Super Sprint/Versions

Commodore 64
The Commodore 64 version provides four tracks, and has a significantly different physics. There are only three cars on the track, and a maximum of two players.

The AI does not follow the same rules as the player, as such it is capable of using shortcuts that may be inaccessible to the player, and may sometimes teleport when reaching the finish line in one of the tracks. However, they will not use shortcuts, that were used from the AI players in the Arcade version.

Collision with the sides of the course is more dangerous. While it does bounce you back, it will either bounce you into the same wall on a different location, or cause an instant 180 degree turn.

NES

 * For the NES version, see Super Sprint/Walkthrough (NES)