Jak II/Third Seal

The missions on this page cover the third piece of Mar's Seal, revealing and opening Mar's Tomb, and discovering the Precursor Stone within.

Mission: Beat Onin Game

 * Location: Haven City (bazaar)

Follow the tent icon to the Onin's tent and go inside.


 * Cutscene: "Onin's Challenge"
 * You walk in on Kor trying to convince Onin that the Kid is too young to fight the Metal Heads. Leaving that aside, now that you have proven your strength and courage by finding the first two pieces of Mar's Seal, according to Onin you must now prove you're smart as well to the get third piece.

Now there's a minigame you have to beat. Whatever Onin said about it, there's no puzzle component to it all, but a matter of pure reflexes. All you have to do is watch the symbols on the screen and press four buttons psx: C, psx: S, psx: T or psx: X to match them. If one of the symbols falls off the edge of the screen or if you press a button for a symbol that's not there then it counts as a miss and if you get 20 misses the game is over. You get one point for each correct symbol pressed, but runs of the same symbol count more. So, press the same button multiple times in a row if you can do it without a miss. You need a score of 400 to win.

The game starts out slow and easy but rapidly get more difficult and if you're one of those people who still has to look at the controller to see which button has the circle on it then you're probably not going to do it. There is, however, a simple cheat to get through this in that if you pause the game using psx: Select you can still see the symbols. So when things start to get hairy just pause, figure out which button you're going to press, unpause and press them, and pause again.


 * Cutscene: "Mar's Seal is Complete"
 * You get the final piece and Mar's Seal and it's now complete. Now Onin fills you in on what to do next. You must take the three artifacts you collected way back in the first part of the game, and bring them to Mar's gate. This will shine a light revealing the location of Mar's Tomb.

Mission: Use items in No Man’s Canyon

 * Location: Mountain Temple

Follow the mountain icon to the Mountain Temple gate and go through. Start to the explore the temple as before, but this time you may notice a golden beam of light covering the mysterious door on the right of the passage near the start. Approach and there is a very short cutscene ("The Seal Opens the Door") where the Mar's Seal opens the door. Go through, then down a grindable rail to a canyon (apparently named No Man's Canyon). Go north until you spot some statues. There is a short cutscene ("The Light Tower Rises") where you place the artifacts in place to complete the Light Tower and it shines a beam of light. You may have noticed a huge statue in a square south of the palace. Well it won't be there now because as soon as the light hits it it collapses into a pile of rubble.

Turn around and follow the canyon south to a ledge near the start of the area. Roll jump to get to the gate.

Mission Group: Pass the Tests of Manhood

 * Location: Mar's Tomb

Follow the skull icon to the base of what use to be the statue and enter the gate. Kor, the Kid and Samos are waiting for you.


 * Cutscene: "Jak Finds Mar's Tomb:
 * Samos congratulates you on finding the tomb and Kor is anxious to get his hands on the Precursor Stone. Meanwhile, it's apparently up to the Kid to pass the tests of manhood which open the tomb. The door starts to open and you hear the Precursor Oracle welcome the Heir of Mar, but when the Kid steps forward they start to close again. You dive under the door before it closes while the others are left outside and are captured by the Krimzon Guard.

Enter a large anteroom with water covering the floor. O either side is a door leading to one of the tests of manhood. After passing each test there are cutscenes ("The Tombs Doors", "The First Beam", "The Second Beam", "The Doors Open") where a light shines on a large door in back and when you pass both the door opens. You can do the tests in either order.

Mission: Pass the First Test of Manhood
Go though the left (east) doorway. Follow the passage to a large room with a pool of dark eco on the floor. Most of this is a test of your platforming skills, starting with timing your way up the four platforms with spikes periodically popping out the tops. When you reach safety on the far ledge, head right hopping gaps and swinging on horizontal poles to get to a button, press it to rearrange the platforms in the middle.

This time the platforms don't have spikes but are sliding from side to side. They lead to another ledge of safety above the first one and there is another sequence of gaps and horizontal poles only this time going left. Press another to rearrange the ledges again.

Now you don't have to worry about the platforms any more because there is a stairway down to another room. Enter to get a short cutscene ("Daxter Lends a Hand ") where Daxter removes a rod supporting a large sphere and it starts rolling after him Indiana Jones style.

You now play as Daxter solo for a while. The object is escape the boulder by doing some fast platforming. It's a bit more tricky than you would expect because you have to do it with reverse camera angle. Daxter's controls are nearly identical to Jak's though so you should keep your skills at jumping.

Just when you think you're safe from the boulder it's replaced by a giant spider ("Daxter's Hairy Chase") which chases you in a similar way. There is farther to go this time and there is a part in the middle where you use trampolines to get to the top of a vertical passage. When you reach the end the scene switches back to Jak who plays solo through the rest of the tests.

Go through the doorway that was blocked by the boulder for another round of platforming. The obstacles are similar to those seen in the earlier room and in the end you come to a ledge overlooking the area entrance. Step on the button here to complete the test and use the platform to get back to the start.

Mission: Pass the Second Test of Manhood
Go through the right (west) door. For this test there is less platforming and more puzzle solving. Start by scaling the ledges, then follow the hall to a room with a button on the floor; you hear the Oracle say the weapons are not allowed here.

Press the buttons and a number of scabs drop to the floor. Three of them are marked with red spots and you must keep track of them even though they turn over so you can't see the spots. Punch or kick these scarabs to make them fly to one of the doors and open it. If you hit one of the other scarabs you take damage so you'll need to have at least a general idea where the ones you want are.

You now have to get past two electrified pools of water. For the first one you need to dive under a barrier; just stay under water while the electricity is on, then surface and jump to the next ledge when it goes off. The next pool is much simpler and you can long jump most of the way over the pool or use the JET-Board to cross quickly, though it may still be safer to just dive while the electricity is on.

Next comes a place where colored tiles appear over a bottomless pit. When you approach, or when you press the button at the start, certain of the tiles will flash in a certain order. You must hop on just those tiles in the same order to get to the next platform, then repeat to get to the exit. The safest way to do this is to just watch which tiles flash to get an approximate idea where they are, then press the button to repeat and this time jump on each tile right after it flashes. You take damage if you touch the wrong tile and there is always the danger of falling into the pit.

The pools of water and the tile puzzles are repeated several more times in this test but you get through them similarly. You return to the room with the scarabs once and do the same thing to get through it.

At the end there is a room full of tombstones. The idea here is to kick the tombstones to listen to the melody that they play, and try to get two in the row with the same melody. When this happens the two will disappear and when they are all gone you can go on. This is basically a freebie since there is no time limit and no penalty for getting it wrong; even if you're completely tone deaf and just kick the stones at random you can get through this by pure chance, though it may take a while.

Just past this room is a ledge overlooking the area entrance; press the button here to complete the test and use the platform to get back to the start.

Mission: Defeat Baron in Mar’s Tomb

 * Location: Mar's Tomb

Go to the far end of the room; the large door is now open and Daxter is waiting for you there.
 * Cutscene: "The Precursor Stone!"
 * You reunite with Daxter and the Oracle says you are indeed worthy of receiving the Precursor Stone. You then learn about the ancient war between the Precursors and the Hora-quan, which you know as the Metal Heads. The Precursors lost the war but they left behind the Precursor Stone as a last hope of defeating the Metal Heads. You enter the tomb to get the stone but then Praxis in another one of his flying armored gunships. He breaks the bridge between you and the stone and proceeds to start drilling it out of its setting.

This is the second boss in the game. There is a boss health bar with three segments, one for each stage of the battle, as before. The Baron's flying machine is immune to your guns this time so don't even bother trying to shoot at it.

In the first stage the Baron starts by throwing spider-like robots at you. The spiders are easy enough to deal with using the scatter gun, and there is an infinite supply of ammo for it at each end of the walkway you're on. Don't use physical attacks on them since they're electrified and you'll only hurt yourself. When the spiders are gone the Baron throws bombs at you, but this is actually a good thing. They have very long fuses and if you kick them you can hit the Baron. When the fuses run out the bombs explode and the Baron does more spiders. If you hit the Baron with four bombs it's enough to get rid of his first health segment and the second stage begins.

The second stage is almost the same as the first only this time the Baron will stop drilling to fire at you himself as long as the spiders are there. You can get some protection from this by standing behind the pillars that line the inside of the walkway you're on. But note that the pillars are damaged from this and will eventually disappear. You can also hop over the bullets and it's a good idea to practice doing this. When you hit the Baron with another four bombs he manages, possibly with the help of the bombs, to get the Precursor Stone and the third stage begins.

In the third stage the Baron alternates between shooting at you and using a Precursor Stone powered disintegration ray to knock out parts of the walkway. He still uses the bombs occasionally so, while they may be harder to get to because of the gaps in the walkway, they are still the way to fight back. The aiming is a bit different here because the Baron will stay close to the walkway now; wait for him to prepare to use the ray and kick the bomb at him while he's standing still. It will help if you try to get close to a bomb as you're dodging bullets so you'll be ready to kick it at him when the time comes. In this stage you're almost always better off hopping over the bullets rather than hiding behind the pillars.

When the battle is over there is a short cutscene ("The Baron Steals the Show") where the Baron escapes in the cabin of his flying machine again.