Carrier Command 2/Weapons

The vehicles of Carrier Command 2 can equip a variety of weapons and equipment to change how they fight. Most vehicles have two types of slots: usually one primary slot for the unit's main weapon and a few secondary slots for equipment like missile decoys.

Islands build the guns themselves (turrets) as well as their ammunition, which is separated into Small Munitions and Large Munitions. Small Munitions generally consists of bullets and artillery rounds, while Large Munitions usually includes missiles, bombs, and other explosives.

Aircraft Chaingun
The principal aircraft weapon, the aircraft chaingun is usable by all aircraft. It is a no-frills, rapid fire weapon mostly used against ground targets in gun runs, or against slow-flying aircraft like Razorbills and Petrels.

Turning WW2-style dogfights are very uncommon and most dogfights are settled with long range AA missiles.

Even if you don't use the aircraft chaingun on your units, it is advised to keep a healthy stock of 20mm ammunition on your carrier to keep its CIWS working. Official Description: Aircraft-mounted chaingun.

Ammo Description: Chain gun ammunition.

30mm Autocannon
Official Description: Ground vehicle cannon.

Ammo Description: Gun ammunition.

40mm Autocannon
Official Description: Ground vehicle cannon.

Ammo Description: Gun ammunition.

IR Missile & Missile Array
IR Missiles are surface-targeted missiles. When launched, they will simply track the nearest enemy and drop on the target from high altitude.

IR missiles can be built normally and loaded onto aircraft for long range ground attack purposes, or loaded into a Missile Array - known as Turret (IR Missile) in the production menu. The Missile Array loads up to four IR missiles in it, turning your Seal or Walrus into a long range surface to surface missile battery. IR missiles have an extraordinary range, and can be safely fired from your carrier to the island's interior.

As with all missiles, IR missiles can be intercepted by anti-aircraft armament on carriers or vehicles. They can also be decoyed by missile decoys, or destroyed outright by the sonic pulse generator.

Official Description: Holds up to 4 missiles.

Ammo Description: IR tracking missile.