Street Fighter II/Dhalsim

Click here for more information about Dhalsim's other fighting game appearances.

Dhalsim is the original long-range fighter of fighting games. Dhalsim's intense training has given him the ability to contort and extend his limbs into forms physically impossible in real life; he can project his arms and legs outward in order to deliver attacks that would be out of the range of normal limbs. Dhalsim's fighting style involves keeping the opponent at bay with distance attacks and projectiles, and optimally, only getting close to strike with a surprise aerial attack or sliding kick. Due to his reach advantage, Dhalsim has both very low offense and defense, making it vital for him to avoid sustaining too many blows from a strong fighter. Dhalsim's sprite, while standing, is actually quite a small target, due to the total number of pixels Dhalsim's sprite occupies while not attacking. Dhalsim becomes a much larger target while attacking. As of Super Street Fighter II Turbo, the player can make Dhalsim do only short range attacks by holding back on the joystick.

Background
Dhalsim hails from Kerala, India. He is often depicted as having pupil-less eyes. His build is that of a normal man who exercises and weight trains regularly except for his abdomen and waist which appear much out of proportion and emaciated. He wears torn saffron shorts as his only clothing attire as well as saffron wristbands and anklebands. He has three coloured stripes adorning his head. The skulls he wears around his neck are those of village children that died during a plague. In palette swap renditions of Dhalsim, his skin is often dark blue or other unnatural colors. He is the oldest of the original World Warriors.

Generally a pacifist, Dhalsim fights to raise money for his village, but realizes that it might contradict his pacifist beliefs. The only significant part he played in the overall story of the series was to make Cammy self-aware.

Dhalsim has the power to suspend himself in midair, stretch his extremities in ways beyond the average human, read minds, and sense evil, the latter abilities he uses to locate the sinister M. Bison, and doing his part to aid those who can defeat the villain. He retired from fighting after the second World Warrior tournament, and continued to roam the world helping those in need. In many additional storylines, he aids Ryu in his quest to become stronger and defeat evildoers.

HD Remix Alterations
Control Motion Changes Buffs Nerfs
 * Teleport command requires only or  rather than 3.
 * Yoga Flame changed to so it doesn't overlap fireball command.
 * Yoga Blast changed to to match Yoga Flame.
 * Super changed to to match Yoga Flame command.
 * Super input window is larger and is a fixed size, rather than random size.
 * Yoga Blast now travels way up the screen with version to hit pesky off-the-wall Vegas.
 * Super can now be done as a reversal.
 * Teleport recovery is not longer, but the last 9 frames are vulnerable, rather than the last 3.
 * Super does less damage, around 50% rather than 60%.
 * Super is now more vulnerable around Dhalsim's head and throwable from behind.
 * Noogie hold has shorter range.
 * Ducking ranged punches no longer cleanly go under Guile's Sonic Booms.