Mega Man X2/Bosses

This section of the Guide relates to the names of the bosses and how to most efficiently defeat them, as well as noticed holes in their style of attacking. This will also contain potential spoilers as to who you will face.

The Bosses
The bosses of Mega Man X2 are a variety of interesting designs, though central to the beginning of the game are the eight main Maverick commanders whom you must combat at the end of each stage.

There is, of course, a weakness that each boss has. As such, the well planning player can prepare themselves to specifically target each of those weaknesses as they progress through the stages, gaining what the next opponent will be weak against in the current stage.

The overall "Chain" is the following:
 * Flame Stag's Attack is best against Morph Moth
 * Morph Moth's attack is best against Magna Centipede
 * Magna Centipede's attack is best against Crystal Snail
 * Crystal Snail's attack is best against Overdrive Ostrich
 * Overdrive Ostrich's attack is best against Wire Sponge
 * Wire Sponge's attack is best against Wheel Gator
 * Wheel Gator's attack is best against Bubble Crab
 * Bubble Crab's attack is best against Flame Stag

Wire Sponge

 * Weakness: Sonic Slicer
 * Weapon Gained: Strike Chain

Morph Moth

 * Weakness: Speed Burner
 * Weapon Gained: Silk Shot

Flame Stag
When facing off against the Stag you have to realize that he will be faster than you, and he will jump quite often since that is his main style of moving. The area you fight him in is a massive chamber, one that reaches up so high that you will very rarely ever see the ceiling.
 * Weakness:Bubble Splash
 * Weapon Gained: Speed Burner

If you're fighting him without Bubble Crab's weapon you might discover that he is a little difficult until you understand his overall style of combat, at which point he becomes distressingly easy.

You can charge up your buster, and as he leaps up and up and up you can climb up a wall. Then if you time it right you can discharge the buster so that as he descends he'll run into the shot, then drop down and hug the corner of the wall while preparing to shoot him when he lands.

As he lands you'll fire off, and he'll respond by doing one of three things. The first is flexing and then dashing at you. The second is throwing fireballs in your direction. The third is just leaping up the walls again.

If he does the first hop up onto the wall, jump and aim to go over him. However, immediately pull away from that direction, as he will try to intercept you by leaping toward the wall that you're heading in the direction of. Timed right you can even get off a shot on him!

If he does the second simply dodge and fire at him until he stops throwing the fireballs, whereupon he does one of two things. He'll dash at you, which is easily avoided(and you should do what is mentioned above), or he'll simply start jumping right away.

If you stick to a single wall for a long time he'll come dashing up the wall, burning all the way.

Mainly when he lands on the ground he'll often not land on top of you, except if you move to where he's planning to land. Normally sticking to the very left and very right spots, hugging that corner of the wall, will make you avoid getting landed on.

His fire will turn blue at about half his life. When this occurs his flames he leaves while dashing tend to remain afire a little longer.

If you use Bubble Crab's weapon he will react by throwing fire at you. If you're used to dodging that fire throwing attack then you can kill him without once being hit, simply because each time you hit him with the Bubble Crab he does the fire throw.

Magna Centipede

 * Weakness: Silk Shot
 * Weapon Gained: Magnet Mine

Overdrive Ostrich

 * Weakness: Crystal Hunter
 * Weapon Gained: Sonic Slicer

Bubble Crab

 * Weakness: Spin Wheele
 * Weapon Gained: Bubble Splash

Wheele Gator

 * Weakness: Strike Chain
 * Weapon Gained: Spin Wheele

Crystal Snail

 * Weakness: Magnet Mine
 * Weapon Gained: Crystal Hunter

Violen

 * Weakness: Bubble Splash

Agile

 * Weakness: Magnet Mine