Pokémon Sun and Moon/Z-Moves

Z-Moves are a new mechanic, consisting of a move which is very powerful and can only be used once per battle.

Typed Z-Moves
There is a Z-Move for every type. A Pokemon must know a move of that type to learn the Z-Move: for instance, Pikachu must know Grass Knot in order to use Bloom Doom.


 * Normal - Breakneck Blitz
 * Fire - Inferno Overdrive
 * Grass - Bloom Doom
 * Water - Hydro Vortex
 * Electric - Gigavolt Havoc
 * Fighting - All-Out Pummeling
 * Ghost - Never-Ending Nightmare
 * Flying - Supersonic Skystrike
 * Poison - Acid Downpour
 * Ground - Tectonic Rage
 * Rock - Continental Crush
 * Bug - Savage Spin-Out
 * Psychic - Shattered Psyche
 * Ice - Subzero Slammer
 * Dragon - Devastating Drake
 * Steel - Corkscrew Crash
 * Dark - Black Hole Eclipse
 * Fairy - Twinkle Tackle

Signature Z-Moves
Some Pokemon (or groups of Pokemon) have their own signature Z-Moves.


 * Decidueye - Sinister Arrow Raid
 * Incineroar - Malicious Moonsault
 * Primarina - Oceanic Operetta
 * Pikachu - Catastropika. If the right crystal is used, it can also learn 10,000,000 Volt Thunderbolt.
 * Eevee - Extreme Evoboost
 * Alolan Raichu - Stoked SparkSurfer
 * Tapu Bulu, Tapu Lele, Tapu Koko, Tapu Fini - Guardian of Alola
 * Mew - Genesis Supernova
 * Marshadow - Soul-Stealing 7-Star Strike