Command & Conquer: Red Alert 3/Allied units

Infantry

 * Attack Dog- The Allies main scout unit. Dogs that are trained to swim to scout water-based expansions, in additions, they can use a mauling attack that is lethal to enemy infantry. Their special ability is a amplified bark that paralyzes enemies.
 * Engineer- Like the other faction's engineers, the Allied engineer can capture enemy or neutral tech structures. Its special ability is to temporarily transform into a tent that heals nearby infantry.
 * Peacekeeper- Peacekeepers are the Allies' main front line infantry unit. Their main armament is a shotgun. They can use a riot shield that increases defense and allows the unit to get closer to the enemy.
 * Javelin Soldier- Javelin soldiers are the anti-air and anti-armor unit of the Allied Army. They can use a laser that takes longer to find a target but gives the soldier a much faster firing speed.
 * Spy- Allied spies can infiltrate enemy structures to cause a variety of consequences. They can swim and can disguise themselves as other units. WARNING: Allied spies under disguise will lose their disguise if detected by a Burst Drone, War Bear or Attack Dog.
 * Tanya- The Allies' main commando unit. She carries 2 pistols that can easily remove an infantry threat. If faced with a vehicle or garrison she can enter the target and destroy it using C4. She can use a time belt that restores her, and undoes any damage she has undertaken within the past few seconds, back to the location she was at a few seconds ago.

Vehicles

 * Riptide ACV- A transport hovercraft that can traverse both land and sea. At sea they can use both their main machine gun and torpedoes while on land only the machine gun is used.
 * Multigunner IFV- Vehicles whose weapons change depending on what infantry unit is garrisoned inside.
 * Guardian Tank- The Main Battle Tank of the Allied army. They can switch to using a laser that weakens health points of enemy vehicles. Note: it cannot fire in this state.
 * Mirage Tank- Allied tanks that disguise themselves as innocuous objects while immobile (rocks, trees ect.) Their special ability is a camouflage field that hides adjacent units but the tank itself. Note: it cannot fire or hide in this state.
 * Athena Cannon- Satellite assisted artillery vehicles. They can target anything. The special ability is a force field that protects units in its radius for a very short period of time
 * Prospector- the Ore Collector for this faction, these vehicles are amphibious and unarmed and must be protected. They can deploy into command hubs to allow base expansion.
 * Mobile Construction Vehicle- Vehicles that either deploy into construction yards or pack up into MCV's and move. These vehicles can deploy on water as well.

Aircraft

 * Vindicator- A close support bomber effective against vehicles, less effective against structures
 * Cyrocopter- An experimental helicopter that can freeze enemy units and structures. Frozen objects can be destroyed easily. Its special ability is the S.H.R.I.N.K beam which makes a target much smaller and easily crushed. Note: the SHRINK beam cannot be used on infantry but can be used on MCVs while in packed state. The same applies for nanocores
 * Apollo Fighter- The Allied Air Force's air superiority jet.
 * Century Bomber- The Allied heavy-duty bomber-transport. Can carpet bomb enemy bases to dust and can paradrop units behind enemy lines or onto the front line

Navy

 * Dolphin- Specially trained dolphins armed with sonic weapons. These dolphins can jump high out of water to avoid a dangerous situation
 * Hydrofoil- Allied hydrofoils slice through enemy aircraft with their AA guns. They can switch to using a weapon jammer that prevents a target from firing but not moving
 * Assault Destroyer- amphibious, sturdy warships that can travel onto land. They can activate Their Black Hole Armor which supercharges defensive strength and draws incoming fire onto the Assault Destroyer
 * Aircraft Carrier- Essentially naval artillery platforms, these ships can destroy a target from a safe distance using their attack drones. The Aircraft Carrier can fire the "Blackout Missile" which deactivates everything in its blast radius

Structures

 * Construction Yard
 * Boot Camp
 * Power Plant
 * Armor Facility
 * Seaport
 * Airbase
 * Ore Refinery
 * Command Hub
 * Defense Bureau

Support Structures

 * Multigunner Turret
 * Spectrum Tower
 * Chronosphere
 * Proton Collider
 * Wall