Ultima VII Part Two: Serpent Isle

Ultima VII Part Two: Serpent Isle followed on from the unresolved ending of Ultima VII: The Black Gate and brought closure to the Avatar's adventures there. In this second act the Avatar is informed that the villanous Batlin has gone to the Serpent Isle, where the Guardian is going to make another attempt to enter the world. The Avatar and his friends sail after them, between the mysterious Serpent Pillars and into a new land.

An entirely new game world filled with new monsters and items, improved graphics and controls, and a carefully woven single plot made Serpent Isle a worthy successor to The Black Gate, and the prerendered closing cinematic led seamlessly into the events and graphics of the then-upcoming Ultima VIII: Pagan.

Its success was quickly followed up with the second Ultima VII expansion disk /The Silver Seed/, which added an extra plot strand, tying into the ending events to make them more positive. The missions the Avatar was sent on, though diverse and difficult, would reward him with many new and powerful items.

Alternate walkthroughs
These take alternate routes through the game; it is recommended to play the game normally first as these are full of spoilers and hard to follow without some familiarity with the way things were meant to happen.
 * Serpent's Isle - Cosmic Balancing Act - an "anti-walkthrough" using as many bugs and exploits as possible
 * The Silver Seed - Starless and Bible Black - another anti-walkthrough, this time for The Silver Seed
 * Ultima VII Bad Walkthrough - how to complete the game using several bugs and glitches, and skipping most of the plot