Knights of Legend/Town of Brettle - The truth sword

The town of Brettle
Important services:
 * Inns (save game): Elmu (pay 360 Gold coins), Thadius (pay with random items).
 * Abbey (heal): Brother Huxley.
 * Armorer: the Ludeman brothers (buy armor, sell loot).
 * Trainers:
 * Hvrad (train dwarves' close-combat weapons);
 * Tyrolliar (out of town, far to the south; train any bow);
 * Fistan (out of town; later, train great axe and heavy crossbow).

Secondary shops:
 * Stables: Brandon (dwarves unwelcome).
 * Magic order: Astimiah of the White Pearl (spells for humans and elves).
 * Weaponers: Jonathon (elves unwelcome), Ryan (buy back lost long bows).
 * Forge (magic ingots): Endle (dwarves unwelcome).
 * Pub (emergency rations): Forest.

Quest for Stephanie's gavel


There are several reason to choose this quest as the first one.
 * 1) The enemies are humans, and you should buy spells that affect humans already to heal the humans in your party;
 * 2) there are just eight enemies, while the next quest counts twelve of them;
 * 3) all the ruffians are concentrated in a small portion of the battlefield, so they can be found easily.

The River Passing runs south-west from Brettle. Follow it until you reach the ruffians camp.

The party starts at the southern end of the stone path. All ruffians are on the river island to the north.

Enemies can be lured on the bridge one by one and ambushed when they get at its southern end.

The gavel (represented by a sword, like any item) is in the last house on the islet. In order to get there, all eight Ruffians are in the way, and must be defeated.

Cheap strategy: a kelden (naked to save endurance and fly longer and faster) could fly over the river, lure some Ruffians away from the last house, steal the gavel and flee. This is actually a bad strategy: the Ruffians hold lots of weapons and armor that can be sold for a good amount of money.