User talk:Argash

Welcome
Welcome to StrategyWiki. If you have any questions you can contact me through my talk page. If you need help editing, check the help article. If you have any questions on about how strategywiki works or about anything you want to discuss with others, check out Community issues (which is also on the left). Feel free to delete this messsege from your talk page if you like, or keep it for reference. -- Mason11987 (Talk - Contributions) 09:43, 13 October 2006 (CDT)
 * Welcome is easier to type ;). -- Prod (Talk) 23:39, 18 December 2006 (CST)
 * Thats actually how this got created, though in the opposite direction :P. And thank's for telling me about archiving...I didn't realize my talk page got that long :P. -- Prod (Talk) 23:48, 18 December 2006 (CST)

FF7
For the moment, having the Table of Contents is part of the standardized style. Refer to User talk:Prod for specifics. -- Prod (Talk) 23:17, 18 December 2006 (CST)
 * It's more for consistency. If a user is used to having a ToC on the main page they visit, it might annoy if it's missing.  And the usability of the ToC is a bit better than the sidebars since you can see the whole layout more easily. However, the ToC is kinda ugly for the FF7 guide anywayz, and should probably be cleaned up. -- Prod (Talk) 23:31, 18 December 2006 (CST)

Templates
Good work on those two new Final Fantasy templates, but you missed a few things. Perhaps in future, could you do what I did on this diff? It just helps keep things organised. :-) --DrBob (Talk) 07:12, 2 January 2007 (CST)

Zelda templates
First off, those templates look cool :D. However, I would recommend against changing link colors, since it breaks with site consistency. About the actual problem, I had tons of fun trying to change the visited color since (to me) it seems its the same color as regular links. I'm not too sure how to do it inline like that, so you should probably ask DrBob, he's actually a web developer. -- Prod (Talk) 12:49, 5 January 2007 (CST)
 * No problem :). -- Prod (Talk) 13:57, 5 January 2007 (CST)

Popups
Copy User:Prod/BlueCloud.js to User:Argash/BlueCloud.js, without the admin links option (then the standard purge/clear cache). This was the main reason I wanted user js enabled :P. -- Prod (Talk) 13:57, 5 January 2007 (CST)

Neverwinter Nights quest presentation
I'm interested by how you're doing the NWN quests. A simpler way would be laying it out like this:

The difference here is that readers can get right to the walkthrough without opening the brief first. InvisiClues is another possibility for some or all of the info as it maintains the page layout without revealing anything, although it's not JavaScript-powered just yet so some readers may find it a bit too fiddly. Yet another way is to have every quest on a subpage (which is what I've done for Gothic); separating them means it's very likely those who got to the quest page itself are wanting spoilers anyway.

Anyway, I hope at least one of my ideas has helped you. :) GarrettTalk 05:58, 24 April 2007 (CDT)


 * Alternatively, if you wish to keep relatively the same format, you can do it like this (it avoids the icky pink spoiler template):




 * Whichever way you like better... --Ryan SchmidtTalk - Contribs 15:53, 24 April 2007 (CDT)

NWN AOL
Oh, I thought it was like one of those flash games. It might be best to just have a one-page, walkthrough-free story/description page, just as an intro (some of the more relevant stuff from the wikipedia page). -- Prod (Talk) 19:11, 26 April 2007 (CDT)
 * I'll do an import of the page (to keep history). Do whatever you feel is necessary after that. -- Prod (Talk) 20:13, 26 April 2007 (CDT)

Shortcut template
I think that it isn't necessary to advertise the redirects to guide pages (aka shortcut). As long as the redirects exist, I think it'll be just fine. Really, the only thing that should use shortcut would be pages in the StrategyWiki namespace. Otherwise you'd have something like: Which, granted, is a BIT excessive (Not only does it list EVERY redirect, but I had to "break" the template to get all those to appear, check the code to see how), but you can easily see the point I'm trying to make with it. -- 15:32, 5 September 2007 (CDT)
 * We're gamers. The acronym of the game is usually well known, otherwise we make it easy to find (multiple redirects, cats, and related games).  -- 17:51, 5 September 2007 (CDT)