User talk:Skizzerz

Hi! I check this page daily, so feel free to ask me about anything, put in a request for a section, or anything else using the "+" tab on the tab strip.

Hi
Oh, thanks for telling me, I really have no idea what I'm doing, I just look at a pages format, keep it like that, and add information.

Puzzle
I moved this section onto this page, so answer my puzzles there (any answers here will be ignored). If you wish to check out what was previously in this section, click here

FireFox
Thanks (I'm still getting used to FF) P.S is this the addon that NMH is talking about.--Rocky http://media.strategywiki.org/images/thumb/7/78/Rally-X_Rock.png/25px-Rally-X_Rock.png (Talk - Contributions) 16:27, 3 June 2007 (CDT)

Route 225 placement
It is very hard to decide where to place Route 225, and here's why: the Fight ARea, the Survival area, and the Resort Area, they all lead in a circle. So therefore, you can either go from the Fight area, through the Resort Area and a bunch of other Routes, or you can take Route 225 in a backwards circle. Therefore it is between the Fight Area and the Survival Area, just backwards. Any idea on how to fix it? --Myth 20:04, 6 June 2007 (CDT)


 * I just placed it in front of Route 227, as that is the only place that really makes sense. --Myth 20:08, 6 June 2007 (CDT)
 * If you say so ;) Also, you don't need to hit enter/return twice when starting an indented line, it knows to start a new one. --SkizzerzTalk - Contribs 20:10, 6 June 2007 (CDT)
 * You might want to check out the |customnext parameter (similar to it's usage on MapleStory). That way you can have two options of where to go next (there's a similar |customprev). -- Prod (Talk) 20:29, 6 June 2007 (CDT)
 * I know about the customs >.< I just don't know what the game map looks like. Pass the message onto Myth, I'm sure he'd be able to work something out with it (I'm guessing customs would lead to the Areas, but then again, I don't know the map). --SkizzerzTalk - Contribs 20:33, 6 June 2007 (CDT)
 * I know you know :P (and I think you know I know you know...and if you didn't know, you now know). Anywayz, you answered here, so I followed suit :).  I'll tell him to look here. -- Prod (Talk) 20:36, 6 June 2007 (CDT)
 * The footer nav isn't so much the problem. It's the placement in the Table of Contents. I told you I put after Route 227, but that would lead you to believe that you have to go through Route 225 also before you can head to Mount Stark, which isn't true. But Route 227 does lead into Route 225. >__< What to do????!!!! --Myth 11:38, 7 June 2007 (CDT)
 * Sorry for butting in but why don't you link to route 255, and the other areas from a disambig page, linked to from all 4 or 3 names in the TOC, explain why you did that on the page. Just my thoughts.--Rocky http://media.strategywiki.org/images/thumb/7/78/Rally-X_Rock.png/25px-Rally-X_Rock.png (Talk - Contributions) 11:57, 7 June 2007 (CDT)
 * OK, honestly, this is getting a little silly. Pokemon D/P is not the only game that has multiple branches in a walkthrough, there's nothing requiring this walkthrough to be linear.  Myth, you are free to place Route 225 in the most logical place that you can think of.  If two or more sections should come after it, that's fine, say so in the text of the walkthrough.  Your Footer_Nav should point to the next page as it occurs in the TOC, but if the user doesn't want to go where the Footer_Nav leads, they are free to expand the Nav and click on any link in the TOC that they would like.  Better yet, when you mention what areas you can proceed to from a certain point in the walkthrough, just link to them, so the reader can click on the one that interests him.  Just look at how I handled the last paragraph in Pokémon Red and Blue/Silph Company. Procyon (Talk) 12:12, 7 June 2007 (CDT)
 * I looked at what you did there, and I took the idea and put it into Route 225. So, the subject is FINALLY CLOSED! Hooray! Myth 14:27, 7 June 2007 (CDT)

Notice About My Recent Upload
I have uploaded that template for special use in Mario Kart: Double Dash!! in the items section I just submitted to indicate items can be thrown forward or backward. I have done this to decrease the time it takes to finish it. If you dissagree about my image, point me to another one that will work for it just as well. Superpowered Mario 15:33, 7 June 2007 (CDT)

That image is perfect. It will replace the old image. I don't mind to have the other template deleted. I'm going to place it on all of the Mario Kart sections (my current project). Thank you! Superpowered Mario 13:34, 8 June 2007 (CDT)

MTG SW Cards
I saw your example on Echelon's page, I'm really excited... I want one! What are your plans for this? --Notmyhandle (talk • contribs) 17:10, 11 June 2007 (CDT)


 * Cost: 2 colorless, 4 of whatever color the StrategyWiki card's color is (white?)
 * Color: Same as StrategyWiki card
 * Image: When an appropriate one is found, use it. I'd like to see what others could find ahaha.
 * Ability: Tap, reviews Chrono Trigger information. Pay 2 colorless, tap, adds a major contribution.  Power and toughness is equal to the number of edits divided by 2000, rounded down, and plus one.
 * Flavor Text: (Is this the part in the middle or the commentary at the bottom?) Part in the middle: Creature - Wiki Editor
 * Power/Toughness: 1*/1*

Make sure it's all editable later, I gotta wait for a good quote for the bottom commentary =)

Ahaha this is awesome, thanks for doing this! --Notmyhandle (talk • contribs) 18:46, 11 June 2007 (CDT)

Re: Pokémon R/S/E Gym Leaders
That's very odd that at 200 hours you still can't re-battle them. I think I got my first battle at 115 hours, but I'm not sure. but it definitely wasn't 200 hours. I don't know what to tell you other than it must be different times in different games. Myth 20:09, 11 June 2007 (CDT)

Pokémon R/S/E
Have u tried a Pokémon with covert or thief, it saves a lot of Pokéballs. P.S have u won all of the contests, the statue looks really good? I'm training those Pokémon as you speak, Lv.50Sceptile, Lv.100 Swampert and a Lv.39 Combusken (I can't find my Blaziken :(.--Rocky http://media.strategywiki.org/images/thumb/7/78/Rally-X_Rock.png/25px-Rally-X_Rock.png (Talk - Contributions) 13:51, 12 June 2007 (CDT)
 * Found my Lv.50 Blaziken :), it was in my Party :P--Rocky http://media.strategywiki.org/images/thumb/7/78/Rally-X_Rock.png/25px-Rally-X_Rock.png (Talk - Contributions) 13:53, 12 June 2007 (CDT)
 * Yeah, its pretty cool. And yes, I have tried that, but I prefer Pokéballs better, I only have 600 of them (I buy them in sets of 10 to get Premiers as well). Plus, False Swipe has much more PP than Covet or Thief (even when combined!). PS-Latios and Latias have amazing stats when they are lv100. --SkizzerzTalk - Contribs 14:05, 12 June 2007 (CDT)
 * I've got Snorlax, Tyranitar, Altaria, Glalie, Swampert, Groudon, Rayquaza and Plusle, all Lv.100, Latias and Latios will probably be good, any suggestions for a party cuz my strategy sucks :P. P.S Echelon's card should be special edition.--Rocky http://media.strategywiki.org/images/thumb/7/78/Rally-X_Rock.png/25px-Rally-X_Rock.png (Talk - Contributions) 14:21, 12 June 2007 (CDT)
 * I guess I should use more TMs then.--Rocky http://media.strategywiki.org/images/thumb/7/78/Rally-X_Rock.png/25px-Rally-X_Rock.png (Talk - Contributions) 10:24, 14 June 2007 (CDT)

Magic Cards
look here for some WP cards, Wheel war, collab, we need cleanup definitely and I think Ech should be entitled to a shiny limited edition card.--14:22, 12 June 2007 (CDT)
 * That's actually where I got the idea from after I was "awarded" Jimbo's card on the Magic: The Gathering Wikia. As for the cards, though, collab will need an image, wheel war could use some alternate art (I'm not one for copying wholesale), and I don't see one for cleanup, so that'll need an image as well. As for the shiny card, I'm still working on the animation :P. --SkizzerzTalk - Contribs 15:04, 12 June 2007 (CDT)

Request for card

 * 1) Name:Rocky
 * 2) Color: Golden, maybe a bit of brown.
 * 3) Can you get examples of each?
 * 4) Default
 * 5) Cost: 3colorless, 6 SW card color, (1 brown
 * 6) Image:Image:Rocky Rock 2.jpg
 * 7) Legendary Creature - Admin
 * 8) Rename Images - (You choose cost) Grants all creatures a (You choose no.) stat boost to Toughness and Power for 7 turns
 * 9) Deleting Rampage - (You choose cost) Remove 2 enchantment cards from play
 * 10) The greatest defence is a good offence, let's smash em up quick
 * 11) Have you got a list, I have no idea about the symbols
 * 12) (You choose, High Toughness, Medium Power)

Can you show me the borders and the watermarks before you make it thanks--Rocky http://media.strategywiki.org/images/thumb/7/78/Rally-X_Rock.png/25px-Rally-X_Rock.png (Talk - Contributions) 15:09, 12 June 2007 (CDT)
 * I've started uploading test cards here (or will start soon). As for the info, please explain what you are referring to. I put together those steps in a haphazard order, and I'll need to know what item, not what number, you are talking about. Also, I try to make the cost match the color (as you'll see in the examples). --SkizzerzTalk - Contribs 16:06, 12 June 2007 (CDT)
 * OK, I'd like the Dragon watermark from the blue-red hybrid and can the BG be black and white hybrid, also can you have the cost as about 4 of the Symbols on Image:MTG WhiteBlack Hybrid.png. thanks so much.--Rocky http://media.strategywiki.org/images/thumb/7/78/Rally-X_Rock.png/25px-Rally-X_Rock.png (Talk - Contributions) 00:55, 13 June 2007 (CDT)
 * Sorry if this isn't what you want but Here are the 2:


 * 1) Renames all images which gives all the players' creatures a morale boost of (You choose stats) for 7 turns, any image cards with enchantments for the player will have a 1.5x stat boost
 * 2) Rocky goes on a deletion rampage which removes one 2 enchantment cards from play.
 * 3) Rocky gets out his Vandal Whacking Stick™, remove 2 Power from one Creature on the Play field

(This may be too many abilities, you choose the best ones)--Rocky http://media.strategywiki.org/images/thumb/7/78/Rally-X_Rock.png/25px-Rally-X_Rock.png (Talk - Contributions) 12:08, 13 June 2007 (CDT)
 * I had to modify the ability a bit, so it now reads:

As long as you control an Image, Creatures you control get +1/+1. At end of turn, each player destroys all Images they control but do not own. W, T: Gain control of target Image. B, T: Destroy two target Enchantments.
 * Is that OK? Also, I decided to make a Cedricong Card too. (Oh, and the Vandal Whacking Stick gets its own card, thanks for the name). -- 12:51, 13 June 2007 (CDT)
 * Completely fine, I thought the whacking stick was uncyclopedia but I guess it was this.--Rocky http://media.strategywiki.org/images/thumb/7/78/Rally-X_Rock.png/25px-Rally-X_Rock.png (Talk - Contributions) 14:07, 13 June 2007 (CDT)

Common.css
Can you please bring up any changes to the main css files up before committing them. Test the changes in your personal css so others can see how it works first. -- Prod (Talk) 19:32, 12 June 2007 (CDT)
 * Additionally, please read the talk page and follow the directions there with all your previous edits to the file. -- Prod (Talk) 19:35, 12 June 2007 (CDT)
 * Sorry, I usually test css on Wikia instead of here. I'll bring it up next time. As for the talk page, no idea that I was supposed to do that. Thanks. -- 20:44, 12 June 2007 (CDT)
 * Yea, that talk page thing is kinda weird, and I was somewhat against it initially (looks bad, more work, etc.) However, it apparently reduced server load noticeably. Personally I'm a bit wary of this hidden sigs thing.  In my edit box here, your signature is two full lines, and I'm on a 1440px wide screen. -- Prod (Talk) 20:53, 12 June 2007 (CDT)
 * Originally, I had it so that in my prefs, it just had the template call (with no subst:). However, the stupid MediaWiki engine always puts a subst: on it. After thinking about it, I'm going to have it subst in another page that contains the call to the sig on it (kind of confusing, but then it is only 25 characters long, which isn't bad at all). And it was 7 on my edit box >.<-- 20:57, 12 June 2007 (CDT)
 * Looks good now, when you said subst I was thinking... uh that doesn't help but you're not substing it now are ye? :-) --Notmyhandle (talk • contribs) 23:01, 12 June 2007 (CDT)
 * Well, yes and no. My prefs substitutes User:Ryan Schmidt/sig2 into the page, and sig2 contains the call to User:Ryan Schmidt/sig. -- 11:33, 13 June 2007 (CDT)
 * Great way for me to vandalise it, you should protect it (or for non admins move it to .css, it is the same as fully protecting it only admins and you can edit it).--Rocky http://media.strategywiki.org/images/thumb/7/78/Rally-X_Rock.png/25px-Rally-X_Rock.png (Talk - Contributions) 11:48, 13 June 2007 (CDT)

Thanks
Thank you for that welcome message as i never receved any welcome from wikipedia or uncyclopedia which both where i got my mediawiki editing skills from. But still theres more to learn. Once again thanks. Richardson j 00:11, 15 June 2007 (CDT)

Pokemon items and skills
Actually, what I was proposing for those pages (or maybe just thinking to myself) was to make a local page list, just like we did for the Pokédex, of all the items and the skills in the game, but link them to the particular Bulbapedia pages. So in items, you might have: etc., and for skills, we'd have something similar like: See what I mean? Procyon (Talk) 12:59, 15 June 2007 (CDT)
 * Max Potion
 * Max Repel
 * Moon Stone
 * ThunderShock
 * Thunderbolt
 * Toxic
 * Yeah, that DOES make more sense. Artwork probably wouldn't hurt either (the TCG has a few good images, from what I recall). -- 13:24, 15 June 2007 (CDT)
 * Wow, personally, I think bolstering our lists with artwork from the TCG is a fantastic idea. That would look so cool.  I wish Bulbapedia would be so daring.  (Then again, I wish that Bulbapedia's URL was bulbapedia.strategywiki.org... maybe one day.)  As for one centralized list, I also think that is a good idea, since all we are doing is offsite linking.  Every Pokemon guide can point to the same giant lists like they point to the same Pokedex.  I don't see why not.  Procyon (Talk) 13:32, 15 June 2007 (CDT)

Re: Diamond and Pearl
Okay, I might be sounding really stupid right now, but I don't remember asking you for anything like screenshots, and for which version. I'm not sure what you mean. It might be that I haven't been on SW for a couple days, and forgot a question I asked. Regardless, could you please specify what you meant? Sorry for being clueless. Myth 22:23, 19 June 2007 (CDT)
 * Oh. Thank you very much for the help. I guess I wasn't being dumb. But I was wondering what you meant by screenshots. Screenshots for what section? And I was also wondering why you couldn't get screenshots for later in the game. -Thanks again, Myth 23:40, 19 June 2007 (CDT)
 * Gotcha. I'll look over the early parts of the guide and see what would help. Thanks again. Myth 13:19, 20 June 2007 (CDT)
 * One thing that would definitely help is a complete picture of each Gym, if that's possible:I. That's all I can think of off the top of my head. Thanks again ^_^ Myth 17:46, 20 June 2007 (CDT)
 * Oh yeah, to answer the question as to which version, they are practically the same, so use whichever one's more convenient. Thanks again. Myth 22:19, 21 June 2007 (CDT)
 * Also, if you have a DS Light that would be even better for screenshots if you're getting them off of your system. You probably know that, but I just figured I'd tell you ^_^ Myth 22:21, 21 June 2007 (CDT)
 * Actually, I'm using an emulator, but thanks for the suggestion :P. -- 22:38, 21 June 2007 (CDT)
 * Also, I think it would help if we could upload pictures of some items. Myth 18:14, 22 June 2007 (CDT)
 * K, they'll be named Image:Pokémon_item name.png, since I'm planning on making a central item list as well (not now, probably after I get back from camping). -- 18:34, 22 June 2007 (CDT)
 * Actually, I'm going to try to rip the images off the TCG whenever I can, they are more detailed there. -- 18:42, 22 June 2007 (CDT) I'll just use the sprites, they already have some of them at bp anyway :P -- 19:04, 22 June 2007 (CDT)

Out of curiosity
Hi Ryan, just wondering, which emu are you using, and what kind of FPS do you get? Thanks! Procyon (Talk) 19:18, 22 June 2007 (CDT)
 * I'm using iDeaS, which runs Diamond at varying speeds of anywhere from 24 to 51 fps depending on how many other things I have open (a faster computer could probably emulate at 60+ fps, though). The graphics are a tad glitchy, and messing with the dysfunctional sound plugin options causes it to crash, but it's a good start for a DS emu. -- 19:43, 22 June 2007 (CDT)

About Archiving
I was wondering, to avoid the complications fo archiving, could I do something I saw as a suggestion on Wikipedia? It said some users create a sub-talk-page to archive their talk stuff, and I was wondering if I could do the same. Myth 13:42, 20 June 2007 (CDT)


 * I went ahead and did it. It seems to work pretty well. I just copied it to another page, and linked the archive page on my talk page. Myth 17:42, 20 June 2007 (CDT)
 * Yeah, that's what I do. Feel free to make that you want. They won't get deleted (I have 20). -- 19:17, 20 June 2007 (CDT)
 * Who would? I mean, who cares where you put your own old messages? Myth 19:39, 20 June 2007 (CDT)
 * I occasionally browse through them whenever warning somebody of something to see if they have been warned before (if they don't have an archive, I check the history, since most degrading comments can and will be removed from talk pages). Also, they give you a bit of a laugh during your free time saying "wow, I can't believe I did that, I was such a n00b" (and yes, I was a n00b too). I was talking about other sub-paged content as well, like personal opinions and such. You can create a user sub-page saying how much you hate one of the sysops, and while they may not like it, they should not delete it without contacting you first (since it is your personal space, think of User:Myth and User_talk:Myth as two pseudo-namespaces just for you). For me, I generally use the sub-pages to test out templates, or to hold templates that wouldn't last long in the Template: namespace (like FakeLink), or are too personal (like UserNav), or I just haven't been told it would be a good idea as of yet (like Toolbox Header and Toolbox). -- 21:34, 20 June 2007 (CDT)
 * Yeah, I noticed your blab page for chat stuff ^_^ Myth 15:23, 21 June 2007 (CDT)
 * Actually, its used more now for my puzzle. -- 15:41, 21 June 2007 (CDT)

Re: shortcuts
Just wanted to drop you a note saying thanks for the shortcut suggestion ^_^ Myth 15:24, 21 June 2007 (CDT)
 * No problem ;) -- 15:41, 21 June 2007 (CDT)

Continue Nav
Well, I reverted the edits because it said it was being used on CoD 2, didn't actually pay attention to what the change was. Thanks for cleaning up the FN after though, I was just on my way out and wanted to fix that before I left. As I haven't seen Shadow the Hedgehog could you describe it's usage? I'm mostly against edge cases in uses on major templates. If it's used rarely, it shouldn't be needed. The onepage option is used on quite a few pages which don't have enough content to warrant subpages. I'm considering removing the use of the parent option since it's used in only a few pages, and I think it can be remedied by simply transcluding the toc. -- Prod (Talk) 20:49, 21 June 2007 (CDT)
 * Well, the guide isn't actually in there yet, but here's how the game works: You start out on a first mission, where you can either complete it on the good side, on the evil side, or neutral. In the image below, the blue dots on either side of a line represent the path of travel if a mission is completed the good way, the gray dots for the neutral way, and the red dots for the evil way. As you can see, all of the missions branch out to two or three others, and in turn, missions are linked from two or three other missions, rendering the Footer Nav ineffectual (it won't all fit in one line of the Footer Nav, not only are there up to six links, but the mission names are pretty long too). -- 21:47, 21 June 2007 (CDT)
 * [[Image:Rs_Shadow_tree.gif]]

Yikes, that's pretty messy. Perhaps line breaks in the custom next section? Also, I don't think hacking the CN will be able to handle this either... -- Prod (Talk) 22:53, 21 June 2007 (CDT)
 * Wait what game is this for? If it were an RPG, I'd snatch it up for replay value in an instant!  --User:Notmyhandle (talk • contribs) 23:26, 21 June 2007 (CDT)
 * @Prod: Well, because of it, we really wouldn't need the prevs at all, since they really would not be of any value. The only thing we would need are two or three nexts, which the Continue Nav handles quite nicely. Although at the time of my comment, I forgot that I had a working prototype of a Continue Nav that acts like a Footer Nav. Maybe we should move it out to the Template: namespace and find a better name (BCN stood for "Bottom Continue Nav," just in case you were wondering). The best part about the BCN is that it has the return to top link like the FN, as well as the nested ToC.
 * @Notmyhandle: It's for Shadow the Hedgehog. And trust me, you don't want it, the gameplay is horrible (of course, it's bound to be everytime you mix a cutsie series with guns and an E10+ rating). Oh, and its not an RPG either, just a bad attempt at a "choose your own path" storyline. -- 10:17, 22 June 2007 (CDT)

User Template Update
Danke. --Notmyhandle (talk • contribs) 19:53, 22 June 2007 (CDT)

Re: Spell Checker
I was wondering, since I don't know squat about Firefox, if you could answer some questions. Is it really free, 'cause if it's not I probably won't get it. Also, will it interfere with my security stuff that I already have installed? Just wondering. Myth 12:49, 23 June 2007 (CDT) ^_^


 * Hey, Ryan! I wanted to tell you that, actually, it turns out my Internet browser comes with a spell checker on the toolbar! (Go figure, right?) I guess I don't need Firefox anymore, unless I wanted more features for the Internet, which I don't really... Thanks for the help, though! ^_^ Myth 13:21, 23 June 2007 (CDT) P.S. (I just hit ABC Check, and it said internet needs to be Internet, whatev, yo...)
 * Cool. -- 13:23, 23 June 2007 (CDT)

Category:Rocky can no longer add a transparency template to this
LOL--Rocky http://media.strategywiki.org/images/thumb/7/78/Rally-X_Rock.png/25px-Rally-X_Rock.png (Talk - Contributions) 15:58, 23 June 2007 (CDT)

Re: Firefox
Yeah, I saw the Free, but it sounded like it cost something by the way you said it, and you never can trust those statements like "free*" and then at the bottom "with a subscription to our magazine" or something like that. I was just making sure. Also, I saw your note and just archived it, so I can re-read it if I need to ^_^ Myth 16:51, 23 June 2007 (CDT) (feels good to smile after all the crud I just went through)
 * Except there wasn't any sort of marking after the free at all (besides maybe an exclamation point). -- 16:55, 23 June 2007 (CDT)
 * Yeah, but like I said, I just wanted to be sure. Myth 16:59, 23 June 2007 (CDT)
 * BTW, in case you didn't see on my user page, I did install Firefox V. 2.004 ^_^ Also, I was wondering if you knew how to get add-ons other than the new one they have on their website. Thanks. Myth 16:20, 26 June 2007 (CDT)

Where to post comments?
Procyon told me that the Community Issues page is for stuff about the site, and the Staff Lounge is for questions regarding formatting, content, etc. But I also heard that the Staff Lounge is for more "important" things, and that general disussion should be placed on the Community Issues page. Which is it? Myth 16:57, 23 June 2007 (CDT)
 * It depends on what kind of comment. We'd like you to be able to figure things out yourself (so you'd stop asking us everything), however any questions and such are only to be made on the Staff lounge. The ONLY thing that goes in Community Portal talk (aka Community Issues) is stuff that will affect the site as a whole (like policies and such). -- 17:00, 23 June 2007 (CDT)

No, thank you!
Hello again. Thank you very much for the tips and for the welcome message too. As you can see I am still unexperienced about the Wiki options. Now I'm back to the Guide reading. 4443 10:58, 3 July 2007 (CDT)

Card
I've found a good pic for wheel war, what do ou think?--Rocky http://media.strategywiki.org/images/thumb/7/78/Rally-X_Rock.png/25px-Rally-X_Rock.png (Talk - Contributions) 03:34, 5 July 2007 (CDT)
 * Maybe not wheel war, but I can definitely find a card for it. -- 09:33, 6 July 2007 (CDT)
 * What about this (Possibly edited) for the vadal whacking stick :-P--Rocky http://media.strategywiki.org/images/thumb/7/78/Rally-X_Rock.png/25px-Rally-X_Rock.png (Talk - Contributions) 11:30, 7 July 2007 (CDT)
 * I already have something in mind for the, but thanks for the suggestion. -- 11:48, 7 July 2007 (CDT)
 * Skizzers, I can tell it's fake, it's the only time a symbol will show up after a link in IE6 :P.--Rocky http://media.strategywiki.org/images/thumb/7/78/Rally-X_Rock.png/25px-Rally-X_Rock.png (Talk - Contributions) 12:27, 7 July 2007 (CDT)
 * Yeah, and it doesn't get the dotted blue box around it when clicked. I just wanted to make it appear like a link (I do seriously have an image for it though, it's right (yes, that is a real link). -- 13:37, 7 July 2007 (CDT)

Thanks
Thanks for the support Ryan. Like you I was admitted as an admin within just a few days after being nominated; I appreciate the belated comment (I like how you reverted it ahaha). --Notmyhandle (talk • contribs) 18:52, 6 July 2007 (CDT)
 * I didn't notice that I was redirected or the "Notmyhandle is now a Cabalist Sysop" message. I can change your card too, just tell me the new type (and/or new text). -- 21:46, 6 July 2007 (CDT)
 * You should make cards for all the admins, creature type = sysop or bureaucrat, I don't care about the color. --Notmyhandle (talk • contribs) 22:08, 6 July 2007 (CDT)

Secret Passage
Hi Ryan. The treasure chest in the secret passage does in fact contain a lamp, but only if you failed to get the lamp from the chest at home. I make a note of that fact in the walkthrough. I am intentionally scaling the maps down so that they're not too imposing in the walkthrough. I'd like to think that everyone in the world is like me, and views SW in nothing less than 1024 wide resolution, but with things like the Wii, and the iPhone (Dana actually navigated to SW on hers, it looks... interesting), I don't want to force too large an image on people. Map sizes are something I struggled with on Pokemon RBY as well. There's just no getting around the fact that the maps are best presented by making them just as large as they need to be to make out pathways, but not so large that they take over the page. Procyon (Talk) 14:35, 9 July 2007 (CDT)
 * I was actually thinking of having a larger image on the image page and a scaled down version on the walkthrough page (like having the image be 600x600, and having [[Image:Image name|200px]] when calling it), but your reasoning makes sense too. -- 15:06, 9 July 2007 (CDT)
 * Hi Ryan, those imagemaps are awesome! Great job!  I was thinking about what else the guide needs.  After having completed Kakariko Village, I realized that more in-game screenshot would be very useful for illustrating some of the less obvious aspects that the text describes.  I don't know if that's something that you would be particularly interested in, but if you are, it would be extraordinarily helpful.  Procyon (Talk) 14:22, 10 July 2007 (CDT)
 * Thanks! It's always nice to hear when one's work is valued. I'll see what things might need screens. Otherwise, here are a few other things on my list of things to do:
 * Get a screenshot for every piece of heart
 * Get movies of boss fights
 * Find boss artwork
 * The walkthrough (duh!)
 * I've tried to talk my friend into working on the guide too (his username is Youtube). He has the GBA version, so he could probably help pick up discrepancies between the two versions. -- 15:23, 10 July 2007 (CDT)
 * I'm happy to help as well though I'll probably restart the file that I used before to get the new version of the walkthrough.--Rocky http://media.strategywiki.org/images/thumb/7/78/Rally-X_Rock.png/25px-Rally-X_Rock.png (Talk - Contributions) 15:29, 10 July 2007 (CDT)
 * o_O Rocky, please don't be offended by this, but you occasionally write some very incoherent sentences. They may make sense to you as you are writing them, but I've reread that sentence three times, and I still don't understand it.
 * Ryan: screenshots for every piece of heart - Great idea, but exclusively for Heart Pieces page so that we don't spoil it for anyone who doesn't want to know. Movies of boss fights - I really don't know how useful this idea is, but I only say that because as a user of SW, I would never bother watching them.  Maybe other users feel differently, but no fight is so difficult that I'd be completely stumped after reading a concise, well-written description.  Boss artwork - I loooooove, love, love, love artwork.  Bah-ring it on!  The walkthrough - As with the Pokemon stuff, if it's alright with everyone, I'd love to lay down the foundation, and have people come behind to fix the mistakes/add any omissions.  If you add stuff to the walkthrough, I will try to work around it, and preserve as much as I can, but as you've seen, I've rewritten a lot of Garrett's work pretty drastically (and I feel kind of bad about that, but I don't know what else to do.) Procyon (Talk) 15:52, 10 July 2007 (CDT)
 * Hmm, funny. To me, what Rocky said made perfect sense. At least, I think I know what he said. Allow me to re-phrase (Rocky, let me know if I got it right): He was going to help out my friend find discrepancies between the SNES and GBA version, but in order to do so, he needs to restart his file because the walkthrough has been re-written. @Procyon: The boss movies were more for bragging rights than anything else. "Hey, look at us, we have MOVIES! And what do you have? Some pitiful ASCII Art? HA!" for GameFAQs, and a "Ok, ok, so you have a walkthrough with screenshots. But guess what? We have MOVIES! Beat that!" for IGN. As for the heart pieces, that's where I was going to put them to begin with anyway :). -- 16:44, 10 July 2007 (CDT)
 * LOL, I don't make sense to myself sometimes xD. Anyway yeah, I started using Garett's walkthrough and added bits on. But I might as well start the file again to check Proc's work. I personally don't watch movies that much but some ppl will (usually people that need a bit of help or with something complicated that can't be explained well) like the movie on ths page.--Rocky http://media.strategywiki.org/images/thumb/7/78/Rally-X_Rock.png/25px-Rally-X_Rock.png (Talk - Contributions) 01:40, 11 July 2007 (CDT)

Imagemaping
Hi Ryan. I spoke with Echelon last night, and he liked the idea that I had for the maps, which I've implemented on the Eastern Palace page, where we add room numbers to the map to make the walkthrough easier to read. The way that it was before, if you wanted to learn about a room in the middle of the Palace, you'd have to skim through the entire block until you found what you are looking for. This way, a player can jump right to the section that he or she is interested in. Echelon mentioned that it would be great if we could image map each individual room. I realize that might be a huge pain in the neck, but if there was anyway for us to do it, that would be amazing. What do you think? Procyon (Talk) 10:18, 11 July 2007 (CDT)
 * lol, we messaged each other at the same time. I would defer to Echelon about the water mark.  That's a call only he should make.  I'm fine with it, but I don't know he would feel (although if I had to guess, I'd assume he'd be for it too.) Procyon (Talk) 10:18, 11 July 2007 (CDT)
 * Actually, I think the label/map differentiation idea is great. The only thing is that it would need to be made clear to the user, but that's probably doable in the caption of the thumb/frame.  Procyon (Talk) 10:27, 11 July 2007 (CDT)
 * Use thumbs. As you know in both thumb and frames that the little icon in the description area takes you to a larger version of that image. However, when you use on a framed image, that icon disappears. It doesn't on thumbnails, for some odd reason, which is why I'd prefer that all of these be thumbs (if they aren't by the time I get to them, I'll make them so). -- 10:32, 11 July 2007 (CDT)
 * Wait, how does the way that the text content is arrange have anything to do with the image mapping? I thought the image was the only thing that mattered for the image map.  Procyon (Talk) 10:38, 11 July 2007 (CDT)
 * Well, it's not an exact science, but the labels are very evenly placed compared to one another. i.e. if one label is 100 pixels away from another in the horizontal direction, the next one should be some multiple of 100 pixels away as well.  I used a Grid in GiMP to line them all up that way in the upper left corner of each room. Procyon (Talk) 10:41, 11 July 2007 (CDT)
 * Oh I see what you were talking about. That's funny.  What Echelon had in mind was to link each of those labels to a blown up 1:1 or 3:2 view of the specific room in question.  But what you did works, and it works well.  It's up to you if you want to implement Echelon's idea or not. Procyon (Talk) 15:15, 11 July 2007 (CDT)
 * On second thought, I hate seeing all those tiny edit tabs >_< There's no way to create anchors without adding headers, is there? Just wondering :P Procyon (Talk) 17:43, 11 July 2007 (CDT)
 * I'm working on some css that'll hide the edit tab, just give me a bit to find it and implement it (I hope Prod doesn't mind that I modify common.css without asking the community first). -- 17:56, 11 July 2007 (CDT)

Updated ImageMap
Done.--Dan 13:32, 11 July 2007 (CDT)