Yu-Gi-Oh! Reshef of Destruction/Chapter 4: Pegasus' Lair

This next section is tough, and most of the time, you'll find yourself forced into field changes, which mean only flying monsters can attack. Take preparations before you head to the cable-car, because you need to make the cable-car trip (complete with duels) each time you die.

Just to be safe, take as many Harpie Lady-related cards as you can, as well as her 3 brothers, and any other strong flying monsters you can get your hands on.

.. From the opening dialogue with Ishizu, get into the cable-car, and duel the Pegasus cosplayers, who interrupts Jounouchi's conversation. After 3 duels, the tram reaches the end of the line, where you'll be greeted by Panik (and friend). When prompted by Jounouchi, choose the top option to duel Panik, and the bottom option to duel the shape-shifter. I advise the latter. After the duel, Panik confronts Jounouchi, who proceeds to fight them off, letting Yugi (and the player) sneak past them.

With Panik out of the way, your taken back to the World Map, where a new location (Dasoji Yoso), which is hidden located inside Pegasus' Lair. Head there right away, for a cut-scene starring Pegasus (and his cronies)

When Peggy's minions appear, head left, up and then right, duelling along the way, until you encounter Para & Dox. Once again, you have the option of which to duel, and once again, the bottom option gives a slightly easier duel. After the duel, Yugi calls the Black Magician to dispose of them.

Neat touch : He calls the Black Magician from the original manga, not the one from the anime.

In a weird moment, Yugi decides to hold off both Para & Dox, letting the player advance to Pegasus Castle (which is now added to the map)

After Simon Muran appears (and does little of note), enter the castle, for a message from Pegasus, and a RIDICULOUSLY though duel with Bonez.. And another.. You may notice (much to your delight), that no matter how many times you duel Bonez, he keeps coming back. The solution (ssj4 trunx is my hero, btw) is to leave the castle, head to Italy, find the REAL Bonez, and duel him. Then talk to Real Bonez, and you should hear a jingle, signalling the end to this silliness. Now, head back to Pegasus' Castle, and duel the imposter one last time.

Horah! Now you can finally move through the door, for a confrontation with.. Imposter Rex >_<

Beat Rex, and repeat the process, of Imposter - Original - Imposter, this time going to Canada, to meet Rex.. And then the Galapagos for Weevil, back to Galapagos again, for Mako, Domino Plaza for Espa Roba, and finally, Domino Harbour for Mai. (Jesus, if Pegasus' evil plan is to drive everyone insane with tedium, he's doing a damn good job..)

After Mai is dealth with (Time-wasting duel count : 18 in a row) Ishizu conviniently shows up, in time to see Seto's inevitable reunion with Mokuba, who your going to duel (obviously). This is FINALLY followed by the duel with Seto that you've all been waiting for (comeplete with AWESOME speech samples, and special BEWD-summoning rules, which apply only to him).

Defeat Seto (hahaha!) and get ready for The Big One (tm) - Pegasus

Win the duel, and all 3 Gods will attack Pegasus, causing the stone tablet behind him to revive, which seems to summon that giant mech monster, from all the Dance Dance Revolution background movies (I'm not making this up). All of a sudden, Seto, Jounouchi and Yugi show up, and in a change of heart (hehe), Pegasus hands Yugi the missing piece of the Millennium Puzzle (which Keith stole). With the puzzle back in one piece, Yami appears, various Blue-Eyes White Dragons, Red-Eyes Black Dragons and Black Magicians are all called, but the combined power isn't enough to beat the evil of Naoki.

And of course, if several gigantic monsters aren't enough to destroy something, there's only one thing to do!... Play cards with it o.O

With the duel over, Pegasus makes something vaguely resembling a self-sacrifice, in order to destroy the monster, and since this is an RPG, the castle inevitably starts to crumble, leading to the obligatory 'sprites running out of the castle' bit, and an air-lift from Mokuba.. Who can't possibly have ran back to the Kaiba Corp building to get the helicopter in the time it too.. Note to self : Stop trying to make sense of this game.

ANYWAY.. You win!

Now enjoy a strange epilogue, features characters so obscure, I didn't even bother mentioning them in the walkthrough.

The reward for winning is a new location on the map (in the bottom-right), which consists of a room in which you can talk to (and duel) Yami, Pegasus, Seto, Shadi, Simon Muran, Bakura (!), Noa (!!) and the Marik-controlled version of Jounouchi (from Battle City).