Final Fantasy V/Magic and skills

White magic
There are 18 White spells divided into 6 tiers of 3 each. Each White ability earned lets you cast spells from an additional tier with the White ability equipped, so you can cast White spells at any level with the White 6 ability. A W. Mage can cast any White spell. Red Mages can cast White spells in the first three tiers but no further. Again, each Red ability earned lets you cast spells from an additional tier with the Red ability equipped. Unless otherwise noted, all White spells are reflected by targets with Reflect status.

Tier 1

 * Cure: (4 MP) This is the basic healing spell. Restores at least 60 HP with more according to the caster's Mag.Pwr and level. Damages Undead enemies.
 * Scan: (1 MP) Reveals the targets level, current HP, maximum HP, elemental weaknesses, and some status effects. Some enemies are immune or partially immune. A reflected Scan does not show level.
 * Antdot: (2 MP) Removes Poison status from the target.

Tier 2

 * Mute: (2 MP) Causes Silenc status.
 * Protes: (3 MP) Causes Protes status.
 * Mini: (5 MP) Causes or removes Grow status.

Tier 3

 * Cure2: (9 MP) Upgraded healing spell. Restores about three times as much HP as Cure.
 * Raise: (29 MP) Revives K.O.'d ally and restores a small amount (1/16) of HP. Instantly fatal to Undead enemies unless immune. The reflected spell as no effect on allies.
 * Muddle: (4 MP) Causes Muddle status.

Tier 4

 * Blink: (6 MP) Causes Image status.
 * Shell: (6 MP) Causes Shell status.
 * Esna: (6 MP) Removes a variety of negative status effects. This includes Dark, Poison, Grow, Toad, Stone, Mute, Muddle, Paralyz, Aging.

Tier 5

 * Cure3: (27 MP) Restores full health if a single target. Restores about four times as much HP as Cure2 for group targets. If target is undead then reduces HP to critical unless immune.
 * Rflect: (15 MP) Causes Rflect status.
 * Bersrk: (8 MP) Causes Bersrk status.

Tier 6

 * Arise: (50 MP) Revives K.O.'d ally and restores full health. Same effect as Raise & Cure3. The reflected spell as no effect on allies.
 * Holy: (20 MP) Holy based magical attack.
 * Dispel: (12 MP) Removes a variety of (mostly) positive status effects. This includes Float, Image, Bersrk, Regen, Slow, Haste, Stop, Shell, Protes, Reflect. Dispel is not reflected.

Black magic
Like White magic, Black magic is divided into 6 tiers of 3 each, and each Black ability earned adds another tier to the spells you can cast with the Black ability equipped. Red mages can also cast Black spells, but again, only up to third tier. Unless otherwise noted, all Black spells are reflected by targets with Reflect status. Since Black spell are usually hostile, the damage done is reduced according to the Magic Defense of the target.

Tier 1

 * Fire: (4 MP)
 * Ice: (4 MP)
 * Bolt: (4 MP)

Tier 2

 * Poison (2 MP)
 * Sleep (3 MP)
 * Toad (8 MP)

Tier 3

 * Fire2 (10 MP)
 * Ice2 (10 MP)
 * Bolt2 (10 MP)

Tier 4

 * Drain (13 MP)
 * Break (15 MP)
 * Bio (16 MP)

Tier 5

 * Fire3 (25 MP)
 * Ice3 (25 MP)
 * Bolt3 (25 MP)

Tier 6

 * Flare (39 MP)
 * Doom (29 MP)
 * Asper (1 MP)

Other

 * Time magic (time mage)
 * Summon magic (summoner)
 * Spellblade (mystic knight)
 * Dark arts (necromancer)

Magic not divided in levels

 * Blue magic (blue mage)
 * Condemn and predict (oracle)

Magic-like skills
These skills have effects similar to magic, but require no magic points.


 * Animals (ranger)
 * Gaia (geomancer)
 * Songs (bard)
 * Dances (dancer)
 * Mix and drink (chemist)
 * Combine (cannoneer)