River City Ransom/Moves

Starting moves
At your starting power level, three basic hits will be enough to knock weak opponents down. Increasing the Punch and Kick attributes (see Getting Started) will let you lower the number of hits needed for a knockdown.

Weapons
Weapons (any object on the ground) are picked up by standing on them and pushing. You can either swing with or throw with. Heavy objects are slower to attack with and will throw in an arc rather than a straight line. Some weapons (crates and trash cans) can be hit with kicks or other weapons to send them flying. You can also pick up fallen enemies, but they'll jump out of your hands as soon as they recover.

Book techniques
The following attacks can be purchased from the bookstores. To use a book technique, open your inventory and activate the book with. Once activated a "#" will appear beside it to indicate it is activated.
 * Stone Hands, Dragon Feet ($26.95 each), and Grand Slam ($57.50) replace the punch, kick, and weapon thrusts, respectively, with rapid-fire 3-in-a-row versions of the attacks, often allowing you to knock enemies down with only the one attack.
 * Acro Circus ($26.95) changes running jumps into a spinning somersault. You take no damage from walls or attacks while performing Acro Circus; in addition, you will deal damage to opponents based on your STRENGTH skill; if STRENGTH is above 30 you can instantly knockdown opponents (if lower, you can still knock them down with an additional punch or kick, while they are stunned).
 * Fatal Steps ($37.50) lets you stomp a fallen opponent with +. This does some damage and stops them from getting up, but you can't just stomp on them until they die.
 * Grand Slam ($57.50) lets you deal three quick weapon attacks in the time it took you to deal a normal weapon attack. Speeds up even the slowest weapons (such as the trash can).
 * Javelin Man ($78.25) lets you throw fallen opponents across the room as if they were light objects (sticks, bats, stones). It does not increase damage, making it mostly ineffective for fighting.