Dragon Quest VI: Realms of Revelation/Helm of Sebath

'''NOTE: Rex should be close to mastering Dancer. Be sure to switch him to Luminary once he has.

Weaver's Peak Revisited (Mountain Pass)




Warp back to Wellshire and sail towards the house listed right below the Pass; you'll find your 61th Mini Medal inside. As for the Pass itself, we will be making two visits to this version of the Mountain Pass, so leave the treasures at point I for later.

Do get the rest of the treasures though. As for monsters, they are all pretty easy; Bomboulders are the only pests here, for they can cast Kerplunk. You can just incapacitate them with Fizzle and Kasnooze though, so "Fight Wisely" is more than sufficient for them.

Weaver's Peak Revisited (Village)


NOTE: You need Rex in your party for the next sequence triggers

Here it is...the place where it all began. Except this time, things are a lot different. Talk to the mayor inside the northeast house, go to the northwest house to talk to Tania, and then the other Rex will appear inside the mayor's house. Talk to him, and leave once he panics and runs out. You'll now need to head back to the Mountain Pass, and you still need Rex in your party. So prepare your party like so:

And then head back to the Mountain Pass. If you're playing the remakes, you will find the other Rex in the same place you saw him the first time you came to the Pass. But if you're playing the SNES, you will find him in the cave at point I. Whatever the case, talk to him, and a kid will come yelling for help. Get the 64th Mini Medal from the cave before going back to Weaver's Peak.

Weaver's Peak Revisited (Gauntlet of Fights)


At this point, you will have to clear out a ton of blue winged monsters from the village. Each time you talk to one, you will fight two enemies at once. You will need to be very careful in how you fight them though; they consist of Berzorkers, Sintaurs, Boss Trolls, and Bad Karmours, enemies that you wouldn't normally fight until the end of the game.

However, the Berzorkers and Bad Karmours are weak to Fuddle; and you will fight at least one of those two in almost every single fight. So just have Rex use Fuddle Dance (or Lucida Shard) on them while your other PC's kill the other foe.

Be wary of the group near Tania's house, however; that consists of a Boss Troll and a Sintaur. The Sintaur is immune to Fuddle, and the Boss Troll has 50% resistance; so the only surefire way to have everyone survive is to cast 2x Buffs on Carver before having him spam Forebearance. Then the other three PC's dispose of the monsters at your leisure.

Also, the pastor at the Church will heal everyone in your party for free! He will not do that at any other point in the game; he will only do it for this specific section. So take advantage of that!

Once that's over, you will want to talk to the other Rex again. You will find him inside Tania's house if you got rid of all the other monsters. Fuse with him, and you will gain the almighty Zap spell! It costs only 6 MP, and does 70-90 Lightning damage to every single enemy it hits! More importantly, however, it is the only attack you have that can harm this next boss. If you try to challenge it before merging with the other Rex, it will simply brush off all your attacks.

VS. Demon-at-Arms (2)
This is a weird boss in several ways. First of all, this is not the Demon-at-Arms you would have fought if you had not gotten Zap. Instead, you would have fought Demon-at-Arms (1), who has almost 4x the HP, a guaranteed 2x attacks per round, a second AoE attack, and higher stats across the board. Secondly, this boss was literally created so that only Rex could seriously hurt it. Finally, it is impossible to actually LOSE this fight; if Rex dies, the battle will be interrupted by a cinematic. The other Rex will scream from the main Rex's subconscious, the whole party will be restored, and Demon-at-Arms (2) will be replaced by the following:

VS. Demon-at-Arms (3)
And if you somehow lose to this version, the game will revive you once again; and it will keep doing so until Rex finally lands two Zaps. And if Rex is somehow weak enough that just one attack kills him, you can just keep trying until Demon-at-Arms (3) wastes it's turn trying to cast a spell.

In other words, the fight is just a glorified cutscene. Just put everyone on Focus on Healing and Zap Demon-at-Arms to death.

Getting the Helm of Sebath
Zoom back to Real World Somnia, go through all the scenes, and collect every blue orb scattered around the castle. There are three on the 1st floor and three on the 2nd floor. Then once you've collected those, you will find a seventh one found in the throne room. Once all is said and done, you will finally get your first piece of legendary equipment; the Helm of Sebath!

This helmet is exlusive to the hero, and grants almost total immunity to all status and death spells! At 45+ Defense, it is tied with the Golden Tiara for 2nd best helmet in the game! Combine that with Rex's newly acquired Zap spell, and that means he's finally strong enough to join the main party! So arrange your group as so: