Ultima V: Warriors of Destiny/Britannian seas

Shallow seas
After you explored all of Britannia mainland, go back to Britain. In East Britanny shipwright you can buy a skiff, and sail along the coasts of Britannia.

Before you leave, remember to visit North Britanny and talk to all the Resistance members there, for they hold vital information.

Now let's sail to the east, and circumnavigate the continent.

Fogsbane lighthouse
The lighthouse is just at the exit from Britain bay. The sign at the entrance read: "Fogsbane - Visitors welcome".

In Fogsbane live young Jennifer and old Jotham. This ancient mariner tells you about whirlpools, and how they lead to some areas in the underworld.

There is a secret room on the ground floor, where you can search the barrel and get 9 torches. There is another secret room on the first floor, but it is empty.

Village of Cove
Follow the coast eastward and row up the second river you see: you can get to Lock Lake, and further on to the village of Cove.

In the temple, talk to Ava and offer a donation of 5 Gold Crowns: your karma will raise by 5. Still in the temple, enter the fireplace, search the wall and jimmy the secret door. Search the bookshelf for a second Ankh.

Shrine of Compassion
The Shrine of Compassion is near the village of Cove, just a bit to the west.

The Lycaeum


If you keep following the coast eastwards after you leave Lock Lake, you will reach a channel. Cross it, double the cape to the west and sail south. Soon you will reach the Lycaeum, the Fortress of Truth.

The lords of this castle, Lord Shalineth and Lady Janell will give you important information about the Shadowlords. In particular, Lady Janell relays you to the village of Cove, back to the west. She also tells you how to enter the Shrine of Spirituality.

Leof, a Resistance member from North Britanny, told you to speak to Sir Sean at the Lycaeum about Stonegate. The knight tells you about a necessary tool for climbing mountains, but we will find more about it later.

Mariah the mage lives here, and she will gladly join your party: she is a stronger magician than Jaana. Note, though, that she starts with 2 HP only, and you have to heal her.

On the second floor, search the desk in the bedroom opposite the Apothecary and get a white xray potion. Do not buy anything from Virden: his reagents are the most expensive in Britannia!

Town of Moonglow


Exit from the Lycaeum and follow the road going south. It connects the castle of Truth with the town of Honesty, Moonglow.

You learned from Eb in Britain about Malik, who knows about glassware. Not only that, the young boy also starts a trail that will allow you to get the most expensive magic reagents for free. Also, from Desiree in Britain Castle you learned about Lord Stuart the Hungry; this ravenous man is in Moonglow, and he will teach the "create food" spell.

Malifora the gypsy is a member of the Great Council, and she will tell you both the Mantra of Honesty and the Word of Power that opens Dungeon Deceit.

At nighttime, visit the tower and talk to Zachariah. The wizard and astronomer will start a trail about a "power" of the Moongates. More about this later.


 * Search the trunks in the south-east tower room and get a ring of invisibility.
 * Search the trunks in the north-east tower room and get 3 torches.
 * Search the barrel in the room above the tavern for 10 food.
 * Search the bookshelves in Zacharia's tower and get an An Tym scroll (time stop), a Kal Xen Corp scroll (summon daemon), a white xray potion and a black invisibility potion.

Waveguide lighthouse
This lighthouse is located off the west coast of Verity Island, a little south from the Lycaeum.

Gregory and his wife Jacqueline live here. They are followers of Mondain, not just Blackthorn! There is nothing for you here: just pay a visit, then leave.

Shrine of Honesty
The Shrine of Honesty is located on one of the islands north from the Lycaeum and east from the desert. The Shrine itself is on the eastern coast.

Shrine of Justice
Keep following the coast north and then west, pass beyond Minoc and navigate Lost Hope Bay. Eventually, you will reach the Shrine of Justice. As you can see, a poisonous swamp separates it from the mainland, therefore a boat is the only way to get there.

Town of Skara Brae


From the Shrine of Justice, keep following the coast east then south.

It was good to come here late: all the inhabitants continue some quests started elsewhere.

Malik from Moonglow said that Saul knows about the location of free reagents. He also came to visit a friend, Kindor, who is at the healer's. The sickly bard knows the mantra of Spirituality, and confirms that the Lady of the Lycaeum knows the location of the Shrine.

Way back, in Yew, Greymarch the prisoner was worried about his son. Youg Froed is here, and you can bring the son's message to the father.


 * Search the bookshelf in the apothecary and get a yellow healing potion.

Shrine of Spirituality
Lady Janell of the Lycaeum told you about the location of the Shrine, and Kindor in Skara Brae taught you the mantra. All you need is a moongate, and of course there is one every night near the town. Just wait.

Shrine of Honor
Keep following the coast south from Skara Brae and you will eventually reach the Shrine of Honor on the north side of a bay. It can be easily accessed from the sea only, because it is located between high mountains and poisonous swamps on the land side.

Serpent's Hold


Follow the coast south until you get to Cape of Heroes, the southmost cape in Britannia mainland. Navigate between the islands to the east. Serpent's Hold is the castle on the easternmost isle, before the deep waters.

Strangely enough, a sign at the entrance reads "Live by the eight laws". On whose side are the occupants of the castle?

Monsieur Loubet gives you information about the flying carpet and how he gave it to Bandaii in Paws. If you already found the remaining parts of the quest, there is still a problem left: the magically locked door. Kristi has the solution, though: Shenstone the Minoc armourer makes skull keys that open magic locks. A beggar in Minoc gives you the final information.

In the same room with Loubet you can meet Maxwell, a fighter who will gladly join you. He is less strong and less dexterous than Shamino, though. Actually, he has the same attributes as Gorn, but lower health points.

Lord Malone and Gardner give you important information about the Shadowlords. Toede the prisoners, instead, prides himself with the traps he built in Blackthorn's castle, and he is willing to show off.


 * In a bedroom on the first floor there is a fireplace. The fireplace is a secret passage. Search the bookshelf in the hidden room and get a white xray potion.

Deep seas
When one of your character reaches a sufficient level of experience, pirate ships will start appearing in the seas. Defeat the pirates and conquer their ship. Now you can sail far from the coast and explore new islands.

A different map could be now useful, centered on the sea instead of the land.