Super Mario World/Gameplay

Super Mario World is a platform game where you play as Mario or Luigi exploring the levels of Dinosaur Land on your quest to defeat Bowser. In single-player games, you play as Mario. In two-player games, the first player must use Mario, while the second player must use Luigi.

There are no gameplay differences between the Mario and Luigi. Both characters run at the same speed, jump the same height, and so forth. In the original version of Super Mario World the two are also identical in appearance except that Mario wears a red shirt and Luigi wears a green shirt. However, in the Super Mario All-Stars + Super Mario World version Luigi is slightly taller than Mario and performs a few actions differently, such as jumping headfirst rather than with his fist, but the two are still identical in terms of gameplay. In the GBA remake however, Luigi's jump stays in the air longer due to his midair scuttling, and his fireballs bounce higher at the cost of lowered traction.

Status
When Mario begins the game, he starts as Small Mario. A single hit will kill him. He can use the Spin Jump but cannot break yellow bricks. His small size allows him to access areas that are otherwise more difficult to access.

By collecting a Mushroom, Fire Flower, or Feather, Mario will transform into Super Mario, Fire Mario, or Cape Mario respectively. Collecting another powerup will place one in storage at the top of the screen. An item that goes into storage will replace whatever item was there previously. As Super Mario, collecting any powerup will place a Mushroom in storage, and transform him to match his newly collected item. As Fire or Cape Mario, collecting a Mushroom will place the Mushroom directly in storage. Collecting a Fire Flower or Cape will put his current item in storage, and transform to match his newly collected item. For example, if Fire Mario collects a Feather, he will place a Fire Flower in storage and become Cape Mario. You can press to have the item drop from storage to switch your current status.

As Super Mario, Fire Mario, or Cape Mario, if you are hit you will return to Small Mario and the item in storage will come floating down allowing Mario to grab it. If Mario dies while having an item in storage, the item in storage will remain when he restarts, though a continue needs to be used.

It is possible to beat the game using only Small Mario. 91 of the 96 exits can be reached using only Small Mario. The exceptions are:
 * Secret exit of ../Donut Ghost House/, Cape Mario is required
 * Secret exit of ../Cheese Bridge Area/, Yoshi or Cape Mario are required
 * This would also make ../Soda Lake/ inaccessible.


 * Secret exit of ../Forest of Illusion 3/, Super Mario is required
 * Secret exit of ../Valley of Bowser 4/, Yoshi is required
 * Both exits of ../Star Road 1/, Super Mario is required

Super Mario
When Mario is large, but without a Cape Feather or Fire Flower, he is called Super Mario. Small Mario will become Super Mario if he crosses a midway tape.

Super Mario can break yellow blocks using his.

Fire Mario
Just like Super Mario, Fire Mario can break yellow blocks using spin jump. He can also shoot bouncing fireballs. However, no more than two fireballs can be on the screen at once. If Fire Mario spin jumps, he will release fireballs, one fireball to the left and one to the right. Fireballs can kill certain enemies, such as the s, that cannot be killed by jumping on them. Enemies killed by fireballs, except Koopa Kids, turn into coins.

Cape Mario
The Cape is first available in ../Donut Plains 1/.

Just like Super Mario, Cape Mario can break yellow blocks using spin jump. As Cape Mario, he can run and jump to start flying for a short distance. After flying up, he can glide for a longer distance by holding his cape like a parachute. Alternatively, he can smash down to the ground creating an earthquake which kills certain enemies. When jumping, Cape Mario can glide slowly to the ground allowing him to jump further. Using a Cape Spin, Mario can kill certain enemies, such as the s, that cannot be killed by jumping on them. He can also use the Cape Spin to flip yellow blocks.

If Cape Mario runs into an enemy while flying his flight will be interrupted, causing him to gain temporary invincibility and spin in the air like a spin jump.

Yoshi
Yoshi is the friendly dinosaur that helps Mario and Luigi through Dinosaur Island by allowing them to ride on his back. If Mario hits certain ? blocks Yoshi will pop out.

Yoshi offers several advantages but also some disadvantages.
 * Yoshi's jump is as powerful as Mario's spin jump.
 * If Mario has Yoshi, a ? block or egg that would have contained Yoshi, contains a 1-up instead.
 * Yoshi can eat some enemies. Some of the enemies that Yoshi can eat, such as Mega Mole cannot be killed with jump. Yoshi can also eat berries and grab a power-up for Mario by eating 10.
 * When Yoshi eats two pink berries on the same screen (i.e. without going down a pipe or in a door) a smiley cloud appears dropping coins with smiley faces. These coins bounce once and fall off the screen. If you catch all the coins, the cloud will drop a 1-Up.
 * If Yoshi eats a Green Berry (only found in Funky) 20 seconds are put on the timer.
 * Yoshi can break yellow bricks if a large Mario (Super Mario, Cape Mario or Fire Mario) spin jumps and lands on Yoshi while Yoshi is standing on yellow bricks.
 * Yoshi can hold some items, such as Koopa shells, in his mouth. After some time, however, he will eat these items. Spitting out these enemies is equivalent to Mario's throwing them, except for colored shells as explained below.
 * If Yoshi eats a red shell, he will spit it out as a flame. This flame kills the same enemies that fireballs kill, including some that jump cannot kill. Enemies killed by Yoshi's flame, except Chargin' Chucks, turn into coins.
 * If Yoshi eats a yellow shell, he will stomp dust when he lands. This dust kills the enemies that cape twirl kills, including some that jump cannot kill.
 * If Yoshi eats a blue shell, he will gain the ability to fly.
 * If Yoshi eats an invincible Koopa shell (a Koopa climbed into a yellow shell; also known as a tornado shell), he will gain all 3 abilities.
 * If Yoshi grabs a pair of Yoshi wings he enter a special stage (usually without enemies - see ../Cheese Bridge Area/ for exception). When he exits this stage, the level will be completed. Yoshi wings will also transform Yoshi into Blue Yoshi (see special Yoshis).
 * Mario and Yoshi can perform a double jump (see Moves section), allowing Mario to jump almost twice as high.
 * If Mario is hit while riding Yoshi, Mario will not die or shrink. Instead Yoshi will run away. Mario can recover Yoshi by jumping on him.
 * Fire Mario cannot shoot fireballs while riding Yoshi.
 * Cape Mario cannot do Cape Spin while riding Yoshi.
 * Cape Mario cannot fly as far when he has Yoshi.
 * Yoshi cannot climb ropes, vines or fences.
 * Yoshi cannot enter Ghost Houses or Castles. He will wait outside while Mario completes the level. While outside, Yoshi cannot be lost even if Mario gets hit or dies.
 * Mario with Yoshi is larger than a large Mario. This makes it difficult or impossible to reach certain areas and easier to be hit or squished.

Special Yoshis
Special Yoshis are found as babies in Star Road. Mario must feed the Baby Yoshis one Star, Mushroom, Fire Flower or Feather or five other items that Yoshi can eat to transform them into adult Yoshis. In addition to the regular (green) Yoshi's abililties:
 * Blue Yoshi gains the ability to fly whenever he eats a Koopa shell. He is found in ../Star World 2/.
 * Red Yoshi spits out every Koopa shell as a flame. He is found in ../Star World 1/ and ../Star World 4/.
 * Yellow Yoshi stomps dust whenever he eats a Koopa shell. He is found in ../Star World 3/ and ../Star World 5/.

With any Yoshi, the colored shells will still give the Yoshi its power. For example, a Blue Yoshi that eats a Red Shell can fly and spit out fire. If it eats a Yellow Shell, it can fly and stomp on the ground when jumping. A Yellow Yoshi can eat a Red Shell and will be able to spit fire and stomp the ground, etc.