User talk:75.177.117.137

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See Talk:Fuuun_Shourin_Ken, no one likes talking to an IP address...  Pro cyon  04:11, 1 December 2013 (UTC)

At this time, we are not looking to make significant changes to categories or standards
If you like what we do, and would like to help us improve, stick with us for a while and contribute to guides before initiating such a disruptive, labor-intensive change. I apologize for the hastiness of any messages from myself or Procyon, but you must understand that we do not have a lot of extra time to work on these things which are just nuances compared to the overall goal here. Consider the main page of a guide to be secondary to anything else for a game's guide info here. A lot of people like you and I get hung up on the small things. It's fun, I know, and academic/accurate, but these changes require many hours of revisions and discussions and for the most part will not be solved. It is better to let it go. -- 06:00, 2 December 2013 (UTC)

Crystalis filenames
Filenames do not have to specific. It could have been "Crystalis Box art 2.jpg". Specificity is a benefit to editors. It helps us to distinguish between say, Japanese and USA box artwork. When we use Famicom here, we mean Japanese NES. If I meant the USA release, I would have either saus US or just generically NES. In either case, it doesn't matter if it is ambiguous as long as the other box art's file name can be I could The word "Famicom" vs. Japanese doesn't really matter. They both accurately describe what the box art is for. Since the main box artwork says "Crystalis NES Box Artwork", the "Crystalis Famicom box" description follows the same pattern but distinguishes it. The main difference, of course, is the image, and that is what matters. -- 06:16, 2 December 2013 (UTC)