Star Wars: Knights of the Old Republic/Walkthrough

Four thousand years before the rise of the Galactic Empire, the Republic verges on collapse. DARTH MALAK, last surviving apprentice of the Dark Lord Revan, has unleashed an invincible Sith armada upon an unsuspecting galaxy.

Crushing all resistance, Malak's war of conquest has left the Jedi Order scattered and vulnerable as countless Knights fall in battle, and many more swear allegiance to the new Sith Master.

In the skies above the Outer Rim world of Taris, a Jedi battle fleet engages the forces of Darth Malak in a desperate effort to halt the Sith's galactic domination…

Knights of the Old Republic is an epic adventure in the Star Wars universe. Over the course of the game you will experience many worlds and meet many people, and your behavior towards them will affect the course of the game. Except for the opening and closing stages of the storyline you can travel freely between the planets and visit them in any order you choose.

Conversation is a central mechanic. Many quest decisions and outcomes are chosen through dialog rather than actions, and you will be given these choices wthroughout the game. Your choices affect your alignment; good choices give Light Side Points, while evil choices give Dark Side Points. Because many Force powers gain bonuses from the strength of your alignment it is in your best interest to choose an alignment and fill it as soon as you can.

While there are some exceptions, choices that are kind, selfless, or honorable will earn you Light Side Points, while choices that are selfish, aggressive, or illegal will earn you Dark Side Points. For many decisions your party members will praise or condemn you depending on their own alignment, and the strength of their comments is a good way of judging how many alignment points the decision has earned you.