The Immortal/Spells

Magic spells can be found on scrolls. Most spells are needed to complete the game, but some magic use simply helps reduce the number of enemy battles you participate in.

Fireball
You first find a Fireball spell on Erek's body in Level 1. It has three shots. You can use it to kill two goblins. The last shot you can use to light a torch in the trapped room so that you can evade the Shades. This isn't found in the NES version, where the weak fireballs are a default weapon.

You find a second Fireball spell in a chest in Level 3, which has only two shots. You use it to kill instantly Trolls fighting with Goblins in order to gain the Goblins' trust.

Fireball (weak)
This spell is found in a chest in Level 5. It hurls weaker fireballs, and the spell lasts for a limited amount of time (1 minute), however the player can fire unlimited number of fireballs as long as this time lasts.

It must be used against the flying lizards in the other room, and take the key they carry.

Charm
This spell is found in the trapped room in Level 1. It is used to charm the will-o-the-wisps in Level 2, preventing them from attacking you. Using the scroll again results in the will-o-the-wisps attacking nearby enemies (used only once).

It is typically used to kill 2 of the guards of the Goblin King.

Levitate
Found in Level 6 in the infested chest. It allows you to levitate above the ground.

It is used to avoid the deadly spiderwebs on the floor of the webbed corridor below, although floating over spider sacks has you being eaten alive. You can speed up, but then the Main Character becomes hard to control and bounces off of the walls. As most spells, it is only used once.

Blink
This is found in a chest at the beginning of Level 8. It causes your character to temporarily disappear for 1 second, avoiding projectiles and has only 6 individual uses (3 in some versions).

It is used to avoid the fire breath of the Dragon; exact timing is needed to disappear exactly when the Dragon breaths the fire. The spell is not useful when the Dragon breaths for a longer time.

Fire Protection
This is found in a chest at the beginning of Level 8. It protects you from fire for a few seconds and is good for one use.

It is used when the Dragon attempts a longer burst of fire.

Statue of Gold
This is taught to you by Dunric and it temporarily transforms you into a golden statue and can be used 6 times.

It prevents the deathly effects of lightning on your character. It also protects you from certain physical attacks (including a Grim Reaper) in some versions of the game.

Sonic Protection
This is taught to you by Dunric and is used only once. It is used to prevent sonic waves from killing you for a short amount of time.

This spell and its required use are absent in some versions of the game, such as the NES version.

Magnetic Hands
This is taught to you by Dunric and allows you to grab metal objects from far away. It's good for one use.

It is used to take back your amulet at the end of the game.