Final Fantasy VI/Skills

Terra
She learns magic as she levels up and can use Morph.

Spells

 * Level 1 - Cure
 * Level 3 - Fire
 * Level 6 - Antdot
 * Level 12 - Drain
 * Level 18 - Life
 * Level 22 - Fire 2
 * Level 26 - Warp
 * Level 33 - Cure 2
 * Level 43 - Fire 3
 * Level 49 - Life 2
 * Level 57 - Pearl
 * Level 37 - Dispel
 * Level 68 - Break
 * Level 75 - Quartr
 * Level 86 - Merton
 * Level 99 - Ultima

Morph
Morph doubles her strength and halves damage to her temporarily. The amount to time she can be morphed for is directly proportional to the number of magic points (not MP, but gained after battle like EXP) she's accumulated since she last used this skill.

Locke
Locke the "treasure hunter" can steal items from enemies and in certain parts of the game can change clothes and unlock doors.

Steal
Locke tries to take an item from an enemy. If he's successful, you gain that item immediately. This is the only way to get some items in the game.

Capture
With the Thief Glove relic equipped, this skill becomes Capture, which is simply attacking and stealing at the same time.
 * Capture appears in later Final Fantasy titles under the name "Mug."

Edgar
Edgar can use various tools to inflict damage on enemies.

Sabin
Sabin can do a variety of "martial arts" moves by inputting various button combos.

Blitzes
Note: The Bum Rush will be gained after meeting with Sabin's master Duncan in the World of Ruin.

Celes
Celes, like Terra, learns magic through leveling and has the somewhat useful Runic skill.

Spells

 * Level 1- Ice
 * Level 4- Cure
 * Level 8- Antdot
 * Level 13 - Imp
 * Level 18 - Scan
 * Level 22 - Safe
 * Level 26 - Ice 2
 * Level 32 - Haste
 * Level 32 - Muddle
 * Level 40 - Bserk
 * Level 42 - Ice 3
 * Level 48 - Vanish
 * Level 52 - Haste2
 * Level 72 - Pearl
 * Level 81 - Flare
 * Level 98 - Meteor

Runic
Runic absorbs magic spells cast by anyone on the field while in effect. Absorbed spells restore Celes' MP.

Cyan
Cyan can use SwdTechs to inflict more damage than he usually would do. Higher numbered techniques will require Cyan to wait a longer period of time. Cyan will eventually learn all of the techniques through leveling up, but participating in a certain event after getting Cyan back in the World of Ruin will result in all SwdTechs being learned instantly.

SwdTech

 * 1) Dispatch - Attacks one enemy
 * 2) Retort - Counterattacks when hit
 * 3) Slash - Drains HP from enemy
 * 4) Quadra Slam - Attacks four times, hitting random targets.
 * 5) Empowerer - Drains HP and MP
 * 6) Stunner - Damages all enemies and may inflict Stop on them.
 * 7) Quadra Slice - Stronger version of Quadra Slam
 * 8) Cleave - Instantly kill all enemies. Will miss often.

Gau
Gau can use the techniques of any monster he's Leaped into on the Veldt. To gain new rages, simply go there and have him use the Leap command to learn the Rages of both the enemies you currently face and the enemies that you will kill when Gau decides to rejoin the party on the Veldt.

Rages
See Final Fantasy VI/Rage List

Mog
Mog can learn dances when he fights in different areas. Each dance has four separate possible effects, chosen randomly.

Setzer
Setzer's Slot attack is exactly what it sounds like. Stop the slots on the right combination, and you'll get many varying effects.

GP Rain
With the Coin Toss relic, Slot becomes GP Rain. Setzer throws GP at the enemy for some damage.

Shadow
Shadow only has one skill: throw.

Throw
He can throw certain weapons and skeans. See Final Fantasy VI/Equipment List.

Strago
Strago can use some enemy skills once they have been used on him in battle. This skill has been known as Blue Magic in many Final Fantasy games.

Relm
Relm has one skill whose usefulness is mainly based on what she's fighting.

Sketch
This skill causes Relm to use an ability of the targeted enemy on an enemy.

This skill is also the one that can cause the (in)famous Final Fantasy VI/Bugs and Glitches.

Manipulate
When the Fake Mustache relic is equipped, Sketch becomes Manipulate and gives Relm control of the chosen monster, if successful.

Umaro
While he has no innate skills, and cannot be controlled in battle, he can gain two through equipping relics.

Blizzard Orb
When equipped with this relic, Umaro will randomly use a blizzard attack that hits all enemies on the field.

Rage Ring
This relic makes Umaro randomly pick up a party member and throw them at an enemy. This attack adds Umaro's Battle Power to the Battle Power of the thrown character to decide the total damage dealt.

Gogo
Gogo can use almost any named skill (Rage, Throw, Tool, Blitz, Magic, Item, etc.) in addition to his own skill Mimic. (He can also accordingly augment these skills with relics, so as to use Capture instead of Steal, Control instead of Sketch, etc.) To give Gogo these skills, go to his status menu, and press the cursor right. You can then fill the three blank slots below the Mimic skill. Note that Gogo cannot be equipped with any of the following skills: Morph, Leap, Shock, Possess, Magitek, Health, or any of Umaro's moves.

Mimic
Gogo will simply perform the last action done by a party member in battle. If it is magic, No MP will be spent. If no action has been taken, he will attack as if he had used the Fight command.