I, Robot/Gameplay

Controls

 * Joystick: Use the 4-way joystick to direct the robot around the playfields. He cannot be forced over the very edges of the playfields, or make any jumps to the shield.
 * Firing Button: Use this button to make the robot fire at the enemies.
 * 1 or 2 Player Buttons: Push these buttons to begin a 1 or 2 player game, or change the camera view. Closer camera views give higher score multipliers, due to the difficulty of visibility.

Unhappy Interface Robot #1984


The protagonist of the game.

Birds


They appear on the first, second, fourth and twelfth levels to begin with. They are there to get in the robot's way when he jumps. After the twelfth level, they will drop small balls that home in on the robot.

Footballs


These are thrown at the robot by the Eye on some levels and can come in handy when you need to get through green walls.

Beach Balls


They only appear on the fifth level to begin with. Watch out for them because they can roll right over the robot, and cannot be killed.

Buzz Saws


They appear in the pyramids at the end of every third level, as well as the eleventh level. They cut away the ground that the robot moves on and cannot be killed.

Sharks


They appear on the eighth and thirteenth levels, "swimming" around the playfield. They cannot be killed.

Viewer Killers


They first appear on the twenty-seventh level, and fly out of the pyramid directly at the PLAYER, not the robot. If it hits the screen, you die. Use the start buttons to change the camera view before it can do this.

Pyramids


They appear on the ninth, fourteenth, sixteenth and twenty-fifth levels. They cannot be killed as they are too short and the robot's shots go right over them. They always move in a preset pattern so just move around them.

Meteors and Tankers


Meteors (left) appear in the "space" sections of the levels and take 7 hits to kill. Tankers (right) also appear in the "space" sections and take 7 hits to kill, and they won't come after the robot unless he attacks them.

Saucers


They appear in the "space" sections of the levels, but only when the robot goes too far out of bounds. They will home in on him and can only be killed if steered into a meteor.

Tetras


They appear in the "space" sections of the levels and if you kill all of them in one "space" section, you'll receive a 999-point bonus.

The Spiking Head
He appears on the "space" section of every fourth level. If he is facing the robot, he will open his mouth and spit spikes at him. These take two hits to kill. You can keep the head from spitting spikes if you shoot him on his cheeks, as this will make him turn away from you.