Pistol Daimyo no Bouken/World 2

Area 1 (Stage 2)
Once Pistol Daimyo has reappeared on the screen, he will start to move forward again, as three Green Kaeru come bouncing towards him at the bottom of the screen; once you have fired a small cannonball at each of these to kill them, six Suzume and a Kappa No Sara will come flying towards you in the centre of the screen. Once you have fired a small cannonball at each of those Suzume to kill them and gone around the Kappa No Sara, a Purple Kaeru will drop down from the top of the screen and come bouncing towards you once he has landed on the ground - and once you've fired a small cannonball at him to kill him a Black Kaeru will come bouncing towards you at the bottom of the screen. Once you have fired a medium cannonball at him to kill him, you'll come to the first of only three yellow vases in the game; once you've fired a medium cannonball at this to break it open it will leave a shot powerup behind. Once you've collected it ten more Suzume will come flying towards you in the centre of the screen - and once you have fired a small cannonball at each of these, to kill them, a Gama Gaeru will come bouncing towards you at the bottom of the screen. Once you have fired two medium cannonballs (or one large one) at him to kill him, four more Purple Kaeru will drop down from the top of the screen, then come bouncing towards you once they have landed on the ground; once you've fired a small cannonball at each of them to kill them thirteen more Suzume will come flying towards you in the centre of the screen. Once you've fired a small cannonball at each of them to kill them, Pistol Daimyo will stop moving forward for a second time as the game's second boss theme starts to be heard from the Yamaha YM-2151 and the unseen Yellow Gama Gaeru speaks the Hiragana text Gero-ge ero! (げろげえろ!) to him thrice (his Waru meter, comprised of three Waru, will also appear in the bottom-right corner of the screen at this point) - and he will now come bouncing into view towards you from the right side of the screen. Once you've fired two medium cannonballs (or one large one) at the large green Kaeru standing on the purple seat atop his head to knock him off (for 200 extra points), then fired a total of forty-eight small cannonballs, six small cannonballs, or three large cannonballs at the Yellow Gama Gaeru himself (as both eight small cannonballs and a medium cannonball will register half a cross on the Waru meter and a large cannonball will register a full cross on it), the "stage clear" theme will be heard from the Yamaha YM-2151 for a second time, as the aforementioned purple seat on his head explodes for 500 extra points and he falls off the bottom of the screen for 3500 while speaking the explosive Hiragana/Katakana text Kero ro ōo n keron! (けろろオオオん けろんっ!) to Pistol Daimyo, who will fly off the screen's right side; the view will now return to the overworld map as the first lantern on the top row (which had represented this stage) changes its colour from yellow to red, and the fan that indicates Pistol Daimyo's current position will then move forward to (and unfold over) the second lantern on the top row (which represents the game's third stage).

Area 2 (Stage 3)
Once Pistol Daimyo has reappeared on the screen, he will start moving forwards once again as three Kokappa come flying towards him in the centre of, at the top of and at the bottom of the screen; once you have fired a medium cannonball at each of them to kill them, two Kappa No Sara will come flying towards you in the centre of and at the bottom of the screen. Once you've gone around them, three Red Kaeru will drop down from the top of the screen then start bouncing towards you once they've landed on the surface of the water (remember that Pistol Daimyo's cannonballs cannot do this) - and once you've fired a medium cannonball at each of them to kill them, three more Kappa No Sara will come flying towards you in the centre of, at the top of and at the bottom of the screen. Once you've gone around them, thirteen Suzume will come flying towards you, in the centre of the screen; once you've fired a small cannonball at each of them to kill them, a normal Gama Gaeru will come bouncing towards you at the bottom of the screen. Once you have fired two medium cannonballs (or one large one) at him, to kill him, three Kaeru (two Green and one Black), will come bouncing towards you, at the bottom of the screen - and once you've fired a small cannonball at both of those Green ones to kill them and a medium cannonball at the Black one to kill him, you will come to a blue vase. Once you've fired a medium cannonball at it to break it open it will leave a Hanafuda card behind; once you have collected it, a Kusudama will drop down into view from the top of the screen. Once you have fired a medium cannonball at it to break it open before it goes back up off that top of the screen again (and if it does, you will obviously have to collect three more Hanafuda cards to make another one appear), it will leave a suit of wooden armour behind - and once you've put it on, seven more Red Kaeru will drop down from the screen, and start bouncing towards you once they have landed on the surface of the water. Once you've fired a medium cannonball at each of these, to kill them, another Gama Gaeru will come bouncing towards you at the bottom of the screen; once you've fired two medium cannonballs or one large one at him, to kill him, a sixth Kappa No Sara will come flying towards you at the top of the screen. Once you've gone around it, five more Suzume will come flying towards you, in the centre of the screen - and once you've fired a small cannonball at each of them to kill them, a third Gama Gaeru will come bouncing towards you at the bottom of the screen. Once you have fired two medium cannonballs or one large one at him to kill him, four more Kokappa will come flying towards you in the centre of, at the top of, and at the bottom of the screen; once you've fired a medium cannonball at them to kill them ten more Kappa No Sara will come flying towards you at the top of, in the centre of, and at the bottom of the screen. Once you've gone around them, the first boss theme will start to be heard from the Yamaha YM-2151 for a second time as Kapa Kepe Kohoon emerges from the water and speaks the Katakana text Kepepekkapakepekohōn. (ケペ ペッ カパ ケペ コホオン) twice to Pistol Daimyo (his Waru meter, comprised of three Waru will also appear in the bottom-right corner of the screen at this point) - and he will now start hovering across the surface of the water while jumping out of his protective tornado to throw six miniaturized Kappa No Sara at you (which you can now only afford to get hit by one of). Once you have fired a total of forty-eight small cannonballs, six small cannonballs, or three large cannonballs at him while he is out of the protective tornado (as both eight small cannonballs and a medium cannonball will register half a cross on that Waru meter, and a large cannonball will register a full cross on it; the medium and large cannonballs can also be fired into the protective tornado), the tornado will explode and the game's "stage clear" theme will be heard from the Yamaha YM-2151 for the third time, as he stops spinning in a clockwise direction, faces out of the cabinet, and speaks that explosive Hiragana text ''Ka pappa! Ru n pappa!'' (かっぱっぱ! るんぱっぱ!), to Pistol Daimyo, before fainting and disappearing in a puff of smoke. Pistol Daimyo will then fly off the screen's right side - and the view will now return to the overworld map, as that second lantern on the top row (which had represented this stage) changes its colour from yellow to red, and the fan which is indicating Pistol Daimyo's current position will then move forward to and unfold over the third lantern on the top row, which represents the game's fourth stage. Kapa Kepe Kohoon also looks like this: