Gauntlet: Seven Sorrows

Gauntlet: Seven Sorrows is a computer role-playing game. It is the follow up to Gauntlet Legends and Gauntlet: Dark Legacy. Industry veterans John Romero and Josh Sawyer (now out of the project) spearheaded Midway's San Diego studio, intent on reviving the classic Gauntlet action RPG franchise after the last title was poorly received. Gauntlet: Seven Sorrows fuses fantasy fighting action with the strategic RPG collecting and customization elements for solo play, co-op and an online community.

Story
Centuries ago, four immortal heroes were gathered together to serve the emperor. He trusted their advice, but sought their immortality, and so his six great advisors used this against him, and tricked him into crucifying them on a great tree at the bottom of the world. Afterwards he regretted this act, and yet committed six other sorrows before he was killed by his trusted advisors. However, before his death he undoes his first great sorrow and releases his loyal heroes from the tree. Mysteriously set free, the heroes now must set out to destroy the emporor's twisted advisors and set right the emporor's six other sorrows. If the ancient heroes cannot undo the emperor's deeds on their own, his mad plans may tear apart the world.

Details
Romero and Sawyer both left Midway Games before the completion of this title. The two characters, Lancer and Tragedian, created by Romero and Sawyer have been removed from the game. In this game you can play as the four original heroes, the wizard, the elf, the warrior, and the valkyrie, each with their own combos and special attacks. The game is shunned by many people who think that using realistic graphics fails to grasp the Gauntlet feel. Some fans even went as far as to never buying the game at all.