Super Smash Bros. for Nintendo 3DS/Mr. Game & Watch


 * 3DS unlock conditions: Clear Classic Mode 10 times or play 90 Vs. matches, then defeat Mr. Game & Watch on Flat Zone 2.
 * Wii U unlock conditions: Clear Classic Mode on Intensity 2.0 or higher with 5 characters and above, or play 80 Vs. matches, then defeat Mr. Game & Watch on Flat Zone X.

Mr. Game & Watch returns, bringing with him his impressive array of odd weapons. While he's the only 2D character in the game, his playstyle is certainly not flat or shallow. Mr. Game & Watch can best be described as a jack-of-all-trades glass cannon. His attacks are quite fast, with many packing quite a punch. Along with fair movement speed, excellent recovery and great edgeguarding, Mr. Game & Watch is a well-rounded character. Unfortunately, Mr. Game & Watch's balanced stats is also his big weakness. While many of his moves are fast and strong, they're often not fast enough or strong enough, limiting Mr. Game & Watch's KO options. The unique mechanics of his specials also work against him, as they require too much setup to be consistently useful against experienced foes. Lastly, being one of the lightest characters in the game, Mr. Game & Watch has serious problems outliving his competition. Overall, Mr. Game & Watch is an unorthodox character plagued with noticeable flaws. Manage these flaws well and you'll have an unpredictable fighter at your control.

Basic attributes
Barring DLC characters, Mr. Game & Watch is the second lightest character in the game, with the only character lighter being Jigglypuff. His dashing speed is rather average, but his lateral air speed is quite impressive, somewhere in the range of the top 10 fastest air speeds in the game. As you might expect from a paper-thin lightweight, Mr. Game & Watch is very floaty, having one of the lowest fall speeds in the game. Mr. Game & Watch's crouch is very low, so it can be used to dodge attacks. His rolls are some of the slowest in the game; avoid using them if you can.

Final Smash - Octopus
Mr. Game & Watch transforms into a massive octopus. While in this form, he can randomly extend one of his four tentacles by pressing either attack buttons. Enemies hit by the tentacles or the octopus's body will be launched, and they cannot block the attack. The octopus interacts with the stage as normal; you still need a platform below you, and you still possess a normal jump and a midair jump. The octopus cannot change directions after you transform, which might be a problem since your front tentacles have more reach than the back. This final smash has two useful traits for a transformation: long duration and large size. You can wreak a lot of havoc by simply moving around the stage trying to make contact with your foes. Your attacks aren't very strong, so you may need to pursue hurt opponents offstage to secure KOs. Fortunately, the octopus's jumps are very high and floaty, so you should have no trouble with offstage combat either.