Shadowrun (Sega Genesis)/Runners

Here's the list of all the shadowrunners available for hire. Note that you won't have access to all of them at the beginning of the game, so read the notes for each subsection so you have an idea of what you'll have to do to get the runner on your team.

Each subsection is named for that particular runner -- 10 in all. Under each name is the in-game description of the runner as seen in the notebook portion of the pocket secretary. Note to nitpickers: I switched the order of Stark's description so it would adhere to the same format that the others follow.

Below the description is the hiring price scale, which is probably one of the most complicated concepts in the game. I'll explain it now.

First of all, you should know that all prices listed are for one-time hires. If you want to know the equivalent full-time fee, just multiply by 10. This is always the case, so making up a whole different set of tables would have been a waste of time and space.

The hiring price of each shadowrunner will vary according to several factors: your Charisma, your Negotiation, your Reputation, and the runner's attitude toward you. The first three factors I mentioned are pretty self-explanatory. The one about the runner's attitude has to do with the fact that depending on your history with that particular runner, he or she will be more or less willing to go on a run with you. If you successfully complete a run with a runner that you hired for the short term and go back to hire the runner again, he or she will be encouraged by your success and their hiring price will probably drop a little. If you fail in a run, or if you dismiss the runner, they will be a bit more surly the next time you talk to them and their price will be higher.

Obviously, you can't increase your relationship with a runner by hiring them for life, since the only way to keep hiring them is to keep dismissing them or dying. But if you prefer to keep hiring them for the short term, you'll see their fees gradually drop. The scale of their attitudes has 5 degrees:

Lowest: Represented on the charts by three minus signs. Having a bad relationship with a runner will get you the highest hiring price. Note that the runner will be more surly when you ask him or her to sign on. Medium-Low: Represented on the charts by a single minus sign. This is the level that you start out at with all the runners. If their attitude is on           this level, you'll still get a neutral reply when asking them to            join you. Neutral: Represented on the charts by an equal sign. Having a neutral relationship with a runner will get you fair hiring prices, and you'll        get the neutral reply from them when asking them to join. Medium-High: Represented on the charts by a single plus sign. With medium-high respect from a runner, you'll still get the neutral dialog when you ask them to join you, but their prices will be very good. Highest: Represented on the charts by three plus signs. When a runner has the highest attitude towards you, you'll get rock-bottom hiring prices, since they enjoy running with you so much. Also note that they will give a cheerful, eager reply when you ask them to join you.

So, there's a 5-point scale of each runner's attitude toward you. Each successful run (not counting courier and bodyguard runs, which don't count since the runners don't get paid and go home afterwards) will move the runner's attitude one spot in the positive direction, while each failure or dismissal will move the attitude one spot in the negative direction. There is an exception, however: It takes two moves to go between medium-high (+) and highest (+++) attitudes. That is, if the runner's attitude is medium high, you'll have to go on two successful runs before you'll get the highest attitude and the lowest hiring price. The same thing goes for moving in the opposite direction: If the runner has the highest attitude, you'll have to fail two times in a row with him or her before their attitude will drop and their hiring price will go back up. Got it? Hey, I told you it was complicated... but we're not done yet.

The runner's attitude is only one of four factors that determine the price. The other three are Joshua's (and not anyone else's) ratings in the Reputation and Negotiation skills, as well as the Charisma attribute.

For the purposes of this FAQ, I've created a system for determining how much you'll have to pay to hire each runner. You'll notice on the charts below that across the top is the runner's attitude, as we've already discussed. Down the side, though, is a point total. This total is determined by doubling Joshua's Charisma score and adding it to his Reputation and Negotiation scores.

Here's an example: If you had a Charisma of 4, a Reputation of 7, and a Negotiation of 3, your point total would be (4*2)+7+3 = 18. You'd then fall into the row marked "16-19" on the chart. Suppose you were trying to hire Ricky and he had a neutral attitude toward you. Follow the "16-19" row across to where it meets the "=" column and you'll see that his hiring price would be 100 nuyen for a one-time job, or 1,000 for a full-time hire.

So, that's the system. I hope it makes sense to you. The one thing I wanted to mention is that the charts are correct and some runners in certain situations will charge you MORE if they have a high attitude than a lower one. Ricky is an example of this, and his hiring price scale also has another flaw: For the two highest attitudes, your Charisma, Reputation and Negotiation scores don't even make a difference. It's weird, I know, but don't blame me. Blame the Sega programmers.

As far as the rest of each runner's subsection goes, it's pretty straightforward. Below the hiring price scale is the equipment each character comes equipped with (amounts are in parenthesis), how many clips they are initially carrying, what cyberware, if any, they already have installed when you meet them, what magic they have at first (for shaman and mages), their scores in each skill and attribute when you first meet them, and, of course, my notes on each one. The notes include my opinions of each one, as well as things such as directions on how to get the runner, when required, and other quirks about each character.

Ricky
Description: Dwarf Rat Shaman He can be found in the Jackal's Lantern, Redmond Barrens. Hiring Price: +---+---+---+---+---+---+  | Total |  ---  |   -   |   =   |   +   |  +++  | +---+---+---+---+---+---+  | 4-7   |  230  |  155  |  115  |   80  |   72  |   +---+---+---+---+---+---+   | 8-11  |  220  |  150  |  110  |   80  |   72  |   +---+---+---+---+---+---+   | 12-15 |  210  |  145  |  105  |   80  |   72  |   +---+---+---+---+---+---+   | 16-19 |  200  |  140  |  100  |   80  |   72  |   +---+---+---+---+---+---+   | 20-23 |  190  |  135  |   95  |   80  |   72  |   +---+---+---+---+---+---+   | 24-27 |  180  |  130  |   90  |   80  |   72  |   +---+---+---+---+---+---+   | 28-31 |  170  |  125  |   85  |   80  |   72  |   +---+---+---+---+---+---+   | 32-35 |  160  |  120  |   80  |   80  |   72  |   +---+---+---+---+---+---+   | 36    |  150  |  115  |   75  |   80  |   72  |   +---+---+---+---+---+---+   Initial Equipment: Streetline Special Armor Clothing Stim Patch (3) Trauma Patch (3) Fetish (10) Rat Totem Initial Clips: 2 Initial Cyberware: none Initial Magic: Stink - 3 Flame Bolt - 1 Invisibility - 1 Rockskin - 2 Initial Stats: --Attributes--       --Skills-- Body............4  Sorcery.........3 Quickness.......2  Firearms........2 Strength........3  Pistols.........0 Charisma........1  SMGs............0 Intelligence....3  Shotguns........0 Willpower.......4  Melee Combat....2 Essence.........6.0 Throwing........0 Magic...........6  Computer........0 Biotech.........0 Electronics.....0 Reputation......0 Negotiation.....1 Notes: He's the weakest runner in the game, and also the cheapest. He may be         worth hiring at the very beginning, just to have an extra body around until you can fend for yourself. After you get Michael's stuff from the motel, you may want to hire him for the short-term (without         taking a run) and just let him hang around until you have the money to hire a stronger runner.

Winston Marrs
Description: Troll Samurai He can be found in the Big Rhino, Penumbra District Hiring Price: +---+---+---+---+---+---+  | Total |  ---  |   -   |   =   |   +   |  +++  | +---+---+---+---+---+---+  | 4-7   |  570  |  380  |  285  |  190  |  175  |   +---+---+---+---+---+---+   | 8-11  |  540  |  360  |  270  |  180  |  170  |   +---+---+---+---+---+---+   | 12-15 |  510  |  340  |  255  |  170  |  165  |   +---+---+---+---+---+---+   | 16-19 |  480  |  320  |  240  |  160  |  160  |   +---+---+---+---+---+---+   | 20-23 |  450  |  300  |  225  |  150  |  155  |   +---+---+---+---+---+---+   | 24-27 |  420  |  280  |  210  |  140  |  150  |   +---+---+---+---+---+---+   | 28-31 |  390  |  260  |  195  |  130  |  145  |   +---+---+---+---+---+---+   | 32-35 |  360  |  240  |  180  |  120  |  140  |   +---+---+---+---+---+---+   | 36    |  330  |  220  |  165  |  110  |  135  |   +---+---+---+---+---+---+   Initial Equipment: Allegiance Shotgun Lined Duster Medkit (6) Scatter Grenade (6) Initial Clips: 4 Initial Cyberware: none Initial Magic: N/A Initial Stats: --Attributes--      --Skills-- Body............7  Sorcery.........0 Quickness.......2  Firearms........2 Strength........5  Pistols.........0 Charisma........1  SMGs............0 Intelligence....2  Shotguns........4 Willpower.......3  Melee Combat....4 Essence.........6.0 Throwing........1 Magic...........0  Computer........0 Biotech.........1 Electronics.....0 Reputation......0 Negotiation.....0 Notes: Winston's the only samurai available at the beginning of the game. If         you aren't playing as a samurai, you will want to hire him for the long term, to protect you until you get around to meeting Stark or         Two Fists. Even if you are a samurai, Winston is a solid character who gets good physical bonuses for being a troll. I recommend hanging on to him for a while, but you probably shouldn't invest too much time trying to upgrade his stats.

Trent Delisario
Description: Human Mage He can be found in the Space Needle Bar, Downtown Seattle. Hiring Price: +---+---+---+---+---+---+  | Total |  ---  |   -   |   =   |   +   |  +++  | +---+---+---+---+---+---+  | 4-7   |  430  |  285  |  215  |  145  |  130  |   +---+---+---+---+---+---+   | 8-11  |  410  |  270  |  205  |  140  |  125  |   +---+---+---+---+---+---+   | 12-15 |  390  |  255  |  195  |  135  |  120  |   +---+---+---+---+---+---+   | 16-19 |  370  |  240  |  185  |  130  |  115  |   +---+---+---+---+---+---+   | 20-23 |  350  |  225  |  175  |  125  |  110  |   +---+---+---+---+---+---+   | 24-27 |  330  |  210  |  165  |  120  |  105  |   +---+---+---+---+---+---+   | 28-31 |  310  |  195  |  155  |  115  |  100  |   +---+---+---+---+---+---+   | 32-35 |  290  |  180  |  145  |  110  |   95  |   +---+---+---+---+---+---+   | 36    |  270  |  165  |  135  |  105  |   90  |   +---+---+---+---+---+---+   Initial Equipment: Streetline Special Armor Clothing Stim Patch (6) Initial Clips: 3 Initial Cyberware: none Initial Magic: Flame Dart - 2 Heal Wounds - 2 Rockskin - 3 Initial Stats: --Attributes--      --Skills-- Body............2  Sorcery.........3 Quickness.......3  Firearms........1 Strength........2  Pistols.........2 Charisma........2  SMGs............0 Intelligence....3  Shotguns........0 Willpower.......4  Melee Combat....1 Essence.........6.0 Throwing........0 Magic...........6  Computer........0 Biotech.........0 Electronics.....0 Reputation......2 Negotiation.....2 Notes: He only has three spells, but at least he has Heal Wounds. His equipment and stats leave something to be desired, too. Just like any other runner, he has the potential to be a very powerful character, but you would have to invest a lot of time, money, and Karma for that to happen. If you want a powerful magic user, I recommend holding out for Walking Bear or Freya. Finally, it may be worth mentioning that Trent is the only runner who will give you a contact, and for free, too. Just ask him and he'll give you Prof. Jefferson's number (see         Part 2 above).

Petr Uvehr
Description: Dwarf Decker He can be found in the Wanderer, Puyallup Barrens. Hiring Price: +---+---+---+---+---+---+  | Total |  ---  |   -   |   =   |   +   |  +++  | +---+---+---+---+---+---+  | 4-7   |  430  |  285  |  215  |  145  |  130  |   +---+---+---+---+---+---+   | 8-11  |  410  |  270  |  205  |  140  |  125  |   +---+---+---+---+---+---+   | 12-15 |  390  |  255  |  195  |  135  |  120  |   +---+---+---+---+---+---+   | 16-19 |  370  |  240  |  185  |  130  |  115  |   +---+---+---+---+---+---+   | 20-23 |  350  |  225  |  175  |  125  |  110  |   +---+---+---+---+---+---+   | 24-27 |  330  |  210  |  165  |  120  |  105  |   +---+---+---+---+---+---+   | 28-31 |  310  |  195  |  155  |  115  |  100  |   +---+---+---+---+---+---+   | 32-35 |  290  |  180  |  145  |  110  |   95  |   +---+---+---+---+---+---+   | 36    |  270  |  165  |  135  |  105  |   90  |   +---+---+---+---+---+---+   Initial Equipment: American L36 Light Pistol Armor Vest Trauma Patch (6) Stim Patch (6) Initial Clips: 4 Initial Cyberware: Datajack Initial Magic: N/A Initial Stats: --Attributes--      --Skills-- Body............4  Sorcery.........0 Quickness.......3  Firearms........2 Strength........3  Pistols.........4 Charisma........2  SMGs............0 Intelligence....4  Shotguns........0 Willpower.......3  Melee Combat....1 Essence.........5.8 Throwing........0 Magic...........0  Computer........2 Biotech.........0 Electronics.....3 Reputation......0 Negotiation.....0 Notes: A decker with a 2 in Computer? What's the point? Even though his attributes are decent and his fees are low, it's still not worth hiring him. If you want a cheap decker to use until you can afford Rianna, I strongly recommend choosing Phantom over this has-been.

Walking Bear
Description: Ork Bear Shaman She can be found in the Friendship Restaurant Council Island. Hiring Price: +---+---+---+---+---+---+  | Total |  ---  |   -   |   =   |   +   |  +++  | +---+---+---+---+---+---+  | 4-7   | 1,000 |  665  |  500  |  335  |  300  |   +---+---+---+---+---+---+   | 8-11  |  950  |  630  |  475  |  320  |  285  |   +---+---+---+---+---+---+   | 12-15 |  900  |  595  |  450  |  305  |  270  |   +---+---+---+---+---+---+   | 16-19 |  850  |  560  |  425  |  290  |  255  |   +---+---+---+---+---+---+   | 20-23 |  800  |  525  |  400  |  275  |  240  |   +---+---+---+---+---+---+   | 24-27 |  750  |  490  |  375  |  260  |  225  |   +---+---+---+---+---+---+   | 28-31 |  700  |  455  |  350  |  245  |  210  |   +---+---+---+---+---+---+   | 32-35 |  650  |  420  |  325  |  230  |  195  |   +---+---+---+---+---+---+   | 36    |  600  |  385  |  300  |  215  |  180  |   +---+---+---+---+---+---+   Initial Equipment: Warhawk Heavy Pistol Armor Clothing Fetish (10) Fetish (10) Heal Wounds Spell Focus (Lvl 2) Bear Totem Initial Clips: 6 Initial Cyberware: none Initial Magic: Mana Zap - 1 Mana Storm - 4 Sleep - 3 Heal Wounds - 2 Confusion - 2 Initial Stats: --Attributes--      --Skills-- Body............6  Sorcery.........4 Quickness.......3  Firearms........3 Strength........4  Pistols.........0 Charisma........1  SMGs............0 Intelligence....3  Shotguns........0 Willpower.......5  Melee Combat....4 Essence.........6.0 Throwing........0 Magic...........6  Computer........0 Biotech.........0 Electronics.....0 Reputation......2 Negotiation.....0 Notes: A solid magic user. She's a little pricey, but she backs it up with a good spell selection and some nice initial stats. Plus, she's an         Ork, so she'll get some nice defensive bonuses for a little extra protection. She can't hope to compare to Freya, but for the price, she'll definitely do until you can hire Freya and start working on         her as a permanent member. If you want to hire 2 magic users for your team, I suggest using Freya and Walking Bear.

Phantom
Description: Elf Decker He can be found in the Frag Grenade, Renraku Arcology. Hiring Price: +---+---+---+---+---+---+  | Total |  ---  |   -   |   =   |   +   |  +++  | +---+---+---+---+---+---+  | 4-7   |  855  |  570  |  430  |  285  |  260  |   +---+---+---+---+---+---+   | 8-11  |  810  |  540  |  410  |  270  |  250  |   +---+---+---+---+---+---+   | 12-15 |  765  |  510  |  390  |  255  |  240  |   +---+---+---+---+---+---+   | 16-19 |  720  |  480  |  370  |  240  |  230  |   +---+---+---+---+---+---+   | 20-23 |  675  |  450  |  350  |  225  |  220  |   +---+---+---+---+---+---+   | 24-27 |  630  |  420  |  330  |  210  |  210  |   +---+---+---+---+---+---+   | 28-31 |  585  |  390  |  310  |  195  |  200  |   +---+---+---+---+---+---+   | 32-35 |  540  |  360  |  290  |  180  |  190  |   +---+---+---+---+---+---+   | 36    |  495  |  330  |  270  |  165  |  180  |   +---+---+---+---+---+---+   Initial Equipment: Security 500 Light Pistol (w/Laser Sight) Lined Duster Medkit (6) Medkit (6) Initial Clips: 4 Initial Cyberware: Datajack Hand Razors Wired Reflexes Initial Magic: N/A Initial Stats: --Attributes--      --Skills-- Body............3  Sorcery.........0 Quickness.......5  Firearms........1 Strength........3  Pistols.........4 Charisma........3  SMGs............0 Intelligence....6  Shotguns........0 Willpower.......4  Melee Combat....1 Essence.........3.7 Throwing........0 Magic...........0  Computer........5 Biotech.........2 Electronics.....3 Reputation......1 Negotiation.....0 Notes: The way I play, Phantom only has one purpose, but he serves it well. As soon as I have the resources, I hire him for the short term, get a Matrix run on a weak system, and then use his skills to mine data until I can afford Rianna, the premier decker in the game. You only need to make a few small upgrades with Phantom to be able to rustle up the thousands of nuyen you need to hire Rianna full-time. In this game, though, there's no reason to have more than one decker in your party, so I wouldn't recommend viewing Phantom as a permanent member worth investing a lot of time, money and Karma in.

Ilene Two Fists
Description: Human Samurai She can be found in the Jump House, Redmond Barrens. Hiring Price: +---+---+---+---+---+---+  | Total |  ---  |   -   |   =   |   +   |  +++  | +---+---+---+---+---+---+  | 4-7   | 1,140 |  760  |  570  |  380  |  345  |   +---+---+---+---+---+---+   | 8-11  | 1,080 |  720  |  540  |  360  |  330  |   +---+---+---+---+---+---+   | 12-15 | 1,020 |  680  |  510  |  340  |  315  |   +---+---+---+---+---+---+   | 16-19 |  960  |  640  |  480  |  320  |  300  |   +---+---+---+---+---+---+   | 20-23 |  900  |  600  |  450  |  300  |  285  |   +---+---+---+---+---+---+   | 24-27 |  840  |  560  |  420  |  280  |  270  |   +---+---+---+---+---+---+   | 28-31 |  780  |  520  |  390  |  260  |  255  |   +---+---+---+---+---+---+   | 32-35 |  720  |  480  |  360  |  240  |  240  |   +---+---+---+---+---+---+   | 36    |  660  |  440  |  330  |  220  |  225  |   +---+---+---+---+---+---+   Initial Equipment: none Initial Clips: 0 Initial Cyberware: Hand Razors Muscle Replacement Wired Reflexes Initial Magic: N/A Initial Stats: --Attributes--      --Skills-- Body............5  Sorcery.........0 Quickness.......5c6 Firearms........4 Strength........6c7 Pistols.........0 Charisma........3  SMGs............0 Intelligence....5  Shotguns........0 Willpower.......4  Melee Combat....6 Essence.........2.9 Throwing........2 Magic...........0  Computer........0 Biotech.........3 Electronics.....0 Reputation......3 Negotiation.....4 Notes: Ilene is one of the two human samurai who aren't available at the beginning of the game. Stark, the other one, is an absolute beast -- probably the best character in the game in terms of initial strength. One area in which I like Two Fists a little more, though, is the fact that she comes with a little Essence left over for you to spend how you wish. That's not the case with Stark, who comes cybered to the gills. For all intents and purposes, though, Two Fists is just as         good a character as Stark. So, if you want to hire only one samurai, you can skip getting Stark (which is optional) and just hire Ilene (who you'll have to meet eventually) when you get the chance. Don't         settle for Winston.

Here are the bare-bones directions for getting Ilene Two Fists. If         you want more detailed directions, consult the walkthrough (Section          V). From the beginning of the game:

1.) Pay Stoker the money to get Michael's stuff.          2.)  Go to the Tarislar City Inn in the Penumbra District and ask about Tabatha Shale. 3.) Go to Boris the fixer in Redmond Barrens and ask him about               Michael (you'll be attacked by 2 Renraku Strike Team members).          4.)  Go to Icarus Descending in Downtown Seattle and meet Caleb Brightmore. 5.) Go back to the Tarislar City Inn and ask about Frosty.          6.)  Go to the Sinsearach, ask to see the elders, and agree to be               tested. 7.) Bring the package to Red Buffalo Woman and return to the               Sinsearach with the other package. Lady Gillian will tell you               about Ilene.          8.)  Return to Icarus Descending and ask Caleb about Ilene. 9.) Go to Hollywood Correctional in Redmond Barrens. Get inside the               prison and open Ilene's cell (last row, cell farthest left).          10.) Talk to Ilene.

After you do that, Ilene will be there when you go back to the Jump House and will be available as a runner from that point on.

Freya Goldenhair
Description: Elf Mage She can be found in Club Penumbra, Penumbra District. Hiring Price: +---+---+---+---+---+---+  | Total |  ---  |   -   |   =   |   +   |  +++  | +---+---+---+---+---+---+  | 4-7   | 1,710 | 1,140 |  855  |  570  |  515  |   +---+---+---+---+---+---+   | 8-11  | 1,620 | 1,080 |  810  |  540  |  490  |   +---+---+---+---+---+---+   | 12-15 | 1,530 | 1,020 |  765  |  510  |  465  |   +---+---+---+---+---+---+   | 16-19 | 1,440 |  960  |  720  |  480  |  440  |   +---+---+---+---+---+---+   | 20-23 | 1,350 |  900  |  675  |  450  |  415  |   +---+---+---+---+---+---+   | 24-27 | 1,260 |  840  |  630  |  420  |  390  |   +---+---+---+---+---+---+   | 28-31 | 1,170 |  780  |  585  |  390  |  365  |   +---+---+---+---+---+---+   | 32-35 | 1,080 |  720  |  540  |  360  |  340  |   +---+---+---+---+---+---+   | 36    |  990  |  660  |  495  |  330  |  315  |   +---+---+---+---+---+---+   Initial Equipment: Predator Heavy Pistol (w/Silencer and Laser Sight) Lined Duster Fetish (10) Fetish (10) Hellblast Spell Focus (Lvl 3) Initial Clips: 8 Initial Cyberware: none Initial Magic: Mana Blast - 3 Hellblast - 3 Super Barrier - 2 Invisibility - 3 Sleep - 4 Heal Wounds - 4 Initial Stats: --Attributes--      --Skills-- Body............3  Sorcery.........5 Quickness.......5  Firearms........1 Strength........3  Pistols.........6 Charisma........5  SMGs............0 Intelligence....5  Shotguns........0 Willpower.......5  Melee Combat....3 Essence.........6.0 Throwing........0 Magic...........6  Computer........0 Biotech.........0 Electronics.....0 Reputation......4 Negotiation.....4 Notes: Freya is an expensive runner, but her impressive magic arsenal and her excellent initial stats are worth it. She's the finest magic user in the game and if you're looking to hire a permanent magic user, you should definitely get Freya. Note that she's located in Club Penumbra, which you can't get into unless Joshua's Reputation score is 4 or higher. It's Joshua's score that counts, not anyone else's.

Rianna Heartbane
Description: Elf Decker She can be found in the Matchstick, Downtown Seattle. Hiring Price: +---+---+---+---+---+---+  | Total |  ---  |   -   |   =   |   +   |  +++  | +---+---+---+---+---+---+  | 4-7   | 1,995 | 1,330 | 1,000 |  665  |  600  |   +---+---+---+---+---+---+   | 8-11  | 1,890 | 1,260 |  950  |  630  |  570  |   +---+---+---+---+---+---+   | 12-15 | 1,785 | 1,190 |  900  |  595  |  540  |   +---+---+---+---+---+---+   | 16-19 | 1,680 | 1,120 |  850  |  560  |  510  |   +---+---+---+---+---+---+   | 20-23 | 1,575 | 1,050 |  800  |  525  |  480  |   +---+---+---+---+---+---+   | 24-27 | 1,470 |  980  |  750  |  490  |  450  |   +---+---+---+---+---+---+   | 28-31 | 1,365 |  910  |  700  |  455  |  420  |   +---+---+---+---+---+---+   | 32-35 | 1,260 |  840  |  650  |  420  |  390  |   +---+---+---+---+---+---+   | 36    | 1,155 |  770  |  600  |  385  |  360  |   +---+---+---+---+---+---+   Initial Equipment: Mach 22 SMG (w/Smartgun System and Gas Vent II) Lined Duster Medkit (6) Medkit (6) Stim Patch (6) Trauma Patch (6) Initial Clips: 6 Initial Cyberware: Datajack Smartlink Wired Reflexes (2) Initial Magic: N/A Initial Stats: --Attributes--      --Skills-- Body............1  Sorcery.........0 Quickness.......7  Firearms........1 Strength........3  Pistols.........0 Charisma........5  SMGs............4 Intelligence....6  Shotguns........0 Willpower.......6  Melee Combat....0 Essence.........2.3 Throwing........0 Magic...........0  Computer........6 Biotech.........3 Electronics.....5 Reputation......3 Negotiation.....0 Notes: Very expensive, but she has the decking skills to match her fees. Rianna is the weapon of choice if you want a hotshot decker to make you some money or, if you must have a decker on your team, to hire permanently. Her initial attribute stats are just great and that 6 in         Computer isn't too shabby either. Overall, a very good runner.

Stark
Description: Human Samurai Stark is the only surviving member of Michael's team. He was Michael's best friend and is more than willing to help find who set them up. He can be found in Underground 93, Puyallup Barrens. Hiring Price: +---+---+---+---+---+---+  | Total |  ---  |   -   |   =   |   +   |  +++  | +---+---+---+---+---+---+  | 4-7   |                                       |   +---+                                       |   | 8-11  |                                       |   +---+                                       |   | 12-15 |                                       |   +---+                                       |   | 16-19 |                                       |   +---+            N/A (See Notes)            | | 20-23 |                                      |   +---+                                       |   | 24-27 |                                       |   +---+                                       |   | 28-31 |                                       |   +---+                                       |   | 32-35 |                                       |   +---+                                       |   | 36    |                                       |   +---+---+   Initial Equipment: HK227-S SMG (w/Sound Suppressor, Smartgun System and Gas                                  Vent III) Lined Duster Smart Goggles Frag Grenade (6) Frag Grenade (6) Medkit (6) Medkit (6) Initial Clips: 10 Initial Cyberware: CyberEyes Spurs Muscle Replacement Dermal Plating (3) Wired Reflexes (2) Initial Magic: N/A Initial Stats: --Attributes--      --Skills-- Body............5c8 Sorcery.........0 Quickness.......6c7 Firearms........6 Strength........5c6 Pistols.........0 Charisma........3  SMGs............0 Intelligence....6  Shotguns........0 Willpower.......5  Melee Combat....5 Essence.........0.1 Throwing........6 Magic...........0  Computer........0 Biotech.........5 Electronics.....0 Reputation......5 Negotiation.....0 Notes: Stark is an interesting runner. He's kind of a "hidden character" in         the sense that it's quite possible to go through the entire game, start to finish, without so much as seeing him. But, for those who happen to stumble onto him (or for those reading this FAQ), he can be         the best runner around. He's already got a full set of cyberware, a         large arsenal of weapons, and some great initial attributes and skills. The best part, though, is that once he's available, he will join your group, for life, free of charge -- no matter what. You can dismiss him or fail as many runs as you want, he'll keep on coming back for more. If you want a samurai in your final party, getting Stark is kind of a no-brainer.

Here are the bare-bones directions for getting Stark. If you want more detailed directions, consult the walkthrough (Section V). From the beginning of the game:

1.) Pay Stoker the money to get Michael's stuff.         2.) Go to the AmerIndian village in the Salish-Shidhe and take the cave entrance in the southeast corner of town. 3.) Take the southern exit from the cave and walk southeast, over the             two bridges and enter the hut in the clearing that you come to.          4.) Go to Seattle General Hospital and ask Dr. Haversheen about the Holopix. 5.) Go to the Fuchi building in the Penumbra District. Get the             prototype heart (third floor, third small room down off the hallway immediately to the right of the elevator).         6.) Return to Seattle General with the heart.

After you do that, Stark will be at Underground 93 in the Puyallup Barrens when you go there.