Final Fantasy III/Enemies

Famicom enemies
Enemies are sorted by earned Gils, that is perfectly coincident with game progression.

The Thief can steal any item listed in the Win column. If no item can be won, the Thief will steal a Potion. No Onion Equipment can be stolen from the Dragons.

The Lv. column is related to the Raze Black spell. If the level of the caster is higher than the level of the enemies, all enemies are isntantly defeated; otherwise, Raze fails.

Open questions:
 * 1) Does Lv. affects the success rate of the Thieves' Steal ability, too?
 * 2) If the Thief manages to steal an Elixir from a Dragon, does the Dragon drop a Onion part for sure?

Credit: Table based on the one compiled by Cid-Olfas.

Famicom bosses
Bosses are sorted according to game progression.

Three of the four Fangs are obtained after defeating (or calming down) a boss in the table below. The Fang of Fire, instead, is obtained by waking up Unei (Unne) using Noah's Lute.

Restoring a Light Crystal unlocks a set of jobs. The last two jobs are unlocked by conquering the Eldest Staff from Scylla. These five cells are highlighted in green.