Super Smash Bros. Brawl/Ganondorf


 * Ganondorf needs to be unlocked.

Ganondorf returns from Super Smash Bros. Melee! Ganondorf is no longer a complete clone of Captain Falcon. His moves are more unique from Falcon, being slower and stronger. Ganondorf also gained a new SideB, Flame Choke that allows him a lot more followups. However, he has a few moves that is completely unusable due to being so slow, his aerial mobility is very lacking, he has problems dealing with projectiles, and his recovery is predictable, rendering him completely unviable in high level play. However, in a hands of a good player, Ganondorf is a force to fear.

Note: after successfully using Flame Choke on an opponent (side ) it's very easy and effective to follow up with a Leg Breaker (down tilt; hold down and press ) while the opponent is on the ground. It even works on fast characters like sonic and you can keep following him and repeating on whatever character you prefer.

Standard Attack
Urgency: Middle-High
 * Palm Strike||Damage: 7%
 * Palm Strike||Damage: 7%
 * Palm Strike||Damage: 7%

Ganondorf extends his arm and shocks his opponent. It is one of your fastest ground moves and a decently good move to knock opponents who are trying to pressure you away. It is still pretty sluggish for a normal A attack, and you are almost certainly going to get grabbed if your opponent shields it. Urgency: Middle
 * Spartan Kick||Damage: 13%
 * Spartan Kick||Damage: 13%
 * Spartan Kick||Damage: 13%

Ganondorf kicks forward. The move is a bit laggy, but it's range and knockback angle is great. Use it to counter approaches, punish your foes or to knock them offstage and into a bad position. Only use it defensively, because it is slow enough to be punished easily. Urgency: Never-Low
 * Volcano Kick||Damage: 27%
 * Volcano Kick||Damage: 27%
 * Volcano Kick||Damage: 27%

Holds his leg up for some time then crashes down. This move is very, very slow. In fact, it's so slow you probably won't ever land it against a decent opponent. However, it has a wierd vacumn effect when charging. If you do manage to land it, it has deceptively great range and humongous power, with the center killing at around 30%! Urgency: High
 * Leg Breaker||Damage: 12%
 * Leg Breaker||Damage: 12%
 * Leg Breaker||Damage: 12%

Ganondorf kicks lowly. One of Ganondorf's faster moves and it has great range. It has better priority than your other moves and can launch your opponent just slightly into the air, where they have few options which you can counter if you predict correctly. It is also a great followup after a Flame Choke. Urgency: Middle-High
 * Dark Boost||Damage: 16%
 * Dark Boost||Damage: 16%
 * Dark Boost||Damage: 16%

Ganondorf charges forward. This move is very powerful, fast and sends Ganondorf a good distance forwards. It is great for punishing attacks, anti-air, following up a Flame Choke or as a finisher. It does suffer quite a bit from stale move negation, so you have to decide whether to use it often in a match for its speed and priority, or to save it for a quick KO move.
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Smash Attacks

 * Elbow Thrust||He thrusts his elbow out. This is one of Ganondorf's KO moves.
 * Skyward Smash||He kicks upwards. This move can be interrupted while still in the kick animation so it's great for mindgames.
 * Double Kicks||He kicks twice. The opponent will be sent toward the second kick from the first. However, the first kick is actually stronger than the second. This move is pretty useless actually.
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 * Skyward Smash||He kicks upwards. This move can be interrupted while still in the kick animation so it's great for mindgames.
 * Double Kicks||He kicks twice. The opponent will be sent toward the second kick from the first. However, the first kick is actually stronger than the second. This move is pretty useless actually.
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 * Double Kicks||He kicks twice. The opponent will be sent toward the second kick from the first. However, the first kick is actually stronger than the second. This move is pretty useless actually.
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Pummels and Throws
Ganondorf has the shortest grab range in the game, so landing it can be a bit hard.


 * Ganon Knee||Knees his opponent. Is very slow for a move so weak.
 * Punch Away||Punches his opponents forwards.
 * Rear Kick||Kicks his opponents backwards.
 * Spine Breaker||Punches his opponents back sending them upwards. Not high enough to KO and not low enough to combo.
 * Ground Shove||Throws opponents on to the ground. It's his best move to followup with an attack.
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 * Rear Kick||Kicks his opponents backwards.
 * Spine Breaker||Punches his opponents back sending them upwards. Not high enough to KO and not low enough to combo.
 * Ground Shove||Throws opponents on to the ground. It's his best move to followup with an attack.
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 * Spine Breaker||Punches his opponents back sending them upwards. Not high enough to KO and not low enough to combo.
 * Ground Shove||Throws opponents on to the ground. It's his best move to followup with an attack.
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 * Ground Shove||Throws opponents on to the ground. It's his best move to followup with an attack.
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Air Attacks

 * Double Roundhouse||Ganondorf kicks two times. This move is pretty safe to use and racks up damage fast.
 * Skull Breaker||Ganondorf punches downwards. This move is very powerful, but you're very vulnerable if it misses.
 * Ganon Backhand||Ganondorf backhands his opponent. Not bad knockback but has trouble hitting smaller fighters.
 * Flip Kick||Tied for Ganondorf's best aerial. This move has great range, good for comboes and can knock foes too far from the stage.
 * Thunder Stomp||This is probably Ganondorf's best air attack. It's strong, it's ranged and it can potentially kill at 0%.
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 * Ganon Backhand||Ganondorf backhands his opponent. Not bad knockback but has trouble hitting smaller fighters.
 * Flip Kick||Tied for Ganondorf's best aerial. This move has great range, good for comboes and can knock foes too far from the stage.
 * Thunder Stomp||This is probably Ganondorf's best air attack. It's strong, it's ranged and it can potentially kill at 0%.
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 * Flip Kick||Tied for Ganondorf's best aerial. This move has great range, good for comboes and can knock foes too far from the stage.
 * Thunder Stomp||This is probably Ganondorf's best air attack. It's strong, it's ranged and it can potentially kill at 0%.
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 * Thunder Stomp||This is probably Ganondorf's best air attack. It's strong, it's ranged and it can potentially kill at 0%.
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Special Attacks

 * Warlock Punch||Ganondorf's Warlock Punch, it takes longer to execute although much stronger
 * Flame Choke||He lunges at an opponent, grabs them by the neck, and slams them to the ground. If performed in the air, Ganondorf grabs the opponent and sends them down. He can grab opponents down with him as a last ditch effort. What's better is if there is lava such as on the Metroid stages, Ganondorf will drag his opponent down to the lava, but he will get hurt while the opponent keep plunging below the lava!
 * Dark Dive||He leaps in the air, slightly forward, and if an opponent is in front of him, he grabs and electrocutes them and sends them flying. An opponent can be punched if he or she is the right distance.
 * Wizard's Foot||On the ground he kicks horizontally while moving, in the air he kicks downward at an angle
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 * Flame Choke||He lunges at an opponent, grabs them by the neck, and slams them to the ground. If performed in the air, Ganondorf grabs the opponent and sends them down. He can grab opponents down with him as a last ditch effort. What's better is if there is lava such as on the Metroid stages, Ganondorf will drag his opponent down to the lava, but he will get hurt while the opponent keep plunging below the lava!
 * Dark Dive||He leaps in the air, slightly forward, and if an opponent is in front of him, he grabs and electrocutes them and sends them flying. An opponent can be punched if he or she is the right distance.
 * Wizard's Foot||On the ground he kicks horizontally while moving, in the air he kicks downward at an angle
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 * Wizard's Foot||On the ground he kicks horizontally while moving, in the air he kicks downward at an angle
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 * Wizard's Foot||On the ground he kicks horizontally while moving, in the air he kicks downward at an angle
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Taunts

 * He spins in midair and strikes a pose and chuckles.
 * He punches his other hand twice and chuckles.
 * He pulls out his sword, looks at it in amazment, and puts it away, taunting players.
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 * He punches his other hand twice and chuckles.
 * He pulls out his sword, looks at it in amazment, and puts it away, taunting players.
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 * He pulls out his sword, looks at it in amazment, and puts it away, taunting players.
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Final Smash
Beast Ganon: Ganondorf transforms into the boar-like demon Ganon and strikes with a two-hit combo; first with a stunning pound on the ground, which paralyzes opponents if they're in range, then an immensely powerful dash, launching enemies along with him and landing safely on ground. Enemies not launched may be paralyzed or buried, depending on their proximity to the attack and whether or not they were able to dodge it.

Ice Climbers
Ganondorf has an extremely hard time against Ice Climbers. He's simply too slow to be able to deal damage without getting grabbed by them and chaingrabbed to death. Their desyncs also mess you up terribly. For one, the Blizzard wall pretty much shuts you down.