Metro-Cross/Rounds 5-8

Round 5
Time: 45 seconds

Once the Runner has reappeared on the screen, start running to the right, as you come to three Crackers; once you have jumped over them, two Jumbo Cans will come rolling towards you. And once you have jumped over them, you will come to two rows of green tiles with two Hurdles between them - and once you have jumped over them, you will come to two more Hurdles. Once you have ajumped over them, you will come to three Pitfalls; once you have jumped over them, two more Jumbo Cans will come rolling towards you. Once you have ajumped over them, you will come to a Springboard - and if you choose to jump onto it, you will be propelled over two Aluminum Cans and six more Hurdles, so you should not jump on it if you wish to receive 100 and 200 extra points respectively or temporarily stop the timer. But regardless of whether you chose to jump on it or not, you will eventually come to Special Can; once you have collected it, the text "SPEED UP" will appear flash at the top of the screen as the Runner receives an increase in speed. Two more Jumbo Cans will then come rolling towards him - and once you have jumped over them, two more Jumbo Cans will come rolling towards you. Once you have jumped over them, you will come to a third Aluminum Can; once you have either kicked it for 500 (or 100 if you chose to jump on the Springboard) extra points or jumped on it to stop the timer (for a second time, if you did not choose to jump on the Springboard), you will come to three more Hurdles. Once you have jumped over them, three Mice will run up to you - and if they latch onto the Runner, they will slow him down, and you will have to wiggle the joystick back and forth to shake them off. Once you have done so, you will come up to two more rows of green tiles with two more Hurdles between them; once you have jumped over them, you will come to two more Hurdles. Once you've ajumped over them, you will come to two more Hurdles - and once you have jumped over them, you will come to six more Hurdles. Once you have ajumped over them, a ninth Jumbo Can will come rolling towards you; once you have jumped over it, you will come to three more Hurdles. Once you have jumped over them, tenth Jumbo Can will come rolling towards you - and once you have jumped over it, you will come to two more rows of green tiles, with twenty-ninth Hurdle between them. Once you have jumped over it, two more Jumbo Cans will come rolling towards you - and once you have jumped over them, you will come up to three more Hurdles. Once you have jumped over them, you will come to two more Pitfalls; once you have jumped over both of them, you'll come to four more Hurdles. Once you have jumped over them, you will come to two more Crackers - and once you have jumped over them, three more Jumbo Cans will come rolling towards you. Once you have jumped over them, you will come to a fourth Aluminum Can; once you have either kicked it for 1000 (or 200 if you chose to jump on the Springboard) extra points or jumped on it to stop the timer for a second time (or third time, if you did not choose to jump on the Springboard), two more Jumbo Cans will come rolling towards you. Once you have jumped over them, you will come to fifth Aluminum Can - and once you have either kicked it for 2000 (or 500 if you did choose to jump on the Springboard) extra points or jumped on it to stop the timer for a third time (or fourth time if you did not choose to jump on that Springboard), you will come to a sixth Pitfall. Once you have jumped over it, you will come to two more Hurdles; once you have jumped over them, you will come to a thirty-ninth Hurdle. Once you have ajumped over it, you will come to a sixth Aluminium Can - and once you have either kicked it for 5000 (or 1000 if you chose to jump on the Springboard), extra points or jumped on it to stop the timer for a fourth time (or fifth time if you did not choose to jump on that Springboard), you will come to a fortieth Hurdle. Once you have jumped over it, you will come to seventh Aluminum Can; once you have either kicked it for 5000 more (or 2000 if you chose to jump on the Springboard) extra points or jumped on it to stop the timer for a fifth time (or a sixth time if you did not choose to jump on the Springboard), you will come to four Walls that are emerging from the ground and receding back into it. Once you have gone around them, you will come to the round's goal; once the Runner has passed through the goal, the text "GOAL IN" will appear above him at the top of the screen and you will receive 50 bonus points for every tenth of a second you have remaining (the maximum is 22500).

Round 6
Time: 57 seconds

Once the Runner has reappeared on the screen, start running to the right as you come to two rows of green tiles with three Pitfalls between them; once you have jumped over them, group of four Jumbo Cans will come rolling towards you. Once you have jumped over them, you will come to an Aluminum Can - and once you have either kicked it for 100 extra points or jumped on it to stop the timer, you will come to a Hurdle. Once you have jumped over it, two more Jumbo Cans will come rolling towards you; once you have jumped over both of them, you will come to another Aluminum Can. Once you have either kicked it for 200 extra points or jumped on it to stop the timer again, a seventh Jumbo Can will come rolling towards you - and once you've jumped over it, you will come to a fourth Pitfall. Once you have jumped over it, you will come to two more Hurdles; once you have jumped over both of them, you will come to two more Aluminum Cans. Once you have kicked them for 500 and 1000 extra points respectively or jumped on them to stop the timer once again, three more Jumbo Cans will come rolling towards you - and once you have jumped over each of them, you will come to fifth Aluminum Can. Once you have either kicked it for 2000 extra points, or jumped on it to stop the timer for a fourth time, you will come to two more Pitfalls; once you've ajumped over both of them, you will come to a fourth Hurdle. Once you have jumped over it, you will come to two Cubes, that are moving upwards - and once you have gone around them, you will come to Skateboard. Once you have got onto it, it will propel the Runner forward, as he comes up to five more Hurdles; once you have gone around them, you will come to two more rows of green tiles, as two more Jumbo Cans come rolling towards you. Once you've gone around both of them, you will come to a sixth Aluminum Can - and once you have kicked it for 5000 extra points, two more Jumbo Cans will come rolling towards you. Once you have gone around both of them, you will come to a seventh Aluminum Can; once you have akicked it for 5000 more extra points, five more Jumbo Cans will come rolling towards you. Once you have gone around them, you will come to an eighth Aluminum Can - and once you have kicked it for 5000 more extra points, two more Jumbo Cans will come rolling towards you. Once you have gone around both of them, you will come to a ninth Aluminum Can; once you have kicked it for 5000 more extra points, you will come up to two more rows of green tiles, with a tenth Hurdle between them. Once you have gone around it, you will come up to fifth Pitfall - and once you have gone around it, you will come up to an eleventh Hurdle. Once you have gone around it, a twenty-second Jumbo Can will come rolling towards you; once you have gone around it, you will come to sixth Pitfall. Once you have gone around it, you will come to a seventh Pitfall - and once you have agone around it, you will come to two more Aluminum Cans. Once you have kicked them for 5000 x 2 extra points, you will come to a Springboard; if you choose to roll onto it, the Runner will be propelled off the Skateboard (which will roll away) and over two more Hurdles, but if you did not choose to roll onto the Springboard, you will have to go around these two Hurdles... But regardless of whether you chose to roll onto the Springboard or not, two more Jumbo Cans will then come rolling towards you - and once you have either jumped over, or gone around both of them, you will come to a seventh Pitfall. Once you have either jumped over, or gone around it, a twenty-fifth Jumbo Can will come rolling towards you; once you have either jumped over or agone around it, you will come up to two more Hurdles. Once you have jumped over or gone around them, you will come to two more rows of green tiles that have two more Hurdles between them - and once you have either jumped over or gone around them, three more Jumbo Cans will come rolling towards you. Once you have either jumped over or gone around them, you will come to three more Hurdles; once you have either jumped over or gone around both of them, you will come up to three more Aluminum Cans. Once you have either kicked them for 5000 x 3 extra points, or jumped on them to stop the timer for fifth time, two more Jumbo Cans will come rolling towards you - and once you have either jumped over or gone around them, two more Jumbo Cans will come arolling towards you. Once you have either jumped over or gone around them, you will come up to an eighth Pitfall; once you have either jumped over, or gone around it, a thirty-third Jumbo Can will come rolling towards you. Once you have either jumped over, or gone around it, you will come to this round's goal - and once the Runner has passed through the goal, the text "GOAL IN" will appear above him at the top of the screen. However, if the Runner passed through the goal on the round's Skateboard, the text of "GOOD! 10000 PTS" will appear above him at the top of the screen for a third time before it rolls away, and you'll receive 50 bonus points for every tenth of a second you have remaining (the maximum is 28500). This is also the longest round in the game so far (see the length of the Area Bar).

Round 7
Time: 40 seconds

Once the Runner has reappeared on the screen, start running to the right as you come to four Walls that are emerging out of the ground then receding back into it with a Springboard between them; once you have jumped onto the Springboard, it will propel you onto another Springboard. Once you have landed on this second Springboard, it will propel you onto a third Springboard - and once you have landed upon this third Springboard, it will propel you onto a fourth Springboard. Once you have landed upon this fourth Springboard, it will propel you onto a fifth Springboard; once you have landed on this fifth Springboard, it will propel you onto a sixth Springboard as a Mouse comes running up to you. If the Mouse latches on to the Runner as he lands on the sixth Springboard, it will not propel him through the air as far as it normally would, and you will have to wiggle that joystick back and forth to shake it off - but regardless of whether the Mouse latched onto the Runner or not, you will then come to a Cracker. Once you have jumped over it, you will come to a seventh Springboard, as another Mouse comes running up to you; again, if this second Mouse latches onto the Runner as he is about to jump onto the seventh Springboard, it will again not propel him as far as it normally would, and you will again have to wiggle the joystick back and forth to shake it off. But regardless of whether this second Mouse latched onto the Runner or not, you will acome to an eighth Springboard - and once you have jumped onto it, it will propel you over another Cracker. Once you have landed, you will come to a ninth Springboard; once you have jumped onto it, it will propel you over a third Cracker. Once you have landed, you will come up to a tenth Springboard - and once you have jumped onto it, it will propel you over two more Crackers and a Pitfall. Once you have landed, you will come to an eleventh Springboard as a third Mouse comes running up to you; once again, if this third Mouse latches onto the Runner as he is about to jump onto the eleventh Springboard, it will once again not propel him through the air as far as it normally would, and you will once again have to wiggle the joystick back and forth to shake it off. But regardless of whether this third Mouse'd latched onto the Runner or not, you will come to a twelfth Springboard - and once you have jumped onto it, it will propel you over sixth Cracker. Once you have landed, you will come to a thirteenth Springboard; once you have jumped onto it, it will propel you up over a seventh Cracker. Once you have landed, a fourth Mouse will come running up to you - and if this fourth Mouse latches onto the Runner as he comes to fourteenth Springboard, it will yet again not propel him through the air as far as it normally would, and you will yet again have to wiggle that joystick back and forth to shake it off. But regardless of whether this fourth Mouse latched onto the Runner or not, the fourteenth Springboard will propel him over an eighth Cracker, once he's jumped onto it; once you have landed, you will come to fifteenth Springboard. Once you have jumped onto it, it will propel you onto a sixteenth Springboard - and once you have landed on this sixteenth Springboard, it will propel you over ninth Cracker. Once you have landed, you will come to seventeenth Springboard; once you have jumped onto it, it will propel you over a tenth Cracker. Once you have landed, a fifth Mouse will come running up to you - and if this fifth Mouse latches onto the Runner as he comes to an eighteenth Springboard, it will for a fifth time not propel him as far as it normally would, and you will for a fifth time have to wiggle the joystick back and forth to shake it off. But regardless of whether this fifth Mouse'd latched onto the Runner or not, the eighteenth Springboard will propel him over an eleventh Cracker once he has jumped onto it; and once you have landed, you will come to a nineteenth Springboard. Once you have jumped onto it, it will propel you onto twentieth Springboard - and once you have landed on this twentieth Springboard, it will propel you over a twelfth Cracker. Once you have landed, you will come to a twenty-first Springboard; once you have ajumped onto it, it will propel you over a thirteenth Cracker. Once you have landed, a sixth Mouse will come arunning up to you - and if this sixth Mouse latches onto the Runner he comes to a twenty-second Springboard, it will for a sixth time not propel him as far as it normally would, and you will for a sixth time have to wiggle the joystick back and forth to shake it off. But regardless of whether this sixth Mouse'd latched onto the Runner or not, the twenty-second Springboard will propel him over a fourteenth Cracker, once he has jumped onto it; once you have landed, you will come to a twenty-third Springboard. Once you have jumped onto it, it will propel you onto a twenty-fourth Springboard - and once you have landed on this twenty-fourth Springboard, it will propel you over two more Crackers. Once you have landed, a seventh Mouse will come running up to you; if this seventh Mouse latches onto the Runner as he comes twenty-fifth Springboard, it will for a seventh time not propel him as far as it normally would, and you will for a seventh time have to wiggle that joystick back and forth to shake it off. But regardless of whether this seventh Mouse latched onto the Runner or not, the twenty-fifth Springboard will propel him over seventeenth Cracker, once he has jumped onto it - and once you have landed, you will come to twenty-sixth Springboard. Once you have jumped onto this twenty-sixth Springboard, it will propel you over an eighteenth Cracker; and once you have landed, you'll come to this round's goal. Once the Runner has passed through the goal, the text "GOAL IN" will appear at the top of the screen - and you will receive 50 bonus points for every tenth of a second you have remaining (the maximum is 20000). The maximum amount of combined time for the next round is 20 more seconds than the fourth...

Round 8
Time: 33 seconds + a maximum of 142 (E2) seconds

Once the Runner has reappeared on the screen, start running to the right, as you come to three Hurdles; once you have jumped over them, two Jumbo Cans will come rolling towards you. Once you have jumped over them, you will come to three rows of green tiles as two more Jumbo Cans come rolling towards you between them - and once you have jumped over them, you will come to two more Hurdles. Once you have jumped over them, you'll come to an Aluminum Can; once you have either kicked it for 100 extra points, or jumped on it to stop the timer, you will come to a Cube, moving downwards. Once you have gone around it, you will come to two more rows of green tiles as a fifth Jumbo Can comes rolling towards you between them - and once you have jumped over it, you will come to two Crackers. Once you have jumped over them, a sixth Jumbo Can will come rolling towards you; once you have jumped over it, you will come to two more Hurdles. Once you have jumped over them, you will come to a Pitfall - and once you have jumped over it, you will come to an eighth Hurdle. Once you have jumped over it, you will come to another Pitfall; once you have ajumped over it, you will come to a ninth Hurdle. Once you have ajumped over it, you'll come to another Aluminum Can - and once you have either kicked it for 200 extra points or jumped on it to stop the timer for a second time, you will come to Special Can. Once you have collected it, the Runner will receive an increase in speed, as the text "SPEED UP" appears at the top of the screen; you will then come to a third Pitfall. Once you have ajumped over it, you will come to a tenth Hurdle and once you have jumped over it, seventh Jumbo Can will come rolling towards you. Once you have jumped over it, you will come to two more Cubes (the second one is moving upwards, while the third one is moving downwards); once you have gone around them, two Jumbo Tires will come bouncing towards you. Once you have gone around them, a Mouse will come running up to you - and if this Mouse latches onto the Runner, it will slow him down, and you'll have to wiggle the joystick back and forth to shake it off. But regardless of whether the Mouse latched onto the Runner or not, you'll come to a Springboard; once you have ajumped onto it, it will propel you over two more rows of slippery green tiles. Once you have landed, an eighth Jumbo Can will come rolling towards you - and once you have jumped over it, you will come to a fourth Pitfall. Once you have ajumped over it, you'll come to a third Aluminum Can - and once you have either kicked it for 500 extra points or jumped on it to stop the timer for a third time, you will come up to an eleventh Hurdle. Once you have jumped over it, you will come to a fifth Pitfall; once you have jumped over it, two more Jumbo Cans will come rolling towards you. Once you have jumped over them, you will come to two more Hurdles - and once you have jumped over them, five more Jumbo Cans will come arolling towards you. Once you have jumped over them, you will come to two more Hurdles; once you have jumped over them, you will come to six more Pitfalls. Once you have jumped over them, you will come to two more rows of green tiles, as four more Jumbo Cans come rolling towards you - and once you've jumped over them, you will come to two Crackers. Once you have jumped over both of them, you will come to two more rows of green tiles with a twelfth Hurdle between them; once you have jumped over it, eighteenth Jumbo Can will come rolling towards you. Once you have jumped over it, you will come to a fourth Aluminum Can - and once you have either kicked it for 1000 extra points or jumped on it to stop the timer for a fourth time, you will come up to two more Cubes (the fourth one is moving upwards, while the fifth one is moving downwards). Once you have gone round both of them, you will come to two more rows of green tiles with a Skateboard between them; once you've got onto it, it will propel the Runner forward, as he comes to two more Cubes (the sixth one is moving upwards, while the seventh one is moving downwards). Once you have gone round them both, two more Jumbo Cans will come rolling towards you - and once you have gone around both of them, you will come to six more Pitfalls. Once you have agone around them, you will come to three more Pitfalls and two more Crackers; once you have agone around them, ten more Jumbo Cans will come arolling towards you. Once you have agone around them, another Mouse will come running up to you - and if this second Mouse latches onto the Runner, it will again slow him down (even if he is still on that Skateboard), and you will again have to wiggle that joystick back and forth to shake it off. But regardless of whether this second Mouse latched onto the Runner or not, you will come to two Walls that are emerging from the ground and receding back into it; and once you have gone around them, two more Jumbo Cans will come rolling towards you. Once you have gone around both of them, you will come to a third Wall that is emerging from the ground, before receding back into it - and once you have gone around it, you will come to a seventh Cracker. Once you have gone around it, you will come to the round's goal; once the Runner has passed through the goal, the text "GOAL IN" will appear above him at the top of the screen. If he passed through that goal on this round's only Skateboard, the text of "GOOD! 10000 PTS" will appear above him at the top of the screen for a fourth time before it rolls away - and you will then receive 100 bonus points for every tenth of a second you have remaining (the maximum is 17500, then it on to Round 9).