Star Wars Knights of the Old Republic II: The Sith Lords/Utilities

s can use two utilities.

Class 1
These utilities have Feats Required: Class 1, which is only granted to s.

Droid Optimized Interface
This interface is streamlined for more efficient, and thus more effective, interactions with computer terminals.
 * Feats Required: Class 1
 * Skills: +2

There's a chance to buy from the following merchants:


 * Telos
 * Residential 082 East
 * 50 || 1
 * Nar Shaddaa
 * Refugee Landing Pad
 * 50 || 1
 * Onderon
 * Western Square
 * 55 || 1
 * }
 * Onderon
 * Western Square
 * 55 || 1
 * }
 * }

Droid Stabilization Subroutine
This module provides extra computing power for the droid's motivators and actuators, allowing it to make smoother and more subtle movements... two very handy things to have when disarming a mine.
 * Feats Required: Class 1
 * Skills: +4

There's a chance to buy from the following merchants:


 * Telos
 * Residential 082 East
 * 100 || 1
 * Nar Shaddaa
 * Refugee Landing Pad
 * 100 || 1
 * Onderon
 * Western Square
 * 110 || 1
 * }
 * Onderon
 * Western Square
 * 110 || 1
 * }
 * }

Droid Lockout Bypass
This interface is designed to bypass most standard lock-out and security measures common for mass-produced terminals and locks.
 * Feats Required: Class 1
 * Skills: +3,  +3

There's a chance to buy from the following merchants:


 * Telos
 * Residential 082 East
 * 850 || 1
 * Nar Shaddaa
 * Refugee Landing Pad
 * 850 || 1
 * Onderon
 * Western Square
 * 935 || 1
 * }
 * Onderon
 * Western Square
 * 935 || 1
 * }
 * }

Droid Exchange Interface
This interface solves the problem of unknown access codes - if you can find it on the black market.
 * Feats Required: Class 1
 * Skills: +3,  +6

There's a chance to buy from the following merchant:


 * Nar Shaddaa
 * Refugee Landing Pad
 * 12000 || 1
 * }
 * }

Class 2
These utilities have Feats Required: Class 2, which is normally only granted to level > 6 s.

Droid Machine Interface
This interface is designed to interact with most standard types of droids, machines, and equipment, allowing complex and detailed analysis of problems to be sent to the droid for reference.
 * Feats Required: Class 2
 * Skills: +4

There's a chance to buy from the following merchants:


 * Telos
 * Residential 082 East
 * 300 || 1
 * Nar Shaddaa
 * Refugee Landing Pad
 * 300 || 1
 * Onderon
 * Western Square
 * 330 || 1
 * }
 * Onderon
 * Western Square
 * 330 || 1
 * }
 * }

Droid Durability Upgrade

 * Feats Required: Class 2
 * ../Saves/: Fortitude +2
 * : +1

This module increases the droid's survivability by creating redundant programs and upgrading the self-repair software.

There's a chance to buy from the following merchants:


 * Telos
 * Residential 082 East
 * 2900 || 1
 * Nar Shaddaa
 * Refugee Landing Pad
 * 2900 || 1
 * Onderon
 * Western Square
 * 3190 || 1
 * }
 * Onderon
 * Western Square
 * 3190 || 1
 * }
 * }

Droid Agility Upgrade

 * Feats Required: Class 2
 * ../Saves/: Reflex +2
 * : +3

This module increases the droid's agility by creating new programs to run its motivators and increase their reaction time.

There's a chance to buy from the following merchants:


 * Telos
 * Residential 082 East
 * 4700 || 1
 * Nar Shaddaa
 * Refugee Landing Pad
 * 4700 || 1
 * Onderon
 * Western Square
 * 5170 || 1
 * }
 * Onderon
 * Western Square
 * 5170 || 1
 * }
 * }

Droid Wisdom Upgrade

 * Feats Required: Class 2
 * ../Saves/: Will +2
 * : +2

This module increases the droid's reasoning and self-identity by removing most of the factory-installed safety restrictions put in place during its manufacture.

There's a chance to buy from the following merchants:


 * Telos
 * Residential 082 East
 * 7600 || 1
 * Nar Shaddaa
 * Refugee Landing Pad
 * 7600 || 1
 * Onderon
 * Western Square
 * 8360 || 1
 * }
 * Onderon
 * Western Square
 * 8360 || 1
 * }
 * }

Droid Remote Interface
This interface uses a wire-free signal to completely bypass security hardware and countermeasures. This signal takes much of the droid's power to maintain, however, and a loss of cognitive awareness is the result.
 * Feats Required: Class 2
 * Skills: -3,  +10

There's a chance to buy from the following merchant:


 * Nar Shaddaa
 * Refugee Landing Pad
 * 14800 || 1
 * }
 * }

Droid Anatomy Library
This upgrade provides the droid with numerous files and other reference material relating to the anatomy of humanoid creatures, giving the droid an intimate knowledge of their strengths and weaknesses.
 * Feats Required: Class 2
 * Modifier: +3 vs. Human

Class 3
These utilities have Feats Required: Class 3, which is normally only granted to level > 12 s.

Droid Parabolic Guides

 * Feats Required: Class 3
 * ../Saves/: Reflex +2
 * : +2

These modifications tie directly into the droid's sensors and provides multiple trajectory possibilities and solutions for munitions fired at the droid.

There's a chance to buy from the following merchants:


 * Telos
 * Residential 082 East
 * 1100 || 1
 * Nar Shaddaa
 * Refugee Landing Pad
 * 1100 || 1
 * Onderon
 * Western Square
 * 1210 || 1
 * }
 * Onderon
 * Western Square
 * 1210 || 1
 * }
 * }

Droid Motivator Booster

 * Feats Required: Class 3
 * Bonus: 2
 * : +1

This module ties directly in with a droid's motivators, increasing their output drastically. Even the most sluggish droids will show a marked improvement.

There's a chance to buy from the following merchants:


 * Telos
 * Residential 082 East
 * 1700 || 1
 * Nar Shaddaa
 * Refugee Landing Pad
 * 1700 || 1
 * Onderon
 * Western Square
 * 1870 || 1
 * }
 * Onderon
 * Western Square
 * 1870 || 1
 * }
 * }

Droid Scavenger Upgrade
This upgrade enhances your droid's self-diagnostics and self-repair capability, allowing it to sustain itself by scavenging parts from the environment as well as its own non-critical systems.

Droid Source Ripper

 * Feats Required: Class 3
 * Bonus: +2 vs.
 * Skills: +10

This interface allows the droid to see the original coding used to create a computer system, thus allowing unprecedented access to sub-systems that even the programmer might not have known to exist.

Droid Systems Upgrade

 * Feats Required: Class 3
 * : +2
 * : +4

Using higher mathematics and an advanced binary languages, this upgrade completely re-writes the droid's system software to be more efficient, more powerful, and much faster.

Droid Self-Sustaining Unit

 * Useable By:
 * Bonus Feat: Vitality Points
 * : 3

By reprogramming its internal systems, this upgrade takes the droid's built-in diagnostic routines to the next step: self-repair. Through several, closely-guarded processes, the droid can actually sustain and repair itself, regardless of availability of repair kits.


 * Peragus II
 * Administration Level
 * HK-50 Assassin Droid
 * 6000
 * 1
 * }

Goto Targeting Module

 * Useable By:
 * Bonus Feat: (Improved)
 * Bonus Feat: (Improved)
 * Bonus Feat: (Improved)

This droid auxiliary processor provides exceptional ranged combat abilities.


 * Nar Shaddaa
 * Ebon Hawk, Main Hold
 * 4000
 * 1
 * }
 * }

Droid Stealth Booster

 * Useable By:
 * Skills: +5

This unit coaxes more power out of existing stealth unit circuitry, improving its effect notably.

This may only be acquired using the cheat.

Droid Singularity Projector

 * Useable By:
 * Skills: +10
 * Bonus Feat: (Improved, Master)

While it is unknown where the technology came from to create such a device on such a small scale, the outcome is well worth any possible compatibility dangers. This unit actually folds space around the droid, making it not only appear to be gone, but actually ripping it out of normal space... the droid *is* gone.

This may only be acquired using the cheat.