WarioWare: Touched!/Dr. Crygor

Dr. Crygor's games are unlocked a small while into the game itself. His Slightly unscrewed selection of games are all based around making rotating movements on the touch screen with the stylus.

Microgames
Descriptions are taken verbatim from the European version of WarioWare Touched. 'Score to complete' shows how many points must be acquired in Album mode to obtain a medal for the game.

Free range
Spin the cage to free the beast! Grab the flashing areas of the cage with the stylus and spin it so the animal falls out of the open side. Higher levels feature more sides on the cage and a smaller gap for the animal to escape from.
 * Score to complete: 10
 * Goal: Rescue!

Heads will roll
Roll the snowball to build an enormous snowman! Use it to take over the world... Or at least the cold parts. Roll your stylus over the small ball to get it rolling in either direction, and continue until a snowman is formed. Higher levels require more rolling to complete.
 * Score to complete: 10
 * Goal: Roll!

Space buffet
Spin the black hole! It's hungry enough to eat an entire intergalactic buffet! The black hole only spins one way, determined by which hand you use the stylus with - Left for left handed people and vice versa. Higher levels require more spinning to devour the objects.
 * Score to complete: 15
 * Goal: Swirl!

Big as a whale
Spin the reel to haul in the fish! In level one, spin in the direction of the arrows to catch the fish. In level two, wait for the fish to bite (Use the map on the right side of the screen) before spinning. In level 3, quickly react when the fish bites the line.
 * Score to complete: 20
 * Goal: Reel!

Watered down
Spin the valve to fill the cup over the line, but don't let it overflow!
 * Score to complete: 20
 * Goal: Spin in the direction of your writing hand to turn the tap on more, and spin the opposite direction to turn it off when the water crosses the line. Higher levels require more of the cup to be filled and allow less margin for error.

Goin' loopy
Spin circles around their head! Better keep a bucket ready... Spin the stylus around the target's eyes until they become dizzy and fall off the screen. Higher levels feature moving targets that require more spinning.
 * Score to complete: 10
 * Goal: Spin!

Engine trouble
Spin the propeller as fast as you can until the gauge hits MAX, then let her rip! Spin the propeller in either direction until the power bar is filled, then either flick your stylus upwards or release it from the touch screen to complete the game. Failure to release it will result in the bar staying at maximum but no takeoff, so remember to complete this. Higher levels require more spinning.
 * Score to complete: 20
 * Goal: Wind it up!

Catch a tune
Brrrzzztt... Turn the... Brrrrrzzzztt.. Radio... Bzzt... Dial to..... Bzzzzzzzztt... Tune in! Spin the dial left or right to change the shape of the note. A clearer note means you're close to tunning the radio in, so slowing down your spinning speed is advised at that moment in time. The radio must be fully tuned in to pass. Higher levels require you to tune in the radio more.
 * Score to complete: 20
 * Goal: Tune in!

Unwind
This picture is all wonky! Spin it back to normal! Turning the picture one direction will make it more blurred, while spinning the other direction will make it clear - Work out which you are causing with your actions, and change them accordingly. Higher levels require you to spin the image more.
 * Score to complete: 15
 * Goal: Spin!

Stroke of genius
Swing the swimmer's arms in a circle to beat the other fools to the end of the pool! Spin the arms in the direction of the end of the pool (Shown on the top screen) until you reach the end and win. Higher levels require you to spin more, and also put your opponents at a higher advantage.
 * Score to complete: 20
 * Goal: Swim!

Drop the ball
Tilt the box to roll the ball through the hole! It's just not right to cage a wild ball! Twist the maze in the direction you want the ball to roll. Depending on the scenario, your strategy should change - Slight tilts for passing through tight gaps and large tilts for high speeds and gaps. Higher levels feature more complicated mazes.
 * Score to complete: 15
 * Goal: Tilt!