Mega Man Zero 2/Temple of Flame

Items Collected:
Elves Obtained: 3:
 * [[File:MMZ Nurse Elf Icon.PNG]] Cyber-Elf Satick
 * [[File:MMZ Hacker Elf Icon.PNG]] Cyber-Elf Stocpuss
 * [[File:MMZ Animal Elf Icon.PNG]] Cyber-Elf Stickoh

Mission Requirements

 * Clear Time Limit: 2:40
 * Enemies Killed: 37

Ciel reverts to simply asking if you're ready to go to the temples as they come. Not much else happens at this point of the game.

The first temple standing in the way of Yggdrasil is the Temple of Flame. It's chock-full of the three magma, Mechaniloids, and mighty, inhuman protection. This could very well be the hardest area of them all. The layout is easy to remember, but the time limit is the real clincher. If you have Active Form, switch to it: survival's all about speed in the Temple of Flame.

''Beware: this is a do-or-die mission! If you die at any point before the boss, you will have to start the temple all over again!''

Temple Demolition
The entrance to the temple has a couple Pantheon Guardians to get you warmed up for the real razor-edge difficulty up next.

Quick Passage
After you pass through the temple door, it shuts tight. You should actually stay in the open doorway and wait. Tellybombs are continually deposited from chutes in the room. If you'll look to the right, you there's no way out! Just cracked wall-pillars and magma that can kill. If you remember, Tellybombs can wreck cracked areas. You need to knock a Tellybomb into the upper two cracks to partially destroy the wall. You'll get an improvised platform and enough clearance to dash out to the next blockade. The doorway is the ideal place to smack Tellybombs over to the cracks with the Z-Saber. If you happen to wreck the whole section of cracks, rely on the Chain Rod. Invincibility-abusing strangles your ranking.

Following two more Pantheon Guardians, the same thing happens. Wait for another Tellybomb and move on. Try your best to avoid damage.

Two more Pantheons, one more blockade. Work your magic on a cracked pillar one more time to get through the first area of the Tellybomb-themed challenges. There's four Pantheons to deal with in between while you're passing into the second area. This is where things get rough... REAL rough...

Precise Pyrotechnics
You need to be very accurate as to where you send Tellybombs in this area. If you don't, you'll kill too much time waiting for them to come out one at a time for each mistake.

For the first wall, climb about a little high on the cracks to lure the Tellybomb over, but jump over to the other wall on the left to knock out the wall before it wisens up.

The second wall is a true joy-killer in the temple. Climb all the way up the left-hand wall and lure the Tellybomb a couple inches your way, then strike it with your saber. It should do the trick.

Perhaps the hardest wall is the third one. You have to worry about two Tellybombs crashing and blowing up in your face. Stay at the small opening here, the only solid platform you can stand on. Try to keep destroying the Tellybombs coming from further away so you can focus on launching the nearby Tellybomb coming down into the wall. Wait just a few seconds for it to reach you, and use Tenshouzan to give it enough force to reach the top.

The final wall is pretty big, so you shouldn't have to take very long getting rid of it, But ward off the Tellybombs get near you from the left. Make a strong dash-jump to land over by the exit below. Don't try to get the Z-Panel; it's a hassle.

With this part done, you'd think it gets easier, but don't underestimate the temple- it's got a few more thrills to whiten your hair.