Battlefield: Bad Company 2/Valparaiso

Valparaiso is a shoreline city in a forested environment. It only supports two game modes - Rush and Squad Rush. Very few buildings are capable of being destroyed through Destruction 2.0. While there is a lot of concealment, not a lot of objects in this map are particularly solid. Players should also be aware of the stilted buildings, and expect enemy attacks to come from underneath.

Official Description: This lush and dense jungle by the coast of Chile could have been a scenic tourist getaway. Instead, it is the place where Americans fight Russians in the Rush game mode, featuring a large number of vehicles at your disposal.

Extended Description: The American capture of Valparaíso is the next phase in their strategic plan to repel Russian Forces from Chile. Any U.S. invasion will inevitably consist of a land assault through the outlying jungle areas and an amphibious landing of infantry and armored forces along the coast. The U.S objective is the Power Station on the outskirts of the city. If the installation can be captured and services cut off, the liberation of the city will inevitably follow suit.

Rush
The Americans are the attacking team. To proceed to their first set of M-COMs, they must progress through a dense forest. This downhill, rocky battle can prove difficult, as there isn't a lot of cover between the forest and the objectives.

The Americans have at their disposal for this mission a pair of Quad bikes, an M3A3 Bradley, and a UH-60 Blackhawk. The Blackhawk can cause a lot of problems for the defenders, as it can flank behind and remove the defender's cover. This will enable the attackers to progress. These two vehicles will remain with the attackers throughout the map.

Fishing Port
The fishing port can prove difficult to defend if your team cannot shoot down the Blackhawk. It has three KORD machine guns; one in a large building and facing the defender's spawn, one with a ballistics shield facing the forest, and another with a ballistics shield facing out to sea. The sea-facing machine gun is only useful against the Blackhawk and anyone who attempts to bail out of it when destroyed.

The buildings containing the M-COMs can be destroyed to their foundations, but they cannot be collapsed by Destruction 2.0. This means that, when all the outer walls of the M-COM are destroyed, the M-COM is out in the open. This makes it extremely difficult for attackers to move in and set a charge, but also makes it difficult to disarm the charge once set. Assault classes therefore are a necessity to cover anyone arming or disarming the M-COM with smoke grenades.