Double Dragon/Versions

Amstrad
Developed by Binary Design and published by Virgin Masteronic in 1988. The graphics are blocky, and the player characters both have the same color, except Jimmy is a slightly lighter color.

Atari 2600
Devoloped by Imagineering and published by Activision in 1989. Limited capicity graphics, repetetive music, and very hard controls with only one button. All of the enemy characters, except for Linda, Abobo and Willy, are palette-swaps of the main characters. Marian is a reuse of Linda's sprite. The weapons you get are knife (white stick), bat (brown stick), and an oil drum.

Atari 7800
Devoloped by Imagineering and published by Activision in 1989. Graphics are a bit weaker than NES and Master System versions, and has same music as the 2600 version. All of the enemy characters, except for Linda, Abobo and Willy, are palette-swaps of the main characters. Marian is a palette-swap of Linda's sprite. The only weapons you get are a knife, bat, and a whip.

Atari Lynx
Developed by Knight Technologies and published by Telegames in 1993. Graphics are taken straight from the Genesis version, but the only enemy characters featured are Williams, Linda, Abobo and Willy. The game is 1-Player only. The weapons you get are bat, knife, box, rock, and whip.

Commodore Amiga
Developed by Binary Design and published Melbourne House in 1988. All the enemies except Abobo and Linda are palette-swaps of the main characters.

Commodore 64
Developed by Binary Design and published by Melbourne House in 1988, and by Ocean in 1991. There are 2 versions. The US version has all the characters in the same size, while the UK version has only 1 player. The weapons in the US version are bat and a whip, while the UK version has only a bat.

Game Boy
Developed by Technos and published outside Japan by Tradewest in 1990. The game is based on the NES version, but the level designs are different again. Unlike the NES version, the player has all of their moves from the start. Some of the enemies gain new techniques. Like the NES version, it lacks 2-Player co-op, but has a head-to-head versus mode where one player can compete against another via link cable, although only Billy/Jimmy is playable in this version's versus mode.

Game Boy Advance
Developed by Million and published Atlus in 2003. The game is a complete remake/overhaul of the original arcade game, featuring new techniques, stages, weapons and enemy characters inspired by later installments.

Game Gear
Developed by Virgin Interactive in 1993. This is a completely different game unrelated to the arcade version.

MSX
Developed by Zemina in 1989. Has all the stages from the NES version. No Linda, Jeff, and Willy. The only weapon you get is the knife.

NES
Developed by Technos and published by Tradewest outside Japan in 1988. 2 Player co-op mode is omitted and level designs are different, with some new areas throw in such as a cavern level. A learning system has been implemented, where the player can only use certain moves based on the amount of experience points they accumulate. The head swap enemies of Bolo and Jeff were omitted and a new character named Chin Taimei serves as the Stage 2 boss in Jeff's place. A one-on-one fighting mode has been added (Mode B), where the player can choose between the Lee brothers or one of five enemy characters, but the battles are limited to mirror matches (i.e: Linda vs. Linda, Chin vs. Chin).

PC (MS-DOS)
Developed by Arcadia in 1988. The CGA graphics has pink, light blue, and white; while the EGA graphics have nearly all the colors from the arcade version. The weapons you get are bat, whip, knife, and box.

Sega Genesis
Developed by Accolade and published by Ballistic in 1992. The graphics are almost similar to the arcade version, but the characters and backgrounds have tweaked a bit. Bolo is missing in this version, replaced by Abobo in all of his appearances, while Jeff is a palette swap of the Lee brother..

Sega Master System
Developed and published by Sega in 1988. The graphics are similar to the NES version, but has level designs similar to the arcade version.

ZX Spectrum
Developed by Binary Design and Melbourne House in 1988. While the Spectrum could only display a very few colors at a time (one of which was almost always black) it features large and detailed graphics, considering this limitation. The 48k uses beeps and bloops while the 128k uses all the music from the arcade version. The weapons you get are bat, knife, rock, oil drum, and a whip.