MapleStory/Cannoneer/Builds

AP Distribution
Like Warriors, DEX has a limited role in determining accuracy, but level has a far greater effect. For this reason, little to no AP should be spent in DEX, depending on funding. Cannoneers should apply all AP on STR which is their main damage stat. To use most equipment and weapons, the requirement is DEX = level, but level 10 Pirate Blessing gives 15 DEX, second job Pirate Training adds 30 DEX and Monkey Magic adds 20 DEX, so you will have minimum 69 DEX by level 70 without equipment or putting any AP into it.

Skill Build
Considering Recovery only heals about 2HP/second when fully leveled, most people will not select this.


 * Level 2: +1 Three Snails (1)
 * Level 3: +1 Three Snails (2)
 * Level 4: +1 Three Snails (3)
 * Level 5: +1 Nimble Feet (1)
 * Level 6: +1 Nimble Feet (2)
 * Level 7: +1 Nimble Feet (3)

At level 10, after you job advance to Pirate, you will get 3 more skills in the beginner tab automatically.


 * Level 10: +1 Master of Swimming (1)
 * Level 10: +1 Pirate Blessing (1)
 * Level 10: +1 Master of Organization (1)

At level 30, after you job advance to Cannoneer, you will get 1 more point in Master of Organization automatically.


 * Level 30: +1 Master of Organization (2)

Note: Level 10 Pirate Blessing is a Link Skill, but it can not be given to another character on your account until you reach level 70. It can be changed to another character on the account only one time per day.

Pirate
First point goes to Cannon Blaster, because it's a mob skill that will get you to level 30 fast. Don't forget to talk to Kyrin at level 18 for your Crocell hat. It gives 12 DEX, and you may need it by level 25 to equip your new hand cannon and still keep your base DEX at 4 so you can put all your AP on STR.


 * Regular Build
 * Level 10: +1 Cannon Blaster (1)
 * Level 11: +1 Cannon Boost (1), +1 Blast Back (1), +1 Cannon Strike (1)
 * Level 12: +3 Cannon Boost (4)
 * Level 13: +3 Cannon Boost (7)
 * Level 14: +3 Cannon Boost (10)
 * Level 15: +3 Cannon Blaster (4)
 * Level 16: +3 Cannon Blaster (7)
 * Level 17: +3 Cannon Blaster (10)
 * Level 18: +3 Cannon Blaster (13)
 * Level 19: +3 Cannon Blaster (16)
 * Level 20: +3 Cannon Blaster (19)
 * Level 21: +1 Cannon Blaster (20), +2 Blast Back (3)
 * Level 22: +3 Blast Back (6)
 * Level 23: +3 Blast Back (9)
 * Level 24: +3 Blast Back (12)
 * Level 25: +3 Blast Back (15)
 * Level 26: +3 Cannon Strike (4)
 * Level 27: +3 Cannon Strike (7)
 * Level 28: +3 Cannon Strike (10)
 * Level 29: +3 Cannon Strike (13)
 * Level 30: +3 Cannon Strike (16)


 * End Result
 * Cannon Boost: Level 10
 * Cannon Blaster: Level 20
 * Blast Back: Level 15
 * Cannon Strike: Level 16

Cannon Strike only hits one, and is replaced in second job, so it does not need to be maxed. Alternatively, you could leave Cannon Blaster at 16 as it is also replaced in second job. Blast Back is not real useful on the low level mobs at this level, but maxing it out is an absolute must, for later use on faster mobs such as Twister Jester. It will slow them down and knock you back so you can keep attacking it without turning around.

Cannoneer
First point goes to Scatter Shot to replace Cannon Blaster, than max Cannon Mastery to raise your minimum damage. Barrel Bomb training works really well at Mushroom Kingdom and Kerning Square.


 * Regular Build
 * Level 30: +1 Scatter Shot (1)
 * Level 31: +1 Cannon Mastery (1), +1 Barrel Bomb (1), +1 Critical Fire (1)
 * Level 32: +3 Cannon Mastery (4)
 * Level 33: +3 Cannon Mastery (7)
 * Level 34: +3 Cannon Mastery (10)
 * Level 35: +3 Cannon Mastery (13)
 * Level 36: +3 Cannon Mastery (16)
 * Level 37: +3 Cannon Mastery (19)
 * Level 38: +1 Cannon Mastery (20), +2 Barrel Bomb (3)
 * Level 39: +3 Barrel Bomb (6)
 * Level 40: +3 Barrel Bomb (9)
 * Level 41: +3 Barrel Bomb (12)
 * Level 42: +3 Barrel Bomb (15)
 * Level 43: +3 Barrel Bomb (18)
 * Level 44: +2 Barrel Bomb (20), +1 Pirate Training (1)
 * Level 45: +3 Pirate Training (4)
 * Level 46: +3 Pirate Training (7)
 * Level 47: +3 Pirate Training (10)
 * Level 48: +3 Critical Fire (4)
 * Level 49: +3 Critical Fire (7)
 * Level 50: +3 Critical Fire (10)
 * Level 51: +3 Critical Fire (13)
 * Level 52: +2 Critical Fire (15), +1 Cannon Booster (1)
 * Level 53: +3 Cannon Booster (4)
 * Level 54: +3 Monkey Magic (3)
 * Level 55: +2 Cannon Booster (6), +1 Monkey Magic (4)
 * Level 56: +2 Cannon Booster (8), +1 Monkey Magic (5)
 * Level 57: +2 Cannon Booster (10), +1 Monkey Magic (6)
 * Level 58: +1 Cannon Booster (11), +2 Monkey Magic (8)
 * Level 59: +2 Cannon Booster (13), +1 Monkey Magic (9)
 * Level 60: +2 Cannon Booster (15), +1 Monkey Magic (10)
 * Level 61: +3 Scatter Shot (4)
 * Level 62: +3 Scatter Shot (7)
 * Level 63: +3 Scatter Shot (10)
 * Level 64: +3 Scatter Shot (13)
 * Level 65: +2 Cannon Booster (17), +1 Monkey Magic (11)
 * Level 66: +1 Cannon Booster (18), +2 Monkey Magic (13)
 * Level 67: +2 Cannon Booster (20), +1 Monkey Magic (14)
 * Level 68: +3 Monkey Magic (17)
 * Level 69: +3 Monkey Magic (20)
 * Level 70: +3 Scatter Shot (16)


 * End Result
 * Cannon Mastery: Level 20
 * Barrel Bomb: Level 20
 * Pirate Training: Level 10
 * Critical Fire: Level 15
 * Cannon Booster: Level 20
 * Monkey Magic: Level 20
 * Scatter Shot: Level 16

Scatter Shot is replaced in third job, so it does not need to be maxed. Pirate Training can be moved up if you need DEX to equip a weapon and want to keep your base DEX at 4, putting all AP into STR. Mastery is first to improve stability and raise minimum damage, followed by Barrel Bomb as it hits 8 with 100% knock back when maxed. Max Critical Fire for more big numbers. Maxing Cannon Booster and Monkey Magic together is convenient to use on a macro. Scatter Shot works fine with only 1 SP, so you could save it for last, but it works really well in combination with first job Blast Back on faster mobs with high HP such as Twisted Jester, so it's increased to 16 before finishing Monkey Magic and Cannon Booster.

Cannon Trooper
At level 70, go to El Nath and talk to Pedro, the 3rd job pirate instructor to accept the quest. Go to Sharp Cliff 1, and through the hidden portal bottom center of that map. Click the rock at the bottom center to go fight Kyrin's evil clone and bring the black charm back to Pedro. That's it, no going back and forth to Victoria any more!

First point goes to Cannon Spike to replace Scatter Shot, than a few good one pointers before maxing Reinforced Cannon for additional attack. 1 point in Counter Crush early for the chance at passive additional attack, then max your core skills, followed by additional attack, and then supporting skills.


 * Regular Build
 * Level 70: +1 Cannon Spike (1)
 * Level 71: +1 Monkey Madness (1), +1 Monkey Wave (1), +1 Cannon Jump (1)
 * Level 72: +3 Reinforced Cannon (3)
 * Level 73: +3 Reinforced Cannon (6)
 * Level 74: +3 Reinforced Cannon (9)
 * Level 75: +3 Reinforced Cannon (12)
 * Level 76: +3 Reinforced Cannon (15)
 * Level 77: +2 Monkey Madness (3), +1 Counter Crush (1)
 * Level 78: +3 Monkey Madness (6)
 * Level 79: +3 Monkey Madness (9)
 * Level 80: +3 Monkey Madness (12)
 * Level 81: +3 Monkey Madness (15)
 * Level 82: +3 Monkey Madness (18)
 * Level 83: +2 Monkey Madness (20), +1 Monkey Wave (2)
 * Level 84: +3 Monkey Wave (5)
 * Level 85: +3 Monkey Wave (8)
 * Level 86: +3 Monkey Wave (11)
 * Level 87: +3 Monkey Wave (14)
 * Level 88: +3 Monkey Wave (17)
 * Level 89: +3 Monkey Wave (20)
 * Level 90: +3 Cannon Jump (4)
 * Level 91: +3 Cannon Jump (7)
 * Level 92: +3 Cannon Jump (10)
 * Level 93: +3 Cannon Jump (13)
 * Level 94: +2 Cannon Jump (15), +1 Cannon Spike (2)
 * Level 95: +3 Cannon Spike (5)
 * Level 96: +3 Cannon Spike (8)
 * Level 97: +3 Cannon Spike (11)
 * Level 98: +3 Cannon Spike (14)
 * Level 99: +1 Counter Crush (2), +2 Cannon Spike (16)
 * Level 100: +3 Counter Crush (5)
 * Level 101: +3 Counter Crush (8)
 * Level 102: +3 Counter Crush (11)
 * Level 103: +3 Counter Crush (14)
 * Level 104: +1 Counter Crush (15), +2 Luck of the Die (2)
 * Level 105: +3 Luck of the Die (5)
 * Level 106: +3 Luck of the Die (8)
 * Level 107: +3 Luck of the Die (11)
 * Level 108: +3 Luck of the Die (14)
 * Level 109: +3 Luck of the Die (17)
 * Level 110: +3 Luck of the Die (20)
 * Level 111: +3 Pirate Rush (3)
 * Level 112: +3 Pirate Rush (6)
 * Level 113: +3 Pirate Rush (9)
 * Level 114: +3 Pirate Rush (12)
 * Level 115: +3 Pirate Rush (15)
 * Level 116: +3 Pirate Rush (18)
 * Level 117: +2 Pirate Rush (20), +1 Barrel Roulette (1)
 * Level 118: +3 Barrel Roulette (4)
 * Level 119: +3 Barrel Roulette (7)
 * Level 120: +3 Barrel Roulette (10)


 * End Result
 * Reinforced Cannon: Level 15
 * Monkey Madness: Level 20
 * Monkey Wave: Level 20
 * Cannon Jump: Level 15
 * Cannon Spike: Level 16 (or 20)
 * Counter Crush: Level 15
 * Luck of the Die: Level 20
 * Pirate Rush: Level 20
 * Barrel Roulette: Level 10 (or 6)

Cannon Spike is replaced in forth job, so it does not need to be maxed. Barrel Roulette is not essential, but some might like to max this over a skill that will be replaced. First max Reinforced Cannon for additional attack, followed by Monkey Madness and Monkey Wave, than Cannon Jump. The cool-down on Monkey Madness is annoying, but it increases the damage on Barrel Bomb, so it's two skills for the price of one. Monkey Wave is your strongest attack in third job. Cannon Jump can be moved up if you are training at a place with platforms and you want to make it's use cheaper. Raise Cannon Spike to 16 (or max it), followed by Counter Crush for the chance at additional attack. Luck of the Die could be an amazing skill, or it could do nothing so it's maxed late, followed by Pirate Rush for the %HP gain and defense, and finally dump all remaining points into Barrel Roulette which should be maxed, (or 6) if you already maxed Cannon Spike.