Cave Story/Enemies

These are the enemies you encounter throughout the game. They are divided up depending on what area you first find them in. Enemies that have slight variations in them (Like say the black and red bat) will be found in the category of which you first encountered one of them (so black and red bat would be in Start Cave).

Start Cave
The earlier bats are largely useless as they fly in up and down patterns only. Grasstown and Plantation bats however use "dive bombing" techniques along with flying in somewhat unpredictable patterns. Red bats are found only in the final cave and in one of the last boss battles. While they don't do the dive bombing tactic, they fly in unpredictable patterns and are faster than the average bat.
 * Bat[[Image:Cave Story Bat.gif|left]]
 * Damage: 1-2 HP
 * Health: 1 HP
 * Found In: Start Cave, Grasstown, Plantation, Balcony

More or less the most common enemy in the game, these guys shouldn't give you too much trouble. Be wary of the flying versions later on. Once again, the red versions of the critter are only found in the final cave, but they do not fly so just pick them off from afar.
 * Critter[[Image:cscritter.gif|left]]
 * Damage: 1-6 HP
 * Health: 2-6 HP
 * Found In:Start Cave, Egg Corridor, Grasstown, Labryinth, Plantation

Mimiga Village
These guys should give you no trouble at all. They do not actively seek you out so the only way you will get hurt by them is if you accidentally run into one of them. They are only found in the graveyard section of the Mimiga Village.
 * Pignon[[Image:cspignon.gif|left]]
 * Damage: 1 HP
 * Health: 2 HP
 * Found In: Mimiga Graveyard

Watch out for this guy! The grave keeper will walk towards you and strike with his knife, causing quite a lot of damage to your character. Luckily you cannot be hurt by just walking into him. To defeat him, you must strike him from behind. The easiest way to do so is to jump over him as he is raising his knife.
 * Grave Keeper[[Image:csgravekeeper.gif|left]]
 * Damage: 10 HP
 * Health: 20 HP
 * Found In: Mimiga Graveyard

The giant pignon is basically the exact same as the normal pignon. It will not actively seek you out so the only way to get hurt is by running into it. The only real noticeable difference is that when shot, the giant pignon tends to "bounce" around a lot more than the normal one, so be careful of that. The giant pignon is found only in the graveyard section of the Mimiga Village.
 * Giant Pignon[[Image:csgpignon.gif|left]]
 * Damage: 1 HP
 * Health: 12 HP
 * Found In: Mimiga Graveyard

Quite possibly the easiest enemy in the whole game. The chin fish (there is only one) does absolutely nothing but float; it doesn't even bother to move. To kill it, just shoot it however you want, it doesn't matter. The chin fish is only found in the reservoir section of the Mimiga Village.
 * Chin Fish[[Image:cschinfish.gif|left]]
 * Damage: 1 HP
 * Health: 2 HP
 * Found In: Mimiga Reservoir

Egg Corridor
You'll revisit the Egg Corridor once to meet Sue, and again to visit Kazuma.

First Visit
*Damage: 100 HP
 * Basil
 * HP: Unlimited

This guys is NOT killable. If you fall onto the bottom, he WILL kill you instantly.

*Damage: 2 HP
 * Behemoth
 * HP: 8

A quite small elephant type. When four HP is down, he will go berserk, so be aware of that.

*Damage: 2 HP HP: 4 HP
 * Beetles

There are two kinds of beetles. One follows you wherever you go. The other just flies back and forth.

*Damage: 4
 * Basu
 * HP: 16 HP

A slightly bigger version of the beetles. Unlike them, he can shoot energy balls at you. You can shoot them to prevent damage.

Second Visit
*Damage: 12 HP
 * Dragon Zombie
 * HP: 54 HP

Dragons from the egg that had an error when hatched. It can breathe fire, so be careful.

*Damage: 16 HP
 * Counter Bomb
 * HP: ???

This enemy basically self destructs. Anything in its range will be damaged as well.

Grasstown
These guys are just moderately harder than their smaller critter cousins. They only come in the flying variety. While they really aren't threatening, watch out for when they fly over you, because you will sometimes not be able to destroy them before they come down due to the increased health.
 * Power Critter[[Image:cspowercritter.gif|left]]
 * Damage: 2 HP
 * Health: 16 HP
 * Found In: Grasstown

Don't be worried about these guys. While they may cause moderate damage, you can only be hurt if you run into them. They float around in predetermined patterns and never really stray far away from where they start. Pick them off from afar. They are only found after talking to Chaco in Grasstown.
 * Jelly[[Image:csjellye.gif|left]]
 * Damage: 5 HP
 * Health: 4 HP
 * Found In: Grasstown

The giant jelly likes to use similar tactics as the dive bomb bats but it moves much slower and floats side to side when it is coming down. It is best to pick it off from below while moving side to side so it doesn't know where to come down on you. The giant jelly drops jelly juice as many times as you want. It is only found after talking to Chaco in Grasstown.
 * Giant Jelly[[Image:Cave Story Gjelly.gif|left]]
 * Damage: 6 HP
 * Health: 50 HP
 * Found In: Grasstown

Fighting these guys is pretty easy. Although they look intimidating by the numbers that they come in, they don't move at all. Also, they will not attack you unless you attack them, and even then they only shoot out an easy to avoid ring of energy. Just jump over them and keep on shooting.
 * Mannan[[Image:csmannan.gif|left]]
 * Damage: 3 HP
 * Health: 11 HP
 * Found In: Grasstown

The frog isn't very threatening when solitary. They simply bounce towards you and turn around if you jump past them. However, they are a pain in the neck in situations involving many enemies. Take out these guys as soon as possible to save yourself a headache.
 * Frog[[Image:csfrog.gif|left]]
 * Damage: 3 HP
 * Health: 10 HP
 * Found In: Grasstown

Balrog (Shack)
Damage Just shoot him and jump over him when he charges at you. Be wary of when he jumps in the air because he could connect with you as you are jumping. The reward for fighting Balrog is 5 experience points for your weapon.
 * Jumping attack: 2 HP
 * Running attack: 2 HP

Igor
Damage Use the same tactics that you used for the first fight against Balrog. The only real difference is that he may occasionally open his mouth, in which you should either jump over him immediately or run away. If you have a level 3 Polar Star this battle will not be hard.
 * Energy Balls: 2 HP
 * Contact with him: 2 HP

Balrog (Power Room)
Damage This fight is pretty easy. Balrog will just jump and fly over you for roughly three seconds before falling down. Just shoot him when he passes over you and when he lands on the ground. Be wary when he spits out the energy orbs but one shot from any weapon will destroy them.
 * Energy Orbs: 2 HP
 * Contact with him: 2 HP

Balrog (Gum)
Damage The easiest way to kill Balrog (or Balfrog) at this point is to use a level three Fireball and just sit in the fans, firing madly as he approaches. You won't damage him like this, but it will kill the smaller frogs on the ground. Once he is close, use the fan you're in to jump over him, still firing to clear the way on the ground. He should open his mouth--get as close as you can and just pump fireballs into him. Too close and they won't hit his mouth, though, so watch out!
 * Energy Orbs: 2 HP
 * Contact with him: 5 HP

You can use Missiles, but if they hit his energy orbs they won't hit him--so many players choose just to use the Fireball. Once his health is half depleted, he'll make larger jumps, bringing down larger frogs--just be more careful than you were before, and you'll win easily.

Curly Brace
Curly has a simple strategy: she runs around and shoots you every now and then. This battle is more irritating than hard. Using the Polar Star or Fireball, shoot out the mimigas to get to Curly and avoid their attacks. Then with either the Fireball or Missile Launcher, attack Curly with full force. She'll occasionally begin to flash, signaling the beginning of her only attack: her machine gun will fire a burst that you can just barely jump over. If you try to jump over or behind her while she shoots at you, she'll follow you, so don't think it's too easy.
 * Mimiga's slap: 2 HP
 * Machine Gun shot: 2 HP
 * Contact with Curly: 2 HP

Omega
Damage Omega is one of the first hard bosses, assuming you had no problems with Balfrog. Fireballs are the most useful in the beginning of the fight; you can deal 150 damage to him very easily if they are level three, simply by standing right next to him and pumping him full of shots while he releases dirt spheres (whatever they are) into the air. After he goes under, shoot out the dirt spheres--the machine gun is good for this if you have it--and then be prepared for him to pop up somewhere. You can only hurt him when his maw is open, so wait for that before you begin firing.
 * Spheres: ? HP
 * Stomp: 20 HP
 * Bite: 20 HP

After he has lost about half of his health, he'll come out of the sand and begin to jump around, all the while launching dirt spheres. While this makes it harder for you to survive, it also make it easier to damage him since his head never closes. Use your machine gun, missiles, or fireballs (if you are good with them) to finish him off. The dirt spheres will give you experience, health and missiles if you destroy them, so take advantage of it! Before you know it, Omega will be dead and gone.

Frenzied Toroko
Damage
 * Touch: 1-5 HP
 * Blocks: 10 HP

Frenzied Toroko may be a pain if you don't get the missile launcher. She basically runs and jumps around, throwing blocks wherever she chooses. Your best shot is to power up those missiles before heading into the Sand Zone Storehouse.

Remember, look at what she does. Jumping to random spots can help you dodge those blocks, unless you are STILL on the way. She pauses after throws, so shoot her down in the meantime. Use another gun to shoot flowers from the blocks. They only have about 1 HP, so they're not that dangerous. Use the flowers to get some EXP.

Pooh Black
Damage
 * Jump: 20 HP
 * Bubbles: 5 HP

As a miniboss, Pooh Black rarely does anything. However, he can only jump on you, which does 20 damage. Use the Missiles against him to finish this battle with ease. Machine Gun, Snake, or Polar Star will do as well. Keep shooting him until he jumps through the screen, then move like crazy. If you see bubbles a few seconds later, that means he's coming.

Monster X
Damage
 * Run Over: 10 HP
 * Missiles: 5 HP

Monster X is the toughest boss you'll meet before you take on the Core. Damage is really high, as well as the speed. Destroying him will take a while since you have two painful steps. First off, destroy the green spots on him when he first opens up. Use your blade for this one, because no matter how much levels it decreases, it is still strong. Monster X will shoot at you, so be careful.

After that's done, the next time he opens up, use your missile launcher and shoot the face. Unfortunately, green missiles will be shot everywhere. Use another gun to take them down, but only after you are done with Monster X for now.

Balrog (Boulder Chamber)
Damage Curly will be wiped out, so you're on your own. Unlike the past fights, Balrog will now start shooting missiles at you. What you can try doing is to use your missiles and shoot him. If you run out, you might as well choose another gun. Fireballs are okay when he's on the ground. Balrog attacks in a pattern: charges at you, then jumps and shoots missiles. The only way he can snatch you is if you are under him or if you jump into him.
 * Rockets: 5 HP
 * Contact with him: 5 HP

The Core
Damage
 * Energy Balls: 10 HP

The Core can be quite difficult. Do NOT go after the small things. Go for the large one, since that IS the only way to harm them. Curly won't fight for a while, but she'll get up and fight with you.

The best gun here is the Missile Launcher and Polar Star/Machine Gun/Snake. The Core can attack by two ways. One way is to fill up the whole map with water, then drowning you before the water is drained. The other way is to send strong winds to hurl you back while shooting energy balls at you. If these two ways happen and you have a machine gun, you can escape from the peril.

Ironhead
Damage
 * Contact With: 5-10 HP
 * Blocks: 10 HP

Ironhead is really a miniboss. You can use missiles here, but I wouldn't risk it, since there's blocks all over. Stick with another gun for now. Ironhead can't be really hard, so try fighting him like you did with some past minibosses.

Ma Pignon
Damage
 * Contact With: 5 HP
 * Boulders: 10 HP

He's really a shrimp, but you must fight him to get into the Sacred Grounds, because not fighting him would not let Curly join you underground. At first, he'll jump around and bash his head into the wall to cause falling boulders. His head will be stuck, but shoot him there. Once half of his HP is out, he'll summon clones of him, so destroy the clones to find the real Ma Pignon. Your reward is himself to feed to Curly.

Misery
Damage Finally, a fight with Misery! As a nearly end boss, she's not easy to deal with. Her attacks are quite strong, as well as her magic. Take out your Nemesis, Spur, Machine Gun, Snake, Polar Star - whatever you have. However, I would recommend the Nemesis. As she floats in the air, shoot her from under. That way you can deal more damage. She'll always shoot a bubble ray at you unless it’s every third strike, which makes the attack a falling brick. Every second attack she'll shock you with lightning.
 * Rings: 2 HP
 * Blocks: 10 HP
 * Thunderbolt: 10 HP
 * Bubble Ray: 6 HP
 * Contact With Her: 1 HP

Once 1/3 of her HP is off, she'll form two rings around her. If 2/3 is taken, four rings. These act as shields, but keep shooting to decrease her HP more.

The Doctor
]Damage
 * Red Crystal: 1 HP
 * Red Energy: 5 HP
 * Contact with: ?? HP

The Doctor can be hard if the battle takes a while. With the Red Crystal in his hands, he can be quite strong. One of your choices would be to use the Missile Launcher. If at level 3, the Doctor will be wiped out easily. But doing that would be bad. You'll need that Missile Launcher for either the Frenzied Doctor or the Undead Core. The other choice would be to use another gun. When fighting the Doctor, take him down quick and look out for his attacks. He will eventually shoot red energy at you. After a while he'll be in the center of the air and spread red energy all over. Anytime there is no red energy, he is vulnerable.

After the Doctor is down, he'll upgrade to Frenzied Doctor. In this mode, he cannot really shoot energy at you. His attacks are usually in this order: jump at you, teleport, charge at you, jump at you, and so on. I suggest using the missiles here, since the next boss you can use spur or nemesis.

Sue, Misery, and the Undead Core
Damage Sue Misery Undead Core
 * Somersault: 5 HP
 * Bats: 2 HP
 * Critters: 2 HP
 * Energy Balls: 10 HP
 * Fireballs: 5 HP

This is the final boss for those who are not doing the secret area. It's practically a three way boss, with the Undead Core as your main target. Sue and Misery are there to help him fight you. Sue annoys you by twirling towards you. Misery, if either her or Sue are hurt, will summon bats and critters.

Like the normal core, when the Doctor shows his face, shoot him. He does not appear for long, so use the time wisely. However, when he opens his mouth, he will perform the Energy Ball attack similar to the Core's.

If you are out of missiles, use the Nemesis, Spur, Machine Gun, Snake, or Polar Star. Nemesis or Spur is a good choice, since Sue will keep attacking you, and you don't want your gun to degrade.

Heavy Press
Damage
 * Lightning Bolt: 10 HP
 * Contact With: Instant Kill

Heavy Press may look like a hard boss, but he's really not unless you don't have the missile launcher. At Sacred Grounds I, you should have the missile launcher at level 2. At that point, your missiles should be strong enough to kill Heavy Press. He has companions, such as the Roller and the Butes. Once Heavy Press is dead, he'll fall as a normal press - a pound would be 127 damage, so stay out of the way!

Ballos
Damage
 * Contact with: 10 HP
 * Pound: 10 HP
 * Lightning Bolt: 10 HP
 * Spiked Spheres: 14 HP

This is it - the final boss! Like any final boss in any game, Ballos is VERY tough. He will have four forms for you to deal with.

Let's start with form one: himself. Eventually he will charge at you. He follows a basic strategy: charge at you, jump in the air, charge at you, and pound you down to the ground, and it repeats over and over. While he is doing this, shoot him with Nemesis or Spur. If he is not dead for about 8 times he performs his strategy, he'll hang in the air and shoot lightning at you. He'll leave a target to aim at you, so move fast.

At form two, he'll crash through the ceiling and come back down as his HUGE head. The only thing he can do is jump around making bones pop through the ground. This is probably his easiest form. I suggest using your spur or nemesis here. Jump onto his eyes and shoot at it. Don't hold onto him while he jumps, or you'll get hurt by green innocent devils flying around.

After that, he'll grow spiked spears around him. There's really nothing to drop. Just shoot the balls until they close their eyes. Ballos will roll all over the map, and when he rolls on the ceiling, he'll drop skull bombs on you. Don't touch the spiked balls either, or you'll get -14.

Once all spheres are closed, he will float in the middle. The ground is covered in spikes, there are platforms all over him - it's the final form! The spiked spheres will stick onto him and will be hurled at you. His eyes are gleaming bloody red, and red butes will go after you. Hang onto his eyes and shoot into it with missiles, or whatever you've got. After that... you're done!