Super Mario Sunshine/Pinna Park

Episode 1: Mecha Bowser Appears!

 * Objective: Beat Mecha Bowser.

You may notice that this level has two parts. You start on the beach which extends quite a way to the right, and in front of you is a gate to the actual amusement park.

Run forward to the gate and you'll see Shadow Mario waiting. Go inside, then start following him to a large fountain. There is a cutscene where he jumps into the fountain and it opens up to reveal a giant robotic monster that breaths fire. It's Mecha Bowser, a mechanical version of Bowser and a tribute to Mechagodzilla.

The director of Pinna Park seems to think this is some kind of audition and tells Mario to use the roller coaster to defeat the giant monster.

When the battle is over there is another cutscene. Shadow Mario and Peach pop out of the head of the robot and Shadow Mario takes off his mask revealing he is actually Bowser Jr. He's gotten the idea that Peach is really his mother but Mario kidnapped her. So the graffiti and pollution was his way to frame Mario and send him to jail. He tells Mario to stay away from "Mama Peach" and flees to Corona Mountain, taking Peach with him and leaving a Shine in the fountain.

Episode 2: The Beach Cannon's Secret

 * Objective: Complete a hidden obstacle course level

The amusement park is closed for this episode so everything happens on the beach. A Monty Mole has taken up residence at the far end of the beach and is firing Bullet Bills at you. You can usually dodge these with no problem but you can also shoot water to make them explode in mid-air. Keep running to the source of this attack and when you get close he stops firing Bullet Bills at you and throws Bob-ombs instead. Spray them to deactivate them for a few seconds (they turn blue) and throw them back using. After three hits, you'll defeat him and you can now jump into the cannon to reach a secret mini-level.

This course is all about speed and timing; it's made up of huge blocks that appear and disappear. In the first section, make good use of the green and white "Yoshi Egg" style blocks as they don't fade away; you can stop and work out you timing for the next run. You can rest at the large grey platform; break the middle crate here to get a 1-Up. There is a long bridge with Stus past this but you can ignore it. Instead, follow the arrow and bounce up the four square platforms that act like trampolines.

There are more disappearing blocks at the top, but this time they're all in a row and disappear in order. You'll need a bit of extra speed to keep up, so use the slide-somersault technique; basically while running, press to slide on your belly then press  to get up with a little somersault. Doing this continually makes you go faster than just running. This should get you to the next grey platform. The next section is similar except you have to round a corner. There is a 1-Up at the corner but it's better now to go for it since you're unlikely to catch up in time.

The Shine will be waiting at the end of this last row of blocks.

Episode 3: Red Coins of the Pirate Ships

 * Objective: Get all the Red Coins.

Enter the park and you'll be shown the pirate ships. This is another episode where you need to find 8 Red coins to make the Shine appear. The ships themselves swing from side to side, but on every third switch they make a complete loop so it's not really possible to stand on them for long.


 * 1) The first coin is on the platform where you jump on the first ship.
 * 2) Jump on the first ship, and go to the aft. Hang on as it swings right; the coin is fairly high up and you may have to hover a bit to catch it.
 * 3) Do the same for the second ship but this time ride on the fore as the ship swings left.
 * 4) Ride the second ship to the left again, but this time jump and hover to the green cage. The next coin is sitting on top.
 * 5) Go through the door in the front of the cage to get inside, then go through the trapdoor to get under it. Follow the mesh to get the next coin on the underside.
 * 6) Drop down to another wire mesh. There are Koopas underneath so do a ground pound above them to knock them off. Go back and go through the trapdoor to get underneath the mesh yourself and collect the next coin as you follow it.
 * 7) Go through another trapdoor into a cage, and through another trapdoor to get on top of the cage. There is a mesh ramp going up from there. Jump to the underside of the ramp and start climbing to get the next coin. There are Koopas on top of the ramp and you need to kick them off from the other side as long as you're down there.
 * 8) Go back to the cage and jump on top of the ramp. Follow it to the top where the last coin is waiting.

The Shine will appear right by the last coin.

Episode 4: The Wilted Sunflowers

 * Objective: Revive the wilted sunflowers

The park is closed again so explore the beach a bit. The normally healthy looking sunflowers are all brown and wilted because they are being eaten from below by what look like green and white eggs. Try spraying one and it turns out to be a sea turtle that's burrowed into the ground. So to revive the flowers you need to remove all these pesky turtles. Once you've gotten one to wake up, it will attack if you're close enough, and it will always lands on its back. This is no problem for it if the ground is hard, but if it happens to be soft beach sand then it gets stuck for a moment.

So lure the turtle into attacking on the sand and when it gets stuck do a ground pound on its underside. When it's gone, sunflowers sprout all around and one of the wilted sunflowers will come back to life. Do this five times to revive the mama sunflower, who'll always be last, and she gives you a Shine.

It turns out that these sea turtles have been keeping the Yoshis away from the island, so when this episode is done they will return. There will always be a Yoshi egg on this beach, even if you go back to a previous episode. Every other level but one will have a Yoshi egg in one episode, including one inside Pinna Park. Also, Shadow Mario will try to steal an egg from Delpino Plaza, and once you get him to drop it a Yoshi egg will always appear next to one of the bell towers.

Episode 5: The Runaway Ferris Wheel

 * Objective: Knock the large Electro Koopa in the Ferris wheel off of it.

Enter the park. You may notice the Ferris Wheel is spinning unusually quickly. If you walk behind it, you'll see Electro Koopas on the gates. You'll have to climb up to the top past the Electro Koopas, and knock the large one off. You can shoot the green gates to rotate them.

An easier way to get to the top is to go up by the Deku Tree and climb up the slope through the brick arch to the right of the bridge. At the end, there's a left turn - don't go to where the two Piantas are - go to the side, where you can see a view of Gelato Beach. Switch to the hover nozzle and jump off. Hover to the left, and you'll skip past some of the fences. Once you get to the top, you can knock the Electro Koopa off.

However, there's an even easier method - go up to the brick arch, but don't go through it. Go to the left to the bridge. Go to the platform by the roller coaster, and jump to the green fences. Climb up. When you get to the very top, face the Ferris Wheel. You'll see the Electro Koopa. Use a backflip and hover to the platform to either side. Walk under the Electro Koopa, and hang under the fence it's on. Flip it by jumping. A cutscene will show it falling into the water, and a Shine appearing at the top of the Ferris Wheel.

The Ferris Wheel will also slow down, allowing you to jump onto it and get to the top.

Episode 6: The Yoshi-Go-Round's Secret

 * Objective: Get an orange Yoshi to the Yoshi-Go-Round for an obstacle course.

Go into the park. When you go to the Yoshi-Go-Round, you might realize that there is Yoshi missing! The girl next to it says that it was orange. You need to find the Yoshi egg that's hiding in the park. It's by a big tree with a nose. There is a cliff with a guy and a Yoshi egg. Feed it the fruit it wants. (Note: if it isn't orange then feed it a pineapple or mango afterwards!) Now that you have an orange Yoshi, run back to the missing Yoshi spot on the Yoshi-Go-Round to enter the obstacle course.

Jump across the spinning blocks. When you reach the safe area, pound the far nail for a 1-Up. Then, jump the spotted blocks red-green-black-blue. When you get to the blue block, let it loop around for a 1-up. Then, jump black-green-red. Jump onto the orange platform, then the orange block. It'll slide over to a large set of orange blocks. Once it gets to the end, jump off quickly, as it'll disappear. Walk to the left until you get to the end. Switch to side view. Jump on the moving block and ride to the next section. Backflip up a step, then backflip and wall kick to the top. Again, switch to side view so you can wall kick up the blocks more easily. Walk to the edge, then jump onto the moving block when it's at the bottom of its path. Use it as an elevator and when it gets to the top, jump off to the left. From there, just jump to the Shine.

Episode 7: Shadow Mario in the Park

 * Objective: Catch Shadow Mario.

Enter the park and you'll see Shadow Mario again. Just chase him and shoot him until he stops for a Shine.

Episode 8: Roller Coaster Balloons

 * Objective: Shoot all the balloons in 3 laps of the roller coaster.

Enter the park and go to the roller coaster. Talk to the green person to ride. Just shoot the balloons for a Shine. It can be tricky, however. Try to get multiple at a time. They have a large hit area, so you can hit two at a time even if they're not lined up by shooting between them.

100 Coins
A relatively easy way to get 100 coins is to go to Episode 2 and spray all the bullet bills with water, mainly the yellow ones, since they give out eight coins at a time. Also you can water the sunflowers for more coins. If you spray certain spots on the beach you will also receive coins(If you do this, you will find an infinite amount of coins).