MapleStory/Arcane River

Arcane River is the area which the Erdas are located. To enter, you must have completed the 5th Job Advancement to absorb the Erda's power.
 * Entry Requirements
 * Vanishing Journey: Level 200+, Completed 5th Job Advancement
 * Reverse City: Level 205+, Completed 5th Job Advancement
 * Chu Chu Island: Level 210+, Obtained "Arcane Symbol : Vanishing Journey"
 * Yum Yum Island: Level 215+, Obtained "Arcane Symbol : Vanishing Journey"
 * Lachelein: Level 220+, Obtained "Arcane Symbol : Chu Chu Island"
 * Arcana: Level 225+, completed [Lacheln] Decisive Battle quest
 * Morass: Level 230+, Obtained "Arcane Symbol : Arcana"
 * Esfera: Level 235+, Completed [Morass] Her Plan quest
 * Sellas: Level 240+, Completed [Morass] Her Plan quest
 * Tenebris (Moonbridge): Level 245+, Obtained "Arcane Symbol : Esfera"
 * Tenebris (Labyrinth of Suffering): Level 250+, Completed "Moonbridge" Quests
 * Tenebris (Limina): Level 255+, Completed "Labyrinth of Suffering" Quests

Maps
There are 10 main areas in Arcane River: Vanishing Journey (Road to Extinction), Reverse City, Chu Chu Island (Chew Chew Island), Yum Yum Island, Lachelein (Lacheln), Arcana, Morass (Moras), Esfera, Sellas, and Tenebris.

Vanishing Journey (Road to Extinction)
Requirements: Level 200 and above, completed 5th job advancement.

There are 4 main areas in Vanishing Journey (Road to Extinction). Monsters have 3x the HP and gives 1.8x the EXP.
 * 1) Nameless Town (Nameless Village): Town of Vanishing Journey.
 * 2) Lake of Oblivion: Monster ranges from Level 200 to 203. Requires 30 Arcane Force.
 * 3) Extinction Zone: Monster ranges from Level 204 to 206. Requires 40 Arcane Force.
 * 4) Cave of Repose (Cave of Rest): Monster ranges from Level 207 to 209. Requires 60 Arcane Force.

There are also 3 "hidden" maps, 1 for each area listed above (except for Nameless Village). Monsters in these maps have 5.2x HP and gives 3x EXP. Requires 80 Arcane Force. To access the hidden maps, the storyline must be completed.

Daily Quests
In Vanishing Journey, you can accept daily quests from Rona in Nameless Town. The list below shows the possible daily quests from Rona. All quests reward 1 "Arcane Symbol: Vanishing Journey" upon completion. You can change the quest list once and you can choose which quests to keep. After the change, no further change is allowed for that day's quests. Some quests may tell you to go to another map after collecting the etc items as the nature of the quest is item delivery.

Bolded quests in red will take a longer time than other quests
 * Possible Quests


 * Kill 200 Happy Erdas
 * Collect 50 Happy Erda's Samples
 * Kill 200 Raging Erdas
 * Collect 50 Raging Erda's Samples
 * Kill 200 Sad Erdas
 * Collect 50 Sad Erda's Samples
 * Kill 200 Joyful Erdas
 * Collect 50 Joyful Erda's Samples
 * Kill 200 Stone Erdas
 * Collect 50 Stone Erda's Samples
 * Kill 200 Blazing Erdas
 * Collect 50 Blazing Erda's Samples
 * Kill 200 Soulful Erdas
 * Collect 50 Soulful Erda's Samples
 * Kill 200 Tranquil Erdas
 * Collect 50 Tranquil Erda's Samples
 * Kill 130 Lantern Erdas (anti-AFK monster excluded)
 * Collect 33 Lantern Erda's Samples (anti-AFK monster excluded)
 * Collect 30 Oblivion Inhibitors and deliver to Jenna (found in Lake of Oblivion: Weathered Land of Rage and Sorrow)
 * Collect 30 Extinction Inhibitors and deliver to Jenna (found in Extinction Zone: Fire Zone)
 * Collect 30 Repose Inhibitors and deliver to Jenna (found in Cave of Repose: Below the Cave)


 * Kill 200 Joyful Erdas
 * Collect 50 Joyful Erda's Samples
 * Kill 200 Angry Erdas
 * Collect 50 Angry Erda's Samples
 * Kill 200 Sad Erdas
 * Collect 50 Sad Erda's Samples
 * Kill 200 Pleasant Erdas
 * Collect 50 Pleasant Erda's Samples
 * Kill 200 Rocky Erdas
 * Collect 50 Rocky Erda's Samples
 * Kill 200 Blazing Erdas
 * Collect 50 Blazing Erda's Samples
 * Kill 200 Robust Soul's Erdas
 * Collect 50 Robust Soul's Erda's Samples
 * Kill 200 Erdas of Rest
 * Collect 50 Erdas of Rest's Samples
 * Kill 130 Erdas' Lantern (anti-AFK monster excluded)
 * Collect 33 Erdas' Lantern's Samples (anti-AFK monster excluded)
 * Collect 30 Memory Loss Medication and deliver to Jenna (found in Oblivion Lake: Wind-borne Land of Anger and Sadness)
 * Collect 30 Extinction Saver and deliver to Jenna (found in Flame Zone of Extinction: Land of Flames)
 * Collect 30 Rest Controllers and deliver to Jenna (found in Cave of Rest: Lower Part)

After clearing all quests, the last quest will be completed and you will receive more Arcane Symbols: Vanishing Journey as a completion bonus. You can also receive 3,000 Level 209 non-hidden arcane river monsters worth of EXP (3,000 times 124,322 = 372,966,000 EXP) once per world, not per character.

The number of quest and reward will vary based on your Arcane River progress.

If you completed Reverse City story quests, the number of Arcane Symbol: Vanishing Journey is doubled, and you can get the following quests as possible daily quests too (the total number of quests in a single day will not change)

Bolded quests in red will take a longer time than other quests
 * Kill 200 Tra
 * kill 200 Monto
 * Kill 200 Search T-Drone Type A
 * Kill 200 Search T-Drone Type B
 * Collect 50 T-Boy's Drone Parts from momsters in Reverse City
 * Kill 200 Combat T-Drone Type A
 * Kill 200 Combat T-Drone Type B
 * Kill 200 Annihilation T-Drone Type A
 * Kill 200 Annihilation T-Drone Type B

A weekly quest will also be available, upon accepting, complete Vanishing Journey daily quests for 2 days (need not be consecutive but must be within Monday 12am to Sunday 11.59pm on the same week) to obtain 3 Core Gemstones (untradeable, expires in 7 days if unused).
 * Weekly Bonus

Erda Spectrum
After clearing the story quests, you can attempt Erda Spectrum party quest to obtain EXP and Arcane Symbol: Vanishing Journey.
 * Participants: 1~3 players in a party
 * Arcane force needed: 60 (90 Arcane Force to hit 1.5x damage inside)
 * Average time needed: 4~6 minutes
 * Maximum clears: 3 times daily (failure will not count into the limit)

Time limit 10 minutes Note:
 * Stage 1 (Road to Extinction)
 * 1) Kill monsters to charge Erda (1 kill = 1 Erda charge). Sometimes, blue zones will spawn, stand inside the area when it disappears in 2 seconds to gain 10 Erda charges.
 * 2) When you are done charging (recommended to be 75 or higher), use NPC Chat at the Erda Condenser to despawn monsters. Erda charge will be consumed at a rate of 1 point per second.
 * 3) Normal attack the condenser to spawn erda fragments (blue, red, purple). The colour will depend on the condenser's colour, which will go on a cycle of: 5 seconds blue/red, 2 seconds purple.
 * 4) Use NPC Chat at the fragment to push the respective coloured fragments to the matching coloured walls (purple fragments can be pushed to either side and counts as 2 fragments). Sometimes, there will be red marked zones, keep the erda fragments away to preserve them, otherwise they will be destroyed when the explosion happens at the red zones.
 * 5) Push 10 erda fragments to the walls correctly to clear. After which, proceed with either Stage 2A or Stage 2B. The chance of entering Stage 2A increases as more erdas are pushed to the blue zone, and the chance of entering Stage 2B increases as more erdas are pushed to the red zone. However, if only purple erdas are pushed to the same side then it would be random.
 * If the task is not completed when the charge is drained, existing erda fragments and walls will disappear, monsters and blue zones will start to spawn again.
 * Progress made is not reset.

Time limit 2 minutes
 * Stage 2A (Extinction Zone)
 * 1) Kill monsters that spawn from 4 portals (top left, top right, bottom left, bottom right). At any time, the monster population must be less than 50. Do so until time is up.
 * 2) Killing monsters will give Erda charge (1 charge per kill), and blue zones may appear from time to time, stand within those zones when it disappears after 2 seconds to gain 10 Erda charge.
 * 3) Use NPC Chat at the Erda Condenser to kill 15 monsters at the same time (full map attack), you can choose not to touch it if you want.
 * 4) When the time is up, the quest will be completed.

Time limit 2.5 minutes
 * Stage 2B (Cave of Rest)
 * 1) 2 Armas will start to appear from their caves, hurry up before they touch the Erda Condenser, otherwise you will fail instantly.
 * 2) Killing monsters will give Erda charge (1 charge per kill), and blue zones may appear from time to time, stand within those zones when it disappears after 2 seconds to gain 10 Erda charge.
 * 3) Use and hold down NPC Chat at the Erda Condenser to activate the laser. The laser's direction will be the same as the one that the character is facing. Use the laser to push back Arma all the way until it goes back to its cave (prpgress count will increase when that happens). It can take up to 15 seconds to do so. (Recommended 15 Erda charge per Arma)
 * 4) Push both Armas back and repeat the cycle (steps 1~3)
 * 5) Push back 5 Armas to complete.


 * Final rewards
 * 2 Arcane Symbol: Vanishing Journey (given for both manual clears and auto clears)
 * 87,026,100 EXP (only given if done manually and not auto clear)

Based on your Arcane River progress, you can choose to skip rounds to receive Arcane Symbols instantly and use up 1 clear count (EXP is not given). You can still choose to perform it normally if you wish.

Reverse City
Requirement: Level 205 and above, completed 5th job advancement.

A mysterious city found near Road to Extinction. What is that noise?

There are 6 main areas in Reverse City. To access the hidden maps, the storyline must be completed. Also rewards 20 Selective Arcane Symbols, untradeable and expires in 7 days if unused.
 * 1) Underground Railway Shelter: Town
 * 2) Underground Railway: Where rats are found. Monsters are Level 205, and requires 40 Arcane Force.
 * 3) T-boy's Train: Where drones are found. Monsters are Level 206, and requires 40 Arcane Force. (Hidden Map: Monster Level 210, requires 100 Arcane Force)
 * 4) Underground Train: Where combat drones are found. Monsters are Level 207 and 208, requires 60 Arcane Force (Hidden Map: Monster Level 211 and 212, requires 100 Arcane Force)
 * 5) Ground Train: Where more combat drones are found. Monsters are Level 207 and 208, requires 60 Arcane Force.
 * 6) M Tower: Where Annihilation Drones are found. Due to the reverse gravity, the lower you go, the higher you are in the tower. Monsters are Level 209, requires 60 Arcane Force (Hidden Map: Monster Level 213, requires 100 Arcane Force)

Monsters have 3x the HP and gives 1.8x the EXP. For hidden maps, the monsters have 6x the HP and gives 3.5x the EXP.

Chu Chu Island (Chew Chew Island)
Requirement: Level 210 and above, obtained Arcane Symbol : Road to Extinction.

Jump off the fountain at the Spray Waterfall in Road to Extinction to begin exploring the area.

There are 5 main areas in Chu Chu Island (Chew Chew Island). Monsters have 6x the HP and gives 3.5x the EXP.
 * 1) Chu Chu Village (Chew Chew Village): Town of Chu Chu Island.
 * 2) Five-Color Hill (Colourful Forest): Monster ranges from Level 210 to 211. Requires 100 Arcane Force.
 * 3) Slurpy Forest: Monster ranges from Level 212 to 213. Requires 100 Arcane Force.
 * 4) Eree Valley (Torrent Area): Monster ranges from Level 214 to 216. Requires 130 Arcane Force.
 * 5) Skywhale Mountain: Monster ranges from Level 217 to 219. Requires 160 Arcane Force.

Hungry Muto
Hungry Muto is a Party Quest. Collect ingredients and give it to the birds so that the birds can cook meals for Muto and Muto will be motivated to fend off the shark!
 * Participants: 1~4 players in a party
 * Arcane force needed: 100 for Easy and Normal Mode, 200 for Hard Mode (150 Arcane force to hit 1.5x damage for Easy and Normal mode, 300 Arcane Force to hit 1.5x damage in Hard mode)
 * Average time needed: 1.5~3 minutes
 * Maximum clears: 3 times daily regardless of mode (failure will not count into the limit)
 * Recipes List (credits to naver user 하트짱, original link: https://blog.naver.com/hjzelzoa/221734051419): https://media.discordapp.net/attachments/707571615365464124/1008064801144066048/page-0001.jpg


 * How the quest goes
 * The team will begin at the following progress:
 * 49% if solo
 * 48% if party of 2
 * 47% if party of 3
 * 46% if party of 4
 * Every 10.4 seconds (counted from entry time or last cooked dish), the progress bar decreases by:
 * 1% if solo
 * 2% if party of 2
 * 3% if party of 3
 * 4% if party of 4
 * There is a time limit for cooking a dish, as follows:
 * 2 ingredients: 2 minutes
 * 3 ingredients: 2 minutes 10 seconds
 * 4 ingredients: 2 minutes 20 seconds
 * The team has to collect the ingredients. Some ingredients may not be shown explicitly (so you have to either remember the recipe or guess). Pet looting will not work, the loots disappear in 10 seconds if not looted and if you looted another ingredient, your previous stack will disappear.
 * After collecting the ingredient, report back to Simia in the middle and jump to put the ingredient into the pot.
 * Based on the dish you successfully cooked, the progress bar will increase.
 * 2 ingredients: 11% (if solo), 10% (if party of 2), 9% (if party of 3), 8% (if party of 4)
 * 3 ingredients: 17% (if solo), 16% (if party of 2), 15% (if party of 3), 14% (if party of 4)
 * 4 ingredients: 23% (if solo), 22% (if party of 2), 21% (if party of 3), 20% (if party of 4)
 * Even though there is a cooking time limit, if you cooked the dish fast enough (within the bonus time limit), Muto feels more motivated and will fend off Gulla even more. The progress bar will increase even more, as follows (added with previous increase)
 * 2 ingredients: 12%
 * 3 ingredients: 18%
 * 4 ingredients: 24%
 * Once the progress bar reaches 100%, the team will have cleared the quest and receive rewards based on clearance time.


 * Final Rewards
 * Easy mode
 * 202,262,000 EXP and 1 Arcane Symbol: Chu Chu Island
 * Normal mode
 * S rank (<5 minutes): 242,714,400 EXP and 3 Arcane Symbol: Chu Chu Island
 * A rank (5 minutes 1 second ~ 8 minutes): 222,488,200 EXP and 2 Arcane Symbol: Chu Chu Island
 * B rank (8 minutes 1 second ~ 10 minutes): 202,262,000 EXP and 1 Arcane Symbol: Chu Chu Island
 * Hard mode
 * S rank (<5 minutes): 323,619,200 EXP and 5 Arcane Symbol: Chu Chu Island
 * A rank (5 minutes 1 second ~ 8 minutes): 283,166,800 EXP and 4 Arcane Symbol: Chu Chu Island
 * B rank (8 minutes 1 second ~ 10 minutes): 242,714,400 EXP and 3 Arcane Symbol: CHu Chu Island

Based on your Arcane River progress, you can choose to skip rounds to receive Arcane Symbols instantly and use up 1 clear count, based on the best result of the day (EXP and achievement count is not given). You can still choose to perform it normally if you wish.

Daily Quest
In Chu Chu Island, you can accept daily quests from Master Lyck. The list below shows the possible daily quests. All quests reward 1 "Arcane Symbol: Chu Chu Island" upon completion. You can change the quest list once and you can choose which quests to keep. After the change, no further change is allowed for that day's quests.

After clearing all quests, the last quest will be completed and you will receive more Arcane Symbols: Chu Chu Island as a completion bonus. You can also receive 3,000 Level 219 arcane river monsters worth of EXP (3,000 times 303,394 = 910,182,000 EXP) once per world, not per character.

Bolded quests in red will take a longer time than other quests
 * Possible Quests


 * Collect 50 Master Lyck's Recipes from any monsters
 * Kill 200 Pinedeers
 * Kill 200 Bighorn Pinedeers
 * Kill 200 Ewenanas
 * Kill 200 Ramananas
 * Kill 200 Unripe Wolfruits
 * Kill 200 Ripe Wolfruits
 * Kill 200 Flyons
 * Kill 200 Angry Flyons
 * Kill 200 Green Catfish
 * Kill 200 Blue Catfish
 * Kill 200 Rhyturtles
 * Kill 200 Boss Rhyturtles
 * Kill 200 Crilias
 * Kill 200 Patriarch Crilias
 * Kill 200 Birdsharks (anti-AFK monster excluded)
 * Kill 200 Patriarch Birdsharks


 * Collect 50 Master Lick's Recipes from any monsters
 * Kill 200 Pinedeers
 * Kill 200 Big Horn Pinedeers
 * Kill 200 Ewenanas
 * Kill 200 Lambnanas
 * Kill 200 Unripe Wolfroots
 * Kill 200 Ripe Wolfroots
 * Kill 200 Flions
 * Kill 200 Angry Flions
 * Kill 200 Green Catfish
 * Kill 200 Blue Catfish
 * Kill 200 Rhiturtles
 * Kill 200 Captain Rhiturtles
 * Kill 200 Crillas
 * Kill 200 Chief Crillas
 * Kill 200 Birsharks (anti-AFK monster excluded)
 * Kill 200 Chief Birsharks

The number of quest and reward will vary based on your Arcane River progress.

If you completed Yum Yum Island story quests, the number of Arcane Symbol: Chu Chu Island is doubled, and you can get the following quests as possible daily quests too (the total number of quests in a single day will not change) (Kumpider and Squrrenon quests will take longer as their maps are the furthest away from town)
 * Kill 200 Monkeylog
 * Kill 200 Bushroom
 * Kill 200 Lytone
 * Kill 200 Stonpy
 * Kill 200 Kumpider
 * Kill 200 Squirrenon

Yum Yum Island
Requirement: Level 215 and above, obtained Arcane Symbol : Chew Chew Island

Another mysterious island near Chew Chew Island, and what is Carling trying to do there?

There are 4 main areas.
 * 1) Yum Yum Village: Town
 * 2) Mushbird Forest: Where monkeylogs and bushrooms are found. They are Level 215 and 216, requires 130 Arcane Force (Hidden Map: Monster Level 220, requires 190 Arcane Force)
 * 3) Illiyard Moor: Where Lytone and Stonpy are found. They are Level 217 and 218, requires 160 Arcane Force (Hidden Map: Monster Level 220, requires 190 Arcane Force)
 * 4) Fungus Forest: Where Krumpiders and Squirrenons are found. They are Level 219, requires 160 Arcane Force (Hidden Map: Monster Level 220, requires 190 Arcane Force)

To access the hidden maps, the storyline must be completed. Also rewards 20 Selective Arcane Symbols, untradeable and expires in 7 days if unused.

Monsters have 6x the HP and gives 3.5x the EXP. For hidden maps, the monsters have 7.3x the HP and gives 3.5x the EXP.

Lachelein (Lacheln)
Requirement: Level 220 and above, obtained Arcane Symbol : Chew Chew Island

There are 5 main areas in Lachelein (Lacheln). Monsters have 7.3x the HP and gives 3.5x the EXP.
 * 1) Lachelein Main Street (Lacheln Downtown): Town of Lachelein.
 * 2) Back Alley: Monster ranges from Level 220 to 221. Requires 190 Arcane Force.
 * 3) Lachelein Night Market: Monster ranges from Level 221 to 223. Requires 210 Arcane Force.
 * 4) Lachelein Ballroom: Monster ranges from Level 223 to 225. Requires 210 Arcane Force.
 * 5) Nightmare Clocktower: Monster ranges from Level 226 to 229. Requires 240 Arcane Force.

At a very low chance, monsters can drop the Arcane River Water Drop Stones, which are tradable. Use 9 of them to combine with 1 Butterfly Wings Water Drop Stones to exchange for 1 Fantasma Coin by finding NPC Kanto in Lacheln or Moras.

Lucid resides in the Clocktower of Lachelein. To enter, you must be Level 220 or higher and must have completed all Lachelein quests (except "Showdown" quest). Requires 360 Arcane Force.
 * Lucid Boss

Dream Defender (Dream Breaker)
Daily Limit: 3 entries per day.

Dream Defender is closed at the last 30 minutes of Sunday to the first 30 minutes of Monday, so take note if you wish to perform the quest near reset time.

In Dream Defender, you have to destroy purple (bad) music boxes to turn them yellow (good). Monsters will however seep in to attack the yellow music boxes to turn them purple. The goal is to maintain more yellow music boxes than purple music boxes (note, it is different from having 5 yellow music boxes) in 3 minutes. If there are more purple music boxes than yellow, the bar will become more purple; if the reverse is true, it will become more yellow. In general, it is somewhat related to Mu Lung Dojo. 1 Dojo floor cleared = about 1~1.3 Dream Defender stage (not applicable if cleared floor 41 in dojo)
 * The number matters: if there is a significant difference, the bar will move more; if there is a small difference (3 vs 2), the bar will barely move (but over time it is visible)
 * 5 purple box, 0 yellow box: bar shifts by 7.5% towards purple every second
 * 4 purple box, 1 yellow box: bar shifts by 4.5% towards purple every second
 * 3 purple box, 2 yellow box: bar shifts by 1.5% towards purple every second
 * 2 purple box, 3 yellow box: bar shifts by 1.5% towards yellow every second
 * 1 purple box, 4 yellow box: bar shifts by 4.5% towards yellow every second
 * 0 purple box, 5 yellow box: bar shifts by 7.5% towards yellow every second
 * Every stage starts with 50% yellow 50% purple bar, with 3 purple music boxes and 2 yellow music boxes.
 * Tactic board shows the map layout, you will start from the middle.
 * Purple square indicates purple box at that area, you should tend to that area.
 * Yellow square indicates yellow box at that area, you can ignore that area for awhile.
 * If it is blinking and it is originally yellow, means it is turning purple, prepare to rush there.
 * If it is blinking and it is originally purple, means it is turning yellow, keep hitting.
 * Every stage cleared gives Dream Points (current stage number cleared, rounded down to nearest tens, minimum 10 Points) that you can use to help yourself in later stages. Dream Points are stored forever in your character (max 3,000 Dream Points can be stored)
 * There is an unlimited number of stages, each stage will increase the HP of music boxes and monsters.
 * You failed the stage if either of these 2 situation happens:
 * Reached 3 minutes time limit but the bar is still not fully yellow
 * Bar is fully purple
 * Every 10 stage is a checkpoint, if you cleared that stage you can start from there directly (however if you started from there and you failed straight away, you get no rewards)
 * Starting from stage 30, every 10 stage you can claim a useless medal for achievement purposes, up to stage 100
 * Ranking is based on depth (stages), then speed (time taken for the last stage)
 * Top 5 Dream Defender ranking will be displayed as NPCs in Lachelein (left of clocktower), when you entered Dream Defender 3 times for the day you can go to each one and get Dream Coins (24~36 Dream Coins in total). Distribution as follows:
 * 1st place: 10~14 Dream Coins + Effort bonus Dream Coins
 * 2nd, 3rd place: 5~7 Dream Coins
 * 4th, 5th place: 2~4 Dream Coins

Rewards
 * 1 Dream coin every 1 stage cleared, if you started from checkpoint it assumes you cleared all the stages before the checkpoint (assuming you cleared at least 1 stage when you entered from the checkpoint). 30 Dream Coins = 1 Arcane Symbol: Lachelein. Max 500 Dream coins daily
 * 3,634,300 EXP + 363,430 EXP every 1 stage cleared, if you started from checkpoint it assumes you cleared all the stages before the checkpoint (assuming you cleared at least 1 stage when you entered from the checkpoint).

Based on your Arcane River progress, you can choose to skip rounds to receive Dream Coins (up to 500 Dream coins daily) instantly and use up 1 clear count, based on the best result of the day (EXP, achievement count and effort bonus is not given). You can still choose to perform it normally if you wish.

If you tried your best and you still could not perform well, you can obtain bonus Dream Coins from the 1st place player NPC. Effort bonus is applied per entry and stacks, excluding auto-clears. (Example: Manually clearing Stage 3 for all 3 entries without using auto clear lets you get 5 ×3 entries = 15 coins as effort bonus.)
 * Effort bonus

Daily Quest
In Lachelein, you can accept daily quests from Gray Mask. The list below shows the possible daily quests. All quests reward 1 "Arcane Symbol: Lachelein" upon completion. You can change the quest list once and you can choose which quests to keep. After the change, no further change is allowed for that day's quests.

After clearing all quests, the last quest will be completed and you will receive more Arcane Symbols: Lachelein as a completion bonus. You can also receive 4,500 Level 228 arcane river monsters worth of EXP (4,500 times 363,430 = 1,635,435,000 EXP) once per world, not per character.


 * Possible Quests
 * Collect 50 Sleeping Dusts from any monsters
 * Kill 200 Paper Bag Back Street Residents
 * Kill 200 Wooden Board Back Street Residents
 * Kill 200 Galinas
 * Kill 200 Galus
 * Kill 200 Angry Champion's Plates
 * Kill 200 Crooked Champion's Plates
 * Kill 200 Angry Partygoers
 * Kill 200 Insane Partygoers
 * Kill 200 Softened Cleaners
 * Kill 200 Dancing Red Heels
 * Kill 200 Cleaners
 * Kill 200 Blue Eyes Gargoyles
 * Kill 200 Red Eyes Gargoyles (anti-AFK monster excluded)

The number of quest and reward will vary based on your Arcane River progress.

Arcana
Requirement: Level 225 and above, completed [Lacheln] Decisive Battle quest

There are 4 main areas. Monsters have 8x the HP and gives 3.65x the EXP.
 * 1) Entrance to Arcana: Monsters range from Level 230 to 232. Requires 280 Arcane Force.
 * 2) Grove of the Spirit Tree: Town of Arcana.
 * 3) Deep Forest: Monsters range from Level 233 to 236. Requires 320 Arcane Force.
 * 4) Cavern: Monsters range from Level 237 to 240. Requires 360 Arcane Force.

At a very low chance, monsters can drop the Arcane River Water Drop Stones, which are tradable. Use 9 of them to combine with 1 Butterfly Wings Water Drop Stones to exchange for 1 Fantasma Coin by finding NPC Kanto in Lacheln or Moras.

Spirit Saviour
This is the daily quest to obtain Arcane Symbol : Arcana. You will have to kill obstacles that traps spirits (exactly 500 Million HP) and use the NPC Chat key to carry the spirit while dodging the growing Toxic spirit. Bouncers are placed all around the map so that you can play hide and seek with the evil spirit to rescue the trapped spirits.
 * 3 minutes time limit, 3 attempts daily.
 * Toxic spirit will take 1 second to transform and it transforms upon killing an obstacle trapping the spirit, up till 5 freed spirits (regardless if you carried them or not).
 * You have a Defense bar that will determine if you can continue on with the quest. If it reaches 0, you will be booted out immediately.
 * Defense bar starts from 20/20 (100%)
 * Each time you touched a floating blue spirit, your defense decreases by 1 (5%)
 * If you touched a big Toxic spirit, you will lose all spirit on hand and your defense bar will be decreased according to the evil spirit's transformatio stage (1 released spirit regardless of carried or not = +1 stage)
 * Stage 1: -2 Defense (-10%)
 * Stage 2: -4 Defense (-20%)
 * Stage 3: -6 Defense (-30%)
 * Stage 4: -8 Defense (-40%)
 * Stage 5: -10 Defense (-50%, means if you touch the Toxic spirit when it is the biggest twice in the same round, you will definitely get kicked out)
 * If you have 6/20 Defense or less (30% or less), the defense bar will start blinking.
 * Based on the number of spirits on hand, you get spirit points. Playing in a PC room yields 30% more points than listd below.
 * 1 spirit: 200 points
 * 2 spirits: 500 points
 * 3 spirits: 1,000 points
 * 4 spirits: 1,500 points
 * 5 spirits: 2,500 points
 * 1,000 points --> 1 Spirit Coin (rounded down, so example: 900 points will give you 0 coins; 7,800 points will give you 7 coins). 3 Spirit Coins --> 1 Arcane Symbol : Arcana. There is no EXP reward for this quest.
 * Max 30 Spirit Coins daily can be obtained.

Based on your Arcane River progress, you can choose to skip rounds to receive Spirit Coins (up to 30 Spirit coins daily) instantly and use up 1 clear count, based on the best result for the day (achievement count is not given, and effort bonus is not given if auto clear is used on the 3rd entry for the day). You can still choose to perform it normally if you wish.

If you tried your best and you still could not perform well, you can get additional Spirit Coins as a consolation. These coins are only given when you perform the 3rd time normally (not auto-clear). This means you can use auto clear on the 2nd entry and you must manually clear for the 3rd entry to receive the effort bonus.
 * Effort bonus
 * If you got 1~3 coins in total, you get 2 Spirit Coins more.
 * If you got 4~8 coins in total, you get 1 Spirit Coin more.

Daily Quest
In Arcana, you can accept daily quests from Tree Spirits. The list below shows the possible daily quests. All quests reward 2 "Arcane Symbol: Arcana" upon completion. You can change the quest list once and you can choose which quests to keep. After the change, no further change is allowed for that day's quests.

After clearing all quests, the last quest will be completed and you will receive more Arcane Symbols: Arcana as a completion bonus. You can also receive 4,500 Level 240 unrounded arcane river monsters worth of EXP (4,500 times 128,993 times 3.65 = 2,118,710,025 EXP) once per world, not per character.


 * Possible Quests
 * Collect 50 Spirits of Forest Spirit from any monsters
 * Kill 200 Spirit of Water
 * Kill 200 Spirit of Sunshine
 * Kill 200 Spirit of Earth
 * Kill 200 Spirit of Frost Cloud
 * Kill 200 Spirit of Lightning Cloud
 * Kill 200 Spirit of Deadly Poison
 * Kill 200 Spirit of Explosion
 * Collect 50 Spirit of Cave Spirit from monsters in the Arcana Cave
 * Kill 200 Spirit of Chaos
 * Kill 200 Spirit of Anguish
 * Kill 200 Spirit of Despair
 * Kill 200 Spirit of Disharmony

The number of quest and reward will vary based on your Arcane River progress.

Morass (Moras)
Requirement: Level 230 and above, obtained Arcane Symbol : Arcana

There are 4 main areas in Morass, sub-divided into 8 smaller areas.
 * 1) Coral Forest: Monsters are Level 236. Requires 400 Arcane Force.
 * 2) Truffet Square: Main town of Morass. It is sub-divided into 3 areas, woth the other 2 areas being:
 * 3) Street Cat Area: Where all the stray cats are, and they are Level 237. Requires 440 Arcane Force.
 * 4) Bully Blvd.: Where the big bullies are, and they are Level 238. Requires 440 Arcane Force.
 * 5) Research Lab: Where Tana was held hostage as she was used as a test subject. Certain daily quests may require you to come here to complete it. It is sub-divided into 3 areas, with the other 2 areas being:
 * 6) ShadowDance Hall: Where all the shadows are hiding. Monsters range from Level 239 to Level 240. Requires 480 Arcane Force.
 * 7) Abandoned Area: Where experiments have been conducted and closed off after a dangerous one has been conducted. Monsters are Level 241. Also contains the path to Esfera. Requires 480 Arcane Force.
 * 8) That Day in Truffet: Monster ranges from Level 242 to Level 245. Requires 520 Arcane Force.


 * Monsters Level 236 to 240 have 8x the HP and gives 3.65x the EXP.
 * Monsters Level 241 to 245 have 10x the HP and gives 3.7x the EXP.

At a very low chance, monsters can drop the Arcane River Water Drop Stones, which are tradable. Use 9 of them to combine with 1 Butterfly Wings Water Drop Stones to exchange for 1 Fantasma Coin by finding NPC Kanto in Lacheln or Moras.

Daily Quests
You can accept daily quests everyday (and you can choose to replace the quests once). Each quest gives 2 Arcane Symbol: Morass. When clearing all daily quests for that day, you can get additional Arcane Symbol: Morass, for a total of 8 per day. You can also receive 4,500 Level 245 unrounded arcane river monsters worth of EXP (4,500 times 140,138 times 3.7 = 2,333,297,700 EXP) once per world, not per character.

Bolded quests in red will take a longer time than other quests.
 * Kill 200 Xenoroid Echo Type B
 * Collect 50 Tasty Seedfoods (from Xenoroid Echo Type A/B)
 * Kill 200 Nameless Cats
 * Collect 50 Glittering Powders (from Nameless Cats)
 * Collect 50 Stolen Fruits (from Strong Gangsters)
 * Kill 200 Mighty Brothers
 * Collect 30 Anti-magic Fragments (from Xenoroid Echo Type A/B, Nameless Cats, Strong/Powerful Gangsters)
 * Kill 200 Blue Shadows
 * Kill 200 Red Shadows
 * Collect 50 Shadow Cores (from Blue/Red Shadows)
 * Collect 50 Experimental Residues (from Experiments Gone Wrong)
 * Kill 200 Small Experiments Gone Wrong
 * Kill 200 Big Experiments Gone Wrong
 * Kill 200 Thralled Guards
 * Collect 50 Broken Hammers (from Thralled Warhammer Knights)
 * Kill 200 Thralled Wizard
 * Collect 50 Broken Bows (from Thralled Archer)
 * Collect 50 Memory Glass (from Thralled monsters)
 * Collect 100 Memory Fragments (from all Morass monsters except Evaporating Erdas)
 * Stabilising the Closed Area (Speak to Jean, then fight through 3 maps of monsters. Transport to Truffet Square once done.)
 * Research Lab Defense (Speak to Jean and accept the quest to enter. Fight through 5 waves of monsters like Polo portal.)

After clearing all quests, the last quest will be completed and you will receive more Arcane Symbols: Morass as a completion bonus.

The number of quest and reward will vary based on your Arcane River progress.

Enheim Defense
Enheim Defense is a solo minigame type quest.
 * Participants: 1 player
 * Arcane force needed: 520 (780 Arcane Force to hit 1.5x damage)
 * Average time needed: 1.5~3 minutes (time limit: 10 minutes)
 * Maximum clears: 3 times daily regardless of mode (failure will not count into the limit)

Kill 10 monsters to obtain energy to charge a Light Magic Launcher. When there are no pieces of flesh, every 5 seconds, 1 piece of flash will appear in front of 1 of the 6 Light Magic Launchers. The location is indicated in the minimap and it is also indicated by the sides of the screen (if can be blocked by UI, so you might not see it). Use the Light Magic Launcher directly in front of it by standing on it and pressing the "NPC Chat/Harvest" button to kill it (you cannot use attack skills to kill it, and Light Magic Launchers only attack in a straight line).

After 9 pieces of flesh are killed, the boss (Hekaton's Shard) appears, and it needs to be killed 3 times to clear (it can change place after each time it is killed). When the boss is fully killed, the defense is a success.

Pieces of flesh and Hekaton's Shard will deal damage to the Enheim Rod. You will not take damage from them. Basically, you have to defeat Hekaton's Shard before the HP of the Enheim Rod depletes (pretty much impossible).

In the map, there are hidden portals to help in navigation.
 * The middle areas will teleport you to the sides at the same vertical height, based on the further of the 2 sides (if it is closer to the left, it will bring you to the right).
 * At the sides, if you are not at the top platform, using it brings you to the next level at the same side.
 * If you are at the top, it brings you to the further side of the middle are.

Based on your Arcane River progress, you can choose to skip rounds to receive Arcane Symbols instantly and use up 1 clear count, based on the best result for the day. You can still choose to perform it normally if you wish.
 * Reward: 2 Arcane Symbol: Moras

Esfera
Requirement: Level 235 and above, completed [Moras] Her Plan quest.

The Origin Sea Esfera houses Will the Spider King as a boss. There are four main areas in Esfera.
 * 1) Base Camp: Town of Esfera.
 * 2) Living Spring (Where Life Begins): Monster ranges from Level 240 to 243. Requires 560 Arcane Force.
 * 3) Mirror-touched Sea (Mirror-tinged Sea): Monster ranges from Level 244 to 247. Requires 600 Arcane Force.
 * 4) Radiant Temple (Mirrored Light Shrine): Monster ranges from Level 248 to 249. Requires 640 Arcane Force.


 * Monsters level 240 have 8x the HP and gives 3.65x the EXP.
 * Monsters level 241 to 249 have 10x the HP and gives 3.7x the EXP.

At a very low chance, monsters can drop the Sea of Beginnings Water Drop Stones, which are tradable. Use 9 of them to combine with 1 Spider Cobweb Water Drop Stones to exchange for 1 Arachno Coin by finding NPC Kanto in Esfera.

Will resides in the deepest part of Mirror World, accessible from the Radiant Throne at the Radiant Temple. To enter, you must be Level 235 or higher and must have completed all Esfera quests. Requires 760 Arcane Force.
 * Will Boss

Daily Quests
Quests will be given at random daily from Ollie, you can choose to change the quests to get new random quests 1 time. Each quest completed provides 2 Arcane Symbol: Esfera. Complete all quests to obtain additional Arcane Symbol: Esfera (total 8 per day). You can also receive 4,500 Level 249 unrounded arcane river monsters worth of EXP (4,500 times 149,518 times 3.7 = 2,489,474,700 EXP) once per world, not per character.
 * Possible Quests
 * Kill 200 Ahtuins
 * Collect 50 Ahtuin's Shells
 * Kill 200 Atuses
 * Collect 50 Atus's Shells
 * Kill 200 Bellalions
 * Collect 50 Bellalion's Scales
 * Kill 200 Bellalises
 * Collect 50 Bellalis' Scales
 * Kill 200 Aranyas
 * Collect 50 Aranya's Claws
 * Kill 200 Araneas
 * Collect 50 Aranea's Claws
 * Kill 200 Keepers of Light
 * Collect 50 Keepers of Light's Rings
 * Kill 200 Keepers of Dark
 * Collect 50 Keepers of Dark's Rings
 * Kill 200 Light Executors
 * Collect 50 Light Executors' Rings
 * Kill 200 Dark Executors
 * Collect 50 Dark Executors' Rings

The number of quest and reward will vary based on your Arcane River progress.

Protect Esfera
Protect Esfera is a solo minigame type quest. When using the diagram, the cannon's power is assumed to be at or near the maximum.
 * Participants: 1 player
 * Arcane force needed: 640 (960 Arcane Force to hit 1.5x damage)
 * Average time needed: 2.5~5 minutes (time limit: 40 minutes)
 * Maximum clears: 3 times daily regardless of mode (failure will not count into the limit)
 * Helping diagram (credits to inven user 시푸아, original post: https://www.inven.co.kr/board/maple/2304/28788): https://media.discordapp.net/attachments/248315264104529920/1008036235949916211/Screenshot_20220813-233538_Chrome.jpg

Kill 15 monsters to obtain erdas to charge Shumet's Cannon. You can hold up to 10 charges. There are 10 dimensional gates (the locations are indicated in the minimap). Use Shumet's Cannon by standing on it and pressing the "Sit" button.

When mounted, you can use Erda Shell (cannonball) or Super Erda Shell (laser). Erda Shell costs 1 charge while Super Erda Shell costs 3 charges. The controls available while mounted are: You cannot obtain Erdas while mounted on the cannon, even if summons killed monsters. When using Erda Shell, the cannon's power oscillates between minimum and maximum, and the power when the space bar is pressed is used to fire the cannon. When using Super Erda Shell, there is no power involved as it will fire in a straight line like a laser.
 * Change Angle: Up/Down arrow keys
 * Shoot: Spacebar
 * Camera View: Shift + Arrow keys (Shift must be held down throughout, letting go would reset the camera back to normal). Use the camera view to help you visualise the actual locations of the dimensional gates.

Every 3 minutes, when killing monsters, Shumet's Covering Fire may drop. Picking it up would instantly kill 2 leftover dimension gates randomly.

Based on your Arcane River progress, you can choose to skip rounds to receive Arcane Symbols instantly and use up 1 clear count, based on the best result for the day. You can still choose to perform it normally if you wish.
 * Reward: 2 Arcane Symbol: Esfera

Sellas (Celestars)
Requirement: Level 240 and above, completed [Moras] Her Plan quest

There seems to be something strange underwater. The alliance decided to investigate it.

There are 4 main areas in Sellas. Upon completing the Sellas storyline quests, you are rewarded with 20 Selective Arcane Symbols which are untradeable and expires in 7 days if unused.
 * 1) Peaceful Submarine: Town
 * 2) Where the Light Last Touched: Monster ranges from Level 245 to 247, requires 600 Arcane Force
 * 3) Endlessly Plunging Abyss: Monster ranges from Level 248 to 249, requires 640 Arcane Force
 * 4) Star Engulfing Abyss: Monster ranges from Level 250 to 251, requires 670 Arcane Force
 * Monsters level 245 to 249 have 10x the HP and gives 3.7x the EXP.
 * Monsters level 250 to 251 have 11x the HP and gives 3.85x the EXP.

(Reboot World only) At a very low chance, monsters can drop the Sea of Beginnings Water Drop Stones, which are tradable. Use 9 of them to combine with 1 Spider Cobweb Water Drop Stones to exchange for 1 Arachno Coin by finding NPC Kanto in Esfera.

Tenebris
It is split into 3 sections: Moonbridge, Labyrinth of Suffering, Limina. Monsters have 11x the HP and gives 3.85x the EXP. This is the last area in Arcane River, suitable for players who achieved level 250 and wants to strenghthen themselves more to face the Black Mage at the end.

(Reboot World only) At a very low chance, monsters can drop the Sea of Beginnings Water Drop Stones, which are tradable. Use 9 of them to combine with 1 Spider Cobweb Water Drop Stones to exchange for 1 Arachno Coin by finding NPC Kanto in Esfera.

Moonbridge
This area require players to be level 245+ and have completed the Esfera questline. There are 3 main areas in this section:
 * 1) Last Horizon - Monster ranges from Level 250 to 251. Requires 670 Arcane Force.
 * 2) Mysterious Fog - Monster ranges from Level 252 to 253. Requires 700 Arcane Force.
 * 3) Void Current - Monsters here are Level 254. Requires 730 Arcane Force.

The Giant Monster is a huge eye-like monster who watches over Moonbridge. To enter, you must be Level 245 or higher and must have completed all Moonbridge quests. Requires 730 Arcane Force. It is available in Normal Mode only and can be attempted once daily, cleared once per week.
 * Giant Monster Boss

Daily Quest
Upon clearing the story quests, you can obtain a daily quest at random which is unreplaceable. Clear the quest to obtain 1 Flame of Wishes.
 * Possible Quests
 * Kill 200 Creatures of Chaos
 * Kill 200 Creatures of Destruction
 * Kill 200 Assaulting Fear
 * Kill 200 Staring Fear
 * Kill 200 Henchman of the Void
 * Kill 200 Henchman of Twilight

Labyrinth of Suffering
This area require players to be level 250+ and have completed the Moonbridge questline. There are 3 main areas in this section:
 * 1) Interior - Monster ranges from Level 255 to 256. Requires 760 Arcane Force.
 * 2) Core of Suffering - Monster ranges from Level 257 to 258. Requires 790 Arcane Force.
 * 3) Deep Core - Monsters here are Level 259. Requires 820 Arcane Force.

In the deepest part of the Labyrinth, there is an eternal swamp where Verus Hilla, the most loyal general, reborn with the powers of the Black Mage, resides. To enter you must be Level 250 or higher and must have completed all Labyrinth quests. Requires 900 Arcane Force. It is available in Hard Mode only and can be attempted once daily, cleared once per week.
 * True Hilla (Verus Hilla in GMS, Heretic Hilla in MSEA)

Daily Quest
Upon clearing the story quests, you can obtain a daily quest at random which is unreplaceable (given together with Moonbridge Daily Quest). Clear the quest to obtain 1 Flame of Wishes.


 * Possible Quests
 * Kill 200 Obeying Pieces
 * Kill 200 Scrambled Pieces
 * Kill 200 Failure of Darkness
 * Kill 200 Creature of Darkness
 * Kill 200 Wings of Despair
 * Kill 200 Blade of Despair
 * Kill 200 Knight of Silence
 * Kill 200 Observer of Silence
 * Kill 200 Wanderer of Silence
 * Kill 200 Watcher of Silence
 * Kill 200 Assassin of Silence
 * Kill 200 The One Who Fell into Despair
 * Kill 200 The One Who Bound to Despair

Limina (Limen)
This is the final area, where the Black Mage finally awaits. This area require players to be level 255+ and have completed the Labyrinth questline. There are 3 main areas in this section:
 * 1) World's Sorrow - Monster ranges from Level 260 to 262. Requires 850 Arcane Force. (The World's Tears Middle 1-4: Monster Level 262, requures 1,000 Arcane Force) The Final Horizon is located at the edge of this area, where the Guard Captain Darknell, the chief of the Elite Bosses, resides. This is a level 265 boss available only in Normal Mode, can be attempted once daily, cleared once weekly.
 * 2) The End of the World - Monster ranges from Level 262 to 264. Requires 880 Arcane Force. (The World's End 1-7, The World's End 2-6: Monster Level 263~264, requures 1,000 Arcane Force)
 * 3) Giant's Heart - This is basically the entrance to the final boss, the Black Mage.

Located at the Giant's Heart within the Black Sun, the final boss, the Black Mage, finally awaits. To enter you must be Level 255 or higher and must have completed all Limina quests. This boss requires 1,320 Arcane Force, which is equivalent to the amount of Arcane Power from all 6 symbols at level 20 (maxed). However, Story Mode (during the questline) requires only 880.
 * Black Mage

This boss is available in Hard Mode only. It can be attempted once per day, if you have the required materials (50 Flames of Wishes + 1 Essence of Dark Energy combined into 1 Fragment of Destiny), and can be cleared once per month (resets on 1st day of the month). Defeating this boss will unlock the Genesis Weapon questline.

Daily Quest
Upon clearing the story quests, you can obtain a daily quest at random which is unreplaceable (given together with Moonbridge and Labyrinth Daily Quest). Clear the quest to obtain 1 Flame of Wishes.


 * Possible Quests
 * Kill 200 Ansestion
 * Kill 200 Transcendion
 * Kill 200 Ascencion
 * Kill 200 Foreberion
 * Kill 200 Embrion

Arcane Force
Arcane force is used in Arcane River to penetrate the defense system of Erdas. Arcane Symbols are the main source of Arcane Force. Based on your Arcane Force and required Arcane Force, your final damage is adjusted to between 10% to 150% of the original damage and monster damage will hit between 0% to 280% of its original damage (not applied to %HP attacks).

Arcane Force can be obtained from: However, arcane force not from arcane symbols are only applied to the penalties/advantages in arcane river maps and nothing else that uses arcane force.
 * Arcane Symbols: +10 per Arcane Symbol Level equipped and +20 per Unique Arcane Symbol equipped
 * Certain event expirable overhead titles and skills
 * Hyper Stats: +5~+100
 * Guild Skill: +15~+30

Arcane Symbols
Arcane Symbols can be leveled up to give more Arcane Force by equipping duplicated Arcane Symbols. Arcane Symbols can be obtained from different ways. Note: Monster Drop rate is insanely low (about 1 in 20,000+ monsters at 1x drop rate)
 * Vanishing Journey: Daily Quests, Erda Spectrum and Monster Drops in Vanishing Journey/Reverse City
 * Chu Chu Island: Daily Quests, Hungry Muto and Monster Drops in Chu Chu Island/Yum Yum Island
 * Lachelein: Daily Quests, Dream Defender and Monster Drops in Lachelein
 * Arcana: Daily Quests, Spirit Saviour and Monster Drops in Arcana
 * Morass: Daily Quests and Monster Drops in Morass
 * Esfera: Daily Quests and Monster Drops in Esfera

In addition, events may give out Arcane Symbol Selector coupons to exchange for a symbol of your choice (only the ones that you have obtained a symbol from quest are allowed to be chosen)

Both symbols and mesos are needed to increase the symbol level.
 * Required number of symbols to level up: $$SymbolLevel^2 + 11$$
 * Required mesos to level up
 * Vanishing Journey: $$3,110,000 + 3,960,000 \times SymbolLevel $$
 * Chew Chew Island: $$6,220,000 + 4,620,000 \times SymbolLevel $$
 * Lacheln: $$9,330,000 + 5,280,000 \times SymbolLevel $$
 * Others: $$11,196,000 + 5,940,000 \times SymbolLevel $$

You can use a lower growth symbol to combine with a higher growth symbol at no additional cost, but mesos used on the lower growth symbol are not refunded. This makes it possible to exceed the required symbol for the next level, and the excess is carried over (in the case of level 20, excess symbol also counts when using an Arcane Catalyst)

You may refer to this for the total meso cost in table format (credits to player whackybeanz of MapleSEA): https://whackybeanz.com/calc/symbols

For daily quest EXP, you can refer to: https://whackybeanz.com/calc/everything-exp

(Erda Spectrum, Hungry Muto and Dream Breaker EXP is excluded, EXP awarded is available once daily per area per world, not per character)

Arcane Symbols will increase your Final Stats and Arcane Force.
 * All Jobs (except Xenon and Demon Avenger): 100 Final Primary Stat per 10 Arcane Force from Arcane Symbols
 * Xenon: 48 Final STR, 48 Final DEX, 48 Final LUK per 10 Arcane Force from Arcane Symbols
 * Demon Avenger: 2,100 Final HP per 10 Arcane Force from Arcane Symbols

Transferring Arcane Symbols
From the Union Coin Shop, for 300 Union Coins, you can buy an Arcane Catalyst, up to 3 per character weekly (not available in Reboot Worlds). Use it to destabilize an Arcane Symbol Level 2 or higher to turn it into an Unstable Arcane Symbol. It will have the following characteristics: Place in storage to transfer it to another character. That character must meet the following requirements to stabilise it to use that Arcane Symbol. Once stabilized, symbol becomes untradeable. Final Stat boost will be adjusted to match the job. You will then have to pay mesos to bring the Arcane Symbol back to higher levels if applicable.
 * Symbol Level drops back to Level 1
 * Total Symbol EXP reduces to 80% of original, rounded up.
 * Tradable within the account
 * Completed the corresponding town's story quests (Obtained an Arcane Symbol for that town)
 * The same symbol must not exist in the same character (whether or not equipped), so the character must throw away existing duplicate symbols to stabilize it (Dream Coins and Spirit Coins are allowed however).

The growth conversion is as follows, assuming all mesos are paid after the conversion.

Arcane Quickpass
At the first 6 Arcane River towns, you can talk to Spiegelmann to instantly complete daily quest by paying 500 Maple Points per quest/attempt (however, only the maximum attempts option is available, so the service cannot be used partially for a particular content). For Hungry Muto, Dream Breaker and Spirit Saviour, you must have a clear record after the Glory patch and the Quickpass will give you the corresponding symbols based on the best clear record. Quickpass cannot be used from 11.50pm to 12.30am daily. Arcane River progress discount will be applied to Quickpass.

'''Achievements, effort bonus coins and player statue NPC Dream Coins will not be awarded for using Quickpass, only Arcane Symbol or equivalent will be awarded. EXP for Erda Spectrum, Hungry Muto and Dream Breaker are not paid, but the daily quest EXP can still be obtained if it is not claimed yet (once per world per area daily).''' In the same way as completing the daily quest normally, a prompt is given to ask if you want to receive the EXP if available, and rejecting it will not use the chance count for EXP, but it will award only the arcane symbols or equivalent.

Player statue NPC coins can be claimed manually after using the quickpass system, as the attempt count for Dream Breaker would be used up then.