TimeSplitters: Future Perfect/Arcade Levels

Vietnam Vietnam
 * A map set during the Vietnam War. Nice variety of open and closed spaces as well as smart weapons placements make this map perfect for beginners. Most modes play brilliantly here. Considered by many fans to be the best overall new map in the game.

Hotel
 * A creepy, haunted hotel with a main lobby, courtyard and many twisted corridors.

Venice
 * The streets of Venice, Italy at night. Very tight, confined, and linear, this map is a good challenge for experienced players. In some modes you will notice a boat floating throughout the level. There are many way to get on this but I advise you be quick but careful when getting on. Make sure you don't forget to get off before the tunnel!

Temple
 * A very large and multi-pathed map, this map is an ancient temple complete with statues, traps and hidden tunnels making it perfect for experienced players on the virus and bag tag mode.

Disco
 * This is Harry Tipper's (a trickster rogue, who plays a part in the main quest) disco club, "The Big Tipper". A relatively small map with many twisty paths, a bar (complete with a band stage), and the club's dancefloor. The music is very fitting.

Subway
 * This is a map consisting of two main track areas, small offices, tight corridors and a unique feature: flipping a switch to make the trains come roaring through the station!

Zeppelin
 * This is a very large and somewhat confusing map taking place in and out of a zeppelin flying in the air. The confusion element is due to its enormous size and the mirror effect (both sides of the map mirror each other, so they look nearly identical). When walking on top of the whole thing you will notice that (if you walk into them) the fans will pop you and loads of blood will come out! (FUN!)

Mars Prison
 * Another medium to large size map. the Prison features a wide variety of open courtyards, small interiors, and multi-leveled design, giving everyone a place to hide/take cover. In Capture the Bag and Assault, even more of the map is added on, making this map one of the longest maps in the game. As a result, this map has become quite popular. There is one thing I have noticed though, is that when on any mode but assault the cells will be locked off which dissapointed me...

Siberia
 * The largest map in the game is a very icy, wide open dam with most of the cover coming from various towers and the tunnels on the sides, making it the perfect sniping level. It's so large, that the multiplayer mode Virus has been disabled. This is the only Arcade map that has a vehicle as well (besides player-made mapmaker maps). It is the Zeep, the green slow moving, no protection transport vehicle.

Bunker
 * A small, cramped map, the Bunker is very confusing and can even throw off the best players in its maze-like layout. Insanely hard (nearly impossible) on virus mode with beserker splitters- they don't die easily!

VR
 * A medium sized map set in virtual reality. Unlike the more cramped and twisty small maps (i.e: disco, bunker), VR is very simple in its design. Two ends, a middle ground, three floors. Simple and straightforward. This is one of the four maps that supports the Assault game mode. In assault mode the map is completely different. (simelar to the comment on Mars Prison.)

Spaceport
 * This is easily the most complex map in the game. It is a large spaceport with many confusing tunnels and doors, making it easy to get lost in. The middle ground has a large spacecraft docking in the main dock.

Chinese
 * This is one of three returning maps in the game. It takes place in the Chinese restaurant from the original TimeSplitters game. It is the only map to be in all three games. In this version of the level, more tunnel areas are added underneath the kitchen.

Mexican Mission
 * The Mexican Mission returns from TimeSplitters 2. It is set during the days of the Wild West. It's a popular map for beginners because of its Old Western setting and because it is very easy to navigate.

Training Ground
 * The Training Ground from TimeSplitters 2 makes a return, as well. This is a very popular map due to its linear structure, military setting and its effectiveness as a map tailor made for team games. Unfortunately, the large turrets that could shoot homing missiles were removed.