Kirby: Canvas Curse/2-2: Growth Grasses

Growth Grasses are all straight-forward stages similar to the Plant Plain stage. A static barrier is introduced in this area. This field does not allow Rainbow Lines to be drawn in it, which makes traveling through it much more difficult.

Area 1
is dropped into a safe spot at the beginning of the level. The height of the screen is the same as the height of the area, despite the lack of physical barriers. So there is really no incentive to explore high and low. Just follow the point stars and avoid the open pits to get through the stage quickly. Draw s to hop over the pits. The first landing contains a falling with a fluff instead of a parasol,, and a. The Waddle Doo yields the ability, which is useful enough to grab. To attack enemies with it, simply hold the stylus on Kirby. Kirby will emit a radiating "whip" of energy destroying enemies and blocks in its travel radius. Also while the power is activated, Kirby will hover in mid-air.

Jump to the next ledge, collecting stars along the way. This ledge will have two Waddle Dees, which are easily destroyed with the beam ability. Continue rolling and enter the cannon. Kirby will be fired safely between a downward drifting Waddle Dee and a, landing on a green pad which stops Kirby from rolling. To break free of the pad, cue Kirby to jump by tapping him with the stylus. Jump to the next two pads and disregard the Bronto Burts as they pose no threat.

Following the point stars to the next landing would cause you to miss the hidden door to the medal for Medal Swap purchases. Draw a line directing Kirby below the ledge and above the cannon. The three clear blocks indicate where the doorway is. Enter it, obtain your reward and proceed through the exit door. The door will exit to the cliff you just ducked under, spawning Kirby before the checkpoint. Go ahead and roll into the checkpoint pole to pick up a few more stars.

The next ledge is primarily a choice of getting point stars, an energy drink, or with some backtracking, both. To get point stars, draw your lines aiming for the higher portion. To pick up the energy drink, aim to land on the clear collapsible blocks below the floating ledge. Once touched, the clear blocks will disappear, so be prepared to use ink. Draw an angled line, sending Kirby above the and the next landing will have the door to the next area!