RuneScape/Characters and Leveling

Building a Character
Building a character allows for customisation, with a number of hair-styles and clothes to wear. A character can have: Permanent clothing, which is what they wear when not wearing armour or other items such as wizard robes or priest gowns, or Temporary clothing, items such as armour, robes, or hats. There are also ordinary shirts, normally blue or black, which can be found around the RuneScape world.

Permanent clothing can be modified at any clothes store for 500gp per section (top or legwear).

Temporary clothing can be bought at a clothes store or bought from other players. It can cost from 10-100gp for cloth, and up to 30mil for armour.

Leveling up Skills
Skills in RuneScape involve:
 * Skills of Gathering
 * Skills of Creation
 * Skills of Modification
 * Skills of Combat

Examples of Gathering skills: Examples of Creation skills:
 * Mining, which allows you to mine ores to smelt and make into bars which can be used for Smithing.
 * Fishing, which allows you to catch fish with various tools, and then cook them with the Cooking skill.
 * Runecrafting, which allows you to make runestones. This is a popular skill, as it allows the player a way to make a lot of money selling runes to other players.
 * Smithing, which allows you to make armour and weapons. One of the more popular skills, as it can make a lot of money for cash-strapped players, provided they have pickaxes and smithing hammers.

Examples of Modification skills:
 * Cooking, which allows you to cook food, which regenerates health.
 * Crafting, which allows you to create clothing using needles and thread.

Examples of Combat skills:
 * Attack, which affects how often you hit, how many 0s you hit, and what weapons you can wield.
 * Defense, which affects your efficiency at protecting yourself and which types of armour you can wear.

These skills can be leveled up easily in the lower levels, but as your efficiency gets higher, more experience in the skill is required to advance to the next level.

Skills are leveled up by doing the activity from which they take their name. Smithing, for example, can be leveled up by smelting bars of iron and working on them at an Anvil.

Experience table
This table shows players how much experience they need to reach to get to the next level, as well as the experience difference from the last level they were at.

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 * The only skill at the moment that can go all the way to level 120 is Dungeoneering level 120 is considered true skill mastery,every other skill stops at 99.