Audition/Gameplay

A person makes a room, password protected or not, and then people join that room. The 'DJ' selects a song (e.g. Walk it Out), some of the time according to the other peoples wishes. Then DJ selects a background, such as B-Boy Court and they select the type of game, later explained in this article. Also, the songs have different tempos, faster ones like Sunshine being harder to follow and slower ones like Magic City being easier.

By following the arrows (or doing the opposite, if it's a red arrow, if it was left they'd go right) displayed on the screen, and pressing spacebar or the control key on the 8th beats, the player may gain a score of MISS, BAD, COOL, GREAT or PERFECT. The character will dance on the screen respectively to how well the player scored. As you go on, the number of moves changes to the level your on. The person who currently has the highest score will be dancing in the front centre. The position is swapped once someone else tops that person's score.

A special move during most gameplay is called the "Finish Move" if a person does a certain number of moves without missing, they have the option to do a "Finish Move". Finish moves issue a lot of points, and if the person in front doesn't do it, and someone else does, it may be enough to pass them, even if the person is losing by 10k.

A player may combo PERFECTs and get bonus points for doing so. PERFECT combos (Or "Perfect chains" as some people call it) also enables players to interfere the opposition. A blue circle indicated you made a perfect in your move, and thus acts as a shield. When a player does a perfect X1, (or perfect X2 in some cases 'quote'), they will make the other player, which has a standing either in front or behind them, receive a yellow circle. While under the yellow circle, points will be deducted to 0 if that person doesn't hit a perfect (in a finish move it reduces a percentage rather than the whole move). The person with the most points at the end of the dance battle will land first place. Each player will receive experience points, and Den/BEATS according to what place they resulted in. Players can increase their points by playing 'chance'. This can be activated by pressing the delete key or the. key on the number pad whereby red keys appear and players have to press in the opposite direction of the red keys.

If a single/group game (not including NPC, One-Two Party and Beat Up modes) is full, while also having the music set to random, a random event will occur. This is where bonuses are given if you accomplish a certain challenge. Examples are not getting a specific beat judgment (e.g. no COOLs or no BADs), getting perfect comboes (e.g. PERFECT X3), or getting a standing (e.g. getting number 1). The music can be random, random(new), or random from any range of tempos.