Märchen Maze/Gameplay

Controls

 * Joystick: Use the 8-way joystick to direct Alice across the platforms; the player cannot force her over the edge of any platform using just this control.
 * Firing Button: Use this button to make Alice blow bubbles at the enemies. Pushing it lightly makes her blow a small bubble; holding it down charges the blower, and upon releasing the button Alice will blow a much bigger bubble. However, if you hold it down for too long the bubble will explode and Alice will start blowing a new one - however, this won't happen if she's collected a Blue Crystal given that she can automatically blow bigger bubbles.
 * Jump Button: Use this button to make Alice jump up; unlike with the joystick, the player can theoretically force her over the edges using this control.
 * 1 or 2 Player Buttons: Push these buttons to begin a 1 or 2 player game.

Alice (アリス)
The protagonist of the game. Having woken up in the middle of the night and being dragged through her bedroom mirror by the Tokei Usagi, she must now make her way through nine different isometric worlds, blowing bubbles at the enemies inhabiting them to knock them off the platforms, and collecting various powerups along the way; if she is hit by anything that has been fired at her by an enemy, she will be temporarily stunned by it, and rendered unable to blow bubbles for a few seconds, but can still jump. The only enemy in this game which possesses the ability to immediately force her off the edge of a platform on contact is the Jikangire Monster - and even if she has collected a Balloon when he does so, its presence will be invalidated.

Tokei Usagi (時計うさぎ)
The game's equivalent of the White Rabbit, who appears in the bottom-right corner of the screen at 30-second intervals on each round to inform the player of how much time is remaining; once it is down to 45 seconds, he will stay on the screen until the time has completely run out and the Jikangire Monster has appeared, at which point he will jump back off that right side of the screen much like he did on all five previous occasions.

Boxes (ボックシズ)
When Alice blows a bubble at one of these rotating cubes to break it open, it'll leave a powerup behind. Here is a list of them and what they do:
 * [[File:MM Red Crystal.gif]] Red Crystal (赤い水晶): This will give Alice a random amount of extra points, from 1000 to 7650; its Kanji/Hiragana text reads as akai suishō.
 * [[File:MM Blue Crystal.gif]] Blue Crystal (青い水晶): This will allow Alice to blow enormous bubbles for a short period of time; its Kanji/Hiragana text reads as aoi suishō.
 * [[File:MM Green Crystal.gif]] Green Crystal (緑の水晶): This will allow Alice to blow bubbles in three directions for a while; that Kanji/Hiragana text reads midori no suishō.
 * [[File:MM Balloon.gif]] Balloon (風船): This will inflate when Alice is knocked off the edge of the platforms, and fly her back up to where she was just before she had been knocked off; however, if she gets forced off any edges by that Jikangire Monster, its presence will be invalidated. Its Kanji text reads as fūsen.
 * [[File:MM Usagi No Nuigurumi.gif]] Usagi No Nuigurumi (うさぎのぬいぐるみ): This miniature rabbit will cause a rotating barrier of orbs which protects Alice against the enemies' attacks to appear around her for a short period of time; but again, if the Jikangire Monster forces her off a platform edge, its presence is invalidated.
 * [[File:MM Mini Watch.gif]] Mini Watch (ミニ時計): This will give Alice forty-five extra seconds to finish that current world in; its two Kanji characters are again read as tokei.
 * [[File:MM Boots.gif]] Boots (ブーツ): These will allow Alice to jump much higher than she normally can, for a short period of time; it is still not advisable to jump while she is standing on any moving platform, however, given that it most likely will no longer be beneath her when the force of gravity takes effect again.
 * [[File:MM Yellow Crystal.gif]] Yellow Crystal (黄色い水晶): This will cause the enemies to stop moving for a short period of time; however, it won't be effective against that Jikangire Monster if you run out of time, but it may lessen the chance of being forced back into him. Its Kanji/Hiragana text reads as kīroi no suishō.
 * [[File:MM Purple Crystal.gif]] Purple Crystal (紫の水晶): This last one will allow Alice to walk much faster for a while; the Kanji/Hiragana text reads as murasaki no suishō.

Enemies
Bacura (バキュラ) - 50 points

Tamagochi (タマゴチ) - 100 points

Bomb (ボンブ) - 100 points if shot

Mushroom (マシュルーム) - 100 points

Ball Hall (ボールホール) - 250 points

Roll Hall (ロールホール) - 250 points

Blue Penguin (ペングイン・青) - 100 points

Pink Penguin (ペングイン・朱色) - 100 points

Blue Naniwa (ナニワ・青) - 100 points

Red Naniwa (ナニワ・赤) - 100 points

Pawn (ポーン) - 50 points

Knight (ナイト) - 50 points

King (キング) - 50 points

Daruma (ダルマ) - 100 points

Dice (ダイス) - 500 points

Skull (スケル) - 250 points

Robot (ロボット) - 100 points

Ei (エイ) - 100 points

Tombow (トンボ) - 50 points

Slime (スライム) - 100 points

Kuwa (クワ) - 100 points

Ohm (オーム) - 1500 points

Imo (イモ) - 3000 points

Spade (スペイド) - 100 points

Dia (ディア) - 150 points

Bosses
ROUND 1: Miyasha (ミヤーシャ) - 10000 points

ROUND 2: Dead Rooster (デッドルースター) - 10000 points

ROUND 3: Tanbura (タンブラー) - 20000 points

ROUND 4: Arumeikon (アールメイコン) - 20000 points

ROUND 5: Reidoku (レイドック) - 20000 points

ROUND 6: Big Tortoise (ビッグトータス) - 20000 points

ROUND 7: Aratizu (アラティーズ) - 30000 points

ROUND 8: Triple Head (トリプルヘッド) - 50000 points

ROUND 9: Queen of Darkness (闇の女王だ) - 100000 points

Jikangire Monster (時間切れモンスター)
When the time has completely run out for the current round, this flaming orange version of the Aratizu will appear and automatically force Alice off the edge of the platforms if he touches her. He cannot be destroyed as he is impervious to Alice's bubbles - and even if Alice has a Balloon in her possession when he forces her off the edge of the platforms, its effect will be cancelled out. However, it is possible to jump over him and walk behind him for the rest of the round.