Loom/Drafts

Drafts (spells) that appear in Loom are different each time you restart the game, randomly alternating from 3 predefined combinations.

This list shows all the drafts shown in the game. They are intended to help you continue or restore an older game even after having forgotten or lost your notes.

The drafts are ordered according to their level. Note that this does not necessarily reflect the order in which the drafts appear during the game: some drafts are learned before you can cast them (you can cast them later, once you acquire a higher level); sometimes you also learn new drafts of a lower level (you learn and use 2nd-level TERROR while you can already cast 3rd-level drafts). This order is largely approximate to the order you will use them.

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First level

 * Open
 * ECED
 * Learned: Bobbin already knows it (from the audio drama), however it is reminded from the egg and the seagulls.
 * Opposite: Close
 * Notes: fixed.


 * Dyeing
 * CCCD, CDCD, DDCD
 * Learned: From the bubbling pot in Hetchel's hut.
 * Opposite: Bleaching


 * Straw into gold
 * CCCE, DDDE, DEDE, DEDC
 * Learned: From the spinning wheel in the hut.
 * Opposite: Gold into straw


 * Night Vision
 * CDDC, DCCD, CCCC
 * Learned: From the owls in the woods.
 * Opposite: None (Palindrome draft)

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Second level
Acquired when you cast OPEN, STRAW INTO GOLD and DYEING while on the Island.
 * Twisting
 * CFCC, DEFC, FDDE
 * Learned: From the twister.
 * Opposite: Untwisting

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 * Terror
 * DFFD, EFFE, FCCF
 * Learned: From the scrying sphere in Crystalgard.
 * Opposite: None (Palindrome draft)

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Third level
Acquired as soon as you reach the shore.
 * Healing
 * ACCA, AGGA, CAAC
 * Learned: From Fleece.
 * Opposite: None (Palindrome draft)


 * Invisibility
 * GCCD, GCGC, GEEC
 * Learned: From the shepherds (originally they cast "Visibility" then "Invisibility").
 * Opposite: Visibility


 * Emptying
 * GFFE, GEED, GDDE
 * Learned: From the emptied flask in Hetchel's hut.
 * Opposite: Filling
 * Notes: not required to finish the game.

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Fourth level
Acquired when you TURN GOLD INTO STRAW the Dragon's HOARD
 * Sleep
 * AGFE, AEDC, AFED
 * Learned: From the sheep in the Fold (they first case "Wake" then "Sleep").
 * Opposite: Wake
 * Notes: not required to finish the game.


 * Reflection
 * ADDA, AFFA, FAAF
 * Learned: From the pool in the cavern.
 * Opposite: None (Palindrome draft)

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 * Sharpening
 * AAAG, DFAF, CDDA
 * Learned: From the Great Scythe in Crystalgard.
 * Opposite: Blunting
 * Notes: not required to finish the game.

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Fifth level
Acquired when you close all HOLEs in the Pattern
 * Silence
 * BAGF, BCCC, BFFC
 * Learned: Cast by Chaos on Hetchel
 * Opposite: Voice?


 * Shaping
 * BFBF, BCBC, BABA
 * Learned: Cast by Chaos on Hetchel
 * Opposite: Restoring?


 * Unmaking
 * Learned: Cast by Chaos on Hetchel
 * ABBA, BCCB
 * Opposite: None (Palindrome draft)

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Last level
Acquired when you UNMAKE the LOOM.


 * Transcendence
 * Learned: From the Elders and the Swan near the beginning of the game, then repeated by the Scrying Spheres.
 * C'FGC
 * Opposite: Never mentioned or used although theoretically it would exist
 * Notes: Fixed

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Hypothetical
The following are mentioned in the manual ("Book of Patterns") and are referred directly or indirectly (at least possibly) in the game.


 * Summoning
 * Notes: Appears as a "Messenger Nymph" in the intro.


 * Folding
 * Notes: Perhaps it explains how Weaver huts seem so smaller than the outside.


 * Temblor
 * Notes: Perhaps mentioned by the dragoness as the spell cast by the wizard on the volcano. Note that the volcano appears activated again near the end of the game.