Garfield: A Winter's Tail/Walkthrough

You will first have to connect your Sinclair ZX Spectrum, Amstrad CPC, Commodore 64 or Commodore Amiga (and cassette recorder, in the case of the ZX, CPC and C64 versions) to your television, then switch all three (or both, in the case of the Amiga version) of them on; you will then have to place the cassette (or disk, in the case of the Amiga version) of The Edge's 1989 action game of Garfield: A Winter's Tail into the cassette recorder (or the console itself, for the Amiga version), rewind it (unless it is your first time playing it), start it, type LOAD "" (without leaving a space between the quotation marks), and push Enter to load the program up into the console (or wait for it to load automatically, in the case of the Amiga version). You can now either push M (or the joystick's button in the case of the Amiga version) to start the game on the "Skiing" level (indicated by the "Les Alps" sign in Garfield's dream bubble), or O and P (in the Amiga version, this is replicated by moving your joystick left and right) to change the image in Garfield's dream bubble to the Chocolate Factory and a frozen lake and press M (or the joystick's button) to start on the "Chocolate Factory" or "Skating" levels - but doing so will lock out the "Swiss Village" level at the end, so if you wish to play that one, you will have no choice but to immediately start the game once it has loaded. The music in the C64 and Amiga versions is also original compositions (as opposed to a remix of the Film Roman television series' original theme song).

Skiing
Garfield begins the dream by racing Odie the dog in a downhill skiing competition; he will always be moving forward, but you can direct him left and right around rocks, stalls, trees and logs (Odie will copy Garfield's movements so you can force him into the obstacles), as well as jump over them (if they are small enough). Garfield shall also have to keep his energy (indicated by his real-world face in the bottom-left corner of the screen) up, by eating the food the spectators (who all look like his owner, John Arbuckle) are holding out on trays - but, if Odie gets to a spectator before Garfield does, he will eat their food first, and if "real-world" Garfield gets too hungry, he will wake up and the game will be over. When Garfield skis up a ramp, you will have to time the jump for when he is at the very end of it to make him fly through the air; when he skis up the final ramp he shall fly through the air and crash through the roof of a Lasagna Factory (which is a sort-of "bonus" level, and in the ZX and CPC versions of it, Garfield will be depicted as yellow). You will then have to press O and P (or wiggle the joystick left and right) to make Garfield eat as much lasagna as he can to restore his energy before Odie shows up and whistles at him, even though he is the only character who cannot speak - and once he has done so, Garfield will proceed to the Chocolate Factory.