Final Fantasy X-2/Chapter 5/Djose Temple


 * Area Enemies
 * Archaeothyris -
 * Assassin Bee -
 * Chocobo -
 * Dolmen -
 * Greater Drake -
 * League Mage - Will only appear if the Awesome Sphere was given to New Yevon.
 * League Master - Will only appear if the Awesome Sphere was given to New Yevon.
 * League Slasher - Will only appear if the Awesome Sphere was given to New Yevon.
 * League Veteran - Will only appear if the Awesome Sphere was given to New Yevon.
 * League Warrior - Will only appear if the Awesome Sphere was given to New Yevon.
 * Lich -
 * Rukh -
 * Taromaiti -
 * Watcher-A - Should be taken out first with physical attacks only. Will only appear before defeating the Machina Panzer boss found on the Thunder Plains.
 * Watcher-R - Should be taken out first with physical attacks only. Will only appear before defeating the Machina Panzer boss found on the Thunder Plains.
 * Watcher-S - Should be taken out first with physical attacks only. Will only appear before defeating the Machina Panzer boss found on the Thunder Plains.

Head to the temple and enter. The Al Bhed there will challenge you to a new experimental machine they have assembled. To achieve Episode Complete for Djose, you must fight and defeat this machine at its initial levels and then again at its highest levels. Magical Dances, Vol. II will also be rewarded. The level the experiment is at is determined by how many parts you have excavated from digging at Bikanel Desert (this experiment is why it was advised digging be kept to a minimum until this chapter). You can fight the Experiment again up to five times by finding one of five key item repair manuals spread around Spira during Chapter 5. Some digging will also have to be done to obtain new parts for the machine.

Experiment's Level
The Attack, Defense, and Special levels of Experiment are determined by the number of machina parts you have dug up at Bikanel Desert. After you fight Experiment the first time, head to Bikanel and begin digging for Attack Assembly, Defense Assembly, and Special Assembly parts. Each one is classified as Z, S, or A. Parts classified as Z give you 5 points, S gives you 3, and A gives you 1. These points are then tallied to determine Experiment's Attack, Defense, or Special level. To reach Experiment's maximum level, and have the battle count for completion, you must have 38+ points for Attack, Defense, and Special.

Repair Manuals
IMPORTANT NOTE: YOU DO NOT NEED ALL OF THE MANUALS to get the Experiment to Level 5; you just need ONE. But YOU DO NEED ALL OF THE PARTS to repair it and get it to Level 5. So be sure to dig in every part of Bikanel Dessert, including the Central Expanse which can be accessed if you capture a Chocobo and dispatch it there.


 * How to Repair with Soul
 * The Spirit of Recycling
 * The ABC's of Repair
 * Everyman's Repair Manual
 * Repairing for Dummies

Fighting Experiment
Once you have the needed parts and a manual (NOT all five, just one), speak to the technician inside the Chamber of the Fayth to fight Experiment again. Experiment's difficulty will depend on how many parts you found for the machina. The technician will tell you before battle begins what level Experiment's Attack, Defense, and Special are at. The Attack level indicates how much he damages your characters. At level 5, they can be devastating, however your party can quickly recover if you have a White Mage casting Curaga or a Alchemist using a Mega-Potion. The Special level determines the attacks Experiment uses. At level 5, the ability Lifeslicer becomes available to the machine. This ability allows it to kill a character instantly. There is no way to counter this attack, you just have to be prepared with a Phoenix Down. The Defense level determines how resistant Experiment is to your attacks. At level 5, your attacks and spells do less than half of normal damage.

The best way to damage Experiment is with a Dark Knight's Darkness ability or a Gunner's Cheap Shot or Tableturner abilities. Equip your party with any combination of two of the aforementioned dresspheres and a White Mage or Alchemist and you should have very little difficulty taking the machine down.

Treasures
Entering from the Djose Highroad, collect the chest at the beginning of the path before the bridges for X-Potion x2. Cross the bridges to the next area. Walk to the right and follow the edge to find the next chest. Open it for Phoenix Down x4. Enter the Temple and head to the room to the left. The chest here contains Remedy x2. Exit and walk up the steps in the middle to the Cloister of Trials. Head to the back of the trials behind the lift. Hidden before the gap behind the side wall is a Mana Spring. Collect it and take the lift up. Take the steps at the top of the lift to the room before the Chamber of the Fayth. Open the chest next to the window for a Power Wrist. Continue to the next room for a Hyper Wrist.