Half-Life: Blue Shift/Weapons

Crowbar
The crowbar is a bit of a trade mark within the Half-Life series. Although its mostly there to get you by when ammo is in short supply, you can also use the crowbar for more practical things like breaking windows/crates. Useful on the headcrabs.
 * Primary Fire: Crowbar swing
 * Damage: 5

Glock 9mm Pistol
Not as powerful or as quick firing as other weapons but good for hitting things at a distance.
 * Primary / Secondary Fire: Single shot / Rapid fire
 * Max Ammo / Clip: 250 / 17
 * Damage: 8

.357 Magnum
Considerably more powerful than the Glock, usually one shot, one kill. Low clip capacity.
 * Primary / Secondary Fire: Single shot / Zoom
 * Max Ammo / Clip: 36 / 6
 * Damage: 40

Assault Shotgun
A semi-automatic assault shotgun that loads from the bottom. Good for close quarter battles.
 * Primary / Secondary Fire: Single shot / Double shot
 * Max Ammo / Clip: 125 / 8
 * Damage: 5

M4 Assault Rifle
More powerful than the Glocks' rapid fire and a bigger clip. One of the main weapons of the game.
 * Primary / Secondary Fire: Rapid fire / "On-contact explosive" grenade
 * Max Ammo / Clip: 250 / 50 / 10 grenades
 * Damage: 5 / 100 grenade

Hand-Grenade
3 second timer, the longer you hold it the less time before it goes off.
 * Primary: Throw grenade
 * Max Ammo / Clip: 10 / 1
 * Damage: 100

Satchel
More powerful than the grenade, but with less range. Good for throwing into foxholes, windows or doors.
 * Primary / Secondary Fire: Throw satchel / Detonate
 * Max Ammo / Clip: 5 / 1

Snark
A small alien creature that will bite any other living entity (including the player). They die after 10 seconds.
 * Primary: Throw snark
 * Max Ammo / Clip: 15 / 1

RPG (Laser-Guided Rocket Launcher)
Rockets will fly towards the laser target, or in a straight line when it is switched off. Good for bigger enemies.
 * Primary / Secondary Fire: Launch rocket / Switch laser on/off
 * Max Ammo / Clip: 5 / 1
 * Damage: 100