Commander: Conquest of the Americas/File edits

From Forum boards

For those of you who'd like to have some more colonies; just edit the "map_creation" text file.

Instead of having the file like I quoted a small part in a previous post; a file could look like this:

easy { area1 //Area 1 { colony_spots = 10 //How many colony spots are created initial_selection_min = 5 //How many non neighbour colony spots are selected at the initial step (min) initial_selection_max = 10 //how many non neighbour colony spots are selected at the initial step (max) }

By doing so, you generate 5-10 colonies in the first area.

I've tried to play the game with an increased amount and I found it playing a bit smoother as with the fewer amount. Setting I used are:

Easy minimal 5, maximal 10

Normal min. 3, max 8

Hard min 1, max 5

normal { area1 //Area 1 { colony_spots = 3 //How many colony spots are created initial_selection_min = 3 //How many non neighbour colony spots are selected at the initial step (min) initial_selection_max = 3 //how many non neighbour colony spots are selected at the initial step (max) } area2 { colony_spots = 4 initial_selection_min = 3 initial_selection_max = 4 } area3 { colony_spots = 5 initial_selection_min = 5 initial_selection_max = 5 } area4 { colony_spots = 6 initial_selection_min = 5 initial_selection_max = 6 } area5 { colony_spots = 9 initial_selection_min = 8 initial_selection_max = 9 } area6 { colony_spots = 8 initial_selection_min = 7 initial_selection_max = 8 } area7 { colony_spots = 4 initial_selection_min = 4 initial_selection_max = 4 }

Also reset the resource generation to the following for the Areas

Area1 { item_tobacco	 = 0 item_whale	 = 0	 //should always be 0 item_dyes	 = 0 item_spices	 = 0 item_gold_ore	 = 0 item_cocoa	 = 0 item_coffee	 = 0 item_hides	 = 1 item_sugar_cane	 = 0 item_gem_stones	 = 1 item_iron_ore	 = 1 item_cotton	 = 0 item_silver_ore	 = 1 //= 0 }

Area2 { item_tobacco	 = 0 item_whale	 = 0	 //should always be 0 item_dyes	 = 1 item_spices	 = 0 item_gold_ore	 = 0 //= 0 item_cocoa	 = 0 item_coffee	 = 0 item_hides	 = 1 item_sugar_cane	 = 0 item_gem_stones	 = 0 //= 0 item_iron_ore	 = 1 item_cotton	 = 0 item_silver_ore	 = 1 //= 0 }

Area3 { item_tobacco	 = 1 item_whale	 = 0	 //should always be 0 item_dyes	 = 0 item_spices	 = 1 item_gold_ore	 = 1 item_cocoa	 = 0 item_coffee	 = 0 item_hides	 = 0 item_sugar_cane	 = 0 item_gem_stones	 = 0 item_iron_ore	 = 1 item_cotton	 = 0 item_silver_ore	 = 0 //= 0 }

Area4 { item_tobacco	 = 1 item_whale	 = 0	 //should always be 0 item_dyes	 = 0 item_spices	 = 0 item_gold_ore	 = 1 item_cocoa	 = 1 item_coffee	 = 1 //= 0 item_hides	 = 0 item_sugar_cane	 = 0 item_gem_stones	 = 0 item_iron_ore	 = 0 item_cotton	 = 1 item_silver_ore	 = 0 //= 1 }

Area5 { item_tobacco	 = 1 //= 0 item_whale	 = 0	 //should always be 0 item_dyes	 = 0 //= 0 item_spices	 = 1 item_gold_ore	 = 0 item_cocoa	 = 1 item_coffee	 = 1 item_hides	 = 0 item_sugar_cane	 = 1 item_gem_stones	 = 0 item_iron_ore	 = 0 item_cotton	 = 1 item_silver_ore	 = 1 }

Area6 { item_tobacco	 = 0 //= 0 item_whale	 = 0	 //should always be 0 item_dyes	 = 0 item_spices	 = 0 item_gold_ore	 = 1 //= 0 item_cocoa	 = 1 item_coffee	 = 1 item_hides	 = 0 item_sugar_cane	 = 0 item_gem_stones	 = 0 item_iron_ore	 = 1 item_cotton	 = 0 item_silver_ore	 = 1 //= 1 }

Area7 { item_tobacco	 = 0 //= 0 item_whale	 = 0	 //should always be 0 item_dyes	 = 1 //= 0 item_spices	 = 0 //= 0 item_gold_ore	 = 0 item_cocoa	 = 1 item_coffee	 = 1 item_hides	 = 0 item_sugar_cane	 = 1 //= 0 item_gem_stones	 = 1 item_iron_ore	 = 0 item_cotton	 = 0 //= 0 item_silver_ore	 = 0 }	}