MapleStory/Towns/Kritias



Kritias is an upside down tower. It is connected to Leafre in Sky Nest I.
 * Level requirement: 170+
 * Recommended level: 170+

Travelling
There are multiple ways to enter Kritias:
 * Sky Nest I from Leafre, which brings you to Frozen Path 2.
 * Veritas/Pantheon/Shanghai portal to Market in Kritias.
 * Maple Guide teleports (Level 170~200 or by obtaining the stamps by killing 999 Solitude monsters in the same level range)

Similarly, you can exit Kritias by the following:
 * Using the Kerca Porta in Enheim, Academy of Magic to teleport to a town of your choice (like Veritas, Pantheon and Shanghai)
 * Walk to Frozen Path 2 and entering the left portal to exit to Sky Nest I in Leafre.
 * Teleport rock/Maple Guide teleports

The Kritias shop
The Kritias shop is located at the Kritias Market (when you use Pantheon or Veritas teleport to Kritias you will land on that map). It is represented by the NPC Kuelbern. This shop can easily be classified as the best shop in the whole game that is permanent (other than the ridiculously high costs of items). The shop uses 2 type of coins, the Enheim coin (silver, derived from the name of the Academy of Magic) and the Kritias Coin (gold, derived from town name). The shop sells the following items (bolded items are highly sought after):
 * Cubic Blade (4 Kritias coins)
 * Chaos Cubic Blade (8 Kritias coins)
 * Unextinguishable flame (5 Kritias coins)
 * Super unextinguishable flame (10 Kritias coins)
 * 100 Spell Trace (3 Enheim coins)
 * 3 Traits potion of your choice, 15 trait EXP in total (1 Enheim coin)
 * Hilla/Arkarium/Von Leon/Magnus Transform potion (7 Enheim coins)
 * EXP entropy (3 Enheim coins, 50% EXP increase under Buff Bonus EXP, EXP boost works only in Kritias (including invasion), lasts for 1 hour)
 * AMP entropy (2 Enheim coins, Anti-Magic-Points increased by 50% for 1 hour, bonus points are excluded from the 10,000 Anti-Magic daily looting limit.)
 * Hekathrone chair (100 Kritias coins)
 * Inverse Set
 * All equipments are Untradeable permanently and no scissors can be used.
 * Inverse Codex (100 Kritias coins, pocket item, Stats increase with item level, item level increases when fed with anti magic, decays daily)
 * Inverse Jewel Earrings (200 Kritias coins, earring, 4 Weapon and Magic ATT, 6 All Stats, 80 DEF, 600 HP and MP, 6 upgrade slots before hammers)
 * Inverse Shoulderpad (200 Kritias coins, shoulderpad, 10 Weapon and Magic ATT, 10 All Stats, 180 DEF, 1 upgrade slot before hammers)
 * Wear all 3 items for 20% increased damage to boss monsters and 20 Weapon and Magic Attack boost.
 * Tyrant Gloves (400 Kritias coins)
 * All Gloves are Untradeable when bought and Platinum Scissors of Karma can be used to allow trading once.
 * Stats (Warrior): 12 STR and DEX, 300 HP, 15 Weapon ATT, 160 DEF, 2 upgrade slots before hammer, Superior item (1st 5 stars only increases STR and DEX)
 * Stats (Magician): 12 INT and LUK, 300 MP, 15 Magic ATT, 2 upgrade slots before hammer, Superior item (1st 5 stars only increases INT and LUK)
 * Stats (Bowman): 12 STR and DEX, 300 HP, 15 Weapon ATT, 80 DEF, 2 upgrade slots before hammer, Superior item (1st 5 stars only increases STR and DEX)
 * Stats (Thief): 12 DEX and LUK, 300 HP, 15 Weapon ATT, 60 DEF, 2 slots before hammer, Superior item (1st 5 stars only increases DEX and LUK)
 * Stats (Pirate): 12 STR and DEX, 300 HP, 15 Weapon ATT, 100 DEF, 2 slots before hammer, Superior item (1st 5 stars only increases STR and DEX)
 * Basic Damage Skin (15 Enheim coins)
 * Digital Damage Skin (100 Enheim coins)
 * Kritias Damage Skin (100 Enheim coins)
 * Boss limit reset tickets (can be used once every week, limit resets on Thursday 12am)
 * Hard Magnus/Chaos Von Bon/Chaos Bloody Queen/Chaos Pierre (10 Enheim coins each)
 * Cygnus/Chaos Vellum (12 Enheim coins each)
 * Anti Magic Condenser (5,000 meso)

Inverse Codex
This can be easily classified as one of the best pocket items in the game. It has unique characterstics (which is why it has its own section).

Leveling and Stats
You can feed Anti-magic to the Inverse Codex by talking to Ravian. Methods to obtain Anti-magic are seen here. You must be wearing the Inverse Codex to feed it with Anti-magic, where 1 Anti-magic = 1 EXP. Note that it loses EXP everyday (and it loses a ridiculous amount at higher levels).

The Inverse Codex starts off with All Stats +2 and Weapon and Magic ATT +2. Stats can be increased with its level.

At Max Level 13, the Inverse Codex has the following stats:
 * All Stats +5
 * Weapon and Magic ATT +5
 * DEF +150
 * HP and MP +300
 * Damage to Boss Monsters +5%
 * Ignore DEF +5%
 * However in exchange you have to feed 12,975 Anti-magic daily to maintain the maximum level and its stats.

Anti magic and Anti magic stones
To acquire anti magic and anti magic stones, you have to participate in activities in Kritias. Note that you must have an Anti Magic Condenser to collect anti magic (except for invasion rewards).

Weekly Quests
Every week (resets on Monday 12am), you can do weekly quests which can be completed in any order. There are 5 weekly quests. All 5 quests will be given at the same time. You can choose to change up to 5 quests once before attempting the quests.

Quest 5 will be rated separately from quest 1~4 as the reward and quest pool are separate, hence while the requirement is way higher, the rating might suggest otherwise.
 * Quests in blue takes a shorter time than average.
 * Quests in black takes an average amount of time.

If multiple quests require the same monster to be hunted, it can be completed at the same time, transforming a quest that is rated more time consuming to be otherwise. '''However, be careful, quests asking for general item drops that are not "Quest Item" tagged will be in conflict as they ask for the same item, so you need even more of that item to complete multiple of such quests. (However, they can be obtained even when the quest is not active)'''

Weekly Quests 1~4
These involves either level 170~174 frozen series of monsters, level 176~180 burning series of monsters, or Level 181 mid level wizards.

They reward 12,000,000 (12 Million) EXP and 2,500 anti magic each (given as an Use item, so if you have AMP entropy active, it will give 3,750 instead. Does not count towards the daily limit). You must have the Anti Magic Condenser to absorb the half magic or else you will not be able to double click to use it.
 * Possible Quests
 * Lonely Hunt (Kill 250 Frozen Solitude/Loneliness)
 * Horror Hunt (Kill 250 Frozen Terror/Fear)
 * Furious Hunt (Kill 250 Frozen Rage/Anger)
 * Anxious Hunt (Kill 250 Frozen Anxiety)
 * Void Hunt (Kill 250 Frozen Vanity/Emptiness)
 * Collecting Blade of Solitude (Kill 250 Frozen Solitude/Loneliness and collect 150 Broken Blade (blue))
 * Collecting Handle of Fear (Kill 250 Frozen Terror/Fear and collect 150 Broken Hilt (blue))
 * Collecting Sack of Anger (Kill 250 Frozen Rage/Anger and collect 150 Broken Shaft (blue))
 * Collecting Rod of Anxiety (Kill 250 Frozen Anxiety and collect 150 Broken Bow (blue))
 * Collecting Ornaments of Vanity (Kill 250 Frozen Vanity/Emptiness and collect 150 Broken Feather (blue))
 * Suppressing Frozen Loneliness (Kill 300 Frozen Solitude/Loneliness)
 * Suppressing Frozen Fear (Kill 300 Frozen Terror/Fear)
 * Suppressing Frozen Fury (Kill 300 Frozen Rage/Anger)
 * Suppressing Frozen Anxiety (Kill 300 Frozen Anxiety)
 * Suppressing Frozen Void (Kill 300 Frozen Vanity/Emptiness)
 * Collecting Broken Blade of Solitude (Kill 300 Frozen Solitude/Loneliness and collect 200 Broken Blade (blue))
 * Collecting Broken Handle of Fear (Kill 300 Frozen Terror/Fear and collect 200 Broken Hilt (blue))
 * Collecting Broken Sack of Anger (Kill 300 Frozen Rage/Anger and collect 200 Broken Shaft (blue))
 * Collecting Broken Rod of Anxiety (Kill 300 Frozen Anxiety and collect 200 Broken Bow (blue))
 * Collecting Broken Ornaments of Vanity (Kill 300 Frozen Vanity/Emptiness and collect 200 Broken Feather (blue))
 * The Sound of Cold Blades (Kill 150 Frozen Solitude/Loneliness and 150 Frozen Terror/Fear)
 * The Roar of Frozen Weapons (Kill 100 Frozen Rage/Anger, 100 Frozen Anxiety and 100 Frozen Vanity/Emptiness)
 * Collecting Frozen Energy (Kill any monsters in the frozen series and collect 200 frozen energy (quest item))
 * The Forest Road That Is Still Not Frozen (Kill 50 of each monster in the frozen series and collect 100 frozen energy (quest item))
 * Suppressing Burning Loneliness (Kill 450 Burning Solitude/Loneliness)
 * Suppressing Burning Fear (Kill 450 Burning Terror/Fear)
 * Suppressing Burning Fury (Kill 450 Burning Rage/Anger)
 * Suppressing Burning Anxiety (Kill 450 Burning Anxiety)
 * Suppressing Burning Void (Kill 450 Burning Vanity/Emptiness)
 * Ominous Burning Weapons (Kill 100 of each monster in the burning series)
 * Conquer Burning Weapons (Kill 100 of each monster in the burning series)
 * Kill 100 of each monster in the burning series and collect 300 Burning Energy (quest item)
 * Collecting Burning Energy (Collect 300 Burning Energy from the monsters in the burning series)
 * The Fallen Mid-Level Wizards Behind (Kill 400 Corrupted Intermediate Magicians/Corrupted Mid Level Mage)
 * The Fallen Mid-Level Wizards Behind the forest (Kill 450 Corrupted Intermediate Magicians/Corrupted Mid Level Mage)
 * Collecting Intermediate Wizard Cloth (Kill 400 Corrupted Intermediate Magicians/Corrupted Mid Level Mage and collect 250 Intermediate Magician's Cloths)

Weekly Quest 5
This quest is the hardest of all. They involve either the permeating series of monsters (Level 182~186), high level wizards (Level 187) or possibly lower level wizards below it, or all monsters in Kritias (except invasion monsters)

They reward 12,000,000 (12 Million) EXP and 3 Anti-magic Stones (etc item).
 * Tip: If you are not trying to exchange for Kritias Commemorative Coins, you can skip this quest since it does not reward any anti magic.
 * Possible quests:
 * Suppressing Permeating Loneliness (Kill 600 Permeating Solitude/Seeping Loneliness)
 * Suppressing Permeating Fear (Kill 600 Permeating Terror/Seeping Fear)
 * Suppressing Permeating Fury (Kill 600 Permeating Rage/Seeping Anger)
 * Suppressing Permeating Anxiety (Kill 600 Permeating/Seeping Anxiety)
 * Suppressing Permeating Void (Kill 600 Permeating Vanity/Seeping Emptiness)
 * Permeating Blades (Kill 300 Permeating Solitude/Seeping Loneliness and 300 Permeating Terror/Seeping Fear)
 * Permeating Weapons (Kill 200 Permeating Rage/Seeping Anger, 200 Permeating/Seeping Anxiety and 200 Permeating Vanity/Seeping Emptiness)
 * The Corrupt Great Wizard Behind (Kill 600 Corrupted Advanced Magician/Corrupted High Level Mage)
 * Suppressing the Fallen Wizards Behind (Kill 200 Corrupted Basic Magician/Corrupted Low Level Mage, 200 Corrupted Intermediate Magician/Corrupted Mid Level Mage and 200 Corrupted Advanced Magician/Corrupted High Pevel Mage and collect 100 Basic Magician's Cloths, 100 Intermediate Magician's Cloths and 100 Advanced Magician's Cloths)
 * An Ominous Energy (Kill any monsters in Kritias (excluding invasion monsters and wizards) and collect 200 Frozen Energy from the frozen series, 200 Burning Energy from the burning series and 200 Seeping Energy from the permeating/seeping series)

Kritias Invasion
This is the bi-hourly invasion. Based on server time, every 2 hours, with the first invasion starting at 8.01am and the last invasion starting at 10.01pm, 2 of the commanders will invade Kritias. Time limit is 35 minutes, including 5 minute preparation time after the notice is sent out to eligible members for the members to travel to Kritias. When the invasion timer counts down to 29:59, everyone in Kritias who has completed the prequests can click on the Kritias icon at the left side of the screen to enter the invasion grounds. Invasion ends once the commander dies (virtual health of commander is 0 or negative) or when the time reaches 00:00, whichever's earlier. You cannot sit on chairs during invasion.

Late entry
You can still enter the invasion ground as per normal, just that if you come on time, you will have more time for your missions and you will end up killing more monsters also, so your contribution is higher. However, if you are late you can still join the invasion just that you have lesser time to clear your missions and to gain contribution, which in serious cases if you still have 0 contribution when the invasion ends you are not eligible for rewards.
 * "What if I came late?"

If you join back before the invasion ends, you can still continue as per normal and your records will still stay. If the invasion ended, you can go to Brundel at North Barracks to receive your rewards as per normal before the warning for the next invasion is sent 5 minutes before the start of next round.
 * "What if I left the map or disconnected during invasion?"

Mechanics
There will be an Invasion Status UI. Click on + Sign to expand the window and - Sign to minimise it. There are 3 stages of the UI: The commander has a virtual health of 100,000,000. At monster areas, instead of the usual monsters, it will spawn monsters under the commanders instead. These monsters are Level 190 and has ranging HP of around 30 to 40 million. They reward about 115 to 125 thousand EXP. However less people train here due to its worse EXP ratio.
 * Shows timer only
 * Shows timer, virtual commander HP and your contribution
 * Shows timer, main invasion commander (and a picture of him/her), virtual commander HP, your contribution, your total tasks completed (looting 1 Medal of Damage or clearing 1 mission counts as 1 task) and Damage Log (shows boss activity and the past 50 virtual damage done by you and other users, like how chat log works)

You can deal virtual damage to the commander by: Lower the virtual health to 0 before the 30 minutes is up to win! If the commander still survives after the timer reaches 0, you lose!
 * Killing regular monsters in the invasion maps (approximately 1% chance at 1x drop rate) and pick up a Black Mage's Token (looks like a black ball). Deals 10,000 ~ 400,000 damage.
 * Complete a mission from Brundel at the North Barracks. Deals 500,000 ~ 1,000,000 damage.

Missions
Here is the rough guideline of the missions. Note that for item collection quests, they are much easier to complete than monster killing quests since monster spawn is random and gets worse with a greater variety of monsters.
 * The missions are relatively easy, especially when the commanders are Hilla and Magnus (unless one of the commander is arkarium). These deal a very stable damage to the virtual health, thus it can be used to obtain the final shot to the commander before it dies.
 * Once you completed a mission you can accept another one immediately (you can get back the exact same mission as before).
 * If you forfeited the mission (by quitting the quest using quest log), you have to wait for 1 minute (counted from the time you accept the mission) before you can take another one again (and even then you can get back the same mission). This rule does not apply if you have a mission that you received from previous invasions and have yet to be completed.
 * Note that if you have a completed mission from previous invasions but you did not clear it, if the mission involves killing monsters only, you can clear it for the next invasion for instant damage but if it involved item collection, the mission will be rejected (but items will stay with you so if you receive the mission again you can clear it instantly).

Hilla

 * Kill 30 of a specific monster belonging to Hilla (excluding Bloodfang, Master Bloodfang and Hilla)
 * Collect 8 broken jewels from the skeletons
 * Collect 1 part of a bone (specified) from the skeletons.
 * Skeletons will drop a bone, which when picked up will have a chance to give you the quest item. If it is found to be a different part or when your etc inventory is full, you will receive nothing, so do not worry about it flooding your inventory.
 * Possible parts: Skull, Ribs, Pelvis, Legs
 * Collect 8 supply boxes from the skeletons
 * Collect 3 mysterious powder from Ghost of Aswan in invasion.

Magnus

 * Kill 30 of a specific spector (except Master spectors and Magnus)
 * Collect 3 different Magnus letters (1st order, 2nd order, 3rd order) from the spectors
 * Collect 1 letter handwritten by Magnus from the spectors.
 * Monsters will drop an envelope. When looted, gives one of the following results (only Magnus' Handwritten Letter is given to your etc inventory so do not worry about it flooding your inventory):
 * Magnus' Handwritten Letter (or Full etc inventory message if it is full)
 * Unidentified letter
 * Love poem for Magnus
 * Love letter between the spectors
 * Collect 10 spector meat from the shorter spectors.
 * Collect 8 toxic juices from the taller spectors.

Von Leon

 * Kill 30 of a specific monster under Von Leon (except Ani and Von Leon)
 * Collect 2 spears from the Vultures, 2 walls from the Mini Castle Golems and 2 bombs from the Bearwolves.
 * Collect 10 dirty scrolls from the monsters under Von Leon (except Ani and Von Leon)

Arkarium

 * Kill 30 of a specific monster under Arkarium (except Master Nethermonk and Arkarium)
 * Collect 10 time fragments from the monsters under Arkarium (except Master Nethermonk and Arkarium)

Master Monsters
When the virtual health of the commander reaches 75% or lesser, Master Monsters will start to spawn. When this happens, Brundel will say "The invasion is intensifying! More powerful enemies will appear!" Requirements to spawn: They have 1 billion HP and rewards 200,000 EXP when killed. It will also drop 2 Black Mage's Token at a 100% rate (individual drop) and is unaffected by drop rate increments.
 * 3 Master Monsters within the whole of Kritias monster maps in that channel.
 * 1 will be spawned at a random monster map that contains at least 1 player if the maximum population is not hit every spawn interval.
 * More than 1 master monster can spawn at the same map.

Commander Monsters
When the virtual health drops to 25% or less, this is when the commander gets desperate and starts to appear in Kritias and kill you. Brundel will say "I have received reports that the Commanders will be taking over the battle! Be on your guard!" It behaves almost exactly as hard mode bosses (including meteor bombs and zone system but excluding sleeping gas for Magnus). When you die, you lose full EXP so it is recommended that you run away. When the bosses are killed, note that the invasion will not end. Instead it will drop 6 Black Mage's Token (individual drop). Only the other commander (not stated in the Invasion UI) invading can spawn (and once it dies, it will not respawn). They have about 6.3 billion HP.
 * Note: You do not need to kill these on-site commander monsters to win. In fact killing them does not ensure an immediate win also (it just drops 6 Black Mage's Token to damage the virtual Commander). You just have to deplete the virtual health of the commander to 0 to win.

Rewards
The rewards depends on the following factors:
 * Invasion win/lose
 * Contribution in invasion
 * Final hit bonus

After the invasion you have to go to Brundel in North Barracks to accept the rewards. You must do so before the warning of the next invasion (5 minutes before the next one starts) or else you forfeit your rewards. You are rewarded anti magic and anti magic stones. Anti magic reward: Your contribution is the total amount of damage done to the virtual health of the commander in that invasion session. Maximum half magic is 1,000 per invasion session and does not count towards the daily 10,000 half magic limit and is unaffected by AMP entropy effects.
 * If you win the invasion, $$Amount = Contribution/3000 $$, rounded down (up to 3,000,000 / 3 Million contribution)
 * If you lose the invasion, $$Amount = Contribution/5000 $$, rounded down (up to 5,000,000 / 5 Million contribution)

Anti magic stone reward:
 * 0 if you lose the invasion or win the invasion but did 0 contribution
 * 1 if you win the invasion and did at least 1 contribution
 * 4 if you win the invasion and deals the final blow to the virtual health (which cause it to go down from positive to 0 or negative) before the commander dies. (Irregardless of contribution)

Achievements:
 * Deal a total of 100,000,000 virtual damage (20 points)
 * Deal a total of 1,000,000,000 virtual damage (30 points)
 * Deal 3,000,000 virtual damage within an invasion session (20 points)
 * Land the final hit (30 points)

Hunting
You can hunt monsters in Kritias at any time (Including invasion timings). These monsters have a low chance to drop a fragment of anti magic (including invasion monsters). The chance is estimated to be around 2% at 1x. When collected, it is used immediately (10-20 per fragment, additional 50% if AMP entropy is used). The base amount counts towards the 10,000 anti magic limit while the 50% additional from AMP entropy is not counted towards the limit. Maximum daily looting limit (excluding AMP entropy bonus): 10,000
 * You must have the Anti Magic Condenser to collect the anti magic, otherwise you will receive 0 Anti magic upon picking up.
 * The 50% boost is based on the base amount obtained, so if you hit the limit already and obtained 0 anti magic from the ground, the 50% boost will be based on the base amount obtained, which is 0, so the boost will also be 0.

Coins
The acquired anti magic and anti magic stones can be used to synthesise into coins. You can synthesise anti magic and anti magic stones into coins by talking to Ravian in Lenheim, Academy of Magic. You can check the amount of Anti Magic Points that you have by double clicking on your Anti Magic Condenser. Note that if you threw it away, your anti magic will be retained, so do not worry about throwing it away in the case of an emergency freeing of inventory (such as Elite Boss). However you will need to buy another one for 5,000 mesos.
 * 700 anti magic is needed for an Enheim coin.
 * 1,200 anti magic and 1 anti magic stone is needed for a Kritias coin. (You need both of them to change for a coin)
 * Note
 * Anti magic stone cannot be broken to form anti magic, and neither can you fuse anti magic to form anti magic stones.
 * You cannot break the Enheim coins and Kritias coins to form Anti magic or Anti magic stones.

Alternatively you can participate in the 1v100 Hekaton Fight (1v30 for MapleSEA). Enheim coins and Kritias coins are awarded based on contribution percentile ranking (Your rank divided by participant count, rounded down) and whether if Hekaton is successfully defeated.

For MSEA, Hekaton coins will be given together with Kritias coins.


 * Hekaton killed


 * Hekaton not killed