The Legend of Zelda: Ocarina of Time/Spirit Temple

Crossing the Haunted Wasteland
Now that you are able to enter the Haunted Wastleland, be very careful on how you go about crossing it. A sandstorm always blows about the wasteland, blurring everything. The River of Sand nearby will swallow you up if you even touch it. You will se a half-buried crate in the distance near several flags. Use the longshot to hook onto it and cross the River of Sand. Now follow the flags. To your left is the path to the Carpent Merchant, who sells 10 Bombchus for 200 Rupees. You need the hover boots in order to reach him. Keep a close eye on the flags, because it is hard to see them in the sandstorm.

Once you reach a strange rock with steps and a plaque, walk up to the plaque and activate the Lens of Truth. a Poe will appear that will guide you to the entrance to Desert Collossus. It won't guide you back, though. Watch its movement carefully and follow it, because it moves frequently in several instances. Eventually a new enemy called a Leever will appear in groups that will attack. They can only travel in one direction which makes them easy to dodge. When you finally reach multiple flags, you have reached the entrance to Desert Colossus.

Desert Colossus
The sandstorm will finally subside and you'll be in the desert. if you wander around, you'll see a dried up oasis. Step up onto the rock nearby and play the Song of Storms to refill it. Then you'll find out it isn't an oasis; its a Fairy Fountain! Collect them and heal from them if you wish. Desert Colossus is filled with Leevers and Guay, so watch your step. You'll see a large temple ahead an owl perched above. Kaporea Gaebora, perhaps? Enter inside this place, which is more formally known as the Spirit Temple.

As you enter, two bewitched jars will fly at you. Don't get injured by them. You'll see two paths, one a crawlspace, the other blocked by a large grey block presently unmovable, two Armos, and two snake statues with inscriptions on them. The left one says that you must return with the pure heart of a child to enter the left path. The right one says you must acquire the temple's silver treasure to enter the right path. Since you can't anything at the moment, leave the temple.

The Last Song
As Link walks outside into the desert, Sheik suddenly appears and teaches him the song that he can be play to return to the desert as a child, the Requiem of Spirit. This is the last song you will learn in your quest.

The Requiem of Spirit :

Just as soon as appearing, Sheik will disappear into the blowing sand, the strange owl following. Warp to the Temple of Time and return the Master Sword to its pedestal. Now, play the Requiem of Spirit to return to Desert Colossus.

Spirit Temple (Young Link)
Enter the Spirit Temple again and walk up to the stairs. Turn to your left to see a Gerudo woman. She is Nabooru. She will have a small conversation about Ganondorf, then ask for your help. She overheard Ganondorf wants the Silver Gauntlets of the temple, but she wants to get them before he does, so she asks you to surprise Ganondorf and retrieve the gauntlets. She will move out of the way so that you can go through the crawlspace.

Entrance to the Past
The first room is swarming with enemies. Kill each one you come across to the make the door to your left open. Enter into the next room.

Bridge the Gap
Here you will encounter a Stalfos for the first time as a child. Killing it will be harder with the weaker weapons Link carries as a kid, so be careful. After the Stalfos is gone, Kill the Green Bubble with the Fairy Slingshot. With both enemies gone, you can now focus on getting over to the other side of the room. There is a switch on the other side of the gap in the floor, but you can't hit it directly because a raised bridge blocks it. There are two ways two activate it. You can aim the slingshot between the grates in the bridge so a Deku Seed hits the switch, or rely on a technique you used in Jabu-Jabu's Belly and eguip the boomerang, then throw it so that it goes around the bridge to hit the switch. Once the switch is activated, the bridge will lower and take you to the next room.

The Anubis
This room is filled with Anubis, mummy-like monsters. You can use Din's Fire to wipe out most of them, or trigger a fire trap with a switch and lure them to their doom. Get rid of them all and the Beamos to move on.

Unlocking Danger
In the next room, several enemies are waiting to greet you, the most dangerous a Wallmaster. Watch out for it and the Keese. Collect the five silver rupees in the room, and a bridge will lower to the other side, but it will also release more Keese and Fire Keese. Light up the two torches and then get the small key from the treasure chest. Go through the door when you're done here.

Now enter the door and you will be back in the room with the keese and the beamos. Crawl through the hole in the room. Not the one you used to get into this room, and unlock the door. In the next room kill the skulltulas and then climb up turn around and collect the gold skulltulla.

Now kill the two lizard guys and skulltulas. Hit the diamond to get 10 bombchu. Look around the room and you will see a boulder on one of the walls. Sunlight is trying to get through. Use a bombchu to eliminate the boulder. Sun will shine through onto the statue in the middle of the room. Exit through the door that opens up.

There is a statue right in front of you. Push it until it falls and lands on the switch. Then climb up the stairs and go through the door. Get all the silver rupees in this room to light up one of the torches. Then use a deku stick to light up the rest of them to get the small key. Now look around for a second and you will see that light is shining into the room from a hole in the wall. Push the block with a picture of the sun on it so that it is under the sunlight. Then go through the door that is now shown and use your key to open it.

Sub-Boss: Iron Knuckle
In this room you will find a mini-boss. The iron knuckle. He is a fun but hard boss. Use a simple method of hit and run. Move up close to him and he will try to hit you with his axe. Back off and then run and hit him. Then run back and repeat this method until it has been defeated.

Enter the door that is now open and open the chest to get the silver gauntlets.

Nabooru's Capture
Right after you get the gauntlets you will see two witches capture Naboora. Just simply play the Prelude of Light to go back to the Temple of Time. Get the master sword and become big. Then play the Requiem of Spirit to go back to the Spirit Temple. Now enter as an adult.

Mirror Shield
Now that you have the silver gauntlets, you can move bigger objects. Go up the stairs and turn right and move the gray block. Push it until it falls. This room is similar to the room when you are a child. Hit the switch that is in the middle of the ceiling to open one of the doors. Go through the door on the left. Kill the wolves in this room and then go and stand on the triforce symbol on the ground and play Zelda's Lullaby. A chest should appear on the other side. Longshot over to the chest and open it to get the compass. Now head back a room. Now enter the door on your right. Avoid the boulders that are rolling on the ground and get the silver rupees. Use the hover boots to get the one in the middle. Kill all the enemies in the room to get a small key. Now head back a room. Enter the locked door in the middle.

Kill the like like and then go and climb the wall. Use your lens of truth and you will see a monster. Kill it. Push the snake statue until it lights up the correct statue, which will open the door. Beware of the monster that hangs from the ceiling. Go through the door. Now you are once again in the main big room. Climb up and jump to the huge statue's hand where you see a triforce symbol. Play Zelda's Lullaby to make a chest appear. Longshot to it and get a small key. Now go back to where you just entered this room and longshot to the target on the ceiling. Then climb the stairs and open the locked door.

In this room, kill all of the enemies and then enter the door. In this next room there are four statues and a switch in the middle that opens up the locked door to your right. This is kind of tricky. Go to the locked door and take out your arrows. Shoot an arrow at the far statue and it should start moving around. Once it jumps onto the switch and unlocks it go through the door as quick as possible. Climb up the stairs and enter the door. You fight another Iron Knuckle. After you defeat him just simply go through the passage behind his throne and you should be outside again. Get the Mirror Shield and then go back in and back to the room with the four statues and the switch.

Navigating to the Boss Room
Stand under the light that is shining onto the ground and use your mirror shield to reflect the sunlight onto the picture of the sun on the wall. A door should open, so enter through it and get a small key. Now go back to the room you first took to get into the four statues - the one with the floating guys. Straight across from you is a locked door, so use the key you just got and open the door. This is the moving wall room. First kill the beamos people with bombs. Then use your longshot and aim for as high as you can on the moving wall. Longshot up and then climb the rest of the way. Kill the other beamos with bombs. Play Zelda's Lullaby on the triforce symbol to open the door.

This is the fake door room. Use your bombs to blow away the fake doors. The one straight in front and to the left is the one you need. Shoot the eye with an arrow to make another ice platform appear. Right above the new ice platform is a target. Longshot up there and then jump to the other ice platform which has a switch on it. Press the switch to make the small fire go away, and now revealing the chest that has the Boss Key.

Exit the room and then turn right and climb the stairs and enter this room. Right when you get in, watch out for the flying pots. Look to your left and you will see a switch behind bars. Hit it with our sword by using your spin attack. Now go through the now opened door. You will see a snake statue. Kill all the enemies and then use a bomb to blow up the odd shaped part in the wall. Now turn the snake statue so that it shines its light into the room you just uncovered. This is the room where you just hit the switch but now you are on the other side. There is a snake statue in here also. Bounce the light into the big room. Now go back around so that you are on the other side of the fence. Now the huge mirror is shining light straight down. Jump onto the platform where the big mirror is shining light and use your mirror shield to reflect the light onto the picture of the sun on the wall. The platform you are on will fall and you will be in the main room.

You are now facing the huge statue's face. Light is still shining from the top, so use your mirror shield to reflect light onto the statue's face for a few seconds. Now you can longshot to the head in the little opening. Go through the door.

The Witches' Spell
You will see the two witches in here and they will talk to you and then leave you with another iron knuckle, but this one looks different. Kill it the same way you killed the other ones and then you will see that it is Nabooru the Gerudo Woman. She was cursed by the witches and now you broke the curse. Now go through the door behind the throne and then climb the wall here. Stand in the middle of the large platform.

Boss: Twinrova
The boss or I should say, bosses of the Spirit Temple are TWINROVA. These witches are really tough to some people and to others are so very easy. Some people think of this boss as their favorite boss of the game. To beat them is a little tricky. One of the witches throws fire and the other throws ice at you. Don't Z-target them. When one of them throws fire at you, bring out your mirror shield and try to reflect the fire onto the other witch and so on. If the witch throws ice at you reflect it onto the other witch. After a while they will start doing something a little different. They will combine into Twinrova. Now Z-target the witch. The witch will throw fire three times in a row. Put out your mirror shield and it will sort of stay in the shield. After three times you can unleash it onto the witch. She will fall to the ground so then run up to her and strike her with your sword as many times as possible. Then the witch will throw ice at you three times. Important, if she threw ice at you and you absorbed it and then she throws fire at you get out of the way and don't absorb it. Repeat the same method until you have defeated Twinrova.

Gerudo Training Ground
The Gerudo Training Ground is located in the southeast section of the fortress. Look for a stationary Gerudo, a gate, and a sign. It will cost you ten rupees to enter. In this pseudo-dungeon, you are searching for the "Gerudos' Hidden Treasure." Instead of using small keys to progress, you will collect as many as you can find and use them all at the end.

Upon entering the dungeon, make a left and go through the door. (You start on the right if you wish but for this guide we will go left.) You will have one minute to defeat two Stalfos. If you are successful, a small chest containing a small key will generate. Collect it and proceed.

You will have one minute and thirty seconds to collect Silver Rupees. Disregard the first right turn and take the second right. Make a right at the top of the ramp and get the Silver Rupee before the end. Turn around and go back up the hill. Go left not at the path where you came from but the one after it. At the top of the ramp, look left and you'll see two Silver Rupees. Stand beside the first one and equip the longshot. Fire the Longshot at the white target on the ceiling. You should pass through the first one and drop on the second one. When you fall, you will be back near the entrance. Face forward and take the path on the left. Go left again and grab the Silver Rupee just before the edge. The last Silver Rupee is located at the top of this hill. You will be unable to get to the door because of the pop-up flames. Use you longshot to shoot for the target on the ceiling to get over them and collect the rupee. Proceed.

You will have four Wolfos to defeat. Upon success, a chest containing a bundle of arrows will appear. Equip the Lens of Truth and look at the area just above the door on the right. You should find an invisible tunnel in the wall. Now equip the longshot and aim at the target on the tunnel's ceiling. Once there, step on the switch and enter the next room.

Jump down to the circular platform at the bottom floor. It should start to move. Shoot the eyeballs of the statue as you encounter them. When all four of them are red, a chest appears containing a small key. Longshot to the target on the wall and you'll drop down in front of the door. Enter the next room.

There are a multitude of enemies in this room and all you are rewarded with upon defeating them are arrows. You should notice that the statues surrounding you are of the same design as those in the Fire Temple. So, equip the megaton hammer and destroy of all the statues. Afterwards, shoot the eyeball in the diamond to open the door and step on the switch to stop the fire surrounding in the center of the room. The chest contains a small key. Go through the door directly on the wall.

Once again, you will need to collect Silver Rupees. To make this easier, you may want to equip the Hover Boots. Walk to the edge, turn around, and use the longshot on the target above you to get the first Silver Rupee. Now, jump down to the first pillar and across, collecting the three Silver Rupees on the way to the switch at the end. Step on it and the fire will disappear for a limited time. Head to the once flaming platform and retrieve the last Silver Rupee. You will collect this key later. Enter the door that was on the left when you came in.

Stand a small distance away from the blue blocks and play the Song of Time. Once the blocks disappear, equip the Zora Tunic and the Iron Boots and enter the water. You will need to collect Silver Rupees again. This will be easier if you defeat the enemies first. Using the multiple targets located in the pool, you will need to go through a series of equipping and unequipping the Iron Boots. It shouldn't be hard to figure out. When you are done, get out of the water and get the small key in the chest. Leave this room, make a left, jump across the pillars over the fire, and head through the door on this side.

You will have one minute and thirty seconds to defeat two Dinofols and a Beamos. (Take care of the Beamos in the center last.) Avoid contact with the wall (Fire will appear if you get too close.) After defeating the enemies, a chest containing a small key will appear. Collect it an return to the previous room. Jump to the platform with the switch on it and play the Song of Time. A series of blocks blocks will appear. Use the Hover Boots to reach them and climb up. Get the small key and go through the door. Re-enter the room with the lizards and go through the next door. You will find yourself back in the first room.

Enter the center door. The treasure lies in the middle of this maze of locked doors. Go through the first door on the left. Equip the Lens of Truth and look at the ceiling. You should find a hole. Climb the fence and go through the fake ceiling. You will find a chest containing a small key. Head back down to the maze and keep along the same path to reach the chest in the center. The Gerudos' Hidden Treasure is the Ice Arrow. It will freeze any enemy it hits.

Magical Spell: Nayru's Love
Near the entrance to the Desert Colossus, you should see two Palm Trees on the right. Head to that area. You should see a crack in the wall. Bomb it and head inside. It is a Great Fairy Fountain. Stand on the triforce symbol and play "Zelda's Lullaby." The fairy will grant you the "Nayru's Love" Magical Spell (12 MP.) Upon activation, it will protect you from enemies for a limited time. However, no magic can be used while the spell is active.

Quiver Upgrade
In the northern part of Gerudos' Fortress, there is a Horseback Archery minigame. You must score 1500 points or over to receive a quiver upgrade (You must first score 1000 points and obtain the Piece of Heart.) What you can do is shoot the jugs on the first part, shoot for bulls-eyes on the West target, shoot for bulls-eyes coming back, and shoot more bulls-eyes at the end (on the East target.)

Marathon
Once the bridge in Gerudo Valley is repaired, look for the running man inside the carpenter's tent (If you completed the mask trading sequence as a child, he is the one you gave the Bunny Hood to.) He will challenge you to a race from here to the bridge in the Lost Woods. He will give you a head start but he will always beat you by one second. Your time will be displayed on the "Records" sheet at your house.