Knights of Legend/Weapons

Each weapon has a fixed value for the minimum damage and maximum damage it can inflict; on the long run, what really matters is the average damage that a weapon can inflict. Special versions of the same weapon usually deal more damage; if so, they are noted in the tables below.

A character should be skilled in the use of a weapon in order to effectively use it. Trainers allow to increase the skill level. Not all weapons can be trained to the same level.

In the tables below, the product DxS of average Damage times maximum Skill is an estimate of how good a weapon can be. Each character starts with one or two weapon skills, and he/she can learn up to a total of four: choose wisely which weapon skills should be learned and trained!

Each weapon also has an encumbrance value, i.e. a weight. Heavier weapons are more difficult to carry and use, and the wielder will soon get fatigued is his endurance is low.

Melee weapons
The following is a list of all the melee weapons in Knights of Legend.

Special quest weapons
A superior version of these weapons is obtained at the end of some quests in the game.

Greatsword
Greatswords are two-handed weapons, i.e. the character cannot equip a shield at the same time.

Halberd
Halberds are two-handed weapons, i.e. the character cannot equip a shield at the same time.

Great axe
Great axes are two-handed weapons, i.e. the character cannot equip a shield at the same time.

Recommended weapons
Each one of these weapons is the starting weapon of at least one character class. Furthermore, enemies drop special versions of them.

Mace
Starting classes:
 * Human male Darkguard

Longsword
Starting classes:
 * Human male Highwayman,
 * Human male Rogue,
 * Human male Plainsman,
 * Human female Plainswoman,
 * Human female Tigress,
 * Elf Brekland-M,
 * Elf Klvar-M,
 * Elf Melod-M,
 * Elf Thism-M

Trainers:
 * 0-30: Brettle
 * 30-45: (Knights of Legend 2)
 * 45-90: Olanthen

Warhammer
Starting classes:
 * Human male Highwayman,
 * Dwarf Trollbane/Orcbane

Long spear
Starting classes:
 * Human male Hunter,
 * Human male Regular

Regular melee weapons
Each one of these weapons is the starting weapon of at least one character class. No special versions of these weapons exist.

Broadsword
Starting classes:
 * Human male Ranger,
 * Human male Squire,
 * Human female Amazon

Trainers:
 * 0-30: Brettle
 * 30-40: (Knights of Legend 2)
 * 40-90: Olanthen
 * 90-125: Tegal forest (no Darkguard)

Scimitar
Starting classes:
 * Human male Pirate

Battle axe
Starting classes:
 * Human male Warrion,
 * Human male Watchman,
 * Human male Regular,
 * Dwarf Ratguard/Spiderguard,
 * Dwarf Militia/Levie

Short spear
Starting classes:
 * Human female Huntress,
 * Dwarf Tunneler/Digger

Unusual melee weapons
No character starts with any of these weapons, but enemies drop special versions of them.

Pointless melee weapons
No character starts with any of these weapons, and no special versions of any is available in the game.

Missile weapons
The following is a list of all missile weapons in the game.

The two crossbows have a major limit: they have to be recharged after every round; therefore, they can shot every second round. For that reason, their average damage has been halved in the table below.

Elf bow
Starting classes:
 * Elf Pyar-M,
 * Elf Pyar-F,
 * Elf Usip-M,
 * Elf Usip-F

Trainer:
 * 15-75: Klvar woods

Self bow
Starting classes:
 * Human male Squire,
 * Human male Hunter,
 * Human male Pirate,
 * Human female Amazon

Trainer:
 * 0-55: Klvar woods

Long bow
Starting classes:
 * Human male Ranger,
 * Human male Watchman,
 * Human male Plainsman,
 * Human female Plainswoman,
 * Human female Huntress,
 * Elf Brekland-F,
 * Elf Klvar-F,
 * Elf Melod-F,
 * Elf Thism-F,
 * Kelden Rockranger,
 * Kelden Farseeker

Trainer:
 * 10-35: Klvar woods

Heavy crossbow
Starting classes: (none)

Trainer:
 * 0-45: Brettle crossroads

Light crossbow
Starting classes:
 * Human male Darkguard,
 * Dwarf Militia/Levie

Trainer:
 * 0-55: Htron, training grounds (no Kelden)