StrategyWiki:Staff lounge

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Welcome to all users! This page is where you can ask StrategyWiki-related questions to the staff and senior community figures, and they will do their best to answer. If you want to raise a topic for discussion (rather than just ask about it), please use the community issues forum instead. New issues are entered here, with the most recent at the bottom of the page. If your question does not pertain to editing StrategyWiki (e.g. asking for hints or game-specific information), please ask on the guide's talk page or on the forums.

Please review the Table of Contents to see if your issue has already been raised; also check the archives (to the right) in case it was discussed some time ago.

To facilitate ease of browsing and replying, please:
 * 1) Place your question at the bottom of the list.
 * 2) Title the question (by placing the title between equals signs: ==Title==).
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Sub-Categories for Images
I decided to take on RollerCoaster Tycoon as my next walkthrough project, but when I was about to upload some more images, I noticed that the image gallery has two subcategories. I've never seen this before. Is that allowed? And if it isn't, how can I remove them? Antwan 09:35, 31 December 2016 (UTC)
 * It's to further help organize large sets of images. Category:MapleStory images does the same thing as well. -- Prod (talk) 18:21, 31 December 2016 (UTC)


 * I'm not staff so you can dismiss this as unsolicited advice but, since a category displays 200 images per page, I'd only use the existing subcategories or add new ones if the guide is likely to require more than 200-400 images. If this isn't the case, then you can ignore them and move existing images to the main category by editing each subcategory image (currently 26 in total) to replace or  with  . Once those categories are unused, you can edit them to add Delete to mark them for deletion. Onderduiker (talk) 18:56, 2 January 2017 (UTC)

NES Classic Edition
A user made this change. This seems like it should be it's own system, since it's completely standalone and connects directly to the TV. -- Prod (talk) 16:51, 19 August 2016 (UTC)


 * That begs the question of whether standalone, non-expandable systems are systems in the traditional sense at all. An arguable alternative is that the whole system could be treated as a compilation cartridge with no system at all.  I think the footnote is worth leaving on the Category page, linking to a main game page similar to Namco Museum or something similar.   Pro  cyon  17:46, 19 August 2016 (UTC)


 * I'd treat them similar to compilation disks - only difference is that it's a hardware device rather than a collection of software. --Sigma 7 (talk) 01:19, 27 August 2016 (UTC)
 * Maybe we should have Category:Single-use systems? That way it's clear you don't actually need an NES to play the games. -- Prod (talk) 20:17, 8 September 2016 (UTC)

I've crated Category:Dedicated systems to match what wikipedia calls them. I've also created NES Classic Edition as a compilation style game, so I think it's a decent combination of what was suggested. -- Prod (talk) 00:56, 16 January 2017 (UTC)

reporting bugged pages
Hello, I want to report that this page is bugged Seikima II/Secrets. It says I'm not allowed to edit the page...not that I would know how to fix this anyway. The table cuts off the edge of the "zone 3" images and the images for "zone 4" aren't visible at all. I'm on a PC and this happens across my three browsers Chrome, FF, and IE. I have whitelisted your site from my ad blockers. I've never been on a wiki before so I'm sorry if I posted in the wrong place! I came here for that one game :\ Seikimatsu (talk) 04:22, 31 January 2017 (UTC)
 * Thanks for pointing it out! I've cleaned it up. -- Prod (talk) 06:20, 31 January 2017 (UTC)

Keyboard hotkey maps
There are two types of visual keyboard hotkey maps. Type 1, Type 2. Which type would you like to see more of? Note that Type 1 is hard to print on your printer! Can you think of a way? Posfan12 (talk) 23:40, 4 February 2017 (UTC)


 * If printing is necessary, it can be switched to landscape. The display is more of an issue for screen display, which is limited to ~900px, and requires some sweet spot to have the text visible. Maybe the keys right of the Enter key could be brought to a new row to save a bit on width, and also some of those keys may be a little large even for landscape (maybe reduce size to 80%?)
 * Also, there's a mediawiki bug that makes printing less supported than it should be. The documentation says it supports Mediawiki:print.css, yet it's not included in sent style sheets. --Sigma 7 (talk) 17:23, 5 February 2017 (UTC)
 * I prefer the first option, because having a modifiable template is much easier to deal with than a picture. Maybe moving the pieces of the keyboard around would be cool, but it looses the look of the keyboard. I guess the main benefit of the second one is that it can be scaled. Could we do something through css/js that would let us scale the content down for display, and then expand with a button/hovering over keys? -- Prod (talk) 21:29, 6 February 2017 (UTC)
 * FYI, you can edit the SVG image in Notepad. It is similar to HTML (though not as easy as MediaWiki). Once you familiarize yourself with the code, it is not hard to adapt to other games. Everything is grouped together to make copying/pasting easier. Just make sure you DO NOT use Inkscape, because that will make the code unreadable. Posfan12 (talk) 10:02, 10 February 2017 (UTC)
 * As for scaling the Type 1, you can use CSS transforms. However, they do not work in old browsers. Posfan12 (talk) 10:17, 10 February 2017 (UTC)
 * You would need to use the CSS in the site's stylesheet, however. I don't think you can do it in inline MediaWiki code. Not 100% sure. Posfan12 (talk) 10:21, 10 February 2017 (UTC)
 * I tried scaling the template. There are some issues I was unable to sort out. Posfan12 (talk) 10:30, 10 February 2017 (UTC)