Vandal Hearts II/Chapter 2

Killea Bog
Victory condition: Defeat all enemies Defeat condition: Death of the hero Basic reward: 25.000 G Items: Relatively easy battle. The battlefield essentially consists of a series of raised wooden paths, above a pond. There are no winged enemies, so enemy units are forced to come towards you following predefined paths. It is therefore easy to attack them with your magicians and archers, then eventually finishing them off with your warriors. There are two wizards among the enemies, but one can only heal enemy units. Try to eliminate them quickly with your spells and attack items and you should have no problem winning the fight, especially if you brought some Maxiherbs with you. In this battle you should dedicate a character (equipped with a Wing Armor) exclusively to collecting treasures or almost so. In fact, there are several useful items to collect, including two maps that allow you to access a secret battlefield, essential for finding the Vandal Hearts sword.
 * Naigama (spear) - V0, H22 (chest)
 * X-boom (throwing weapon) - V8, H23 (hidden)
 * Magibook (accessory) - V9, H13 (chest)
 * Map-A - V9, H6 (hidden)
 * Map-4 - V11, H18 (hidden)

Polata Ruins
Victory condition: Defeat all enemies Defeat condition: Death of the hero Basic reward: 26.000 G Items: In this battle the hero is initially isolated from the rest of the group, in the center of the battlefield, while the other characters are found on a hill to the north. First, you must protect the hero, reuniting him with the rest of the group as soon as possible. Don't make him fight alone. Once you do this, the battle isn't very difficult. There are no wizards among the enemies and the terrain gives you an advantage. Your wizards and archers can remain safely on the hill you are on at the beginning, targeting the enemies that will progressively come towards you from below, while your warriors will have to go down and attack them directly. Even in this case, however, you have to send one of your characters to collect the treasures, which are mostly found at the bottom of the battlefield.
 * C-heels (accessory) - V0, H0 (hidden)
 * G-coater (accessory) - V18, H0 (hidden)
 * Angelrod (staff) - V8, H15 (chest)
 * E-punch (special weapon) - V12, H0 (chest)

Dybosa Ridge
Victory condition: Defeat all enemies Defeat condition: Death of the hero Basic reward: 27.000 G Items: This battle is among the toughest in this chapter. In fact, your group will be at a great disadvantage due to the terrain. At the beginning you will find yourself at the foot of a high ridge. At the top there are two archers who can target you with arrows. From their position they have a very long range and can cause devastating damage. They can even take out your low-HP characters in one shot, so be careful. Then there are two wizards: one on the left, who can attack you and heal enemy units and one on the right, who can cast the powerful Blizzard spell. The other enemies shouldn't cause too much trouble, as long as you don't neglect them. Climbing the ridge is really hard and takes a long time, especially for characters with Heavy Armors. To avoid the archers' attacks in the meantime, you must act wisely, perhaps leaving a character with his back turned to them, then moving him immediately to the next turn, so that their attack misses. Use your Wing Armor characters to climb the steps on the left to reach the top of the ridge and take out the archers. In the meantime, the other characters, to make the task easier, will have to eliminate the wizard, with spells and attack items. If you manage to get to the top of the ridge and eliminate the archers, the battle is practically won and killing any last enemies will be a joke. There are five items to collect here, so you will have to dedicate a character to this task too. However, you should only do this after eliminating the archers and most of the enemies, or it would be too dangerous.
 * Beacon (accessory) - V1, H3 (hidden)
 * Pickax (special weapon) - V14, H17 (chest)
 * Stoneye (shield) - V17, H16 (chest)
 * Hint-7 - V18, H7 (hidden)
 * W-cape (accessory) - V17, H16 (hidden)

Aposs Port
Victory condition: Defeat warden Mohosa Defeat condition: Death of the hero Basic reward: 28.000 G Items: Here you will meet Mohosa again and this time you have to defeat him. He is more dangerous than the last time you met him and has 380 HP. The battlefield is a kind of square path with a small islet in the center, reachable from the north. Mohosa will remain on this islet until you have eliminated most of the enemies. Both on the right and on the left there is a small group of enemies armed with swords and bows that should not cause you any problems. It is not necessary to divide the group, you can defeat them one after the other. But then two wizards will come forward. One can heal enemy units and put your characters to sleep, while the other uses attack spells. They are both very insidious, so try to eliminate them quickly, in the usual way. Last but not least, Mohosa. Given his HP value, it is advisable to weaken him with ranged attacks before facing him directly. Watch out for his Dragonfire attack, which does decent damage to multiple characters. To finish him off, surround him with your characters with the best defense. Even in this case, however, be careful: Triple Slash causes huge damage and can eliminate a character with a low HP value in one shot, while Ax-vortex causes more than 70 points of damage to all characters around him. So only surround him when you can finish him off quickly. Once defeated, Mohosa will flee. Unfortunately this is not the last time you will meet him. There are four items to collect here, two of which are on an islet that can only be reached with a Wing Armor.
 * G-cap (accessory) - V20, H21 (hidden)
 * Tower (shield) - V20, H31 (chest)
 * Tower (shield) - V22, H0 (chest)
 * C-socks (accessory) - V22, H30 (hidden)

Tehapi Dunes
Victory condition: Defeat all enemies Defeat condition: Death of the hero Basic reward: 29.000 G Items: none

This battlefield is rather small and square. It essentially consists of a pit in the desert, with enemies clustered at the bottom and your characters at the edge of the pit. The terrain therefore gives you a good advantage and the battle is easy, as long as you don't underestimate it. There is only one enemy, made up of a main body, exactly in the center of the pit and eight claws, which however act as independent enemies. The claws are all the same and quite easy to defeat. They have no spells or long-range attacks. Their attack can poison you, however, so prepare accordingly. The main body has 300 HP and a fairly powerful attack, which however has a very limited range of action, furthermore it will always remain stationary at the bottom of the pit, so it is really easy to defeat. You can safely attack it from a distance with archers and spells, and then eventually finish it off with some powerful close-range attacks. There are no items to collect here. However, if you return to this battlefield after winning the battle, you will find yourself in a completely different environment, where you can find some very useful items (see specific section).

Liuki Checkpoint
Victory condition: Defeat all enemies Defeat condition: Death of the hero Basic reward: 29.000 G Items: This battle is not among the easiest. The terrain doesn't help you much. In fact, you will start from a disadvantaged position, lower than most of the battlefield. Unless you're wearing Wing Armor, you'll be forced to go up a narrow passage to the right or left. In both cases you will encounter two enemies with swords and an archer, but they are more of a nuisance than a threat. However, two wizards who are higher up are to be feared. Both can both heal enemy units and attack you with their spells and can therefore create problems for you as you are slowed down by the aforementioned enemies. Try to eliminate them quickly with your spells, attack items or by reaching them with flying characters. There are also two wingers among the enemies, which can deal decent damage to you. Once you have eliminated the wizards and reached the highest part of the battlefield it is easy to eliminate the last enemies. There are quite a few items to collect here, so dedicate a character with a Wing Armor to this task, as usual.
 * Puggio (dagger) - V4, H3 (chest)
 * Philbook (accessory) - V5, H4 (hidden)
 * Ancient (shield) - V15, H23 (chest)
 * L-slab (accessory) - V5, H16 (hidden)
 * Hint-8 - V6, H16 (hidden)
 * Urn (special weapon) - V7, H8 (chest)

Yuggor Station
Victory condition: Defeat Jamir Defeat condition: Death of the hero Basic reward: 30.000 G Items: This battlefield is comparable to a zigzag causeway between railroad tracks. Only characters with Wing Armor can go down onto the tracks. The first group of enemies that will come towards you consists of two knights and an archer and should not cause you any problems. But then a larger group will come forward, including a wizard capable of causing massive damage. Try to eliminate him as soon as possible from a distance and face the remaining enemies calmly, putting characters with the Recovermark skill on the front line. More or less at the same time you will be reached by three wingers armed with spears, which you should try to eliminate or weaken from a distance with your archers, who will have the terrain to their advantage. In the meantime, you can dedicate the usual winged character to collect treasures, since they are found in positions rarely visited by enemies. In this battlefield you will need to have the Blockbreak skill (obtainable from the Maracas weapon) to reach a chest hidden behind some crates. Like many bosses, Jamir will only start to come forward after defeating almost all of his troops. He doesn't have much mobility, so it will take him a while to reach your group. Take advantage of it to heal and organize yourself, because Jamir is definitely powerful. His most dangerous attack is Zero Dash, which allows him to make a great leap forward, while causing enormous damage to all characters who are in his path. Double Slash also does a lot of damage to a single character. So try to surround Jamir with your strongest characters and quickly take away his 300 HP. Once defeated, Jamir will flee. But you will meet him again, unfortunately.
 * Ringrod (staff) - V0, H28 (chest)
 * Runners (accessory) - V7, H28 (hidden)
 * Tower (shield) - V14, H15 (chest)
 * Shades (accessory) - V13, H17 (hidden)