Marvel Ultimate Alliance 2/Capitol Offense


 * Objectives
 * 1) Secure the Capitol
 * 2) Intercept Mercenary Forces
 * 3) Defeat the Rocket Troopers
 * 4) Destroy Mercenary Munitions (optional)
 * 5) Battle Boss, Suckers!


 * Collectibles
 * Audio Log: Captain America Rally — underneath the chopper, get it after it flies off.
 * Dossier: Diamondback — in the fountain in the first area.
 * Strike Upgrade: In the corner to your right before you go down the first set of stairs.
 * Dossier: International Mercenaries — behind the crashed helicopter.
 * Gamma Regulator: Under a police car just past the first two Rocket Troopers.
 * Boost: Conductive I — avoid defeating the 6 Rocket Troopers until you've destroyed the four Munitions dumps, the boost appears in place of the last munitions destroyed.
 * Boost: Focused II — to your left before going into the subway.

Save the Capitol
Clear out the troops attacking the Capitol until a S.H.I.E.L.D. agent gives you the all-clear and the chopper flies away. Look in the spot where the helicopter was parked for an Audio Log; then, go behind the fountain in front of the Capitol and get a Dossier. Head for the stairs going down and grab a Strike Upgrade from the corner to your right as you approach the steps.

The steps are mined. You can…
 * 1) Trigger the mines as you run past them. This works fine in single player; not so much in multiplayer.
 * 2) Trigger the mines with a ranged power and wait for them to blow up.
 * 3) Run to a mine and pick it up and throw it at other mines.

At the bottom of the stairs, turn left and work through a few more mines until you have to fight off a swarm of bad guys. Then a S.H.I.E.L.D. agent tells you to take out the rocket-firing troops. First, go behind the burning chopper and pick up a Dossier; then, head down the stairs toward the first pair of rocket troopers. You can block the missiles they fire, or just run to the side and let them pass. When you reach the bottom of the stairs, try to avoid killing the rocket troopers (yes, that's counter-intuitive).

However, there are two collectibles in this area; and, if you kill the six rocket troopers, you will be locked out and miss the collectibles. The first collectible is a Gamma Regulator under a police car to your left as you pass the first rocket troopers. The second collectible is a Boost that appears once you complete the optional objective of blowing up four munitions pallets. The first pallet is to your right at the bottom of the stairs as you approach the first two rocket troopers. The second is to your right as you go around the circle and the third is a little further around the circle to your left. The final munitions pallet is all the way around the circle, past the subway entrance.

Deadpool
Once you have your Regulator and Boost, turn around and take out the rocket troopers. Once they are all down, you will meet ../Deadpool/ and then have to fight him in a small arena near the subway entrance. The generic boss strategy works on Deadpool; however, you have to watch out for his teleporting ability. If you don't time your Targeted Fusion properly, he will teleport out in the time between when you activate the Fusion and when you carry it out. Wait for him to finish a teleport and use your Fusion immediately afterward.

After Deadpool is toast, he will join up with you (as an NPC) and you can go down into the sewers. Before heading out, grab a Boost to the left of the subway entrance.