MapleStory/Formulas

The sections of this article detail various formulas and tables within the game. For all percentage based stats, take it as a whole number.

Stats Related
There are 4 stats: STR, DEX, INT and LUK. When the game states All Stats, it simply means STR, DEX, INT and LUK, nothing else. There are a few components that contribute to your total stats.

Pure Stats
It is the stats that is permanently tied to the character when there are no effects applied to it. Each stat has a default value of 4 as pure stat and Ability Points (AP) is used to increase this. Each character starts with 4 AP, with character level (Level 1 inclusive) providing 5 AP, as well as 3rd Job and 4th Job Advancements giving 5 AP each. In general, total AP is as follows: The maximum number of AP that a Level 300 character will get is 1,514 AP.
 * Before 3rd Job: $$4+Level \times 5$$
 * 3rd Job: $$9+Level \times 5$$
 * 4th Job and beyond: $$14+Level \times 5$$

There are a few ways to identify the pure stats. For Demon Avenger's Pure HP, it is calculated as follows (assume all AP added into HP, each AP gives 15 Pure HP): Note: If AP has been forcefully reset by the game, there may be a permanent adjustment to old Demon Avengers' Pure HP.
 * In the Stats Window, the 4 stats (STR, DEX, INT, LUK) will be shown as: Total Stat (Pure Stat + Additional Stat)
 * When logging into the character before entering 2nd password, the stats shown at the right side is the pure stats.
 * 1st Job: $$220 + 90 \times Level$$
 * 2nd Job: $$395 + 90 \times Level$$
 * 3rd Job: $$470 + 90 \times Level$$ (additional Pure HP compared to 2nd job is given in the form of 5 additional AP)
 * 4th Job and beyond: $$545 + 90 \times Level$$ (additional Pure HP compared to 3rd job is given in the form of 5 additional AP)
 * MSEA: 2nd job and above Demon Avengers made before 30 January 2019: Pure HP +200

Added Stats
Any additional effects that are non-percentages and are affected by percentage increases, are considered as Added Stats. Basically, any sources of stats will be classified under this, except: For effects that increases based on a proportion of pure stats, increase amount is rounded down and classified as Added Stats. There are a few skills with such effects: For Totalling Ring, the increase in stats will be calculated first based on the proportion of the sum of stats at the time of casting, rounded down, then classified as added stats.
 * Hyper Stats (STR, DEX, INT, LUK only)
 * Arcane Symbols
 * Authentic Symbols
 * Ability (STR, DEX, INT, LUK only)
 * Maple Union Attacker Effects
 * 4th Job Maple Warrior: +15%~+16%
 * 5th Job Pirate's Banner: +10%~+25% for party members near the flag


 * Special Job Effects
 * Demon Avenger: HP (non percentage) on equipments and set effects is halved.
 * Kanna: MP (non percentage) on equipments is added as Added HP.

Base Total Stats is the sum of Pure Stats and Added Stats, rounded down. In other words: $$PureStats + AddedStats$$, rounded down.

Skill List
 * STR +31~60
 * STR +0%~400% of Maple Warrior effects
 * DEX +30
 * HP +20 per character level
 * HP +50~1,500
 * Weapon ATT +30~133
 * DEF +200
 * 1st job Iron Will: DEF +200
 * 1st job Warrior Mastery: HP +20 per character level
 * 2nd job Physical Training: STR +30, DEX +30
 * 2nd job Rage buff: Weapon ATT +30
 * 4th job Advanced Final Attack: Weapon ATT +30~33
 * Advanced Final Attack-Ferocity: Weapon ATT +20
 * Valhalla buff: Weapon ATT +50
 * 5th job Body of Steel: STR +1~30, HP +50~1,500
 * 5th job Maple World Blessing buff: +110%~400% of Maple Warrior

Skill List
 * STR +31~60
 * STR +0%~400% of Maple Warrior
 * DEX +30
 * HP +20 per character level
 * HP +50~1,500
 * DEF +600~630
 * Weapon ATT +10~110
 * 1st job Iron Body: DEF +200
 * 1st job Warrior Mastery: HP +20 per character level
 * 2nd job Physical Training: STR +30, DEX +30
 * 2nd job Elemental Charge buff: Weapon ATT +40 max
 * 4th job Advanced Charge buff: Weapon ATT +20 max
 * 3rd job Parashock Guard buff: Weapon ATT +20
 * 3rd job Shield Mastery: Weapon ATT +10
 * 3rd job Blessing Armor buff: Weapon ATT +20
 * 4th job High Paladin: DEF +400~430
 * 5th job Body of Steel: STR +1~30, HP +50~1,500
 * 5th job Maple World Blessing buff: +110%~400% of Maple Warrior's increase

Skill List
 * STR +31~60
 * STR +0%~400% of Maple Warrior
 * DEX +30
 * HP +20 per character level
 * HP +50~1,500
 * DEF +200~1,000
 * Weapon ATT +0~183
 * Magic ATT +0~70
 * 1st job Iron Body: DEF +200
 * 1st job Warrior Mastery: HP +20 per character level
 * 2nd job Iron Wall buff: DEF +300
 * 2nd job Physical Training: STR +30, DEX +30
 * 3rd job Beholder's Buff: Weapon ATT +40, Magic ATT +40, DEF +500
 * Beholder-Buff Reinforce: Weapon ATT +30, Magic ATT +30 when 2nd job Beholder is active
 * 4th job Advanced Weapon Mastery: Weapon ATT +30~33
 * Dark Thirst buff: Weapon ATT +80
 * 5th job Body of Steel: STR +1~30, HP +50~1,500
 * 5th job Maple World Blessing buff: +110%~400% of Maple Warrior's increase

Skill List
 * INT +41~70
 * INT +0%~400% of Maple Warrior
 * MP +120 per character level
 * DEF +100
 * Magic ATT +40~79
 * 1st job Magic Armor: DEF +100
 * 1st job MP Boost: MP +120 per character level
 * 2nd job Meditation buff: Magic ATT +30
 * 2nd job Spell Mastery: Magic ATT +10
 * 2nd job High Wisdom: INT +40
 * 4th job Buff Mastery: Magic ATT +30~39
 * 5th job Unreliable Memory: INT +1~30
 * 5th job Maple World Blessing buff: +110%~400% of Maple Warrior's increase

Skill List
 * INT +41~70
 * INT +0%~400% of Maple Warrior
 * MP +120 per character level
 * DEF +100
 * Magic ATT +40~79
 * 1st job Magic Armor: DEF +100
 * 1st job MP Boost: MP +120 per character level
 * 2nd job Meditation buff: Magic ATT +30
 * 2nd job Spell Mastery: Magic ATT +10
 * 2nd job High Wisdom: INT +40
 * 4th job Buff Mastery: Magic ATT +30~39
 * 5th job Unreliable Memory: INT +1~30
 * 5th job Maple World Blessing buff: +110%~400% of Maple Warrior's increase

Skill List
 * INT +41~70
 * INT +0%~400% of Maple Warrior
 * HP +0~1,800
 * MP +0~1,800
 * MP +120 per character level
 * DEF +100~666
 * Weapon ATT +0~51
 * Magic ATT +40~150
 * 1st job Magic Armor: DEF +100
 * 1st job MP Boost: MP +120 per character level
 * 2nd job Bless buff: Weapon ATT +15, Magic ATT +15, DEF +300
 * 4th job Advanced Bless buff: Weapon ATT +15~16, Magic ATT +15~16, HP +750~800, MP +750~800, DEF +250~266
 * Advanced Bless-Ferocity: Weapon ATT +20, Magic ATT +20 when 4th job Advanced Bless is activ
 * Advanced Bless-Extra Point: HP +1,000, MP +1,000 when 4th job Advanced Bless is activ
 * 2nd job Spell Mastery: Magic ATT +10
 * 2nd job High Wisdom: INT +40
 * 4th job Buff Mastery: Magic ATT +30~39
 * Vengeance of Angel buff: Magic ATT +50
 * 5th job Unreliable Memory: INT +1~30
 * 5th job Maple World Blessing buff: +110%~400% of Maple Warrior's increase

Skill List
 * DEX +130~136
 * DEX +0%~400% of Maple Warrior
 * STR +30
 * Weapon ATT +20~142
 * 2nd job Soul Arrow: Bow buff: Weapon ATT +30
 * 2nd job Bow Acceleration: DEX +20
 * 2nd job Physical Training: STR +30, DEX +30
 * 3rd job Extreme Archery: Bow buff: Weapon ATT +40
 * 4th job Bow Expert: Weapon ATT +60~66
 * 4th job Illusion Step: DEX +80~86
 * 4th job Advanced Final Attack: Weapon ATT +20~22
 * Concentration buff: Weapon ATT +50
 * 5th job Maple World Blessing buff: +110%~400% of Maple Warrior's increase

Skill List
 * DEX +70~73
 * DEX +0%~400% of Maple Warrior
 * STR +30
 * Weapon ATT +30~63
 * 2nd job Soul Arrow: Crossbow buff: Weapon ATT +30
 * 2nd job Physical Training: STR +30, DEX +30
 * 4th job Crossbow Expert: Weapon ATT +30~33
 * 4th job Illusion Step: DEX +40~43
 * 5th job Maple World Blessing buff: +110%~400% of Maple Warrior's increase

Skill List
 * DEX +110~116
 * DEX +0%~400% of Maple Warrior
 * STR +30
 * Weapon ATT +90~96
 * 2nd job Ancient Bow Mastery: Weapon ATT +30
 * 2nd job Physical Training: STR +30, DEX +30
 * 4th job Ancient Bow Expert: Weapon ATT +60~66
 * 4th job Illusion Step: DEX +80~86
 * 5th job Maple World Blessing buff: +110%~400% of Maple Warrior's increase

Skill List
 * LUK +50
 * LUK +0%~400% of Maple Warrior
 * DEX +30
 * Weapon ATT +71~166
 * 1st job Nimble Body: LUK +20
 * 2nd job Physical Training: DEX +30, LUK +30
 * 4th job Dark Serenity: Weapon ATT +40~43
 * 4th job Claw Expert: Weapon ATT +30~33
 * Bleed Dart buff: Weapon ATT +60
 * 5th job Ready to Die: Weapon ATT +1~30
 * 5th job Maple World Blessing buff: +110%~400% of Maple Warrior's increase

Skill List
 * LUK +60
 * LUK +0%~400% of Maple Warrior
 * DEX +30
 * Weapon ATT +91~225
 * 1st job Nimble Body: LUK +20
 * 2nd job Steal buff: Weapon ATT +30
 * 2nd job Channel Karma: Weapon ATT +30
 * 2nd job Physical Training: DEX +30, LUK +30
 * 2nd job Shield Mastery: Weapon ATT +15
 * 3rd job Meso Mastery: Weapon ATT +5
 * 4th job Prima Critical: LUK +10
 * 4th job Shadow Instinct buff: Weapon ATT +40~72
 * 4th job Dagger Expert: Weapon ATT +40~43
 * 5th job Ready to Die: Weapon ATT +1~30
 * 5th job Maple World Blessing buff: +110%~400% of Maple Warrior's increase

Skill List
 * LUK +50
 * LUK +0%~400% of Maple Warrior
 * DEX +30
 * Weapon ATT +91~141
 * 1st job Nimble Body: LUK +20
 * 2nd job Channel Karma: Weapon ATT +30
 * 2nd job Physical Training: DEX +30, LUK +30
 * 3rd job Shadow Meld buff: Weapon ATT +15 for 7 seconds after dodging every 5 seconds
 * 4th job Thorns: Weapon ATT +30~33
 * 4th job Katara Expert: Weapon ATT +30~33
 * 5th job Ready to Die: Weapon ATT +1~30
 * 5th job Maple World Blessing buff: +110%~400% of Maple Warrior's increase

Skill List
 * STR +30
 * STR +0%~25% of Pure STR
 * STR +0%~400% of Maple Warrior
 * DEX +30
 * DEF +300~600
 * Weapon ATT +101~130
 * Weapon ATT +0%~80% / -0%~15% of weapon's base ATT
 * 2nd job Energy Charge: DEF +125
 * When fully charged: DEF +125
 * 2nd job Dark Clarity: Weapon ATT +30
 * 2nd job Physical Training: STR +30, DEX +30
 * 2nd job Critical Rage: Weapon ATT +30
 * 3rd job Supercharge: DEF +125
 * When fully charged: DEF +125
 * 4th job Ultra Charge: DEF +50
 * When fully charged: DEF +50
 * 4th job Guard Crush: Weapon ATT +30
 * 5th job Loaded Dice: Weapon ATT +11~40
 * 5th job Pirate's Flag buff: All Stats +10%~25% of Pure Stats
 * 5th job Overdrive buff: Weapon ATT +22%~80% of weapon's base ATT
 * During cooldown after buff ends: Weapon ATT -15% of weapon's base ATT
 * 5th job Maple World Blessing buff: +110%~400% of Maple Warrior's increase

Skill List
 * DEX +30
 * DEX +0%~25% of Pure STR
 * DEX +0%~400% of Maple Warrior
 * STR +30
 * HP +5,600
 * MP +600
 * Weapon ATT +101~178
 * Weapon ATT +0%~80% / -0%~15% of weapon's base ATT
 * 2nd job Physical Training: STR +30, DEX +30
 * 3rd job Cross Cut Blast: Weapon ATT +60
 * 3rd job Outlaw's Code: HP +600, MP +600
 * 4th job Ahoy Mateys: Weapon ATT +45 when a crew is summoned
 * 4th job Ahoy Mateys: HP +5,000
 * 4th job Majestic Presence: Weapon ATT +30~33
 * 5th job Loaded Dice: Weapon ATT +11~40
 * 5th job Pirate's Flag buff: All Stats +10%~25% of Pure Stats
 * 5th job Overdrive buff: Weapon ATT +22%~80% of weapon's base ATT
 * During cooldown after buff ends: Weapon ATT -15% of weapon's base ATT
 * 5th job Maple World Blessing buff: +110%~400% of Maple Warrior's increase

Skill List
 * STR +30~93
 * STR +0%~25% of Pure STR
 * STR +0%~400% of Maple Warrior
 * DEX +30~93
 * INT +0~63
 * LUK +0~63
 * DEF +250
 * HP +0~1,060
 * MP +0~1,060
 * Weapon ATT +71~100
 * Weapon ATT +0%~80% / -0%~15% of weapon's base ATT
 * 1st job Cannon Boost: Weapon ATT +20, DEF +250
 * 2nd job Monkey Magic buff: All Stats +30, HP +400, MP +400
 * 4th job Mega Monkey Magic buff: All Stats +30~33, HP +600~660, MP +600~660
 * 2nd job Pirate Training: STR +30, DEX +30
 * 3rd job Reinforced Cannon: Weapon ATT +40
 * 5th job Loaded Dice: Weapon ATT +11~40
 * 5th job Pirate's Flag buff: All Stats +10%~25% of Pure Stats
 * 5th job Overdrive buff: Weapon ATT +22%~80% of weapon's base ATT
 * During cooldown after buff ends: Weapon ATT -15% of weapon's base ATT
 * 5th job Maple World Blessing buff: +110%~400% of Maple Warrior's increase

Skill List
 * STR +91~120
 * DEX +30
 * DEF +200
 * HP +50~1,500
 * Weapon ATT +80~161
 * 1st job Royal Guard buff: Weapon ATT +10
 * 2 stacks: Weapon ATT +5
 * 3 stacks: Weapon ATT +5
 * 4 stacks: Weapon ATT +10
 * 5 stacks: Weapon ATT +15
 * 1st job Soul Shield: DEF +200
 * 2nd job Rage: Weapon ATT +20
 * 2nd job Rage buff: Weapon ATT +30
 * 2nd job Physical Training: STR +30, DEX +30
 * 3rd job Intense Focus: STR +60
 * 4th job Advanced Sword Mastery: Weapon ATT +30~33
 * 4th job Advanced Final Attack: Weapon ATT +30~33
 * 5th job Body of Steel: STR +1~30, HP +50~1,500

Skill List
 * STR +111~143
 * STR +1 per 2 character levels
 * DEX +50~53
 * INT +30~33
 * LUK +30~33
 * DEF +2,500
 * HP +2,050~3,500
 * Weapon ATT +100~202
 * 0th job Elemental Harmony: STR +1 per 2 character levels
 * 1st job Inner Voice: DEF +1,000
 * 2nd job Inner Trust: Weapon ATT +20
 * 2nd job Inner Harmony: STR +40, DEX +20
 * 3rd job Soul of the Guardian: HP +2,000, DEF +1,500
 * 3rd job Inner Shout: STR +40, Weapon ATT +30
 * 4th job Soul Pledge: All Stats +30~33
 * 4th job Sword Expert: Weapon ATT +50~53
 * 4th job Master of the Sword when 3rd job Rising Sun is active: Weapon ATT +45~49 (does not overlap with 2nd job Falling Moon buff)
 * 4th job Soluna Time buff: Allows 2nd job Falling Moon buff and 3rd job Rising Sun buff to overlap
 * Soul Forge buff: Weapon ATT +50
 * 5th job Body of Steel: STR +1~30, HP +50~1,500

Skill List
 * INT +60
 * INT +1 per 2 character levels
 * DEF +100
 * MP +120 per character level
 * Magic ATT +30~201
 * 0th job Elemental Harmony: INT +1 per 2 character levels
 * 1st job Element: Flame Element buff: Magic ATT +10
 * 2nd job Element: Flame II: Magic ATT +10
 * 3rd job Element: Flame III: Magic ATT +10
 * 4th job Element: Flame IV: Magic ATT +10~13
 * 1st job Firewalk: DEF +100
 * 1st job Natural Talent: MP +120 per character level
 * 2nd job Word of Fire buff: Magic ATT +20
 * 2nd job Spell Control: Magic ATT +10
 * 3rd job Brilliant Enlightenment: INT +60
 * 4th job Pure Magic: Magic ATT +20~23
 * 5th job Salamander Mischief buff: Magic ATT +15~105

Skill List
 * DEX +50
 * DEX +1 per 2 character levels
 * STR +30
 * DEF +1,000
 * HP +1,500
 * Weapon ATT +100~141
 * 0th job Elemental Harmony: DEX +1 per 2 character levels
 * 1st job Whispers of the Wind: Weapon ATT +20
 * 2nd job Sylph's Aid buff: Weapon ATT +20
 * 2nd job Physical Training: STR +30, DEX +30
 * 2nd job Bow Acceleration: DEX +20
 * 3rd job Albatross: Weapon ATT +20, HP +1,500
 * 4th job Albatross Maximum: Weapon ATT +30~33
 * 3rd job Second Wind: DEF +1,000
 * 3rd job Second Wind buff: Weapon ATT +15
 * 4th job Bow Expert: Weapon ATT +30~33

Skill List
 * LUK +60
 * LUK +1 per 2 character levels
 * Weapon ATT +61~156
 * 0th job Elemental Harmony: LUK +1 per 2 character levels
 * 2nd job Physical Training: LUK +60
 * 4th job Throwing Expert: Weapon ATT +30~33
 * 4th job Dark Blessing: Weapon ATT +30~33
 * Vitality Siphon-Reinforce: Weapon ATT +60 if there is a shield active
 * 5th job Ready to Die: Weapon ATT +1~30

Skill List
 * STR +60
 * STR +1 per 2 character levels
 * Weapon ATT +91~123
 * Weapon ATT +0%~80% / -0%~15% of weapon's base ATT
 * 0th job Elemental Harmony: STR +1 per 2 character levels
 * 2nd job Gains: STR +60
 * 2nd job Lightning Boost: Weapon ATT +20
 * 3rd job Lightning Lord: Weapon ATT +30
 * 4th job Knuckle Expert: Weapon ATT +30~33
 * 5th job Loaded Dice: Weapon ATT +11~40
 * 5th job Overdrive buff: Weapon ATT +22%~80% of weapon's base ATT
 * During cooldown after buff ends: Weapon ATT -15% of weapon's base ATT

Skill List
 * STR +31~115
 * STR +0%~400% of Maple Warrior buff
 * DEX +30~85
 * HP +50~1,500
 * DEF +815~1,033
 * Weapon ATT +110~211
 * 0th job Regained Memory: DEF +300
 * 1st job Combo Ability buff: DEF +200 max, Weapon ATT +20 max
 * 3rd job Advanced Combo Ability buff: Weapon ATT +20 max
 * 2nd job Physical Training: STR +30, DEX +30
 * 3rd job Advanced Combo Ability: Weapon ATT +10
 * 3rd job Maha Blessing buff: Weapon ATT +30, Magic ATT +30
 * 3rd job Might: DEF +215, Weapon ATT +40
 * 4th job High Mastery: Weapon ATT +30~33
 * 4th job High Defense: DEF +300~318
 * 4th job Advanced Final Attack: Weapon ATT +30~33
 * 5th job Freud's Wisdom buff: All Stats +26~55 for 3rd stack, Weapon ATT and Magic ATT +10~25 for 4th stack
 * 5th job Body of Steel: STR +1~30, HP +50~1,500
 * 5th job Maple World Goddess Blessing buff: All Stats +110%~400% of Maple Warrior

Skill List
 * INT +60~115
 * INT +0%~400% of Maple Warrior
 * LUK +0~55
 * DEF +450
 * Magic ATT +40~138
 * 0th job Power of Light: INT +20
 * 1st job Standard Magic Guard: DEF +150
 * 2nd job Darkness Blessing buff
 * 1 sphere: Magic ATT +15
 * 2 spheres: Magic ATT +9
 * 3 spheres: Magic ATT +6
 * 2nd job Spell Mastery: Magic ATT +10
 * 2nd job High Wisdom: INT +40
 * 3rd job Light Shadow Guard buff: DEF +300
 * 3rd job Photic Meditation buff: Magic ATT +40
 * 4th job Magic Mastery: Magic ATT +30~33
 * 5th job Freud's Wisdom buff: All Stats +26~55 for 3rd stack, Weapon ATT and Magic ATT +10~25 for 4th stack
 * 5th job Maple World Goddess Blessing buff: All Stats +110%~400% of Maple Warrior

Skill List
 * INT +50~115
 * INT +0%~400% of Maple Warrior
 * LUK +10~65
 * MP +120 per level
 * DEF +0~600
 * Magic ATT +76~213
 * 0th job Inherited Will: Magic ATT +10, All stats +10
 * 1st job Dragon Soul: DEF +145
 * 1st job Linked Magic: MP +120 per level, Magic ATT +20
 * 2nd job High Wisdom: INT +40
 * 2nd job Spell Mastery: Magic ATT +10
 * 4th job Onyx Blessing buff: DEF +600, Magic ATT +80, does not stack with Photic Meditation
 * 4th job Magic Mastery: Magic ATT +30~33
 * 5th job Freud's Wisdom buff: All Stats +26~55 for 3rd stack, Weapon ATT and Magic ATT +10~25 for 4th stack
 * 5th job Maple World Goddess Blessing buff: All Stats +110%~400% of Maple Warrior
 * 5th job Spiral of Mana: Magic ATT +6~35

Skill List
 * DEX +30~85
 * DEX +0%~400% of Maple Warrior
 * STR +30~85
 * HP +1,500~1,600
 * Weapon ATT +90~199
 * 2nd job Physical Training: STR +30, DEX +30
 * 3rd job Ignis Roar: Weapon ATT +40
 * 4th job Ancient Warding buff: HP +1,500~1,600
 * 4th job Dual Bowguns Expert: Weapon ATT +30~33
 * 4th job Advanced Final Attack: Weapon ATT +20~21
 * Elvis Blessing buff: Weapon ATT +80
 * 5th job Freud's Wisdom buff: All Stats +26~55 for 3rd stack, Weapon ATT and Magic ATT +10~25 for 4th stack
 * 5th job Maple World Goddess Blessing buff: All Stats +110%~400% of Maple Warrior

Skill List
 * LUK +140~195
 * LUK +0%~400% of Maple Warrior
 * DEX +40~95
 * Weapon ATT +81~182
 * 0th job High Dexterity: DEX +40
 * 2nd job Devil's Luck: LUK +60
 * 2nd job Cane Acceleration: LUK +20
 * 3rd job Final Feint: LUK +60
 * 3rd job Claire de Lune: Weapon ATT +40
 * 4th job Vol d' Ame buff: Weapon ATT +40~44 if ATT buff is stolen
 * 4th job Cane Expert: Weapon ATT +40~43
 * 5th job Freud's Wisdom buff: All Stats +26~55 for 3rd stack, Weapon ATT and Magic ATT +10~25 for 4th stack
 * 5th job Ready to Die: Weapon ATT +1~30
 * 5th job Maple World Goddess Blessing buff: All Stats +110%~400% of Maple Warrior

Skill List
 * STR +60~115
 * STR +0%~400% of Maple Warrior
 * DEX +0~55
 * DEF +2,000
 * Weapon ATT +31~105
 * Weapon ATT +0%~80% / -0%~15% of weapon's pure Weapon ATT
 * 1st job Cosmic Balance: DEF +500
 * 2nd job Strength Training: STR +60
 * 3rd job Spirit Bond 3: Weapon ATT +20
 * 3rd job Harmonious Defense: DEF +1,500
 * Spirit Bond Maximise buff: Weapon ATT +20
 * 5th job Loaded Dice: Weapon ATT +11~40
 * 5th job Freud's Wisdom buff: All Stats +26~55 for 3rd stack, Weapon ATT and Magic ATT +10~25 for 4th stack
 * 5th job Overdrive buff: Weapon ATT +22%~80% of weapon's pure Weapon ATT
 * 5th job Overdrive: Weapon ATT -15% of weapon's pure Weapon ATT during cooldown
 * 5th job Maple World Goddess Blessing buff: All Stats +110%~400% of Maple Warrior

Skill List
 * STR +31~60
 * STR +0%~400% of Maple Warrior
 * DEX +30
 * HP +50~1,500
 * DEF +200
 * Weapon ATT +60~66
 * 1st job Blast Shield: DEF +200
 * 2nd job Arm Cannon Mastery: Weapon ATT +20
 * 2nd job Physical Training: STR +30, DEX +30
 * 4th job Combination Training II: Weapon ATT +40~46
 * 5th job Body of Steel: STR +1~30, HP +50~1,500
 * 5th job Maple World Goddess Blessing buff: All Stats +110%~400% of Maple Warrior

Skill List
 * INT +40
 * INT +0%~400% of Maple Warrior
 * LUK +
 * DEF +150
 * Magic ATT +80~143
 * 1st job Staff Artist: Magic ATT +20, DEF +150
 * 2nd job Staff Mastery: Magic ATT +30
 * 2nd job High Wisdom: INT +40
 * 4th job Staff Expert: Magic ATT +30~33
 * 5th job Maple World Goddess Blessing buff: All Stats +110%~400% of Maple Warrior
 * 5th job Union Aura buff: Magic ATT +2~60

Skill List
 * DEX +150~156
 * DEX +0%~400% of Maple Warrior
 * STR +90~96
 * DEF +0~600
 * Weapon ATT +67~130
 * 2nd job Physical Training: DEX +30, STR +30
 * 2nd job Crossbow Acceleration: DEX +20
 * 3rd job Flurry: DEX +40
 * 3rd job Jaguar Link: Weapon ATT +10
 * 4th job Extended Magazine: All Stats +60~66
 * 4th job Crossbow Expert: Weapon ATT +30~33
 * 4th job Advanced Final Attack: Weapon ATT +20~22
 * 5th job Maple World Goddess Blessing buff: All Stats +110%~400% of Maple Warrior
 * 5th job Jaguar Storm: Weapon ATT +7~65

Skill List
 * DEX +30
 * DEX +0%~400% of Maple Warrior
 * STR +30
 * HP +1,500
 * MP +1,500
 * DEF +750~1,380
 * Weapon ATT +31~133
 * Weapon ATT +0%~80% / -0%~15% of weapon's Pure ATT
 * 1st job Metal Armor: Humanoid Mech: HP +1,500, MP +1,500
 * 1st job Metal Armor: Humanoid Mech buff: Weapon ATT +40, DEF +300
 * 4th job Metal Armor Extreme Mech: Weapon ATT +30~33, DEF +300~330
 * 2nd job Mechanical Mastery: Weapon ATT +20
 * 2nd job Physical Training: DEX +30, STR +30
 * 3rd job Mechanized Defense System: DEF +750
 * 5th job Loaded Dice: Weapon ATT +11~40
 * 5th job Overdrive buff: Weapon ATT +22%~80% of weapon's pure Weapon ATT
 * 5th job Overdrive: Weapon ATT -15% of weapon's pure Weapon ATT during cooldown
 * 5th job Maple World Goddess Blessing buff: All Stats +110%~400% of Maple Warrior

Skill List
 * STR +35
 * STR +0%~400% of Maple Warrior
 * DEX +35
 * DEX +0%~400% of Maple Warrior
 * LUK +35
 * LUK +0%~400% of Maple Warrior
 * HP +1,000
 * MP +1,000
 * DEF +400
 * Weapon ATT +62~153
 * Weapon ATT +0%~80% / -0%~15% of weapon's Pure ATT
 * 1st job Incline Power buff: Weapon ATT +30
 * 2nd job Xenon Boost: HP +1,000, MP +1,000
 * 2nd job Structural Integrity: All Stats +25
 * 2nd job Xenon Mastery: Weapon ATT +20
 * 3rd job Hybrid Defenses: All Stats +10, DEF +400
 * 4th job Xenon Expert: Weapon ATT +30~33
 * 5th job Loaded Dice: Weapon ATT +11~40
 * 5th job Ready to Die: Weapon ATT +1~30
 * 5th job Overdrive buff: Weapon ATT +22%~80% of weapon's pure Weapon ATT
 * 5th job Overdrive: Weapon ATT -15% of weapon's pure Weapon ATT during cooldown
 * 5th job Maple World Goddess Blessing buff: All Stats +110%~400% of Maple Warrior

Skill List
 * STR +31~60
 * DEX +30
 * HP +50~1,500
 * Weapon ATT +100~103
 * 2nd job Physical Training: STR +30, DEX +30
 * 2nd job Outrage: Weapon ATT +50
 * 4th job Barricade Mastery: Weapon ATT +50~53
 * 5th job Body of Steel: STR +1~30, HP +50~1,500

Skill List
 * HP +650~2,100
 * HP +60~168 per star force
 * HP -50% of equipped HP
 * STR +1~30
 * DEF +500
 * Weapon ATT +90~93
 * 0th job Star Force Conversion: HP +60~168 per star force
 * 0th job Blood Pact: HP -50% of equipped HP
 * 2nd job Abyssal Connection: Weapon ATT +40
 * 2nd job Rage Within: HP +600, DEF +500
 * 4th job Advanced Desperado Mastery: Weapon ATT +50~53
 * 5th job Body of Steel: STR +1~30, HP +50~1,500

Skill List
 * STR +51~80
 * HP +50~1,500
 * DEF +200~1,000
 * Weapon ATT +70~150
 * 0th job Realign: Defense Mode buff: DEF +200
 * 2nd job Defense Mode 1st Reinforcement: DEF +200
 * 3rd job Defense Mode 2nd Reinforcement: DEF +200
 * 4th job Defense Mode 3rd Reinforcement: DEF +200
 * 0th job Realign: Attacker Mode buff: Weapon ATT +5
 * 2nd job Attacker Mode 1st Reinforcement: Weapon ATT +10
 * 3rd job Attacker Mode 2nd Reinforcement: Weapon ATT +15
 * 4th job Attacker Mode 3rd Reinforcement: Weapon ATT +15
 * 1st job Scale Skin: DEF +200
 * 2nd job Blaze On buff: Weaopn ATT +20
 * 2nd job Inner Blaze: STR +20
 * 3rd job Advanced Inner Blaze: STR +30
 * 4th job Advanced Tempest Blades: Weapon ATT +20~22
 * 4th job Advanced Sword Mastery: Weapon ATT +30~33
 * Majesty of Kaiser buff: Weapon ATT +30
 * 5th job Body of Steel: STR +1~30, HP +50~1,500

Skill List
 * DEX +60
 * DEF +200
 * Weapon ATT +180~186
 * 1st job Hitman: Weapon ATT +40, DEF +200
 * 2nd job Breath Shooter Mastery: Weapon ATT +40
 * 2nd job Physical Training: DEX +60
 * 3rd job Natural Bone Instinct: Weapon ATT +40
 * 4th job Grinding II: Weapon ATT +30~33
 * 4th job Breath Shooter Expert: Weapon ATT +30~33

Skill List
 * LUK +80
 * DEX +30
 * Weapon ATT +71~106
 * 1st job Uncanny Luck: LUK +50
 * 2nd job Physical Training: LUK +30, DEX +30
 * 2nd job Wisdom of Shadows: Weapon ATT +10
 * 4th job Weapon Expert: Weapon ATT +30~33
 * 4th job Wisdom of Shadows II: Weapon ATT +30~33
 * 5th job Ready to Die: Weapon ATT +1~30

Skill List
 * DEX +91~120
 * HP +3,500
 * DEF +1,000
 * Weapon ATT +101~183
 * Weapon ATT +0%~80% / -0%~15% of weapon's Pure ATT
 * 1st job Lyrical Cross: HP +2,500
 * 2nd job Soul Shooter Mastery: Weapon ATT +20
 * 2nd job Inner Fire: DEX +40
 * 3rd job Call of Ancient: Weapon ATT +40
 * 3rd job Inner Peace: HP +1,000, DEF +1,000
 * 3rd job Affinity Heart III: DEX +40
 * 4th job Soul Shooter Expert: Weapon ATT +30~33
 * Final Contract buff: Weapon ATT +50
 * 5th job Loaded Dice: Weapon ATT +11~40
 * 5th job Overdrive buff: Weapon ATT +22%~80% of weapon's pure Weapon ATT
 * 5th job Overdrive: Weapon ATT -15% of weapon's pure Weapon ATT during cooldown
 * 5th job Trinity Fusion: DEX +11~40

Skill List
 * STR +61~90
 * HP +1,050~2,500
 * DEF +200
 * Weapon ATT +150~256
 * Weapon ATT +35%~100% of equipment Magic ATT (excluding weapon and set effect), up to 15%~150% of weapon's Pure Weapon ATT
 * 0th job Magic Conversion: Weapon ATT +35% of equipment Magic ATT (excluding weapon and set effect), up to 15% of weapon's Pure Weapon ATT
 * 5th job Grandis Goddess' Blessing buff: Weapon ATT +7%~65% of equipment Magic ATT (excluding weapon and set effect), total cap increased to 150% of weapon's Pure Weapon ATT
 * 1st job Rudiment: Weapon ATT +30, DEF +200, HP +1,000
 * 2nd job Mastery: Weapon ATT +30
 * 2nd job Train: STR +60
 * 3rd job Ascent: Weapon ATT +30
 * 4th job Expert: Weapon ATT +30~33
 * 4th job Strive: Weapon ATT +30~33
 * 5th job Body of Steel: STR +1~30, HP +50~1,500
 * 5th job Grandis Goddess' Blessing buff: Weapon ATT +13~100, Magic ATT +13~100

Skill List
 * INT +40
 * Magic ATT +50~264
 * Magic ATT +50%~115% of equipment Weapon ATT (excluding weapon and set effect), up to 20%~150% of weapon's Pure Magic ATT
 * 0th job Magic Conversion: Magic ATT +50% of equipment Weapon ATT (excluding weapon and set effect), up to 20% of weapon's Pure Magic ATT
 * 5th job Grandis Goddess' Blessing buff: Magic ATT +7%~65% of equipment Weapon ATT (excluding weapon and set effect), total cap increased to 150% of weapon's Pure Magic ATT
 * 1st job Bless Mark buff: Weapon ATT +6 max, Magic ATT +6 max
 * 3rd job Bless Mark II: Weapon ATT +12 max, Magic ATT +12 max
 * 4th job Bless Mark III: Weapon ATT +28~31 max, Magic ATT +28~31 max
 * 3rd job Tenacity: INT +40
 * 3rd job Endless Research: Magic ATT +50
 * 5th job Grandis Goddess' Blessing buff: Weapon ATT +13~100, Magic ATT +13~100
 * 5th job Crystal Gate buff: Magic ATT +17~65

Skill List
 * STR +60
 * DEF +250
 * Weapon ATT +121~346
 * Weapon ATT +0%~80% / -0%~15% of weapon's Pure ATT
 * Weapon ATT +25%~90% of equipment Magic ATT (excluding weapon and set effect), up to 10%~150% of weapon's Pure Weapon ATT
 * 0th job Magic Conversion: Weapon ATT +25% of equipment Magic ATT (excluding weapon and set effect), up to 10% of weapon's Pure Weapon ATT
 * 5th job Grandis Goddess' Blessing buff: Weapon ATT +7%~65% of equipment Magic ATT (excluding weapon and set effect), total cap increased to 150% of weapon's Pure Weapon ATT
 * 1st job Specter Encroachment buff: Weapon ATT +30 during spectre mode
 * 1st job Mystic Arts Mastery: Weapon ATT +20, DEF +250
 * 2nd job Scarlet Charge Drive buff: Weapon ATT +30
 * Charge Spell Amplification buff: Weapon ATT +30 if Scarlet Charge Drive is reactivated
 * 2nd job Knuckle Mastery: Weapon ATT +20
 * 2nd job Physical Training: STR +60
 * 4th job Knuckle Expert: Weapon ATT +30~33
 * 4th job Complete Fusion: Weapon ATT +40~43
 * 5th job Loaded Dice: Weapon ATT +11~40
 * 5th job Overdrive buff: Weapon ATT +22%~80% of weapon's pure Weapon ATT
 * 5th job Overdrive: Weapon ATT -15% of weapon's pure Weapon ATT during cooldown
 * 5th job Grandis Goddess' Blessing buff: Weapon ATT +13~100, Magic ATT +13~100

Skill List
 * LUK +60
 * Weapon ATT +126~161
 * 2nd job Ritual Fan Mastery: Weapon ATT +25
 * 2nd job Fortune Fitness: LUK +60
 * 3rd job Asura: Weapon ATT +50
 * 4th job Advanced Ritual Fan Mastery: Weapon ATT +40~43
 * 4th job Dragon's Eye: Weapon ATT +10~13
 * 5th job Ready to Die: Weapon ATT +1~30

Skill List
 * INT +40
 * DEF +0~400
 * Magic ATT +100~106
 * 1st job Psychic Force: Magic ATT +10
 * 1st job Mental Fortitude: Magic ATT +10
 * 2nd job Psychic Blast: Magic ATT +10
 * 2nd job Psychic Shield buff: DEF +300
 * 3rd job Psychic Shield 2: DEF +200
 * 2nd job Mental Strength: Magic ATT +10
 * 2nd job ESP Mastery: INT +40
 * 3rd job Psychic Assault: Magic ATT +10
 * 4th job Telepath Tactics: Magic ATT +50~56

Skill List
 * STR +51~80
 * HP +50~1,500
 * TF +30
 * DEF +0~500
 * Weapon ATT +40~160
 * Divine Force buff: Weapon ATT +20, Magic AtT +20, DEF +500
 * Resolution Time: STR +50
 * Long Sword Mastery: Weapon ATT +40
 * Reinforce Body: TF +30
 * 5th job Body of Steel: STR +1~30, HP +50~1,500
 * 5th job Transcendent Rhinne's Prayer buff: Weapon ATT +13~100

Skill List
 * STR +51~80
 * HP +50~1,500
 * DEF +2,000~2,500
 * Weapon ATT +80~180
 * Divine Force buff: Weapon ATT +20, Magic AtT +20, DEF +500
 * Resolution Time: STR +50
 * Broad Sword Mastery: Weapon ATT +80
 * Solid Body: DEF +2,000
 * 5th job Body of Steel: STR +1~30, HP +50~1,500
 * 5th job Transcendent Rhinne's Prayer buff: Weapon ATT +13~100

Skill List
 * STR +31~60
 * DEX +30
 * HP +50~1,500
 * Weapon ATT +0~100
 * 1st job Center Ki: STR +30, DEX +30
 * 2nd job Bushido's Focus buff: Weapon ATT +15
 * God of Blades buff: Weapon ATT +50
 * 5th job Body of Steel: STR +1~30, HP +50~1,500
 * 5th job Sengoku Ally buff: Weapon ATT +6~35, Magic ATT +6~35 if Takeda Shingen is summoned

Skill List
 * INT +40
 * LUK +30
 * DEF +400
 * Magic ATT +30~65
 * Magic ATT +0%~46% of equipped Haku's fan
 * 1st job Haku's Company 2: LUK +30
 * 1st job Center Ki: INT +40, DEF +400
 * 2nd job Haku Reborn buff: Magic ATT +20% of equipped Haku's fan
 * 4th job Haku Perfected: Magic ATT +20%~26% of equipped Haku's fan
 * 3rd job Unholy Radiance: Magic ATT +30
 * 5th job Sengoku Ally buff: Weapon ATT +6~35, Magic ATT +6~35 if Takeda Shingen is summoned

Skill List
 * Weapon ATT +0~30
 * 2nd job Rage buff: Weapon ATT +30

Skill List
 * DEF +0~550
 * Weapon ATT +0~35
 * Magic ATT +0~35
 * 2nd job Iron Wall buff: DEF +300
 * 3rd job Beholder's Buff: Weapon ATT +20, Magic ATT +20, DEF +250
 * Beholder-Buff Reinforce: Weapon ATT +15, Magic ATT +15 when 2nd job Beholder is active

Skill List
 * Magic ATT +0~30
 * 2nd job Meditation buff: Magic ATT +30

Skill List
 * Magic ATT +0~30
 * 2nd job Meditation buff: Magic ATT +30

Skill List
 * HP +0~1,800
 * MP +0~1,800
 * DEF +0~566
 * Weapon ATT +0~51
 * Magic ATT +0~51
 * 2nd job Bless buff: Weapon ATT +15, Magic ATT +15, DEF +300
 * 4th job Advanced Bless buff: Weapon ATT +15~16, Magic ATT +15~16, HP +750~800, MP +750~800, DEF +250~266
 * Advanced Bless-Ferocity: Weapon ATT +20, Magic ATT +20 when 4th job Advanced Bless is activ
 * Advanced Bless-Extra Point: HP +1,000, MP +1,000 when 4th job Advanced Bless is active

Skill List
 * All Stats +0%~25% of Pure Stats
 * 5th job Pirate's Flag buff: All Stats +10%~25% of Pure Stats

Skill List
 * All Stats +0%~25% of Pure Stats
 * 5th job Pirate's Flag buff: All Stats +10%~25% of Pure Stats

Skill List
 * All Stats +0~63
 * HP +0~1,060
 * MP +0~1,060
 * All Stats +0%~25% of Pure Stats
 * 2nd job Monkey Magic buff: All Stats +30, HP +400, MP +400
 * 4th job Mega Monkey Magic buff: All Stats +30~33, HP +600~660, MP +600~660
 * 5th job Pirate's Flag buff: All Stats +10%~25% of Pure Stats

Skill List
 * Weapon ATT +0~52
 * 2nd job Rage buff: Weapon ATT +30
 * 3rd job Soul Link buff with 1st job Royal Guard buff: Weapon ATT +5
 * 2 stacks: Weapon ATT +2
 * 3 stacks: Weapon ATT +3
 * 4 stacks: Weapon ATT +5
 * 5 stacks: Weapon ATT +7

Skill List
 * Weapon ATT +0~30
 * Magic ATT +0~30
 * 3rd job Maha Blessing buff: Weapon ATT +30, Magic ATT +30

Skill List
 * Magic ATT +0~40
 * 3rd job Photic Meditation buff: Magic ATT +40

Skill List
 * DEF +0~600
 * Magic ATT +0~80
 * 4th job Onyx Blessing buff: DEF +600, Magic ATT +80, does not stack with Photic Meditation

Skill List
 * Weapon ATT +0~49
 * Magic ATT +0~49
 * 1st job Bless Mark buff: Weapon ATT +6 max, Magic ATT +6 max, during Glory Wings only
 * 3rd job Bless Mark II: Weapon ATT +12 max, Magic ATT +12 max
 * 4th job Bless Mark III: Weapon ATT +28~31 max, Magic ATT +28~31 max

Skill List
 * Weapon ATT +0~30
 * Charge Spell Amplification buff: Weapon ATT +30 if Scarlet Charge Drive is reactivated

Skill List
 * Weapon ATT +0~20
 * Magic ATT +0~20
 * DEF +0~500
 * Divine Force buff: Weapon ATT +20, Magic AtT +20, DEF +500

Skill List
 * Weapon ATT +0~20
 * Magic ATT +0~20
 * DEF +0~500
 * Divine Force buff: Weapon ATT +20, Magic AtT +20, DEF +500

Skill List
 * Magic ATT +0%~46% of equipped Haku's fan
 * 2nd job Haku Reborn buff: Magic ATT +20% of equipped Haku's fan
 * 4th job Haku Perfected: Magic ATT +20%~26% of equipped Haku's fan

Percentage Stats
Percentage Stats will increase the stat by a percentage of the base total stat. Percentage stats are mostly found in:
 * Echo of Hero type skills: +4% ATT and Magic ATT for 40 minutes, cooldown 2 hours (buff is applied to everyone near the caster when used, even if in different parties)
 * Equipment Potentials
 * Certain Link Skills (Xenon: +5%/10% STR, DEX, INT, LUK / Kaiser: +10%/15% HP / Beast Tamer: +3%/4%/5% HP and MP)
 * Certain Augmented Soul Weapon (Weapon ATT and Magic ATT only)
 * Equipment Bonus Stats (STR, DEX, INT, LUK only)
 * Hyper Stats (HP and MP only)
 * Set Effects (usually only for HP and MP)
 * Dominator Pendant (+10% HP and MP), Chaos Horntail Necklace (+10% HP and MP), Source of Pain (+5% HP)
 * Alchemy Potion (All Stats +5%/10% for 40 minutes, cooldown 60/50 minutes respectively)


 * Special Job Effects
 * Kanna (GMS only): MP % from equipment is added as HP %.

Skill List
 * HP +20%
 * 1st job Iron Will: HP +20%

Skill List
 * HP +20%
 * DEF +230%~250%
 * 1st job Iron Body: HP +20%
 * 3rd job Parashock Guard buff: DEF -20%
 * 3rd job Shield Mastery: DEF +250%

Skill List
 * HP +20%~80%
 * MP +0%~60%
 * 1st job Iron Body: HP +20%
 * 2nd job Hyper Body buff: HP +60%, MP +60%

Skill List
 * MP +20%
 * 1st job MP Boost: MP +20%

Skill List
 * MP +20%
 * 1st job MP Boost: MP +20%

Skill List
 * MP +20%
 * 1st job MP Boost: MP +20%

Skill List
 * HP +40%
 * DEF +30%
 * Final DEF -0%~25%
 * Weapon ATT +25%~45%
 * 3rd job Phoenix: DEF +30%
 * 3rd job Schutike Eisen: HP +40%
 * 3rd job Extreme Mastery: Bow buff: Final DEF -25%
 * 3rd job Marksmanship: Weapon ATT +25%
 * 5th job Quiver Barrage buff: Weapon ATT +5%~20%

Skill List
 * HP +40%
 * DEF +30%
 * 3rd job Freezer: DEF +30%
 * 3rd job Schutike Eisen: HP +40%

Skill List
 * HP +50%
 * DEF +30%
 * Weapon ATT +20%
 * Ancient Curse: DEF -20% for 1st and 2nd job
 * Curse Weakening II buff: DEF +20% max for 2nd job
 * 3rd job Raven: DEF +30%
 * 3rd job Ancient Guidance: HP +50%
 * 4th job Additional Transition: Weapon ATT +20%

Skill List
 * HP +20%
 * 3rd job Enveloping Darkness: HP +20%

Skill List
 * DEF +110%
 * HP +20%
 * 2nd job Shield Mastery: DEF +110%
 * 3rd job Enveloping Darkness: HP +20%

Skill List
 * DEF +60%~64%
 * HP +20%
 * 3rd job Enveloping Darkness: HP +20%
 * 4th job Mirrored Target: DEF +60%~64%

Skill List
 * DEF +0%~50%
 * HP +20%~60%
 * MP +0%~40%
 * Weapon ATT +0%~32%
 * 2nd job HP Boost: HP +20%
 * 3rd job Lucky Dice "2" buff: DEF +30%
 * Double "2": DEF +10%
 * Triple "2": DEF +10%
 * 3rd job Lucky Dice "3" buff: HP +20%, MP +20%
 * Double "3": HP +10%, MP +10%
 * Triple "3": HP +10%, MP +10%
 * 4th job Crossbones buff: Weapon ATT +30%~32%

Skill List
 * DEF +20%~70%
 * HP +0%~40%
 * MP +0%~40%
 * Weapon ATT +0%~22%
 * 3rd job Lucky Dice "2" buff: DEF +30%
 * Double "2": DEF +10%
 * Triple "2": DEF +10%
 * 3rd job Lucky Dice "3" buff: HP +20%, MP +20%
 * Double "3": HP +10%, MP +10%
 * Triple "3": HP +10%, MP +10%
 * 3rd job Outlaw's Code: DEF +20%
 * 4th job Pirate's Style buff: Weapon ATT +20%~22%

Skill List
 * DEF +50%~100%
 * HP +20%~60%
 * MP +0%~40%
 * 3rd job Lucky Dice "2" buff: DEF +30%
 * Double "2": DEF +10%
 * Triple "2": DEF +10%
 * 3rd job Lucky Dice "3" buff: HP +20%, MP +20%
 * Double "3": HP +10%, MP +10%
 * Triple "3": HP +10%, MP +10%
 * 3rd job Pirate Rush: HP +20%, DEF +50%

Skill List
 * DEF +0%~120%
 * HP +40%~60%
 * MP +20%
 * Weapon ATT +10%~40%
 * Magic ATT +10%
 * 0th job Elemental Expert: Weapon ATT +10%, Magic ATT +10%
 * 0th job Empress Shout: HP +20%, MP +20%
 * 1st job HP Boost: HP +20%
 * 3rd job Soul Enduring Spirit buff: DEF +100%
 * Enduring Spirit-Steel Skin: DEF +20%
 * Sacred Cube buff: HP +20%
 * 5th job Sword of Soul Light buff: Weapon ATT +15%~30%

Skill List
 * HP +20%
 * Weapon ATT +10%
 * Magic ATT +10%
 * 0th job Elemental Expert: Weapon ATT +10%, Magic ATT +10%
 * 1st job Inner Voice: HP +20%

Skill List
 * MP +20%
 * Weapon ATT +10%
 * Magic ATT +10%
 * 0th job Elemental Expert: Weapon ATT +10%, Magic ATT +10%
 * 1st job Natural Talent: MP +20%

Skill List
 * DEX +15%~16%
 * HP +20%~21%
 * Weapon ATT +20%~21%
 * Magic ATT +10%
 * 0th job Elemental Expert: Weapon ATT +10%, Magic ATT +10%
 * 4th job Touch of the Wind: DEX +15%~16%, HP +20%~21%, Weapon ATT +10%~11%

Skill List
 * Weapon ATT +10%
 * Magic ATT +10%
 * 0th job Elemental Expert: Weapon ATT +10%, Magic ATT +10%

Skill List
 * DEF +0%~30%
 * HP +20%~43%
 * MP +0%~20%
 * Weapon ATT +10%
 * Magic ATT +10%
 * 0th job Elemental Expert: Weapon ATT +10%, Magic ATT +10%
 * 4th job Electrify: HP +20%~23%
 * 5th job Loaded Dice "2" buff: DEF +30%
 * 5th job Loaded Dice "3" buff: HP +20%, MP +20%

Skill List
 * HP +30%~33%
 * Weapon ATT +5%~40%
 * 0th job Regained Memory: Weapon ATT +5%
 * 2nd job Drain: HP +10%
 * 4th job High Defense: HP +20%~23%
 * 5th job Install Maha's Fury buff: Weapon ATT +6%~35%

Skill List
 * MP +30%
 * 1st job Mana Well: MP +30%

Skill List
 * MP +20%
 * Magic ATT +0%~35%
 * 1st job Linked Magic: MP +20%
 * 4th job Dragon Fury: Magic ATT +35% if MP is at least 15%

Skill List
 * Weapon ATT +0%~52%
 * 4th job Ancient Warding buff: Weapon ATT +30%~32%
 * 5th job Sylvidia Riding buff: Weapon ATT +5%~20%

Skill List
 * HP +30%
 * MP +30%
 * 3rd job Bad Luck Ward: HP +30%, MP +30%

Skill List
 * HP +20%~40%
 * MP +20%~40%
 * DEF +0%~30%
 * 1st job Cosmic Balance: HP +20%, MP +20%
 * 5th job Loaded Dice "2" buff: DEF +30%
 * 5th job Loaded Dice "3" buff: HP +20%, MP +20%

Skill List
 * HP +20%
 * Weapon ATT +15%
 * 1st job Blast Shield: HP +20%
 * 3rd job Combination Training: Weapon ATT +15%

Skill List
 * HP +180%~182%
 * MP +30%~32%
 * DEF +150%
 * Magic ATT +40%~42%
 * 2nd job Ordinary Conversion: HP +150%
 * 3rd job Blue Aura: DEF +150%
 * 4th job Dark Aura: Magic ATT +15%~16%
 * 4th job Battle Rage: HP +30%~32%, MP +30%~32%
 * 4th job Spell Boost: Magic ATT +25%~26%

Skill List
 * MP +85%~95%
 * DEF +50%~56%
 * Weapon ATT +0%~35%
 * Magic ATT +0%~10%
 * 2nd job Call of the Wild: MP +15%
 * 2nd job Call of the Wild buff: Weapon ATT +10%, Magic ATT +10%
 * 2nd job Jaguar Mastery: HP +20%
 * 3rd job Feline Berserk: HP +50%
 * Feline Berserk-Vitality: HP +10%
 * 3rd job Feline Berserk buff: Weapon ATT +20%
 * Feline Berserk-Reinforce: Weapon ATT +5%
 * 4th job Wild Instinct: DEF +50%~56%

Skill List
 * HP +70%~113%
 * MP +40%~80%
 * DEF +0%~50%
 * 3rd job Lucky Dice "2" buff: DEF +30%
 * Double "2": DEF +10%
 * Triple "2": DEF +10%
 * 3rd job Lucky Dice "3" buff: HP +20%, MP +20%
 * Double "3": HP +10%, MP +10%
 * Triple "3": HP +10%, MP +10%
 * 3rd job Mechanized Defense System: HP +30%, MP +30%
 * 4th job Metal Armor Alloy Research: HP +40%~43%, MP +10%

Skill List
 * STR +0%~40%
 * DEX +0%~40%
 * LUK +0%~40%
 * HP +30%~91%
 * MP +30%~80%
 * DEF +0%~30%
 * 0th job Supply Surplus: All Stats +1% per surplus energy (up to 20%)
 * 5th job Core Overload buff: Max surplus energy +20
 * 1st job Multilateral II: HP and MP +5% if Pure STR, Pure DEX and Pure LUK is 40 or more each
 * 2nd job Efficiency Streamline buff: HP +30%, MP +30%
 * 2nd job Multilateral III: HP and MP +5% if Pure STR, Pure DEX and Pure LUK is 90 or more each
 * 3rd job Multilateral IV: HP and MP +10% if Pure STR, Pure DEX and Pure LUK is 150 or more each
 * 4th job Hologram Graffiti: Support buff: HP +10%~11% while inside
 * 4th job Multilateral V: HP and MP +10% if Pure STR, Pure DEX and Pure LUK is 260 or more each
 * 5th job Loaded Dice "2" buff: DEF +30%
 * 5th job Loaded Dice "3" buff: HP +20%, MP +20%

Skill List
 * HP +50%~51%
 * DEF +100%
 * 1st job HP Boost: HP +30%
 * 3rd job Black-Hearted Strength: DEF +100%
 * 4th job Dark Metamorphosis: HP +20%~21%

Skill List
 * HP +40%~41%
 * DEF +100%
 * 2nd job Solid Will: DEF +100%
 * 3rd job Diabolic Recovery buff: HP +25%
 * 4th job Maple Warrior: HP +15%~16%

Skill List
 * HP +45%
 * Weapon ATT +30%
 * 0th job Iron Will: HP -5% (compared to receiver version)
 * 2nd job Inner Blaze: HP +20%
 * 3rd job Catalyst: Weapon ATT +30%
 * 3rd job Advanced Inner Blaze: HP +30%

Skill List
 * HP +35%~38%
 * MP +20%
 * DEF +20%
 * Weapon ATT +0%~15%
 * 1st job Hitman: HP +15%
 * 3rd job Grinding: MP +20%, DEF +20%
 * 4th job Adapt to Death: HP +20%~23%
 * Incarnation buff: Weapon ATT +15%

Skill List
 * HP +20%
 * 3rd job Determination: HP +20%

Skill List
 * HP +0%~20%
 * MP +0%~20%
 * DEF +0%~30%
 * 5th job Loaded Dice "2" buff: DEF +30%
 * 5th job Loaded Dice "3" buff: HP +20%, MP +20%

Skill List
 * HP +25%~26%
 * Weapon ATT +10%
 * 0th job Pace: Weapon ATT +10%
 * 3rd job Tolerance: HP +10%
 * 4th job Strive: HP +15%~16%

Skill List
 * HP +30%
 * MP +30%
 * Magic ATT +10%
 * 1st job Bless Mark: HP +10%, MP +10%
 * 3rd job Might of the Flora: HP +20%, MP +20%
 * 3rd job Tenacity: Magic ATT +10%

Skill List
 * HP +20%~40%
 * MP +20%~40%
 * DEF +0%~30%
 * 2nd job Initiate Fusion: HP +20%, MP +20%
 * 5th job Loaded Dice "2" buff: DEF +30%
 * 5th job Loaded Dice "3" buff: HP +20%, MP +20%

Skill List
 * HP +20%
 * Weapon ATT +10%
 * 0th job Fiend Seal: Weapon ATT +10%
 * 3rd job Diamond Body: HP +20%

Skill List
 * HP +50%
 * DEF +0%~100%
 * Magic ATT +10%
 * 1st job Mental Fortitude: HP +30%
 * 2nd job Mental Strength: HP +20%
 * 3rd job Psychic Reinforcement: Magic ATT +10%
 * Psychic Grab-Steel Skin buff: DEF +100% after attacking with Psychic Grab for 10 seconds

Skill List
 * HP +45%
 * Resolution Time: HP +15%
 * Reinforce Body: HP +30%

Skill List
 * HP +15%
 * Resolution Time: HP +15%

Skill List
 * HP +20%
 * MP +20%
 * Weapon ATT +0%~30%
 * 2nd job Bushido's Focus buff: HP +20%, MP +20%
 * 3rd job Willow Dodge buff: Weapon ATT +6% when dodging successfully at 90% chance, up to 5 times (Weapon ATT +30% max)

Skill List
 * HP +15%
 * 0th job Yin Yang Blessing: HP +15%

Skill List
 * DEF +0%~20%
 * 3rd job Parashock Guard buff: DEF +20%

Skill List
 * DEF +0%~36%
 * 3rd job Soul Link buff with 3rd job Soul Enduring Spirit buff: DEF +30%
 * Enduring Spirit-Steel Skin: DEF +6%

Skill List
 * Weapon ATT +0%~10%
 * Magic ATT +0%~10%
 * 2nd job Call of the Wild buff: Weapon ATT +10%, Magic ATT +10%

Skill List
 * HP +10%~11%
 * 4th job Hologram Graffiti: Support buff: HP +10%~11% while inside

For All Stats %, it is basically the same as STR %, DEX %, INT % and LUK %, just that all stats are increased at the same time at the same percentage. It is added to singular percentage increases and not multiplied.

After increasing the base total stats by the percentage, the end result is rounded down.

Final Stats Increase
Final Stats is the non-percentage increases that are also not affected by percentages. There are only a few sources for this: For Final ATT/Magic ATT, it is only found in these sources:
 * Hyper Stats (STR, DEX, INT, LUK only)
 * Arcane Symbols
 * Authentic Symbols
 * Ability (STR, DEX, INT, LUK only)
 * Maple Union Attacker Effects
 * Inner Ability Weapon ATT based on Level: +1 Final Weapon ATT every 10~16 character levels, rounded down
 * Inner Ability Magic ATT based on Level: +1 Final Magic ATT every 10~16 character levels, rounded down
 * Kanna's Elemental Blessing Beginner Skill: +1 Final Magic ATT every 700 final total MaxHP, rounded down (up to 500,000 Max HP = +714 final Magic ATT)
 * Monster Farm Luminous (Equilibrium): +1 Final ATT and Final Magic ATT every 20 character levels, rounded down

Final Total Stats
Essentially, the final total stats is calculated as follows: $$BaseTotalStats \times (1+Stat\% /100) + FinalStats$$, rounded down.

All Stats, HP, MP, DEF, ATT and Magic ATT is calculated separately with each stat using the same stat throughout the calculation.

Damage Related
Damage is made up of various components.

Weapon Multiplier
It is the hidden multiplier that will affect damage dealt. It varies based on the weapon worn and the job. For most jobs, it is not so important as most jobs only have 1 weapon to choose.

For one-handed sword, the increased weapon multiplier also applies to other jobs. Source: https://www.inven.co.kr/board/maple/2299/9719273

Mastery
Mastery is the weapon proficiency which allows more consistent damage, but the maximum damage remains the same. Each hit is judged separately, even for hits from the same skill usage. By default, beginners equivalent will have a mastery of 20%.

Mastery is capped at 99%.


 * Basic: +20%
 * 2nd job Weapon Mastery: +50%
 * 4th job Advanced Combo: +20%~21%


 * Basic: +20%
 * 2nd job Weapon Mastery: +50%
 * 4th job High Paladin: +20%~22%
 * When equipping a 1 handed sword or 1 handed blunt weapon: +3%


 * Basic: +20%
 * 2nd job Weapon Mastery: +50%
 * 4th job Advanced Weapon Mastery: +20%~22%


 * Basic: +25%
 * 2nd job Spell Mastery: +50%
 * 4th job Ifrit: +20%~21%


 * Basic: +25%
 * 2nd job Spell Mastery: +50%
 * 4th job Elquines: +20%~21%


 * Basic: +25%
 * 2nd job Spell Mastery: +50%
 * 3rd job Holy Focus: +20%


 * Basic: +15%
 * 2nd job Bow Mastery: +50%
 * 4th job Bow Expert: +20%~22%


 * Basic: +15%
 * 2nd job Crossbow Mastery: +50%
 * 4th job Crossbow Expert: +20%~22%


 * Basic: +15%
 * 2nd job Ancient Bow Mastery: +50%
 * 4th job Ancient Bow Expert: +20%~22%


 * Basic: +15%
 * 2nd job Claw Mastery: +50%
 * 4th job Claw Expert: +20%~22%


 * Basic: +20%
 * 2nd job Dagger Mastery: +50%
 * 4th job Dagger Expert: +20%~22%


 * Basic: +20%
 * 1st+ job Katara Mastery: +50%
 * 4th job Katara Expert: +20%~22%


 * Basic: +20%
 * 2nd job Knuckle Mastery: +50%
 * 4th job Crossbones: +20%~21%


 * Basic: +15%
 * 2nd job Gun Mastery: +50%
 * 4th job Majestic Presence: +20%~22%


 * Basic: +15%
 * 2nd job Cannon Mastery: +50%
 * 4th job Cannon Overload: +20%~22%


 * Basic: +20%
 * 2nd job Sword Mastery: +50%
 * 4th job Advanced Sword Mastery: +20%~22%


 * Basic: +20%
 * 2nd job Sword Mastery: +50%
 * 4th job Sword Expert: +20%~22%


 * Basic: +25%
 * 2nd job Spell Control: +50%
 * 4th job Pure Magic: +20%~23%


 * Basic: +15%
 * 2nd job Bow Mastery: +50%
 * 4th job Bow Expert: +20%~22%


 * Basic: +15%
 * 2nd job Throwing Mastery: +50%
 * 4th job Throwing Expert: +20%~22%


 * Basic: +20%
 * 2nd job Knuckle Mastery: +50%
 * 4th job Knuckle Expert: +20%~22%


 * Basic: +20%
 * 2nd job Polearm Mastery: +50%
 * 4th job High Mastery: +20%~22%


 * Basic: +25%
 * 2nd job Spell Mastery: +50%
 * 4th job Magic Mastery: +20%~22%


 * Basic: +25%
 * 2nd job Spell Mastery: +50%
 * 4th job Magic Mastery: +20%~23%


 * Basic: +15%
 * 2nd job Dual Bowguns Mastery: +50%
 * 4th job Dual Bowguns Expert: +20%~22%


 * Basic: +20%
 * 2nd job Cane Mastery: +50%
 * 4th job Cane Expert: +20%~22%


 * Basic: +20%
 * 2nd job Knuckle Mastery: +50%
 * 4th job High Quality Knuckle Mastery: +20%~22%


 * Basic: +20%
 * 2nd job Arm Cannon Mastery: +50%
 * 4th job Gauntlet Expert: +20%~22%


 * Basic: +25%
 * 2nd job Staff Mastery: +50%
 * 4th job Staff Expert: +20%~22%


 * Basic: +15%
 * 2nd job Crossbow Mastery: +50%
 * 4th job Crossbow Expert: +20%~22%


 * Basic: +15%
 * 2nd job Mechanical Mastery: +50%
 * 4th job Metal Armor Extreme Mech: +20%~22%


 * Basic: +20%
 * 2nd job Xenon Mastery: +50%
 * 4th job Xenon Expert: +20%~22%


 * Basic: +20%
 * 2nd job Weapon Mastery: +50%
 * 4th job Barricade Mastery: +20%~22%


 * Basic: +20%
 * 2nd job Desperado Mastery: +50%
 * 4th job Advanced Desperado Mastery: +20%~22%


 * Basic: +20%
 * 2nd job Sword Mastery: +50%
 * 4th job Advanced Sword Mastery: +20%~22%


 * Basic: +15%
 * 2nd job Breath Shooter Mastery: +50%
 * 4th job Breath Shooter Expert: +20%~22%


 * Basic: +20%
 * 2nd job Weapon Mastery: +50%
 * 4th job Weapon Expert: +20%~22%


 * Basic: +15%
 * 0th job True Heart Inheritance: +10%
 * 2nd job Soul Shooter Mastery: +50%
 * 4th job Soul Shooter Expert: +20%~22%


 * Basic: +20%
 * 2nd job Mastery: +50%
 * 4th job Expert: +20%~22%


 * Basic: +20%
 * 1st job Magic Gauntlet Mastery: +40%
 * 4th job Wisdom of the Crystal: +30%~33%


 * Basic: +20%
 * 2nd job Knuckle Mastery: +50%
 * 4th job Knuckle Expert: +20%~22%


 * Basic: +20%
 * 2nd job Ritual Fan Mastery: +50%
 * 4th job Advanced Ritual Fan Mastery: +20%~22%


 * Basic: +20%
 * 2nd job ESP Mastery: +50%
 * 4th job Critical Rush: +1% per 27~30 combo kills
 * 4th job Mastery: +20%~26%


 * Basic: +20%
 * Long Sword Mastery: +70%


 * Basic: +20%
 * Broad Sword Mastery: +70%


 * Basic: +20%
 * 0th job Master of Blades: +75%


 * Basic: +25%
 * 0th job Pleasant Spiritual Energy: +40%
 * 4th job Tessenjutsu: +30%~32%

Stat Value
Stats are computed into part of your damage by the following operations depending on your job. Your damage dealt is directly proportional to this stat value.
 * All Jobs except Demon Avenger: $$Total Primary Stat \times 4 + Total Secondary Stat$$
 * Demon Avenger: $$floor(PureHP/3.5) + 0.8 \times floor((TotalHP-PureHP)/3.5) + STR$$


 * Note
 * Total HP ignores the 500,000 practical HP limit. Mouse over the "HP" section in the Ability Stats to view the Total HP if it exceeded 500,000.
 * Pure HP is worth 25% more compared to HP from other sources. However the 2 groups are rounded down (floor function) individually before summed up (which means that a difference of 1-3 HP may not change your damage range at all and the remainder of the 2 groups do not add up together)
 * Primary and Secondary Stats reference below:

Damage %
Essentially the damage bonus applied additively. It is applied across all attacks including soul weapon summons. Conditional increases are not shown in stats window.

Some sources of Damage % include:
 * Demon Avenger Link Skill: +5%/+10%/+15% for Skill Level 1/2/3 respectively
 * Kanna Link Skill: +5%/+10% for Skill Level 1/2 respectively
 * Illium Link Skill: +1%~+6%/+2%~+12% for moving frequently (Skill Level 1/2 respectively)
 * Ark Link Skill: +2%~+6%/+3%~+11%/+4%~+16% for attacking frequently (Skill Level 1/2/3 respectively)
 * Explorer Thief Link Skill: +3%/+6%/+9%/+12%/+15%/+18% for 10 seconds upon inflicting a debuff, cooldown 20 seconds, not affected by buff extensions, cooldown reset or cooldown reductions.
 * Angelic Buster Link Skill: +30%/+45%/+60% for 10 seconds, cooldown 90 seconds affected by buff duration extension rate and cooldown reset chances. Doubled increase if you are an Angelic Buster.
 * Adele Link Skill: +1%/+2% per party member including yourself up to 4 players
 * Kaine Link Skill: +9%/+17% for 20 seconds when preparation is done by killing 8 monsters or attacking boss monsters 5 times, for 5 times after 40 seconds, not affected by buff extensions, cooldown reset or cooldown reductions.
 * Lara Link Skill: +3%/+5%
 * Hyper Stats: +3%~+45%
 * Weapon, Secondary and Emblem Potentials: +1%~+13% per line based on rank and equipment level
 * Bonus Stats on Weapons: +1%~+7%
 * Monster Farm Book Ghost: +1%
 * Monster Farm Viking Legion + Lax Viking + Weary Viking + Chubby Viking + Sober Viking: +3% if you have all the mentioned monsters alive.
 * Monster Farm Pink Bean: +2%
 * Monster Farm Petite Cygnus: +3%
 * Monster Farm Scarecrow: +4%
 * Monster Farm Black Viking: +2%
 * Certain Equipment Sets
 * Noblesse Guild Skill "For the Guild!": +2%~+30% for 2~30 minutes, cooldown 1~2 hours
 * Alchemy potion: +5%/10% for 40 minutes, cooldown 60/50 minutes respectively
 * Cadena Link Skill: +3%/+6% per condition met (higher level than monster, abnormal status on monster)
 * Wild Hunter Union Attacker: +4%/+8%/+12%/+16%/+20% at 20% chance
 * Inner Ability's Damage increase to monsters inflicted by abnormal status: +2%~+10%
 * Explorer Magician Link Skill: +1%~+3%/+2%~+6%/+3%~+9% on the target with the curse stack
 * Ho Young Link Skill: +9%/+14% if the monster has 100% HP
 * Monster Farm Apsu: +10% for final attack typed skills only
 * Monster Farm Pierre: +15% for final attack typed skills only


 * Hero's 2nd job Final Attack / 4th job Advanced Final Attack
 * Paladin's 2nd job Final Attack
 * Dark Knight's 2nd job Final Attack
 * Arch Mage (Fire, Poison)'s 4th job Meteor during cooldown
 * Arch Mage (Ice, Lightning)'s 4th job Blizzard during cooldown
 * Bowmaster's 2nd job Final Attack / 4th job Advanced Final Attack
 * Crossbow Master's 2nd job Final Attack
 * Dual Blade's hyper Hidden Blade during the buff duration
 * Viper's 4th job Nautilus Strike during cooldown
 * Captain's 4th job Captain Dignity
 * Cannon Shooter's 3rd job Oak Barrel Roulette during lightning's buff duration
 * Mihile's 2nd job Final Attack / 4th job Advanced Final Attack
 * Blaster's 1st job Revolving Cannon Mastery
 * Demon Avenger's 4th job Enhanced Exceed
 * Battle Mage's 4th job Dark Genesis during cooldown
 * Wild Hunter's 1st job Another Bite
 * Wild Hunter's 2nd job Final Attack / 4th job Advanced Final Attack
 * Aran's 2nd job Final Attack / 4th job Advanced Final Attack
 * Evan's 1st job Dragon Spark / 2nd job Advanced Dragon Spark
 * Mercedes' 2nd job Final Attack / 4th job Advanced Final Attack

Aran's 2nd job Swing Research / 4th job Swing Research 2 does not receive the effect of increasing damage for final attack typed skills even though it is stated as a final attack typed skills. It may be a bug.


 * 2nd job Weapon Mastery: +5% when using an Axe
 * 4th job Puncture debuff: +25%~26% for critical hits
 * Advanced Final Attack-Reinforce: +10% for the skill only
 * Raging Blow-Reinforce: +20% for the skill only
 * Epic Explorer (Hero) buff: +10% for Explorers only
 * 5th job Body of Steel buff: +3%~30%
 * 5th job Maple World Blessing buff: +5%~20%


 * Blast-Reinforce: +20% for the skill only
 * Heaven's Hammer-Reinforce: +20% for the skill only
 * Epic Explorer (Paladin) buff: +10% for explorers only
 * 5th job Body of Steel buff: +3%~30%
 * 5th job Maple World Blessing buff: +5%~20%


 * 2nd job Piercing Through: +10% for the skill only to far targets
 * 2nd job Weapon Mastery: +5% when using a spear
 * Beholder-Reinforce: +150% for Beholder Shock, Beholder Dominant, Beholder's Revenge, and Beholder Impact only
 * Gungnir Descent-Reinforce: +20% for the skill only
 * Epic Explorer (Dark Knight) buff: +10% for explorers only
 * 5th job Body of Steel buff: +3%~30%
 * 5th job Maple World Blessing buff: +5%~20%


 * 3rd job Element Amplification: +50%
 * 4th job Arcane Aim buff: +40% max
 * Poison Mist-Reinforce: +20% for the skill only
 * Poison Mist-Cripple: +20% for the damage over time effect
 * Paralyse-Reinforce: +10% for the skill only
 * Paralyse-Cripple: +20% for the damage over time effect
 * Mist Eruption-Reinforce: +10% for the skill only
 * Epic Explorer (Arch Mage (Fire, Poison)) buff: +10% for explorers only
 * 5th job Maple World Blessing buff: +5%~20%


 * 2nd job Freezing Crush debuff: +45% max on Lightning attacks
 * 4th job Frost Clutch debuff: +15% max on Lightning attacks
 * 3rd job Element Amplification: +50%
 * 4th job Arcane Aim buff: +40% max
 * Teleport Mastery-Reinforce: +10% for the skill only
 * Chain Lightning-Reinforce: +20% for the skill only
 * Frozen Orb-Reinforce: +20% for the skill only
 * Ice Aura buff: +20%
 * Epic Explorer (Arch Mage (Ice, Lightning)) buff: +10% for explorers only
 * 5th job Maple World Blessing buff: +5%~20%


 * 4th job Arcane Aim buff: +40% max
 * 4th job Resurrection: +5% +1% per 2,500 INT, up to +25% when reviving party members only
 * Vengeance of Angel: +40% when inactive
 * Epic Explorer (Bishop) buff: +10% for explorers only
 * 5th job Maple World Blessing buff: +5%~20%
 * 5th job Angel of Balance buff when Vengeance of Angel is inactive: +5%~100%
 * 5th job Peacemaker buff: +5%~22%


 * 3rd job Mortal Blow: +35% for 5 seconds every 31 successful direct hits using your own skills, attacks do not count during the buff duration
 * Uncountable Arrows-Reinforce: +20% for the skill only
 * Hurricane-Reinforce: +30% for Hurricane, Arrow Platter and Installed Arrow Platter only
 * Epic Explorer (Bowmaster) buff: +10% for explorers only
 * 5th job Maple World Blessing buff: +5%~20%
 * 5th job Arrow Rain buff: +15%~30%


 * 3rd job Mortal Blow: +20% at a 10% chance
 * 3rd job Marksmanship: +15%
 * Piercing Arrow-Reinforce: +20% for the skill only, including fragments
 * Snipe-Reinforce: +20% for the skill only
 * Bullseye Shot buff: +20%
 * Epic Explorer (Crossbow Master) buff: +10% for explorers only
 * 5th job Maple World Blessing buff: +5%~20%
 * 5th job True Snipe: +15%~100% based on scope accuracy for the skill only


 * 3rd job Archer's Essence: +10%
 * Cardinal Force-Reinforce: +20% for Cardinal Force skills only
 * Ancient Force-Enchant Enhance: +20% for Ancient Force/Enchant Force skills when used after a Cardinal Force skill
 * Epic Explorer (Pathfinder) buff: +10% for explorers only
 * 5th job Maple World Blessing buff: +5%~20%


 * Showdown-Reinforce: +20% for the skill only
 * Quad Throw-Reinforce: +20% for the skill only
 * Epic Explorer (Night Lord) buff: +10% for explorers only
 * 5th job Maple World Blessing buff: +5%~20%


 * 4th job Assassinate when 1st job Dark Sight is active: +150% for the skill only
 * Meso Explosion-Reinforce: +20% for the skill only
 * Boomerang Step-Reinforce: +20% for the skill only
 * Assassinate-Reinforce: +20% for the skill only
 * Coin Flip buff: +25% max
 * Epic Explorer (Shadower) buff: +10% for explorers only
 * 5th job Maple World Blessing buff: +5%~20%


 * 2nd+ job Flashbang debuff: +10%
 * 3rd job Bloody Storm: +20% for Tornado Spin and Flying Assaulter only
 * Bloody Storm-Reinforce: +20% for the skill only
 * Phantom Blow-Reinforce: +20% for the skill only
 * Blade Fury-Reinforce: +20% for the skill only
 * Hidden Blade buff: +10%
 * Epic Explorer (Dual Blade) buff: +10% for explorers only
 * 5th job Maple World Blessing buff: +5%~20%


 * 3rd job Double Spiral Assault: +100% for Screw Punch only
 * 3rd job Lucky Dice "5" buff: +20%
 * Double "5": +10%
 * Triple "5": +10%
 * 4th job Double Blast: +20% for the skill only
 * 4th job Counter Attack: +100% for Screw Punch and Spiral Assault only
 * 4th job Counter Attack buff: +25%~31%
 * Octopunch-Reinforce: +20% for the skill only
 * Energy Blast-Reinforce: +20% for the skill only
 * Stimulating Conversation buff: +20%
 * Epic Explorer (Viper) buff: +10% for explorers only
 * 5th job Maple World Blessing buff: +5%~20%


 * 3rd job Lucky Dice "5" buff: +20%
 * Double "5": +10%
 * Triple "5": +10%
 * 4th job Counterattack buff: +15%~18%
 * Rapid Fire-Reinforce: +30% for the skill only
 * Head Shot-Reinforce: +20% for the skill only
 * Epic Explorer (Captain) buff: +10% for explorers only
 * 5th job Maple World Blessing buff: +5%~20%


 * 3rd job Monkey Fury debuff: +40%
 * 3rd job Lucky Dice "5" buff: +20%
 * Double "5": +10%
 * Triple "5": +10%
 * Cannon Bazooka-Reinforce: +20% for the skill only
 * Cannon Barrage-Reinforce: +20% for the skill only
 * Epic Explorer (Cannon Shooter) buff: +10% for explorers only
 * 5th job Maple World Blessing buff: +5%~20%
 * 5th job Poolmaker buff: +15%~30%


 * 0th job Knight's Watch buff: +20%
 * 3rd job Soul Link buff: +5%~30%
 * 3rd job Shining Charge: +60%
 * Shining Cross-Reinforce: +20% for the skill only
 * Soul Assault-Reinforce: +20% for the skill only
 * Sacred Cube buff: +15%
 * Charging Light debuff: +10%
 * Queen of Tomorrow buff: +10% for Cygnus Knights and Mihile only
 * 5th job Body of Steel buff: +3%~30%
 * 5th job Empress Cygnus's Blessing buff: +1%~120%
 * 5th job Light of Courage buff: +10%~25%


 * Divide and Pierce-Reinforce: +20% for Crescent Divide and Solar Pierce only
 * Speeding Dance-Reinforce: +20% for Dance of Moon and Speeding Sunset only
 * Glory of the Guardians (Soul Master) buff: +10% for Cygnus Knights and Mihile only
 * 5th job Body of Steel buff: +3%~30%
 * 5th job Empress Cygnus's Blessing buff: +1%~120%


 * 4th job Burning Conduit buff: +60%~62%
 * Blazing Extinction-Reinforce: +20% for the skill only
 * Ignition-Reinforce: +20% for Ignition's damage over time only
 * Ignition-Mass Explosion: +20% for Ignition's explosion damage only
 * Glory of the Guardians (Flame Wizard) buff: +10% for Cygnus Knights and Mihile only
 * 5th job Empress Cygnus's Blessing buff: +1%~120%


 * 1st job Element: Storm Element buff: +10%
 * 3rd job Pinpoint Aim debuff: +15%
 * 4th job Song of Heaven, for the skill only when attacking 3 or less targets (increases are overlapped):
 * 3 or less targets: +20%
 * 2 or less targets: +24%
 * 1 target: +28.8%
 * 4th job Albatross Maximum buff: +25%~27%
 * Trifling Wind-Reinforce: +20% for the skill only
 * Spiral Vortex-Reinforce: +20% for the skill only
 * Song of Heaven-Reinforce: +20% for the skill only
 * Glory of the Guardians (Wind Breaker) buff: +10% for Cygnus Knights and Mihile only
 * 5th job Empress Cygnus's Blessing buff: +1%~120%


 * 2nd job Throwing Mastery: +30%
 * Quintiple Throw-Reinforce: +20% for the skill only
 * Dark Omen-Reinforce: +20% for the skill only
 * Glory of the Guardians (Night Walker) buff: +10% for Cygnus Knights and Mihile only
 * 5th job Empress Cygnus's Blessing buff: +1%~120%


 * 3rd job Gale buff: +12% max (4% per lightning buff stack)
 * 3rd job Lightning Lord: +4% max (+1 max stack = 4 stacks)
 * 4th job Typhoon: +12% max (7% per lightning buff stack)
 * 4th job Thunder God: +7% max (+1 max stack = 5 stacks)
 * 3rd job Ironclad: +5%
 * Gale-Reinforce: +20% for the skill only
 * Thunderbolt-Reinforce: +20% for the skill only
 * Annihilation-Reinforce: +20% for the skill only
 * Glory of the Guardians (Striker) buff: +10% for Cygnus Knights and Mihile only
 * 5th job Loaded Dice "5" buff: +20%
 * 5th job Empress Cygnus's Blessing buff: +1%~120%


 * 2nd job Snow Charge: +10%
 * 2nd job Snow Charge debuff: +10% when attacking slowed monsters
 * 3rd job Cleaving Blows: +10%
 * 4th job Beyond Blade: for the skill only, based on number of targets hit (increases are overlapped)
 * 5 or less targets: +6%
 * 4 or less targets: +6.36%
 * 3 or less targets: +6.7416%
 * 2 or less targets: +7.146%
 * 1 target: +7.5749%
 * Heavy Swing-Reinforce: +20% for Smash Swing and Aero Swing only
 * Swing-Remain Time Reinforce: +20% during 2nd job Swing Studies I buff
 * Swing-Afterimage Rebounding Swing Reinforce: +20% for afterimage attack when using other skills only
 * Hunters Targeting-Merciless Hunt: +30% for the skill only
 * Beyond Blade-Reinforce: +20% for Beyond Blade (excluding Adrenaline effects) and Fenrir Crash only
 * Heroic Memories (Aran) buff: +10% for Maple Heroes only
 * 5th job Body of Steel buff: +30% max
 * 5th job Maple World Goddess Blessing buff: +5%~20%
 * 5th job Fenrir Crash for the skill only, based on number of targets hit (increases are overlapped)
 * 9 or less targets: +6%
 * 8 or less targets: +6.36%
 * 7 or less targets: +6.7416%
 * 6 or less targets: +7.146%
 * 5 or less targets: +7.5749%
 * 4 or less targets: +8.0294%
 * 3 or less targets: +8.5111%
 * 2 or less targets: +9.0218%
 * 1 target: +9.563%


 * 2nd job Spell Mastery: +15%
 * 4th job Dark Crescendo buff: +40% max
 * 4th job Darkness Mastery: +100% for 3rd job Death Scythe only
 * Reflection-Reinforce: +20% for the skill only
 * Apocalpyse-Reinforce: +20% for the skill only
 * Ender-Reinforce: +20% for the skill only
 * Heroic Memories (Luminous) buff: +10% for Maple Heroes only
 * 5th job Maple World Goddess Blessing buff: +5%~20%


 * 2nd job Partners buff: +20% if Mir is attacking
 * 4th job Dark Fog: +20%~24% for 3rd job Magic Debris during cooldown
 * Dragon Dive of Earth-Enhance: +20% for the skill only
 * Heroic Memories (Evan) buff: +10% for Maple Heroes only
 * 5th job Maple World Goddess Blessing buff: +5%~20%


 * 1st job Potential Power: +20%
 * 2nd job Spirit Infusion: +30%
 * 3rd job Unicorn Spike debuff: +30%
 * 4th job Lightning Edge: +20%~21% for 4th job Ishtar Ring for 30 seconds after use
 * Ishtar's Ring-Reinforce: +20% for the skill only
 * Legendary Spear-Reinforce: +20% for the skill only
 * Legendary Spear-Linked Reinforce: +30% for 3rd job Leaf Tornado only
 * Heroic Memories (Mercedes) buff: +10% for Maple Heroes only
 * 5th job Maple World Goddess Blessing buff: +5%~20%


 * 3rd job Rapier Wit: +50% for 2nd job Breeze Carte only
 * 4th job Penombre: +50%~52% for 3rd job Rapier Wit only
 * 4th job Priere d' Aria buff: +30%~32%
 * Tempest-Reinforce: +20% for the skill only
 * Ultimate Drive-Reinforce: +20% for the skill only
 * Talent of Phantom Thief IV-Reinforce: +15% for the attack skill only
 * Heroic Memories (Phantom) buff: +10% for Maple Heroes only


 * 3rd job Spirit Bond 3: +20%
 * 3rd job Weaken debuff: +20%
 * Spirit Claw-Reinforce: +20% for the skill only
 * Bomb Punch-Reinforce: +20% for the skill only
 * Fire Fox Spirits-Reinforce: +20% for the skill only
 * Spirit Bond Maximise buff: +35%
 * Heroic Memories (Eunwol) buff: +10% for Maple Heroes only
 * 5th job Loaded Dice "5" buff: +20%


 * 1st job Revolving Cannon Mastery: +0%~50% for the final attack type skill only
 * 2nd job Charge Mastery: +20%
 * Power Punch: +10% for Magnum Punch, Double Pang, Hammer Smash, Shock Wave Punch, Flash Move, and Hurricane Mixer
 * Release Pile Bunker Explosion-Reinforce: +20% for the skill only
 * Release Pile Bunker-Shockwave Reinforce: +15% for the shockwaves only
 * Maximise Cannon buff: +50% for bullet skills only
 * Will of Liberty (Blaster) buff: +10% for Resistance, Demon and Xenon only
 * 5th job Body of Steel buff: +30% max
 * 5th job Maple World Goddess Blessing buff: +5%~20%


 * 3rd job Battle Burst: +50% for 2nd job Dark Chain only
 * 4th job Dark Genesis: +60% for Dark Chain, Battle Burst and Dark Shock
 * 4th job Dark Aura buff: +20%~22%
 * 4th job Battle Rage buff: +40%~42%
 * 4th job Spell Boost: +10%~11%
 * Dark Genesis-Reinforce: +20% for the skill only
 * Dark Genesis-Additional Reinforce: +20% for the final attack type skill only
 * Will of Liberty (Battle Mage) buff: +10% for Resistance, Demon and Xenon only
 * 5th job Maple World Goddess Blessing buff: +5%~20%


 * 2nd job Crossbow Mastery: +10%
 * Summon Jaguar-Enhance: +10% for Another Bite only
 * Summon Jaguar-Reinforce: +20% for jaguar skills only
 * Wild Arrow Blast-Reinforce: +20% for the skill only
 * Silent Rampage buff: +40%
 * Will of Liberty (Wild Hunter) buff: +10% for Resistance, Demon and Xenon only
 * 5th job Maple World Goddess Blessing buff: +5%~20%


 * 0th job Hidden Peace: +10%
 * 3rd job Lucky Dice "5" buff: +20%
 * Double "5": +10%
 * Triple "5": +10%
 * 4th job Robot Mastery: +48%~56% max (6%/7% per summoned robot)
 * Magnetic Field-Reinforce: +20% for the skill only
 * Support Unit: H-EX-Reinforce: +20% for the skill only
 * Massive Fire-Reinforce: +10% for Salvo Plus only
 * Will of Liberty (Mechanic) buff: +10% for Resistance, Demon and Xenon only
 * 5th job Maple World Goddess Blessing buff: +5%~20%


 * 0th job Multilateral I: +3% if Pure STR, Pure DEX and Pure LUK is 20 or more each
 * 1st job Multilateral II: +5% if Pure STR, Pure DEX and Pure LUK is 40 or more each
 * 2nd job Multilateral III: +7% if Pure STR, Pure DEX and Pure LUK is 90 or more each
 * 3rd job Multilateral IV: +10% if Pure STR, Pure DEX and Pure LUK is 150 or more each
 * 4th job Instant Shock: +20%~21% for Aegis System missiles only
 * 4th job Multilateral V: +10% if Pure STR, Pure DEX and Pure LUK is 260 or more each
 * 4th job Multilateral VI: +5% if Pure STR, Pure DEX and Pure LUK is 330 or more each
 * Blade Dancing-Reinforce: +20% for the skill only
 * Mecha Purge-Reinforce: +20% for all 3 modes for the skill only
 * Holographic Graffiti-Reinforce: +10% for all types (including 5th job Hologram Graffiti: Fusion)
 * Meltdown Explosion buff: +10%
 * 5th job Loaded Dice "5" buff: +20%
 * 5th job Maple World Goddess Blessing buff: +5%~20%


 * 0th job Curse of Fury: +100% at 1% chance when attacking
 * 3rd job Demon Lash Arch: +30% for Demon Lash only
 * 4th job Demon Thrash Final Enhancement: +30% for Demon Lash only
 * 4th job Dark Metamorphosis buff: +35%~37%
 * Dark Metamorphosis-Reinforce: +20% for the skill only
 * Demon Impact-Reinforce: +20% for the skill only
 * Demonic Fortitude (Demon Slayer) buff: +10% for Resistance, Demon and Xenon only
 * 5th job Body of Steel buff: +30% max


 * 3rd job Pain Dampener: +20% for Exceed skills only
 * 4th job Overwhelming Power: +30%~33%
 * 4th job Defense Expertise: +20% for 3rd job Shield Charge and 4th job Shield Chasing only
 * Exceed-Reinforce: +20% for Exceed skills only
 * Shield Chasing-Reinforce: +20% for the skill only
 * Forbidden Contract buff: +10%
 * Demonic Fortitude (Demon Avenger) buff: +10% for Resistance, Demon and Xenon only
 * 5th job Body of Steel buff: +30% max


 * 0th job Iron Will: +2%/3% per stage up to +6%/9% (link skill level 1/2)
 * 2nd job Dragon Slash 1st Enhancement: +40% for Dragon Slash only
 * 3rd job Dragon Slash 2nd Enhancement: +70% for Dragon Slash only
 * 4th job Dragon Slash 3rd Enhancement: +90% for Dragon Slash only
 * Gigas Wave-Reinforce: +20% for Gigas Wave and Draco Slasher only
 * Inferno Breath-Reinforce: +20% for the skill only
 * Inferno Breath-Blaze: +20% for the flames spread by Inferno Breath
 * Wing Beat-Reinforce: +20% for the skill only
 * 5th job Body of Steel buff: +30% max
 * 5th job Grandis Goddess' Blessing buff: +6%~35%
 * 5th job Grandis Goddess' Blessing buff: +5%~11% per stage (max 15%~33%)


 * 4th job Adapt to Death: +10%~12%
 * Breath Shooter-Reinforce: +10% for breath shooter skills except 5th job skills
 * Execution-Reinforce: +20% for execution skills except 5th job skills
 * Remain Incense-Reinforce: +50% for the skill only
 * Incarnation buff: +15%
 * 5th job Grandis Goddess' Blessing buff: +6%~35%
 * 5th job Thanatos Descent buff: +16%~45%


 * 4th job Summon Beating Needle Bat: +5% per 1 less actual target hit than the base maximum target (max +35%/45% for 1st~2nd / 3rd attack respectively)
 * Non-Chain Arts-Reinforce: +20% for summon weapon skills only
 * Chain Arts: Stroke-Reinforce: +20% for the skill only
 * Chain Arts: Takedown-Reinforce: +20% for the skill only
 * Chain Arts: Takedown-Wave Reinforce: +20% for the shockwaves by the skill only
 * Merchant's Special Elixir buff: +10%
 * 5th job Grandis Goddess' Blessing buff: +6%~35%


 * 0th job Soul Contract buff: +30%/45%/60% (compared to receiver version of link skill)
 * 3rd job Affinity Heart III: +20%
 * 4th job Trinity buff: +10% each time Trinity/Trinity Fusion hits the same monster, up to +30%, for Trinity/Trinity Fusion only
 * 4th job Affinity Heart IV buff: +30%~33% when recharging successfully at 50% chance
 * Soul Seeker-Reinforce: +20% for the skill only
 * Finale Ribbon-Reinforce: +20% for the skill only
 * Trinity-Reinforce: +20% for the skill only
 * 5th job Loaded Dice "5" buff: +20%
 * 5th job Grandis Goddess' Blessing buff: +6%~35%


 * 4th job Grave debuff: +20%~21%
 * Trigger-Reinforce: +20% for trigger skills only
 * Nobility-Shield Reinforce: +15% when Nobility is active
 * Race of God (Adele) buff: +10% for Flora jobs only
 * 5th job Body of Steel buff: +30% max
 * 5th job Magic Circuit Full Drive buff: +21%~50% max


 * 1st job Craft: Orb: +15% for Craft: Javelin for 2 seconds after using
 * 1st job Bless Mark: +10%
 * 2nd job Curse Mark debuff: +20% except Craft: Orb
 * 3rd job Might of the Flora: +10%
 * Javelin-Reinforce: +20% for the skill only
 * Longinus-Reinforce: +20% for the skill only
 * Deus-Reinforce: +20% for the skill only
 * Race of God (Illium) buff: +10% for Flora jobs only
 * 5th job Magic Circuit Full Drive buff: +21%~50% max
 * 5th job Soul of Crystal: +6%~35% for the crystal's damage only, when it disappears


 * 0th job Contact Caravan buff: +8% if Bark Bark called
 * 0th job Contact Caravan buff: +4% if Nya called
 * 1st job Spell Bullet: +5% per charge above the 1st charge when used together, up to +20%, for the released charge only
 * 4th job Abyss Charge Drive buff: +20%~21%
 * Charge Spell Amplification buff: +20%~21% if Abyss Charge Drive is reactivated
 * Battle Arts-Reinforce: +20% for 1st-4th Ark attack skills, excluding Spell Bullet, Upcoming Death, and Returning Hate
 * Enchanting Restraint-Reinforce: +60% for the skill only
 * Race of God (Ark) buff: +10% for Flora jobs only
 * 5th job Loaded Dice "5" buff: +20%
 * 5th job Magic Circuit Full Drive buff: +21%~50% max


 * 4th job Enlightenment: +10%~12%
 * Empowered Harmony: +10% for Humanity: As-You-Will Fan, Ground-Shattering Wave skills, Iron Fan Gale skills, Stone Tremor skills, Consuming Flames skills, and Humanity: Gold-Banded Cudgel
 * Empowered Gourd: +25% for Tailsman: Evil-Sealing Gourd
 * Empowered Degeneration: +35% for Scroll: Degeneration
 * 5th job Grandis Goddess' Blessing buff: +11%~40%
 * 5th job Sage: Weath of Gods buff: +22%~80%
 * 5th job Sage: Weath of Gods buff: +20% for Heaven, Earth, and Humanity skills after summoning the gods


 * 2nd job Pure Power: +20%
 * 4th job Telepath Tactics: +20%~23%
 * Psychic Grab-Reinforce: +20% for Psychic Smash and Psychic Shot
 * Psychic Ground-Reinforce: +20% for the skill only
 * Psycho Break-Reinforce: +40% for the skill only


 * Doubletime buff: +1% per stack when Beta attacks, up to +10%
 * Time Distortion debuff: +25%
 * Time Holding buff: +10% (level 200+ only)
 * 5th job Body of Steel buff: +30% max


 * Broad Sword Mastery: +8% per 1 less target than skill's base maximum targets (max +112% for hitting 1 target on a skill with 15 base maximum targets)
 * Doubletime buff: +1% per stack when Beta attacks, up to +10%
 * Time Distortion debuff: +25%
 * Time Holding buff: +10% (level 200+ only)
 * 5th job Body of Steel buff: +30% max


 * 0th job Summer's Rain buff: +15%
 * 1st job Battoujutsu Combo: +2% per stack up to +16%
 * 3rd job Whirlwind Cut: +50% for 2nd job Shoryuusen and 3rd job Dankuusen
 * 4th job Precision Cutting: +30%~33%
 * 4th job Sudden Strike debuff: +20%~22%
 * Shinsoku-Reinforce: +20% for the skill only
 * Sudden Strike-Reinforce: +20% for the skill only
 * Princess' Vow (Hayato) buff: +10% for Hayato and Kanna only
 * 5th job Body of Steel buff: +30% max


 * 3rd job Spirit Corral debuff: +5%
 * 4th job Bellflower Barrier buff: +20%~22% when inside
 * 4th job Nine-Tailed Fury buff: +20%
 * 4th job Tessenjutsu: +30%~33%
 * Vanquisher Charm-Persist: +20% for the skill only
 * Princess' Vow (Kanna) buff: +10% for Hayato and Kanna only


 * 4th job Puncture debuff: +10%~11% for critical hits for party members
 * Epic Explorer (Hero) buff: +10% for Explorers only


 * Epic Explorer (Paladin) buff: +10% for explorers only


 * Epic Explorer (Dark Knight) buff: +10% for explorers only


 * Epic Explorer (Arch Mage (Fire, Poison)) buff: +10% for explorers only


 * Ice Aura buff: +20%
 * Epic Explorer (Arch Mage (Ice, Lightning)) buff: +10% for explorers only


 * 4th job Resurrection: +5% +1% per 2,500 INT, up to +25% for revived party members only
 * Epic Explorer (Bishop) buff: +10% for explorers only
 * 5th job Angel of Balance buff when Vengeance of Angel is inactive: +5%~100%
 * 5th job Peacemaker buff: +5%~22%


 * Epic Explorer (Bowmaster) buff: +10% for explorers only


 * Epic Explorer (Crossbow Master) buff: +10% for explorers only


 * Epic Explorer (Pathfinder) buff: +10% for explorers only


 * Epic Explorer (Night Lord) buff: +10% for explorers only


 * Epic Explorer (Shadower) buff: +10% for explorers only


 * Epic Explorer (Dual Blade) buff: +10% for explorers only


 * Epic Explorer (Viper) buff: +10% for explorers only


 * Epic Explorer (Captain) buff: +10% for explorers only


 * Epic Explorer (Cannon Shooter) buff: +10% for explorers only


 * Charging Light debuff: +10%
 * Queen of Tomorrow buff: +10% for Cygnus Knights and Mihile only


 * Glory of the Guardians (Soul Master) buff: +10% for Cygnus Knights and Mihile only


 * 4th job Burning Conduit buff: +60%~62%
 * Glory of the Guardians (Flame Wizard) buff: +10% for Cygnus Knights and Mihile only


 * Glory of the Guardians (Wind Breaker) buff: +10% for Cygnus Knights and Mihile only


 * Glory of the Guardians (Night Walker) buff: +10% for Cygnus Knights and Mihile only


 * Glory of the Guardians (Striker) buff: +10% for Cygnus Knights and Mihile only


 * Heroic Memories (Aran) buff: +10% for Maple Heroes only


 * Heroic Memories (Luminous) buff: +10% for Maple Heroes only


 * Heroic Memories (Evan) buff: +10% for Maple Heroes only


 * 3rd job Unicorn Spike debuff: +30%
 * Heroic Memories (Mercedes) buff: +10% for Maple Heroes only


 * Heroic Memories (Phantom) buff: +10% for Maple Heroes only


 * 3rd job Weaken debuff: +20%
 * Heroic Memories (Eunwol) buff: +10% for Maple Heroes only


 * Will of Liberty (Blaster) buff: +10% for Resistance, Demon and Xenon only


 * 4th job Dark Aura buff: +20%~22%
 * Will of Liberty (Battle Mage) buff: +10% for Resistance, Demon and Xenon only


 * Will of Liberty (Wild Hunter) buff: +10% for Resistance, Demon and Xenon only


 * Will of Liberty (Mechanic) buff: +10% for Resistance, Demon and Xenon only


 * Demonic Fortitude (Demon Slayer) buff: +10% for Resistance, Demon and Xenon only


 * Demonic Fortitude (Demon Avenger) buff: +10% for Resistance, Demon and Xenon only


 * 4th job Finale Ribbon debuff: +20%~21%


 * Race of God (Adele) buff: +10% for Flora jobs only


 * Race of God (Illium) buff: +10% for Flora jobs only


 * Charge Spell Amplification buff: +20%~21% if Abyss Charge Drive is reactivated
 * Race of God (Ark) buff: +10% for Flora jobs only


 * Time Distortion debuff: +25%


 * Time Distortion debuff: +25%


 * 4th job Sudden Strike debuff: +20%~22%
 * Princess' Vow (Hayato) buff: +10% for Hayato and Kanna only


 * 4th job Bellflower Barrier buff: +20%~22% when inside
 * Princess' Vow (Kanna) buff: +10% for Hayato and Kanna only

Damage to Normal Monsters
Basically the same as Damage % but only works on normal monsters and monster park monsters (however, for monster park monsters, skills with different skill damage depending on whether target is a boss monster or not will follow boss monster values). Added to Damage % when calculating output.

Possible sources include:
 * Muspell Equipment Set: +2%/+6%/+12% total for 3/4/5 items worn respectively
 * Pensalir Equipment Set: +2%/+6%/+12%/+20% total for 3/4/5/6 items worn respectively
 * Expirable Event Overhead Titles
 * Inner Ability: +2%~+10%
 * Guild Skill: +3%~+12%
 * Hyper Stats: +3%~+55%
 * Lara Link Skill: +7%/11% for exactly 30 seconds after killing 20 normal monsters, does not count during the buff duration, not affected by buff duration increasing effects
 * Union Grid Bonus: +1% per grid within the boundary covered up to +40% for maximum boundary.
 *  Overhead Title (from Beautyroid event): +5%


 * 5th job Guided Arrow: +20% for the skill only


 * 5th job Guided Arrow: +20% for the skill only
 * 5th job Snipe Enhancement: +10% at Level 20+ for the skill only


 * 5th job Guided Arrow: +20% for the skill only


 * 5th job Chains of Hell Enhancement: +10% at Level 20+ for the skill only


 * 5th job Headshot Enhancement: +10% at Level 20+ for the skill only


 * 3rd job Orbital Flame III: +20% for the skill only
 * 4th job Final Orbital Flame IV: +40% for the skill only


 * 5th job Guided Arrow: +20% for the skill only


 * 1st job Shadow Bat: +35% for the skill only
 * 5th job Shadow Spear: +25% for the skill only


 * 0th job Elven Grace: +10%
 * 5th job Guided Arrow: +20% for the skill only


 * 1st job Lift Press: +20% for the skill only
 * Hyper Magnum Punch: +30% for shockwaves of Shockwave Punch only


 * 5th job Abyssal Lightning: +30% for the skill only


 * 4th job Drill Salvo: +40% for 4th job Wild Arrow Blast only during Jaguar Riding
 * 5th job Guided Arrow: +20% for the skill only
 * 5th job Jaguar Storm: +150% for the skill only


 * 1st job Pinpoint Rocket: +150% for the skill only


 * 2nd job Dragon Fang: +50% for the skill only
 * 3rd job Remain Incense: +100% for the skill only
 * Chasing Shot: +30% for the skill only
 * 5th job Guided Arrow: +20% for the skill only
 * 5th job Thanatos Descent: +25% for the skill only
 * 5th job Strike Arrow/Chasing Shot Enhancement: +10% at Level 20+ for the skill only
 * 5th job Scattering Shot Enhancement: +10% at Level 20+ for the skill only
 * 5th job Dragon Fang/Remain Incense Enhancement: +10% at Level 20+ for the skill only
 * 5th job Death Blessing/Snicky Sniper Enhancement: +10% at Level 20+ for the skill only


 * 4th job Weak Point Converging Attack: +10%


 * 5th job Shard/Wonder Enhancement: +10% at Level 20+ for the skill only
 * 5th job Order/Grave Enhancement: +10% at Level 20+ for the skill only


 * 1st job Craft: Radiant Javelin: +20% for the skill only
 * 3rd job Craft Skill: Glory Wing buff: +20% for Glory Wing: Javelin only


 * 2nd job Talisman: Clone: +20% for the skill only

Damage to Boss Monsters
Basically the same as Damage % but only applies to boss monsters, excluding monster park monsters (however, for monster park monsters, they are affected bt "damage on normal monsters" increases, but skills with different skill damage depending on whether target is a boss monster or not will follow boss monster values). Added to Damage % when calculating output. Conditional increases are not shown in stats window.

Some sources include:
 * Demon Slayer Link Skill: +10%/+15% for Skill Level 1/2 respectively
 * ZEN Link Skill: +2%~+8%/+4%~+16% for attacking boss monsters frequently (link skill level 1/2 respectively)
 * Adele Link Skill: +2%/+4%
 * Hyper Stats: +3%~+55%
 * Inner Ability: +5%~+20%
 * Demon Avenger Union Attacker: +1%~+6% based on attacker's rank
 * Kanna Union Attacker: +1%~+6% based on attacker's rank
 * Union Grid Bonus: +1% per grid within the boundary covered up to +40% for maximum boundary.
 * Weapon and Secondary Potentials: +3%~+40% per line based on type of potential, rank and equip level.
 * Bonus Stats on Weapons: +2%~+14%
 * Augmented / Magnificent Souls on Weapons: +3%~+7% based on the boss
 * Health Cut Ring, Limit Ring: +4%/+6%/+8%/+10% for 9/11/13/15 seconds for Ring Skill Level 1/2/3/4 respectively, cooldown 180 seconds. Affected by cooldown reset chances but not buff duration extensions.
 * Monster Farm Petite Von Leon: +5%
 * Monster Farm Lil Moonbeam + Petite Eunwol: +8% if you have both alive.
 * Certain Equipments
 * Fafnir/Absolabs/Arcaneshade Weapon: +30%
 * Chaos Vellum Slayer Medal: +5%
 * Expirable Event Medals
 *  Overhead Title: +10%
 *  Overhead Title: +5%
 * <5 Years with Mu Gong> Overhead Title: +5%, expires on Sunday 11.59pm
 * <10 Years with Mu Gong> Overhead Title: +10%, expires on Sunday 11.59pm
 * Expirable Event Overhead Titles
 * Boss Slayer Badge: +1%/+3%/+5%
 * Inverse Codex from Kritias: +2%/+5% for item level 12/13 respectively
 * Certain Equipment Sets
 * Noblesse Guild Skill "Boss Slayer": +2%~+30% for 2~30 minutes, cooldown 1~2 hours
 * Alchemy potion: +10%/+20% for 40 minutes, cooldown 60/50 minutes respectively


 * Advanced Combo-Boss Killer: +20% max when 2nd job Combo Attack is active
 * 5th job Combo Instinct buff: +0%~4% max


 * 4th job Heaven's Hammer: +30% for the skill only


 * 4th job Sacrifice buff: +10%~11%
 * Gungnir Descent-Boss Killer: +10% for the skill only


 * Advanced Bless-Buss Rush: +10% when 4th job Advanced Bless is active


 * Hurricane-Boss Rush: +10% for the skill only
 * Concentration buff: +20%


 * Snipe-Boss Rush: +10% for the skill only


 * 4th job Ancient Archery: +50% for Ancient Force/Enchant Force skills only
 * Ancient Force-Boss Rush: +20% for Ancient Force/Enchant Force skills only


 * 4th job Frailty Curse: +10%~11%
 * Quad Throw-Boss Rush: +20% for the skill only
 * 5th job Dark Lord's Omen: +30% for the skill only


 * Assassinate-Boss Rush: +20% for the skill only


 * Octopunch-Boss Rush: +20% for the skill only
 * Stimulating Conversation: +20%
 * 5th job Serpent Vortex: +30% for the skill only


 * Rapid Fire-Boss Rush: +20% for the skill only
 * Head Shot-Boss Rush: +20% for the skill only


 * 4th job Pirate's Spirit: +40%~42%


 * 4th job Unpredictable: +15%~18%
 * Speeding Dance-Boss Rush: +20% for Dance of Moon and Speeding Sunset only


 * 4th job Bow Expert: +40%~43%
 * Song of Heaven-Boss Rush: +30% for the skill only


 * Quintiple Throw-Boss Rush: +20% for the skill only


 * Annihilation-Boss Rush: +20% for the skill only


 * 5th job Freud's Wisdom buff: +10%~25% for 5th stack
 * 5th job Brandish Maha's Carnage: +20% for the skill only


 * 5th job Freud's Wisdom buff: +10%~25% for 5th stack


 * 4th job High Dragon Potential: +20%~23%
 * 5th job Freud's Wisdom buff: +10%~25% for 5th stack


 * 4th job Defense Break: +20%~23%
 * Ishtar's Ring-Boss Rush: +20% for the skill only
 * 5th job Freud's Wisdom buff: +10%~25% for 5th stack


 * 5th job Freud's Wisdom buff: +10%~25% for 5th stack


 * 4th job Spirit Bond 4: +30%~33%
 * Spirit Claw-Boss Rush: +20% for the skill only
 * Spirit Bond Maximise buff: +20%
 * 5th job Freud's Wisdom buff: +10%~25% for 5th stack


 * 4th job Gauntlet Expert: +20%~22%


 * 3rd job Dark Shock: +20% for the mark consumption attack only
 * Dark Aura-Boss Rush: +10% when Dark Aura is active


 * 4th job Wild Arrow Blast: +10% for the skill only during Summon Jaguar
 * Wild Arrow Blast-Boss Rush: +20% for the skill only


 * 4th job OOPArts Code buff: +30%~32%


 * 4th job Demon Impact: +40%~42% for the skill only
 * Cerberus Chomp: +50% for the skill only
 * 5th job Demon Awakening buff: +50% for Demon Lash only


 * 0th job Realign: Attacker Mode buff: +3%
 * 2nd job Attacker Mode 1st Reinforcement: +5%
 * 3rd job Attacker Mode 2nd Reinforcement: +5%
 * 4th job Attacker Mode 3rd Reinforcement: +5%
 * 4th job Attacker Mode 3rd Reinforcement: +10% when Final Form is active


 * 4th job Adapt to Death: +10%
 * Breath Shooter-Boss Killer: +15% for breath shooter skills except 5th job skills


 * Non-Chain Arts-Boss Rush: +20% for summon weapon skills only


 * 4th job Soul Resonance: +50% for the skill only
 * Soul Exaltation buff: +20%


 * 4th job Strive: +10%~12%
 * Trigger-Boss Rush: +20% for trigger skills only


 * 3rd job Reaction: Destruction II: +20% for the skill only
 * 3rd job Craft Skill: Glory Wing buff: +30%
 * 4th job Craft: Longinus: +20% for the skill only
 * 4th job Wisdom of the Crystal: +30%~31%
 * Javelin-Boss Rush: +20% for the skill only
 * Deus-Boss Rush: +20% for the skill only
 * 5th job Crystal Ignition: +20% for the skill only
 * 5th job Reaction: Spectrum: +20% for the skill only


 * 4th job Abyss Charge Drive buff: +30%~32%
 * Charge Spell Amplification buff: +30%~32% if Abyss Charge Drive is reactivated
 * 4th job Complete Fusion: +30%~33%
 * Battle Arts-Boss Rush: +20% for 1st-4th Ark attack skills, excluding Spell Bullet, Upcoming Death, and Returning Hate


 * 1st job Talisman: Evil-Sealing Gourd: +20% for the skill only
 * 3rd job Scroll: Degeneration: +20% for the skill only
 * 3rd job Asura: +20%
 * 4th job Humanity: Gold-Banded Cudgel: +30% for the skill only
 * Boss Rush Harmony: +15% for Humanity: As-You-Will Fan, Ground-Shattering Wave skills, Iron Fan Gale skills, Stone Tremor skills, Consuming Flames skills, and Humanity: Gold-Banded Cudgel
 * Butterfly Rush: +20% for Scroll: Butterfly Dream


 * 4th job Psychic Charger: +30%~32%


 * Broad Sword Mastery: +30%


 * Shinsoku-Boss Rush: +20% for the skill only


 * 4th job Bellflower Barrier buff: +5% when inside
 * Bellflower Barrier-Reinforce: +20% when inside


 * Advanced Bless-Buss Rush: +10% when 4th job Advanced Bless is active


 * Dark Aura-Boss Rush: +10% when Dark Aura is active


 * Charge Spell Amplification buff: +30%~32% if Abyss Charge Drive is reactivated


 * 4th job Bellflower Barrier buff: +5% when inside
 * Bellflower Barrier-Reinforce: +20% when inside

Final Damage
Final Damage is the constant percentage damage increase regardless of existing stats and other sources of final damage. 100×[(1+Final%1/100)×(1+Final%2/100)×...×(1+Final%n/100)]-100 The result is rounded off in the stats window but when applied to the damage range, it is left in decimals. Final Damage is non exhaustive and each additional source will multiply on top of one another. Conditional increases are not shown in stats window.
 * Total Final Damage % for n sources of final damage percentage increase:

It is usually only found in skills. There is also a common skill obtained after liberating the Genesis Weapon that provides +15% final damage for 30 seconds when attacking every 90 seconds.

Reboot World characters also receive a final damage boost to compensate for generally lower power levels.
 * Level 1~99: +30%
 * Level 100~149: +10%p (total +40%)
 * Level 150~199: +10%p (total +50%)
 * Level 200~249: +10%p (total +60%)
 * Level 250~299: +5%p (total +65%)
 * Level 300 or higher: +5%p (total +70%)


 * 2nd job Weapon Mastery: +10%
 * 2nd job Combo Attack buff: +0%
 * 3rd job Combo Synergy: +25%p max
 * 4th job Advanced Combo: +75%p~85%p max
 * Advanced Combo-Reinforce: +20%p max
 * 5th job Combo Death Fault buff: +60%p~78%p
 * 5th job Combo Instinct buff: +5.5%p~26%p max
 * 3rd job Chance Attack: +25% on stunned, frozen, blinded and bound targets
 * 4th job Enrage buff: +25%~26%
 * 5th job Weapon Aura buff: +1%~6%
 * 5th job Brandish Enhancement: +5%~300% for the skill only
 * 5th job Combo Force Enhancement: +5%~300% for the skill only
 * 5th job Final Attack Enhancement: +2%~120% for the skill only
 * 5th job Interprid Slash Enhancement: +3%~180% for the skill only
 * 5th job Leap Attack/Rush/Upper Charge Enhancement: +3%~180% for the skill only
 * 5th job Panic Enhancement: +3%~180% for the skill only
 * 5th job Shout Enhancement: +3%~180% for the skill only
 * 5th job Raging Blow Enhancement: +2%~120% for the skill only
 * 5th job Incising Enhancement: +2%~120% for the skill only
 * 5th job Rage Uprising Enhancement: +2%~120% for the skill only


 * 4th job Elemental Force buff: +20%~21%
 * 4th job High Paladin: +40%~43%
 * 5th job Weapon Aura buff: +1%~6%
 * 5th job Divine Echo buff: +35%~50%
 * 5th job Final Attack Enhancement: +5%~300% for the skill only
 * 5th job Page Order Enhancement: +5%~300% for the skill only
 * 5th job Flame Charge Enhancement: +2%~120% for the skill only
 * 5th job Blizzard Charge Enhancement: +2%~120% for the skill only
 * 5th job Lightning Charge Enhancement: +2%~120% for the skill only
 * 5th job Leap Attack/Dash/Upper Charge Enhancement: +3%~180% for the skill only
 * 5th job Blast Enhancement: +2%~120% for the skill only
 * 5th job Divine Charge Enhancement: +2%~120% for the skill only
 * 5th job Sanctuary Enhancement: +2%~120% for the skill only
 * 5th job Smite Enhancement: +2%~120% for the skill only


 * 3rd job Cross Over Chains: +50%
 * 3rd job Cross Over Chains buff: +1% per 2.5% current HP, up to +20%
 * 4th job Reincarnation: +30%~33% when HP is above 14%~20%
 * Reincarnation-Damage: +30% during the buff
 * 5th job Weapon Aura buff: +1%~6%
 * 5th job Final Attack Enhancement: +4%~240% for the skill only
 * 5th job Piercing Through Enhancement: +5%~300% for the skill only
 * 5th job Spear Pulling Enhancement: +5%~300% for the skill only
 * 5th job Beholder Enhancement: +3%~180% for Beholder Dominant, Beholder Shock, Beholder Revenge, Beholder Impact only
 * 5th job Le Mancha Spear Enhancement: +3%~180% for the skill only
 * 5th job Leap Attack/Dash/Upper Charge Enhancement: +3%~180% for the skill only
 * 5th job Dark Impale Enhancement: +2%~120% for the skill only
 * 5th job Gungnir Descent Enhancement: +2%~120% for the skill only
 * 5th job Dark Synthesis Enhancement: +2%~120% for the skill only


 * 2nd job Elemental Drain buff: +15% max (+3%p per dot effect)
 * 4th job Fervent Drain buff: +10%p max (+2%p per dot effect)
 * 3rd job Elemental Decrease: +40%
 * 3rd job Extreme Magic: +20% on dot damage, stun, freeze, blind, bound targets
 * 4th job Mist Eruption: +20% on targets with 2 or more dot effects
 * +25%p on targets with 3 or more dot effects
 * +35%p on targets with 4 or more dot effects
 * +45%p on targets with 5 or more dot effects
 * 4th job Infinity buff: +70%~72% on cast, +3%p every 6 seconds
 * 5th job Overload Mana buff: +8%~11%
 * 5th job Dot Furnisher: -35% for 1st repeated attack onwards in the same instance
 * 5th job Poison Nova: -50% for 4th repeated attack onwards in the same instance
 * 5th job Flame Orb Enhancement: +5%~300% for the skill only
 * 5th job Poison Breath Enhancement: +5%~300% for the skill only
 * 5th job Ignite Enhancement: +4%~240% for the skill only
 * 5th job Explosion Enhancement: +3%~180% for the skill only
 * 5th job Teleport Mastery Enhancement: +3%~180% for the skill only
 * 5th job Poison Mist Enhancement: +2%~120% for the skill only
 * 5th job Paralyse Enhancement: +2%~120% for the skill only
 * 5th job Mist Eruption Enhancement: +2%~120% for the skill only
 * 5th job Ifrit Enhancement: +2%~120% for the skill only
 * 5th job Flame Haze Enhancement: +2%~120% for the skill only
 * 5th job Meteor Enhancement: +2%~120% for the skill only
 * 5th job Fire Aura Enhancement: +2%~120% for the skill only
 * 5th job Megido Flame Enhancement: +2%~120% for the skill only


 * 3rd job Elemental Decrease: +50%
 * 3rd job Extreme Magic: +20% on dot damage, stun, freeze, blind, bound targets
 * 4th job Infinity buff: +70%~72% on cast, +3%p every 6 seconds
 * 5th job Overload Mana buff: +8%~11%
 * 5th job Thunder Break: -20%p per additional attack, reduction overlaps per additional attack (max -79.0285%)
 * 5th job Jupital Thunder: +12% for lightning skills on targets hit by Jupital Thunder
 * 5th job Cold Beam Enhancement: +5%~300% for the skill only
 * 5th job Thunder Bolt Enhancement: +5%~300% for the skill only
 * 5th job Chilling Step Enhancement: +4%~240% for the skill only
 * 5th job Ice Strike Enhancement: +3%~180% for the skill only
 * 5th job Glacier Chain Enhancement: +3%~180% for the skill only
 * 5th job Thunderstorm Enhancement: +3%~180% for the skill only
 * 5th job Chain Lightning Enhancement: +2%~120% for the skill only
 * 5th job Blizzard Enhancement: +2%~120% for the skill only
 * 5th job Frozen Orb Enhancement: +2%~120% for the skill only
 * 5th job Elquines Enhancement: +2%~120% for the skill only
 * 5th job Lightning Sphere Enhancement: +2%~120% for the skill only


 * 2nd job Blessed Ensemble: +2%~12%
 * 4th job Blessed Harmony: +1%p~6%p
 * 2nd job Heal debuff: +10%
 * 4th job Infinity buff: +70%~72% on cast, +3%p every 6 seconds
 * 4th job Bahamut debuff: +25% for next attack
 * 5th job Angel of Balance debuff when Vengeance of Angel is active (overwrites Bahamut): +25%p for next attack
 * Vengeance of Angel buff: +30%
 * 5th job Overload Mana buff: +8%~11%
 * 5th job Pray buff: +5%~45%
 * 5th job Heal Enhancement: +5%~300% for the skill only
 * 5th job Holy Arrow Enhancement: +5%~300% for the skill only
 * 5th job Shining Ray Enhancement: +3%~180% for the skill only
 * 5th job Big Bang Enhancement: +2%~120% for the skill only
 * 5th job Angel Ray Enhancement: +2%~120% for the skill only
 * 5th job Bahamut Enhancement: +2%~120% for the skill only
 * 5th job Genesis Enhancement: +2%~120% for the skill only
 * 5th job Heaven's Door Enhancement: +2%~120% for the skill only


 * 3rd job Extreme Archery: Bow buff: +30%
 * 4th job Armor Piercing: +100%~115% of target's DEF, up to +400% for the next direct attack with your own skill every 9 seconds, each direct attack with your own skill made reduces cooldown by 1 second if remaining cooldown is more than 1 second
 * Hurricane-Split Attack: -25% for the skill only
 * 5th job Arrow Bomb Enhancement: +5%~300% for the skill only
 * 5th job Quiver Cartridge Enhancement: +2%~120% for the skill only
 * 5th job Final Attack: Bow Enhancement: +2%~120% for the skill only
 * 5th job Arrow Platter Enhancement: +2%~120% for the skill only
 * 5th job Flame Shot Enhancement: +3%~180% for the skill only
 * 5th job Phoenix Enhancement: +3%~180% for the skill only
 * 5th job Schutike Eisen Enhancement: +3%~180% for the skill only
 * 5th job Uncountable Arrows Enhancement: +2%~120% for the skill only
 * 5th job Hurricane Enhancement: +2%~120% for the skill only
 * 5th job Wounds Shot Enhancement: +2%~120% for the skill only
 * 5th job Wind of Frey Enhancement: +2%~120% for the skill only


 * 2nd job Distance Sense: +12% max on far targets more than 200 pixels away
 * 2nd job Crossbow Mastery: +20%
 * 3rd job Dragon Pulse: +15% per target pierced on subsequent targets, for the skill only
 * 4th job Piercing Arrow: +15% per target pierced on subsequent targets, for the skill only
 * 4th job Last Man Standing: +10% if you are in a solo party or when your skill only hits 1 target
 * 4th job Additional Bolt: +15%
 * 5th job Iron Arrow Enhancement: +5%~300% for the skill only
 * 5th job Net Throwing Enhancement: +5%~300% for the skill only
 * 5th job Final Attack: Crossbow Enhancement: +5%~300% for the skill only
 * 5th job Dragon Pulse Enhancement: +3%~180% for the skill only
 * 5th job Bolt Rupture Enhancement: +3%~180% for the skill only
 * 5th job Freezer Enhancement: +3%~180% for the skill only
 * 5th job Schutike Eisen Enhancement: +3%~180% for the skill only
 * 5th job Piercing Enhancement: +2%~120% for the skill only
 * 5th job Snipe Enhancement: +2%~120% for the skill only
 * 5th job Long Range True Shot Enhancement: +2%~120% for the skill only


 * 3rd job Cardinal Blast Enhancement: +10%p per 1 less target for the skill only (max +40%)
 * 4th job Advanced Cardinal Force: +10%p max (due to +1 target on Cardinal Blast) for the skill only
 * 3rd job Ancient Guidance buff: +15%
 * 4th job Edge of Resonance: +50% max for the skill only
 * 4th job Ancient Archery: +10% for Ancient Force/Enchant Force skills only
 * 5th job Ultimate Blast: +100% max for the skill only
 * 5th job Cardinal Discharge/Additional Discharge Enhancement: +2%~120% for the skill only
 * 5th job Cardinal Blast/Additional Blast Enhancement: +2%~120% for the skill only
 * 5th job Split Mystel Enhancement: +2%~120% for the skill only
 * 5th job Cardinal Transition Enhancement: +2%~120% for the skill only
 * 5th job Raven Enhancement: +3%~180% for the skill only
 * 5th job Triple Impact Enhancement: +2%~120% for the skill only
 * 5th job Edge of Resonance Enhancement: +2%~120% for the skill only
 * 5th job Combo Assault Enhancement: +2%~120% for the skill only
 * 5th job Ancient Astra Enhancement: +2%~120% for the skill only


 * 3rd job Shadow Partner buff: -30% for added hits
 * 3rd job Expert Throwing Star Handling: +25%
 * 5th job Venom Burst: +15%p per dot effect up to 75% for the skill only
 * 5th job Ultimate Dark Sight buff: +10%~16%
 * 5th job Ready to Die buff: +10%~13%
 * Phase 2: +20%p~23%p
 * 5th job Spread Throw buff: -20% on added directions for 4th job Quad Throw
 * 5th job Mark of Assassin Enhancement: +2%~120% for the skill only
 * 5th job Shuriken Burst Enhancement: +5%~300% for the skill only
 * 5th job Wind Tailsman Enhancement: +5%~300% for the skill only
 * 5th job Shadow Web Enhancement: +3%~180% for the skill only
 * 5th job Triple Throw Enhancement: +3%~180% for the skill only
 * 5th job Shade Split Enhancement: +3%~180% for the skill only
 * 5th job Dark Flare Enhancement: +3%~180% for the skill only
 * 5th job Quad Throw Enhancement: +2%~120% for the skill only
 * 5th job Sudden Raid Enhancement: +2%~120% for the skill only
 * 5th job Showdown Challenge Enhancement: +2%~120% for the skill only
 * 5th job Four Seasons Enhancement: +2%~120% for the skill only


 * 3rd job Shadow Partner buff: -30% for added hits
 * 3rd job Advanced Dark Sight when 1st job Dark Sight is active: +5%
 * 5th job Ultimate Dark Sight buff: +10%p~16%p
 * 4th job Assassinate: +100% for the skill only when there are 3 Killing Points
 * 4th job Boomerang Step: +25%~26%
 * 5th job Venom Burst: +15%p per dot effect up to 75% for the skill only
 * 5th job Ready to Die buff: +10%~13%
 * Phase 2: +20%p~23%p
 * 5th job Savage Blow Enhancement: +5%~300% for the skill only
 * 5th job Steal Enhancement: +5%~300% for the skill only
 * 5th job Edge Carnival Enhancement: +3%~180% for the skill only
 * 5th job Meso Explosion Enhancement: +3%~180% for the skill only
 * 5th job Phase Dash Enhancement: +3%~180% for the skill only
 * 5th job Dark Flare Enhancement: +3%~180% for the skill only
 * 5th job Assassinate Enhancement: +2%~120% for the skill only
 * 5th job Boomerang Step Enhancement: +2%~120% for the skill only
 * 5th job Sudden Raid Enhancement: +2%~120% for the skill only
 * 5th job Veil of Shadows Enhancement: +2%~120% for the skill only


 * 3rd job Mirror Image buff: -30% for added hits
 * 3rd job Advanced Dark Sight when 1st job Dark Sight is active: +20%
 * 5th job Ultimate Dark Sight buff: +10%p~16%p
 * 4th job Final Cut buff: +40%~42%
 * 4th job Katara Expert: +20%~21%
 * 5th job Venom Burst: +15%p per dot effect up to 75% for the skill only
 * 5th job Ready to Die buff: +10%~13%
 * Phase 2: +20%p~23%p
 * 5th job Haunted Edge-Sura: -50% for hits after the 1st
 * 5th job Sharp Slash Enhancement: +5%~300% for the skill only
 * 5th job Tornado Spin Enhancement: +5%~300% for the skill only
 * 5th job Fatal Blow Enhancement: +5%~300% for the skill only
 * 5th job Slash Storm Enhancement: +5%~300% for the skill only
 * 5th job Flash Bang Enhancement: +3%~180% for the skill only
 * 5th job Upper Stab Enhancement: +3%~180% for the skill only
 * 5th job Flying Assaulter Enhancement: +3%~180% for the skill only
 * 5th job Bloody Storm Enhancement: +3%~180% for the skill only
 * 5th job Chains of Hell Enhancement: +3%~180% for the skill only
 * 5th job Blade Ascension Enhancement: +3%~180% for the skill only
 * 5th job Phantom Blow Enhancement: +2%~120% for the skill only
 * 5th job Blade Fury Enhancement: +2%~120% for the skill only
 * 5th job Final Cut Enhancement: +2%~120% for the skill only
 * 5th job Sudden Raid Enhancement: +2%~120% for the skill only
 * 5th job Hidden Blade Enhancement: +2%~120% for the skill only
 * 5th job Asura's Anger Enhancement: +2%~120% for the skill only


 * 4th job Dragon Strike debuff: +20%~21%
 * 5th job Transform buff: +20%~26%
 * 5th job Screw Punch Enhancement: +5%~300% for the skill only
 * 5th job Tornado Upper Enhancement: +5%~300% for the skill only
 * 5th job Energy Buster Enhancement: +3%~180% for the skill only
 * 5th job Double Spiral Enhancement: +3%~180% for the skill only
 * 5th job Shockwave Enhancement: +3%~180% for the skill only
 * 5th job Dragon Strike Enhancement: +2%~120% for the skill only
 * 5th job Energy Blast Enhancement: +2%~120% for the skill only
 * 5th job Octopunch Enhancement: +2%~120% for the skill only
 * 5th job Battleship Nautilus Enhancement: +2%~120% for the skill only
 * 5th job Unity of Power Enhancement: +2%~120% for the skill only


 * 3rd job Full Metal Jacket: +20%
 * 4th job Parrot Targetting debuff: +25%~29%
 * 4th job Battleship Nautilus: +30% for Majestic Presence only
 * 4th job Quickdraw buff: +25%~27% for next attack
 * 4th job Ahoy Mateys: +15% for the summoned crews only
 * 5th job Dead Eye: +4% per 1 less target hit, max +44% for the skill only
 * 5th job Magnum Shot Enhancement: +5%~300% for the skill only
 * 5th job Backstep Shot Enhancement: +5%~300% for the skill only
 * 5th job Summon Crew Enhancement: +2%~120% for the skill only
 * 5th job Octa Quarter Deck Enhancement: +3%~180% for the skill only
 * 5th job Double Barrel Shot Enhancement: +3%~180% for the skill only
 * 5th job Bullet Smash Enhancement: +3%~180% for the skill only
 * 5th job Eight Legs Easton Enhancement: +2%~120% for the skill only
 * 5th job Battleship Bomber Enhancement: +2%~120% for the skill only
 * 5th job Headshot Enhancement: +2%~120% for the skill only
 * 5th job Rapid Fire Enhancement: +2%~120% for the skill only
 * 5th job Captain Dignity Enhancement: +2%~120% for the skill only
 * 5th job Battleship Nautilus Enhancement: +2%~120% for the skill only
 * 5th job Parrot Targetting Enhancement: +2%~120% for the skill only
 * 5th job Ugly Bomb Enhancement: +2%~120% for the skill only


 * 3rd job Barrel Roulette: +10%
 * 4th job Cannon Overload: +30%~31%
 * Monkey Militia-Split Attack: -40% for the skill only
 * Buckshot buff: -55%
 * 5th job Cannon Splasher Enhancement: +5%~300% for the skill only
 * 5th job Gigantic Backstep Enhancement: +5%~300% for the skill only
 * 5th job Punching Cannon Enhancement: +5%~300% for the skill only
 * 5th job Slugshot Enhancement: +4%~240% for the skill only
 * 5th job Monkey Rush Boom Enhancement: +4%~240% for the skill only
 * 5th job Cannon Spike Enhancement: +3%~180% for the skill only
 * 5th job Cannon Jump Enhancement: +3%~180% for the skill only
 * 5th job Monkey Fury Enhancement: +3%~180% for the skill only
 * 5th job Monkey Wave Enhancement: +3%~180% for the skill only
 * 5th job Oak Barrel Roulette Enhancement: +3%~180% for the skill only (Lightning)
 * 5th job Cannon Barrage Enhancement: +2%~120% for the skill only
 * 5th job Cannon Bazooka Enhancement: +2%~120% for the skill only
 * 5th job Monkey Militia Enhancement: +2%~120% for the skill only
 * 5th job Magnetic Anchor Enhancement: +2%~120% for the skill only
 * 5th job Battleship Nautilus Enhancement: +2%~120% for the skill only
 * 5th job Rolling Cannon Rainbow Enhancement: +2%~120% for the skill only


 * 2nd job Sword Mastery: +15%
 * 3rd job Intense Focus: +10%
 * 3rd job Soul Attack: +25% on stun, blind, frozen, bound targets, and targets inflicted with Charging Light debuff
 * 4th job Soul Rage buff: +30%~32%
 * 5th job Weapon Aura buff: +1%~6%
 * 5th job Shield of Light buff: +12%~33%
 * 5th job Royal Guard Enhancement: +2%~120% for the skill only
 * 5th job Soul Blade Enhancement: +7%~420% for the skill only
 * 5th job Soul Driver Enhancement: +5%~300% for the skill only
 * 5th job Shining Chase/Vertical Shining Chase Enhancement: +5%~300% for the skill only
 * 5th job Final Attack Enhancement: +2%~120% for the skill only
 * 5th job Soul Slash Enhancement: +3%~180% for the skill only
 * 5th job Soul Assault Enhancement: +2%~120% for the skill only
 * 5th job Shining Cross Enhancement: +2%~120% for the skill only
 * 5th job Deadly Charge Enhancement: +2%~120% for the skill only


 * 2nd job Falling Moon buff: -40% (does not overlap with 3rd job Rising Sun buff)
 * 4th job Master of the Sword: +30%p~31%p
 * 4th job Soluna Time buff: Allows 2nd job Falling Moon buff and 3rd job Rising Sun buff to overlap
 * 3rd job Rising Sun buff: +15% (does not overlap with 2nd job Falling Moon buff)
 * 4th job Master of the Sword: +10%p
 * 4th job Soluna Time buff: Allows 2nd job Falling Moon buff and 3rd job Rising Sun buff to overlap
 * 3rd job True Sight debuff: +5%
 * 5th job Weapon Aura buff: +1%~6%
 * 5th job Celestial Dance buff: -40%~69% for afterimage attacks only
 * 5th job Rift of Damnation buff: -50% for Cross the Styx only
 * 5th job Triple Slash Enhancement: +7%~420% for the skill only
 * 5th job Silent Move/Loud Rush Enhancement: +5%~300% for the skill only
 * 5th job Trace Cut/Shadow Burn Enhancement: +5%~300% for the skill only
 * 5th job Moon Shadow/Light Flux Enhancement: +3%~180% for the skill only
 * 5th job Moon Cross/Sun Cross Enhancement: +3%~180% for the skill only
 * 5th job Dance of Moon/Speeding Sunset Enhancement: +2%~120% for the skill only
 * 5th job Crescent Divide/Solar Pierce Enhancement: +2%~120% for the skill only
 * 5th job Soluna Slash Enhancement: +2%~120% for the skill only
 * 5th job Soul Penetration Enhancement: +2%~120% for the skill only
 * 5th job Cross the Styx Enhancement: +2%~120% for the skill only


 * 3rd job Liberated Magic: +30%
 * 4th job Towering Inferno: +90%~92% on targets with 2nd job Ignite debuff for the skill only
 * 4th job Pure Magic: +50%~59%
 * 4th job Wild Blaze: +60%~66% on 2nd job Ignition debuff dot only
 * 5th job Overload Mana buff: +8%~11%
 * 5th job Savage Flame: +35% per flame more than the 2nd, max +140% for Fire Lion attacks for the skill only
 * 5th job Salamander Mischief: +1% per amber collected, max +16%~45% for the skill only
 * 5th job Orbital Flame Enhancement: +2%~120% for the skill only
 * 5th job Flame Bite Enhancement: +7%~420% for the skill only
 * 5th job Flame Vortex Enhancement: +5%~300% for the skill only
 * 5th job Ignition Enhancement: +5%~300% for the skill only
 * 5th job Flame Tempest Enhancement: +3%~180% for the skill only
 * 5th job Maelstorm Enhancement: +3%~180% for the skill only
 * 5th job Blazing Extinction Enhancement: +2%~120% for the skill only
 * 5th job Towering Inferno Enhancement: +2%~120% for the skill only
 * 5th job Dragon Blaze Enhancement: +2%~120% for the skill only
 * 5th job Cataclysm Enhancement: +2%~120% for the skill only


 * 4th job Bow Expert: +25%~26%
 * 5th job Merciless Winds: -25% for additional hits after the 1st for the skill only
 * 5th job Wind Wall: -50% for additional hits after the 1st for the skill only
 * 5th job Breeze Arrow Enhancement: +7%~420% for the skill only
 * 5th job Fairy Turn Enhancement: +5%~300% for the skill only
 * 5th job Gust Shot Enhancement: +5%~300% for the skill only
 * 5th job Trifling Wind Enhancement: +2%~120% for the skill only
 * 5th job Pinpoint Pierce Enhancement: +3%~180% for the skill only
 * 5th job Sentient Arrow Enhancement: +3%~180% for the skill only
 * 5th job Song of Heaven Enhancement: +2%~120% for the skill only
 * 5th job Spiral Vortex Enhancement: +2%~120% for the skill only
 * 5th job Storm Bringer Enhancement: +2%~120% for the skill only
 * 5th job Monsoon Enhancement: +2%~120% for the skill only


 * 1st job Shadow Jump: +15%
 * 3rd job Dark Servant: -30% for added hits only
 * Shadow Illusion buff: 2nd servant -50%, 3rd servant -70%
 * Dominion buff: +20%
 * 5th job Venom Burst: +75% max for the skill only
 * 5th job Ready to Die buff: +10%~13%
 * Phase 2: +20%p~23%p
 * 5th job Greater Dark Servant buff: -45%~74% for the skill only
 * 5th job Shadow Bite buff: +2%~18%
 * 5th job Shadow Bat Enhancement: +2%~120% for the skill only
 * 5th job Lucky Seven Enhancement: +7%~420% for the skill only
 * 5th job Triple Throw Enhancement: +5%~300% for the skill only
 * 5th job Quadruple Throw Enhancement: +3%~180% for the skill only
 * 5th job Star Dust Enhancement: +3%~180% for the skill only
 * 5th job Dark Omen Enhancement: +2%~120% for the skill only
 * 5th job Shadow Stitch Enhancement: +2%~120% for the skill only
 * 5th job Quintuple Throw Enhancement: +2%~120% for the skill only
 * 5th job Dominion Enhancement: +2%~120% for the skill only


 * 3rd job Link Mastery: +20% for chained attacks only
 * 4th job Arc Charger buff: -28%~30% for added hits only
 * Primal Bolt: +20%
 * 5th job Lightning Cascade buff: +5%~10%
 * 5th job Lightning Punch Enhancement: +7%~420% for the skill only
 * 5th job Flash Enhancement: +7%~420% for the skill only
 * 5th job Shark Sweep Enhancement: +5%~300% for the skill only
 * 5th job Tidal Crash Enhancement: +5%~300% for the skill only
 * 5th job Ascension Enhancement: +3%~180% for the skill only
 * 5th job Thunder Enhancement: +3%~180% for the skill only
 * 5th job Typhoon Enhancement: +2%~120% for the skill only
 * 5th job Annihilate Enhancement: +2%~120% for the skill only
 * 5th job Thunder Bolt Enhancement: +2%~120% for the skill only
 * 5th job Deep Rising Enhancement: +2%~120% for the skill only


 * 2nd job Swing Studies I buff: +10%
 * 4th job Swing Studies II buff: +5%p~8%p
 * 5th job Weapon Aura buff: +1%~6%
 * 5th job Smash Swing/Aero Swing Enhancement: +2%~120% for the skill only
 * 5th job Smash Wave Enhancement: +2%~120% for the skill only
 * 5th job Final Charge Enhancement: +2%~120% for the skill only, including Adrenaline effect
 * 5th job Final Toss Enhancement: +2%~120% for the skill only
 * 5th job Final Attack Enhancement: +2%~120% for the skill only
 * 5th job Gathering Hook Enhancement: +3%~180% for the skill only
 * 5th job Rolling Spin Enhancement: +2%~120% for the skill only
 * 5th job Final Blow Enhancement: +2%~120% for the skill only, including Adrenaline effect
 * 5th job Judgement Enhancement: +2%~120% for the skill only
 * 5th job Beyond Blade Enhancement: +2%~120% for Beyond Blade and Fenrir Crash only, including Adrenaline effect
 * 5th job Finisher-Storm of Fear Enhancement: +2%~120% for the skill only
 * 5th job Finisher-Hunters Targeting Enhancement: +2%~120% for the skill only
 * 5th job Maha's Domain Enhancement: +2%~120% for the skill only


 * 0th job Sunfire buff: -50% on additional attacks for light skills
 * 0th job Eclipse buff: -50% on additional attacks for dark skills
 * 0th job Equilibrium buff: -50% on additional attacks for light and dark skills
 * 1st job Light Affinity: +5% on light skills only (obtained from light path)
 * 1st job Dark Affinity: +5% on dark skills only (obtained from dark path)
 * 4th job Reflection: -10% per additional bounce from the previous bounce for the skill only
 * 4th job Morning Star: +30%~32%
 * 4th job Arcane Pitch: +40%~42%
 * 5th job Mana Overload buff: +8%~11%
 * 5th job Flash Shower Enhancement: +7%~420% for the skill only
 * 5th job Abyssal Drop Enhancement: +7%~420% for the skill only
 * 5th job Sulvan Lance Enhancement: +5%~300% for the skill only
 * 5th job Void Pressure Enhancement: +5%~300% for the skill only
 * 5th job Spectral Light Enhancement: +3%~180% for the skill only
 * 5th job Ray of Redemption Enhancement: +3%~180% for the skill only
 * 5th job Moonlight Spear Enhancement: +3%~180% for the skill only
 * 5th job Death Scythe Enhancement: +2%~120% for the skill only
 * 5th job Reflection Enhancement: +2%~120% for the skill only
 * 5th job Morning Star Enhancement: +2%~120% for the skill only
 * 5th job Apocalypse Enhancement: +2%~120% for the skill only
 * 5th job Ender Enhancement: +2%~120% for the skill only
 * 5th job Armageddon Enhancement: +2%~120% for the skill only


 * 2nd job Swift of Wind: -35% if more than 1 blade hits the same target, for all blades
 * 2nd job Swift-Come Back debuff: +10%
 * 3rd job Elemental Reset: +15%
 * 3rd job Magic Amplification: +30%
 * 5th job Mana Overload buff: +8%~11%
 * 5th job Elemental Blast buff: +20% max
 * 5th job Dragon Spark Enhancement: +3%~180% for the skill only
 * 5th job Circle of Mana Enhancement: +2%~120% for Circle of Mana and Spiral of Mana only
 * 5th job Circle of Wind Enhancement: +2%~120% for Circle of Wind, Swift of Wind and Breath of Wind only
 * 5th job Dragon Swift Enhancement: +2%~120% for the skill only
 * 5th job Circle of Thunder Enhancement: +2%~120% for Circle of Thunder, Swift of Thunder and Dive of Thunder only
 * 5th job Dragon Dive Enhancement: +2%~120% for the skill only
 * 5th job Magic Debris Enhancement: +2%~120% for the skill only
 * 5th job Dark Fog Enhancement: +2%~120% for the skill only
 * 5th job Circle of Earth Enhancement: +2%~120% for Circle of Earth, Dive of Earth and Breath of Earth only
 * 5th job Dragon Breath Enhancement: +2%~120% for Dragon Breath and Dragon Breath-Come Back only
 * 5th job Summon Onyx Dragon Enhancement: +2%~120% for the skill only
 * 5th job Dragon Master Enhancement: +2%~120% for the skill only


 * 3rd job Stunning Strikes/4th job Advanced Stunning Strikes: +20% on stunned targets for the skill only
 * 3rd job Ignis Roar: +15%
 * 3rd job Ignis Roar buff: +20% max
 * 4th job Defense Break: +20%~23%
 * 5th job Elemental Ghost buff: -40%~69% for afterimage attacks
 * 5th job Speed Dual Shot/Cross Piercing Enhancement: +5%~300% for the skill only
 * 5th job Charge Drive/Final Shot/High Kick Demolition/Rolling Moonsault Enhancement: +2%~120% for the skill only
 * 5th job Strike Dual Shot/Final Attack : Dual Bowgun Enhancement: +2%~120% for the skill only
 * 5th job Leaf Tornado/Gust Dive Enhancement: +2%~120% for the skill only
 * 5th job Unicorn Spike Enhancement: +2%~120% for the skill only
 * 5th job Elemental Knight Enhancement: +3%~180% for the skill only
 * 5th job Ishtar's Ring Enhancement: +2%~120% for the skill only
 * 5th job Legendary Spear Enhancement: +2%~120% for the skill only
 * 5th job Lightning Edge Enhancement: +2%~120% for the skill only
 * 5th job Wrath of Enlil Enhancement: +2%~120% for the skill only


 * 1st job Talent of Phantom Thief I: -10% for the skill only
 * 2nd job Talent of Phantom Thief II: -10% for the skill only
 * 3rd job Talent of Phantom Thief III: -10% for the skill only
 * 3rd job Piercing Vision: +30%
 * 4th job Talent of Phantom Thief IV: -10% for the skill only
 * 5th job Venom Burst: +15% per dot damage up to +75% for the skill only
 * 5th job Ready to Die buff
 * Stage 1: +10%~13%
 * Stage 2: +20%p~23%p
 * 5th job Joker buff: +1%~6% if Sharp Sword or Joker is drawn
 * 5th job Double Piercing Enhancement: +7%~420% for the skill only
 * 5th job Talent of Phantom Thief I Enhancement: +7%~420% for skill only
 * 5th job Carte Blanc/Carte Noir Enhancement: +2%~120% for the skill only
 * 5th job Talent of Phantom Thief II Enhancement: +5%~300% for the skill only
 * 5th job Calling Card Enhancement: +5%~300% for the skill only
 * 5th job Breeze Carte Enhancement: +5%~300% for the skill only
 * 5th job Blason Enhancement: +3%~180% for the skill only
 * 5th job Talent of Phantom Thief III Enhancement: +3%~180% for the skill only
 * 5th job Ultimate Drive Enhancement: +2%~120% for the skill only
 * 5th job Penombre Enhancement: +2%~120% for the skill only
 * 5th job Tempest Enhancement: +2%~120% for the skill only
 * 5th job Talent of Phantom Thief IV Enhancement: +2%~120% for the skill only
 * 5th job Rose Carte Finale Enhancement: +2%~120% for the skill only


 * 2nd/3rd job Blade Imp debuff: +10% (different types of Blade Imp will not stack)
 * 4th job Soul Splitter debuff
 * Stationary targets: +20%
 * Moving targets' split soul: -80%
 * 4th job Spirit Bond 4: +15%~16%
 * 4th job High Quality Knuckle Mastery: +10%~11%
 * 5th job Spirit Flow buff: +5%~20%
 * 5th job Flash Fist Enhancement: +7%~420% for the skill only
 * 5th job Spirit Fox Enhancement: +2%~120% for skill only
 * 5th job Ground Pound Enhancement: +5%~300% for the skill only
 * 5th job Blade Imp-Downward Slash Enhancement: +5%~300% for the skill only
 * 5th job Blade Imp-Forward Slash Enhancement: +5%~300% for the skill only
 * 5th job Blade Imp-Spin Slash Enhancement: +3%~180% for the skill only
 * 5th job Shockwave Punch Enhancement: +3%~180% for the skill only
 * 5th job Summon Other Spirit Enhancement: +3%~180% for the skill only
 * 5th job Spirit Trap Enhancement: +3%~180% for the skill only
 * 5th job Spirit Frenzy Enhancement: +3%~180% for the skill only
 * 5th job Spirit Claw Enhancement: +2%~120% for the skill only
 * 5th job Bomb Punch Enhancement: +2%~120% for the skill only
 * 5th job Death Mark Enhancement: +2%~120% for the skill only
 * 5th job Soul Splitter Enhancement: +2%~120% for the skill only
 * 5th job Spirit Incarnation Enhancement: +2%~120% for the skill only


 * 3rd job Hammer Smash debuff: +10%
 * 3rd job Combination Training buff: +30% max
 * 4th job Combination Training II buff: +30%p~40%p max
 * Hyper Magnum Punch: +50% max when hit while charging for the skill only
 * 5th job Weapon Aura buff: +1%~6%
 * Vulcan Punch: +100% max when hit while charging for the skill only
 * 5th job Magnum Punch Enhancement: +2%~120% for the skill only
 * 5th job Revolving Cannon Enhancement: +2%~120% for the skill only
 * 5th job Explosion Move Enhancement: +2%~120% for the skill only
 * 5th job Release Pile Bunker Enhancement: +2%~120% for the skill only
 * 5th job Double Blast Enhancement: +2%~120% for the skill only
 * 5th job Hammer Smash Enhancement: +2%~120% for the skill only
 * 5th job Lift Press Enhancement: +2%~120% for the skill only
 * 5th job Shockwave Punch Enhancement: +2%~120% for the skill only
 * 5th job Flash Move Enhancement: +2%~120% for the skill only
 * 5th job Hurricane Mixer Enhancement: +2%~120% for the skill only
 * 5th job Revolving Bunker Enhancement: +2%~120% for the skill only
 * 5th job Hyper Magnum Punch Enhancement: +2%~120% for the skill only


 * 3rd job Battle Mastery: +15%
 * Weakening Aura-Elemental Decrease: +10% when Weakening Aura debuff is active
 * Master of Death buff: +50% for Death only
 * 5th job Mana Overload buff: +8%~11%
 * 5th job Triple Blow Enhancement: +7%~420% for the skill only
 * 5th job Death Enhancement: +2%~120% for the skill only
 * 5th job Dark Chain Enhancement: +2%~120% for the skill only
 * 5th job Quad Blow Enhancement: +5%~300% for the skill only
 * 5th job Death Blow Enhancement: +3%~180% for the skill only
 * 5th job Dark Shock Enhancement: +2%~120% for the skill only
 * 5th job Battle Burst Enhancement: +2%~120% for the skill only
 * 5th job Finishing Blow Enhancement: +2%~120% for Finishing Blow and Union Aura only
 * 5th job Dark Genesis Enhancement: +2%~120% for the skill only
 * 5th job Battle King Bar Enhancement: +2%~120% for the skill only


 * 4th job Extended Magazine: +20%~21%
 * 5th job Jaguar Storm buff: -8%~37% for additional jaguars / +81%~110% for additional jaguars (3 jaguars mode)
 * 5th job Double Shot/Triple Shot/Wild Shot Enhancement: +5%~300% for the skill only
 * 5th job Summon Jaguar/Another Bite Enhancement: +2%~120% for the skill only
 * 5th job Claw Cut Enhancement: +2%~120% for the skill
 * 5th job Final Attack Enhancement: +2%~120% for the skill only
 * 5th job Cross Road/White Heat Rush Enhancement: +3%~180% for the skill only
 * 5th job Assistant Hunting Unit Enhancement: +3%~180% for the skill only
 * 5th job Sonic Boom/Jaguar Soul Enhancement: +2%~120% for the skill only
 * 5th job Drill Salvo Enhancement: +2%~120% for the skill only
 * 5th job Wild Arrow Blast Enhancement: +2%~120% for the skill only
 * 5th job Flash Rain/Rampage as One Enhancement: +2%~120% for the skill only


 * 3rd job Metal Armor: Tank Mech buff / Bomber Time buff: -40% for Homing Missiles only
 * 3rd job Overclock: +20%
 * 4th job Enhanced Support Unit: +10% when near Support Unit: H-EX
 * Support Unit: H-EX-Party Reinforce: +5%p
 * 4th job Robot Mastery: +105%~114% for summoned robots only
 * 5th job Drill Rush Enhancement: +7%~420% for the skill only
 * 5th job Rocket Booster Enhancement: +7%~420% for the skill only
 * 5th job Gatling Shot Enhancement: +7%~420% for the skill only
 * 5th job Advanced Gatling Shot Enhancement: +5%~300% for the skill only
 * 5th job Homing Missile Enhancement: +2%~120% for the skill only
 * 5th job Rocket Launcher: RM7 Enhancement: +2%~120% for the skill only
 * 5th job Rocket Punch Enhancement: +3%~180% for the skill only
 * 5th job Massive Fire: SPLASH/IRON Enhancement: +3%~180% for the skill only
 * 5th job Support Waver: H-EX Enhancement: +2%~120% for the skill only
 * 5th job Magnetic Field Enhancement: +2%~120% for the skill only
 * 5th job Giant Robot SG-88 Enhancement: +2%~120% for the skill only
 * 5th job Salvo Plus Enhancement: +2%~120% for the skill only
 * 5th job Bots'n Tots Enhancement: +2%~120% for the skill only
 * 5th job Distortion Field Enhancement: +2%~120% for the skill only


 * 3rd job Virtual Projector: -30% for extra attacks
 * 4th job OOPArts Code buff: +25%~26%
 * 5th job Venom Burst: +15% per dot damage up to +75% for the skill only
 * 5th job Ready to Die buff
 * Stage 1: +10%~13%
 * Stage 2: +20%p~23%p
 * 5th job Core Overload buff: +1% per energy above 20, up to +20%
 * 5th job Hologram Graffiti: Fusion buff: +5%~20% while inside
 * 5th job Pinpoint Rocket Enhancement: +2%~120% for the skill only
 * 5th job Energy Spline Enhancement: +7%~420% for skill only
 * 5th job Quicksilver Sword Enhancement: +5%~300% for the skill only
 * 5th job Ion Thruster Enhancement: +5%~300% for the skill only
 * 5th job Triangle Formation Enhancement: +3%~180% for the skill only
 * 5th job Diamond Chase Enhancement: +3%~180% for the skill only
 * 5th job Pillar Scramble Enhancement: +3%~180% for the skill only
 * 5th job Combat Switching Enhancement: +3%~180% for the skill only
 * 5th job Aegis System Enhancement: +2%~120% for the skill only
 * 5th job Blade Dancing Enhancement: +2%~120% for the skill only
 * 5th job Fuzzy Lob Masquerade Enhancement: +2%~120% for the skill only
 * 5th job Holographic Grafitti Enhancement: +2%~120% for the skill only
 * 5th job Confine Entangle Enhancement: +2%~120% for the skill only
 * 5th job Meltdown Explosion Enhancement: +2%~120% for the skill only


 * 3rd job Insult to Injury: +15% on stunned/blinded/frozen/slowed/binded targets
 * 3rd job Focused Fury: +25%
 * 4th job Demon Thrash Final Enhancement: +30% for Demon Lash only
 * Demon Lash-Reinforce: +10% for Demon Lash only
 * Demon Lash-Reinforce Duration: +10% after using Demon Lash for 4 seconds except Demon Lash
 * Blue Blood buff: -10% for extra attacks
 * 5th job Weapon Aura buff: +1%~6%
 * 5th job Otherworld Goddess' Blessing buff: +6%~11%
 * 5th job Demon Lash Enhancement: +2%~120% for the skill only
 * 5th job Devil Scythe Enhancement: +7%~420% for the skill only
 * 5th job Soul Eater Enhancement: +5%~300% for the skill only
 * 5th job Dark Thrust Enhancement: +5%~300% for the skill only
 * 5th job Demon Trace Enhancement: +5%~300% for the skill only
 * 5th job Judgement Enhancement: +3%~180% for the skill only
 * 5th job Vortex of Doom Enhancement: +3%~180% for the skill only
 * 5th job Raven Blood Enhancement: +3%~180% for the skill only
 * 5th job Demonic Breath Enhancement: +3%~180% for the skill only
 * 5th job Infernal Concussion Enhancement: +2%~120% for the skill only
 * 5th job Demon Impact Enhancement: +2%~120% for the skill only
 * 5th job Demon Cry Enhancement: +2%~120% for the skill only
 * 5th job Binding Darkness Enhancement: +2%~120% for the skill only
 * 5th job Dark Metamorphosis Enhancement: +2%~120% for the skill only
 * 5th job Cerberus Chomp Enhancement: +2%~120% for the skill only


 * 1st job Overload Release buff: +15% max
 * 3rd job Advanced Life Sap: +10%p max
 * 5th job Weapon Aura buff: +1%~6%
 * 5th job Otherworld Goddess' Blessing buff: +6%~11%
 * 5th job Demon Frenzy buff: +1% per 2%~3% lesser HP %, up to +35% at 30% HP or less
 * 5th job Exceed: Double Slash Enhancement: +7%~420% for the skill only
 * 5th job Bat Swarm Enhancement: +5%~300% for the skill only
 * 5th job Exceed: Demon Strike Enhancement: +2%~120% for the skill only
 * 5th job Exceed: Moonlight Slash Enhancement: +2%~120% for the skill only
 * 5th job Shield Charge Enhancement: +3%~180% for the skill only
 * 5th job Inhale Vitality Enhancement: +3%~180% for the skill only
 * 5th job Exceed: Execution Enhancement: +2%~120% for the skill only
 * 5th job Shield Chasing Enhancement: +2%~120% for the skill only
 * 5th job Infernal Exceed Enhancement: +2%~120% for the skill only
 * 5th job Armor Break Enhancement: +2%~120% for the skill only
 * 5th job Bloody Imprison Enhancement: +2%~120% for the skill only
 * 5th job Thousand Sword Enhancement: +2%~120% for the skill only


 * 0th job Command: +15% for the attack using command (except Wing Beat) and the next attack (except Wing Beat)
 * 3rd job Attacker Mode 2nd Reinforcement: +5%p
 * 3rd job Final Form buff: +10%
 * 4th job done: +5%p
 * 3rd job Cursebite buff: +15% on target with status
 * 3rd job Catalyst: +20%
 * 5th job Weapon Aura buff: +1%~6%
 * 5th job Dragon Slash Enhancement: +2%~120% for the skill only
 * 5th job Flame Shot Enhancement: +7%~420% for the skill only
 * 5th job Impact Wave Enhancement: +5%~300% for the skill only
 * 5th job Pierce Rush Enhancement: +5%~300% for the skill only
 * 5th job Tempest Blade Enhancement: +2%~120% for the skill only
 * 5th job Wing Beat Enhancement: +3%~180% for the skill only
 * 5th job Stone Dragon Enhancement: +3%~180% for the skill only
 * 5th job Pressure Chain Enhancement: +3%~180% for the skill only
 * 5th job Gigas Wave Enhancement: +2%~120% for the skill only
 * 5th job Dragon Barrage Enhancement: +2%~120% for the skill only
 * 5th job Blade Burst Enhancement: +2%~120% for the skill only
 * 5th job Infernal Breath Enhancement: +2%~120% for the skill only
 * 5th job Prominence Enhancement: +2%~120% for the skill only


 * 2nd job Scattering Shot: -50% for 2nd arrow onwards on the same usage
 * 3rd job Death Blessing buff: +10% for Death Blessing and execution skills for 5 seconds when a merit buff is used
 * 4th job Advanced Death Blessing: +5%p
 * 3rd job Natural Bone Instinct: +20%
 * 4th job Dogma: +20%~21%
 * 4th job Breath Shooter Expert: +30%~31%
 * 5th job Strike Arrow/Chasing Shot Enhancement: +2%~120% for the skill only
 * 5th job Scattering Shot Enhancement: +2%~120% for the skill only
 * 5th job Dragon Fang/Remain Incense Enhancement: +2%~120% for the skill only
 * 5th job Shaft Brake Enhancement: +2%~120% for the skill only
 * 5th job Phantom Blade/Tearing Knife Enhancement: +2%~120% for the skill only
 * 5th job Death Blessing/Snicky Sniper Enhancement: +2%~120% for the skill only
 * 5th job Polling Dust Enhancement: +2%~120% for the skill only
 * 5th job Chain Cicle/Poison Needle Enhancement: +2%~120% for the skill only


 * 1st job Chain Arts: Stroke: +10% for the skill used immediately after 1st hit but before 2nd hit
 * Chain Arts: Stroke-Next Attack Reinforce: +5%p for the skill used immediately after 1st hit but before 2nd hit
 * 2nd job Weapon Variety I buff: +3% per summoned weapon skill used (max +24%)
 * 3rd job Weapon Variety II buff: +4%p per summoned weapon skill used (max +32%p)
 * 4th job Weapon Variety III buff: +4%p per summoned weapon skill used (max +32%p)
 * Professional Agent buff: +11%p per summoned weapon skill used (max +88%p)
 * 5th job Venom Burst: +15% per dot damage up to +75% for the skill only
 * 5th job Ready to Die buff
 * Stage 1: +10%~13%
 * Stage 2: +20%p~23%p
 * 5th job Chain Arts: Stroke/Weapon Variety/Chain Arts: Tough Hustle Enhancement: +2%~120% for the skill only
 * 5th job Summon Cutting Scimitar/Summon Scratching Claw Enhancement: +2%~120% for the skill only
 * 5th job Summon Slashing Knife/Summon Throwing Wing Dagger Enhancement: +2%~120% for the skill only
 * 5th job Summon Shooting Shotgun/Summon Lilicing Bomb Enhancement: +2%~120% for the skill only
 * 5th job Summon Beating Needle Bat Enhancement: +2%~120% for the skill only
 * 5th job Summon Strike Brick Enhancement: +2%~120% for the skill only
 * 5th job Chain Arts: Takedown Enhancement: +2%~120% for the skill only
 * 5th job Chain Arts: Crush/Professional Agent Enhancement: +2%~120% for the skill only


 * 4th job Trinity: +10%~11%
 * 4th job Finale Ribbon debuff: +25%
 * 4th job Soul Seeker Expert: -25% for Soul Seeker summoned automatically
 * 5th job Sparkle Burst: +100% when charged sufficiently for the skill only
 * 5th job Spotlight buff: +3%~6%
 * 5th job Soul Buster Enhancement: +7%~420% for the skill only
 * 5th job Bubble Star Enhancement: +7%~420% for the skill only
 * 5th job Sting Explosion Enhancement: +5%~300% for the skill only
 * 5th job Pink Pummel Enhancement: +5%~300% for the skill only
 * 5th job Soul Seeker Enhancement: +2%~120% for the skill only
 * 5th job Polling Star Enhancement: +3%~180% for the skill only
 * 5th job Land Crash Enhancement: +3%~180% for the skill only
 * 5th job Celestial Roar Enhancement: +2%~120% for the skill only
 * 5th job Finale Ribbon Enhancement: +2%~120% for the skill only
 * 5th job Soul Resonance Enhancement: +2%~120% for the skill only
 * 5th job Trinity Enhancement: +2%~120% for Trinity and Trinity Fusion only
 * 5th job Supernova Enhancement: +2%~120% for the skill only


 * 2nd job Resonance: +15% per 1 less actual target hit than base maximum for the skill only
 * 2nd job Resonance buff: +10% max
 * 3rd job Ascent: +15%
 * 4th job Blossom: -25% for 2nd sword onwards that hit the same target on the same skill use
 * 4th job Demolition: +30%~33%
 * Marker: +300% for the skill only if all pieces only hit the same target
 * 5th job Weapon Aura buff: +1%~6%
 * 5th job Plain Enhancement: +7%~420% for the skill only
 * 5th job Shard/Wonder Enhancement: +2%~120% for the skill only
 * 5th job Punto Enhancement: +5%~300% for the skill only
 * 5th job Cross Enhancement: +3%~180% for the skill only
 * 5th job Creation/Gathering Enhancement: +2%~120% for the skill only
 * 5th job Impale/Resonance/Marker Enhancement: +2%~120% for the skill only
 * 5th job Order/Grave Enhancement: +3%~180% for the skill only
 * 5th job Divide Enhancement: +2%~120% for the skill only
 * 5th job Territory/Tread Enhancement: +2%~120% for the skill only
 * 5th job Blossom/Squall Enhancement: +2%~120% for the skill only


 * 3rd job Craft Skill: Glory Wing buff: +25%
 * 3rd job Craft Skill: Glory Wing buff: +10% per 1 less actual target hit than base maximum, for Glory Wing: Javelin only (max +40%)
 * 4th job Wisdom of the Crystal: +35%~38%
 * 5th job Overload Mana buff: +8%~11%
 * 5th job Gramholder: +100% for the skill only if Crystal Charge is charged by 3 or more while preparing
 * 5th job Soul of Crystal: -20%~49% for non-5th job attacks by the crystal soul
 * 5th job Makina/Reaction: Domination II Enhancement: +2%~120% for the skill only
 * 5th job Reaction: Destruction II Enhancement: +2%~120% for the skill only
 * 5th job Glory Wing: Mortal Wing Beat/Crystal Skill: Mortal Swing Enhancement: +2%~120% for the skill only
 * 5th job Craft: Javelin II/Glory Wing: Reinforced Javelin Enhancement: +2%~120% for the skill only
 * 5th job Craft: Longinus Enhancement: +2%~120% for the skill only
 * 5th job Curse Mark Completed Enhancement: +2%~120% for the skill only
 * 5th job Deus/Liyo Enhancement: +2%~120% for the skill only
 * 5th job Longinus Zone Enhancement: +2%~120% for the skill only


 * 3rd job Advanced Fusion: +10%
 * 4th job Battle Frenzy: +20%~23%
 * Endless Pain: +250% max for the skill only based on keydown duration
 * 5th job Plain Charge Drive Enhancement: +2%~120% for the skill only
 * 5th job Unforgettable Nightmare/Nightmare Enhancement: +2%~120% for the skill only
 * 5th job Scarlet Charge Drive/Indelible Wound Enhancement: +2%~120% for the skill only
 * 5th job Unstoppable Impulse/Unstoppable Instinct Enhancement: +2%~120% for the skill only
 * 5th job Death Approaching/Vengeful Hate Enhancement: +2%~120% for the skill only
 * 5th job Gust Charge Drive/Unfilled Hunger Enhancement: +2%~120% for the skill only
 * 5th job Crawling Horrow/Ecstatic Redemption/Endless Pain Enhancement: +2%~120% for the skill only
 * 5th job Abyss Charge Drive/Uncontrollable Chaos Enhancement: +2%~120% for the skill only


 * 0th job Fiend Seal: +10%
 * 1st job Humanity: As-You-Will Fan: +5% for the skill only, if the monster is hit directly
 * 3rd job Scroll Energy: +5% for the next attack with a different element
 * 4th job Scroll: Butterfly Dream buff: +10%
 * 4th job Advanced Ritual Fan Mastery: +25%~28%
 * 4th job Dragon's Eye: +10%~13%
 * 5th job Venom Burst: +15% per dot damage up to +75% for the skill only
 * 5th job Ready to Die buff
 * Stage 1: +10%~13%
 * Stage 2: +20%p~23%p
 * 5th job Humanity Enhancement: +2%~120% for Humanity: As-You-Will Fan and Humanity: Gold-Banded Cudgel
 * 5th job Earth Enhancement: +2%~120% for Ground-Shattering Wave skills and Stone Tremor skills
 * 5th job Heaven Enhancement: +2%~120% for Iron Fan Gale skills and Consuming Flames skills
 * 5th job Talisman: Evil-Sealing Gourd and Thousand-Ton Stone Enhancement: +2%~120% for Talisman: Evil-Sealing Gourd and Thousand-Ton Stone
 * 5th job Ghost Flame Enhancement: +2%~120% for Talisman: Seeking Ghost Flame
 * 5th job Degeneration Enhancement: +2%~120% for Scroll: Degeneration
 * 5th job Butterfly Dream Enhancement: +2%~120% for Scroll: Butterfly Dream
 * 5th job Star Vortex Enhancement: +2%~120% for Scroll: Star Vortex
 * 5th job Clone Enhancement: +2%~120% for Talisman: Clone and Sage: Tai Yu Clone


 * 1st job Psychic Force: +10%p per second for the damage over time's damage only, up to +200%p
 * 1st job Psychic Force debuff: +10%
 * 2nd job Psychic Blast debuff: +5%p
 * 3rd job Psychic Assault debuff: +5%p
 * 2nd job Psychic Blast: +25%p per second for the damage over time's damage only, up to +400%p
 * 3rd job Psychic Assault: +50%p per second for the damage over time's damage only, up to +700%p
 * 3rd job Psychic Ground debuff: +10% +2%p per target affected inside for psychic attacks to the affected targets only (max 5 targets)
 * 4th job Psychic Ground 2 debuff: +1%p per target affected inside for psychic attacks to the affected targets only (max 5 targets)
 * 3rd job Ultimate-Train: -5% per subsequent attack
 * 4th job Psycho Break buff: +2%p per target hit using Psycho Break, boss monsters count as 5 targets, up to +15%
 * Psycho Break-Enhance: +2%p per target hit using Psycho Break, boss monsters count as 5 targets (combined limit as the above)
 * 4th job Awakening: +30%~33%
 * 5th job Overload Mana buff: +8%~11%
 * 5th job Otherworld Goddess' Blessing buff: +6%~11%
 * 5th job Psychic Tornado: +200% max based on size
 * 5th job Law of Gravity: +40% max by proportion of number of targets pulled
 * 5th job Psychic Force Enhancement: +3%~180% for the skill only
 * 5th job Ultimate-Material Enhancement: +2%~120% for the skill only
 * 5th job Kinetic Crash Enhancement: +7%~420% for the skill only
 * 5th job Kinetic Piledriver Enhancement: +5%~300% for the skill only
 * 5th job Psychic Drain Enhancement: +5%~300% for the skill only
 * 5th job Ultimate-Deep Impact Enhancement: +2%~120% for the skill only
 * 5th job Psychic Grab Enhancement: +2%~120% for Psychic Smash 1, Psychic Smash 2, and Ultimate-Psychic Shot
 * 5th job Ultimate-Train Enhancement: +2%~120% for the skill only
 * 5th job Telekinesis Enhancement: +3%~180% for the skill only
 * 5th job Psycho Break Enhancement: +2%~120% for the skill only
 * 5th job Ultimate-BPM Enhancement: +2%~120% for the skill only
 * 5th job Mental Tempest Enhancement: +2%~120% for the skill only
 * 5th job Mental Shock Enhancement: +2%~120% for the skill only


 * Long Sword Mastery: +5%
 * Resolution Time: +25%
 * 5th job Weapon Aura buff: +1%~6%
 * 5th job Limit Break buff: +30%~36%
 * 5th job Moon Strike Enhancement: +3%~180% for Moon Strike and Shadow Strike
 * 5th job Piercing Thrust Enhancement: +3%~180% for Piercing Thrust
 * 5th job Flash Assault Enhancement: +2%~120% for Flash Assault
 * 5th job Spin Cutter Enhancement: +2%~120% for Spin Cutter
 * 5th job Rolling Cross Enhancement: +2%~120% for Rolling Cross
 * 5th job Rolling Assault Enhancement: +2%~120% for Rolling Assault
 * 5th job Wind Cutter Enhancement: +2%~120% for Wind Cutter
 * 5th job Wind Striker Enhancement: +2%~120% for Wind Striker
 * 5th job Storm Break Enhancement: +2%~120% for Storm Break
 * 5th job Shadow Rain Enhancement: +2%~120% for Shadow Rain


 * Broad Sword Mastery: +5%
 * Resolution Time: +25%
 * 5th job Weapon Aura buff: +1%~6%
 * 5th job Limit Break buff: +30%~36%
 * 5th job Moon Strike Enhancement: +3%~180% for Rising Slash
 * 5th job Piercing Thrust Enhancement: +3%~180% for Air Raid
 * 5th job Flash Assault Enhancement: +2%~120% for Flash Cut
 * 5th job Spin Cutter Enhancement: +2%~120% for Throwing Weapon
 * 5th job Rolling Cross Enhancement: +2%~120% for Spin Driver
 * 5th job Rolling Assault Enhancement: +2%~120% for Wheel Wind
 * 5th job Wind Cutter Enhancement: +2%~120% for Gigas Crash
 * 5th job Wind Striker Enhancement: +2%~120% for Falling Star
 * 5th job Storm Break Enhancement: +2%~120% for Earth Break
 * 5th job Shadow Rain Enhancement: +2%~120% for Shadow Rain


 * 5th job Weapon Aura buff: +1%~6%
 * 5th job Princess Sakuno's Blessing buff: +5%p~15%p and +1%p~4%p every set interval (the combined limit is +40%~50%)
 * 5th job Hyoru Getsuken buff: +5%p~23%p per stack for using it, up to 5 times (+25%~115%)
 * 5th job Summer Rain Enhancement: +7%~420% for the skill only
 * 5th job Hundred Strikes Enhancement: +7%~420% for the skill only
 * 5th job Sanrenzan Enhancement: +5%~300% for the skill only
 * 5th job Iaigiri Enhancement: +5%~300% for the skill only
 * 5th job Surging Blade Enhancement: +5%~300% for the skill only
 * 5th job Shoryuusen Enhancement: +5%~300% for the skill only
 * 5th job Jin Sanrenzan Enhancement: +3%~180% for the skill only
 * 5th job Vapor Blade Enhancement: +3%~180% for the skill only
 * 5th job Iaigiri No Jin Enhancement: +3%~180% for the skill only
 * 5th job Rising Slash Enhancement: +3%~180% for the skill only
 * 5th job Falcon Dive Enhancement: +3%~180% for the skill only
 * 5th job Fuu Sanrenzan Enhancement: +2%~120% for the skill only
 * 5th job Iaigiri No Fuu Enhancement: +2%~120% for the skill only
 * 5th job Sweeping Sword Enhancement: +2%~120% for the skill only
 * 5th job Whirlwind Cut Enhancement: +2%~120% for the skill only
 * 5th job Dakuusen Enhancement: +2%~120% for the skill only
 * 5th job Rai Sanrenzan Enhancement: +2%~120% for the skill only
 * 5th job Iaigiri No Rai Enhancement: +2%~120% for the skill only
 * 5th job Tornado Blade Enhancement: +2%~120% for the skill only
 * 5th job Sudden Strike Enhancement: +2%~120% for the skill only
 * 5th job Shinsoku Enhancement: +2%~120% for the skill only
 * 5th job Hitokiri Strike Enhancement: +2%~120% for Hitokiri Strike and Skewed Hitokiri Strike
 * 5th job Falcon's Honor Enhancement: +2%~120% for the skill only


 * 2nd job Haku Reborn buff: +3% per party member (max +18%)
 * 4th job Haku Perfected: +2%p per party member (max +12%p, combined max +30%)
 * 5th job Princess Sakuno's Blessing buff: +5%p~15%p and +1%p~4%p every set interval (the combined limit is +40%~50%)
 * 5th job Mana Overload buff: +8%~11%
 * 5th job Spirit Domain buff: +5%p~11%p per stage, up to stage 3 (+15%~33%)
 * 5th job Shikigami Haunting Enhancement: +5%~300% for the skill only
 * 5th job Clay Yaksha: Boss Enhancement: +2%~120% for the skill only
 * 5th job Kishin Shoukan Enhancement: +2%~120% for the skill only
 * 5th job Rock Yaksha Enhancement: +2%~120% for the skill only
 * 5th job Shikigami Charm Enhancement: +5%~300% for the skill only
 * 5th job Yin Yang Force Enhancement: +5%~300% for the skill only
 * 5th job Tengu Strike Enhancement: +3%~180% for the skill only
 * 5th job Spirit Corral Enhancement: +3%~180% for the skill only
 * 5th job Vanquisher's Charm Enhancement: +2%~120% for the skill only
 * 5th job Unleash Orochi Enhancement: +2%~120% for the skill only
 * 5th job Falling Sakura Enhancement: +2%~120% for the skill only
 * 5th job Vanquisher's Bind Enhancement: +2%~120% for the skill only
 * 5th job Nine-Tailed Fury Enhancement: +2%~120% for the skill only
 * 5th job Celestial Fury Enhancement: +5%~300% for the skill only
 * 5th job Veritable Pandemonium Enhancement: +2%~120% for the skill only


 * 5th job Divine Echo buff (when 4th job Elemental Force is active): +21% on 1 party member


 * 2nd job Heal debuff: +10%
 * 5th job Pray buff: +5%~45%


 * 3rd job True Sight debuff: +5%


 * 2nd job Swift-Come Back debuff: +10% for magic damages only


 * 5th job Joker buff: +1%~6% if Sharp Sword or Joker is drawn


 * 4th job Soul Splitter debuff
 * Stationary targets: +20%
 * Moving targets' split soul: -80%


 * Weakening Aura-Elemental Decrease: +10% when Weakening Aura debuff is active


 * 4th job Enhanced Support Unit: +10% when near Support Unit: H-EX
 * Support Unit: H-EX-Party Reinforce: +5%p


 * 5th job Hologram Graffiti: Fusion buff: +5%~20% while inside


 * 5th job Spirit Domain buff: +5%p~11%p per stage, up to stage 3 (+15%~33%)

Ignore DEF
Ignore DEF allows your character to ignore a percentage of the leftover monster's DEF. Monster's DEF is expressed as a percentage and will reduce your final damage dealt by the leftover monster's DEF. 100-[100×(1-ID1/100)×(1-ID2/100)×...×(1-IDn/100)] The result is rounded off in stats window but when applied to the damage range, it is left in decimals. Conditional increases are not shown in stats window.
 * Total Ignore DEF % for n sources of ignore DEF:

Ignore DEF is non exhaustive and each additional source will multiply on top of one another. Ignore DEF on the same equipment appearing multiple times, or skills with hyper passive to ignore DEF and 5th Job enhancement passive (Level 40), are treated as separate sources rather than added into 1 source. Example: 20% hyper passive + 20% 5th job level 40 skill enhancement = +36% Ignore DEF and not +40% Ignore DEF, then the 36% Ignore DEF can be treated as 1 source from the skill.

However, for hyper passives enhancing debuffs that reduce monster DEF, it is added together before multiplying. Example: Debuff -30% monster DEF combined with a hyper passive that increases the DEF reduced by 20%, will result in 30%+20% = 50% reduction

(Ignore DEF value of new source)×[1-(Current Total Ignore DEF %)/100]
 * Ignore DEF % gained additively (when a new source is added):

Ignore DEF can be obtained by (Percentages are multiplied together using the conpliment value, which is the non-ignored DEF value):
 * Zero Rhinne's Blessing Link Skill: +2%/+4%/+6%/+10% for Skill Level 1/2/3/5 respectively
 * Luminous Light Wash Link Skill: +10%/+15%/+20% for Skill Level 1/2/3 respectively
 * Ho Young Link Skill: +5%/+10%
 * Union Ignore DEF: +1% per grid within the boundary covered up to +40% for maximum boundary.
 * Blaster Union Attacker: +1%/+2%/+3%/+5%/+6% for Attacker Rank B/A/S/SS/SSS respectively
 * Beast Tamer Union Attacker: +1%/+2%/+3%/+5%/+6% for Attacker Rank B/A/S/SS/SSS respectively
 * Ambition Trait: +0.5% per 5 levels of Ambition rounded down, up till +10%
 * Hyper Stats: +3%~+45%
 * Berserker Ring: +20%/+30%/+40%/+50% ignore DEF for 9/11/13/15 seconds based on Ring's Skill level respectively with 3 minute cooldown
 * Pew Pew Ring: +10%/+20%/+30%/+40% for 5/9/13/17 seconds based on Ring Grade respectively
 * Weapon, Secondary Weapon, Emblem Potentials and Additional Potentials: +3%~+40% per line based on type of potential, rank and equip level
 * Augmented Soul on Weapons: +3%~+7% based on the boss
 * Certain Equipments
 * Fafnir Pants: +5%
 * Fafnir Top: +5%
 * Fafnir/Absolab Hat: +10%
 * Arcaneshade Hat: +15%
 * Absolab/Arcaneshade Overall: +10%
 * Fafnir/Absolab Weapon: +10%
 * Arcaneshade Weapon: +20%
 * Corrupted Empress Savior Medal: +5%
 * Chaos Von Bon Killer Medal: +5%
 * Monster Park Medal: +10% for that "day", or permanently if all 7 days medals are obtained
 *  Overhead Title: +5%
 *  Overhead Title: +10%
 * Event Overhead Titles and Event Medals (with expiry date for the stats)
 * Monster Park Badge: +10% for that "day", or permanently if all 7 days badges are obtained
 * Inverse Codex from Kritias: +2%/5% for item level 10/11~13 respectively
 * Monster Farm Petite Magnus: +5%
 * Monster Farm Lapis: +5%
 * Monster Farm Tin Woodman: +6%
 * Certain Equipment Sets
 * Noblesse Guild Skill "Undeterred": +2%~+30% for 2~30 minutes, cooldown 1~2 hours
 * Alchemy potion: +10%/+20% for 40 minutes, cooldown 60/50 minutes respectively
 * Explorer Magician Link Skill: +1%~+3%/+2%~+6%/+3%~+9% on the target with the curse stacks


 * 4th job Combat Mastery: +50%~53%
 * 5th job Weapon Aura buff: +10%~16%
 * 5th job Brandish Enhancement: +20% at Level 40+ for the skill only
 * 5th job Combo Force Enhancement: +20% at Level 40+ for the skill only
 * 5th job Final Attack Enhancement: +20% at Level 40+ for the skill only
 * 5th job Interprid Slash Enhancement: +20% at Level 40+ for the skill only
 * 5th job Leap Attack/Rush/Upper Charge Enhancement: +20% at Level 40+ for the skill only
 * 5th job Panic Enhancement: +20% at Level 40+ for the skill only
 * 5th job Shout Enhancement: +20% at Level 40+ for the skill only
 * 5th job Raging Blow Enhancement: +20% at Level 40+ for the skill only
 * 5th job Incising Enhancement: +20% at Level 40+ for the skill only
 * 5th job Rage Uprising Enhancement: +20% at Level 40+ for the skill only


 * 3rd job Threaten debuff: +30%
 * Threaten-Enhance: +20%p
 * 4th job High Paladin: +30%~31%
 * When a 1 hand blunt weapon or 2 hand blunt weapon is equipped: +10%
 * 5th job Weapon Aura buff: +10%~16%
 * 5th job Grand Guardian: +100% for the skill only
 * 5th job Final Attack Enhancement: +20% at Level 40+ for the skill only
 * 5th job Page Order Enhancement: +20% at Level 40+ for the skill only
 * 5th job Flame Charge Enhancement: +20% at Level 40+ for the skill only
 * 5th job Blizzard Charge Enhancement: +20% at Level 40+ for the skill only
 * 5th job Lightning Charge Enhancement: +20% at Level 40+ for the skill only
 * 5th job Leap Attack/Dash/Upper Charge Enhancement: +20% at Level 40+ for the skill only
 * 5th job Blast Enhancement: +20% at Level 40+ for the skill only
 * 5th job Divine Charge Enhancement: +20% at Level 40+ for the skill only
 * 5th job Sanctuary Enhancement: +20% at Level 40+ for the skill only
 * 5th job Smite Enhancement: +20% at Level 40+ for the skill only


 * 4th job Gungnir Descent: +30%~32% for the skill only
 * 4th job Sacrifice: +30%~32%
 * 4th job Sacrifice buff: +10%~11%
 * Gungnir Descent-Ignore Guard: +20% for the skill only
 * 5th job Weapon Aura buff: +10%~16%
 * 5th job Beholder Impact: +20% for the skill only
 * 5th job Dark Spear: +50% for the skill only
 * 5th job Pierce Cyclone: +50% for the skill only
 * 5th job Final Attack Enhancement: +20% at Level 40+ for the skill only
 * 5th job Piercing Through Enhancement: +20% at Level 40+ for the skill only
 * 5th job Spear Pulling Enhancement: +20% at Level 40+ for the skill only
 * 5th job Beholder Enhancement: +20% at Level 40+ for Beholder Dominant, Beholder Shock, Beholder Revenge, Beholder Impact only
 * 5th job Le Mancha Spear Enhancement: +20% at Level 40+ for the skill only
 * 5th job Leap Attack/Dash/Upper Charge Enhancement: +20% at Level 40+ for the skill only
 * 5th job Dark Impale Enhancement: +20% at Level 40+ for the skill only
 * 5th job Gungnir Descent Enhancement: +20% at Level 40+ for the skill only
 * 5th job Dark Synthesis Enhancement: +20% at Level 40+ for the skill only


 * 4th job Mist Eruption: +40%~42% for the skill only
 * 4th job Arcane Aim buff: +20%~22%
 * Mist Eruption-Guard Break: +20% for the skill only
 * 5th job Flame Orb Enhancement: +20% at Level 40+ for the skill only
 * 5th job Poison Breath Enhancement: +20% at Level 40+ for the skill only
 * 5th job Ignite Enhancement: +20% at Level 40+ for the skill only
 * 5th job Explosion Enhancement: +20% at Level 40+ for the skill only
 * 5th job Teleport Mastery Enhancement: +20% at Level 40+ for the skill only
 * 5th job Poison Mist Enhancement: +20% at Level 40+ for the skill only
 * 5th job Paralyse Enhancement: +20% at Level 40+ for the skill only
 * 5th job Mist Eruption Enhancement: +20% at Level 40+ for the skill only
 * 5th job Ifrit Enhancement: +20% at Level 40+ for the skill only
 * 5th job Flame Haze Enhancement: +20% at Level 40+ for the skill only
 * 5th job Meteor Enhancement: +20% at Level 40+ for the skill only
 * 5th job Fire Aura Enhancement: +20% at Level 40+ for the skill only
 * 5th job Megido Flame Enhancement: +20% at Level 40+ for the skill only


 * 3rd job Frozen Break debuff: +20% max at a 20% chance for frozen targets
 * 4th job Freezing Breath debuff: +15%~16%
 * For Magic attacks: +15%p~16%p
 * 4th job Arcane Aim buff: +20%~22%
 * 5th job Cold Beam Enhancement: +20% at Level 40+ for the skill only
 * 5th job Thunder Bolt Enhancement: +20% at Level 40+ for the skill only
 * 5th job Chilling Step Enhancement: +20% at Level 40+ for the skill only
 * 5th job Ice Strike Enhancement: +20% at Level 40+ for the skill only
 * 5th job Glacier Chain Enhancement: +20% at Level 40+ for the skill only
 * 5th job Thunderstorm Enhancement: +20% at Level 40+ for the skill only
 * 5th job Chain Lightning Enhancement: +20% at Level 40+ for the skill only
 * 5th job Blizzard Enhancement: +20% at Level 40+ for the skill only
 * 5th job Frozen Orb Enhancement: +20% at Level 40+ for the skill only
 * 5th job Elquines Enhancement: +20% at Level 40+ for the skill only
 * 5th job Lightning Sphere Enhancement: +20% at Level 40+ for the skill only


 * 4th job Big Bang debuff, or 4th job Angel Ray debuff when Vengeance of Angel is active: +40%~44% max
 * 4th job Arcane Aim buff: +20%~22%
 * Vengeance of Angel buff: +20%
 * 5th job Heal Enhancement: +20% at Level 40+ for the skill only
 * 5th job Holy Arrow Enhancement: +20% at Level 40+ for the skill only
 * 5th job Shining Ray Enhancement: +20% at Level 40+ for the skill only
 * 5th job Big Bang Enhancement: +20% at Level 40+ for the skill only
 * 5th job Angel Ray Enhancement: +20% at Level 40+ for the skill only
 * 5th job Bahamut Enhancement: +20% at Level 40+ for the skill only
 * 5th job Genesis Enhancement: +20% at Level 40+ for the skill only
 * 5th job Heaven's Door Enhancement: +20% at Level 40+ for the skill only


 * 3rd job Marksmanship: +25%
 * 4th job Armor Piercing: +50%~56% for the next direct attack with your own skill every 9 seconds, each direct attack with your own skill made reduces cooldown by 1 second if remaining cooldown is more than 1 second
 * Sharp Eyes-Guardbreak: +5% when 4th job Sharp Eyes is active
 * 5th job Arrow Bomb Enhancement: +20% at Level 40+ for the skill only
 * 5th job Quiver Cartridge Enhancement: +20% at Level 40+ for the skill only
 * 5th job Final Attack: Bow Enhancement: +20% at Level 40+ for the skill only
 * 5th job Arrow Platter Enhancement: +20% at Level 40+ for the skill only
 * 5th job Flame Shot Enhancement: +20% at Level 40+ for the skill only
 * 5th job Phoenix Enhancement: +20% at Level 40+ for the skill only
 * 5th job Schutike Eisen Enhancement: +20% at Level 40+ for the skill only
 * 5th job Uncountable Arrows Enhancement: +20% at Level 40+ for the skill only
 * 5th job Hurricane Enhancement: +20% at Level 40+ for the skill only
 * 5th job Wounds Shot Enhancement: +20% at Level 40+ for the skill only
 * 5th job Wind of Frey Enhancement: +20% at Level 40+ for the skill only


 * 2nd job Distance Sense: +12% max for nearby targets within 200 pixels
 * 3rd job Marksmanship: +25%
 * 4th job Snipe: +25% for the skill only
 * 4th job Weakness Finding: +20%~50% based on distance (further distance gives higher)
 * Sharp Eyes-Guardbreak: +5% when 4th job Sharp Eyes is active
 * Bullseye Shot buff: +20%
 * 5th job True Snipe: +100% for the skill only
 * 5th job Charged Arrow: +50% for the skill only when fully charged
 * 5th job Repeating Crossbow Cartridge: +25% for the skill only
 * 5th job Iron Arrow Enhancement: +20% at Level 40+ for the skill only
 * 5th job Net Throwing Enhancement: +20% at Level 40+ for the skill only
 * 5th job Final Attack: Crossbow Enhancement: +20% at Level 40+ for the skill only
 * 5th job Dragon Pulse Enhancement: +20% at Level 40+ for the skill only
 * 5th job Bolt Rupture Enhancement: +20% at Level 40+ for the skill only
 * 5th job Freezer Enhancement: +20% at Level 40+ for the skill only
 * 5th job Schutike Eisen Enhancement: +20% at Level 40+ for the skill only
 * 5th job Piercing Enhancement: +20% at Level 40+ for the skill only
 * 5th job Snipe Enhancement: +20% at Level 40+ for the skill only
 * 5th job Long Range True Shot Enhancement: +20% at Level 40+ for the skill only


 * 3rd job Archer's Essence: +30%
 * Sharp Eyes-Guardbreak: +5% when 4th job Sharp Eyes is active
 * Ancient Force-Guardbreak: +20% for Ancient Force/Enchant Force skills only
 * 5th job Cardinal Discharge/Additional Discharge Enhancement: +20% at Level 40+ for the skill only
 * 5th job Cardinal Blast/Additional Blast Enhancement: +20% at Level 40+ for the skill only
 * 5th job Split Mystel Enhancement: +20% at Level 40+ for the skill only
 * 5th job Cardinal Transition Enhancement: +20% at Level 40+ for the skill only
 * 5th job Raven Enhancement: +20% at Level 40+ for the skill only
 * 5th job Triple Impact Enhancement: +20% at Level 40+ for the skill only
 * 5th job Edge of Resonance Enhancement: +20% at Level 40+ for the skill only
 * 5th job Combo Assault Enhancement: +20% at Level 40+ for the skill only
 * 5th job Ancient Astra Enhancement: +20% at Level 40+ for the skill only


 * 4th job Frailty Curse debuff: +30%~32% on normal monsters only
 * Frailty Curse-Reinforce: +10%p
 * Frailty Curse-Boss Rush: Applies to boss monsters
 * 4th job Dark Serenity: +30%~33%
 * 5th job Mark of Assassin Enhancement: +20% at Level 40+ for the skill only
 * 5th job Shuriken Burst Enhancement: +20% at Level 40+ for the skill only
 * 5th job Wind Tailsman Enhancement: +20% at Level 40+ for the skill only
 * 5th job Shadow Web Enhancement: +20% at Level 40+ for the skill only
 * 5th job Triple Throw Enhancement: +20% at Level 40+ for the skill only
 * 5th job Shade Split Enhancement: +20% at Level 40+ for the skill only
 * 5th job Dark Flare Enhancement: +20% at Level 40+ for the skill only
 * 5th job Quad Throw Enhancement: +20% at Level 40+ for the skill only
 * 5th job Sudden Raid Enhancement: +20% at Level 40+ for the skill only
 * 5th job Showdown Challenge Enhancement: +20% at Level 40+ for the skill only
 * 5th job Four Seasons Enhancement: +20% at Level 40+ for the skill only


 * 4th job Shadow Instinct: +20%~22%
 * Meso Explosion-Guardbreak: +10% for the skill only
 * Assassinate-Guardbreak: +10% for the skill only
 * 5th job Shadow Assault: +100% for the skill only
 * 5th job Incision: +100% for the skill only
 * 5th job Sonic Blow: +100% for the skill only
 * 5th job 72 Transformation: +20% for the skill only
 * 5th job Savage Blow Enhancement: +20% at Level 40+ for the skill only
 * 5th job Steal Enhancement: +20% at Level 40+ for the skill only
 * 5th job Edge Carnival Enhancement: +20% at Level 40+ for the skill only
 * 5th job Meso Explosion Enhancement: +20% at Level 40+ for the skill only
 * 5th job Phase Dash Enhancement: +20% at Level 40+ for the skill only
 * 5th job Dark Flare Enhancement: +20% at Level 40+ for the skill only
 * 5th job Assassinate Enhancement: +20% at Level 40+ for the skill only
 * 5th job Boomerang Step Enhancement: +20% at Level 40+ for the skill only
 * 5th job Sudden Raid Enhancement: +20% at Level 40+ for the skill only
 * 5th job Veil of Shadows Enhancement: +20% at Level 40+ for the skill only


 * 4th job Blade Fury: +20%~21% for the skill only
 * 4th job Phantom Blow: +30%~32% for the skill only
 * Phantom Blow-Guardbreak: +20% for the skill only
 * Blade Fury-Guardbreak: +20% for the skill only
 * Asura's Anger: +100% for the skill only
 * 5th job Blade Tempest: +100% for the skill only
 * 5th job Karmic Fury: +30% for the skill only
 * 5th job Blade Tornado: +100% for the skill only
 * 5th job Haunted Edge: +30% for the skill only
 * 5th job Sharp Slash Enhancement: +20% at Level 40+ for the skill only
 * 5th job Tornado Spin Enhancement: +20% at Level 40+ for the skill only
 * 5th job Fatal Blow Enhancement: +20% at Level 40+ for the skill only
 * 5th job Slash Storm Enhancement: +20% at Level 40+ for the skill only
 * 5th job Flash Bang Enhancement: +20% at Level 40+ for the skill only
 * 5th job Upper Stab Enhancement: +20% at Level 40+ for the skill only
 * 5th job Flying Assaulter Enhancement: +20% at Level 40+ for the skill only
 * 5th job Bloody Storm Enhancement: +20% at Level 40+ for the skill only
 * 5th job Chains of Hell Enhancement: +20% at Level 40+ for the skill only
 * 5th job Blade Ascension Enhancement: +20% at Level 40+ for the skill only
 * 5th job Phantom Blow Enhancement: +20% at Level 40+ for the skill only
 * 5th job Blade Fury Enhancement: +20% at Level 40+ for the skill only
 * 5th job Final Cut Enhancement: +20% at Level 40+ for the skill only
 * 5th job Sudden Raid Enhancement: +20% at Level 40+ for the skill only
 * 5th job Hidden Blade Enhancement: +20% at Level 40+ for the skill only


 * 4th job Typhoon Crush: +100% at 40%~46% chance
 * 3rd job Lucky Dice "7" buff with Double Down-Addition: +20%
 * Double "7": +10%p
 * Triple "7": +10%p
 * 5th job Pirate's Flag debuff: +10%~25%
 * 5th job Transform's attacks: +50% for the attacks only
 * 5th job Screw Punch Enhancement: +20% at Level 40+ for the skill only
 * 5th job Tornado Upper Enhancement: +20% at Level 40+ for the skill only
 * 5th job Energy Buster Enhancement: +20% at Level 40+ for the skill only
 * 5th job Double Spiral Enhancement: +20% at Level 40+ for the skill only
 * 5th job Shockwave Enhancement: +20% at Level 40+ for the skill only
 * 5th job Dragon Strike Enhancement: +20% at Level 40+ for the skill only
 * 5th job Energy Blast Enhancement: +20% at Level 40+ for the skill only
 * 5th job Octopunch Enhancement: +20% at Level 40+ for the skill only
 * 5th job Battleship Nautilus Enhancement: +20% at Level 40+ for the skill only
 * 5th job Unity of Power Enhancement: +20% at Level 40+ for the skill only


 * 3rd job Full Metal Jacket: +20%
 * 4th job Head Shot: +60% for the skill only
 * 3rd job Lucky Dice "7" buff with Double Down-Addition: +20%
 * Double "7": +10%p
 * Triple "7": +10%p
 * 5th job Pirate's Flag debuff: +10%~25%
 * 5th job Magnum Shot Enhancement: +20% at Level 40+ for the skill only
 * 5th job Backstep Shot Enhancement: +20% at Level 40+ for the skill only
 * 5th job Summon Crew Enhancement: +20% at Level 40+ for the skill only
 * 5th job Octa Quarter Deck Enhancement: +20% at Level 40+ for the skill only
 * 5th job Double Barrel Shot Enhancement: +20% at Level 40+ for the skill only
 * 5th job Bullet Smash Enhancement: +20% at Level 40+ for the skill only
 * 5th job Eight Legs Easton Enhancement: +20% at Level 40+ for the skill only
 * 5th job Battleship Bomber Enhancement: +20% at Level 40+ for the skill only
 * 5th job Headshot Enhancement: +20% at Level 40+ for the skill only
 * 5th job Rapid Fire Enhancement: +20% at Level 40+ for the skill only
 * 5th job Majestic Presence Enhancement: +20% at Level 40+ for the skill only
 * 5th job Battleship Nautilus Enhancement: +20% at Level 40+ for the skill only
 * 5th job Parrot Targetting Enhancement: +20% at Level 40+ for the skill only
 * 5th job Ugly Bomb Enhancement: +20% at Level 40+ for the skill only


 * 4th job Cannon Barrage: +20%~21% for the skill only
 * 4th job Cannon Overload: +20%~21%
 * 5th job Pirate's Flag debuff: +10%~25%
 * 5th job Special Monkey Business: +100% for Monkey Bomb attacks for this skill only
 * 5th job Cannon Splasher Enhancement: +20% at Level 40+ for the skill only
 * 5th job Gigantic Backstep Enhancement: +20% at Level 40+ for the skill only
 * 5th job Punching Cannon Enhancement: +20% at Level 40+ for the skill only
 * 5th job Slugshot Enhancement: +20% at Level 40+ for the skill only
 * 5th job Monkey Rush Boom Enhancement: +20% at Level 40+ for the skill only
 * 5th job Cannon Spike Enhancement: +20% at Level 40+ for the skill only
 * 5th job Cannon Jump Enhancement: +20% at Level 40+ for the skill only
 * 5th job Monkey Fury Enhancement: +20% at Level 40+ for the skill only
 * 5th job Monkey Wave Enhancement: +20% at Level 40+ for the skill only
 * 5th job Oak Barrel Roulette Enhancement: +20% at Level 40+ for the skill only (Lightning)
 * 5th job Cannon Barrage Enhancement: +20% at Level 40+ for the skill only
 * 5th job Cannon Bazooka Enhancement: +20% at Level 40+ for the skill only
 * 5th job Monkey Militia Enhancement: +20% at Level 40+ for the skill only
 * 5th job Magnetic Anchor Enhancement: +20% at Level 40+ for the skill only
 * 5th job Battleship Nautilus Enhancement: +20% at Level 40+ for the skill only
 * 5th job Rolling Cannon Rainbow Enhancement: +20% at Level 40+ for the skill only


 * 4th job Combat Mastery: +40%~46%
 * 5th job Weapon Aura buff: +10%~16%
 * 5th job Sword of Soul Light buff: +100%
 * 5th job Royal Guard Enhancement: +20% at Level 40+ for the skill only
 * 5th job Soul Blade Enhancement: +20% at Level 40+ for the skill only
 * 5th job Soul Driver Enhancement: +20% at Level 40+ for the skill only
 * 5th job Shining Chase/Vertical Shining Chase Enhancement: +20% at Level 40+ for the skill only
 * 5th job Final Attack Enhancement: +20% at Level 40+ for the skill only
 * 5th job Soul Slash Enhancement: +20% at Level 40+ for the skill only
 * 5th job Soul Assault Enhancement: +20% at Level 40+ for the skill only
 * 5th job Shining Cross Enhancement: +20% at Level 40+ for the skill only
 * 5th job Deadly Charge Enhancement: +20% at Level 40+ for the skill only


 * 1st job Element: Soul Element: +10%
 * 3rd job True Sight debuff: +10%
 * True Sight-Guardbreak: +10%p
 * 4th job Unpredictable: +30%~36%
 * Speeding Dance-Guardbreak: +20% for Dance of Moon and Speeding Sunset only
 * 5th job Weapon Aura buff: +10%~16%
 * 5th job Triple Slash Enhancement: +20% at Level 40+ for the skill only
 * 5th job Silent Move/Loud Rush Enhancement: +20% at Level 40+ for the skill only
 * 5th job Trace Cut/Shadow Burn Enhancement: +20% at Level 40+ for the skill only
 * 5th job Moon Shadow/Light Flux Enhancement: +20% at Level 40+ for the skill only
 * 5th job Moon Cross/Sun Cross Enhancement: +20% at Level 40+ for the skill only
 * 5th job Dance of Moon/Speeding Sunset Enhancement: +20% at Level 40+ for the skill only
 * 5th job Crescent Divide/Solar Pierce Enhancement: +20% at Level 40+ for the skill only
 * 5th job Soluna Slash Enhancement: +20% at Level 40+ for the skill only
 * 5th job Soul Penetration Enhancement: +20% at Level 40+ for the skill only
 * 5th job Cross the Styx Enhancement: +20% at Level 40+ for the skill only


 * 4th job Fires of Creation buff: +30%~32%
 * Orbital Flame-Guardbreak: +20% for the skill only
 * 5th job Blazing Orbital Flame: +50% for the skill only
 * 5th job Inferno Sphere: +50% for the skill only
 * 5th job Orbital Flame Enhancement: +20% at Level 40+ for the skill only
 * 5th job Flame Bite Enhancement: +20% at Level 40+ for the skill only
 * 5th job Flame Vortex Enhancement: +20% at Level 40+ for the skill only
 * 5th job Ignition Enhancement: +20% at Level 40+ for the skill only
 * 5th job Flame Tempest Enhancement: +20% at Level 40+ for the skill only
 * 5th job Maelstorm Enhancement: +20% at Level 40+ for the skill only
 * 5th job Blazing Extinction Enhancement: +20% at Level 40+ for the skill only
 * 5th job Towering Inferno Enhancement: +20% at Level 40+ for the skill only
 * 5th job Dragon Blaze Enhancement: +20% at Level 40+ for the skill only
 * 5th job Cataclysm Enhancement: +20% at Level 40+ for the skill only


 * 3rd job Pinpoint Aim debuff: +15%
 * 4th job Emerald Dust debuff: +10%~11% on normal monsters nearby only
 * 4th job Albatross Maximum buff: +15%~16%
 * Song of Heaven-Guardbreak: +20% for the skill only
 * 5th job Breeze Arrow Enhancement: +20% at Level 40+ for the skill only
 * 5th job Fairy Turn Enhancement: +20% at Level 40+ for the skill only
 * 5th job Gust Shot Enhancement: +20% at Level 40+ for the skill only
 * 5th job Trifling Wind Enhancement: +20% at Level 40+ for the skill only
 * 5th job Pinpoint Pierce Enhancement: +20% at Level 40+ for the skill only
 * 5th job Sentient Arrow Enhancement: +20% at Level 40+ for the skill only
 * 5th job Song of Heaven Enhancement: +20% at Level 40+ for the skill only
 * 5th job Spiral Vortex Enhancement: +20% at Level 40+ for the skill only
 * 5th job Storm Bringer Enhancement: +20% at Level 40+ for the skill only
 * 5th job Monsoon Enhancement: +20% at Level 40+ for the skill only


 * 1st job Element: Dark Element debuff: +8% max
 * 2nd job Adaptive Darkness: +7%p max
 * 3rd job Adaptive Darkness II: +9%p max
 * 4th job Adaptive Darkness III: +11%p max
 * 4th job Dark Blessing: +15%~17%
 * 5th job Shadow Bat Enhancement: +20% at Level 40+ for the skill only
 * 5th job Lucky Seven Enhancement: +20% at Level 40+ for the skill only
 * 5th job Triple Throw Enhancement: +20% at Level 40+ for the skill only
 * 5th job Quadruple Throw Enhancement: +20% at Level 40+ for the skill only
 * 5th job Star Dust Enhancement: +20% at Level 40+ for the skill only
 * 5th job Dark Omen Enhancement: +20% at Level 40+ for the skill only
 * 5th job Shadow Stitch Enhancement: +20% at Level 40+ for the skill only
 * 5th job Quintuple Throw Enhancement: +20% at Level 40+ for the skill only
 * 5th job Dominion Enhancement: +20% at Level 40+ for the skill only


 * 1st job Element: Lightning Element buff: +5% max
 * 1st job Electrified: +5%p max
 * 2nd job Lightning Boost: +5%p max
 * 3rd job Lightning Lord: +5%p max
 * 4th job Thunder God: +5%p max
 * Primal Bolf: +20%p max
 * Annihilation-Guardbreak: +20% for the skill only
 * 5th job Lightning Punch Enhancement: +20% at Level 40+ for the skill only
 * 5th job Flash Enhancement: +20% at Level 40+ for the skill only
 * 5th job Shark Sweep Enhancement: +20% at Level 40+ for the skill only
 * 5th job Tidal Crash Enhancement: +20% at Level 40+ for the skill only
 * 5th job Ascension Enhancement: +20% at Level 40+ for the skill only
 * 5th job Thunder Enhancement: +20% at Level 40+ for the skill only
 * 5th job Typhoon Enhancement: +20% at Level 40+ for the skill only
 * 5th job Annihilate Enhancement: +20% at Level 40+ for the skill only
 * 5th job Thunder Bolt Enhancement: +20% at Level 40+ for the skill only
 * 5th job Deep Rising Enhancement: +20% at Level 40+ for the skill only


 * 3rd job Final Blow: +15% for the skill only
 * 3rd job Cleaving Blows: +40%
 * 4th job Beyond Blade: +30% for the skill only
 * Beyond Blade-Guardbreak: +20% for Beyond Blade (excluding Adrenaline effects) and Fenrir Crash only
 * 5th job Weapon Aura buff: +10%~16%
 * 5th job Fenrir Crash: +50% for the skill only
 * 5th job Smash Swing/Aero Swing Enhancement: +20% at Level 40+ for the skill only
 * 5th job Smash Wave Enhancement: +20% at Level 40+ for the skill only
 * 5th job Final Charge Enhancement: +20% at Level 40+ for the skill only, including Adrenaline effect
 * 5th job Final Toss Enhancement: +20% at Level 40+ for the skill only
 * 5th job Final Attack Enhancement: +20% at Level 40+ for the skill only
 * 5th job Gathering Hook Enhancement: +20% at Level 40+ for the skill only
 * 5th job Rolling Spin Enhancement: +20% at Level 40+ for the skill only
 * 5th job Final Blow Enhancement: +20% at Level 40+ for the skill only, including Adrenaline effect
 * 5th job Judgement Enhancement: +20% at Level 40+ for the skill only
 * 5th job Beyond Blade Enhancement: +20% at Level 40+ for Beyond Blade and Fenrir Crash only, including Adrenaline effect
 * 5th job Finisher-Storm of Fear Enhancement: +20% at Level 40+ for the skill only
 * 5th job Finisher-Hunters Targeting Enhancement: +20% at Level 40+ for the skill only
 * 5th job Maha's Domain Enhancement: +20% at Level 40+ for the skill only


 * 4th job Ender: +40%~42% for the skill only
 * 4th job Arcane Pitch: +40%~42%
 * 5th job Baptism of Light and Darkness: +100% for the skill only
 * 5th job Flash Shower Enhancement: +20% at Level 40+ for the skill only
 * 5th job Abyssal Drop Enhancement: +20% at Level 40+ for the skill only
 * 5th job Sulvan Lance Enhancement: +20% at Level 40+ for the skill only
 * 5th job Void Pressure Enhancement: +20% at Level 40+ for the skill only
 * 5th job Spectral Light Enhancement: +20% at Level 40+ for the skill only
 * 5th job Ray of Redemption Enhancement: +20% at Level 40+ for the skill only
 * 5th job Moonlight Spear Enhancement: +20% at Level 40+ for the skill only
 * 5th job Death Scythe Enhancement: +20% at Level 40+ for the skill only
 * 5th job Reflection Enhancement: +20% at Level 40+ for the skill only
 * 5th job Morning Star Enhancement: +20% at Level 40+ for the skill only
 * 5th job Apocalypse Enhancement: +20% at Level 40+ for the skill only
 * 5th job Ender Enhancement: +20% at Level 40+ for the skill only
 * 5th job Armageddon Enhancement: +20% at Level 40+ for the skill only


 * 3rd job Dragon Potential: +20%
 * 5th job Zodiac Ray: +100% for the skill only
 * 5th job Dragon Spark Enhancement: +20% at Level 40+ for the skill only
 * 5th job Circle of Mana Enhancement: +20% at Level 40+ for Circle of Mana and Spiral of Mana only
 * 5th job Circle of Wind Enhancement: +20% at Level 40+ for Circle of Wind, Swift of Wind and Breath of Wind only
 * 5th job Dragon Swift Enhancement: +20% at Level 40+ for the skill only
 * 5th job Circle of Thunder Enhancement: +20% at Level 40+ for Circle of Thunder, Swift of Thunder and Dive of Thunder only
 * 5th job Dragon Dive Enhancement: +20% at Level 40+ for the skill only
 * 5th job Magic Debris Enhancement: +20% at Level 40+ for the skill only
 * 5th job Dark Fog Enhancement: +20% at Level 40+ for the skill only
 * 5th job Circle of Earth Enhancement: +20% at Level 40+ for Circle of Earth, Dive of Earth and Breath of Earth only
 * 5th job Dragon Breath Enhancement: +20% at Level 40+ for Dragon Breath and Dragon Breath-Come Back only
 * 5th job Summon Onyx Dragon Enhancement: +20% at Level 40+ for the skill only
 * 5th job Dragon Master Enhancement: +20% at Level 40+ for the skill only


 * 4th job Lightning Sphere debuff: +30%~32%
 * Legendary Spear-Ignore Guard: +20%p
 * 4th job Defense Break: +25%~28%
 * Ishtar's Ring-Ignore Guard: +20% for the skill only
 * 5th job Speed Dual Shot/Cross Piercing Enhancement: +20% at Level 40+ for the skill only
 * 5th job Charge Drive/Final Shot/High Kick Demolition/Rolling Moonsault Enhancement: +20% at Level 40+ for the skill only
 * 5th job Strike Dual Shot/Final Attack : Dual Bowgun Enhancement: +20% at Level 40+ for the skill only
 * 5th job Leaf Tornado/Gust Dive Enhancement: +20% at Level 40+ for the skill only
 * 5th job Unicorn Spike Enhancement: +20% at Level 40+ for the skill only
 * 5th job Elemental Knight Enhancement: +20% at Level 40+ for the skill only
 * 5th job Ishtar's Ring Enhancement: +20% at Level 40+ for the skill only
 * 5th job Legendary Spear Enhancement: +20% at Level 40+ for the skill only
 * 5th job Lightning Edge Enhancement: +20% at Level 40+ for the skill only
 * 5th job Wrath of Enlil Enhancement: +20% at Level 40+ for the skill only


 * 4th job Penombre debuff: +20%~21%
 * 4th job Priere d' Aria buff: +30%~32%
 * Ultimate Drive-Guardbreak: +20% for the skill only
 * 5th job Double Piercing Enhancement: +20% at Level 40+ for the skill only
 * 5th job Talent of Phantom Thief I Enhancement: +20% at Level 40+ for the skill only
 * 5th job Carte Blanc/Carte Noir Enhancement: +20% at Level 40+ for the skill only
 * 5th job Talent of Phantom Thief II Enhancement: +20% at Level 40+ for the skill only
 * 5th job Calling Card Enhancement: +20% at Level 40+ for the skill only
 * 5th job Breeze Carte Enhancement: +20% at Level 40+ for the skill only
 * 5th job Blason Enhancement: +20% at Level 40+ for the skill only
 * 5th job Talent of Phantom Thief III Enhancement: +20% at Level 40+ for the skill only
 * 5th job Ultimate Drive Enhancement: +20% at Level 40+ for the skill only
 * 5th job Penombre Enhancement: +20% at Level 40+ for the skill only
 * 5th job Tempest Enhancement: +20% at Level 40+ for the skill only
 * 5th job Talent of Phantom Thief IV Enhancement: +20% at Level 40+ for the skill only
 * 5th job Rose Carte Finale Enhancement: +20% at Level 40+ for the skill only


 * 4th job Spirit Bond 4: +30%~33%
 * Spirit Bond Maximise buff: +20%
 * 5th job Flash Fist Enhancement: +20% at Level 40+ for the skill only
 * 5th job Spirit Fox Enhancement: +20% at Level 40+ for skill only
 * 5th job Ground Pound Enhancement: +20% at Level 40+ for the skill only
 * 5th job Blade Imp-Downward Slash Enhancement: +20% at Level 40+ for the skill only
 * 5th job Blade Imp-Forward Slash Enhancement: +20% at Level 40+ for the skill only
 * 5th job Blade Imp-Spin Slash Enhancement: +20% at Level 40+ for the skill only
 * 5th job Shockwave Punch Enhancement: +20% at Level 40+ for the skill only
 * 5th job Summon Other Spirit Enhancement: +20% at Level 40+ for the skill only
 * 5th job Spirit Trap Enhancement: +20% at Level 40+ for the skill only
 * 5th job Spirit Frenzy Enhancement: +20% at Level 40+ for the skill only
 * 5th job Spirit Claw Enhancement: +20% at Level 40+ for the skill only
 * 5th job Bomb Punch Enhancement: +20% at Level 40+ for the skill only
 * 5th job Death Mark Enhancement: +20% at Level 40+ for the skill only
 * 5th job Soul Splitter Enhancement: +20% at Level 40+ for the skill only
 * 5th job Spirit Incarnation Enhancement: +20% at Level 40+ for the skill only


 * 1st job Release Pile Bunker Buster Explosion: +80% for the skill only
 * 4th job Revolving Blast: +80% for the skill only
 * 4th job Advanced Charge Mastery: +35%~44%
 * Piercing Punch: +20% for Magnum Punch, Double Pang, Hammer Smash, Shock Wave Punch, Flash Move, and Hurricane Mixer
 * 5th job Weapon Aura buff: +10%~16%
 * 5th job Bunker Buster: +100% for the skill only
 * 5th job Burning Breaker: +100% for the skill only
 * 5th job Magnum Punch Enhancement: +20% at Level 40+ for the skill only
 * 5th job Revolving Cannon Enhancement: +20% at Level 40+ for the skill only
 * 5th job Explosion Move Enhancement: +20% at Level 40+ for the skill only
 * 5th job Release Pile Bunker Enhancement: +20% at Level 40+ for the skill only
 * 5th job Double Blast Enhancement: +20% at Level 40+ for the skill only
 * 5th job Hammer Smash Enhancement: +20% at Level 40+ for the skill only
 * 5th job Lift Press Enhancement: +20% at Level 40+ for the skill only
 * 5th job Shockwave Punch Enhancement: +20% at Level 40+ for the skill only
 * 5th job Flash Move Enhancement: +20% at Level 40+ for the skill only
 * 5th job Hurricane Mixer Enhancement: +20% at Level 40+ for the skill only
 * 5th job Revolving Bunker Enhancement: +20% at Level 40+ for the skill only
 * 5th job Hyper Magnum Punch Enhancement: +20% at Level 40+ for the skill only


 * 4th job Finishing Blow: +20%~21% for the skill only
 * 4th job Weakening Aura debuff: +20%~22%
 * 4th job Spell Boost: +30%~33%
 * 5th job Union Aura: +50% for the skill only
 * 5th job Abyssal Lightning: +20% for the skill only
 * 5th job Triple Blow Enhancement: +20% at Level 40+ for the skill only
 * 5th job Death Enhancement: +20% at Level 40+ for the skill only
 * 5th job Dark Chain Enhancement: +20% at Level 40+ for the skill only
 * 5th job Quad Blow Enhancement: +20% at Level 40+ for the skill only
 * 5th job Death Blow Enhancement: +20% at Level 40+ for the skill only
 * 5th job Dark Shock Enhancement: +20% at Level 40+ for the skill only
 * 5th job Battle Burst Enhancement: +20% at Level 40+ for the skill only
 * 5th job Finishing Blow Enhancement: +20% at Level 40+ for Finishing Blow and Union Aura only
 * 5th job Dark Genesis Enhancement: +20% at Level 40+ for the skill only
 * 5th job Battle King Bar Enhancement: +20% at Level 40+ for the skill only


 * 4th job Wild Instinct: +30%~39%
 * Wild Arrow Blast-Guardbreak: +20% for the skill only
 * 5th job Jaguar Maximum: +100% for the skill only
 * Wild Arrow Blast Type X: +20% for the skill only
 * 5th job Double Shot/Triple Shot/Wild Shot Enhancement: +20% at Level 40+ for the skill only
 * 5th job Summon Jaguar/Another Bite Enhancement: +20% at Level 40+ for the skill only
 * 5th job Claw Cut Enhancement: +20% at Level 40+ for the skill
 * 5th job Final Attack Enhancement: +20% at Level 40+ for the skill only
 * 5th job Cross Road/White Heat Rush Enhancement: +20% at Level 40+ for the skill only
 * 5th job Assistant Hunting Unit Enhancement: +20% at Level 40+ for the skill only
 * 5th job Sonic Boom/Jaguar Soul Enhancement: +20% at Level 40+ for the skill only
 * 5th job Drill Salvo Enhancement: +20% at Level 40+ for the skill only
 * 5th job Wild Arrow Blast Enhancement: +20% at Level 40+ for the skill only
 * 5th job Flash Rain/Rampage as One Enhancement: +20% at Level 40+ for the skill only


 * 3rd job Overclock: +30%
 * 5th job Drill Rush Enhancement: +20% at Level 40+ for the skill only
 * 5th job Rocket Booster Enhancement: +20% at Level 40+ for the skill only
 * 5th job Gatling Shot Enhancement: +20% at Level 40+ for the skill only
 * 5th job Advanced Gatling Shot Enhancement: +20% at Level 40+ for the skill only
 * 5th job Homing Missile Enhancement: +20% at Level 40+ for the skill only
 * 5th job Rocket Launcher: RM7 Enhancement: +20% at Level 40+ for the skill only
 * 5th job Rocket Punch Enhancement: +20% at Level 40+ for the skill only
 * 5th job Massive Fire: SPLASH/IRON Enhancement: +20% at Level 40+ for the skill only
 * 5th job Support Waver: H-EX Enhancement: +20% at Level 40+ for the skill only
 * 5th job Magnetic Field Enhancement: +20% at Level 40+ for the skill only
 * 5th job Giant Robot SG-88 Enhancement: +20% at Level 40+ for the skill only
 * 5th job Salvo Plus Enhancement: +20% at Level 40+ for the skill only
 * 5th job Bots'n Tots Enhancement: +20% at Level 40+ for the skill only
 * 5th job Distortion Field Enhancement: +20% at Level 40+ for the skill only


 * 4th job Mecha Purge: Snipe: +30%~32% for the skill only
 * 4th job Offensive Matrix: +30%~33%
 * Mecha Purge-Guardbreak: +10% for Snipe only
 * 5th job Pinpoint Rocket Enhancement: +20% at Level 40+ for the skill only
 * 5th job Energy Spline Enhancement: +20% at Level 40+% for skill only
 * 5th job Quicksilver Sword Enhancement: +20% at Level 40+ for the skill only
 * 5th job Ion Thruster Enhancement: +20% at Level 40+ for the skill only
 * 5th job Triangle Formation Enhancement: +20% at Level 40+ for the skill only
 * 5th job Diamond Chase Enhancement: +20% at Level 40+ for the skill only
 * 5th job Pillar Scramble Enhancement: +20% at Level 40+ for the skill only
 * 5th job Combat Switching Enhancement: +20% at Level 40+ for the skill only
 * 5th job Aegis System Enhancement: +20% at Level 40+ for the skill only
 * 5th job Blade Dancing Enhancement: +20% at Level 40+ for the skill only
 * 5th job Fuzzy Lob Masquerade Enhancement: +20% at Level 40+ for the skill only
 * 5th job Holographic Grafitti Enhancement: +20% at Level 40+ for the skill only
 * 5th job Confine Entangle Enhancement: +20% at Level 40+ for the skill only
 * 5th job Meltdown Explosion Enhancement: +20% at Level 40+ for the skill only


 * 4th job Demon Impact: +30%~31% for the skill only
 * 4th job Demon Cry debuff: +15%
 * 4th job Binding Darkness: +30%~32%
 * Cerberus Chomp: +50% for the skill only
 * 5th job Weapon Aura buff: +10%~16%
 * 5th job Demon Awakening buff: +50% for Demon Lash only
 * 5th job Jormungand: +50% for the skill only
 * 5th job Orthros buff: +50% for the skill only
 * 5th job Demon Bane: +30% for the skill only
 * 5th job Demon Lash Enhancement: +20% at Level 40+ for the skill only
 * 5th job Devil Scythe Enhancement: +20% at Level 40+ for the skill only
 * 5th job Soul Eater Enhancement: +20% at Level 40+ for the skill only
 * 5th job Dark Thrust Enhancement: +20% at Level 40+ for the skill only
 * 5th job Demon Trace Enhancement: +20% at Level 40+ for the skill only
 * 5th job Judgement Enhancement: +20% at Level 40+ for the skill only
 * 5th job Vortex of Doom Enhancement: +20% at Level 40+ for the skill only
 * 5th job Raven Blood Enhancement: +20% at Level 40+ for the skill only
 * 5th job Demonic Breath Enhancement: +20% at Level 40+ for the skill only
 * 5th job Infernal Concussion Enhancement: +20% at Level 40+ for the skill only
 * 5th job Demon Impact Enhancement: +20% at Level 40+ for the skill only
 * 5th job Demon Cry Enhancement: +20% at Level 40+ for the skill only
 * 5th job Binding Darkness Enhancement: +20% at Level 40+ for the skill only
 * 5th job Dark Metamorphosis Enhancement: +20% at Level 40+ for the skill only
 * 5th job Cerberus Chomp Enhancement: +20% at Level 40+ for the skill only


 * 4th job Exceed: Execution: +30%~32% for the skill only
 * 4th job Armor Break debuff: +30%~32%
 * 4th job Defense Expertise: +30%~33%
 * 4th job Defense Expertise: +30%~33% for 3rd job Shield Charge and 4th job Shield Chasing only
 * 5th job Weapon Aura buff: +10%~16%
 * 5th job Blood Feast: +100% for stage 3 attack only
 * 5th job Dimension Sword buff: +100% for the skill only
 * 5th job Renevant buff: +30% for Renevant's attacks only
 * 5th job Exceed: Double Slash Enhancement: +20% at Level 40+ for the skill only
 * 5th job Bat Swarm Enhancement: +20% at Level 40+ for the skill only
 * 5th job Exceed: Demon Strike Enhancement: +20% at Level 40+ for the skill only
 * 5th job Exceed: Moonlight Slash Enhancement: +20% at Level 40+ for the skill only
 * 5th job Shield Charge Enhancement: +20% at Level 40+ for the skill only
 * 5th job Inhale Vitality Enhancement: +20% at Level 40+ for the skill only
 * 5th job Exceed: Execution Enhancement: +20% at Level 40+ for the skill only
 * 5th job Shield Chasing Enhancement: +20% at Level 40+ for the skill only
 * 5th job Infernal Exceed Enhancement: +20% at Level 40+ for the skill only
 * 5th job Armor Break Enhancement: +20% at Level 40+ for the skill only
 * 5th job Bloody Imprison Enhancement: +20% at Level 40+ for the skill only
 * 5th job Thousand Sword Enhancement: +20% at Level 40+ for the skill only


 * 4th job Unbreakable Will: +40%~43%
 * 5th job Weapon Aura buff: +10%~16%
 * 5th job Draco Slasher: +100% for the skill only
 * 5th job Dragon Slash Enhancement: +20% at Level 40+ for the skill only
 * 5th job Flame Shot Enhancement: +20% at Level 40+ for the skill only
 * 5th job Impact Wave Enhancement: +20% at Level 40+ for the skill only
 * 5th job Pierce Rush Enhancement: +20% at Level 40+ for the skill only
 * 5th job Tempest Blade Enhancement: +20% at Level 40+ for the skill only
 * 5th job Wing Beat Enhancement: +20% at Level 40+ for the skill only
 * 5th job Stone Dragon Enhancement: +20% at Level 40+ for the skill only
 * 5th job Pressure Chain Enhancement: +20% at Level 40+ for the skill only
 * 5th job Gigas Wave Enhancement: +20% at Level 40+ for the skill only
 * 5th job Dragon Barrage Enhancement: +20% at Level 40+ for the skill only
 * 5th job Blade Burst Enhancement: +20% at Level 40+ for the skill only
 * 5th job Infernal Breath Enhancement: +20% at Level 40+ for the skill only
 * 5th job Prominence Enhancement: +20% at Level 40+ for the skill only


 * 3rd job Natural Bone Instinct: +10%
 * 4th job Dogma: +30%~33%
 * Breath Shooter-Ignore Guard: +15% for breath shooter skills except 5th job skills
 * Execution-Ignore Guard: +25% for execution skills except 5th job skills
 * 5th job Strike Arrow/Chasing Shot Enhancement: +20% at Level 40+ for the skill only
 * 5th job Scattering Shot Enhancement: +20% at Level 40+ for the skill only
 * 5th job Dragon Fang/Remain Incense Enhancement: +20% at Level 40+ for the skill only
 * 5th job Shaft Brake Enhancement: +20% at Level 40+ for the skill only
 * 5th job Phantom Blade/Tearing Knife Enhancement: +20% at Level 40+ for the skill only
 * 5th job Death Blessing/Snicky Sniper Enhancement: +20% at Level 40+ for the skill only
 * 5th job Polling Dust Enhancement: +20% at Level 40+ for the skill only
 * 5th job Chain Cicle/Poison Needle Enhancement: +20% at Level 40+ for the skill only


 * 3rd job Summon Slashing Knife debuff: +30%
 * 3rd job Keen Eye: +20%
 * 4th job Chain Arts: Takedown: +80% for the skill only
 * 5th job Chain Arts: Stroke/Weapon Variety/Chain Arts: Tough Hustle Enhancement: +20% at Level 40+ for the skill only
 * 5th job Summon Cutting Scimitar/Summon Scratching Claw Enhancement: +20% at Level 40+ for the skill only
 * 5th job Summon Slashing Knife/Summon Throwing Wing Dagger Enhancement: +20% at Level 40+ for the skill only
 * 5th job Summon Shooting Shotgun/Summon Lilicing Bomb Enhancement: +20% at Level 40+ for the skill only
 * 5th job Summon Beating Needle Bat Enhancement: +20% at Level 40+ for the skill only
 * 5th job Summon Strike Brick Enhancement: +20% at Level 40+ for the skill only
 * 5th job Chain Arts: Takedown Enhancement: +20% at Level 40+ for the skill only
 * 5th job Chain Arts: Crush/Professional Agent Enhancement: +20% at Level 40+ for the skill only


 * 4th job Trinity: +15%~16%
 * 4th job Trinity buff: +10%p each time Trinity/Trinity Fusion hits the same monster, up to +30%, for Trinity/Trinity Fusion only
 * Soul Seeker-Guardbreak: +10% for the skill only
 * Finale Ribbon-Guardbreak debuff: +15%
 * Piercing Trinity: +20% for Trinity and Trinity Fusion only
 * Soul Exaltation buff: +30%
 * 5th job Soul Buster Enhancement: +20% at Level 40+ for the skill only
 * 5th job Bubble Star Enhancement: +20% at Level 40+ for the skill only
 * 5th job Sting Explosion Enhancement: +20% at Level 40+ for the skill only
 * 5th job Pink Pummel Enhancement: +20% at Level 40+ for the skill only
 * 5th job Soul Seeker Enhancement: +20% at Level 40+ for the skill only
 * 5th job Polling Star Enhancement: +20% at Level 40+ for the skill only
 * 5th job Land Crash Enhancement: +20% at Level 40+ for the skill only
 * 5th job Celestial Roar Enhancement: +20% at Level 40+ for the skill only
 * 5th job Finale Ribbon Enhancement: +20% at Level 40+ for the skill only
 * 5th job Soul Resonance Enhancement: +20% at Level 40+ for the skill only
 * 5th job Trinity Enhancement: +20% at Level 40+ for Trinity and Trinity Fusion only
 * 5th job Supernova Enhancement: +20% at Level 40+ for the skill only


 * 2nd job Resonance buff: +10% max
 * 3rd job Gathering debuff: +10%
 * 4th job Grave debuff: +10%
 * 4th job Demolition: +20%~23%
 * Trigger-Guardbreak: +20% for trigger skills only
 * 5th job Weapon Aura buff: +10%~16%
 * 5th job Plain Enhancement: +20% at Level 40+ for the skill only
 * 5th job Shard/Wonder Enhancement: +20% at Level 40+ for the skill only
 * 5th job Punto Enhancement: +20% at Level 40+ for the skill only
 * 5th job Cross Enhancement: +20% at Level 40+ for the skill only
 * 5th job Creation/Gathering Enhancement: +20% at Level 40+ for the skill only
 * 5th job Impale/Resonance/Marker Enhancement: +20% at Level 40+ for the skill only
 * 5th job Order/Grave Enhancement: +20% at Level 40+ for the skill only
 * 5th job Divide Enhancement: +20% at Level 40+ for the skill only
 * 5th job Territory/Tread Enhancement: +20% at Level 40+ for the skill only
 * 5th job Blossom/Squall Enhancement: +20% at Level 40+ for the skill only


 * 2nd job Curse Mark debuff: +4%
 * 3rd job Curse Mark II: +8%p max
 * 4th job Curse Mark III: +8%p
 * 4th job Wisdom of the Crystal: +25%~26%
 * 5th job Makina/Reaction: Domination II Enhancement: +20% at Level 40+ for the skill only
 * 5th job Reaction: Destruction II Enhancement: +20% at Level 40+ for the skill only
 * 5th job Glory Wing: Mortal Wing Beat/Crystal Skill: Mortal Swing Enhancement: +20% at Level 40+ for the skill only
 * 5th job Craft: Javelin II/Glory Wing: Reinforces Javelin Enhancement: +20% at Level 40+ for the skill only
 * 5th job Craft: Longinus Enhancement: +20% at Level 40+ for the skill only
 * 5th job Curse Mark Completed Enhancement: +20% at Level 40+ for the skill only
 * 5th job Deus/Liyo Enhancement: +20% at Level 40+ for the skill only
 * 5th job Longinus Zone Enhancement: +20% at Level 40+ for the skill only


 * 4th job Abyss Charge Drive buff: +20%~21%
 * Charge Spell Amplification buff: +20%~21% if Abyss Charge Drive is reactivated
 * 4th job Complete Fusion: +30%~33%
 * Battle Arts-Guardbreak: +20% for 1st-4th Ark attack skills, excluding Spell Bullet, Upcoming Death, and Returning Hate
 * 5th job Plain Charge Drive Enhancement: +20% at Level 40+ for the skill only
 * 5th job Unforgettable Nightmare/Nightmare Enhancement: +20% at Level 40+ for the skill only
 * 5th job Scarlet Charge Drive/Indelible Wound Enhancement: +20% at Level 40+ for the skill only
 * 5th job Unstoppable Impulse/Unstoppable Instinct Enhancement: +20% at Level 40+ for the skill only
 * 5th job Death Approaching/Vengeful Hate Enhancement: +20% at Level 40+ for the skill only
 * 5th job Gust Charge Drive/Unfilled Hunger Enhancement: +20% at Level 40+ for the skill only
 * 5th job Crawling Horrow/Ecstatic Redemption/Endless Pain Enhancement: +20% at Level 40+ for the skill only
 * 5th job Abyss Charge Drive/Uncontrollable Chaos Enhancement: +20% at Level 40+ for the skill only


 * 3rd job Scroll: Degeneration debuff: +20%
 * 3rd job Asura: +10%
 * 4th job Dragon's Eye: +10%~13%
 * Piercing Harmony: +15% for Humanity: As-You-Will Fan, Ground-Shattering Wave skills, Iron Fan Gale skills, Stone Tremor skills, Consuming Flames skills, and Humanity: Gold-Banded Cudgel
 * Guardbreaking Clones: +25% for Talisman: Clone and Sage: Clone Rampage
 * 5th job Humanity Enhancement: +20% at Level 40+ for Humanity: As-You-Will Fan and Humanity: Gold-Banded Cudgel
 * 5th job Earth Enhancement: +20% at Level 40+ for Ground-Shattering Wave skills and Stone Tremor skills
 * 5th job Heaven Enhancement: +20% at Level 40+ for Iron Fan Gale skills and Consuming Flames skills
 * 5th job Talisman: Evil-Sealing Gourd and Thousand-Ton Stone Enhancement: +20% at Level 40+ for Talisman: Evil-Sealing Gourd and Thousand-Ton Stone
 * 5th job Ghost Flame Enhancement: +20% at Level 40+ for Talisman: Seeking Ghost Flame
 * 5th job Degeneration Enhancement: +20% at Level 40+ for Scroll: Degeneration
 * 5th job Butterfly Dream Enhancement: +20% at Level 40+ for Scroll: Butterfly Dream
 * 5th job Star Vortex Enhancement: +20% at Level 40+ for Scroll: Star Vortex
 * 5th job Clone Enhancement: +20% at Level 40+ for Talisman: Clone and Sage: Tai Yu Clone


 * 3rd job Psychic Ground debuff: +10% +2%p per affected target in the area (max 5 targets)
 * 4th job Psychic Ground 2 debuff: +1%p per affected target in the area (max 5 targets)
 * Psychic Ground-Reduce Guard: +3%p per affected target in the area (max 5 targets)
 * 4th job Ultimate-Psychic Shot debuff: +15%
 * 4th job Mind Scrambler: +25%~28%
 * Mental Tempest: +50% for the final hit of the skill only
 * 5th job Psychic Force Enhancement: +20% at Level 40+ for the skill only
 * 5th job Ultimate-Material Enhancement: +20% at Level 40+ for the skill only
 * 5th job Kinetic Crash Enhancement: +20% at Level 40+ for the skill only
 * 5th job Kinetic Piledriver Enhancement: +20% at Level 40+ for the skill only
 * 5th job Psychic Drain Enhancement: +20% at Level 40+ for the skill only
 * 5th job Ultimate-Deep Impact Enhancement: +20% at Level 40+ for the skill only
 * 5th job Psychic Grab Enhancement: +20% at Level 40+ for Psychic Smash 1, Psychic Smash 2, and Ultimate-Psychic Shot
 * 5th job Ultimate-Train Enhancement: +20% at Level 40+ for the skill only
 * 5th job Telekinesis Enhancement: +20% at Level 40+ for the skill only
 * 5th job Psycho Break Enhancement: +20% at Level 40+ for the skill only
 * 5th job Ultimate-BPM Enhancement: +20% at Level 40+ for the skill only
 * 5th job Mental Tempest Enhancement: +20% at Level 40+ for the skill only
 * 5th job Mental Shock Enhancement: +20% at Level 40+ for the skill only


 * Long Sword Mastery: +30%
 * Armor Split debuff: +10%p per stack, up to +50% (debuff is done by Beta only)
 * 5th job Weapon Aura buff: +10%~16%
 * 5th job Joint Attack: +100% for the skill only
 * 5th job Moon Strike Enhancement: +20% at Level 40+ for Moon Strike and Shadow Strike
 * 5th job Piercing Thrust Enhancement: +20% at Level 40+ for Piercing Thrust
 * 5th job Flash Assault Enhancement: +20% at Level 40+ for Flash Assault
 * 5th job Spin Cutter Enhancement: +20% at Level 40+ for Spin Cutter
 * 5th job Rolling Cross Enhancement: +20% at Level 40+ for Rolling Cross
 * 5th job Rolling Assault Enhancement: +20% at Level 40+ for Rolling Assault
 * 5th job Wind Cutter Enhancement: +20% at Level 40+ for Wind Cutter
 * 5th job Wind Striker Enhancement: +20% at Level 40+ for Wind Striker
 * 5th job Storm Break Enhancement: +20% at Level 40+ for Storm Break
 * 5th job Shadow Rain Enhancement: +20% at Level 40+ for Shadow Rain


 * Armor Split debuff: +10%p per stack, up to +50%
 * 5th job Weapon Aura buff: +10%~16%
 * 5th job Joint Attack: +100% for the skill only
 * 5th job Moon Strike Enhancement: +20% at Level 40+ for Rising Slash
 * 5th job Piercing Thrust Enhancement: +20% at Level 40+ for Air Raid
 * 5th job Flash Assault Enhancement: +20% at Level 40+ for Flash Cut
 * 5th job Spin Cutter Enhancement: +20% at Level 40+ for Throwing Weapon
 * 5th job Rolling Cross Enhancement: +20% at Level 40+ for Spin Driver
 * 5th job Rolling Assault Enhancement: +20% at Level 40+ for Wheel Wind
 * 5th job Wind Cutter Enhancement: +20% at Level 40+ for Gigas Crash
 * 5th job Wind Striker Enhancement: +20% at Level 40+ for Falling Star
 * 5th job Storm Break Enhancement: +20% at Level 40+ for Earth Break
 * 5th job Shadow Rain Enhancement: +20% at Level 40+ for Shadow Rain


 * 4th job Precision Cutting: +35%~38%
 * 5th job Weapon Aura buff: +10%~16%
 * 5th job Sengoku Ally buff: +10%~22% if Uesugi Kenshin is summoned
 * 5th job Summer Rain Enhancement: +20% at Level 40+ for the skill only
 * 5th job Hundred Strikes Enhancement: +20% at Level 40+ for the skill only
 * 5th job Sanrenzan Enhancement: +20% at Level 40+ for the skill only
 * 5th job Iaigiri Enhancement: +20% at Level 40+ for the skill only
 * 5th job Surging Blade Enhancement: +20% at Level 40+ for the skill only
 * 5th job Shoryuusen Enhancement: +20% at Level 40+ for the skill only
 * 5th job Jin Sanrenzan Enhancement: +20% at Level 40+ for the skill only
 * 5th job Vapor Blade Enhancement: +20% at Level 40+ for the skill only
 * 5th job Iaigiri No Jin Enhancement: +20% at Level 40+ for the skill only
 * 5th job Rising Slash Enhancement: +20% at Level 40+ for the skill only
 * 5th job Falcon Dive Enhancement: +20% at Level 40+ for the skill only
 * 5th job Fuu Sanrenzan Enhancement: +20% at Level 40+ for the skill only
 * 5th job Iaigiri No Fuu Enhancement: +20% at Level 40+ for the skill only
 * 5th job Sweeping Sword Enhancement: +20% at Level 40+ for the skill only
 * 5th job Whirlwind Cut Enhancement: +20% at Level 40+ for the skill only
 * 5th job Dakuusen Enhancement: +20% at Level 40+ for the skill only
 * 5th job Rai Sanrenzan Enhancement: +20% at Level 40+ for the skill only
 * 5th job Iaigiri No Rai Enhancement: +20% at Level 40+ for the skill only
 * 5th job Tornado Blade Enhancement: +20% at Level 40+ for the skill only
 * 5th job Sudden Strike Enhancement: +20% at Level 40+ for the skill only
 * 5th job Shinsoku Enhancement: +20% at Level 40+ for the skill only
 * 5th job Hitokiri Strike Enhancement: +20% at Level 40+ for Hitokiri Strike and Skewed Hitokiri Strike
 * 5th job Falcon's Honor Enhancement: +20% at Level 40+ for the skill only


 * 5th job Sengoku Ally buff: +10%~22% if Uesugi Kenshin is summoned
 * 5th job Shikigami Haunting Enhancement: +20% at Level 40+ for the skill only
 * 5th job Clay Yaksha: Boss Enhancement: +20% at Level 40+ for the skill only
 * 5th job Kishin Shoukan Enhancement: +20% at Level 40+ for the skill only
 * 5th job Rock Yaksha Enhancement: +20% at Level 40+ for the skill only
 * 5th job Shikigami Charm Enhancement: +20% at Level 40+ for the skill only
 * 5th job Yin Yang Force Enhancement: +20% at Level 40+ for the skill only
 * 5th job Tengu Strike Enhancement: +20% at Level 40+ for the skill only
 * 5th job Spirit Corral Enhancement: +20% at Level 40+ for the skill only
 * 5th job Vanquisher's Charm Enhancement: +20% at Level 40+ for the skill only
 * 5th job Unleash Orochi Enhancement: +20% at Level 40+ for the skill only
 * 5th job Falling Sakura Enhancement: +20% at Level 40+ for the skill only
 * 5th job Vanquisher's Bind Enhancement: +20% at Level 40+ for the skill only
 * 5th job Nine-Tailed Fury Enhancement: +20% at Level 40+ for the skill only
 * 5th job Celestial Fury Enhancement: +20% at Level 40+ for the skill only
 * 5th job Veritable Pandemonium Enhancement: +20% at Level 40+ for the skill only


 * 3rd job Threaten debuff: +30%
 * Threaten-Reinforce: +20%p


 * 4th job Freezing Breath debuff: +15%~16%
 * For Magic attacks: +15%p~16%p


 * 4th job Big Bang debuff, or 4th job Angel Ray debuff when Vengeance of Angel is active: +40%~44% max


 * Sharp Eyes-Guardbreak: +5% when 4th job Sharp Eyes is active


 * Sharp Eyes-Guardbreak: +5% when 4th job Sharp Eyes is active


 * Sharp Eyes-Guardbreak: +5% when 4th job Sharp Eyes is active


 * 4th job Frailty Curse debuff: +30%~32% on normal monsters only
 * Frailty Curse-Reinforce: +10%p
 * Frailty Curse-Boss Rush: Applies to boss monsters


 * 5th job Pirate's Flag debuff: +10%~25%


 * 5th job Pirate's Flag debuff: +10%~25%


 * 5th job Pirate's Flag debuff: +10%~25%


 * 3rd job True Sight debuff: +10%
 * True Sight-Guardbreak: +10%p


 * 4th job Emerald Dust debuff: +10%~11% on normal monsters nearby only


 * 4th job Lightning Sphere debuff: +30%~32%
 * Legendary Spear-Ignore Guard: +20%p


 * 4th job Penombre debuff: +20%~21%


 * 4th job Weakening Aura debuff: +20%~22%


 * 4th job Demon Cry debuff: +15%


 * 4th job Armor Break debuff: +30%~32%


 * 3rd job Summon Slashing Knife debuff: +30%


 * Charge Spell Amplification buff: +20%~21% if Abyss Charge Drive is reactivated


 * 3rd job Scroll: Degeneration debuff: +20%


 * 4th job Ultimate-Psychic Shot debuff: +15%


 * Armor Split debuff: +10%p per stack, up to +50%

Monster Elemental Resistance
Monsters may have a certain level of resistance towards certain elements. Physical is also an element. In general, most bosses have strong resistance against all elements.

The table below shows the impact of monster elemental resistance on the damage dealt to it.

Ignore Monster Elemental Resistance will be used to counter the resistance of the monster (for Strong and Immune only). It is multiplied rather than direct subtraction of percentage points (Example: 10% ignore on a strong resistance brings down the final damage reduction from 50% to 45% (50% × 0.9), not 40%).

It can be obtained by the following ways:
 * Insight Trait: +0.5% every 10 levels of Insight rounded down, up till +5%
 * Certain self buff skills: +10%
 * Arch Mage (Fire, Poison): 3rd job Elemental Decrease
 * Arch Mage (Ice, Lightning): 3rd job Elemental Decrease
 * Bishop: Vengeance of Angel
 * Flame Wizard: 4th job Fires of Creation on targets inflicted with 2nd job Ingition debuff (overlaps with 1 other additional effect debuff skills for Flame Wizards)
 * Luminous: 4th job Arcane Pitch buff
 * Evan: 3rd job Elemental Reset buff
 * Additional Effect Debuff Skills: +10%, choose 1 of the folowing only
 * Battle Mage's Weakening Aura - Elemental Decrease
 * Dawn Warrior's True Sight - Enhance
 * Blaze Wizard's Fires of Creation

Critical Rate
Critical Rate is the chance to deal an increased final damage based on Critical Damage. Each hit is judged separately, so not all the hits from the same skill usage may be critical at the same time unless it is 100% critical rate.

There are a few ways to obtain Critical Chance. It is limited to 100% (always critical). 5th job Critical Reinforce buff will ignore the limit but it will not affect the frequency of critical hits nor provide hidden effects other than the skill effect.
 * Basic Chance: +5% (including Beginners)
 * Decent Sharp Eyes Buff: +10% (Does not stack with Sharp Eyes)
 * Beast Tamer's Link Skill: +4%/+7%/+10% for Skill Level 1/2/3 respectively
 * Phantom Instinct Link Skill: +10%/+15%/+20% for Skill Level 1/2/3 respectively
 * Explorer Bowman Link Skill: +3%/+4%/+6%/+7%/+9%/+10%
 * Event Critical Rings (Dark Explorer, Zero): +15% or Explorer Critical Ring: +12%
 * Onyx Critical Rate Ring: +10%
 * Hyper Stats: +1%~+25% based on the Stat Level (+1% per level, with an extra +1% per level for Stat Level beyond 5)
 * Inner Ability: +5%~+30%
 * Primary Weapon, Secondary Weapon, Emblem Potential Stats: +1%~+12% for each Potential Line that adds Critical Rate, based on Equipment Level, the type of Potential (Normal or Additional) and the rank of the Potential.
 * Soul Weapon: +5%~+12% based on the Augmented Boss Soul applied as well as your luck when adding the soul.
 * Union Critical Rate: +1% per grid within the boundary covered up to +40% for maximum boundary.
 * Marksman/Crossbow Master Union Attacker: +1%~+5% based on Attacker Rank.
 * Night Lord Union Attacker: +1%~+5% based on Attacker Rank.
 * Monster Farm Romantic King Slime: +3%
 * Monster Farm Petite Horntail: +3%
 * Monster Farm Petite Phantom: +4%
 * Monster Farm Lazuli: +5%
 * Alchemy Potion: +3%/+5%/+10% for 2 hours depending on potion quality
 * Expirable Event Overhead Titles

These items listed below are slightly more special as they totally replace the critical rate by its value rather than to add on to the existing one.
 * Critical Shift Ring (Level 1/2): Replace Critical Chance by 9% of the Base Main Stat (Number of AP added into HP for Demon Avengers, Base LUK only for Xenon) for 9 seconds (Skill level 1) / 11 seconds (Skill level 2) Generally, it requires Level 219 or higher and adds all AP into the main stat for 100% Critical Chance, excluding Xenon (unless all AP is added to LUK).
 * Critical Shift Ring (Level 3/4): Replace Critical Chance by 10% of the Base Main Stat (Number of AP added into HP for Demon Avengers, Base LUK only for Xenon) for 13 seconds (Skill level 3) / 15 seconds (Skill level 4). Generally, it requires Level 197 or higher and adds all AP into the main stat for 100% Critical Chance, excluding Xenon (unless all AP is added to LUK).


 * 3rd job Chance Attack: +20%
 * 4th job Raging Blow: +100% for the skill only, on last hit (enhanced mode +100% on last 2 hits)
 * Valhalla buff: +30%
 * 5th job Sword of Burning Soul: +50% for the skill only
 * 5th job Final Attack Enhancement: +5% at Level 20+ for the skill only
 * 5th job Combo Force Enhancement: +5% at Level 20+ for the skill only


 * 4th job High Paladin: +40%~43%
 * Blast-Critical Rate: +20% for the skill only
 * 5th job Grand Guardian: +100% for the skill only
 * 5th job Mighty Mjolnir: +50% for the skill only
 * 5th job Final Attack Enhancement: +5% at Level 20+ for the skill only


 * 2nd job Piercing Through: +20% for the skill only to nearby targets
 * 3rd job Lord of Darkness: +30%
 * 3rd job Beholder's Buff: +10%
 * 4th job Reincarnation: +10%~11% when HP is above 14%~20%
 * Reincarnation-Critical Rate: +20%
 * 5th job Dark Spear: +100% for the skill only
 * 5th job Pierce Cyclone: +100% for the skill onky
 * 5th job Final Attack Enhancement: +5% at Level 20+ for the skill only


 * 1st job MP Boost: +5% if wand is used
 * 3rd job Magic Critical: +30%
 * 5th job Mist Eruption Enhancement: +5% at Level 20+ for the skill only
 * 5th job Flame Haze Enhancement: +5% at Level 20+ for the skill only
 * 5th job Meteor Enhancement: +5% at Level 20+ for the skill only
 * 5th job Fire Aura Enhancement: +5% at Level 20+ for the skill only
 * 5th job Megido Flame Enhancement: +5% at Level 20+ for the skill only


 * 1st job MP Boost: +5% if wand is used
 * 3rd job Magic Critical: +30%
 * 4th job Chain Lightning: +25%~26% for the skill only
 * Frozen Orb-Critical Chance: +20% for the skill only
 * 5th job Chilling Step Enhancement: +5% at Level 20+ for the skill only
 * 5th job Blizzard Enhancement: +5% at Level 20+ for the skill only
 * 5th job Lightning Sphere Enhancement: +5% at Level 20+ for the skill only


 * 1st job MP Boost: +5% if wand is used
 * 3rd job Magic Critical: +30%
 * 3rd job Holy Focus: +40%
 * 4th job Genesis: +20%~21% for the skill only
 * 5th job Genesis Enhancement: +5% at Level 20+ for the skill only
 * 5th job Heaven's Door Enhancement: +5% at Level 20+ for the skill only


 * 1st job Critical Shot: +40%
 * 3rd job Evasion Boost: +100% for 1 second after dodging
 * 4th job Sharp Eyes buff: +20%~21%
 * Sharp Eyes-Critical Chance: +5%
 * 5th job Quiver Cartridge Enhancement: +5% at Level 20+ for the skill only
 * 5th job Final Attack: Bow Enhancement: +5% at Level 20+ for the skill only
 * 5th job Schutike Eisen Enhancement: +5% at Level 20+ for the skill only
 * 5th job Hurricane Enhancement: +5% at Level 20+ for the skill only
 * 5th job Wounds Shot Enhancement: +5% at Level 20+ for the skill only


 * 1st job Critical Shot: +40%
 * 3rd job Evasion Boost: +100% for 1 second after dodging
 * 4th job Snipe: +100% for the skill only
 * 4th job Sharp Eyes buff: +20%~21%
 * Sharp Eyes-Critical Chance: +5%
 * Bullseye Shot buff: +20%
 * 5th job True Snipe: +100% for the skill only
 * 5th job Charged Arrow: +100% for the skill only when fully charged
 * 5th job Repeating Crossbow Cartridge: +100% for the skill only


 * Ancient Curse: -20% for 1st job
 * Curse Weakening I buff: +20% max for 1st job
 * 1st job Critical Shot: +40%
 * 3rd job Evasion Boost: +100% for 1 second after dodging
 * 3rd job Archer's Essence: +10%
 * 4th job Sharp Eyes buff: +20%~21%
 * Sharp Eyes-Critical Chance: +5%
 * 5th job Ultimate Blast: +100% for the skill only
 * 5th job Cardinal Discharge/Additional Discharge Enhancement: +5% at Level 20+ for the skill only


 * 2nd job Critical Throw: +50%
 * 5th job Mark of Assassin Enhancement: +5% at Level 20+ for the skill only
 * 5th job Shadow Web Enhancement: +5% at Level 20+ for the skill only
 * 5th job Triple Throw Enhancement: +5% at Level 20+ for the skill only
 * 5th job Quad Throw Enhancement: +5% at Level 20+ for the skill only
 * 5th job Sudden Raid Enhancement: +5% at Level 20+ for the skill only


 * 2nd job Critical Growth buff: +3% per hit until 100%, and resets afterwards
 * 4th job Prima Critical: +3% per hit until 100%, and resets afterwards
 * Coin Flip buff: +50% max
 * 5th job Shadow Assault: +25% for the skill only
 * 5th job Incision: +100% for the skill only
 * 5th job Edge Carnival Enhancement: +5% at Level 20+ for the skill only
 * 5th job Meso Explosion Enhancement: +5% at Level 20+ for the skill only
 * 5th job Sudden Raid Enhancement: +5% at Level 20+ for the skill only
 * 5th job Veil of Shadows Enhancement: +5% t Level 20+ for the skill only


 * 3rd job Chains of Hell: +100% for the skill only
 * 3rd job Shadow Meld buff: +100% for 7 seconds after dodging every 5 seconds
 * 4th job Sharpness: +35%~41%
 * 5th job Flash Bang Enhancement: +5% at Level 20+ for the skill only
 * 5th job Final Cut Enhancement: +5% at Level 20+ for the skill only
 * 5th job Sudden Raid Enhancement: +5% at Level 20+ for the skill only
 * 5th job Hidden Blade Enhancement: +5% at Level 20+ for the skill only
 * 5th job Asura's Anger Enhancement: +5% at Level 40+ for the skill only


 * 1st job Shadow Heart: +20%
 * 3rd job Lucky Dice "4" buff: +15%
 * Double "4": +10%
 * Triple "4": +10%
 * 3rd job Precision Strike: +15%
 * On boss monsters: +20%
 * 3rd job Stun Mastery: +60% on stunned targets
 * 5th job Transform's attacks: +50% for the attacks only
 * 5th job Octopunch Enhancement: +5% at Level 20+ for the skill only
 * 5th job Battleship Nautilus Enhancement: +5% at Level 20+ for the skill only


 * 1st job Shadow Heart: +20%
 * 3rd job Lucky Dice "4" buff: +15%
 * Double "4": +10%
 * Triple "4": +10%
 * 3rd job Full Metal Jacket: +30%
 * 4th job Head Shot: +100% for the skill only
 * 4th job Ahoy Mateys buff: +10%
 * Unwiring Nectar: +10%
 * 5th job Dead Eye: +100% for the skill only
 * 5th job Rapid Fire Enhancement: +5% at Level 20+ for the skill only
 * 5th job Majestic Presence Enhancement: +5% at Level 20+ for the skill only
 * 5th job Battleship Nautilus Enhancement: +5% at Level 20+ for the skill only
 * 5th job Parrot Targetting Enhancement: +5% at Level 20+ for the skill only
 * 5th job Ugly Bomb Enhancement: +5% at Level 20+ for the skill only


 * 2nd job Critical Fire: +20%
 * 3rd job Monkey Wave: +20%
 * 3rd job Lucky Dice "4" buff: +15%
 * Double "4": +10%
 * Triple "4": +10%
 * 4th job Cannon Barrage: +15%~16% for the skill only
 * Cannon Barrage-Critical Chance: +15% for the skill only
 * 5th job Monkey Wave Enhancement: +5% at Level 20+ for the skill only
 * 5th job Oak Barrel Roulette Enhancement: +5% at Level 20+ for the skill only (Lightning)
 * 5th job Cannon Barrage Enhancement: +5% at Level 20+ for the skill only
 * 5th job Battleship Nautilus Enhancement: +5% at Level 20+ for the skill only
 * 5th job Rolling Cannon Rainbow Enhancement: +5% at Level 20+ for the skill only


 * 3rd job Intense Focus: +20%
 * 3rd job Soul Attack: +20% on stun, blind, frozen, bound targets, and targets inflicted with Charging Light debuff
 * 4th job Soul Assault: +100% for last hit only
 * 4th job Advanced Sword Mastery: +15%~17%
 * 5th job Sword of Soul Light buff: +100%
 * 5th job Final Attack Enhancement: +5% at Level 20+ for the skill only
 * 5th job Deadly Charge Enhancement: +5% at Level 20+ for the skill only


 * 2nd job Falling Moon buff: +20% (does not overlap with 3rd job Rising Sun buff)
 * 4th job Master of the Sword: +15%~16%
 * 4th job Soluna Time buff: Allows 2nd job Falling Moon buff and 3rd job Rising Sun buff to overlap
 * 4th job Soul Pledge: +10%
 * 5th job Celestial Dance buff: +100% for interval attacks only
 * 5th job Soul Penetration Enhancement: +5% at Level 20+ for the skill only
 * 5th job Cross the Styx Enhancement: +5% at Level 20+ for the skill only


 * 1st job Natural Talent: +5% if wand is used
 * 3rd job Burning Focus: +30%
 * 5th job Inferno Sphere: +50% for the skill only
 * 5th job Orbital Flame Enhancement: +5% at Level 20+ for the skill only
 * 5th job Ignition Enhancement: +5% at Level 20+ for the skill only
 * 5th job Towering Inferno Enhancement: +5% at Level 20+ for the skill only
 * 5th job Cataclysm Enhancement: +5% at Level 20+ for the skill only


 * 2nd job Sylph's Aid buff: +10%
 * 3rd job Albatross buff: +10%
 * 4th job Albatross Maximum: +15%~16%
 * 4th job Sharp Eyes buff: +20%~21%
 * 5th job Trifling Wind Enhancement: +5% at Level 20+ for the skill only
 * 5th job Pinpoint Pierce Enhancement: +5% at Level 20+ for the skill only
 * 5th job Storm Bringer Enhancement: +5% at Level 20+ for the skill only
 * 5th job Monsoon Enhancement: +5% at Level 20+ for the skill only


 * 2nd job Critical Throw: +35%
 * Quintuple Throw-Critical Chance: +10% for the skill only
 * Dominion buff: +100%
 * 5th job Shadow Bat Enhancement: +5% at Level 20+ for the skill only
 * 5th job Lucky Seven Enhancement: +5% at Level 20+ for the skill only
 * 5th job Triple Throw Enhancement: +5% at Level 20+ for the skill only
 * 5th job Quadruple Throw Enhancement: +5% at Level 20+ for the skill only
 * 5th job Quintuple Throw Enhancement: +5% at Level 20+ for the skill only
 * 5th job Dominion Enhancement: +5% at Level 20+ for the skill only


 * 4th job Thunder God: +30%
 * 5th job Loaded Dice "4" buff: +15%
 * 5th job Annihilate Enhancement: +5% at Level 20+ for the skill only
 * 5th job Deep Rising Enhancement: +5% at Level 20+ for the skill only


 * 3rd job Advanced Combo Ability: +20%
 * 3rd job Advanced Combo Ability buff: +30% max
 * 4th job Beyond Blade: +100% for the skill only
 * 5th job Fenrir Crash: +100% for the skill only
 * 5th job Final Attack Enhancement: +5% at Level 20+ for the skill only
 * 5th job Finisher-Hunters Targeting Enhancement: +5% at Level 20+ for the skill only
 * 5th job Maha's Domain Enhancement: +5% at Level 20+ for the skill only


 * 2nd job Spell Mastery: +20%
 * 4th job Ender: +100% for the skill only
 * 4th job Magic Mastery: +15%~16%
 * 5th job Furnishing Resonator: +15% for the skill only
 * 5th job Baptism of Light and Darkness: +100% for the skill only
 * 5th job Liberation Orb: +100% during the active effect for the attack only
 * 5th job Armageddon Enhancement: +5% for the skill only


 * 2nd job Spell Mastery: +15%
 * 2nd job Spell Mastery: +5% if wand is used
 * 3rd job Critical Magic: +30%
 * 4th job Dark Fog: +20%~22% for the skill only
 * 5th job Elemental Blast: +100% for the skill only
 * 5th job Dragon Spark Enhancement: +5% at Level 20+ for the skill only
 * 5th job Magic Debris Enhancement: +5% at Level 20+ for the skill only
 * 5th job Dark Fog Enhancement: +5% at Level 20+ for the skill only


 * 1st job Sharp Aim: +40%
 * 2nd job Spirit Infusion: +15%
 * 5th job Elemental Knight Enhancement: +5% at Level 20+ for the skill only
 * 5th job Ishtar's Ring Enhancement: +5% at Level 20+ for the skill only


 * 0th job Judgement Draw buff: +20% on Fortune Card
 * 3rd job Piercing Vision: +35%
 * 5th job Talent of Phantom Thief I Enhancement: +5% at Level 20+ for the skill only
 * 5th job Carte Blanc/Carte Noir Enhancement: +5% at Level 20+ for the skill only
 * 5th job Talent of Phantom Thief II Enhancement: +5% at Level 20+ for the skill only
 * 5th job Talent of Phantom Thief III Enhancement: +5% at Level 20+ for the skill only
 * 5th job Talent of Phantom Thief IV Enhancement: +5% at Level 20+ for the skill only
 * 5th job Rose Carte Finale Enhancement: +5% at Level 20+ for the skill only


 * 4th job Critical Insight: +25%~27%
 * 4th job Critical Insight: +70%~76% when monster HP goes below 50%~53%
 * Bomb Punch-Critical Rate: +20% for the skill only
 * 5th job Loaded Dice "4" buff: +15%
 * 5th job Spirit Gate debuff: +8%~80%
 * 5th job Spirit Fox Enhancement: +5% at Level 20+ for skill only
 * 5th job Summon Other Spirit Enhancement: +5% at Level 20+ for the skill only
 * 5th job Spirit Trap Enhancement: +5% at Level 20+ for the skill only
 * 5th job Spirit Incarnation Enhancement: +5% at Level 20+ for the skill only


 * 2nd job Arm Cannon Mastery: +30%
 * 4th job Combination Training II buff: +30%~40% max
 * 5th job Burning Breaker: +100% for the skill only
 * 5th job Revolving Bunker Enhancement: +5% at Level 20+ for the skill only
 * 5th job Hyper Magnum Punch Enhancement: +5% at Level 20+ for the skill only


 * 1st job Staff Artist: +15%
 * 2nd job Staff Mastery: +20%
 * 4th job Finishing Blow: +25%~26% for the skill only
 * 4th job Battle Rage buff: +20%~21%
 * 5th job Union Aura: +50% for the skill only
 * 5th job Abyssal Lightning: +100% for the skill only
 * 5th job Death Enhancement: +5% at Level 20+ for the skill only
 * 5th job Dark Genesis Enhancement: +5% at Level 20+ for the skill only


 * 1st job Jaguar Management: +5% if Jaira is captured
 * 1st job Nature's Wrath: +25%
 * 3rd job Flurry: +100% for 1 second after evasion
 * 3rd job Jaguar Link: +18% max (3% per jaguar up to 6)
 * 4th job Sharp Eyes buff: +20%~21%
 * 5th job Jaguar Maximum: +100% for the skill only
 * 5th job Double Shot/Triple Shot/Wild Shot Enhancement: +5% at Level 20+ for the skill only
 * 5th job Final Attack Enhancement: +5% at Level 20+ for the skill only
 * 5th job Wild Arrow Blast Enhancement: +5% at Level 20+ for the skill only
 * 5th job Flash Rain/Rampage as One Enhancement: +5% at Level 20+ for the skill only


 * 2nd job Mechanical Mastery: +10%
 * 3rd job Metal Armor: Tank Mech buff: +30%
 * 3rd job Overclock: +20%
 * 3rd job Lucky Dice "4" buff: +15%
 * Double "4": +10%
 * Triple "4": +10%
 * 5th job Massive Fire: SPLASH/IRON Enhancement: +5% at Level 20+ for the skill only
 * 5th job Support Waver: H-EX Enhancement: +5% at Level 20+ for the skill only
 * 5th job Giant Robot SG-88 Enhancement: +5% at Level 20+ for the skill only
 * 5th job Salvo Plus Enhancement: +5% at Level 20+ for the skill only
 * 5th job Bots'n Tots Enhancement: +5% at Level 20+ for the skill only


 * 2nd job Quicksilver: Concentrate: +30% for the skill only
 * 2nd job Linear Perspective: +40%
 * 5th job Loaded Dice "4" buff: +15%
 * 5th job Pinpoint Rocket Enhancement: +5% at Level 20+ for the skill only
 * 5th job Triangle Formation Enhancement: +5% at Level 20+ for the skill only
 * 5th job Aegis System Enhancement: +5% at Level 20+ for the skill only
 * 5th job Fuzzy Lob Masquerade Enhancement: +5% at Level 20+ for the skill only
 * 5th job Holographic Grafitti Enhancement: +5% at Level 20+ for the skill only
 * 5th job Confine Entangle Enhancement: +5% at Level 20+ for the skill only
 * 5th job Meltdown Explosion Enhancement: +5% at Level 20+ for the skill only


 * 2nd job Outrage: +20%
 * 3rd job Dark Judgement: +40% for the skill only
 * 3rd job Insult to Injury: +15% on stunned/blinded/frozen/slowed/binded targets
 * 4th job Infernal Concussion: +100% for the explosion attack only
 * 4th job Demon Impact: +100% for the skill only
 * 5th job Demon Awakening buff: +50%~65%
 * 5th job Jormungand: +100% for the skill only
 * 5th job Orthros buff: +100% for the skill only
 * 5th job Demon Bane: +50% for the skill only
 * 5th job Demon Cry Enhancement: +5% at Level 20+ for the skill only
 * 5th job Binding Darkness Enhancement: +5% at Level 20+ for the skill only
 * 5th job Dark Metamorphosis Enhancement: +5% at Level 20+ for the skill only


 * 1st job Shadow Swiftness: +20%
 * 5th job Blood Feast: +100% for stage 3 attack only
 * 5th job Shield Chasing Enhancement: +5% at Level 20+ for the skill only


 * 0th job Realign: Attacker Mode buff: +3%
 * 2nd job Attacker Mode 1st Reinforcement: +2%
 * 3rd job Attacker Mode 2nd Reinforcement: +5%
 * 4th job Attacker Mode 3rd Reinforcement: +10%
 * 3rd job Catalyst: +20%
 * 4th job Advanced Sword Mastery: +20%~21%
 * 5th job Draco Slasher: +100% for the skill only
 * 5th job Tempest Blade Enhancement: +5% at Level 20+ for the skill only
 * 5th job Wing Beat Enhancement: +5% at Level 20+ for the skill only
 * 5th job Infernal Breath Enhancement: +5% at Level 20+ for the skill only
 * 5th job Prominence Enhancement: +5% at Level 20+ for the skill only


 * 1st job Hitman: +35%
 * 3rd job Natural Bone Instinct: +20%


 * 2nd job Wisdom of Shadows: +10%
 * 3rd job Weak Point Attack: +1% per status inflicted on the same target (max +5%)
 * 4th job Weak Point Converging Attack: +1% per status inflicted on the same target (max +15%, total +20%)
 * 4th job Weapon Expert: +30%~33%
 * 4th job Wisdom of Shadows II: +10%~11%
 * Non-Chain Arts-Critical Rate: +20% for summon weapon skills only
 * Merchant's Special Elixir buff: +10%


 * 4th job Soul Shooter Expert: +30%~33%
 * Final Contract buff: +30%
 * 5th job Loaded Dice "4" buff: +15%
 * 5th job Spotlight buff: +10%~16%
 * 5th job Soul Seeker Enhancement: +5% at Level 20+ for the skill only
 * 5th job Trinity Enhancement: +5% at Level 20+ for Trinity and Trinity Fusion only
 * 5th job Supernova Enhancement: +5% at Level 20+ for the skill only


 * 3rd job Ascent: +20%
 * 4th job Strive: +20%~23%


 * 1st job Magic Gauntlet Mastery: +20%
 * 3rd job Endless Research: +20%
 * 4th job Craft: Longinus: +100% for the skill only
 * 5th job Craft: Javelin II/Glory Wing: Reinforces Javelin Enhancement: +5% at Level 20+ for the skill only
 * 5th job Curse Mark Completed Enhancement: +5% at Level 20+ for the skill only


 * 2nd job Scarlet Charge Drive buff: +20%
 * Charge Spell Amplification buff: +20% if Scarlet Charge Drive is reactivated
 * 3rd job Advanced Fusion: +20%
 * 4th job Complete Fusion: +10%~11%
 * 5th job Loaded Dice "4" buff: +15%
 * 5th job Death Approaching/Vengeful Hate Enhancement: +5% at Level 20+ for the skill only


 * 2nd job Third Eye: +30%
 * 3rd job Asura: +10%
 * 4th job Dragon's Eye: +10%~13%
 * 5th job Ghost Flame Enhancement: +5% at Level 20+ for Talisman: Seeking Ghost Flame
 * 5th job Degeneration Enhancement: +5% at Level 20+ for Scroll: Degeneration
 * 5th job Butterfly Dream Enhancement: +5% at Level 20+ for Scroll: Butterfly Dream
 * 5th job Star Vortex Enhancement: +5% at Level 20+ for Scroll: Star Vortex
 * 5th job Clone Enhancement: +5% at Level 20+ for Talisman: Clone and Sage: Tai Yu Clone


 * 0th job ESP: +10%
 * 2nd job ESP Mastery: +10%
 * 3rd job Third Eye: +20%
 * Mental Tempest: +100% for the final hit of the skill only
 * 5th job Telekinesis Enhancement: +5% at Level 20+ for the skill only
 * 5th job Psycho Break Enhancement: +5% at Level 20+ for the skill only
 * 5th job Mental Tempest Enhancement: +5% at Level 20+ for the skill only
 * 5th job Mental Shock Enhancement: +5% at Level 20+ for the skill only


 * Reinforce Body: +40%
 * Critical Bind debuff: +30%
 * Doubletime buff: +2% per stack when Alpha attacks, up to +20%
 * 5th job Shadow Rain Enhancement: +5% at Level 20+ for Shadow Rain


 * Broad Sword Mastery: +15%
 * Doubletime buff: +2% per stack when Alpha attacks, up to +20%
 * 5th job Shadow Rain Enhancement: +5% at Level 20+ for Shadow Rain


 * 3rd job Whirlwind Cut: +100% for the skill only when used immediately after 2nd job Shoryuusen
 * 3rd job Dankuusen: +100% for the skill only when used immediately after 2nd job Shoryuusen
 * 4th job Hitokiri Strike buff: +45%~48%
 * 4th job Hitokiri Strike: +100% for the skill only
 * 4th job Skewed Hitokiri Strike: +100% for the skill only
 * 4th job Tornado Blade: +100% for the skill only
 * 5th job Summer Rain Enhancement: +5% at Level 20+ for the skill only
 * 5th job Hundred Strikes Enhancement: +5% at Level 20+ for the skill only
 * 5th job Sanrenzan Enhancement: +5% at Level 20+ for the skill only
 * 5th job Jin Sanrenzan Enhancement: +5% at Level 20+ for the skill only
 * 5th job Fuu Sanrenzan Enhancement: +5% at Level 20+ for the skill only
 * 5th job Rai Sanrenzan Enhancement: +5% at Level 20+ for the skill only
 * 5th job Shinsoku Enhancement: +5% at Level 20+ for the skill only
 * 5th job Hitokiri Strike Enhancement: +5% at Level 20+ for Hitokiri Strike and Skewed Hitokiri Strike


 * 3rd job Unholy Radiance: +25%
 * 5th job Shikigami Haunting Enhancement: +5% at Level 20+ for the skill only
 * 5th job Kishin Shoukan Enhancement: +5% at Level 20+ for the skill only
 * 5th job Shikigami Charm Enhancement: +5% at Level 20+ for the skill only
 * 5th job Yin Yang Force Enhancement: +5% at Level 20+ for the skill only
 * 5th job Tengu Strike Enhancement: +5% at Level 20+ for the skill only
 * 5th job Vanquisher's Charm Enhancement: +5% at Level 20+ for the skill only
 * 5th job Unleash Orochi Enhancement: +5% at Level 20+ for the skill only
 * 5th job Vanquisher's Bind Enhancement: +5% at Level 20+ for the skill only
 * 5th job Nine-Tailed Fury Enhancement: +5% at Level 20+ for the skill only
 * 5th job Celestial Fury Enhancement: +5% at Level 20+ for the skill only
 * 5th job Veritable Pandemonium Enhancement: +5% at Level 20+ for the skill only


 * 3rd job Beholder's Buff: +5%


 * 4th job Sharp Eyes buff: +20%~21%
 * Sharp Eyes-Critical Chance: +5%


 * 4th job Sharp Eyes buff: +20%~21%
 * Sharp Eyes-Critical Chance: +5%


 * 4th job Sharp Eyes buff: +20%~21%
 * Sharp Eyes-Critical Chance: +5%


 * 4th job Sharp Eyes buff: +20%~21%


 * 5th job Spirit Gate debuff: +8%~80%


 * 4th job Sharp Eyes buff: +20%~21%


 * Charge Spell Amplification buff: +20% if Scarlet Charge Drive is reactivated

Critical Damage
Critical Damage is applied only when it is a critical hit, which happens at the chance dictated by critical rate. It will increase the final damage of a particular hit by a certain range of percentage, which is determined randomly and it is applied separately per hit, even on hits from the same skill usage.
 * Lower Critical Damage %: $$20+CriticalDamageStat\%$$
 * Upper Critical Damage %: $$50+CriticalDamageStat\%$$

You can increase your Critical Damage Stat by a few ways.
 * Onyx Critical Damage Ring: +5%
 * Glove Legendary Potential: +1%~+8% based on Equipment Level and type of Potential (Normal or Additional)
 * Event Critical Rings (Dark Explorer, Zero): +3% or Explorer Critical Ring: +1%
 * Hyper Stats: +1% per Hyper Stat level, up till +15%
 * Union Critical Damage: +0.50% per grid within the boundary covered up to +20.00% for maximum boundary.
 * Eunwol Union Attacker: +1%~+6% based on Attacker Rank.
 * Hayato Union Attacker: +1%~+6% based on Attacker Rank.
 * ZEN/Jett Union Attacker: +1%~+6% based on Attacker Rank.
 * Decent Sharp Eyes Buff: +8% (Does not stack with original Sharp Eyes)
 * Crit Damage Ring Buff: +7%/+14%/+21%/+28% for 9/11/13/15 seconds based on the Ring's Skill Level respectively.
 * Rawr Ring Buff: +5%/+15%/+25%/+35% for 5/8/11/14 seconds based on ring's grade respectively.
 * Monster Farm Petite Hilla: +2%
 * Master Craftsman Smithing "Smithing Mastery": +3% for 30 minutes, cooldown 1 hour
 * Meister Smithing "Advanced Smithing Mastery": +5% for 40 minutes, cooldown 50 minutes
 * Kinesis Link Skill (Judgement): +2%/+4% based on Link Skill level (Max Lv. 2).
 * Noblesse Guild Skill "Big Hit": +2%~+30% for 2~30 minutes, cooldown 1~2 hours

In the case of Hayato characters, the beginner skill passive effect "Shimada's Heart" increases critical damage by 0.005% per 1 DEF, up to 9,999 DEF (+49.995%), and it is also applied even for non-critical hits.


 * 4th job Enrage buff: +20%


 * 4th job High Paladin: +20%
 * When a 1 hand sword is equipped: +1%


 * 3rd job Lord of Darkness: +8%
 * 4th job Reincarnation: +15%~16% when HP is above 14%~20%
 * 4th job Advanced Weapon Mastery: +15%


 * 3rd job Magic Critical: +13%


 * 2nd job Freezing Crush debuff: +10% max on frozen targets
 * 4th job Frost Clutch debuff: +5% max on frozen targets
 * 3rd job Magic Critical: +13%


 * 3rd job Magic Critical: +13%


 * 2nd job Quiver Cartridge debuff: +4%
 * 4th job Advanced Quiver debuff: +4%
 * 4th job Sharp Eyes buff: +15%~16%
 * 4th job Bow Expert: +8%
 * 5th job Critical Reinforce buff: +21%~50% of critical rate


 * 3rd job Extreme Archery: Crossbow buff: +20%
 * 4th job Sharp Eyes buff: +15%~16%
 * 4th job Crossbow Expert: +15%
 * Bullseye Shot buff: +10%
 * 5th job Critical Reinforce buff: +21%~50% of critical rate


 * 4th job Curse Transition debuff: +20% max
 * 4th job Sharp Eyes buff: +15%~16%
 * 4th job Ancient Bow Expert: +10%~11%
 * 5th job Critical Reinforce buff: +21%~50% of critical rate


 * 2nd job Critical Throw: +5%
 * 3rd job Adrenaline: +10%
 * 4th job Claw Expert: +15%~16%


 * 2nd job Critical Growth buff: +1% per hit until +10%, resets when critical rate reaches 100% and when it reach +10%
 * 4th job Prima Critical: +1% per hit until +10% (shares limit with 2nd job Critical Growth), resets when critical rate reaches 100% and when it reach +10%
 * 4th job Prima Critical: +20%
 * 4th job Smokescreen buff: +20%~22% for targets inside smoke
 * 4th job Dagger Expert: +15%~16%


 * 4th job Sharpness: +13%~16%


 * 1st job Shadow Heart: +5%
 * 3rd job Precision Strike: +10%
 * Unity of Power buff: +40% max


 * 1st job Shadow Heart: +5%
 * 4th job Parrot Targetting: +20%~22%
 * 4th job Ahoy Mateys buff: +5%
 * 4th job Ahoy Mateys: +25%


 * 2nd job Critical Fire: +5%
 * 3rd job Monkey Wave buff: +5%
 * 3rd job Barrel Roulette Ice buff: +5%


 * 4th job Soul Rage buff: +10%
 * 4th job Advanced Sword Mastery: +8%


 * 4th job Sword Expert: +15%~16%


 * 3rd job Burning Focus: +20%


 * 4th job Sharp Eyes buff: +15%~16%
 * 4th job Bow Expert: +20%~21%
 * 5th job Critical Reinforce buff: +21%~50% of critical rate including above 100%


 * 2nd job Critical Throw: +10%
 * 3rd job Adrenaline: +10%
 * 4th job Throwing Expert: +10%~11%


 * 4th job Knuckle Expert: +20%~21%
 * 4th job Thunder God: +25%


 * 3rd job Advanced Combo Ability: +10%
 * 4th job High Mastery: +8%


 * 4th job Magic Mastery: +15%~16%


 * 3rd job Critical Magic: +20%
 * 4th job Magic Mastery: +20%~21%


 * 4th job Dual Bowguns Expert: +10%~11%
 * 4th job Defense Break: +20%~21%
 * 5th job Critical Reinforce buff: +21%~50% of unconditional critical rate including above 100%


 * 4th job Cane Expert: +15%~16%


 * 4th job High Quality Knuckle Mastery: +20%~22%
 * 4th job Critical Insight: +25%~26% when monster HP goes below 50%~53%
 * 5th job Spirit Gate debuff: +1%~10%


 * 4th job Gauntlet Expert: +20%~22%


 * 3rd job Battle Mastery: +20%
 * 4th job Battle Rage buff: +10%
 * 4th job Staff Expert: +20%~22%


 * 1st job Summon Jaguar buff: +8%
 * 3rd job Jaguar Link: +12% max (2% per jaguar up to 6)
 * 4th job Sharp Eyes buff: +15%~16%
 * 4th job Crossbow Expert: +20%~21%
 * 5th job Critical Reinforce buff: +21%~50% of unconditional critical rate including above 100%


 * 2nd job Mechanical Mastery: +5%


 * 4th job Xenon Expert: +8%


 * 4th job Barricade Mastery: +15%~16%


 * 4th job Advanced Desperado Mastery: +8%


 * 4th job Advanced Sword Mastery: +15%~16%


 * 4th job Dogma: +20%~23%
 * 4th job Breath Shooter Expert: +20%~21%
 * 5th job Critical Reinforce buff: +21%~50% of unconditional critical rate including above 100%


 * 2nd job Wisdom of Shadows: +5%
 * 3rd job Weak Point Attack: +5% per status inflicted on the same target (max +25%)
 * 4th job Weak Point Converging Attack: +5% per status inflicted on the same target (max +75%, total +100%)
 * 4th job Weapon Expert: +15%~17%
 * 4th job Wisdom of Shadows II: +5%~6%


 * 4th job Soul Gazer buff: +45%~47%
 * 4th job Soul Shooter Expert: +15%~17%


 * 0th job Pace: +10%


 * 3rd job Endless Research: +30%


 * 4th job Knuckle Expert: +30%~33%


 * 2nd job Third Eye: +10%
 * 3rd job Asura: +20%
 * 4th job Dragon's Eye: +10%~13%


 * 3rd job Third Eye: +20%
 * 4th job Awakening: +20%~23% for Ultimate skills only
 * 4th job Mastery: +10%~13%


 * Divine Leer: +50%
 * Critical Bind debuff: +20%


 * 2nd job Unfaltering Blade: +30%
 * 5th job Sengoku Ally buff: +5%~17% if Ayame is summoned


 * 3rd job Unholy Radiance: +20%
 * 5th job Sengoku Ally buff: +5%~17% if Ayame is summoned


 * 4th job Sharp Eyes buff: +15%~16%


 * 4th job Sharp Eyes buff: +15%~16%


 * 4th job Sharp Eyes buff: +15%~16%
 * 5th job Obsidian Barrier buff with 4th job Curse Transition debuff: +20% max


 * 4th job Smokescreen buff: +20%~22% for targets inside smoke


 * 4th job Sharp Eyes buff: +15%~16%


 * 5th job Spirit Gate debuff: +1%~10%


 * 4th job Sharp Eyes buff: +15%~16%

Damage Range

 * Upper Actual Damage Range: $$Multiplier \times Stat Value \times TotalJobATT/100$$, rounded off
 * Lower Actual Damage Range: $$UpperActual \times Mastery\% /100$$, rounded off
 * Upper Shown Damage Range: $$UpperActual \times (1+Damage\% /100) \times (1+Final\% /100)$$, rounded down, display is capped at 999B 999M 999K 999 but no limit for damage output application
 * Lower Shown Damage Range: $$1+LowerActual \times (1+Damage\% /100) \times (1+Final\% /100)$$, rounded down, display is capped at 999B 999M 999K 999 but no limit for damage output application


 * Note:
 * Total Job ATT will be the Total Magic ATT when equipped with a Magician weapon, Total Weapon ATT when equipped with other weapons.
 * When damage is calculated against Normal/Boss Monsters, the actual damage range is used instead and Damage and Damage to Normal/Boss Monster bonus multipliers are formulated additively respectively.
 * When Ultimatum Ring Buff is active, Upper Actual Damage Range will be set to 2,000,000 (2M).

Level Advantage Multiplier
This will be applied after all calculations above as final damage, before adding "DEF to Damage" Inner Ability.

Non-Reboot Worlds
During Empress Prayer buff skill (Mihile can obtain this skill by completing the Peridot quest)
 * All attacks except soul weapon summons and damage over time effects
 * 0 or more levels above monster level: +10%, followed by +2%p per level above, max +20% total
 * 1 to 5 levels below monster level: -2.5%p per level below, up till -10% total (reduced amount is truncated). For every level above (5 levels below monster level), gain +2%p final damage up to +10% (multiplied)
 * 6 or more levels below monster level: -2.5%p per level below monster level (-100% total at 40 levels, reduced amount is truncated)
 * Every level above (monster level -5): +2%p final damage up to +20%.

During Empress Prayer buff skill (Mihile can obtain this skill by completing the Peridot quest)
 * Soul Weapon Summons and Damage Over Time effects
 * Below monster level: -2.5%p per level below monster level (-100% total at 40 levels, reduced amount is truncated)
 * No modifier applied across all levels. (+0%)

Reboot Worlds
During Empress Prayer buff skill (Mihile can obtain this skill by completing the Peridot quest)
 * All attacks except soul weapon summons and damage over time effects
 * 0 or more levels above monster level: +2%p per level above, max +20% total.
 * 1 to 20 levels below monster level: -5%p per level below.
 * 11 or more levels below monster level: Additional -10%p of your remaining final damage for each level below, up to 100% (multiplied with the above).
 * Every level above monster level: +2%p final damage up to +20%.

During Empress Prayer buff skill (Mihile can obtain this skill by completing the Peridot quest)
 * Soul Weapon Summons and Damage Over Time effects (estimated)
 * 9 levels below monster level: -3%
 * 10 levels or more below monster level: -8%, followed by -10%p every level below (monster level -10) added.
 * No modifier applied across all levels. (+0%)

Star Force Maps
If the map requires a certain Star Force, if you did not meet the requirement your damage dealt will be reduced accordingly based on how far away are your Star Force from the requirement. This will be applied after all calculations above as final damage, before adding "DEF to Damage" Inner Ability.

Star Force can be obtained by Star Force Enhancement (can be used only when all upgrade slots are used.)
 * Every 1 Star obtained on other equips except Overalls is equal to 1 Star Force.
 * Every 1 Star obtained on an Overall is equal to 2 Star Force.
 * Maximum Stars allowed on an equipment varies with type and level of the equipment.
 * Non-Superior Equips


 * Superior Equips

Certain titles and guild skill passive (+5/10/15) also increases star force, however it only applies to the penalties in star force maps and nothing else that uses star force.

Arcane Force Maps
If the map requires a certain Arcane Force, your damage dealt will be adjusted accordingly based on how far away are your Arcane Force from the requirement. This will be applied after all calculations above as final damage, before adding "DEF to Damage" Inner Ability.

Authentic Force Maps
Authentic Force is required in the Borderless region of Grandis. Depending on the number of Authentic Force you have and how much advantage it is compared to the required number, your final damage will be adjusted.
 * Every 1 Authentic Force below the required, final damage -1%p (maximum reduction of 95% at 95 Authentic Force or more, below the map's required force)
 * Every 2 Authentic Force above the required, final damage +1%p rounded down (maximum increase of 25% at 50 Authentic Force or more above the map's required force)

Output

 * Legend
 * TD% = Total shown "Damage %" stat
 * BD% = Damage to Boss monsters %, or colloquially Boss Damage %
 * NBD% = Damage to Normal Monsters %
 * Final% = Total multiplied "Final Damage %"


 * Notes:
 * Skills that increases damage additively (denoted as +% or +%p/percentage points), are added to the Skill % additively.
 * Skills that increases damage multiplicatively are treated as Damage % and will add to TD% (including Hyper Reinforce Skills except Damage Over Time Hypers and Splitter Hypers).
 * Skills that increases damage multiplicatively and are multiplied last are treated as Final Damage % and will multiply towards Final %. Multiple Final % sources are stacked multiplicatively with each other.
 * DEF to Damage Conversion Inner Ability is applied (to everything except Damage over time) additively after everything is calculated (not shown on formula).
 * Hit Damage per line is limited to 150,000,000,000 (150 Billion), or 105,000,000,000 (105 Billion) during Ring of Torment/Penance Ring buff. However, for Arrow Bomb, the damage limit is multiplied with the skill damage % divided by 100 (so it would be 787.5 billion).

Active Skills
It is subjected to the following effects:
 * Physical/Magic damage nullification
 * Critical Rate/Damage
 * Damage %
 * Damage to Boss monsters %
 * Damage to Normal Monsters %
 * Final Damage %
 * Monster DEF
 * Monster Elemental Resistance
 * Force Map Adjustments
 * Level Advantage
 * Mastery

Skills include: Character summons (except Soul Weapon Summons), installed skills, attack skills (except damage over time effects) For a monster with no resistance, 0% DEF, for non-critical hits:
 * Hit Damage (on normal monsters): $$ShownDamage/(1+TD\% /100) \times Skill\% /100 \times (1+(TD\%+NBD\%)/100)$$
 * Hit Damage (on boss monsters): $$ShownDamage/(1+TD\% /100) \times Skill\% /100 \times (1+(TD\%+BD\%)/100)$$
 * Additional multipliers
 * Critical Hit: $$(1+CriticalDamage\% /100)$$, where Critical Damage % is a random number between the lower and upper critical damage %.
 * Monster DEF: $$1-[MonsterDEF\% /100 \times (1-IgnoreDEF\% /100)]$$
 * Resistance
 * Immune: $$IgnoreResist\% /100$$
 * Strong: $$0.5 \times (1+IgnoreResist\% /100)$$
 * Neutral: 1
 * Weak: 1.5


 * Note
 * Shown Damage is a random number between the upper and lower shown damage range.
 * Regular attacks have a Skill% value of 100.
 * Shadow partner or any equivalent doppelganger's Hit Damage will have its original Skill% value multiplied by the constant of the doppelganger.

Damage Over Time
It is subjected to the following effects: It is not subjected to the following effects: Damage Over Time (no force map, level advantage and resistance adjustments): $$UpperActual \times Skill\% /100$$
 * Magic damage nullification
 * Monster Elemental Resistance
 * Force Map Adjustments
 * Level Advantage
 * Ignore Resistance
 * Mastery
 * Monster DEF
 * Critical Rate/Damage
 * Damage %
 * Damage to Boss monsters %
 * Damage to Normal Monsters %
 * Final Damage %
 * Additional Multiplier
 * Resistance
 * Immune: $$IgnoreResist\% /100$$
 * Strong: $$0.5 \times (1+IgnoreResist\% /100)$$
 * Neutral: 1
 * Weak: 1.5

Note:
 * Force difference is counted as a negative final damage boost if you have insufficient Force.
 * UpperActual is the value of your Upper Actual Damage Range

Soul Weapon Summons
It is subjected to the following effects:
 * Physical/Magic damage nullification
 * Toggle and Passive Damage % (including condition based damage % that is not normal/boss monster)
 * Final Damage %
 * Level Advantage
 * Mastery
 * Force Map Adjustments
 * Monster Resistance

It is not subjected to the following effects: Soul Weapon Summon Damage (no level advantage, force map and resistance adjustments): $$ActualDamage \times Skill\% /100 \times (1 + TD\% /100) \times (1+Final\% /100)$$
 * Critical Rate
 * Durational buff Damage %
 * Damage to Boss monsters %
 * Damage to Normal Monsters %
 * Monster DEF
 * Ignore Resistance
 * Additional Multipliers
 * Resistance
 * Immune: 0 (it will deal 1 damage only)
 * Strong: 0.5
 * Neutral: 1
 * Weak: 1.5


 * Actual Damage is a random number between the upper and lower actual damage range.
 * Damage (TD%) and final damage (Final%) applied is the sum of active toggle and passive effects only.

Stat Equivalence
Stat equivalence is a way to easily measure how balanced the character stats are relatove to one another. It is important that we should not strive for absolute perfection but rather something that is close enough. Usually, stat equivalence is expressed in terms of the final damage equivalent (the similar effect as having the same final damage increase without changing existinf stats).

It is more accurate to determine the correct stat equivalent for your character, as each character's stat configuration can differ quite wildly. As per the stat equivalence logic, it only applies to the current stat configuration, and any changes to the stats can change such ratios as well. Be careful when making judgements (for example, when the stat equivalence suggests trading off "Ignore DEF" for "Damage on Boss Monsters increase" stat, but by doing the tradeoff, the new stat equivalence suggests doing the opposite now).

Some ways to find out your stat equivalence easily can be found below.
 * https://amph.shinyapps.io/starforce/ (tap on "Equivalence Calculator", credits to amphs of MapleSEA)
 * https://docs.google.com/spreadsheets/d/1Q1Dj-2xEovBE1Ldlcqrdcjl1il7IfqF7opJJ2ZXyWl4 (Maple Meta Calculator (Google Sheets version), credits to redditor Masterobert)

This section also contains a simple diagnostic tool, it is created to be lazy. However, it would mean that the accuracy would be compromised.

Simple diagnostic tool to determine optimal output between 40% Ignore DEF, 40% Boss and 12% ATT (30% Ignore DEF, 30% Boss and 9% ATT), on a boss monster with 300% DEF.

As per all simple optimisation tools, it is assumed that stats are applied across all damages equally and there are no additional stats that only apply conditionally to certain skills.

You can access an online grapher: https://www.desmos.com/calculator

(For comparing 1% Damage against 1% Ignore DEF, on a monster with 300% DEF) https://cdn.discordapp.com/attachments/597028691830374410/711922210050146393/bdoried.png

Plot the point of your Ignore DEF % including decimal places (x-axis) against your Damage% + Boss% combined (y-axis)

If its on the orange area then increase your Ignore DEF, if its on the green area then increase Damage%/Boss%.

Equation of curve: (3-0.03x)/(3x-200) = 1/(100+y)
 * Additional information

For adjustment to monster DEF or different increase in Ignore DEF or Damage%/Boss%, the equation to be used is as such.

Based on A% Ignore DEF compared to B% Damage/Boss, on a target with C% DEF

0.01AC(1-0.01x)/[100-C(1-0.01x)] = B/(100+y)

(For comparing 10% Ignore DEF against 3% ATT, on a monster with 300% DEF) https://cdn.discordapp.com/attachments/597028691830374410/711922211421814784/iedoratt.png

Plot the point of your Ignore DEF % including decimals (x-axis) against your ATT % (y-axis)

If its on the purple area then increase your ATT%, if its on the orange area then increase Ignore DEF.

Equation of curve: (10-0.1x)/(3x-200) = 1/(100+y)
 * Additional information

For adjustment to monster DEF or different increase in Ignore DEF or ATT%, the equation to be used is as such.

Based on A% Ignore DEF compared to B% ATT, on a target with C% DEF

0.01AC(1-0.01x)/[100-C(1-0.01x)] = B/(100+y)

(For comparing 10% Damage/Boss against 3% ATT) https://cdn.discordapp.com/attachments/597028691830374410/711922205897785414/bdoratt.png

Plot the point of your ATT % (x-axis) against your Damage% + Boss% combined (y-axis)

If its on the purple area then increase your ATT%, if its on the green area then increase Damage%/Boss%

Equation of curve: 3/(100+x) = 10/(100+y)
 * Additional information

Simplified form: 3y = 700+10x

For adjustment to different increase in Damage%/Boss% or ATT%, the equation to be used is as such.

Based on A% ATT compared to B% Damage/Boss

A/(100+x) = B/(100+y)

The plotted point will indicate which stat will improve your damage output more. Purple: Increase ATT % Orange: Increase Ignore DEF Green: Increase Damage/Boss%

The colour that comes out 2 times will be your weakest point. However, if it happens that 1 of the chart is indeterminate (the point lies directly on the curve), then improve both colours' corresponding stats. If all 3 charts are indeterminate then your stats are well balanced (improving either stat by the respective % will yield similar improvements, again we do not strive for absolute perfection)

Abnormal Status Resistance
Abnormal Status Resistance reduces duration of Abnormal Status inflicted on you. Duration is shorter when your Abnormal Status Resistance is higher, at a reducing rate. It can be increased up to 500. log10 is the logarithm function with 10 as the base. Reduction is 0% when resistance is 0.
 * Duration Reduction in %: $$28 \times log_{10}(StatusResistance) +1$$, rounded down.

Duration of Abnormal Status are in exact time and not rounded down, so each percentage point of reduction will contribute to the duration even though it might just be a fraction of a second.

You can obtain Abnormal Status Resistance from the following ways (may not be exhaustive):
 * Resistance Potion: +30 for 2 hours
 * Cygnus Knights Link Skills: +1~+15
 * Mihile Link Skill: +100 for 10/15/20 seconds for skill level 1/2/3 respectively, cooldown 2 minutes, not affected by buff duration increasing effects
 * Hyper Stats: +1~+25
 * Willpower Trait: +1 per 5 Willpower level, rounded down, up till +20
 * Union Abnormal Status Resistance: +1 per grid within the boundary covered up to +40 for maximum boundary.
 * Demon Slayer Union Attacker: +1/+2/+3/+4/+5 for Attacker Rank B/A/S/SS/SSS respectively
 * 5th Job Decent Combat Orders skill: +1 per 5 skill level, rounded up, up till +6
 * Legendary Potential on Pants, Unique/Legendary Additional Potential on Armors and Accessories: +2~+10 per line based on equipment type, equip level, potential rank and potential type.
 * Level 140 Empress set: +10 for 4 items set effects
 * Cleansing Ring: +10/+20/+30/+40 after recovering from Abnormal Status every 180 seconds for 9/11/13/15 seconds respectively
 * Monster Farm Tarantulos: +1
 * Monster Farm Grown up Mir: +5
 * Monster Farm Giant Spider: +3


 * 3rd job Endure: +30
 * Valhalla buff: +100
 * 5th job Body of Steel buff: +51~80


 * 2nd job Elemental Charge buff: +10 max
 * 3rd job Shield Mastery: +40
 * 5th job Body of Steel buff: +51~80


 * 3rd job Endure: +20
 * 5th job Body of Steel buff: +51~80


 * 3rd job Elemental Adaptation: +20


 * 3rd job Elemental Adaptation: +20
 * Ice Aura buff: +20


 * 3rd job Divine Protection: +40
 * Holy Symbol-Preparation: +10
 * Holy Symbol-Preparation: +10 when 3rd job Holy Symbol is active


 * 3rd job Focused Fury: +20
 * 3rd job Focused Fury buff: +100 max


 * 3rd job Pain Killer: +20


 * Ancient Curse: -20 for 1st, 2nd and 3rd job
 * Curse Weakening III buff: +20 max for 3rd job
 * 3rd job Custom Tolerance: +30
 * 3rd job Custom Tolerance buff: +30, and +20 per status taken (total max +130)


 * 3rd job Enveloping Darkness: +30


 * 3rd job Enveloping Darkness: +30


 * 3rd job Enveloping Darkness: +30


 * 3rd job Stun Mastery: +35 for stuns only
 * 4th job Crossbones: +30~32


 * 4th job Pirate's Style buff: +30~32
 * Unwiring Nectar: +15


 * 3rd job Pirate Rush: +20


 * 3rd job Soul Enduring Spirit buff: +60
 * Enduring Spirit-Preparation: +10
 * 5th job Body of Steel buff: +51~80


 * 3rd job Will of Steel: +30
 * 5th job Body of Steel buff: +51~80


 * 4th job Wild Blaze: +30~33


 * 3rd job Featherweight: +10
 * 4th job Albatross Maximum buff: +15~16


 * 3rd job Enveloping Darkness: +15
 * Vitality Siphon-Preparation: +30 if there is a shield active


 * 3rd job Seawall: +30


 * 3rd job Advanced Combo Ability: +40
 * 5th job Body of Steel buff: +51~80


 * 3rd job Anti Magic Shell: +40


 * 3rd job Magic Resistance: +20
 * Summon Onyx Dragon buff: +80


 * 3rd job Water Shield buff: +25
 * Water Shield-Enhance 1: +10


 * 0th job Judgement Draw buff: +20 on Endurance Card
 * 3rd job Bad Luck Ward: +45
 * 5th job Joker buff: +10~25 if Tree of Life or Joker is drawn


 * 3rd job Harmonious Defense: +40


 * 3rd job Shield Training: +20
 * 4th job Shield Training II: +20~23
 * Hyper Magnum Punch: +100 during charging
 * 5th job Body of Steel buff: +51~80


 * 3rd job Blue Aura: +30
 * 3rd job Blue Aura buff: +20


 * 1st job Summon Jaguar buff: +30
 * 4th job Natural Force: +15~17


 * 3rd job Support Unit: H-EX: +40


 * 0th job Multilateral I: +3 if Pure DEX is 20 or more
 * 1st job Multilateral II: +5 if Pure DEX is 40 or more
 * 2nd job Multilateral III: +7 if Pure DEX is 90 or more
 * 3rd job Multilateral IV: +10 if Pure DEX is 150 or more
 * 4th job Multilateral V: +10 if Pure DEX is 260 or more
 * 4th job Multilateral VI: +5 if Pure DEX is 330 or more


 * 3rd job Black-Hearted Strength: +60
 * 5th job Body of Steel buff: +51~80


 * 3rd job Ward Evil buff: +50
 * Ward Evil-Immunity Enhance 1: +10
 * 5th job Body of Steel buff: +51~80


 * 3rd job Cursebite buff: +60
 * 5th job Body of Steel buff: +51~80


 * 3rd job Natural Bone Instinct: +30


 * 3rd job Determination: +30


 * 2nd job Affinity Heart II: +40
 * Final Contract buff: +100
 * 5th job Spotlight buff: +20~26


 * 3rd job Tolerance: +30
 * 5th job Body of Steel buff: +51~80


 * 3rd job Crystal Skill: Harmony Link: +30


 * 3rd job Advanced Fusion: +40


 * 3rd job Balanced Breath: +30


 * 3rd job Transcendence: +20
 * 4th job Clear Mind: +20~22


 * Divine Force buff: +10
 * Reinforce Body: +10
 * 5th job Body of Steel buff: +51~80


 * Divine Force buff: +10
 * Solid Body: +40
 * 5th job Body of Steel buff: +51~80


 * 4th job Bushido's Will: +50~56
 * God of Blades buff: +100
 * 5th job Body of Steel buff: +51~80


 * 3rd job Cherry Blossom Barrier buff: +30 when inside
 * 3rd job Lifeblood Ritual: +30
 * 5th job Spirit Domain buff: +20~26 per stage, up to stage 3 (+60~78)


 * Ice Aura buff: +20


 * Holy Symbol-Preparation: +10 when 3rd job Holy Symbol is active


 * 3rd job Soul Link buff with 3rd job Soul Enduring Spirit buff: +12
 * Enduring Spirit-Preparation: +2


 * 5th job Joker buff: +10~25 if Tree of Life or Joker is drawn


 * 3rd job Blue Aura buff: +20


 * Divine Force buff: +10


 * Divine Force buff: +10


 * 3rd job Cherry Blossom Barrier buff: +30 when inside
 * 5th job Spirit Domain buff: +20~26 per stage, up to stage 3 (+60~78)

Knockback Resistance
Knockback Resistance, also known as Stance, is the chance of resisting small knockback when you are hit by monster attacks of minimum 1 damage (except damage over time effects, which does not cause knockbacks). Certain monster attacks or certain maps will ignore knockback resistance and will knock you back if you got hit, regardless of knockback resistance (even if it is 100%). Certain monster attacks will also cause super knockback and pushes you a fair distance backwards, leaving you immobile until your invincibility after attack has ended. However, for super knockbacks, it may or may not ignore knockback resistance.

Basically, all jobs would achieve 100% Knockback Resistance by the end of 4th job through passive effects found in skills.

The following effects will replace stance rate rather than increasing on top of other effects:
 * Stance Shift Ring (Level 1/2): Replace Knockback Resistance by 9% of the Base Main Stat (Number of AP added into HP for Demon Avengers, Base LUK only for Xenon) for 9 seconds (Skill level 1) / 11 seconds (Skill level 2) Generally, it requires Level 219 or higher and adds all AP into the main stat for 100% Knockback Resistance, excluding Xenon (unless all AP is added to LUK).
 * Stance Shift Ring (Level 3/4): Replace Knockback Resistance by 10% of the Base Main Stat (Number of AP added into HP for Demon Avengers, Base LUK only for Xenon) for 13 seconds (Skill level 3) / 15 seconds (Skill level 4). Generally, it requires Level 197 or higher and adds all AP into the main stat for 100% Knockback Resistance, excluding Xenon (unless all AP is added to LUK).

Attack Speed
Attack Delay is influenced by the weapon's Attack Speed, which ranges from a scale of 2 to 9 (Faster, Fast, Normal, Slow, Slower), where the larger the number the slower the weapon. Note that Attack Speed of the same category may have different Attack Speed values.

For Magicians (except Battle Mages), a weapon speed of Normal 6 is used for skills rather than the weapon's base attack speed.

Attack Speed can also be modified from the following (may not be exhaustive):
 * Pharaoh Snake debuff: -2
 * Inner Ability: +1
 * Decent Speed Infusion: +1 (Does not stack with Speed Infusion)
 * Certain consumed buffs: +1 for 30 minutes
 * Rune of Swiftness/Hermes: +3 for 3~4.5 minutes, surpass limit
 * Extreme Green Potion: +1 for 30 minutes, surpass limit
 * Swift Ring: +2 for 9/11/13/15 seconds based on Ring's Skill level respectively with 3 minute cooldown, surpass limit


 * Use 1 handed axe/sword instead of 2 handed axe/sword: +1
 * 2nd job Weapon Booster buff: +2
 * 2nd job Weapon Mastery: +1


 * Use 1 hand axe/blunt weapon instead of 2 hand axe/blunt weapon is equipped: +1
 * 2nd job Weapon Booster buff: +2
 * 2nd job Weapon Mastery: +1


 * Use a pole arm instead of a spear: +1
 * 2nd job Weapon Booster buff: +2
 * 2nd job Weapon Mastery: +1 when using a spear


 * 1st job MP Boost: +1
 * 2nd job Magic Booster buff: +2


 * 1st job MP Boost: +1
 * 2nd job Magic Booster buff: +2


 * 1st job MP Boost: +1
 * 2nd job Magic Booster buff: +2
 * Vengeance of Angel buff: +1
 * 5th job Pray buff: +0~3


 * 1st job Archery Mastery: +1
 * 2nd job Bow Acceleration: +2


 * 1st job Archery Mastery: +1
 * 2nd job Crossbow Booster buff: +2


 * 1st job Archery Mastery: +1
 * 2nd job Ancient Bow Booster buff: +2


 * 2nd job Claw Booster buff: +2


 * 2nd job Dagger Booster buff: +2


 * 2nd job Katara Booster buff: +2


 * 2nd job Knuckle Booster buff: +2
 * 4th job Speed Infusion buff: +2


 * 2nd job Gun Booster buff: +2


 * 2nd job Cannon Booster buff: +2
 * 3rd job Reinforced Cannon: +1
 * 4th job Cannon Overload: +1
 * Buckshot buff: +1


 * 2nd job Sword Booster buff: +2
 * 3rd job Intense Focus: +1


 * Use 1 hand sword instead of 2 hand sword: +1
 * 2nd job Nimble Fingers buff: +2
 * 3rd job Rising Sun buff: +1 (does not overlap with 2nd job Falling Moon buff)
 * 4th job Master of the Sword: +1
 * 4th job Soluna Time buff: Allows 2nd job Falling Moon buff and 3rd job Rising Sun buff to overlap


 * 1st job Spell Control: +1
 * 2nd job Word of Fire buff: +2
 * 4th job Burning Conduit buff: +1


 * 2nd job Bow Acceleration: +2
 * 3rd job Albatross: +1
 * 4th job Albatross Maximum: +1


 * 2nd job Throwing Booster buff: +2


 * 2nd job Knuckle Booster buff: +2
 * 4th job Speed Infusion buff: +2


 * 1st job Polearm Booster buff: +2
 * 2nd job Polearm Mastery: +1


 * 2nd job Spell Mastery: +1
 * 2nd job Magic Booster buff: +2


 * 2nd job Magic Booster buff: +2
 * 3rd job Dive-Come Back buff: +1


 * 0th job Elven Grace: +1
 * 2nd job Dual Bowguns Booster buff: +2


 * 2nd job Cane Acceleration: +2


 * 2nd job Spirit Bond 2: +1
 * Spirit Bond Maximise buff: +1


 * 2nd job Arm Cannon Boost buff: +2
 * 3rd job Combination Training buff: +1 max


 * 1st job Yellow Aura: +2
 * 1st job Yellow Aura buff: +1
 * 2nd job Staff Booster buff: +2
 * 3rd job Dark Conditioning: +1


 * 2nd job Crossbow Acceleration: +2
 * 3rd job Feline Berserk buff: +1
 * Feline Berserk-Rapid Attack: +1


 * 2nd job Mechanic Rage buff: +2


 * 2nd job Xenon Boost: +2


 * 1st job Battle Pact buff: +2
 * 3rd job Focused Fury: +1


 * 2nd job Battle Pact buff: +2
 * 4th job Overwhelming Power: +1


 * 0th job Transfiguration: +1
 * 2nd job Blaze On buff: +2
 * Majesty of Kaiser buff: +1


 * 2nd job Breath Shooter Booster: +2


 * 2nd job Weapon Booster: +2


 * 1st job Lyrical Cross buff: +2


 * 2nd job Booster buff: +2


 * 2nd job Magic Gauntlet Booster buff: +2
 * 4th job Wisdom of the Crystal: +1


 * 2nd job Knuckle Booster buff: +2
 * 3rd job Gust Charge Drive buff: +1
 * Charge Spell Amplification buff: +1 if Gust Charge Drive is reactivated


 * 2nd job Talisman: Ritual Fan Acceleration buff: +2


 * 1st job Pure Power: +1
 * 1st job ESP Booster buff: +2


 * Divine Speed buff: +1
 * Long Sword Mastery: +3
 * Doubletime buff: +1 when Beta attacks at 10 stacks
 * Time Distortion buff: +1 when inside
 * 5th job Limit Break buff: +2


 * Divine Speed buff: +1
 * Broad Sword Mastery: +3
 * Doubletime buff: +1 when Beta attacks at 10 stacks
 * Time Distortion buff: +1 when inside
 * 5th job Limit Break buff: +2


 * 2nd job Katana Booster buff: +2


 * 2nd job Fan Booster buff: +2
 * 5th job Spirit Domain buff: +2 at stage 3


 * 5th job Pray buff: +0~3


 * 4th job Speed Infusion buff: +2


 * 4th job Burning Conduit buff: +1


 * 4th job Speed Infusion buff: +2


 * 3rd job Dive-Come Back buff: +1


 * 1st job Yellow Aura buff: +1


 * Charge Spell Amplification buff: +1 if Gust Charge Drive is reactivated


 * Divine Speed buff: +1
 * Time Distortion buff: +1 when inside


 * Divine Speed buff: +1
 * Time Distortion buff: +1 when inside


 * 5th job Spirit Domain buff: +2 at stage 3


 * Note:
 * Attack Speed can increase a weapon's speed up to Fast 2.
 * If you have at least a modifier that surpass limit, Attack Speed can increase a weapon's speed up to Fastest 0 (need not be only modifiers that surpass limit).

In other words
 * Attack Speed Increase in % (compared to Normal 6): $$100 \times (AttackSpeed)/(16-Attack Speed)$$
 * If the limit is not surpassed, the minimum delay is 12/16 of the base delay, where attack frequency is around 33% higher compared to Normal 6.
 * If the limit is surpassed, the minimum delay is 10/16 of the base delay, where the attack frequency is around 60% higher compared to Normal 6.

Note:
 * Different skills may be affected differently even though the base delay is the same. The percentages shown are based on average, and excludes rounding off.
 * Delays shown in wizet files are based on Normal 6. The skill delay will be the sum of all the absolute value of delays of that action (certain delays are shown as negative numbers, but just add them by assuming it as a positive number)
 * Certain skills are not affected, such as Hurricane (these skills have a fixed Delay instead of a Base Delay that is influenced by Attack Speed)
 * Normal Attack is also influenced by Attack Speed. For magicians, the weapon's speed will be used instead of an assumed Normal 6.

Bind Skill Duration
Based on the damage done by the bind skill, the bind duration varies. The bind has a minimum duration based on the skill level (usually 10 second at maximum, but there are exceptions) and can be increased by another 100% of this base duration, depending on the damage done by the bind skill itself. In simpler terms, for every 0.1% of monster HP dealt by only the bind itself, bind duration extends by 1% (0.1 second if the base is 10 seconds)
 * Bind Skill Duration Extension % (max 100% extension): $$BindDamage/MonsterHP \times 1000$$

The exact same monster can be binded only once every 90 seconds even if they are different skills (measured from after the bind effect ends). However, some effects have a separate resistance cooldown and their durations are counted separately.
 * Zero's Critical Bind: 4 seconds of bind when attacking using Beta at a 10% chance, 35 seconds of resistance
 * Lucid's Nightmare (Lucid Earrings skill): 8 seconds of bind, 90 seconds of resistance, 110 seconds of cooldown
 * Hayato's Hitokiri Strike, Hayato's Skewed Hitokiri Strike, Zero's Shadow Rain: no resistance, but it will stop the monsters in their places for as long as the attack animation. The skill cooldown are as follows
 * Hayato's Hitokiri Strike: 63~90 seconds
 * Hayato's Skewed Hitokiri Strike: 6 seconds, usable when Hitokiri Strike is on cooldown
 * Zero's Shadow Rain: 300 seconds cooldown, cooldown cannot be skipped but can be reset. There are 2 Zeroes skill that can reset cooldowns.
 * Time Holding: 180 seconds cooldown
 * Transcendent Rhinne' Prayer: 240 seconds cooldown
 * Yorozu's Wisdom (obtained from Mushroom Shrine Tales): 5 seconds of stun, no resistance, 30 minutes cooldown

Skill Duration

 * Final Buff Duration: $$(BaseDuration + HyperDuration) \times (1+Buff\% /100)$$, where Buff% is additive to one another and does not affect 5th job skills, Hyper skills, Oz/Detectives Ring skills and skills that specifically states so.

You can obtain Buff Duration % (Buff%) from the following:
 * Inner Ability: +7%~+50%
 * Empathy Trait: +1% every 10 Empathy level rounded down, up to +10%
 * Mechanic Union Attacker: +5%/+10%/+15%/+20%/+25% based on attacker rank
 * Union Buff Duration: +1% per grid within the boundary covered up to +40% for maximum boundary.
 * Monster Farm Petite Arkarium: +5%
 * Monster Farm Von Bon: +5%
 * Monster Farm Commander Will: +6%


 * 4th job Buff Mastery: +50%~65%


 * 4th job Buff Mastery: +50%~65%


 * 4th job Buff Mastery: +50%~65%


 * Talent of Phantom Thief IV-Persist: +10% for the buff skill only


 * 1st job Jaguar Management: +10% if Snow White or Onyx Jaguar is captured


 * 4th job Supreme Concentration: +20%~23%

Same logic applies but buff duration % affects buffs only while summon creature duration % affects summons only (excluding 5th job skills).
 * Summon Creature Duration

You can obtain Summon Creature Duration % from the following:
 * Captain/Corsair Union Attacker: +4%/+6%/+8%/+10%/+12% based on attacker rank
 * Monster Farm "Yeti" Category: +1%~+7% based on highest rank monster owned and alive.
 * Monster Farm Spiderling: +1%
 * Monster Farm Bully Jack: +6%
 * Monster Farm Yeti Couple in Love: +7%


 * 0th job Spirit Affinity: +5%


 * 4th job Robot Mastery: +40%~43% for your own summoned robots only


 * 0th job Spirit Affinity: +10%

Skill Cooldown
All skills except for the skills below are affected by cooldown reduction.
 * Hyper skills of all jobs
 * Genesis Weapon's Tana of Destruction buff
 * Explorer Warrior's Link Skill
 * Explorer Thief's Link Skill
 * Kaine's Link Skill
 * Lara's Link Skill
 * Bowmaster's 3rd job Quiver Flow
 * Crossbow Master's 3rd job Bolt Flow
 * Soul Master's 5th job Flare Slash

Skill cooldown reduction only applies to the overall cooldown rather than the effect cooldown. Special cores can reduce the remaining cooldown by a certain percentage, and Rune of Mujib can reduce the remaining cooldown to 5 seconds. This only applies to skills that can receive effects of cooldown skip chance, and all hyper skills.
 * Final Skill Cooldown: $$BaseCooldown \times (1-CDR\% /100)-PotentialCDR$$
 * PotentialCDR will not apply if the cooldown after reductions is less than 5 seconds.
 * PotentialCDR will apply at the rate of 0.05% reduction for every 0.01 second of cooldown reduction if the cooldown after reductions is 5~10 seconds. Cooldown cannot be lower than 5 seconds. The conversion happens as soon as the cooldown is lowered below 10 seconds, even if it is due to potential CDR itself
 * Example: 12 seconds skill cooldown with SS Mercedes Union Attacker (5%) and 5 seconds reduction from potentials, so the cooldown is 11.4 seconds after CDR%, then the first 1.4 seconds will be reduced normally (to 10 seconds) and the remaining 3.6 seconds is converted to 18% reduction, final skill cooldown will be 8.2 seconds)
 * CDR% sources include: Hyper Cooldown Cutter, Mercedes Union Attacker (2%~6% based on attacker rank)
 * PotentialCDR can be obtained from Legendary Potentials on Hats (1 or 2 seconds) and Legendary Additional Potentials on Hats (1 second)

Skill Cooldown Speed
Some skills will increase the skill cooldown elapsed speed. This speeds up the cooldown by the stated percentage every few seconds (example: 40% faster means 1 real time second elapsed = 1.4 seconds of cooldown elapsed). This effect only works on skills that can have cooldown reset.


 * 5th job Freud's Wisdom buff: +10% for 1st stack


 * 5th job Freud's Wisdom buff: +10% for 1st stack


 * 5th job Freud's Wisdom buff: +10% for 1st stack


 * 5th job Freud's Wisdom buff: +10% for 1st stack


 * 5th job Freud's Wisdom buff: +10% for 1st stack
 * 5th job Joker buff: +20%~32% if Hourglass or Joker is drawn


 * 5th job Freud's Wisdom buff: +10% for 1st stack


 * 4th job Time Capsule: +200% when nearby and when it is installed without destroying it


 * 0th job Contact Caravan buff: +10% if Way called
 * 0th job Contact Caravan buff: +5% if Nya called


 * 5th job Limit Break buff: +200%~250%


 * 5th job Limit Break buff: +200%~250%


 * 5th job Joker buff: +20%~32% if Hourglass or Joker is drawn


 * 4th job Time Capsule: +200% when nearby and when it is installed without destroying it

Cooldown Reset
At a chance, cooldown is not applied. This stat is not applied to Hyper Skills, 5th Job Skills and skills which specifically states so. You can gain the chance by the following methods:
 * Ability: +5%~+20%
 * Monster Farm Big Operator's Balloon: +2%
 * Monster Farm Petite Eunwol: +4%

Defense

 * Defense: $$[1.5 \times STR + 0.4 \times (DEX + LUK) + AddedDEF] \times (1+DEF \% /100)$$

Monster's Damage

 * Minimum monster damage: $$A \times (0.85 \times MonsterATT - B \times DEF)$$, where $$(B \times DEF)$$ is '''capped at 68% of Monster ATT value.
 * Maximum monster damage: $$A \times (MonsterATT - B \times DEF)$$, where $$(B \times DEF)$$ is '''capped at 80% of Monster ATT value.

🇨🇴
 * Value of A
 * Higher level than monster

🇨🇴 🇨🇴
 * Lower level than monster
 * Value of B


 * Note:
 * The DEF formula does not apply to fixed and HP proportional Attacks.
 * If your DEF is still high enough to receive minimum monster damage even after the reduction of DEF effectiveness due to higher monster levels, you will receive the minimum damage as though the penalty did not exist if you got hit.
 * All Damage reduction effect from skills and equipments are calculated after the regular defense formula. Different sources will be multiplied just like Ignore DEF.

In general, to receive the absolute minimum damage according to the Defense logic (15.5% of monster ATT at maximum if you are 10 or more levels above monster level), it should match 80% of the monster's ATT value, assuming that the monster is not higher levelled than you.

Damage taken reduction (does not affect fixed and HP proportional damage) can be further enhanced by:
 * Explorer Pirate Link Skill: +5%~15%
 * Zero Link Skill: +3%~15%


 * 1st job Iron Will: +10%
 * 2nd job Rage buff: +30%


 * 1st job Iron Body: +10%
 * 3rd job Achilles: +30%


 * 1st job Iron Body: +10%


 * 1st job Magic Guard buff: +85% max by using MP to reduce damage


 * 1st job Magic Guard buff: +85% max by using MP to reduce damage


 * 1st job Magic Guard buff: +85% max by using MP to reduce damage
 * 2nd job Invincible: +25%


 * 4th job Illusion Step: +20%~22%


 * 3rd job Damage Reversing: +60% if shield is active
 * 4th job Illusion Step: +20%~22%


 * 4th job Illusion Step: +20%~22%


 * 2nd job Meso Guard buff: +50% by using 25% of damage reduced using mesos


 * 4th job Mirrored Target buff: +20%~21% when summoned


 * 3rd job Admiral's Wings: +20%
 * 4th job Counter Attack buff: +40%


 * 2nd job Physical Training: +20%
 * 4th job Counter Attack: +15%
 * 4th job Ahoy Mateys buff: +15%
 * Unwiring Nectar buff: +15%


 * 4th job Advanced Soul Shield: +20%~21.5%
 * Sacred Cube buff: +20%


 * 3rd job Will of Steel: +25%


 * 1st job Fire Repulsion: +85% max by using MP
 * 4th job Flame Barrier buff: +50%~54%


 * 3rd job Featherweight: +30%
 * 4th job Emerald Dust buff: +20%~23%


 * 4th job Shadow Slip: +10%~11%


 * 3rd job Ironclad: +10%
 * 4th job Electrify: +20%~23%


 * 4th job High Defense: +40%~46%


 * 1st job Standard Magic Guard: +85% max by using MP
 * 2nd job Darkness Blessing: +70% by using 1 sphere


 * 1st job Magic Guard buff: +10%
 * 1st job Magic Guard buff: +85% max by using MP
 * 4th job Onyx Will: +20% when Mir is attacking


 * 3rd job Water Shield buff: +30%
 * Water Shield-Reinforce: +10%p


 * 4th job Vol d' Ame buff: +40%~44% if damage nullfication is stolen


 * 0th job Spirit Bond 1: +30%


 * 4th job Advanced Charge Mastery: +15%~16%


 * 3rd job Blue Aura: +25%
 * 3rd job Blue Aura buff: +15%


 * 1st job Jaguar Management: +10% if Armored Crimson is captured
 * 2nd job Call of the Wild: +15%
 * 3rd job Backstep: +20%


 * 4th job Metal Armor Alloy Research: +30%~33%


 * 3rd job Hybrid Defenses: +10%


 * 4th job Obsidian Skin: +20%~21.5%


 * 3rd job Ward Evil buff: +30%
 * Ward Evil-Reduce Damage: +10%p


 * 4th job Robust Armor: +20%~21%
 * 4th job Robust Armor buff: +12%


 * 1st job Hitman: +15%
 * 4th job Adapt to Death: +15%~16%


 * 2nd job Power Transfer buff: +50% max


 * 1st job Rudiment: +10%
 * 3rd job Tolerance: +20%


 * 1st job Magic Gauntlet Mastery: +40%
 * 2nd job Divine Shield: +50% by using 1 Bless Mark


 * 2nd job Initiate Fusion: +30%
 * 4th job Complete Fusion: +20%~21%


 * 3rd job Diamond Body: +15%


 * 1st job Mental Shield buff: +60% for 1 attack by using 1 Psychic Point
 * 3rd job Mitigation: +15%


 * 4th job Jinsoku buff: +72%~81% after dodging an attack successfully
 * 5th job Sengoku Ally buff: +5%~17% if Takeda Shingen is summoned


 * 0th job Yin Yang Blessing: +20%
 * 3rd job Cherry Blossom Barrier buff: +60% when inside
 * 5th job Sengoku Ally buff: +5%~17% if Takeda Shingen is summoned


 * 3rd job Parashock Guard buff: +20%


 * 3rd job Blue Aura buff: +15%


 * 4th job Robust Armor buff: +10%~11%


 * 3rd job Cherry Blossom Barrier buff: +60% when inside

Certain reductions also applies to fixed damage and proportional HP damage, however pattern based damages are not affected (example: Damien 7/7 brand reached instant death)


 * 2nd job Elemental Charge buff: +10% max
 * 3rd job Blessing Armor buff: +25%
 * 5th job Grand Guardian: +50% during keydown


 * 5th job Darkness Aura buff when 2nd job Iron Will is active: +4%~10%
 * 5th job Dark Spear: +10% during the cast action


 * 3rd job Holy Magic Shell buff: +10%
 * Holy Magic Shell-Enhance: +5%p


 * 5th job Silhouette Mirage buff: +32%~90% and use 1 mirage


 * Ancient Astra (Discharge): +20% during keydown
 * Ancient Astra (Blast): +40% during keydown
 * Obsidian Barrier buff: +20%
 * Obsidian Barrier (Discharge) buff: +40%
 * Obsidian Barrier (Blast) buff: +40%
 * Obsidian Barrier (Transition) buff: +40%


 * 5th job Ready to Die buff: -10%
 * Phase 2: -30%p


 * 4th job Smokescreen buff: +10%~11%
 * 5th job Ready to Die buff: -10%
 * Phase 2: -30%p


 * 5th job Ready to Die buff: -10%
 * Phase 2: -30%p


 * 0th job Knight's Watch buff: +20%
 * 4th job Advanced Soul Shield buff: +5%~6%
 * 5th job Transcendental Empress Cygnus's Blessing buff: +5%
 * 5th job Shield of Light buff: +74%~89%


 * 5th job Transcendental Empress Cygnus's Blessing buff: +5%


 * 5th job Transcendental Empress Cygnus's Blessing buff: +5%


 * 5th job Transcendental Empress Cygnus's Blessing buff: +5%


 * 5th job Ready to Die buff: -10%
 * Phase 2: -30%p
 * 5th job Transcendental Empress Cygnus's Blessing buff: +5%


 * 5th job Transcendental Empress Cygnus's Blessing buff: +5%


 * 5th job Sylvidia Riding buff: +25%


 * 5th job Ready to Die buff
 * Stage 1: -10%
 * Stage 2: -30%p
 * 5th job Joker: +15% during attack
 * 5th job Joker buff: +5%~8% if Tree of Life or Joker is drawn

+5th job Smashing Multipunch: +50% during attack


 * 2nd job Charge Mastery: +20% after charged Bobbing, Weaving, or Hammer Smash
 * 4th job Advanced Charge Mastery: +15%p~18%p


 * 4th job Shelter buff: +10% while inside
 * Shelter-Enhance: +10%p


 * 4th job Giant Robot SG-88: +50% during attack


 * 5th job Ready to Die buff
 * Stage 1: -10%
 * Stage 2: -30%p


 * 5th job Defender of the Demon buff: +10%~25% for 2 times every 8 seconds
 * 5th job Otherworld Goddess' Blessing buff: +46%~75% for 1 time if Shield blessing is given every 4 seconds


 * 5th job Defender of the Demon buff: +10%~25% for 2 times every 8 seconds
 * 5th job Otherworld Goddess' Blessing buff: +46%~75% for 1 time if Shield blessing is given every 4 seconds
 * 5th job Demon Frenzy buff: +30%
 * 5th job Blood Feast: +30% during the attack only


 * 4th job Robust Armor buff: +12%


 * 5th job Ready to Die buff
 * Stage 1: -10%
 * Stage 2: -30%p


 * 4th job Soul Resonance: +35% during the skill only
 * 5th job Trinity Fusion: +5%~20% during the skill only


 * 4th job Dike: +40%~42% during the skill only
 * 4th job Dike: +15%p during the remainder of the skill if successfully blocked and the skill is held down


 * 5th job Ready to Die buff
 * Stage 1: -10%
 * Stage 2: -30%p


 * 5th job Otherworld Goddess' Blessing buff: +46%~75% for 1 time if Shield blessing is given every 4 seconds


 * 3rd job Holy Magic Shell buff: +10%
 * Holy Magic Shell-Enhance: +5%p


 * Obsidian Barrier buff: +20%
 * Obsidian Barrier (Discharge) buff: +40%
 * Obsidian Barrier (Blast) buff: +40%
 * Obsidian Barrier (Transition) buff: +40%


 * 4th job Smokescreen buff: +10%~11%


 * 5th job Joker buff: +5%~8% if Tree of Life or Joker is drawn


 * 4th job Shelter buff: +10% while inside
 * Shelter-Enhance: +10%p

Monster Attack Reduction
Certain debuffs reduce the base attack value of the target's attacks. This does not affect fixed and HP proportional attacks.


 * 3rd job Panic debuff: +30%


 * 3rd job Threaten debuff: +30%
 * Threaten-Enhance: +20%


 * 4th job Frailty Curse debuff: +30%~32% on normal monsters only
 * Frailty Curse-Reinforce: +10%
 * Frailty Curse-Boss Rush: Applies to boss monsters


 * 4th job Demon Cry debuff: +15%


 * 4th job Summon Beating Needle Bat debuff: +20%


 * 3rd job Panic debuff: +30%


 * 3rd job Threaten debuff: +30%
 * Threaten-Enhance: +20%


 * 4th job Frailty Curse debuff: +30%~32% on normal monsters only
 * Frailty Curse-Reinforce: +10%
 * Frailty Curse-Boss Rush: Applies to boss monsters


 * 4th job Demon Cry debuff: +15%


 * 4th job Summon Beating Needle Bat debuff: +20%

Elemental Resistance
Elemental Resistance further reduces damage taken from elemental attacks (excluding physical) by half of the stated percentage. Mostly applicable to poison damage. Not applied to HP proportional damage.


 * 3rd job Endure: +30%
 * Valhalla buff: +100%


 * 3rd job Shield Mastery: +40%


 * 3rd job Endure: +20%


 * 3rd job Elemental Adaptation: +20%


 * 3rd job Elemental Adaptation: +20%
 * Ice Aura buff: +20%


 * 3rd job Divine Protection: +40%
 * Holy Symbol-Preparation: +10%
 * Holy Symbol-Preparation: +10% when 3rd job Holy Symbol is active


 * 3rd job Focused Fury: +20%


 * 3rd job Pain Killer: +20%


 * 3rd job Custom Tolerance: +30%


 * 3rd job Enveloping Darkness: +30%


 * 3rd job Enveloping Darkness: +30%


 * 3rd job Enveloping Darkness: +30%


 * 4th job Crossbones: +30%~32%


 * 4th job Pirate's Style buff: +30%~32%
 * Unwiring Nectar: +15%


 * 3rd job Soul Enduring Spirit buff: +60%
 * Enduring Spirit-Preparation: +10%


 * 3rd job Will of Steel: +30%


 * 4th job Wild Blaze: +30%~33%


 * 3rd job Featherweight: +10%
 * 4th job Albatross Maximum buff: +15%~16%


 * 3rd job Enveloping Darkness: +15%


 * 3rd job Seawall: +30%


 * 3rd job Anti Magic Shell: +40%


 * 3rd job Magic Resistance: +25%


 * 3rd job Water Shield buff: +25%
 * Water Shield-Enhance 2: +10%


 * 0th job Judgement Draw buff: +20% on Endurance Card
 * 3rd job Bad Luck Ward: +45%


 * 3rd job Harmonious Defense: +40%


 * 3rd job Shield Training: +20%
 * 4th job Shield Training II: +20%~23%


 * 3rd job Blue Aura: +30%


 * 4th job Natural Force: +30%~33%


 * 3rd job Support Unit: H-EX: +40%


 * 0th job Multilateral I: +3% if Pure DEX is 20 or more
 * 1st job Multilateral II: +5% if Pure DEX is 40 or more
 * 2nd job Multilateral III: +7% if Pure DEX is 90 or more
 * 3rd job Multilateral IV: +10% if Pure DEX is 150 or more
 * 4th job Multilateral V: +10% if Pure DEX is 260 or more
 * 4th job Multilateral VI: +5% if Pure DEX is 330 or more


 * 3rd job Black-Hearted Strength: +60%


 * 3rd job Ward Evil buff: +50%
 * Ward Evil-Immunity Enhance 2: +10%


 * 3rd job Cursebite buff: +60%


 * 3rd job Natural Bone Instinct: +30%


 * 3rd job Determination: +30%


 * 2nd job Affinity Heart II: +40%
 * Final Contract buff: +100%


 * 3rd job Tolerance: +30%


 * 3rd job Crystal Skill: Harmony Link: +30%


 * 3rd job Advanced Fusion: +16%


 * 3rd job Balanced Breath: +30%


 * 3rd job Transcendence: +30%


 * Divine Force buff: +10%
 * Reinforce Body: +10%


 * Divine Force buff: +10%
 * Solid Body: +40%


 * 4th job Bushido's Will: +50%~56%
 * God of Blades buff: +100%


 * Ice Aura buff: +20%


 * Holy Symbol-Preparation: +10% when 3rd job Holy Symbol is active


 * Divine Force buff: +10%


 * Divine Force buff: +10%

Map-based Monster Damage Modifier
If it is a Star Force Map or an Arcane Force Map, monster damage dealt (not Monster ATT) will be multiplied by a constant based on your force levels. Multiplied to the value of A (Example: An initial value of A at 0.85 with a 30%~49% star force met will result in the value of A being: 0.85×2.4 = 2.04). Does not apply to HP proportional attacks.


 * Star Force


 * Arcane Force


 * Authentic Force

Dodge Rate
Note: Skills that have its own dodge mechanism will work before the regular avoidability formula. Evasion rate boost works differently and only adds to the avoidability dodge rate.


 * Dodge Chance (in % up to 90%): $$[\sqrt {DEX + 2 \times LUK} - \sqrt {Monster Accuracy} - 2 \times (Monster Level - Character Level)] \times (1+Evasion\% /100)$$


 * Note:
 * Does not apply to fixed and HP proportional damage attacks, and certain other attacks.
 * Monster will ignore 2%p of your dodge chance if you are lower levelled than the monster.
 * Dodge chance is limited to 90%.
 * For Crossbow Master/Marksman's Extreme Archery: Crossbow/Reckless Hunt:Crossbow skill, the value of DEX + 2×LUK is reduced by 5% per Skill Level (50% reduction at max).

Certain skills can increase the success rate of dodging by a multiplied amount, but it is still limited to 90%.


 * 3rd job Evasion Boost: +30%


 * 3rd job Evasion Boost: +30%


 * 3rd job Evasion Boost: +30%


 * 5th job Ready to Die buff: -20%
 * Phase 2: -70%p


 * 2nd job Shield Mastery: +20%
 * 5th job Ready to Die buff: -20%
 * Phase 2: -70%p


 * 1st job Side Step: +15%
 * 3rd job Shadow Meld: +30%
 * 4th job Mirrored Target: +25%~26%
 * 5th job Ready to Die buff: -20%
 * Phase 2: -70%p


 * 3rd job Second Wind: +30%


 * 1st job Haste: +15%
 * 5th job Ready to Die buff: -20%
 * Phase 2: -70%p


 * 4th job Electrify: +20%~23%


 * 1st job Potential Power: +20%


 * 0th job High Dexterity: +20%
 * 1st job Quick Evasion: +20%
 * 4th job Carte Noir: +20%~23%
 * 5th job Ready to Die buff
 * Stage 1: -20%
 * Stage 2: -70%p


 * 2nd job Back Step: +15%


 * 2nd job Bobbing buff: +35% (does not stack with Weaving)
 * 3rd job Weaving buff: +35% (does not stack with Bobbing)


 * 3rd job Dark Conditioning: +25%


 * 2nd job Call of the Wild: +15%
 * 3rd job Flurry: +40%


 * 3rd job Mechanized Defense System: +15%
 * 4th job Metal Armor Alloy Research: +15%~17%


 * 0th job Multilateral I: +3% if Pure LUK is 20 or more
 * 1st job Multilateral II: +5% if Pure LUK is 40 or more
 * 2nd job Multilateral III: +7% if Pure LUK is 90 or more
 * 3rd job Multilateral IV: +10% if Pure LUK is 150 or more
 * 4th job Hologram Graffiti: Support buff: +20%~22% while inside
 * 4th job Multilateral V: +10% if Pure LUK is 260 or more
 * 4th job Multilateral VI: +5% if Pure LUK is 330 or more
 * 5th job Ready to Die buff
 * Stage 1: -20%
 * Stage 2: -70%p


 * 1st job Covert: +25%
 * 4th job Dragon Scale: +30%~32%


 * 1st job The Way of Shadows: +15%
 * 2nd job Wisdom of Shadows: +20%
 * 4th job Wisdom of Shadows II: +15%~17%
 * 5th job Ready to Die buff
 * Stage 1: -20%
 * Stage 2: -70%p


 * 3rd job Gust Charge Drive buff: +25%
 * Charge Spell Amplification buff: +25% if Gust Charge Drive is reactivated


 * 1st job Shrouding Mist: +15%
 * 2nd job Out of Sight: +20%
 * 4th job Dragon's Eye: +10%~13%
 * 5th job Ready to Die buff
 * Stage 1: -20%
 * Stage 2: -70%p


 * 0th job ESP: +12%


 * 0th job Master of Blades: +20%
 * 3rd job Willow Dodge: +35%
 * 4th job Jinsoku: +35%~36%


 * 4th job Hologram Graffiti: Support buff: +20%~22% while inside


 * Charge Spell Amplification buff: +25% if Gust Charge Drive is reactivated

Certain skills have a fixed chance of dodging an attack regardless of the current DEX and LUK, and regardless of level advantage. This is not subjected to the dodge chance limit of 90%. Does not work on fixed damage, HP proportional attacks, or some other attacks.


 * 4th job Illusion Step: +30%~33%


 * 4th job Illusion Step: +30%~33%


 * 4th job Illusion Step: +30%~33%


 * 4th job Fake: +45%~48%


 * 4th job Fake: +45%~48%


 * 3rd job Counter Crush: +20%
 * 4th job Pirate' Spirit: +15%p~16%p


 * 4th job Touch of the Wind: +30%~33%


 * 4th job Shadow Slip: +40%~43%


 * 3rd job Light Shadow Guard buff: +20%


 * 3rd job Ignis Roar: +20%
 * 4th job Ancient Spirit: +20%p~21%p


 * 3rd job Mist Mark: +30%


 * 2nd job Perfect Armor: +20%


 * 3rd job Hybrid Defenses: +45%
 * 4th job Instant Shock: +40%~43%


 * 3rd job Possessed Aegis: +30%


 * 3rd job Keen Eye: +40%


 * 4th job Tailsman: Warp Gate: +20%~22%


 * 2nd job Psychic Shield buff: +20%

Monster Accuracy Reduction
Certain debuffs reduce monster accuracy, making them less likely to successfully deal damage upon landing a hit on the character. Does not affect fixed and HP proportional damage attacks and certain other attacks.


 * 3rd job Panic debuff: +20%


 * 3rd job Threaten debuff: +30%
 * Threaten-Enhance: +20%


 * 2nd+ job Flashbang debuff: +20%

Debuffs do not overlap.
 * 4th job Four Point Assault debuff: +30%~32%
 * 4th job Shining Cross debuff: +30%
 * 5th job Sword of Light debuff: +30%


 * 3rd job Weaken debuff: +60%


 * 3rd job Triangle Formation debuff: +8%~24%


 * 4th job Demon Cry debuff: +15%~16%


 * 3rd job Panic debuff: +20%


 * 3rd job Threaten debuff: +30%
 * Threaten-Enhance: +20%


 * 2nd+ job Flashbang debuff: +20%

Debuffs do not overlap.
 * 4th job Four Point Assault debuff: +30%~32%
 * 4th job Shining Cross debuff: +30%
 * 5th job Sword of Light debuff: +30%


 * 3rd job Weaken debuff: +60%


 * 3rd job Triangle Formation debuff: +8%~24%


 * 4th job Demon Cry debuff: +15%~16%

Mobility
This section describes the base mobility of characters, namely Movement Speed and Jump.

Movement Speed
The base walking speed of all characters. Default Limit is 140%, and can be increased with skills. On mounts, the maximum movement speed will be as stated on the mount (actually it is a fixed value), and the fastest mount is 190% speed. It can be increased using skills, buff items or equipment stats.

Monster farm's Pumpkin Bats will increase the maximum movement speed by 3%.


 * Movement Speed Increase


 * 1st job Warrior Mastery: +10%


 * 1st job Warrior Mastery: +10%


 * 1st job Warrior Mastery: +10%
 * 4th job Reincarnation: +20%~22% when HP is above 14%~20%


 * 1st job Archery Mastery: +30%


 * 1st job Archery Mastery: +30%


 * 1st job Archery Mastery: +30%


 * 1st job Haste buff: +40%


 * 1st job Haste buff: +40%


 * 1st+ job Self Haste buff: +40%


 * 1st job Dash buff: +50%
 * 2nd job Energy Charge: +5%
 * When fully charged: +5%
 * 3rd job Supercharge: +10%
 * When fully charged: +10%
 * 4th job Ultra Charge: +5%
 * When fully charged: +5%


 * 1st job Dash buff: +50%
 * 4th job Ahoy Mateys buff: +30%


 * 2nd job Monkey Magic buff: +10%
 * 4th job Mega Monkey Magic buff: +5%~6%


 * 1st job Soul Devotion: +25%


 * 1st job Inner Voice: +40%


 * 1st job Wind Walk: +35%


 * 1st job Haste buff: +40%


 * 1st job Electrified: +40%


 * 0th job Combat Step: +15%
 * 0th job Regained Memory: +10%
 * 1st job Combo Ability buff: +30% max


 * 1st job Dragon Soul: +10%


 * 0th job Elven Grace: +10%
 * 1st job Potential Power: +30%


 * 1st job Phantom Swiftness: +35%


 * 2nd job Spirit Bond 2: +20%


 * 0th job Infiltrate buff: +15%
 * 1st job Revolving Cannon Mastery: +30%


 * 0th job Infiltrate buff: +15%
 * 1st job Yellow Aura: +30%
 * 1st job Yellow Aura buff: +10%
 * 3rd job Dark Conditioning: +30%


 * 0th job Infiltrate buff: +15%
 * 1st job Jaguar Rider buff: +40%
 * 1st job Automatic Shooting Device: +40%
 * 3rd job Feline Berserk buff: +15%


 * 0th job Infiltrate buff: +15%
 * 3rd job Battle Program Setup: +10% when on Metal Armor: Humanroid


 * 1st job Radial Nerve: +40%
 * 4th job Blade Dancing: Fixed at 130% during skill
 * Blade Dancing-Fast Movement: +10%


 * 1st job Shadow Swiftness: +25%


 * 1st job Shadow Swiftness: +45%


 * 0th job Transfiguration
 * Stage 1: +5%
 * Stage 2: +5%
 * 1st job Double Leap: +20%


 * 1st job Shadow Step: +10%
 * 1st job Covert: +20%


 * 1st job Affinity Heart I: +40%


 * 1st job Rudiment: +10%


 * 3rd job Might of the Flora: +10%


 * 1st job Mystic Arts Mastery: +25%
 * 1st job Plain Charge Drive buff: +20%
 * Charge Spell Amplification buff: +20% if Plain Charge Drive is reactivated


 * 1st job Light Steps: +20%


 * 0th job ESP: +10%
 * 1st job Mental Fortitude: +10%
 * 2nd job Mental Strength: +10%


 * Divine Speed buff: +20%
 * Long Sword Mastery: +30%


 * Divine Speed buff: +20%


 * 0th job Master of Blades: +20%
 * 2nd job Bushido's Focus buff: +20%


 * 1st job Haku's Company 2: +20%


 * 1st job Haste buff: +40%


 * 1st job Haste buff: +40%


 * 2nd job Monkey Magic buff: +10%
 * 4th job Mega Monkey Magic buff: +5%~6%


 * 1st job Haste buff: +40%


 * 1st job Yellow Aura buff: +10%


 * Charge Spell Amplification buff: +20% if Plain Charge Drive is reactivated


 * Divine Speed buff: +20%


 * Divine Speed buff: +20%


 * Maximum Movement Speed Increase


 * 1st job Warrior Mastery: +10%


 * 1st job Warrior Mastery: +10%


 * 1st job Warrior Mastery: +10%


 * 1st job Archery Mastery: +20%
 * 4th job Hurricane: limited to 100% during keydown


 * 1st job Archery Mastery: +20%


 * 1st job Archery Mastery: +20%


 * 1st job Haste: +20%


 * 1st job Haste: +20%


 * 1st+ job Self Haste: +20%


 * 1st job Bullet Time: +20%


 * 1st job Bullet Time: +20%


 * 1st job Inner Voice: +20%


 * 1st job Wind Walk: +20%


 * 1st job Haste: +20%


 * 1st job Electrified: +20%


 * 0th job Combat Step: +20%


 * 1st job Potential Power: +25%


 * 1st job Phantom Swiftness: +20%


 * 1st job Revolving Cannon Mastery: +20%


 * 1st job Yellow Aura: +20%
 * 3rd job Dark Conditioning: +10%


 * 1st job Metal Armor: Humanoid Mech buff: +20%


 * 1st job Radial Nerve: +20%


 * 1st job Shadow Swiftness: +20%


 * 1st job Double Leap: +20%


 * 1st job Covert: +20%


 * 1st job The Way of Shadows: +20%


 * 1st job Affinity Heart I: +25%


 * 3rd job Might of the Flora: +10%


 * 1st job Mystic Arts Mastery: +25%


 * 1st job Light Steps: +20%


 * 1st job Mental Fortitude: +10%
 * 2nd job Mental Strength: +10%


 * Resolution Time: +20%


 * Resolution Time: +20%


 * 0th job Master of Blades: +25%

Jump
The maximum normal jumping height of a character. It can be increased with skills or equipment items, up to 123%. For mounts, the jump height will be fixed to the value stated. So far, only Manji in the Legends Return can exceed this limit through unknown methods, else there is no way to increase this limit.


 * Jump Increases


 * 1st job Warrior Mastery: +10%


 * 1st job Warrior Mastery: +10%


 * 1st job Warrior Mastery: +10%


 * 1st job Haste buff: +20%


 * 1st job Haste buff: +20%


 * 1st+ job Self Haste buff: +23%


 * 1st job Dash buff: +20%
 * 1st job Bullet Time: +10%


 * 1st job Dash buff: +20%
 * 1st job Bullet Time: +10%


 * 2nd job Monkey Magic buff: +5%
 * 4th job Mega Monkey Magic buff: +5%~6%


 * 1st job Soul Devotion: +20%


 * 1st job Inner Voice: +20%


 * 1st job Wind Walk: +15%


 * 1st job Haste buff: +20%


 * 1st job Electrified: +20%


 * 0th job Elven Grace: +20%


 * 1st job Phantom Swiftness: +20%


 * 1st job Revolving Cannon Mastery: +15%


 * 1st job Yellow Aura: +20%


 * 1st job Automatic Shooting Device: +20%


 * 1st job Radial Nerve: +10%


 * 1st job Shadow Swiftness: +20%


 * 1st job Shadow Swiftness: +20%


 * 0th job Transfiguration
 * Stage 1: +10%
 * Stage 2: +10%


 * 1st job Grappling Wire: +10%
 * 1st job Covert: +10%


 * 1st job Affinity Heart I: +20%


 * 1st job Rudiment: +10%


 * 3rd job Might of the Flora: +10%


 * 1st job Mystic Arts Mastery: +20%


 * 2nd job Heavenly Body: +20%


 * 1st job Mental Fortitude: +10%
 * 2nd job Mental Strength: +10%


 * Divine Speed buff: +10%
 * Long Sword Mastery: +20%


 * Divine Speed buff: +10%


 * 0th job Master of Blades: +10%
 * 2nd job Bushido's Focus buff: +10%


 * 1st job Haste buff: +20%


 * 1st job Haste buff: +20%


 * 2nd job Monkey Magic buff: +5%
 * 4th job Mega Monkey Magic buff: +5%~6%


 * 1st job Haste buff: +20%


 * Divine Speed buff: +10%


 * Divine Speed buff: +10%

Death Debuff Penalty
When you die in a regular map and have cleared 1st job advancement, a death debuff is incurred which reduces final EXP gained and item drop chances to 0.2x (not applied to boss maps and bounty hunter maps even if debuff is active). A safety charm can be used after incurring the debuff to remove it by double clicking it. Debuff only counts down when you are online on the character.

The basic duration lasts from 5 minutes to 1 hour depending on your character level (higher level will be a longer duration). It is not affected by skill duration modifiers. If you die again with the debuff, the previous debuff will be removed and the new debuff will be applied. The base duration can be summarised as such assuming 1st job advancement is completed:
 * Level 1~29: not incurred
 * Level 30~199: 5 minutes
 * Level 200~209: 10 minutes
 * Level 210 and above: +5 minutes every 10 levels above level 200, rounded down
 * Level 300: 1 hour

The following effects will further reduce the base duration (the % is added together):
 * Guild Skill "Fearless": +10%~+30% based on skill level
 * Monster Farm "Undead" Category: +1%~+7% based on highest rank monster owned and alive.

Ambition Trait can reduce the final duration by 2.5% per 5 ambition levels rounded down, up to 50% reduction. This is multiplied with the above reduction effects by taking the remaining duration.

Monster HP
Standard regular monsters have a standard amount of HP based on its level. The formula is: $$BaselineHP \times LevelMultiplier$$


 * Baseline HP
 * Level 1~3: $$5 \times Level + 10$$
 * Level 4~10: $$15 \times Level - 25$$
 * Level 11~20: $$25 \times Level - 125$$
 * Level 21~25: $$30 \times Level - 225$$
 * Level 26~29: $$70 \times Level - 1,240$$
 * Level 30~31: $$90 \times Level - 1,800$$
 * Level 32~45: $$100 \times Level - 2,100$$
 * Level 46~50: $$120 \times Level - 3,000$$
 * Level 51~55: $$200 \times Level - 7,000$$
 * Level 56~60: $$300 \times Level - 12,500$$
 * Level 61~65: $$400 \times Level - 18,500$$
 * Level 66~70: $$500 \times Level - 25,000$$
 * Level 71~75: $$1,000 \times Level - 60,000$$
 * Level 76~125: $$2,000 \times Level - 135,000$$
 * Level 126~127: $$2,000 \times Level - 134,000$$
 * Level 128~150: $$5,000 \times Level - 515,000$$
 * Level 151~180: $$10,000 \times Level - 1,270,000$$
 * Level 181~275: $$20,000 \times Level - 3,070,000$$


 * Level Multipliers
 * Level 1~29: 1
 * Level 30~100: 2
 * Level 101~109: $$0.01 \times Round(Level^2/50)$$
 * Level 110~159: $$0.015 \times Round(Level^2/50)$$
 * Level 160~275: $$0.02 \times Round(Level^2/50)$$

Certain enhanced monsters will have stronger HP and gives more EXP.
 * Star Force Monsters
 * Any level: 5x HP, 3x EXP


 * Arcane Force Monsters
 * Level 200~209 (standard maps): 3x HP, 1.8x EXP
 * Level 209 (hidden maps): 5.2x HP, 3x EXP
 * Level 210~219: 6x HP, 3.5x EXP
 * Level 220~229: 7.3x HP, 3.5x EXP
 * Level 230~240: 8x HP, 3.65x EXP
 * Level 241~249: 10x HP, 3.7x EXP
 * Level 250~264: 11x HP, 3.85x EXP
 * Level 262~264 (powerful Limen monsters): 22x HP, 4.62x EXP


 * Authentic Force Monsters
 * Level 260~264: 65x HP, 9.76x EXP
 * Level 265~269: 84.5x HP, 10.83x EXP
 * Level 270: 92.1x HP, 11.18x EXP
 * Level 271~272: 99.71x HP, 11.54x EXP
 * Level 273~274: 109.85x HP, 12.02x EXP
 * Level 275~279: ??x HP, 13.34x EXP
 * Level 280~284: ??x HP, 14.8x EXP
 * Level 285~289: ??x HP, 16.42x EXP

Monster EXP
Monsters of the same level will give the same number of EXP which is known as the default EXP, as listed below. Certain monsters will give more EXP than the default EXP.

🇨🇴 🇨🇴

🇨🇴

🇨🇴

Reboot Monster Stats
In Reboot world, monsters will have enhanced HP and EXP (compared to the exact same monsters in regular worlds), as follows.
 * Regular Monsters
 * Level 10~19: 1.5x HP, 1.4x EXP
 * Level 20~34: 2x HP, 1.5x EXP
 * Level 35~39: 2.5x HP, 1.7x EXP
 * Level 40~59: 3x HP, 1.9x EXP
 * Level 60~69: 4x HP, 2.4x EXP
 * Level 70~99: 4.5x HP, 2.5x EXP
 * Level 100~109: 5x HP, 2.7x EXP
 * Level 110~119: 4.9x HP, 2.7x EXP
 * Level 120~129: 4.8x HP, 2.7x EXP
 * Level 130~139: 4.7x HP, 2.7x EXP
 * Level 140~159: 4.6x HP, 2.7x EXP
 * Level 160~169: 4.5x HP, 2.7x EXP
 * Level 170 or higher: 4.4x HP, 2.7x EXP


 * Star Force Monsters
 * Any level: 1.5x HP, 1.2x EXP


 * Arcane Force Monsters
 * Level 200~209: 2.1x HP, 2.3x EXP
 * Level 210~219: 1.8x HP, 2.3x EXP
 * Level 220~229: 1.5x HP, 2.3x EXP
 * Level 230 or higher: 1.4x HP, 2.3x EXP


 * Authentic Force Monsters
 * Level 260 or higher: 1.4x HP, 2.3x EXP

Experience
Experience (EXP) is mainly gained by killing monsters and other methods. Monsters will give a fixed value of EXP if you depleted its HP completely on your own (pro-rated if your HP depleted is less than the total HP depleted), which can be directly affected by comparing your level against the monster level, cursed runes, and accursed effects on the character.

Level Advantage
EXP adjustments applied is applied directly to final EXP, which means all your EXP Boosts will also be affected by this. Not applicable to event monsters, bounty portal monsters and some other monsters. If you are level 284 or higher, you will be assumed as a level 284 character.
 * Similar Level
 * 0 to 1 levels above or below monster's level: +20%
 * 2 to 4 levels above or below monster's level: +10%
 * 5 to 9 levels above or below monster's level: +5%


 * Higher level than monsters
 * 11 levels or more above monster's level: -1% per 2 levels above after 10 levels above rounded up, up to -5% (20 levels above)
 * 21 levels or more above monster's level: -10%, followed by -1% for every level above after 20 levels above, max -30%.


 * Lower level than monsters
 * 11 to 20 levels below monster's level: -1% per level below after 10 levels below, up till -10% (20 levels below)
 * 21 levels or more below monster's level: -30%, followed by -4% for every level below after 20 levels below, max -90%.

🇨🇴
 * Higher level than monsters

🇨🇴
 * Lower level than monsters

🇨🇴

Cursed Runes
If runes/baits are not taken 5 minutes after it spawn, there will be a final EXP penalty, which is applied directly to the final EXP, so all multipliers will be affected. However, there are certain exceptions where you will not be affected by the cursed rune:
 * You have taken a rune/bait and the rune/bait is on cooldown.
 * A bait in the map has been taken within the past 5 minutes. (Timer will reset to 0 after taking the bait even though there are still baits in the map)

The final EXP multipliers as follows (Combo Orbs are also affected by this):
 * Cursed Rune Stage 1 (5:00~9:59 after rune/bait spawned): -50%
 * Cursed Rune Stage 2 (10:00~14:59 after rune/bait spawned): -65%
 * Cursed Rune Stage 3 (15:00~19:59 after rune/bait spawned): -80%
 * Cursed Rune Stage 4 (20:00 and beyond after rune/bait spawned): -100%

Accursed Effects
When a monster inflicts an accursed effect on the character, the character receives half the final EXP and is applied directly to the final EXP, so all multipliers are affected.

You can simply use an All Cure Potion to remove the curse or other similar methods to remove abnormal statuses, or wait for it to end.

Death Debuff
When you die in normal maps, a debuff is incurred. The character receives 0.2x final EXP for the duration of the debuff, so all multipliers are affected. A safety charm can be used to remove the debuff immediately. Not applied to boss maps and bounty hunter maps even if the debuff is active.

Party EXP

 * If the level difference between the highest level and the lowest level player in the party is 41 or more, the party will be effectively invalidated.
 * Your EXP multipliers only apply to yourself.


 * Active Split EXP: $$MonsterEXP \times 0.2 \times YourHPDepleted / TotalHPDepleted$$
 * Excess damage dealt when the monster's HP is depleted to 0 is disregarded (which is the meaning of "HP Depleted")
 * Monster EXP refers to the final monster EXP obtained, directly proportional to the party's HP depleted.


 * Passive Split EXP: $$MonsterEXP \times 0.8 \times Your Level / Passive Party Level$$
 * Passive Party Level refers to the sum of level of all party members receiving passive split EXP.
 * The character must be of a minimum level equal to (monster level -5), or (lowest attacker level -5), whichever is lower, to receive passive split EXP.
 * Lowest Attacker Level includes yourself if you dealt at least 1 damage (to become an attacker)
 * Members must be on active mode to receive passive split EXP. If they are on inactive mode for 5 seconds (active mode switches to inactive mode after 5 seconds of no attacks), they will stop receiving passive split EXP and only receives active split EXP ("Your Level" component is defaulted to 0, and you will be assumed as Level 0). Party bonus is still applied based on number of party members receiving passive split EXP. The following situations describe what is counted as active (walking around is not counted as active):
 * Using buffs (including pet auto buffs)
 * Attacking directly (regardless whether or not it actually lands on a monster or not)
 * Getting hit by monsters (regardless of damage received) / poisoned

 Final Party Split EXP: $$Round(ActiveSplitEXP + PassiveSplitEXP)$$
 * Round means round off to the nearest integer.

EXP stacking
This sectiom shows the possible EXP buffs that can overlap with one another. Final EXP Multiplier will be as follows: (Cash 2x EXP coupons) × (Normal consumables or server events) × (Penance Ring) × (Eunwol's Soul Splitter debuff) + Added multipliers
 * For the Additive EXP Buffs, Skill Additive EXP Bonuses are calculated together before it is rounded off. Example: The character has S rank Zero Union Attacker (+8%) and Level 2 Elven Blessing (+15%). The Additive line will multiply the base EXP by a total of 23% before rounding off.
 * However, for Potion EXP, Buff EXP and Equip Item Bonus, the EXP is rounded off after calculating all the bonus EXP in the individual Bonus EXP lines. This means that the EXP is rounded off once for Additive line, once for Potion EXP, once for Buff Bonus EXP and once for Equip Item Bonus, which may cause you to gain about 3 EXP since under each Bonus EXP line, rounding off happens as compared to adding all the EXP additive multipliers as one and round off only after adding all the EXP up.
 * Multi Kill EXP and Burning field Bonus EXP uses a truncaion system rather than a rounding off system.

If Group 1 has an active effect (multiplier is more than 1x), Premium Service Coupon's bonus EXP will not apply.

EXP Boost List
 * Cash 2x EXP coupons (having any active effect in this group will nullify Premium Service Coupon)
 * 2x 1 hour/4 hour special coupon: 2x
 * 4 hour 2x EXP Cards: 2x EXP for 4 hours upon double clicking the coupon, stops applying when the character's level goes outside the stated level range on the card.


 * Free coupons and server events (only the highest multiplier is used)
 * Happy winter: 1.2x for 1 hour
 * Enjoyable winter: 1.5x for 30 minutes
 * 1.5x EXP coupon from event quest, Saturday/Sunday Monster Park Boxes: 1.5x
 * 2x EXP coupon from event quest, Fairy Bros Daily Gift Day 2, 9, 16, Saturday/Sunday Monster Park Boxes, Rest Bonus, MVP Gift Pack: 2x
 * Union EXP buff: 2x EXP for 10/20/30 minutes
 * Mu Lung Dojo EXP Coupon: 2x EXP for 30 minutes
 * 3x EXP coupon from event quest: 3x
 * Server 1.5x EXP event: 1.5x
 * Server 2x EXP event: 2x
 * Server 3x EXP event: 3x

Rest Bonus activates when you did not log into the game for at least 1 calendar day consecutively (meaning, 1 whole calendar day with 0 login records). It will be given immediately when you log into the character with 1 empty Use slot, else the EXP buff can be obtained from the star icon at the left side of the screen. Expires 7 days after obtaining them, tradable within account, the buffs will stack in inventory and only take up 1 slot. On the 1st, 11th and 21st of each month, the MVP Gift Pack refreshes. It provides various items based on MVP rank, and the quantity of 2x EXP buffs awarded are as such (each buff lasts 30 minutes) If your MVP rank increases, the difference in gift pack items can be obtained for that particular period's gift pack.
 * 1 day offline: 3 15min 2x EXP Use buffs
 * 2 days offline: 4 15min 2x EXP Use buffs
 * 3 days offline: 5 15min 2x EXP Use buffs
 * 4 days offline: 6 15min 2x EXP Use buffs
 * 5 days offline or longer: 7 15min 2x EXP Use buffs
 * Bronze I~IV: 2
 * Silver: 3
 * Gold: 5
 * Diamond: 10
 * Red: 15

Penance Ring buff lasts 15 minutes with a 30 minutes cooldown, not affected by buff extensions. Also reduces your final damage by 30%, applied after the damage cap.
 * Penance Ring effect
 * Penance Ring buff: 1.15x during the buff

It will be applied if monster dies before soul split's time is up (10 seconds and increases by 0.1 second for every 1% of monster's maximum HP dealt using Soul Splitter only)
 * Eunwol's Soul Splitter debuff effect
 * Soul Splitter debuff: 2x~2.06x depending on skill level

EXP Buff names will be displayed here. Note that all EXP Bonuses listed after this group are also additive but they are separated from this line.
 * Additive
 * Elven Blessing: +10%/+15%/+20% (Level 1/2/3)
 * Zero Union Attacker: +4%/+6%/+8%/+10%/+12% (Attacker rank B/A/S/SS/SSS)
 * Monster farm Petite Orchid: +3%
 * Monster Farm Petite Mercedes: +3%
 * Lucky Dice "6" buff (values stack if condition is met)
 * Single: +30%
 * Double: +10%
 * Triple: +10%
 * Kanna's Clay Yaksha: +30%~+33% depending on skill level
 * Union Obtained EXP: +0.25% per grid within the boundary covered up to +10.00% for maximum boundary.
 * Eluna Event EXP Buff: +1%/+2%/+4%/+6%/+8%/+10%
 * Overhead Titles
 * Hyper Stats: +0.5%~+10%
 * Guild Skill "Guild Know-How": +5% for level 101~200 normal monsters
 * Twosome Blitz (Xiao Di EXP buff): +50% when 3,000 monsters around Da Jie's level is killed using Da Jie (Da Jie and Xiao Di are canonical names, they are actually 2 characters you assigned during the event period, Da Jie is the higher levelled among the 2)

Potion effects that are currently in use that provides bonus EXP are listed here. It is separated from the Additive line. Only 1 can be applied at a time.
 * Potion EXP
 * EXP Accumulation Potion buff: +10% for 2 hours
 * Small EXP Accumulation Potion buff: +10% for 30 minutes

Equipments that give bonus EXP rate are listed here. They are separated from the Additive line. Spirit Pendant can be obtained from:
 * Equip Item Bonus
 * Spirit pendant: +10%/+20%/+30% (online time <1 hour/ 1~2 hour/ >2 hours, cannot be worn with Prepared Spirit Pendant)
 * Prepared Spirit Pendant: +30% (cannot be worn with Spirit Pendant)
 * Spirit Ring: +10%/+20%/+30% (online time <1 hour/ 1~2 hour/ >2 hours)
 * Fairy Bros Daily Gift Day 3, 17
 * Cash Shop
 * Monster Park on Sundays at a low chance
 * Mu Lung Dojo Shop (3,000 Dojo Points for 3 days pendant)

Prepared Spirit Pendant can be obtained at a low chance from monster park on Sundays, or events.

Online time is accumulated from 12am and resets to 0 at 12am. Based on the total online time, the EXP bonus rate is applied accordingly. Resets if you unequipped the item. If you stayed online past 12am, the EXP bonus may be adjusted downwards if you relogged, where the accumulated time (resets to 0 at 12am) will be used to apply the EXP bonus rate. Relogging means getting off to the character selection page, or closing the client / client force closed.
 * Relogged at 12am~12.59am: Reduced to +10%
 * Relogged at 1am~1.59am: Reduced to +20%
 * Relogged at 2am or later: Maintained at +30%

These EXP boosts are listed under Buff Bonus EXP (separated from the Additive EXP line which shows the names of the buff)
 * Buff Bonus EXP
 * Kritias EXP Entropy buff: +50% for 1 hour, only works within Kritias area including invasion.
 * Rune buffs: +100% (can be +150%/+200% if event allows it) for 3 minutes, cooldown 15 minutes upon activation. (Duration can be extended with Evan Link Skill up till 70% longer, as well as event effects that can extend the duration or reduce the cooldown)
 * Monster Park Extreme Gold Potion buff: +10% for 30 minutes
 * Skills (may not be exhaustive)
 * Bishop's Holy Symbol buff (user or party members near the user), or Game Master's Holy Symbol buff: +50%, does not stack with Decent Holy Symbol buff
 * Bishop's Holy Symbol buff (party members away from the user): +25%, does not stack with Decent Holy Symbol buff
 * Bishop's Holy Symbol-Enhance buff (only for the user): +20% while Holy Symbol is active
 * Decent Holy Symbol buff: +20%~+35% depending on skill level, does not stack with Holy Symbol buff
 * Night Lord's Showdown Challenge debuff: +5%~+11% depending on skill level and hyper skill applied
 * Demon Slayer's Demon Cry debuff: +20%~+21% depending on skill level
 * Ark's Contact Caravan buff: +8% if Mar called
 * Ark's Contact Caravan buff: +4% if Nya called
 * Kanna's Clay Yaksha debuff: +30%~+33% depending on skill level, Rock Yaksha is activated at a 30% chance every 3 seconds when successfully attacking directly, and the debuff applies at a 30% chance for 5 seconds
 * Eluna Equip Skill EXP buff: +2%/+4%/+6%/+8%/+10% for 10 minutes, cooldown 10 minutes, not affected by buff duration increasing effects
 * MVP Weather Buff or MVP Additional 50% EXP buff or Mu Gong's Stamina Tonic buff or Additional 50% EXP buff or Alicia's Blessing buff: +50% for 30 minutes
 * Ursun's Gift Weather Buff: +50% for 30 minutes
 * Lightning 's Gift Weather Buff: +100% for 30 minutes
 * Special Core Effects buff: +50% for 20 seconds when the condition is met
 * "EXP Buff" (mushroom icon): +50% for 30 minutes
 * Party Play Booster buff (from Cross World PQ shop): +10% for 15 minutes for the entire party (if you are not in party then it only applies to yourself)
 * Any stackable event EXP buffs

Bonus EXP obtained from the Ring of Clan/Kin Ring.
 * Blood alliance Bonus
 * +10% for yourself if you wear the ring.
 * +5% per additional party member equipped with the ring (excluding yourself) for all party members in the same map and channel even if they do not have the ring (each map + channel is counted separately), up to 4 additional wearers of the ring (+20%). Overlaps with personal +10% bonus. Applies regardless of party split EXP.

The resulting bonus is added up, and the values stack. Refer to for the party split EXP logic.
 * Bonus EXP for PARTY

Number of party members receiving passive split EXP Number of clerics/priests/bishops in the party receiving passive split EXP (excluding yourself) Number of attacking party members receiving passive split EXP Psyche Special Friendship Ring effect The application logic of the bonus EXP is as such:
 * 2 or more: +25%
 * In maps where "party play is optimised": +12.5% (total +37.5%)
 * 3 or more: +30% (total +55%)
 * In maps where "party play is optimised": +15% (total +82.5%)
 * 4 or more: +35% (total +90%)
 * In maps where "party play is optimised": +17.5% (total +135%)
 * 5 or more: +40% (total +130%)
 * In maps where "party play is optimised": +20% (total +195%)
 * 6: +45% (total +175%)
 * In maps where "party play is optimised": +22.5% (total +262.5%)
 * 0: +0%
 * 1 or more: +20%
 * 2 or more: +20% (total +40%)
 * 3 or more: +20% (total +60%)
 * 1 or more: +0%
 * 2 or more: +10%
 * 3 or more: +10% (total +20%)
 * When applied: +10% (only to yourself if all conditions are met)
 * The ring is tagged to your character and your friend's character upon purchase, and can only be bought using cash (the buyer will buy 2 rings at the same time, and 1 copy will be gifted to the stated character of the buyer's choice)
 * You can own multiple friendship rings of any type, but only 1 friendship ring of any type can be worn at a time. For Zeroes, unequip Beta's friendship ring first before unequipping Alpha's friendship ring.
 * As the ring is tagged by character and not account, the effect only applies to that particular character in the account. Characters with the ring but not the tagged pair will not apply the effect.
 * Both your character and your friend's character equip the ring and are within the same party
 * The level difference between the highest levelled and lowest levelled party member must be 40 levels or less.
 * Both your character and your friend's character must be of a minimum level equal to (monster level -5), or (lowest attacker level -5), whichever is lower. Lowest attacker level includes yourself if you dealt at least 1 damage (to become an attacker).
 * Either your character or your friend's character do not need to receive passive split EXP, but it must be due to being inactive and not due to levels.

Applied to the entire party in the same map as the party member wearing the ring when a party member equips the ring and is in the same map as at least 1 other party member, regardless of party split EXP. Applies even when the party is invalidated. Only the highest effect is applied.
 * Party Ring Bonus
 * Welcome Back Ring: +80%
 * Returning Mapler's Ring: +20%

This can be obtained by either playing at a partnered Local Area Network (LAN) Shop or having the "Premium Service Coupon" bought from Cash Shop. If Group 1 is applied, this will not be applied.
 * Premium Bonus
 * Premium Bonus: +20%

The effects below use a truncation system rather than a rounding off system. Multi kill happens when you kill 3 or more monsters within a killing spree (1 skill). It ranges from 3 monsters to 10+ monsters. The truncation is applied after the calculation and not per monster.
 * Multi kill

+10% per burning stage. (+100% for Burning Stage 10 maximum) As such, it is possible to have the burning stage increase by entering a bounty/flame wolf portal and returning to the map from 10am to 2am.
 * Burning Field Bonus
 * Burning Stage increases by 1 stage as it is instantaneously vacant when the check is done every 1 hour (However, from 2am to 10am, burning stage will not increase even if it is vacant).
 * Burning Stage decreases by 1 stage when it is occupied and a certain number of monsters are killed within a 15 minute block.

Events can modify this bonus in various ways:
 * Maximum Burning Stage increased to 15 (+150% for Stage 15)
 * Burning Stage lasting time increase (15 minutes -> 20 minutes)
 * Burning Stage increase time needed reduction (1 hour -> 45 minutes)

This is only applicable inside Splash Link during the event period, or any other event maps providing similar boosts. Note that event maps cannot have Burning Stage (so its equivalent to a permanent Stage 12 Burning map in the case of +120%)
 * Event Map Bonus
 * Event Map Bonus: +120% (the value is dependent on the event effect)

Combo Kill
Combo kill happens when you kill multiple monsters quickly. It activates when you kill the second monster within 10 seconds after the first monster is killed by you and it activates subsequently with more monsters getting killed. A combo orb is made on the map at the area which the monsters die during the attack per 50 combo kills made based on combo kill count. Maximum combo kill count displayed is 9,999 but combo orbs will continue to appear after 9,999 combo kills every 50 combo kills. The bonus EXP received is based on the combo orb and the lower levelled regular monster's EXP (based on an unknown generic formula), which means that if you are training on a map that contains 2 different levelled monsters, your combo kill bonuses are based on the General EXP of the lower levelled regular monsters. Note that the Bonus EXP is the same regardless of the EXP and difficulty of the monster, so the boost is much lower if you are training on Force maps or certain special maps with super-buffed monsters. In addition, you will receive a max speed and max jump boost for 5 seconds after absorbing a combo orb.

Combo Orbs are affected by Cursed Runes and Death Debuff Penalty final EXP multipliers and if you are more than 20 levels below the lowest monster level in the map, no EXP is given. It is also not affected by level advantage final EXP multipliers if the character is eligible to gain combo orb EXP from the map.

What this means is that if you were to kill multiple monsters at once, you will still receive the same amount of combo kill bonus EXP as if you were to kill a monster at a time, making multi kills extremely unfavourable.

Assuming that monsters gave regular EXP:


 * 50 to 300 combo kill


 * 350 to 700 combo kill


 * 750 to 1,950 combo kills


 * 2,000 combo kills and beyond (every 50 combo kills)


 * 50 to 300 combo kill


 * 350 to 700 combo kill


 * 750 to 1,950 combo kills


 * 2,000 combo kills and beyond (every 50 combo kills)


 * 50 to 300 combo kill


 * 350 to 700 combo kill


 * 750 to 1,950 combo kills


 * 2,000 combo kills and beyond (every 50 combo kills)


 * 50 to 300 combo kill


 * 350 to 700 combo kill


 * 750 to 1,950 combo kills


 * 2,000 combo kills and beyond (every 50 combo kills)

As you can see, combo kill EXP bonus gets worse as you kill more monsters within a combo kill while the multi kill EXP bonus does not cover up the lost EXP in every single case, especially if you have the Aran Link Skill (in fact the multi kill bonus might as well be non-existent). Therefore, it is best to use projectile-based attacks (such as magic arrows of bowmasters, Bat Swarm of Demon Avengers) or Hurricane-like skills to accumulate combo kill quickly than to kill many monsters at once since the bonus EXP rate simply decreases heavily, assuming kill rate is about the same. For monsters with amplified stats like Arcane River, the reduction effect will be less noticeable, but it is harder to kill monsters with those skills as the skill damage is naturally low.

However, in Grandis continential maps, the monsters have HP that are well in the billions range, so it would be almost impossible to use those skills to kill monsters easily, and combo orb EXP forms an even lower proportion of the EXP of the monsters, as combo orb EXP stays the same, so the importance of combo kill reduces heavily.

Meso Drop
Monsters drop a varying amount of mesos, the higher the monster level, the more mesos it will drop if it drops mesos.

Amount shown above assumes non-Reboot, +0% mesos obtained and no penalty from level difference (within 10 levels).

Mesos are denoted by various item-looking sprites based on the amount dropped.
 * Bronze Coin: 1~49 mesos
 * Gold Coin: 50~99 mesos
 * Stack of Notes: 100~999 mesos
 * Coin Sack: 1,000~50,000 mesos

The base drop chance of mesos is 60%. The chance can be increased similarly to the ways that item drop rate can be increased. Only 67% drop rate increase is needed to guarantee meso drops from monsters. Source: http://www.southperry.net/showthread.php?t=82898
 * Legendary Potential and Unique/Legendary Additional Potential: +2%~+20% per line based on type of legendary potential with "Item Drop Rate".
 * Consumable Buffs (Only 1 can be applied)
 * Union Luck buff: +50% for 10/20/30 minutes
 * Cassandra Buff 1 buff: +30% for 60 minutes
 * Cassandra Buff 2 buff: +50% for 40 minutes
 * Cassandra Buff 3 buff: +100% for 30 minutes
 * Cassandra Buff 4 buff: +50% for 60 minutes
 * Cassandra Buff 5 buff: +100% for 30 minutes
 * "Loot Fountain" buff: +30% for 30 minutes
 * "Drop Rate 2x Coupon" buff (blue colour): +100% for the specified duration on the Use buff
 * Event "Use" buffs: Based on coupon's description (1.5x = +50%, 2x = +100%, for the specified duration)
 * Server 1.5x: +50% (MSEA: +0%)
 * Server 2x: +100% (MSEA: +0%)
 * Magic of Cassandra buff: +100% for 2 hours for mesos only. (This buff is also awarded at a chance (out of 3 buffs) after 30 seconds of sitting on the Treasure Trove Chair continuously, available once every 30 minutes)
 * Familiar Buffs
 * "Increases mesos drop rate by a small amount": +30% (Common/Rare)
 * "Increases mesos drop rate": +50% (Rare/Epic/Unique)
 * "Increases mesos drop rate by a large amount": +100% (Epic/Unique)
 * "Increases item and meso drop rate by a small amount": +20% (Rare/Epic/Unique)
 * "Increases item and meso drop rate": +40% (Epic/Unique)
 * "Increases item and meso drop rate by a large amount": +60% (Unique/Legendary)
 * Premium Service Coupon: +10%
 * Wealth Acquisition Potion buff: +20%
 * Inner Ability: +3%~+20%
 * Monster Farm Seruf: +2%
 * Monster Farm "Erdas" category: +1%~+7% based on highest rank active, only works in Arcane River (Cernium and higher level maps are not part of Arcane River)
 * Bishop's Holy Symbol-Drop Rate buff: +30% only when you are near the user (cannot stack with Decent Holy Symbol)
 * Decent Holy Symbol buff: +14%~+24% (cannot stack with Holy Symbol, if you received Holy Symbol from a Game Master after using Decent Holy Symbol then this effect applies until the end of Game Master's Holy Symbol)
 * Night Lord's Showdown Challenge debuff: +5%~11% based on skill level and hyper skill applied, does not stack with Demon Slayer's Demon Cry debuff
 * Demon Slayer's Demon Cry debuff: +20%~21% based on skill level, does not stack with Night Lord's Showdown Challenge debuff
 * Phantom's Judgement Draw buff: +10% if Misfortune Card is drawn

You can increase the mesos dropped by various ways (only affects mesos dropped by monsters, not players).

The following effects can be increased up to +100%.
 * Legendary Potential on Accessory, Legendary Additional Potential on Armor and Accessory: +2%~+20% per line based on type of legendary potential with "Mesos Obtained"
 * Familiars "Mesos Obtained" (the description has a typo error where the percentage symbol is missing)
 * Unique: +10%
 * Legendary: +12%

Consumable Buffs can only be applied based on the latest one that is used, up to +100%.
 * Union Wealth Buff: +50% for 10/20/30 minutes
 * Any other event use buffs (1.5x = +50%, 2x = +100%)

The effects below can increase mesos obtained unconditionally, but up to the overall limit of +300% (it is actually impossible to reach the limit).
 * Phantom Union Attacker: +1%~+5% based on attacker rank
 * Inner Ability: +3%~+20%
 * Monster Farm "Toys/Dolls" Category: +1%~+7% based on highest rank monster owned and alive.
 * Monster Farm Moon Bunny Thief: +4%
 * Shadower's Meso Mastery: +20%

The following effects will be stacked above all of the above, multiplied with the above and ignores the maximum limit.
 * Twin Coupon (cash item): 2x
 * Wealth Acquisition Potion: 1.2x
 * Reboot World Passive: 5x (6x in GMS)

Additional mesos (not affected by meso increasing effects)
 * Guild Skill "Spotting Small Change": +4/+6/+8
 * Premium Service Coupon (values below stack)
 * Less than 1 hour of continuous online time: +5
 * 1~2 hours of continuous online time: +10 (total +15)
 * 2 hours or more of continuous online time: +15 (total +30)

Level Difference Penalty
Based on level difference between the character and the monster, it will drop a decreasing amount of mesos. This is applied as a final multiplier to the mesos dropped initially. If you are level 284 or higher, you will be assumed as a level 284 character.

The penalty applied will be based on the level of the highest HP depleter to the monster.

🇨🇴
 * Higher leveled than monster

🇨🇴 🇨🇴
 * Lower leveled than monster

Party Meso Splitting
For mesos obtained while hunting in a party, the following split ratio will be applied.
 * Looter: $$BaseMesos \times (0.2+0.8/PartySize)$$
 * Leecher (non looter): $$BaseMesos \times 0.8/PartySize$$

Mesos obtained increase effects will be applied based on the highest HP depleter, applied directly into Base Mesos (intended amount dropped by the monster) before the split.

Party Size is the number of alive party members in the same map regardless of level.
 * For Reboot worlds, party members are counted into the party size regardless of status such as alive/dead, same/different map and online/offline.

Drop Rate Stacking
Drop rate boosts increases the chance which items drop. It can be applied up to +400%, but certain categories have their own additional limits.

However, Absolabs and Arcaneshade equipment boxes, as well as some other items, are not affected by drop rate increasing effects. This restriction includes unconditional increases.

Some items including Core Gemstones, event items and quest items only apply the item drop rate increasing effects partially. The rate of application varies based on the item (for quest item, it is estimated to be around 10% of the original effect, for Core Gemstones it is estimated to be around 30% of the original effect)

Only the item drop rate when the monster is killed is applied, and if multiple characters attack the same monster, regardless of whether they are in the same party, the item drop rate of the highest HP depleter is applied for shared drops. For individual drops, each character's item drop rate will apply to themselves only.

The following effects are subjected to +200% maximum:
 * Legendary Potential and Unique/Legendary Additional Potential: +2%~+20% per line based on type of legendary potential with "Item Drop Rate".

"Consumables can increase item drop rate by up to 100%". (Only 1 can be applied)
 * Union Luck buff: +50% for 10/20/30 minutes
 * Cassandra Buff 4 buff: +50% for 60 minutes
 * Cassandra Buff 5 buff: +100% for 30 minutes
 * "Loot Fountain" buff: +30% for 30 minutes
 * "Drop Rate 2x Coupon" buff (blue colour): +100% for the specified duration on the Use buff
 * Event "Use" buffs: Based on coupon's description (1.5x = +50%, 2x = +100%, for the specified duration)
 * Server 1.5x: +50% (MSEA: +0%)
 * Server 2x: +100% (MSEA: +0%)

'''These buffs appear to persist through disconnections, but the effect does not apply, and these effects only apply to non-meso drop chances. Only 1 within the buffs above and below can be applied'''.
 * "2X Drop Coupon" buff (pink colour with an owl): +100% for 30 minutes. (This buff is also awarded after sitting on the Kota Kinabalu chair for 30 minutes continuously)
 * Bountiful Winter buff: +50% for 60 minutes
 * Lucky Winter buff: +100% for 30 minutes
 * Familiars buff: +20%~+100% for the familiar's duration, based on the type as below
 * "Increases item drop rate by a small amount": +30% (Common/Rare)
 * "Increases item drop rate": +50% (Rare/Epic/Unique)
 * "Increases item drop rate by a large amount": +100% (Epic/Unique)
 * "Increases item and meso drop rate by a small amount": +20% (Rare/Epic/Unique)
 * "Increases item and meso drop rate": +40% (Epic/Unique)
 * "Increases item and meso drop rate by a large amount": +60% (Unique/Legendary)

The following effects can increase the item drop rate unconditionally regardless of the existing drop increasing effects, and can be overlapped so long as it is not a duplicate. It is subjected to the +400% overall limit.
 * Greed Pendant: +20% (only for Equipment drop)
 * Premium Service Coupon: +10%
 * Twin Coupon: +100% for non-mesos only
 * Wealth Acquisition Potion buff: +20%
 * Inner Ability: +3%~+20%
 * Monster Farm Seruf: +2%
 * Monster Farm "Erdas" category: +1%~+7% based on highest rank active, only works in Arcane River (Cernium and higher level maps are not part of Arcane River)
 * Bishop's Holy Symbol-Drop Rate buff: +30% only when you are near the user (cannot stack with Decent Holy Symbol)
 * Decent Holy Symbol buff: +14%~+24% (cannot stack with Holy Symbol, if you received Holy Symbol from a Game Master after using Decent Holy Symbol then this effect applies until the end of Game Master's Holy Symbol)
 * Night Lord's Showdown Challenge debuff: +5%~11% based on skill level and hyper skill applied, does not stack with Demon Slayer's Demon Cry debuff
 * Demon Slayer's Demon Cry debuff: +20%~21% based on skill level, does not stack with Night Lord's Showdown Challenge debuff
 * Phantom's Judgement Draw buff: +10% if Misfortune Card is drawn

The following effect will be stacked above all of the above, multiplied with the above and ignores all types of restrictions (affects all items (including items not affected by other item drop rate increasing effects) at the full rate instead of partially applied, and also ignores item drop rate increase limit).
 * Familiars "Item Acquisition Rate"
 * Unique: 1.1x
 * Legendary: 1.12x
 * Reboot World Passive: Applied to boss equipment drops only at an unknown rate, and does not apply to Absolabs and Arcaneshade equipment boxes.
 * (GMS only) 2x Drop coupon from cash shop / Marvel Machines: 2x when holding the coupon

The following effect will be stacked above all of the above and multiplied with the above, and it is applied after the item drop chance is limited to 100% (guaranteed drop), so a guaranteed drop may become non-guaranteed.
 * Cursed Runes (if runes are not taken after it spawned for an extended time)
 * 0.5x for 5:00~9:59 from rune spawn
 * 0.35x for 10:00~14:59 from rune spawn
 * 0.2x for 15:00~19:99 from rune spawn
 * 0x for 20 minutes or longer from rune spawn
 * Death debuff: 0.2x (not applied in boss maps even if debuff is active)