The Return of Ishtar/Guest Chamber


 * Ki and Gil will enter this room through that door at the bottom-left of it. It contains: three Wizards, three Brown Lizardmen (which take 802 hits to kill), five Blue Shield Knights (which take 906 hits to kill), one Dark Yellow Ooze and two Land Urchins (which can/will immediately invalidate Gil's energy)
 * The left side of this room, like that of Empty Cistern, wraps around vertically - and if you proceed in either direction, you'll end up where you started...
 * The first key at the top-right of the room opens the door at the left of the room, the second key at the top-right of the room opens the door at the right of the room, the first key down at the bottom-left of the room opens the aforementioned door at the bottom-left of the room, and the second key down at the bottom-left of the room opens that door at the bottom-right of the room. That key at top of the room does not open any of the doors in the room.
 * The door at the left of the room leads to the right section of Hall of Warriors (Room Pass: QFY - the same as Specter Cell), the door at the right of the room leads to Common Room (Room Pass: SF7 - the same as Trap Door Room), the aforementioned door at the bottom-left of the room leads back to Exercise Field (Room Pass: SC7 - same as Cross Point), and the door at the bottom-right of the room leads to Leader's Room (Room Pass: HC7 - same as Trophy Room). Remember.