Bugs Bunny: Lost in Time/Follow the Red Pirate Road

Clocks: 4 Golden Carrots: 9

The only area in this level is named "Sam's Lair", and if you had watched its cutscene carefully, you will have to direct Bugs towards the five stumps and jump on them in the same order Sam did to unlock his lair (if he jumps on one in the wrong order, they will all pop up again); once you have done so, the boulder will roll to the right (but, unlike in the cutscene, it will not roll back to the centre again!). Once Bugs has run into Sam's lair, the music will change as he comes to a pedestal with a transparent Clock (which he can't collect until it is solid) on it - and you shall now have to direct him over to the big box on the left side of the room, push it to uncover a hole in the wall, and roll through it. Once Bugs has reappeared in another room of the lair, you will have to direct Bugs to a wheelstand and press psx: R1 (Windows: R); the text "WHERE THERE'S A WHEEL, THERE'S A WAY!" shall appear at the bottom of the screen. If you jump on the Lobsters in this room and kick them out, they shall regenerate elsewhere in the room (as will all the other Lobsters in this level) - and because they leave a Normal Carrot behind every time you do it, you can do it until you have 99. You will then have to direct Bugs over to a purple chest on the left side of the room, and kick it to make an unlit torch emerge from it; once you have picked it up (it is on a forty-five-second timer), you will have to direct Bugs over to a flame pedestal on the right side of the room, light the torch, jump over a lava pit to another pedestal with a W on it and light it (it will cause a spotlight to shine on the W outside). You will then have to jump back over the lava pit, pick up a small box, jump onto another small box, and put it down on it - and once you have done so, you will have to jump onto the first small box and up to another purple chest in turn, then kick the chest to make a Golden Carrot and a wheel emerge from it. Once you've collected the Golden Carrot, you will have to pick up the wheel, carry the wheel back to its stand, put it on it and kick it to make a platform rise out of the lava in a third room; you shall then have to roll back out through the hole you came in through, push another big box at the top of the room to uncover another hole in the wall and roll through it to a fourth room of the lair.

Once Bugs has reappeared in the fourth room of the lair, you'll come up to a Pirate (who will shout "Aaargh!", once he has seen Bugs); once you have had him chase Bugs until he becomes tired, you will have to kick him to temporarily knock him out. You will then have to jump over a lava pit to a third purple chest on the right side of the room, and kick it to make a second unlit torch emerge from it - and once you have picked it up (it is again on a 45-second timer!), you will have to jump back over the lava pit, jump over another lava pit at the top of the room to another flame pedestal, light the torch, jump back over the second lava pit, jump onto the Pirate's belly to get propelled up to a fourth pedestal with an N on it (if he has come to by this point, you'll have to KO him again, and if the timer runs out, you'll have to pick up the torch from the third chest and light it again!), and light it (it will cause a spotlight to shine on the N outside). You'll then have to kick a fourth purple chest to make another Golden Carrot and wheel emerge from it; once you have collected the Golden Carrot you will have to pick up the wheel, carry it over to a third lava pit on the left side of the room, jump over it to another wheelstand, put it on it and kick it to make another platform rise out of the lava in the third room. You shall then have to roll back out through the hole you came in through, push a last big box on the right side of the room to uncover a last hole in the wall and roll through it to the third room of the lair.

Once Bugs has reappeared in the third room of the lair, you'll have to kick a fifth purple chest to make a third Golden Carrot and wheel emerge from it; once you have collected the Golden Carrot, you will have to pick up the wheel, jump onto the two platforms in the lava pit and another solid platform in turn, jump on a third Lobster who is throwing his claw at you, put the wheel on a third wheelstand, and kick it to open the double gates outside the lair. You will then have to kick the Lobster out before he gets back up again, direct Bugs towards a fourth Lobster who is throwing his claw at him, jump on him and kick him out - and once you have done so, you shall have to kick a sixth purple chest to make a third unlit torch emerge from it, pick it up (it is once again on a 45-second timer!), direct Bugs towards a third flame pedestal (while watching out for a fifth Lobster, who is throwing his claw at him!), light the torch, retrace your steps back to a sixth pedestal with an E on it and light it (it will cause a spotlight to shine on the E outside). You shall then have to jump on the fifth Lobster and kick him out; once you've done so, you will have to retrace your steps back to the hole you rolled in through, roll back out through it and retrace your steps back outside (the song will change back again). You will then have to direct Bugs through the now-opened double gates, as you come to a second Pirate - and once you've had him chase Bugs until he becomes tired, you'll have to kick him to knock him out (this time it is permanent). You'll then have to pick up the (already-lit) torch (which is only on a twenty-second timer) and light a seventh pedestal with letter S on it; once you've done it, not only will it cause a spotlight to shine on the S inside, but it will also cause one to shine on the pedestal with the transparent Clock on it and make it solid. You'll then have to retrace your steps back into the lair and collect the now-solid Clock - and once you have done so, you will have to retrace your steps back outside through the double gates and jump into a rabbit hole to a fifth underground room of the lair.

Once Bugs has reappeared in the fifth underground room of the lair, you will have to make him sneak up to a seventh purple chest, and kick it to knock out a third Pirate hiding in it (he shall also drop a fourth wheel); once you have done so, you will have to pick up the wheel, direct Bugs back to a fourth wheelstand, put it on it and kick it to make a platform rise out of a lava pit. Once you have jumped onto the platform in the lava and another solid one in turn, you have to direct Bugs towards a fourth Pirate standing on a stack of two small boxes who is throwing barrels at him - and once you have kicked the stack of two small boxes to smash them and knock the Pirate out, he shall drop a fourth wheel. You will now have to pick up the wheel, direct Bugs back to a fifth wheelstand, put it on it, and kick it to make another platform rise out of another lava pit; once you've jumped onto the platform in the lava and a third solid one in turn, you will have to (while watching out for a sixth Lobster) sneak over one of two suspended-in-mid-air platforms, jump onto a fourth solid platform and kick a sixth wheel to make a third platform rise out of the second lava pit off-screen. You shall then have to retrace your steps back to that platform in the second lava pit, jump onto the now-risen third one, and jump to the left onto a fifth solid one in turn - and you'll then have to make Bugs sneak up to an eighth purple chest and kick it to knock out a fifth Pirate hiding in it (he'll also drop another Clock). Once you have collected the Clock you shall have to retrace your steps back to the second platform in the second lava pit, jump onto a sixth solid one and kick another stack of two more small boxes that a sixth barrel-throwing Pirate is standing on to knock him out (and make him drop a seventh wheel); you'll now have to pick up the wheel, retrace your steps back to that second platform in the second lava pit, jump onto a seventh solid one, put the wheel on a seventh stand, and (while watching out for a seventh Lobster) kick it to open up the double gates. You will now have to run through the double gates and direct Bugs towards an eighth Lobster who is throwing his claw at him - and once you've jumped on him and kicked him out, you'll have to kick an eighth wheel to make a platform rise out of a third lava pit off-screen. You'll then have to direct Bugs back towards the third lava pit, jump onto the now-risen platform and an eighth solid one in turn, and kick a ninth wheel to make the eyes in a picture of Sam shift from left to right; once you have done this, you shall have to kick a single gate in the wall to make it open up, and run through the doorway in order to be warped all the way back to the start of this room.

Once Bugs has reappeared at the start of this room, you will have to direct him back onto the spring symbol and press psx: R1 (Windows: R) to activate the Super Jump Ability; Bugs will say Olley-Olley-Oxen-Free! and be propelled back up through the hole (but if you managed to time a perfect jump off the top of the signpost in the level selector and lowered the skull rock's jaw before you learned the Super Jump Ability in What's Cookin', Doc? you will have to force a KO instead). You will then have to retrace your steps back to the stumps (which have popped up again) and jump on them in the same order as before to unlock the lair again - only the boulder shall roll to the left (as a result of kicking the ninth wheel) this time. Once Bugs has run into a sixth and final room of the lair, you will have to jump onto two moving platforms (the first one moves clockwise, while the second moves anticlockwise) and a solid platform in turn to collect a third Clock as another rabbit hole opens up; you must then jump into the rabbit hole and end the level (for now).

Once Bugs has jumped back out of this level's hole, Merlin will appear, and say: ''Good...but you left some stuff behind you! Let me save your position.''; regardless of your answer "YES" or "NO", you will then have to direct Bugs back out of the skull rock (if you managed to leech 99 Normal Carrots, you can run up to the transparent Golden Carrot on one of the rocks to its left to make it become solid and collect it), activate the Time Machine, move it to the right twice to select Dimension X, and press psx: Start (Windows: Enter) to enter it. You shall then have to direct Bugs towards the (active) teleporter (that of The Planet X File), and press psx: R1 (Windows: R) to activate it. In the PlayStation version, there are also two codes that can be entered while Bugs is in a level selector for 99 Normal Carrots and an instant knockout (as well as two more that fully restore his energy and give him an extra key):

Revisited (with Super Jump, Magical Tune and Magical Password abilities)
Once you have learned the Magical Password ability in The Carrot-Henge Mystery you can finish this level; do everything you did to get down to the fifth room of the lair except for lighting up the four lettered pedestals, direct Bugs over to a key symbol in front of a rock and push psx: R1 (Windows: R) to use the Magical Password ability. Bugs shall then say Open Sesame! and the rock will slide to the right revealing three gold chests (which, when kicked, will cause two Golden Carrots to fly out of them apiece), and a fourth Clock - and once you've collected them all, you'll have to press psx: Start (Windows: Esc) to pause the game, pick "EXIT LEVEL", and when prompted "DO YOU REALLY WANT TO EXIT THE LEVEL?", answer "YES". Once Bugs has jumped back out of this level's hole again, Merlin shall appear and say: ''Great. Just perfect. You have completed this level.'' before showing him that (because he now has 255 Golden Carrots and 100 Clocks) he has now opened Downhill Duck and Mine or Mine?; regardless of your answer "YES" or "NO", you will then have to direct Bugs back out of the mouth of the skull rock towards the now-open hole of Mine or Mine? (the last level of this era) and jump into it.