Langrisser II/Special items

Speed Boots +2 MV leader and troops  600P "Fly like shuttle-cock" Usable only by unmounted characters (no fliers, horses, or sea units)

Cross +2D +20% MDF  230P "Divinely blessed." Usable only by clerics

Amulet +15% MDF, decreases damage taken by magic? 1,000P "An amulet containing the protection of..." Usable by anyone.

One bug that is worth noting is that if you cast resist on a character with an amulet, the character will still be vulnerable to magic. Apparently, the amulet's partial resistance overrides the spell's immunity... or something.

Necklace Range + 2, D + 3  900P "A necklace made from magical stones" Usable by anyone.

Orb Magic Range + 3, Doubles MP  1,000P "A crystal with strong magic sealed within." Not usable by: Fighters, land, sea, and sky knights.

Crown Range + 2, A + 3, D + 2  5000P "A crown blessed with mysterious power." Usable by anyone.

Angel's Wing 2500P "A feather from a holy angel. A summoner should equip..." Usable by anyone.

Iron Array +1AT, -1MV all  10P "Made for a beautiful body. A summoner should equip..." Lets you summon the mighty Aniki. Shield your eyes. Usable by anyone.

Gleipnur MagicDamage+2  2,800P "A summoner should equip..." Lets you summon White Dragon. It's listed as Gleipnur, but it says Carbunkle when you find it in scenario 12. Usable by anyone. (Thanks to sianguy for telling me about +2 magic damage)

Aura/Aurora +2AT 3,100P "A rainbow-colored flower. A summoner should equip..." Lets you summon Valkyrie. Usable by anyone.

Gyaral Horn A + 2, D + 2  3,200P "A horn of a god. A summoner should equip..." Lets your summon YrmGuard/Iremguard. Usable by anyone.

Carbunkle +1DF 3,000 P "A chain to capture Fenrir within. A summoner should equip..." Lets you summon Fenrir. Usable by anyone.

Runestone 10,000 P "Mysterious stone." Usable by anyone. If at any time a character with a runestone is at level 10, (s)he will class change as if (s)he had just left his/her first class level. This is nice because the lower level classes usually give more AT/DF bonuses per bit of experience than the higher ones. It also lets you max out stats if you seriously favor a certain character or level skip.

One nice bonus of this is that any experience you get after level 10 but before you use the runestone will be carried over to your new class.