Yie Ar Kung-Fu



Long before Street Fighter II and even the first Street Fighter, there was Yie Ar Kung-Fu by Konami. Introduced to the arcades in 1985, it was a ground breaking one-on-one fighting game that pioneered many of the features that became the standard in many of the fighting game developed by Capcom, SNK, and others. These features include a health bar, a unique cast of opponents with different skill sets, and different sets of moves distinguished by a punch and a kick button.

Granted, Yie Ar Kung-Fu is not as sophisticated as its ancestors in the fighting genre, but it is an enjoyable game in its own right. In the arcade version, the player must take on eleven different opponents in two locations. He has a variety of punch and kick moves which are dictated by the direction of the joystick and which button is pressed. Each fighter has ten hit points, and only one battle determines the winner. If the player loses, he loses one chance from his stock of lives and must face the same opponent again.

Konami ported the game to two home systems in Japan, the Famicom, and the MSX home computer. Due to memory restrictions, the game was simplified and there are only five opponents, representing a sampling of those found in the arcade version. Imagine Software was responsible for three ports to home computer systems that attempted to cram as much of the original arcade version in to the conversions as possible.

Story
Yie Ar Kung-Fu follows Oolong's quest to become the greatest martial arts champion in world history, from the initial five opponents by a cascading waterfall, to the final six opponents in a Chinese court yard. Oolong must defeat every opponent in order to earn the opportunity to face the current champion, Blues. Will he win the title?

At a glance

 * Each fighter starts off the round with ten hit points.
 * Every strike that connects removes one hit points.
 * If the player successfully strikes the opponent ten times, he advances to the next opponent.
 * If the opponent strikes the player ten times, the player loses one life.
 * The game is over when the player loses all of his lives.
 * The player can punch and kick in various ways, depending on what direction the joystick is held in.
 * The player can also jump up or diagonally over his opponent. He can only attack at the very beginning of the jump and at no time after.
 * Two players can only play in an alternating fashion.

In depth

 * Controls
 * Arcade opponents
 * NES/MSX opponents