Star Wars Knights of the Old Republic II: The Sith Lords/Disciple

If your character is female then the Disciple joins your party on Dantooine when you encounter him in the on the east side of the Enclave sublevel.

When you first speak to the Disciple with ../Alignment/ 25 or less:

When you first speak to him with Alignment 75 or more:

Otherwise:

Otherwise, or upon returning:

Exile
When you first finish speaking to him:

Otherwise you can lie, or subsequently deny the records to him:

Otherwise:


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You gain more influence after telling him the droid T3-M4 has a holo-recording of your trial, rather than lying to deny it at first:

If you didn't lie, and T3-M4 is in your party:

Regardless of what came before, the next time you speak to the Disciple:


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Ebon Hawk
Once aboard the Ebon Hawk, the Disciple can be found in in the southwest quadrant, off the central corridor between the main hold and the south corridor and engine room. The next time you speak after asking about his medical training:

You can now use him as a mobile and say you're in need of healing anywhere, and ask if he can make some medpacs when aboard the Ebon Hawk:

Meditation
Maximum Force points increased by 10. From now on, whenever you speak to him elsewhere out of combat:

Atton
Once you have at least 15 more ../Influence/ with the Disciple than ../Atton/, then when you board the Ebon Hawk the former approaches the latter in the cockpit (appropriately enough):


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You can now ask HK-47 if he knows what love is for the Steam achievement. Once you have at least 30 more Influence with the Disciple, then when you board the Ebon Hawk the two have a second encounter:


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Kreia
At some point after boarding the Ebon Hawk, you approach the Disciple in the main hold as he studies a series of holographic worlds:


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Otherwise:


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When you board again later, the Disciple is studying the medical bay computers while Kreia studies him unseen from the corridor. He stops and starts, walking to the doorway and looking directly at Kreia but still not seeing her:

He turns away, pauses and then turns again, but she's disappeared. However, when you board again later she's back at it, the sound of her running past the medical bay prompting him to turn and step out into the now empty corridor, and then the main hold:

He runs down the corridor to the port dormitory, which he finds empty... but Kreia enters behind him, and whispers:

He turns to face the sound, but she's no longer there... she's back behind him:

When you board again later, he's returned to the main hold to study the series of holographic worlds. While he's realizing what's happening, guess where Kreia appears? Creepy b... witch.


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Questions
Asking him what he was doing on Dantooine or what he knows about Force bonding may be informative, but it isn't necessary:


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Medical
You can now use him as a mobile and, the next time you speak aboard the, you can ask if he can make some medpacs. You can also say you're in need of healing anywhere:

With ../Alignment/ 40 or more:


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Otherwise, with Alignment < 40:

Republic

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Otherwise:

Otherwise:

Otherwise:

In all four cases:

Mission

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Familiarity

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You can now ask him to tell you about his training on Dantooine:


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Otherwise:


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Jedi

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Training
Once you've influenced the Disciple to open up about his past, and you don't want him to gain any more levels as a, you can ask the following:

Kreia only speaks if she's in your party, or you're aboard the Ebon Hawk. There are two more alternatives if you have ../Alignment/ < 40:

In every case:


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