Atomaders 2/Walkthrough

Campaign
Your goal in the game is to destroy cyborgs per each level, the cyborg formation at first will start moving slowly sideways, but as more cyborgs are destroyed in the said level, cyborgs will start moving in sideways faster and they will eventually start to descend the lesser cyborgs there are in the screen, some formations can already descend down to the ship from the start.

As you go through each sector, newer cyborgs will be introduced which will give you different and potentially better extra weapons, some extra weapons work really well when "stacked", for example using the Ram extra weapon to gain an another charge of Ram, which will be used to gain an another full charge etc, some extra weapons have good synergies like Ricochet and Lightning, these kinds of extra weapon mixes will allow you to finish levels quicker and also allows for seamless combos.

Some cyborg formations also have weaknesses in them as well, which when say, an extra weapon intended for that weakness is fired in there, you can finish the level very quick which will also be great if you are aiming to finish the level before you reach the Expert time, this weakness can be in different forms, like layouts made for where V-Strike specifically works or tightly packed cyborg formations which suggest that the likes of Ricochet works better here.

Plot
The game doesn't have much of a plot, but what the game tells is that after the events of the original Atomaders, the cyborg invasion was presumed to be over, and that is until your new ship discovers an unknown warp portal that after your ship went into, the ship was teleported into an unknown part of the galaxy and now it has to fight a newly discovered cyborg army preparing for invasion.