Category:Dungeons & Dragons

Games based off the popular Dungeons & Dragons pen-and-paper role-playing game.

1972: Greyhawk
The original D&D setting, by Gary Gygax. Two video games only use this setting.

Generic setting
Six D&D video games use no specific setting. The earliest two (Cloudy Mountain and Treasure of Tarmin) actually just use the D&D name, without any other element from it.

1981:
A "Basic D&D" setting. Two role-playing video games and three more video games use this setting.

1984:
One of the most famous settings, by Laura and Tracy Hickman. A role-playing video game trilogy and six more video games use this setting.

1987:
The main D&D setting, by Ed Greenwood. Currently, 32 video games use this setting.

1989: Spelljammer
A fantasy space travel setting, originally conceived as a bridge between different D&D settings. Only one video game uses this setting, but just the portion around the (hence the name "Realmspace" in its title).

1990: Ravenloft
A gothic-horror setting. Three video games use this setting.

1991: Dark Sun
A post-apocalyptic setting, where magic is mostly replaced by psychic powers. Three video games use this setting.

1992: Al-Qadim
A setting based on Arabian Nights. Only one video game uses this setting, and it received mixed reviews. It re-uses many graphical elements from the games (released in the same years), such as deserts and buildings.

1994: Planescape
A Victorian Age steampunk setting, conceived as a bridge between different D&D settings. Only one video game uses this setting, but it received great reviews; it uses the Infinity engine of.

1995: Birthright
A setting where players act as rulers of nations, and deal with politics and strategy, instead of adventuring. Only one video game uses this setting, and it received mixed reviews.

2004: Eberron
A steampunk setting. Two video games use this setting.

Game list
For the 32 games in the setting, the 8 ones in the  setting, and the 5 ones in the  setting, see the specific category pages.

"Dungeon crawl" is a sub-genre of role-playing games, charactrized by minimal plot, minimal role-playing opportunities, minimal (or absent) overworld, and exploration of a single huge dungeon (or very few ones).