Legend of the Ghost Lion/Gameplay

Game genre
Legend of the Ghost Lion is a. This genre is characterized by three aspects:
 * 1) Text rich: the character has to interact and dialogue with non-playable characters in order to advance in the game; it would be nearly impossible to complete the game if it was in a language the player is unable to understand.
 * 2) Freedom of exploration: the character can freely backrack to any previous location at any time (except during combat), and has a certain degree of freedom as to which dstination to choose next (following the hints from dialogue is generally best).
 * 3) Permanent upgrades: the main character and her allies have some attributes (hope/level, courage, power etc.) that receive permanent upgrades; unlike most games in the genre, attribute growth is independant from any experience point, that are actually absent from the game.

In particular, Legend of the Ghost Lion belongs to the Japanese-RPG sub-genre, that is more focused on plot development (i.e. the "text rich" aspect), and where character development (i.e. the "permanent upgrades" aspect) is secondary.

Errata corrige
The localization team made some mistakes with their English.
 * In combat, "[a single monster] lost their vision": it should be "[a single monster] lost its vision".
 * In combat, "The demon was wiped out by a gust of wind": it should be "The demons were wiped out by a gust of wind".
 * The word "but" is often preceded by a period and followed by a comma: it should be preceded by a comma instead of a period, and followed by no punctuation mark.