Fatal Labyrinth/Monsters

There are a large number of monsters throughout the tower, but they fall into a small number of categories. Each is often a more powerful version of a past enemy.

Enemy details are listed with the following information:
 * Level: First level you can find this foe on.
 * Speed: estimated speed of the enemy
 * Hallway: whether the enemy can follow you into hallways. Generally, enemies that can't are easier to run away from.
 * Ranged: what the monster's ranged attack is, if it has one.
 * Powers: what special powers the monster may have.

Jelly
Basic weak enemy. Has 2HP
 * Level: 1+
 * Speed: slow
 * Hallway: no

Bat
Not very much of a worry.
 * Level: 1+
 * Speed: medium
 * Hallway: yes

Worm
Fairly dangerous when you're a new character, but after a while they become simple cannon fodder.
 * Level: 1+
 * Speed: Fast
 * Hallway: yes
 * Ranged: can spit acid (or saliva, or something)

Magician
This enemy can put you to sleep, allowing other enemies to surround you. If there are no other enemies around he's less of a threat.
 * Level: 1+
 * Speed: slow
 * Hallway: no
 * Ranged: sleep magic

Snail
Snails are harder to hit, but are really no different from the other low-level monsters.
 * Level: 3+
 * Speed: slow
 * Hallway: no

Ice Bar
The ice magic deals a fair bit of damage, so be sure to close in and finish them off as soon as you can.
 * Level: 3+
 * Speed: Medium
 * Hallway: yes
 * Ranged: ice magic

Ninja
Their ranged attack is the most troublesome, so close in and bring the fight to them.
 * Level: 5+
 * Speed: Medium
 * Hallway: yes
 * Ranged: throws Shurikens

Robot
Robots don't attack unless provoked, so if you want to avoid them you can.
 * Level: 5+
 * Speed: Fast
 * Hallway: Yes
 * Ranged: yes

Amoeba
A tougher Jelly, nothing special.
 * Level: 7+
 * Speed: medium
 * Hallway: no

Killer Fly
Nothing special, although their speed makes them sometimes difficult to deal with.
 * Level: 7 +
 * Speed: Fast
 * Hallway: yes
 * Ranged: yes

Big Eye
Not much of a problem here.
 * Level: 9+
 * Speed: slow
 * Hallway: no
 * Ranged: yes

Wizard
Chaos magic will confuse you. You can take them out with ranged weapons, or just put up with the confusion to take them down.
 * Level: 9+
 * Speed: Slow
 * Hallway: no
 * Ranged: Chaos magic

Mimic
They look like gold bags, and don't attack until you try to collect them. They are fairly powerful so it's best to avoid gold bags altogether from level 10 onwards, unless you really want that fancy tombstone.
 * Level: 10+
 * Speed: stationary
 * Hallway: no

Ghost
Looks like a sword. Once you try to grab it they attack. After level 10 it's best to clear a room of monsters before picking up any swords.
 * Level: 10+
 * Speed: fast
 * Hallway: yes

Shinobi
These are slightly more powerful than the Ninjas, and can also steal your gold (not that that matters much).
 * Level: 11+
 * Speed: fast
 * Hallway: yes
 * Ranged: throws Shurikens

Fire Tree
These do a fair bit of damage but can't move around, so you can take them down without too much trouble.
 * Level: 11+
 * Speed: Stationary
 * Hallway: no
 * Ranged: yes

Blue Jelly
Blue Jellies can multiply, so try to take them down as fast as you can otherwise they will multiply beyond containment.
 * Level: 11+
 * Speed: slow
 * Hallway: no

Insect
This enemy can destroy your armor. If you have a particular set of armor you really like change to something you don't care about before fighting them, or attack them from afar.
 * Level: 12+
 * Speed: fast
 * Hallway: yes
 * Ranged: yes

Bablou
Basically like the Snail, only with a ranged attack.
 * Level: 13+
 * Speed: slow
 * Hallway: no
 * Ranged: yes

Green Bar
Their magic makes them very dangerous. Take care when fighting Green Bars.
 * Level: 13+
 * Speed: medium
 * Hallway: yes
 * Ranged: sleep/lightning

Chaser
Like the Robot, but more powerful. They also attack on sight rather than waiting.
 * Level: 15+
 * Speed: fast
 * Hallway: yes
 * Ranged: yes

Necromancer
The most powerful type of magician. Chaos is frustrating, and the Flame is damaging.
 * Level: 15+
 * Speed: slow
 * Hallway: no
 * Ranged: Flame magic, Chaos magic

Medusa
This enemy's effects are frustrating, but can be reversed with a healing potion.
 * Level: 17+
 * Speed: medium
 * Hallway: yes
 * Powers: reduce maximum HP, darkness magic

Clay
This enemy can steal your food, but since there's always lots around this isn't too much of a problem.
 * Level: 17+
 * Speed: fast
 * Hallway: yes

Floor Shark
One of the more unusual enemies, Floor Sharks deal a good bit of damage.
 * Level: 19+
 * Speed: medium
 * Hallway: no

Granz
Nothing much special here.
 * Level: 19+
 * Speed: medium
 * Hallway: no
 * Ranged: yes

Flowster
Like the Fire Tree, but it can move!
 * Level: 21+
 * Speed: medium
 * Hallway: yes
 * Ranged: yes

Scarlet
Very dangerous.
 * Level: 23+
 * Speed: fast
 * Hallway: yes
 * Ranged: Fire magic, chaos magic

Sasuke
This enemy can randomly steal some of your equipment. It also has a lot of health.
 * Level: 23+
 * Speed: fast
 * Hallway: yes
 * Ranged: yes

Dune
Like the other robots, just more powerful.
 * Level: 23+
 * Speed: fast
 * Hallway: yes
 * Ranged: yes

Trunadai
This enemy can paralyse you, which stops you from moving but does not stop you attacking.
 * Level: 25+
 * Speed: slow
 * Hallway: no
 * Ranged: paralysis

Mercury
This is yet another type of Jelly.
 * Level: 25+
 * Speed: slow
 * Hallway: no
 * Powers: Illness

Hellfish
Like the Floor Shark, just stronger.
 * Level: 27+
 * Speed: medium
 * Hallway: no

Chaos
The most powerful eyeball.
 * Level: 27+
 * Speed: fast
 * Hallway: no
 * Ranged: yes

Gorgon
This enemy can confuse you, but is otherwise straightforward.
 * Level: 29+
 * Speed: medium
 * Hallway: yes
 * Powers: chaos magic

Dragon
Not the final boss, but the most powerful enemy you will face. Can do over one hundred points in damage!
 * Level: 29+
 * Speed: medium
 * Hallway: yes
 * Ranged: Fire Blast