Tony Hawk's Pro Skater 2/Bullring

Your final stop to being the best pro is south of the border. The Bullhorn Brawl has converted a stadium for bullfighting into a circular skate park. It has it all: funboxes, rails, giant humps, and a halfpipe with a huge loop-de-loop. Just stay out of the bull's path or you'll be run down by hooves.

Strategy
You'll need around 125,000 per run and no bails to get high marks from the judges. The halfpipe you start on is very efficient for getting a good score. Launch up from the side that has the rollin and do a long grab, a rotation, and a single flip trick while getting both rollin gaps. You can keep going back and forth on the halfpipe, but you'll need to use different and special grabs to impress the judges. You can end your vert session by going through the loop (or fullpipe) while in switch stance for an easy 6,000 points.

There are a lot of things to grind such as the funbox with the long rail, the banana box, or the long quarterpipe that surrounds the arena. However, the best way to get points is by grinding the wires high above the level. Start by using the quarterpipe around the level to launch up to the stands. You should eventually find a quarterpipe and a large ramp across from each other. Use the QP to get some speed, then ollie off the ramp to reach up toward the wire. Grind the wire with a high-scoring grind like a special trick or a bluntslide and maintain it until you reach the other side of the level. The long grind should give you a high base score while your multiplier will rise by every light you break on the wire, giving you the "Don't Look Down!" gap every time you do. You can extend your combo when you jump off by landing in a manual and doing an air trick off a quarterpipe to end it.

Cash Icons
It's nothing but $250s for this level and most of them are very high up and spread out far. Getting get them all in one go takes god-like skill, so don't worry if you miss some.


 * $250, $250, $250, $250: Four of these cash icons are hidden in the area where the bull is running. There is a lot of unpleasant bull poop in the path and you should notice that some of them are greener than the others. Run over the green ones and a $250 should be freed from its prison.
 * THPS2 BullringWire.png$250: From the start, go down the rollin and head to the right. Use the quarterpipe that surrounds the main area to launch up to the stands. Go up the quarterpipe in the stands for speed and then angle yourself straight when launching off the ramp in the middle. Grind the wire above and keep grinding until you reach the $250.
 * $250: Continuing from the previous bill, keep grinding the wire past the halfway point to get the next $250.
 * $250: From the start, go down the rollin and go around the halfpipe. Use the quarterpipe that surrounds the main area to launch up to the stands. Go up the quarterpipe in the stands for speed and then angle yourself straight when launching off the ramp in the middle. Grind the wire above and keep grinding until you reach the $250.
 * $250: Continuing from the previous bill, keep grinding the wire past the halfway point to get the next $250.
 * $250: Head over to the banana and then do some back and forth between it and the quarterpipe to gain some speed. When you go up the quarterpipe, you should be able to reach the banner high above. Grind it and jump for the cash above the banner.
 * $250: Head over to the humps and then do some back and forth between it and the quarterpipe to gain some speed. When you go up the quarterpipe, you should be able to reach the banner high above. Grind it and jump for the cash above the banner.

Air Gaps

 * Wussy Rolling Gap (50 points): On the halfpipe, air over the rollin.
 * Plat Gap (100 points): On the halfpipe, go to the side closest to the loop and air off the part that's further back than the rest of the halfpipe to launch over the platform.
 * Gate Gap (150 points): Along the quarterpipe that surrounds arena are four unopenable gates. Air from the QP over the gate and land on the QP at the other side.
 * Launchin On Up (200 points): ): At one of gates, you should find a funbox. Facing the stands, launch off the funbox and land in the stands.
 * Launchin the Pipe (300 points): The fullpipe has a large ramp behind it. Use the ramp to launch high over the loop and land on the ground.
 * Rollin Gap (300 points): On the halfpipe, air over the rollin. You need to cover more distance than the wussy version of this gap.
 * THPS2 BullringTightGap.pngAir Toro (400 points): Behind the halfpipe and near the giant humps are two quarterpipes with the rollin's platform between them. Air from one QP to the other, going over the rollin's platform.
 * Big Enchilada Mama (600 points): Near the fullpipe and the rollins are two large humps. Launch from one hump to the other like two quarterpipes. You'll need to use a different quarterpipe to gain a lot of speed, but then then, it'll also require a perfect angle.
 * Tight Gap (1000 points): On the halfpipe, go up the rollin to find another rollin with some space between the two rollins. Clear the gap and land on the other rollin.
 * Jumpin Da Humps (1500 points): Near the fullpipe and the rollins are two large humps. Get on top of one hump and ollie to the top of the other hump. Like "Big Enchilada Mama", you'll need to use a quarterpipe to gain the necessary speed.

Grind Gaps

 * Lil Wee Wussy Gap (1 point): On the halfpipe, grind the side the that has the rollin, jump over the rollin, and grind the halfpipe again.
 * Enjoyin the View (250 points): Above the quarterpipe circling the arena, there are two banners with red, white, and green flags: one near the banana and the other near the humps. Use the quarterpipes to gain speed by going back and forth until you have enough to reach a banner and grind it. Keep grinding until you get to either edge of the banner.
 * Kink (400 points): On the halfpipe, go to the side closest to the loop and air off the part that's further back than the rest of the halfpipe to launch over the platform. You also have to land in a grind with the rail in front of you.
 * Grindin the Pipe (450 points): The fullpipe has a large ramp behind it. Use the ramp to air toward an edge of the pipe and grind it.
 * Don't Look Down (500 points): While grinding the wire above the stadium, you'll eventually break a light on the wire, giving you this gap.
 * Ramp Rail to Banana (500 points): Head toward the side of the halfpipe that doesn't have the loop and grind the lip, heading toward the right. Ollie off it and head toward a banana-shaped wooden ramp to grind it.
 * Box to Rail (500 points): At one of gates, you should find a funbox. Launch off the funbox and head toward another funbox with a long blue rail. Land with a grind.
 * Nice Friggin Ankles (500 points): Above the quarterpipe circling the arena, there are two banners with red, white, and green flags: one near the banana and the other near the humps. Use the quarterpipes to gain speed by going back and forth until you have enough to reach a banner and grind it. Drop down after grinding the banner to grind the ledge of the stands.
 * Nailin Da Rail (500 points): At the halfpipe, air to the right off the ramp that's across from the fullpipe. Land in a grind on the railing of the halfpipe.
 * Way to Go Amigo (500 points): When you're up in the stands, you should find a quarterpipe and a curved ramp across from each other. Use the quarterpipe to gain some speed, launch off the ramp with an ollie and land in a grind on the wire above the arena.
 * Ramp Rail to Rail (500 points): Head toward the side of the halfpipe that has the loop and grind the lip, heading toward the left. Ollie off it and head toward the funbox with the blue rail to grind it.
 * Takin the High Road (650 points): Above the quarterpipe circling the arena, there are two banners with red, white, and green flags: one near the banana and the other near the humps. Use the quarterpipes to gain speed by going back and forth until you have enough to reach a banner and grind it.
 * Rail Plat Gap (750 points): Near the ramp of the halfpipe that's across the fullpipe, there's a slope with a blue rail on it. Get some speed, then grind the rail until you reach the top. Ollie off and grind the triangular rail that leads back down.
 * Box to Banana (1000 points): At one of gates, you should find a funbox. Facing the banana, air off the funbox and grind the top of the banana.
 * Launch to Banana (1000 points): When you're up in the stands, you should find a quarterpipe and a curved ramp across from each other. Check to see if the ramp is near the banana before starting. If it is, use the quarterpipe to gain some speed and ollie off the ramp toward the top of the banana to grind it.
 * Clenchfest! (1500 points): Above the quarterpipe circling the arena, there are two banners with red, white, and green flags: one near the banana and the other near the humps. Use the quarterpipes to gain speed by going back and forth until you have enough to reach a banner and grind it. Keep grinding until you get to either edge of the banner and jump toward the wires with another grind.
 * Finesse Test (1500 points): When you're up in the stands, you should find a quarterpipe and a curved ramp across from each other. Launch from the side of the ramp and land in a grind on the stand's ledge.
 * Launch to Rail (2000 points): When you're up in the stands, you should find a quarterpipe and a curved ramp across from each other. Check to see if the ramp is near the funbox with the blue rail before starting. If it is, use the quarterpipe to gain some speed and ollie off the ramp toward the blue rail to grind it.

Other Gaps

 * THPS2 BullringThreadinTheNeedle.pngUp to the Stands (50 points): Use the circular ramp surrounding the bullring to launch over the bull's pathway and up to the balcony where the stands are.
 * Threadin the Needle (2000 points): Behind the halfpipe and near the giant humps are two quarterpipes with the rollin's platform between them. Air from one QP to the other, going through the supports that hold up the rollin.
 * Way to Go Gringo!!! (5000 points): Ride through the loop right by the halfpipe.