The 7th Saga/The Wizard Rune



You should be at least at level 36 at the beginning of this chapter.

In this chapter, the game plays three very, very nasty tricks against you. The first one as soon as you leave the town of ; the second one when you get to the exit of the, the last one after you defeat the.

Brush
Once you collect the three Runes in North Ticondera, it's time to head back to Brush. There, the historian Brantu completed his flying machine. Using this Mecha-Glider, you can reach the western continent of Barluca. Unfortunately, the mecha-glider crash lands near Valenca, but you can still travel back and forth using Windballs or the Wind Rune.

Valenca
In the town of Valenca, the Prophet tells you about the evil that is spreading over the land: here starts your quest for the seventh and last Rune.

In the shops, avoid the '''Desp. robe''': many enemies outside Valenca wield powerful Fire magic, so the Fire Cloak is definitely more useful for the protection of your spellcasters.

In this area you can meet Sword enemies, that occasionally drop the "sword-sword", the only weapon that Wilme can equip. The same enemy can also drop many other different swords, so keep fighting... if you survive!

Here's the first nasty trick: monsters in Barluca are far stronger than the previous ones, so you should definitely spend a significant amount of time grinding. The three previous chapters were all set in the same region of Ticondera, so it's possible to get to the snow-covered Barluca continent when you're still at level 27. Go back to the area of Padal, where you can meet S. Brain enemies, and grind for 6 or 7 levels, until you can defeat a trio of Flames. The game is challenging your perseverance!

Cave of Baron
Before adventuring in the following dungeon, you should better know that afterwards some items will be permanently missing from all shops. It's not a glitch, it's part of the plot (but no spoilers here). Therefore, stock up nine of each of the following: The other, less important items that will be missing are: bottles of fossil, shield destroyers, bottles of ice, bottles of fire, vacuums.
 * 9 Bottles of protection (the Star Rune will change effect as well)
 * 9 Wind balls (the Wind Rune will change effect, too)
 * 9 Exigates
 * 9 Magic herbs 1 (9x20 = 180 MP, that can be useful)
 * 9 Magic siphons (extra source of MP, that can be useful)
 * 9 Potions 1 (9x40 = 360 HP, that can be useful)

BOSS: Monmo
Monmo is weak against Fire spells.