Fallout 2/Arroyo

Areas

 * 1) The Temple of Trials
 * 2) Arroyo Village
 * 3) Arroyo Wilderness
 * 4) Arroyo Bridge

Characters

 * 1) Various townsfolk
 * 2) Geckos in wilderness
 * 3) Plants in Hakunin's garden
 * 4) Arroyo Elder, leader of your village
 * 5) Klint, the temple guard
 * 6) Hakunin, the village shaman
 * 7) Feargus, your young nephew, whining about well
 * 8) Nagor, your cousin, his dog Smoke is lost
 * 9) Lucas, a warrior, teaches you unarmed skills
 * 10) Jordan, a warrior, teaches you melee skills
 * 11) Aunt Morlis, your aunt, gives you flint
 * 12) Bridge Guard, sharpens your spear
 * 13) Cameron, he'll challenge you to a fight in the temple
 * 14) Smoke, Nagor's dog

Quest Experience/Reward Table

 * Survive the Temple of Trials: 600 XP
 * Fix the well: 100 XP
 * Find Smoke for Nagor: 200 XP
 * Convince Aunt Morlis to give you flint: 50 XP

Introduction
Arroyo is the small community where you start off. You'll need to pass the Temple of Trials before you set off on your journey to find the G.E.C.K for the beleaguered village.

Details
When you start the game, you'll see your character outside a big building. Enter the building. This is the Temple of Trials.

The temple of trials is full of giant ants and small radscorpions, which have 6 and 10 hit points, respectively. Since your goal is to reach the end, it is not necessary to go and kill every critter that you see. (Mind you, this does become a bit hard if you choose a diplomatic character instead of a strong character.) An effective method of killing enemies in the trial, if you have at least 7 Action Points, is to let enemies approach you, attack, using 4 AP, and use the remaining 3 points to retreat away from the enemy. The enemy will follow you, but often won't attack.

At the first part of the temple (the foyer), you'll encounter two giant ants. If you proceed forward and to the north towards the locked door, you won't have to fight any more ants. However, if you go on the first passage to your right, there are some more ants lurking around there. On the far right, there is a pot that has one bag of healing powder. In the first room to your left, there are two scorpions, but no items. And on the second passage to your right, there are three scorpions. In the room (it has a wall dividing the room into two) on the right side, there are some bones. You can examine them and take a spear and the scorpion's tail; later you will find that it is the ingredient of the jet and it's worth it to sell. At the end of the first level, there is a locked door. Simply use your lockpick skill to unlock the door.

When you enter the second part of the temple (the hallway), you'll find lots of raised plates. Stepping on the raised plate makes a spear shoot out from the wall (it is highly unlikely for you to get hit by the spear). Use your Trap skill to disarm the plates; 25xp each. If you go to the room on your right, you'll see two scorpions and a chest, which contains a bag of healing powder. When you go to the west by the chasm, you'll see two to three ants. Kill the ants and get the plastic explosives. If you go to the right passage past the chasm, you'll see two giant ants (one in the passage, one in the room to the right). After you kill them, you can go into the room and take the antidote from the chest. At the end of the hallway, you'll see a metal door. Put the plastic explosives in your active item slot, set the timer, and then run away from the door. After the explosives blow up, so will the door. Go through for the final part of the temple.

When you are in the final level, kill the ants in the first room and then head east to kill some more critters. In the easternmost room, there is a healing powder. Take the healing powder, and then go west and then go towards the northern hall, to the room with a firepit in its center. Talk to Cameron, the final test of the Temple of Trials. If you have a high speech skill, you can convince him to not fight you. You can also tell him you need time to prepare, and then steal the temple key from him. It will open the door behind him and you can leave. Otherwise, you have to fight him to leave the temple. It is not a fight to the death.

If you do decide to fight Cameron, all of your items will be placed in the chest in the room where you started the final part of the temple. You cannot use any weapons nor any healing items. After you convince Cameron or you win the fight, get your items and then open the door. You'll see a short video of you getting the Vault Suit. Immediately, you'll be transported to the Arroyo village and you'll also receive some experience.

After you're in the village, go to the elders' tent, which is right next to you. The elder is wearing brown robes. Talk to the elder and accept the quest to find Vic and also the G.E.C.K. You'll receive some money and a water flask. Open the chest behind the elder to get a knife as well as some healing powder.

Next, go to the tent that's directly to the north of the elders' tent. Talk to Hakunin, the village shaman. Offer to weed his garden (it's to the tent's left). Go to the garden and kill the spore plants for some experience. Go back to Hakunin after you've killed the spore plants and he'll give you some healing powders and will offer to make healing powder for you provided that you give him the Broc Flower and the Xander Root. You'll also get some experience.

Go to the east of Arroyo and talk to your cousin Nagor, who lost his dog, Smoke. Offer to find Smoke for Nagor. Next, go south to the head monument and talk to Lucas. Ask him if he can teach you some unarmed skill, and if he can, ask him to teach you some. Next, go to the west and repair the damaged well for a little bit of experience. Go to one of the tents to the east and find Jordan, who can increase your melee weapons skill.

Now it's time to find Smoke. Head out to the west of Arroyo, into the wilderness. Smoke is in the western area of the wilderness. After you find him, return him to Nagor for some experience.

Go to the south of Arroyo, until you reach the great bridge. Talk to the bridge guard, if you have good perception you can ask him about his sharpened spear. He'll tell you to go to Aunt Morlis, who is in the main village, for some flint. Go there, and talk to your aunt (she's in the south-western area of the village). Talk to her, and ask her if you can have some flint. If you get the option, tell her that your journey will be dangerous and that you need the flint - otherwise, you'll need three healing powders.

After you get the flint, go back to the bridge, and ask the bridge guard to sharpen the flint for you. After it has been sharpened, leave Arroyo for the south, or for Klamath (if you don't want some very special armor).