Wonder Boy in Monster Land

Wonder Boy in Monster Land, also known as Super Wonder Boy: Monster World in the Japanese Sega Master System version, Super Monster World: Super Wonder Boy in some North American versions, Bikkuriman World (ビックリマンワールド) in the TurboGrafx-16 version, and Super Wonder Boy in Monster Land for the Activision conversions, is a 1987 arcade game developed by WestOne Bit Entertainment and published by Sega. It is the sequel to the 1986 game Wonder Boy. The Sega Master System version was re-released for the Wii's Virtual Console in North America on January 26, 2009.

The game is played in a medieval fantasy world with a number of RPG elements that were unheard of in the first title. Wonder Boy begins as a blonde haired boy wearing a loincloth. Very soon, however, he is equipped with a sword, which is his primary weapon for defeating the opponents that he will encounter. The aim is to get from point A to point B, however the levels don't run strictly from left to right – it is possible to move everywhere on the map, and some levels can be rather labyrinthine.

Money is obtained by killing enemies or jumping in specific locations to free coins. This money can be spent to obtain various equipment and items, as well as useful information and healing stuffs at inns. The exit in most levels is only accessible by means of a key which is obtained by defeating a boss character somewhere in the level.

Wonder Boy in Monster Land is by far the most difficult title in the Wonder Boy series because there is no continue system nor is there a password system available for its console system versions. For the arcade version, there is no continue system on the final level. The presence of an on-screen hourglass timer limiting the number of minutes a player can stay in a level also adds to the difficulty of the game.