Fable

Table of Contents
Under each Part of the walkthrough is a list of the required and optional activities. The required items must be done in the order they are shown, the optional ones however, can be done in any order you wish and you don't even have to do them all.

Walkthrough
The walk-through, as the title suggests, walks you through the entire game, reveals all its secrets, solves all the problems and gives you the power to beat the game without needing to use your brain.

Oakvale (childhood)
REQUIREMENTS FOR ADVANCEMENT: "Birthday Gift"

Core Quest: Birthday Gift
You need to get your sister a birthday present, which you can buy from the trader in the center of town (in the middle of the mini map, he is the lower of the 2 green objective markers). You can either perform good deeds to get money from your father or you can earn the money on your own, being evil.

There are a possible 6 coins, only 4 if you are good, 3 if you are bad. But if you do the bad deeds, you can still do some good deeds for extra coins, so do all the EVIL, and then do the G&E.


 * 1) Go straight from the cinematic with your father, ahead you will see a lamp post, go behind that house to find a man making out with some woman, talk to him.
 * 2) * GOOD - do not take the bribe.
 * 3) * EVIL - take the bribe (1 gold coin)
 * 4) Now, go to the center of town to the higher green dot, this is the cheating husband's wife.
 * 5) * GOOD - tell her about her husband (1 good deed)
 * 6) * G&E - after taking the bribe, rat him out (1 good deed)
 * 7) Now, go right of that house and take the path to the left of the building on the right, go down the hill to enter a cutscene.
 * 8) * GOOD - don't move (1 good deed)
 * 9) * EVIL - smash all the barrels (1 gold coin)
 * 10) * G&E - after smashing the barrels be standing where you were supposed to be standing (1 good deed)
 * 11) Go back up the hill towards town, but turn right, there are two green dots, a bully and a kid.
 * 12) * GOOD - beat up the bully (1 good deed)
 * 13) * EVIL - beat the kid, give the bear to the bully (1 gold coin)
 * 14) * G&E - after beating the kid up and giving the bear to the bully, beat up the bully (1 good dead)
 * 15) When you have the bear (Rosie) go find the little girl, use your mini-map, she moves between the center of town and the warehouses.
 * 16) * GOOD - give her Rosie (1 good deed)

Now, if you performed any good deeds, talk to your father to recieve 1 gold coin per good deed. He is on the far left of the mini-map.

When you have at least 3 gold coins and are ready to move on, talk to the trader in the center of town to buy the chocolates.

Now, your sister was the highest green objective marker, but she is now marked by the gold core quest objective marker, go to her to enter a cutscene and give her the chocolates.

After the cutscene, its a single linear path to the next cut scene, and the end of part 1.

Guild of Heroes (childhood)
REQUIREMENTS FOR ADVANCEMENT: "Guild Training " "Melee Combat Test"

OPTIONAL QUESTS AND ACTIVITIES: "Racing the Loud Mouth" "Red Apples"

Core Quest: Guild Training
After the cutscenes, you need to go to the melee ring, from the map room, go right and follow the red carpeted path, this will take you to the dinning area. Go up the right side set of stairs and turn right, go across the bridge and head straight. On the right is the melee ring the quest marker on your mini map is the guild master, talk to him.

Hit the dummy 7 times, then you will get your first weapon, a stick! Hit the dummy 7 more times, this time with your stick.

Core Quest: Melee Combat Test
Looking at your mini map, the guild woods is on the right hand side, in the middle, it will be marked with a yellow quest directional marker. Go there to find the beetles. There are 10 beetles at the back of the woods, kill them to complete the quest.

When you leave the woods, you will have the option to move on in the story, or you can stay and do a couple things first. If you stay, talk to the guild master to move on to part 3 when you are done.

Beating this quest earns you:
 * 20 gold
 * 30 reknown

Side Quest: Racing the Loud Mouth
Near Maze's tower (the large tower in the lower left side of the guild) is a guy bragging about how fast he is, talk to him and take the challenge of beating his time.

Its really not that hard, talk to him from as far away as you can, then be holding back as you finish talking to him and immediately hold to run. Go across the bridge and turn right, go straight as an arrow to another bridge, cross it and go straight to find some stones in the water that you can use to cross to the demon door. As soon as you hit dry land, turn around and retrace your steps back to the guy, when you round the final corner watch the A button icon in the lower right side of your screen, as soon as it turns to the speech icon, press.

Beating his time earns you:
 * 25 gold

Side Quest: Red Apples
Inside the servant quarters you will find a woman standing beside a cabinet, at this point she is not highlighted green, (she is if you do this quest later though) she needs 4 Red Apples to bake a pie for the guild master, agree to help her.


 * 1) To get the first, exit the slave quarters and turn left, follow the path past the first bridge, when you get to the second bridge, you can see it between the path and the big rock on the right.
 * 2) Keep going straight to the 3rd bridge that goes to the demon door, in the tall grass just past the practice dummies, is the second.
 * 3) A little to the left is a big silver chest, to the right of it is the next apple.
 * 4) Go to the melee ring, on the hill to the left is the fourth.
 * 5) Towards the guild woods to the right of the fourth, is the fifth.
 * 6) Go left, towards the guild woods, by the flowers is the sixth.
 * 7) To the left from the sixth is the last one infront of the tree.

When you have four or more, go speak to the woman to get your reward.

For helping her she gives you:
 * 1 x Blueberry Pie

Part 3: Guild of Heroes (teen years)
REQUIREMENTS FOR ADVANCEMENT: "Guild Training "

OPTIONAL QUESTS AND ACTIVITIES: "Will Training" "Melee Training" "Archery Training" "Sparrow Infestation" "Bandits in the Woods"

Core Quest: Guild Training
You are still on the Core Quest "Guild Training" when Whisper gets you out of bed again, go back to the melee ring by going out the door and follow the red carpet down the stairs to the map room, and you know the way from there. Talk to the guildmaster to get your first sword.

Hit whisper 7 times to move on. Then you will need to block by holding, just hold it and let whisper hit you 5 times. You can hit her with flourish attacks to earn extra strength experience.

Now you will face off with whisper in a full out battle, she is easy, just roll and get behind her where you can get in 4-6 hits. After 7 hits you will win.

When you're done with melee training, go to the archery ring, which is just up on the mini-map from the melee ring. Talk to the guild master, you will get your first bow. You can talk to the guild master before he gets to the archery ring.

Hit each of the stationary targets, then you will need to hit moving targets. An excellent score is 150 or more, for reasons I will keep secret for now, score 150-160 points, this can be done by hitting the middle dummy with full power shots and still have plenty of time to spare.

When you are done with the archery training, go to the Will training area, which if you didn't do the race yet, is the island before the demon door, the lowest part of the guild map. Go straight down to find a bridge and cross it to talk to the guild master. You can talk to the guild master before he gets to the will training area. Hit one dummy with lightning to please the guild master, who will then let you hit as many as you can in 30 seconds, an excellent score is 11 or more. Now, you can move on in the story or you can stay and do a few more things like before when you are done, talk to the guild master (he will be in the map room) when you are ready to move on to part 4. If you didn't do the race, or the apple pie quest before, you can still do it.

Side Quest: Will Training
Go to the Will training area and talk to the black cloaked guy to test your Will abilities. (If you just finished your will training with the guild master, you'll have to wait for a bit before he gets there),

Within the 30 second time limit, hit as many targets as you can, if you get 11 or more, you will get an A+.

Earning an A+ gets you:
 * 1 x Will Potion
 * 1 x Resurrection Phial

Side Quest: Melee Training
Go to the melee ring to test your melee abilities, talk to the guy in the black cloak to start the test.

Just kick Whisper's ass again, you have to hit her 7 times with only being hit once or less to get an A+ and the reward.

Beating Whisper with an A+ earns you:
 * 1 x Iron Katana

Side Quest: Archery Training
Go to the archery ring to test your archery skills, talk to the guy in the black cloak to start the test.

Ok, same as before, hit the moving targets to earn points, again, it is easiest to focus on the middle target.

To get an A+ you need to score 150 or more, you don't have to beat your old high score if you scored over 150.

For an A+ (150 or more points) you will get:
 * 1 x Yew Crossbow

Side Quest: EVIL, Sparrow Infestation
Near the entrance to the dinning hall is a black cloaked man, he wants you to kill the Sparrows that are all over the guild. Each one you kill earns you 5 gold and you will get an extra 20 gold for killing them all.


 * 1)  To the left of the man who gave you the quest, on the roof.
 * 2)  To the far right, on the same roof is another.
 * 3)  Across the bridge to the slave quarters, on the second entrance roof is one.
 * 4)  On the turn before Maze's tower, is one sitting on top of the little tree.
 * 5)  On the cross structure in the courtyard between the guild and Maze's tower, there is one sitting on the right structure.
 * 6)  In the courtyard on the roof right behind the statue and the fountain is another.
 * 7)  In the courtyard on the roof to the right of the guy who you can race, is the last one.

Killing all 7 and then talking to the guy earns you:
 * 55 gold

Side Quest: Bandits in the Woods
Go in to the woods under the pretense of killing beetles with Whisper, but on the way, you see some bandits.

Kill them with your will or archery abilities.

Now, you don't actually get anything for this quest, other than experience in the area you used to kill the bandits... as well as the normal renown and good points for killing bad guys.

Guild of Heroes (graduation)
REQUIREMENTS FOR ADVANCEMENT: "Guild Training "

Core Quest: Guild Training
Its time to complete the core quest "Guild Training". Go to the woods and you will find your final test... man I wish all final exams were as easy as this. Also, if you didn't complete the optional quests in parts 2 and 3, this is your LAST CHANCE to do them.

Melee is first up, hit Maze 7 times with your sword. Just like when you fought Whisper you can hit him with a florish attack to earn extra strength experience.

Next is archery, if you stand far enough away from him, you can hurt him, giving you skill experience, hit him 7 times to move on. Last is Will, I do not know if you can earn extra will experience on him, I have tried all sorts of distances, but no luck, so just hit him 7 times and you've completed the final test....

Leave the woods and you get to graduate.

Before you get to set out on your own, you need to learn to use the experience shrine. Its quite simple, just choose what ever you want, if you have enough experience, get it, if not either save up or buy something else. Beating this quest earns you: 2 x Resurrection Phial 1 x Lamp 2 x Health Potion 1 x Will Potion 1 x Apple Pie 600 experience

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============================================================ (05) Part 5:  Heroes' Guild to Picnic Area

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============================================================ REQUIREMENTS FOR ADVANCEMENT: "Wasp Menace"

OPTIONAL QUESTS AND ACTIVITIES: "Demon Door #1" "Heroes' Guild" "Silver Key #1" "Lookout Point Hobbo" "Picnic Area" "Hero Title"

NOTE:  Now that you have Resurrection Phials, I need to let you know that the max you can carry is 9, if you get any when you have your max, you simply won't get it. So I ussually sell them after I have 5, they fetch a good price after all.

(WM) Core Quest:  Wasp Menace """""""""""""""""""""""""""""" Once you're ready to move on, go to the map room and take the Quest Card "Wasp Menace". The 3 faded quest cards are dummy quests, as in they are not actually possible to get.

You're not actually on the quest until you see the quest started screen, which will show the money, renown, boasts, etc for the quest.

Enter Lookout Point, you'll be approached by a guy who tells you about the wasps, follow him to the picnic area. You'll see your enemy and the quest will begin.

Kill the wasps to complete the quest. GOOD - don't let any villagers die. EVIL - kill the villagers yourself.

Once the wasps are dead, a very big wasp will appear, kill it.

Beating this quest earns you: 500 gold 200 renown 1 x Wasp Queen's Head

(DD01) Demon Door #1  -  Heroes' Guild """"""""""""""""""""""""""""""""""""""" Lets go to the demon door in the guild grounds. If you don't remember how to get there, go from the map room, along the red carpet into the dinning hall, up the stairs on the right, turn right and cross the bridge, go right and follow the edge until you get to the next bridge, cross it and keep going straight over the rocks.

"Your Path is Dark." "Only a light will reveal it. And you are not bright enough." Quite simple to figure out, but if you need the answer, simply find your lamp in Items - Others, use it infront of the demon door. Inside there is a chest, a table with a book on it and two book shelves.

Inside the chest you will find: 1 x Elixir of Life On the table you will find: 1 x Making Friends On the book shelves you will find: 1 x Book of Spells 1 x Howl Tattoo

Heroes' Guild """"""""""""" Go back to the Heroes' Guild, in the Heroes' Guild you can find some books, taking books does not count as a crime in the Guild.

Up stairs bedrooms 1 x The Tale of Maxley 1 x Three Haikus by Miko the Bard 1 x A Love Story 1 x Kryndon Tattoo Library 1 x The Pale Balverine 1 x The Hierarchy of Weapons 1 x The Other Land 1 x Creatures of Albion Book II	 1 x The Old Kingdom 1 x The Northern Wastes 1 x The Tale of Twinblade 1 x The Dragons 1 x Creatures of Albion Book I	 1 x The Arena 1 x Creatures of Albion Book III

(SK01) Silver Key #1  -  Lookout Point """"""""""""""""""""""""""""""""""""""" Leave the Heroes' Guild by exiting the front door at the map room, this will take you to Lookout Point.

At the top of the hill at Lookout point, on the left side before the statue, are a couple of vines that can be cut down with your sword. Cut them down to reveal a path to the Silver Key.

Lookout Point Hobbo """"""""""""""""""" Beside that statue in Lookout Point is a bully and a hobo argueing. GOOD - Fart a bunch infront of the bully (or just hit him).  EVIL - Burp a bunch infront of the bum (or just hit him).

Picnic Area """"""""""" After, or even during the Wasp Menace quest you can find some items.

You can find these items laying around the picnic: 5 x Green Apple 2 x Apple Pie 1 x Standard Beard 1 x Health Potion

Hero Title """""""""" If you go back to Lookout Point, beside the entrance to the Heroes' Guild is a trader who sells Hero Titles. These are the verbal names that the good people of Albion will refer to you as. Right now, they may seem expensive, if you would rather buy weapons and armour, save you money.

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============================================================ (06) Part 6:  Bowerstone South

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============================================================ REQUIREMENTS FOR ADVANCEMENT: "Maze's Information"

OPTIONAL QUESTS AND ACTIVITIES: "Lookout Point Statue" "Bowerstone South" "Bowerstone Quay" "Silver Key #2" "Beardy Baldy" "Fist Fighters Level 1" "Card Pairs" "Collect the Hero Dolls 1" "Marital Home #1" "Mecrinary #1" "Spade"

(MZ) Maze's Information """""""""""""""""""""""" Ok, so, once you've made it to Bowerstone South, just go straight and you will eventually see Maze. Just talk to Maze and the quest is complete.

(LS) Side Quest:  Lookout Point Statue """"""""""""""""""""""""""""""""""""""" When the statue points to Greatwood (a little before noon) a chest appears in Great Wood, to find it, it is down the deadend path that is immediately on your left.

Inside the chest you will find: 1 x Piercing Augmentation

When the statue points to Bowerstone South (about 10:00 pm) the Tavern Cellar doors are unlocked. I actually check the statue at about 10:30 and am at the cellar before 11:00. To get to the Cellar, go straight from the entrance of Bowerstone South, and go left of the Tavern, follow the path along the side of the Tavern until you can turn right down a new path, at the end are the doors. Inside the cellar is only one thing for you.

Inside the chest you will find: 1 x Leather Chest Piece

Bowerstone South """""""""""""""" If you take these items you WILL get EVIL points.

Clothing Shop 1 x The Repentant Alchemist House #1 (the first house on the left from entrance) 50 gold coins 1 x Regular Beard 1 x Windbreaker Rule Book 1 x Normal Haircut 1 x Health Potion House #2 (behind the tavern, to the right of the Barber Shop) 50 gold coins 1 x Seachaos Arm Tattoo 1 x Eyes of a Killer Barber Shop 1 x Ponytail 1 x Apple Pie House #3 (left of the Barber Shop) 100 gold coins 1 x Health Potion 1 x Apple Pie 1 x Pudding Basin 1 x Ages of Might Potion House #4 (further left of the Barber Shop, behind House #3) 50 gold coins 1 x Health Potion 1 x You Are Not a Bad Person 1 x Dark Villager Shirt 1 x Dark Villager Trousers 1 x Dark Villager Boots 1 x The Guild of Zeroes Inside barrels (in no order) 1 x Golden Harvest Tattoo 2 x Tofu 1 x Chrunchy Chick 2 x Apple Pie 1 x Harvest Tattoo 1 x The Sock Method 1 x Red Meat 1 x Moonfish 2 x Golden Carrot 1 x Health Potion

Bowerstone Quay """"""""""""""" Near the end of Bowerstone on the left side is an exit.

You can take these items from the barrels. 1 x Will Potion 1 x Health Potion

(SK02) Silver Key #2  -  Bowerstone South """""""""""""""""""""""""""""""""""""""""" Go to the clothing shop, its the first building on the left when you enter Bowerstone South, go up the stairs on the right and out on the balcony to find the Silver Key.

(BB) Side Quest:  Beardy Baldy """"""""""""""""""""""""""""""" If you go to Bowerstone Quay, at the bottom by the docks is a guy, talk to him, I just want to say I loathe this guy....

Ok, talk to him and he tells you about his poor daughter.... I hate this guy. Now, he wants you to look a certain way, depending on your hair styles you already have, I hate this guy so much, he will ask you to get a different look.

Normally the first step is "The Pudding Basin" go to the Barber Shop and get that hair cut. Return to the guy when your hair is the way he wants it.

Next he will want you to get a beard, normally its "Mutton Chop Beard" again, go to the Barber Shop and come back with the look he wants.

Now, the last thing he wants is a moustache, normally its "Trader Style Moustache" and again, go get the look and come back.

So, time to get married? NO, time to kick the lieing mother lovers ass until he craps his intestines out! You can beat this guy with your fists as much as you want, he will never die.

I hate him.

On a side note to this quest, if you have some or all of the looks he normally asks you to have, he asks for an alternate: Pudding Basin -  The Warrior Stripe Mutton Chop Beard -  Long Beard Trader Style Moustache -  Sheriff Moustache

Your reward for doing this: 1 x Pudding Basin  The Warrior Stripe (hairstyle cards) 1 x Mutton Chop Beard  Long Beard (hairstyle cards) 1 x Trader Style Moustache  Sheriff Moustache (hairstyle C.) 1 x Fire Monkey Tattoo 100 experience 100 gold piecies (when you leave the Quay) 100 renown (when you leave the Quay)

(F1) Side Quest:  Fist Fighters Level 1 """""""""""""""""""""""""""""""""""""""" At the Quay during the night a group of shirtless guys will show up and go to the large ring beside the barn on the left. If you talk to the biggest guy who is marked with a green objective marker, you can activate an on-going side quest.

You have to pay 50 gold to play this side quest.

Now, each round you win earns you gold. When you get hit, you earn less gold... I do not know how much, mainly because, I've never been hit. So, if someone does know, fill me in, ok.

To make things simple, I will use a character with 0 strength (no physique, toughness or health) to report how many hits it takes to defeat each opponent. More strength = less hits. Also, I don't use florishes ("B" when charged up from attacks) which you can use to knock your opponent down.

Round 1: 5 hits Round 2: 8 hits Round 3: 10 hits Round 4: 16 hits

Ok, I know people are going to be e-mailing me how I can possibly say I've never been hit. Now, when I first played, I hit the ring and saw what you were supposed to do. Block until you can hit your opponent. If that was it, you would still be at risk of being hit the odd time, but lucky for us, we have a dodge roll.

Stand facing your opponent while blocking, he will swing, block it, then roll past him, if it is his triple hit combo, he will turn and swing again. Roll past him yet again.

This time, he will not automatically turn to swing at you with his delayed, but powerful, attack. This leaves him facing away from you with his back ready for a beating. You can get in unlimited hits, but if he moves out of the ring from the force of your strikes (which he will) you only have 10 seconds to hit him all you can and get back in the ring. Don't push your luck, get back in the ring with at least 5 seconds to spare, its not worth a loss.

Now, all the fighters, at all the different levels, do the same thing thus, you can simply use this method to beat them all.

When you beat these guys (perfectly) you will earn: 350 gold 50 renown

(CP) Side Quest:  Card Pairs """"""""""""""""""""""""""""" Go to the Tavern, the guy sitting at the table who doesn't look like a normal villager, and is also highlighted green, talk to him to discover 2 side quests. He's the guy wearing a blue suit, top hat and a mini traders style moustache.

Max Bet = 1000

Card pairs is the 2nd easiest (without magic) mini game to win, it is also the easiest to win until the last 10% of the game. So, when you need some quick cash, I recommend this game.

There are BETTER ways to make money, but, until later in the game, or before you have much money, Card Pairs can earn you as much as 100,000 gold coins per hour. Now, 100,000 gold is more than you will ever need in the game, unless you plan on being a land barron....

But, onto the game.

If you don't know how to play Card Pairs, you just flip a face down card to see what it is, then flip over another of the same card. The suit does not have to be the same, just the card (queen - queen, 3 - 3, ace - ace, etc). Because the cards are face down, you won't know where the matching card is, so this is a memory and speed game.

When your bet is placed and the cards are dealt, press "A" to continue. This starts the counter which gives you only 40 seconds to clear all 16 cards.

The EASIEST way is to start at either the bottom left or right, and work across the bottom row, making sure you remember all 4 cards clearly. Then move onto the 2nd row, match up any pairs that appear. With this method: 90% of the time you will get at least 1 match in the first 2 rows 30% of the time you will get at least 2 matches in the first 2 rows 10% of the time you will get a match in the first row 1 in every 30 times you WON'T get any matches in the first 2 rows Now, just go and practice, once you get it down you can win 100% of the time with an average under 30 seconds. Even when you don't have a single match in the first 2 rows, you can still win with time to spare.

When you win, you get what ever you bet, so if you bet 1000 gold, you will have made 1000 gold for that round. Simple stuff.

Try and beat 35 seconds to earn a special prize. Which activates a new side quest.

My personal best time for Card Pairs is 16 seconds.

When you beat 35 seconds you will earn: 200 renown 1 x special prize

(1C) Side Quest:  Collect the Hero Dolls 1 """"""""""""""""""""""""""""""""""""""""""" IF you beat 35 seconds on Card Pairs you will earn a special prize, when you do this and leave the Card Pairs table, a little kid will run up to you and will give you this side quest.

This is an on-going quest with many parts throughout the game, so, it will be broken down to each point in time where you can earn another doll.

First Hero Doll: 1 x Briar Rose

Marital Home #1 """"""""""""""" If you go to the very end of town on the left of the mini-map, you will find a Marital Home for sale. These homes can be purchased and lived in to get married, or you can rent them out for money.

Mercinary #1 """""""""""" Inside the tavern you will find a phsycotic guy in black shouting at you and if you talk to him, you can higher him. He is a nutty, weak, but truely EVIL mercinary.

Spade """"" Its time to buy a key item that you will use throughout the rest of the game. Go to the trader beside the entrance to Bowerstone, talk to him and go to Items - Others, buy the Spade.  You will see a Fishing Rod, you don't need it yet.

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============================================================ (07) Part 7:  Greatwood Entrance, Fishing, Greatwood Lake

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============================================================ OPTIONAL QUESTS AND ACTIVITIES: "Greatwood Entrance" "Digging Location 01" "Fishing Lessons" "Fishing Location 01" "Fishing Location 02" "Fishing Location 03" "Fishing Location 04" "Silver Key #3" "Fishing Location 05" "Fisher Creek" "Fishing Location 06" "Fishing Location 07" "Silver Key #4" "Greatwood Lake" "Silver Key #5" "Silver Key Chest #1"

Greatwood Entrance """""""""""""""""" From the Lookout Point you want to go to Greatwood Entrance, to do this, go up the hill past the statue, heading towards the Picnic Area, but turn left before you go down the hill, this will take you to Greatwood Entrance.

Follow the path killing any wasps or beetles you may encounter. Once you hit the wide open area, stay along the left side, follow the fence until you get into a little 'secret' area that contains a chest and some potions on the ground.

Inside the Chest you will find: 1 x Will Master's Elixir On the Ground you will find: 3 x Health Potion 1 x Will Potion

(GG01) Digging Location 01  -  Greatwood Entrance """""""""""""""""""""""""""""""""""""""""""""""""" When you're walking from Lookout Point, go straight until you hit the wide open area, go left, the path that goes to Orchard Farm has a large group of rocks on the right, go past the rocks and follow that edge. You will see a ring of mushrooms around a brown patch of ground. Stand on the patch and use your shovel (it should appear on the D pad display).

When you dig up this area you will get: 1 x Golden Carrot

(FL) Side Quest:  Fishing Lessons """""""""""""""""""""""""""""""""" Use your mini map, you want to go to the top left exit of Greatwood Entrance, if you click the right thumbstick, you can see the names of the exits, you want to go to Fisher Creek.

Right away, you see a guy being harassed by those damn wasps. Kill em then you will end up getting a free fishing rod.

Now that you have your fishing rod I will let you know of fishing holes as they come as well as a couple we couldn't get yet.

For now, fish off the dock, you'll get a Golden Fish trophie.

You can fish just about anywhere there is water, but you will only get special items from fishing holes that are marked by ripples in the water. Once you catch the special item, the ripples will dissapear.

Go ahead and try fishing off the dock.

(FF01) Fishing Location 01  -  Fisher Creek 1 x Golden Fish

(FF02) Fishing Location 02  -  Fisher Creek """""""""""""""""""""""""""""""""""""""""""" The closest fishing hole to the dock, behind the house.

You will find in this fishing hole: 1 x Working Moustache

(FF03) Fishing Location 03  -  Fisher Creek """""""""""""""""""""""""""""""""""""""""""" The 2nd closest fishing hole to the dock, behind the house.

You will find in this fishing hole: 100 gold coins

(FF04) Fishing Location 04  -  Fisher Creek """""""""""""""""""""""""""""""""""""""""""" The 3rd from the dock, behind the house.

You will find in this fishing hole: (SK03) Silver Key #3  -  Fisher Creek

(FF05) Fishing Location 05  -  Fisher Creek """""""""""""""""""""""""""""""""""""""""""" The 4th and last from the dock, behind the house.

You will find in this fishing hole: 1 x Moonfish

Fisher Creek """""""""""" There is a chest behind the fisherman's house and there is a book shelf inside his house, you won't get evil points for taking either.

Inside the hut 1 x A Hero's Journey I	Inside the Chest 1 x Leather Gauntlets

(FF06) Fishing Location 06  -  Lookout Point """"""""""""""""""""""""""""""""""""""""""""" Go back to Lookout Point and go towards the Picnic Area, on your left is a pool of water with an opening in the fence.

You will find in this fishing hole: 1 x Ages of Skill Potion

(FF07) Fishing Location 07  -  Guild Woods """"""""""""""""""""""""""""""""""""""""""" Go back to the Heroes' Guild, you want to go into the Guild woods, where you took your final exam against Maze. On the right is a pool of water where you can fish.

You will find in this fishing hole: (SK04) Silver Key #4  -  Guild Woods

Greatwood Lake """""""""""""" Go back to Greatwood Entrance, the exit on the far left of your mini-map, this is Greatwood Lake.

In greatwood lake, go across the first bridge, and then the next bridge you'll see this giant round stone on the right, go between it and the wall to find an item on the ground. 1 x Health Potion

(SK05) Silver Key #5  -  Greatwood Lake """""""""""""""""""""""""""""""""""""""" From the entrance of Greatwood lake, follow the path up the hill on the right hand side to find the Silver Key.

(C01) Silver Key Chest #1  -  5 Keys  -  Greatwood Lake """""""""""""""""""""""""""""""""""""""""""""""""""""""" If you've found all the Silver Key's I've listed so far, you will have enough to open this chest and get the reward. Its on the left side of the first island after the bridge coming from Greatwood Entrance.

Silver Key Chest #1: 1 x Elixir of Life

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============================================================ (08) Part 8:  Orchard Farm

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============================================================ REQUIREMENTS FOR ADVANCEMENT: "Protect Orchard Farm" OR "Attack Orchard Farm"

OPTIONAL QUESTS AND ACTIVITIES: "Digging Location 02" "Fishing Location 08" "Orchard Farm" "Hidden Booty Hunt (discovered)" "Treasure Clue #5" "Fishing Location 09" "Fishing Location 10" "Silver Key #6" "Digging Location 03"

(PO) GOOD, Core Quest:  Protect Orchard Farm """"""""""""""""""""""""""""""""""""""""""""" Go to the guild and choose the "Protect Orchard Farm" quest. Make some boasts if you want, then head to Greatwood Entrance.  Now go to Greatwood Lake and from there you can enter Orchard Farm to start the quest.

You need to protect the crates from 3 waves of bandits.

The first wave consists of 3 melee bandits, 1 will go for the crates, the other two act like homing missiles onto you. Go away from the barn that has the crates in it (only one barn, so its not to hard to figure out where they are). This way, you will be against 2 Bandits, but you will also have the two guards with you. Kill at least one of the bandits, then leave the other for the guards to finish off and go after the bandit who went after the goods. If he is on his way back to his base with some of the goods, he will appear as a quest marker on your mini-map. Once the 3 Bandits are dead, get ready for the 2nd wave.

TIP: Don't forget, you can control the guards (to a degree) by using the follow and stay expressions.

The second wave consists of 2 melee and 1 ranged bandit. One of the melee bandits will go after the goods, the other two will again go after you. Kill the ranged bandit and then go after the bandit at the goods. When all three are dead, get ready for the next wave.

The 3rd wave is the same as the 2nd, so just do what you did last time.

When they are all dead, Whisper will appear and ask you to hit her with a Florish. Well, smack her once, this will charge up your attack and then just hit her by pressing "B" thats a florish. Now just kick her ass like you always do and the quest will be complete.

Beating this quest earns you: 3000 experience 750 gold 400 renown 1 x Whisper's Brooch

(AO) EVIL, Core Quest:  Attack Orchard Farm """""""""""""""""""""""""""""""""""""""""""" Go to the guild and choose the "Attack Orchard Farm" quest. Make boasts if you want, then head to Greatwood Entrance. You can enter Orchard Farm from here which will start the quest right away.

You need to protect the Bandits as they steal the 3 crates.

Go down to the barn, killing the 3 guards on your way. Guards use a mix of ranged and melee combat, so be careful.

When you get to the barn, one of the bandits will steal one of the crates, follow them back to the entrance.

The next two crates are exactly the same, so just do what ever worked the first time and you got it.

Once the last crate has been stolen, Whisper will appear and ask you to hit her with a Florish. Hit her once, this will charge up your attack and then just hit her with "B" that is a florish. After that, just kick her ass like you normally do, when she falls, the quest is done.

Beating this quest earns you: 3000 experience 1000 gold 400 renown 1 x Whisper's Brooch

(GG02) Digging Location 02  -  Orchard Farm """""""""""""""""""""""""""""""""""""""""""" Go towards the house, but stick right and follow the narrow path, at the end you will find a grave, step up to it and you should see the spade appear on the screen, dig.

Dig here and you will find: 1 x Upper Dress

(FF08) Fishing Location 08  -  Orchard Farm """"""""""""""""""""""""""""""""""""""""""" Between the front of the house and the barn is a tiny puddle of water, but there are ripples there, go ahead and fish.

You will find in this fishing hole: 1 x Elixir of Life

Orchard Farm """""""""""" Go towards the barn, but follow the left wall on the outside, until you are behind it, there is a chest.

You will find inside the chest: 1 x Jet

Go back up the path and turn right, you will eventually come to a Fence. Go through the opening in the fence, on the ground are some apples, 2 are beside the baskets immediatly on your right, 1 is infront on the second set of trees on the right closest to the second in from the path. Go across the path and along the rock you will see another basket with a large mushroom by it, there is another apple there. Go right and you will see an empty basket, there are 2 apples beside it. Go right along the fence past the tree and baskets to the other side of the tree where there are a couple of baskets beside a lamp post, the last 2 are there.

On the ground you can find: 8 x Green Apple

(H1) Side Quest:  Hidden Booty Hunt (discovered) """"""""""""""""""""""""""""""""""""""""""""""""" From the barn, going towards the Orchard Farms lake, right before you hit the apple trees, there will be a chest on the left.

Inside the chest you will find: (T1) Treasure Clue #5

There are 6 in all, this is an on-going quest that you need all 6 clues to finish.

(FF09) Fishing Location 09  -  Orchard Farm """"""""""""""""""""""""""""""""""""""""""" From the barn, enter the apple tree area, at the back end on the right hand side is a wall of rock, follow the inside of the rock to find a dock, there is a fishing hole here.

You will find in this fishing hole: 1 x Coron Visor Tattoo

(FF10) Fishing Location 10  -  Orchard Farm """""""""""""""""""""""""""""""""""""""""""" Follow the path from the barn, through the apple tree area all the way to the lake area, off the dock is a fishing area.

You will find in this fishing hole: (SK06) Silver Key #6  -  Orchard Farm

(GG03) Digging Location 03  -  Orchard Farm """""""""""""""""""""""""""""""""""""""""""" There is a digging location on the path AFTER the apple trees, just pay attention to your on screen D pad display for the shovel to appear. The problem is, you dig and your guy cheers like he normally does when you find something, but you don't get anything.... I sat there for a while digging, trying to see if there is a secret item there, but no luck. I have found one other dead area like this, so, I am thinking its something that got left out, or something that has yet to be discovered. Anyway, if you feel like checking it out for yourself, go for it.

WHAT DO YOU GET FROM HERE?

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============================================================ (09) Part 9:  Orchard Farm (again) to Greatwood Caves

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============================================================ OPTIONAL QUESTS AND ACTIVITIES: "Orchard Farm Escort" "Hobbe Killing Contest" "Greatwood Gorge" "Demon Door #2" "Greatwood Cullis Gate" "Fishing Location 11" "Greatwood Caves"

(OE) Side Quest:  Orchard Farm Escort """""""""""""""""""""""""""""""""""""" Warp back to the Heroes' Guild, you can grab the "Hobbe Killing Contest" quest card to save time, or you can wait till later. Either way, exit the guild and at Lookout Point, you should find a trader marked by the green objective marker.

After agreeing to take the trader to Orchard Farm, command him to follow you, and just as he said, don't run to fast or he will get left behind, which is bad.

The reward you get depends on how well you guard him. If he doesn't get hit, he will give you a bonus gift, I've only ever seen Gems, but hey, they're worth like 500 bucks, so not a bad bonus.

Now, right away in Greatwood Entrance, that little path on your left, when you pass it a Bandit magically appears down it and comes up to attack your trader. Watch out for that if you want the trader to give you his gift.

Just hack your way to Orchard farm from there, sometimes you will have to go to the entrance at Greatwood Lake. But, for this time you can probably just use the entrance at Greatwood Entrance.

Once you get there, you get your money and possibly your gift, then the quest is done.

This quest comes back, as in you can do it more than once, but it takes a couple game days.

Beating this quest (perfectly) will earn you: 500 gold (including pre-payment) 1 x Gem (Varies)

If you didn't beat it perfectly and you feel robbed, you can shoot the trader in the back and kill him, he will drop the Gem he should have given to you in the first place.

(HK) Optional Quest:  Hobbe Killing Contest """""""""""""""""""""""""""""""""""""""""""" If you didn't already take the quest card, do so now and go to Orchard Farm. When you enter Orchard Farm you need to head to the Apple Trees.

Before you start the quest, you will be able to enter the house here, it only opens during certain times and can't be broken down or broken into with lockpick, so if you want to get the items inside, do it now.

Inside you will find: 1 x Making Friends 1 x The Rotten Apple

You'll get filled in on what you have to do and the challenge begins.

You have 3 minutes, 30 seconds to kill as many Hobbes as you can.

There is no real threat from Hobbes, unless they have large numbers, but here, the most you will possibly see is 5, ussually they are in a group of 3.

If you want to Humble Whisper, I would not fight near her, she will take more of your kills on Hobbes you beat up, than you will gain from her beating them up.

After the time runs up, if you have more than her, you win.

Beating this quest earns you: 900 gold 200 renown 1 x Hobbe Tooth Trophie

Greatwood Gorge """"""""""""""" To get to Greatwood Gorge, go to Greatwood Lake and go to the lower left side, across the bridge and up the stairs.

When you enter the guild master will warn you of a bandit toll, follow the path and you will encounter a bandit who gives you two choices:

1. PAY - If you pay, you will just lose gold... you won't gain any GOOD points. You can't take their items or they attack you. There is no point in paying them. 2. KILL - If you refuse to pay, you can kill all the bandits, earning GOOD points for every kill, just as you do normally. You can also take all the items once the're dead. This is the only way to go.

Once you're done slaying the bandits, you can find some items. If you chose to PAY the bandits, they will attack you if they catch you taking their items.

Inside the chests you will find: 1 x Flame Augmentation 1 x Steel Pickhammer 500 gold Inside the barrels you will find: 2 x Health Potion 2 x Will Potion 1 x Red Meat 1 x Apple Pie

(DD02) Demon Door #2  -  Greatwood Gorge """"""""""""""""""""""""""""""""""""""""" Go to the lowest point on the mini-map for Greatwood Gorge, near the exit is a demon door. It requires you to be evil, but you can counter the EVIL points the same way you earn them for the door, with food.  Plus, inside you can find the first Legendary Weapon, so I do recommend it.

"This is the deal. You perform an act of great evil in my sight,	and I'll pop open." Now, the way I open the door is I go off and buy 12 Chruchy Chicks, but since you may have some already (you should) 12 is all you need.

Right now the only way you can buy them is from wandering traders, just keep going back and forth between Greatwood Entrance and Greatwood Lake, eventually a trader will have them.

Come back to the door with 12, eat them one at a time. This is were a lot of people screw up. They just throw the Chrucky Chicken onto a quick button and scarff em all down in 2 seconds. THAT DOES NOT WORK! You need to eat them slowly. There is about a 1-2 second delay after the evil points are given before you will get more evil points for eating another.

So, make sure you are standing infront of the door, eat one, wait, eat another, wait, eat another, etc. Try after 10, if he won't open, eat the last ones and try again. I only say 12 because sometimes you do eat one too soon and don't get the evil points, but you only have to gain 50 evil points infront of him to open up, and if you mess up with just 10, you would have to do it all over again, so the extra 2 may save you a trip back to the traders.

Now, if you are trying to be a pure GOOD character, just buy 12 Tofu and eat them the same way after, it will be as if you never earned the EVIL points to get in.

Now, the door will also open if you're just plain evil already. I am not sure how evil you have to be (judging by your horns) but, it would not open for me with just skin coloured horns, but it did open when I was nearly at full demon horns. So somewhere in between. There are a bunch of vines inside this place, as well as a chest.

Inside the chest you will find: 1 x Wellow's Pickhammer

Greatwood Cullis Gate """"""""""""""""""""" Exit the Greatwood Gorge through the Greatwood Cullis Gate exit. For now ignore the Rose Cottage path and move to the lower left path on the mini-map that goes to the Greatwood Caves, its the left path on your screen.

(FF11) Fishing Location 11  -  Greatwood Cullis Gate """"""""""""""""""""""""""""""""""""""""""""""""""""" Right before the exit to the Greatwood Caves you will see a pond with a fishing hole, go ahead and fish.

You will find in this fishing hole: 1 x Moonfish

Greatwood Caves """"""""""""""" When you get into the Greatwood Caves area, there will be some vines on your right, go ahead and chop em down. You can find two items here. Also notice the Demon Door, for now it is a pain in the butt to open and I won't bother trying to help you get it at this point, just remember it is there and we WILL get back to it soo.

You can find these items on the ground: 1 x Will Potion 1 x Red Meat

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============================================================ (10) Part 10:  Trader Escort

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============================================================ REQUIREMENTS FOR ADVANCEMENT: "Trader Escort"

(TE) Core Quest:  Trader Escort """""""""""""""""""""""""""""""" Ok, go to the guild and take the "Trader Escort" quest card if you have not already done so. Go and boast if you want, when you're done, use your warp ability to go to the Greatwood Cullis Gate, then go to the Greatwood Caves.

From the Greatwood Caves you can enter the Darkwood Entrance. This will begin the quest. This quest covers a lot of ground, but I will cover each area in detail, after the quest.

With the 2 traders behind you go down the path and you will find a badly beaten trader wanting your help.

GOOD - take him with you and get to Barrowfields before he turns into a Balverine. If you do chose to take him, ignore all the items, and just run for the Barrowfields, you can come back later for the items, but you can never redo the the quest. EVIL - leave him to die mwahahahahaha... uh, yeah.

Ok, I will write this assuming you are going to save the trader. Run down the hill and through the exit. All these paths are linear; they have just the entrance and exit, with one exception.

When you exit the Darkwood Entrance you are in the Darkwood Marshes. You will encounter your first Balverine here, they are fairly easy, but they can hurt you if you don't take em serriously on your first time through.

Ok, now, follow the path into the marshes, there will be some explosive spores here, what I like to do is just run while holding Lightning, you don't need to target, it will auto-target them all one by one, and it looks kinda cool. Enter the Greatwood Lake.

One of the traders will warn you of bandit attacks in this area, and sure enough, the first path on your left, some bandits will spawn and attack you. Kill them and move on down the path follow this path until you hit the bottom and are standing in water. More bandits will spawn and attack. Wait until they get to you, you don't want them killing your traders. Once they are dead, get to the lower right side of the map, one final bandit attack occurs when you get near the giant rock on your left. Again, kill the bandits and then move on. The exit is straight ahead on your left, this will take you to Darkwood Camp.

This is a check point where you can let the traders heal, buy some gear or if you're trying to keep the infected trader alive, run right through and go to the Ancient Cullis Gate, its the exit on your right.

Ignore the Darkwood Chapel of Skorm for now.

Follow the path and you will encounter some Bandits and an ancient, but un-active Cullis Gate. Keep going along the path and you'll cross a bridge and then hit some more bandits. Kill them and move on. Cross the bridge to fight some Hobbes. We're almost there, enter the Darkwood Weir.

Follow the path, cross the creek, go up the hill and meet an Earth Troll. These things are fairly easy. You can hit the rocks they throw at you back at them with a melee atack, if you're fighting them close up, just roll back when ever they jump up to slam the ground. Thats about it.

Earth Trolls always drop an item, it will either be a Gem, or a potion.

If you didn't make it in time to save the infected trader, he will turn into a Balverine. This one is significantly stronger than the first one you fought. If the first one took 4 hits too kill, with the same weapon, this one will take 10 hits to kill, or more.

Enter the Barrowfields.

When you enter the Barrowfields, just follow the traders to the bridge, cross it and the guy there will talk to you to complete the quest.

Beating this quest earns you: 250 gold (for keeping the infected trader alive) 2000 gold 500 renown 1 x Trader's Feather

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============================================================ (11) Part 11:  Darkwood Entrance to Barrowfields

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============================================================ OPTIONAL QUESTS AND ACTIVITIES: "Darkwood Entrance" "Darkwood Marshes" "Demon Door #3" "Darkwood Lake" "Silver Key #7" "Darkwood Camp" "Black Jack" "Fishing Location 12" "Silver Key #8" "Darkwood Weir" "Barrowfields" "Demon Door #4" "Fishing Location 13" "Digging Location 04" "Fishing Location 14"

Darkwood Entrance """"""""""""""""" Back tracking to the very start of Darkwood, entering it from Greatwood Caves. Go down the path and on your left are some barrels, on your right is a chest.

Inside the barrels you will find: 1 x Red Meat 1 x Will Potion Inside the chest you will find: 1 x Resurrection Phial

Darkwood Marshes """""""""""""""" Before you get to the explosive spores, on the left side is a chest.

Inside the chest you will find: 1 x Jet

(DD03) Demon Door #3  -  Darkwood Marshes """""""""""""""""""""""""""""""""""""""""" When you enter the Darkwood Marshes, you can find this door on the left.

"Beware, traveller - I block the way to all but the most combat-	 hardened." "If you request, my Guardians will test your mettle in combat." "Meet their challenge, and the reward I hide is yours." This can be either easy, very easy, or suck balls gay. If you are doing this during the quest (as I am) you will not only have to fight a small army of Hobbes, but you will still have to protect the traders you are escorting, who believe they can fight these Hobbes.

So, if you don't want to do it yet, come back later and do it then.

Now, when you say yes, there will be 5 waves of Hobbes, each wave is harder than the last.

Because you are able to have the "Wellow's Pickhammer" by this point and because it is about the strongest weapon you can get for now, I will use that and record the waves in difficulty by how many hits it takes to kill each Hobbe in each wave.

Wave 1 - 4 Hobbes, 1 hit each. Wave 2 - 4 Hobbes, 1 hit each. Wave 3 - 4 Hobbes, 4 hits each. Wave 4 - 4 Hobbes, 2 hits each. Wave 5 - 4 Hobbes, 6 hits each. Inside you find a chest.

Inside the chest you will find: 1 x Dark Will User's Outift (set)

Darkwood Lake """""""""""""" The first little path on your left you will find a chest and two barrels.

Inside the chest you will find: 1 x Leather Boots Inside the barrels you will find: 1 x Green Apple 1 x Apple Pie

Keep going down the main path until you hit the water, go right and on a little island you will find a chest.

Inside the chest you will find: 250 gold

(SK07) Silver Key #7  -  Darkwood Lake """"""""""""""""""""""""""""""""""""""" At Darkwood Lake, go to the exit leading to Darkwood Camp, on the "Trader Escort" quest, they commented on a stone. It is the large, glowing stone standing up to the right of the exit.  If you shoot the little hole at the top with you bow your will get the Silver Key.

Darkwood Camp """"""""""""" There are some barrels and chests here.

Inside the chests you will find: 1 x Steel Axe 1 x Resurrection Phial Inside the barrels you will find: 1 x Will Potion 1 x Dark Vortex Tattoo

Black Jack """""""""" Okay... Black Jack while technically is a mini-game, it has no reward other than money, thus I do not consider it to be a quest. It is in fact pointless. If you wish to play it, go for it, I will not be writting any other facts about it unless there turns out to be a secret here.

Ancient Cullis Gate """"""""""""""""""" Follow the path until you get to the second bridge, before you cross it on the left side is a chest.

Inside the chest you will find: 1 x Resurrection Phial

(FF12) Fishing Location 12  -  Ancient Cullis Gate """"""""""""""""""""""""""""""""""""""""""""""""""" The fishing hole is on the right hand side of the bridge if you are going to the Darkwood Weir.

You will find in this fishing hole: (SK08) Silver Key #8  -  Ancient Cullis Gate

Darkwood Weir """"""""""""" Go down the path, when you hit the water go left, follow the water, you will come to a little island against the rocks, there is a chest and some barrels.

Inside the barrels you will find: 1 x Golden Carrot 1 x Green Apple 1 x Tofu Inside the chest you will find: 1 x Lightning Augmentation

Barrowfields """""""""""" From that entrance, on your right is a Cullis Gate, go past it and on your left you will see a path, this goes to the Grey House, ignore it. Keep going down the path, after the first tree on your left, go left. There you will find a chest.

Inside the chest you will find: 1 x Sapphire

Now, go back to the main path and follow it into the little trader camp. The last tent on your right has a scarecrow near it, examine it.

Inside the scarecrow you will find: 1 x Health Potion

(DD04) Demon Door #4  -  Barrowfields """""""""""""""""""""""""""""""""""""" From the main path coming from Darkwood Weir, take that first left at the first tree on the left, you will find the demon door behind a wall.

"Oh no, not again." "Another bony adventurer seeking to plunder my riches." "I'm not interested in your meager frame. Get some meat on you!" "I want beeft! Blubbery!  Plump!  Porcine!" "Stop being a slave to public perception, and treat yourself." "Pies, meat, beer, anything, but lots of it!" "Eat yourself large, and you'll be welcome here!" If that wasn't clear enough on what you have to do, then you have some serrious handicap issues.

Go and buy like 100-150 bucks worth of food (or 25-30 pieces of food) and come back to the door.

Make sure your health is full and eat away.

I personally just bougt what I could from the trader near the waters edge here at Barrowfields. This is how much I ate and the door opened up for me:

8 x Red Meat 10 x Fish 12 x Apple Pies

On another attempt I ate:

14 x Red Meat 10 x Apple Pies 1 x Fish

That made 25-30 good meals and I only had to buy a few fish and pies on either try. Inside you find a chest.

Inside the chest you will find: 1 x Will Master's Elixir

(FF13) Fishing Location 13  -  Barrowfields """""""""""""""""""""""""""""""""""""""""""" Near the demon door (on the left from the path coming from Darkwood) is a body of water, fish off the point.

You will find in this fishing hole: 1 x Moonfish

(GG04) Digging Location 04  -  Barrowfields """""""""""""""""""""""""""""""""""""""""""" At the little trader camp, go to the river, between the trader at the top of that little hill and the tent below on your left, is a fire pit, stand between the water and the fire pit and dig.

When you dig up this area you will get: 1 x Golden Carrot

(FF14) Fishing Location 14  -  Barrowfields """""""""""""""""""""""""""""""""""""""""""" Go back to that river to the right of the traders little camp, follow it towards Oakvale until near the end and you will encounter a fishing hole.

You will find in this fishing hole: 500 gold

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============================================================ (12) Part 12:  Hobbe Cave, Rose Cottage and Grey House

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============================================================ OPTIONAL QUESTS AND ACTIVITIES: "Hobbe Cave" "Rose Cottage" "Digging Location 05" "Silver Key #9" "Demon Door #5" "Silver Key Chest #2" "Digging Location 06" "Silver Key #10" "Demon Door #6" "Grey House" "Fishing Location 15" "Silver Key #11" "Silver Key Chest #3" "Grey House Cellar"

(HE) Optional Quest:  Hobbe Cave """"""""""""""""""""""""""""""""" By this point you should be at the 3rd renown rank "Familiar" and that will enable you to take the "Hobbe Cave" quest card. So, go to the Heroes' Guild and grab the quest card.  Make which ever boasts you feel you will be able to accomplish and then warp to the Greatwood Cullis Gate and then head to the upper left path on your mini-map, this will take you to Rose Cottage and begin the quest.

Go to the house and open the door, you will get the Hexagon Key. Now, go back to the Greatwood Cullis Gate, follow the path until the main path and turn right, this takes you to the Greatwood Caves.

Take the path on the right that was (or still is) blocked by vines. Go in the Hobbe Cave Entrance.

Go down the stairs and at the bottom, facing the stairs is a door, go in.

There is a bandit who has been captured, if you kill all the Hobbes, you will have the choice of taking the Bandit with you, or leaving him there.

That choice will spark another choice later on, and possibly even another choice after that, all within this quest though. If you choose not to take him with you, you can kill him for 20 GOOD points.

Go back to the entrance area, head right and you will see a door on your left, go in it when you've killed the Hobbes. On the ground is a potion, I know that you don't have to get it now, but it gives you an excuse to check out this room for future reference.

On the ground in this room you will find: 1 x Health Potion

Go back to the entrance area and head left down the stairs killing any Hobbes on your way. Go in the door to enter the Main Chamber, kill the Hobbes. There are 2 chests here that you can only get right now.

Inside the chests you will find: 1000 gold 1 x Flame Augmentation

Go out the other door into the Moonlit Tunnel, there is nothing here, so just go straight for the door to the Focus Chamber.

Go down the stairs and you will meet a Nymph. If you have the bandit with you still you can sacrifice him to save the boy, or you can just kill the Nymph, or you can sacrifice the bandit, kill the Nymph and save the bandit.

no bandit sacrifice, kill the Nymph -  no GOOD/EVIL points sacrifice bandit -  60 EVIL points sacrifice bandit, then save the bandit -  no extra GOOD/EVIL points

Once you've decided and done what you're going to do, go back up the stairs, into the Moonlit Tunnel, through the Main Chamber and into the Hobbe Cave Entrance, cut your way through the Hobbes and go up the stairs into the light.

If your bandit friend is still with you, he will ask for his share of the loot, if you give it to him, you loose cash... no GOOD points, no bad points, nothing. But if you kill him, you earn 20 GOOD points.

Follow the kid back to Rose Cottage and talk to his Grandmother to complete the quest.

Beating this quest earns you: 5500 gold 400 renown 1 x Hobbe Head

Rose Cottage """""""""""" There are a couple things her, a chest behind some vines and an item in the house. Note, cutting the vines will earn 5 Evil points per vine, but if you chop more than one at a time, you only get 5 evil points for that chop (so you can chop all 3 for just 5 evil points). Taking the item from the old woman's house will also earn you evil points.

Inside the chest you will find: 500 gold Inside the house you will find: 1 x Will Potion 1 x A Hero's Journey II

(GG05) Digging Location 05  -  Rose Cottage """""""""""""""""""""""""""""""""""""""""""" To the left of the house is a ring of mushrooms, dig in the center.

When you dig up this area you will get: (SK09) Silver Key #9  -  Rose Cottage

(DD05) Demon Door #5  -  Rose Cottage """""""""""""""""""""""""""""""""""""" At Rose Cottage is an impossible to miss demon door on your left when you enter the area.

"I never open on a first date. My heart has been broken too	 many times before." "I could only let someone who really loved me through."

Well, give the thing a gift! If you heard elsewhere that you have to hand over a wedding ring, or anything like that... don't waste your cash, a Red Rose, or a Box of Chocolates will do just fine.

If you don't happen to have either, just go out the exit, ussually you can find 4 or more traders here, just keep going back and forth until you find a trader with chocolates.

When you give it a gift, it will let you in where you will find a chest.

Inside the chest you will find: 1 x Bright Will User's Outfit (set)

(C02) Silver Key Chest #2  -  5 Keys  -  Cave Larder """"""""""""""""""""""""""""""""""""""""""""""""""""" Go back to the Hobbe Caves, from the Entrance, go down the stairs, ignore the first door and go left, enter the door on your left. The chest is at the back of the room.

Silver Key Chest #2: 1 x Will Master's Elixir

(GG06) Digging Location 06  -  Focus Chamber """"""""""""""""""""""""""""""""""""""""""""" Go all the way through the Hobbe Cave from the Entrance, to the Main Chamber, to the Moonlit Tunnel, into the Focus Chamber. At the back, right hand side, is a ring of mushrooms, dig in the middle.

When you dig up this area you will get: (SK10) Silver Key #10  -  Focuse Chamber

(DD06) Demon Door #6  -  Greatwood Caves """"""""""""""""""""""""""""""""""""""""" At the Greatwood Caves is a demon door we've ignored until now, if you have tried opening it, you may have found it to be difficult. But it is time to open this bad boy.

"I need to see your Combat Multiplier get higher before I swing	 ajar."

It says exactly what it wants to see. It wants you to talk to it when you have a high combat multiplier. In this case, 14 or more. I do remember my first time, how many 13's I had and just gave up....

Anyway, the easiest way to do this is to have physical shield for starters, but that won't give you the high combat multiplier. There are 2 methods.

1. Go into the Hobbe Cave, fight to the Main Chamber, kill all the Hobbes in the Main Chamber, turn around and kill all the Hobbes on     your way through the Entrance and then enter the Greatwood Caves. You will need to have an 18-20 multiplier when you leave, which will give you a high enough one when you get out that when you kill the enemies outside, you will hit 14. 2. Be standing at Greatwood Caves, warp to Barrowfields (this will      set Greatwood Caves as a RECALL) and then go to Grey House. Here you will find an empty house, enter it and undead appear. Kill them and then go out of the house, there are now undead out here too. Kill them all and you should have a 20 or more combat multiplier, if not, just exit and re-enter the area and try again. I prefer this way because there are no ranged Hobbes to screw you over and the undead are slow and easy to dodge. If its not undead at first just exit and leave the area.

Basically the 2nd option is for those of us not using Physical Shield, but if you have it either way is incredibly easy, hell you could probably beat up bandits and recall to do it, Physical Shield is so cheap.

When you talk to the door with a 14 or high combat multiplier on your screen it will open up and you will find a chest.

Inside the Chest you will find: 1 x The Cutlass Bluetane

Grey House """""""""" In this area, you can find items inside the house, outside the house, and none of it gives you EVIL points.

Inside the house you will find: 1 x Dusty Notebook 1 x Tallin Clan Leg Tattoo 1 x Ages of Skill Potion 1 x Ages of Will Poition 1 x Normal Beard Inside the chest in the house you will find: 1 x Ruby Off the scarecrow on the back of the house you will find: 1 x Tallin Clan Arm Tattoo

(FF15) Fishing Location 15  -  Grey House """""""""""""""""""""""""""""""""""""""""" At the top right side of the mini-map beside the demon door is a fishing hole.

You will find in this fishing hole: (SK11) Silver Key #11  -  Grey House

(C03) Silver Key Chest #3  -  10 Keys  -  Grey House """"""""""""""""""""""""""""""""""""""""""""""""""""" Inside the house in the Grey House area, on the 2nd floor is the chest.

Silver Key Chest #3: 1 x Sharpening Augmentation

Grey House Cellar """"""""""""""""" When you beat the first undead inside the house, the camera will show you where the cellar is, it also unlocks it. Inside you will find an item on the ground, a chest and some barrels.

Inside the chest you will find: 1 x Will Master's Elixir From the barrels you will find: 2 x Health Potion 1 x Will Potion On the ground you will find: 1 x Scrawled Parchment

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============================================================ (13) Part 13:  Oakvale and the Chapel of Skorm

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============================================================ REQUIREMENTS FOR ADVANCEMENT: "Maze's New Information"

OPTIONAL QUESTS AND ACTIVITIES: "Oakvale" "Digging location 07" "Treasure of the Ghost Pirate" "Digging Location 08" "Digging Location 09" "Digging Location 10" "Digging Location 11" "Fist Fighters Level 2" "Coin Golf" "Collect the Hero Dolls 2" "Maritial Home #2" "Mecrinary #2" "The Chapel of Skorm"

(MN) Core Quest:  Maze's New Information """"""""""""""""""""""""""""""""""""""""" Its time to pay a visit to the hero's home town. Warp to Barrowfields, if you're not already there.  Go through the little camp and walk proudly into town, you're a hero after all.

Maze is just outside the tavern like her was at Bowerstone South. Talk to him and the quest is complete.

Oakvale """"""" Like every town, there is much you can take, but all these items will also give you EVIL points. Start, standing inside the tavern, exit it and go left up the hill.

House #1, the first house on the far left 1 x Making Friends 1 x A hero's Journey III 1 x Health Potion House #2, across the path from House #1 1 x Younger Style 1 x Will Potion House #3, on the right of House #1 1 x The Trials of Aarkan 1 x Short Hair 1 x Dark Lower Dress House #4, go back to the tavern, keep going past, 1s on the right 1 x The Oakvale Raid House #5, the one behind House #4 1 x Dark Upper Dress 1 x Will Potion House #6, across from House #5 1 x Windbreaker Rule Book 1 x The Ugly Guide 1 x Spiral Dementia Tattoo 1 x The Sock Method House #7, to the right of House #6 1 x Health Potion Tavern, its almost impossible to do this without getting caught 1 x Health Potion (inside the barrels) 1 x The Sock Method 1 x Firis Head Tattoo

You won't get evil points for these items found around Oakvale though. Go to the right hand side of the mini map, down to the beach, there is a house there and inside is a chest.

Inside the chest you will find: 1 x Oak Crossbow

Go back up the hill, in that area at the top with 4 houses, the middle piece with the trees and rocks (vague I know), there is a chest there.

Inside the chest you will find: 1 x Resurrection Phial

On the main beach (the lower left on your mini-map) is a barrel and a chest, the chest is on the left side of the Clifftop Path.

Inside the barrel you will find: 1 x Apple Pie Inside the chest you will find: 1 x Assassin Boots

(GG07) Digging Location 07  -  Oakvale """"""""""""""""""""""""""""""""""""""" Go past the mercinary on the right hand side of the map, keep your eye on the left side of the path, there is a grave, dig it up.

When you dig up this area you will get: 500 gold

(GP) Side Quest:  Treasure of the Ghost Pirate """"""""""""""""""""""""""""""""""""""""""""""" If you go down to the main beach and talk to the lone woman there, she will tell you about her husband, go to the other beach on the far right side of your mini-map and you will find her dead husband's ghost. Go all the way back to the main beach and find his treasure.  [GG08] below. Then you need to talk to the woman again.	GOOD - give her the 500 gold	EVIL - keep the gold, kill the woman, find the treasure on your	       own.

Go back to the ghost and talk to him, he will tell you his treasure is burried by the statue in Memorial Garden [GG09].

Beating this quest earns you: 100 gold (after digging up the treasure) 150 renown (after digging up the treasure)

(GG08) Digging Location 08  -  Oakvale """"""""""""""""""""""""""""""""""""""" On the left hand side of the docks at the main beach is a burried treasure that once belonged to a pirate, who is now a ghost.

When you dig up this area you will get: 500 gold

(GG09) Digging Location 09  -  Memorial Garden """"""""""""""""""""""""""""""""""""""""""""""" In the Memorial Garden is a statue of a man wielding a weapon, on the left hand side is the ghost pirate's treasure, dig it up to comple the quest.	When you dig up this area you will get:	 1 x Obsidian Greataxe	  (SK12)  Silver Key #12  -  Memorial Garden

(GG10) Digging Location  10  -  Memorial Garden """""""""""""""""""""""""""""""""""""""""""""""" Go up the path, left from the statue, against the back wall on the left hand side of the nearby crypt, the second grave. (confused? I am)

When you dig up this area you will get: 1 x Health Poitin

(GG11) Digging Location  11  -  Memorial Garden """""""""""""""""""""""""""""""""""""""""""""""" Across from [GG10], on the last grave stone before going back down the hill, is another digging location.

When you dig up this area you will find: 1 x Golden Carrot

(F2) Side Quest:  Fist Fighters Level 2 """""""""""""""""""""""""""""""""""""""" Again, at night, if you want to fight the fist fighters gang, you can. From the center of town when facing the tavern, go left past the tavern and turn right down the hill to the three warehouses you protected (or raided) as a child. You will find a similar set up to the gang in Bowerstone Quay, talk to the same looking guy to begin.

Again, you have to pay 50 gold to play, each hit you take is less gold you earn, at the end, you get the cash.

Just like before, I will use a character with 0 strength and record the hits it takes for me to beat each opponent. The more strength you have the less hits you will have to deliver to each opponent.

Round 1: 5 hits Round 2: 8 hits Round 3: 12 hits Round 4: 15 hits Round 5: 21 hits

If you don't remember how you beat them before, just remember to block, roll, wait for thier third attack in their combo so that they have their back to you and then wail them.

When you beat these guys (perfectly) you will earn: 400 gold 100 renown

(CG) Side Quest:  Coin Golf """""""""""""""""""""""""""" Coin Golf is one of the least efficent, time wise, games to play to earn gold. You can find the same card player character at the Tavern and bet your money to play this useless, but fun to play mini-game.

Max bet = 1000

The underline concept is to get as low of a score as possible. I serriously got hooked on this game when playing at a friends house, over 3 hours on it (didn't make much money at all really).

ROUND	Target	BEST POSSIBLE 1	 2	     1    2	  2	     1    3	  2	     1    4	  3	     2

The above table shows your target shots per hole and the best you can possibly get. I've gotten all those scores (not all in one round) so I know it can be done, and you can theoretically score a 5, which I would love to see, but for now....

To play, pull the joystick back (the opposite way of where you want the penny to go) to where you want your power to be, hold it steady, make sure you're aiming in the right spot, and then press "A". Don't try and pull and release, this can serriously hold you back.

Round 1 - Aim left, at the tall skinny glass. You want to hit the right side edge of the glass just right. Use 90% power at first just to get your aim down. To get a hole in 1 you need to use about 98% power, hit it just right and get VERY lucky. If it 	doesn't go in on the first shot (which I doubt you will see for 	a while) you will still be in an easy 2nd shot straight line. Round 2 - Aim right of the big jug in the middle of the table, you will see a beer mug, you want to hit it just right with a shot that looks like it will miss the left side, but just barely hit the edge of it. Use 80-90% power until you get your bearings, 100% on a good shot will shoot it right through the hole and off the table, I use about 95%. Again, if you don't get it in 1 shot, you at least have a second easy shot. Round 3 - Aim to the far left, in the great distance you will see a	skiny glass on the edge of the table. Hit it in the middle-right side and you will quickly learn the spot to hit, use 100% power and you'll probably get a lot of teasers just outside the ring and start thinking it can't make it, when one time it will. OF course, this hole provides on of the better 2nd shots, its so easy to get the aim down. Round 4 - Aim to the right at the tall glass. You want to look very carefully at the screen, you can see the 3d texturing has a	shadow on the inside edge (the far left of the base), if you hit that area just right, with a 100% power shot, your penny can go	all the way down the table and even set you up for an easy 2nd shot. Most of the time, this hole requires 3 shots (9/10 times) and I do not see anyway of getting a hole in 1.

My personal best is 8.

When you score 11 or under you will get the special prize, a Whisper Hero Doll, the 2nd in the doll collecting quest.

(2C) Side Quest:  Collect the Hero Dolls 2 """"""""""""""""""""""""""""""""""""""""""" At Coin Golf, if you score 11 or less, you will earn the special prize.

Second Hero Doll: 1 x Whisper Hero Doll

Maritial Home #2 """""""""""""""" At the middle left side of the mini-map is a group of houses, you can buy the upper most one.

Mecrinary #2 """""""""""" Outside the entrance to the Memorial Gardens is the second mercinary. This is a GOOD sided mercinary of average strength.

(TS) Side Quest:  The Chapel of Skorm """""""""""""""""""""""""""""""""""""" Go back to Darkwood Camp. From Darkwood camp you can go to the Chapel of Skorm. Skorm is basically the devil and all the bad guys worship him. So, this chapel is an evil place. Left of the chapel is a chest.

Inside the chest you will find: 1 x Assassin Shirt

Inside the chapel are two evil priests, you can kill them for GOOD points or you can do their bidding for EVIL points.

If you wish to do their bidding you can earn prizes.

Prize 1: Gift of extended age (average of 8 years off your age) Prize 2: Skorm's Bow (best ranged weapon in the game) Prize 3: Necromancer Title

To earn these prizes you must bring sacrifices. Sacrifices can be any villager who is willing to follow you, mercinaries even your own wives. This is the most complicated part of the game because it is never consistant.

REMEMBER TO ALWAYS SAVE BEFORE MAKING SACRIFICES!

Although you can in theory get all the rewards at this point in the game, it may not work for you. If you're EVIL, I can tell you right now, it won't happen.

To get Skorm's Bow, you need to get at least 750 EVIL points from a single sacrifice, if it is your first sacrifice it seems to be easier.

The gift of extended life and the Necromancer title can be earned by getting 400 or more EVIL points per sacrifice AFTER getting Skorm's Bow.

So, to sum it up in 3 steps, this is what you have to do:

1. Sacrifice someone for 750 or more EVIL points. 2. Sacrifice someone for 400 or more EVIL points. 3. Sacrifice someone for 400 or more EVIL points.

The more to the GOOD alignment you are, the easier this is. A level 5 GOOD character (over half way) who sacrifices the mercinary from Oakvale at the right time of night (its unpredictable when the right time is) will earn 800 GOOD points, a level 3 GOOD character at the right time of night with the same mercinary will only earn 650-700 EVIL points.

It is best if you do this in only 3 sacrifices. If you simply can't get it wait until later, I will comment on the chapel again.

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============================================================ (14) Part 14:  Twinblade's Camp

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============================================================ REQUIREMENTS FOR ADVANCEMENT: "Find the Bandit Seeress"

OPTIONAL QUESTS AND ACTIVITIES: "Twinblade's Tent" "Twinblade Elite's Camp" "Twinblade's Camp" "Abandoned Road" "The Clifftop Path" "Digging Location 12" "Silver Key #13" "Fist Fighters Level 3" "Spot The Addition" "Collect the Hero Dolls 3" "Mercinary #3"

(FS) Core Quest:  Find the Bandit Seeress """""""""""""""""""""""""""""""""""""""""" Go to the guild and take the quest card, boast and then head to Oakvale.

On the main beach is a little cave to "The Clifftop Path" enter it and you'll be on the quest.

You need to sneak past the bandit's without being seen. BUT, if you have a good enough bow and your accuracy is high enough, you can just one hit kill each of the bandits and not have to worry about sneaking past them.

But, if you do have to sneak past them, use the right thumbstick click to blow up your mini-map to know their locations and just play slowly.

Stand by the big rock hidden from the first bandit, watch for when the second bandit moves down into the big open area, when he does this, the first bandit should still have his back turned to the road. Run right to where the second bandit was, when you see the bandit, keep him on the other side of the rocks in the middle, just walk around these until you can sneak past the third bandit, remember to always keep the second bandit on the other side of objects so he can't see you.

This can be tricky, and very annoying, but you have to do it if you can't one hit kill the bandits with your bow.

Once through the gate you will be in the Abandoned Road. Here you will need to find the 5 pieces of the bandit outfit to continue.

Go along the path killing the bandits as you go (if you chose kill no bandits, just run). At the first bend you will find the first chest.

Inside the chest you will find: 1 x Bandit Boots

Go up the hill and fight some more bandits. On the right by the base of the watch tower is another chest.

Inside the chest you will find: 1 x Bandit Shirt

Turn around and go to the set of stairs, climb up and go right, you will find a group of bandits by a fire, the third chest is also there.

Inside the chest you will find: 1 x Bandit Trousers

Turn around and go up the stairs on your right, follow the path and on you right you will find the fourth chest.

Inside the chest you will find: 1 x Bandit Bandana

Continue on the path for a bit on your left you will find the last chest.

Inside the chest you will find: 1 x Bandit Gloves

Put on the entire outfit and continue along the path. You will find the entrance to Twinblade's Camp. Go past the Cullis Gate and talk to the bandit while wearing the complete bandit outfit. Once the gate is open you can change back into what ever you want.

Go down the path, don't worry about these bandits, they won't attack you unless you attack them first.

To get through the next gate you have to get a Camp Pass. There are a couple ways you can get it.

1. Buy it from the bandit who is the middle of the 3 green objective markers on the lower left of your mini-map. It costs 1000 gold, but you can kill the bandit after you buy it and get your 1000 gold back. 2. You can play the Memory mini-game to win it for free. If you need help with this mini-game go to [SP]. 3. Kill the memory game guy and he will drop the camp pass. 4. Kill the bandit who would normally sell the camp pass to you.

With the pass in hand, go through the gate into Twinblade Elite's Camp.

Ok, here there is a gaurd who won't let you enter the Twinblade's Tent area, so we have to find a way through. There are two ways of doing this.

1. Using your mini map, see the far left green objective markers, one is moving to and from the other marker. If you got there, you will find two women trapped in a cage. Kill the guard to get the key and then free the women who will create a deversion that will gain you entry into Twinblade's Tent. 2. The three green objective markers on the bottom middle/right of your mini-map, talk to the Assassin leader and pay him 2000 gold for them to cause a deversion that will gain you entry to Twinblade's Tent.

Enter Twinblade's Tent area.

You will be thrown into a fight with the giant Twinblade.

Twinblade is very easy to beat, when you know how. If you think he is invulnerable, just wait till he slams his swords into the ground and gets them stuck. Run behind him and hit his back. That is how you kill him.

While he is not stuck in the ground, have your weapon put away and hold "Y" while locked onto him, and just keep rolling until he sticks his weapons in the ground, get behind him, bring out you weapon and hit him. Assassin rush works very well here. Blocking his attacks do nothing.

Keep doing that until hes beaten. After the cutscene, you will be given the choice to kill Twinblade, which means you have to fight all the other bandits as well (just in this location) or walk away and let him live. GOOD = let him live EVIL = kill him

Either way brings the same result, quest beaten once you leave the area.

Beating this quest earns you: 10,000 experience (from your sister) 4500 gold 1000 renown 1 x Bandit Seal

Twinblade's Tent """""""""""""""" From the entrance, head right and you will find a chest.

Inside the chest you will find: 1 x Diamond

Go to the big tent at the back and you can find three chests and some barrels, you won't get EVIL points here.

Inside the chests you will find: 1 x Resurrection Phial 750 gold Inside the barrels you will find: 2 x Red Meat 2 x Health Potion OR  Will Potion

Twinblade Elite's Camp """""""""""""""""""""" Here you will find some chests and barrels, as well as an item on a tent.

Inside the chests you will find: 1 x Assassin Trousers 1 x Resurrection Phial Inside the barrels you will find: 3 x Green Apple 100 gold 1 x Health Potion 1 x Carrot 1 x Ages of Might Potion On the tent you will find: (bottom middle of mini-map) 1 x Steel Greatmace On the ground you will find: (middle of the area) 1 x Red Meat Inside a barrel (you will get EVIL points) 1 x Tofu

Twinblade's Camp """""""""""""""" The lower right side of the map there is a little hole you can find, there is a chest, a couple of barrels and digging spot.

Inside the barrels you will find: 1 x Ages of Will Potion 1 x Health Potion Insdie the chest you will find: 500 gold

Inside the big tented area there are some barrels, but they will give you EVIL points for smashing.

Inside the barrels you will find: 1 x Health Potion 1 x Red Meat 250 gold

Abandoned Road """""""""""""" In this area are some items you can find laying around, or in barrels as well as in a chest.

Inside the chest you will find: 1 x Resurrection Phial Inside the barrels you will find: 1 x Tofu 1 x Ages of Skill Potion 2 x Health Potion 1 x Will Potion 250 gold Laying on the ground you will find: 1 x Red Meat

The Clifftop Path """"""""""""""""" In this area you will find some barrels.

Inside the barrels you will find: 1 x Harrion Shoulder Tattoo 1 x Health Potion

(GG12) Digging Location 12  -  Twinblade's Camp """""""""""""""""""""""""""""""""""""""""""""""" In the little corner of the bottom right of the mini-map is a digging spot infront of the chest in a ring of flowers.

When you dig up this area you will get: (SK13) Silver Key #13  -  Twinblade's Camp

(F3) Side Quest:  Fist Fighters Level 3 """""""""""""""""""""""""""""""""""""""" In Twinblade Elite's Camp, you can find the third fist fighters ring to the right of the entrance to Twinblade's Camp.

You have to pay 50 gold to play, each hit you take reduces your prize.

Just like before, I will use a character with 0 strength and record the hits it takes for me to beat each opponent. The more strength you have the less hits you will have to deliver to each opponent.

Round 1: 5 hits Round 2: 8 hits Round 3: 12 hits Round 4: 15 hits Round 5: 20 hits Round 6: 26 hits

When you beat these guys (perfectly) you will earn: 550 gold 150 renown

(SP) Side Quest:  Spot The Addition """""""""""""""""""""""""""""""""""" Spot the addition can be found in Twinblade's Camp, under the large tent at the bottom of the mini map.

Max bet = 1000

To play you need to beat 5 rounds, each round starts with a set amount of figurines, they are then covered up for a moment and shown again, in a mixed up order, with a new figurine, you must select the new figurine.

Round 1 = 3 starting figurines Round 2 = 4 starting figurines Round 3 = 5 starting figurines Round 4 = 6 starting figurines Round 5 = 7 starting figurines

With so many figurines to remember, and there being enough that you won't be able to just look quickly and see which is missing BEFORE they add the additional figurine, you will need to work on your actual memory skills.

For those of you who are big fans of cheating for tests, that is to say, learning a lot of quick facts the night before, or right before the exam just to know those facts for such a short period of time, that the only practicle use for that studying is for a good mark on your exam - you people should be naturally good at this game.

The way you beat this game is to look at each of the figurines and call out their name, one after the other. These quick reference names are a basic description and are easier to remember than the actual physical form. If you try and play this game without naming the figurines, its no different than going to work, school, or where ever without knowing anyones name, once you know their names you can easily tell who is there and who is, right?

So, here are the quick names I use:

Tree 	  - the white flowery type of tree Fighter - the hobbe fighter Fish    - the orange fish Wasp    - the wasp Potion  - the green bottle Dagger  - the dagger Grave   - the stone statue Skull   - the skull statue Boot    - the boot like statue Thing   - the balverine head (its the balck fury type thing) Apple   - the red apple Mushroom - the small cluster of mushrooms Book    - the book

Ok, so this is really pretty basic, but you need to know the items that I listed above to be good at this game, because the more familar you are with them, the faster you can do this.

Now, if you want to earn the special prize, you have to be 25 seconds. That means you have a very limited amount of time to do each round in, here are the target times (max, the faster the better) I use.

Round 1 - 1.5 seconds or less Round 2 - 3.5 seconds or less Round 3 - 7 seconds or less Round 4 - 15 seconds or less Round 5 - 25 seconds or less

Now, thats about all I can say to beating it normally... if you want to make it a whole lot easier, you CAN use slow time and play this mini- game, which gives you far more time to remember and chose. I personally have never needed slow time to earn the special prize.

My record time (without slow time) is 14.8 seconds.

(3C) Side Quest:  Collect the Hero Dolls 3 """"""""""""""""""""""""""""""""""""""""""" When you beat Spot the Addition under 25 seconds you will earn the third hero doll.

Third Hero Doll: 1 x Twinblade Hero Doll

Mercinary #3 """""""""""" In Twinblade's Camp, you will find a mercinary standing there, he is not as evil as the 1st one, but he's not so good either, he is how ever fairly strong.

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============================================================ (15) Part 15:  The Archaeologist and Exploring Witchwood

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============================================================ REQUIREMENTS FOR ADVANCEMENT: "Maze's Request" "Find the Archaeologist 1" "Demon Door #7"

OPTIONAL QUESTS AND ACTIVITIES: "Witchwood Cavern" "Witchwood Cullis Gate" "Guard Trap" "Bandit Trap" "Witchwood Stones" "The Temple of Avo" "The Sword in the Stone" "Witchwood Lake" "Outer Knothole Glade" "Arena Entrance" "Demon Door #8" "Fishing Location 16" "Silver Key 14" "Digging Location 13" "Silver Key 15" "Fishing Location 17" "Mercinary #4" "Silver Key Chest #4" "Silver Key Chest #5"

(MR) Core Quest:  Maze's Request """"""""""""""""""""""""""""""""" So, Maze wants a word with you. Go to the Heroes' Guild where you will find him on the top floor of his tower.

Talk to him and this quest is complete.

(FA) Core Quest:  Find the Archaeologist 1 """"""""""""""""""""""""""""""""""""""""""" Maze gives you the quest card himself, so when ever you are ready, use a Cullis Gate or your own quick warp to go to the Witchwood Cullis Gate.

As soon as you arive in the Witchwood Cullis Gate area, the quest will start.

Go straight, hack your way through the vines and keep going, you will come to a corner... where you will meet your first Rock Troll. Fight them the same way you do an Earth Troll, these guys just have way more health, defence and attack power. This first one will drop two gems. All the rest afterwards will drop one gem or a potion.

Move on through the area to the top right corner of the mini-map, this will take you to the Witchwood Stones.

Nearly right away on your right you will find a Demon Door, talk to him.

(DD07) Demon Door #7  -  Witchwood Stones """""""""""""""""""""""""""""""""""""""""" In the Witchwood Stones area, the demon doors is on the right hand side when you enter the area, this is a quest required door.

"I only open to those who know my name. If you know it, find and	 hit the magic stones to spell it out." "Only one person knows my name, but I doubt you'll find him.	 Even at the Temple of Avo."

Hmmmm I wonder what we have to do? Lest try the Temple of Avo.

Continue on the path until you hit the split in the road, the left path takes you to the stones you need to spell the doors name, it will also eventually get you to the Temple of Avo, but the right path is a shorter route to the Temple of Avo.

Right away there is a split in the road, go right and you will quickly be at the Temple of Avo. Talk to the guy wandering around there who is highlighted green and shows up on your mini-map (not the mercinary).

He will ask you straight up if you want to know the name of the Demon Door. But the bastard wants an item, a shiny, expensive item. He wants a bloody Ruby that jerk. GOOD - give it to him and walk away. EVIL - give it to him, kill him and take your Ruby back.

Now you know the Demon Door's name, so lets head back to the Witchwood Stones area. Go down the right hand path to the stones. Hit them in order to spell "HITS" you can examine the stones with the "A" button to see what leter each stone represents.

If you spell "S" "H" "I" "T" the game will say it and the first time it will also summon two Balverines.

You'll be brought automatically to the Demon Door, go on in and the quest will be complete.

Witchwood Cavern -  Demon Door #7 """""""""""""""""""""""""""""""""" This is inside Demon Door #7, because it was a quest one... I decided that the reward for it was the Archaeologist and that the items inside are a bonus. Anyway, in here there is a cart you can enter to find a chest, a couple barrels another chest and some books and a bookshelf.

Inside the barrels you will find: 1 x Ruby 1 x Sapphire 1 x Red Meat Inside the cart you will find in the chest: 1 x Resurrection Phial Inside the chest you will find: 1 x Chainmail Leggings On the ground by the bookshelf you will find: 1 x The Sock Method 1 x Creatures of Albion Book I	 1 x A Love Story On the bookshelf you will find: 1 x Howl Tattoo

Witchwood Cullis Gate """"""""""""""""""""" From the Cullis Gate portal, on the right hand side there are some vines, chop em down to reveal a chest.

Inside the chest you will find: 1 x Resurrection Phial

Keep following the main path and you will come across a skeleton against a fence beside a barrel, there are some items on the ground there too.

Inside the barrel you will find: 1 x The Guild of Zeroes On the ground you will find: 1 x Ages of Will Potion 1 x Will Potion

(GT) (EVIL)  Side Quest:  Gaurd Trap """"""""""""""""""""""""""""""""""""" Ok, enter Witchwood Stones and if you're EVIL, you will meet a couple bandits, talk to them then move past them. Some guy will come up to you and if you talk to him he asks you to help beat up some rich traders.

Follow him, he will take you to the stones... where you will be ambushed by like 6 guards. GOOD - let the guy who tricked you live EVIL - kill the bastard who tricked you

Either way you have to fight the guards, the ones in red are stronger than the normal ones.

Beating this quest earns you: 1 x Resurrection Phial (from the guy who tricked you)

(BT) (GOOD)  Side Quest:  Bandit Trap """""""""""""""""""""""""""""""""""""" Ok, enter Witchwood Stones and if you're GOOD, you will meet a couple guards, talk to them then move past them. Some guy will come up to you and if you talk to him he asks you to help his poor wife.

Follow him, he will take you to the stones... where you will be ambushed by like 6 bandits. GOOD - let the guy who tricked you live EVIL - kill the bastard who tricked you

Either way you have to fight the bandits.

Beating this quest earns you: 1 x Resurrection Phial (from the guy who tricked you)

Witchwood Stones """""""""""""""" At the split in the road are some vines, chop em down to reveal a chest.

Inside the chest you will find: 1 x Obsidian Greathammer

On the left by some rubble, past the demon door are a couple of barrels.

Inside the barrels you will find: 1 x Red Meat 1 x Apple Pie

Take the left path past the stones and you will come across a chest on your left.

Inside the chest you will find: 1 x Chainmail Gauntlets

(TA) Side Quest:  The Temple of Avo """""""""""""""""""""""""""""""""""" If you take the right hand path and go to the actual Temple of Avo, you can find a chest on the right hand side of the entrance.

Inside the Chest you will find: 1 x Resurrection Phial

If you go inside the Temple of Avo, you can talk to the two priests who tell you to give them money... I mean, give money in the name of god.... Anyway, just like the Chapel of Skorm, there are three rewards, each requires a lot of gold, and is even more expensive if you are good.

Prize 1: Gift of youth (average of 8 years taken off your age) Prize 2: The Sentinus Prize 3: Paladin Title

The Temple of Avo is a lot easier to figure out than the Chapel of Skorm. You just donate money and you get rewards.

NOTE: I highly recommend saving before donating gold, that way if you don't get the reward you want or any reward at all, you can just load and come back with more money.

If you're EVIL, donate around 33,000 - 35,000 gold and you should get the The Sentinus. If you didn't get The Sentinus, reload and add 5000 gold to the amount you previously donated, repeat until you get it in one donation. Then donate 5000 gold and you should get the gift of youth. Then finally donate 1000 gold at a time until you get the Paladin title. On average, a level 4 EVIL character (half way EVIL) will need 47,000 gold to get this reward.

If you're GOOD, donate around 48,000 - 50,000 gold and you should get the Sentinus. If you didn't get the Sentinus, but you did get another reward, reload and increase the donation you previously donated by 5000 and repeat until you get The Sentinus. Once you get the Sentinus, donate 5000 gold and then 1000 gold until you get the other two gifts. On average a level 4 GOOD character will need 80,000 gold.

If you couldn't get the rewards at the Chapel of Skorm, you will be able to get them now, as well as the rewards here at the Temple of Avo.

STARTING @ Level 3 or higher EVIL Alignment 1. Donate 35,000 gold  -  The Sentinus 2. Donate 5000 gold  -  the gift of youth 3. Donate 1000 gold until you are rewarded  -  Paladin Title 4. Donate 1000 gold at a time until level 3 or higher GOOD alignment 5. Sacrifice the Avo mercinary  -  Skorm's Bow 6. Sacrifice the Oakvale mercinary  -  Gift of extended life 7. Sacrifice the Bowerstone mercinary  -  Necromancer title 8. Kill guards to get your EVIL back to where it was originally

STARTING @ Level 4 or higher GOOD Alignment 1. Sacrifice the Avo mercinary  -  Skorm's Bow 2. Sacrifice the Oakvale mercinary  -  Gift of extended life 3. Sacrifice the Bowerstone mercinary  -  Necromancer title 4. Kill guards until level 3 or higher EVIL alignment 5. Donate 35,000 gold  -  The Sentinus 6. Donate 5000 gold  -  the gift of youth 7. Donate 1000 gold until you are rewarded  -  Paladin Title 8. Donate as much gold as you need to, to restore your alignment

STARTING @ Level 2 GOOD alignment to Level 2 EVIL Alignment 1. Kill guards until level 3 or higher EVIL alignment 2. Donate 35,000 gold  -  The Sentinus 3. Donate 5000 gold  -  the gift of youth 4. Donate 1000 gold until you are rewarded  -  Paladin Title 5. Donate 1000 gold at a time until level 3 or higher GOOD alignment 6. Sacrifice the Avo mercinary  -  Skorm's Bow 7. Sacrifice the Oakvale mercinary  -  Gift of extended life 8. Sacrifice the Bowerstone mercinary  -  Necromancer title 9. Kill guards or donate gold to get your alignment back on track

(ST) Side Quest:  The Sword in the Stone """"""""""""""""""""""""""""""""""""""""" Up the path to the right of the Temple of Avo (on the mini-map) is a group of guys trying to pull out a sword from a stone. Talk to one of the guys who is not pulling the sword and you will learn the story of this sword.  So, how do you pull it out?

There are a couple ways.

1. Have all your strength stats maxed 2. Increase your physique by 5, health by 2 and toughness by 3.

Beating this quest earns you: 1 x The Harbinger 100 renown

Witchwood Lake """""""""""""" Right away on your right is a couple of barrels.

Inside the barrels you will find: 1 x Power Moustache 1 x Tofu 1 x Will Potion

Continue on the path and you will come to a split in the road, left (up on the mini-map) takes you to the Arena Entrance, right (down on the mini-map) takes you to Knothole Glade.

Go right, through the opening in the wall you will see a chest on the left.

Inside the chest you will find: 1 x Flame Augmentation

Outer Knothole Glade """""""""""""""""""" Before you complete the "" quest, Knothole Glade's gates are locked, but there is a chest you can get on a small path just after the bridge on your left that will take you to a chest.

Inside the chest you will find: 1 x Emerald

Arena Entrance """""""""""""" Although you can't enter the Arena yet, you can go here to buy a new title from the title trader.

(DD08) Demon Door #8  - Knothole Glade """"""""""""""""""""""""""""""""""""""" Before entering the gates into the town on your right is the demon door.

"If you can hurt my face with an arrow, I'll crack wide open	 for you."

Alright... shot him with an arrow. You have to do a certain amount of damage to open him up, a good enough bow with NO accuracy stats will still open the door, and a bad bow with a high accuracy will also do it.

I opened him using the Oak Crossbow and level 5 accuracy stats.

I also opened him using the Ebony Crossbow and no accuracy stats.

All there is in this demon door is a chest.

Inside the chest you will find: 1 x Elixir of Life

(FF16) Fishing Location 16  -  Witchwood Stones """""""""""""""""""""""""""""""""""""""""""""""" On your left across from Demon Door #7, is a fishing hole.

You will find in this fishing hole: (SK14) Silver Key #14  -  Witchwood Stones

(GG13) Digging Location 13  -  Witchwood Lake """""""""""""""""""""""""""""""""""""""""""""" At the start of Witchwood Lake (from the Temple of Avo) is that little chunk of ruins that forces you to go left or right, right behind that is a gargoyle statue that glows red, you can dig infront of it.

When you dig up this area you will get: (SK15) Silver Key #15  -  Witchwood Lake

(FF17) Fishing Location 17  -  Witchwood Lake """""""""""""""""""""""""""""""""""""""""""""" When you turn right at the Arena / Knothole Glade split, you go through that stone-arced entrance and on your right is a pool of water that has a fishing hole for you.

You will find in this fishing hole: 1 x Will Master's Elixir

Mercinary #4 """""""""""" Outside the Temple of Avo is the last mercinary, he is a very GOOD sided character who is also very strong in combat.

(C04) Silver Key Chest #4  -  15 Keys  -  Witchwood Stones [DD07] """""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""" If you go back to the Demon Door in the Witchwood Stones area, you can go in to find the fourth Silver Key Chest.

Silver Key Chest #4: 1 x Health Augmentation

(C05) Silver Key Chest #5  -  15 Keys  -  Darkwood Lake """""""""""""""""""""""""""""""""""""""""""""""""""""""" Go all the way back to Darkwood Lake, either the Barrowfields or the Greatwood Cullis Gate will get you there in about the same time, so take either path.

Once you get to Darkwood Lake, the chest is hiding on a little island hiding behind the big stone on the right side of the watery area.

Silver Key Chest #5: 1 x Arken's Crossbow

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============================================================ (16) Part 16:  Knothole Glade

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============================================================ REQUIREMENTS FOR ADVANCEMENT: "White Balverine"

OPTIONAL QUESTS AND ACTIVITIES: "Knothole Glade" "Digging Location 14" "Silver Key #16" "Fist Fighter Level 4" "Card Sorting" "Collect the Hero Dolls 4" "Maritial Home #3"

(WB) Core Quest:  White Balverine """""""""""""""""""""""""""""""""" Go to the guild, grab the quest card, boast, you know the drill. Warp to Knothole Glade, or if you didn't go their yet, Witchwood Cullis Gate and then walk there. Either way, when you get there, the quest will be activated and it will be time to rock.

There will be a single Balverine munching on a corpse when you arrive and some innocent villagers at the gate. EVIL - watch the balverine slaughter the villagers EVIL - kill the villagers yourself GOOD - protect the villagers

Either way, you will have to kill the Balverine, then another will come and another... and another, then you can go into Knothole Glade.

Right away you will have to fight the White Balverine, hit it 10 times and it will run away. Go up the hill to the back of the town and it will come back for another 10 hits. You'll then get a key to beating it.

From the woman you will get: 1 x Silver Augmentation

If you have the Sentinus or the Arken's Crossbow, you won't need to use the Silver Augmentation on a crapy item to beat the Balverine, but if you need to use it go for it. Once you've got your silver loaded weapon up and running, hit the Balverine 5 times to make it run away again.

Now, leave Knothole Glade through the only exit at the north of your mini-map, the White Balverine is just down the path.

Fight it for a little bit and once its health drops to 75% it calls for back up and a normal Balverine comes. I recommend killing the normal one before starting on the White Balverine again, because when the White Balverine hits about 50% it calls for more back up again, this time 2 normal Balverines come. Again, I'd kill the normal ones first, the White Balverine will call 3 more normal ones when you get it down to below 25% health.

Once the White Balverine is dead, you get its head automatically and you can head back to Knothole Glade to reap your reward.

Talk to the chief and the quest will be complete.

Beating this quest earns you: 6200 gold 800 renown 1 x Theresa's Letter 1 x The Bloodline 1 x White Balverine Head

Knothole Glade """""""""""""" Before you can properly explore Knothole Glade, you'll need to leave the area and come back after the quest. These items will all give you EVIL points, not to mention a fine if you get caught taking them.

House #1, left of the shop, lower left corner of the mini-map 1 x The Balverine Slayer House #2, between your maritial home and house #2 1 x Chainmail Boots (upstairs in the chest) House #3, left of your maritial home 1 x Red Widow Tattoo Inside the chest in the Tattoo Shop 1000 gold Inside the barrels in the Tattoo Shop 3 x Red Meat House #4, across from the weapon and tattoo shops 500 gold 1 x Seachaos Leg Tattoo House #5, the middle right of the map, the closest to the hill 1 x Ruby (inside the chest)

(GG14) Digging Location 14  - Knothole Glade """"""""""""""""""""""""""""""""""""""""""""" At the very back of town, the bottom left corner of your mini-map, is the marital home you can buy, to the left of it is a ring of plants, dig in the middle on the soil.

When you dig up this area you will get: (SK16) Silver Key #16  -  Knothole Glade

(F4) Side Quest:  Fist Fighters Level 4 """""""""""""""""""""""""""""""""""""""" Ok, again at night you can do some fist fighting, talk to the Chief at the ring just left of the Tarvern in Knothole Glade.

This is the last round and you still have to pay 50 gold.

Just like before, I will use a character with 0 strength and record the hits it takes for me to beat each opponent. The more strength you have the less hits you will have to deliver to each opponent.

Round 1: 15 hits Round 2: 15 hits Round 3: 15 hits Round 4: 15 hits Round 5: 15 hits Round 6: 15 hits Round 7: 110 hits (I SHIT YOU NOT ONE HUNDRED AND TEN HITS!)

When you beat these guys (perfectly) you will earn: 650 gold 200 renown 1 x Fist Fighter Trophy

(CS) Side Quest:  Card Sorting """"""""""""""""""""""""""""""" Inside the Tavern there is the ussual card mini-game guy who will let you play card sorting.

Max bet = 200

Yes, you can only bet 200 on this game, thats because if you use Slow Time with this game, it is by far the easiest to win, but still... It wouldn't be that much easier than Card Pairs is now.

Anyway, if you have no idea how to count, you're screwed. Cause thats all you do in this game, is count lowest to highest. If there is a 9, 3, King, 4 and Ace, you would click on them in the order of lowest to highest, Ace's are low so it would be: Ace, 3, 4, 9, King.

Anyway, you have to go pretty fast, espeically early on. There are 7 rounds and you only have 35 seconds to do it in.

Round 1 = 3 cards -  you should be done by:  1.5 Round 2 = 4 cards -  you should be done by:  3.5 Round 3 = 5 cards -  you should be done by:  6.5 Round 4 = 6 cards -  you should be done by:  10 Round 5 = 7 cards -  you should be done by:  14 Round 6 = 8 cards -  you should be done by:  19 Round 7 = 9 cards -  you should be done by:  25

I can't really give much more advice than that.

Use the target times I listed and you can beat this game without Slow Time, you can even beat the 25 second mark to earn the special prize without having to use Slow Time.

My record time is 18 seconds flat without Slow Time.

(4C) Side Quest:  collect the Hero Dolls 4 """"""""""""""""""""""""""""""""""""""""""" Playing the Card Sorting game in the Tavern of Knothole Glade, when you beat 25 seconds you will earn the special prize.

Fourth Hero Doll: 1 x Scarlet Robe Hero Doll

Marital Home #3 """"""""""""""" At the back of Knothole Glade, the lower left of your mini-map is the third marital home.

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============================================================ (17) Part 17:  The Arena, Theresa, Traders, Bandits and Assassins

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============================================================ REQUIREMENTS FOR ADVANCEMENT: "The Arena" "Finding Theresa Again"

OPTIONAL QUESTS AND ACTIVITIES: "Arena Entrance" "Lost Trader" "Treasure Clue #2" "Break the Siege" "Assassin Attacks (discovered)" "Assassin Attack 1" "Assassin Attack 2" "Archery Competition" "Treasure Clue #4"

The Arena """"""""" Take the quest card, boast, go to Knothole Glade. Exit Knothole Glade, take the north path to the Arena Entrance.

Talk to the guard on the left and enter the Arena, this will begin the quest. After the cutscene you are in the Arena ssssssssssssss.

You can buy some Bright Plate armour here, its the only fixed shop that sells the chest piece or the gloves.

There is also a Thunder hero doll you can buy here, or you can wait until later.

You can also play Black Jack here, there isn't much point though.

Talk to some of the other fighters to kill the time until you get summoned out to fight.

When you do get summoned, you should be prepared for a long run of battles against many different opponents.

You will be summoned out there, go to the upper door on your mini-map and talk to the guard on the right.

There are # sets, each set has a number of rounds and a set reward. Do not forget, if you quit after a round, the next round will earn you nothing, try and stay in for all 9 rounds.

Set 1 - 100 gold Round 1 = 5 green Wasps Round 2 = 8 green Wasps Round 3 = 8 red Wasps Round 4 = 8 armoured Wasps

Set 2 - 500 gold Round 1 = 3 fighter and 2 mage Hobbes Round 2 = 5 fighter and 2 mage Hobbes Round 3 = 2 great, 3 fighter and 2 mage Hobbes Round 4 = 3 great, 3 fighter and 2 mage Hobbes

Whisper will join you in the third set, don't worry, she doesn't take any of your money.

Set 3 - 1000 gold Round 1 = 3 normal Balverines Round 2 = 5 normal Balverines Round 3 = 1 white and 5 normal Balverines Round 4 = 2 white and 6 normal Balverines

Set 4 - 2000 gold Round 1 = 8 Skeleton Underlings Round 2 = 2 Skeleton Warriors and 2 Skeleton Underlings Round 3 = 4 Skeleton Warriors and 4 Skeleton Underlings Round 4 = 8 Skeleton Warriors

Set 5 - 3000 gold Round 1 = 4 normal and 2 ranged Bandits Round 2 = 4 Bandit leaders and 4 ranged Bandits Round 3 = 4 Assassins and 4 elite Bandits Round 4 = 4 elite Bandit leaders, 2 range and 2 melee

Set 6 - 4000 gold Round 1 - 2 Earth Trolls

Set 7 - 8000 gold Round 1 = 2 Rock Trolls

Set 8 - 10,000 gold Round 1 = 1 Scropion King

In the next round you have to make your first major story affecting choice....

Set 9 - 10,000 gold (only if you kill Whisper) Round 1 = Whisper

When you beat here, you will be given the choice to kill Whisper, or to let her live, the choice should be obvious for your alignment. GOOD - walk away EVIL - kill her

What ever you choose, all of Albion will literally be talking about it.

When you've made your choice, the quest will be complete.

Beating this quest earns you: 28,600 - 38,600 gold (less if you wussed out a round or more) 2000 renown 1 x Champion's Seal 1 x King Scorpion Sting

(FT) Core Quest:  Finding Theresa Again """""""""""""""""""""""""""""""""""""""" You need to go to Barrowfields, then enter the Grey House area to meet your sister. Once you enter the Grey House area the quest will be done.

Arena Entrance """""""""""""" After you beat the Arena quest, there were three men from Oakvale outside the doors to the Arena when you went in, if you didn't kill them, talk to them and one will give you an item.

The guy will give you: 1 x Chainmail Helmet

(LT) Optional Quest:  Lost Trader """""""""""""""""""""""""""""""""" You can take this quest card after completing the Arena quest, there are no boasts for this quest though. So, head to Oakvale after taking the quest. Enter the Clifftop Path like you did to first go to Twinblade's Camp, cross the area and enter the Abandonded Road to start the quest.

Just follow the path until the end of the road, you can't miss the guys brother, when you find him, turn around and go back to the start.

When you get back to his brother, the quest will be complete.

Beating this quest earns you: (T2) Treasure Clue #2 2600 gold 150 renown

(BR) Optional Quest:  Break the Siege """""""""""""""""""""""""""""""""""""" After completing the Arena quest you can take this quest card, do your boasting and then teleport to Knothole Glade. The quest will being right away.

Go ahead and open the gates. You'll be up against 8 or so bandits. Once they are all dead the quest is complete.

Beating this quest earns you: 5000 gold 450 renown

(A0) Side Quest:  Assassin Attacks (discovered) """""""""""""""""""""""""""""""""""""""""""""""" After doing the "Break the Siege" quest Maze will warn you of Assassins highered to kill you. There are 5 in total, they always appear in the same areas and I will break them down into side quests of their own.

These Assassin's all drop different items, they do come back to the original areas so you can kill them more than once. The rewards for each Assassin may vary, but I will list the items I get.

(A1) Side Quest:  Assassin Attack 1 """""""""""""""""""""""""""""""""""" The first one occurs at Witchwood Cullis gate, teleport there, follow the path from the Cullis Gate until you get to the top of the mini-map where there is a path that goes down, follow it to the big stone and the first Assassin will spawn back on the path you just came from.

Killing this Assassin rewards you with: 1 x Doll of You

(A2) Side Quest:  Assassin Attack 2 """""""""""""""""""""""""""""""""""" Next up is Knothole Glade, that little path on the right, before the bridge leaving Knothole Glade, an Assassin will come from there. Just wander across the bridge and he should appear.

Killing this Assassin rewards you with: 1 x Health Potion

(AC) Side Quest:  Archery Competition """""""""""""""""""""""""""""""""""""" Just outside the gates at Knothole Glade, after you beat the "Break the Siege" quest, there is an Archery Competition mini-game you can play.

Remember way back when you were at the guild and I told you:

"An excellent score is 150 or more, for reasons I will keep	 secret for now, score 150-160 points"

Don't believe me? Search [G2], fifth paragraph down. Anyway, its time to know why. If you scored, lets say a 350 or more like I did my first time through, you start with your high score at 350 for this mini-game.

So, now you should only have a 150 to start out to beat, which makes getting the prizes here very easy. You can earn some rare and valuable items simply by beating your high score by 1.

My all time best score is 634, now, if you went up 1 point at a time, you could in theory get over 300 prizes, all of which are valuable.

Anyway, you know how to shot, you know how to play, beat your old high score and get some rewards!

I will list the items you can get, if there is no quantity infront of the item, it means you can keep getting more of them as a random reward.

A final note is that you can also just kill the game guy to get the trophy and treasure clue... he doesn't come back.

Rewards for beating your own high scores: 100 renown (EVERY time you beat your high score) (T3) Treasure Clue #4 1 x Silver Arrow Trophy Jet Emerald Diamond Sapphire

Consolation prizes (under, but close to your high score) Health Potion Chocolates Moonfish Tofu Perfume Golden Carrot Crunchy Chick

(DD09) Demon Door #9  -  Abandoned Road """""""""""""""""""""""""""""""""""""""" Warp to Twinblade's Camp, go out the exit to Abandoned Road, the Demon Door is just off to the right.

"What? Oh.  You're not one of them, are you?  My eyesight's not	 what it used to be." "One was a gallant Knight. His plate armour was so shiny.	 Probably what did my eyes in." "Then there as an evil mage, wore the darkest magical robes you	 ever saw." "The last was a rogue - a Bandit, bit like the chaps here."

Now, you will need to have the full Bright Plate Outfit, the full Dark Will user's Outfit and the full Bandit Outfit to enter this door. If you didn't buy the Bright Plate Outfit from the Arena, you will need to walk around Witchwood talking to wandering traders until you find one with the gloves and chest piece, then go to Knothole Glade and buy the leggings and boots from the shop.

First equip the Bright Plate Outfit, talk to the door.

Then equip the Dark Will User's Outfit, talk to the door.

Last you equip the Bandit Outfit, talk to the door.

Inside is a single chest.

Inside the chest you will find: 1 x The Dollmaster's Mace

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============================================================ (18) Part 18:  Find the Archaeologist, Lady Grey, and TONS more

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============================================================ REQUIREMENTS FOR ADVANCEMENT: "Find the Archaeologist 2"

OPTIONAL QUESTS AND ACTIVITIES: "Prison Path" "Windmill Hill" "Treasure Clue #6" "Bowerstone Jail" "Bowerstone North" "Mayor's Invitation" "Headman's Hill" "Fishing Location 18" "Silver Key #17" "Demon Door #10" "Silver Key Chest #6" "Silver Key #18" "Silver Key Chest #7" "Collect the Hero Dolls 5" "Assassin Attack 3" "Assassin Attack 4" "Digging Location 15" "Silver Key #19" "Digging Location 16" "Silver Key #20" "Fishing Location 19" "Silver Key Chest #8" "Demon Door #11" "Execution Tree Rescue" "Execution Tree"

(AF) Core Quest:  Find the Archaeologist 2 """"""""""""""""""""""""""""""""""""""""""" Take the quest card, boast, go to Bowerstone South.

At Bowerstone South, you can now go to Bowerstone North, so go towards the tavern, but right before you get there you will see a large set of stairs, go up and you will find the entrance to Bowerstone North.

Go left of the middle building and out the door to Bowerstone Jail. The quest will begin here.

I don't like the name of this area 'Bowerstone Jail' there is no jail, it is a path to a jail... anyway, sorry.

Ok, just go up the hill to the next area, the Windmill Hill. Follow the main path there up the hill until you hit the red barrier, turn right and you will find the Summoner to the right of the windmill, kill him to lower the barrier to Gibbet Woods and enter the area.

Now, follow the path until you come to the split in the road, kill the Rock Troll and go right, follow the path until you hit the Prision Path.

Here you will have to get to the Archaeologist within the 5 minute time limit, but you will aslo have to kill all the Minions on your way. So, rather than running to the dock, go down the path slowly, kill all the Minions you encounter, because if you ran to the dock, you would then have to fight a dozen or more minions at once.

Once all the minions are dead and you've rescued the Archaeologist, he will tell you about an ancient path to the prison, the quest is finished.

Beating this quest earns you: 1 x Minion's Helmet 7000 gold 500 renown

Prison Path """"""""""" On the dock you can find a chest on the left side lower ramp.

Inside the chest you will find: 1 x Silver Augmentation

Along the rest of the path you will find numerous barrels.

Inside the barrels you will find: 2 x Health Potion 2 x Will Potion 1 x Resurrection Phial 1 x Emerald 1 x Moonfish 1 x Ages of Skill Potion 1 x Red Meat

Windmill Hill """"""""""""" In this area you will find a windmill, a house and some barrels laying around.

Ontop of the windmill you will find: 1 x Resurrection Phial Inside the windmill in the barrels you will find: 1 x Ages of Might Potion 1 x Will Potion 100 gold 1 x Health Potion Behind the Windmill in the barrels you will find: 1 x Golden Carrot 1 x Green Apple 1 x Apple Pie 100 gold Behind the Windmill in the chest you will find: (T4) Treasure Clue #6 Inside the barrels on the path you will find: 1 x Will Potion 500 gold Inside the barrels at the house you will find: 2 x Carrot On the scarecrow left of the entrance from Bowerstone Jail: 1 x Trader Style Moustache

Bowerstone Jail """"""""""""""" Here you can find some barrels and a couple chests.

Inside the chests you will find: 1 x Ebony Longbow 1 x Piercing Augmentaion Inside the barrels you will find: 1 x Ages of Will Potion 1 x Sheriff Moustache 1 x Health Potion 1 x Red Meat 1 x Will Potion 1 x Green Apple

Bowerstone North """""""""""""""" You can take these items, but you will get EVIL points for doing so.

House #1, on the right after entering from Bowerstone South 1 x The Tailor's Tragedy 500 gold House #2, on the left after entering from Bowerstone South 1 x Bright Upper Dress 1 x Bright Villager Gloves 1 x Brigth Lower Dress House #3, left of the shop, beside House #2 1 x The Trigamist 1 x Foreign Moustache 1 x Will Potion House #4, behind the shop on the left 1 x Strip Beard 1 x Mutton Chop Beard Inside the shop there is a chest, inside it you will find: 500 gold

(MI) Side Quest:  Mayor's Invitation """"""""""""""""""""""""""""""""""""" At Bowerstone North, talk to the mayor, Lady Grey.

The first step is to get her a present, so go to the Bowerstone North shop, go to Gifts and at the bottom you will find a Black Rose, buy it.

Go give the Black Rose to Lady Grey.

You'll now need to have an empty house. You can own a house in any area, all that matters is that it is not being rented out.

Now you need to talk to 4 people to discover where Lady Grey's necklace is.

1. From the Bowerstone South entrance, as soon as you enter, on your left is the first person. 2. The second is in front of the door at the first house on your right. 3. The next is inside the shop, the middle building. 4. The last is in the upstairs part of the house on the right of the Bowerstone Jail exit.

Go back and talk to Lady Grey. Guess where you're going now? Oakvale.

Once you're in Oakvale, go to the right hand side of the mini-map, the small path that goes up (behind the mercinary) goes to the Memorial Gardens, go there.

There will be 2 thieves there, they are dressed up as traders, if you stand near them they say nothing, go farther away and you can hear them whispering. To find out what they are saying, go around to the other side of the wall by going towards the big tree in the middle of the area and going left around it, when you get to the first grave on the other side of the wall, click and hold down the left thumbstick to sneak, go right up to the wall and you will be able to hear where the necklace is.

They burried it back in Oakvale, go down to the main beach (left on the mini-map), to the right of the dock is two ruined boats, dig between them to find the necklace.

Go back to Bowerstone North and give Lady Grey the necklace.

She wants you to prove you're a better suiter than Thunder? Well, lets go meet him at Bowerstone Jail. As soon as you enter the area, Thunder challenges you.

Go to the Headman's Hill, its the left exit at Gibbet Woods.

Now, remember, Thunder is the former champion of the Arena, until you came along he was possibly the greatest hero of the present time. So, this is a test of your greatness.

Beat the crap out of him and he will knock you both over the cliff's edge. Beat him some more and he will run away again!

There is a fishing hole here, you can never come back here, so get it!

Demon Door #10 -  ONLY on Mayor's Invitation Quest """""""""""""""""""""""""""""""""""""""""""""""""""	This door doesn't have any secrets or anything, its just to	prevent you from leaving before beating Thunder.

"Only by defeating another Hero in combat will I open for		 you. Got that?  I mean, how simple are you?"

Beat Thunder.

Ok, go into the cave and fight Thunder. When you beat him, you discover that the former greatest hero, you are THE MAN!

Beating Thunder earns you: 1 x Thunder's Helmet (trophy) 1000 experience

Go back out of the cave and through the Demon Door. Once through you can teleport back to Bowerstone South and then re-enter Bowerstone North and then talk to Lady Grey. You can now marry here.

On a final note, when you've married her, you can use which ever house you had empty to marry her for what ever you want because she lives in the Mayor's Manor

When you marry Lady Grey you will get: 15,000 gold 1000 renown

(FF18) Fishing Location 18  -  Headman's Hill """""""""""""""""""""""""""""""""""""""""""""" You can only gain access to this fishing hole during or after the "Mayor's Invitation" quest. You will find in this fishing hole: (SK17) Silver Key #17  -  Headman's Hill

(C06) Silver Key Chest #6  -  15 Keys  -  Headman's Cave """"""""""""""""""""""""""""""""""""""""""""""""""""""""" You can ONLY get this chest during or after the "Mayor's Invitation" quest.

Silver Key Chest #6: 1 x Mana Augmentation

Headman's Hill """""""""""""" In this area you can find a chest.

Inside the chest you will find: 1 x Flame Augmentation

(SK18) Silver Key #18  -  Lady Grey's Bedroom """""""""""""""""""""""""""""""""""""""""""""" You can only get this key by being married to Lady Grey. Enter the Bowerstone Manor which is on the right side of Bowerstone North, then enter the bedroom, search the bed to find the Key.

(C07) Silver Key Chest #7  -  15 Keys  -  Lady Grey's Bedroom """""""""""""""""""""""""""""""""""""""""""""""""""""""""""""" You can only gain access to this chest by being married to Lady Grey through the "Mayor's Invitation" quest.

Silver Key Chest #7: 1 x The Katana Hiryu

(5C) Side Quest:  Collect the Hero Dolls 5 """"""""""""""""""""""""""""""""""""""""""" In the Bowerstone North shop, you can buy the Thunder Hero Doll.

Fifth Hero Doll: 1 x Thunder Hero Doll

(A3) Side Quest:  Assassin Attack 3 """""""""""""""""""""""""""""""""""" You probably killed this assassin on the "Find the Archaeologist" quest, but if you want to kill him again to be sure, he is on the Prision Path.

Killing this Assassin rewards you with: 1 x Eyes of a Killer

(A4) Side Quest:  Assassin Attack 4 """""""""""""""""""""""""""""""""""" You may have already done this one on the "Find the Archaeologist" quest, but if you want to kill him again to be sure, you can find him by going onto the top of the windmill, he will spawn at the bottom.

Killing this Assassin rewards you with: 100 gold

(GG15) Digging Location 15  - Windmill Hill """""""""""""""""""""""""""""""""""""""""""" Behind the windmill is a path of dirt in a ring of flowers, dig there.

When you dig up this area you will get: (SK19) Silver Key #19  -  Windmill Hill

(GG16) Digging Location 16  - Windmill Hill """""""""""""""""""""""""""""""""""""""""""" To the right of the house in this area is a patch of dirt in a ring of flowers, dig there.

When you dig up this area you will get: (SK20) Silver Key #20  -  Windmill Hill

(FF19) Fishing Location 19  -  Windmill Hill """"""""""""""""""""""""""""""""""""""""""""" When you enter the area from Bowerstone Jail, there is a pool of water on your right, there is a fishing hole there.

You will find in this fishing hole: 1 x Wedding Ring

(C08) Silver Key Chest #8  -  20 Keys  -  Heroes' Guild """""""""""""""""""""""""""""""""""""""""""""""""""""""" Waaaay back at the Heroes' Guild, in the guild yard near the Will training area is the very first Silver Key Chest you can find, but it has also been the only chest I know about that needs 20 keys to open it.

Silver Key Chest #8 1 x The Murren Greathammer

(DD11) Demon Door #11  -  Grey House """"""""""""""""""""""""""""""""""""" At the top right corner of the mini-map you can find this Demon Door.

""

Well, you need to marry Lady Grey, see [MI] on how to do that.

Inside is a single chest.

Inside the chest you will find: 1 x Ronok the Axe

(ER) EVIL, Optional Quest:  Execution Tree Rescue """""""""""""""""""""""""""""""""""""""""""""""""" Alright, if you're a badass take this quest, boast and then head to Bowerstone North, exit to the Bowerstone Jail, there you will be met by a few bandits, the quest begins here.

Go up the hill to Windmill Hill, killing the guards on your way.

Again, go up the path to the next area, Gibbet Woods, if you're low on time and have a hard time killing guards, you better skip them and just get to the next area, if not, go ahead and kill em all.

In Gibbit Woods, go to the left at the split to go to Headman's Hill, again killing or not killing any guards you come across.

Once in Headman's Hill, you will need to go up to the execution block and kill the executioner, you don't have to kill any guards here, just the executioner to complete the quest.

Beating this quest earns you: 4600 gold 200 renown

(ET) GOOD, Optional Quest:  Execution Tree """"""""""""""""""""""""""""""""""""""""""" Alright, if you're a goody goody take this quest, boast and then head to Bowerstone North, exit to the Bowerstone Jail, there you will be met by a couple of guards, the quest begins here.

You have to protect the bandit (even from yourself) all the way to Headman's Hill.

So, follow the guards and fend off all bandit attacks in this area, and then in Windmill Hill do the same, and in Gibbet Woods as well.

If you get too far away from the bandit, he will try and run for it, you will have to go and catch him before he gets away.

Then once you're in Headman's Hill kill the bandits that attack and the quest will be complete.

Beating this quest earns you: 4500 gold 200 renown

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============================================================ (19) Part 19:  The Graveyard and Bounty Hunting

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============================================================ REQUIREMENTS FOR ADVANCEMENT: "The Graveyard Path" "Demon Door #12" "Digging Location #17" "Fishing Location #20"

OPTIONAL QUESTS AND ACTIVITIES: "Lychfield Graveyard" "Old Graveyard Path" "Circle of the Dead" "Digging Location #18" "Digging Location #19" "Digging Location #20" "Digging Location #21" "Digging Location #22" "Silver Key #21" "Digging Location #23" "Digging Location #24" "Digging Location #25" "Silver Key #22" "Fishing Location 19" "Silver Key #23" "Silver Key Chest #9" "Bounty Hunt" "Treasure Clue #1"

(TG) Core Quest:  The Graveyard Path """"""""""""""""""""""""""""""""""""" Alright, right after rescuing the Archaeologist, you are given this quest card, you need to go through Headman's Hill to get to the graveyard. If you just finished the Find the Archaeologist and are still at the prison path, just turn around and exit that area, which will take you to Gibbet Woods, where the top left exit goes to Headman's Hill, if you went off exploring, go from Bowerstone South, through Bowerstone North, then Windmill Hill and you will be at Gibbet Woods, enter Headman's Hill and pass right through it to get to the Lychfield Graveyard.

The quest begins once you enter the Lychfield Graveyard, as you go down the path and near the bottom of the hill, you will see some stairs going up on your right, this goes to a demon door, getting through that door is the goal of this quest.

(DD12) Demon Door #12  -  Lychfield Graveyard """"""""""""""""""""""""""""""""""""""""""""""	In the Lychfield Graveyard, this quest only demon door blocks your path to the prison.

"Leave me alone, you organic pustule. I only open for		 Nostro, the ancient guardian of the door.  Not for you.		 And not for that rancid gravekeeper.

Ok, to open this we will need to do some things and then come back to this door.

Go back to the main path and get to the bottom of the hill, on your right is a Cullis Gate, to the left of it is a locked gate and some people, if you go through the far left path before the Cullis Gate, you will find the gravekeeper's house. Approach the house and talk to the gravekeeper, he will open the locked gates for you.

Go through the gates, take the right hand side of the split, keep going along that path until you hit a bridge, cross it and a little to the left is a hill, go up and you will find a crypt, enter it and you will meet the skeleton of Nostro. He asks you to find his weapon, shield, armour and helmet.

You can see on your mini-map that all the items have been marked with a green objective marker, but I like the sound of Nostro's voice, so I will take you through this section piece by piece. Talk to Nostro's skeleton again and he will give you your first clue.

"The sword can be found beneath the ground. If you are brave,	 try the horned grave."

(GG17) Digging Location 17  -  Lychfield Graveyard """"""""""""""""""""""""""""""""""""""""""""""""""" Well, lets find the horned grave, turn around and go up the stairs, go down the path until you hit the bridge, cross it and go right, you will see another crypt ahead, on the left is the horned grave, it will be marked by an glowing light thing. You will need to dig it up, if you do not have a shovel yet, you can find one by following the path back to the gates, through the gates and on your right is the gravekeepers house and infront of it is a chest.

Inside the chest you will find: 1 x Spade

When you dig up the marked horned grave you will get: 1 x Nostro's Sword

Once you've dug up Nostro's Sword, go back to Nostro's crypt and talk to his skeleton again.

"My ancient shield is well concealed. Try not to shiver when	 looking in the river."

(FF20) Fishing Location 20  -  Lychfield Graveyard """"""""""""""""""""""""""""""""""""""""""""""""""" Go back out of the Crypt, down the path, and before you hit the bridge, on the right is another one of those glowing markers, as well as a fishing hole, fish there. If you do not have a fishing rod yet, you can get one by going back up to Nostro's crypt, to the left of the entrance are some vines, wack em down to reveal a chest.

Inside the chest you will find: 1 x Fishing Rod

When you fish at the marked fishing hole you will get: 1 x Nostro's Shield

Once you've fished out the shield, go back to Nostro's skeleton.

"For the armour you seek, take a peek in the gloom of a nearby	 tomb."

Ok, go back out of this crypt, down the path and as soon as you can, make a left and enter the crypt, there will be a tomb at the bottom.

Inside the tomb you will find: 1 x Nostro's Armour

Go back and talk to Nostro's Skeleton yet again.

"As you may have spied, the helmet is inside. What you require	 is above the fire."

Go out of the crypt, down the path, across the bridge, take the left and follow the path until you hit the gates, go through and take the next right, you'll be back at the gravekeepers house.

Inside, beside and above the fire is: 1 x Nostro's Helmet

Go all the way back and talk to Nostro one last time, you'll be brought back to Demon Door #12.

Go through and you'll be on a linear path, at the end of the path is a Summoner Skeleton, kill him and go through the door.

Go down the hill and enter the green smoke, you will need to kill 8 skeletons on that platform, you can't kill them off the platform. Once you've killed 8, 3 skeleton warriors will spawn, kill them on the platform as well to open the door and completes the quest.

Beating this quest earns you: 1 x Undead Hand 1500 gold 200 renown

Lychfield Graveyard """"""""""""""""""" There is a lot of digging here, but you can find some items inside the gravekeepers house.

Inside the gravekeeper's house you can find: 1 x The Buzz 1 x Ages of Skill potion

Old Graveyard Path """""""""""""""""" There is a chest to the left of the stairs going to the Circle of the Dead, also, when you are coming from the Lychfield Graveyard, you cross the lower bridge, then BEFORE you go under the upper bridge, you can go right and find another chest.

Inside the chest you will find: 1 x Silver Augmentation 1 x Resurrection Phial

Circle of the Dead """""""""""""""""" When you get to the bottom of the stairs coming from the Old Graveyard Path, follow the right hand side of the wall and you will find an opening which will bring you to a chest.

Inside the chest you will find: 1 x Resurrection Phial

(GG18) Digging Location #18  -  Lychfield Graveyard """""""""""""""""""""""""""""""""""""""""""""""""""" Enter the gates, turn right at the split, and then right away on your right is an opening to a small section of graves, the middle grave of the three to the left of the empty crate can be dug up.

When you dig up this area you will get: 1 x Karian Wings Tattoo

(GG19) Digging Location #19  -  Lychfield Graveyard """""""""""""""""""""""""""""""""""""""""""""""""""" To the left of Digging Location #19 (see above) is a set of four graves, dig on the second grave.

When you dig up this area you will get: 1 x Howl Tattoo

(GG20) Digging Location #20  -  Lychfield Graveyard """""""""""""""""""""""""""""""""""""""""""""""""""" Enter through the gates and go right, follow the path until you hit the open area, on your right will be four graves, dig up the last one.

When you dig up this area you will get: 1000 gold

(GG21) Digging Location #21  -  Lychfield Graveyard """""""""""""""""""""""""""""""""""""""""""""""""""" Enter through the gates, go right, follow the path until you hit the open area and then turn left, go up the hill and you will find a couple graves, dig there.

When you dig up this area you will get: 1 x Health Potion

(GG22) Digging Location #22  -  Lychfield Graveyard """""""""""""""""""""""""""""""""""""""""""""""""""" Enter through the gates, go left, follow the path until you pass the crypt on your left, there will be 4 graves on your left right before the open area, dig up the third one.

When you dig up this area you will get: (SK21) Silver Key #21  -  Lychfield Graveyard

(GG23) Digging Location #23  -  Lychfield Graveyard """""""""""""""""""""""""""""""""""""""""""""""""""" Enter through the gates, go left, follow the path until you pass the crypt on your left, there will be 4 graves on your left right before the open area, dig up the fourth one.

When you dig up this area you will get: 250 gold

(GG24) Digging Location #24  -  Lychfield Graveyard """""""""""""""""""""""""""""""""""""""""""""""""""" Enter through the gates, go right, follow the path, go through the open area and across the bridge, across from the end of the other side of the bridge are four graves, the one on the left of the grave with the biggest tombstone can be dug up.

When you dig up this area you will get: 1 x Health Potion

(GG25) Digging Location #25  -  Lychfield Graveyard """""""""""""""""""""""""""""""""""""""""""""""""""" Enter through the gates, go right, follow the path, go through the open area and across the bridge, across from the end of the other side of the bridge are four graves, the one on the right of the grave with the biggest tombstone can be dug up.

When you dig up this area you will get: 1 x Will Potion

(GG26) Digging Location #26  -  Lychfield Graveyard """""""""""""""""""""""""""""""""""""""""""""""""""" Enter through the gates, go right, follow the path, you will hit the open area, if you turn left and hit the hill, there will be a large area you can dig here, but there is nothing there... just like [GG03] you can dig away and not find anything... I tried for a long time, if you want to, go for it, if you do find something, let me know.

NOTE, this apparently doesn't show up for some people (including myself). If you don't get the digging option here, don't worry, there is nothing to get anyway, I still am trying to figure out why or when it appears.

WHAT DO YOU GET FROM HERE?

(SK22) Silver Key #22  -  Lychfield Graveyard """""""""""""""""""""""""""""""""""""""""""""" Enter through the gates, go left, follow the path and you will see a crypt on your left, go in and search the tomb to find the key.

(FF21) Fishing Location 19  -  Lychfield Graveyard """"""""""""""""""""""""""""""""""""""""""""""""""" Enter the gates, go left, right away there is a pool of water, there are two openings in the wall from which you can fish into the water.	You will find in this fishing hole:	 (SK23)  Silver Key #23  -  Lychfield Graveyard

(C09) Silver Key Chest #9  -  10 Keys  -  Circle of the Dead """"""""""""""""""""""""""""""""""""""""""""""""""""""""""""" When you come down the stairs from the Old Graveyard Path, on your left you can find this chest.

Silver Key Chest #9 1 x Piercing Augmentation

(BH) Optional Quest:  Bounty Hunt """""""""""""""""""""""""""""""""" Ok, before you move on to rescue your mother you can do this quest, so go to the Heroes' Guild, grab the card, boast and then head for Greatwood Entrance, right before you enter the area a woman tells you about the quest, enter Greatwood and the quest will begin.

Go up the path, kill the bandits, then follow the wall on your right until you hit the exit to Fisher Creek. Save the guy by killing the five bandits, then quickly head back to Greatwood Entrance.

Kill the bandits, then follow the wall on the right until you hit the bridge, kill the bandit leader and go across the bridge and go through the exit into Greatwood Lake.

Here there is a bandit leader threating a woman, kill the three normal (or elite) bandits, then go up the hill until the bandit leader says "Last chance or the broad gets it."

Shoot the bandit, he will attack you along with two other bandits, when they are dead, the quest is complete.

Beating this quest earns you: (T5) Treasure Clue #1 5400 gold 400 renown

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============================================================ (20) Part 20:  Go to prision, stay in prison, escape from prison

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============================================================ REQUIREMENTS FOR ADVANCEMENT: "Rescue Scarlet Robe" "Prison Escape"

OPTIONAL QUESTS AND ACTIVITIES: "Underground Tunnel" "Cliffside Path" "Underground Passage" "Bargate Prison" "Warden's Office" "Prison Barracks" "Cell Block One" "Cell Block Two" "Cell Block Three" "Digging Location #27" "Silver Key #24" "Bandit Spy Extraction"

(RS) Core Quest:  Rescue Scarlet Robe """""""""""""""""""""""""""""""""""""" After beating "The Gravyard Path" quest, the door to the Underground Champer will be open at the Circle of the Dead, so head there and go into the Underground Champer to start the quest. If you don't remember how to get here... from the Lychfield Graveyard cullis gate, go through the now open demon door to the Old Graveyard Path, the next exit is the Cirlce of the Dead. Once there, enter the Underground Passage.

Go straight through the Underground Passage, enter the Underground Tunnel. Go down the stairs and you will come to a fork in the road, you will also notice that barriers have been erected and you're trapped, so start killing those undead. After you kill about five undead, the red barriers will drop, and you probably can't remember which door you came in, let alone which of the other two you have to take, so use your mini-map, its the lower right exit you want to get to. Also, if you did not destroy the barrels, the door on the right of the barrels is the path to the next area.

Enter the Cliffside Path. Follow the left hand side all the way until you are on the other side of the mini-map, approach the door and some more of our friends the red barriers will appear, along with some more skeletons, kill them to lower the barriers. Now, if you go down the lower path (left) you will find a hill in the middle of the lake, the chest at the top is only there during this quest, once you get it, if you get it, go through the door into the Underground Passage.

Inside the chest you will find: 1 x Sharpening Augmentation

You'll be up against some guards in close quarters, but slaughter em and move down the path, then down the stairs, into the room with two exits, take the path on the right. You'll enter a big room, after dealing with the guards, go up the stairs on your left.

This is the Torture Chamber, your mother is here. After the cutscene, open the door, she is automatically following you, so retrace your steps back into the Underground Passage, down that set of stairs into the room that forks out. Once you enter that room... ah man, why can't I go down fighting... so, you're in prison now. This ends the quest....

(PE) Core Quest:  Prison Escape """""""""""""""""""""""""""""""" In your cell, you'll over hear some of the stuff that goes on in the prison, just wait and listen, then a guard will come and bring you out to be raced like a dog.

This is very easy, I've actually seen people ask how you win though... so I will go through this slowly.

First off, HOLD B TO RUN! Just always run, you have unlimited stamina!

So, go straight, at the guard turn right and follow the wall, you will come to another guard, see the stairs on the left against the wall, go up them, there will be another guard and another set of stairs on the right, go up those too. Its a linear path to the next set of stairs, go up.

Now, here is where some people MAY get confused, go up the stairs and there will be a guard, TURN LEFT! You'll enter a corner, go left again. Go straight to the next corner, there is another guard, turn left.

Go straight, past the next guard, and then again another guard and then you will hit another corner with another guard, turn left. Go straight again, past another guard, into the final corner with yet another guard and make your last left turn. Straight ahead is the warden, if you're the first one there you win.

After the cutscenes and you're in his office, you need to get the key out of one of the books on the table infront of you on your right. To open them you need the code off the wall on the other side of the middle bookshelves, which means you have to SNEAK behind the warden, to SNEAK, you click the left thumbstick down and hold it down as you move.

SNEAK around the middle bookshelves, past the warden to the bulletin board on the wall. There is a piece of paper marked with a glowing marker, examine it to learn the code to open the books.

YOU DO NOT HAVE TO REMEMBER THE CODE!

SNEAK back to the books, if you do get caught moving now, it doesn't matter because he just kicks you back to the door. Anyway, examine any of the books, I tried one, loaded my game, tried the next, loaded again and tried the last, it is my understanding that you can't get the Key on your first try... unless the key is randomly placed and I just got unlucky. But, for the sake of this guide, you can't get it yet. So, let us take check the book on the right.

So, you didn't get the key and you're going back to your cell right? WRONG! You get to spend an entire year in the torture chamber (I wonder where they put your mother?) and you do actually gain a year in age in your profile statistics, your hair also grows out (man I wished it took a year for my hair to grow that much, I'd save so much on hair cuts) and you will do a little stretch and back to your cell with you.

This is the exact same thing as above, just wait, win the race, get back to the wardens office and try to get the key again.

This time, you CAN get the key, for me it was in the middle book, twice and when I checked the right book, I didn't get it. If you want to spend another year in the torture chamber, go for it. If you want to spend more than three years in prison, you would just have to lose the race or not check any of the books in the wardens office and listen to his poem.

Anyway, once you have the key, you will be brought back to your cell. You can open your door and make your escape. GOOD - release the other prisoners and they will help you. EVIL - kill the other prisoners and do escape on your own.

Leave the cell block, its time to get our equipment back. Once in the courtyard, go up the steps from Cell Block Three, turn left and head for the stairs you went up during the race, turn right and rather than going up the stiars on the left, go past them and through the door against the wall on the right. Inside this room, at the far back is a chest.

Inside this chest you will find: Your Missing Belongings

Once you got your stuff re-equiped, head back to the courtyard. Go back down the stairs, take the door into the Torture Chamber and rescure your mother again... now, enter the Underground Passage. People have seemed to have problems keeping the mother alive while escaping, if you don't have heal, use your best spells and attacks and kill the guards fast, don't bother exploring, just get the hell out of there. You can also tell your mother to wait, then kill the enemies ahead and come back for her. You can also just run right through everything and get out the next door without having to fight, do what ever you feel like, I'll guide you out though.

Go down the stairs and you will encounter some guards, kill them while protecting your mother. When they are dead, go down the stairs into the room that forks out and go left, up the stairs and out the door.

Here, take the upper path on your right and follow it until you get to the exit in the Underground Tunnel.

Follow the path until you hit the room that forks out, take the left door and follow the path up the stairs and out the door.

In this... once empty room, you will find yourself locked in with some giant swinging tenticles. I've seen people ask for help on this almost as much as the White Balverine, so, here is how to do it.

IF YOU ARE PRIMARILY MELEE: Simply wait until a tenticle slams into the ground and then hit the silver orb, dealing 500 damage or more will cause a tenticle to go away (the 500 can be over multiple strikes). When all four tenticles have gone away a big head will appear, you can hit it with a melee weapon when it gets close enough, dodge its big attack and hit it some more, repeat until it dissapears as well. Then the tenticles come back, this time it takes 600 damage to get rid of the tenticles. When the head comes back, it will be a littler more stingy on getting close to you, but it will give you the chances you need to kill it.

IF YOU ARE PRIMARILY RANGED: Charge up your bow while moving around the ring around the water, when a tenticle slams, shoot it with a full power shot, if you have Arken's Crossbow or Skorm's Bow, this one hit will be more than enough to knock the tenticle out of the picture, if not, you need to deal at least 500 total damage to each tenticle. When all four have gone away, a head will appear, beat it to hell with mid-full to full powered shots while dodging its big attack. When the head disappears, the tenticles will come back, get rid of them again, this time they need to be hit with at least 600 damage to dissapear. The head will come back again, beat it again like you did before. The last thing I will mention is that you CAN hit the tenticles when they are virtical (you don't have to wait for them to hit the ground) but the problem is you could miss, and then not have enough time to hit them for 500 or 600 damage when they are on the ground, so if you suck at shooting, wait till they hit the ground, if not, just hit em when ever.

When the head is dead, collect the orbs and head out the lower door on the mini-map to complete the quest.

Beating this quest earns you: 1 x Kraken Tooth

Underground Tunnel """""""""""""""""" On the paths are some barrels.

Inside the barrels you will find: 1 x The Pudding Basin 1 x Ages of Will Potion 2 x Green Apple 1 x Apple Pie 1 x Red Meat

At the dead end on the left path you will find a chest and some barrels.

Inside the chest you will find: 1 x Resurrection Phial Inside the barrels you will find: 1 x Apple Pie 2 x Health Potion

Cliffside Path """""""""""""" Halfway up the upper path, you will find a chest.

Inside the chest you will find: 1 x Lightning Augmentation

On the lower path at the bottom of the hill, just as you hit the water, turn right and you will find a chest.

Inside the chest you will find: 1 x Darkchainmail Helmet

Right of the exit to the Underground Passage is a chest.

Inside the chest you will find: 1 x Resurrection Phial

Underground Passage """"""""""""""""""" There are a bunch of items you can acquire here, in chests and barrels.

Inside the barrels of the hallways you will find: 250 gold 1 x Red Meat 1 x Green Apple Inside the chest of the dead end (left path) you will find: 1 x Resurrection Phial On the table of the dead end (left path) you will find: 2 x Health Potion Inside the chests of the top right room you will find: 1 x Dark Leather Chest 1 x Obsidian Katana Inside the barrels of the top right room you will find: 1 x Fish 1 x Moonfish 2 x Health Potion 1 x Tofu 3 x Will Potion 1 x Green Apple 1 x Red Meat 1 x Carrot 2 x 250 gold pieces 1 x Ages of Might Potion

Bargate Prison """""""""""""" On the lower level are some barrels.

Inside the barrels you will find: 1 x Red Meat 1 x Apple Pie

On the upper level are some barrels.

Inside the barrels you will find: 1 x Carrot 2 x Health Potion

Warden's Office """"""""""""""" The Warden's Office is located to the left of where the prison race ended (where the warden would be standing).

The only thing to do in here is check the bookshelf.

On the bookshelf you will find: 1 x Somrune Tattoo

Prison Barracks """"""""""""""" In the barracks you will find some chests, bookshelves and barrels.

Inside the chests you will find: 1 x Guard Gloves 1 x Guard Boots 1 x Guard Hat 1 x Guard Trousers 1 x Guard Shirt

Inside the barrels you will find: 1 x Red Meat 1 x Will Potion 1 x Ages of Might Potion On the bookshelves you will find: 1 x Harrion Should Tattoo 1 x Harrion Arm Tattoo

Cell Block One """""""""""""" The first door on the right from the Torture Chamber.

Inside the middle right cell is a single barrel.

Inside the barrel you will find: 1 x Red Meat

Inside the back right cell are some barrels.

Inside the barrels you will find: 1 x Stick

Cell Block Two """""""""""""" The second door on the right from the Torture Chamber. There is a skeleton that has an item beside it.

Beside the skeleton you will find: 1 x Small Moustache

Cell Block Three """""""""""""""" The third door on the right from the Torture Chamber.

Inside the third (middle) cell on your left is a barrel.

Inside the barrel you will find: 1 x Health Potion

Inside the last cell on your right you will find a chest.

Inside the chest you will find: 1 x Plate Boots

(GG27) Digging Location #27  - Cliffside Path """""""""""""""""""""""""""""""""""""""""""""" Half way up the upper path (left coming from the Underground Tunnel) is a chest, to the right of the chest is a ring of mushrooms around a patch of dirt, dig on the dirt.

When you dig up this area you will get: (SK24) Silver Key #24  -  Cliffside Path

(BX) Optional Quest:  Bandit Spy Extraction """""""""""""""""""""""""""""""""""""""""""" After completing the escape from prison quest, you can go back to the heroes guild and take this quest, boast and then head to Bowerstone North where you will be able to meet Tanya, an undercover bandit operative. She is near the exit to the Prison Path, talk to her and she will begin the quest.

You can higher bandits to help you.

When you're ready, follow the path up to Windmill Hill.

At Windmill Hill there will be three sets of green objective markers on your mini-map, I have always had the trader be in the set at the actual windmill, depending on how you're playing this quest, if you're killing everything or if you're not killing anything at all, or somewhere in between, you will need to approach this in a different way. But the trader you're extracting will always be highlighted green when you approach him, the other traders turn blue. GOOD - kill as little, or no guards and traders EVIL - kill who ever you want

For not killing anything at all, I highly recommend using slow time, find the trader you're extracting and then just run to the exit, don't bother waiting for him, he will teleport to the next area with you. So run all the way back to Bowerstone North to complete the quest. It is nearly impossible to do this without slow time if you don't want to kill anyone. If you don't have slow time, just let the traders get to Gibbet Woods and then enter the area, talk to the trader you are to extract and then run very quickly back too Windmill Hill and don't stop until you get to Bowerstone North to complete the quest. This is so incredibly difficult to accomplish because 24 out of 25 times the trader will die before you can get to Bowerstone North, it serriously took me over 2 hours to see if this was even possible to do without slow time and without hurting any guards or traders.

If you're killing everything just kill everything on your way, traders drop fixed items, so I'll list them. When you've gotten the trader you need to extract, just go back to Bowerstone North to complete the quest. If the trader gets to the Gibbet Woods exit, just enter that area and there you will have one last chance to grab him.

Items you will find off the traders: 1 x Tofu 1 x Chrunchy Chick 1 x Moon Fish 1 x Golden Carrot 1 x Sharpening Augmentation 1 x Red Meat 1 x Health Potion 1 x Diamond 1 x Jet 1 x Fish (blue) 1 x Lightning Augmentation

Once you get the trader back to Bowerstone North, either through good or evil, you will have accomplished the quest.

If you're having troubles with this quest, do not worry about it, it is one of the harder quests because the stupid trader guy you have to bring back is so stupid and just loves to die. I highly recommend slow time, healing and at least 1 combat or offensive spell.

Beating this quest earns you: 1 x Sharpening Augmentation 1 x Trader's Head 5800 gold 400 renown

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============================================================ (21) Part 21:  Hook Coast and some last minute quests

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============================================================ REQUIREMENTS FOR ADVANCEMENT: "Gateway to Hook Coast"

OPTIONAL QUESTS AND ACTIVITIES: "Hook Coast" "Marital Home #4" "Shove Ha'Penny" "Collect the Hero Dolls 6" "Assassin Attack 5" "Assassin Attacks (complete)" "Treasure Clue #3" "Silver Key #25" "Silver Key Chest #10" "Hidden Booty Hunt (finished)	"Collect the Hero Dolls (completed)"

(GH) Core Quest:  Gateway to Hook Coast """""""""""""""""""""""""""""""""""""""" You're given this card right away after escaping from Bargat Prison, so when you are ready just teleport to Barrow Fields. Enter Darkwood Weir and cross through that area and enter the Ancient Cullis Gate area to begin the quest.

Head to the quest marker on the mini-map by following the linear path.

Once there, just kill around ten undead to activate the cullis gate, the number may be more, or it may be less, the satisfaction bar on the right goes down at a slow rate when you're not killing undead.

You'll automatically be taken to Hook Coast when you've killed enough undead.

Take the path down the hill from the cullis gate and head to the stairs, at the bottom of the stairs head right. Just follow the path until you find a set of stairs to the left of the last building on your right, go up these stairs. Just keep going straight from the top of the stairs until you enter a cutscene.

Teleport to the Heroes' Guild, you'll get a message from you're mother... kinda, but anyway, head to Maze's town by following the red carpet down into the bar area, then up the stairs on the right, from the top of the stairs turn right, enter the tower straight ahead and turn right again to find another set of stairs.

After the cutscene grab the book off the table on your left to complete this quest.

Beating this quest earns you: 1 x Arban's Thaumaturgica 4200 gold 500 renown

Hook Coast """""""""" You can find these items, but you'll get EVIL points for stealing them.

Inside the lighthouse you will find: 500 gold House #1, the 1st house on the right from the cullis gate stairs 1 x Sharpening Augmentation House #2, the 1st house on the left side of the upper level 1 x Arrowhead Tattoo 1 x Coron Birth Tattoo 2 x 250 gold 1 x Tramp Beard House #3, the 2nd house on the right of the upper level 1 x Vambrace Tattoo 1 x Will Potion 1 x The Story of 'x'	 1 x Plate Gauntlets 1 x Health Potion 1 x The Eyes of Avo Tattoo Inside the General Shop you will find: 1 x Will Potion Inside the Outfitter Shop you will find: 500 gold Inside the Tavern you will find: 1 x Plaits 1 x Health Potion 1 x The Sock Method 1 x The Dragons

Marital Home #4 """"""""""""""" The middle right side of the map, directly below the cullis gate is the fourth, and last marital home.

(SH) Side Quest:  Shove Ha'Penny """"""""""""""""""""""""""""""""" Inside the tavern at Hook Coast you'll find the last gambling game, this is by far the easiest and when you get it down, you can make 2000 gold a minute.

Max bet = 1000

To play you move the coin left or right with the right thumbstick, when you have it in the spot you want, press "A" to set the penny, then pull the right thumbstick back to the right power and hold it there, then press "A" to fire the penny.

If you hit an already placed penny, the contact will send the penny that was hit in one direction, nearly stopped the penny you fired and can be used to make up for a short shot, or to just add a new element to playing the game.

To win you simply need to score more than 20 points, you can get a max score of 40 by getting 4 ten's in a row.

To score a 10, hold the power back so that the tip of the arrow is just barely below the green line of the 2 point section.

To score a 8, hold the power back so that the base of the arrow is right on top of the green line of the 2 point section.

When you score 30 or more, you will earn a special prize.

My personal best on this game is 40... as I said, its the easiest game.

(6C) Side Quest:  Collect the Hero Dolls 6 """"""""""""""""""""""""""""""""""""""""""" When you score 30 or more at Shove Ha'Penny, you will earn the last hero doll.

Sixth Hero Doll: 1 x Maze Hero Doll

(A5) Side Quest:  Assassin Attack #5 """"""""""""""""""""""""""""""""""""" In Hook Coast there is a bell, in the upper right part of the town. To get to the upper level of the town, go towards the tavern and take the stairs on the right.  When you approach the bell you will be attacked.

Killing this Assassin rewards you with: 1 x Doll of You

(A6) Side Quest:  Assassin Attacks (complete) """""""""""""""""""""""""""""""""""""""""""""" Once you've killed all 5 assassins, the guild master will send you a reward and the quest will be complete.

Beating this quest earns you: (T6) Treasure Clue #3

(SK25) Silver Key #25  -  Hook Coast """"""""""""""""""""""""""""""""""""" The light house on the lower right part of the mini-map of Hook Coast is locked and empty, so you have to break down the door to get in, which does give you 5 EVIL points, but you have to knock the door down later anyway, so you don't need to worry about it.

Anyway, as soon as you enter the light house, on the left is a cabinet, search it to find the last Silver Key.

(C10) Silver Key Chest #10  -  15 Keys  -  Hook Coast """""""""""""""""""""""""""""""""""""""""""""""""""""" The light house on the lower right part of the mini-map of Hook Coast is locked and empty, so you have to break down the door to get in, which does give you 5 EVIL points, but you have to knock the door down later anyway, so you don't need to worry about it.

Anyway, once you enter the light house, go up the stairs, then go up the next set of stairs and you will find the last Silver Key Chest.

Silver Key Chest #10: 1 x The Murren Greataxe

(H2) Side Quest:  Hidden Booty Hunt (finished) """"""""""""""""""""""""""""""""""""""""""""""" Now with all six clues head to Orchard Farm. In front of the barn is a pile of hay, there is enough space to sneak between the hay and the barn, this is where the burried treasure is.  The shovel does not automatically appear on the D pad display, you have to manually select the shovel.

You 'CAN' dig this treasure before having all six clues, but the item you get will be a worthless version of the real item, so if you want to waste it, go for it, but I wouldn't.

Beating this quest earns you: 1 x Frying Pan, 4 sockets (with all clues) OR 1 x Frying Pan, no sockets (without all clues)

(CC) Side Quest:  Collect the Hero Dolls (completed) """"""""""""""""""""""""""""""""""""""""""""""""""""" Once you've obtained the six hero dolls, return to Bowerstone South, find the school children's teacher to complete the quest. When you beat this quest you will lose the six dolls you had, but you will get a new one.

Beating this quest earns you: 1 x Jack Hero Doll

(GN) Side Quest:  Ghost Granny Necklace """""""""""""""""""""""""""""""""""""""" If you go back to Orchard Farm, you can talk to the man of the farm to activate this quest. I'm not sure exactly when this quest becomes available, so I included here near the end.

Once you've excepted the quest, go past the house on the left path to enter a cutscene.

Now you will need to go to Greatwood Lake, use the exit to the left, once there head to the top right of the mini-map, there will be a short cutscene and you will see the bandit you need to kill.

Once you kill him you will get the necklace. Take it back to Orchard Farm and talk to the man of the farm again, then you can talk to the old woman as an additional scene after the quest has been completed.

Beating this quest earns you: 400 gold 200 renown

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============================================================ (22) Part 22:  The end of the Game

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============================================================ REQUIREMENTS FOR ADVANCEMENT: "Return to Hook Coast" "Try to Stop Jack of Blades" "Battle Jack of Blades"

(RH) Core Quest:  Return to Hook Coast """"""""""""""""""""""""""""""""""""""" Before you talk to the guild master and take the quest card, you better be ready to finish the game. You are at this point less than an hour from completion.  There is the demon door and silver key chest in the guild grounds that you will NOT be able to get after taking this quest. So, when you're ready, take the quest card from the guild mast and teleport to Hook Coast.

Right away the quest will begin, go back to where the red barrier popped up. Down the hill, through the gate, down the stairs, turn right, go straight until you hit the stairs on the left of the last building on your right, at the top of the stairs go straight to the barrier.

You need to stand near the barrier for a bit while the guild master does his thing, the Screamers (the Banshee type monsters) that you fight here are highly resistant to physical damage, but spells rip through them.

Once the guild master finishes his chant, you'll be in a cutscene.

After the cutscene you'll be fighting your first truely tough boss.... Now, I'm saying that from the perspective of the characters I used for this guide, characters that only used about half the experience they gained, and NO WILL ABILITIES AT ALL!!!! So If you have spells, strength and skill, he won't be a problem at all. Just lay into him with everything you got.

After you do about 15-20% damage to him, he will teleport away from the little graveyard, back towards town. Chase him down and beat the crap out of him some more.

After he's down to nearly 50% health left, he will teleport again, this time down infront of the shops. Go after him again and show no mercy.

After a couple hits he will teleport again, this time he is on the second level of the light house, so break down the door and go after him again.

This time, when he is nearly dead, he will... teleport again, just outside of the lighthouse... this is the last time he will be able to run from you. When you finish him off... cutscene.

Beating this quest earns you: 1 x Maze's Clasp 16000 gold 1500 renown

(SJ) Core Quest:  Try to Stop Jack of Blades """"""""""""""""""""""""""""""""""""""""""""" With Maze dead, teleport to the Heroes' Guild. The guild master will give you a little speech and then give you the quest card, walk onto the cullis gate right behind the guild master to begin the quest.

Just incase you never met her before in the game, the hero talking to you right away is Briar Rose, you can get a hero doll of her... she is one of the other heroes the guild has pumped out... anyway, after the cutscene you're in for a world of badies.

You absolutely do not have to rush in any way, you can not stop Jack of Blades here. So take your time, kill some skeletons and minions... or some aprentices and guards if thats your thing.

When you've had your fill of death at this location, go up the path to the focus stone. You'll be thrown into a cutscene and brought to Orchard Farm automatically.

Once there, again you can take your time and kill some more badies, you can't stop Jack of Blades yet, no matter how fast you are. When you're ready, take the middle left exit on your mini-map to go to Greatwood Lake where the next focus stone is. Kill some more badies and then approach the stone to end this scene and start the next.

Again, after the cutscene you'll be taken to the next area automatically again. In case you haven't figured it out yet, you can't stop Jack of Blades, so just take your time again and kill some shit on your way to the next stone.

So, inside the Hobbe Cave again, go down the stairs and follow the linear path to the end where the door to the Main Chamber is, enter it and again take your time, relax, kill some guys, move on to the next area, the Moonlit Tunnel.

Here you will meet our old friend Thunder, if you didn't do the Mayor's Invitation quest, I'll tell you right now, be glad the fate of the world isn't in that quys hands! Anyway kill and walk to the end of this linear path as well, in the Focus Chamber just go down the stairs to find Jack of Blades and enter another cutscene and go to the next area.

You'll be at Bowerstone Jail, so go up the path to Windmill Hill, killing what ever you wish on the way... still no rush. Again, just go through this area killing what ever, when you're ready, enter Gibbet woods.

Go along the path till it splits, take the path on the right, again killing what ever you want and taking as long as you want, Jack is patiently waiting for you and you simply can't stop him. So, when you're ready approach the focus stone to complete this quest.

Beating this quest earns you: 5500 gold 1000 renown

(JB) Core Quest:  Battle Jack of Blades """""""""""""""""""""""""""""""""""""""" Ok, after the last focus stone you'll be brough back to the guild where you will find it in ruins and burning. You will also be given this quest card right away, so no worries there.

Anyway, right away there is an item on the ground beside you.

On the ground you will find: 1 x Health Potion

If you go up the stairs to the upper level of the guild, on the little balcony there is an item.

On the balcony you will find: 1 x Resurrection Phial

If you go back down the stairs and go towards the shop, on the ground to the right of the door is an item.

On the ground you will find: 1 x Health Potion

Head towards the library, you'll be thrown into a cutscene... the final quest has begun.

Enter the door to the right of the guild master, this is the guild caves. Half way down the path is a dead guy, search him to find an item.

On the corpse you will find: 1 x Oak Longbow

Through the doors at the other end of the bridge... is the final battle.

After the cutscene... fight Jack of Blades.

The first part is pretty simple, kill his minions and his barrier will drop, then you get to show him your true power. Once he is down to 50% of his health he will run back to his little area and float up into the air. Now... what do you do, oh what do you do? Oh... wait, thats right, you have a bow, or you can use magic if you got it. Once he dies....

It is time to face your destiny... We have made many choices, we have done many things... we rescued our sister, we freed our mother, it all led up to this climatic event... do you sacrifice your sister for ultimate power over the world... or do you pass up the opportunity and allow your sister to live and bring ever lasting peace?

Everything has led up to this singular moment, all our choices, our accomplishments, everything has been a build up to this point in time... you will always be remembered for what you choose....

Okay, so the game is offically over. There are 4 different endings:

1. GOOD alignment + kill your sister 2. GOOD alignment + destroy the sword 3. EVIL alignment + Kill your sister 4. EVIL alignment + destroy the sword

The only different between them is the interaction with your sister, or her corpse, then a few lines of narration before the credits....

Now, these credits are about 20 minutes long, you 'can' skip them, but if you do skip them, you will be unable to play after you beat the game, you can reload your last save point and beat Jack of Blades aagin and then sit through the credits, but I'd just do it now and then save.

Once the credits are done, the quest is complete and the world is yours to explore.

Beating this quest earns you: 1 x Jack's Mask 26,000 gold 20,000 renown

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============================================================ (23) Part 23:  After the End of the game

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============================================================

With the game beaten, you're free to explore the world, complete any of the side quests you haven't yet beaten, do some fishing, level up your character, buy some houses, get married, drink, play games, get rich, do what ever you want.

I'll let you decide what you want to do, if anything at all, I personally prefer starting a new game and set new challenges to beat....

I hope you enjoyed the game, I know I did.

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(SS) Strength, Skill and Will _________________________________________________________________________

The two primary attributes strength and skill affect your characters size and hieght, as well as your basic health and killing ability, will grants you new abilities and also changes your appearance. On a final note, the totals on some abilities will vary due to the alignment penalties and reductions, the total experience need to max all stats and abilities will be very close to the number below.

To max all stats and abilities you need = 1,908,400 experience

Strength """""""" Puting points into the 3 Strength skills adds bulk (muscle) to your Character, as well as adds chest, arm and back hair. Physique makes you deal more damage with each melee hit. Health increases your Health. Toughness increases your natural armour, making you take less damage when struck by magic, ranged or melee attacks.

To max all 3 stats you need = 351,950 experience

Level /	Experience Needed Physique	 1  =  500 2 =  1200			  3  =  3000			  4  =  9000			  5  =  24,000			  6  =  45,000			  7  =  86,000			TOTAL=  168,700

Health		 1  =  400 2 =  1000			  3  =  2500			  4  =  6000			  5  =  13,500			  6  =  28,000			  7  =  58,000			TOTAL=  109,400

Toughness	 1  =  350 2 =  900			  3  =  1800			  4  =  4800			  5  =  9000			  6  =  19,000			  7  =  38,000			TOTAL=  73,850

Skill """"" Puting points into skill makes your character taller, but does not add any mass at all, a character with lots of skill and no strength looks like an Etheopian, I'm not joking... its kinda funny. Speed increases both your melee and ranged attack speed.  Accuracy increases the damage you do with ranged attacks (not magic attacks).  Guile allows you to get better deals on buying and selling items, as well as unlocking steal and lockpick abilities.

To max all 3 stats you need = 330,900 experience

Level /	Experience Needed Speed		 1  =  350 2 =  800			  3  =  1800			  4  =  4600			  5  =  8700			  6  =  21,400			  7  =  42,000			TOTAL=  79,650

Accuracy	 1  =  400 2 =  1100			  3  =  2900			  4  =  8000			  5  =  20,500			  6  =  39,000			  7  =  81,000			TOTAL=  152,900

Guile		 1  =  350 2 =  900			  3  =  2200			  4  =  5000			  5  =  10,500			  6  =  27,400			  7  =  52,000			TOTAL=  98,350

Will """" Putting points into Will turns your hair grey (faster than just age) and adds ruin like markings on your body. These tattoo's, as some people call them, turn blue with more and more Will points spent. Magic Power increases your maximum magic.

To max all abilities and magic power you need = 1,225,550 experience

Level / Experience Needed Magic Power	 1  =  500 2 =  1200			  3  =  2800			  4  =  6200			  5  =  11,500			  6  =  25,000			  7  =  54,000			TOTAL=  101,200

Attack Spells

To max all these abilities you need = 381,090 experience

Enflame """"""" This spell is the lamest spell in the game. It requires no skill to use and deals way to much damage over a way too large of area, and on top of that it also knocks your enemies to the ground.  Anyone can beat the entire game using just this skill, it is so cheesy.

Level / Experience Needed 1 =  3500  2  =  8100  3  =  22,000  4  =  58,000 TOTAL=  91,600

Fireball """""""" This spell is one of the cooler attack spells, but because of the delay to charge it up and cast, it is difficult to use as a primary spell. Although at the mastered level it deals very good damage, getting it there is hard.

Level / Experience Needed 1 =  500  2  =  4500  3  =  17,800  4  =  54,000 TOTAL=  76,800

Battle Charge """"""""""""" This is a melee style attack where you just charge through enemies using your body as a weapon. At level 1 early in the game it is as good as the mastered at the end of the game.

Level / Experience Needed 1 =  750  2  =  5400  3  =  17,500  4  =  52,000 TOTAL=  75,650

Multi Strike """""""""""" This is a melee user's attack. You use it and your next attack will hit multiple times based on the skill's level. Each hit deals less damage than a normal single attack would do, but the total damage becomes much greater than a normal attack. If you get good at using this skill before every melee attack you can maximize the damage of your weapon.

Level / Experience Needed 1 =  1200  2  =  4680  3  =  15,700  4  =  43,500 TOTAL=  65,080

Lightning """"""""" We all start with this skill level 1 thanks to the guild, it is a decent skill once you have it mastered. Its damage is not high, but you can hit multiple targets and keep em shocked an unmoving.  At the mastered level it also decapitates bandits with ease and is quite funny to watch the heads pop off of 5 bandits at once.

Level / Experience Needed 1 =  0  2  =  5760  3  =  18,200  4  =  48,000 TOTAL=  71,960

Surround Spells

To max all these abilities you need = 340,110 experience

Force Push """""""""" I personally like this spell, all it does is knocks everything down in a larger and larger area, at the mastered level it is a huge area. It deals very little damage, it also hurts friendly and neutral NPC's, but it is not even close to being as cheap as Enflame.

Level / Experience Needed 1 =  600  2  =  3600  3  =  12,600  4  =  40,000 TOTAL=  56,800

Turncoat """""""" This is easily one of the cooler spells, turning your enemies into petty minions to kill things for you. Although the enemies you CAN take over is limited and they don't deal much damage, it is a spell you use to support the rest of your abilities, or just have fun with. GOOD characters have an experience penalty on this ability where they have to spend more experience to level it up, and they can never master it.

Level / Experience Needed 1 =  3200  2  =  6500  3  =  16,000  4  =  45,000 TOTAL=  70,700

Slow Time """"""""" The universal best skill for any character. For a melee character, you can fight an entire army without ever even being hit, for a ranged character you can stop many charging bandits before they even get to you and a magic user can literally knock their enemies down with one skill, and before those enemies hit the ground you can kill them in the air.  It also has uses in mini-games, accomplishing quests and quest boasts.  It is on the edge of cheapness, but because you still have to kill your enemies it isn't that bad.

Level / Experience Needed 1 =  2000  2  =  6580  3  =  18,800  4  =  47,500 TOTAL=  74,880

Drain Life """""""""" This skill is not very tough at low levels, but at high levels you can suck the life out of your enemies and actually kill them with it. It is a spell that only EVIL characters can master and GOOD characters take an experience penalty where they have to spend more experience to learn it.

Level / Experience Needed 1 =  2800  2  =  6750  3  =  16,500  4  =  44,000 TOTAL=  70,500

Summon """""" This is another support skill, as in you can't rely on your summoned creatures to kill everything for you, it would take way to long. The way the spell works is that it starts out as a wasp, and if the summon kills an enemy, it can take the form of that enemy, so if it kills a bandit, the summon is now a bandit. The types of enemies that the summon can be is extremely limited and for that reason, not very good. It is a spell that you can have some fun with though, having Turncoat, Ghost sword and a summon can make for a decent strengthed force, but the experience it takes to master those three skills doesn't match up to the power you could have with that experience elsewhere. It is also a spell that EVIL characters take an experience penalty on where they have to spend more experience to learn it and only GOOD characters can master it.

Level / Experience Needed 1 =  1800  2  =  5030  3  =  14,400  4  =  46,000 TOTAL=  67,230

Physical Spells

To max all these abilities you need = 403,150 experience

Physical Shield """"""""""""""" This spell is almost as cheesy as Enflame. I swear it must be a bug they forgot to eliminate, but if you have Physical Shield on, your combat multiplier WILL NOT GO DOWN when you get hit.  Because of that, you will always have a high combat multiplier and be getting an insane amount of experience.  A quick example is a game I played where I got physical shield as fast as I could (after the wasp quest) and always had it on, then I played another game where I NEVER used it, by the end of the game when just playing through normally (8 hours per game) the game with Physical Shield had earned nearly 800,000 more experience than the other character, and the other character didn't even earn 800,000 experience in total!  It is incredibly cheesy and I never use it any more, EVER.  It is a spell that only the GOOD characters can master, EVIL characters take an experience penalty on it where they have to spend more to learn it.

Level / Experience Needed 1 =  900  2  =  5350  3  =  17,700  4  =  45,500 TOTAL=  69,450

Berserk """"""" This is one of the better skills, both balanced wise and usefullness. If you have it on you deal more damage, take less damage, run faster, your melee attacks knock your enemies down (which makes it balanced since you can't hit them while they are down) and you also look very cool.  It is however, a melee skill, so ranged and magic characters will find little use for it.  It is also a spell that only EVIL characters can master and GOOD characters take an experience penalty on it where they have to spend more experience to learn it.

Level / Experience Needed 1 =  1600  2  =  6210  3  =  20,500  4  =  51,000 TOTAL=  79,310

Assassin Rush """"""""""""" A lesser form of Battle Charge, this skill crosses a set distance very quickly, but deals no damage. If you lock onto an enemy and use it, you will appear behind them giving you a second or sometimes more, to have a first attack.  At the mastered level it does cover a lot of ground very quickly, but again, not very useful at killing large numbers of enemies.  Against single targets though, it is a good opener.

Level / Experience Needed 1 =  400  2  =  2700  3  =  8100  4  =  20,000 TOTAL=  31,200

Heal Life """"""""" What do I need to say? It heals life, at the mastered level it does heal a lot of life, but costs a lot of mana.  It also is great for keeping allies (mercinaries or people you are rescueing) alive.  It is a spell that only the GOOD characters can master and EVIL characters take an experience penalty on.

Level / Experience Needed 1 =  2300  2  =  5850  3  =  15,900  4  =  49,000 TOTAL=  73,050

Ghost Sword """"""""""" This spell would be very useful if the swords did more damage or if they attacked more often. But they don't, so it is just another support spell that you should use with other spells like Lightning, or Berserk, or even just when you're a ranged or melee character.  I do like the spell, but in terms of usefullness, it isn't the best by far.

Level / Experience Needed 1 =  2500  2  =  6300  3  =  17,200  4  =  51,500 TOTAL=  77,500

Multi Arrow """"""""""" The only true skill for the ranged characters, it makes your next few shots split into multiple arrows. Each arrow deals less damage than a normal single arrow, but at the mastered level the total damage is far greater than normal damage.  The biggest downfall to this skill is the arrows split into a wide arc from your character, making it difficult to hit enemies in close quarters (like in dungeons) or if the enemy is too close, the arrows will just not hit them.

Level / Experience Needed 1 =  1000  2  =  5140  3  =  19,500  4  =  47,000 TOTAL=  72,640

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(TM) How To Get Married _________________________________________________________________________

So you want to get married, eh? Or you don't and you want to know why anyone would? Well, the first thing you get when you get married is A LOT of renown. Then you can get gifts, even the second best weapon in the game as a gift. So there are some benefits. So here's how to do it.

Step 1. Buy a marital home. Step 2. Make a woman (or man) fall in love with you. Step 3. Buy a wedding ring. Step 4. Give the wedding ring to the woman in love with you. Step 5. Talk to the woman that has the wedding ring. Step 6. Say yes.

Okay, I made it all sound very easy, because, well, it is. Once you know how at least.

1. Buying a marital home is the easiest part, all you have to do is  go to the town you want to have a wife in and buy it. 2. Making a woman (or man) fall in love with you, can be tricky. The biggest factor in people's ability to fall in love with you is  renown. So, even though you can get married at the very start of  the game, it is alot easier once you have some renown. It is also harder for evil characters to have people fall in love with them, but it is still easy. Good characters can have women fall in love with them, simply by them seeing your character. You will know when they are in love with you because they will be  highlighted green. TIP 1: Give gifts. In general, the more expensive, the better the result is. Try giving them a gem or two. TIP 2: Don't keep giving them the same gifts. TIP 3: Talk to them. TIP 4: Use your expressions on them (flirt, manly arm pump, etc) TIP 5: Use trophies near them. This increases your renown and gives a temporary boost to their relationship with you. TIP 6: Ugly mofo's don't get the girl, a high attractiveness and a low scariness helps getting women to like you. 3. Buying a wedding ring is as easy as buying a home, unless you're  trying to get a good deal. Go to Oakvale to get the best deal I  know about (without stealing, or finding that is). 4. Giving the wedding ring to the woman in love is actually the easiest step now that I think about it, no, the last step is. Getting married just gets easier and easier. Uh... anyway, find the woman who fell in love with you and using either the start menu or quick menu, go to ITEMS - GIFTS and find your wedding ring, make sure the woman you want to give the ring to  is highlighted when you give it to them. NOTE: If you happen to give a wedding ring to someone who is not in love with you, they won't take it so you won't waste it	      but if you gave it to someone who is in love with you, but isn't the person you wanted to have it, you wasted a	      perfectly good wedding ring. 5. Now that she has the ring, talk to her and she will say one of the pre-set lines of "why not, lets get married". 6. A short delay and a conformation box will pop up and you can go  ahead and get married.

Thats it, you can have 1 wife per town (5 in total including Lady Grey).

Your wife will periodically give you gifts. I've been given gifts as often as a gift a day (not for like 10 days straight, but like 3 or 4). Gifts that you can get are simply items from the shops in the town your wife lives in.

Here are some worth while rewards I've gotten, and from where: Plate Chest Piece - Bowerstone South Solous Sword - Bowerstone North (Lady Grey)

Now, to keep your wife happy, just go back to her once in a while, talk to her, sleep with her, give her gifts, use expressions on her, etc. I honestly believe that the type of gifts (value wise) as well as the frequency in which she gives them to you, is based on some secret un-available (to us) level of happiness with the relationship.

Ok, the last part of being married is, breaking up. There are two ways that you can... get rid of your wife. 1. Kill her. 2. Get divorced. Now, this may sound odd, but getting divorced earns you as much as 600 evil points, and killing your wife earns like 16.... To divorce your wife, simply beat the living hell out of her with your fists. Talk to her, if she hasn't decided on getting divorced yet, beat her some more. Just keep doing that until she says its over.

Just incase anyone has not heard, or has heard otherwise, YOU CAN NOT HAVE CHILDREN!

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(TT) Trading _________________________________________________________________________

One of the many little things you can do in Fable is trade to earn gold. But don't expect to make easy money, trading in Fable is fairly realistic in the sense that it uses real business concepts. It uses an average cost method for your owned goods, each shop has delivery dates on their stock and they sell their stock cheaper if they have lots on hand, and more expensive if they have little on hand. Yes, the price difference between 3 items on hand and 10 items on hand is exagerated, but the real concept is still there.

Now, one of the first things I started doing in Fable was trading. I'm one of those guys who when they were 13 years old picked up Aerobiz from the local video store and played hundreds of hours. I'm now a business student at college and have a good business sense. So, I will try and pass on some trading methods that worked for me.

1. You have to have it to sell it. You need to find suppliers who offer a good price on goods you can sell elsewhere at a profit.

2. Know who will buy what you can acquire. Just because you can get a good price on something doesn't mean you will be able to just go and sell it at a good price at the very next stop. You'll need to learn the fixed shops (the ones in towns) and what you can expect from wandering traders.

3. Profit is still profit. You can go around just selling a few of the most expensive items at a large profit and just ignore the little things, but, 25 little things at 5 profit per item is 125 gold. Yes, a single gem can make that much money, but while you're delivering the gem sale it costs you nothing to carry those 25 little items, that you can sell on your way to your destination, or even at your destination, and still make that extra 125 gold. Its all a matter of time vs profit.

4. How much and at what price. One thing that can make or break your trading operations is buying too much of 1 type of item, which will make your average re-sale cost, too low. Try and maximize your profits by buying until there is a reasonable gap between the next purchase price and the value of the item you are buying. Then use the price of the next purchase as your maximum selling price.

EXAMPLE: Buy your first chocolate at 4 gold, buy your last one at 6 gold and then sell them for no less than 8 gold. That way, on every sale you get 2 gold + the average cost for the sale.

Using the example above is a wiser way to buy and sell for a couple of reasons. You may not always get the value of the item you are selling, like the chocolates, their value is 10, but trying to sell everything above or at its value, takes to much time. Selling 25% of your stock at under value and 50% at above cost, balances out and you make more money for your time than you would trying to sell everything at a max profit. The other reason is because it gives you a profit margin, I comment on sales are greater than a high profit %, but the difference of 20 items at 1 gold profit each, isn't worth the time it takes to buy and then sell them.

Anyone can go around buying things at the lowest price and only sell them at the best price. You will make large profits this way, but not as many sales, and in the end, someone selling hundreds of items at a low profit average will make far more money than someone making huge profits.

5. Trade Routes. Starting at one town, buying what you can at good prices, and then walking to the next town selling and even buying goods with the wandering traders. You will need to learn who, sells what and what you can sell to whom to make money, this way you can avoid poor selling items.

I don't know what else to tell you. It isn't too hard to figure out, I just thought I'd give anyone who wanted a push in the right direction a hand.

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(LO) Land Ownership _________________________________________________________________________

One of the other cool things you can do in Fable is being a land baron. You can buy any empty house you come across, and if it isn't empty you can make it empty by killing its inhabbitants.

To obtain the buildings in Bowerstone, you will need to have a merc with you and go hostile on the town, he will have to kill the people for you.

Note... this section will remain incomplete for the time being. My apologizies for any problems this may cause you.

BowerStone South / Cost	 / Rent	 / - House		| 	| 	|

Oakvale		 / Cost	 / Rent	 / - House		| 	| 	|

Knothole Glade	 / Cost	 / Rent	 / - House		| 	| 	|

Bowerstone North / Cost	 / Rent	 / -		|	| 	|

Hook Coast	 / Cost	 / Rent	 / -		| 	| 	|

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(SA) Temples of Skorm and Avo _________________________________________________________________________

Because they are so complicated (at first) and there are so many people saying so many different things about the temples, I decided to give a little time to them and added this section.

To know what your alignment level is, go to your personality, count the empty blocks on your alignment side and subtract that number from 7. Note, you want to use your BASE alignment level, so any tattoos or clothing that modifies your alignment have to be removed.

You will need to have access to both Temples for this to work.

Chapel of Skorm """"""""""""""" The Chapel of Skorm can be found in Darkwood, it is located east of Darkwood Camp, so find your way to Darkwood Camp to get to the chapel.

Temple of Avo """"""""""""" The Temple of Avo can be found in Witchwood, it is on the path from Witchwood Cullis Gate to Knothole Glade, you can't miss it, literally.

HERE IS HOW TO GET THE REWARDS """""""""""""""""""""""""""""" It is very important to not try and do either Temple on its own, you need to do them together. Donate gold at the Temple of Avo during the day and sacrifice people at the Chapel of Skorm at night. On average you will need 50,000 gold to complete the Temple of Avo. You don't HAVE to do both temples together, but if you want my GARENTEE that you will get the rewards, do them at the same time as I listed.

AGAIN USE YOUR BASE ALIGNMENT!!!!!!!!!!!!!!!!!!!!!!!!!!!!

Note the last method that takes level 2 good to level 2 evil and makes you turn EVIL by killing guards, this is because donating gold at the Temple of Avo BEFORE you get the rewards can screw up your ability to get the rewards. You very first donation EVER, should be the donation for the Sentinus. If you don't want to kill guards because you're 'GOOD' then go kill bandits and what not until you are at least level 3 GOOD alignment.

With any scenario, save before you start and if it fails, load and try again. In the cases where it fails at the Temple of Avo, add a little bit more gold (up to like 10%). But if it is the Chapel of Skorm, try sacrificing at midnight, I've never 'had' to sacrifice at a specific time, but so many people stand by the midnight decision so it may be worth a shot if you are having problems.

Also note, that you do need to be a higher GOOD alignment level to get Skorm's Bow, I recommend at least level 5, even though it can be done at level 4, its a lot harder because of the amount of EVIL points you have to obtain in one sacrifice.

Scenario 1: STARTING @ Level 3 or higher EVIL Alignment 1. Donate 35,000 gold  -  The Sentinus 2. Donate 5000 gold  -  the gift of youth 3. Donate 1000 gold until you are rewarded  -  Paladin Title 4. Donate 1000 gold at a time until level 3 or higher GOOD alignment 5. Sacrifice the Avo mercinary  -  Skorm's Bow 6. Sacrifice the Oakvale mercinary  -  Gift of extended life 7. Sacrifice the Bowerstone mercinary  -  Necromancer title 8. Kill guards to get your EVIL back to where it was originally

Scenario 2: STARTING @ Level 4 or higher GOOD Alignment 1. Sacrifice the Avo mercinary  -  Skorm's Bow 2. Sacrifice the Oakvale mercinary  -  Gift of extended life 3. Sacrifice the Bowerstone mercinary  -  Necromancer title 4. Kill guards until level 3 or higher EVIL alignment 5. Donate 35,000 gold  -  The Sentinus 6. Donate 5000 gold  -  the gift of youth 7. Donate 1000 gold until you are rewarded  -  Paladin Title 8. Donate as much gold as you need to, to restore your alignment

Scenario 3: STARTING @ Level 2 GOOD alignment to Level 2 EVIL Alignment 1. Kill guards until level 3 or higher EVIL alignment 2. Donate 35,000 gold  -  The Sentinus 3. Donate 5000 gold  -  the gift of youth 4. Donate 1000 gold until you are rewarded  -  Paladin Title 5. Donate 1000 gold at a time until level 3 or higher GOOD alignment 6. Sacrifice the Avo mercinary  -  Skorm's Bow 7. Sacrifice the Oakvale mercinary  -  Gift of extended life 8. Sacrifice the Bowerstone mercinary  -  Necromancer title 9. Kill guards or donate gold to get your alignment back on track

IF YOU ARE ONLY GOOD AND DON'T WANT ANY EVIL """""""""""""""""""""""""""""""""""""""""""" In that case, you can't ever, never and I mean never ever in a billion years get the Chapel of Skorm rewards. I must say, this is incredibly stupid and because of the huge costs, I don't recommend it. The numbers I've given you are numbers I've used ONLY ONCE, unlike the above method where you accomplish both temples at the same time and tested each value over and over until I got the best number to put in this guide. So if these numbers don't work for you, tough, I tested them at the alignment levels listed, it worked, I got it, I had to test it a couple times when I didn't get it, I consider it a waste of 2 hours testing the temples for you losers not willing to compromise your alignment but are still too lazy to not figure this stuff out for yourself. Sorry, I just had to rant because I had to spend so much time earning money to get the Sentinus at a level 7 GOOD alignment character.

STARTING @ Level 5 or higher GOOD Alignment 1. Donate 90,000 gold  -  The Sentinus 2. Donate 30,000 gold  -  gift of youth 3. Donate 20,000 gold  -  Paladin title

STARTING @ Level 3 or 4 GOOD Alignment 1. Donate 60,000 gold  -  The Sentinus 2. Donate 20,000 gold  -  gift of youth 3. Donate 10,000 gold  -  Paladin title

STARTING @ Neutral to level 2 GOOD Alignment 1. Donate 45,000 gold  -  The Sentinus 2. Donate 10,000 gold  -  gift of youth 3. Donate 5,000 gold  -  Paladin title

IF YOU ARE ONLY EVIL AND DON'T WANT ANY GOOD """""""""""""""""""""""""""""""""""""""""""" You're screwed.... like serriously screwed. Sacrifice like 10 villagers and then try sacrificing the Avo mercinary, then the Oakvale mercinary, then the Bowerstone South mercinary and finally the Twinblade camp mercinary. But you will need to sacrifice a lot of villagers and wives... I'm not even going to test this, I sacrificed all 4 mercs, and started on the villagers without getting and after testing the Temple of Avo, you lazy butholes can do it until you get it, I told you how, I did my part.

Silver Keys
Silver keys are found all over Albion, there are 25 to be found, even though the most you need is 20. The reason for this is not everyone will play the game the same way, some people may miss a key or two, or be unable to get a couple keys because they didn't take a certain quest. So there are a few extra, which makes our job of opening the silver key chests that much easier.

(SK01) Silver Key #1  -  Lookout Point (SK02) Silver Key #2  -  Bowerstone South (SK03) Silver Key #3  -  Fisher Creek (SK04) Silver Key #4  -  Guild Woods (SK05) Silver Key #5  -  Greatwood Lake (SK06) Silver Key #6  -  Orchard Farm (SK07) Silver Key #7  -  Darkwood Lake (SK08) Silver Key #8  -  Ancient Cullis Gate (SK09) Silver Key $9  -  Rose Cottage (SK10) Silver Key #10 -  Focus Chamber (SK11) Silver Key #11 -  Grey House (SK12) Silver Key #12 -  Memorial Garden (SK13) Silver Key #13 -  Twinblade's Camp (SK14) Silver Key #14 -  Witchwood Stones (SK15) Silver Key #15 -  Witchwood Lake (SK16) Silver Key #16 -  Knothole Glade (SK17) Silver Key #17 -  Headman's Hill (ONLY on [MI] quest!) (SK18) Silver Key #18 -  Lady Grey's Bedroom (ONLY if married Lady Grey) (SK19) Silver Key #18 -  Windmill Hill (SK20) Silver Key #19 -  Windmill Hill (SK21) Silver Key #21 -  Lychfield Graveyard (SK22) Silver Key #22 -  Lychfield Graveyard (SK23) Silver Key #23 -  Lychfield Graveyard (SK24) Silver Key #24 -  Cliffside Path (SK25) Silver Key #25 -  Hook Coast

Silver Key Chests
These chests can be opened by owning the correct number of silver keys, silver keys do not get used up when you open a chest, that means, you can open all the chests with the same 20 keys. Silver key chests contain some serrious loot and it is worth your while to open them, all.

(C01) Greatwood Lake  --  5 keys  	-  Elixir of Life (C02) Cave Larder  -  5 keys   -  Will Master's Elixir (C03) Grey House  --  10 Keys  -  Sharpening Augmentation (C04) [DD07]  --  15 Keys  -  Health Augmentation (C05) Darkwood Lake  ---  15 keys  -  Arken's Crossbow (C06) ONLY ON [MI] QUEST  --  15 Keys  -  Mana Augmentation (C07) Lady Grey's Bedroom --  15 Keys  -  The Katana Hiryu (C08) Heroes' Guild  ---  20 keys  -  The Murren Greathammer (C09) Circle of the Dead  --  10 Keys	-  Piercing Augmentation (C10) Hook Coast  --  15 Keys  -  The Murren Greataxe

Fishing Holes
One of the little things you can do in Albion is fish. Now, let me just say right of the bat, fishing in the game is as boring as it is in real life. Don't get me wrong, I enjoy fishing in real life, but in the game you do not get to enjoy the sun, the sounds, the air and the peace if nature that you would in real life.

The next thing is, the game seems to have some sort of skill / balance programming to it. What I mean is, the more you fish, the harder it gets, which seems just wrong to me for a couple of reasons, the first reason is that you actually have to use the fishing rod to advance the story line at one point, and if you've done so much fishing that it is nearly impossible to catch anything, you can litterally be stuck for hours just trying to move on.

The second thing that makes this system of difficulty seems pointless, and in fact, stupid, there is no profit to be made fishing, if you want to spend an hour fishing, in a hypathetical situation where fishing is always as easy as the first time, you could catch maybe, 5 fish a minute at a decent average. The realistic value of those fish is 10 gold per fish, so, 50 gold a minute... I can go and play Card Pairs and make 1000 gold in 30 seconds. So, why restrict a cool feature to the game? It is just another of the stupid things the creators of Fable did to ruin their own game.

So, should you fish for fun, no, its a waste of time and can screw you over. You could even just fish for the items you want and ignore the rest.

(FF01) Fisher Creek  ---  Golden Fish (FF02) Fisher Creek  ---  Working Moustache (FF03) Fisher Creek  ---  100 gold coins (FF04) Fisher Creek  ---  Silver Key (FF05) Fisher Creek  ---  Moonfish (FF06) Lookout Point  --  Ages of Skill Potion (FF07) Guild Woods    Silver Key (FF08) Orchard Farm  ---  Elixir of Life (FF09) Orchard Farm  ---  Coron Visor Tattoo (FF10) Orchard Farm  ---  Silver Key (FF11) Greatwood Cullis Gate  --  Moonfish (FF12) Ancient Cullis Gate    Silver Key (FF13) Barrowfields  ---  Moonfish (FF14) Barrowfields  ---  500 Gold (FF15) Grey House  -  Silver Key (FF16) Witchwood Stones  ---  Silver Key (FF17) Witchwood Lake  -  Will Master's Elixir (FF18) Headman's Hill  -  Silver Key  (ONLY On [MI] QUEST!) (FF19) Windmill Hill  --  Wedding Ring (FF20) Lychfield Graveyard    Nostro's Shield (FF21) Lychfield Graveyard    Silver Key

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(GG) Digging Locations _________________________________________________________________________

Digging is so simple, you just watch the lower left side of your screen for the spade to appear in the action button (D-pad down) and then press the button and you get the treasure.

You can find silver keys, golden carrots and some other valuable items.

(GG01) Greatwood  --  Golden Carrot (GG02) Orchard Farm  ---  Upper Dress (GG03) Orchard Farm  ---    nothing (GG04) Barrowfields  ---  Golden Carrot (GG05) Rose Cottage  ---  Silver Key (GG06) Focus Chamber  --  Silver Key (GG07) Oakvale    500 gold (GG08) Oakvale    500 gold (GG09) Memorial Garden    Silver Key, Obsidian Greataxe (GG10) Memorial Garden    Health Potion (GG11) Memorial Garden    Golden Carrot (GG12) Twinblade's Camp  ---  Silver Key (GG13) Witchwood Lake  -  Silver Key (GG14) Knothole Glade  -  Silver Key (GG15) Windmill Hill  --  Silver Key (GG16) Windmill Hill  --  Silver Key (GG17) Lychfield Graveyard    Nostro's Sword (GG18) Lychfield Graveyard    Karian Wings Tattoo (GG19) Lychfield Graveyard    Howl Tattoo (GG20) Lychfield Graveyard    1000 gold (GG21) Lychfield Graveyard    Health Potion (GG22) Lychfield Graveyard    Silver Key (GG23) Lychfield Graveyard    250 gold (GG24) Lychfield Graveyard    Health Potion (GG25) Lychfield Graveyard    Will Potion (GG26) Lychfield Graveyard      nothing (GG27) Cliffside Path  -  Silver Key

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(WW) Weapons _________________________________________________________________________

This is just a list of all the weapons that you can get throughout the game. I will list the best buying location for each weapon, as well as the best place to sell each weapon. The best buying and selling locations were done with the same character, at the same alignment, with a level 0 guile and at the shops defualt (initial) stock level. Based on that principal the price should keep some ratio of the original value I used to determine the best buying and selling locations... but if you do see a clearly better place, let me know so I can double check it.

NOTE: GOOD alignment characters have a passive bonus to guile, that is to say that they get significantly better deals than EVIL alignment characters.

B- = buy from (best place to buy) S- = sell to (best place to sell) F- = find (first available find) O- = other (gift, steal, reward, etc)

HG = Heroes' Guild BS = Bowerstone South DW = Dark Wood Camp OV = Oakvale TB = Twinblade's Camp KG = Knothole Glade BN = Bowerstone North HC = Hook Coast

_______________________________________________		     	 /  DAM  / VALUE /  BUY, Sell, FIND, OTHER +++++++++++++++++++++++++++++++++++++++++++++++++ Unique			|	|	| Stick			| 20	|  5	| O-[GT] Wellow's Pickhammer	| 120	| 29400	| O-[DD02] The Cutlass Bluetane	| 165	| 40425	| O-[DD06] The Sentinus		| 255	| 62475	| O-[TA] The Harbinger		| 198	| 44100	| O-[ST] The Dollmaster's Mace	| 135	| 33075	| O-[DD09] Solus Greatsword	| 314	| 69825	| B-BN  O-Gift (Marry Lady Grey) The Katana Hiryu	| 215	| 47775	| O-[C07] The Murren Greathammer	| 270	| 66150	| O-[C08] Ronok the Axe		| 165	| 36750	| O-[DD11] Frying Pan, 4 sockets	| 100	|  20	| O-[H2] (with all clues) Frying Pan, no sockets	| 0	|  20	| O-[H2] (without all clues) The Murren Greataxe	| 240	| 58800 | O-[C10] Sword of Aeons		| 550	|126250 | O-[JB] |	|	| Skorm's Bow		| 264	| 54720	| O-[TS] Arken's Crossbow	| 220	| 50160	| O-[C05] |	|	|			|	|	| Melee			|	|	| Iron Long Sword		| 30	|  150	| B-BS O-[GT] Iron Katana		| 33	|  163  | B-BS O-[MT] Iron Cleaver		| 30	|  138	| B-BS Iron Axe		| 30	|  125	| B-BS Iron Mace		| 30	|  113	| B-BS Iron Pickhammer		| 30	|  100	| B-BS Iron Greathammer	| 45	|  225	| B-BS Iron Greataxe		| 40	|  200	| B-TB Iron Greatsword		| 48	|  238	| B-TB Iron Greatmace		| 43	|  213	| B-BS |	|	| Steel Longsword		| 45	|  450	| B-TB Steel Katana		| 49	|  488	| B-OV Steel Cleaver		| 42	|  413	| B-TB Steel Axe		| 38	|  375	| B-TB  F-DW Steel Mace		| 34	|  338	| B-BS Steel Pickhammer	| 30	|  300	| B-BS  F-Greatwood Gorge Steel Greathammer	| 68	|  675	| B-OV Steel Greataxe		| 60	|  600	| B-OV Steel Greatsword	| 72	|  713	| B-TB Steel Greatmace		| 64	|  638	| B-TB  F-Twinblade Elite's			|	|	| Obsidian Longsword	| 90	|  2340	| B-TB Obsidian Katana		| 98	|  2535	| B-TB  F-Underground Pass. Obsidian Cleaver	| 83	|  2145	| B-TB Obsidian Axe		| 75	|  1950	| B-TB Obsidian Mace		| 68	|  1755	| B-TB Obsidian Pickhammer	| 60	|  1560	| B-TB Obsidian Greathammer	| 135	|  3510	| B-TB  F-Witchwood Stones Obsidian Greataxe	| 120	|  3120	| B-TB  O-[GG09] Obsidian Greatsword	| 143	|  3705	| B-TB Obsidian Greatmace	| 128	|  3315	| B-TB |	|	| Master Longsword	| 135	| 20925 | B-HC Master Katana		| 147	| 22669	| B-HC Master Cleaver		| 124	| 19181	| B-HC Master Axe		| 113	| 17438	| B-HC Master Mace		| 102	| 15694	| B-HC Master Pickhammer	| 90	| 13950	| B-HC Master Greathammer	| 203	| 31388	| B-HC Master Greataxe		| 180	| 27900	| B-HC Master Greatsword	| 214	| 33131	| B-HC Master Greatmace	| 192	| 29644	| B-HC |	|	|			|	|	| RANGED			|	|	| Yew Longbow		| 60	|  150	| B-BS  O-[GT] Yew Crossbow		| 80	|  200	| B-HG  O-[AT] |	|	| Oak Longbow		| 90	|  450	| B-TB  F-[JB] Oak Crossbow		| 110	|  550	| B-HG  F-OV |	|	| Ebony Longbow		| 130	|  1820	| B-TB  F-Bowerstone Jail Ebony Crossbow		| 150	|  2100	| B-TB |	|	| Master Longbow		| 180	| 23040	| B-HC Master Crossbow		| 200	| 25600	| B-HC

_________________________________________________________________________

(AA) Armour _________________________________________________________________________

This is just a list of all the armour that you can get throughout the game. I will list the best buying location for all the armour, as well as the best place to sell all the armour. The best buying and selling locations were done with the same character, at the same alignment, with a level 0 guile and at the shops defualt (initial) stock level. Based on that principal the price should keep some ratio of the original value I used to determine the best buying and selling locations... but if you do see a clearly better place, let me know so I can double check it.

NOTE: GOOD alignment characters have a passive bonus to guile, that is to say that they get significantly better deals than EVIL alignment characters.

B- = buy from (best place to buy) S- = sell to (best place to sell) F- = find (first available find) O- = other (gift, steal, reward, etc)

HG = Heroes' Guild BS = Bowerstone South DW = Dark Wood Camp OV = Oakvale TB = Twinblade's Camp KG = Knothole Glade BN = Bowerstone North HC = Hook Coast

_______________________________________________		     	 /  DEF  / VALUE /  BUY FROM, FIND, STEAL, ETC +++++++++++++++++++++++++++++++++++++++++++++++++ OUTFITS			|	|	| No Outfit (set)		| 382	|  0	| O-[GT] Apprentice Outfit (set) | 488	|  190	| O-[GT] Bandit Outfit (set)	| 524	|  706	| O-[FS] Gaurd Uniform (set)	| 585	|  1047	| Assassin Outfit (set)	| 488	|  1216	| |	|	| Dress (set)		| 409	|  107	| Bright Dress (set)	| 409	|  120	| Dark Dress (set)	| 409	|  116	| |	|	| Villager Outfit	(set)	| 488	|  190	| O-[GT] Bright Villager (set)	| 488	|  215	| Dark Villager (set)	| 488	|  208	| |	|	| Will User's Outfit (set)| 488	|  1334	| Bright Will User's (set)| 488	|  1417	| O-[DD05] Dark Will User's (set)	| 488	|  1395	| O-[DD03] |	|	| Leather Suit (set)	| 	|  	| Bright Leather (set)	| 594	|  1010	| Dark Leather (set)	| 	|  	| |	|	| Chainmail Suit (set)	| 	|  	| Bright Chainmail (set)	| 	|  	| Dark Chainmail (set)	| 	|  	| |	|	| Platemail Outfit (set)	| 	| 	| Bright Platemail (set)	| 938	| 18155	| Dark Platemail (set)	| 	| 	| |	|	|			|	|	| HEAD			|	|	| Guard Hat		| 58	|  105	| B-HC  F-Prison Barracks |	|	| Chainmail Helmet	| 83	|  742	| B-BS  O-Arena Entrance Bright Chainmail Helmet	| 83	|  790	| B-OV Dark Chainmail Helmet	| 83	|  780	| B-TB  F-Cliffside Path |	|	|			|	|	| HANDS			|	|	| Guard Gloves		| 58	|  105	| B-TB  F-Prison Barracks Assassin Gloves		| 50	|  135	| B-TB |	|	| Dress Gloves		| 41	|  13	| B-BS Bright Dress Gloves	| 41	|  15	| B-BN Dark Dress Gloves	| 41	|  14	| B-BN |	|	| Villager Gloves		| 50	|  33	| B-BS  O-[GT] Bright Villager Gloves	| 50	|  25	| B-OV  F-BN Dark Villager Gloves	| 50	|  24	| B-TB |	|	| Will User's Gloves	| 50	|  148	| B-HC Bright Will Gloves	| 50	|  160	| B-BN  O-[DD05] Will User's Dark Gloves	| 50	|  155	| B-HC  O-[DD03] |	|	| Leather Gauntlets	| 66	|  127	| B-BS  F-Fisher Creek Bright Leather Gauntlet	| 66	|  150	| B-BS Dark Leather Gauntlets	| 66	|  144	| B-TB |	|	| Chainmail Gauntlets	| 83	|  742	| B-BS  F-Witchwood Stones Bright Chainmail Gaunt. | 83	|  780	| B-OV Dark Chainmail Gauntlets| 83	|  770	| B-TB |	|	| Plate Gauntlets		| 100	|  1980	| B-HC  F-HC Dark Plate Gauntlets	| 100	|  2020	| B-TB |	|	|			|	|	| TORSO			|	|	| Guard Shirt		| 235	|  419	| B-BN  F-Prison Barracks Assassin Shirt		| 200	|  540	| B-TB  F-[TS] |	|	| Upper Dress		| 166	|  50	| B-BS  O-[GG02] Bright Upper Dress	| 166	|  55	| B-BN  F-BN Dark Upper Dress	| 166	|  54	| B-BN  F-OV |	|	| Villager Shirt		| 200	|  84	| B-BS  O-[GT] Bright Villager Shirt	| 200	|  96	| B-OV Dark Villager Shirt	| 200	|  92	| B-TB  F-BS |	|	| Will Upper Robe		| 200	|  593	| B-HC Will Bright Upper Robe	| 200	|  640	| B-BN  O-[DD05] Will Dark Upper Robe	| 200	|  630	| B-HC  O-[DD03] |	|	| Leather Chest Piece	| 266	|  507	| B-BS  O-[LS] Bright Leather Chest	| 266	|  545	| B-BS  F-Underground Pass. Dark Leather Chest	| 266	|  535	| B-TB |	|	| Chainmail Shirt		| 333	|  2967	| B-BS Bright Chainmail Shirt	| 333	|  3070	| B-OV Dark Chainmail Shirt	| 333	|  3050	| B-TB |	|	| Plate Chest Piece	| 400	|  7920	| B-KG Dark Plate Chest Piece	| 400	|  8292	| B-TB |	|	|			|	|	| LEGS			|	|	| Guard Trousers		| 205	|  366	| B-KG  F-Prison Barracks Assassin Trousers	| 175	|  473	| B-TB  F-Twinblade Elite's			|	|	| Lower Dress		| 145	|  44	| B-BS Bright Lower Dress	| 145	|  50	| B-BN  F-BN Dark Lower Dress	| 145	|  48	| B-BN  F-OV |	|	| Villager Trousers	| 175	|  74	| B-BS  O-[GT] Bright Villager Trousers| 175	|  82	| B-OV Dark Villager Trousers	| 175	|  80	| B-TB  F-BS |	|	| Will Lower Robe		| 175	|  519	| B-HC Will Bright Lower Robe	| 175	|  535	| B-BN  O-[DD05] Will Dark Lower Robe	| 175	|  530	| B-KG  O-[DD03] |	|	| Leather Leggings	| 233	|  443	| B-BS Bright Leather Leggings	| 233	|  465	| B-BS Dark Leather Leggings	| 233	|  460	| B-TB |	|	| Chainmail Leggins	| 291	|  2596	| B-BS  O-[DD07] Bright Chainmail Leg. | 291	|  2650	| B-OV Dark Chainmail Leggings	| 291	|  2620	| B-TB |	|	| Plate Leggings		| 350	|  6930	| B-KG Bright Plate Leggings	| 350	|  7040	| B-KG Dark Plat Leggins	| 350	|  7020	| B-TB |	|	|			|	|	| FEET			|	|	| Gaurd Boots		| 29	|  52	| B-DW  F-Prison Barracks Assassin Boots		| 25	|  68	| B-TB  F-OV |	|	| Villager Boots		| 25	|  11	| B-BS  O-[GT] Bright Villager Boots	| 25	|  12	| B-OV Dark Villager Boots	| 25	|  12	| B-HC  F-BS |	|	| Will User's Boots	| 25	|  74	| B-HC Bright Will Boots	| 25	|  82	| B-BN  O-[DD05] Will User's Dark Boots	| 25	|  80	| B-HC  O-[DD03] |	|	| Leather Boots		| 33	|  63	| B-BS  F-Greatwood Lake Bright Leather Boots	| 33	|  70	| B-BS Dark Leather Boots	| 33	|  69	| B-TB |	|	| Chainmail Boots		| 41	|  371	| B-BS  F-KG Bright Chainmail Boots	| 41	|  395	| B-OV Dark Chainmail Boots	| 41	|  390	| B-TB |	|	| Plate Boots		| 50	|  990	| B-KG  F-Cell Block Three Bright Plate Boots	| 50	|  1025	| B-KG Dark Plate Boots	| 50	|  1056	| B-TB

_________________________________________________________________________

(II) Items _________________________________________________________________________

This is just a list of all the items that you can get throughout the game. I will list the best buying location for all the armour, as well as the best place to sell all the armour. The best buying and selling locations were done with the same character, at the same alignment, with a level 0 guile and at the shops defualt (initial) stock level. Based on that principal the price should keep some ratio of the original value I used to determine the best buying and selling locations... but if you do see a clearly better place, let me know so I can double check it.

NOTE: GOOD alignment characters have a passive bonus to guile, that is to say that they get significantly better deals than EVIL alignment characters.

B- = buy from (best place to buy) S- = sell to (best place to sell) F- = find (only first available find on most items) O- = other (gift, steal, reward, etc)

HG = Heroes' Guild BS = Bowerstone South DW = Dark Wood Camp OV = Oakvale TB = Twinblade's Camp KG = Knothole Glade BN = Bowerstone North HC = Hook Coast

_______________________________________________		 	 / VALUE / BUY FROM, FIND, STEAL, ETC +++++++++++++++++++++++++++++++++++++++++++++++++ USEABLES		|	| Health Potion		| 80 	| B-KG Will Potion		| 70	| B-HG Resurrection Phial	| 500	| B-HC |	| Elixir of Life		| 2600	| O-[DD01] O-[C01]  O-[FF08]  O-[DD08] |	| Will Master's Elixir	| 2600	| F-Greatwood Entrance O-[DD04]  O-[C02] |	|  F-Grey House Cellar  O-[FF17] |	| Ages of Might Potion	| 300	| F-BS  F-Twinblade Elite's Camp |	|  F-Windmill Hill  F-Underground Pass. |	|  F-Prison Barracks |	| Ages of Skill Potion	| 300	| O-[FF06]  F-Grey House |	|  F-Abandoned Road  F-Prison Path |	|  F-Lychfield Graveyard |	| Ages of Will Poition	| 300  | F-Grey House  F-TB  F-Witchwood Cullis |	|  F-Bowerstone Jail  F-Underground Pas. |	| Piercing Augmentation	| 2100	| B-HC  O-[LS]  F-Bowerstone Jail |	|  O-[C09] Flame Augmentation	| 1450	| B-TB  F-Greatwood Gorge  O-[HE] |	|  F-Witchwood Lake  F-Headman's Hill Lightning Augmentation	| 1550	| B-HC  F-Darkwood Weir |	| F-Cliffside Path O-[BX] Sharpening Augmentation | 2600	| B-HC  O-[C03]  O-[RS]  O-[BX] |	|  O-[BX]  F-HC Silver Augmentation	| 1650	| B-HC  O-[WB]  F-Prison Path |	|  F-Old Graveyard Path Health Augmentation	| 45000	| B-BN O-[C04] Mana Augmentation	| 45000	| B-HC O-[MI] Experience Augmentation | 50000 | B-HC |	|			|	| OTHER			|	| Guild Seal		| 2000	| O-[GT] Money Bag		| 5	| O-[GT] Lamp			| 10	| O-[GT] Silver Key		| 10	| O-[SK] Fishing Rod		| 50	| B-OV Spade			| 200	| B-OV Nostro's Sword		| 0	| O-[TG] Nostro's Shield		| 0	| O-[TG] Nostro's Armour		| 0	| O-[TG] Nostro's Helmet		| 0	| O-[TG] Briar Rose Hero Doll	| 100	| O-[1C] Whisper Hero Doll	| 150	| O-[2C] Twinblade Hero Doll	| 120	| O-[3C] Scarlet Robe Hero Doll	| 300	| O-[4C] Thunder Hero Doll	| 200	| B-BN or B-[AR] Maze Hero Doll		| 400	| O-[6C] Jack Hero Doll		| 2400	| O-[CC] Doll of You		| 250	| B-BN  O-[A1] to O-[A5] Treasyre Clue 1		| 300	| O-[T5] Treasure Clue 2		| 330	| O-[T2] Treasure Clue 3		| 340	| O-[T6] Treasure Clue 4		| 350	| O-[T3] Treasure Clue 5		| 360	| O-[T1] Treasure Clue 6		| 370	| O-[T4] Fist Fighting Level 1	| 150	| O-[F1] Fist Fighting Level 2	| 180	| O-[F2] Fist Fighting Level 3	| 200	| O-[F3] Hexagon Key		| 0	| O-[HE] Key To Hostage Cage	| 0    | O-[FS] Lady Grey's Necklace	| 0	| O-[MI] Bandit Camp Pass	| 0 	| O-[FS] Prison Cell Key		| 0	| O-[PE] Dead Lady's Heirloom	| 0	| O-[GN] |	|			|	| HERO TITLES		|	| Maleficus		| 600	| B-Lookout Point Assassin		| 280	| B-Lookout Point Avatar			| 1000	| B-Lookout Point Liberator		| 600	| B-Lookout Point Druid			| 200	| B-Lookout Point Ranger			| 260	| B-Lookout Point Runemaster		| 450	| B-Lookout Point Hood			| 200	| B-Lookout Point Sabre			| 250	| B-Lookout Point Piemaster		| 100	| B-Lookout Point Chicken Chaser		| 40	| B-Lookout Point Arseface		| 60	| B-Lookout Point Reaper			| 250	| B-Arena Entrance Deathbringer		| 350	| B-Arena Entrance Pilgrim			| 160	| B-Arena Entrance Gladiator		| 500	| B-Arena Entrance Arrowdodger		| 150	| B-Arena Entrance Necromancer		| - | O-Chapel of Skorm Paladin			| - | O-Temple of Avo |	|			|	| TROPHIES		|	| Wasp Queen's Head	| 100	| O-[WM] Golden Fish		| 100	| O-Fisher Creek Whisper's Brooch	| 300	| O-[AO] OR [PO] Hobbe Tooth		| 300	| O-[HK] Trader's Feather	| 300	| O-[TE] Hobbe Head		| 300  | O-[HE] Bandit Seal		| 1000	| O-[FS] White Balverine Head	| 800	| O-[WB] Fist Fighters Trophy	| 1000	| O-[F4] King Scorpion Sting	| 1000	| O-[AR] Champion's Seal		| 2000	| O-[AR] Silver Arrow		| 300	| O-[AC] Minion's Helmet		| 900	| O-[AF] Thunder's Helmet	| 1000	| O-[MI] Undead's Hand		| 800	| O-[TG] Kraken Tooth		| 1500	| O-[PE] Trader's Head		| 5	| O-[BX] Maze's Clasp		| 1400	| O-[RH] Jack's Mask		| 2500	| O-[JB] |	|			|	| PRODUCE			|	| Cooking Apple		| 3	| O-can only be found at start of game Blueberry Pie		| 10	| O-can only be earned at start of game Green Apple		| 4	| B-BS Apple Pie		| 15	| B-BS Fish (orange)		| 12	| B-OV Fish (blue)		| 15	| B-HC Carrot			| 6	| B-BS Red Meat		| 14	| B-TB Moonfish		| 160	| Golden Carrot		| 160	| Tofu			| 40	| B-BN Chrunchy Chick		| 35	| B-TB Beer			| 10   | B-BS Grain Sack		| 25	| B-BS Flour Sack		| 35	| B-BN Beer Keg		| 46	| B-TB Cider Crate		| 52	| B-BS |	|			|	| GIFTS			|	| Chocolates		| 10	| B-BS Perfume			| 120	| B-BN Red Rose		| 20	| B-BN Wedding Ring		| 900	| B-OV Fake Wedding Ring	| 200	| B-DW Emerald			| 770	| B-OV Jet			| 450	| B-TB Sapphire		| 550	| B-HC Ruby			| 600	| B-KG Diamond			| 800	| B-BN Black Rose		| 300	| B-BN |	|			|	| TATTOO CARDS		|	| Howl Tattoo		| 62	| O-[DD01] Kryndon Tattoo		| 43	| F-HG Seachaos Arm Tattoo	| 34	| F-BS Golden Harvest Tattoo	| 64	| F-BS Harvest Tattoo		| 52	| F-BS Fire Monkey Tattoo	| 69	| O-[BB] Coron Visor Tattoo	| 32	| O-[FF09] Dark Vortex Tattoo	| 46	| F-DW Tallin Clan Arm Tattoo |  38	| F-Grey House Tallin Clan Leg Tattoo |  36	| F-Grey House Spiral Dementia Tattoo	| 57	| F-OV Firis Head Tattoo	| 48	| F-OV Harion Shoulder Tattoo	| 45	| F-The Clifftop Path Red Widow Tattoo	| 44	| F-KG Seachaos Leg Tattoo	| 39	| F-KG Karian Wings Tattoo	| 41	| O-[GG18] Harrion Arm Tattoo	| 46	| F-Prison Barracks Somrune Tattoo		| 58	| F-Warden's Office Arrowhead Tattoo	| 46	| F-HC Coron Birth Tattoo	| 38	| F-HC Vambrace Tattoo		| 32	| F-HC The Eyes of Avo Tattoo	| 46	| F-HC |	|			|	| HAIR STYLES CARDS	|	| Standard Beard		| 30	| F-Picnic Area Regular Beard		| 64	| F-BS Normal Haircut		| 85	| F-BS Ponytail		| 66	| F-BS Pudding Basin		| 38	| F-BS  O-[BB] The Warrior Stripe	| 85	| O-[BB] Mutton Chop Beard	| 62	| O-[BB]  F-BN Long Beard		| 54	| O-[BB] Trader Style Moustache	| 25	| O-[BB]  F-Windmill Hill Sheriff Moustache	| 88	| O-[BB]  F-Bowerstone Jail Working Moustache	| 39	| F-Fisher Creek Normal Beard		| 82	| F-Grey House Younger Style		| 50	| F-OV Short Hair		| 65	| F-OV Power Moustache		| 67	| F-Witchwood Lake Foreign Moustache	| 47	| F-BN Strip Beard		| 63	| F-BN The Buzz		| 36	| F-Lychfield Graveyard Small Moustache		| 54	| F-Cell Block Two Tramp Beard		| 24	| F-HC Plaits			| 44	| F-HC |	|			|	| BOOKS			|	| Making Friends		| 200	| O-[DD01]  B-OV Book of Spells		| ---	| O-[DD01] The Tale of Maxley	| ---	| F-HG Three Haikus by Miko	| ---	| F-HG A Love Story		| ---	| F-HG The Pale Balverine	| ---	| F-HG Hierarchy of Weapons	| ---	| F-HG The Other Land		| ---	| F-HG Creatures of Albion II	| ---	| F-HG The Old Kingdom		| ---	| F-HG The Northern Wastes	| ---	| F-HG The Tale of Twinblade	| ---	| F-HG The Dragons		| ---	| F-HG Creatures of Albion I	| ---	| F-HG The Arena		| ---	| F-HG Creatures of Albion III	| ---	| F-HG The Repentant Alchemist	| ---	| F-BS Windbreaker Rule Book	| 200	| F-BS  B-OV Eyes of a Killer	| 200	| F-BS  B-OV You Are Not a Bad Person| 200	| F-BS  B-TB The Guild of Zeroes	| ---	| F-BS The Sock Method		| 200  | F-BS  B-OV A Hero's Journey I	| ---	| F-Fisher Creek The Rotten Apple	| ---	| O-[HK] (Orchard Farm house) A Hero's Journey II	| ---  | F-Rose Cottage Dusty Notebook		| ---  | F-Grey House Scrawled Parchment	| ---  | F-Grey House Cellar A hero's Journey III	| ---  | F-OV The Trials of Aarkan	| ---	| F-OV The Oakvale Raid	| ---  | F-OV The Ugly Guide		| 200	| F-OV  B-OV The Guild of Zeroes	| ---  | F-Witchwood Cullis Gate Theresa's Letter	| ---	| O-[WB] The Bloodline		| ---	| O-[WB] The Balverine Slayer	| ---	| F-KG The Tailor's Tragedy	| ---	| F-BN The Trigamist		| ---	| F-BN Arban's Thaumaturgica	| ---	| O-[GH] The Story of 'X'	| ---	| F-HC

_________________________________________________________________________

(QL) Quest List _________________________________________________________________________

Here I will group all the quests you can find in Albion, inside each catagory the quests appear in the order they appear in the game.

Core Quests are quests that have to be completed to finish the game. You are given some automatically, the others you have to take from the Guild of Heroe's and they have the gold icon.

Optional Quests are quests you do not have to do, but often provide nice amounts of gold, renown, experience and items. If you take an optional quest, you can not fail it an move on, if you fail it, you either have to restart it or skip it. You get optional quests from the Heroes' Guild and they are the silver icon quests.

Side quests are quests that you don't get from the guild, or quests that you can stumble upon and have nothing to do with anything in the game other than the added effect to realism in the world of Albion. Some side quests do appear in your quest log with a bronze icon, some, most in fact do not even appear in your quest log, nor do they count towards your quests completed in your personality.

CORE QUESTS:

=
(BG) Birthday Gift (G1) Guild Training (G2) Guild Training (G3) Guild Training (MC) Melee Combat Test (WM) Wasp Menace (MZ) Maze's Information (PO) Protect Orchard Farm (AO) Attack Orchard Farm (TE) Trader Escort (MN) Maze's New Information (FS) Find the Bandit Seeress (MR) Maze's Request (FA) Find the Archaeologist 1 (WB) White Balverine (AR) The Arena (FT) Finding Theresa Again (AF)	Find the Archaeologist 2 (TG) The Graveyard Path (RS) Rescue Scarlet Robe (PE) Prison Escape (GH) Gateway to Hook Coast (RH) Return to Hook Coast (SJ) Try to Stop Jack of Blades (JB) Battle Jack of Blades

Optional Quests

=
== (HK)  Hobbe Killing Contest (HE) Hobbe Cave (LT) Lost Trader (BR) Break the Siege (ER) (EVIL)  Execution Tree Rescue (ET) (GOOD)  Execution Tree (BH) Bounty Hunt (BX) Bandit Spy Extraction

Side Quests

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(RM) Racing the Loud Mouth (RA) Red Apples (TW) Will Training (MT) Melee Training (AT) Archery Training (SI) (EVIL)  Sparrow Infestation (BW) Bandits in the Woods (LS) Lookout Point Statue (BB) Beardy Baldy (F1) Fist Fighters Level 1 (CP) Card Pairs (1C) Collect the Hero Dolls 1 (FL) Fishing Lessons (H1) Hidden Booty Hunt (discovered) (OE) Orchard Farm Escort (F2) Fist Fighters Level 2 (CG) Coin Golf (2C) Collect the Hero Dolls 2 (GP) Treasure of the Ghost Pirate (TS) Chapel of Skorm (F3) Fist Fighters Level 3 (SP) Spot the Addition (3C) Collect the Hero Dolls 3 (GT) (EVIL)  Guard Trap (BT) (GOOD)  Bandit Trap (TA) Temple of Avo (F4) Fist Fighters 4 (CS) Card Sorting (4C) Collect the Hero Dolls 4 (A0) Assassin Attacks (A1) Assassin Attack 1 (A2) Assassin Attack 2 (AC) Archery Competition (MI) Mayor's Invitation (5C) Collect the Hero Dolls 5 (A3) Assassin Attack 3 (A4) Assassin Attack 4 (6C) Collect the Hero Dolls 6 (SH) Shove Ha'Penny (A5) Assassin Attack 5 (A6) Assassin Attacks (complete) (H2) Hidden Booty Hunt (finished) (CC) Collect the Hero Dolls (complete) (GN) Ghost Granny Necklace

Game Map
Heroes' Guild - Guild Caves - Chamber of Fate - Guild Woods - Demon Door #1 "The Library Arcanum" - Lookout Point

Lookout Point - Heroes' Guild - Bowerstone South - Picnic Area - Greatwood Entrance

Bowerstone South - Lookout Point - Bowerstone Quay - Tavern Cellar - Bowerstone North

Greatwood Entrance - Lookout Point - Fisher Creek - Greatwood Lake - Orchard Farm

Greatwood Lake - Greatwood Entrance - Orchard Farm - Greatwood Gorge - Demon Door #2 "The Arboretum" - Greatwood Cullis Gate

Greatwood Cullis Gate - Greatwood Gorge - Rose Cottage - Demon Door #5 "The Secret Haven" - Greatwood Caves - Hobbe Cave Entrance - Demon Door #6 "The Butterfly House" - Darkwood Entrance

Hobbe Cave Entrance - Cave Side Chamber - Cave Larder - Main Chamber - Moonlit Tunnel - Focus Chamber

Darkwood Entrance - Darkwood Marshes - Demon Door #3 "Darkwood Sanctum" - Darkwood Lake - Darkwood Camp

Darkwood Camp - Darkwood Lake - Darkwood Chapel of Skorm - Ancient Cullis Gate - Darkwood Weir - Barrowfields

Barrowfields - Oakvale - Memorial Garden - The Clifftop Path - Grey House - Grey House Cellar - Demon Door #11 "The Lost Garden" - Demon Door #4 "The Old Kingdom Spring"

The Clifftop Path - Abandoned Road - Demon Door #9 "" - Twinblade's Camp - Twinblade Elite's Camp -Twinblade's Tent

Witchwood Cullis Gate - Witchwood Stones - Demon Door #7 "Witchwood Cavern" - The Temple of Avo - Witchwood Lake - Arena Entrance - Knothole Glade - Demon Door #8 "The Hidden Copse"

Bowerstone North - Bowerstone South - Bowerstone Manor - Lady Grey's Bedroom - Bowerstone Jail - Windmill Hill - Gibbet Woods - Prision Path - Headman's Hill

Headman's Hill - Headman's Cave (ONLY on Marry Lady Grey Quest) - Lychfield Graveyard - Demon Door #12 "Old Graveyard Path" - Circle of the Dead - Underground Chamber

Underground Chamber - Underground Tunnel - Cliffside Path - Underground Passage - Torture Chamber - Bargate Prison: Courtyard

Bargate Prison: Courtyard - Torture Chamber - Cell Block One - Cell Block Two - Cell Block Three - Prison Barracks - Warden's Office

Hook Coast