Psychonauts/Characters

This article contains descriptions of the many characters who feature in the game Psychonauts. It also lists the names of the mental worlds found inside the minds of the appropriate characters.

Raz

 * Main article: Razputin

Short for Razputin (an edited from of Rasputin). Throughout the entirety of Psychonauts, you play as the ten year old Razputin. Originally heiling from an acrobatic circus family, Raz left them behind so that he could concentrate on his own future. Inspired by the prospect of being a Psychonaut in the psychic age, he enlisted at the Whispering Rock Psychic Summer Camp -- an organisation that trains up would-be Psychonauts, international secret agents who use their psychic powers to aid the cause, to their full potential.

At the beginning of the game, after only just arriving at the camp, Razputin is told that his father is coming to collect him within the new day or so. This forces Raz to concentrate on getting all of the necessary merit badges from the camp as quickly as possible so that he may embark on the journey towards being a fully-fledged Psychonaut. This is essentially the basis of the game, although certain events which unfold along the way change this plan considerably.

Lili Zanotto
Lili, the daughter of Truman Zanotto, grand head of Psychonauts, is a fellow trainee at Whispering Rock Psychic Summer Camp, and has been so for a number of years prior to Razputin's temporary enlistment. She has a wealth of existing psychic experience, and loves nothing more than exciting adventures to stir up the otherwise quiet nature of the campgrounds.

From the very moment that Razputin walks (or drops, as the case may be) into the camp, Lili falls for the budding Psychonaut. However, her natural resilience to throw herself at him prevents her from immediately revealing her affections. Eventually, the two finally come together and all is revealed -- seconds before the unthinkable happens.

Morceau Oleander

 * Mental world: Basic Braining

Tiny, easily angered, and the head coach of Whispering Rock. Oleander seems like the typical army man. Morceau Morry Oleander's job is to ensure that the participating children all receive the best psychic education possible, so that they can secure a place on the journey to becoming a Psychonaut. He runs his classes with the maximum efficiency, and drives the children to the very edge of what they can handle, using his years as a serving soldier to aid this process.

Coach Oleander seemingly spends a lot of time devising plans for his next class, and has a habit of accidentally snoring straight into the campground's speaker system, much to the distaste of those trying to relax within the campground's boundaries. Better not disturb him, poor Morry doesn't like to be startled whilst sleeping. Unlike the other counselors however he is unable to control his nightmares. As a child, Little Oly loved bunnies. Unfortunately his father was a massive and brutal Butcher who believed that animals are only good for meat and would often take his son's rabbits and chop them up (With Little Oly watching and crying). This and coupled with the shame that he has never actually been accepted into the army lead to a hatred of mankind in general. During their mindmeld, Raz is able to defeat both his own inner demons and Oleander's (Both of their demons happen to be their fathers), giving Oleander true inner peace. He later apologizes to everyone for stealing their brains and thanks Raz for his efforts.

Sasha Nein

 * Mental world: Sasha's Shooting Gallery

Sasha Nein is a true Psychonaut, with years of experience on the field behind him. He works between missions at Whispering Rock Psychic Summer Camp, where he helps out Coach Oleander with the teaching of the summer camp's kids, in the hope that at least some of them will turn out to one day become powerful Psychonauts just as he is. Sasha is constantly seen downstairs in his lab testing his experiments. His contributations to the Psychonauts as an international secret agent and scientist makes him a valuable asset.

Inside Sasha's mind, everything seems to be well organized and structured in a cube that's as cool and calculated as Sasha himself. However, once Raz overloads the Censor generator, bits and pieces of Sasha's history appear.

As it turns out, Sasha's mother got sick and died back when he was still an infant. In his mind, he has early memories of her feeding him, and playing with him back when he was a baby. She was Sasha's first loss. (This is the reason why various baby items and a deathbed appear in Sasha's mind)

Later in life, Sasha is working for his father, a shoemaker, as a teenager. Not knowing much about his mother, he tries using his early psychic talents to read his father's mind. He finds happy memories about his mother when she was alive and how his father is sure she must be an angel in heaven now. However, Sasha's mind probing seem to go a bit too deep, and he finds some thoughts about his mother that he REALLY did not want to know about. Highly embarrassed, he leaves home in order to practice honing and controlling his powers, leading into his career as a Psychonaut. Between his time in his father's shoe store and joining the Psychonauts, he worked in a factory making tacky lamps; he apparently had a miserable time there, for to this day the sight of those lamps fills him with digust, and he has Razputin use them as target practice while earning his Marksmanship badge.

Milla Vodello

 * Mental world: Milla's Dance Party

Milla Vodello, The Mental Minx, completes the trio of Whispering Rock Psychic Summer Camp's trainers. A fun-loving international secret agent and Psychonaut teacher. Milla is seen as a party girl, the center of attention. When she's not having fun she loves to work with the campers and teaches them such psychic abilities such as Levitation.

Despite Milla's outward party-girl appearance, she holds a much deeper and darker side inside her disco, pinball, dance-themed mind. She has two memory vaults, and one holds her deepest, most dark secret.

The first memory vault shows her going on various adventures with Sasha Nein as Psychonauts. Partnering with the more cool and reserved Sasha seemed to make for an odd pairing, but deep down, it is seen in her thoughts that she harbors VERY strong feelings towards Sasha Nein. Perhaps their relationship is more than just business? The second memory vault contains Milla's nightmares. Hidden in her mind is a small room with various children toys, figments, and a large toy box. She warns Raz to get out of that part of her mind and rejoin the party. Whatever is in there is a party killer. If Raz decides not to heed her warning, and jumps into the toy chest, he uncovers the nightmare room.

The nightmare room contains various dark, evil shadows held behind a cade made of what appears to be fire. Milla says to Raz that he has stumbled upon her deepest and darkest nightmares. If not for her control over her own thoughts, she would be overwhelmed by her nightmares and fears. Before Raz leaves, listening closely to the nightmare shadows reveals whispers calling to Milla for help and to Save Us, and saying things like Why did you let us die?.

More information can be found in the vault. It reveals that before becoming a Psychonaut, Milla Vodello was a nun or a nurse (exact position never explicitly stated) at an orphanage. Her days at the orphanage were fun as she sang along with the children, fed them, played with them, and cared for them deeply. However, one night she leaves to go get some groceries, and returns to find the orphanage on fire! Helpless, she stands outside listening to the screams of the children pleading her for help. It could be assumed that this traumatic event triggers her psychic powers.

Ford Cruller
At first glance, Ford Cruller is a senile old man who seems to find some way to be everywhere at once. Each time he appears, he thinks he's somebody else (for example: Admiral Ford, Ranger Ford, Janitor Ford, Chef Ford, etc.) However, Ford's past is much more illustrious than it would seem.

Ford Cruller is one of the original Psychonauts, and presumably one of the best. His psychic powers were immense and he helped establish the Psychonaut organization to combat Psycho-terrorism. As he grew old, he went into retirement and became the head of Whispering Rock summer camp to help train young, new recruits. However, his real purpose for being placed at Whispering Rock was to guard one of the world's largest deposits of Psitanium, a mineral that can enhance the psychic abilities within people (or drive them insane).

Unfortunately for Ford, he got into a psychic battle with a powerful enemy psychic. While Ford was able to walk away from the fight, his psyche had been shattered as a result. This left him in a state of senile, multiple personality syndrome. The only time Ford can ever be himself is when he is near a large quantity of Psitanium, which can be found in his underground sanctuary or in limited amounts in a portable backpack.

Since the incident that shattered Ford's mind, the Psychonaut organization no longer takes him seriously, save for Psychonaut Agents Sasha Nein and Milla Vodello who help the sane Ford take care of any assignments or missions that he can not handle himself. From his base underneath Lake Oblongata, Ford directs the two whenever trouble should strike, while Coach Oleander usually takes care of the camp.

Later, with Sasha Nein and Milla Vodello out of the picture, Raz is the only hope the camp has on stopping Coach Oleander's evil plot, and Ford takes the role of being Raz's supervisor, mentor, and confidant throughout his mission. Raz can summon Ford for advice using a piece of bacon (Ford's favorite food).

Children at Whispering Rock
Below is a list of Raz's fellow bunkmates at Whispering Rock Psychic Summer Camp. Each kid can be found at different locations during different times of the day, and depending on which part of the story being played through.


 * Benny The Nose Fideleo: Bobby Zilch's sycophantic friend. He mocks the other campers, but becomes quite insecure whenever Bobby is not around. Later, a failed attempt at trying to torment Maloof results in being held upside down in the air by Mikail, Maloof's new friend and bodyguard.  Despite his rather large ears, he is called The Nose.
 * Bobby Zilch: Bobby is the Camp Bully who happens to be particularly mean to Raz. He is convinced that the entire camp is below him, and he has a little sicophant named Benny. He also has an enormous 'cotton candy-like' clump of orange head-hair. Bobby secretly holds a crush on Chloe.
 * Chloe Barge: A space cadet in every sense of the word, Chloe is absolutely certain that she is from outer space.  She usually uses Coach Oleander's radio, connected to the camp's PA system, to try and contact any UFO passing by so she can get off Earth.  Her most notable trait is the space helmet she wears all the time, and she can be found either out flying a remote control space ship, or fiddling with the camp radio in Oleander's cabin.  She is the only person Bobby Zilch is authentically nice to.  She is well aware that Bobby Zilch has a crush on her, but says that his technique needs a lot of work.
 * Clem Foote: Clem is an eerily enthusiastic cadet who is close friends with Crystal. Both seem very happy on the outside, and see all other campmates as football players (explained by clairvoyance). However, when he is alone, he starts to track down the other half of this two-man cheerleading group, possibly to keep Crystal from hurting herself.
 * Crystal Flowers Snagrash: Crystal is an eerily enthusiastic cadet who is close friends with Clem. Both seem very happy on the outside, and see all other campmates as football players (explained by clairvoyance). However, later in the game, she tells Raz about her multiple failed suicide attempts.
 * Dogen Boole: Dogen is a short friend of Raz who has incredible psychic powers. Poor Dogen has yet to master his psychic talents, and says that one time he kind of made someone's head explode, hence his special tin-foil hat.  He seems to be very agitated with the local squirrels who seem to say that he's going to kill everyone.  He also seems to accidentally make some squirrels explode when they bother him too much.
 * Elka Doom: Elka is a snobby, controlling, prissy girl at Whispering Rock who first appears to be in a one-sided relationship with J.T. (whom she calls James). Later, it turns out that this was merely a revenge tactic against Nils, her ex-boyfriend.  At the end of the game, she breaks off her relationship with J.T., and gets back together with Nils.  (Although Nils does not seem to be overly thrilled with going steady so quickly).
 * James J.T. Hoofburger: J.T. is a kid who looks like he's seen way too many westerns on TV over the years.  J.T. always wears a cowboy hat, and speaks as if he was a real cowpoke.  Unfortunately for him, he seems to be in a one-sided relationship with Elka Doom which is putting a strain on his friendship with fellow camp cadet, Chops.  Despite being Elka's whipping boy, J.T. eventually gets out of the relationship, and gets back together with Chops.  He can be found at the target range outside the main lodge during the day, practicing his primary psychic ability, psychic energy blasts.  At night, he's out protecting the kid's cabins with his buddy, Chops.
 * Maloof Canola: Maloof is a short child who has always been the prey of bullies Bobby and Benny. Roughly halfway through the game, Maloof befriends Russian cadet Mikhail, who defends Maloof from then on out, giving the bullies his famous Half-Deadly Nelson.
 * Mikhail Bulgakov: A Russian immigrant with a funny hat, Mikhail is very worried about a Giant... Hairless... Bear lurking through the woods. This happens to come up in conversation every time Mikhail is included in a scene.
 * Milka Phage: Milka is a cadet who is extremely gifted in the art of invisibility. Early on, she can be found in the main lodge drawing at one of the tables, but usually disappears whenever you get close to her. (She's very shy.)  However, examining her drawings show Elton Fir with hearts around him.  Later, she and Elton begin hanging out, and then even later, they go steady.
 * Elton Fir: A fearful child who can psychically communicate with fish. About halfway through the game, he starts going out with Milka Phage.
 * Nils Lutefisk: A boy with the appearance of a child's doll, Nils is convinced he is the perfect ladies man, and always finds a way to relate a situation to women. His last serious relationship was with Elka Doom.
 * Phoebe Love: Phoebe is a member of the band called The Fire-Starters with Quentin.  Her main musical talent is playing the drums, and still hasn't forgotten the time Quentin levitated her as part of their act, resulting in her crashing on top of her drum set.  She is usually found practicing in the main lodge with Quentin, and later, the two work on trying to write Raz's victory song.  Her primary psychic talent is pyrokinesis.
 * Quentin Hedgemouse: Quentin is a member of the band called The Levitators with Phoebe. His main musical talent is record scratching on the turntables, and still hasn't forgotten the one time Phoebe accidentally melted his turntable records with some unplanned pyrotechnics of hers.  He's usually found practicing in the main lodge with Phoebe, and later, the two work on trying to write Raz's victory song.  His primary psychic talent is levitation.
 * Vernon Tripe: Is he a boy? Or a veritable library of epic fiction, beautifully indexed and cross-referenced? Either way, he is cursed with the inability to recount his harrowing yarns in anything but an incoherent, rambling, randomly-generated drawl of story fragments. His mantra: Never follow a snake into its den. That is the code of the mongoose. The code of the hunter.

Thorney Towers staff and residents
These are people Raz meets in the Thorney Towers Home for the Disturbed asylum:

Boyd Cooper

 * Mental world: The Milkman Conspiracy

Security guard at Thornley Towers. Highly paranoid, Cooper is obsessed with an individual he refers to as The Milkman, and is on orders not to let anyone into the asylum until the Milkman arrives. In order to find out more about the Milkman, Raz journeys into Boyd's mind. After exploring a warped suburban neighborhood crawling with secret agents who are also looking for the Milkman, Raz discovers the truth... Boyd and the Milkman are one and the same!

Apparently, Boyd was once the security guard at a department store. Incensed at being unexpectedly fired (from yet another job, it seems), Boyd snapped and burned the place down. He wound up a patient at Thornley Towers, where Oleander offered him a job as a security guard... and used hypnosis to plant subconscious orders into Boyd's mind. On cue, Boyd would become the Milkman, a serial arsonist who would burn down the asylum, leaving no trace of Oleander's plot for world domination.

Gloria Van Glouten

 * Mental world: Gloria's Theater

A former star and actress, Gloria suffers from Bipolar Disorder. She has a tendency to suddenly shift moods at random intervals, being a kind and passive person one minute to being rage-fiiled and mean the next. The disorder seems to stem from her mother's suicide and is represented in her mind by the ongoing conflict between her inner muse, Bonita Soleil and the critic Jasper Rolls (Bonita mentions that Jasper appeared not long after Gloria's mother killed herself). Gloria's mind is set up as a theatre production constantly playing vignettes from her past, particularly in her childhood as a student of an Acting Academy. However, Gloria herself cannot be found in her own mind.

Fred Bonaparte

 * Mental world: Waterloo World

Descendent of Napoleon Bonaparte and Chief Orderly of Thorney Towers. Lost a game of Waterloo with Crispin Whytehead, and became haunted by the ashamed memory of his ancestor. He now constantly plays out the Waterloo game in his mind between himself and Napoleon. In the real world, this is represented as him being overtaken by Napoleon's personality every few seconds. He plays the game in his mind rather unenthusiastically, but with Raz's help, he starts to develop a sense of determinism and spirit. After being cured of Dissociative Identity disorder, Fred gives Raz his Straitjacket, which is needed to fool Crispin. It is also later suggested that after a nap, Fred went to go beat Crispin up.

Edgar Teglee

 * Mental world: Black Velvetopia

Ex-wrestler, artist and now mental patient, Edgar paints pictures in the asylum. Although he has been commissioned to paint a picture of Dr. Loboto, he can think of nothing but a raging pink bull in his mind, which represents his anger towards his lost love. Back when he was in High School, he was the captain of the Wrestling team and his teammates apparently had Animal names and personas. However he was heartbroken when his Cheerleader girlfriend Lana dumped him for Male Cheerleader Dean. This lead to his team being beat at the finals and earned him the hatred of his teammates. In his mind, the love-triangle is romanticized into a Spanish love story of some kind, represented by Lana being the dancer Lampita, Dean being the Matador Playboy Dingo and Edgar being the bull El Odio (Which is translated into The Hate in English). After Raz defeats Dingo, he comes to realize that Lana and Dean were in the end pathetic losers and finally learns to get over them, casting them away deep into the subconcious. Although now rid of his obsession of Bullfights, he develops an interest in Dogs Playing Poker (Specifically the dogs/Artists within his mind).

Crispin Whytehead
A mental patient who thinks he's an orderly. Shares a history with Chief Orderly Fred Bonaparte, who through Crispin's constantly beating him at a board game drove Fred insane. Ordered by Dr. Loboto not to let anyone but him enter the elevator to the upper floors of the asylum. Luckily due to his exceptionally poor eyesight, he can be easily fooled with a bad disguise. Raz manages to get a Mask from Edgar (a painting of Dr. Loboto), a Coat from Fred (a straitjacket) and a Claw from Gloria (an acting trophy). It is suggested that after being fooled by Raz, Crispin was beat up by the now-sane Fred.

Dr. Loboto
Supposedly the villain in the game. A deranged dentist who has gone into amateur brain surgery, he removes the brains of the kids to plant them into death-tanks as part of Oleander's scheme for world domination.

Linda the Lungfish

 * Mental world: Lungfishopolis

Once an ordinary lungfish, Linda was pulled out of her happy Lake Oblongata home by Dr. Loboto and Coach Oleander. Used as part of their mad experiments, Linda was turned into the Hulking Lungfish, and was implanted with a brainwashing mechanism so she could go and capture the children of Whispering Rock Summer Camp. If you get to rank 100 in the game, you find out that she and Mr. Pokylope actually go back a LONG way.

Mr. Pokeylope
Mr. Pokeylope is a small turtle who belongs to Dr. Loboto's assistant, Sheegor. He is kept in a small terrarium in Dr. Loboto's lab over a hot stove. With him in captivity, Sheegor is forced into helping Dr. Loboto with his mad schemes, lest Mr. Pokeylope get turned into turtle soup. After rescuing Mr. Pokeylope, it is revealed that he can talk with a surprisingly deep voice, and he tells Sheegor how they can stop Dr. Loboto.

Mr. Pokeylope's most notable traits are his fashionable crown and boots. If one gets to rank 100 in the game, it is revealed that he and Linda the Lungfish go back a LONG way, and that Mr. Pokeylope's actual name is Sam.

Razputin's father
In Raz's mind, his father is a cruel and oppresive Psychic hater due to the fact that psychics cursed his family to die in water. In the real world however he cares deeply about his son and is merely protecting Raz from harm. He is also a Psychic himself and is very knowledgeable in matters of the mind.