Battlefield 2142/Engineer

Sudnik VP
The Sudnik VP is the PAC starting anti-vehicle weapon for the Engineer Kit. It features a guidance system for the projectile launched, activated by holding the left mouse button after firing the weapon, and then moving it in the direction you would want the rocket to move towards; otherwise, it will go in a straight direction.

Malkov RK-11 SMG
The Malkov RK-11 Submachine Gun is the PAC default infantry abatement weapon for the Engineer Kit. It can hold 30 rounds, but wit the SMG clip expansion upgrade, it is increased to 44.

Mitchell AV-18
The Mitchell AV-18 is the EU starting anti-vehicle weapon for the Engineer Kit. It features a guidance system for the projectiles launched, activated by holding the left mouse button after firing the weapon; otherwise, it will go in a straight direction.

Turcotte Rapid SMG
The Turcotte Rapid Submachine Gun is the EU default infantry abatement weapon for the Engineer Kit. It can hold 26 rounds, but with the SMG Clip Expansion upgrade, it can hold 35 rounds.

HOFF-3000
The HOFF-3000 is what makes an Engineer an Engineer - supporting vehicles. The HOFF-3000 is basically the repair torch usable for all vehicles. Its use does not consume ammunition or the tool itself, rather, its prolonged use can make it overheat, so it will take some time to cool down before it can be reused. It can be upgraded with the DysTek Repair 2.0 to automatically repair the vehicle the player is inside.

Koenig H-AVR
The Koenig Heavy Anti-Vehicle Rifle has its name speak for itself - a powerful unguided anti-tank rifle that launches a smaller rocket which packs a bigger punch than its guided missile counterparts. One round can be loaded at a time. Best used against large, slow-moving targets. It is available as a weapon unlock for the Utility unlock tree

II-29 Motion Mine
The Motion Mine is a state-of-the-art anti-vehicle motion-tracking mine that seems like a green-gray ball with hexagons. It tracks nearby enemy vehicles, and the moment the vehicle moves, so will the mine, actively tracking its target. The closer it gets, the faster it moves. You can only bypass them by moving on foot, then using the AE Defuser as an Engineer.

II-14 EMP Mine
The EMP Mine is a one-use electromagnetic pulse mine that can only be triggered by enemy vehicles. It is best used to trap an enemy vehicle, which may cause the crew to desert the vehicle - easy pickings for snipers, and the vehicle can be yours to commandeer.

Mitchell SAAW 86
The Mitchell SAAW 86 is an anti-air weapon with guidance features. It is available as a weapon unlock for the Defense unlock tree.