Famicom Yakyuu Ban

Famicom Yakyuu Ban (ファミコン野球盤) is a baseball game developed by SAS Sakata for the Famicom, and published in Japan by Epoch in 1989. It is the first Epoch released game for a system they did not make themselves. It is based nominally on Epoch's Yakyuuban series of physical baseball toys, which used pinball mechanics to simulate batting. Although Epoch fans usually consider it a spiritual successor to their earlier Baseball series, it is more commonly compared to Namco's Famista titles.

After Epoch, makers of the Super Cassette Vision from 1984 to 1987, stopped manufacturing the system, it changed course and became a third party developer for Nintendo, and released their first Famicom software. It bears the name of a toy/baseball game that has been a long-selling product since Epoch initially released it in 1958, but there are no common points such as game systems other than the trademark.

In the main pennant mode, select 6 out of 12 teams to form a league and aim to win the pennant race of 30/60/130 games. Players' abilities grow as they play more games, and they can use the earnings they win after the game to train and purchase various items to power them up. After winning the pennant race, one team will be randomly selected from among the six teams that were not selected at the start. In open battle mode, items are purchased in advance using the initial cost of 10 million yen for only one game.