Star Wars Knights of the Old Republic II: The Sith Lords/Feats

Equipment
These feats either allow equipment which could not be selected otherwise, or only apply bonuses when particular equipment is used.

Armor Proficiency
Armor is worn on the head and body. Wookiees and droids cannot wear armor, so these feats cannot be selected by them.

Close Combat
These feats train ranged weapon characters to fight effectively in close combat. When the character's target is at short range, they receive an attack bonus. Additionally, when these characters are engaged in melee combat their attackers receive a reduced attack bonus instead of the usual +6.

KotORII Feat Deflect.png Deflect
A Jedi Weapon Master with a lightsaber has incredible skill deflecting blaster bolts. This feat grants a 1 + [ (level-1) /2] Blaster Bolt Deflection bonus (level is Jedi Weapon Master level, not total character level).

Droid Upgrade
As a droid gains experience, its programming becomes more adaptable to new situations. This allows it to accommodate more sophisticated upgrades.

Dueling
These feats cannot be selected by an Expert Droid.

Finesse
The character has mastered using grace and speed instead of raw power. The character can add either their Dexterity or Strength bonus to their chance to hit, whichever is higher.

Finesse: Melee Weapons does not apply to unarmed combat.

Increase Melee Damage
Weapon Masters can focus their strength to deliver powerful strikes.

Jedi Defense
These feats allow a character with an equipped lightsaber to deflect blaster bolts at any time. When a character is fired upon, an opposed roll is made against the attack. If the result is greater than the attack roll, the blaster bolt is deflected. If the attack is beaten by 10 or more, the bolt is deflected back at the enemy.

The roll occurs after an attack roll is made against defense, so Blaster Bolt Deflection becomes less and less useful as defense increases (since blaster bolts are increasingly likely to miss regardless of whether or not they are deflected or returned). Even without high defense and low chance to hit, blaster bolts normally apply damage which can be countered by Energy Resistance.

While returning blaster bolts is a signature move of the Jedi, their damage pales in comparison to that from other sources.

Blaster Bolt Deflection does not occur when debilitated.

Targeting
Scouts are very effective with blaster pistols and blaster rifles.

Two-Weapon Fighting
These feats reduce the attack penalty of a character wielding a double-bladed weapon or two weapons (one in each hand). The normal penalties of -6 (main hand)/-10 (off hand) are reduced.

Use of a "balanced" weapon in the off hand can further reduce the attack penalty by 2/0, resulting in 0 main hand penalty when mastered.

Superior Two-Weapon Fighting
These feats reduces the attack penalty of a character wielding a double-bladed weapon or two weapons (one in each hand). The normal penalties of -6 (main hand)/-10 (off hand) are reduced.

Use of a "balanced" weapon in the off hand can further reduce the attack penalty by 2/0.

Unarmed Specialist
The character has gained extra experience in hand-to-hand combat and is able to strike much harder than other combatants. This feat is gained automatically at prerequisite levels.

Bao-Dur and Handmaiden have Special Training. If they become Jedi, they retain the Unarmed Specialist feats already granted but future feats are granted at Jedi level, not character level. For example, at level 6 they both have Unarmed Specialist II and they would be granted Unarmed Specialist III at level 10; however, if they become Jedi at level 6 then they will not be granted it until level 16 (Jedi level 10).

Weapon Proficiency
These feats give a character basic training in the use each weapon type. Otherwise, a character cannot equip them.

Droids cannot select melee weapons, while Expert Droids can only select blaster pistols.

Weapon Focus
Although lightsabers are used in melee combat, Weapon Focus: Melee Weapons does not apply to them (they have their own Weapon Focus).

Weapon Specialization
The descriptions for Weapon Specializations: Blaster Pistol, Blaster Rifle and Melee Weapons may only list Soldier under their prerequisites, but a Jedi Guardian and any main player character who becomes a Jedi Weapon Master or Sith Marauder can also select these feats.

Although lightsabers are used in melee combat, Weapon Specialization: Melee Weapons does not apply to them (they have their own Weapon Specialization). The description for Weapon Specialization: Lightsaber may only list Jedi Guardian under its prerequisites, but any main player character who becomes a Jedi Weapon Master or Sith Marauder can also select this feat.

Critical hit doubles bonus damage.

Superior Weapon Focus
The character's skill with lightsabers is almost unmatched.

Passive
These feats do not require character action: they are always active.

Action
These feats require character action, such as attacking or using a skill.

Unique
Unique feats are only granted to particular characters, rather than being available to any character or particular classes.