Final Fantasy X-2/Blitzball

Blitzball becomes available during Chapter 5. Visit Luca to unlock this mini-game. The Gullwings take over for the Besaid Aurochs while they are helping Lulu and Wakka with their new baby. Taking part in this mini-game is completely optional. Skipping it will not affect completion percentage.

Blitzball is a game that pits two teams against each other in a sphere pool. It is similar to soccer except it is played underwater. Each team of 8 has five minutes to score as many points as possible. In Final Fantasy X-2 you take on a coaching position, watching a simulation of the game with the characters you pick.

To play a match, visit the counter in front of Luca Stadium and speak to the woman there.

Player Stats

 * END - Endurance - How a player endures an opponent's tackle. The higher the stat, the more the player can endure.
 * ATK - Attack - Strength of a player's tackle ability. The higher the stat, the easier time the player will have stealing the Blitzball.
 * PAS - Pass - How well a player can pass. The higher the stat, the less likely a pass will fail.
 * SHT - Shoot - How well a player can make goals. The higher the stat, the more successful a player's shots will be.
 * BLK - Block - How well a player blocks shots and steals the ball.
 * CAT - Catch - How well a player catches a shot when playing as Goal keeper.
 * RNG - Range - How far a player can pass.
 * REC - Receive - Determines how often a player will catch passes from their team members.
 * SPD - Speed - How fast a player moves in the water.
 * RCH - Reach - Determines the players defensive range.


 * OUT - Marks the number of contracted matches a player must sit out due to an injury.
 * CNT - Contract - Lists the player's contracted matches. When it reaches 0, a player must be resigned or let go.
 * GIL - Number of Command Points needed to sign a free agent to a 10 game contract.


 * MOR - Morale - Determines how often a player will use special shots and combos.
 * FTG - Fatigue - The higher the state, the more it compromises a player's level of play and increases the likelihood of suffering an injury.

Formations

 * 4-2-1
 * 4-1-2
 * 3-3-1
 * 3-2-2
 * 3-1-3
 * 2-4-1
 * 2-3-2
 * 2-2-3

Player Styles

 * Center Attack
 * Right Side
 * Left Side
 * Post Play
 * Short Pass
 * Long Feed

Recommended Free Agents

 * Shuu and Ropp
 * Mep
 * Shaami
 * Kwinn
 * Lucil and Yuyui

Training
Unlike Final Fantasy X experience and levels aren't earned while playing a match, instead players must be trained in order to raise their levels.

When training you are given a set of Command Points - shown in the upper right corner of the screen when on the Training Menu. Divide these points between your players while in training mode. Be careful how many Command Points you give to each player, allocating to many will cause a character to fatigue (FTG) and lead to injuries. Injured players will then be limited during matches and while receiving additional training.

Command Points are earned during matches.

How to Train
While in the Training Menu
 * 1) Move the cursor to the desired player's name and press psx: X
 * 2) Choose the type of training regimen you want the player to undergo, then press psx: X
 * 3) Determine the amount of Command Points you want to dedicate to training the player (0-9) using psx: dpad neutral and press psx: X when finished.
 * 4) Do the above steps for each player you want to train.
 * 5) Move the cursor to Practice and press psx: X. All the players who have been given Command Points will receive training. After training, increased stats will be shown in pink while decreased will show in blue.

Scout
There are a total of 99 players that play Blitzball. 35 of them are Free Agents. The Free Agents are only available to the Gullwings, and then only available depending on your scouting level. Increase this level and the teams level by winning games.

Command Points are used to scout and hire any new players.