MapleStory/Inner Ability

This page describes about the Inner Ability System. Inner Potential is the same as Inner Abilities (or Abilities as per in game).

Ability Lines

 * To earn ability lines, talk to Maple Administrator for a quest at levels 30, 50 & 70.
 * To change ability lines, go to your Ability stat window and click on the reset button beside your honor point balance. Ability rank may drop unlike potential cubing.

Default lines (not affected by % stat): Default rank: Rare (can be increased to Epic, Epic to Unique, Unique to Legendary by resetting Abilities without locking rank but can also be decreased)
 * Final All Stat +1 (Unlocked at Level 30)
 * Final All Stat +3 (Unlocked at Level 50)
 * Final All Stat +5 (Unlocked at Level 70)

Earning Honor Points
You can earn Honor points by the following methods:
 * Picking up Medal of Honor from monsters around your level to get 5-20 Honor Points.
 * Picking up Boss Medal of Honor from Boss Monsters to obtain 100-200 Honor Points.
 * Using Event Medal of Honor from Events or Dojo or Ursus to obtain a set amount (usually 10,000)
 * Using "The Seed Medal of Honor" fron clearing Oz Tower/Seed Tower to obtain 100 Honor Points.
 * Level Up (500 Honor per level up starting from Level 29, every 10 levels this value increases by 100, Zero only gets points after Level 100)
 * Clearing Blockbuster such as Black Heaven and Heroes of Maple.
 * Clearing Monster Park on Thursdays or Saturdays (at a chance for Saturdays).
 * Opening Basic Bounty Hunter Pouches for Basic Honor Medal at a chance (500 Honor)
 * Opening Intermediate and Advanced Bounty Hunter Pouches for Intermediate Honor Medal at a chance (1,000 Honor)
 * Opening Superior Bounty Hunter Pouches for Advanced Honor Medal at a chance (2,000 Honor)

Resetting Abilities
Honor points can be used for resetting all inner abilities, locking a certain ability rank to prevent it from dropping or lock multiple lines to prevent them from being reset.
 * You need to lock the rank before locking any lines. If you choose to lock the rank, rank retains but will not go up either.
 * Rare Abilities cannot be locked since it is the lowest rank and you cannot go below Rare.
 * Alternatively you can use Miracle Circulator from the Cash Shop or events, they can only be used Epic or higher but it does not drop rank. However you cannot lock lines if you use Miracle Circulator. Miracle Circulator always give the maximum value (Stat level in multiples of 6).

The rate of the rank changes are as follows (may not be accurate)
 * Honor Points reset (not applicable if rank is locked, rates are approximated)


 * Miracle Circulators

Reset Cost
Ability rank may drop or increase if you did not lock the rank. Honor Points Cost Table below shows the Honor Points needed to perform the reset at normal times. During certain event periods, the cost will be reduced to half.


 * If you want the locks, you have to pay for it every single reset and all the costs add up depending on how many locks you want.
 * Example: You reset a legendary ability. 100 points are needed for a reset. 10,100 points are needed per reset with a rank lock. 13,100 points are needed to reset with rank lock and single line lock. 18,100 points are needed for a reset with rank lock and double line lock. So if you want to reset 5 times with rank lock at legendary with double line lock it will cost you 18,100×5 = 90,500 points.

Ability Stat List
Here are the list of possible abilities that you can get. There are a total of 48 lines (30 lines are available at Rare, 36 lines are available at Epic, 43 lines are available at Unique and 48 lines are available at Legendary)
 * Note: You will see honor stat levels below, but they does almost nothing except to determine what amount you get and the possible ranks to achieve it. In fact it cannot be levelled up.
 * Only your top-most line follows the minimum rank congruently, your other 2 lines can disobey the rank (meaning you can have Legendary rank but these 2 lines can still be at Rare rank). Maximum rank for bottom 2 lines is Unique.
 * You cannot have multiple lines of the exact same stats.
 * All Flat Stat Bonuses are not affected by its % variants and are added after the % is added. Other stat increases (including ATT and Magic ATT) are affected by % increases as they are coded the same way as other sources of the same stats, which are affected by % increases. Coding source: http://www.southperry.net/showthread.php?t=58373
 * Note that stat level has been renumbered for this page to reduce confusion (since in a set of 10 stat level, the first 4 stat levels are unobtainable however they are still coded in the game)
 * Ranged stat levels mean that the probabilities are weighted, so a stat value with a higher range of stat level means that you will have a higher chance of getting that line.

Rare
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Damage Increase to Monster with Abnormal Status
Deal more % final damage to monsters inflicted witih darkness, stun or freeze status. 🇨🇴

All Stats Increase
Increases final all stats. Not affected by any stat % increases.

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Buff Duration Increase
Increase the time which buffs last for. Certain skills are not affected, like Hyper Skills and Oz Ring Buffs.

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DEX and INT Increase
Increase Final DEX and Final INT. Not affected by any stat % increases. 🇨🇴

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DEX and LUK Increase
Increases Final DEX and Final LUK. Not affected by any stat % increases.

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DEX and STR Increase
Increases Final DEX and Final STR. Not affected by any stat % increases. 🇨🇴

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DEX Increase
Increases Final DEX. Not affected by any stat % increases.

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DEX to STR Conversion
Adds Final STR based on amount of AP invested into DEX. Not affected by any stat % increases. 🇨🇴

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Instant Kill Chance in Aswan Supply Mode
At a small chance instant kill monsters in Aswan Supply Mode.

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INT and DEX Increase
Add Final INT and Final DEX. Not affected by any stat % increases. 🇨🇴

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INT and LUK Increase
Add Final INT and Final LUK. Not affected by any stat % increases.

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INT and STR Increase
Add Final INT and Final STR. Not affected by any stat % increases. 🇨🇴

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INT Increase
Increase Final INT. Not affected by any stat % increases.

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INT to LUK Conversion
Increases Final LUK based on a percent of AP into INT. Not affected by any stat % increases. 🇨🇴

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Item Drop Rate Increase
Increase item drop chance from monsters.

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Damage Increase to Normal Monsters
Deals more % damage to regular monsters only. Increase shows up in damage range as Damage% (this ability is ignored when calculating damage against boss monsters). 🇨🇴

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LUK and DEX Increase
Increases Final LUK and Final DEX. Not affected by any stat % increases.

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LUK and INT Increase
Add Final LUK and Final INT. Not affected by any stat % increases. 🇨🇴

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LUK and STR Increase
Increases Final LUK and Final STR. Not affected by any stat % increases.

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LUK Increase
Increase Final LUK. Not affected by any stat % increases. 🇨🇴

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LUK to DEX Conversion
Adds Final DEX based on AP added into LUK. Not affected by any stat % increases.

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HP Increase
Increases your Maximum HP. Affected by HP % increases. 🇨🇴

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MP Increase
Increases your Maximum MP. Affected by MP % increases.

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Meso Obtained Increase
Increase amount of mesos obtained from monsters. Stacks with values from equips and Phantom's Character Cards, up till +100%. 🇨🇴

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DEF Increase
Increase DEF stat. Affected by DEF % increases.

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STR and DEX Increase
Add Final STR and Final DEX. Not affected by any stat % increases. 🇨🇴

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STR and INT Increase
Increase Final STR and Final INT. Not affected by any stat % increases.

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STR and LUK Increase
Add Final STR and Final LUK. Not affected by any stat % increases. 🇨🇴

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STR Increase
Increase Final STR. Not affected by any stat % increases.

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STR to DEX Conversion
Increases Final DEX based on a percent of AP into STR. Not affected by any stat % increases. 🇨🇴

Epic
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Weapon ATT Increase
Increases Weapon ATT. Affected by Weapon ATT % increases. 🇨🇴

Critical Rate Increase
Increases chance of a critical hit. 🇨🇴

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Jump Increase
Increase jump height. Cannot exceed 123%.

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Magic ATT Increase
Increases Magic Attack. Affected by Magic ATT % increases. 🇨🇴

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Damage to Tower Increase
Increase damage dealt to towers in Aswan Occupy and Attack mode

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Movement Speed Increase
Improves walking speed. Cannot exceed Movement Speed cap. 🇨🇴

Unique
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Cooldown Skip Chance
At a chance cooldown is not applied when you use a skill with cooldown. Certain skills are not affected, like revive skills, passive cooldown skills and Hyper Skills. 🇨🇴

DEF Percentage Increase
Increase DEF by a percentage. 🇨🇴

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DEF to Damage Conversion
Increase final damage based on a portion of DEF. Example: You have 5000 DEF and 25% conversion rate, so your final damage increases by 5000×0.25 = 1250 damage points. If you were hitting 1,000,000,000 damage per hit prior, with this ability you will hit 1,000,001,250 damage per hit.

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Damage to Boss Monsters Increase
Increase damage towards boss monsters. 🇨🇴

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HP Percentage Increase
Increase HP by a percentage.

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MP Percentage Increase
Increase MP by a percentage. 🇨🇴

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Avoidability Boost
Increase your Dodge Chance by a certain percentage multiplicatively (added as Evasion Rate %) 🇨🇴

Legendary
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Weapon ATT Increase by Level
Increase Final Weapon ATT by your character level. Not affected by Weapon ATT % increases. Weapon ATT increased is rounded down.

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Attack Skill Target Increase
Increases number of monster hit by your attack skills. Affects all skills except skills which hit only 1 monster. Max targets: 15. 🇨🇴

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Attack Speed Increase
Increase attack speed. Does not break Attack Speed cap (though if you have broken it, this line can boost it even further) 🇨🇴

Magic ATT Increase by Level
Increases Final Magic ATT based on character level. Not affected by Magic ATT % increases. Magic ATT increased is rounded down. 🇨🇴

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Passive Skill Level Increase
Increase passive skill level (skill that gives effect permanently). Does not apply to active skills with passive effects (but passive skills with active effects are affected) '''4th Job Passive Skill Master Levels can be broken with this ability. 5th job skills not affected.'''

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