Twinkle/Stages 31-40

Stage 31
This maze is containing 102 pellets, three barbells and three capsules, four eggs, two helmets, one winged sneaker, and a time of 48 seconds; there are also six secret paths in those walls at the top-left, top-right, centre, bottom-left and bottom-right of it and there are only nine more left to go after this one.

Stage 32
This maze is containing 94 pellets (95 if you count the one power pellet), ten "greenies", ten strawberries, twelve hamburgers and a time of 48 seconds.

Stage 33
This maze contains: 10 pellets, twelve eggmen, twenty-three strawberries, one winged sneaker, one bomb, and a time of 48 seconds; eating the bomb will blow up the wall in the centre of the maze to reveal an extra life, but it will also free the eggmen (unless you already ate the "fencing" strawberries).

Stage 34
This maze is containing 111 pellets (112 if you count the singular power pellet), two bolts and seven blobs, four helmets and a time limit of 48 seconds.

Stage 35
This maze contains: 108 pellets (110 if you count the power pellets), four "greenies" and three blobs, two winged sneakers, two wormholes, and a time of 48 seconds; you also have to use the wormhole at the top of the maze to come out of the other one at the top-right of it as there are no secret paths.

Stage 36
This maze contains 110 pellets (112 if you count the power pellets), eight blobs and four flames, one bomb, and a time of 48 seconds; eating the bomb will blow up the eight walls at the top-left, top-centre, top-right, bottom-left, bottom-centre, and bottom-right of the maze to reveal thirty-six strawberries.

Stage 37
This maze contains 93 pellets (94 if you count the power pellet), eighteen capsules, one bomb, one winged sneaker, and a time of 48 seconds; there is also twenty-three secret paths in the wall in the centre of this maze, and eating the bomb will blow up the central and inner parts of that very same wall.

Stage 38
This maze contains 92 pellets (94 if you count the power pellets), six blobs, one pair of warp tunnels, one pair of sunglasses, one helmet, and a time of 48 seconds; there are also ten secret paths in the six walls at the top-left, top-centre, top-right, bottom-left, bottom-centre and bottom-right of the maze.

Stage 39
This maze contains 30 pellets (32 if you count those power pellets), eighteen bolts, four eggs, four pairs of cherries, two roller skates, one bomb, and a time of 48 seconds; eating the bomb shall blow up the walls on the left and right sides of the maze, but it shall also free the bolts, and you have to do it.

Stage 40
The last maze contains 92 pellets, two bolts and four blobs, four roller skates, seven eggs, five extra lives, one ice cylinder, two helmets, and a time of 48 seconds; unfortunately, there does not seem to be a way to reach the extra lives, eggs, and ice cylinder, for the parts of the wall that is surrounding them cannot be destroyed (and there are no winged sneakers so you cannot jump over it to reach them). Once you have eaten all the pellets between you, the text "THANKS FOR PLAYING" will appear on the screen, and the game will immediately go back into attract mode (unusually for a game that was released in 1997 it does not have a high-score table) - and it again does not credit the then-42-year-old Toru Iwatani (for coming up with the idea) and Namco (for making it into a reality, although they did not do it exactly like this especially with regards to the controls, characters and bonus items).

However, if either Pac-Man finds the way to reach the ice cylinder and eats it, the stage will immediately be cleared but the game will not end; instead, both Pac-Mans will proceed to the forty-first stage, which is the first of the game's extra stages that cannot be reached by finishing this stage normally.