Star Wars Knights of the Old Republic II: The Sith Lords/Force powers

Prestige class Force powers only

Inspire Followers
Restricted by Armor

This power increases the morale and effectiveness of the Jedi Master's allies in battle. This effect lasts for 45 seconds and does not affect droids.

Force Camouflage
These powers enable the Jedi character to use their Stealth skill without a Stealth Field Generator. The power lasts until the character deactivates it.

Crush Opposition
Restricted by Armor

This power saps the will of every enemy within a 15-meter radius of a target enemy. Enemies can resist this effect with a Will save against a DC of 5 + the attacking character's level + attacking character's Wisdom and Charisma modifiers. This effect lasts for 45 seconds.

If the player chooses to walk the path of the light side, this power will no longer function.

Fury
This power allows the Sith Marauder to enter a furious rage. In this state they are Immune to Paralysis and Stasis effects. Every creature they kill fuels their Fury more, adding to the damage they do in combat up to maximum bonus of +6.

Extra attacks per round do not stack with those of Knight Speed and Master Speed, although the increased movement speed and defense bonuses of those powers still apply.