Warcraft III: The Frozen Throne/The Brothers Stormrage

Chapter Introduction
Hours later, along the banks of the River Arevass, Malfurion and Illidan work together to pick up Tyrande's trail. Moving quickly through the woods, their skills and senses start working in unison--their twin wills bent on finding their beloved priestess before it's too late.

Mission Objectives

 * Main Quest - Tyrande's Rescue
 * Use Illidan's forces to destroy the red Undead base.
 * Use Malfurion's forces to defend the night Elf base.


 * Optional Quest - Dam Trolls
 * Slay the Trolls and their Chieftain

Strategy
Illidan's base is located in the north east, Malfurion's base is to the west, and Tyrande's near the middle, effectively point blank to the undead.

Aside from fortifying Malfurion's base, there's not much that he can do; he will be occasionally attacked by the Orange AI player and harassed by the green player. However, in the event that this base runs out of gold, you can claim the gold mine to the north-west corner.

You will deal with Illidan in this mission. While you don't have "siege" units per se, your forces damage rate is more than enough to deal with the enemy. Your best two units will be the Naga Myrmidon and Dragon Turtle; the former gives the Ensnare ability to pull down flying critters. The latter can eat the land based units.

You can't send units to Tyrande's base, and as such must destroy the red base before she gets overwhelmed or destroyed; however, it seems as if she is able to hold her own against continuous attacks.

Illidan's base
Immediately build an additional Spawning pool; this is the only improvement necessary for this base as it is generally not a target.

If you're playing on hard, you might also want to include an additional defense or immediately start building anti-air; the first attack comes in three minutes.

Malfurion's base
Build one full attack force of 12 units, and upgrade them if desired. Keep them as defenses only, as there is no purpose for expanding the base any further. You may also want to add protectors, as the orange AI player has a habit of making flanking attacks. A second force won't hurt.

Illidan's attack force
After you lightly fortified Malfurion's base with 12 units, you should have enough time to build up an attack force.

You will want an attack force composed of Turtles and Myrmidons, to inflict damage on the enemy units and buildings. They also work in pairs; Turtles can consume the weaker land units to allow the Myrmidons to focus on combat, and the Myrmidons can bring down the air units to the ground (and receive attacks from the turtles.)

Naturally, you shouldn't use only these two units; Snap Dragons or Sirens will serve as a ranged unit.

Attack route
The easiest attack route is to attack the forest trolls to demolish the dams. You'll be up against a Level 11 hero, but that's not too difficult to deal with.

Once the dams are down, capture and rally your troops at the Fountain of Health to the south; there's two creeps there, but additional enemy creeps will engage from the east. However, this shouldn't give too much problem.

Advance to the west and take out a small base - this will be easy to smash (especially when compared to the northern entrance.) In case Illidan runs out of gold, you'll gain access to reserve funds that you can use in case the next portion gives you trouble.

Rebuild your troops (rallying injured troops to the fountain), and charge the Red base.

Attack waves
Malfurion will be constantly harassed by AI players, with attacks coming from the base to the southeast, and from across a river. If you're good enough, you could nail one of the two bases, but can never stop the attacks, since one of those bases is inaccessible.

Illidan will be attacked by one AI player, and these attacks originate only from one base. These attacks will stop as soon as you wax the base, although it might not be optimal to do so.

Treasures
There's a spot that allows the two brothers to exchange items along the cliffs west of the fountain of health on Illidan's portion of the map, and through the undead base southeast of Furion's base. This is extremely useful for transporting items via Illidan into the final two missions of the Blood Elf campaign.


 * A Gnoll camp is to the south of your base.  They have a Ring of Protection +5.
 * The forest troll chieftain to the south has a Mask of Death.
 * The sasquatches guarding the Fountain of Health carry a Pendant of Mana.
 * The Ancient Sasquatch to the right of the Fountain of Health carries the Crown of Kings +5.
 * The River Golem to the northwest of the northern green base carries Claws of Attack +15.
 * Before the River Golem there's an Infernal stone.
 * The Murloc nightcrawler to the west of the southern green base carries some Healing wards.
 * The Forest trolls to the east of Malfurion's base have some Healing Wards as well, but that's about it.


 * Suggested items for Illidan at mission end
 * Shadow Orb of Gul'dan (Tomb of Sargeras)
 * Claws of Attack +9 (Shards of the Alliance)
 * Claws of Attack +12 (Shards)
 * Boots of Quel'thalas (Shards)
 * Crown of Kings
 * Claws of Attack +15

This results in an additional 57 attack,  6.3 armor, 12%/10% faster attack speed, 125 HP, 2.25 HP regeneration, 75 mana and .25 mana regeneration.

Points of Interest

 * There's a mercenary camp to the west of the southern's green base.
 * A goblin merchant left of Illidan's base