Hopping Mappy/Walkthrough

Every fourth round in this game is a bonus round, where Mappy just has to collect as many balloons as he can as the screen automatically scrolls forward. The red balloons are worth 11 points each, and there are usually about 48 to 50 of these per round. The Nyamco balloons are worth 500 points, and there are usually about 3 or 4 of these per round. These should be your main priority as their point value is worth at least that of 20 red balloons. Also, if you see a group of red balloons, try to collect as many of them as you can - and if one happens to be too far away from you, don't go chasing all the way up or down the screen to collect it because the round will instantly be over if Mappy is scrolled off the screen.

If a large number of Mewkies are bouncing vertically in a particular column of the playfield, you should go down to the bottom of the garden and wait for them to open up before you bounce past them - it may be a good position to use a heart later on for extra points.

If the Mewkies are moving in a diagonal formation, you can rapidly alternate moves while accelerating to kill them off if you have managed to grab a heart. It may also be even easier to let Mappy bounce twice in one direction and turn when killing off Mewkies in a diagonal formation, as trying to make sharp turns while accelerating can be tricky even after you have gotten the hang of it.

There is no shame in not collecting all the items in matching order, although it does seem to affect how many balloons appear on the bonus rounds. There is also no shame in grabbing an hourglass to plough through a round - but you should watch out for when the Mewkies start to flash blue as a warning.

If Nyamco is flashing after you have grabbed a heart and has fallen over, you will get the 100 extra points if you jump on him - but you'll have to wait for him to get up again before you can get the doubled bonus and kill him off.

Round 1

 * This garden contains one Mewky, who will be bouncing vertically across the fourth column of the playfield.
 * The best powerup to go after on this round if you manage to make the box appear is either the red diamond or the yellow diamond.

Round 2

 * This garden contains three Mewkies, the first of whom will be bouncing horizontally across the third row of the playfield. The second and third ones, however, will be bouncing vertically across the eighth and tenth columns of the playfield.
 * Once again, the best powerup to go after on this round if you manage to make the box appear is either the red diamond or the yellow diamond.

Round 3

 * This garden contains seven Mewkies, the first of whom will be bouncing vertically across the second column of the playfield. The second and third ones will be bouncing horizontally across the second and fourth rows of the playfield, the fourth and fifth ones will be bouncing vertically across the eleventh and twelfth columns of the playfield, and the sixth and seventh ones will be bouncing horizontally across the sixth and first columns of the playfield.
 * If you manage to make the box appear on this round, the letters "M-A-P-P-Y" will come flying out of it instead of the standard powerups. Once you have collected them all, you will receive an extra life.

Round 5

 * This garden contains six Mewkies, and they will all be bouncing vertically across the fourth column of the playfield.
 * The best powerup to go after on this round if you manage to make the box appear is either the red heart, the yellow heart, the blue hourglass or the pink hourglass.

Round 6

 * This garden contains nine Mewkies, the first and second of whom will be bouncing horizontally across the second and fourth rows of the playfield. The third, fourth, fifth and sixth ones will be bouncing vertically across the fourth, seventh, eighth and ninth columns of the playfield, and the seventh, eighth and ninth ones will be bouncing horizontally across the first, third and fifth rows of the playfield.
 * The best powerup to go after on this round if you manage to make the box appear is either the red heart or the yellow heart.

Round 7

 * This garden contains eight Mewkies, the first and second of whom will be bouncing vertically across the third and ninth columns of the playfield. The third, fourth, fifth and sixth ones will be bouncing horizontally across the first, third, fourth and sixth rows of the playfield, and the seventh and eighth ones will be bouncing vertically across the fourteenth and fifteenth columns of the playfield.
 * Once again, the best powerup to go after on this round if you manage to make the box appear is either the red heart or the yellow heart.

Round 9

 * This garden contains nine Mewkies - and the first, second and third ones will be bouncing vertically across the second and fourth columns of the playfield. The fourth, fifth, sixth, seventh, eighth and ninth ones will be bouncing horizontally across the first, second, third, fourth and fifth rows of the playfield.
 * The best powerup to go after on this round if you manage to make the box appear is either the red heart, the yellow heart, the blue hourglass or the pink hourglass.

Round 10

 * This garden contains ten Mewkies - and the first, second and third ones will be bouncing horizontally across the first, second and fourth rows of the playfield. The fourth, fifth, sixth and seventh ones will be bouncing vertically across the fifth, seventh, eighth and ninth columns of the playfield, and the seventh, eighth and ninth ones will also be bouncing horizontally across the first, second and fourth rows of the playfield.
 * The best powerup to go after on this round if you manage to make the box appear is either the red heart or the yellow heart.

Round 11

 * This garden contains eleven Mewkies - and the first one will be bouncing vertically across the first column of the playfield. The second and third ones will be bouncing horizontally across the second row of the playfield, the fourth one will be bouncing horizontally across the third row of the playfield, the fifth, sixth and seventh and eighth ones will be bouncing horizontally across the fourth row of the playfield, the ninth one will be bouncing horizontally across the fifth row of the playfield, the tenth one will be bouncing horizontally across the sixth row of the playfield, and the eleventh one will be bouncing vertically across the sixteenth column of the playfield.
 * Once again, the best powerup to go after on this round if you manage to make the box appear is either the red heart or the yellow heart.

Round 13

 * This garden contains nine Mewkies - and the first, second and third ones will be bouncing vertically across the fourth column of the playfield. The fourth one will be bouncing vertically across the fifth column of the playfield, and the sixth, seventh, eighth and ninth ones will be bouncing vertically across the sixth column of the playfield.
 * The best powerup to go after on this round if you manage to make the box appear is either the red heart, the yellow heart, the blue hourglass or the pink hourglass.

Round 14

 * This garden contains twelve Mewkies - and the first one will be bouncing vertically across the second column of the playfield. The second and third ones will be bouncing horizontally across the second and third rows of the playfield, the fourth one will be bouncing vertically across the fourth column of the playfield, the fifth, sixth and seventh and eighth ones will be bouncing vertically across the sixth, seventh and eighth columns of the playfield, the ninth and tenth ones will be bouncing horizontally across the sixth and fifth rows of the playfield, and the eleventh and twelfth ones will be bouncing vertically across the fourteenth and sixteenth columns of the playfield.
 * The best powerup to go after on this round if you manage to make the box appear is either the red heart or the yellow heart.

Round 15

 * This garden contains six Mewkies - and they will all be bouncing horizontally across the individual rows of the playfield. This means you will have to do a slow vertical bounce when they are bouncing towards you (without holding down the acceleration button) and pull back once they have passed by to avoid getting impaled by them.
 * The best powerup to go after on this round if you manage to make the box appear is either the red heart, the yellow heart, the blue hourglass or the pink hourglass.