Super Smash Bros. Melee

Super Smash Bros. Melee is the sequel to the popular 1999 Nintendo 64 fighting game Super Smash Bros. Like the original, it features a cast of Nintendo characters (25) and a collection of Nintendo-themed arenas (29) for battle with up to four players. Its broad appeal and involved multiplayer mode, improved quality and added features make it a popular title to this day.

Controls

 * [[Image:Start.png|Start/Pause Button]]: Pause the game
 * [[Image:Control.png|Control Stick]]: Walk; dash; duck; jump
 * Push the Control Stick [[Image:Control-left.png|Left]] or [[Image:Control-right.png|Right]] to walk, [[Image:Control-left-smash.png|Smash Left]] or [[Image:Control-right-smash.png|Smash Right]] to dash.
 * [[Image:Control-up.png|Up]] or [[Image:Control-up-smash.png|Up Smash]] the Control Stick up to jump.
 * Push [[Image:Control-down.png|Down]] to duck, [[Image:Control-down-smash.png|Down Smash]] to drop through certain platforms.
 * [[Image:A-button.png|A button]] (+ [[Image:Control.png|Control Stick]]): Normal attack; Smash Attack
 * Press [[Image:A-button.png|A button]] repeatedly to perform a combo attack.
 * Push a direction on the [[Image:Control.png|Control Stick]] plus [[Image:A-button.png|A button]] to create different attacks, and attack in the respective direction.
 * [[Image:Control-left-smash.png|Smash Left]][[Image:Control-right-smash.png|Smash Right]][[Image:Control-up-smash.png|Smash Up]][[Image:Control-down-smash.png|Smash Down]] with [[Image:A-button.png|A button]] to perform a Smash Attack. Hold [[Image:A-button.png|A button]] down to charge the Smash Attack for greater damage.
 * B Button (+ Control Stick): Special attack
 * Press the B Button for a Special attack specific to each character.
 * Smash the Control Stick up, down, left, or right with the B Button to perform a different special attacks for each character.
 * Note: See individual character information for specific special attacks.
 * X and Y Buttons: Jump
 * Either the X and Y Buttons or the Control Stick can be used to jump.
 * L and R Buttons: Activate shield; dodge
 * When stationary on the ground, activate your shield to block attack. It will gradually shrink until it breaks, rendering you immobile for a short time.
 * In the air, use L/R to perform an air dodge to dodge an attack.
 * When on the ground, tilt the Control Stick while pressing L/R to roll and dodge attacks.
 * L and R Buttons + A Button: Grab
 * After grabbing an opponent, press a direction on the Control Stick to throw them or use A and B to hit them.
 * L button: L-Canceling
 * When character is knocked down and starts to tumble, you can press L exactly when they hit the ground to land on your feet. This requires good timing though.
 * Z Button: Grab; throw item
 * After grabbing an opponent, press a direction on the Control Stick to throw them or use A and B to hit them.
 * Press the Z Button and a direction on the Control Stick to throw an item.
 * C-Stick: Smash Attacks; adjust camera
 * Press the C-Stick either up, down, left, or right to perform an uncharged Smash Attack.
 * At certain times, the C-Stick cannot be used for Smash Attacks but can be used to control the camera.
 * D-Pad: Taunt
 * Press up on the D-Pad to taunt your opponent.

Note on Jumping

All characters can double jump by pressing X or Y twice or up on the Control stick twice. After that, the Up+B attack usually works as a third jump.

Characters


While each character in Super Smash Bros. Melee is evenly balanced, some are better suited for certain players than others. This section discusses every playable character in detail, providing an overall view of the character, his or her pros and cons, unique moves, and more. The format for each character is as follows (subject to change):

Summary of character, including background information Games in which this character is featured B Button special moves for the character (standing still, left/right, up, down) Helpful comments and tips relating to the character

Character Comments:
 * All characters have the ability to double jump by pressing up on the Control Stick twice in succession. Some characters also have a third "jump", most often performed by pressing B+Up.

Mario
Mario has been at the forefront of Nintendo for a long time. Mario was originally known as Jumpman in the original Donkey Kong arcade game. Since then Donkey Kong has become a hero and Bowser has taken his place as Mario's archnemesis. Mario set the standard for 2D platformers, and, with Super Mario 64, the standard for 3D platformers.

Featured Games:
 * Donkey Kong
 * Super Mario Bros.
 * Super Mario Bros. 2
 * Super Mario Bros. 3
 * Super Mario World
 * Super Mario 64
 * Super Mario Sunshine

B Button Special Attacks:
 * B Button: Fireball
 * A projectile that bounces along the ground and off its surroundings
 * B+Left/Right: Cape
 * Reflects projectiles and reverses enemies
 * B+Up: Super Jump Punch
 * Pummels opponents in a shower of coins. Can be used as a third jump to return to the stage.
 * B+Down: Mario Tornado
 * Spins opponents around and tosses them into the air. Rapidly tapping B will cause Mario to rise slightly.

Bowser
B Button Special Attacks:
 * B Button: Fire Break
 * B+Left/Right: Koopa Klaw
 * B+Up: Whirling Fortress
 * Can be used as a third jump to return to the stage.
 * B+Down: Bowser Bomb

Pikachu
B Button Special Attacks:
 * B Button: Thunder Jolt
 * B+Left/Right: Skull Bash
 * B+Up: Quick Attack
 * Can be used as a third jump to return to the stage.
 * B+Down: Thunder

Peach
B Button Special Attacks:
 * B Button: Toad
 * B+Left/Right: Peach Bomber
 * B+Up: Peach Parasol
 * Can be used as a third jump to return to the stage.
 * B+Down: Vegetable

At any time, hold the X/Y Button to float horizontally for a short time.

Yoshi
B Button Special Attacks:
 * B Button: Egg Lay
 * B+Left/Right: Egg Roll
 * B+Up: Egg Throw
 * B+Down: Yoshi Bomb

Yoshi cannot use B+Up as a third jump, but his second jump is a flutter jump and is quite large.

Captain Falcon
B Button Special Attacks:
 * B Button: Falcon Punch
 * B+Left/Right: Raptor Boost
 * B+Up: Falcon Dive
 * Can be used as a third jump to return to the stage.
 * B+Down: Falcon Kick

Donkey Kong
Games:
 * Donkey Kong
 * Donkey Kong 64

B Button Special Attacks:
 * B Button: Giant Punch
 * B+Left/Right: Headbutt
 * B+Up: Spinning Kong
 * Can be used as a third jump to return to the stage.
 * B+Down: Hand Slap

Donkey Kong has the ability to carry his opponents on his back after grabbing them.

Fox McCloud
B Button Special Attacks:
 * B Button: Blaster
 * B+Left/Right: Fox Illusion
 * B+Up: Fire Fox
 * While Fox is charging, the attack can be aimed in any direction.
 * Can be used as a third jump to return to the stage.
 * B+Down: Reflector

Ness
B Button Special Attacks:
 * B Button: PK Flash
 * B+Left/Right: PK Fire
 * B+Up: PK Thunder
 * If you guide the PK Thunder so that it hits Ness, it will propel him in the opposite direction and can be used as a third jump to return to the stage.
 * B+Down: PSI Magnet

Kirby
B Button Special Attacks:
 * B Button: Swallow
 * B+Left/Right: Hammer
 * B+Up: Final Cutter
 * Can be used as a third jump to return to the stage.
 * B+Down: Stone

Ice Climbers
B Button Special Attacks:
 * B Button: Ice Shot
 * B+Left/Right: Squall Hammer
 * B+Up: Belay
 * Can be used as a third jump to return to the stage.
 * B+Down: Blizzard

Samus
Samus Aran is a bounty hunter who frequently encounters Space Pirates and Metroids.

Games:
 * Metroid
 * Super Metroid
 * Metroid Prime
 * Metroid Prime 2: Echoes

B Button Special Attacks:
 * B Button: Charge Shot
 * While charging, press R/L to save the charge at its current level.
 * B+Left/Right: Missile
 * B+Up: Screw Attack
 * Can be used as a third jump to return to the stage.
 * B+Down: Bomb

Link
Link likes to wear green, fight monsters, and save Princess Zelda.

Games:
 * See Zelda
 * Soul Calibur II (GameCube version only)

B Button Special Attacks:
 * B Button: Bow
 * Hold B to charge the arrow.
 * B+Left/Right: Boomerang
 * B+Up: Spin Attack
 * Can be used as a third jump to return to the stage.
 * B+Down: Bomb

Link's hookshot (grab/Z) can be used to grab onto walls when he's in the air.

L-Canceling the Down+B attack: If Link misses with the Down+B attack, his sword sticks in the stage and takes a relatively long time for link to pull it out. If you press L exactly when the tip of his sword touches the ground or platform, then the animation for pulling the sword out of the ground runs twice as fast, allowing you to recover more quickly.

Zelda/Sheik
Zelda likes to be kidnapped and be rescued by Link.

Games:
 * Most of the games Link's been in.

B Button Special Attacks: (As Zelda)
 * B Button: Nayru's Love
 * Zelda conjures a spinning field of jagged ice crystals to slice any adjacent enemies. This move can be performed in the air and on the ground. It hits repeatedly and has nearly no knockback.
 * This attack is useful for area denial, when Zelda is directly adjacent to one or more opponents. Use it to get Zelda out of trouble when she's in the fray.
 * B+Left/Right: Din's Fire
 * Zelda forms a glowing ball that accelerates away from her, disappears for a short instant, and explodes in a small fireball. The player can control the motion of the ball along the vertical axis, but its horizontal motion is strictly linear acceleration. The player must hold the B button until the ball reaches a desired position, at which point it explodes after a slight delay. It lights the opponent on fire, has a small radius of effect, and causes minimal knockback.
 * Use this attack to annoy unsuspecting foes at range. This requires a degree of anticipation, as the player must stop the ball about one and a half body widths in front of a moving opponent.
 * B+Up: Farore's Wind
 * Can be used as a third jump to return to the stage.
 * The player can control Zelda's destination by pressing a direction while the animation executes.
 * This maneuver does not affect Zelda's fall trajectory when performed in the air, and removes the player's air control ability while the animation completes. Zelda also cannot teleport through solid objects. However, Zelda can often teleport completely across some playfields with this maneuver when the path is clear.
 * After teleporting, the player loses all control of Zelda except for her falling trajectory. Thus, she is completely vulnerable after telporting and falling.
 * The attack does no damage.
 * B+Down: Transform
 * Transform into Sheik

B Button Special Attacks: (As Sheik)
 * B Button: Needle Storm
 * B+Left/Right: Chain
 * B+Up: Vanish
 * Can be used as a third jump to return to the stage.
 * B+Down: Transform
 * Transform into Zelda

Zelda has the more powerful attacks while Sheik is much more spry.

Hidden Characters
Many of the hidden characters have movesets based off of other characters. They can be unlocked by playing a certain number of vs mode matches or completing a certain objective.

Luigi
Mario's brother. Slower and slightly more powerful than mario(?).

B Button Special Attacks:
 * B Button: Fireball: A green fireball like mario's exept its not affect by gravity. it will go straight until it hits somth
 * B+Left/Right: Green Missile: Hold down B to charge up a headbut like attack.
 * B+Up: Super Jump Punch: If you are physically touching another character when initiating this attack, you set the character on fire and it does more dammage.
 * Can be used as a third jump to return to the stage.
 * B+Down: Luigi Cyclone: Like mario cyclone exept it characters bounce around inside the cyclone instead of getting knocked away(i know theres a better way to say that).


 * Unlocked by playing 800 vs matches or by completing the first stage of adventure mode (the mario platformer one) with a time with a 2 in the seconds meter. Then you will fight luigi and peach. and if you win, you get luigi.

Dr. Mario
Mario in a doctor suit. Starred in the puzzle game Dr Mario. Slightly slower and more powerful than mario.

B Button Special Attacks:
 * B Button: Megavitamins: red/white pills that bounce fairly high and do damage when they hit stuff.
 * B+Left/Right: Super Sheet: works like Mario's Cape.
 * B+Up: Super Jump Punch: works like Mario's Super Jump Punch
 * Can be used as a third jump to return to the stage.
 * B+Down: Dr. Tornado: works like Mario's Tornado.


 * Unlocked by playing 100 vs matches or completing classic mode with mario(any difficulty).

Jigglypuff
A pink pokemon. Jigglypuff is able to inflate itself like a balloon and thus float very high.

B Button Special Attacks:
 * B Button: Rollout
 * B+Left/Right: Pound
 * B+Up: Sing
 * B+Down: Rest


 * Unlocked by playing 50 vs matches or completing Classic or Adventure mode with any character.

Ganondorf
Dark wizard in Zelda games. Plays like a slower, more powerful Captain Falcon.

B Button Special Attacks:
 * B Button: Warlock Punch
 * B+Left/Right: Gerudo Dragon
 * B+Up: Dark Dive
 * Can be used as a third jump to return to the stage.
 * B+Down: Wizard's Foot


 * Unlocked by playing 600 vs matches or completing event match 29.

Falco
Another member of the Starfox team. Plays like a slower, more powerful Fox.

B Button Special Attacks:
 * B Button: Blaster
 * B+Left/Right: Falco Phantasm
 * B+Up: Fire Bird
 * Can be used as a third jump to return to the stage.
 * B+Down: Reflector


 * Unlocked by playing 300 vs matches or completing the 100 man melee.

Young Link
Plays like a faster, less powerful link. He can wall jump.

B Button Special Attacks:
 * B Button: Fire Bow
 * B+Left/Right: Boomerang
 * B+Up: Spin Attack
 * Can be used as a third jump to return to the stage.
 * B+Down: Bomb

Pichu
Pichu is identical to Pikachu except most of his special moves do damage to himself and he's a little more nimble.

B Button Special Attacks:
 * B Button: Thunder Jolt
 * B+Left/Right: Skull Bash
 * B+Up: Quick Attack
 * Can be used as a third jump to return to the stage.
 * B+Down: Thunder

Mewtwo
B Button Special Attacks:
 * B Button: Shadow Ball
 * B+Left/Right: Confusion
 * B+Up: Teleport
 * Can be used as a third jump to return to the stage.
 * B+Down: Disable

Marth
B Button Special Attacks:
 * B Button: Shield Breaker
 * B+Left/Right: Dancing Blade
 * B+Up: Dolphin Slash
 * Can be used as a third jump to return to the stage.
 * B+Down: Counter

Roy
B Button Special Attacks:
 * B Button: Fire Blade
 * B+Left/Right: Double Edge Dance
 * B+Up: Blaster
 * Can be used as a third jump to return to the stage.
 * B+Down: Counter

Mr. Game and Watch
B Button Special Attacks:
 * B Button: Chef: Flying sausages! Flings burning sausages.
 * B+Left/Right: Judgment: A number appears above Mr. Game and Watch's head and the attack does damage according to the number.
 * 1: Equivilent to a green shell hit
 * 2: don't know.
 * 3:don't know.
 * 4: don't know.
 * 5: don't know.
 * 6: don't know.
 * 7: don't know.
 * 8: don't know.
 * 9: lighting attack with Home Run Bat sound effect. I think it KO's instantly too.
 * B+Up: Fire: Two guys appear with a trampoline and bounce Mr. Game and Watch up. Does damage if you hit anyone with your body.
 * Can be used as a third jump to return to the stage.
 * B+Down: Oil Panic: Whenever someone uses a projectile weapon against you pull this out to absorb in one of the 3 slots in the bucket thing. if you absorb 3 projectiles, then the next time you use B+down you'll throw oil in the direction you're facing doing damage equivalent to the sum of the damage of the projectiles you absorbed. For instance, if you absorb 3 fully charged Power Beam shots from Samus, this attack will do about 60% damage.

Corneria
Fight on the ship from the Starfox games. A large course with two main sections. Arwings swoop down sometimes and shoot horizontally. They also can act as temporary platforms. Some other Arwings drop bombs on the stage. Every once in a while the big ship's main lasers charge and fire on the left side of the stage.

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Hyrule Temple
The largest stage in the game. There is a basement and two areas on the top. on the left side of the stage, theres a platform by the spawn area and to the far left, an exit from the basement. On the right side, some ruins make 3 stacked platforms and a smaller platform nearer the center. At the bottom, there is a smaller platform off to the right side. This course has no hazards.

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Founstain of Dreams
A stage from the Kirby games. Its a basic flat stage with three floating platforms arranged in a pyramid shape. The bottom two slowly float up and down. The bottom flat part is reflective. There are no hazards in this stage

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