Torchlight/Vanquisher

The Vanquisher specializes in ranged attacks, using weapons such as bows and guns. The Vanquisher can also learn trap skills and some melee abilities. Dexterity is the key attribute for the Vanquisher.


 * Starting attributes
 * Strength: 5
 * Dexterity: 10
 * Magic: 7
 * Defense: 6
 * Health: 200
 * Mana: 20

Each level adds 40 health and 5 mana.

Marksman

 * Tier 1
 * Ranged Weapon Expertise

Effect: Mastery of bows, pistols, crossbows, and rifles.


 * Ricochet

Effect: Fire a ricocheting projectile from the active ranged weapon.


 * Tier 2
 * Frost Pilum

Effect: Fire a piercing ice projectile from a ranged weapon.


 * Critical Strikes

Effect: Increases the chance and improves the damage of all critical strikes.


 * Tier 3
 * Adventurer

Effect: Improves the potency of potions, increases the rate of experience and fame gain, and reduces resurrection penalties.


 * Seeking Shot

Effect: Fires 3 projectiles that seek out nearby foes.


 * Offensive Spell Mastery

Effect: Increases the level of all offensive magic spells. Spells can be found or bought, and fall under the spells tab in your inventory.


 * Tier 4
 * Explosive Shot

Effect: Fire a projectile from any equipped ranged weapon that detonates on impact, dealing damage to foes within its range.


 * Tier 5
 * Block and Parry

Effect: Increases the chance to block, either with or without shield.


 * Tier 6
 * Arrow Hail

Effect: Call forth a hail of arrows to pierce your foes.

Rogue

 * Tier 1
 * Needle Arc

Effect: Fling an arc of darts that pierces foes.

100% strength, 100% dexterity


 * Tier 2
 * Stab

Effect: A brutal forward strike with two dirks.

50% strength, 50% magic


 * Armor Expertise

Effect: Mastery of all forms of armor reduces requirements and improves armor absorption.


 * Tier 3
 * Wind of Justice

Effect: Pushes nearby enemies away with a freezing force of righteousness.

50% dexterity, 50% magic


 * Defensive Spell Mastery

Effect: Increases the level of all defensive magic spells. Spells can be found or bough, and fall under the spells tab in your inventory.


 * Tier 4
 * Martial Weapons Expertise

Effect: Mastery of swords, axes, maces, and polearms.


 * Tier 5
 * Barter

Effect: Reduces the purchase prices at merchants, enchanters, and gamblers. Improves the sale prices of your own goods.


 * Venomous Dirks

Effect: Release a set of enchanted poison dirks which slowly seek out and pierces enemies.

100% strength, 100% dexterity


 * Tier 6
 * Treasure Hunter

Effect: Increases the chance to find magic items, and potency of enchantments. Treasure hunters also find more gold.


 * Hamstring

Effect: A swift dash which slices enemies with a pair of dirks, impairing their movement and inducing bleeding.

50% dexterity, 50% magic

Arbiter

 * Tier 1
 * Lightning Bomb

Effect: Hurl a bomb that splits into electrical bolts on impact.


 * Tier 2
 * Dual Wielding

Effect: Improves damage of all weapons when dual-wielding.


 * Flame Trap

Effect: Hurl a device that burns nearby foes with gouts of flame, devastating low resist enemies.


 * Tier 3
 * Charm Spell Mastery

Effect: Increases the level of all charm magic spells. Spells can be found or bough, and fall under the spells tab in your inventory.


 * Tier 4
 * Flechette Trap

Effect: Hurl a device that sprays foes with piercing flechettes.


 * Pet Mastery

Effect: Your affinity for animals increases your pet and minion's power and decreases the pet's town-travel time.


 * Tier 5
 * Magic Weapons Expertise

Effect: Mastery of all wands and staves, and reduced requirements for rings and amulets.


 * Devouring Trap

Effect: Hurl a device that drains the armor of all nearby foes.


 * Tier 6
 * Shock Trap

Effect: Hurl a device that shocks nearby foes with bolts of lightning.


 * Advanced Spellcasting

Effect: Reduces the level requirements of all spells and improves mana recharge rate.