Metroid Prime/Morph Ball

By now the hint system should be pointing you to an unexplored section of the Chozo Ruins; this is the location of the next equipment upgrade.

Main Plaza
You may notice that Beetles now appear near the Nursery Access door and there are War Wasps near the bridge. In general, new enemies appear and occasionally disappear from certain areas when you get equipment upgrades.

Find the Missile Lock Door that was on the left when you first entered from the Ruins Entrance. (If you're coming from Nursery Access then go right, down the ledges, and it's the door on the right.) Fire a missile to blast it open and go in.

Ruined Shrine Access
There are two groups of Scarabs are in this room, clear them as in Nursery Access.

Ruined Shrine
This room is divided into two sections by a wall. There are ledges you can use to climb over the wall on one side, but once you drop into the far section there is no going back until you get the Morph Ball visible on the far side of this room. The upgrade is guarded of course so when you approach a battle begins.

Note, the Plated Beetle appears later as a random enemy so there will be plenty of chances to scan it if you miss it now.

Transport Access North
Go back to Transport Access North (the room behind the platform where you picked up the Missile Launcher. The path is a bit easier with the Morph Ball since you can just plow through Scarabs with little damage and you can roll under Plazmites. When you get there, switch to the Morph Ball and go through the hole in the far side of the room. The tunnel is just big enough for the Morph Ball to fit and it leads to a kind of vertical maze where you have to guide the Morph Ball through in side view. There are several of these mazes in the game and this one is relatively simple. Move the Morph Ball until you encounter a piston moving up and down, then ride the piston up to the next higher level like an elevator and move to the next piston. Go through the tunnel at the top level to come out at a door leading to the next room.

Transport to Magmoor Caverns North
This is a transport similar to the one use to go from Tallon Overworld and Chozo Ruins, but it leads to a dead end at the moment. There are two other doors here, but only the one on the right leads to anything useful now.

Vault Access
Follow the passage and switch to Morph Ball to ride the piston elevator to a tunnel. Switch back to normal when the tunnel ends to hop up some ledges, then switch to Morph Ball again an follow the next tunnel.

Vault
The vault for which this room is named in right in the middle and you can see a Missile Expansion inside. It's not reachable at the moment though so save it for later. Go around to the right of the vault and scan the inscription there, then continue to the door at the far side.

Plaza Access
This is a cave with glowing walls. A small group of Beetles attacks but they are easy to deal with. Follow the passage to the end.

Plaza
You're now on a ledge high above the Plaza. There is an Energy Tank here which you may have noticed before but there was no way reach it until now. Get the tank and drop down to the main level.

Landing Site
Go back to the Landing Site and locate the band of light colored rock directly behind the ship. There is a Morph Ball-sized tunnel running through it and if you follow the tunnel you find a Missile Expansion among the Tangle Weeds.

There is another Missile Expansion you can get with the Morph Ball, but it's on the way to the next upgrade so we'll save it for the next page. Instead we'll cover some new exploration which is now open.

At the start of the ledges to the left of the waterfall you may notice a partially hidden passage leading down into a cave. Go through the door here.

Waterfall Cavern
As you might expect this is a cavern with waterfalls. There are Blastcaps on the rocks here and if you wade around in the water you'll see a low arch which you can only get through using the Morph Ball. Do this, then fire a missile to clear the door on the other side and go through.

Frigate Crash Site
There are two Pirates examining a broken cargo container. You might as well get a scan of them before they notice you. These are the flying variety of Pirate and when you approach they just fly off, probably the only time in the game when Pirates don't attack you on sight. When you examine the container you learn it's leaking the same Phazon that the Pirates were experimenting with on the frigate. In fact the frigate wasn't destroyed after you escaped but crashed on the far side of the lake here. The pirates you saw were either survivors or reinforcements and they've no doubt gone to report to their masters that you're still alive and on the planet.