Ragnarok Online/Knight

Stat Builds
There are two common, notable Knight builds which use the skills and stat bonuses of a Knight to the fullest. Keep in mind that the builds are not necessarily exhaustive, and are often modified by players to suit their needs; as such, this guide offers a quick overview to help a player decide on their stats. Skills for each build are not necessarily in the order they should be obtained; rather, a player should get the skills in conjunction with stat-building.

Spear Knight (STR/VIT Battering Ram or VIT/STR Tank)
Stat breakdown

The build focuses on doing slow but steady damage, while decreasing the physical damage obtained when on the receiving end of an attack.
 * High STR is a must, as attack strength is determined by this stat.
 * High VIT goes well with this build, as physical damage reduction and high HP will make a Knight near-invincible.
 * DEX is important as well, as it increases accuracy as well as attack speed.
 * INT would increase one's SP and magic damage reduction, and hence is not really a necessity, but it has its uses.
 * AGI would be raised high enough to be able to do fast enough damage.
 * LUK is of the least concern, as the build does not rely on critical hits and perfect dodges.

Skill breakdown

Get the prerequisites for the skills in the next part of the job tree, as it would be a waste to use Knight skill points on Swordsman skills. Endure is recommended, to ensure that the Knight does not flinch when up against fast-hitting opponents. Increased HP Recovery is essential, so that HP recovers faster when sitting, or even while fighting. Bash and Magnum Break are the offensive skills. Provoke is recommended, as one would be able to do higher damage, and the build is also capable of taking more damage from the opponent. The Mastery skills are not required by the Knight; however, the Sword Mastery is often used, as one-handed swords allow for faster attack speeds and good enough damage.

Knight skills focus primarily on techniques with spears; hence a Spear Knight would have to learn most, if not all, of these skills. Peco Peco ride is useful, as it increases damage done when using spears. Cavalier Mastery is essential, unless you would like to let your attack speed suffer. There is no real point in getting the Two-Handed sword skills.

Equipment breakdown

As a Swordsman, One-Handed Swords are often used, as Spears have slow attack speed.

As a Knight, One-Handed Spears are used, as the high enough STR allows for high damage with an upgraded and properly carded Pike [4]. The free slot also allows for the use of a Shield, which further reduces damage taken.

Two-Handed Spears are often unused, save for Elemental Lances, as the high STR and damage modifying cards would compensate for the lower attack of the Pike. Damage output of an upgraded and carded Pike directly varies with the STR stat, whereas the damage output increase in Two-Handed Spears is not apparent due to lower damage modifiers.

Other equipment should be flexible enough to provide good stat bonuses, as well as damage modifiers.

Two-Handed Sword Knight (AGI/STR/LUK Crit or AGI/STR/DEX Hit)
Stat Breakdown

The build stresses on hitting hard and fast, while simultaneously dodging an enemy's attacks.
 * High STR is often seen in this build, so that the high attack speed is complemented well.
 * High AGI is another requirement, as it allows for high attack speed and higher Flee Rate for dodging an opponent's attacks.
 * LUK is the next main concern for the Crit variation of the build, as LUK increases both the Critical Hit and Perfect Dodge rates. Crit allows for more damage dealing, and Perfect Dodge complements Flee Rate well. Not necessary for a Hit Knight, as Critical Hits have 100% accuracy.
 * DEX is vital for a Hit Knight, as it focuses on a steadier damage output due to higher accuracy, as well as damage closer to the maximum that can be done with a weapon.
 * VIT is also required, but often compromised for the other stats. One should have a high enough VIT for good DEF as well as good HP.
 * INT is also another compromised stat. One can ignore this, or add a few points for MDEF as well as SP for using skills.

Skill Breakdown

Two-Handed Sword Mastery is obviously needed, so unlock the skill with a point in One-Handed Sword Mastery. Bash as well as Magnum Break are good attacks when used correctly; they are also prerequisites, so one has to get them regardless. Increase HP Recovery is not as good as in a VIT-focused build, but it is still useful. Provoke and Endure are good support skills as well.

As a Knight, one should have Two-Hand Quicken for obvious reasons. Counter Attack is also often learned. Bowling Bash is one of the most powerful physical attack skills, especially when coupled with high ATK. In the end, one may notice an excess in stat points, which are often used in Peco Peco Ride, as well as Cavalier Mastery.

Equipment Breakdown

Two-Handed Swords are obvious. Katana [4] is a favorite for most characters, and the upgraded and carded varieties are favorites of Knights with high STR. Alternatives are Two-Handed Sword [2] and Slayer [3].

Other equipment should be flexible enough to provide good stat bonuses, as well as damage modifiers.

Skills
Note: Knights may use all skills they learned as Swordmen and may continue to select spells from the Swordman skill list if they so choose.