Märchen Maze/Round 2

Once Alice has dropped down onto the platform, and the world's theme has started to be heard from the Yamaha YM-2151, start walking forward by pushing the joystick into the "north-east" position, as two Blue Penguins come walking up towards you while firing marbles at you; once you have blown a bubble at both of these, to knock them off the edge of the platform, you'll notice that the platform has narrowed and you will have to jump over four orange walls moving up and down (which will stun and bounce you back if you touch them). You now have to walk onto a part of the platform that is moving left and right and blowing a bubble at the two Boxes on the ledge ahead of you to break them open - the first one will leave a Balloon behind and the second one will leave an Usagi No Nuigurumi. Once you have collected them, you will notice that the platform has widened again, as a group of Blue and Pink Penguins come walking towards you while firing marbles at you; once you have blown a bubble at all of these to knock them off the edge, two Red Naniwa will come rolling towards you, on their big beach balls. Once you've blown a bubble at both of these beach balls to make them explode the two Naniwa will drop down to the platform - and you then have to blow a bubble at both of them to knock them off the edge. You will then come to three Bombs, that are bouncing in place in the centre of the platform (they will, again, explode if you either blow a bubble at them for 100 points apiece or merely get too close to them); you will then have to walk onto one of two more parts of the platform which are moving left and right before jumping onto the next part of the platform. You'll now have to deal with another group of Blue and Pink Penguins who are walking towards you while firing marbles at you - and once you've blown a bubble at all of these, to knock them off the edge, you'll come to a Ball Hall that is built into the platform. It will occasionally open up and fire a small round of marbles at Alice (who will, again, not fall down it if she is standing on it), before closing again; once you have blown a bubble at it to destroy it, you'll come to three more Bombs that are bouncing in place in the centre of the platform. Once you have blown a bubble at each of these, you will have to choose one of five different narrow paths with five different third Boxes on them - in order, they will leave behind a Yellow Crystal (which will cause the enemies to stop moving for a while) a Green Crystal (which will allow Alice to blow bubbles in three directions for a short period of time), a Mini Watch (which will give Alice 45 extra seconds to finish the world), a Blue Crystal (which will allow Alice to blow enormous bubbles for a while) and a Red Crystal. Also, if you choose the first path, you will eventually come up to two more Boxes; the fourth one will leave a Purple Crystal (which will allow Alice to walk faster for a while) behind and the fifth one will leave a pair of Boots (which will allow Alice to jump higher for a while). But, regardless of the path you choose, you will always come up to a point where the platform widens again, and you will have to deal with three more Blue Penguins, that are walking towards you while firing marbles at you - and once you have blown a marble at each of them to knock them off the edge of the platform, you will come to a seventh Bomb that is bouncing in place on the left side of the platform. Once you have blown a bubble at it you will come to a sixth (or fourth) Box on the left side of the platform; once you have blown a bubble at it to break it open, it will leave another Red Crystal behind. You will then come to a group of Pawns, Knights and Kings that are bouncing around the platform (in the same ways they move in real chess) - and once you've blown a bubble at all of them to knock them off the edge, you'll notice that the platform has narrowed again and you will have to deal with three more Pink Penguins that are walking towards you while firing marbles at you. Once you've blown a bubble at each of them to knock them off the edge of the platform, you'll come up to a small chequered platform, that is moving back and forth; once you've jumped onto it, it will carry you over to the second boss platform. Once you have jumped onto the second boss platform, the boss theme will start to be heard from the Yamaha YM-2151 for a second time as you are drawn into a battle with Dead Rooster - a giant, bow-tie-wearing, mechanical chicken who attacks by rolling randomly around the platform while firing a lot of marbles at Alice. Once you have blown enough bubbles at him to defeat him, the "stage clear" theme will be heard from the Yamaha YM-2151 for a second time as he explodes and leaves a portal to the next world behind which Alice will again promptly jump into; you will then, for a second time, receive 10 bonus points for every tenth of a second you have remaining. It's also worth noting that the next world is also the first to feature revolving sticks of five marbles.