StrategyWiki:Staff lounge

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Welcome to all users! This page is where you can ask StrategyWiki-related questions to the staff and senior community figures, and they will do their best to answer. If you want to raise a topic for discussion (rather than just ask about it), please use the community issues forum instead. New issues are entered here, with the most recent at the bottom of the page. If your question does not pertain to editing StrategyWiki (e.g. asking for hints or game-specific information), please ask on the guide's talk page or on the forums.

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The In-depth Fighter Analysis Project Proposal
So, as everyone can see from the discussion about the scope of fighting game guides, I have a new idea. One of the things that is holding us back from adding gameplay strategies for each character is because of the sheer amount of work that needs to be done, from researching to writing down what works for each character. So why not make it a group effort?

And thus I propose the "In-depth Fighter Analysis Project", to give all fighting games specific character strategies, matchup informations and other in-depth info that will improve the quality of each guide. The concept is that we choose a fighting game, or even a specific character, and focus on that FG/character. This includes researching strategies for that character or creating them if there aren't any that can be found. Ideally, each character page should have a gameplay overview of the character, certain techniques and how to perform them, notable moves analysis, character matchups and a short combo list.

So what do you all think of the concept? Is it something that could work, or does it sound way too ambitious? T.testLP(talk) 09:39, 6 November 2012 (UTC)


 * It's not a bad idea. However, I think it should be scrapped for the time being, since only one person has been regularly working on the fighting game guides, and in limited capacity. If more fighting game editors appear, it would make sense to collaborate and focus efforts as you suggest. -- 17:09, 7 November 2012 (UTC)


 * In truth test, there's nothing stopping anyone from doing any of that right now. If that's what you'd like to add to the character pages, by all means, please go ahead and do it.  There's no "restrictions" on what can be placed there, it's just a question of whether anyone has the motivation to write it all up.   Pro  cyon  03:00, 8 November 2012 (UTC)

WiiU button template
I just put together a WiiU controls template and slapped some button images together. Most of the images are recycled, but they should do unless somebody wants to make better ones or whatever. Wanderer (talk) 06:42, 18 November 2012 (UTC)
 * Thank you, Wanderer! -- 17:49, 7 December 2012 (UTC)

Series categories with only two games
This issue may have been archived (given that it was first brought up on this page over a month ago), but I still feel that categories for series with only two games are unnecessary; they are not really series as such, but duos of games from their respective time periods, and (in most cases) there has been no indication that there are ever going to be any further titles in them (one notable exception, however, is when Rally-X Arrangement and Dig Dug Arrangement were released as part of the compilation arcade game Namco Classics Collection Vol. 2 in 1996, as both the and  series were only comprised of two games prior to that point). Namcorules (talk) 10:00, 8 December 2012 (UTC)
 * My take on it is if a reader comes to a page (that includes any of us), they may ask "What other games are in the series?". If they only see a followed by link, the question remains unanswered, only telling them a possible one other game. If we have a series cat and a series template, the question is quickly resolved by looking at either one. It may be a bit more work, but it standardizes things. I don't see why three makes a series more than two. A duology may have fewer titles than a trilogy, but it is no less a series. -- 18:46, 8 December 2012 (UTC)