Mendel Palace/Enemies

Restaurant stage

 * Walkman
 * You can only walk. In the difficult rounds, the BGM has been changed to that of acrobatics as a landmark.
 * Green
 * It approaches the player, but if it doesn't move, it turns around and runs away without hitting it. After the time limit, the characteristic disappears. 90pts when defeated.
 * Orange
 * Chasing the player. Unlike green, it hits the body without running away. 180pts.
 * Pink
 * It chases the player reluctantly. 420pts.
 * Blue
 * If it cannot be defeated when it is flipped, it will split into two kid. 990pts only when defeated without splitting.
 * Kid
 * A small walkman. Because it is small, it will fly far if you flip it. 80pts.

There is no boss, just watch the demo that Jenny is kidnapped by the eldest son, Plum.

Pyramid Stage

 * jumper
 * Move while jumping like skipping. Even if you flip the panel while jumping, it will not fly. After the time limit, all types behave like red jumpers.
 * Pink
 * It's bouncing around properly. 150pts.
 * Orange
 * Approaching while jumping. 290pts.
 * Green
 * When he is fallen, he jumps backwards and runs away from the main character, but sometimes he attacks. If the player is not nearby, he will stop with his arms folded. 310pts.
 * Red
 * Although the flight time is long, the landing point is easy to understand because the flight distance is constant. 590pts.
 * Peach
 * Hidden character. Appears from the enemy panel on a certain stage. It is difficult to make it appear or defeat it. 70,000pts.


 * Boss: Second son, Secum
 * While jumping, throw the panel. 10,000pts.

Museum stage

 * Artist
 * If left alone, it usually draws a picture on the panel. When the picture is completed, it becomes an illustration panel (described later). If you flip the panel over while drawing a picture, the panel will not become an illustration panel. Also, if all the panels on the screen become illustration panels or lock panels and no panel is turned over, the enemy characters on the screen will be wiped out and the stage will be cleared, and 70,000pts and 1UP will be obtained. After the time limit, he usually follows the main character while drawing a picture from one end on the panel (the speed of drawing also increases).
 * Attack panels and special bonus panels do not appear in all rounds with artists.
 * Pink
 * Draw various pictures. Depending on the stage, the pictures drawn before and after the time limit will be different. 120pts.
 * Blue
 * Draw a picture of an illustrator. Draw a picture faster than pink. When the number of enemies is 5 or less, an illustrator will appear from one picture to 6 enemies. An illustrator never appears again from a picture in which an illustrator appears once. 980pts.


 * Illustration man
 * Appeared from a picture drawn by a blue artist. Just walk and chase the player. If you make a mistake when playing alone, it will disappear when you restart. 30pts. If you defeat it after the time limit, the score will increase significantly.


 * Boss: Blue Artist Enhanced Edition
 * Draw your own picture, not an illustrator. When the number of enemy characters decreases, a blue artist enhanced version will appear from the picture.

Cottage stage

 * Plump
 * It's big and doesn't move much even if you flip the panel over. There are only two patterns of time limit, which can be seen in the BGM of the stage. Probably because of that, the time panel does not appear at all in the round where the plump appears.
 * White
 * After being blown away, step on the four legs and flip the panel in the direction of the attack. 190pts.
 * Purple
 * After being blown off, the panel is flipped at once in the direction of the attack and the opposite side when landing. Unlike Plump (white), it jumps up a little when it is flipped, and it is difficult to defeat because the flight distance is short. 440pts.


 * Boss: Third son, try
 * While jumping, throw the panel. 5,000pts.

Tower stage

 * Acrobat
 * You can make high jumps. After the time limit, the flight time of the jump becomes shorter and gradually approaches.
 * Brown
 * Jump when the hero approaches. The jump is not vertical but gradually approaches the player. 480pts.
 * Red
 * Jump vertically the moment your panel is flipped. Attacks such as the sun panel are also avoided. To defeat it, you need to use the attack panel or flip the panel aiming at the moment of landing. 480pts.


 * Boss: Red Acrobat Enhanced Edition
 * The moving speed is fast. On the back side (Round 40), it is accelerating further.

Theater stage

 * Ballerina
 * It moves diagonally and turns so that it reflects when it hits a wall. Each time it hits a wall, it moves faster, but when it is blown off, it returns to its original speed. When it reaches the maximum speed, it spins and takes a break. If you defeat it while keeping the spin posture, you will get a 1UP bonus. After the time limit, every ballerina behaves like red. I don't spin.
 * Orange
 * It moves regardless of the position of the player. 250pts.
 * Pink
 * The movement is the same as orange, but it destroys the metal panel. 450pts.
 * Red
 * It moves while drawing an arc as if following the hero. 350pts.


 * Boss: Red Ballerina Enhanced Edition
 * The moving speed is fast. On the back side (Round 20), it is accelerating further.

Club stage

 * Swimmer
 * Move to the row / row where the player is, with the outer wall as the poolside, and move while swimming with the panel as the surface of the water. Also, when swimming, move while flipping the back panel. When the time limit expires, it stands up normally and follows.
 * Green
 * Straight line when swimming. When it hits a metal panel, it changes direction. 240pts.
 * Blue
 * Swim as if you were sneaking up on the hero. You can ride on the metal panel. 720pts.


 * Boss: Second son, Secum
 * Two bodies attack at the same time by the technique of alter ego. If you defeat one, the other will disappear, but you need to defeat both of them on the back. 20,000pts.

Mushroom stage

 * Mimi
 * Synchronize with the player's actions. There are two types, yellow that moves when the player inputs (is) levering, and red that moves when the player is moving. It also moves when you turn around, and even if the player is facing a wall or metal panel, both will move if you put the lever in. When moving, basically chase the player. When the player turns over, it imitates and turns over on the spot.
 * When the time limit expires, the synchronization other than the flipping motion is stopped, and the movement speed suddenly increases to chase the player. At that time, if there is a metal panel in the path, it will turn over without being destroyed. A warning sound will sound before the time limit expires. At the same time when one is done at the same time as 2P simultaneous play, it is also done.
 * Yellow
 * When the player inputs and flips the lever, the action is delayed by one tempo. When the player is hit by the attack panel, it does not move unless the lever is input. 650pts.
 * Red
 * The player acts at the same time as the lever input / turning operation. When the player is hit by the attack panel, it moves regardless of the lever input. 560pts.


 * Boss: Eldest son, Plum
 * While jumping, throw the panel. Unlike other characters, you can jump diagonally on the screen, so it's very difficult to hunt down. 15,000pts.

Castle Stage (9th Stage)
If you clear all 8 stages so far, you can challenge this stage. In Rounds 1-8, the enemy characters that have appeared so far will appear. Round 10 is an auto demo where players are taken to a castle in the sky by Mendel Palace.
 * Boss: Eldest son, Plum
 * Make a jump with a very long flight time. It's very difficult to defeat because you only have a chance to attack for a moment when you land. 15,000pts.

Castle in the Sky Stage (Final Stage)

 * Cossack


 * Stick your legs forward and flip the panel like a Kosak dance.
 * Blue
 * When facing the metal panel while pursuing the player, the metal panel is turned over. When you attack, you flip the panel. 330pts.
 * Pink
 * Turn the panel when the distance to the player is one panel. 810pts.


 * Boss: Younger sister Quinty
 * While jumping, use magic to transform the player into various enemy characters. It attacks flexibly, such as flipping through the panel and ramming. 70,000pts. If you lose, you will cry.