Mega Man Zero 2/Neo Arcadia Temple

Items Collected:
Elves Obtained: 3:
 * [[File:MMZ Nurse Elf Icon.PNG]] Cyber-Elf Nureff
 * [[File:MMZ Nurse Elf Icon.PNG]] Cyber-Elf Parick
 * [[File:MMZ Animal Elf Icon.PNG]] Cyber-Elf Beellet
 * EX Skill: [[File:MMZ2 Filter Shield Icon.PNG]] Filter Shield (A or S-Rank only)

Mission Requirements

 * Clear Time Limit: 3:30
 * Enemies Killed: 23

Zero has rushed into the Neo Arcadian Temples posthaste, throwing all caution to the wind. It's home turf for Neo Arcadians, so it's natural truckloads of Pantheons comb the corridors, and all the more reason to clean house. You've got a short, but fortified area to get through before meeting the boss, and not too many Cyber-Elves to get.

Back to Basics
The entryway is a cinch. Watch for incoming Pantheon Guardians and the occasional Gli-Eyes. Use the Shield Boomerang or Buster to get Pantheons up high. The path has a small detour with some rewards, an open pit, but it's not priority.

What is of interest is a sneaky Cyber-Elf Box. When the path dips down past a Pantheon and Gli-eye, there's a wall out of the way. Dash-jump to it and climb up to claim Cyber-Elf Nureff.

Now the area starts to show signs of real difficulty. Pantheon Launchers have also joined the fight, but they're still sitting ducks. Blow them away with the Buster, and if you nail 3, you get Cyber-Elf Parick.

You can chose to go up or down a lot of times in the deeper part of the temple. Generally, going up is best beyond the ever-present Pantheon Launchers, because the lower path has treacherous spikes that involve Chain Rod antics you really shouldn't attempt.

Switch to the Fire Chip after the first two-way section. It won't be long after that you discover Signaloids for, thankfully, the last time in the game! Still, there's quite a lot set up for painful moments.

Close Shaves
Past the first Signaloid and a smart-aleck Gli-Eye, the area undergoes a spiky transformation. Spikes alternate up and down the passage, so beware the height of your jump. To bait you to the junk heap, a Cyber-Elf Box lies over to your left. Again, dash-jump over, but delicately, and you'll be able to get Cyber-Elf Beellet and already have all the Elves of this area.

The shiny spikes may strike fear, but you can do this. Execute a decently high dash jump (not a crazy one!) and hold to clear the small set of spikes below with an extra tip on the end to give them more range. Make another smooth jump for the other spikes, and you're all set to get through this level. No more problem spots beyond here... unless you count enemy ambush. Don't let the Gli-Eye at the end make a move, and drop down without the fear of spiky demise.

Once again, stick to the Fire Chip. The Ice attack of Signaloids is cynical down in the corridor; Thunder also bugs you; Fire is the easiest attack, by far, to dodge. Accordingly, Pantheons repeatedly show up alongside them. If you haven't figured it out yet, enemies like to team up for backup- always and forevermore. The Laser Shot or Triple Shot will clear the way for you.

Beyond the very last Signaloid (ever!), the bottom of the enemy maze has a final spike pit in store for you. A simple dash-jump should do the job. Just get past the remaining Pantheons on the straight climb up, and you're already to the boss.

When Zero passes through the shutter, a familar set of gelatinous globs tumble into the room, holding a Pantheon head. That's right- the Rainbow Devil is back in action- but this isn't the same luminescent symbiote: it's the Rainbow Devil Mark Two!

Boss: Rainbow Devil MKII
Rainbow Devil is raring to kick your kiester again, but like the Guardians, he's got a fancier skillset for you to deal with, and retains three health bars. With no real weakness, pick any chip you see fit. This hulk is just like Jello: he get shaken, but doesn't topple over that easily. The only way to hurt him is to strike the Pantheon head controlling the slime, exactly like before.

Rainbow Devil's way of moving is to slither across the floor towards you. If you don't see what's he's doing, he just might coil up around you and begin draining health. Mashing buttons will free you.

Rainbow Devil usually transforms into a dinosaur head and leaps into the air, bouncing. Contrary to the original battle, he instantly splits apart into three pieces on the first bounce, all hurtling right toward your face. Try to stay at the very top of a wall to dodge these.

Rainbow Devil also winds up tightly to fling slime all over the walls, like a brazen snowball fight. However, some of these slimeballs now have combustible material and actually explode when they smack a wall. The rest stick to the lower floor and crawl back to him. As long as he doesn't suffer critical damage, rainbow Devil can now regenerate himself. Again, head to the top of a wall and wait the attack out until it's safe to strike.

Rainbow Devil even uses his old EX Skill, Nightmare Fist, as a regular attack. He can redirect most of his mass into a giant, muscular fist, and take a swing at Zero. This punch really hurts, so you should never try to stare down Rainbow Devil at all.