Ultima VI: The False Prophet/Controls

MS-DOS
For most actions you should press a button, then select a target with or left/right/up/down

Main character actions:
 * A - Attack
 * B - Begin/break combat (also, "Battle")
 * C - Cast
 * D - Drop
 * L - Look
 * M - Move
 * R - Rest (in wilderness) or Repair hull (onboard ship)
 * T - Talk
 * U - Use

Single character actions:
 * F1-F8 - display inventory for specified party member
 * F10 - display party statistics
 * Tab - Switch cursor between field and inventory
 * 1-8 - enter Solo Mode with specified party member
 * 0 - Party Mode

Basic actions:
 * Ctrl+E - Quit and return to MS-DOS
 * Ctrl+H - Help on/off
 * Ctrl+Q - Quit and return to MS-DOS
 * Ctrl+R - Restore previously saved game
 * Ctrl+S - Save Game
 * Ctrl+V - Display version
 * Ctrl+Z - Sound on/off

Secret code

 * Alt+2+1+3 - display Karma, as well as other statistics and a map of the surroundings.

This is the only way to see the amount of Karma in Ultima 6. In Ultima 5 it was easier are more easily understandable: it was sufficient to press Ctrl+K.

The series of 13 digits that is displayed by the code has the following meaning:
 * The first 2 digits are your Karma;
 * The next 4 digits are the time of day (HH:MM);
 * The next 6 digits are your longitude and latitude, expressed in hexadecimal numbers (3 digits for longitude, then 3 digits for latitude);
 * The last digit is the "floor" you are currently on (0 for Britannia, 1 to 4 for the dungeons, 5 for the underworld).

Commodore 64

 * A - Attack
 * B - begin/break combat
 * C - Cast
 * D - Drop
 * H - Help on/off
 * L - Look
 * M - Move
 * R - Rest
 * T - Talk
 * U - Use
 * Z - Statistics
 * Space - Pass time
 * Shift + L - Load (note: press N for load, Y for cancel)
 * Shift + S - Save
 * Shift + 1-4 - switch between members
 * Shift + 9 - See energy
 * Ctrl - open inventory
 * Run/Stop - Escape

SNES
Buttons other than those below have no use.
 * - move party; navigate menus
 * - open menu; confirm decisions
 * - cancel decisions
 * - confirm some decisions (no use during gameplay)