Darkwing Duck/Gameplay

Darkwing Duck, being a platform game, requires skill in dodging projectiles and handling a character with precision. You'll be put up against flying objects and lots of timing challenges (jumping over things, hanging onto moving objects, etc.).

Briefing
You'll begin the game with a notice from J. Gander Hooter, the director of S.H.U.S.H (an agency similar to the FBI), telling you that there's a crime wave currently striking the city of St. Canard. He'll then tell you that Launchpad McQuack will brief you on the various problems around town. Both characters have no other significance in the game beyond this.

Life
Darkwing has both health and lives. He has four bits of health that each give him a chance to sustain a hit (however if he gets hit on the fourth, he will die). When he dies, he loses a life. At the beginning of the game or after a continue (which you have unlimited of) Darkwing starts with three lives. You can find more during each level, and if you have enough points after defeating a boss, you may be rewarded with an additional life.

Points
Points do two things:
 * 1) Gives the player a challenge and a way to set a personal goal.
 * 2) Rewards the player with an extra life if a large amount is accumulated.

You can get points by doing the following:
 * Killing enemies.
 * Defeating a boss.
 * Collecting gems and gold bars.

Weapons
The default weapon of choice for Darkwing is a gas powered pistol with unlimited ammo. It can be fired vertically and horizontally. Additionally there exist three gas weapons that he can find and get ammo for within each level.