Headhunter/Weapons

Throughout Headhunter, Jack gets equipped with more and more impressive Weapons, based on his LEILA license grade. After each upgrade you'll get access to a new equipment locker that will give you the next round of ballistics. Some are more efficient than others at disposing of Syndicate goons, but it's not wise to turn any of it down.

No license
Manufacturer: Smith & Easton Origin: USA ENP handgun, standard ACN issue. A versatile weapon carried by all Headhunters, it is particularly useful against multiple enemies due to its fast rate of fire. A custom upgrade offers increased capacity and firing rate. The standard Stimulator magazine holds 10 shots.
 * Stimulator Automatic

C-license
Same as above. Origin: USA Small silenced handgun with modified ENP ammunition that scambles signals from the motor cortex region of the mrain, incapacitating the victim for a limited time. Needs a short period of charging before a shot can be fired. Useful in stealth situations. Spent shell casings that can be thrown to distract enemies. Manufacturer: General Munitions, Inc Origin: USA ENP hand grenade that creates a sonic boom with a wave-form similar to that of a conventional explosion but harmless to non-organic material. Organic targets within range suffer severe neural damage. Manufacturer: General Munitions, Inc Origin: USA Shells for the Stimulator Automatic can be thrown as a decoy to lure enemies away. Very useful in stealth situations. Manufacturer: General Munitions, Inc Origin: USA ENP mine with the latest in stealth technoogy which renders it virtually invisible. Fitted with a motion sensor, the mine explodes when someone comes close.
 * Stimulator Automatic
 * Scorpion Neurostunner
 * Decoy Shells
 * Resonator Grenade
 * Decoy Shells
 * Proximity Mine

B-license
A larger, 16-round magazine is the only major improvement over the standard Stimulator automatic. ??
 * Stimulator+
 * Regulator Shotgun