Smuggler's Run 2: Hostile Territory/T-02

In this mission, you are introduced to picking up and dropping off cargo, as well as the ambient creature and vehicle system. Scattered around this small village are three pieces of contraband and three corresponding delivery points going in a rough circle. Sharp turns are required and you will lose a lot of time if you accidentally go over the cliff on which the town is built, so choose a vehicle with appropriate handling. There are no enemies on this level, so you don't have to worry as much about vehicle durability or speed.

You start off heading directly towards some cargo, identified by a plume of yellow smoke. Head down this road toward the village and pick up the item. Farther along the road in the same direction is your drop off zone, marked by three red flares. After driving through the drop off point, continue into the village along the main road. Your next pickup will be just before a fork in the road, with its drop off point down the left avenue. Pick up the cargo and head left down to the drop off while avoiding the car in the middle of the road. If you have a lot of speed at this point, make sure you don't zoom right off the edge of the cliff.

The road turns fairly sharply to the right here, so try not to hit the building on the left and follow the road to the next yellow pickup. At this item, you will need to make a hairpin turn (180°), so either let up on the gas or employ your handbrake $($$)$ to whip around to the right. All the way across town you will see the red drop off location situated on a wooden platform out over the cliff. Head directly for it through town, and make sure you actually pass through the drop off location or you will have to spend some time getting back up to the village after you fly off the platform. If you think you're going to miss it, just brake {} and redirect your car.

Best time
The fastest way to beat this training mission is with the ATV Monster. The ATV is even lighter than the Buggy, so it is very important you don't hit anything, even the guy walking across the road on the way to the second pickup. The two tricky sections on this course are the second delivery and the last pickup. There is a slight downhill before the second drop off followed by an immediate right turn, and with the ATV's super-sensitive handling any turns that come right on the heels of a landing can be extremely difficult. The hairpin turn at the third pickup isn't a problem for the ATV unless you're boosting, which, if you're going for the a low time, you should be.

Start the mission by boosting to the first pickup and again to the first drop off. Hold off on boosting until you've picked up the second piece of contraband and have made your left turn. Make sure you're lined up with the delivery point and won't hit the car, then boost for it. It's going to be tough to follow the road at this point and still get around the 180° coming up while boosting, so it might be faster to go around the building to the left of the road after the second drop off. Coming around the building, boost again and you'll have a better angle on the last pickup. You have to be very careful on this turn, as the item is on a slight ramp up which will send you flying into the buildings beyond. If you can get around that turn, it's a straight shot across town with your last boost to the end delivery point.