Torchlight/Alchemist

While the Alchemist lacks brute force, he is a very powerful spell-caster. The Alchemist can make the most use out of spells with his high mana and magic ratings.

Magic is considered the key attribute for Alchemists, however, note that Magic only affects your elemental (most wands and staffs) attacks and several skills (see below). Stacking Elemental damage improvement (e.g. +1% Fire damage, etc.) will be vital if you plan to focus on offensive spells. Note that skills with "+N% Weapon Damage" add exactly N% of your main hand (left on the character sheet) weapon damage, and only do so if the weapon is not an entirely physical damage weapon. Any second weapon or shield is only provides whatever stats and other bonus effects it has to your skills. A wand or staff which is listed as partially physical and partially magical damage will still give its full bonus. This bonus weapon damage is not affected by any additional scaling from Magic or other stats, and the key number is the damage per attack, not the large damage per second number.


 * Starting attributes
 * Strength: 6
 * Dexterity: 7
 * Magic: 10
 * Defense: 5
 * Health: 200
 * Mana: 30

Each level adds 40 health. Mana gain varies, with 7 points average.

Arcane

 * Tier 1
 * Ember Bolt

Effect: Bolts of ember energy seek out their target.

50% magic


 * Magic Weapons Expertise

Effect: Mastery of all wands and staves, and reduced requirements for rings and amulets.


 * Tier 2
 * Iceshock

Effect: Hurl a crystal that detonates with a chilling blast, freezing nearby foes.

(Hidden 100% magic coefficient)


 * Critical Strikes

Effect: Increases the chance and improves the damage of all critical strikes.


 * Tier 3
 * Adventurer

Effect: Improves the potency of potions, increases the rate of experience and fame gain, and reduces resurrection penalties.


 * Ember Lightning

Effect: Blasts foes with a bolt of ember energy.

100% magic


 * Offensive Spell Mastery

Effect: Increases the level of all offensive magic spells. Spells can be found or bought, and fall under the spells tab in your inventory.


 * Tier 4
 * Ember Lance

Effect: Pierces foes with a shaft of blistering energy.

75% magic


 * Tier 5
 * Pyre

Effect: Hurls a crystal filled with nether flames - flames burns foes over time.

(Hidden 100% magic coefficient)


 * Advanced Spellcasting

Effect: Reduces the level requirements of all spells and improves mana recharge rate.


 * Tier 6
 * Ember Strike

Effect: A bolt of burning energy from the sky strikes the target location.

(Hidden 100% magic coefficient)

Lore

 * Tier 1
 * Nether Imp

Effect: Summons Nether Imps from the dormant energies of corpses.


 * Tier 2
 * Thorned Minions

Effect: Your minions are imbued with crackling energy that reflects the damage foes inflict on them.


 * Pet Mastery

Effect: Your affinity for animals increases your pet and minion's power and decreases the pet's town-travel time.


 * Tier 3
 * Summon Alchemic Golem

Effect: Summons an alchemical golem to attack your foes.

Level 2: Golem upgrade has increased damage, armor, and health.

Level 3: Golem upgrade has further increased damage, armor, and health.

Level 4: Golem upgrade delivers new Smash Attack.

Level 5: Golem upgrade has increased damage, armor, and health.

Level 6: Golem upgrade has further increased damage, armor, and health.

Level 7: Golem upgrade delivers new Vortex Attack.

Level 8: Golem upgrade has increased damage, resistances, and health.

Level 9: Golem upgrade has further increased damage, resistances, and health.

Level 10: Golem receives ultimate upgrade.


 * Charm Spell Mastery

Effect: Increases the level of all charm magic spells. Spells can be found or bough, and fall under the spells tab in your inventory.


 * Tier 4
 * Terror

Effect: Causes enemies within range to flee in mortal terror.


 * Ranged Weapons Expertise

Effect: Mastery of bows, pistols, crossbows, and rifles.


 * Tier 5
 * Burning Bind

Effect: Your minions are enraged, resulting in improved damage and attack speeds.


 * Barter

Effect: Reduces the purchase prices at merchants, enchanters, and gamblers. Improves the sale prices of your own goods.


 * Tier 6
 * Summon Beam Golem

Effect: Summons a golem to blast your foes with a beam of electricity.

Desummon an alchemical golem.

Levels 2-9: Golem gets upgraded damage, critical hit, and reflects a small static charge on attackers.

Level 10: The golem's ultimate upgrade includes a multi-element beam attack.


 * Treasure Hunter

Effect: Increases the chance to find magic items, and potency of enchantments. Treasure hunters also find more gold.

Battle

 * Tier 1
 * Ember Shock

Effect: A gauntlet overload delivers a devastating charge to a single target. Power diffuses into nearby foes for lesser damage.

100% magic


 * Armor Expertise

Effect: Mastery of all forms of armor reduces requirements and improves armor absorption.


 * Tier 2
 * Ember Shield

Effect: Envelops you in ember energy, absorbing physical damage.

50% defense, 50% magic


 * Martial Weapons Expertise

Effect: Mastery of swords, axes, maces, and polearms.


 * Tier 3
 * Infuse

Effect: Imbue your weapons with ember energy for increased damage.


 * Defensive Spell Mastery

Effect: Increases the level of all defensive magic spells. Spells can be found or bough, and fall under the spells tab in your inventory.


 * Tier 4
 * Frailty

Effect: Enfeebles Nearby enemies, reducing their armor and elemental resistances, and slowing their attacks.


 * Dual Wielding

Effect: Improves damage of all weapons when dual-wielding.


 * Tier 5
 * Ember Phase

Effect: Phase to a new location dealing damage as you enter and exit nether space.

50% strength, 50% magic


 * Block and Parry

Effect: Increases the chance to block, either with or without shield.


 * Tier 6
 * Ember Sentry

Effect: A sentry crystal blasts nearby enemies with a beam of ember energy.

50% magic