Hopping Mappy/Gameplay

Controls

 * Joystick: Use the 4-way joystick to direct Mappy around each garden stage on his pogo stick.
 * Acceleration Button: Press and hold down this button to make Mappy bounce twice as fast as the cats while he is moving.
 * 1 or 2 Player Buttons: Push these buttons to begin a 1 or 2 player game.

Mappy
This Micro Police mouse is the protagonist of the game. He starts in the bottom-left corner of each garden and must recover all of the items stolen by Nyamco and his Mewky henchmen before he can proceed to the next. He must avoid contact with any of the cats unless they are flashing after grabbing a red or yellow heart, along with the Gosenzo if he takes too long over a round after the "Hurry Up" warning has appeared.

Nyamco
This fat red cat always starts four squares to the right of Mappy. He will bounce up to the top of the garden, then left, then down to the bottom of the garden, then left again before bouncing back to the right again once he has reached the edge of the garden. Occasionally he will fall over, which will allow you to jump on him for 100 extra points - but you may want to do this from behind in case he gets up again. He will bounce fifteen squares before he falls over, and after eight Mewky bounces he will start bouncing again.

Mewkies
There may be up to fifteen of these small pink cats in any garden. They will bounce either vertically or horizontally with no variants, and they will start bouncing the other way once they have reached the edge of a garden.

Gosenzo
As in the original game, this fearsome ancestral cat-coin will appear if you take too long over a round after the "Hurry Up" warning has appeared. It cannot be killed, even after you have collected a red or yellow heart.

Items
As in the original game, there are five different types of items.


 * Kitsune: 10 points
 * Maneki Neko: 20 points
 * Daruma: 30 points
 * Snowman: 40 points
 * Box: 0 when opened, 50 when collected

The bonus multiplier starts at 1 and increases whenever you collect a pair of items or the box (the box does not count as an actual item, but picking it up gives you an extra multiplier). The highest bonus multiplier you can have is 6, and your total points for a single round can therefore be 10 + 10 x 2 + 20 + 20 x 3 + 30 + 30 x 4 + 50 x 5 + 40 + 40 x 6 = 790. The last one is switched because you can't save the box for the end.

Powerups
In order to make the box appear, you must collect a certain pair of items FIRST on each of the regular rounds:


 * 1, 5, 9, 13, 17, 21, 25, 29: Kitsune
 * 2, 6, 10, 14, 18, 22, 26, 30: Maneki Neko
 * 3, 7, 11, 15, 19, 23, 27, 31: Daruma

Once you have jumped on the box, it will send various powerups flying into the air which will bounce either vertically or horizontally across the garden when they land, and you can even get an extra bonus multiplier for collecting the box afterwards.


 * Red diamond: When you have grabbed this one, press the acceleration button while the numbers are scrolling and you will get a random three-figure value added to your score. You should also be ready with a move as soon as you've pressed the button, as the game pauses obnoxiously for a bit.
 * Red heart: When you have grabbed this one, all the cats on the round will start flashing to indicate that they are vulnerable for a short period of time. You will get the same amount of points for killing Nyamco or a Mewky. Here is a list of the cats' point values:


 * 1st cat: 10, 10 total
 * 2nd cat: 20, 30 total
 * 3rd cat: 40, 70 total
 * 4th cat: 80, 150 total
 * 5th cat: 160, 310 total
 * 6th cat: 320, 630 total
 * 7th cat: 640, 1270 total
 * 8th cat: 765, 2035 total

You will also get 765 points for all cats you kill after that. This can earn you more points than the level itself if you are careful, but you should be aware of the fact that killed cats will eventually regenerate.


 * Yellow diamond: When you have grabbed this one, press the acceleration button while the numbers are scrolling and you will get a random two-figure value added to your score - but you should try to avoid it if you can, because it's only one tenth as good as the red diamond.
 * Yellow heart: When you have grabbed this one, all the Mewkies on the round will start flashing to indicate that they are vulnerable for a short period of time.
 * Blue ball: This one will slow down all the cats on the round for a short period of time.
 * Purple ball: This one will slow down all the Mewkies on the round for a short period of time.
 * Blue hourglass: This one will freeze all the cats on the round for a short period of time.
 * Pink hourglass: This one will freeze all the Mewkies on the round for a short period of time.
 * M-A-P-P-Y: These letters will appear instead of the standard powerups on the third round. If you manage to collect them all, you will receive an extra life.