Final Fantasy/Items


 * The cost of the items is the same in both the original and Origins, though some of the names have changed. The names listed below are for Origins.


 * Items
 * Key Items

Potion

 * Original Name: Heal
 * Cost: 60
 * Effect: Restores a small amount of HP to one warrior
 * Range: One warrior
 * Location: n/a

The Heal Potion is a cheap but effective way of restoring heroes to full health. An adventuring group that lacks the ability to cast white magic will find the Heal Potion to be indispensable, while even the mightiest of White Wizards eventually run out of restorative ability and are forced to resort to the use of Heal Potions.

It is a good idea to have as many Heal Potions as possible at all times. They come in handy for healing between battles when one does not want to waste spell charges.

Heal Potions may be found in:


 * Temple of the Fiends
 * Matoya's Cave (x2)

Heal Potions may be bought in the following cities:


 * Coneria
 * Pravoka
 * Elfland

Antidote

 * Original Name: Pure
 * Cost: 75
 * Effect: Removes Poison status from one warrior
 * Range: One warrior
 * Location: n/a

The Pure Potion is a potent restorative elixir that cures the status effect Poison when used on a poisoned character.

Pure Potions are especially important to have in the Swamp Cave.

Pure Potions may be found in:


 * Matoya's Cave

Pure Potions may be bought in the following cities:


 * Coneria
 * Pravoka
 * Elfland

Gold Needle

 * Original Name: Soft
 * Cost: 800
 * Effect: Removes Stone status from one warrior
 * Range: One warrior
 * Location: n/a

The Soft Potion is a powerful elixir that restores a character who has been petrified to his natural state. Unfortunately, the Soft Potion cannot be used in the middle of a battle so any hero afflicted by petrification cannot be helped until the foes that caused the condition are defeated or escaped from. The effect of the Soft Potion is similar to that of the Soft spell.

Soft Potions may be bought in the following cities:


 * Elfland

Sleeping Bag

 * Original Name: Tent
 * Cost: 75
 * Effect: Restores a small amount of HP to all warriors. Saves game
 * Range: All warriors
 * Location: n/a

Tents are a form of shelter that can be used to rest for a short period when away from civilization. They restore a small amount of health to all wounded heroes, thus performing one of the important functions of Inns. However, they are not as effective as Cabins nor do they restore any magic power, as Houses do.

Tents may be bought in the following cities:


 * Coneria
 * Pravoka

Tent

 * Original Name: Cabin
 * Cost: 250
 * Effect: Restores a decent amount of HP to all warriors. Saves game
 * Range: All warriors
 * Location: n/a

Cabins are restorative items much like Tents and Houses. They are a form of shelter which allows heroes to regain a large amount of health and to save the game. However, no magic powers are restored through the use of the Cabin. The Cabin is more effective than a Tent, but less so than a House.

Cabins may be found in:


 * Temple of the Fiends

Cabins may be bought in the following cities:


 * Pravoka
 * Elfland

Cottage

 * Original Name: House
 * Cost: 3000
 * Effect: Restores all HP and MP for all warriors. Saves game
 * Range: All warriors
 * Location: n/a

The House is the ultimate restorative item. Using the House has almost all of the same effects as staying at an Inn. It greatly restores the health of all heroes as well as refilling their magic. Like the Tent and Cabin, it can only be used on the overworld. It also allows the game to be saved.

Houses may be bought in the following cities:


 * Elfland

Adamantine

 * Original Name: Adamant
 * Description: Creates the sword Excalibur
 * Used: Mt. Duergar
 * Location: Flying Fortress, floor 2

Bell

 * Original Name: Chime
 * Description: Lets you to enter the Mirage Tower
 * Used: Y. Desert
 * Location: Lufenia

Bottled Faerie

 * Original Name: Bottle
 * Description: Helps you get to the Sunken Shrine
 * Used: Anywhere
 * Location: Desert Caravan

Canoe

 * Description: Lets you to travel on rivers
 * Used: Rivers
 * Location: Crescent Lake

Crown

 * Description: Leads to the fight with Astos
 * Used: Western Keep
 * Location: Marsh Cave

Crystal Eye

 * Original Name: Crystal
 * Description: Trade with Matoya for the Jolt Tonic
 * Used: Matoya's Cave
 * Location: Western Keep

The Crystal Eye is a magical item that the blind witch Matoya needs to be able to see. It has been stolen from her by persons unknown.

Earth Rod

 * Original Name: Rod
 * Description: Lets you to head down to floor 4 of the Terra Cave
 * Used: Terra Cave
 * Location: Sarda's Cave

Jolt Tonic

 * Original Name: Herb
 * Description: Wakes the Elf Prince
 * Used: Elven Castle
 * Location: Matoya's Cave

Levistone

 * Original Name: Floater
 * Description: Used to create the airship
 * Used: L. Desert
 * Location: Ice Cave

Lute

 * Description: Sends you to the past (Temple of Chaos)
 * Used: Temple of Chaos
 * Location: Corneria Castle

Mystic Key

 * Description: Lets you open the locked doors
 * Used: Corneria Castle, Marsh Cave, Temple of Chaos
 * Location: Elven Castle

Nitro Powder

 * Original Name: TNT
 * Description: Creates a canal with the explosion
 * Used: Mt. Duergar
 * Location: Corneria Castle

Oxyale

 * Description: Lets you to use the submarine in Onrak
 * Used: Onrak
 * Location: Gaia

Rat's Tail

 * Original Name: Tail
 * Description: Give to Bahamut to get the class upgrade
 * Used: Bahamut's Cave
 * Location: Citadel of Trials

Rosetta Stone

 * Original Name: Slab
 * Description: Give to Dr. Unne to learn the Lefian language
 * Used: Melmond
 * Location: Sunken Shrine

Star Ruby

 * Original Name: Ruby
 * Description: Give to the Titan to pass
 * Used: Titan's Cave
 * Location: Terra Cave

Warp Cube

 * Original Name: Cube
 * Description: Used to enter the Flying Fortress
 * Used: Mirage Tower
 * Location: Waterfall Cave