Eggerland Meikyuu no Fukkatsu

Eggerland: Meikyuu no Fukkatsu (エッガーランド 迷宮の復活) is a puzzle video game developed by HAL Laboratory for the Famicom. It was released in 1988 in Japan as the third game in the Eggerland series. It contains exactly 149 puzzle rooms, thus being the second longest game in the series. This game would serve as the basis for Eggerland: Souzouhe no Tabidachi, which reuses Revival of the Labyrinth 's core gameplay and presentation.



Gameplay
The predecessor of this game was non-linear and allowed Lolo (the player) to choose to go in any direction that he wished to go in. Revival of the Labyrinth, instead, is far more linear, and most rooms only have two doors: one entrance and one exit.

Similar to the key that is used to access new rooms of the dungeon, the raft makes its second debut in the series as a room-completion prize which allows Lolo entry to the water courses in the south-west region of the game.

Differences from Eggerland 2/FCDS include the absence of time-based levels with special keys and Guardians/Gods as their prizes. Instead, special keys are given out for defeating dead-end rooms, i.e. rooms connected to only one other room in the dungeon. Rather than the small key used to enter new rooms, the player receives one of the game's nine special keys. Special keys are used (1) to open five dobule doorways that a single key cannot open, and (2) to access four rooms closed off from the main dungeon map to obtain pieces of a large King Egger tablet, required for access to the final levels of the game.

Revival of the Labyrinth also has special inventory items that Lolo can collect along the way, such as a map and a "Magic Bell". The map retains its usage from Eggerland 2.

The Magic Bell is a new item: it rings in four specific rooms of the castle that contain entrances to special dungeons. If completed, such mini-dungeons award the player with one of the four Guardian Gods needed to finish the final rooms of the game, in a similar fashion to the Guardians from Eggerland 2. These entrances to the God dungeons are not revealed like they were in the previous game, where the player had to move one specific Emerald Frame after the room's completion. Here the player has to align the Emerald Framers in a particular pattern to reveal the entrance. Alongside the Gods, Lolo can also encounter Buddhas that give out information in certain empty rooms.