Star Wars Knights of the Old Republic II: The Sith Lords/Items

[[File:KotORII Skill Treat Injury.png]] Lab station
When breaking down items, the Treat Injury rank of the character using the lab station determines how many chemicals are granted. Treat Injury rank < 1 grants just one chemical, while Treat Injury rank > 0 grants a percentage of the item's chemical cost:

Once any character has Treat Injury rank > 19, items can be created safe in the knowledge that they can always be broken down again without losing any chemicals. This means lesser items can be created and used rather than hoarding chemicals until a character has sufficient skill rank and chemicals to create the best items.

Only items that can be created using character's skill rank +8 are displayed. Items are created using the skill rank of the character using the lab station.

[[File:KotORII Skill Repair.png]] Workbench
When breaking down items, the main player character's current Repair rank determines how many components are granted, regardless of which character is actually using the workbench. Repair rank < 1 grants just one component, while Repair rank > 0 grants a percentage of the item's component cost:

Once a main player character has Repair rank > 19, items can be created safe in the knowledge that they can always be broken down again without losing any components. This means lesser items can be created and used rather than hoarding components until a character has sufficient skill rank and components to create the best items.

Only items that can be created using character's skill rank +8 are displayed. Items are created using the skill rank of the character using the workbench.

Upgrade items, armor
All overlays and underlays can be created.

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Upgrade items, ranged
All firing chambers and power packs can be created. Almost all targeting scopes can be created, with the sole exception of the Accuracy Scope Mark IV.

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Upgrade items, melee
All edges, energy cells and grips can be created.

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Upgrade items, lightsaber
All energy cells, emitters and lenses can be created.

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