The Immortal/Items

Dunric's Ring
Level 1: Found on Erek's corpse. Its use is not initially apparent, but if you can find Dunric, he will teach you 3 spells.

Water
You find water in 2 different points.
 * Level 1: In the locked chest. When you drink it it restores some of your health, however its proper use is to give it to the wounded Goblin King in Level 2.
 * Level 5: Another flask is found inside the chest in the room with the Trolls. It is necessary to stop the toxic effects of the shrinking poition and restores some of your health.

Spores
Level 1: Found in the locked chest. They grow in soft dirt, causing mushrooms to sprout. Their toxic infection is dangerous to all living things in the room where they sprout.

You can use them on a patch of dirt in Level 1 but this will kill you. Their proper use is in the room with the Goblin King in order to kill him.

Bait
Level 1: found in the locked chest.

It is needed to attract a newborn flying lizard in Level 4.

Map
Level 1: In the locked chest. It shows the locations of the pit traps in Level 1.

It is missing in some versions of the game.

Amulet
This Amulet was created by the wizards as a weapon against the Dragons. It has some runes which cause severe destruction (you die if you read them). Also, the Dragons don't attack however holds it.

You find it in a corner of the trapped room in Level 1. It also possesses some reflectivity which can be used to redirect a light beam in the end of the Level.

In the battle with the Dragon, when you have no more spells to defend from his fire, you must hold it and he will stop attacking you. It is then stolen from you but you must get it back with Magnetic Hands spell.

Door Keys

 * Level 1: On the corpse of a fallen Goblin guarding some gold. It opens a door near the end of the level. *Level 2: In the hand of the dying Goblin King.  It opens the last door of the level.
 * Level 5: held by one of the two flying creatures. It opens the door into the worm room.

Gems

 * Level 2: three gems are needed to unlock the path to the next level. One is found on the floor near the beginning of the level; another is given to you by Lindli the dwarf; another inside a rock.
 * Level 3: In the room of spikes, which is needed to travel through the beam of light to the level exit.

Rock
Level 2: You find it on the floor and contains one of the tree gems needed.

You must drop it in a room with slimes, and survive long enough until it dissolves it, and you can take the gem.

Anti-Slime Potion
Level 2: Bought from the shopkeeper. If you refuse to buy it once, he offers you a better price.

It can be applied to your boots to temporarily protect you from slime attacks.

Dust of Compliance
Level 2: Found on the corpse of a goblin guarding the room with the King. When sprinkled into the air, nearby individuals will turn from adversarial to helpful. It is used to convince Lindli to give you the gem

Flask
Level 3: Found on the ground. It contains poison and so don't drink it. It is a Red Herring and has no use.

Protean Ring
Level 3: This ring was forged by Proteus, shapeshifer and god of the sea. It is found on the body of a Troll, initially in the form of a Goblin fighting with another Goblin, which you must kill.

It transforms you into a Goblin and can be used to get past the guard of the chest. The King won't be fooled, and will throw you inside a trap.

Notice that you can't climb ladders while having Goblin form.

Muscle Potion
Level 3: Found on the corpse of the third troll. It temporarily gives you more physical damage in battle.

Magic Carpet
Level 4: Ulindor gives you this. It is useable only for a limited time. You use this carpet to avoid being eaten by worms that peek out of the floor. However you must avoid flame jets as they kill you instantly.

Ana's Ring & Note
Level 4: At the end of a small corridor, found while flying with the Magic Carpet. The note states the ring found with it comes from Dunric, Ana's father. Return the ring to her in the same level to receive a helpful hint about opening the exit of that level. Also it changes the game's ending.

Cup of Coffee
Level 4 (only in some versions): Hidden along the walls in the room with many flame jets, the cup of coffee can be given to the programmers to receive the B.O. Bomb.

Shrinking Potion
Level 5: It is bought from Omar and allows you to shrink in order to fit through a crack in the wall. It is somewhat poisonous, and after your size is restored you will lose health; you must find and drink water to stop these effects and also heal you.

Worm Sensor
Level 5: Found in a chest and also works for a limited time. When activated it pings at a higher rate whenever you are close to worms in the worm room, allowing you to travel in a safe path when combined with the directions included with it.

B.O. Bomb
Level 5 (only in some versions): Given to you by the programmers by trading the Cup of Coffe. It allows you to avoid the two battles in Level 7.

Alcohol
Level 6: Found on the ground in a room. It can dissolve certain substances; if you drink it, your character becomes drunk and affects your controls.

It must be poured over the infested chest.