Rick Dangerous/Egypt

This stage is either 7 rooms long, or 11 rooms.

Room 1
You are safe at the starting point, but the passage forward is dangerous. Crawl through the gap, and crawl to the ladder. Climb up and immediatly move left to dodge the brick. When it lowers, jump on it and the platform above. Collect the idol if possible, but watch out for the spike above the ladder.

The next ladder up is covered by a projectile launcher. Wait for it to fire before jumping onto the floor, then duck. Head to the right-hand ladder and climb it (the left is covered by a spike trap).

When you climb up, you should see a guard walking back and forth. When he is away from the ladder, climb up further to see another guard. Take him out by crawling to the snake on the left, to trigger the dart.

You now need to jump up the stair steps. Look for two notches on the steps. The first triggers a horizontal arrow trap, used to take out the first guard. However, this trap also activates if you jump on the same block with the notch. The second notch fires a vertical arrow, which targets the guard waiting above you. Continue up the rest of the steps.

When you reach a blockage, use a dynamite stick to blow it away (and a guard waiting behind). Climb up the ladder, and head right, using a bullet on the guard (avoid the rest of the left ladder, the altar is trapped). Exit the room.

Room 2
Climb the ladder and drop into the small room. Move to the bottom right to trigger the lift, and wait at the bottom-left for it to lower. Shoot the guard with a bullet, and climb up.

You can collect the idol by jumping onto the background hieroglyphs that look like a ladder. To get across, jump from the raised section to avoid the hidden spikes, and climb up.

Shoot the guard, and climb the ladder to the top. Wait for the guard to pass, and jump onto the edge block to shoot a projectile. Climb up the ladder, jump onto the step to the right to trigger a spike trap on the enemy guard. Head back left, and exit this room.

Room 3
Make a mad dash to the right: the blocks fall as soon as you approach.

When you reach the room with spikes, Jump to the background tiles with horizontal lines, and drop down to the safe pit. Climb the ladder on the left.

Use dynamite to break open the wall, dodging the wall by climbing down. Shoot the sarcophagus to release a mummy that takes out the three guards, allowing you to reach the exit.

Room 4
Make your way across to the right. This is made more difficult by the terrain, and the bouncing ground. One path is to clibm to the top, and have the guards also climb. When you get the jewel, two fireballs will knock down the guards, where you may escape. However, the guards sometimes respawn on the trip down.

Room 5
To get rid of the first guard, jump to the platform just to your right, then jump down to the left. This allows you to get additional bullets you may have used.

Climb down to the bottom, crawling once you reach the bottom ladder. To exit, jump up and keep to the right to avoid the spikes.

Room 6
Jump to the platform on the right to get the left guard to drop. then to the left for the right guard to drop. Both should then land in spikes.

Jump down, turn left and shoot your pistol to lower a brick you can stand on. Wait for it to lower again, and crawl left next to the block. The next drop down requires precise timing to get through.

As soon as you land, duck. Approach the edge of the platform, wait for the projectile to fly overhead, and jump across to both platforms. Disarm the spikes by shooting with your pistol.

There is dynamite below. Be sure to collect it.

When you reach the bottom, shoot a bullet, and walk along the brick as it moves. When it stops a second time, jump towards the exit.

Room 7
Shoot the Sarcophagus, and follow the mummy until you get the bullets. Climb down, and jump to the alcove on the left, before falling fown.

When you reach a blocked floor, put a tnt just left of the gap. Take the right hand path.

At the bottom, you need to wait for a chance to drop down, then shoot the guards with three bullets.

Some versions of the game end this stage here. Otherwise, continue onward.

Room 8
Jump to the Sarcophagus and duck. Clump to the top-right corner of the floor, and go for the ladder on the left. When you climb up, wait for the projectile to be safe before continuing right.

When you see two guards, lure one to climb down, and kill the other.

Use a dynamite stick to open the exit at this room.

Room 9
Jump over, and quickly reach the drop on the right. Next floor down, use the stick to press a notch on the left.

On the next drop down, go to the left, and jump over the spikes to reach the exit.

Room 10
Duck immediatly upon entering the room. When you drop down, keep to the left, and duck when you land.

Look for a notch to disarm the spikes near the altar, and use that path. When you drop down, keep to the left.

Room 11
Climb up, towards the spiked pit and jump in. The spikes will retract, and you'll be bounced to the ladder.

If you see an idol, avoid it.

Blast a block with TNT, and to reach the top, climb via the background ladder. Blast the exit to finish the level.