Quest 64/Quest for the Wind Jade

Dondoran Flats
You have exited connor forest. but you have to go through dondoran flats and these enemies are annoying. To get to glencoe forest. There is a certain ledge that has a log to go down then take the path on the left. To get to west carmagh. You take the path that leads to the boat. check the map for more help and im sorry if im not helping.

West Carmagh
Now you arrived from west carmagh. You will fight enemies like ork jr, were hare, ghost hound. try to stay away from the ghost hounds if you are not ready for them. at the 1st split go right and follow the path then you are in larapool! the cliff at the split has a spirit there.

Larapool
Welcome to larapool the town stabilized on water. just get the blue wings and save here then your all done. That was pretty quick eh!

West Carmagh part 2
Now your back at west carmagh. go through the path and look left while your at it. if you see a wide open path to your right and you will cross a log bridge. continue going through the new path and you will face skeletons and wolf goats at this path. continue through the path until you see a house. go in it and save there. then you will see a big cave entrance. go in it to get in cull hazard. it is recommended to have 7 water sprits because of the healing level 1 spell. try getting to 36 spirits before zelse because you will have avalance and magic barrier as rock spells.

Cull Hazard
Cull Hazard is the cave that takes you to Noormoon. There are many creatures. There are also two spirits, so you can raise your magic level. There is also some honey bread, and two healing potions to aid you. Cull Hazard is a big and tangling dungeon.

Windward Forest
This is the forest where you find Zelse.