Trog/Islands 41-49

Island 41
For this island, there are seventy-six striped eggs (if Bloop or Spike are present, the two in the top-right and bottom-left corners shall not be there, and, if Rex is not present, there will be one in the top-left corner), and Brown and Red Trogs; striped eggs can be collected by any one of the four triceratopses.

Island 42
On this island, there are fifty-six striped eggs (if Bloop or Spike are present, the two in the top-right and bottom-left corners will again not be there, and if Rex is not present, there will again be one in that top-left corner), and Brown and Red Trogs; again, try not to fall down that enormous hole in the centre.

Island 43
On this island, there are seventy-two striped eggs (if Bloop or Spike are present, the two in the top-right and bottom-left corners shall again not be there, and if Rex is not present, there shall again be one in that top-left corner), and Brown and Red Trogs; there are only six more islands to go after this one.

Island 44
On this island, there are sixty striped eggs (if Bloop or Spike are present, the two in the top-right and bottom-left corners shall again not be there, and if Rex is not present, there shall again be one in the top-left), and Brown, Red and Blue Trogs; there are also 3 pairs of red, blue and yellow Warp Doors.

Island 45
On this island, there are sixty-four striped eggs (if Bloop or Spike are present, the two in the top-right and bottom-left corners shall, again, not be there, and if Rex is not present, there shall again be one up in that top-left corner), and Red and Blue Trogs; there is also a (singular) pair of red Warp Doors.

Island 46
On this island, there are sixty-four striped eggs (if Bloop or Spike are present, the two in the top-right and bottom-left corners shall, again, not be there, and, if Rex is not present, there shall again be one up in that top-left corner), and Brown, Red, and Green Trogs; there are also four springboards on it.

Island 47
On this island, there are thirty-six striped eggs (if Bloop or Spike are present, the two in the top-right and bottom-left corners shall, again, not be there, and, if Rex is not present, there will again be one in that top-left corner), and Brown and Red Trogs; there is only two more islands to go after this one.

Island 48
On this island, there are sixty-four striped eggs (if Bloop or Spike are present, the two in the top-right and bottom-left corners shall, again, not be there, and, if Rex is not present, there will again be one up in that top-left corner), and all four Trog types; there also happens to be a pair of red Warp Doors.

Island 49 (Trogs' Cave)
At the start of this island, the text "YOU'VE REACHED IT...TROGS' CAVE. BEAT THE TROGS!" will appear on the screen; eight Brown Trogs, eighteen Red Trogs, four Blue Trogs and ten Green Trogs shall then emerge from the caves at the top of the island, and once you've killed all forty of these Trogs between you, a maximum of ninety-six randomly-generated jewels (depending on how many powerups are still remaining) will appear all over the island. Once you have collected them all between you, the "Tyranno-Power" theme shall start to be heard from the Yamaha YM-2151 as the text "YOU DID IT! YOUR DINO HAS MADE IT HOME! CONGRATULATIONS!" appears on the screen - and, the game's ending theme will then start to be heard from the Yamaha YM-2151 as you each receive a special bonus based upon how many stages you played and how many coins you used (the maximum value is 25,000,000). The triceratops of the player with the highest score will then run up to the camera and do his (or her, in the case of Gwen) dance for a final time as his (or her, in the case of Gwen) own unique "stage clear" theme is heard from the Yamaha YM-2151 and the text of "(TRICERATOPS NAME)! THE BEST!/THE VICTOR!/THE WINNER!" appears on the screen; the game shall then go into high-score mode, and your scores will most likely be the four highest ones on the cabinet to date, so you should enter your initials at the top of the table with pride regardless of which order they are positioned:

ARTWORK & PLAYMATION JACK HAEGER

GAME DESIGN GEORGE PETRO JACK HAEGER

MUSIC & SOUNDS CHRIS GRANNER

SOFTWARE GEORGE PETRO KURT MAHAN

HARDWARE MARK LAFFREDO GLENN SHIPP CARY MEDNICK AL LASKO RAYMOND GAY SHERIDAN OUSLER

CABINET DESIGN RAY CZAJKA

CABINET ARTWORK LINDA DEAL JACK HAEGER

MARKETING LAURA REZEK

PUBLICATIONS KAREN TRYBULA

SPECIAL THANKS TO: EUGENE JARVIS, TODD ALLEN AND LARRY DEMAR

"TROG"™ COPYRIGHT © 1990 MIDWAY MANUFACTURING CO.

Once all four of you have entered your initials on the table, the text of "GAME OVER" will appear on screen and the game will go back into attract mode.