Bomberman Generation/Items

Basic Powerups

 * Bomb Up : Allows you to have one more bomb (up to six) in play at a time.
 * Fire Up : Increases the blast radius of your bombs (up to a maximum level of five).
 * Speed Up : Increases your walking speed (up to a maximum level of six).
 * Big Heart : Recovers one big heart of health; equivalent to four small hearts.
 * Small Heart : Recovers one small heart of health.
 * Twin Small Heart : Recovers two small hearts of health.
 * Heart Container : Increases your big heart capacity by one. You start out with three, and five of them can be found for a maximum of eight.
 * Lightning Card : Each normal stage has three of these cards hidden within, and each Crush Bomber battle lets you earn up to five cards. Collect enough Lightning Cards in a world, and if you get in trouble during that world's final boss fight, Max will step in to assist you, taking out some of the boss's health and leaving you a Big Heart to help you regain your strength.

Charabom Feed

 * Attack Up : Improves your Charabom's Attack by one.
 * Defense Up : Improves your Charabom's Defense (reducing damage from hits) by one.
 * Special Up : Improves your Charabom's Special Power by one.
 * Speed Up : Improves your Charabom's Speed (to help dodge attacks) by one.
 * All Up : Improves all your Charabom's stats by one, if able.

Battle Game

 * Bomb Up : Allows you to have one more bomb (up to eight) in play at a time.
 * Fire Up : Increases the blast radius of your bombs by one square (up to a maximum of eight).
 * Full Fire : Increases the blast radius to the maximum eight squares.
 * Speed Up : Increases your walking speed.
 * Speed Down : Decreases your walking speed.
 * Heart : Allows you to withstand one hit. Can only carry one at a time.
 * Safety Vest : Protects you from all damage for 16 seconds.
 * Bomb Punch : Allows you to punch bombs a distance of three squares away using.
 * Bomb Kick : Allows you to kick away bombs by running into them. If a kicked bomb runs into another kicked bomb, they combine into a Dangerous Bomb.
 * Curse : Inflicts a random curse on you for a length of time. Possible curses include the following:
 * Too Fast : Player moves too fast to control properly.
 * Too Slow : Player moves extremely slowly.
 * Loose Hands : Player drops bombs uncontrollably.
 * Hands Tied : Player can't drop any bombs.
 * No Power : Player reduced to minimum bomb ability (one bomb, one square radius).
 * Can't Stop : Player will continue moving without your direction unless an obstacle is hit.
 * Dizzy : Player responds to your controls backwards.
 * Short Fuse : Bombs explode very quickly.
 * Long Fuse : Bombs explode very slowly.
 * Swap : Player randomly switches places with another player.

''You can only have one of the following powerups at a time. Picking up another removes the previous one.'' ''You can only have one of the following powerups at a time. Picking up another removes the previous one.''
 * Power Glove : Allows you to pick up bombs you just planted and throw them.
 * Super Power Glove : Allows you to pick up bombs you just planted and throw them. Holding the bomb for a while turns the bomb into a Dangerous Bomb.
 * Line Bomb : Pressing again just after planting a bomb turns the bomb into a line of bombs projecting in the direction you're facing, up to your current bomb limit.
 * Remote Control : Lets you detonate any bombs you plant at will using . Bombs detonate in chronological order, starting with the oldest.
 * Piercing Bomb : Bomb blasts continue onward through soft blocks until reaching their blast radius.
 * Power Bomb : The first bomb planted at a time will have the maximum blast radius. To plant another Power Bomb, all your other bombs must have gone off first.
 * Land Mine : The first bomb planted at a time will disappear into the ground, to be set off by the next person to step over it. To plant another Land Mine, all your other bombs (and the Land Mine) must have gone off first.
 * Bouncy Bomb: Any bomb you punch or kick will start bouncing randomly until it explodes.