Kiss: Psycho Circus: The Nightmare Child/Doom Forge

Doom Forge 1


The same roadhouse, but now it's nearly destroyed by flames. And again, you will have to find an exit out of this place, but the front door is unreachable. You will see a Grinder in a cut scene before the level starts. From time to time you will be hearing the music it plays. You will have to face this foe some time later.

A Headless is right in front of you but it will fall down pretty soon. Use the lever to turn off the flames and go through the door. You will be instantly provided with your first armor piece and your first weapon. That was easy compared to what the air avatar had to go through to get his first weapon.

This level is straightforward so is the path ahead. Smash through the crates. You can see two Spawners through a crack in the wall, so be prepared. Luckily, they both produce Headless. Grinder’s barrel-organ will sound but don’t be afraid of this monster... yet.

In the next room pick up a Magma Cannon and prepare to fight a bunch of Headless.

But as soon as you open the next door, a Ballbuster will appear. Use crouching trick to deal with him.

As soon as you kill the Ballbuster, a Spawner ahead will start producing Stumps. To reach that Spawner you will have to run down a narrow corridor and up the stairs. It’s not easy since Stumps will be constantly getting in your way, so try to lure them into the big room where you've picked up Magma Cannon, then charge to the Spawner leaving Stumps behind. You can deal with those barking monsters later.

Jumping down into the room with two dead Spawners will send you to where you’ve already been, so jump into another hole. Some Stumps will attack you, but the real problem is a Unipsycho. It’s really hard to deal with this enemy using only short-range fire weapons. Don’t stop and try to find cover against its attacks.

When you’re done, open another door. You can pick up a Fire Tablet and a Health Flask ahead and a Jack In The Box on the lower floor. Look down to see a sleeping Spawner. Coming closer will awaken it even if you’re on the upper floor, so you can deal with it from above. Or you can jump down on the crates, but better deal with the Spawner and all the Headless before proceeding down.

When you jump down, you will be Spotted by a Grinder. It was him whose music you’ve been hearing before. There’s no easy way to deal with him, though your Magma Cannon’s pushing effect might help you to keep the Grinder away from approaching your cover.

Now go through the door behind the Grinder and through another door. Crouch to avoid flames and you will find yourself in the room where you’ve started the game as water avatar.

Open the next door and face the jukebox you probably saw in the beginning of the game. Now it plays Hotter Than Hell and provides you with a Water Icon. A Spawner up above produces Gasbags, so pick up a Windblade to deal with it. You can find the gun behind a beam in the middle of the room.

Don’t rush headlong after you’re done with the Spawner and Gasbags. From the door you entered this room, turn right to spot a Ballbuster hiding behind the speakers. Kill him using your Windblade before he can start shooting.

When you’re finally done here, you can proceed forward through a crack in the wall behind the bar counter. But be careful since two Ticklers will charge at you from two different sides. Sometimes one of them can float into lava and burn itself to death but you need a lot of luck for this to happen.

Secret: After the crack turn right and follow the corridor until you come to a hall you recently came from. A Blood Rose is waiting for you to the left behind a beam. Don’t forget to pick up a damage boost bonus behind the front doors behind the crack in the wall.

You will see a Spawner before the spiral staircase. This one produces Stumps. After you’re done with it or just avoided it, head down and exit the level.

Doom Forge 2


While there will be plenty of fire ammo, you might find a lack of other types of ammo.

Two Stumps will be waiting for you around the corner.

When you open the gate, a Tickler will appear in front of your face. Right at this time you might hear a Spawner producing monsters. Try to get rid of the Tickler as quickly as possible unless you want Headless to start interfering you. Once you’re done, destroy the Spawner which is to the right of the gate in the corner.

There’s not much interesting in there, just 2 Black Diamonds behind the stairs. When you’re done, climb up the ladder to the farthest tower. Follow the only road through all the three towers but watch out for flames. Crouching is pointless, so run ahead timing your movement. Pick up Elder Boots at the end.

Secret: After picking up the armor piece follow all the way past the window. Jump on top of the tower (the one with the ladder) and to the fence ahead. There you will find some Black Diamonds and a Jack In The Box.

Smash any window and enter the building through it. Fire Tablet and Health Flask are on the left, a Spawner is on the right, so if your health is not extremely low, enter through the right window.

Open the gate. Two Ballbusters and a Spawner are waiting for you ahead. One Ballbuster will come from the left pretty soon, another one is on the roof ahead. The Spawner is not really hard to see.

When you jump or climb down, a Unipsycho will appear.

The next part is not the easiest one without Hawk Eyes. Don’t enter the open ahead but look carefully. There’s an Arachniclown right ahead and a Spawner elevated on the left. The Arachniclown requires more hits to be killed but he’s an easy target. Proceed forward when you’re done with both.

Go to a building without a door. Right when you enter it, two Spawners will begin creating Stumps. More to be told, a Tickler will be a real problem here, so try to get rid of both Spawners as quickly as possible. One Windblade shot or a good Magma Cannon point-blank hit is enough for a Spawner. Luring the Tickler out before killing Spawners is a bad idea since it might not want to chase you, but you will have to deal with a ton of Stumps at the same time instead.

Use the lever in the back of the room to lower a platform with a Ballbuster. There’s only one way now. The platform will deliver you up. Be prepared since you will face a Fire Strutter on the top floor. Get ready to destroy it quickly.

The next part is really tricky. The gate can’t be opened, so head up the stairs. When you see a Spawner ahead, it will start producing more Fire Strutters. Coming closer will provoke a Unipsycho not to mention a horde of Fire Strutters from the Spawner. It’s much easier to deal with the Spawner using a Windblade. When you’re done with it and have have killed Fire Strutters, deal with the Unipsycho. It’s on the platform to the left in a hall ahead.

Pull the lever and head down the stairs. Now the gate is open, so use the platform to get down and prepare for a fight. A swarm of Headless will appear as well as four Ballbusters. Crouching trick might not work here since it lowers your speed, so there's a risk of being cornered. Hiding under the stairs might provide you with a relatively save spot, though.

When you’re finished here, go to the warehouse ahead. A Spawner will awaken, but it’s nothing compared to a previous fight. Find your way through a labyrinth of metal crates, it’s quite easy. You will face a Stump in a niche in the labyrinth and a Ballbuster when you exit it.

In the room with a few sets of stairs you will face another Spawner, this one is with Headless inside. An Arachniclown is waiting for you ahead. You can’t open the gate, so smash the window and cross the hall jumping from girder to girder.

When you enter the next part of the level, a Ballbuster will start firing at you distracting from an Aracnhiclown on the roof to the left. Cross the bridge and enter the next room.

Here are just two Ballbusters, nothing serious, but the last part of the level will make you sweat.

Go down the stairs and the four Spawners will awaken. These ones are producing Unipsychoes. There can be two enemies from a single Spawner at a time. This means, you will fight eight Unipsychoes at a time and all of them are constantly firing self-guided double flaming projectiles! Not to mention that most likely you won’t have enough non-fire ammo to deal with all the monsters there.

It sounds like an impossible part at first, but here’s a trick. Arm yourself with a Magma Cannon and head down. One point-blank shot from that weapon to the upper or the lower part of a Spawner is enough to kill it, so move clockwise or counter-clockwise shooting Spawners when close to them. When all of them are destroyed, a chime will indicate that the door to the next level is open. Continue moving until you come near the way out of there and charge to the exit.

Doom Forge 3


This is sort of a sub-boss level. Pick up a Zero Cannon and some ammo for it and enter the arena.

You will see two Unipsychoes, but they are not counted as enemies and you don’t get points for killing them, though they move, attack and receive damage just like monsters. You need to kill both enemies before you get killed. When a Unipsycho passes one of the pipes around the perimeter, flame in that pipe will appear indicating that you’re running out of time. When flames in all the pipes start burning, a circle of fire from the tower in the middle will grow and deal you a significant amount of damage. Luckily, it's not a 100% death.

As for the Unipsychoes, their behavior has changed. They constantly move around the perimeter and stop only to start shooting fire projectiles at you. Their projectiles are also slower that the regular Unipsychoes’ ones but there are more of them and they are still self-guided.

Zero Cannon is the best weapon here, Windblade is on the second place. Also don’t be afraid of coming too close to a Unipsycho when it’s moving.

When you’re done, doors to the level exit will open. Pick up a Scourge and kill two Ballbusters across the pit.

Pull yourself to a ring ahead but don’t use the mirror yet. Turn around and you will see another ring. Use it to get Elemental Icon for each weapon. Since there’s nothing interesting left here, you can use the mirror now.