Shadowrun (Sega Genesis)/Clues

If you're familiar with the list of tips and clues in your pocket secretary (read part 3 of Section II if not), you will know that it is what keeps you focused on your quest. Clues will be added (and taken away) constantly as you progress through the storyline. Many are very important, but many are also completely optional for you to get. This section is a list of all possible clues, where to get them, and where applicable, when they go away.

The "Clue Text" column is a word-for-word reproduction of each clue. The Gained column tells you what actions are necessary to find the clue. The Lost column tells you what has to happen for the clue to go away (for those of you wondering about this, don't worry. Clues will only go away when they become irrelevant or are replaced by more detailed info).

As for those clues that are gained by downloading info from the Matrix, note that not all will be available at every point of the game. Sometimes, a clue won't be put on the network until you've reached a certain point in the game. Similarly, sometimes a clue won't be available after a certain point in the game. Because of this, all Matrix clues have extra info in the Gained column telling you when the clue is put on and taken off the network, if applicable.