Metro-Cross/Gameplay

Controls

 * Joystick: Use the 8-way joystick to direct the Runner through each of the game's thirty-two rounds. Pushing it to the right increases the Runner's speed, while pushing it to the left decreases his speed. Pushing it vertically adjusts his 2.5-dimensional position on the ground - and this game was released four years before Konami Industry Co.'s Crime Fighters.
 * Jump Button: Use this button to make the Runner jump in the air - allowing him to leap over enemies and obstacles. Hold it down while approaching a Springboard to launch off it.
 * 1-2 Players: Push these buttons to begin a one or two player game.

Runner
This man, wearing a white crash helmet with a blue stripe down it, a pair of black sunglasses, an orange jumpsuit with a white collar and cuffs, and a pair of red boots with yellow laces, is the protagonist of the game. He is given a preset time limit to make it to the goal at the end of each of the game's thirty-two rounds and the player can adjust his running speed and 2.5-dimensional positioning on the grounds by using the eight-directional joystick. If he kicks one of the Aluminum Cans that appear to be sitting on the ground in some of the rounds, he will receive extra points (from 100 to 5000 as he proceeds through one round), but if he jumps on one of them, it will temporarily stop the timer. If he jumps on one of the Special Cans, it will temporarily stop the timer as well - but if he kicks one of them, he will receive an increase in speed. Contact with any enemies or obstacles will temporarily stun the Runner (unless he is in mid-jump), but he will get back on his feet and continue onward, and if he runs out of time before he manages to make it to the round's goal, he will be electrified and the game will immediately be over, so you should not let that happen.