Mega Man Battle Network 3: Blue and White/Bosses

Level 1 - School Grounds at Night

 * Boss: Flash Man
 * Element: Electricity
 * Hp: 300, 500(V2), 700(V3)
 * Attacks:
 * Homing Flash: Erratically moves to your row.
 * Flash Stun: Automatically stuns you (deflectable with a Barrier)
 * Flash Hand: T-shaped attack that does major damage (V2 and above)


 * Found
 * V1: School Comp 2
 * V2: Acdc 3
 * V3: Acdc 2

Recommended Strategies
Flash Man possibly is the easiest opening boss in the whole battle network series, since he potentially can be defeated in one blow in white version and be damaged closed to deletion in blue version. in white version, if you buy the bamboo sword from ACDC Square and set an attack + 10 chip as the default chip, you can save in front of the area where you encounter Flashman, and keep on resetting until you get both the bamboo sword and attack + 10 chips in your first 5 chips. Since Bamboo Sword is Wood element and does 140 damage, and Flashman is electric type, if attack + 10 is added to the bamboo sword to increase it to 150, and since electric types take double damage from wood attacks, Flashman can be defeated in one shot. In blue version, Custom sword is available instead of bamboo sword to buy at the Square. if you unleash custom sword just before the custom gauge fills up, you can hit Flashman with at least 250 damage. Note that Bamboo sword has the same range as a Widesword, and Custom Sword has the same range as the Lifesword Program advance.

Level 2 - Attack at the Zoo

 * Boss: Beast Man
 * Element: None
 * Hp: 500, 800(V2), 1100(V3)
 * Attacks
 * Cross Slash: Comes across Diagonally from his present position.
 * Sneak Attack: Disappears, then strikes from a row in front or behind (V2)
 * Split Attack: Disappears, does cross slash with both arms coming from opposite directions, then rams you with his head, which you can attack.
 * If he's V2 or above, he will do it multiple times.
 * Found
 * V1: Zoo Comp 4
 * V2: Sci Lab 1
 * V3: Doghouse (Sneak Run required)

Recommended Strategies
Keep moving between the rows and columns to avoid his Sneak Attack. When he starts using Split Attack, move up and down correspondingly.

Level 3 - Bubblewash Havoc

 * Boss: Bubbleman
 * Element: Water
 * Attacks:
 * Bubbles: Bubbles come out of the center hole. (can be popped with buster)
 * Fish Bomb: Throws a Ratton-like bomb
 * Harpoon Frenzy: Adjusts to your position and fires harpoons until he dies


 * Found:
 * Yoka 1
 * Yoka 1
 * Beach 2 (need hp 25% or lower)

Recommended Strategies
If you have one, use a lance when the row in front of him is open to restrict his movement.

Level 4 - N1 Grand Prix

 * Boss: Desertman
 * Element: None
 * Attacks:
 * Sand Whirlpool: Whirlpools of sand randomly appear in pairs on your side of the field.
 * Sand Lion Charge: Desertman's hands change into lions and charge across one row each.
 * Sand Block: A hand turns into a block and drops where you are standing.
 * Sand Pillar: Desertman is constantly surrounded by two sand pillars that block most attacks towards him.

Level 5 - Tree of Death

 * Boss: Plantman
 * Boss: Grass

Level 6 - The Tratior

 * Boss: Flamman
 * Element: Fire

Level 7 - The Final Program

 * Boss: Drillman
 * Element: None

Level 8 - The Final Battle

 * Boss: Bass
 * Element: None


 * Boss: Alpha
 * Element: None