Pokémon Ruby and Sapphire/Abilities


 * Air Lock: Cancels weather effects (such as rain) in battle. E.g. Rayquaza.
 * Arena Trap: Prevents the foe from fleeing. Doesn't work against flying-type Pokémon or ones with the ability to Levitate. E.g. Trapinch.
 * Extra effect (Emerald only): Increases chances of meeting wild Pokémon.
 * Battle Armor: Prevents critical hits. E.g. Crawdaunt.
 * Blaze: Increases the power of fire-type attacks to 150% when HP falls below 1/3.
 * Chlorophyll: Raises the Pokémon's speed when the sun is bright.
 * Clear Body: Prevents an opponent's move (such as Tail Whip) from lowering stats like attack power and speed. E.g. Beldum.
 * Cloud Nine: Cancels weather effects (such as rain) in battle.
 * Color Change: Changes your own Pokémon's type to match the foe's last move. E.g. Kecleon.
 * Compoundeyes: Raises accuracy 30% for all moves.
 * Extra effect (Emerald only): Increases chances of finding wild Pokémon holding items.
 * Cute Charm: Infatuates the foe on contact 30% of the time.
 * Extra effect (Emerald only): Increases the chance of meeting Pokémon of the opposite gender.
 * Damp: Prevents the use of Selfdestruct and Explosion.
 * Drizzle: Summons rain in battle. E.g. Kyogre.
 * Drought: Summons sunlight in battle. E.g. Groudon.
 * Early Bird: The Pokémon awakens quickly from sleep.
 * Effect Spore: Afflicts the foe with poison, paralysis, or sleep 10% of the time when it attacks directly.
 * Flame Body: Burns the foe on contact 30% of the time.
 * Extra effect (Emerald only): A Pokémon egg will hatch sooner with the Pokémon anywhere in the team.
 * Flash Fire: The Pokémon becomes more powerful if hit by a fire attack. Pokémon does not get damaged by Fire attacks.
 * Forecast: Changes type and appearance with the weather.
 * Guts: Attack is boosted to 150% if the Pokémon is inflicted with a status condition.
 * Huge Power: Increases attack, but the effect is halved when abilities are swapped.
 * Hustle: Attack is boosted to 150%, but accuracy goes down to 80%.
 * Extra effect (Emerald only): Increases the chances of meeting wild Pokémon of a higher level.
 * Hyper Cutter: Prevents the reduction of the user's attack power.
 * Extra effect (Emerald only): The radius of using cut in grass is increased.
 * Illuminate: Encounter rate increases when Pokémon is in lead position.
 * Immunity: Prevents poisoning.
 * Inner Focus: The Pokémon cannot be forced to flinch.
 * Insomnia: The Pokémon cannot fall asleep.
 * Intimidate: Lowers the foe's attack power.
 * Extra effect (Emerald only): Decreases the chances of meeting wild Pokémon of lower level.
 * Keen Eye: Prevents loss of accuracy.
 * Extra effect (Emerald only): Decreases the chances of meeting wild Pokémon of lower level.
 * Levitate: Not hit by ground-based attacks.
 * Lightningrod: Draws electrical moves away from a partner in a double battle.
 * Extra effect (Emerald only): Increases the chances of being called on the PokéNav.
 * Limber: Prevents paralysis.
 * Liquid Ooze: Causes damage to foe when Leech Seed, Absorb, or other HP-sucking attacks are used.
 * Magma Armor: The Pokémon cannot be frozen.
 * Magnet Pull: Prevents steel-type Pokémon from fleeing from battle.
 * Extra effect (Emerald only): Increases the chances of meeting wild steel-type Pokémon.
 * Marvel Scale: Defense is boosted to 150% if the Pokémon has a status condition.
 * Minus: In a double battle, when a Pokémon with Plus is the partner, special attack is multiplied by 1.5.
 * Natural Cure: Status conditions are healed upon switching the Pokémon out of battle.
 * Oblivious: Prevents the Pokémon from becoming attracted to the foe.
 * Overgrow: Increases the power of grass-type attacks to 150% when HP falls below 1/3.
 * Own Tempo: Prevents the Pokémon from becoming confused in battle.
 * Pickup: May pick up items.
 * Plus: In a double battle, when a Pokémon with Minus is the partner, special attack is multiplied by 1.5.
 * Poison Point: Poisons the foe on contact 30% of the time.
 * Pressure: Doubles the foe's use of PP, making it run out of stamina.
 * Extra effect (Emerald only): Increases the chances of meeting a wild Pokémon of higher level.
 * Pure Power: Increases attack, but the effect is halved when abilities are swapped.
 * Rain Dish: Slight HP recovery in the rain.
 * Rock Head: Prevents recoil damage.
 * Rough Skin: Recoil is imposed after physical attack on the Pokémon with this ability.
 * Run Away: Makes fleeing from battle easier.
 * Sand Stream: Summons a sandstorm.
 * Sand Veil: Increases the Pokémon's evasion in a sandstorm.
 * Extra effect (Emerald only): Decreases the chances of meeting wild Pokémon during sandstorm.
 * Serene Grace: Doubles the chance that an attack's secondary effects (such as status conditions) will work.
 * Shadow Tag: Prevents the foe's escape.
 * Shed Skin: Gives Pokémon a 30% chance of curing status conditions every turn.
 * Shell Armor: Blocks critical hits.
 * Shield Dust: Prevents an attack's secondary effects.
 * Soundproof: The Pokémon is not affected by sound-based moves.
 * Speed Boost: Gradually boosts speed every turn.
 * Static: Paralyzes on contact 30% of the time.
 * Extra effect (Emerald only): Increases the chances of meeting wild electric-type Pokémon.
 * Stench: Helps to repel wild Pokémon.
 * Sticky Hold: Prevents the foe from stealing items.
 * Extra effect (Emerald only): Increases the chances of fishing wild Pokémon.
 * Sturdy: Negates one-hit knockout attacks.
 * Suction Cups: Firmly anchors the body to the ground, preventing the Pokémon from being switched out of battle.
 * Extra effect (Emerald only): Increases the chances of fishing wild Pokémon.
 * Swarm: Increases the power of bug-type attacks to 150% when HP falls below 1/3.
 * Extra effect (Emerald only): Increases the chances of hearing wild Pokémon's cries.
 * Swift Swim: Speed is increased when it is raining.
 * Synchronize: Passes status problems onto the foe.
 * Extra effect (Emerald only): Increases the chances of meeting wild Pokémon of the same nature (personality).
 * Thick Fat: Cannot be burned or frozen.
 * Torrent: Increases the power of water-type attacks to 150% when HP falls below 1/3.
 * Trace: Copies the foe's special ability.
 * Truant: Moves only every other turn.
 * Vital Spirit: Prevents the Pokémon from falling asleep.
 * Extra effect (Emerald only): Increases the chances of meeting wild Pokémon of higher level.
 * Volt Absorb: The Pokémon absorbs electric attacks, turning it into HP.
 * Water Absorb: The Pokémon absorbs water-based attacks, turning it into HP.
 * Water Veil: The Pokémon cannot be burned.
 * White Smoke: Prevents an opponent's move (such as Tail Whip) from lowering stats like attack power and speed.
 * Extra effect (Emerald only): Decreases the chances of meeting wild Pokémon.
 * Wonder Guard: Only attacks with a type advantage will afflict damage.