Lineage II/Fighter Comparison

All races have fighters. However, dwarfs are outside concurrence as their warriors are not intended for battle alone and don't get that great warrior skills.

Humans and orcs have a 6 point higher body stat total than elves and darkelves. This means even if elves have highest dexterity and darkelves have second highest dexterity and highest strength, they can hardly afford to lower their constitution any further to raise their dexterity or strength any more. Which allows humans and orcs to easily get better strength then the elves through dyes. Humans can also gain elvish dexterity, even if their constitution is then no better than that of an elf.

It is of course questionable if that is really worth the efford for a certain class, but it is possible. And it is obvious that elves and darkelves need a lot of compensation for the better stats.

= Tanks = Tanks are defensive melee warriors who can take a lot of damage, even if their own damage output isnt that high. Pure and intended tank classes are the human Paladin, the human Dark Avenger, the elven Temple Knight and the darkelven Shillien Knight.

The Dark Avenger is definitely more popular than the Paladin, because the he gets a summon and aggressive abilities such as Drain Health instead of just healing and anti-undead features. The one advantage of the Paladin is however getting the Aegis Stance.

Temple and Shillien Knights have a disadvantage in their stats compared to Human Knights, and they get no Shield Stun. Still they get Aegis (passive, no penalty or mp cost) and have a higher Dex value (better Shield Defense rates), plus they get a lot of other skills that their human counterparts lack, such as their cubics.

In the sum, one can definitely state that the Dark Avenger looks like the best pure tank class.

Two other classes are also interesting for tanking, but they have the disadvantage that they don't have any hate or aggression ability to make mobs concentrate on them. These are the elven Swordsinger and the orcish Destroyer. The Swordsinger can get very good defense values through his songs. The Destroyer, while not specializing into shields, can fully specialize into heavy armor and is able to deal a lot of damage, too. In certain party constellations, these classes might well serve as a tank replacement.

For example, if a Destroyer is combined with a Bladedancer, a Prophet and a Shillien Elder, he is easily the highest damage dealer in the group and has no problem to make mobs concentrate attacks on him. As the later classes are quite popular, this is not such an unusual situation.

= Damage Dealers = Damage Dealers are offensive melee warriors who have bad defenses, but can deal a lot of damage.

There are basically three concepts of damage dealers. One does reach very high p.atk. values (

Pure and intended damage dealer classes are the human Treasure Hunter, the elven Plainswalker, the darkelven Abyss Walker and the orcish Tyrant. All these classes specialize into light armor, all but the Tyrant specialize into Daggers, while Tyrants use Fists.

We will first examine the dagger users.

The Treasure Hunter gets both Critical Chance like the Plainswalker and Critical Power like the Abyss Walker, additionally the passive ability Boost Attack Speed and the special attack Dash. This is necessary because they only get human dexterity. However, as already stated, humans can gain superior strength and elvish dexterity for lowering their much higher constitution to elvish values. It looks as if the Treasure Hunter has the upper hand in this comparison, because there is hardly anything the other classes can do to compensate.

The comparison with the Tyrant is problematic. Their damage is archived through high attack speed, not through high P.Atk (Gladiator, Destroyer) or through many and strong criticals with a dagger (Treasure Hunter, Abyss Walker, Plainswalker).