Pokémon Pinball/Bonus Rounds

When activated, a bonus round takes you to another table ("stage") where you can loot lots of points. There are five different bonus rounds.


 * stage (BLUE Table): Hit Meowth with the ball as he runs across the screen. Each hit results in a charm falling onto the screen. Charms can be chained and will score 1x 2x 3x 4x etc up to 6x. Hitting Meowth again or losing the ball will reset the chain score. Collecting 20 charms before time runs out completes the bonus round.


 * stage (BLUE Table): Hit all Seel as they poke their heads out from the background. Hitting 20 clears the stage. Chaining works exponentially and will score 1x 2x 4x 8x 16x etc up to 256x, and resets when you miss a Seel or lose the ball.


 * stage (RED Table): Hit all the Diglett then hit a Dugtrio 3 times. There is no chaining in this stage, nor is there time, but should you lose a ball, the stage ends.


 * stage (RED Table): Hit 10 Gastly, then 10 Haunters, and the Gengar is revealed. Hit the Gengar 5 times to complete this round.


 * stage (BOTH tables): This stage is available after completing the other two stages in the same game. Hit Mewtwo many times quickly until he falls off his chair. Mewtwo recharges when he isn't hit for a period of time.