Star Wars Knights of the Old Republic II: The Sith Lords/Autobalance

Enemy level,, , , and ../Saves/ normally increase as main character level does so, depending on the autobalance values for the set to which they belong:


 * autobalance.2da

These bonuses are normally calculated based on your main character's experience level at time of enemy spawning, even when the main character isn't part of the current party selection. Enemies normally spawn when an area is first entered, although some may do so later if spawning is only triggered by a later event.


 * Level

Enemy level is the sum of class level(s) and any set bonus, which is rounddown(main level * 0.75) - 1 for every set. Enemies in sets normally only have class level 1, resulting in the following:

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The sum of class level(s) and set bonus is used to determine feat and Force power Difficulty Classes, and Vitality added by modifier and  feats.


 * Vitality

An enemy's base Vitality is multiplied by the following values:

Maximum Vitality = (base * multiplier) + (level * (CON + Toughness))


 * Damage

An enemy's base damage is multiplied by the following values:

Any damage bonuses are simply added, not multiplied.


 * Attack

This bonus is added to base (class level(s)).


 * Defense

This bonus is added to any class bonus(es).


 * Saves

This bonus is added to base, which is the sum of class, attribute and bonuses.

Set 1
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 * Table

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Set 2
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 * Table

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Set 3
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 * Table

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Set 4
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 * Table

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Set 5
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 * Table

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