Star Wars Knights of the Old Republic II: The Sith Lords/Enclave Courtyard

Khoonda Plains
Unsurprisingly, the path from the left end of the Khoonda plains leads to the left end of the Enclave courtyard. The itself is to the left, past the  ahead of you, while a  is at the other end, across the plains to the right.

Salvager Camp
The salvagers camp around four fires ahead of you. When you first arrive, a salvager stands by the front right fire, Daraala stands by the back right fire between two plasteel cylinders, and stands by the front left fire. If you speak to any salvager:


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Daraala
Daraala is a merchant, so save game before speaking as most of her inventory is selected the first time you do so.


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Otherwise:


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The rest of her inventory was selected when you first spoke. This selection is limited to Jedi items: only the first five Jedi robes and the first two Jedi armors can be selected, as can the first seven lightsaber upgrade items other than power crystals (first fifteen).

Other lightsaber upgrade items aren't listed as they can all be created at a. However, there's a 40% markup and you can't sell items to her.

Jorran
If Jorran returned to the salvager camp from the Enclave sublevel, then you'll find him standing to the right of Ralon by the front left fire:

You can only ask this once you've spoken to Suulru back in Khoonda and asked if there's anything you could do to help. Otherwise:


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Save game before buying the Jedi artifacts from him:


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The lightsaber upgrade item received depends on your experience level:

At level 28 and beyond, if an energy cell, emitter or lens is selected then nothing is received. However, since all of these can already be created at a, if you receive one you may want to load game until you receive a power crystal instead:

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At level 25 and beyond, if a power crystal is selected then nothing is received. A color crystal is always received, and a second can always be selected. However, if an upgrade item normally selected is already in your inventory, then the next highest you don't already have is received instead: this should not happen for any in lightsabers equipped by you or your party, or in containers elsewhere.

Farm Equipment

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However, he'll give you the modulator for free if you use the Force, and even give you 500 credits if you can dominate minds:

If you can't dominate minds but try it anyway then you get nothing, but there are still multiple opportunities to persuade, lie to or intimidate him. He can be persuaded to give you the modulator, or at least halve the price:

If you can lie then he gives it freely, and can also give 500 credits:

If you use Suulru to intimidate him then you only get the modulator:

If you threaten him then he can be persuaded to give you both the modulator and 500 credits, and you can always intimidate him to give you the modulator, but after the threat you won't be able to talk to him about anything except the modulator:

Return the vaporator modulator to Suulru back in Khoonda to move closer to the light side of the Force, receive a set of blaster pistols and at least 400 XP. Otherwise, if you haven't threatened Jorran then you can speak to him again:

Ghosts to Rest

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If returns from the Enclave sublevel to the salvager camp, then he can tell you the real reason Daraala is looking for them if you ask what he was doing in the sublevel if it's so dangerous, who almost nobody is and how dead people can cause problems, before telling him that she asked you to look for them:


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You can now confront Daraala with this if you talk to her about the dead salvagers:


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This doesn't prevent her from giving you a reward if you return the bodies to her:

Zherron? Otherwise, turning down a reward is only an option if Jorran hasn't told you the real reason Daraala was looking for them:

Daraala now leaves the Enclave courtyard, but if you do likewise then she's back when you return: when you speak it will be like the first time, but items are selected for her inventory again, in addition to those already selected. If you speak to her again:

Ralon
Otherwise:


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If you speak again:


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You can waste 1000 credits if you lack the awareness to inspect it before taking it, and don't ask any questions:

If you talk about the holocron again:


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You can not actually take the matter up with Zherron back in Khoonda, but you can with his deputy, Berun Modrul (for all the good it will do). Otherwise:


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If you told him earlier it was a pleasure to meet him or you were impressed he found a holocron, then when you ask if you can help:


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You move closest to the light side of the Force, at the cost of 500 credits. Otherwise:


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Otherwise:


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Otherwise, you can simply not buy the holocron, or move closer to the dark side of the Force if you just take it:

How ever you get the fake holocron, it's actually worthless: you get nothing for it if you sell it, although doing so will at least remove it from your inventory.

Enclave
As you travel left past the, you're given a sweeping view of the ruined Jedi Enclave: cross the bridge over the river to the left to enter its courtyard. Down the path to the left, a pack of three kath hounds and two horn kath hounds stand between you and the door to the upper level of the Enclave.

However, if you try to open the caved-in door in the right wall:

Enclave Sublevel
As you go down the path to the right of the bridge into the courtyard, Taepalae and three other salvagers run toward you from the entrance to the Enclave sublevel:

She's looking for an outlet for her anger, and you can give her one:


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Otherwise:


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They run back to the, where they now stand around the back left campfire. If you speak to Taepalae there:

If you do so after Jorran returns from the Enclave sublevel:

The security door in the left wall is locked until you've spoken to the Administrator, Terena Adare, back in Khoonda and got permission to enter the ../Enclave Sublevel/.

Khoonda Plains
Unsurprisingly, the path from the right end of the Khoonda plains leads to the plains to the right of the Enclave courtyard. There's a to the right as you enter, but the  itself is across the plains to the left, past the. Two kinrath and four viper kinrath wander the plains between these two camps: suprisingly, kinrath are poisonous but viper kinrath are not.

Mercenary Camp
The mercenary camp is at the right end of the plains. Dopak and another mercenary stand by the fire on the right:


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If you persuaded Zherron back in Khoonda to trust you after telling him Berun asked you to investigate him, then you can give Dopak his message:


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Esok and two other Mandalorians stand by the fire on the left:


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If Mandalore is in your party:


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Nallek stands at the front of a swoop bike by the left wall, another mercenary to his right:

Otherwise:


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If you were persuasive, then when you continue:


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If you aren't persuasive, then you can still use the Force:


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Otherwise, if you don't want him to answer some questions then you can use the Force to have some fun with him instead:

Otherwise, you can engage him in combat:

If he's already handed you his gun then he may fight unarmed until he switches to a (obviously, for maximum entertainment value you should kill him with his own gun).