Kritika: The White Knights/Meteorites

For the most part, you will not be able to get meteorites very easily and your selection will be terrible. They are very difficult to level up because Astral Shards are hard to come by (remember to do your daily dungeon!). In addition, you can only use one, two, or three of them until level 62. They have very low stat boosting properties and barely contribute to CP. Do your best to choose the best stats, e.g. Add'l Damage, Damage Reduction, and ATK or DEF.

Evolve
If you have a Meteorite with Enhance level of +5, then if you have the proper Astral Shard for the grade, you can sacrifice the Astral Shard, plus gold, to change the meteorite to the next grade, +0 enhance. E.g. Poor Meteorite [Concentration] +5, plus a Poor Astral Shard [Concentration] will result in a Normal Meteorite [Concentration].


 * Poor to normal: Astral Shard + 75,000 gold

Add'l Damage
Meteor label: Concentration


 * Poor
 * +0: 0.02%, ?? CP
 * +1: ??%, ?? CP
 * +2: ??%, ?? CP
 * +3: ??%, ?? CP
 * +4: ??%, ?? CP
 * +5: 0.22%, 91 CP


 * Normal
 * +0: 0.26%, 113 CP

Atk
Meteorite label: Attack


 * Normal
 * +5: 383, 487 CP

Critical Rate
Meteorite label: Fury


 * Poor
 * +0: 180, ?? CP


 * Normal
 * +0: 260, 166 CP
 * +1: 305, ?? CP

DEF
Meteorite label: Defense


 * Poor
 * +0: 120, ?? CP


 * Normal
 * +5: 312, 199 CP

Damage Reduced
Meteorite label: Evasion


 * Poor
 * +0: 0.02%, ?? CP


 * Normal
 * +0: 0.26%, 108 CP
 * +1:

HP
Meteorite label: Life


 * Poor
 * +0: 41 HP, ?? CP


 * Normal
 * +0: 211 HP, ?? CP

Magic DEF
Meteorite label: Endurance


 * Poor
 * +0: 108.00%, ?? CP
 * +5: 140.40%, ?? CP


 * Normal
 * +0: 150.12%, ?? CP
 * +1: 159.84%, ?? CP

MP
Meteorite label: Psyche


 * Poor
 * +0: 180 MP, ?? CP


 * Normal
 * +0: 263 MP, ?? CP

Physical ATK
Meteorite label: Destruction This boosts your physical skills' damage by a percentage. It currently adds 0 CP.


 * Poor
 * +0: 54.00%, 0 CP
 * +5: 70.20%, ?? CP

Physical DEF
Meteorite label: Shield


 * Poor
 * +0: 108.00%