Master of Orion/Propulsion

A listing of the technologies in the Propulsion field, their level, and a brief description of each are listed below.

Level 1
You get this level for free.
 * Retro Engines - Allows equipped ships to travel at 1 parsec per turn, allows newly launched population transports to travel at 1 parsec per turn, and gives a maximum number of movement squares in space combat of 1.

Level 2

 * Hydrogen Fuel Cells - Allows all ships to move a distance of 4 away from the owner's colonies.

Level 5

 * Deuterium Fuel Cells - Allows all ships to move a distance of 5 away from the owner's colonies.

Level 6

 * Nuclear Engines - Allows equipped ships to travel at 2 parsecs per turn, allows newly launched population transports to travel at 1 parsec per turn, and gives a maximum number of movement squares in space combat of 2.

Level 9

 * Irridium Fuel Cells - Allows all ships to move a distance of 6 away from the owner's colonies.

Level 10

 * Inertial Stabilizer - Increases the maneuverability rating of the equipped ship by 2 and increases the maximum number of movement squares in space combat by 1.

Level 12

 * Sub Light Drives - Allows equipped ships to travel at 3 parsecs per turn, allows newly launched population transports to travel at 2 parsecs per turn, and gives a maximum number of movement squares in space combat of 2.

Level 14

 * Dotomite Crystals - Allows all ships to move a distance of 7 away from the owner's colonies.

Level 16

 * Energy Pulsar - Deals 5 damage to all adjacent and diagonally adjacent ships plus 1 damage per 2 attacking ships.

Level 18

 * Fusion Drives - Allows equipped ships to travel at 4 parsecs per turn, allows newly launched population transports to travel at 3 parsecs per turn, and gives a maximum number of movement squares in space combat of 3.

Level 19

 * Uridium Fuel Cells - Allows all ships to move a distance of 8 away from the owner's colonies.

Level 20

 * Warp Dissipator - Ship special that reduces the defender's maneuverability rating by 0 - 1 per turn.

Level 23

 * Reajax II Fuel Cells - Allows all ships to move a distance of 9 away from the owner's colonies.

Level 24

 * Impulse Drives - Allows equipped ships to travel at 5 parsecs per turn, allows newly launched population transports to travel at 4 parsecs per turn, and gives a maximum number of movement squares in space combat of 3.

Level 27

 * Intergalactic Star Gates - Ships can travel between any colonies controlled by the owner that have star gates in 1 turn. Costs 3000 BCs to create.  Constructed as if it were a ship design.

Level 29

 * Trilithium Crystals - Allows all ships to move a distance of 10 away from the owner's colonies.

Level 30

 * Ion Drives - Allows equipped ships to travel at 6 parsecs per turn, allows newly launched population transports to travel at 5 parsecs per turn, and gives a maximum number of movement squares in space combat of 4.

Level 34

 * High Energy Focus - Increases the attack range of all the direct fire weapons on the equipped ship by 3. This includes all weapons that are not missiles, torpedoes, death weapons, and bombs.

Level 36

 * Anti-Matter Drives - Allows equipped ships to travel at 7 parsecs per turn, allows newly launched population transports to travel at 6 parsecs per turn, and gives a maximum number of movement squares in space combat of 4.

Level 38

 * Sub Space Teleporter - Equipped ships always move first in combat and can teleport directly to any square on the battle grid.

Level 40

 * Ionic Pulsar - Deals 10 damage to all adjacent and diagonally adjacent ships plus 1 damage per 2 attacking ships.

Level 41

 * Thorium Cells - Allows ships to travel an infinite distance from their owner's colonies.

Level 42

 * Inter-phased Drives - Allows equipped ships to travel at 8 parsecs per turn, allows newly launched population transports to travel at 7 parsecs per turn, and gives a maximum number of movement squares in space combat of 5.

Level 43

 * Sub Space Interdictor - Nullifies the functionality of all sub-space teleporters in use over the owner's planets.

Level 45

 * Combat Transporters - Ensures at least 50% of transporters land on the targeted planet.

Level 46

 * Inertial Nullifier - Increases the maneuverability rating of the equipped ship by 4 and increases the maximum number of movement squares in space combat by 2.

Level 48

 * Hyper Drives - Allows equipped ships to travel at 9 parsecs per turn, allows newly launched population transports to travel at 8 parsecs per turn, and gives a maximum number of movement squares in space combat of 5.

Level 50

 * Displacement Device - Causes 33% of all attacks to miss the target automatically.