Final Fantasy V/Magic and skills

White magic
There are 18 White spells divided into 6 tiers of 3 each. Each White ability earned lets you cast spells from an additional tier with the White ability equipped, so you can cast White spells at any level with the White 6 ability. A W. Mage can cast any White spell. Red Mages can cast White spells in the first three tiers but no further. Again, each Red ability earned lets you cast spells from an additional tier with the Red ability equipped. Unless otherwise noted, all White spells are reflected by targets with Reflect status.

Tier 1

 * Cure: (4 MP, Power 15)
 * This is the basic healing spell. Restores at least 60 HP with more according to the caster's Mag.Pwr and level. Damages Undead enemies.


 * Scan: (1 MP)
 * Reveals the targets level, current HP, maximum HP, elemental weaknesses, and some status effects. Some enemies are immune or partially immune. A reflected Scan does not show level.


 * Antdot: (2 MP, Status)
 * Removes Poison status from the target.

Tier 2

 * Mute: (2 MP, Status)
 * Causes Mute status.


 * Protes: (3 MP, Status)
 * Causes Protes status.


 * Mini: (5 MP, Status)
 * Causes or removes Mini status.

Tier 3

 * Cure2: (9 MP, Power 45)
 * Upgraded healing spell. Restores about three times as much HP as Cure.


 * Raise: (29 MP, status)
 * Revives K.O.'d ally and restores a small amount (1/16) of HP. Instantly fatal to Undead enemies unless immune. The reflected spell as no effect on allies.


 * Muddle: (4 MP, status)
 * Causes Muddle status.

Tier 4

 * Blink: (6 MP, Status)
 * Causes Image status.


 * Shell: (6 MP, Status)
 * Causes Shell status.


 * Esna: (6 MP, Status)
 * Removes a variety of negative status effects. This includes Dark, Poison, Mini, Toad, Stone, Mute, Muddle, Paralyze and Aging.

Tier 5

 * Cure3: (27 MP, Power 90)
 * Restores full health if a single target. Restores about four times as much HP as Cure2 for group targets. If target is undead then reduces HP to critical unless immune.


 * Rflect: (15 MP, Status)
 * Causes Reflect status.


 * Bersrk: (8 MP, Status)
 * Causes Beresrk status.

Tier 6

 * Arise: (50 MP)
 * Revives K.O.'d ally and restores full health. Same effect as Raise & Cure3. The reflected spell as no effect on allies.


 * Holy: (20 MP, Power 240)
 * Holy based magical attack.


 * Dispel: (12 MP, Status)
 * Removes a variety of (mostly) positive status effects. This includes Float, Image, Bersrk, Regen, Slow, Haste, Stop, Shell, Protes, Reflect. Dispel is not reflected.

Black magic
Like White magic, Black magic is divided into 6 tiers of 3 each, and each Black ability earned adds another tier to the spells you can cast with the Black ability equipped. Red mages can also cast Black spells, but again, only up to third tier. Unless otherwise noted, all Black spells are reflected by targets with Reflect status. Since Black spell are usually hostile, the damage done is reduced according to the Magic Defense of the target.

Tier 1

 * Fire: (4 MP, Power 15)
 * Fire based attack spell.


 * Ice: (4 MP, Power 15)
 * Ice based attack spell.


 * Bolt: (4 MP, Power 15)
 * Bolt based attack spell.

Tier 2

 * Poison: (2 MP, Status)
 * Inflict Poison status.


 * Sleep (3 MP, Status)
 * Inflict Sleep status


 * Toad (8 MP, Status)
 * Inflict Toad status

Tier 3

 * Fire2 (10 MP, Power 50)
 * Fire based attack spell.


 * Ice2 (10 MP, Power 50)
 * Ice based attack spell.


 * Bolt2 (10 MP, Power 50)
 * Bolt based attack spell.

Tier 4

 * Drain (13 MP, Power 45)
 * Damages target and restore the same HP to the caster.


 * Break (15 MP, Status)
 * Inflicts Stone status. Instantly fatal to enemies unless immune.


 * Bio (16 MP)
 * Damages target and inflicts HP Leak

Tier 5

 * Fire3 (25 MP)
 * Fire based attack spell. Instantly fatal to most Fire weak enemies.


 * Ice3 (25 MP)
 * Ice based attack spell. Instantly fatal to most Ice weak enemies.


 * Bolt3 (25 MP)
 * Bolt based attack spell. Instantly fatal to most Bolt weak enemies.

Tier 6

 * Flare (39 MP)
 * Non-elemental attack spell.


 * Doom (29 MP)
 * Instantly kills the the target unless evaded or immune.


 * Asper (1 MP)
 * Reduce target's MP and restore the same MP to the caster

Time magic
Time magic, as well, is divided into 6 tiers of 3 each, and each Time ability earned adds another tier to the spells you can cast with the Time ability equipped. Unless otherwise noted, all Time spells are reflected by targets with Reflect status.

Tier 1

 * Speed (1 MP)
 * Changes the speed of battle.


 * Slow (3 MP, Status)
 * Causes Slow status.


 * Regen (3 MP, Status)
 * Causes Regen status.

Tier 2

 * Mute (3 MP, Status)
 * Prevent allies from casting magic.


 * Haste (5 MP, Status)
 * Causes Haste status.


 * Float (10 MP, Status)
 * Causes Float status.

Tier 3

 * Demi (MP 9)
 * Gravity type attack, reduces target's HP to half of the current HP.


 * Stop (MP 8, Status)
 * Causes Stop status


 * Telepo (MP 15)
 * Escape if cast during battle. Teleport out of dungeon if cast when not in battle.

Tier 4

 * Comet (MP 7)
 * Attack spell. Not reflected.


 * Slow2 (MP 9)
 * Cause Slow status for party.


 * Return (MP 1)
 * Go back in time to start of current battle.

Tier 5

 * Demi2 (MP 18)
 * Gravity type attack, reduces target's HP to a quarter of the current HP.


 * Haste2 (MP 15)
 * Cause Haste status for party.


 * Old (MP 4)
 * Cause Old status

Tier 6

 * Meteo (MP 42)
 * Attack spell similar to Comet. Not reflected.


 * Quick (MP 77)
 * Caster can perform two more actions in the current turn.


 * X-zone (
 * Target is thrown into the X-zone. In effect, this instantly kills target.

Summon magic
Time magic, as well, is divided into tiers of 3 each, and each Summon ability earned adds another tier to the spells you can cast with the Time ability equipped. In this case there are only 5 tiers.

No tier

 * Egg Chop
 * This is the spell the Magic Lamp casts when all other spells have been used up. It has no effect.

Tier 1

 * Chocobo (MP 4)
 * Usually Chocoby performs Choco Kick, which damages a single enemy. Occasionally FatChoco is performed instead; this does more damage to all enemies.


 * Sylph (MP 8)
 * Performs WhispWind which damages an enemy and restores the same HP, distributed evenly, to allies.


 * Remora (MP 2)
 * Performs Flying Piranh which inflicts Paralyze status.

Tier 2

 * Shiva (MP 10)
 * Performs Diamond Dust, an Ice based attack on all enemies.


 * Ramuh (MP 12)
 * Performs JudgeBlt, a Bolt based attack on all enemies.


 * Ifrit (MP 11)
 * Performs HellFire, a Fire based attack on all enemies.

Tier 3

 * Titan (25 MP)
 * Performes Erth Fury, an Earth based attack on all enemies.


 * Golem (18 MP)
 * Performs ErthWall, which absorbs physical damage to allies.


 * Shoat (33 MP)
 * Performs DemonEye, which causes Stone status on an enemy.

Tier 4

 * Carbuncle (45 MP)
 * Performs RubyFlsh, which grants Reflect status to all allies.


 * Hydra (32 MP)
 * Performs Thunder, a Wind based attack on all enemies.


 * Odin (48 MP)
 * Perform VengSwrd, which instantly kills all enemies unless immune, or Javelin which attack a single enemy.

Tier 5

 * Pheonix (99 MP)
 * Performs FenixFlm, which is a Fire based attack on all enemies and which also restores K.O.'d allies to full health.


 * Leviathan (39 MP)
 * Performs Tidal Wave, which is a Water based attack on all enemies.


 * Behamut (66MP)
 * Performs MegFlare, which is a non-elemental attack on all enemies.

Sword
With two exceptions, all swords spells are the same as Black spells, the difference being that the spell is cast on a sword and then the sword casts the spell on the target whenever it is used to attack. The exceptions are that the Black spell Toad is replaced by the White spell Mute, and the Black spell Doom is replaced by the White spell Holy. The effects of Sword spells are similar to that of the corresponding Black (or White) spell, with a major advantage being that Sword spells do not have to be recast. A disadvantage is that the caster uses up a turn casting the spell before actually attacking.

Blue
There are 30 Blue spells which can be cast by Blue Mages and characters with the Blue ability equipped. These spells must be learned from enemies. This happens when an enemy casts the spell on a Blue Mage or a character with the Learning ability equipped. For beneficial spells, the enemy will only cast it on other enemies and you can only learn the spell by inflicting Muddle. In some cases, the enemy will not cast the spell spontaneously at all and you must use the Cntrl ability. Unless otherwise noted, Blue spells are not reflected.


 * Aqua Rake (38 MP)
 * Non-elemental (despite the name) attack on all enemies. Does increased damage to desert dwelling monsters.


 * Toad Song (5 MP)
 * Causes Toad status. Duplicates the Black spell Toad.


 * Little Song (5 MP)
 * Causes Mini status. Duplicates the White spell Mini.


 * Flash (7 MP)
 * Causes Dark status on all enemies.


 * Moon Flute (3 MP)
 * Causes Berserk status on all allies.


 * Doom Claw (21 MP)
 * Reduces HP of target to critical.


 * Aero (MP 4)
 * Wind based attack. Reflected.


 * Aero 2 (MP 10)
 * Wind based attack. Reflected.


 * Aero 3 (MP 24)
 * Wind based attack. Reflected.


 * Burn Ray (MP 5)
 * Fire based attack.


 * GobPunch
 * Physical attack, has 8 times the power if the target and the caster have the same level.


 * Black Shock (MP 27)
 * Reduces the level of the target by half for the duration of the battle. In effect, this reduces the damage done by physical attacks and most attack spells, and reduces the effect by Healing spells.


 * Pep Up (13 MP)
 * Sacrifices the caster's life to restore full health to an ally.


 * Red Feast (2 MP)
 * Restores half the HP lost by the caster by draining the same amount from the target. For example it the caster's Max HP is 300, and current HP is 120, the difference, or HP lost is 180. So 90 HP would be drained from the target and 90 HP would be restored to the caster.


 * MagHammer (3 MP)
 * Reduces the target's current MP to half.


 * Guardian (72 MP)
 * Grant Float, Protes and Shell to all allies.


 * Exploder (1 MP)
 * Sacrifice the caster's life to do damage to an enemy equal to the caster's current HP.


 * ???? (3 MP)
 * Note: The name of the spell is actually four question marks. Does damage to the target equal to the HP lost by the caster. Following the same example as for Red Feast, if the caster's Max HP is 300, and current HP is 120, then 180 HP damage will be done to the target.


 * Blowfish (25 HP)
 * Does a flat 1000 HP damage to the target.


 * Missile (7 HP)
 * Reduces the targets current MP to a quarter.

Animal
These spells are invoked by the Critt ability (Lv 1 Hunter). There is no control over which spell is cast or the target, though most of the spells affect an entire party. The lack of control is a drawback, but the savings in MP can make it worthwhile. Which spells are available depends on the caster's level, with new spells being added to the mix as the character levels up. (Approximate levels at which the spell first appears are given below.)


 * Lagomorph (Always available)
 * A bunny appears, squeaks, and runs away. No effect.


 * Squirrel (Appears level 2)
 * A herd of enraged squirrels runs across the field of battle. Damages a single enemy.


 * Bee Swarm (Appears level 5)
 * A swarm of bees attacks the enemy party. Damage of varying amounts done to all enemies.


 * Nightingale (Appears level 10)
 * A flock of birds appears to encourage your party. Some status ailments removed and HP restored to all allies.


 * TreeSquirrel (Appears level 20)
 * A flying squirrel soars over the heads of the enemy. Enemies are paralyzed for a short time.

Other

 * Gaia (geomancer)
 * Songs (bard)
 * Dances (dancer)
 * Mix and drink (chemist)
 * Combine (cannoneer)