LIMBO/Chapters 27-39

Chapter 27
The tire dispenser requires a bit of precision. In general, you need to jump over one of the two trolleys, and make a precise gap between them to slow down the tire. When you collect the tire, it will appear at the ramp below. Push the tire all the way to the left, and run towards the center platform. Push the crate to the left. When the tire rolls back up a second time, you can get the create through the door before it closes.

To the right is a gear. Pull the lever to start it, and put the crate on the gear. It will slowly move to the other side. Ride the gear to the top, and pull the second crate on the platform.

Use the two crates as stepping stones to reach the exit - one in the corner and one on the switch.

Chapter 28
Jump to catch the rope, and swing back and forth. Release once you are past the electrified rail. Drop down, and push the gear to start turning the world.

Stand left from the door before it falls, and ride the second gear to the top. Jump left.

Move the metal crate to a position where you can reach the ladder, and climb on the right. Use the magnetic power console to lock the crate in place. Open the door using the control panel on the right, and run to the door before it closes.

Pull the next lever to turn the world again. Run left, and push the box to the corner. Jump on the chain to the right of the saw and land on the crate when it is blow you. When the crate approaches another saw, jump to the rope to the left. Release, and slide down.

Chapter 29
Pull the next lever, and try to remain where you are until the crate falls down. Push the crate to the edge and jump across.

Continue right, and you will see another person picking flowers in a bright light. Before you approach, you get hit by brain parasite and turned around.

Chapter 30
You will mindlessly walk across a gear, and jump over the pit. You reach a light, but the trip back right is somewhere different.

The first gear remains the same. The next obstacle is a conveyor, and requires a timed run past a crusher. The second conveyor requires grabbing hold of the crusher, and jumping back to the ladder. Climb up, and you'll reach something that removes the parasite.

Ride the gear to the ladder, and climb it. Set the lever to the left, wait for the gears to reach top speed, and flip it to the right. Jump to the right gear, then the ladder before the gear changes rotation. You can then reach the top.

The final part of the chapter is riding a mine cart. First, head right, and pull the mine cart directly below the lever. Walk back to the ladder, and push it to the side to make it start moving. Pull the lever on the left, and jump on the ladder to use it to reach the upper platform. Jump on the lever and land on the minecart.

Chapter 31
While riding the mine cart, you will see a ladder. Jump and climb it, run to the right, and jump over the buzzsaw.

The cart will eventually stop, and press a button providing electrical charge to a rail. Pull it out, and jump ahead of it. Push it to just below the rail. Climb the cart and rail, and run to the right before the cart strikes the button again.

Chapter 32
Pull the lever to start rotating the world. You will only have a single swining light to show what's nearby.

On the first downward slope, wait for the ladder to be visible. Jump to it when it is safe.

Next, there is a wooden box. Push it to the left, and land on it. Walk right.

Chapter 33
When you see the two turrets, you will need to trick one into destroying the other. Jump onto the center platform, and step into the beam cast by the upper turret. After a delay, it will fire and move. When the beam is toughed enough times, it will destroy the left turret, allowing you to continue.

You will also be introduced to anti-gravity. It is activated by a button and shuts off through a timer. Move one box to the left, and the other to the top of the slope. Run left and jump over the button, and climb the left box. The field should activate, lifting the left box above you. When it stops, you can push the box further left to the ladder, and climb up. Release the right-hand ladder.

Move the lower box again to the right, and quickly reach the first box to pull it to the right (at least a far as being above the platform). Position the box below the exit. Set the anti-gravity box one more time, and stand on the upper crate. When it floats, you can jump through the door to the exit.

Chapter 34
First, jump on the elevator, and climb down. This triggers a turret that shoots down a box, which you will need to block turret fire.

To continue, you need two boxes, one of which is to the left. Lower the elevator and move the crate onto the top of the elevator. Raise the elevator, and climb it. Use the box to jump over the turret and into an large alcove. In this alcove, you will use the anti-gravity console. Turn it on to move a box to the top-left, turn it off to have it fall and start sliding, and turn it back on to have it launch over the barrier. Push the crate to the right.

Head to the right, using the first box as cover. Climb the ladder, and reverse gravity. Move both boxes above the moving platform area - one above the platform, and one in front of it. Reset gravity to normal, and use the boxes to climb and reach the ladder.

Chapter 35
You reach an area with two heavy blocks, with both anti-gravity and magnetic power consoles.

First, activate the magnetic generator. Then, activate the anti-gravity but quickly disable it. If done correctly, the left block should be on the ceiling and the right block on the floor. You can now climb the platforms to continue right.

Chapter 36
Set gravity to move upward to call the zip-line trolley. When it reaches the top, revert gravity to normal, and quickly grab hold of the rope.

Chapter 37
Slide down and jump at the gravity change switch. Walk up, and jump while aiming for the downward gravity switch - if done right, you should land in the middle of the H. wait for the elecrisity to stop, and jump on the pipe on the right.

Climb down the rope, and continue moving right.

Chapter 38
Jump, and aim for the gravity reversal switch. When the box reaches the ceiling, push it to the right, but quickly return to the switch to keep it on the ceiling. Climb the box, and

Just before gravity switches up, jump into the pit. It will reverse, and you'll land on the other side of the saw and slide down. Jump at the end of the slide to reverse gravity, and walk right before it returns to normal. Activate the machine to start the constant gravity toggle. This will also activate the turret on the left.

To get past the block, you need to approach it while the gravity pulls everything upward. At the switch, climb the block and run past it.

The passage doubles back on itself, but there's another turret will cause problems. Jump down as just before the gravity flip, and run all the way to the left. When it switches back down, you'll reach a pit. Again, jump into the pit just before gravity reverses, and you'll land to the right of the ceiling buzzsaw.

Chapter 39
The last chapter requires precise timing. Wait for the gravity to switch up. When it two seconds away from flipping again, walk forward and fall up. The gravity will reverse, and you will need to aim yourself at the switch to deflect you to the right. You will curve, and burst through the window.

When you land and wake up, continue right to see the ending.