Rolling Thunder/Stage 10

The first half of the final stage is similar to the fifth one, except with more enemies. Once Albatross has reappeared, start walking to the right and shoot the Blogas that are jumping around, along with the Orange Type 1 Masker and the Brown Type 2 Masker. At least four more Blue Type 2 ones are present on the platform overhead, and several more Blogas are jumping around behind the wire mesh fence; they can't kill you but you can't kill them either. Another Brown Type 2 one and Blue Type 2 one will come jumping over the crate shortly after, and once you have killed them, you will have to contend with two more Brown Type 2 Maskers and at least four more Yellow Type 2 Maskers. A White Type 1 one is also present on the platform overhead, and there is a Machine-Gun Bullets room behind the wire mesh fence; but as with the fifth stage, you obviously cannot enter it and obtain the extra ammunition. Continue to the right until you see two Green Type 2 Maskers jumping over a platform made up of crates stacked on top of each other, along with two Orange Type 1 Maskers and at least four Blue Type 2 ones behind it. Once you have disposed of them all, jump over the single crate just after the platform made up from them and continue to the right until you see another crate with three doors behind it. A Brown Type 2 Masker will jump down on it from above, and two Blue Type 2 ones will emerge from the doors on the left and right. The one in the middle is a pistol ammunition room, and another Brown Type 2 Masker will jump down from above once you have obtained the extra ammunition. Continue to the right until you see another Green Type 2 Masker and two more Blogas jumping around just before two crates stacked on top of each other. You will have to jump up onto the overhead platform in order to bypass them, then drop down off the edge and kill the two Green Type 2 Maskers below. A White Type 1 Masker will emerge from the door on the left once you have done so, and the one in the middle is another pistol ammunition room. Another Green Type 2 Masker will emerge from the door on the right once you have obtained the extra ammunition, and you will have to jump up onto the next overhead platform in order to bypass two more crates stacked on top of each other. A Green Type 2 Masker will emerge from the door on the left, and a Blue Type 2 one from the one on the right. Once you have killed them and dropped off the edge of the platform, jump over the crate and kill the Blue Type 2 Masker emerging from the door behind it. Watch out for the Orange Type 1 Masker jumping over the second one, and there is a pistol ammunition room just before two more crates stacked on top of each other - you will have to jump onto the overhead platform and drop off its edge once you have obtained the extra ammunition in order to bypass them, then kill the Green and Blue Type 2 Maskers below. After this, a Blue Ninja will materialize from the wall. There will also be at least four Blogas jumping around, along with two more Green and Blue Type 2 Maskers. Once you have killed them all, a Purple Ninja will materialize from the control panel, and a White one from the monitor screen. Just before the first staircase made up of metal blocks, you will have to deal with three more Blue Type 2 Maskers, along with at least four Panthers coming down from above. Once you have dropped off the edge of the staircase and killed the two Blogas jumping around, a Purple Ninja, along with a Yellow one, will materialize from the wall. Two White ones will also materialize from the wall just before the second staircase made up of metal blocks, and three more will materialize once you have made it to the top. Once you have disposed of them all, drop down off the edge of the staircase for the final confrontation with Maboo. The leader of Geldra will attack by charging towards you and throwing fireballs - he can also take up to 25 hits before dying. Once you have killed him, you can sit back and enjoy the ending.