Quake II/Upper Mines

Level objective
In this level you are still making your way through the mines towards the Factory. You will first need to activate ventilation systems to eliminate the toxic conditions in the lower mines. Then you will need to find and take the exit to the ../Borehole/ level.

Strategy
What stands out in this level is the difficulty of some of the combat situations. You may want to save the game more frequently than usual because until you understand what you're getting into you can end up taking a lot of damage. This applies whether you rush out with guns blazing or try to stay behind cover because cover is not always available or you are obliged to leave it to get a shot in. If saving the game and reloading after you've taken a look at what lies ahead seems like cheating, then the best strategy will be proceeding with great caution and carrying a flexible weapon, such as the HyperBlaster. There is adequate ammunition around, although obviously you'll run out if you use the same weapon all the time.

There are no new Strogg, just Guards, Gunners, Gladiators, Mutants and Icarus. If you failed to find the secret Rocket Launcher in the ../Mine Entrance/, don't overlook it here, sitting in plain sight.

(Expand this section? How much Armor?)

Walkthrough
(Expand this section)

(I don't recognize 'anything' that the previous author has written, below!)

Immediately upon arriving you find yourself standing in toxic liquid, taking damage. The door opens, but the path ahead is barred. You can choose to take out the enemies beyond the bars now, or simply back up and let the door close. Notice that the door bears a red "EXIT" sign; it may be the way out of the Mines unit, but first you would need to find a way to retract the bars and make the passage across the toxic pool safe. Turn around and head to the door at the opposite end of the short tunnel segment to gain access to this level of the mine.

As soon as the second door opens, you can collect a Grenade Launcher.

Secrets
This level has two (2) secrets:
 * 1) When you reach the ventilation systems control room, look to the left of the wall button for a cabinet that periodically emits sparks. Shoot it; it will take ten Blaster shots.  The cabinet will explode and you will receive the message "You have found a secret".  Where the cabinet stood there will be a Quad Damage.
 * 2) At the floor button that extends the bridge to an earlier part of the level, face the bridge and look to your right.  In the corner is a dark wall panel that slides up when shot.  It does not stand out in any way, so just fire your Blaster into the corner and move the aim point around until you hit it.  In the alcove behind the panel are two boxes of Bullets and a MedKit. You will receive the message "You have found a secret" when you enter the alcove to take them.