StrategyWiki:Collaboration of the Month

Every month, a Collaboration of the Month will be selected by using this page. Using cooperative editing, the aim of the collaboration is to complete a major task or greatly improve an article by the end of the month.

Current Collaboration of the Month

Voting
Please feel free to vote on as many candidates as you like. The article with the most support each month is selected. Any registered user may vote for an article, as long as the account's first edit occurred before the nomination. During the case of a tie, the article which was nominated first will be selected.

How to Nominate
Anyone may nominate a collaboration. To nominate an article copy the nomination template at the bottom of this page, fill it out accordingly and the put it at the end of the list.

Photography and mapmaking
Nominated October 9, 2006

Support
 * 1) Navy White
 * 2) Visual77

Oppose

Comments
 * I think that we should work on photographing for games and making maps. It shouldn't be as hard as you think it would be once you get up and actually do it. We could make large grids for maps, make a key, and then copy and paste symbols into certain areas to show how the map is arranged. For photography, anyone with a digital camera and a photo editor service can take a picture, crop out the unwanted parts, and straighten it out. A tripod would be especially useful. -- Navy White


 * I think the mapmaking is a great idea, simply provide a download that has all the various images you'll need to set up a map, but I have no idea what you would want to add photography, I can't see the use for that on a video game strategy guide site. What would you be taking pictures of? --Visual77 11:39, 10 November 2006 (CST)
 * I think the photography would mainly relate to images of consoles and things like that. I think he meant to take pictures of the TV, though that might not turn out well (scan lines).  -- Prod (Talk) 11:48, 10 November 2006 (CST)
 * Depending on the generation of the game in question, emulation screen shots would be far more suitable. In the case of later gen games, you'd still be better off connecting a system to a PC through a TV card and screenshotting the image.  But I do agree that more maps are needed.  That's why I started the map size limits thread on Community Issues.

Trauma Center: Under the Knife
Nominated October 9, 2006

Support
 * 1) Navy White

Oppose
 * 1) Sekoku

Comments
 * This is one of the hardest games released, and follows that lots of people will need the strategy guide. I'm working on it, but I'm not as experienced with Wikimarkup other than the stuff in the guides. I would need people to help format it, take photos, and bring it all into a simple step by step guide for each operation. -- Navy White
 * Comment - If you can put in the info, just post in Staff lounge for some help with the markup and one of the regulars around here will be glad to help. -- Prod 13:45, 9 October 2006 (CDT)
 * It's a hard game, yes. But it's also rare, I can't see many people putting work into this to really be a "Collab. of the month" thing. Maybe you could talk Gamefaqs/Gamespot into it, but I dunno. --Sekoku 13:54, 31 October 2006 (CST)

Move lists project
Nominated October 9, 2006

Support
 * 1) Procyon 14:41, 9 October 2006 (CDT)
 * 2) Prod (Talk) 20:30, 20 November 2006 (CST)

Oppose

Comments
 * I'm actually somewhat reluctant to nominate this, but I've actually reached a point where I'm realizing that trying to take all of this on by myself is rather daunting. SFA3 alone is a b!tch.  I'll have to surrender the level of quality control that I have over it now, but Antaios has been contributing the Mortal Kombat moves, and he's been doing an excellent job making use of the templates that I've established to keep the look consistant.  I wouldn't mind making more people aware of it in case they'd like to contribute because it's going to take a long time to complete.  The more people working on it, the faster we can get through it.  Procyon 14:41, 9 October 2006 (CDT)
 * What would people be required to do? -- Prod 17:23, 9 October 2006 (CDT)
 * Er... I honestly thought that the project itself was rather self-explanitory, but... just in case 9_9; All that is required is people find a fighting game that isn't yet covered in the Move Lists category and start inputting the moves using the graphical format and templates that are being used for all of the other fighters.  There are a ton of games by Capcom, SNK, Midway, and many others, left to be done. Of course, it's important to follow the policy that is in place that you not only populate a game's page with all of the characters moves, but that you likewise populate the character page with all of the moves from each game.  Just see the Super Street Fighter II Turbo page and click on a character's name for an example if you're not sure what I mean. Procyon 20:52, 9 October 2006 (CDT)
 * Um, yea I guess I should be more specific with my questions. Where do we get the info from? I've only got the MK3 instruction manual and that doesn't tell all the moves.  I guess you mean from fan websites and gfaqs? -- Prod 21:11, 9 October 2006 (CDT)
 * Oh! LOL, I was wondering why you asked your question.  Yes, gamefaqs.com is a de facto place to find move lists.  There are other places, but a majority of moves can be found there.  Any FAQ done by the recently deceased Kao Megura (aka Chris MacDonald) is guaranteed to be complete and thorough, and is an excellent source.  Instruction manuals are the worst, and American conversions of games rarely have in-game move lists provided because they make deals with strategy guide publishers so they can squeeze extra bucks out of you.  If you are extremely resourceful, you can find the japanese name for a game and look up the Japanese word for technique, waza (romanji), わざ (hiragana), or 技 (kanji) and you can actually find some great Japanese web sites for moves.  Another good resource is the MAME command.dat but it's not easy to interpret in a text editor, but it can be done.  To see it the way it's supposed to be seen, you need to either look at it in MAME32Plus, or find another program that can interpret it (there aren't many.)  Hope that helps. Procyon 21:32, 9 October 2006 (CDT)


 * Support - Something everyone can help with and I'm sure plenty of people would be interested in this info. -- Prod 22:10, 9 October 2006 (CDT)

Setting up Redirects
Nominated October 9, 2006

Support
 * 1) Prod 20:21, 9 October 2006 (CDT)
 * 2) Mason11987 (Talk - Contributions) 23:56, 9 October 2006 (CDT)

Oppose

Comments
 * We need a lot of good redirects to be set up for games with very easily misspelled names or multiple names. -- Prod 20:21, 9 October 2006 (CDT)
 * Support VERY good idea, I'm actually going to take some of this on myself and go through the list in category:games and throw in some bad spellings. -- Mason11987 (Talk - Contributions) 23:56, 9 October 2006 (CDT)

Creating game stubs
Nominated October 9, 2006

Support
 * 1) Prod 20:21, 9 October 2006 (CDT)

Oppose
 * 1) Navy White

Comments
 * Start off a lot of new pages with the basic infobox, categories and All Game Nav's. -- Prod 20:21, 9 October 2006 (CDT)


 * Criticism I think we have enough stubs as of right now. We should work on removing them and not making them.
 * Expanding, not removing :). -- Mason11987 (Talk - Contributions) 09:43, 10 October 2006 (CDT)
 * Adding stubs is a good thing, expanding is even better :P. It gives people who don't know much about wiki (most people) the ability to just click edit and add information, rather than seeing that no page exists and going somewhere else.  Studies on wikipedia have shown that most of the info is added by anons, whereas the structure is done by the main editors. -- Prod 10:26, 10 October 2006 (CDT)
 * This is true, but If there is going to be an organized edit to add game "stubs" I'd have to say that we should at least make complete infoboxes, and AT LEAST a paragraph of information, with some red links for walkthroughs and the link. Just throwing almost empty infoboxes on a lot of articles brings down the average quality of the pages.  They should be incomplete, not empty, and that should be clear to anyone willing to do something.  What I propose is a page Wanted Games where we can list games that people want to see pages (and especially guides) and games that we believe SHOULD be here.  For examle I started on FFT because I felt it's one of those games that you just expect to be at a game guide site, but it wasn't here.  Sadly I'm busy so I can't work a lot more on it, but the start is there and it encourages people.  I'm going to start up that page and let people know about it so we can get a list of games that should be here but aren't. -- Mason11987 (Talk - Contributions) 11:11, 10 October 2006 (CDT)

I meant as of expanding them so they aren't stubs. We can make some more stubs when we have like at least 50 fully complete guides. We could get one or two done in a month if it were a collaboration, in addition to the few that are done by individual editors.--Navy White 08:52, 11 October 2006 (CDT)
 * Then you probably should have called your collaboration Expanding game stubs since if they are stubs, they are already created. -- Mason11987 (Talk - Contributions) 09:10, 11 October 2006 (CDT)
 * Actually, I made the nomination. The point being, if you visit "reputable" game sites, even if there is very little information about the game, they still have at least a page to say that the game exists.  If people come here looking for a fairly unknown game, they should get at least a page saying when it was/will be released.  -- Prod 18:58, 14 October 2006 (CDT)

I just realized that the nintendo website has a huge list of games with a lot of basic info about them. Would be good for us all to get that info copied here. -- Prod (Talk) 20:40, 1 November 2006 (CST)

article name
Nominated , .

Support

Oppose

Comments
 * A description of why the article should be the Good article Collaboration of the week followed by ~

(subst:CURRENT... will automaticaly generate the dates, you do not need to alter them)