Radiant Historia/Battles

Battles are initiated by walking into enemies. If you attack them with and stun them before you walk into them you can gain an advantage. Some enemies require multiple hits in the original version. Enemies may gain an advantage against you if they run into you from behind. Battles are turn based from a side view perspective. The turn is displayed on the top screen for the original version and on the bottom screen for Perfect Chronology. During each turn you can pick one of the following commands:


 * Attack : Attack with your weapon.
 * Skill : Use a skill.
 * Change : Switch turn panels.
 * Item : Use an item.
 * Guard / Defend : Defend to lessen damage taken by enemy attacks.
 * Escape : Escape from battle.
 * Mana Burst : Use the mana burst gauge to unleash special moves.

Grid
Enemies stand on a 3 &times; 3 grid. Larger enemies take up more than one square. Their location on the grid determines the damage they deal and receive. The closer they are to the party, the greater the damage. Some skills can move enemies around on the grid and can even knock them into the same location of another enemy. If you continue to chain attacks after doing so, you will deal damage to each enemy. Once the combo is broken, the enemies will move back to their own squares.

Status Changes
In Perfect Chronology, status changes on both enemies and allies can be viewed in more detail by pressing. Press or  to toggle through them.

Ailments

 * Radiant Historia Perfect Chronology ailment poison.png Poison
 * Gradually lose HP


 * Radiant Historia Perfect Chronology ailment fear.png Fear
 * Gradually lose MP


 * Radiant Historia Perfect Chronology ailment paralysis.png Paralysis
 * Cannot use skills and sometimes cannot act


 * Radiant Historia Perfect Chronology ailment curse.png Curse
 * Cannot use items / damage self when attacking


 * Radiant Historia Perfect Chronology ailment sleep.png Sleep
 * Cannot act / will awaken after taking damage


 * Radiant Historia Perfect Chronology ailment stone.png Stone
 * Cannot act / game over if all allies are Stone at the same time

Increase / Decrease
🇨🇴
 * ATK Boost
 * Increase ATK


 * MAG Boost
 * Increase MAG


 * DEF Boost
 * Increase DEF


 * MDF Boost
 * Increase MDF


 * SPD Boost
 * Increase SPD


 * Mana Gauge Rate Boost
 * Increase rate of Mana gauge rise


 * Combo Level Boost
 * Add 2 to final combo level of all attacks

🇨🇴
 * ATK Down
 * Decrease ATK


 * MAG Down
 * Decrease MAG


 * DEF Down
 * Decrease DEF


 * MDF Down
 * Decrease MDF


 * SPD Down
 * Decrease SPD

🇨🇴

Other

 * HP Regen
 * Gradually recover HP


 * MP Regen
 * Gradually recover MP


 * Power Zone
 * Increase ATK while on this square


 * Guard Zone
 * Reduce damage taken while on this square


 * Negate Phys
 * Nullify all physical damage while on this square


 * Negate Magic
 * Nullify all magic damage while on this square


 * Mana Barrier
 * Nullify magic damage 4 times

Support Skills
In Perfect Chronology, support skills are passive skills that trigger at the start of battle, start of combo, end of combo, or start of ally turn. All characters except for Stocke can learn support skills. Any attacks from support skills add to the combo level. All support skills cost 0 MP.

Rewards
Once all enemies are defeated or turned to stone, you gain gold, experience, and items. Reserve party members also receive experience. Bonus gold and experience are earned from combos.