Slender: The Eight Pages/Gameplay

Rules

 * You can only lose by looking at Slender man too long, or if he gets close enough he can turn you around himself.
 * You are EASIER for him to catch if you turn your flashlight off.
 * His movement becomes more erratic with the flashlight off.
 * Your flashlight can run out of batteries. The amount of time you have is long enough for you to keep it on for at least an 8 or 9 minute game.
 * Maximum stamina is reduced by sprinting.
 * There are ten landmarks, but only eight pages.
 * Upon collecting the 8th page, you win a new mode (Day or Marble Hornet).

Misconceptions

 * There are claims that the note in the building will only appear in one of the rooms, always appearing in the same room. This has not been corroborated.
 * There is a claim that if there is a note in the tunnel, there will not be one on the tanker truck, and vice-versa. This has not been corroborated.