1080° Avalanche/Controls

Mobility

 * Regain balance after bad landing
 * Moves the board.
 * or : Steer the board to the left or right.
 * "Edge" the board (move it perpendicular to the line of movement) and brake.
 * or : Make sharp turns while edging.
 * Push off from a still position; it can be used the start of a race or after falling.
 * Adjusts the camera.
 * /: Zoom in/out
 * /: Pan the camera.
 * Jump. Hold to charge.
 * Tuck the boarder; increases top speed but decreases turning. Absorb landing shock.
 * Switch between normal and switch stances
 * Taunt/Cheer.

Rotations
The following apply while in mid-air:
 * + : Rotates the boarder and causes slow motion in single player.
 * Rotate the boarder to the right.
 * Rotate the boarder to the left.
 * Perform a front flip.
 * Perform a back flip.

Grabs
The following apply while in mid-air:
 * Performs a Mute.
 * + : Performs a Method.
 * + : Performs a Stalefish.
 * + : Performs a Lien Air.
 * + : Performs a Seatbelt.
 * Performs an Indy.
 * + : Performs a Flying Squirrel.
 * + : Performs an Indy Nosebone.
 * + : Performs a Rocket.
 * + : Performs a Tail Grab.
 * Performs a Melanchollie.
 * + : Performs a Tweaked.
 * + : Performs a Roastbeef.
 * + : Performs a Crail.
 * + : Performs a Japan Air.

Grinding

 * Begin grinding
 * 50/50 Grind - Performed if the board is parallel to the object.
 * FS Grind - Performed if perpendicular to the object and facing the same direction as the boarder's motion.
 * BS Grind - Performed if perpendicular to the object and facing away from the boarder's motion (opposite of an FS Grind).
 * /: Control the balance meter, if the indicator hits the red zones of the meter you will dismount automatically.
 * Dismount the object;.