MapleStory/Formulas

The sections of this article detail various statistical comparisons.

The following four points are the primary stats used in the game. These can be increased with the allocation of AP, and are vital to the strength of your chosen job and build.
 * Strength/STR: increases Warrior and Brawler damage. As the in-game description says, STR is also used as a requirement for heavier weapons and equipment. Rarely used by any job other than Warrior and Brawler. For Warriors, 3 STR is typically equal to 1 Weapon Attack.
 * Dexterity/DEX: increases accuracy, avoidability, and Bowman and Gunslinger damage.
 * Intelligence/INT: increases accuracy for spells, Magician damage, and the amount of mana gained after leveling up (this amount boosts the maximum mana). For Magicians, 1 INT is equal to 1 Weapon Attack.
 * Luck/LUK: increases avoidability and Thief damage. Decreases the amount of EXP lost after dying. For Thieves, 5 LUK is typically equal to 1 Weapon Attack. For Magicians, 4 LUK is equal to 1 Weapon Attack.

Damage formulas
Please keep the following in mind when calculating:
 * Any decimal that appears within Damage (the formula's output) is truncated, not rounded (i.e. 96.12 and 96.736 Damage will both be effectively 96). This is important when weighing WA versus Stats.
 * Mastery is a decimal. If you do not have any mastery skill, use "0.1". If you have a mastery skill, input it as a decimal (such as "0.3").
 * Lucky Seven Damage% is also a decimal. If Lucky Seven is maxed, use 1.5. If it is not, divide the percent it tells you by 100 to get the decimal (so if you have 110% damage with Lucky Seven, then use 1.1).
 * Dagger damage for non-thieves is different than dagger damage for thieves.

Magicians

 * MAG is Magic Rating, not Magic Attack. Magic Rating = INT + Magic Attack.

Experience
In certain versions of Maple Story the amount of exp needed to level up has decreased by 33.3% (Levels 11-30) and 20% (Levels 31 and above). To calculate the cumulative EXP for a level, add the next value and to the cumulative value of the previous level (i.e. level_2_cumulative = level_1_next + level_1_cumulative)

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