User talk:Notmyhandle

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Ninja Gaiden walkthrough pages
Hey NMH. In the relatively close future, I will be working on the guide for Ninja Gaiden (unfortunately, I have to get through the NES version of Godzilla first...) One thing weird that I noticed was that the arcade version of Ninja Gaiden (which is distinct from the NES version) just has two walkthrough pages for Act V and Act VI, which you put there in February of last year. However, these walkthrough pages are for the NES version. You put them there so I just wanted to double check with you about them. Oddly enough, the NES guide is missing two pages, but their for act 4 and 5, not 5 and 6, which means there will be a collision on 6, and 4 will still be empty, which is fine with me, I just wanted to get some clarification on things before I proceed. Thanks man.  Pro cyon  23:17, 19 April 2015 (UTC)
 * Completely different games. Like, even more distinct than Double Dragon and Double Dragon (NES).  Other than the fact that the main character is a ninja, they have very little in common.  Ninja Gaiden arcade has more resemblance to Final Fight.  Hardcodegaming101 has an incredible write up on the series.   Pro  cyon  02:00, 20 April 2015 (UTC)

Patrolling edits
Wow, that is a daunting amount of unpatrolled edits. Is it necessary to patrol them all, or can we give more trusted editors a pass? When there are multiple unpatrolled edits for a single page, do we need to patrol every one of them or just the most recent edit, skimming the page to ensure nothing is wrong?

Lastly, does quality control concern factual information or just grammar and writing style? I patrolled early when I became a sysop, but noticed that there are a lot of edits I can't really verify the truth of due to having never played the game in question. For instance, if an anon makes a correction on an obscure game, I worry can't tell if it's an actual change or subtle vandalism. T.testLP(talk) 05:44, 21 April 2015 (UTC)
 * Ditto on the daunting, I didn't know it was so bad. I'll try to do what I can. Do talk pages have to be patrolled though? Congrats btw. :) -- Wario Talk 21:35, 21 April 2015 (UTC)

Congratulations
Hey man, just wanted to congratulate you. I know going from admin to crat doesn't really offer much in the way of function, it's really just a title, but you've been with SW for so long, and I was really impressed with your requests to the other admins. You step up in a lot of ways, and you reach out to us outside of the site itself. Seeing as your last promotion was in 2007 (omg...) this seemed like an overdue reward for all of your hard work. Thanks so much man. P.S. We need to recruit more admins :P  Pro  cyon  14:37, 21 April 2015 (UTC)


 * Wow, thank you, Proc! That was a great surprise and reward for logging in today. I know there are some hidden functions around here but I probably won't use them much. It will take me a while to get used to not having someone above me in the wiki! :D Yeah I think a bunch of the guys would like to do more, but in some cases they aren't willing to step up without some encouragement, so the more we can talk to them the more valuable they will be to the project. It's hard to change people from one activity to another so I don't want to try that (e.g. with Namcorules, Onderduiker, or Tedium; they do what they do and they do it well). If they think they could use deletion powers for their projects, then we can consider it, but for the most part we should just work with our active admins at the moment until we see any new ones come up. I was hoping Rod would turn into an admin eventually but... well we know how that went. -- 18:15, 21 April 2015 (UTC)

3d classics
Hi NMH. I think based on the whole VC vs. non-VC discussion we've been having recently, it isn't necessarily correct to classify 3D classics as VC titles. Basically, they strip out the background and reproduce it, typically at a higher resolution, and code it to appear in 3D using the 3DS stereoscopic screen. Unlike the VC titles which are virtually unchanged from their original release, these are pretty substantial code changes, even though the gameplay is essentially exactly the same. You can see the effect here. It's pretty impressive actually.  Pro cyon  18:18, 22 April 2015 (UTC)


 * Yeah I'm with you on that. I watched a couple of videos to see how the games are loaded and how it looks. I've also identified two sources that talks about feature changes (which I need to add to the page). I made the assertion, in response to Tedium's edit, in an effort to get us to start thinking about this issue (I was not 100% sure about it). It's its own software (when you're on the 3DS menu to select a game, Virtual Console games have a little subtitle on their icon; the same for 3D Classics, but a different subtitle). Technically it would have its own category, like Nintendo 3DS 3D Classics, as a software 'type'. I know that's not really a thing, but as far as we're concerned, it's on the 3DS, it's not in the 3DS VC list of games, and we have a 3D Classics category, so, with it in the 3DS system category that's fine. The distinction I am having a problem with, then, is why the Virtual Console gets its own system category, but say, 3D Classics does not? Sure the VC is an emulator, but do we really care about the sub-rendering engines of each console? What if a console has two different emulators, or 100 for thought's sake, are we going to have multiple system categories for this console? I would rather have all games in the console's category (since it can be legitimately played on that console) and have the release groups in a non-system category (the way is). I hate to suggest more changes - the whole VC thing makes me tired. -- 22:51, 22 April 2015 (UTC)


 * This discussion is continuing here. -- 23:20, 22 April 2015 (UTC)