LEGO Batman 3: Beyond Gotham/Jailhouse Nok

'''The Flash, Cyborg and Martian Manhunter reaches Nok, a planet that houses many former criminals reformed by the indigo power of compassion. Oddly, there seems to be something wrong with the Indigo Tribe, as tribe members are seen relentlessly fighting each other for petty reasons. The group lands on Nok to investigate.'''


 * Characters Unlocked: Indigo-1
 * True Hero: 160,000
 * Minikit Figure: Indigo Power Battery
 * Character Tokens:
 * Red Brick:

Pick a planet
After clearing the Gotham stage, you can access a selection of stages and clear them in any order you want. Simply scroll through the world map and find the stage you want to tackle next to begin the level.

Part 1: Chaos on Nok
You start off inside an abandoned jail cell. Use Martian Manhunter or Cyborg's laser to burn off the golden flower holding up the foliage, exposing the magnetic bars behind them. Once you go outside, you'll find yourself in front of a massive gap. Fly over the gap as Martian Manhunter and defeat the hostile Indigo Tribe Warriors on the other side. After you clear them out, use super senses near the giant spider hanging from the wall to expose a golden weak spot. Focus your laser on that spot to hurt the spider and drive it away. Defeat some more tribe warriors, then clear away the foliage where the spider was to find a green wall. Peer through the wall with super senses and rotate the blocks behind them until each of them light up, extending a bridge for your allies to cross.

After the bridge appears, you have to fight off more Indigo Tribe Warriors. Now that Cyborg and The Flash can cross the gap, take them to the gate at the end of the corridor. Use Cyborg's Magnet Suit on the lock on the gate to open it. Inside, you'll find Indigo-1, leader of the Indigo Tribe, who demeans you before locking you in with a bunch of enemy warriors. Defeat them, then use the Power Suit to destroy the purple skeletons shackles and make it pull the wall down with its weight. Use the pieces behind the wall to make a statue of Abin Sur, then stand on the translucent button beside it The statue will open three gates in a set order. You must pass through these same gates in the right order to progress. Otherwise, the gates will close and more warriors will appear, forcing you to stand on the button again to repeat the process.

Part 2: Underground prison
There are a lot more Indigo Tribe Warriors roaming about here, so be prepared for frequent fights. After travelling down the main path for a while, use Martian Manhunter's super senses at the indicated spot to discover a cracked wall nearby. Smash the cracked wall with your giant form, then assemble the debris to complete a series of magnetic pipes leading upward. With the Magnet Suit, climb up the blue pipes to reach a small balcony where you can find the generator for the electric barrier up ahead. Drain the generator's power with the Electricity Suit to turn off the barrier, allowing you to continue forward.

Cross the bridge to reach a dead end with some boxes. Smash apart these boxes to get parts which you use to build a treadmill, then have The Flash run on the treadmill to power up an elevator. Use the elevator to reach the next floor and defeat all of the Indigo Tribe Warriors upon arrival. Clear away some foliage covering a large cage, then pull the cage apart using Cyborg's grapple. Use the split pieces of the cage to complete the electric outlet powering the gate, then fill it with energy from the Electricity Suit to make the gate open.

You'll encounter Indigo-1 once again, who will bluntly state her annoyance caused by you following her. Just like before, she will lock you into a room with several gates, a ton of Indigo Tribe Warriors and a helpful Abin Sur statue. After defeating all of the warriors, have two characters stand on the two buttons on either side of the statue simultaneously to activate the statue. The statue does the same thing as in the last section. It unlocks each gate in a certain order, and you must pass through the exits according to the set order to advance.

Part 3: Regaining compassion
You've finally found the source of Nok's current problems. The Indigo Power Battery has somehow been broken, and members of the Indigo Tribe no longer feel compassion, reverting to their original sociopathic nature. Unfortunately, before you can fix the battery, Indigo-1 arrives and is determined to drive you off the planet. In addition to Indigo-1, who has quite a number of hearts for a boss battle, you will also constantly be attacked by Indigo Tribe Warriors. The way to fight Indigo-1 is pretty simple. She will keep her distance until you hit her with a ranged attack, which causes her to close in aggressively. Now that she is fighting you in close combat, you can hurt her a few more times before she retreats.

Indigo-1 climbs on to a cage and taunts you from there. Using Martian Manhunter's super senses below the cage she is on reveals that the cage is made of blue-colored metal, so you can pull the cage down with Cyborg's Magnet Suit. Now that she is back in the fray, you must hit Indigo-1 a few more times before she backs off to climb the next cage. Use super senses to expose its magnetic properties, then pull that cage down to knock Indigo-1 out. Use the pieces from both fallen cages to construct a lightning pad. As The Flash, select the 4 highlighted pieces of the battery to rebuild it!

With the Indigo Power Battery fixed, the Indigo Tribe can feel compassion once more. Indigo-1 is thankful for the heroes's deed, and gladly agrees to go with them to Earth to contribute the power of indigo light.