Simon the Sorcerer/Forest

From the village, go right, walk to the right upper path, then the path to the top of the screen and forward until the owl tree.

Wise owl
and that dropped from him. Talk to him again to pick up hints. You can come back to him anytime and he will give hints to move on the game. Exit back to the left of the screen and down to the path going to the bottom of the screen.

Barbarian
See a crying Barbarian with a thorn on his foot. and when you pull the thorn out, he will give you a whistle, which you can use to call him when in need.

Exit to the right of the screen and come to an intersection. Take the path to the upper right.

Paleontologist dig
. . Find out that the famous doctor is looking for the missing link between man and vegetable. Agree to watch out for the fossils he is looking for. Take the right path and enter the center of the forest.

Center of the forest
The stone steps on the left of the screen bring you to the goblin fortress. The cave at the center of the screen is the dwarf mine. The stone steps on the right of the screen go to the cave entrance to the swamp and mountains and the path to the right goes to the woodcutter.

Goblin fortress
under a rock that is found on the ground close to the right side of the landing of the door. It is a shopping list addressed to the shopkeeper in town. to go to the village. Go to the Shoppe. . to go to center of the forest.

Dwarf mine
in front of the dwarf mine entrance. and note the writing on it - "Beer". Exit to the right of the screen.

Woodcutter
until he gives you the metal detector to detect "milrith", a hard substance for his axe head. Go to the right and see the waterfall. Go back to the path that goes back to the village. Take the lower right path, pass a dead tree on its side, to the right of the screen and pass the tree stump.

Woodworm
Listen to the voices coming from the stump and realize that they are woodworms. until you agree to get them real quality wood and they decide on "mahogany". Take the path at the bottom of the screen, pass the wolf that came and left and continue to the left of the screen to the witch's house.

Witch's cottage
of the well and of water. Open door twice and enter. You can examine things in the house before touching the broom. Try to and the witch appears. Leave the house. Go back to the woodworm stump. Turn right until the troll bridge.

Troll Bridge
Listen to the troll going on strike on his goat employers and won't let anybody pass the bridge until he gets satisfaction (a goat to eat). and he will notice the whistle you got from the barbarian around your neck. Tell him "to have a go and find out". Your friend the barbarian arrives and takes care of the troll for you. and cross the bridge. Walk to the upper fork of the path.

Oaf
and counsel him to water the beans. Automatically water the beans and also automatically leave that scene and be at the crossroad. Go back and from the puddle. to go to village. Go to Calypso's cottage. Go behind cottage and to get watermelon. to go to the owl tree. Walk to the right of screen, to the intersection and take the right path.

Sousaphone
. Automatically leave because the noise is intolerable. Go back and immediately. He will give you the sousaphone after convincing him that you can repair it. to go to center of forest and up the stone steps to the cave entrance. Enter the cave and walk the cave pass to the swamp. Go up to the swampling house on the top of screen and.

Swampling
and find out it is his birthday and no one came to his party. Eat the stew (secret ingredient - swamp mud),. You can either sneak out the door while his back is turned or eat as much stew as you can and wait for him to leave to get more mud to fix more stew (since you ate it all). Once outside, go to the right of screen.