Final Fantasy/Walkthrough

See also: Epilogue &bull; Secrets &bull; Locations A great darkness shrouded the world.
 * 1) The Kingdom of Cornelia
 * 2) The Journey Begins
 * 3) The Prince of Elfland
 * 4) The Crystal of Earth
 * 5) The Airship
 * 6) The Trials
 * 7) The Crystal of Fire
 * 8) The Crystal of Water
 * 9) The Crystal of Air
 * 10) The Temple of Chaos

The wind died.

The seas raged.

The earth began to decay.

Only a prophecy kept hope alive in people's hearts:

"When darkness veils the world, four warriors shall come."

And after journeying far, four young warriors did at last appear.

In the hands of each rested a mysterious crystal...

Alternate paths
While chapters 1, 2, 3, and 4 have to be completed in order, and chapter 10 obviously had to be completed last, there are options on the order in which the other five or completed.
 * Chapter 7 can be completed at any point after you have the canoe, which you can pick up after beating the Lich.
 * Chapter 8 can be completed at any point after you get the airship.
 * Chapter 9 can also be completed at any point after you get the airship, though you will have to get to the uppermost floor of the Sunken Shrine first.

The path listed in the walkthrough is chosen because it gets you the class change as soon as possible. Aside from having access to better magics and equipment after the change, the new classes have different growth rates. This means that the lower your levels are when you change, the more stats will be gained under the new system. This is especially important for the Knights and Ninjas who do not gain any MP until after the change, and Red Wizards who gain little or no MP for the highest magic levels until the change.

In the original Final Fantasy on the NES, the only character that would not benefit from a class change was the Black Belt class. They would gain no improvements upon graduating to the Master class, and would in fact gain less magical defense (a hidden stat) with each level gain.

World Map
In all releases, you could obtain a world map by pressing Circle or B and Select at the same time. This is a hint given to you early on in Matoya's Cave; take what the brooms have to say and spell it backwards.

Sliding Puzzle Game
You can play this game by pressing a button combination 55 times (23 times on the GBA and PSP). Yes, you really have to press the button 55 times but it's worth it. Every time you beat your high score you get free money. Have fun!

Power peninsula
A tiny strip of land (only two tiles) located in the northeast corner of Pravoka country where enemies normally from the Lufenia region can be found. Originally a programming glitch, the "bug" was so popular that Squaresoft kept it in all releases. When you first reach Pravoka for the first time you will likely be killed instantly by them, however if you do manage to win a battle, you'll be able to gain levels at an incredibly fast rate. To get there, go south from Pravoka until you hit mountains, then east until you reach more mountains, and finally head north until you cannot go any further north. If you do decide to go, save your game first.

Hall of Giants
Another popular place to gain experience and gold, the Hall of Giants is a loop on the left side of the first floor of the Terra Cave. While the giants are at about the same power level as the other enemies, they give a fair amount of experience and gold, and in the hall you will face giants and only giants, and the encounter rate is significantly higher. You'll take a lot of damage fighting, so you may want to make a separate trip instead of on your way to fight the Vampire or Lich.