WarioWare: Touched!/Dr. Crygor

Dr. Crygor's games are unlocked by beating Jamie T.'s boss stage in story mode. His Slightly Unscrewed selection of games are all based around making rotating movements on the touch screen with the stylus.

In the story (Games) mode, you will be presented with a selection of twelve randomly-picked microgames from the below list, followed by the boss stage (Living Room Rally). Beat Kat & Ana's, Ashley's and Dr. Crygor's boss stages to unlock James T.'s games and to receive one of the Toys.

Once you have beaten Dr. Crygor's boss stage, picking him again in story mode will present you with a repeating cycle of twelve randomly-picked games followed by the boss stage, the time limit reducing every few stages, for you to see how far you can progress. If you score over 30 points you will receive another Toy.

Each time you play a new microgame in story mode, you will unlock it in Album mode. Album mode allows you to practice a particular game over and over with a reducing time limit, as a repeating cycle of the three difficulty levels, to see how high you can score. Each microgame in Album mode has a score to beat in order to 'pass' that game (given below). Unlock all the games in Album mode to give Dr. Crygor a silver crown. Beat the pass score in all the games to give Dr. Crygor a gold crown.

Free Range
Spin the cage to free the beast!

In level 1, tap the animal to pass. In level 2, spin the cage then tap the pig to pass. In level 3 tap the pig but when the screen changes, spin the cage. Do this carefully.

Score 10 points to pass in Album mode.

Heads Will Roll
''Roll the snowball to build an enormous snowman! Use it to take over the world...or at least the cold parts.''

Roll your stylus over the small ball to get it rolling in either direction, and continue until a snowman is formed. Higher levels require more rolling to complete.

Score 10 points to pass in Album mode.

Space Buffet
''Spin the black hole! It's hungry enough to eat an entire intergalactic buffet!''

The black hole only spins one way, determined by which hand you use the stylus with - Left for left handed people and vice versa. Higher levels require more spinning to devour the objects.

Score 15 points to pass in Album mode.

Big as a Whale
Spin the reel to haul in the fish!

In level one, spin in the direction of the arrows to catch the fish. In level two, wait for the fish to bite (Use the map on the right side of the screen) before spinning. In level 3, quickly react when the fish bites the line.

Score 20 points to pass in Album mode.

Watered Down
Spin the valve to fill the cup over the line, but don't let it overflow!

Spin in the direction of your writing hand to turn the tap on more, and spin the opposite direction to turn it off when the water crosses the line. Higher levels require more of the cup to be filled and allow less margin for error.

Score 20 points to pass in Album mode.

Goin' Loopy
''Spin circles around their head! Better keep a bucket handy...''

Spin the stylus around the target's eyes until they become dizzy and fall off the screen. Higher levels feature moving targets that require more spinning.

Score 10 points to pass in Album mode.

Engine Trouble
Spin the propeller as fast as you can until the gauge hits MAX, then let her rip!

Spin the propeller in either direction until the power bar is filled, then either flick your stylus upwards or release it from the touch screen to complete the game. Failure to release it will result in the bar staying at maximum but no takeoff, so remember to complete this. Higher levels require more spinning.

Score 20 points to pass in Album mode.

Catch a Tune
Brrrrrrzzzzt...turn the...brrrrrzzzztttt...radio...bzzzt...dial to...bzzzzzttttt...tune in!

Spin the dial left or right to change the shape of the note. A clearer note means you're close to tunning the radio in, so slowing down your spinning speed is advised at that moment in time. The radio must be fully tuned in to pass. Higher levels require you to tune in the radio more.

Score 20 points to pass in Album mode.

Unwind
''This picture is all wonky! Spin it back to normal!''

Turning the picture one direction will make it more blurred, while spinning the other direction will make it clear - Work out which you are causing with your actions, and change them accordingly. Higher levels require you to spin the image more.

Score 15 points to pass in Album mode.

Stroke of Genius
Swing the swimmer's arms in a circle to beat the other fools to the end of the pool!

Spin the arms in the direction of the end of the pool (Shown on the top screen) until you reach the end and win. Higher levels require you to spin more, and also put your opponents at a higher advantage.

Score 20 points to pass in Album mode.

Drop the Ball
''Tilt the box to roll the ball through the hole! It's just not right to cage a wild ball!''

Twist the maze in the direction you want the ball to roll. Depending on the scenario, your strategy should change - Slight tilts for passing through tight gaps and large tilts for high speeds and gaps. Higher levels feature more complicated mazes.

Score 15 points to pass in Album mode.

Track and Field
Spin the turntable to get the cart to the people; they need their applesauce!

Use the bottom screen to spin the timetable and place the completed piece of track in the required position to move the cart. Higher levels involve a longer distance for the cart to travel, along with the cart appearing from different angles. This therefore requires more spinning of the track itself.

Score 10 points to pass in Album mode.

Straight to Video
Turn the VCR dial to match the picture on the two screens!

Fast-forward the image quickly until you see the event on the top screen occur on the bottom, then stop and backtrack as required until the two images perfectly match. Higher levels generally require more spinning, and involve slightly more complicated videos - For instance, finding a singular red card in a pack of black ones being shuffled.

Score 20 points to pass in Album mode.

Fried Goodness
''CHOMP! Spin. CHOMP! Spin. CHOMP!''

Spin the donut so uneaten parts are placed by the animal's closing mouth as required. Higher levels involve smaller animal mouths, therefore requiring more spinning and accuracy.

Score 20 points to pass in Album mode.

Good Times
Spin the long hand to set the clock!

Use the clock on the top screen as reference to quickly work out which direction to spin the flashing hand and how much to do it by. Higher levels require more spinning or distort the clock hands - Simply use the ending points as reference and not the hand itself.

Score 20 points to pass in Album mode.

I'm Gonna Hurl
Spin the beefy boy and throw the hammer!

Spin the hammer thrower until the bar reaches the red, then flick your stylus up when the angle is correct for the hammer to land in the brown area. A good strategy is to build up speed, then slow down, aim and release while the red part of the meter is slowly decreasing. Higher levels have a smaller target area.

Score 15 points to pass in Album mode.

Flower to Tower
''Spin the crank to raise the basket and deliver flowers! Hey, where's my tip?!''

Look out for obstacles as you climb - If an archer is preparing an arrow of a bird is flying by, it may be best to delay your actions until the danger has passed. Higher levels feature more obstacles and a smaller crank.

Score 20 points to pass in Album mode.

Gym Locker
Follow the directions on the top screen and spin the dial to crack the safe.

Slowly spin the dial, using the guide and pointers to count the number of marks completed and the direction you should be spinning in. Higher levels involve more complicated safe combinations.

Score 15 points to pass in Album mode.

Spin a Yarn
Unravel the yarn!

Spin in either direction to unravel the yarn from the top screen. Higher levels have more yarn to unravel.

Score 25 points to pass in Album mode.

Luna-see
Aim the telescope at the moon; there's some kind of alien infestation!

Twist the telescope in the general direction of the moon, then refine the image using the top screen and angles on the bottom screen ot match it up perfectly. Higher levels feature fake objects that must be avoided and generally require more twisting.

Score 10 points to pass in Album mode.

Boss stage: Living Room Rally
''A giant, slobbering monster is chasing after you! Steer your radio-controlled car to get away!''

Generally straightforward - Twist the controller on the bottom screen left and right to move in those directions, avoiding obstacles as they come. Spinning faster makes your turns sharper, allowing you to quickly escape from jamming yourself against walls amongst other things. Higher levels have more obstacles to avoid.

Score 7 points to pass in Album mode.