Super Smash Bros. Brawl/Donkey Kong

Donkey Kong returns as a veteran from previous installments of the Smash Brothers series. He still bears the same moves and attacks from Melee.

Donkey Kong is one of the heaviest characters in the game. He naturally has a big size, powerful attacks, long range and great strength, being able to move and jump freely while carrying a heavy item like a crate. However, he dosen't have a projectile. His large size means he will get hit by a lot of things. However, he is known for being one of the fastest heavyweights, with speed to match a middleweight.

DK's ground game dosen't particularly shine. His jab is good for getting your opponents off of you quickly. Your Strong Attacks have a lot of range, and your Strong Up is useful for juggling opponents. Your Dash Attack is laggy and is dangerous when shielded, so avoid using it. Your Smash Attacks are quite powerful, especially your Down Smash, which, when hit by the hands, sends opponents flying away.

Donkey Kong has a grab with quite a good range. His Forward Throw makes him carry opponents on his back, which he is free to throw them anywhere he wants while being able to move freely. His Up Throw and Back Throw aren't bad KO moves and his Down throw is a chaingrab on some characters.

His air game is great. His Neutral Air has little startup and covers around him. His Forward Air is a powerful meteor smash if it's sweetspotted, but even unsweetspotted it can still knock opponents far from the stage. His Down Air is another meteor smash and is more usable. His Up Air is a great KO move that is fast and powerful. His Back Air is one of the most useful air attacks in the game. It's fast, its good ranged, and it dosen't leave you open for attack. Approach with this, defend yourself with this. In fact, try to face the opposite of your opponent just to hit them with Back Air. It's just a very useful and important part of a good Donkey Kong playstyle.

As for his specials, he has useful ones. His Giant Punch is easily a KO move, with the feared 9-wind punch that is absolutely deadly on high percentages. His Spinning Kong negates all momentum effectively, making him survive normally lethal attacks. His Headbutt plants the opponent into the ground like a pitfall, and his Hand Slap is extremely easy to combo into, and is great to tack on some damage.

Standard Attacks

 * Double Punch||Punches two times
 * Long Punch||Punches in front of him. Slightly more range than his AA combo.
 * Arch Swing||Swings his hand in an arch above him.
 * Low Swat||Swats at the ground.
 * Kong Kick||Kicks forwards. Kinda slow ending it.
 * }
 * Arch Swing||Swings his hand in an arch above him.
 * Low Swat||Swats at the ground.
 * Kong Kick||Kicks forwards. Kinda slow ending it.
 * }
 * Low Swat||Swats at the ground.
 * Kong Kick||Kicks forwards. Kinda slow ending it.
 * }
 * Kong Kick||Kicks forwards. Kinda slow ending it.
 * }
 * }

Smash attacks

 * Big Clap||He attacks with a big clap.
 * High Clap||He claps upwards.
 * Kongo Punch||He pounds enemies next to him.
 * }
 * High Clap||He claps upwards.
 * Kongo Punch||He pounds enemies next to him.
 * }
 * Kongo Punch||He pounds enemies next to him.
 * }
 * }

Pummels and Throws

 * Ape Chop||Does a karate chop on the opponents head
 * Cargo Carry||Heaves the opponent on to his back and carries them around.
 * Backwards Fling||Donkey Kong flings opponents backwards.
 * Upwards Fling||Donkey Kong flings his opponents upwards.
 * Downwards Slam||Donkey Kong shoves his opponents down.
 * }
 * Backwards Fling||Donkey Kong flings opponents backwards.
 * Upwards Fling||Donkey Kong flings his opponents upwards.
 * Downwards Slam||Donkey Kong shoves his opponents down.
 * }
 * Upwards Fling||Donkey Kong flings his opponents upwards.
 * Downwards Slam||Donkey Kong shoves his opponents down.
 * }
 * Downwards Slam||Donkey Kong shoves his opponents down.
 * }
 * }

Air Attacks

 * Arm Spin||Donkey Kong spins around, hitting with his arms.
 * Fist Smash||Donkey Kong clutches his hands together and punches downwards.
 * Back Kick||Donkey Kong kicks backwards. Donkey Kong's most useful aerial attack.
 * Head Bash||Bashes his head upwards. Great for vertical KOs.
 * Donkey Stomp||Stomps downwards. Good for knocking foes downwards.
 * }
 * Back Kick||Donkey Kong kicks backwards. Donkey Kong's most useful aerial attack.
 * Head Bash||Bashes his head upwards. Great for vertical KOs.
 * Donkey Stomp||Stomps downwards. Good for knocking foes downwards.
 * }
 * Head Bash||Bashes his head upwards. Great for vertical KOs.
 * Donkey Stomp||Stomps downwards. Good for knocking foes downwards.
 * }
 * Donkey Stomp||Stomps downwards. Good for knocking foes downwards.
 * }
 * }

Special Attacks

 * Giant Punch||Donkey Kong winds up his hands then punches. It takes ten winds to fully charged his punch. A 9 wind punch is the most powerful but the fully charged one gives you non-flinching frames.
 * Head Butt||He slams things into the ground. It can also be used to spike airborne enemies. You can also KO enemies with a Giant Punch after you bury them.
 * Spinning Kong||He spins into the air attacking things that get in his way. It doesn't gain him much vertical ground, but with it, he can travel great horizontal distances.He cannot be knocked out at the very beginning of this attack.
 * Hand Slap||He creates an earthquake that can be maintained by repeatedly tapping the correct attack button. This move has great range and it's quite useful as a mixup.
 * }
 * Head Butt||He slams things into the ground. It can also be used to spike airborne enemies. You can also KO enemies with a Giant Punch after you bury them.
 * Spinning Kong||He spins into the air attacking things that get in his way. It doesn't gain him much vertical ground, but with it, he can travel great horizontal distances.He cannot be knocked out at the very beginning of this attack.
 * Hand Slap||He creates an earthquake that can be maintained by repeatedly tapping the correct attack button. This move has great range and it's quite useful as a mixup.
 * }
 * Hand Slap||He creates an earthquake that can be maintained by repeatedly tapping the correct attack button. This move has great range and it's quite useful as a mixup.
 * }
 * Hand Slap||He creates an earthquake that can be maintained by repeatedly tapping the correct attack button. This move has great range and it's quite useful as a mixup.
 * }

Taunts

 * He beats his chest.
 * He shakes as if wet.
 * He turns toward the camera and shrugs.
 * }
 * He shakes as if wet.
 * He turns toward the camera and shrugs.
 * }
 * He turns toward the camera and shrugs.
 * }
 * }

Final Smash
Konga Beat: Whips out his bongos and plays with a fury that bursts your eardrums. You can play along by pressing button combos. Following the rhythm successfully will result in more powerful, larger blasts, while playing out of sync will result in small, weak blasts. Be sure to follow the beat!