Pac-Man 2: The New Adventures/Mission 4

News Reporter (on TV): SPECIAL NEWS BULLETIN.... GHOSTS ARE TERRORIZING THE CITY!!!! EYE WITNESS REPORTS SAY THEY ARE STEALING ABC GUM - THAT'S ALREADY BEEN CHEWED GUM FROM CHILDREN! CITIZENS OF PAC-CITY BEWARE! THE GHOSTS WERE LAST SEEN HEADING FOR THE ABANDONED FACTORY!

Ghost Witch of Netor (on TV): PAC-MAN! I'M TIRED OF YOUR MEDDLING! SOON MY GUM MONSTER WILL RISE, AND YOU'LL GET MUNCHED THIS TIME! HA, HA, HA!

Pac-Man: THE GHOST WITCH!!! I'VE GOT TO STOP HER!

Once Pac-Man has left his house, use the Y (or C) Button in conjunction with the D-Pad to try and make him look to the right; as he starts walking in that direction, you should not shoot the windmill three times in succession, as it will come off its stand and fly around the garden like a shuriken, scaring Pac-Man away. Once he has walked through that gate on that right side of the screen, it will fade out, as he proceeds to Stock Farm for what is a fourth time.

Once the screen has faded back in, shoot the haystack to make it land on the farmer, so that he does not wake up and scare Pac-Man away; you should now not shoot the chicken coop as the chicken will scare Pac-Man away. Once Pac-Man has walked off the right side, he will proceed to the Old Arcade.

Once the screen has faded back in for a second time, you should not shoot the cat on the wall, for he will get angry, jump down to the ground, then beat Pac-Man to death; if Pac-Man is happy, he will order a hotdog from the vendor, but the cat will jump down from the wall then come running towards him. If you can shoot him before he jumps up and steals the hotdog, he will run away (off the left side of the screen) - and when Pac-Man eats that hotdog, it will make him happier. If you shoot the door of the Game Center, Pac-Man will go inside; but if you still do not want to play a 16-bit remake of NES Pac-Man, shoot the Railway Station sign to make Pac-Man take the Railway to the Metropolis (the screen will now cut to that overworld map as he does so).

Once the screen has faded back in for a third time (at Station St.), use the Y (or C) Button in conjunction with the D-Pad, to try and make Pac-Man look to the right; as he starts walking in that direction he will bump into a ladder leading up to a plank on which a painter and his two paint pots are standing. No matter how many times you shoot them, they will never fall off - but Pac-Man will get angry and kick the ladder over, sending them flying up into the air before laughing uproariously. That first paint pot will land in front of him, and that second one will almost land directly on top of him; however, he will jump out of the way onto the plank just in time. When that painter lands on the other end of that plank, he will catapult Pac-Man into the air himself, and knock him out when he lands - and you will have to shoot him to make him regain his consciousness before he dies. The statue outside the hamburger shop is no longer present, so you will then have to shoot that elevator, to make Pac-Man get into it; once he has done so, it will take him up to Rooftop.

Once Pac-Man has gotten out of the elevator, Blinky, Inky and Clyde will fly into view from the left and right sides of the screen and cause him to go into "scared" mode for a fifth time; you will then, for a fifth time, have to shoot a power pellet at him to make him transform into "Super Pac-Man", because if you do not, he will for a fifth time eventually seize to death. Once he has eaten them all, that last one remaining will leave the third ID Card behind - and once Pac-Man has returned to normal and picked it up he will do his "victory dance" while holding it in the air. He will now proceed onto the Pulley Area.

Once the screen has faded back in for the fifth time, you will have to shoot the pulley to try and make Pac-Man jump up to it; you will then have to shoot him to make him jump high enough to reach it, and if you shoot him again while he is over the roof of that building with three dustbins on it, he will jump off and land on it. If you shoot the second dustbin, Pac-Man will look inside it, then pull out the last of the three video cartridges before doing his "victory dance" and holding it in the air - but you will then have to make him commit suicide by shooting him when he bends over on the right side of the roof, as he will die in this area if he falls off the bottom of the screen. You will also have to shoot him when he is over the roof of that building on the right side of the area; because if you don't, he will slam into a metal billboard which will also kill him. He will now proceed off the right screen side to Under Building.

Once the screen has faded back in for a sixth time, you should not shoot the two chimney pots, as Pac-Man will look into them and they will explode in his face, killing him; also, if he is happy when he reaches the edge of the building on the left side, he will run back to the left, and do a Sonic-style spin-jump off it, to land on the girder on the right side. Once he has landed, he will walk onto a loose section of that girder, which will vibrate beneath him as he steps on it, and falls off the bottom of the screen - taking him with it to Industrial Area, and KO'ing him when he lands, so you will have to shoot him.

Genesis players may now want to go back to Station St. to visit the Game Center and play Pac-Jr.; however, if you are a SNES player and do not want to play the 16-bit remake of NES Ms. Pac-Man, you will have to use the Y (or C) Button in conjunction with the D-Pad to try and make Pac-Man look to the left. As he starts walking in that direction, to Main St., you can shoot the two laughing children, as they run into view from the left side of the screen, because it will make him angrier - and you should now shoot the leaking fire hydrant to make Pac-Man turn it off, but it will just turn itself back on again, which will make him even angrier. He will now kick the hydrant thrice, then cover it up in brown tape, and the resulting pressure will cause the manhole cover to fly into the air, which will scare him; if you can get Pac-Man out of "scared" mode, by shooting him, he'll go down the manhole into Sewer. You can also shoot him when he bends over, to make him jump into the air and fall down that manhole - however, this could KO him when he lands, so you will have to shoot him to make him regain consciousness before he dies. There is also no need to make him angry (and take the Secret Path) this time.

Once the screen has faded back in for a ninth time, you can shoot the old tin can, to make Pac-Man kick it into the sewage; also, if he stands under the second ladder, another old tin can will fall on him, which will make him angrier. Once he has reached the third ladder, he will climb up it, to Warehouse.

Once the screen has faded back in for a tenth time, Pac-Man will walk onto the first upward-slanting conveyor belt; you will then have to shoot the hook to make him jump up to it and drop down onto the second straight conveyor belt. And, if you shoot the first frying pan with eyes, it will explode as Pinky, Inky and Clyde emerge from it, and cause Pac-Man to go into "scared" mode for a sixth time - and you will then, for a sixth time, have to shoot a power pellet at him to make him transform into "Super Pac-Man", because if you do not, he will, for a sixth time, eventually seize to death. Once he has eaten them all and returned to normal you have to shoot the second frying pan on the wall under Blinky's nameplate to make Pac-Man pick it up and use it to knock the third, fourth and fifth frying pans under Pinky, Inky and Clyde's nameplates off the wall and reveal the numbers 4, 1 and 5 underneath; this is the code for the Locked Door, so you should remember it. Pac-Man will then walk off the right side of the screen, as he proceeds onto the Secret Plant.

Once the screen has faded back in for an eleventh time, Pac-Man will walk onto the conveyor belt as an orange claw comes down from the ceiling; if he is scared, he will try to run backwards before falling over and passing under it, but if he is not he will simply crouch down as he passes under it. You will then have to shoot the hook to make Pac-Man jump up to it, swing over the machine that will transform him into a yellow ghost, and drop down onto the other side of the conveyor belt - but if he is scared, he will try to run backwards, before getting drawn into the machine and coming out of the other side as a yellow ghost. You will then have to shoot him once you have shot the laser beam at the end of that second conveyor belt to return him to normal - but if you cannot do this quickly enough Clyde will fly into view from the left side of the screen and carry him away before he gets irised-out on). Also, if you cannot shoot that laser beam at the end of that second conveyor belt quickly enough, Pinky, Inky, and Clyde will fly into view from the left and right sides of the screen and cause Pac-Man to go into "scared" mode for the seventh time; you will then, for a seventh time, have to shoot a power pellet at him to make him transform into "Super Pac-Man" at this point, because if you do not he will, for a seventh time, eventually seize to death. Once he has eaten them all, he will walk off the right side of the screen, as he proceeds to the Biochemical Lab - which is also the last area before the Locked Door.

Once the screen has faded back in for the twelfth time you will have to shoot the cryogenic tube to draw Pac-Man's attention to it; if he is angry, he will repeatedly punch and kick it until it shatters and the creature it contained leaks onto the ground, which will scare Pac-Man and also deactivate another laser beam on the wall. If you shoot the three beakers on the first table (four times), they will shatter (the second one will also leave a free power pellet behind) - and if you shoot the swivel chair to make it spin around and draw Pac-Man's attention to it, he will sit in the chair and ask you to shoot him so he can spin around while laughing uproariously, but if you shoot him five times in succession, the chair will rise into the air, before falling to the ground, and knocking out Pac-Man when he lands. You will then again have to shoot him to make him regain consciousness, before he dies; also, if you shoot any of the four additional red beakers on the second table it scares Pac-Man (no matter how many times you shoot them they will never shatter), but if you shoot the green one at the end it will explode (if Pac-Man is feeling mischievous, he will make it explode himself, but in his face which will kill him). He will then walk off the right side of the screen, as he proceeds onto the Locked Door - and you should remember that the combination is 4, 1, and 5.

Once the screen has faded back in for a thirteenth time, you will have to shoot three of the card slots to make their numbers light up and Pac-Man put the ID Cards into them, in the order of which you shot them; you should remember that the code is 4, 1 and 5, and once Pac-Man has put the three ID Cards into the slots in that order the door will open up and he will go into the Gum Monster's room). However, if you shoot the card slots of the door in any other order, and Pac-Man puts the three ID Cards into them in that order, the door will eject them, and Pinky, Clyde and Sue will fly into view from the left and right sides of the screen, causing Pac-Man to go into "scared" mode for the eighth time - and you'll now for the eighth time have to shoot a power pellet at him to make him transform into "Super Pac-Man", because if you do not, he will, for an eighth time, eventually seize to death. Once he has eaten them all, you will have to make him walk back off that left side of the screen, back to Biochemical Lab, before making him walk back off the right side of the screen to have another try at putting the three ID Cards into the slots of the door in the correct order (as its sign now says "BE OFF").

Once the screen has faded back in for the minimum fourteenth time, you will (for the ninth time) have to shoot a power pellet at Pac-Man to make him transform into "Super Pac-Man", because if you don't the Gum Monster will grab him and he will immediately seize to death; this means that if you do not have any power pellets left, you can never win. You can tell when he is weakening, because he begins flashing, but he will always be growing, so you will have to shoot him back into the pool, as quickly as possible - and once he recedes back into that pool, you win the game. Once Pac-Man has returned to normal, he will do his "victory dance" for a final time, before the screen fades out for the final time and the game's ending sequence starts:

Ghost Witch of Netor: NO! YOU CHEWED UP MY GUM MONSTER! YOU WILL PAY FOR THIS, PAC-MAN. I'LL BE BACK!

Narrator: THE GHOST WITCH OF NETOR RAN AWAY WITH HER GHOSTS TO PLAN HER NEXT WICKED SCHEME.

Children: ALL RIGHT PAC-MAN! YA, WAY TO GO PAC-DUDE! ''HEY! WHERE'S'' OUR GUM?

SNES credits: STAFF

-GAME DESIGN- YUMI. CHITOSE ROKI.- KATZE KITASAN

-VISUAL DESIGN- NEKOMOTO RITA SIROHSAN KAPPAPPA SAKAKI HANG CHANG BEANBE HIRAPON HONIHO YUKI

-PROGRAM- SAKURA SAITA OUSARU TSUKASA TAKAYAN

-SOUND- FUKEN TAJIMA HASSON'S FAMILY

-PRODUCE- KAZUU

-SPECIAL THANKS- PAGE-JIZY JAMES JEFF JIM

Sega Genesis credits: STAFF

-PROGRAM- MASAYOSHI TAGUCHI KUNIO YAMAGUCHI JUN NAKAGAWA AZUMA MURAKUMO

-VISUAL DESIGN- NEKOMOTO RITA AND GRAPHIC TEAM

-SOUND- FUKEN TAJIMA ZUN KAWAGEN SHIBANON POLYKOME

-ORIGINAL GAME STAFF- YUMI. CHITOSE ROKI.- KATZE KITASAN

NEKOMOTO RITA SIROHSAN KAPPAPPA SAKAKI HANG CHANG BEANBE HIRAPON HONIHO YUKI

SAKURA SAITA OUSARU TSUKASA TAKAYAN

FUKEN TAJIMA

KAZUU

Pac-Man: SEE YOU AGAIN. BYE BYE!

SNES only: 企画・製作 (Kikaku seisaku) Mandrill Club

NAMCO®

If you have cleared less than 40% of the game, the following message will appear after the Namco logo (which is white on a red background) fades out; its misspelling of "world's" is also accurate, and the second part of the message depends on which version you are playing, due to the differing controls:

A MESSAGE FROM PAC-MAN GREAT JOB! YOU BEAT THE GAME, BUT YOU DIDN'T FIND MANY OF MY WORLDS SECRETS. PLAY THE GAME AGAIN TO KEEP YOUR CURRENT PERCENTAGE, AND TRY TO EXPLORE MY WORLD MORE THOROUGHLY. FINISH THE GAME WITH A HIGHER PERCENTAGE, TO GET SPECIAL PASSWORDS.

SNES only: P.S. PUSHING SELECT AND THE X BUTTON AT THE ITEM GUIDE, WILL SHOW YOU THE PERCENTAGE OF GAME CLEARANCE.

Sega Genesis only: P.S. PUSHING THE A AND C BUTTONS AT THE ITEM GUIDE, WILL SHOW YOU THE PERCENTAGE OF GAME CLEARANCE.

However, if you cleared between 40% and 59% of the game, the following message shall appear on the screen after the Namco logo fades out instead, and for the Sega Genesis password, the "@" indicates the Pac-Man symbol (on account of the fact that it cannot be typed out on a standard keyboard):

A MESSAGE FROM PAC-MAN YOU HAVE CLEARED BETWEEN 40% AND 59% YOU'RE DOING GREAT! NOW I WILL GIVE YOU A PASSWORD SO YOU CAN LISTEN TO THE SOUND TEST. PASSWORD: BGMRQST (SNES)/S0@NDTP (Sega Genesis)

And, if you cleared between 60% and 79% of the game, the following message shall appear on the screen after that Namco logo has faded out instead, but again, both instances of "@" in the Sega Genesis password indicate the Pac-Man symbol (because it cannot be typed out on a standard keyboard):

A MESSAGE FROM PAC-MAN YOU HAVE CLEARED BETWEEN 60% AND 79% WE HAD FUN TODAY. NOW I WILL GIVE YOU A PASSWORD TO PLAY THE TIME TRIAL MODE. PASSWORD: TRLMDPW (SNES)/TR@@LMP (Sega Genesis)

Once you have pressed the B Button, the game will either return to the title screen (in the SNES version), or the Sega logo followed by the introductory cutscene (in the Sega Genesis version); you can then pick the "PASSWORD" option and enter either of these two passwords on the password screen.