Star Wars: Battlefront II/Coruscant

Battlefront II's Coruscant map takes place inside a condensed version of the Jedi Temple, with flanking routes going around the outside of the main building. Much of the battle happens in the main hall, from where five of the map's six Command Posts can be reached directly. The "good" faction (Republic and Rebels) will start in the Veranda CP, while the "evil" faction (CIS and Empire) will start in the Comm Room CP. The remaining four (Library, War Room, Council Chamber, and Training Room) start neutral in Conquest mode, but in CTF each side simply gets two non-capturable CPs. The abundance of tight corners in the outer parts of the map mean that rocket-based classes are potent, while the wide-open areas in the middle call for coordinated action involving snipers and other long-range classes.