Famicom Wars/Units

There are 16 unit types in Famicom Wars that can be built from factories, airports and seaports.

Land Units
The most important part of your army, land units will make up a large portion of your military force. From foot soldiers securing properties to large guns able to deliver powerful direct and indirect fire, learning what roles these units fill is vital for engagements and positioning. These may seem obvious due to the game being simple, but even a few mistakes due to forgetting your army's capabilities can be costly.

Another thing to note is that land units have two types of mobility. On-foot soldiers such as infantry can freely move over most types of terrain including mountains. The only land they can't travel through are ocean tiles. Moving across a mountain or river costs two movement points instead of one.

The other type are vehicles. These can't move over mountains and cost two movement points to go through forests. Most important to note is that it costs 6 movement points to cross a river. Since some vehicles have less than that, they are unable to move across rivers. As a result of this mechanic, only APCs and Medium tanks can safely cross. Keep in mind that river tiles and ocean tiles are different; vehicles cannot cross the latter without a Lander.

This table and the others below will be ordered by how they appear in the Build menu by default.

Air Units
Just as important (or arguably even more so) for your army are air units. These vehicles can attack from just about anywhere and are able to cross all types of without movement penalties. Being able to freely go through the map does have some drawbacks however.

Air units are unable to use terrain to reduce the damage they take. Moreover, it costs fuel to stay up in the air when you begin your turn not over an airport. Copters require 2 units of fuel per day while all other air units require 5. If any aerial vehicle turns out to have 0 fuel during the Fuel Check and after deductions, they will crash and be removed from play. Remember to keep track how far your copters and planes are from an ally airport as that is the only way to fully resupply your air units. Supply trucks cannot refuel or reload them. It is also a good idea get in the habit of combining your damaged fliers as it not only helps with health but fuel and ammo as well.

Remember that the planes are expensive investments. It is recommended to combine injured air units not only to keep their health up, but their fuel and ammo as well. (At the very least, make sure they earn their worth before they crash.)

Sea Units
While they are not very common to see and make up only two units, make no mistake. The two Sea Units here are heavily armored and powerfully armed. While they are expensive, their offensive and support capabilities can be worth the price if used correctly. Be sure to learn what they can do in order to not end up wasting a lot of money.

Just like Air Units, Sea Units will crash (or sink in this case) if they have 0 fuel during the Fuel Check. However, they do not consume any fuel at the start of a turn.

Lastly, there are two things to keep in mind about their terrain. Not only are they restricted to sea tiles, but they also cannot enter river tiles either. A seaport is also the only place where they can reduce how much damage they take. However, their thick armor makes it so that only the most powerful of cannons and bombs can do significant damage on them.