City of Heroes/Scrappers

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Scrapper Primaries
Spines

A Spines scrapper is covered with big spikey spines. Not only can you hit someone with the spines on your fist, but you can fire spines at a single target or at everyone within range. Most of the attacks only do moderate damage, but because you can easily hit multiple foes the total amount of damage can really add up. Spines scrappers are AoE kings and can devastate large numbers of minions. They also enjoy the rare privilege of having a good ranged attack. All attacks contain a small dose of poison, which slows your enemy down.

Claws

Don't tell Marvel, but this powerset may remind you of a certain scrappy member of the X-Men. The Claws powerset is versatile. You will not excel at any one thing, but you don't have any glaring deficiencies either. Claws is the only scrapper powerset besides Spines to have a ranged attack. There are some decent single target attacks, some good cone attacks, and an AoE. Endurance costs tend to be relatively light.

Martial Arts

Once considered the gimpiest powerset in Scrapperdom, Martial Arts was heavily tweaked during Issue 2 and is now considered by many to have the best looking attacks. There are a lot of attacks which can knockdown or disorient a target, and plenty of decent single target attacks. When it comes to fighting large groups of villains all at once, a Martial Arts scrapper will have a harder time of it, though the one AoE attack, Dragon's Tail, available at level 26, is very effective. All Martial Arts attacks have an innate bonus to accuracy.

Broadsword

Blow for blow, the Broadsword is the heaviest hitting primary. Broadsword tends to be slow and use a lot of endurance, but can deal crushingly powerful blows. There is one cone attack and one AoE, but the real strength of the set lies in the single target attacks like disembowel and headsplitter. Every time you hit an opponent with your broadsword, it will reduce their defense, making it easier to hit them again.

Katana

At release, the animations for Katana were identical to Broadsword. With Issue 2, the animations were completely redone, and much improved. Katana uses less endurance than Broadsword, but doesn't hit quite as hard. It is faster, though, so the damage per second is good. It's a well rounded and effective primary. Like the broadsword, every time you hit an opponent with your katana, it will reduce their defense, making it easier to hit them again.

Dark Melee

Dark Melee has the greatest variety of powers. Not only are there three solid attacks, but there is a power to help you recover health, and one to help you recover endurance, and another that can make an opponent cower in fear. Dark Melee excels at damaging a single target at a time, but some of the utility powers depend upon being surrounded by a crowd. All Dark Melee attacks reduce an opponent's accuracy, making it harder for them to hit you. Most Dark Melee attacks cause some negative damage, which is less likely to be resisted than the smashing and lethal damage which most other Scrapper primaries inflict.

..JKM 03:43, 25 Mar 2005 (UTC)

Scrapper Secondaries
Super Reflexes

The idea behind Super Reflexes is very simple: don't get hit. If you don't get hit, then you don't take damage, and you also don't suffer the secondary effects of many attacks, like knockdowns, stuns, etc. Unfortunately, you will still get hit sometimes, and it will hurt. A lot. The SR powerset contains no damage mitigation and no healing. You have high defense, and that's it. You will need to run a lot of toggles, which will draw a lot of endurance, but at the higher levels you can be formidable. No matter how much resistance or healing other scrappers may have, they can still be overwhelmed by hard hitting bad guys. As long as you don't get hit, you can outlast any of them. Of course, sooner or later, you will get hit. SR is a gambler's defense. As long as luck is on your side, nothing can touch you.

Invulnerability

Invulnerable scrappers get hit, but it doesn't hurt so much. They can develop resistance to all attacks except psychic ones. They also get a pretty good boost to their defense, so they don't get hit all that often, either. It's a very powerful set. Issue 3 reduced the maximum amount of resistance attainable, but also removed the self root from one of the main powers. Invulnerability is still a very powerful defense. Stuff just doesn't hurt you very much.

Regeneration

Regenners have no defense and almost no resistance. They get hit a lot, and it hurts a lot. But they get better! All damage, no matter where it comes from, can be healed in just a few seconds. Of course, if you get hit again during those few seconds...things could get dicey. A regen scrapper tends to go from perfect health to near death and back again in a wild see-saw which can drive a defender crazy, but as long as the incoming damage is less than the rate of regeneration, a regen scrapper can survive anything.

Dark Armor

Dark Armor contains the most diverse collection of powers. Some powers offer resistance, like Invulnerability. Cloak of Darkness boosts defense, while also providing stealth. Dark Regeneration heals you. There are also powers to frighten, disorient, or damage your opponents. Before Issue 3, Dark Armor was considered the black sheep of scrapper secondaries. Now that it is possible to have status protection and damage protection at the same time, expect to see DA grow in popularity. The heavy endurance costs of running multiple toggles is still an issue, though.

..JKM 03:47, 25 Mar 2005 (UTC)