Dragon Quest VI: Realms of Revelation/Prison of Sorrow

Prison of Sorrow




There isn't much to this page. Just use the exact same party as you did for Blackmar, use the Orb of Truth at the Sea of Nothingness, enter the Prison of Sorrow, witness Isaac's nightmares, Zoom back to Gallows Moor, talk to Benjamin, go back to the Prison of Sorrow, enter Isaac's nightmares, and initiate the boss fight.

VS. Belleau & Cabot
Like the Gallows Giant, this is a boss fight that is unusually simple for an endgame fight. These two rely almost exclusively on single target melee attacks, only go once per round, and operate by a completely fixed pattern. In addition, Cabot has almost no crucial resistances, sporting vulnerabilities to Sap, Knuckle Sandwich, and even Leg Sweep/Sultry Dance.

The only way these two could kill you is if you're not prepared for Boulder Toss on Turn 2, and are not able to recover from that fast enough. But if you know it's coming, and have Terry on Hela's Armour + Sage's Stone duty, even that shouldn't cause any problems. Because of that, the battle tends to follow 6 relatively simple steps with the recommended party:


 * 1) Carver and Lizzie use Focus Strength, Terry uses Sage's Stone, Rex Oomphs Carver.
 * 2) Carver and Lizzie attack Cabot with their strongest attacks, Terry keeps healing, Rex uses Sap on Cabot
 * 3) Carver and Lizzie use Focus Strength, Terry keeps healing, Rex uses Sap on Cabot.
 * 4) Carver and Lizzie attack Cabot with their strongest attacks, Terry keeps healing, Rex Oomphs himself.
 * 5) Rex, Carver, and Lizzie keep attacking Cabot until he dies (Lizzie still needs to use Focus Strength)
 * 6) Everyone dogpiles on Belleau until he crumbles.

Of course, there are other options. One could choose to keep stunning Cabot with Leg Sweep instead of killing him in the first six turns, one could choose to nullify everything except Boulder Toss with Kabuff, or even choose to kill Belleau first if you so choose. He takes longer to kill, but he's also the more dangerous one of the two, so that's not a bad option.

A New Way Back to the Real World
Isaac and Benjamin will blast the energy barrier away from Mortamor's Dreadlair and then create a giant hole in the ground. If you wish, you can take that hole back to the real world, so that you can finish up whatever unfinished business you have before fighting Mortamor. For reference, these are the vocations, levels, and equipment set-ups you should have if you've followed the guide: