Chip's Challenge/Level Pack 2/Levels 141-149

This is the end of the walkthrough for Chip's Challenge Level Pack 2. Levels 141 (Oracle II) through 149 (Key Color) will be discussed on this page.

Level 141: Oracle II
Pass the two frozen blocks and push the block below them. Move the two blocks below this into the bombs, followed by the block just moved and the two blocks above that. Go just below the start and move both blocks L. Continue 4D2LURL3DR2U2RDL3URD and move this block right, followed by the other block. Use the center block and the lower block in the left room. Then, go to just above the room. Push the block 2D into the room, and use the block just under the start. Go back to the left room, push the top block R, and use the lower block, followed by the top block. Now, move to above the two blocks on the left side. Push DLDRLDRUR3D and use this block. Finally, approach the last block from the left and use it. Go back to the start and push the button. Now, move to the right. This part gets harder. Go to the toggle wall and continue right. Push this block and move 4U2R3D5UR2UL4D2L. Circle around and push the block on the right R into the alcove. Go back to the toggle wall and move 3RD2R4ULUDR2DLUR3D2LUL2U3R3L2D2L2URD. Move the block to the bombs. Take the left fork and move the top block L. Use the block below you, then push the other block R3DL. Step D2RD2R2ULU2L2RU3R2U3L2DU3L2D. Use the left block and replace it. Step D2RD2R2ULU2L2R2U3L2D. Use the left block and replace it. Move 4UR2URD4R2D2L2R2UR2ULDRD4L2DU2LUL2D. Use the left block and replace it. Move 4UR2URDRD2LUL2D. Use the left block, but don't replace it. Instead, take the lower path and push the block right into the alcove. Move U2RD6LDL4U3LDLD2RD4RULR3U2L2R2UR2ULDRD4L2DU3L2D. Use the left block and replace it. Step 4UR2URDRD2LUL2D. Use the left block and take the down path. Go D2R3U3LD2RD6R2ULRD2L3U2L2R2UR2ULDRD4L2DU3L2D. Use the left block and replace it. Step 4UR2URDRD2LUL2D. Use the left block and take the down path. Go D9R. Push this block left to the wall and go D3LDLD2RD2RURDR6UR2ULDRD5LULDL3D. Use the left block and replace it. Step 4U2RDLUL3D. Use the left block and replace it. Step 3U3RDRD3L2R2U3L2D. Use the left block and move the last two blocks one at a time to get to the exit. 598 seconds are prophesied to come upon you.

Level 142: Chomper Romp
Run left and open the doors. Push the left block on the right side to get a chip. Step ULU4R and run up past the teeth. Get the chip and continue on the path. This time, go right. Hit the button and go D6L2UR4DRL3D. Run left to the next chip. Circle around and up. Go to the top and push the right lock on the left side. Now step 2D6R and run down to another chip. Now, turn left. Press the button and go U5R3D5ULR3U and right. Get the next chip and enter into the center of the level. Step 3R3U2L2U and wait. As the teeth moves NE of you, run 4D2LUL and hit the top wall. Continue left and get the chips. Run right to the force floor and down, then 6R2U2D6RU3LD and left to the edge of the thin walls. Go 2U4L and down to the traps. The teeth will hold the traps, so run to the exit. 518 seconds.

Level 143: Trapped
Very easy level. 2R6D and right to the blue key. Sometimes a paramecium will come out; keep trying. Run out, circle around the wall (to the right) and run left to the exit. Untrapped in 5 seconds! (You keep the other 495.)

Level 144: Wormwood
Make sure you are in odd step and go 4R3D2RU5R. Pick up all the chips below you in the four right columns, ending with the one in front of the teeth. Continue U2L2U3LUL2UL3DR2DRURDRU2RU3D. Follow the pop-up walls to the left section. Press the trap button down and run left. Circle around the force floors to get the three chips. Go back to the hint and go 6L8ULD to get the fire boots. Push the block right and down onto the force floor. You can now get the suction boots.

Go back to the beginning area and run left to the fire. Follow the force floors to another chip. Go back to the chips and collect the stream on the left side. This level was not intended to be done in this matter, but you can wend your way past the multiplying fireballs. Follow the path of chips, then pick up the one on the bottom. Finish: 2URDR (wait) URD3RU2LR. Pass the chip socket above you and exit. Hardly a bitter victory; you score 539 seconds.

Level 145: Gauntlet
This is fairly easy to complete, but optimizing this is extremely hard due to random elements at the end (especially because they are at the end after you've expended almost 40 seconds).

If you are in TW, you need odd step, and you can set the algorithm to that mode by pressing O. To tell if you are in MS, check the teeth when asked to.

Step R2L2UR and down through the teleport (going directly in will cause you to hit a paramecium). Hold down such that you mix in. On the first step to the right in the paramecium train, the teeth (visible below) should not move. Mingle between the trains until you reach the gravel. Follow the wall on the left until you end up off the gravel. Now, step R4U, oof to the right, and run down and left. Pick up the chips in the first section and the fire boots, then step 3R2D2U and run left and down. Repeat in the next section. You don't need the suction boots, so in section 3 simply turn back without them. Now, reverse the tanks and pass the ball. Hit the other tank button and boost two spaces to the right onto the green button. Wait for the ball and then circle up, through the blobs (you could die, good luck) and run all the way to the right (ignore both blocks, one is a cloner that will kill you if you step on it, and you don't need the other) and boost into the final room. Step on the top clone button twice, oof on the wall, and step on it again. Wait two moves and then run to the right and behind the thin wall. What you should be seeing is a walker just below you and the two bombs to the right of you gone; if you do not (extremely likely, the chances are only 1/64), continue playing the level. Run to the right, go into the trap, and exit. Hopefully, one of the blobs is holding down that trap, because being stuck for even one move will cost you a second. The best time is 458.

Level 146: Run-A-Muck
This is an extremely difficult level to optimize, but it was done.

Begin in odd-step, then move 3RUR(w)RD3RDR. Pass the ball, enter the ball complex through the right, and move towards the blue walls. Wait for the ball to bounce off the wall and then reveal the first wall ONLY. Circle around and reveal the second, then follow the ball to the right. Now, move out of the way and sneak past the ball when it returns. Get the ice skates and return the same way you came. Wait for the ball to move and now step LU2LDL(w)LU and run to the left. Skate, wait for the first ball, and move 2RD2RU2RD and right. Now, after the first ball in this series moves, go 5RLR(w)RDR. Pick up the flippers and go back to the first gravel space. Now, move LR and run 7LU and back to the ice. Skate over the center path, waiting one move each time for the ball, and return to the tank area. Move through the tanks the same way, pass all the balls, and pick up the suction boots. Go back through the tanks the same way as before, and skate over the ice again. Wait for the ball again, then move 2RD2R2U and down over the force floors. Step 2R2D2U2DRD2LUL and push the block up until you can turn left. Skate back to the trap, and this time move 6RDR(w)RU2RD. Now, you can get through the fire with the fire boots you picked up in the block room. Push the block onto the trap button, backtrack, and squeeze past the up/down ball. You can now go 3LU3LUL(w)2L and you're free again. Now, in the ice room, push the block all the way to the right until you trap the last ball. Once off the ice, move R2D4RU and onto the gravel, then through the fire. Pass these fireballs, then take the left fork and press down the trap button with this block. Go back through the fire again, up, and 3LD6L. You can now skate directly across the ice and UL without waiting for any balls. This time, pass the newly opened trap and the hazards. Move 3DRD off the gravel to pass the circle, then 3DRDR2D. Now, zigzag UL to get all six chips. To pass the tanks one final time, step off the trap thus: 3RD2R2D and run to the right. Squeeze past this ball and the rest of the balls, then the gliders, and pass the chip socket.

Now, when you hit the clone button, move DL2D into the nearest toggle wall (which will be open when you step in), and move 2R and hold down. "You are almost done!" Off that hint, move 2D11L, and now begin the following block-pushing routine.


 * 1) DL2D3L3UR2D2L, push this block onto the ice, but do not follow.
 * 2) 2R2D2RU2R2U2L4R2D4LDLURU; move this block left and follow it.
 * 3) 7R2URDRD and move this block into the bombs.
 * 4) 10RD2R2U2LULDRD and move this block into the bombs.
 * 5) 10RU3R2U2LUL3DRD and move this to the last bomb.

The top button does nothing, but press the bottom one three times. Now take the path down and follow it to the ball cloner, which cloned three balls and blew up the bombs blocking the exit. Enter and add 317 seconds.

Level 147: Cloner's Maze
This is an extremely difficult level to optimize, but here is the best route: Clone eleven gliders and go to the top right. Push the block onto the trap button and pass the trap (to your left, across the wall). Blow up the bomb and get the chip and green key. Exit this area and move left to where the glider (facing up) is trapped. Run further left and release this glider. Go back and release the other glider. Go to the cloner and clone two gliders. Release the glider to the left and repeat the same thing (cloning only one glider this time). Now, follow the glider down and open the green door. DO NOT get the chip to the right yet, but return to the cloner and release another glider towards the red button. Clone another glider, but don't release it yet. Instead, move to the right where the fireball is trapped. Release it and then release the glider on the left. Go back to the fireball cloner and release the second fireball. Clone another glider, but before following it, push the block above you one space up (picking up a chip in addition). Follow it and release it. Follow it up to the button island and go to the left of it. Release the other glider down one trap and run right to another button island. Go around it and through the toggle door back to the cloner. Clone five gliders and move towards the red key. Pick it up and release another fireball. Jump just in front of it to the left and run to the glider apparatus. Release both gliders and get the blue key. Go down, past the button island, and release the top glider. Follow it to the next trap. Circumvent this and get the second blue key and a chip. Pass the exit (above) and the fireball cloner and open the red door. Release a fireball and clone a glider. Release it and go back. Push the block back to its original position and clone and release another glider. Shift up to the upper left corner. Clone four gliders and unlock the blue and green doors. Hit the tank button twice and push the top block even with the bottom. Move the bottom block R and the other block into the water. You picked up two chips under the blocks. Go back to the right and release a fireball. Clone one more glider and push the block up into the corner. Release the glider to the left. Follow the route carefully: 6R2D (thus pushing against the wall once) 4R3DR (releasing the fireball). Move right and release the other fireball. (The two will collide.) Beat the top fireball to the glider above the start and release it. Step 2U2D to release the fireball too. They, in turn, will collide. Now, you may get the chip by the start. Go below the button island and release the top glider. Use the button below you to release the other glider. Get the chip. Go to the other button island and get the chip above that. Run up and get the chip below the fireball cloner. Clone and release another glider to the left. Now, you may go to the top and get the chip by the toggle wall. Move to the right. You will see that the colliding fireball blew out a bomb. Get the chip and key and open the yellow door to another chip. Get the chip above you and finally the chip by the (opened) red door. Go to the center right, take the bottom entrance, and exit. You received 781 clones of seconds.

Currently, the bold time is 788, but it was an independent effort by one player alone and a solution does not, as of this update, exist.

Level 148: Neptune
Run down and right into the chip area. Get the first two chips on the top and go down for another. Get the two on the left and step U. Push the block to the left and get the next two chips to the right of you. Move left and get the lower left chip. Run right and get two more. Backtrack and go up to get the lower left chip. Step 2U2R and up for three more chips. Go left to the last chip and step left. Push the block all the way to the top and then one space right. Run down through the "planet" and carry this block 8D. Wait for two fireballs to hit it, then push it left. Stop it one space NE of the tank button. Go up and left. Clone a glider and wait one move. Step off and onto the button again. Repeat. Clone one more glider and run above you. Pass all the tanks to get to the red key. Wait for the tank to move, then run all the way back out and to the right side of the level. Repeat the same pattern to clone five gliders and blow up the bombs. Pass the first tank and wait 1 move, then run to the top. Get into the toggle wall and wait. After the toggle walls have switched, wait for the tank and pass it. Get the yellow key and beat the balls to the doors and exit. 548 Neptunian seconds.

Level 149: Key Color
One of the most diverse levels in the pack, and deserving of the last level. Beat the ball up to get the blue key. Build a bridge to the red key. Push one block all the way left, and then stop the fireballs above with another. Take one more and bring it down to stop them permanently. Push the block up to the yellow key. Push one block onto the trap, and then take another one. You can put the other block on the other trap. Put the first block on the first trap. Get one more and put it on the button. You can now reach the green key. Take one more block and free the right block the same way. Push it to the left to go to another set of locked blocks. Open the green door and go ULURD. Push the block into the toggle door maze. Bridge to the toggle button, but don't press it. Run left to another chip. Now, switch the walls. Go back to the blocks. Push the left block 2D and the other 2R. Move the other block left. Tread down the water to the left and return to the toggle maze. Push the block left and switch the walls. Move it all the way left and switch again. Get the two chips in the corners and push the block DL. Switch the walls again and move the block left. Get the three chips and yellow key. Open the yellow door and go 2L2UR2D. Push this block where you hit the dirt. Push the next one onto it and out of the way (down). Push the other block left through the bugs. Get the red key and six chips. Take the block out and push the other one down into the bombs. Get the chips on the left side and use the other block to finish the bombs. Get the chips below you. (You don't need the blue key.) Open the red door and push this block through the teleport. Thrust left and push the block 2R. Return through the teleport and get another block. Push it through as well. Get the chips on the right side, and then the ones on the left side. Go back through the teleport and push the lower block in the block room to the blob cloner. Push it into the water. Get the lower chips and then the upper chips. Exit for 408 seconds.