LEGO Batman 3: Beyond Gotham/Space Station Infestation

'''The Justice League has battled their way into the Watchtower, but the hangar door is currently malfunctioning. Batman and Superman splits from the group to fix the door, so you must get the rest of the heroes deeper into the Watchtower.'''


 * Characters Unlocked: Wonder Woman, Superman, Sphere Suit, Giant Suit, Electricity Suit
 * True Hero: 155,000
 * Minikit Figure: The Watchtower
 * Character Tokens: John Stewart, Green Arrow, Reverse Flash
 * Red Brick: Score x8

Into the Watchtower
First off, move toward the hallway to the left, where you will see two laser emitters spinning about. You can destroy them from afar with ranged attacks, but there's still a large lock keeping it shut. Head up on to the elevated platform to the left. Use Cyborg's Power Suit to destroy the metal crate, giving you parts to build a control panel. Operate the panel to open a nearby crate, then use the Sonar Suit on the glass bulb to get the token for Robin's Sphere Suit inside. Use the Magnet Suit to pull apart the blue floor panels nearby, then activate Robin's Sphere Suit to surround him in a sphere. Move on to the contraption in the floor while in your sphere to force the door open.

Now you've arrived in the Watchtower's main hub. Blow up another metal crate near the screen with Joker's face to get pieces for a control panel. Operate the control panel to access the screen. Joker's has hacked in a simple memory game. Simply choose any of the three boxes to place a token inside. The boxes will be shuffled around, after which you must select the box you originally picked. If you succeed, a conveyor belt near the screen will deliver a real box to you, containing some robot teeth but also Cyborg's Giant Suit token! You'll start to be attacked by Joker Henchmen around now, but your objective is at the end of the light stud trail. Lift the object with two green handles with the Giant Suit, then toss it into the cracked wall at the back to open a passage forward!

Part 1: Heated fight
Three pairs of heroes split up to take down three pairs of villains. First up, The Flash and Wonder Woman are matched against Firefly and Cheetah. At the start of the battle, Firefly has created a massive impassable wall of fire, while sending henchmen to attack you. Defeat the goons to make Firefly sear off some debris, leaving you with pieces to assemble a red lightning panel. Use the panel as the Flash and target three black objects to construct a water cannon. Hop in and target Firefly to extinguish himself. Firefly will try to retaliate, but as long as you keep the cannon trained on him, you should be able to block any shots he sends at you. Keep up a persistent spray until Firefly runs out of health, extinguishing this troublesome pyromaniac.
 * 3 Minikits, 1 Character Token

With Firefly out of the way, you can use the water cannon to extinguish the wall of fire he created. Use Wonder Woman's lasso to pull on the hook, which will dislodge the wreckage and let you move onward. Now, you must take down the ferocious Cheetah, whose incredible agility lets her pin down anyone, even the Flash. The trick to fighting her is to let her incapacitate on focus on one of your characters, then switching to the other character and hitting her back.

After hitting her once, Cheetah will escape and send 10 henchmen to fight you. Defeat them all to force her to fight you. Hit her a second time to make her retreat to a gold panel high above the ground. A laser will extend below the panel, destroying a crate on the ground. Use the pieces of the crate to build a shield pad, then use Wonder Woman's protective armlets to reflect the laser at the golden panel. With the panel destroyed, Cheetah is forced to resume the fight as normal. Use the same strategy from before until she's down for the count.

With both villains incapacitated, Flash puts out the fire, letting Martian Manhunter knock out Firefly for good. Meanwhile, Wonder Woman manages to capture Cheetah with her lasso after a decisive battle.

Part 2: The two brutes
In the meantime, Robin and Cyborg are in charge of taking down two heavy-hitters: Killer Croc and Solomon Grundy. They barely miss the two bad guys escaping up an elevator, so now you must help them chase after the villains. First, go left and use the Power Suit to destroy the metal objects, including the panels covering the vent. Use the pieces to assemble a sphere pad, then use Robin's Sphere Suit to reveal a fuel station on the upper floor. Use the vent to propel Cyborg up, then use the fuel to refuel his Space Suit.
 * 4 Minikits, 2 Character Tokens

Fly over to the right half of the upper floor as Cyborg with the Space Suit. Switch to the Giant Suit to pull the panel with the green handles out of the wall, revealing the circuitry underneath. Fire your laser at the gold panel to destroy it, disabling the laser crosses covering the blue conduits. While Cyborg can operate control panels like Robin, only Robin's Techno Suit can use the port you'll find here. Have Robin join Cyborg by walking up the conduits with the Magnet Suit, then trigger the port with the Techno Suit. Doing so lowers the elevator, as well as some henchmen standing on it. Defeat the henchmen, then have both characters stand on the buttons to go after Killer Croc and Solomon Grundy.

The two brutes have hidden themselves inside the shadows among the crates, so what you need to do is to get them out of hiding. There are some more of Joker's goons here as well, which you should defeat quickly. The area at the center is pretty dark, so use the recharge station to charge up Robin's Illumination Suit. Illuminate the central area to find pieces of loose blocks that you can assemble into a lamp. The lamp shines on the sides of one of the crates, revealing a gold wall which you can cut with a laser. Behind that wall is Solomon Grundy, who will pull up another cracked wall to keep you out. Switch to the Giant Suit and punch through the wall to begin a fight with the lumbering zombie. Follow the button prompts on the screen to knock Grundy out.

Having dealt with Grundy, your next target is Killer Croc. Use Robin's Illumination Suit to brighten the area behind the destroyed crate, where you'll find a smaller crate with a metallic wall. Blow it up with the Power Suit, then use the contents of the crate to build an air pump connected to the adjacent container. Hop on the paddle of the pump a few times to destroy the container, revealing Killer Croc inside. Another fight as Giant Suit Cyborg will commence, where you'll once again have to follow on-screen button prompts to win the fight.

Part 3: The great arch-nemeses
With the two massive brutes out of commission, all that's left are the leaders of the Legion of Doom: Joker and Lex Luthor. These criminal masterminds are working together to defeat their biggest enemies, and they've come up with a twisted game show that Batman and Superman must survive!
 * 3 Minikits, Red Brick, Adam West

Your first challenge is to destroy 8 Lexbots. These Lexbots are basically goons armed with blasters, but they can also hover in the air, where you must hit them with Batarangs or heat vision. You should take them out with ease, especially with Superman since he doesn't take damage from their shots. After you've destroyed all the Lexbots, Joker will send 15 of his own henchmen at you. These lackeys can't even hover like Lexbots, but they appear in greater numbers and from multiple directions. Once again, Superman's invulnerability lets him defeat these goons without breaking a sweat.

The final challenge is Lex Luthor himself, that is, Lex Luthor powered up with a new, gigantic battle suit. He fights by constantly firing at you while hovering, as countless Joker henchmen swarm you with attacks. Superman is still the best choice for this fight, and you can chip away at Luthor's health with your heat vision. As Luthor nears defeat, three objects will be lifted out from panels in the ground. The last of these contains pieces for a Flash pad, although Superman is also fast enough to use it. Select the highlighted items while using the pad to make Superman construct an EMP generator.

Without power, the generator is virtually useless, but you'll need Batman's Electric Suit to power it up. The Joker will drop down to fight with his gun, so now you can fly up to the platform he was standing on. Use heat vision on the gold box to get pieces for a ladder, letting Batman climb on to the platform. Use the Sonar Suit's ray on the glass box to shatter it, then grab the Electricity Suit token inside. The Electricity Suit lets Batman transfer energy between conduits. There's a generator right on the platform that you can use to charge up the suit. Unload the power into the outlet on the EMP machine to activate it!

The EMP generator emits a pulse that disables Luthor's battle suit, rendering him helpless. Joker tries to retaliate but is struck down by Superman. As the Justice League round up the captured supervillains, they are alerted to yet another threat. The Watchtower invasion distracted the superheroes from the skull spaceship from before, which is now heading toward Earth!

Minikits

 * 1) Find and destroy 6 boxes tied to balloons to get this Minikit. The first two boxes can be found before the fire wall. The next two are floating near where you'll fight Cheetah. The final boxes are at the back of the room. You can use Wonder Woman's shield toss to hit the balloons, as well as her protective armlets to move through the fire walls to reach the boxes at the back. The Minikit appears at the location of the final destroyed box.
 * 2) (Free Play only) Behind the smaller firewalls during the Cheetah fight, there is a control panel. Operate it with any technologically proficient character to cause the Minikit to drop from above.
 * 3) (Free Play only) At the back of the room is an R panel. Send out a drone using the Techno Suit to use the panel, transporting the drone into outer space where the Minikit can be found.
 * 4) Use the Magnet Suit to pry open a blue crate on the right side of the room when lowering the elevator to get this Minikit.
 * 5) (Free Play only) Adjacent to the magnetic walkway is a janitor stuck inside a room. Use mind control to make him pull the lever, letting you enter the room. Destroy the golden panel with a laser to get the Minikit inside.
 * 6) Destroy five glowing warning signs to get this Minikit. The first two can be found on either side of the upper platforms at the bottom of the elevator. After taking the elevator, you can find the third sign on one of the crates at the center, the fourth on a pillar at the back and the last sign below the window peering out at the Sun. The Minikit appears at the last sign you destroy.
 * 7) (Free Play only) In the room with the many crates, head to the upper floor of platforms that run along the perimeter of the area. At the left half of the platforms next to the giant moving contraption is a Minikit floating high up. Use the poles to swing to it or simply fly up to collect it.
 * 8) (Free Play only) Head down from the starting point in the Joker and Luthor fight to drop to a ledge below. Operate the control panel here to open the door beside it, letting you get the Minikit inside.
 * 9) (Free Play only) Go down the left corridor to find a vent blocked by blue panels. Remove the panels with the Magnet Suit and drop into the containment cell below to find the Minikit.
 * 10) (Free Play only) Walk down the right corridor and operate the control panel there, causing a door at the back to partially open. Heat up the golden crate inside with lasers to destroy it and get the Minikit within.

Character Tokens

 * John Stewart: (Free Play only) While fighting Firefly, use a character's Magnet Suit to pull apart the blue grates, then fly behind them to get the token.
 * Green Arrow: (Free Play only) Head to the lower left corner on the upper floor while searching for Grundy and Croc to find Bat-Mite, who asks you to find a bat-staff. Head to the right side of the room to find a generator and take its electricity. Behind the crates, you can find an electric receiver. Power it up to make the container beside it open, revealing the bat-staff inside. Take the staff to Bat-Mite for your token.
 * Reverse Flash: (Free Play only) At the same area as the Bat-Mite quest, head to the right half of the upper platforms. Use Brainiac's shrink ray to shrink the black sparkling missile, exposing a metal crate behind it. Destroy the crate with explosives to find the token inside.

Red Brick
(Free Play only) After passing through the vent as described in the section below, head right until you reach a security camera. Use stealth to get past the camera and pull the lever to deactivate it. Use Plastic Man on the pad to make him shapeshift into a key, scratching a hole in the glass wall. Fly through the hole to get the Red Brick. This Red Brick grants you the Score x8 extra, which as its name suggests, multiplies all studs you'll get by 8.

Adam West in Peril
(Free Play only) You'll find Adam West behind laser bars, but freeing him requires you to find another exit. On the left side of the main platform is a vent that Plastic Man can warp through, which takes you behind the green forcefield surrounding the arena. Smash the blocks beside the vent to get loose blocks that build into a Power Ring pad. Use a Lantern on the pad to construct a vacuum, which sucks Adam West out from the containment cell below.