Super Mario Bros. 3/Enemies

Most enemies can be killed either by stomping or by the fireball attack. While fireballs only provide 100 points, you can stomp on multiple enemies in one jump for additional points. The first enemy in a chain is worth 100 points, and the next are worth 200, 400, 800, 1000, 2000, 4000, and 8000 points respectively. Continuing the chain further will provide 1 extra life for each enemy killed.

Special enemies may provide a different amount of points.

Koopa Troopa
The same enemy from the original Super Mario Bros.; just stomp on it and it will be in a shell, where it can kill enemies and break bricks. Firing it, however, will kill it completely. Koopas with red shells will remain on platforms whilst the green shell Koopas will drop off platforms. Like the Goomba there are bigger versions later in the game.

Paratroopa
Has wings and will become a regular Koopa after just one stomp. Firing it will kill it even if you don't stomp on it first.

Piranha Plant
A plant that usually comes out of pipes, but can also come out of quicksand. Cannot be killed by stomping. Bigger versions appear later in the game.

Boomerang Bro.
Boomerang Bros. are evolved Koopas with green scales and black helmets that throw boomerangs to attack. In Super Mario Advance 4, some of their boomerangs are blue and if you kill them while a blue boomerang is in midair, the weapon will lodge itself into the dirt and Mario can pick it up and use it as a very powerful item. Boomerang Bros. appear on the World Map as well, providing unavoidable battles for Mario.

Podoboo
A fireball coming in and out of pits. Cannot be killed, except as Hammer Mario.

Rotodisc
A rotating circle that orbits circles and some question blocks. Cannot be killed, except as Tanooki Mario.

Dry Bones
A skeleton turtle that can be killed temporarily by stomping on it, but will come back to life after a few seconds.

Boom Boom
The boss at the end of each fortress (or vehicle in World 8). Can be stomped on 3 times or killed with 5 fireballs or one hammer. It has two methods of attack. It either jumps much like Mario can or starts to fly in the mid screen area before it swoops down to attack.

Buzzy Beetle
A beetle-like enemy. It has a shell like a Koopa, but cannot be killed with fireballs.

Hammer Bro.
Hammer Bros. are less evolved than the Boomerang Bros. Their scales are yellow and instead of boomerangs, they chuck hammers at Mario. They will also appear on the World Map, providing the same challenge as the Boomerang Bros. Hammer Bros. appear more often than Boomerang Bros, and often attack in pairs.

Cannonball
A diagonally-firing ball that can be killed only by stomping on, Larger horizontally-moving ones are shot out of vehicles in World 8.

Bullet Bill
A horizontally-firing bullet that can be killed only by stomping on.

Fire Snake
A snake-like fire enemy. It cannot be killed with fireballs or jumped on, but it cannot resist a flick of the raccoon tail.

Thwomp
A block with an angry face that drops from the ceiling. It can be killed only with hammers.

Boo Diddly
A ghost that follows you around, but stops when faced. It can be killed only with hammers.

Chain Chomp
A chain with a chomping face. Attached to a block, but is detached at 160 seconds. These are very agile and cannot be defeated by standard methods.

Fire Bro.
Fire Bros. are one of the least common Bros. They love to be in pairs, even outside of a battle. They can also hang out on the World Map and have the magic power of a Fire Flower. Their scales are red.

Rocky Wrench
An enemy in airships that can be stomped on or fired. It throw small wrenches when it gets the chance to. These projectiles cannot be destroyed, but they're very slow-moving.

Blooper
A small white squid that follows you around. Some Bloopers called Blooper Nannies have a line of Blooper babies and sometimes spread there babies around.

Cheep Cheep
A fish that is found in the water as well as flying. When it is flying, it can be stomped on.

Boss Bass
A Cheep Cheep that is twice its normal size that attempts to swallow Mario. They, like Cheep Cheeps, can leap out of the water, but cannot be stomped.

Lakitu
A cloud with a small creature which appears to be a Koopa with glasses. This foe remains in the sky often above Marios reach. It throws Spinies down to attack Mario. If Lakitu is defeated sometimes a new Lakitu will arrive after to take over the previous Lakitu's job.

Spiny
An enemy with spikes on its shell. It cannot be killed by stomping on it unless you have a Kuribo's Shoe (5-3 only) but can be destroyed with fire. These can annoy Mario when a Lakitu throws them down.

Jelectro
A jellyfish that cannot move. It cannot be destroyed at all.

Lava Lotus
A plant at the bottom of the sea that can be killed only with hammers. It spews out small slow moving spores to attack.

Spike
A fat dark-shelled Koopa that has an unlimited amount of spiked balls in its stomach and can throw them.

Stretch
Boos attached to white blocks. They do not stop when faced.

Bob-omb
An enemy that will make an explosion shortly after being jumped on and stunned. It can be thrown when it is stunned.

Engine
A flame that comes out of cylindrical blocks that can only be stopped by Tanooki Mario's statue maneuver.

Sledge Bro.
Basically a large Hammer Bro. these green fat Koopas lob sledge hammers at Mario like the Hammer Bros. When they land from pouncing, they cause a small tremor in the ground, stunning Mario for a short time.

Hot Foot
A flame from a candle in fortresses that can follow you around. Like Boo it will only move when you turn away from it.

Buster Beetle
A Buzzy Beetle that can throw ice blocks at you. Unlike a normal Buzzy it doesn't leave a shell behind when stomped on.

Nipper
A miniature Piranha Plant that can jump to attack. Although it faces forward, jumps cause damage.

Kuribo's Goomba
A Goomba wearing a Kuribo's Shoe. You can get it if you bop the Goomba off a block. Stomping on it or firing it, however, will kill the shoe as well.

Parabeetle
An enemy whose back can be ridden on in the sky world.

Ptooie
A Piranha Plant which walks on the ground. It has a spiked ball which it raises and lowers with its mouth, because of this and its resistance to most attacks it forces Mario to take a leap of faith between the pirahna and the spiked ball. Some of these enemies are based in pipes and tend to remain sticking out unlike normal piped Piranha.

The Angry Sun
A sun about Mario's size with an angry face on it, swooping down from the sky attempting to hit Mario.