Morning's Wrath/Items

Item modifiers
As well as the powerful artifacts needed to complete the game, there are also many lesser magic items found throughout the world. These are randomly generated (similar to Diablo), so they are different every time you play. Each item has a category to determine which equipment slot it fits in, and two prefixes and a suffix to determine its powers; for instance, Rapidin's Determined Crown of Bashing raises Agility by 10 and boosts Melee Damage by 1 to 3.

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First prefix
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 * Youth's: +1 Vitality
 * Vigoroso's: +3 Vitality
 * Energetic's: +6 Vitality
 * Sage's: +1 Spirit
 * Caster's: +3 Spirit
 * Conjuror's: +6 Spirit
 * Wizard's: +9 Spirit
 * Brigand's: +1 Strength
 * Soldier's: +3 Strength
 * Warlord's: +6 Strength
 * Behemoth's: +9 Strength
 * Pupil's: +1 Wisdom
 * Soothsayer's: +6 Wisdom
 * Prognosticator's: +9 Wisdom
 * Fastern's: +1 Agility
 * Swiftmen's: +3 Agility
 * Rapidin's: +9 Agility

Second prefix
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 * Robust: +1 Vitality
 * Intense: +3 Vitality
 * Lasting: +6 Vitality
 * Undying: +9 Vitality
 * Focused: +1 Spirit
 * Directed: +3 Spirit
 * Expanded: +6 Spirit
 * Concentrated: +9 Spirit
 * Strong: +1 Strength
 * Torqued: +3 Strength
 * Powerful: +6 Strength
 * Leviathan: +9 Strength
 * Keen: +1 Wisdom
 * Learned: +3 Wisdom
 * Brilliant: +6 Wisdom
 * Prodigious: +9 Wisdom
 * Determined: +1 Agility
 * Persistent: +3 Agility
 * Relentless: +6 Agility
 * Unyielding: +9 Agility

Suffix
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 * Bashing: +1-3 Melee
 * Nailing: +4-6 Melee
 * Hacking: +7-9 Melee
 * Rending: +10-13 Melee
 * Blasting: +1-3 Spell
 * Casting: +4-6 Spell
 * Conjuring: +7-9 Spell
 * Wizardry: +10-13 Spell
 * Bearing: +1 Protection
 * Blocking: +3 Protection
 * Shielding: +6 Protection
 * Enduring: +9 Protection