Project X Zone 2/Battles

Battles are initiated when attacking an enemy unit on the map. The top screen will transition to a side view where button commands are inputted. The timing of the commands plays a key role in determining the number of hits in a combo and the damage dealt. Battles end after 3 normal attacks are performed and the enemy falls to the ground, HP reaches 0, or by pressing.

Types
There are three types of battles.
 * Normal
 * An ally unit attacks a single enemy unit.


 * Multi-Attack
 * An ally unit attacks 2 - 4 enemy units. Consumes 100 XP. Press to toggle between multi-attack and normal.


 * Counter
 * An ally unit responds to an enemy unit attack with a counterattack. Consumes 50 SP. Counter is similar to normal except the enemy unit's block gauge is 0.

Attacks

 * Normal
 * Pair units can perform up to 3 normal attacks during a battle. They can learn up to 5 different normal attacks that correspond to or a direction on the  or  and.


 * Special
 * Special attacks are stronger attacks that consume 100 XP and have an animated cutscene. Press to perform. Press  to skip the animation.


 * Solo
 * If a solo unit is assigned to a pair unit, press to perform a solo attack. They can only be performed once per battle.


 * Support
 * If another pair unit is nearby, press to perform a support attack. They can only be performed once per battle.

Results
Several different rewards are earned at the end of battle.
 * EXP
 * Pair units earn EXP even if the enemy was not defeated.


 * CP (Customize Points)
 * Pair units and solo units earn a percentage based off the EXP gained.


 * Gold
 * Earned by defeating enemies.


 * Items
 * Earned by defeating enemies.