Final Fantasy XIII/Paradigms

There's a paradigm system in Final Fantasy XIII that can only be used when your characters have turned l'Cie. These are combinations of roles for your characters, and each have different strategies behind them. You should become very familiar with the paradigms available to your party, as it's difficult to make it past some of the harder battles with no strategy.

You can have up to three characters in your party, although at times you'll either be by yourself or with a single support characters. Paradigm shifting is crucial to battle outcomes, and also something the game doesn't let you forget. It may seem a little complex at first, but after a few battles you should get used to it.

Below is a table of basic role descriptions to give you a general idea of what each role will be doing. When paradigm shifting, there may be a better choice or worse choice, but there's never a right or wrong choice. How you fight and your battle style are entirely up to you. Choose a couple you're comfortable with, add them to the Paradigm Deck, and you're ready for battle.

Set up
Through the Paradigms menu, you can customize your own paradigms and add them to the Paradigm Deck, and after ../Chapter 10/ you'll be able to create your Battle Team, allowing you to use any three characters you want. In each deck, you can assign paradigms to six slots. You don't have to use every slot, and you can assign the same paradigm to multiple slots (for advanced play). There are many possibilities, and a paradigm perfect for every occasion.

Here you select a slot to form your own paradigms. Whenever a new party is formed, either by the game assigning them or after changing your Battle Team yourself, a few computer-generated paradigms will be in your deck. Select a slot to edit it, then move the cursor over the role below the character you want to change. When you select that role, you'll be taken to a list of available roles for that character, where you can select the one you want. Do this for each character in the paradigm slot until you have everyone set in the roles you want. To change the order of the paradigms, select the paradigm slot, then move the cursor up or down to the slot you want to switch it with. Lastly, use to set your active paradigm, which is the one that your party starts with at the beginning of battles.
 * Customize

The delete option simply removes paradigms from the slots you select, leaving them blank.
 * Delete

In the generate mode, you can select a slot (empty or otherwise) to have the computer set up a paradigm for you. You can choose between offensive, defensive and balanced paradigms. This is not suggested, as making your own paradigms will become second nature and will allow you to fine tune your gameplay.
 * Generate

This option only becomes available at the end of ../Chapter 10/. Here you will be able to change your three-character party by selecting one of the six available characters, then moving the cursor to a character you want to swap with and selecting him or her. The first three slots are your active party, and the first slot is the party leader. The party leader is the character you will be controlling, so make your decision based on the coming battle if you know what's ahead, or your general strategy when dealing with random encounters. This can be a double-edged sword, as you may need to take control of more complicated roles, such as Synergists or Saboteurs to ensure your party is getting the right buffs or the enemy gets the right debuffs. As a general rule, unless the AI is being very inefficient, choose the easiest character to control as your party leader (usually Commando, Ravager or Sentinel). One last thing to consider is who has an Eidolon and what does that Eidolon do?
 * Battle Team

Strategies
Different battles will call for different approaches based on the specific weaknesses and strengths of both your party and the enemy or enemies. You'll want to have a well-balanced Paradigm Deck for normal exploration where you'll be running into random battles against enemies you may or may not be familiar with. Once you've learned which enemies are in the area, or before harder fights, you'll want to customize your deck to give you the best advantage. Sometimes this will be an offense-heavy deck, sometimes defensive and sometimes in between. Many times the only way to realistically win a hard battle without spending a lot of time and Phoenix Downs on it, is by using status effects to your advantage, so don't ignore your Syngerists and Saboteurs.

Offense
Commandos and Ravagers are the mainstays of offensive paradigms. Commandos will do enormous, mainly physical, non-elemental damage and stop the enemy's stagger bar from dropping too quickly. Ravagers on the other hand, use mainly magic attacks based on elemental damage and quickly build the enemy's stagger bar. The key to quickly defeating enemies (or defeating them at all, sometimes) is to stagger them so you can do up to 999% damage with your attacks. You can boost the efficacy of your offensive roles with boosts from a Synergist, or debuffs from a Saboteur.

Syngerists have the ability to boost your physical and magical damage, and add status effects to your characters' weapons, which makes Commandos especially devastating. Synergists also have more indirect boosts, such as Haste and Vigilance, which will make your ATB gauge fill up faster and reduce interruptions to your attack queue, respectively. Saboteurs, however, work against your enemy to create status weaknesses with Imperil, susceptibility to interruption with Curse, lowered defense with Deprotect and Deshell, and they can also remove any status enhancements the enemy might put up. Another feature of Saboteurs, is they can also slow down the decay of enemy stagger bars, just like Commandos. This is especially important in some two-character party situations, where you might not have access to a good Commando.


 * Recommended paradigms
 * : This will be your go-to paradigm for offense for most of the game, as you'll have access to the Commando and Ravager roles for most characters early on. This paradigm allows your two Ravagers to quickly build up the stagger bar, while the Commando maintains it and does good damage.
 * : Switch to this paradigm after getting in a few hits with a Commando or Saboteur (so the bar doesn't fall quickly) and you'll stagger the enemy in no time. You can go straight to this paradigm if the enemy's chain resistance is low enough, and it may be better for you anyway against an enemy with status weakness if you don't want to wait for a Synergist to buff your Commando with an Enelement.
 * : This is a great paradigm in the chapters where you only have Sazh and Vanille. Vanille can debuff enemies making them easier to kill, and at the same time prevent the stagger bar from dropping.
 * : Despite the paradigm name, this is a great paradigm to quickly stagger a tough enemy who would otherwise be doing your Ravagers too much damage. Note that without a Commando to direct them, the Ravagers will target different enemies, so this is best used on a single enemy.
 * : Use this paradigm to have your Sentinel soak up damage from enemies, leaving your Commandos free to do massive damage and use Blindside.
 * : Buff your Commandos to do extra damage and elemental damage. Note that the Synergist is first in the paradigm (meaning the party leader), so you can direct who gets what buff to avoid the AI buffing with defensive enhancements.

Paradigm list
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