User:RAP/0

= The to-do list of potentially extreme proportions = (always nice to keep track of the stuff you wanted to do when time is at my side)

General

 * Add Achievement pages in game articles (2013 July 21) – Do game pages need to bemade so that the Achievement pages can be created?
 * Compress PNG images to the max (2013 July 30) – Pretty self-explanatory; since they are compressed losslessly, the image quality stays the same. Compressed PNG images load faster, less stress to the servers and less downloading to the end user!

Games

 * Boulder Dash (2013 July 20) – A game that I loved playing (even if I never finished it, it's fascinating for countless people creating custom-made levelsets), along with other countless Boulder Dash clones; want to show my love by contributing to the pages. Due to the company releasing the game in other formats, I'm going to focus on the original C64 version for the time being.


 * Getting Started
 * Objects
 * That's done; maybe more game details. All it needs are the images, in a separate section of the table.


 * Emerald Mine (2013 July 20) – One of the first Boulder Dash clones to stand out especially on the Amiga. I played the original along with countless Emerald Mine Club levelsets in a game called Rocks'n'Diamonds that 99.99% accurately replicates the engine.


 * Getting Started – Because I only played the original in Rocks'n'Diamonds, I do not have any knowledge of how the interface, controls, etc work on the original Amiga.
 * Walkthrough
 * Levels
 * This is a unique situation because there are two modes: Singleplayer mode and Teamwork mode.
 * Every teamwork only level appears every 4 levels (like 4, 8, 12, and so on), every singleplayer only level appears every four levels, and the rest of the levels can be played alone or as a team.
 * All-in-one package for neatness! Similar to how Super Mario 64 ' s Walkthrough pages work with Super Mario 64 DS info incorporated.
 * Appendices
 * Scoring
 * Believe it or not, but I took a lot of time gathering info on scores from all the levels; singleplayer and teamwork mode.
 * I went the extra mile and determined the highest score values per object (the top 3), the lowest score (the bottom 3), and determining there's an object that gives 0 points, or whether it's impossible to do so.
 * Such a seemingly useless feature, maybe it's because there are multiple profiles so that other people can get a higher score per level?


 * Sub Terra (2013 July 21) – Another Boulder Dash clone, it's more of a puzzle game in general. Does this count as worth covering? It used to be sold commercially, but it's now released as freeware. Does the sequel count as well?


 * Acno's Energizer (2013 July 13) – Probably one of the earliest online Boulder Dash clones in a popular Adobe Flash portal.


 * Getting Started
 * Merge the "Controls" section here
 * Make a "Objects" section: complete with a custom table of contents table, and a content table of Name, Image, and Behavior. Priority determined by how the level editor's display row.
 * For Images, is it possible to extract a SVG image from it?
 * Walkthrough
 * Rewrite the whole section...there's a possibility I might have to split the content up into separate pages.
 * Each level will have: Seconds Left, Amount of Energy
 * Take screenshots of each level; don't let the enemies or objects move first!
 * Appendices
 * Scoring
 * It appears scoring is involved! Most of the time it's earning score points of how many seconds left, but there are opportunities to score. Maybe incorporate back to "Objects" subsection because it doesn't depend on a level by level basis.
 * Level Editor
 * The game (full version) has a level editor. I wonder how many custom levels are created since 2000, and how many of them the best of the best? I bet there's a lot to sort through.
 * Notes: The minimum amount of seconds is 1; maximum amount of seconds is 999. The timer is unreliable because it can cut off 1/4 or 3/4th of a second; it's rarely a full second.
 * For the custom level to be submitted, it must be solved!
 * Custom Levels
 * To lengthen the game and potentially have fans playing the game, Custom Levels are hosted internal in their main website.
 * Unfortunately, the growth and continuation of the game is marred by the lack of searching and bad UI.

Investigate

 * Acno ' s Energizer ' s Level Codes section page: Numbered bullets that continue on instead of restarting – That's a new thing I never seen. I tried making the numbers update work when splitting up into sections, and it didn't work. This could be very useful.