Joust

Joust arrived at the height of the golden age of arcade games, and swept players off their feet. It presented a novel game play in a novel setting that captured the imagination. The player, mounted on an ostrich sized bird and carrying a lance, must "joust" against enemy players in a battle for air supremacy.

Set inside a cavern of sorts, complete with lava, the battle took place between floating segments of land. A pterodactyl would make its presence known if the player(s) stuck around for too long. Killing an enemy would make an egg appear. If left alone, the egg would hatch into a new enemy that would replace its fallen brethren. And a lava troll waited for unsuspecting victims to fly too close to the lave before reaching a claw out to grab his next meal.

Atari saw Joust as another title to snatch the rights up to and add to its library. It saw more official releases to Atari systems than any other title, including Ms. Pac-Man. While it made the rounds at Atarisoft, it was actually release for very few other platforms. Joust served as a source of inspiration twice for Nintendo; once for the simultaneous two player concept that appeared in Mario Bros., and then more directly for the gameplay found in Balloon Fight. Joust itself had an arcade sequel, Joust 2: Survival of the Fittest. Joust was released for download on the Xbox Live Arcade in 2006 with online multiplayer, enhanced graphics and new /Achievements/.

Story
The yellow knight and the blue knight are the last two champions of the Joust that takes place in a world where men ride atop giant birds, and height determines the victor. Help them take on wave after wave of would-be challengers who wish to take away their title.

Gameplay summary

 * You control the player's bird. Push the button to flap the bird's wings and rise in the air.
 * When the player and an enemy collide, the person who is highest wins.
 * You must defeat every enemy in order to advance to the next stage.
 * When an enemy is defeated, an egg appears. Collect the egg before it hatches in to an new enemy.
 * Beware the pterodactyl that arrives when you remain on a stage for too long. The only way to kill it is to position your lance directly in to its mouth.
 * Every fifth round in an egg wave. Collect them all before they hatch.
 * Avoid flying too close to the lava and attracting the attention of the lava troll who likes to reach out and grab unsuspecting fliers.