WarioWare: Touched!/Kat & Ana

Kat & Ana's games are unlocked a small way into the game. Ninja scribble games involve many different movements, most of which are rough scribbles or lines.

Microgames
Descriptions are taken verbatim from the European version of WarioWare Touched. 'Score to complete' shows how many points must be acquired in Album mode to obtain a medal for the game.

Finger Painting
Paint those nails and make em' pretty! Pink is the new mauve! Scribble on the white fingernails to paint them completely. Higher levels require more fingers to be painted.
 * Score to complete: 15
 * Goal: Paint!

Long Division
Separate the two types of stuff! Draw a line from one side of the screen to the other to divide the objects without touching them. Higher levels may require more complicated divisions (Such as drawing round objects than returning to the starting edge) and the difference between the two sets may be only small and require thought to find.
 * Score to complete: 10
 * Goal: Divide!

Domestic issue
Thread the needle! Draw a line from the flashing starting point through the needle hole. Level two has 2 needle holes, while level three has 3 needle holes that move around the screen.
 * Score to complete: 10
 * Goal: Thread!

Feeling saucy
Squirt ketchup all over that grub! Scribble all over the food to squirt ketchup on it. Higher levels have more pieces of food, which are covered by a smiley face when scribbled on enough.
 * Score to complete: 10
 * Goal: Squeeze!

One-liner
Trace the line without lifting your stylus! Don't lift your stylus while drawing the shape. Start from the arrow and don't stray from the shaded area. Higher levels have more complicated shapes.
 * Score to complete: 20
 * Goal: Draw in one stroke!

Finish line
Draw a line through the course to the finish line! Draw one line through all the gates and through the finish line. Higher levels have more gates.
 * Score to complete: 20
 * Goal: Finish!

Hair supply
Draw a sweet 'stache or a beefy beard on the dude's face! Just match the picture above! Roughly fill in the shaded area of the face, and nowhere else. Higher levels require more scribble and feature more complicated areas.
 * Score to complete: 20
 * Goal: Draw!

Bright idea
Connect both ends of the battery! Draw lines from the end of the wires to each end of the battery. Higher levels have frayed wires which lead nowhere, with thought required to find and connect the real ones.
 * Score to complete: 20
 * Goal: Connect!

What's your sign?
Connect the stars to draw a constellation! If the line breaks, you aren't connecting 'em right! Join the dots to create the image on the top screen. Later levels may mirror the images - If your line keeps breaking, try connecting two different dots to create roughly the same image.
 * Score to complete: 20
 * Goal: Connect!

Divide and conquer
Press the touch screen to saw stuff in half! Hold your stylus down on the screen, moving it when necessary, and cut the descending object in half. Level one is a simple log, level two is a ribbon needing a sweeping movement, and level three is a narrow drinking straw that requires a steady hand.
 * Score to complete: 20
 * Goal: Saw in half!

Write on, dude
Trace the lines to paint a Japanese character. Another game involving drawing over the shaded area - You cannot afford to go over the edge too much. Higher levels feature more complicated characters.
 * Score to complete: 20
 * Goal: Trace!

Hookin' up
Draw a line to hook up the couple! Look out for dogs, cats and other relationship destroyers! Draw a line from the boy to the girl or vice-versa. Level two features animals which will destroy your line if touched, level three features moving scissors which will do the same.
 * Score to complete: 20
 * Goal: Hook up!

Corrections officer
Circle all the answers on the test! The criteria for a successful circle is quite weak, so you can afford to rush. Higher levels feature more answers to circle.
 * Score to complete: 20
 * Goal: Circle answers!

Midnight weirdo
A creepy little man is lurking in this dark room. Use the flashlight to find him! Scribble round the screen to quickly spot the man, than focus on him. Higher levels feature a smaller flashlight area.
 * Score to complete: 20
 * Goal: Search!

The proud, the fuse
Draw a fuse through the maze to set off the bomb! Draw from the end of the bomb fuse (Which can be done even if the stylus is released halfway) and drag it to the fire without hitting the walls. Higher levels feature more complicated mazes to navigate.
 * Score to complete: 20
 * Goal: Light!

Ring master
Drag a line between the rings to make 'em disappear! Scribbling wildly is a fairly easy way to connect the rings. Higher levels feature more rings to connect.
 * Score to complete: 10
 * Goal: Connect!

Shoo!
Get off my screen, ya darn dirt monsters! Scribble the monsters to the edge of the box to make them run off. Higher levels feature more monsters to get rid of in more widespread patterns.
 * Score to complete: 10
 * Goal: Sweep!

In the loop
Draw a circle round the buttons to make 'em disappear. Don't draw a circle that's too big, or it'll fade away. Circles don't have to be perfect to work, and you can nudge buttons into better positions. Level two features more buttons, while level three features buttons that move - Wait until they are close together to complete the game.
 * Score to complete: 20
 * Goal: Circle!

Hi, wire!
Draw a bridge across the pit of spikes! It took a lot of convincing to sell him this house... Draw from the circle by the man to the circle by the house. Higher levels include spike balls - Make sure to consider the man's height when getting past them.
 * Score to complete: 10
 * Goal: Lead him home!

Ramp it up
Draw ramps to roll the ball into the hole! Work out which side of the screen the ball will fall by looking at the top screen, and draw the ramp accordingly. Higher levels feature more complicated set-ups and black holes your ramps must avoid.
 * Score to complete: 15
 * Goal: Drop it in!

Boss stage: Galaxy bounce
Draw lines to bounce Orbit Ball into space!The sooner you get him outta here, the better! To start, draw a line underneath orbit ball. When he falls onto this line, it will be erased, so quick reactions are needed. Draw lines according to where it will fall, and angle them if there is somewhere you would like it to go. Level two features clouds that obscure your view and slow you down. In level three, the clouds also can distort the direction orbit ball flies, meaning rapid corrections are most likely needed.
 * Score to complete: 7
 * Goals: Draw a line! Don't let him fall!