User talk:Procyon

I welcome any and all feedback here, so please post your thoughts. Thank you.

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Sourcing
I'm looking to convert a lot of screenshots and you're responsible for a lot of em. Do you remember if you captured any of the screenshots below? If not, remember where they came from? I would share more, but can only generate 500 at a time! Much thanks! Trig - 06:20, 19 January 2022 (UTC)
 * Binary Land Levels
 * Athena Levels
 * Bubble Bobble Levels
 * Castle Excellent Levels
 * Chack'n level Levels
 * Lode Runner Levels
 * Combat Levels
 * Hi . Yeah, I captured a lot of those images personally, especially the single screen games like Combat, Bubble Bobble, Lode Runner, and Chack'n Pop. Other games like Castle Excellent and Athena were done so long ago, I'm not sure I'd be able to locate them again if I tried.  I have a tendency to add markup to them in the process of making them consumable for a walkthrough.  I know this isn't the most satisfactory answer, but it's the best I have right now.  If I somehow conjure up the source for some of the other images, I'll let you know.  But I'm more likely to stumble across them accidentally than intentionally.   Pro  cyon  03:01, 21 January 2022 (UTC)
 * Maybe to put this another way, are there any significant examples you can think of where you didn't self capture them? Trig - 04:17, 21 January 2022 (UTC)

Thanks for the Thanks
Hey Procyon,

No problem! After I finish the RSE guide, I'm going to apply the new templates me and Prod made to the FRLG pages too - Hopefully, it'll decrease the file size for them. Then I'll probably check out the other Pokémon guides to see what they're like, and maybe go onto a different franchise. Pakuchi -- Someone! Anyone! Respond! 13:54, 1 February 2022 (UTC)

I need some guidance
Hi Procyon! Um, honestly I am kind of embarrassed on pinging you about this considering that you are the head of StrategyWiki, but the thing is, I want to ask for guidance from you regarding about some of my guides because recently I have been thinking of something, I want to know what you think and what will be your advice to me regarding about this, this will be somewhat long so I hope you have time to read, also thank you very much for writing on my Talk page along with Prod, so here it is, I've been thinking of this for quite a while now.

You see, I have these 2 games named Astrobatics and Alien Sky that I made a Stage 2 guide from, and what bothers me is that no matter how much I think of how to improve the guides for these 2 (I can still improve them, in fact 2 more overhauls each but it is not that significant anymore) I can't really think of what more I can provide for these 2 games to make the guides for them Stage 3 eligible, the issue I am thinking about is its levels, or missions as what the games refer, it is some sort of a real time mission

Here are some samples of it: https://www.youtube.com/watch?v=IRzhucERGqE https://www.youtube.com/watch?v=L7X_VzuQG14

The problem with these missions is that they really can't be described anymore with text + picture, while these games have predictable pacing as what I mentioned in its Walkthrough page, this is a roadblock that I feel like its unnecessary to break through

Explaining these missions "down to the bone" as in referring to where would enemies come in, come out, and all that, just feels like unnecessary information and nobody would basically read it, a good example of a game just like this is Sky Force Reloaded, a game I have also nearly mastered a few months ago, I even have my runs in this game uploaded in my YouTube account and I can provide a sample, and just like these 2 games, Sky Force Reloaded also has the same kind of level, basically real time, it has predictable pacing but the levels are way too complex to be torn apart into text + picture form, if you want to recognize the levels of this game you would rather want to just do a trial and error, train your mind memory and muscle memory until you recognize where will enemies appear since enemy positions and appearances don't change, only drops do.

I have been thinking just now that what if the guides for Astrobatics and Alien Sky are already Stage 3 eligible at this point? I will still have to improve them but I believe once I did, they should be at least Stage 3 eligible, but I am afraid that some people may attempt to dispute its ranking and say that it may miss an information, which is also a big problem on my part because I cannot look for someone who has played these 2 games, finished it completely, and then decide to pay my guide a visit and judge it

Assuming that you gave me a go signal to make these guides Stage 3 eligible, I will take that into mind and once I have finally provided 2 more major overhauls I will upgrade it to Stage 3, then, if I was able to find someone who can read these guides and tell me how it is, if it came out as having a really good review saying that it is comprehensive enough, then I will upgrade it to Stage 4 but this is a process that I won't be able to do in just days unless if I am lucky enough to find one quick.

I am really sorry for the inconvenience Procyon, I have mentioned you on Discord about this but it seems that you are already not active in there, thank you. Stormshadow429 (talk) 07:24, 7 February 2022 (UTC)

Thanks for the heads up
Yo, I just wanted to say thanks for the heads up on wip. I'll use it when in the middle of major edits from now on. Pakuchi -- Someone! Anyone! Respond! 13:14, 12 May 2022 (UTC)

Make Betterer
Couldn't Castle Excellent/Walkthrough use template:scrolling map for its page now? Having that giant sprite doesn't seem like it is very helpful. Trig - 21:12, 26 June 2022 (UTC)
 * Thanks for bringing that to my attention, I didn't realize that the file name was repurposed. I went ahead and fixed it without the scrolling map part.  Not sure scrolling map would be very effective there, especially considering it's in a spoiler collapse.  Could be a good idea, I'm not sure.    Pro  cyon  00:51, 27 June 2022 (UTC)
 * Regardless, better have a usable map than a not-usable map. Thanks for the change. Trig - 02:12, 28 June 2022 (UTC)

Re message
Ok I’ll try to check before I submit any editsSclera1 (talk) 02:35, 7 July 2022 (UTC)

Question
Hi i was wondering, would you prefer when writing an article (e.g. enemies guide), if i had to make a quick change and I didn’t have the time to go through an entire thing at once, would you prefer me to initially either list them as headers that are empty underneath or list them in dots points (in case) and then expand on them when i have the chance? Thank you Sclera1 (talk) 06:28, 9 July 2022 (UTC)

It's out of scope
User:MrNemesis/sandbox covers an out of scope game: Fandom Nintendo Page for Extreme Cross. Trig - 16:53, 11 July 2022 (UTC)

Kikai
Couldn't see what the page contained but I found some things that *might* have been the game? Maybe this helps find if this was a legitimate game or not. Worst to worst, maybe we don't have one of these games and it can be added instead. Trig - 02:24, 22 August 2022 (UTC)
 * Kikai by Far Away Times
 * This thing on IndieDB
 * Hisui No Kikai on Metacritic; came out this year
 * Kikai Haouden Gendai Hen, a board game
 * Kikai Shikake No Kan, appears to be an NSFW game? couldn't find more besides gameFAQs
 * I appreciate you digging in to see if there was any real world examples of a game named Kikai. None of these seem to relate to the content that the user added, so it's difficult to determine whether the user's content was based on a real game in development, or more of a fantasy wish-list game.  I'm not going to worry much about it though.   Pro  cyon  17:45, 23 August 2022 (UTC)

I need help on the New Zealand Story Enemies
Procyon, I need your help, there is a lot of enemies in the New Zealand Story, And the art program I use can only hold 700 pixels and will get the picture blurry, Can you help me please. Also can you make all the character sprites what yo did to that Pac-Man Sprites it looks more cool.

By Game Player500

TY for work on the Mighty Bomb Jack page
Hey. Just wanted to say thank you for all the work you did on the Mighty Bomb Jack page. I recently discovered it while trying to make a full game map. All I came for was the images of all the rooms so I could layer them together in a GIMP project... but then I noticed that crazy shortcut from 5 to 11! Turns out it saves time in speedruns compared to warping between the Palace Rooms. It helped me recently get World Record!

I was hoping you could tell me where you found that trick. Seems crazy to think someone could discover it by accident. Did you do a code disassembly or was it in some sort of Nintendo Power or old school strategy guide?

-SpaceColonizer