Marvel Ultimate Alliance 2/Gambit

🇨🇴 🇨🇴 🇨🇴
 * Available: At the beginning of ../Castle Doom/.
 * Flying?: No
 * Powers
 * Card Barrage
 * Radial Staff
 * Explosive Hand (Requires level 5)
 * 52 Card Pickup (Requires level 10)
 * Heroic Deeds
 * Defeat 5 foes with a single non-Fusion attack (Boost)
 * Defeat 50 foes after choosing Pro or Anti (Costume)
 * Perform 5 high scoring Fusions with Storm (Boost: Kinetic Melee)
 * Abilities
 * Charged Staff
 * Object Charging
 * Energy Mastery
 * Concentration
 * Cajun Luck
 * Precise Aim

Since Gambit is unlocked early in the game, he may quickly become a favorite. His Powers are very similar to ../Jean Grey/'s; and, before you unlock Jean, he's probably a must for any team. However, once you do unlock Jean, Gambit is less useful. His ability to charge thrown objects for extra damage isn't great unless your playstyle allows you the luxury of grabbing objects and throwing them. For the most part, miscellaneous objects on the battlefield get blown up within the first ten seconds and there's nothing left to throw. Radial Staff is a good mob-clearing power to build up and Explosive Hand is by far his most useful Power. He's very good as a Fusion partner with his high Teamwork score and nice variety of Fusion types.