Samurai Shodown: Warriors Rage

Samurai Shodown: Warriors Rage is a game full of history that unfortunately has many flaws. It is the third game in the series with 3D rendered graphics. Firstly, the graphics were far beyond other titles at the time and the game contains many evident polygonal breaks, in addition to the scenarios being uninspired and very poorly animated in some cases. The only highlight here is that the game runs with 60 fluent animation frames.

The commercial failure of that game and Fatal Fury: Wild Ambition on PlayStation ended up culminating in the cancellation of another 3D game from SNK coming from its Hyper NeoGeo 64 arcade card: Buriki One. Although you see that in these games there is a lot of commitment and passion from the producers, the execution of the ideas was not even remotely comparable to their classic titles released for Neo Geo.

The Samurai Shodown series has only had one 3D title come back with Samurai Shodown Sen, another failure title.

Gameplay
The combat system itself isn't bad, but there was a lack of better balance between the characters. Speaking of which, it's always good to remember that SNK wanted to start a new generation of warriors with this game and therefore only Haohmaru and Hanzo are returnable characters from previous games, while all the other characters are new. This is good because it gives you the chance to get to know the new characters through their story within the game, but at the same time, it can be bad for those who can't let go. One of the biggest crimes, for example, was the absence of Nakoruru and Shiki, with Nakoruru only appearing in the intro.