Team Fortress 2/Walkthrough

Team Fortress 2 launched with six official maps, expanded to eight with the release of ../cp_badlands/ and ../pl_goldrush/. Additionally, the ../cp_well/ map received something of an upgrade when it was duplicated to provide another CTF map. Also, Valve added two community-created maps, ../cp_fastlane/ and ../ctf_turbine/, to the official maps in a June 2008 update. In August, six new official maps (../pl_badwater/, ../arena_lumberyard/, ../arena_ravine/, ../arena_granary/, ../arena_badlands/, and ../arena_well/) plus another community map, ../cp_steel/, were added to the roster. In February 2009, three more community maps — ../cp_junction_final/, ../cp_egypt/, and ../arena_watchtower/ — were added to the official rotation. In May 2009's "Spy vs. Sniper Update" and August 2009's "classless update", new official and community maps as well as numerous gameplay changes were released. Among the new maps were ../plr_pipeline/, ../arena_offblast/, ../ctf_sawmill/, ../cp_yukon/, and three stages for the new King of the Hill game mode, ../KotH_viaduct/, ../KotH_nucleus/, and ../KotH_sawmill/.

Most recently, in December 2009 the "WAR! Update" brought ../cp_gorge/ and ../ctf_doublecross/.

In addition to Valve's maps, some servers host their own custom maps. If you join a server that has a custom map, you will automatically start downloading the map from their server. Even though these aren't Valve's maps, statistics are still kept on your matches. Custom maps range from "regular" maps that replicate gameplay from original maps to mods that convert the game itself.