The Fairyland Story/Walkthrough

Taito Corporation's 1985 platform arcade game The Fairyland Story is divided into 101 rounds; at the start of each one, Ptolemy will fly into view from the right side of the screen on a broomstick, then get off it as the enemies for the round appear in their respective starting positions, and the text "READY!" appears in the centre of the screen. The broomstick will then fly away as the enemies start moving, and you will have to use the 2-way joystick to make Ptolemy walk left and right, and the two buttons to make her cast spells at the enemies to transform them into cakes and jump - and, once she transforms an enemy into a cake, she will have to push it off the edge of a platform (or cast a few more spells at it) to kill it, before it reverts to its original form. If Ptolemy should touch an enemy (unless she lands on their head), a bubble will appear around her and she will fly away off the top of the screen, costing her a life; she will also have to start the round again when she is resurrected, but after a preset amount of time on each round, it varies from one to another, the sun will appear in the sky, and instantly transform all remaining enemies into cakes (which will leave bronze, silver or gold coins behind when killed, but you'll have to be quick if you want to earn these, for they'll still revert to their original forms if you take too long over killing them). A randomly-generated powerup will also appear in a preset position once per round - and once Ptolemy has killed everything (except Worms), she will proceed to the next round.