World in Conflict/Units

The units in World in Conflict all have various special features. Most units have special offensive abilities which recharge after use. Examples include standard infantry with grenade launcher attack, medium tanks with fragmentation shells, heavy (main battle) tanks with HEAT shells, medium attack helicopters with anti-aircraft missiles, heavy attack helicopters with anti-tank missiles, medium artillery (mortars) with white phosphorus shells, and heavy artillery (howitzers, rocket launchers) with smoke screen shells. In addition, most units also have a defensive ability. For example, infantry are capable of sprinting, tanks can utilise smoke screens, and helicopters are equipped with countermeasures. Some defensive abilities, such as smoke screens, may be a hindrance as well as a help by allowing a unit to remain hidden but at the same time also clouding its own view.

Infantry Class:

Infantry: These units are most effective against other infantry units. They are vulernable to every unit in the game due to their low speed and small arms. They do include two riflemen, one machine gunner, one anti-tank weapon, and one Stinger missile. They have limited effectiveness against tanks and helicopters. their special ability is to launch M203 40mm grenades.

Anti-Tank: These units are effective aginaist armored vechiles and tanks. They have limited effectiveness against other infantry and helicopters. they are also slow, but their launchers are more effective now. they are composed of two anti-tank weapons, one machine gunner, and two riflemen. they have no special abilities.

Sniper: They are effective against other infantry, but are really useless due to their low speed, low rate of fire, and low survivalibility. They are invisible.

Humvee: These units are useful for light infantry skirmishes and repairs. They have a small .50cal gun. They can carry one infantry unit, and can use Armor pericing bullets as their special ability.

Enginners: This is the only infantry that is actually one unit. It has one rifleman that carries satchel charges with enough power to knock out 4 heavy tanks sitting right next to each other. USE WITH ARE WHEN EXPLODING THEIR CHARGES TOO NEAR.