Scooby-Doo and Scrappy-Doo/Gameplay

Controls

 * O, P, Q and A: By default, you must use these four keys in the ZX, CPC, and C64 versions to make Scrappy walk left, walk right, jump, and move around on hoverboards; however, for the Amiga version, you will have to use a Kempston joystick instead. You can also press Space (or the button on the Kempston joystick in the case of the Amiga version) to make him punch out at the enemies - and holding it down will make him perform a "megapunch". For the ZX, CPC, and C64 versions, you can also press F to pause the game, and Space to abort it (but you should only do this if you cannot win!); in the Amiga version, it is replicated by P on the keyboard, and you can also press M on the title screen to turn the music off.

Scrappy Dappy Doo
Scoobert Doobert Doo's pugnacious nephew who, due to technical limitations, is depicted as the same colour as the rest of the levels on the ZX version due to technical limitations, is the protagonist of this game; apparently, Scooby decided to go for a quick snack and Shaggy went with him, and when they did not return Scrappy decided to look for them. He now has to make his way through four (nine, for the case of the Amiga version) levels punching out at enemies to kill them as he goes - and the reason why the Amiga version has five more levels than the others is because it was originally going to be "Stig the Rat" (who still exists in the final game, has infinite lives and can be activated by entering a secret code upon the title screen if you cannot make it all the way to the end without running out of lives) but the game's developers most likely decided to tack the Scooby-Doo license onto it for marketing reasons and Scrappy does not really fit in with the Amiga version's environment and characters as a result.