Tales of Monkey Island/Launch of the Screaming Narwhal

Prologue
Guybrush Threepwood is about to finish LeChuck once and for all. You just need to prepare your enchanted sword.


 * Get the recipe from the mast.
 * As required for th erecipte, combine the root beer with mints
 * Combine the root beer with the sword

LeChuck rams your ship with his, causing you to drop the root beer. You are now required to make a substitution.


 * Ask Elaine to throw the rope.
 * Cut roots from plant
 * Put the roots in grog
 * Put the mints in grog
 * Put the sword in grog
 * Use the sword on LeChuck

Making the news
After landing on Flotsam Island, you are greeted by a reporter who is having a slow news day. You need to help him get more stories within the island rather than having him print the same boring story about the wind sucking. In particular, he is looking for stories about a bar fight, a ship boarding, and buried treasure.

The town has two places - the beach (home of Club 41, the newspaper and jail), and the dock (home of the Narwhal, Glass blower, and Doctor).


 * Head to the dock, and search the socks to get a card.
 * Enter Club 41 with the card.

A cutscene starts where a barfight occurs. Now, you can work on the boarding the ship.


 * Enter the jungle, and look for a pile of mini-bombs. Collect them.
 * Head to the ship, and try entering by the ramp. It's covered with bacon grease.
 * Try climbing the anchor. This doesn't work either.
 * Try lighting a bomb, putting it in the pink underwear, and climbing across the clothesline.
 * Climb the anchor again.

The ship is now officially yours. You now need to work on the buried treasure.


 * Enter the jungle and speak with Odo. Ask him for the map.
 * Distract him by conversation and get a porcelain doll.
 * Head to the beach area, and dip the doll in the black ink. Attach the plastic sword to the doll to complete it.
 * Follow the map. As shown on the map, you need to find the wishing well and wave the map over it.
 * To follow the map, you need to approach one of the exits and listen to the background noise. Follow the paths that have the sound of a boar, a monkey, a bee, a monkey, a boar, a bee, and a bird.
 * When you reach the buried treasure location, put the doll into the hole.
 * Return to Odo and tell him about the X.

You've created enough stories to keep the newspaper occupied for weeks. As a reward, you are given the path to Deep Gut.

Deep Gut
Deep Gut is the source of off-island news, and as such can enter an leave the island at will in spire of the


 * Head to the Creepy Shack, and open the door. Use the word "Deadline".
 * Talk to her using normal dialogue, and leave. You will receive an ancient map.
 * Collect the weather vane and return to town.
 * Get the U-Tube from the glassblower by asking for a free vowel.
 * Talk to the glassblower about the ancient map bottle.
 * Talk to Hemlock at the courthouse to get the Eye of Manatee.
 * Enter the ship, and fire the a boomerang shot from the cannon.
 * Collect the glass breaking tool from the glass blower.

You can't use the glass breaker at this time because of your hand. Best to check with the doctor.

Quack Doctor
You now need to visit the quack doctor locates at the dock.


 * Knock on the door. The sconce to the right will fall; pick it up.
 * Enter, and the doctor will sedate your hand before trying to amputate it; of course, the doctor will need to leave for a few minutes to sharpen the blade.
 * There's a nearby key to the right, Move to it and pick it up.  Throw it to the monkey.
 * Ring the bell.
 * Press the right pedal to drop a banana.
 * Press the left pedal to shock the monkey (knocking a picture over).
 * Get the picture and put it in the pile of pictures at the projector.
 * Ring the bell, then drop another banana.
 * Press the shock pedal to catch the key from the skeleton.
 * Ring the bell.
 * Press the banana pedal, then the shock pedal.

The ancient map
Your hand is sedated, and you can now use the bottle opener.
 * If you don't yet have the sconce from the doctor, collect it.
 * Use the bottle opener on the bottle, then the eye on the scroll.
 * This map describes the route to the ancient door. Unlike the previous map, you will now need to use the weathervane as well.  When required by the map, use the vane to identify the next direction in the route.
 * Look for the altar in the wilderness. Follow the bee, monkey and wind.
 * Use the sconce on the well. Follow the wind, bee and wind.
 * Circle around the calendar. Follow the wind.

You should see Marquis leaving the door and taking the tool with her. You now need to trick her into opening the door for you.


 * Use glass breaker on the nose, and get the face.
 * Head to the creepy shack, and talk to the pyrite parrot. Take it.
 * Put the parrot in the nasal cavaity.
 * Return to the doctor and present the idol face. Return to the area.
 * Collect the ancient tool that the doctor leaves in the clamshell and retrieve the parrot.

Changing the weather
Use the tool on the shell near the idol. This will open four different idols around the island.
 * On the nearby idol, put the weathervane on top. Turn the three dials of the idol to match the image shown on the top.  When it matches, put the tool into the clamshell.
 * For the idol missing the nose, put the sconce in its place.
 * For the idol missing the eye wheel, you need to use the cheese wheel. Get the wheel from the ship, and prepare the wheel by using it on the jail markings, and put it in place of the stone wheel.
 * When it's time to fix the messed up idol, the doctor will stop you. Distract her by pointing out King Louis, and put the U-tube into the rifle.
 * You can't use the weather vane on the last idol, but you can examine it to see the necessary face, or you can use the audio cue from the doctor as you turn the idol. The doctor will give a moaning sound rather than a painful exclaimation on the right position for each dial.

Navigation
You now need to navigate to the Rock of Gelatio.
 * Climb to the top deck, and take the wheel.
 * Head to the main deck, and fire the cannon.
 * Use the map.
 * Order Wilson to head to the rock of Gelatio.