Disgaea: Hour of Darkness/Human Classes

Character Classes generally refer to generic humanoid characters such as "Thief" or "Samurai". These are the types of allies and enemies you'll see most often. Story characters such as Laharl and Etna are not included, as they are thought to be separate, unique classes.

Martial Artist (Male)
A true warrior who pushes himself to his limits. These fighters can battle enemies with guns and swords equally, by using his Dark Hadou. The Original Master of this martial art is rumored to be a legendary human street fighter. Power is justice and the only truth.

Martial Artist (Female)
These martial artists come from the outskirts of the Netherworld, the Village of Beasts. This village was originally a place of marriage training for aristocratic women, but such trifles were forgotten over time, and the area became a training ground for female artists. Nirvam is the master rank.

Warrior (Male)
In the Netherworld, many male residents are born with the potential to become a warrior. Warriors wear light gear to enhance mobility, and they have the ability to harden their bodies instantly. With their aggressive personalities, they have a low capability for friendship.

Warrior (Female)
Since those with the potential to become female warriors are rare, the qualified few are adopted by a master and spend their lives training under them. Their Masters are usually retired female warriors. The students are called the Liebe, and they are taught battle techniques and methods of survival.

Healer (Male)
Unusual for demons, male healers don't like fighting and have no grudge against Celestia. It's sinful to heal the wounds of those who were injured in battle, so the healers' teachings require them to wear barbed robes. Historical records hint that they knew about spiritual elements long before scientific proof.

Healer (Female)
It it said that female healers are fallen angels from Celestia who spread healing magic. Different from a male healer, they believe healing a wounded comrade is a necessity. For that reason, they are committed to developing their skills. Their school of magic has famous alumni, such as Serra Winguard.

Skull
Strong spiritual power is required to use magic, and the skulls' unique costume is designed to strengthen their concentration. Their strange cry is a sign of their trance-like state, and it shows that their concentration is at its peak. At times, this concentration power can reach higher than 200 Polga.

Mage
Magice is the term used to describe the power behind the "Laws of the Seven Spiritual Elements." This law was proposed by the father of Alchemy and Netherworld geology, Vryamid, who also created the Geo Effect. The title of mage, Troyra, comes for Troylab, which means "self-sacrifice."

Thief
Stealing is officially recognized as an advance technique. The Thieves' Guild is the largest organization of the Netherworld. Thieves will steal anything by request, and anyone can join the Thieves' Guild as long as they have the skill. The most legendary of them all is known as the "King of Thieves". Rogues have an increased steal rate compared to the other classes. The highest steal rate they can have is 99%, compared to other classes' 50%. Rogues are the only character class with the ability to steal stats, with the exception of Thursday.

Archer
Archers come from the all-female society of Badre, an ice mountain village. They have unique social system led by the Sevria. Archers can listen to the wind and deduce its strenght and direction. Children are born from the roots of the large tree at the center of the village. They only like to use Bow and arrows.

Scout
Scouts have the ultimate power in a way, since they can control terrain. Most of the Netherworld's residents look down on them. They have child-like curiosity and speak in a dialect unique to their underground cave villages. No one is as skilled in guns as they are.

Ronin
As sworn guardians, the ronin have protected Netherworld holy land for centuries. Since those holy lands were lost in a great cataclysm, many ronin have become professional swordsmen. Though no longer guardians, their purity and pride remain strong in their hearts. Their beliefs are called "Bushido"

Ninja
The ninja are apostles born from the darkness of the Netherworld. Originally assassins, their clan is the most feared by those in power. Under Krichevskoy's rule, they mended their evil ways, and today they are trusted as loyal bodyguards. Ninjas have the ability to dodge any attack, even special attacks, as long as the attacker's level is less than 200% of the Ninja's level. This dodge adds 50% to the normal dodge chance.

Knight
Only one demon in a hundred can become a rune knight, a special breed of soldier capable of wielding both magic and swords. It's said that they can see the future using a power called "Zone". Although they are demons, they have a strong sense of loyalty and will die if they break a sword oath. They have an added ability: every time they do a default physical attack, they cast a random damage spell afterwards of the same foe! The spell is chosen regardless of the monster resistances, and you do pay the normal SP cost.

EDF Soldier
The EDF Soldiers protect the Earth with their mighty technology. EDF Soldiers are almost as popular with Earth children as Defenders of the Earth. Their skill with axes and guns is matched by their skill in hand-to-hand combat. Since science beat out magic on Earth, many soldier can't use a staff.

Celestial Host
The celestial host is comprised of angels who have displayed great skill in battle. They excel in both offense and defense, and their rank and wingspan are determined by their spiritual power. They believe in absolute righteousness of the angels, and they eliminate all who oppose them. They can be stubborn.

Majin
A demon cannot train to be a majin, as they are born with a strong body, fearful strength and a ruthless mind. They are regarded by the Dark Assembly as a rare resource. Majin enjoy a good fight more than anything and think that the weak have no right to exist.