The Legend of Zelda: Oracle of Ages/West Rolling Ridge and Crown Dungeon

Items:
 * [[File:Zelda Oracles L-2 Ring Box.png]] L-2 Ring Box
 * [[File:Zelda Oracles Piece of Heart.png]] Pieces of Heart
 * 2 [[File:Zelda Oracles Gasha Seed.png]] Gasha Seed
 * [[File:Zelda Oracles Ring 00.png]] Magic Ring
 * [[File:Zelda Oracle Funny Joke.png]] Funny Joke
 * [[File:Zelda Oracle Touching Book.png]] Touching Book
 * [[File:Zelda Oracle Magic Oar.png]] Magic Oar
 * [[File:Zelda Oracle Noble Sword.png]] Noble Sword
 * [[File:Zelda Oracles Piece of Heart.png]] Pieces of Heart.
 * 18 [[File:Zelda Oracles Pegasus Seeds.png]] Pegasus Seeds
 * [[File:Zelda Oracles Bomb Flower.png]] Bomb Flower
 * [[File:Zelda Oracles Ring 05.png]] Armor Ring L-1
 * [[File:Zelda Oracles Cane of Somaria.png]] Cane of Somaria

Sidequests
Go in the in the past and one screen down from the Shooting Gallery and stand on a certain position (see Pic) and play the Tune of Currents to reach the Basement of the Shop where you can buy  L-2 Ring Box and  Gasha Seed for 300 Rupees each. There is even a Pieces of Heart for 500 Rupees. Once you buy Gasha Seed and Piece of Heart another Gasha Seed and  Magic Ring will replace them for 500 and 300 Rupees. If you buy everything in the basement, then the Shop Owner will turn it in a Treasure Chest minigame.

Warp to Lynna City in the present with the Gale Seed and go up twice, then left twice. Talk to the right man to trade Cheesy Mustache for the Funny Joke. Now return in the past to this point again and enter the hut. Trade the Funny Joke with the depressed man in dark room with Touching Book. Now slashing some Enemies and meet ../Maple/ randomly to trade the Touching Book for the Magic Oar. Now go to (the one who made the Raft for you) and trade it for  Sea Ukulele. Go up from the screen with 2 playing children outside of, right over the holes, down. Use the Switch Hook to cross down to a cave. Enter it and give the Sea Ukulele to the. You receive a Broken Sword. You remember from ? Bring the broken Sword to him to let him repair it. Upon finishing the Patch's Crazy Cart minigame you will receive the Noble Sword.

Rolling Ridge
From the Skull Dungeon, you can easily head back to Nayru's House. However, the path to the north appears to be a dead end. To pass it, you need to travel back to the past through the nearby portal, and then use the Switch Hook to cross the chasm. A is found in the bushes south-west of the cave.

Upon entering, you will learn that the is trapped under a fallen rock, and the  need the  to rescue him. The Bomb Flower needs to be obtained from the present - play the Tune of Currents outside of the cave, and re-enter it. In the present, the caves appear to be unnaturally vacant. The few Gorons that are around will mention the that's built a building near the caves.

Go up the lower staircase and then go left. Ignore the up staircase for now and go bottom-right to the staircase leading down to a chest with 50 Rupees. Now go back down and up the other staircase. Use a bomb on the right wall. On the other side is a  Pieces of Heart. Upon exiting the Goron Caves, you will be at the south-west of Rolling Ridge. The down staircase leads to a switch + bridge. You learn a hint about a fast speed seed, and can activate and cross the bridge for 30 Rupees. You can attempt to enter the, but will fall through the floor because of a trap.

You need Pegasus Seeds, and they can be found in the past. Three screens right of the Rolling Ridge upper exit is a rock that can be lifted to reveal a time portal. The cave near it has a to heal your wounds. Travel to the past, and reach the north-west right to collect 18 Pegasus Seeds. Return to the present and enter the Moblin Palace. On the first floor of the Moblin Palace, use the Pegasus Seed as soon as the trap triggers. This lets you reach the floor in time to meet the Great Moblin, who will challenge you.

Boss: Great Moblin
The Great Moblin will toss Bomb Flowers at you, and you can defeat him by throwing them back before they explode. When the Great Moblin is defeated, the Gorons will thank you, and reward you with a  Bomb Flower.

Crown Key
Bring this Bomb Flower back to the past to rescue the Goron Elder and receive the  Crown Key. Go past the Goron Elder right and jump off to the stairs to. Return to the with Tune of Currents and go down the stairs. If you take the first upward ladder to an exit, you can find  Armor Ring L-1 being in a lone chest. Now go back down and dive to the right. Once you climb up the ladder in the next room you'll come across cracked Blocks which you need to destroy to leave this place outside. Go left to return to Ruined Keep again and enter the cave. Use one or two Pegasus Seeds to jump farther on the other plattform. Go right and exit the cave. Go left and you stand before a closed Door which you need to unlock with the Crown Key you got to enter the.

Dungeon, part 1
The Crown Dungeon takes the shape of the crown. The first room is the standard entrance, followed by an arena where you need to defeat. When you continue north, you will see a Switch in the middle of the room, as well as red/blue blocks that can be toggled, but don't hit the Switch yet. From the first Switch, head left twice and turn north. Defeat all Moblins to reveal the down staircase. In the lower floor, move the diamond onto the switch, and continue south. Take the staircase back to the ground floor.

Your first Small Key is located to the south. Head directly south to the end, and hit the switch. In the room to the right, you need to hit three statues within a short period to reveal the Small Key. You can use the Seed Shooter to bounce a shot on the statue. If you can't hit all three, you can aim the Seed Shooter to bounce between the lower two, and use the Seed Satchel on the upper statue. Return west once you have the Small Key.

The next key is in the chest below. First, strike the switch to lower the red barrier. Cross the barrier and strike it from a distance. Proceed north, crossing the blue barrier, to eventually reach the first staircase you see. Climb down, and get the second Small Key from the chest. Backtrack to the crystal switch, and strike it to return the barriers to normal. Head north, climb the stairs on the left, and jump down from the ledge to reach the starting room's switch.

For now, keep the red blocks lowered, and continue right of the start. Descent the staircase surrounded by red blocks. Strike the switch a few times to get past the barriers and descend the stairs (Beware of and  in the other room. Cross the floating platforms, and climb the ladder. You will now be in a room with an invisible floor. Watch how the Mobins move and use that information to reach the center chest. You can also use the Seed Satchel to determine if a given square has an invisible tile or is a bottomless pit. When you reach the center chest, you will get the  Small Key. Backtrack to the beginning.  Switch to lower blue blocks, and start clearing the right of the dungeon. From now on, the blue barrier should be lowered if you want to explore or exit different branches of the dungeon. You can also obtain the Dungeon Map, which is located in the south-east corner of the first floor. The main item of interest is located across the blue barrier in the crystal switch room. Cross the barrier, turn south and enter the first door you see on the left. This leads to a puzzle room where you need to move three statues onto four buttons, which is impossible. Instead, head down the stairs. To unlock the west door, use the Seed Shooter to strike the empty burners with Ember Seeds.

To get the cane, stand on the button and record or remember the pattern shown (you can move back and forth as necessary, and don't need to worry about missing content.) When the statues on the left match the pattern that appeared on the right, the chest will appear, and you can collect the Cane of Somaria. Return to the first floor. With the Cane of Somaria, you can solve the statue problem. Move three statues onto the buttons, and activate the cane to create a block on the fourth. Collect the key when the chest appears.

Exit the room. Continue east to collect the Dungeon Map (if you haven't done so already). The next branch is found to the north of the locked door you opened, and is quickly reached by jumping from the ledge. Descend the stairs, get past the two pots, and descend once again. In the platforming section, use the cane to create a stepping stone to jump to the next ledge.

Use the Seed Shooter to strike the crystal switch, and cross to the north. In the last room in the branch, you need to push the statues onto the red tile. They have synchronized movement, but the other statue can be stopped by the cane. Collect the Small Key, and backtrack (remember to leave the blue barrier lowered before entering the stairs.)

Miniboss: Smasher
The next branch requires going through the miniboss. From the crystal switch, head east and follow the north wall. The pits in the path can be jumped over using pegasus seeds combined with the feather. You fight against. To defeat it, pick up the ball and throw it against him. After enough hits, your opponent will fall, unlocking the north door. In the north room, you can extend the bridge, and collect the compass found in the chest. Enter the stairs at the north, and traverse the route until you reach the north cross.

Dungeon, part 2
When you enter the cross at the north section of the dungeon, make sure the blue barrier is lowered before continuing to the west. Follow the sole path, and unlock the door. Return to the first room either on foot or on the ledge, and hit the switch to change the barrier (if on the lower portion, stand on the barrier).

Continue to the west section of the cross. Unlock the block, and raise the red barrier. Exit the room using the stairs on the south-east corner, and jump off the ledge onto the red barrier. Proceed north and descend the stairs.

Shoot the switch to reach the door on the left. Descend the second staircase. Use the block to climb over the platform, evade the bubble, and climb the ladder. In the final room, move all the statues around the owl. The easiest route is to move the yellow statues first, placing a block on the right of the middle statue, aligning the other statues in one column, followed by placing the blue statues then the red statues. When all statues are in place, you receive the nightmare key. Backtrack to the starting area.

Boss: Smog
The nightmare is found in the southeast corner of the dungeon. The nightmare is, and he will break himself into smaller portions to attack.

To defeat smog, you need to push blocks around in order to have them collide. You can also use the cane to place blocks of your own. While they are in small pieces, you can use the sword to stun one portion temporarily. The sword can also be used to destroy enemy bullets. If you make a major mistake, head to the button on the northwest to reset.

When all pieces converge, Smog will shoot lightining bolts (which cannot be destroyed), and approach directly. A few sword swings will destroy him, but you need to evade him to avoid a dangerous electric shock. There are four puzzles to solve, and you need to destroy Smog four times. When he is defeated, get the heart container, and proceed north to the Sacred Soil.