Mass Effect 2/Sentinel

Every battlefield situation is different; perhaps no one knows this fact better than the sentinel. Combining the strengths of both an adept and an engineer, sentinels bring a mix of biotic and tech abilities that can be used together to disable and destroy deeply entrenched enemies. A sentinel is a versatile jack-of-all-trades—able to offer support and to fight on the front lines. The sentinel's bleeding-edge tech armor can even self-destruct, hurling nearby enemies to buy the sentinel time to take cover.

Powers

 * Tech Armor: Generates an energy armor suit that boosts your shields. When the armor is destroyed, it sends out a pulse of energy, knocking back and damaging all nearby enemies.
 * Rank 1 - Recharge Time: 12.00 seconds, Duration: lasts until destroyed, Shield Strength: +25.00% of maximum shields, Energy Pulse Radius: 7.50 meters
 * Throw: Hurls enemies through the air using a powerful biotic field.
 * Warp: A mass effect field damages enemy targets and stops health regeneration. Detonates any biotic powers already affecting the target (such as Pull or Singularity), causing further damage.  Effective against armor and biotic barriers.
 * Rank 1 - Recharge Time: 6.00 seconds, Damage: 120.00 points, Detonation Radius: 3.00 meters
 * Overload: You fire an electromagnetic pulse that inflicts massive damage on shields and synthetic enemies.
 * Rank 1 - Recharge Time: 6.00 seconds, Impact Radius: 1.20 meters, Shield and Synthetic Damage: 120.00 points
 * Cryo Blast: Your omni-tool weapon fires a mass of super-cooled subatomic particles capable of snap-freezing impacted targets.
 * Rank 1 - Recharge Time: 4.50 seconds, Impact Radius: 1.20 meters, Freeze Duration: 3.00 seconds

Weapons

 * Heavy Pistols
 * Submachine Guns