Splatoon/Primary weapons

Splatoon boasts an impressive variety of weapons, with more frequently added through weekly updates. Each weapon support a different playstyle, whether one prefers to contribute safely from a distance or stay deep in the action.

Shooters
Shooters are the most common type of weapon in the game. Shooters are automatic rifles that fire ink shots. They are the easiest and most intuitive weapons to use for covering turf and splatting enemies, and are generally versatile enough to do well in most situations.

Splattershot Jr.
The Splattershot Jr. is the very first weapon every player gets in the game. Even though it is made for beginners, its versatile loadout and utility makes it a great pick even for experienced players. The Splattershot Jr. has a very high fire rate and ink spread, which helps cover wide areas with ink simply and speedily. However, the Jr. suffers in direct combat due to its poor range, which is compounded by its significant ink spread impacting its accuracy. Try to avoid direct combat and focus on catching enemies by surprise to take them out with a close-range burst. Splat Bombs alleviate the Jr.'s range problems and is helpful for pushing into enemy territory. However, the true highlight of the Splattershot Jr. is the Bubbler. Due to the Jr.'s strong inking capabilities, it can build up Bubblers very often, making it an excellent support and turf grabbing weapon.
 * Unlock level/Cost: 1 (Free)
 * Base Damage: 28
 * Range: 32/100
 * Attack: 32/100
 * Rate: 75/100
 * Loadout: Splat Bombs, Bubbler

Custom Splattershot Jr.
The Custom Splattershot Jr. is outfitted with different sub and special weapons specialized for a support role. It is the earliest weapon that comes with the Disruptor, and it can charge up Echolocators fairly quickly due to its excellent ink coverage. With tools to both reveal enemy movement and formations as well as cripple their fighting abilities, the Custom Splattershot Jr. can give your team a major edge when hunting down foes. Unfortunately, this comes at a cost of Splat Bombs, leaving you with no way of damaging enemies outside of the Jr.'s mediocre range. You'll have to rely more on your allies to give you space to approach foes or to capitalize on your support tools.
 * Unlock level/Cost: 2 (800)
 * Requires Octostomp Sunken Scroll
 * Loadout: Disruptor, Echolocator

Blasters
Blasters are sort of like grenade launchers. They have the same firing mechanism as Shooters, but drastically lower fire rate. Instead of a stream of shots that create plenty of ink puddles, Blasters launch a massive ball of ink that leaves a trail as it flies forward, exploding after a certain distance.

Chargers
Chargers are the sniper rifles of Splatoon. They fire long, straight lines of ink, useful for quickly inking pathways for you and allies to travel down. As their name implies, Chargers require charging to be used effectively. Hold down the fire button to increase the range and power of your shots. At full charge, they can instantly splat any foes in their sights. All Chargers have laser sights; use them to intimidate foes entering contested area or hide them to maintain the element of surprise.

Rollers
Rollers are slow, close-range powerhouses. They spread ink through two ways, by flicking ink and by rolling along the floor. Rollers can splat foes in one strike through either flicking or crushing them, but it usually comes at the cost of range or speed, demanding stealth and strategic positioning to use successfully.

Brushes
Brushes are basically light rollers. They only ink a thin streak of turf while moving, but have unrivaled speed. Brushes are often used to support teammates, or for deadly close-range flanking. Instead of flicking, Brushes can rapidly slap to spread ink in a wide area and to attack, making a quick trigger finger a useful skill when using Brushes.

Sloshers
Sloshers are an odd cross between Rollers and Shooters. They spread ink by flinging them out similar to Roller flicking, but trades damage and spread for fast firing rate. The Sloshers main draw is its ability to attack over obstacles and behind walls, making them excellent for flushing out defensive enemies.

Splatlings
Splatlings play like a mix between Shooters and Chargers. They can be charged to increase range and attack duration, after which they will fire a relentless barrage of shots that can easily shred any Inkling they target. Splatlings pack both range, turf coverage, and power, but they are nearly defenseless between charges and can't ink turf quickly for escapes. You can cancel your attack any time by going into squid mode in case you need to bail.