Teenage Mutant Ninja Turtles (arcade)/Scene 1: Fire! We gotta get April out!!

Enemies

 * Purple Foot soldier: the staple enemy of the Ninja Turtles, these guys usually enter the screen with a flying kick, which is easily countered with a Special Attack. If you get too close to one of them, they'll grab you and your life bars will steadily drain. Repeatedly tap any button to escape and return the favor.
 * Shuriken Foot soldier: identical to the ordinary purple Foot soldiers, they pack shurikens but are much less agile. If you get in close, they can't throw stars at you. These soldiers do not grab.
 * Knife Foot soldier: the blue Foot soldiers like to approach you from behind and stab you in the back. Don't let them get too far away, since they can throw daggers faster than the ninja stars. Smack them down as quickly as you can.
 * White Foot soldier: you're going to learn to like these guys. You can get in two regular attacks before they can react, so don't bother using Specials. Be careful if they jump in the air, because they'll lunge at you in an attempt to impale you.
 * Red Foot soldiers: the red soldiers are cool until you realize they aren't carrying vacuum cleaners. They'll only shoot you from mid-distance, so get in close and hit them with a Special attack before they can smash you with the butt of the gun. Needless to say, they tend to make trouble.
 * Roadkill Rodney: although somewhat threatening at first, they soon lose their appeal after you learn how to trap them in the corner for an easy kill. The great thing about them is that they can't leave the screen. So knock one to the edge, and it's toast.

Dangerous objects

 * '''Bowling Balls: Obviously, when you're trying to escape a burning skyscraper, outrunning giant bowling balls should be your primary concern. That being said, avoid standing at the bottoms of stairwells, since the falling objects are endless and can't be destroyed.

Burning Skyscraper
This first stage throws you into the middle of April's burning apartment building. As tempting as it may be to hurl yourself into the flames, they won't hurt you at all, and there's no time limit. The only real dangers to watch out for here are the cannonballs that roll down the stairs at you. These objects won't hurt your opponents, so make sure to stick to either side of the screen and wait for them to come to you. Remember that you can destroy their knives and stars with a well-timed hit. The enemies are pretty stupid and they fall quickly to the Special Attack. Some of them may pop out of doors or elevators, but they can't really get in a surprise attack this way. Once you reach the end of the hallway, you'll need to take out a trio of Roadkill Rodneys before you enter April's apartment. You can hit them twice with your Special Attack, and if they get stuck on either side of the screen, they're meat. When you do finally reach her, you'll have to fend off a few annoying Foot Soldiers before you take on the Boss.

Arcade info to integrate
The player starts the game with the Turtles in a burning building. Their objective is to rescue April O'Neil from the fire and bring her to safety. The Turtles encounter Foot Soldiers from both sides of the hallway. Some Purple Foot Soldiers appear by breaking down doors, while others come out from the elevator. The trap that the Turtles must avoid are the big cannon balls that fall down the stairs. They will lose some energy if they get hit. With four players playing, the Turtles must watch out for flames falling from the ceiling (unlike a solo player encountering the cannon ball trap only). At the entrance to April's room, the Turtles fight a few Roadkill Rodneys before entering (the character automatically enters April's room upon hearing her scream). In the room, the Turtles battle some more Foot Soldiers including the Orange ones with machine guns and white Foot Soldiers with katanas. A module (drill like machine) appears in the room with Rocksteady inside. Rocksteady starts by saying “Say your prayers, toitles” and then attacks the Turtles by shooting bullets from his machine gun at them in all directions including the air. He also kicks the Turtles from up close and also body checks the Turtles (that's when he puts away his gun and charges across the room). After Rocksteady is defeated, Shredder appears, kidnaps April, and escapes by jumping out of a window laughing. The Turtles follow them.

April's Nice Neat Flaming Apartment
Dueling with a handful of Foot Soldiers is no problem, but a sudden earthquake heralds the arrival of a powerful adversary.

Boss: Rocksteady
Whatever TMNT game you're currently trekking though, rest assured you'll find this guy at the end of the first stage. He's surprisingly easier this time around, so even novice players should have no trouble. You can damage him pretty nicely with a regular or Special Attack, but most of the time he'll kick you before you can regain your balance and draw back from him. The best tactic is to jump and kick at an angle so you hit him in the shin. He'll shoot upward at you, but he'll miss you by quite a bit. Jump away from him and kick again, connecting to the same spot. He can't take much of this before he collapses.

He has a couple of other slick moves that might catch you off guard. If you hit him a few times and get back from him, he'll start moving a bit faster and will shoot alternately in a "Y" pattern. Likewise, if he suddenly withdraws to the other end of the screen, he'll fire three or four bursts at you, moving vertically between each barrage of shots. If he moves off into a corner and puts his gun away, look out, because he'll charge at you quickly a few times.

One last thing to remember with all bosses is that they'll have more energy if you're playing with a friend. You can also tell how weakened they are by the speed they flash red. If it's at a nearly strobe-like rate, you only need to land a couple more hits.

After defeating Rocksteady, Shredder will appear from the drill machine and grab April. He jumps across the room and out of the window to the streets below while the turtles follow.