Paper Mario: The Thousand-Year Door/Chapter 7: Mario Shoots the Moon

The Great General Chase
Fahr Outpost:

“It’s a good thing Mario doesn’t run around buck-naked like many other video game heroes, because it gets mighty cold at the Fahr Outpost.”

There’s no shortcut here, so you’ll have to go through the snowfield every time you want to get to the town. The 6 enemies groups that are found here (3 per screen) can also be dangerous if they manage to freeze you.

Enemies:


 * Frost Piranha – 10 HP, 5 ATK, 0 DEF
 * Ice Puff – 9 HP, 4 ATK, 0 DEF

(I highly recommend equipping the “Chill Out” Badge (if you still have it) before entering this area) After the short scene, go left of the pipe and uncover the underground star piece. Go to the next screen on the right and defeat the three enemies that await you (2 Ice Puffs and a Frost Piranha). Use any attack that attacks all when facing multiple enemies and ESPECIALLY ones that hold Ice Storm items. Clock out and a stopwatch are useful here to stop enemies in their tracks. If one of your characters is frozen, it may be best to run away from the enemy and try again if you have a lot of HP left. Anyway, There’s a star piece partially hidden (but still easy to see) behind the shrub in the center of the area near the second tree in the foreground. Also, get the shine sprite hidden behind the far-left tree in the foreground (jump to get it while standing behind the tree). On the next screen are 2 Ice Piranhas and an Ice Puff waiting for you. Also there’s a star piece behind the rock formation near the entrance to town. Also, grab the “Heart Plus P” Badge from the red block. Enter town afterwards. There’s another star piece behind the rock formation at the lower left corner of town. On the next screen, save your game at the nearby save point and get the underground star piece to the left of the cannon statue. Get the shine sprite on the very right of the screen. There’s an inn coupon to the left of Dupree (he’s the blue Doogan with the purple Afro, if you didn’t know that). Use it to stay at the inn and get the space food they leave for you when you wake up. In the right building, there’s a star piece behind the boxes. Make sure Admiral Bobbery’s in your party and speak with the green Bob-omb near the statue. He’ll tell you to find General Goldbob and General White. The last time we saw General Goldbob was in Poshley Heights, so go there via shortcut (you’ll have to deal with the enemies again when you leave). But, there’s still something we have to do in the sewers.

Rogueport Sewers:

Go back to the door that leads to Twilight town and jump off the ledge. Defeat the Koopatrol and use your spring jump while standing on the red “X” on the ground. Shimmy to the left and drop down at the end. Open the chest for the “Flower Saver P” badge. If you go to the surface in Rogueport, the bulletin board will have the following message:

“-WORLD MYSTERIES-: Some say there is a huge cannon in Fahr Outpost known only to local Bob-ombs!”

Go into the shortcut to Poshley Heights.

Poshley Heights:

Talk to Goldbob (the golden Bob-omb wearing a hat). Agree to give him everything you have in exchange for permission to use the cannon (trust me on this one). Don’t cave in and keep answering “yes” to his questions. He’ll take your coins, give you permission, and give your coins back (see? What’d I tell you?). Anyway, go back to the sewers.

Rogueport Sewers:

Now, this next part is why this section is called the great General chase. Go use the shortcut for Petalburg.

Petalburg:

We’re looking for General White (you might remember him as the depressed white Bob-omb from the beginning of the game). Since he’s not in his usual spot, talk to the Koopa in the pink house, to find out he went to Keelhaul Key. Go back.

Rogueport sewers:

Use the shortcut to Keelhaul Key and see if he’s still there.

Keelhaul Key:

Go to the campsite and talk to Pa-Patch (the big purple Bob-omb). Looks like we just missed him, so go back to the sewers. We’re going to Glitzville.

Rogueport Sewers:

Make your way to the surface.

Rogueport:

Go to the blimp and use it to head for Glitzville.

Glitzville:

Go into the juice bar. Talk to the owner (the old green guy) and he’ll say he wasn’t even here recently! He’ll say something about hearing about him going to a huge tree. You know where that is, so go back to Rogueport.

Rogueport:

Go right back into the sewers:

Rogueport Sewers:

Use your shortcut to the Great Tree.

The Great Tree:

Go inside and talk to the first Punie you see. He’ll say he left to someplace dark. Go right back into the sewers.

Rogueport Sewers:

Go to Twilight Town.

Twilight Town:

Talk to the villager in front of the inn. He’ll say he left, but doesn’t know where. Go back to Rogueport Sewers.

Rogueport Sewers:

Go back to the Fahr Outpost to tell the mayor you can’t find White.

Fahr Outpost:

Make your way through the monster-filled snowfield and go to town. As you talk to the mayor you’ll see General White come out of the house mentioning something about a mustachioed man. Wait a minute! That’s the guy we’re after! Follow him into his house and you’ll see that he’s asleep. Jump on him to find out that he’s STILL asleep! It’s going to take 10 more tries (that’s 11 times total), so be patient. When he does wake up. You find out that he was also looking for you. After talking to him, go to the mayor. Talk to him and follow him west. Talk to him again and you’ll soon be fired from the cannon to the moon.

Mario on the Moon
The Moon:

''“After something of a rough landing, you’ll find yourself on the moon. The reduced gravity on the surface enables you to jump higher, but it also slows you down, making it more difficult to evade enemies.”''

As the quote says, you’ll move a lot slower while on the moon. You’ll find two new enemies while on the surface, but they’re not exactly easy.

Enemies:


 * Mini-Z-Yux – 2 HP, 0 ATK, 0 DEF
 * Moon Cleft – 6 HP, 5 ATK, 5 DEF
 * Z-Yux – 7 HP, 4 ATK, DEF 0

Go right and save your game. Some of the rocks here contain items. Use Bobbery to blow them up. Go right, defeating the enemies along the way (try to save some of your star power for the upcoming mini-boss) until you get to a screen where you see a building in the background. Blow up the big rock that’s closest to the pipe in the background. Go behind the smaller rock nearby for a star piece. Go into the pipe and go to the building. Press A when prompted.

X-Naut Fortress:

This place is where Princess Peach is held captive. Hurry up and find her (and the crystal star of course).

4 Card Keys, 3 New Enemies, 2 Elevator Keys, and 1 Crane
Enemies:


 * Elite X-Naut – 10 HP, 5 ATK, 1 DEF
 * Mini-X-Yux – 1 HP, 0 ATK, 0 DEF
 * Mini-Yux – 1 HP, 0 ATK, 0 DEF
 * Mini-Z-Yux – 2 HP, 0 ATK, 0 DEF
 * X-Naut – 4 HP, 3 ATK, 0 DEF
 * X-Naut PhD – 9 HP, 4 ATK, 0 DEF
 * X-Yux – 10 HP, 3 ATK, 1 DEF
 * Yux – 3 HP, 2 ATK, 0 DEF
 * Z-Yux – 7 HP, 4 ATK, 0 DEF

Go up the escalator and enter the door. As soon as you enter you get attacked.

Mini-Boss
(2 Elite X-Nauts)

Elite X-Naut:

Goombella’s Tattle: “That’s an Elite X-Naut. This guy is the crème de la crème of the X-Nauts. He’ll use regular attacks as well boosting his power or size. Elite X-Nauts are tough, but you just have to smack away until they go down.


 * HP: 10
 * ATK: 5
 * DEF: 1
 * Attacks:
 * Potion Drink
 * Body Slam
 * X-Naut-Bomb

Use a special attack or something powerful for these guys, as you probably lost quite a bit of HP while on the moon. They attack hard, especially when they become larger.

After taking care of them use the health block and save point. Go through the other door and go into the door on the other side (ignoring the elevator and defeating the Elite-X-Naut). Once inside, look carefully at the lit up panels (they only stay lit for a few seconds), those are the only ones that won’t fry you if you step on them, so be careful. They lead to a treasure chest that contains the first elevator key. Grab it and leave (the panels will deactivate when you get it).

Go to the elevator and use the key on the panel next to it. Head to sublevel 2 and go left, defeating the X-Naut PhD along the way. Go into the door at the very end. The path to the Card Key is fixed so here are the directions: Starting from the very right column of panels, go down two, left 3, up 1, left 1, up 4, left 3, down 4, left 1, down 1, left 3, and up 1. Jump to the platform and open the chest for the card key. Now, go into the door at the very right end of the hall and defeat the X-Yux (pronounced “Cross- Yux”) inside if you want (it spawns 2 Mini-X-Yux at the end of each turn). Go into the door on the other side and get the card key from Grodus’s desk. Leave and go back in the left elevator and go to sublevel 1. Go to the panel next to the door at the right end of the room. Enter in “014029” as the access code and the door will open. Enter and talk to the metallic Thwomp. Choose “yes” and you’ll be in the sequel to the 65th annual quirk quiz, THE 66th ANNUAL QUIRK QUIZ! Here are the correct answers.


 * 1) What is hidden here? – Elevator Key
 * 2) What’s the name of the girl who’s waiting for Koop’s return? – Koopie Koo
 * 3) How many feet do a Goomba, Lava Bubble, Buzzy Beetle, and Boo have? - 6
 * 4) Where was the Diamond Star? – Hooktail’s Belly
 * 5) What was the name of the first Glitzville arena champion? – Prince Mush
 * 6) What did Francesca and Frankie lose on Keelhaul Key? – A Ring
 * 7) What number question is this? - Number Seven

If for some reason you lost, you would have had to fight 2 X-Yux. But, you didn’t, right? Anyway, you’ll get the elevator key to use. Go back in the elevator and go back to sublevel 2 (you can go back to level 1 to heal and save if you wish). Go into the door to the left of the right elevator and defeat the X-Naut PhD inside. Go to the upper right corner and spring jump through the hole in the ceiling. Go to the very left of the air duct for a star piece.

You can go slip through the right vent and come out of the curtain for nostalgic purposes (use the emblem badges to change the color of the sprite). When you’re done go back in the air duct and slip through the next vent to the left. Go to the other side of the ledge and use Koops’ shell to get the cog. Go back in the left elevator and head to sublevel 1. Go into the left door and insert the cog in the nearby machine. Press the red buttons in this order: left, right, middle. The crane will activate and allow you to get some items. It’s kind of confusing at first, but you’ll get the hang of it. Hold A until the crane is on the same row of the item you want (you can only hold it down once per try). Then hold B until the spotlight is on the item you want (or quickly tap B if it’s already on it) and the crane will automatically lower and grab the item (if it’s there). Once you’re done go back to sublevel 2 (I recommend getting the “Feeling Fine” and “Feeling Fine P” Badges before leaving).

Now, go to the right elevator and use your elevator key. Use it to go to sublevel 3. Go into the door at the left end of the hall. Follow the path of lit panels (they light up a few at a time) while they’re still lit and you’ll be able to get another card key. Go into the door at the other end of the hall and put the card keys in the panels in the following order from left to right: red, yellow, and green. Go into the door. Defeat the X-Naut PhD on the other side and throw Bobbery over the wall to have him blow up the switch.

Slip through the bars to the left and ride the conveyor belt. Use Vivian to go under the barrier. Jump on the platform that lowers and jump to the platform to the north when you reach the top. Go onto the next plaform and go to the platform with the pipe. Go inside and use the set of lifts to the rotating cogs (you can use the upper set of lifts to get to the ultra shroom. Go past the cogs to the platform. Ignore the nearby pipe and jump of when at the top. Make your way to the very tall pipe at the end. Go inside it and go down to the airplane panel when you emerge. Use it to fly to the platform where the final card key is. Jump down to the floor and defeat the Z-Yux. Use the health and save block if you wish. Head down the near by pipe and use the lifts to go back to the pipe that leads to the background. Go into the pipe you ignored earlier and use the platforms to get to the blue switch. Hit it and use the platforms to go back to where the bottom of the new stairs is. Climb to the top and put your card key in the panel. Go into the door and watch the scene.

Showdown on the Moon
Get ready…

Boss Battle
Magnus Von Grapple 2.0:

Goombella’s Tattle: ''“Ah! Magnus Von Grapple 2.0. The upgraded version of Magnus Von Grapple. Its basic attack is a drill move that drops from above. It also sometimes releases its fists for flying X-Punches. When those fists are flying, you may get attacked by the fists and body in one turn… Take care of those low-HP fists early on, trusts me. When the body’s HP gets low, It’ll fire machine guns and who know what else. It may not look too different from the last version, but it’s much stronger, so be careful! I still think the whole design is a little ridiculous, though…”''


 * HP: 70 (X-Punch’s HP: 5)
 * ATK: 6 (X-Punch’s ATK: 9)
 * DEF: 2 (X-Punch’s DEF: 0)
 * Attacks:
 * Magnus Drill Attack
 * X-Punch launch
 * X-Rocket Punch
 * Magnus Von Punish 2.0 (fires a pinwheel thing that attacks you and your partner)
 * Rapid-Fire Cannon (sucks up audience members and fires them on you)

Start of with your basic attacks. When the X-Punches appear, use attacks that attack all enemies (Items, Yoshi’s Stampede, are Vivian’s Fiery Jinx are good choices). Save your star power for a Sweet Feast later on. Focus your strongest attacks on Magnus. When you deplete more than half of his HP, he’ll suck up audience members and use them on you. The attack is hard to completely guard as they come multiple times and fast. Heal if the attack weakens you. Continue to attack him until his robot blows up. You’ll get the crystal star and your most powerful special attack yet: Supernova.

Interlude
This time you only get Bowser to play as (and this is the final Interlude). You can talk to the people here for some funny dialog. When you’re done, inspect the lock on the door and watch another funny scene.

Intermission
X-Naut Fortress:

You’re not exactly home free yet. Go back to the elevator and head to sublevel 4. Head to TEC’s room (it’s the room to the right) and watch the scene. Head back to sublevel 2 and go in the second door to the left. Press the red button and go into the teleporter to escape.

Rogueport Sewers:

Go out the door and watch the scene. Before we go to the door, there’s some things we still have to do. Trade your star pieces with Dazzle and return to the surface.

Rogueport:

''“Ancient prophecy discovered! When the moon shines bright, the end will draw near…”''

Use this time to upgrade your partners, buy items, etc. When your ready, head to the trouble center.


 * Client: Goldbob (Poshley Heights)
 * Title: Delivery, please! (A.K.A The Great General Chase Part II)
 * Reward: 64 Coins

Go to Poshley Heights and talk to Goldbob. Go to Fahr Outpost and talk to the guy in General White’s house. He’ll tell you that he went to Rogueport. Go there and talk to Podley at the lower level of the inn. Then, go to the Glitzville juice bar and talk to the owner. Return to Poshley heights and speak to Goldbob again. Go back to White’s house at Fahr Outpost and wake him up again (it will take the same amount of tries as last time). Go back to Goldbob in Poshley heights and receive your reward.


 * Client: Gob (Fahr Outpost)
 * Title: I can’t speak
 * Reward: 20 coins

Get Honey Syrup and get a cake mix from the Pianta Parlor. Give them both to Zess T. and she’ll make you the Honey Candy. Go to Fahr Outpost and give it to the bob-omb in front of the “snow bomb” next to the inn. He’ll give you your reward.


 * Client: Toadia (Poshley Heights)
 * Title: I wanna meet Luigi!
 * Reward: Choco Cake

Simply equip the “L Emblem” Badge and talk to the girl next to the fountain near Poshley Sanctum. Watch the funny scene and you’ll get your reward.

When you’re done preparing for the final chapter of the game (remember, there are no item shops in the Palace of Shadow so it’s best to have a “Defend Plus” badge on and a “Damage Dodge” Badge), go into the sewers.

Rogueport Sewers:

Go to the thousand-year door and use the save point. Jump on the pedestal and you’ll finally be able to see what’s behind it.