World in Conflict/Units

The units in World in Conflict all have various special features. Most units have special offensive abilities which recharge after use. Examples include standard infantry with grenade launcher attack, medium tanks with fragmentation shells, heavy (main battle) tanks with HEAT shells, medium attack helicopters with anti-aircraft missiles, heavy attack helicopters with anti-tank missiles, medium artillery (mortars) with white phosphorus shells, and heavy artillery (howitzers, rocket launchers) with smoke screen shells. In addition, most units also have a defensive ability. For example, infantry are capable of sprinting, tanks can utilise smoke screens, and helicopters are equipped with countermeasures. Some defensive abilities, such as smoke screens, may be a hindrance as well as a help by allowing a unit to remain hidden but at the same time also clouding its own view.

Infantry role
The most exposed of all units,they are easy kills for virtually anything. But,thanks to their abilities of going into forests and garrisoning buildings,they are practically "glass cannons"; they can destroy everything under the right conditions,but they are almost always killed too.

Infantry
These units are most effective against other infantry units. They are vulnerable to every unit in the game due to their low speed and small arms. They do include two riflemen, one machine gunner, one anti-tank weapon, and one Stinger missile. They have limited effectiveness against tanks and helicopters. Their special ability is to launch M203 or GP25 40mm grenades.

Anti-tank
These units are effective against armored vehicles and tanks. They have limited effectiveness against other infantry and helicopters. They are also slow, but their launchers are more effective now. They are composed of three anti-tank weapons and two riflemen. They have no special abilities (apart from sprint).

Sniper
They are effective against other infantry, but are really useless due to their low speed, low rate of fire, and low survivability. They are invisible.

Jeep
USA-HMMWV USSR-UAZ-469  NATO-D-90

These units are useful for light infantry skirmishes and repairs. They have a small .50cal gun. They can carry one infantry unit, and can use armor-piercing bullets as their special ability.

Transport Truck
USA-M939 USSR-Ural 4320  NATO-TRM 4000

An unarmed and un-repairing truck.A lot cheaper than the Jeep,and can transport 2 squads of infantry units.Completely defenseless though,escort is needed.

Engineers
This is the only infantry that is actually one unit. It has one rifleman that carries satchel charges with enough power to knock out four heavy tanks sitting right next to each other. Use with care when exploding charges too near.

Armor role
Simple things.The Armor role lets you unleash the pain as a tank commander. Great armor and great guns,they are easily the masters of the battle.But they fall prey to helicopters,and the obvious fact they cant go into buildings makes them even more easy to pick on.

APC
USA-M2A2 Bradley  USSR-BMP-2   NATO-FV510 Warrior

An armored personel carrier with balanced armor,speed and firepower.Its also the only vehicle in the "Armor" role to be able to shoot at helicopters.

Its offensive ability is launching a missile (TOW and AT-5,USA and USSR respectively), or armor-piercing rounds (NATO).

Its defensive ability is,like all armored vehicles launching smoke grenades in front of it.

Amphibious APC
USA-AAVP7A1 USSR-BTR-80  NATO-Luchs (not the WW2 era tank)

Another armored transport,this time trading some speed and armor,for better armament and the ability to go in the water.Very usefull when all the bridges on the battlefield have collapsed.

Its offensive ability varies,from the Mk19 grenade launcher of the USA,to HEI (High Explosive Incendiary) rounds of USSR and NATO.

Light tank
USA-M551A1 Sheridan USSR-PT-76  NATO-FV101 Scorpion

Light tanks trade armor and a little firepower for speed and low cost.Great at flanking maneuvers,if managed carefully.

Offensive capabilities include a Shilleghah Missile (USA), AT-4 Spigot missile (USSR), and HESH (High Explosive Squash Head) rounds for NATO. All are great for dealing more damage at heavy armor.

Medium tank
USA-M60A3 Patton USSR-T62  NATO-Mk5 Cheiftain

A balanced tank,good at everything,especially at infantry cleaning. More agile than the heavy tank,but not nearly as much armor as it.

Its offensive capabilities are using an anti-infantry White Phosphorous shell (USA and NATO) or Frag-High-Explosives (USSR,an oversized frag grenade).

Heavy tank
USA-M1A1 Abrams  USSR-T80 U   NATO-Leopard 2A4

The pinacle of armored warfare,this expensive and highly armored tank can shred other tanks.But thanks to its mobility,it cant evade fast enemies and falls prey to them,esspecialy helicopters.

Offensive capability is the HEAT (High Explosive Anti-Tank) shell which destroys lightly armored enemies.

Air role
The biggest guns,rockets and missiles are carried by helicopters.This role has the best firepower available to commanders,and they are also the quickest units in the game. But they are very prone to AA and SAMs,even with their flares. They also are the only units who cant capture Command Points.

Heavy Attack Helicopter
USA-AH-64A Apache USSR-Mi-24 HIND NATO-A129 Mangusta

Ground attack power and speed in one package,this helicopter is well suited to attacking ground targets,thanks to its 30mm cannon and its rocket launcher pods.

Its offensive ability is launching a Air To Ground missile (Hellfire,AT-6 Spiral or HOT missile,USA,USSR and NATO respectively).

Like all helicopters,its defensive ability is ejecting IR flares,causing a 75% chance a missile fired at them will miss.

Medium Attack Helicopter
USA-AH-1W Super Cobra USSR-Mi-28 Havoc  NATO-SA-341 Gazelle

A stark contrast to the Heavy Helicopter,the Medium Helicopter specializes in air-to-air combat,taking out other helicopters with ease.Its not suited to ground attacks,thanks to only its 40mm cannon.

It can shoot air to air missiles (Sidewinders,Vympel R-73s or Mistrals) at other helicopters for even more damage as its offensive ability.

Scout Helicopter
USA-OH-6A Cayuse USSR-Ka-25 Hormone NATO-BO-105 PAH-1

The fastest moving unit in the whole game,this helicopter is ideal as a spotter for artillery.

Its "offensive" ability supports this,as it does an IR Scan and find units in smoke screens,forests and the like, that would otherwise be still hiden.

Transport Helicopter
USA-UH-60 Blackhawk USSR-Mi-8 HIP NATO-SA-330 Super Puma

A helicopter true to its name,its unarmed but still has flares. It can carry one infantry squad. Its perfectly used for attacks behind enemy lines.