SNK Gals Fighters/Gameplay

Buttons
SNK Gals Fighters is a four-button fighter. Pressing the button will make a player perform a punch attack, while pressing the  button will make a character perform a kick attack. The length of the button press determines the strength of the punch or kick. Lightly tapping the button performs weak attacks while pressing a button down performs strong attacks. To temporarily pause or resume the game, press the button.

Joystick
The joystick works intuitively in that pressing left will generally move your character left, and pressing right will generally move your character right. But it is more important to think in terms of relative direction. For this reason, all movelists assume that your character in standing on the left side, facing right. If you are standing on the opposite side, reverse directions.
 * If your character is facing to the right, then pressing left on the joystick means backward, and pressing right on the joystick means forward.
 * If your character is facing to the left, then pressing left on the joystick means forward, and pressing right on the joystick means backward.

Rules
Each battle consists of 3 rounds between you and your opponent. At the start of each round, both player's life or health bars are full. The first player to drive the other player's health bar to zero wins the round. The first player to win 2 rounds wins the match and moves on to the next opponent. If a single player loses to the computer, the game is over and the player must continue to rematch the recent opponent.

Attacking
To win a round, the player must use his or her character's attack moves to damage the opponent, and block or dodge the opponent's attacks. Each player may attack from a standing or crouching position, or they may jump in to the air and attack. To attack from a standing position, press any single attack button. To attack from a crouching position, pull the joystick in a downward direction (including both diagonals) and press any single attack button. To attack from the air, direct your character to jump straight up, or jump in a diagonal position, and press any single attack button in mid-air.

Special Attacks
In addition to normal attacks there are attacks known as command moves and special moves. Command moves are special combinations of a joystick direction and a particular attack button that produces a different attack than when the button is pressed alone. A special move is a move that requires a more complicated joystick motion and an attack button to perform. Special attacks can be blocked like any other attack, but they do what's known as "tick damage." That is, even when blocked, they removed a single hit point from your health bar. Most special moves have a pause associated with them that leave you vulnerable to attack if you miss the opponent, or "whiff".

Mighty Bop
In addition to the health bar shown at the top of the screen, each player has a Gal Gauge at the bottom. As the player attacks and damages the opponent, and as the player takes damage from the opponent, the gauge fills up incrementally. The gauge fills up to three distinct levels of power. A player may execute a Mighty Bop as long as the Gal Gauge is filled to at least one level of power. Mighty Bops are activated by inputting slightly more complex motions than special moves. When they are successfully executed, the game will freeze for a brief moment, and then the animation and attack associated with the Mighty Bop begins. If the Mighty Bop connects and is not blocked, it will do substantial damage to the opponent. Mighty Bops can be used to turn the tide of a battle. Every player has more than one unique Mighty Bop.

Pretty Burst
The Pretty Burst is performed with and consumes one stock of the gauge. Each character's Pretty Burst has a different effect, such as restoring health or depleting the opponent's gauge.

Throwing
The last form of attack available in this game is a throw. Throws are executed by standing immediately next to your opponent, pressing the joystick either towards or away, and pressing  or. If performed correctly, your character will grab the opponent and toss them to the ground in a manner specific to your character's fighting style. Different characters might have a different array of throws with more complicated commands associated with them. Throws are unblockable.

Throw Escapes
Players can escape being thrown by immediately pressing forward or backward and any hard attack the moment an opponent grabs your character. If successful, your characters will bounce back and take no damage from the throw. However, Throw Escapes will not work against Air Throws or Special Move throws.

Taunting
Lastly, your character can taunt the opponent. This is performed by pressing any direction and the button. Taunts are generally just for fun, and initiate a short animation for your character. You are entirely vulnerable when this occurs, so it is best to taunt when you feel entirely safe from attack for the next second or two. Some taunts can actually connect and put the opponent in his or her stun animation, while doing minor damage to the opponent. In this sense, they can be comboed in.