Bubble Trouble: Golly! Ghost! 2/Scene 1

The bonus character for this first scene is Blue Ghost, which is worth 2 points, and a total of 40 points are required to continue to the next scene.

Welcome to the game. Once the diorama has lit up, the trapdoor on top of the sunken ship will open as eight Balloon Pops and eight Tuna emerge from it; once you have fired a shot at all of these to kill them, the treasure chest and the clam will open, as a Blue Ghost and a ninth Tuna emerge from them. Once you've fired a shot at both of these to kill them, the sunken ship will move slightly to the left, and the clam and treasure chest will open as another Blue Ghost and three Snappers emerge from each of them - and once you have fired a shot at all of them to kill them, a ninth Balloon Pop shall appear towards the centre of the screen from the middle-right, while the treasure chest opens, and a Tosu emerges from it. Once you've fired a shot at each of them to kill them, a tenth Balloon Pop shall appear towards the centre of the screen from the middle-left, while another Tosu and a third Blue Ghost will materialize and move towards the centre of the screen; once you have fired a shot at each of them to kill them, the treasure chest, the sunken ship, the trapdoor on top of the sunken ship and the clam shall open as two more Blue Ghosts, five more Tosu and three more Balloon Pops emerge from them. Once you've fired a shot at as many of them as you can to kill them, the trapdoor on top of the sunken ship will open, as seven more Snappers emerge from it and move towards the bottom of the screen - and once you've fired a shot at all of them to kill them, the sunken ship shall move slightly towards the left as seven more Balloon Pops emerge from it and make their way towards the top-left of the screen. Once you've fired a shot at each of these to kill them, seven more Tuna will materialize from a small cavern and move towards the ruined temple; once you have fired a shot at each of them to kill them, the trapdoor on top of the sunken ship will open as Boss Pirate (who is the scene's boss character) emerges from it, leaps towards the centre of the screen and begins to toss bombs at you. If you manage to defeat him before the timer runs out, you shall receive a small time bonus, which varies based on the time you have remaining after defeating him - and if you scored 40 or more points, the text "SCENE 1 CLEAR" will appear on the screen as the electro-mechanical diorama turns off its lights. The scoreboard will then appear as the "ZIP" (or "ZAP", if you are playing on the second player's side) box is lifted above the "GHOST" one and the text "ZIP/ZAP WON!" appears on the screen; you shall then proceed to the next scene. However, if you only scored less than 40 points, the text "SCENE 1 OVER" shall appear on the screen once the timer has run out, and the "ZIP" (or "ZAP") box on the scoreboard shall be dropped to the bottom of the screen as the text "GHOSTS WON!" appears and the game ends - and in such a case, you shall have to insert another coin into the cabinet and try again for as many attempts as it may take to gain 40 or more points and proceed to the next scene.