Twinkle/Stages 21-30

Stage 21
This maze contains 118 pellets (120 if you count the power pellets), nine bolts, four pairs of cherries, one helmet, two roller skates (which means even if you got killed by anything after Stage 16, you could become superfast and invulnerable for a short period of time once again), and a time of 50 seconds.

Stage 22
This maze contains 96 pellets (98 if you count those power pellets), two computers and four bolts, one strawberry, two pairs of cherries, one bomb, four pocket watches, two winged sneakers, two roller skates, and a time of 50 seconds; eating the bomb (by eating one, or two if you died after Stage 19, of the winged sneakers, then jumping over the wall that surrounds it, and you'll then have to do the same for the pocket watches, if wanting to extend your time) shall blow up the nine walls in the centre of and at the bottom of the maze to reveal twenty more pairs of cherries, ten hamburgers, and four eggs.

Stage 23
This maze contains 108 pellets, three spectres and four bolts, one pair of sunglasses, one bomb, one winged sneaker, and a time of 50 seconds; there are also six secret paths hidden inside the three walls in the centre of this maze, and eating the bomb blows up the two outer walls in the centre of it, to reveal eight hamburgers, twelve strawberries and four eggs (but you should remember that you do not have to eat all of these items to clear the stage).

Stage 24
The maze contains 29 pellets, 10 barbells, two pairs of cherries, two eggs, two strawberries, two hamburgers, one pocket watch, one helmet, one pair of sunglasses, and a time of 50 seconds; there are also eleven secret paths hidden inside the walls at the top, centre, and bottom of it, as well as two more helmets, two extra lives, and one big pellet hidden in the walls at the top of it (and, providing you did not die after Stage 21, you will have to fire a shot at the parts of the walls that the items are hidden inside after collecting the helmet to eat them before the L-meter runs out, while watching for the barbells).

Stage 25
This maze is containing 106 pellets (108 if you count the power pellets), five capsules, four big pellets, four extra lives, two wormholes, and a time of 50 seconds; unfortunately, there does not seem to be a way to reach the wormhole in the bottom-right of the maze and warp to the other one in the top-left of it, as the parts of the walls surrounding it cannot be destroyed, and there are no winged sneakers here, so you cannot jump over the walls to get to it.

Stage 26
This maze contains 122 pellets, four barbells and six capsules, two pairs of warp tunnels, one winged sneaker, one bomb, two wormholes, and a time of 50 seconds; eating the bomb (by using that wormhole at the top of the maze to come out of that other one in the centre of it, while avoiding the barbells), shall blow up that aforementioned wall in the centre of it, to reveal two power pellets (but doing so shall also free all four of the aforementioned barbells).

Stage 27
The maze has 118 pellets (120 if you count the power pellets), five bolts and five capsules, one pair of warp tunnels, four roller skates (which means that even if you had been killed after Stage 22, you could become superfast and invulnerable for a short period of time yet again) and a timing of 50 seconds.

Stage 28
This maze has: 128 pellets (130, if you count the power pellets), two eggmen and five barbells, one pocket watch, two winged sneakers (this means that even if you died after Stage 26, you shall be able to jump over the walls and defy the official Pac-Man games' logic yet again), and a time of 50 seconds.

Stage 29
This maze contains 64 pellets, eight eggmen, eight eggs, eight pairs of cherries, and a timing of 50 seconds; there are also eight secret paths hidden in the walls at the top, left side, centre, right side, and bottom of the maze. As with those tenth and twentieth stages, the next one is also not a boss battle.

Stage 30
This maze contains: 112 pellets (114 if you count the power pellets), three capsules (and eight enemies which are impossible to determine exactly what they are, so this guide will just refer to them as "greenies" for their colour), two pairs of warp tunnels, two helmets, two eggs and a timing of 50 seconds.