Pokémon FireRed and LeafGreen/Power Plant



Now with the Surf ability, backtracking is needed to explore previously spotted water bodies, and there's a hidden Power Plant awaiting in one of the several areas that you once got past and have long moved on. You'll be surfing from Route 10, which is next to Cerulean City and just before entering Rock Tunnel. The Power Plant isn't needed to finish the game's storyline, but is needed to complete the Pokédex and go through what the game has to offer you. The Power Plant is yet another "dungeon," not very long and with an almost linear straightforward layout, fortunately for your nerves. It's home to Electric-type Pokémon, including the winged mirage. Save often, as a couple of the Poké Ball items are actually unique overworld wild Pokémon that do not respawn. You could skip the dungeon with repels and go right for Zapdos at the end, if you don't feel like playing. For it, bring sufficient Poké Balls. On Fuchsia City, Ultra Balls, superior, are sold. Save the Master Ball for a much tougher foe ahead. As with any legendary Pokémon, save before battling Zapdos. If you make it faint or if you run away, it will not appear again. Once done, Route 19 is the next challenge.

Items

 * Max Potion (Directly northeast of the entrance)
 * TM17 (In the dead-end long longitudinal area in the middle of the plant)
 * Elixir (In the dead-end long longitudinal area in the middle of the plant as well)
 * Max Elixir (Hidden in the dead-end long longitudinal area in the middle of the plant as well)
 * TM25 (At the end of the southeast room area)
 * Thunderstone (In the northeast room)
 * Thunderstone (Hidden near east of Zapdos)