Star Wars: Knights of the Old Republic/Lower City Apartments (East)

Lower City
These apartments have a similar layout to the south apartments, with five apartments on the outer wall of an apartment complex ring and an elevator back to the Lower City. You need to return there to return to hideout or change party selection.

You'll see a sentry droid in need of repair to the left of the entrance, outside the door to the southwest apartment.

{|cellpadding=0 cellspacing=0 width=100% class="collapsible collapsed" {|cellpadding=2 cellspacing=0 style="background:#f2f2f2; border:1px solid #aaaaaa" width=100%


 * }


 * }

The sentry droid's patrol takes it clockwise around the apartment complex ring, opening all occupied apartments it passes and engaging any Black Vulkars it encounters. Unfortunately it isn't powerful enough to clear the apartment complex ring single-handed, but it can provide backup or a distraction if you need it.

The southwest apartment contains a Black Vulkar and a footlocker against its northwest wall with random contents:

{|width=100% class="collapsible collapsed" style="background:#ffdddd; border:1px solid #ff9090" !colspan=5 Black Vulkar
 * -valign=top


 * width=20%|Model


 * width=25%|


 * width=15%|


 * width=15%|


 * width=25%|

!align=left|Items !align=left colspan=2|Feats !align=left colspan=2|Force powers + None
 * -valign=top
 * colspan=2|
 * colspan=2|
 * }

The west apartment contains two Black Vulkars and a footlocker in its southwest corner with random contents:

{|width=100% class="collapsible collapsed" style="background:#ffdddd; border:1px solid #ff9090" !colspan=5 Black Vulkar
 * -valign=top


 * width=20%|Model


 * width=25%|


 * width=15%|


 * width=15%|


 * width=25%|

!align=left|Items !align=left colspan=2|Feats !align=left colspan=2|Force powers None
 * -valign=top
 * colspan=2|
 * colspan=2|
 * }

{|width=100% class="collapsible collapsed" style="background:#ffdddd; border:1px solid #ff9090" !colspan=5 Black Vulkar
 * -valign=top


 * width=20%|Model


 * width=25%|


 * width=15%|


 * width=15%|


 * width=25%|

!align=left|Items !align=left colspan=2|Feats !align=left colspan=2|Force powers None
 * -valign=top
 * colspan=2|
 * colspan=2|
 * }

Three groups of 2-3 Black Vulkars spawn around the apartment complex ring: one just to the north of the southwest apartment, one to the north of the west apartment and one to the north of the northwest apartment containing the security crate. These groups may contain up to any three of the following:

{|width=100% class="collapsible collapsed" style="background:#ffdddd; border:1px solid #ff9090" !colspan=5 Black Vulkar
 * -valign=top


 * width=20%|Model


 * width=25%|


 * width=15%|


 * width=15%|


 * width=25%|

!align=left|Items !align=left colspan=2|Feats !align=left colspan=2|Force powers + None
 * -valign=top
 * colspan=2|
 * colspan=2|
 * }

{|width=100% class="collapsible collapsed" style="background:#ffdddd; border:1px solid #ff9090" !colspan=5 Black Vulkar
 * -valign=top


 * width=20%|Model


 * width=25%|


 * width=15%|


 * width=15%|


 * width=25%|

!align=left|Items !align=left colspan=2|Feats !align=left colspan=2|Force powers + None
 * -valign=top
 * colspan=2|
 * colspan=2|
 * }

{|width=100% class="collapsible collapsed" style="background:#ffdddd; border:1px solid #ff9090" !colspan=5 Black Vulkar
 * -valign=top


 * width=20%|Model


 * width=25%|


 * width=15%|


 * width=15%|


 * width=25%|

!align=left|Items !align=left colspan=2|Feats !align=left colspan=2|Force powers + None
 * -valign=top
 * colspan=2|
 * colspan=2|
 * }

The number in each group depends on your character level, and that of your party: when character level > 6, three Black Vulkars always spawn in each group. When each group spawns depends on the direction you travel around the apartment complex ring: when you travel clockwise, only the groups by the southwest and west apartments spawn until you make your second circuit; when you travel counter-clockwise, only the group by the northwest apartment spawns until you make your second circuit (or travel in the opposite direction, in either case).

Matrik's Apartment
The southeast apartment has a low security door:

If anyone is equipping Sith Armor:

Otherwise, you're still not particularly welcome:

If you cannot persuade him, this is the only response which doesn't result in a fight:

Matrik's Bounty
You can speak to him again and keep trying to persuade him until he tells you what sort of trouble he's in:

Alternatively, if you've already spoken to Zax in Javyar's cantina in the Lower City about the bounties:

You can ask him if there's some way you could help him:

{|cellpadding=0 cellspacing=0 width=100% class="collapsible collapsed" {|cellpadding=2 cellspacing=0 style="background:#f2f2f2; border:1px solid #aaaaaa" width=100%


 * }


 * }

A permacrete detonator can be found in the inventory of the Equipment Emporium in the Upper City, and bought for 50 credits. Leave the lower city apartments and immediately return to hideout, then take the elevator and continue south to the store; upon returning to the south apartments you can immediately return to the entrance to these apartments. Before you give Matrix the detonator, be sure to search the footlocker in his apartment for its random contents.

{|cellpadding=0 cellspacing=0 width=100% class="collapsible collapsed" {|cellpadding=2 cellspacing=0 style="background:#f2f2f2; border:1px solid #aaaaaa" width=100%


 * }


 * }

Alternatively, you can try to get some of the credits you spent on it back:

Refusing to give him the detonator, or any of the following responses, will result in a fight:

{|cellpadding=0 cellspacing=0 width=100% class="collapsible collapsed" {|cellpadding=2 cellspacing=0 style="background:#f2f2f2; border:1px solid #aaaaaa" width=100%


 * }


 * }

Matrik's Cinnagar Weave Armor has Damage Resistance: Resist 20/- vs. Cold and Fire.

Whether Matrik's death is real or fake, you can go to Zax in Javyar's cantina in the Lower City to collect the bounty.

Security crate
Opening the apartment door to the northeast, reveals a security crate in the middle of the room with six hologram projectors arranged in a semi-circle on the floor behind it:

If you activate a hologram incorrectly:

If you activate a second hologram incorrectly, the resulting detonation will take out everyone in the apartment. If at least one party member remains outside, those in the apartment can pick themselves up and retrieve the security crate's contents from its remains, but it's better to search the desk in the east corner for a datapad containing a draft of the aforementioned biography of The Twisted Rancor Trio:

This should enable you to activate the holographic security system in the proper order to open the security crate:

Vulkar gang boss
The northwest apartment contains a Vulkar gang boss and Vulkar enforcer:

{|width=100% class="collapsible collapsed" style="background:#ffdddd; border:1px solid #ff9090" !colspan=5 Vulkar Enforcer
 * -valign=top


 * width=20%|Model


 * width=25%|


 * width=15%|


 * width=15%|


 * width=25%|

!align=left|Items !align=left colspan=2|Feats !align=left colspan=2|Force powers + None
 * -valign=top
 * colspan=2|
 * colspan=2|
 * }

Search the container against the southwest wall:

There's also a footlocker with random contents.