LIMBO/Chapters 1-13

There are 39 chapters in the game.

Chapter 1
You're awake, outside and alone. You aren't given any instruction, leaving you free to move left or right.

The only option to progress is to walk to the right. The path right leads to a downward slope, followed by a spiked pit (that you need to jump over).

Chapter 2
Your first obstacle is a tower. Use the action button to pull the cart back, and jump on it to reach a dangling rope. Climb down the rope, onto the hangling platform. Jump off the left side, and jump just before you slide into the pit of water. Walk right through the dark tunnel, and enter the boat. THe boat chain will detach, and you will float across until you hit dry land.

Chapter 3
While you do reach land, you need to climb the cliff and the first jump is too high. Pull the boat forward, and use it to jump on the first platform. The path onward has a pair of bear traps. Grab one, and pull it away from the second, to get room to jump over them. The path ends at a pit, with a hanging body. First, move the bear trap under the body, then jump on the rope holding the body. The trap will snap shut, removing the heavy weight on the rope and allowing you to proceed.

Chapter 4
When you see the log and start climbing it, a sudden quake will cause it to slide down. It will also be followed by a large boulder, dodged by retreating.

Proceeding along the path shows trees with a hanging vine, only to be stopped by a large lake. The crate won't help crossing the lake, but you can pull it back to the hanging vine. Climb the vine, and swing back and forth. When you start swinging fast enough, you can jump onto the branch on the side. Continue jumping on the large branches until you reach the top of the right-most tree, where you can knock down dead wood. Climb back down, and use the floating wood to cross the lake.

Chapter 5: Spider
A bear trap is oddly placed on a tree, and there's a giant spider blocking your path. When you approach, the spider will raise aim leg and try to impale you. When it raises the leg to attack, run to have it hit the ground instead. After the second miss, the bear trap crashes on he ground, letting you fight back.

Move the bear trap forward until the spider starts to aim. Pull it back when the spider raises the leg, and it will hit the trap instead of you. When you repeat the attack for the second time, you will have to run back as the spider will immediatly follow with another attack without warning. The third leg can be snapped in the same way as the first two. When the third leg is snapped, the spider will run away.

Chapter 6: Webbed
The spider has left, and you can continue. The only path gets you trapped on a sticky ground, with the spider approaching from behind and wrapping you in a web. After you break free by wiggling around, you can still hop forward. There are only three obstacles to conquer. The first is a pit at the bottom of a downward slope.

The second is a boulder that you have to slowly push forward. Once it starts rolling by itself, hop back to avoid the tree that will fall down. The third is a large boulder across a spiked pit. Place yourself slightly ahead of the center of the boulder to have it slowly roll forward. When the boulder reached the end of the pit, the next jump will slide further away from the spider, and break you free of the webs.

Chapter 7
In the pit, you will see a rope, but it's attached to a bear trap. To get through, you need to jump on the rope, and quickly jump away to avoid the bear trap. The bear trap can then be avoided.

Chapter 8
You now need to jump across a series of dead trees, above a large spiked pit. The stick holding up a part of the tree will break if you jump on it, and you will need to run back to avoid its fall.

The next tree will fall forward, requiring you to jump to the next tree. After the spiked tree, you will have to jump over a spiked ball. The last tree is a downward slide where you jump onto safe land.

Chapter 9
A short walk, and you will see two mechanical spider legs, and the first human contact. The legs aren't that dexterous, allowing you to walk past them when it is raised. The human manning the conrols will run away.

When you jump across the gap, you will also need to jump over burning tires. These tires are also thrown by humans, who will flee when you get close. Climb up the ladder.

Chapter 10
The men have setup a trap to stop your progress, but you must spring it. When you are under the trap, the left bear trap will fall first, and you can avoid it by running left. This is quickly followed by the other trap, dodged by moving right. The second trap also leaves a rope free, which you can climb to the platform above and walk above the traps.

Chapter 11: Spider chase
The spider is still hungry, and resumes the chase. Push the log into the water, and use it to jump across to the small island. Continue until you see a fallen tree and wait for the spider to approach. When it touches the tree, it lifts up, allowing you to make the jump to the higher ledge.

Push the tree stump over, and jump across the gap. When you see the boulder, break the stick holding it in place and run back. Take cover just below the ramp, and the boulder will smash the spider down into the abyss below.

Chapter 12: Cages
There are two cages hanging, with a crow pecking one rope. Climb the ladder you see to the right, and jump across to the cage with the frayed rope. When the cage hits the ground, push it all the way to the right, and climb up.

Chapter 13: Mindless drone
A large pool of water has a drowned corpse in the middle of the lake. Jump on it, and another human will mindlessly plunge into the water, providing a second platform to jump across. After reaching the other side, drag one of the bodies. You will reach a crushing trap, which is disarmed by dropping the body into the pit. Continue along the path.

Chapter 14: Blowguns
There are two crushers ahead. The first triggers if you miss the jump to the central platform, while the second triggers if you jump on the center. They are easy to get past, and you can jump over the pit.

After the pit, you will see three hostiles armed with blowguns. Retreat and jump over the pit. You will see one fall into the pit, but the others will get past. Continue retreating past the two traps - the others will trigger them as they pursue.

Chapter 15
The next obstacle is a set of two doors after a set of two ropes and two blades. These two doors are raised by hanging on one of the ropes, but slowly close if you aren't weighing the rope down.

There is also a movable cart. It needs to be placed just left of the rope hanging between the two blades.

To raise the first door, climb to the upper platform, and grab the rope (climbing up to avoid the blades), and wait for it to stop. Quickly jump off, and run to the lower floor and catch the bottom of the rope just before it reaches the blades. Grab the second rope to raise the other door, and make your escape.

Chapter 16: Brain parasite
A parasite shoots from a plant and hits you in the head. This parasite forces you to walk forward and reverses direction upon contacting bright light.

You will walk down a steep slope, which has a pit at the bottom you should jump over.

Next, you will encounter a crate. Jump over it. When the bright light forces you to turn around, push the crate under the ceiling creature, then climb the crate. The parasite gets removed, and you can freely move onward.

Chapter 17
There is a wheel to power a building in the background, but it's unoccupied.

Head to the right, and you will find an animal hiding in a cove. To lure it out, jump on the nearby platform to have the mushrooms drop something onto the ground. When the animal eats the food, land to its right and chase it towards the wheel.

Start the generator by pulling the lever. The animal will start running.

To the right is a small pit that needs to be filled with water. First, pull the log in the pit towards the middle. Climb back out, and grab the chain to fill the pit. Jump across before the water drains, and proceed to the large pipe.

Chapter 18
Before pulling the lever, slide the crate under the trap door, climb up, and open the trap door. Pull the lever to start the water flow, and stand on the crate.

Jump to the ladder and climb. Run to the cracked crate, and pull it. Stand on it, and jump to the next platform before the crate starts to sink. This sets a mid-chapter checkpoint.

Run forward, and jump to the middle platform as you slide down. Open the trap door to let the ball escape, and quickly close it as soon as it pops up. Push the ball to the right, and quickly climb to the top. Stand on the wooden platform, and you can exit the chapter by moving right.

Chapter 19
A nice beam of light from the sky, and a short walk later is a brain parasite. First, pull the box to the left, and walk under the parasite to have it attach. You will turn left, and need to climb the box to jump onto the platform. You will turn right when you reach the bright area.

When you head towards the ladder, you will stop sideways movement until you jump off. You can also climb up and down. Jump to the right ladder, and climb to the bottom. Jump across the pipes, until you reach another bright area, which turns you left. However, the pipes collapse, causing the water to rise.

When you reach the ladder, quickly climb, and jump to the next one. You should reach the light, and turn back to the right, and still be able to reach the ladder before water covers the platform.

Wait at the top of the right ladder. Eventually the pipe from below will float up, providing you with the means to cross over, and the removal of the parasite. Complete the chapter by climbing the next ladder.

Chapter 20
Nothing too special in this section. Move right, and jump over the gap. At the downward slop, jump at the bottom. Next, jump onto the rain gutter and climb to the top. Keep holding up even if the gutter detaches from the wall. At the top, jump onto the roof.

Chapter 21: Hotel
The Hotel sign is partially electrified, and stops progress. When the 'H' turns off, jump across it to the O. Have it strike the 'T', and slide down on the left. Reach the power box and turn off the power.

With the power off, you can climb up the rain gutter, and safely jump over the letters.

Chapter 22: Glass dome
To the right is a ladder on wheels. Push it to the right, and climb the ladder. When rolls to the left, jump onto the cracked glass. You need two attempts to break through. When the glass shatters, jump onto the light at the bottom of the slope. Jump to the rope on the left, and it will lower you to the ground.

First, head to the left, and push against the wood scaffold until it starts to topple. Back up to let it safely collapse.

Move to the right to get hit by the brain parasite. You'll safely walk past the collapsed scaffold, turn round, and walk along a series of platforms.

Chapter 23: Buzzsaw
When you step on the button, you will trigger an advancing buzzsaw. Slow down to make sure the crate lands ahead of you. Before the saw strikes the box, climb it, and jump over the saw.

Your parasite will be removed.

To escape, return left to the hanging platforms. You will need to walk back and forth on the lowest platform, to allow it to swing up and down. Thie lest you jump to the other platforms, and return to the elevator you passed.

Chapter 24: Elevator
To the left of the elevator is a crate. Pull it onto the platform, and activate the control to raise the elevator.

If you push the crate to the right, it will catch on the pivoting platform. Place the crate on the left of the platform, and pull the elevator platform to the right. Be sure to activate the control to make sure it isn't pulled back to the left.

The elevator will hold the pivot down, allowing you to push the crate under the rope (which you can climb.)

Chapter 25
You are at another buzzsaw puzzle. Activate the left button, wait 1 second, and walk to the right button to activate it. The left box should drop, and you need to pull it under the right box. This creates a stack that you can use to climb up.

The requires precise timing. Adjust the delay if you're too early or late.

Chapter 26: Mosquito
Slowly approach the mosquito. When it flies, grab it, and it will carry you to the platform above.