Star Fox 2/Bosses

Mirage Dragon
The Mirage Dragon is the only Hunter to appear on Normal difficulty. Its main attack is the powerful beam that can cause a lot of damage. It is fairly inaccurate, but he will fire it a number of times. The second involves him spewing magma balls and wrecked ships he has swallowed. These should be blasted before they connect with you. To defeat the Mirage Dragon, simply aim for its mouth.

Hunter Tektron
Hunter Tektron seems to be of a similar design to the Hunter Phantron, and exhibits some similarities to the original Phantron in Star Fox by moving at high speed to try and avoid your attacks and disorient you. It will attack from a distance with a fast arcing beam, and most of the time it will be invulnerable to attack. Hunter Tektron will also sometimes flee from battle, regaining any health it lost for the next encounter. You must defeat it quickly to avoid this happening. Keep focus on it's location using the radar, and when it opens to fire at you, return fire at it's vulnerable midsection.

Hunter Phantron
This seems like a hybrid of the Phantron and the Plasma Hydra from the original Star Fox. Shoot at its body and try to avoid getting hit by its arms. Using the Retros and the Boost will help a lot, as keeping your distance is vital.

Space Blade
The Space Blade is a possible upgrade to the Blade Barrier from the original Star Fox. To begin with, it will move slowly and generally keep it's distance, launching large spiked balls that will home in on your location. These appear on the radar and can be disorientating, but you can shoot them down with your blasters. It has six launchers from which it fires the spiked balls which must be first be destroyed, but the spinning blades can block your shots, much like the original Blade Barrier. When it spins the blades horizontally, it moves much faster and it's usually best to boost past it and turn to face it once it slows down. Once the launchers are destroyed however, it becomes much more aggressive, moving rapidly and launching a near constant stream of spiked balls from it's middle section. This leaves the center vulnerable as it opens to attack though, so fire at it to quickly finish it off.

Queen Dragoon
Despite the name, the Queen Dragoon has an appearance not dissimilar to the crab-like walkers on Titania in the original Star Fox. She will fire missiles at you from a long distance which should be shot down, and uses lasers as well when you get closer. She does not move much, and will be easily destroyed in only a few shots directly to the body. She is especially simple considering the Twin Blasters are readily available upon landing on Meteor. Upon her defeat she will leave behind the switch for the base.

Kick Gunner
The Kick Gunner appears in Fortuna's base on both Hard and Expert modes. It leaps from pools of water and hops around the area, firing ring lasers to attack. On Hard the pools are spread far apart and it will have to spend time reaching the next pool, making it an easy target. On Expert it has considerably more health and the pools are closer together, allowing it to jump directly from one to another while firing at you. There are also more threats within the room itself, making the battle more time consuming.

Knight Nack
The Knight Nack appears in Macbeth's base on Hard, within a large battleground area. It is a bigger version of the enemy walkers you encouter regularly in bases and the Battleships, and is armed with a huge shield and a large ring laser blaster. The shield will reflect attacks and can cause you to hurt yourself if you fire while too close. Most of the time it keeps the shield infront of its body, but will move it to one side to attack, leaving itself vulnerable. If you can sneak behind it without it being aware of you, you can get a clear shot at it as it walks around the arena.

Andross
It's similar to taking out a battleship core. After you destroy it, quickly destroy the "Andross cube" that appears. This will begin the final battle proper.

From here, Andross' battle has two phases on Normal, three phases on Hard, and four phases on Expert. The first phase is a large mask; shoot out the eyes. The second phase (Hard and Expert mode) will have a single eye as its weak point. The third phase (Expert mode only) will have two large hands you have to destroy, similar to Andross in Star Fox 64. The final phase, no matter the difficulty setting, will be the Andross cube you saw earlier. Quickly destroy it, and you beat the game!