Round the Bend/Drain 4

First to fourth visits
Once Jemima Wellington-Green has reappeared in the fourth drain, you shall have to run under a Teenage Mutant Ninja Teddy as he jumps, then jump onto two platforms in turn (while watching for a radioactive barrel as it bounces up and down); once you have done so you will have to jump onto a third platform and enter a big round hole in the wall to proceed to the second area of the drain. Once Jemima reappears in the second area of this drain, you must to walk to the left under another Ninja Teddy as he jumps, then jump onto a horizontally-oriented pipe and a fourth platform in turn (while watching out for another radioactive barrel as it bounces up and down), jump onto three more platforms in turn while watching out for toxic waste coming out of a pipe on the ceiling, jump onto an eighth platform (while watching out for a third radioactive barrel, as it bounces up and down), drop down to three more platforms in turn, walk under a third Ninja Teddy as he jumps up, and enter another large round hole in the wall to proceed to the third area of the drain.

Once Jemima has reappeared in the third area of this drain, you will have to walk under a fourth Ninja Teddy as he jumps, then jump up onto two more platforms in turn (while watching out for a fourth radioactive barrel); once you've done so you shall have to jump onto another horizontally-oriented pipe and a fourteenth platform in turn (while watching for a fifth radioactive barrel), then jump onto a third horizontally-oriented pipe (while watching out for a sixth radioactive barrel). You'll then have to drop down onto a fifteenth platform, as a bat comes flying towards you (on this platform, it will not hit you) - and once it has flown off the left side of the screen, you will have to drop down onto a sixteenth platform, jump onto a seventeenth one (while watching out for a seventh radioactive barrel), walk under a fifth Ninja Teddy (as he jumps), and enter a third large round hole in the wall to proceed to the fourth area of the drain. Once Jemima has reappeared in the fourth area of this drain, you'll have to walk to the left, and enter a fourth comic page of Cosmic Comprehensive; it's Sports Day at the Intergalactic Academy and Jemima must now make her way from the top of the page to the bottom by jumping over the hurdles (and the limbs of the school's rapidly-dismembering pupils). Once she has done so John Potato shall give her a bonus of 1% x 10 (10 points) - and she'll then return to the office, so you shall have to reenter the drain with her again and retrace your steps back to its third area (but when you jump onto that second horizontally-oriented pipe, you will have to drop down onto an eighteenth platform, jump onto a nineteenth one, and enter a fifth comic page of Nursery Crimes). Jemima must now again make her way from the top of the page to the bottom, while avoiding Little Miss Muffet's spiders; once she does so John Potato shall give her another bonus of 1% x 10 (10 points). Jemima shall now return to the office, so you must reenter the drain with her again, retrace your steps back to the second area, walk under the second Ninja Teddy as he jumps, and enter a sixth comic page of True Romance - and Jemima must now, once again, make her way from the top of the page to the bottom while avoiding the Greek God Eros and his arrows (which are intended for Dave and Mandy). Once she has done so, John Potato shall give her a third bonus of 1% x 10 (10 points); she will now return to the office but you shall now have to repeat what you just did (only this time, John Potato will give Jemima a bonus of 1% x 20 on finishing the page). Jemima shall then return to the office (but you now have to switch to the third drain with the top arrow and Vincent Vermin with the bottom one).