Final Fantasy Adventure/Walkthrough

The gameplay is similar to the original Legend of Zelda for the NES: the world is viewed from a top-down camera angle, it is divided up into many different squares that can fit on the screen, and the main character can move up, down, left, and right across the screen. The player can interact with individuals within towns by gathering information and buying or selling items and equipment. A variety of enemies can be battled on a field screen to gain experience, GP, and items. Within dungeon areas a number of puzzles may be present and required to be solved in order for the player to advance. The player can also save at any point.

In standard role-playing game fare the main character possesses several statistics, including hit points, power, and stamina, which can all increase upon gaining an experience level. Magic spells, which expend the character's MP, can be used to heal oneself or damage enemies. These spells can only be found in certain locations or obtained from other characters at specific plot intervals. In addition the protagonist has a power gauge that affects his attack strength—the higher the gauge, the stronger his attack will be. The speed at which it fills is directly affected by the character's will level. The gauge will slowly fill up over time but once the main character attacks the gauge is emptied. When the gauge is completely filled up and the main character attacks with a weapon he will perform a special attack. This system is used in many other later titles.

One additional, non-controllable character may occasionally accompany the main character in the story and can perform different activities to aid the main character in his quest. The game also introduced the ability to kill townspeople, something that most RPGs still lack today.