User:RAP/Sandbox/0

=Wheel of Fortune (general)=

3
Answer

Info

 * Need to find a way to reduce the amount of raw data that needs to be implemented for those who wanted to create entries. It's too tedious! Looks like another Category:Guide-specific templates is on the way, since there are multiple Wheel of Fortune games.
 * The template must have all have the default empty space when it is not plugged in some way.
 * An "Category" entry was supposed to be added, but realized there are multiple puzzles in a variety of categories. Adding them to every entry would waste space.
 * Add the ability to change colors and width of the boxes; certain games seem to be using different varieties based on the show at the time.
 * PROBLEM:
 * (1) Currently, players can only identify by the shapes and colors of the puzzle board; this is tedious to the end user due to comparing a variety of entries in a category section to the one the player is having trouble solving.
 * (2) Additionally, since the player has to rely on the visual puzzle shapes to match the one they're struggling to solve, it is possible that the puzzle shapes will have two or more unique answers. This would eventually push the player to check the unique solutions that share the same visual puzzle shaping in a certain category, and spoil themselves in the process.
 * SOLUTION: Unknown if it is possible: it involves typing in x and y of the location, the letter plugged in, and what category to cover, and it has to hook up to all the templates in a category section.

Guide structure / Table of contents
Condense all Wheel of Fortune content from it's first game in the series to the latest game into one super table of contents larger than Super Mario Bros. ' s guide and Emerald Mine ' s guide combined OR Create a seperate guide for each game in the series


 * Wheel of Fortune (Nintendo 64)
 * Getting Started
 * Controls
 * Puzzles
 * Artist & Song
 * Author & Title
 * Before & After
 * Classic TV
 * Event
 * Family
 * Fictional Character
 * Fictional Characters
 * Headline
 * Husband & Wife
 * Landmark
 * Nickname
 * Occupation
 * People
 * Person
 * Person - Proper Name
 * Place
 * Places
 * Quotation
 * Same Name
 * Show Biz
 * Song/Show
 * Star & Role
 * The Eighties
 * The Seventies
 * The Sixties
 * Thing
 * Things
 * Title
 * Walkthrough

3
(making sure the width is under control)

Info

 * The idea is that there will be a table applied to each category.
 * In the table: the top side are the alphabet letters, and the bottom side are the percentages. The idea of a cheat list is to provide the player to increase their chances to win the puzzle without directly seeing the answers. To do so: letters with the highest percentage should be picked first.
 * For example, under the "Artist & Song" category with 17 entries, the letter vowel A has a 100% chance (17/17 entries) that the puzzle will use it. Another example, under the same category, the letter consonant B has a 47.05% chance (8/17 entries) that the puzzle will use it.
 * Consonants have no special color; vowels are in gold color because the requirement of spending money to use them.
 * PROBLEM: Test section "2.1" looks especially bad in Monobook skin!

=Jeopardy! (general)=

3
(Hmmm...I don't think it would be possible to maintain the show style format when leaving the text-size alone; check the "$400" and "$500" entry for example and compare it to the correct sizing)

Info

 * More amount of money ($) = more difficult
 * DECIDE: Display the "Clue" content as a sentence OR in the style of the show displaying it?
 * DECIDE: Display the character letters in the "Clue" content as normal OR "IN ALL CAPS"?
 * DECIDE: Hide the "Clue" content with Template:Spoilercell?
 * The answer in the "What is:" section uses Template:Spoilercell.
 * INVESTIGATE: Is the content fixed or fluid (randomized)?

Categories

 * ===Antonyms===
 *  {|   ! width=50px | $   ! Clue   ! width=200px | What is:   |-   | $100 || Knobs on your stereo control tremble & this ||    |-   | $200 || This antonym of bliss "loves company" ||    |-   | $300 || Use 4 of the 5 letters in "floor" to build this antonym of it ||    |-   | $400 || This antonym of supine describes a type of piano ||    |-   | $500 || In the word predetermined "pre" is a prefix & "ed" is this ||    |} 
 * ===The 1550s===
 * ===Inventors===
 * ===Food===
 * ===Apostles===
 * ===Business Biggies===

Info

 * Categories are a series of puzzles that must be solved in order to gain money.
 * Each category will have a table along with all the content.
 * INVESTIGATE: Is the boxboard of categories fixed or fluid (randomized)?
 * DECIDE: Organize categories alphabetically?

=Who Wants to Be a Millionaire?=

Info

 * DECIDE: Organize "#" by in-game files OR sorted alphabetically by "Question"?
 * DECIDE: Hide "Question" with Template:Spoilercell?
 * The correct answer is bolded.
 * The answers are hdiden with Template:Spoilercell.
 * The letters "A", "B", "C", and "D" are added so it won't be written manually next to the choice of answer.
 * THOUGHT: Is it possible that there more than 4 possible answers in a question? Like 5, 6, 7, 8? If so, it would require some thinking for those new templates!
 * THOUGHT: This setup can be genericized as a template of trivia questions; example: Chuck Quizmo's questions from Paper Mario.

Content display
Sort the content of questions by the amount of questions OR Prize money


 * (1)
 * [Install the custom TOC table]
 * [Questions and Answers table with jumplinks]
 * (2)
 * ==Prize Money==
 * ===$100===
 * ===$200===