The Quest of Ki/Floors 1 - 10

Floor 1
Time: 50, Treasure: Warp

Ishtar's preamble: Find the gold key to open the door to the next floor.

To exit this floor, simply run along the bottom to first collect the key, and then reach the door.

Obtaining the treasure chest is entirely optional, as it warps you ahead to Floor 6. If you wish to collect it, walk up to the key. Begin rising between the right ledge and the highest anemone hanging from the ceiling. Push right to land on the ledge and open the chest.

Quox's warp: Quox will introduce himself and inform you that Ishtar told him about you. He invites you to use his warps.

Floor 2
Time: 40, Treasure: Gift

Ishtar's preamble: Exit from the floor before time runs out.

Another straightforward floor, jump up to the first ledge and collect the key along the way. Then jump up to the second ledge to reach the exit door.

The treasure chest is optional. To reach it, you must first jump on to the ledge with the anemone, above the bat. Steer clear of the bat as you rise, and land to the right of the anemone. Then leap up and to the left to collect the 10,000 point gift in the treasure chest, but don't rise too high and bump your head on the ceiling.

Floor 3
Time: 30, Treasure: Special Flag

Ishtar's preamble: Hold down to rise higher, but avoid hitting the ceiling.

To exit the floor, you merely need to stand below the key, jump up to collect it, and continue rising until you reach the ledge with the door.

The treasure chest is optional, but it contains an extra life. To collect it, jump on the first platform while the worm is closer to the right side. Then jump over the worm as you move to the right, to get closer to the chest and away from the anemone. After you collect it, carefully drop down so you don't hit the worm.

Floor 4
Time: 132, Treasure: Timer

Ishtar's preamble: Hold down to run, but don't run into the wall.

This is a rather long level, and you will indeed want to hold down in order to run through it faster. Start by running to the right, but don't run too fast or you'll miss the key. When the raven is a safe distance away, jump up to collect it (for practice, you should try to collect the key without hitting your head), and then continue running to the right. Jump up to the small platform with the treasure chest, and collect the timer inside. Then jump up to the long ledge above. You can safely run all the way to the exit door on the left.

Floor 5
Time: 103, Treasure: Sleep

First, jump up to the left ledge with the anemone. Then jump up to the right ledge above the bat, but watch out if the bat begins flying out. Then fall down to the right, and land on the ledge above the treasure chest. The Chest contains the Sleep spell that pacifies the slimes to the right. Collect it to make getting the key easier. Jump over each slime (one at a time or together at once) to reach the key. Then jump back to the left and rise up to reach the exit on the right.

Floor 6
Time: 47, Treasure: Warp

To complete the level, jump up right from the entrance, and move over to the right to collect the key. Then jump over to the ledge on the left to reach the exit, staying low enough to avoid the raven that is flying overhead.

The treasure chest is optional, it contains a warp to Floor 11. To reach it, you can jump up through the gap between the two low platforms above the floor, and land just to the left of the anemone. As long as the bat is not flying around above you, jump up and head to the right to reach the chest.

Quox's warp: The wing grants you flight. Hold down to fly.

Floor 7
Time: 66, Treasure: Wing

Ishtar's preamble: The Wing grants the ability to fly.

Most of the time, a floor that provides you with the wing requires that you obtain it to reach the exit. That is not true for this floor. If you wish to obtain it, walk to the left, and start jumping up. Move to the right, and either pass over the anemone to collect the chest, or land to it's left and then hop over. The wing allows you to rise back up by pressing before Ki's feet touch the ground. However, she will not be able to fly if she bumps her head.

Whether you collect the wing or not, from the starting point, head to the right. Begin jumping up to the platforms where the pink slugs crawl. Make your way to the left through the gap in the platform above, and then back to the right to collect the key. Then leap to the left over the gap to reach the exit.

Floor 8
Time: 96, Treasure: Lucky Flag

From the start, drop down to the bottom floor, but watch out for the slime below you. Jump over it and continue left. Jump over the anemone to collect the key, and then back over again. Jump up to the first platform above, then head to the left wall. When the raven hits the wall and starts going back to the right, jump up and fly over to the right when you are above the raven. From here, you can easily jump up and collect the chest on the left, which contains a Lucky Flag. This will give you 100 points for every second you still have on the timer. Then leap over to the right, flying above the worm, and land in front of the exit.

Floor 9
Time: 50, Treasure: Poison

The key is easily collected by jumping up from the starting point, and landing on the ledge to the left. Once you have the key, you have a choice of three paths to the right. The top path contains two slimes, the middle path runs below two acid drips, and the bottom path runs below three bats. The middle path is likely to be the safest path for most players. When you see the exit, head straight for it and ignore the chest; it contains Poison which will cause your timer to tick down twice as fast.

Floor 10
Time: 125, Treasure: Sleep

This stage contains three Beholders who float back and forth at three different heights. Start by heading to the left, and jumping up to the first ledge when the lowest Beholder is floating back to the left. Keep your distance from the slime, wait for the Beholders to fly back to the right, and jump up to collect the key. Then land on the ledge to the right by the chest. The chest contains a Sleep spell, but it won't be much help since you're above the only slime that it has any effect on. Simply head to the exit.