Zillion/Walkthrough



Being a free-roaming game, there are many ways to accomplish the goal of finding all the floppy disks and destroying the Norsa base. In addition to numerous paths through the underground base, you also have the opportunity to rescue two of your comrades, who are both playable characters with different stats. Although Zillion is enjoyable for that reason, this walkthrough will address the easiest and quickest way to proceed through the game.

For character selection it is easiest to just use JJ the whole time. When all the characters are leveled up, their stats are very similar, and you can level JJ up fairly easily before you even rescue any of the other team members. And advantage of leveling JJ up earlier and just using him, is that many rooms that are full of hazards can be avoided because they just contain level ups or Zillion upgrades that you won't need. Although you don't have to rescue your team, since you won't be using them, the walkthrough will include finding them as well.

Norsa base
The Norsa base is split into three sections, each with their own distinct background color in their rooms. The top section is a light blue where you will find the first few levels and fairly easy Norsa drones. In this section there are a few level two canisters and one level three canister. The next section has red walls, and the drones are faster and smarter. They can now shoot upwards, so you're not safe even when hiding on a higher platform. There are more hazards in these rooms and there are places where a high level of jumping skill is required. The last section is darker blue and is the biggest section of the base. There are many more hazards per room in this section and they are combined with each other and Norsa drones in a way to make them very difficult. In this section, many rooms are cut off from their different entrances, so you will have to find the room code, open an entrance, then find your way back through other rooms to get to the part of the room you've opened up. Because of this, you'll have to visit nearly every room in the last section, if only to open up barriers to other rooms.

Section 1
You'll start the game outside Mother Ship, and you should immediately jump back into your home base. You don't need health recovery right now, but Emi will give you a free ID card, so it's worth the few extra seconds. When you exit again, head right to the elevator down into the base. You'll encounter drones along the way, but these can't kneel and shoot, so you'll be safe by crawling along the ground and shooting. Take the elevator down to the first intersection and head to the left. Down this hallway are more drones and a few mines. You'll have to get right next to a mine and hold down SMS 1 while pressing the desired direction. It's important to keep the jump button held down, because in Zillion you can modify how long/hard you jump by how long you hold the button down.

At the end of the hallway is another elevator, but instead of taking it up, crawl onto it and shoot the wall at the bottom until a secret passage is revealed. Inside is a level up and some power ups if you need them. When you're done, go out and take the elevator up and go right at the top.