Nettou! Gekitou! Quiztou!!/Walkthrough

Namco's Japan-only 1993 quiz arcade game Nettou! Gekitou! Quiztou!! is divided into thirty-six squares; for each square, you'll have to answer a preset number of (three-script Japanese) questions correctly in order to help advance your character to the next one. When you answer a question correctly, a yellow "O" will appear next to your chosen number and the amount of seconds you have remaining will be added to your score as your animal opponent is blown away (or explodes, if it was the last question you needed to answer correctly) - but, if you answer any question incorrectly, a red "X" will appear next to your chosen number and your character will lose a "life-jewel" as your opponent suddenly goes for you. The introductory cutscene goes like this:

おだやかな南の海に浮かぶ魔島、 (Odayakana minami no umi ni ukabu ma shima,) クイズ島... (Kuizu shima...)

300年前、 (300-nen mae), 人体不明の天変地黄により、 (Jintai fumei no tenpen jiō ni yori,) 島の文明が減ぼされて以来、 (Shima no bunmei ga gen bo sa rete irai,) 住みつく者とてなく、 (Sumitsuku mono tote naku,) 凶悪な野生動物の跳染する、 (Kyōakuna yasei dōbutsu no chōsen suru,) 弱肉強食の未開の地と黄化していた. (Jakunikukyōshoku no mikai no ji to ki-ka shite ita.)

しかし、 黄変より300年を経た今 (Shikashi, ōhen yori 300-nen wo heta ima) この地を開拓し、 (Kono ji wo kaitaku shi,)

みずからの理想郷をうち建てようと (Mizukara no risōkyō wo uchi tateyō to) 4人の強者が集ったのためる. (4-ri no tsuwamono ga takatta no tameru.)

The Hiragana/Kanji text Anata no shokugyō wo eran kudasai. (あなたの職業を選んください.) will then appear at the top of the screen as it proceeds to the start screen; up to three other players will then have ten seconds to insert their coins and press their Start Buttons, to join in with the game, and once the time is up, the protagonist characters (and Chisogin, if there are less than four players) shall take their starting positions in the corners of the island. This Walkthrough will cover the island's thirty-six squares in row order, starting from the top-left one (where Kufū, or Chisogin Bob if there is no 1P, starts off).

Square 1
Welcome to the game (if you are Player 1). At the start of this square, the Katakana/Kanji text Noruma 3-mon (ノルマ3問) will come up into view from the bottom of the screen, as the Katakana/Hiragana text Saru ga awa reta! (サルがあわれた!) appears at the top of the screen; the Kanji text Dai 1-mon (第1問) will then appear on the screen as the Saru poses his first question and the timers on both sides of the screen start counting down. Once you answer three questions correctly the three-script text ''"Ugyāā!" Saru wo taoshita! (「うぎゃあああーっ!」 サルを倒した!) will appear at the top of the screen as the Saru explodes - and once he has landed, two cherubs will fly into view from the left and right sides of the screen as the Katakana text Noruma kuria!'' (ノルマクリア!) comes up into view from the bottom of the screen. The screen will then fade back to the shot of the island, as the three-script text Botan wo oshite, ikisaki wo eran kudasai. (ボタンを押して、行き先を選んください.) appears at the top of the screen and Squares 2 and 7 start flashing in turn; once you have pressed any of the Answer Buttons while the square you want to move on to is flashing, Kufū will move to it, and they are both picture stages.

However, if you are Player 2, 3, or 4 and move on to this square (if you can reach it), the following three-script text shall appear at the top of the screen:

内路工夫/地底人ボブとの対決! (Nairo Kufū/Chisogin Bobu to no taiketsu!) この島に、わたしは世界一立派な町 (Kono shima ni, watashi ha sekaīchi rippana machi) を建設する予定なのだ. (Wo kensetsu suru yoteina noda.)

Kufū (or Chisogin Bob, if there is no 1P) shall then walk over to your character, and get into a punch-up with him (or her, if 2P), as a special quiz begins:



工夫/地底人ボブがあわれた! (Kufū/Chisogin Bobu ga awa reta!) 「わたしとキーワード問題で ("Watashi to kīwādo mondai de) 勝負だ!」 (Shōbuda!") このあとの8問からは、 (Kono ato no 8-mon kara ha,) ある言葉が連想できます. (Aru kotoba ga rensō dekimasu.) 8問答えたあとで、 (8-mon kotaeta ato de,) その言葉を当ててください. (Sono kotoba wo atete kudasai.)

The Kanji text Dai 1-mon (第1問) shall then appear on the screen, as Kufū (or Chisogin Bob) poses his first question (and the timers on both sides of the screen begin counting down); once you answer eight questions correctly, he will speak the three-script text of '' "Deha, iyoiyo kīwādo no shiki toida!"  (「では、いよいよキーワードの識問だ!」), and "Kīwādo wo ateru made ha watashi wo taosenai zo!"'' (「キーワードを当てるまではわたしを倒せないぞ!」), before posing a final question. Once you have answered it correctly, that three-script text of ''"Ugyāā!" Kufū/Chisogin Bobu wo taoshita! (「うぎゃあああーっ!」 工夫/地底人ボブを倒した!) will appear at the top of the screen as he explodes - and once he has landed, two cherubs will fly into view from the left and right sides of the screen as the Katakana text Noruma kuria!'' (ノルマクリア!) comes up into view from the bottom of the screen. If Kufū, this cutscene will follow:

工夫 「ム、無念 ウウッ」 ''(Kufū "Mu, munen ū") 工夫は息絶えた. (Kufū ha iki taeta.) 工夫の作った建物は、 (Kufū no tsukutta tatemono ha,) 瓦礫の山と化した. (Gareki no yama to-ka shita.)

工夫の作った建物は、 (Kufū no tsukutta tatemono ha,) 瓦礫の山と化した. (Gareki no yama to-ka shita.) 視線を感じてふり向. (Shisen wo kanjite furi kō.)

壊れた建物の窓から、 (Kowareta tatemono no mado kara,) なんかがこちらを見ている. (Nanka ga kochira wo mite iru.)

Any squares conquered by Kufū (or Chisogin Bob) during his time on the island shall now revert back to their original states and the game will continue.

Square 2: E No Mondai (絵の問題)
At the start of this square, the Katakana/Kanji text Noruma 3-mon (ノルマ3問) will come up into view from the bottom of the screen for a second time, as the Katakana/Hiragana text of Hebi ga awa reta! (ヘビがあわれた!) appears at the top of the screen; the Kanji text Dai 1-mon (第1問) will then appear on the screen as the Hebi poses his first ("sliding" picture) question and the timers on both sides of the screen start counting down. Once you answer three questions correctly, that three-script text ''"Ugyāā!" Hebi wo taoshita! (「うぎゃあああーっ!」 ヘビを倒した!) will appear at the top of the screen as the Hebi explodes - and once he has landed, two cherubs will fly into view from the left and right sides of the screen as the Katakana text Noruma kuria!'' (ノルマクリア!) comes up into view from the bottom of the screen. The screen will then fade back to the shot of the island as the three-script text Botan wo oshite, ikisaki wo eran kudasai. (ボタンを押して、行き先を選んください.) appears up at the top of the screen and Squares 3 and 8 start flashing in turn; once you have pressed any of the Answer Buttons, while the square you want to move on to is flashing, your character (it doesn't have to be Kufū) will move to it.

Square 3
At the start of this square, the Katakana/Kanji text Noruma 4-mon (ノルマ4問) will come up into view from the bottom of the screen for what could be the first time as the Katakana/Hiragana text of Yamaneko ga awa reta! (ヤマネコがあわれた!) appears at the top of the screen; the Kanji text Dai 1-mon (第1問) shall then appear on the screen as the Yamaneko poses his first question and the timers on both sides of the screen start counting down. Once you answer four questions correctly, that three-script text ''"Ugyāā!" Yamaneko wo taoshita! (「うぎゃあああーっ!」 ヤマネコを倒した!) will appear at the top of the screen as the Yamaneko explodes (and hits the camera before sliding down it) - and once he has landed, two cherubs will fly into view from the left and right sides of the screen, as the Katakana text Noruma kuria!'' (ノルマクリア!) comes up into view from the bottom of the screen. The screen will then fade back to the shot of the island, as that three-script text Botan wo oshite, ikisaki wo eran kudasai. (ボタンを押して、行き先を選んください.) appears at the top of the screen and Squares 4 and 9 start flashing in turn; once you have pressed any of the Answer Buttons, while the square you want to move on to is flashing, your character (it doesn't have to be Kufū) will move to it. Square 4 is a 2-Taku (2択), and Square 9 is Genre Select (ジャンルセレクト).

Square 4: 2-Taku (2択)
At the start of this square, that Katakana/Kanji text Noruma 4-mon (ノルマ4問) will come up into view from the bottom of the screen, for what could be the second time as the Katakana/Hiragana text of Arikui ga awa reta! (アリクイがあわれた!) appears at the top of the screen; the Kanji text Dai 1-mon (第1問) shall now appear upon the screen as the Arikui poses his first question and the timers on both sides of the screen start counting down. Once you answer four questions correctly, the three-script text ''"Ugyāā!" Arikui wo taoshita! (「うぎゃあああーっ!」 アリクイを倒した!) shall appear at the top of the screen as the Arikui explodes - and once he lands, two cherubs shall fly into view from the left and right sides of the screen, as the Katakana text of Noruma kuria!'' (ノルマクリア!) comes up into view from the bottom of the screen. The screen will then fade back to the shot of the island as the three-script text of Botan wo oshite, ikisaki wo eran kudasai. (ボタンを押して、行き先を選んください.) appears at the top of the screen and Squares 5 and 10 begin flashing in turn; once you have pressed any of the Answer Buttons, while the square you want to move on to is flashing, your character (it does not have to be Kufū) will move to it. Square 5 is also another picture stage - however, the pictures upon it are of the "fifteen-puzzle" variety as opposed to the horizontally-sliding.

Square 5: E No Mondai (絵の問題)
At the start of this square, the Katakana/Kanji text Noruma 5-mon (ノルマ5問) will come up into view from the bottom of the screen, for what could be the first time as the Katakana/Hiragana text of Azarashi ga awa reta! (アザラシがあわれた) appears at the top of the screen; the Kanji text Dai 1-mon (第1問) will now appear upon the screen as the Azarashi poses his first question and the timers on both sides of the screen start counting down. Once you have answered five questions correctly, the three-script text ''"Ugyāā!" Azarashi wo taoshita! (「うぎゃあああーっ!」 アザラシを倒した!) shall appear at the top of the screen as the Azarashi explodes - and once he lands, two cherubs shall fly into view from the left and right sides of the screen, as the Katakana text of Noruma kuria!'' (ノルマクリア!) comes up into view from the bottom of the screen. The screen shall then fade back to the shot of the island as the three-script text of Botan wo oshite, ikisaki wo eran kudasai. (ボタンを押して、行き先を選んください.) appears up at the top of the screen and Squares 6 and 11 begin flashing in turn; once you have pressed any of the Answer Buttons, while the square you want to move on to is flashing, your character (it doesn't have to be Kufū) will move to it. However, if you are Player 1, 3 or 4 moving to Square 6 will invoke a special type of quiz from Hana No Sei or Chisogin Ringu - just like how if you are Player 2, 3 or 4 moving to Square 1 if you can get close to it will invoke the same type of quiz from Kufū or Chisogin Bob.