Star Wars: Knights of the Old Republic/Classes

Soldier
Soldiers are the meatheads of Knights of the Old Republic, tending to rely on brute strength to accomplish the task at hand. Soldiers make excellent combatants, but they also tend to lack technical aptitude, and their tough and gruff demeanor makes them rather uncharismatic folk. The Soldier's most important attributes are Strength, Dexterity and Constitution.


 * Class skills


 * Feats


 * Progression

Scout
Scouts are trained to be ever aware of their surroundings and how to survive in them; Scouts are jacks-of-all-trades, the middle ground between Soldier and Scoundrel. Because of their extensive training, Scouts can quickly adapt to almost any situation. The scout's most important attributes are Dexterity, Intelligence and Wisdom.


 * Class skills


 * Feats


 * Progression

Scoundrel
Scoundrels get by largely on their sharp wit, using brains over brawn. While Scoundrels are more lovers than fighters, they generally possess fast reflexes, a wealth of finely-honed skills, and a lopsided grin that seems to win the trust of everyone they meet. The Scoundrel's most important attributes are Dexterity, Intelligence and Charisma.

Defense bonus has a ceiling of +6 at level 12, when Master Scoundrel's Luck is granted.


 * Class skills


 * Feats


 * Progression

Jedi Guardian
A Jedi whose skills lie on the battlefield, the Jedi Guardian focuses the majority of her training on combat. The Guardian quickly excels at lightsaber combat and proves to be a most resilient foe. Since much of her training is devoted to her art, little time is spent developing her Force powers. Guardians gain 10 vitality points and 4 Force points per level.


 * Formulae

(10 + CON MOD) = vitality points per level

(2 + INT MOD) / 2 = skill points each level-up

(4 + WIS MOD + CHA MOD) = force points each level-up


 * Feats


 * Jedi Defense
 * Exotic Weapon Proficiency: Lightsaber


 * Progression

Jedi Sentinel
Focusing on diplomacy and diversity of abilities, the Jedi Sentinel could be considered analogous to the Scout. The Sentinel combines the art of combat with skillful manipulation of the Force. She uses her unique view of the Force to help her defend mind and body from toxins and mind-altering Force powers. The Sentinel gains 8 vitality points and 6 Force points per level.


 * Formulae

(8 + CON MOD) = vitality points per level

(4 + INT MOD) / 2 = skill points each level-up

(6 + WIS MOD + CHA MOD) = force points each level-up


 * Feats


 * Jedi Defense
 * Exotic Weapon Proficiency: Lightsaber


 * Level progression

Jedi Consular
The Jedi Consular seeks to bring balance to the Galaxy, and to the Force. To that end, he spends his time in meditation, strengthening his connection to the Force and honing the Force powers. Consulars are not generally meant for frontline combat, but rather to use their force powers to offer support to their teammates. The Consular gains 6 vitality points and 8 Force points per level.


 * Formulae

(6 + CON MOD) = vitality points per level

(2 + INT MOD) / 2 = skill points each level-up

(8 + WIS MOD + CHA MOD) = force points each level-up


 * Feats


 * Jedi Defense
 * Exotic Weapon Proficiency: Lightsaber


 * Progression

Expert Droid
Expert droids often find themselves working espionage, security, and slicing. Well suited to a wide array of tasks, a droid like this is an invaluable asset to its owner. The Expert Droid is an NPC-only class used by T3-M4.


 * Progression

Combat Droid
Combat droids are programmed for everything from frontline fighting to covert assassination. Highly competent and highly lethal, a combat droid often proves a force to be reckoned with. The Combat Droid is an NPC-only class used by HK-47.


 * Progression