AM2R/Industrial Complex

Reaching the complex
After you've left the Hydro Station, roll back through the narrow passage beneath the floor in room A, and return to room B where you were previous blocked by lava. You can head a bit further down, but it won't take long before you encounter the lava again. Drop down and head to the left, and you will be taken to room C, where more lava blocks your progress.

Drop down and return to room B through the lower passage. Run right through the bottom of room B to the entrance of room D. Here you are forced to navigate a short series of narrow passages. There's an item hidden here for you to find. Drop to the bottom and head to the right to enter room E. You'll see another pool of lava at the bottom, forcing you to continue to the right, where you will find a save station at the entrance to the Industrial Complex.

Item Gathering

 * Missile Tank A:As you make your way to the bottom of the room, there is a split in the path where you can go right, but it leads to a dead-end. Right around the split, there's actually a third option.  If you jump up just to the right of the ceiling spikes in the middle of the room, you will expose a hidden passage that leads to the missiles.

Goals
After entering the complex from the save station, you are present with a vertical corridor. The bottom of room A leads to some Metroid nests, but you should visit the complex to power Samus up first. Start climbing to the top. Along the way, a wall on the left side can be destroyed for easy access to a missile tank. When you reach the top, shoot the right wall to gain access to room B.
 * Obtaining the Space Jump (A → D)

Run right through room B, shooting the enemies that escape from the pipes if they get in your way. Continue right until you reach a wall. Bomb the lower right corner to discover a hidden path that takes you further right. Shoot the block above the passage end to jump out and continue.

Once you reach the other side, you will enter room C which, like many rooms before, serves as a large cavern around the complex. Many sections near the bottom of room C are covered in a sand-like substance that is easily clear away by your gun. Before you explore more to the right, it's worth investigating the area below the entrance for an easy missile tank.

Make your way to the right and climb up the first wall by hopping up the ledges. In addition to some flying insects, there is a new ground enemy that can prove to be a bit tricky to kill. They wear helmets which are invulnerable to attack. It's best to jump over them and avoid dealing with them. Continue right along the first roof top, and drop down when you reach the end. Shoot through the sand to the floor below, and shoot the red door on the left with a missile to open it.

Inside, you'll find a Chozo statue holding an orb, and inside that orb will be the amazing Space Jump item which allows you to continuously jump again in mid-air. However, when you attempt to escape through the door, it will close and lock shut. The Chozo statue known as Torizo will come to life, and the wall behind it will extend to the left. Those familiar with the Chozo statue fight in the beginning of Super Metroid will find this battle similar. The legs of Torizo are invulnerable, so you'll have to aim your weapons upward at his chest or head. Pummel Torizo with missiles as fast as possible, dodging the statue and the waves it creates when it claws the air. It will sometimes stop and spit rocks at you. You can shoot these rocks for more energy and missiles.

The closer you are to destroying Torizo, the faster it becomes. Hit Torizo with enough firepower to destroy it. However, it will not be truly destroyed at this time. In a big twist, the statue will grow wings. The ceiling will now rise, revealing a set of platforms high off the ground. The ground will be covered in spikes. You must now use the Space Jump power to get off the ground and up on to the platforms. Torizo will resume its attack on you, flying over to knock you off whichever platform you are trying to occupy, or occasionally flying incredibly fast back and forth across the room at whatever height you happen to be at when it appears. You must shoot it whenever you get the chance, ideally when you are stable on a platform. Fortunately, its whole body is vulnerable to attack now. The best chance you have to fight it is when it stops to spit out rocks (which hatch into small insects). Try to get behind it where your shots will be unobstructed by the rocks.

Once you eliminate Torizo, the door will unlock, and you can continue on your way.
 * Eliminate a Metroid (D → G)

From Torizo's room, you can shoot through the sand and make your way to the right. You will soon reach a tall wall that you can Hi-Jump over, and the spikes make using the Spider Ball impossible. Fortunately, you just obtained the item you need to proceed over the wall: the Space Jump. Simply use the Space Jump to continuously jump in mid-air, and rise to the top of the wall. Then proceed to the right.

As your run along the roof, you will reach a hole that leads to room H. Down there is where you will collect the next set of power-ups. But for the purpose of this walkthrough, we will continue to the right first to destroy one of the Metroids in this area. Drop down the left side of the building. Along the way, you may notice a Missile Tank embedded in the wall. There is a hole in the wall leading to a narrow passage just above it that leads to room E if you want to explore it and find some useful items.

Shoot through the sand below to reach the bottom and explore the right passage to room F. The lower portion of room F is designed to allow you to quickly get from one side to the other if you happen to have the Speed Boost item. But even if you don't, you can easily access the other side by climb up to the upper portion and shooting a passage through the wall in the middle. Proceed to the right to room G.

Jump over the wall and continue right until you encounter a Gamma Metroid. Once the Metroid begins to attack, you may find it easier to fight it if you lure it back to the wall. The wall and the rocky floor create a bit of a barrier for you which keeps you lower than the Metroid, making it a little easier to strike it's underbelly.


 * Obtaining the Spazer Beam (G → J)

Once you destroy the Gamma Metroid, you must turn around and go back the way you came, until you return to the hole in the roof which leads to room H. Drop down to discover a room full of sand. Clear the sand away and use the Morph Ball to access the narrow passage to the rest of the room on the left, where you will find a save station. Save your game before proceeding down the hole to room I below.

Shoot a path through the sand until you can reach the bottom of the room, and take the door on the left to reach room J. In addition to the laser security sentries, you'll be introduced to a new type of enemy, a narrow machine composed of two pieces connected together. When you shoot the machine enough, the pieces break apart and attack you individually. You may feel that, even with the Wave Beam, attacking these narrow enemies is a bit of a challenge.

Continue left, drop down to the floor below, and then climb back up the other side to access the red door at the end. Shoot it with a missile and step inside. The Chozo statue inside will be holding an orb containing the Spazer Beam. This Chozo statue hides no surprises, and there's nothing else to find here. The Spazer Beam will significantly increase the width of your beam, making it much easier to fight the narrow machines which occupied the hallway outside.


 * Obtaining the Speed Boost (J → M)


 * Obtaining Super Missiles (M → T)


 * Clearing the nest (T → A)

Item Gathering

 * Missile Tank A (room V): On you way up room A, destroy one of the walls on the left. This will allow you to access a passage to a sectioned off chamber in room V where the missile tank is waiting.


 * Missile Tank B (room C): Upon entering the left side of room C, drop down to the bottom. Shoot away the sand beneath you to access the missile tank in the lower left corner.


 * Missile Tank C (room C): To collect the Missile Tank embedded in the wall of the right side of the Industrial Complex, first you must follow the procedure to collect Energy Tank A described below. After you obtain it, you can bomb the floor below to fall into a completely dark passage.  Start rolling to the right until you are no longer able to proceed.  Then use the Spring Ball to jump up, or bomb you way up, so that you can continue to the right.  This will lead you back out of room E, and over to the Missile Tank in the wall.  Bricks below the tank will crumble to let you escape.


 * Missile Tank D (room H): When you land in room H from the hole in the roof, you will arrive in a room loaded with sand. Shoot the sand away, particularly near the floor, to discover a Missile Tank hidden within.


 * Energy Tank A (room E): As you fall down the right side of the Industrial Complex in room C, hug the wall to grab hold of the entrance to a narrow passage right above where you can see a Missile Tank in the wall. Roll into room E, and jump over the ledge to the other side.  If you try to roll to the Energy Tank on the left, you will hit a block.  If you bomb the block, it will be evident that you can only remove the block with a missile.  Roll back to the left, come out of Morph Ball and squat down to fire a missile to the left.  Then roll over to collect the tank.  From there, it is possible to collect Missile Tank C above.