Super World Stadium '99/Walkthrough

Once you have inserted a coin into the cabinet of Namco's Japan-only 1999 arcade game Super World Stadium '99 the text of "PUSH START" will appear upon the screen (much like its eleven precursors, it allows two players to play on one credit); regardless of which Start Button you press, the game will proceed to a menu, from which you will have 80 seconds to select one of three new three-script texts: 1-ri de play (1人でPLAY), which means "play with one person", 2-ri de play (2人でPLAY), which means "play with two people" and tōnamento (トーナメント), which means "tournament" (also, if the arcade's operator has set the "FAVORITE TEAM" option to "NONE", which is the default setting, then the menu will display the flags of the Central and Pacific Leagues on the left and right sides of the screen, but if the option has been set to any of the twelve real-life teams, the menu will display two of the selected favoured team's flags on the left and right sides of the screen). The game shall then proceed to the new team selection screen - and that timer at the top of the screen will continue counting down as you go to select one of the sixteen returning and two new teams by pushing the joystick up, down, left and right, before pressing the first button to confirm your choice. As in all eleven of the previous games, if you have only pressed the 1 Player Start Button, you shall then have to select another team for that CPU to predetermine the behaviour of, but if you pressed that 2 Player Start Button, the second player will now have to select another team to take control of (which, as with all eleven previous games, is too bad if the first player happened to have chosen the team he wanted to take control of); twelve of the returning teams are also real, and their players' names now reflect their 1998 lineups. The USA All-Stars team (who were originally known as just the "USA", but were later known as the "Beikoku-Dai Leaguers" in Super World Stadium '98) is entirely fictional, and was created specifically for Super World Stadium '96 - but the User Team, Namco Stars and Nikotama Gals (who were originally known as the "Yamato Nadeshiko Pretties") were created specifically for SWS '98, while the Central League All-Stars and Pacific League All-Stars were invented specifically for this game. The Central League All-Stars and Pacific League All-Stars are comprised of a total of twenty-eight of the Central and Pacific Leagues' best players from their 1998 season, but for this game, the Namco Stars and Nikotama Gals are comprised of a total of twenty-three of Namco's most famous characters (however, the pitchers for the Namco Stars are just regular players named after five other famous Namco characters).

The game will then proceed to the new mode selection screen, as that timer up at the top of the screen continues counting down; both of the players will now have to select one of three new three-script texts otegaru play (お手軽PLAY), which means "handy play", tsūjō play (通常PLAY), which means "a normal play", and tatsujin play (達人PLAY), which means "guru play". If you pressed the 1 Player Start Button, the CPU will create the illusion of randomly selecting one of these modes, but it will always stop on the second one - and you will then have to select one of two more new three-script texts: Shiai kashi (試合開始) which means "start game", and jibun de kimeru (自分で決める) which means "decide for oneself"; if you select that first one, the game will automatically decide: which player's team is batting first, which of their pitchers has been selected, and what stadium the match will take place in, but if you select that second one, you will have to select one of three more new three-script texts: P1 senkō (P1先攻), which means "P1 batting first", omakase (おまかせ), which means "a random", and P2 senkō (P2先攻), which means "P2 batting first". Therefore, if you select that second one, the CPU will randomly decide which player's team is batting first, before proceeding to the team lineups screen - and all of the 225 players' names will have two Kanji characters next to their left side: yūgeki (遊撃), which means "short-stop", chūken (中堅), which, you may remember from the NS2 and NB-1 eras means "centre-field", sayoku (左翼), which means: "left-field", nirui (二塁), which means: "second-base", ichirui (一塁), which means: "first-base", uyoku (右翼), which means "right-field", hoshu (捕手), which means "catcher", tōshu (投手), which means "pitcher", and for non-Central-League teams, "DH", which means "defensive-half". The game will then proceed to the pitcher selection screen; you will now have to select one of your chosen team's five pitchers (again, if you had only pressed the 1 Player Start Button, the CPU will create the illusion of randomly selecting one of its team's pitchers to predetermine the behaviour of but it will always stop on the third one). If you cannot decide which pitcher to select (given that they no longer have the Kanji characters hidari or migi or even the letters "L" or "R" next to their names), the omakase (おまかせ) option is again present which will allow the CPU to randomly decide which of your chosen team's pitchers is selected - and you will now have to select one of the game's twelve new stadiums for your match to take place in (the eighth of which was originally known as "Kōshien" from 1988-1993):

The second stadium was also originally known as just "Hillside" from 1995-1997, and the third one was also originally known as just "Dome" from 1991-1993; once you have selected one of them, its three-dimensional model will stop rotating and the screen will fade out. It will then fade back in on the left side of your chosen stadium and pan across to the right, while your two chosen teams' logos are displayed in the centre of the screen, with the text "VS" between them and the three-script naming of the stadium below them - and some of the stadiums feature advertisements for earlier Namco games such as Soulcalibur, Race On!, Time Crisis, Ace Combat, Sky Kid, Tekken, X-Day, Motos, Genpei Tōma Den, Mappy, Yōkai Dōchūki, Xevious, Pac-Man, Pole Position, Knuckle Heads, Beraboh Man, Navalone, and Mirai Ninja (however, in the NS2 era, that Trad Stadium featured an advertisement for SOS, and in the NB-1 era it featured three advertisements for Dig Dug, Great Sluggers and Outfoxies; also in the NB-1 era, the Hillside Dome Stadium featured an advertisement for Starblade, the Urban Stadium featured an advertisement for Pac-Land, and the Kaihei Dome Stadium featured four advertisements for Ace Driver, Galaga, Mach Breakers and Midway Games' first unauthorized Pac-Man sequel Ms. Pac-Man). The match will then start up for the final time.

The view will now change to a shot of the centre of the stadium's field, as the No. 1 of the first player's chosen team steps up to the plate and the match's statistics appear on the opposite side of the screen to which he is standing; the scoring will now be displayed at the top of these statistics (with that batting team's initial underlined in red) under the number of 1 and the two Kanji characters of kai omote (回表), which means "front time". The statistics of the No. 1 from that first player's team will again be displayed in that bottom-left corner of the screen below that team's initial - and the statistics of the chosen pitcher from that second player's team will also be displayed in the bottom-right corner of the screen below the team's initial. The first player must use his joystick to position his batter inside that batting box, and the second player must push his joystick to the left or right to position his pitcher upon the pitcher's mound, then press his first button to throw the ball; he must now push the joystick to the left if he wants the ball to curve horizontally, down-left if he wants it to curve vertically, right to shoot horizontally, down-right to shoot vertically, down to fork and up to be a speed ball. If the other player's team's current batter failed to hit it, the Katakana text of sutoraiku (ストライク), which means "strike", will appear upon the screen, with the speed at which that ball travelled in kilometres above it, as one of the yellow lights next to the letter "S" on the left side of the screen turns on - and you both then have to repeat the pitching process, but if the other player's team's current batter fails to strike the ball again, that Katakana text sutoraiku (ストライク) will again appear on screen, with the speed at which the ball travelled in kilometres above it, as that second yellow light next to that letter "S" turns on. You will both then have to repeat that pitching process again, but if that other player's team's current batter fails to hit that ball once again, the Katakana text battā auto (バッターアウト) which means "batter out" will appear upon the screen (with the speed at which the ball had travelled in kilometres above it) as both the yellow lights next to the letter "S" turn off, a red light next to the letter "O" below it turns on and the other player's team's next batter is brought in; he'll have different statistics. The text boxes that were introduced in Super World Stadium '93 will also reappear - in the centre of the screen (as opposed to on the left side of it), but under the new Kanji/Hiragana text of kyō no seiseki (今日の成績): Heisatsu-da (併殺打), which means: "hitting double play", Hitto (ヒット), which means: "hit", Niruida (二塁打), which means: "two-based hit", Sanruida (三塁打), which means: "three-based hit", Honruida (本塁打), which means "home run", Gifurai (犠フライ), which means "sacrifice fly", Gibanto (犠バント), which means: "sacrifice bunt", Shikyū (死球/四球), which means "dead ball" or "walk", Uchifurai (内フライ), which means "fly in", Uchigoro (内ゴロ), which means: "grounder in", Sotofurai (外フライ), which means "fly out", Sotogoro (外ゴロ), which means "grounder out", Funige (振逃げ), which means: "shake relief", Shissaku (失策, which means "mistake", and Yasen (野選), which for a fourth and final time in this long-running series only means what it reads as.

The first player must press the first button to make his batter swing and the second button to make him bunt; once he has struck the ball, the view will change to a shot of your stadium's field as it flies up into the air. If the ball does not land within the white lines, the umpires (of which there are six) will hold their arms up and the Katakana text fauru (ファウル), which means "foul", will appear upon the screen and it will be counted as a strike - it will also be indicated by one of the two yellow lights next to that letter "S" turning on once the view returns to the image you see above. Also, if the current batter hits the ball so hard that it flies out of the stadium, the Katakana text hōmu ran (ホームラン), which means "home run", will appear upon the screen, with the Katakana text 2 ran (2ラン), the different Katakana text 3 ran (3ラン), or the Kanji text manrui (満塁) below it; the increased score will then be displayed upon the screen (the teams are now represented by "larger" versions of their logos), as your team's players run around the bases. If the ball landed within the white lines after your chosen team's current batter hit it and one of the other players on your chosen team caught it as it fell back down to the ground, you will have to press the first button to make him throw it to one of the other players while pushing the joystick up and down to indicate which player you want him to throw it to; once you have done so, all the umpires will either hold their arms out and the Katakana text of sēfu (セーフ), which means "safe", will appear upon the screen if the player was safe, or they will hold their right arms up, and the different Katakana text of auto (アウト), which means "out", will appear on the screen if he was out (yet again, this will also be counted as an out, and it will be reflected by one of the two red lights next to that letter "O" turning on, once the view has returned to that screenshot you see above). The radar of the field, which still appears down in the bottom-left corner of the screen, shows the positions of that other team's players (they are indicated by the moving hats, which still match the colours of their own) - and when your team is batting and the other player's team is pitching, push your joystick up and press the first button to tag out a runner on the other player's team who is attempting to steal a base (they can, for the last time, still be seen in the windows, on the left and right sides of the screen). Once you have done so, the runner will run out of sight from the left side of the screen, as the other player's team's chosen pitcher throws the ball; once your team's current batter has struck on the ball, the view will again change to a shot of the field as it flies into the air, but the other player's team's chosen pitcher will then run off the pitcher's mound and onto the catcher's plate. You will now have to push your joystick to the left, then press your first button to make your chosen team's runner start running, then push your joystick up, and press your second button to make him run back again - and once three outs have occurred, the view will change to a shot of all 18 players running off the field of the chosen stadium, with a scoreboard at the bottom of the screen and a "DUE UP" list with the next three batters' names highlighted in yellow on the right side of the screen (or the left side of the screen, if it is the first player's turn to bat again). The match will then continue, for a final time in the series.

プランニング (Puranningu) 南方邦彦 (Minakata Kunihiko)

プログラム (Puroguramu) 船津哲也 (Funatsu Tetsuya) 黒田陽介 (Kuroda Yōsuke) 山田道夫 (Yamada Michio) 日下部鉄平 (Kusakabe Teppei)

サポートプログラム (Sapōto Puroguramu) 泥谷俊晴 (Hijiya Toshiharu) 南清志 (Minami Kiyoshi)

デザイン (Dezain) 木村正則 (Kimura Masanori) 前森美則 (Zenmori Yoshinori) 高井要 (Takai Kaname) 井上幸子 (Inōe Sachiko)

グラフィックデザイン (Gurafikku Dezain) 伊藤秀昭 (Itō Hideaki) 田宮清高 (Tamiya Kiyotaka)

ディレクター (Direkutā) 夏井敏夫 (Natsui Toshio)

After the credits have finished, the text of "GAME OVER" will be shown on the screen and the game will go back into attract mode (putting an end to the World Stadium series after eleven years), before cutting to a drawing of two baseball players with that Kanji/Katakana text kyūdan shiyōshotsu rankingu (球団使用率ランキング) at the top of it; three other Kanji/Katakana texts chīmu (チーム), shiyōshotsu (使用率) and shōritsu (勝率) will also be displayed below it as a list of all eighteen teams' initial letters, coloured bars indicating their usage rates, and winning percentages scrolls down into view from the top of the screen. The Orix Blue Wave still feature a "W" next to their "B", to avoid confusion with the Yokohama Baystars (formerly Taiyo Whales) - and the USA All-Stars (formerly just "USA" and "Beikoku-Dai Leaguers") also use a five-sided star instead of a letter to avoid confusion with the User Team.