Monster in My Pocket/Stage 5: Oriental Illusion

Area 1
At the start, there is an attack by Karnaks - a dog-headed monster that requires two hits to down. They're as easily handled as the Tengus, which fly above before landing and making a quick punch.

The monsters are simply handled, at least until the bridge. Past the bridge is a gap that you need to jump. When you land on the first platform, there is one Tengu attacker. The second platform has a heart-in-a-jar, and the rest of the jump is trivial.

You should reach a barbed-wire fence. These are patrolled by cockatrices, known to shoot a beam at a 45 degree angle, but is easily dodged. They only become a threat after the fence, when Coatlicue joins in - running at a fast speed when you face away, and walking away slowly when facing them.

Area 2
This area starts simple, as a back of a bench with the normal Karnaks and Tengus. You can avoid the tengus by taking the lower route, where there's fewer enemies.

After the bench, you should reach what appears to be a pillar-lined hallway. This is a dangerous section, as you will be attacked by manticores that have a habit of hiding behind the pillars as they throw a bone.

Reaching the paper wall serves as a relative breather. Here, cyclopses will burst out of the wall, and charge. Note that there is one last manticore when you see the yellow wall again.

Boss - medusa
Medusa is technically a simply boss, relying on trying to confuse the player. She arrives with support from four illusionary copies, and there's no obvious clue on which is correct. After a few seconds, the illusions fade and the real one will shoot a projectile to paralyze you, before flying towards you. The cycle then repeats until either you or the medusa is defeated.

If you hit her, she will be slowed long enough for you to dodge her approach. In general, you should be able to hit her at least once per cycle.

When fighting her, you may want to get quick hits in before she reveals the correct image. Attack the images at the bottom corners, and jump to try attacking the next image in line. When you identify medusa, you should be able to get more hits than what's normally guaranteed by her approach.

Medusa requires 13 hits to defeat.