Shadow of the Ninja/Bosses

Palooka
The first boss is actually a strong regular enemy, but since he has his own lifebar, and his death ends the stage, Palooka can be called boss. He has two attacks.

The first attack is a few consecutive punches in front of him. Palooka makes two series of punches, making a pause between them. You can hit him and not receive damage with melee weapon either by crouching or by using kusarigama.

The second attack is a charge. Palooka runs through the screen, rapidly gaining speed. When close to the player, he slides. This attack can be avoided by jumping over him if timed correctly. After the charge Palooka waits for a few seconds. This is the right moment to come closer and crouch if you use katana.

Can be met in the end of stage 1-1.

Missleman
It's a single-eyed robotic creature. Its only vulnerable spot is its eye, and very often it's closed or out-of-reach.

When Missleman is flying near the top side of the screen and following you with its eye, it waits for a few seconds, then flies down. Trajectory of its movements looks like a wide zigzag, so it's difficult to avoid Missleman when close to it.

When Missleman is sitting on the ground, wait for it to open its eye, and then attack. It's the only time it's vulnerable to attacks. The problem is that it fires missiles at you. Since it's very likely that you've picked up healing potion before the boss fight, you'll have enough stamina to destroy the boss, even ignoring its attacks.

Can be met in the end of level 1, on stage 1-4.

Killer-Tank
Huge armored enemy, who has three attacks.

The first attack is performed by the blue laser thing in the lowest part of the tank. It's quite easy to avoid – just jump on the tank. Laser thing won't shoot until you jump down to the ground. This laser gun can be destroyed, but it's not mandatory for defeating the boss. It's much safer under the armor of the tank then on it, so destroying laser thing is quite useful.

The second attack is some sort of fire cannon. The cannon fires upwards, then fire falls down right to where the player stands, and burns for a few seconds, creating the wall of fire. Hiding under the armor of the tank helps avoiding these attacks. Another way to avoid them is to climb on the armor and run forward (right). You'll be "running" on a single spot of the moving enemy, but don't release the movement button, and fire cannon will miss you.

The third attack is performed after you've hit the only vulnerable spot of the tank – the crystal ball on the very top of it. After you've hit the crystal ball, it will hide, and spread cannon will appear instead of it and fire. After the attack it will hide, and the crystal ball will reappear.

Alternatively, if you collected the grenade in stage 2-2, jump on the tank, throw 3 of them at the boss and kill it.

Can be met in the end of level 2, on stage 2-3.

Golden Samurai
This skeleton-looking boss assembles itself right in the place where you're standing (except for the beginning of the battle), so try to keep moving when the boss is not on the screen. When you see assembling of Golden Samurai, jump to increase your chances of avoiding damage.

This boss slowly moves towards you. When close, it attacks with sword. Dealing damage to the boss makes it disassemble itself, after that its parts will slide either left or right. It's very difficult to avoid boss's parts if they're sliding towards you.

Destroying Golden Samurai's body when it's sliding away from you or towards you will deal additional damage to the boss.

Can be met in the end of level 3, on stage 3-3.

Capt. Hawk
First of all, that's a common man, jumping around you, punching and kicking. His pet hawk flies around and attacks, but not too often.

When the boss receives enough damage, he will become the single creature with his pet bird, his health bar will replenish, and the boss flies up.

Many players find this fight very difficult, but there is an easy way to defeat him. When Capt. Hawk is near the top of the screen, run to the opposite half of the screen. For example, if the boss is in the right half, run to the left corner; and if he's in the left half, run the right corner.

After a few seconds Capt. Hawk will dive to where you're standing, dealing damage to you, but if you're located in the safe spot in the corner as described above, he will land near you. It's the perfect time to attack the boss now.

When Capt. Hawk flies up, he will fire three rays at you. They are usually not so hard to avoid as his diving attack, but there is also an easy way to avoid damage. Just run to the spot right under the boss. He cannot attack you with rays there. If you're quick enough, the boss won't fire at you at all. After that run to the corner of the screen as described above.

Can be met in the end of level 4, on stage 4-3.

Emperor Garuda
The final boss of the game, harmless-looking old man who turns into the mighty monster!

You cannot use ninpo on the boss when it is in the air.

Can be met in the end of level 5, on stage 5-2.