Super Paper Mario/Bosses

O'Chunks

 * HP:20
 * ATK:1
 * DEF:0
 * Reward:1000 points
 * Difficulty:*
 * Attacks:
 * Twister Throw
 * Running Lunge
 * Jump
 * Ground Pound

Strategy
O'Chunks isn't too challenging, like a mini boss on training wheels. But plainly, he's annoying, especially his Twister Throw. When you get close enough, he'll grab you and throws (and then dances horribly). To avoid it, use Thoreau to throw him. He'll be stunned long enough for you to jump on him. Do this until he's defeated.

Fracktail

 * HP:???
 * ATK:1
 * DEF:0
 * Reward:1000 points
 * Difficulty:**
 * Attacks:
 * 3-D Sandstorm Swoop
 * 2-D Sandstorm Swoop
 * Frackles Spawn

Strategy
He'll start off with the 3-D Sandstorm Swoop first. He'll be in the background and charge at you. First avoid Fracktail swooping through the sand after he spun in the air. When he flies to the right, wait a couple seconds until a tremor comes and flip into 3-D. During his attack, jump onto his back

Use Thoreau to grab the Frackles Fracktail spawns and throw them at the orb on top of the antennae on Fracktail's head. After three hits, Fracktail will do loop-de-loop to get you off. Run to his tail and onto his head. If you fall, just wait for him to go right again. Hit his antennae a total of 9 times until he's dead.

Back to Chapter 1-4: The Monster of the Ruins

Mimi

 * HP:???
 * ATK:4
 * DEF:0
 * Reward:2000 points
 * Difficulty:**
 * Attacks:
 * Rubee Drop
 * Rubee Shot
 * Rubee Wave

Strategy
She's invincible for a short time. Just wait until the screen flashes with hearts (!?) and Mimi will finally be vulnerable. Let her drop a rubee into the ground. Pick it up with Thoreau and throw it at Mimi. Pick up another one to throw at her and stun her. Jump on her to make her lose a leg. She goes faster with each leg missing. Make her lose five more legs to defeat her. Chapter 2-4: The Basement Face-Off

Bowser
Attack: ??
 * Location: Chapter 3-1 When Geeks Attack
 * Difficulty: Easy
 * Max HP: 20,

Attacks:
 * 1) Breathes fire

Defenses against attacks:
 * 1) Jump out of the way

Strategies:

Back to Chaper 3-1: When Geeks Attack

Big Blooper

 * Location: Chapter 3-2
 * Difficulty: Easy
 * Max HP: ??

Dimentio

 * Location: Chapter 3-3
 * Difficulty: Pretty hard for a beginner
 * Max HP: 40

Francis

 * Location: Chapter 3-4
 * Difficulty: Easy
 * Max HP: 40
 * Attack: 1

Mr. L

 * Location:4-4
 * Max HP:40
 * Attack:4
 * Defense:-

Brobot

 * Location: 4-4
 * Max HP: 70
 * Max Attack: 10

Brobot is Mr. L's final line of offense. Armed with target seeking missiles, jet propulsion rockets, and an atomic gamma ray, Brobot is the toughest metal man you'll face thus far.

O'Chunks

 * Location: 5-1
 * Max HP: 60
 * Max Attack: 4

Attacks:
 * Stomp
 * Super Chunk

Defense Against Attacks: Flip or jump out of the way.

Strategy: Pick him up with Thoreau and throw him. Then stomp on him.

O'Cabbage

 * Location: 5-4
 * Max HP: 80
 * Max Attack: 6

Attacks:
 * Stomp
 * Cabbage Chunk

Defense: Flip or run

Strategy: Use the same strategy as O'Chunks.

Underchomp

 * Hp: 15-22 (estimated)
 * Def: ?
 * Atk: ?
 * Strategy: You can use a pixl that plays music(Piccolo is his name), but the Underchomp can be defeated using combat items and Boomer. Snow Cone works well, but Ice Storm and Volt Shroom are ineffective.

Count Bleck
Strategy: Use Slim to become invisible to assaults then climb on one of the lower blocks. Wait until Count Bleck comes close and then just drop onto him. This will cause you to bounce back on the block, ready for the next assault. If it takes too long for Count Bleck to come close enough, just move a little so he "sees" you.

Wracktail (Optional)
So we meet again Fracktail after getting past 99 rooms of action in the Flipside Pit of 100 Trials,we meet again at room 100,the final room.Wait...Fracktail is not white? it's,it's WRACKTAIL!!!!!!!!!!

He is much harder than Fracktail,the boss of chapter 1.Using Luigi for the battle is much easier than Mario because the antenna over Wracktail's head is higher than usual.Or throw a Wrackle of your best shot at his antenna.Just the same,avoid him when he charges at you and get on his back when the tremor comes.After 20 hits on his antenna,he is down.