Heroes of Might and Magic V/Table of Contents

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 * Controls
 * Rough amounts of creatures
 * Movement on the adventure map
 * Combat damage
 * Initiative
 * Luck
 * Morale

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 * Dispelling spell effects
 * Triggering creature abilities
 * Dungeon ritual pit
 * Raise Dead and Resurrect spells
 * Diplomacy
 * Splitting of neutral armies
 * Enraged
 * Defense against the magical arts
 * Fortress moat effect
 * Dwarven formations
 * Goblins' treacherous activities

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 * Difficulty levels
 * Sphinx riddles
 * Skill wheels

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 * Academy heroes
 * Dungeon heroes
 * Fortress heroes
 * Haven heroes
 * Inferno heroes
 * Necropolis heroes
 * Stronghold heroes
 * Sylvan heroes
 * Duel heroes
 * Hero specializations

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 * Attack
 * Dark Magic
 * Defense
 * Destructive Magic
 * Enlightenment
 * Leadership
 * Light Magic
 * Logistics
 * Luck
 * Shatter Dark
 * Shatter Destruction
 * Shatter Light
 * Shatter Summoning
 * Shout
 * Sorcery
 * Summoning Magic
 * War Machines

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 * Artificer (Wizard)
 * Avenger (Ranger)
 * Blood Rage (Barbarian)
 * Elemental Chains (Warlock)
 * Gating (Demon Lord)
 * Necromancy (Necromancer)
 * Runelore (Runemage)
 * Training (Knight)

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 * Academy skill tree
 * Dungeon skill tree
 * Fortress skill tree
 * Haven skill tree
 * Inferno skill tree
 * Necropolis skill tree
 * Stronghold skill tree
 * Sylvan skill tree

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 * Neutral creatures
 * Academy creatures
 * Dungeon creatures
 * Haven creatures
 * Inferno creatures
 * Necropolis creatures
 * Sylvan creatures
 * Fortress creatures
 * Stronghold creatures
 * Creature abilities

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 * Adventure Magic
 * Barbarian Warcries
 * Dark Magic
 * Destructive Magic
 * Light Magic
 * Runic Magic
 * Summoning Magic

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 * Weapon
 * Shield
 * Pocket
 * Boots
 * Inventory
 * Helm
 * Cuirass
 * Cloak
 * Ring
 * Necklace

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 * Archer's Dream
 * Armor of Dwarven Kings
 * Death's Embrace
 * Lion's Spirit
 * Power of Dragons
 * Runeforce
 * Sar-Issus Regalia
 * Vestment of Enlightenment
 * Weapons of Might
 * Will of Urgash

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 * Academy city plan
 * Dungeon city plan
 * Fortress city plan
 * Haven city plan
 * Inferno city plan
 * Necropolis city plan
 * Stronghold city plan
 * Sylvan city plan

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 * Academy buildings
 * Dungeon buildings
 * Fortress buildings
 * Haven buildings
 * Inferno buildings
 * Necropolis buildings
 * Stronghold buildings
 * Sylvan buildings

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 * Academy
 * Dungeon
 * Fortress
 * Haven
 * Inferno
 * Necropolis
 * Stronghold
 * Sylvan

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 * Terrain types and effects
 * Adventure map locations
 * Battle sites
 * Battle sites on sea
 * Dwellings
 * Mines
 * Treasures
 * Sea treasures

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 * Weeks of nothing
 * Resources production
 * Adventuring
 * In combat
 * General creature growth
 * Creatures' weeks

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 * Academy: Artificer
 * Dungeon: Elemental Chains
 * Haven: Training
 * Inferno: Gating
 * Necropolis: Necromancy
 * Sylvan: Avenger
 * Fortress: Runelore
 * Stronghold: Blood Rage

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 * Hero primary stats
 * Skills advancement
 * Gaining experience

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 * 1) The Queen
 * 2) Rebellion
 * 3) The Siege
 * 4) The Trap
 * 5) The Fall Of A King

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 * 1) The Betrayal
 * 2) The Promise
 * 3) The Conquest
 * 4) The Ship
 * 5) Agrael's Decision

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 * 1) The Temptation
 * 2) The Attack
 * 3) The Invasion
 * 4) The Regicide
 * 5) The Lord of Heresh

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 * 1) The Clanlord
 * 2) The Expansion
 * 3) The Cultists
 * 4) The March
 * 5) Raelag's Offer

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 * 1) The Refugees
 * 2) The Emerald Ones
 * 3) The Defense
 * 4) The Archipelago
 * 5) The Vampire Lord

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 * 1) The Defiant Mage
 * 2) The Liberation
 * 3) The Triumvirate
 * 4) The Alliance
 * 5) Zehir's Hope