Mabinogi/Skills

Skills are the core of your character — rather than choosing your stats, they are determined by your skill level in certain areas. Weaving, for instance, raises your dexterity.

All skills have ranks F–A, then 9–1, with 1 being the highest and F being the lowest. Skills are categorized in three areas: Combat, Life, and Magic. Each is described in greater detail below.

Skills are ranked up using Ability Points, which are gained through completing Beginner's Quests, leveling up, or aging a year (which occurs every Saturday). The amount gained through aging depends on your character's age — older characters gain less AP. It becomes imperative therefore to pay Nexon to rebirth your characters. Rebirthing allows players to, among other things, reset their character's age and level. This allows them to gain skills faster.

Combat
Combat skills are represented by a red background and are naturally used in battle. Most are offensive skills, but some like Critical Hit and Combat Mastery are passive and bolster the effects of other skills.
 * Combat Mastery: Combat mastery is a skill giants and humans start out with. Elves learn it during beginner quests. This skill only adds melee power, not magic or ranged power. It is capped at rank 1 with the master title: "combat Master".
 * Counter Attack:
 * Defense:
 * Smash:
 * Windmill:
 * Arrow Revolver:
 * Magnum Shot:
 * Ranged Attack: This skill is like a combat mastery for ranged weapons, It is the default attack used with a bow, (after finishing another skill or just attacking).
 * Support Shot:
 * Critical Hit: This skill is a passive skill that allows you to make more powerful critical hits; the higher the rank of this skill the more damage a critical hit will do.
 * Sharp Mind:

Life
Life skills consist of a yellow background and are generally support skills. Some bolster the effects of other skills, such as Campfire, while others allow players to create items and potions.
 * Blacksmithing:
 * Campfire:
 * Composing:
 * Cooking:
 * First Aid:
 * Fishing:
 * Handicraft:
 * Herbalism:
 * Music Theory:
 * Playing Instrument:
 * Potion Making:
 * Production Mastery:
 * Refine:
 * Rest:
 * Tailoring:
 * Weaving:

Magic

 * Enchant:
 * Fireball:
 * Firebolt:
 * Healing:
 * Icebolt:
 * Lightning Bolt:
 * Magic Mastery:
 * Meditation:
 * Party Healing:
 * Thunder: