User talk:Wittj

Welcome to StrategyWiki!
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Sonic Mega Collection Plus
Hi, I noticed you created this page. If the games included haven't been modified from the original releases (excluding graphics tweaking and minor things like that) it might be better to just link to the older games. That way if someone is playing the older game, they will be able to get the benefit of the guide as well. If there are only a few major differences (a new character, one new level, etc) just have a "changes" page or something. -- Prod (Talk) 19:26, 22 November 2006 (CST)

Image filenames
Hi Wittj. I noticed the great screenshots you've uploaded. If you could, please remember to reference which game they come from in the filename, just to make it clear. Even if you don't want to type out "Star Fox Adventures" every time, something like SFAdv or SFoxA would suffice (to distinguish it from, say, Street Fighter Alpha.) Thanks very much, and keep up the great work. Procyon 13:26, 28 December 2006 (CST)

Mortal Kombat movelists
Hi Wittj. I noticed that you were starting MK: Armageddon. I don't know if you're aware of this or not, but we have a special Move Lists section of StrategyWiki and templates to use in order to provide complete and consistent move lists. One example would be Move Lists/Midway Games/MKII. Please consider contributing the moves in this section. You are not required to do so, but if you decide not to, I or someone else will help migrate the moves and covert them to a similar format. Please let me know if you have any questions. Thanks! Procyon 19:12, 29 December 2006 (CST)


 * Got your message Wittj. The best way to learn how to set up the move list is simply to immitate what's already been done.  If you take a look at a simple game like Street Fighter II (edit the page to see what it looks like) you can see how each fighter has a moves list header and footer, and then each move has a command and a button combination.  Not every move has to fill both of these sections out.  And there is a designation in the move header for a fighter's portrait, but if you don't have one, you can use the "No Portrait" header  like SF3 does so far (I've been meaning to fix that for a while...)  Another important thing is that you should try to do each character's move lists twice; once in the main move list page for MK:A, and again on each individual character's page.  But don't worry if you don't feel like doing all of that, the main page would be a big enough addition to the project.  If it seems overwhelming, then just do a simple move list and I'll try to convert it when I have some free time.  You can also talk with Antaios as he is the one who submitted both of the MK move lists so far.  Good luck!  Procyon 21:14, 30 December 2006 (CST)


 * Hi Wittj. I have a couple of thoughts after seeing Baraka's moves.  First and foremost, nice job.  It doesn't conform to the move list template, but that should be easy to fix.  But what is occurring to me is that perhaps MK:A is not a good candidate for the move list project.  For one thing, it's not an arcade game.  Now, that's not a reason to exclude it alone, but it doesn't use the usual / terminology that most of the fighting games use.  Second, we have to come up with some kind of key to indicate the moves for both the Xbox and the PS2.  Unfortunately, I don't have enough time to come up with a solution for that.  In the mean time, I'll leave it up to you to either continue adding the moves to the move list project, or move them to a sub page for MK:A.  Sorry that I don't have a better answer for you at this time.  Procyon 22:47, 30 December 2006 (CST)


 * Hmmm... perhaps we should have two separate pages, or perhaps the Xbox moves on one line and the PS2 moves on the line directly after it:


 * Eh, we'll think of something. --Antaios 23:02, 30 December 2006 (CST)
 * I saw your table, but I'm kind of undecided on it; overall, I'd probably say no, but it does have an interesting implementation. Two things I noticed though: The rows have to be wider (so the buttons don't go on separate lines) and you also don't need commas for combos. I would wait to see what Procyon thinks and go from there. --Antaios 20:30, 31 December 2006 (CST)