City of Heroes/Power pools

Concealment

 * Stealth:
 * Invisibility:
 * Grant Invisibility:
 * Phase Shift:

Fighting

 * Boxing:
 * Kick:
 * Tough:
 * Weave:

Fitness

 * Swift:
 * Hurdle:
 * Health:
 * Stamina:

Flight

 * Hover:
 * Air Superiority:
 * Fly:
 * Group Fly:

Leadership

 * Defense:
 * Tactics:
 * Assault:
 * Vengeance:

Leaping

 * Jump Kick: An attack that knocks fliers to the ground.
 * Combat Jumping: Enhances jumping ability, and buffs defense.
 * Super Jump: A good travel power with high speed and good altitude. A sensible middle ground between Super Speed and Flying.
 * Acrobatics: Effectively prevents knockback from having any effect.

Medicine

 * Heal Other:
 * Stimulant:
 * Heal Self:
 * Resuscitate:

Presence

 * Provoke:
 * Provoke Group:
 * Fear:
 * Group Fear:

Speed

 * Flurry:
 * Hasten:
 * Super Speed:
 * Whirlwind:

Teleportation

 * Recall Friend:
 * Teleport Foe:
 * Teleport:
 * Team Teleport: