Torchlight/Alchemist

While the Alchemist lacks brute force, he is a very powerful spell-caster. The Alchemist can make the most use out of spells with his high mana and magic ratings.

Magic is considered the key attribute for Alchemists, however, note that Magic only affects your elemental (most wands and staffs) attacks and several skills (see below). Stacking Elemental damage improvement (e.g. +1% Fire damage, etc.) will be vital if you plan to focus on offensive spells. Note that skills with "+N% Weapon Damage" add exactly N% of your main hand (left on the character sheet) weapon damage, and only do so if the weapon is not an entirely physical damage weapon. Any second weapon or shield is only provides whatever stats and other bonus effects it has to your skills. A wand or staff which is listed as partially physical and partially magical damage will still give its full bonus. This bonus weapon damage is not affected by any additional scaling from Magic or other stats, and the key number is the damage per attack, not the large damage per second number.


 * Starting attributes
 * Strength: 6
 * Dexterity: 7
 * Magic: 10
 * Defense: 5
 * Health: 200
 * Mana: 30

Each level adds 40 health. Mana gain varies, with 7 points average.

Arcane

 * Tier 1

Ember Bolt
Effect: Bolts of ember energy seek out their target.

50% magic

Magic Weapons Expertise
Effect: Mastery of all wands and staves, and reduced requirements for rings and amulets.


 * Tier 2

Iceshock
Effect: Hurl a crystal that detonates with a chilling blast, freezing nearby foes.

(Hidden 100% magic coefficient)

Critical Strikes
Effect: Increases the chance and improves the damage of all critical strikes.


 * Tier 3

Adventurer
Effect: Improves the potency of potions, increases the rate of experience and fame gain, and reduces resurrection penalties.

Ember Lightning
Effect: Blasts foes with a bolt of ember energy.

100% magic

Offensive Spell Mastery
Effect: Increases the level of all offensive magic spells. Spells can be found or bought, and fall under the spells tab in your inventory.


 * Tier 4

Ember Lance
Effect: Pierces foes with a shaft of blistering energy.

75% magic


 * Tier 5

Pyre
Effect: Hurls a crystal filled with nether flames - flames burns foes over time.

(Hidden 100% magic coefficient)

Advanced Spellcasting
Effect: Reduces the level requirements of all spells and improves mana recharge rate.


 * Tier 6

Ember Strike
Effect: A bolt of burning energy from the sky strikes the target location.

(Hidden 100% magic coefficient)

Lore

 * Tier 1

Nether Imp
Effect: Summons Nether Imps from the dormant energies of corpses.


 * Tier 2

Thorned Minions
Effect: Your minions are imbued with crackling energy that reflects the damage foes inflict on them.

Pet Mastery
Effect: Your affinity for animals increases your pet and minion's power and decreases the pet's town-travel time.


 * Tier 3

Summon Alchemic Golem
Effect: Summons an alchemical golem to attack your foes.

Level 2: Golem upgrade has increased damage, armor, and health.

Level 3: Golem upgrade has further increased damage, armor, and health.

Level 4: Golem upgrade delivers new Smash Attack.

Level 5: Golem upgrade has increased damage, armor, and health.

Level 6: Golem upgrade has further increased damage, armor, and health.

Level 7: Golem upgrade delivers new Vortex Attack.

Level 8: Golem upgrade has increased damage, resistances, and health.

Level 9: Golem upgrade has further increased damage, resistances, and health.

Level 10: Golem receives ultimate upgrade.

Charm Spell Mastery
Effect: Increases the level of all charm magic spells. Spells can be found or bough, and fall under the spells tab in your inventory.


 * Tier 4

Terror
Effect: Causes enemies within range to flee in mortal terror.

Ranged Weapons Expertise
Effect: Mastery of bows, pistols, crossbows, and rifles.


 * Tier 5

Burning Bind
Effect: Your minions are enraged, resulting in improved damage and attack speeds.

Barter
Effect: Reduces the purchase prices at merchants, enchanters, and gamblers. Improves the sale prices of your own goods.


 * Tier 6

Summon Beam Golem
Effect: Summons a golem to blast your foes with a beam of electricity.

Desummon an alchemical golem. (You can have both kinds out at one time)

Levels 2-9: Golem gets upgraded damage, critical hit, and reflects a small static charge on attackers.

Level 10: The golem's ultimate upgrade includes a multi-element beam attack.

Treasure Hunter
Effect: Increases the chance to find magic items, and potency of enchantments. Treasure hunters also find more gold.

Battle

 * Tier 1

Ember Shock
Effect: A gauntlet overload delivers a devastating charge to a single target. Power diffuses into nearby foes for lesser damage.

100% magic

Armor Expertise
Effect: Mastery of all forms of armor reduces requirements and improves armor absorption.


 * Tier 2

Ember Shield
Effect: Envelops you in ember energy, absorbing physical damage.

50% defense, 50% magic

Martial Weapons Expertise
Effect: Mastery of swords, axes, maces, and polearms.


 * Tier 3

Infuse
Effect: Imbue your weapons with ember energy for increased damage.

Defensive Spell Mastery
Effect: Increases the level of all defensive magic spells. Spells can be found or bought and fall under the spells tab in your inventory.


 * Tier 4

Frailty
Effect: Enfeebles Nearby enemies, reducing their armor and elemental resistances, and slowing their attacks.

Dual Wielding
Effect: Improves damage of all weapons when dual-wielding.


 * Tier 5

Ember Phase
Effect: Phase to a new location dealing damage as you enter and exit nether space.

50% strength, 50% magic

Block and Parry
Effect: Increases the chance to block, either with or without shield.


 * Tier 6

Ember Sentry
Effect: A sentry crystal blasts nearby enemies with a beam of ember energy.

50% magic