Chip's Challenge/Levels 101-120

This is a continuation of the walkthrough for Chip's Challenge. Levels 101 (APARTMENT) through 120 (ALPHABET SOUP) will be discussed on this page.

Level 101:APARTMENT
Get the nearest chip and then go (out of each room) L U 2R U L U R 2U L U 2L U (upper left corner) R U R D R D R 2D. You are now in the center room. Get the four chips and exit south from the lower right corner. From here continue D R D R D R U R U 2L U L 2U R U L U 3R U L U. Go through the socket and exit. You have left the apartment in the condition it was supposed to be found in. You get 240 seconds.

Level 102:ICEHOUSE
Click on the teleport. If you go right through, you will get smashed, and the time wasted is enough wait. When you land, go left. Pick up the fire boots, red key, and two chips. Although you do not actually need the red key, getting it requires two moves, and going through the door saves four moves. Go one past the cloning of fireballs, and go right. Continue until stuck. Go through the recessed wall and red door and get the last chip, flippers, and yellow key. Return to the mainland by the ice turn below you, and walk through the fire and water to open the yellow door at the far left. Go through the bottom spy, get the suction boots, and go down. The exit is a couple of force floors and ice squares away. You score up 177 seconds.

Level 103:MEMORY
Go through each room in these directions: L 2U toggle R D 3L U toggle L D (leave the top chip) D switch 2R 2L switch 2U R (leave the chip again) toggle 2L 2D switch U L D L. Return to the switch and: U 2L toggle R U L U switch R U toggle L. Return to where you left the chip and go: R U switch D toggle R 2U switch D R toggle R U L R U toggle U 2L R switch R U toggle 2L 2R. Return to the room to the right of the left chip. Go: 3U R L U D toggle D L D toggle L switch U R 2U toggle U R L D toggle 2D L U toggle U switch D L R 2U L D L R U L exit. Your computer stores 488 seconds in its memory.

Level 104:JAILER
Pick up only the green key for now, then go directly to the left and open the green door. Circle counter-clockwise and pick up the two chips you find, then turn back and open the green door to your immediate left. Then, proceed up to the green door above that, making sure to wait one move (you should have three keys now). Collect the last (yellow) key and open the final green door, then sneak behind the approaching ball to pick up the two chips. Now, go into the corridor below you and pick up more chips. Circle counter-clockwise and pick up the remainder of the chips (you should only have to pause once, when coming out of the corridor with the yellow door). You have escaped and score 235.

Level 105:SHORT CIRCUIT
This is a "snake" maze — you cannot retrace your steps. Once you get all the chips, you can go back. 3D 2R 2U 8R 2D 6L 2D 4L 10D 4R 2U 2L 6U 4R 2U 4R 2D 2L 2D 4L 2D 4R 2D 2L 2D 4R 6U 9R 2U 3L 2U 3R 2U 5L 4D 2L 6U 13R 2D 2L 2D 4R 4U 2R 6D 8L 6D 2L 2U 7L 2D 5R 2D 5L 2D 12L 6D 2R 4U 2R 8D 2L 2U 2L 4D 20R 8U 5R 6U 2R 12D 3L 2U R 2U 3L 6D 7R 16U 4L 2U 4R 2U 6L 10D 2L 4U 2L 2D 5L 2D 8L 8D 12R 8U 2L 6D 2L 4U 2L. You should have all the chips now. 4L 3U 2L 2U 2R 2U R 6U 2R 9U exit. You fixed the short circuit and score 255 seconds.

Level 106:KABLAM
A fairly easy level. After 5 bombs blow up, follow the fireballs to the next section. After 8 more blow up, take the block with you. Put the block in the opening in the bombs. Push the block beside you one up and one left. After 12 bombs blow up, follow the path. Push the left block U 2R and wait for a bomb to blow. Then put the other block where it was and wait for 7 bombs to blow. Blow up 1 bomb in the fireball line with the last block and wait for 4 more to blow. Follow the path to the "bomb shelter" and exit.

Level 107:BALLS O FIRE
Go right at the beginning. Follow the fireballs to the chip and block. Get the chips on the right and the fire boots while pushing the block into the right water square on the left. Go to the right, getting some of the "CHIP" chips :-) and yellow key ONLY, and get the remaining chips on the way back. You should have 2 left — the ones at the top of the left end. Push the block against the right yellow door, then open the left door. Get the remaining chips and push the block through where the door was. Carry the block through the fire and past the balls all the way up to the top left, where you push it into the water. Continue to the right past another ball and go down and right. The exit now shines blue like the core of a star in comparison to the fire all around it. 260 more seconds added to your arsenal of points…

Level 108:BLOCK OUT
Go right and to the bottom. Push the middle block on the left in and get the red key. Go further down and get the flippers off the ice strip. Enter the ball area and get the blue key at the left. Go through the blue door at the bottom and get the chip. Push down (you already have flippers, so you don't need to bridge) and push the same block again. Get the blue key and chips and push the block in front of the first ball. Get the chip it was guarding. Push the block two more over and get the third chip. Go back and get the second chip. Push the block behind the fifth ball and get the fourth chip. Push the block out of the way, get the sixth chip, and push the block back in the fifth row, this time in front of the block. Get the fifth chip. Go to the bottom and get the seventh chip. Travel the ice strip to a new area. Step all the way to the right to the last area. Unzip the zipper of chips as you go down, avoiding the balls. Exit. You score 278 seconds.

Level 109:TORTURE CHAMBER
A very simple level, but there are a couple of snags to it. Follow the monsters around to the other side, where you can get the chip. Continue to follow the monsters and pass through the force floor slalom. Push the block through the force floor swirl, but wait about half a move, or else you will stick the block in the corner. If you wait too long, you will get squashed. This simply requires fine timing. Pick up two more chips and blow up the bomb. More fine timing is required: Go LDL (last chip) L (tricky part, go VERY fast) DL. WHEW! You can sweat it off in the exit at the end of the path and bask in your 133 seconds.

Level 110:CHILLER
Go up at the start. Push one block in either corner and bring another block down past the exit into the water. Continue down and then right to get the blue key. Go up from there and get the two chips behind the blue door. Watch out for bouncing back balls! Go back up to the block area and use the remaining 5 blocks to push from each of the starting points to the far right. You can get 2 chips from each block. On the 3rd block go up from the chip. Hopefully you won't be smashed. Go up from the 4th block's chip (there is a bomb to the right). The exit is visible from the start. You get 276 cold, hard seconds.

Level 111:TIME LAPSE
Push several blocks down to blow up the bombs. The bees will help you. Go to the right and get the fire boots (not necessary, but they will shorten your trip by 2 moves) and the chips on the right. Go back to the left, get the other two chips and exit.

Level 112:FORTUNE FAVOURS THE
Push the block all the way to the left, get the chips and exit. Very simple, although a storm is rumbling in the distance.

Level 113:OPEN QUESTION
No, you CAN'T get to the exit by pushing the blocks around; but you can use the blocks. 2L2D3L3U; this will free up the exit and some blocks. The eighth fake block (from the right) is open. Go to the top and get the chips away from the bouncing balls. The exit is back where you started. You score 462 seconds. In the Lynx version, you can beat the fireballs across the water bridge on your way back due to a difference in the monster timing; here you will get 463!

Level 114:DECEPTION
Go all the way down and right and continue right at the bottom. Beat the teeth to the key and chip. Go through the pop-up wall where you arrived and get the chips. The second and fourth chip from the bottom are free to get on this side. Go through the other pop-up wall and get the other chips on this side. The exit is beyond the yellow door. Scratch one more level and add 172 seconds.

Level 115:OVERSEA DELIVERY
You need to bring all four blocks through the 16 islands safely. Don't follow directly after a block except on island 16, where you build the bridge to the exit off the coast. On a few of the last 8 islands it helps to know what directions are safe to teleport the block through. Just don't follow for any reason (except going from 15-16)! ISLAND 10: You must push the block U. ISLAND 12: Ditto. ISLAND 13: You must push L. ISLAND 14: You have no choice but to push R, but that's where you want to go. ISLAND 15: Push down and follow. Build the bridge right from the resulting dirt.

Level 116:BLOCK BUSTER II
Step RURD and push the block up two spaces. Push the block to your right off and step D 2R. Push this sliding block up and get the chip to the left. Go on the dirt and get three more chips. Go to the bottom of the section and step 2R and U to open up three more chips. Step on the nearest button and go left to get a string of chips. End at the bottom and step RURD2U from the lowest button. Get the chip to the left and the chips and key at the top. Return to the bottom and get the chip behind the doors. Follow this corridor to the top section. This part gets even harder. Step right at the second-from-bottom ice landing. Run over both buttons in the row and step down quickly. Use the stuck block to push up to the top and get two chips. This is the difficult part: Go underneath the block and go 2U2D without getting hit (you should catch a block on the return part of it) then step LUD2UDLD. Blocks should now clog the eastern part of the section, but you don't need that anymore. Push the block you just retrieved from the block mess through the two open buttons in the middle. Get the top two chips and key, then step on the top dirt and go LDLU to get another chip. Backtrack and get another chip to the left, as well as two more on the next row down. As you return to the bottom, step left one space to travel up to one more chip. Open the blue door and exit. This time blockbusting carries a bigger reward: 714 seconds!

Level 117:THE MARSH
Start: 2D 4R 2D 4R 3D 3R 2D 3R 3D 6L 2D 4L 7D. You are now near a bridge apparatus. Build a bridge to the right on the top. At the end of this bridge: D 2R 2D 2R U and bridge to the right all the way. Bring another block over and fill in the next water. Circle around from here and fill in the water below. Do so again, going all the way to the top of this island, and fill in the water to the right of the previous. Push the next free block 3R 3D and retrieve another block. Push all the way to the right, but don't fill in. Use the other block to fill in water to the right. Retrieve one more block and put this in the same spot. Fill in the water with the other block. Push the other block down and exit.

Level 118:MISS DIRECTION
Go down, then up. Continue up until you get to the green key. Go back down through the buttons. If you are stopped by a paramecia, keep trying. The controller (works like a boss, but for traps) is in the big monster area and there are random monsters, thus it is difficult to predict the direction of the controller. (Bosses/controllers are only necessary for bugs, paramecia, and teeth. All others clone/release in direction pointed.) Get the blue key in the lower right corner. Return to the start. Go up this time. Get the red key and the flippers. Go through the red door and the first teleport. Go up through the next teleport and wade the puddle to the exit for 260 seconds.

Level 119:SLIDE STEP
2L 2D R D; you are now in an ice arena. Exit to the left and get the left chip, going down. Get the other chip and step right. Step back left and go up. Get the two chips, then step right. Override the force floor by pressing down. Step quickly U L, then later D R and push over the force floor to the other chip. Get off the force floors at the left of the two chips to the right; go back left and get the two to the left. Go up and travel the ice. Get each pair of chips as you come to them in the paramecia room. In the bug room, go D 2L U from each chip until blocked by the bugs; then go U 2L D. When you come to an end, get out to the left. There are chips to the bottom and at the left turn of up (you don't need the fire boots at the right turn). Go back to the ice arena and mirror your previous actions on the right side, getting the rest of the chips. Enter the teleport from the right and the exit is just below you. Slippity 210 slide.

Level 120:ALPHABET SOUP
This level looks like alphabet soup — the letters A-I in a water pot boiling on the stove. I will deal with each letter separately.

A: Get the blue key and enter the A from the right, but go up through the teleport. B: Go through the blue door and beat the teeth to the chip. They should not be following you through. C: Get the red key and be careful which direction you go through the teleport. I recommend going up. D: Hurry left to avoid the teeth. Go up and right. Get the two chips. Push the BOTTOM block (the other one is mined) and get the yellow key. Go LEFT through the teleport. Any other direction and you are locked out of the E. E: Go through the red door and get the chip. Move the block to get the green key. F: Get the four chips and fire boots under the block, being careful not to release the teeth (probably stuck on the trap). G: Go down and get the three chips and ice skates (not really necessary, but what the heck, it's faster). H: Nothing to do here, just go back down to go to I. I: Hit all the brown buttons to free the tanks, blowing up the bombs. Enter the stove. Stove: Go through the green door and get the flippers at the top. Go through either one of the yellow doors and the chip socket, and then go to the exit on the right.