MapleStory/Inner Ability

Here are the list of possible abilities that you can get as of You & I/Rising Heroes. Inner potential is the same as abilities.
 * To earn ability lines, talk to Maple Administrator for a quest at levels 30, 50 & 70.
 * To change ability lines, go to your Ability stat window and click on the reset button beside your honor point balance.
 * Ability rank may drop unlike potential cubing.
 * You can earn Honor points by the following methods:
 * Picking up Medal of Honor from monsters around your level to get 5-20 Honor Points.
 * Picking up Boss Medal of Honor from Boss Monsters to obtain 100-200 Honor Points.
 * Using Event Medal of Honor from Events or Dojo or Ursus to obtain a set amount (usually 10,000)
 * Using "The Seed Medal of Honor" fron clearing Oz Tower/Seed Tower to obtain 100 Honor Points.
 * Level Up (500 Honor per level up starting from Level 29, every 10 levels this value increases by 100, Zero only gets points after Level 100)
 * Honor points can be used for resetting all inner abilities, locking a certain ability rank to prevent it from dropping or lock multiple lines to prevent them from being reset.
 * You need to lock the rank before locking any lines. If you choose to lock the rank, rank retains but will not go up either.
 * Rare Abilities cannot be locked since it is the lowest rank and you cannot go below Rare.

Honor Points Cost Table


 * If you want the locks, you have to pay for it every single reset and all the costs add up depending on how many locks you want.
 * Example: You reset a legendary ability. 100 points are needed for a reset. 10,100 points are needed per reset with a rank lock. 13,100 points are needed to reset with rank lock and single line lock. 18,100 points are needed for a reset with rank lock and double line lock. So if you want to reset 5 times with rank lock at legendary with double line lock it will cost you 18,100×5 = 90,500 points.


 * Note: The stats for each rank may be inaccurate between patches and regional versions. You will see honor stat levels below, but they does almost nothing except to determine what amount you get and the possible ranks to achieve it. In fact it cannot be levelled up.
 * Only your top-most line follows the rank congruently, your other 2 lines can disobey the rank (meaning you can have Legendary rank but these 2 lines can still be at Rare rank)
 * All Flat Value Bonuses except ATT and Magic ATT are not affected by its % variants and are added after the % is added.

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Accuracy boost
Boosts accuracy. Different from Accuracy percentage increase. Basically it just means that you are x% more likely to hit the monster.

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Accuracy Increase
Increases accuracy. Not affected by Accuray % increases. 🇨🇴

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Accuracy percentage increase
Increase accuracy stat by a percent. Different from Accuracy boost. This increases your accuracy stats by x% of your accuracy stat.

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Accuracy to Damage conversion
Increase final damage based on a portion of weapon or magic accuracy, whichever is higher. 🇨🇴

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Accuracy to MP conversion
Increase MP by an amount based on a percent of accuracy.

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Damage increase to monster with abnormal status
Deal more final damage to monsters inflicted witih darkness, stun or freeze status. 🇨🇴

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All stats increase
Increases all stats. Not affected by any stat % increases.

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Weapon Attack increase
Increases weapon ATT. Affected by Weapon ATT % increases. 🇨🇴

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Weapon Attack increase by level
Increase Weapon ATT by your character level. Affected by Weapon ATT % increases.

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Attack skill target increase
Increases number of monster hit by your attack skills. Affects all skills except skills which hit only 1 monster. 🇨🇴

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Attack speed increase
Increase attack speed. Does not break Attack Speed cap (though if you have broken it, this line can boost it even further)

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Avoidability boost
Boosts evasion rate. Different from Avoidability percentage increase. This line makes you dodge attacks x% more likely. 🇨🇴

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Avoidability increase
Increase avoidability stat. Not affected by Avoidability % increases.

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Avoidability percentage increase
Increase avoidability stat by a percent. Different from Avoidability boost. Basically it adds your avoidability by x% of your avoidability stat. 🇨🇴

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Avoidability to HP conversion
Increase HP by a percent of avoidability.

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Damage to Boss Monsters increase
Increase damage towards boss monsters. 🇨🇴

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Buff duration increase
Increase the time which buffs last for. Certain skills are not affected, like Hyper Skills and Oz Ring Buffs.

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Cooldown skip chance
At a chance cooldown is not applied when you use a skill with cooldown. Certain skills are not affected, like revive skills, passive cooldown skills and Hyper Skills. 🇨🇴

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Critical rate increase
Increases chance of a critical hit.

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Magical damage ignored when hit
When hit by monsters, magical damage dealt to you is reduced by a percent of your weapon defence. Does not work on HP % attacks. 🇨🇴

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Weapon DEF increase
Increase weapon defense stat. Not affected by Weapon DEF % increases.

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DEX and INT increase
Increase DEX and INT. Format = +DEX, +INT. Not affected by any stat % increases. 🇨🇴

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DEX and LUK Increase
Increases DEX and LUK. Format = +DEX, +LUK. Not affected by any stat % increases.

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DEX and STR Increase
Increases DEX and STR. Format = +DEX, +STR. Not affected by any stat % increases. 🇨🇴

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DEX increase
Increases DEX. Not affected by any stat % increases.

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DEX to STR conversion
Adds STR based on amount of AP invested into DEX. Not affected by any stat % increases. 🇨🇴

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Instant kill chance in Aswan Supply Mode
At a small chance instant kill monsters in Aswan Supply Mode.

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INT and DEX increase
Add INT and DEX. Format = +INT, +DEX. Not affected by any stat % increases. 🇨🇴

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INT and LUK increase
Add INT and LUK. Format = +INT, +LUK. Not affected by any stat % increases.

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INT and STR increase
Add INT and STR. Format = +INT, +STR.Not affected by any stat % increases. 🇨🇴

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INT increase
Increase INT. Not affected by any stat % increases.

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INT to LUK conversion
Increases LUK based on a percent of AP into INT. Not affected by any stat % increases. 🇨🇴

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Item drop rate increase
Increase item drop chance from monsters.

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Jump increase
Increase jump height. Cannot exceed 123%. 🇨🇴

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LUK and DEX Increase
Increases LUK and DEX. Format = +LUK, +DEX. Not affected by any stat % increases.

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LUK and INT increase
Add LUK and INT. Format = +LUK, +INT. Not affected by any stat % increases. 🇨🇴

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LUK and STR Increase
Increases LUK and STR. Format = +LUK, +STR. Not affected by any stat % increases.

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LUK increase
Increase LUK. Not affected by any stat % increases. 🇨🇴

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LUK to DEX conversion
Adds DEX based on AP added into LUK. Not affected by any stat % increases.

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Magic ATT increase
Increases Magic Attack. Affected by Magic ATT % increases. 🇨🇴

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Magic ATT increase by level
Increases Magic ATT based on level. Affected by Magic ATT % increases.

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Magic DEF increase
Increases Magic DEF stat. Not affected by Magic DEF % increases. 🇨🇴

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Magic DEF percentage increase
Increase Magic DEF by a percent.

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Magic DEF to Damage conversion
Increase final damage based on a portion of magic DEF. 🇨🇴

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Magic DEF to Weapon DEF conversion
Increase Weapon DEF based on Magic DEF. Not affected by Weapon DEF % increases

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HP Increase
Increases your Maximum HP. Not affected by HP % increases. 🇨🇴

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HP percentage increase
Increase HP by a percent.

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MP Increase
Increases your Maximum MP. Not affected by MP % increases. 🇨🇴

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MP percentage increase
Increase MP by a percent.

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Meso obtained increase
Increase amount of mesos obtained from monsters. 🇨🇴

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Speed increase
Improves walking speed. Cannot exceed Movement Speed cap.

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Damage Increase to Normal Monsters
Deals more final damage to regular monsters. 🇨🇴

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Passive skill level increase
Increase passive skill level (skill that gives effect permanently). Does not apply to passive skills with active effects.

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STR and DEX increase
Add STR and DEX. Format = +STR, +DEX. Not affected by any stat % increases. 🇨🇴

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STR and INT increase
Increase STR and INT. Format = +STR, +INT. Not affected by any stat % increases.

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STR and LUK increase
Add STR and LUK. Format = +STR, +LUK. Not affected by any stat % increases. 🇨🇴

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STR increase
Increase STR. Not affected by any stat % increases.

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STR to DEX conversion
Increases DEX based on a percent of AP into STR. Not affected by any stat % increases. 🇨🇴

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Damage to tower increase
Increase damage dealt to towers in Aswan Occupy and Attack mode

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Weapon DEF percentage increase
Increase Weapon DEF by a percent. 🇨🇴

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Weapon DEF to Damage conversion
Increase final damage based on a portion of weapon DEF.

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Weapon DEF to Magic DEF conversion
Increase magic DEF by an amount based on a percent of weapon DEF. Not affected by Magic DEF % increases. 🇨🇴