Quake II/Inner Chamber

Starting the final unit, you should have the following armament:
 * Blaster
 * Shotgun
 * Super Shotgun
 * Machine Gun
 * Chain Gun
 * Grenade Launcher
 * Rocket Launcher
 * HyperBlaster
 * Rail Gun
 * BFG10K
 * Grenades

Unit objective
Locate and destroy the Strogg leader.

Note: There is no cut-scene transition to this unit, and the unit is not specifically named in the game. However, it is not possible to return to the Upper Palace once you have arrived here.

Level objective
The objective for this level is to locate and pursue Makron to the Inner Chamber.

The passageway bifurcates and rejoins several times. Upon arrival, bear to the right and collect a Combat Suit. Descend a short flight of stairs and carefully approach a white door. As soon as you hear a slight humming noise, step back and stand aside: A pentad of powerful laser beams shoots through the door and disintegrates it, as well as any unwelcome visitors who linger before it.

Once the door has been destroyed, step through the doorway and go either left or right around a large circular wall until you come to an alcove that leads to a lift platform. Next to the platform you'll find a cache of all types of ammunition. Pick up all you can carry and take the lift up to a higher level.

Leaving the lift you come upon another white door. This one is harmless. Step through and you will see a large pistonlike lift periodically going up and down. You cannot enter it, because it is behind a force field curtain.

Go to the right. You will approach a cantilever bridge that periodically extends and retracts over a pool of lava. You'll also hear the grunts and sighs of some Iron Maidens who are waiting on the other side. Approach slowly, looking slightly to the left, until a central platform on the other side of the lava pool gradually becomes visible. When you've positioned yourself in a place of good cover, begin shooting patiently with your Blaster past the corner of the structure until you take down the Iron Maidens. When they've been eliminated, step onto the cantilever bridge and run across the lava pool to push a button on the wall on the other side. Jump onto the bridge the next time it comes out, run around to the other side of the central structure and repeat. When both buttons have been pressed, return to the big lift you encountered earlier. The force field is now gone and you can step onto the platform and ride to the surface.

Stepping off of the lift you spy Makron standing on a matter transporter platform at the opposite end of a causeway across a pool of lava. He is untouchable by any of your weapons, and as you approach the platform he dematerializes and vanishes. To follow him, you must push four buttons to deactivate the sweeping laser beams. The first two buttons are foot switches on narrow causeways extending left and right from the central causeway. Time your approach between circuits of the laser beams. Once the foot switches have been pressed, shutting off the lasers, fend off an attack by some Flyers and press the two wall buttons on either side of the transporter platform. Some steps extend from the platform. Climb them and stand in the middle of the transporter pad to be dematerialized and follow Makron to wherever he went.

Secrets
This level has no secrets.