Battlestar Galactica: Deadlock/Side Missions

In addition to the main missions, there are also various side missions you can send fleets on. Completing these side missions will provide additional benefits in the form of Tylium, Requisition Points, discounts on weapons, and Cylon FTL Cooldowns.

Opposition is selected from one of several pre-programmed fleets of enemies. It is not possible to determine the size and strength of enemy opposition until you engage them.

Tactical Advantage

 * This particular fleet has been making life hell for the colonies. Local forces have been unable to slow it down at all. We suspect the flagship might have some new trick up its sleeve that we haven't seen yet, so caution is advised.

To complete this mission, use a Raptor Squadron's Boarding ability on a specified enemy ship. Once you've boarded the ship, destroy all enemies, including the boarded Cylon vessel.

In addition to Tylium and Requisition Points, this mission usually provides a discount to a weapon.

Hub Assault

 * This shipping hub has been converted into a staging area for atmospheric invasion teams. Taking it out will big a big ol' kick in the logistics for Cylon Command in this system.

In addition to an enemy fleet, the Cylons have a single large station that must be destroyed. The station itself has no armour, no weapons, and is automatically identified at the mission start. This allows players to sling torpedoes and missiles at it at mission start.

In order to complete the mission, both the hub and the enemy fleet must be destroyed.

Station Purge
''Cylon engineering crews have been trying to restart this refinery ever since they took it from local forces. The Quorum have agreed to underwrite any ore destroyed; it's more important that the Cylons don't bring the refinery online.''

Similar to Hub Assault, though the station appears different.

In addition to Tylium and Requisition Points, this mission often gives the Cylons a 3-turn FTL cooldown, freezing enemy fleets in place temporarily.

Media Stunt

 * This...is not great. An anti-Caprican "alternative news" team is broadcasting their live feed after bumbling into a known Cylon patrol. Given the option, Cain would rather leave them out there, but I might be able to wrangle a good counter story, if you can find me an officer who isn't shy of a few cameras.

To complete this mission, simply destroy all enemies while keeping a transport intact. Capturing the satellites is optional, and if your fleet isn't particularly mobile, can take a very long time.

In addition to Tylium and Requisition Points, this mission offers extra experience points to the officer who participates.

Evacuation

 * A political rally has been attacked by a roving Cylon fleet. Evacuate the civilians to safety.

Similar to the Media Stunt mission, this mission has your fleet protect civilian craft from a Cylon fleet. The civilian ships only need to be protected for 16 turns before they jump away, leaving the rest of your fleet with the Cylons. Destroy the remaining Cylons to complete the mission.

This mission yields the standard rewards of Tylium and Requisition Points.

Interference

 * I've tracked down some of the phantom frequencies we keep bumping into in this system. Surprise surprise, there's Cylons involved. I've sent you the coordinates to the encoded network they're using.

In this mission, your fleet must destroy several captured satellites as well as a Cylon fleet guarding them.

The satellites themselves have no armour, start the battle revealed, and have only 4 hit points. An early game missile barrage will easily kill them from a distance without having your entire fleet go all the way to them. Viper squadrons can also work.

In addition to Tylium and Requisition Point awards, this mission also impedes the Cylons with an FTL movement penalty.