Lineage II/Prophet

Prophet are the specialized buffers in the game. They can use all weapons and all armor (even heavy).

Key Skills

 * Berserker Spirit – Increases casting speed, attacking speed, P.atk and M.atk while lowering P.def
 * Bless Shield – Increases defense rate with shield
 * Bless the Body – Increases max hp
 * Bless the Soul - Increases max mp
 * Death Whisper – Increases critical damage
 * Focus – Increases critical rates
 * Greater Acumen - Increases casting speed
 * Greater Concentration – Decreases chance that the magic will be canceled due to damage
 * Guidance - Increases Accurancy
 * Haste - Increases Atk.Speed
 * Invigor - Protects against Bleed
 * Kiss of Eva - Increases Breath Gauge
 * Magic Barrier – Increases M.def
 * Mental Aegis - Protects against various attacks (Dryad Root etc)
 * Might – Increases P.atk.
 * Regeneration – Increases hp generation
 * Resist Aqua - Resistance to water attacks
 * Resist Fire - Resistance to fire attacks
 * Resist Poison - Resistance against poison
 * Resist Wind - Resistance against wind attacks
 * Return - Teleport to nearest town
 * Shield – Increases P. def
 * Wind Walk - Increases moving speed

Equipment
As they need so much Mana for buffing larger parties, and benefit so much from casting time speedups when doing the buffing, robes are actually very popular for Prophets.

Most prophets seem to prefer dual swords to deal a little damage while not buffing.

Prophets may also prefer a bow, where their skill Dryad root, as well as multiple archer-improving buffs (Guidance, Death Whisper, etc.) can give them an advantage in soloing. They also gain from a vastly larger pool of MP, compared to other archer classes. Soloing with a prophet can also be very fruitful. As the extra MP is not needed, the skills Heavy Armor Mastery and Light Armor Mastery can be put to use for much greater P. Def than a robe. The only differences between the two are MP regeneration and price of armor (heavy armor tends to be a bit more expensive). Prophets can be very dangerous solo characters when used this way.

Playstyle
As the prophet can buff so well plus can wear heavy armor, he is also the cleric who is best prepared to be played solo. At the same time, probably no other class gets a party as easily.

Prophets should not be considered healers by occupation by any means. Though prophets do have healing skills from their roots in the cleric class, the extent to which they improve healing skills is dramatically lower than elders and bishops, so prophets cannot act as a healer in a party. Their only real ability to contribute to a party is through buffing.

Class Comparison
As of Chronicle 3 the only buffs really unique to prophets are Resist Fire, Resist Aqua, Berserk, Regeneration, Bless the Body, and Bless the soul. Warcryers have the group buffs for Shield, Might, Guidance, Focus, Death Whisper, Acumen, Haste, Windwalk and Magic Barrier. But Warcryers have no emergency healing like the good old Battle Heal of the Prophet, and Warcryers really need a large party to be really effective, while a prophet also shines in small parties. Last not least warcryers need a lot of levels to max their buffs, while prophets have all the good stuff much earlier.

Fun Facts
An interersting property of the prophet is that, after level 56, the only thing which becomes still better are the spells Bless the Body, Bless the Soul, and the Resist Element stuff. All other buffs are already maxed. Thats why a lot of people only use them as buffer who just sits and buffs at the huntingplace of the party.

The important Beserker Spirit buff is often called Zerk in online discussions.

Prophets are not the only class who get the skill to wear heavy armor, Warcryersy and overlords get it too. With heavy armor mastery they get pdef and casting speed bonusses.