Space Giraffe/Levels 21-30

21 - Apostrophe Policeman
This is your first encounter with Boffins - these appear with a white warp beam and approach slowly. To start with, they aren't always injured by a direct attack, but may be knocked back slightly. They can only be killed by being pushed off the grid or when they are traversing columns. When they reach the top, you hear "danger", and the only way to hit them is with a well-timed jump.

23 - Cylinder of Love
The boffins on this map are spiked. Thus, you may find it a bit harder to jump over them, and also have to watch for angled shots as well.

25 - Bloody Spheres
There are few enemies in this map, which may make the initial power zone a little weak. As such, you may have to use your bomb early in a pinch.

This level is best played like classic tempest until you have a stable power zone - completely destroy enemies as soon as possible, then try farming bull rushes from them when you can.

26 - Diamond Geezer
Starts off easy, but don't get cocky - near the end of the levels, flowers come in more frequently, and begin extending past your end of the grid.

27 - Right pill
Grunts and boffins only.

Perform slow movements on this one - you are on a flat plane, and your end of the grid extends well beyond the sides of the screen.

28 - Upstairs
Poor visibility, best place to detect incoming attacks from curved shots is in the middle. The worst visibility is directly on the "steps" themselves, as such, expect surprise attacks. The boffins tend to traverse columns a bit more, but are still dangerous.

Near the end of the level, you get swarmed by boffins.

29 - Get off my Surface
Attack waves consist of 3 boffins, 3 flowers, an 1 container.