MapleStory/Aran/Builds

Below you will see the Ability Point and Skill Point allocation guides for the Aran class, but remember that you have to finish all previous skill quests in order to get the next one. Do all of them or you won't be able to follow the SP guides accurately.

AP Distribution
Unlike Adventurers, Aran is a straightforward job that has no class tree. Therefore, you don't need to plan your stats in advance (like a Beginner might).

Regular
Aran are very similar to warriors. You should have at least 1.5~ 2.0 times more DEX than your level, so if you are at level 25 you should have 40~50 DEX. Add everything else to STR.

Note: Since the Aran quests are required to kill monsters that are similar to your level, or higher, the accuracy gained from DEX helps Aran complete advancement quests (skill and job) more quickly.

Most AP goes into STR and DEX. If you apply your stats correctly, you should have enough accuracy and power to defeat monsters slightly above your level. However, you will deal less damage than a Dexless Aran.

Dexless Aran
Dexless Arans are a real challenge, and requires lots of money. A dexless Aran means to put all their APs into STR, and never, or put very little DEX.

Since Aran cannot possibly attack strong monsters without DEX, instead of not putting your AP into DEX, you will need scrolls that add DEX. Possibly for all your equipment, and max them out if possible. Now this requires a lot of luck, since scrolls can fail and maybe break your equipment. And there's a difference between a 100% DEX scroll working at all times and a 10% DEX scroll working at all times, since a 10% scroll will have more benefits if it works.

If this is done successfully, a Dexless Aran will deal much more damage compared to a regular one.

First Job Skill Build
Unlike other jobs, most Aran skills require you to press certain keys to attack. This is the main Aran SP build.

Once you advanced to Aran, you will not have all the skills available. You will need to complete quests to obtain the Combo Ability and Polearm Booster skill. The list of levels, below, denotes what skills should be added at what levels. A bolded name represents the time at which the skill becomes maxed.


 * Level 10 : Double Swing 1 (+1)
 * Level 11 : Double Swing 4 (+3)
 * Level 12 : Double Swing 7 (+3)
 * Level 13 : Double Swing 10 (+3)
 * Level 14 : Combo Ability 3 (+3)
 * Level 15 : Combo Ability 6 (+3)
 * Level 16 : Combo Ability 9 (+3)
 * Level 17 : Combo Ability 10 (+1) / Combat Step 2 (+2)
 * Level 18 : Combat Step 3 (+1) / Double Swing 12 (+2)
 * Level 19 : Double Swing 15 (+3)
 * Level 20 : Double Swing 18 (+3)
 * Level 21 : Double Swing 20 (+2) / Combat Step 4 (+1)
 * Level 22 : Combat Step 5 (+1) / Polearm Booster 2 (+2)
 * Level 23 : Polearm Booster 5 (+3)
 * Level 24 : Polearm Booster 8 (+3)
 * Level 25 : Polearm Booster 11 (+3)
 * Level 26 : Combat Step 8 (+3)
 * Level 27 : Combat Step 11 (+3)
 * Level 28 : Combat Step 14 (+3)
 * Level 29 : Combat Step 15 (+1) / Polearm Booster 13 (+2)
 * Level 30 : Polearm Booster 16 (+3)


 * At level 30 you will have:
 * Level 20 Double Swing (max)
 * Level 10 Combo Ability (max)
 * Level 15 Combat Step (max; alternative 11)
 * Level 16 Polearm Booster (alternative 20, max)

Double Swing and Combo Ability have to be at their maximum level, because some of the 2nd Job skills require them to be maxed. Polearm Booster from 16-20 does not increase the effectiveness of the skill; it only increases the duration of the buff and reduces the cost of Mp and Hp. Therefore, it is more effective to add SP to Combat Step up to level 15 (max). Alternatively, you can max Polearm Booster to increase the duration by an additional 40 seconds while reducing the cost by 5 Mp and 5 Hp.

Second Job Skill Build
Once you completed your 2nd job advancement, you will not have all the skills available since there are special quests that will give you the necessary skills.


 * Level 30 : Triple Swing 1 (+1)
 * Level 31 : Triple Swing 3 (+2) / Polearm Mastery 1 (+1)
 * Level 32 : Polearm Mastery 4 (+3)
 * Level 33 : Polearm Mastery 7 (+3)
 * Level 34 : Polearm Mastery 10 (+3)
 * Level 35 : Polearm Mastery 13 (+3)
 * Level 36 : Polearm Mastery 16 (+3)
 * Level 37 : Polearm Mastery 19 (+3)
 * Level 38 : Polearm Mastery 20 (+1) / Triple Swing 5 (+2)
 * Level 39 : Triple Swing 8 (+3)
 * Level 40 : Triple Swing 11 (+3)
 * Level 41 : Triple Swing 14 (+3)
 * Level 42 : Triple Swing 17 (+3)
 * Level 43 : Triple Swing 20 (+3)
 * Level 44 : Combo Drain 3 (+3)
 * Level 45 : Combo Drain 6 (+3)
 * Level 46 : Combo Drain 9 (+3)
 * Level 47 : Combo Drain 12 (+3)
 * Level 48 : Combo Drain 15 (+3)
 * Level 49 : Combo Drain 18 (+3)
 * Level 50 : Combo Drain 20 (+2) / Combo Smash 1 (+1)
 * Level 51 : Combo Smash 4 (+3)
 * Level 52 : Combo Smash 7 (+3)
 * Level 53 : Combo Smash 10 (+3)
 * Level 54 : Combo Smash 13 (+3)
 * Level 55 : Combo Smash 16 (+3)
 * Level 56 : Combo Smash 19 (+3)
 * Level 57 : Combo Smash 20 (+1) / Final Charge 2 (+2)
 * Level 58 : Final Charge 5 (+3)
 * Level 59 : Final Charge 8 (+3)
 * Level 60 : Final Charge 11 (+3)
 * Level 61 : Final Charge 14 (+3)
 * Level 62 : Final Charge 17 (+3)
 * Level 63 : Final Charge 20 (+3)
 * Level 64 : Final Charge 21 (+1) / Body Pressure 2 (+2)
 * Level 65 : Body Pressure 5 (+3)
 * Level 66 : Body Pressure 8 (+3)
 * Level 67 : Body Pressure 11 (+3)
 * Level 68 : Body Pressure 14 (+3)
 * Level 69 : Body Pressure 17 (+3)
 * Level 70 : Body Pressure 20 (+3)

By level 70, you should have :

Level 20 Polearm Mastery (max) Level 20 Triple Swing (max) Level 21 Final Charge Level 20 Combo Drain (max) Level 20 Combo Smash (max) Level 20 Body Pressure (max)

Third Job Skill Build
When you advance to Third Job at level 70, there is only one skill missing that can be acquired by completing a quest: Full Swing. Obtaining this skill is so easy that when you complete your advancement, all you have to do is speak with Neinheart!