Märchen Maze/Round 2

Once Alice has dropped down onto the platform, start walking forward by pushing the joystick into the "north-east" position and blow a bubble at the two Blue Penguins walking towards you in order to knock them off the edge of the platform. When the platform narrows shortly after, you will have to jump over four big orange walls moving up and down (which will bounce you back if you touch them) before walking onto a part of the platform moving left and right and blowing a bubble at the two Boxes on the ledges ahead of you - the one on the left ledge contains a Balloon, and the one on the right ledge contains a Mini Usagi. When the platform is widened again, you will have to deal with a group of Blue and Pink Penguins firing marbles at you - along with two Red Naniwa rolling towards you on giant beach balls. Once you have knocked them all off the edge, you will see three Bombs bouncing in place just before you come to two more parts of the platform moving left and right; they will explode if you either blow a bubble at them or just get too close to them. Once you have jumped onto the next part of the platform, you will have to deal with another group of Blue and Pink Penguins firing marbles at you - along with three more Bombs bouncing in place. There is also a Ball Hall built into the platform at this point; it will occasionally open up and fire a small round of marbles at Alice before it closes again. Once you have knocked them all off the edge, you will have to choose one of five different narrow paths with a Box - they contain, in order, a Red Crystal, a Blue Crystal (which will allow Alice to blow enormous bubbles for a short period of time), a Pocket Watch (which will give Alice 45 extra seconds to clear the world in), a Green Crystal (which will allow Alice to blow bubbles in three directions for a short period of time), and a Yellow Crystal (which will cause the enemies to stop moving for a short period of time). Also, if you choose the path with the Yellow Crystal, you will eventually come to two more Boxes - the first of which contains a Purple Crystal (which will allow Alice to walk much faster for a short period of time), and the second of which contains a pair of Boots (which will allow Alice to jump much higher for a short period of time). However, whichever path you choose, you will always come to a point where the platform widens again and you will have to deal with three more Blue Penguins. There is also a seventh Bomb bouncing in place and a Box containing another Red Crystal on the left side of the platform just before you come to a group of Pawns, Knights and Kings bouncing randomly around the platform. Once you have knocked them all off the edge, the platform narrows again and you will have to deal with three more Pink Penguins just before you come to a small chequered platform moving back and forth; once you have jumped onto it, it will carry you over to the second boss platform. You will then be drawn into a battle with Dead Rooster - a giant, bow-tie-wearing, mechanical chicken who attacks by rolling randomly around the platform and firing a lot of marbles at Alice. Once you have hit him enough times to defeat him, he will explode and leave a portal to the next world which Alice will promptly jump into. You will then also get 10 bonus points for every tenth of a second you have remaining.