Dragon Quest VI: Realms of Revelation/Bestiary

Legend:


 * Name = Monster Name
 * HEALTH = Hit Points (Most regular enemies has 20% less HP in the remakes than in the original SNES, so two amounts are given)
 * MP  = Mana Points (Determines if monster is a caster)
 * ATK = Attack Power, actual base damage before Defense is ATK / 2
 * DEF = Defense Power, actual base defense is DEF / 4
 * AGI = Agility, helps to determine how often the monster goes first in battle
 * EXP = Experience Points, get this to gain levels (Note that most regular enemies have 20% more EXP in the remakes)
 * GOLD = Gold dropped, get this to buy from shops (Note that most regular enemies have 20% more Gold in the remakes)
 * ITEM = Item a monster might drop (or a Thief may steal). Also drop rate of said item (factors into steal rate).
 * ATK RATE = Number of attacks allowed per round.
 * 1x = 1 Attack, 2x = 2 Attacks, 3x = 3 Attacks, 1~2x = 50% of 1 or 2 Attacks, 1~3x = 33.33% of 1, 2, or 3 Attacks
 * DODGE = Evasion chance against physical attacks and most skills.
 * 1/64, 1/16, 1/4, or no natural evasion
 * A.I. = Includes kinds of Targetting
 * N = Normal
 * If 2 PC's - 1st Slot (50%), 2nd Slot (50%)
 * If 3 PC's - 1st Slot (40%), 2nd Slot (40%), 3rd Slot (20%)
 * If 4 PC's - 1st Slot (35%), 2nd Slot (35%), 3rd Slot (20%), 4th (10%)
 * R = Random
 * Inv = Inverted
 * If 2 PC's - 1st Slot (50%), 2nd Slot (50%)
 * If 3 PC's - 1st Slot (20%), 2nd Slot (40%), 3rd Slot (40%)
 * If 4 PC's - 1st Slot (10%), 2nd Slot (20%), 3rd Slot (35%), 4th (35%)
 * RESIST
 * Levels of Resistance
 * 0 = No resistance
 * 1 = Weak Resistance
 * 2 = Strong Resistance
 * 3 = Immunity
 * Resistance Groups
 * Frizz = Frizz
 * Sizz = Sizz
 * Bang = Bang
 * Crack = Crack
 * Woosh = Woosh
 * Zap = Zap
 * Ice = Ice
 * Fire = Fire
 * Dazzle = Dazzle
 * RobMP = Drain Magic
 * Fizzle = Fizzle
 * Confu = Confuse
 * Sap = Sap
 * Poison = Poison
 * Stun = Stun
 * Prlyz = Paralysis
 * Seal = Seal
 * Strike = Strike
 * Summ = Summon
 * ATTACK PATTERNS = Potential Actions a Monster can take, including Patterns where Patterns are known and available.
 * Either split by "/" to indicate a randomly selected action
 * Or split by "->" indicating a sequence of actions
 * LOCATION = All areas a monster is located. Asterisk next to area with the highest spawn rate.