Shin Megami Tensei: Digital Devil Saga/Skills

There are a wide variety of skills in Digital Devil Saga. Each skill belongs to a certain group, and they are each affected by corresponding resistance factor of the target. For instance all skills listed in the Phys group will deliver Phys damage. Likewise, skills in the Panic group are affected by the target's susceptibility to Panic.

Key

 * Type
 * Technique: A skill that consumes a percentage of HP. Able to deliver Critical hits. Power and defense is based on St and Vi respectively.
 * Magic: A skill that consumes MP. Unable to deliver critical hits. Power and defense is based on Ma.
 * Shield: A skill that temporarily shields against a specific property. Only the latest shield skill that is used has any effect for its duration.
 * Enemy: A skill restricted to be used by enemies only.


 * Name
 * The skill's name.


 * Cost
 * How much HP or MP is consumed to perform the skill.


 * Ailment
 * Possible ailment that might afflict the target. If no chance is given, then the effect is guaranteed even at 1% resistance. Ailment chance is affected by the ailment susceptibility of the target regardless of the skill's property.


 * Target
 * Indicates what targets can be affected by the skill.


 * Pwr
 * Power rating of the skill. ratings go from E (weakest) to A (strong) to SSS (strongest). If no rating is given, then skill does no damage.


 * Crit
 * Rating of how often a Critical hit may occur. Ratings go from C (low) to A (high) to S (very high). No rank means the skill cannot deliver a Critical hit.


 * Hit
 * Rating of how hard it is to avoid the attack, and take away an extra Press Turn icon. C (easy) to A (hard) to S (impossible).


 * Learned
 * Lists what Mantra needs to be mastered to learn the skill.
 * Combo Skill means the skill is a combo. See Combo Skills for more details.
 * Enemy indicates what enemies can use this skill for an enemy only skill.


 * Notes
 * Special effects pertaining to that skill.

Phys Skills
These skills deliver Phys type damage to opponents.

Gun Skills
The only skill that delivers gun damage in the game. Characters must be in Human form to deliver gun damage.

Hunt Skills
These skills, while appearing physical in nature, have their own unique Hunt property. The Fatal effect is mitigated by the target's Hunt susceptibility. If an enemy dies from a Hunt skill, then only the user receives the AP.

Fire Skills
These skills inflict fire damage.

Ice Skills
These skills inflict Ice damage, and have a chance at freezing targets. Frozen targets will always suffer from critical hits, but make it hard to Hunt them.

Elec Skills
These skills inflict Elec damage and puts enemies into shock. Shocked enemies are susceptible to critical hits, and can be more easily hunted.

Force Skills
These wind-based skills inflict Force damage. Force skills can sometimes kill a character who's petrified.

Earth Skills
These skills inflict Earth damage, and can sometimes shatter a petrified target.

Almighty Skills
Virtually no enemies have a specific defense against these skills, making them useful in many situations. However, their cost is exorbitant.

Expel Skills
Expel skills can only be used against certain demons. They have no effect on Humans

Death Skills
Death skills are used primarily to instantly kill targets. Very few demons have a weakness to them.

Charm Skills
Charm is used to make enemies turn against their allies and fight in your favor.

Poison Skills
Poison is used to kill targets quickly that have high HP.

Mute Skills
Mute skills are used to prevent a demon from using magic skills.

Panic Skills
Panicked targets become unpredictable, which lessens their chance to be a threat.

Nerve Skills
Nerve skills are used to incapacitate characters. Sleep makes them temporarily unavailable. While Stun makes them helpless. Beware the Dormina + Calm Death combination.

Recovery Skills
Recovery skills are used to recover from ailments and lost HP.

Boost Skills
Boost skills can adjust your attack, defense, evasion, and hit rates. -kaja and -nda effects are limited to being stacked four times.

Special Skills
These skills serve to provide unique and special effects that don't fall under any other category.

Auto Skills
Auto Skills are skills which will always be in effect to enhance the user's capabilities.