu Lung and Herb Town Quests

Ossyria: Nihal Desert
See the main article on Ariant and Magatia Quests

World Tour
See the main article on Zipangu, China, Formosa, Siam, and Singapore Quests

Masteria
See the main article on Masteria Quests

List of quests without guides
If you are not sure how to use the quest template above, add information here below the relevant quest and someone else will properly format it for you. To indent a line, begin it with a colon.
 * Victoria Island:
 * "Mar" the Fairy and the Water of Life
 * Beat the Heat 
 * Independence Day : Cody's Barbecue Party
 * Jay's Curiosity (Level 35)
 * John's Last Present (Level 60)
 * Click for walkthrough


 * Seeking the Town Down There... (Level ?)
 * Teo's reminiscence (Level 10)


 * Event Quests:
 * Making the Leaf flavoured Tomato Juice
 * Making the Slime Bubble flavoured Tomato Juice
 * Making the Huge Bubble flavoured Tomato Juice
 * Making the Orange Mushroom flavoured Tomato Juice