Star Wars Knights of the Old Republic II: The Sith Lords/Secret Tomb

Shyrack Cave
The entrance from the Shyrack Cave is in the middle of the left side of the secret tomb. Within the tomb, Force point regeneration rate is doubled for a dark side (alignment 40 or less) character, whereas a light side (60 or more) character regenerates no Force at all unless using items with Regenerate Force Points bonuses.

Cost of Force powers is also reduced by 5 if dark side and increased by 5 if light side, after alignment adjustment but before any Force form increase.

Entry Chamber
You walk down a hallway to a door which opens as you reach it, letting you enter a chamber and triggering your first vision: Malak, standing before a line of five Jedi. You join them, with Cariaga Sin and Talvon Esan to your left, and Nisotsa, Xaset Terep and Bastila to your right. Malak speaks:

Cariaga Sin goes over to Malak:

You engage in combat. Otherwise:

Talvon Esan goes over to Malak:

In every case:


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Otherwise:

In every case, Nisotsa now goes over to Malak:


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You engage in combat. Otherwise:

Otherwise:

In every case, Xaset Terep now goes over to Malak:


 * }

Finally, Bastila goes over to Malak:


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You engage in combat, and every door remains locked until you've defeated Malak.

Bastila and the four other Jedi are light side, and like all light characters (../Alignment/ 60 or more) in the secret tomb they're granted Saves: All -100: such a huge penalty ensures they never save against your Force powers (they have none of their own). They simply disappear once they or Malak are defeated, and no experience is received.

Thus you should focus on defeating Malak (although if you can debilitate the others with an area of effect Force power, then you can do so). Malak is dark side, and like all dark characters (Alignment 40 or less) in the secret tomb he's granted Saves: All +60: such a huge bonus makes it almost certain that he'll save against your Force powers.

If you are defeated:

In either case, Malak and any surviving Jedi disappear, and you regain up to 400 Force points:

The only door that remains locked is the one through which you entered. The hallway beyond the left door turns right, and the chamber beyond the door at its end contains two Shyrack Wyrms, with rubble in the corner to the right of the entrance; the hallway beyond the right door turns left, and the chamber beyond the door at its end contains another two Shyrack Wyrms, with a wicket footlocker by the middle of its back wall.

Shyrack Breeding Grounds
There are two Shyrack Wyrms in the hallway beyond the door opposite the entrance:

This hallway leads straight to a locked door, with a severed arm holding a datapad on the floor to the right:

The breeding grounds contain 10 Shyrack Brood and 2 Shyrack Wyrms:

Chasm Room
The hallway exiting the top right corner of the Shyrack breeding grounds leads to a door, which triggers your second vision when opened, of five Republic soldiers led by a captain:

In every case:


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Otherwise:

All doors are locked until the vision ends. The bridge across the middle of the chasm splitting the room is mined:

If you disable, recover or trigger all of them:

Otherwise, you cannot speak to the soldiers but you can speak to their captain again to order the charge:

Six Mandalorians rush into the room ready for battle on the opposite side of the chasm. You, the Republic soldiers and their captain charge across the bridge, triggering any remaining mines as the Mandalorians fire on you before engaging in melee combat.

Even if you made no effort to clear the mines, the Republic soldiers and their captain should still be able to defeat the Mandalorians without you (albeit with heavier losses). However, these Mandalorians are dark side and thus granted ../Saves/: All +60, making it almost certain that they'll save against your Force powers.

If you are defeated then, as with the first vision, the final attack doesn't kill you but you move (much) closer to the dark side of the Force. In either case, any survivors disappear and you regain up to 400 Force points.

Having crossed the bridge, turn left up the path past the exit in the top right corner to the door in the middle of the top wall, beyond which is a chamber containing a Shyrack Wyrm; from the bridge turn right down the path to the door in the middle of the bottom wall, beyond which is a chamber containing another Shyrack Wyrm, with rubble by the left wall and a wicker footlocker in the back right corner.

Jedi Entombed
The hallway beyond the door in the top right corner of the chasm room leads to a chamber containing a Hssiss: there are also two Shyrack Wyrms in the hallway beyond the door in the bottom wall on the right, which turns left and ends in a locked door.

The chamber beyond has rubble in the corner to the right of the door, and a dead Jedi lying between four pillars in the middle. However, selecting this dead Jedi causes two Hssiss to appear every time (unless the ../Restored Content Mod/ is installed), which can be exploited to gain levels.

Meditation Spot
Beyond the door in the top wall of the first Hssiss chamber is a hallway leading to a meditation spot, where your third vision, Kreia, awaits. She speaks as you enter:


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Handmaiden appears, or Disciple (if he's joined your party):

Otherwise:

In either case, if you choose to defend her then the rest of your party is hostile, and if you choose to attack her then only she is hostile. If you choose to do nothing, then everyone is hostile:

The doors at the ends of the two hallways exiting the chamber are locked until the vision ends. The rest of your party are paper tigers at this point: inflicting any damage dispels them, so if hostile then a single use of a damaging area of effect Force power like Force Wave or Force Storm defeats them all in a single round.

The dark vision of Kreia is much more substantial, although she has no Force powers: however, since she's granted ../Saves/: All +60, it's almost certain that she'll save against your own Force powers. If you defend her then after defeating your party she remains, and if you speak to her then you repeat the previous dialog and combat a second time: this is obviously a glitch. If you are defeated:

In either case, you regain up to 400 Force points.

Burial Chamber
The hallway exiting the meditation spot to the right leads to a door at the bottom of a slope, which opens to reveal your fourth and final vision: Darth Revan, with a dark vision of yourself to the right. If you've already completed, then save game before entering:

Darth Revan engages you in combat! The doors in the top, back and bottom walls are locked until the vision ends. He's granted ../Saves/: All +60 so it's almost certain that he'll save against your Force powers.

Hidden Power
If Darth Revan defeats you then you only receive half the experience gained if you defeat him, otherwise the end is the same:

Otherwise:


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All doors in the burial chamber are now unlocked, and you regain up to 400 Force points. You could already have opened the Sith sarcophagus in the middle of the burial chamber to find the mummified Ludo Kressh:

Now you'll find rubble behind the door in the top wall to the left, and a wicker bin and footlocker behind the door in the bottom wall to the right:

Shyrack Cave
Go through the door in the burial chamber's back wall to return to the Shyrack cave, where a sealed door now prevents you from re-entering the tomb.