Rise of the Dragon/Day 5


 * Scheduled events:
 * 13:00: Hwang sends his message to the people of Los Angeles.
 * 20:00: Hwang's units are mustered in RESERVOIRE. The hovercar appears there.
 * 20:15: Jake is captured.
 * 20:30: Appointed meeting with Jake (if you had befriended him).
 * 21:00: Meanwhile with Karyn.
 * 22:00: Karyn dies (unless you save her).

Jake's
If you have given to Jake the FISTO BAR earlier, you will trigger the 'secret' arcade sequence and the alternative easy way to enter DENG HWANG'S.

If so, you will get Jake's mail about his news, and appoints you a meeting at the warehouse district, 20:30.

Advance the time. If you had left here your weapon to save trouble from the Pleasure Dome, now it's the time to take it.

City Hall
Some minutes before the appointed hour, Snake shows up with Jake. This is the fist and 'secret' arcade sequence. If you have the RIFLE and the VEST the game will be easier. Just make your way to the right until you meet Snake. Fight with him.

Having won, Jake thanks you for saving him and tells you that Karyn is kept at Deng Hwang's. He also passes you SNAKE'S ID.

If you haven't triggered the secret arcade, or if you haven't got the ID, or if you just want more action go to the Reservoir:

Reservoir
Reservoir is an action sequence. It's obligatory to go there if you don't have SNAKE'S ID. Here also you will have a chance to get a RIFLE (if you missed the opportunity with the Mayor earlier).

Just shoot and kill the guards that show up. One of them will leave a RIFLE. If you haven't got one previously from the Police Station, take it. When you kill them all, enter the HOVERCAR.

This sequence will give you the following
 * The RIFLE, which will make the final arcade easier. But it's useless ff you already have the Police RIFLE
 * The HOVERCAR in order to enter DENG HWANG'S via the air, avoiding the gate guard.

Now you can go anywhere with the HOVERCAR, in case you forgot something to do. The only place you could have forgot something would be your house (e.g. MEDKIT, NAPENT) and this will be the only case where you will make use of the rooftop (you land there) but actually the only place you should go, is DENG HWANG'S.

Of course if you have SNAKE'S ID and/or the RIFLE, you don't have to do all this.

Deng Hwang's
Having SNAKE'S ID, just show it to the guard and enter. If you came via the hovercar, just enter the elevator.

Talk to the Receptionist. You have tree options
 * Flirt with her
 * Discover that you are old classmates (3, 3, 1, 3)
 * You can try NAPENT on her (useful if the above fails).

Enter the security room and close up to the console. Try to disarm the alarm. It requires an ID or override code, since you don't have an ID, you have 2 options:
 * Push the I button and enter the code of the FORTUNE COOKIE: RYPYWPYRPWRYPBW
 * Push the II button and enter the code of the manual (page 4): YYBYWW PBRRBYW

You must unlock the HOLD (where Karyn is) and JANITOR (you will need something there); it's advisable to optionally lock the BREAK ROOM which will hold back the guards for some time (see below).

About now the receptionist either wakes up, or regrets having let you pass.

Now turn OFF the LASER GATE. Hint: turn on the alarm again.

Now exit. The receptionist will ring the alarm.
 * If you disabled it, it won't work and she will know you meddled with the controls; later she will go and fix both the alarm and unlock the BREAK ROOM.
 * if you restored the alarm and locked the BREAK ROOM, the alarm will sound but the guards won't be able to come (for now) while the Receptionist will think that all goes well. The second option gives you more time.
 * Of course, if you hadn't locked the BREAK ROOM, it won't make any difference

Enter the laser gate which you turned OFF. Enter the JANITOR ROOM (door on the right). About now, the Receptionist will discover your meddling and restore the alarm and/or the locked guards' door. Now you must be very quick.

Open the two panels on the wall. Turn off the lever. Hold the SCREWDRIVER (that means: don't put it in your inventory; it will cost you one or two precious minutes if you use the inventory) and directly use it on the CABLES. Get them and exit.

Go now to the other door, put the CABLES on Karyn, close up and remove the 3 plugs. If you don't use the cables, Karyn will die

Watch the ending and fight the arcade. The most difficult point is passing below the flame throwers. However if you notice above the tubes, there is a red switch. Jump and shoot it to turn them off.

Now you will fight against the dragon, which is quite tough. Kill him and you will see the ending sequence.

Note: The ending will be a bit different if Karyn died.