God of War III/Weapons

You start out the game with the Blades of Athena from God of War II, but you won't have them for long. There are four main weapons in the game, each acquired at different times. Three of them are chain-based ones and one is a heavy melee weapon. You'll receive the weapons as part of the story and each can be upgraded four times to level five. Each level costs more orbs than the previous, and some weapons are more expensive to upgrade, even at the same level. While a certain weapon is equipped, your magic attack changes to suit the weapon.

Blades of Exile
This is the first weapon you receive in the beginning of the game, replacing the Blades of Athena. The magic associated with this weapon is Army of Sparta, which is a group of shielded warriors with spears that surround you and jab their spears outward at nearby enemies.


 * Level 1: The starting level, with Army of Sparta magic and Argo's Return.
 * Level 2 – 4,000 orbs: The second level gives you increased damage and Argo's Ram.
 * Level 3 – 7,000 orbs: Your magic is upgraded to Army of Sparty Lv. 2 at this level.
 * Level 4 – 8,000 orbs: This level increases the damage of the Blades and gives you Argo's Rise.
 * Level 5 – 10,000 orbs: At the final level to max the Blades of Exile, you'll receive increased damage and fully upgrade Army of Sparta to level three.

Claws of Hades
The Claws of Hades are literally taken from Hades, god of the underworld. These blades allow you to attach enemies' very souls. They are much like the Blades of Exile, with slightly longer range in the light attacks and a slightly higher impact position. You'll find that this weapon isn't very good for breaking jugs and crates to get red orbs, as it often hits too high above them.

The magic you'll get with this weapon is Soul Summon, which summons a monster's soul to attack your enemies. Leveling up the weapon will give you access to more souls, and they all act somewhat differently. You'll want to face Kratos in the direction of the enemy when summoning most souls, as the ones that move to an enemy seem to go almost directly out in a straight line from the front of you.


 * Level 1: At the starting level, the Claws of Hades will allow you to perform only Argo's Return and you'll have access to the following souls: Cerberus Mongrel, Olympus Sentry and Olympus Archer.
 * Level 2 – 3,000 orbs: This level gives you increased damage and Argo's Ram.
 * Level 3 – 5,000 orbs: This level adds increased damage and upgrades your magic to Soul Summon Lv. 2, adding Chimera, Gorgon Serpent and Olympus Fiend to your menagerie.
 * Level 4 – 6,000 orbs: At level four you get increased damage and Argo's Rise.
 * Level 5 – 9,000 orbs: Along with increased damage, maxing this weapon out gives you Soul Summon Lv. 3, which unlocks the souls of the Cyclops Berserker, Centaur General and Siren Seductress.

Nemean Cestus
These Cestus, taken from your brother Hercules are the strongest weapon in the game. The trade-off is that you have to be right in close with them. This is also the only weapon that can break onyx in the game, so whenever you see the glassy, blue crystals, make sure to switch to this weapon if you're not already using it to break them. This includes the Olympus Guardians and Sentinels, who use onyx shields to attack you.

Another plus to using the Cestus is it increases visibility during fights in comparison to the other weapons made from chains that leave big, fiery arcs all over the field of view. On harder difficulties where it's more important that you know when an enemy is attacking so you can block or use Argo's Ram, the Cestus' lower profile is very advantageous.

The Nemean Cestus uses the Nemean Roar for its magic. For this attack, you'll pound the ground in front of you, causing massive damage and knockdown in front of you. Although still quite useful when surrounded by enemies, this magic is only better than the Claw's, so you might want to switch to the Blades or Whip if you plan on using a lot of magic for a certain encounter.


 * Level 1: You start out with a bunch of moves, Argo's Return and Nemean Roar Lv. 1.
 * Level 2 – 3,000 orbs: This level gives you increased damage and Argo's Ram.
 * Level 3 – 5,000 orbs: You'll get Nemean Roar Lv. 2, another combo and increased damage at this level.
 * Level 4 – 5,000 orbs: One new move and increased damage.
 * Level 5 – 8,000 orbs: No new combos when you max your Cestus, you'll get the third and final level of Nemean Roar along with increased damage.

Nemesis Whip
The Nemesis Whip is much like the other chain weapons, except it is infused with Hephaestus' energy and has three blades on the end instead of one. Its range is less than the other blades and it hits lower. Instead of multiple combos when you hold down the attack buttons, you'll stand with one of the Whips outstretched, frying any nearby enemies in range. You get this weapon fairly late in the game, and aside from the one time you have to use it for a puzzle immediately after obtaining it, there's not much reason to switch from the Blades or Cestus.

In the Whip's favor, it has the best magical attack, Nemesis Rage, which consists of a chain of energy linking all the enemies and doing damage and stun. It's slightly better than the powerful Army of Sparta, as you can have freedom of movement while you're using it; just hit psx: R2 and you can move around an use other attacks while it's going.


 * Level 1: You start out with a bunch of moves, Argo's Return and Nemesis Rage Lv. 1.
 * Level 2 – 3,000 orbs: This level gives you increased damage and Argo's Ram, as well as increased Righteous Tirade and Ascension duration.
 * Level 3 – 5,000 orbs: Nemesis Rage Lv. 2 and increased damage, along with a new move and longer duration for Righteous Tirade and Ascension.
 * Level 4 – 5,000 orbs: Increased damage, longer attack duration for Righteous Tirade and Ascension, and your last move.
 * Level 5 – 8,000 orbs: No extra combos, but you max out Nemesis Rage and your Righteous Tirade and Ascension duration, as well as get increased damage.