Star Wars Knights of the Old Republic II: The Sith Lords/Trayus Academy (Top)

Trayus Prison
You enter the top part of the Trayus academy from the Trayus Prison (renamed Trayus Crescent) through the door in the bottom left wall of a large room, with a Sith assassin at its bottom end and two more at the top end with a female dark Jedi:

Sith assassins rarely if ever use Master.

There are also a metal box by the middle of the left wall, and a locked one by the bottom right wall.

Beyond the door in the right wall is another large, but empty, room with a door in its bottom right wall, beyond which you'll find the central chamber where you'll confront.

Trayus Proving Grounds
You enter the top part of the Trayus academy from the Trayus Proving Grounds through the door in the bottom right wall of a large room, with three Sith assassins and a male dark Jedi at its top end:

There are also a metal box by the middle of the right wall, and two more in the bottom left corner (one of which is locked).

Beyond the door in the left wall is another large room with a male and a female dark Jedi at its bottom end.

Beyond the door in this room's bottom left wall is the central chamber where you'll confront Darth Sion.

Darth Sion
The central chamber in the top part of the Trayus academy is pillared and has doors in its left, right and top walls. Save game before approaching the door to the Trayus core in the top wall, as when you do so Darth Sion appears behind you. If your character is female:

He engages you in combat. Otherwise:


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Asking the following can also give you a chance to be persuasive:


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Otherwise:

Otherwise:

Otherwise:


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He engages you in combat. Otherwise, if you character is male:

Otherwise:


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Otherwise you succeed in eroding his will, despite what he says:


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He engages you in combat, and all doors are closed and locked until you defeat him. If you haven't eroded his will with persuasion:

He has : Stun, and rarely if ever uses or Force powers other than.

Otherwise, each time you erode his will with successful persuasion you reduce his Will saves (-3), Constitution (-6), and Wisdom (-1), with the following results:

You must defeat him four times, but you can erode his will again after his second and third defeats (although you must be more persuasive each time to succeed).

First defeat
Once Darth Sion has been reduced to less than 10 Vitality, he disengages and is restored to maximum Vitality:

You engage in combat again.

Second defeat
After Darth Sion's second defeat:


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Otherwise:

Otherwise:


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In every case he engages you in combat yet again.

Third defeat
After Darth Sion's third defeat:

Otherwise:


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You engage in combat one last time.

Fourth defeat
After Darth Sion's fourth, and final, defeat he drops to his knees:

Otherwise:


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Sion just looks at you.

Trayus Core
Once you go through the door in the middle of the Trayus academy's top wall into the Trayus core, you cannot return.