User:Abacos/Sandbox

Wisdom from the shrines
Combat rules:


 * Victories scored over evil creatures help to build a valorous soul! (Valor)
 * To strike first a non-evil being is by no means an honorable deed! (Honor)
 * Kill not a non-evil beast for they deserve not death, even if in hunger they attack thee! (Justice)
 * Kill not the non-evil beasts of the land, and do not attack the fair people! (Compassion)
 * Attack not a peaceful citizen for that action deserves strict punishment! (Justice)
 * To flee from battle with less than grievous wounds often shows a coward! (Valor)
 * For thee to flee and leave thy companions is a self-serving action to be avoided! (Sacrifice)

About chests in towns:


 * Take not the gold of others found in towns and castles for yours it is not! (Honesty)
 * To take the gold of others is injustice not soon forgotten. Take only thy due! (Justice)
 * Take not the gold of others for this shall bring dishonor upon thee! (Honor)

About beggars and blind people:


 * Cheat not the merchants and peddlers for tis an evil thing to do! (Honesty)
 * Give of thy purse to those who beg and thy deed shall not be forgotten! (Compassion)
 * To give thy last gold piece unto the needy shows good measure of self-sacrifice! (Sacrifice)

Other things to avoid:


 * Claim not to be that which thou art not. Humble actions speak well of thee! (Humility)
 * Strive not to wield the Great Force of Evil for its power will overcome thee! (Humility)

Other things to do:


 * To give of thy life's blood so that others may live is a virtue of great praise! (Sacrifice)
 * Seek ye to solve the many Quests before thee, and honor shall be a reward! (Honor)
 * Seek ye to know thyself. Visit the seer often for he can see into thy inner being! (Spirituality)
 * Meditation leads to enlightenment Seek ye all Wisdom and Knowledge! (Spirituality)

Final Fantasy 1&2 character comparison
If anyone needs help to choose names... :-P

Street Fighter X Mega Man
All this has still to be verified.


 * Unlocking Akuma and Sagat

To unlock Akuma try:
 * 4 or less perfect victories in the first 8 fighters, but NOT Boxer or Claw
 * 3 or less perfect victories in the first 8 fighters, PLUS Boxer (or Claw)

To unlock Sagat try:
 * 4 or less perfect victories in the Teleport System, but NOT Boxer or Claw
 * 3 or less perfect victories in the Teleport System, PLUS Boxer (or Claw)


 * Important Password:

4 victories (Blanka, Rose, Rolento, Urien), 3 perfect ones, 4 E-Tanks

This password allows to easily unlock Akuma, if you get one further perfect victory (e.g. against Dhalsim or the Boxer?); furthermore, it allows to maximize the number of E-Tanks, because the four stages containing E-Tanks are still to be cleared.

The password was obtained by collecting the 4 E-Tanks without beating those four stages.

Mega Man X series: characters

 * Main characters (Maverick Hunters)

(PC = playable character)


 * Evil characacters (Sigma's underlings):
 * 1) (X1) Sigma, Vile
 * 2) (X2) Sigma, Agile, Serges, Violen
 * 3) (X3) Sigma, Doppler, Byte, Bit, (Vile)
 * (X:CY) Sigma, Techno, Geemel, Zain
 * (X:SE) Sigma, Berkana, Gareth
 * 1) (X4) Sigma, General, Double
 * 2) (X5) Sigma, Dynamo
 * (X6) Sigma,...
 * (X7) Sigma,...
 * (X8) Sigma,...
 * (X:CM) Sigma,...

Rockman X: Soul Eraser
Parts can be acquired in exchange for DNA-souls, the "currency" in this video game. A part is unlocked when the characters collect a given number of DNA-souls. After beating any Maverick boss, including the intro stage boss, the characters gain 200 DNA-souls; smaller amounts of DNA-souls (4, 8 or 12) are randomly droppped by regular enemies.

In the table below, default sorting is by unlock value.

Items list:
 * 1) Wire Sponge stage: 1up
 * 2) Overdrive Ostrich stage: none
 * 3) Blast Hornet stage: none
 * 4) Tunnel Rhino stage: E-capsule
 * 5) Neon Tiger stage: E-capsule
 * 6) Volt Catfish stage: E-capsule
 * 7) Launch Octopus stage: E-capsule, W-capsule
 * 8) Flame Mammoth stage: E-capsule

Mega Man X5
Remember that Life+ and Energy+ parts are obtained with two hours (stages) delay.

Final Fantasy 3: Wind Crystal walkthrough
My idea would be to organize the walkthrough sections according to the bosses encountered.

Summary
Air Crystal quests:
 * 1) Altar cave
 * 2) *	Altar cave
 * 3) *	BOSS: land turtle
 * 4) *	Altar cave, re-visited
 * 5) Sealed cave
 * 6) *	Town of Ur
 * 7) *	Town of Kazus
 * 8) *	Castle Sasune
 * 9) *	Western tower
 * 10) *	Sealed cave
 * 11) *	BOSS: Jinn
 * 12) Dragons peak
 * 13) *	Mithril mine
 * 14) *	Town of Canaan
 * 15) *	Dragons peak
 * 16) *	BOSS: Bahamut
 * 17) Nepto Temple
 * 18) *	Healing copse
 * 19) *	Town of Tozus
 * 20) *	Tozus tunnel
 * 21) *	Vikings' cove
 * 22) *	Nepto Temple
 * 23) *	BOSS: Giant Rat
 * 24) Tower of Owen
 * 25) *	Town of Tokkul
 * 26) *	Castle Argus
 * 27) *	Village of the Ancients
 * 28) *	Gulgan Gulch
 * 29) *	Tower of Owen
 * 30) *	BOSS: Medusa
 * 31) Molten Cave
 * 32) *	Dwarven Hollows
 * 33) *	Gysahl
 * 34) *	Subterranean Lake
 * 35) *	Sub-BOSS: Gutsco
 * 36) *	Molten Cave
 * 37) *	BOSS: Salamander

Fire Crystal quests:
 * 1) Hein Castle
 * 2) *	Dwarves & Argus treasure rooms
 * 3) *	Living Woods
 * 4) *	Hein Castle
 * 5) *	BOSS: Hein
 * 6) Cave of Tides
 * 7) *	Airship Enterprise
 * 8) *	The shipwreck
 * 9) *	Temple of Water
 * 10) *	Cave of Tides
 * 11) *	BOSS: Kraken
 * 12) Goldor Manor
 * 13) *	Town of Amur
 * 14) *	Goldor Manor
 * 15) *	BOSS: Goldor

Water Crystal quests:
 * 1) Saronia
 * 2) *	Saronia in war
 * 3) *	Dragon Spire
 * 4) *	BOSS: Garuda
 * 5) *	Saronia in peace
 * 6) Airship Nautilus
 * 7) *	Town of Replito
 * 8) *	Town of Duster
 * 9) *	Doga's Manor
 * 10) *	Cave of the Circle
 * 11) *	Temple of Time
 * 12) *	Optional areas:
 * 13) **		Doga's village
 * 14) **		Sunken cave
 * 15) **		Saronia catacombs
 * 16) **		BOSS: Odin

Sara and the Djinn
''The Djinn cast a spell on Kazus and Sasune, and only few people were spared. One of them is Princess Sara, who possesses a magic ring but is too weak to defeat the Djinn by herself.''

Altar cave, re-visited
If you got healed by the Wind Crystal, re-enter the Altar cave, and explore its upper levels to find free equipment for your characters, including a nunchunk for a Monk and a black spell for a Red Mage (or Black Mage). Navigate the full cave to get some extra experience.

Town of Ur
The only two things you should buy are a Poisona spell and some Eyedrops. Everything else can be found without spending money. Talk to everyone, then go through the lower-right trees to get to the well; there and in other places around the town you can find several potions. Now go conquer the Cure spell in the north-western house, as you are told; there, you'll also find some more items, weapons and armors.

Cid and the Bahamut
''No real connection between these two characters. After you bring Cid to his hometown, someone else in the same town will tell you about a man who went to the Dragon's peak.''

BOSS: the Bahamut
''In pre-islamic Arab culture, the Bahamut is a huge, powerful and benevolent creature that supports the World on its back. Later, Christian influence turned it into a "pagan devil", Behemoth (other devils: Astaroth was the Babylonian goddess of love Ishtar; Beelzebub was the Phoenician god Baal and "Zebub" was his honorific title in Phoenician).''

Desh and the giant rat
''Desh joins the four Warriors of Light after being saved from the Bahamut, and the five travel together until they meet the giant rat. The party needs to get miniaturized to go through these areas, therefore it would be good to have three magicians. To save Ability Points, you can turn either the Monk into a Black Mage or the Warrior into a Red or White Mage.''
 * Healing copse
 * Town of Tozus
 * Tozus tunnel
 * Vikings cove
 * Nepto temple
 * BOSS: a giant rat

Fire Crystal & treasure rooms
In the NES version there are Ability Points (AP) that drive the class changes.

In order to save AP, suggested class changes are as following:
 * Warrior >> Ranger
 * Monk >> Thief
 * Red Mage >> Knight
 * White Mage >> Scholar

These four class-changes require just 8 AP each. The Black Mages require 16 AP or more to change to any of the Fire Crystal jobs.

Furthermore, give the the first three levels of white magic to the Ranger.

None of the Fire Crystal jobs can use black magic, but the Knight can use two spellcasting swords: the Salamander sword, that casts Fire1; and the Ice sword, that casts Ice1. Moreover, the Ranger and the Scholar can use elemental weapons: holy/fire/ice/bolt arrows for the Ranger; fire/ice/bolt books for the Scholar. The Thief has no elemental abilities, but he's the one that requires less AP to revert back to a Black Mage. All this analysis will be useful against the next boss.

The Wind Crystal jobs correspond to five of the jobs in the first Final Fantasy, while the Fire Crystal introduces four new ones. The new Knight is inherently different from the one in FF1 because he cannot use White Magic; the new Thief has the added abilities of Steal and Sneak-in; the Ranger and the Scholar are brand new jobs.

Treasure rooms
After defeating the Salamnder, return to Dwarven Hollows. as a token of gratitude, the Dwarves allow you to take anything from their treasure room. Here's the full list:

Items:
 * OtterHead
 * Elixir
 * EchoHerb
 * Soft
 * 2 FenixDowns
 * Carrot

Knight's equipment:
 * Gauntlet
 * Knight Armor
 * Hero Shield

Ranger's equipment:
 * Killer Bow

Scholar's equipment:
 * Scholar Robe
 * Scholar Hat
 * Flame Book
 * Ice Book
 * Light Book

There's still nothing for a Thief, but anyway get one at the head of your party and explore Argus Castle to find secret passages and open locked doors. Here's the full list:

Items:
 * 13700 Gil
 * BombShard
 * South Wind
 * Paralyzer

Ranger's equipment:
 * Killer Bow
 * 20 Fire Arrows
 * 20 Ice Arrows
 * 20 Bolt Arrows
 * 20 Medusa Arrows

Scholar's equipment:
 * Scholar Robe
 * Ice Book
 * Light Book
 * Flame Book

The table below summarizes how you can equip the Fire Crystal Jobs right now. It could be a good idea to give the best armor to the characters that have the smallest choice of equipment.

The Scholar main weapon should be the lightning-elemental Light Book because the Knight's swords cover already the two elements of Fire and Ice. The Ranger's arrows and white magic also cover the Holy element.

Quests with Fire Crystal jobs

 * Castle Hein

''Right after restoring the Fire Crystal, a plea for help arrives from the Tokkul: the bandits from the flying fortress raided the town again and deported all the people! Let's go and help them!''


 * Cave of Tides

''After rescuing the people of Tokkul and Argass, the King gives the Warriors of Light a mystic artifact to transform a normal ship into an airship. Now the Warriors of Light can leave the Floating Continent and look for the two remaining crystals.''


 * Goldor Manor

''The restoration of the Water Crystal allowed the continents to re-emerge from the endless ocean that covered the world. But the Warriors of Light got hurt in the earthquake, and the greedy Goldor locked their ship. In order to resume their quest, this situation must be resolved.''

Don't change the jobs yet, because there's no "Water equipment" available at the moment.
 * Viking: find weapons in Amur sewers;
 * Bard: find weapons & armor in Duster;
 * Evoker: find magic in Replito;
 * Geomancer: find weapons & armor in Saronia;
 * Dragoon: find weapons & armor in Saronia;
 * Mystic Knight: find weapons & armor in Fargabaad;

The Knight should become a Bard, the Scholar should become an Evoker, the Thief should temprarily become a Viking. Only in Fargabaad you can turn the Thief into a Mystic Knight and give him the Ranger's white magic; the Ranger should then become a Dragoon.

NES items
Purchase price is always twice selling price, but not all items can be purchased.

Selling price is half of purchase price. For weapons that can only be found but not bought, the price column reports twice the selling price.

The Other jobs column does not report the Ninja because this class can equip almost any weapon.

Onion Kid's weapons
These are the basic weapons, with low attack values and little special effects. The weapons in this section are not rewritten in other tables, except for the arrows, that are consumables. Default sorting is by price, that is closely related to usefulness, except for the arrows, that are inserted after the bows.

Monk's nunchakus
See also .

Warrior's swords
For a complete list, see and .

White mage's staves
For a complete list, see .

Black mage's rods
For a complete list, see .

Red mage's weapons
For a complete list, see, and .

Ranger's bows and arrows
See also .

The Ranger must equip one bow and one arrow set in order to use them. Bows and arrows are long-ranged.

Mystic knight's katanas
See also and .

Evoker's rods
For a complete list, see .

Devout's staves
In order to attack enemies, a Devout should rather use his staff to cast spells from the Item menu, instead of using the Attack command.

Summoner's rods
For a complete list, see .

Magus' rods
The Magus should rely on his Black Magic spells to attack enemies, not to mention the fact that he should stay in the back row; therefore the most prominent attribute of the rods is their elemental defense bonus.

Unfortunately, in the NES version the elemental defense of the rods is glitched, i.e. it does not work.

Ninja's weapons
The Ninja can equip every weapon (except the Onion Sword), plus the Shurikens.

Sage's weapons
For a complete list, see and ; the NES version can also use .

Always equipped weapons
The Reaver Twin Machine Guns can be bought back if they are sold.

Selectable weapons
The Megabomb is a single use weapon: press the spacebar once to release one Megabomb. You can carry up to five Megabombs at once.

The hotkey for the Twin Laser is really the "-" button, next to the "0" button.

Challenges
Try clearing the video game with a limited selection of weapons, i.e. no more than two, and without the machine gun. You would like to have either a single weapon for aerial and terrestrial target, or two, one for air targets and one for ground target.

Examples:
 * Plasma cannon (air) & Bomb (ground)
 * Laser turret (air) & Air-ground missiles (ground)
 * Micro missiles alone
 * Twin laser alone

Cheats
Press backspace to lose all money, get full health and two Deathrays that can be sold for good money. The more times you press backspace, the more Deathrays you get. You can then abort mission, sell the Deathrays and buy any weapon you like.

Scientific classification of Pokémon
From a taxonomical point of view, there are 76 Pokémon species, instead of 151.

What the Western translations of the videogames call "evolution" is actually growth from young to adult. Also, what is called "species" in the videogames is actually a life stage, e.g. young, cocoon or adult.

Of all the Pokémon species, the vast majority is inspired to real animals existing in nature, and they can be classified according to Lynnaeus method. Note that Lynnaeus lived one century before Darwin and the formulation of the scientific theory of evolution (Note also that "scientific theory" means "set of correlated theorems").

Scientific Pokédex
NOTE: Strictly speaking, "Invertebrata" is not an animal phylum, but a term of convenience including all phyla except for chordata. Here, it is used to group all the few animal pokémons that are neither Chordates/Vertebrates nor Arthropodes.

From other series

 * Super Mario: Legend of the Seven Stars, Paper Mario, Mario & Luigi Superstar Saga
 * Mega Man: Mega Man 64, Mega Man Zero 1, Mega Man Battle Network 1-2-3-4-5-6
 * Castlevania: Castlevania 2
 * Super Chinese: Little Ninja Brothers, Ninja Boy 2, Super Ninja Boy

Minor series

 * (8) Dragon Slayer: Faxanadu, Dragon Slayer 4
 * (7) Ys: Ys 1 (Sega), Ys 2, Ys 3, Ys 4, Ys 5
 * (4) Lufia: Lufia 1, Lufia 2, Lufia 3, Lufia 4
 * (3) Hydlide: Hydlide 1, Hydlide 3, Super Hydlide 3 (Sega), Virtual Hydlide 1 (Sega)
 * (3) Gaea Trilogy: Soul Blazer, Illusion of Gaia, Terranigma
 * (3) Red Arremer: Gargoyle's Quest 1, Gargoyle's Quest 2, Demon's Crest
 * (3) Mother: Mother, Earthbound
 * (2) Lennus: Paladin's Quest, Lennus 2
 * (2) Drakkhen: Drakkhen, Dragon View

Video games without sequel

 * 1987, NES: Rygar
 * 1987, NES: The Magic of Scheherazade
 * 1988, NES: Guardian Legend
 * 1988, NES: Battle of Olympus
 * 1988, NES: Times of Lore
 * 1989, NES: Legend of the Ghost Lion
 * 1989, NES: Faria
 * 1989, NES: Willow
 * 1990, NES: Crystalis
 * 1991, GB: Knight Quest
 * 1992, GB: Great Greed
 * 1991, SNES: Lagoon
 * 1998, N64: Quest 64
 * 2001, N64: Aidyn Chronicles

My chronology
Role-playing video games cleared since I joined this website (spring 2012)
 * 1) Ultima 5
 * 2) (currently playing Quest 64)

Role-playing video games cleared between autumn 2008 and spring 2012 (22):
 * Ultima 3 NES
 * Ultima 4 NES
 * Ultima 5 NES
 * Dragon Quest 1 GBC
 * Dragon Quest 2 GBC
 * Dragon Quest 3 GBC
 * Dragon Quest 4
 * Castlevania 2
 * Times of Lore
 * The Magic of Scheherazade
 * Guardian Legend
 * Legend of the Ghost Lion
 * Faria
 * Willow
 * Crystalis
 * Gargoyle's Quest 1
 * Gargoyle's Quest 2
 * Sa-Ga 1
 * Seiken Densetsu 1
 * Soul Blazer
 * The 7th Saga
 * Legend of Zelda 12 (MC)
 * Megaman Battle Network 1

Role-playing video games cleared before summer 2008 (19):
 * Ultima 6 SNES
 * Legend of Zelda 1
 * Legend of Zelda 2 (AL)
 * Legend of Zelda 3 (LP)
 * Legend of Zelda 4 GB/GBC (LA)
 * Legend of Zelda 5 (OT)
 * Legend of Zelda 6 (MM)
 * Legend of Zelda 7 (OA)
 * Legend of Zelda 8 (OS)
 * Legend of Zelda 10 (WW)
 * Legend of Zelda 11 (FSA)
 * Final Fantasy 1
 * Final Fantasy 2 GBA
 * Super Mario RPG
 * Paper Mario
 * Megaman 64
 * Megaman Zero 1
 * Faxanadu
 * Rygar
 * Battle of Olympus

Role-playing video games cleared before 2000:
 * Ultima 6 (MS-DOS) [not really, the floppy disks crashed twice]
 * Final Fantasy 7 (MS-Win)

My first videogames, for the "Nintendo 8-bit":