Castlevania: Aria of Sorrow/Dance Hall

You can enter the Dance Hall once you gain your ability to double jump. It is located above the Castle Corridor, before you encounter the Creaking Skull.

When you first enter the hall, you will see another character, who introduces himself as J. Like you, he is in the castle looking for Dracula, but suffers from amnesia.

When you reach the first staircase, you can head up to go to the room above, and to the right for the first save point. You may also go all the way left from the entrance to reach the teleport room.

The target is in the cellar below the main dance hall. While the right hand path allows you to collect $500, you will need to continue down.

The Big Golem is located in the lower part of the Dance hall. Just like the Great Armor you encountered previously, hitting the arm will cause the attack to "miss". You will need to hit the leg, and watch its arm to check on any attacks. The telegraphs are:
 * Raising it's arm to the mouth before firing multiple rocks at a distance.
 * Crouching slightly and pulling its arm back, to make a low attack.
 * Retracting its arm, before thrusting it forward.

When you defeat it, you can proceed left to get the Skeleton Blaze. This allows you to slide on the ground and get access to ../Inner Quarters/. The path to that section is located just below the save point. You can also use Skeleton Black to collect a book you found in [[../Study/].

Items

 * Cutall: Located in large room with ghost dancers. Requires Skeleton Blaze.
 * Samurai Armor: Located at the upper portion of the dance hall, two rooms above the teleport, and all the way left from the save point.
 * Sherman Ring: Located in secret room, up from the area where you would head to Inner Quarters. Requires Giant Bat.
 * Mana prism: Located at the top of the Dance hall.To reach it, ride the Catobelas and use it to jump to the floor above. Destroy no more than three parts of the bone pillar and climb on them. Alternatively, use Giant Bat once you obtain it.
 * $500: Located in cellar, by taking the right-hand path.

Monsters

 * Bone Piller
 * Catoblepas
 * Big Golem (once)
 * Ghost Dancer