The Legend of Zelda: Oracle of Seasons/Arrival

The Triforce calls Link to Hyrule Castle and warps him to the land of Holodrum. Link wakes up in an open field and soon meets a dancer named Din. She wishes to dance with Link. Suddenly, lightning strikes and an evil voice booms from above. The evil has found Din...

A tornado appears, knocking everyone far away and revealing an armor-clad figure: General Onox of Darkness. He kidnaps Din and imprisons her, knowing that he can send Holodrum into chaos by doing this and destroying the Temple of Seasons. Then, he sends the Temple of Seasons sinking into the earth, wreaking havoc over all the land!

The Adventure Begins
After General Onox imprisons Din, Link finds himself awakening elsewhere. Impa, protector of Din, tells Link of the secret quest to deliver Din to Hyrule, and asks Link to take a message to the Maku Tree in Horon Village.

The way to the village is blocked, so first Link must find a sword to clear the path. Head west, then south along the coast, avoiding the Octorocks along the way. You need a weapon to defeat the evil monsters you'll meet. Look for a cave entrance in the cliff wall near a dock. This is the entrance to the Hero's Cave.

The Hero's Cave
The Hero's Cave is a sort of mini-dungeon, with very simple puzzles to solve. However, you can't defend yourself from enemies yet, so avoid them all. Once inside the cave, head through the door to the east, avoiding the Keese. Once inside the next room, all of the doors will close. This puzzle is often common, and you'll see it many more times to come. Push the block in the center of the room to open the doors again, then head through the door to the north.

Once in the next room, you'll need to go down a narrow path. Falling is not an option. However, there is one way to move on. Push the block north to access the path. Across the path, push the left block south and the right block east. This opens the way to the key chamber.

Inside the key chamber, avoid the Keese and Gels, and step on the round floor switch next to the strange spot on the floor, revealing a chest. Walk up to the south side of the chest and press to open it, and you'll find a  Small Key. Small Keys can open locked paths in a dungeon, but only fit locks inside the dungeon they're found, and can be used just once.

Return to the second room (the one with the doors that close when you enter), and head south after pushing the block to find a locked door to the east. You can open it now.

The room following has more Gels, and Zols. Press the switch here to open the path forward. Head on through and avoid the enemies.

Here is a chest. Open it, and you'll get the first item in the game, the Wooden Sword. Now, you can defeat enemies. After picking up the Wooden Sword, you'll be sent back to the entrance.

The Maku Tree
Now, you can return to Horon Village. Heading east across the village will bring you to the blocked path, which can now be cleared with the Wooden Sword. Swing your sword in front of the gates, and you will be allowed to pass.

You'll arrive at the Maku Tree, a large, wise oak. However, he's asleep! You'll need to swing the sword again to wake the tree and deliver the message from Impa.

The Maku Tree sees the chaos that has come because of Onox, including the scattering of the eight Essences of Nature, which has weakened him. He asks you to save Din and gives you the Gnarled Key. This key is special, and only fits one particular lock. Fortunately, the Maku Tree knows where it is. He tells you to go to a giant root in the middle of the lake. What could be there?

The First Dungeon
With the Gnarled Key, go to the giant root up by the lake as the Maku Tree said. It doesn't look like much, but there's a very peculiar keystone next to it. Go up to it and use the Gnarled Key.



Suddenly, the root rises up to reveal a large tree! And inside it is the entrance to the first dungeon: Gnarled Root Dungeon.