TwinBee 3: Poko Poko Dai Maou/Gameplay

Controls

 * : Use the direction pad to guide your ship in any one of eight different directions. You can fly around the majority of the visible screen. The screen will advance vertically upward on its own.
 * : Press the A button to lob bombs down at the ground, as long as your ship still has arms. The crosshair will remain on the ground to indicate where the bomb is going to land. This crosshair has a tendency to lock onto a nearby target if your ship is just within range of it.
 * : Press the B button to fire the ship's primary weapons.
 * : Press start to begin a new game, or to pause and unpause the action mid-game.
 * : Only used on the title screen to select a one or two player game, or visit the option screen.

Players
Each player will control a different Twinbee ship. Player one controls the original blue TwinBee and player two controls the pink WinBee. Other than its color, both ships are identical and have the same abilities. Power-ups are obtained primarily by shooting bells and collecting items by bombing targets. Every ship can fly throughout the visible portion of the screen, and does not have to fear collision with any background object.

If more than one player is playing, two ships can access extra attacks. If the ships collide vertically (front to back) it generates a short lived Super Barrier, a star which quickly circles the ships and destroys anything it touches. If they collide horizontally in a way that allows them to join hands, they link up and fire a Wide Shot which consists of stars that fire forward in a 3-way spread and one star which fires behind.

TwinBee and WinBee can only fire bombs at the ground as long as they have at least one arm. Whenever you get hit, you lose one arm, and then the other. Once you lose both arms, an ambulance appears the top of the screen (specific to the ship that lost both arms.) If you collect it, your arms will be restored. If you miss it, the only way to get your arms back is losing your current life and starting the next.

When one of the ships dies, a "soul" of the ship will appear and float the top of the screen. Ordinarily, when a ship dies, the player loses all of the upgrades that he or she collected. However, if you collect the "soul" of your ship before it disappears, you will regain some, but not all, of your upgrades.

Bells
Bells are ordinarily obtained by shooting clouds and knocking them loose. They will rise in the air slightly before falling down to the bottom of the screen. You can shoot the bells with your primary weapon. Doing so will continue to bounce them and keep them aloft. After shooting bells a number of times, they may deviate from the usual yellow color and become a different color which will bestow a new power-up to your ship.

Upgrades
Whenever you bomb an enemy on the ground, it will leave behind an icon. Collect the icon for points, or for an upgrade effect. The items left behind by each ground enemy is predetermined, and you will always find the same items in the same locations on each playthrough. Once you note where the useful items are, don't forget them so you can find them again in later playthroughs.