Star Wars Knights of the Old Republic II: The Sith Lords/Iziz Spaceport

Master of the Palace
Queen Talia and Master Kavar speak in the throne room of the royal palace on Onderon:


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Meanwhile, Mandalore's shuttle has landed at the Iziz spaceport:

Shuttle to Dxun
This is your first chance to speak to ../Mandalore/, but if you open the screen and try to remove him:

The Mandalorian shuttle is in a hangar in the top left corner of the spaceport. If you try to use it:

There's a plasteel cylinder in the left corner at the back of the hangar:

The exit is in the hangar's bottom right wall, down an open hallway. If is in your party as you exit:


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Starport Visa
The hallway from the shuttle hangar leads down to a semi-circular plaza where the port master stands to your left as you enter:


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There's a news hologram to the right of the port master:

There's an update once you've met Dhagon Ghent:


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If you speak to the dock worker and Iziz citizens in the plaza, they only comment:


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Margar
There's an Aqualish merchant named Margar standing on the bottom left side of the plaza. Save game before speaking to him as most of his inventory is somewhat randomly selected the first time you do so.


 * align=left|
 * 240 || 1
 * align=left| Mark II
 * 1920 || 1
 * align=left|
 * 1080 || 1
 * align=left| Moderate
 * 480 || 1
 * align=left|
 * 2400 || 1
 * align=left|
 * 54 || 1
 * align=left|
 * 900 || 2
 * align=left|
 * 156 || 2
 * align=left|
 * 96 || Infinite
 * }
 * }
 * align=left|
 * 96 || Infinite
 * }
 * }
 * }

There's a 20% markup when you buy items from him, and you can only sell items to him for 45% of their base cost.

Otherwise:


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An Onderon soldier stands to the right of Margar:


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Beast Rider
There are four beasts caged in the bottom right corner of the plaza: three tame bomas (one large, two small) and a tame cannok.

There's also a beast-rider standing there:


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As you walk away from him, the large tame boma escapes!

Merchant Quarter
An alley exits the plaza in the middle of its right side, guarded by an Onderon soldier and a checkpoint guard on the left. As you approach the checkpoint:


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If you can s, then you can influence Kreia or HK-47 instead:

Otherwise:

Otherwise: