StarCraft/Evolves

Evolves is a game set on a 64x64 tile set, on the Space Platform terrain pallet. The whole map is visible to all players, free of fog-of-war, usually played in a 2v2, 3v3 or 1v1 setup. In the center is an inlaid area upon which ground units cannot step into with 8 beacons: Evolves is a type of game called "mass attack" meaning a "masser" is used to make most of one's units attack at once when a player moves their SCV to one of the eight beacons, which represent strategically important points on the map. When the SCV is moved onto a beacon, all of the units he controls attack-move to the point. This is called "massing". A player accumulates units which are "spawned" under his two science vessels or "spawners" roughly every second. These science vessels are also invincible meaning they cannot be attacked. If the unit that is spawned under the science vessel comes out onto the invalid area, it is destroyed. Each player has bunker at each corner of the map. The bunker has five thousand hit points (some map have 7000 or 9999) and strong defenders inside of it. The point of the game is to kill all the enemy bunkers (or gaining 5 million points). If the bunker is destroyed, that player loses. The main game play of Evolves revolves around the spawned units being dictated by your kills score: the higher the score is, the better the units.

There are also variations within evolves maps. Some may offer you a choice of evolves while others may offer you 'lifelines'.

What beats what
Not all evolutions are equal. Some are better or worse then the ones after them. The order of what beats what is as follows. This is also for theory purposes only, if two armies made entirly out of each of the units met who would win. (only shows for units next in line to them such as a hero hydralisk can beat a goon but thats not directly shown) Also the format is WorseZealotsdragoonsAlan<Mojo= ?Kokulzas.