Danganronpa 2: Goodbye Despair/Island Mode

Island Mode is a bonus game mode that becomes available after beating the main story, similar to the School Mode of the first game. It is an alternate storyline in which the students must gather Hope Fragments by bonding with each other and complete goals set by Usami. They must also clean regularly; failure to do so will reduce the island's cleanliness and eventually force a mass cleaning, wasting a few days. In order to perform these tasks in the most efficient way possible, Hajime must assign them to his fellow students, including: Keep an eye on cleanliness and energy while crafting in order to successfully clear Island Mode. This shouldn't be too difficult with the use of tools that double the amount of materials gained (as well as the cleaning tools, which can eventually allow one student to handle the cleaning on their own, and the Safety Charm, which reduces energy consumption), and the Free Time provided during this mode should also give you the opportunity to acquire Hope Fragments for all characters, though it may require multiple playthroughs. However, take note that certain items (Processed Goods) required for crafting must also be crafted first.
 * Gathering materials: The gathering of materials allows the students to clear goals set by Usami. While necessary, this consumes the students' energy and reduces the cleanliness gauge.
 * Cleaning: Restores the cleanliness gauge but also consumes the students' energy.
 * Resting: Doesn't aid in the completion of any tasks, but restores the students' energy.

While the primary goal here is to bond with the other students, clearing Usami's goals will earn Hajime Trip Tickets, which he can then use to take fellow students on trips that will improve their bond. For information on gift-giving, see the characters page for a quick look at everyone's favorite presents or the presents page for a more detailed look. Another feature new to Island Mode is consumables, which can either be gifted by Usami or can be crafted with gathered materials.

Crafting
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Goals
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Processed Goods
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