Final Fantasy Tactics Advance/Jobs/Mog Knight

Mog Knights are Moogles (abbreviated Mog) that use swords. They are the most physically oriented of the Moogle jobs and as such have the highest atk gain per level-up. They also learn the Moogle's version of Ultima, Ultima Charge.

Mog Knight requires one (1) Animist A-Ability. Move 3. Jump 2. Evade 45.

Mog Knights can equip the following: Head; Helmets, Hats. Body; Armor, Clothing. Arms; Blades, shields.

Mog Knight abilities are as follows:

Mog Rush W/Shadow Blade, 200AP. Full-force attack. Damaging, but inaccurate.

Mog Lance W/Atmos Blade, 200AP. Special Mog Knight lunge. Can hit faraway enemies.

Mog Attack W/Flametongue, 100AP. Damages and knocks back target.

Mog Aid W/Icebrand, 300AP. Moon power. Heals unit's own HP and cures status.

Mog Guard W/Kwigon Blade, 200AP. Focuses power to improve weapon def. and magic res.

Mog Shield W/Pearl Blade, 300AP. Mog Knight's protection. Prevents 1 status ailment.

Mog Peek W/Paraiba Blade, 300AP. Detects rare items held by enemy unit.

Ultima Charge W/Materia Blade, 999AP. Charge attack born from ultima magic.

Charge Combo W/Mithril Blade, 100AP. Easily chained combo ability for Mog Knights.

Shieldbearer W/Round Shield, 300AP. Enables shield-wielding, regardless of job.

Last Haste W/Gold Armor, 300AP. Becomes hasted if severely wounded.