Mirai Ninja/Stage 12

Once the background has reappeared behind Mirai Ninja and the stage title has appeared on the screen, the Evil Master Shikinami Kurosagi (whose appearance is very different to that of his holographic image) will appear in front of him and set up an invisible wall which will not go away until he has been defeated, much like the original incarnation of Pistol Daimyo did in the eighth and twenty-second stages of Beraboh Man. He will then summonn three turquoise spirits to fly around above Mirai Ninja and occasionally swoop down to attack him; and although Mirai Ninja cannot penetrate the invisible wall, his shurikens can, which means that the best way to attack Kurosagi is to crouch down to avoid getting hit by the turquoise spirits as they fly around above you and continuously throw shurikens at him. Once you have thrown a certain amount of shurikens at Kurosagi, he will bend over at the waist and the three turquoise spirits will disappear - he will then attack by shooting turquoise flames across the centre of the screen at you, which you must once again crouch down to avoid getting hit by. Once you have thrown enough shurikens at Kurosagi to defeat him, he will disintegrate and the invisible wall in front of him will disappear; his holographic image will then appear in the background for a final time as Asura rises up from below for a second time. As with the first time you fought him at the end of the tenth stage, he will attack by slowly walking towards you with the five tentacles on his head waving randomly around, meaning that the best way to attack him is to continously throw shurikens at him to make his tentacles fly off and jump over him to the other side of the room once he gets too close to you. However, once you have thrown enough shurikens at him to make his last tentacle fly off, an electric force field will appear around him, which means that the only way you can finish him off is by running up to him and continuously slashing him with your sword at close range - and because you will lose 12 (一二) to 15 (一五) energy points each time you get hit, you must have at least 70 (七〇) energy points left to do so. Once you have slashed Asura with your sword at close range enough times to defeat him for a second time, he will explode and Mirai Ninja will run over to the tree trunk on the left side of the room in order to free Princess Saki. They will then both run off the right side of the screen, and you can sit back and enjoy the ending - which depicts an enormous cannon shooting a Fireball at the now not-quite-so-enormous pagoda and a lookout platform being thrown from the resulting explosion.

CONGRATULATIONS

NOW THE EVIL MASTER SHIKINAMI KUROSAGI IS DEAD.

AND YOU ESCAPED FROM CASTLE KUROSAGI WITH PRINCESS SAKI.

YOU HAVE COMPLETED YOUR MISSION.

THANK YOU FOR PLAYING.


 * Game Design: Unknown
 * Game Program: Pegasus Ahoyagi, Screen de KOTATSUN
 * Game Visual Design: Gimmy Yanagii
 * Music Composer, Sound Effect: Astoron Ishii, Norio Nakagata
 * Visual Staff: Katsuhiko Shigeri, Hiromi Fukuda, Masanori Kimura, Mitsuru Fukuoka, Mitsuru Enamoto, Junko Anzai, Kayo Koga, Mayumi Ohoura, Meda Medaman, Wani Waniko
 * Special Thanks To: Kyotoyakuza 2Kaido, Metal Komochan, Moz Mozue, Mr. Usukura, Mr. Komoriya, Yokusu Nishikigoi, Minmin Nakayama, Natsui San, Chiiko Chan, Seto San, Cherry-I Kacho, Satoshi Kitahara, Taku Tsuge, Naoko Kanazawa, Nobutaka Nakazima, Hiroki Koreeda, Toru Iwatani, Matsunaga's Dagger, Debuggers
 * And...: Calendars, Ashtrays

SEE YOU AGAIN NEXT GAME!

PRESENTED BY AMUSEMENT CREATOR NAMCO

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After the credits have finished, the game will go into high-score mode; your score will most likely be the highest on the cabinet to date, so you should enter your name of up to sixteen letters at the top of the table with pride. Once you have done so, the game will go back into attract mode and replay your performance from the first half of the first stage - you may wish to watch this to see how well you were doing when you had first started the game before you decide to walk away from the cabbinnet.