LEGO Star Wars II: The Original Trilogy/Extras

If you have a LEGO Star Wars I save file, turning this on gives you all of the characters from LSWI (that you have) along with whatever LSWII characters you have. -- costs 250,000 studs. When playing the Free Play mode on any level, this will give you extra characters when turned on. -- costs 30,000 studs. Press a certain button (O on the PS2) to have animals take a dump when riding one. -- costs 10,000 studs. This causes your characters in your party to wear a mask with glasses and a mustache. -- costs 10,000 studs. Grapple chains are now replaced by flowery vines. -- costs 5,000 studs. Gives Chewbacca a backpack with C-3P0's parts in it. -- costs 10,000 studs. Rolling bombs are turned into mini Death Stars. -- costs 5,000 studs. Grants blaster users with 2x blaster damage. For Boba Fett and 4-LOM (who already have upgraded blasters), their blasters now kill any enemy with one shot. -- costs 30,000 studs. This speeds up Force abilities on objects in the environment (not characters). -- costs 25,000 studs. Works like Super Blaster, except it's for lightsaber wielders. -- costs 26,000 studs. If you're playing a starfighter level, this gives your ship a tractor beam that pulls in enemy ships. -- costs 40,000 studs. As the name implies, this grants whoever you're playing as invulnerability to attacks. Another bonus from this extra is that if it is turned on, you won't lose studs when falling into a pit. -- costs 900,000 studs. Stud value is now doubled. -- costs 2,000,000 studs. Any droid character (not IG-88 or 4-LOM) can use this ability. Press a certain button (O on the PS2) to cause the character you're playing as (a droid) to explode. -- costs 20,000 studs. This quickens the building process. -- costs 40,000 studs. Stud value is multiplied by four. -- costs 6,000,000 studs. If you take damage, this extra will regenerate your health. -- costs 290,000 studs. You can see the locations of minikits with this turned on. Arrows will guide you to show you where a minikit is (note: the detector may lead you to a place that is marked as a minikit location, but there is no minikit. This means you have to do something in order for the minikit to appear there). -- costs 500,000 studs. Stud value multiplied by six. -- costs 12,000,000 studs. Jawas, Ugnauts, and Astromech droid zappers are now upgraded. Instead of stunning a droid, the zapper will destroy it. It also can stun characters like the Jedi mind trick. -- costs 15,000 studs. This gives Boba Fett (and Jango if you're using Use Old Save) rockets that can be fired by the same button used to switch characters (triangle on the PS2). These rockets home in if fired at an enemy. -- costs 75,000 studs. Stud value multiplied by eight. -- costs 20,000,000 studs. The Ewok's weapon, the Slingshot, now shoots starship torpedos. -- costs 50,000 studs. When playing a starfighter level, this gives you infinite torpedos. -- costs 90,000 studs. Stud value multiplied by ten. -- costs 30,000,000 studs.
 * Use old save
 * Extra toggle
 * Fertilizer
 * Disguises
 * Daisy chains
 * Chewbacca carrying C-3PO
 * Tow Death Star
 * Super Blasters
 * Fast force
 * Super lightsabers
 * Tractor beam
 * Invicibility
 * Score x2
 * Self Destruct
 * Fast Build
 * Score x4
 * Regenerate hearts
 * Minikit detector
 * Score x6
 * Super Zapper
 * Bounty Hunter rokets
 * Score x8
 * Super Ewok Catapult
 * Infinite torpedos
 * Score x10