Super Smash Bros. Brawl/Ness


 * Ness needs to be unlocked.

Ness is the 13-year-old psychic boy who is the hero of EarthBound on the SNES. Although he is small, he can be lethal when used correctly. Especially his PK lightning. Aim the PK lightning to ness and blast him through enemies. This attack will kill anyone who is 50%+ it is much harder to control than lucas's. His PK Flash is used for people who are caught off guard and people who are falling down. It also finishes people who are 50%+ in other words, great for 2 on 2.

Standard Attacks

 * Basic Combo||Punches two times and then kicks.
 * Side Kick||Kicks out in front of him. Can be angled.
 * Volley||Thrusts his hands upwards. This move can be used to juggle opponents.
 * Fast Kick||Kicks while crouching. This move is very fast and causes tripping.
 * PSI Blast||Shoots PSI from his palm.
 * }
 * Volley||Thrusts his hands upwards. This move can be used to juggle opponents.
 * Fast Kick||Kicks while crouching. This move is very fast and causes tripping.
 * PSI Blast||Shoots PSI from his palm.
 * }
 * Fast Kick||Kicks while crouching. This move is very fast and causes tripping.
 * PSI Blast||Shoots PSI from his palm.
 * }
 * PSI Blast||Shoots PSI from his palm.
 * }
 * }

Smash Attacks
Ness's up and down smash's charge is unique as its only to hold the attack out longer and doesn't increase its damage and knockback.


 * Bat Smash||Ness smashes his bat. Takes time to charge but is Ness's most powerful smash attack.
 * Yo-Yo Arch||Swings a yo-yo above Ness's head.
 * Yo-Yo Swing||Swings a yo-yo around Ness's feet.
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 * Yo-Yo Arch||Swings a yo-yo above Ness's head.
 * Yo-Yo Swing||Swings a yo-yo around Ness's feet.
 * }
 * Yo-Yo Swing||Swings a yo-yo around Ness's feet.
 * }
 * }

Pummels and Throws

 * Headbutts||Ness headbutts the opponent.
 * PSI Swing||Swings his opponent away.
 * Telekinesis Swing||Swings his opponent behind him. This move becomes the strongest throw in the game at higher percentages.
 * PSI Hurl||Twirls the opponent and sends them upwards.
 * Fire Flare||Uses PK Fire on the opponent.
 * }
 * Telekinesis Swing||Swings his opponent behind him. This move becomes the strongest throw in the game at higher percentages.
 * PSI Hurl||Twirls the opponent and sends them upwards.
 * Fire Flare||Uses PK Fire on the opponent.
 * }
 * PSI Hurl||Twirls the opponent and sends them upwards.
 * Fire Flare||Uses PK Fire on the opponent.
 * }
 * Fire Flare||Uses PK Fire on the opponent.
 * }
 * }

Air Attacks

 * Hand Twirl||Spins around hitting with his hands.
 * Palm Shock||Blasts PSI from his palm.
 * PSI Kick||Kicks behind him. Powerful if sweetspotted.
 * Rockin' Bash||Ness headbutts his opponent.
 * Leg Stab||Kicks downwards. This move is a great meteor smash.
 * }
 * PSI Kick||Kicks behind him. Powerful if sweetspotted.
 * Rockin' Bash||Ness headbutts his opponent.
 * Leg Stab||Kicks downwards. This move is a great meteor smash.
 * }
 * Rockin' Bash||Ness headbutts his opponent.
 * Leg Stab||Kicks downwards. This move is a great meteor smash.
 * }
 * Leg Stab||Kicks downwards. This move is a great meteor smash.
 * }
 * }

Special Attacks

 * PK Flash||Shoots an orb energy that charges if you hold the B button down. Deals immense damage and knockback when fully charged.
 * PK Fire||Shoots a beam that bursts into a pillar of flames when it hits an enemy. Unlike Lucas's PK Fire, if Ness uses in in midair it will travel diagonally downwards. If it hits in midair, the flame will also travel slowly downwards.
 * PK Thunder||Shoots a lightning bolt that can be steered back at Ness to shoot him to a direction and cause powerful damage or used to hit other characters.
 * PSI Magnet||Absorbs damage from energy-based projectiles and heals Ness.
 * }
 * PK Fire||Shoots a beam that bursts into a pillar of flames when it hits an enemy. Unlike Lucas's PK Fire, if Ness uses in in midair it will travel diagonally downwards. If it hits in midair, the flame will also travel slowly downwards.
 * PK Thunder||Shoots a lightning bolt that can be steered back at Ness to shoot him to a direction and cause powerful damage or used to hit other characters.
 * PSI Magnet||Absorbs damage from energy-based projectiles and heals Ness.
 * }
 * PSI Magnet||Absorbs damage from energy-based projectiles and heals Ness.
 * }
 * PSI Magnet||Absorbs damage from energy-based projectiles and heals Ness.
 * }

Taunts

 * He bows to the camera and says "Okay!"
 * He holds out his bat.
 * He finally swings his finger around, making PK sparks.
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 * He holds out his bat.
 * He finally swings his finger around, making PK sparks.
 * }
 * He finally swings his finger around, making PK sparks.
 * }
 * }

Final Smash
PK Starstorm: Ness's final smash is similar to Lucas's but with blue stars instead of yellow ones. Also, the stars come down in more of a fan-shaped pattern. It is most successful on smaller stages. However, in large stages such as New Pork City, Ness's final smash could be easily avoided in combat. Also note that Ness's final smash is stronger than Lucas's, but inaccurate.

Bowser
Bowser is slow but can deal a lot of damage. An easy way to rack up damage is to jump nice and high then use PK Thunder. If this hits then Bowser is stunned for a bit allowing you to fall down then jump up and repeat the process. Try and stay away from Bowser as his Fire Breath can be absorbed by PSI Magnet, so he has no ranged attacks.

Ike
Ike is a slightly harder version of Bowser because: Use the same strategy to rack up damage as you did for Bowser, but you will probably have to do a bit more air-navigating. This is a hard fight.
 * None of his attacks can be absorbed by PSI Magnet.
 * He is a lot faster than Bowser.

Mario
Mario is quite fast, but can have some weak attacks. PK Thunder is not much use here as Mario can use Cape to deflect it, so don't be afraid to get up close and engage in close-range combat. You can also absorb Fireball with PSI Magnet.