Fallout/Vault 13


 * Notable Areas
 * 1) The Caves
 * 2) The Vault itself (Entrance, Living Quarters, Command Center)


 * Notable Characters
 * 1) Various Vault Dwellers
 * 2) Several rats
 * 3) Overseer of the Vault
 * 4) Theresa, leader of the rebel faction
 * 5) Lyle, concerned Vault dweller
 * 6) Cindy, concerned Vault dweller
 * 7) The water thief
 * 8) Guard at the armory


 * Stuff to get
 * 1) 24 AP 10 mm bullets
 * 2) Knife
 * 3) Shotgun and 40 shells
 * 4) 10mm JHP ammo
 * 5) Stimpacks, first aid kit, mentats
 * 6) Flares


 * Notes
 * 1) Examine the corpse and take the ammo and the knife.
 * 2) Kill all 20 cave rats without your gun.
 * 3) Speak with Theresa and calm the rebel faction.
 * 4) Catch the water thief.
 * 5) Use the Vault learning terminals to gain experience.
 * 6) Get weapons/equipment from the Overseer, armory, and the water storage room.

The corpse is on your right. Examine it, and take everything in the corpse's remains (24 10mm AP ammo and a knife). There are 20 rats in the Vault Cave; they are quite easy to kill. Kill them with a knife, or even better, brass knuckles. You don't have to kill all of them, but 500 xp comes in pretty handy. After you've wasted them, exit Vault 13.

Leave the Vault entrance, and head on to Vault 15. Travel for a day, and go back to Vault 13. You can get lots of weapons and quite a bit of experience if you do the sidequests there. Alternatively, you can skip the area and head for Vault 15. If you do go to Vault 13, go at 8:00 in the morning and save the water thief quest for last. Most of the vault dwellers will refuse to talk to you during that time.

To get the extra weapons, go to the command center (third floor) and keep on telling the overseer that you haven't found the water chip. When he says 'Please...tell me that you have found the chip...' tell him that you'll need weapons to complete the quest. He'll give you some 10mm JHP ammo and two stimpacks. Also, go into the armory (room with guard)and talk to the guard. Tell him which people have access, then tell him 'sounds like people who only have need can go in.' Afterwards, tell him that you have need. He'll unlock the door for you, and you can get a shotgun and 40 shells alongside with lots of ammo.

You can also go into the water storage room, also on the third floor, for a first aid kit, stimpacks, and some mentats. On the first floor locker (near the big vault door), there are some flares that you can take.

On the third floor, in the library (westernmost room), there are two learning terminals that you can use. One is near the entrance, to its right; the other terminal is on the northern end of the library. Use the science skill on both of the terminals to gain a total of 700 xp, 350 on each terminal.

Go on the second floor and on the north-west end there is a red-haired vault dweller whose name is Theresa. Speak with her, tell her that your journey is going on well. She'll start to say that the Overseer is paranoid, and you'll have to tell her that the Overseer is trying to protect the Vault dwellers. She'll agree and you'll receive 750 experience. Note that it requires good speech and intelligence. An alternate method is finding out about a rebel meeting, attending it, and killing the rebels, but I haven't tried it yet.

Go to the south end of the second floor, and speak with Lyle and Cindy. Lyle is directly to the south of Theresa, and Cindy is the redhead on the southeast. They will both tell you about the water thief. Save, and enter the third floor. (Actually, Lyle tells you indirectly while Cindy will tell you about it.)

If you can't get them to tell you about the water thief, rest up till 8:00 A.M. and then head to the third floor. Talk to the water guard and ask him how is he doing. He'll tell you about the water thief then.

Go and hide in a corner on the third floor and wait until midnight. A Vault dweller will come up from the elevator. Don't talk to him, and observe his actions. After he enters the storage room and leaves, talk to him and tell him that you are looking for the water thief. Threaten him if he resists, and search him. You'll get 1000 experience.


 * NOTE: There is no way of solving the water thief quest if you didn't get any leads from the water guard or Lyle or Cindy. I tried and the Water Thief doesn't show up.

Now you'll want to head towards Vault 15. You'll see a city enclosed in a green circle on the map; stop at the city.