Carrier Command 2/Weapons

The vehicles of Carrier Command 2 can equip a variety of weapons and equipment to change how they fight. Most vehicles have two types of slots: usually one primary slot for the unit's main weapon and a few secondary slots for equipment like missile decoys.

Islands build the guns themselves (turrets) as well as their ammunition, which is separated into Small Munitions and Large Munitions. Small Munitions generally consists of bullets and artillery rounds, while Large Munitions usually includes missiles, bombs, and other explosives.

Aircraft Chaingun
The principal aircraft weapon, the aircraft chaingun is usable by all aircraft. It is a no-frills, rapid fire weapon mostly used against ground targets in gun runs, or against slow-flying aircraft like Razorbills and Petrels. Turning dogfights are very uncommon and most dogfights are settled with long range AA missiles.