Star Wars: Empire at War/Structures

In addition to starships, tanks and troops, the Rebel Alliance and the Galactic Empire also incorporate a diverse group of structures that can enhance and maintain armies, increase income, or expand your armies. The amount of structures each faction owns and what they build can vary, as each faction has different units.

Imperial Structures
The following are used by the Galactic Empire.

Imperial Command Center
This directs Imperial troops

Imperial Barracks
this trains the basic Infantry for the Empire.
 * Trains:
 * Stormtrooper
 * Scout Trooper on Speeder bikes
 * During land battle produces infinite supply of storm troopers until destroyed. When destroyed like all buildings will produce a squad of troopers

Imperial Light Factory
Builds the light tanks of the Empire.
 * Builds:
 * AT-ST
 * 2M-Repulsor Tank
 * TIE Maulers

Imperial Heavy Factory
Produces the Imperial Heavy Assault Units.
 * Builds:
 * SPMA-T
 * AT-AA

Imperial Advanced Factory
Produces the largest and most powerful units.
 * Builds:
 * AT-AT

Imperial Officer Academy
Trains Imperial Commanders.
 * Trains:
 * Imperial Field Commander
 * Imperial Fleet Commander

Imperial Anti-Infantry Turret
Built and used to pulverize Rebel Soldiers.

Imperial Anti-Vehicle Turret
Built to destroy Rebel Tanks.

Imperial Anti-Air Turret
Produced to eliminate Y-Wings and to attack those blasted Snowspeeders!

Alliance Barracks
this trains the basic Infantry for the Rebellion.
 * Trains:
 * Rebel soldier
 * Plex trooper
 * During land battle produces infinite supply of rebel soldiers until destroyed. When destroyed like all buildings will produce a squad of soldiers.

Alliance Light Factory
Produces light tanks of the rebellion.
 * builds:
 * T2-B tank
 * T-47 snowspeeder

Alliance Heavy Factory
Produces the most powerful vehicles the rebel alliance has to offer.
 * Builds:
 * T4-B heavy tank
 * MPTL-artillery

Other Structures
While each faction has their own structures there are other structures that any faction can build/capture and have the same purpose.

Cantina
A wretched hive of scum and villainy.
 * hires:
 * smuggler

Hutt Palace
A palace used by powerful criminal leaders.


 * hires:
 * bounty hunter

Mining Facility
Produces credits when built.

Power Generator
Gives power to shield generators, comms arrays, mining facilities and turbolasers. When destroyed these buildings will become disabled.

Repair Station
Repairs all vehicles in its range. Must be built on a build pad.

Sensor Node
Permanently reveals a section of the map until the structure is destroyed. Must be built on a build pad.

Shield Generator
Creates an energy bubble around the generator that stops any energy projectiles from passing through. Solid projectiles (like rockets and mass driver rounds) on the other hand, Can still go through the shield. In skirmish mode the shield is upgraded so that solid projectiles also cant pass through the shield. Requires a power generator.

TurboLaser Tower
A tower that automatically fires powerful turbolaser blasts at any enemy vehicle that passes by. Requires a power generator.

Asteroid Mining Facility
Produces credits when built.

Special Units
These units can help your space fleet (the Magnapulse Cannon is one exception) defend a planet during an enemy attack. They are protected from enemy forces (except with the Orbital Bombardment in Forces Of Corruption) because they are ground-based, except on Bespin, which has no surface.

Ion Cannon
Target an enemy. Shoots into the sky, disabling the targets shield. Then it is recharged for reuse. More cannons on the planet means faster reloading.

Hypervelocity Gun
Bypasses the shield to direct hull damage, then recharges before being able to be fired again.

Magnapulse Cannon
Lobs a powerful plasma projectile at enemy vehicles causing huge electrical damage and disables them.