Super World Stadium '92/Walkthrough

Once you have inserted a coin into the cabinet of Namco's Japan-only 1992 arcade game Super World Stadium '92 the text "PUSH 1P OR 2P" will appear upon the screen (like all four of its predecessors, it allowed two players to play on one credit); you will then have to press either that 1 Player Start Button or the 2 Player Start Button to proceed to the new team selection screen as the introductory theme starts to be heard from the Yamaha YM-2151. You will then be given forty-four seconds (which is two more than in the immediate predecessor) to select one of the game's twelve new teams by pushing the joystick up, down, left, and right, before pressing that first button to confirm your choice - and as in all four of the previous games, if you had only pressed that 1 Player Start Button, you will now have to select another team for the CPU to predetermine the behaviour of, but if you pressed the 2 Player Start Button, that second player will now have to pick another team to take control of (which, as in all four of the previous games, is too bad if the first player happened to have chosen the team he wanted to take control of). All twelve teams are also real, and their namings reflect their 1991 lineups.

The game will then proceed to the new position selection screen as the timer in the top-right corner of the screen continues counting down; it displays the flags of both of your chosen teams, with the Kanji text of senkō (先攻) which means batting first (1P), and kōkō (後攻) which means after the attack (2P) below them along with a player from the first player's chosen team in his first outfit and another player from the second player's chosen team in his second outfit; either player can push their joysticks to the right, to change that player from the first player's team into his second outfit and that other player from the second player's team into his first outfit (those two Kanji texts will also swap positions), and push it back to the left after doing so to change them back to how they were before, then press the first button to confirm their choice. The game will then proceed onto its new team lineups screen - and each of the 96 players' names also have their abbreviated positions next to them, but the name next to the number 9 will now always be: tōshu (投手), which means "pitcher", with a "P" next to it, given that the game has not proceeded to the new pitcher selection screen yet. However, when it does, the timer in the top-right corner of the screen will still continue its counting down - and you will now have to select one of your chosen team's six pitchers (the static images of whom will be displayed upon the screen, as you push your joystick up and down to highlight them) and if you had only pressed the 1 Player Start Button, the CPU will automatically select the first of its team's six pitchers to predetermine the behaviour of (it is not bothering to create the illusion of its random selection any more); all of the 72 pitchers' names also have either the letter "L" or "R" next to them, which indicates whether they will pitch while facing to the left or the right. The game will then proceed to the stadium selection screen - and you will now have to select one of the game's four stadiums for the match to take place in (the second of them is also the Hanshin Tigers' home stadium), which all have different "left", "centre", and "right" measurements (given in metres for the first three, but feet for the last):

Once you have pressed the first button to confirm your choice, the theme that you have been hearing from the Yamaha YM-2151 since you had pressed either the 1 or 2 Player Start Button will fade out as the image of your chosen stadium moves into the centre of the screen and the camera zooms in on it as the unseen 46000-, 55000-, 30000-, or 55601-strong crowd cheer from the C140, before zooming out on a view of your two chosen teams' statistics...

Also, because a game can now only last up to twelve full innings, it is again possible for both teams to score the same amount of runs after this amount of innings has been played; in such cases, a kaishō report will be invoked at the end of the game, but the screen will show the name of the first player's team in Katakana with the Kanji/Hiragana text hikiwake (引き分け), which means "draw", next to it. The text of "GAME OVER" will then appear as usual.