Star Wars: Knights of the Old Republic/Quest for the Star Forge

After investigating the ruins at the east end of the plains beyond the courtyard outside the Jedi enclave on Dantooine, you must return to the to tell them of your findings... or lie and have Bastila tell them, moving closer to the dark side of the Force.

When they're done:


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If you speak to the Council again before leaving Dantooine:

If you speak to Mastar Vandar again:

A selling point for Star Wars Knights of the Old Republic II: The Sith Lords is that it finally gives you the opportunity to beat seven shades of s… not out of this guy.


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You're now free to leave the Jedi enclave aboard the ../Ebon Hawk/, where Juhani can join your party if she was redeemed rather than slain during your third trial, and explore the desert of ../Tatooine/, the forest of ../Kashyyyk/, the ocean of ../Manaan/ and the Sith world of ../Korriban/ in any order you wish, as often as you wish (although you can be banned from Manaan after acquiring its Star Map, and on Korriban the Sith Academy and beyond can become inaccessible). You can also return to ../Dantooine/ (at least before being taken aboard the ../Leviathan/ after acquiring your fourth Star Map) and, if available, visit ../Yavin Station/ (which should be your first port of call to sell unwanted items since they sell for 2.6 times more there than anywhere else now accessible).

Although difficulty is subjective, and key enemies on all planets are granted attribute bonuses at character levels 12 and 15 (the composition of some enemy encounters may also change depending on character level), in terms of mines and number of Force users Tatooine and Kashyyyk are easiest, followed by Manaan and then Korriban (and since Bastila cannot join your party on Korriban and she's removed from it before you can escape the Leviathan, it can make sense to visit the Sith world last).

Visiting Tatooine and Kashyyyk first also allows you to complete your party sooner, since and  Bindo respectively can join you on these planets (although the former costs 2500-5000 credits, depending on how persuasive you are). Visiting Tatooine first is also encouraged by quests activated after speaking to members of your party:

Quests for Mission, Bastila and Canderous can all be activated before leaving Dantooine for the first time (Carth requires a second Star Map), and all are completed on Tatooine. However, once you've acquired its Star Map your next destination is less clear-cut: if you didn't kill Mission's brother then he requires a tach gland, which can only be acquired on Kashyyyk; having encountered and killed, a cryptic message from the instructs you to come alone to see Hulas on Manaan; but if you've been speaking to Carth and now met Jordo, then finding Dustil on Korriban may seem like the most compelling reason to go anywhere, particularly for a light side or female character.

There are other interplanetary quests which may influence the order in which you visit planets, at least if you want to minimize backtracking while completing all possible quests (not just those that are mandatory):


 * You need to return to Dantooine at least once before acquiring the fourth of the five Star Maps to properly complete and  (which in turn requires you to visit Manaan and acquire a second Star Map from another planet first). After killing any terentatek on Kashyyyk or Korriban you may want to tell Deesra about it, and a light side character may also want to check on a Sith or two redeemed from the dark side on Korriban...
 * You need to visit Tatooine at least twice to first find Mission's brother and then return from Kashyyyk with a tach gland for him (although a dark side character can avoid this by killing him), and to complete before returning to finish the ../Genoharadan/ once and for all.
 * You do not want to visit Kashyyyk more than once due to how restricted your ability to return to Ebon Hawk is there: aside from Mission's brother's aforementioned need for a tach gland, only requires you to have visited elsewhere first.
 * You need to visit Manaan at least twice, first to activate all Genoharadan quests and then to complete them, which also requires visiting every other planet except Korriban. Although you need Jolee to join your party on Kashyyyk to activate the Sunry murder trial here as well, since you'll need to return to Manaan you don't need to visit Kashyyyk first.
 * You don't need to visit Korriban more than once as long as you don't visit it first, since a second Star Map needs to be acquired before Carth can find Dustil here (and if you visit it and acquire its Star Map first, then you might not be able to find him upon your return). may take you to Tatooine, but finishing the Genoharadan obliges you to return there anyway.

Great Hunt
As you exit the tunnel and go up the ramp to the docking bay and the, Deesra the Twi'lek Jedi will speak to warn you about the terentatek, creatures born of the dark side whose prey are the Jedi:


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If you continue this dialog instead or resume it later, he can tell you about the Great Hunt for these terentatek organized by the Jedi Council:


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As you explore the galaxy you'll encounter terentatek and can learn the fates of Guun Han Saresh, Duron Qel-Droma and Shaela Nur, the last three Jedi tasked with the hunt, acquiring powerful items from their remains which are normally Restricted to: Light Side.

You'll also acquire their journals:


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After killing any terentatek (which is only actually necessary to acquire Guun Han's circlet and journal on Kashyyyk, since only he was eaten by one), if you return to Dantooine then you can tell Deesra about it:

Calo Nord
After you leave Dantooine, Dark Malak approaches Admiral Saul Karath on the bridge of the Leviathan...

Calo Nord now approaches, last seen by you in the hangar of Davik's estate. Your party weren't the only ones to escape Taris...


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So after Darth Malak ordered the destruction of an entire planet to get Bastila, he dials it down a notch and the bounty hunter Calo Nord has been commissioned to capture her. After your last encounter Nord may have lost a great deal of the mystique he had earlier, but you'll soon find out if he can restore his reputation...


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He always starts by using his, absorbing 120 points of energy, sonic, cold or heat damage in total. also has : Resist 10/- vs. Cold, Fire and Sonic, and he always has 200 Vitality, two s and at least one.

He always attacks with a pair of s with : Blaster Pistol and he has improved and, and mastered  (although he only appears to use these feats on Manaan), but there are other variations from planet to planet:

He's a ranged attacker by default, but he'll draw a in melee range on Manaan and Korriban; he only uses s and s (three of each) on Manaan, and you only receive his pistols from his remains on Tatooine and Korriban (you always receive 2000 credits and his armor).

There's also a great deal of variation in his supporting thugs: for example, on every planet except Tatooine he's accompanied by two, one ranged and one melee; on Tatooine, he's accompanied by four ranged attackers, one of whom can use grenades (and on Manaan, both can use grenades, like him).

Tatooine
As you approach the Star Map at the back of the Krayt Dragon cave in the Eastern Dune Sea, if Calo Nord hasn't been encountered since escaping Taris then he appears outside with a quartet of thugs: even after challenging you upon leaving the cave, they're far enough away that they won't engage in combat until you approach them, giving plenty of time to prepare beforehand.

Immunity: gives you limited options to debilitate him, although since he's also immune to s (and ) there's less reason to do so. The Rodian and Aqualish thugs on the left use s, but switch to in melee range:

On the right, the Rodian thug starts by using an, while the Aqualish thug can use grenades (so debilitate or close to melee range as soon as possible:

All are ranged attackers by default and they stand close enough together for area of effect ../Force powers/ to affect them all when Calon Nord is targeted; even properly aimed grenades can affect three at a time.

Calo Nord uses the Antidote Kits himself if poisoned.

Kashyyyk
Upon first descent to the Shadowlands, if Calo Nord hasn't been encountered since escaping Taris then he awaits with a couple of Wookiee thugs by a campfire to the south of the basket. He immediately challenges, giving no time to prepare before engaging in combat.

The Wookiee thug behind him on the left begins with a, while that on the right has a.

Calo Nord uses the Antidote Kit himself if poisoned.

Manaan
Upon returning to ../Hrakert Station/ from the ../Hrakert Rift/ with the Star Map, if Calo Nord hasn't been encountered since escaping Taris then he awaits with a couple of thugs in the corridor between security control and the submersible. You can prepare before opening the west door to exit security control and engaging in combat.

He and the ranged thug to the left both start by using their shields:

All three may use their grenades, so debilitate them or close to melee range as soon as possible:

../Medical items/ and grenades are only received if they aren't used.

Korriban
Upon entering the ../Valley of Dark Lords/, if Calo Nord hasn't been encountered since escaping Taris then he awaits with a couple of Sith elite warriors. Although he challenges immediately, you can prepare before entering the valley.

The Sith elite warrior on the left uses a, while that on the right has a.

Genoharadan
Once has been encountered and killed on one of the four remaining Star Map worlds, a green Twi'lek male named Senni Vek can approach and speak to you in one of the following  locations once you've acquired that world's Star Map:


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Otherwise:

'''This datapad contains a single short, cryptic message: The Genoharadan say to see Hulas on Manaan. Come alone or not at all.'''

Hulas can be found in Ahto City's East Central courtyard on Manaan. Completing his missions is optional and always moves you closer to the dark side of the Force, but the rewards are substantial…

Darth Bandon
Once you've acquired a third Star Map (the second after Dantooine) and left that world, Admiral Saul Karath approaches Darth Malak on the bridge of the Leviathan to tell him of Calo Nord's death:

Darth Bandon enters, and when a Sith soldier crosses his path he uses the Force to push him into a computer terminal, causing an explosion.


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You'll soon have a chance to avenge Trask's death on the Endar Spire, as Darth Bandon can now be encountered on any of the four Star Map worlds (including those whose Star Maps have already been acquired) in the same places where Calo Nord was encountered.


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He always starts by using Force Immunity which results in Force Resistance 30 so, unless one of your party can use Force Breach to cancel it, any Force users should focus on the accompanying Dark Jedi. He can always use the same Force powers on every planet: Death Field is used frequently once he's reduced to less than half Vitality, which can make him dangerous and difficult to finish if your party's attention is split.

He always attacks with a with : Lightsaber and he has mastered, ,  (DC 20) and  (BBD 21) but there are other variations from planet to planet:

There are also variations in the accompanying Dark Jedi: for example, those on Tatooine or Manaan have significantly less Vitality and lower saves, while the on Kashyyyk or Manaan does not use Force powers (whereas all s do, curiously enough). In any case, both are weaker than Darth Bandon himself and can be killed relatively quickly before focusing on him.

The items received from Darth Bandon's remains are always the same, regardless of where he's encountered. However, less experience is received (300 XP, to be exact) if he's encountered and killed on Tatooine.

Tatooine
As you approach the Star Map at the back of the Krayt Dragon cave in the Eastern Dune Sea, if Darth Bandon hasn't been encountered since leaving the planet on which your third Star Map was found then he appears outside with a couple of Dark Jedi: he won't challenge you until you leave the cave, giving you plenty of opportunity to prepare before engaging in combat.

Kashyyyk
Upon descending to the Shadowlands, if Darth Bandon hasn't been encountered since leaving the planet on which your third Star Map was found then he awaits with a couple of Dark Jedi by a campfire to the south of the basket. He immediately challenges, giving no time to prepare before engaging in combat.

Even without Force Immunity, his high saves and Immunity: give you limited options and chance to debilitate him.

Only the Jedi Guardian on the left has Force powers to use.

Manaan
Upon returning to ../Hrakert Station/ from the ../Hrakert Rift/ with the Star Map, if Darth Bandon hasn't been encountered since leaving the planet on which your third Star Map was found then he awaits with a couple of Dark Jedi in the corridor between security control and the submersible; if you're returning to Manaan after finding its Star Map then he appears behind you when you open the door to security control, so you can prepare before engaging in combat.

Only the Jedi Guardian on the left has Force powers to use.

Korriban
Upon entering the ../Valley of Dark Lords/, if Darth Bandon hasn't been encountered since leaving the planet on which your third Star Map was found then he awaits with a couple of Dark Jedi. Although he challenges immediately, you can prepare before entering the valley.

Leviathan
After acquiring a fourth Star Map and leaving that world, you're captured by the ../Leviathan/, the flagship of the Sith fleet. Once you've escaped you'll no longer be able to travel back to Dantooine, which means you won't be able to speak to any Sith redeemed from Korriban, or complete the following optional quests:

🇨🇴 🇨🇴 🇨🇴 🇨🇴
 * ../Sandral-Matale Feud/
 * ../Sandral-Matale Feud/

This event also results in the following for your party:


 * ../Bastila/ is removed from your party so you can no longer speak to her, or romance her as a male character, and you can no longer complete the quest for.
 * The first four dialogs unlocked by leveling up ../Canderous/ become unavailable, although this doesn't prevent from being activated, and one further dialog is unlocked after meeting this challenge; the last two dialogs about the Mandalorian Wars also differ slightly afterwards.
 * ../Carth/'s romance can no longer be completed by a female character.
 * ../HK-47/ can no longer be repaired once you've asked him what he has to say back aboard the Ebon Hawk after escaping the Leviathan; if you do not ask him then you can still complete any outstanding repairs, but you cannot complete this quest properly.
 * The fifth and sixth dialogs unlocked by speaking to ../Jolee Bindo/ differ slightly afterwards.
 * The personal dialog unlocked by speaking to ../Juhani/ after acquiring a second Star Map, and a third level up, also differ slightly afterwards.

There may also be differences in dialog when you travel to other worlds after escaping the Leviathan, the most significant of which are on Korriban and Kashyyyk; unlike those two worlds, almost all differences on Manaan can still be experienced even after acquiring its Star Map (although you shouldn't complete the quest, kill the giant firaxan shark in the ../Hrakert Rift/ or get banned from the planet), and there are no differences on Tatooine whatsoever.

Details of these changes have been added to the Leviathan's ../Hangar/ page to minimize spoilers. Once you've acquired the fifth and final Star Map and traveled to the ../Star Forge System/, this walkthrough assumes the reader has experienced, or is aware of, the revelation aboard the hangar of the Leviathan: do not read any page for the Star Forge or its system if this isn't the case, unless you really don't care about spoilers.