Diablo/Spells

It's good to warn that ANY spells in game CAN be used by ANY class, you'll just need to have the attributes. Remember: ANY SPELL/ATTACK IN GAME CAN HIT YOUR FRIEND ON A MULTYPLAYER GAME!!!

Apocalypse: looks like an earthquake. It's the most damaging spell in game, but you can only use it as a scroll. The spell damages everyone on your screen.  Curiosity : Diablo himself can use this spell.

Blood Star: most look like a shining red ball of pure chaos magic. Not that damaging at all and it's very rare to find this spellbook.  Curiosity : Succubus witches can use this spell.

Blood spirit: a red spirit "head" that seeks his enemy till it deals damage. Does not inflicts too much damage.

Chain Lightning: one of the best spells in game. It inflicts a great amount of damage and can hit more than one enemy at the same time. A spell that sorcerers MUST have. The spell will be casted on any enemy that is around.

Charged Bolts: one of the first spells in game, more like a lightning ball. It will randomly "walk" on the scenario till hit something. As more you level it up, more balls will be casted.

Elemental: a summoned burning man that will seek his enemy till it deals damage. A great damage-dealer.

Fireball: the name says everything. This ball will explode when hit something, dealing damage on everyone around. One of the best spells in game and another spell that sorcerers MUST learn.

Firebolt: it's the spell you'll start with. Basically a bolt of fire. At first levels may not be that damaging, but after its upgrade, can become a very useful spell. Firewall: a wall of fire. Not that good as you might think, but can help you defending yourself against an horde of monsters or making a nice strategy. Not that damager at all.

Flame Wave: most like a "walking firewall". Great damage-dealer.

Flash: a lightning aura that hits everyone too close of you. Great damage-dealer.

Golem: basically a summoned Golem that will stay fighting by your side till it dies.  Glitch : sometimes, when casting a charged bolts that can hit friends by mistake e.g., your Golem may be hit by you and will turn against you.

Guardian: three dragon-heads that comes from the ground and start firing firebolts on every enemy around till it vanquishes.

Healing: name says everything. It's just a healing spell. Very useful indeed.

Heal Other: another healing spell, but now to your friends.

Holy Bolt: who thought this game was only going to have hellish spells were wrong. Holy Bolt is basically a bolt from Heaven. Very useful at first levels. It's a good damage-dealer at undead minions.

Identify: not a spell indeed, but a scroll containing its essence. Undentified items will become identified to you after this scroll be used.

Inferno: basically hell! It's more like fire spots on the ground that grows till it vanquishes. Very good.

Infravision: scrolls only. Makes every monsters to you becomes visible. It'll stop its influence after some time.

Lightning: devastating aswell, but not as much as its cousin Chain Lightning. The difference between them both is that this spell will only cast one lightning wave.

Mana Shield: this is an essencial spell to a sorcerer, otherwise the game will get freaking difficult to them and you SURELY will die. This spell makes your mana pool becomes you life pool aswell, granting to the sorcerers more "life" for say, but spells yet may consume mana aswell. After your mana pool ran out, your life pool will again become your "mainly life", and Mana Shield will desappear. In that case, recover your mana and use the spell again.

Nova: this spell is more like an explosion of high-dense magic. The user will basically cast out his magic on an explosion that will make an circular aura and hit everyone at the screen. However, this spell can only be casted out from scrolls. Bad, huh?

Phasing: more like a teleport spell, it will instantly teleport your character to a visible area of your screen.

Resurrect: does your ally comes to life again after death. Available only for multyplayer games. Scrolls only.

Stone Curse: a curse that makes any enemy turns to a stone statue. Helps a lot but does not inflicts any damage, in fact just paralise your enemy. Stronger enemies may only get cursed for a little time, and strongest enemies or maybe yet bosses may not be cursed.

Telekinesis:an useless spell. Does not inflicts any damage, only makes you able to open doors from a far distance, or push your enemies away.

Town Portal: another useful spell. This spell creates a portal that teleports you to Tristram when crossed.