The Secret of Monkey Island/Part One: The Three Trials

Town
After a brief conversation with the Mêleé Island™ lookout, you find yourself standing on a bridge at the edge of the town. The town isn't a huge place but consists of a fair few areas and you will find yourself returning here throughout the game.

The lookout told you that if you want to become a pirate you should talk to the Pirate Leaders, and they are to be found in the Scumm Bar, so that's our destination. First, you can have a look at the poster of Governor Marley that's stuck on the wall near you - she's an important player in this story.

Walk to the right, past the bridge, and the first building we come to is the Scumm Bar. How convenient. Open the door and go on inside.


 * ITEMS
 * none

Scumm Bar
There's several nearby pirates you can talk to here to get a bit of background info on what's going on. You will find out about the ghost pirate LeChuck and his history with Governor Marley. You can also get a hint about how to get into the kitchen.

The important-looking pirates are sitting on a large table in the room to the right. These are the Pirate Leaders. Go and have a chat to them, tell them you want to become a pirate and you'll find out about The Three Trials. Ask about each one in turn to find out exactly what you have to do to prove yourself worthy.


 * Master the art of the sword by defeating the Sword Master
 * Master the art of thievery by stealing the Idol o' Many Hands from the Governor's mansion
 * Master the art of treaure hunting by finding the Legendary Lost Treasure of Mêleé™ Island

When you're done talking, we might as well have a little look at the kitchen and see if there's anything interesting. If you open the door and try to enter when the cook is in there, he'll kick you out. Therefore, you need to wait until the cook leaves the kitchen and walks past you, off the screen (you may need to stand away from the door a little bit). Then you can go inside.

There's a few things to steal (borrow) while you are in here. There's a hunk of meat sitting on the table at the back of the room, and there's also a pot hiding underneath it, so take both of them. Open the door at the side of the kitchen which leads to the small pier, and a seagull will appear next to a fish lying there. If you try to pick the fish up, the seagull will peck your hand.

To get the fish, walk to the far right end of the small pier and down a little so you step on the bottom most plank. The plank is loose, and will knock the seagull into the air. Do this three times to give yourself enough time to pick up the fish. Time to leave the Scumm Bar and go back into the town now.


 * ITEMS
 * hunk of meat
 * pot
 * fish

Exploring the Town
Proceed to the right, through the archway. You'll come across a Citizen of Mêleé standing on a street corner. Talk to him and crack his devilish code by telling him you had a barber named Dominique. He's selling maps to the lost treasure we need to complete one of the trials, but you don't have enough money to buy it.

Across the street are some men of low moral fibre with a rat. Talk to them about the map-seller and they'll offer you some minutes from a meeting - say you'll take them if they give you 2 pieces of eight. Continue on down the street and under the clock to the next screen.

Walk a little way past the alley and you'll hear someone saying "psssst". Go down the alley and you'll meet the unpleasant Sheriff Fester Shinetop. He suggests you leave town.