User talk:75.177.117.137

Register an account already
See Talk:Fuuun_Shourin_Ken, no one likes talking to an IP address...  Pro cyon  04:11, 1 December 2013 (UTC)
 * Without being registered, you cannot create pages, etc. We will also not waste our time with someone who won't do so, and your controversial, time consuming romanization arguments are just that (and useless). You do not provide factual, argumentative, or useful data (e.g. what is "GAMP"). -- 00:49, 25 February 2014 (UTC)

Please do register, as it makes it a bit easier to recognize names in history than some random IP address. It's also really quick to set up and gives you more anonymity than an IP. As for the arguments about naming, the main goal is consistency. Since Wikipedia is a primary resource for translations, we try to follow their rules. If you have a valid reasoning for a name change, the best option would be to (register and) leave a message on the talk page. Changing the name of a game is not a small task, and it's not something we would want to go back and forth on. As mentioned, the most important part is to get the content available to whoever is searching for it, and although there are enough redirects to get people to the guide, I think it's important that we try to get the names right. -- Prod (talk) 06:08, 25 February 2014 (UTC)

At this time, we are not looking to make significant changes to categories or standards
If you like what we do, and would like to help us improve, stick with us for a while and contribute to guides before initiating such a disruptive, labor-intensive change. I apologize for the hastiness of any messages from myself or Procyon, but you must understand that we do not have a lot of extra time to work on these things which are just nuances compared to the overall goal here. Consider the main page of a guide to be secondary to anything else for a game's guide info here. A lot of people like you and I get hung up on the small things. It's fun, I know, and academic/accurate, but these changes require many hours of revisions and discussions and for the most part will not be solved. It is better to let it go. -- 06:00, 2 December 2013 (UTC)

Crystalis filenames
Filenames do not have to specific. It could have been "Crystalis Box art 2.jpg". Specificity is a benefit to editors. It helps us to distinguish between say, Japanese and USA box artwork. When we use Famicom here, we mean Japanese NES. If I meant the USA release, I would have either saus US or just generically NES. In either case, it doesn't matter if it is ambiguous as long as the other box art's file name can be I could The word "Famicom" vs. Japanese doesn't really matter. They both accurately describe what the box art is for. Since the main box artwork says "Crystalis NES Box Artwork", the "Crystalis Famicom box" description follows the same pattern but distinguishes it. The main difference, of course, is the image, and that is what matters. -- 06:16, 2 December 2013 (UTC)