Final Fantasy VI/Skills

Terra
She learns magic as she levels up and can use Morph.

Spells

 * Level 1 - Cure
 * Level 3 - Fire
 * Level 6 - Poisona
 * Level 12 - Drain
 * Level 18 - Raise
 * Level 22 - Fira
 * Level 26 - Warp
 * Level 33 - Cura
 * Level 37 - Dispel
 * Level 43 - Firaga
 * Level 49 - Arise
 * Level 57 - Holy
 * Level 68 - Break
 * Level 75 - Graviga
 * Level 86 - Meltdown
 * Level 99 - Ultima

Morph
Morph doubles her strength and halves damage to her temporarily. The amount to time she can be morphed for is directly proportional to the number of ability points (not MP, but AP gained after battle like EXP) she's accumulated since she last used this skill.

Locke's steal
Locke the "treasure hunter" can steal items from enemies and in certain parts of the game can change clothes and unlock doors.


 * Steal: Locke tries to take an item from an enemy. If he's successful, you gain that item immediately. This is the only way to get some items in the game.
 * Capture: With the Thief Glove relic equipped, this skill becomes Capture, which is simply attacking and stealing at the same time.
 * Capture appears in later Final Fantasy titles under the name "Mug."

Edgar's tools
Edgar can use various tools to inflict damage or status ailments on enemies.

Sabin's blitzes
Sabin can do a variety of "martial arts" moves by inputting various button combos.

Note: The Phantom Rush can also be gained if you meet with Sabin's master Duncan in the World of Ruin.

Celes
Celes, like Terra, learns magic through leveling and has the somewhat useful Runic skill.

Spells

 * Level 1- Blizzard
 * Level 4- Cure
 * Level 8- Poisona
 * Level 13 - Imp
 * Level 18 - Libra
 * Level 22 - Protect
 * Level 26 - Blizzara
 * Level 32 - Haste
 * Level 32 - Confuse
 * Level 40 - Berserk
 * Level 42 - Blizzaga
 * Level 48 - Vanish
 * Level 52 - Hastega
 * Level 72 - Holy
 * Level 81 - Flare
 * Level 98 - Meteor

Runic
Runic absorbs magic spells cast by anyone on the field while in effect. Absorbed spells restore Celes' MP.

Cyan's bushido
Cyan can use Bushido to inflict more damage than he usually would do. Higher numbered bushidos will require Cyan to wait a longer period of time. Cyan will eventually learn all of the techniques through leveling up, but defeating Wrexsoul in the World of Ruin will result in all bushidos being learned instantly.

When in battle, try to give all your other characters commands before executing a Bushido. This way, Cyan can charge his attack during the animations of your other characters attacks, and not waste any time.


 * 1) Fang (Dispatch) - Attacks one enemy
 * 2) Sky (Retort) - Counterattacks when hit
 * 3) Tiger (Slash) - Drains HP from enemy
 * 4) Flurry (Quadra Slam) - Attacks four times, hitting random targets.
 * 5) Dragon (Empowerer) - Drains HP and MP
 * 6) Eclipse (Stunner) - Damages all enemies and may inflict Stop on them.
 * 7) Tempest (Quadra Slice) - Damages four enemies greatly.
 * 8) Oblivion (Cleave) - Instantly kill all enemies. Has a hit rate of 71% and fails on enemies immune to death.

Gau's rages
Gau can use the techniques of any monster he's Leaped into on the Veldt. To gain new rages, simply go there and have him use the Leap command to learn the Rages of both the enemies you currently face and the enemies that you will kill when Gau decides to rejoin the party on the Veldt.

See Rage List

Mog's dances
Mog can learn dances when he fights in different areas. Each dance has four separate possible effects, chosen randomly.

Setzer's slots
Setzer's Slot attack is exactly what it sounds like. Stop the slots on the right combination, and you'll get many varying effects.


 * GP Rain: With the Coin Toss relic, Slot becomes GP Rain. Setzer throws GP at the enemy for some damage.

Shadow's throw
Shadow only has one skill: throw.

He can throw certain weapons and skeans. See Equipment.

Strago's lores
Strago can use some enemy skills once they have been used in a battle involving him. Starting from Final Fantasy 5, this skill has been known as Blue Magic.

Relm's sketch
Relm has one skill whose usefulness is mainly based on what she's fighting.


 * Sketch: This skill causes Relm to use an ability of the targeted enemy on an enemy. This skill is also the one that can cause the (in)famous Bugs and Glitches. (Fixed in Version 1.1 of the SNES version onwards)
 * Control: When the Fake Mustache relic is equipped, Sketch becomes Control and gives Relm control of the chosen monster, if successful.

Umaro's berserker relics
While he has no innate skills, and cannot be controlled in battle, he can gain two through equipping relics.


 * Blizzard Orb: When equipped with this relic, Umaro will randomly use a blizzard attack that hits all enemies on the field.
 * Berserker Ring: This relic makes Umaro randomly pick up a party member and throw them at an enemy. This attack adds Umaro's Battle Power to the Battle Power of the thrown character to decide the total damage dealt.
 * Bone Wrist: Exclusive to the GBA version, this gives Umaro a variety of stat boosts and makes his physical attacks unblockable and ignore defense.

Gogo's mimic
Gogo can use almost any named skill (Rage, Throw, Tool, Blitz, Magic, Item, etc.) in addition to their own skill Mimic. (They can also accordingly augment these skills with relics, so as to use Capture instead of Steal, Control instead of Sketch, etc.) To give Gogo these skills, go to Gogo's status menu, and press the cursor right (Press Select in the GBA version). You can then fill the three blank slots below the Mimic skill. Note that Gogo cannot be equipped with any of the following skills: Morph, Leap, Shock, Possess, Magitek, Pray, or any of Umaro's moves.

Gogo will simply perform the last action done by a party member in battle. If it is magic, no MP will be spent. If no action has been taken, Gogo will attack as if they had used the Fight command.