Rockin' Kats/Getting Started

HUD
Rockin' Kats' HUD is simple:
 * 1) The number of lives you have left is represented on the left by Willy's face.
 * 2) The amount of cash you have collected is represented in the center by the coin.
 * 3) The amount of health you have left is represented on the right by five large hearts. Hearts can be divided in two if only half a heart's worth of damage is taken.

Using the Punch Glove
"Willy invented this weird weapon himself. He's up against so many enemies, he needed an extra hand!" A weapon similar to that of Bionic Commando's, Willy can attack and grab things from a distance.

Punch
Push to fire the Punch Gun. If you use, Willy can fire it in eight different directions.

Spin Attack
If you fire the Punch Gun at certain platforms or objects, the fist will grab onto it. Push after sticking to an object to spin (you can spin forever). While spinning, any enemies that touch you will take damage. If you start spinning and an object gets in your way, Willy will lose his grip on the gun and bounce off of the object (you can use this to boost yourself up slightly).

Super Spin Jump
In the game's demo, the Super Spin Jump is referred to as just "Spin Jump."

While performing the Spin Attack, press to launch into a Spin Jump. Depending on which direction you are spinning and the point that Willy is at when you press the button, Willy will arc through the air in a certain direction. Typically, if you press the button when Willy is at the top of his spin, he will fly sideways or downwards. If you press it when he is spinning upwards, he will fly in an upwards arc (useful for reaching higher platforms). While Willy is spinning, enemies that touch him will take damage (usually just one).

Super Punch Jump
In the game's demo, the Super Punch Jump is referred to as "Punch'n Jump."

To increase Willy's jumping ability, you can press while holding  in mid-air to punch the ground and launch him slightly higher. When timed correctly, you can increase Willy's jumping ability by about 25%. Remember that you can also perform this diagonally to propel yourself sideways or to attack enemies that are below you.

To Catch Falling Objects
In the game's demo, this is referred to as "Catch and Throw."

Press and hold. Willy will fire the Punch Gun, and a second after it has retracted he will extend it as an open hand. When the hand is like this, it will "act like a catcher's mitt"; touching certain objects will cause them to be picked up and stick to the hand. After picking up an item, release to launch them horizontally (the direction is based on which side Willy is facing). Most thrown items can be used to instantly kill normal enemies. Beware that if you pick up a heart, there's no way to absorb it after it is thrown.

Dash Attack
In the game's demo, the Dash Attack is referred to as "Smash Attack."

If Willy hits an object (a wall, floor, garbage can, etc.) with his Punch Glove, he will be propelled backwards. During this time, enemies that touch him will take damage. This also applies during the Super Punch Jump.

Items (power-ups)
After being purchased, these items are permanently placed in Willy's inventory.
 * Shop Channel items