LEGO Batman 3: Beyond Gotham/Batcave


 * 13 Quests, 3 Gold Bricks, 9 Character Tokens, 2 Adam Wests in Peril

The Batcave is the second major hub world in the game. It has all of the same features as the Watchtower such as checking your Minikits or creating Custom Characters, but a different set of quests and collectibles to be done.

Layout
Compared to the Watchtower, the Batcave is not as organized in its rooms. You'll often start from the teleporter to the Watchtower, which is where you appear out of when you select the Batcave on the world map. In front of the teleporter is what could be considered the "hub" for the Batcave. Going left, you can climb up a ladder to visit the Trophy Room. Inside the Trophy Room are several mementos of Batman's adventures, including a tease for LEGO Jurassic World. Also in the trophy is a computer where you can buy Extras, as well as a Joker box where you can enter cheat codes. At the far right side of the Trophy Room is a TV set that contains a secret entrance into a bonus level. Use super strength to bring down the eastern wall in the Trophy Room to find a hidden Riddler Trophy, which nets you an achievement.

Outside the Trophy Room, go right to reach the Batcomputer. This piece of technology functions the same as the hologram in the Watchtower Control Room, in that it lets you go to any levels you've played through in the past. South of the Trophy Room is a lift that takes you down to the lowest level of the Batcave, near the lake. All there is are collectibles here. Back at the teleporter, go right to reach a platform where many costumes are on display. Go north into the huge door to reach the Character Customiser, with two pods to make your own Custom Character. Continue right past the Character Customiser to reach the Laboratory. From this room, you can reach the seat where the VR Missions can be accessed.

A Polarizing Decision
Kevin Smith has been requested to direct a documentary about the Batcave, but the producers want him to work a fight between Superman and a polar bear into the show. He can't find a polar bear in the Batcave, so you'd just have to make one. Go to the Character Customiser and create a Custom Character, buying the Polar Bear hat and shirt for them to wear. Talk to Kevin Smith again as this Custom Character to make him hire the "polar bear" and clear the quest.
 * Location: In front of teleporter
 * Requirements: Completed Sleep Well quest
 * Reward: Gold Brick and Kevin Smith token

Rose-Tinted Rumble
Nightwing has returned to the Batcave to reminisce about his time as Robin. Conveniently, several criminals are invading the Batcave, so he offers to fight alongside you to relive his days as a sidekick. Simply kill 20 enemies that appear to complete this quest.
 * Location: In front of teleporter
 * Requirements: Completed Dot and Bothered quest
 * Reward: Gold Brick and Nightwing token

Lost in Translation
The Joker's thugs have invaded the Batcave, but Batgirl misinterpreted Ace the Bat-Hound's warning. You have to go with Ace and protect Batgirl by defeating henchmen when they appear, with Ace lending his assistance. You'll go west from the Laboratory, over to the costume display, past the teleporter, up the ladder until you reach the Batcomputer. You should be attacked by 2 groups of henchmen on your way there, but they are quite easy to defeat.
 * Location: Outside Laboratory
 * Reward: Gold Brick and Batgirl token

Sleep Well
Ace has discovered a "Timmy" stuck at the bottom of the well near the Batcomputer. Smash the box south of where Ace is standing and use the pieces to build a crank. Turn the crank to hoist Mr Mxyzptlk out.
 * Location: Batcomputer
 * Requirements: Completed Lost in Translation quest
 * Reward: Gold Brick and Ace the Bat-Hound token

Everyone's a Critic
Kevin Smith's new film is apparently so bad that Catwoman has stolen it to keep it from the public. You must use super senses to track it down. Your super senses will reveal a trail of studs leading to a pile of trash. Destroy each pile of trash you come to in order to make another swarm of bats appear, then use super senses to spawn a trail leading to the next pile of trash. Keep doing this until you reach the costume display and destroy the final pile of garbage to find the stolen film reel.
 * Location: Outside Trophy Room
 * Requirements: Completed Bear-fisted Beatdown quest
 * Reward: Gold Brick

Dot and Bothered
Kevin Smith has found Polka-Dot Man's villainous speech and mocks his lame jokes, only to discover an angry Polka-Dot Man eaves dropping. You must now fight off Polka-Dot Man. He will battle you in hand-to-hand combat until you hit him once, then he will call in 10 goons to fight you. Once you defeat all 10, Polka-Dot Man will reappear. Repeat this cycle until you hit him three times to defeat Polka-Dot Man.
 * Location: Outside Trophy Room
 * Requirements: Completed Everyone's a Critic quest
 * Reward: Gold Brick and Polka-Dot Man token

Manta Encounter
Aquaman is inspecting the water at the Batcave when Black Manta attacks! Black Manta will stay in the water so you need to force him out. Use an ice beam on the studs hopping on the water surface to create icebergs. Once Black Manta collides with an iceberg, he will attack you by jumping out of the water for a ground slam. After he slams three times, he is vulnerable to attack, so use this opportunity to harm him. Attack him three times to defeat this aquatic villain.
 * Location: Lakeside
 * Requirements: Completed Rose-Tinted Rumble quest
 * Reward: Gold Brick and Black Manta token

Mxyzptlk in a Fix
The Riddler has given Mr. Mxyzptlk a riddle, threatening to bomb Metropolis if he fails to solve it. The riddle is "Two bodies have I, though both joined in one. The longer I stand, the faster I run!" Fortunately, even if you don't understand the riddle, the Riddler's giant hourglass is a pretty good clue. Go behind the exhibit and pull the lever there to diffuse the bomb, which also helps Mr. Mxyzptlk solve the riddle.
 * Location: Trophy Room
 * Requirements: Completed The Secret of Chimpanzees quest
 * Reward: Gold Brick

A Bovine's Sidekick
Bat-cow has decided to look for a sidekick, with the main requirement being that they must resemble a cow. Go to the Character Customiser and create a Custom Character using the Cow hat and shirt. Talk to Bat-cow as said Custom Character and it will gladly accept you as a sidekick, giving you your prize.
 * Location: Laboratory
 * Reward: Gold Brick

Churning As We Go
Now that Bat-cow has a sidekick, it must test its sidekick's skills. Go into the VR room and select mission number 22 to begin. First, you must defeat 10 heavily-armored foes by knocking them off the edge. Next, you must eliminate three enemies who can create huge tremors by stomping the ground. Be sure to jump when they cause an earthquake to avoid damage. Finally, you must climb up a set of rippling stairs to reach the exit. Once you clear these challenges, Bat-cow will give you your reward.
 * Location: Laboratory
 * Requirements: Completed A Bovine's Sidekick quest
 * Reward: Gold Brick

The Secret of Chimpanzees
Mr. Mxyzptlk is complaining about Detective Chimp's odd behavior, as it has been scampering around point its magnifying glass at everything, almost as if looking for clues. Use super senses near Detective Chimp to detect a trail of footsteps. Follow the footsteps, using super senses again whenever you need to, until you reach a dirt pile. Use a digging character to unearth a treasure chest out of the dirt pile. Destroy the lock on the chest with a laser to find a Gold Brick inside!
 * Location: Laboratory
 * Requirements: Completed Churning As We Go quest
 * Reward: Gold Brick and Detective Chimp token

Bear-fisted Beatdown
Kevin Smith has started to film the fight scene between Superman and a polar bear, with Superman being played by Superboy and the polar bear being played by you. The scene will be heavily edited in CGI, so they've decided to film it in virtual reality. Go into the VR Mission room and select the 23rd mission. Unlike other quests, you have to let Superboy win this one. When Superboy prepares to attack, one of the platforms will flash red. You have to get on to that platform so that Superboy's attack hits you. Do this three times to clear the mission.
 * Location: Laboratory
 * Requirements: Completed A Polarizing Decision and The Secret of Chimpanzees quest
 * Reward: Gold Brick

Virtual Insanity
Kevin Smith tells you that Toyman has gone and trapped several people in the VR console. Hop into virtual reality and select mission 24 to rescue them. Here, you must travel along the path and beat down enemies you encounter. You will be followed by two children who the enemies will target primarily, but you don't receive any penalty if they die. Other than the standard enemies, you must also confront laser-shooting foes that fire straight ahead, armored baddies that need to be knocked off the edge, as well as pistol users that can target you with their shots. Escort the children to the exit to beat the mission.
 * Location: Laboratory
 * Requirements: Completed Bear-fisted Beatdown quest
 * Reward: Gold Brick and Toyman token

Gold Bricks

 * 1) In the underground lake you should see 5 rocks underwater arranged in a ring. Use a character that sinks in water like Batman's Scuba Suit to destroy all 5 before the timer runs out to get your prize. You have roughly 8 seconds between each rock, and each rock destroyed resets the timer.
 * 2) In the Trophy Room, you must destroy 5 sandwich boards within a strict time limit to make the Gold Brick appear. The first one is in front of a vent, the second one is near the Batmobile, the third is in front of the Penguin coin, the fourth is beside the animatronic dinosaur, while the fifth is in front of the Riddler hourglass. You have 8 seconds to hit each board and destroying one refreshes the timer.
 * 3) Go to the top floor of the Character Customiser. Use a sonic blast to destroy the glass casing on the wall, then operate the control panel behind the casing with a tech-savvy character. This will open up a box containing a Gold Brick.

Grayson
Destroy the computer systems southwest of the Batcomputer to get parts to build an electric generator. Use the Electricity Suit to drain power out of the generator, then go right to find an outlet connected to a crate. Power the outlet with electricity to open the crate, letting you get the token.

Joker Clown Henchman
At the lakeside there are 5 Batman flags that you must destroy. The first is next to the lift, the second is hanging from a support pillar to the right of the lift, the third is on the roof of a small cave, the fourth is in front of the third flag, and the fifth is on the opposite shore of the lake. You have 10 seconds to go between each flag, and every flag destroyed resets the timer. Hit all 5 without running out of time to make the token appear.

Batman (Darkest Knight)
The token is in an open container guarded by a security camera. The container will close if you're detected by a camera, so move past it with stealth to get the token.

Alfred (1966)
On the other shore of the lake you can see a blue and red structure made of glass. Use The Atom or the Mini Characters Extra to shrink down so that you can enter the structure. You go in from the right end and must press every button along the way to open a path further into the structure. Go to the very end to obtain the token.

Bruce Wayne
At the far shore of the lake there is what looks like a fossilized ribcage. Use a sonar attack to shatter the crystal that has formed in front of the ribcage, then use super senses to detect a golden rock inside. Sear open the rock with a laser to get the token.

Catwoman
When you enter the Trophy Room, you should see a giant chessboard with only black pieces. Destroy the box and the chess pieces beside the board to get parts to build two white pieces on the chessboard. This causes a checkmate that kills the black king piece, causing the token to appear.

The Batmobile (1989)
In the Trophy Room, attack the modern Batmobile on display to shatter it into pieces. Reassemble the pieces into the 1989 version of the Batmobile to get its vehicle token.

Batman (Zur-En-Arrh)
In the Trophy Room, beside the screen where you can view extras, there is a wall with three lamps that you must light up. First, look around the stairs leading to the platform with the wall to find a button obscured by some boxes. Destroy the boxes and step on the button to power up the first lamp. Next destroy a black container to the right of the wall to get pieces which you can use to build a lever. Pull the lever to light up the second lamp. Finally, fly up to the ledge to the left of the TV set and you should see a lever. Destroy the silver rock in front of the lever and pull it to activate the final lamp. This causes a crate in front of the wall to open, letting you grab the token inside.

The Gray Ghost
In the Character Customiser, you have to find and destroy 5 electronic signs. The first one is up on a ledge near the entrance, the second is next to a vent opening, the third is on the right at the top of the first flight of stairs, the fourth one is in front of the Space Suit display and the fifth is below a spotlight. Once all are destroyed, some lasers in the wall will deactivate, letting you reach the flashing canister behind it. Attack the canister to get the token.

Adam West in Peril

 * On the TV set inside the Trophy Room is an Adam West portrait with curious cries for help coming out of it. Destroy the furniture in front of the fireplace to find a hook that you can attach to the candles on the wall. Pull on the hook to drop Adam West out of the painting.
 * Adam West has somehow trapped himself in one of the costume displays near the Character Customiser. Use a sonic ray to shatter the glass around the display and free him from his translucent prison.