Witchaven/Enemies

The base HP levels undergo adjustment when a level is loaded. This has two factors: the difficulty setting and a random element. Monsters are therefore tougher on harder skill levels and even monsters of the same type may have slightly different HP values in-game. See the game mechanics section for more details.

In some cases, enemies that revive on the hardest skill level are worth a greater amount of XP when killed for a second and subsequent times. Some of the differences seem like they might be bugs caused by typing errors, but others are harder to explain away in this manner so it is not wholly clear whether some of this behavior is intentional or not. In cases where the values differ, the second number listed for the monster's XP value is the amount it is worth to re-kill after reviving at least once.

Tile # indicates which tile should be assigned to a sprite in BUILD to make the monster function (with NAMES.H for the appropriate game, the "code nickname" will also appear when that tile is selected in the editor).