Final Fantasy VII/Table of Contents

Preface End matter Walkthrough Appendices
 * Characters
 * Overview of the playable characters
 * Limit Breaks
 * Training
 * Story synopsis and timeline
 * Events prior to the game
 * Events during the game
 * Events following the game
 * Basic Play
 * Controls
 * Status Effects
 * Glitches and errors
 * Trivia
 * Literature and sources
 * Introduction
 * General combat strategies
 * Rare Items
 * Disc 1
 * 1) Assault on Mako Reactor no. 1
 * 2) Sector 7 Slums and Assault on Mako Reactor no. 5
 * 3) Meeting Aerith, Wall Market, Don Corneo
 * 4) Sewers, the Train Graveyard, and the fall of Sector 7
 * 5) Back to Aerith's House and the Road to Shin-Ra HQ
 * 6) Infiltrating Shin-Ra HQ
 * 7) Five years ago, and a Parade for Rufus
 * 8) In Shin-Ra Uniform
 * 9) Costa del Sol, Corel, and the first visit to Gold Saucer
 * 10) Desert Prison, Chocobo race, and a visit to Gongaga
 * 11) Cosmo Canyon and Red XIII's family matters
 * 12) Nibelheim, Rocket Town and Tiny Bronco
 * 13) Gold Saucer Dream Date
 * 14) Temple of the Ancients
 * 15) Sleeping Forest and the Forgotten Capital
 * Disc 2
 * 1) Into the cold
 * 2) A tricky situation in Junon base
 * 3) A journey through cloudless skies
 * 4) Huge Materia below and above
 * 5) Weapon Raid at Midgar and Requiem for Shin-Ra
 * Disc 3
 * 1) Descent into the Northern Crater
 * 2) Finale
 * Sidequests
 * Optional characters
 * Wutai sidequests
 * Things to Collect
 * Great Glacier
 * Ancient Forest
 * Weapons &mdash; for the optional bosses
 * Minigames
 * General information and minor minigames
 * Motorcycle chase
 * Fort Condor
 * Snowboarding
 * Submarine hunt
 * Gold Saucer
 * Tifa's piano
 * Materia
 * Summon Materia (Red)
 * Magic Materia (Green)
 * Support Materia (Blue)
 * Command Materia (Yellow)
 * Independent Materia (Purple)
 * Master Materia
 * Enemy Skills
 * Equipment
 * Weapons
 * Armour
 * Chocobos