Star Wars: Squadrons/X-wing


 * Ah, the X-wing. Backbone of the Rebel Alliance, and our New Republic! A good all-rounder that'll stand up to any starfighter or capital ship in the Imperial fleet.
 * -Zerelda Sage

Fighters are flexible catch-all craft capable of dealing with any threat, though not to the same extent of interceptors or bombers. If in doubt what to pull, however, fighters are an easy choice. They reward accuracy with their 3-round burst weapons, which cause more damage than the standard, and can attack capital ships at range with torpedoes.

They are similar to a midfielder in a football or soccer game in that their flexibility is their greatest benefit. X-wings can also go for assists by disabling enemies with ion missiles and ion torpedoes, setting up their teammates for victories.

X-wings are unique in that they have shielding, and can thus redirect their shields either forward or aft for extra defences. By redirecting their power to shields, they can also double the effectiveness of the shield. It is strongly advised to do this before going into battle.

Official Description: As the backbone starfighter of the Rebel fleet, the T-65B X-wing is an all-purpose starfighter that can deftly strike down enemy TIEs as well as capital ships.

Components
For specific component numbers and statistics, see the Components page.

Standard Taim & Bak KX8 Laser Cannon
The standard laser cannon is a well balanced weapon with good range. Unlike the other options, it can be fired regularly. However, it lacks the raw damage of other options, necessitating several hits to bring a target down.