Bravoman/Stage 2

Once the background has reappeared behind Beraboh Man and his energy bar down at the bottom of the screen has refilled, start off running to the right and punch the stage's first Unbaba as it comes flying towards you, then crouch down and headbutt a first Mogura Drill as it comes rolling up towards you before standing up and kicking another Unbaba as it comes flying towards you, crouching down and headbutting another Mogura Drill as it comes rolling towards you, then standing up again and punching two more Unbaba as they come flying towards you before come up to three pipes next to each other; remember to collect the Fuku the two Mogura Drills have left behind before jumping onto them, crouching down, and headbutting three more Unbaba as they come rolling towards you. You will then have to continue running to the right, then crouch down to headbutt three more Mogura Drills, as they come rolling towards you - and once you have collected the Fuku they have left behind, you will come up to telephone box with a Baninga standing on top of it. Kick the Baninga twice to kill it (the Katakana text in that first-hit explosion reads as Gāno ガーノ), then jump onto the telephone box to collect the Fuku it has left behind; you will then have to continue running to the right, until you come to a building with a Mokera on top of it. When the Mokera fires its head at Beraboh Man (instantly growing a replacement one), you can jump up and kick it to destroy it for 100 extra points - and it will then start making its way down the side of the building towards you, so while it is doing this, kick it three times to kill it, and collect the Fuku it has left behind. You will now have to jump onto the building, then continue running to the right until you come to a building which has several pipes on top of it; once you have jumped onto it, a Dokanga will emerge from the first pipe. Once you have punched it to kill it and jumped onto the pipe to collect the Fuku it has left behind, another one will emerge from the fourth, tallest pipe of a four-pipe staircase - and once you have kicked it to kill it and jumped onto that pipe to collect the Fuku it has left behind, a third one will emerge from the fifth, tallest pipe of a five-pipe staircase. Once you have kicked it to kill it and jumped onto the pipe to collect the Fuku it has left behind, you will come to a Tekyuu that is moving up and down in a fixed position; once you have jumped over this indestructible ball, you will have to continue running to the right, until you come up to a Maguneiza NP1. These robots do not move, but will occasionally open their mouths and emit a magnetic force field that will draw Beraboh Man towards them if he is in their ranges (and may also result in the wrong, injury-causing kind of contact with them) - so you will have to punch it twice to kill it before collecting that Fuku it has left behind, then continue on to the right before crouching down and headbutting a fourth Dokanga that has emerged from another pipe before coming to two more Tekyuu moving left and right in a fixed position. Once you have jumped over these two additional Tekyuu, you will come to three Totems that are stacked on top of each other; kick the blue one to kill it, then jump if it comes ricocheting back at you. The green and red ones, however, will turn to face Beraboh Man and spit axes (which, like the head of the Mokera, can be blocked for 100 extra points apiece) at him, before turning back to face out of the monitor - and if Fukubiki Man had appeared to leave a Kantsūken powerup behind for you earlier in this stage, you may wish to leave these for a while, because when Ugo 401 decides to come after you, you will easily be able to take care of him. However, if he had not, you will have to punch the green one to kill it and crouch down if it comes ricocheting back at you, then headbutt that red one to kill it and jump up if it comes ricocheting back at you (and even if Fukubiki Man had appeared to leave a Kantsūken powerup behind for you), you will still eventually have to do this); you will then have to fight Black Beraboh for the first time. Once you have punched him in the face six times to defeat him, he will speak the Hiragana text Oboe tero. (おぼえてろ.) to Beraboh Man before running off the right side of the screen - and once you have collected the Fuku he has left behind, the theme you have been hearing from the Yamaha YM-2151 will fade out, and Fukubiki Man will speak the Katakana/Hiragana text of Biba!! Berabōman. Onigiri, ku wan kai. (ビバ!! ベラボーマン. おにぎり、くわんかい) to Beraboh Man and then give him one Onigiri energy bonus for every ten Fuku he has collected during the stage. Once he has cycled away, the "stage clear" theme will be heard from the Yamaha YM-2151, and Beraboh Man will proceed to the third stage; it is the first of the Ocean variety, and will play like a horizontal scrolling shooter.