Sakuna: Of Rice and Ruin/Version History

Version 1.02

 * Stabilized overall system operations.

Version 1.01

 * Added / improved graphic data in some areas.
 * Added missing voice data.
 * Adjusted overall game balance and effects.
 * Stabilized overall system operations.
 * Expanded end game content.

Ver. Dec 22 2020 Patch Notes
This update applies the following bug fixes:


 * Fixed an issue where framerate drops could occur in certain PC environments with V-Sync turned off
 * Fixed an issue where Steam achievements would not unlock if the unlock conditions were met when the Steam client was not active or in offline mode

Ver. Dec 12 2020 Patch Notes
This update (Build ID: 5958860) applies the following bug fix:


 * Fixed an issue where the game would crash when accessing the Controls menu from the pause menu.

Ver. Dec 10 2020 Patch Notes
This update (Build ID: 5949027) adds a dinner conversation and applies the following bug fixes:

New Content:
 * A dinner conversation has been added to Chapter 1

Bug Fixes:
 * First-time clear rewards for Sakuna the Efflorescent and Amagaeshi Shrine can now be obtained again if the player does not already have them
 * Fixed an issue with Fierce Furrow where it would occasionally become more difficult for attacks to land
 * Fixed an issue where the cursor would not automatically be positioned over the latest save data when opening the Load screen
 * Other minor bug and English text fixes

Ver. Dec 7 2020 Patch Notes
This update (Build ID: 5931687) applies the following bug fixes and balance adjustment:

Bug Fixes:
 * Fixed an issue where the same menu would carry over to the following day when starting dinner after the date changes at midnight
 * Fixed an issue where status buffs would not be reflected by equipment-specific Enchantments (such as the Gold Iron's “Tailor Made” ability)
 * Fixed an issue where the next level of Spirit Bough's power would be released automatically if the conditions were already fulfilled when the previous level was released
 * Fixed an issue where, if players loaded save data at the moment an enemy dropped an item, that item would be acquired in the loaded save file
 * Other minor bug fixes

Balance Adjustment:
 * If the Divine Raiment fails to connect with anything when used in midair, it is now possible to extend it a second time

Ver. Nov 30 2020 Patch Notes
This update (Build ID: 5900337) applies the following bug fixes:


 * Shortened the recovery period after the raiment is used but does not attach to anything
 * Fixed an issue where “Fierce Furrow” would sometimes miss depending on skill proficiency and framerate
 * Fixed a bug while “Last Stand” is active where using “Milky Way” and “Mirror of Purification” would recover health
 * Made slight adjustments to the camera while in the Mountain Pass
 * Fixed an issue where the Hidden Power release conditions were being randomly updated when adding/taking out items from the Fertilizer.
 * The respective recipes will now automatically disappear from the Change Menu screen when their necessary ingredients are used for Fertilizer.
 * Exploration Objectives will no longer appear during events
 * The event that requires the Soul-Stealing Mask can also be completed with Soul-Stealing Mask+ now
 * Other minor bug fixes

Ver. Nov 24 2020 Patch Notes
This update (Build ID: 5870250) applies the following bug fixes, balance adjustments, and added menu option:

Bug Fixes:
 * Fixed a crash that could occur in certain environments after the Demon Catfish battle
 * Adjusted Blacksmithing and Weaving creation limits
 * Fixed miscalculations of fertilizer effects during events that use up in-game time
 * Fixed a rare occurrence of a file reading error
 * Other minor bug fixes

Balance Adjustments:
 * Some adjustments made to the “Low” Combat Difficulty level
 * Vinegar now has Immunity properties when used as fertilizer
 * Adjusted the necessary ingredients to make Fried Egg

Added Menu Option:
 * Added a "Detect Input Device Change" option to the Controls menu. When this option is unselected, device detection will be turned off and the game will no longer switch to a new input device once the one in use is disconnected.
 * Added auto-pause when the game window is inactive

Ver. Nov 20 2020 Patch Notes
This update (Build ID: 5858124) applies the following bug fix and balance adjustments:

Bug Fix:
 * The Immunity, Herbicide, and Pesticide properties for fertilizer were incorrectly referencing the values from when the fertilizer was aging. This has been fixed so the values after spreading the fertilizer are referenced

Balance Adjustments:
 * Removed the hit stop from the Fighting Skill "Rising Carp" and slightly lengthened the SP recovery time
 * Reduced the SP cost for the Raiment Skills "Otherworldly Affliction," "Eldritch Enfeeblement," and "Supernatural Slowdown"

Ver. Nov 19 2020 Patch Notes
This update (Build ID: 5851448) applies the following bug fixes:


 * Fixed a low-probability crash related to Divine Raiment and character collision detection
 * Fixed a crash that could be caused by leaving a stage while objects (amber, etc.) were still being collected
 * Fixed an issue with multithreading control for projectiles
 * Fixed an issue where Ashigumo could become stuck above the ceiling on Amagaeshi Shrine Floor 95
 * Fixed a crash that could occur under certain circumstances when loading save data
 * There was evidence that a crash was caused by the game attempting to load in characters who did not exist in a scene. We have fixed it so that the game will not crash instantly, and a warning log is also now generated.

Ver. Nov 15 2020 Patch Notes
This update (Build ID: 5834829) applies the following bug fix and adjustment:

Bug Fix:
 * Fixed cursor’s default positioning when save data is loaded

Adjustment:
 * Fighting Skills can now also be activated by pressing the E key

Ver. Nov 14 2020 Patch Notes
The following issues have been addressed in this update (Build ID: 5829799):


 * Shift and Alt keys on both sides of the keyboard are now usable
 * Addressed a physics simulation delay that occurred when VSync was enabled and the monitor frame rate was set lower than the actual frame rate

Ver. Nov 12 2020 Patch Notes
This update (Build ID: 5816061) applies the following bug fix and balance adjustment:

Bug Fix: users from setting up the button configuration and performing fast travel from the Main Menu.
 * When using a 3rd party controller, all functions were assigned to Button 15, preventing

Note: If the issue persists after this update, please delete "TaueConfig.json" in the game's local folder and launch the game again.

Balance Adjustment:
 * Improved the food effects of Mochi and Dried Boiled Rice

November 10, 2020
Initial game release.