User talk:Procyon

I welcome any and all feedback here, so please post your thoughts. Thank you.

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Apologies
Hi Procyon. I apologize if I pointed out punctuation errors in the wrong way; truth is, in December I had to grade loads of reports from my Irish students, and they were full of grammar mistakes: in that case, it was my duty to point out their errors. I'm sorry I got carried away here, I didn't mean any harm, and I know I should not bring home work problems nor vice versa. By the way, my philosophy is always: "if you make a mistake, I tell you with no hard feelings, and if I make a mistake, please tell me with no hard feelings as well", although sometimes I stray from it, but that's a mistake that I accept gladly to be told! Like in Ultima 4, I keep striving for enlightment :-) --Abacos (talk) 20:08, 11 January 2013 (UTC)

Sysop nomination for Test
Please see Requests for permissions/T.testLP. -- 20:35, 26 January 2013 (UTC)

Fortune Street reply.
Thanks for the heads up. I'm just scratching my head. Even if I shouldn't mention Monopoly, it can be hard to explain how the game works. Anyway, it will be a long way since I tried without success, to find a walkthrough for this game. So making this should help alleviate that pressure. Anyway, better let you get on with your work.

Johnnyauau2000 (talk) 03:50, 2 March 2013 (UTC)

About your tip
Thank you for the tip; I actually misread the last contribution timestamp (I don't know how I could manage to misread that, I guess I just "read" 2013 and stopped).

Looking for maps in Gauntlet is a bit hard because "gauntlet level maps" are too common words: and when I do find maps, they're probably from a different version or just include the walls (no enemies, treasures, keys, or anything else). Anyways, since that date, I found a way to generate the complete maps (up to spawn points for all players), I'm currently tweaking it to make the task easier.

(It's based on stitching screenshots, of course, but I could edit the MAME cheats so enemies wouldn't move and I could pan the camera just how I like it. I'll upload the method to my user page.)

Thanks! ArenaL5 (talk) 13:46, 3 March 2013 (UTC)

Area maps
Hello there,

Thank you very much pour your Pokémon B/R/Y walkthrough, which I found very instructive and complete.

I would like to know how you obtained the maps of the areas in the game, with all the sprites in it (for example, the map of Viridian Forest). Did you use a kind of tool to extract it from the game ROM ?

Thank you in advance if you can answer me.

Drake
 * Hi Drake, I actually just used publicly available maps which were generated on several Japanese websites, and modified them for use with the guide. I believe there are a few map ripping tools available for B/R/Y, but I have never used them before.  I simply searched the web for maps which were not watermarked or claimed by any particular author.  Hope that answers your question.  Pro  cyon  05:23, 4 April 2013 (UTC)

Thanks for your quick answer ! Yeah, I found some map editing tools but I could only have the maps with no sprites on it (no characters, items etc), so they seemed empty (I wanted the maps mostly for a nostalgic and collecting purpose). As you say, I will just search through the web to find already existing ripped maps, that should be simpler. Anyway, thanks again for your great work with this walkthrough !

Final Fantasy/Weapons: sentence complexity
Hi Procyon. I'm sorry, but I'm afraid I there's a misunderstanding. I edited the section exactly because I felt it was unnecessaryly complicated and I wanted to make it more clear and simple, but you just told me the opposite. No hard feelings, it's just... well... like climbing a mountain and finding yourself at the bottom of the valley :-) Ok, I'll try again. --Abacos (talk) 10:30, 12 April 2013 (UTC)


 * Let me add this: just a couple of years ago I played for the first time Dragon Quest 4 (NES), where the characters have artificial intelligence. Thus I discovered the spellcasting weapons and the great usefulness of debuff spells, and this revolutioned my playing experience. Reading game guides, I seemed to understand that these two aspects are largely ignored by most players, who instead seem to focus just on dealing damage and healing. I therefore try to expand everyone's playing experience by highlighting these facts (I mean spellcasting weapons and debuff spells). Does it make things complicated? Maybe I should simply advertise Dragon Quest 4 a lot as RPG for beginners :-D --Abacos (talk) 11:12, 12 April 2013 (UTC)