Front Line/Gameplay

Controls

 * Joystick: Use the joystick to guide the player across the battle field. You can direct the player in 8 different directions.  You can walk across any open space, but you can not walk across bushes, rocks, and walls.
 * Aim & Fire: This combination knob and button serves as both your gun aim and your trigger. By twisting the knob, you can have the player aim in any one of 8 directions.  By pushing the knob down, you will fire your gun in the currently selected direction.
 * Grenade/Tank: By pressing the grenade button when you are nowhere near a tank, you will lob a grenade in the currently selected direction. The grenade cannot harm any enemies or tanks until it lands and explodes.  If you happen to be standing next to a tank when you press this button, you will enter the tank.  If you press it while in a tank, you will exit it.
 * 1 or 2 Players: Push these buttons to begin a one player game or a two player game.

Player
This is you, the lone soldier of the blue army in a suicide infiltration mission against the entire green army. You must progress through enemy territory, from the soldier encampment, to the tank zone, and beyond to the foot of the enemy fort. You can shoot your gun in eight directions independent of the direction you are walking. You can also lob an unlimited supply of grenades at the enemy. You guns can take out the enemy, but only your grenades can destroy the enemy tanks. Unless, that is, you happen to find one of the blue tanks.

Enemy
The enemy is an endless wave of green army soldiers. They are determined to stop you in your tracks. Their bullets are lethal, but so is there touch, so stay clear of them. They can only fire in the same eight directions as you, so try to stay in their "blind" spots where they can't hit you. The awkward artistic look of these enemies has always been Front Line's signature, ad the developers tried to create a look for the legs that would look normal regardless of which direction the enemy (or player) walked in.

Small Tanks
Small tanks, whether your's or the enemy's, are quick and nimble. They maneuver quickly across the terrain. Their offensive power is limited, but quick, as they can launch a volley of several shots in rapid sequence. Use this tool to take down other small tanks, although you'll find that it will take two hits to take down the larger tanks. The first hit immobilizes them, but it does not take away their ability to fire at you.

Large Tanks
The larger tanks are powerful, but far from indestructible. They are also slower than the small tanks, and make an easier target. Never the less, their long range cannon can instantly take out any foe, large or small. The only thing they can't bring down is the fort defender. For that, you will need to exit your tank and lob a grenade. Large tanks can sustain two hits. The first hit immobilizes the tank. However, if your tank happens to get hit, you can hop out of the tank and reenter and the tank will miraculously move again. Be aware, however, that the tank will still only sustain one more hit.

Boulders & Landmines
There are two final obstacles that you need to watch out for. The enemy will roll boulders in your direction, trying to squash you before you can even reach the tanks. Keep an eye out for these bouncing rocks of destruction as they can appear on either side. There are also landmines situated around the path to the fort. The enemy can't trip them, but you sure can. Gun fire and grenades will do the trick as well. When they explode, they create a hole in the ground in which you can become stuck. If you happen to fall in, wait a certain amount of time and the hole will fill itself in, allowing you to proceed.