Carrier Command 2/Carrier: Logistics

The logistics screen, to the port side of the bridge, lets the carrier's crew manage and maintain the various warehouse islands, factories, and the barges that move between them.

Inventory/Logistics Screens
The two large screens to either side of the stations are identical in function and can be toggled between three views. The Stock tab (shown on the left) displays the exact number of supplies available in your current stockpile. It lays out all the items in a four column table. From left to right, the columns are: Clicking on one of the rows lets crewmembers add items to the number requisitioned by the carrier. Barges will then move around your archipelago and attempt to fulfill the orders requested by the carrier. Each barge has a certain amount of space and can be intercepted by enemies.
 * The name of the item
 * The number currently in a warehouse under your control
 * The number currently requisitioned by the carrier
 * The current usable stock of the item on the carrier itself

The Map tab, shown on the right, lets crewmembers assign barges to different islands, routes, and the carrier itself.

Each island in the archipelago can either produce items or store items. See the page on Islands for additional information.

From the map screen, click and drag from any friendly island to another friendly island to create a supply route. Barges can be tasked to as many islands as you want, and a teal dotted line connects the barge to the islands it is tasked to. A barge tasked to an island will take items from that island to the island it is connected to (or the carrier). Islands of any type - including production islands - can store anything (except barges, which are automatically launched and spawned on the map upon completion).

It is therefore possible to connect your warehouse island to another island closer to your carrier, and create a pseudo-warehouse on a production island. This will drastically shorten your barge's travel times. You won't be able to view a production island's inventory (except for items it's produced).

The map screen also lets players have production islands produce items. By clicking on a production island on the map, they can have the island begin producing items at a currency cost. Currency is gained daily for every island owned by the player, and additional currency is gained by destroying enemies and capturing islands.

The Barges tab (not shown) lets crew interact with barges. Clicking on a barge shows its current inventory, its weight, and to snap to its location on the map or show its current destination.

Vehicle Loadout
The two center screens allow players to determine the loadout of the vehicles used by the drone operators. Up to eight air and eight amphibious assets can be assigned to each of the slots and outfitted. As your vehicles are destroyed, they will also be replaced using this screen.

To replace a destroyed vehicle, click on an empty slot and then click on Choose Chassis. This lets you define what vehicle type it will be. After selecting a chassis type, you can modify its loadout with whatever is in the carrier's inventory.

To modify an existing vehicle, click on it in the list. After clicking on an existing vehicle, you can also return it to your carrier's inventory by clicking on the chassis name, letting you replace it with another vehicle.

Once a chassis has been selected, you can deploy the vehicle from the vehicle control section of the bridge.

Delivery Log
The delivery log is located at the top left of the station. The delivery log simply states the latest items that have arrived to the carrier via the barges.

Currency Report
The Currency Report outlines the revenue and expenditure of currency per day. Currency is gained daily by each island owned, and can be further gained by destroying enemies and capturing islands.