Commander: Conquest of the Americas/Walkthrough

Single Player only.
Choose one of 7 Factions - Lists advantages, pick one that suits your style

Choose Difficulty - default normal

Choose Naval Combat Style - default normal

Create colonies at (random per game) designated colony spots (Number of available spots depends on your difficulty. There's 7 regions and each has 3 colonies on hard, 4 colonies on medium and 5 colonies on easy) with (random per game) resources available

Recommend saving at start, sailing around to work out a nice place (or better 2) to land, then reload save.

After creating your first colony, send fleet back to Europe (Return to Home port is a button on ship commands) and grab some more colonists for colony number two.

Keep Colony morale high, taxing at 9% will still get a bonus to moral, otherwise build morale buildings.

High Colony Morale directly relates to the number of colonists you get on the docks in Europe each month. Remember to pick up (and transport) your colonists, else some will start to leave the docks after 3 months.

Your should have a constant stream of goods back to Europe and Colonists to the New World. Sometimes you will have not enough colonists to fill the boats. Then think about soldiers and "luxury goods". Soldiers are needed to garrison colonies and man your warships, they take up cargo space. Don't pick up more soldiers than you can use, because 1) you have to pay their wages, and 2) you won't be able to put them anywhere (once you max out garrisons)). You can't discard cargo, whether it be cargo or people.  So if something is full (garrison, colony, warehouse) it won't let it come off the ship.  Luxury Goods (Silverware, Ironware, Silk, Salt, etc.) are goods produced in Europe - not New world, and are cheaper in Europe then Colonies.  Only sell them at your colonies, not Tortuga (*DLC).

Building Ships. There are two types, Ocean and Coastal and two classes, Warship and Trader. Only Ocean vessels can get to Europe (Return to Europe button greyed). Warships get a combat advantage, carry more guns, have less cargo and are frequently faster. Recommend mixed groups (a warship guarding transports), later when you have more ships, group ships into squadrons of up to 3 fleets.

Build what you can afford