Battlestar Galactica: Deadlock/Walkthrough

There are currently three campaigns available. The Broken Alliance DLC adds additional missions and content to the default campaign.

Following these, in chronological order, are Operation Anabasis the Sin and Sacrifice campaign, the Resurrection campaign, and the Ghost Fleet campaign.

This page will discuss the strategic layer - what is done in between battles. For the tactical layer, see the Getting Started page.

The campaign is available in four difficulties:
 * Lieutenant: Provided you aren't careless with the Daidalos or your ships, completing all the campaign missions will be very straightforward. Large Cylon fleets will be mostly absent, and you will continue to encounter large amounts of escorts even late game. While challenging when first starting out, it is easy to build and keep momentum. A fortified colony can provide upwards of 48 Tylium per turn. With the Economic boost provided by Daidalos, this can be as high as 57.
 * Commander: A slightly more challenging version of Lieutenant, and overall the starting point for most players. The AI is not much more difficult, but reduced resources means you must be more cautious with your ships.
 * Admiral:
 * Fleet Admiral: Side missions exist for only one turn, making it very difficult to get additional resources.

In addition

Strategic Layer


In between battles, players can look at the map of the Cyrranus System and move fleets around to respond to the Cylon threat. The Cylons will deploy fleets to the Twelve Colonies and attack them, reducing their willingness to support the Quorum and, most importantly, your income. If there are fewer than six colonies remaining, the game is not lost - instead, campaign missions (and thus progression) will be halted. Colonies can be brought back into the fold by stationing friendly fleets around them. To win the campaign, complete all thirteen campaign missions.

The only way to lose the game is to have the Daidalos shipyard be destroyed. It is also possible to "lose" the game by having your fleets be destroyed and having too few resources to replace them.

Building ships is also done in between combat. Tylium is a resource used to construct vessels for your fleets, and each ship requires a certain number of turns to be deployed. Additional tylium can be spent to rush the construction of a vessel and send it out immediately. Up to three ships can be built at once, with others remaining in a queue. After a certain campaign mission, a fourth construction slot will be opened.

Blueprints acquired from progressing through the campaign can be unlocked using Requisition Points.

Hiring officers for your fleets will help bolster their effectiveness, and having an officer assigned to a fleet above a colony will have it be Fortified, and produce additional resources. Officers are also necessary to increase the points budget for each fleet, allowing you to field larger and more powerful ships.

Map Markers
In addition to your own fleets, the map also shows the position of Cylon fleets. These fleets will lower the colony's support of the Quorum, reduce the amount of Tylium received by the player from them, and ultimately cause them to leave. If there are fewer than six of the twelve colonies aligned to the player, all campaign missions are put on hold until you can re-recruit them.

The strength of Cylon fleets is unknown until you engage them. The game selects from a predetermined list of fleets which one you will face. Destroying Cylon fleets will boost support for the Quorum.

There are also Side Missions, sometimes called Resource Missions. These missions provide players with Tylium, Requisition Points, research discounts, and sometimes hinders the Cylons with a penalty. Side missions will eventually disappear, but are otherwise not required to win the game.

Broken Alliance also features its own set of missions, alongside the main scenario missions of the main game.