User talk:Rocky

Welcome to StrategyWiki!
Hello Rocky! Welcome to StrategyWiki. Thank you for your contributions. If you have any questions, just contact a sysop through their talk page or post on the staff lounge, and they'd be happy to help. If you need help editing, check the editing article. If you have a question about the content on this wiki, you can check out our staff lounge page. If you want to ask questions or hang out in IRC, we're usually around. On the other hand, if you have ideas for StrategyWiki, bring them up in community issues. Please remember to sign your name on talk pages by clicking or using four tildes ; this will automatically produce your name and the date. Finally, please do your best to always fill in the edit summary field as this helps to document all of your hard work. Feel free to delete this message from your talk page if you like, or keep it for reference. Happy editing!--Dan 12:01, 4 February 2007 (CST)

Very nice job
Hi Rocky. I noticed the change you made from the dollar sign to the pokebuck sign, and it actually made me chuckle. But attention to little details like that is what can set your work apart from being plain and ordinary to being something special. I just wanted to applaud your efforts, I think you're going to be a very valuable contributor to StrategyWiki. I also encourage you to consider fleshing out some of the other Pokemon guides that are in dire need of attention. Good luck, and let us know if you need any more help. Procyon 10:39, 8 February 2007 (CST)


 * Thanks for the suggestion, I have started Pokémon Silver, Gold and Crystal Rocky 11:39, 8 February 2007 (CST)


 * Hi again Rocky. I got your note.  I took a look at what you've started with, and with all due respect, it's a good start, but it's still pretty much a skeleton of a guide.  The truth is that I am giving strong consideration to working on the Red/Blue/Yellow guides.  If I get started on that, you'll have an idea of what to do with G/S/C.  The fact is, we really want these guides to look like professional publications, like the kind you could buy in a store if we printed it on paper.  That may be more work than a lot of people are willing to do, and I understand that.  But if you want a great example of what a good guide looks like, look no further than The Legend of Zelda: Ocarina of Time guide.  It has a really nice layout, plenty of informative tables, and nice screenshots to illustrate each step of the walkthrough.  The truth is, that really took a lot of hard work (I didn't personally contribute to that guide, but I really enjoy it's approach, and model a lot of my own work after it.)  But hopefully if you look at it, it will inspire you.  If I start on the R/B/Y guide, I may have some edits in by the end of this evening.  I'll keep you informed.  Procyon 13:43, 8 February 2007 (CST)


 * Very nice job indeed! 0-172 Talk to me 00:32, 9 February 2007 (CST)

Screenshots
Hi Rocky. My best recommendation to you is to actually use a Game Boy emulator. Emulators are far and away the tool of choice for screenshots. If you're not familiar with how to use an emulator, or how to get the ROM for the game in question, or just how to take screenshots with them, let me know. For Game Boy, I recommend that you use VisualBoyAdvance or KiGB. Just Google those and you'll find them. Procyon 10:48, 9 February 2007 (CST)

P.S. Give me some time to develop the R/B/Y guide and then you'll understand why I laid it out the way that I did. We have a spoiler template that allows you to keep spoiler information hidden in case you don't want to read it. Trust me, the R/B/Y guide won't really look like anything that has currently existed on this site so far.


 * Thanks for asking me about Route #1. In all honesty, I would prefer if you wait.  I've got a whole plan for this guide, and I know I shouldn't commandeer the guide like I'm doing, but I would really like to present the guide as an evolution in format.  However, I greatly appreciate any follow-up edits that you may have to the content that I've already added.  Generally speaking, once I hammer out a page, I rarely revisit it, so I'm alway greatful to people who edit or add to what I laid out.  I should have quite a bit of the beginning of the guide done tonight. Procyon 12:35, 9 February 2007 (CST)


 * Hi Rocky. Just a quick note.  Watch the "I"s in your guides.  We have a policy of maintaining a Neutral Point of View (NPOV), which means no 1st person in your writing.  Instead of saying "I suggest that you..." you could say something along the lines of "It is recommended that you..." or "Be sure to..." Procyon 14:30, 9 February 2007 (CST)


 * Well, Pallet Town and Route #1 are done. Feel free to give me your feedback. Procyon 22:25, 9 February 2007 (CST)

Pokemon S/G/C
Hi Rocky. I would be more than happy to help make the S/G/C guide look like the R/B/G guide, but I can only handle one at a time, so you'll have to wait until I'm finished with R/B/G first. As for the pictures, we're slowly importing them as necessary from Bulbapedia. I'm getting the encounter rates from strategy guides, who have disassembled to ROM to determine the proper rates. When I start helping you on S/G/C, I should be able to provide that information. Procyon 11:52, 10 February 2007 (CST)


 * If you'd like to help bring the images over, you're more than welcome to do so. We have decided (for the most part) to leave the accent off of the image names, because it's a pain for editors to find the accented e and copy/paste it over and over again.  The rule is if it's something that a reader see, it should have the accent, and if it's something for an editor, it shouldn't have an accent.  Image names are mostly just for editors.  Be sure to follow that exact same naming convention: Pokemon_xxxName where xxx is the three digit index of that Pokemon and Name is the name (obviously).  Procyon 13:14, 10 February 2007 (CST)


 * Re: Ruby images, I know they are named differently, but they are also a different kind of image. Those images are sprites.  The ones that we are importing are artwork.  So technically, there's no conflict... yet.  What happens to those PD&P images remains to be seen, but for now, they're OK.  The problem with sprites, is that they change from version to version, while the artwork, theoretically, never really changes.  So for the sake of the entire series, we're switching to artwork.  Procyon 13:26, 10 February 2007 (CST)