Battalion Wars/Units

Western Frontier

 * Rifle Grunt
 * Armed With: M17 Fully Automatic Assault Rifle (called H-16 in Battalion Wars 2)
 * Combat Role: Long Range Anti-Infantry (Weaker then other types of infantry, but is usually your most numerous unit.  Hold the A button to fire - your weapon will reload itself automatically when your magazine is empty, or if you go a few seconds without firing your weapon and the magazine is not full.)
 * Assault
 * Armed With: Belt Fed M70 Heavy Caliber Machine Gun (called H-70 in Battalion Wars 2)
 * Combat Role: Mid Range Anti-Infantry, Light Anti-Armor/Anti-Aircraft (Stronger and effective against Light Armor but less accurate beyond Medium-Range. Hold the A Button to fire. As you fire, your weapon warms up, allowing for a higher rate of fire.  However, your weapon will also jam if fired for too long - fire in short bursts to maintain a good rate of fire.)
 * Mortar
 * Armed With: "Groundhog" 50mm Parabolic Fused Grenade Launcher
 * Combat Role: Long Range Support.  Can Engage Infantry and Vehicles From Behind Cover. (Damage and Explosion Radius increased but may explode if charged for too long.)
 * Flame
 * Armed With: H2-2 "Thermidor" High-Pressure Incendiary Projector
 * Combat Role: Short Ranged Anti-Infantry/Open Vehicles. (Highly effective against tightly clustered infantry.  Works very well against infantry in cover.  Very ineffective against armored vehicles.  Hold the A button down to fire, take care not to overheat the weapon.  Rapidly tapping the A button works well.)
 * Bazooka
 * Armed With: H1-A1 Low-Recoil Rocket Propelled Projectile Launcher
 * Combat Role: Mid-Range Anti-Armor. (Hold the A button to charge up a shot.  The longer you charge the shot, the more velocity, range, and power the shot has.  Infantry quite usually dodge, however a fully charged shot at point-blank range can kill or cripple an infantry unit in one hit.)
 * Missile
 * Armed With: IS-III Radar-Guided Silverfish Surface-to-Air Missile Launcher
 * Combat Role: Anti-Aircraft (Hold the A button to charge up your weapon.  When fully charged, you can fire 5 shots.  Missiles home in on aircraft, but are widely inaccurate against ground targets.)

Tundran Territories

 * Rifle
 * Armed With: Assault Rifle (AK-47)
 * Assaulter
 * Armed With: Machine Gun (Modified AK Rifle)
 * Flamer
 * Armed With: High-Pressure Flamethrower
 * Bazooka
 * Armed With: Rocket-Propelled Grenade Launcher
 * Missile
 * Armed With: 3-Cell Man-Portable Surface-to-Air Missile Launcher (Fully charged, it fires 3 Missiles)

Solar Empire

 * Rifle
 * Armed With: PlasRifle
 * Assault Vet
 * Armed With: Hi-Frequency Beam Emitter (The Shots always travel in a straight line rather than spreading out)
 * Plasma
 * Armed With: "Vengeful Wind" Plasma Projector

Xylvania

 * Rifle
 * Armed With: Machine Gun (MP40 SMG)
 * Minigun
 * Armed With: Minigun (though it looks more like the MG08, the German-Produced Version of the Maxim machine gun)
 * Grenade
 * Armed With: Grenade Launcher
 * Acid Gasser
 * Armed With: Acid Gas Thrower
 * Rocket
 * Armed With: Rocket Launcher (Panzerfaust)
 * Ack-Ack
 * Armed With: Missile Launcher

Vehicles

 * Light Recon (Western Frontier Army: MX-500 Dervish)
 * Armed With: Heavy Machine Gun (On later missions, it has an additional Light Machine Gun)
 * Heavy Recon (Western Frontier Army: Humbug)
 * Armed With: Heavy Machine Gun x2
 * Light Tank (Western Frontier Army: Herman Mk5)
 * Armed With: 100mm Cannon, Heavy Machine Gun
 * Heavy Tank (Western Frontier Army: M1A5 "Herminator" Battle Tank"
 * Armed With: 100mm Cannon x2, Heavy Machine Gun x2
 * AA Vehicle (Western Frontier Army: Prometheus AIM-9RR)
 * Armed With: IS-III Silverfish Anti-Aircraft Missiles, Heavy Machine Gun
 * Artillery (Western Frontier Army: Preacher PK-772)
 * Weapons: 88mm Low-Recoil Cannon, Heavy Machine gun
 * Battlestation (Western Frontier Army: AJAX T-500)
 * Weapons: Twin-Barrel Battle Cannons, Anti-Vehicle Turret x2, Heavy Machine Gun x3

Aircraft

 * Gunship (Western Frontier Army: Duey AH-86)
 * Weapons: AMG-115 Heckfire Anti-Tank Missiles, Heavy Machine Gun x2
 * Fighter (Western Frontier Army: F-19 Poltergeist)
 * Weapons: Duel Silverfish Air-to-Air Missiles, Anti-Air Turret
 * Bomber (Western Frontier Army: Valentine B-58)
 * Weapons: Bombs, Anti-Air Turret x3
 * Strato Destroyer (Western Frontier Army: B-5000)
 * Weapons: Silverfish Air-to-Air Missiles, Bombs, Anti-Air Turret x4
 * Transport Copter (Western Frontier Army: C-Type Samson)
 * Weapons: Heavy Machine Gun x2

Defense structures

 * Machine Gun Nest: A simple defense structure composed of sandbags. With no limit in traverse, It can fire in any direction.
 * Machine Gun Bunker: More solid than the MG Nest, the MG Bunker is hard to destroy without explosive weaponry. Its only disadvantage is the limited firing field of 160 Degrees.
 * Gun Tower: Another defense structure that uses Height Advantage against Infantry. Has a blind spot in its roots.very weak against artillery and close bazooka vets.
 * Xylvanian Pillbox: Equipped with an Anti-Tank Gun and 2 Heavy Machine Guns to protect its side flanks.