Star Wars: Knights of the Old Republic/Shields

s can use one shield. Those that don't have Uses: unlimited all have Uses: 10/10. Each shield charge has a duration of 200 seconds, or until maximum has been taken. A shield has maximum 10 uses; each use consumes one charge, and it is automatically discarded after all available charges are consumed. Items that have charges do not stack in inventory unless they have identical uses remaining.

Used shields sell for the same price regardless of how many charges remain, so there's no reason to avoid using them: simply use all but one charge, then sell them.

Class 1
Three shields require the Class 1 feat, which is only granted to.

Energy Shield Level 1

 * Feats Required: Class 1
 * Uses: 10/10
 * Deflection: Energy, 20 points
 * Duration: 200 seconds, or max taken

This is a basic model energy shield universally applicable to most droids. The power drain is significant, however, and units like this must be replaced regularly.


 * Taris
 * Upper City North
 * 300
 * 1
 * Dantooine
 * Jedi Enclave
 * 300
 * 1
 * Tatooine
 * Droid Shop
 * 300
 * 1
 * Manaan
 * Ahto East
 * 300
 * 2
 * }
 * Manaan
 * Ahto East
 * 300
 * 2
 * }
 * 2
 * }

Baragwin Droid Shield

 * Feats Required: Class 1
 * Uses: unlimited

A super-efficient version of a normal droid energy shield, the Baragwin version has been modified and customized to be able to run off the power supply of the droid mounting it. While the energy drain on the droid is insignificant, the protection gained is equal, if not superior, to a normal light droid energy shield.

This is just an with Uses: unlimited.


 * Yavin Station
 * Suvam Tan
 * 4000
 * 1
 * Yavin Station
 * Suvam Tan
 * 4000
 * 1
 * Yavin Station
 * Suvam Tan
 * 4000
 * 1
 * }
 * Suvam Tan
 * 4000
 * 1
 * }
 * }

Environment Shield Level 1

 * Feats Required: Class 1
 * Uses: 10/10
 * Deflection: Energy, Sonic, Cold, Heat, 20 points total
 * Duration: 200 seconds, or max taken

Initially designed to resist the harsh conditions of factory floors, these shields provide a droid with basic protection against a broad array of effects. The power drain is significant, however, and they must be replaced regularly.


 * Taris
 * Upper City North
 * 350
 * Infinite
 * Dantooine
 * Jedi Enclave
 * 350
 * 1
 * Dantooine
 * Ruins
 * 350
 * 1
 * Tatooine
 * Droid Shop
 * 350
 * 1
 * Manaan
 * Ahto East
 * 350
 * 1
 * }
 * 350
 * 1
 * Manaan
 * Ahto East
 * 350
 * 1
 * }
 * 1
 * }

Class 2
Two shields require the Class 2 feat, which is only granted to level > 6.

Energy Shield Level 2

 * Feats Required: Class 2
 * Uses: 10/10
 * Deflection: Energy, 30 points
 * Duration: 200 seconds, or max taken

Upgraded from the basic portable energy shield, these units are marketed to companies and governments that keep large standing forces of combat droids. The power drain is significant, however, and they must be replaced regularly.


 * Taris
 * Sith Base (Taris)
 * 450
 * 1
 * Tatooine
 * Droid Shop
 * 450
 * 1
 * Leviathan
 * Prison Block
 * 450
 * 1
 * Leviathan
 * Command Deck
 * 450
 * 1
 * }
 * Leviathan
 * Command Deck
 * 450
 * 1
 * }
 * 1
 * }

Environment Shield Level 2

 * Feats Required: Class 2
 * Uses: 10/10
 * Deflection: Energy, Sonic, Cold, Heat, 30 points total
 * Duration: 200 seconds, or max taken

This unit is an aftermarket modification of the shielding typically found on deep-core mining droids. It provides broad protection against many effects, but the power drain is significant and it must be replaced regularly.


 * Tatooine
 * Droid Shop
 * 500
 * 1
 * }
 * }

Class 3
Two shields require the Class 3 feat, which is only granted to level > 12.

Energy Shield Level 3

 * Feats Required: Class 3
 * Uses: 10/10
 * Deflection: Energy, 50 points
 * Duration: 200 seconds, or max taken

This sophisticated item is designed for top quality combat droids, and produces superior protection for any droid with the necessary software to install it. The power drain is significant, however, and it must be replaced regularly.


 * Tatooine
 * Droid Shop
 * 700
 * 1
 * Unknown World
 * Temple Main Floor
 * 700
 * 1
 * }
 * 700
 * 1
 * }

Environment Shield Level 3

 * Feats Required: Class 3
 * Uses: 10/10
 * Deflection: Energy, Sonic, Cold, Heat, 50 points total
 * Duration: 200 seconds, or max taken

This variant of environmental shielding is designed for frontline combat droids. It provides broad protection against many effects, but the power drain is significant and it must be replaced regularly.


 * Tatooine
 * Droid Shop
 * 900
 * 1
 * Tatooine
 * Dune Sea
 * 900
 * 1
 * Korriban
 * Sith Academy Entrance
 * 900
 * 1
 * Unknown World
 * Temple Main Floor
 * 900
 * 1
 * }
 * Unknown World
 * Temple Main Floor
 * 900
 * 1
 * }
 * 1
 * }