Final Fantasy III/Weapons

Job classification according to equipment
All the jobs can be divided into two groups: front-row jobs and back-row jobs. Front-row jobs can use a wide array of weapons and armor parts, including shields; back-row jobs, instead, have limited choice of weapons and armor, but make up for it with several special abilities.

The table is based on the Famicom version of Final Fantasy 3.

Monk's knuckles
Typically used by the Monk job.

Thief's knives
Typically used by the Thief job.

Boomerangs
Used by different jobs.

Swords
Typically used by the Warrior, Red Mage and Knight jobs.

Ranger's Bows & arrows
Typically used by the Ranger job.

Scholar's Books
Typically used by the Scholar job, but also by the Sage.

Geomancer's Bells
Typically used by the Geomancer job.

Spears
Typically used by the Dragoon job.

Hammers & axes
Typically used by the Viking job.

Dark Blades
Typically used by the Mystic/Dark Knight job.

Bard's Harps
Typically used by the Bard job.

Claws
Typically used by the Black Belt job.

Devout's Staves
Typically used by the White Mage and Devout jobs, but also by Red Mage and Sage.

Magus' Rods
Typically used by the Black Mage, Evoker, Summoner and Magus jobs, but also by Red Mage and Sage.

Ninja's Shuriken
Typically used by the Ninja job.

NES weapons
The NES version included less weapons than the DS remake. Their location is often different, and sometimes even the jobs can use them are not the same.

Default sorting is by price, that is closely related to usefulness. Selling price is half of purchase price. For weapons that can only be found but not bought, the price column reports twice the selling price.

The Other jobs column does not report the Ninja because this class can equip any weapon, except for the Onion Sword.

Onion Kid's weapons
These are the basic weapons, with low attack values and little special effects. The weapons in this section are not rewritten in other tables. Default sorting here is by weapon type, then price.

Class specific weapons (Wind)

 * Warrior's swords
 * For a complete list, see and .


 * White mage's staves
 * For a complete list, see .


 * Black mage's rods
 * For a complete list, see .

Monk's nunchakus
See also .

Red mage's weapons
See also and .

Ranger's bows and arrows
The Ranger must equip one bow and one arrow set in order to use them. Bows and arrows are long-ranged.

Class specific weapons (Water)

 * Evoker's rods
 * For a complete list, see .

Mystic knight's dark blades
See also .

Class specific weapons (Earth)

 * Summoner's rods
 * For a complete list, see .

Magus' rods
The Magus should rely on his Black Magic spells to attack enemies, not to mention the fact that he should stay in the back row; therefore the most prominent attribute of the rods is their elemental defense bonus.

Unfortunately, in the NES version the elemental defense of the rods is glitched, i.e. it does not work.

Devout's staves
In order to attack enemies, a Devout should rather use his staff to cast spells from the Item menu, instead of using the Attack command.

Class specific weapons (Eureka)

 * Sage's weapons
 * For a complete list, see, and .

Ninja's weapons
The Ninja can equip every weapon (except the Onion Sword), plus the Shurikens. Anyway, he can only equip up to two weapons at the same time. Check the list below.

In the "Item" inventory, keep some useful weapons for the Ninja, for example:
 * Weapons with top attack value:
 * Shurikens (consumable)
 * Moonring boomerang (long-ranged)
 * Break sword (inflicts petrify, i.e. instant-defeat)
 * Masamune dark blade (prevents enemies from splitting)
 * Ragnarok or Excalibur sword (top attack, but no special abilities)
 * One or two weapons that drain enemy HP (to heal the Ninja):
 * Blood spear or Blood sword or Oricalchon knife
 * Weapons that inflict status ailment to the enemy:
 * Lamia harp (confuse)
 * Earth bell or Ancient sword (paralysis)
 * Dream harp (sleep)
 * Hell claw (poison)
 * Weapons that cast non-elemental spells from the Item menu:
 * Elven claw (casts Confuse)
 * Defender sword (casts Protect)