Assassin's Creed/Memory Block Four

When you get back in the Animus, you'll start out talking to Al Mualim, who will give you your next three targets – one in each city – and the Assassin Gloves. The new item allows you to perform the Grab Break and Catch Ledge abilities. Practice your Grab Break in the training courtyard, as it's a useful skill for shortening lengthy fights and not being thrown off rooftops. From now on, when you ride out to Kingdom from anywhere, you'll get to select your destination, meaning you don't have to ride all the way across Kingdom to get to cities you've already visited. In the destination selection screen, the target symbol will appear after the name of locations where you still have an objective to complete.

Damascus: Rich District

 * Objective: Assassinate Abu'l Nuquod

From now on, you can enter the cities with the Scholars you've unlocked before. Once inside, you'll see that you are given no indication of where to go. Whenever you go back to a city, drop in first at the Bureau to learn about your next target from the Bureau Leader. He will let you know where you should start your search. He's very specific about three spots you can go to, but all you really need to know is which district you'll be working in (you can also just go to the district not blocked off from your memory). Once you're in the right district, find a View Point by looking for circling birds in the sky, and go to the top and synchronize. This will reveal all the other View Points on your map, which is all you need to find everything else. You now have to complete three of the six Investigations to satisfy the Bureau Leader.

The Scholars you saved last time are in a group off to the right when you ride up to the city. If you stop in at the Bureau, you'll be informed that your target is in the Rich District and given three places to check out. It's not very helpful to know three names, but Rafiq gives you directions, which at least tells you which district you should be look in. Go back up to the top of the Bureau and look to the west. You should see three extremely tall towers. Any one of them would be fine to give you your first View Point, but the one to northwest is the closest. If you follow the rooftops along the eastern edge of the Rich District, you'll gain access to the compound where the tower is at the northeast corner, which is guarded by a lone soldier. From there you can get up no the wall and head back south to the tower. This is the one View Point you need to see all the rest.

The View Point in the northwest is within a guarded area with entrances at the southern and eastern walls. There are beams above both entrances which are accessible from both outside and within the walled off area, so you can get in either way. The eastern entrance is slightly easier, as there's no guard up by the beams on that one. The View Point in the west, right next to the waterway, is also guarded at its one entrance. You can easily get in by simply hopping the black metal fence. When you're climbing up to the roof of the building, just pick a side other than the eastern face, as there's a guard on the next rooftop in that direction. Another guarded View Point, and the most heavily guarded, is the one just southwest of the View Point in the center of the city. You'll need to approach from the rooftops, but there are guards up there too. The best place to access a climbable spot on the tower is from the west, but you'll want to take out the guard on the roof across from the north side first. After that, you can jump down to the lower roof to dispatch the guard there and jump over to the beam sticking out of the northwest corner of the View Point. There is also one last guard at the top. When you take the leap of faith down, you'll still be in the guarded area, so you'll need to use the rooftops again to get out.

For the View Point in the south, you'll want to start climbing from inside the courtyard in the center. There are a lot of archers on the roof all along the palace rooftops. From inside, jump from a table on the northwest to one of the wooden overhangs and then climb up to the walkway. Go south and jump back out and across to the patio at the southwest end of the courtyard, before you get to the enclosed room at the end of the hallway. From there you can climb the blue and gold trimmed decorations up to the rooftop, where you'll find a ladder to the View Point and a guard. In most cases, you'll only have to deal with the one guard if you take this route.

Investigations

 * 1) Eavesdroppping: In the plaza to the northeast, take a seat at the bench to the west of the fountain in the center to listen in on the two men off to the side of the crowd listening to the orator.
 * 2) Eavesdroppping: For the interrogation in the north, you'll want to take a seat on the bench to the southeast of the man in the yellow robes talking to the woman, at the bench along the waterway. Be careful around here, as there are a couple lunatics that will push you around. You'll receive a map showing an alternate way to get to Nuquod's quarters.
 * 3) Informer: Your assassin friend in the southeast wants you to take out two guys in three minutes. When successful, you'll receive a map detailing the guards' locations at the Merchant King's palace. You'll want to head northeast out of the alley where you talked to the informer, then take a right, going northwest through the market. You'll find the first target walking around looking at the stalls. Knife him with your hidden blade, then run back down the way you came, but go past the informer's alley until you run into the next target. You don't have to bother waiting for him to stop; just take him out when no guards are around.
 * 4) Informer: Climb the scaffolding and cross the beams at one of the entrances to the guarded area in the northwest or use the Scholars at the southern entrance, who can be unlocked from a nearby Citizen Save. Inside, the informer is within a small courtyard in the east. He wants you to collect flags in a three minute time limit. Start out by getting the flag atop the well in the middle of the courtyard, then go out the doorway and climb the wall directly opposite. From here you'll want to turn west and follow the flags along the rooftops. At the end you'll need to drop to the ground for the last ones. Remember that the entrance back into the courtyard where the informer is, is in the north side of the building. For your trouble, you'll get a map showing that you can climb the statue in the center of the Merchant King's palace, then jump to a railing you can take all the way to his terrace.
 * 5) Interrogation: In the northwest, in front of the guarded area you'll see your target talking in the middle of an open courtyard. He heads immediately into the guarded area, so un-lock on to him and climb the wooden scaffolding on the sides of the entrance to the beams above to follow him. If you've done the Citizen Save to the west of the entrance, you will have some Scholars that can get you inside as well. When he gets away from the guards, beat him to make him talk.
 * 6) Pickpocket: Look for two men in a small alcove in the covered market. The target will walk across the pathway through the opposite alcove, so position yourself behind the men either before starting the investigation or during the cutscene where they're talking. You don't get anything very useful for this one, just a letter explaining more of what's going on in the three cities.

Assassination
This time you'll attend the Merchant King's party with the nobles of the city. You'll find that the entrances to the palace are now guarded, so take some Scholars in, or just climb the fence to get in. Get inside quickly, as the guards patrolling around don't take kindly to your presence. Once inside you'll listen to a speech by Nuquod to the attendees. Although it's not a trap specifically for you, this time, when he starts killing the partygoers, the guards are warned to kill anyone who tries to escape. This means when you climb up to the second level to take him out, you'll have to deal with the guards. Just like the assassination of Talal in the last memory block, you should ignore the guards wherever possible and just chase down your target.

There are plenty of ways up, by climbing either of the walls on the side of the courtyard, or by using the fountain to get to railings that will take you to a flagpole where you can jump to Nuquod's balcony. Whichever way you go, if the Merchant King starts running, just follow him, keeping an eye on your mini-map if you don't have a visual on him. When you get close enough, take him out with your hidden blade. Lose yourself in the city and return to the Bureau to let Rafiq know you've completed your task. When you've reported in, you'll get the option to fast forward back to Al Mualim to claim some more of your equipment. This time you'll get enhanced balance and the ability to dodge in combat. After practicing your new move, head to the next city.

Acre: Rich District

 * Objective: Assassinate William of Montferrat

Investigations

 * 1) Eavesdropping
 * 2) Informant
 * 3) Informant
 * 4) Interrogation
 * 5) Pickpocket
 * 6) Pickpocket

Assassination
William is at the citadel, talking to King Richard. When the king rides off, use the Scholars to follow William back into the fortress. After you kill William, the gates will close and you'll need to climb out, so it might be worth your while to take out the archers above before proceeding with the assassination. Head up to the roofs and move south so you're above the target and the guards he's talking to. Perform a leaping kill down onto William, or if you can't get all the way to him, attack as soon as you're down to take him out. You can stand and fight, in which case you will be back at safe alert status when all the guards are dead, or you can just climb back out and take the roofs out of the citadel.

When you've hidden yourself and waited for the heat to die down, go back to the Bureau to report in. This time when you go back and talk to Al Mualim, you'll get a higher throwing knife capacity, bringing the maximum number you can carry up to ten. You're now ready to move onto the final city of the memory block.

Jerusalem: Poor District

 * Objective: Assassinate Majd Addin

Investigations

 * 1) Informant
 * 2) Informant
 * 3) Interrogation
 * 4) Pickpocket
 * 5) Pickpocket
 * 6) Pickpocket

Assassination
You will take out your target during an execution. Majd Addin has four people he will kill, and one of them is another assassin who you need to save. As long as you take out Majd Addin before he gets to your brother, the missions will still be considered a success, even if the other prisoners die. Use the group of Scholars nearby, avoiding the lunatic on your way to them, and they'll take you up to the stage. If you plan to let the other men die, you can wait until Majd Addin gets to your friend before attacking and you should be close enough for a quick, one-hit kill. Otherwise, you'll need to leave the Scholars and blend by yourself and get to him very quickly. If you don't, it will turn into a fight with the guards joining in. Whichever way it goes, run out of there back into the city after you've taken his life.

Back at the Assassin's Bureau, you can report in to Malik and exit the Animus.

Epilogue
Vidic is livid and storms out of the room. Talk to Lucy for a bit before going back into your bedroom. You can use the code you found previously in your closet to get back out into the main section of the apartment. With Vidic's key pen you lifted, you're now able to read his emails as well as Lucy's.