Vandal Hearts II/Hidden Maps

In this section, the game's optional battlefields are listed. They are generally quite simple to overcome. Your real goal here is to find and collect all the items there, some of which are very valuable. The conditions for victory or defeat are always the same, namely defeating all enemies and death of the hero respectively.

Optional Battles
To access these optional battlefields, there are no particular requirements, nor do you need to be in possession of specific items.

Tehapi Dunes
Basic reward: 7.000 G Items: If you enter this battlefield a second time, it will be completely different and much larger (but not more difficult). Basically, it's a huge battlefield with a hill in the center. There aren't many enemies and they shouldn't bother you. The only one you need to watch out for is an archer at the top of the hill, who can cause good damage. The only wizard present instead can only heal enemy units. There are four items to collect, two at the top of the hill and two in chests along the slopes. Two of them are of great value: Zebra shield (it contains the Re-animator spell) and Map-6.
 * Map-6 - V10, H17 (chest)
 * Bugeyes (acessory) - V13, H20 (hidden)
 * Zebra (shield) - V23, H15 (chest)
 * L-vase (accessory) - V18, H12 (hidden)

Mt Daboll
Basic reward: 7.500 G Items: When you enter this place for the first time during the game, it will be deserted, because the members of the Kudur cult have already exterminated all the enemies. However, it is possible to return later to face the battle. It's nothing complicated. Although the terrain is to your disadvantage, with a high building to climb, the enemies are not at all dangerous. The only wizard present can only heal enemy units, while the archer is not in a position to cause you problems. However, there are five items to collect and reaching them all takes time, even with a Wing Armor. Here in particular, you can find a Dustball, from which you can get the C-Prism.
 * Urn (special weapon) - V0, H2 (chest)
 * I-boom (throwing weapon) - V4, H1 (chest)
 * Dustball (accessory) - V12, H13 (hidden)
 * L-vase (accessory) - V15, H13 (hidden)
 * Hint-10 - V23, H13 (hidden)

Pava Sea West
Basic reward: 8.000 G Items: Re-entering this battlefield, after having overcome it and defeated Mahler on the ship, it will be different. To collect all the items you are forced to face this battlefield twice. At the beginning you will find yourself behind a hill, while the enemies are all on the other side. Try to immediately eliminate the only wizard present from a distance, because he can heal enemy units. The other enemies shouldn't cause you much trouble. However, be careful of daggeL-wielding wingers, who can cast Glacialla, a spell that can cause moderate damage to multiple characters. The chests are all on rocks in the middle of the sea, at the bottom of the battlefield. You will immediately realize that the two furthest ones seem unreachable. Then reach and open the nearest chest with your usual winged character. Inside you will find a Tortoise Shield. After the battle, you must equip your group so that you have two winged characters, one of which is equipped with this shield and the other with the usual dagger with the Unlock skill and a special weapon with the Blockmake skill. Re-enter the battlefield and have the character with the Tortoise Shield learn the Terraformer skill. At this point, bring the two winged characters mentioned above near the rock on which the chests are located. Use the Terraformer skill to turn the water around the rock into land. The other character with the Blockmake skill will thus be able to create a pile of crates on the ground, with which he will be able to reach the chests and open them.
 * Tortoise (shield) - V19, H8 (chest)
 * W-boots (acessory) - V23, H12 (chest)
 * Casts (accessory) - V24, H13 (chest)

Fort Dantess
Basic reward: 16.250 G Items: You can freely enter this battlefield after, according to the game's plot, the attack on Fort Dantess is canceled. The terrain here doesn't help you much, at the beginning you find yourself at the foot of the fortress. To reach the inside of the fort, unless you are wearing Wing Armor, you are forced to pass through two very narrow passages on the sides of the walls, on a steep slope. It's really hard, for characters with limited mobility. Alternatively, you can consider using the Blockmake ability. The enemies, however, shouldn't cause you particular problems. The only wizard present can only heal enemy units. There are two archers but, given the shape of the fortress, it will not always be possible for them to hit you. The remaining enemies are then really easy to defeat, especially if you use ranged attacks. The two items to collect are both inside the fort. Send a winged character to get them, after eliminating most of the enemies.
 * Psybell (special weapon) - V5, H8 (hidden)
 * Urn (special weapon) - V12, H12 (hidden)

Secret Battlefields
To access these battlefields, you must first find the relevant map, which indicates their location, otherwise they will not appear on the World Map.

Cyclops
Needed to access it: Map-1 (found in Slate Convent 2) Basic reward: 27.500 G Items: For an optional battle, this one is pretty tough. There are in fact many enemies to face, including four wizards, all with offensive spells. One of them can also heal enemy units. Other enemies to fear are archers. Here, in fact, you have the terrain at your disadvantage (even if not very steep), so the enemy archers who are at the bottom of the battlefield have a good range and can cause considerable damage. To simplify things, don't advance too quickly and try to face the enemies a little at a time. The battlefield is wide, with several obstacles. The three items to collect are all hidden and two require Wing Armor. Don't forget to grab Map-9, to access another secret battlefield.
 * Ikarsor (accessory) - V0, H33 (hidden)
 * Goblin (shield) - V15, H14 (hidden)
 * Map-9 - V16, H21 (hidden)

Gemini
This library-looking battlefield is very wide, with large spaces at different heights. There are also many enemies, including three wizards, all three with attack spells and one that can even put your characters to sleep. Fortunately, thanks to the size of the battlefield, you should be able to face them a little at a time. Also keep an eye out for archers, who can cause considerable damage if they attack you from a greater height, and wingers with spears, who have a powerful attack. There are two chests to open here, both in the lower part of the battlefield, one at the opposite end from the other, so reaching them takes time. Entering the battlefield from the west, you will start the battle from the highest point, giving yourself an advantage over the enemies, but you will be far away from the chests. Entering from the east insteas, you will start fighting from the lowest point, much closer to the chests, but you will be at a disadvantage compared to the enemies. To you the choice.
 * Needed to access it: Map-2. To get it, in Chapter 4, you need to talk to a woman at Sady's tavern, who will ask you to find her boyfriend Daniel. You must then go to the taverns in all the towns on the world map and talk to the patrons. In each town someone will say something about Daniel. After talking to everyone, return to Sady. Daniel will be there, at the tavern. Talk to the woman again to get this map.
 * Basic reward: 16.250 G
 * Items:
 * Lunarod (staff) - V1, H30 (chest)
 * Vardish (axe) - V28, H0 (chest)

Triangle
Needed to access it: Map-3. To get it, you need to talk to all the people in Luxar's tavern. A middle-aged man will tell you that the shop owner knows a secret place. Go to the shop and in the list of purchasable items, at the bottom, there will be the option ?????. Select it and the shopkeeper will sell you this map for 15.000 G. Basic reward: 7.500 G Items: This battlefield consists of a steep islet in the middle of the sea, which you will have to climb following a fixed path. The enemies you encounter shouldn't put you in trouble. There is a particularly annoying wizard at the top of the island, who can heal enemy units and is difficult to reach with your spells. If you manage to eliminate him, the battle will be a real joke, just keep your strongest characters on the front line. Even the archers will not cause you problems, because from their position it will be difficult for them to hit your characters along the path. Here you can find one of the Prisms (hidden in the Clump), right under the only chest present. To find another trasure, you have to reach the top of the islet.
 * Pipe (special weapon) - V10, H8 (hidden)
 * Goblin (shield) - V3, H3 (chest)
 * Clump (accessory) - V3, H3 (hidden)

Fortuna
Needed to access it: Map-4 (found in Killea Bog) Basic reward: 6.250 G Items: Fortuna is a huge sloping battlefield, crossed vertically by a wall, with a passageway on the bottom. There are many enemies to face, including three wizards (two with attack spells and one that can heal enemy units). However, given the size of the battlefield, you should be able to face them a little at a time, making things easier for you. If you have some healing items/spells with you, you shouldn't have too many problems. There are two items to collect here, but to find the Dirtball (analizing it you will get one of the Prisms) you need to enter this battlefield at night. Then check the clock at the top right of the world map: you have to enter Fortuna between 10.00 and 12.00. Maybe wander around the World Map a bit to reach the right time. You will easily understand if you entered at night, because the environment will be dark and the enemies will have a skeletal appearance.
 * Urn (special weapon) - V14, H37 (chest)
 * Dirtball (accessory) - V2, H37 (hidden)

Altered Maps
To find these secret battlefields, you must return to battlefields you have already faced and also be in possession of a certain item, otherwise the environment will remain unchanged.