User talk:Procyon

I welcome any and all feedback here, so please post your thoughts. Thank you.

Archived discussions:
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Hello, Mobility
I would be happy to know two things. I may sound direct behind words but this talk page setup can be confusing. There is a project I would like to start, one for making the walkthroughs, wikis, or etc./game-lists offline and e-reader friendly. This may be hard work but if it can be made systematic than this can be portable-friendly for all digital readers. Any comments of where I should go or if this crusade is worth the grail than I would appreciate a holler. With Interest, The 7th Sage (talk) 14:16, 18 June 2013 (UTC)

Apologies
Hi Procyon. I apologize if I pointed out punctuation errors in the wrong way; truth is, in December I had to grade loads of reports from my Irish students, and they were full of grammar mistakes: in that case, it was my duty to point out their errors. I'm sorry I got carried away here, I didn't mean any harm, and I know I should not bring home work problems nor vice versa. By the way, my philosophy is always: "if you make a mistake, I tell you with no hard feelings, and if I make a mistake, please tell me with no hard feelings as well", although sometimes I stray from it, but that's a mistake that I accept gladly to be told! Like in Ultima 4, I keep striving for enlightenment :-) --Abacos (talk) 20:08, 11 January 2013 (UTC)

Sysop nomination for Test
Please see Requests for permissions/T.testLP. -- 20:35, 26 January 2013 (UTC)

Fortune Street reply.
Thanks for the heads up. I'm just scratching my head. Even if I shouldn't mention Monopoly, it can be hard to explain how the game works. Anyway, it will be a long way since I tried without success, to find a walkthrough for this game. So making this should help alleviate that pressure. Anyway, better let you get on with your work.

Johnnyauau2000 (talk) 03:50, 2 March 2013 (UTC)

About your tip
Thank you for the tip; I actually misread the last contribution timestamp (I don't know how I could manage to misread that, I guess I just "read" 2013 and stopped).

Looking for maps in Gauntlet is a bit hard because "gauntlet level maps" are too common words: and when I do find maps, they're probably from a different version or just include the walls (no enemies, treasures, keys, or anything else). Anyways, since that date, I found a way to generate the complete maps (up to spawn points for all players), I'm currently tweaking it to make the task easier.

(It's based on stitching screenshots, of course, but I could edit the MAME cheats so enemies wouldn't move and I could pan the camera just how I like it. I'll upload the method to my user page.)

Thanks! ArenaL5 (talk) 13:46, 3 March 2013 (UTC)

Area maps
Hello there,

Thank you very much pour your Pokémon B/R/Y walkthrough, which I found very instructive and complete.

I would like to know how you obtained the maps of the areas in the game, with all the sprites in it (for example, the map of Viridian Forest). Did you use a kind of tool to extract it from the game ROM ?

Thank you in advance if you can answer me.

Drake
 * Hi Drake, I actually just used publicly available maps which were generated on several Japanese websites, and modified them for use with the guide. I believe there are a few map ripping tools available for B/R/Y, but I have never used them before.  I simply searched the web for maps which were not watermarked or claimed by any particular author.  Hope that answers your question.  Pro  cyon  05:23, 4 April 2013 (UTC)

Thanks for your quick answer ! Yeah, I found some map editing tools but I could only have the maps with no sprites on it (no characters, items etc), so they seemed empty (I wanted the maps mostly for a nostalgic and collecting purpose). As you say, I will just search through the web to find already existing ripped maps, that should be simpler. Anyway, thanks again for your great work with this walkthrough !

Final Fantasy/Weapons: sentence complexity
Hi Procyon. I'm sorry, but I'm afraid I there's a misunderstanding. I edited the section exactly because I felt it was unnecessaryly complicated and I wanted to make it more clear and simple, but you just told me the opposite. No hard feelings, it's just... well... like climbing a mountain and finding yourself at the bottom of the valley :-) Ok, I'll try again. --Abacos (talk) 10:30, 12 April 2013 (UTC)


 * Let me add this: just a couple of years ago I played for the first time Dragon Quest 4 (NES), where the characters have artificial intelligence. Thus I discovered the spellcasting weapons and the great usefulness of debuff spells, and this revolutioned my playing experience. Reading game guides, I seemed to understand that these two aspects are largely ignored by most players, who instead seem to focus just on dealing damage and healing. I therefore try to expand everyone's playing experience by highlighting these facts (I mean spellcasting weapons and debuff spells). Does it make things complicated? Maybe I should simply advertise Dragon Quest 4 a lot as RPG for beginners :-D --Abacos (talk) 11:12, 12 April 2013 (UTC)

Understood! I remember now that my primary school teacher said: "Don't write sentences longer than three lines." Our excercise books were small, anyway. Short sentences is the key for easy reading, right? :-) --Abacos (talk) 09:27, 15 April 2013 (UTC)


 * As an exercise, I rewrote the Final_Fantasy/Black_magic section. If you have time, can you check if I managed to write less complex sentences? Thanks :-) --Abacos (talk) 17:24, 17 April 2013 (UTC)

Duplicate Uploads
Sorry for the additional uploads on http://strategywiki.org/wiki/File:Pacman_Pattern.png

What happens, I see, is as soon as the new file is uploaded, it shows the old one as what was uploaded. So I tried again, and it still happened. I then realized this was the browser cache, and reloading made the new one appear; so I tried reverting, not realizing this would leave multiple copies of the file. So if you could delete those, at least the middle three. No sense to keep all those duplicates.Eric B (talk) 18:10, 16 April 2013 (UTC)

Final_Fantasy/Weapons
There's a little problem with the Masamune sword: check the comment by opening the section above for edit. --Abacos (talk) 18:55, 17 April 2013 (UTC)


 * Problem solved. --Abacos (talk) 15:56, 14 May 2013 (UTC)

Ultima 5: completion stage 4
Hi Procyon. I think I brought the guide for Ultima 5 to completion stage 4. Can you check if I forgot something?

I think I pretty much wrote the guide completely by myself. Is there a cookie for this? :-) --Abacos (talk) 15:42, 14 May 2013 (UTC)

Demon Sword unused image
Can you check out where File:Fudo Myouoden item flame.png belongs to? While you're at it please also check if the first 14 images of Unused images are needed or not (especially the Button-images and Logos-images). Thanks in advance. Paco (talk) 10:48, 25 May 2013 (UTC)
 * No problem, that's for working so hard to clean all of these up. Your effort is very much appreciated Paco.   Pro  cyon  04:12, 26 May 2013 (UTC)

I'm on thin ice
Hi Procyon. I expected that, I felt insulted and I overreacted. From now on I'll limit myself to editing guide content and I'll refrain from editing grammar, as I can't see which grammar rules are ok and which ones are to be taken easy.

But can I explain myself? The day before I just agreed with Moydow about that one edit, but then Paco wrote "we're not in school" and "your special grammar rules". From my point of view, that's an insult. First of all, because it's insulting schools, and second because that edit followed a codified grammar rule that was written down in grammar books. I accept the new grammar convention, as I said, and I'm not going to question grammar anymore, but I feel that Paco's words were unfair. Please tell me if I am over-sensitive. If I am, I apologize. --Abacos (talk) 10:46, 1 July 2013 (UTC)


 * I also think there is an administrator conflict: what was ok for Moydow was not ok for Paco. --Abacos (talk) 10:48, 1 July 2013 (UTC)

No ASCII
My mistake, I saved the page hastily because someone (my supervisor) popped in, but there was already a good Zelda map in the guide, and that ASCII in theory should have been just a reminder for myself on my sandbox. --Abacos (talk) 09:38, 19 July 2013 (UTC)

Table sort
Hi Procyon. I usually put the sortable flag in most tables, I simply forgot about it lately. By the way, I never knew the names of monsters, that's why I never sort them by name. If I'm a minority, I just learned it now, so I have no problem changing trend. I usually sort monsters by earned experience, that is close to game progression, but there's no exp. in the Zelda series, indeed. Ok, I fix the page. --Abacos (talk) 14:03, 25 July 2013 (UTC)

Browser
I'm using Chrome on Windows 7. The thing is, I usually get it back by pressing the forward button, but this time it didn't work for some reason. It told me I lost session data and wouldn't let me get it back. I just ended up starting over from scratch. This time, I was really unlucky. But now I'm taking a sort of different approach to what I was doing. It would be nice to know a few tips though. --PirateIzzy (talk) 01:07, 12 August 2013 (UTC)

Please join this discussion
Hi Procyon, I am inviting you to join in on this conversation: http://strategywiki.org/wiki/User_talk:Megaminxwin#Unused_image -- 20:09, 7 September 2013 (UTC)

Quick image edit?
Hey Proc, an anon found an error in one of your Final Fantasy maps. See this diff. I was able to verify this in the NES version, see this vid at 14:40. I also checked the GBA version (with a different map/tileset) - it also reaches that floor at the bottom right corner (where D is on the map, but should be "C"). See this vid at 6:30 for the GBA version. -- 21:08, 10 September 2013 (UTC)

MapleStory skill template overhaul vote
Please see Staff lounge. -- 16:20, 24 October 2013 (UTC)

PirateIzzy nominated for adminship
I created the nomination, here: Requests for permissions/PirateIzzy. I was wondering if we still had the ability to do a site-wide announcement. I think nominations would be a good time to use this so we don't have to manually inform all sysops/active users. Do you know how to do it? Can I do it, or is it restricted to bureaucrats? -- 08:05, 10 November 2013 (UTC)

Email
I sent you an email regarding a private matter. -- 01:54, 13 November 2013 (UTC)

Adminship nomination: PirateIzzy
Please see Requests for permissions/PirateIzzy. -- 16:47, 14 November 2013 (UTC) It's okay, and thanks. I'm just happy I can take matters into my own hands now. And of course, I'll try to help out with other games as well, other than MS. --PirateIzzy (talk) 05:19, 21 November 2013 (UTC)

Athena - a big thank you
Hi,

I'd like to personally thank you for the amazing effort you have put into the Athena FAQ. I've been trying to master this game for maybe 15 years, and its only been a year since I could even get off the FIRST LEVEL the game is so hard!

I recently spent £300 importing the arcade pcb from Japan and finally with this FAQ I feel I might be able to understand the mechanics behind this rare and weirdly playable game. If more than four people had ever heard of this title then perhaps there would be greater information on this game out there...

Thanks bro!

Atarijetman

Upload Wizard
Have you noticed that Upload Wizard adds unnecessary Summary and License sections? -- 05:15, 17 November 2013 (UTC)


 * Yeah, I have, it's kind of a drag, but it beats uploading 80 images individually... I'll see if Prod has any ability to customize it.  Pro  cyon  05:54, 17 November 2013 (UTC)

Wizards & Warriors: Version comparison inquiry
Hi Procyon. For the NES game Wizards & Warriors, I would like to add an article about version difference between NES and Famicom. Would you please advise where I shall make it? Akumaxx (talk) 01:15, 29 November 2013 (UTC)

Adventure Island flower sprites
Thanks for uploading the white one. However, given the strategy for coyotes, it sounds like there are one or two brown flower sprites that should be included on the enemy page so that we can visually distinguish which flowers indicate what. Thoughts? I can re-upload the first version of the flower you made. I assume that is the main brown flower. Akumaxx indicated that a second sprite was used to distinguish jumping coyotes later on in the game. -- 19:31, 10 December 2013 (UTC)
 * I suppose, if you really feel like doing it. The thing is, it's not really an "item" as in it's not collectible.  It's only a visual indication.  As far as I can tell, the only difference between the normal coyote flower and the jumping coyote flower is the color of the stem.  I think Akumaxx's screenshot could suffice.  Maybe it should be blown up and zoomed in if anything.   Pro  cyon  04:36, 11 December 2013 (UTC)

Original Japanese Titles vs. American
If a title is originally released in Japan, we have usually made that title the one of the guide here at StrategyWiki, though Prod's move of Shadow Land from its original title, Youkai Douchuuki, goes along with our style of being English-centric. Though we have a standardized way of romanizing Japanese titles, if that title feels uncommon to the original guide creator, then they would use the American title that they are used to. Simply put, American titles usually become our guide titles because that is what was played by the guide creator (who is assumed to be American). However, to be objective we would normally stick with the Japanese title. I don't have a preference, but it is a point of argument for Namcorules who wants Youkai Douchuuki to have its name be the primary one. F/A is a similar example, although I prefer the American title to overcome the mediawiki flaw with having "/" in a title's name. What I'm getting at is we should decide on whether the original Japanese name should be our standard, or if the primary English name should be our standard. Our options: Either option is fine. I feel like we have been mixed so far, so I want to define it on SW:Guide's main page article regarding naming (will link later). I don't have a preference, though my bias is towards whatever version I have played - usually English centric. -- 22:19, 28 December 2013 (UTC)
 * 1) Original name centric (chronologically centric)
 * 2) English centric
 * It's a very good question, I have a personal preference for option 2, but there are (very few) occasions when option 1 seems more practical, particularly when the game is obscure in either language. A lot of the games that Namcorules covers only make it big in Japan.  They are released in North America with some American sounding name tacked on, but don't succeed, so even if you used the American name, nobody would really be familiar with it.
 * All that being said, my "when in doubt" solution is to look at Wikipedia. Wikipedia goes with both wp:Shadow Land over wp:Youkai Douchuuki (and wp:Yōkai Dōchūki), and they chose wp:Fighter & Attacker over wp:F/A.  By in large, I think we should agree with them as much as possible since, presumably, they've chosen the term which is most likely the most frequently used search term.  The only issue is... Namcorules can be a bit touchy about renaming guides :/ --


 * Well, since everyone chimed in on Namco's page, we will finish this there. -- 17:20, 30 December 2013 (UTC)

Two new featured guides
Hi Proc, can you take a look at http://strategywiki.org/wiki/StrategyWiki:Featured_guides/Current_requests and see if they can be upgraded now? I think they are both worthy. Thanks! -- 20:55, 7 January 2014 (UTC)


 * I know this is silly, but since I haven't done it before, I can do it? I am unsure of whether or not we need more support before making them featured. -- 18:55, 9 January 2014 (UTC)


 * Hey NMH, two things. First and foremost, I have absolute trust in you, so if you want to do it, I fully support you.  Second, I apologize for not responding sooner, this has been a crazy week.  However, I will have some free time over the weekend, when I can scrutinize the guides.  I doubt that I will find anything that would prevent me from supporting the nominations, but if you don't mind waiting, I can take a look and officially add my support, then you can go ahead an promote the guides once I add my sig.  Does that sound good to you?   Pro  cyon  00:15, 10 January 2014 (UTC)

Zelda: A Link to the Past
On Zelda: A Link to the Past I can't get past dark world level 5 because the block that I push off can't be pushed over the tile with the button for some reason. Level 5 in Dark World is the lake and ice level. I can only push the block once, but in order to move it over the tile with the button I need to push it three times. What is going on? Qewr4231 (talk) 08:33, 11 January 2014 (UTC)

simcity societies scenarios walkthroughs
hi procyon, well i started to do some work in the SCSD guides as it isn't a very popular game and the section is REALLY very abandoned, personally, your deletion request really freaked me out, I already read your warnings and recommendations so the article should be clean now, if there is something still lacking, please help fixing it as i am not a native speaker and the wild typo can suddenly appear sometimes, that's all by now i'll go back to expanding the walkthroughs.ErnstCornell (talk) 23:43, 11 January 2014 (UTC)

Bionic Commando (NES) nominated for featured guide
Please add your support/comments to Featured guides/Current requests. Thank you. --
 * Yeah, no problem. I know how busy we all are, so if I don't see a response for a couple of days I figure I might as well go ahead with "being bold" as we say here. I haven't messed with featured guides in a long time so I was at first hesitant, which is why I asked you to do it at first. Just let me know if you notice any big changes that should be discussed. -- 21:59, 16 January 2014 (UTC)

Mega Man
The issue is that it's a four boss run, without any healing. Ice Man is the most powerful of the Robot Masters in terms of attack power, and is deadly on his own. The player will have already fought Bomb Man and Fire Man, and will likely be injured, and they need to have enough health to survive Guts Man afterwards. It doesn't make any sense to suggest a skill-based strategy in that circumstance, since failing to dodge leads to taking a lot of damage. The thing about the Robot Masters' stages is that you don't need to have mastered the strategy for beating them in order to defeat them, you just need to win once to clear their stage. In my case, I took a break from the game for a week or two after beating the Robot Masters since Yellow Devil was a major pain, and then came back and finished it off, so fighting Ice Man was hardly fresh (I was playing on the 3DS, which allows me to suspend play). I get that if you put a lot of time into building the skills to fight Ice Man, you're going to feel that you should use them, but there isn't any reason whatsoever to do that the second time round, since once you've killed him you can flee the scene. --Poppy Appletree (talk) 04:28, 20 January 2014 (UTC)