Star Wars: Knights of the Old Republic/Blaster pistols


 * Blaster Pistol is required to use one or two blaster pistols, a feat which is granted to all classes. All are balanced: +2/+0 vs. two-weapon penalty if used in the off hand.

The more advanced can have additional bonuses.

When equipping two blasters, the off hand To Hit value displayed on the Equip screen ignores any bonus on the off hand blaster, and adds any bonus on the main hand blaster instead. However, according to, bonuses on both blasters are actually added correctly while engaged in combat.

Blaster pistols
Blaster pistols all have at least : Energy, 1-6, Range: 23m and : 20-20,x2 (5% chance).

Blaster Pistol

 * Energy, 1-6 (1d6)
 * Range: 23m
 * 20-20,x2

The most common ranged weapon in the galaxy is the basic blaster pistol, firing a bolt of intense coherent light powered by a replaceable power pack.


 * Endar Spire
 * Command Module
 * Footlocker ( or )
 * 100
 * 1
 * Endar Spire
 * Command Module
 * Trask
 * 100
 * 1
 * Endar Spire
 * Command Module
 * Backpack
 * 100
 * 1
 * Taris
 * South Apartments
 * Carth
 * 100
 * 1
 * Taris
 * South Apartments
 * 110
 * Infinite
 * Taris
 * Upper City South
 * 100
 * Infinite
 * Taris
 * Lower City Apartments (West)
 * 100
 * 1
 * Taris
 * Undercity
 * Mission
 * 100
 * 1
 * Taris
 * Upper City North
 * T3-M4
 * 100
 * 1
 * Dantooine
 * Courtyard
 * 100
 * 5
 * Kashyyyk
 * Czerka Landing Port
 * 100
 * 2
 * Kashyyyk
 * Great Walkway
 * Corpse
 * 100
 * 1
 * Kashyyyk
 * Great Walkway
 * Metal Box
 * 100
 * 2
 * Manaan
 * East Central
 * 100
 * 1
 * Leviathan
 * Prison Block
 * Riot Equipment
 * 100
 * 2
 * }
 * 1
 * Kashyyyk
 * Great Walkway
 * Metal Box
 * 100
 * 2
 * Manaan
 * East Central
 * 100
 * 1
 * Leviathan
 * Prison Block
 * Riot Equipment
 * 100
 * 2
 * }
 * Riot Equipment
 * 100
 * 2
 * }

Mandalorian Blaster

 * Energy, 2-7 (1d6,+1)
 * Range: 23m
 * 20-20,x2
 * Modifier: +1

The Mandalorian Blaster is a slightly more powerful version of the basic pistol common throughout the galaxy.


 * Tatooine
 * Cantina
 * 750
 * 1
 * Kashyyyk
 * Lower Shadowlands
 * Mandalorian (3)
 * 750
 * 3
 * Manaan
 * East Central
 * 750
 * 1
 * }
 * 750
 * 1
 * }
 * }

GenoHaradan Blaster

 * Energy, 2-7 (1d6,+1)
 * Range: 23m
 * 20-20,x2
 * Modifier: +5

The GenoHaradan created this blaster as a tool to strike against well-protected assassination targets. It's remarkable accuracy makes it the perfect weapon for precision, long range strikes.


 * Manaan
 * East Central
 * Hulas
 * 2000
 * 1
 * Tatooine
 * Dune Sea
 * Genoharadan Hunter
 * 2000
 * 1
 * }
 * }

Arkanian Pistol

 * Energy, 3-8 (1d6,+2)
 * Range: 23m
 * 20-20,x2
 * Modifier: +2

This is a versatile blaster variant, possibly of ancient Arkanian origin. The Arkanians are very proud that such early efforts continue to be prized among collectors and soldiers.


 * Manaan
 * East Central
 * 1000
 * 1
 * }
 * }

Zabrak Blaster Pistol
This blaster is the staple of the Zabrak mercenary, known for deadly accuracy and exceptional damage.


 * Korriban
 * Tomb of Naga Sadow
 * Skeletal Human Remains
 * 1500
 * 1
 * }

Carth's Blaster
Carth's personal blaster is based on an old Arkanian design, but he has adapted it to incorporate all of the latest modular technology available to the Republic.


 * Taris
 * South Apartments
 * Carth
 * 1000
 * 1
 * }

Bendak's Blaster
This blaster belonged to Bendak Starkiller, a duelist legendary on Taris. It is a highly adaptable weapon, and is definitely of better quality than any standard issue pistol.


 * Taris
 * Upper City Cantina
 * Ajuur
 * 2000
 * 1
 * }

Heavy blasters
Heavy blasters all have at least : Energy, 1-8, Range: 23m and : 20-20,x2 (5% chance).

Heavy Blaster

 * Energy, 1-8 (1d8)
 * Range: 23m
 * 20-20,x2

These resemble regular blasters in the same way Quoorian marshsuckers resemble mosquitoes. Sure, they both do damage, but the former definitely has the edge in kill-potential.


 * Taris
 * Lower City Apartments (East)
 * 200
 * 1
 * Taris
 * Black Vulkar Base
 * Footlocker
 * 200
 * 1
 * Taris
 * Black Vulkar Base (Garage)
 * Garage Head
 * 200
 * 1
 * Taris
 * Black Vulkar Base (Garage)
 * Kandon's Bodyguard
 * 200
 * 1
 * Taris
 * Hidden Bek Base
 * Zaerdra
 * 200
 * 1
 * Taris
 * Davik's Estate
 * Strong Box
 * 200
 * 1
 * Taris
 * Davik's Estate
 * Davik Kang
 * 200
 * 1
 * Tatooine
 * Sand People Enclave
 * Sand People Chieftain
 * 200
 * 1
 * Kashyyyk
 * Czerka Landing Port
 * 200
 * 2
 * }
 * Sand People Chieftain
 * 200
 * 1
 * Kashyyyk
 * Czerka Landing Port
 * 200
 * 2
 * }
 * 2
 * }

Arkanian Heavy Pistol

 * Energy, 2-9 (1d8,+1)
 * Range: 23m
 * 20-20,x2
 * Modifier: +1

Arkanian designs of this kind predated mass acceptance of heavier pistols, but 2000 years later they are still superior performers.


 * Taris
 * Undercity
 * 750
 * 1
 * Manaan
 * East Central
 * 1000
 * 1
 * }
 * 1000
 * 1
 * }

Zabrak Tystel Mark III
The Zabrak killed many pirates who were attempting to seize shipments of these weapons and then sold them on the black market anyway. It's not a matter of where they end up, but of who gets paid.


 * Kashyyyk
 * Upper Shadowlands
 * Corpse
 * 1500
 * 1
 * Unknown World
 * Rakatan Settlement
 * Wicker Bin
 * 1500
 * 1
 * }
 * }

Mandalorian Heavy Pistol
Mandalorians boast that a shot from one of these pistols can take a starship out of commission. It's an obvious exaggeration, but for safety's sake, most listeners just smile and nod.


 * Tatooine
 * Czerka Office
 * 2000
 * 1
 * Tatooine
 * Eastern Dune Sea
 * Calo Nord
 * rowspan=2 2000
 * rowspan=2|2
 * Korriban
 * Valley of Dark Lords
 * Calo Nord
 * Manaan
 * Sith Base (Manaan)
 * Shasa
 * 2000
 * 1
 * }
 * Shasa
 * 2000
 * 1
 * }

Cassus Fett's Heavy Pistol
Cassus Fett was rarely seen without this adaptable blaster. Famous for killing the captain of a flagship Republic frigate at the Battle of Jaga's Cluster, he is presumed dead.


 * Korriban
 * Dreshdae
 * 10000
 * 1
 * }
 * }

Hold out blasters
Hold out blasters all have at least : Energy, 1-4, Range: 23m, : 19-20,x2 (10% chance) and : 25% chance, 6 seconds, DC 10.

Hold Out Blaster

 * Energy, 1-4 (1d4)
 * Range: 23m
 * 19-20,x2
 * 25% chance, 6 seconds, DC 10

Sometimes called a "sleeper," the hold out blaster is the preferred method of temporarily incapacitating an enemy.


 * Tatooine
 * Czerka Office
 * 100
 * 1
 * Manaan
 * East Central
 * 100
 * 1
 * }
 * 100
 * 1
 * }

Bothan Quick Draw
An unconscious opponent is a quiet opponent. This weapon is a Bothan favorite, designed to "create opportunities."


 * Tatooine
 * Cantina
 * 1000
 * 1
 * }
 * }

Bothan Needler
For serious espionage, this is the weapon of choice. Simple ownership can get you arrested in some systems, or invited to dine with royalty, depending on what it helped you learn.


 * Manaan
 * East Central
 * 1750
 * 1
 * }
 * }

Sith Assassin Pistol
These weapons are designed to incapacitate so death may be quick or lingered upon as desired. Droids are simply dispatched, as cruelty is best rationed among the living.


 * Tatooine
 * Anchorhead
 * Dark Jedi
 * 1700
 * 1
 * Korriban
 * Sith Academy
 * Footlocker
 * 1700
 * 1
 * }
 * }

These weapons are designed to incapacitate so death may be quick or lingered upon as desired. Droids are simply dispatched, as cruelty is best rationed among the living.


 * Leviathan
 * Bridge
 * Admiral Karath
 * 1700
 * 1
 * }

Disruptor pistols
Disruptor pistols all have at least : Physical, 1-4, Range: 23m and : 20-20,x2 (5% chance). This physical damage is universal, which means it can only be reduced or negated by the feats Improved and  (2 points each).

Disruptor Pistol

 * Physical, 1-4 (1d4)
 * Range: 23m
 * 20-20,x2

These pistols are illegal in many planetary systems, being regarded as too powerful a weapon to be owned by civilians. Disruptors reduce solid matter to its constituent molecules. Unlike typical blasters, disruptors ignore most types of personal energy shields.


 * Taris
 * Black Vulkar Base (Garage)
 * Kandon Ark
 * 200
 * 1
 * Kashyyyk
 * Czerka Landing Port
 * 200
 * 2
 * Manaan
 * East Central
 * 200
 * 1
 * Korriban
 * Dreshdae
 * 200
 * 5
 * }
 * Korriban
 * Dreshdae
 * 200
 * 5
 * }
 * }

Mandalorian Ripper

 * Physical, 3-6 (1d4,+2)
 * Range: 23m
 * 20-20,x2
 * Modifier: +2

A weapon similar to this energy-propelled slug-thrower belonged to Jigger Wraith, a bounty hunter who plagued the Republic years ago. Thirty-seven Mandalorians were executed for being him until sightings declined. As a type of disruptor, this weapon ignores most personal energy shields.


 * Kashyyyk
 * Lower Shadowlands
 * Mandalorian (2)
 * 1500
 * 2
 * Kashyyyk
 * Lower Shadowlands
 * Mandalorian Commander
 * 1500
 * 1
 * }
 * }

Ion blasters
Ion blasters all have at least : Ion, 1-4, Ion: +1-10 vs., Range: 17m and : 20-20,x2 (5% chance). Ion damage is trebled against droids, and doubled against shields, but this doesn't apply to that added vs. Droid: an Ion Blaster inflicts 3-12 ion damage on a droid (or 2-8 if it's using a shield), to which 1-10 is added (4-22 or 3-18 in total).

Ion Blaster

 * Ion, 1-4 (1d4)
 * Ion: +1-10 vs.
 * Range: 17m
 * 20-20,x2

Unlike a typical blaster, this weapon fires a stream of energy very damaging to electrical systems, causing havoc on the internal components of droids.


 * Endar Spire
 * Starboard Section
 * Sith Heavy Trooper
 * 200
 * 1
 * Taris
 * South Apartments
 * 220
 * 1
 * Taris
 * Upper City South
 * 200
 * 2
 * Taris
 * Black Vulkar Base
 * Footlocker
 * 200
 * 1
 * Kashyyyk
 * Czerka Landing Port
 * 200
 * 2
 * Korriban
 * Dreshdae
 * 200
 * 5
 * }
 * 200
 * 2
 * Korriban
 * Dreshdae
 * 200
 * 5
 * }
 * 5
 * }

Verpine Prototype Ion Blaster
Demonstrating this weapon, the insect-like Verpine destroyed legions of droids, doing nothing to quell the public's suspicions of what testing their stun guns must have been like.


 * Manaan
 * Hrakert Station
 * Insane Selkath
 * 1500
 * 1
 * Korriban
 * Tomb of Tulak Hord
 * Corpse
 * 1500
 * 1
 * }
 * }

Sonic pistols
Sonic pistols all have at least : Sonic, 1-4, Range: 17m, : 20-20,x2 (5% chance) and : DC 14.

Sonic Pistol

 * Sonic, 1-4 (1d4)
 * Range: 17m
 * 20-20,x2
 * DC 14

Sometimes referred to as "squealers", these weapons deliver a high-frequency jolt to the senses that can damage and potentially disorient an opponent.


 * Taris
 * South Apartments
 * 220
 * 1
 * Tatooine
 * Cantina
 * 200
 * 1
 * Kashyyyk
 * Czerka Landing Port
 * 200
 * 2
 * Manaan
 * East Central
 * 200
 * 1
 * Korriban
 * Dreshdae
 * 200
 * 5
 * }
 * 200
 * 1
 * Korriban
 * Dreshdae
 * 200
 * 5
 * }
 * 5
 * }

Bothan Shrieker
This is an improvement over the standard sonic pistol design that must seem doubly shrill to the large ears of the Bothans.


 * Korriban
 * Dreshdae
 * 1250
 * 5
 * }
 * }