Shin Megami Tensei: Digital Devil Saga/Combo Skills

Combo skills are special skills utilized by either two or three characters at the same time. In order to use a Combo, those characters must first have particular skills set in their active lists. Once the proper combination of skills between characters is met, the skill can then be used from the Combo list in the battle menu.

All characters participating in the Combo expend the same amount of HP or MP from each of their current amounts. Using up a Combo skill consumes the same number of Press Turn icons as there are characters performing the skill. If one character is unable to use a required skill from either being uncontrollable or incapacitated, then the Combo cannot be utilized.

The main advantages of Combo skills is that many of them are slightly more powerful than normal skills of the same name, can be accessed earlier, and provide unique and powerful skills you can't get any other way. Experiment setting up your characters' skills to get access to Combos as soon as you are able to.

Skill definitions
Certain Combo skills require a character to have any skill in a prescribed set to get access to a Combo. For instance, if a skill requires a "Megido Skill" to be set, then setting Megido, Megidola, or Megidolaon is permitted. Check the list below to see what skills can be set when the requirement indicates that several skills can be used.

🇨🇴 Megido Skill
 * Megido
 * Megidola
 * Megidolaon

1-Hit Skill
 * Poison Dart
 * Venom Claw
 * Raving Slash
 * Death Spray
 * Stun Needle
 * Hell Thrust
 * Hell Fang
 * Comatose
 * Charm Slash
 * Mute Blow
 * Skull Cleave
 * Executioner

Repel Skill
 * Fire Repel
 * Ice Repel
 * Elec Repel
 * Force Repel
 * Earth Repel
 * Expel Repel
 * Death Repel
 * Phys Repel
 * Magic Repel

🇨🇴 Ailment Skill
 * Curse
 * Blood Curse
 * Stone Gaze
 * Makajam
 * Makajamon
 * Dream Haze
 * Dormina
 * Stun Sphere
 * Stun Wave
 * Foul Breath
 * Pulinpa
 * Sonic Wave
 * Marin Karin
 * Allure

-kaja Skill
 * Tarukaja
 * Makakaja
 * Rakukaja
 * Sukukaja

E. Repel Skill
 * Fire Repel
 * Ice Repel
 * Elec Repel
 * Force Repel
 * Earth Repel
 * Expel Repel
 * Death Repel

🇨🇴 -nda Skill
 * Tarunda
 * Makanda
 * Rakunda
 * Sukunda

Force Skill
 * Zan
 * Zanma
 * Zandyne
 * Mazan
 * Mazanma
 * Mazandyne
 * Shock Wave

Stun Skill
 * Stun Needle
 * Mind Scream
 * Stun Sphere
 * Stun Wave

Drain Skill
 * Phys Drain
 * Fire Drain
 * Ice Drain
 * Elec Drain
 * Force Drain
 * Earth Drain

🇨🇴 Mudo Skill
 * Mudo
 * Mamudo
 * Mudoon
 * Mamudoon

Hunt Skill
 * Devour
 * Consume
 * Devil Feast
 * Ingest
 * Feed Frenzy
 * Insatiable
 * Great Feast
 * Last Meal

Void Skill 🇨🇴
 * Void Phys
 * Void Fire
 * Void Ice
 * Void Elec
 * Void Force
 * Void Earth
 * Void Expel
 * Void Death
 * Void Charm
 * Void Poison
 * Void Mute
 * Void Panic
 * Void Nerve

Combo skill list
Key

Type Name Characters 1, 2, and 3 Cost Effect
 * Technique: A skill that consumes a percentage of HP. Able to deliver Critical hits. Power and defense is based on St and Vi respectively.
 * Magic: A skill that consumes MP. Unable to deliver critical hits. Power and defense is based on Ma.
 * Shield: A skill that temporarily shields against a specific property. Only the latest shield skill that is used has any effect for its duration.
 * The Combo skill's name.
 * What skills must be set on those characters to use the skill.
 * The amount of HP or MP consumed by all characters to perform the skill. Actual HP cost is a percentage of the average HP of all characters.
 * What the skill will do when it's used