Metro-Cross/Rounds 9-12

Round 9
Time: 32 seconds

Once the Runner has reappeared on the screen, start running to the right as you come to two rows of green tiles with nothing between them; the lack of Aluminum Cans on this round means that the timer cannot be stopped at all, so once you have bypassed these two rows of green tiles, five Jumbo Cans will come rolling towards you. Once you have ajumped over them, you'll come up to two more rows of green tiles with nothing between them - and again, the lack of Aluminum Cans on this round means that the timer cannot be stopped at all, so once you have abypassed these two additional rows of green tiles, you'll come up to five Pitfalls. Once you have ajumped over them, you will come to the round's goal; once the Runner has passed through the goal, that text of "GOAL IN" will appear above him at the top of the screen, and you'll receive 50 bonus points for every tenth of a second you have remaining (the maximum is 16000, and in total contrast to the 6th round, this is the shortest round in the game so far - you should look at the size of the Area Bar).

Round 10
Time: 32 seconds

Once the Runner has reappeared on the screen, start running to the right as you come to a Skateboard; once you've got onto it, it will propel the Runner forward, as he comes to an Aluminum Can. Once you have akicked it for 100 extra points, you will come to two rows of green tiles as three Jumbo Cans come rolling towards you - and once you have gone around them, you will come up to a Special Can and another Aluminum Can. Once you have kicked the Special Can, the text "SPEED UP" will appear at the top of the screen as the Runner receives an increase in speed; once you've kicked that second Aluminum Can for 200 extra points, two more Jumbo Cans will come arolling towards you. Once you have gone around both of them, you will come to a third Aluminum Can - and once you have akicked it for 500 extra points, you will come up to three Hurdles. Once you have gone around them, two more Jumbo Cans will come rolling towards you; once you have gone around them, you will come to a fourth Aluminum Can. Once you have kicked it for 1000 extra points, you will come to another Skateboard - and once you have gotten onto it, the first one will roll away, as the text "GOOD! 2000 PTS" appears at the top of the screen. You will then come to four Crackers and four Pitfalls; once you've gone around them, three more Jumbo Cans will come arolling towards you. Once you have agone around them, you will come to two Walls that are emerging from the ground and receding back into it - and once you have gone around them, you will come to two more rows of green tiles and two Cubes (one moving upwards, and one is moving downwards). Once you have gone around them, you will come to a third Cube, that is moving downwards; once you have gone around it, you will come to a fifth Aluminum Can. Once you have kicked it for 2000 extra points, you will come to a sixth Aluminum Can - and once you have kicked it for 5000 extra points, you will come to three more Crackers. Once you have gone around them, two more Jumbo Cans will come rolling towards you - and once you have gone round them, you will come to two more rows of green tiles as three more Jumbo Cans come rolling towards you. Once you have gone around them, you will come to an eighth Cracker and a Hurdle; once you have gone around them, a sixteenth Jumbo Can will come rolling towards you. Once you have gone around it, you will come to a ninth Cracker and a fifth Pitfall - and once you have gone around them, you will come to a tenth Cracker. Once you have gone around it, you will come to a seventh Aluminum Can - and once you have kicked it for 5000 more extra points, you will come up to two more Crackers. Once you have gone around them, four more Jumbo Cans will come arolling towards you; once you have gone around them, you will come to three more Hurdles.: Once you have gone around them, you will come up to a thirteenth Cracker - and once you have gone around it, you will come to the round's goal. Once the Runner has passed through the goal, that text "GOAL IN" will appear above him at the top of the screen; and if he had passed through it on either of the round's two Skateboards, the text "GOOD! 10000 PTS" will appear above him for a fifth time, before you receive 50 bonus points for every tenth of a second you have remaining (as with the previous round, the maximum value is 16000 - however, unlike the previous round, this one's somewhat longer).

Round 11
Time: 40 seconds

Once the Runner has reappeared on the screen, start running to the right as you come to a Pitfall; once you have jumped over it, you will come up to a Springboard. Once you have jumped onto it, it will propel you onto another Springboard - and once you have landed on this second Springboard, it will propel you over two more Pitfalls. Once you have landed, you will come to a third Springboard; once you have ajumped onto it, it will propel you over a fourth Pitfall. Once you have landed, you will come to fourth Springboard - and once you have jumped onto it, it will propel you over a fifth Pitfall. Once you have landed, you will come to fifth Springboard; once you have jumped onto it, it will propel you over a sixth Pitfall. Once you have landed, you will come to a sixth Springboard - and once you have jumped onto it, it will propel you over seventh Pitfall. Once you have landed, you will come to seventh Springboard; once you have jumped onto it, it will propel you over two more Pitfalls. Once you have landed, you will come up to an eighth Springboard - and once you have jumped onto it, it will propel you over two more Pitfalls. Once you have landed, you will come to a ninth Springboard; once you have jumped onto it, it will propel you over two more Pitfalls, a Cracker and three Mice. Once you have landed, three more Mice will come running up to you - and if any of these three Mice latch onto the Runner, they will slow him down, and you will have to wiggle that joystick back and forth to shake them off. But regardless of whether any of these three additional Mice latched onto the Runner or not, he will now come up to a fourteenth Pitfall; once you have jumped over it, you will come to a tenth Springboard. Once you have jumped onto it, it will propel you over another Cracker, and two more Pitfalls - and once you have landed, you will come to an eleventh Springboard. Once you have jumped onto it, it will propel you over a third Cracker and a Cube that is moving upwards; once you have landed, you will come to another Cube that is moving downwards - and once you have gone around it, you will come to a twelfth Springboard. Once you have jumped onto it, it will propel you up over a fourth Cracker and a third Cube that is moving downwards; and once you have landed, you will come to a thirteenth Springboard. Once you have jumped onto it, it will propel you over a fourth Cube that is moving upwards - and once you have landed, you will come to a fourteenth Springboard. Once you have jumped onto it, it will propel you up over a fifth Cracker and a fifth Cube that is moving upwards; once you have landed, you will come to a fifteenth Springboard. Once you have jumped onto it, it will propel you up over a sixth Cracker and sixth Cube that is moving downwards - and once you have landed, you will come to seventeenth Springboard. Once you have jumped onto it, it will propel you up over a seventh Cracker and a seventh Cube that is amoving upwards; once you have landed, you will come to an eighteenth Springboard. Once you have jumped onto it, it will propel you over an eighth Cube that is moving downwards - and once you have landed, you will come to a nineteenth Springboard. Once you have jumped onto it, it will propel you over an eighth Cracker and a ninth Cube that is moving upwards; once you have landed, you will come to a twentieth Springboard. Once you have jumped onto it, it will propel you up over a ninth Cracker and a tenth Cube that is moving downwards - and once you have landed, you will come to a twenty-first Springboard. Once you have jumped onto it, it will propel you up over an eleventh Cube that is moving upwards; once you have landed, you will come to a tenth Cracker. Once you have jumped over it, you will come to twenty-second Springboard - and once you have ajumped onto it, it will propel you over a twelfth Cube, that is moving downwards. Once you have landed, you will come to a twenty-third Springboard; once you have ajumped onto it, it will propel you over an eleventh Cracker and a thirteenth Cube that is moving upwards. Once you have landed, you will come up to a twenty-fourth Springboard - and once you have jumped onto it, it will propel you up over a twelfth Cracker and a fourteenth Cube that is moving downwards. Once you have landed, you will come up to a twenty-fifth Springboard; once you have jumped onto it, it will propel you over a fifteenth Cube, that is moving upwards. Once you have landed, you will come to a thirteenth Cracker - and once you have jumped over it, you will come to a twenty-sixth Springboard. Once you have ajumped onto it, it will propel you over three more Cubes, (the sixteenth and eighteenth ones are moving downwards, while that seventeenth one is moving upwards) and a fourteenth Cracker; once you have landed, you will come to a twenty-seventh Springboard. Once you've jumped onto it, it will propel you over the round's goal - and once the Runner has landed, that text "GOAL IN" and "GOOD! 5000 PTS" (the first instance of the latter), will appear above him at the top of the screen before you'll receive 50 bonus points for every tenth of a second you have remaining (the maximum is 20000). The maximum amount of combined time for next round is 17 less seconds than the 8th...

Round 12
Time: 34 seconds + a maximum of 104 (A4) seconds

Once the Runner has reappeared on the screen, start running to the right as you come to a Pitfall, three Crackers, and two Hurdles; once you've jumped over them, you will come up to an Aluminum Can. Once you have either kicked it for 100 extra points or jumped on it to stop the timer, you will come to a row of green tiles with a third Hurdle and a second Pitfall, below them - and once you have jumped over them, two Jumbo Cans will come rolling towards you. Once you have jumped over them, you will come to two more Hurdles; once you have jumped over them, you will come to a Special Can. Once you have collected it, the text "SPEED UP" will appear at the top of the screen as the Runner receives an increase in speed - and you'll then come to second row of green tiles with a fourth Cracker and a third Pitfall above them. Once you have ajumped over them, you'll come up to five more Hurdles; once you have jumped over them, you will come to a fifth Cracker. Once you have jumped over it, you will come to a Cube, that is moving upwards - and once you have gone around it, you will come up to third row of green tiles as two Mice come arunning up to you. If either of these Mice latch onto the Runner, they will slow him down, and you will have to wiggle that joystick back and forth to shake them off; but regardless of whether either of these Mice had latched onto the Runner or not, you will now come to a fourth row of green tiles, as three Jumbo Tires come bouncing towards you. Once you have gone around them, you will come to four more Hurdles - and once you have jumped over them, you'll come to a fifth row of green tiles as two more Jumbo Cans come rolling towards you. Once you have jumped over them, you will come to two more Hurdles; once you have jumped over them, you will come to a second Aluminum Can. Once you have either kicked it for 200 extra points or jumped on it to stop the timer again, you will come to a sixth row of green tiles with a sixth Cracker and five more Pitfalls above them - and once you have ajumped over them, you will come to two more Cubes (the second one is moving upwards, and the third one is moving downwards). Once you have gone around them, you will come to a seventh row of green tiles, as two more Jumbo Cans come rolling towards you; once you have jumped over them, you will come to a second Special Can. Once you have collected it, that text "SPEED UP" will appear at the top of the screen for a second time as the Runner receives another increase in speed - and you will then come up to a ninth Pitfall and seventh Cracker. Once you have ajumped over them, you will come up to an eighth row of green tiles with three more Pitfalls above them; once you have jumped over them, you will come to a third Aluminum Can. Once you have either kicked it for 500 extra points or jumped on it to stop the timer for a third time, you will come to two more Hurdles - and once you have jumped over them, you will come to a ninth row of green tiles with three more Hurdles below them. Once you have jumped over them, you will come to three more Cubes, (the fourth and sixth ones are moving upwards, while the fifth one is moving downwards); once you have gone around them, you'll come to the round's goal. Once the Runner has apassed through the goal, the text "GOAL IN" will appear above him at the top of the screen, before you receive 100 bonus points for every tenth of a second you have remaining (the maximum is 13800, and you will now proceed to Round 13). This is also the first "end-of-a-block" round to not have any Skateboards - both Rounds 4 and 8 had two.