Battlestar Galactica: Deadlock/Officers

During the campaign, you will be spending Requisition Points to recruit various Officers for your fleets. Officers provide powerful bonuses, and allow for fleets to have a larger Fleet Point budget.

Officers will be assigned to an individual ship within that fleet, and will be killed if that ship is destroyed. Ensure the flagship of the fleet is well defended.

Hiring and Promoting Officers
Each of the colonies, provided they are still in the Quorum of Twelve, will provide officers to the recruitment pool. Officers are not currently customizable.

To hire an officer, open the Officers screen from the map layer, then select Recruitment to see the list of officer candidates. A hired officer will be added to your list of current officers, and must then be assigned to a fleet. Selecting the officer in your list of current officers, and then selecting Assign, will allow you to select from your various fleets an individual ship for your officer to move his or her flag to.

Rank 1 Officers cost 50 RP each. Rank 2 Officers (officers with one promotion already) are rarer, and cost 150 RP.

Once an officer has gained enough experience, they can be promoted. Upon promotion, an officer will gain a skill point that can be assigned to one of three skills - a System skill, affecting the entire fleet; a Command skill, common to all officers, that expands the point limit of the fleet; or a Flagship-specific Captain skill, that affects only the ship the officer is on.

Officers can also be promoted early by spending additional Requisition points.

It is not possible to "stack" skills, and skill points must be distributed evenly across at least two of the three branches.

Officer Skills
Command Skills improve the number of Fleet Points available to the fleet. With each ship in the fleet costing a certain number of Fleet Points, choosing this skill will allow for larger fleets, to a fixed cap of seven ships. All officers share this tree.

Fleet Skills improve a specific subsystem, for the entire fleet. Each rank adds +1 strength to that subsystem. CIC officers are the most flexible, and should be your first pick. These skills improve the system's effectiveness, not its health or resistance to enemy attack.

Captain Skills usually affect only the ship the officer is on. Commanding Officer Indomitable - +10% EXP Gains Custodian - +5% Damage Reduction (flagship only) Decisive Leader - +1 Posture Range

CAG Mechanic - +30% Squadron Repair (flagship only) Ace - +20% Squadron Accuracy (flagship only) Daredevil - +40% Squadron Max Speed (flagship only)

Combat Engineer Grease Monkey - +60% Subsystem Repair (flagship only) Custodian - +5% Damage Reduction Armourer - +20 Armour (flagship only)

Explorer Spatial Awareness - +50% Elevation Control (flagship only) Dextrous Controls - +50% Yaw Control (flagship only) Leadfoot - +30% Max Speed (flagship only)

Technologist Analyst - +40% DRADIS Range (flagship only) Technician - +3 Firewall Regen per second (flagship only) Integrity - +25% Ship Hull Points (flagship only)

Marine Colonel Warrior - +25% Marine Strength (flagship only) Wall - +4 Marine Armour (flagship only) Demolitions Expert - +40% Munitions Salvo (flagship only)