Neuromancer/Places

This is a list of all rooms/buildings in the game and what you can find or do there.

Chatsubo
You start the game there. You must enter the PAX, read the bulletin, download money and pay Ratz with 64 in order to be able to leave the building. He also tells you about getting your deck from Shin and a girl of Lony Zone. After that it is closed down and you can't visit it again.

Body Parts
You can sell and buy your body parts there when you are desperate for credits. Each removal of your organs reduces your consitution.

Donut World
This shop is constantly occupied by O'Reilly, a SEA cop eating donuts. Nothing to do there if you don't have the CopTalk installed. With CopTalk 1.0 you can obtain the following information:


 * ABURRAKOI: Password for FUJI
 * KEISATSU: Link for the Tactical Police database
 * SMEEGLDIPO: Password for SEA (encrypted for PERMAFROST)

When you get the version 2.0 you must visit him again. You will learn that


 * SNORSKEE: Password for the Tactical Police (encrypted).
 * A hint that Shiva knows something about the Loser Database

Micro Softs
A software shop run by Larry Moe of Panther Moderns. You can buy a CopTalk 1.0 for 100.

After you get rid of Larry, you can enter the Moderns headquarters and talk to their boss, Lupus Yonderboy. Lupus sells Evasion for 2000 credits. He also sells a security pass for Sense/Net for 4000 credits (in case you need the Dixie Flatline software).

As hinted by reading his posts in the Moderns database, you can ask him about "BANK". He will give you the account number 646328356481 from which you can steal money.

Massage Parlor
A woman named Akiko is there.

The only thing you can do there is buying information. Akiko takes credits from you and each time you visit her, she gives additional hints: Whenever you visit this place you are arrested and fined 500 credits. You can't avoid this, but Akiko says you can visit her again. After being arrested many times you are killed and revived.
 * 1) The Panther Moderns database link (CHAOS) and password (MAINLINE) (20 credits)
 * 2) The Bank of Zurich Orbital link (BOZOBANK) (50 credits)
 * 3) A hint to not trust the Moderns (75 credits)
 * 4) A hint that you can avoid fees by opening multiple bank accounts (100 credits)
 * 5) The CyberEyes project by Maas Biolabs. With it you don't need a cyberdeck as it stores programs in your head (150 credits)

Because of the nature of the game, once you know the above information, you don't need to visit the Parlor at all, saving thus a lot of money

Spaceport
You can buy a ticket to Freeside or Zion for 1000. You can fool the clerk with the CopTalk but it won't affect the price.