Wolfenstein: Enemy Territory/Fuel Dump

"Desperately short of supplies, the Axis are hoarding their fuel stocks for one final furious offensive! The Allies have located this hidden hoard of black gold and are determined to destroy it! Using a special assault tank they aim to blast their way past the Axis defences, and dynamite the Reich's final fuel facility into oblivion! Can the Allies' daring tracked attack succeed? Will the stout Axis defenders trounce the clanking Allied tank-tending trench-takers? Only time...will tell!"

- Briefing Announcer

Allied Objectives
 * Construct and reinforce the bridge.
 * Escort the tank to the bunker doors.
 * Escort the tank to the depot gate.
 * Escort the tank to the rear of the depot.
 * Dynamite the fuel dump.

Allied Secondary Objectives
 * Construct the command post.
 * Construct the footbridge.
 * Breach the depot defences.

Map Description
Fuel Dump is a cold and snowy map set in Northern Europe, just like Rail Gun. The Allies start in a small house, and the Axis in a bunker set in a mountain.

The Axis can reach the battle quickly by finding one of the two exits to the spawn - one on the floor they spawn on, or a higher one up the stairs. Slight damage can be taken for the player who jumps off the upper stair, but players who take the lower route take reduced, if any, damage.

The Allies, meanwhile, start in a house with another house nearby, a tank, and two routes - one through a slightly wooded area in front of them, and a road on their left side. The road opens out to a large open area, a frozen stream, and a hill containing the Axis exits, a machine gun mounted on a tower, and an Axis Command Post.

The Allies must construct the bridge in order to continue. This is extremely difficult because Axis field ops can call artillery strikes around the bridge. Axis snipers also have a field day on the hill and to the side, near the Axis Command Post. The bridge must be constructed twice - once to start construction, the other to make it passable for the tank. The Axis can dynamite the bridge and damage it to prevent the Allies from proceeding.

The frozen stream is barbed wired, and the opposite bank is too high to cross, so the Allies must construct a footbridge by taking the wooded path from their spawn. Down the stream is a grate that can be destroyed by the tank. This new route leads behind the Axis spawn and, with the help of a Covert Ops, an Engineer can get past the Axis spawn and dynamite the fuel dump immediately.

If the tank manages to cross the bridge, it must be escorted to the doors down the road. Once the doors are no more, the bunker spawn switches sides from Axis to Allies for the rest of the game. The Axis must spawn out of the fuel dump now.

The Allies have three routes to attack the fuel dump - the closest route from their new spawn leads far away from the depot, behind a hill, and near a garage with a command post. Snipers like positioning themselves on the hill and sniping down on the depot.

The second route is the most exposed route, but is the route the tank takes to get to the depot gates. The tank can then breach the depot gates, allowing the Allies access. Note the team door next to the depot gates - this is the main Axis route in and out of the base. This is the team door that must be bypassed by a disguised Covert Ops to allow an Engineer into the fuel dump.

The final route leads to the foot of the Axis base, near the depot gates.

The depot itself consists of a single large building and a bunker inside the mountain. The Axis spawn inside this mountain. The fuel dump is located on the far side of the large building. The building has a team door on the upper floor that lets Axis players to the roof. From here they can snipe down on advancing Allies. Allied players can use this to their advantage by taking the team door, but can jump down upon the fuel dump and dynamite it from the inside, bypassing the two fences that the Axis build to defend the dump.

Constructables
Bridge: The bridge lets the Allies move their tank to the depot gates. The bridge must be constructed, and then reinforced. Only a reinforced bridge can be traversed by the tank. It is often a good idea to have smoke grenades protect the Engineers constructing the bridge.

Footbridge: Often built, but rarely used. The Footbridge build box is a little more protected, but can let the Allies get in close and personal with Axis snipers. It can be easily destroyed, though, by a satchel charge.

Road Machine Gun: Often built, but rarely used considering the number of Axis snipers on the hills. It is often best used as cover.

Axis Command Post: Located in a house on the Axis side of the river, this is rarely built, but should be used. It is quite secure and lets the Axis have an even bigger advantage over the Allies.

Tower Machine Gun: The Axis can build this machine gun located in a watch tower. The machine gun is rarely used due to its inaccuracy, but snipers can make use of the tower to snipe.

Command Post: Build it as soon as you can. The Allies will need every advantage they can get for their assault. Constructing the Command Post will also construct health and ammo cabinets.

Side Machine Gun: If the Axis build this, the machine gun covers two of the three Allied entrances to the fuel depot. It is mounted on a tower, making it quite hard to get past. If the Allies build it, however, it has a view of the depot gates in a much simpler sandbag protected machine gun.

Depot Defences: The Depot defences are fences that protect the depot. There are no doors to the defences, and the only way for the Axis to get inside the depot once the defences are constructed is by way of the team door on the roof of the building.