Star Wars Knights of the Old Republic II: The Sith Lords/Medium armor

The following require the : Medium feat. Some may only be acquired using ../Cheats/.

Khoonda Militia Armor

 * Bonus: 6
 * Max Bonus: +3

Military Suit

 * Bonus: 6
 * Max Bonus: +3

This standard issue suit provides good protection, but can be heavier and more restrictive than some of its counterparts. Even so, many mercenaries swear the tradeoffs are worth it.


 * Nar Shaddaa
 * Refugee Landing Pad
 * 52 || 1
 * }
 * }

Echani Battle Armor

 * Bonus: 7
 * Max Bonus: +3

This armor provides solid defense at the cost of some flexibility, although it is still an Echani product and is therefore well suited to quick-moving combat.

Cinnagar War Suit

 * Bonus: 7
 * Max Bonus: +3
 * Resist 15/- vs. Sonic

After the Great Hyperspace War a thousand years ago, the heirs of Empress Teta militarized their world and industry, a legacy that produced battle armor still sought after today.

Verpine Fiber Mesh

 * Bonus: 8
 * Max Bonus: +3

Raxsus Nuli had plans of planetary conquest in the wake of Sith aggression. Though eclipsed by recent events, the Jedi saw the pirate jailed and his Verpine stockpiles auctioned.

Exar Kun's Light Battle Suit

 * Bonus: 9
 * Max Bonus: +3

Attributed to Exar Kun, this armor may well have been one of those worn by the Dark Lord prior to his defeat forty years ago. He was rarely without considerable, yet flexible, personal armor.

Heavy Cinnagar War Suit

 * Bonus: 9
 * Max Bonus: +3
 * Resist 20/- vs. Sonic

After the Great Hyperspace War a thousand years ago, the heirs of Empress Teta militarized their world and industry, a legacy that produced battle armor still sought after today. This heavier variety is still as flexible as medium armor, but is as protective as heavier combat suits.

Verpine Fiber Ultramesh

 * Bonus: 10
 * Max Bonus: +3

This Verpine combat suit is the most protective standard medium armor available, surpassing the defensive capabilities of most heavy armor.

Sith Battle Suit

 * Bonus: 7
 * Max Bonus: +7

This battle armor's name is actually created by Aratech, who named it after the Sith to benefit from their fame (or infamy). This combat suit is very flexible for medium armor.

Light Battle Armor

 * Bonus: 7
 * Max Bonus: +2

Providing solid protection for a minimal cost, this armor is excellent for entrenched troops or guards. A force on the move, however, may find it somewhat constricting.


 * Nar Shaddaa
 * Refugee Landing Pad
 * 105 || 1
 * }
 * }

Bronzium Light Battle Armor

 * Bonus: 8
 * Max Bonus: +2

This molded armor is made of better materials than standard military issue, but is still relatively cheap and easy to mass-produce, making it ideal for light militias and the like.

Powered Light Battle Armor

 * Bonus: 8
 * Max Bonus: +2
 * Resist 25/- vs. Sonic
 * +1

This is an early attempt at power-assisted armor. Dampening fields block the noise of servomotors, unintentionally shielding against external extremes in sonic frequencies as well.

Krath Heavy Armor

 * Bonus: 9
 * Max Bonus: +2

Typical of the old Krath military elite, these suits were worn during slave raids on neighboring systems. Slaving is profitable but risky, so little cost is spared in equipment.

Krath Holy Battle Suit

 * Bonus: 9
 * Max Bonus: +2
 * Resist 15/- vs. Cold, Fire, Sonic

Many Krath sought to be guards of their dark temples in armor of this type. Cynics dismiss this fervor, noting that guard duty was safer than participating in military slave raids.

Electromesh Armor

 * Bonus: 7
 * Max Bonus: +6
 * Resist 10/- vs. Energy

This flexible armor is used by Nagai soldiers. It is highly resistant to blaster fire and is designed to allow the Nagai to fully capitalize on their naturally high dexterity.

Jamoh Hogra's Battle Armor

 * Bonus: 11
 * Max Bonus: +2
 * Immunity:
 * +1

Jamoh Hogra was a Zabrak mercenary who feared for his life after a raid on a Sith dreadnaught. He spent a fortune on his personal armor, only to be killed while in the bath.