Guild Wars/Warrior

Powerful melee class. Warriors' skills are increased by adrenaline, gained during combat. The Warrior is the only core profession in the game that is melee. They use either axes, hammers or swords as their weapons. Axes and swords only require one hand, leaving room for a shield in the other hand. Warriors are effective at dealing damage and tanking. They have two pips of energy and a maximum of 20 energy.

Since warriors have lower energy and number of pips compared to casters, many of their skills cost adrenaline rather than energy to use. Adrenal skill costs are measured in strikes of adrenaline. Each successful attack provides one strike of adrenaline. Taking damage of 25% of your maximum health also adds one strike.

Attributes

 * Strength (primary): Adds 1% armor penetration per rank.
 * Axe Mastery: Increases damage dealt and chance to inflict critical hits with axes.
 * Hammer Mastery: Increases damage dealt and chance to inflict critical hits with hammers.
 * Swordsmanship: Increases damage dealt and chance to inflict critical hits with swords.
 * Tactics: No inherent effect.

Armor
Warrior armor has a maximum armor rating of 80 and an inherent +20 versus physical damage. Runes and insignias can be added to each piece providing additional bonuses. A full set of warrior armor includes a helm, hauberk or cuirass, gauntlets, leggings, and boots. Armor can be obtained through armorers and collectors.