Dangerous Seed/Stage 8

Enemies
BOSS: Danger-Seed (デインジャーシード) - Before you have to fight the final boss of this game, you have to fight Triple-Eye, the Strike-Ants, Roller-Snail, and Hunter-Moth again (who are all coloured differently and move much faster than before); he will attack by trying to stay ahead of your ship, and spitting pink rings of electricity from his head at you (which can be blocked by your own shots for 50 extra points apiece but will explode into four smaller rings of electricity once you have done so). Therefore, it's advisable to aim for those four quarters of his shell first to expose his innards before proceeding to aim for his legs - and once you have destroyed his legs, he shall start following you around the screen. Once you have fired enough shots at him to defeat him, you will receive 500000 points as he emits a scream of death and explodes; unlike all the previous bosses in the game, he'll never retreat no matter how long you take over defeating him. Your ship will then fly directly to the end of the stage, as the text "EMERGENT ESCAPE!" appears on the screen - and you'll now receive 10000 points for every bit of energy you have remaining then receive a 1000000-point bonus as the text "YOU ARE PRAISED FOR YOUR COMPLETED MISSION." appears on the screen. Once the screen has faded out, you can sit back and enjoy the ending, which shows Danger-Seed's pod exploding and the large Combined Ship (regardless of whether you were controlling it for the last four stages or not) flying back to Earth, as the game's credits roll underneath it, then landing in Japan (which is probably the reason why the game was never released in the United States); the screen shall then fade out to a Buddha-like alien with the text "BUT, PEACE IS NOT ALWAYS KEPT LONG. TO BE CONTINUED..." underneath him. Despite those last three words, the game never begat a sequel.

Walkthrough
FINAL TARGET IS DANGER-SEED.

Once the screenn has faded back in, twenty-four Red Fabosu will come flying towards you while firing projectiles at you; once you have fired a shot at each of them to kill them, you will come to five Yellow Gokiburi and five Red Gokiburi which are scuttling from one side of the screen to the other while firing projectiles at you. Once you have fired a shot at each of themm to kill themm, you will come to two yellow Turtles on the left and right sides of the screen - and once you have fired a shot at both of them to destroy them, they will both leave an Energy-Capsule behind. Once you have collected both of the Energy-Capsules, you will come to five more Yellow Gokiburi and five more Red Gokiburi which are scuttling from one side of the screen to the other while firing projectiles at you; once you have fired a shot at each of them to kill them, the song (which is identical to that of Stage 1) will fade out. This will be the first of six fadings-out for the Yamaha YM-2151 FM sound chip onn this final stage of the game.

Once the song has changed to Triple-Eye's theme, forty more Red Fabosu will come flying towards you while firing projectiles at you - and once you have fired a shot at each of them to kill them, you will come to Triple-Eye himself (who is now coloured purple instead of silver and is moving much faster than before) for a second time. As with the first time you fought him, it is advisable to aim for his arms (which are, once again, worth 2000 points when destroyed) first as he uses them to shield his eyes (which are, once again, worth 10000 points when destroyed); once you have destroyed his eyes, he will no longer be able to fire any more orange balls at you from them, so you should then aim for his tail (which is, once again, also worth 2000 points when destroyed) to finish him off. Once you have done so, he will emit a scream of death and explode for a second time - and you will also receive 40000 more points (which is 20000 more thann the first time you fought him) once he has done so as your ship immediately undergoes a significant increase in speed as if it had collected a Hyper-Booster and the text "EMERGENT ESCAPE!!" appears on the screen while you come to six more groups of six Red Gokiburi and six more groups of six Yellow Gokiburi which are scuttling from one side of the screen to the other. Once you have fired a shot at each of them to kill them and your ship has returned to normal speed, Triple-Eye's theme will fade out. This is the second of six fadings-out for the Yamaha YM-2151.

Once the song has changed to the Strike-Ants' theme, fifty-six more Red Fabosu will come flying towards you while firing projectiles at you; once you have fired a shot at each of themm to kill themm, you will come to the Strike-Ants themselves (who are now coloured green instead of blue and, like Triple-Eye, are moving much faster than before) for a second time. As with the first time you fought themm, it is advisable to aim for their claws (which, once again, are worth 1000 points when destroyed) as they use them to shield their noses (which, once again, are worth 2000 points when destroyed); once you have destroyed all of their claws and both of their noses, they will no longer be able to fire any more projectiles or needles at you from them, so you should then aim for their tails (which are worth 5000 points when destroyed) before aiming for their central bodies (which are worth 10000 points when destroyed) to finish them off - and once you have done so, they will emit a scream of death and explode for a second time. You will also receive 90000 more points (which is 45000 more than the first time you fought them) once they have done so as your ship undergoes another significant increase in speed and the text "EMERGENT ESCAPE!!" appears on the screen for a second time while you come to six more groups of six Yellow Gokiburi and six more groups of six Red Gokiburi which are scuttling from one side of the screen to the other; once you have fired a shot at each of them to kill them and your ship has returned to normal speed again, the Strike-Ants' theme will fade out. This is the third of six fadings-out for the Yamaha YM-2151 FM sound chip on final stage of the game.

Once the song has changed to Roller-Snail's theme, seventy-two more Red Fabosu will come flying towards you while firing projectiles at you - and once you have fired a shot at each of themm to kill themm, you will come to Roller-Snail himself (who is now coloured black instead of cream and, like Triple-Eye and the Strike-Ants, is moving much faster than before) for a second time. As with first time you fought him, it is advisable to aim for his head (which is, once again, worth 2000 points when destroyed) before aiming for the roller that gives him his name (which is, once again, worth 3000 points when destroyed); once you have destroyed his roller, he will no longer be able to fire any more projectiles at you from it, so you should then aim for the megaphyll launchers that are mounted on either side of his roller (which, once again, are worth 10000 points when destroyed) to finish him off. Once you have done so, he will emit a scream of death and explode for a second time - and you will also receive 60000 more points (which is 30000 more than the first time you fought him) once he has done so as your ship undergoes a third significant increase in speed and the text "EMERGENT ESCAPE!!" appears on the screen for a third time while you come to six more groups of six more Yellow Gokiburi and six more groups of six more Red Gokiburi which are scuttling from one side of the screen to the other. Once you have fired a shot at each of them to kill them and your ship has returned to normal speed again, Roller-Snail's theme will fade out. This will be the fourth, and third-last, of six fadings-out for the Yamaha YM-2151 FM sound chip onn the final stage of the game.

Once the song has changed to Hunter-Moth's theme, eighty-eight more Red Fabosu will come flying towards you while firing projectiles at you; once you have fired a shot at each of themm to kill themm, you will come to Hunter-Moth himself (who is now coloured yellow instead of red and, like Triple-Eye, the Strike-Ants and Roller-Snail, is moving much faster than before) for a second time. As with the first time you fought him, it is advisable to aim for his antennae (which, once again, are worth 2000 points when destroyed) before aiming for his head (which, once again, is worth 3000 points when destroyed) - and once you have destroyed his antennae, he will no longer be able to fire any more projectiles at you from them, so you should then aim for his tail (which, once again, is worth 10000 points when destroyed to finish him off. Once you have done so, he will emit a scream of death and explode; you will also receive 80000 more points (which is 40000 more than the first time you fought him) once he has done so as your ship undergoes a fourth significant increase in speed and the text "EMERGENT ESCAPE!!" appears on the screen for a fourth time. Once your ship has returned to normal speed again, Hunter-Moth's theme will fade out. This is the fifth of six fadings-out for the Yamaha YM-2151 FM sound chip on final stage of the game.

Once the song has changed to Danger-Seed's theme, you will come to Danger-Seed himself; he attacks by trying to stay ahead of you while firing pink rings of electricity at you (which, like the orange balls that were fired at you by Triple-Eye, the needles that were fired at you by the Strike-Ants, the megaphylls that were fired at you by Roller-Snail, and the fibres that were fired at you by Hunter-Moth, can be blocked by your own shots for 50 extra points apiece, but will break into four smaller rings of electricity once you have done so). Therefore, it is advisable to aim for the four quarters of his shell first to expose his innards before aiming for his legs - and once you have done so, he will start following you around the screen. Once you have fired enough shots at him to defeat him, you will receive 500000 points as he emits a scream of death and explodes; once he has done so, your ship will undergo a fifth significant increase in speed and the text "EMERGENT ESCAPE!!" will appear on the screen for a fifth time while you receive 20000 points for every Hyper-Bomb you have remaining and 10000 points for every bit of energy you have remaining. Once your ship has returned to normal speed again, you will receive a 1000000-point bonus as the text "YOU ARE PRAISED FOR YOUR COMPLETED MISSION." appears on the screen - and once it has faded out, you can sit back and enjoy the ending, which shows the Seed Pod exploding and the large Combined Ship (regardless of whether you were controlling it for the last four stages or not) flying back to Earth while the game's credits roll underneath it. NOTE: "Kristallkern" was the original code name for the game and its ships.

STAFF OF "KRISTALLKERN"


 * Game Designer: S. Shimizu, Y. Shinozaki
 * Character Designer: Y. Shinozaki, S. Sasaki, M. Fukuoka
 * Graphic Designer: Y. Shinozaki, A. Usukura
 * Visual Designer: Y. Shinozaki, S. Sasaki, M. Fukuoka, M. Ishida
 * Programmer: A. Sam, S. Shimizu
 * Music Composer: Y. Nagumo
 * Director: H. Shima
 * Assistant Director: S. Shimizu

After the credits have finished, the large Combined Ship will come to a landing in Japan (which is probably the reasonn why the game was never released in the United States); the screenn will thenn fade out to a Buddha-like alien with the text "BUT, PEACE IS NOT ALWAYS KEPT LONG. TO BE CONTINUED..." underneath him. Despite these last three words, the game has never had a sequel - and once he has faded out, the text "GAME OVER" will appear on the screen. The game will then go into high-score mode; your score will most likely be the highest on the cabinet to date, so you should enter your initials at the top of the table with pride. Once you have done so, the game will go back into attract mode and replay your performance fromm the first part of the first stage - you may wish to watch this before you walk away from the cabinet.