User:RAP/Sandbox/4


 * Revised page for: http://strategywiki.org/wiki/MapleStory/Pirate/Skills
 * User:RAP/Sandbox/4/A – custom Table of Contents
 * User:RAP/Sandbox/4/B – revision version 1
 * User:RAP/Sandbox/4/C – revision version 2A (with prettytable)
 * User:RAP/Sandbox/4/D – revision version 2B (with prettytable)
 * User:RAP/Sandbox/4/E

=THOUGHT BOX= -
 * QUESTION: What is the difference between "+#" (in Bullet Time) and "#" (in Sommersault Kick)?
 * With an answer provided from on "#" being regular variables and "+#" being variables that changes the stats of the character; I was working on avoiding having the phrase "plus +# per level" ("plus plus number per level") while leaving "+#" variables alone. In order to do this, and to also cover minus variables, it would be written like this: "add +1 per level", "add 1 per level", "subtract 1 per level". That way, it won't sound odd upon reading that line.
 * This table is about displaying the direct variable changes by utilizing colors.
 * Before reading the table, it will display info on any future changes in one of the two colors upon leveling; it applies any variable except the "Level" variable. Green for occurring changes, and red for no changes.
 * In the "Level 1" row, it is plastered with a pale light blue color (E6E6FA) because it is the default unmastered level with no growth yet.
 * Entries that are pale green (used with Template:Yes2) indicate a variable change. Entries that do not have a color indicate no change whatsoever.
 * The "final level" row has the "Level" variable marked with a underline to show that it is the master level with no more growth left.
 * The reason there's no border or Template:Prettytable is because it looks more cleaner and slimer.