The Legend of Zelda: Ocarina of Time/Hyrule Castle

To the Castle
When the cutscenes are over, you need to follow the path to Hyrule Castle town. Remember that you can only enter the Hyrule castle town when it's day.

In the market, you will see two men talking. One of them tells you how he attempted to get into the castle to see the princess. He also tells you of a small opening into the castle in which he got stuck. Over by the fountain, a girl named Malon tells you that her dad still hasn't returned from the castle.

Gaining Entrance
Head north. After you get the introduction scene for Hyrule Castle, head back to the market. Now head back to Hyrule Castle again. Malon is now waiting by some vines on the wall. When you speak to her, she gives you a "weird egg". Climb the vines and move toward the castle gate. Then drop down into the hole with the ladder. Now exit the door. Once the path starts to curve left, keep out of sight of the guards by walking up the hillside to your left. Head straight across the grassy area to a brick wall on the left side of the main gate. If you see a guard, move out of his line of sight. Climb the wall and head toward the castle. Drop into the moat. Swim all the way to the bars (you should be able to pick up some rupees by staying near the middle) and climb onto the shore.

A man will be sleeping next to a couple boxes. If a day has passed and the chicken has hatched, then use it on him and he'll wake up. Now you can push the blocks to a position from which you can enter the castle.

An Audience with the Princess
In order to reach the princess, who is in the castle courtyard, you must make your way past a number of guards in five different areas. Keep your distance and keep to the rear of any guard. Timing is important.

The princess is found standing at a window across the courtyard. She is shocked at first to see you, but soon recognizes that you are from the Kokiri. Upon showing her the Spiritual Stone of ???, she reveals to you a dream she had in which you played a part. She then tells you of the secret of the Sacred Realm. The Sacred Realm holds the Triforce, which is imbued with the power of the goddesses, the power to grant the wish of whoever holds it. She also reveals that the Temple of Time, (located off the Market) is the entrance to this Sacred Realm blocked by the Door of Time.

In order to open the Door of Time, you must gather the three spiritual stones (one of which you already have) and the Ocarina of Time.

The Enemy Revealed
Princess Zelda then asks you if you would see the other man from her dream, the enemy. Upon looking through the window, she tells you his name: Ganondorf.

Departure
Zelda gives you a letter and sends you on your way with Impa, the Sheikah. Impa teaches you Zelda's Lullaby, your first melody. She then instructs you to go to Death Mountain, home of the Gorons, but not before speaking to the villagers of her hometown, Kakariko, which is located at the foot of the mountain.

Lon Lon Ranch
But before heading over the Kakariko and Death Mountain, take some time to visit Lon Lon Ranch located in Hyrule Field.

Entering the first door on the left will bring you to Talon, sleeping once again. Speak to him and you can play the "Super Cucco-findin' game". If you lose, you lose 10 rupees. Winning will give you a bottle of Lon Lon Milk. A dose of this will restore five hearts of health, and there are two doses in the bottle. After drinking all the milk, you can return and buy more for 30 rupees. Winning again will also garner you a refill. Or you can fill the empty bottle with something else. An additional note: Upon losing, you are given the option of playing the game again for only 5 rupees.

Out in the corral is Malon. When you speak to her, she introduces you to a young horse, Epona. However, the horse is afraid of you and runs away. Speak again until she mentions her mother's song. Equip your ocarina and she teaches you a new melody, Epona's Song. Epona is no longer afraid of you.

Now go to Kakariko Village and enter it during the day.

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