Super Mario Sunshine/Gelato Beach

Episode 1: Dune Bud Sand Castle Secret

 * Objective: Complete the sandy obstacle course

This level starts out with a secret sublevel, but you might want to explore a bit anyway. This beach has Dune Buds, small plants that swell up when you water them. Strange thing to happen to the sand around them when you do this, so don't be surprised if you're thrown into the air by the sudden appearance of a large pyramid. The buds are usually guarded by Noki, who share the island with the Piantas.

The main enemy for this level are Cataquacks, the duck-shaped things. In this episode most of them are blue and these won't hurt you, though they will throw you into the air. The red ones, more of which will appear in later episodes, are more dangerous.

When you're done looking around, find the Dune Bud near the teardrop shaped peninsula about halfway down the beach. Spray it with water and this time a sand castle pops out on the peninsula. Go through the archway to start a secret minilevel.

The course starts with a long path made of blocks of sand; these start to dissolve when you step on them so don't hang around. Run to the green platform, hopping over the gaps when needed, and take a breather. Ground pound the nail in the left corner on the near side to get a 1-Up.

The sand blocks are a bit smaller on the next stretch but the idea is the same. Run until you reach the next green platform. The orange blocks here are solid so you can stop and get you bearings on them if you need to.

Ahead is a large castle-like structure mostly made of sand, but there are solid orange blocks here and there as well. At the top are four towers, but they shaped more like horns. The Shine is on the horn on the near side, but getting it involves jumping on the sand blocks as they dissolve. A double jump should get you to the next higher level, but if you miss a jump then find a new block to stand on so you don't fall through. Locate an orange block to rest on if you get overwhelmed. There is a second 1-Up on the far horn if you're brave enough to go for it, but it's just as hard to reach as the Shine and that's more important.

Episode 2: Mirror Madness! Tilt, Slam, Bam!

 * Objective: Remove the Plungelos from the giant mirrors

Talk to the Pianta where you start the level to see a lot of red critters crawling all over some large mirrors. Your job is to go and remove them so the mirrors can go back to doing what they normally do. The critters are called Plungelos and are very much like cataquacks except they are much bigger and wear leafy hats.

There are three mirrors; the first has one monster on it, the next has two, and the third mirror has three monsters. The first mirror has a palm tree next to it which make it easy to reach.

Once you're on the mirror the question is how to get rid of the monster. The name of the episode give you a clue for that. Spray the creature to push it toward the edge until it starts to lose its balance; it helps a bit to push down-hill if you can. Then run to the high side of the mirror and do a Ground Pound, flipping the monster into the air and out of sight.

Do the other mirrors the same way. They get harder since it gets crowded on the mirrors and you have to flip the monsters one at a time. Hop from treetop to treetop to get to the other mirrors. You can also use the rim around the tower in the middle and grab some coins to restore your health while you're at it.

Once you clear all 3 mirrors of baddies they while re-align and destroy the Wiggler on the tower. A Shine will land on the beach for you to collect.

Episode 3: Wiggler Ahoy! Full Steam Ahead!

 * Objective: Defeat the Wiggler.

Episode 4: The Sand Bird is Born

 * Objective: Collect 8 red coins in the Sand Bird mini-level.

Talk to the Pianta at the start to learn that the Sand Bird has now hatched and flown away. Look at the tower to see the hole it broke through to get out. The idea now is to get into that hole and you can see a trail of coins leading down behind the tower to a smaller tower. So you need to get to start of the trail at the top of the hill.

One way is to look along the cliff face behind the tower for an indent where a Dune Bud is hiding. Spray the Dune Bud to create some sand steps up to the level above. Then follow the footpath to the left and up the hill until you reach a little arena where there are two Nokis and two Piantas enjoying the view.

An easier way is to talk to a Pianta sitting near the base of the tower. He's a Chuckster and will just throw you where you need to go.

Look down the hill and you'll see the trail of coins from the top. Slide down to the smaller tower which conveniently has a trampoline on top, then bounce to fall, with a bit of luck, into the hole in the tower. You will be transported on to the back of the Sand Bird, high above the island.

This section can tricky since you're balancing on a flying bird, but remain calm and avoid unnecessary risks and you should be alright with a bit of practice. There are seven red coins on the Sand Bird, which you need to collect while it's flying about.

The three most dangerous coins are on the end of the tail and the tips of the wings. Try to get these when the bird is flying steadily early on. Soon the bird starts to flap its wings a bit more which means it's about to do a banked turn. Get up to its neck and move around to the side as the bird banks at a right angle. You should have enough traction to stay on as long as you keep on the side that most horizontal.

Once you've collected the seven coins on the bird, wait until it approaches the central tower where the final red coin is waiting. When you are within range, jump and hover onto the tower. Grab the final coin followed by the priceless Shine.

Episode 5: Il Piantissimo's Sand Sprint

 * Objective: Beat Il Piantissimo in a race to the top of the hill.

From the start point, run straight ahead and slightly to the right and you'll see a man in a pink Pianta costume. This is Il Piantissimo. Go over to him and he'll challenge you to a race to the flag (it's where you slid from to get into the Glow Tower in Episode 4). He will tell you that the record is 35 seconds, but even if you do better than that, you still have to beat him. One difference this time is that there is no Dune Bud around to create those handy steps up to the footpath, so just use Wall Kick jumps to get up there. It's not too tricky to beat him as long as you don't make any slip-ups. When you win the race, he'll hand over the Shine.

Episode 6: Red Coins on the Coral Reef

 * Objective: Collect the 8 red coins

This is a pretty easy one, and it's actually strangely relaxing. From the start point, turn run to your left toward the peninsula. Just the other side of the peninsula you should be able to see a large reef just offshore (it actually looks more like a huge underwater rock). All 8 coins can be found on or around this reef. There are 6 hidden on the reef itself and 2 that are being carried around by small groups of fish. If you have trouble finding the coins, it can help to zoom the camera right out, giving you a wide overhead view of the reef, and if you're still having trouble, change the camera angle a lot. Once you've grabbed all the coins, your Shine will appear.

Episode 7: It's Shadow Mario! After Him!

 * Objective: Catch Shadow Mario

It's just another Shadow Mario chase level. Simple.

Run after him, spray him, collect the Shine. Next!

Episode 8: The Watermelon Festival

 * Objective: Find a huge melon and win the watermelon festival

Finally, you can get your hands on the Shine Sprite that's been locked up in the smoothie store since before you'd even started your adventurous vacation. The first thing to do here is find the biggest watermelon in the area (it's at the top of the hill where the flag was in the race against "Il Piantissimo"). Climb the hill in the normal way and when you find the giant fruit, push it down the hill. It might get destroyed by the Cataquacks below; if it does, just wait for it to reappear and try again.

The aim now is to roll the watermelon very carefully to the smoothie hut on the pier (as you face out to sea, it's at the right-hand end of the beach). If you bump the melon into any trees, enemies or Piantas then it will explode and you have to start over, so carefully guide it down to the beach, spraying any Cataquacks that get too close. Push the melon along the narrow bridge to the hut making sure it doesn't fall into the sea (as that will cause it to explode, obviously) and when you reach the smoothie hut, you will be awarded first prize in the contest, and a Shine.