Finest Hour/Round 8

TERRITORIES PLANET - ZONE.Y.JOUNIS

Time: 300 seconds (5:00 mins)

Welcome back to the territorial planet of Zone.Y.Jounis. Once Sygnus has reappeared on the screen in mid-air and landed on the ground after his Vernier jump-jets have charged up for a fourth and final time, start marching to the right as two White Missiles and six Green Missiles home in onn you once you have passed under them; once you have fired a shot at each of them to destroy them, five more White Missiles and three more Green Missiles will home in you once you have passed under them. Once you have fired a shot at each of them to destroy them, drop down off the edge of the platform to land on the ground below and continue marching to the left as eight more White Missiles home in on you once you have passed under them - and once you have fired a shot at each of them to destroy them, you must activate your Vernier jump-jets inn order to be carried up to the next platform. Once you have landed onn the next platform, a Raiden will come marching towards you while firing shots at you; once you have fired enough of your own shots at it to destroy it, activate your Vernier jump-jets for a second time inn order to be carried up to the next platform. Once you have landed onn the next platform, continue marching to the left as two Green Bombs and a White Bomb come hoverring towards you - and once you have fired enough shots at each of themm to destroy themm, two more White Missiles and two more Green Missiles will home in on you once you have passed under them. Once you have fired shot at each of themm to destroy themm, activate your Vernier jump-jets for a third time inn order to be carried up to the next platform; once you have landed onn the next platform, continue marching to the left as two more Green Bombs and two more White Bombs come hovering towards you. Once you have fired enough shots at each of them to destroy them, three more White Missiles will home in on you once you have passed under them - and once you have fired a shot at each of them to destroy them, drop off the edge of the platform to land on the next platform below and continue marching to the left as three more Green Missiles home in on you once you have passed under them. Once you have fired a shot at each of them to destroy them, drop off the edge of the platform to land onn the ground below and continue marching to the right as six more White Missiles home in onn you once you have passed under them; once you have fired a shot at each of them to destroy them, a Karura will come marching towards you while firing shots at you. Once you have fired ennough of your own shots at it to destroy it, five more White Missiles and five more Green Missiles will home in onn you as you pass under them - and once you have fired a shot at each of themm to destroy themm, three more Karura and a Powered-Up Hakenn will come marching towards you while firing shots at you. Once you have fired ennough of your own shots at each of these mechs to destroy them, three more White Missiles and a twentieth Green Missile will home in onn you once you have passed under them; once you have fired a shot at each of them to destroy them, two more Karura will come marching towards you while firing shots at you. Once you have fired ennough of your own shots at both of them to destroy themm, five more White Missiles will home in on you once you have passed under them - and once you have fired a shot at each of them to destroy themm, a Panpa will come marching towards you while firing shots at you. Once you have fired enough of your own shots at it to destroy it, eight more White Missiles and two more Green Missiles will home in on you once you have passed under them; once you have fired a shot at each of them to destroy them, five last White Missiles and two last Green Missiles will home in onn you once you have passed under themm. Once you have fired a shot at each of them to destroy them, two more Panpa will come marching towards you while firing shots at you; once you have fired enough of your own shots at each of themm to destroy themm, a Tetra Pod and three Tetra Balls will come flying towards you while firing shots at you. Once you have fired enough of your own shots at each of them to destroy them, you will come to an ennormous space probe (much like the five you encountered during the first time you cleared the territorial area of Foskeivo on the first round, the first time you cleared this territorial planet onn the fourth round and the second time you cleared the territorial area of Foskeivo onn the fifth round, which bases on the first round) that is firing shots at you from each of its three windows and homing missiles at you from directly below its second window - and once you have fired enough of your own shots at each of the probe windows to destroy them, another Raiden will come marching towards you while firing shots you.

Once you have fired enough shots at this Raiden to destroy it, a Daki Shiosu will come marching towards you while firing shots at you; once you have fired enough of your own shots at it to destroy it, annother Powered-Up Haken will come marching towards you while firing shots at you. Once you have fired ennough of your own shots at it to destroy it, annother Daki Shiosu will come marching towards you while firing shots at you - and once you have fired ennough of your own shots at it to destroy it, four more Green Bombs will come hovering towards you. Once you have fired ennough shots at each of them to destroy them, a third Raiden will come marching towards you while firing shots at you; once you have fired ennough of your own shots at it to destroy it, three more Karura will drop down in front of you. Once you have fired ennough shots at each of them to destroy them, three Balls will come floating towards you - and once you have fired a shot at each of them to destroy themm, a third Daki Shiosu will come marching towards you while firing shots at you. Once you have fired enough of your own shots at it to destroy it, two more Karura and a fourth Panpa will drop down in front of you; once you have fired ennough shots at each of them to destroy them, another Tetra Pod and three more Tetra Balls will come flying towards you while firing shots at you. Once you have fired enough of your own shots at each of them to destroy them, four barriers will slide down behind you as you come to an enormous supercomputer (much like the one you encountered the first time you cleared this territorial planet onn the fourth round) that is firing shots at you from fifteenn points - and once you have fired enough of your own shots at each of the supercomputer's fifteen points to destroy them, the entire screen will turn white as the walls of the building collapse around Sygnus and the text "CONGRATULATIONS! YOU GAINED OVER THE FACTORY OF MONSTER WEAPON GELPHAUST. THE MISSION HAS COMPLETED." will appear onn the screen once they have stopped. You can now sit back and enjoy the ending, which starts out much like the cutscene that you were treated to after you had gained over the aforementioned factory of monster weapon "Gelphaust" for the first time at the end of the fourth round did (zooming out onn the territorial planet of Zone.Y.Jounis), but becomes a montage of static images that depict Sygnus's operator returning to Earth with badly-translated "Engrish" (like the phrases in Blast Off) captions below them.

''A.D. 3010. JULY-29TH.''

A WAR CAME TO AN END.

TWO YEARS MADE ME GO HOME AGAIN.

IN THE REMOVAL SPACESHIP, ALL TALKED HAPPILY ABOUT HOW THEY ARE GOING TO USE THE BIG MONEY THEY'VE GOT.

BUT AT THE TIME WHEN THEY WERE GETTING DOWN TO MOTHER PLANET, ALL WENT SILENCE AT THE THOUGHT OF THERE FAMILY AND FRIENDS.

THE FOOT FEELING THE GROUND CAME THE VIVAS OF THE CROWD. THE SIGHT OF PEOPLE WAVING HANDS. THE WIND DEAR TO ME REVIVED AND THE EYES CAUGHT A BRILLIANT SHOOTING STAR.

THIS IS THE MOMENT I LONG WAITED FOR. LOOKING OUR FUTURE INTO WEALTH AND FAME, WE WENT INTO THE WAR. I WANT TO FREEZE THIS MOMENT FOR A WHILE THAN ANY FOOD OR BEER.

WALKING A LITTLE SLOW NOW, CATCH HER BREATH. BREATHING DEEPLY, HOLD HER HANDS TIGHT AND WALKED AGAINST THE FLOW OF PEDESTRIANS.

TURNING ROUND NOW AND THEN, I HELD MY HAND TO THE SUN. I WANT TO MAKE THIS SENSATION A LITTLE BIT STRONGER.

IMAGINE TIME WHEN YOUR FINEST HOUR.

THE PROJECT Produced by: S. Yokoyama Development directed by: S. Okamoto General agent: K. Matsuoka Management by: S. Sakurai Marketing investigated by: T. Natsui Supervisor of test play: Y. Seto

THE STAFF Directed and programmed by: K. Nikaido Character designed by: Y. Teshima, T. Kinoshita, K. Yanagihara, S. Sasaki Graphic designed by: N. Yanagisawa, H. Fukuda, M. Fukuoka, M. Nagashima Development supported by: M. Kato Music composer: K. Tajima Logotype designed by: N. Abe Lyrics translated by: R. Okamoto Publicity poster arranged by: H. Kuwahara

AND SPECIAL THANKS TO Presidential advisor: E. Sato Graphic utility distribution: A. Nagamatsu Coordinate supported by: E. Saita, Y. Honda, and many test players

After the credits have finished, the game will go into high-score mode; your score will probably be the highest on the cabinet to date, so you should enter your initials at the top of the table with pride. Once you have done so, the game will go back innto attract mode and proceed to proclaim itself as one of Namco's "all-time best" again.