Star Wars Knights of the Old Republic II: The Sith Lords/Mines

All mines have Area of Effect: 3.3m radius, and can be created using a with sufficient  rank and Chemicals:

Hostile mines can normally be detected with a successful skill check, then simply avoided or disabled with a successful  skill check. Lesser Demolitions skill is required to set your own mines, and greater skill allows recovery of hostile mines for your own use.

Maximum 15 mines can be set in the same area. Mines are best set when anticipating combat with melee attackers who can be lured back to trigger them. However, due to the time spent setting them and then luring enemies, they're best used sparingly unless playing solo or confronted by one or two really tough opponents.

Average Flash Mine

 * Nar Shaddaa
 * Jekk'Jekk Tarr Tunnels
 * 250 || 2
 * Dantooine
 * Enclave Sublevel
 * Stuck Door
 * 250 || 1
 * }
 * 250 || 1
 * }

Blinding Flash Mine

 * Dxun
 * Jungle
 * 400 || 1
 * }
 * }

Minor Frag Mine

 * Ebon Hawk
 * Exterior Hull
 * 100 || 2
 * rowspan=6| Telos
 * rowspan=4| Restoration Zone
 * Hidden Cache
 * 100 || 5
 * Escaped Criminals
 * 100 || 2
 * Hidden Cache
 * 100 || 3
 * Minefield
 * 100 || 11
 * rowspan=2| Czerka Site
 * Mercenary Droidmaster
 * 100 || 4
 * 100 || 2
 * }
 * rowspan=2| Czerka Site
 * Mercenary Droidmaster
 * 100 || 4
 * 100 || 2
 * }
 * 100 || 2
 * }
 * }

Average Frag Mine

 * rowspan=4| Nar Shaddaa
 * rowspan=4| Jekk'Jekk Tarr Tunnels
 * 250 || 12
 * 250 || 2
 * Mira / Hanharr
 * 250 || 3
 * Old Beast Tender Corpse
 * 250 || 2
 * Dxun
 * Mandalorian Ruins
 * 250 || Infinite
 * rowspan=5| Dantooine
 * rowspan=3| Enclave Sublevel
 * Locked Door
 * 250 || 1
 * 250 || 1
 * Locked Door
 * 250 || 1
 * rowspan=2| Khoonda Plains
 * Khoonda Main Entrance
 * 250 || 6
 * Khoonda Garage Entrance
 * 250 || 6
 * Korriban
 * Secret Tomb
 * 250 || 6
 * Telos: Citadel Station
 * Suburban
 * 250 || 5
 * }
 * rowspan=2| Khoonda Plains
 * Khoonda Main Entrance
 * 250 || 6
 * Khoonda Garage Entrance
 * 250 || 6
 * Korriban
 * Secret Tomb
 * 250 || 6
 * Telos: Citadel Station
 * Suburban
 * 250 || 5
 * }
 * Telos: Citadel Station
 * Suburban
 * 250 || 5
 * }
 * }

Strong Frag Mine

 * Dxun
 * Jungle Tomb
 * 350 || 10
 * Onderon
 * Royal Palace
 * East corridor
 * 350 || 2
 * }
 * 350 || 2
 * }

Deadly Frag Mine

 * rowspan=3| Nar Shaddaa
 * rowspan=3| Goto's Yacht
 * 400 || 10
 * 400 || 13
 * 400 || 10
 * Dxun
 * Jungle
 * 400 || 2
 * Onderon
 * Royal Palace
 * East corridor
 * 400 || 1
 * }
 * 400 || 2
 * Onderon
 * Royal Palace
 * East corridor
 * 400 || 1
 * }
 * 400 || 1
 * }

Minor Sonic Mine

 * rowspan=7| Peragus II
 * rowspan=6| Mining Tunnels
 * Broken Droid
 * 100 || 2
 * 100 || 2
 * Corpse
 * 100 || 2
 * Corpse
 * 100 || 3
 * 100 || 2
 * Damaged Cylinder
 * 100 || 1
 * Dormitories
 * Corpse
 * 100 || 2
 * }
 * Damaged Cylinder
 * 100 || 1
 * Dormitories
 * Corpse
 * 100 || 2
 * }
 * 100 || 2
 * }

Average Sonic Mine

 * Peragus II
 * Fuel Depot
 * Door (3)
 * 200 || 3
 * Dantooine
 * Enclave Sublevel
 * 200 || 1
 * }
 * 200 || 1
 * }

Strong Sonic Mine

 * Onderon
 * Royal Palace
 * East corridor
 * 300 || 1
 * }

Deadly Sonic Mine

 * Dxun
 * Jungle
 * 400 || 2
 * Onderon
 * Royal Palace
 * East corridor
 * 400 || 1
 * }
 * 400 || 1
 * }

Although labeled Devastating, these three mines are only Deadly.

Average Plasma Mine

 * Dxun
 * Mandalorian Ruins
 * 250 || 2
 * Dantooine
 * Enclave Sublevel
 * 250 || 1
 * }
 * 250 || 1
 * }
 * }

Strong Plasma Mine

 * Onderon
 * Royal Palace
 * East corridor
 * 350 || 1
 * }

Deadly Plasma Mine

 * Dxun
 * Jungle
 * 400 || 2
 * }
 * }

Average Gas Mine

 * rowspan=2| Nar Shaddaa
 * rowspan=2| Jekk'Jekk Tarr Tunnels
 * 250 || 1
 * 250 || 2
 * Dantooine
 * Enclave Sublevel
 * 250 || 2
 * }
 * Dantooine
 * Enclave Sublevel
 * 250 || 2
 * }
 * }

Deadly Gas Mine

 * Nar Shaddaa
 * Docks
 * Backpack
 * 400
 * 1
 * }