The Tone Rebellion/Resources

Resource management

Tone Nodes
Tone nodes are places where buildings can be built, and appear on the map as blue swirls. They come in three sizes, small, medium, and large.

Tone nodes appear on the map near sources of tone. These sources are primed tone pools and opened bridges. A Tone Spreader will expand this tone outwards and will reveal more tone nodes.

Clicking on an active tone node shows what types of buildings can be built there. Any type of building can be built on medium or large nodes. Only resource buildings can be built on small tone nodes.

As long as a Tone Spreader is connected to a source of tone, either directly or by a chain of tone spreaders, the resource buildings built on those nodes will remain active. But if cut off from Tone they will lose power and become inactive, and revealed tone nodes will disappear. This can happen when a Tone Spreader in the chain is destroyed or if a Tone Pool has been taken over by the Leviathan.

Tone Production and Buildings
Tone can be harvested by resource buildings to produce resources. Resource buildings require a source of tone to do this.
 * Tone Spreaders use the tone to activate more tone nodes in an area around the spreader.
 * Tone Solidifiers manufacture structure tone. Structure tone looks like small white balls and is used to construct buildings.  You also need to have structure tone in your tribal center to teleport buildings.
 * Tone Crystal Growers manufacture crystal tone. Crystal Tone looks like small blue octahedrons.  Crystal tone is used to train warriors at dojos and power their attacks.  It works much like "ammunition" and when a warrior is out of crystal tone it can no longer make its special attack and must return to its dojo to get more.
 * Magic Tone Creators manufacture magic tone. Magic tone looks like small orange-striped balls.  Magic tone is used by wizards to power their spells (along with crystal tone) and you also need to have magic tone in your tribal center to teleport buildings.

A resource building has a capacity of one unit of resources; once it produces a resource, it will do nothing until that resource has been collected. Once the resource has been taken by a worker, the building will begin producing a new unit of resource. This is a quick process, normally a bit more than one resource per second.