Professor Layton and the Curious Village/Journal

The Professor's Trunk acts as the Main Menu.

Journal
Professor Layton keeps a journal of the Story Events encountered during his investigation. To read an entry, tap on it with your stylus.

Below is a list of the Journal Entries and how to acquire them.
 * 1) Lady Dahlia's Letter (Start the Game)
 * 2) Chasing Claudia (Start Chapter 2)
 * 3) Looking for the Inn (Enter the Drawbridge Area During Chapter 2)
 * 4) Back to Chasing Claudia (Secure Rooms at the Inn)
 * 5) Claudia Found! (Finish Chapter 2)

Mysteries
This is a list of the mysteries encountered during the investigation of St. Mystere.
 * The Golden Apple
 * Baron Reinhold's Will entrusts his entire fortune and estate to the one who finds the Golden Apple.  The Apple is supposedly somewhere in St. Mystere, but no one knows where it is or what it looks like.


 * Noise at the Manor
 * A loud noise reverberated through the manor just as Professor Layton and Dahlia were about to shake hands. The noise was so startling that it cause Claudia to run from the room in fright.


 * The Vanishing Crank
 * While searching for Claudia, Layton and Luke come across another mystery. Someone has stolen Franco's drawbridge crank.  Without that crank, no one can get in or out of the village.


 * Dropped Cog
 * The murder at the mansion shook everyone up. Matthew kept a calm head, however, and searched the room for clues.  He found a small cog engraved with a hammer and wrench.  Why would this cog be at the scene of the crime? More importantly, who dropped it?

Puzzle Index
This section contains a list of all the puzzles you have found in St. Mystere. Solved puzzles have checks next to them and can be replayed at any time. Puzzles that have not been solved must be accessed from their original locations.

Save
This is where you save your progress. Tap on the Save button to access the list of available game slots. Choose one of the three slots to save in by tapping on the desired slot. The game will prompt you to confirm the save. Simply tap OK! with the stylus, and your game has been saved!

Gizmos
After Franco alerts Layton to the mystery of the Vanishing Crank, Layton and Luke will begin to get strange gadgets upon completing certain puzzles. These gadgets fit together to form a helpful machine.


 * To put the gizmos together, simply tap on the gadgets in the white squares along the bottom of the screen. The gizmos will automatically lock into the correct position.

Inn
Upon securing accommodations at the Inn, Layton and Luke will begin to receive furniture for their bare rooms. This section helps you arrange the furniture in a way that will make Luke and Layton both happy.

When both Layton and Luke are satisfied, something good will happen!


 * To switch furniture between Luke and Layton, tap the furniture with the stylus and drag it across the screen to an empty square above Luke or Layton's heads. Whenever you receive a new piece of furniture, be sure to try it out in both Luke and Layton's rooms to see who will enjoy it more.

Painting
The painting section keeps track of the painting scrap side-quest. Whenever a scrap is found, it will automatically show up in this section. Tap on a painting piece to transfer it to the Painting Frame acquired from Matthew. On this screen, the scraps act like puzzle pieces.
 * To rotate a puzzle piece, tap and hold an edge of the desired piece with the stylus, then simply slide the stylus in a circular motion around the piece.
 * To move a puzzle piece, tap and hold the center of the piece with the stylus, then slide the piece to its destination.