Super Paper Mario/Chapter 5: Land of the Cragnons

Heart Pillar 5
Oh no, Tippi's lost her strength! Well, there's not much you can do, so seek out the next heart pillar

After exiting Merlon's house, take the left elevator down to the first floor. Now run to the far right wall and use Boomer to blow open the cracked wall, if you didn't before. Now flip to 3D to go through the hole to the other side.

A sign on the wall ahead reads "Eight Blocks, Each Color once" - you'll learn what this means in a few moments. Now use Fleep's page turning power on the glowing tear between the two buildings to reveal a blue switch. Smack it to reveal an opening you can traverse through in 3D, then go through the door at the end. Inside, you'll find eight blocks - hit each of them once to cause the mirror in the back to shatter, revealing a path you can go through in 3D that leads to a door.

You'll emerge in a mirrored version of Flipside, appropriately called Flopside. The town's structure is nearly identical to Flipside (except reversed), but the shops and townsfolk are all different, so take some time to explore this new land.

Take the elevator upstairs and meet with Merlon,... well, make that Nolrem at his house. He'll teach you more about the history of this town, and will also inform you the four remaining Heart Pillars can be found only here. Now take the Elevator up to Flopside's third floor to find the next one on the right.

Now use the Return Pipe to return to Flipside's Tower, and look for Merlon and Tippi by the entrance to chapter 5.

Chapter 5-1: Downtown of Crag
First off you'll see two Cragnons talking to each other Then you'll see yourself appearing in mid-air... MID-AIR?! Waaaaaah you fall down and they take you to the boss He'll ask you if you can keep the .......(i will change this later on) away Accept the request. Then you hear the Cragnons screaming for help You head outside and see the Floro Sapiens. Defeat the two of them and chase them. They head over the bridge in the only door left, then come back and the Cragnons townsfolk will be back. Speak to a guy named Jasoeroid, or something like that, on the rocky platform you fell on. He says an order: left, right, middle.

When you go to the left door, follow the Floros until you reach a block set of three. Remember the order? Jostle the left, then right, and finally the middle. A pipe will appear, so go in it.

NOTE: After solving the first puzzle, you might want to check in with the Jasoeroid again to learn the secret of the next puzzle. But in order to learn it, he'll make you type "please" five times. What a jerk! And it's pretty LOOOOOOOONNNNNNNGGGGGGG!!!!!!!!!! Once he's pleased, he'll teach you secret of the next block trio, which we've listed below (in which case, you can skip him entirely because of this SPM Guide you're reading).

After taking the pipe, watch out for the elephanti-esque Muths. They have 100 hit points and a short temper. While you can easily glide by in 3D, it's worth your while to fight them, as they're worth a cool 1,000 points each. Use Bowser's flame breath to take them down quickly.

Once you reach the three blocks at the end, hit them in the order Jasoeroid suggested:

Middle, Right Left. Left, Right, Middle Right, left, Right Right, Middle, Right Right, Left, Middle Middle, Left, Left Left, Right, left Left, left, Middle Middle (I cannot believe it!)

Once you've done so, a pipe will rise from the ground that will transport you to the background. Follow it right, then take another pipe to reach the Star Block.

Chapter 5-2: Pixls, Tablets, and Crag
This level involves finding a series of well hidden items. However, to aid you in your quest, there are three video screens scattered about that reveal a tip about what you should do. However, since you're reading this guide, there's no reason to explicitly seek them out.

Item #1 - Water Tablet Get your feet wet at the first waterway by diving beneath the platform and sink to the water bed. You'll find a treasure chest containing the first of three items: a Water Tablet.

At the surface, head through the door to your right.

Through the door, head left to find a floating door, and a group of four seemingly indestructible blocks. A quick flip to 3D reveals the charade: they're actually your run-of-the-mill bricks! Plant a bomb to take them out, then flip back to 2D and activate the exposed switch. Now climb the landform that appears to go through the door.

After the video screen, flip to 3D at the first ground pillar to reveal a path on the left you'll have to venture down. Drop off the ledge and continue to the ground floor.

Item #2 - Fire Tablet At the base, you'll find an odd rock thing. Use Bowser's flames breathe to burn it away, revealing a Fire Tablet. Now venture back through the door to the previous section.

Look for a door near the right wall (there's also a save block, just past the video screen). Through the door, cross the gap via the floating platform and continue on to meet back up with you-know-who.

Mini-Boss

 * O'Chunks
 * HP:40
 * ATK:2
 * Max ATK:3
 * Reward:2000 points
 * Attacks:
 * Jump
 * Ground Pound
 * Running Lunge
 * Twister Throw
 * Spin Slap
 * Brick Break

O'Chunks is back, and better than ever (or so he claims). He may be a bit stronger, but he's still no match for your skills. The easiest way to defeat him is to grab and toss him with Thoreau to stun him, then jump on his head, as always. Alternatively, Bowser's flame breath is also highly effective, but you'll still have to contend with O'Chunks attacks.

Later
Item 3 - Stone Tablet With O'Chunks defeated, continue on until you come across an impassable wall. Flip to 3D to discover it's actually a dinosaur shaped statue. Run around it a few times (as the video screen hinted at earlier) to make a Stone Tablet appear on the statue's nose.

With all three items in tow, run back through the door to the previous section.

See the pipe on the four bricks? You can float to it as Peach by leaping off the landmass to the right. Warp down it to emerge in the background, then move to the peak of the mountain, to fall into a cavern. Inside, you'll find three pictures on the wall, which represents the order you'll have to place the three tablets.

After that, head up the tall mountain -- climb the blocks all the way up. At the top, point the Wii Remote at the screen to find a hidden block that will extend a ladder, when hit. Climb it to the top, then flip to 3D to leap up one more platform, where you'll find three pedestals. Place the three tablets in the pedestals in this order, from left to right: Stone, Water, Fire.

Setting the tablets in the proper order will cause a Pixl named Cudge to join your team! Cudge is able to smash things up with his power - test it out on the large yellow block almost directly below you on ground level to reveal a pipe that leads to the final cavern.

Hit the star block in the end and that's that!

Chapter 5-3: A Crag in the Dark
I hate this level so much. Here you meet Flint Cragley, an archeologist searching for his crewmen. You help him out, so go down the pipe and go past the locked door (remember where it is for now) and proceed down into another pipe. Go past the the upside-down Buzzy Beetles and into the third pipe.

Run along until you reach this wooden door. Inside, you'll find a mine cart. These will take you on a carefree ride throughout the caverns. Flip to 3D shortly into the ride to take an alternate route and enter the door at the end.

WARNING:If you don't switch tracks by using 3D, you'll come across a pipe that leads to a tribe of brain-controlled Cragnons, as indicated by the weird sprouts on their heads. Stay far away from these guys, not only will they attack, but you'll actually lose points if you harm them. There is nothing of value in this room, so it's best to avoid it entirely. Just keep on the lookout for more brain-controlled Cragons throughout the level.

Crewman #1: Use Peach to leap over the chasm to the other side (if you fall in accidentally, hit the left block to extend a ladder you can use to climb back up). Drop off the far side to discover the first crewman. Speak with him to direct him back to Flint, then exit the room the same way you entered, via the block's ladder. Oh, and as for the tunnel below the crewman? Ignore it - there's just more brain-controlled Cragnon there.

Ride the mine cart back to the door leading into the main cave. Either use the spring, or flip to 3D, to pass the brick wall by the spring and work your way to a yellow brick at the end of the cavern. Destroy it with Cudge, then head through the revealed door.

Hop into the mine cart inside for a long journey to the next door. There is nothing of importance in this room, so don't worry about flipping between two-dimensions. Enter the door at the end.

Crewman #2: Up ahead, the path splits in two. Stick to the high road and follow the bricks. Even though it appears it leads you to a dead-end, flip to 3D to discover several destroyable bricks. Use Boomer to clear them out and continue on to find the second crewman in an alcove just beyond. Now skip the tunnel just below, as it contains little of value (unless you like being attacked by rabid Cragnons) and head back to the entrance.

With the crew rescued, it's time to return to Cragley. To get back to him, ride the mine cart back to the main shaft (YAWN), take the pipe along the left wall, then climb back up through the caverns. Cragley will reward you with the key to unlock the door you passed earlier. Go unlock it now and ride the mine cart inside.

Once in the next section, smash the large block that's blocking the road to reveal a ? block that contains a Mega Star. Grab it and charge through everything. About halfway through, you'll find another large block you can smash through to reveal a door. Go through it to find the Star Block.

Chapter 5-4: The Menace of King Croacus
Boss:O'Chunks

Boss:King Croacus HP:50   Attack:2 Your best bet is to go with Bowser and Carrie