Star Wars: Knights of the Old Republic/Grenades

All grenades have Area of Effect: 4m and Range: Long.

A level 4-6 's feat reduces grenade DCs by 2, while a level > 6 Scout's Uncanny Dodge 2 feat reduces them by 4. A successful saving throw halves any damage (rounded down) and results in no secondary effect for all but Thermal Detonators.

Concussion Grenade

 * None
 * Secondary: Stun for 9 seconds
 * Will Save: DC15 for no effect

This type of grenade explodes in a concussive wave of force that disrupts the senses of both organic and inorganic targets in the area of effect.


 * Taris
 * South Apartments
 * 88
 * 2
 * Taris
 * Upper City South
 * 80
 * Infinite
 * Taris
 * North Apartments
 * Sith Trooper
 * 80
 * 1
 * Taris
 * Upper Sewers
 * Weapons Locker
 * 80
 * 2
 * Taris
 * Black Vulkar Base
 * Metal Box
 * 80
 * 2
 * Taris
 * Hidden Bek Base
 * Footlocker
 * 80
 * 6
 * Taris
 * Sith Base (Taris)
 * Weapons Locker
 * 80
 * 3
 * Taris
 * Davik's Estate
 * Strong Box
 * 80
 * 1
 * Dantooine
 * Courtyard
 * 80
 * 5
 * Tatooine
 * Czerka Office
 * 80
 * Infinite
 * Kashyyyk
 * Czerka Landing Port
 * 80
 * 5
 * Kashyyyk
 * Upper Shadowlands
 * Rubble
 * 80
 * 1
 * Kashyyyk
 * Upper Shadowlands
 * Metal Box
 * 80
 * 1
 * Manaan
 * Docking Bay
 * 80
 * 5
 * Manaan
 * Hrakert Station
 * Footlocker
 * 80
 * 1
 * Korriban
 * Dreshdae
 * 80
 * 5
 * Leviathan
 * Command Deck
 * Grenades
 * 80
 * 6
 * Unknown World
 * Rakatan Settlement
 * The One
 * 80
 * 5
 * Unknown World
 * Elder Settlement
 * Plasteel Cylinder
 * 80
 * 5
 * Unknown World
 * Temple Main Floor
 * Footlocker
 * 80
 * 5
 * }
 * 5
 * Leviathan
 * Command Deck
 * Grenades
 * 80
 * 6
 * Unknown World
 * Rakatan Settlement
 * The One
 * 80
 * 5
 * Unknown World
 * Elder Settlement
 * Plasteel Cylinder
 * 80
 * 5
 * Unknown World
 * Temple Main Floor
 * Footlocker
 * 80
 * 5
 * }
 * Footlocker
 * 80
 * 5
 * }

Frag Grenade

 * Piercing, 20 points
 * Reflex Save: DC15 for half damage

Fragmentation grenades are very basic. They explode when thrown, showering the enemy in shrapnel. It's not elegant, but it's definitely effective.


 * Endar Spire
 * Command Module
 * Republic Soldier
 * 80
 * 1
 * Endar Spire
 * Command Module
 * Footlocker
 * 80
 * 2
 * Taris
 * South Apartments
 * Backpack
 * 80
 * 1
 * Taris
 * South Apartments
 * 88
 * Infinite
 * Taris
 * Upper City South
 * 80
 * Infinite
 * Taris
 * Undercity
 * 60
 * 5
 * Taris
 * Undercity
 * Sith Patrol Leader
 * 80
 * 2
 * Taris
 * Lower Sewers
 * Weapons Locker
 * 80
 * 2
 * Taris
 * Upper Sewers
 * Corpse Pile
 * 80
 * 2
 * Taris
 * Black Vulkar Base
 * Metal Box
 * 80
 * 2
 * Taris
 * Sith Base (Taris)
 * Weapons Locker
 * 80
 * 3
 * Taris
 * Davik's Estate
 * Strong Box
 * 80
 * 1
 * Dantooine
 * Courtyard
 * 80
 * 5
 * Dantooine
 * Matale Grounds
 * Zuulan Sentar
 * 80
 * 1
 * Dantooine
 * Sandral Estate
 * Footlocker
 * 80
 * 2
 * Tatooine
 * Dune Sea
 * Rodian Thug
 * 80
 * 3
 * Kashyyyk
 * Czerka Landing Port
 * 80
 * Infinite
 * Kashyyyk
 * Great Walkway
 * Corpse
 * 80
 * 1
 * Manaan
 * Hrakert Station
 * Footlocker
 * 80
 * 1
 * Manaan
 * Hrakert Station
 * Footlocker
 * 80
 * 2
 * Manaan
 * Hrakert Station
 * Thug
 * 80
 * 2
 * Korriban
 * Sith Academy
 * Footlocker
 * 80
 * 1
 * Unknown World
 * Temple Main Floor
 * Footlocker
 * 80
 * 5
 * }
 * 80
 * 1
 * Manaan
 * Hrakert Station
 * Footlocker
 * 80
 * 2
 * Manaan
 * Hrakert Station
 * Thug
 * 80
 * 2
 * Korriban
 * Sith Academy
 * Footlocker
 * 80
 * 1
 * Unknown World
 * Temple Main Floor
 * Footlocker
 * 80
 * 5
 * }
 * Footlocker
 * 80
 * 5
 * }

Adhesive Grenade

 * None
 * Secondary: Entangle for 15 seconds

These grenades cover the target area in a gooey bio-adhesive that traps anyone caught within the effect. It quickly degrades, allowing allies to soon pass unhindered.

Those entangled suffer -4 and cannot use Force powers; grenades and ranged weapons can still be used, as can melee weapons when within attack range, and lightsabers can still deflect blaster bolts.

s, and and Wave, may appear to knock those entangled down and out of the adhesive, but they remain entangled in their new location for the remaining duration.


 * Dantooine
 * Courtyard
 * 130
 * 5
 * Tatooine
 * Czerka Office
 * 130
 * Infinite
 * Kashyyyk
 * Czerka Landing Port
 * 130
 * 5
 * Korriban
 * Dreshdae
 * 130
 * 5
 * Korriban
 * Dreshdae
 * 130
 * 1
 * Unknown World
 * Elder Settlement
 * Plasteel Cylinder
 * 130
 * 5
 * Unknown World
 * Temple Main Floor
 * Footlocker
 * 130
 * 5
 * Star Forge
 * Deck 1
 * 130
 * 1
 * Star Forge
 * Command Center
 * Sith Trooper
 * 130
 * 1
 * }
 * 5
 * Star Forge
 * Deck 1
 * 130
 * 1
 * Star Forge
 * Command Center
 * Sith Trooper
 * 130
 * 1
 * }
 * 130
 * 1
 * }

CryoBan Grenade

 * Cold, 20 points
 * Secondary: Paralyzation for 6 seconds
 * Reflex Save: DC15 for half damage, negates paralyzation

A CryoBan grenade releases a supercooled liquid that freezes on contact, causing intense pain and damage to victims caught in the effect.


 * Kashyyyk
 * Czerka Landing Port
 * 130
 * 5
 * Manaan
 * Docking Bay
 * 130
 * 5
 * Manaan
 * Kolto Control
 * Insane Selkath
 * 130
 * 3
 * Manaan
 * Kolto Control
 * Footlocker
 * 130
 * 2
 * Manaan
 * Hrakert Station
 * Thug
 * 130
 * 3
 * Korriban
 * Dreshdae
 * 130
 * Infinite
 * Korriban
 * Shyrack Caves
 * Sith Corpse
 * 130
 * 1
 * Korriban
 * Shyrack Caves
 * Corpse
 * 130
 * 1
 * Korriban
 * Tomb of Marka Ragnos
 * Corpse
 * 130
 * 1
 * Unknown World
 * Rakatan Settlement
 * Storage Bin
 * 130
 * 3
 * Unknown World
 * Temple Main Floor
 * Footlocker
 * 130
 * 5
 * Star Forge
 * Deck 2
 * Sith Trooper
 * 130
 * 1
 * }
 * 3
 * Unknown World
 * Temple Main Floor
 * Footlocker
 * 130
 * 5
 * Star Forge
 * Deck 2
 * Sith Trooper
 * 130
 * 1
 * }
 * 1
 * }

Ion Grenade

 * Ion, 15 points (45 points vs. droids)
 * Reflex Save: DC15 for half damage

These grenades emit an extremely strong burst of energy devastating to any droids or personal shields caught in the effect.


 * Taris
 * Upper City South
 * 130
 * Infinite
 * Taris
 * Black Vulkar Base
 * Metal Box
 * 130
 * 2
 * Dantooine
 * Courtyard
 * 130
 * 5
 * Tatooine
 * Czerka Office
 * 130
 * Infinite
 * Kashyyyk
 * Czerka Landing Port
 * 130
 * 5
 * Manaan
 * Docking Bay
 * 130
 * 5
 * Korriban
 * Dreshdae
 * 130
 * 5
 * Korriban
 * Sith Academy
 * Metal Box
 * 130
 * 1
 * Unknown World
 * Temple Main Floor
 * Footlocker
 * 130
 * 5
 * Star Forge
 * Deck 1
 * Assault Droid
 * 130
 * 1
 * }
 * 130
 * 1
 * Unknown World
 * Temple Main Floor
 * Footlocker
 * 130
 * 5
 * Star Forge
 * Deck 1
 * Assault Droid
 * 130
 * 1
 * }
 * 1
 * }

Poison Grenade

 * Special
 * Secondary: Poison, 4 points every 3 seconds
 * Duration: 30 seconds
 * Fortitude Save: DC25 for no effect

This grenade unleashes a blast of poison gas that affects the nervous system, lingering in the air to ensure that the effect is not escaped easily.


 * Taris
 * South Apartments
 * Backpack
 * 130
 * 1
 * Taris
 * South Apartments
 * 143
 * 1
 * Taris
 * North Apartments
 * Sith Trooper
 * 130
 * 1
 * Tatooine
 * Czerka Office
 * 130
 * Infinite
 * Kashyyyk
 * Czerka Landing Port
 * 130
 * 5
 * Manaan
 * Hrakert Station
 * Footlocker
 * 130
 * 1
 * Korriban
 * Dreshdae
 * 130
 * 5
 * Korriban
 * Tomb of Naga Sadow
 * Yuthura Ban
 * 130
 * 1
 * Unknown World
 * Rakatan Settlement
 * Storage Bin
 * 130
 * 5
 * Unknown World
 * Temple Main Floor
 * Footlocker
 * 130
 * 5
 * }
 * Unknown World
 * Rakatan Settlement
 * Storage Bin
 * 130
 * 5
 * Unknown World
 * Temple Main Floor
 * Footlocker
 * 130
 * 5
 * }
 * 5
 * }

Sonic Grenade

 * Sonic, 20 points
 * Secondary: -6 for 30 seconds
 * Will Save: DC15 for half damage, negates dexterity penalty

These grenades explode loudly, but the majority of their effect is delivered in disorienting frequencies the ear can barely perceive, even as it is damaged.


 * Taris
 * South Apartments
 * 143
 * 1
 * Taris
 * Upper City South
 * 130
 * Infinite
 * Taris
 * North Apartments
 * Sith Trooper
 * 130
 * 1
 * Taris
 * Lower Sewers
 * Weapons Locker
 * 130
 * 2
 * Taris
 * Sith Base (Taris)
 * Weapons Locker
 * 130
 * 3
 * Taris
 * Davik's Estate
 * Bounty Hunter
 * 130
 * 1
 * Dantooine
 * Courtyard
 * 130
 * 5
 * Tatooine
 * Czerka Office
 * 130
 * Infinite
 * Kashyyyk
 * Czerka Landing Port
 * 130
 * 5
 * Kashyyyk
 * Great Walkway
 * Refuse Pile – Small
 * 130
 * 1
 * Manaan
 * Hrakert Station
 * Footlocker
 * 130
 * 2
 * Manaan
 * Hrakert Station
 * Footlocker
 * 130
 * 1
 * Korriban
 * Dreshdae
 * 130
 * 5
 * Korriban
 * Tomb of Ajunta Pall
 * Sith Corpse
 * 130
 * 1
 * Leviathan
 * Command Deck
 * Grenades
 * 130
 * 6
 * Unknown World
 * Temple Main Floor
 * Footlocker
 * 130
 * 5
 * }
 * 130
 * 5
 * Korriban
 * Tomb of Ajunta Pall
 * Sith Corpse
 * 130
 * 1
 * Leviathan
 * Command Deck
 * Grenades
 * 130
 * 6
 * Unknown World
 * Temple Main Floor
 * Footlocker
 * 130
 * 5
 * }
 * 130
 * 5
 * }

Plasma Grenade

 * Heat, 36 points
 * Reflex Save: DC15 for half damage

These grenades release a quick burst of an incendiary agent that ignites immediately, damaging all enemies within the area of effect.

They can also debilitate targets with fear for 3 seconds unless the saving throw is successful.


 * Taris
 * Black Vulkar Base
 * Footlocker
 * 750
 * 3
 * Taris
 * Black Vulkar Base (Garage)
 * Strong Box
 * 750
 * 5
 * Tatooine
 * Czerka Office
 * 750
 * Infinite
 * Kashyyyk
 * Czerka Landing Port
 * 750
 * 5
 * Manaan
 * Docking Bay
 * 750
 * 5
 * Manaan
 * Hrakert Station
 * Footlocker
 * 750
 * 1
 * Korriban
 * Dreshdae
 * 750
 * Infinite
 * Korriban
 * Shyrack Caves
 * Chewed Corpse
 * 750
 * 1
 * Korriban
 * Tomb of Tulak Hord
 * Corpse
 * 750
 * 1
 * Unknown World
 * Temple Main Floor
 * Footlocker
 * 750
 * 5
 * Star Forge
 * Deck 1
 * Assault Droid
 * 750
 * 1
 * Star Forge
 * Deck 1
 * 750
 * 2
 * Star Forge
 * Deck 2
 * Sith Trooper
 * 750
 * 1
 * Star Forge
 * Deck 2
 * Metal Cylinder
 * 750
 * 5
 * Star Forge
 * Command Center
 * Sith Trooper
 * 750
 * 1
 * }
 * Star Forge
 * Deck 2
 * Sith Trooper
 * 750
 * 1
 * Star Forge
 * Deck 2
 * Metal Cylinder
 * 750
 * 5
 * Star Forge
 * Command Center
 * Sith Trooper
 * 750
 * 1
 * }
 * 750
 * 1
 * }

Thermal Detonator

 * Energy, 60 points
 * Secondary: Knockdown
 * Reflex Save: DC15 for half damage

This Republic device contains a baradium compound that produces a small fusion energy explosion of great force. Civilian possession of these items is outlawed almost everywhere.


 * Tatooine
 * Czerka Office
 * 2000
 * 2
 * Tatooine
 * Dune Sea
 * Tanis Venn
 * 2000
 * 1
 * Tatooine
 * Sand People Territory
 * Twi'lek Corpse
 * 2000
 * 1
 * Manaan
 * Docking Bay
 * 2000
 * 5
 * Manaan
 * Hrakert Station
 * Equipment Pack
 * 2000
 * 1
 * Manaan
 * Hrakert Station
 * Thug
 * 2000
 * 2
 * Leviathan
 * Command Deck
 * Grenades
 * 2000
 * 3
 * Korriban
 * Dreshdae
 * Mika Dorin
 * 3000
 * 10
 * Yavin Station
 * Suvam Tan
 * Trandoshan (7)
 * 2000
 * 21
 * Unknown World
 * Rakatan Settlement
 * Storage Bin
 * 2000
 * 2
 * Unknown World
 * North Beach
 * Footlocker
 * 2000
 * 6
 * Unknown World
 * Temple Main Floor
 * Footlocker
 * 2000
 * 5
 * Unknown World
 * Temple Summit
 * 2000
 * 10
 * }
 * 2000
 * 6
 * Unknown World
 * Temple Main Floor
 * Footlocker
 * 2000
 * 5
 * Unknown World
 * Temple Summit
 * 2000
 * 10
 * }
 * 2000
 * 10
 * }