The Legend of Zelda: A Link to the Past/Glitches

Scrolling Shenanigans

 * 1) Enter the Dark world and go to Skeleton Forest.
 * 2) Drop down the east most hole (first screenshot) to enter the large room in the Skull Dungeon with three Gibdos, a Wall Master, several bumpers, spikes, a key in a chest and a keydoor in the northeast corner.
 * 3) Kill all the enemies and make sure the northern door is unlocked.
 * 4) Go in between the two bumpers that are almost touching each other near the north side of the room.
 * 5) Make sure Link is on the southern side of the pot between the bumpers, and as close to the pot as he can be, then face north.
 * 6) While facing north, press and hold  to charge a spin attack.
 * 7) Move sideways into one of the bumpers (the results of the glitch change depending on which one you bump into; see below for more info).
 * 8) After Link bounces off that bumper, but before he hits the other bumper, release  to perform the Spin Attack. (Timing has to be perfect — Link should be about halfway, possible a little farther, from one bumper to the next. It will definitely take several tries to get it right in many cases.)
 * 9) Exit through the northern door without touching any walls or pots. (Otherwise, the effect of the bumping may be lost.)

If all went well, the screen should scroll horizontally beyond the walls of the room. You will see the room containing the Fire Rod chest on BOTH sides of the room you're in.

Depending on which bumper you hit, and how many times you perform the glitch, you can achieve one of three results. (All directions are from the room you enter after leaving the bumper room.)

Result 1
If you go west through the southern door, you will end up stuck in a wall and will have to use the mirror to get out. If you travel through the northern passage instead, you will enter the "Glitch Zone" (See below). Once in the Glitch Zone, the camera will no longer scroll abnormally, but it will focus on the wrong room (not the room Link is actually in). As you move around, you will see a "dummy" version of Link on the screen, with no shield. That is a graphical glitch and does not reflect Link's true position. (Use the map to confirm his actual location.)
 * Have Link hit the right bumper first.

Result 2
Same as result 1, except:
 * Have Link hit the left bumper first.

When you enter the Glitch Zone, the camera will continue to scroll out of bounds. This lets you synchronize the camera back with Link by moving back and forth. Some doorways will not work exactly the same as before, meaning it's easier for Link to get stuck in a wall (requiring you to use the mirror to get out). Although you can synchronize the camera with Link, what you see is a "clone" of Link. He moves through the room normally and looks perfectly fine, but he cannot interact with anything very well (pots disappear, enemies go through him, switches don't activate, and many items won't work properly.)

Result 3

 * Perform the glitch twice, using the same bumper as your starting point each time. Finally, you can undo the glitch simply by performing it again in the opposite direction you performed it previously.

When you pass through either doorway heading west, Link will end up in the room with the Fire Rod chest, as you would normally expect. However, the camera continues to scroll out of bounds. The game otherwise acts normally until you go through another door… This is the effect you want for the Under-Underworld glitch.

The Glitch Zone
These instructions assume you used result #1 above. If you used result #2, things will vary as doors won't always work the same (particularly in the latter stages of the exploration).


 * Room #1: You are in the Big Key room. Camera focuses on room east of Big Key room. Head east to go to Room #2. Go south for Room #3.
 * Room #2: You are back in the room you were in right before entering the Glitch Zone. The camera focuses on the room with Fire Rod chest. Go south to return to bumper room (you can redo the glitch for a different effect if desired at that point). Go west through the northern passage to return to Room #2. Go west through the southern passage to go to Room #3.
 * Room #3: This is the room where Link moves a statue onto a switch to open a doorway. You cannot go north because you cannot interact with the statue or switch. The camera focuses on the room just west of the Fire Rod treasure chest (which is also just east of where Link actually is). Go south to exit the dungeon altogether. Go west for Room #4.
 * Room #4: You are now in the room west of the Fire Rod room, with the camera focusing on the room you just left. (If the key door is still locked, Link will sometimes get stuck inside the door, forcing you to use the Magic Mirror.) Go east to return to Room #3, or go south for Room #5.
 * Room #5: Link is in the compass room (very difficult to navigate if you got the compass). The camera focuses on the room west of the compass room. Go north to return to Room #4. Go east for Room #6 or west for Room #7.
 * Room #6: Link is in the room west of the compass room, with the camera focused on the compass room itself. Unfortunately, Link is positioned right over a bottomless pit, so you can't do anything but fall repeatedly.
 * Room #7: This room is the room of the Swamp Palace (level 2) where Link goes through a waterfall to access a hidden doorway. You can synchronize the camera to Link here (since the room is two screens wide), but you can't do anything else because Link is suspended in mid-air above the room's floor, making it impossible to go anywhere.

The Under-Underworld

 * 1) Perform the Scrolling Shenanigans glitch by hitting the right bumper twice. When you travel north to the next room, use the Hookshot to reach the upper door, then go west.
 * 2) If you end up experiencing effects (C) or (D), head east, then go south in the middle (whether you see the right room or not). This should get you back in the room with the bumpers. Try again until you achieve effect (B).
 * 3) Once you enter the room with the Fire Rod chest, head back east through the same door.
 * 4) It looks like Link went back into the room opposite the door, but what you see is the dummy Link. Move back and forth until Link's true location is visible on the west side of the Fire Rod room! Use the Hookshot to cross the gap, then head east through the same door you just went through.
 * 5) After the double-scrolling effect finishes, you'll be in a later room of the dungeon (use the Map if you don't recognize what came into view). Dash each two times to get Link's true position into view quickly. You're in mid-air! This is quickly fixed, however, by simply climbing the stairs to your north (sort of). Just walk over them and you'll "climb" to the top of the stairs. Then, climb back down them and you'll be on the bottom level, like normal.
 * 6) Head west, through the door you see there. Link will disappear as he enters, but don't be bothered by it — just go. Another double-scroll will occur, and you'll be under the floor of the room you first went in after triggering the glitch.
 * 7) Once you're under the dungeon floor, move Link back and forth until the camera is in sync with him.
 * 8) Once the camera is in sync, head to the west. When Link hits the hard boundary at the end of the room, the screen will loop around, eventually stopping on the Fire Rod chest room.
 * 9) Move Link back and forth, taking care not to go too far to the right.
 * 10) If the camera does not scroll at this point, then go on to step 11. If the camera does scroll as you move back and forth, then go back and redo steps 8-9.
 * 11) *Sometimes it only takes one loop around to get the camera to stop on the Fire Rod room, while other times it can take three or four cycles. However, it shouldn't take longer than that — it you go half a dozen times around and the camera refuses to stay on the Fire Rod chest room, you should consider using the Magic Mirror and restarting.
 * 12) Go to the east. The camera should scroll to the room east of the Fire Rod room.
 * 13) Notice the circle of pots at the Northern end of this room. Normally, you would see a spark enemy moving around these pots going clockwise.
 * 14) Keep going east until that spark appears. (You should go the same distance you went back in steps 8-10.)
 * 15) Now go east two more times (two more cycles around).
 * 16) Go west. The screen will now scroll to the Fire Rod chest room.
 * 17) Go west two more times (two cycles around). As the screen scrolls around the second time, you should see that spark enemy I mentioned above. If you don't you miscounted somewhere.
 * 18) Go east. The screen will scroll back to where the circle of pots (and the spark) is located.

If you performed these instructions correctly, the camera should now scroll normally throughout the entire Under-Underworld. That is; never again will it scroll beyond the boundaries of a map square. (It will scroll between rooms within a map square, but it should always stop at the map square's boundaries until you travel to the next sector.)

It seems to be fairly tedious, but after you've performed this procedure a couple of times, it should become fairly straight-forward.

Here's a list of all the reasons why you should do this from now on when exploring the Under-Underworld:


 * 1) No more unpredictable scrolling.
 * 2) No more sprites disappearing as you move around (Link disappearing, and enemies and other objects disappearing as well — now those problems are gone forever.)
 * 3) No more going through doorways and not being sent to the right location.
 * 4) Enemies and other objects can now be interacted with.
 * 5) You can now see Wallmasters.
 * 6) Items now work as they should.
 * 7) In dark rooms, Link's light "cone" now appears at the correct location.
 * 8) You can now explore the Under-Underworld smoothly and naturally, something that prior to now was only possible in emulation!

Note that the exploration still isn't perfect — you can't enter every room's normal playing area, and it's still possible for Link to get stuck in some rooms where he must warp out with the mirror. Also, graphical glitches still occur as the wrong sprite palette is used (although most oddities are fixed by bringing up the map, going through a door, and/or using the Ether medallion, there are some graphical quirks that remain until you leave the underworld altogether). However, this is a much-needed improvement over what we've been stuck with since the glitch was first discovered. Enjoy!

Now, by moving under the floors of different dungeons and other indoor scenes, you can get just about anywhere (with some limitations) in the underworld! But be very careful of the following:
 * When moving north or south, stay in the middle of the scene currently loaded. You don't want any wraparound effect to be visible when moving north or south. Usually there are no problems, but crashes are possible if wraparounds are combined with vertical scrolling.
 * Don't trust the flashlight in dark rooms. When moving west or east, the flashlight does not reveal Link's actual location. (Moving north or south is somewhat better but still not always accurate.)
 * Keep your Magic Mirror handy — it's easy to get stuck when you go into a room that has both an upper level and a lower level.

To beat the game early once you're in the Under-Underworld follow this route:
 * 1) Go west near the top of the screen (to keep from getting stuck) until you reach the throne room of Hyrule Castle.
 * 2) Go north through the dark room, then stop when you reach a lighted room again (it will be a portion of the Tower of Hera).
 * 3) Go west one scene. The west side of this scene must be scrolled completely into view before continuing, but do not go beyond this scene. (You'll see the section of Hyrule Caster's tower, where Agahnim warped Zelda to the Dark World.)
 * 4) With the screen divided between the rooms horizontally (with the empty rooms on the right side), go north until you reach your destination (through and beyond Ganon's hideout).

Blue Shield
This glitch requires you to have the second (red) shield or the third (mirror) shield. Your shield will be blue and remain that colour even after moving to a new screen.
 * 1) Find one of the enemies that sticks out its tongue and takes your items. (If you're using the Mirror shield, you'll have to go to the screen south of the Death Mountain entrance [where the Shield Shop is located] and run into one of the yellow enemies, as the tongue-sticking enemies can't take the Mirror Shield.) The tongue-sticking enemy can be found in various places, such as in the forest, in the Dark World. The Shield Shop screen is the only location you can find the yellow trapping enemies at.
 * 2) Set Ether as your special attack.
 * 3) Allow the enemy take your red shield (this may take a few tries since it takes items at random).
 * 4) When the tongue is still out and the shield is halfway to the enemy, use Ether to freeze it. (Ice Rod will only kill it instantly.)
 * 5) Kill the enemy and to get your shield back.

Death Mountain Descent
However, if you are in the black area of Death Mountain and you move down the left side and shift down, you'll be on a ledge to the east of the graveyard. Now you can jump without worrying about anything.
 * 1) First, you must be on Death Mountain in Hyrule, not the Dark World. This is when you first get there, and you have not beaten Agahnim the first or second time. While you are on Death Mountain, notice the bridge. If you haven't been to the bridge before, it's all the way to the right from where the old man's cave is (the one where he gives you life if you talk to him). Go up the ladder, then where all the large boulders stuck to the ground are, go all the way to the right. You will see a broken ladder.
 * 2) Now, go back up Death Mountain and to the warp portal where you go to the Dark World when you step on it.
 * 3) Once you are a bunny on Death Mountain, you can either go back down using the ladder, or go directly down when you change, then you'll see a crack in the ledge. Jump down from it, then jump down from the platform you landed on. It doesn't matter which way you go, just go back to where the bridge is.
 * 4) When you get to the area where the bridge is supposed to be, there won't be a bridge there, just 2 "statues".
 * 5) Go up to the section right under the top statue.
 * 6) Look to the right side of the screen, then use the Magic Mirror to teleport.
 * 7) While looking to the right side of the screen, move one pixel to the right! (Only Link's sheild should stick out of the portal.)
 * 8) Wait until you stop flashing and you are teleported back. If you do not accomplish Step 7 correctly because you accidentally moved too far, you will be teleported back. Move back to step 6 again and try over. It's not really that hard, though.
 * 9) Once you are teleported back, and if you did it correctly, you will notice that you are one pixel closer to the edge. Do not move! (It will cause a failure.) Instead, teleport back.
 * 10) Once you teleport back, move to the right until you are stopped by the post on the bridge. Now wait for Link to stop flashing.
 * 11) Take out your sword then power it up. While holding the Sword Button, slowly move toward the portal until you touch the edge and are teleported back.
 * 12) If you did it correctly, and if you went to the portal as slowly as you can, you will be teleported back, but will stand on the ledge without being teleported back into the Light World. If you did not complete Step 10 correctly (which means you went too fast), then you will be teleported to the Dark World then teleported back to the Light World. You must start back at Step 6 over again.
 * 13) Once you are on the ledge, do not move left! Doing this will cause a failure and you will have to do Steps 6–10 again. When you are on the ledge, move to the right and you will fall into the black area with all the lava streams moving around.
 * 14) Move all the way downwards and then when you see a large section of a ledge on the bottom of the screen, move down the right-side or left-side of it and off the screen. If you do this correctly, you will be on a large ledge. Jump down and you have completed the Death Mountain Descent.
 * 15) *Note: If you move down the right-side of the screen, you'll jump down to water and see a piece of another screen clinging to this one, like the screen sections in the Metamorphosis Fairy glitch. Swim away from this screen piece until it disappears from sight, and then it will be completely gone and you can swim in that direction now to scroll successfully to the next screen. If you swim into this screen section, you will either scroll half a screen in a rather glitchy way, or you will enter an infinite scrolling loop and you will be unable to do anything, even pause. You can only reset the game. (This scrolling loop also happens in Metamorphosis Fairy.) I think whether you half-scroll or enter the infinite scrolling loop depends on which side you enter the screen section from, but I'm not sure yet.

Why do you want to do this glitch? Well, if you jump down off the last ledge in this glitch, you will notice that you are now on the grounds of the Dark World. Because of this, you are able to explore almost the entire Dark World without having to beat Agahnim or getting all the Pendants.

Now that you have completed this most precious glitch, it's time to make things better. Notice that in the Dark World, all of the graphics are a little "glitchy"? Well, that's because you're not supposed to go to the Dark World from the black area in Death Mountain. If you do not like the look of this, use the Magic Mirror to return to the Light world, then go into the portal to return back. Everything's normal again. Also, when you are in the black area, if you do not move toward the correct area, which is the large ledge, you will be stuck in the waterfall or the side of the ledge, and you will have to restart. There are many glitches that come from this one.

Metamorphosis Fairy

 * 1) Do the Death Mountain Descent glitch, make sure you have at least one Fairy in a bottle with you and the Zora's Flippers.
 * 2) After you've done the Descent proceed to Kakariko Village, head downward through Kakariko Village and to the right, proceeding towards Link's House.
 * 3) Once you get there, move down to the "swamp", and go down to the section of the lake.
 * 4) When you're right next to the right side of the lake, continue getting hit by the enemies until you are almost dead, then walk into the deep water.
 * 5) You should start blinking. Continue pressing  (don't hold it down, but tap it to move a step at a time). Do it over and over until the screen scrolls. You will notice that the bunny (Link), will be "skating" on the water. Sometimes, though, he'll just splash and not make that strange walking/skating motion. If this happens, just scroll screens again until he starts the weird walking thing. Stay on the water with about one heart left (actually, two hearts will do; just make sure one hit will be your last).
 * 6) While skating on the water get killed by an enemy with just one hit, you will fall down as Link, then the fairy will sprinkle her little pixie dust on you, making you come alive again.

If you do it incorrectly, the screen will become extremely glitchy, scrolling over and over, collecting "pieces" of the screen as it scrolls, and you will not have any control whatsoever. If this happens, press the Restart button, because it will go on and on and on for eternity.

If it does work though, instead of Link returning in bunny-form when the Fairy brings him back to life Link's ordinary form will return. You might want to save afterwards. Getting killed or entering then exiting a building/cave will return you to Bunny form.

[Added glitch] If you do it the incorrect way (the part where the screen starts scrolling over and over), you can actually have some fun if you're careful not to enter that infinite scrolling loop. Link can make the screen do lots of things, and he can stand on ledges he shouldn't be on. The way this happens is if you submerge while Bunny Link is walking over the water unsteadily (and it may take a couple of tries to do this, as he sometimes just splashes when entering the next screen. Just scroll back and forth a couple of times and then he'll be walking in that strange, unsteady way, the same way he moves around while swimming). If you do it on the left screen, where there's a lot of water, sometimes he'll splash back a few paces, and other times, he'll appear sticking halfway out the left side of the screen. Move AWAY from the edge of the screen. If you move into it, you'll begin the infinite scrolling loop.(If this happens, press the Restart button, because it will go on and on and on for eternity, like mentioned above.) Next, notice how the screen acts strange? Bunny Link moves through things and hits objects that aren't there. He's really on a different screen. You are looking at the Dummy right now. Go to the top of the screen (move a little to the right if you are blocked) and you will be in the next screen, to the right of Link's house. Not really! Move left and right in small steps to correct the screen's position, bit by bit, to see where Link really is. (If, while you do this, Link stops, don't continue in the direction he stopped in. He'll jump.) Now after correcting the screen, you see Link on the ledge in front of his house that he's not supposed to be on! But be careful, because you can see a different section of screen sticking to the one Link is on, and this weird section is where you saw the Dummy before correcting the screen. Move away until the strange section disappears from view, then move back and it's gone. Moving into it will cause that infinite scrolling loop. Next, here's another thing: if Bunny Link submerges on the RIGHT screen, where there's only a small strip of water, he'll appear sticking halfway out the right side of the screen (sometimes he just splashes back a few paces here, too) and now, don't head to the screen top. Move left and right to correct the screen, since you're looking at a Dummy again. Note that Link can only move left and right a tiny bit. Don't try to keep moving when Link is blocked, because that's the edge of the ledge he's walking against, and he could accidentally jump down. Yes, Link is now on another ledge he shouldn't be on, and it's very narrow. The screen you saw the Dummy on is to the right of Link, with the small water strip. You can't touch it since it's on the other side of the ledge. Jump off the ledge. Link is actually still in the same screen he was in before (same as the section of screen on the other side of the ledge where the Dummy appeared too), but with no enemies, and when he moves away from the strange section of screen on the right (which shows the left side of the screen he's on, and with the enemies [sometimes a green bomber moves over the section and appears here]), and then moves back after the screen section has disappeared from view, it's still there. Now, move to another screen from here. Link will actually move down one screen to the left of the one he should have gone on. The strange section WILL disappear now (if you shifted screens while keeping it in view) when you move away from it, but you have to move farther than the other glitch needs. And since you shifted one screen to the left of where you intended to go, the ledge is gone and you can touch the screen section. And if you do touch it: infinite scrolling loop. Be careful of this loop, because there are many ways to enter it by accidentally touching that screen section. If you enter a strange screen section from the wrong side (which is rare to happen) Link won't enter the scrolling loop, but will simply stop. (The screen section is blocking him.)

Reality Overlap

 * 1) Perform the Death Mountain Descent.
 * 2) Enter a dungeon and die (don't have any Fairies to revive you).
 * 3) When you reappear at the start of the dungeon, exit.

The Light world music will be playing instead of the Dark world music. If you scroll to a different screen and then scroll back to the original screen you'll now be in the light world but with some Dark world tiles. Dungeon four apparently gives good results.

During this glitch, you can also change the music to the Dark World music so it seems that you're really in the Dark World. thinks you're in the Light World. Go to Skeleton Forest. It will be dark, and no holes of sunlight will show. Instead of the Skeleton Forest music, the regular Dark World music will play. Now leave the Skeleton Forest and the Dark World music will be playing, and it seems completely like you are in the Dark World. The only glitchy-looking thing is that the talking trees' mouths are green, whether the Light World or Dark World music is playing.. If you enter and exit a building, the Light World music will return, but if it was a building that only lowers the Dark World music volume, the Dark World music will keep playing.

Reality Overlap II

 * 1) Perform the Death Mountain Descent.
 * 2) Now, while still in the overworld, die. You must not have a Fairy to revive you.
 * 3) From the "Game Over" menu, choose "Continue without Saving". Then choose "Start from Saved Place".

You'll appear at the last place you entered the Dark World overworld from, except that you're Link (not the bunny, provided you don't have the Moon Pearl yet). The Light World music plays, and if you use the Magic Mirror, you'll appear in the Dark World again with the Dark World overworld music and be returned to bunny form (if you don't have the Moon Pearl). You can use this glitch to get really far into the game without the Moon Pearl, but if you beat a Dark World Dungeon Boss, you'll only get the Heart Container-no crystal. You'll have to warp back to the dungeon entrance.

Danger Bunny

 * 1) Perform Reality Overlap II.
 * 2) Go to where flute boy is and use the magic mirror. Link will be transformed back into a bunny.
 * 3) Talk to flute boy (as a bunny) and get the shovel.

When you get control of Link again, press and he will swing an invisible sword! The sword can be used to cut bushes, but not enemies, and if you get hit, you'll lose it.

You can also do the glitch in an easier way, as many times as you want. Go to a spot in the Dark World (Try the area around the Ice Palace) where there's shallow water, and in that same spot in the Light World, it's deep water. Stand in the shallow water as a bunny, warp to the Light World, and Link will become human and fall into the deep water. Wait for him to teleport back, and then the glitch is activated. When Bunny Link walks, his body graphics move twice as fast, and when he walks into deep water, he walks over it like it's the ground. But if he goes onto dry land, he jumps out of the shallow water onto the land (as if he were jumping into deep water) and the glitch is undone. However, if you hold the Button and then walk onto land, the glitch stays, and Bunny Link doesn't jump. He can use the sword, and he can dash. The glitch will now be undone when he jumps onto a green platform, or dashes into an object and bounces back into deep water. But if you find a way to do this glitch in the swampy area below his house/Bomb Shop, you're lucky, since there's no green platform to jump on. He goes directly to dry land and can now go wherever he wants to with these abilities.
 * 1) *Note: If you perform the glitch by going into deep water as a bunny in Dark World, and it's deep in the Light World too, he'll be walking unsteadily over the water when he teleports back into the Dark World. And if you submerge when he's walking this way, you can activate some serious screen scrolling glitches and even get onto ledges that you aren't supposed to be able to get on. Just remember that you need the Flippers to be able to do this part, and to get into deep water as a bunny, tap to move horizontally a step at a time. (This is described in the Metamorphosis Fairy section.) DO NOT enter the deep water vertically, because then Bunny Link will slowly float over the water without any body parts moving, and he'll speed up, then flicker back to slow speed, speed up, flicker slow, over and over, and you can't control him. You'll have to wait until he touches dry land and jumps out, gets hit by an enemy and returns to where he entered the water from, or hits a solid object or the edge of the screen. If he does hit an object or the edge of the screen, he'll stop and freeze completely. If there's an enemy close by, let it hit him to unfreeze him. If no enemy is near, you have to save and restart. But if he enters the water far enough horizontally, he can move any direction without this happening.

Back door Lockup

 * 1) Go to Spectacle Rock. (Where there's a cave door. It is to the left of the magical Dark World transporter-the one that has a triangle of small white stones surrounding it.)
 * 2) Position Link directly above the cave you see below the rock. (He must be aligned perfectly — use the Hookshot or other items to test).
 * 3) Face north.
 * 4) Hold.
 * 5) Walk backwards off Spectacle Rock and into the cave.

Link will enter the cave in a rather glitchy way, and when the next scene is loaded, Link will be completely frozen (no controls work). The only way out of this is to save and quit.

Colour-Changing Soldiers

 * 1) First off, you must meet all of the following:
 * 2) *Not having beaten Agahnim I,
 * 3) *having the Flute,
 * 4) *and having access to a dungeon that triggers this oddity (the oddity will not trigger if you've beaten Agahnim I).
 * 5) Enter one of the following dungeons (the listed names are their GBA names):
 * 6) *Dark Palace (Dark World dungeon 1),
 * 7) *Misery Mire (Dark World dungeon 6),
 * 8) *Turtle Rock (Dark World dungeon 7),
 * 9) *or Ganon's Tower (Dark World dungeon 8).
 * 10) Exit the dungeon.
 * 11) Use the Magic Mirror to return to the Light World.
 * 12) Use the Flute to warp back to your house (or any place with green castle soldiers about a screen away).
 * 13) Then move one screen to the west (or in the direction of the green soldiers).

If you used Dark Palace or Misery Mire for this trick, you'll see gold castle soldiers instead of green ones. If you used Turtle Rock or Ganon's Tower for this trick, you'll see purple castle soldiers instead of green ones. Regardless of colour, they have the exact same abilities as green castle soldiers, including the number of hits they take to die. Should you try this with Swamp Palace (Dark World dungeon 2), Skull Woods (Dark World dungeon 3), Thieves' Town (Dark World dungeon 4), or Ice Palace (Dark World dungeon 5), the castle soldiers will remain green.

there is another way to do this by using the super speed glitch


 * 1) fly to Kakariko village
 * 2) go up one screen then right another
 * 3) kill all the knights
 * 4) go to the ramp and use it like as stairs for the super speed glitch
 * 5) go to the bottom right slanted wall of the pond and press against it

you should jump onto the wall and look like you are swiming.if so save and quit the game then reload. the blue knight will be unchanged but the green one will have turned gold.

A third way to do the glitch is: There will be normal blue soldiers, and the ones that should be green will be purple.
 * 1) Go to Dark World area where the Flute Boy is in the screen above. The screen you are in has blue and green soldiers.
 * 2) Enter this screen from the top left. If you didn't, go to the top left to the next screen, then back down to this screen.
 * 3) Warp to the Light World.

Super Speed
You need the flute duck & the Pegasus boots for this glitch.
 * 1) Face left by the stairs.
 * 2) Go to Kakariko Village and call the duck.
 * 3) When the duck appears on your screen press the R button (smoke should appear, but not your sword!).
 * 4) Cancel out of the fly map (try to use your sword; if you can't you did it right).
 * 5) Go up or down the stairs.

You should run instead of walking.

Problems with this glitch are:
 * 1) You can only use items.
 * 2) It will stop if you get hurt, touch a person or leave the screen.
 * 3) If Link begins dashing too soon and starts running before the duck picks him up, he'll bounce back when he touches something. The super speed will still work, but bouncing will undo it. And be careful not to get stuck between two objects, as Link will keep bouncing. If they are far enough apart that he falls a little before bouncing, he'll land on the ground after reaching the top of the screen, but if they are too close together, you'll have to save and quit, because he will keep bouncing and bouncing and bouncing forever.

You can use this glitch anywhere there are stairs or ladders outside in the light world, but if you jump off a cliff, the glitch is canceled. Be careful of that, because unlike normally when he moves against the edge for a moment before jumping, with this glitch activated he'll jump as soon as he touches the edge.

Under/Over-Underworlds

 * 1) Go to a place in the underworld where you can jump from an upper level to a lower level.
 * 2) Jump, then while Link is in the air, press  and choose to save and quit. (Note: The glitch may not work at every location. For example, the first room in Hyrule Castle does not permit the glitch, although other rooms in that same dungeon do.)
 * 3) After saving, return to the file select screen and select any game (it doesn't matter which one you pick — it can be the same one or a different one).

If the file you picked was saved in the Light World, be sure to start in either Link's House or Sanctuary — not the Mountain Cave (you'll see why later). If all goes well, Link will be in a "hybrid" state. Although he looks normal, the game internally thinks he is on the lower level, even though he's on the upper level. The result is that as soon as you get hit by an enemy, dash into a wall, or do certain other things, Link will magically disappear under the floor and end up in the lower level!

Note that for the glitch to work, Link must not travel to the lower level or any underworld scene prior to activation. This is because entering the lower level fixes the bug, as the erroneous "lower level" status is repaired. This is also why you cannot start at the Mountain Cave, since you begin on the lower level there.

Applications of this glitch are enormous:

we could only explore one map. Now we can explore both! (See below, however, for some very annoying consequences.)
 * Beat the game immediately after rescuing Zelda! Now it's possible to beat the game with only 3 hearts, and (almost) nothing else!
 * Explore both underworld maps! Before, via the Skull Dungeon glitch,
 * You can even disappear under the ground in the overworld! However, doing this doesn't cause anything extraordinarily important, as the game still acts in many ways as though you were still on the surface. Basically, the result is that you disappear, but you still interact with the playfield (i.e. you bump into walls, pick up stones, enter caves, fall down holes, etc.). Most items you use will appear above the surface; thus, you can kill an enemy with the beam off Link's sword (not the sword itself, however) and retrieve items using the boomerang.
 * If you start a new game after setting up the glitch, Link will disappear beneath the floor of his room as soon as you jump out of bed. (This is one possible starting place for exploring the new underworld.)

Three major problems exist with the new underworld, however:


 * 1) If you enter the underworld at one house/cave, activate the glitch, then work your way to another house/cave, then exit, you will appear outside at the place you started from — not the place you just exited. This is because the game does not distinguish between different exits in the second underworld, as there is no place where you can enter and exit via different doorways under normal conditions. (Note that the game actually takes advantage of this phenomenon, defining only one fortune teller place, one fairy fountain [not counting those that exist as portions of other caves], etc.)
 * 2) In many cases, as you explore the new underworld, the scrolling will screw up, showing signs similar to those related to the Skull Dungeon glitch. Note that these problems will not appear at all in the original underworld if you use this glitch. This is because the original underworld was designed to let you move from one map sector to the next, whereas the new underworld does not have any houses/caves that scroll beyond map square boundaries. (It appears you can resolve this problem by starting in a place like Blind's [Light World] hideout, where rooms exist that stretch across multiple screens. However, this does not appear to be a 100% fix; you may still encounter the problem nevertheless.)
 * 3) The new underworld is much smaller. Therefore, it is very easy to scroll out of bounds, forcing the game to crash very violently (sometimes showing a weird screen with the word "BUG" written multiple times on it). If the game crashes, saved game data may be corrupted!


 * Glitch variation: The original form of the glitch used a different technique. In this case, you used the Magic Mirror to set it up. Go to (for example) Level 4 of the Dark World. Go to a spot where you can jump down to the lower level, then try to time it so that Link uses the Magic Mirror as he starts his jump. If done right, you will return to the entrance without hearing the normal warping sound, and you will not have control over Link.


 * If you were facing left or right when you jumped, Link will be motionless and you have to save and quit. Upon resumption, the master glitch above will be armed, so getting hit will knock Link to the lower level.
 * If you were facing north, Link will move automatically (in a very weird fashion) northward, causing some bizarre scrolling effects. Eventually, the action stops, at which point (if you haven't already done so) you will need to save and quit. (Again, the master glitch will be armed as before.)
 * If you were facing south, Link moves automatically outside the dungeon. Once out, he continues his automatic motion southward, but will stop after a couple of seconds. At this point, you regain control of Link, and the master glitch will be armed. (This provides a method of activating the glitch without saving in the process.)
 * If you were playing the GBA version, the master glitch above will be armed. The Save and Quit method does not work on the GBA.

Ghost of Misery Mire
You should see a pillar of flame, indicating a dying enemy, but there wasn't anything there before. There are also two other such "ghosts" in the Mire. The Hyrule Magic game editor lists the enemies as Fireball Zoras, which would explain why they don't appear; normally Zoras are only in deep water.
 * 1) While in the Light World use the flute to call the duck and go to map point number 6, in the lower left.
 * 2) Lift the two rocks nearby and go through the portal to the Dark world that's underneath one of them.
 * 3) Jump off the ledge into Misery Mire.
 * 4) Use the Bombos Medallion.

Boomerang Buzz
With this glitch, your boomerang starts to fly across your screen, going through buildings and not hitting anything. To access this glitch: the boomerang will now fly quickly across the screen from left to right, starting from the far edge of the screen. It doesn't hit enemies, but if it's red and passes between at least one bush twice in a row, the bush will disappear without the rustling leaf sound. No items appear from the bush(es). It also will make glitch spots appear everywhere that look like cut-down bushes. If you use the Shovel as the Boomerang passes, a line of holes will appear, but they reveal no items. The Boomerang keeps flying and flying. It will curve to try to pass your location as it goes by. It will continue to do this until you leave the area. After a period of time, the 'rang will slow down to slightly above your normal (not dashing with boots) speed. When this is happening, if you walk in the same direction as the 'rang, when it catches up to you it will slow down to stay with you as long as you continue moving right.
 * 1) stand in the Kakario Village near the lake on the right side of town.
 * 2) Get far enough away that the boomerang will not hit the edge of the lake (this if for the blue one, if upgraded to red, just stand so the lake is barely visible).
 * 3) Throw the boomerang at the lake, turn around, and dash with your Pegasus Boots. when you reach the man who runs away when you get near him, you will stop. you might have to start again if it doesn't work without it. To get rid of the man, walk up to him. As he starts running, Dash after him. If you catch him, he talks to you. If not, he disappears into the trees (or the other screen) without saying anything. But either way (whether you catch him or not), if you followed him all the way to the end of the screen and saw him disappear, he won't appear again when you go back to where he was before. Now you can perform the glitch because he won't be in your way. Perform the Dashing part of the glitch now.

WARNING: if you attract the gaurds while in the area, when they reach your location and hit you, your character will curl up (from the damage) and your character will freeze. if this happens, the only way to fix it is to turn off the game.

This glitch was found on the GBA Version.

Mirror Reset Curse
This glitch is known only to work on the Game Boy Advance version. It is important to copy your file to another slot before attempting this, since it is very harmful to your save file.
 * 1) First, go to East Palace or Thieves' Town. If you go to the East Palace, go to the third room. You are standing on a ledge and there are black balls being shot from a hole at the north side of the room. At Thieves' Town, the ledge is right at the entrance. Go to the edge of the ledge in either palace/dungeon and equip the Magic Mirror. Run against the edge, and as Link jumps, press A to warp back to the beginning. If Link says 'hup' just as he warps, you did it correctly.
 * 2) East Palace: go to the third room again and dash against the east statue. Don't dash into anything else before that statue, as this undoes the glitch. Thieves Town: Dash at the rail to the east of the entrance door. After bouncing back, Link will disappear under the floor.
 * 3) East Palace: Go back to the entrance. (To get past the second room and back to the entrance, go through the doorway spot. You can't get through that wall.) In the entrance room, go right. You'll enter a room filled with blue circles and two stones in the center. Continue right. You'll enter Thieves' Town. (Be careful not to jump from a ledge, as there are many in Thieves' Town. Jumping off a ledge makes Link reappear.) Go down one screen and you'll be in the entrance room. Go to the bottom of the entrance room. Thieves' Town: From the entrance room bottom, go right one screen, and to the far right side of this screen. (Be careful not to go to the next screen to the right or you'll be stuck. Then you'll have to use the Magic Mirror and warp back to the entrance.)
 * 4) Start going up screens repeatedly. There are many, many of them.
 * 5) When the screen turns brown and you enter a plus-sign shaped room, go right to another strange, empty dotted room.
 * 6) Dash right. The screen will freeze, but the music keeps playing. This frozen state lasts about three seconds.
 * 7) A few seconds later, the game will glitch. Link can't move anywhere now. He's trapped where he's standing, but sometimes he can move a pace in a few directions. If he is at the top of the screen and tries to shift up a screen, the game will freeze if you touch the top of the screen. Use the Magic Mirror to warp back to the entrance and escape. Everything will be extremely glitched now. You've successfully activated the glitch.

Good effects:
 * 1) *Link's Heart maximum instantly is reduced to one-half. If he dies, his hearts will become three again, but it takes four hits to kill him. The Hearts are all glitchy. Getting a Heart from an enemy, bush, pot or something else (or letting a Healing Fairy restore your Hearts) will drop Link's Hearts down so it takes one hit to kill him. This stays this way until you clear at least one palace again, hence the name Mirror Reset Curse; the game resets back to that point. When you get the Heart Containers, Link's Hearts no longer glitch in the strange way. Now he can get a maximum of 4.5 Hearts (By finding Pieces of Heart as well). If an enemy that takes 1/2 Hearts away hits Link, he'll lose a whole heart. If an enemy that took at least one Heart hits him, he'll lose 1/2 Heart, no matter how much the enemy took before (like the bomb-throwing giants and the pink flying birds).
 * 2) *He'll get the Bow and Silver Arrows. He can have 17 maximum.
 * 3) *His bomb count maximum reaches 127.
 * 4) *He automatically gets the 1/2-dropping Magic, whether or not he already had it. But items still take a little more Magic than they used to. But the Cane of Byrna now takes only one notch of magic to wave, then uses no more magic as the ring of light surrounds Link. If he's very low on Magic (one or two notches left), puff the Lamp and he'll be almost fully replenished. (You can't puff the Lamp anymore unless you're on very low magic.) If he runs completely out of Magic, however, the Lamp won't work and he'll have to get a Magic Decanter.
 * 5) *Many enemies can't even hurt him now. They are the Tongue-sticking enemies, the brown arrow-shooting creatures, yellow shield-swipers, green bomb droppers (purple ones still harm Link), Link's own bombs, and those yellowish-brown hopping things. Link will simply bounce off these enemies. A bad part is that when you're doing the Metamorphosis Fairy glitch, it's harder to die since most enemies in the Dark World are basically harmless now. You need to get shot by an arrow from the brown guy. He can't hurt you, but his arrows still can.
 * 6) He automatically gets all four bottles, but they have two bees and two fairies in them, and they are glitchy.

Bad effects:
 * 1) The screen becomes negatively black and blue, and warping between worlds causes a mass confusion of white screen. Link is all you can see. He will be a bunny again, having lost the Moon Pearl. (Right now, he stays a bunny in either world.) If Bunny Link goes to another screen, the objects will be visible, but the ground is still white. You must enter a building or cave to restore the negative screen. When warping to the Light World, making the eternal white screen appear, Bunny Link can't get back to the Dark World through the sparkly portal until the screen is restored back to its negative form. To make the screen entirely normal again, save and quit (have a copied file) and choose to play that file. The screen will be normal, and Link will have his human status restored in the Light World and normal-looking pink bunny in the dark world, but in the Light World he looks like a glitchy rainbow. If he does the Metamorphosis Fairy Glitch, he looks normal. It's the only way he can look normal now.
 * 2) Your Rupees will deplete automatically, and this continues for a very long time. The hundreds number keeps glitching, the Rupees keep resetting and decreasing, and this continues for about five minutes. Then it stops at a very low number. All you can do is wait. And while the Rupees are running out, Link can't buy anything, as the game seems to think he has no Rupees at all. The sound of the Rupees is very annoying, but just wait a while and it will stop.
 * 3) *He has lost the Magic Cape.
 * 4) *He still has his Magic Powder, but it's so glitchy that it's completely unrecognizable and can't be used.
 * 5) *He can't Dash and can't get back the Pegasus Boots. Sahasrahla won't give them to Link because of the glitch.
 * 6) *He can't pick up pots or stones. The best substitute is to use the Magic Hammer to pound pots and small white stones.
 * 7) *He can't open chests. Some of them have been closed again.
 * 8) *His Boomerang is all glitchy and isn't worth using anymore. Sometimes it follows him horizontally, or flies away from him.
 * 9) The two Fairies that increase your bombs and arrows and enhance items are not to be trusted anymore. The Fairy that increases his bombs' and arrows' maximums only needs fifty Rupees to activate now, instead of 100. She will first reduce his bomb count to zero, then try again, changing it to another number. She says she increased his arrow count by two points (to nineteen) but they stay at seventeen. The Fairy that enhanced his items before will now take some away permanently.
 * 10) Ice Rod: The Ice Rod on the selection screen looks normal now, but Link loses his Lamp forever. The chest with the Lamp is in his house unopened, but Link can't open chests now.
 * 11) Shovel: Link's Shovel's image is restored, but he loses his Flute and will have to dig it up in the grove again.
 * 12) Magic Hammer: It becomes a Piece of Heart that Link recieves. He still has his Magic Hammer, but sometimes it looks glitchy when being used now, and he also loses the FireRod.
 * 13) Sword: It also becomes a Piece of Heart. Link's Sword (which has the power of the Golden Sword in this glitch) is gone.
 * 14) *Sometimes when entering a cave, the lamplight is in the wrong place somewhere in the cave, and it stays there.
 * 15) *When Link uses his Charged Sword Swing, enemies are no longer pushed away from him.
 * 16) *Medallions take almost half your magic now.
 * 17) *If he has his shield, it will become a bunch of glitched pixels.
 * 18) You can't stop the glitch. If you activate the Mirror Reset Curse again, Link will only restart at the beginning of the Curse just like he did before. To perform the glitch of going underground and redo the Curse again, warp back to an entrance when Link jumps from a ledge, and when you're supposed to dash into something, get hit by an enemy instead. This also puts you underground. If you die when the enemy hits you, restart at the palace/dungeon entrance and get hit again. You'll still go underground because the glitch is still armed and ready.