Pokémon Gold and Silver/Mt. Silver

Mt. Silver is the last zone in the game, only accessible if you have all 16 badges. Unique Pokémon such as Donphan, Larvitar, and Magmar, inhabit this place. There are no trainers inside the cave at all, so it's all wild Pokémon. However, that changes when you reach the summit. When you talk to this person, he greets you with "..." and starts to battle. This trainer is Red from the first games (specifically Yellow).



Red, easily the strongest trainer in the history of Pokémon, isn't messing around. His Pikachu, with Charm, Quick Attack, Thunderbolt, and Thunder, held the title for highest leveled trainers Pokémon until Gen 4, however regaining the title shortly after. Pikachu can decimate your team if your Ground type isn't on the field. Graveler is the best to take care of it, but Donphan and Sandslash make good replacements.

Venusaur, at level 77, has the moves Giga Drain, Synthesis, SolarBeam, and Sunny Day. This things can't hurt a Pokémon like Ho-oh, Charizard, or Victreebel. Venusaur likes to use the Sunny Day and Solarbeam combo. Depending if you send out a Victreebel or a Ho-oh, this could tip the battle to either teams favor, either powering-up Charizard, or powering-down Blastoise.

Blastoise, also at level 77, has Blizzard, Surf, Rain Dance, and Whirlpool. If Venusaur's Sunny Day is still up, or one of the Pokémon on your team changed it, he will change it to rain. After that, he'll use Whirlpool to rack some damage, and then Blizzard or Surf to do even more. Lanturn is recommended, however, Ampharados does somewhat well in this spot also. This thing doesn't stand long to a couple Thunders from them.

Charizard, his last starter, and at level 77, is similar to his Blastoise, with Flamethrower, Fire Spin, Wing Attack, and Slash. Instead of packing a weather move, he somewhat relies on Venusaur to bring in the sunlight and he takes off from there. Similarly to Blastoise, trapping to rack up damage and then using it's STAB moves to knock them out. Graveler and Onix, or any Rock or Rock/Ground type will do here. The STAB moves won't hurt them at all and they fight back with Charizard's x4 weakness to Rock.

Espeon, at level 73, doesn't have the most diverse, or well planned moveset. With Psychic, Swift, Mud-Slap, and Reflect, Murkrow is the best counter for it. The best it will do to you is lay down a Reflect and spam Swift. Other Dark types, like Houndoom, Tyranitar, and Espeon's cousin Umbreon take care of it. With a Faint Attack on Umbreon/Houndoom, this thing is a joke mostly to Umbreon. Houndoom has to be careful with the weakness to Ground.

His last Pokémon, Snorlax at level 75, is the bulkiest Pokémon on his team, with Rest, Amnesia, Snore and Body Slam, this thing can stall anything that's not named Gengar, Haunter, or Misdreavus. Using Amnesia to raise Special Defense, Rest/Snore to do damage to the Pokémon while asleep, and Body Slam while awake, Snorlax is a force to be reckoned with. However, a good Fighting type move will bring it down. If using a Ghost type, go for any move that can hit it, but beware if it Rest's again.

After taking out the last Pokémon on his team, Red ends the battle, giving 7700 dollars (14400 is Amulet Coin is held) as prize money, and vanishes. You are treated to another run through of the credits, and the game is finished. Hope you enjoyed your travels through Johto/Kanto!