Brain Lord/Weapons & Armor

Remeer can equip up to five items at the same time:
 * 1) a weapon
 * 2) a body armor
 * 3) an helm
 * 4) a shield
 * 5) an accessory (either a magic mirror or magic boots).

Weapons
Most weapons can be found for free, therefore there's almost no need to purchase any. Purchasing the first axe is mandatory to proceed with the plot; the chucker-boomerang can be worth purchase, too: it is the weapon with longest and widest range, plus it has decent attack value.

Rare, temporarily buyable and/or one time-only obtainable weapons are marked in green.

Swords slash a semi-circle in front of Remeer. Once you find the fire sword, the later ones get quite useless: the chuckler-boomerang (see below) has comparable attack value, but far better range.

Bows and boomerangs allow to attack enemies at a distance:

Axes have poor range, but they can break pots and boxes to find treasure. You might consider keeping the basic one and selling the others for money.

Maces can be swung around by rotating the directional pad:

Armor parts
Remeer can wear up to three armor parts at the same time: a body armor, a helm and a shield.

Shields have a hit points value (HP) that shows how many hits they can block before they break. Weaker shields block fewer hits.

Sort the table by Part in order to see all the shields at the top. Rare, temporarily buyable and/or one time-only obtainable armors are marked in green.

Accessories
Reviving Mirror: Revives Remeer, then breaks. Only works if equipped. Can be sold for 5000 G.

There are exactly 8 Reviving Mirrors in the game. These are their locations:
 * 1) Tower of Light, 2nd floor;
 * 2) Tower of Light, 4th floor;
 * 3) Abell ruins, secret room on 2nd floor;
 * 4) Abell ruins, 4th floor;
 * 5) Ice Castle, 2nd floor;
 * 6) Ice Castle, 2nd floor, too;
 * 7) Platinum shrine, first floor;
 * 8) Platinum shrine, 2nd floor, using Phaser spell.

Spike Boots: These keep Remeer from slipping on the ice. Found and used in the Ice Castle only. Can be sold for 3000 G.