Marvel Ultimate Alliance 2/Warp Zone


 * Objectives
 * 1) Destroying Nanite Amplifiers
 * 2) Infiltrate the Inner Base


 * Collectibles
 * Dossier: Wonder Man — hidden in a piece of machinery near the first amplifier.
 * Boost: Striker III — defeat She-Hulk.
 * Boost: Inferno II — defeat She-Hulk. (Legendary)
 * Teamwork Upgrade: Left path toward Firestar.
 * Boost: Resist Crush II — defeat Firestar.
 * Boost: Devouring III — right path toward Colossus.
 * Boost: Disruption II — defeat Colossus.
 * Boost: Vampiric Melee — defeat Colossus. (Legendary)
 * Audio Log: Tinkerer Personal Log — behind equipment after using the central teleporter.

To the teleporter
Head down the hall and find a swarm of Fold and an amplifier. Destroying the amplifier opens up a pathway farther into the base. Destroy everything around the amplifier; there's a Dossier hidden in one of the structures.

Fight your way to the circular structure at the center of the base and fight She-Hulk. Her attacks are all physical and she goes down pretty easily to Targeted Fusions. Get rid of any additional mobs that popped up to help She-Hulk and take a look at your options.

There are three teleport chambers ahead of you. The center one is inactive; you must choose left or right. Pick one and fight the boss at the end.

Left teleporter: Firestar
On the platform on which you arrive, Grab the metal cylinder in front of you and drag it onto the center of the platform. This opens the way into the chamber beyond. This area is ruled by Firestar. She'll start raining fire on you immediately, so move quickly. The path in front of you splits briefly. If you go around to the left you can score a Teamwork Upgrade.

Get on Firestar's platform and destroy the amplifier to keep the number of mini-boss mobs to a minimum. Target Firestar with a couple of Fusions and you should be able to take her right out. Return to the central platform using the teleporter. If you have already done the right teleporter, the central one will be active. If not, go do the right one now.

Right teleporter: Colossus
On the platform on which you arrive, Grab the metal cylinder in front of you and drag it onto the center of the platform. This opens the way into the chamber beyond. Your opponent for this round is Colossus. The advance down the hall is the most dangerous part of the battle, as there is little room to maneuver and Peter is throwing large bombs at you.

Once you get into the room with Colossus he resorts to physical attacks. Before turning your attention to the tin man, destroy the amplifier in the room so you aren't swarmed with mini-bosses. Take out Colossus with the standard strategy of Targeted Fusions. Pick up Colossus' Boost and use the teleporter to get back to the central platform. If you've finished the left side, the central teleporter is active. If not, go do the left side now.

Center teleporter
Before you can use the central teleporter, you will be swarmed by Fold troops. Clear them out and use the central teleporter. In the room in which you arrive, look behind all the structures to find an Audio Log. At the far end of the corridor is the exit. Beside it are two larger amplifiers that produce a more powerful mini-boss. Defeat them and the teleporter will be open.