Stupid Invaders/The Desert

Part 1 (Bud, continued from Area 52)
Once the cursor has reappeared on the screen, you will have to make Bud walk down, go west three times, and take the hose pipe (he will disconnect it from the tap it is hooked up to); once you have done so, you shall have to make him walk south twice, go east six times and use the rock (he will push it off the end of the seesaw it is balanced on, causing the skeleton on the other end to collapse when it hits the ground). You shall then have to make Bud take the skull of the skeleton, walk to the left, go north three times, walk up and talk into the ear trumpet (it's also advisable to save your progress here):

Bud: ''Heyyyy...Ooohhhh? Anybody home?'' Anybody on the other end? Is someone out there? ''Hooooooheyyyyyyyy.? Anybody at the other end?'' Gotta open up the door to this rock!!! Stereo: Ah it's Bud! Good timing! I'm going to try and open it... I don't know what's going on... there's something stuck in the gears! Bud: Wooooooooowwww... hey no prob Stereo I'll wait...I'm in no rush... I'm only dying out here! Etno: According to my briliant powers of deduction, I would say its about 300 degrees Celsius and rising... So according to my calculations, I have 3 seconds before I burst into flames.

Part 2 (Etno)
Once the cursor has reappeared on the screen Etno shall have three seconds to escape the giant toaster he has ended up in, so you will quickly have to make him walk down and use the spring (he will climb on to it, and it will propel him into the air and out of the toaster); once he has landed, you will have to make him walk down, then walk up into the teleport pod (he will reappear in another one inside Area 52's gear room). You will now have to make Etno use the moving platform (he will walk onto it and it will move upwards) - and once you have done this you will have to make him walk down, climb up the ladder, walk down, and climb up the stairs. You shall now have to make Etno walk to the left, down, and to the right onto another moving platform (which will, again, move upwards when he steps onto it); once you have done so, you will have to make him walk to the right, down, and to the right onto a third moving platform (which will, once again, move upwards when he steps on it). You'll now have to make Etno walk to the left and up, climb another ladder and take the rat that is jammed in the gears - and once you have done this, the rat will say "Thanks dude!", and walk away off the left side of the screen. You will then have to make Etno retrace the path back down to the second teleport pod, walk onto the small (non-moving) platform, and press the green switch (the gears shall start turning, causing the rock Bud mentioned in the last cutscene to open up); once you have done it, you will have to make him press the red switch, walk back to the right off the small platform and down, press the switch on the wall (which will cause the octagonal door to its right to open) and enter the sieve (he shall come out in the second of the four escape pods). Control will now be switched back to Stereo without a cutscene.

Part 3 (Stereo)
Once the cursor has reappeared on the screen you shall have to make Stereo walk down, then walk up through the doorway into the next room (they will come out in the third of the four escape pods); once you have done so, control will switch back to Bud (who is still at the ear trumpet) without a cutscene.

Part 4 (Bud)
Once the cursor has reappeared on the screen, you shall have to make Bud walk down and to the right, go east, go north, go west, and walk to the right; once you have done so, you will have to open the inventory, and use the hose pipe on a second tap (Bud will connect it to the tap). You will then have to open the inventory again, and use the skull on the hose pipe (Bud will use the skull to bite off the end of the hose pipe, then hold onto it as he jumps into a hole and drops onto the ground at the bottom of it) - and once you have done so, you can make Bud walk up through the door if you wish (he shall get beaten up by an unseen individual inside before coming out again). But regardless of whether you made Bud do this or not, you shall now have to make him walk to the left onto a conveyor belt that will carry him over to an upward-moving escalator; once he has reached the top, you will have to make him walk down, go through the door on the left to the next room (which is the room with the four escape pods containing his friends), walk down and use the control pad under the portrait of Dr. Sakarin (he will place his hand on it, causing all four of the escape pods to open, and his friends to run out of them):

Etno: We don't have a second to lose! Back to the ship! By the way, who has the spaceship keys? Candy: I do! Mister: Ma thank you guys, nice of you to give me the keys and all... Arrivederci! Gorgious: Way to go Candy! Etno: Calm down my friends it's not over until the fat lady farts... Look! All: WOOOOOOOO! Etno: So Candy, can we come in now? Dr. Sakarin: You art goink anyvere, zee little game ist over you buch ov schwinehund! Candy: Oooooo there seems to be a little problem below... Think Candy, think!

Part 5 (Candy)
Once the cursor has reappeared on the screen, you can make Candy use the couch if you want (he will climb onto it, then immediately get off); however, regardless of whether you made him do this or not, you'll now have to make him walk down, go downstairs (by sliding down a ladder and through a hole) and go downstairs again (by sliding down another ladder and through another hole). You will now have to make Candy walk down, jump downstairs (into a third hole), use an elevator (which shall go up as soon as he steps onto it) and walk to the right (the door to another elevator will automatically slide up as he approaches it, then slide down again as the elevator goes down a floor, and the door on the floor below will automatically slide up as he walks out of it before sliding down again) - and once you have done so, you will have to make him take the barrel (he will automatically carry it back to the base of the rocket), take the pipe (he shall connect it to the barrel, causing fuel to start flowing through it to the rocket), walk back to the rocket (by climbing up a third ladder) and back to the left, and use the hand wheel (he'll jump up and turn it). You'll now have to make Candy go back upstairs by climbing up the second ladder and use the red lever (he will pull it, causing the machine to turn on); once you have done so, you will have to make him go back upstairs again by climbing up the first ladder, walk back down, and use the ignition switch (he shall press it, and the game shall proceed to its ending sequence):

Dr. Sakarin: Zere ist vone missing, vere ees he? We have ways of making you, you know the rest... Etno: You see guys, as Etno sr taught me you should never panic in life. Dr. Sakarin: Zeese time ze game ist really OVER, zis rocket ist a vone hundert million megaton bomb! I made eet vit my own hands. I vill make zee voyage wit you unt vhen ve are ont your leetle planeet, KABOOMMMMMMM! Bolok: As my father always said... patience is a liability Dr. Sakarin: Get up in the capsule! Bolok: I'm staying here with him. Dr. Sakarin: ''Nein! Not that lever!'' Warum?? Bolok: Why not? Gorgious: Hey guys, you didn't hear a noise did you? Stereo, Etno, Candy and Bud: No why? THE END

Credits (Dreamcast and Mac OS only)
XILAM Executive Producer Marc du Pontavice

Line Producer Aziza Ghalila

Game Producer Sebastien Hamon

Art Director Thomas Szabo

Backgrounds Director Helene Giraud

Story Nicolas Gallet Thomas Szabo Sebastien Hamon

Dialogues Nicolas Gallet Thomas Szabo

Story Boards Thomas Szabo

Programmers Frederic Sarlin Fabrice Decroix

Script Programming Frederic Nouel Sebastien Hamon Michel Tam

Installer Frederic Nouel

Dreamcast Conversion Titanium Studios Jayson Lee-Steere Mie Matsuda

Macintosh Programming Frederic Sarlin

Production Assistant Emmanuel Ryz

2D Artist Helene Giraud

Character Modeling Pascal Blanche Andres Gomez

Cut Scenes Pascal Blanche Frederic Vico

Additional Cut Scenes Nicolas Bauduin Gaelle Delcourt Andres Gomez Jean Hemez Dominique Jouis Aida Julian Del Solar Clara Koechlin Stephane Mit Fabrice Morisset David Ouanono

Backgrounds Marc Gentil Julien Giraud Clara Koechlin Philippe Magnin Robert

Animations Nicolas Bauduin Jerome Boulbes Gaelle Delcourt Andres Gomez Jean Hemez Dominique Jouis Clara Koechlin Stephane Mit Fabrice Morisset David Ouanono

Additional Animations Pascal Blanche Marc Gentil Julien Giraud Aida Julian Del Solar Philippe Magnin Robert Frederic Vico

Assistant Animators Sylvain Clerc Jerome Leonard Cedric Jeanne Fabrice Rabhi

Music Herve Lavandier Alain Ranval

Sound Designer Solange Bermond

Sound FX RAMSES

Voice Directing Jim Gomez

Voice Characterization Charles Adler Jeff Bennett Maurice LaMarche Danny Mann

Game Testers Frederic Sene Jeff Ramos

Web Site Yannick Connan

Special thanks to Jim Gomez and Henri Magalon

UBI SOFT Production Produced by Yves Guillemot Director of Development Vincent Minoue European Development Manager Fabrice Pierre Elian Producer Raphael Levi

Tests Worldwide Tests Manager Vincent Paquet Worldwide QA Manager Eric Tremblay Canadian Tests Manager Eric Martineau Lead Tester Jonathan Moreau Testers Natasha Bouchard Pierre Boyer Nicolas Robitaille Vincent Roy Jean-Francois Dupuis Alain Gagnon Robin-Lee Gordon

Localisation Worldwide Localisation Manager Coralie Martin Localisation Project Manager Matthieu Boulard

Marketing European Marketing Director Laurence Buisson Brand Group Manager Laura Gelis Brand Manager EMEA Chloe Phelizon American Marketing Manager David Bamberger Brand Manager America John Chowanec

Local Brand Managers Lieke Otten Charlotte Sabbah Piero Strada Tim Todtenhaupt Vanessa Leclercq Phil Branelly Oriol Rosel Vera Shah Milena Barreto Thomas Petersen Susie Frevert Michael Thielmann

Special thanks to Valerie Beaufils and Fabrice Cambounet

Based upon Space Goofs the series aka Home to Rent created by Jean Yves Raimbaud and Philippe Traversat

Copyright Xilam 2000

Stupid Invaders is dedicated to Jean Yves Raimbaud

After the credits (which are not present in the Windows version) have finished, the game shall return to the main menu and remain there; in the Windows and Mac OS versions, you will now have to click "Quit" (or press Esc) if you want to exit the program, then confirm your choice by clicking "Yes" (if the option is present in your copy of the Dreamcast version it shall just return you to the title screen, and either way you shall have to switch off the console).