Splatoon/Moray Towers

Beware of snipers, this map is notorious for being dominated by chargers. Long straight hallways and lots of verticality makes both long distance harassment and close-up ambushes very effective.

Layout
Simply put, Moray Towers consist of multiple long, narrow corridors winding downward as they get further from spawn, ending at a small center section that is the lowest point of the map. However, it is hardly linear, as there are many inkable walls and a ramp at one point that allow for alternative paths up to the next level. There are no walls at the boundaries of the map, and falling off results in an instant splat. There are also larger areas between the corridors where fights often occur. Heading right from spawn and dropping down leaves you at the biggest of these areas, with multiple blocks and barriers. Its proximity to the lower level and having two grates and an inkable wall facing that level also makes it a common route for attackers to push into enemy territory.

Lower and to the left of that region is the main sniper balcony. This square has a great view of the middle region and part of the enemy's lanes, making it a great perch for chargers. A ledge hangs off to the side for sneak attacks, and the wall in front of the balcony can be inked for players to swim up from the middle area. Further down the path to the right is a small region where a wall and some grate platforms suggests a path up to the next level. There's multiple blocks, ramps and a tall railing for players to juke around. There's also an alley looping around this area that leads to the middle region. The center itself features a raised area at its very middle and ramps that help access either team's balcony.

Splat Zones
This is a two-zone map with both zones being quite a distance from each other, at the corner below the two grated platforms.

Tower Control
The tower goes from the center off the ground and winds outside of the lanes, coming to a stop at the goal in front of the ramp halfway up either sides of the map. The alleyway around the first corner has been removed, meaning that there's no ground below the tower for the majority of its journey.

Rainmaker
The Rainmaker is at the middle and the goal is at the square that can be reached by dropping down one level from the spawn area. An inflatable barrier around the final bend to the goal has been removed.