Double Dragon (NES)/Walkthrough

Double Dragon is a linear action game, broken up into four "missions." Each mission must be completed in the order that they are presented. To complete each mission, you must successfully defeat all of the enemy opponents that fight you, as well as a boss who you encounter at the end of the mission. As you proceed through each mission, there are points where the stage will not scroll forward until all of the enemies present are defeated. If you advance to one of these stopping locations, you will be prevented from moving on until you see a thumbs-up, which appears when every enemy is knocked out.

In every mission but the second, there are moments where you must walk through an entrance to reach a different portion of the mission. Whenever you do this, you will arrive in the next location with a full health meter, regardless of how much or how little health you had before. It is important to be aware of how far away you are from these areas and preserve as much health as you can prior to reaching them. You only have one shot in this game; there are no continues or extra lives beyond the two that you receive in the beginning of the game.

Throughout the game, there is a timer. If you do not advance to a new mission before the timer runs out, you will lose one life. When you lose a life, the timer is restored when you return to the game (whether through an additional life, or by continuing.) When a mission is complete, the timer is also restored, along with your health.

At the start of the game, you are presented with a scene where Marion is attacked and abducted by Willy's gang members. Then the game begins after you appear from behind a garage door.