MapleStory/Magician/Skills

Skills

 * 1) Improving MP Recovery: Maxes at 16 points. This increases the amount of MP you regain every 10 seconds. This skill should be maxed, but it's not the first priority.
 * 2) Improving Max MP Increase: Maxes at 10 points. Requires 5 points of Improving MP Recovery to unlock. This skill is THE first priority to max. Despite the unclear description, this skill increases the max MP you get when you put AP into MP (which you shouldn't be doing), and when you level up. This is less noticable at first, but it becomes more noticable at higher levels if not maxed ASAP.
 * 3) Magic Guard: Maxes at 20 points. This skill replaces HP damage you take, up to a max of 80%, and converts it to MP damage instead. This skill is one of the most important first-job skills, as it can prevent deaths from damage greater than your max HP (which will be more common at higher levels)
 * 4) Magic Armour: Maxes at 20 points. Requires 3 points of Magic Guard to unlock. Increases Weapon Defense temporarily. This skill is pointless, as the 40 defense isn't as useful as any other skill would be.
 * 5) Energy Bolt: Maxes at 20 points. This is the first magic attack that a Magician can get, but is less effective at what it does than Magic Claw.
 * 6) Magic Claw: Maxes at 20 points. Requires 1 point of Energy Bolt to unlock. This is the other magic attack that a Magician can get, and is much more powerful than Bolt, albeit at a slightly higher cost.

Improving MP Recovery
Mastery Level 16

Passive

Recover more MP; based on skill level and player level

Improving Max MP Increase
Mastery Level 10

Passive

Needs: Improving MP Recovery 5

Get more Max MP on level-ups and when spending AP

Magic Guard
Mastery Level 20

Active

Temporarily takes damage out of MP instead of HP; damage goes to HP if MP runs out

Magic Armor
Mastery Level 20

Active

Needs: Magic Guard 3

Temporarily boosts weapon def

Energy Bolt
Mastery Level 20

Active

Single ranged attack

Magic Claw
Mastery Level 20

Active

Needs: Energy Bolt 1

As seen vs Energy bolt, this skill is superior to Energy bolt in every way when maxxed. You should not put more than 1 SP into E. Bolt, everything should be in this skill.

Dual ranged attack.