The Legend of Zelda: Phantom Hourglass/Sidequests

Fishing
After you speak to the Wayfarer on Bannan island and get the mermaid to visit him, you get the fishing rod. Now, as you travel around the seas, you may see fish shadows. If you approach these shadows, you can select the fishing option from the menu and begin fishing.

How to play
The view will switch to Link on the ship's prow and he will cast the line. The fish will leave a noticeable wake as it heads towards the bait. When the screen flashes "PULL!", slide the stylus down to hook the fish. A bar indicating the stress on the line is on the right side of the screen. Hold the stylus at the very bottom of the screen to make the slider on the gauge go up. When the slider is sufficiently high enough, frantically draw small circles on the touchscreen to reel in the fish. If the slider gets close to the bottom of the gauge, hold the stylus at the bottom of the screen to relieve some stress. Rinse and repeat to bring in the fish.

On a side note, the position of the stylus at the bottom of the screen does matter. If the fish is pulling to the right, hold your stylus at the bottom left, and vice versa for a fish pulling to the left. This will make the stress in the line drop faster.

Sometimes a hooked fish will jump. If this happens, there will be a warning tone and the screen will flash "LET GO!". At this time, you should take the stylus off of the touchscreen until the fish is done jumping. If you don't do this, the line will snap and the fish will get away.

Types of fish
Initially, there are three types of fish to bring in: skippyjack, toona, and loovar. The skippyjack is the smallest, and the loovar is the largest. Larger fish, generally, are harder to bring in. When you get one of each fish, talk to the wayfarer to get the Big Catch Lure. This lure allows you to hunt the Rusty Swordfish, which is much bigger and tougher to catch than anything you've seen before. Talk to the wayfarer again after catching one to get a ship part and hear about the final type of fish, the Neptoona. Catching the Neptoona nets you a Heart Container from the wayfarer.

After the Wayfarer tells you about the Neptoona, Neptoonas and Rusty Swordfish will have a different, swordfish-shaped shadow. They will also appear separately from all the other fish.

Occasionally, you'll find a Stowfish attached to one of the larger fish you pull up. Showing this to the wayfarer will get you a ship part.

Cannon Game
After getting the bombs from the Temple of Wind, head to the cave on Bannan island. Break the wall in the cave using the bombs, then head through the cave to meet Salvatore. Talk to him to play this minigame for 20 rupees.

How to Play
The ship will sail along a predetermined path, passing by both blue and red targets. Blue targets are worth 100 points but shatter upon being hit. Red targets are worth 20 points a hit and are unbreakable. The second half of the course is slightly harder, as the targets will bob and spin, sometimes necessitating some leading of shots. Simply tap on the targets to shoot at them. There are 12 red and 11 blue targets. The aim is to shoot them as many times as possible to crank up your score. Generally, you can hit each red target 4-7 times before you should move on to the next one. This game may take some practice to master.

Prizes
Once you finish the game, you will be presented with three chests. Open any one of them to receive a prize. The prizes depend on your score. 0-1499: 1 or 5 rupees 1500-1999: 1, 5, or 20 rupees, or a piece of treasure. 2000-2499: 20 or 100 rupees, or a ship part. 2500+: 100 rupees or a ship part. The first time you get over 2500 points, you'll get a bomb bag upgrade.

One day after playing this game for the first time, Salvatore will send you a letter with a Wisdom Gem.

Shooting Gallery
After clearing the Temple of Courage, Romanos has turned his hut on Molida Island into a shooting range. It's 20 rupees a play.

How to Play
Ghosts will appear and you have to shoot them with an arrow. The targets appear on the top screen, while Link remains on the bottom. You have to shoot arrows at the ghosts and hit them. Since ghosts are on the top screen and not the bottom, aiming is trickier. Ghosts are worth 10 points times the multiplier, which is the number of ghosts you've hit since your last miss. Girl targets appear as well. Hitting those takes away points and counts as a miss. Thus, to get any appreciable amount of points, you must have a streak of ghost hits with absolutely no misses. This game is quite tough, so don't be discouraged if you don't get anything after the first couple of tries. It's ridiculously hard to get the Heart Container.

Prizes

 * 1) 0-1299 points gives nothing.
 * 2) 1300-1699 points gives treasure.
 * 3) 1700-1999 points gives a quiver upgrade, treasure.
 * 4) 2000+ points gives a Heart Container, then ship parts.