Bugs Bunny: Lost in Time/"Witch" Way to Albuquerque?

Clocks: 1 Golden Carrots: 8 Acme Boxes: 10

Bugs: Gee, carrot soup! Hey, what's up, Witch Doctress? Hey! Hazel: Heh-heh-heh-heh-heh-heh-heh!

Hazel's Hill
Merlin: Get ten of these objects to receive a Clock symbol.

Once Merlin has disappeared, you will have to direct Bugs over to the sign and press psx: R1 (Windows: R) to read it; the text "PAST THIS LINE, RUN!!! BEAT THE CLOCK TO ESCAPE FROM WITCH HAZEL!!! PICK UP RED FLOATING SYMBOLS TO EXTEND YOUR TIME. DON'T FORGET! BREAK ALL THE ACME BOXES TO GET A CLOCK. TAKE CARE, BUDDY!" will appear at the bottom of the screen. Once you direct Bugs over the start line it shall start a thirty-second timer - and once you have jumped over a rock and collected a +3 stopwatch (for three extra seconds), you will come to Hazel (who will start casting spells at Bugs). You will then have to collect another +3 stopwatch, jump over a pit onto a second platform, and collect a third +3 stopwatch; once you have done so you will have to jump over a fallen slab and another rock in turn to collect a fourth +3 stopwatch (while watching out for a falling boulder). You will then have to jump onto a pillar (which will topple as soon as Bugs lands on it), and a third platform in turn (while watching out for two more falling boulders) and collect a fifth +3 stopwatch - and once you've done so you will have to jump onto another pillar (which will, again, topple as soon as Bugs lands on it), and two more solid platforms in turn to collect a Golden Carrot. You will then have to jump over third rock and kick an Acme Box to smash it - and once you've done so you shall have to collect a sixth +3 stopwatch as you come to Hazel again (and she starts casting more spells at Bugs). Once she's disappeared again, you'll have to collect a seventh +3 stopwatch, and jump onto the three pieces of a broken bridge over a second pit in turn to collect an eighth +3 stopwatch; once you've done it, you'll have to run onto a fourth platform to collect a ninth +3 stopwatch (while watching out for three last falling boulders). You shall now have to jump over a third pit onto a fifth platform to collect a tenth +3 stopwatch - and once you have done so, you will have to kick a second Acme Box to smash it as you come to Hazel once again. Once she has disappeared for a third time, you'll have to jump over a fourth pit onto a sixth platform to collect an eleventh +3 stopwatch, then jump over a fifth pit onto a seventh platform to collect a twelfth one and kick a third Acme Box to smash it; once you've done so you shall have to run through a tunnel to the second part of the area.

Once Bugs has run out of the other side of this tunnel, you will have to direct him over another line to start another thirty-second timer; once you have collected two more +3 stopwatches, you will have to jump over a river, collect a second Golden Carrot and a fifteenth +3 stopwatch, and kick a fourth Acme Box to smash it. You will then have to: roll under a tree branch, jump over a second river, collect four more +3 stopwatches (while rolling under three more trees as Hazel casts a spell on each of them to make them fall), then jump onto a log to collect a third Golden Carrot - and once you have done so you'll have to jump onto three lily pads in a third river (which will sink almost as soon as Bugs lands on them) in turn to collect a twentieth +3 stopwatch. Once you've jumped onto the other side of the third river you'll have to collect two more +3 stopwatches as Hazel casts yet more spells at Bugs (and a fifth tree to make it fall); once you have rolled under the fifth tree you will have to kick a fifth Acme Box to smash it and jump into a rabbit hole to Windmill Road. As mentioned on the previous page, if Bugs should run out of time here a cauldron will fall on him and instantly knock him out.

Windmill Road
Once Bugs has jumped out of another rabbit hole (and it has immediately filled in behind him), you will have to direct him over to another sign and press psx: R1 (Windows: R) to read it; the text "WOW! NICE RIDE FUR FACE! DO IT ONE MORE TIME AND ONCE AGAIN, PICK UP RED +3 SYMBOLS TO EXTEND YOUR TIME. DON'T FORGET! BREAK ALL THE ACME BOXES TO GET AN EXTRA CLOCK. TAKE CARE, BUB!" will appear at the bottom of the screen. Once you have directed Bugs over a third line to start a third thirty-second timer you will have to jump onto a log that is floating through a river to collect four more Golden Carrots and five more +3 stopwatches - and once you have done so, you shall have to jump back onto an island in the middle of the river and kick a sixth Acme Box to smash it. You will then have to jump onto a lily pad (that will, again, sink almost as soon as Bugs lands on it); once you have jumped onto the other side of the river you will have to collect two more +3 stopwatches as three Knights come charging towards you (unlike the ones in What's Cookin', Doc? they can't be jumped on or kicked out, and even if they could it would take too much time). You shall then have to jump onto another lily pad in a second river (which will, once again, sink almost as soon as Bugs lands on it) - and once you have jumped onto the other side of the second river, you shall have to collect a thirtieth +3 stopwatch and kick a seventh Acme Box to smash it. You will now have to run through a tunnel to the second part of the area (which is where the eponymous windmill is located, and you will have to be careful trying to get past it).

Once Bugs has run out of the other side of this tunnel, you shall have to direct him over a fourth line, to start a fourth thirty-second timer; once you have jumped on a pig to collect a thirty-first +3 stopwatch, you will have to jump on a wheelbarrow and three more pigs to collect three more +3 stopwatches. You will now have to run under the windmill (while watching out for its sails) and kick an eighth Acme Box to smash it - and once you have done so, you will have to jump on another wheelbarrow to collect a thirty-fifth +3 stopwatch. You will then have to jump on three more pigs and a third wheelbarrow to collect three more +3 stopwatches; once you have done so, you will have to kick a ninth Acme Box to smash it. You will then have to jump on five more pigs to collect two last +3 stopwatches - and once you have done so you will have to collect an eighth Golden Carrot and jump into a third rabbit hole to warp to the farmhouse. The third rabbit hole shall then immediately fill in behind Bugs and you will have to kick a tenth Acme Box to smash it; once you have done so the level's only Clock will emerge from it. Once you have collected it you will have to direct Bugs over to Merlin and press psx: R1 (Windows: R) to talk to him - and once you've done so he will say: ''Hello, travel-hare. I can teach you a magical trick if you like!, to which Bugs will reply: Great!''. Merlin shall then state: ''All right! Listen carefully, Rabbit: I'll teach you a magical tune that activates several devices.'' as a musical note symbol appears above his head; you then have to jump into a fourth rabbit hole to exit the level. Once Bugs has jumped back out of this level's hole, Merlin will appear again, and say: ''Great. Just perfect. You have completed this level. Let me save your position.'' - and regardless of your answer "YES" or "NO", you will then have to activate the Time Machine, move it to the right twice and select The 1930s, then press psx: Start (Windows: Enter) to enter it yet again. You then have to climb back up the lamppost to the hole of The Greatest Escape and jump into it again (as you'll now have the abilities to finish that level).