Super Mario 64/Enemies

Bob-Omb
Walking bombs. Either get them to chase you, or pick them up from behind and throw them. Each yields one coin, but be sure to keep a safe distance until they explode. Bob-Ombs will always respawn, but will not yield more than one coin.

Goomba
Walking mushrooms. Jumping on them, punching them, butt-slamming them; pretty much anything works. Each yields one coin upon destruction. Goombas will not respawn if you grab their coin.

Koopa Troopa
A bipedal turtle. Destroying him (with almost any attack) removes his shell and reveals an embarrassing pair of pink boxers. His shell, once removed, can be surfed upon like a skateboard. Destroying the Koopa earns you a blue coin, but if you leave him shell-less for a while, he'll respawn a new one. Koopas will not respawn once you grab their blue coin.

Whomp
A large, gray, angry piece of cement. He will attempt to flatten you with his face, which can squish you quite easily. Run through his legs as soon as he jumps. When he lands on the ground, jump on his back. You can generate up to five coins by jumping continuously on his back. To destroy him, butt-stomp on his back.

Note: There is a special glitch involving Whomps. If you jump just in time as they attempt to land on you, you will jump right through them. This is an easy way to avoid being turned into a pancake.

Pirahna Plant
A man-eating plant that is usually found sleeping, but becomes violent once awakened. Killing this little weed earns you a blue coin. To avoid waking them, sneak up to them on tiptoe.

Snowball-Throwing Snowmen
Sometimes you will encounter snowmen who pop out the ground and throw snowballs at you. To destroy them, run around them in circles until they fall over. You will yield a blue coin by doing this.

Boo
White, chubby ghosts. If you make eye contact, they will disappear. Be sure to attack them from behind by punching or butt-stomping them. Jumping on them normally will not destroy them. Each ghost wields a blue coin. A larger form of Boo, dubbed "Big Boo" is seen three times as the area's boss. Simply attack him like you would any other ghost. It takes three hits to kill.

Spider
A large cartoon-like spider, which resembles a four-legged marble. Pretty much any attack will get three coins out of this guy.

Water-Skimmers
A spider capable of land and water terrain. They can be killed by basic attacks or by jumping on them. They will skim across the water and attempt to ram Mario, or walk around aimlessly on land. They yield three coins when destroyed.

Sniffit
A flying, masked creature with a cannon for a mouth. He will fire round bullets at you, but is easily killed on contact. Each Sniffit will yield a single coin.

King Bob-Omb
A large Bob-Omb with a crown and mustache who will battle Mario at the top of his mountain over a Power Star. He needs to be grabbed from the hind-quarters and thrown. Do not throw him off the mountain, as he will just jump back up. Throw him three times to achieve a star.

Chain Chomp
A living, angry ball-and-chain with a large set of teeth. He will pounce at you if you get too close, and cannot be killed. Be careful because he can take off quite a bit of health. You can run around his post to get some coins. Butt-slamming his post frees him, and he rewards you with a star.

Thwomp
A large, angry, blue block. Thwomp will crush the ground repeatedly in one spot. He's invincible, but can jumped upon to reach higher spots.

Eel
A large electric eel, who likes to shock anything he touches. He can be lured out of his hiding places (The ship or his cave in Jolly Roger Bay) by swimming in front of him. In the level "Can the eel come out to play?" a star can be seen on the tip of his tail, which must be grabbed quickly before he reenters his cave. Attempting to destroy him will yield no results, and we advise strongly against it.

Jumping Snowmen
Two snowmen can be found jumping across a bridge in Cool, Cool Mountain. Run underneath them as they jump toward you to get past them. It is possible, though difficult, to jump over these snowmen.

Man-Eating Piano
A piano only found in Boo's Haunted House. It is invincible, but upon luring it out of its resting spot, a red coin is revealed. It is slow and easy to run away from.

Klepto
A large vulture. As his name implies, he likes to steal things, mainly Mario's cap. He also can be seen carrying the first star in Shifting Sand Land. To nab the star or get back your hat, jump underneath of him.

Ukkiki
A monkey who wants to steal your hat just as bad as Klepto. If, indeed, your cap is stolen, simply punch the poor fellow and take your prize. Be careful, he will run away from you and can be quite difficult to catch.

Pink Bob-Omb
These lighter colored Bob-Ombs will actually help you out in many stages. Speak with them and they will open the cannons in whichever level you are currently playing. Once you save, the cannons will remain open for the rest of the game.

Mips
A small yellow rabbit who appears in the flooded basement before Lethal Lava Land. Upon catching him, he will give you a star. He can be caught multiple times, the easiest strategy being to chase him towards the Shifting Sand Land wall then diving after him. He only appears twice in the game: once when you have 15 stars and the other when you have 50.

Bowser
For more info on Bowser, see the following levels.


 * Bowser in the Dark World
 * Bowser in the Fire Sea
 * Bowser in the Sky