Super Smash Bros. Melee/Pikachu

Note: Pichu has these same attacks, only weaker (for example, its Quick Attack doesn't do damage) and they hurt Pichu.

Advanced Techniques

 * Quickhog: stand 1.3-3 Pika wavedashes from the edge. Quick attack(Up B) towards the edge, them downward towards the edge for an edge hog.
 * Uair Spike: The back part of Pikachu's Uair(Upward Aerial) is a semi-spike and could KO at low percentages.
 * Dair Spike: Not really a spike, but can prioritize a Firefox/ Firebird.
 * Uair Juggling: A combo using just Uair. Its prority makes it hard to escape from. Works best against fast-fallers.
 * Taunt Canceling: At 2/3 into Pika's Taunt, you can sheild.
 * Chain Grab: You can chain Grab Fox, Falco, and Captain Falcon with the Up throw.  You must be able to DI chase.
 * Pika's super Wavedash: (few people know this) If you Quick attack towards a projectile, Pikachu will do a SWD.
 * Thunder flip: A finishing combo with its Up Samash followed by its Thunder( Down B).

Aerials
Fair: Low/Mid/high%: Down Smash, Grab, or Utilt.

Nair:

Low%: Usmash, Dsmash,or Grab.

Mid%:Same as low%, although advisable yo do Usmash.

High%: Nothing.

Dair: Nothing.

Uair:

Low: Another Uair, or Usmash

Mid: Uair, or Usmash.

High: Usmash, Thunder.

Smashes
Usmash:

Low: Usmash,Utilt.

Mid: Fastfallers: Usmash

Floaties: Uair

High: Uair.

Fsmash:

Nothing

Dsmash:

Nothing.

Tilts
Utilt:

Low: Utilt, Usmash.

Mid: Fastfallers: Usmash

Floaties: Uair or nothing.

High: None.

Dtilt:

Nothing.

Ftilt:

Nothing.

Throws
 Uthrow: Low/Mid/High%: Fastfallers: Uthrow for Chain Grabbing.

Floaties: Uair.

Fthrow

Nothing, it sucks.

Bthrow

Edge-guarding?

Dthrow

Low/mid/high%:

Usmash( not against Luigi).

Dsmash