Star Wars: Knights of the Old Republic/Hangar

Elevator
The elevator is in the northwest corner of the hangar. If you try to use the elevator controls mounted on the west wall:


 * [The elevator controls are not responding. Someone must have jammed them from a remote terminal.]

Once you're beyond the elevator door in the east wall:

If you pass the standard door in the north wall without opening it as you travel east, it opens behind you and the six Sith troopers with s within ambush you:

There are two storage cylinders by the west wall in the northwest corner, and another in the northeast corner, all with mostly random contents:

Just beyond is another standard door in the south wall of the corridor, beyond which are a dark Jedi master and a pair of dark Jedi:

There's a foot locker at the foot of each of the two beds by the east wall, and there are three large lockers by the west wall in the northwest corner, all with random contents except the large locker in the middle:

Hangar Control
Hangar control is due east of the elevator, beyond a blast door at the top of a series of two ramps. Beyond are another pair of dark Jedi, with a Sith captain and four Sith heavy troopers:

There's a foot locker flanked by a storage cylinder on either side in the northwest corner:

There are a metal box and another foot locker in the southeast corner, both with mostly random contents:

The Ebon Hawk can be seen in the hangar below through the windows in the south wall. Beyond the blast door in the east wall is a series of two ramps straight down a corridor to the east. Before you approach the bottom of the second ramp, remove Bastila's equipment and save game as she's about to be removed from your party as you come face-to-face with Darth Malak for the first time...

Hangar
As you approach the bottom of the second ramp to the east of, Darth Malak himself emerges from behind the blast door to the east of the junction ahead:

Carth fires at him, but Malak deflects the blaster bolts and uses to knock him down:


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You start experiencing a series of visions:


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After seeing flashes of Bastila's encounter with Darth Revan, the final vision is of the Dark Lord standing alone at the summit of a temple, removing the mask to reveal... YOU!


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Malak places Bastila and Carth in stasis, so you must confront him alone:

You're prevented from running back up the ramps to the west, and the blast doors to the north, east and south are all locked:

Once you've reduced him to less than 50% Vitality (by inflicting > 90 damage), he uses Force Whirlwind to prevent you from following him back through the blast door to the east, which locks behind him.

Bastila and Carth remain in stasis, but the blast doors down the corridor to the north and south are now unlocked, as are the blast doors in the east wall at either end of this corridor. The blast doors midway along the two corridors to the east are also locked, but those in the east corridor to which they link are not. Midway along the east corridor is a junction, with the door to the hangar bay to the east:

Beyond the blast door to the west, Darth Malak awaits: once you open it, all blast doors are closed and remain locked until combat concludes.

Bastila
Once you reduce Darth Malak's maximum Vitality by more than a third (> 60), he places you in stasis. However, this no longer applies to Bastila and she arrives just in time to hold him off, allowing you and Carth to escape:

Bastila uses :


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Captured by the Leviathan
A male or platonic female character can now talk to Carth about being Revan:


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A female character who has romanced him must acquire a fifth Star Map before she can talk to about being Revan.

In any case, the door to the hangar bay is now unlocked, allowing you and Carth to return to the Ebon Hawk and escape the Leviathan, although you'll need to man the ../Ebon Hawk gunner station/ to combat the Sith fighters pursuing you before you can enter hyperspace and proceed to the destination you had before being intercepted.

Ebon Hawk
The remaining crew of the Ebon Hawk gather at its hub:


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You can ask the remaining members of the crew where they stand:


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Finally, you can ask Carth:


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If you speak to Mission alone:


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If you speak to Zaalbar alone:

Canderous
If ../Canderous/ hasn't already told you more about the Mandalorian Wars:




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HK-47

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If you speak to HK-47 alone, then after telling him you'd like to know more about his functionality, asking if there's any way to repair him and telling him you'd like to try restoring some of his memory, he informs you that this is no longer possible:

Otherwise:


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On the other hand, you can now discover the origin of the 'meatbag' references:


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Unfortunately HK-47 never encounters Malak again...

Jolee Bindo
If you haven't asked ../Jolee Bindo/ what he knows about the Sith or persuaded him  to talk about the war:




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Juhani
If you speak to ../Juhani/ alone:

Otherwise:


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If you haven't already completed the personal dialog unlocked by acquiring a second Star Map, or a third level up:






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Tatooine
"Well, if there's a bright center to the universe, you're on the planet that it's farthest from."

Luke Skywalker's words, spoken thousands of years in the future, are just as applicable in the past: no one comments on the destruction of Dantooine, and your true identity makes no difference to anyone, either. *sigh*

Kashyyyk
If Zaalbar is in your party when you're challenged by the Wookiee guarding, then you can reveal yourself when you're taken to Chuundar in the chieftain's hall. Although he might believe you, he doesn't care:


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Jolee Bindo doesn't care either when you reveal who you are (or used to be) outside in the Upper Shadowlands:


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More significantly, when you speak to the in the Lower Shadowlands, it positively identifies you as Revan and no evaluation is needed to acquire the Star Map, and you can also get answers to questions about this installation that would have been otherwise unavailable:


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Manaan
In Ahto West's, the Pazaak player Gonto Vas and the mercenary have heard the news about Dantooine:


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Tyvark Luowan in the East Central courtyard has also heard:

Revealing your true identity to one of the Sith soldiers outside his shop does not get the desired response:


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Hulas knows better:


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If you've spoken to the Selkath Shaelas in Ahto West's mercenary enclave about, then when you discover his daughter Shasa among the Selkath apprentices in the of the Sith base's training annex, you can reveal your true identity to try to convince them to return to the light side... for all the good it does:


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Having returned from the Hrakert Rift with the Star Map, if the subsequently bans you from this world then hinting that they don't know who they're dealing with doesn't make them reconsider:


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Korriban
When you first arrive and encounter and  in Dreshdae, claiming to be Darth Revan is treated as a joke, which gets the former to let the three prospective students go and the latter to let you go without antagonizing either of them:


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The Sith Academy guard is not so easily amused:


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Back in Dreshdae's cantina, if you ask what if you said you were already a Sith, Darth Revan, then she believes you're lying... but later cryptic responses informed by your true identity are intriguing enough to convince her to accept you into the Sith academy without needing persuasion or a Sith Medallion:


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Once inside the Sith Academy, Master Uthar calls you out if you hint at greater knowledge:

When you next speak to Yuthura, you can once again hint at familiarity with the Sith, and later ask if she knows anything about Darth Revan:


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If you don't heed Master Uthar's advice then Mekel and Adrenas are equally unimpressed by your claims:


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Jorak Uln's dismissal is more lighthearted when he has you trapped in one of the tombs, while the spirit of Ajunta Pall almost seems to remember you... almost:


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If you befriended Yuthura in the academy then, after siding with her following your final test in the tomb of Naga Sadow, she believes you're Darth Revan once you've forced her to yield and shown mercy after she turns on you:


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Alternatively, if you side with Master Uthar without betraying or poisoning him, then he acknowledges it as well... if you decide to tell him:


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If neither of them remain to lead the academy, then the Sith apprentices that challenge you at its entrance once you've returned to the Valley of Dark Lords remain skeptical:


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They won't live to regret it.

Premium Merchant
When you disembark on any of the Star Map worlds, you may be approached by the Twi'lek Ziagrom:


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So talk to the bartender Mika Dorin in Dreshdae's on Korriban:


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 * align=left|
 * 225 || 10
 * align=left|
 * 525 || 1
 * align=left|
 * 6375 || 1
 * align=left|
 * 450 || 1
 * align=left|
 * 1350 || 1
 * align=left|
 * 375 || 1
 * align=left|
 * 15000 || 1
 * align=left|
 * 300 || 1
 * align=left|
 * 3000 || 10
 * align=left| ../Pazaak/ Card +/-1
 * 300 || 1
 * align=left|
 * 8250 || 1
 * align=left|
 * 270 || 1
 * align=left|
 * 2250 || 1
 * align=left|
 * 225 || 1
 * align=left|
 * 22500 || 1
 * align=left|
 * 225 || 1
 * align=left|
 * 3360 || 10
 * align=left|
 * 225 || 1
 * align=left|
 * 18000 || 1
 * align=left| Pazaak Card +/-2
 * 225 || 1
 * align=left|
 * 15000 || 1
 * align=left| Pazaak Card +/-3
 * 187 || 1
 * align=left|
 * 15000 || 1
 * align=left|
 * 150 || 1
 * align=left|
 * 12750 || 1
 * align=left| Pazaak Card +/-4
 * 150 || 1
 * }
 * }
 * align=left|
 * 15000 || 1
 * align=left|
 * 150 || 1
 * align=left|
 * 12750 || 1
 * align=left| Pazaak Card +/-4
 * 150 || 1
 * }
 * }
 * }
 * }

Mika charges a 50% premium, so do not buy anything here that you can acquire or buy elsewhere (for example, Life Support Packs normally cost just 150 credits each at the just down the hall).

If you return after completing the on Tatooine:


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If you return after helping either on Kashyyyk:


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If you return after an unfortunate incident in the Hrakert Rift on Manaan:


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If you questioned him before boarding the Leviathan then you'll find some answers different to those he gave earlier:


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