Bravoman/Stage 17

Once Beraboh Man has made it back to dryland, the background has reappeared behind him and his energy bar at the bottom of the screen has refilled start running to the right until you come to a stone staircase, with a Komuso who is creeping towards you down the left side of it; kick her twice to defeat her then collect the Fuku she has left behind before jumping up to the top of the staircase and crawling down its right side. You should also not forget to jump up and collect the Rāmen powerup above to restore some of your energy before dropping down into a cavern beneath the stage's dojo - and once you have landed, a Karasu Tengu will come hovering through the air towards you, while spitting knives at you. Once you have kicked him to kill him and collected the Fuku he has left behind, three Babito will emerge from the cracks in the ground; once you have punched each of them to kill them, you will have to jump onto a static "Kanameishi" platform in mid-air and jump up to a dark marble ledge, before jumping onto another "Kanameishi" platform that is moving up and down in a fixed position in order to be lifted up to a stone platform. You will now have to crouch down and crawl through the gap under another stone platform to your left before standing up again and jumping up to that aforementioned platform, then crouch down again and crawl through the gap to your right while watching out for the Tekyuu that is receding in and out of the dark marble ceiling before standing up again - and you will then have to run down a dark marble staircase leading downwards before dropping down onto a second dark marble ledge as the game's fifth Raigan comes walking into view from the right side of the screen below, and speaks the Katakana/Hiragana text ''Dosu koi! Gottsu andesu.'' (ドスコイ! ごっつあんです.) to Beraboh Man. This one has two more Tekyuu receding in and out of the dark marble ceiling above him, making it much harder to jump over him as he's pushing his way towards you; the safest way to kill him is to drop down from that ledge, then punch him in the back to send him reeling as he is pushing his way to the left, then jump back up to the ledge as he is pushing his way back to the right. Once you have done this six times, and collected the Fuku that he's left behind, you will have to crouch down and crawl through the gap under that second dark marble ledge to your right, while headbutting three Popo that are slithering towards you, and collecting the Fuku that they left behind as you go - and once you have stood up again, two more Komuso will drop down from above and start creeping towards you. Once you have punched both of them twice to defeat them and collected the Fuku they have left behind, you will have to jump onto each of the paper lanterns on the left side of the screen in turn and use them to get up to a dark marble platform; you will now have to make a big leap to the right if wanting to restore some more energy by dropping down the fourth of five spaces between four more long vertical dark marble platforms, and collecting another Rāmen powerup (as if you jump too far and drop down the fifth space, you will only collect a Suka powerup); once you have landed, you will come to another stone staircase leading upwards with two Yogandohito standing on top of it. Once they have seen you, they will curl up into balls, then start bouncing towards you - and once you have kicked both of these to kill them, then collected the Fuku that they've left behind, you'll have to jump up to the top of the staircase, and jump to the left to land upon a third stone staircase before jumping back to the right to land on a fourth stone staircase with a Green Ninja standing on it. Once you have kicked him twice to kill him and collected the Fuku he has left behind, you will have to jump up to the top of the staircase, then crouch down and crawl through that gap under the ceiling to your right, onto a seventh dark marble platform; once you have dropped down to the stone platform below you, you will have to drop down onto four more stone platforms in turn, changing directions and watching out for several more Tekyuu that are moving left and right in fixed positions as you go. Once you've dropped down to the ground, two more Popo will come slithering towards you - and once you've crouched down and headbutted both of these, to kill them, you'll have to stand up again and collect the Fuku they have left behind before jumping up to a sixth stone platform. A second Karasu Tengu will then come hovering through the air towards you while spitting knives at you; once you have kicked him to kill him and collected the Fuku he has left behind you will have to jump up to four more stone platforms in turn, changing directions and watching for several more Tekyuu that are moving left and right in fixed positions as you go. A fourth Komuso will also come creeping up towards you, once you've landed on that tenth platform - and once you've punched her twice to defeat her then collected the Fuku she has left behind, you will come to four sets of receding spikes. The only time these spikes will not cause injury to Beraboh Man is when they have fully receded, so you will have to wait until each set has disappeared into the platform before you can pass over them and drop down to that ground outside the cavern; once you have done so, Ugo 401 will immediately fly into view at the top of the screen (and he is not even bothering to speak the Katakana/Hiragana text Ugō hayaku tachisarei! ウゴーはやくたちされい!) and try to ensure Beraboh Man's reversion to his original form (of a Japanese insurance company salaryman) by firing laser beams at him. You will have to collect the Hadō-dan powerup, then jump up and fire four atoms at him to kill him - and once you have collected that Fuku he has left behind, the song you had been hearing from the Yamaha YM-2151 will fade out and Fukubiki Man will speak the Katakana/Hiragana text ''Biba!! Berabōman. Onigiri, ku wan kai.'' (ビバ!! ベラボーマン. おにぎり、くわんかい) to Beraboh Man before, for the first time in this second half of the game, giving him one Onigiri energy bonus for every ten Fuku he has collected during the stage. Once he has cycled away, the "stage clear" jingle will be heard from the Yamaha YM-2151 for a seventeenth time, and Beraboh Man will proceed to the eighteenth stage; this is the eighth of the City variety and second of the "immediate boss fight" variety. It's also worth noting that the four sets of receding spikes on this stage are actually called Takeken, the name of which is written in Kanji as 竹剣, and look somewhat like this: