Chrono Trigger/Dimensional Vortex

In the Nintendo DS version, one exclusive area exists called the Dimensional Vortex. The Dimensional Vortex is a dungeon with that can only be accessed after beating the game at least once. When you return to your saved game, three new Gates will have appeared in separate time periods (12,000 B.C., 1000 A.D., and 2300 A.D.).

Like other dungeons in the game, the Dimensional Vortex varies depending on which time period you're in when you pass through the gate. Each time period specifies the reward from completing the dungeon: a permanent upgrade to one of three characters: Marle (the past), Chrono (the present), or Lucca (the future).

After completing all three different versions of the dungeon, a final, new, boss encounter is unlocked (as well as a new ending).

Dungeon entrance
Passing through any of the three Gates will take you to this area. You'll have to fight (or sneak) your way through several random maps from the game's locations before moving on.

After completing this first part of the dungeon, you'll enter into a room with a save point. Two additional paths lie in the room, one that takes you out of the Dimensional Vortex, and one that leads to the Twilight Grotto. This final area depends on which gate you entered through, and will also determine which boss you fight and which character receives a permanent stat boost.

12,000 B.C. dungeon
A large icy mountain. Special enemy is a Heckran like Snowbeast. at the end, you'll get to the Twilight Grotto where you'll fight a special boss if you haven't already done so. You'll move on to what I like to call the Twilit pool and Marle will say something is calling her in. Move on to fight Alabaster Shade, a Marle look-a-like.

1000 A.D. dungeon
A large volcano dungeon. Special enemy is Red Ghul. At the end, you'll fight the special boss if you haven't already. At the Twilit pool, you'll need to have rescued Chrono for the Steel Shade.

2300 A.D. dungeon
Another freakin' dome place. As usual there is relentless security. The special enemy is the Iron Maiden. If you make it to the Twilit pool, you'll get to fight Lucca's shade, the Crimson Shade.

Twilight Grotto
You'll enter a greenish room. When you make it to a large pond in the center of the room, You'll run into Dalton. Looks like that loser wasn't dead after all. Boss fight!

Dalton will be pretty pissed that you beat him again, so he'll say something about going to Porre to raise an army, but I went to Porre in both time periods, and Dalton remains to be seen.

Time's Eclipse
At the End of Time, speak to Gaspar and it turns out there have been goings on while you've been away. Enter the bucket to Time's Eclipse. Run ahead and meet up with Magus in his Prophet outfit. He'll speak of a new enemy who can devour dreams. He'll ask you not to interfere. He'll run into the gate leaving you with the choice to fight or not. Enter the gate if you think you are ready. Since this is the real final boss, I've left room underneath my strategy for some individual strategies created by fellow Strategywikiers.

Dream Devourer
Exit the gate to find... Lavos? And floating above it is... Shala? Lavos will push Magus back into oblivion, and the fight will commence.

The Dream Devourer will be ready to take down existence when Future Magus manages to wake up Schala, who warps your party back to it's own time. Schala will give a speech about how shes changed and send Future Magus back to whence he came. Magus will wake up, and decide to recover from his amnesia. Congrats on getting the new ending.

Other Dream Devourer Strategies
If you thought my Dream Devourer stratagy sucked, and that you could do better, I encourage you to use this space for your own strategy. For example:

Mikey 7's strategy:

Characters:Crono, Magus, Marle. Armor(Respectively): Saurian Leathers, ShadowPlume robe, Regal gown. Helms:Prismatic Helm, Master's Crown, Reptite Tiara Weapons:Rainbow, Judgement Scythe, Doesn't matter she won't attack. Accessories:Golden Stud (All) Boss Strategy specifics:

-Mikey7