Wii Sports/Walkthrough

Wii Sports is a collection of simplified sports games that employs the Wii controller to mimic an action in real life, such as swinging a golf club. The sports available in the Wii Sports package include baseball, tennis, bowling, boxing, and golf.

Information on this page is currently quite sparse, but you're invited to add more details and gameplay tips!

Tennis
Wii Sports Tennis is a great way to play tennis when you can't get onto the courts. It is generally well-known between gamers and reviewers that the more you put into it, the more you get out (this applies with all sports).

Baseball
Just time the swing right to hit the ball, but you will have to experiment to find the best swing to hit the ball far. You can also try to pitch the ball instead of swinging the bat.

Boxing
More powerful punches come from combination punches. If you slip a jab in first, your second punch seems to cause more damage.

By placing your Wiimote at varying levels relative to your sensor bar, your fighter will try high, mid and low punches. By flicking the wiimote from vertical, it will try a high punch, flicking from 45 degrees will provide a mid-level punch, and parallel to the ground delivers a low punch. Leaning the Wiimote and nunchuk from side to side will also cause your player to dodgefrom side to side, allowing you to avoid combination punches from your opponent.

It also seems to provide the ability to perform uppercuts and hooks as well, but these extra moves will take time to perform consistently.

Here are some tips for specific moves [credited to CrimsonMemory of the GameSpot forums]: High Guard: Hold Wiimote and Nunchuck vertically, then tilt both controllers inward toward your body to cover face.

Mid Guard: Hold Wiimote and Nunchuck parallel to ground, then tilt both controllers inward if still not covering center of body.

Left Dodge: Hold Wiimote and Nunchuck vertically, then tilt both controllers to your left.

Right Dodge: Hold Wiimote and Nunchuck vertically, then tilt both controllers to your right.

Right High Jab: Hold Wiimote vertically, with controls facing yourself, and jerk it forward with the wrist. Helps to keep arm stationary, and just let the Wiimote fall forward.

Right Mid Jab: Hold Wiimote parallel to ground, and jerk downward. Again, keep arm stationary and just push Wiimote downward with wrist.

Right High Hook: Hold Wiimote vertically, with controls facing yourself, and rotate it quickly to the left, as in this:

BEFORE:


 * D |
 * A |
 * 1 |
 * 2 |

AFTER:


 * D A 1 2|

Right Uppercut: Hold Wiimote parallel to ground, and then jerk upward. It's the exact opposite movement from the Right Mid Jab.

Right Low Hook: Hold Wiimote parallel to ground, but turn it 90 degrees COUNTER-CLOCKWISE so that the face of the Wiimote is looking out to your left, then jerk it in the direction of the face of the controller. It's exactly like the right uppercut, except the entire motion is rotated to the left 90 degrees.

Left High Jab: Hold Nunchuck up vertically so that the analog stick is facing you, and then jerk it forward. Just like Right High Jab.

Left Mid Jab: Hold Nunchuck parallel to ground, and jerk it downward. Just like the Right Mid Jab.

Left Uppercut: Hold Nunchuck parallel to ground, and jerk it upward. Just like Right Uppercut.

Left Hook: Hold Nunchuck parallel to ground, but turn it 90 degrees CLOCKWISE so that the face of the controller is looking out to your right, then jerk it in direction of the face of controller. Basically just like the Right Mid Hook.

Left High Hook: Still uncertain (possibly non-existant).

You don't need to swing like Tyson either, smaller sharp movements are equally effective if you use the physics of the remote correctly.