Unreal Tournament 2004/Shock rifle

The Shock rifle is a relatively fast-firing weapon which is generally quite good.

It has a maximum of 50 ammo (primary and secondary fire both use 1 ammo, shock combo uses 5).


 * Killing an enemy with a beam: "B was fatally enlightened by A's shock beam."
 * Killing an enemy with a shock core: "''B was wasted by A's shock core."
 * Killing an enemy with a shock combo: "''B couldn't avoid the blast from A's shock combo."

Primary and Secondary Fire
The primary fire of the Shock Rifle is a pink laser beam which reaches its target almost instantly. It's not that powerful, it can kill a person at normal health in three or so shots. It can be a bit hard to hit foes with, especially when they're moving about a lot.

The secondary fire is a ball of purple-ish energy (a shock core). This consumes the same amount of ammo as primary fire. The trick with this is that when you hit one of these balls with the primary fire, it results in a powerful explosion. This is referred to as a shock combo.

Strategy
If you are a decent shot, the Shock Rifle can be a great weapon over long and short distances. The shock combo can be a little hard to master, but if you can, this weapon becomes a powerful tool which can do damage at any range. The only thing to watch out for is this can reveal your position quite easily if you're trying to hide.

Super Shock Rifle
This is the name for the instagib version of the Shock Rifle. As 'instagib' suggests, this weapon kills in one shot regardless of where you hit or health, and scatters them into nice bite-sized chunks. It also has infinite ammo, and in CTF or TDM matches (with the instagib/zoom instagib mutator active, and other gametypes too if you type a few commands in the console) the gun and its fire is coloured the same as your team. This makes matches a lot more hectic.