Star Wars Knights of the Old Republic II: The Sith Lords/Lightsabers

All lightsabers have Feats Required: – Lightsaber, which is only granted to  classes, and are upgradeable (unless otherwise stated).

A lightsaber is normally required to use (Blaster Bolt Deflection) and a 's.

Some of the following may only be acquired using ../Cheats/.

Double-Bladed Lightsaber

 * Energy, 2-24 (2d12)
 * 20-20,x2

These exotic weapons are rare, and most often associated with Jedi attracted to the dark side of the Force, for whom reckless aggression is sometimes considered an asset. The double-bladed lightsaber is capable of inflicting more damage - but is also less precise - than the single-bladed variant.

Lightsaber

 * Energy, 2-20 (2d10)
 * 19-20,x2

Traditionally associated with the Jedi, the lightsaber is a devastating weapon difficult to master. Properties can vary with the type of focusing crystal used in construction.

Visas Marr's Lightsaber

 * Useable By:
 * Energy, 4-22 (2d10,+2)
 * 19-20,x2
 * Modifier: +1
 * Not Upgradeable

This lightsaber belongs to Visas Marr and can only be used by her. Traditionally associated with the Jedi, the lightsaber is a devastating weapon difficult to master.

Short Lightsaber

 * Energy, 2-16 (2d8)
 * 19-20,x2
 * Balanced: +2/+0 vs. two-weapon penalty if used in the off hand

Lightsabers can come in shorter styles, often used in the off hand during two-weapon fighting. As in larger versions, different focusing crystals can produce additional effects.

Freedon Nadd's Short Lightsaber

 * Energy, 3-24 (3d8)
 * 19-20,x2
 * DC 14
 * Balanced: +2/+0 vs. two-weapon penalty if used in the off hand
 * Modifier: +2
 * Not Upgradeable

This short lightsaber once belonged to the powerful Sith Lord Freedon Nadd. Freedon Nadd trained with (and later destroyed) Naga Sadow's spirit and brought the power of the dark side to Onderon.