GoldenEye 007/Walkthrough

3.10 Place level takes place in

3.10.1 Name of level [MC here if "Minimize civilian/scientist casualties is one of the mission objectives]

NAME OF OBJECTIVE Difficulty level: Name of easiest difficulty level that this objective must be completed in  Gadgets used:     Name of gadgets used in level Objectives req'd: Name of objectives that must be completed before completion of this objective is possible

HOW TO COMPLETE: Explanation of what you need to or should do in order to complete this level

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2. Strategies

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2.1 Full Ammo strategy

In order to use this strategy, you need to be in the second Bunker, Archive, or Control. In the second Bunker, get into a small room while there's still a healthy stream of guys with guns coming and stay there. Shoot everybody that comes by and take their ammo after doing so. Repeat until full. Similar deal with Archive, except you need to be in the first room for it to really work. Open the door and then stand between the doorway and the file cabinets and shoot all that come, taking their ammo afterwards.

Control is a little different. Go up to the staircase leading to the top floor and wait for guys to come buy, shooting them like normal. There's two things that make this different: One, there is a single point that guys come from that can be easily pinpointed -- in fact, you can even find the very spot where guys fade in out of thin air to come and kill you -- and also, unlike Archive or Bunker II, there are no circumstances under which guys stop coming. You can kill all the stationary guys in the level -- which would stop everything in other levels -- and those guys will just keep on coming and getting killed.

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3. Level solutions

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3.1 Arkangalensk

3.1.2 Facility [MC]

General strategies:

-When you're crawling through the air ducts on your way to the bathroom and you're right at the hole which will take you into one of the stalls, look in the stall right past the one you drop into. Yes, that's right, you can see the soldier in there. That means that you can also shoot him without anybody hearing or seeing you. Fire away.

GAIN ACCESS TO LABARATORY AREA Difficulty level:	Agent Gadgets used:	None Objectives req'd:	None

HOW TO COMPLETE: Actually, all this is is getting to a certain part of the level. Simple, yet not necessarily easy. But then, what is in this game?

RENDESVOUS WITH 006 Difficulty level:	Agent Gadgets used:	 (must acquire in level) Objectives req'd:   Gain Access to Laboratory Area,  (if applicable)

HOW TO COMPLETE: When you get to the room with the ten big gas tanks, you'll find 006 nearby. Talk to him. Wait until the conversation is completely done before completing the next objective, however: you don't want to go blowing him up before you're done talking to him, now, do you?

BLOW UP GAS TANKS Difficulty level:	Agent Gadgets used:	None, but you need to use your mines Objectives req'd:	All of the above

HOW TO COMPLETE: Alright, to help explain this one, I'll need a map:

O O O O O			O O O O O

These represent the tanks. You'll want to place them in a chequered pattern, like so:

X O X O X			O X O X O

Also, make sure that you place them on the side of the tanks that is facing the other row, so that the blast from the mines will reach those tanks, too. Now step away from the tanks and set 'em off. After that time, RUN LIKE HELL for the long conveyor belt; not only will the alarms go off bringing Ourumov and tons of guards, but the tanks will seep poison gas into the room. You have now completed the level.

 Difficulty level:	Secret Agent Gadgets used:	None Objectives req'd:	Varies

HOW TO COMPLETE: Somewhere in the level, you'll find a scientist holding a black keypad. Go up to him and he'll give it to you. Now, when you get to the door that leads to the room with the tanks, you'll need to bring up the menu and equip the thingy you got. Use it like a gun on the door when you're right up next to it and it should open before long.

By the way, the location of the scientist is randomly chosen. I can tell you that he'll only appear in a place that other scientists can be found, but the rest you'll have to find out on your own.

3.1.3 Runway

General Strategies:

-There's a box of timed mines in the building you start out in. >From your starting point, turn right and proceed to the doorway. Go in, shoot the guard and take the mines. These are great for blowing up the miniguns and missile launcher.

-On the right side of the first building, there's a tank. I suggest you get in after finding the ignition key. You don't have to, though, and if you find the tank a pain to control, you can always just go through without it.

FIND IGNITION KEY Difficulty level:	Agent Gadgets used:	None Objectives req'd:	None

HOW TO COMPLETE: Go out of the first building (after, of course, doing what I just described in the General Strategies section) via the conveyor belt at the far left of your starting point. Wait until the guard walks by, and blast him. Go in the L-shaped building. Now, you have two choices: you can run around the corner in the building towards the two guards on the other point of the building and fire away, or you can cleverly ricochet a grenade off of the wall, which I recommend (refer to picture for details). After whatever you did is done, get the ignition key from the table. Finished.

PICTURE:   __________ | G   G   | | ________ |           ||_K__C___|| |         |___ |___	    |X                  | |		 Y     | |O		       | |___________________|

G : Guards K : Ignition key C : Computer on desk Y : You O : File cabinet X : Place to throw grenade so that it bounces off of the wall and lands right in front of the guards and blows up and sends them to Jupiter

ESCAPE IN TREVELYAN'S PLANE Difficulty level:   Agent Gadgets used:	None Objectives req'd:   Find Ignition Key

HOW TO COMPLETE: Go to end of runway. Get in plane. Done.

DESTROY MISSILE BATTERY Difficulty level:   Secret Agent Gadgets used:	None Objectives req'd:   None, but you ought to get the ignition key first

HOW TO COMPLETE: Go to the little brick tower just before the plane. See that gun-like thing on top of it? Get rid of it. Explosive weapons required; mines or tank optimal.

DESTROY GUNS Difficulty level:	00 Agent Gadgets used:	None, but you really should use the tank Objectives req'd:   None, but you ought to get the ignition key first

HOW TO COMPLETE: Simply destroy the miniguns along the runway. There's one in the middle of the runway, and two at the very end. The tank is optimal, but it can be done with the mines.

3.2 Severnaya

3.2.1 Surface -- WALKTHROUGH -- INCOMPLETE

Agent

GETTING TO COMMUNICATIONS SATELLITE

Follow along the path in the beginning, killing any enemies you see with your silenced PP7 until you can see a large base with a large satellite dish on it. Go inside. Go up the staircase inside and follow the walkway to the end, where there's a door. Go through the door, approach the console and push B to turn it off. Now go out of the room.

GOING IN VENTILATION TOWER

Secret/00 Agent

GETTING TO COMMUNICATIONS SATELLITE

GETTING KEYS

GETTING PLANS

GOING IN VENTILATION TOWER

3.2.2 Bunker

3.3 Kirghizstan

3.3.1 Silo [MC]

PHOTOGRAPH SATELLITE Difficulty level: Agent Gadgets used:    Camera Objectives req'd: None req'd, but Obtain Telemetric Data suggested

HOW TO COMPLETE: In the fourth fuel room (those are the ones with the computers in them), you'll find a satellite with blue solar panels. Take a picture of it, making sure you get the whole satellite in there.

OBTAIN TELEMETRIC DATA Difficulty level: Secret Agent Gadgets used:    None Objectives req'd: None

HOW TO COMPLETE: In the third fuel room you'll find a scientist in the near right corner of the room from your starting point. Run up to him with gun in hand and he'll drop a cassette. Take it.

RETRIEVE SATELLITE CIRCUITRY Difficulty level: Secret Agent Gadgets used:    None Objectives req'd: None

HOW TO COMPLETE: In the first three fuel rooms there are circuit boards laying on tables and on computers. You need to get them all. If you are at the fourth fuel room and you don't have them all, you missed one or more and need to go back and get them. These can be destroyed if the object they are resting on explodes, so be careful.

PLANT BOMBS IN FUEL ROOMS Difficulty level: 00 Agent Gadgets used:    Plastique Objectives req'd: None

HOW TO COMPLETE: In each fuel room you'll need to go to your items menu and select the plastique. Place at least one of them in each fuel room.

3.4 Monte Carlo

3.4.1 Frigate

PLANT TRACKING BUG ON HELICOPTER Difficulty level: Agent Gadgets used: Tracking bug (duh) Objectives req'd: None

HOW TO COMPLETE: While running around freeing hostages, you might find a helicopter at the back of the boat. Go to the menu, and select the tracking bug. Press Z when you're facing the 'copter (and also reasonably close to it).

RESCUE HOSTAGES Difficulty level: Agent Gadgets used:    None Objectives req'd: None

HOW TO COMPLETE: Run around finding soldiers holding hostages at gunpoint. Kill the captors and any other soldiers that are nearby, and the hostage will start to run away and the message "Hostage released!" will appear at the top of the screen. Later, when the hostage has gotten off the boat, the message "Hostage escaped!" will appear. You have to free more hostages on harder difficulty levels.

DISARM BRIDGE BOMB Difficulty level: Secret Agent Gadgets used:    Bomb Defuser Objectives req'd: None

HOW TO COMPLETE: Go to the bridge (the room near the front with all the computers and stuff in it). Take care of the guys, being very very very careful not to blow up any computers at the front and near the center of the room. (Don't shoot the hostage, either). Once you've taken care of that, look around for a computer in said part of the bridge with a little brownish-yellow thing on it. Arm the defuser and push the fire button after walking right up to it. Done.

DISARM ENGINE ROOM BOMB Difficulty level: Secret Agent Gadgets used:    Bomb Defuser Objectives req'd: None

HOW TO COMPLETE: Same thing here, except you go to the computer in the engine room (that's on the bottom floor of the boat, BTW).

3.5 Severnaya 3.5.1 Surface

3.5.2 Bunker -- WALKTHROUGH

3.6 St. Petersburg

3.6.1 Statue -- WALKTHROUGH

First, naturally, you're going to want to go and find Valentin. >From your starting point, go down the slope and to the left side. Go through the yellowy part on the ground (what the heck is that supposed to be, anyway?), and then through the little ditch and under the red archway. Follow the little path until you get to a bunch of big stone slabs leaning on each other. Go around the left side of them and in the red trailer and you'll find him.

3.6.2 Archives -- WALKTHROUGH

3.6.3 Streets [MC]

General strategies

-Forget about using the turret on the tank. The only thing it's good for is blowing up the blue tank mines so that they don't kill you when you run over them. Squish all the guys with guns, and if you encounter any guys with rocket launchers get out of the tank and paste them with your KF7. (Don't forget to get back in the tank, BTW.)

-On your way to contact Valentin through the alley, you can go through the window of the building on your left. There's a grenade launcher in there, which I really can't see the point of getting here since there's no good use for it, but which I felt that I should point out.

PURSUE OUROMOV AND NATALYA Difficulty level: Agent Gadgets used:	   None, but you really should use the tank Objectives req'd: Contact Valentin (if playing on Secret Agent or 00 Agent)

HOW TO COMPLETE: When you get to the place with the tank that's near the beginning of the level, get in. This tank is your best friend for the rest of the level. Contact Valentin (if necessary), then proceed through the level. Every time you get to an intersection, turn right. Pretty simple if you know how, really.

CONTACT VALENTIN Difficulty level: Secret Agent Gadgets used:	   None Objectives req'd: None

HOW TO COMPLETE: At the very first intersection right after you get out of the military compound, turn left and go to the right side of the dead end. Lo, a back alley! Go in there and you'll find a building with a door. Valentin's in there. Oh, and the best part is that once he's contacted his "associates", you get a bunch of extra time to catch Ourumov with.

3.6.4 Depot -- WALKTHROUGH

3.6.5 Train

3.7.1 Jungle

3.7.2 Control

General strategies

-You'll find Boris shortly after you go through the place with the remote mines in it. If you stick around long enough, he'll pull a gun on you. DO NOT SHOOT HIM. Not only will Natalya get really PO'ed at you and refuse to do anything, but it's not necessary -- he drops the gun anyway and you can pick it up. Optimally, you should let him draw it and drop it so you can get the ammo in it, then just leave. He'll run off.

-At the very top floor after going up the stairs, go right and keep going until you go through the grate to find some body armor.

-In the same place is where that infinite stream of guys comes from after you've protected Natalya. You can just go the the staircase and blow guys away, taking their ammo until you've got as much as you can hold.

PROTECT NATALYA Difficulty level: Agent Gadgets used:    None Objectives req'd: Disable satellite

3.7.3 Caverns [MC]

General strategies

-At several points in the level, there's areas with a whole bunch of boxes in them. Blow 'em all up; there's ammo in them.

-Once you get to the area where the platform splits into an upper and lower path, take care of all the guys in the area; between here and the airlock into the next area. Now go down the stairs and back behind the first staircase. Blow up the boxes in there and take the ammo (there's an especially high amount here), now blow up the lockers. This reveals a hidden cave. Go through there and blow up the lockers on the other side (careful of the  explosions). Lo and behold, a shortcut to one of the pump control rooms. Do be careful of the minigun in here, of course.

3.7.4 Cradle

General strategies

-At the very beginning of the level, there's some body armor behind the lift. You'll thank yourself for getting it ASAP.

DESTROY MAIN ANTENNAE CONSOLE Difficulty level:	Agent Gadgets used:	None Objectives req'd:	None

HOW TO COMPLETE: Once you've gotten onto the main part of the cradle, go along until you find a bridge to the lower part of it. Go across, and go down the stairs at the bottom. Turn left, open the door, and whatever you do, DON'T GO THROUGH. Look carefully and you'll find one of those happy little mounted miniguns there. Take it out with a DK5, quickly. Check for enemies following you from on top of the staircase, and eliminate all that you see. Go in the room a little and blow up the other minigun. Check for enemies again. Go behind the big metal gear-thingy, and blow up the console.

SETTLE THE SCORE WITH TREVELYAN Difficulty level:	Agent Gadgets used:	None Objectives req'd:   Destroy main antennae console

HOW TO COMPLETE: Immediately after blowing up the console, check for enemies again. You have no idea how important this is. No go out the room via the door that you didn't enter from. Go carefully -- but not so slowly that you're efforts to check for enemies go to waste and you find 49 bullets nicely arranged in your back -- towards the ramp. Now strafe out right in front of it, aim right at the bastard and fire away, running straight at him. He'll run away. Chase him. Every now and then, at certain points in the level that you chase him to, he'll turn around and fire a few pot shots at you. Shoot him as he's turning around, or as he's firing if you can't do it that fast. Keep this up until he goes to the very bottom of the cradle, down the lowest flight of stairs. Follow him down there, and through the hole he jumps down. Now BLAST THE LIVING HELL OUT OF HIM, and keep in mind that unlike most ledges in the game, you can very easily fall right off of the small platform you've followed him onto. When he's taken about ten more hits or he falls off of the platform -- whichever comes first -- he's dead. Enjoy the credits.

3.8.1 Aztec -- INCOMPLETE -- WALKTHROUGH

God, I hated this level. Of course, that's because I didn't have this guide to follow me through it. Oh, and also because I didn't figure out about the secret computer room, let alone the optimal route through the level for quite some time. Or how to upload the data. Or how to climb the ladder to open the exhaust bay without getting my a$$ blown off. Ugh.

FIRST ROOM, FIRST HALLWAY, LARGE ROOM WITH GAP IN IT, PASSAGE TO COMPUTER ROOM

From your starting point, slowly inch along the rightward wall until you see one of the Moonraker Elite (they're the guys in the yellow suits). Blast him, then run back in your little alcove. Hold the aim button down while you wait for the other two guys to come running, and blast them when you can see them. Run around, getting ammo and grenades and guns. Now go to the center of the wall across from your starting point and push B to open the hidden door in the wall. Shoot the guy there, now equip the AR33 and take care of the guy at the back of the room. Quickly, before two other guys appear in front of the hallway to back him up. Shoot them when they show up, even if you haven't taken care of the other guy yet. Now go to the end of the hallway, along the right wall, then lean left and peg the guy behind the boxes. Go up to the post on the left side of the room, then lean right when you get to about one  body length from it and shoot the guy behind those boxes, too. Go across the stone bridge, then to the back of the room and open the  secret wall there.

COMPUTER ROOM

Fire a few shots out in the open to attract attention and waste all the guys that come running. Run in, find a hiding spot behind one of the white walls, and shoot the two other guys. At the back of the room on the left side, there's some inoperative mainframes. Go to the little cubicle closer to the door you came from on the same side, and you'll find a security door console. Activate it to lower the mainframes, and go through them.

HALLWAY, EXHAUST BAY

HALLS TO LAUNCH CONTROL ROOM

TOWARDS BATTLE WITH JAWS

BATTLE WITH JAWS

BACK TO COMPUTER ROOM; UPLOADING INFORMATION

BACK TO LAUNCH CONTROL ROOM; LAUNCHING SHUTTLE

3.9 el-Saghira

3.9.1 Egyptian

Okay, I've managed, after several hours of insanity-threatening attempts to beat Aztec on 00 Agent, to get here. Thing is, I haven't beaten it yet, so I can't tell you everything. However, here are a few things that might help you get through the level:

-Baron Samedi (sort of) can be reached by going through the left doorway in the first room, then through the right doorway in the next room. If you manage to kill him, you'll hear him laugh. That's right, you didn't really kill him.

-In the back of the room where you face the first imposter, you can go up a staircase and through a secret door to the room where the Golden Gun is hidden. When you reach it, however, unbreakable glass will come up around it and four miniguns will pop up and shoot you. I have no idea how to destroy the miniguns nor the glass. Grenades don't work, by the way.

-After you've killed two Baron Samedi imposters (on Agent, anyway; you probably need to do more than that on higher difficulty levels), the sky and fog turn black, making it really hard to see.

-To kill the real Baron Samedi (after and only after you've killed all the imposters), go back to the room where you found him first. Near one end of that room there's a hidden door. Go through there, work your way through (careful, there's miniguns in there) and you'll find a room with some big black shiny pole in the middle. Nearby you'll find the real Baron Samedi, whom you must kill to accomplish Objective B. Warning: he takes a *hell* of a lot of hits before he dies.