Bully/Chapter 1: Making New Friends And Enemies

Dropped off at the school gates, Jimmy is met by the school secretary Ms. Danvers, who gives you your first objective - head to the principal's office.

Welcome to Bullworth
Starts: Automatically

Follow the on your radar/map to the main school, but avoid the bullies. You're not just enrolled yet, but they're not above beating you up over that minor technicality.

The main door of the school is dead ahead; walk up and press psx: T to open it and go inside. Once in the main building, go up the stairs in front of you and you'll find the principal's office to the left of the trophy cabinet. Walk into the glowing yellow circle, and you'll be introduced to Dr. Crabblesnitch, the head of the historic Bullworth Academy.

Crabblesnitch will tell you to go get your uniform on, so it's time to get to the dorms. Go back outside the same way you entered the school, and go back towards the school gates. You'll find the boys' dorms on the right from the crossroads right before the main gates.

On your way there, you'll be ambushed by a couple of bullies and the game will give you a brief overview of how to fight. This is also your first brush with the bullies' leader, a powerhouse named Russell.

Enter the boys' dorm the same way as the main building - press psx: T at the door. Inside you'll meet Gary. He's a little aggressive and somthing of a jerk, mostly thanks to his ADD meds, and offers to be your friend.

Your health will be a little low after Russell's introduction, so use the vending machine in the rec room ahead of you to boost yourself back up. Each can costs $1, and will give you about 50% health. The rec room also has a bulletin board, which contains hints and info about the school.

Jimmy's room is right by the main corridor; change into your uniform by walking over to the glowing coathanger symbol and pressing psx: T. This will bring up the wardrobe menu; select the Uniform outfit and press psx: X to put it on and exit.

At this point, you'll meet Petey Kowalski. He's a weedy, quiet kid who tries and fails to make a good impression, no thanks to an interruption from Gary. Jimmy boots the pair of them out to unpack, and you'll be presented with an opportunity to save your game. Walk over to the diary on Jimmy's desk and press psx: T to open the save game menu.

This Is Your School
Starts: Automatically

Gary wants to show you around Bullworth, and introduce some of the more well-known students. He's not going to hang about though; you'll have to run (hold psx: X) to keep up. If you do lose him, just look for the on your radar to find Gary again.

First of all, he'll lead you inside the school. Follow him around the corridors to Russell's locker. Russell is the leader of the bullies, but he's none too smart. Apologise to him with psx: X when the shows, and again to pay him off when the  appears.

You'll then be given a brief intro to lockpicking - rotate psx: Neutral Lstick in the direction indicated by the arrow around the lock, and you'll have Russell's locker open in no time. The prefects don't appreciate breaking and entering though, so you'll have to find somewhere to hide. Jump into a trashcan with psx: T when no-one's looking, and wait until your trouble meter empties before you climb out again.

Find Gary again (look for the ), and he'll lead you to Eunice outside the girls' bathrooms.

Someone's stolen Eunice's chocolates and it's up to you to find them. Follow the on your radar to Constantinos in the boys' restrooms; humiliate him with  and you'll get the candy back. Take the box to Eunice and she'll... reward you.

Once that's done, a Prefect will show up to tell you to get to class.

The Setup
Starts: Automatically

Bullworth's principal, Dr. Crabblesnitch, doesn't appreciate Jimmy's methods of dealing with bullies, and give the new kid a stern talking to about it. One of the bullies, Davis, misinterprets the conversation however, and takes it upon himself to attack you with a slingshot.

Chase him over the railings (press psx: C to jump) and around the back of the school into the auto yard south of the main buildings. Just after passing the Bull statue behind the school, Davis closes a gate behind him, preventing you from pursuing. There's another bully guarding it - grab onto him with psx: T and force him into the trashcan to save some time and health.

Open the gate by walking up to it and tapping psx: T - there's another bully to deal with inside, but unfortunately no convenient trashcan. Take him out and open the second gate to find another opponent; defeat him and there's two more behind a third gate.

It's best to stay inside the workshop building for these last two, however - Davis is just outside with his slingshot, and he can do significant damage while you're engaged with his lackeys.

When they're out of the way, head into the yard and pick up any bricks lying around as ammo using psx: T. Lock onto Davis with psx: L1, and hold psx: R1 to build up power before releasing it to throw. If you have any firecrackers they're indisposable here - one will take Davis down instantly.

For your trouble, you'll get the slingshot - equip it by cycling your weapons with psx: L2 or psx: R2, lock on with psx: L1 and fire with psx: R1. You can also enter into an aiming mode using psx: Up Dpad to bring up an aiming reticule.

The Slingshot
Starts: Inside Boys' Dorms

Gary wants to take over the school, and he's determined to get your help.

Follow Gary to the old school bus, in the carpark on the West side of the main school building. Gary wants to have some fun with your slingshot; use psx: L1 to lock on, or press psx: Up Dpad to enter aiming mode if you prefer manual aim. Shoot with psx: R1 to break all the windows.

When you're done, Gary's got a plan to annoy the jocks, so follow him to the football field. It's to the south of the school; go past the Bull statue and down the path between the gym and pool buildings.

Over to the left, there's a tree with a glowing circle under it - walk up and press psx: T to grab onto the tree and climb with psx: Up Lstick. Once Jimmy's hanging from the branch, press psx: T to pull up into a sitting position. Cycle through to the slingshot in your inventory.

As with the bus, you can either lock onto the jocks or use manual aiming, but your objective is to take them all down.

When you're done, climb out of the tree with psx: C.

Help Algie
Starts: Outside Library

One of the nerds, Algie, needs Jimmy's help retrieving some books from his locker.

The bullies aren't going to make it that easy, though - they'll appear on your radar as a. You've got to take them out so that Algie won't get pummelled, but the excitement will cause his bladder control to go AWOL.

You've got a short time to get Algie inside the school and into one of the bathrooms - it's marked on your radar as a. When he's done, it's a quick trip to his locker (now marked on your radar) to end the mission.

A Little Help
Starts: Inside Boys' Dorm

Defend Bucky
Starts: Inside Boys' Dorm

That Bitch
Starts: Inside Girls' Dorm

The Candidate
Starts: Inside school hallways

The Diary
Starts: Outside Girls' Dorm

Hallowe'en
Starts: Jimmy's room

Character Sheets
Starts: Outside Library

Help Gary
Starts: Inside Boys' Dorm