Super Mario World/Yoshi's Island 4

Yoshi's Island 4 is the fourth level in Yoshi's Island.


 * The Cheep-Cheep in this level will jump out of the water to catch you if you wait too long. Quickly run forward to pass them.
 * It is not advisable to stay in the water for too long. The drift carries you to the left, and beside the Cheep-Cheep, you will also find spikes in the water that hurt you when touched. Try to stay on solid land whereever possible.
 * The platforms in the water sink underwater when Mario stands on them for too long. Use them as a stepping stone, but get off of them quickly.
 * After the first platform, you can get a flower from the lone ? block.
 * The blue pipe leads to a bonus area (see below).


 * You'll find a couple of Pokeys here, as well as a ? block with several coins inside. If you don't have Yoshi with you, it might be advisable to skip this area, as the Pokeys are a bit difficult to deal with on your own. You'll return at the green pipe in the next section.


 * To safely cross the water from the green pipe, take the lone Koopa shell and kick it up to the turn block at the very top to make a P-Switch fall down. Step on it and the coins will turn into blocks, forming a bridge across the water. However, several red Koopa Troopa will fall down as well.
 * The lone turn block near the pipe has a Starman inside. You can use it to plow through the Koopa Troopas and everything else that's on your path.
 * The lone turn block near the pipe has a Starman inside. You can use it to plow through the Koopa Troopas and everything else that's on your path.


 * Use your invincibility to run through the spikes and Cheep-Cheep. If you're quick, you will make it to the end of the area unscathed.
 * Enter the pipe at the very end to reach the goal tape.