Military Madness/Boards 25-32

Be warned: boards at this point are beginning to get so difficult, that they really aren't fun anymore. Expect to lose often, and expect to win only by maximizing the very smallest advantages.

Board 25
Send a Mule with Charlie to the south factory as quickly as you can, and bring the reinforcements north to join the rest of your forces.

Board 26
Forget about taking any factories. Axis will claim them all in two turns. Huddle near your Prison Camp and make frequent repairs on you units.
 * Strategy 1

Park one Falcon in front of the southwest factory for one turn to divert his Panthers. Then try to stage and win an air war in range of your Hawkeyes as soon as possible. Be sure to attack his pieces from opposite sides as much as possible to get the benefit of the surround effect.
 * Strategy 2

Once you rule the air, use your Falcons to obstruct his pieces and control the flow of the game. You should be able to capture the southwest factory with its two Hunters and also get the Pelican in the second closest neutral factory. Then use the Pelican or the Mule on the southern highway to win the game.

Board 27
Mobilize your Charlie and take the factory to the North. Leave bigger, slower units behind to pick off enemy units. Take strategic advantage of your trigger to increase defensive maneuvers. Even if you capture the rest of the board, the choke point to the enemy prison could lose you the game.
 * Strategy 1

Form a vertical defensive line anchored on your Trigger as quickly as possible to minimize losses and set up some nice flanking maneuvers. Your Charlie can walk behind the line and take the factory in the Northwest.
 * Strategy 2

There's no chance to get any of the neutral factories in the East. Just wait for the enemy to throw himself against your line and stay out of range of the Atlases.

You'll need to mobilize a coordinated attack at the end, but by this time you should have at least a 3:1 unit advantage over the enemy. Use Charlies in the mountains to distract his Atlases, use your Hadrian, and get behind his Triggers as quickly as possible to destroy them via the surround effect (Rabbits are particularly useful here since they can move again after they attack). After one or two tense turns his defenses will crumble fast.

Board 28
Go for the southwest neutral factory with a Charlie in a Pelican, plus a Falcon to keep the enemy Seeker from getting in the way.

Meanwhile, the Panther and everything fast should make for the northeast neutral factory as fast as possible to prevent his Pelican from capturing it.

Finally, the Eagles and a few other units should attempt to slow down or stop the enemy from obtaining the central neutral factory.

If done right it'll be a slaughter.