Soldier Front/Advanced techniques

Much like GunZ, this game developed in Korea, and some Korean based techniques are brought to other versions.

Crouch-walk
Otherwise known as the K-walk, this is used to mute the sound running makes by canceling it out by crouching. While muting the sound, you'll move faster than crouching alone. To perform this technique, tap the crouch key while moving. Moving diagonally makes you run faster, but some keyboards have problems with this. You may have to let go of a key while moving diagonally and tapping the crouch key. One effective though highly unpopular method is to set the key for crouching on the right click button, normally used for snipers. Alternatively, one can also set it on the mouse wheel at the expense of the inability to hold crouch.

Quickscope
This technique involves scoping quickly with a sniper rifle, shooting, and zooming out. Bolt action rifles do not need to zoom out as they zoom out automatically. This can take some time to perfect. Having good reactions help with this.

No scope
This is a particularly hard technique to master, as nobody knows where the bullet will hit without scoping. Usually, the bullet will go to the upper-right of where the cross hair would have been. This is only recommended for semi-close battles.

Jump shot
This technique is almost never used by snipers because its to hard. Only professionals of snipers in Soldier Front use it certainly. By this technique the sniper jumps in the air to left or right, and then get back to left or right and then do the quickshot technique at a splitted second when he flies in the air without moving.

Guerilla shot
The sniper hides behind a box and listen carefully to the feetsteps. This can only be used if the opposite runs normally. So it cannot be performed if the enemy uses the Crouch-Walk technique. The sniper will take his weapon if he thinks the enemy is nearby and he gets up and do a quickshot.

Drag shot
The sniper runs to the enemy and drags his weapon out and do a quickshot. This technique goes on timing because you can do it to early or to late.