Command & Conquer: Red Alert 3/Empire of the Rising Sun Structures

Imperial Structures are built differently. All Structures come in nanocores and the nanocore must be deployed to have a structure. Note: The rising sun does not deploy airfields so to use an air force deploy mecha tengus and transform them.

Structures
Empire structures are built by deploying Nano Cores, which are defenseless vehicles. Empire structures also project a small build radius around them, save for base defenses, allowing for the construction of walls. Production structures also require to be upgraded to unlock higher tier units individually.

Construction Yard
"mobile construction veicle"

- mcv

The main construction hub, required to build structures. Top secret protocols, as well as Superweapons and Ultimate Weapons require a Construction Yard. Can be packed up into a Mobile Construction Vehicle

Instant Dojo
Produces Imperial infantry. Can only be built on land.

Instant Generator
Grants 150 Power. Always protect these structures from enemy Spies and enemy forces.

Mecha Bay
Produces Imperial vehicles. Can repair up to 3 non-infantry units at any given time. Can only be built on land.

Imperial Docks
Produces Imperial naval units. Can repair up to 3 non-infantry units at any given time. Can only be built on water.

Ore Refinery
Turns Ore collected by Ore Collectors into useable credits. Produces Ore Collectors.

Nanotech Mainframe
Tech structure that unlocks higher tier units by allowing level 3 Upgrades for the Imperial Docks, Instant Dojo and Mecha Bay.

Defender-VX
Anti-infantry base defense. Can transform into an anti-air platform.

Weaknesses

These structures are not effective against tanks or artillery, so support them when it comes to fighting heavier foes. You must place some wave force towers to support their weakness; more than seems necessary, because they fire very slowly.

Wave-Force Tower
Anti surface base defense. Can prematurely discharge its Wave Force Cannon, dealing less potential damage but higher rate of fire.

Weaknesses

These things cannot attack aircraft and are expensive and requires to much power. Always attack with Artillery or with swarms.

Nanoswarm Hive
The Nanoswarm Hive creates a field of micro drones to surround a large radius. For a duration, the field is impassable by all units including aircraft, and no attacks or special abilities may influence the Nanoswarm, including Ultimate Weapons.

Psionic Decimator
"The Soviets that defend the Time Machine must perish at all costs. You now have access to build the most destructive weapon in the Empire Arsenal... the Psionic Decimator."

- Suki

The Psionic Decimator obliterates anything caught in its large radius. Deals significantly more damage to units closer to the epicenter of the blast.

Imperial Wall
Blocks small arms fire and is impassable by infantry and light vehicles. Can be crushed by heavy vehicles.