Super Smash Bros. Brawl/Meta Knight

Special Attacks

 * Mach Tornado||He spins around wildly, creating a vortex that damages anyone and anything that gets caught.
 * Drill Rush||He spins around and rushes forward. This move is also good for recoveries.
 * Shuttle Loop||He loops around in midair, and then glides down.
 * Dimensional Cape||He disappears, then reappears a short distance off in any desired direction.
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 * Drill Rush||He spins around and rushes forward. This move is also good for recoveries.
 * Shuttle Loop||He loops around in midair, and then glides down.
 * Dimensional Cape||He disappears, then reappears a short distance off in any desired direction.
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 * Dimensional Cape||He disappears, then reappears a short distance off in any desired direction.
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 * Dimensional Cape||He disappears, then reappears a short distance off in any desired direction.
 * }

Taunts

 * Meta Knight wraps his cape around himself and spins into a thin cylinder before reappearing momentarily.
 * Meta Knight says "Fight me!", slashes his sword twice, and then points his sword at the opponent.
 * Meta Knight opens his wings twice whilst making a roaring sound.
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 * Meta Knight says "Fight me!", slashes his sword twice, and then points his sword at the opponent.
 * Meta Knight opens his wings twice whilst making a roaring sound.
 * }
 * Meta Knight opens his wings twice whilst making a roaring sound.
 * }
 * }

Strats
Meta Knight has a weak attack but is very strong in the combo department. One thing that you should remember is that he is good in the air. Use the dash attack to knock them up the air then fly up after them (using Up on the joystick or X or Y) then while your under them use your up air attack (up A). Now if they don't avoid you then you can bring them up to the very top of the screen. Once you get you and them off of the edge of the top then you can send them flying out of the screen (killing them) by using Meta's Up B attack (shuttle loop). This send them flying off of the screen.

Meta Knight's Neutral special move is great for pumping up an opponents Damage, especially if your opponent is a large character such as Bowser or Dedede as they find it harder to escape the Tornado.

A great finishing move to use with Meta Knight is sidestep into Down Smash, both are extremely quick moves so therefore very hard to dodge. However as with the majority of Meta Knight's moves, knockback is rather low so the move is best used when your opponents damage is above 120%

When in the Air his best moves are his neutral and Side Smash, both of which give relatively high knockback. If your opponent is above you, consider using Metaknight's as it has considerable knockback.

When falling from above the best move to use is probably Meta Knight's Down B (Dimension Cape). It allows you to teleport in any direction you please which is great for confusing an opponent who is waiting to smash you back upwards.

If you are playing in a level with a platform (i.e. Final Destination, Smashville, etc.) or any ledge to grab that, if not grabbed, would lead to falling to one's doom, and the opponent is about to get back on stage, and you want to edgehog, grab a ledge and then press Down on the control stick and then quickly press Down B and tilt the control stick upwards. If your timing is correct, you will grab the ledge. Do this repeatedly until the opponent gets near the ledge. Not only will you keep on the ledge, but you will also make yourself invincible for short periods of time. Another thing you can do, although more difficult, is hang onto the ledge and press and tilt  nearest the edge. Watch out however, because if you don't aim it correctly then you will go up onto the stage instead of grab the ledge.

Final Smash
"BEHOLD!"

- Meta Knight using his final smash

Galaxia Darkness: Meta Knight swings his cape. If you don't hit, nothing happens, but if you hit the enemy... behold. All the stage turns into shadows and Meta Knight launches the enemies away with one slash. Do not go near him if he is about to unleash his final smash.