Märchen Maze/Round 6

Once Alice has dropped down to the platform, start walking forward by pushing the joystick into the "north-east" position and blow a bubble at the Bacura tumbling towards you to destroy it. Three Red Naniwa and three Blue Naniwa will also be walking down the platform towards you, and the six Boxes on either side of the platform will burst open automatically to reveal a new type of enemy known as "Cows of Nazo"; they attack by homing in on Alice and trying to push her off the edge of the platform, and are worth 50 extra points when they are knocked off themselves. However, the seventh Box on the left side of the platform contains a Mini Usagi, and the eighth one on the right side contains a Red Crystal - so once you have a protective barrier of spinning orbs around you, you will easily be able to deal with several more Naniwa walking down the platform towards you and ten more Cows of Nazo bursting out of ten more Boxes just before you come to two small rectangular platforms moving left and right. Five more Bacura will come tumbling towards you at this point; once you have destroyed them all, you must jump onto one of the platforms in order to reach a small static square platform before jumping onto one of two more small rectangular platforms moving left and right to reach another static square platform with a nineteenth Box containing another Red Crystal on it. You will then have to jump onto a long platform with two more Blue Naniwa walking around it - and once you have knocked them both off the edge, you will have to jump onto a fifth small rectangular platform moving left and right in order to reach the next platform. You will then have to choose to continue over either the left or right side of the platform; either way, you will have to deal with several more Cows of Nazo bursting out of Boxes and Naniwa walking towards you. The Boxes that do not burst open automatically will contain additional Red Crystals - and if you chose to continue over the left side of the platform, you will have the opportunity of jumping onto a sixth small rectangular platform moving left and right in order to reach a third static square platform with a thirty-sixth Box containing a Pocket Watch on it. Once you have made it back to the main platform, you will come to a thirty-seventh Box containing a Green Crystal; once you have collected it, you will have to deal with ten more Cows of Nazo bursting out of ten more Boxes, nine more Bacura tumbling towards you and eight more Naniwa walking towards you just before you come to four Roll Halls built into the platform. Once you have destroyed them all, you will have to deal with eight more Cows of Nazo bursting out of eight more Boxes just before jumping onto one of two more small rectangular platforms moving left and right in order to reach a fourth static square platform with another Blue Naniwa walking around on it - and once you have knocked him off the edge, you will have to jump onto one of two more small rectangular platforms moving left and right in order to reach another long platform with two chains of blue-and-white marbles spinning anti-clockwise on its left side and one chain of green-and-red marbles spinning anti-clockwise on its right side. Once you have made it past them, you will see two final Boxes at the end of the platform; one contains an additional Red Crystal, the other contains one last Cow of Nazo. Once you have knocked the Cow of Nazo off the edge, you will have to jump onto a small chequered platform moving back and forth in order to be carried over to the sixth boss platform. You will now be drawn into a battle with Big Tortoise - a giant, sombrero-wearing, sub-aquatic reptile who attacks by jumping randomly around the platform and firing a lot of marbles at Alice. As the only boss in the game with the ability to jump, he cannot be hit while he is airborne - meaning your only chance to attack him is when he lands. Once you have hit him enough times to defeat him, he will explode and leave a portal to the next world behind which Alice will promptly jump into. You will then also get 10 bonus points for every tenth of a full second you have remaining.