Star Wars: Knights of the Old Republic/Mines

All mines have Area of Effect: 3.3m radius.

Minor Flash Mine

 * Damage: None
 * Secondary: Stun for 9 seconds
 * Save: DC15 to negate stun

Carefully set flash mines can stun any enemies unfortunate enough to step on them. This is the basic model.

Average Flash Mine

 * Damage: None
 * Secondary: Stun for 9 seconds
 * Save: DC20 to negate stun

This variant of the stun mine is an improvement on the basic model. Larger power cells increase its effectiveness a considerable amount.

Deadly Flash Mine

 * Damage: None
 * Secondary: Stun for 9 seconds
 * Save: DC25 to negate stun

The most powerful stun mine available, this item can quickly disable anyone unfortunate enough to activate it.

Minor Frag Mine

 * Damage: Piercing, 18 points
 * Save: DC15 for half damage

Frag mines send blasts of shrapnel through any nearby enemies. This is the basic model.

Average Frag Mine

 * Damage: Piercing, 30 points
 * Save: DC20 for half damage

Like all frag mines, this item sends a blast of shrapnel through any nearby enemies. This variant is much more powerful than the basic model.

Deadly Frag Mine

 * Damage: Piercing, 54 points
 * Save: DC25 for half damage

The most powerful fragmentation mine available, this item can make short work of entire battle groups.

Minor Gas Mine

 * Damage: Special
 * Secondary: Poison, 3 points every 3 seconds
 * Duration: 30 seconds
 * Save: DC15 for no effect

When stepped on, gas mines saturate the immediate area with poisonous gas. This is the basic model.

Average Gas Mine

 * Damage: Special
 * Secondary: Poison, 4 points every 3 seconds
 * Duration: 30 seconds
 * Save: DC20 for no effect

This item emits a far more toxic cloud of gas than the basic model mine of this type.

Deadly Gas Mine

 * Damage: Special
 * Secondary: Poison, 5 points every 3 seconds
 * Duration: 30 seconds
 * Save: DC30 for no effect

The most toxic poison mine available, this item can quickly reduce the effectiveness of entire enemy groups.

Minor Plasma Mine

 * Damage: Heat, 24 points
 * Save: DC15 for half damage

When stepped on, plasma mines emit a short burst of intense heat, searing all enemies nearby. This is the basic model.

Average Plasma Mine

 * Damage: Heat, 42 points
 * Save: DC20 for half damage

An extremely volatile mixture of incendiary chemicals makes this plasma mine much more powerful than the basic model.

Deadly Plasma Mine

 * Damage: Heat, 72 points
 * Save: DC25 for half damage

The most damaging plasma mine available, this item throws intense heat over a wide radius.