Star Wars: Knights of the Old Republic/Docking Bay (Tatooine)

Ebon Hawk
Before landing on Tatooine, you have another vision of a Star Map as you sleep in your bunk. Once again, Bastila shares it:


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You can ask other members of your party what they know about Tatooine:


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Upon exiting the Ebon Hawk for the first time, a customs officer approaches and speaks to you about a docking fee:


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[You have no choice but to return to your ship.]

You can simply pay:


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Otherwise, it's easy to persuade him to waive the fee using your own skill or the Force:


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The following responses now or in the future will end the dialog:

You can continue the dialog to ask questions about Tatooine. Otherwise, he remains standing to the right of the Ebon Hawk's boarding ramp so you can stop and resume at any time:


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It's easy to persuade him to tell you about Czerka Corporation using skill or the Force:


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You can also ask about job opportunities on a number of occasions, and about the Star Map, either obliquely or directly:


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The docking bay is lined with autoguns, with an ion defense turret by both the east and west walls and a heavy blaster turret by the south wall. One docking bay guard patrols from east to west between the Ebon Hawk and the south wall, while another patrols clockwise around the docking bay:


 * Czerka Corporation has too much invested here to take chances with safety.
 * We'll watch your ship like any other. The bay is safe.
 * I've got orders to kill trouble makers. Keep walking.
 * There some reason you don't move along?
 * Move along.
 * You a swoop racer? Dead in a week, I bet.
 * We don't get much trouble. People die in the desert, not here.
 * The landing bay is lined with autoguns. To keep it safe. Understand?
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A footlocker with random contents can be found by the middle of the east and west walls.

Exit
As you approach the exit to ../Anchorhead/ is in the south wall in the southeast corner of the docking bay, you may encounter a messenger for a party member if unlocked by dialog:

The docking bay mechanic stands to the left:


 * Tatooine's a dustbowl, and that's all it'll ever be.
 * Czerka Corporation keeps me working. Don't care what else they do.
 * You here to hunt wraid? I work a wrench. Boring, but I know it won't kill me.
 * You a swoop racer? Crazy fool.
 * Business is up a little, so leave me to my work.
 * Some ships I fix, some I scrap. Depends if the owner disappears in the dunes.
 * Why are you bothering me? You've got a ship. You can leave this rock.
 * Leave me be. If I don't get these converters working, I lose my job.
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Jor Ul Kurax, an Aqualish dockworker, stands to the right of the exit, and speaks to you as you approach:


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Mic'Tunan'Jus Orgu
A two-headed alien merchant called Mic'Tunan'Jus Orgu has set up shop in the shade of the south wall of the docking bay, to the right of the exit. If you saw Ja'Gatcha in the tap room of Javyar's cantina on Taris you may recognize the type, and if you spoke to them you'll already be able to identify them as Paaerduag from Sorjus:


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 * align=left|
 * 150
 * 4
 * align=left|
 * 350
 * 2
 * align=left|
 * 80
 * Infinite
 * align=left|
 * 140
 * 4
 * align=left|
 * 49
 * Infinite
 * align=left|
 * 8000
 * 1
 * align=left|
 * 40
 * Infinite
 * align=left|
 * 1000
 * 1
 * align=left|
 * 8000
 * 1
 * align=left|
 * 200
 * 1
 * align=left|
 * 9000
 * 1
 * align=left|
 * 100
 * 1
 * align=left|
 * 2500
 * 1
 * align=left|
 * 750
 * 1
 * align=left|
 * 400
 * 1
 * align=left|
 * 500
 * 1
 * align=left|
 * 200
 * 1
 * align=left|
 * 50
 * Infinite
 * align=left|
 * 150
 * 1
 * align=left|
 * 50
 * Infinite
 * align=left|
 * 100
 * 3
 * align=left|
 * 50
 * Infinite
 * align=left|
 * 7500
 * 1
 * align=left|Gizka Poison
 * 350
 * Infinite
 * align=left|
 * 700
 * 1
 * align=left|Bantha Fodder
 * 1
 * 1
 * }
 * }
 * align=left|Gizka Poison
 * 350
 * Infinite
 * align=left|
 * 700
 * 1
 * align=left|Bantha Fodder
 * 1
 * 1
 * }
 * }
 * }

You can also ask questions about themselves, Tatooine and any off-world rumors:


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