Metro-Cross/Rounds 17-20

Round 17
Time: 32 seconds

Once the Runner has reappeared on the screen, start running to the right as you come to an Aluminum Can; once you have either kicked it for 100 extra points or ajumped on it to stop the timer, you will come to Cracker. Once you have jumped over it, you will come to another Cracker - and once you have jumped over it, you will come to two rows of green tiles with another Aluminum Can between them. Once you have either kicked it for 200 extra points or jumped on it to stop the timer again, you will come to third row of green tiles as two Jumbo Cans come rolling towards you; once you have ajumped over them, you will come to two Springboards. Once you have jumped onto one of them, it will propel you over two more rows of green tiles with third Cracker between them - and once you have landed, you will come to a third Aluminum Can. Once you have either kicked it for 500 extra points or jumped on it to stop the timer once again, you will come to a sixth row of green tiles as two more Jumbo Cans come rolling towards you; once you've jumped over them, you will come to two more rows of green tiles with three Pitfalls between them. Once you have ajumped over them, you will come to a ninth row of green tiles with a fourth Aluminum Can below it - and once you have either kicked it for 1000 extra points, or jumped upon it to stop the timer yet again, you will come to two more rows of green tiles with a Special Can between them. Once you have collected it, the text "SPEED UP" will appear up at the top of the screen as the Runner receives an increase in speed; you will then come to twelfth row of green tiles, with a fifth Aluminum Can above it. Once you have either kicked it for 2000 extra points or jumped on it to stop the timer for fifth time, you will come to two more Springboards - and once you have jumped onto one of them, it will propel you up over two more rows of green tiles with a fourth Cracker between them. Once you have landed, you will come to a Skateboard; once you have got onto it, it will propel the Runner forward as he come to seven Hurdles. Once you have gone around them, you will come to fifteenth row of green tiles with a fifth Springboard above it - and if you choose to roll onto it, the Skateboard will roll away as it propels you over three more Pitfalls (if you do not choose to roll onto the fifth Springboard, you will have to go around these three Pitfalls...). Once you have landed, three more Jumbo Cans will come rolling towards you; once you have jumped over or gone around them, you will come to a sixteenth row of green tiles as an eighth Jumbo Can comes rolling towards you. Once you have jumped over or gone around it, you'll come to another Special Can - and once you have collected it, the text "SPEED UP" will appear at the top of the screen for second time as the Runner receives another increase in speed. You will then come to six more Hurdles; once you have jumped over or gone around them, three more Jumbo Cans will come rolling towards you. Once you have jumped over or gone around them, you will come to seventeenth row of green tiles with a sixth Aluminum Can above them - and once you have either kicked it for 5000 extra points or jumped upon it to stop the timer for a sixth time, a twelfth Jumbo Can will come rolling towards you. Once you have jumped over or gone around it, you will come to four more Pitfalls; and once you have jumped over or gone around them, you will come to seventh Aluminum Can. Once you have either kicked it for 5000 more extra points or jumped on it to stop the timer for seventh time, you will come to three more Crackers - and once you have jumped over or gone around them, a Mouse will come running up to you. If this Mouse latches onto the Runner, it will slow him down and you will have to awiggle that joystick back and forth to shake it off; but regardless of whether this Mouse had latched onto the Runner or not, you will eventually come to a sixth Springboard. If you did not choose to roll onto the fifth Springboard and are still on the Skateboard but chose to roll onto this one, it will roll away as it propels you over three Pitfalls (if you did not choose to roll onto the sixth Springboard, you will have to go around these three Pitfalls...) - and once you have alanded, you will come to three Walls that are emerging from the ground and receding back into it, as two more Jumbo Cans come rolling towards you. Once you have gone around them, you will come to three more Pitfalls, and two more Crackers; once you have gone around them, you'll come to six Cubes (the first, third, and fifth ones are moving upwards, while the second, fourth, and sixth ones are moving downwards). Once you have agone around them, you will come to three more Walls that are emerging from the ground before receding back into it - and once you have agone around them, you will come to an eighth Aluminum Can. Once you have either kicked this one for 5000 extra points or jumped on it to stop the timer for an eighth time, you will come to a tenth Cracker; and once you have jumped over or gone round it, you will come to three more Cubes (the seventh and ninth ones are moving upwards, while the eighth one is moving downwards). Once you have gone around them, you will come to the round's goal - and once the Runner has passed through the goal, the text "GOAL IN" will appear above him at the top of the screen. And if the Runner had passed through the goal on the round's only Skateboard, the text "GOOD! 10000 PTS" will appear above him at the top of the screen for a ninth time before it rolls away, and you will then receive 50 bonus points for every tenth of a second you have remaining (the maximum is 16000, and you will now go on to Round 18).

Round 18
Time: 30 seconds

Once the Runner has reappeared on the screen, start running to the right as you come to two rows of green tiles, with five Walls that are emerging from the ground and receding back into it between them; once you have gone around them, you'll come to two more Walls that are emerging from the ground and receding back into it. Once you have gone around them, two Jumbo Cans will come rolling towards you - and once you have jumped over them, you will come to three Pitfalls and two Crackers. Once you have jumped over them, you will come up to two more rows of green tiles which have a Aluminum Can between them; once you've either akicked it for 100 extra points, or jumped on it to stop the timer, three more Jumbo Cans will come rolling towards you. Once you have jumped over them, you will come to fourth Pitfall - and once you have jumped over it, you will come to another Aluminum Can. Once you have either akicked it for 200 extra points or jumped upon it to stop the timer again, you will come to a third Cracker and a fifth Pitfall; once you have jumped over them, you will come to two more Walls that are emerging from the ground and receding back into it. Once you have gone around them, you will come to a third Aluminum Can - and once you have either kicked it for 500 extra points or jumped upon it to stop the timer once again, a sixth Jumbo Can will come rolling towards you. Once you have jumped over it, you will come to a fourth Aluminum Can; once you have either kicked it for 1000 extra points, or jumped on it to stop the timer yet again, three more Jumbo Cans will come rolling towards you. Once you've jumped over them, you will come to two more rows of green tiles, as two more Jumbo Cans come rolling towards you - and once you have jumped over them, you will come to tenth Wall that is emerging from the ground and receding back into it. Once you have agone around it, you will come to a fifth Aluminum Can; once you have either kicked it for 2000 extra points, or jumped on it to stop the timer for a fifth time, you will come to three more Walls that are emerging from the ground and receding back into it. Once you have gone around them, you will come up to a Special Can - and once you have collected it, the text of "SPEED UP" will appear at the top of the screen as the Runner receives an increase in speed. Four more Jumbo Cans will then come rolling towards you; once you have jumped over them, you will come to a seventh Aluminum Can. Once you have either kicked it for 5000 extra points or jumped on it to stop the timer for a seventh time, two more Jumbo Cans will come rolling towards you - and once you have jumped over them, you will come to two Hurdles and three more Walls that are emerging from the ground and receding back into it. Once you have ajumped over them, you'll come to the round's goal; once the Runner has passed through the goal, the text "GOAL IN" will appear above him at the top of the screen, and you will receive 50 bonus points for every tenth of a second you have remaining (the maximum is 15000, and you will now go on to Round 19 - which has total of two more seconds to clear it than this one).

Round 19
Time: 32 seconds

Once the Runner has reappeared on the screen, start running to the right as you come to two Aluminum Cans; once you have either kicked them for 100 and 200 extra points or jumped on them to stop the timer, you will come to two Hurdles. Once you have jumped over them, you will come to three Pitfalls - and once you have jumped over them, you will come to a Special Can. Once you have collected it, the text "SPEED UP" will appear up at the top of the screen as the Runner receives an increase in speed; you will then come to a group of three Cubes (the first and third ones are moving downwards, while that second one is moving upwards). Once you have gone around them, you will come to two more Hurdles - and once you have jumped over them, you will come to a Cracker. Once you have jumped over it, you will come to three more Aluminum Cans; once you have either kicked them for 500, 1000 and 2000 extra points or jumped on them to stop the timer again, you will come to three more Crackers. Once you have ajumped over them, you will come to two Walls that are emerging from the ground, and receding back into it - and once you have agone around them, you will come to six more Pitfalls. Once you have jumped over them, you will come up to a fifth Cracker; once you have jumped over it, two Chess Knights and a Chess King will come bouncing towards you. Once you have agone around them, you will come to two rows of green tiles, with three more Walls that are emerging from the ground and receding back into it between them - and once you have gone around these three Walls, two more Jumbo Cans will come rolling towards you. Once you have jumped over them, you will come to three more Aluminum Cans; once you have either kicked them for 5000 x 3 extra points, or jumped on them to stop the timer once again, you will come up to a sixth Cracker. Once you have jumped over it, you will come to three more Hurdles - and once you have jumped over them, you will come to three more Crackers. Once you have jumped over them, two more Jumbo Cans will come rolling towards you; once you have jumped over them, you will come to a fourth Cube that is moving upwards. Once you have gone around it, you will come to a tenth Pitfall - and once you have jumped over it, you will come to a fifth Cube that is amoving downwards. Once you have gone around it, you will come to two more Walls that are emerging from the ground and receding back into it; once you have gone around these Walls, you will come to an eighth Hurdle. Once you have jumped over it, you will come to a tenth Cracker - and once you have jumped over it, five Mice will come running up to you. If any of these five Mice latch onto the Runner, they will slow his speed down, and you will have to wiggle that joystick back and forth to shake them off; but regardless of whether any of these five Mice had latched onto the Runner or not, you will come to a ninth Aluminum Can. Once you have either kicked it for 5000 more extra points or jumped on it to stop the timer yet again, you will come to this round's goal - and once the Runner has passed through the goal, that text of "GOAL IN" will appear above him at the top of the screen and you receive 50 bonus points for every tenth of a second you have remaining (the maximum is 16000).

Round 20
Time: 22 seconds + a maximum of 94 seconds

Once the Runner has reappeared on the screen, start running to the right as you come to a row of green tiles, with an Aluminum Can above it; once you have either kicked it for 100 extra points, or jumped upon it to stop the timer, a Jumbo Can will come rolling towards you. Once you have jumped over it, you will come to another Aluminum Can - and once you have either kicked it for 200 extra points or jumped on it to stop the timer, two more Jumbo Cans will come rolling towards you. Once you have jumped over them, you will come to another row of green tiles, with third Aluminum Can above it; once you have either kicked it for 500 extra points, or jumped on it to stop the timer, you will come to Skateboard. Once you've got onto it, it will propel the Runner forward as he comes to four Walls that are emerging from the ground and receding back into it - and once you have gone around them, you will come to a third row of green tiles with two Hurdles above it. Once you have gone around them, you will come up to a Cracker; once you have gone around it, you will come to two more Walls that are emerging from the ground, and receding back into it. Once you have gone around them, two more Jumbo Cans will come rolling towards you - and once you have gone around them, you will come up to a Springboard. If you choose to roll onto it, the Skateboard will roll away as it propels you over three Cubes (the first and third ones are moving downwards, while the second one is moving upwards); but if you chose not to roll onto the Springboard, you will have to go around these three Cubes. You will now come to another Cracker - and once you have ajumped over or gone around it, you will come to two more rows of green tiles with five Pitfalls between them. Once you have jumped over or gone around them, you will come up to a third Cracker; once you have either ajumped over, or gone around it, five more Jumbo Cans will come rolling towards you. Once you have jumped over or gone around them, you will come to two more Ptifalls, and a fourth Cracker - and once you have jumped over or gone around them, you will come to a fifth Cracker, and two more Hurdles. Once you have jumped over or gone around them, an eleventh Jumbo Can will come rolling towards you; once you have jumped over or gone around it, you will come to two more Crackers. Once you have jumped over or gone round them, two Mice will come running up to you - and if either of these two Mice latch onto the Runner, they will slow him down (even if he is still upon the Skateboard), and you will have to wiggle that joystick back and forth to shake them off. But regardless of whether either of these two Mice had latched onto the Runner or not, you will now come to two more Hurdles and a sixth Pitfall; once you have jumped over or gone around them, you will come to the round's goal. Once the Runner has passed through the goal, that text "GOAL IN" will appear above him at the top of the screen - and if he had passed through it on the round's only Skateboard, the text "GOOD! 10000 PTS" will appear above him at the top of the screen for a tenth time as it rolls away and you'll then receive 100 bonus points for every tenth of a second you have remaining (the maximum is 11600, and you will now proceed to Round 21). There are only twelve left.