The Legend of Zelda: Ocarina of Time/Walkthrough

___     _       _  _  _       _     _   _             iuifgidhgiunivnofvonfgo  |  |_| |_   |  |_ /  |_ |\ | | \   / \ |_ scsdfdnfvjknkdfnkgugthh  |  | | |_   |_ |_ \_||_ | \| |_/   \_/ | xcdfr         fdggruthdgfhjbjvjxcn srtrtew   sdhfjdlfc      hvbngng dfgrt         dfgthhgh  vcvvdsdfrtg  dsjet     fkdkfhere      ggtyu vcv           sdfsdfsdf   erdc    cv  sdfhj      sevt  dfde     fgbgn sfsrrtrtr   dfae     f  efvbg      wcrd   wert   fwhghnm xvxvrtehg    rett     i  qfert      fdgh    dfs   getythj vojojhiuf     dfhf   d    sfrth      rter    wert  sd dbgft fkjkjfiry      tgmvhjfg    dfngm      gbth    sdfj dgf  rgfd kiirnxcvr       dfsertyw    weite      wcdf    wdfr frf  dgbv poopuifut        sfda   w i  efdsf      rety    cvbt egfbfghjry dfvvghtt          rtey     f  igkds   i  vbmj    xcv oggrghgfbgv suiovuck           djhf    df  sftrw   e  jkki   fdrt ey     vbght xbcufydr            sdfr   aaf  wdfrt  fd  yuti  sdfd dth      fdgd dfsfvhmb            rsjhgsdhgcv  dsfirutio  dfrttfdet ghjg     dfhghg opuigudj           defgdsghsdgfusvibaibaosg udsgfuas uasfrtyg  yukifljkj sdftrthf          dfxc vnbdfufirtifgzkjkbgbxds fgjhuxuirngncckldsfttdvsa ____________________________________________________________________________  ____                 _                      __   _______ _                  / __ \               (_)                    / _| |__   __(_)                | |  | | ___ __ _ _ __ _ _ __   __ _    ___ | |_     | |   _ _ __ ___   ___  | |  | |/ __/ _` | '__| | '_ \ / _` |  / _ \|  _|    | |  | | '_ ` _ \ / _ \ | |__| | (_| (_| | |  | | | | | (_| | | (_) | |      | |  | | | | | | |  __/  \____/ \___\__,_|_|  |_|_| |_|\__,_|  \___/|_|      |_|  |_|_| |_| |_|\___| 03:27, 6 January 2006 (PST)03:27, 6 January 2006 (PST)03:27, 6 January 2006 (PST)03:27, 6 January 2006 (PST)03:27, 6 January 2006 (PST)03:27, 6 January 2006 (PST)03:27, 6 January 2006 (PST)03:27, 6 January 2006 (PST)03:27, 6 January 2006 (PST)03:27, 6 January 2006 (PST)03:27, 6 January 2006 (PST)03:27, 6 January 2006 (PST)03:27, 6 January 2006 (PST)03:27, 6 January 2006 (PST)03:27, 6 January 2006 (PST)03:27, 6 January 2006 (PST)03:27, 6 January 2006 (PST)03:27, 6 January 2006 (PST)~
 * Author: Alex Eagleson                                         |
 * Began: August 26th, 2005                                      |
 * Completed: September 19th, 2005                               |
 * Email: StarOceanDC(at)gmail(dot)com                           |
 * Donations [Paypal]: StarOceanDC(at)gmail(dot)com              |
 * University of Guelph, Ontario                                 |
 * http://www.neoseeker.com/Games/Products/N64/ocarinaoftime/ocarinaoftime_cheats.html    |
 * 03:27, 6 January 2006 (PST)03:27, 6 January 2006 (PST)03:27, 6 January 2006 (PST)03:27, 6 January 2006 (PST)03:27, 6 January 2006 (PST)03:27, 6 January 2006 (PST)03:27, 6 January 2006 (PST)03:27, 6 January 2006 (PST)03:27, 6 January 2006 (PST)03:27, 6 January 2006 (PST)03:27, 6 January 2006 (PST)03:27, 6 January 2006 (PST)03:27, 6 January 2006 (PST)03:27, 6 January 2006 (PST)03:27, 6 January 2006 (PST)03:27, 6 January 2006 (PST)03:27, 6 January 2006 (PST)03:27, 6 January 2006 (PST)~|
 * Plot spoilers are omitted wherever possible                            |
 * ___________________________________________________________________________________________|
 * ___________________________________________________________________________________________|

I encourage everyone to follow the walkthrough as much as possible, the lists at the end are great, but you will probably find it a lot easier to collect everything if you're following along with the guide. I cannot stress the importance enough of using the Heart Piece checklist at the bottom of the guide every time you get one, by the end of the game you can be sure you collected them all but find yourself missing one and having no idea which. If you've been checking them off as you go, you'll know exactly where to look.

03:27, 6 January 2006 (PST)03:27, 6 January 2006 (PST)03:27, 6 January 2006 (PST)03:27, 6 January 2006 (PST)03:27, 6 January 2006 (PST)03:27, 6 January 2006 (PST)03:27, 6 January 2006 (PST)03:27, 6 January 2006 (PST)03:27, 6 January 2006 (PST)03:27, 6 January 2006 (PST)03:27, 6 January 2006 (PST)03:27, 6 January 2006 (PST)03:27, 6 January 2006 (PST)03:27, 6 January 2006 (PST)03:27, 6 January 2006 (PST)~
 * Table of Contents                          |
 * - Table of Contents.....................CT.TS               |
 * - Gamecube Controls.....................CN.GC               |
 * - Nintendo 64 Controls..................CN.64               |
 * - Walkthrough...........................01.00               |
 * - Kokiri Forest...............01.01                    |
 * - Deku Tree...................01.02                    |
 * - Hyrule Field................01.03                    |
 * - Market......................01.04                    |
 * - Hyrule Castle...............01.05                    |
 * - Lon Lon Ranch...............01.06                    |
 * - The Lost Woods..............01.07                    |
 * - Sacred Forest Meadow........01.08                    |
 * - The Lost Woods..............01.09                    |
 * - Kakariko Village............01.10                    |
 * - Death Mountain Trail........01.11                    |
 * - Goron City..................01.12                    |
 * - Dodongo's Cavern............01.13                    |
 * - Goron City..................01.14                    |
 * - Death Mountain Trail........01.15                    |
 * - Death Mountain Crater.......01.16                    |
 * - Hyrule Adventure!...........01.17                    |
 * - Zora's River................01.18                    |
 * - Zora's Domain...............01.19                    |
 * - Lake Hylia..................01.20                    |
 * - Gerudo Valley...............01.21                    |
 * - Zora's Fountain.............01.22                    |
 * - Inside Jabu-Jabu's Belly....01.23                    |
 * - Hyrule Adventure!...........01.24                    |
 * - Temple of Time..............01.25                    |
 * - Market......................01.26                    |
 * - Lon Lon Ranch...............01.27                    |
 * - Kakariko Village............01.28                    |
 * - The Lost Woods..............01.29                    |
 * - Forest Temple...............01.30                    |
 * - Hyrule Adventure............01.31                    |
 * - Death Mountain..............01.32                    |
 * - Fire Temple.................01.33                    |
 * - Hyrule......................01.34                    |
 * - Ice Cavern..................01.35                    |
 * - Hyrule......................01.36                    |
 * - Water Temple................01.37                    |
 * - Hyrule......................01.38                    |
 * - Bottom of the Well..........01.39                    |
 * - Biggoron's Sword............01.40                    |
 * - Shadow Temple...............01.41                    |
 * - Gerudo's Fortress...........01.42                    |
 * - Haunted Wasteland...........01.43                    |
 * - Spirit Temple [Young Link]..01.44                    |
 * - Spirit Temple [Adult Link]..01.45                    |
 * - Before the End..............01.46                    |
 * - Final Dungeon...............01.47                    |
 * - Sidequests & Minigames................02.00               |
 * - Shooting Gallery............02.01                    |
 * - Super Cucco Catching........02.02                    |
 * - Cucco Catching..............02.03                    |
 * - Bombchu Bowling Alley.......02.04                    |
 * - Diving Game.................02.05                    |
 * - Fishing Pond................02.06                    |
 * - Happy Mask..................02.07                    |
 * - Horse Racing................02.08                    |
 * - Dampe Racing................02.09                    |
 * - Big Poe Catching............02.10                    |
 * - Froggy Minigame.............02.11                    |
 * - Biggoron's Sword............02.12                    |
 * - Shooting Range..............02.13                    |
 * - Gerudo Training Ground......02.14                    |
 * - Boss Guide............................03.00               |
 * - Gohma.......................03.01                    |
 * - King Dodongo................03.02                    |
 * - Giant Octorok...............03.03                    |
 * - Barinade....................03.04                    |
 * - Phantom Ganon...............03.05                    |
 * - Flare Dancer................03.06                    |
 * - Volvagia....................03.07                    |
 * - Shadow Link.................03.08                    |
 * - Morpha......................03.09                    |
 * - Deadhand....................03.10                    |
 * - Bongo Bongo.................03.11                    |
 * - Iron Knuckle................03.12                    |
 * - Twinrova....................03.13                    |
 * - Final Boss [First Form].....03.14                    |
 * - Final Boss [Second Form]....03.15                    |
 * - Item Checklist........................04.00               |
 * - Kokiri Forest...............04.01                    |
 * - Deku Tree...................04.02                    |
 * - Hyrule Field................04.03                    |
 * - Market......................04.04                    |
 * - Hyrule Castle...............04.05                    |
 * - Lon Lon Ranch...............04.06                    |
 * - The Lost Woods..............04.07                    |
 * - Sacred Forest Meadow........04.08                    |
 * - The Lost Woods..............04.09                    |
 * - Kakariko Village............04.10                    |
 * - Death Mountain Trail........04.11                    |
 * - Goron City..................04.12                    |
 * - Dodongo's Cavern............04.13                    |
 * - Goron City..................04.14                    |
 * - Death Mountain Trail........04.15                    |
 * - Death Mountain Crater.......04.16                    |
 * - Hyrule Adventure!...........04.17                    |
 * - Zora's River................04.18                    |
 * - Zora's Domain...............04.19                    |
 * - Lake Hylia..................04.20                    |
 * - Gerudo Valley...............04.21                    |
 * - Zora's Fountain.............04.22                    |
 * - Inside Jabu-Jabu's Belly....04.23                    |
 * - Hyrule Adventure!...........04.24                    |
 * - Temple of Time..............04.25                    |
 * - Market......................04.26                    |
 * - Lon Lon Ranch...............04.27                    |
 * - Kakariko Village............04.28                    |
 * - The Lost Woods..............04.29                    |
 * - Forest Temple...............04.30                    |
 * - Hyrule Adventure............04.31                    |
 * - Death Mountain..............04.32                    |
 * - Fire Temple.................04.33                    |
 * - Hyrule......................04.34                    |
 * - Ice Cavern..................04.35                    |
 * - Hyrule......................04.36                    |
 * - Water Temple................04.37                    |
 * - Hyrule......................04.38                    |
 * - Bottom of the Well..........04.39                    |
 * - Biggoron's Sword............04.40                    |
 * - Shadow Temple...............04.41                    |
 * - Gerudo's Fortress...........04.42                    |
 * - Haunted Wasteland...........04.43                    |
 * - Spirit Temple [Young Link]..04.44                    |
 * - Spirit Temple [Adult Link]..04.45                    |
 * - Before the End..............04.46                    |
 * - Final Dungeon...............04.47                    |
 * - Shop Inventory........................05.00               |
 * - Kokiri Shop [Young].........05.01                    |
 * - Bazaar [Young]..............05.02                    |
 * - Potion Shop [Young].........05.03                    |
 * - Goron Shop [Young]..........05.04                    |
 * - Zora Shop [Young]...........05.05                    |
 * - Bazaar [Adult]..............05.06                    |
 * - Potion Shop [Adult].........05.07                    |
 * - Potion Shop [Adult].........05.08                    |
 * - Goron Shop [Adult]..........05.09                    |
 * - Ocarina Notes.........................06.00               |
 * - Zelda's Lullaby.............06.01                    |
 * - Epona's Song................06.02                    |
 * - Saria's Song................06.03                    |
 * - Sun's Song..................06.04                    |
 * - Song of Time................06.05                    |
 * - Song of Storms..............06.06                    |
 * - Minuet of Forest............06.07                    |
 * - Prelude of Light............06.08                    |
 * - Bolero of Fire..............06.09                    |
 * - Serenade of Water...........06.10                    |
 * - Nocturne of Shadow..........06.11                    |
 * - Requiem of Spirit...........06.12                    |
 * - Heart Containers......................07.00               |
 * - Pieces of Heart.......................08.00               |
 * - Gold Skultulas........................09.00               |
 * - House of Skulltula....................10.00               |
 * - Bean Plant Locations..................11.00               |
 * - Big Poe Locations.....................12.00               |
 * - Song List.............................13.00               |
 * - Great Fairy Fountains.................14.00               |
 * - Item List.............................15.00               |
 * - Legal & Copyright.....................LE.AL               |
 * - Credits & Thanks......................CR.DS               |
 * ____________________________________________________________________________|
 * ____________________________________________________________________________|

Walkthrough

+- GAMECUBE CONTROLS --- CN.GC --+

+--+-+ +--+-+ +--+-+ +--+-+ +--+-+ +--+-+ +--+-+ +--+-+ +--+-+ +--+-+ +--+-+ +--+-+ +--+-+ +--+-+
 * D-Pad       | Show / Hide Map                                             |
 * Analog      | Move                                                        |
 * C-Up        | Speak to Fairy                                              |
 * C-Down      | Use items & play Ocarina notes                              |
 * C-Left      | Use items & play Ocarina notes                              |
 * C-Right     | Use items & play Ocarina notes                              |
 * B Button    | Swing sword & cancel                                        |
 * A Button    | Action button & confirm decisions & play Ocarina            |
 * X Button    | Same as C-stick                                             |
 * Y Button    | Same as C-stick                                             |
 * R Button    | Hold shield                                                 |
 * L Button    | L-target & look forward                                     |
 * Start       | View subscreens                                             |

+--- NINTENDO 64 CONTROLS -- CN.64 --+

+--+-+ +--+-+ +--+-+ +--+-+ +--+-+ +--+-+ +--+-+ +--+-+ +--+-+ +--+-+ +--+-+ +--+-+
 * D-Pad       | Show / Hide Map                                             |
 * Analog      | Move                                                        |
 * C-Up        | Speak to Fairy                                              |
 * C-Down      | Use items & play Ocarina notes                              |
 * C-Left      | Use items & play Ocarina notes                              |
 * C-Right     | Use items & play Ocarina notes                              |
 * B Button    | Swing sword & cancel                                        |
 * A Button    | Action button & confirm decisions & play Ocarina            |
 * R Button    | Hold shield                                                 |
 * Z Button    | L-target & look forward                                     |
 * Start       | View subscreens                                             |

__  __)       /        / /  \_ +-- (_/      OKIRI FOREST -- 01.01 --+

Please note that for every area of this walkthrough, there is an identical area below in the item checklist section of the guide where you can keep track of all the items you find in an area to help see any that you may have missed.

When the game begins, you are a young Link, lying in bed and greeted by a Fairy. The instant Link wakes up you are able to move around and control him. Acquaint yourself with the controls and leave Link's house. As you leave, the young elf girl Saria comes running and greets you. Approach her and press the A button to speak, listen to what she has to say. Note that all directions I will use, such as east, west, north, south etc will pertain to those directions on the map in the corner of your screen. Head west of where you start and you will come across a ramp leading up to a higher level. Go up the ramp to reach a kind of fenced in area. What you want to do is navigate between the fences, on the other side there is a little crawlspace in the wall for Link to crawl into. Simply approach the crawlspace and press the A button to enter it. Hold up on the analog stick and Link will crawl along to the other side. You can read the sign directly ahead of you, it will give you all sorts of helpful tips on how to control young Link. What you need to be careful of here is a large boulder, it is rolling around this area and there's not much you can do to stop it, hiding in the little alcoves is about your only chance to avoid it. Start running east and then make a right, then a left and then a right. This will lead you to a large chest which contains the KOKIRI SWORD. Open up the menu and select the sword from the equipment section, if it appears in Link's hand that that means you have equipped it correctly. Now you can press the B button whenever you wish to swing the sword and attack your foes. Press the A button after standing stationary for a moment and you can put the sword away. Also if you hold the B button for a couple of seconds and release you can perform a spinning sword slash.

Return to the Kokiri Forest back through the crawlspace that you came in from now. With the sword in your possession you can begin to gather Rupees, enough to purchase the shield. You won't be let out of the village unless you have a sword and shield so you might as well start collecting. Here are the best ways to accumulate the 40 Rupees that you will need. First of all, in the area where you got the sword you should have found a couple of blue Rupees, these are worth five Rupees apiece. Slashing plants will often new you maybe one Rupee or so, but there are better ways. Head back past the fenced area and run down the sloping path again, into the house at the bottom, the one beside that circle of rocks. There are four treasure chests in this room, open them all to acquire a BLUE RUPEE, a RECOVERY HEART, a BLUE RUPEE, and a pathetic GREEN RUPEE. Now you'll be at approximately 25 Rupees, we're getting there. Directly east of this house you will notice a few square shaped platforms sticking up out of the water. Run toward these platforms, as you come to the edge Link will automatically jump in the direction you are moving assuming you are running. Jump across all three of these platforms on the water to get a Blue Rupee. Head back to Link's house, east of it is a building with a ramp that you can go up to reach the top of the house. It leads to a bridge, cross this bridge and the other bridge to reach a raised platform with a girl and a Blue Rupee on it. At this point you had might as well just run around the village slashing all the shrubs and gradually collecting Rupees until you have acquired 40 of them. Once you do have 40 Rupees, then your destination will be the shop. It has kind of an orange roof and is located on the northeast side where all of the water is.

Inside the shop, speak with the shopkeeper. Use the analog stick to move left and right and make your selections. You'll find the Deku Shield located on the lower shelf on the right side, select it and purchase it if you have 40 Rupees. You just bought yourself a DEKU SHIELD! Be sure to equip it in the menu, after that you can use it with the R button. If you press and hold the L/Z button while defending with the shield, then you can move around while using it. Now make sure that both your sword and shield are equipped and make your way east. Speak with the little elf guy blocking the path and he will allow you to pass if you are properly equipped. Pass by Mido and begin your trek down the path. As you do suddenly something happens, some evil plants pop out of the ground. If you hold the L/Z button you can approach the enemy carefully while you target it and swing your sword, it should go down with a single strike. You will most likely acquire a Deku Stick after defeating this enemy. A Deku Stick has many uses, it can be used as a weapon instead of your sword, but that's really not what it's for, it's likely to beak that way. Just keep it in your inventory and you'll use it later. Proceed to defeat the other plant enemies before you go any further. Approach the great Deku Tree and listen to what it has to say. The great Deku Tree opens its mouth wide to reveal and entrance. It's now time to go inside the tree and break the curse. ______________________________________________________________________________

______     (, /    )        /    /      _/___ /_ +-- (_/___ /   EKU TREE  01.02 --+

The plants inside this dungeon are a little nastier than the ones you have already fought. Instead of sitting there and taking the punishment, these ones are going to lunge at you. Fortunately they cannot go any further than their stems will let them. Keep your distance and attack with your sword. These enemies will drop Deku Nuts, another new item which you can use to stun your enemies. Note that at any point when you hear Navi call "Hey!" to you, you can listen to her by pressing C-up. Sometimes if she has something really important to say, she'll just say it anyway without having you press a button. Note there is a ladder on the wall here to the left of you when you come in from the main entrance. Across at the far end there is also a vine growing on the wall. Both can be climbed to bring you up to the ledge above, take either one it doesn't matter. If you went up the ladder then you will have to run around and jump across to the top of the vines. From there proceed along the path as it gradually slopes up. At the top of the path you will come across a large chest. Open this chest to acquire the DUNGEON MAP. Most if not all dungeons have a Dungeon Map which fills up the map in your menu to show the entire dungeon and hopefully give you a better idea of where to go.

Since you cannot get up the vine wall beside the chest yet, that means you had might as well continue along the path you are currently on. Soon enough you will come to a door, Navi gives you a little tutorial on how to open doors, it's really about as easy as it sounds. Opening a door isn't particularly difficult. Walk up to the door and press A to go through it. When you do you will see something in the middle of the room. It keeps popping out of the ground over and over again, firing Deku Nuts at you. When you try to go close to it and attack with your sword it just pops back down into the ground again. The solution? Stand a little ways back, far enough so that it isn't afraid to pop up, and hold the R button to bring up your shield. Deflect the nut back at the enemy, that is how you defeat him. The easiest way to aim it of course is to hold the L/Z button to target him, and then defend with your shield. After doing this then chase the little guy down, when you corner him he will speak to you. Grab the Recovery Heart that the Deku Scrub drops and proceed through the door that just opened, not the one you came through.

There is a floating platform in this room, you can try to jump to it and jump across. Once you land on it the platform will break, it doesn't matter if you fall though, simply climb up the vines on the other side. They lead up to a large treasure chest, open it to find out what's inside. The item inside turns out to be the FAIRY SLINGSHOT. The Fairy Slingshot fires Deku Seeds, you are given 30 of them automatically to start with and you can find many more just by slashing grass and stuff. Equip the Fairy Slingshot to one of the C buttons. To pull back, hold that C button and then let go of it when you're ready to fire. You can aim while holding the button. Now you may be wondering how to get back across to the door since there aren't any vines to climb, The solution is simple, now that you have the Fairy Slingshot, use it and take aim at the ladder above the door you came in from. When you hit the ladder it falls down. Before going back to the door note the vine beside this chest that you can climb up, it leads to a small hidden room with a treasure chest containing RECOVERY HEART. After getting it then you can leave.

Return to the main room, the large inner trunk area and go back to the chest where you got the Dungeon Map, the chest beside those vines on the wall. Before you couldn't climb up the vines because those damn Skulltula things would knock you off. Now you can safely stand below them on the ground and fire upward using your Fairy Slingshot. You can aim manually if you want, but it's even easier to aim by targeting the enemy using the L/Z button and then simply tapping the C button to fire directly at it. It should only take a single hit to drop these enemies, though you may have to aim manually to hit the third one higher up. Once they have been dispatched then you can safely begin to climb this wall. When you reach the top of the vines make a right and drop down onto the walkway. Directly in front of you is a larger Skulltula. These ones are a bit more difficult to defeat. What you have to do is wait for them to drop down. After a moment they will spin around and reveal their back, this is your chance to strike. After striking the Skulltula will go up in the air again, wait for it to descend and do the same thing. The second hit will kill the enemy. Continue along this path past where you fought the enemy and go through the first door you come to.

When you enter the room take a look to your right, there is a large button on the floor. When you step on this button three platforms rise up out of the ground in the middle of the room. They won't stay up forever it is only temporary so you have to move quickly. Jump to the first platform, then the one on your left, then the one on your right and finally from that one to the ledge. There is a large treasure chest here and inside it you will find the COMPASS for the dungeon. The Compass takes your map and places an indicator on it which shows your exact position and the direction you are facing, very helpful and will make it a lot easier for me to refer to directions like east and west. Return to the entrance of the room and press the button again. This time jump from the first platform, to the second platform and then jump south to the other ledge. Open the small chest here to get a RECOVERY HEART from it. Notice the Skulltula on the wall, it is different from any other you have faced so far, it's more... golden than the rest. This is a special Skulltula called a Gold Skulltula. To defeat it all you have to do is swing your sword, it doesn't have a protective faceplate like the other. When the enemy has been defeated it will drop an item. This is GOLD SKULLTULA [001] token that proves you killed it. The reason I list the number beside it is so you can use the checklist at the bottom of this guide and note that you have number 001 already, it will really help out later to know which ones you have and which ones you don't. There are exactly 100 Gold Skulltula throughout the game and something good will happen if you kill them all, so we'll work toward that as we progress along with the walkthrough. Now head back to the door.

You will notice the door is still locked and you cannot leave. What you are going to need here is a Deku Stick, if you don’t have one then drop down and kill the plant enemy, it is sure to drop one. Set the Deku Stick to one of your C buttons and whip it out so that you are holding it. Walk up to the torch which is on fire and it will light the Deku Stick. Now run quickly over to the other torch and light it using the stick, you don't have to swing the stick, just approach the torch. After it is lit, you can pick the stick away before it burns out entirely by pressing the B button. Now that the door is no longer locked, leave this room. On your left there is another large Skulltula to kill. Approach it and eliminate it. Now what you have to do is jump down all the way to the very bottom, remember that spider web in the middle of the room when you came in? Well it's time to break that web, and you break it by falling from such a huge distance down on top of it right in the middle. If you land on the side of the web you'll be fine but it won't break. I find that if you run to the edge, jump and let go of the analog stick immediately after jumping, then usually that's just about perfect.

There should be a low ledge there beside you when you land, grab hold of the edge and climb up. Defeat the plant monster here that is in your way. The first thing you are going to want to do is take out your Fairy Slingshot and aim up at the Gold Skulltula on the vine beside you. Fire two shots at it to kill the monster and then climb up the vine to grab the GOLD SKULLTULA [002]. Now get in the water and find an area, right next to the large button on the higher ledge, that you can stand on while in the water, the platform is only slightly submerged underwater. While standing on it look over toward the water gate and note the Gold Skulltula crawling around on it. Take out your handy dandy Fairy Slingshot and fire two shots at the enemy to kill it. Now jump from the ledge with the big button toward the water gate and grab the GOLD SKULLTULA [003] in mid air. Climb back up onto the platform with the big button and step on the big button. This will ignite the torch behind you. Open the chest beside the torch to get a RECOVERY HEART and then whip out one of your many Deku Sticks. Set the stick on fire and jump into the water, but not the deep water, jump onto the raised area which is only slightly submerged. From there you can jump to the lower ledge without ever having to actually swim. When you start swimming the Deku Stick obviously gets extinguished. Once you reach this lower platform with the burning Deku Stick, run up to the web and the fire will burn it away, now go through the door.

Once again there is a damn little Deku Scrub in this room. What you have to do of course is target the enemy with the L/Z button and then hold the R button to use your shield and deflect the Deku Nut back at him. The scrub tells you that you cannot defeat the brothers unless you punish them in the right order. The correct order is 2, 3, 1. Keep that in mind or just look back at this sentence I guess. The scrub will drop a Recovery Heart for you to pick up but you still can't get out of this room. Here's the trick, equip your Fairy Slingshot and aim up at the eyeball above the door. Fire away at the eyeball and the bars will disappear, the door will be unlocked.

In this next room there is a rolling spike log thing that you are going to have to avoid somehow. Navi gives you a tip right at the beginning, you can dive underwater while swimming if you press the A button. Jump into the water and dive under, take a look along the south wall to find an underwater button and when you swim up to it, the button is automatically pressed. Now with the button pressed the water level in this room drops and the moving platform is lower than the rolling spike log. Return to the entrance and jump down onto the platform, you will be able to move safely underneath it and jump to the ledge on the other side. There is a Skulltula here, not a gold one, I'm sure you remember how to kill it, simply strike when the enemy's back is turned. Notice the kind of depression in the ground and a block on the side. If you run up to this block and press the A button you can grab hold of it from any side if you are standing stationary. If you are moving toward the block when you press A beside it, then you will climb up on top, like Navi says just keep an eye on the green action button at the top of the screen, it tells you what it will do. Push the block along this depression until it can't move any further and then climb on top. Climb from there up to the door and proceed through it. The doors in this room are locked and there are some dangerous plants growing about. Don't bother killing them all, they just respawn. Your goal is to equip a Deku Stick and light it on fire, then use it to light all of the torches in this room. This will unlock both doors, head north now.

Immediately as you enter this room a Skulltula drops down in front of you, be ready to strike and defend yourself. Upon reaching the centre of this room, three new enemies drop down. These will be the first enemies you have fought which can actually move freely. Their weak point is the eyes on the front, I find it is easiest to simply fight these enemies without using the targeting system, it will allow you to move about easier. Once the three of them have been defeated then equip another Deku Stick and light it on fire. Use the fiery Deku Stick to burn the spider web on the east side. It will reveal a path to a crawlspace, approach the crawlspace and enter it using the A button. When you pop out you'll notice that you have actually been here before, it's the large room with all the water but you're up on top of a platform that you could not reach before. The first thing you are going to want to do is locate the box that you can push along the depression in the ground. Push it over the edge down into the water, this way you can always get back up here quickly instead of going the long way around like you just did. Jump down from here to the area with the large button. Light another Deku Stick and then jump from this platform directly onto the box you just pushed and then from that box up onto the platform. With your Deku Stick on fire, stand on top of the spider web and press the C button that corresponds to the Deku Stick to swing it and set the web on fire. Get ready for a big free fall down a level.

There are a number of hearts here in the water so you should be okay in terms of health. This is exactly what the Deku Scrub was talking about, there are three of them here and you have to catch them in the correct order. That order was 2, 3, 1, from left to right. So basically start by deflecting the Deku Nut back at the scrub in the middle, then the one on the far right and then the one on the far left. Catch him and he'll speak with you. The scrub now reveals the secret of Queen Gohma, which as you probably guessed, is the boss. You have to strike while she is stunned, doesn't sound too complicated. Grab the Recovery Heart that the scrub leaves behind and enter the next room.

Prepare yourself for the first boss battle, the battle against Queen Gohma, the enemy that the Deku Scrub was talking about. When the door slams shut, equip your Fairy Slingshot and aim it up at the ceiling, once you make eye contact the battle against Parasitic Armored Arachnid, Gohma will begin. At the very beginning of the battle, Gohma will pretty much be wandering around doing her own this, this is your chance to attack. Hold the L/Z button to target her eye and tap the Fairy Slingshot button to fire a Deku Seed right into it, stunning the boss. While the boss is stunned, run up to her and begin to slash her with your sword as many times as you possibly can. After this the boss will begin climbing up the wall and shimmy onto the roof. After a few seconds she will drop three eggs down directly below where she is on the ceiling. You now have a small amount of time to go and strike those eggs, one single hit will kill them however if you are not fast enough they will hatch into those little one eyed enemies you fought before. Wait another few seconds and Gohma will drop down again, and the pattern begins anew. Target Gohma's eye and let her get close, while she is up on her back legs and the eye is red that is the best time to fire. It should take no more than three or four sessions of stunning the boss and attacking with your sword.

When the battle is over there is a full HEART CONTAINER [001]. Your hearts have now been increased to four, that's pretty nice. Step onto the blue portal and it will automatically warp you outside of the Deku Tree. Listen to everything the Deku Tree has to say because it's all very important. After the tree speaks it gives you the KOKIRI'S EMERALD. Return to Kokiri Forest but there really isn't much to do there at all, it's time to depart for Hyrule Field. Simply run all the way west to the exit of the forest, a scene will take place between Link and Saria. She will give Link the FAIRY OCARINA. _____________________________________________________________________________

____ ___)      (, /   /        /---/     ) /   /  +-- (_/   (__ YRULE FIELD -- 01.03 --+

When you go to leave you will be interrupted by a nosy owl. He seems to know a lot about what you're going to do. Listen to what the owl says to get a basic handle on what's to come. After listening to the owl do the following: turn around 180 degrees and head back toward the entrance to the Kokiri Forest. Stand outside the entrance and do absolutely nothing. Notice the light level is changing, wait until it gets completely dark and turns to night. You will know when this happens when you hear a howling sounds and suddenly zombies appear out of the ground. Quickly run into the Kokiri Forest at this point. Your destination is the southwest corner, go up the slope that lead you before to the fenced are and the crawlspace, but this time ignore the fences and go around behind the house up here to find a Gold Skulltula. It shouldn't be too difficult to defeat at all, the difficulty you may find comes in actually acquiring the token. It's easier than you think though, just use the jump attack. To use the jump attack hold down the L/Z button and press the A button, Link will jump into the air a little and it should give him just enough height to grab hold of that GOLD SKULLTULA [004]. This enemy only appears in the village at night which is why you could not come here and get it before. Now that you have the token it's time to leave here once again.

Hyrule Field is absolutely enormous so you might just want to run around and explore for awhile, note the different enemies and be careful at night of course when the zombies attack. At some point during the day, make your way northeast to reach the Hyrule Market, your primary destination. ______________________________________________________________________________

__    __)     (, /|  /|       / | / | +-- (_/  |/  |_ ARKET -- 01.04 --+

Right as you enter you will see a door beside you, head through that door to reach a room with all sorts of pots in it, this is a great place to gather many Rupees and you can leave the room and re-enter as many times as you like. When you're satisfied with everything you have acquired then it's time to leave this room and proceed into the actual market. There is all sorts of activity going on through here it's hard to decide what to do first. Many of the places here are closed up anyway so that eliminates a lot of the possibilities. Let's take a look at the shops first, find the building with the scary man face above it, this is the Bazaar. The only noteworthy thing they sell here is the new shield however don't bother purchasing it at all, you're going to get the same shield soon enough, and for free. Leave the shop and head next door, this is the Potion Shop, another shop which sells absolutely nothing you should be spending your money on at this point.

Locate the Shooting Gallery, it is the house in the Hyrule Market with the large target symbol and arrow through it, this place should not be too difficult to find. What you have to do in the Shooting Gallery is pay 20 Rupees in order to begin the game. You are given fifteen shots and you have to shoot down ten Rupees. If you shoot down all ten you will get a special prize. Each Rupee appears in the exact same position every single time:

1 - The first one appears directly in the middle of the screen, a green one. It is not moving so simply fire at it head on when you see it. 2 - The second one is a blue one that moves in from the left side of the screen toward the middle and stays just a bit to the left. 3 - The third one comes in from the right side of the screen toward the middle and stays just a bit right of the middle, a blue one. 4 - The fourth is a green one which pops out of the middle, up into the air and then drops down, hit it at the highest point of the jump. 5 - The next one is a blue Rupees similar to the second one however it comes from the left near the middle at the same time as number six 6 - Comes in at the same time as number five but from the right side, you have to hit both of them before they both exit the screen. 7 - This is a red Rupee which moves at a moderate speed from the right side of    the screen to the left side of the screen, it will not stop. 8 - This is a red Rupee which moves at a moderate speed from the right side of    the screen to the left side of the screen, it will not stop. 9 - This is another red one which this time moves from the left side of the screen to the right side of the screen, quite quickly so aim fast. 10 - This is another red one which this time moves from the left side of the screen to the right side of the screen, quite quickly so aim fast.

If you manage to hit eight out of the ten targets then you will be rewarded with a free game, if you manage to hit ten out of the ten targets then you will be rewarded with a BULLET BAG for your Deku Seeds, this allows you to carry 40 Deku Seeds for use with your Fairy Slingshot instead of 30, and is quite a helpful item. Be sure to win this item as it will likely help out.

Leave this place and speak with the disgustingly ugly lady in front of the Potion Shop wearing the blue dress, if she won't shut up about her dog then you have the right person. Head down the alley on the opposite side as the entrance you came in from to reach the Hyrule Castle area. Time proceeds normally here so your only goal is to wait until it is night time. Enter the Market again to find that most people are gone and there are a bunch of dogs running around. Your goal is to find the fat lady's dog. It may be randomized but for me, her dog was the white dog just left of the main entrance to town, left when you are looking directly at the entrance. It was running around just below that person in the window. Once you find the dog you have to head down into the Back Alley. The Back Alley is located just to the right when you're facing the main entrance. Enter the first door with the dog following you (to get the dog to follow you simply walk up to it) and inside this house is the lady. Assuming you brought her the correct dog she will reward you with your first PIECE OF HEART [001]. Just like in the other Zelda games, four Pieces of Heart will make up one Heart Container and increase your maximum number of hearts by one. Be sure to note that you have acquired this one on the checklist and all other ones you find in the future.

What you have to do now is head back to the Hyrule Castle area once again. ______________________________________________________________________________

____ ___)      (, /   /        /---/     ) /   /  +-- (_/   (__ YRULE CASTLE - 01.05 --+

Now we are going to actually head for the castle itself. Start by moving forward and listening to what the owl has to say, sometimes it's important but most of the time, it really isn't. Note the large tree directly in front of you, what you want to do is run up to this tree and hit the A button to roll right into it. You'll here the secret noise and a Gold Skulltula will drop out of the tree. Defeat the enemy and pick up the GOLD SKULLTULA [005]. Speak to the young girl beside you, next to the vine. Twice if need be. She should give you the WEIRD EGG. This item's purpose will become clear soon enough, for now just hang onto it. Begin climbing the vine beside Malon, our goal is going to be to get into the castle without alerting the guards. Stand at the top of the vines and just let the game sit through the night (game night I mean, not all night.) In the morning when you hear the rooster, the egg you have will hatch into a CHICKEN. Indeed, the miracle of life.

When you reach the bridge leading over toward the castle, note the ladder coming up that you can climb down. Since there is a patrol at the end of the bridge you are going to want to climb down this ladder. Head through the door at the very bottom. Begin trekking up the path until you see two guards, at a reasonable distance start running up the slope in front of them to avoid detection, but be careful of the lone guard at the top, be sure to stay behind him. From here you can pretty safely head toward the stairs leading up to the castle, but don't actually approach them since they are heavily guarded. Instead note the odd rock wall to the left of the entrance, you can in fact climb up this wall. At the top make your way past the Gossip Stone and jump down toward the moat. If you jump into the water near the top you will just keep getting Rupees as you swim along down the moat. Get out at the corner where the ground kind of slopes upward. At the end of the path you will find Malon's father there, sleeping on the job. Since you can't wake him up by speaking to him, stand beside him and equip the Chicken. Press the C button which corresponds to the Chicken and he'll be up and about in no time.

After Talon runs off like a madman, notice like usual that these boxes are in a little area of depressed ground. You goal is to grab hold of these boxes and push them off the ledge, don't worry about where because there's only on possible place you can push them, where the edge is open beside the small waterfall. Grab both blocks and push them off this ledge and that will allow you to get up close to the waterfall. After you've pushed one block over the edge and the other block on top of the other one you can climb up on top of it and jump toward the waterfall. Press the A button to crawl in through the crawlspace, note that you must go during the day, night will not work here.

Our goal is going to be to sneak past all the guards in this courtyard area and reach the end without being thrown out of here, and you're going to do it correctly because I'm going to help you. In the first area there is a square hedge and a guard who circles around it. The solution to this is simple, when he is moving away from you with his back turned follow him, and then when he goes up the side you proceed to the next area. The second area has two guards patrolling the fountains, the second one likes to move very quickly. Follow the first guard across and then since the second guard moves so fast, you might have to follow the first guard up in between the fountains as well, and then go left and around to reach the third area. Here you will note that there are many Rupees in the centre, well not that many, and they are not worth getting. You can pick up that many Rupees in a single session of pot smashing. There is a Red Rupee among them yes but still not worth it. Go up the little steps and then grab onto the ledge above. Walk carefully toward the middle and then cross over on the beam that goes to the other side. The camera may be a bit awkward so move very slowly across and if you drop, you'll most likely grab onto the ledge. The fourth area is a statue with two guards patrolling around it. Wait for the seconds guard to pass and move along right behind them as you normally would for a single guard. They don't move at the exact same speed which could be a problem but as long as they are reasonably close together then you should be able to get to the other side just fine.

The final area is of course the most difficult, you start at the bottom, hidden behind a hedge and have to make your way up past two fast moving guards that are circling the centre hedge. Wait until they have both gone past on your left and then run up the left side. Head for the top when the coast is clear and then go down the path toward the castle to reach the inner garden. Equip the Fairy Slingshot and aim right at the window, when you fire it a Red Rupee will pop out, that's worth twenty! You should also note the pictures behind the window. Take aim and fire at the window on the left, your bonus isn't going to be quite as beneficial here. When you're ready then approach Princess Zelda and speak with her. After a long speech she gives you a letter, ZELDA'S LETTER. Leave Zelda and speak with the person at the exit, Impa. She will teach you our first song for the Fairy Ocarina.

It's time to go after the next two Spiritual Stones. Impa tells you that the Spiritual Stone of Fire is located on Death Mountain, home of the Gorons so that will soon be your destination. Before that there are a few other places which we are going to visit so prepare yourself accordingly. Our next destination will be the Lon Lon Ranch, home of Talon and Malon. Note the large circle in the middle of the Hyrule Field map, this is Lon Lon Ranch. Head there now and find the sloping path that leads you up into the ranch. ______________________________________________________________________________

_       ___/__)     (, /           /       +-- (_____ ON LON RANCH  01.06 --+

Upon arriving in Lon Lon Ranch what you want to do is go through the door with the sign over top of it. There are all sorts of chickens running around in this room and it is going to be the focus of a minigame. Speak with Talon and for ten Rupees you can challenge yourself to try to find all three Super Cuccos in thirty seconds. Basically it's just a matter of lifting chickens and throwing them out of the way until you pick up the correct ones. Try to keep your eye on one of the Super Cuccos at the beginning and then just lifting chickens randomly to find the other two. After you have located all three of the Super Cuccos, Talon will reward your with some LON LON MILK. It's not actually the milk that is worth it but rather the EMPTY BOTTLE that you have after the milk is gone. Empty bottles are rare and special items that you can keep virtually any kind of liquid or other items in so the more you have the better. Now leave this house and head up toward the fence.

You should be in an area where the horses are running around, turn to your left and look for a tree, it's the only tree you'll see so it can't be very hard to locate. Just like you did at the Hyrule Castle, run up to the tree and roll into it to hear the secret sound and reveal a Gold Skulltula. Defeat this enemy to acquire yet another GOLD SKULLTULA [006]. Make your way to the far southwest side to find a large stone tower of sorts. Enter into this tower and you will come across some cows and not much else. Notice all the boxes that you can move however. What you want to do is reveal the corner which is blocked by a box. Let's take it from the perspective of just entering the room facing away from the door. The upper right most box, the one beside the cow should be pulled down toward the door. After one pull go to the other side and push it down. Now grab hold of the box in the upper left corner, the corner you want to access and pull it to the right. You should now be able to get to the crawlspace. Press the A button to get into the crawlspace and at the end you will find a PIECE OF HEART [002]. Now leave the tower.

Enter into the middle of the Ranch, there is an entrance on the north side. Speak with Malon and equip your Fairy Ocarina. Speak with her again and she'll say something about the song. Use your Ocarina and she should teach you the notes to the song, play along with it and you will learn EPONA'S SONG. Now that you have Epona's Song there is something special you can do, not just now, but whenever the hell you want. Head back to the entrance of Lon Lon Ranch but instead of going into the house with Talon, go into the one on the other side. Notice there are many cows in this room. Take an Empty Bottle and head over to a cow. Stand beside it and whip out the Fairy Ocarina. Play Epona's Song, up, left, right, up left, right and the cow will give you free Lon Lon Milk, as will other cows. That's a pretty nice gesture.

There's one more thing to do here, leave Lon Lon Ranch and stand around until you hear the howling of night time. Re-enter Lon Lon Ranch at night. Make your way all the way around to the south side of the ranch, note on your map that there is kind of a little feeding area just along the edge of the horse fence, not the outer wall of the ranch, the inner fence. What you want to do is go around behind this little area and there you will find another GOLD SKULLTULA [007], be sure to defeat it and add another token to the collection.

Next what you have to do is return to the Kokiri Forest, when you first enter the forest make a left and climb up onto the ledge. Note the wall here which is covered in vines, you need to climb up this wall and follow the path which leads you to The Lost Woods. There something in here you need to get. ______________________________________________________________________________

______)     (, /        /     ) / +-- (_/ HE LOST WOODS --- 1.07 --+

When you get into The Lost Woods there are three paths to take not counting the one you just came from. Move toward the right one and notice the music gets louder, head through this one. Note the object here hanging out of the tree, some kind of circle. Whip out your trust Fairy Slingshot and fire a seed at the exact centre of the circle, you'll know you hit the centre if the number 100 pops up. Hit it exactly three times in a row and something good will happen, a Deku Scrub will come out and give you another BULLET BAG, this time upgrading the amount of seeds you can carry from 40 to 50. Position yourself as if you had just entered this area, facing the tree the next path you want to take is the one leading to the left. At this point you will be interrupted by that damn owl once again. Listen to what he has to say.

The path you want to take is the path on the right, the one to the right of the centre path that looks all fancy. The music will get louder as you approach it so you'll know you are going in the right direction. Make a left in this next area and it will take you to another fork, a 4-way split here. Continue straight in the same direction you have been going and then make a left when you get to the next fork after this one. Finally make a right here at this last one and soon you will reach the Sacred Forest Meadow. ______________________________________________________________________________

__       (__/  )         /          ) /      +-- (_/ ACRED FOREST MEADOW  01.08 --+

As you approach the gate here there is kind of a miniboss, the wolf pops up out of the ground and this wolf means business. Defeating him shouldn't be too difficult though, I recommend busting out that old shield of yours which if you're like me, you don't use very often. Target the wolf with the L/Z button and then while targeting hold your shield with the R button to deflect attacks. Now when you think you have a clear shot, for example right after he attacks, press the A button to do the jumping slash which is quite powerful. Land a few of these babies and the wolf will go crying back to its wolf mother. Enter the next section and keep an eye on your map because it can be a little confusing. Make a right at the very beginning and follow the path to a couple of Deku Scrubs. These aren't the chatty type, you can go ahead and kill them after you've used your sword to deflect the Deku Nuts back in their direction. Make your way up to the top until you reach some stairs.

Turn around and notice the ladder on the wall here, climb up this ladder. In the middle there is another ladder and an area where you can jump down. There is a hole down at the bottom of this area, when you drop down the hole you'll find a Fairy Fountain. Faeries have the ability to heal you, they can also be captured and placed in bottles. Whenever you have a Fairy in a bottle, it will automatically revive you when you die. Leave the Fair Fountain and climb up the ladder outside. Return to that large staircase and ascend it to reach the top where you will find Saria. She will teach you SARIA'S SONG which will be quite important to you in your quest. Return to the Lost Woods. ______________________________________________________________________________

______)     (, /        /     ) / +-- (_/ HE LOST WOODS -- 01.09 --+

Just as you get here once again the owl swoops down to have a chat with you. Listen to the owl and then bid him goodbye. Get back to Kokiri Forest, then turn around and enter the Lost Woods once again. Make a right and you'll find yourself in the area with the target hanging down from the tree. Descend down the ladder then stand on the tree stump. Equip your Fairy Ocarina to one of the C buttons and then use it, a message should be displayed telling you to follow along. They will gradually move up to a song with five notes to it, simply listen and look at what they play and then play it yourself. The prize for winning this is a GREEN RUPEE. Agree to play again and this time you will have to follow along up to six notes instead of five. Your reward for completing this challenge will be a BLUE RUPEE. Finally there is one more that involves you playing and memorizing eight notes. It shouldn't be too difficult and your reward for this far exceeds the previous two, you get a PIECE OF HEART [003] for completing it successfully. On one more piece to go.

Ascend up the ladder once again and take the path directly in front of you, at the next fork take the path dead ahead once again. Jump onto the tree stump and press the C button associated with your Fairy Ocarina. Play Saria's Song while standing on this stump and the kid will give you yet another PIECE OF HEART [004]. This should complete a full Heart Container if you have been following the guide up to this point. There is a path to take in this area, not the one you came from, there is another one. Take that one and it will lead you to an area with all sorts of pillars scattered about. There is really only one thing to do here, jump down to the very bottom and run to the far end. There you will find a Deku Scrub hidden behind one of the pillars. Use your shield and deflect a Deku Nut back at him. After doing so approach the Deku Scrub and speak to him. You can purchase the DEKU STICK UPGRADE from this little scrub, for the low low price of 40 Rupees he will enable you to be able to carry around 20 Deku Sticks, it's well worth the price. There is a long ladder back on the opposite side, take it and leave The Lost Woods.

Your destination finally is now Kakariko Village as Impa was talking about. Leave Kokiri Forest and head for the Hyrule Field. You will find Kakariko Village located near the drawbridge to the Hyrule Market. East of the bridge there is a river with a bridge going over it, cross this bridge and it will lead you in the general direction of a set of stairs leading up into the mountains. Ascend these stairs and follow the path into Kakariko Village. ______________________________________________________________________________

__  __)       /        / /  \_ +-- (_/      AKARIKO VILLAGE --- 01.10 --+

For a change from the usual what you are going to want to do is enter Kakariko Village at night, preferably just after the howling so that it hasn't been night for too long. There are quite a few Gold Skulltulas in this town to acquire so let's go hunting for a few of those first. Enter the village and go past the tree in the centre. When you have the first opportunity to make a right, do so and climb up the stairs. Make a right at the top of the stairs and you will come across a Skulltula crawling on the side of the house, eliminate this enemy and pick up the GOLD SKULLTULA [008]. Return to that tree in the centre of town, this time keep moving in the same direction as when you come in from the entrance of town, climb the stairs straight ahead of you and turn around to find another set of stairs going even higher, up to that kind of brick area. Here you will find another Skulltula crawling around on the brick wall, eliminate it and pick up the GOLD SKULLTULA [009]. Come in from the entrance to the village once again and make a left this time, there is a large set of stairs leading up to the area above. When you get up there move to the north side of that tall tower, then pull out your Fairy Slingshot and aim up at it. Crawling around on the ladder is yet another Skulltula, fire two Deku Seeds at this enemy and then climb up the ladder to acquire the GOLD SKULLTULA [010]. Next it's time to visit the local cemetery.

At the southeast corner of town you will find the path to the Kakariko Village Graveyard. Follow that path to get to the graveyard. The old man Dampe should be wandering around the graveyard here, when you speak to him he offers to dig up a portion of the ground for the low low price of 10 Rupees. The only purpose of doing this is to hope you acquire the PIECE OF HEART [005]. It's not a common occurrence and it can get pretty annoying. What you're trying to do is speak to him and have him dig while he's on the patches of dirt on the stone path, not the stone path itself, if you look you'll see them. Now what you want to do is head over to the east side of the graveyard beside the large tombstone and stand on the Triforce emblem on the ground. Use your Fairy Ocarina and play Zelda's Lullaby, which is left, up, right, left, up, right. After doing this there is a large explosion and the tombstone is destroyed, revealing a path down into the ground.

Jump down into the whole which leads down and you'll find yourself in the Royal Tomb. What you will want to do is equip the Fairy Slingshot and use it to eliminate the four bats you see perched on the walls here. After doing that the door will be unlocked and you can climb up the ledge and continue through it. Zombies! These things are so hideous that if they even look at you, you will be completely frozen and unable to move. If he jumps you then simply jam buttons on the controller until you can move again and start running. Ignore the zombies, just stick to one side of the room and stay close to the wall as you make your way toward the door. When you reach the end of the tomb take a look at the inscription on the wall. You will notice that below it there is some kind of melody already written on there, perhaps you should play it. After doing so you learn the SUN'S SONG. Return to the entrance of the tomb and step on the glowing platform to get outside.

Return to the graveyard and play the Sun's Song which you just learned to change the time to night once again, as most of the stuff there is to do in the graveyard must be done at night. Head to the entrance of the graveyard and follow the path up past the first row of tombstones to reach the second row on the east side. The fourth tombstone from the right (south) is going to have a hidden path below it, drop down and defeat the zombie, then stand on those little steps and equip your Fairy Ocarina. Play the Sun's Song, right, down, up, right, down, up and a treasure chest should appear right in front of you. Open this treasure chest to get the PIECE OF HEART [006]. Return to where you enter the graveyard and head up toward the first tombstones, note that one of the ones right in front of you has three small plants growing in front of it. What you want to do is grab hold of this tombstone with the A button and then pull it backward to reveal a secret hole. Open the small chest here to acquire a HYLIAN SHIELD, the one I told you not to purchase before because you get it here for free. Leave the grave and leave the village entirely. Play the Sun's Song to change to daytime, then go back.

Head back to the graveyard entrance but don't actually go into the graveyard, instead speak with the woman standing just opposite the entrance with her hands on her face beside the chicken coop. Speak to her and she will ask you to bring back her Cuccos to the pen. The first one is easy, it should be walking around right beside you near the entrance to the graveyard, grab it with the A button and throw it into the fenced area beside the girl. Go back to the entrance of the village and you will find a second Cucco wandering around minding its own business. Pick it up over your head with the A button and then run all the way east up the stairs, and turn around to find another set of stairs going up to that incomplete brick house. There is a special neat trick about Cuccos, when you jump off a cliff the violent flapping of their wings will allow you to glide. Jump off the edge of this incomplete house with the Cucco still in hand and glide directly west to reach the little raised ledge with the Cucco, behind that fence that you could not access otherwise. Throw your Cucco back down into the middle of town and take this one over to the chicken coop. Go back to the main middle area of town with the tree and notice the crate against the house when you face northeast. Break this crate by rolling into it and grab the Cucco, bring it back to the chicken coop. From the middle of town take the large north set of stairs up toward the path that leads to Death Mountain, you should come across a Cucco there which is just minding its own business. Pick up this Cucco and bring it back to the girl. Grab hold of the fourth one, which is the one you threw off the edge when you landed and got the Cucco behind the fence. Don't throw it back, but head toward the graveyard entrance, climb the stairs leading north.

You should still have the Cucco in hand like I said, you'll need it here in order to glide. Notice that if you run straight north and jump off the edge, you can't quite make it over the large fence, don't worry. Notice that beside the large fence is a smaller fence that actually extends out further toward you, this fence you CAN barely glide over so do that now, you'll land beside a door. Face the main area where you just came from and throw the Cucco back, you can get it easily afterward. Jump down behind you and you'll land beside a hole, drop down into the hole and open the small treasure chest to acquire a RED RUPEE. Climb out of this hole and then go north to find a Cucco beside the ladder. Lift it up and throw it over the fence like you did the other one, it will be there waiting for you after. Now climb that fence up to where the windmill is and grab the final Cucco. Use this one to glide back across and throw it into the chicken coop. Now all you have to do is find those two which you threw over the fence for later and that takes care of all seven. Speak to the girl and she will reward you nicely with another EMPTY BOTTLE.

Your next destination is going to be the House of Skulltula. When you enter the village from Hyrule Field, stick to the right until you come across some stairs on your right. Head up them, and at the top turn right and immediately right again as a 180 degree turn. In front of you should be the door into the House of Skulltula. The people in here have been imprisoned by Skulltula and only you can free them by collecting Gold Skulltula tokens. Assuming you have collected at least ten, the guy on the right side of the house will be free and he will reward you with the ADULT'S WALLET. Now I have a quick trip for you to make, so please indulge since it's close by. Leave the village and head across the bridge and into Hyrule Castle Town. You don't actually have to enter the Market, go through the door right beside the drawbridge entrance and begin filling this new wallet of yours with plenty of Rupees. While you're here there is a Skulltula you can collect which was not mentioned before, note the two crates at the back of the room? Run into them and roll with the A button to break them open, one will reveal a Skulltula inside. Defeat this enemy in order to acquire GOLD SKULLTULA [011].

Now it's finally time to proceed with the game. Head back to Kakariko Village once again, during the day or night, it doesn't really matter. I guess that day is preferable most of the time. Approach the guard beside the gate at the north side of town. Equip Zelda's Letter on one of your C buttons and use it while standing directly in front of the guard. After seeing the letter the guard has no choice but to open the gate for you and allow you to pass, it's time to begin your arduous trek up the Death Mountain toward Goron City. ______________________________________________________________________________

______     (, /    )        /    /      _/___ /_ +-- (_/___ /   EATH MOUNTAIN TRAIL - 01.11 --+

The first creatures you will encounter on this trail are the jumping spider enemies you may recognize from previous games. They should not be too difficult to defeat, just hold the R button to defend with your Hylian Shield when they jump into the air. Make your way up the path past the Goron and past the door blocked by the enormous boulder. Continue up the linear path toward the end where you will find the large entrance to the Goron City. ______________________________________________________________________________

_____)      /      /     /     / ) +-- (____ /    ORON CITY --- 01.12 --+

Goron City is a relatively open and active place, perhaps not so much at the moment, but soon. There are a few things to do while you are here, the first of which is to launch yourself off the edge at the top here and land way down at the bottom of the city. Note that there is kind of a rug thing in front of the door to the north, stand on this rug and use your Fairy Ocarina. Play Zelda's Lullaby to open this large door. Head inside the room and speak with the leader of the Gorons, Darunia. After speaking with him, stand in front of the large Goron and play Saria's Song. The Goron will be so happy that you played the song, and offers the Spiritual Stone of Fire if you head for the Dodongo's Cave and rid it of all the monsters. He also gives you the GORON'S BRACELET which will allow you to pick up bombs from Bomb Flowers and use them.

Equip a Deku Stick, something you likely haven't used in awhile and use one of the torches in Darunia's Room to set it on fire. Exit this room and just outside, run around lighting the various torches as well as the Bomb Flowers on the wall. When all four of the torches are lit, the large pot in the middle begins to spin around and around. When at least one of the Bomb Flowers is lit, it blasts open that door beside it and reveals the entrance to the shop. There's nothing really important to buy here, so just note that this shop does in fact exist, and then leave. You'll need another Deku Stick at this point, if you do not have any then you should note they can be found by breaking the various pots in Darunia's Room. Light the Deku Stick using one of the four torches you just lit, preferably one of the ones at the bottom of the stairs then climb the stairs and light the two torches on the next level up. After doing that go down the hall past the torches and light the Bomb Flowers here. What you have just done is blast open a secret tunnel which takes you to the Lost Woods, a great shortcut from Goron City.

The time has come to leave Goron City, but not through the shortcut, rather back through the way you came in that takes you up to the Death Mountain Trail. When you get outside make a right turn and follow the path to a Goron laying down beside a Bomb Flower. Speak to the Goron to learn about Bomb Flowers as if you haven't already been using them. Grab a bomb from the Bomb Flower, hold up on the analog stick and press A to throw it over the edge. The camera should change to give you a view of Dodongo's Cavern, if you threw the bomb correctly then it will completely blast the boulder blocking the entrance to bits. When you manage to do this successfully, take a look on your left for a small platform and jump from there down to the cave entrance. ______________________________________________________________________________

______     (, /    )        /    /      _/___ /_ +-- (_/___ /   ODONGO'S CAVERN - 01.13 --+

Right away you are greeted by a strong sturdy door which will not allow you to pass. The solution to this is simple, just grab one of the bombs out of the Bomb Flowers and throw it at the door, the explosion should make short work of it. As you enter the cave Navi takes a moment to speak with you, listen to what she says because some of these lava pits can be quite dangerous. Jump from this bridge straight across to the pillar which is moving up and down. When it's at he top, jump from the pillar to the middle platform. There is an enemy in the middle of this platform, a laser-beam shooting eyeball statue. Note the eyeball which spins around slowly, just make sure you never get into the line of sight of this eyeball and you'll be fine. While still facing the same direction, turn right and jump across to the pillar, and from there to the ledge on the other side. Notice that there are two doors to be blown up on this platform, one on each side and a Bomb Flower on the middle. From facing the same direction, blast the one on the right. The one on the left only reveals a simple Gossip Stone. If you happen to get seen by the laser statue here, simply run away from it and once you get a certain distance away, the laser will stop firing. Proceed through the door you blasted open.

Do not underestimate the enemies in this next room. They are small slugs which squirm up to you and only take a single strike to defeat, however seconds after you defeat them the slugs will curl up and explode, so keep your distance. Defeat the first three and then when the second three pop up, as you head down the hall, note the wall on the left which can be blown up. Kill at least one of these enemies near the door and allow it to explode, revealing a secret path. Take this secret path into a room with a single torch. Notice that one the wall behind the torch there are three bats, eliminate them using your Fairy Slingshot from a distance and then get close. There is a Skulltula here on the wall, defeat it and use the jumping attack to acquire another GOLD SKULLTULA [012]. Return to the previous room, make a right turn and climb up onto the higher platform where you will find a large blue button. When you step on this button the gate blocking the door disappears. The problem is that whenever you step off the button, the gate drops down again. What you have to do is grab hold of one of those statues on the side using the A button, and drag it on top of the button so it holds the button down, then you are free to climb up to the doorway and go through it without any problem.

Eliminate the two bats in this next hallway and grab the treasures hidden within the pots. Enter the room through the door at the end of the hall and it locks behind you. This room is the battlefield for a duel between you and two sword wielding lizard monsters. There's no way to escape so whip out your sword. These things make the absolute most annoying noises ever, but that doesn't mean they are difficult. Take on one at a time if possible, but that's usually the way it works out anyway. A safe way to win is to simply block an attack then go in with one of your own, defending and them using the jump attack by locking on and pressing the A button is an effective tactic, you can also go offensive and just keep attacking without giving them a chance to attack themselves. After they have taken a lot of damage the lizards may retreat, obviously all you have to do is run after them. Once both lizards have been defeated, proceed through the door and continue on. If you've lost track which door is which, no problem. If you go through and you're back in that hallway again, then it's the wrong door, continue on to the correct path.

This room is populated by a couple of Dodongo enemies. These are similar to the ones you fought before, however much bigger and fully developed. They weakness is their tail on the back end, when you strike the tail the enemies do a 180 degree turn and blast fire in your face. While they are turning you should have enough time to move and get behind for another strike if the first one did not finish them off. Grab hold of a bomb and use it to blast open the wall beside the entrance to this room. It leads to a small room with a single Deku Scrub. Since the Hylian Shield totally disintegrates Deku Nuts that hit it, just use your Fairy Slingshot and fire Deku Seed at the scrub when he appears, that works just as well. This scrub will sell you Deku Sticks at 15 Rupees apiece, you'll need a few but I'm sure you likely already have some.

Back outside this room again, kill all of the Dodongos. Be sure to stay away from them after they have been defeated, just like the mini Dodongos they will explode just before death. Whip out a Deku Stick and then light it on fire using the torch in this room, use that Deku Stick to light all of the other three torches and that will open the door at the end of the hall. Head through this door and step on the button. Jump out of this little area back into the main room once again, and then from here onto the pillar which is moving up and down. You need to get across to the middle platform and keep going straight to the opposite side of the room from where you came in. Grab a bomb from out of the Bomb Flower and use it on the cracked wall beside you, this wall will crumble and reveal a large treasure chest inside. Open the chest to acquire the DUNGEON MAP. Now take the door just beside this one.

There are nearly two dozen Bomb Flowers growing in this room, your goal is clear as the light of day. Grab hold of a bomb and use it to blast open the wall, revealing the path to the next room. The door and a gate close behind you, you won't be getting back easily. There is something fishy about those statues, as it turns out, the one in the middle is no ordinary statue. It is alive, and has very bad intentions. You can only kill it with a bomb and it only comes alive once you touch it, so the solution is to throw a bomb at it, then when the bomb glows red, slash the enemy with your sword and run like hell. That should take care of him no problem. Open the enormous chest and you will receive the COMPASS for this dungeon, that will come in handy, now we can start using more accurate directions, keep an eye on your minimap.

Head back to the previous room, the one with the dozens of Bomb Flowers growing along the wall. Note the two following things, there is a single Bomb Flower growing near the door you just came through, and there is no Bomb Flower growing in the exact middle of all the other ones. The solution of course is to take the bomb from out of the flower beside the door and set it down in that empty space. When the bomb explodes it will also ignite the two bombs on its left and right, and then they will ignite the next two etc. Eventually when all is said, done, and blown up, those explosions weakened the concrete structure in the middle and now you can climb up the stairs. Make either a left or a right when you reach the top, they both lead to the door. When you arrive you'll notice that there is a Skulltula crawling around on the wall which you can kill with a Jump Attack, and above it is a Gold Skulltula which you can kill using your Fairy Slingshot. This wall is climb-able, so climb up and grab your GOLD SKULLTULA [013] then head through the door.

Once again the door closes behind you as does the gate. There are a couple of bats flying around in this room, not normal bats, flaming bats! Kill them using your Fairy Slingshot before they can swoop down and set you ablaze. Three of the four statues in this room are actually enemies, use the same tactic as before where you place the bomb down before you actually bring them to life. After the three of them have been eliminated, move the one normal statue out of the way and climb up the ladder. Take the east door to get out of this room. Be careful here once again of the flaming bats flying around this room. There is a gap in the bridge which obviously means you should take caution, but you should not have any problem jumping the gap and continuing east on the other side. Keep going and enter the next room.

It's dangerous down at the bottom of this room here but you don't have a choice about jumping down. Watch out for the spike traps which react to your movement and try to hit you. Listen to what Navi says about L/Z targeting. On the east side of this room you will find a large block under a ladder. Grab hold of this block and pull it away from the wall. Behind it you will find a single recovery heart. Climb up on top of the block and then ascend the ladder. At the top of the ladder make a right, then do a 180 degree turn and drop down onto the pillar with the Bomb Flower and the small chest containing a RED RUPEE. Your timing for this next thing has to be perfect, lift a bomb above your head and wait. Let it start flashing red and keep holding it. When it starts flashing extremely fast, wait approximately one second or so and then throw the bomb at the wall at the top of the ladder. It should blast it down. Drop down and take the ladder to the next area.

Equip your Fairy Slingshot and aim it up at the eyeball above the door at the end here. Now that the flames have been extinguished, jump across to the door on the other side and proceed through the hall. Ignore the smaller Dodongos here and you make your way through the door at the end. it's time for yet another battle against these lizard enemies, the same exact tactic as last time still applies. Defend against their attacks and then use a few attacks of your own. If you're low on health note that there are two recovery hearts down at the end of the long path, but at that point you aren't fighting over top of hot magma, you're fighting over top of the room below, so don't fall. When the two lizards have been defeated, proceed through the west door.

Extinguish the flame by using your Fairy Slingshot to fire up at the eyeball above the door. After the flame has been extinguished, jump to the platform and aim left. There is another eyeball in here which will extinguish the second flame. Go through the door and jump across the gap, here inside the large treasure chest you will find the BOMB BAG. The Bomb Bag allows you to place bombs yourself rather than relying on Bomb Flowers, this particular bag comes equipped with a maximum carrying capacity of 20 bombs. Take the west exit beside this chest and step on the button to raise the pillar up into the air. Head right and cross over the large bridge to the other side. Use your newly acquired Bomb Bag to blast open this wall and reveal a small chest containing a BLUE RUPEE. Now on your way back, note that there are two gaps in the bridge. Stand right at the edge of the first gap and use a bomb. Drop it down the gap and wait for it to explode. It should land in the eye cavity and make the little secret noise. Now do the same thing, drop another bomb down the other bridge gap and when both eyes are illuminated, the mouth opens.

If you want you can return to the previous room and bomb the north wall, there are two Deku Scrubs in there will to sell you Deku Nuts and Deku Seeds, it's really not worth it at all. Jump down to the main room and enter through the mouth door you just revealed. Use your Fairy Slingshot to eliminate the bats and then jump up into the tunnel leading east. Once again be sure to kill the flaming bats before they cause you any real trouble. What you're trying to do primarily is just climb around on the blocks and gradually make your way to the north side of this room, where there is a wall you can blast open using a bomb. Drop a bomb beside the statue in this room, kill it if you wish but all that matters is that it gets out of the way because behind it is another GOLD SKULLTULA [014]. Grab the token and leave the room. Climb around in this room once again and make your way across to the west door. This hall leads to a block you can push down into the room below. Grab this block after you have pushed it over the edge and drop it down into that hole in the middle. When you're ready, head through the west door and open the small treasure chest here to acquire BOMBS. Place a bomb in the centre of this room to blast a hole and then drop down the hole in the middle to trigger the boss fight.

I cannot begin to explain the simplicity of this boss, perhaps I will explain it by basically just telling you how to defeat him. First of all you should acquaint yourself with the little 45 degree slope between the path you are on and the lava in the middle, while standing on this slope you are immune to all his attacks. None of them can hit you there, you could go eat dinner and come back the boss would sill be running around like an idiot. As for actually fighting the boss here's how it works. He stops and begins to suck in air for his fire breath attack which launches a blast of fire down the path and around the corner. What you have to do is lift a bomb above your head while the boss is breathing in, and then throw it into his mouth. When the bomb explodes the boss drops down and that is your chance to hit him exactly once. Use the Jump Attack when he falls. After the boss gets up he will roll down and around the corner, dodge this attack easily by standing on that little sloping area like I told you. At the end the boss uncurls itself and the process begins all over again. It should take only four hits to kill the boss with normal attacks, and as little as three with the Jump Attack. He will never be able to use his fire breath as long as you always throw a bomb into his mouth. In fact the only real danger of damage in this fight is from you, holding a bomb for too long. When the boss is defeated he will roll himself into the lava in the middle of the map and then just die, solidifying it in the process. Grab the HEART CONTAINER from the middle of the room and take the warp back outside. Darunia appears and makes good of his word, you receive the GORON'S RUBY. From here all you have to do is run up the path to Goron City again. ______________________________________________________________________________

_____)      /      /     /     / ) +-- (____ /    ORON CITY --- 01.14 --+

Enter the Goron City and drop down to the second lowest level, you should be at just about the same height as the top of that spinning urn. What you have to do is stand at the side here and throw bombs from your Bomb Bag into the urn. If you manage to get one in successfully then the urn will spin around in circles even faster and more wildly. Note the three different expressions on the side of it, one happy, one neutral and one angry. Your goal is to spin it so it lands on the happy face and when it does, a PIECE OF HEART [007] will pop out. You can also get a number of Rupees from doing this as well.

Make your way up now to the next level, the one in the middle. This one is easy to discern from the rest of them because it has a crazy Goron rolling around, damaging you if you get anywhere close to him. Notice that on the north side there is kind of an underpass, a closed in tunnel that the Goron passes through. Drop a bomb from your Bomb Bag in the middle of this tunnel and time it so that the bomb explodes just as the Goron is rolling over top of it. For doing this successfully the Goron rewards you with the BIG BOMB BAG which allows you to carry 30 bombs instead of a mere 20. If you're having trouble with it, note that most people tend to overestimate the Goron's speed, he really isn't going very fast at all. Now head back up to the top.

On the west side of the path there are three medium sized rocks sitting in your way. Take a bomb out of your new, larger Bomb Bag and place it in front of these three rocks to blast them out of the way. This path now leads you through a little tunnel. At the end of this tunnel you will find a kind of rock maze. There is no way I can dictate to you through words how to get through this, but fortunately it's not a matter of actually being difficult, it's just a matter of having enough bombs. As long as you have a full supply you'll be able to blast your way through and inevitably make your way to the end no matter how poorly you navigate the maze. At the end you will find two chests containing a PURPLE RUPEE, and another PURPLE RUPEE. Behind these two treasure chests is a crate, smash the crate by rolling into it with the A button to reveal a Skulltula. When you defeat the enemy you can pick up the GOLD SKULLTULA [015]. That's pretty much all there is to do in Goron City, your destination is the Death Mountain, take the trail up to get there. ______________________________________________________________________________

______     (, /    )        /    /      _/___ /_ +-- (_/___ /   EATH MOUNTAIN TRAIL - 01.15 --+

Leave Goron City but follow the normal path, don't jump down the shortcut where the Bomb Flower is. As you leave the city stick to the wall on your left which will eventually turn into a fence. When the fence on your left ends, take a look at the wall on your right to find a weak area of wall. Blow it up using one of your bombs and inside you will find a chest containing a PURPLE RUPEE. Next return to the entrance of the Death Mountain Trail, where you entered it from Kakariko Village. Make your way up the trail while keeping an eye on the right wall, when you reach a section that looks a little bit awkward, equip your bombs and place a bomb in front of that section of wall. The wall breaks open and reveals a very small path that leads only to a Skulltula. Defeat the enemy with your Fairy Slingshot and then you can climb the wall it was clinging to get the GOLD SKULLTULA [016]. Climb back up toward Goron City but stop at that steep hill, the one that leads up to a whole bunch of rocks and a sign. The sign should say Mountain Summit, Danger Ahead - Keep Out. If you find this sign then you're in the right place.

There are indeed rocks in your way here, rocks that will not allow you to climb up any further. Fortunately you have that Bomb Bag that you got from the cavern so take out a bomb and use it to blast these rocks which are in your way. At the top of the first sloping path you will have to lift a bomb above your head and time the throw in order to explode the rock across from you. Jump over the gap and climb up further. You will come across a large rock in your path and when you destroy this rock it reveals a hole underneath. Drop down this hole to find three things, Rupees, health and a cow. If you like since you probably aren't using them for anything else, you can fill those two Empty Bottles with Lon Lon Milk by standing in front of the cow and playing Epona's Song on your Fairy Ocarina. Epona’s Song is up, left, right, up, left, right if you don't remember. Now leave this little hole.

Continue along the path until suddenly, out of nowhere everything begins to shake and rocks fall down from the skies above onto your head. Death Mountain is erupting and taking all its rage out on young Link. You have two choices, you can hold the R button to shield yourself until it stops and then run for a couple of seconds before it starts again, or you can realize that the rocks really don't do much damage at all and just keep running until you reach the end of the path where the eruption stops. There is a wall here to climb, be sure to equip your Fairy Slingshot and fire up at the Skulltulas before actually beginning to climb. There are a total of three of them on this wall and you should not attempt to climb to the top until you know that all three have been taken care of. At the top equip your bombs and then use one of them on the wall to your left. Take the path into the Great Fairy's Fountain.

This is a critical moment for Link, something good is going to happen. Similar to what you did in the graveyard, stand on the Triforce emblem and play Zelda's Lullaby. The combination is of course left, up, right, left, up, right. The Fairy of Power comes out of the water and grants you a sword technique. You finally have a magic meter now and can use the magic Spin Attack. You can still perform the normal Spin Attack that doesn't consume magic energy by rotating the analog stick and pressing the B button. Leave and take the pass this time on the right, beside the Great Fairy Fountain. ______________________________________________________________________________

______     (, /    )        /    /      _/___ /_ +-- (_/___ /   EATH MOUNTAIN CRATER  01.16 --+

A timer appears on the screen, basically this timer keeps track of your ability to withstand the searing hear from the volcano. You only have as much time in the crater as the timer shows. The first thing you are going to want to do here is roll into the crate directly on your left when you enter. A Skulltula pops out of the crate when it smashes and you can kill it and then pick up the GOLD SKULLTULA [017]. After doing this you have wasted precious valuable seconds so leave the crater and then enter it a second time.

This time you are going to be going in a little bit further. Head straight ahead and soon enough you will come to an edge where there is a thin board going across. Ignore the board and instead, hold up on the analog stick very slightly so that you are only walking. As you walk off the edge you should grab onto it, this wall is climb-able which means you can climb down as well. Descend down this wall and as you go you should notice an opening in the middle, get below it and climb up to reach the inner section. Here you will find another PIECE OF HEART [008]. If you have been following the guide then that is your eighth Piece of Heart and you have now just netted yourself an additional Heart Container. If you are having trouble with this, like for example finding that your timer gets lower and lower even when you leave, I'm fairly sure it's based on how many hearts you have. Head back into the Great Fairy Fountain and have her heal you, it should start at the maximum time.

Leave the Death Mountain Crater and speak to the owl perched upon the sign. He offers to lend you a ride back down the mountain, accept his offer and he will drop you onto a roof in Kakariko Village, not just any roof, a roof which you would have difficulty accessing any other way. We need to take advantage of this opportunity. Here's what to do, after you are dropped off on the room, walk slowly to the southeast most corner of the roof. Look at your map to judge this, you should be beside a wall and just above the chicken coop where you threw all the chickens. Directly below you should be kind of a little roof cover thing for the chicken coop, what you want to do is walk very slowly and hang off the edge, then drop onto this roof cover. Beside you is a secret entrance into the house, take it. Grab the PIECE OF HEART [009] here and then leave the house, I guess you could use that cow to get some Lon Lon Milk if you really wanted. Anyway now that you have access to the bombs there are a number of things you can do that you couldn't do before without them. ______________________________________________________________________________

____ ___)      (, /   /        /---/     ) /   /  +-- (_/   (__ YRULE ADVENTURE! - 01.05 --+

Your first destination in this optional adventure is going to be the Hyrule Town Market. Next door to the Shooting Gallery, the Bombchu Bowling Alley is now open for business. Head there now, each game costs 30 Rupees and you'll likely be playing a lot so be sure to bring a lot of money with you. Here's how it works, there are a number of prizes which are randomized. The prizes are Bombs, Purple Rupee, Bombchus, PIECE OF HEART [010] and BIGGEST BOMB BAG, the final two are obviously the ones you'll really be working toward. Each game gives you a total of ten Bombchus and three targets, the first and final targets are always identical while the middle one is randomized. You can lift one Bombchu into the air with the B button, once lifted the bomb is activated and it's on a timer so do not lift until you are fully ready to throw. A Bombchu will go in a straight line ahead of where you throw it, but it will not explode when it hits a wall, rather it will climb that wall. You have to use your geometric knowledge and angles and such to win this game:

1 - For this one, the easiest one all you have to do is stand in the middle in    front of the blue arrow and throw a Bombchu straight ahead. It should go    into the hole in the middle and explode, taking down the wall.

2 - As I mentioned there are three possible targets for this one and they are randomized. The easiest is when the target appears in the middle. Before you only had to deal with the spike trap obstacle but now you have to get it past that and the Cucco as well. Wait for the Cucco to move or when it's about to move and throw your Bombchu straight ahead. The next possibility is for it to appear on the far left. For this one stand a couple black notches left of the middle and look straight ahead. Tap the analog stick extremely lightly to the left and throw to get it in. The third and final possibility is that it will appear on the far right. This is similar to the one on the far left however I find you have to    stand closer to the right wall for this one than stood close to the left wall for the other one. Rather than standing a few notches off the centre, stand a few notches left or the right wall and tap the analog stick weakly to the right. It should go down and then into the hole.

3 - This final one is the most difficult, a large Cucco appears in the middle and while it is very possible to get it down the middle past both of them, it's extremely difficult and not worth doing. Instead stand exactly where you would stand if it was on the far left, about two or three black notches left of the middle arrow. Now tap the analog stick on a 45 degree angle to the upper right, or northeast then let loose. If you're    lucky it will curve around the wall and into the hole eventually.

With those two important items now in your possession, it's time to head for the Hyrule Castle again. If you want to save ten Rupees you can climb up the vine and drop down behind the gate, or you can just approach the guard and give him ten Rupees, he'll let you through. Just past the gate there is a fork in the road and the path leading right leads to a large rock. Now that you have bombs, pull one out of your bag and use it to destroy this rock standing in your way, then enter the crawlspace behind it. This turns out to be one of the Great Fairy's Fountains. Head into it and approach the water, just like before you have to take out your Fairy Ocarina and play it while standing on the Triforce emblem. Play Zelda's Lullaby, left, up, right, left, up, right and a Fairy will appear in front of you. She teaches you the DIN'S FIRE technique. After that she heals you up and sends you on your way. The easiest way to get out of here is to just get caught. Return to Hyrule Field.

Directly west of the drawbridge leading into Hyrule Castle Town there is a rock just sitting out there in the field, take out one of your bombs and use it to blast that rock to bits. Drop down the hole that you find below the rock and open the small chest to acquire a BLUE RUPEE. How very not worth it. Anyway there is only really one other thing of note on this field. At the very northwest corner of Hyrule Field, west of where you just were there is another rock across the stream. Below it you will find a normal Fairy Fountain with a number of faeries flying around just waiting to heal you up or be caught in Empty Bottles for use at a later time. Leave the fountain and head all the way back to Kokiri Forest where you began the game.

Enter The Lost Woods here. Make a right at the first fork and a left at the second. Here you will come across a boulder which you can blow up using one of your bombs. Down below it you will find a chest containing BLUE RUPEE. Leave this place and then take the door to the right of the hole in the ground then left at the spring. Head straight at this next junction and then left at the one after that, blow up the rock and drop down the hole. There are two Deku Scrubs here, fire your Fairy Slingshot at both of them. The one on the right is useless however the one on the left sells you the DEKU NUT UPGRADE for only 40 Rupees. Be sure to take advantage of this offer. Head back and take that secret shortcut that brings you to Goron City. Leave Goron City through the top exit to get back to the Death Mountain Trail. Make your way down to Kakariko Village, but before you actually go into the village, make sure it's night time. When you enter the village, take a look on the back of the large house on the north side, it should be right near you. Here you will find another GOLD SKULLTULA [018] crawling around on the back wall.

That's about it for optional stuff (although Din's Fire isn't optional, you'll have to get it at some point eventually.) What you want to do now is head out to Hyrule Field and then make your way east from the entrance to Kakariko Village. Locate the river flowing along and the source of the river is your destination. At the northeast side of Hyrule Field you will find a large enclosed area where the river flows from, follow this to reach Zora's River. ______________________________________________________________________________

___            /          _/_       )   /   +-- (__ / ORA'S RIVER -- 01.18 --+

Just after you enter the owl speaks to your again. He says the Zora do not let just anyone in, a person must have some connection to the royal family. Right now as you probably already know, Zelda's Lullaby is your connection to the royal family so keep that in mind. Equip bombs onto one of your C buttons and then blow up all the rocks which are blocking your path. Before you proceed, note the tree on your left. Run up and roll into it to make a Skulltula fall out of the tree. Defeat this enemy and you will receive GOLD SKULLTULA [019]. Make your way along the path and around the corner, you'll come across some guy just sitting there. Walk up to him and speak with him. He offers to sell you a MAGIC BEAN for ten Rupees, and that's a pretty good deal, so take him up on his offer and buy one. Plant this Magic Bean in the little hole beside where the guy is sitting. For now it will remain a little shrub but eventually it will grow tall into a mighty beanstalk. Keep speaking to him and he will continue to sell you Magic Beans. Every Magic Bean that you buy is more expensive than the last by ten Rupees. For example the first one costs ten however the second one costs twenty, the third costs thirty and the tenth costs one hundred (you can only purchase ten.) If you wish to buy all of them now it's going to cost you a total of 550 Rupees so you would be making a few trips back and forth to fill your adult wallet. Don't worry too much about it right now, I'll be sure to cover it soon enough.

Before you came across the fat guy eating the beans you probably noticed a Cucco walking around among all those rocks. Go back and pick up the Cucco above your head. Remember that while holding a Cucco you can jump further than you normally can, this will come in handy very soon. With the Cucco in hand jump across the river. Make your way east until you reach that little waterfall and then jump across to the north. While you are going up this hill you should be able to see the Piece of Heart up on the platform from here, that's the one we're going for. At the top of the hill keep going straight and jump across the river to reach the north side. Now turn and keep going east, you should pass by a log of some sort on your right, this means you're going in the correct direction. When you reach the ledge, throw your Cucco up to the higher part and climb up yourself, grab the Cucco again when you get up there. Hop down into the water beside you, it's only knee deep, then throw your Cucco up to the next ledge and climb up yourself. From here go as far south as you can without jumping, then turn and face southwest. You should see a small platform of land way down there, and a long ladder coming up from it. With Cucco above your head, glide down to that stretch of land. Throw your Cucco in the river and ignore the consequences while you begin to ascend.

When you reach the top turn around and jump across to the platform to the south, there is a hole in this platform which you can drop down. At the bottom open the chest to receive a RED RUPEE. Leave this little cave and jump back across again. Here you will find a large boulder surrounded by small rocks. If you place a bomb beside this boulder and blow it up, it will reveal the way to a Fairy Fountain in case you need to restore your health or anything like that. Leave the fountain when you're done, now it is indeed time to get that heart piece. Grab hold of the Cucco which just happens to be wandering around here and go over to the east side. Here there is a very thin bridge leading north to the other platform, face north and press the L button to centre your camera, walk across this extremely slowly with the Cucco above your head. Now from here you can jump and glide down to get the PIECE OF HEART [011]. Since the Cucco you had likely just dropped off and committed suicide, head back to the beginning of the river and grab the original one.

Take this Cucco along the same way you did with the other one. Everything is the same until that point where you face southwest and jump way down to the platform with the ladder on it. Don't do that this time, instead turn around and throw your Cucco across the water onto the hill then go across and get it. Continue along the path, across the bridge and you will reach an area with all sorts of criss crossing land bridges. Stay on these land bridges with Cucco in hand and make your way to the waterfall, or just in front of it. You should find a kind of grey platform in front of it, ignore that and keep going up on that path to the highest part you can possibly reach. When you turn around and face west you will see another heart piece, jump down with the Cucco so that you can glide and grab hold of the PIECE OF HEART [012].

There is no longer any reason to keep that Cucco with you. If it's not night time right now then play the Sun's Song so that it becomes night time, then drop down in front of the waterfall, the water isn't very deep here so you can run around. On the kind of northwest part of this little land bridge area, directly below where you collected the Piece of Heart there is a ladder and on that ladder is an enemy. Defeat this enemy and pick up the GOLD SKULLTULA [020]. Now that you have twenty tokens there is something to do, and a couple other non related things to do as well. Let's start heading back.

On your way back through Zora's River, remember that part where I mentioned a log on your right that you passed, around the middle of the area? Head back there and climb up onto the log, there is a small space where you can stand and you get the message saying the frogs are looking at you. Stand on this place and pull out your Fairy Ocarina. Play Sari's Song and the frogs will reward you with a PURPLE RUPEE. Play Zelda's Lullaby to get a PURPLE RUPEE, then the Sun's Song to get a PURPLE RUPEE and finally Epona's Song to get a PURPLE RUPEE. These frogs really like their music and you're the one benefiting from it. Now head back to the very beginning of Zora's River and speak to the fat guy, use all the money you just got from those frogs to purchase Magic Beans. Now leave Zora's River and return to Hyrule Field.

Make your way west through the river and back to the stairs leading up to Kakariko Village. When you get into the village make a right and go up the stairs to the House of Skulltula. There should be another guy here with a broken curse since you have collected twenty Skulltulas. He gives you the STONE OF AGONY, a special item which makes your controller rumble when a special secret is nearby. Basically he just gave you a Spider-sense. Anyway that's about all there is to do in this village. The next thing is just a recommendation. Return to Hyrule Castle Town, right at the entrance and go through the door to that room with all the pots. Now that you have the charge up spin attack, you can destroy all the pots in this room easily and collect over a hundred Rupees in barely a minute. Fill up your Adult Wallet to the full 200 Rupee capacity and return to Zora's River. Spend the rest of it on any more Magic Beans you can afford, you're going to have to buy them all eventually anyway and you might as well get most of it out of the way, don't worry if you can't afford all ten, just buy as many as possible.

Now it's time to head for Zora's Domain. You've been there before once already but it's time to go back again. Return to the large waterfall in the area with all those natural criss-crossing bridges. When you stand in front of the waterfall you will find a special grey square, whip out your Fairy Ocarina on this particular spot and play the song which connects you to the royal family, Zelda's Lullaby (left, up, right, left, up, right.) Jump across the gap and take the door which leads right into Zora's Domain. ______________________________________________________________________________

___            /          _/_       )   /   +-- (__ / ORA'S DOMAIN - 01.19 --+

When you first enter this area, follow the path along until you reach a large set of stairs. At the top there is a big, gross, thing. Ignore it for now and make a left turn, follow the path through the tunnel leading west and speak to the Zora at the end. You will have the option of playing the Diving Game for 20 Rupees. The Diving Game is one of the easiest minigames ever, your goal is to jump down into the water and collect all five of the Blue Rupees. Dive into the water from the waterfall above and then hold down the L/Z trigger button. This should give you a nice view from above which will allow you to see your shadow. Position yourself close to one of the five Blue Rupees and hold the A button to dive down. At the bottom, hold the analog stick in whatever the direction the Rupee is in, in the event you are not directly over top of it. You should be able to collect them all for sure.

After successfully collecting all five Blue Rupees, head back up to where you started the game and speak to the Zora there once again. The Zora will reward you with a SILVER SCALE which allows you to dive for six seconds rather than a mere three seconds, this means of course that you can go deeper as well. After this you can still play the game as much as you like and make money off of it. More money in fact, now the Zora will throw Red Rupees in the water along with the blue ones. Some green ones two, but you'll still make a lot.

Before we proceed with the game there is still one more thing to do. Remember that big ugly thing at the top of the stairs? Well that's the King of the Zora, we still don't want to speak to it, but we do want to go up to that room. Notice that on your right there is a lit torch, and one that is not lit at the bottom of the stairs. You know what to do, equip one of your many Deku Sticks and set it on fire. Bring it down the stairs and use it to light the torch at the bottom. Now put it away and bring it out again, so it doesn't burn out. Light another Deku Stick on fire using the torch at the bottom of the stairs and then run down the path. Make a left at the first chance you get and another left, there is a torch here. This torch is not a permanent one, it will burn out. Quickly de-equip and then re-equip a Deku Stick and light it again right here. Run across the shallow water and light the torch beside that circle of rocks, then make a left and stay very close to the wall as you make your way toward the waterfall so you don't have to go underwater. Behind the waterfall are two final torches and when these are lit, a large treasure chest will appear. If it doesn't then it means one of the previous ones probably already burnt out. Open the chest to get PIECE OF HEART [013].

Make your way back up to the king of the Zora and speak with him. You can speak to him by pressing the A button at the top of that little staircase. It seems that someone has gone missing, how very unfortunate. Here's what we want to do, make a left and go through the tunnel that leads you to the Diving Game. Jump off the edge of the waterfall and dive down into the water. Remember by now you should have acquired the Silver Scale. Swim over to where the underwater door can be seen and dive down. Head through to Lake Hylia. ______________________________________________________________________________

_       ___/__)     (, /           /       +-- (_____ AKE HYLIA --- 01.20 --+

When you reach Lake Hylia you should notice something on the bottom of the lake directly in front of you at the start. Swim down and pick it up to acquire the LETTER. Before you bring it back to the King in Zora's Domain there is some stuff to do here first. Make your way to the east side of the lake and you should come across a door. This is the Fishing Pond.

Speak to the guy at the counter and tell him you wish to go fishing, it only costs 20 Rupees. Here's how to play. Walk up to the water and press the L/Z button to look at a fish, then you can cast your line with the B button and press the A button to break the line. Wiggle the lure in with the analog stick and reel it in using the A and R buttons. Press A and down to set the hook when you feel a hit. That's about all there is to it.

The pond is filled to the brim with fish so if you want to catch anything big you're going to have to prepare yourself in advance. Look around the pond and even swim around the pond trying to find the biggest fish you can. The one you are looking for is almost always situated around the middle, in a tiny little area around one of those logs, he's bigger than everything else so he should stand out. Launch your line from a distance and try to catch this particular fish, really he's the only one you're going to be interested in. Once you eventually catch this fish go back and talk to the guy at the counter, as a reward for the ten pound fish you get PIECE OF HEART [014].

Leave the Fishing Pond and swim across to the north shore, there you will find two scarecrows. It's time to learn the Scarecrow Song, sort of. Stand in front of the lower scarecrow and play your Ocarina. Any tune consisting of eight notes that you play, the scarecrow will memorize and you have to memorize it as well. Remember the tune you play for the scarecrow as you will need it later. If you ever want to change the tune, simply stand in front of the scarecrow and play it again, it will overwrite the first one.

Take a look at your map and notice that big thing which goes out way over the water, this is a bridge and you are now going to want to take that bridge. Head over to the building where it starts and begin to cross the bridge. Ignore the owl in the middle as you continue to cross the other bridge to the southeast. When you reach the tree, look east to see a small island with two pillars on it. Swim over to this island and play the Sun's Song if it isn't nighttime already right now. During the night a Skulltula appears on one of these pillars, eliminate it and then grab the GOLD SKULLTULA [021]. Now head to the north end of Lake Hylia and take the exit to Hyrule Field. There is a ladder here on your left, take it up and then jump down on the other side in the field. Make your way to the far west side and enter Gerudo Valley. ______________________________________________________________________________

_____)      /      /     /     / ) +-- (____ /    ERUDO VALLEY  01.21 --+

This is a very interesting place, however you won't be able to find out much about it's charm since you are not welcome here at all. Period. Just follow what I say and you'll be able to get away with the best payload. Right at the very beginning take a look on your right to see some rocks on the ground, under one of the rocks are some little bugs. After lifting the rock, equip your bottle and use it to capture one of these bugs. Now head across the bridge just past this area and notice the Cucco here. You can't progress any further normally so don't even try. Grab hold of the Cucco and run over to the southwest cliff. When you look across the gap to the southwest just down a little bit you should see a tiny ledge with a single box, this is your destination. With Cucco in hand, jump off the cliff and glide down toward that ledge. When you land, throw the Cucco against the wall in an effort to try and keep it here, then roll into the box and grab the PIECE OF HEART [015]. Now pick up your Cucco again assuming it is still here.

The next thing you are going to want to do is jump off the ledge and glide down toward the platform below. Way, way down at the very bottom there is a long ledge and on this ledge you will find a person, a cow and a hole. Break the crate and get the Rupee or whatever falls out of it, now equip your bottle and stand in front of the hole. Release the little bugs on top of the hole and they will crawl into it, after that a Skulltula will jump out. Defeat this enemy and pick up the GOLD SKULLTULA [022]. After doing this you had may as well plant one of those Magic Bean seeds you have into the hole here. Finally what you want to do while still on this ledge is run all the way to the north end and jump into the water. Swim behind the waterfall to the north and in the middle you will come across a ladder leading up. Basically all this does is lead up to a PIECE OF HEART [035] in a small area.

Now that you have all this stuff out of the way it's time to proceed with the main game once again, here's how to get where you want to go. From here jump back into the river at the bottom of the Gerudo Valley and follow the current until it eventually takes you to Lake Hylia. When you arrive in Lake Hylia swim east until you reach that underwater door that takes you back to Zora's Domain. Make your way up to where the king is sitting. Stand on the platform in front of him and use the Letter in the bottle. After this is said and done, the king will move, revealing the path to the next dungeon and you will also receive the EMPTY BOTTLE which had the Letter inside. On the right side of the room take the sloping path up and enter ate area beyond the domain. ______________________________________________________________________________

___            /          _/_       )   /   +-- (__ / ORA'S FOUNTAIN --- 01.22 --+

Here of course is the large fish monster which will be the location of our next adventure, but not quite yet. As you enter the fountain make a sharp right and get into the water south of the enormous monster. At the very southeast corner you will come across an area of land. Notice there is a conspicuous tree on this bit of land, I think we all know what to do in the event of finding a conspicuous tree. Run up to the tree and roll into it, this should knock down yet another Skulltula which you can kill and grab the GOLD SKULLTULA [023]. Also make note of the large blue-ish coloured rock here, when you place a bomb beside this rock the entire wall will explode next to it! It turns out this is the entrance to another Great Fairy's Fountain. Head inside and stand on the Triforce emblem, you need to whip out your Fairy Ocarina and play Zelda's Lullaby. What you learn here for the Great Fairy is a technique called FARORE'S WIND. This technique can be sued to create and warp to warp points in the game's many dungeons. Now leave the fountain.

You may notice that when you approach the mouth of the giant beast here, nothing really happens of any interest. Don't fret, head back to Zora's River for a moment. Jump off the great waterfall beside the king's room and when you land in the water. Make your way around to the area of water that is swallow enough to run in and equip one of your bottles. Locate a bunch of fish and run up to them, then use the Empty Bottle to catch one of the fish. Now it's time to head back up to the king's room and return to Zora's Fountain. Remember on your way back that just beside this shallow water is the Zora Shop if you're interested, I believe I may have neglected to mention it earlier but there isn't much of interest there anyway. So back at Zora's Fountain again, approach the giant fish head and use the Fish you caught. ______________________________________________________________________________

_____       (, /          /      ___/__ +-- (__ /    NSIDE JABU-JABU'S BELLY --- 01.23 --+

Let's take a moment to see what we have here. First of all we are in the belly of a giant, thing. Second of all the enemies here aren't exactly what most would call normal. The bubbles that are floating around, those can be killed using your sword. The Octoroks on the other hand (funnel mouthed things that pop out of the water) cannot be killed with your sword, similar to the Deku Scrubs. Remember that you should still have your Deku Shield, equip that now and use it to deflect the attacks of the Octoroks back at them and kill them. Now that the enemies are out of the way we can focus on the room itself. You may notice that you can't actually get through the door leading into the next area. What you have to do is walk back and equip your Fairy Slingshot. Use it to fire up at that little thing dangling down from the roof of his mouth and the path will open. You irritated his throat I guess.

The first thing to note in this particular room is that you cannot kill the weird jellyfish things, in fact you will be hurt yourself in the process if you try. Just leave them be for the moment. If for some reason you really want it dead, then bombs will get the job done. Make your way across and head through the door at the end. Enter this room and watch the scene, unfortunately it seems your quest into the best is not quite over yet. After the scene you will automatically be placed directly beside some kind of hole in the ground, make sure this is the one you drop down. Speak to the princess twice and she curls up into a ball to be carried. Press the A button to lift her up and head through the door just behind you. There are many bubbles in this room, and the great thing is that stupid princess can be used as a weapon. An ineffective one, but a weapon nonetheless. Head through the hall until you come to the edge of the ledge. When you drop down, you can throw the princess up to the other side but you can't actually get up there yourself. Don't worry too much about it, just throw her and then take a look up on the wall with the vine. There is a Skulltula on this wall, higher up. Equip your Fairy Slingshot and fire at it until the enemy is dead. Now jump onto the yellow button in the middle and this will raise the water level up. Use this to get high enough to reach the vine, and climb up to acquire GOLD SKULLTULA [024]. Jump on the button again and the water level will rise up high enough for you to reach the ledge that you threw the princess up to. In the middle of the hallway just past here, there is a button on the ceiling. No need to equip your Fairy Slingshot, just hurl the princess up there to hit it and open the door at the end of the hall. Proceed to the next room.

Set the princess down on the ground and use your Deku Shield to deflect the Octorok's attacks back at him and kill him. Now lift the princess again and just stand here until the lift comes down from above. Get on it when it stops in front of you. You'll probably notice the familiar setting when you get off. Head through the door leading into the room with all the holes but don't drop down any of them. Instead make your way across through the door into the next room. At the very entrance here there are some extremely dangerous enemies. Long creatures which pop out of the ground and chase after you. The normal sword is ineffective but I find that if you use the charge up Spin Attack, to the point where it goes orange, it will kill them in one hit, and maybe more than one of them at a time. Grab the princess and make a right turn at the fork. With her still over your head, jump onto the switch at the end and the door will open in front of you. Take it to the next area.

This room can be pretty dangerous, you have to fight four of those aquatic monsters simultaneously and your sword really isn't effective against them at all. There are two methods of dealing with them that work that I know of: first of all, if they are floating in the air then stand back and fire at them with your Fairy Slingshot. Doing this requires you to hit them two times. If they are swimming underground then stand back and throw bombs at them, this will kill them in a single hit. Once all four of the enemies have been dispatched, a large chest appears at the centre of the room. Open this chest to acquire the BOOMERANG. Equip it on one of your C buttons, it's going to be an effective weapon in this dungeon, and then leave the room with Ruto.

Make your way across to the exact opposite side of this area, throw Ruto at the enemies here to defeat them easily or perhaps try out your new Boomerang, or both. On the opposite side there is a blue button which opens the door into the next room. If you jump off this button then the door will close again. The solution is as follows: hold Ruto over your head and jump onto the button. Before getting off of it, put her down and then get off, it will stay down. Now proceed into the next room. This enemy isn't too difficult, start off by hold the L/Z button to target it and throw the Boomerang for a hit. Now I think you have to get close before it will drop down again, and if you move back it will hide. The solution is to get close and use L/Z targeting immediately right when it is coming down to hit it, before it hits you. After four hits the enemy is defeated and another large chest appears in this room. Open the treasure chest to acquire the DUNGEON MAP for this dungeon.

Back outside once again, pick up Princess Ruto and be on your way. Make a left at the fork where you had her set down on the button, Navi will stop you to tell you something blatantly obvious, and then you are free to enter the room at the end of this hall. You have forty seconds to defeat all of the bubbles in this room, you can throw the princess at them, you can throw your Boomerang at them, you can even just run into them like an idiot but I find the most effective method of dealing with them is to just use the good old fashioned sword. Once they have all been defeated within the time limit, a large chest will appear in the middle of the room containing the COMPASS for the dungeon. Now return yet again to the previous area you came from.

Head back in the direction of the room where you got the Boomerang, but make a left at the fork this time when you reach the yellow button. There is another dangling body part here that you need to deal with using your Boomerang. No reward unfortunately this time. Leave the room and head back to the very middle of this hall where most of the worms are situated. You can finally go north now in the centre, up into the next room. There is another one of those dangling things but this time you will also find a number of jellyfish enemies. I would recommend making your way around the edge of the room, defeating the smaller enemies first and that way you won't risk accidentally targeting them while fighting the larger enemy. After they are defeated you will hear a noise. That's your cue to leave and head south to the hole room.

You may notice things are a little bit different here and they are. The hole on the far west side of this room beside the wall is no longer blocked, so that's the one you want to drop down. You should land on a higher ledge above the room below, right beside two Skulltulas. If you don't land there, just leave the princess behind and climb up the vine. You'll find her again at the top and you can just try again. Equip your Boomerang and aim it at the enemy closest to you on the wall. After it has been defeated you can throw the Boomerang and it will retrieve the GOLD SKULLTULA [025] for you. You can see why this weapon is going to be handy. Aim right and there is another Skulltula further away, shoot it with the Boomerang and use it to collect the GOLD SKULLTULA [026]. Pick up the princess and head through the west door.

Listen to what Ruto says and throw her up onto the platform where the Spiritual Stone is. After a scene, and then when you try to move something happens. No this is not the boss of the dungeon but in fact just a miniboss.

Despite the use of the word "mini" this boss really isn't so mini at all, in fact it might just be me but I actually found him to be quite difficult. The weapon of choice for this battle is of course going to be the Boomerang so make sure it is equipped. What happens here is the Giant Octorok circles around the middle and chases after you. If he hits you, you're going to lose half a heart piece and if the spikes along the middle thing hit you, you're going to lose a quarter heart piece. When you hit the miniboss with your Boomerang, he is stunned for a moment but his only weakspot it on the back so you have to run around the circle and try to get his back before he starts up again. For this reason you have to stun him from a fairly decent distance in order to have time to get around and stun him again while he is facing the other direction. I find this doesn't work too well so here are two other ways of hitting him that I used. When he comes at you throw the Boomerang to stun and then walk backward, but not around the circle. If you're far enough back he may choose to change directions and then you have just enough time to run up and hit him with the Boomerang before he takes off. Also this may not sound too appealing, but I find it works better than anything else. If you happen to get hit by the boss, that is your very best chance to strike back. He will knock you down and then always turn around. Get up quickly and throw the Boomerang while he is facing the other direction. The green spot will open up and you can slash it with your sword. The one tip I can give you to help out the most is to spend almost the entire battle locked onto the boss, don't let him out of your site, throwing the Boomerang without a lock on isn't nearly accurate enough and you don't always have time to lock on when he's coming at you so stay locked on all the time. He takes about three hits.

After defeating the "miniboss," ride up to the next floor and defeat the jellyfish, now enter the next room. The first thing you want to do is jump down into the water, but stay away from those crazy seizure platforms. Defeat the Octorok using either your Boomerang or by deflecting its attacks with the Deku Shield. Climb back up and throw your Boomerang at the two platforms to calm them down and jump across. Jump across to the second platform in the next room and it will descend down a floor. You are once again in a familiar room. Grab one of the two boxes on the side here and them come back over. You'll notice a button on the floor here, jump on it while carrying a box and then put the box down on the button to hold it down. Proceed into the next room. Eliminate all the jellyfish enemies here and then find the Skulltula crawling around on the wall here and kill it with your Boomerang. Climb the wall to get GOLD SKULLTULA [027]. Keep climbing toward the top and you will see one of those things on the roof that opens the doors. The problem is that there is a glass panel in your way that means you can hit it straight on with the Fairy Slingshot, you have to use the Boomerang. The problem is that even when you're using the Boomerang correctly, it still misses a lot of the time. Stand all the way back and target with L/Z and throw. It should go around the glass but there's no guarantee it will hit the button. If you're really having trouble try walking right up to the glass and to the left side without falling off the edge, being closer will help your accuracy. When the button is hit and the door is open, head through the north door to the boss.

There's all sorts of crazy stuff going on here. You are battling Barinade, the large thing in the middle of the room going crazy with electricity. The first thing to note is that if you're low on health, all of the pots around the room each contain a Recovery Heart which should be enough to get you back to full from being almost dead. Secondly make sure you keep running during all this because the boss is going to be firing blasts of electricity in your direction the whole time. It is very important to note the following: you can move while throwing the Boomerang. This is important because you're going to have to throw the Boomerang, but you're also going to have to be dodging as well. Use the L/Z button to lock onto the three things that attach the boss to the ceiling and hit all three of them individually with the Boomerang. At this point he creates a bunch of enemies and attaches to them via electricity. They spin around and around, but fortunately they don't do too much damage when they hit you. Aim for the main body part and throw your Boomerang to stun it, if it turns blue then you know it's stunned. Slash it as much as possible with your sword until you can't hurt it anymore. Now what it does is take all the enemies close to it and begin spinning around rapidly. While it is spinning rapidly it is very difficult to hit the boss with the Boomerang (though it can be done.) It's easier if you wait. Eventually the boss will disconnect its electricity link to the enemies and then you can hit the boss core itself with the Boomerang easier. When you do hit the boss you still can't strike with your sword, instead it gives you the opportunity to target the enemies individually and throw you Boomerang at them, it will kill them in one hit. After all those little enemies are defeated then you can stun the boss and keep attacking with your sword. The enemies never respawn so you are free to keep stunning and attacking until the boss eventually dies. Grab the HEART CONTAINER on the ground here and then step into the warp portal. It will take your back to Zora's Domain, say that you wish to acquire the Spiritual Stone and you will be given ZORA'S SAPPHIRE. According to the game's main plot arc, your next destination is going to be Zelda's Castle, however at this point as you may know there will soon be a very significant event taking place and with the Boomerang in hand there are many things to do before going on with the game. Should you choose to partake in these events, and you most certainly should, then be sure to read the next section. ______________________________________________________________________________

____ ___)      (, /   /        /---/     ) /   /  +-- (_/   (__ YRULE ADVENTURE! - 01.05 --+

There are just so many Gold Skulltulas you can collect at this point it's crazy, let's get started on this shall we. Here's what to do, save your game and reset. We're going to start right from the beginning, in Kokiri Forest. Leave your house and head for The Lost Woods. When you enter, make a right and then a left. There should be a hole in the ground here, drop down and fill all three of your Empty Bottles with bugs, you can find bugs if you slash the grass down here beside the chest. Leave the hole and go east, then make a left, head straight, go left and then go right to reach the Sacred Meadow. When you first enter the meadow you will feel the controller shake assuming you have the Stone of Agony equipped. Place a bomb in the centre of this first area to reveal a hole in the ground and drop down. There are two wolf enemies which you have to kill here and after they have been defeated a small treasure chest appears containing a PURPLE RUPEE. Leave this little cave.

Head back to the very entrance of the Lost Woods, in fact go back to Kokiri Forest entirely and just enter the woods. Make a left at the very beginning and then in this next large area make a left again and head south. In front of you should be a hole in the ground to plant something in. Before planting anything what you want to do is stand in front of it and use the Empty Bottle with a bug in it, the bugs will dig down into the hole and a Gold Skulltula will pop out, defeat this enemy to acquire GOLD SKULLTULA [028]. Equip one of your Magic Beans and use it on the hole to place a bean sprout into the hole and have it ready to grow. There's one more thing to do in here. From the entrance of the Lost Woods make a right and then make a left. Make a right here and you should be at that small little pond. Make a left and then make another left to reach an area with two Deku Scrubs. Beside one of them you will find another hole in the ground, drop some bugs into it and GOLD SKULLTULA [029] will pop out of the ground. After doing this plant one of your Magic Beans in the hole and be on your way. That is the last thing there is to do in The Lost Woods so head back toward Kokiri Forest.

In Kokiri Forest again make your way over to the orange roofed shop, beside the shop you will find a hole in the ground. Use one of your Empty Bottles with a bug in it to make a GOLD SKULLTULA [030] pop out of the hole. After doing this plant another one of your Magic Beans and then make your way east and enter the Deku Tree area. Head inside the Deku Tree and drop down the hold right at the very beginning. Make your way to the upper left room on B1 here, you will find a special wall which must be bombed here that leads northwest. Defeat the normal Skulltula here and then look around on the walls to find the golden one. You have to use your Boomerang to defeat it and acquire the GOLD SKULLTULA [031]. That's the only thing you're looking to find here, head back to the main room on B1 and climb up the vine to reach the exit. Make your way through the area and out Kokiri Forest to Hyrule Field.

There are a number of things to find on Hyrule Field so let's begin by heading southwest toward Lake Hylia. On your way there you will likely pass through a number of trees with many of those spinning flower enemies, and in the middle of these trees is a rock. Blow it up and go down to find a RED RUPEE in the small chest. Leave this hole and continue your trek southwest toward Lake Hylia. You should come across an area which is fence in and a large concrete wall beside it. On the west side of this wall kind of hidden from view is a ladder, ascend up the ladder and jump down into the middle of that fenced area. Your controller should be rumbling at this point, that's a good sign. Place a bomb here in the middle and drop down the hole that appears. Defeat the Deku Scrub using your Boomerang and then speak to it. The scrub will sell you the PIECE OF HEART [016] for the astounding price of only ten Rupees, you'd be a fool to pass this up. Leave this hole and hop the white fence. Technically I guess you could have done that before but... that's no fun.

Your next destination is going to be the area near Gerudo Valley, You don't actually want to enter the Gerudo Valley itself, but rather take a look for an area with a circle of stones just northeast of the entrance to Gerudo Valley on the Hyrule Field. When you stand in the middle of this circle your controller will begin to rumble, this is a good sign of course. Take out a bomb and place it in the middle of this circle to blow a hole in the ground. Drop down the hole and note three spider webs. Behind one of them you will see a Gold Skulltula and some pots and grass and stuff, this is the one you want. Equip Din's Fire on one of your C Buttons and use it while standing beside the spider web. Under one of these pots beside the cow, or under the grass or something some more bugs appear, since you might be in need of a bug refill for your Empty Bottles, be sure to catch them, three of them. Aim up at the web in the corner and use your Boomerang to acquire the GOLD SKULLTULA [032]. Now leave the cave and head next for the Hyrule Castle.

You won't actually be going into the castle, just approach it. When you do there should be some kind of cutscene which occurs when you get near the drawbridge. Watch the scene and then jump into the water under the drawbridge. Dive under the pick up the OCARINA OF TIME. She will also teach you the SONG OF TIME as well. With this little plot side done, head east.

What you have really been looking for this whole time is the tree, across the bridge leading toward Kakariko village, but directly beside the east wall to the castle on your left. Place a bomb beside the tree to blast a hole in the ground, then drop down through that hole. At the bottom there is a normal Skulltula for you to defeat and then you can use your Boomerang to take out the GOLD SKULLTULA [033] on the wall here. Now that we're close to it, why don't you head into Kakariko Village for a few more things to do.

The first thing you should do is make your way to the House of Skulltula, you should know where it is by now. Enter the house and speak with the person here who has been recently freed assuming you have more than thirty Gold Skulltulas. The person will give you a GIANT'S WALLET which is a special new wallet that allows you to hold a maximum of up to five hundred Rupees! That's quite a lot. Now we are going to have to fill the wallet, and it's easier than you think. Leave this house and head for the middle of town, where the tree stands tall on its own. Now head a bit east from the three until you seem to be in the exactly middle of everything and the controller should be rumbling, place a bomb here to blast open a hole and then drop down through it. There are two zombies down here in this area that you are going to have to defeat, then once you do a small chest will appear. Open the small chest to get a HUGE RUPEE which is worth a whopping two hundred Rupees, like I said it's going to be easier to fill that wallet than you thought.

Back outside in the main part of town again, now what you want to do is make your way to the southeast corner where the entrance to the graveyard is, but instead of going into the graveyard, climb the stairs beside it. There is a door at the top of the stairs for you to go through. There is some form of spinning platform here, don't really worry about that for now. Look up a little and you should see a heart piece in this room. What you need to do is climb onto one of those four grey coloured posts that surround the spinning thing in the middle and throw your Boomerang to acquire this PIECE OF HEART [017]. When this is out of the way, leave here and head for the Graveyard.

You must go to the graveyard at night for this, so play the Sun's Song if need be. Inside the graveyard head for the northwest corner and there you will find a hole in the ground. Empty one of your bug jars onto the hole and then a GOLD SKULLTULA [034] will pop out for you to defeat. After getting the token be sure to plant one of your Magic Beans in this hole. Head over to the southeast side of the graveyard and look up on the wall, there you should see a GOLD SKULLTULA [035] for you to kill with your Boomerang, same deal for grabbing the token. That about does it for the village here, now it's time to head back to Hyrule Field and then make your way up Death Mountain Trail.

Just up the trial a little bit, in front of the Dodongo's Cavern you will come across a hole in the ground. Use one of your bottles that have bugs in them and put them in the hole to make GOLD SKULLTULA [036] appear. Head into the Dodongo's Cavern itself and jump onto that pillar on the right side that goes really high, all the way up to the second floor. Head into the room to the east and drop down so you can eventually make your way to the southwest. Eventually you should come to that room with the enormous staircase, the one where you lowered it down by exploding all the bombs. Well now it's still raised and you want to keep it that way which is why you started on the second floor. Head down beside the staircase on the left side and there should be a vine you can climb up. At the top is a small alcove where the GOLD SKULLTULA [037] is crawling around on the wall, use your Boomerang to get it. There's nothing else to do here so leave the dungeon and head for Lon Lon Ranch.

You must enter the Lon Lon Ranch during the night in order to do this. When you do, take a few steps forward and make sure you have the Boomerang equipped. Take a look up on your left at the window on the second floor, you should see a Skulltula crawling around on there. Aim your Boomerang up at the window and throw it to defeat the enemy and acquire GOLD SKULLTULA [038]. Next you will want to make your way down to the southwest corner of the ranch. Run along the outer wall and keep your eye on it, around the southwest corner like I said you will come across the GOLD SKULLTULA [039]. Well you're done here, at least for now. Leave the Lon Lon Ranch and head to Hyrule Field.

While you're in the area, take a minor detour and head west back to the Gerudo Valley, except this time actually enter it. Be sure that you enter the valley during the night. As you cross the bridge at the entrance take a look on your right and crawling above the waterfall here is indeed yet another Skulltula. You must defeat this enemy using your Boomerang and then use it again to retrieve the GOLD SKULLTULA [040]. Your next destination is Lake Hylia.

When you arrive there you are going to want to make sure it is night time when you enter Lake Hylia. Head over to the building and begin to cross the bridge but when you step onto the bridge, turn around immediately and take a look on the back of the house, if it's night time then you should see a GOLD SKULLTULA [041] on there. Eliminate it and grab the token using your Boomerang. That's not all either, on the other side of the house you will find another one of those beanstalk holes. Take one of your bug jars and empty it onto the hole to make a Skulltula pop out. Defeat the GOLD SKULLTULA [042]. After doing that be sure to plant one of your Magic Beans in the hole there. Swim down under the water and head through the hole that leads to Zora's Domain. Follow the path to Zora's Fountain. Make a right when you reach Zora's Fountain and climb up onto the huge log. If it's not night time then use the Sun's Song to make it night. During the night you will see a GOLD SKULLTULA [043] on the wall. That just about covers everything there is to do, almost.

The last two things are basically just recommendations. First of all I would recommend now that you have a decent about of money, you head back to Zora's River and buy all the rest of the Magic Beans the guy will sell you if you haven't done that already. If you want to you can head over to Kakariko Village and then to the House of Skulltula. For acquiring forty Skulltulas you are rewarded with the BOMBCHU. That is in fact, the crappiest reward ever given that you probably already won some from the Bombchu Bowling Alley.

And finally before we proceed with the game, we have, a sidequest! Yes the mask sidequest is available to do at this point and if you're following along with the guide, we're going to do it. As you probably know the mask shop is located in Hyrule Market so head there now, assuming you're coming from Kakariko Village it won't really be much of a trip. Enter the Happy Mask Shop and speak to the owner, choose to borrow the KEATON MASK. It is now your job to find a customer who will buy this mask from you, and it's not going to be too difficult. Just leave Hyrule Castle Town and make your way back to Kakariko Village. Set the mask to one of your C Buttons and then equip it, after doing that speak with the soldier guarding the north exit and he will pay you 15 Rupees for the mask, that's a pathetic five Rupee profit!

Head back to the Happy Mask Shop in the Market once again and this time borrow the SKULL MASK. Your destination now is going to be Kokiri Forest. Head from there up into The Lost Woods. Make a right at the beginning, then a left, then a right, then a left and then a left. This is the area with the dead tree, and two Deku Scrubs. At the back left corner, not quite in the corner but in that general area, there is a hole in the ground hidden underneath the grass. Run around until you drop down it. At the bottom take a few steps forward so that you are overlooking all the Deku Scrubs under the ground and equip the Skull Mask. They will quickly pop out of the ground and start running around. Speak with the Deku Scrub on your right in order to get the next DEKU STICK UPGRADE. Now head back to the entrance of The Lost Woods and make a left turn. Here you will find the Skull Kid up on the pillar. Jump onto the small stump here and press the A button while wearing the mask, Skull Kid will give you ten Rupees for it. Oh well, no money this time.

Return to Hyrule Market and the Happy Mask Shop again, pay back the shop owner the 20 Rupees for a loss of 10 Rupees. No matter, now you can borrow the SPOOKY MASK from him, be sure to do that. Your destination with this mask is going to be the same as the first one, Kakariko Village once again. Make sure you enter the village during the way. Head for the Graveyard and you will find some kind walking around here, equip the Spooky Mask and speak to him, he'll buy the mask for full price. Return to the shop and pay it back.

Head to the shops and spend all of your money, on anything, who cares what, it doesn't matter. The point is to just use up all of your money buying stuff. Now there is one final mask now to sell and it's the most difficult, but not by much. Take the BUNNY HOOD from the shop and leave town. Head southwest from Hyrule Town to Lon Lon Ranch, there is a man running laps around the ranch. Once you find this man speak to him while wearing the Bunny Hood and he will pay you for it. Basically what he does is just give you money until your wallet is full, that's why I said to waste all the money you had since he just fills it to the limit again. Return to Hyrule Market and give the owner of the shop the 50 Rupees, the other 450 are yours to keep. There is also a special bonus, you are now free to borrow the MASK OF TRUTH whenever you want to. The Mask of Truth allows you to listen to all those Gossip Stones placed conveniently around the world, before they really didn't do anything. You can also now borrow the GORON MASK, GERUDO MASK and ZORA MASK but they don't really serve any purpose besides changing conversations between random people. Since you can only have one mask in your inventory at a time, hang onto the Mask of Truth as it is the only one which really does anything. It's finally time to proceed with the main game, your destination is Hyrule Town now. ______________________________________________________________________________

______)     (, /        /     ) / +-- (_/ EMPLE OF TIME -- 01.25 --+

If you didn't follow the previous section then it shouldn't be that big of a deal, basically when you approach the front drawbridge of Hyrule Town there is a scene where you acquire the Ocarina of Time. Once you have it and have learned the Song of Time from Princess Zelda, head into the Market. In between the Happy Mask Shop and the normal shop off in the background a large temple can be seen, head toward that temple now. If you have the Mask of Truth you can speak to all of these Gossip Stones and hear what they have to say. Now enter the temple when you are prepared. Head forward and stand on that little bit of red carpet, when you select to use your Ocarina of Time, the little note thing at the bottom should appear. Play the Song of Time which you just learned (right, A, down, right, A, down). After doing this a scene will trigger. Climb the stairs and enter the next room. Approach the Master Sword and pull it out of the stone to trigger another scene. When everything is said and done you acquire the LIGHT MEDALLION and the MASTER SWORD. You have now officially transformed into Adult Link, a world awaits. ______________________________________________________________________________

__    __)     (, /|  /|       / | / | +-- (_/  |/  |_ ARKET -- 01.26 --+

Begin by familiarizing yourself with your new character. His moves and abilities are basically the same with one fundamental difference, Adult Link cannot use many of the items and pieces of equipment that Young Link could, Boomerang, Deku Sticks and the Fairy Slingshot for example. Other than that it won't take too much getting used to. Leave the Temple of Time and head for the Hyrule Market. You may want to take a moment to visit the Hyrule Castle just to see what has happened to it. When you're ready, head for the entrance of Hyrule Town. Enter that small room that had all the pots back when you were Young Link. Speak to the guy in here who runs the ghost shop, we can't take part in his little adventure yet but it's good to know that he is here. After this leave the little room and return to Hyrule Field, it too has changed significantly in the years passed. Go now to Lon Lon Ranch. ______________________________________________________________________________

_       ___/__)     (, /           /       +-- (_____ ON LON RANCH  01.27 --+

First of all note that it has to be daytime when you come here. Make your way to the front of the fenced in area with the horses and you will find Ingo there. Speak to Ingo and he will offer to let you ride one of his horses for a mere ten Rupees, you should agree to this. A one minute timer will appear. The horse is directly in front of you, but this is not the horse you want. Bring up your Ocarina and play Epona's Song (up, left, right, up, left, right) and when you do this Epona the horse will automatically run toward you. Get on this horse and begin to ride. Riding is easy, simply hold up on the analog stick. You have a total of six carrots which you can give to the horse at any time by pressing the A button while riding. After giving all six carrots the horse gets exhausted which basically means you shouldn't ever give more than five, and wait until the carrots replenish before giving more, they will replenish automatically. Note that there are two fences to jump over in here, simply run at the fences head on the jump over them. For the higher ones you must use a carrot before you reach them otherwise the horse isn't going fast enough and won't jump. When you're ready to get off the horse just slow it down to a stop and press the A button, you will automatically dismount.

During your next ride on the horse, approach Ingo while riding Epona and press the L/Z trigger to target him. Speak to Ingo and he will ask if you want to bet 50 Rupees on a race, you certainly do. When the race begins you will have to do one lap around the fenced area against Ingo. The most important thing in the entire race is simply not to get caught on one of the corners, it will slow you down immensely. Stay closer to the wall but not so close that you are touching it and everything will be good. Never use more than five carrots at a time and other than that, just race until you eventually win.

When you do win however, Ingo challenges you to a second race and bets the horse Epona on this one. It's going to be a fair bit more difficult but I think you can manage it. Here's the trick I use to win this. Right at the beginning of the race don't really bother with any carrots right away, use one just after you start to keep up as you go around the first corner, then another one maybe just to keep up. After the first or second corner, move away from the wall a but and use all the rest of your carrots quickly until you are down to one, it should be enough to pass him early. The purpose of this is to be ahead of him on the straightaway on the opposite side, you won't have any carrots, but you'll be ahead. While you are ahead simply ride at normal speed and move around so that you are always in front of Ingo, he won't be able to pass you. By the time you reach the next corner all six of your carrots will have replenished and you will still be ahead of him, use five of them quickly to get around and you'll be far ahead when you cross the line.

Winning the race does indeed net you the horse however Ingo closes the gate and will not let you leave the ranch. When you have a powerful and fast jumping horse though, this isn't exactly a problem. Ignore the gate and note the fence that runs on both sides along the east and west walls. You may think that these are too high however use a couple of carrots and run toward either outer wall and Epona will jump the fence and jump out of Lon Lon Ranch entirely. With Epona on the field you can now get from place to place much easier than you could before, remember that Epona's Song can always be used to summon the horse to you. With the horse in your possession now, your next destination is going to be Kakariko Village, so ride over there now. ______________________________________________________________________________

__  __)       /        / /  \_ +-- (_/      AKARIKO VILLAGE --- 01.10 --+

When you get into Kakariko Village the first thing you are going to want to do is head for the Graveyard and go up the stairs beside the Graveyard and into the windmill. Speak to the crazy guy with the music box in here and then while standing in front of him, take out your Ocarina. He will teach you a very special song, the SONG OF STORMS which is played with the following combination: A, down, up, A, down, up. The Song of Storms will, as you probably have figured, make it start raining and storming. The practical uses for this song are few in number, but you do need it, so now you have it.

The next thing to do is also quite important because it is the first step in acquiring the best sword in the game, the Biggoron Sword. You cannot complete the sidequest fully at this point in the game of course, but you can start it. Make your way to the southeast corner of town where that woman is beside the chicken coop, the same woman who wanted you to help her find all the Cuccos seven years ago. She tells you about a new type of Cucco she has been breeding called a Pocket Cucco. She gives you the POCKET EGG which will hatch overnight just like the other egg. After acquiring it, play the Sun's Song once, and then again to make the egg hatch into a POCKET CUCCO. Once you have the Pocket Cucco, head to the very middle of town and go into the house just to the northeast. In here you will find Talon sleeping on a bed. Stand beside him with your new Pocket Cucco equipped on one of the C Buttons and use it. Talon should wake up and then when you talk to him, he should mention something about going back to the ranch. You have now accomplished your goal, return and speak with the girl standing beside the chicken coop once again. After speaking with her, use the Pocket Cucco and assuming it woke up Talon, it will be happy like she asked. As a reward for what you have done she gives you COJIRO, a special Blue Cucco which has stopped crowing entirely.

With that out of the way and little to nothing you can do to continue the sidequest at this point, so make your way to the Graveyard. Make your way to the northwest area where you planted the sprout as Young Link, there is not a platform here which when stepped on, raises you up to the ledge. Roll into the crate to destroy it and you will get a PIECE OF HEART [018]. Now drop down again and notice the tombstone beside the bean plant that has three small flowers in front of it, and was not there back when you were Young Link. Grab hold of this tombstone from behind and pull it backward to reveal a hole in the ground. Drop down this hole. At the bottom you will find the ghost of Dampe who, of all things, seems eager to race you, the race begins!

Your goal is to follow Dampe through the winding halls without losing him, it's not actually a "race" in the sense that you can never win, you only real goal is to keep up enough so that you aren't left behind. Dampe drops fire traps which are easy enough to avoid assuming you see them in advance. Always be sure to note which direction he turns because many will eventually lead you to dead ends. If you manage to follow him all the way through to the end without being left behind that he places a large treasure chest in front of you which contains the HOOKSHOT. Now that you have the Hookshot in your possession which is one of the best items ever, proceed through the open door.

There are two blocks in this room piled on top of one another. What you need to do to get past this is play the Song of Time on your Ocarina, (right, A, down, right, A, down.) Now you need to return to the Graveyard once again, we aren't quite done with Mr. Dampe. Agree to his race once again, this time we are going to do everything we can to finish in under one minute, that is the goal. Follow these directions carefully and you cannot lose, assuming you manage to avoid the fire. First of all you have to keep rolling in order to win this, rolling is indeed faster than running for the most part. Jump down at the start and begin chasing after him, make a right, then a left and follow him straight between the purple flames. Go left at the fork and follow him down the hall then make another left and left again at the next two forks, this will take you to the door. Through the door turn right a couple of times to reach the stone room, move toward the right wall diagonally while still rolling. Make a left at the next fork then a right at the purple flames to reach the second door. In this room don't follow him, instead move diagonally to the right and you will cut across and save some time. Head up to those ledges you have to climb, and climb up the left one. Go left when you reach a fork and this takes you to that walkway that goes around to the final door. If your time was in fact less than one minute then you are rewarded with the PIECE OF HEART [019]. That's it for racing, return to the main town area.

Back in the village, play the Sun's Song so that it becomes night time. Use your newly acquired Hookshot to hook yourself onto one of the roofs in the village. Make your way to the far north where the gate leading up to Death Mountain Trail is located. Go up the stairs so you are between the gate and the stairs and walk toward the east wall, then turn around and face south. Notice the house just a few steps southeast of you, it's the Potion Shop and has a picture of a cauldron on the outside. When you enter this shop it's called the Potion Shop so you know it's the right one. You need to get on top of this house. From where I told you to stand, near the wall between the stairs and the gate, fire your Hookshot at the little bit of red roof you can see from here and you should be able to pull yourself up onto the Potion Shop. Now run to the other side of the roof and hook across to the purple roof with the guy sitting on it. Speak to him and he will give you PIECE OF HEART [020]. Next you will want to make your way to the southwest corner of town. Climb the stairs and hook onto the roof of the House of Skulltula. From there turn around and face south, hook onto the house with the chicken coop attached to it. During the night you will find a GOLD SKULLTULA [044] crawling around on the wall up here. Defeat it using your Hookshot, you can also grab the token with the Hookshot. That about covers everything to do here now.

Leave the village and get on your horse, there are a couple of very small things to do before we continue with anything else. First of all remember how Talon said he was going back to Lon Lon Ranch? Head to Lon Lon Ranch now, on Epona of course, be sure to bring Epona into the ranch with you. When you speak to Malon while riding the horse two times, she will offer to let you race and obstacle course. The time to beat is 50 Seconds and she says that if you beat it you will get a present. The obstacle course isn't going to be too easy, you have to make two laps around in the fifty seconds allotted and there are fences that you have to jump. Even if you seem to do everything perfectly you often won't beat the time so here are a couple of tips. At the beginning use a fair number of carrots but don't use any as you go around toward the long straight on the other side, it's just small gates and your carrots will replenish. Use as many as you need to get over the medium and high gates on the long side and then when you land let one or two replenish and use all of them down until you only have one left going over the last medium gate toward the finish line. Let them replenish as you cross the line and start over with the exact same strategy again, except this time when you get near the finish line just waste all of them to get across as fast as possible. Assuming you get a time of 0:49 or better then Malon will give you a present, she says it is too big to give you so she'll have it delivered to your home. The present is in fact a whole cow that now lives in your house in Kokiri Forest. I guess you can get all the Lon Lon Milk you want quite easily now.

As I said one more final little task before proceeding, this one is far easier than that last one, just a simple fetch. Return to Hyrule Castle town and make your way through the Market up toward Ganon's Castle. Follow the path around and under the arch. When you get through the arch turn around and there you will see the GOLD SKULLTULA [045] crawling around on the wall, get it using your Hookshot. With that out of the way it's time to head back to the Kokiri Forest where it all started and more specifically, the Lost Woods. ______________________________________________________________________________

______)     (, /        /     ) / +-- (_/ HE LOST WOODS --- 1.29 --+

Immediately as you enter Kokiri Forest you are attacked by a plant on your right, defeat the enormous thing before proceeding any further. There are all sorts of enemies around the town but nothing too dangerous. Don't worry about doing anything here in the village itself, simply head up to the Lost Woods.

Just as you enter the Lost Woods, make a left and head down that path. There is a man sitting beside the stump here in this area, but unfortunately he is sleeping. That however can be remedied quite easily, equip the blue Cucco Cojiro on one of your C-Buttons and then use it while standing in front of the man. He offers to give you an item which will go bad if you don't deliver it quickly, I think we have time to make a quick detour. Accept his offer and he gives you the ODD MUSHROOM. You now have three minutes to get to the Potion Shop in Kakariko Village. If you do not have Epona then you can pretty much forget being able to do this. Since you should have the horse though it won't be too difficult. What you need to do is quickly get out of the Lost Woods and jump onto your horse. Ride the horse all the way back to Kakariko Village. At the north end of Kakariko Village there is the Potion Shop, go inside and take the back door to get around behind, the other option would be to Hookshot onto the roof and drop down to reach that fenced area at the back. Climb the stairs and enter the other door back there, it will take you to a witch. Use the Odd Mushroom while standing in front of her and she will give you the ODD MEDICINE. With that in hand you now need to head back to the Lost Woods once again. Go to where the man was sitting previously and there you will find a small girl. Stand in front of her and use the Odd Medicine to acquire the POACHER'S SAW. Your quest for the large sword is proceeding well.

From the entrance of the Lost Woods again, make a right, then a left, then a right, then a left. When you try to make that last left, you'll find there is a small elf boy blocking the path similar to back at the very beginning of the game. Getting by him is simple, simply stand beside the boy and pull out your Ocarina. Play Saria's Song for him and he will move. In the area after this make a left again and you will come across that small part of the forest where you planted a Magic Bean when you were a kid. Step on the Magic Bean platform and it will take you up to a GOLD SKULLTULA [046]. Be sure to kill it and grab the token. Leave this little area of the forest and make a left, then another left, then a right to reach the Sacred Meadow. Walk forward and Navi will stop to talk to you. There is a new type of enemy which walks the paths here, one which is vulnerable from behind. If you are in front of this enemy it will charge and attack you, however if you are behind it, the enemy cannot detect you and you can kill it in a single hit by firing you Hookshot right at the centre of its back. Make your way through this area to the end where you will find kind of the boss of these enemies, he wields a large club. This enemy slams it down on the left, then the right, then left and that's his pattern. It takes three sword slashes to kill him. Once you get past this enemy there is a scene at the top of the stairs. You will learn the MINUET OF FOREST here. After learning it equip your Hookshot and aim up at the tree branch above, you need to fire it there to get up and reach the entrance. ______________________________________________________________________________

________)      (, /               /___,         ) /         +-- (_/   OREST TEMPLE - 01.30 --+

Welcome to the first of many Adult Link dungeons, these can be quite difficult but I'm sure you will manage to get through just fine. The first thing you are going to want to do is step forward and defeat the two wolves which appear out of the ground. Once they are defeated, turn right from the entrance and you will see some vines on the wall. Climb these vines up and go left a little bit, you can drop down on top of the tree. Take aim to your right where there is a GOLD SKULLTULA [047] crawling around on the wall and defeat it using the Hookshot, then grab the token. Walk out onto the branch and jump to the other tree branch, there you will find a small chest with a SMALL KEY inside of it. After acquiring this key, jump down and head through the door.

Watch out for the Skulltula which drops down right in front of you in this hallway. When it drops down just wait for it to spin around and then you can kill it quite easily. Make your way down the hall and enter the next room. The elevator is up here but then four Poes appear and make it descend, you aren't going to be able to take that elevator until you find all four of the Poes. Run across to the opposite side of the room and climb up, while standing beside the door look to your right and use the Hookshot to get the GOLD SKULLTULA [048]. After eliminating the Gold Skulltula, head through the door you are standing beside. There is a skull enemy floating around in here covered in blue fire. While this enemy is covered in fire he cannot be harmed, target him with the L/Z button and fire your Hookshot to remove the fire and then feel free to dispatch him normally with the sword.

Through this next door there are two extremely difficult enemies. Not only do these (the Stalfos) fight very well, their attacks deal two entire hearts of damage, you have to have a good defense while fighting these enemies as well as a good offense. Here's what to do. Target one at a time, while targeting one of the other will never attack you. Now keep a distance from the enemy, if you get to close they can hit you even with your shield up. Wait for the enemy to attack, block it and hit the A button to do a jump attack, this should work quite well and allow you to defeat them with minimal damage. Once the two enemies are dead open the small chest to get a SMALL KEY. Return to the main hall and head to the northwest corner (as if the way you came in was the south side.) In other words, turn right when you come out of the room you were just in, you should find a short hallway with a black at the end. Stand in front of this block and play the Song of Time (right, A, down, right, A, down.) The block will disappear and you can go through the door.

Defeat the plant enemy which is directly in front of you and then make a right. You should see vines covering the wall, equip the Hookshot and aim it up at the Skulltulas. There are three of them on the vines but it's not possible for you to aim high enough to hit the third, so kill the lower two and climb up on the far right side. I really mean the far right, as far over as you can get. When you get close to the Skulltula try to pass it when it's face is pointing in another direction, you should be able to get into that little door area before it attacks. In the next room whip out the Hookshot and fire it at the skull to remove its blue fire, then kill it. This will unlock the doors and reveal a large chest containing the DUNGEON MAP. Head through the door that you didn't come in from, Eliminate the plant on the balcony and then you have two options. You can climb up onto the railing on the left and jump from there to the vines on the wall. Shimmy right and up until you are above the arch and that weird emblem, then drop to the balcony below you. The easier way is to simply equip the Hookshot and fire it at the weird emblem, that will take you right over there. Upon landing step on the red button to lower the water level and then jump off the balcony.

At the bottom on one side you will find that well which just drained. Jump down into it, get the Recovery Hearts and run to the end of the tunnel to find a small chest containing a SMALL KEY. Leave this well and get ready for a difficult move. Notice that in the middle of the water here there is a raised area of land, well on top of this land you will probably notice a small treasure chest. What you need to do is stand at the side and aim your Hookshot for this treasure chest. The problem is though that when you hit it from the side, it will pull you up but not far enough to actually stay on land. The trick is to aim your Hookshot for a part of the chest which is actually closer to the wall than the edge or the water, this way it will pull you all the way up and you'll stay there. Open the chest to get a RECOVERY HEART and then take a few steps in front of it to find GOLD SKULLTULA [049] crawling around on the wall. Use your Hookshot to get the token and then jump down and go through the door which takes you back to the main hall again.

On the west side of the main hall there is a locked door, given that you should have a total of three Small Keys at the moment I think it's safe to assume that you can sacrifice one of them. Head west through this door and use your Hookshot to eliminate the Skulltula in front of you. In the next room you will be attacked immediately by one of the blue flame skulls, since you probably don't have time to use your Hookshot note that blocking it with your shield will also knock away the blue flame. Ascend up the ladders and go through the arch, Navi will stop for a moment to tell you a few things. After Navi is finished talking to you, turn left and there you will see a block in your way. Grab it with the A button and pull backward until it is aligned with the path in the direction you were moving previously before Navi interrupted you. Now push the block up in that direction until you eventually hit the wall. At that point turn around and go down the hall which the block was obstructing previously, make your way around to the same block again but from a different side. Push it along until the end where it drops down a little, this means you have done it correctly, listen for the confirmation sound. Now you can climb up the block and up to the higher area.

At the first fork look left to find another block, just a different colour this time. This part is slightly annoying, what you have to do is pull it out, but you can't pull it out all the way since you hit the wall. After you've got it out as far as you can drop down to the lower area and head to the hall which had the original block. Climb up the ladder here and make a right, then a right again. Push the second block as far as it will go, then turn around and go back up again. Now that the second block is aligned in the hall, push it along to the end where it will drop down and you'll hear a sound. Climb up this block and up to the next ledge, make a right at the top and follow the path around to a ladder. This takes you up to a room with two flaming skulls and a locked door, since locked doors do not require you to defeat the enemies first, simply ignore the skulls and go through it.

Be careful here, the hallway is a little messed up. When you reach the room at the end you need to heed Navi's words carefully, if you stand too long in one spot an unseen force will descend from above and take you back to the very first room of the dungeon, it isn't pleasant. Simply jump across and use your final key to unlock this door. There is a staircase in this room for you to start climbing down, ignore all the weird stuff that happens as you descend and enter the room at the bottom, prepare for a challenging fight. This fight has two phases, the first is a battle against a single Stalfos with a large hole in the middle of the room. Your opponent has the ability to walk on the invisible ground but you do not so when doing battle be sure to stay to the side. After this enemy is defeated the hole fills in but two new Stalfos appear. What happens here is that they have the ability to revive themselves as long as the other is still alive. The trick to winning here is to hit the first Stalfos with two jump attacks, then hit the second Stalfos with two jump attacks. Now both of them only have one more jump attack before they die, quickly kill one and then move onto the other, with only one hit you can kill it before the second has a chance to revive. Doing this makes a large chest appear containing the FAIRY BOW, a very important item you will need.

Return to the previous room (the door with the red carpet in front of it, not the blue.) In this area there are three paintings which randomly have the Poe in them. When you aim at these paintings the Poe disappears, in order to be able to hit it you have to get to a far away distance, aim with your Fairy Bow and fire. Do this to all three paintings when they have the Poes in them and the Poe will come out. Go down to the bottom of the stairs and battle it, it takes three jump attacks with your Master Sword to kill them. When the Poe dies it lights the torch and a chest appears containing a SMALL KEY. Head through the door leading to the room where you battle the Stalfos and continue across to the next set of stairs. Shoot your Fairy Bow at all three paintings in this room as well, then kill the Poe when it appears. Once again a torch is lit and a large chest appears. This large chest contains the COMPASS for the dungeon. Climb the stairs and use your Small Key on the door at the top.

Turn around immediately and go back into the stairwell. Head back down the stairs, through the room at the bottom and up the other stairs. Jump across this room and go through the twisted hallway. Just outside the twisted hallway turn around and look above the door to see an eyeball there. Shoot it with your Fairy Bow to untwist the twisted hallway. Now this next this is totally not worth your time but I'm letting you know. If you go back to where that first large green block was, and climb the ladder you will find an eyeball on the wall. Shoot it to make a small chest appear containing a BUNDLE OF ARROWS, that's right, just arrows. Anyway head through the hallway which is no longer twisted and jump down. Here you will find a fancy chest which contains the BOSS KEY. This is a special key which not surprisingly allows you to gain access to the boss. There is a hole in the middle of this room, drop down it and defeat the flaming skulls at the bottom to unlock the door. When you go through it you should be in a familiar looking area.

Ahead of you is a raised stone object with two Recovery Hearts on it. Jump to this thing and walk slowly to the end. Equip your Hookshot and aim it up at the wall, there is a GOLD SKULLTULA [050] crawling around on the wall. If you have been following the guide up to this point then congratulations, you now officially have exactly half of the game's total Gold Skulltulas. Turn around carefully and jump back to the ledge. As you can see from your minimap there are three paths leading west, take the bottom one. In this room there is one of those hand enemies that charges at you with some kind of super punch. When this happens defend yourself with the Hylian Shield and then attack the hand with your sword. After it is defeated it splits into little hands. At that point just kill them off with the Hookshot or use the Spin Attack or whatever. A small chest appears now containing a SMALL KEY. Once you have this leave the room and make a right, the door leads you to a familiar area.

Head all the way up to the room with the eyeball before the untwisted hallway. Fire an arrow at the eyeball and the hallway will twist itself once again. Make your way through this area, down the stairs and up the stairs again. Take the door here at the top which you should have already unlocked, if not, then unlock it now. In this room once again you will be targeted by an unseen enemy, but this time it is in your best interests to kill the enemy. Jump down and take a look under yourself. When a shadow begins to appear start running. At a certain size it will stop following you and the hand will drop, take aim and kill it using your sword. There is only one and you will not be bothered anymore, at least until you leave the room. Climb the ladder on the south side and head south. Defeat the two green flame skulls when the flames subside and then use your one remaining key to open the door at the end.

This room is actually quite interesting, on the west wall there is an eyeball switch however it is covered in ice. What you have to do is jump onto one of the moving pillars in the middle and aim your Fairy Bow at it. Wait until the pillar moves you around to the east side, there the torch will be in between the eyeball and your arrow so that when you shoot the arrow, the fire will heat it up and allow it to melt the ice. The shot is rather difficult but here's how I do it. Aim at the eyeball and don't even think about the torch, all that matters is keeping yourself aimed at the eye. When you happen to pass by the torch, then fire at the eye, the shot doesn't have to come too close to the fire to be successful. This will twist the previous hallway, now go back through it to the room before and drop down the hole at the end.

There is some kind of crazy checkered pattern in this room and a ceiling which id dropping down over and over again. What you want to do is wait for it to drop and then head up, staying close to the right wall. When the Skulltula drops down kill it with the Hookshot and stand on the square where it came down from. After the next drop make your way up and stand on the button, wait here for the ceiling to drop then go up a couple, kill the Skulltula and take its square. From here you cane see the small chest and see that the square beside it is safe. Go up and open the chest to get a BUNDLE OF ARROWS and then take the north door into the next room. Here you will find a picture of a Poe on the wall. Take aim with the Fairy Bow and fire at the picture, some blocks will fall down. You have one minute to push together a picture of the Poe, the block in the middle is not used, you only need four. The solution is far too obvious to go through the pain of describing, the picture is clear as day. After putting them together you have to defeat the Poe which unlocks the western door and lights the torch. Now proceed through the west door.

There is a Skulltula waiting for you in this hallway, simply kill it using the Hookshot and continue back to the main hall once again. When you jump down a battle against a miniboss will begin, this boss can be a real pain in the ass if you don't know what you're doing so listen well. There are four copies of this boss but only one real one. When will appear and begin to circle around you. A split second after all four of them appear, one of them will do a quick turn, and that is the real one. Auto target that one with the L/Z button and fire your Hookshot at it. That's how to win, it takes a decent number of hits, but early identification like this means you cannot lose. If you hit the wrong one then the remaining three start spinning faster, you don't want that. Once the fourth and final Poe is defeated then all four torches are lit and the elevator once back up. Ride it down from here.

It's not quite time for the boss yet, there is still something odd going on. Notice that on both sides of the room there are things sticking out of the wall, you can grab these things from the sides and push or pull. Push the room clockwise three times and an opening will appear which leads to a button, go press it. After pressing the button rotate it clockwise another two times and enter the room with the Skulltula. Kill the Skulltula and open the small chest to get a BUNDLE OF ARROWS. There is a also a GOLD SKULLTULA [051] crawling around on the wall in this room. Leave the room and rotate clockwise once more, a second button will be available to push. Now rotate the room for the last time, twice clockwise and hit the third and final button. This opens up the north hall which takes you to the Big Key door and to the boss.

Upon arriving at the top nothing really happens, it's not until you turn around and try to leave that the boss appears, the Evil Spirit from Beyond, Phantom Ganon! He begins the battle by jumping into one of the six paintings. Now after this he will come out of a different painting, but it isn't going to be that simple, he actually comes back out of two paintings. One of these two enemies will get to the edge of the painting and suddenly turn around, this is the fake. The other will jump out of the painting through a purple portal and shoot a huge electricity blast at the ground which goes in all directions, being at the edge of the field is still the safest place for this. What you have to do is randomly guess which one is right, when he reaches the edge if a portal appears it's the right one. You should have been aiming your Fairy Bow the whole time, when the portal appears fire into the middle of the portal and Phantom Ganon will be hit, turning around and not attacking. If you guessed wrong then be ready to move out of the way and avoid the attack which deals two hearts worth of damage each hit. If you guess wrong, the instant you see him turn around the is time to spin around 180 degrees and fire an arrow, you have to be extremely quick with this one and it's difficult, but you can hit the real Phantom Ganon before he attacks if you're lucky. Aiming is probably a luxury you won't be afforded. After three hits the second phase starts.

Phantom Ganon's horse has been destroyed it seems and now it's time to fight him as he simply floats around on his own. This boss only has one attack and it's only half as strong as the previous one, but it's more frequent. What he does is float around and fire this energy blast at you. The energy blast can be deflected with the Master Sword back at him for damage. Unfortunately the boss can deflect it back at you, and then you back at him and then him back at you. If you timing sucks you'll be in trouble but fortunately there seems to be a way of getting around it. First of all here's what I find most important, maybe it's just me but it seems then when you are moving around, Phantom Ganon doesn't deflect it back nearly as often, he kind of just lets it hit him. This isn't true all the time but the point is, after deflecting it back, don't give him a stationary target and he will probably be less likely to hit it back. Try to be moving as well when you strike it in the first place. After Phantom Ganon is hit by the blast run up to him and begin slashing with your sword as much as possible. Repeat this pattern until dead. After the battle there is a scene, grab the HEART CONTAINER and take the warp portal out of the dungeon. You will also acquire the FOREST MEDALLION. ______________________________________________________________________________

____ ___)      (, /   /        /---/     ) /   /  +-- (_/   (__ YRULE ADVENTURE -- 01.31 --+

Return to Kokiri Forest and play the Sun's Song to make it change to night time here. Head for the southeast house with the two pillars coming out of the top and up there you will see GOLD SKULLTULA [052]. Get it from up there using your Hookshot. Return to Hyrule Field as there are a few optional things we can accomplish at this point. First of all you are going to want to return to the Temple of Time, there you will meet Shiek again and you will learn PRELUDE OF LIGHT. Now if you didn't teach the Scarecrow at Hyrule Lake a song when you were young, then go back and do that now. If you still remember the Scarecrow's Song then don't worry about it. As an Adult, get on Epona and head down to Lake Hylia where you will find the Scarecrow. Play the Scarecrow's Song while standing beside him and he'll say that anytime you play that song from now on, if Pierre is near then he will help you. That is going to come in handy. With that out of the way, get back on Epona and return to Hyrule Field, it's time for some good old fashioned Poe catching.

First of all, in order to catch the Big Poes you must be riding Epona and you must have the Fairy Bow. Assuming you have met these conditions, get on your horse and get ready to make chase. The very first Big Poe is found simply by getting on Epona right at the gate to Hyrule Castle Town and riding down the path directly to the south. A ghost should appear, at this point jam the A button to give your horse about four carrots to keep up and then hold B, quickly fire one arrow at the Big Poe and then another arrow. When it dies it will drop something, assuming you have Empty Bottles use an Empty Bottle to catch the BIG POE. You will need a new bottle for each one that you catch.

Since you still have two Empty Bottles on you let's keep going. The next one we're going to get is over west of the entrance to Hyrule Castle Town, beyond the wall head for the northwest corner of the field and follow the stream down, just away from it a bit and you should find the next BIG POE. After this we are going to want to head for the entrance to Gerudo Valley. Southeast from there a little bit is a fork in the path kind of which splits into two, three if you count the one you are coming from. At this point if you go north you should manage to find the third BIG POE. Eliminate it and collect it with your third Empty Bottle. Now that all three are filled, return to the entrance of Hyrule Castle Town, that small room with all the pots inside and speak to the guy there. He'll give you rewards if you equip the Big Poes and use them while standing in front of him. He says that you'll get a special prize once you reach 1000 points, and since each Poe nets you 100 points, that means you must collect a total of ten. Leave this place and return to Hyrule Field, we've got lots more Big Poes to catch here.

Make your way down to Lon Lon Ranch on your horse and head for the north side. Notice that just outside the entrance to the ranch there is a tree, when you approach this tree another BIG POE is going to appear, this will be your fourth. The fifth is an extremely difficult one to get. Make your way toward Kakariko Village and when you cross the bridge go east toward the river under that cliff ledge thing. The Big Poe might appear here, but if you stay close to the wall it will not. Turn around and ride back toward the tree in front of the Kakariko Village entrance, if you're lucky the BIG POE will appear there, if not it will likely appear over the river out of reach. That's the fifth. One more before we go back and redeem our spirits again. Next you will want to take a look at your map. Notice a big ugly "y" shape made by the paths in between Lon Lon Ranch and Kokiri Forest? Your destination is the fork in the path where all three of them meet, there you will find a rock and when you approach the rock, the sixth BIG POE will appear. Catch it in your bottle and then make your way back to Hyrule Castle Town to sell all three.

We're definitely getting closer now. For the seventh one you are going to have to return to the area where you got the previous one, the fork in the path between Lon Lon Ranch and Kokiri Forest. As you make your way south from here you will notice a green tree and beside this tree are a bunch of little grass shrubs. Run through these shrubs and the next BIG POE should appear. Now this may sound weird, but the next one after this is almost in the exact same place. Ride off for a bit and turn around, then come back. Ride through the forest, through the area a bit east of here and you should be able to find yet another BIG POE, that covers eight of them. For the ninth you are going to want to head north of the "y" fork. Notice that east of Lon Lon Ranch there is a stone wall which curves in the shape of a boomerang. Get on the east side of this wall, the lower side and ride your horse directly along the edge of it. At the bend in the middle, the ninth BIG POE will appear and you will be able to capture it. At this point head back to Hyrule Castle town and redeem the three Poes you have, there is only one more remaining.

Lastly there is only one more Big Poe remaining. To find this one head back west toward the Gerudo Valley. Remember the earlier one you got around the fork in the path, southeast of Gerudo Valley? Well north of that fork there is a lone tree and when you ride past this tree, the tenth BIG POE will appear and allow you to capture it. That covers all ten of the Big Poes you need, return to Hyrule Castle Town one final time now. Enter the small room and present the final Poe to the ghost man, he will give you the fourth and final EMPTY BOTTLE in return for you work. Coupled with the 500 Rupees you have already made from it, the reward is reasonably nice all things considered.

Our next destination is going to be Kakariko Village for a couple of reasons, I would likely recommend you go there anyway, but as it turns out that where you're going to have to go to proceed with the main game, so this will certainly save time. The reason I suggest you head for Kakariko Village is because at this point, you should have collected at least 50 Gold Skulltulas. Enter the House of Skulltula here, yes you can still do it while you are an adult. Speak to the guy in the upper right corner and he will give you a PIECE OF HEART [021]. Your next destination is the Shooting Gallery, a building which was in Hyrule Market before is now in Kakariko Village. The Shooting Gallery is the building in the centre of town which did not even exist when you were Young Link. The Shooting Gallery is going to be exactly as you remember it with one seemingly minor yet important difference, the order in which the Rupees appear is entirely randomized. All the positions for them are the same, such as the fast moving Red Rupees, the jumping Green Rupee, but the order in which they appear changes. Your goal is to anticipate and hit all ten of the Rupees once again, except this time using your Fairy Bow. If you can manage to hit all ten then you will be rewarded with the BIG QUIVER, a special item which allows you to carry a total of 40 Arrows instead of 30. If you do it again after this your reward will only be 50 Rupees. Keep in mind that if you manage to hit at least eight out of ten, you are still given a free game after that to try out your luck once more.

At this point I would like to take the opportunity to admit a slight omission which really doesn't matter since I'm covering it now. Also if you've just been using the checklist, it wouldn't make much difference anyway. There is a Gold Skulltula to acquire here in Kakariko Village which was not covered earlier in the walkthrough when you were Young Link. If you are trying to collect all 100 then I recommend you do the following: head back to the Temple of Time in Hyrule Castle Town and insert the Master Sword to become young again then head to Kakariko Village. When you enter, if it's not night time then play the Sun's Song. See the tree in the centre of town right near the entrance? Run up to it and roll into the tree, GOLD SKULLTULA [053] will drop down and then you can grab the token. Make your way back to the Temple of Time and change to Adult Link again. While we're on the subject we might as well get up to speed, there is one other Skulltula I neglected to mention before, but worry not. Once you have that one you will be totally up to speed with how many you should have at this point. It shouldn't take very long at all, simply play the Minuet of Forest which will teleport you to the area right in front of the Forest Temple. Head down from here past that enormous enemy and go up the ladder straight ahead. Up top here turn left and you will see the GOLD SKULLTULA [054] crawling around on the wall, use your Hookshot to get it.

At this point make your way back to Kokiri Village once again, as an adult. The fastest way I imagine would be to play the Prelude of Light and warp back to the Temple of Time, and then make your way over to Kakariko from there. With all of this out of the way, make your way up to the Death Mountain. ______________________________________________________________________________

______     (, /    )        /    /      _/___ /_ +-- (_/___ /   EATH MOUNTAIN --- 01.32 --+

Begin making your way up the Death Mountain Trail, it's a little bit more difficult now given that there are boulders rushing past you every couple of seconds, but you've got those rocks for cover at least. When you get up to Dodongo's Cavern, get onto the Magic Bean plant and ride it up. Jump off to the north almost immediately above the cave and grab the PIECE OF HEART [022] which was sitting up there. You can ride this platform all over the mountain, but for now head back to the entrance of Dodongo's Cavern. There is still one more Skulltula in Dodongo's Cavern which you have not yet acquired, let's go and get that one right now. Enter Dodongo's Cavern and jump to the middle then across to the right. Take the southern exit leading east. This is the first area you entered before the one with all the baby Dodongos. Go up and kill all of them since they will distract you at this part. Somewhere around the middle of this hall you will hear the sound of a Skulltula. You can also tell when you are close when Navi flies away from you and turns green right beside the Skulltula. If you stay close to the left wall and move along (left from the perspective when you come into the room) you should see it, but you can't get up there. Play the Scarecrow Song while standing beside it and a scarecrow will appear up there. Stand back and shoot your Hookshot to grab onto the scarecrow and get up there, now you can snag GOLD SKULLTULA [055].

Leave Dodongo's Cavern and make your way up to the entrance of Goron City whether it be by the Magic Bean platform or just walking up there it doesn't make a difference. In front of the entrance there is a circle of stones and when you stand in the middle of this circle you should be able to feel the controller rumble. Instead of setting down a bomb here, what you want to do is take out your Ocarina and play the Song of Storms (A, down, up, A, down, up). Suddenly a hole will appear underneath you and you'll drop down to an area with a small treasure chest, inside this chest is a HUGE RUPEE. Leave this cave and make your way down to the entrance of the Goron City.

When you get inside, note the ropes which suspend the platform in the middle. Cross one of these ropes and while standing on that middle platform you'll hear a Skulltula sound. Cross one of the ropes which will give you a view of the back of that panel and there is a GOLD SKULLTULA [056] on the back, you can get it using your Hookshot. After getting this, drop down one level and note the small Goron rolling around here. Equip your bombs and drop one so that it explodes as he rolls over it, then he'll begin to talk to you. Speak to him again and he'll go on about the Fire Temple, then start crying. At that point you have to ask him about both options which appear, one after the other. Once you do that the Goron gives you the GORON TUNIC which is heat-resistant and will allow you to pass through really hot areas like the Death Mountain Crater without worrying about burning to death. All of the doors open at this point so feel free to explore the city. Take the southwest path on this same floor and it will lead you to a giant Goron, it seems he has recently finished his weapon and he is willing to sell you the GIANT'S KNIFE, a new weapon for Link. You may think this is great, however the knife will break quite easily after very little use, so what you want to do is just let it sit in your inventory for now, we'll utilize its power later when it will be more useful.

Drop down to the very bottom of town and take the west exit to find the Goron Shop again, not much has changed here in the past seven years. Enter Darunia's room, the one to the north at the very bottom of the city and grab hold of the statue at the top of the room. Drag it backward and this will reveal the secret path leading into the Death Mountain Crater. If you see the timer appear then it means you didn't equip the Goron Tunic, go to your menu and do that now. When you enter this area make a left and stop where the bridge has collapsed. Equip your Hookshot and shoot it at the pole just ahead of you, this will pull you across to the complete section of the bridge. As you start walking forward a scene occurs where you learn the BOLERO OF FIRE.

Now there is a special trick you can do to net some neat stuff. For this you will have to switch to Young Link however, to do this simply use your Ocarina and play the Prelude of Light (up, right, up, right, left, up.) This will take you right back to the Temple of Time where you can simply place your Master Sword into the slot and become young again. Right after doing this, play the Bolero of Fire (down, A, down, A, right, down, right, down) to get right back to the Fire Temple where you just were. These songs really come in handy. If you don't have any bottled bugs then play the Minuet of Forest (A, up, left, right, left, right.) When you arrive in the Sacred Forest Meadow, make your way all the way south to the Lost Woods. Head south and climb that ladder, drop down in the middle where the hole leading to the Fairy Fountain is. Heal yourself up and put a Fairy in three out of your four Empty Bottles, you'll need them for the Fire Temple. Leave the fountain and head all the way south back to The Lost Woods. From here go east, south, south, west and drop down the hole. Slash the grass here and bugs will crawl out, capture some in one of your Empty Bottles and then play the Bolero of Fire to get back to the Death Mountain Crater again. Approach the small hole just beside you and drop the bugs into it, a GOLD SKULLTULA [057] will pop out of the hole for you to defeat. After doing this plant one of your remaining Magic Beans in the hole and then play the Prelude of Light to get back to the Temple of Time. Remove the Master Sword to switch to Adult Link once again, then play the Bolero of Fire one final time to get back to the Fire Temple.

Step onto the Magic Bean plant which is now fully grown and it will lift you up, after a couple of seconds you'll pass by the PIECE OF HEART [023] which you can get simply by hopping off and picking up. If you stay on the platform it also takes you past Piece of Heart [008] which was somewhat difficult to get, so if you missed it before you can get it quite easily now. Just jump into the lava afterward and you'll reappear back on the warp panel in front of the Fire Temple. When you're ready to proceed, head north and drop down the area with the ladder. At the bottom the path leads into the Fire Temple. ______________________________________________________________________________

________)      (, /               /___,         ) /         +-- (_/   IRE TEMPLE --- 01.33 --+

Begin by making your way up the stairs at the very beginning. On your right is a locked door so we won't be going that way, head left and go through the door there. Listen to what Darunia has to say and then from the door look left and jump across to the pillar in that direction. Keep jumping across until you reach a button which opens the gate beside you. Speak to the Goron in the cage and then open the small treasure chest behind him to acquire a SMALL KEY. Return to the entrance of this room and jump across to the pillar on the other side. When you can go no further take out your Hookshot and fire it at the object to get across. Up here are four pots, two of which contain Faeries. If you followed my advice and put three of them in your Empty Bottles, take this opportunity now to catch a fourth one. Head back once again to the door at the entrance of this room and go back out.

Use the Small Key which you just got to unlock the door in the other direction which takes you to an enormous room. Make your way over to the right side of this room, feel free to walk on the lava for short periods of time, you won't take any damage doing that. When you get to the door on the right side, take out one of your bombs and place it in front of the door. Head through the door and step on the buttons which opens up the cage. Speak to the Goron inside and then open the small treasure chest behind him to get a SMALL KEY.

Return to the previous room and head across to the opposite side, there is a normal door there which leads to a hall and a cage with another Goron inside, open the cage and speak to him. Open the small chest behind him to get yet another SMALL KEY. Notice that outside of this hall, above the door that you just went through is one of those blue blocks. Stand near it and take out your Ocarina, play the Song of Time (right, A, down, right, A, down) and the block appears right in front of you. Climb up on top of the block and proceed through the door up top here. Anyone familiar with past games may very well recognize the flying floor tiles, if you wish you can simply run around like an idiot trying to dodge them, or you can position yourself in a corner and just use your shield, that way is much easier. Speaking of familiarities, that monster in the corner may look familiar as something which wants to suck up your equipment. Stay the hell away from it at all times, kill it using attacks which work from a distance for example the Fairy Bow, bombs of the charge up Spin Attack you have. When the monster has been defeated then you can kill the GOLD SKULLTULA [058]. That's all for here, leave the room.

Return to the enormous room with the bridge once again and head for the door on the left side, left being from the perspective of entering it from the previous room. There is a locked door at the end of the bridge, use one of your two Small Keys to open it up. Slide down the ramp leading through the fenced section and make a left. Stand in the corner and aim your Fairy Bow directly up, there are two bats perched on the cage that you are going to want to kill before they knock you off while you're climbing around. Start climbing up the chain link wall here and up onto the very thin edge. Cross the little area where the bats were hiding to find three Recovery Hearts and then carefully make your way across the thin fence to the other side, get ready to do the Spin Attack and defeat even more bats here. Drop down onto the pillar and push the block over the edge. Wait until the block is safely on the ground and then jump down onto it. There will be a blast of fire which launches it up into another room, use your Small Key and continue.

Make a left in this room and climb up, but be careful. As you can see one of the torches is moving, it's not a torch but rather some kind of slug monster. Fortunately it only moves slowly so you should be able to kill it quite easily, just keep your distance, that's important. There are two of them to eliminate here and once that is done, jump across to the other side where you see some kind of crystal thing. Push the large block down to the ground and drop down with it, now pull the block until it cannot be moved any further in the little depression. Press the A button to climb up onto the block and jump across to the platform in the direction of the door you came through. From here you can begin to climb up the chain links. Stop at the first platform and move over so that you are above that crystal thing, what you need to do is take out a bomb, drop it on the crystal and then quickly climb up to the fence which is on fire. Climb it quickly before the crystal returns to its original state and the fire returns. Follow it up to a door at the top.

Make a left when you enter this room and stay as close to the wall as you can. You're going to have to be very careful because there are large boulders rolling around this area randomly. If you stay along the wall eventually you will come to a little enclosed area with a door, head through the door and step on the button to open up the cage for the Goron, then get the SMALL KEY from the chest behind the Goron. Leave the room and listen carefully. When you get outside press the L/Z button so that you are facing forward, away from the door you just came through. Keep this perspective, we'll use it for directions. Go up either path and then make a left, this should take you back in the direction you came from. When you hit a wall go down and this should take you into kind of a dead end area. Strike the wall here with your sword until it makes a different noise, then pull out your bombs and blast the wall. In here you will find a GOLD SKULLTULA [059]. Return to the entrance of this room and go in the opposite direction this time, staying close to the wall.

Eventually you should come across a cage with a button in front of it, step on the button to open the cage and then speak to the Goron. Open the small treasure chest behind him to get another SMALL KEY. Leave here and follow the left wall all the way around, you should reach a locked door. If you eventually make it around to the other door, the one that brought you to the hallway then you've gone too far. Turn around and try again, it should be easier this time because the door is kind of hidden from view when you come from the other direction. Use one of your keys to get through this door.

The room below you here is that enormous room you went through previously, meaning that if you fall you'll have to go back through a bunch of areas you've already traversed. The point is simple, don't fall. Head across to the opposite side and use your last remaining Small Key on the door here. In this next room you will notice when you jump down onto the metal area that a wall of fire is going to spike up behind you and begin moving. Fortunately the wall doesn't move very fast at all so you have plenty of time to get across to the other side and jump up to the door. Instead of going through the door however, note the metal gate on the other side of this ledge, you can climb over it and drop down to a large treasure chest which contains the DUNGEON MAP for this dungeon. Take the only exit you can here and return to the previous room. Make your way across to the door and go through this time.

Turn right and pull out your Ocarina. Play the Scarecrow Song and a scarecrow will appear on the platform above you, use the Hookshot to get up there with him. From here fire the Hookshot to get across to the other side onto the platform which rises up. At the top you'll be in a room with a wall you can climb, at the top there you will come across GOLD SKULLTULA [60] on the wall, get it with the Hookshot. Now climb up that wall and into the next room. Immediately take a look on your left here and you will find another GOLD SKULLTULA [061] just relaxing on the wall there. Beside you there is a button on the ground. Now note that after stepping the button the flames around the chest dissipate. You can run up the slope but soon it becomes too steep, you have to run toward the wall and go around that way but it takes longer. I think if you keep rolling you can make it but I imagine the intent was as follows. Step on the button and then run to the bottom of the slope, whip out the Hookshot and fire it at the pillar at the top of the slope, this will pull you up and give you time to reach the small chest which happens to contain a HUGE RUPEE. After this go all the way back to the boulder room upper area.

Jump across to the first platform and eliminate the fire slug. On this platform note the enormous crack on the ground, it doesn't get much more obvious than this. Place a bomb on the crack and drop down to the hall below which leads you to another Goron cage, step on the button to open it and then speak to the Goron. Open the small chest to get a SMALL KEY and then climb up the chain link wall where you dropped down a moment ago. Jump across to the corner ledge above you, in other words in the same direction you were moving when you first entered the room, then turn right and jump onto the pillar with the button on top of it. From there just make your way across from one to the next until you reach the cage of the Goron, speak with him and then open the small chest to acquire another SMALL KEY. Drop down and make your way back to the room with the moving wall of fire. Cross this room until you reach those two pillars which have or had Recovery Hearts on top of them, go left to the edge then turn around and jump up to the platform with the locked door on it.

Try not to be too overwhelmed here, there's all sorts of stuff going on. What you want to do is drop down and go to the right. Notice of course all the pillars here, well between some of the pillars a wall of fire will pop up when you get close, so basically it's actually a maze, you just can't see the walls from a distance. Stay along the right wall unless there is fire in your way, on this wall you will reach a door, go through it and open the large chest to acquire the COMPASS for the dungeon. Next head across to the southwest area of this huge room, and here after going through the maze you will find a door leading north with a lock on it, use one of your two keys to go through this door. When you come out the other side you'll see a button. Navigate between the flames and step on this button, but it's only temporary so you need to move quick. The wall of fire drops but you cannot run directly toward it, you'll be blocked. Instead go around to reach it. Don't try to open the door here, it's actually fake. Instead blast it with a bomb and head through.

Time for a miniboss battle, the Flare Dancer can be a challenging foe but like most, if you know what you're doing then the battle becomes significantly easier. The Flare Dancer pops out of the middle on fire and begins to shoot little bits of flame at you, dodging these should not be too difficult. When the Flare Dancer actually jumps out of the middle that is your chance. Make sure you have the Hookshot equipped and target the Flare Dancing using the L/Z button. Hit the Hookshot button and you should be able to pull the actual, hit-able section of the boss out. Now it is entirely harmless and you are free to begin slashing away. What I like to do is hit the boss as much as possible before it gets away, then it's going to run around in a circle and come back to you. When it sees you it will turn around and run again, often before you even have a chance to strike so do this. As it runs around charge up the maximum power Spin Attack and move toward the boss, the instant it freaks out to turn around, let loose for good damage. Do this about three or four times and the miniboss will quickly fall victim to your blade.

Jump onto the platform in the middle and it will rise up to the next room above. Climb up the metal linked wall here and then look over the edge on your right. Drop a bomb down onto the crystal and wait for it to explode, then climb up the other wall and go through the door. In this room make your way over to the button but don't step on it. Use your Fairy Bow to eliminate all the flaming bats in this room first as they will definitely get in your way. Step on the button and run along the thin path that leads around to the large treasure chest at the top, you have more than enough time, it's just a matter of being careful not to fall that makes it difficult. When you reach this large chest, open it up to get the MEGATON HAMMER. This special item allows you to smash stuff, a very useful item indeed. Drop back down to the entrance of this room and use it to smash the large tile there in front of you. After doing that simply drop down from here into the room below.

Use the Megaton Hammer to smash the statue thing away from the door which it is blocking and then proceed through that door. There are quite a few flaming bats in this room, four to be exact, eliminate all four of them without destroying the two boxes near the wall. After doing that, equip your Megaton Hammer and pound the block in the centre of that lowered area, the one right between the torches. When this is done, the whole ground should transform into a staircase. Pick up one of the two small boxes and jump down to the bottom. Step on the button and then set down the box on top of it. Through the door there is another panel to smash with the hammer, this one drops you down. Climb up on the box and up to the door beside the switch. The switch is rusted, and as you know, the Megaton Hammer fixes everything so use it here to unlock the door with the power of violence. Head through it now.

Stand on the edge here and equip your Ocarina, you need to play the Song of Time (right, A, down, right, A, down) to move the block across from you. Jump across and grab the edge, then pound the rusted button down with the hammer to open the cage below you. Speak with the Goron and then get the SMALL KEY from the tiny treasure chest behind him. Climb up onto the large blue block and then head through the door that you entered this room from. Jump across to the pillar thing and pound the panel down using your Megaton Hammer. Ride it all the way down to the bottom and surprise surprise, you're back right at the beginning again. Leave this room and head back toward the very first room of the temple. From the entrance, take a look to the right of the stairs to see a statue. Break this statue using your Megaton Hammer and proceed through.

This is just a good old fashioned, "defeat all the enemies" room. The super charge up Spin Attack actually works quite well here. In the room past this one, hold the R button to bring up your shield again and protect yourself from the floor tiles, then eliminate the huge blob from a distance. There is a GOLD SKULLTULA [062] crawling around on the wall in here for you to kill, after that just head through the door here to encounter yet another Flare Dancer. If for some reason you forget how to fight this thing, simply refer to the strategy above or to the boss section or something, I'm not going to put it all here again. After defeating the enemy a small chest appears containing BOMBS, what a nice treat. Head through the door and pound the button down using the Megaton Hammer. Speak to the Goron and then open the chest behind him to acquire the BOSS KEY. Take the south door back to the entrance once again and climb the stairs, then through the left door. Jump across in this room and use the Boss Key on the door on the opposite side.

I sincerely doubt you will have too much trouble with this boss at all, but of course it's still important to know how to fight him, because in the end knowing how to fight is what makes it so easy. Knowledge is power. Forget absolutely every weapon and item for this battle with the one exception being the Megaton Hammer, it's your only weapon. There are nine holes in the field here and the boss will randomly pop out of one of them. You can tell which one he is going to pop out of by seeing where the flames after gathering. When the boss pops out, keep your distance a bit, he will sweep around the proximity with some kind of flaming dragon hair. After that you have a window to run up and slam him with the Megaton Hammer. Doing so will make him swing his flaming hair one more time and then drop, allowing you to go in with the hammer for a second hit. After doing this he will pop out of the next hole, but you cannot attack. He will use one of two attacks, either he will fly around the field breathing fire at you or he will drop rocks from above. The fire one can be dodged simply by running and not stopping, being careful never to stay in his line of vision. The rock one is even easier, they make large shadows before they fall so stay away from the shadows. After this the pattern repeats with one subtle difference. The dragon may pretend to pop up in one place and then appear somewhere else, keep this in mind, but it really never makes much difference. About five or six successful runs for the win. Grab the HEART CONTAINER which appears where the skull disappears and then step into the warp portal for a scene where you acquire the FIRE MEDALLION. ______________________________________________________________________________

____ ___)      (, /   /        /---/     ) /   /  +-- (_/   (__ YRULE  01.34 --+

Your destination now is the Ice Cavern, there are a couple of places you have to pass through first of course before you are able to get there. Make your way on the Hyrule Field, east of Kakariko Village to reach Zora's River again. When you get into Zora's River, make your way up the path until your come to the Magic Bean platform. Step on this platform and allow it to take you up to that area, high above the others with the hole in the ground and where there was a Cucco wandering around previously, at the top of that long ladder. The Magic Bean platform doesn't actually stop there so you are going to have to jump off as you pass by. Once you land, take a look to the southwest, if you don't see anything crawling on the wall then play the Sun's Song so that it changes to night, the GOLD SKULLTULA [063] will only appear on the wall during the night. After this jump across again and jump down to the east.

Make your way along toward the end of the river, and when you reach the bridge which takes you across, just before those funny land bridges, stand on the normal bridge and look to the north. Look up at the top of the wall during the night and there you should see the Skulltula. You cannot reach it with your Hookshot normally, what you have to do is hop up onto the fence below it, and use you Hookshot from there. This way you will be able to reach the GOLD SKULLTULA [064]. From here make your way up across the land bridges and stand in front of the waterfall, play Zelda's Lullaby to open it up and go through.

Zora's Domain it seems is completely covered in ice, so it's going to make moving around here quite a bit different than when you first arrived. There really isn't much to do here at the moment so head up to the king's room and take the path around behind which leads to Zora's Fountain. Instead of seeing Jabu Jabu here you will find a slab of ice which runs up and out over the water. Run along this ice and jump down to the ice platforms floating in the water. The ones which lead east take you in the direction of a Piece of Heart, however it isn't meant to be easy. First of all the platforms are tilting all over the place, second of all they are also slippery. Lastly the ones going east are spinning around in circles. What you want to do basically is jump to one of the spinning platforms and just stay on it until it goes around, and then jump to get the PIECE OF HEART [024]. Note that if you fall off, the only platform you can climb back up onto is the very first one that you jump down onto from the ice slab at the beginning. After you've got the heart piece, jump west across the rotating platforms and then up to the cave. ______________________________________________________________________________

_____       (, /          /      ___/__ +-- (__ /    CE CAVERN - 01.35 --+

Welcome to the Ice Cavern, unlike the temples there is no song to warp here, no special medallion to collect, however it is very important that you make it through this place, so let's get moving. The icicles that you come across right at the beginning can be destroyed using your sword. Be careful of the ones on the ceiling which will drop and try to hit you. In the room that you come to there is a spinning spikey thing that you have to watch out for and then three difficult enemies in the middle of the room. These enemies have an ice breath attack which freezes you and does quite a bit of damage. What you need to do is keep running around and until they use they breath attack and then run up to one of them and start attacking, maybe two of them, just don't get hit by the breath. There are about four of them total in this room to get rid of. One of them moves around and is partially invisible, simply kill all four and the door will open. Follow that path to the next area.

Here you will find some kind of spinning ice fan. Do you see those Rupees in the centre of the room? Well not only will they give you five Rupees when collected, but you are also required to collect all of them in order to proceed to the next area. We'll begin by picking up the three in the path of the spinning fan, do that now. From the entrance where you came in, go left and break the three icicles to find the fourth Silver Rupee. Lastly from the entrance go right and climb up to the gate, you can jump off from here to acquire the fifth and final Silver Rupee which will open the gate. Before you leave the room, head back over to where you broke the icicles and look up on the wall, there you will see a GOLD SKULLTULA [065]. Run across to the other side and climb up to the gate which is now open, proceed down the hall.

Wait for the ice monster to use the frozen breath and then run up to it and slash while avoiding the spike traps which also happen to be moving around in this area. The room after this is quite large, what you want to do is climb up the first ledge and whip out your Fairy Bow. There is a new type of enemy in this room, bats covered in blue fire which freezes you. The difference between them and the normal flaming bats is that once they hit you, they remain on fire. Take all three of them out with your Fairy Bow and then cross the path to kill the statue and find three Recovery Hearts there. Jump back across and then up to the pillar and from there to the blue torch. This special flame, the BLUE FIRE can be captured in bottles. I would recommend, assuming you don't have any big important healing items in there, that you capture some Blue Fire in all your bottles, if not all then at least three.

Cross the walkway and you'll come to a large hunk of red ice with a large treasure chest frozen inside it. Use the Blue Flame to melt the ice and open the chest to get the DUNGEON MAP for this semi-dungeon. Turn around and jump to that pillar with the red ice hunk on it. Use the Blue Fire to melt it and then beak the pot, you should find a PURPLE RUPEE inside. Return to the torch and refill those two bottle with Blue Fire, then return to the room with the spinning ice fan. Jump down and look to your left for a large wall of red ice, use one of your Blue Flames to melt it and then head down that path.

When you reach the end, run around to try and make all the ceiling ice fall, and make sure that you have the Fairy Bow equipped. Break all the ice around this area and be ready to eliminate the many bats which are hiding around here. Melt the red ice on your right and then open the large chest to acquire the dungeon's COMPASS. Next melt the red ice on the left side and pick up the PIECE OF HEART [025]. Equip your Hookshot and then look up above where you got the Piece of Heart to find GOLD SKULLTULA [066]. Refill your bottles using the Blue Fire in this room, and then backtrack to the room with the giant spinning ice fan. Head to the opposite side and use your Blue Fire on the red ice wall there. It'll lead you to a very large room again.

Make sure you have the Fairy Bow equipped because there are at least three bats in this room, if not more. From the entrance go left and then look left to find yet another GOLD SKULLTULA [067] crawling around on this wall here, be careful though because the ground doesn't entirely cover the area and it's very possible to fall down and wind up at the beginning of the dungeon again. From the start of this room go to the back right corner and pick up the first Silver Rupee. From the start of this room once again, approach the ice block and grab hold of it with the A button. Push it west in the direction you are moving when you enter the room and hen climb on top of it and get the second Silver Rupee from the pillar. After this push the block north and then climb up it, use the Blue Fire to melt the red ice and get the third Silver Rupee.

Drop down and push the block west, meaning it will slide off the cliff, no big deal because it will automatically respawn at the entrance to this room. This time push the block south and climb up onto it to get the next Silver Rupee. Push it west following this and climb up onto it, you should be able to pick up the fifth Silver Rupee easily which opens the gate. Now push the block south off the cliff. When it respawns at the entrance to the room, push it west, then south, then west. Jump from the block up to the blue torch and some bottles with Blue Fire. Jump back down and push it south, then east, then south. From here you should be able to jump from the block up to the hall where the gate opened. Follow the path to the end and melt the red ice, both pots just contain a single Recovery Heart. Proceed through the door.

There's kind of a miniboss here but not really, more of a normal enemy. You've fought similar ones before, use your shield constantly and attack the wolf only after he attacks you. The jumping A button attack works great because you don't have to manually lower you shield to use it, just hit A after defending against one of his attacks when the wolf's guard is down. When the wolf is defeated a large chest appears in the middle of the room, it contains IRON BOOTS. These are obviously going to be useful for water, since you can now float right down to the bottom. After this there is another scene where you learn the SERENADE OF WATER. Now equip the Iron Boots and walk into the little water pool behind the large chest, you'll float down to the bottom and be able to walk through the door. This brings you back near the entrance of the dungeon, unequip the Iron Boots, make sure you have at least one Blue Fire in you inventory and then leave the Ice Cavern for Zora's Domain. ______________________________________________________________________________

____ ___)      (, /   /        /---/     ) /   /  +-- (_/   (__ YRULE  01.36 --+

Assuming you're coming back from the direction of the Ice Cavern, the Zora king will be right here in front of you encased in red ice. Use the Blue Fire to free him and then speak to the king. As a way of saying thank you, he will give you the ZORA TUNIC which allows you to breathe underwater. With this in hand it's time to leave and return to the Hyrule Field. Play Epona's Song to summon the horse and then make your way to Lon Lon Ranch but don't go inside. Instead ride the horse northwest of the ranch and step beside the lone yellow tree. When you get off you should feel your controller rumbling when you stand beside the tree. Place a bomb there at the base and it will blast a hole in the ground. Down here is a small body of water, what you need to do is swim into it and equip the Iron Boots. You will sink down to the bottom and acquire a PIECE OF HEART [026]. Leave this area and head for Lake Hylia.

When you arrive there, make your way over to the laboratory thing beside the bridge and step on the Magic Bean plant. When it rises up, jump off immediately onto the roof of the house and climb the ladder. Before climbing the ladder be sure to equip the Fairy Bow and aim up, eliminate all birds which might potentially knock you off the ladder. At the top here you will find PIECE OF HEART [027]. Jump down and get on the Magic Bean platform once again, this time stay on it and it will bring you over to the Fishing Pond.

Fishing as Adult Link is quite similar to fishing as Young Link, the one main difference is that the fish are bigger. Your goal is to catch the fish in the very middle of the pond, the enormous one swimming around the broken logs and stuff, it's pretty much always in the same place. This fish takes forever to actually bite your hook, I must have cast at least two dozen times or more. It eventually did bite, sometime during the daylight hours. This fish should be at least fifteen pounds or more, which will net you the reward GOLDEN SCALE and allow you to dive underwater for nine seconds as opposed to six.

Now that you have this, leave the Fishing Pond and head for the laboratory again, but this time actually go inside. There is a creepy old man in here beside the small pond. Equip the Iron Boots and jump into the water, have your Hookshot equipped as well. At the very bottom, roll into the crate down here and a GOLD SKULLTULA [068] will pop out, you can kill it using the Hookshot. Note the three Red Rupees down here, feel free to collect them as well. Now swim to the very bottom of this pond using your new Gold Scale, not you Iron Boots and speak to the man to acquire PIECE OF HEART [028].

The Water Temple is located in the middle of Lake Hylia, on the north side of the centre island but underwater. You need to equip the Iron Boots and the Hookshot and then jump down to the gate. Fire the Hookshot up at the blue diamond above the gate and it will open, allow you to enter the Water Temple. ______________________________________________________________________________

__      __)   |  /    | /| /    |/ |/ +-- /  | ATER TEMPLE --- 01.37 --+

Remove your Iron Boots and enter the first room of the Water Temple. Make a right as you jump into the water and swim over to the right side. Climb out of the water into the hall and it will quickly lead to a small square of water. Jump in and equip the Iron Boots to sink down to the bottom. Here you will find a large block in the wall, grab hold of it and pull it out as far as you possibly can. After doing this go back the way you came and unequip the boots so that you float back up. At the top, climb out of the water and equip the Iron Boots again. Walk to the edge before the water, and drop down slowly, you should be able to land on the ledge below where you will find two pots. Follow this hallway all the way down to the end and use your Hookshot to eliminate the enemies here. After doing this Hookshot up to the panel above you past the spikes, and then from there aim it up toward the ceiling where you will see more panels you can hook on to. Up here there is a crystal and a large chest which cannot be opened due to a water spray. What you need to do (well actually there are tons of solutions) is stand beside the water spray and chest, then fire an arrow from your Fairy Bow at the crystal. Open the large chest while it is momentarily available to get the COMPASS.

Leave this area and return to the main room once again. Equip your Iron Boots and drop off the edge a second time, this time you will fall all the way down to the bottom. Run along the path beside you when you land and at the end you will come across Princess Ruto once again, the Zora girl whom you first met in Jabu-Jabu's Belly. Equip the Kokiri Boots and swim all the way up to the top until your surface out of the water again. Proceed through the door and you'll find yourself face to face with a bunch of spike traps. They rill around the room after you trying to chase you down. What you need to do is simply run away from them until they transform into small rocks, this is their alternate form. While in this form you can simply perform a spinning sword attack to destroy them all and spawn a large treasure chest. Inside the chest you will find the DUNGEON MAP for this dungeon. Return to the previous room.

In this room on one of the walls there is a Triforce symbol plaque that you can see. What you want to do is stand beside this symbol and play Zelda's Lullaby on your Ocarina. This will lower the water level. Now jump all the way back down to the bottom again. Break the pots here to refill your arrow stock and note the two torches on the wall which you have to light. Stand at the entrance of this room so that the torch in the middle is aligned in your view with one of the torches in the corner and then equip your Fairy Bow. You're done this before, when you fire an arrow through a flame the arrow becomes engulfed in flames itself, this is how you light the torches in the corners. Once the torches are lit the door opens up and you can go through.

This room contains three new enemies, clam-type enemies which cannot be hurt while their shells are closed. When you get close to one of them they open up but then after a split second, they charge at you. What you have to do is run up to them and be ready to swing your sword right away before they charge, it only takes a single hit to kill them. After all three of them are dead then a small chest appears in the centre of the room containing a SMALL KEY. Leave this room and return to the main room once again. Head over to the west side where you will find a block that you can climb up on top of, and another larger block which you can grab hold of and push down the hallway. At the end of the hall this block drops down into the water, jump into the water after it and equip your iron Boots so that you fall to the bottom. Run to the end of the path and equip the Kokiri Boots to float up to the top.

Here in this room you will find a crystal on your right that you can hit, which makes the water jet in the middle of the room rise up very high. Your goal is to jump into this water jet and them from the top of it across to the other side. If you happen to fall then note there is a panel on the side you entered from that you can latch with the Hookshot. On the other side of the room head through the door. In this room you need to equip the Iron Boots and then drop down into the water. Notice while standing at the bottom if you look up a to the west, there is a Hookshot panel on the wall there beside the gate. You need to position yourself somewhere where you can hit this, but don't grab it right yet. Note that up and to the left of that there is a dragon's head statue with a crystal in its mouth, hitting the crystal opens the gate. What you have to do is find somewhere where you can hook the panel beside the gate and then stand there, but aim your Hookshot up at the crystal first and then go up to the gate. Quickly approach the shell enemies and unequip the Iron Boots to float up above them. Here you will find a small chest containing a SMALL KEY. Afterward hit the crystal switch and then jump back into the water with your Iron Boots equipped, back to the entrance.

On your way back you may find at the end, that the water isn't high enough to climb out of, you need to have the Iron Boots equipped and Hookshot out of there. Back in the main room once again run over to the south side and run down the south hall to the end where you will see a crack in the ground. Equip your bombs and place a bomb on this crack in the ground. Equip your Iron Boots and jump down into the water. Defeat the shell enemy in front of you using the Hookshot and then float up to the top on the other side. There should be a button in front of you, step on this button to make the water rise up further and then use your Hookshot to snag that panel off ahead of you. Notice there is a closed gate with a crystal behind it here and you cannot open the gate. Since arrows, Hookshot, etc don't work to hit the switch, all that remains is the power of magic! Stand by the gate, twirl your analog stick 360 degrees and press the attack button to hit the crystal, if this doesn't work then simply hold down the attack button until your sword turns orange. Eliminate the GOLD SKULLTULA [069] here. Equip your Iron Boots again and as always, now you need to make your way back to the main room again.

When you reach the main room, straight ahead of you is a locked door, open it using one of your two Small Keys. You need to Hookshot your way up this area, the first panel is located on the north side of one of the platforms above, so run up to the north wall and turn around, then look up to see it. There is a Triforce symbol here, stand beside it and play Zelda's Lullaby in order to raise the water level up even higher. Leave through the door beside you here to return to the main room. Turn right and run over to the east side with your Iron Boots equipped. Drop down to the bottom and continue east down the hall. When you reach the room where you first met Ruto, equip the Kokiri Boots and float up to the level above you. Blast a hole in the wall here where the large crack is and open the chest for a SMALL KEY. Head back to the main room again and float up to the very top on the north side to reach the door where you came out of most recently. There are bars across it, but an unlit torch beside it. Fire an arrow through this torch to unlock the door.

Back in the room where you raised the water level once again, equip the Iron Boots and float all the way down to the bottom, note that beside the door where you came in there is now a path leading down much deeper. At the bottom make your way along the hall to the end where you will find a crystal. Hit the crystal with your Hookshot to make quite a few enemies drop down from above. You need to kill all of them using only your Hookshot but don't worry, it's easier than it sounds. Hitting the spikes once will make them revert to their stone form after which you can kill them easily, the shell enemies are no different than they were before. After defeating all of them a hole in the ceiling opens up on the other side, swim up there and acquire another SMALL KEY. Return to the previous room and float all the way up to the top, there is a door there back to the main room. Run over to the west side and jump across the water to reach the locked door there, proceed through it.

Stand on the jet of water on the side of this room and fire an arrow at the crystal on the other side. It will shoot up and bring you up into the air with it. At the top jump off and proceed through the door. Stand beside the Triforce symbol on the wall here and play Zelda's Lullaby. Now that the water level is at its highest point once again jump down into the main room and look at the west wall once again, there door is locked again, but it's not actually the same door since the water level is higher. Unlock this west door and head through. Be careful of the two bats at the entrance of this room, you can kill them relatively easily with the Hookshot or the Fairy Bow. Drop down onto the first platform and then drop down once again onto the one below it. Here's how this works, on the other side there are platforms which move downward along with the waterfall and then go around behind it underwater before popping out at the top again. You cannot stand on them once they are covered by the waterfall it will knock you off, so your goal is to hook onto one while it's moving down and then when you get onto it, quickly hook onto the one above, and then maybe the one above that, all the way until you are able to hook onto the panel at the top that connects to the other side of the room. Use your last remaining Small Key on this door and go through it.

Equip your Fairy Bow and fire an arrow at the crystal in the middle, after doing this the water will rise up along with the enemies (kill them to get them out of your way.) All right, let's start by facing west and firing the Hookshot so you grab the panel on the statue and reach the next platform. You cannot hook over to the platform to the north for two reason, if you hook onto the statue panel you'll fall in the water and if you hook on the wall panel you'll be stick. The solution is to hit the crystal in the middle again so the water level drops and then hook onto the panel on the wall to the north. Climb over the statue and hit the crystal in the middle again. Hook onto the statue to the east and then hit the crystal yet again, for the fourth time. Jump onto the statue head and while standing on it, shoot the crystal for a fifth and final time, it will rise up with you on it. Use your Fairy Bow in order to eliminate the disgusting creature on the north side and then use your Hookshot to hook onto the panel on the ceiling which will carry you over the spikes. If you need magic refill (which you are going to) then simply break the two pots here beside the door. Head through the door when you're ready.

This room is extremely odd, not only is it surrounded by invisible walls, but you can also walk on water here. Make your way across to the north side where you will find a barred door and nothing you can do about it. Turn around and move back toward the tree, there you will see a shadow, it's Shadow Link! This miniboss is extremely difficult but very beatable. He might end up hitting you a fair amount, but that shouldn't stop you from doing the same, the battle requires patience and good dodging/blocking ability. First of all Shadow Link will mimic every attack that you do, so if you target him with L/Z and then keep using the overhead swing, you'll clash swords until the end of time. What you really want to do is avoid using L/Z targeting, that way he won't be able to line up his deflection swings as easily. Running up to Shadow Link and pounding the B button actually works surprisingly well, you'll probably find you get hit a fair number of times doing this but you should hit him as well just as often if not more than you get hit yourself. If you don't like the Kamikaze method there are always other ways. You can try to come up from the side with a horizontal slash or a vertical slash on an angle which he cannot deflect from. You can try blocking his attacks and quickly countering with one of your own. I find the easiest time to hit him without actually being hit yourself, is if you can land an overhead swing just a split second after he does one, this is difficult but you won't be hit. One thing to note is to avoid using the stab, he'll jump on your sword and hit you every time. After Shadow Link is defeated the room returns to normal and you can go north.

Open the large treasure chest in this room and Link will acquire the LONGSHOT, an upgrade for your Hookshot which allows you to hook onto thing which are twice as far away. I'm sure you had probably noticed by now that the Hookshot's range wasn't exactly the greatest thing in the world. Notice that one of the floor panels behind the chest here is different from the rest, it's one of those blue blocks you've seen before which can be displaced simply by standing beside it and playing the Song of Time (right, A, down, right, A, down). After doing that then drop down the new hole to the room below.

When you enter this room, begin by equipping the Iron Boots as you are definitely going to need them. Jump into the river and make your way down the path. When you get close to the whirlpool, stay close to the wall and unequip the Iron Boots to get past them, then quickly equip them again. Walk up to the next whirlpool and use your Longshot to get the GOLD SKULLTULA [070] off of the wall. After that put down the Longshot and run past the whirlpool as close to the wall as you can, you shouldn't have to take off the Iron Boots for this one. For the next one you do, unequip them but stay as close as you can to the right wall and swim to the ledge with the two pots. After climbing up there equip the Iron Boots and drop down, walk along the bottom where the path isn't sloping and climb up the other ledge in front of you. Take a look at the wall and fire an arrow from the Fairy Bow at the eyeball switch, then jump across to grab the ledge where the gate opened and open the small chest to get a SMALL KEY. After doing this then jump down into the room you've visited before and make your way back to the main room. You don't have to use the Longshot for anything this time as the water level is high enough.

We getting there, gradually. What you are going to want to do this time is equip the Iron Boots and head over to the east side of the room. Make your way along the path here and float up to the top where the Triforce symbol is that you first used to lower the water level to the bottom. Return to the main room and enter the door on the south side of the centre structure, the one which was locked before. Use your Longshot to get up to the Triforce symbol on the wall but don't raise the water level. Instead use the Longshot and aim it up toward the ceiling, off in the distance is a GOLD SKULLTULA [071] but since the reach of this thing is so good, you can get it from here. After doing this shoot over to the door and head through it.

Make your way around to the south side and note the eyeball switch on the wall here. Equip your Fairy Bow and fire an arrow at the switch to open the gate and reveal a Longshot panel. Use your Longshot to hit this and swing across. Follow the path to the end and push the block forward until it drops into place. Make a right and open the small chest to acquire a SMALL KEY. Turn around 180 degrees and run to the end, use your Longshot to hook up to the top and get back to the front hall. Jump down and enter the centre structure door at the bottom. Longshot up to the Triforce panel and plate the song beside it in order to raise the water level to medium. After doing this leave and jump across to the mid-level west door. Ride the jet of water up to the top again and play the song beside the Triforce panel so that the water is at the very top. Jump down and take the western door at the top. This will bring you back to the room with the waterfall and the moving platforms. On one of the walls here you will find GOLD SKULLTULA [072], make sure to get that one.

Return to the main room and equip the Iron Boots, now jump down into the water. On the very bottom head down the north path and unequip your boots. Climb out of the water and use your Longshot to get across over top of the spikes to the door, use one of your Small Keys to open it up. In this next room use whatever arrows you have left in your Fairy Bow to eliminate the enemies standing on the water here and then just jump in the water and swim straight across as quickly as possible to be safe. In this next room, jump down and be ready to defeat little aquatic monsters which jump out at you. When they are taken care of, bomb the walls here on both the east and west sides. Go down through the broken wall on the left side and push the block until it goes no further, go through the east side and pull it out, then go back to the west side and push it until it falls in the water and lands on the switch. When the water rises up then swim over and take the west exit.

In this room you're going to want to eliminate the enemies on the far side of the room before doing anything, as they will almost surely get in your way. Step on the button to raise the water jets up and jump across them, you only need to jump across two: the first one and then the left one. Go through the door quickly before the timer runs out and the gate drops down again. Equip your Iron Boots and jump into the water after a rock rolls by, get the GOLD SKULLTULA [073] from the wall and drop down under the water below it. At the end of this hall, take off the boots and float up, then open the locked door here. This enormous coloured chest of course contains the BOSS KEY for the dungeon. Re-equip the Iron Boots and make your way back. Follow the water stream where the boulders drop to land in a familiar room, and then from there make your way back to the main room. Swim up the very top here.

On the north side the statue has risen up and has a target on it, so Longshot over there. Equip two Empty Bottles and then break the pots beside the door, capture the two faeries in the bottles before heading through. This room is deceptively difficult, but you can get through it no problem. The ground is sloped so once you start moving up you can't stop or you'll slide back down. Stand on the far left side and let the spike trap pass you. It will go over to the far right side, then change direction and come back. Just when you see it coming back in your direction out of the corner of your eye, that's when to start moving up, you'll make it easily to the door leading to the boss.

When you enter this room nothing really happens, only after dropping into the water and climbing one of the ladders to one of the four central pillars does the boss, Morpha, actually reveal itself. The boss is just some weird little red amoeba but it has some serious power. Basically the boss only has one attack, it creates weird tentacle like water things that come up and try to hit you. If one of them lands on you, you take about one heart worth of damage, but if one of them grabs hold of you, it can deal upwards of three hearts, this attack is very powerful! Fortunately like I said this is the only attack and it's extremely easy to dodge, all you have to do is stay in motion. Don't attempt to fight this boss on the central pillars, jump to the outside and move around, it's much, much easier. After one of the tentacles drops down, Morpha will begin to move back and forth through the tentacle. Take aim near the end of the tentacle with your Longshot and fire at Morpha to suck it out of the water and leave it open to attack. The reason I say to fire at the end of the tentacle is because it's easier to aim and hit Morpha when it is changing direction. After getting it out of the water you can attack with your sword. I recommend using the Spin Attack, the one where you press B after spinning the analog stick. Not only is it powerful but you have a good chance of hitting Morpha more than once if you keep doing it, perhaps even three times. After you have hit the boss enough, more water tentacles pop up that the boss doesn't appear in, so just dodge them and keep an eye out for the real ones that Morpha actually uses for your chance to attack. After the battle is over, get the HEART CONTAINER from between two pillars down at the bottom and then step on the warp portal to receive the WATER MEDALLION. ______________________________________________________________________________

____ ___)      (, /   /        /---/     ) /   /  +-- (_/   (__ YRULE  01.38 --+

After you have completed the temple and find yourself in Lake Hylia again, play the Sun's Song after the scene is over so that it becomes night time. Now after doing this, stand on the northeast side of this little island you are on and aim the Longshot up at the top of the tree. Use it to hook onto the top and pull yourself up so that you land on the long branch. There is a Gold Skulltula here beside you but you cannot get it from here, cross the branch to the end and turn around. Use your Longshot to aim at it and claim the GOLD SKULLTULA [074]. Now drop down again and wait until the morning.

Take a look at the little stone plate beside you. It says that when the water in the Lake Rises, aim for the morning sun. Do as it says, just after you hear the cock-a-doodle-doo of morning, take aim with your Fairy Bow and fire up at the sun. When you do, a special item will descend down from above. Swim over and pick up the FIRE ARROW. This is a special type of arrow you can shoot whenever you want, with a tip of flames. Equipping the Fire Arrow is the same as equipping anything else, it will just automatically equip the Fairy Bow on the same slot. Once you have that then it's time to make a return trip to being Young Link once again. Equip the Ocarina and play the Prelude of Light (up, right, up, right, left, up) to warp back to the Temple of Time. When you arrive place your Master Sword in the stone to head back.

Now that you are young again there are a couple of things for you to do. First of all, leave the Temple of Time and head up through the Market toward Hyrule Castle. Sneak past all the guards here and make your way all the way around to the garden entrance where Talon was sleeping near the beginning of the game. South of this place there is a large tree which stands by itself, stand beside it and play the Song of Storms (A, down, up, A, down, up) to reveal a secret hole. Drop down this hole and bomb all three weak walls here. Behind one of them you will find a GOLD SKULLTULA [075]. You can get it using your Boomerang since Young Link is unable to use the Longshot.

Time to put that Song of Storms to another good use. What you want to do now is head over to Zora's River, east of Kakariko Village. Remember where you stood on the log and had the frogs looking at you from in the water. Stand on this log and play the Song of Storms (A, down, up, A, down, up) to have them give you a PIECE OF HEART [029] as a reward. After doing this stay where you are an play the Song of Time (right, A, down, right, A, down) and they will pop up again to give you a PURPLE RUPEE. After this every single frog should have grown in size, whip out the Ocarina and they will let you play a game.

This minigame, which can only be played after you have made all the frogs grow in size, consists of you playing notes that correspond to each specific frog. A butterfly will appear over the frogs' heads and you have to press the button for that frog extremely quickly or the game ends. It's actually quite difficult even when you know the mapping (from left to right, the frog buttons are A, left, down, up, right). Fortunately the solution is always the same, meaning all you really have to do is read off of this screen and press the buttons quickly, you don't even have to look at the frogs. The solution is as follows: (A, left, right, down, left, right, down, A, down, A, down, right, left, A). Doing this will net you a reward, the PIECE OF HEART [030].

With that out of the way now we're going to go and get the item we actually came back in time to acquire in the first place. What you need to do now is head back to Kakariko Village and enter the windmill shack. Play the Song of Storms in there (A, down, up, A, down, up) and it will cause the windmill to speed up, draining the water out of the well. Once that happens you can leave the room and jump down to reach the sub-dungeon, Bottom of the Well. ______________________________________________________________________________

______     (, /    )        /--- / ____) +-- (_/ (      OTTOM OF THE WELL --- 01.39 --+

There is a small crawlspace in front of you, get on your hands and knees and crawl through here. Drop down over the edge and kill the Skulltula which stands in front of you. The wall past the Skulltula doesn't even have a physical property, you can just walk right through it. In this next room, make a right at the fork and begin down the path with water in it. Be careful as a floating green skull might come up from behind. At the other end you will find a Triforce symbol on the ground, stand on it and pull out your Ocarina. Play Zelda's Lullaby while standing on this thing to lower the water level. Return to the entrance of this room and drop down the hole, open the small chest to acquire some BOMBS and then crawl into the crawlspace. Defeat the Skulltula and climb up the vines on the wall, then go through the door.

There are four hand things coming up in the corners or this room, when you get close to the hands they grab at you and hold you in place. When this happens you can wiggle the analog and tab the A button to get out of the grip. It also has another side effect, it makes the boss appear. The boss is a big weird blob man. To defeat him here's all you have to do. Target him with the L/Z button and get close. When he lowers his head down press the A button to do a Jump Attack for a good damage. At that point he'll go underground again and you have to let yourself be grabbed by one of the hands in order to lure him out. Repeat this process a few times and the boss will be defeated.

After the miniboss is defeated, open the large chest to acquire the LENS OF TRUTH. You'll need this for the upcoming dungeons. The rest of this particular dungeon is entirely optional, so feel free to leave at this point, because you have the item you came for. Head back to the room where you first went through the fake wall. Face in the same direction as if you just came through it and equip the Lens of Truth, ahead of you will be a large open wall, but that's not the one you want. Check both left and right of this just a couple steps down the halls in both directions to find other hidden doors leading to two chests which both contain SMALL KEY. The one down the right hall is actually found only if you go around the corner a bit.

Once you have both keys return to the entrance of this room once again and go left. Follow the hall around the corner and through the hidden door on the right to find a large chest containing the COMPASS. Return to the hall again and make your way down to the end. Turn left and you'll drop down a hole. When you reach the middle here, collect as many Silver Rupees as you possibly can and then go down the hall past the two orange flame torches and through the rocks to find a large chest with the DUNGEON MAP in it. Climb the long ladder and get the remaining Silver Rupees, the door at the top will open.

Once again return to the first fake wall in the main room and go left. Half way down this hallway make another left and move toward the gate, then jump down in front of it. Open the small chest here to get a RECOVERY HEART and then climb the vines behind the chest. In this next room there is a mummy you have to defeat. After doing that whip out the Deku Sticks (remember those) and light the torches beside the coffins. You'll get a lot of bats flying at you but one of them will contain another SMALL KEY. Once you have that return to the main room again. Enter the middle area of the main room, there are four entrances to this thing, they are all hidden, but easy to find.

When you get in here, check the one jail cell in the corner for a small chest containing DEKU NUT. Open the locked door on the northwest side, defeat the flower and the possessed urns and then use your Boomerang to get GOLD SKULLTULA [076]. Next enter the northeast room and defeat all the bats around here. Equip the Lens of Truth to see the path going around the edge. Walk along this path and use your Boomerang to get GOLD SKULLTULA [077].Back in the previous room once again, head back out into the hallway. At the northeast corner there is a crawlspace. Head through here and use your final key to open the door. The second you enter this room equip the Lens of Truth so that you don't fall down the hole. Open the small chest here to get a BLUE RUPEE and then go through the door. In this room quickly defeat the disgusting blob monster and then use your Boomerang to get the GOLD SKULLTULA [078] from the wall, there is also another BLUE RUPEE in the treasure chest.

Finally there is one more thing to do. In the main room again, make a left down the hall to the north end and make a left again where the hole is. You can pass the hole on the left and then bomb that weird lump wit ha crack in it to reveal a small chest with a DEKU NUT inside. That's it for this dungeon, it's done but it's not quite time to get back to your old age yet.

The next small task will take you to Hyrule Market, which is where you would have had to go anyway so no matter. When you get into the Market, play the Sun's Song so that it becomes night time. To the right of where you enter the main Market (right means from the human perspective, not Link's) there is a door to a treasure chest minigame only open at night. Enter this building. Speak to the man and give him the 10 Rupees he wants in order to play the game then use the DOOR KEY you get to enter the next room. There are two chests here and you have to guess the correct one. This is easy, simply equip the Lens of Truth and open the chest with the key now, and four more times after this. Your reward for cheating is the PIECE OF HEART [031], your reward for actually trying your luck at a 3.125% chance of winning honestly, is the same.

With that out of the way it's time to go to back. Head back to the Temple of Time and pull the Master Sword out of the stone. You may think that now it's time to head to the next adult temple, and perhaps you're right, but for those who are interested in the best sword in the game, read the next section. ______________________________________________________________________________

______     (, /    )        /--- / ____) +-- (_/ (      IGGORON'S SWORD - 01.40 --+

It's finally time to finish the sidequest you should have already begun. If not you can check out the sidequests section for the whole thing up to this point. Right now the trading item you should have in your inventory is the Poacher's Saw. Make your way now to the Gerudo Valley. Approach the bridge which is totally broken and equip the Longshot. Use the Longshot to hook onto the target on the other side and get across. When you do this, go and speak to the fat guy here. Equip the Poacher's Saw onto one of your C buttons and use it while standing in front of him. He'll offer you the BROKEN GORON'S SWORD in return for the Poacher's Saw. Next head to Kakariko Village.

When you arrive here there is a scene. Here is where you will learn the NOCTURNE OF SHADOW, the song which will warp you to the Shadow Temple, our next destination but only after we complete the Biggoron Sword sidequest.

Leave Kakariko Village through the north exit and begin the trek up the Death Mountain Trail. When you reach the Magic Bean plant, step on it and jump off as it goes up past the bomb flower. During the night you should hear something crawling around here, equip the Megaton Hammer and break the rock beside the bomb flower to find GOLD SKULLTULA [079]. After doing this jump back down and ride the Magic Bean plant again up to its highest point and jump off. Make your way up the climbing wall and on your right at the top is the Biggoron. Use the Broken Goron's Sword in front of him and he'll recognize it. He says that before he can repair anything, he's going to need some Eyedrops from King Zora. In return he gives you the PRESCRIPTION you need.

Make your way to Zora's River, west of Kakariko Village. If you don't take Epona, then before you enter the river play Epona's Song so that the horse is close by for when you leave. Navigate through the river and into Zora's Domain, stand on the platform before the king and use the Prescription. He will give you the EYEBALL FROG which is needed in order to fill the prescription, get it to the Lake Hylia Laboratory as soon as possible. Quickly run down and get out of Zora's Domain toward the river (approximate time remaining 2:45) then jump into the river and run down all the way to Hyrule Field (approximate time remaining 2:00), now get on Epona and ride down to the south end and into Lake Hylia (approximate time remaining 1:00). Head for the lab and go inside, use the frog beside the old man here (approximate time remaining: plenty). He'll give you WORLD'S FINEST EYE DROPS.

These don't have a very long shelf life either so you need to get back to the Biggoron as quickly as possible, here's what to do. Leave the house and get on Epona, then return to the Hyrule Map (approximate time remaining: 3:45). Now ride Epona all the way north to Kakariko Village and go inside (approximate time remaining: 2:40). Make your way up to the Death Mountain Trail (approximate time remaining: 2:15). From here ride the Magic Bean Plant up to the top and get to the bottom of the climbable wall (approximate time remaining: 1:30). Use your Longshot and eliminate all the enemies on the wall, this is very important and you will save a ton of time killing them instead of being knocked off. Climb the wall after they are dead and use the Eyedrops in front of the Biggoron to get the CLAIM CHECK for the sword.

He says to wait a few days, and that's just what you're going to do. Play the Sun's Song about five times or so and speak to him again to get the BIGGORON'S SWORD. This is the most powerful sword in the game, and it's yours! It will make boss battles and more significantly easier. The power of the sword is equivalent to that of the Giant's Knife except that unlike the knife, it cannot break. Unfortunately you can't use it along with your shield, but with something like this, who cares! You now have the ultimate weapon.

Now your main goal is to reach the Shadow Temple, to get there simply play the Nocturne of Shadow (left, right, right, A, left, right, down) on your Ocarina and it will take you to the graveyard. Descend down the stairs and you will come across quite a few torches here which need to be lit. Jump onto the centre platform and equip the Din's Fire spell, use it here and every last one of the torches will be lit. Now the door to the Shadow Temple is open. ______________________________________________________________________________

__       (__/  )         /          ) /      +-- (_/ HADOW TEMPLE --- 01.41 --+

Head down the hall and around the corner, you'll need your Longshot equipped to get across this large gap here. Pass through the fake wall and turn left, equip the Lens of Truth at this point and go through the hidden door on your left when you come to it. In the next room go through the fake wall directly ahead of you and then equip the Lens of Truth and look to your right, there is another hidden door there. Open the large chest in this room to acquire the DUNGEON MAP for this dungeon. Leave the room and then turn right, with the Lens of Truth equipped you should be able to see another hidden door on the wall here. Make your way down the hall and you'll reach another very similar room. Turn right, then left and directly ahead of you should be another fake wall this time with a door behind it. Proceed now through that door.

Another miniboss exactly the same as the one you fought as Young Link down at the bottom of the well. If you have the Biggoron's Sword then two jump attacks alone will be enough to take this enemy down. When you kill him, a large treasure chest appears in this room which contains the HOVER BOOTS, special shoes which allow you to hover above the ground but give absolutely no traction. Actually the game lies, there is traction, it's just significantly reduced. Leave this room and return to the one with the skull pillars.

Back here near the entrance once again, equip the Lens of Truth and take a look at the pillars surrounding the statue in the middle. One of them will not disappear when you look at it, all of the others will. Push the object coming out the side of the statue to point in the direction of the real skull and the door will open. You can get there only if you have the Hover Boots equipped, simply roll across the pit in the ground and head through the door.

At the bottom of the ramp be careful of that laser-shooting enemy here, make a right and proceed through the fake wall to reach a door. When you enter this room make sure the Biggoron's Sword is equipped, and totally waste the two mummies in order to make a large treasure chest appear. Inside this chest is the dungeon's COMPASS. Turn around and return to the laser statue, continue across without changing direction and go through the door on the opposite side. In there, there is a death statue in the centre equipped with two spinning sickles. Avoid them while you make your way around the room collecting all of the Silver Rupees you can. Two of them are in little enclosed areas while another can only be obtained by Longshotting up on top of the crate. Do not go into the little enclosed area with the creepy face panel, there is a hole in the ground. Once you have all of the Silver Rupees, go through the now-open gate and check inside the little treasure chest to get a SMALL KEY from it. Return to the room with the laser statue in it.

There is one more path you haven't take it, but instead of simply walking through the wall, you must destroy it using a bomb. This is of course the east path by the way. Use your Small Key to unlock the door and head through it. Be careful while running down the hall here, a Skulltula is going to drop down from above on at least four occasions, even while you're trying to pass underneath the falling guillotines. When Navi interrupts you to say to be careful of the shadows, then don't stay in one place too long or you'll be grabbed and brought all the way back to the beginning again.

Jump across through all of the falling guillotine blades until you reach the south wall. At the end of the path you'll have to fight a Stalfos for the first time in quite awhile, you may find that you have an easier time switching back to the Master Sword so you can use the shield, or perhaps not. Either way defeat it and then equip the Lens of Truth and look to your left. You'll see that there are platforms connecting this path to a door at the end.

You know what sucks about this room? Spinning death blade sickle statue which cannot be seen! That's what sucks about this room. What you want to do is equip the Longshot and make your way around while avoiding the blades, and kill the bats that occupy this room. Also a single slash from the Biggoron's Sword should be enough to take out that disgusting blob thing. When all enemies are eliminated the gate will open and you can go inside to find a BLUE RUPEE in the chest and a GOLD SKULLTULA [080] crawling on the wall.

Turn around and head all the way back to the big large room, defeat the Stalfos skeleton enemy again and then jump to the platform across from him which is moving up and down. Jump across again and begin collecting the Silver Rupees here in this area, the fifth one can be found by blowing up the laser turret in the centre here. The path leads you to a large room with dropping spike platforms. Equip the Lens of Truth and look to your right, you will see a block in the wall. Pull it out from the wall and place it on the track. Begin pushing it along below the spike platforms. When you get past the first one, push it only a little bit so it blocks the second one, bit is still partially under the first one. This way neither one of them can drop down. Make a right into the jail cell and open the small chest to get ARROWS. Turn around and enter the opposite cell, here you will find GOLD SKULLTULA [081]. Grab hold of the large block from the other side and pull it all the way to the end. Jump on top of it and up to the ledge on the left. Hop over the spike thing to the opposite side and open the small chest containing BLUE RUPEE. After that turn around and step on the button, it makes a small chest appear on the opposite side. Go back across to it and open the chest to get a SMALL KEY. From here turn around and head back to the main room again.

Before you reach the platform which is moving up and down, make a left and equip the Lens of Truth. There are moving platforms to jump across to reach a locked door on the other side. This here is a very interesting room, you'll have to use a number of tools to get through it. The first tool you should use is the Lens of Truth which will allow you to see the invisible spikes on the floor here. Be sure to eliminate the zombie things and a small treasure chest will appear. The next tool you will need is the Longshot, many of the Silver Rupees can only be acquired by hooking onto the panels on the wall. Lastly there is a high up invisible panel in one corner, once you hook onto it and drop you'll need to use the Hover Boots in order to get the fifth and final Silver Rupee which unlocks the door. Open the small treasure chest to acquire a BLUE RUPEE and then proceed through the western door.

You'll need the Fairy Bow equipped here so you can take out the flaming bats near the entrance of this room. Same goes for the two normal bats at the back of the room. Behind the flaming skull you will find a GOLD SKULLTULA [082], be sure to get that. notice there are some Bomb Flowers in this room, lift up one of the bombs and throw it on top of the flaming skull in order to blow it up. A SMALL KEY will fall out of the broken wreckage for you to pick up. Return to the room with the invisible spikes. There is an invisible Longshot panel on the ceiling above the door, shoot for it and then head through it.

Be sure you've got the Iron Boots equipped, there are enormous fans in these halls which are trying to blow you back, but with the boots you can make it past just fine. For one of them you will need to use the Longshot to get over the gap. Make your way to the end and go through the door. Eliminate the two zombies in this room and then equip the Lens of Truth to see a hidden small chest containing ARROWS. You might also want to equip the Ocarina and play the Sun's Song, doing so will make a fairy appear. Return to the previous room and take a look on your right, you'll see (if you have the Lens of Truth equipped) that there is a hidden door in the wall. This can get quite difficult, you need to quickly jump to the right (or simply use the Hover Boots) in order to get over there. Once you make it proceed through the door.

Open the small chest here and collect the BLUE RUPEE from inside after you kill both of the mummies. After doing this equip your bombs and blow up that weird lump near the door. When you do so, equip the Lens of Truth and you'll see a small chest containing a SMALL KEY. Use the key to unlock the door and enter the next room. On your left is a large block, pull this block and place it in the little depression, then climb on top of it. There is a ladder here to climb up as well. When you reach the top take out your Ocarina and play the Scarecrow's Song. One will appear on the platform across from you, use the Longshot to grab hold of him and swing over to another GOLD SKULLTULA [083]. Get back across to the other side and climb the ladder once again.

This time jump left and on top of the boat, there you will find a Triforce symbol. Stand on top of it and play the Ocarina, Zelda's Song in particular. The boat will begin to move and as it does, two Stalfos enemies will drop down, you can dispatch them quite easily using the Biggoron's Sword. When the boat stops, jump off the left side before it sinks and then go through the door on the right when you land. In here instead of having a bunch of fake walls, there are a bunch of actual walls you can't see. Defeat the two Floormaster enemies which appear in here and the small ones that it splits into, then proceed through the door to the west. Climb the stairs to the top and grab a bomb from a Bomb Flower. Throw three of them into the three spinning skulls and they will explode into quite a few Rupees. After collecting them check the wall for another GOLD SKULLTULA [084]. Return to the previous room and this time take the south door. You'll need to equip the Lens of Truth once again because there is an invisible Floormaster enemy in this room. Once defeated a small chest will appear containing SMALL KEY.

Return to the previous room and take the only door you haven't taken before, that's the door leading north. Right when you enter this room, go to the menu and equip the Din's Fire ability on one of your C Buttons. Use it and it will destroy the spiked walls which are coming toward you. Open up the small chest to acquire a BLUE RUPEE, then open up the large coloured chest to get the BOSS KEY. Now leave here, take the east door and return to the large boat room.

You'll need the Fire Arrows equipped here, notice that on the other side there are a number of Bomb Flowers. Take aim and fire at the Bomb Flowers to ignite them and blow them up. The large statue will fall down and then you can cross it safely to the other side, use a Small Key to unlock the door there. This room is quite easy, simply equip the Hover Boots and the Lens of Truth. Run across the first gap and turn left a little bit, roll to reach the second small platform and then from there just roll to the boss door. Use your Boss Key to open it up and head through. Step over the hole and then drop down.

The amazing thing about this boss is that its one of the hardest, and one of the easiest bosses at the same time, depending entirely on how familiar you are with the fight. I've had times when I went through two full complements of hearts thinking I couldn't possibly win, and other times defeating the boss without being hit. If ever there was a boss where a super offensive approach is best, this is certainly it. The longer it takes you to fight this boss, the less chance you have. We'll begin with his attack, there are two hands which bounce around and shake the ground so it is difficult for you to stand still without being bounced around. They can become a fist and punch you, or grab you, or they can hover overhead and stomp on you. They can knock you out of the arena onto the slime which damages you. Each one of this attacks deals at least two hearts worth of damage, possibly more. Dodging the attacks basically means standing back, and always keeping both hands in your sight.

When it comes to actually attacking the boss it's a whole different story. Equip the Fairy Bow with the normal arrows, not the Fire Arrows because it will be very important to conserve magic power. Choose whichever is better for you, L/Z targeting or aiming manually, your goal is to take aim and fire at the hands. When you hit one hand it will turn blue and drop an item, either an arrow or a magic bottle, both of which you will be needing for this battle. Your goal is to hit one hand, then the other hand quickly before the first one can shake itself back to normal. Once both hands are hit then position yourself in the middle of the map, between them and facing them, and equip the Lens of Truth. Only using this will you actually be able to see the boss. Take aim with your Fairy Bow and fire at his eye. When you do this the boss drops and you are free to go in with the Biggoron's Sword swinging like crazy. The thing about this boss is that using the Biggoron's Sword, you only have to do this twice, the boss will die on the second set of sword swings, so this is why I say offensive is so good. The attacks are extremely hard to dodge and powerful, but if you're fast, you can kill him very quickly. Collect the HEART CONTAINER from the ground and step into the warp portal. This will take you to the sages and net you the SHADOW MEDALLION. ______________________________________________________________________________

_____)      /      /     /     / ) +-- (____ /    ERUDO'S FORTRESS  01.42 --+

With this temple complete it's time to head for the Gerudo Valley as an adult. When you get there and reach the broken bridge, use the Longshot to get across it or jump your horse, Epona over the large gap. Play the Sun's Song so that it becomes night time and then look behind the big stone arch opposite the carpenter to find GOLD SKULLTULA [085]. After doing that break all the nearby rocks using the Megaton Hammer and you'll find a PURPLE RUPEE. Check behind the tent at night and there you will find GOLD SKULLTULA [086]. Speak to the carpenter and then make your way to the west and enter the Gerudo's Fortress.

When you arrive here, climb the stairs on your right and you'll be seen by a number of the Gerudo. They will grab you and throw you into some kind of prison cell. Use the Longshot to snag the piece of wood above you head and get out of the cell. Jump left so that you land on the roof of the building and then go inside. Since the Longshot, like the Hookshot, has the ability to stun enemies, use that ability now to stun the Gerudo standing guard here and the other one which walks by. Run up the hall to the left and use the Longshot to get hold of the beams going across the top and then from there, head up the ramp and get outside again. Break the wooden crate here and inside you'll find a PURPLE RUPEE. Stand at the edge beside the railing here and look left to see a large treasure chest. Equip the Longshot and fire it at the treasure chest, it will pull you over the gate and right to it.

Inside the large chest is a PIECE OF HEART [032]. Drop down over the edge south of the chest, and then down once more. Turn around and go through the door leading north. Follow the hallway down and speak to the carpenter in the jail cell. After doing this a Gerudo drops down behind you. They are quite difficult but using the Biggoron's Sword you should be able to defeat them without any problem. You'll find that the Spin Attack is especially effective. She drops a SMALL KEY when defeated, use it to open the jail cell beside you and free the prisoner. Leave the cell after talking to him and go left then outside. Head north a little bit and you'll see a door leading north just a few steps up. Enter this room and speak to the carpenter behind the jail cell. Defeat the Gerudo who drops down to get another SMALL KEY and then open the carpenter's cell and speak with him to set him free.

Leave here again and then get caught on purpose to be thrown in jail. Get yourself out of there and then equip the Hover Boots. Hover to the left ledge and go through the door again. Stun the two guards here again and make your way out the top, Longshot to the treasure chest just as you did before. This time go as far south as you can on the platform before you fall from there, drop down one level right in front of you, you should land on a single square with nowhere to go. Play the Sun's Song on your Ocarina to make it night time and when you do, a GOLD SKULLTULA [087] will appear on the wall right beside you. This is on the east wall by the way. From here, with the hover boots equipped take a couple steps west then a couple of steps south in mid-air (or just a couple of steps southwest) and you'll reach a platform with a door leading to the north. Enter this door and follow the path down to a big room. Notice that directly across from you there is a ledge over the room, use this ledge to get across to the other side, as long as you stay high enough you won't be seen. When you get outside turn south and go through the door.

Down the ramp there third jail cell is found, defeat the Gerudo woman to get a SMALL KEY and then use it to save the third carpenter. Leave this area and get caught again to return to jail. Get out of the jail cell and drop down to the ground. As you walk along past those crates, stand in that little enclosed area on the left and play the Song of Storms (A, down, up, A, down, up). A hole will appear in the ground leading to a Fairy Fountain. After filling your bottles, leave the fountain and continue along the ground to the south. Before you reach the Gerudo standing still there will be a door leading east, go through it. When you come out the other side you'll be on a higher level. Climb the vines to the south and go through the door directly beside you at the top. Use the Hover Boots to go across the top of this room, using the ledge in the middle and out the other side. Now drop down to the north, one small level and there is a door leading north here. When you get inside the hall there is a crate in front of you. Wait for the Gerudo to walk past and stun her, then follow the hall to the right where you'll find the fourth and final carpenter. Get the SMALL KEY from the Gerudo and save him.

After this there is a scene and you get the GERUDO'S MEMBERSHIP CARD. Now you can freely move about the fortress without being thrown in jail. Leave this place and get on your horse, wherever it is. Bring it back to the fortress and ride over to the south side and head east to the shooting range.

The game can only be played during the day, the Gerudo to speak to will not appear at night. Make sure you are on your horse when you speak to her and the game will begin. The cost to play one round is twenty Rupees.

Here's how it works, there are a number of targets and pots along the path. You don't control the horse, it moves automatically and you simply fire. You are given twenty arrows each time you try. Prizes are awarded for 1000 and 1500 points. To maximize your score, follow this strategy: on your first run, aim your bow and fire arrows at every single pot you pass, each one of them is worth 100 points. After passing the last pot turn yourself forward and aim up at the target ahead of you. Hitting the centre is worth 100 points, the outer circle is 60 points and the edge is 30 points. Try to aim approximately two shots for the centre and the horse runs around it. On the way back aim for the targets behind the pots this time. Aim for about two shots per target and when you pass them all, fire all your remaining arrows at the south target. Depending on how well you are able to hit the centre, you will eventually reach 1500 points. Here are a couple of random tips. When shooting the pots, position your bow on the same level and don't move it, let the movement of the horse guide you. Simply tap the B button not quite as fast as you possibly can, but still at a fairly quick and steady pace and you should be able to get all the pots easily. The second tip is to always be aware that wherever you point the tip of the arrow when aiming, the actual shot will go diagonally up and to the right of that point, the further the target, the further up-right.

Your prize for successfully accumulating 1000 points is a PIECE OF HEART [033]. Your prize for managing to get 1500 points, which is actually quite difficult, is the BIGGEST QUIVER which increases your maximum arrow carrying capacity to 50 arrows. That's everything you can win from this game.

After you have finished playing the game, don't leave this area. Play the Sun's Song to make it night time. Ride the horse to the north end and you will see that there is a GOLD SKULLTULA [088] on the northern target. Ride your horse back to the previous area, the actually fortress section itself. On the south side just before the east path leading to the Shooting Range, there is a Gerudo woman standing beside a gate. Speak to her and she'll let you into the Gerudo Training Ground for a mere 10 Rupees, it's totally optional. If you choose not to do it, scroll down to the next section, Haunted Wasteland.

Enter the dungeon and climb the stairs. Equip the Fairy Bow and do a 180 degree turn, above the door where you entered there is an eyeball switch, fire an arrow at it to spawn a small chest containing BLUE RUPEE. At the top of the stairs make a left and proceed through the door. There are two Stalfos enemies in this room and you need to defeat them before the time limit of one minute runs out, obviously make sure you're using the Biggoron's Sword for this. After killing them both a chest appears containing SMALL KEY, pick it up and go through the door beside the chest to enter the next hall.

In here you have one minute and thirty seconds to collect all the Silver Rupees. Ignore the first right turn and take the second right, go right at the top of the ramp and get the Silver Rupee before the end, be careful because boulders are rolling down here. Turn around and go back up the hill, go left not at the path where you came from but the one after it. At the top of the ramp look left and you'll see two Silver Rupees. Stand beside the first one and equip the Longshot. Fire the Longshot at the panel on the ceiling you can see past the Rupees, it should take you through the first one and drop you on the second one, now you're up to three. When you fall you'll be back near the entrance door again. Face away from the door as if you had just come into the room and take the path on the left. Go left again and grab the fourth Silver Rupee just before the edge. Boulders are rolling down here as well. The fifth Silver Rupee is located at the top of this hill. Afterward you'll notice that you cannot get to the door because of the flame barriers. Equip the Longshot and shoot for the ceiling panel to get over them. After that, there's nothing else here so enter into the next room.

Defeat the four wolf enemies in this room and then open the small chest appears to get a bunch of ARROWS. Equip the Lens of Truth and look at the door on the right, there is a hidden passage above it for you to Longshot into. When you get up there step on the button and proceed into the next room. Jump down onto the platform in the centre and equip the Fairy Bow. Shoot the eyeball of the statue and make your way around from left to right in a circle, shooting the eyeballs as you go along. When all four of them are lit up a chest appears containing a SMALL KEY. Longshot to the panel on the wall and then you'll drop down in front of the door. Head through it.

There are a number of enemies in this room, all you really have to do is defeat them all and a chest will appear containing ARROWS. After doing this equip the megaton Hammer and smash all the statues at the sides of the room. Shoot the eyeball switch to unlock the door and step on the button to lower the fire in the middle and allow you to open the chest for a SMALL KEY. After getting the key, go through the door directly on the wall, not in a hallway.

Here you will have to collect a whole bunch of Silver Rupees again. Walk to the edge and turn around, use the Longshot on the panel right above you to get the Silver Rupee above your head. It might make it easier if you use the Hover Boots although they are not required. Jump down to the first pillar and across, collecting the three Silver Rupees on the way to the button at the end, step on it and the fire will drop. Head back to the flaming platform and get the fifth Silver Rupee. The door you want to go through is the door on the left from the perspective of when you are just entering the room.

Stand away from the blocks in the floor and equip the Ocarina. Play the Song of Time (right, A, down, right, A, down) and they will disappear. Equip the Iron Boots and drop down the hole to the bottom. Your goal is to collect all the Silver Rupees and it will make it a lot easier if you defeat the enemies first. After doing that you'll have to use a combination of the Longshot, and unequipping the Iron Boots in order to swing around and swim around to collect them all. When this is over, swim back up to the top and open the small chest to acquire the fourth SMALL KEY. Leave this room and make a left, jump across the pillars over the fire and head through the door on this side.

Here you will have to fight a couple upgraded lizard enemies, with the Biggoron's Sword they shouldn't be too hard to defeat. Stay away from the centre to avoid the laser, but stay away from the edge also as the fire walls will damage you. When the two lizards are defeated, bomb the laser pillar and a chest appears with a SMALL KEY in it. Return to the previous room.

Jump across to the platform with the button on it and take out the Ocarina. Play the Song of Time (right, A, down, right, A, down) and some blocks will appear here. use the Hover Boots to reach them and climb up. Grab the sixth SMALL KEY and go through the door. Make a right here and it leads to a chest containing ARROWS. Directly across from the door where you entered is a chest with a BOMBCHU in it. Leave this room and jump back down onto the pillars. Enter the room again where you fought the lizard things and keep going, through the next door you will find yourself back in the first room.

Take the centre door this time to reach the ultimate locked room of treasure. use two Small Keys to go through the locked door on your left and then the one after it as well, now you're down to four. Open the chest to get a PURPLE RUPEE here. Continue through the next locked door and the one after it, open the small chest containing a RED RUPEE. Continue through the next door and open the chest to get ARROWS. Unlock the other door here and you'll find yourself at a dead end. That's okay, return to the entrance of this room and equip the Lens of Truth. Proceed through the door on the left which you unlocked and take a look at the ceiling with the Lens of Truth equipped, there is a hole up there. Climb the fence wall and here you will find a chest containing a SMALL KEY. Take this Small Key back to the door you couldn't unlock and unlock it. Inside the giant chest is the ICE ARROW, like the Fire Arrow it is a special elemental type of arrow you can shoot using the Fairy Bow. That's about all there is of any worth here, time to leave this place.

Return to the Gerudo's Fortress and make your way to the northwestern side. Climb the ladder and speak to the woman there, she will open up the gate for you. Afterward drop down and get off your horse, enter the Haunted Wasteland. ______________________________________________________________________________

____ ___)      (, /   /        /---/     ) /   /  +-- (_/   (__ AUNTED WASTELAND - 01.43 --+

Enter the wasteland with your Longshot equipped. Stand on the crate and fire it up at one of the three crates above. Your goal is to navigate through the desert, following the marker flags. After just a couple you will see a sign pointing you in another direction. Follow it and equip the Hover Boots, they will allow you to run onto the magic carpet and speak to the guy. He sells Bombchus for 200 Rupees, not worth it, but whatever. Head back to the flags and keep going. When you reach a small stone structure, drop down. Defeat the GOLD SKULLTULA [089] there and then equip the Fire Arrows. Use them to light both torches in this room and spawn a small chest with a PURPLE RUPEE inside. Leave this thing and climb up on top of it. Equip the Lens of Truth to find a Big Poe who will lead you in the right direction. You need to follow him until he leads you to the next area with the temple.

Begin by heading north and taking a look between two trees for a wall with a crack in it. Bomb this wall to reveal a Great Fairy Fountain, somewhere you haven't been in a long time. This is where you will learn the third spell, Naryu's Love. Prove your royal connections by standing on the Triforce emblem and playing Zelda's Lullaby. Notice on your map that southwest of the entrance is a round object, when you go there you'll find it’s just some dry thing surrounded by trees. Stand on the nearby flat rock and play the Song of Storms (A, down, up, A, down, up) on your Ocarina to turn it into a Fairy Fountain. Take a look on the back of the palm tree across from you at night, there is a GOLD SKULLTULA [090] on the back of it. With this out of the way head west and enter the temple. You'll quickly realize there is nothing you can actually accomplish in here. Leave the temple for a scene. Sheik will teach you the REQUIEM OF SPIRIT. After learning this, you must become a child once again. Play the Prelude of Light to warp back to the Temple of Time and place your Master Sword into the stone to become Young Link again.

The first thing you are going to want to do is make absolutely sure that you have a bottle with bugs in it. If not then leave Hyrule Castle Town as a child and go east, there should be a hole in the ground that you revealed earlier. Drop down and chop one of the plants, bugs should pop out from underneath, use an Empty Bottle and nab them. Now play the Requiem of Spirit (A, down, A, right, down, A) to warp to the Spirit Temple. In front of the door to the temple there is a hole there. Drop your bugs into the hole to find GOLD SKULLTULA [091]. Now plant the Magic Bean. Since it really won't take very long and you don't want to forget later, play the Prelude of Light (up, right, up, right, left, up) to warp back to the Temple of Time and become Adult Link again. Play the Requiem of Spirit to warp back to the temple and step on the Magic Bean plant. Make sure it's night time, about half way through its flight you'll come across GOLD SKULLTULA [092] on top of a large rock mound. Near the end of the flight, on top of the arch in front of the entrance is PIECE OF HEART [034]. After this warp back to the Temple of Time, change to Young Link and warp back to the Spirit Temple. Finally, enter it. ______________________________________________________________________________

__       (__/  )         /          ) /      +-- (_/ PIRIT TEMPLE [YOUNG LINK] -- 01.44 --+

Start this temple by climbing up the stairs in front of you. The statues at the top are like the other ones you've encountered before, when you touch them, they come alive, so just don't touch them. Make a left at the top and speak to the Gerudo. When she asks you what you are doing, tell her that you aren't doing anything. After that tell her you hate Ganondorf as well and listen to what she says. When everything is said and done climb through the crawlspace. In order to open the gate in this next room you are going to kill all the enemies. This includes the statue in the middle of the room. Place a bomb beside it and touch the statue. The bomb should explode and destroy the statue. At the upper part of this room you have two doors and a crawlspace. Take the door on the left. When you enter this room you are going to have to fight a Stalfos enemy. He's extremely difficult as Young Link so I would recommend you simply try to knock him off the cliff. After this you can take out the flaming skull if you want to. Stand at the edge and equip the Boomerang. Aim for the left side of the room and throw, it should come back around and hit the crystal on the other side. This will cause the bridge to fall down. Open the chest for a BLUE RUPPE and go through the door.

This room is interesting, you'll have to take on a new enemy called Anubis. This enemy moves exactly as you do so you're going to have to find a way to defeat him knowing that. There is of course a special trick to it. The enemy is weak to fire. Notice that on the right side there is a crystal that when hit, creates fire in front of the door. What you have to do is run to the middle of the room and jump to the left so the other enemy is standing in front of the door. Shoot the crystal from here with your Slingshot and it will engulf Anubis in flames. When the door opens, go through it.

As Navi tells you, you need to be careful in this next room. Wait for the hand to drop down and then kill it to net yourself quite a few Rupees. This is one of those Silver Rupee rooms, you need to collect five of them. Four of them can be found beside, and up on the climbable wall, the fifth is hidden behind the torch in the corner. When you have all five the bridge drops down. Go to the other side of the room and use your Boomerang to get GOLD SKULLTULA [093]. Eliminate the bats as well. Since you can't use the Fire Arrows as Young Link, you'll have to ignite both of the torches here using the Din’s Fire spell. Turn around and open the chest to get a SMALL KEY and then proceed through the door on the same side as the torches you ignited.

This room should look familiar. Head through the small crawlspace and there you will find a locked door, use the Small Key to open it up. Equip the Slingshot and aim up the Skulltulas on the wall. At the very top, turn around and look down to see a GOLD SKULLTULA [094] on the wall, get it with the Boomerang. Run around this room until two of those lizard enemies drop down, defeat both of them. Look up at the side of the room to see a crystal, hit it and a chest appears containing a BOMBCHU, there should also be another chest here with a BLUE RUPEE in it. Equip the Bombchu and head over to the side of the room, facing the rock in the wall where the light is shining through the crack. Throw a Bombchu to blow this up and head through the door.

Make an immediate left in this room and grab hold of the statue. Jump down to the centre of the room and note the square shaped platform in the middle. Stand on this platform and use Din's Fire to light both the torches beside you. A large chest appears here, possibly right where you are standing, open it up and collect the DUNGEON MAP for this dungeon. The wall beside the statue that you pushed is a climbable wall, so head back over there and begin making your way up the wall. Ascend the stairs up to the very top and head through the door on your left. There are a number of laser statues in this room, if you still have the Bombchus equipped I recommend you use those to defeat the statues, they seem to work quite well. Climb around the room and collect all five of the Silver Rupees. When you do this a torch sets on fire, you're going to need that. Equip the Deku Stick and light it one fire, there are three torches in this room to light using the Deku Stick as well. When you light them all, open the chest to get a SMALL KEY and then head onward. Climb the stairs in this room and approach the door. Turn around and look above the door, equip the Boomerang and get the GOLD SKULLTULA [095]. When you're ready for a fight, proceed through the door using your Small Key.

The Iron Knuckle is an extremely difficult enemy, while he is slow he is very very powerful. His attacks can deal up to four hearts worth of damage. He has two types of attacks, a double horizontal slash and a powerful over head slash. The basic tactic for both of them is the same, avoid it and use the jump attack. After the jump attack Iron Knuckle has a habit of quickly using the overhead slash, since you don't have time to move backward, try dodging it by moving either left or right. It takes a hell of a lot of hits to defeat this guy, even using the jump attack it's at least seven or eight.

After he is defeated, head through the door behind the throne. It leads you outside where you will have to listen to that stupid owl. After doing so be very careful to avoid falling off the ledge and open the large treasure chest to acquire the SILVER GAUNTLETS. These are special gauntlets you will need in order to move very large objects. That does it for what you have to do in this temple as a child. After the scene occurs, play the Prelude of Light. Pull the Master Sword out to become Adult Link once again. Now it's time to warp to the Spirit Temple (A, down, A, right, down, A) and go inside. ______________________________________________________________________________

__       (__/  )         /          ) /      +-- (_/ PIRIT TEMPLE [ADULT LINK] -- 01.45 --+

Enter the Spirit Temple and use the Silver Gauntlets (they are equipped automatically) to push the block on the right at the top of the stairs, out of the way. Keep pushing until it drops into position and then walk over top of it. Make your way to the stairs and equip the Longshot, aim it up above the laser statue and shoot it at the crystal above it. This will unlock the doors here, proceed through the door on the left. Defeat the wolf monster and then stand on the Triforce emblem and play Zelda's Lullaby to spawn a treasure chest. Use the Longshot to hook onto the treasure chest and open it up to acquire the COMPASS. Turn around and return to the previous room.

This time take the door on the right. In this room you need to collect all of the Silver Rupees if you can, it's not going to be very hard. The most difficult one is the first one, all you need to do is equip the Hover Boots to get it. Drop down to the lower floor and go back and forth into the little enclosed areas to get the next four Silver Rupees. Play the Song of Time beside the blue block in the middle on the left (right, A, down, right, A, down). Behind it you will find the next GOLD SKULLTULA [096]. After acquiring it, run back down to the boulder area and go through the door.

There is only a small treasure chest in this room containing a SMALL KEY. Be careful of that blob monster, it drops down from above. After getting the key backtrack a couple of rooms to the room with the laser statue. Use the Small Key on the door in the middle. Defeat the blob enemy in this room and watch out for the pots that fly at you. Climb up the wall up ahead and at the top, equip the Lens of Truth. One of those invisible hands is scurrying around in this room and you'll need to be able to see it to defeat it easier.

After the enemy is defeated, grab hold of the thing in the middle and rotate it so that the light shines on the third sun, ignore the treasure chests that come out of the other ones, they are trapped chests. Now head through the west door. Drop down over the edge and run to the other side and climb up. Ascend the stairs to the top like you did before, except this time at the top stand beside the torch and play the Scarecrow's Song. A scarecrow will appear on the platform across from you, Longshot to him if you want but to be honest it's not even necessary. There is a GOLD SKULLTULA [097] right beside him and you can take it out using the Longshot from this ledge.

Drop down to the bottom and run back over to the door where you entered the room. Longshot to the ceiling panel above the door and then climb that set of stairs. Equip the Hover Boots and run along the air to land in the hand of the statue, there is a Triforce symbol here, stand on it and play Zelda's Lullaby to spawn a treasure chest. Use the Longshot to grab hold of the chest in the other hand and launch to it. Open the chest to acquire a SMALL KEY. Climb back up the staircase that you were just on once again, and notice that across from where you used the Hover Boots, there is now another chest. Longshot to it and open it for a BLUE RUPEE, then equip the Megaton Hammer and pound the rusted button down to open the door below, drop down and go through.

There is an enormous block ahead of you, push it until it falls into the hole and then turn right. Another block is here, push this one until it falls into a hole as well. At the end here you will find a rusted button that can only be pushed using the Megaton Hammer. All it does is activate an elevator allowing for quick access from the first room to the main large statue room. Speaking of that room, it's time to head back there right now. Go up the staircase on the southeastern side for a third time, and this time unlock the door at the top using the one Small Key that you still have.

Head through this hall into the next room where the gate drops behind you. Equip the Bombchus on one button and the Fire Arrows on another. Take a couple of steps to the left and face the laser statue. Use a Bombchu while facing it despite the fact that there is a pit in between them. The Bombchu will go down the pit for quite awhile and eventually come back up, destroying the statue. Now take aim with your Fire Arrows and kill all three of the Anubis enemies in this room easily. Now take the southeast door.

Getting through this door is actually quite difficult, but when you know what you're doing it shouldn't be too bad. There is a button in the middle of this room and when you step on it, the door on the right opens, but the instant you step off it the door closes. You can't move the statues onto it because they are living enemy statues. What you need to do is equip the Fairy Bow and stand beside the door on the right. Take aim and fire at the statue on the other side of the button, so that the button is between you and the statue. The statue will jump toward you, stepping on the button along the way, and open the door allowing you to go through. In this next hallway equip the Lens of Truth and you'll see two treasure chests, one contains a RECOVERY HEART and the other contains a RECOVERY HEART as well. Proceed through the next door.

Another battle against an Iron Knuckle occurs in this room, but with the Biggoron's Sword it takes only a mere four jump attacks to kill him, and the range is much longer, so overall this enemy is much much easier. Leave the room and go outside, here you will find a large treasure chest containing the MIRROR SHIELD. Remember the room with the puzzle where you had to make the statue come alive and step on the button for you? Head back to that room now. There is a beam of light coming into the room, stand in the beam with the Mirror Shield equipped and reflect the light up to the sun on the wall. This will unlock the door beside you and allow you to go through and get SMALL KEY.

Use your bombs or Bombchus to blow up the laser statues in this room and look up. Your challenge is to climb up this wall without falling down, the climbable sections are moving. Note however, that climbable walls can be latched onto with the Longshot, aim it up to the very top one and forget the whole challenge entirely. In the next room stand on the Triforce symbol and play Zelda's Lullaby to open the door. Defeat all of the fire slugs in this room, then you need to find a way to get that chest. Take out your bombs and place one beside the door to the left of the chest. When it explodes equip the Fairy Bow and the Longshot, fire an arrow at the eyeball behind the door and then Longshot to the panel on the ceiling, you should land on a platform. Jump from this platform to the other platform and step on the button, then drop down and open the chest to get the BOSS KEY. Leave this room and make a right, head through the door at the top of the stairs into the next room.

Approach the gate on the left and strike the crystal with your sword through the gate. Head through the door across from you and in the next room, you'll be attacked by a lizard monster. Once you defeat it go the other side of the room and defeat the floating skulls. Turn the mirror so that it's facing 90 degrees in the other direction toward the weird lump in the wall. Blow up the rock lump with a bomb and head through. Defeat the next lizard monster and turn this mirror as well to face the large one in the other room, now head back there. Stand in the shining light and aim your Mirror Shield up toward the west wall where the sun emblem is to lower the platform in the middle. You'll find yourself back in the main room again with light shining down on your head. Use the Mirror Shield to reflect it toward the face of the large statue and when it breaks off, Longshot to the gate across from you.

Through the boss door it's not quite time to fight the true boss yet, first you must take on another Iron Knuckle. Not just any Iron Knuckle, a larger, faster stronger, mostly the same version of the Iron Knuckle. Basically you won't notice too much difference, just that it takes more hits to kill.

The true bosses are the Sorceress Sisters Twinrova. To begin the fight simply climb up onto the centre platform and walk to the middle. They fly around on their broomsticks, one of fire element, one of ice element. Each of them only have one attack, a powerful ice beam or a powerful fire beam. Fortunately both attacks can be deflected using your Mirror Shield, in fact you will be counting on that. In order to defeat the bosses what you have to do is deflect the beam of one boss and aim it at another boss. The beam is constant so you'll be able to swing it around for a couple seconds in hope of hitting the other boss. Use L/Z targeting to make sure you are looking straight at the boss firing the attack, it's harder to deflect on an angle. Each of them must take two or three hits before the second phase begins.

Both bosses meld together and form on single boss now. This one isn't too much more difficult than the last one. How it works is the boss fires either fire or ice projectiles at you, and once again you have to block them with your shield. The difference is that this time they aren't reflected, but rather absorbed. You need to absorb three of the same elements in a row and then that will fire off a blast at the boss and knock her down. For example if she fires ice, then ice, then ice, block all three of them and you'll fire an ice blast. If she fires ice, fire, ice, ice, block the first ice, but dodge the fire attack and block the next two ice attacks. You can also absorb three fire attacks in a row, the point is that they must be the same. After knocking her out of the sky, jump to the platform and begin swinging your sword and using jump attacks. With the Biggoron's Sword you should only have to knock her out two times before she dies. Here's a tip for the best way to win the fight, hold down the L/Z targeting button and the R button. When she launches an attack, if it's the one you want then block it, if not don't let go of the buttons, just hold left or right and tap A to jump to the side. Defeating the boss nets you a HEART CONTAINER after the scene, then as usual you will be brought to see the sages and be given the SPIRIT MEDALLION. ______________________________________________________________________________

______     (, /    )        /--- / ____) +-- (_/ (      EFORE THE END --- 01.46 --+

Time to do a little clean up and finish off those heart pieces and Gold Skulltulas. At this point there should only be one more Piece of Heart that you do not have, and there's nothing special about it at all, I simply neglected to mention it when the time came up originally. All you have to do is make your way back to the Zora's Fountain, the one with the entrance to the Ice Cavern. Stand on the ice and equip the Iron Boots, jump down into the deep water. In the exact centre at the very bottom you will find PIECE OF HEART [036], the final piece of heart which will bring your total heart containers up to twenty. Now for the final three Gold Skulltulas.

While still in the fountain area, head for the southeast side and play the Sun's Song so it becomes night time. In front of the cave there is a large rock, lift it up using the Silver Gauntlets and drop down. Equip the Lens of Truth so you can see the Skulltulas here. Climb the ladder at the end and look at the wall on your left to find GOLD SKULLTULA [098]. After getting it, head back into Zora's Domain from here. From the king's room that the path leading to the top of the waterfall and look to your left, there you should see another GOLD SKULLTULA [099]. Only one more to go now.

First before you do anything, play the Prelude of Light and warp to the Temple of Time. Here you will trigger a scene, when it is all over Link will be granted the LIGHT ARROW which allows you to fire arrows of light from your Fairy Bow. Leave the temple and head for Kakariko Village. Begin climbing up the Death Mountain Trail. As you approach the top, in the path were all the rocks are before the climbable wall, break the rocks using your Megaton Hammer. During the night, the final GOLD SKULLTULA [100] will appear on the wall behind one of these rocks. That completes the sidequest for you, it's time to head back to Kakariko Village. Enter the House of Skulltula and speak to the guy in the middle, your reward for all this work is a pathetic HUGE RUPEE. The only redeeming fact is that you can leave the house and come back to get an infinite number of them, but the real reward is the accomplishment.

Make your way back to Hyrule Castle Town and head up to Ganon's Castle. Stand in front of the entrance at the edge of the cliff and a scene occurs. Afterward cross the rainbow bridge and then enter into Ganon's Castle. ______________________________________________________________________________

_____)      /      /     /     / ) +-- (____ /    ANON'S CASTLE --- 01.47 --+

Head down the stairs and through the door. You'll notice that you cannot go inside the middle thing, but there are many other doors around. Each door corresponds to a temple you have already completed. No you do not have to complete them again, but you must face trials in each before you can proceed.

Head right and go through the door with the green emblem overhead. Defeat the wolf enemy in this room and open the small chest to acquire a BLUE RUPEE. Equip Din's Fire and the Fire Arrows. Shoot a Fire Arrow at the torch above the door and then use Din's Fire to light the other four torches around you. Head through the door that opens up. In this room you need to equip the Hover Boots in order to get through. Equip the boots and then walk to the left, be sure to do so only when the fan is blowing. You'll get the first Silver Rupee and it will blow you to a platform. After landing, roll over to the pillar with the button on top of it and press the button. Turn around and Longshot to the target, then climb up and grab the second Silver Rupee. From here run across the air to the platform in the middle with the laser statue and from there to the platform on the opposite side to get the third. Roll back to it and turn right toward the exit door to get the fourth, climb up and get the fifth off the small platform when the fan is not going, then proceed through the door. There is a weird gel-like object in this room, equip the Light Arrows and fire one at the core in the middle. After this you will appear back in the main room again. Go right but ignore the blue door, continue up the stairs to the top where you will find the door with purple above it.

At the beginning of this room you will see a chest on your left containing a BLUE RUPEE, you can Longshot to get over there if you wish. From here equip the Hover Boots and shoot a Fire Arrows at the torch on the opposite side to spawn a number of platforms. Run along them to get to the other platform wit the blob monster on it. Ignore this monster because you have to move quick, keep going along to the next platform and from there roll off of it angled slightly to the right so you drop to an ice platform with a button on it. Stand on the button to spawn a treasure chest then turn around and Longshot to it. The chest contains GOLDEN GAUNTLETS, an upgrade to the Silver Gauntlets which allow you to lift very heavy objects with your bare hands.

Now what you want to do is equip the Lens of Truth and look to your left, there you will find an invisible path which you can walk across to the rusted button. Use the Megaton Hammer to smash it down and then follow the path back. Find the other invisible path which takes you to the door and head through it. Once again equip the Light Arrows and fire one at the core thing.

Now that you have the Golden Gauntlets it's time to leave Ganon's Castle for a moment. Leave the castle and make a left at the bottom of the rainbow bridge, follow this path to the end and lift up that enormous rock to reveal another Great Fairy Fountain. She will outline all of your hearts in white which doubles you health total, it will now take twice as many hits to kill you than before, one of the most helpful upgrades in the game. Leave the fairy fountain and then cross the rainbow bridge and enter Ganon's Castle again.

Back in the main room choose to enter the door you passed before, the one with the blue circle above it. You'll need at least one Empty Bottle for this. Break the icicles in front of you and collect some Blue Fire in one of your Empty Bottles. Next, open the chest on the right to get a RECOVERY HEART but not the one on the left as it will just freeze you. Use your Blue Fire on the red ice slab to melt it get some more Blue Fire and then proceed through the door. You've got two minutes to do the following, grab hold of the block further away from you and push it to the right, and then down so it falls into the hole. The pot on the side here has a fairy hidden under it if you're interested. After that push the other block right, up and then left. Climb on top of it and melt the red ice up here, use the Megaton Hammer to pound down the rusted button and then go through the door at the top. Fire a Light Arrow at the core of this weird thing here to return to the main room.

Enter the door with the red circle above it and equip the Goron Tunic so that the timer disappears. Also equip the Hover Boots as well. Your goal here is to go around collecting all the Silver Rupees. On your right is the first one, be careful because the platform will drop. On your left you'll find the second one on a platform with some spinning flames. The third one is on the left as well, use the Golden Gauntlets to lift the giant block. After throwing this block it lands on the other side, go over to it and there you will find Silver Rupees four and five. Proceed through the door at the top side, get there using the Longshot, and fire a Light Arrow at the core.

Head through the door with the orange circle above it this time. Equip the Bombchus and destroy the laser statue to start and then begin moving about the room collecting all of the Silver Rupees. Feel free to move the statues so that the spike traps move out of your way. To get the final one in the middle, Longshot to the panel on the ceiling. In the next room defeat the fiery slugs and then hit the crystal through the gate with your sword. Open the chest which contains Bombchus and equip them. Now look up at the top of the gate to see a hole, throw a Bombchu through there and it will hit the crystal on the other side, unlocking the gate. In the final room, equip a Fire Arrow and aim it up at the ceiling, shoot the web and then stand in the beam and reflect the light with your Mirror Shield to reflect light at the correct sun emblem. If you hit one of the wrong ones, be ready to move and avoid the hand that comes down to grab you. Proceed through the door and fire a Light Arrow at the core here, that's five out of six now completed.

The last door is hidden behind a huge rock in the large room you can only move with the Golden Gauntlets, it's the yellow room. Don't move at all when you get here, equip the normal Fairy Bow as well as the Lens of Truth, there is a Skulltula as well as three bats to eliminate in this room. Once you've done so, open the chest in the middle of the room to get a SMALL KEY. Use the Small Key to get into the next room where you will find a Triforce symbol. Stand on it and play Zelda's Lullaby on your Ocarina, a chest drops with another SMALL KEY and the door opens. Here it's just a matter of collecting the four Silver Rupees around you while avoiding the boulders, then Longshotting to panel in the ceiling and getting the fifth before the one minute timer runs out. In the next room watch out for the hand which drops from the ceiling and equip the lens of Truth to see the exit door. Head through it and use the Light Arrows to shoot the core here as well.

Now that all six are taken care of, it's finally time to enter the centre structure. Basically the point of this final area is to challenge your fighting ability, and if you've got the Biggoron's Sword it's not going to be much of a challenge at all. At the top of the stairs, ignoring the flaming bats, the first battle is against two lizards. Defeat them and then continue up to take on two Stalfos. Defeat them and open the coloured chest to acquire the BOSS KEY. Next up in the area above there are two simultaneous Iron Knuckles to eliminate. You can take them on at once or one at a time if you wish. Go through the door at the top of the stairs using the Boss Key and enter the room here. Leave the pots alone and proceed through the door on the right. Follow the long staircase up and prepare for the final battle.

The battle has begun, it's quite similar to one you've already fought before with Phantom Ganon. What you need to do is jump from the middle platform to one of the corners and turn around. Equip the Biggoron’s Sword and whip it out. Ganondorf will fire an energy blast at you, deflect it with your sword and he'll deflect it back. Keep doing this over and over again until eventually it hits him. At this point you have a very short window of time to bring up a Light Arrow and fire it at him. When he goes down either roll across to the middle platform with the Hover Boots equipped, or Longshot to Ganondorf himself and slash with the Biggoron's Sword. Now that you have the idea, it's just a matter of repeating this pattern. What I like to do is hit him with the arrow then quickly roll to the centre platform, let loose a Jump Attack and then swing like mad. Doing this it will only take a mere three knock downs to actually take him out, but the battle isn't over yet.

The castle is being destroyed, you have to escape from it. Begin by following the princess down the outer walkway and through the gate which she will open for you. Keep following her in the next room and go through the gate. This continues for a but until she is trapped by a flame barrier. At this point you need to quickly defeat the two Stalfos enemies to rescue her and keep going. Be careful of the flaming rocks the rest of the way down. If you have the defensive upgrade to your health then it shouldn't be too much to worry about though. There's another scene and then the true final battle begins.

The first thing of course that you will notice when this battle begins is that you do not have your Master Sword for the fight, there are two weapons of choice here, obviously the Biggoron's Sword takes top place but given that you won't necessarily have it, the Megaton Hammer comes second. If you were hoping for a big and challenging boss battle you likely won't find it here, but still you're in for an impressive fight against an enormous enemy, which still works out quite well. The tactic to use here is relatively simple, with whatever weapon you are using, roll under Ganon's legs and slash like crazy at his tail. Roll out of the way to avoid his sword swings and repeat this pattern over and over again. Ganon takes quite a few hits to go down. The alternative to this is targeting his face with the L/Z button and firing a Light Arrow to stun him, then simply running around behind and doing the same thing. The first way is faster and consumes less magic, although the second way will allow you to have time to use a Jump Attack. At about the half way point Ganon will fall and Zelda will allow you to grab the Master Sword again. The second half of the battle is exactly the same. Ganon might move a little faster but it's nothing much different. Keep attacking like crazy with the Biggoron's Sword, but near the end of the battle you're going to have to switch to the Master Sword. The battle can only be won with a swing of the Master Sword, no other weapon will suffice. Strike the final blow and...

That's it, you have saved Hyrule. All that remains now is to watch the ending sequence of the game. Congratulations of finishing Ocarina of Time. ______________________________________________________________________________

______________________________________________________________________________ \/03:12, 6 January 2006 (PST)\/03:12, 6 January 2006 (PST)03:12, 6 January 2006 (PST)03:12, 6 January 2006 (PST)03:12, 6 January 2006 (PST)03:12, 6 January 2006 (PST)03:12, 6 January 2006 (PST)03:12, 6 January 2006 (PST)03:12, 6 January 2006 (PST)03:12, 6 January 2006 (PST)03:12, 6 January 2006 (PST)\/03:12, 6 January 2006 (PST)\/ || 02.00 ||               Sidequests & Minigames              || 02.00 || __||_______||____________________________________________________||_______||__ 03:12, 6 January 2006 (PST)03:12, 6 January 2006 (PST)03:12, 6 January 2006 (PST)03:12, 6 January 2006 (PST)03:12, 6 January 2006 (PST)03:12, 6 January 2006 (PST)03:12, 6 January 2006 (PST)03:12, 6 January 2006 (PST)03:12, 6 January 2006 (PST)03:12, 6 January 2006 (PST)03:12, 6 January 2006 (PST)03:12, 6 January 2006 (PST)03:12, 6 January 2006 (PST)03:12, 6 January 2006 (PST)03:12, 6 January 2006 (PST)138.217.168.171 All sidequests are covered in the main walkthrough, if you followed the whole walkthrough and are now checking this section for more to do you will likely be disappointed to find nothing new, however if you played through the game without help, you likely missed some interesting little minigames and such here and there, so this section will take you through them all one by one. ______________________________________________________________________________

__       (__/  )         /          ) /      +-- (_/ HOOTING GALLERY  02.01 --+

Locate the Shooting Gallery, it is the house in the Hyrule Market with the large target symbol and arrow through it, this place should not be too difficult to find. What you have to do in the Shooting Gallery is pay 20 Rupees in order to begin the game. You are given fifteen shots and you have to shoot down ten Rupees. If you shoot down all ten you will get a special prize. Each Rupee appears in the exact same position every single time:

1 - The first one appears directly in the middle of the screen, a green one. It is not moving so simply fire at it head on when you see it. 2 - The second one is a blue one that moves in from the left side of the screen toward the middle and stays just a bit to the left. 3 - The third one comes in from the right side of the screen toward the middle and stays just a bit right of the middle, a blue one. 4 - The fourth is a green one which pops out of the middle, up into the air and then drops down, hit it at the highest point of the jump. 5 - The next one is a blue Rupees similar to the second one however it comes from the left near the middle at the same time as number six 6 - Comes in at the same time as number five but from the right side, you have to hit both of them before they both exit the screen. 7 - This is a red Rupee which moves at a moderate speed from the right side of    the screen to the left side of the screen, it will not stop. 8 - This is a red Rupee which moves at a moderate speed from the right side of    the screen to the left side of the screen, it will not stop. 9 - This is another red one which this time moves from the left side of the screen to the right side of the screen, quite quickly so aim fast. 10 - This is another red one which this time moves from the left side of the screen to the right side of the screen, quite quickly so aim fast.

If you manage to hit eight out of the ten targets then you will be rewarded with a free game, if you manage to hit ten out of the ten targets then you will be rewarded with a BULLET BAG for your Deku Seeds, this allows you to carry 40 Deku Seeds for use with your Fairy Slingshot instead of 30, and is quite a helpful item. Be sure to win this item as it will likely help out.

Quite awhile later when you have become adult Link, the Shooting Gallery is located in Kakariko Village. Instead of using the Fairy Slingshot now, you will be using the Fairy Bow. The Shooting Gallery is the building in the centre of town which did not even exist when you were Young Link. The Shooting Gallery is going to be exactly as you remember it with one seemingly minor yet important difference, the order in which the Rupees appear is entirely randomized. All the positions for them are the same, such as the fast moving Red Rupees, the jumping Green Rupee, but the order in which they appear changes. Your goal is to anticipate and hit all ten of the Rupees once again, except this time using your Fairy Bow. If you can manage to hit all ten then you will be rewarded with the BIG QUIVER, a special item which allows you to carry a total of 40 Arrows instead of 30. If you do it again after this your reward will only be 50 Rupees. Keep in mind that if you manage to hit at least eight out of ten, you are still given a free game after that. ______________________________________________________________________________

__       (__/  )         /          ) /      +-- (_/ UPER CUCCO CATCHING  02.02 --+

You'll find this game at the Lon Lon Ranch. Upon arriving in Lon Lon Ranch what you want to do is go through the door with the sign over top of it. There are all sorts of chickens running around in this room and it is going to be the focus of a minigame. Speak with Talon and for ten Rupees you can challenge yourself to try to find all three Super Cuccos in thirty seconds. Basically it's just a matter of lifting chickens and throwing them out of the way until you pick up the correct ones. Try to keep your eye on one of the Super Cuccos at the beginning and then just lifting chickens randomly to find the other two. After you have located all three of the Super Cuccos, Talon will reward your with some LON LON MILK. It's not actually the milk that is worth it but rather the EMPTY BOTTLE that you have after the milk is gone. ______________________________________________________________________________

)  ___         (__/_____)         /               / +-- (______) UCCO CATCHING - 02.03 --+

This "minigame" can be found in Kakariko Village during the day only. Head back to the graveyard entrance but don't actually go into the graveyard, instead speak with the woman standing just opposite the entrance with her hands on her face beside the chicken coop. Speak to her and she will ask you to bring back her Cuccos to the pen. The first one is easy, it should be walking around right beside you near the entrance to the graveyard, grab it with the A button and throw it into the fenced area beside the girl. Go back to the entrance of the village and you will find a second Cucco wandering around minding its own business. Pick it up over your head with the A button and then run all the way east up the stairs, and turn around to find another set of stairs going up to that incomplete brick house. There is a special neat trick about Cuccos, when you jump off a cliff the violent flapping of their wings will allow you to glide. Jump off the edge of this incomplete house with the Cucco still in hand and glide directly west to reach the little raised ledge with the Cucco, behind that fence that you could not access otherwise. Throw your Cucco back down into the middle of town and take this one over to the chicken coop. Go back to the main middle area of town with the tree and notice the crate against the house when you face northeast. Break this crate by rolling into it and grab the Cucco, bring it back to the chicken coop. From the middle of town take the large north set of stairs up toward the path that leads to Death Mountain, you should come across a Cucco there which is just minding its own business. Pick up this Cucco and bring it back to the girl. Grab hold of the fourth one, which is the one you threw off the edge when you landed and got the Cucco behind the fence. Don't throw it back, but head toward the graveyard entrance, climb the stairs leading north.

You should still have the Cucco in hand like I said, you'll need it here in order to glide. Notice that if you run straight north and jump off the edge, you can't quite make it over the large fence, don't worry. Notice that beside the large fence is a smaller fence that actually extends out further toward you, this fence you CAN barely glide over so do that now, you'll land beside a door. Face the main area where you just came from and throw the Cucco back, you can get it easily afterward. Jump down behind you and you'll land beside a hole, drop down into the hole and open the small treasure chest to acquire a RED RUPEE. Climb out of this hole and then go north to find a Cucco beside the ladder. Lift it up and throw it over the fence like you did the other one, it will be there waiting for you after. Now climb that fence up to where the windmill is and grab the final Cucco. Use this one to glide back across and throw it into the chicken coop. Now all you have to do is find those two which you threw over the fence for later and that takes care of all seven. Speak to the girl and she will reward you nicely with another EMPTY BOTTLE. ______________________________________________________________________________

______     (, /    )        /--- / ____) +-- (_/ (      OMBCHU BOWLING ALLEY  02.04 --+

After you have completed the Dodongo's Cavern the Bombchu Bowling Alley in Hyrule Market is open for business. Each game costs 30 Rupees and you'll likely be playing a lot so be sure to bring a lot of money with you. Here's how it works, there are a number of prizes which are randomized. The prizes are Bombs, Purple Rupee, Bombchus, PIECE OF HEART [010] and BIGGEST BOMB BAG, the final two are obviously the ones you'll really be working toward. Each game gives you a total of ten Bombchus and three targets, the first and final targets are always identical while the middle one is randomized. You can lift one Bombchu into the air with the B button, once lifted the bomb is activated and it's on a timer so do not lift until you are fully ready to throw. A Bombchu will go in a straight line ahead of where you throw it, but it will not explode when it hits a wall, rather it will climb that wall. You have to use your geometric knowledge and angles and such to win this game:

1 - For this one, the easiest one all you have to do is stand in the middle in    front of the blue arrow and throw a Bombchu straight ahead. It should go    into the hole in the middle and explode, taking down the wall.

2 - As I mentioned there are three possible targets for this one and they are randomized. The easiest is when the target appears in the middle. Before you only had to deal with the spike trap obstacle but now you have to get it past that and the Cucco as well. Wait for the Cucco to move or when it's about to move and throw your Bombchu straight ahead. The next possibility is for it to appear on the far left. For this one stand a couple black notches left of the middle and look straight ahead. Tap the analog stick extremely lightly to the left and throw to get it in. The third and final possibility is that it will appear on the far right. This is similar to the one on the far left however I find you have to    stand closer to the right wall for this one than stood close to the left wall for the other one. Rather than standing a few notches off the centre, stand a few notches left or the right wall and tap the analog stick weakly to the right. It should go down and then into the hole.

3 - This final one is the most difficult, a large Cucco appears in the middle and while it is very possible to get it down the middle past both of them, it's extremely difficult and not worth doing. Instead stand exactly where you would stand if it was on the far left, about two or three black notches left of the middle arrow. Now tap the analog stick on a 45 degree angle to the upper right, or northeast then let loose. If you're    lucky it will curve around the wall and into the hole eventually. ______________________________________________________________________________

______     (, /    )        /    /      _/___ /_ +-- (_/___ /   IVING GAME -- 02.05 --+

You'll find this one in Zora's Domain, take the path along until you reach a large set of stairs. At the top there is a big, gross, thing. Ignore it for now and make a left turn, follow the path through the tunnel leading west and speak to the Zora at the end. You will have the option of playing the Diving Game for 20 Rupees. The Diving Game is one of the easiest minigames ever, your goal is to jump down into the water and collect all five of the Blue Rupees. Dive into the water from the waterfall above and then hold down the L/Z trigger button. This should give you a nice view from above which will allow you to see your shadow. Position yourself close to one of the five Blue Rupees and hold the A button to dive down. At the bottom, hold the analog stick in whatever the direction the Rupee is in, in the event you are not directly over top of it. You should be able to collect them all for sure.

After successfully collecting all five Blue Rupees, head back up to where you started the game and speak to the Zora there once again. The Zora will reward you with a SILVER SCALE which allows you to dive for six seconds rather than a mere three seconds, this means of course that you can go deeper as well. After this you can still play the game as much as you like and make money off of it. More money in fact, now the Zora will throw Red Rupees in the water along with the blue ones. Some green ones two, but you'll still make a lot. ______________________________________________________________________________

________)      (, /               /___,         ) /         +-- (_/   ISHING POND -- 02.06 --+

The Fishing Pond is located in Lake Hylia, on the far eastern side. Speak to the guy at the counter and tell him you wish to go fishing, it only costs 20 Rupees. Here's how to play. Walk up to the water and press the L/Z button to look at a fish, then you can cast your line with the B button and press the A button to break the line. Wiggle the lure in with the analog stick and reel it in using the A and R buttons. Press A and down to set the hook.

The pond is filled to the brim with fish so if you want to catch anything big you're going to have to prepare yourself in advance. Look around the pond and even swim around the pond trying to find the biggest fish you can. The one you are looking for is almost always situated around the middle, in a tiny little area around one of those logs, he's bigger than everything else so he should stand out. Launch your line from a distance and try to catch this particular fish, really he's the only one you're going to be interested in. Once you eventually catch this fish go back and talk to the guy at the counter, as a reward for the ten pound fish you get PIECE OF HEART [014].

Fishing as Adult Link is quite similar to fishing as Young Link, the one main difference is that the fish are bigger. Your goal is to catch the fish in the very middle of the pond, the enormous one swimming around the broken logs and stuff, it's pretty much always in the same place. This fish takes forever to actually bite your hook, I must have cast at least two dozen times or more. It eventually did bite, sometime during the daylight hours. This fish should be at least fifteen pounds or more, which will net you the reward GOLDEN SCALE and allow you to dive underwater for nine seconds as opposed to six. ______________________________________________________________________________

____ ___)      (, /   /        /---/     ) /   /  +-- (_/   (__ APPY MASK SALESMAN --- 02.07 --+

The Happy Mask shop is located in Hyrule Market, this sidequest can be done while playing as Young Link, however you must have acquired all three of the Spiritual Stones. Enter the Happy Mask Shop and speak to the owner, choose to borrow the KEATON MASK. It is now your job to find a customer who will buy this mask from you, and it's not going to be too difficult. Just leave Hyrule Castle Town and make your way back to Kakariko Village. Set the mask to one of your C Buttons and then equip it, after doing that speak with the soldier guarding the north exit and he will pay you 15 Rupees for the mask.

Head back to the Happy Mask Shop in the Market once again and this time borrow the SKULL MASK. Your destination now is going to be Kokiri Forest. Head from there up into The Lost Woods. Make a right at the beginning, then a left, then a right, then a left and then a left. This is the area with the dead tree, and two Deku Scrubs. At the back left corner, not quite in the corner but in that general area, there is a hole in the ground hidden underneath the grass. Run around until you drop down it. At the bottom take a few steps forward so that you are overlooking all the Deku Scrubs under the ground and equip the Skull Mask. They will quickly pop out of the ground and start running around. Speak with the Deku Scrub on your right in order to get the next DEKU STICK UPGRADE. Now head back to the entrance of The Lost Woods and make a left turn. Here you will find the Skull Kid up on the pillar. Jump onto the small stump here and press the A button while wearing the mask, Skull Kid will give you ten Rupees for it. Oh well, no money this time.

Return to Hyrule Market and the Happy Mask Shop again, pay back the shop owner the 20 Rupees for a loss of 10 Rupees. No matter, now you can borrow the SPOOKY MASK from him, be sure to do that. Your destination with this mask is going to be the same as the first one, Kakariko Village once again. Make sure you enter the village during the way. Head for the Graveyard and you will find some kind walking around here, equip the Spooky Mask and speak to him, he'll buy the mask for full price. Return to the shop and pay it back.

Head to the shops and spend all of your money, on anything, who cares what, it doesn't matter. The point is to just use up all of your money buying stuff. Now there is one final mask now to sell and it's the most difficult, but not by much. Take the BUNNY HOOD from the shop and leave town. Head southwest from Hyrule Town to Lon Lon Ranch, there is a man running laps around the ranch. Once you find this man speak to him while wearing the Bunny Hood and he will pay you for it. Basically what he does is just give you money until your wallet is full, that's why I said to waste all the money you had since he just fills it to the limit again. Return to Hyrule Market and give the owner of the shop the 50 Rupees, the other 450 are yours to keep. There is also a special bonus, you are now free to borrow the MASK OF TRUTH whenever you want to. The Mask of Truth allows you to listen to all those Gossip Stones placed conveniently around the world, before they really didn't do anything. You can also now borrow the GORON MASK, GERUDO MASK and ZORA MASK but they don't really serve any purpose besides changing conversations between random people. Since you can only have one mask in your inventory at a time, hang onto the Mask of Truth as it is the only one which really does anything. ______________________________________________________________________________

____ ___)      (, /   /        /---/     ) /   /  +-- (_/   (__ ORSE RACING -- 02.08 --+

You have to be adult Link for this one, head to Lon Lon (or Ingo's) ranch and he will offer to let you ride one of his horses. Play Epona's Song and Epona the horse will ride right up to you, Epona is the best horse of course.

While you are riding the horse, approach Ingo while riding Epona and press the L/Z trigger to target him. Speak to Ingo and he will ask if you want to bet 50 Rupees on a race, you certainly do. When the race begins you will have to do one lap around the fenced area against Ingo. The most important thing in the entire race is simply not to get caught on one of the corners, it will slow you down immensely. Stay closer to the wall but not so close that you are touching it and everything will be good. Never use more than five carrots at a time and other than that, just race until you eventually win.

When you do win however, Ingo challenges you to a second race and bets the horse Epona on this one. It's going to be a fair bit more difficult but I think you can manage it. Here's the trick I use to win this. Right at the beginning of the race don't really bother with any carrots right away, use one just after you start to keep up as you go around the first corner, then another one maybe just to keep up. After the first or second corner, move away from the wall a but and use all the rest of your carrots quickly until you are down to one, it should be enough to pass him early. The purpose of this is to be ahead of him on the straightaway on the opposite side, you won't have any carrots, but you'll be ahead. While you are ahead simply ride at normal speed and move around so that you are always in front of Ingo, he won't be able to pass you. By the time you reach the next corner all six of your carrots will have replenished and you will still be ahead of him, use five of them quickly to get around and you'll be far ahead when you cross the line.

Winning the race does indeed net you the horse however Ingo closes the gate and will not let you leave the ranch. When you have a powerful and fast jumping horse though, this isn't exactly a problem. Ignore the gate and note the fence that runs on both sides along the east and west walls. You may think that these are too high however use a couple of carrots and run toward either outer wall and Epona will jump the fence and jump out of Lon Lon Ranch.

There is one more aspect to this, an obstacle course. Before you can do it you must wake up Talon which is the first part of the Biggoron sidequest explained below. After he has been woken up and heads back to the ranch, follow him there and speak to Malon two times, she will offer to let you race and obstacle course. The time to beat is 50 Seconds and she says that if you beat it you will get a present. The obstacle course isn't going to be too easy, you have to make two laps around in the fifty seconds allotted and there are fences that you have to jump. Even if you seem to do everything perfectly you often won't beat the time so here are a couple of tips. At the beginning use a fair number of carrots but don't use any as you go around toward the long straight on the other side, it's just small gates and your carrots will replenish. Use as many as you need to get over the medium and high gates on the long side and then when you land let one or two replenish and use all of them down until you only have one left going over the last medium gate toward the finish line. Let them replenish as you cross the line and start over with the exact same strategy again, except this time when you get near the finish line just waste all of them to get across as fast as possible. Assuming you get a time of 0:49 or better then Malon will give you a present, she says it is too big to give you so she'll have it delivered to your home. The present is in fact a whole cow that now lives in your house in Kokiri Forest. I guess you can get all the Lon Lon Milk you want quite easily now. ______________________________________________________________________________

______     (, /    )        /    /      _/___ /_ +-- (_/___ /   AMPE RACING - 02.09 --+

Head to the Kakariko Village Graveyard as Adult Link and move the tombstone next to the magic bean sprout. You will reveal a hole that you can drop down and find Dampe's ghost there. Agree to race him and you have two goals, finish the race to get the HOOKSHOT and finish the race in under one minute to get the PIECE OF HEART [019]. Follow these directions carefully and you cannot lose, assuming you manage to avoid the fire. First of all you have to keep rolling in order to win this, rolling is indeed faster than running for the most part. Jump down at the start and begin chasing after him, make a right, then a left and follow him straight between the purple flames. Go left at the fork and follow him down the hall then make another left and left again at the next two forks, this will take you to the door. Through the door turn right a couple of times to reach the stone room, move toward the right wall diagonally while still rolling. Make a left at the next fork then a right at the purple flames to reach the second door. In this room don't follow him, instead move diagonally to the right and you will cut across and save some time. Head up to those ledges you have to climb, and climb up the left one. Go left when you reach a fork and this takes you to that walkway that goes around to the final door. With rolling a time of sub one minute is possible. ______________________________________________________________________________

______     (, /    )        /--- / ____) +-- (_/ (      IG POE CATCHING - 02.10 --+

First of all, in order to catch the Big Poes you must be riding Epona and you must have the Fairy Bow. Assuming you have met these conditions, get on your horse and get ready to make chase. The very first Big Poe is found simply by getting on Epona right at the gate to Hyrule Castle Town and riding down the path directly to the south. A ghost should appear, at this point jam the A button to give your horse about four carrots to keep up and then hold B, quickly fire one arrow at the Big Poe and then another arrow. When it dies it will drop something, assuming you have Empty Bottles use an Empty Bottle to catch the BIG POE. You will need a new bottle for each one that you catch.

Since you still have two Empty Bottles on you let's keep going. The next one we're going to get is over west of the entrance to Hyrule Castle Town, beyond the wall head for the northwest corner of the field and follow the stream down, just away from it a bit and you should find the next BIG POE. After this we are going to want to head for the entrance to Gerudo Valley. Southeast from there a little bit is a fork in the path kind of which splits into two, three if you count the one you are coming from. At this point if you go north you should manage to find the third BIG POE. Eliminate it and collect it with your third Empty Bottle. Now that all three are filled, return to the entrance of Hyrule Castle Town, that small room with all the pots inside and speak to the guy there. He'll give you rewards if you equip the Big Poes and use them while standing in front of him. He says that you'll get a special prize once you reach 1000 points, and since each Poe nets you 100 points, that means you must collect a total of ten. Leave this place and return to Hyrule Field, we've got lots more Big Poes to catch here.

Make your way down to Lon Lon Ranch on your horse and head for the north side. Notice that just outside the entrance to the ranch there is a tree, when you approach this tree another BIG POE is going to appear, this will be your fourth. The fifth is an extremely difficult one to get. Make your way toward Kakariko Village and when you cross the bridge go east toward the river under that cliff ledge thing. The Big Poe might appear here, but if you stay close to the wall it will not. Turn around and ride back toward the tree in front of the Kakariko Village entrance, if you're lucky the BIG POE will appear there, if not it will likely appear over the river out of reach. That's the fifth. One more before we go back and redeem our spirits again. Next you will want to take a look at your map. Notice a big ugly "y" shape made by the paths in between Lon Lon Ranch and Kokiri Forest? Your destination is the fork in the path where all three of them meet, there you will find a rock and when you approach the rock, the sixth BIG POE will appear. Catch it in your bottle and then make your way back to Hyrule Castle Town to sell all three.

We're definitely getting closer now. For the seventh one you are going to have to return to the area where you got the previous one, the fork in the path between Lon Lon Ranch and Kokiri Forest. As you make your way south from here you will notice a green tree and beside this tree are a bunch of little grass shrubs. Run through these shrubs and the next BIG POE should appear. Now this may sound weird, but the next one after this is almost in the exact same place. Ride off for a bit and turn around, then come back. Ride through the forest, through the area a bit east of here and you should be able to find yet another BIG POE, that covers eight of them. For the ninth you are going to want to head north of the "y" fork. Notice that east of Lon Lon Ranch there is a stone wall which curves in the shape of a boomerang. Get on the east side of this wall, the lower side and ride your horse directly along the edge of it. At the bend in the middle, the ninth BIG POE will appear and you will be able to capture it. At this point head back to Hyrule Castle town and redeem the three Poes you have, there is only one more remaining.

Lastly there is only one more Big Poe remaining. To find this one head back west toward the Gerudo Valley. Remember the earlier one you got around the fork in the path, southeast of Gerudo Valley? Well north of that fork there is a lone tree and when you ride past this tree, the tenth BIG POE will appear and allow you to capture it. That covers all ten of the Big Poes you need, return to Hyrule Castle Town one final time now. Enter the small room and present the final Poe to the ghost man, he will give you the fourth and final EMPTY BOTTLE in return for you work. Coupled with the 500 Rupees you have already made from it, the reward is reasonably nice all things considered. ______________________________________________________________________________

________)      (, /               /___,         ) /         +-- (_/   ROGGY MINIGAME --- 02.11 --+

This minigame, found in Zora's River by standing on one of those logs in the water, can only be played after you have made all the frogs grow in size, consists of you playing notes that correspond to each specific frog. A butterfly will appear over the frogs' heads and you have to press the button for that frog extremely quickly or the game ends. It's actually quite difficult even when you know the mapping (from left to right, the frog buttons are A, left, down, up, right). Fortunately the solution is always the same, meaning all you really have to do is read off of this screen and press the buttons quickly, you don't even have to look at the frogs. The solution is as follows: (A, left, right, down, left, right, down, A, down, A, down, right, left, A). Doing this will net you a reward, the PIECE OF HEART [030]. ______________________________________________________________________________

______     (, /    )        /--- / ____) +-- (_/ (      IGGORON'S SWORD - 02.12 --+

This is one of the longest and most time consuming sidequests in the game however the eventual reward, the best sword, is obviously going to be worth it. The sidequest begins in Kakariko Village when you are Adult Link. Make your way to the southeast corner of town where that woman is beside the chicken coop, the same woman who wanted you to help her find all the Cuccos seven years ago. She tells you about a new type of Cucco she has been breeding called a Pocket Cucco. She gives you the POCKET EGG which will hatch overnight just like the other egg. After acquiring it, play the Sun's Song once, and then again to make the egg hatch into a POCKET CUCCO. Once you have the Pocket Cucco, head to the very middle of town and go into the house just to the northeast. In here you will find Talon sleeping on a bed. Stand beside him with your new Pocket Cucco equipped on one of the C Buttons and use it. Talon should wake up and then when you talk to him, he should mention something about going back to the ranch. You have now accomplished your goal, return and speak with the girl standing beside the chicken coop once again. After speaking with her, use the Pocket Cucco and assuming it woke up Talon, it will be happy like she asked. As a reward for what you have done she gives you COJIRO, a special Blue Cucco which has stopped crowing entirely.

Your next destination after this is going to be the Lost Woods in Kokiri. Just as you enter the Lost Woods, make a left and head down that path. There is a man sitting beside the stump here in this area, but unfortunately he is sleeping. That however can be remedied quite easily, equip the blue Cucco Cojiro on one of your C-Buttons and then use it while standing in front of the man. He offers to give you an item which will go bad if you don't deliver it quickly, I think we have time to make a quick detour. Accept his offer and he gives you the ODD MUSHROOM. You now have three minutes to get to the Potion Shop in Kakariko Village. If you do not have Epona then you can pretty much forget being able to do this. Since you should have the horse though it won't be too difficult. What you need to do is quickly get out of the Lost Woods and jump onto your horse. Ride the horse all the way back to Kakariko Village. At the north end of Kakariko Village there is the Potion Shop, go inside and take the back door to get around behind, the other option would be to Hookshot onto the roof and drop down to reach that fenced area at the back. Climb the stairs and enter the other door back there, it will take you to a witch. Use the Odd Mushroom while standing in front of her and she will give you the ODD MEDICINE. With that in hand you now need to head back to the Lost Woods once again. Go to where the man was sitting previously and there you will find a small girl. Stand in front of her and use the Odd Medicine to acquire the POACHER'S SAW. Your quest for the large sword is proceeding well.

Right now the trading item you should have in your inventory is the Poacher's Saw. Make your way now to the Gerudo Valley. Approach the bridge which is totally broken and equip the Longshot. Use the Longshot to hook onto the target on the other side and get across. When you do this, go and speak to the fat guy here. Equip the Poacher's Saw onto one of your C buttons and use it while standing in front of him. He'll offer you the BROKEN GORON'S SWORD in return for the Poacher's Saw. Next head to Kakariko Village.

Leave Kakariko Village through the north exit and begin the trek up the Death Mountain Trail. When you reach the Magic Bean plant, step on it and jump off as it goes up past the bomb flower. During the night you should hear something crawling around here, equip the Megaton Hammer and break the rock beside the bomb flower to find GOLD SKULLTULA [079]. After doing this jump back down and ride the Magic Bean plant again up to its highest point and jump off. Make your way up the climbing wall and on your right at the top is the Biggoron. Use the Broken Goron's Sword in front of him and he'll recognize it. He says that before he can repair anything, he's going to need some Eyedrops from King Zora. In return he gives you the PRESCRIPTION you need.

Make your way to Zora's River, west of Kakariko Village. If you don't take Epona, then before you enter the river play Epona's Song so that the horse is close by for when you leave. Navigate through the river and into Zora's Domain, stand on the platform before the king and use the Prescription. He will give you the EYEBALL FROG which is needed in order to fill the prescription, get it to the Lake Hylia Laboratory as soon as possible. Quickly run down and get out of Zora's Domain toward the river (approximate time remaining 2:45) then jump into the river and run down all the way to Hyrule Field (approximate time remaining 2:00), now get on Epona and ride down to the south end and into Lake Hylia (approximate time remaining 1:00). Head for the lab and go inside, use the frog beside the old man here (approximate time remaining: plenty). He'll give you WORLD'S FINEST EYE DROPS.

These don't have a very long shelf life either so you need to get back to the Biggoron as quickly as possible, here's what to do. Leave the house and get on Epona, then return to the Hyrule Map (approximate time remaining: 3:45). Now ride Epona all the way north to Kakariko Village and go inside (approximate time remaining: 2:40). Make your way up to the Death Mountain Trail (approximate time remaining: 2:15). From here ride the Magic Bean Plant up to the top and get to the bottom of the climbable wall (approximate time remaining: 1:30). Use your Longshot and eliminate all the enemies on the wall, this is very important and you will save a ton of time killing them instead of being knocked off. Climb the wall after they are dead and use the Eyedrops in front of the Biggoron to get the CLAIM CHECK for the sword.

He says to wait a few days, and that's just what you're going to do. Play the Sun's Song about five times or so and speak to him again to get the BIGGORON'S SWORD. This is the most powerful sword in the game, and it's yours! It will make boss battles and more significantly easier. The power of the sword is equivalent to that of the Giant's Knife except that unlike the knife, it cannot break. Unfortunately you can't use it along with your shield, but with something like this, who cares! You now have the ultimate weapon. ______________________________________________________________________________

__       (__/  )         /          ) /      +-- (_/ HOOTING RANGE -- 02.13 --+

The shooting range is located in the Gerudo Fortress, you must have Epona and head to the eastern area where all of the targets are located to begin. The game can only be played during the day, the Gerudo to speak to will not appear at night. Make sure you are on your horse when you speak to her and the game will begin. The cost to play one round is twenty Rupees.

Here's how it works, there are a number of targets and pots along the path. You don't control the horse, it moves automatically and you simply fire. You are given twenty arrows each time you try. Prizes are awarded for 1000 and 1500 points. To maximize your score, follow this strategy: on your first run, aim your bow and fire arrows at every single pot you pass, each one of them is worth 100 points. After passing the last pot turn yourself forward and aim up at the target ahead of you. Hitting the centre is worth 100 points, the outer circle is 60 points and the edge is 30 points. Try to aim approximately two shots for the centre and the horse runs around it. On the way back aim for the targets behind the pots this time. Aim for about two shots per target and when you pass them all, fire all your remaining arrows at the south target. Depending on how well you are able to hit the centre, you will eventually reach 1500 points. Here are a couple of random tips. When shooting the pots, position your bow on the same level and don't move it, let the movement of the horse guide you. Simply tap the B button not quite as fast as you possibly can, but still at a fairly quick and steady pace and you should be able to get all the pots easily. The second tip is to always be aware that wherever you point the tip of the arrow when aiming, the actual shot will go diagonally up and to the right of that point, the further the target, the further up-right.

Your prize for successfully accumulating 1000 points is a PIECE OF HEART [033]. Your prize for managing to get 1500 points, which is actually quite difficult, is the BIGGEST QUIVER which increases your maximum arrow carrying capacity to 50 arrows. That's everything you can win from this game. ______________________________________________________________________________

_____)      /      /     /     / ) +-- (____ /    ERUDO TRAINING GROUND --- 02.14 --+

The Gerudo Training Ground is located in the Gerudo Fortress, after you can walk around there freely, speak to the person on the southeastern side. She'll let you enter the training ground for just a mere ten Rupees.

Enter the dungeon and climb the stairs. Equip the Fairy Bow and do a 180 degree turn, above the door where you entered there is an eyeball switch, fire an arrow at it to spawn a small chest containing BLUE RUPEE. At the top of the stairs make a left and proceed through the door. There are two Stalfos enemies in this room and you need to defeat them before the time limit of one minute runs out, obviously make sure you're using the Biggoron's Sword for this. After killing them both a chest appears containing SMALL KEY, pick it up and go through the door beside the chest to enter the next hall.

In here you have one minute and thirty seconds to collect all the Silver Rupees. Ignore the first right turn and take the second right, go right at the top of the ramp and get the Silver Rupee before the end, be careful because boulders are rolling down here. Turn around and go back up the hill, go left not at the path where you came from but the one after it. At the top of the ramp look left and you'll see two Silver Rupees. Stand beside the first one and equip the Longshot. Fire the Longshot at the panel on the ceiling you can see past the Rupees, it should take you through the first one and drop you on the second one, now you're up to three. When you fall you'll be back near the entrance door again. Face away from the door as if you had just come into the room and take the path on the left. Go left again and grab the fourth Silver Rupee just before the edge. Boulders are rolling down here as well. The fifth Silver Rupee is located at the top of this hill. Afterward you'll notice that you cannot get to the door because of the flame barriers. Equip the Longshot and shoot for the ceiling panel to get over them. After that, there's nothing else here so enter into the next room.

Defeat the four wolf enemies in this room and then open the small chest appears to get a bunch of ARROWS. Equip the Lens of Truth and look at the door on the right, there is a hidden passage above it for you to Longshot into. When you get up there step on the button and proceed into the next room. Jump down onto the platform in the centre and equip the Fairy Bow. Shoot the eyeball of the statue and make your way around from left to right in a circle, shooting the eyeballs as you go along. When all four of them are lit up a chest appears containing a SMALL KEY. Longshot to the panel on the wall and then you'll drop down in front of the door. Head through it.

There are a number of enemies in this room, all you really have to do is defeat them all and a chest will appear containing ARROWS. After doing this equip the megaton Hammer and smash all the statues at the sides of the room. Shoot the eyeball switch to unlock the door and step on the button to lower the fire in the middle and allow you to open the chest for a SMALL KEY. After getting the key, go through the door directly on the wall, not in a hallway.

Here you will have to collect a whole bunch of Silver Rupees again. Walk to the edge and turn around, use the Longshot on the panel right above you to get the Silver Rupee above your head. It might make it easier if you use the Hover Boots although they are not required. Jump down to the first pillar and across, collecting the three Silver Rupees on the way to the button at the end, step on it and the fire will drop. Head back to the flaming platform and get the fifth Silver Rupee. The door you want to go through is the door on the left from the perspective of when you are just entering the room.

Stand away from the blocks in the floor and equip the Ocarina. Play the Song of Time (right, A, down, right, A, down) and they will disappear. Equip the Iron Boots and drop down the hole to the bottom. Your goal is to collect all the Silver Rupees and it will make it a lot easier if you defeat the enemies first. After doing that you'll have to use a combination of the Longshot, and unequipping the Iron Boots in order to swing around and swim around to collect them all. When this is over, swim back up to the top and open the small chest to acquire the fourth SMALL KEY. Leave this room and make a left, jump across the pillars over the fire and head through the door on this side.

Here you will have to fight a couple upgraded lizard enemies, with the Biggoron's Sword they shouldn't be too hard to defeat. Stay away from the centre to avoid the laser, but stay away from the edge also as the fire walls will damage you. When the two lizards are defeated, bomb the laser pillar and a chest appears with a SMALL KEY in it. Return to the previous room.

Jump across to the platform with the button on it and take out the Ocarina. Play the Song of Time (right, A, down, right, A, down) and some blocks will appear here. use the Hover Boots to reach them and climb up. Grab the sixth SMALL KEY and go through the door. Make a right here and it leads to a chest containing ARROWS. Directly across from the door where you entered is a chest with a BOMBCHU in it. Leave this room and jump back down onto the pillars. Enter the room again where you fought the lizard things and keep going, through the next door you will find yourself back in the first room.

Take the centre door this time to reach the ultimate locked room of treasure. use two Small Keys to go through the locked door on your left and then the one after it as well, now you're down to four. Open the chest to get a PURPLE RUPEE here. Continue through the next locked door and the one after it, open the small chest containing a RED RUPEE. Continue through the next door and open the chest to get ARROWS. Unlock the other door here and you'll find yourself at a dead end. That's okay, return to the entrance of this room and equip the Lens of Truth. Proceed through the door on the left which you unlocked and take a look at the ceiling with the Lens of Truth equipped, there is a hole up there. Climb the fence wall and here you will find a chest containing a SMALL KEY. Take this Small Key back to the door you couldn't unlock and unlock it. Inside the giant chest is the ICE ARROW, like the Fire Arrow it is a special elemental type of arrow you can shoot using the Fairy Bow. That's about all there is of any worth here, time to leave this place. ______________________________________________________________________________

______________________________________________________________________________ \/03:12, 6 January 2006 (PST)\/03:12, 6 January 2006 (PST)03:12, 6 January 2006 (PST)03:12, 6 January 2006 (PST)03:12, 6 January 2006 (PST)03:12, 6 January 2006 (PST)03:12, 6 January 2006 (PST)03:12, 6 January 2006 (PST)03:12, 6 January 2006 (PST)03:12, 6 January 2006 (PST)03:12, 6 January 2006 (PST)\/03:12, 6 January 2006 (PST)\/ || 03.00 ||                     Boss Guide                    || 03.00 || __||_______||____________________________________________________||_______||__ 03:12, 6 January 2006 (PST)03:12, 6 January 2006 (PST)03:12, 6 January 2006 (PST)03:12, 6 January 2006 (PST)03:12, 6 January 2006 (PST)03:12, 6 January 2006 (PST)03:12, 6 January 2006 (PST)03:12, 6 January 2006 (PST)03:12, 6 January 2006 (PST)03:12, 6 January 2006 (PST)03:12, 6 January 2006 (PST)03:12, 6 January 2006 (PST)03:12, 6 January 2006 (PST)03:12, 6 January 2006 (PST)03:12, 6 January 2006 (PST)138.217.168.171

_____)      /      /     /     / ) +-- (____ /    OHMA [PARASITIC ARMORED ARACHNID] --- 03.01 --+

Prepare yourself for the first boss battle, the battle against Queen Gohma, the enemy that the Deku Scrub was talking about. When the door slams shut, equip your Fairy Slingshot and aim it up at the ceiling, once you make eye contact the battle against Parasitic Armored Arachnid, Gohma will begin. At the very beginning of the battle, Gohma will pretty much be wandering around doing her own this, this is your chance to attack. Hold the L/Z button to target her eye and tap the Fairy Slingshot button to fire a Deku Seed right into it, stunning the boss. While the boss is stunned, run up to her and begin to slash her with your sword as many times as you possibly can. After this the boss will begin climbing up the wall and shimmy onto the roof. After a few seconds she'll drop three eggs down directly below where she is on the ceiling. You now have a small amount of time to go and strike those eggs, one single hit will kill them however if you are not fast enough they will hatch into those little one eyed enemies you fought before. Wait another few seconds and Gohma will drop down again, and the pattern begins anew. Target Gohma's eye and let her get close, while she is up on her back legs and the eye is red that is the best time to fire. It should take no more than three or four sessions of stunning the boss and attacking with your sword. ______________________________________________________________________________

__  __)       /        / /  \_ +-- (_/      ING DODONGO [INFERNAL DINOSAUR] --- 03.02 --+

I cannot begin to explain the simplicity of this boss, perhaps I will explain it by basically just telling you how to defeat him. First of all you should acquaint yourself with the little 45 degree slope between the path you are on and the lava in the middle, while standing on this slope you are immune to all his attacks. None of them can hit you there, you could go eat dinner and come back the boss would sill be running around like an idiot. As for actually fighting the boss here's how it works. He stops and begins to suck in air for his fire breath attack which launches a blast of fire down the path and around the corner. What you have to do is lift a Bomb above your head while the boss is breathing in, and then throw it into his mouth. When the Bomb explodes the boss drops down and that is your chance to hit him exactly once. Use the Jump Attack when he falls. After the boss gets up he will roll down and around the corner, dodge this attack easily by standing on that little sloping area like I told you. At the end the boss uncurls itself and the process begins all over again. It should take only four hits to kill the boss with normal attacks, and as little as three with the Jump Attack. He will never be able to use his fire breath as long as you always throw a Bomb into his mouth. In fact the only real danger of damage in this fight is from you, holding a Bomb for too long. When the boss is defeated he will roll himself into the lava in the middle of the map and then just die, solidifying it in the process. ______________________________________________________________________________

_____)      /      /     /     / ) +-- (____ /    IANT OCTOROK [MINIBOSS] - 03.03 --+

Despite the use of the word "mini" this boss really isn't so mini at all, in fact it might just be me but I actually found him to be quite difficult. The weapon of choice for this battle is of course going to be the Boomerang so make sure it is equipped. What happens here is the Giant Octorok circles around the middle and chases after you. If he hits you, you're going to lose half a heart piece and if the spikes along the middle thing hit you, you're going to lose a quarter heart piece. When you hit the miniboss with your Boomerang, he is stunned for a moment but his only weakspot it on the back so you have to run around the circle and try to get his back before he starts up again. For this reason you have to stun him from a fairly decent distance in order to have time to get around and stun him again while he is facing the other direction. I find this doesn't work too well so here are two other ways of hitting him that I used. When he comes at you throw the Boomerang to stun and then walk backward, but not around the circle. If you're far enough back he may choose to change directions and then you have just enough time to run up and hit him with the Boomerang before he takes off. Also this may not sound too appealing, but I find it works better than anything else. If you happen to get hit by the boss, that is your very best chance to strike back. He will knock you down and then always turn around. Get up quickly and throw the Boomerang while he is facing the other direction. The green spot will open up and you can slash it with your sword. The one tip I can give you to help out the most is to spend almost the entire battle locked onto the boss, don't let him out of your site, throwing the Boomerang without a lock on isn't nearly accurate enough and you don't always have time to lock on when he's coming at you so stay locked on all the time. He takes about three hits. ______________________________________________________________________________

______     (, /    )        /--- / ____) +-- (_/ (      ARINADE [BIO-ELECTRIC ANEMONE] -- 03.04 --+

There's all sorts of crazy stuff going on here. You are battling Barinade, the large thing in the middle of the room going crazy with electricity. The first thing to note is that if you're low on health, all of the pots around the room each contain a Recovery Heart which should be enough to get you back to full from being almost dead. Secondly make sure you keep running during all this because the boss is going to be firing blasts of electricity in your direction the whole time. It is very important to note the following: you can move while throwing the Boomerang. This is important because you're going to have to throw the Boomerang, but you're also going to have to be dodging as well. Use the L/Z button to lock onto the three things that attach the boss to the ceiling and hit all three of them individually with the Boomerang. At this point he creates a bunch of enemies and attaches to them via electricity. They spin around and around, but fortunately they don't do too much damage when they hit you. Aim for the main body part and throw your Boomerang to stun it, if it turns blue then you know it's stunned. Slash it as much as possible with your sword until you can't hurt it anymore. Now what it does is take all the enemies close to it and begin spinning around rapidly. While it is spinning rapidly it is very difficult to hit the boss with the Boomerang (though it can be done.) It's easier if you wait. Eventually the boss will disconnect its electricity link to the enemies and then you can hit the boss core itself with the Boomerang easier. When you do hit the boss you still can't strike with your sword, instead it gives you the opportunity to target the enemies individually and throw you Boomerang at them, it will kill them in one hit. After all those little enemies are defeated then you can stun the boss and keep attacking with your sword. The enemies never respawn so you are free to keep stunning and attacking until the boss eventually dies. ______________________________________________________________________________

_____      (, /   )        _/__ /        /     ) / +-- (_/ HANTOM GANON [EVIL SPIRIT FROM BEYOND] - 03.05 --+

Upon arriving at the top nothing really happens, it's not until you turn around and try to leave that the boss appears, the Evil Spirit from Beyond, Phantom Ganon! He begins the battle by jumping into one of the six paintings. Now after this he will come out of a different painting, but it isn't going to be that simple, he actually comes back out of two paintings. One of these two enemies will get to the edge of the painting and suddenly turn around, this is the fake. The other will jump out of the painting through a purple portal and shoot a huge electricity blast at the ground which goes in all directions, being at the edge of the field is still the safest place for this. What you have to do is randomly guess which one is right, when he reaches the edge if a portal appears it's the right one. You should have been aiming your Fairy Bow the whole time, when the portal appears fire into the middle of the portal and Phantom Ganon will be hit, turning around and not attacking. If you guessed wrong then be ready to move out of the way and avoid the attack which deals two hearts worth of damage each hit. If you guess wrong, the instant you see him turn around the is time to spin around 180 degrees and fire an arrow, you have to be extremely quick with this one and it's difficult, but you can hit the real Phantom Ganon before he attacks if you're lucky. Aiming is probably a luxury you won't be afforded. After three hits the second phase starts.

Phantom Ganon's horse has been destroyed it seems and now it's time to fight him as he simply floats around on his own. This boss only has one attack and it’s only half as strong as the previous one, but it's more frequent. What he does is float around and fire this energy blast at you. The energy blast can be deflected with the Master Sword back at him for damage. Unfortunately the boss can deflect it back at you, and then you back at him and then him back at you. If you timing sucks you'll be in trouble but fortunately there seems to be a way of getting around it. First of all here's what I find most important, maybe it's just me but it seems then when you are moving around, Phantom Ganon doesn't deflect it back nearly as often, he kind of just lets it hit him. This isn't true all the time but the point is, after deflecting it back, don't give him a stationary target and he will probably be less likely to hit it back. Try to be moving as well when you strike it in the first place. After Phantom Ganon is hit by the blast run up to him and begin slashing with your sword as much as possible. Repeat this pattern until dead. ______________________________________________________________________________

________)      (, /               /___,         ) /         +-- (_/   LARE DANCER [MINIBOSS] --- 03.06 --+

Time for a miniboss battle, the Flare Dancer can be a challenging foe but like most, if you know what you're doing then the battle becomes significantly easier. The Flare Dancer pops out of the middle on fire and begins to shoot little bits of flame at you, dodging these should not be too difficult. When the Flare Dancer actually jumps out of the middle that is your chance. Make sure you have the Hookshot equipped and target the Flare Dancing using the L/Z button. Hit the Hookshot button and you should be able to pull the actual, hit-able section of the boss out. Now it is entirely harmless and you are free to begin slashing away. What I like to do is hit the boss as much as possible before it gets away, then it's going to run around in a circle and come back to you. When it sees you it will turn around and run again, often before you even have a chance to strike so do this. As it runs around charge up the maximum power Spin Attack and move toward the boss, the instant it freaks out to turn around, let loose for good damage. Do this about three or four times and the miniboss will quickly fall victim to your blade. ______________________________________________________________________________

__   __)    /        | /         |/      +-- | OLVAGIA [SUBTERRANEAN LAVA DRAGON] --- 03.07 --+

I sincerely doubt you will have too much trouble with this boss at all, but of course it's still important to know how to fight him, because in the end knowing how to fight is what makes it so easy. Knowledge is power. Forget absolutely every weapon and item for this battle with the one exception being the Megaton Hammer, it's your only weapon. There are nine holes in the field here and the boss will randomly pop out of one of them. You can tell which one he is going to pop out of by seeing where the flames after gathering. When the boss pops out, keep your distance a bit, he will sweep around the proximity with some kind of flaming dragon hair. After that you have a window to run up and slam him with the Megaton Hammer. Doing so will make him swing his flaming hair one more time and then drop, allowing you to go in with the hammer for a second hit. After doing this he will pop out of the next hole, but you cannot attack. He will use one of two attacks, either he will fly around the field breathing fire at you or he will drop rocks from above. The fire one can be dodged simply by running and not stopping, being careful never to stay in his line of vision. The rock one is even easier, they make large shadows before they fall so stay away from the shadows. After this the pattern repeats with one subtle difference. The dragon may pretend to pop up in one place and then appear somewhere else, keep this in mind, but it really never makes much difference. About five or six successful runs for the win. ______________________________________________________________________________

__       (__/  )         /          ) /      +-- (_/ HADOW LINK [MINIBOSS] -- 03.08 --+

This miniboss is extremely difficult but very beatable. He might end up hitting you a fair amount, but that shouldn't stop you from doing the same, the battle requires patience and good dodging/blocking ability. First of all Shadow Link will mimic every attack that you do, so if you target him with L/Z and then keep using the overhead swing, you'll clash swords until the end of time. What you really want to do is avoid using L/Z targeting, that way he won't be able to line up his deflection swings as easily. Running up to Shadow Link and pounding the B button actually works surprisingly well, you'll probably find you get hit a fair number of times doing this but you should hit him as well just as often if not more than you get hit yourself. If you don't like the Kamikaze method there are always other ways. You can try to come up from the side with a horizontal slash or a vertical slash on an angle which he cannot deflect from. You can try blocking his attacks and quickly countering with one of your own. I find the easiest time to hit him without actually being hit yourself, is if you can land an overhead swing just a split second after he does one, this is difficult but you won't be hit. One thing to note is to avoid using the stab, he'll jump on your sword and hit you every time. ______________________________________________________________________________

__    __)     (, /|  /|       / | / | +-- (_/  |/  |_ ORPHA [GIANT AQUATIC AMOEBA] --- 03.09 --+

When you enter this room nothing really happens, only after dropping into the water and climbing one of the ladders to one of the four central pillars does the boss, Morpha, actually reveal itself. The boss is just some weird little red amoeba but it has some serious power. Basically the boss only has one attack, it creates weird tentacle like water things that come up and try to hit you. If one of them lands on you, you take about one heart worth of damage, but if one of them grabs hold of you, it can deal upwards of three hearts, this attack is very powerful! Fortunately like I said this is the only attack and it's extremely easy to dodge, all you have to do is stay in motion. Don't attempt to fight this boss on the central pillars, jump to the outside and move around, it's much, much easier. After one of the tentacles drops down, Morpha will begin to move back and forth through the tentacle. Take aim near the end of the tentacle with your Longshot and fire at Morpha to suck it out of the water and leave it open to attack. The reason I say to fire at the end of the tentacle is because it's easier to aim and hit Morpha when it is changing direction. After getting it out of the water you can attack with your sword. I recommend using the Spin Attack, the one where you press B after spinning the analog stick. Not only is it powerful but you have a good chance of hitting Morpha more than once if you keep doing it, perhaps even three times. After you have hit the boss enough, more water tentacles pop up that the boss doesn't appear in, so just dodge them and keep an eye out for the real ones that Morpha actually uses for your chance to attack. ______________________________________________________________________________

______     (, /    )        /    /      _/___ /_ +-- (_/___ /   EADHAND [MINIBOSS] -- 03.10 --+

There are four hand things coming up in the corners or this room, when you get close to the hands they grab at you and hold you in place. When this happens you can wiggle the analog and tab the A button to get out of the grip. It also has another side effect, it makes the boss appear. The boss is a big weird blob man. To defeat him here's all you have to do. Target him with the L/Z button and get close. When he lowers his head down press the A button to do a Jump Attack for a good damage. At that point he'll go underground again and you have to let yourself be grabbed by one of the hands in order to lure him out. Repeat this process a few times and the boss will be defeated. ______________________________________________________________________________

______     (, /    )        /--- / ____) +-- (_/ (      ONGO BONGO [PHANTOM SHADOW BEAST] --- 03.11 --+

The amazing thing about this boss is that its one of the hardest, and one of the easiest bosses at the same time, depending entirely on how familiar you are with the fight. I've had times when I went through two full complements of hearts thinking I couldn't possibly win, and other times defeating the boss without being hit. If ever there was a boss where a super offensive approach is best, this is certainly it. The longer it takes you to fight this boss, the less chance you have. We'll begin with his attack, there are two hands which bounce around and shake the ground so it is difficult for you to stand still without being bounced around. They can become a fist and punch you, or grab you, or they can hover overhead and stomp on you. They can knock you out of the arena onto the slime which damages you. Each one of this attacks deals at least two hearts worth of damage, possibly more. Dodging the attacks basically means standing back, and always keeping both hands in your sight.

When it comes to actually attacking the boss it's a whole different story. Equip the Fairy Bow with the normal arrows, not the Fire Arrows because it will be very important to conserve magic power. Choose whichever is better for you, L/Z targeting or aiming manually, your goal is to take aim and fire at the hands. When you hit one hand it will turn blue and drop an item, either an arrow or a magic bottle, both of which you will be needing for this battle. Your goal is to hit one hand, then the other hand quickly before the first one can shake itself back to normal. Once both hands are hit then position yourself in the middle of the map, between them and facing them, and equip the Lens of Truth. Only using this will you actually be able to see the boss. Take aim with your Fairy Bow and fire at his eye. When you do this the boss drops and you are free to go in with the Biggoron's Sword swinging like crazy. The thing about this boss is that using the Biggoron's Sword, you only have to do this twice, the boss will die on the second set of sword swings, so this is why I say offensive is so good. The attacks are extremely hard to dodge and powerful, but if you're fast, you can kill him very quickly. ______________________________________________________________________________

_____       (, /          /      ___/__ +-- (__ /    RON KNUCKLE [MINIBOSS]  03.12 --+

The Iron Knuckle is an extremely difficult enemy, while he is slow he is very very powerful. His attacks can deal up to four hearts worth of damage. He has two types of attacks, a double horizontal slash and a powerful over head slash. The basic tactic for both of them is the same, avoid it and use the jump attack. After the jump attack Iron Knuckle has a habit of quickly using the overhead slash, since you don't have time to move backward, try dodging it by moving either left or right. It takes a hell of a lot of hits to defeat this guy, even using the jump attack it's at least seven or eight. ______________________________________________________________________________

______)     (, /        /     ) / +-- (_/ WINROVA [SORCERESS SISTERS]  03.13 --+

The true bosses are the Sorceress Sisters Twinrova. To begin the fight simply climb up onto the centre platform and walk to the middle. They fly around on their broomsticks, one of fire element, one of ice element. Each of them only have one attack, a powerful ice beam or a powerful fire beam. Fortunately both attacks can be deflected using your Mirror Shield, in fact you will be counting on that. In order to defeat the bosses what you have to do is deflect the beam of one boss and aim it at another boss. The beam is constant so you'll be able to swing it around for a couple seconds in hope of hitting the other boss. Use L/Z targeting to make sure you are looking straight at the boss firing the attack, it's harder to deflect on an angle. Each of them must take two or three hits before the second phase begins.

Both bosses meld together and form on single boss now. This one isn't too much more difficult than the last one. How it works is the boss fires either fire or ice projectiles at you, and once again you have to block them with your shield. The difference is that this time they aren't reflected, but rather absorbed. You need to absorb three of the same elements in a row and then that will fire off a blast at the boss and knock her down. For example if she fires ice, then ice, then ice, block all three of them and you'll fire an ice blast. If she fires ice, fire, ice, ice, block the first ice, but dodge the fire attack and block the next two ice attacks. You can also absorb three fire attacks in a row, the point is that they must be the same. After knocking her out of the sky, jump to the platform and begin swinging your sword and using jump attacks. With the Biggoron's Sword you should only have to knock her out two times before she dies. Here's a tip for the best way to win the fight, hold down the L/Z targeting button and the R button. When she launches an attack, if it's the one you want then block it, if not don't let go of the buttons, just hold left or right and tap A to jump to the side. Defeating the boss nets you a HEART CONTAINER after the scene, then as usual you will be brought to see the sages and be given the SPIRIT MEDALLION. ______________________________________________________________________________

_____)      /      /     /     / ) +-- (____ /    ANONDORF  03.14 --+

The battle has begun, it's quite similar to one you've already fought before with Phantom Ganon. What you need to do is jump from the middle platform to one of the corners and turn around. Equip the Biggoron’s Sword and whip it out. Ganondorf will fire an energy blast at you, deflect it with your sword and he'll deflect it back. Keep doing this over and over again until eventually it hits him. At this point you have a very short window of time to bring up a Light Arrow and fire it at him. When he goes down either roll across to the middle platform with the Hover Boots equipped, or Longshot to Ganondorf himself and slash with the Biggoron's Sword. Now that you have the idea, it's just a matter of repeating this pattern. What I like to do is hit him with the arrow then quickly roll to the centre platform, let loose a Jump Attack and then swing like mad. Doing this it will only take a mere three knock downs to actually take him out, but the battle isn't over yet. ______________________________________________________________________________

_____)      /      /     /     / ) +-- (____ /    ANON  03.15 --+

The first thing of course that you will notice when this battle begins is that you do not have your Master Sword for the fight, there are two weapons of choice here, obviously the Biggoron's Sword takes top place but given that you won't necessarily have it, the Megaton Hammer comes second. If you were hoping for a big and challenging boss battle you likely won't find it here, but still you're in for an impressive fight against an enormous enemy, which still works out quite well. The tactic to use here is relatively simple, with whatever weapon you are using, roll under Ganon's legs and slash like crazy at his tail. Roll out of the way to avoid his sword swings and repeat this pattern over and over again. Ganon takes quite a few hits to go down. The alternative to this is targeting his face with the L/Z button and firing a Light Arrow to stun him, then simply running around behind and doing the same thing. The first way is faster and consumes less magic, although the second way will allow you to have time to use a Jump Attack. At about the half way point Ganon will fall and Zelda will allow you to grab the Master Sword again. The second half of the battle is exactly the same. Ganon might move a little faster but it's nothing much different. Keep attacking like crazy with the Biggoron's Sword, but near the end of the battle you're going to have to switch to the Master Sword. The battle can only be won with a swing of the Master Sword, no other weapon will suffice. Strike the final blow and... ______________________________________________________________________________

______________________________________________________________________________ \/03:12, 6 January 2006 (PST)\/03:12, 6 January 2006 (PST)03:12, 6 January 2006 (PST)03:12, 6 January 2006 (PST)03:12, 6 January 2006 (PST)03:12, 6 January 2006 (PST)03:12, 6 January 2006 (PST)03:12, 6 January 2006 (PST)03:12, 6 January 2006 (PST)03:12, 6 January 2006 (PST)03:12, 6 January 2006 (PST)\/03:12, 6 January 2006 (PST)\/ || 04.00 ||                   Item Checklist                  || 04.00 || __||_______||____________________________________________________||_______||__ 03:12, 6 January 2006 (PST)03:12, 6 January 2006 (PST)03:12, 6 January 2006 (PST)03:12, 6 January 2006 (PST)03:12, 6 January 2006 (PST)03:12, 6 January 2006 (PST)03:12, 6 January 2006 (PST)03:12, 6 January 2006 (PST)03:12, 6 January 2006 (PST)03:12, 6 January 2006 (PST)03:12, 6 January 2006 (PST)03:12, 6 January 2006 (PST)03:12, 6 January 2006 (PST)03:12, 6 January 2006 (PST)03:12, 6 January 2006 (PST)138.217.168.171

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 * KOKIRI FOREST                                                       04.01 |
 * _ |
 * Kokiri Sword...........................................................|_| |
 * Blue Rupee.............................................................|_| |
 * Recovery Heart.........................................................|_| |
 * Blue Rupee.............................................................|_| |
 * Deku Shield............................................................|_| |
 * DEKU TREE                                                           04.02 |
 * _ |
 * Dungeon Map............................................................|_| |
 * Fairy Slingshot........................................................|_| |
 * Recovery Heart.........................................................|_| |
 * Compass................................................................|_| |
 * Recovery Heart.........................................................|_| |
 * Gold Skulltula [001]...................................................|_| |
 * Gold Skulltula [002]...................................................|_| |
 * Gold Skulltula [003]...................................................|_| |
 * Recovery Heart.........................................................|_| |
 * Heart Container........................................................|_| |
 * Kokiri's Emerald.......................................................|_| |
 * HYRULE FIELD                                                        04.03 |
 * _ |
 * Gold Skulltula [004]...................................................|_| |
 * HYRULE MARKET                                                       04.04 |
 * _ |
 * Bullet Bag.............................................................|_| |
 * Piece of Heart.........................................................|_| |
 * HYRULE CASTLE                                                       04.05 |
 * _ |
 * Gold Skulltula [005]...................................................|_| |
 * Weird Egg..............................................................|_| |
 * Chicken................................................................|_| |
 * Zelda's Letter.........................................................|_| |
 * Zelda's Lullaby [Song].................................................|_| |
 * LON LON RANCH                                                       04.06 |
 * _ |
 * Lon Lon Milk...........................................................|_| |
 * Empty Bottle...........................................................|_| |
 * Gold Skulltula [006]...................................................|_| |
 * Piece of Heart [002]...................................................|_| |
 * Epona's Song [Song]....................................................|_| |
 * Gold Skulltula [007]...................................................|_| |
 * THE LOST WOODS                                                      04.07 |
 * _ |
 * Bullet Bag.............................................................|_| |
 * SACRED FOREST MEADOW                                                04.08 |
 * _ |
 * Saria's Song [Song]....................................................|_| |
 * THE LOST WOODS                                                      04.09 |
 * _ |
 * Green Rupee............................................................|_| |
 * Blue Rupee.............................................................|_| |
 * Piece of Heart [003]...................................................|_| |
 * Piece of Heart [004]...................................................|_| |
 * Deku Stick Upgrade.....................................................|_| |
 * KAKARIKO VILLAGE                                                    04.10 |
 * _ |
 * Gold Skulltula [008]...................................................|_| |
 * Gold Skulltula [009]...................................................|_| |
 * Gold Skulltula [010]...................................................|_| |
 * Piece of Heart [005]...................................................|_| |
 * Sun's Song [Song]......................................................|_| |
 * Hylian Shield..........................................................|_| |
 * Piece of Heart [006]...................................................|_| |
 * Red Rupee..............................................................|_| |
 * Empty Bottle...........................................................|_| |
 * Adult's Wallet.........................................................|_| |
 * Gold Skulltula [011]...................................................|_| |
 * DEATH MOUNTAIN TRAIL                                                04.11 |
 * None...................................................................... |
 * None...................................................................... |
 * GORON CITY                                                          04.12 |
 * _ |
 * Goron's Bracelet.......................................................|_| |
 * DODONGO'S CAVERN                                                    04.13 |
 * _ |
 * Gold Skulltula [012]...................................................|_| |
 * Dungeon Map............................................................|_| |
 * Compass................................................................|_| |
 * Gold Skulltula [013]...................................................|_| |
 * Red Rupee..............................................................|_| |
 * Bomb Bag...............................................................|_| |
 * Blue Rupee.............................................................|_| |
 * Gold Skulltula [014]...................................................|_| |
 * Bombs..................................................................|_| |
 * Goron's Ruby...........................................................|_| |
 * GORON CITY                                                          04.14 |
 * _ |
 * Piece of Heart [007]...................................................|_| |
 * Big Bomb Bag...........................................................|_| |
 * Purple Rupee...........................................................|_| |
 * Purple Rupee...........................................................|_| |
 * DEATH MOUNTAIN TRAIL                                                04.15 |
 * _ |
 * Purple Rupee...........................................................|_| |
 * Gold Skulltula [016]...................................................|_| |
 * Spin Attack [Technique]................................................|_| |
 * DEATH MOUNTAIN CRATER                                               04.16 |
 * _ |
 * Gold Skulltula [017]...................................................|_| |
 * Piece of Heart [008]...................................................|_| |
 * Piece of Heart [009]...................................................|_| |
 * HYRULE ADVENTURE!                                                   04.17 |
 * _ |
 * Piece of Heart [010]...................................................|_| |
 * Biggest Bomb Bag.......................................................|_| |
 * Din's Fire [Technique].................................................|_| |
 * Blue Rupee.............................................................|_| |
 * Blue Rupee.............................................................|_| |
 * Deku Nut Upgrade.......................................................|_| |
 * Gold Skulltula [018]...................................................|_| |
 * ZORA'S RIVER                                                        01.18 |
 * _ |
 * Gold Skulltula [019]...................................................|_| |
 * Magic Bean.............................................................|_| |
 * Red Rupee..............................................................|_| |
 * Piece of Heart [011]...................................................|_| |
 * Piece of Heart [012]...................................................|_| |
 * Gold Skulltula [020]...................................................|_| |
 * Purple Rupee...........................................................|_| |
 * Purple Rupee...........................................................|_| |
 * Purple Rupee...........................................................|_| |
 * Purple Rupee...........................................................|_| |
 * Stone of Agony.........................................................|_| |
 * ZORA'S DOMAIN                                                       04.19 |
 * _ |
 * Silver Scale...........................................................|_| |
 * Piece of Heart [013]...................................................|_| |
 * LAKE HYLIA                                                          04.20 |
 * _ |
 * Letter.................................................................|_| |
 * Piece of Heart [014]...................................................|_| |
 * Gold Skulltula [021]...................................................|_| |
 * GERUDO VALLEY                                                       04.21 |
 * _ |
 * Piece of Heart [015]...................................................|_| |
 * Gold Skulltula [022]...................................................|_| |
 * Piece of Heart [035]...................................................|_| |
 * Empty Bottle...........................................................|_| |
 * ZORA'S FOUNTAIN                                                     04.22 |
 * _ |
 * Gold Skulltula [023]...................................................|_| |
 * Farore's Wind..........................................................|_| |
 * INSIDE JABU-JABU'S BELLY                                            04.23 |
 * _ |
 * Gold Skulltula [024]...................................................|_| |
 * Boomerang..............................................................|_| |
 * Dungeon Map............................................................|_| |
 * Compass................................................................|_| |
 * Gold Skulltula [025]...................................................|_| |
 * Gold Skulltula [026]...................................................|_| |
 * Gold Skulltula [027]...................................................|_| |
 * Heart Container........................................................|_| |
 * Zora's Sapphire........................................................|_| |
 * HYRULE ADVENTURE!                                                   04.24 |
 * _ |
 * Purple Rupee...........................................................|_| |
 * Gold Skulltula [028]...................................................|_| |
 * Gold Skulltula [029]...................................................|_| |
 * Gold Skulltula [030]...................................................|_| |
 * Gold Skulltula [031]...................................................|_| |
 * Red Rupee..............................................................|_| |
 * Piece of Heart [016]...................................................|_| |
 * Gold Skulltula [032]...................................................|_| |
 * Ocarina of Time........................................................|_| |
 * Song of Time [Song]....................................................|_| |
 * Gold Skulltula [033]...................................................|_| |
 * Giant's Wallet.........................................................|_| |
 * Huge Rupee.............................................................|_| |
 * Piece of Heart [017]...................................................|_| |
 * Gold Skulltula [034]...................................................|_| |
 * Gold Skulltula [035]...................................................|_| |
 * Gold Skulltula [036]...................................................|_| |
 * Gold Skulltula [037]...................................................|_| |
 * Gold Skulltula [038]...................................................|_| |
 * Gold Skulltula [039]...................................................|_| |
 * Gold Skulltula [040]...................................................|_| |
 * Gold Skulltula [041]...................................................|_| |
 * Gold Skulltula [042]...................................................|_| |
 * Gold Skulltula [043]...................................................|_| |
 * Bombchu................................................................|_| |
 * Keaton Mask............................................................|_| |
 * Skull Mask.............................................................|_| |
 * Spooky Mask............................................................|_| |
 * Bunny Hood.............................................................|_| |
 * Mask of Truth..........................................................|_| |
 * Goron Mask.............................................................|_| |
 * Gerudo Mask............................................................|_| |
 * Zora Mask..............................................................|_| |
 * TEMPLE OF TIME                                                      04.25 |
 * _ |
 * Light Medallion........................................................|_| |
 * Master Sword...........................................................|_| |
 * MARKET                                                              04.26 |
 * None...................................................................... |
 * None...................................................................... |
 * LON LON RANCH                                                       04.27 |
 * None...................................................................... |
 * None...................................................................... |
 * KAKARIKO VILLAGE                                                    04.28 |
 * _ |
 * Song of Stroms [Song]..................................................|_| |
 * Pocket Egg.............................................................|_| |
 * Pocket Cucco...........................................................|_| |
 * Cojiro.................................................................|_| |
 * Piece of Heart [018]...................................................|_| |
 * Hookshot...............................................................|_| |
 * Piece of Heart [019]...................................................|_| |
 * Piece of Heart [020]...................................................|_| |
 * Gold Skulltula [044]...................................................|_| |
 * THE LOST WOODS                                                      04.29 |
 * _ |
 * Odd Mushroom...........................................................|_| |
 * Odd Medicine...........................................................|_| |
 * Poacher's Saw..........................................................|_| |
 * Gold Skulltula [046]...................................................|_| |
 * Minuet of Forest [Song]................................................|_| |
 * FOREST TEMPLE                                                       04.30 |
 * _ |
 * Gold Skulltula [047]...................................................|_| |
 * Small Key..............................................................|_| |
 * Gold Skulltula [048]...................................................|_| |
 * Small Key..............................................................|_| |
 * Dungeon Map............................................................|_| |
 * Small Key..............................................................|_| |
 * Recovery Heart.........................................................|_| |
 * Gold Skulltula [049]...................................................|_| |
 * Fairy Bow..............................................................|_| |
 * Small Key..............................................................|_| |
 * Compass................................................................|_| |
 * Bundle of Arrows.......................................................|_| |
 * Boss Key...............................................................|_| |
 * Gold Skulltula [050]...................................................|_| |
 * Small Key..............................................................|_| |
 * Bundle of Arrows.......................................................|_| |
 * Bundle of Arrows.......................................................|_| |
 * Gold Skulltula [051]...................................................|_| |
 * Heart Container........................................................|_| |
 * Forest Medallion.......................................................|_| |
 * HYRULE ADVENTURE!                                                   04.31 |
 * _ |
 * Gold Skulltula [052]...................................................|_| |
 * Prelude of Light [Song]................................................|_| |
 * Big Poe................................................................|_| |
 * Big Poe................................................................|_| |
 * Big Poe................................................................|_| |
 * Big Poe................................................................|_| |
 * Big Poe................................................................|_| |
 * Big Poe................................................................|_| |
 * Big Poe................................................................|_| |
 * Big Poe................................................................|_| |
 * Big Poe................................................................|_| |
 * Big Poe................................................................|_| |
 * Piece of Heart [021]...................................................|_| |
 * Big Quiver.............................................................|_| |
 * Gold Skulltula [053]...................................................|_| |
 * Gold Skulltula [054]...................................................|_| |
 * DEATH MOUNTAIN                                                      04.32 |
 * _ |
 * Piece of Heart [022]...................................................|_| |
 * Gold Skulltula [055]...................................................|_| |
 * Huge Rupee.............................................................|_| |
 * Gold Skulltula [056]...................................................|_| |
 * Goron Tunic............................................................|_| |
 * Giant's Knife..........................................................|_| |
 * Bolero of Fire [Song]..................................................|_| |
 * Gold Skulltula [057]...................................................|_| |
 * Piece of Heart [023]...................................................|_| |
 * FIRE TEMPLE                                                         04.33 |
 * _ |
 * Small Key..............................................................|_| |
 * Small Key..............................................................|_| |
 * Small Key..............................................................|_| |
 * Gold SKulltula [058]...................................................|_| |
 * Small Key..............................................................|_| |
 * Gold Skulltula [059]...................................................|_| |
 * Small Key..............................................................|_| |
 * Dungeon Map............................................................|_| |
 * Gold Skulltula [060]...................................................|_| |
 * Gold Skulltula [061]...................................................|_| |
 * Huge Rupee.............................................................|_| |
 * Small Key..............................................................|_| |
 * Small Key..............................................................|_| |
 * Compass................................................................|_| |
 * Megaton Hammer.........................................................|_| |
 * Small Key..............................................................|_| |
 * Gold Skulltula [062]...................................................|_| |
 * Bombs..................................................................|_| |
 * Boss Key...............................................................|_| |
 * Heart Container........................................................|_| |
 * Fire Medallion.........................................................|_| |
 * HYRULE                                                              04.34 |
 * _ |
 * Gold Skulltula [063]...................................................|_| |
 * Gold Skulltula [064]...................................................|_| |
 * Piece of Heart [024]...................................................|_| |
 * ICE CAVERN                                                          04.35 |
 * _ |
 * Gold Skulltula [065]...................................................|_| |
 * Blue Fire..............................................................|_| |
 * Dungeon Map............................................................|_| |
 * Purple Rupee...........................................................|_| |
 * Compass................................................................|_| |
 * Piece of Heart [025]...................................................|_| |
 * Gold Skulltula [066]...................................................|_| |
 * Gold Skulltula [067]...................................................|_| |
 * Iron Boots.............................................................|_| |
 * Serenade of Water [Song]...............................................|_| |
 * HYRULE                                                              04.36 |
 * _ |
 * Zora Tunic.............................................................|_| |
 * Piece of Heart [026]...................................................|_| |
 * Piece of Heart [027]...................................................|_| |
 * Gold Scale.............................................................|_| |
 * Gold Skulltula [068]...................................................|_| |
 * Piece of Heart [028]...................................................|_| |
 * WATER TEMPLE                                                        04.37 |
 * _ |
 * Compass................................................................|_| |
 * Dungeon Map............................................................|_| |
 * Small Key..............................................................|_| |
 * Small Key..............................................................|_| |
 * Gold Skulltula [069]...................................................|_| |
 * Small Key..............................................................|_| |
 * Longshot...............................................................|_| |
 * Gold Skulltula [070]...................................................|_| |
 * Small Key..............................................................|_| |
 * Gold Skulltula [071]...................................................|_| |
 * Gold Skulltula [072]...................................................|_| |
 * Gold Skulltula [073]...................................................|_| |
 * Boss Key...............................................................|_| |
 * Heart Container........................................................|_| |
 * Water Medallion........................................................|_| |
 * HYRULE                                                              04.38 |
 * _ |
 * Gold Skulltula [074]...................................................|_| |
 * Gold Skulltula [075]...................................................|_| |
 * Piece of Heart [029]...................................................|_| |
 * Purple Rupee...........................................................|_| |
 * Piece of Heart [030]...................................................|_| |
 * BOTTOM OF THE WELL                                                  04.39 |
 * _ |
 * Bombs..................................................................|_| |
 * Lens of Truth..........................................................|_| |
 * Small Key..............................................................|_| |
 * Small Key..............................................................|_| |
 * Recovery Heart.........................................................|_| |
 * Deku Nut...............................................................|_| |
 * Gold Skulltula [076]...................................................|_| |
 * Gold Skulltula [077]...................................................|_| |
 * Blue Rupee.............................................................|_| |
 * Gold Skulltula [078]...................................................|_| |
 * Blue Rupee.............................................................|_| |
 * Deku Nut...............................................................|_| |
 * Door Key...............................................................|_| |
 * Piece of Heart [033]...................................................|_| |
 * BIGGORON SWORD                                                      04.40 |
 * _ |
 * Broken Goron's Sword...................................................|_| |
 * Nocturne of Shadow [Song]..............................................|_| |
 * Gold Skulltula [079]...................................................|_| |
 * Prescription...........................................................|_| |
 * Eyeball Frog...........................................................|_| |
 * World's Finest Eye Drops...............................................|_| |
 * Claim Check............................................................|_| |
 * Biggoron's Sword.......................................................|_| |
 * SHADOW TEMPLE                                                       04.41 |
 * _ |
 * Dungeon Map............................................................|_| |
 * Hover Boots............................................................|_| |
 * Small Key..............................................................|_| |
 * Blue Rupee.............................................................|_| |
 * Gold Skulltula [080]...................................................|_| |
 * Arrows.................................................................|_| |
 * Gold Skulltula [081]...................................................|_| |
 * Blue Rupee.............................................................|_| |
 * Small Key..............................................................|_| |
 * Gold Skulltula [082]...................................................|_| |
 * Small Key..............................................................|_| |
 * Arrows.................................................................|_| |
 * Blue Rupee.............................................................|_| |
 * Small Key..............................................................|_| |
 * Gold Skulltula [083]...................................................|_| |
 * Small Key..............................................................|_| |
 * Gold Skulltula [084]...................................................|_| |
 * Blue Rupee.............................................................|_| |
 * Boss Key...............................................................|_| |
 * Heart Container........................................................|_| |
 * Shadow Medallion.......................................................|_| |
 * GERUDO'S FORTRESS                                                   04.42 |
 * _ |
 * Gold Skulltula [085]...................................................|_| |
 * Gold Skulltula [086]...................................................|_| |
 * Purple Rupee...........................................................|_| |
 * Purple Rupee...........................................................|_| |
 * Piece of Heart [032]...................................................|_| |
 * Small Key..............................................................|_| |
 * Gold Skulltula [087]...................................................|_| |
 * Small Key..............................................................|_| |
 * Small Key..............................................................|_| |
 * Gerudo's Membership Card...............................................|_| |
 * Piece of Heart [033]...................................................|_| |
 * Biggest Quiver.........................................................|_| |
 * Gold Skulltula [088]...................................................|_| |
 * GERUDO TRAINING GROUND                                              04.43 |
 * _ |
 * Blue Rupee.............................................................|_| |
 * Small Key..............................................................|_| |
 * Arrows.................................................................|_| |
 * Small Key..............................................................|_| |
 * Arrows.................................................................|_| |
 * Small Key..............................................................|_| |
 * Small Key..............................................................|_| |
 * Small Key..............................................................|_| |
 * Small Key..............................................................|_| |
 * Arrows.................................................................|_| |
 * Bombchu................................................................|_| |
 * Purple Rupee...........................................................|_| |
 * Red Rupee..............................................................|_| |
 * Arrows.................................................................|_| |
 * Ice Arrow..............................................................|_| |
 * HAUNTED WASTELAND                                                   04.43 |
 * _ |
 * Gold Skulltula [089]...................................................|_| |
 * Purple Rupee...........................................................|_| |
 * Naryu's Love...........................................................|_| |
 * Gold Skulltula [090]...................................................|_| |
 * Requiem of Spirit [Song]...............................................|_| |
 * Gold Skulltula [091]...................................................|_| |
 * Gold Skulltula [092]...................................................|_| |
 * Piece of Heart [034]...................................................|_| |
 * SPIRIT TEMPLE [YOUNG LINK]                                          04.44 |
 * _ |
 * Blue Rupee.............................................................|_| |
 * Gold Skulltula [093]...................................................|_| |
 * Small Key..............................................................|_| |
 * Gold Skulltula [094]...................................................|_| |
 * Bombchu................................................................|_| |
 * Blue Rupee.............................................................|_| |
 * Small Key..............................................................|_| |
 * Gold Skulltula [095]...................................................|_| |
 * Silver Gauntlets.......................................................|_| |
 * SPIRIT TEMPLE [ADULT LINK]                                          04.45 |
 * _ |
 * Gold Skulltula [096]...................................................|_| |
 * Small Key..............................................................|_| |
 * Compass................................................................|_| |
 * Gold Skulltula [097]...................................................|_| |
 * Small Key..............................................................|_| |
 * Mirror Shield..........................................................|_| |
 * Small Key..............................................................|_| |
 * Heart Container........................................................|_| |
 * Spirit Medallion.......................................................|_| |
 * BEFORE THE END                                                      04.46 |
 * _ |
 * Piece of Heart [036]...................................................|_| |
 * Gold Skulltula [098]...................................................|_| |
 * Gold Skulltula [099]...................................................|_| |
 * Light Arrow............................................................|_| |
 * Gold Skulltula [100]...................................................|_| |
 * GANON'S CASTLE                                                      04.47 |
 * _ |
 * Blue Rupee.............................................................|_| |
 * Blue Rupee.............................................................|_| |
 * Golden Gauntlets.......................................................|_| |
 * Recovery Heart.........................................................|_| |
 * Small Key..............................................................|_| |
 * Small Key..............................................................|_| |
 * Boss Key...............................................................|_| |

______________________________________________________________________________ \/03:12, 6 January 2006 (PST)\/03:12, 6 January 2006 (PST)03:12, 6 January 2006 (PST)03:12, 6 January 2006 (PST)03:12, 6 January 2006 (PST)03:12, 6 January 2006 (PST)03:12, 6 January 2006 (PST)03:12, 6 January 2006 (PST)03:12, 6 January 2006 (PST)03:12, 6 January 2006 (PST)03:12, 6 January 2006 (PST)\/03:12, 6 January 2006 (PST)\/ || 05.00 ||                   Shop Inventory                  || 05.00 || __||_______||____________________________________________________||_______||__ 03:12, 6 January 2006 (PST)03:12, 6 January 2006 (PST)03:12, 6 January 2006 (PST)03:12, 6 January 2006 (PST)03:12, 6 January 2006 (PST)03:12, 6 January 2006 (PST)03:12, 6 January 2006 (PST)03:12, 6 January 2006 (PST)03:12, 6 January 2006 (PST)03:12, 6 January 2006 (PST)03:12, 6 January 2006 (PST)03:12, 6 January 2006 (PST)03:12, 6 January 2006 (PST)03:12, 6 January 2006 (PST)03:12, 6 January 2006 (PST)138.217.168.171

++ ++ ++ ++ ++ ++ ++ ++ ++ ++ ++ ++ ++ ++ ++ ++ ++ ++ ++
 * KOKIRI SHOP [KOKIRI FOREST] - [YOUNG]                               05.01 |
 * Recovery Heart...................................................10 Rupees |
 * Arrow [10 Pieces]................................................20 Rupees |
 * Arrows [30 Pieces]...............................................60 Rupees |
 * Deku Seed [30 Pieces]............................................30 Rupees |
 * Deku Nuts [5 Pieces].............................................15 Rupees |
 * Deku Stick [1 Piece].............................................10 Rupees |
 * Deku Shield......................................................40 Rupees |
 * Deku Nuts [10 Pieces]............................................30 Rupees |
 * Deku Nuts [10 Pieces]............................................30 Rupees |
 * BAZAAR [MARKET] - [ADULT]                                           05.02 |
 * Arrows [30 Pieces]...............................................60 Rupees |
 * Arrows [50 Pieces]...............................................90 Rupees |
 * Deku Stick [1 Piece].............................................10 Rupees |
 * Arrows [10 Pieces]...............................................20 Rupees |
 * Bombs [5 Pieces].................................................35 Rupees |
 * Recovery Heart...................................................10 Rupees |
 * Hylian Shield....................................................80 Rupees |
 * Deku Nuts [5 Pieces].............................................15 Rupees |
 * Deku Nuts [5 Pieces].............................................15 Rupees |
 * POTION SHOP [MARKET] - [YOUNG]                                      05.03 |
 * Fish............................................................200 Rupees |
 * Bottle Bug.......................................................50 Rupees |
 * Poe..............................................................30 Rupees |
 * Deku Nuts [5 Pieces].............................................15 Rupees |
 * Blue Fire.......................................................300 Rupees |
 * Fairy's Spirit...................................................50 Rupees |
 * Green Potion.....................................................30 Rupees |
 * Red Potion.......................................................30 Rupees |
 * Red Potion.......................................................30 Rupees |
 * GORON SHOP [GORON CITY] - [YOUNG]                                   05.04 |
 * Recovery Heart...................................................10 Rupees |
 * Recovery Heart...................................................10 Rupees |
 * Red Potion.......................................................40 Rupees |
 * Goron Tunic.....................................................200 Rupees |
 * Bombs [10 Pieces]................................................50 Rupees |
 * Bombs [30 Pieces]...............................................120 Rupees |
 * Bombs [5 Pieces].................................................25 Rupees |
 * Bombs [20 Pieces]................................................80 Rupees |
 * Bombs [20 Pieces]................................................80 Rupees |
 * ZORA SHOP [ZORA'S RIVER] - [YOUNG]                                  05.05 |
 * Red Potion.......................................................50 Rupees |
 * Arrows [50 Pieces]...............................................90 Rupees |
 * Fish [200 Rupees]...............................................200 Rupees |
 * Deku Nuts [5 Pieces].............................................15 Rupees |
 * Arrow [10 Pieces]................................................20 Rupees |
 * Arrows [30 Pieces]...............................................60 Rupees |
 * Zora Tunic [300 Rupees].........................................300 Rupees |
 * Recovery Heart...................................................10 Rupees |
 * Recovery Heart...................................................10 Rupees |
 * BAZAAR [KAKARIKO VILLAGE] - [ADULT]                                 05.06 |
 * Arrows [30 Pieces]...............................................60 Rupees |
 * Arrows [50 Pieces]...............................................90 Rupees |
 * Deku Stick [1 Piece].............................................10 Rupees |
 * Arrows [10 Pieces]...............................................20 Rupees |
 * Bombs [5 Pieces].................................................35 Rupees |
 * Recovery Heart...................................................10 Rupees |
 * Hylian Shield....................................................80 Rupees |
 * Deku Nuts [5 Pieces].............................................15 Rupees |
 * Deku Nuts [5 Pieces].............................................15 Rupees |
 * POTION SHOP [KAKARIKO VILLAGE] - [ADULT]                            05.07 |
 * Fish............................................................200 Rupees |
 * Bottle Bug.......................................................50 Rupees |
 * Poe..............................................................30 Rupees |
 * Deku Nuts [5 Pieces].............................................15 Rupees |
 * Blue Fire.......................................................300 Rupees |
 * Fairy's Spirit...................................................50 Rupees |
 * Green Potion.....................................................30 Rupees |
 * Red Potion.......................................................30 Rupees |
 * Red Potion.......................................................30 Rupees |
 * POTION SHOP [KAKARIKO VILLAGE] - [ADULT]                            05.08 |
 * Ultimate Potion.................................................100 Rupees |
 * Ultimate Potion.................................................100 Rupees |
 * GORON SHOP [GORON CITY] - [ADULT]                                   05.09 |
 * Recovery Heart...................................................10 Rupees |
 * Recovery Heart...................................................10 Rupees |
 * Red Potion.......................................................40 Rupees |
 * Goron Tunic.....................................................200 Rupees |
 * Bombs [10 Pieces]................................................50 Rupees |
 * Bombs [30 Pieces]...............................................120 Rupees |
 * Bombs [5 Pieces].................................................25 Rupees |
 * Bombs [20 Pieces]................................................80 Rupees |
 * Bombs [20 Pieces]................................................80 Rupees |

______________________________________________________________________________ \/03:12, 6 January 2006 (PST)\/03:12, 6 January 2006 (PST)03:12, 6 January 2006 (PST)03:12, 6 January 2006 (PST)03:12, 6 January 2006 (PST)03:12, 6 January 2006 (PST)03:12, 6 January 2006 (PST)03:12, 6 January 2006 (PST)03:12, 6 January 2006 (PST)03:12, 6 January 2006 (PST)03:12, 6 January 2006 (PST)\/03:12, 6 January 2006 (PST)\/ || 06.00 ||                  Ocarina Notes                    || 06.00 || __||_______||____________________________________________________||_______||__ 03:12, 6 January 2006 (PST)03:12, 6 January 2006 (PST)03:12, 6 January 2006 (PST)03:12, 6 January 2006 (PST)03:12, 6 January 2006 (PST)03:12, 6 January 2006 (PST)03:12, 6 January 2006 (PST)03:12, 6 January 2006 (PST)03:12, 6 January 2006 (PST)03:12, 6 January 2006 (PST)03:12, 6 January 2006 (PST)03:12, 6 January 2006 (PST)03:12, 6 January 2006 (PST)03:12, 6 January 2006 (PST)03:12, 6 January 2006 (PST)138.217.168.171

___            /          _/_       )   /   +-- (__ / ELDA'S LULLABY --- 06.01 --+ _              __                      __                                 __/_|____________ /  \ __________________ /  \________________________________ / /       __    | /\ |            __    | /\ |                               __/______ /  \ ___\__/____ __ ___ /  \ ___\__/____ __ ________________________ | / \   | << |           /  \   | << |           /  \                        __\\_\|___\__/___________| >> |___\__/___________| >> |_______________________   \_ /                   \__/                    \__/                        _____/________________________________________________________________________    /

_____)      /       )__     / +-- (_____) PONA'S SONG  06.02 --+ _      __                      __                                         __/_|____ /  \ __________________ /  \ _______________________________________ / /     | /\ |    __            | /\ |    __                                 __/_______\__/___ /  \ ___ __ ____\__/___ /  \ ___ __ ________________________ | / \           | << |   /  \           | << |   /  \                        __\\_\|___________\__/___| >> |___________\__/___| >> |_______________________   \_ /                   \__/                    \__/                        _____/________________________________________________________________________    /

__       (__/  )         /          ) /      +-- (_/ ARIA'S SONG  06.03 --+ _                                                                         __/_|_________________________________________________________________________ / /                       __                      __                         __/_______________ __ ___ /  \____________ __ ___ /  \ _______________________ | / \            /  \   | << |           /  \   | << |                       __\\_\|___ ______| >> |___\__/____ __ ___| >> |___\__/________________________   \_ /   /  \    \__/            /  \    \__/                                _____/___| \/ |__________________| \/ |_______________________________________    /     \__/                    \__/

__       (__/  )         /          ) /      +-- (_/ UN'S SONG -- 06.04 --+ _                      __                      __                         __/_|____________________ /  \ __________________ /  \ _______________________ / /                     | /\ |                  | /\ |                       __/_______ __ ____________\__/____ __ ____________\__/________________________ | / \    /  \                    /  \                                        __\\_\|__| >> |___ __ ___________| >> |___ __ ________________________________   \_ /   \__/    /  \            \__/    /  \                                _____/___________| \/ |__________________| \/ |_______________________________    /             \__/                    \__/

__       (__/  )         /          ) /      +-- (_/ ONG OF TIME  06.05 --+ _                                                                         __/_|_________________________________________________________________________ / /                                                                          __/_______ __ ____________________ __ ________________________________________ | / \    /  \                    /  \                                        __\\_\|__| >> |___________ __ ___| >> |___________ __ ________________________   \_ /   \__/     __     /  \    \__/     __     /  \                        _____/___________ /  \___| \/ |__________ /  \___| \/ |_______________________    /            | A  |   \__/           | A  |   \__/ \__/                   \__/

__       (__/  )         /          ) /      +-- (_/ ONG OF STORMS -- 06.06 --+ _                      __                      __                         __/_|____________________ /  \___________________ /  \________________________ / /                     | /\ |                  | /\ |                       __/_______________________\__/____________________\__/________________________ | / \                                                                        __\\_\|___________ __ ____________________ __ ________________________________   \_ /    __     /  \             __     /  \                                _____/___ /  \ __| \/ |__________ /  \ __| \/ |_______________________________    /    | A  |   \__/           | A  |   \__/ \__/                   \__/

__    __)     (, /|  /|       / | / | +-- (_/  |/  |_ INUET OF FOREST  06.07 --+   _               __                                                         __/_|____________ /  \________________________________________________________ / /             | /\ |    __              __                                 __/_______________\__/___ /  \ ___ __ ___ /  \ ___ __ ________________________ | / \                   | << |   /  \   | << |   /  \                        __\\_\|___ __ ____________\__/___| >> |___\__/___| >> |_______________________   \_ /   /  \                    \__/            \__/                        _____/___| A  |_______________________________________________________________    /     \__/

_____      (, /   )        _/__ /        /     ) / +-- (_/ RELUDE OF LIGHT  06.08 --+

_      __              __                      __                         __/_|____ /  \___________ /  \___________________ /  \________________________ / /     | /\ |          | /\ |            __    | /\ |                       __/_______\__/____ __ ____\__/____ __ ___ /  \____\__/________________________ | / \            /  \            /  \   | >> |                               __\\_\|__________| >> |__________| >> |___\__/________________________________   \_ /           \__/            \__/                                        _____/________________________________________________________________________    /

______     (, /    )        /--- / ____) +-- (_/ (      OLERO OF FIRE --- 06.09 --+

_                                                                         __/_|_________________________________________________________________________ / /                                                                          __/_______________________________________ __ ____________ __ ________________ | / \                                    /  \            /  \                __\\_\|___ __ ____________ __ ___________| >> |___ __ ___| >> |___ __ ________   \_ /   /  \     __     /  \     __     \__/    /  \    \__/    /  \        _____/___| \/ |__ /  \ __| \/ |__ /  \ __________| \/ |__________| \/ |_______    /     \__/   | A  |   \__/   | A  |           \__/            \__/ \__/           \__/

__       (__/  )         /          ) /      +-- (_/ ERENADE OF WATER --- 06.10 --+ _                                                                         __/_|_________________________________________________________________________ / /                                       __                                 __/_______________________ __ ____ __ ___ /  \________________________________ | / \                    /  \    /  \   | << |                               __\\_\|___________ __ ___| >> |__| >> |___\__/________________________________   \_ /    __     /  \    \__/    \__/                                        _____/___ /  \___| \/ |_______________________________________________________    /    | A  |   \__/ \__/

__    __)      (, /|  /        / | /     ) /  |/ +-- (_/   ' OCTURNE OF SHADOW -- 06.11 --+ _                                                                         __/_|_________________________________________________________________________ / /       __                              __                                 __/______ /  \____ __ ____ __ ___________ /  \ ___ __ ________________________ | / \   | << |   /  \    /  \           | << |   /  \                        __\\_\|___\__/___| >> |__| >> |___________\__/___| >> |___ __ ________________   \_ /           \__/    \__/     __             \__/    /  \                _____/___________________________ /  \___________________| \/ |_______________    /                            | A  |                   \__/ \__/

_____     (, /   )        /__ /     ) /   \_ +-- (_/       EQUIEM OF SPIRIT - 06.12 --+ _                                                                         __/_|_________________________________________________________________________ / /                                                                          __/_______________________________ __ ________________________________________ | / \                            /  \                                        __\\_\|___________ __ ___________| >> |___ __ ________________________________   \_ /    __     /  \     __     \__/    /  \     __                         _____/___ /  \___| \/ |__ /  \___________| \/ |__ /  \ _______________________    /    | A  |   \__/   | A  |           \__/   | A  | \__/           \__/                    \__/

______________________________________________________________________________ \/03:12, 6 January 2006 (PST)\/03:12, 6 January 2006 (PST)03:12, 6 January 2006 (PST)03:12, 6 January 2006 (PST)03:12, 6 January 2006 (PST)03:12, 6 January 2006 (PST)03:12, 6 January 2006 (PST)03:12, 6 January 2006 (PST)03:12, 6 January 2006 (PST)03:12, 6 January 2006 (PST)03:12, 6 January 2006 (PST)\/03:12, 6 January 2006 (PST)\/ || 07.00 ||                 Heart Containers                  || 07.00 || __||_______||____________________________________________________||_______||__ 03:12, 6 January 2006 (PST)03:12, 6 January 2006 (PST)03:12, 6 January 2006 (PST)03:12, 6 January 2006 (PST)03:12, 6 January 2006 (PST)03:12, 6 January 2006 (PST)03:12, 6 January 2006 (PST)03:12, 6 January 2006 (PST)03:12, 6 January 2006 (PST)03:12, 6 January 2006 (PST)03:12, 6 January 2006 (PST)03:12, 6 January 2006 (PST)03:12, 6 January 2006 (PST)03:12, 6 January 2006 (PST)03:12, 6 January 2006 (PST)138.217.168.171

-(---+-+ ) Heart Container [001] |o| You will find this after finishing the   |  _  | )                      |o| Deku Tree and defeating the evil queen    | |_| | )                       |o| Gohma at the end of the dungeon. |    | -(---+-+ ) Heart Container [002] |o| This is acquired after you complete       |  _  | )                      |o| the Dodongo Cavern on Death Mountain,     | |_| | )                       |o| just beat the boss and there it is. |    | -(---+-+ ) Heart Container [003] |o| Defeat the boss Inside Jabu-Jabu's        |  _  | )                      |o| belly and the Heart Container will        | |_| | )                       |o| appear on the ground once it is dead. |    | -(---+-+ ) Heart Container [004] |o| Defeat the boss inside of the Forest      |  _  | )                      |o| Temple and this will be sitting there     | |_| | )                       |o| on the ground just waiting for you. |    | -(---+-+ ) Heart Container [005] |o| Defeat the boss inside of the Fire        |  _  | )                      |o| Temple and this will be sitting there     | |_| | )                       |o| on the ground just waiting for you. |    | -(---+-+ ) Heart Container [006] |o| Defeat the boss inside of the Water       |  _  | )                      |o| Temple and this will be sitting there     | |_| | )                       |o| on the ground just waiting for you. |    | -(---+-+ ) Heart Container [007] |o| Defeat the boss inside of the Shadow      |  _  | )                      |o| Temple and this will be sitting there     | |_| | )                       |o| on the ground just waiting for you. |    | -(---+-+ ) Heart Container [008] |o| Defeat the boss inside of the Spirit      |  _  | )                      |o| Temple and this will be sitting there     | |_| | )                       |o| on the ground just waiting for you. |    | -(---+-+

______________________________________________________________________________ \/03:12, 6 January 2006 (PST)\/03:12, 6 January 2006 (PST)03:12, 6 January 2006 (PST)03:12, 6 January 2006 (PST)03:12, 6 January 2006 (PST)03:12, 6 January 2006 (PST)03:12, 6 January 2006 (PST)03:12, 6 January 2006 (PST)03:12, 6 January 2006 (PST)03:12, 6 January 2006 (PST)03:12, 6 January 2006 (PST)\/03:12, 6 January 2006 (PST)\/ || 08.00 ||                 Pieces of Heart                   || 08.00 || __||_______||____________________________________________________||_______||__ 03:12, 6 January 2006 (PST)03:12, 6 January 2006 (PST)03:12, 6 January 2006 (PST)03:12, 6 January 2006 (PST)03:12, 6 January 2006 (PST)03:12, 6 January 2006 (PST)03:12, 6 January 2006 (PST)03:12, 6 January 2006 (PST)03:12, 6 January 2006 (PST)03:12, 6 January 2006 (PST)03:12, 6 January 2006 (PST)03:12, 6 January 2006 (PST)03:12, 6 January 2006 (PST)03:12, 6 January 2006 (PST)03:12, 6 January 2006 (PST)138.217.168.171

-(---+-+ ) Piece of Heart [001] |o| Head to the Hyrule Market at night and    |  _  | )                      |o| locate the fat lady's dog, bring it to    | |_| | )                       |o| her in the Back Alley to acquire this. |    | -(---+-+ ) Piece of Heart [002]  |o| Head for the southwest corner of Lon Lon  |  _  | )                      |o| Ranch and in the tower, move boxes and    | |_| | )                       |o| climb into the crawlspace to find this. |    | -(---+-+ ) Piece of Heart [003]  |o| In The Lost Woods stand on the tree       |  _  | )                      |o| stump and play your Ocarina along         | |_| | )                       |o| with the two little things that appear. |    | -(---+-+ ) Piece of Heart [004]  |o| After you have learned Saria's Song       |  _  | )                      |o| enter the woods and go left, stand on     | |_| | )                       |o| the stump and play Saria's Song here. |    | -(---+-+ ) Piece of Heart [005]  |o| Enter Kakariko Village at night and       |  _  | )                      |o| head for the graveyard.  Speak to Dampe   | |_| | )                       |o| and have him dig to maybe find this. |    | -(---+-+ ) Piece of Heart [006]  |o| Pull back one of the tombstones in the    |  _  | )                      |o| Kakariko Village graveyard at night and   | |_| | )                       |o| you'll find this after killing a zombie. |    | -(---+-+ ) Piece of Heart [007]  |o| Throw a bomb into the large spinning      |  _  | )                      |o| urn in the Goron City and it will         | |_| | )                       |o| spin around, maybe giving a heart piece. |    | -(---+-+ ) Piece of Heart [008]  |o| In the Death Mountain Crater, climb       |  _  | )                      |o| down the wall and in the middle of this   | |_| | )                       |o| wall you will find the heart piece. |    | -(---+-+ ) Piece of Heart [009]  |o| After the owl drops you off from Death    |  _  | )                      |o| Mountain, drop from the roof and enter    | |_| | )                       |o| the secret entrance to find this. |    | -(---+-+ ) Piece of Heart [010]  |o| After Dodongo's Cavern head back to the   |  _  | )                      |o| Hyrule Market and play the Bombchu        | |_| | )                       |o| Bowling Alley minigame to win this. |    | -(---+-+ ) Piece of Heart [011]  |o| In Zora's River, you need a Cucco to      |  _  | )                      |o| get this, after climbing the long ladder  | |_| | )                       |o| glide down to the small platform. |    | -(---+-+ ) Piece of Heart [012]  |o| In Zora's River at the large waterfall    |  _  | )                      |o| area at the end, glide down with a        | |_| | )                       |o| Cucco to get this heart piece. |    | -(---+-+ ) Piece of Heart [013]  |o| Found in Zora's Domain, you have to       |  _  | )                      |o| light all the torches using a Deku        | |_| | )                       |o| Stick and a large chest will appear. |    | -(---+-+ ) Piece of Heart [014]  |o| As young Link play the fishing game at    |  _  | )                      |o| Lake Hylia and when you catch a ten       | |_| | )                       |o| pound fish this is your reward. |    | -(---+-+ ) Piece of Heart [015]  |o| In Gerudo Valley if you grab the Cucco    |  _  | )                      |o| and jump across the gap you'll find a     | |_| | )                       |o| box with this Piece of Heart inside. |    | -(---+-+ ) Piece of Heart [016]  |o| On Hyrule Field down near Lake Hylia,     |  _  | )                      |o| there is a fenced area with a secret hole | |_| | )                       |o| and a Deku Scrub at the bottom who sells. |    | -(---+-+ ) Piece of Heart [017]  |o| Head to Kakariko Village when you have    |  _  | )                      |o| the Boomerang and enter the room under    | |_| | )                       |o| windmill. Throw the rang at the piece. |    | -(---+-+ ) Piece of Heart [018]  |o| As Adult Link, head back to the Kakariko  |  _  | )                      |o| Village Graveyard and ride the platform   | |_| | )                       |o| created from the Magic Bean you planted. |    | -(---+-+ ) Piece of Heart [019]  |o| You have to race Dampe in the Graveyad as |  _  | )                      |o| Adult Link and end up finishing the race  | |_| | )                       |o| with a time of less than one minute. |    | -(---+-+ ) Piece of Heart [020]  |o| When you have the Hookshot, hook onto the |  _  | )                      |o| purple roof in Kakariko Village with the  | |_| | )                       |o| guy sitting on it and he gives you this. |    | -(---+-+ ) Piece of Heart [021]  |o| After you have collected at least 50      |  _  | )                      |o| Gold Skulltulas, make your way to the     | |_| | )                       |o| house of Skulltula and you get this. |    | -(---+-+ ) Piece of Heart [022]  |o| Make your way to the Death Mountain       |  _  | )                      |o| Trail as adult Link and ride the Magic    | |_| | )                       |o| Bean plant up above the cave for this. |    | -(---+-+ ) Piece of Heart [023]  |o| As Adult Link if you planted the Magic    |  _  | )                      |o| Bean in Death Mountain Crater as young    | |_| | )                       |o| Link, it will take you up to this one. |    | -(---+-+ ) Piece of Heart [024]  |o| As Adult Link, head for Zora's Fountain   |  _  | )                      |o| and jump across the ice platforms         | |_| | )                       |o| there to reach the heart piece on one. |    | -(---+-+ ) Piece of Heart [025]  |o| In the Ice Cavern after you get the       |  _  | )                      |o| Blue Fire there is a path to take         | |_| | )                       |o| which leads to this encased in red ice. |    | -(---+-+ ) Piece of Heart [026]  |o| There is a tree northwest of Lon Lon      |  _  | )                      |o| Ranch which you can blast open using a    | |_| | )                       |o| a bomb. Need the Iron Boots to get. |    | -(---+-+ ) Piece of Heart [027]  |o| Head back to Lake Hylia as an Adult and   |  _  | )                      |o| Ride the Magic Bean plant there, jump     | |_| | )                       |o| onto the roof of the house and go up. |    | -(---+-+ ) Piece of Heart [028]  |o| Get the Gold Scale from the Fishing Game  |  _  | )                      |o| as adult Link and then swim down to the   | |_| | )                       |o| bottom of the pond in Lake Hylia lab. |    | -(---+-+ ) Piece of Heart [029]  |o| Play the Song of Storms for the froggies  |  _  | )                      |o| in Zora's River when you have learned it, | |_| | )                       |o| must be done while playing as Young Link. |    | -(---+-+ ) Piece of Heart [030]  |o| After playing all the songs for the       |  _  | )                      |o| froggies in Zora's RIver as young Link,   | |_| | )                       |o| play their minigame and win for this one. |    | -(---+-+ ) Piece of Heart [031]  |o| After getting the Lens of Truth as Young  |  _  | )                      |o| Link, head back to the treasure chest     | |_| | )                       |o| game in Hyrule Market and cheat to win. |    | -(---+-+ ) Piece of Heart [032]  |o| Head to the Gerudo Valley as Adult Link   |  _  | )                      |o| and get captured, then Longshot your      | |_| | )                       |o| way to the roof with the chest on top. |    | -(---+-+ ) Piece of Heart [033]  |o| To get this one you need to head for the  |  _  | )                      |o| Gerudo Fortress and play the shooting     | |_| | )                       |o| game, you get this for 1000 points. |    | -(---+-+ ) Piece of Heart [034]  |o| After planting the Magic Bean in front    |  _  | )                      |o| of the Spirit Temple, ride it along       | |_| | )                       |o| and this is on the arch at the end. |    | -(---+-+ ) Piece of Heart [035]  |o| In Gerudo Valley drop down the cliff      |  _  | )                      |o| where the broken bridge is located and    | |_| | )                       |o| climb the ladder behind the waterfall. |    | -(---+-+ ) Piece of Heart [036]  |o| In Zora's Fountain you need to equip the  |  _  | )                      |o| Iron Boots and drop to the bottom of      | |_| | )                       |o| the pond, the piece is in the middle. |    | -(---+-+

______________________________________________________________________________ \/03:12, 6 January 2006 (PST)\/03:12, 6 January 2006 (PST)03:12, 6 January 2006 (PST)03:12, 6 January 2006 (PST)03:12, 6 January 2006 (PST)03:12, 6 January 2006 (PST)03:12, 6 January 2006 (PST)03:12, 6 January 2006 (PST)03:12, 6 January 2006 (PST)03:12, 6 January 2006 (PST)03:12, 6 January 2006 (PST)\/03:12, 6 January 2006 (PST)\/ || 09.00 ||                 Gold Skulltulas                   || 09.00 || __||_______||____________________________________________________||_______||__ 03:12, 6 January 2006 (PST)03:12, 6 January 2006 (PST)03:12, 6 January 2006 (PST)03:12, 6 January 2006 (PST)03:12, 6 January 2006 (PST)03:12, 6 January 2006 (PST)03:12, 6 January 2006 (PST)03:12, 6 January 2006 (PST)03:12, 6 January 2006 (PST)03:12, 6 January 2006 (PST)03:12, 6 January 2006 (PST)03:12, 6 January 2006 (PST)03:12, 6 January 2006 (PST)03:12, 6 January 2006 (PST)03:12, 6 January 2006 (PST)138.217.168.171

-(---+-+ ) Gold Skulltula [001] |o| This one is located inside the Deku       |  _  | )                      |o| Tree at the beginning of the game, in the | |_| | )                       |o| same room where you get the Compass. |    | -(---+-+ ) Gold Skulltula [002]  |o| Inside the Deku Tree after dropping down  |  _  | )                      |o| through the web you will find another     | |_| | )                       |o| Gold Skulltula on the vine at the bottom. |    | -(---+-+ ) Gold Skulltula [003]  |o| After dropping down through the spider    |  _  | )                      |o| web in the Deku Tree, note the Gold       | |_| | )                       |o| Skulltula crawling on the water gate. |    | -(---+-+ ) Gold Skulltula [004]  |o| After finishing the Deku Tree go to the   |  _  | )                      |o| map and wait for night, you 'll find in   | |_| | )                       |o| the Kokiri Forest during the nighttime. |    | -(---+-+ ) Gold Skulltula [005]  |o| When you arrive in the Hyrule Castle      |  _  | )                      |o| area after the Market, roll into the      | |_| | )                       |o| tree and the Gold Skulltula will drop. |    | -(---+-+ ) Gold Skulltula [006]  |o| Enter Lon Lon Ranch and find the lone     |  _  | )                      |o| tree here in this area, roll into it and  | |_| | )                       |o| knock the Gold Skulltula out of the tree. |    | -(---+-+ ) Gold Skulltula [007]  |o| Enter Lon Lon Ranch, it has to be at      |  _  | )                      |o| night.  Along the south side of the inner | |_| | )                       |o| horse fence you will find this thing. |    | -(---+-+ ) Gold Skulltula [008]  |o| Enter Kakariko Village at night and       |  _  | )                      |o| climb the stairs on the right then go     | |_| | )                       |o| right at the top to find this token. |    | -(---+-+ ) Gold Skulltula [009]  |o| Enter Kakariko Village during the night   |  _  | )                      |o| and head straight and up the stairs.      | |_| | )                       |o| In the brick area there is this token. |    | -(---+-+ ) Gold Skulltula [010]  |o| Inside Kakariko Village during the night  |  _  | )                      |o| you will find this one on the ladder      | |_| | )                       |o| of that really tall tower, use Slingshot. |    | -(---+-+ ) Gold Skulltula [011]  |o| Just at the entrance of Hyrule Castle     |  _  | )                      |o| Town, break the crate in that small room  | |_| | )                       |o| with all the pots to find this enemy. |    | -(---+-+ ) Gold Skulltula [012]  |o| Inside the Dodongo's Cavern there is a    |  _  | )                      |o| fake wall to blast using the small        | |_| | )                       |o| Dodongos, you'll find this past the wall. |    | -(---+-+ ) Gold Skulltula [013]  |o| In the Dodongos Cavern, after blowing     |  _  | )                      |o| the Bomb chain reaction, you will find    | |_| | )                       |o| a Gold Skulltula on the wall at the top. |    | -(---+-+ ) Gold Skulltula [014]  |o| Inside the Dodongo's Cavern there is a    |  _  | )                      |o| wall that can be blown up leading to      | |_| | )                       |o| this token hidden behind a statue. |    | -(---+-+ ) Gold Skulltula [015]  |o| Found in Goron City, blast the rocks      |  _  | )                      |o| on the top level and go through maze,     | |_| | )                       |o| you will find this enemy in a crate. |    | -(---+-+ ) Gold Skulltula [016]  |o| At the bottom of the Death Mountain       |  _  | )                      |o| Trail there is a section of wall which    | |_| | )                       |o| you can blow up to find this token. |    | -(---+-+ ) Gold Skulltula [017]  |o| Break the crate open in the Death         |  _  | )                      |o| Mountain Crater right near the entrance   | |_| | )                       |o| to find this particular token. |    | -(---+-+ ) Gold Skulltula [018]  |o| In Kakariko Town during the night you     |  _  | )                      |o| will find this one crawling around        | |_| | )                       |o| on the back of a northern house. |    | -(---+-+ ) Gold Skulltula [019]  |o| After just entering Zora's River,         |  _  | )                      |o| roll into the tree on the left and this   | |_| | )                       |o| falls out of the tree in front of you. |    | -(---+-+ ) Gold Skulltula [020]  |o| In Zora's River near the end, where the   |  _  | )                      |o| large waterfall is, there is a ladder     | |_| | )                       |o| and this enemy is on it at night. |    | -(---+-+ ) Gold Skulltula [021]  |o| In Lake Hylia there is a small island to  |  _  | )                      |o| the southeast where a Gold Skulltula      | |_| | )                       |o| appears on the pillar only at night. |    | -(---+-+ ) Gold Skulltula [022]  |o| In Gerudo Valley, drop down to the very   |  _  | )                      |o| bottom and release some bugs into the     | |_| | )                       |o| little hole there, this pops out. |    | -(---+-+ ) Gold Skulltula [023]  |o| In Zora's Fountain on the bit of land     |  _  | )                      |o| southeast of the giant fish monster,      | |_| | )                       |o| roll into the tree to knock this down. |    | -(---+-+ ) Gold Skulltula [024]  |o| This one is found inside Jabu-Jabu's      |  _  | )                      |o| belly, after finding the princess it's    | |_| | )                       |o| on the wall. Raise water level to get. |    | -(---+-+ ) Gold Skulltula [025]  |o| After you have acquired the Boomerang,    |  _  | )                      |o| in Jabu-Jabu's belly, if you drop down    | |_| | )                       |o| the hole, this one and the next one. |    | -(---+-+ ) Gold Skulltula [026]  |o| After you have acquired the Boomerang,    |  _  | )                      |o| in Jabu-Jabu's belly, if you drop down    | |_| | )                       |o| the hole, this one and the last one. |    | -(---+-+ ) Gold Skulltula [027]  |o| In the final room in Jabu-Jabu's belly    |  _  | )                      |o| before the boss there is a Gold           | |_| | )                       |o| Skulltula crawling around on the wall. |    | -(---+-+ ) Gold Skulltula [028]  |o| Enter The Lost Woods from Kokiri Village  |  _  | )                      |o| and make a left then go south.  Drop some | |_| | )                       |o| bugs into the small hole in the ground. |    | -(---+-+ ) Gold Skulltula [029]  |o| In The Lost Woods go right, left, right,  |  _  | )                      |o| left, left and here you will find a hole  | |_| | )                       |o| in the ground. Drop bugs in it. |    | -(---+-+ ) Gold Skulltula [030]  |o| In Kokiri Forest beside the shop with     |  _  | )                      |o| the orange roof you will find a hole      | |_| | )                       |o| in the ground for you to drop bugs in. |    | -(---+-+ ) Gold Skulltula [031]  |o| Return to the Deku Tree B1 when you have  |  _  | )                      |o| the Bomb Bag and the Boomerang, blast     | |_| | )                       |o| the northwest door and find this one. |    | -(---+-+ ) Gold Skulltula [032]  |o| Bomb the middle of a circle of rocks just |  _  | )                      |o| outside of the Gerudo Valley and then     | |_| | )                       |o| burn the web with Din's Fire to find. |    | -(---+-+ ) Gold Skulltula [033]  |o| Directly beside the castle's east wall on |  _  | )                      |o| Hyrule Field is a tree for you to bomb    | |_| | )                       |o| that reveals a hole to drop down. |    | -(---+-+ ) Gold Skulltula [034]  |o| Head for the graveyard in Kakariko        |  _  | )                      |o| Village and dump some bugs in the bean    | |_| | )                       |o| hole to make the Skulltula appear. |    | -(---+-+ ) Gold Skulltula [035]  |o| This one is crawling around on the        |  _  | )                      |o| southeast side of the Kakariko            | |_| | )                       |o| Graveyard. Need Boomerang to get it. |    | -(---+-+ ) Gold Skulltula [036]  |o| At the entrance of the Dodongo Cavern     |  _  | )                      |o| you will find a hole in the ground to     | |_| | )                       |o| drop some bugs into and get the token. |    | -(---+-+ ) Gold Skulltula [037]  |o| Head into Dodongo's Cavern when you       |  _  | )                      |o| have the Boomerang and on the second      | |_| | )                       |o| floor southwest area you'll find this. |    | -(---+-+ ) Gold Skulltula [038]  |o| Head to Lon Lon Ranch at night with       |  _  | )                      |o| the Boomerang equipped and look up        | |_| | )                       |o| at the second floor window to see this. |    | -(---+-+ ) Gold Skulltula [039]  |o| During the night at Lon Lon Ranch head    |  _  | )                      |o| for the southwest corner and take a look  | |_| | )                       |o| up on the wall to find this token. |    | -(---+-+ ) Gold Skulltula [040]  |o| When you have the Boomerang, enter        |  _  | )                      |o| Gerudo Valley at night and this one       | |_| | )                       |o| is crawling around above the waterfall. |    | -(---+-+ ) Gold Skulltula [041]  |o| Head to lake Hylia at night and take      |  _  | )                      |o| a look on the back of the house, you      | |_| | )                       |o| must use the Boomerang from the bridge. |    | -(---+-+ ) Gold Skulltula [042]  |o| On one side of the house in Lake Hylia    |  _  | )                      |o| is one of those beanstalk holes, drop     | |_| | )                       |o| some bugs into it and this pops out. |    | -(---+-+ ) Gold Skulltula [043]  |o| Head back to Zora's Fountain when you     |  _  | )                      |o| have the Boomerang at night and you       | |_| | )                       |o| will find this guy crawling on the wall. |    | -(---+-+ ) Gold Skulltula [044]  |o| When you have the Hookshot head to        |  _  | )                      |o| Kakariko Village at night and hook onto   | |_| | )                       |o| the southern house to find it on the roof |     | -(---+-+ ) Gold Skulltula [045] |o| Make your way to Ganon's Castle and on    |  _  | )                      |o| the back of the stone arch thing is       | |_| | )                       |o| this enemy, need to use the Hookshot. |    | -(---+-+ ) Gold Skulltula [046]  |o| In the Lost Woods as an adult, find the   |  _  | )                      |o| area where you planted the Magic Bean     | |_| | )                       |o| in the middle of the woods not beginning. |    | -(---+-+ ) Gold Skulltula [047]  |o| Right when you enter the Forest Temple    |  _  | )                      |o| climb up the vines on the right and       | |_| | )                       |o| you will find the token at the top. |    | -(---+-+ ) Gold Skulltula [048]  |o| In the main room of the Forest Temple on  |  _  | )                      |o| the opposite side of the entrance there   | |_| | )                       |o| is another Gold Skulltula on the wall. |    | -(---+-+ ) Gold Skulltula [049]  |o| In the Forest Temple there is a part      |  _  | )                      |o| where you have to hook onto a chest,      | |_| | )                       |o| this token is on the wall near the chest. |    | -(---+-+ ) Gold Skulltula [050]  |o| In the Forest Temple after getting the    |  _  | )                      |o| Boss Key, drop down and go out the door   | |_| | )                       |o| onto the thin ledge where this token is. |    | -(---+-+ ) Gold Skulltula [051]  |o| In the Forest Temple right before the     |  _  | )                      |o| boss one of the small rooms you can       | |_| | )                       |o| rotate to has this Gold Skulltula. |    | -(---+-+ ) Gold Skulltula [052]  |o| In Kokiri Forest as an adult at night,    |  _  | )                      |o| use your Hookshot to get the one on       | |_| | )                       |o| top of the southwastern house. |    | -(---+-+ ) Gold Skulltula [053]  |o| Enter Kakariko Village as Young Link      |  _  | )                      |o| and roll into the very first tree, the    | |_| | )                       |o| one in the centre of town for this. |    | -(---+-+ ) Gold Skulltula [054]  |o| Play the Minuet of Forest to warp to      |  _  | )                      |o| the Forest Temple and head south to the   | |_| | )                       |o| ladder, climb it and look to your left. |    | -(---+-+ ) Gold Skulltula [055]  |o| Must have learned Scarecrow's Song and    |  _  | )                      |o| be adult, play song in room in Dodongo's  | |_| | )                       |o| Cavern then Hookshot up to get this. |    | -(---+-+ ) Gold Skulltula [056]  |o| Enter Goron City as an Adult and find     |  _  | )                      |o| this on the back of the panel in the      | |_| | )                       |o| middle, platform suspended by ropes. |    | -(---+-+ ) Gold Skulltula [057]  |o| Drops bugs into the Magic Bean hole       |  _  | )                      |o| which is directly in front of the Fire    | |_| | )                       |o| Temple up in the Death Mountain Crater. |    | -(---+-+ ) Gold Skulltula [058]  |o| In the Fire Temple use the Song of Time   |  _  | )                      |o| to get up to a room with crazy floor      | |_| | )                       |o| tiles, you'll find it in here. |    | -(---+-+ ) Gold Skulltula [059]  |o| The room in the Fire Temple with all      |  _  | )                      |o| the boulders rolling around, there is a   | |_| | )                       |o| fake wall to blast there and find this. |    | -(---+-+ ) Gold Skulltula [060]  |o| In the Fire Temple, play the Scarecrow    |  _  | )                      |o| Song to get up to a platform which soon   | |_| | )                       |o| leads you to this Skulltula on the wall. |    | -(---+-+ ) Gold Skulltula [061]  |o| Just one room up from the previous one,   |  _  | )                      |o| take a look on your left and you'll       | |_| | )                       |o| see this one crawling on the wall too. |    | -(---+-+ ) Gold Skulltula [062]  |o| In the Fire Temple, this one is on the    |  _  | )                      |o| wall in the room just before you fight    | |_| | )                       |o| the second Flare Dancer before the boss. |    | -(---+-+ ) Gold Skulltula [063]  |o| Head to Zora's River as Adult Link and    |  _  | )                      |o| ride the Bean Plant up to the high area,  | |_| | )                       |o| you'll find this one crawling on the wall |     | -(---+-+ ) Gold Skulltula [064] |o| While in Zora's River as an adult, just   |  _  | )                      |o| before the end stand on the bridge and    | |_| | )                       |o| look north at night to see this one. |    | -(---+-+ ) Gold Skulltula [065]  |o| You'll find this one crawling around      |  _  | )                      |o| on the wall in the Ice Cavern, the room   | |_| | )                       |o| with the gigantic spinning ice fan. |    | -(---+-+ ) Gold Skulltula [066]  |o| In the Cavern of Ice you will find a      |  _  | )                      |o| room with a blue torch, heart piece,      | |_| | )                       |o| and this Gold Skulltula crawling around. |    | -(---+-+ ) Gold Skulltula [067]  |o| In the Ice Cavern in one of the last      |  _  | )                      |o| rooms simply look on the wall to the      | |_| | )                       |o| left when you enter it and you'll see it. |    | -(---+-+ ) Gold Skulltula [068]  |o| In Lake Hylia enter the lab and equip the |  _  | )                      |o| Iron Boots and then sink to the bottom,   | |_| | )                       |o| roll into the crate down there to find. |    | -(---+-+ ) Gold Skulltula [069]  |o| When you are in the Water Temple you will |  _  | )                      |o| find a gate you can only open with the    | |_| | )                       |o| magic Spin Attack, it's behind the gate. |    | -(---+-+ ) Gold Skulltula [070]  |o| In the Water Temple you will find this    |  _  | )                      |o| one on that long river with all the       | |_| | )                       |o| whirlpools, use the Longshot to get it. |    | -(---+-+ ) Gold Skulltula [071]  |o| In the Water Temple when you have the     |  _  | )                      |o| Longshot, you can fire it up at the       | |_| | )                       |o| Gold Skulltula in the centre structure. |    | -(---+-+ ) Gold Skulltula [072]  |o| Once you have the Longshot in the Water   |  _  | )                      |o| Temple, go to the waterfall room with     | |_| | )                       |o| the moving platforms to get this one. |    | -(---+-+ ) Gold Skulltula [073]  |o| One of the final rooms in the Water       |  _  | )                      |o| Temple, where the boulders are dropping   | |_| | )                       |o| down this one is crawling on the wall. |    | -(---+-+ ) Gold Skulltula [074]  |o| After the Water Temple, Longshot up to    |  _  | )                      |o| the top of the big tree in Lake Hylia     | |_| | )                       |o| during the night to find this one. |    | -(---+-+ ) Gold Skulltula [075]  |o| When you have the Song of Storms and      |  _  | )                      |o| the Boomerang as Young Link, return to    | |_| | )                       |o| Hyrule Castle and play it by the tree. |    | -(---+-+ ) Gold Skulltula [076]  |o| As Young Link at the Bottom of the Well   |  _  | )                      |o| once you get the Lens of Truth then       | |_| | )                       |o| you can easily collect this Skulltula. |    | -(---+-+ ) Gold Skulltula [077]  |o| As Young Link at the Bottom of the Well   |  _  | )                      |o| once you get the Lens of Truth then       | |_| | )                       |o| you can easily collect this Skulltula. |    | -(---+-+ ) Gold Skulltula [078]  |o| As Young Link at the Bottom of the Well   |  _  | )                      |o| once you get the Lens of Truth then       | |_| | )                       |o| you can easily collect this Skulltula. |    | -(---+-+ ) Gold Skulltula [079]  |o| On the Death Mountain Trail there         |  _  | )                      |o| is a rock you can beak with the Megaton   | |_| | )                       |o| Hammer and find this during the night. |    | -(---+-+ ) Gold Skulltula [080]  |o| You will find this Skulltula in the       |  _  | )                      |o| Shadow Temple as Adult Link, check        | |_| | )                       |o| walkthrough for more specific location. |    | -(---+-+ ) Gold Skulltula [081]  |o| You will find this Skulltula in the       |  _  | )                      |o| Shadow Temple as Adult Link, check        | |_| | )                       |o| walkthrough for more specific location. |    | -(---+-+ ) Gold Skulltula [082]  |o| You will find this Skulltula in the       |  _  | )                      |o| Shadow Temple as Adult Link, check        | |_| | )                       |o| walkthrough for more specific location. |    | -(---+-+ ) Gold Skulltula [083]  |o| In one of the large rooms with the boat   |  _  | )                      |o| in the Shadow Temple, play the            | |_| | )                       |o| Scarecrow's Song and Longshot to it. |    | -(---+-+ ) Gold Skulltula [084]  |o| In the Shadow Temple there is a room      |  _  | )                      |o| with three spinning skulls, behind them   | |_| | )                       |o| you will find this Skulltula on the wall. |    | -(---+-+ ) Gold Skulltula [085]  |o| When you enter the Gerudo Valley at night |  _  | )                      |o| and cross over the bridge gap, under one  | |_| | )                       |o| of the stone arches is the Skulltula. |    | -(---+-+ ) Gold Skulltula [086]  |o| In the Gerudo Valley check behind the     |  _  | )                      |o| tent where the carpenter is standing      | |_| | )                       |o| during the night to find this Skulltula. |    | -(---+-+ ) Gold Skulltula [087]  |o| In the Gerudo's Fortress, there is a      |  _  | )                      |o| Gold Skulltula crawling around on the     | |_| | )                       |o| eastern wall during the night. |    | -(---+-+ ) Gold Skulltula [088]  |o| You will find this one at the Shooting    |  _  | )                      |o| Range of the Gerudo's Fortress, it's      | |_| | )                       |o| crawling around on the north target. |    | -(---+-+ ) Gold Skulltula [089]  |o| In the Haunted Wasteland there is a       |  _  | )                      |o| small stone structure and when you        | |_| | )                       |o| drop down it, you'll find this Skulltula. |    | -(---+-+ ) Gold Skulltula [090]  |o| Just before you reach the Spirit Temple,  |  _  | )                      |o| beside the dry fountain, on the back      | |_| | )                       |o| of one of the trees, check at night. |    | -(---+-+ ) Gold Skulltula [091]  |o| Before planting the Magic Bean in the     |  _  | )                      |o| hole in front of the Spirit Temple,       | |_| | )                       |o| drop a bunch of bugs into it first. |    | -(---+-+ ) Gold Skulltula [092]  |o| After planting the Magic Bean at the      |  _  | )                      |o| Spirit Temple, ride it along at night     | |_| | )                       |o| and you'll find this along the way. |    | -(---+-+ ) Gold Skulltula [093]  |o| In the Spirit Temple as Young Link this   |  _  | )                      |o| one is crawling around on the back of a   | |_| | )                       |o| climbable wall, get it with Boomerang. |    | -(---+-+ ) Gold Skulltula [094]  |o| At the top of a climbable wall in the     |  _  | )                      |o| Spirit Temple, turn around and throw      | |_| | )                       |o| your Boomerang at this Skulltula. |    | -(---+-+ ) Gold Skulltula [095]  |o| There is a staircase to go up as Young    |  _  | )                      |o| Link and when you turn around you will    | |_| | )                       |o| see a Gold Skulltula above the door. |    | -(---+-+ ) Gold Skulltula [096]  |o| You will find this one behind a blue      |  _  | )                      |o| block in the Spirit Temple as an adult,   | |_| | )                       |o| move the block by playing Song of Time. |    | -(---+-+ ) Gold Skulltula [097]  |o| At the top of the large room in the       |  _  | )                      |o| Spirit Temple as adult, play scarecrow's  | |_| | )                       |o| song and Longshot to this Skulltula. |    | -(---+-+ ) Gold Skulltula [098]  |o| After the Spirit Temple head for Zora's   |  _  | )                      |o| Fountain and use the Silver Gauntlets     | |_| | )                       |o| to lift the rock near the cave. |    | -(---+-+ ) Gold Skulltula [099]  |o| Enter Zora's Domain as Adult Link and     |  _  | )                      |o| at the end of the top of the waterfall    | |_| | )                       |o| path, look on your left to see this one. |    | -(---+-+ ) Gold Skulltula [100]  |o| On the Death Mountain Trail this one      |  _  | )                      |o| is found at night in the rocky area       | |_| | )                       |o| just before the climable wall at the top. |    | -(---+-+

______________________________________________________________________________ \/03:12, 6 January 2006 (PST)\/03:12, 6 January 2006 (PST)03:12, 6 January 2006 (PST)03:12, 6 January 2006 (PST)03:12, 6 January 2006 (PST)03:12, 6 January 2006 (PST)03:12, 6 January 2006 (PST)03:12, 6 January 2006 (PST)03:12, 6 January 2006 (PST)03:12, 6 January 2006 (PST)03:12, 6 January 2006 (PST)\/03:12, 6 January 2006 (PST)\/ || 10.00 ||               House of Skulltula                  || 10.00 || __||_______||____________________________________________________||_______||__ 03:12, 6 January 2006 (PST)03:12, 6 January 2006 (PST)03:12, 6 January 2006 (PST)03:12, 6 January 2006 (PST)03:12, 6 January 2006 (PST)03:12, 6 January 2006 (PST)03:12, 6 January 2006 (PST)03:12, 6 January 2006 (PST)03:12, 6 January 2006 (PST)03:12, 6 January 2006 (PST)03:12, 6 January 2006 (PST)03:12, 6 January 2006 (PST)03:12, 6 January 2006 (PST)03:12, 6 January 2006 (PST)03:12, 6 January 2006 (PST)138.217.168.171

-(---+-+ ) 10 Gold Skulltulas   |o| After acquiring 10 or more Gold Skulltula |  _  | )                      |o| tokens, head to Kakariko Village to be    | |_| | )                       |o| rewarded with an ADULT'S WALLET. |    | -(---+-+ ) 20 Gold Skulltulas    |o| After acquiring 20 or more Gold Skulltula |  _  | )                      |o| tokens, head to Kakariko Village to be    | |_| | )                       |o| rewarded with a STONE OF AGONY. |    | -(---+-+ ) 30 Gold Skulltulas    |o| After acquiring 30 or more Gold Skulltula |  _  | )                      |o| tokens, head to Kakariko Village to be    | |_| | )                       |o| rewarded with a GIANT'S WALLET. |    | -(---+-+ ) 40 Gold Skulltulas    |o| After acquiring 40 or more Gold Skulltula |  _  | )                      |o| tokens, head to Kakariko Village to be    | |_| | )                       |o| rewarded with a BOMBCHU. |    | -(---+-+ ) 50 Gold Skulltulas    |o| After acquiring 50 or more Gold Skulltula |  _  | )                      |o| tokens, head to Kakariko Village to be    | |_| | )                       |o| rewarded with a PIECE OF HEART [021]. |    | -(---+-+ ) 100 Gold Skulltulas   |o| After acquiring 100 or more Skulltula     |  _  | )                      |o| tokens, head to Kakariko Village to be    | |_| | )                       |o| rewarded with a respawning HUGE RUPEE. |    | -(---+-+

______________________________________________________________________________ \/03:12, 6 January 2006 (PST)\/03:12, 6 January 2006 (PST)03:12, 6 January 2006 (PST)03:12, 6 January 2006 (PST)03:12, 6 January 2006 (PST)03:12, 6 January 2006 (PST)03:12, 6 January 2006 (PST)03:12, 6 January 2006 (PST)03:12, 6 January 2006 (PST)03:12, 6 January 2006 (PST)03:12, 6 January 2006 (PST)\/03:12, 6 January 2006 (PST)\/ || 11.00 ||              Bean Plant Locations                 || 11.00 || __||_______||____________________________________________________||_______||__ 03:12, 6 January 2006 (PST)03:12, 6 January 2006 (PST)03:12, 6 January 2006 (PST)03:12, 6 January 2006 (PST)03:12, 6 January 2006 (PST)03:12, 6 January 2006 (PST)03:12, 6 January 2006 (PST)03:12, 6 January 2006 (PST)03:12, 6 January 2006 (PST)03:12, 6 January 2006 (PST)03:12, 6 January 2006 (PST)03:12, 6 January 2006 (PST)03:12, 6 January 2006 (PST)03:12, 6 January 2006 (PST)03:12, 6 January 2006 (PST)138.217.168.171

-(---+-+ ) Magic Bean Hole      |o| In Zora's River, you will find this one   |  _  | )                      |o| right beside the fat guy who sells you    | |_| | )                       |o| the magic beans, just near the start. |    | -(---+-+ ) Magic Bean Hole       |o| In Gerudo Valley, glide down off the edge |  _  | )                      |o| with a Cucco above you head and find      | |_| | )                       |o| this hole down at the very bottom. |    | -(---+-+ ) Magic Bean Hole       |o| Enter The Lost Woods from Kokiri Forest   |  _  | )                      |o| and make an immediate left, this path     | |_| | )                       |o| will soon lead you to a bean hole. |    | -(---+-+ ) Magic Bean Hole       |o| In The Lost Woods go right, left, right,  |  _  | )                      |o| left, left and here you will find a hole  | |_| | )                       |o| in the ground. Plant a Magic Bean there. |    | -(---+-+ ) Magic Bean Hole       |o| The hole is located in Kokiri Forest,     |  _  | )                      |o| make your way over to the shop and you    | |_| | )                       |o| will find it just to the side. |    | -(---+-+ ) Magic Bean Hole       |o| In Kakariko Village, the graveyard to     |  _  | )                      |o| be more specific you will find this       | |_| | )                       |o| hole up at the northwest corner. |    | -(---+-+ ) Magic Bean Hole       |o| This one is located on the Death Mountain |  _  | )                      |o| Trail right in front of the Dodongo's     | |_| | )                       |o| Cavern, on the ground beside the Goron. |    | -(---+-+ ) Magic Bean Hole       |o| There is one located in Lake Hylia on     |  _  | )                      |o| the ground beside the house on the        | |_| | )                       |o| west side of the shore, at the bridge. |    | -(---+-+ ) Magic Bean Hole       |o| Once you have learned the Bolero of       |  _  | )                      |o| Fire you can use it to warp to this       | |_| | )                       |o| Magic Bean hole on the Death Mountain. |    | -(---+-+ ) Magic Bean Hole       |o| The final hole is not found until you     |  _  | )                      |o| reach the Spirit Temple as an adult,      | |_| | )                       |o| come back as Young Link, it's in front. |    | -(---+-+

______________________________________________________________________________ \/03:12, 6 January 2006 (PST)\/03:12, 6 January 2006 (PST)03:12, 6 January 2006 (PST)03:12, 6 January 2006 (PST)03:12, 6 January 2006 (PST)03:12, 6 January 2006 (PST)03:12, 6 January 2006 (PST)03:12, 6 January 2006 (PST)03:12, 6 January 2006 (PST)03:12, 6 January 2006 (PST)03:12, 6 January 2006 (PST)\/03:12, 6 January 2006 (PST)\/ || 12.00 ||                Big Poe Locations                  || 12.00 || __||_______||____________________________________________________||_______||__ 03:12, 6 January 2006 (PST)03:12, 6 January 2006 (PST)03:12, 6 January 2006 (PST)03:12, 6 January 2006 (PST)03:12, 6 January 2006 (PST)03:12, 6 January 2006 (PST)03:12, 6 January 2006 (PST)03:12, 6 January 2006 (PST)03:12, 6 January 2006 (PST)03:12, 6 January 2006 (PST)03:12, 6 January 2006 (PST)03:12, 6 January 2006 (PST)03:12, 6 January 2006 (PST)03:12, 6 January 2006 (PST)03:12, 6 January 2006 (PST)138.217.168.171

-(---+-+ ) Big Poe              |o| The first of located just outside of      |  _  | )                      |o| Hyrule Castle Town, head south from       | |_| | )                       |o| the gate and go down past the sign. |    | -(---+-+ ) Big Poe               |o| The second is located west of Hyrule      |  _  | )                      |o| Castle Town, there is a stream, follow    | |_| | )                       |o| along it, a bit away from it to find. |    | -(---+-+ ) Big Poe               |o| Head to the north side of Lon Lon Ranch   |  _  | )                      |o| and there you will find a tree standing   | |_| | )                       |o| alone, ride past the tree to find this. |    | -(---+-+ ) Big Poe               |o| Down at Gerudo Valley head southeast      |  _  | )                      |o| a little to find a fork in the path       | |_| | )                       |o| and the Poe will appear right there. |    | -(---+-+ ) Big Poe               |o| Near Gerudo Valley again, southeast there |  _  | )                      |o| is a fork in the path, go north from      | |_| | )                       |o| here to find it beside the lone tree. |    | -(---+-+ ) Big Poe               |o| Between Lon Lon Ranch and Kokiri Forest   |  _  | )                      |o| there is a "y" shaped path fork and a     | |_| | )                       |o| boulder there as well, it's at the rock. |    | -(---+-+ ) Big Poe               |o| South of the previous one you will find   |  _  | )                      |o| a small patch of grass beside a lone      | |_| | )                       |o| green tree, it appears in the grass. |    | -(---+-+ ) Big Poe               |o| Just beside the previous one, in among    |  _  | )                      |o| the yellow trees or perhaps further       | |_| | )                       |o| west, you'll find this Big Poe. |    | -(---+-+ ) Big Poe               |o| Up near Kakariko Village, between the     |  _  | )                      |o| tree in front of the stairs and the cliff | |_| | )                       |o| above the next Poe will appear for you. |    | -(---+-+ ) Big Poe               |o| East of Lon Lon ranch there is a          |  _  | )                      |o| boomerang shaped stone wall, where the    | |_| | )                       |o| wall angles, that is where the Poe is. |    | -(---+-+

______________________________________________________________________________ \/03:12, 6 January 2006 (PST)\/03:12, 6 January 2006 (PST)03:12, 6 January 2006 (PST)03:12, 6 January 2006 (PST)03:12, 6 January 2006 (PST)03:12, 6 January 2006 (PST)03:12, 6 January 2006 (PST)03:12, 6 January 2006 (PST)03:12, 6 January 2006 (PST)03:12, 6 January 2006 (PST)03:12, 6 January 2006 (PST)\/03:12, 6 January 2006 (PST)\/ || 13.00 ||                    Song List                      || 13.00 || __||_______||____________________________________________________||_______||__ 03:12, 6 January 2006 (PST)03:12, 6 January 2006 (PST)03:12, 6 January 2006 (PST)03:12, 6 January 2006 (PST)03:12, 6 January 2006 (PST)03:12, 6 January 2006 (PST)03:12, 6 January 2006 (PST)03:12, 6 January 2006 (PST)03:12, 6 January 2006 (PST)03:12, 6 January 2006 (PST)03:12, 6 January 2006 (PST)03:12, 6 January 2006 (PST)03:12, 6 January 2006 (PST)03:12, 6 January 2006 (PST)03:12, 6 January 2006 (PST)138.217.168.171

(========================)-(===========================================+=====+ ) BOLERO OF FIRE       |o| Locate this item/equip in section 01 (point) 32 | (========================)-(===========================================+=====+ )                      |o| Make your way to the Death Mountain       |     | )   Where to Find:     |o| Crater as Adult Link on the way to the    |     | (                       |o| Fire Temple and you'll learn this one. | _  |  )--)-(---+ |_| | (                       |o| This song is designed solely for the      |     | (   What it's For:     |o| purpose of warping you back to a dungeon, |     | )                       |o| in this case it's the Fire Temple. |    | (========================)-(===========================================+=====+ ) EPONA'S SONG          |o| Locate this item/equip in section 01 (point) 06 | (========================)-(===========================================+=====+ )                      |o| At Lon Lon Ranch after Hyrule Castle,     |     | )   Where to Find:     |o| speak with Malon and play the Ocarina     |     | (                       |o| along with her to learn this song. | _  |  )--)-(---+ |_| | (                       |o| Among other uses, when you play this      |     | (   What it's For:     |o| song while standing beside a cow, the     |     | )                       |o| cow will give you free Lon Lon Milk. |    | (========================)-(===========================================+=====+ ) MINUET OF FOREST      |o| Locate this item/equip in section 01 (point) 29 | (========================)-(===========================================+=====+ )                      |o| When you are Adult Link and heading for   |     | )   Where to Find:     |o| the Forest Temple, you will automatically |     | (                       |o| learn this song before you go inside. | _  |  )--)-(---+ |_| | (                       |o| This song is designed solely for the      |     | (   What it's For:     |o| purpose of warping you back to a dungeon, |     | )                       |o| in this case it's the Forest Temple. |    | (========================)-(===========================================+=====+ ) NOCTURNE OF SHADOW    |o| Locate this item/equip in section 01 (point) 40 | (========================)-(===========================================+=====+ )                      |o| When you are Adult Link and have finished |     | )   Where to Find:     |o| the Water Temple, head back to            |     | (                       |o| Kakariko Village to learn this song. | _  |  )--)-(---+ |_| | (                       |o| This song is designed solely for the      |     | (   What it's For:     |o| purpose of warping you, in this case to   |     | )                       |o| the Shadow Temple in Kakariko Village. |    | (========================)-(===========================================+=====+ ) PRELUDE OF LIGHT      |o| Locate this item/equip in section 01 (point) 31 | (========================)-(===========================================+=====+ )                      |o| When you are Adult Link and have finished |     | )   Where to Find:     |o| the Forest Temple, head back to the       |     | (                       |o| Temple of Time to learn this song. | _  |  )--)-(---+ |_| | (                       |o| This song is designed solely for the      |     | (   What it's For:     |o| purpose of warping you, in this case to   |     | )                       |o| the Temple of Time in Hyrule Market. |    | (========================)-(===========================================+=====+ ) REQUIEM OF SPIRIT     |o| Locate this item/equip in section 01 (point) 43 | (========================)-(===========================================+=====+ )                      |o| You will acquire this after you first     |     | )   Where to Find:     |o| visit the Spirit Temple as an adult and   |     | (                       |o| then leave, happens automatically. | _  |  )--)-(---+ |_| | (                       |o| This song is designed solely for the      |     | (   What it's For:     |o| purpose of warping you back to a dungeon, |     | )                       |o| in this case it's the Spirit Temple. |    | (========================)-(===========================================+=====+ ) SARIA'S SONG          |o| Locate this item/equip in section 00 (point) 00 | (========================)-(===========================================+=====+ )                      |o| Head to the Lost Woods and make your way  |     | )   Where to Find:     |o| through to the Sacred Meadow to find      |     | (                       |o| Saria and she will teach it to you. | _  |  )--)-(---+ |_| | (                       |o| A universal use song first tought to      |     | (   What it's For:     |o| you by Saria, and nets you, among other   |     | )                       |o| things a Piece of Heart in the forest. |    | (========================)-(===========================================+=====+ ) SCARECROW'S SONG      |o| Locate this item/equip in section 01 (point) 20 | (========================)-(===========================================+=====+ )                      |o| When you make it to Lake Hylia, there     |     | )   Where to Find:     |o| you will find a scarecrow.  Play a song   |     | (                       |o| for it, anything you want to make it. | _  |  )--)-(---+ |_| | (                       |o| This song is designed to allow you to     |     | (   What it's For:     |o| summon Pierre the scarecrow at certain    |     | )                       |o| points, he becomes a Hookshot target. |    | (========================)-(===========================================+=====+ ) SERENADE OF WATER     |o| Locate this item/equip in section 01 (point) 35 | (========================)-(===========================================+=====+ )                      |o| You must first navigate through the       |     | )   Where to Find:     |o| Ice Cavern and then after the miniboss    |     | (                       |o| you will be taight this song. | _  |  )--)-(---+ |_| | (                       |o| This song is designed solely for the      |     | (   What it's For:     |o| purpose of warping you back to a dungeon, |     | )                       |o| in this case it's the Water Temple. |    | (========================)-(===========================================+=====+ ) SONG OF STORMS        |o| Locate this item/equip in section 01 (point) 28 | (========================)-(===========================================+=====+ )                      |o| When you are Adult Link, head to the      |     | )   Where to Find:     |o| windmill in Kakariko Village and play     |     | (                       |o| your Ocarina in front of the guy there. | _  |  )--)-(---+ |_| | (                       |o| This song is designed to create a         |     | (   What it's For:     |o| large storm in the sky when played        |     | )                       |o| outside, also has minimal practical use. |    | (========================)-(===========================================+=====+ ) SONG OF TIME          |o| Locate this item/equip in section 01 (point) 24 | (========================)-(===========================================+=====+ )                      |o| After collecting all three sacred stones, |     | )   Where to Find:     |o| you will be give the Ocarina of Time      |     | (                       |o| by Zelda and then she teaches you this. | _  |  )--)-(---+ |_| | (                       |o| Use it in front of the altar in the       |     | (      How to Use:     |o| Temple of Time and Link will be           |     | )                       |o| able to alter the flow of time. |    | (========================)-(===========================================+=====+ ) SUN'S SONG            |o| Locate this item/equip in section 01 (point) 10 | (========================)-(===========================================+=====+ )                      |o| In Kakariko Village at night, play        |     | )   Where to Find:     |o| Zelda's Lullaby on the Royal Tomb         |     | (                       |o| and go inside to find the song. | _  |  )--)-(---+ |_| | (                       |o| Changes the sun's position, if it's       |     | (   What it's For:     |o| day then it will turn to night, if        |     | )                       |o| it's night then it will turn to day. |    | (========================)-(===========================================+=====+ ) ZELDA'S LULLABY       |o| Locate this item/equip in section 01 (point) 05 | (========================)-(===========================================+=====+ )                      |o| After meeting with Princess Zelda in the  |     | )   Where to Find:     |o| caslte garden, speak with Impa and        |     | (                       |o| she will teach you how to play this song. | _  |  )--)-(---+ |_| | (                       |o| Any circumstance where a royal tune       |     | (   What it's For:     |o| may be appropriate to prove your          |     | )                       |o| connections to the royal family. |    | (========================)-(===========================================+=====+

______________________________________________________________________________ \/03:12, 6 January 2006 (PST)\/03:12, 6 January 2006 (PST)03:12, 6 January 2006 (PST)03:12, 6 January 2006 (PST)03:12, 6 January 2006 (PST)03:12, 6 January 2006 (PST)03:12, 6 January 2006 (PST)03:12, 6 January 2006 (PST)03:12, 6 January 2006 (PST)03:12, 6 January 2006 (PST)03:12, 6 January 2006 (PST)\/03:12, 6 January 2006 (PST)\/ || 14.00 ||              Great Fairy Fountains                || 14.00 || __||_______||____________________________________________________||_______||__ 03:12, 6 January 2006 (PST)03:12, 6 January 2006 (PST)03:12, 6 January 2006 (PST)03:12, 6 January 2006 (PST)03:12, 6 January 2006 (PST)03:12, 6 January 2006 (PST)03:12, 6 January 2006 (PST)03:12, 6 January 2006 (PST)03:12, 6 January 2006 (PST)03:12, 6 January 2006 (PST)03:12, 6 January 2006 (PST)03:12, 6 January 2006 (PST)03:12, 6 January 2006 (PST)03:12, 6 January 2006 (PST)03:12, 6 January 2006 (PST)138.217.168.171

(========================)-(===========================================+=====+ ) DEFENSE UPGRADE      |o| Locate this item/equip in section 01 (point) 47 | (========================)-(===========================================+=====+ )                      |o| You will find this Great Fairy Fountain   |     | )   Where to Find:     |o| outside of Ganon's Castle after you       |     | (                       |o| acquire the Golden Gauntlets. | _  |  )--)-(---+ |_| | (                       |o| What this does it outline all of your     |     | (      How to Use:     |o| hearts with a white outline that doubles  |     | )                       |o| your total health, very very helpful. |    | (========================)-(===========================================+=====+ ) DIN'S FIRE            |o| Locate this item/equip in section 01 (point) 18 | (========================)-(===========================================+=====+ )                      |o| Head back to Hyrule Castle, just past     |     | )   Where to Find:     |o| the gate on the right there is a rock     |     | (                       |o| to blow up and reveal the passageway. | _  |  )--)-(---+ |_| | (                       |o| Equip it in the menu to one of the        |     | (      How to Use:     |o| C buttons and when you have enough        |     | )                       |o| magic, press that C button to use it. |    | (========================)-(===========================================+=====+ ) FARORE'S WIND         |o| Locate this item/equip in section 01 (point) 22 | (========================)-(===========================================+=====+ )                      |o| In Zora's Fountain, blow up the wall      |     | )   Where to Find:     |o| to reveal the Great Fairy's Fountain      |     | (                       |o| and she teaches it to you there. | _  |  )--)-(---+ |_| | (                       |o| It creates a special warp point in a      |     | (      How to Use:     |o| dungeon and then then be used to either   |     | )                       |o| warp to that point, or make a new one. |    | (========================)-(===========================================+=====+ ) NARYU'S LOVE          |o| Locate this item/equip in section 01 (point) 43 | (========================)-(===========================================+=====+ )                      |o| Just before the Spirit Temple as Adult    |     | )   Where to Find:     |o| Link, on the north side between two trees |     | (                       |o| there is a wall for you to blow up. | _  |  )--)-(---+ |_| | (                       |o| This magic creates a special barrier      |     | (      How to Use:     |o| around Link rendering him unvulnerable,   |     | )                       |o| however the barrier is only temporary. |    | (========================)-(===========================================+=====+ ) SPIN ATTACK           |o| Locate this item/equip in section 01 (point) 15 | (========================)-(===========================================+=====+ )                      |o| Inside the Great Fairy's Fountain         |     | )   Where to Find:     |o| located above the Goron City on the       |     | (                       |o| Death Mountain Trail, need Bomb Bag. | _  |  )--)-(---+ |_| | (                       |o| Hold down the B button and hold it, a     |     | (      How to Use:     |o| blue aura appears around Link's sword and |     | )                       |o| then an orange one. Now let go. |    | (========================)-(===========================================+=====+

______________________________________________________________________________ \/03:12, 6 January 2006 (PST)\/03:12, 6 January 2006 (PST)03:12, 6 January 2006 (PST)03:12, 6 January 2006 (PST)03:12, 6 January 2006 (PST)03:12, 6 January 2006 (PST)03:12, 6 January 2006 (PST)03:12, 6 January 2006 (PST)03:12, 6 January 2006 (PST)03:12, 6 January 2006 (PST)03:12, 6 January 2006 (PST)\/03:12, 6 January 2006 (PST)\/ || 15.00 ||                    Item List                      || 15.00 || __||_______||____________________________________________________||_______||__ 03:12, 6 January 2006 (PST)03:12, 6 January 2006 (PST)03:12, 6 January 2006 (PST)03:12, 6 January 2006 (PST)03:12, 6 January 2006 (PST)03:12, 6 January 2006 (PST)03:12, 6 January 2006 (PST)03:12, 6 January 2006 (PST)03:12, 6 January 2006 (PST)03:12, 6 January 2006 (PST)03:12, 6 January 2006 (PST)03:12, 6 January 2006 (PST)03:12, 6 January 2006 (PST)03:12, 6 January 2006 (PST)03:12, 6 January 2006 (PST)138.217.168.171

(========================)-(=================================================+ ) ADULT'S WALLET       |o| Locate this item/equip in section 01 (point) 10 | (========================)-(===========================================+=====+ )                      |o| You need to collect at least 10 Gold      |     | )   Where to Find:     |o| Skulltula tokens and head for the house   |     | (                       |o| in Kakariko Village to obtain this. | _  |  )--)-(---+ |_| | (                       |o| Instead of 99 Rupees, the Adult's Wallet  |     | (   What it's For:     |o| allows you to carry around 200 Rupees     |     | )                       |o| at a time, it increases your max limit. |    | (========================)-(===========================================+=====+ ) BIG BOMG BAG          |o| Locate this item/equip in section 01 (point) 14 | (========================)-(===========================================+=====+ )                      |o| In Goron City after you have the normal   |     | )   Where to Find:     |o| Bomb Bag, blast the rolling Goron and     |     | (                       |o| he will upgrade you to the big one. | _  |  )--)-(---+ |_| | (                       |o| Increases your capacity for carrying      |     | (   What it's For:     |o| bombs from a mere 20 to a more impressive |     | )                       |o| 30 bombs, your new maximum limit. |    | (========================)-(===========================================+=====+ ) BIG POE               |o| Locate this item/equip in section 01 (point) 31 | (========================)-(===========================================+=====+ )                      |o| All over Hyrule Field, there are ten      |     | )   Where to Find:     |o| of them total to be found on Hyrule       |     | (                       |o| Field and they only appear on Epona. | _  |  )--)-(---+ |_| | (                       |o| Collect ten of these Big Poes in bottles  |     | (   What it's For:     |o| and bring them to the guy in Hyrule Town, |     | )                       |o| he'll give you an Empty Bottle for them. |    | (========================)-(===========================================+=====+ ) BIG QUIVER            |o| Locate this item/equip in section 01 (point) 31 | (========================)-(===========================================+=====+ )                      |o| In Kakariko Village once you have the     |     | )   Where to Find:     |o| Fairy Bow, head for the Shooting Gallery  |     | (                       |o| in the middle of town and hit all ten. | _  |  )--)-(---+ |_| | (                       |o| The Big Quiver is a special bag for       |     | (   What it's For:     |o| putting arrows in, this one increases     |     | )                       |o| your maximum capacity from 30 to 40. |    | (========================)-(===========================================+=====+ ) BIGGEST BOMB BAG      |o| Locate this item/equip in section 01 (point) 17 | (========================)-(===========================================+=====+ )                      |o| Head back to Hyrule Market after the      |     | )   Where to Find:     |o| Dodongo's Cavern and play the Bombchu     |     | (                       |o| Bowling Alley minigame to win this. | _  |  )--)-(---+ |_| | (                       |o| Increases your capacity for carrying      |     | (   What it's For:     |o| bombs from a mere 30 to a more impressive |     | )                       |o| 40 bombs, your new maximum limit. |    | (========================)-(===========================================+=====+ ) BIGGEST QUIVER        |o| Locate this item/equip in section 01 (point) 42 | (========================)-(===========================================+=====+ )                      |o| Play the Shooting Range game at the       |     | )   Where to Find:     |o| Gerudo's Fortress, you'll get this as     |     | (                       |o| your prize for earning 1500 points. | _  |  )--)-(---+ |_| | (                       |o| The Biggest Quiver is an arrow bag which  |     | (   What it's For:     |o| increases your maximum arrow carrying     |     | )                       |o| capacity from 40 arrows to 50 arrows. |    | (========================)-(===========================================+=====+ ) BIGGORON'S SWORD      |o| Locate this item/equip in section 01 (point) 40 | (========================)-(===========================================+=====+ )                      |o| Bring the World's Finest Eyedrops to      |     | )   Where to Find:     |o| the Biggoron atop the Death Mountain and  |     | (                       |o| he gives you this weapon in return. | _  |  )--)-(---+ |_| | (                       |o| The Biggoron's Sword is the strongest     |     | (   What it's For:     |o| sword in the game, it does at least twice |     | )                       |o| the damage that the Master Sword does. |    | (========================)-(===========================================+=====+ ) BLUE RUPEE            |o| Locate this item/equip in section 01 (point) 30 | (========================)-(===========================================+=====+ )                      |o| You can find this item almost anywhere    |     | )   Where to Find:     |o| in the game, from chests to enemy drops   |     | (                       |o| to randomly locations all over the place. | _  |  )--)-(---+ |_| | (                       |o| This item is a generic type of item which |     | (   What it's For:     |o| adds to your total accumulated Rupees,    |     | )                       |o| this particular one gives five Rupees. . |     | (========================)-(===========================================+=====+ ) BOMB BAG              |o| Locate this item/equip in section 01 (point) 13 | (========================)-(===========================================+=====+ )                      |o| Inside the Dodongo's Cavern, you will     |     | )   Where to Find:     |o| find the Bomb Bag inside of a large       |     | (                       |o| treasure chest on the second floor. | _  |  )--)-(---+ |_| | (                       |o| Instead of having to grab Bombs from the  |     | (   What it's For:     |o| flowers, you can take them out of your    |     | )                       |o| own bag and place them whenever you want. |    | (========================)-(===========================================+=====+ ) BOMBCHU               |o| Locate this item/equip in section 01 (point) 17 | (========================)-(===========================================+=====+ )                      |o| After Dodongo's Cavern head back to       |     | )   Where to Find:     |o| Hyrule Market and play the Bombchu        |     | (                       |o| Bowling Alley minigame to win some. | _  |  )--)-(---+ |_| | (                       |o| Similar to bombs they run on a timer and  |     | (   What it's For:     |o| they explode, however unlike bombs they   |     | )                       |o| move along the floor and climb walls. |    | (========================)-(===========================================+=====+ ) BOMBS                 |o| Locate this item/equip in section 01 (point) 13 | (========================)-(===========================================+=====+ )                      |o| All over the place, this generic pickup   |     | )   Where to Find:     |o| can be found almost anywhere and it       |     | (                       |o| can also be purchased in a shop. | _  |  )--)-(---+ |_| | (                       |o| It will refill your supply of normal      |     | (   What it's For:     |o| bombs by different amounts depending      |     | )                       |o| on how many you find or buy. |    | (========================)-(===========================================+=====+ ) BOOMERANG             |o| Locate this item/equip in section 01 (point) 23 | (========================)-(===========================================+=====+ )                      |o| In Jabu-Jabu's belly there is a room      |     | )   Where to Find:     |o| with four aquatic enemies, defeat them    |     | (                       |o| and the chest containing this appears. | _  |  )--)-(---+ |_| | (                       |o| It's an effective weapon for enemies      |     | (   What it's For:     |o| that other weapons may not be able        |     | )                       |o| to harm. Useful in numerous situations. |    | (========================)-(===========================================+=====+ ) BOSS KEY              |o| Locate this item/equip in section 01 (point) 36 | (========================)-(===========================================+=====+ )                      |o| Boss Keys are found in numerous places,   |     | )   Where to Find:     |o| there is one in every dungeon as Adult    |     | (                       |o| Link, found in special coloured chests. | _  |  )--)-(---+ |_| | (                       |o| This Boss Key will open up the larger     |     | (   What it's For:     |o| special locks found in dungeons that      |     | )                       |o| always lead you into the boss' room. |    | (========================)-(===========================================+=====+ ) BROKEN GIANT'S KNIFE  |o| Locate this item/equip in section 01 (point) 32 | (========================)-(===========================================+=====+ )                      |o| As Adult Link enter Goron City and find   |     | )   Where to Find:     |o| the large Goron who has finished making   |     | (                       |o| this and sells it for 200 Rupees. | _  |  )--)-(---+ |_| | (                       |o| When you break the normal Giant's         |     | (   What it's For:     |o| Knife by using it a couple of times,      |     | )                       |o| then of course this is what it becomes. |    | (========================)-(===========================================+=====+ ) BROKEN GORON's SWORD  |o| Locate this item/equip in section 01 (point) 40 | (========================)-(===========================================+=====+ )                      |o| This is given to you by the carpenter     |     | )   Where to Find:     |o| at Gerudo Valley in exchange for you      |     | (                       |o| giving him the Poacher's Saw you have. | _  |  )--)-(---+ |_| | (                       |o| This item is part of the sidequest        |     | (   What it's For:     |o| to get the Biggoron Sword, for more       |     | )                       |o| information see that section of the guide |     | (========================)-(===========================================+=====+ ) BUG                  |o| Locate this item/equip in section 01 (point) 21 | (========================)-(===========================================+=====+ )                      |o| These little creepy crawly creatures can  |     | )   Where to Find:     |o| be found under various rocks and caught   |     | (                       |o| if you use an Empty Bottle on them. | _  |  )--)-(---+ |_| | (                       |o| Sometimes perhaps if you drop them        |     | (   What it's For:     |o| into a small hole, maybe a Gold           |     | )                       |o| Skulltula might just pop out. |    | (========================)-(===========================================+=====+ ) BULLET BAG            |o| Locate this item/equip in section 01 (point) 04 | (========================)-(===========================================+=====+ )                      |o| In the Hyrule Market on the opposite side |     | )   Where to Find:     |o| from the entrance is the Shooting Gallery |     | (                       |o| shoot all ten targets to acquire this. | _  |  )--)-(---+ |_| | (                       |o| The Bullet Bag upgrades your Deku Seed    |     | (   What it's For:     |o| capacity for the Fairy Slingshot from     |     | )                       |o| 30 seeds to 40 seeds when you get it. |    | (========================)-(===========================================+=====+ ) BULLET BAG            |o| Locate this item/equip in section 01 (point) 07 | (========================)-(===========================================+=====+ )                      |o| When you enter The Lost Woods, shoot at   |     | )   Where to Find:     |o| the circle hanging from the tree three    |     | (                       |o| times anda  scrub will give you the bag. | _  |  )--)-(---+ |_| | (                       |o| The Bullet Bag upgrades your Deku Seed    |     | (   What it's For:     |o| capacity for the Fairy Slingshot from     |     | )                       |o| 30 seeds to 40 seeds when you get it. |    | (========================)-(===========================================+=====+ ) BUNDLE OF ARROWS      |o| Locate this item/equip in section 01 (point) 30 | (========================)-(===========================================+=====+ )                      |o| All over the place, once you have         |     | )   Where to Find:     |o| acquired the Fairy Bow you will begin     |     | (                       |o| to find these things everywhere. | _  |  )--)-(---+ |_| | (                       |o| These are just generic arrows that you    |     | (   What it's For:     |o| find to fill up your arrrow stock to      |     | )                       |o| fire using the Fairy Bow. |    | (========================)-(===========================================+=====+ ) BUNNY HOOD            |o| Locate this item/equip in section 01 (point) 24 | (========================)-(===========================================+=====+ )                      |o| After you have acquiried all three of     |     | )   Where to Find:     |o| the Spiritual Stones, head back to the    |     | (                       |o| Happy Mask shop and borrow this one. | _  |  )--)-(---+ |_| | (                       |o| Locate the guy on Hyrule Field who is     |     | (   What it's For:     |o| running laps around Lon Lon Ranch over    |     | )                       |o| and over again, he pays top Rupee for it. |    | (========================)-(===========================================+=====+ ) CHICKEN               |o| Locate this item/equip in section 01 (point) 05 | (========================)-(===========================================+=====+ )                      |o| After getting the Weird Egg from Malon    |     | )   Where to Find:     |o| at Hyrule Castle, wait until morning and  |     | (                       |o| it will hatch into a chicken for you. | _  |  )--)-(---+ |_| | (                       |o| The chicken can make enough noise to      |     | (   What it's For:     |o| wake up Malon's dad no problem, that is,  |     | )                       |o| once you manage to find him of course. |    | (========================)-(===========================================+=====+ ) CLAIM CHECK           |o| Locate this item/equip in section 01 (point) 40 | (========================)-(===========================================+=====+ )                      |o| You will get this from the Biggoron,      |     | )   Where to Find:     |o| he gives you after you bring him the      |     | (                       |o| World's Finest Eyedrops for his eyes. | _  |  )--)-(---+ |_| | (                       |o| Once you have this you only have to wait  |     | (   What it's For:     |o| a mere few days and then come back,       |     | )                       |o| he's give you the Biggoron's Sword. |    | (========================)-(===========================================+=====+ ) COJIRO                |o| Locate this item/equip in section 01 (point) 28 | (========================)-(===========================================+=====+ )                      |o| After waking up Talon using the Pocket    |     | )   Where to Find:     |o| Cucco, bring it back to the girl and she  |     | (                       |o| will give you this blue Cucco in return. | _  |  )--)-(---+ |_| | (                       |o| This item is part of the sidequest        |     | (   What it's For:     |o| to get the Biggoron Sword, for more       |     | )                       |o| information see that section of the guide |     | (========================)-(===========================================+=====+ ) COMPASS              |o| Locate this item/equip in section 01 (point) 02 | (========================)-(===========================================+=====+ )                      |o| Item that goes hand in hand with the      |     | )   Where to Find:     |o| Dungeon Map, you will find one of these   |     | (                       |o| in each dungeon inevitably in some chest. | _  |  )--)-(---+ |_| | (                       |o| The Compass works as an indicator for     |     | (   What it's For:     |o| your character on the map, it shows       |     | )                       |o| where you are and which way you face. |    | (========================)-(===========================================+=====+ ) DEKU NUT              |o| Locate this item/equip in section 01 (point) 02 | (========================)-(===========================================+=====+ )                      |o| A very common item, purchased in shops    |     | )   Where to Find:     |o| all over the place and also dropped       |     | (                       |o| by many different enemies throughout. | _  |  )--)-(---+ |_| | (                       |o| Use this item to throw and create a       |     | (   What it's For:     |o| stunning flash designed to temporarily    |     | )                       |o| stun enemies which are affected by it. |    | (========================)-(===========================================+=====+ ) DEKU NUT UPGRADE      |o| Locate this item/equip in section 01 (point) 17 | (========================)-(===========================================+=====+ )                      |o| Head back to The Lost Woods when you      |     | )   Where to Find:     |o| have the Bomb Bag and blow up the rock    |     | (                       |o| near the entrance to Sacred Meadow. | _  |  )--)-(---+ |_| | (                       |o| This will upgrade your Deku Nut           |     | (   What it's For:     |o| carrying capacity so that you are         |     | )                       |o| able to carry more Deku Nuts... yeah. |    | (========================)-(===========================================+=====+ ) DEKU SEEDS            |o| Locate this item/equip in section 01 (point) 02 | (========================)-(===========================================+=====+ )                      |o| You will find these all over the place,   |     | )   Where to Find:     |o| in shops, dropped by enemies, found in    |     | (                       |o| shrubs, they're just about everywhere. | _  |  )--)-(---+ |_| | (                       |o| These are basically used as Fairy         |     | (   What it's For:     |o| Slingshot ammunition.  The more you       |     | )                       |o| collect, the more you can use the sling. |    | (========================)-(===========================================+=====+ ) DEKU SHIELD           |o| Locate this item/equip in section 01 (point) 01 | (========================)-(===========================================+=====+ )                      |o| You will have to purchase this right at   |     | )   Where to Find:     |o| the beginning of the game, you buy it     |     | (                       |o| for 40 Rupees in the Kokiri Shop. | _  |  )--)-(---+ |_| | (                       |o| This is your basic shield used to block   |     | (   What it's For:     |o| enemy attacks or even deflect them,       |     | )                       |o| to use it simply hold the R button. |    | (========================)-(===========================================+=====+ ) DEKU STICK            |o| Locate this item/equip in section 01 (point) 01 | (========================)-(===========================================+=====+ )                      |o| All over the place, it can be purchased   |     | )   Where to Find:     |o| in shops but it is also dropped often     |     | (                       |o| by platne enemies and more, very common. | _  |  )--)-(---+ |_| | (                       |o| It can be used to beat things over the    |     | (   What it's For:     |o| head with, but more commonly for setting  |     | )                       |o| on fire and using to light torches. |    | (========================)-(===========================================+=====+ ) DEKU STICK UPGRADE    |o| Locate this item/equip in section 01 (point) 09 | (========================)-(===========================================+=====+ )                      |o| Enter The Lost Woods and make a left      |     | )   Where to Find:     |o| then another left, here among the pillars |     | (                       |o| is a Deku Scrub who sells it to you. | _  |  )--)-(---+ |_| | (                       |o| Increasing your Deku Stick carrying       |     | (   What it's For:     |o| capacity to a total of 20 sticks just     |     | )                       |o| in case you happen to need... 20 sticks. |    | (========================)-(===========================================+=====+ ) DEKU STICK UPGRADE    |o| Locate this item/equip in section 01 (point) 24 | (========================)-(===========================================+=====+ )                      |o| Get the Skull Mask from the Happy Mask    |     | )   Where to Find:     |o| shop and drop down a secret hole in the   |     | (                       |o| Lost Woods with it equipped on you. | _  |  )--)-(---+ |_| | (                       |o| Increasing your Deku Stick carrying       |     | (   What it's For:     |o| capacity to a total of 30 sticks just     |     | )                       |o| in case you happen to need... 30 sticks. |    | (========================)-(===========================================+=====+ ) DOOR KEY              |o| Locate this item/equip in section 01 (point) 39 | (========================)-(===========================================+=====+ )                      |o| This is a special minigame specific item  |     | )   Where to Find:     |o| you find by playing the treasure chest    |     | (                       |o| game in the Hyrule Market as Young Link. | _  |  )--)-(---+ |_| | (                       |o| This will unlock the next door in the     |     | (   What it's For:     |o| treasure chest minigame if you are        |     | )                       |o| able to successfully guess correctly. |    | (========================)-(===========================================+=====+ ) DUNGEON MAP           |o| Locate this item/equip in section 01 (point) 02 | (========================)-(===========================================+=====+ )                      |o| Dungeon Maps can be found not too         |     | )   Where to Find:     |o| surprisingly in dungeons, there are many  |     | (                       |o| of them throughout the game to find. | _  |  )--)-(---+ |_| | (                       |o| The Dungeon Map will fill in the entire   |     | (   What it's For:     |o| map of the dungeon for you in your menu   |     | )                       |o| and hopefully help you figure where to go |     | (========================)-(===========================================+=====+ ) EMPTY BOTTLE         |o| Locate this item/equip in section 01 (point) 06 | (========================)-(===========================================+=====+ )                      |o| When you get to Lon Lon Ranch, speak to   |     | )   Where to Find:     |o| Talon and play his Super Cucco game,      |     | (                       |o| if you win then you get a Bottle. | _  |  )--)-(---+ |_| | (                       |o| There are about as many uses for an Empty |     | (   What it's For:     |o| Bottle as you can probably imagine, store |     | )                       |o| potions, fish etc inside for safekeeping. |    | (========================)-(===========================================+=====+ ) EMPTY BOTTLE          |o| Locate this item/equip in section 01 (point) 10 | (========================)-(===========================================+=====+ )                      |o| In Kakariko Village during the day, a     |     | )   Where to Find:     |o| girl wants you to help her find all of    |     | (                       |o| her missing chickens then gives you this. | _  |  )--)-(---+ |_| | (                       |o| There are about as many uses for an Empty |     | (   What it's For:     |o| Bottle as you can probably imagine, store |     | )                       |o| potions, fish etc inside for safekeeping. |    | (========================)-(===========================================+=====+ ) EMPTY BOTTLE          |o| Locate this item/equip in section 01 (point) 19 | (========================)-(===========================================+=====+ )                      |o| In Lake Hylia just after coming from      |     | )   Where to Find:     |o| Zora's Domain you will find it on the     |     | (                       |o| bottom of the lake if you dive down. | _  |  )--)-(---+ |_| | (                       |o| There are about as many uses for an Empty |     | (   What it's For:     |o| Bottle as you can probably imagine, store |     | )                       |o| potions, fish etc inside for safekeeping. |    | (========================)-(===========================================+=====+ ) EMPTY BOTTLE          |o| Locate this item/equip in section 01 (point) 31 | (========================)-(===========================================+=====+ )                      |o| After collecting all ten of the Big Poes  |     | )   Where to Find:     |o| on Hyrule Field as Adult Link, bring      |     | (                       |o| them to the guy in Hyrule Town for this. | _  |  )--)-(---+ |_| | (                       |o| There are about as many uses for an Empty |     | (   What it's For:     |o| Bottle as you can probably imagine, store |     | )                       |o| potions, fish etc inside for safekeeping. |    | (========================)-(===========================================+=====+ ) EYEBALL FROG          |o| Locate this item/equip in section 01 (point) 40 | (========================)-(===========================================+=====+ )                      |o| Bring the Prescription given to you by    |     | )   Where to Find:     |o| the Biggoron to the King of the Zora and  |     | (                       |o| he'll give you this in return for it. | _  |  )--)-(---+ |_| | (                       |o| This item is part of the sidequest        |     | (   What it's For:     |o| to get the Biggoron Sword, for more       |     | )                       |o| information see that section of the guide |     | (========================)-(===========================================+=====+ ) FAIRY BOW            |o| Locate this item/equip in section 01 (point) 30 | (========================)-(===========================================+=====+ )                      |o| You will find this item in a large        |     | )   Where to Find:     |o| treasure chest inside the Forest Temple   |     | (                       |o| after defeating some Stalfos enemies. | _  |  )--)-(---+ |_| | (                       |o| The Bow has many different uses from      |     | (   What it's For:     |o| attacking enemies to hitting distant      |     | )                       |o| targets to capturing wild Poes. |    | (========================)-(===========================================+=====+ ) FAIRY OCARINA         |o| Locate this item/equip in section 00 (point) 00 | (========================)-(===========================================+=====+ )                      |o| After completing the Deku Tree dungeon    |     | )   Where to Find:     |o| and trying to leave Kokiri Forest, Saria  |     | (                       |o| will interrupt and give it to you. | _  |  )--)-(---+ |_| | (                       |o| All sorts of stuff, it plays wonderful    |     | (   What it's For:     |o| music when you bow into it.  Learn songs  |     | )                       |o| which each have a different effect. |    | (========================)-(===========================================+=====+ ) FAIRY SLINGSHOT       |o| Locate this item/equip in section 01 (point) 02 | (========================)-(===========================================+=====+ )                      |o| Inside the Deku Tree, you will be         |     | )   Where to Find:     |o| required to obtain this item early in     |     | (                       |o| the game, don't worry about missing it. | _  |  )--)-(---+ |_| | (                       |o| You use it for many things from attacking |     | (   What it's For:     |o| enemies to hitting buttons which are      |     | )                       |o| too far out of reach for Link to hit. |    | (========================)-(===========================================+=====+ ) FIRE MEDALLION        |o| Locate this item/equip in section 01 (point) 33 | (========================)-(===========================================+=====+ )                      |o| After completing the Fire Temple then     |     | )   Where to Find:     |o| afterward you will appear in the chamber  |     | (                       |o| and Darunia will entrust this to Link. | _  |  )--)-(---+ |_| | (                       |o| It is a sacred artifact, it holds         |     | (   What it's For:     |o| strong powers and such but lacks any      |     | )                       |o| real practical use for Link. |    | (========================)-(===========================================+=====+ ) FISH                  |o| Locate this item/equip in section 01 (point) 22 | (========================)-(===========================================+=====+ )                      |o| In Zora's River for example, find one     |     | )   Where to Find:     |o| swimming and use an Empty Bottle          |     | (                       |o| to catch one. Or buy at the shop. | _  |  )--)-(---+ |_| | (                       |o| The most important use for the fish is    |     | (   What it's For:     |o| to use to open the mouth of the           |     | )                       |o| monster which contains the third dungeon. |    | (========================)-(===========================================+=====+ ) FOREST MEDALLION      |o| Locate this item/equip in section 01 (point) 30 | (========================)-(===========================================+=====+ )                      |o| After completing the Forest Temple then   |     | )   Where to Find:     |o| afterward you will appear in the chamber  |     | (                       |o| and Saria will entrust this to Link. | _  |  )--)-(---+ |_| | (                       |o| It is a sacred artifact, it holds         |     | (   What it's For:     |o| strong powers and such but lacks any      |     | )                       |o| real practical use for Link. |    | (========================)-(===========================================+=====+ ) GERUDO MASK           |o| Locate this item/equip in section 01 (point) 24 | (========================)-(===========================================+=====+ )                      |o| After you have sold all four of the       |     | )   Where to Find:     |o| normal masks you can then borrow this     |     | (                       |o| one from the shop any time you want. | _  |  )--)-(---+ |_| | (                       |o| Doesn't really serve a purpose at all,    |     | (   What it's For:     |o| it's mostly designed to change what       |     | )                       |o| some NPCs say to you while wearing it. |    | (========================)-(===========================================+=====+ ) GERUDO'S MEMBERSHIP   )o| Locate this item/equip in section 01 (point) 42 | (========================)-(===========================================+=====+ )                      |o| After completing the Gerudo's Fortress    |     | )    Where to Find:     |o| and freeing the carpenters, one of the    |     | (                      |o| Gerudo thieves will give this to you.     |  _  |  )--)-(---+ |_| | (                      |o| This allows you to move freely through    |     | (    What it's For:     |o| the Gerudo Fortress without being caught  |     | )                      |o| and thrown in their prisons.              |     | (========================)-(===========================================+=====+ ) GIANT'S KNIFE        |o| Locate this item/equip in section 01 (point) 32 | (========================)-(===========================================+=====+ )                      |o| As Adult Link enter Goron City and find   |     | )    Where to Find:     |o| the large Goron who has finished making   |     | (                      |o| this and sells it for 200 Rupees.         |  _  |  )--)-(---+ |_| | (                      |o| It's a brand new weapon for Link more     |     | (    What it's For:     |o| powerful than the Master Sword however    |     | )                      |o| it breaks too eaisly to be that useful.   |     | (========================)-(===========================================+=====+ ) GIANT'S WALLET       |o| Locate this item/equip in section 01 (point) 24 | (========================)-(===========================================+=====+ )                      |o| After collecting thirty Gold Skulltulas   |     | )    Where to Find:     |o| or more, head back to the House of        |     | (                      |o| Skulltula in Kakariko Village to get.     |  _  |  )--)-(---+ |_| | (                      |o| This special wallet will serve to upgrade |     | (    What it's For:     |o| your Rupee carrying capacity from a       |     | )                      |o| mere 200 to an impressive 500.            |     | (========================)-(===========================================+=====+ ) GOLD SCALE           |o| Locate this item/equip in section 01 (point) 36 | (========================)-(===========================================+=====+ )                      |o| When you are Adult Link head for the      |     | )    Where to Find:     |o| Fishing Pond and catch a fish that        |     | (                      |o| weighs more than 15 pounds for this.      |  _  |  )--)-(---+ |_| | (                      |o| The Gold Scale is an upgrade of the       |     | (    What it's For:     |o| Silver Scale, it allows you to dive       |     | )                      |o| underwater for nine seconds, not six.     |     | (========================)-(===========================================+=====+ ) GOLD SKULLTULA       |o| Locate this item/equip in section 01 (point) 02 | (========================)-(===========================================+=====+ )                      |o| All over the place, there are a total of  |     | )    Where to Find:     |o| 100 of these placed throughout the game   |     | (                      |o| so always be on the lookout.              |  _  |  )--)-(---+ |_| | (                      |o| Your goal is basically to collect 100     |     | (    What it's For:     |o| of these special tokens and get prizes    |     | )                      |o| for them along the way listed elsewhere.  |     | (========================)-(===========================================+=====+ ) GOLDEN GAUNTLETS     |o| Locate this item/equip in section 01 (point) 47 | (========================)-(===========================================+=====+ )                      |o| These are found in the final dungeon,     |     | )    Where to Find:     |o| Ganon's Castle, in a large chest inside   |     | (                      |o| the purple door first room area.          |  _  |  )--)-(---+ |_| | (                      |o| These are an upgrade from the Silver      |     | (    What it's For:     |o| Gauntlets which allow you to lift         |     | )                      |o| extremely heavy objects above you head.   |     | (========================)-(===========================================+=====+ ) GORON MASK           |o| Locate this item/equip in section 01 (point) 24 | (========================)-(===========================================+=====+ )                      |o| After you have sold all four of the       |     | )    Where to Find:     |o| normal masks you can then borrow this     |     | (                      |o| one from the shop any time you want.      |  _  |  )--)-(---+ |_| | (                      |o| Doesn't really serve a purpose at all,    |     | (    What it's For:     |o| it's mostly designed to change what       |     | )                      |o| some NPCs say to you while wearing it.    |     | (========================)-(===========================================+=====+ ) GORON TUNIC          |o| Locate this item/equip in section 01 (point) 33 | (========================)-(===========================================+=====+ )                      |o| As Adult Link enter Goron City and place  |     | )    Where to Find:     |o| a bomb to stop the rolling Goron, he will |     | (                      |o| give you this after you talk to him.      |  _  |  )--)-(---+ |_| | (                      |o| The Goron Tunic is designed to resist     |     | (    What it's For:     |o| heat so Link can walk through hot         |     | )                      |o| areas and eliminate that damn timer.      |     | (========================)-(===========================================+=====+ ) GORON'S BRACELET     |o| Locate this item/equip in section 01 (point) 12 | (========================)-(===========================================+=====+ )                      |o| In Goron City after playing Saria's       |     | )    Where to Find:     |o| Song for the lare Goron, he will be       |     | (                      |o| very happy and give this to you.          |  _  |  )--)-(---+ |_| | (                      |o| Whenever you come across a Bomb Flower    |     | (    What it's For:     |o| you can pick a bomb up from it and throw  |     | )                      |o| the bomb using this bracelet.             |     | (========================)-(===========================================+=====+ ) GORON'S RUBY         |o| Locate this item/equip in section 01 (point) 13 | (========================)-(===========================================+=====+ )                      |o| After completing the Dodongo's Cavern,    |     | )    Where to Find:     |o| meet with Darunia and he will bestow      |     | (                      |o| this sacred artifact upon Link.           |  _  |  )--)-(---+ |_| | (                      |o| It is a sacred artifact, it holds         |     | (    What it's For:     |o| strong powers and such but lacks any      |     | )                      |o| real practical use for Link.              |     | (========================)-(===========================================+=====+ ) GREEN RUPEE          |o| Locate this item/equip in section 01 (point) 30 | (========================)-(===========================================+=====+ )                      |o| You can find this item almost anywhere    |     | )    Where to Find:     |o| in the game, from chests to enemy drops   |     | (                      |o| to randomly locations all over the place. |  _  |  )--)-(---+ |_| | (                      |o| This item is a generic type of item which |     | (    What it's For:     |o| adds to your total accumulated Rupees,    |     | )                      |o| this particular one gives one Rupee.   .  |     | (========================)-(===========================================+=====+ ) HEART CONTAINER      |o| Locate this item/equip in section 01 (point) 02 | (========================)-(===========================================+=====+ )                      |o| All over the place but mostly at the      |     | )    Where to Find:     |o| end of dungeons, virtually all bosses     |     | (                      |o| will leave behind one of these.           |  _  |  )--)-(---+ |_| | (                      |o| A Heart Container increases your total    |     | (    What it's For:     |o| number of hearts by one, so that          |     | )                      |o| you can take more damage before dying.    |     | (========================)-(===========================================+=====+ ) HOOKSHOT             |o| Locate this item/equip in section 01 (point) 28 | (========================)-(===========================================+=====+ )                      |o| Visit the Kakariko Village Graveyard      |     | )    Where to Find:     |o| as Adult Link and move the tombstone      |     | (                      |o| near the bean plant, race Dampe to get.   |  _  |  )--)-(---+ |_| | (                      |o| The Hookshot is basically for everything, |     | (    What it's For:     |o| it's used to get you to high places,      |     | )                      |o| or grab items from a distance, and more.  |     | (========================)-(===========================================+=====+ ) HUGE RUPEE           |o| Locate this item/equip in section 01 (point) 24 | (========================)-(===========================================+=====+ )                      |o| Unlike the other types, this one is far   |     | )    Where to Find:     |o| more rare. You may find it in chests    |     | (                      |o| but certainly not just dropped anywhere.  |  _  |  )--)-(---+ |_| | (                      |o| This item is a generic type of item which |     | (    What it's For:     |o| adds to your total accumulated Rupees,    |     | )                      |o| this one gives two hundred Rupees.     .  |     | (========================)-(===========================================+=====+ ) HYLIAN SHIELD        |o| Locate this item/equip in section 01 (point) 10 | (========================)-(===========================================+=====+ )                      |o| In the graveyard in Kakariko Village      |     | )    Where to Find:     |o| during the night, pull one of the         |     | (                      |o| tombstones back to reveal a secret path.  |  _  |  )--)-(---+ |_| | (                      |o| Works as a means of defense, it's too     |     | (    What it's For:     |o| heavy for young link to carry so he       |     | )                      |o| wears it on his back for protection.      |     | (========================)-(===========================================+=====+ ) ICE ARROW            |o| Locate this item/equip in section 01 (point) 42 | (========================)-(===========================================+=====+ )                      |o| You must complete the optional dungeon,   |     | )    Where to Find:     |o| the Gerudo Training Ground, get all the   |     | (                      |o| keys and make your way to the chest.      |  _  |  )--)-(---+ |_| | (                      |o| The Ice Arrow is an optional weapon       |     | (    What it's For:     |o| that attacks enemies with the power of    |     | )                      |o| ice, no real other practical use.         |     | (========================)-(===========================================+=====+ ) IRON BOOTS           |o| Locate this item/equip in section 01 (point) 35 | (========================)-(===========================================+=====+ )                      |o| In the Ice Temple, you will have to       |     | )    Where to Find:     |o| navigate through the entire dungeon       |     | (                      |o| and defeat the miniboss to get these.     |  _  |  )--)-(---+ |_| | (                      |o| The Iron Boots are so heavy that while    |     | (    What it's For:     |o| wearing them you will sink to the bottom  |     | )                      |o| of any water and walk on the bottom.      |     | (========================)-(===========================================+=====+ ) KEATON MASK          |o| Locate this item/equip in section 01 (point) 24 | (========================)-(===========================================+=====+ )                      |o| After you have acquiried all three of     |     | )    Where to Find:     |o| the Spiritual Stones, head back to the    |     | (                      |o| Happy Mask shop and borrow this one.      |  _  |  )--)-(---+ |_| | (                      |o| Give it to the guard in Kakariko          |     | (    What it's For:     |o| Village who is guarding the north gate    |     | )                      |o| leading up to Death Mountain Trail.       |     | (========================)-(===========================================+=====+ ) KOKIRI'S EMERALD     |o| Locate this item/equip in section 01 (point) 02 | (========================)-(===========================================+=====+ )                      |o| After completing the Deku Tree dungeon    |     | )    Where to Find:     |o| the Deku Tree itself will entrust         |     | (                      |o| this sacred artifact upon Link.           |  _  |  )--)-(---+ |_| | (                      |o| It is a sacred artifact, it holds         |     | (    What it's For:     |o| strong powers and such but lacks any      |     | )                      |o| real practical use for Link.              |     | (========================)-(===========================================+=====+ ) KOKIRI SWORD         |o| Locate this item/equip in section 01 (point) 01 | (========================)-(===========================================+=====+ )                      |o| Inside the Kokiri Forest there is a       |     | )    Where to Find:     |o| crawlspace that takes you into a back     |     | (                      |o| area and this sword is inside a chest.    |  _  |  )--)-(---+ |_| | (                      |o| This is the game's basic attack weapon,   |     | (    What it's For:     |o| a small sword that you can swing with     |     | )                      |o| the B button and attack your foes.        |     | (========================)-(===========================================+=====+ ) LETTER               |o| Locate this item/equip in section 01 (point) 20 | (========================)-(===========================================+=====+ )                      |o| Found inside a bottle on the bottom       |     | )    Where to Find:     |o| of Lake Hylia, right when you arrive      |     | (                      |o| after coming from Zora's Domain.          |  _  |  )--)-(---+ |_| | (                      |o| Show it to the kind of the Zora and it    |     | (    What it's For:     |o| details the location of his dear          |     | )                      |o| daughter, needed to reveal the next path. |     | (========================)-(===========================================+=====+ ) LIGHT ARROW          |o| Locate this item/equip in section 01 (point) 46 | (========================)-(===========================================+=====+ )                      |o| This is found after completing all five   |     | )    Where to Find:     |o| of the adult temples and heading back     |     | (                      |o| to the Temple of Time once again,         |  _  |  )--)-(---+ |_| | (                      |o| The Light Arrow is a special type of      |     | (    What it's For:     |o| arrow designed for combating evil,        |     | )                      |o| used primarily in Ganon's Castle.         |     | (========================)-(===========================================+=====+ ) LIGHT MEDALLION      |o| Locate this item/equip in section 01 (point) 25 | (========================)-(===========================================+=====+ )                      |o| You'll acquire this one automatically     |     | )    Where to Find:     |o| after you collect the Spiritual Stones    |     | (                      |o| as young Link and go to Temple of Time.   |  _  |  )--)-(---+ |_| | (                      |o| One of the six medallions that Adult Link |     | (    What it's For:     |o| must collect from the temples, an         |     | )                      |o| artifiact not made for practical use.     |     | (========================)-(===========================================+=====+ ) LON LON MILK         |o| Locate this item/equip in section 01 (point) 06 | (========================)-(===========================================+=====+ )                      |o| You can get it at Lon Lon Ranch not       |     | )    Where to Find:     |o| surprisingly, Talon is happy to offer     |     | (                      |o| it to you as long as you have a Bottle.   |  _  |  )--)-(---+ |_| | (                      |o| Lon Lon Milk is nutritious and delicious  |     | (    What it's For:     |o| so drinking it will restore your health,  |     | )                      |o| you can get two big gulps per bottle.     |     | (========================)-(===========================================+=====+ ) LONGSHOT             |o| Locate this item/equip in section 01 (point) 37 | (========================)-(===========================================+=====+ )                      |o| In the Water Temple as Adult Link, this   |     | )    Where to Find:     |o| is a required item to get so you won't    |     | (                      |o| miss it.  Must defeat Shadow Link.        |  _  |  )--)-(---+ |_| | (                      |o| The Longshot is in fact, very useful, it  |     | (    What it's For:     |o| is exactly the same as the Hookshot       |     | )                      |o| except it has double the range.           |     | (========================)-(===========================================+=====+ ) MAGIC BEAN           |o| Locate this item/equip in section 01 (point) 18 | (========================)-(===========================================+=====+ )                      |o| You will find a guy sitting in Zora's     |     | )    Where to Find:     |o| River chewing away on some beans, speak   |     | (                      |o| to him and he'll sell you one cheap.      |  _  |  )--)-(---+ |_| | (                      |o| You plant this in the ground in special   |     | (    What it's For:     |o| little holes that you find every once     |     | )                      |o| in awhile and eventually it will grow.    |     | (========================)-(===========================================+=====+ ) MAGIC JAR            |o| Locate this item/equip in section 01 (point) 18 | (========================)-(===========================================+=====+ )                      |o| All over the place, many enemies          |     | )    Where to Find:     |o| throughout the game will drop this        |     | (                      |o| item when they are defeated.              |  _  |  )--)-(---+ |_| | (                      |o| The Magic Jar is a generic item which     |     | (    What it's For:     |o| serves only to refill your magic when you |     | )                      |o| pick it up, it's not a usable item.       |     | (========================)-(===========================================+=====+ ) MASK OF TRUTH        |o| Locate this item/equip in section 01 (point) 24 | (========================)-(===========================================+=====+ )                      |o| After you have sold all four of the       |     | )    Where to Find:     |o| normal masks you are free to borrow this  |     | (                      |o| one whenever you feel like it.            |  _  |  )--)-(---+ |_| | (                      |o| Wearing this mask allows you to get a     |     | (    What it's For:     |o| special message from the various Gossip   |     | )                      |o| Stones which are placed around the game.  |     | (========================)-(===========================================+=====+ ) MASTER SWORD         |o| Locate this item/equip in section 01 (point) 25 | (========================)-(===========================================+=====+ )                      |o| You'll acquire this one automatically     |     | )    Where to Find:     |o| after you collect the Spiritual Stones    |     | (                      |o| as young Link and go to Temple of Time.   |  _  |  )--)-(---+ |_| | (                      |o| This is the basic weapon used when an     |     | (    What it's For:     |o| adult since the small Kokiri blade is     |     | )                      |o| just a bit too tiny for Link to use.      |     | (========================)-(===========================================+=====+ ) MEGATON HAMMER       |o| Locate this item/equip in section 01 (point) 33 | (========================)-(===========================================+=====+ )                      |o| Inside the Fire Temple you will find a    |     | )    Where to Find:     |o| switch to stand on and then make a        |     | (                      |o| mad dash for the large treasure chest.    |  _  |  )--)-(---+ |_| | (                      |o| The Megaton Hammer is used for pounding   |     | (    What it's For:     |o| down rusty buttons or smashing huge       |     | )                      |o| boulders with its awesome power.          |     | (========================)-(===========================================+=====+ ) MIRROR SHIELD        |o| Locate this item/equip in section 01 (point) 45 | (========================)-(===========================================+=====+ )                      |o| You will find this when going through     |     | )    Where to Find:     |o| the Spirit Temple as an adult, it's       |     | (                      |o| required in order to finish the temple.   |  _  |  )--)-(---+ |_| | (                      |o| The Mirror Shield works not only as a     |     | (    What it's For:     |o| way to block enemy attacks, but also      |     | )                      |o| to deflect energy like light for example. |     | (========================)-(===========================================+=====+ ) OCARINA OF TIME      |o| Locate this item/equip in section 01 (point) 24 | (========================)-(===========================================+=====+ )                      |o| After collecting all three sacred stones  |     | )    Where to Find:     |o| princess Zelda will throw it to you       |     | (                      |o| from her horse as she escapes the castle. |  _  |  )--)-(---+ |_| | (                      |o| Similar to the Fairy Ocarina except       |     | (    What it's For:     |o| this one has a lot more power, the        |     | )                      |o| power even perhaps to control time.       |     | (========================)-(===========================================+=====+ ) ODD MEDICINE         |o| Locate this item/equip in section 01 (point) 29 | (========================)-(===========================================+=====+ )                      |o| After getting the Odd Mushroom from the   |     | )    Where to Find:     |o| guy in Lost Woods you have three minutes  |     | (                      |o| to bring it to Kakariko Village.          |  _  |  )--)-(---+ |_| | (                      |o| This item is part of the sidequest        |     | (    What it's For:     |o| to get the Biggoron Sword, for more       |     | )                      |o| information see that section of the guide |     | (========================)-(===========================================+=====+ ) ODD MUSHROOM         |o| Locate this item/equip in section 01 (point) 29 | (========================)-(===========================================+=====+ )                      |o| After getting Cojiro the blue Cucco from  |     | )    Where to Find:     |o| Kakariko Village bring it to the Lost     |     | (                      |o| Woods and use it to wake up the guy.      |  _  |  )--)-(---+ |_| | (                      |o| This item is part of the sidequest        |     | (    What it's For:     |o| to get the Biggoron Sword, for more       |     | )                      |o| information see that section of the guide |     | (========================)-(===========================================+=====+ ) PIECE OF HEART       |o| Locate this item/equip in section 01 (point) 04 | (========================)-(===========================================+=====+ )                      |o| All over the place, there are many        |     | )    Where to Find:     |o| located throughout the game for you to    |     | (                      |o| find, usually quite well hidden.          |  _  |  )--)-(---+ |_| | (                      |o| If you collect four of these pieces then  |     | (    What it's For:     |o| they make up a full Heart Container       |     | )                      |o| which increases your total hearys by one. |     | (========================)-(===========================================+=====+ ) POACHER'S SAW        |o| Locate this item/equip in section 01 (point) 29 | (========================)-(===========================================+=====+ )                      |o| After getting the Odd Medicine from the   |     | )    Where to Find:     |o| person in Kakariko Village, bring it back |     | (                      |o| to the Lost Woods and give it to girl.    |  _  |  )--)-(---+ |_| | (                      |o| This item is part of the sidequest        |     | (    What it's For:     |o| to get the Biggoron Sword, for more       |     | )                      |o| information see that section of the guide |     | (========================)-(===========================================+=====+ ) POCKET CUCCO         |o| Locate this item/equip in section 01 (point) 28 | (========================)-(===========================================+=====+ )                      |o| After speaking to the woman in Kakariko   |     | )    Where to Find:     |o| Village and getting the Pocket Egg,       |     | (                      |o| wait overnight and it will hatch.         |  _  |  )--)-(---+ |_| | (                      |o| This item is part of the sidequest        |     | (    What it's For:     |o| to get the Biggoron Sword, for more       |     | )                      |o| information see that section of the guide |     | (========================)-(===========================================+=====+ ) POCKET EGG           |o| Locate this item/equip in section 01 (point) 28 | (========================)-(===========================================+=====+ )                      |o| As Adult Link, head to Kakariko Village   |     | )    Where to Find:     |o| and speak to the woman beside the chicken |     | (                      |o| coop and she will give you this item.     |  _  |  )--)-(---+ |_| | (                      |o| This item is part of the sidequest        |     | (    What it's For:     |o| to get the Biggoron Sword, for more       |     | )                      |o| information see that section of the guide |     | (========================)-(===========================================+=====+ ) PRESCRIPTION         |o| Locate this item/equip in section 01 (point) 40 | (========================)-(===========================================+=====+ )                      |o| You will get this from the Biggoron on    |     | )    Where to Find:     |o| top of Death Mountain if you bring him    |     | (                      |o| the Broken Goron's Sword originally.      |  _  |  )--)-(---+ |_| | (                      |o| This item is part of the sidequest        |     | (    What it's For:     |o| to get the Biggoron Sword, for more       |     | )                      |o| information see that section of the guide |     | (========================)-(===========================================+=====+ ) PURPLE RUPEE         |o| Locate this item/equip in section 01 (point) 30 | (========================)-(===========================================+=====+ )                      |o| You can find this item almost anywhere    |     | )    Where to Find:     |o| in the game, from chests to enemy drops   |     | (                      |o| to randomly locations all over the place. |  _  |  )--)-(---+ |_| | (                      |o| This item is a generic type of item which |     | (    What it's For:     |o| adds to your total accumulated Rupees,    |     | )                      |o| this particular one gives fifty Rupees..  |     | (========================)-(===========================================+=====+ ) RECOVERY HEART       |o| Locate this item/equip in section 01 (point) 02 | (========================)-(===========================================+=====+ )                      |o| One of the most common items in the       |     | )    Where to Find:     |o| game, it can be found in stores, from     |     | (                      |o| enemies, in pots, practically anywhere.   |  _  |  )--)-(---+ |_| | (                      |o| It serves the purpose of either restoring |     | (    What it's For:     |o| a single heart or all your hearts         |     | )                      |o| depending on where you find it.           |     | (========================)-(===========================================+=====+ ) RED RUPEE            |o| Locate this item/equip in section 01 (point) 30 | (========================)-(===========================================+=====+ )                      |o| You can find this item almost anywhere    |     | )    Where to Find:     |o| in the game, from chests to enemy drops   |     | (                      |o| to randomly locations all over the place. |  _  |  )--)-(---+ |_| | (                      |o| This item is a generic type of item which |     | (    What it's For:     |o| adds to your total accumulated Rupees,    |     | )                      |o| this particular one gives twenty Rupees.  |     | (========================)-(===========================================+=====+ ) SHADOW MEDALLION     |o| Locate this item/equip in section 01 (point) 41 | (========================)-(===========================================+=====+ )                      |o| After completing the Shadow Temple then   |     | )    Where to Find:     |o| afterward you will appear in the chamber  |     | (                      |o| and Impa will entrust this to Link.       |  _  |  )--)-(---+ |_| | (                      |o| It is a sacred artifact, it holds         |     | (    What it's For:     |o| strong powers and such but lacks any      |     | )                      |o| real practical use for Link.              |     | (========================)-(===========================================+=====+ ) SILVER GAUNTLETS     |o| Locate this item/equip in section 01 (point) 44 | (========================)-(===========================================+=====+ )                      |o| You will find these in the Spirit Temple  |     | )    Where to Find:     |o| as Young Link, they are your primary      |     | (                      |o| target when going through the temple.     |  _  |  )--)-(---+ |_| | (                      |o| As an Adult, the Silver Gauntlets allow   |     | (    What it's For:     |o| you to push and pull extremely large      |     | )                      |o| objects with your bare hands alone.       |     | (========================)-(===========================================+=====+ ) SILVER RUPEE         |o| Locate this item/equip in section 01 (point) 35 | (========================)-(===========================================+=====+ )                      |o| First found in the Ice Temple but         |     | )    Where to Find:     |o| they become common in other dungeons      |     | (                      |o| after that, not found before though.      |  _  |  )--)-(---+ |_| | (                      |o| Not only do they give you five Rupees     |     | (    What it's For:     |o| when collected but they also act as a     |     | )                      |o| means to open locked doors as well.       |     | (========================)-(===========================================+=====+ ) SILVER SCALE         |o| Locate this item/equip in section 01 (point) 19 | (========================)-(===========================================+=====+ )                      |o| In Zora's Domain, go up to the king       |     | )    Where to Find:     |o| and head left down the tunnel to          |     | (                      |o| find the Diving Game where you win it.    |  _  |  )--)-(---+ |_| | (                      |o| Instead of the normal three seconds, this |     | (    What it's For:     |o| scale allows you to dive deeper under     |     | )                      |o| the water for a total of six seconds.     |     | (========================)-(===========================================+=====+ ) SKULL MASK           |o| Locate this item/equip in section 01 (point) 24 | (========================)-(===========================================+=====+ )                      |o| After you have acquiried all three of     |     | )    Where to Find:     |o| the Spiritual Stones, head back to the    |     | (                      |o| Happy Mask shop and borrow this one.      |  _  |  )--)-(---+ |_| | (                      |o| Give it to the Skull Kid in The Lost      |     | (    What it's For:     |o| Woods, the one you find when you          |     | )                      |o| make a left turn at the first fork.       |     | (========================)-(===========================================+=====+ ) SMALL KEY            |o| Locate this item/equip in section 01 (point) 30 | (========================)-(===========================================+=====+ )                      |o| Pretty much anywhere in the Adult Link    |     | )    Where to Find:     |o| dungeons, they are found mostly in        |     | (                      |o| small treasure chests in these dungeons.  |  _  |  )--)-(---+ |_| | (                      |o| These are generic keys used to unlock     |     | (    What it's For:     |o| any normal door in their respective       |     | )                      |o| dungeons, but only in that dungeon.       |     | (========================)-(===========================================+=====+ ) SPIRIT MEDALLION     |o| Locate this item/equip in section 01 (point) 45 | (========================)-(===========================================+=====+ )                      |o| After completing the Spirit Temple then   |     | )    Where to Find:     |o| afterward you will appear in the chamber  |     | (                      |o| and the Gerudo gives this to you.         |  _  |  )--)-(---+ |_| | (                      |o| It is a sacred artifact, it holds         |     | (    What it's For:     |o| strong powers and such but lacks any      |     | )                      |o| real practical use for Link.              |     | (========================)-(===========================================+=====+ ) SPOOKY MASK          |o| Locate this item/equip in section 01 (point) 24 | (========================)-(===========================================+=====+ )                      |o| After you have acquiried all three of     |     | )    Where to Find:     |o| the Spiritual Stones, head back to the    |     | (                      |o| Happy Mask shop and borrow this one.      |  _  |  )--)-(---+ |_| | (                      |o| Take it to the Kakariko Village Graveyard |     | (    What it's For:     |o| during the day and give it to the kid     |     | )                      |o| wandering around impersonating Dampe.     |     | (========================)-(===========================================+=====+ ) STONE OF AGONY       |o| Locate this item/equip in section 01 (point) 18 | (========================)-(===========================================+=====+ )                      |o| When you have collected 20 Gold Skulltula |     | )    Where to Find:     |o| tokens, return to Kakariko Village        |     | (                      |o| and get this as a reward from the house.  |  _  |  )--)-(---+ |_| | (                      |o| This special item will send a rumble      |     | (    What it's For:     |o| signal to your controller whenever        |     | )                      |o| there is some sort of secret nearby.      |     | (========================)-(===========================================+=====+ ) WATER MEDALLION      |o| Locate this item/equip in section 01 (point) 37 | (========================)-(===========================================+=====+ )                      |o| After completing the Water Temple then    |     | )    Where to Find:     |o| afterward you will appear in the chamber  |     | (                      |o| and Ruto will entrust this to Link.       |  _  |  )--)-(---+ |_| | (                      |o| It is a sacred artifact, it holds         |     | (    What it's For:     |o| strong powers and such but lacks any      |     | )                      |o| real practical use for Link.              |     | (========================)-(===========================================+=====+ ) WEIRD EGG            |o| Locate this item/equip in section 01 (point) 05 | (========================)-(===========================================+=====+ )                      |o| Malon gives it to you when you agree      |     | )    Where to Find:     |o| to go and help wake up her father         |     | (                      |o| after the Market at the Hyrule Castle.    |  _  |  )--)-(---+ |_| | (                      |o| Used for waking up her father, well       |     | (    What it's For:     |o| at least that might be a possible use     |     | )                      |o| if you could get the chicken out.         |     | (========================)-(===========================================+=====+ ) WORLD FINEST EYEDROP |o| Locate this item/equip in section 01 (point) 40 | (========================)-(===========================================+=====+ )                      |o| Bring the Eyeball Frog to the research    |     | )    Where to Find:     |o| laboratory in Lake Hylia and the guy      |     | (                      |o| there will give you this item for it.     |  _  |  )--)-(---+ |_| | (                      |o| This item is part of the sidequest        |     | (    What it's For:     |o| to get the Biggoron Sword, for more       |     | )                      |o| information see that section of the guide |     | (========================)-(===========================================+=====+ ) ZELDA'S LETTER       |o| Locate this item/equip in section 01 (point) 05 | (========================)-(===========================================+=====+ )                      |o| After meeting with Princess Zelda for the |     | )    Where to Find:     |o| first time in Hyrule Castle, she will     |     | (                      |o| give you this letter with her autograph.  |  _  |  )--)-(---+ |_| | (                      |o| Give it to the guard in Kakariko          |     | (    What it's For:     |o| Village and he will allow you to pass     |     | )                      |o| through the gate and up up Death Mt.      |     | (========================)-(===========================================+=====+ ) ZORA MASK            |o| Locate this item/equip in section 01 (point) 24 | (========================)-(===========================================+=====+ )                      |o| After you have sold all four of the       |     | )    Where to Find:     |o| normal masks you can then borrow this     |     | (                      |o| one from the shop any time you want.      |  _  |  )--)-(---+ |_| | (                      |o| Doesn't really serve a purpose at all,    |     | (    What it's For:     |o| it's mostly designed to change what       |     | )                      |o| some NPCs say to you while wearing it.    |     | (========================)-(===========================================+=====+ ) ZORA TUNIC           |o| Locate this item/equip in section 01 (point) 36 | (========================)-(===========================================+=====+ )                      |o| After completing the Ice Cavern, head     |     | )    Where to Find:     |o| back to Zora's Domain and un-freeze       |     | (                      |o| the King of the Zora, he gives you this.  |  _  |  )--)-(---+ |_| | (                      |o| The Zora Tunic is a special piece of      |     | (    What it's For:     |o| clothing for Link to wear that allows     |     | )                      |o| him to breathe underwater forever.        |     | (========================)-(===========================================+=====+ ) ZORA'S SAPPHIRE      |o| Locate this item/equip in section 01 (point) 23 | (========================)-(===========================================+=====+ )                      |o| After you complete the Inside of Jabu-    |     | )    Where to Find:     |o| Jabu's Belly, then the Zora princess      |     | (                      |o| will entrust this artifact to Link.       |  _  |  )--)-(---+ |_| | (                      |o| It is a sacred artifact, it holds         |     | (    What it's For:     |o| strong powers and such but lacks any      |     | )                      |o| real practical use for Link.              |     | (========================)-(===========================================+=====+

______________________________________________________________________________ \/03:12, 6 January 2006 (PST)\/03:12, 6 January 2006 (PST)03:12, 6 January 2006 (PST)03:12, 6 January 2006 (PST)03:12, 6 January 2006 (PST)03:12, 6 January 2006 (PST)03:12, 6 January 2006 (PST)03:12, 6 January 2006 (PST)03:12, 6 January 2006 (PST)03:12, 6 January 2006 (PST)03:12, 6 January 2006 (PST)\/03:12, 6 January 2006 (PST)\/ || LE.AL ||                  Legal & Copyright                || LE.AL || __||_______||____________________________________________________||_______||__ 03:12, 6 January 2006 (PST)03:12, 6 January 2006 (PST)03:12, 6 January 2006 (PST)03:12, 6 January 2006 (PST)03:12, 6 January 2006 (PST)03:12, 6 January 2006 (PST)03:12, 6 January 2006 (PST)03:12, 6 January 2006 (PST)03:12, 6 January 2006 (PST)03:12, 6 January 2006 (PST)03:12, 6 January 2006 (PST)03:12, 6 January 2006 (PST)03:12, 6 January 2006 (PST)03:12, 6 January 2006 (PST)03:12, 6 January 2006 (PST)138.217.168.171

This guide is copyright (c) 2005 Alex Eagleson, the author.

This walkthrough was written solely to be hosted at www.gamefaqs.com. It can also be found at www.ign.com, www.neoseeker.com and many other websites, all who sent an email asking permission to put them guide up on their site.

I do by the way, encourage people to send email, feedback is always appreciated in any form, it's always nice to know you've helped someone.

For a list of all my work, please visit the following URL:

http://www.gamefaqs.com/features/recognition/45802.html

______________________________________________________________________________ \/03:12, 6 January 2006 (PST)\/03:12, 6 January 2006 (PST)03:12, 6 January 2006 (PST)03:12, 6 January 2006 (PST)03:12, 6 January 2006 (PST)03:12, 6 January 2006 (PST)03:12, 6 January 2006 (PST)03:12, 6 January 2006 (PST)03:12, 6 January 2006 (PST)03:12, 6 January 2006 (PST)03:12, 6 January 2006 (PST)\/03:12, 6 January 2006 (PST)\/ || CR.DS ||                  Credits & Thanks                 || CR.DS || __||_______||____________________________________________________||_______||__ 03:12, 6 January 2006 (PST)03:12, 6 January 2006 (PST)03:12, 6 January 2006 (PST)03:12, 6 January 2006 (PST)03:12, 6 January 2006 (PST)03:12, 6 January 2006 (PST)03:12, 6 January 2006 (PST)03:12, 6 January 2006 (PST)03:12, 6 January 2006 (PST)03:12, 6 January 2006 (PST)03:12, 6 January 2006 (PST)03:12, 6 January 2006 (PST)03:12, 6 January 2006 (PST)03:12, 6 January 2006 (PST)03:12, 6 January 2006 (PST)138.217.168.171

Thanks and appreciation go out to the developers at Nintendo for developing an absolutely spectacular game, Shigeru Miyamoto in particular. Many thanks as well to Jeff "CJayC" Veasey for agreeing to host this particular guide at www.gamefaqs.com where it was originally written and intended for. Both credit and appreciation go out to Gamerman555, writer of an incredibly in- depth walkthrough, and referenced as a resource for many of the 100 Gold Skulltulas found in this game. Lastly I would like to thank all friends, whether acquiantence be though physical or electronic form, support from them in all forms is always encouraging. Thanks to everyone else in the FAQ contributing community, and all friends back at the University of Guelph.

And one more, thank you very much to Dark Vortex, not because of any specific contribution to this guide in particular, but after commenting on the immense size of his work while critiquing his other works, it got me thinking about writing a guide to really emcompass as much as possible, no matter how minor the detail. This guide (for Legend of Zelda: Ocarina of Time) was the result.

Thank you very much finally, to anyone and everyone reading this walkthrough. ______________________________________________________________________________ 03:12, 6 January 2006 (PST)03:12, 6 January 2006 (PST)03:12, 6 January 2006 (PST)03:12, 6 January 2006 (PST)03:12, 6 January 2006 (PST)03:12, 6 January 2006 (PST)03:12, 6 January 2006 (PST)03:12, 6 January 2006 (PST)03:12, 6 January 2006 (PST)03:12, 6 January 2006 (PST)03:12, 6 January 2006 (PST)03:12, 6 January 2006 (PST)03:12, 6 January 2006 (PST)03:12, 6 January 2006 (PST)03:12, 6 January 2006 (PST)138.217.168.171