WarioWare: Get It Together!/Fantasy

Mushroom Doom

 * Hint: Defeat! / Defeat all!
 * Description: Some weird mushroom monsters showed up! I don't care how ya do it, just get rid of 'em!
 * Strategy: You can either attack the mushroom monsters directly or bump a platform that causes a spiked ball to fall onto them. The number of mushroom monsters increases if playing with a second player.
 * Levels of difficulty:
 * 1) One mushroom monster must be defeated.
 * 2) Two mushroom monsters must be defeated, though they appear on the same side of the screen.
 * 3) Two mushroom monsters must be defeated, and they appear on opposite sides of the screen.
 * Passing Score: 30

Nightmare Fuel

 * Hint: Erase!
 * Description: A nightmare's botherin' that pooch. Get rid of it so the poor pup can sleep!
 * Strategy: Clear the cloud by moving over it or shooting at it.
 * Levels of difficulty:
 * 1) The cloud is thin.
 * 2) The cloud is wide.
 * 3) There are two clouds.
 * Passing Score: 20

Dragon's Reign

 * Hint: Steal back!
 * Description: That mischief-makin' dragon stole the crown! Steal it back, and show him who's boss!
 * Strategy: Hit the dragon to get it to drop the crown, then approach the crown to steal it. If playing Orbulon, he can beam the crown up straight from the dragon's grasp.
 * Levels of difficulty:
 * 1) The dragon barely moves.
 * 2) The dragon moves up and down.
 * 3) The dragon moves across the screen.
 * Passing Score: 30

Bubble Count

 * Hint: How many? / Count the red! / Count the blue! / Count the stars! / Count the hearts!
 * Description: Count the floatin' soap bubbles! Popped bubbles change the number, so watch out for that.
 * Strategy: This is easiest with a flying character, otherwise your character may pop some bubbles as they attempt to reach the clouds. In that case, pop bubbles until you're able to match the bubble count with a number you can reach.
 * Levels of difficulty:
 * 1) Count the number of bubbles in total.
 * 2) Count the number of bubbles of a specific color.
 * 3) Count the number of bubbles of a specific shape.
 * Passing Score: 25

There's a Monster Behind You!

 * Hint: Escape!
 * Description: That's a real spooky monster over there! Better get outta there, and FAST. I have a hunch that wind can help.
 * Strategy: Push or shoot through the bricks to reach the exit. If playing a character that can't hit certain bricks, break a brick by the wall to release a stream of wind that pushes your character forward.
 * Levels of difficulty:
 * 1) Break through a few weak bricks.
 * 2) Break through more bricks.
 * 3) Break through many stronger bricks.
 * Passing Score: 30

Umbrella Brothers

 * Hint: Seek shelter!
 * Description: Watch out! A meteor shower is on the way! Take shelter beneath the Jumboman Brothers. They're a couple of tough guys, alright.
 * Strategy: Ignore the men when determining which to hide beneath, and instead look at the sky. You should see a preview for the direction that the meteors will fall in; if they're coming from the right then hide under the man to the right, and vice versa.
 * Levels of difficulty:
 * 1) The meteors fall from straight overhead and the Jumboman Brothers remain in position.
 * 2) The meteors fall from the left or the right and the Jumboman Brothers change position once.
 * 3) The meteors fall from the left or the right and the Jumboman Brothers change position frequently.
 * Passing Score: 30

Weird Windmill

 * Hint: Spin it!
 * Description: That windmill must be hidin' somethin'. Don't ask me how I know these things, I just do. So spin it already, and see what happens!
 * Strategy: The easiest way to spin the windmill is to shoot its blades, but if that's not possible, spin the blades manually by moving in a circular motion. It doesn't matter which direction you spin it in, as long as you remain consistent.
 * Levels of difficulty:
 * 1) The windmill's blades are long and light.
 * 2) The windmill's blades are shorter and heavier.
 * 3) The windmill's blades are even shorter and heavier.
 * Passing Score: 25

Fishy Felines

 * Hint: Catch!
 * Description: I got a soft spot in my heart for cats. So, how about you do a good deed, and catch some fish for these angelic felines I know. But be warned...it's a shockingly bad idea to give 'em too many!
 * Strategy: Approach the fish to catch them. Move carefully so that you don't catch any extras.
 * Levels of difficulty:
 * 1) Catch a few fish.
 * 2) Catch more fish.
 * 3) Catch more fish as they move.
 * Passing Score: 20

A Big Fan

 * Hint: Save!
 * Description: A flower fan is blowin' up a storm, and it's about to blow a poor little elf away! See if you can helm 'em get to higher ground!
 * Strategy: Push the elf up with as much force as possible to get him back up on the cliff.
 * Levels of difficulty:
 * 1) The fan is weak.
 * 2) The fan is stronger.
 * 3) The fan is even stronger.
 * Passing Score: 25

Water You Waiting For?

 * Hint: Water!
 * Description: I like waterin' plants. Relaxes me after a long shift behind the wheel. But I gotta ask... Is this thing really a plant?
 * Strategy: Angle the spout so that it drops water onto the "plant." If playing Penny, she can simply water the plant herself.
 * Levels of difficulty:
 * 1) The spout is long and steady.
 * 2) The spout is shorter and wobbly.
 * 3) The spout is shorter and wobblier.
 * Passing Score: 30

Swing and a Kiss

 * Hint: Smooch!
 * Description: Help the two lovebirds on the swings smooch! It don't get much more romantic than that, am I right?
 * Strategy: Simply push one of the swings so that the lovebirds can make contact. Their lips don't have to line up exactly; the game will be cleared as long as there's a bit of contact between them.
 * Levels of difficulty:
 * 1) The lovebirds are close to each other.
 * 2) The lovebirds are further from each other.
 * 3) The lovebirds are even further from each other.
 * Passing Score: 20

Mean Magic

 * Hint: Dodge!
 * Description: A dark wizard is castin' some nasty spells. Try to steer clear of whatever he throws your way, or maybe deflect his spell with your own attack.
 * Strategy: Dodge the spells or shoot them away if using a character capable of firing projectiles. Orbulon can beam the spells up to eliminate them completely, though this strategy is a bit risky if he isn't positioned perfectly above them.
 * Levels of difficulty:
 * 1) The wizard casts a single spell that can bounce off a single narrow wall.
 * 2) The wizard casts two spells that can bounce off a single thick wall.
 * 3) The wizard casts two spells that can bounce off two walls.
 * Passing Score: 25

Sort It Out

 * Hint: Sort!
 * Description: You've heard the sayin', "It's raining cats and dogs." Yeah, well, now the sky is raining all sorts of random stuff! Be sure to sort the stuff correctly if you wanna see a beeeautiful rainbow.
 * Strategy: Push the platform to tilt the item into the correct container. If an item is already on the platform when the game starts, move quickly, as another comes shortly after and it may have to be sorted into a different container.
 * Levels of difficulty:
 * 1) Sort two items.
 * 2) Sort three items; an item sits on the platform at the start of the game.
 * 3) Sort three items by shape; an item sits on the platform at the start of the game.
 * Passing Score: 20

UFBs

 * Hint: Protect!
 * Description: Oh brother! Unidentified flying buttocks (that's UFBs) are tryin' to invade! But don't sweat it. You can knock 'em all out at once if you aim right. It's like bowling—but with flying butts!
 * Strategy: The UFBs can easily be taken out by knocking them into each other. Just make sure not to let them get too close to the planet.
 * Levels of difficulty:
 * 1) A few UFBs attack.
 * 2) More UFBs attack.
 * 3) Even more UFBs attack.
 * Passing Score: 20

The Vampire Arose

 * Hint: Close! / Open!
 * Description: Quite the curtain conundrum you got here, pal. The vampire can't stand the sunlight. But the rose is gonna wilt without it. Open the curtain. Close the curtain. You decide!
 * Strategy: Push the panel down if the vampire is in the room, and push it up if you see the flower. An obstacle may be sitting atop the curtain or pushing it up to stop you from raising it or dropping it, so knock it off before you do so.
 * Levels of difficulty:
 * 1) The vampire is in the room.
 * 2) The rose is in the room.
 * 3) The vampire or rose is in the room. An obstacle pushes the curtains in the opposite direction.
 * Passing Score: 25

Seesaw Space Race

 * Hint: Launch!
 * Description: Drop a big ol' weight onto the seesaw and—BOOM—you'll send the astronaut to the moon! Ahhh, ain't space grand?
 * Strategy: If the weight is hanging, target the rope holding it rather than the weight itself to drop it. Otherwise, simply push the weight onto the seesaw, and avoid dropping the bomb in its place.
 * Levels of difficulty:
 * 1) The weight hangs above the seesaw.
 * 2) The weight sits on a branch next to the seesaw.
 * 3) The weight hangs above the seesaw or sits on a branch next to it, with a bomb in whichever spot is unoccupied.
 * Passing Score: 20

Pit Stop

 * Hint: Tweeze!
 * Description: Whoa! That's some mighty armpit hair right there! I hear the big fella prefers a smoother look, so ya better yank those hairs out, and fast.
 * Strategy: Move onto the hair to grab it and move away from it to pull it away. If you're using a character capable of it, you can also simply shoot at the hair to remove it.
 * Levels of difficulty:
 * 1) There's a bit of hair in one armpit.
 * 2) There's a bit of hair in both armpits.
 * 3) There's a lot of hair in both armpits.
 * Passing Score: 20

Witch! Which?

 * Hint: Defeat!
 * Description: Some kinda spell is making everyone all shadowy. I don't like it one bit! Figure out where you are, and defeat the witch!
 * Strategy: The trickiest thing about this game is figuring out where your character is; move around until you can identify them, or attack indiscriminately until you hit the witch.
 * Levels of difficulty:
 * 1) There are a few other silhouettes, but none of them move.
 * 2) There are more silhouettes, and they move in the opposite direction to confuse you.
 * 3) There are even more silhouettes, and they all move in different directions.
 * Passing Score: 30

Slime Time

 * Hint: Stick together!
 * Description: This poor blob of slime is splattered all over the place. Put it back together again, and you'll put a smile on its face. But, uh, it's pretty wiggly and jiggly, so good luck with that.
 * Strategy: Push the blobs of slime toward each other, breaking any obstacles that might slow them down. You can also grab the slime by moving on top of it.
 * Levels of difficulty:
 * 1) There are three blobs of slime separated by a wall or two.
 * 2) There are four blobs of slime separated by more walls.
 * 3) There are five blobs of slime floating around the screen.
 * Passing Score: 20

Mermaid Tears

 * Hint: Collect!
 * Description: Rumor has it pearls are made from mermaid tears. That's too weird to not be true! Collect the mermaid's tears to make a necklace. It's snot a problem if some of those drops come from her nose. Pearls are pearls!
 * Strategy: Look at the mermaid to see where the pearls form and then move under them to catch them. Staying ahead of the drops is especially important with characters that offer limited control.
 * Levels of difficulty:
 * 1) Pearls form slowly.
 * 2) Pearls form quickly.
 * 3) Pearls form quickly and the mermaid occasionally wipes them away before they can drop.
 * Passing Score: 25

Alien Trap

 * Hint: Trap! / Trap 2!
 * Description: A trap has been set to catch some sneaky space aliens. But listen up... You gotta cut the vine at just the right time, or they'll escape. Trust me, pal, ya don't want that.
 * Strategy: Be patient and wait for the alien (or both aliens) to actually enter the trap, as the trap doesn't drop quick enough if you snap the vine as the alien approaches.
 * Levels of difficulty:
 * 1) The alien moves slowly.
 * 2) The alien moves quickly.
 * 3) There are two aliens.
 * Passing Score: 15

Gimme Five

 * Hint: High-five!
 * Description: Everyone loves a high five, am I right? Of course, it ain't always easy to land a good one. But go on, try to high-five whoever happens by. Who cares if it's a little awkward?
 * Strategy: Try to get the high five as soon as possible, in order to give yourself more time to try again if you miss.
 * Levels of difficulty:
 * 1) The high fiver moves across the screen.
 * 2) The high fiver moves across the screen and bobs up and down.
 * 3) The high fiver jumps out of the water in an arc.
 * Passing Score: 25

Boss: Poseidon

 * Hint: Protect! Unlock! Save! / Save all!
 * Description: Grrrr! Poseidon is attacking those poor little fairies! Fend off his tentacles, and do whatever ya gotta do to save 'em. He really oughta pick on someone his own size!
 * Strategy: Attack the tentacles until the key drops down, then swing it to a the cage to unlock it. Push the fairy to the free space to save it from Poseidon. This boss is easy to clear, as long as you don't let a tentacle steal a fairy away. With a second player, there are more fairies to save and cages on either side of the screen.
 * Levels of difficulty:
 * 1) Rescue a single fairy (or two with a second player). Poseidon attacks slowly.
 * 2) Rescue multiple fairies. Poseidon attacks frequently.
 * 3) Rescue multiple fairies. Poseidon attacks even more frequently.
 * Passing Score: 5