Vampire: The Masquerade - Bloodlines/Character creation

Feats
Feats are derived stats from your scores in both attributes and abilities.

Combat

 * Unarmed: Modifies damage while fighting unarmed
 * Melee: Modifies damage when using melee weapons
 * Ranged: Modifies damage done using firearms
 * Defense: Improves chance to avoid taking damage from all forms of combat

Covert

 * Lockpicking: Improves ability to open locked doors
 * Sneaking: Reduces chance to be spotted while hiding
 * Hacking: Grants the ability to break passwords on computers
 * Inspection: Improves ability to spot hidden objects and passages
 * Research: Grants the ability to read tomes to improve stats

Mental

 * Haggle: Reduces cost of buying items and improves the amount gained when selling
 * Intimidate: Improves ability to force people into agreeing with you
 * Persuasion: Improves ability to convince others to agree with you
 * Seduction: Improves ability to use your appearance to your advantage

Soak

 * Bashing: Reduces damage suffered from blunt damage types
 * Lethal: Reduces damage suffered from slashing or piercing weapons
 * Aggrevated: Reduces *damage taken from fire, electricity, claws, and fangs

Physical

 * Strength: Adds +1 to unarmed and melee
 * Dexterity: Adds +1 to stealth and lockpicking
 * Stamina: Adds +1 to soak bashing

Social

 * Charimsa: Adds +1 to persuasion
 * Manipulation: Adds +1 to haggle
 * Appearance: Adds +1 to seduction

Mental

 * Perception: Adds +1 to ranged and inspection
 * Intelligence: Adds +1 to research and intimidate
 * Wits: Adds +1 to defense and hacking

Talents

 * Brawl: Adds +1 to unarmed
 * Dodge: Adds +1 to defense
 * Intimidation: Adds +1 to intimidate
 * Subterfuge: Adds +1 to seduction

Skills

 * Firearms: Adds +1 to ranged
 * Melee: Adds +1 to melee
 * Security: Adds +1 to lockpicking
 * Stealth: Adds +1 to sneaking

Knowledges

 * Computer: Adds +1 to hacking
 * Finance: Adds +1 to haggle
 * Investigation: Adds +1 to inspection
 * Scholarship: Adds +1 to research and persuasion

Disciplines
Each clan has access to only 3 disciplines. They are very powerful and expensive to improve. They all cost blood to activate. Some may break the Masquerade if seen by humans.

Auspex
Reveals aura of nearby targets

Obfuscate
Activating Obfuscate activates only your highest level gaining the benefit of lower levels

Potence
Extra damage from potence can not be soaked

Protean
Activating Protean activates your highest level and gains the benefit of all the lower levels