Fury of the Furries/Walkthrough

Starting the original game
For the original MS-DOS version of Mindscape's Atreid Concept S.A. and Kalisto Entertainment-developed 1993 platform game, Fury of the Furries, you will have to download it from a site that hosts it (along with DOSBox and Loonies' DOSShell), then set the latter application up to play it (as it will not run by itself on today's Windows operating systems); however, you shall have to set it up to run it with the file GO.BAT, because if you do it with FURY.EXE, it will skip the language selection screen (the options on which are English, German, French, Italian, Spanish, and Fremen), and automatically start in its native language of French. In the cases of the Commodore Amiga and Commodore Amiga CD32 versions you'll have to insert the disk of your preferred language's version into the console to make it load automatically - and after the opening cutscene, you will have to press the Left Arrow Key to select 50 Hz (for PAL televisions) or the Right Arrow Key to select 60 Hz (for NTSC televisions). Once you have done so, you shall have to select which language you wish to play the game in by using the arrow keys to select the Tiny who represents it, then press Space (Amiga & CD32: Shift) to confirm your choice; once you've done so the game shall proceed to the title screen shown above, followed by a credits screen and a menu from which you will have the option to continue one of four saved games (the game shall save automatically after every five levels) or start a new one by using the Up and Down Arrow Keys to select an option (indicated by the position of the green Tiny on the left side of the screen), then press Space (Amiga & CD32: Shift) to confirm your choice - and if you choose New game, the game will proceed to another menu, from which you will have the option to choose one of the four save slots, again by using the Up and Down Arrow Keys to select one (indicated by the position of the green Tiny) and pushing Space (Amiga & CD32: Shift) to confirm your choice. The game will then proceed onto the overworld map, followed by the opening screen of the first world ("Desert").

Starting Pac-In-Time
For the SNES and Game Boy reskins, you'll have to insert the Game Pak into the console, then switch it on; for the case of the SNES reskin, the Namco logo will appear on the screen (as they are the original creators of Pac-Man), followed by a new opening cutscene that reflects the game's new storyline:

OUR HERO PAC-MAN HASN'T ALWAYS BEEN THE COOL VIDEO GAME DUDE WE KNOW AND LOVE.

ONLY BECAUSE THE EVIL GHOST WITCH AND HER FLUNKIES, THE GHOST MONSTERS, INVADED HIS WORLD WAS PAC-MAN FORCED TO SURVIVE SO MANY CRAZY ADVENTURES...

SINCE THEN, PAC LIVES HAPPILY WITH MS. PAC-MAN AND THEIR TWO CUTE PAC-KIDS.

BUT PAC'S FIENDISH ARCH ENEMY, THE GHOST WITCH, HAS VOWED TO DISRUPT HIS TRANQUIL LIFE!

FOLLOWING THE FAILURE OF HER DIABOLICAL PLANS, SHE DECIDED TO ELIMINATE PAC-MAN ONCE AND FOR ALL.

THE GHOST WITCH CAST A FORBIDDEN SPELL ON PAC-MAN RIPPING HIM FROM HIS FAMILY AND HURLING HIM THROUGH TIME TO HIS DANGEROUS PAST.

THE JOURNEY BACK IN TIME TRANSFORMED PAC-MAN INTO A YOUNG PAC-BOY.

THE GHOST WITCH SENT PAC TO 1975, A WORLD WHICH HAS NEVER HEARD OF THE HERO PAC-MAN. THROUGH THE WITCH'S FOUL MAGIC, THE INHABITANTS OF A ONCE BEAUTIFUL LAND HAVE TURNED AGAINST HIM.

COMMANDING THIS MYSTICAL HORDE ARE THE GHOST WITCH'S ''LOYAL GHOSTS. THEY ARE A'' PAC'S WORST NIGHTMARE AND WILL DO EVERYTHING POSSIBLE TO KEEP PAC PRISONER.

TO ESCAPE THIS DISTORTED PAST AND RETURN TO HIS BELOVED FAMILY, PAC-MAN MUST TRAVERSE THIS HAZARDOUS LAND AND PENETRATE THE CASTLE OF THE HORRIFIC GUM MONSTER. WITHIN THE BEAST'S LAIR STANDS THE PORTAL OF TIME ''PAC'S ONLY HOPE. HOWEVER, TO'' REVEAL THE PORTAL REQUIRES DEFEATING ITS GUARDIAN...

The game shall then proceed to its title screen, from which you shall have the option of starting a one- or two-player (alternating in the case of the latter) game, entering a password (for this reskin, you get one every five levels, but in the Game Boy one you get one every level), or proceeding to its options screen, by pressing to select an option (which shall be indicated by the position of the "original Pac-Man" cursor on the left side of the screen), then pushing  to confirm your choice; however, on the Game Boy title screen you only have the options of starting a new game and entering a password. The SNES reskin also reduces the length of the game to five worlds, and adds an extra challenge of collecting all the pellets scattered round each level before reaching its exit (this is possibly also the reason why the timer got removed), while the Game Boy reskin only reduces its length to seven worlds.