StrategyWiki:Staff lounge

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Welcome to all users! This page is where people can ask StrategyWiki-related questions to the staff and senior community figures, and they will do their best to answer. If you want to raise a topic for discussion (rather than just ask about it), please use community issues instead. New issues are entered here, with the most recent at the bottom of the page. If your question does not pertain to editing StrategyWiki (i.e. asking for hints or game-specific information), please ask on the guide's talk page or on the forums.

Please review the Table of Contents to see if your issue has already been raised; also check the archives (to the right) in case it was discussed some time ago.

To facilitate ease of browsing and replying, please:
 * 1) Place your question at the bottom of the list
 * 2) Title the question (by placing the title between equals signs: ==title==)
 * 3) Sign your name and date (by adding two hyphens and four tildes: --~ )

Misaligned Text in a Paragraph
For some reason, when I tryed to type a paragraph in an article some of the text was disconnected. Here's an example: (look at the bottom of the page in this link)- The Legend of Zelda: Ocarina of Time/Enemies

How can I connect the text together? --'''|Superpowered  Mario ''' (Talk|contribs)Superpowered Mario 12:58, 4 June 2008 (CDT)
 * Don't put line breaks in the middle of your sentences. -- Prod (Talk) 13:03, 4 June 2008 (CDT)

Quickrow?
Hey all-

I am currently working on the FFTA guide, and I got done 2+ pages. Now I'm working on one major part of the guide, which is the shop at that moment in the game. I remember people using "quickrows" to make massive tables that have the same information in each table into 1 tables that each other table can call off of.

For example, here I want the item list down at the bottom to be dynamic, so that I only have to type in the information for the item once, and be done with it. Like I will have to put the same information for "Shortsword" on every page. If there is/was a quickrow function, I could type something in like, and the quickrow function would pop up instead of the normal massive template.

Anybody?

angel14995 13:01, 16 June 2008 (CDT)


 * Nevermind. After some consideration about the formatting, the Quickrow option won't be necessary.
 * I'm planning on doing massive cleanup of how the layout of the mission pages works. I'll probably have a prototype up soon, so if you could follow that once it is up, that would be awesome! :) -- 16:00, 21 June 2008 (CDT)

OOT Screenshots
I know this is the second time I've asked, but all I want to know is if there will be any new screenshots added to Ocarina of Time any time soon.

If someone wants to do something about this (Echelon replied in my last request), like upload a few more screenshots for the dungeons, I'd appreciate it, because at the moment, I'm not in the position to do anything about it. .--|Superpowered  Mario  (Talk|contribs) 17:14, 18 June 2008 (CDT)


 * As far as I know, there a no current plans by any member. My recommendation to you would be to learn how to use Project 64 or the 1964 emulators.  Once you know how to use them, taking screenshots will be easy. Procyon (Talk) 21:24, 18 June 2008 (CDT)

Staff lounge -> abxy forums?
Is there any particular reason the Staff Lounge hasn't been moved to the abxy forums?--Pelago 16:46, 21 June 2008 (CDT)
 * Staff lounge is for asking for wiki help, which may require wiki markup, which can't be done on a forum. Also much easier to link to stuff here. -- Prod (Talk) 17:04, 21 June 2008 (CDT)
 * Makes sense. Quite a lot of the topics here (e.g. "Separating Super Mario 64 and Super Mario 64 DS") look more like forum/policy-type questions than wiki/markup-type questions, which was why I asked. Maybe "staff lounge" should be renamed to make its purpose clearer. --Pelago 12:05, 22 June 2008 (CDT)
 * Technically, Staff lounge is for asking questions, and the community issues on the forum is for discussion -- 12:39, 22 June 2008 (CDT)
 * I think what I must have been thinking was that Community Issues was for discussions raised by users (with staff also contributing), and Staff Lounge was for staff members (only) to talk to each other. Kind of like open-source software like MythTV which has a -users mailing list for support-type queries, and a -dev mailing list just for the developers to talk to each other. Obviously that was a mistake, but I wonder if other people don't realise that Staff Lounge is open to non-staff... --Pelago 17:05, 23 June 2008 (CDT)

Sidebars
Does anyone know why the sidebar I've tried to add at WarioWare:_Touched%21/Ashley doesn't actually appear on the right-hand side of the screen? --Pelago 17:28, 22 June 2008 (CDT)
 * Fixed. The width parameter must be specified with a unit (i.e. pixels or percentage).  -- 18:15, 22 June 2008 (CDT)
 * Thanks, I was missing the 'px' units. I see that the explanation at Template:Sidebar is correct, but I was following the explanation at Guide/Sidebars which says "width=width (pixels)", which looked to me like it meant to just put a number. Maybe the latter needs to be clarified.--Pelago 16:57, 23 June 2008 (CDT)

Bold and apostrophes
I'm trying to render "Ashley's" without the apostrophe being bold. Any ideas? This is so that I can highlight the word Ashley as the first word in the first para on WarioWare: Touched!/Ashley. By the way, I realise that emboldening the article title in the first para is more of a Wikipedia thing and is not mentioned in the style guide here, but I think it happens to look good! --Pelago 17:28, 22 June 2008 (CDT)
 * You could try emboldening it using the HTML-style "b" element: Ashley's ( Ashley's ). --DrBob (talk) 17:55, 22 June 2008 (CDT)
 * Another alternative is to wrap the apostrophe in nowiki tags ( = Ashley ' s) which achieves the same effect but is uglier for editing. GarrettTalk 18:51, 22 June 2008 (CDT)
 * Thanks, I'll use the  tags, I suppose, although I prefer the ''' style normally. --Pelago 17:00, 23 June 2008 (CDT)

Wii error and template.
I have to things I need help on. Or three maybe, I'll start with the first. The first thing is that Resident Evil 0 is not part of the Wii games list at all and since I'm unable to delete it, I just wish someone will deal with that silly error. The second thing since the Wii wheel came out, I would ask if they can develop like an image template to it so that it will be easier to put in. The last thing is similar to the second thing but it has to do with the Wii zapper and the games that goes along with it. To tell the truth, I have no experience developing a new page of games that uses that style of control. Compare to wikipedia, this one is slightly harder to do. I don't know anyone who knows how to make great button template design so I'm hoping I'll get to chat to someone. If I miss the reply, put it on my talk page so I'll have less difficulty finding the staff lounge section again. Johnnyauau2000 22:16, 22 June 2008 (CDT)
 * I've removed the Wii data from Resident Evil Zero. The category remained even after being removed because sys automatically applies one; categories added by templates are not shown in the text edit area. As for the Wii Wheel, I've taken a stab at it...   ...hopefully these look something like it. :) I've only done these three, let me know if it uses other motions. As for the Zapper, instructions could be along the lines of "aim with the  held like a TV remote (or held like a gun if in the Zapper), and push  to shoot"; readers will have a sufficient understanding of how a gun and TV remote are aimed. A basic image of the Zapper might help here and there, but depicting the actual aiming might make things even more confusing. GarrettTalk 23:07, 22 June 2008 (CDT)
 * Undone, see WP:Resident Evil Zero. -- Prod (Talk) 23:28, 22 June 2008 (CDT)

Thanks. I've now added to it. As for the zapper, I just presume that the readers are new so I have no idea what the logic is. Anyway, I suppose Garrett is now doing the images and I'm inexperienced on that. I suppose the images on N64 and Xbox is fine but I do have difficulty reading it to tell the truth. The colours are too close to each other and the N64 and GC control stick is too identical. No offence but can you read that part? I hope there is an update version of those images so please, I'm trying to keep my cool here, maybe replace the buttons or not and maybe lighten the GC control stick to make it easier to tell apart. I hope this is enough of a challenge but I don't have a job at this time. Johnnyauau2000 23:54, 23 June 2008 (CDT)
 * The control sticks aren't really much of an issue, because a control stick is a control stick, they're the exact same on both platforms and there's no real need to tell them apart. As for the images, unfortunately most of our other systems don't even have images, so this will probably be a lower priority for most people.  Also remember, this site is made up of the community users (like yourself), so people will only work on what interests them.  -- Prod (Talk) 01:18, 24 June 2008 (CDT)

OK. Well if there's anymore Wii special accessories, I hope he's ready to create those templates. Good work on the Wii Wheel. The Wii Zapper should be easy. All you have to do is match the image to the trigger button on the Wii Zapper. I appreciate it. Johnnyauau2000 01:27, 24 June 2008 (CDT) One last thing. This might sound silly but everyone wants some fun. I believe if the motion controls are really good, it will be a good idea of seeing the Wii Remote "shaking" or Nunchuk with arrows, I call it endless possibilities. But to put it all in one image is really all you need so like moving the wii remote up or down or side to side should be simple. I'd appreciate it to give it more of an edge because it does help. Garrett should be given a medal for an endless possibilities of creating lots of images. It may take a lot of time but if you're calm, relax you'll get through it. Johnnyauau2000 07:08, 25 June 2008 (CDT)

Template requests
Some games (Team Fortress 2) are updated frenquently which often requires major rewrites of large amount of information. As such, I'd like to request 2 new templates:

Update pending A template to mark that a game is about to receive a major update. Again, I really only want this for TF2 (got at least 7 major updates left to go), but I'm sure it can be applied to other games as well.

Updated frequently This one is not really needed as much as the first one, but it'd be nice to have still. Would be used to mark games that are updated frequently, again, like TF2.

Oh, and an adaption of the counter strike map infobox template for TF2 would be nice too. It only needs Type and Developer fields.

Thanks! Kadir 02:31, 25 June 2008 (CDT)
 * hmm. I didn't realise the scale of your proposal. It might be best if you actually brought it up in the forum, where it would get a wider audience. I'll work on that TF2 map template. --DrBob (talk) 17:49, 27 June 2008 (CDT)
 * Aye, those are some big additions/changes. -- 18:34, 28 June 2008 (CDT)

''The discussion is now taking place here, so please leave comments, etc. there instead of on this page. Thank you.'' -- 19:31, 28 June 2008 (CDT)

Placing a non-framed image within the caption of a framed image
This is a tricky one. Each 'microgame' in the WarioWare: Touched! walkthrough has an image to the left with a caption. The caption is a copy of the brief onscreen text that appears in the game to give you a hint as to what to do. Some games ask you to blow into the microphone, and have a mouth icon as part of the text. I have attempted to add that mouth icon to the text as in WarioWare:_Touched!/9-Volt_%26_18-Volt but unfortunately the mouth icon gains a frame, which I don't really want. The Image tag for the mouth doesn't contain a 'frame' parameter, but it seems to be inheriting the frame border from the parent image. Any ideas? Maybe we need an explicit 'noframe' option? --Pelago 17:05, 4 July 2008 (CDT)
 * The way around this is to paste the full image URL, which is automatically turned into an image. I've fixed the one you linked to so you can see how it works. GarrettTalk 17:24, 4 July 2008 (CDT)
 * I'm not sure if this justifies a template, but I'm thinking about it. -- 19:03, 4 July 2008 (CDT)
 * This bug has been fixed in the latest version of MediaWiki, so a template won't be needed. -- 20:42, 4 July 2008 (CDT)
 * I thought I would look into this again since the Aug 31 upgrade to MediaWiki 1.13. Looking at the revision of the page (http://strategywiki.org/w/index.php?title=WarioWare:_Touched!/9-Volt_%26_18-Volt&oldid=286744#Donkey_Kong_3) with the nicer source code, the mouth icon still has the unwanted frame, so it doesn't seem that MediaWiki 1.13 fixes this. For the time being, the workaround with the full image URL is ok, just not an elegant solution. --Pelago 22:45, 13 September 2008 (UTC)
 * Unless there's a way to remove the border with CSS, I don't think we can remedy this without using the actual URLs (which I don't see as a problem). -- 22:54, 13 September 2008 (UTC)
 * Using the full URLs isn't elegant if you ever want to rename the site, or change the directory structure within the site, or if anyone wants to copy the content to another wiki.--Pelago 20:47, 15 September 2008 (UTC)
 * Anyone who cares about the guide will update it as needed. Also, there's only like 3 uses of the blow image anyways; were you planning on adding many more? -- 21:50, 15 September 2008 (UTC)

Aliens versus Predator (PC)
Please restore this. The deletion edit summary is false as this is not the same as the SNES game that was moved to Aliens versus Predator. Here's what was written in the PC guide. Vikrant AP 15:28, 5 July 2008 (CDT)
 * SNES version is at Alien vs Predator, Arcade version is at Alien vs. Predator, PC version is at Aliens versus Predator. Everything is where it should be. -- Prod (Talk) 16:52, 5 July 2008 (CDT)
 * But why are the brackets removed. Vikrant AP 23:25, 6 July 2008 (CDT)
 * Our policy is that a game must always go by its proper name unless another game has taken it. -- Prod (Talk) 00:37, 7 July 2008 (CDT)

All requested guides done
What next? archive their list? Vikrant AP 01:31, 7 July 2008 (CDT)
 * I would think that it should only be moved to a new section once it reaches at least cs2, to show that it was completed. I don't think archival is necessary, and anything older than 6 months should simply be removed. -- Prod (Talk) 01:38, 7 July 2008 (CDT)
 * Maybe we should split the page into completion stages for requested guides? -- 15:50, 8 July 2008 (CDT)

Guitar Hero 3
This article has a great potential and could be worth it. Still I'm not good enough to even make a guitar template. It will be an interesting concept that would give it more value so a guitar template is worth it but it will cost time. So if there are anyone willing to help me with Guitar Hero 3 than I'm completely satisfied. Why? I'm always trying to find new things to do and find a spot where my skills are at its best. I know its editors paradise but there's nothing wrong about improving the article in a better way. So take your time and if you're ready to help than I will be thankful. Johnnyauau2000 06:35, 17 July 2008 (CDT)
 * What sort of guitar template? What do you want it to do? -- 17:03, 17 July 2008 (CDT)
 * Well, if you're not familiar with it, I suggest you to get the game with the guitar, try out the guitar and find someone to make an image template or if it's too much, a picture of an electronic wireless guitar with labels there so it will appeal to newcomers who wants to know what that symbol does. I'm a little excited about it so if you can, make an image template on the electronic guitar buttons of use a picture of the electronic wireless guitar with labels is good enough. It will cost time but an image expert would be able to do it with ease. Johnnyauau2000 21:36, 17 July 2008 (CDT)
 * Yeah I've beaten Guitar Hero 2 on expert. So you just want a button template like gc and xbox? -- 00:13, 18 July 2008 (CDT)
 * That's exactly right. That's what I'm talking about. My best estimate that it will take a week to make a button template like gamecube and xbox. By the way, what console do you own? I own the Nintendo Wii and my little brother has the Playstation 2. Johnnyauau2000 08:48, 18 July 2008 (CDT)
 * The template wouldn't take long to make (just copy the code from one of the others) - the images are what take a long time to make. Right now I have a GameCube, a PS2, a PS without cables, a Dreamcast, an N64, a SNES, and a Sega Genesis. I have guitar hero 1 in my possession, but no guitar. -- 14:18, 18 July 2008 (CDT)
 * Great! Put it on my talk page if it's ready. I'll continue to expand the areas around Guitar Hero 3 and maybe revise the predecessors and add more depth so they're not just looking at an ordinary article. I'll still use it as my training ground so please help me improve the article. Johnnyauau2000 04:38, 19 July 2008 (CDT)
 * One more thing, don't forget to have an image of the whole guitar or else it will be harder for me to explain how to use the star power. Don't forget that. Johnnyauau2000 10:40, 19 July 2008 (CDT)
 * Sometimes words do a better job than images. Star power would be one of those cases. Since we like to limit the size of inline images to be 24 pixels tall so the text doesn't look weird, there simply wouldn't be enough space to show how to use star power in an image. Describing it in words would probably be better. -- 10:58, 19 July 2008 (CDT)
 * Ok. I'll do that instead. If you have anymore advice, let me know. Johnnyauau2000 23:38, 19 July 2008 (CDT)
 * Remember that you can use Star Power with the select button, however I think a large image of a guitar being tilted would be fitting for the getting started page. I'm driving 1300 miles across the country starting Monday, so I won't be able to help with this until next weekend.  Btw, the template is guitar. -- 03:15, 20 July 2008 (CDT)
 * Ok. In the meantime, if Prod is available, he can help me provide more background info for the main part of the article because as political correction goes, no one want to know what Guitar Hero 3 is about. They have to go the pages to see how it works. In reality, that practice could be the reason why they want no one to read it but that's just me. If anyone else wants to get involved than don't hesitate to help. Johnnyauau2000 04:23, 21 July 2008 (CDT)

Undoing bad edits
A recent edit to Master_of_Orion_II by an Anon is nonsense - the proposed strategy involves waiting for a very late game tech, and a half-competent opponent won't let the game get that far; and there are other defects. On Wikipedia I'd undo the edit and explain why on the article's Talk page, but articles here don't have Talk pages. So what's the etiquette for this type of situation? -- Philcha 08:41, 27 July 2008 (CDT)
 * Discussion link in the toolbox is the talk page. You can use either the one for the specific page, or the talk page for the main guide.  -- Prod (Talk) 11:07, 27 July 2008 (CDT)
 * So yes, we do have talk pages and yes, use the same etiquette as Wikipedia. -- 14:20, 27 July 2008 (CDT)

Legend of Zelda: Ocarina of Time Master Quest
I've been thinking for a long time now. I did a hell of a lot of editing at button templates in the last few months. Anyone should reconsider helping to make more of a reason why they need this guide. But if you don't feel like dealing with the issue, there's still an alternative that still works well for me which saves a lot of time and effort. I usually presume you don't wanna change anything but if you do, get on my talk page and I'll get started on that. Johnnyauau2000 08:46, 29 August 2008 (CDT)
 * Please post your idea as a new thread on the forums. -- 09:11, 29 August 2008 (CDT)

Freshly-Picked_Tingle_Rosy_Rupeeland walkthrough
it says on the walkthrough to register/log in .... i have done this but i still can noy get the walk through for fairy garden and i think it is asoros the last one   i got the walkthrough for the rest apart from the last two and we can not go any further so i thought if i registered /logged in i would get it but nothing can you help me please thanks
 * If you go to the main page of the guide, Freshly-Picked Tingle's Rosy Rupeeland, you'll notice the small icon in the top left of the header nav (it looks like a small grid, with two of the four boxes colored purple). This symbol means that the guide is only in completion stage 2 (completion stages are decided upon by the people who write and review the content in the guides; people like you). If the completion stage is actually correct (since anyone can change it, you can't completely rely on the icon unless it's a star) then it means the guide is incomplete, and still needs a lot of work. The links for the last two chapters in the walkthrough, numbers 10 and 11, are both red; this means that they don't even exist yet. I'm sorry, but no one has added walkthrough information for those sections of the game yet. If you figure it out on your own, please help StrategyWiki by adding what you know! I'm sorry, and I hope you help review and contribute to the Freshly-Picked Tingle's Rosy Rupeeland guide (also, you might want to work on your grammar as it's difficult to understand what you write). -- 21:52, 29 August 2008 (CDT)

Bottom of the Well Guide?
There isn't a specific guide that goes on past the Lens of Truth in The Legend of Zelda: Ocarina of Time. Notmyhandle has done some work, but I'm wondering if someone else is planning on working on it. --|Superpowered  Mario  22:06, 2 September 2008 (UTC)
 * Yeah I'll get there in time. -- 06:14, 3 September 2008 (UTC)
 * Thanks. I would if I could, but I've only been doing makeshift edits, plus the fact that I never have decided to (and probably never will) venture the well that much.--|Superpowered  Mario  20:33, 4 September 2008 (UTC)
 * No problem, the area is fairly easy anyways so I think anyone who has gotten this far already won't need much help (but we'll cover it anyways). -- 21:23, 4 September 2008 (UTC)

Wii and Guitar Button Template Touches.
I've been also thinking about finishing updating images to complete it. Ever since the Wii Wheel, Wii Zapper and Wii Fits accessories (don't know that name), I expect someone to at least match up the images to it. Not much really but just need to match up the B button on Wii Wheel and Wii Zapper and having simple signs on the Wii Fit game. The Guitar Template on the other hand is empty. It's impossible to think that all the buttons on are there when it's not. Well if anyone's up besides me with no experience on images can do this part then I will be grateful. I presume they're not going to do it but it won't hurt to give it a try. Lastly I believe it will take a month to make those images but that's my best estimate. Johnnyauau2000 13:03, 9 September 2008 (UTC)

New Template
I've created a new template (The Sims 2 object) for objects in The Sims 2 and I need someone to go over and check that I've done everything right. I'd like to start adding this template to the obejct pages that exist but there might be some problems with the template so if someone could first go over it and then get back to me so that I can start adding the template or if someone else can help adding it then that would be much appreciated.Sims2Guy 07:32, 14 September 2008 (UTC)
 * Looks OK to me. :-) --DrBob (talk) 11:08, 14 September 2008 (UTC)
 * Right, I've started to add the template for pages that have object profiles and it would be a great help if some people started to add it as well. This is a list of all pages that need the template added.

Pages that have been done have a strike through them. If some people start to help, that will be much appreciated.Sims2Guy 00:37, 22 September 2008 (UTC)
 * The Sims 2/Buy Mode/Comfort/Dining Chairs
 * The Sims 2/Buy Mode/Comfort/Living Chairs
 * The Sims 2/Buy Mode/Comfort/Recliners
 * The Sims 2/Buy Mode/Comfort/Sofas and Loveseats
 * The Sims 2/Buy Mode/Comfort/Beds
 * The Sims 2/Buy Mode/Decorative/Sculptures
 * The Sims 2/Buy Mode/Decorative/Wall Hangings
 * The Sims 2/Buy Mode/Decorative/Miscellaneous
 * The Sims 2/Buy Mode/Hobbies/Creativity
 * The Sims 2: Nightlife/Comfort
 * The Sims 2: Nightlife/Surfaces
 * The Sims 2: Nightlife/Decorative
 * The Sims 2: Nightlife/Plumbing
 * The Sims 2: Nightlife/Electronics
 * The Sims 2: Nightlife/Lighting
 * The Sims 2: Nightlife/Hobbies
 * The Sims 2: Nightlife/Miscellaneous
 * The Sims 2: Nightlife/Other
 * The Sims 2: Open for Business/Decoration
 * The Sims 2: Open for Business/Hobbies
 * The Sims 2: Open for Business/Other
 * The Sims 2: FreeTime/Comfort
 * The Sims 2: FreeTime/Surfaces
 * The Sims 2: FreeTime/Decorative
 * The Sims 2: FreeTime/Appliances
 * The Sims 2: FreeTime/Electronics
 * The Sims 2: FreeTime/Lighting
 * The Sims 2: FreeTime/Hobbies
 * The Sims 2: FreeTime/Miscellaneous
 * The Sims 2: FreeTime/Other

Newbi make booboo
I made a Template:NGP while I didn't know what I was doing, and I'm hoping someone will take a look at it. Plus I didn't categorize the following images and don't know how to fix that. (they should be categorized as Fighter Portraits). --Blue Phoenix 16:11, 23 September 2008 (UTC)
 * Image:Portrait SVCMM Haohmaru.png‎
 * Image:Portrait SVCMM Iori.png‎
 * Image:Portrait SVCMM Kyo.png‎
 * Image:Portrait SVCMM Leona.png‎
 * Image:Portrait SVCMM Mai.png‎
 * Image:Portrait SVCMM Nakoruru.png‎
 * Image:Portrait SVCMM Ryo.png‎
 * Image:Portrait SVCMM Terry.png‎


 * As long as it works, what's the problem? Have you tested it? I added the switch statement to help. Also take a look at the changes I've made to your post to make it more compact and display correctly.-- 00:50, 24 September 2008 (UTC)


 * Note, the categorization requested here has been completed. -- 08:54, 27 September 2008 (UTC)

The Godfather content.
I hate to say this but I have no experience adding extra pages to this game. What I want to do is really two things ... if any of you own a Wii, you know what I expect. I'm sure you know already about the corrupt cop hit that is an addition to this game. Maybe you can improvise on that. Also this game can't do without some sort of strategy for going into all four compounds. The simple deal is how about setting up the pages and I'll do the rest since my strength sometimes work there. If you have spare time, I hope you can reshape all the control areas and also add the PC version if you have the chance. I just wish I know how to do that but that's just me. Help me as soon as you can. Johnnyauau2000 08:04, 27 September 2008 (UTC)


 * By "adding extra pages to this game", do you really mean "adding pages to the table of contents"? To "add" a page to a game, all you do is create it (i.e. either type the page name in the address bar of your browser, OR make a red link, like New page, and then click on the red link and create the new page). To add a page to the table of contents, all you do is add a link to the page on the table of contents page (you can access this page from the link in the header nav of every page, or again, just append "/Table of Contents" to the end of your URL when viewing the main page of a guide). What do you mean "reshape all the control areas"; change the controls page? -- 08:54, 27 September 2008 (UTC)

The truth is it's getting much harder to understand such simple tasks like shooting a gun and doing hand to hand combat. That's how I see the page today. As for adding pages to the table of contents, I could get totally lost doing this. What I mean is if I did a new page but I keep forgetting what the pages are for than I'm lost. If you understand what I mean than I hope my point is clear. Johnnyauau2000 09:48, 27 September 2008 (UTC)


 * That's how you see what page? So if you're confused or whatever, why not just tell me what page to make for you? Plus, if you're just being forgetful, the titles of the pages describe their content. I understand what you say, but it seems more like a personal problem than something that I can help you with. -- 18:53, 27 September 2008 (UTC)

True that it's a personal problem but I have no-one else to turn to so this is my only choice. Let's go step by step. If I want to go into the compound, what title should work for it once I put into the table of contents? I still don't have any thoughts at the time so help me out on this. Johnnyauau2000 04:55, 28 September 2008 (UTC) By the way, the page I was talking about is about using the controller in different consoles. Only Xbox360 and the Wii is there and could've been redone in a way that would save a lot of effort. Johnnyauau2000 06:04, 28 September 2008 (UTC)


 * I have never played The Godfather game, but you could make a page called "Compound" or a section called Compound and then a page under it called "Entry." If the game has a name or chapter for it or something, that would be better. For controls, see Control selector. -- 06:24, 28 September 2008 (UTC)

I'm slowly getting the idea. It's actually right in front of me because I was wondering if there was a link to the "Table of Contents". Anyway, don't worry about the hitman, the corrupt police officer that's been added to the Wii. It will take too long to add them in if I have to search through my memory. Instead, I'll leave it as a small reference on the main page of the article. Johnnyauau2000 07:09, 28 September 2008 (UTC)

need for speed most wanted for psp
i have a ps and have just got the game need for speed most wanted for it. i would like to kno if there is any way u could let me know how to put the bounse parts on my car in the game? i just started playing the psp so im very new at this if u mite not be able to help can u seggest some one that can? i called the game stop and they dont know how to niether.

thank you for your time. chris whore_man420@yahoo.com


 * I don't think any of the admins have this game. It looks like there are no real active authors for that game, so I'm guessing that no one can help you at this time. Also, if you want a response, come back here; there's no need to email you. Did you mean bonus parts of your car? Or bounce parts? bounse isn't a word... -- 06:26, 2 October 2008 (UTC)

Toolbox
How can I edit the Toolbox on my user page? I'm trying to add a "Najzere's Pages" section. Thanks, - naj zere 13:42, 6 October 2008 (UTC)
 * I'm not sure how NMH or Skizzerz does it, but you can check out my page for how to hardcode it.-- Duke Ruckley Talk 16:10, 6 October 2008 (UTC)


 * I copied Ryan's templates; I think he made them so that the code on his actual user page would be minimized. Plus, it looks kinda cool as an extension of the Toolbox. -- 17:35, 6 October 2008 (UTC)
 * For mine, use and  to build each of the respective items. Check the docs on each page for syntax, etc. if you want to use that. For an example, see User:Ryan Schmidt/UserNav (that's the one that I use and transclude onto each of my user pages). -- 21:24, 6 October 2008 (UTC)

Thanks all! - naj zere 06:30, 7 October 2008 (UTC)

Whoops, need some more help. I used the two templates in my UserNav page, now I just need to know what transcluding is and how it's done. Thanks, - naj zere 06:41, 7 October 2008 (UTC)


 * Transclusion is the process of showing or using the content of one page on another page, without having the data saved to the page itself. It's how templates work; except transclusion can be used on any page (templates just have a special namespace for organization). You would thus put the following on the pages that you want your custom nav to appear: -- 08:31, 7 October 2008 (UTC)
 * Thanks again, - naj zere 16:19, 7 October 2008 (UTC)

--how to get army base to grow in sim city 2000-
question ... how do i get army base to grow in simcity 2000 ? user name borntobroil reply at borntobroil@hotmail.com 10/10/08
 * You'd be better off asking on our forums. --DrBob (talk) 23:19, 10 October 2008 (UTC)

Verbose SNK names
I think the folder names for many SNK fighters are too exact. Instead of Fatal Fury: King of Fighters, it should be moved to Fatal Fury or Fatal Fury 1 and only have the subtitles in the pages themselves. Other examples include: Blue Phoenix 23:26, 10 October 2008 (UTC)
 * For what benefit? Our policy is to go by the official names of the games, and redirect the alternative names and misspellings to the proper page. -- Prod (Talk) 00:19, 11 October 2008 (UTC)
 * I agree with Prod. This policy is in place to ensure the accuracy of information.  The last two games in your list of examples speaks directly to that point.  I personally know why you chose the fighting game to be called SNK vs. Capcom and the card game to be called something else, but someone else may disagree with you.  With such a policy, there can be no argument what the guide should be called.  At the same time, Blue Phoenix, I highly encourage you to create as many appropriate redirects as you feel necessary.  Fatal Fury should redirect to Category:Fatal Fury (which I just fixed), but Fatal Fury 3 should (and better) redirect to Fatal Fury 3: Road to the Final Victory, likewise with Art of Fighting 3 and Art of Fighting 3: The Path of the Warrior.  Your concern speaks to the accessibility of the guides, and the redirects serve that purpose, while allowing the policy of appropriate guide names to remain in tact. Procyon (Talk) 03:00, 11 October 2008 (UTC)
 * If that is the case then shouldn't the Capcom pages be named similarly.


 * Street Fighter II ||Street Fighter II: The World Warrior
 * Street Fighter II Champion Edition ||Street Fighter II' Champion Edition
 * Street Fighter II Turbo ||Street Fighter II' Hyper Fighting
 * Super Street Fighter II ||Super Street Fighter II: The New Challengers
 * Street Fighter Alpha ||Street Fighter Alpha: Warriors' Dreams
 * Street Fighter III ||Street Fighter III: New Generation
 * Street Fighter III: 2nd Impact ||Street Fighter III: 2nd Impact: Giant Attack
 * Street Fighter III: 3rd Strike ||Street Fighter III: 3rd Strike: Fight for the Future
 * }
 * and that just the Street Fighter Games--Blue Phoenix 13:28, 11 October 2008 (UTC)
 * Ouch... I feel like I just got punched in the nuts... OK, we need to review this matter more closely. Good call BP.  Procyon (Talk) 17:14, 11 October 2008 (UTC)
 * Street Fighter III: 2nd Impact ||Street Fighter III: 2nd Impact: Giant Attack
 * Street Fighter III: 3rd Strike ||Street Fighter III: 3rd Strike: Fight for the Future
 * }
 * and that just the Street Fighter Games--Blue Phoenix 13:28, 11 October 2008 (UTC)
 * Ouch... I feel like I just got punched in the nuts... OK, we need to review this matter more closely. Good call BP.  Procyon (Talk) 17:14, 11 October 2008 (UTC)
 * and that just the Street Fighter Games--Blue Phoenix 13:28, 11 October 2008 (UTC)
 * Ouch... I feel like I just got punched in the nuts... OK, we need to review this matter more closely. Good call BP.  Procyon (Talk) 17:14, 11 October 2008 (UTC)


 * Just redirect the unspecific titles to the category page or an alternate disambiguation page (I think the category is sufficient). -- 19:44, 11 October 2008 (UTC)


 * I aggree with Prod that we should allways stay with th correct title of the game (and that all the incorrect titles should be simple redirects) but I strongly suggest that we keep the character pages where they are at [Series Name/characters/character name] and do not move them to [first game in the series name/characters/character name]. The reason for that is simply that it is very confusing for the user if he/she is at [Super Street Fighter II Turbo], clicks at a link labeled Ryu and is suddenly at [Street fighter II: The World Warriors/Character/Ryu] with no obvious way to return to the game where he/she came from. --Bmuig 20:08, 14 October 2008 (UTC) (talk)

Song lyrics in various articles
I recall asking about this a while ago, and I'm still wondering: why are they still in articles such as Donkey Kong? It became a featured guide: but the lyrics are still there. They don't serve much purpose, and it doesn't help in understanding how to play or beat the game. Perhaps all the lyrics should just be moved to a subpage? This might be a minor thing, but I don't see why the Wiki should be a lyrics database for some games. RobJ1981 00:23, 14 October 2008 (UTC)

It's a bizarre experiment that you need to know the lyrics in order to sing a song. I even doubt theirs a musical wiki version where you get to edit music but that's just me. All I'm wondering is how many wiki's like this is out there. There's Wikipedia and Strategy Wiki and I'm certain there could be more. Anyway, this is an editable site for games and lyrics should be a minor thing unless it's needed for games that has music which plays a major role like High School Musical for example. Johnnyauau2000 06:21, 15 October 2008 (UTC)


 * It's just nostalgia. If you would check the history, you'd see it was Procyon who has added most, if not all, of the lyrics (if I recall correctly). And you are correct Rob. I don't care, but if you'd like to remove them, you have SW's scope to back you up. Also, we're still discussing a second wiki for stuff like that, so the future may hold a better home for things like that. -- 03:51, 14 October 2008 (UTC)


 * They will be removed eventually. The plan is to move them to the second video game non-walkthrough wiki that we plan to create.  If it really bothers you, you can remove them today.  As long as they are in the history, I can retrieve the text when the other wiki becomes available.  The scope for the second wiki still needs to be defined, but right now it is essentially anything that is expressly video game related that falls outside of SW's scope, including characters, items, locations, history, merchandise, etc.  Contributions that I plan to submit are primarily retro in nature, but they include Pac-Man Fever lyrics, scans of the old Fleer Pac-Man cards and the Topps Donkey Kong cards, scans of vintage retro magazine covers and Atari Force comic books (and possibly other Atari comic books), and descriptions of all the Nintendo Game & Watch series and video game watches that Nelsonic used to make.  Procyon (Talk) 04:27, 14 October 2008 (UTC)

GTA: SA mission problems
I have got the key card from Millie( I think that is how her name is spelled) but the mission for that is called Key to her heart, i have done all the other onesunder that except breaking the bank at C(i dont know how to spell it) but i am sure you know what I mean. I cant find where to go to get to that mission, could you please tell me where to go. thank you....alishia please email me at purple22_07@yahoo.com
 * Hi. You'd be better off asking on our forums. --DrBob (talk) 16:03, 14 October 2008 (UTC)

Image storage
Hi, is there a page where we can browse the images uploaded to the wiki? I'm looking at the Entropia Universe/Skills page, and all the image links are broken. How can I research uploaded images to see if anything like the references links are in there? Thanks, - naj zere 06:12, 16 October 2008 (UTC)


 * Special:ImageList. -- 07:49, 16 October 2008 (UTC)
 * Thank you. - naj zere 08:04, 16 October 2008 (UTC)

Image-related question: Is there a way to make images not automatically link to their information page? I'd like to use an image as a link. Specifically, I'd like to mirror a 10x5 table from a game menu, filled with pictures of different items, and have a click on an item result in page navigation to a corresponding anchor. This might confuse users who are used to images directing to information, so I would add instructions to click an item for more information. Is this doable? Thanks, - naj zere 15:55, 16 October 2008 (UTC)
 * I just thought of using with a rectangle of the same dimensions as the image. Is there a problem with this or a better way? - naj zere 16:52, 16 October 2008 (UTC)
 * That should work. It's supported natively in MW as of 1.9.  See this and this. Procyon (Talk) 16:58, 16 October 2008 (UTC)
 * Check the bottom of The King of Fighters '98: The Slugfest. -- Prod (Talk) 18:24, 16 October 2008 (UTC)
 * Hey, thanks for the links. That King of Fighters table is exactly what I'm after. Would it be less resource-intensive to upload one large screenshot of the table and imagemap each item, or upload 50 little images each with their own imagemaps and table them? The individual images would most likely be uploaded anyway for displaying in their respective sections. - naj zere 18:45, 16 October 2008 (UTC)
 * It depends. The KOF '98 page is a copy of what I did for NeoGeo Battle Coliseum (totally forgot about it too).  I did it that way because I needed those images independently anyway for the character pages.  If you can repurpose the individual images, then do it that way.  If you can't, than use just one large image. Procyon (Talk) 20:00, 16 October 2008 (UTC)

Another image question for you. I just uploaded a bunch of images and catagorized them as Sprites and Castle of the Winds images. How do I create the Castle of the Winds images page, or how do I get it in the Guide-specific images category list? Thanks. - naj zere 21:17, 21 October 2008 (UTC)
 * Go to Category:Castle of the Winds images and put Category:Guide-specific images in the contents. -- 00:35, 22 October 2008 (UTC)

Would it be worth creating Category:Spells? I've got 34 spell images to upload for Castle of the Winds and I know lots of games have spells with representative images. I was trying to figure out which category besides Guide-specific to put them into, since they're not exactly Items and Sprites is kinda vague. - naj zere 23:18, 24 October 2008 (UTC)
 * If they're images from the game, then use Sprites. Otherwise, use Artwork. Feel free to make a Castle of the Winds spells category, though. I just don't see a need for a global one yet. -- 02:20, 25 October 2008 (UTC)
 * If you're thinking of what I think you're thinking of... then take a look at Category:Icons. -- 04:49, 26 October 2008 (UTC)

Scripting and Templates
I have a couple questions about the back-end of the wiki.
 * 1) Is is possible to incorporate JavaScript into the pages?
 * 2) Can I make a parser function?

For the JavaScript, I'm planning on adding some maps with icons marking specific locations. It would be helpful to imagemap the icons and use a mouseover event to describe mini-terrain at the location in a floating textbox, or a div at the top of the image. I want to direct the imagemap to a list of what can be found there, which could also be looked at without coming from the map, so I don't want a bunch of information a reader may not be looking for to confuse them.

I got an idea for a parser function while cleaning up the Castle of the Winds page. We use the kbd template for the buttons, but there is no similar template for menu tabs like File or Edit. Using the same idea as the keyboard template, it would be easy to use something like and return File. What I was thinking of is including the shortcut letter within the template like with the last parameter being the index of the word that is the shortcut, and returning  F ile. I couldn't think of a way to produce this with normal template and wiki markup, but with a couple string functions I think it would be doable. Something like:



to return the word with a letter underlined if there was anything in the index parameter. I'm excluding the parts for adding a hook for a magic word and setting the noparse or isHTML return flags, because I'm not too familiar with how that works. At any rate this might be a little too much work for something that won't be used that often, but thought I'd ask anyway. Thanks as always, - naj zere 19:49, 23 October 2008 (UTC)
 * Unless the JS is gonna be widely used, and won't slow down other pages, it might be possible. The underlining one is very easy to make a template for and I'll see about setting that up this weekend sometime. -- Prod (Talk) 20:10, 23 October 2008 (UTC)
 * Sounds good, thanks. By the way, any idea why the tags aren't working in my signature anymore? - naj zere 20:28, 23 October 2008 (UTC)
 * Probably because is a deprecated tag. Use instead . As for making custom PHP parser functions, try to find an alternative by using what we already have installed/enabled, since there are ways to already accomplish this that involve the same amount of user input (hint: use the  tag, and/or the #switch parser function). -- 21:59, 23 October 2008 (UTC)
 * Why not accomplish the underline simply by calling ? If you really want to go with the complex parser function method, a better syntax would be , which is the canonical ASCII representation of such mnemonics (at least on Linux). The parser function would then just underline the letter after the underscore. --DrBob (talk) 22:00, 23 October 2008 (UTC)
 * Yeah, whatever's easier. If you wanted to handle all the menu options, you'd have to be able to output something like Hi s tory too. I wouldn't know how to get a template to underscore just the first letter of a string without using some string functions anyway. Putting the underscore before the letter would also have the benefit that you wouldn't have to error trap for numbers greater than the length of the string or non-numeric input, and you wouldn't have to figure out which parameter was which either. - naj zere 22:15, 23 October 2008 (UTC)
 * , . -- Prod (Talk) 16:22, 24 October 2008 (UTC)
 * Hey looks good, way to go figuring out how to avoid the parser! - naj zere 19:31, 24 October 2008 (UTC)
 * You can't avoid the parser :) -- 20:20, 24 October 2008 (UTC)