Twinkle/Stages 11-20

Stage 11
This maze contains 88 pellets, four spectres and three eggmen, one pair of warp tunnels, two pairs of cherries, four eggs, four bombs, two helmets, two wormholes, and the time of 55 seconds; there is also one hidden power pellet and eight hidden regular pellets, and you have to eat one of the bombs to reveal them. Furthermore, eating the hidden regular pellets is optional, so if you should finish this stage by only eating the initially-visible regular pellets, the bonus stage that you qualified for (which will be the tenth one) will immediately appear once you have done so, as seen in this section's third image.





Stage 12
This maze contains: 96 pellets (98 if you count the power pellets), three computers, four eggs, four extra lives, one helmet, two roller skates (the second one collected becomes a hyper speed which will make your Pac-Man superfast and invulnerable for a short period of time, indicated by the "S-meter" on his screen side), two wormholes (which shall warp your Pac-Man from the top of the maze to the bottom of it, and vice versa), and a time of 47 seconds; there is also a hidden winged sneaker, and your Pac-Man must already be able to jump when he eats it for it to become a high jump so he can reach the eggs and extra lives. Furthermore, if your Pac-Man's still in one of the sections where the eggs and extra lives are when the high jump's effect wears off, he'll be stuck, as it is impossible for him to jump over a wall with a regular jump, so he must wait until the timer runs out (at which point he will lose a life).

If you finish this stage without eating any bonus items (which if you can still jump by this time will be a little easier), the eleventh bonus stage will appear.



Stage 13
This maze contains 106 pellets (108 if you count the power pellets), two spectres and four eggmen, three hamburgers, two pairs of cherries, one pair of sunglasses, one helmet, and a time of 47 seconds; there are also six more secret paths, one roller skate and one big red pellet hidden inside the wall in the centre of it (and providing you did not die after Stage 12, you will, for a fifth time, have to fire a shot at the parts of the wall the items are hidden in to eat them after you have collected the helmet before the L-meter runs out). But if you did die after Stage 12, it is impossible to reach those hidden items.

If you finish this stage without eating any bonus items (or by eating the big red pellet in the centre-right of the maze), the twelfth bonus stage will appear.

Stage 14
The maze is containing 79 pellets (80 if you count the power pellet), two computers and four eggmen, ten pairs of cherries, one pair of warp tunnels, one winged sneaker, one helmet, one pocket watch, one pair of sunglasses, one extra life, two wormholes, and a timing of 50 seconds; providing you did not die after Stage 9, the only way that you can reach two of the pairs of cherries, the pocket watch, the sunglasses and the extra life is by eating the winged sneaker, then jumping over the left side of the wall in the centre of the maze, eating the bonus items to gain their points and powers, using the wormhole to warp to the other one on the right side of the wall, and jumping over the top side of it before the J-meter runs out (if you cannot do this quickly enough, you will be stuck, and have to wait until either the timer runs out and automatically kills you, or the other player finishes off the maze in a 2-player game). Furthermore, there's a big red pellet hidden in the wall in the centre of the maze, and providing you didn't die after Stage 13, you must collect the helmet for it to become a solar helmet before jumping over the left side of the wall, then move down and fire a shot at the bit of the wall it's hidden in to reveal it.

If you clear this stage without eating any bonus items, or by eating the big red pellet in the centre-left of the maze, the thirteenth bonus stage will appear.

Stage 15
This maze is containing: 114 pellets (116 if you count those power pellets), six ghosts and two eggmen, one pair of warp tunnels, two helmets, one pair of sunglasses, one big red pellet, one pocket watch, and a time of 50 seconds; besides those, there are also four hidden strawberries, one hidden extra life and one hidden bomb, and once you have revealed and eaten the bomb, then the rest of the hidden items will be revealed. Furthermore, there is an easier way to reach that big red pellet: by eating one (or both, if you had been touched after Stage 14) of the helmets to make it become a solar helmet, you may fire off a shot at any of the walls in which the strawberries are hidden to destroy them and eat the big red pellet to immediately clear the stage.

If you clear this stage without eating any bonus items (or by eating the big red pellet in the centre of the maze) the fourteenth bonus stage shall appear.







Stage 16
This maze has 78 pellets, two computers and four barbells, forty-four hamburgers, twenty-eight eggs, twelve strawberries, three roller skates (providing you didn't die after Stage 12, you could get superfast and invulnerable again), and a time of 47 seconds; there's also no inner walls, which is something that was unheard of in the official Pac-Man games, but you should remember that the enemies cannot bypass bonus items, until they have been eaten.

If you finish this stage without eating any bonus items (which, if you can still jump by this point, shall be a little easier), the first bonus stage shall appear.

Stage 17
This maze contains 107 pellets, six barbells, one egg, two pairs of warp tunnels, one pair of sunglasses, one helmet, two wormholes, and a time of 50 seconds; there are also three secret paths hidden in the inner wall at the top-left, the inner wall at the top-right, and the wall at the bottom of the maze, as well as three more eggs, an extra life and a big red pellet hidden in the outer walls at its top-left and top-right (and, providing you weren't killed after Stage 15, you will for a seventh time have to fire a shot at the parts of the walls that the items are hidden inside after collecting the helmet to eat them before the L-meter runs out). Also, if you should destroy the part of the wall the big red pellet is hidden in and eat it, it will immediately clear the stage.

If you should finish this stage without eating any bonus items, or by eating the big red pellet in the top-left of the maze, the second bonus stage appears.



Stage 18
This maze contains 72 pellets (74 if you count the power pellets), two spectres and four barbells, twenty-six eggs, one pair of sunglasses, two helmets, and a time of 47 seconds; there is also a secret path hidden in the entirety of the wall in the centre of it (as hard as this information may be to believe!); there are also two breakable blocks in the bottom-left and bottom-right of that wall, and you will have to eat one (or both, if you had been touched since Stage 17) of the helmets in order to make it become a solar helmet, then fire off a shot at both of the blocks to destroy them in order to reach the eggs.

If you clear this stage without eating any bonus items (which, if you can still jump by this point, shall be a little easier), the third bonus stage shall appear.

Stage 19
This maze contains 105 pellets, two eggmen and four barbells, six eggs, one strawberry, four helmets, two pocket watches, one pair of sunglasses, and the timing of 50 seconds; there are also four secret paths hidden inside the outer walls at the top-left, top-right, bottom-left and bottom-right of the maze. Besides them, there's also three hidden big red pellets, one hidden extra life and one hidden winged sneaker hidden inside those inner (and outer in the case of the winged sneaker) walls at the top-left, top-right, bottom-left, and bottom-right of this maze, and to reveal the big red pellets and extra life, you must eat one (or both, if you were touched since Stage 18) of the helmets for it to become a solar helmet, then (providing you weren't killed since Stage 14) eat the winged sneaker after revealing it for it to become a high jump, jump over the outer walls surrounding the hidden items to face the inner ones they are hidden in, and fire a shot at them to destroy them - however, if you had been killed since Stage 14, it is impossible to reach those hidden items.

If you clear this stage without eating any bonus items (or by eating any of the big red pellets in three of the corners), the fourth bonus stage shall appear.



Stage 20
This maze contains 50 pellets, five ghosts and three barbells, two pairs of cherries, two helmets, two winged sneakers, and a time of 47 seconds; eating the bomb (by using a secret path in the wall in the centre of the maze) will blow up the four walls at the top-left, top-right, bottom-left, and bottom-right of it to reveal twenty-eight eggs and twenty-four regular pellets, as well as that aforementioned secret path in the wall in the centre of it. Furthermore, as in the eleventh stage, eating the hidden regular pellets is optional, so if you should finish off this stage by only eating the initially-visible regular pellets, the bonus stage you had qualified for (which shall be the fifth one) will immediately appear once you have done it, as reflected by this section's third image.