Star Wars: Knights of the Old Republic/Temple Main Floor

As you enter the Temple of the Ancients, Admiral Varko approaches Darth Malak on the viewing platform of the Star Forge:

Trapped on a Nameless World
The Temple entrance is in the middle of the west side of the main floor, with a on the opposite side of the corridor in the east wall. If you try to use either one at this point:


 * [This door is sealed and there is no visible means of unlocking it.]

You need to unlock the massive door by going through the corresponding door on the east side of the main floor, which is accessible by a corridor around the entire perimeter of the Temple, and down into the to use the.

If you simply want to get there as quickly and with as little incident as possible, use the for both the inward and outward journeys; otherwise, using the  as well and exploring the main floor allows you to gain more experience and retrieve more items.

South Security Computer
Follow the corridor as it winds to the south of the Temple entrance: just before you reach the west end of the, there's a locked temple door in the east wall of the northeast corner:

Within are a Sith acolyte and a metal box in the southwest corner:

There's also a computer in the southeast corner:

All views allow you to view camera feeds, but those of the north and south security computer rooms and the also allow the computer power conduits to be overloaded:

Viewing the and  allows you to corrupt the targetting programs of the droids within:

Viewing the allows you to unlock its security door:

Viewing the obelisk corridor allows you to deactivate its sentry turrets:

Viewing the and  allows you to corrupt the targetting programs of the droids patrolling them, and deactivate them:

You can also download an area schematic:


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As ever, viewing camera feeds allows you to scout without wasting s downloading an area schematic. The computer in the north security computer room is identical to this one, so feel free to overload its computer power conduit. However, do not overload this computer's power conduit until you've done everything you want to do and made sure at least one party member is either at a safe distance in Solo mode or using an so that none of the 1,000 electrical damage is inflicted.

None of the uses for which no experience is received are really worthwhile: at this point you should have no problem killing the droids and sentry turrets without needing to corrupt their targetting programs or deactivate them (and at the very least, Jolee should have Disable Droid even if you or Juhani do not).

South Corridor
The south corridor has a sea view through the pillars all along its south wall, and it's patrolled by two droids using s:

Through an open doorway in the north wall is a room containing a melee Sith assault droid and a Sith acolyte, while beyond the temple door adjacent to the east is another room containing another Sith acolyte, and four footlockers by the north wall and another by the west wall in the southwest corner, all with random contents.

Prototype Droid Command Room
At the east end of the south corridor is a temple door in the west wall of the northwest corner to the north, beyond which is a room containing a Sith acolyte and a plasteel cylinder in the southwest and southeast corners:

Beyond the temple door in the west wall of the northwest corner is another room with a locked temple door in its north wall:

It also contains a melee Sith sentry droid, a footlocker with random contents by the south wall, a metal box by the west wall and another by the east wall in the northeast corner:

Back in the first room to the east, beyond the temple door in the north wall of its northeast corner is a room with two heavy defense turrets by its east wall:

There's a locked temple door in the west wall:

Beyond the locked temple doors is the prototype droid command room, with a computer by its north wall:

Most views are restricted to viewing camera feed:

Viewing the allows you to interfere with the prototype droids there:

Viewing this room allows you to overload the computer's power conduit:

You can also download an area schematic:


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As ever, viewing camera feeds allows you to scout without wasting s downloading an area schematic. Do not overload this computer's power conduit until you've done everything you want to do and made sure at least one party member is either at a safe distance in Solo mode or using an so that none of the 1,000 electrical damage is inflicted.

Only one of the uses for which no experience is received may be worthwhile: disabling prototype droid shields while viewing the is advisable if your party uses energy weapons, since these shields can absorb up to 400 points of energy damage. Otherwise, at this point you should have no problem killing the droids and sentry turrets without needing to corrupt their targetting programs or deactivate them (and at the very least, Jolee should have Disable Droid even if you or Juhani do not).

Beyond the temple door in the west wall is the obelisk corridor, which contains two more pairs of heavy defense turrets:

You should recognize the alcove to the north at its west end as the place where Darth Malak was torturing Bastila...

East Guard Post
Midway along the west wall of the corridor along the east perimeter of the main floor is a temple door, beyond which is a room containing two prototype droids, and a strong box by the south wall in its southwest corner:

Their shields absorb up to 400 points of energy damage unless they've been deactivated by using the computer in the to the south.

Catacombs
Beyond the temple door in the west wall of the northwest corner of the east guard post is a ramp down to another temple door to the west, beyond which are the ../Temple Catacombs/, where using the unlocks the  opposite the Temple entrance on the west side of the main floor, allowing you to reach the.

North Corridor
The north corridor has a sea view through the pillars all along its north wall, and it's patrolled by two droids using s.

At the west end of the corridor is a temple door in the east wall of the southeast corner to the south, beyond which is a room containing a Sith acolyte with a metal box by the north wall and a footlocker by the south wall, both with random contents (although the metal box may be difficult or even impossible to open for some reason).

There are three temple doors in the south wall of the north corridor. Beyond the west door is a room containing another Sith assault droid, a Sith acolyte and a footlocker with random contents between the beds by the east wall, while beyond the center door is a room containing a Sith assault droid and a Sith acolyte. The east door is locked:

Beyond it is the north security computer room, which contains a Sith acolyte, a footlocker with random contents by the east wall in the southeast corner and a computer identical to the.

Beyond the temple door in the south wall of the center room are two dark Jedi guarding the to the west. At the east end of the corridor is a temple door in the west wall of the southwest corner to the south, beyond which is a room containing a rusted droid:


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'''The droid is actively engaged in its patrol route. You cannot reprogram it anymore.'''

The droid only patrols back and forth between here and the to the south, where it can distract the two prototype droids. However, it's only really worth repairing to receive experience for doing so.

There's a locked metal box in the southwest corner and two metal boxes by the west wall, another with random contents by the north wall and another locked metal box in the northeast corner:

Beyond the temple door in the south wall of the southeast corner is a room containing a rune covered pillar in its southeast corner, which is mined:

The corridor beyond the temple door in the west wall of the northwest corner leads to another temple door at its west end, beyond which are the two dark Jedi guarding the to the west.

Armory
Beyond the temple doors of the center room to the south of the or those to the south and west of the rusted droid in the northeast corner of the main floor is a room containing a male dark Jedi Guardian and a female dark Jedi Sentinel, who challenges you once you cross the threshold:

However, the female uses Master Valor unless debilitated, and since she has : Fear, Stun and Paralysis this is only possible using Force Whirlwind or Wound, Choke or Kill (although two failed saves against Kill will always result in her death). After using Master Valor:

Beyond the temple door in the west wall of the southwest corner is the southeast corner of a room in which a Sith Master destroys a training droid after you open the door:

Even if his Force Immunity is canceled by Force Breach or it expires, his high natural Force resistance means that even a level 20 Jedi's Force powers will only breach it 45% of the time, which combined with Force Immunity: Fear, Stun and Paralysis makes it (highly) unlikely that he'll be debilitated even with Force Whirlwind or Wound, Choke or Kill. A Force user like Jolee should use (Advanced) against him, if possible (preferably after using an  to entangle him).

Beyond the locked door in the west wall of the southwest corner is the armory:

Experience can be received by using the, or its equivalent in the north security computer room beyond the locked temple door in the south wall at the east end of the , to unlock it.

There's a metal box by the south wall in the southeast corner, and a by the west wall in the southwest corner:

There's also a footlocker with random contents by the north wall in the northwest corner, a locked footlocker, locked large locker and another large locker (both gun lockers) by the north wall and another two locked large lockers by the east wall in the northeast corner:

Massive Door
Once you've entered the and used the  there to open the massive door on the west side of the main floor opposite the Temple entrance, then you can return to it to do so.

West Guard Post
Beyond the massive door is the west guard post, containing two melee Sith sentry droids.

Summit
Beyond the temple door in the east wall of the southeast corner of the west guard post is a ramp up to another temple door to the east, beyond which is the ../Temple Summit/.

Temple Exit
Once you've used the on the summit to shut down the planetary disruptor field and the Temple energy shield, then you can return to the main floor to exit the Temple to the west.