Marvel Ultimate Alliance 2/Gambit


 * Available: At the beginning of ../Castle Doom/.
 * Flying?: No


 * Heroic Deeds
 * Defeat 5 foes with a single non-Fusion attack (Boost)
 * Defeat 50 foes after choosing Pro or Anti (Costume)
 * Perform 5 high scoring Fusions with Storm (Boost: Kinetic Melee)

Since Gambit is unlocked early in the game, he may quickly become a favorite. His Powers are very similar to ../Jean Grey/'s; and, before you unlock Jean, he's probably a must for any team. However, once you do unlock Jean, Gambit is less useful. His ability to charge thrown objects for extra damage isn't great unless your playstyle allows you the luxury of grabbing objects and throwing them. For the most part, miscellaneous objects on the battlefield get blown up within the first ten seconds and there's nothing left to throw. Radial Staff is a good mob-clearing power to build up and 52 Card Pickup is probably hist best move. This power is like Nick Fury's plasma volley, just as powerful and just as slow. Spamming this power lets you walk through the game, even on Legendary. He's very good as a Fusion partner with his high Teamwork score and nice variety of Fusion types.

Card Barrage
A stream of explosive cards. (Rapid tap) to extend.

Radial Staff
Circular swing knocks back anyone within range.

Explosive Hand
Fan-shaped spread of explosive cards.

Requires level 5.

52 Card Pickup
Dozens of exploding cards rain down on foes.

Requires level 10.

Charged Staff
Raises melee attack damage.

Object Charging
Raises energy damage from thrown objects.

Energy Mastery
Adds energy damage to melee attacks.

Concentration
Allows more frequent use of powers.

Cajun Luck
Team finds more orbs more frequently.

Requires Anti-Reg.

Precise Aim
Raises chance of inflicting critical hits.

Requires Anti-Reg.