Star Wars: Knights of the Old Republic/Quest for the Star Forge

After investigating the ruins at the east end of the plains beyond the courtyard outside the Jedi enclave on Dantooine, you must return to the Jedi Council chambers to tell them of your findings... or lie and have Bastila tell them, moving closer to the dark side of the Force.

When they're done:


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If you speak to the Council again before leaving Dantooine:

A selling point for Star Wars Knights of the Old Republic II: The Sith Lords is that it finally gives you the opportunity to beat seven shades of s… not out of this guy.


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You're now free to leave the Jedi enclave aboard the , where Juhani can join your party if she was redeemed rather than slain during your third trial, and explore the desert of, the forest of , the ocean of and the Sith world of  in any order you wish, as often as you wish (although you can be banned from Manaan, and the Sith Academy and beyond on Korriban can become inaccessible). You can also return to (before being taken aboard the  after finding your fourth Star Map, at least) and, if available, visit Yavin station.

Great Hunt
As you exit the tunnel and go up the ramp to the docking bay and the Ebon Hawk, Deesra the Twi'lek Jedi will speak to warn you about the terentatek, creatures born of the dark side whose prey are the Jedi.


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If you continue this dialog instead or resume it later, he can tell you about the Great Hunt for these terentatek organized by the Jedi Council.


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You can learn the fate of the last three Jedi tasked with the hunt as you explore the galaxy.

Calo Nord
After you leave Dantooine, Dark Malak approaches Admiral Saul Karath on the bridge of the Leviathan…

Calo Nord now approaches, last seen by you in the hangar of Davik's estate. Your party weren't the only ones to escape Taris...


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So after Darth Malak ordered the destruction of an entire planet to get Bastila, he dials it down a notch and the bounty hunter Calo Nord has been commissioned to capture her. After your last encounter Nord may have lost a great deal of the mystique he had earlier, but you'll soon find out if he can restore his reputation...


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He always starts by using his, absorbing 70 points of energy, sonic, cold, heat or electrical damage in total. also has Damage Resistance: Resist 10/- vs. Cold, Fire and Sonic, and he always has 200 Vitality, two s and at least one.

He always attacks with a pair of s with Weapon Specialization: Blaster Pistol and he has improved and, and mastered  (although he only appears to use these feats on Manaan), but there are other variations from planet to planet:

He's a ranged attacker by default, but he'll draw a in melee range on Manaan and Korriban; he only uses s and s (three of each) on Manaan, and you only receive his pistols from his remains on Tatooine and Korriban (you always receive 2,000 credits and his armor).

There's also a great deal of variation in his supporting thugs: for example, on every planet except Tatooine he's accompanied by two, one ranged and one melee; on Tatooine, he's accompanied by four ranged attackers, one of whom can use grenades (and on Manaan, both can use grenades, like him).

Tatooine
As you approach the Star Map at the back of the Krayt Dragon cave in the Eastern Dune Sea, if Calo Nord hasn't been encountered since escaping Taris then he appears outside with a quartet of thugs: even after challenging you upon leaving the cave, they're far enough away that they won't engage in combat until you approach them, giving plenty of time to prepare beforehand.

Immunity: Mind-Affecting gives you limited options to debilitate him, although since he's also immune to s (and critical hits) there's less reason to do so. The Rodian and Aqualish thugs on the left use s, but switch to in melee range:

On the right, the Rodian thug starts by using an, while the Aqualish thug can use grenades (so debilitate or close to melee range as soon as possible:

All are ranged attackers by default and they stand close enough together for area of effect to affect them all  when Calon Nord is targeted; even properly aimed  can affect three at a time.

Calo Nord uses the Antidote Kits himself if poisoned.

Kashyyyk
Upon first descent to the Shadowlands, if Calo Nord hasn't been encountered since escaping Taris then he awaits with a couple of Wookiee thugs by a campfire to the south of the basket. He immediately challenges, giving no time to prepare before engaging in combat (although stimulants and of longer duration used before the descent should still be active).

The Wookiee thug behind him on the left begins with a, while that on the right has a.

Calo Nord uses the Antidote Kit himself if poisoned.

Manaan
Upon returning to from the  with the Star Map, if Calo Nord hasn't been encountered since escaping Taris then he awaits with a couple of thugs in the corridor between security control and the submersible. You can prepare before opening the west door to exit security control and engaging in combat.

He and the ranged thug to the left both start by using their shields:

All three may use their grenades, so debilitate them or close to melee range as soon as possible:

and are only received if they aren't used.

Korriban
Upon entering the, if Calo Nord hasn't been encountered since escaping Taris then he awaits with a couple of Sith elite warriors. Although he challenges immediately, you can prepare before entering the valley.

The Sith elite warrior on the left uses a, while that on the right has a.

Genoharadan
After Calo Nord has been encountered and killed, and a second Star Map has been acquired, a green Twi'lek male named Senni Vek can approach and speak to you in one of the following locations:


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Otherwise:


 * This datapad contains a single short, cryptic message : The Genoharadan say to see Hulas on Manaan. Come alone or not at all.

Hulas can be found in Ahto City's east central courtyard on Manaan.

Darth Bandon
After you've found a third Star Map and left the planet, Admiral Saul Karath approaches Darth Malak on the bridge of the Leviathan to tell him of Calo Nord's death:

Darth Bandon enters, and when a Sith soldier crosses his path he uses the Force to push him into a computer terminal, causing an explosion.


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You'll soon have a chance to avenge Trask's death on the Endar Spire, as Darth Bandon can now be encountered on any of the four Star Map worlds (including those whose Star Maps have already been found) in the same places where Calo Nord was encountered.


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He always starts by using Force Immunity which results in Force Resistance 30 so, unless one of your party can use Force Breach to cancel it, any Force users should focus on the accompanying Dark Jedi. He can always use the same Force powers on every planet: Death Field is used frequently once he's reduced to less than half Vitality, which can make him dangerous and difficult to finish if your party's attention is split.

He always attacks with a with Weapon Focus: Lightsaber and he has mastered, ,  (DC 20) and  (BBD 21) but there are other variations from planet to planet:

There are also variations in the accompanying Dark Jedi: for example, those on Tatooine or Manaan have significantly less Vitality and lower saves, while the on Kashyyyk or Manaan does not use Force powers (whereas all s do, curiously enough). In any case, both are weaker than Darth Bandon himself and can be killed relatively quickly before focusing on him.

The items received from Darth Bandon's remains are always the same, regardless of where he's encountered. However, less experience is received (300 XP, to be exact) if he's encountered and killed on Tatooine.

Tatooine
As you approach the Star Map at the back of the Krayt Dragon cave in the Eastern Dune Sea, if Darth Bandon hasn't been encountered since leaving the planet on which your third Star Map was found then he appears outside with a couple of Dark Jedi: he won't challenge you until you leave the cave, giving you plenty of opportunity to prepare before engaging in combat.

Kashyyyk
Upon descending to the Shadowlands, if Darth Bandon hasn't been encountered since leaving the planet on which your third Star Map was found then he awaits with a couple of Dark Jedi by a campfire to the south of the basket. He immediately challenges, giving no time to prepare before engaging in combat (although stimulants and of longer duration used before the descent should still be active).

Even without Force Immunity, his high saves and Immunity: Mind-Affecting give you limited options and chance to debilitate him.

Only the Jedi Guardian on the left has Force powers to use.

Manaan
Upon returning to from the  with the Star Map, if Darth Bandon hasn't been encountered since leaving the planet on which your third Star Map was found then he awaits with a couple of Dark Jedi in the corridor between security control and the submersible; if you're returning to Manaan after finding its Star Map then he appears behind you when you open the door to security control, so you can prepare before engaging in combat.

Only the Jedi Guardian on the left has Force powers to use.

Korriban
Upon entering the, if Darth Bandon hasn't been encountered since leaving the planet on which your third Star Map was found then he awaits with a couple of Dark Jedi. Although he challenges immediately, you can prepare before entering the valley.