Xenophobe/Starbase 7



MOONPORT INFESTED

TRANSFER ENGAGED

Xenos: 225

Room 1
The knife upon this room's left side is worth 500 points; you may also insert your weapon into the oil drum on its right side (but it shall just swallow it up).

Room 2
The rifle in the centre of this room may be picked up to replace your phazer, pistol, or gun; the next room is also set outdoors, and has a hole in its floor.

Room 3
The can of beans in the centre of this outdoor-based room is worth a health bonus of 50; the floor's hole next to it also leads to Room 17, if fallen down.

Room 4
The skull of the dead crewman's skeleton on the right side of this room can be picked up for 250 points; the holes in its floor also both lead to Room 18.

Rooms 5 and 6
The vial in the sixth room may be picked up by the player characters for 250 points; they may also go down to the base's "surface" level in the elevator.

Room 7
The bomb in the centre of this outdoor-based room may be picked up for 500 points; there is also no holes in its floor, but the next room has two more.

Room 8
The lamp in the centre of this outdoor-based room may be picked up, for 250 points; the two holes in its floor also both lead to Room 13, if fallen down.

Room 9
The matches upon the right side of this outdoor-based room may be picked up, for 250 points; the hole in its floor also leads to Room 14 if fallen down.

Rooms 10 and 11
The keycard and code in the tenth room may both be picked up for 1000 points apiece; you may also go back up or down another level in the elevator.

Room 12
The lamp in the centre of this outdoor-based room is worth 500 points; the next two rooms, as said above, may also be reached by falling down holes.

Room 13
The disc on the right side of this outdoor-based room may be picked up for 1000 points; the next (again outdoor-based) room also has another bomb.

Room 14
The bomb in the centre of this outdoor-based room may be picked up for 500 points; the next indoor-based room also has the self-destruct timer in it.

Room 15
The glass panel on the left side of the self-destruct timer may be broken, to reveal a keypad, while the button on the right side of it may be pressed to temporarily freeze it; the I.D. tag seen upon the left side of the room is also worth 500 points, while the fuel can in the centre of the room is worth 250.

Room 16
The beaker upon the room's left side may be picked up for a health bonus of 50, while the cash on the right side of it may be picked up for 500 points.

Room 17
The bomb on the right side of this outdoor-based room may get picked up, for 500 points; the next (again outdoor-based) room also has three bombs.

Room 18
The three bombs on the left side of this outdoor-based room may be picked up, for 1000 points; now it is time to go down to the starbase's basement.

Rooms 19 and 20
The knife in the twentieth room may be picked up by player characters for 500 points; they may also go back up to the "surface" level in the elevator.

Room 21
The pail seen upon the left side of this room can be picked up for 250 points, while the three bombs on the right side of it can be picked up for 1000.

Room 22
The mug in the centre of this room can be picked up for a health bonus of 50; Large Xenos may also peer into the room through the hole in the wall.

Room 23
The lamp on the left side of this room and I.D. tag on its right side (the latter is mostly hidden by the third bed) may both be picked up for 500 points.

Room 24
The disc in the centre of this room, which is hidden by the Large Xeno's skeleton in front of it and not visible at all, may be picked up for 1000 points.

Room 25
The "XX% ALIEN INFESTED" display indicates the percentage of Xenos remaining upon this starbase; the button on the right side of it may also be pushed to make it change to the self-destruct timer for a few seconds, and the bomb upon the room's left side may also be picked up for 500 points.

Room 26
The rope on the left side of this room can be picked up for 500 points, while the pistol on the right side of it may be picked up to replace your phazer.

Room 27
The three bombs in the centre of the room may be picked up for 1000 points; if you should fail to order the base's destruction before the self-destruct timer runs out, the Xenos will overrun it and you will not receive any bonus except for the 1000-point one for every item you recovered from the base. However, if you had ordered the destruction of the base, you will receive 100 points for every Xeno you killed, up to a maximum of 22400 - and if you managed to kill all 225 Xenos on this starbase before that self-destruct timer ran out, you will receive a health bonus of 200, along with 300 points for every Xeno you killed (up to a maximum of 67500). There is only one more unique starbase left to go now (after which, the cycle will start over again; however, you may remember that the first starbase will have undergone some changes both externally and internally if you manage to get back to it).