Realms of Darkness/Text transcript

The purpose of this text transcript is to help players finding information that they may have overlooked.

../Scenario I/
The guard says: "Greetings, travelers. Would you be interested in an adventure?"
 * Yes: "The royal sword, Zabin, was used by our first king, but was lost during an ancient battle. Recently, we found a scroll which leads us to believe thqt it is currently residing in the ruins to the northeast of the city. If you brave adventurers can return Zabin to us, you will be well rewarded."

South-west & south
Against the wall is an incredibly messy bed.


 * Look bed: The bed is quite messy. Obviously, these creatures do not know how to make a bed. You notice a key lying on the bed.
 * Visible object: green key.
 * Make bed: No time for that now, you have got an adventure to solve.

The floor is covered with bones.

Many pots and cooking utensils litter this room.
 * Visible object: piece of cheese

A sign here reads: "Danger! This door locked for your safety!"

A terrifying ghost materializes and, with a booming voice, demands: "Who dares disturb my rest?"
 * Talk: The ghost states: "Know you that I was the champion Sir Drake, who was sent here to retrieve Zabin, the sword of the kings! Unfortunately, I was killed, but not before I learned that Zabin was broken into two pieces in a fantastic battle with an evil sorcerer! Finish ye the mission I started. Good luck and may your sword never rust!"

Rat holes decorate the wall.
 * Feed cheese to rat: Ronald Rat runs out of a rat hole with a key in his mouth. He drops the key, grabs your cheese and runs back into the hole.
 * Visible object: green key

East
In this corner is a large mound of rubble.
 * Push rubble: The rubble looks just fine where it is.
 * Search rubble: The mound of rubble is quite large.
 * Climb rubble: Standing on the mound of rubble, you can see writing on the ceiling, which reads: "Illusionary wall in chief's room".


 * Visible objects: metal card, rainbow potion, unlock scroll, copper earrings.

The party stands before a blood-stained altar.
 * Look altar: It appears to be moveable.
 * Move altar: After a brilliant display of lights, the party finds itself in unfamiliar surroundings! (Teleport)


 * Visible objects: dagger, dagger

North
Ahead of the party is a bubbling pool. (Teleporter)

A sign over the door reads: "Torture chamber".

Written on the wall is: "Persuasion through pain!"

Sitting on a box is an old man.
 * Talk: The old man asks: "Would you like some entertainment? The cost is 25 Silver Pieces." (Y/N)
 * Yes: The man gives an entertaining puppet show. Afterwards, the man casts a spell, and a door appears out of nowhere!

This room is filled with dusty shelves.
 * Visible object: part of Zabin

A giant metal wall halts your progress.

There is a slot in the wall here.
 * Put metal card in slot: Click!

North-east ruins, floor 2
A voice whispers: "Do not pay the ferryman."

To the south is an underground river.
 * Swim south: The party does the dog paddle across the water.

To the north is an underground river.

Lying on the ground is the skeleton of a Copan fighter.
 * Look skeleton: You find an object.
 * Visible object: blueberry beret

To the north is an underground river. Nearby is a ferryman who seems to be beckoning to the party.
 * Swim north: The river here is to deep!
 * Look: Charon is wearing a long flowing robe with a hood. Within the hood you can see a grim visage with two blazing orbs and a ghoulish smile.
 * Talk: The ferryman inquires: "Will you pay 20 Silver Pieces for a two-way trip across the river, mate?" (Y/N)
 * Yes: The ferryman rows the party across the river.

To the south is an underground river. Nearby is a ferryman who seems to be beckoning to the party.
 * Talk: The ferryman asks: "Ready to shove off, mate?" (Y/N)

A sign posted on the wall reads: "Bored? Restless? Nothing to do? Visit your local bowling alley today."

An advertisement posted on the wall reads: "The Rogue Alliance - When you want to maim and plunder, look us up."

Imbedded in the wall is a sword.
 * Pull/turn sword: The wall moves, causing the floor to shift. Afterwards, the pqrty finds itself deposited in the adjacent chamber.

North-east ruins, floor 3
The ceiling of this room is red, the walls are green and the floor is blue.
 * 1) There is a red button here.
 * 2) There is a green button here.
 * 3) There is a blue button here.
 * Press button: The party is blinded by a scintillating show of lights! (teleport)

The party sees a wretched goblin who screams: "Please! Do not hurt me anymore!"
 * Talk: The goblin whimpers: "Clxvii."

A sign reads: "Library: no noise will be tolerated. Violators will be violated!"

A librarian sits behind a desk, reading a book.
 * Talk: The librarian asks: "Which book do you wish to read?"
 * CLXVII (167 in Roman numerals): The librarian hands you the book you asked for. After reading the book, you learn that to summon Vulcan, the blacksmith of the gods, you need to shout "Magma". After you have read the book, the librarian takes it from you and bids you farewell.

Visible object: Pouch GBAD CHEF
 * Examine pouch: Inside are two maps; one is mirror imaged and the other one can be assembled with:

Burnt into the rough-hewn rock by freeflowing lava is a "V".
 * Shout magma: Vulcan materializes! He commands: "Bring me all the pieces of Zabin, and I will restore the sword for you".
 * Shout magma: Vulcan materializes! He restores the sword, hands it to you and commands: "Return the sword to the Chosen".
 * Visible object: Zabin

Give Zabin (to guard): "Thank you, great heroes, for returning Zabin to us. To show our appreciation for this great effort, we give you this bag of Silver." (giver earns 200 Silver) "As an added bonus, the royal wizard will now cast a spell that will raise your experience." (each character earns 100 exp.) "By the way, this may be of interest to your party: there is a widely traveled nobleman dining at our local tavern. He is presently looking for brave adventurers who will help him. Again, thank you and farewell; we will never forget this deed."
 * Talk: The guard says: "I have recently heard tht there is trouble beyond the river."

../Scenario II/
A well dressed nobleman is pacing back and forth. He is obviously waiting for someone.
 * Talk: The nobleman says: "Oh, you must be the famous adventureers I have been hearing about. Perhaps you can help me with my problem. My father, in his quest for arcane knowledge, acquired this crystal ball. Shortly afterwards, it drove him mad, and I fear the same fate. Would you adventurers rid me of this cursed crystal ball?" (Y/N)
 * Yes: "Using the power of the sphere, I have discovered that the curse can be lifted by travelling to the ruins which are southwest of Grail. Here is the crystal ball. Return to me upon completion of your journey for your reward. farewell and may the stars favor you."
 * Talk: "Return to me after you have lifted the curse."