Grand Theft Auto 2/Bonus Stages

Three Bonus Stages can be unlocked after leaving each of the three Areas: the first is unlocked by achieving the Target Score, the second can be unlocked by passing all gang jobs (including the Final Job), and the second and third by collecting all ../Tokens/.

After playing each Bonus Stage, you're shown the top three high scores, your own score and a phrase assessing your performance. You can then replay the Bonus Stage or go back to the main menu.

Area 1
Bonus Stages A, B and C can be unlocked after achieving the Target Score and leaving Area 1:

The timer doesn't start until you exit the Entry area, in the middle of each Bonus Stage: you can watch the markers pointing to the first four s to see which direction they're going, mostly around the perimeter of the Bonus Stage.

You're standing by a, which you can enter and drive to pick up (20 ammo) to kill Ice-Cream Vans (the only other weapons are s dropped by SWAT officers killed at Wanted level 4). You can kill maximum 12 Ice-Cream Vans, so you need to pick up at least two Vehicle Machine Guns to have enough ammo to kill them all.

Once an Ice-Cream Van is killed, another appears elsewhere in the Bonus Stage. There are other vehicles and pedestrians on the streets, but only killing Ice-Cream Vans increases your Wanted level:

The time limit varies for each Bonus Stage:

If your time is below 1:00 in Bonus Stages A-B, or 0:40 in Bonus Stage C, then once you've killed at least 3 Ice-Cream Vans, when you kill a fourth your time is extended to that: the same happens once you've killed at least 6 when you kill a seventh.

If the Stinger takes too much damage or if you simply prefer it, then you can hijack another vehicle to kill Ice-Cream Vans. If you run out of time, get busted or wasted then it's game over.

Bonus Stage A
This is the second Bonus Stage that can be unlocked after passing all gang jobs (including the Final Job) or collecting all Tokens and then leaving Area 1.

Bonus Stage B
This is the first Bonus Stage unlocked by achieving the Target Score and then leaving Area 1.

Bonus Stage C
This is the third and final Bonus Stage that can be unlocked after collecting all Tokens and then leaving Area 1.

Area 2
Bonus Stages D, E and F can be unlocked after achieving the Target Score and leaving Area 2:

You stand by the line at the start of each racing circuit: crossing this line starts the timer and populates the circuit with vehicles and pedestrians (so not crossing it means you can explore the empty circuit beforehand, either as a pedestrian or driver).

There's also a at the start of the racing circuit: enter it and cross the line to race on! As you'd expect, you cannot complete a lap by simply driving back and forth across the line.

Other vehicles all go in the same direction as you on each circuit but there are only 10 pedestrians, standing in the same locations on each lap of the circuit, who can be killed for bonus points. If the Furore GT takes too much damage or if you simply prefer it, then you can hijack another vehicle to complete the race. There's no law enforcement!

You must complete each lap within the time limit or you time out, ending the race (getting wasted also means game over). This time limit decreases on each lap, but bonus points from killing pedestrians increase:

Time limits and pedestrians reset when you complete each lap. You won't find all pedestrians by making the same circuit as other vehicles, and you should also look for shortcuts to save time. The vast majority of points needed to top score are bonuses earned by killing pedestrians (90000 in total for killing all 10 on all 3 laps). You also earn the normal points for running over pedestrians (10 points each), multiplied if in quick enough succession:

Aside from damaging and hijacking vehicles and running over their drivers, and taking less time to complete the race, points can also be earned in Bonus Stages D and F with an Insane Stunt Bonus (1000 points) on each lap (so 3000 in total).

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Bonus Stage D
This is the second Bonus Stage that can be unlocked after passing all gang jobs (including the Final Job) or collecting all Tokens and then leaving Area 2.

Bonus Stage E
This is the first Bonus Stage unlocked by achieving the Target Score and then leaving Area 2.

Bonus Stage F
This is the third and final Bonus Stage that can be unlocked after collecting all Tokens and then leaving Area 2.

Area 3
Bonus Stages G, H and I can be unlocked by achieving the Target Score and leaving Area 3:

The timer doesn't start until you exit the Entry area, in the middle of each Bonus Stage, populated by gang members: Respect isn't reduced to -1 until you exit the Entry area, so you can wait for a crowd to build before picking up the (60 ammo) to start killing them. As ever, armed gang members return fire and unarmed gang members run away.

The time limit resets and the multiplier increases as you put people down:

You can pick up weapons dropped by gang members killed, as well as more S-Uzi Machine Guns and s (both 60 ammo). You can also pick up and, which can respawn after 30 seconds.

If you don't get wasted by armed gang members then you'll almost certainly time out within 2 minutes, at which point an explosion kills you.

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Bonus Stage G
This is the second Bonus Stage that can be unlocked after passing all gang jobs (including the Final Job) or collecting all Tokens and then leaving Area 3.

Bonus Stage H
This is the first Bonus Stage unlocked by achieving the Target Score and then leaving Area 3.

Bonus Stage I
This is the third and final Bonus Stage that can be unlocked after collecting all Tokens and then leaving Area 3.