WarioWare: Touched!/9-Volt & 18-Volt

9-Volt's games appear later on into the game. These all revolve around classic Nintendo titles given a twist on the touch screen, and involve many different styles of movement.

Microgames
Descriptions are taken verbatim from the European version of WarioWare Touched. 'Score to complete' shows how many points must be acquired in Album mode to obtain a medal for the game. Additionally, the original game, release date and console it appeared on is also shown here.

Super Mario Bros.
Bump the blocks to get some coins! Don't forget the hidden blocks! Tap on question mark blocks to get coins. Certain bricks that look slightly different also give coins if tapped. Higher levels require you to obtain more coins.
 * Score to complete: 20
 * Goal: Grab [number] coins!
 * 1985: Super Mario Bros / NES

The Legend of Zelda
Grab the fairies! Tap on the fairies to complete the game. Higher levels require you to catch more fairies on a crowded screen - Look for anything that is rapidly different to the norm.
 * Score to complete: 25
 * Goal: Catch!
 * 1987: The Legend of Zelda / NES

Duck Hunt
Gun down anything that flies! Tap on the flying discs to blow them up - It's possible to still hit them when they are in the horizon. Higher levels feature more discs.
 * Score to complete: 15
 * Goal: Shoot!
 * 1985: Duck Hunt / NES

Metroid
Pull those things off her head! Grab the Metroid with the stylus and hold on to it until time runs out. Higher levels feature more Metroids - Flick them off constantly until the time runs out to succeed.
 * Score to complete: 20
 * Goal: Detach!
 * 1986: Metroid / NES

Game & Watch toss up
Grab the hands and move 'em to keep the balls in the air. Drag the flashing red hands to where the ball will fall to succeed. Higher levels feature more balls, requiring you to constantly move the hands.
 * Score to complete: 20
 * Goal: Juggle!
 * 1980: Game and Watch toss up

Pushing buttons
Flip and spin the game system to find the right button, then press it! Look on the top screen for the button to press and then do so on the bottom screen. Later levels require you to drag the console to spin it around, You only need to press the button from any point or angle to pass, so there's no need for deadly accuracy.
 * Score to complete: 20
 * Goal: Press!
 * 2001: GBA, 2003: GBA SP, 2004: Nintendo DS

Mario Paint
Finish the ugly painting! Color in all the required area to pass, not missing a single part. Higher levels have bigger areas that need coloring.
 * Score to complete: 10
 * Goal: Paint!
 * 1992: Mario Paint / SNES

Game On
Plug in, turn on, and start playing! Drag the objects to their correct positions to complete the game. It doesn't matter what controller port the pad is plugged into, nor which order the tasks are completed. Higher levels require you to complete more tasks.
 * Score to complete: 20
 * Goals: Shut it! Plug it in! Set up! Play!
 * 2001: Nintendo Gamecube

8-bit hero
Look at both pictures and tap the pixel that's different! Look for obvious differences first, and if they cannot be seen quickly contrast the pictures on the top and bottom screen to find the solution. Higher levels feature more pixels to search through.
 * Score to complete: 10
 * Goal: Find the difference!
 * 1985: Super Mario Bros / NES, 1987: The Legend of Zelda / NES, 1985: Ice Climbers / NES

Game & Watch flagman
Pay attention to the order that the flags are waved, then repeat it! The order is shown slowly and is not difficult to remember - Simply tap it in order. Higher levels require you to remember more flags.
 * Score to complete: 20
 * Goals: Remember! Match!
 * 1980: Game and watch flagman

Gold Digger
Press the button to dig for gold! Ooooh, that's a big one! Take your time and then hit the flashing red button when the finger is in the correct position - A high level of accuracy is required. Level two is a bigger finger, level three features two fingers which each must fit up one nostril.
 * Score to complete: 15
 * Goal: Pick!
 * 2003: Warioware Mega microgames / GBA