MapleStory/Monster Life

Monster Life is a farm system in MapleStory where players can adopt, take care and play with monsters which may be harmful outside but are relatively harmless inside. Monsters will also provide some stat boosts that will be applied throughout the account, across worlds too. Only 1 monster farm can exist per account and it is shared across all worlds.

Enter the farm for the first time to set a farm name. Farm name and farm level will be displayed at the top left of character information by double clicking on the character in the map.

General Information
There will be a few terms used in the farm.
 * Beauty: Clover points scored by your farm, determined by the sum of beauty points of decoratives including road bonuses and houses.
 * Gem: Premium currency, purchased from cash shop or obtain 1 Gem per 10 completed repeatable quests, or from the daily gift box if lucky. Used to purchase items in the shop or extend rank S regular type monsters or special monsters of C to S rank.
 * Waru: Coins for the farm. It is used to purchase items in the shop, combine monsters, extend regular type monsters of rank C to A+ or traded for Monster Life Coins to be used in Maple World (2,000 waru for 1 coin). Maximum waru: 9,999,999

Monster Capacity
Depending on farm level, your farm can hold 2~18 monsters at any time. You can use expansion tickets to increase the limit up to 10 more by using Gems (8 gems for the 1st 5 slots, 15 gems for the next 5 slots)

There is also a monster storage to store 1 monster inside, and you can expand up to 9 more slots using 9 gems per 1 slot (total 10 slots). Monsters inside storage will not provide stats.

Monster Bonuses
Depending on the monster type, you will gain stats that applies to the entire account in all worlds. Stats of the same type for regular monsters (same monster for special monsters) will not be stacked. Where duplicates of the same regular type of monsters exist, the higher effect will be used.


 * Mushroom


 * Pig


 * Yeti & Pepe


 * A.I


 * Slime & Snail


 * Plant


 * Golem


 * Dragon


 * Cat


 * Dog


 * Bird


 * Cow


 * Reptile


 * Monkey & Bear


 * Fairy


 * Demon


 * Soldier


 * Toy


 * Demihuman


 * Undead


 * Ghost


 * Spirit


 * Erdas

Special Monster Bonuses
Special Monsters can be obtained from either boxes inside the special shop (appears randomly based on server time) or shop, or special combinations. Special type monsters can stack with everything else so long as they are different monsters.

Monster box types as follows The rank beside "Monster Box" in the table below will be the rank of the special monster.
 * Plain Box: C to A rank monsters
 * Better Box: A+ rank monsters
 * Best Box: S rank monsters
 * A Better Box: A to S rank monsters, and Pink Bean
 * Luminous Box: Petite Luminous (Light)

Certain monsters will be duplicated in the table below as they give multiple stats at once, for more accurate sorting by stat bonuses.

Monster Maintenance
Monsters have an expiry of 30 days. Once the expiry is reached, the monster will still remain in the farm but no further actions can be taken towards the monster except extend life (non-SS rank only) or dismiss to get waru based on monster level.

As such, a new monster would have to be born to maintain the monster type and rank.

Take Care
Available 3 times daily, this provides a small amount of waru based on new monster level (2~60), a huge amount of monster EXP and 10 farm EXP. If taking care is done at least 6 hours apart, approximately 60% bonus monster EXP is granted. A high monster level will slightly increase the chance of a higher rank appearing as a result of combinations.

Waru gained per take care is equal to the new monster level after taking care, with an additional 5 waru per 5 monster levels rounded down.

Dismiss
Remove the monster from your farm and let it out into Maple World in a random world, channel and map. In that map, players can kill the monster to receive an invitation in Use inventory to visit your farm to obtain a considerable amount of waru based on rank. Invitation will be removed if unused after logging off the game. You will get a small amount of waru if this happens, given upon entering your farm.

For dismissing a Level 4 and above monster, you will also instantly get some warus. $$4\times(Level-3)(Level-2)-8$$ warus is given, with a minimum of Level 4.
 * +300 waru if the monster is level 10~19
 * +1,200 waru if the monster is level 20~29
 * +2,700 waru if the monster is level 30

Change Name
Use 1,000 waru to change the monster name. Note that you can set the monster name initially for free when you obtain the monster.

Extend Life
Option is available only when expiry is reached and the monster is not SS rank. Consume waru or gems to extend by 14 days measured from time of extension, depending on type and rank.


 * Normal Monsters


 * Special Monsters

Combine
Visit other farms to combine your monster with those in other farms by consuming warus based on the higher rank among the 2 monsters. Each monster in other farms can be used once daily (use 2 gems to reset the limit).You will get a new monster among the possible results: If it is a special formula (very low chance of around 1%?), either the stated result is given, or a C rank of a random type excluding special type. SS rank monsters and special type monsters cannot be used unless it is part of a special formula. Expired monsters and those from incubators cannot be used for any combinations, even if it is part of a special formula.
 * Same type, 1 rank below or same rank or 1 rank higher (low chance of a higher rank)
 * Different type that matches the other farm's monster type, half the rank compared to your monster
 * C rank monster of a foreign type

The other farm will also receive a small amount of waru based on his/her monster's rank that you used, it is given when the owner enters the farm.

Play
Play with monsters in other farms to gain a small amount of waru (1~8) based on monster rank, and provide a small amount of monster EXP to that monster. You can play with each monster once daily, and 20 times daily from everyone.

Farm Level
As you perform quests and taking care of monsters, you gain farm EXP, and it increases your farm level if gained sufficiently. Excess farm EXP is erased if farm level increases. To reduce wastage, only level up the farm using taking care, and performing quests when the farm EXP is low enough to not level up after the quest is finished.

With a higher farm level, more monsters can be placed in the farm.

Beauty Level
Houses, roads and decorations will make your farm more aesthetically pleasing (even though it is'nt sometimes). Decorations increases beauty points by up to a large amount, roads connected to the main house would improve the beauty points from the decoratives, and houses add beauty points by up to a small amount.

Beauty points will correspond to beauty levels and will provide bonuses. If your beauty points decreased below the required, your beauty level goes down too. As such, at maximum beauty, the farm gains
 * Waru shop discount: +1% every 8 beauty levels rounded up
 * House waru maximum storage: +2 every beauty level (not %)
 * Special shop appearance chance increase: +1% every beauty level
 * Additional option chance when combining (this affects both you and visitors): +1% every 2 beauty levels rounded up
 * Waru shop discount +8%
 * House waru maximum storage +128
 * Special shop appearance chance +64%
 * Additional option chance when combining (this affects both you and visitors) +32%

Road Network Bonus
When roads are connected to the main house at the top left (top due to isometric view), it improves the efficiency of adjacent decoratives and houses.

For houses, 1 square of adjacent road increases waru generated every 10 minutes by (5 + 2% of base waru rate), rounded down after multiplying by the number of adjacent roads, up to 100% of base waru rate. The maximum possible adjacent roads are:
 * 2x2 houses: 12 squares
 * 3x3 houses: 16 squares
 * 4x4 houses: 20 squares

For decoratives, 1 square of adjacent road increases beauty points by (200 + 2% of base beauty points), rounded down after multiplying by the number of adjacent roads, up to 100% of base beauty points. The maximum possible adjacent roads are:
 * 1x1 decoratives: 8 squares
 * 2x2 decoratives: 12 squares

Clicking individual objects would show the road network bonus applied in brackets. Mousing over the total waru shows the total network bonus gained (waru generation every 10 minutes), and mousing over the beauty points shows the total beauty points increased by roads.