Heatseeker/Weapons

SRAM
Basic all-round attack missile. Weak, but quick to recharge, and can lock on to all types of enemies. SRAMs are primarily useful against enemy fighters due to their tracking capabilities and the relatively lower health and number of fighters compared to ground targets. The emphasis on turning dogfights means the short range is not often a concern, though against heavy air enemies and in escort missions, dedicated air-to-air missiles are useful for thinning out enemy groups before engaging with SRAMs.

The Enemy plane equivalent is the SSAM.


 * Effective Range: 1000
 * Recharge: Fast
 * Used by: All planes

RPOD
Rocket pod that unleashes a flurry of unguided rockets. Deals minimal damage per rocket in a small area. While listed as an all-round weapon, this weapon is primarily useful against ground targets as planes are very difficult to hit with unguided rockets.

The Enemy plane equivalent is the ROCK.


 * Effective Range: 1000
 * Recharge: Fast
 * Used by: F-16 Falcon, MiG-27 Flogger, Yak-141 Freestyle, MiG-31 Foxhound, MiG-29 Fulcrum (V1 and V2), Su-27 Flanker (V1)

ARAAM
A moderately powerful mid-range anti-air missile. Unlike every other missile in the game, the ARAAM is not fire-and-forget, and will only track an enemy for as long as you remain locked onto that enemy and keep it in the dotted circle on-screen. In return, it has very good accuracy and ignores enemy countermeasures.

The Enemy plane equivalent is the RHM; this missile is notably used by the Su-27 and Su-37, two of the most maneuverable planes in the game, which can make great use of the missile by using their agility to keep an enemy in their sights.

Note: The T-45 is only usable in the missions The Attack Continues and Search and Destroy, and in the campaign, it will automatically be equipped with the Ground Attack weapon pack. As such, the T-45 can only use ARAAMs in Mission mode.
 * Effective Range: 3000
 * Recharge: Fast
 * Used by: T-45 Goshawk*, F-16 Falcon, F-15 Eagle, MiG-27 Flogger (V2), MiG-31 Foxhound, MiG-29 Fulcrum (V2 and V3), Su-27 Flanker, Su-37 Super Flanker

MRAM
Medium-ranged anti-air missile that can lock onto two enemies at once. Can be used to soften enemy fighter groups before engaging or take out multiple enemies simultaneously in dogfights, though its moderate damage means it falls short of destroying most planes in one hit, limiting its ability to thin enemy groups.

The enemy plane equivalent is the AAAM.


 * Effective Range: 3000
 * Recharge: Moderate
 * Used by: F-15 Eagle, F-35 Lightning II (V2 and V3), F-22 Raptor, SR-71 Blackbird, MiG-31 Foxhound (V2), Su-27 Flanker, Su-37 Super Flanker, MiG-1.44 MFI, Su-47 Berkut

LRAAM
This missile boasts the longest range of any available air-to-air missile and the ability to lock onto 4 enemies at once. Paired with its high power, this makes the LRAAM excellent at destroying multiple enemies at once before they can respond. However, it has a slow recharge time and is prone to missing at close range.


 * Effective Range: 4000
 * Recharge: Slow
 * Used by: F-15 Eagle (V2), F-22 Raptor (V3), SR-71 Blackbird

HKKM
The HKKM shares the range and multi-lock capabilities of the LRAAM, but has much better recharge time and accuracy, making it the best air-to-air missile in the game. Appropriately, it is only equipped by the best air superiority fighter in the game.


 * Effective Range: 4000
 * Recharge Time: Moderate
 * Used by: Su-47 Berkut

GAM
Basic ground attack missile with moderate single-target damage and moderate range. The missile does have a small blast radius, but it is generally un-noticeable except against enemies very close to each other.

The Enemy plane equivalent is the MAG-M.


 * Effective Range: 2000
 * Recharge Time: Fast
 * Used by: F-16 Falcon, F/A-18 Hornet, F-35 Lightning II (V2 and V3), MiG-29 Fulcrum (V2 and V3), Su-34 Fullback, MiG-1.44 MFI, Su-47 Berkut (V2)

EMP-W
The EMP designation and effect are purely cosmetic; this missile is functionally a GAM with longer range and a larger blast radius for a good balance of damage and precision.


 * Effective Range: 3000
 * Recharge Time: Moderate
 * Used by: F/A-18 Hornet (V2), F-117 Nighthawk (V2), F-22 Raptor (V2)*

Note: The F-22 cannot use this weapon due to a bug.

SLAMR
A powerful, long-ranged cruise missile that drops when fired, but will ignite its engine at close proximity with the ground to take off and strike targets from above. The high arc of the missile makes it less prone to being blocked by terrain than most missiles, and its high damage and blast radius make it devastating against all types of ground and sea targets.


 * Effective Range: 4000
 * Recharge Time: Slow
 * Used by: F/A-18 Hornet (V2), F-35 Lightning II (V3), SR-71 Blackbird

SKEETR
A unique missile that flies above its target before splitting into six parachute-mounted sub-munitions that rain shrapnel on the area around the target. While relatively slow to take effect, the SKEETR can deal multiple instances of high damage in a wide area, making it excellent against high-health targets.


 * Effective Range: 3000
 * Recharge Time: Slow
 * Used by: F-35 Lightning II (V2 and V3), SR-71 Blackbird

A-SLAMR
A SLAMR equipped with a nuclear warhead, the A-SLAMR will eradicate the target and everything else in a very wide radius. However, unlike every other weapon in the game, only one can be used per mission as it does not recharge, and the weapon pack that includes it does not have any other anti-ground weaponry. Note that the nuclear explosion can kill the player if they are too close.


 * Effective Range: 4000
 * Recharge Time: Does not recharge
 * Used by: SR-71 Blackbird

SADM
A missile that splits into a barrage of sub-missiles upon close proximity with the target, striking a long linear area starting at the target and stretching behind it. Can deal heavy area damage with good aim.


 * Effective Range: 3000
 * Recharge Time: Slow
 * Used by: MiG-29 Fulcrum (V3), MiG-1.44 MFI (V3), Su-47 Berkut (V3)

LSM-R
A long-ranged ground attack missile that fires parallel to the ground toward the target before descending sharply onto it from above. Only 2 LSM-R missiles can track enemies at the same time, though they can target 2 different enemies.


 * Effective Range: 3000
 * Recharge Time: Moderate
 * Used by: MiG-29 Fulcrum (V3), Su-34 Fullback (V1), Su-37 Super Flanker (V2), MiG-1.44 MFI (V2 and V3), Su-47 Berkut (V3)

GAT-CM
A missile that splits into three sub-missiles, each of which splits into a shower of sub-munitions onto a wide area. Very powerful for carpet-bombing groups of ground targets from long range.


 * Effective Range: 4000
 * Recharge Time: Slow
 * Used by: Su-34 Fullback (V2), MiG-1.44 MFI (V2 and V3)

HASM
A long-ranged cruise missile that flies in a high arc to strike targets from above. Unlike the SLAMR, the HASM launches immediately instead of dropping down first, making it faster and more reliable, and it has a faster recharge time as well.


 * Effective Range: 4000
 * Recharge Time: Moderate
 * Used by: Su-34 Fullback (V2), MiG-1.44 MFI (V2 and V3)