MapleStory/Aran/Builds

Below you will see the Ability Point and Skill Point allocation guides for the Aran class, but remember that you have to finish all previous skill quests in order to get the next one. Do all of them or you won't be able to follow the SP guides accurately.

AP Distribution
Unlike Adventurers, Aran is a straightforward job that has no class tree. Therefore, you don't need to plan your stats in advance (like a Beginner might).

Regular
Aran are very similar to warriors. You should have at least 1.5~ 2.0 times more DEX than your level, so if you are at level 25 you should have 40~50 DEX. Add everything else to STR.

Note: Since the Aran quests are required to kill monsters that are similar to your level, or higher, the accuracy gained from DEX helps Aran complete advancement quests (skill and job) more quickly.

Aran don't need INT or LUK. Most of their AP goes into STR and DEX. If you apply your stats correctly, there should be no problem on killing monsters.

Dexless Aran
Dexless Arans are a real challenge, and requires lots of money. A dexless Aran means to put all their APs into STR, and never, or put very little DEX.

Since Aran cannot possibly attack strong monsters without DEX, instead of not putting your SP into DEX, you will need scrolls that add DEX. Possibly for all your equipment, and max them out if possible. Now this requires a lot of luck, since scrolls can fail and maybe break your equipment. And there's a difference between a 100% DEX scroll working at all times and a 10% DEX scroll working at all times, since a 10% scroll will have more benefits if it works.

If this is done successfully, a Dexless Aran will deal much more damage compared to a regular one.

First Job Skill Build
Unlike other jobs, most Aran skills require you to press certain keys to attack. This is the main Aran SP build.

Once you advanced to Aran, you will not have all the skills available. You will need to complete quests to obtain the Combo Ability and Polearm Booster skill.


 * Level 10 : Double Swing 1 (+1)
 * Level 11 : Double Swing 4 (+3)
 * Level 12 : Double Swing 7 (+3)
 * Level 13 : Double Swing 10 (+3)
 * Level 14 : Combo Ability 3 (+3)
 * Level 15 : Combo Ability 6 (+3)
 * Level 16 : Combo Ability 9 (+3)
 * Level 17 : Combo Ability 10 (+1) / Combat Step 2 (+2)
 * Level 18 : Combat Step 3 (+1) / Double Swing 12 (+2)
 * Level 19 : Double Swing 15 (+3)
 * Level 20 : Double Swing 18 (+3)
 * Level 21 : Double Swing 20 (+2) / Combat Step 4 (+1)
 * Level 22 : Combat Step 5 (+1) / Polearm Booster 2 (+2)
 * Level 23 : Polearm Booster 5 (+3)
 * Level 24 : Polearm Booster 8 (+3)
 * Level 25 : Polearm Booster 11 (+3)
 * Level 26 : Polearm Booster 14 (+3)
 * Level 27 : Polearm Booster 17 (+3)
 * Level 28 : Polearm Booster 20 (+3)
 * Level 29 : Combat Step 8 (+3)
 * Level 30 : Combat Step 11 (+3)

By level 30, you should have :

Level 20 Double Swing (max)

Level 10 Combo Ability (max)

Level 20 Polearm Booster (max)

Level 11 Combat Step

This is just a general skill build, but Double Swing and Combo Ability ' have to be at their maximum level, since some of the 2nd Job skills require them to be maxed.

Second Job Skill Build
Once you completed your 2nd job advancement, you will not have all the skills available since there are special quests that will give you the necessary skills.


 * Level 31 :
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Third Job Skill Build
When you advance to Third Job at level 70, there is only one skill missing that can be acquired by completing a quest: Full Swing. Obtaining this skill is so easy that when you complete your advancement, all you have to do is speak with Nineheart!