StarCraft II: Legacy of the Void/New Protoss units

Here are the new units the protoss will get in Legacy of the Void.

Adept
Range protoss warrior that does heavy damage to light units.

Disruptor
This unit has the ability to destroy groups of low HP units but ineffective against heavy enemies.

Carrier
Can repair itself and other mechanical units with its twin repair drones. In multiplayer it can launch all its interceptors at an area that lasts for 60 seconds before they self destruct. Now the newest patch makes interceptors cost only 5 minerals and the release interceptors ability is removed.

Tempest
The Tempest now requires 6 psi not 4.

Immortal
In this expansion pack the immortal now has a barrier that replaces its hardened shields.

Dark Templar
Can now use Shadow Stride to get away faster.

Centurion
This is basically the Nerazim version of the Zealot.

Sentinel
This unit is basically the Purifier version of the Zealot and when these melee warriors die they come back to life.

Dragoon
This unit is the Aiur version of the stalker with a powerful but slow attack.

Annihilator
The Nerazim version of the Immortal that can use shadow cannon to do heavy damage to air and ground enemies.

Vanguard
This Taldarim version of the Immortal can do splash damage to groups of enemies.

Energizer
The Purifier version of the Sentry that can boost nearby friendly units' movement and attack speed. Can also be used like a regular Warp Prism to warp in units into the battlefield.

Avenger
The Aiur version of the Dark templar that recalls back to a nearby Dark Shrine when heavily damaged.

Blood Hunter
This Taldarim version of the Dark Templar can stun its enemies.

Corsair
The Anti-air fighter from Brood War makes a comeback. It still does splash damage to enemies in the air and in Co-Op missions they can be upgraded to be permanently cloaked.

Mirage
The Purifier version of the Phoenix that can Phase Out and ignore damage taken once in a while. Can still use the Graviton Beam.

Dark Archon
The spellcaster from Brood War returns with the ability to confuse and mind control anything except hybrid, heroic units and ultralisks.

Reaver
The siege unit from the original Starcraft returns doing the same thing except it can build scarabs automatically and the scarabs don't cost any minerals at all. Unlike Colossus and Wrathwalkers they cannot be damaged by anti air.

Wrathwalker
This unit does heavy damage to single targets unlike the colossus.

Arbiter
The aerial support vehicle from the original Starcraft returns and does the same thing.

Destroyer
This unit does bonus damage to armored targets and also hit up to three enemy targets.

Supplicant
Taldarim unit that is often used to keep Alarak alive by sacrificing themselves.

Slayer
Same as stalker but it has an ability to make it temporary indestructible.

War Prism
Same as Warp Prism but it can attack air and ground.