Chip's Challenge/Level Pack 2/Levels 101-120

This is a continuation of the walkthrough for Chip's Challenge Level Pack 2. Levels 101 (Hard as Rock) through 120 (Frost Rings) will be discussed on this page.

Level 101: Hard as Rock
You have no need for the block, so ignore it. Instead, run D8R3UR, wait for the ball, and enter this column to take the yellow key. From there, jump to the first column and follow the bottom passage to the fire boots, then go to the top of the second column, wait for it to bounce off the dirt twice, and free the ball. With the yellow door visible to the west, head over there!

The one chip is above the door; wait two moves for the balls to bounce south, then bust the yellow door and follow the path around the water and on the bottom of the level to the dirt space. Step on the dirt, then move 2U2R (wait) 2L3D5RDU5L4U4R2U2LU to escape the teeth with the flippers. Sneak through the blobs, release the bug, and run all the way around to the exit just as the trap is (briefly) opening to add another 924 seconds.

Level 102: Chip's Fight
Start with DURUL, which will explode the bombs, release some fireballs, and collect a couple goodies, then bolt eastward, shove the block onto the ice, and step UD, catching the block on the way down. Hold left to bridge to the ice area, where DRDLDR2D to pass the fire and get the blue key. Return all the way to the start, sortie the lowest block west a move, and bust through the blue door to meet a bunch of bees, which won't pose any problem.

When you can turn left, do so because there's invisible walls to the south! The first block cloner imprisons the bug for life, while the second is coming up on the ice strip. Wait about half a move so you can catch the block, then push it due north of the bomb below you and step D2LURUR4DRDL to explode it. Continue walking the left fork, leading to a yellow key, and enter the teleport from the west, followed by R3D3U2L. Return back the way you came and run right, passing the bugs above you, and get the chip to the north, then slide across the force floor and squeeze past the balls to the last of the chips. Escape the prison by waiting three moves, then 2LU4L and run upwards.

Retire to the start, wait for the fireballs, then straddle the corners of the 5x5 to reach the yellow door. Immediately go to the bottom of the level, then enter the far left corridor to find the "real" exit. You fought all that for 371 seconds?

Level 103: Island Hopping
The major authorities on this level played it one way, which took about 3 hours to confirm, while I have found a much easier way to accomplish the same goal. This score was all but unattainable for me until I designed a new way out.]

Start by taking the chips and flippers from the blob, then exit to the south. Hold the down key to collect the first chip, then run west to the second one and finally encounter a pop-up wall. The goal is to lose exactly three moves, one of which you dropped earlier when you held down instead of DLD, before touching the green button, and then get to the top corner with a perfect or one move from perfect run. I would use Tile World version 1.2 for this section; otherwise, you're on your own here. Do remember that you can override every other force floor.

If the clock says 491 when you take the chip to the left, you're OK for now, but check further north. Pick up these four chips, then sneak past the ball. If the ball is heading north, two spaces above you, and about to reverse direction, you did it correctly. Take the four chips, then step RURDL to lock the ball in, and continue 11RU10R3DR7D, which starts a block cloning cycle. Fill in two water spaces north from the button, then west to the trap, and remember you can swim. Move one more block onto the trap, push it into the two-space gap (important!), and then wait a move before you pad the dirt down. Retreat back to the cloner and stuff block number eight right into the 1-space gap, then move 2R3D5L2U2RUD2LD (wait) UR (wait) UD2L2URL2U2RD3U to clean out the glider room.

Swim immediately east to the chip left behind, which you can see has redirected the gliders in a favorable direction, then resume 3R9DLD2L2URDR, which will catch the four gliders and redirect them down to speed up the process significantly. Move 2L and get the five chips to the left, then tailgate the glider stream, which is exploding a set of bombs to allow you to get the fire boots (and the chip faster) without having to build a bridge all the way down.

Now, the remainder of the level is breezy work. Freestyle to the west, open the yellow door and slide on the ice, which will take you to a cozy fire with tanks bouncing around to the north. This tank is moving east; wait for it to go back west and then sneak past it as it disappears to the east a second time. From the top wall, continue 3LUDRD2R, then pass the tank after it moves east the second time. Return to the sea, hold north until you reach a chip, then dart west to the final area. On the top is a blue door which leads to two keys and a chip; the red door leads to fireballs (just wait two moves), two chips, the green door, the socket, and a teleport which takes you directly to the exit. That should make you rather happy - this was a very tough one to get. The bold time is 392.

Level 104: Pyramid
The hint says "You need to hit one button twice", so you don't need to touch it and then restart.

Enter the pyramid and stay to the right, which leads to the far east corner and then a toggle button. Now, because some of the teeth aren't sleeping, follow this route: 3L3U3L3U3LULR2U3L7D3LU3L3D3L, which leads to a tank button. This one is the one you hit twice! Now, hang to the west to take all the required chips, and then walk through the toggle doors that are now open. This leads to a block, which will switch the toggle doors when it gets to the toggle button in the far corner. This is the trickiest part of the level: Getting to the toggle doors just as they're being changed!

Wait seven moves, disembark onto the motorway, then "resist the flow" by stepping down once against the up force floors, and finally hold east, which will send you flying through the open doors! Touch the first toggle button twice, then get the red key to the bottom and emerge back out through the center.

Just past the toggle door passageway is a yellow door, which leads to a row of controllable tanks and a blue key. With the red and blue keys, continue to the east, approach the trap button in the center from the right side, and then jump into the trap to be released into the exit by the ball. (If you came from the left side, you wouldn't make it to the exit in time before the one free pass of the trap is gone.) The treasure of the Bit Busters is worth 341 seconds.

Level 105: Yet Another Puzzle
And it's a very tough puzzle as well. But compared to the other behemoths such as Island Hopping, which require other things, you just need to know what you're doing with your blocks. The bold time? Hey, that's tough.

Sprint north, take the fire boots, and go down and east through the first and second teleports, then pass through the giant "maze" to the 3 "X" formations of blocks. You currently need 14 blocks to build a bridge to the tank button due to the bombs under all the water spaces, and you only have 13 usable blocks. In addition, you face the puzzle of fitting 13 blocks into the "sardine-can" before closing it, because there's no going back. 13 is impossible, while 12 can be done, but this leaves you two blocks behind. But (big hint!) what did I say about monsters passing over hidden tiles?

I think we've got it. Now start loading the blocks in; take the NE corner of the X and move it 2UR, then the south-east corner 5U, and shove the first block 13R before returning to the X. Interrupt this for a moment, and move the center block from X1 through the big maze and into the teleport. You can't follow it directly, so come from the north and move R2U2LDLDRDRU, and follow it through. Stick the block in the path of the glider, which causes it to head south to the water, and then return the block into the teleport and follow directly. Continue with RDLDL2ULU3RUR, and shove the block south into the first water without touching the dirt. This will cause the glider to circle endlessly through the pool and also remove two of the hidden bombs, which brings the total to 12 vs. 12. Tadaa! Now that it's solvable, go back to the Xs.

Push the top block all the way east until you can jam the block already in position against the south wall, and then move the other block 9D (remember, you can't touch the clone button yet!) 15LD10R, where it will rest.

Start to raid the second X, starting with the NE corner 2U11R8D15L, then the NW corner, the SW corner, and finally the center, each with a 1-space gap from the previous. Always approach from the right side, and nudge the blocks located below it up one space if necessary. Remove the last of the blocks from the second X and keep it two spaces above the toggle door, then repeat the same pattern on the third X, placing the first block two away from the last, then the second to the left of the clone button, the next two on top of it, and the last one two spaces on top of the 3-block stack. Now, it's time to hold your breath and zip it closed..

Continue 4LUL3D3U2LDRUR2DU3RULD3RULR2UL2DRD4LRUR3L4D to eliminate the first three, finish the three block to the east, then go all the way to the block on the far left and shove it directly to the water. This causes one block to be nudged 2R; take that one next, and then do the exact same thing with the block on the left and the block on the right to finish the bridge. With the tank out of the way, sneak into the exit at the west of the room. All that work for yet another 200 seconds!

Level 106: Bounce
This route is full of "bounces", and it's only eight seconds, but that doesn't make it easy. The route, which must be followed with no mistakes to succeed, is:

RUL3RDULRDU2LRD2ULDUR2LDRLUD2RLUDRLUD2RD3R. This frees the toggle walls up, and provided there's no mistakes, you can sneak into the exit before the glider blocks you off. This will score 342 seconds; otherwise you'll be stuck with 340.

Level 107: Joyride I
This is a very fast level, which is simply a ride of force floors. However, there's a key shortcut: Step RU rather than slide left, which will teleport you past some of the force floors. At the turn, push L, then sneak behind the next bomb R, and avoid the next bomb you run to with L. Push U and wait, and then down out of the way. Follow with a push R, then L just before you make the turn. Continue with D, then U after passing between two bombs. At this point, the clock can be heard ticking, meaning 15 seconds remain! Step L to avoid the approaching bomb, then R as you are about to turn, and follow with U, then D before the next turn.

Continue sliding around the inside edge until the clock is about to tick to 8, then squeeze through the two bombs and turn south. Push down one last time, then push over the last floor in the sequence, which gets you to the exit a lot quicker than sitting there and then moving 2RU across the floor. With the shortcut, you have six seconds left.

Level 108: Tricks
Every trick in the book here..Watch out. Step L2R2D2LRL2D2RLD and pass the gravel, then continue moving 2LUL2RULR to collect three chips and two keys. Further surprises await at 2U2RD2R, hiding a blue key, and at this point, resume 2L2UR to teleport to a new area. Hold south until you pass three blocks; shove the center block on the button and hold to the far south of the level, where you start to barrel through fake walls. After the second one, bolt north and slide to a tank area with a green key in the north-west corner. Take this key, then return to the shaft of green doors under the teleport and collect the fire boots (with the trap having been released earlier).

Another set of blocks is to the west; move the one on the left onto the button, then hang to the north, where another booby-trapped green door is now safe. Continue 3LU2LU4R2D, return through the open side of the teleport, and take the blue key at the beginning by shoving the block on the east side 2L. Teleport back through, hold down, and then turn sharply left, which will lead to the remaining chips, the two doors, the chip socket, and finally three paths. South and east lead to death, while west leads to the exit. A little tricky, right? That's what the 344 time is for.

Level 109: Blocked Trap
It should be obvious from playing the level even once that you can't sit on your butt - you're going to get smashed in two moves! All the "open floor" spaces in this force slide are invisible walls, so be careful.

Start with 2LR, jump to the west after passing the second water, then squeeze back E through the two walls, and then finally jump 2L after passing the next water, which will take you north to the teleport. Continue holding up, move the block above the existing row of buttons (revealing another row), and jam it against the north wall past the glider cloners. Resume 5D3LR3LDL5ULU2R, wait for this glider to turn east, then nudge the block east another space and wait for both of the gliders to turn north before you step RU2LU3L, sliding to a new area.

Continue with D4L6DLRULUDR2U3L2R to pick up all ten keys (ignore the ice skates), then 5U3L, which picks up a suction boot. Continue 14U to arrive in the final area, then LUDR, and wait for the tanks to switch before opening the dirt on top and retreating DR. Wait for the tanks to switch twice, then open the third dirt. The tanks will clear next switch, and you can pass to the exit. 565 seconds are available.

Level 110: It's A Kind of Magic
This level is a rather unique one in that it's complex in its simplicity. The design isn't dazzling, but it will scratch your head a bit when trying to complete it. However, the route itself is hardly difficult.

Begin with 2DL2DR3DRDL4UR2UL4DLDRU, which will prepare the massive combo, and then slide UD through two teleports to collect two chips at the end of the bridges. Slide U one more time, then wait a move before continuing D in order to be transported to the correct area. Resume DL2DR2D2UL2UR, collect the chip below, and instead of going straight up into the teleport, dodge 4UL2UR2U due to an approaching ball! Slide UD, then DLD4RU2R4DRDLDL2D to begin the bridge to the exit. Continue with the next block above, the block far above, and then the last block left in the room.

Go to the teleport on the left side (hold to the north wall while you do this; a ball is coming out!) and whiz UD to two chips, and again wait between the third up and third down to allow the ball in the way to move. This time, turn to the east and take the two blocks to the water, and the ball will come out and in before you return to the teleport. Go UD one more time, push the block 3D in total (including the first push) and left into the central line, and take it down to the exit. 456 seconds appear before you.

Level 111: Monster Factory
You can use odd-step or even-step, but for conformity, I have used odd-step for this route.

Start with 3U4LU (wait) L, in order to stop the tank from cloning any further. This allows you to pass south; take the yellow key, then move L4U5LR3U3R and open the red door below. Take all the goodies, open the toggle door, then stand next to the fireball cloner to get the teeth to touch the trap button, and step immediately down in sync with the teeth. This trap button releases a pair of fireballs; wait for both, then swim through the first water space and bust through the bottom wall. Raid the chips, then jump in front of the glider cloner and run around the walls to a chip, followed by fire boots. Step through the fire, then teleport to a huge lions' den.

Run up and get the first chip, then go left and take two, and keep running to the east, taking the almost-straight sow of chips. In the south-east corner, step R and take the pair of chips to the north, then move 5D and run directly west through the baffled teeth! You pick up two chips, then arrive just under a third; take that one, walk up to two more, and hang near the walls as you pick up the remaining chips above you. Open the chip socket, touch the tank button, and then silence it again with a second press before walking east and south to the exit. 375 seconds, all factory-produced.

Level 112: After the Rainstorm
Push the fifth and third blocks to the right down, and the fourth one right. Line the blocks up in pairs of two and push the lower center block down. Push the next two blocks down. The fourth block will go to the left; leave the dirt there. For the fifth block, push it right and around the center water to the water below it. Get the block to the far left and put it in the same place. Get the last block from the start chamber and push it down. You can now reach the flippers. Push the top block up, then the next one replaces it, then the next, etc. until you can free the lower block; take it down to the water. You are not trying to pass the water; you are trying to blow up a bomb below you. Repeat the pattern and take another block down to the water. Push the blocks around again, and take the free block 3DL. Get another block and with the original block, fill in the bottom water. Repeat this pattern, building down, until you blow up the bomb. Pass the thief and get the three chips. Move each of the blocks right and get the center block out of the way. Push the right block over and repeat. Repeat again, but this time, push against the center block (when it reaches the force floor) once from the bottom. (You can use the mouse to do this, similar to Debug File.) Now, push the upper right block 2 spaces above the teleport. Go through the teleport and run left. Open the chip socket and go back through the teleport. Push the block into the water. Circle to the left Get another block from the block room and push it into the water. From here: Step left and wait for the right turn. Step R2U. Wait for the down force floor and push right over it. Run down to the far right. Push a block all the way left, and then right. Move it through the teleport and negotiate the force floors again. Push the lower right block into the water below and take the block past the teleport to the water at the far left. The exit is under the eastern of the two blocks in the lower left corner of the room above you. 144 seconds.

Level 113: Oorto Geld II
Run all the way up across the teleport to the top area. Get the chip to the right of you and continue 4L3UL2D2R2U2RDLD2RU. Wait one move and continue UR2DL3D. Go to the right and beat the walkers to the chip. Slide over the teleport again and go to the east area. Repeat the same pattern, but don't get the first chip at the beginning; leave it until the end. Beat the walkers again (you can lose up to three moves this time). Move to the bottom section. Get the chip to the right and go 4RD3LD2R. Wait and continue RD6L. Wait two moves and move U2RUL3U. Go left and beat the walkers (you can lose only one move). Finally, move to the left section. Get the chip on the top and go 3LU6D2RURUL. Wait and continue LD2U2RUL2U3R. Beat the walkers and get the last chip. You cannot miss any moves now. Hurry to the center and enter the teleport from the left. You can squeeze down into the exit for 671 seconds.

Level 114: Joyride II
This time, chips replace the bombs. Although you do not need all of them, you cannot go backwards. Just before you get each chip, step onto the line of it just before getting it, if possible, and if it is on a different line. The teleport goes nowhere, so step left. To arrive at each chip, go: U chip D chip chip L chip L chip R chip R chip chip 2U chip 2D chip U chip. Step down before turning and pick up the chip below you. Keep going: 2R chip 2L chip. Step off the square and force down to another chip. Get either of the two chips to the left, and then the next one. Force all the way to the left for another chip. Continue R chip, and force upward to another. U chip 2D chip and force over to the one on the right. Step off and then right. Push all the way to the bottom of the next turn for another chip. Follow the bottom and push left to get two more chips. Step right before turning and get another chip. Continue the path to the last chip. Push over the next force floor and exit. This time, you score 81 seconds.

Level 115: Counter Clockwise
Jog right and get the three chips in order (go counter-clockwise). Repeat for the next two below you. Then, wait for the glider and jump behind it. Take the circle below you and the one to the right of it. Wait, and then go to the exit circle. Pick up the upper chip and go up through two more circles. Wait again and get the next one above you. Then, get the one to the left. Go down and right to the lone pop-up wall. Wait for the gliders and zigzag down, right, and down. Pass this pop-up wall by and go to the left. Zigzag DR until you get to the last circle again. Get the last two chips and exit. 353 seconds. (It's still 353 the other way!)

Level 116: Turn Turn Turn
A very intricate level. Go up, passing the tank button, and run to the right. Step on the first dirt and go 5R3DLDRD. Go through the fake wall and take the block up. Move it to where you are above the original start, then push it down one space. Go 5U5LDLD3LD2UL4D2RD2L and run down to the lower left corner. Step on the first dirt and move 2DRU2DLU2D2RULRD2UR3DRUD. Slide right and stop before hitting the toggle button. Go U and run right. Step on the first dirt and go RURUD3R4ULURU. Pick up the first two chips and wait for the ball. Push the rightmost block down. As you move left, open the fake walls below the middle block and then the far left block. Push the block 5L2D and take the far left block. Move this block 7L and the other one 4D. Go back and move the other block 6LD. Run all the way to the top of the level and push the block left behind 5U. Run right and reveal the first dirt. Step D3R and run down. Get the remaining chips and take the last block from the bottom. Move it onto the ice and push it 12L and down so as to trap the ball. Move up and wait for the other ball to pass, then push the block D to entrap the ball. Pass the chip socket and run all the way up. Wait one move and go to the bottom. Wait one move and step right. Wait for the tank to switch, then run all the way up to the exit. You just turned onto route 425.

Level 117: CircleMaze
This is a speed route and very difficult. Get the flippers and fire boots and go back down. Run to the first fire below you and quickly go: LD wait RURURULULUL. You transport all the way up to the top. Swim left to the chip, and then go through the path below it. Pass the thief and go onto the ice through another. Push all the way down through another thief and random force floors. You will go down to the fire boots. Go back on the track and wait. Push up onto the second random force floor and get the blue key. Return to the force floor track and step down onto the fifth random force floor. If you can do better, good for you, but it won't save any time. Press 2R3D3RD and wait. Step left off the force floor and take the lower left path to the exit. If you got very lucky with the random force floors, you can score 476.

Level 118: High Security
This is a very difficult level to optimize. Run left to the jumbled block section. Push the eastern of the two left blocks down into the teleport. Pick up the green key to the right. Go back through and push the left block up to the fire. Go through the red door above and get the fire boots (under the center block). Circle around the walls and open the green door. Get the chip and dislodge the block from the teeth. He will follow you down; wait two moves and get the chips below you. Step right onto the force floors and "smash" yourself against the wall. As the teeth is lining himself up next to the bomb (about 3 bangs), step right to get the chips. Return to the start and go past the former bomb. Circle clockwise through the pop-up walls to get the chips. Ascend the fringes of the force field and go to the bottom of the level. Get the ice skates and four chips. Use the force floor to get another boost to the right. Run down and get four chips, then right and get three more. Pass the gravel above and go to the tank area. Get four more chips to the right and a chip above you. Negotiate the edges of the tank room to get the skates, fire boots, flippers, and last chip. Go left and pick up the suction boots. Exit the area to the left and go to the exit in the center. You broke into the 189-second vault.

Level 119: Teeth
First of all, you need to be in odd step. Wait for the teeth to blow up three of the bombs, then hurry up so that the last one doesn't blow. Get the key and open the door. Slide on the ice. When the wall pushes you back the way you came, the bomb should have blown up. Get the chip and open the green door on the right. Go over the ice and return to the launch point (the opened green door). Wait one move and then pass the ice again. Come out of the teleport and open another green door. Step R7D3RD. Wait one move for the tank and jump onto the random floors. Follow them as best you can to the suction boot and teleport. Go through it and go down to the next green door. Attempt to reach the door at either 328.8, 328.6, or 328.4. If you can make it there at 329.2, good for you! You will get a high score. Wait one move and dip down the ice. Step back up beside the chips. Wait 15 moves (3 seconds exactly) and step back to the launch pad. Wait one move again and dip down again. Repeat once more. Get the two chips (if you haven't already) and behold the teeth coming to blow up the bomb. Wait a move and run through the zigzag. Pass the force floor and go to the blocks. Push the eastern block and get the fire boot. Push the block above you and open the green door. Wait about half a move and push onto the ice once. If you timed it right, the top teeth will move off and on the tank button. Pass the tank and walk the fire. Get the suction boots below you. Jump just in front of the teeth and make it to safety over the force floor. Get the last chip and run left to the socket. Get the yellow key and return back to the start. Open the yellow door and pass the second socket to yellow and blue keys. (You don't need the blue key, but you have to get it.) Open the next yellow door and the green door. Hold left to get the ice skates. You can now skate north to the exit. If you managed to get to the green door at 329.2, you will get the top possible score of 281; however 280 is the highest score achieved.

Level 120: Frost Rings
A simple level. Step L2DL and right around. Pick up the chip off the end and go to the next swirl. Repeat the pattern, but get the three chips first. Repeat again. For the last ring, go clockwise around and run into the exit. 335 icy rings.