Bravoman/Walkthrough

Namco's Japan-only 1988 beat 'em up arcade game Beraboh Man is divided into thirty-two stages. In the City, Ninja Dojo, Bonus Collection and Secret Laboratory stages, the eponymous title character must use his bionic limbs to attack his enemies; any other kind of contact with them (apart from landing on the head of a Baninga) will cause injury to him. If Beraboh Man runs out of energy, he will revert back to his original form of an ordinary working-class Japanese businessman and return home to his disappointed wife and children. Most enemies will leave Fuku behind when defeated, and every time Beraboh Man collects ten of them, his sort-of-partner Fukubiki Man will appear and leave a powerup behind in mid-air. Fukubiki Man also appears at the end of most stages to give Beraboh Man additional energy bonuses in the form of onigiri - one for every ten Fuku he has collected during the stage. However, if you take too long over any of these stages, Ugo 401 will appear and try to ensure Beraboh Man's reversion to his original form by firing death rays at him. As you will know by now, these rays will drain his energy very quickly and he is not allowed to move when one is touching him; it is also not worth fighting him unless you have obtained a Kobushi powerup earlier in the stage or still have a few atoms remaining.

In the Ocean stages, Beraboh Man transforms into a fish-like creature and must fight his enemies by firing missiles and depth charges at them instead of using his limbs. However, any kind of contact with them in these stages will cause injury to him (even if it is where his arms, legs or head are located).

Some of the stages are known as "immediate boss fights"; this means that there are no regular enemies in them and you will immediately be drawn into a battle with one or more of the boss characters. These stages are indicated by the letters "IBF" on the Table of Contents.