Dig Dug/Versions

Apple II
Developed by Atarisoft in 1984

Atari 2600
Developed by Atari in 1983 and rereleased in 1987.

Atari 5200
Developed by Atari in 1983

Atari 7800
Developed by Atari in 1987

Atari 400/800/XL/XE
Developed by Atari in 1982

ColecoVision
Developed by Atarisoft, but unreleased. A prototype was made available on the internet. This version draws the sprites across two frames, which leads to a great deal of flickering.

Commodore 64
Developed by Atarisoft in 1983

Commodore VIC-20
Developed by Atarisoft in 1983

Game Boy
Developed by Namco and released in the United States in 1992. Originally part of Namco Gallery Vol. 2 in Japan.

There is a new version of Dig Dug included, called New Dig Dug, which has similar elements to Dig Dug Arrangement. There are objects you can't dig through. You basically pick up keys to open up a door, which leads to a new level. There is an intermission screen after you finish each level. You can drop weights which drop, and also a ball which rolls over everything, and a bomb which destroys enemies in its area.

Game Boy Advance
Developed by Namco and published by Nintendo in 2004 as part of the Famicom Mini series.

IBM PC
Developed by Atarisoft in 1983

Intellivision
Prototyped by Atarisoft but unreleased. Eventually finished and published by INTV in 1987.

MSX
Developed by Namco in 1984

Nintendo Famicom
Developed by Namco in 1985. This version has a high score of 999,990, and stops at level 99. However, the high score on the main screen correctly displays millions of point. The flowers are displayed until round 93, but are truncated at 48. Only 12 flowers are ever shown at the top of the screen. You continue to get extra men, and the game does not end. You can continue playing until you end the game yourself. It does not increase in difficulty starting from round 28, where the last 4 screens repeat forever.

TI-99/4A
Developed by Atarisoft in 1983