Super Smash Bros. for Nintendo 3DS/Tier list

This is the tier list created by the Smash Back Room, ranking each character in SSB4 from best to worst based on votes from 53 professionals at said game. Please note that Corrin and Bayonetta aren't included due to being released as DLC 2 days after the tier list's creation. Also, this list dosen't account character customization, and assumes Mii Fighters are restricted to default movesets. Now, on with the rankings!

S Tier
1: Sheik: Zelda's alter-ego is considered the best character in the game, and for good reason! With a near untouchable Down-B (Bouncing Fish), nearly un-rivaled frame data, extremly long combo strings, and very strong KO moves thrown into her arsenal, nearly EVERYTHING Sheik does is nigh-unpunishable with just a small bit of advanced skill, making her combo ability and netural game basically Godlike,and her edguarding game is similarly fantastic. Overall, Sheik is the clear dominator of this game, near-universally viewed as the best character.

2: Zero Suit Samus: The bounty hunter is next up in line. She packs a SOLID air game, as her n-ar and especially b-air are pretty untouchable, her up air iss an outstanding juggle tool, and her air mobility is amazing. She recovers quite far too, with her Boost Kick having decent range, and two alternate options in Plasma Whip and Flip Jump. Oh yeah, but none of this would matter without her punish game, probably the best in the game, as she can paralyze opponents and juggle and combo to absurd lengths. Overall, while her neutrual game is still below-average, she more than makes up for that with her dominating versatality.

3: Rosalina and Luma: It seems that now it's the lady's time to shine in Smash, as 3rd pace also goes to a female. Rosy and Luma have a very powerful commanding presence on-stage thanks to their 2-in-once presence allowimg for possibly the most creative and unpredictable mixups in the game, and Luma's KO moves are plentiful, fast, and absurdly strong. Plus, their most useful attacks are their fastest and/or their longest ranged, making their neutrual game excellent. Probably their only magor flaw is how Luma gets KOed like a b****, leaving Rosalina alone with among the worst overall knockback in the game. Overall, they are an insanley powerful and speedy bunch, capable of comboing you in a flash.

A Tier
4: Ryu: Mr. Fighting Game himself takes the head of A Tier, and for quite simple reasons. First, Ryu is, without a doubt the combo master of SSB4, if only due to some Street Fighter mechanices being carried over into his arsenal. A magority of his attacks have a hitstun multiplier of at LEAST 1.8, so his speedy attacks are almost immposible to counter out of sheild if done right. Lastly, he has a mutitude of ways to recover, making him very unpredictable off-stage. However, he's just as easy to gimp if he's left with just Shroyuken, and he can struggle with KOs. That past, Ryu's a solid pick, though he requires a lot of skill.

5: Pikachu: The Pokemon mascot continues his trend of being high tier in SSB4, in large part thanks to his outstanding combo ability, which is one of the best with his speedy, frame 10 or less attacks and low power. Plus, his recovery is definetly one of the best as well, due to the distance provided by his Quick Attack and Skull Bash. However, his KO strength is AWFUL, as opponents usually survive Pika's blows up to 150% damage, and Quick Attack is hard to master. However, he is still among the best for good reason.

6: Sonic: The mascot of Sega returns to flaunt his speed in yo face, but unlike in Brawl he has good reason this time around! This time, he's fast in every regard, not just mobility, having among the best frame data, cool down, combo ability, etc. Plus, his neurual game is incredible as a result of such speed, and his grab game is one of the best, with THREE of his throws capble of KOing. However, while his strength was improved, it's still quite difficult for Sonic to KO sometimes, and his recovery is still... easily telegraphed. However, he overall deserves his spot.

7: Fox: Team Star Fox leader returns for the fourth game, and better than ever (except for Melee)! His combo game is outstanding, he is among the fastest, both in terms of mobility and frame data, and his KO power dosen't fall short, with many KO moves including his up smash, as deadly as it's always been. However, he is among the easiest to combo AND KO, due to his light weight and fast fall and gravity. Plus, his throw game is troublesome, having no combo throws or KO throws (except past 200%), making him weak to sheilds. However, he remains a solid top 10.

8: Mario: The King of Nintendo makes an... forseen return, but now even better than before. His stats are the most balanced in the game, with average, walk, run, KO power, agility, frame data, etc. However, something not so average is his combo potential, one of the best in SSB4, thanks to his u-tilit, d-throw, u-air, etc, and his above-average edgeguard, with the Cape possibly being the best edgeguard. However, he lacks range compared to the likes of Shulk, and he can be outclassed by those who excel in a specific area. Overall, Mario is one of the most fun characters to play, and rightfully so!

9: Diddy Kong: Yup, the annoying monkey is still in top 10. While we can kiss the hated pre- 1.06 Diddy Kong bye-bye, he is still a powerful force, with his Bannana being the death of combatants with poor neutrual games. Plus, his combo game is great with his speedy u-air, u-tilt, and asformentioned Banana. However, he's plagued by a below-average recovery, as despite it's potentially outstanding distance, in the time you usually get to charge, the distance is pretty lacking. Plus, he has difficulty KOing due to predictable KO moves. However, while no longer a plague to Smashers, he is still a respectable top 10.