Star Wars Knights of the Old Republic II: The Sith Lords/Useable

Stimulants
Stimulants are all Single Use and have Duration: 120 seconds. Stim bonuses that affect the same statistic do not stack: while one is active, using another with the same bonuses has no effect, even if they're greater.

An organic character can use an Adrenal or Hyper-adrenal Strength, Alacrity and Stamina, as well as one battle stimulant. It's advisable to use stimulants before engaging in combat wherever possible, as once active they'll normally outlast it.

added by battle stimulants is not multiplied by a.

All stimulants can be created using a with sufficient  rank and Chemicals:

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Adrenal Alacrity

 * Telos: Citadel Station
 * Entertainment
 * 50 || Infinite
 * Dxun
 * Mandalorian Ruins
 * 50 || Infinite
 * Dantooine
 * Khoonda
 * 50 || Infinite
 * }
 * Dantooine
 * Khoonda
 * 50 || Infinite
 * }
 * }

Adrenal Stamina

 * Telos: Citadel Station
 * Entertainment
 * 50 || Infinite
 * Telos
 * Underground Base
 * Damaged Cylinder
 * 50 || 1
 * rowspan=3| Dxun
 * Jungle Landing
 * Plasteel Cylinder
 * 50 || 2
 * Mandalorian Ruins
 * 50 || Infinite
 * Sith Tomb
 * Footlocker
 * 50 || 1
 * Dantooine
 * Khoonda
 * 50 || Infinite
 * }
 * Footlocker
 * 50 || 1
 * Dantooine
 * Khoonda
 * 50 || Infinite
 * }
 * 50 || Infinite
 * }

Adrenal Strength

 * Telos: Citadel Station
 * Entertainment
 * 50 || Infinite
 * Dxun
 * Mandalorian Ruins
 * 50 || Infinite
 * Dantooine
 * Khoonda
 * 50 || Infinite
 * }
 * Dantooine
 * Khoonda
 * 50 || Infinite
 * }
 * }

Hyper-adrenal Alacrity

 * Telos: Citadel Station
 * Entertainment
 * 100 || 1
 * }
 * }

Hyper-adrenal Stamina

 * Telos: Citadel Station
 * Entertainment
 * 100 || 2
 * }
 * }

Hyper-adrenal Strength

 * Dxun
 * Mandalorian Ruins
 * 100 || 2
 * }
 * }

Battle Stimulant

 * Dxun
 * Jungle
 * Skeletal Corpse
 * 100 || 2
 * Dantooine
 * Khoonda
 * 100 || Infinite
 * }
 * 100 || Infinite
 * }

Hyper-battle Stimulant

 * Dxun
 * Mandalorian Ruins
 * 200 || 1
 * }
 * }

Medpacs
Medpacs are all Single Use but cannot be used by droids. Only one can be used per round once engaged in combat (unless a shield or stimulant has already been used in that round), although there's no restriction when this isn't the case. They're normally only received from enemies killed if they weren't used beforehand. All medpacs can be created using a with sufficient  rank and Chemicals:

Medpac

 * rowspan=14| Peragus II
 * rowspan=3| Administration Level
 * Medical Bay Container (2)
 * 40 || 2
 * Footlocker
 * 40 || 2
 * Emergency Supplies (2)
 * 40 || 2
 * rowspan=5| Mining Tunnels
 * Plasteel Cylinder
 * 40 || 1
 * Corpse
 * 40 || 1
 * Plasteel Cylinder
 * 40 || 1
 * Damaged Cylinder
 * 40 || 1
 * Corpse
 * 40 || 1
 * rowspan=4| Dormitories
 * Medical Officer Corpse
 * 40 || 1
 * Hidden Compartment
 * 40 || 1
 * Damaged Cylinder
 * 40 || 1
 * Corpse
 * 40 || 1
 * rowspan=2| Crew Quarters
 * Footlocker
 * 40 || 1
 * Corpse - Republic Soldier
 * 40 || 1
 * rowspan=2| Telos: Citadel Station
 * Entertainment
 * 40 || Infinite
 * Residential 082 West
 * Medical Supplies
 * 40 || 1
 * rowspan=2| Nar Shaddaa
 * Refugee Landing Pad
 * Atton
 * 40 || 3
 * Jekk'Jekk Tarr Tunnels
 * Pit Victim
 * 40 || 2
 * rowspan=2| Dxun
 * Jungle Landing
 * Plasteel Cylinder
 * 40 || 2
 * Mandalorian Ruins
 * 40 || Infinite
 * Onderon
 * Merchant Quarter
 * 40 || Infinite
 * Dantooine
 * Khoonda
 * 40 || Infinite
 * }
 * 40 || 3
 * Jekk'Jekk Tarr Tunnels
 * Pit Victim
 * 40 || 2
 * rowspan=2| Dxun
 * Jungle Landing
 * Plasteel Cylinder
 * 40 || 2
 * Mandalorian Ruins
 * 40 || Infinite
 * Onderon
 * Merchant Quarter
 * 40 || Infinite
 * Dantooine
 * Khoonda
 * 40 || Infinite
 * }
 * 40 || Infinite
 * Dantooine
 * Khoonda
 * 40 || Infinite
 * }
 * 40 || Infinite
 * }
 * }

Advanced Medpac

 * rowspan=2| Telos
 * Restoration Zone
 * Hidden Cache
 * 80 || 3
 * Underground Base
 * Damaged Cylinder
 * 80 || 2
 * Nar Shaddaa
 * Jekk'Jekk Tarr Tunnels
 * Pit Victim
 * 80 || 1
 * rowspan=4| Dxun
 * Jungle Landing
 * Dezanti
 * 80 || 2
 * rowspan=2| Jungle
 * Dead Mandalorian
 * 80 || 2
 * Scout Lieutenant
 * 80 || 3
 * Mandalorian Ruins
 * 80 || Infinite
 * Onderon
 * Merchant Quarter
 * 80 || 4
 * Dantooine
 * Khoonda
 * 80 || 4
 * }
 * Onderon
 * Merchant Quarter
 * 80 || 4
 * Dantooine
 * Khoonda
 * 80 || 4
 * }
 * Khoonda
 * 80 || 4
 * }
 * }

Life Support Pack

 * Telos
 * Restoration Zone
 * Hidden Cache
 * 150 || 1
 * Onderon
 * Merchant Quarter
 * 150 || 2
 * rowspan=3| Dxun
 * rowspan=2| Sith Tomb
 * Wicker Bin
 * 150 || 2
 * Wicker Bin
 * 150 || 2
 * Mandalorian Ruins
 * Kex
 * 150 || 3
 * }
 * Mandalorian Ruins
 * Kex
 * 150 || 3
 * }
 * }

Antidote Kit

 * Peragus II
 * Dormitories
 * Storage Canister
 * 49 || 1
 * Nar Shaddaa
 * Refugee Landing Pad
 * Atton
 * 49 || 3
 * Onderon
 * Merchant Quarter
 * 49 || 3
 * Dantooine
 * Khoonda
 * 49 || 3
 * }
 * Dantooine
 * Khoonda
 * 49 || 3
 * }
 * }

Repair kits
Repair kits are all Single Use and allow a droid to repair itself. Only one can be used per round once engaged in combat (unless a shield has already been used in that round), although there's no restriction when this isn't the case. All repair kits can be created using a with sufficient  rank and Components:

Repair Kit

 * rowspan=7| Peragus II
 * rowspan=4| Hangar Bay
 * Broken Droid
 * 25 || 2
 * Plasteel Cylinder
 * 25 || 1
 * Footlocker (2)
 * 25 || 1
 * Broken Droid
 * 25 || 1
 * Fuel Depot
 * Concealed Stash
 * 25 || 1
 * rowspan=2| Hangar Bay
 * Metal Box (2)
 * 25 || 1
 * Broken Droid (2)
 * 25 || 1
 * Telos: Citadel Station
 * Residential 082 East
 * 25 || Infinite
 * Onderon
 * Western Square
 * 27 || Infinite
 * Dantooine
 * Khoonda Plains
 * 25 || Infinite
 * }
 * 25 || Infinite
 * Onderon
 * Western Square
 * 27 || Infinite
 * Dantooine
 * Khoonda Plains
 * 25 || Infinite
 * }
 * Khoonda Plains
 * 25 || Infinite
 * }
 * }

Advanced Repair Kit

 * Onderon
 * Western Square
 * 55 || Infinite
 * Dantooine
 * Khoonda Plains
 * 50 || 3
 * }
 * 50 || 3
 * }
 * }

Construction Kit

 * Dantooine
 * Khoonda Plains
 * 100 || 1
 * }
 * }

Squad Recovery Stim
In Inventory, Squad Recovery Stims are listed under Miscellaneous rather than Useable. However, they can only be acquired using ../Cheats/.