Ninja Gaiden/Act VI

This is the final act of the game. It includes the most difficult portions of any stages in the game and requires skill in defeating multiple bosses at the end.

6-1
6-1 starts from where you killed Malth. Run to the left and just keep running as you slash through enemies. This is an easy section. Even if you take a lot of damage here it doesn't matter because once you get to the end you will be in 6-2.

6-2
The tileset changes to a blue temple-like area. Run to the left and slash the baseball bat guy. Grab the first lamp as a blue runner appears on the right. Hop over it or kill it. Kill the knife thrower to the left. Climb the two columns, kill the guy who throws things, then jump off to the left and grab the highest lamp (Windmill star). Grab the next lamp containing a blue weapon power. Hop over the blue runner. Kill an orange knife thrower. Hop up onto the platform and kill the orange guy who throws things. Fall down to the left and get the lamp (orange weapon power). Either hop back up to the right and kill another orange guy throwing things or climb straight up the left platform. The blue runner will run to the right as you approach so either throw a star, time your slash to kill it (difficult), or climb up the wall below it and it will jump over your head.

Time your next jump, or walk off the ledge, as the baseball bat guy turns his back. Land on the platform and kill him. A bat may appear behind you: kill or dodge it. Edge to the left of this floating platform to view the next one. Another baseball bat guy will appear on the next platform. Throw a windmill star to the left and kill him. Jump across, but get ready for jetpack ninjas. Immediately jump up to the left and slash. If you're lucky you will kill the jetpack ninja, otherwise you will take a hit and land back on the platform. Hop up to the longer floating platform. Jump up to the left and slash twice to kill both jetpack ninjas. Make your way left. Grab the lamp (Jump and Slash technique) and fall down to the left to land on the last small floating platform. Jump to the left and at the peak of your jump use the jump and slash technique to kill the incoming Jetpack Ninjas. Edge to the left, wait for the baseball bat guy to turn his back, then jump across and land on the platform. Don't waste energy on him. Slash him. If you still have the jump and slash technique, go straight up the ladder. If you have the Windmill star, jump over to the left of the platform to land on the wall. Then jump back. During either jump slash the orb for a blue weapon power.

Second section
After climbing the ladder...

6-3
The tileset changes here to an orange-theme. Ryu starts to the left of two tall, columns topped with a hand with an eye in the palm. As you run to the right, you'll first meet a bat as you pass between the two hand columns. Just beyond that are two lamps, one within reach by jumping and one much higher up. A grey spinning jumper will appear. Run towards it and jump and slash. You should kill it just below the lamps. As the grey jumper dies a bat will spawn from the left side. Break the bottom lamp (blue weapon power) while you wait and kill it or start moving to the right.
 * Section 1

As you approach the green column and then the large green rectangular block, wall jump up between them and jump on the block. Kill the axe thrower if he is on the edge, otherwise ignore him and jump up to the left green column. Jump out and grab the top lamp (fire attack).

Make your way back up to the top of the green block. Kill the axe thrower and move right. A bat and a fire breathing snake statue will be there. Run up and kill the statue and you should kill the bat at the same time. The lamp in the middle here is an orange weapon power (the other two are points).

Move to the right and jump onto the ladder and climb up to section 2.

Summary: bat, grey jumper, lamp, wall jump green platform, axe thrower, middle lamp, ladder.

There are no enemies here. Jump to the left of the ladder, wall jump between the left wall and the broken hand column until you are on top of the broken column. Jump to the right onto the floating green platform, then jump up to the right onto the ladder and climb up to section 3.
 * Section 2

Climb all the way up the green ladder then jump the left. As you approach the first jump and running jumper will appear. Slash as you jump and you should kill it. Perform the same timing on the next jump to kill the bat and break the lamp at the same time (Shuriken). Then kill the bat by the two lamps (both are points). Get ready to jump down into a trap.
 * Section 3

A white axe thrower will appear from the left side of the screen. As you approach it, two blue jumpers will appear, one from each side of the screen. Make your way to the left and out of the pit as soon as possible or you will get hit many times. The best way out is to run towards the white axe thrower, jump to avoid the first axe, land in front of it, then jump again to the left without touching him. You can easily get out with just taking a single hit. As you get out of the pit, run to the left edge. A green ninja will continue to drop down and jump to the left but if you stay to the right of the left edge, where the black crack in the floor is, you won't get hit.

Break both lamps (blue weapon power x2) and stand to the left of the crack until the ninja stops appearing. As you jump onto the first floating green platform, a silver eagle will appear from below. Stand on the right edge of the platform and prepare to take a hit. The eagle will hit you down to the green platform with the black crack you came from. Immediately jump back up and make the jump to the next platform where the white knight is and slash it as you land. Make the final jump to safety as the eagle is likely chasing you at full speed.

Alternatively, if you have the shuriken, jump onto the green platform and run to the left edge. Throw a shuriken to kill the white knight, then leap across. The blue jumper will fall behind you and the white eagle will catch up to you on the next platform. Continue onwards. Kill the eagle when you are safely on the ground.

The rest of this section revolves around white knights, sword throwers, another white eagle, stopping time vs. a falling ninja.

Climb the ladder, hop left, then right. Get onto the floor and move right. You will see a crouched white jumper sitting on a column. This indicates an upcoming trap. Run past to the right and do not stop to grab the lamp. If you jump to get the lamp, you will get hit by one of the three falling jumpers. Immediately start climbing the wall. When you get to the top, kill the two fire breathing snake statues.
 * Section 4

...

At the end of this will be a pit. At this point, if you have 0 or 1 extra you should kill yourself. Once you go through this door you will face the final bosses. If you lose to any of them, you will start back at 6-1, so it is best to have a decent amount of HP and 2 extra lives to give you several chances of practicing against the bosses.

6-4
After the cutscene, you will face off against your mind controlled father. Do not waste any weapon power during this fight.
 * The Masked Devil

The Masked Devil will start on the right side of the screen and walk slowly to the left. As it does so, the orb in the middle-right of the room will shoot fireballs diagonally downwards towards the Masked Devil. These fireballs will form a floating shield. Each fireball can be destroyed, but focusing on that does not help.

When you have control, jump up on the middle platform and slash the orb 1-3 times. Run to the left platform and jump as high as you can. Continue to climb the left wall to its highest point. Wait for the masked devil to reach the left wall. The orb will start shooting fireballs diagonally down to the left. Wait for the moment just after a fireball will shoot out, then jump down to the right. Slash towards the orb as you pass the diagonal trajectory to make sure you slash any fireball that comes out. Run past the orb so you don't get shot.

Run and hop over to the right platform. Jump up to the left and slash the orb a couple of times before the Masked Devil gets back to the right. Now climb the right wall. Again, wait for the Masked Devil to reach the wall and the orb to start shooting. Time your jump and get back to the left side. This is the place where you can attack the orb the most, so hit it over and over until it is dead or until you get overwhelmed by the Masked Devil.

After the orb is defeated, another cutscene takes place where Ryu's father regains consciousness and then Jaquio appears and shoots an energy projectile towards Ryu. Before he gets hit, Ryu's father steps in the way and dies.

Jaquio is the biggest boss you have seen so far. He floats across the top of the screen, back and forth between the two walls. Each time he crosses from one side to the other, he fires out two fireballs, one from each hand. The fireballs will fly towards where Ryu is standing, so move out of the way. If Ryu is on a platform, the fireballs will curve around continue to chase Ryu, so slash them or hide near the floor while they fly off of the screen.
 * Jaquio

At the start, run to the right and jump on the platform, then jump on the right wall. The first projectiles should shoot past you through the floor. The second ones should shoot towards the right wall. As he and the projectiles head towards the right, jump off the wall to the left and slash him as you pass under the projectiles. Now cross to the left wall and repeat from that side. Repeat this run, jump/climb, jump, slash pattern until he is defeated.

6-5
At the start of this fight, move to the right while dodging the projectiles. Jump and attack the demon's head. After a couple of hits the head will fall off.

Now attack the demon's tail. After a couple of hits the tail will explode.

Now the demon's body is vulnerable. Jump and slash the orb to defeat the demon.