User talk:Blue Phoenix

Welcome to StrategyWiki!
Hello Blue Phoenix! Welcome to StrategyWiki. Thank you for your contributions. If you have any questions, just contact a sysop through their talk page or post on the staff lounge, and they'd be happy to help. If you need help editing, check the editing article or the StrategyWiki Guide. If you have a question about the content on this wiki, you can check out our staff lounge page. If you want to ask questions or hang out in IRC, we're usually around. On the other hand, if you have ideas for StrategyWiki, bring them up on the community portal talk page. Please remember to sign your name on talk pages by clicking or using four tildes ; this will automatically produce your name and the date. Finally, please do your best to always fill in the edit summary field as this helps to document all of your hard work. Feel free to delete this message from your talk page if you like, or keep it for reference. Happy editing! -- Prod (Talk) 14:59, 21 April 2007 (CDT)

Image categorisation
I see you've been uploading a few images lately. When doing so, could you please make sure to categorise them using the correct image categories? The image policy is viewable here, and contains all the information you'll need to categorise future uploads. -- 21:00, 20 September 2008 (UTC)

Command Move template
I'm not sure why you made an identical copy of Special Move but I deleted it. Just use the original template, or if you like, you can try using Command List, although it's a bit more complicated. But please do not make duplicate templates from now on. Procyon (Talk) 21:01, 20 September 2008 (UTC)


 * Hi again. Could you please work with us to let us know what you're like to accomplish with the move lists?  Some of the motions that you've recently uploaded are either unnecessary, or rather unfortunate looking.  If you need some help with that stuff, that's what we're here for.  Talk with us.  Procyon (Talk) 02:33, 21 September 2008 (UTC)


 * Hi BluePhoenix. I thought you might find this page of interest.  It's a bit hard to find (which is something we should probably remedy), but it's a good place to carry on any conversations or comments you may have about the move lists.  See ya.  Procyon (Talk) 21:04, 25 September 2008 (UTC)

Move list testing
Hi Blue Phoenix. I like how you've arranged your table with the headers. One thing I liked about Ganj's arrangment is that it unified the input and button columns into one column. If we could come up with a compromise between the two designs, I think that would be kind of cool. Let me know what you think. Procyon (Talk) 15:19, 26 September 2008 (UTC)

The new style is too harsh
Hi Blue Phoenix. I saw the experimentation that you were doing in SvC:MotM, and some of the sysops agree that the headers above the moves are a little too glaring and high contrast. And others don't particularly like the spacing between the letters. The blue was a little easier on the eyes at least. Personally, I'm not sure why you find denoting the type of move being listed to be such a high priority. Most players don't really care what kind of move it is, they just want to know what moves can be performed and then they figure out how to use them on their own. I'm not saying we shouldn't try to label the different move types, but I thought that the conclusions we came to in the Move Lists project page was a pretty good one and it had consensus. Procyon (Talk) 21:41, 26 October 2008 (UTC)

SNK vs. Capcom: Ryu
Hi, I put the Match of the Millennium: Ryu page back to an earlier version. All the tables you added were duplicate moves of the ones at the bottom of the page, which uses the fight move list template. The moves at the beginning of the page were basic moves that are covered on the How to Play page. The only thing I saw that was new, was a picture. If you can incorporate the pic into the page that's great, but there's no sense in giving the same information twice, especially in dissimilar table formats. - naj zere 16:21, 26 November 2008 (UTC)
 * check the "Notes" sections. It mentioned if a move is canceleble, juggleble or knocks down. Although it was incredibly sparse, the plan was for the new list to be far more comprehensively detailed then the on at the bottom. --Blue Phoenix 18:16, 26 November 2008 (UTC)


 * I'll let Najzere know that you're experimenting with a new design. Keep up the good work, but don't forget that whatever template you establish has to be easily understood, usable, and editable by all authors.  Procyon (Talk) 18:43, 26 November 2008 (UTC)

Category:ActRaiser bosses
Unfortunately, it doesn't look like this category is very necessary. I don't think it will ever exceed even 30 images, so I'm going to move them into the normal ActRaiser image category. Also, for image categories, please add "images" at the end, like "ActRaiser boss images". -- 12:43, 30 November 2008 (UTC)
 * I've deleted the ActRaiser bosses category and retagged those images with ActRaiser images. I also put Category:Icons on all the magic images. Additionally I've deleted all the maps you've uploaded. Please don't upload copyrighted images. It is pretty blatant when you can see © on the image itself along with the creator's website. Thanks, - naj zere 04:43, 1 December 2008 (UTC)
 * I didn't actually upload any of them. They where there previously, I just re categorized them. Additionally how can a person copyright something he rips from someone else's  game?
 * Unfortunately, it's a notorious problem with fair use… The guy has copyrighted his effort to compose the maps, not the content of the maps themselves. However, (and Najzere was probably unaware if this fact,) Rick Bruns has given us permission to reproduce his work on this site.  He is User:Snesmaster.  Personally, I would prefer if the maps on this site did not contain any copyright watermarks.  Those images can be cropped to remove them and reuploaded.  Procyon (Talk) 15:13, 1 December 2008 (UTC)
 * Ahh, sorry about that, I should have checked who uploaded them. - naj zere 01:05, 2 December 2008 (UTC)

KOF names
Is there a special reason you are changing the names of the KOF charactes? I allways used the first names of the characters as a reference on purpose, since that way, it works exactly the same everywhere on every character. I know that some charactes are are usually refered to by their last names (for example Goenitz), but why did you use Daimon instead of Goro?--Bmuig 13:40, 18 January 2009 (UTC)(talk)
 * Because he is always, ALWAYS, referred to as Daimon. The same with Goenits, Krauser, Kensou and Yamazaki. I think arbitrarily  using first names is an incredibly bad idea, you might as well call E. Honda as Edmund, T. Hawk as Thunder, Hagger as Mike, Stryker as Kurtis, ect.  Those without background knowledge of the games wouldn't know who your talking about.--Blue Phoenix 14:17, 18 January 2009 (UTC)
 * I just rechecked KOF'94 to '96 and it's always Goro Daimon in all three games. But that's really not the point: whenever I refer to a character I allways use the full name or the common name (take for example Geonitz), the first name rule only applys to the directory where the characterinformation is stored. So yes you are right, People who don't have backround information won't know what I'm talking about, but they also won't ever see Goro or Leopold anywhere.


 * To summ this up: I only wanted to have a rule as to where to put those characters and I didn't want to use full names and using last names is a problem when multiple characters have the same last name (Terry and Andy). So I went with first names ... if you think you need to change that go right ahead, that's what Wikis are for^^. I was only asking if there was some special reason...


 * Keep up the good work :)


 * Bmuig 13:40, 18 January 2009 (UTC)(talk)

Try 🇨🇴
Maybe this is what you're shooting for? Use can use the 🇨🇴 template that Prod made (which is just wrapping CSS divs) to make even divisions of columns, just like we typically do in the ToC's.

🇨🇴 🇨🇴

🇨🇴