Command & Conquer: Generals - Zero Hour/USA Superweapon General vs. GLA Stealth General

This map is littered with GLA structures that are not visible – even with the Intelligence ability available from the Strategy Center. It is necessary to constantly use the Spy Satellite -- which recharges every minute -- to outline targets of opportunity.

The GLA wastes no time attacking your base. It is necessary to prepare defenses against both armored and infantry attacks immediately.

Your base will be attacked mercilessly by Rocket Buggies. It is possible to lose this mission even after the Scud Storm is destroyed. A horrible combination to deal with is when the Anthrax attack destroys your defensive vehicles and the Rocket Buggies overwhelm your Patriots. Your Command Center could be the next thing to fall.

Two Particle Cannons must be built ASAP. Coupled with the A10 Missile Strike (second level), the first Particle Cannon is needed to destroy the GLA’s Scud Storm. The second should be used to destroy the northwestern Arms Dealer.

Afterwards, keep building additional Particle Cannons and continually destroy the two Arms Dealer located in the southwest and northwest area of the map. This will slow down the onslaught of the Rocket Buggies and allow you to continue building up your base.

Walkthrough
Start with building a Reactor, an extra dozer, a Barracks and Supply Center. Immediately research the Capture command and send one Ranger to capture the Artillery Platform and one Ranger to capture the oil derrick. Immediately build an extra Supply Chopper. Upgrade the Reactor.

Build one Patriot to the south of the Artillery Platform and one to the north of it. Do not build them too far away from your base or they will be picked off by Rocket Buggies. They should form a shallow triangular pattern with the AP. Build a third by the oil derrick.

Have a bulldozer constantly stationed at the Artillery Platform to keep it repaired. It is invaluable to your base defense. Replace the bulldozer if it is destroyed.

Next build a War Factory, then a second Reactor. Immediately build two Humvees, upgrading them with Battle Drones. Put the two existing Rangers inside the vehicles. Put them both in Guard mode centered behind your Artillery Platform. Suicide bombers and Rocket soldiers will tear apart your defenses if these Humvees aren’t present.

Build a Strategy Center. Choose the free upgrade that allows a 20-percent weapon range bonus to help fight off the Rocket Buggies.

In the very back of your base, build a Supply Drop Zone, a Particle Cannon, then a Patriot to protect them from Sneak Attack tunnels. (All of this can be powered by the two upgraded Reactors!)

Create Colonel Burton and station him to the west of your base to help fend off attacks.

This is a pretty chaotic period of the game. Try not to lose “too many” of your base defenses so you will not go broke replacing them. Some casualties will be sustained.

You are about to experience your first Anthrax attack. Don’t keep any of your infantry or armored units near your base or they will be lost. If possible, save the dozer near your Artillery Platform by placing him further away from the base.

Station one Tomahawk at the very back of your base to the north and one at the very back of your base to the south to help fight off Sneak Attacks.

Even while the Anthrax residue is present, you can start your second Particle Cannon in the very back of the base. The sooner you destroy one of the Arms Dealers, the better.

Destroy the Scud Storm with an A10 Missile Strike (second level) and your first Particle Cannon.

If Colonel Burton is stationed to the west of your base, destroy the Arms Dealer located in the northwest part of the map first so that the northwest valley approaching your base will not have to deal with further Rocket Buggies.

Start a system of building a Reactor (upgraded), Patriot, Particle Cannon. Keep repeating and build a stockpile of six Particle Cannons.

First and foremost, target the Arms Dealers. After that, keep your Spy Satellite busy unveiling other targets of opportunity. Command Centers may take two PC blasts and an additional strike from a Spectre Gunship or an A10 Missile Strike to finish the job.

Once their base is fairly well obliterated, especially the southwest base, you may want to target individual workers to keep them from rebuilding.

As mentioned above, Stinger Sites, Tunnel Networks, Artillery Platforms and garrisoned structures do not have to be destroyed to win the mission. The most isolated building that is easy to overlook is the Barracks to the east of the northwestern base. Also, the Palaces are squeezed into the peninsulas jutting into the lake. The land masses are so small you may not think that a building would fit in there. Don’t overlook them!

Here is a list of the eleven buildings that must be destroyed:

In the northwest base, going counterclockwise from the top: Barracks, Arms Dealer, Command Center, Black Market and Palace.

In the southwest base, going counterclockwise from the top: Palace, Command Center, Supply Stash, Black Market, Barracks and Arms Dealer.

Try to pick out individual workers for destruction whenever possible. If you can destroy a structure and a worker at the same time, so much the better. It will speed up the process to destroy the Supply Stash in the lower southwest corner, along with the larger number of workers milling around in this area.

If you choose to do a land assault, Pathfinders will prove to be invaluable in locking in all forward progress that you make. Pathfinders will destroy any workers that try to rebuild areas that you have previously destroyed.

Mission accomplished!