Final Fantasy I & II: Dawn of Souls/Soul of Chaos/Whisperwind Cove

Whisperwind Cove is one of the new Soul of Chaos dungeons added in the Dawn of Souls release of Final Fantasy I. It is an optional dungeon, located north of the Cavern of Ice along the narrow river paths. Access is granted once players have defeated the Fiend of Wind, Tiamat.

It is highly recommended that you save your game before entering Whisperwind Cove! It is also highly recommended that you do not save inside Whisperwind Cove, as once you enter, there is no way out except for defeating a boss.

Entrance Area
A lone Lufenian keeps watch over the entrance area. If you haven't defeated Tiamat yet, you can't continue beyond this point. '''WARNING: Once you enter the nearby door, you will be unable to return to this area. Also, the White Magic spell Exit and Black magic spell Teleport will not function further inside!''' Enter the door when ready.

Bosses
Astute Final Fantasy fans might recognize these bosses, as they all previously appeared in Final Fantasy VI (not to be confused with Final Fantasy III). Remember, you may only fight one boss before being forced to exit the Shrine, so choose wisely!

Death Gaze
Located on the 40th floor.

Orthros
Located on the 20th floor.

Phantom Train
Located on the 30th floor.

Typhon
Located on the 10th floor.