WarioWare: Get It Together!/High Tech

Great Escape

 * Hint: Escape!
 * Description: Gaaah! The building is on fire! Whatever you do, don't panic. Also...GET TO THE HELICOPTER ON THE ROOF!
 * Strategy: Pass through the gaps in the building to reach the roof. You may have to press a button or two to unlock some passages, but otherwise this is fairly straightforward.
 * Levels of difficulty:
 * 1) The path to the roof is empty.
 * 2) The path to the roof is obstructed by some bricks that can be broken.
 * 3) The path to the roof is blocked by doors that require buttons of the same color to be pressed in order to open.
 * Passing Score: 30

Ready to Launch

 * Hint: Flip!
 * Description: I daresay it's time for takeoff! Use the guide to flip the right switches in the right order and launch the rocket. To space we go!
 * Strategy: Hit the switches in the order shown on the screen above in order to clear this game. Hitting a switch out of order results in failure.
 * Levels of difficulty:
 * 1) Hit two switches from a selection of three.
 * 2) Hit two switches from a selection of four.
 * 3) Hit three switches from a selection of four. The screens indicating the type of switch may flicker on and off.
 * Passing Score: 25

Wayward Cyborg

 * Hint: Dodge!
 * Description: I don't mean to alarm you, but an out-of-control jet-powered cyborg is headed this way! Figure out which direction it's coming from, and then dodge it with panache.
 * Strategy: This can become tricky on higher difficulty levels, as you must not only look at the direction that the cyborg is coming from, but also the ramp on screen that may cause the cyborg to alter its course. If the cyborg ends up on the same side as the ramp, stay low.
 * Levels of difficulty:
 * 1) There are no obstacles onscreen.
 * 2) There is a ramp onscreen.
 * 3) There is a ramp onscreen, and the cyborg changes its position from the edge of the screen in an attempt to trick you.
 * Passing Score: 30

Choo-Choo Choose

 * Hint: Look! Hop on!
 * Description: I do love a nice, long locomotive ride. Alas, I don't live near a train station. I suppose I shall have to live vicariously through you. Please memorize which train car is empty, and then hop aboard when the time is right. Choo-choo!
 * Strategy: Count the number of train cars before the arrow in the background to determine how many you should count off before jumping in. With Penny, remember that you can hover above the train, and with jumping characters such as Kat and Cricket, take advantage of the platforms above the train to easily drop in.
 * Levels of difficulty:
 * 1) Choose from three train cars of different colors.
 * 2) Choose from three train cars of the same color.
 * 3) Choose from five train cars of the same color.
 * Passing Score: 25

Shutter Speed

 * Hint: Pose!
 * Description: Let's take a picture, shall we? I'm told it will last longer. Simply make sure that you are completely within the frame before the shutter closes. That way I can remember you in all your glory!
 * Strategy: With characters who can't fly, beware of the bricks that can be broken if you intend to use them as a platform. Even if you are not stationary, as long as the frame catches you at the game's end, it will be considered a success.
 * Levels of difficulty:
 * 1) The frame is large and centered.
 * 2) The frame is smaller and moves left or right.
 * 3) The frame is smaller and moves to any corner of the screen.
 * Passing Score: 25

Laser Labyrinth

 * Hint: Watch out!
 * Description: As a man of science, I do love a good laser beam. But I daresay there are far too many of them pointed in your general direction. I recommend you find a safe spot to hide before the lasers power up.
 * Strategy: Look for a space where the lasers would be obstructed by a wall and move to it before they come on. The glass bricks are breakable, so smash them to reach a safe spot if necessary.
 * Levels of difficulty:
 * 1) Lasers fill one wall.
 * 2) Lasers fill one wall, and there are a few lasers on the opposite wall.
 * 3) Lasers fill one wall, and there are more lasers on the opposite wall.
 * Passing Score: 30

The Power of Magnets!

 * Hint: Attract! / Attract all!
 * Description: There is a magnet, and there are pieces of metal...and I daresay the laws of physics want them to come together. So, use the magnet to attract the metal...or move the metal toward the magnet. Just let magnetism do its thing!
 * Strategy: Depending on the character in use, it may be easier to push the metal toward the magnet rather than swinging the magnet around; if you move quickly enough, you can do both.
 * Levels of difficulty:
 * 1) The piece of metal to attract to the magnet is a small ring.
 * 2) The piece of metal to attract to the magnet is a heavy ball.
 * 3) There are two pieces of metal to attract to the magnet.
 * Passing Score: 20

Collision Course

 * Hint: Steer clear!
 * Description: An asteroid is hurtling our way! We're doomed, I say, DOOMED! That is, unless you can turn the wheel and steer the spaceship out of harm's way? I await your move with bated breath!
 * Strategy: This is easiest with a character that can shoot the spokes of the wheel. Otherwise, you must push the wheel using the character's body, though be wary of pushing the wheel too far on higher difficulties. If you're in the clear, the target onscreen will turn green.
 * Levels of difficulty:
 * 1) Avoid a single obstacle in the path.
 * 2) Avoid two obstacles in the path.
 * 3) Avoid two obstacles on either side of the ship.
 * Passing Score: 20

Circuit of Light

 * Hint: Light!
 * Description: Allow me to enlighten you! The goal here is to turn switches that will connect the light bulbs to the battery that powers them. But beware! Making the wrong connection could be an explosive mistake!
 * Strategy: Look for a connection that lights the necessary light bulb(s), then hit the switches accordingly. Avoid hitting unnecessary switches on higher difficulties.
 * Levels of difficulty:
 * 1) Light a single light bulb using three switches. One of the switches is unnecessary, but can be switched on anyway.
 * 2) Light a single light bulb using three switches. One of the switches lights explosives.
 * 3) Light multiple light bulbs using four switches. One of the switches lights an extra light bulb.
 * Passing Score: 25

Virus Buster

 * Hint: Clear a path!
 * Description: How rude! Computer bugs have invaded the inter-tubes and are blocking my email from getting through. Do please exterminate them so my precious webmail reaches its destination.
 * Strategy: Don't hit the bugs before the email reaches them, as you may end up pushing a bug onto the email's path. Wait for the email to determine its path and then hit the bugs out of the way to clear the path.
 * Levels of difficulty:
 * 1) Get a single email past two bugs.
 * 2) Get a single email past three bugs.
 * 3) Get two emails past three bugs.
 * Passing Score: 30

Factory Tour

 * Hint: Exit!
 * Description: ''Good gravity! It seems you've gotten lost during a factory tour! Not to worry. Simply follow the conveyor belt to the exit. But do mind the machinery. It'll flatten you faster than you can say "total kinetic energy."
 * Strategy: Take your time to avoid getting crushed and memorize the patterns for each difficulty. To avoid the machine on the highest difficulty, quickly follow the conveyor belt as far as you can and then let it take you to the exit.
 * Levels of difficulty:
 * 1) A single stationary machine attempts to crush you.
 * 2) Two stationary machines attempt to crush you.
 * 3) One stationary machine and one moving machine attempt to crush you.
 * Passing Score: 25

Pop-Up Patrol

 * Hint: Clear screen!
 * Description: Hmph! I was browsing the internet, minding my own business, when a bunch of ads popped up out of nowhere. Get rid of them for me. Please!
 * Strategy: Hit or simply move into the ads to knock them off the screen. Do it quickly, as more ads may pop up in their place. The number of ads increases with a second player.
 * Levels of difficulty:
 * 1) Remove an ad.
 * 2) Remove a few ads.
 * 3) Remove many ads.
 * Passing Score: 30

Ready, Set, Warp!

 * Hint: Align!
 * Description: A spaceship is attempting to achieve warp speed. Help it along by nudging the rings up and down until they align. I do hope you've brushed up on your astrophysics!
 * Strategy: Simply nudge a ring if it doesn't line up with the others. On the highest difficulty with a second player, the alignment of the rings is at an angle, so be sure to adjust accordingly.
 * Levels of difficulty:
 * 1) Make one movement.
 * 2) Make two movements (different rings or the same ring).
 * 3) Make two movements (at an angle with a second player).
 * Passing Score: 20

Gondola Lift

 * Hint: Transport!
 * Description: Why, it seems a gondola has become stuck before reaching its destination! See if you can't do something to the cable that holds it to get those poor passengers where they're trying to go!
 * Strategy: Push the gondola to its destination directly or push the cable to move it along.
 * Levels of difficulty:
 * 1) The cable holding the gondola is at a slight angle.
 * 2) The cable holding the gondola is more curved.
 * 3) The cable holding the gondola has a notable bump in it.
 * Passing Score: 20

Like It or Leave It

 * Hint: Observe! Reaction?
 * Description: I confess, I've become quite enamored with streaming videos of late. Why don't you watch one with me now? When it's over, simply push the button that expresses the correct emotion. Observe the boy's reaction for valuable data!
 * Strategy: Focus on the boy's reaction to the present rather than its contents, and move over or shoot the button that reflects his reaction. There's an additional sound indicator that makes this game even easier, as long as you don't press a button prematurely.
 * Levels of difficulty:
 * 1) The boy loves the present if it is candy, toys, or electronics, and dislikes the present if it is a ghost or garbage.
 * 2) The boy has an item in mind, and only loves the present if its contents match that item.
 * 3) The boy has an item in mind, and the screen is obstructed.
 * Passing Score: 30

Crash Course

 * Hint: Demolish!
 * Description: I'd like you to swing a wrecking ball into a building and destroy it for me. Not to worry, it's for science! This wrecking ball can be quite powerful if you get some momentum behind it. You might also try directly attacking the building yourself. Experimentation is key!
 * Strategy: Swing the wrecking ball by hitting it in the opposite direction, then letting it come crashing down. This should give it enough force to do some considerable damage to the demolition target. Certain characters can also attack the building directly, though this doesn't do as much damage as a good swing from the wrecking ball.
 * Levels of difficulty:
 * 1) Destroy a shack.
 * 2) Destroy a house.
 * 3) Destroy a tall building.
 * Passing Score: 15

Hot Spot

 * Hint: Find a signal!
 * Description: Good gallium, why is it so hard to find a decent hot spot when I need one?! Please, I have an urgent science-y message to send. Help me find a strong Wi-Fi signal, won't you?
 * Strategy: The color of the signal by your character and the speed at which it beeps indicates whether you are close to a hot spot; the redder the signal and the faster the beeping, the closer you are. Use this to pinpoint the location of the hot spot with characters such as 5-Volt.
 * Levels of difficulty:
 * 1) There are a few spots to choose from.
 * 2) There are more spots to choose from.
 * 3) There are many spots to choose from.
 * Passing Score: 25

Wind-Up Pup

 * Hint: Wind up!
 * Description: Eureka! I've invented a clockwork dog! This mechanical marvel is eco-friendly but may run low on puppy power. When it stops in its tracks, simply wind it up to get it moving again. Bow-wow, indeed.
 * Strategy: Push the handle in the direction indicated by either shooting it or physically pushing against it. When the handle can no longer be pushed, let it go and the dog will move toward its target. One wind-up should be enough to clear this game.
 * Levels of difficulty:
 * 1) The handle is curved and long.
 * 2) The handle is straight and short.
 * 3) The handle is straight and even shorter.
 * Passing Score: 15

Block Puzzle

 * Hint: Make a match!
 * Description: This poor fellow seems to be trapped! The logical course of action is to break the blocks to match the shape shown on the monitor. Succeed and he'll be set free. Fail and he'll be transformed. Fret not—the transformation is only temporary!
 * Strategy: Look carefully at the shape on the screen and destroy blocks until the shape matches. It doesn't matter which side you break, as long as any other sides match up with the image. With two players, the block puzzle is considerably larger.
 * Levels of difficulty:
 * 1) Break one block.
 * 2) Break two blocks.
 * 3) Break three blocks.
 * Passing Score: 15

Manic Mechanic

 * Hint: Assemble!
 * Description: Some call my method for assembling Tigronic robots "absurd." Bah! I call it genius! One must assemble these robots from the bottom up, stacking each part as it falls from above on top of the part that came before it. The stacked pieces don't even need to line up perfectly! Unconventional but effective!
 * Strategy: Nudge the bottom of the robot in the direction of the falling pieces to catch them. Catching even the edge of a piece counts toward clearing the game.
 * Levels of difficulty:
 * 1) The pieces of the robot are wide.
 * 2) The pieces of the robot are narrow.
 * 3) The pieces of the robot are even narrower.
 * Passing Score: 15

You Can Lead a Robot to Water...

 * Hint: Guide!
 * Description: The watering robot I invented can only move in a straight line. Perhaps I didn't think this through... In any case, please help lead it to the thirsty plant!
 * Strategy: Break any obstacles in the robot's path and hit the platforms to turn them so that the robot can pass. Watch out for hazards though; keep the platforms near them turned upright to avoid having the robot collide with them.
 * Levels of difficulty:
 * 1) Break blocks to allow the robot to pass.
 * 2) Move platforms to allow the robot to pass.
 * 3) Break blocks and move platforms to allow the robot to pass. The robot can bump into spikes.
 * Passing Score: 20

Bare Necessities

 * Hint: Cover up!
 * Description: Eeegads! Those poor robots! They've just returned from a relaxing soak, and now a fan is about to blow their towels off! Protect their mechanical modesty—either cover them up or point the fan elsewhere.
 * Strategy: If your character can jump or fly, simply move over to the robot to cover them up. Otherwise, hit the fan (and if necessary, whatever is weighing it down).
 * Levels of difficulty:
 * 1) There is one robot and the fan is stationary.
 * 2) There is one robot and the fan is moving.
 * 3) There are multiple robots and the fan is weighed down.
 * Passing Score: 30

Boss: Ride the Line

 * Hint: Grab! Assemble!
 * Description: Here's your chance to take control of an assembly arm and use it to put many wonderful things together. All you'll need to do is follow the instructions on the monitor and move in the same way you usually do. Isn't technology marvelous?
 * Strategy: Pay close attention to the appearance of the items on the screen, and in some cases the shape of the item in the foreground. If you accidentally grab the wrong item, bring it back to the claw that was holding it to let go of it.
 * Levels of difficulty:
 * 1) Assemble sushi (matching rice and a topping).
 * 2) Assemble cacti (matching bottom and top branches).
 * 3) Assemble fruits (matching patterns and shapes).
 * Passing Score: 5