Mega Man Zero 2/Forest of Dysis: Hyleg Ourobockle

In this mission, Zero must rescue Elpizo's comrades from harm. Scout soldiers headed for the Dysis ruins in the forest and never returned. Elpizo doesn't have any troops on hand to rescue them, so Zero must act fast to save them.

Upon reaching the Forest of Dysis, Zero will encounter one of Elpizo's soldiers standing watch, but he's trembling in fear. He tells Zero Elpizo sent them to investigate something called a Baby Elf, but they ran into the Neo Arcadian army. He pleads Zero to rescue them, since they've gotten trapped in the ruins, then retreats.

In order to rescue the other Reploids, you must make use of a portable Trans Server as you find them. You'll be penalized at the end of this mission for failing to save any soldiers in the ruins, as they will lose their lives.

Forest of Dysis
The path to the ruins is heavily guarded, so it can become a pain to avoid damage. If you have the Fire Chip, you can burn the foliage in this level to reveal hidden objects.

As you move begin taking the path, Molegule, the first enemy you'll run into will make a surprise entrance from underground. After it pokes its head up from the ground, it fires drill shots from its nose. Destroy it before it gets the chance to attack. Destroy four, and you'll get Cyber-Elf Menite. Keep a close eye out, because many more lurk in hiding everywhere, and if you miss them, they can actually tunnel right up to you!

Right afterward, you'll run into the next pesky enemy here, Saranet. They are perhaps the most irritating enemy in this area, because they move erratically and then make a bee-line to attack you when you get near them. A well-timed Z-Saber strike will dispatch them as they come, but they often appear in big numbers. Destroy 10, and you'll appropriately get Cyber-Elf Beeshot.

Past another Molegule is yet another very annoying enemy, Poplan. It will try to bite you when you get near it, and if it does, it's a struggle to get free until it launchs you away, dealing harsh damage. Even worse, it's invincible to anything but Fire-element attacks, so save your breath and ignore them if you don't have the Fire Chip. There's also no Cyber-Elf to earn for wasting any.

Beyond these nasty enemies are groups of three Saranets flying around souped-up purples version of them, Bombnets. The Saranets will fly in to attack as you approach, but the Bombnets have an even more sinister attack; they drop their abdomens as bombs that make big explosions, then flee afterward. Try hitting them with Buster shots to blow them up and the Saranets as well. Destroy 3 to get Cyber-Elf Bomserow.

Right after the first Bombnet, jump onto the tree stump and look carefully to the left, or burn the canopy here. There's a hidden Cyber-Elf box with Cyber-Elf Ashiro inside, one of the four Cyber-Elves that can boost your rank to A. If you decide to head further down the uncovered platforms if you burned them, you'll wind up back at the start of the area, but find another Cyber Elf Box, this time with  Cyber-Elf Yeppie inside, one of the four Cyber-Elves that adds four more bars of health to your HP.

If you choose to press on before conquering the Power Room, you'll bump into perhaps the most dangerous enemies in the forest, Pantheon Hammers. These are new Pantheons that have shields to block your attacks, and only let up to throw their maces at you. You can try to attack them while they drop their guard, jump over the mace as they attack and slash them, or yank their shields away by pulling on them with the Chain Rod. Beware, as some Pantheon Hammers are more agile and will try jumping and ram attacks. Since they aren't permanent enemies here, there's no Cyber-Elf to earn.

Crossing the Chasm
Eventually, you'll reach a place where there are surveilance drones hovering in the air. They cannot attack you, but they have a purpose. Ahead are two giant chasms you can't simply jump over. Instead, you must swing over them with the Chain Rod. Hook onto a drone with the rod, swing back and forth to gain momentum, and then launch over to the small ledge on the right of the first, then the cliffside of the second. If you succeeded, you'll be able to wall-jump all the way up and get to the other side.

You'll be right next to the ruins, but a few Pantheon Hammers could be waiting for you. Carefully take them out if they're present, then wall-jump over to the moving platform and ride it up and wall-jump to the second. Again, you might find a Pantheon Hammer depending on mission order, but you're finally at the ruins.

Ruins of Dysis
As you enter, an old type of enemy from the first game, Securipider, appears several times in the hallways ahead. They have the same web-snare attacks and bullet shots, so avoid them like you did the first time. Destroy 3 for Cyber-Elf Stickah.

There is a small wall jutting out right as you enter Dysis ruins. Hook onto it with the Chain Rod and swing across to find a Cyber-Elf box with Cyber-Elf Kereff inside.

After you get to the lower-left corner of this first hallway and go through a shutter, you'll face a guardian-like sub-boss.

Sub Boss: Pinofeel
This gargantuan Mechaniloid is a very nasty sub-boss. It immediately opens it jaw at the start of the fight, which is covered with spikes. As always, spikes spell instant doom if you touch them, so you're trapped on the ledge of to the right.

Pinofeel will always use two attacks; it launches a rebounding laser shot from its eye, which you must be careful to avoid, and a bouncing energy ball from its mouth, which you can destroy. After one round of attacks, it fills the room with water, displacing your jumps and making the attacks more agile. The only way to hurt Pinofeel is by hittings its eyes as it's open. Ice attacks have the best effect, followed by Thunder, Fire, and non-element in effectiveness. Either shoot Buster shots into its eye, or yank on its nose (the short platform below the eye) with the Chain Rod and pull it out to briefly stand on it and deliver several Z-Saber strikes before it retracts.

Once beaten, you'll get Cyber-Elf Putick inside, the rare animal Elf. Fittingly enough, it will negate the instant-kill effect of spikes for good, but you'll take hefty damage if you still touch any.