Final Fantasy I & II: Dawn of Souls/Soul of Chaos/Earthgift Shrine

The Earthgift Shirne is located between Castle Cornelia and the Chaos Shrine. The cave entrance is in plain sight along the western mountain range on the way to the Shrine. Access is granted once players have defeated the Fiend of Earth, the Lich.

Inside, a lone dwarf keeps watch over the entrance area and warns you of monsters beyond the door. If you haven't defeated the Lich, he merely comments on the evil stench coming from within.

Floors
All four bosses are located on the lowest floor. Since there are only four random maps, you will have to go through all of them once. Fortunately three of them are small, and there are no mini-games.

Maps

 * * Dungeon = fighting, Town = interact with people, Minigame = solve puzzle
 * ** Closed = area with defined rooms/sections, Field = open area, Endless = no edges

Cave A
It's hard to get lost here, as there's only one path. Follow the path and grab any treasure chests you see along the way. The stairs down are located in the upper right corner of the room.

Cave B
This small level is a bit bigger than the other cave floor and has a single forking path that result in a dead end. Check the two side paths near the entrance for treasure chests and then make your way to the exit in the upper left corner of the room to proceed.

Desert
You start seemingly in the middle of nowhere in the desert, and your starting point is completely random. Pick a direction to wander and keep an eye out for formations of three trees. These form directional arrows intended to guide you to the exit. Treasure chests can occasionally be found near trees as well. Keep following the arrows until you reach an oasis with a nearby staircase and exit down. Try and get a feel for the general layout for subsequent visits so you can find the exit without following the arrows, as they will take you on a very indirect route. The oasis is located in the "center" of the map, though there are no actual edges since all four sides loop around (similar to how the world map works).

Forest
This basement level will keep you busy. As soon as you enter, you can spot the exit, but you'll need to go around the long way to get to it. Your path will be roughly circular along a counter-clockwise route. Most forking paths will be dead ends, although some may contain treasure chests. Not surprisingly, you need to make the widest possible loop to get to the exit. This level is distinctive in that monsters are visible on the screen blocking your path. Clear them out of your path by walking near one and pressing A to engage. Continue in your circular pattern towards the exit. You'll know you're close when you spot a lone grave.

Floor 5
This basement is a fixed layout and contains no random enemies or treasure. All four new bosses reside on this level. Enter a room, approach one of the flames, and press A to engage a boss. Upon defeating a boss, you are forced to exit to the surface.

Enemies

 * See the enemies page for details on each monster.


 * Abyss Worm: Desert maps (very strong and rare)
 * Black Goblin: All maps
 * Catoblepas: All maps
 * Desertpede: All maps
 * Gloom Widow: All maps
 * Skuldier: All maps
 * Wild Nakk: All maps

Bosses
The fifth floor is home to four new bosses, which Final Fantasy fans might recognize from Final Fantasy III. Players will need to run through the entirety of the Earthgift Shrine four times in order to fight all four new bosses.

Note: All bosses are strong against everything and weak against nothing. Additionally, you will receive no Gil or EXP for defeating them.