Grand Theft Auto: San Andreas/Stats

San Andreas has significantly more stats to worry about than Vice City did. Some people like it, claiming it makes the game more 'realistic'. Others suggest it's merely 'irritating'. For better or worse, there's quite a lot of them to cope with, so here's a guide to how some of them work.

On-screen Stats
These stats are usually visible in the top-right corner of the screen. They consist of:

Current Weapon
This is a white icon representing the currently armed weapon (or other item). There are twelve different potential weapon 'slots', which are cycled using the L2 and R2 buttons on a PS2 controller.

See also: Items

Time
This is some white text indicating current game time. Note that one game minute is approximately equal to one second of real time.

Armor
This is a white bar to indicate the amount of protection currently being offered by whatever body armor you happen to be wearing. If you have no armor, this bar will not be visible at all.

Oxygen
This is a blue bar ( light grey on PC and Xbox) to indicate how much longer you can hold his breath for, when swimming underwater. If you are not in the water, and the value of this stat is at its maximum, then this bar will not be visible at all. When not swimming it will stay visible until it refills, even if you are on land and doing other things where your breath is not immediately necessary.

Health
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Cash
This is some green text indicating amount of cash you have remaining. This count can turn into a red bar if you have negative money.

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L1 Stats
These stats become visible in the bottom-left corner of the screen, as long as you depress the L1 button. These are:

Respect
This is a measure of your Total Respect.

See also: Respect

Weapon Skill
This is a measure of your weapon skill for the currently held weapon. This is not visible in the L1 stats if your currently selected weapon or item does not have a corresponding Weapon Skill Level stat.

Stamina
This is a measure of CJ's ability to perform sustained amounts of physical activity. As this increases, it allows you to sprint longer, pump the pedals for longer on your bicycle, and swim swiftly for longer periods of time.

To increase stamina, try sprinting, swimming, cycling, or using the exercise bike or treadmill at a gym.

Stamina never decreases.

Muscle
This is a measure of the amount of muscle you have. Muscle increases sex appeal and makes melee attacks more powerful. Build up by doing vigorous physical activites or by lifting weights in the gym rather then driving.

Fat
This is a measure of the amount of body fat that CJ currently has. There are no major penalties for having no fat, but having a large amount of fat can prevent you from doing certain activities, and triggering certain missions.

To increase fat, eat any meal from a fast-food establishment (Cluckin' Bell, Burger Shot, Well Stacked Pizza), except for the salad meals. You also gain fat by going on a date in a bar or restaurant.

Your fat level will automatically decrease over time. To speed up the process, try sprinting, swimming, cycling, or using the exercise bike or treadmill at a gym.

Contrary to popular belief, you can gain fat from eating from vending machines, but the amounts are hardly noticable. Spending $50 on a vending machine will add only about 10% of fat. It is not certain whether the same applies for street vendors.

See also: Eating @ The GTA Place

Sex Appeal
Sex appeal is decided on what type of car you have, which would include fast and flashy cars, the clothes you have, and the amount of muscle. Note, however, that high muscle will prevent some girls from dating you at all.

The sex appeal boost gained from having a flashy car will drop off once you have walked more than a certain distance away from the car. Also, if your car is damaged, that will affect its "sexiness".

Start-menu Stats
These are accessible by pressing the Start button, then selecting the Stats page. These are:

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Fat
See: Fat

Stamina
See: Stamina

Total Respect
See: Respect

Lung Capacity
Allows you to stay longer underwater. This is built up by diving underwater and swimming as much as you can before coming up for air. Finding oysters also seems to increase this stat, as well as Sex Appeal.

Sex Appeal
See: Sex Appeal

Muscle
See: Muscle

Driving Skill
This increases as you drive any sort of land vehicle except for bicycles and motorcycles, and allows for better handling.

Flying Skill
This skill allows for better handling in all aircraft. Later in the game, you will earn your Pilot's License at Flight School upon achieving 20% proficiency in this skill. The License allows for access into any and all airports.

Bike Skill
This should not be confused with the cycling skill, which is the use of actual bicycles. This skill governs motorcycles and at higher levels, allows less of a chance of falling off. It is increased by riding any motorcyle.

Cycling Skill
This skill reflects your ability on a bicycle. The higher this skill, the higher you may bunnyhop (hold in L1 and release while on bike), quickly pump the pedals on a bike (rapidly tap the X button), and the better you can reverse at faster speeds without falling off. This skill is upgraded by riding any bicycle.

Armor
See: Armor

Pilot Ranking
Possible values in increasing rank (incomplete):


 * Lieutenant
 * Captain
 * Ace
 * Wedge (a reference to the character from Star Wars episode IV)

Times Drowned
How many times you died by diving, and running out of breath.

Number of Hospital Visits
This stat is for how many times you have been wasted.

Number of Prostitutes Visited
This stat is for how many hookers you have picked up and used.

Number of Meals Eaten
This stat is for how many meals you have bought from a fast-food shop/

Luck
Luck is obtained through collecting the horseshoes in Las Venturas.

Weapons Budget
This shows how much money you have spent on weapons and ammo at Ammu-Nation.

Fashion Budget
This shows how much money you have spent on clothes.

Property Budget
This shows how much money you have spent on assets and safehouses.

Auto Repair and Painting Budget
This shows how much money you have spent at a Pay n Spray.

Tattoo Budget
This shows how much you have spent on tattoos.

Hairdressing Budget
This shows how much you have spent on a haircut.

Prostitute Budget
This shows how much you have spent on picking up prostitutes.

Strip club Budget
This shows how much money you have spent at a strip club.

Car modification budget
This shows how much money you have spent on modding your cars.

Food Budget
This shows how much you have spent on fast food meals.

Total Shopping Budget
This shows how much you have spent shopping. (clothes and guns i think)

Money spent gambling
This shows how much money you have spent on any gambling.

Money won gambling
This shows how much money you have won gambling.

Money lost gambling
This shows how much money you have lost gambling.

Biggest gambling win
This shows the biggest gambling win.

Biggest gambling loss
This shows the biggest loss gambling.

Current Weapon Skill
This shows the numerical value of your weapon skill for, and the name of, the currently held weapon (if applicable). The maximum value is 1000 (100%).

To increase this value, you must successfully hit a valid target with the currently held weapon. Valid targets are:


 * Anything that takes damage
 * People
 * Vehicles
 * Stop Lights
 * Fences
 * Light Poles

Tip: To quickly max out this stat, aim the weapon at the tire of a vehicle, and continuously shoot it. You cannot destroy a vehicle merely by shooting its tires. Note: This tip did not work for me on PC version, anyone else test it?

Weapon Skill Levels
This give a rough indication of your skill with certain weapons. This can be one of the following values:


 * Poor (0%)
 * Gangster (between 10% and 30% depending on weapon)
 * Hitman (100%)

When you reach Gangster and Hitman levels, you will be rewarded with the abilities listed under each weapon.

Pistol
This is the weapon skill level for the regular pistol.

Each time you successfully hit a target, this will increase by 1 point (0.1%).


 * Gangster level: 100 hits (10%) - Increased lock-on range, accuracy and rate of fire.
 * Hitman level: 1000 hits (100%) - Dual wielding, and increased lock-on range.

Silenced Pistol
This is the weapon skill level for the silenced pistol.

Each time you successfully hit a target, this will increase by 5 points (0.5%).


 * Gangster level: 40 hits (20%) - Move while in aiming stance, increased lock-on range, accuracy, rate of fire and strafe speed.
 * Hitman level: 200 hits (100%) - Fire while moving, and increased lock-on range.

Desert Eagle
This is the weapon skill level for the Desert Eagle.

Each time you successfully hit a target, this will increase by 3 points (0.3%).


 * Gangster level: 67 hits (20%) - Move while in aiming stance, increased lock-on range, accuracy, rate of fire and strafe speed.
 * Hitman level: 334 hits (100%) - Fire while moving, and increased lock-on range.

Shotgun
This is the weapon skill level for the shotgun.

Each time you successfully hit a target, this will increase by half of a point (0.05%).


 * Gangster level: 400 hits (20%) - Move while in aiming stance, increased lock-on range, accuracy, rate of fire and strafe speed.
 * Hitman level: 2000 hits (100%) - Fire while moving, and increased lock-on range.

Sawn-off Shotgun
This is the weapon skill level for the sawn-off shotgun.

Each time you successfully hit a target, this will increase by two fifths of a point (0.04%).


 * Gangster level: 500 hits (20%) - Increased lock-on range, accuracy and rate of fire.
 * Hitman level: 2500 hits (100%) - Dual wielding, and increased lock-on range.

Combat Shotgun
This is the weapon skill level for the combat shotgun.

Each time you successfully hit a target, this will increase by half of a point (0.05%).


 * Gangster level: 400 hits (20%) - Move while in aiming stance, increased lock-on range, accuracy, rate of fire and strafe speed.
 * Hitman level: 2000 hits (100%) - Fire while moving, and increased lock-on range.

Machine Pistol
This is the weapon skill level for both the Tec-9 and Micro-SMG (Ingram MAC-10 lookalike).

Each time you successfully hit a target, this will increase by two fifths of a point (0.04%).


 * Gangster level: 250 hits (10%) - Increased lock-on range, accuracy and rate of fire.
 * Hitman level: 2500 hits (100%) - Dual wielding, and increased lock-on range.

SMG
This is the weapon skill level for the MP5.

Each time you successfully hit a target, this will increase by one and a half points (0.15%).


 * Gangster level: 200 hits (30%) - Move while in aiming stance, increased lock-on range, accuracy, rate of fire and strafe speed.
 * Hitman level: 667 hits (100%) - Fire while moving, and increased lock-on range.

AK47
This is the weapon skill level for the AK47.

Each time you successfully hit a target, this will increase by 3 points (0.3%).


 * Gangster level: 100 hits (30%) - Move while in aiming stance, increased lock-on range, accuracy, rate of fire and strafe speed.
 * Hitman level: 334 hits (100%) - Fire while moving, and increased lock-on range.

M4
This is the weapon skill level for the M4.

Each time you successfully hit a target, this will increase by two points (0.2%).


 * Gangster level: 100 hits (20%) - Move while in aiming stance, increased lock-on range, accuracy, rate of fire and strafe speed.
 * Hitman level: 500 hits (100%) - Fire while moving, and increased lock-on range.

Bullets Fired
This is the total number of bullets you have fired throughout the whole game.

KGs of Explosives Used
The amount of eplosive weapons used in the game eg:rockets grenades

Bullets That Hit
This is the total number of bullets fired that successfully hit their target throughout the whole game.

Crimes Section
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Gangs Section
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Achievemenets Section
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Mission Section
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Misc Section
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