Mischief Makers/Migen's Shrine

Sea of Lava
Ms Hint says to use slide wisely; Down and press A.

Gold gem is near the end of the map, before turning up. As Ms. Hint suggested, use the slide to grab it, as well as the other gems near the lava.

Vertigo !!
Dig near start block, and drop the bomb nearby. Go up the elevator and jump to the green clamball. Shake it to restore the red blocks, and jump on them.

Gold gem is at the top. AS you blast the last section, try jumping from the star area to the platform immediatly above. As the red block blow up, jump over them onto the red blocks to the right. When you reach the end, jump as high as you can and use to hover. When the elevator to your right goes below you, use to land on it.

Sink or Float!
While on a moving platform, jump to cause it to raise; standing still without jumping (even back on the platform) will cause it to sink into the lava.

You can catch enemy projectiles and throw them back.

To get the gold gem, Jump into the gems to the right of the platform, then do an upward boost followed by a right boost.

Hot Rush
Falling into the lava resets the level, but not the time spent on it. You also take a bit of damage.

There is a clamball on the path to the first teleporter; if you can shake it and still reach the teleporter (or bypass it), you will release a gold gem near the exit.

Searin' Swing
The first swings can be skipped, but you will need to grab the later ones.

Use or  to climb up or down a swing, whether for better position. Use to jump off.

Gold gem is past the star. To reach it, continue swinging; however, the swings aren't aligned properly, but you still have to work your way across. If necessary, detach and use boost until you can grab hold of the swing.

Flambéé
This is a boss fight against a flying bee.

When audio cue appears or crosshairs is visible, the enemy will make an attack. Grab it then do a downward throw.

It has the following attacks, the later ones appearing as it takes damage:
 * Floats above, then dives with its stinger.
 * From ground level, does a forward charge.
 * Grabs then throws
 * Creates a set of 8 flies, which then try attacking in a single line.

Tightrope ride
When you get to the set of four clamballs, you can boost away from the center to extend the range up to two times. Use this to dodge the mines at the various locations.

Past the teleportaion star, you will reach a set of clamballs moving downward among the three ropes. Grab and jump from clamball to clamball; you only need to change directions on the edge or on a blue clamball.

You only need to go as high as the first star to complete the level. To get the gem, try to go as high as possible until you reach the second platform on the top left.

Freefall!!
Gold Gem on right hand side. Try to go to the right hand chamber during the freefall. hen you do, fly to the left and touch the gem.

To exit, go down the middle path during freefall, and grab the star. You'll teleport to the left isolated chamber. Grab the center star, and repeat for the right hand chamber. When you fall to the bottom of the center isolated room, get the star, and you'll teleport to the bottom. Get the star there to complete the map.

Magma Rafts!!
Ms. Hint reports a boss at the end of this level set. Migen, and his son, Migen Jr. You can catch their punches,a nd throw them wherever. Migen Sr. will heal Jr.

At the final half of this leve (once you see Ms. Hint), keep jumping on the block to keep it high, and make sure enemies don't remain on the block long enough to sink it. If necessary, jump and keep using boost to remain off the lava.

Seasick Climb
The gold gem requires you to climb to the top. At points where the mines pour with no obvious shutoff, you need to do a quick self-throw to a higher clamball or platform. Once you reach the top, you can get the gem, but will need to do a few screens-worth of climbs.

Migen Brawl!!
At the start of the fight, you can grab the punches from Migen Jr. by using. Once you grab hold, you can throw it to the left or right to hit Migen Sr., down to release 5 health gems, or up to damage Migen Jr.

As Migen Sr. takes damage, Migen Jr will begin breathing fire attacks, and Migen Sr. will begin to launch a seeking lightning attack. You can grab these projectiles to turn them into either red or blue gems.

Once you take out Migen, your main opponent will become more aggressive, but will no longer be healed. In addition to more frequent and powerful fire breaths, he will make a large volley of ungrabbable punches; you can parry them with. If you survive long enough, he will eventually become vulnerable to attack again, as shown by his tired look.

As Migen Jr. takes damage, he will feign attacks.