Death to Spies: Moment of Truth/Shefferd

Russian operative Igor Tsavalov was detected by the FBI, and is placed under arrest and held in a guarded residental building. To minimize diplomatic repercussions and to ensure intelligence remains intact, you will need to release him, plant a decoy body in his place, and burn the room he was hiding in.

This mission is going to get messy, as the final objective requires a loud noise that makes all agents and police hostile and alert.

Disguise
If not playing on saboteur, your first step is to find a disguise. Although some are ideal, the first to choose is the milkman. The milkman is one of the people allowed inside the necessary building after a quick search.

The milkman starts at the Carnation Grade A Milk truck (found in front of Stephen's Shop). He will grab the can, enter the guarded building after a search, and soon return to the truck. Once he drops the can next to the truck, follow him as he approaches the westernmost building, where he is isolated and may be knocked out with chloroform. Move the body out of view (e.g. behind the wall or next to the car) and change clothes.

The milkman uniform gives you a minor benefit of being allowed to enter the building but only to the first floor, and not if you are carrying a weapon such as a pistol or knife. Drop these weapons in a less-visited area.

Preparation - back window entrance
The milkman disguise lets you into the kitchen, but without weapons as all doors are guarded by agents that search you when you enter.

In the kitchen, you can topple a cabinet containing a glass and plates. The loud noise causes the women in the dining room to enter, and clean up the mess. Return to your weapons, and collect them. Now, you can enter the building using the window in the back, with your weapons. The back window is still patrolled, thus you should only enter if the agents aren't present.

You need to upgrade your disguise. On the first floor, one of the agents enters the back from time to time, which you can use to knock him out when the women are distracted and the others simply wait in the front foyer. Other sources of the disguise are possible, such as the agents patrolling the back of the building. The agent disguise practically gives you free reign, the only exceptions being general suspicion on the third floor, and the entrance to Tsavalov's room being restricted.

Rescuring Tsavalov
Tsavalov is on the third floor, and being on the third floor is suspicious in and of itself even if you are an agent (with the arrows showing as yellow instead of green.) You need to dispatch the guards outside the room as well.

You can find one of the agents in the restrooms in the third floor, who can be knocked out to collect the third floor key. This allows you to reach Tsavalov without having to pick the lock.

The guards outside the room are dangerous - you need to quickly eliminate three or four targets before they can fire back (alerting everyone). One possible method is to step into the room before Tsavalov, and exiting the room when the agents react, then using a silenced weapon as they return to their former position.

When you reach Tsavalov, he will create his own escape route, by placing a wooden plank leading to the building to the west. It's not recommended to use the plank yourself as it will eventually break if used too much.

Enter the west building and climb to the roof. Have Tsavalov follow you to ground level, and exit by the back. Bring him to the car to complete the first objective.

Plant decoy body
As part of rescuing Tsavalov, you need to make it look as if he was assassinated. Pick up the decoy body and move it behind the building being renovated. You're most likely to trigger alarm between the first two buildings - the best time to cross between the two buildings appears to be when one of the civilians starts to advance on the westernmost building before returning to his position.

On the roof is a crane that you can lower and raise to transport the body to the roof. You can move the body across the plank and place it in Tsavalov's room.

If the beam starts to break (identified by a cutscene before returning control), then you'll have to carry the body up the stairs in the building. This will require precise timing and control with the agents on the second floor, generally dropping the body at intermediate landing between the second and third floor. If you need to kill agents, there are some areas on the second floor where you can hide bodies, such as the screen in the south-east corner of the building.

Drop the body in the room to complete this objective.

Demolish the room
To make it look like an assassination, you need to cause an explosion in the room with the decoy body. There are three explosives that can be used:


 * 1) In the south-east building with marked police tape, a suitcase with explosives is found in the back-left room.  There is a policeman in the center of the building who will stop civilians from entering, but if you get past him, you can get the suitcase, wait a few seconds, and exit.
 * 2) In Stephen's Shop (found near the milk truck), the back storage room contains a gas tank.  There is an open window, and likely observers is in the nearby building or one of the people behind the store who try raising the alarm if they see you enter.  Climb through the window and grab the can.  You can exit by climbing through the window (while undetected), or by using the doors (which simply have others react as if you're tresspassing).
 * 3) In the house with federal agents, there is a petrol can in the garage.  Both doors leading to the garage are locked and covered by agents.

Whichever explosives you bring, head to Tsavalov's room. While the case of explosives are dropped and detonate in a cutscene, the other two explosives need to be shot by a pistol.

Once there is an explosion, run. Agents will become hostile and alert very quickly, and can easily track you down. Reach the car to escape and finish the mission.