Ultima IV: Quest of the Avatar/Companions

The attributes
Main attributes:
 * Dexterity is probably the most important attribute: it rules the probability of hitting enemies, the probability of avoiding traps and perhaps the probability of dodging enemy attacks.
 * Strength comes second: if the enemy is hit (and that depends on Dexterity), Strength determines the amount of damage dealt.
 * Intelligence rules the amount of MP that a character has, but the magic abilites in this video game are actually ruled by the amount of gold the player can spend on magic reagents. Therefore, Intelligence is probably the less important of the three attributes.

Other attibutes:
 * Health points (HP): The amount of hits the character can sustain before dying. Health can be replenished using healing spells or resting. They depend directly on the level, i.e. Max HP = 100x Lv. Every character starts at level 2 or 3,
 * Magic points (MP): Every spell cast consumes some MP, that are replenished by walking. The maximum MP depend on Intelligence and profession, as per the table in the next section.
 * Experience: It is gained by defeating enemies, it is halved whenever all your party is wiped out. At set amounts, the character gains a level, as per the table below.
 * Level: It rules the maximum health points as well as the number of companions in your party. Whenever a character advances in level, his/her attributes are increased too, according to his/her class.

Anyway, the Avatar always starts the game at level 2 or 3, depending on the video game version.

Choosing the Avatar
At the beginning of the game, you'll have to answer seven questions to create the Avatar. Every question implies a choice between two virtues. Whenever you choose a virtue, the character gains a specific bonus in his attributes, and the other virtue is "discarded", i.e. it will not appear in subsequent questions. The seventh question determines the class of the character.

In the course of the game, the Avatar will have to recruit the characters who embody every one of the eight virtues, but he cannot recruit the character with his same profession.


 * Mariah the Mage (Honesty): She has the highest Intelligence and magic powers, but her choice of weapons is limited;
 * Iolo the Bard (Compassion): He has great dexterity, and starts with a ranged weapon;
 * Geoffrey the Fighter (Valor): He has the greatest strength, but can use no magic at all;
 * Jaana the Druid (Justice): She has good dexterity and magic powers, but limited strength and weapons;
 * Julia the Tinker (Sacrifice): He has good dexterity and strength, but limited magic powers
 * Dupre the Paladin (Honor): He has good strength and average magic powers, but his dexterity is limited
 * Shamino the Ranger (Spirituality): A well-balanced character, he has a bit ofe everything, but does not excel in anything;
 * Katrina the Shepherd (Humility): As an embodiement of Humility, she has the lowest attributes, no magic power and a limited selection of equipment; start the game with her if you're looking for a challenge.

For a quick reference, the eight professions can be summarized in the diagram below, taken from the NES port.

The only differences between original and NES port are: (1) in the NES port Julia the Tinker is replaced by Julius, although their attributes are the same; (2) in the NES port the abbreviations of Dexterity and Intelligence are swapped.




 * Top: Characters with limited magic powers;
 * Bottom: Characters with great magic powers;
 * Left: Characters with great strength;
 * Right: Characters with great dexterity;

Suggested teams (NES)
In the NES version, you can only have a maximum of four characters in your party at the same time, while the others are left at the Hostel in Lord British's Castle. A team smaller than four offers some advantages:
 * 1) Faster battles, because the number of enemies depends on the number of Companions;
 * 2) Faster gold earning, because the gold earned does not depend on the number of enemies or Companions;
 * 3) Same experience growth, for the same reasons.

An optimal party consists of two characters alone, especially if they are opposed in the character class triangle, for example:
 * Mage and Tinker
 * Fighter and Druid
 * Bard and Ranger
 * Shepherd and Paladin