Gunstar Heroes/The Strange Fortress

Outside

 * Mini-boss
 * Vitality: 766

A panicky gunner in a crane-mounted turret will move left and right, occasionally firing from its rapid-fire cannon mounted on the bottom. In addition, enemy soldiers will attempt to attack and grab you as well. The crane can be destroyed from behind.

Dice Palace
The Dice Palace is a high-stakes board game. You roll a three sided die (which inexplicably looks like a cube) and do various challenges. Once a challenge has been completed, it is cleared and cannot be played again (unless you get a game over).

Square 1

 * Mini-Boss - Valvalion
 * Vitality: 2821
 * Points: 23080

Contrary to the game's advice, you can shoot the main body, but attacks to the tail won't cause damage.

Square 2
Item Room: Force, Lightning, Chaser, Health

Square 3

 * Mini-Boss - Timeron
 * Vitality: 2423
 * Points: 17705

A space pod thing that can reverse its actions after 10 seconds. It drops miniature bombs that explode shortly after hitting the ground.

Square 4
Rush n Go!

Weapons are disabled. Punching (pressing shot) causes the walls to change. The amount of damaging orbs depends on the difficulty.

If you run out of time, you will simply be transported back to the dice palace.

Square 5

 * Mini-Boss - Minion Soldier
 * Vitality: 2010
 * Points: 84054

Its small size doesn't prevent it from throwing you. When it is down to half of its vitality, it will create additional soldiers as well, which are destroyed in one hit.

Square 6

 * Mini-Boss - Melon Bread
 * Vitality: 1310
 * Points: 13900

Fire upwards r use the jump kick on its eyes when it tries to approach.

Square 7
Destroy the turret thing (Vitality: 847) in the middle. The time bonus is based on the amount of time left (1 minute). Don't forget that the leftmost crate has a health orb.

Square 8

 * Mini-Boss - Pit (x4)
 * Vitality: ~400 * 4
 * Points: 2590

Don't let the barrier in the middle crush you. You may either slide under it, or walk to the side of the arena.

Square 9
Rush N Go 2

Get out of the first pit by walljumping. Don't forget to destroy the soldiers.

Square 10
Item Room: Fire, Force, Lighting, Health

Square 11
It's a Phantom. Don't forget to pick up the health it drops.

Square 12

 * Mini-Boss - Vortex Base
 * Vitality: 2802
 * Points: 0

The flashing of the orbs determines the path of the laser. To destoy it, you need to hit the glowing orb at the bottom, but seeking weapons may try hitting the laser instead of the main target.

Square 13

 * Mini-Boss - Curry and Rice
 * Vitality: 362
 * Points: 25

Weapons are unusable.

Square 14

 * Mini-Boss - Abarenbou Gel
 * Vitality: 3510
 * Points: 88888

Square 15

 * Mini-Boss - Super Gondola
 * Vitality: ~400 per piece
 * Points:

The gondola consists of several parts. Long range weapons are recommended.

Square 16
Item Room: Chaser, Fire, Health, Health

Square 17
Go back to the start. Do not pass go, do not collect 200 dollars.

Square 18
Once you complete Dice Palace you will earn a Soul Bonus of 65815 points.


 * Boss - Black Beat Stepper
 * Vitality: 6482
 * Points: 65816


 * Attacks
 * Red Fireball
 * Green Cutter
 * Blue Cracker
 * Yellow Laser

Despite its high vitality, this boss is quite easy compared to Dice Palace. It only attacks after rolling the die and moving. The attacks can easily be anticipated because of the flashing of the walls.

Once defeated Black has one last trick up his sleeve. He will toss a fake gem to you. Dodge it and give him a thwack to make him give up the real gem.