Pokémon Gold and Silver/Indigo Plateau

'The Elite Four battle is misleading—you actually have to battle five excellent Trainers with very strong Pokémon. You can't stop at a Pokémon Center between battles, so you'd better bring some HP-restoring products, some Revives and other important items with you.'

The time has come! The rules for Indigo Plateau haven't changed: You have to do all five fights in a row, and you won't be able to get to a Pokémon Center in between. Consider spending all of your money at the Poké Mart first, so if you lose, you can keep the EXP but not suffer a cash penalty. Your party should have at least one good Fire, Electric, and Psychic Pokémon. Most of all, it needs a high level Ice Pokémon, and is the best. Fighting-types are nice, but it's those four types that will win this war.

Prepare for battle
Every one of the Trainers is using Level-40 to Level-50 Pokémon, and they aren't exactly pushovers. Your Pokémon should be in that same ballpark, or higher, or you'll really be in for a thrashing. A good team will have six different types of Pokémon and would do well if it included a powerful Electric-type, a strong Ice-type and a seasoned Fire-type. Round out the rest of the team with Psychic-, Fighting- and Rock-type Pokémon. Pick your team carefully, studying the recommendations for each member of the Elite Four. Use Pokémon that you are comfortable with, and be sure to heal them with items between matches. The battles are not easy, and if you lose to one Trainer, you'll have to start all over again!

Suggested teams (based on your starter):
 * Cyndaquil
 * ,, , / and.


 * Chikorita
 * ,, , /, and or.


 * Totodile
 * ,, , , and or.

Elite Four Will (Psychic)

 * Moves: Quick Attack, Future Sight, Psychic, Confuse Ray
 * Moves: Psychic, Egg Bomb, Leech Seed, Reflect
 * Moves: Ice Punch, Double Slap, Psychic, Lovely Kiss
 * Moves: Psychic, Body Slam, Curse, Amnesia
 * Moves: Psychic, Quick Attack, Future Sight, Confuse Ray


 * Strategy:Will's team are all dual types that include Psychic-type. If you attack each Pokémon's other type's weakness, you should have no problems. A good Electric Pokémon can fry and the two . Fire works great on the others. A powerful Dark, Bug, or Ghost-type Pokémon could be used to combat the entire team on its Psychic-type.

Afterwards, heal up, and re-organize your Pokémon so that you have a Fire- or Psychic-type Pokémon leading in preparation for Koga.



Elite Four Koga (Poison)

 * Moves: Spider Web, Double Team, Baton Pass, Giga Drain
 * Moves: Gust, Supersonic, Toxic, Psychic
 * Moves: Spikes, Swift, Protect, Explosion
 * Moves: Sludge Bomb, Minimize, Toxic, Acid Armour
 * Moves: Wing Attack, Double Team, Toxic, Quick Attack


 * Strategy:Koga uses Bug-types and Poison-types, and with his first moves he'll try to poison your Pokémon. He'll also try to confuse your Pokémon, leaving them somewhat helpless. Fire continues to be great, roasting Koga's first three Pokémon.  A Psychic-type or Ground/Rock-type can make equally short work of Poison-type, , and . Bring plenty of Full Heals to counter the status conditions.

Afterwards, be sure to lead with a Psychic or Flying type to prepare for Bruno.



Elite Four Bruno (Fighting)

 * Moves: Quick Attack, Dig, Detect, Pursuit
 * Moves: Ice Punch, Fire Punch, Thunder Punch, Mach Punch
 * Moves: Double Kick, Foresight, Hi Jump Kick, Swagger
 * Moves: Rock Slide, Foresight, Cross Chop, Vital Throw
 * Moves: Rock Slide, Sandstorm, Earthquake, Bind


 * Strategy:Unlike Koga, Bruno won't try to mess with your Pokémon's status. Instead, he will use Pokémon that strike hard and fast, hoping to knock your team out quickly and painfully. If your Psychic got wounded in the last round, heal it up before you go against Bruno since it's the key Pokémon against four of Bruno's five fighters. Give your Water or Ice Pokémon a warm-up with the, the only non-Fighting Pokémon in the lineup.

Once beaten, be sure to place a Fighting-type as your lead to prepare for Karen's Dark-type lineup.



Elite Four Karen (Dark)

 * Moves: Faint Attack, Confuse Ray, Mean Look, Sand Attack
 * Moves: Stun Spore, Acid, Petal Dance, Moonlight
 * Moves: Lick, Spite, Curse, Destiny Bond
 * Moves: Faint Attack, Whirlwind, Pursuit, Quick Attack
 * Moves: Crunch, Flame Thrower, Roar, Pursuit


 * Strategy:Karen, the last of the Elite Four, uses Dark-type Pokémon in battle. Her Pokémon are particularly weak against Fighting-type, Bug-type, or Fairy-type. Karen's non-Dark Pokémon (Gengar and Vileplume) share the Poison-type and will be easily dispatched with a Psychic- or Ground-type. Ground-type is effective against three of her dual-type Pokémon, and with a Rock-type move it could additionally dispatch Murkrow.

Once finished, place an Electric-type into the lead because Lance's first Pokémon is a Gyarados.



Champion Lance (Dragon)

 * Moves: Rain Dance, Surf, Flail, Hyper Beam
 * Moves; Twister, Thunderwave, Hyper Beam, Blizzard
 * Moves: Twister, Thunderwave, Thunder, Hyper Beam
 * Moves: Safegaurd, Outrage, Fire Blast, Hyper Beam
 * Moves: Flame Thrower, Slash, Wing Attack, Hyper Beam
 * Moves: Rock Slide, Ancient Power, Wing Attack, Hyper Beam


 * Strategy:Yes, it's the same Lance from the . He's grateful for your help but he's also the Champion, so you have to beat his team of mostly Dragon-types. Ice-type is 4x super effective against his three Dragonites. Electric-type is 4x effective against . A high-level Ice/Water-type such as or  is a great choice because it can deal with all three of the  and can do wonders against  and  too. Also, Rock-type moves are super effective against all six Flying-types.

After defeating the Elite Four and Lance, the end credits roll. However, your journey is not over yet, you still have 8 more badges to get...

Rival (before you defeat the Elite Four)

 * (lvl. 50, 2227/2238/2275 EXP)
 * (lvl. 50, 2227/2238/2275 EXP)
 * (lvl. 50, 2227/2238/2275 EXP)
 * (lvl. 50, 2227/2238/2275 EXP)
 * (lvl. 50, 2227/2238/2275 EXP)
 * (lvl. 50, 2227/2238/2275 EXP)