Jackie Chan's Action Kung Fu/Gameplay

Game Structure
The game is divided into a few levels, which you will have to pass. In each level you will have to advance from left to right (or, in some cases, from bottom to top), defeating the enemies you encounter along the way and collecting useful items to progress. At the end of each level you will have to defeat a boss, to move on to the next one. Jackie Chan's basic attack is a punch, but he is also capable of kicking enemies while jumping and making a crouch attack. Continuing the adventure, Jackie can also obtain special attacks, which can be used a certain number of times. Jackie is also able to hit enemies from a distance, throwing psycho waves. Hold the B Button to charge a psycho wave and release it to launch it. You can have a maximum of 5 psycho waves available. To restore them, you will need to earn points in special bonus stages. The game screen is shown below:



1 – Action Screen

2 – Life energy

3 – Special attack and number of times you can use it

4 – Psycho waves available

5 – Bonus jades collected

Whenever Jackie Chan is hit by an enemy or lands on dangerous ground, you will lose a notch of life energy. If you run out of vital energy, it's game over. However, you can have the opportunity to continue the game from the last level reached. At the beginning you will have five chances to continue the game, but you can earn more in the bonus stages. Each time you pass a level, your life energy will be fully restored.

Bonus Stages
To access the bonus stages, you will need to take the bell that sometimes appears in the levels. There are four types of bonus stages:


 * You will be transported to the sky, where you will have to jump over small clouds as the screen automatically moves to the right. You will need to be quick and precise, as the clouds disappear an instant after you step on them. If you fall, you will have to wait to meet another cloud low enough to climb on it. You will earn 600 points for each cloud you make disappear.
 * You will find yourself under a waterfall. You will have to eliminate some fish that will float in the air, hitting them with your attacks, before they disappear. Better to use kicks. Each fish hit is worth 800 points.
 * You will have to walk along a path as the screen automatically moves to the right, defeating puppets that will pop up from the floor. You will need to hit them quickly, preferably with a kick in the air and avoid their attacks. If you get hit, you will waste time and you will not be able to destroy that puppet. Each destroyed puppet is worth 800 points.
 * A bonus area vaguely reminiscent of Arkanoid. You will find yourself on a colored brick floor, while a creature above will spit balls. You will need to hit these balls to throw them away before they hit the floor. If you miss them, they will start bouncing, destroying the squares of the floor. The more squares left after time runs out, the more points you will earn.



When the time runs out, your total score will be calculated. Thanks to the points you have obtained, you will be automatically awarded bonuses, like the restoration of life energy, further possibilities to continue the game and the restoration of the psycho waves. They are always assigned with this priority, based on your status. The remaining points will not be lost, but will be added to those earned in the next bonus area you enter.