Dungeon Magic: Sword of the Elements/Sword of the 4th element

Exploring the south
Exploring the south

The town
The people of Zandor say that you need a flower that blossoms in the darkness in order to talk with the spirits.

Dungeon of Taz


The four entrances give access to four separate areas. North and west are just fake gates. The south gate holds a weapon. The east gate allows access to the rest of the dungeon.
 *  Ground floor:

This floor has the feeling of a prison for goblins. Maybe this is in reference to what the soldier in Bell said?
 *  Floor −1:

The map of the floor shows the silhouette of a creature. Is that Taz the ruler? Or a mandragore, maybe? The latter it is a magical plant, and you came here to look for a magical "flower" (a mushroom). Sure it reminds of the pokémon.
 *  Floor −2, outer:

In the north-east corner, the path to the stairs splits in two. Take the north-west passage: you will face two enemies only (1 goblin, 1 lizardman), the others are locked behind doors.

South-east path: 6 enemies:

Small corridors bring you back up to the ground floor, then down again to floor −2. Two or three unavoidable lizardmen.
 *  Connecting corrdors:

You can outmaneuver the enemies in here, if you are quick. Attract them to the south-west, then run to the chest in the north-east and back to the safety of the stairs.
 *  Floor −2, inner: