Star Wars: Knights of the Old Republic/Sith Academy

Way of the Sith
Once you're ready, takes you to meet the academy's Master, Uthar Wynn. He addresses you and other prospective students in the hub of the academy:


 * }


 * This is a small identification card marking you as a student within the Sith monastery on Korriban. It will allow you to come and go as you wish.

You're taken to your bedroom to the northwest of the academy's hub, where Uthar remains, kneeling to meditate.


 * }

Gain prestige:

Bedroom
Your bedroom is at the end of a corridor to the northwest of the academy's hub. There's a footlocker by your bed, in the northwest corner:

Star Map: Korriban
The corridor exits your bedroom to the southeast. As you travel south you'll pass your instructor Yuthura Ban standing at the foot of her own bed on the right, to the west. She speaks to you:


 * }

Double-Cross

 * }

If you ask her how you get more prestige she can give you a lead, after telling you that the first and easiest way would be for you to learn the :


 * }

If you want to know more about these ruins on the surface, she confirms you can only gain entrance to the tomb of Naga Sadow in the company of Master Uthar, so even as a light side character you must prove your worth to him by gaining prestige to be admitted as a full Sith:


 * }

If you ask her to tell you about herself she'll mention she was from Sleheyron, and if you return it's easy to persuade her you'd like to know more about her:


 * }

Once she's told you more you can return to ask how she became a Sith, although she still needs to be persuaded to let you hear the tale:


 * }

It's easier for a male character to persuade her:

Otherwise:


 * }

Once she's told her tale, she considers you her friend:

Double-Double-Cross
A Sith guard patrols the corridors to the west of the academy's hub:


 * Greetings, Student.

Two male Sith students wander the main corridor between the east and west ends of the academy, and their comments may shed some light on how you might gain prestige:


 * Sorry, I don't have time to speak. My training awaits.
 * You aren't even a full Sith. Don't bother me.
 * Get out of my way. I don't have time to deal with hopefuls.
 * Come back when you've taken your final test. If you survive it.
 * If Master Uthar gives you an order, you'd better follow it. There were some students who disobeyed him and now they're hiding out on the surface somewhere.


 * There are some students in hiding that refused to follow an order. Master Uthar wants them found and dead... and is offering a reward for it, too!


 * Just be careful if you go into the valley. I hear there's a hermit living in the hills that kidnaps students.
 * The former master of the academy, Jorak Uln, is supposedly hiding out in the hills on the surface as some kind of mad hermit.


 * Word is that one of our experimental droids went mad and escaped and is hiding in the ruins. I wonder why we don't just gather up and destroy it?
 * One of my friends went to find that crazy droid that's hiding in the ruins in the valley. He hasn't come back, yet.


 * Ha! It's great to be on the winning side, isn't it? We've been crushing the Republic at every battle so far!
 * The latest reports say the Republic is on the run. Before long the Sith will be ruling the entire galaxy.
 * Darth Malak is one of the greatest Sith leaders ever. I hope he comes back to the academy before I leave.
 * It is my most fervent hope to serve under Darth Malak once my training is complete. Don't you feel the same?


 * }

Hijata and two other Sith students standing on the southeast side of the academy's hub do likewise. Uthar Wynn kneels in the center, meditating:

Otherwise:


 * }


 * This datapad contains coded instructions from Master Uthar to someone by the name of Adrenas. You are not sure what the instructions detail, save that he requires the chamberlain to go to Dreshdae to gather the ingredients.

Speak to Yuthura again:

Otherwise:


 * }

You need to be moderately persuasive to successfully lie about saying something to him, although the outcome is the same as telling the truth or failing:


 * }

If you still have Master Uthar's Sith datapad, you can tell her that he wants her poisoned:

Otherwise:


 * }

Uthar Wynn's room is at the west end of the main corridor running the length of the academy. The door is in the south wall:

Yuthura's passcard opens the door so that using isn’t necessary to unlock it. His bed is at the west end of the room:

There's a locked footlocker by the bed, in the northwest corner:

Doubting Sith
To the south of your bedroom and across the main corridor connecting the east and west ends of the academy, Kel Algwinn kneels to meditate at the foot of his bed to the left, on the east side. The corridor to the south turns east into an empty bedroom, where there's a locked footlocker by the bed, in the northeast corner:

If you speak to Kel Algwinn:


 * }

After asking if he knows anything about the Code of the Sith, you can provoke him to attack you:

Otherwise:
 * }

However, if your alignment is dark (< 40), you have other opportunities to provoke an attack after asking if something's wrong:

Otherwise:


 * }

You can provoke him before persuading him, but experience is received if you're successful (although it's harder if your alignment is dark):


 * }

He receives bonuses depending on your character level:

Thus at character level > 14:

This may move you closest to the dark side of the Force with alignment > 60 and result in most experience received at level < 13, but otherwise you move closest to the dark side, receive more experience and gain prestige if you don't provoke him and tell Master Uthar of his doubts instead:


 * }

If you ask Yuthura if she knows a student named Kel, she advises you to betray him if you know something:


 * }

If you need to give Lashowe a lead before she'll agree to work together, you can now tell her she could go and talk to Kel Algwinn:

However, this isn't the only lead you can give her and it prevents you from gaining prestige by telling Master Uthar:

Otherwise:
 * }

If you speak to Yuthura afterwards:


 * }

Alternatively, you can forego the opportunity to gain prestige and get him to leave the academy:


 * }

After advising him to think about joining the Jedi, he does exactly that and he may now be found in the training room of the Jedi Council chambers on Dantooine:


 * }

Code of the Sith

 * }

Experience is received each time you ask about the Code of the Sith, which can be exploited to level up (although this is neither necessary nor recommended). You can ask her to explain each line, which will help answer Master Uthar's question after reciting the Code:


 * }

You can now return to the hub of the academy to the east to demonstrate your knowledge to Master Uthar:

If you make a mistake, he stops you and you must begin again until you get it all correct:

Otherwise:


 * }

After reciting the Code, you must answer one of three randomly selected questions, true or false:

If you get it wrong, you must recite the Code again before answering his question. Otherwise:


 * }

Renegade Sith

 * }

The Sith teacher standing with the Sith student on the northeast side of the academy's hub can also tell you about the renegade Sith students:

Otherwise:

Return:


 * }

Sword of Ajunta Pall
If you speak to the Sith student standing with the Sith teacher on the northeast side of the academy's hub:


 * }

Return:


 * }

can be found to the north of Lashowe, kneeling to meditate at the foot of his bed to the west:

k35_sha_mercy


 * }


 * }

Valley
is in the north wall of the room to the north of the academy's hub. A Sith guard stands on the right, on the east side, while another patrols the corridor between this room and the hub. There's a plasteel cylinder by the south wall in the southwest corner, and a locked footlocker by the north wall in the northeast corner:

Adrenas also stands in the northeast corner, with a female Sith teacher and Tariga:


 * }


 * }

The female Sith teacher can help, albeit grudgingly, by informing you of Jorak Uln:

Otherwise:


 * }

Once you've gained all necessary prestige:

When you first speak to Tariga, he can be asked about the valley and the ruins and tombs there, as well as the shyrack and tuk'ata you'll encounter:


 * }

There's another female Sith teacher in the southwest corner, watching as a male and female Sith student spar with lightsabers. Another male Sith teacher stands instructing two male Sith students kneeling in the northwest corner.

Hermit in the Hills

 * }

When you enter the valley the student Dak Vesser to the northwest of the entrance can also inform you of the hermit in the hills before you encounter him in the. Although you'll also encounter the student Mekel with Jorak, he doesn't really have anything to say if you speak beforehand (he can be found down the corridor on the south side of the main corridor opposite Lashowe, standing at a computer panel to the left, on the east side):

Otherwise:


 * }

Otherwise, once you've asked what makes him so sure he'll be the one who makes it, you can try to persuade him to tell you why (although the fact that prestige can be gained with Sith artifacts brought back from the valley can be learned elsewhere):

Otherwise:

If you don't encounter him in Tulak Hord's tomb, once you've gained all necessary prestige:


 * }

If you speak to a female Sith teacher back in the academy after your encounter in the tomb:

Once Jorak has given you the ancient Sith tablet or you've retrieved it from his remains, turn it over to Master Uthar (you gain no prestige for finding Jorak or killing Mekel):


 * }

Interrogation Room
The interrogation room is beyond the door in the north wall at the east end of the academy's main corridor. As you enter, the Sith interrogator standing at the computer panel by the north wall speaks to you, presenting you with an opportunity to gain prestige:


 * }

The Sith victim stands in a cage to the west:


 * [The Mandalorian is imprisoned and cannot respond.]

There's a locked metal box in the southwest corner:

All that remains is to question the Mandalorian prisoner...

Mandalorian Weapons Cache

 * }

The Sith interrogator steps back to the entrance, allowing you to use the computer panel to interrogate the prisoner:


 * }


 * }

Since you move closer to the dark side of the Force if you inject truth serum, a light side character should start by asking if there's any way you could free him, then convince him to trust you so that he tells you how before using the serum console:


 * }

However, your chance of success is dependent on the ratio between your main character's total rank and level: ratio = rank / (level + 5).

Failure results in the injection of a single dose of truth serum, and ten such injections will result in the prisoner going into shock:

However, even a 25% chance of success should be sufficient, since the chance of at least one success from nine attempts is 100 * (1 – (0.759) ) or ~92.5%: even a character with no points spent in Computer Use and 8 should be able to achieve this with bonuses from items and a  power. Even in the unlikely event that all nine attempts are failures, moderate dosages of anti-serum can be applied to allow more attempts to be made until one is successful:


 * }

In either case the Sith interrogator leaves after berating you:

Otherwise, you must inject truth serum and move closer to the dark side of the Force the first time you do so:


 * }

The doses in each dosage are as follows:

His response after each injection gives some indication of how many doses he's had in total, as does his response to questioning:


 * }

If you can dominate minds then he'll tell you the location after five doses (one high dosage); otherwise, he'll only do so after exactly nine (three moderate dosages is simplest).

The Sith interrogator overhears and wants to take credit for it:


 * }

If you let him get away with this, then when you return to Master Uthar:

Otherwise:

He receives bonuses depending on your character level:

Thus at character level > 14:

When you return to Master Uthar to tell him you know the location of the Mandalorian prisoner's weapon cache:

Otherwise:


 * }

Aiding Lashowe

 * }

can be found standing at a computer panel at the entrance to her bedroom on the west side of the north corridor to the east of your own bedroom. How she responds depends on whether or not you persuaded her to like you upon your first meeting back in Dreshdae:

Otherwise:

Otherwise:

Otherwise:

Otherwise:

Otherwise:
 * }


 * }

If you can dominate minds or your character is male then she can be persuaded to let you work with her without any further conditions:

Otherwise it's more difficult to persuade her, particularly if she dislikes you, and even if you succeed then she wants you to give her a lead for how she could gain more prestige:


 * }

If you don't know any leads then you can try to lie about one, but it's simple enough to ask around the academy until you have one:


 * }

In any case, once you've convinced her to allow you to help:


 * }

Lashowe can now be found at the north end of the valley outside, to the east opposite the door to Tulak Hord's tomb. You earn most experience and prestige by refusing to let her return the holocron by herself, and not lying about killing her when you return it:


 * }

If you let her return the holocron herself, you're about to learn not to be so demure in the future:

If you're willing to move closer to the dark side of the Force then you can salvage something from the situation by confronting her about this betrayal:

Otherwise:

Otherwise:
 * }

She receives bonuses depending on your character level:

Thus at character level > 14:

She's slightly more challenging than out in the valley, and different items are retrieved from her remains. Let's find out what Master Uthar thinks of this:

If you don't aid her, then after gaining all necessary prestige:

Dueling Room
The dueling room is beyond the door in the south wall at the east end of the academy's main corridor. As you enter for the first time, you witness combat between a Sith duelist and a captive Republic soldier to the left, on the east side of the room. Once the duelist kills the captive, he moves over to the computer panel in the center of the room, opposite the door. There's a locked metal box in the southeast corner:

You can speak to the Sith duelist, although there isn't much point in doing so until you make a peaceful return from the :


 * }

Computer panel

Otherwise:

1521 1493 ?


 * }

You can start combat with up to three prisoners, at which point the Sith duelist will have left.


 * }

Slice the console:

To the right on the west side of the room, a male Sith student shocks four captives held in cages around the south and west walls.


 * Go away. There's nothing we need to talk about.
 * The Republic will come for me. And when they do, you'll get what's coming to you!
 * You can release me or kill me... but don't stand there pretending to be my friend.
 * Get lost, Sith. I'm not falling for any of your tricks.
 * [The captive cannot speak at this time.]
 * }

Dreshdae
The door to Dreshdae is in the south wall of the academy's hub, with a Sith guard standing on the right, to the west.