Ultima IV: Quest of the Avatar/Companions

Classes
The diagram below shows the eight Companions according to their three attibutes. Sprites are taken from the NES port of the video game.

The only differences between original and NES port are: (1) in the NES port Julia the Tinker is replaced by Julius, although their attributes are the same; (2) in the NES port the abbreviations of Dexterity and Intelligence are swapped.




 * Top: Characters with limited magic powers;
 * Bottom: Characters with great magic powers;
 * Left: Characters with great strength;
 * Right: Characters with great dexterity;

Dexterity is probably the most important attribute: it rules the probability of hitting enemies, the probability of avoiding traps and perhaps the probability of dodging enemy attacks.

Strength comes second: if the enemy is hit (and that depends on Dexterity), Strength determines the amount of damage dealt.

Intelligence rules the amount of MP that a character has, but the magic abilites in this video game are actually ruled by the amount of gold the player can spend on magic reagents. Therefore, Intelligence is probably the less important of the three attributes.