Heimdall/Utgard

Your second quest is to find the spear of Frey.

1st Island

 * Key Items - None needed

Follow the linear path. Walk around the pit trap in the first room, but beware as a second, hidden trap is right in your path. Defeat the sorcerer to find Food, a Sword and a Dagger. Avoid the pit trap and the jaw trap in the second room, there is also an arrow trap in between. Room three contains a jaw trap and some Food. Walk past two pits in the fourth room to find two exits. The one to the SE leads to a shop.

After shopping, leave using the exit to the NE. Kill the Swordsman here and loot him for a Silver Key. At the end of the room you will see two ox heads mounted the wall, and a chest below. Loot the chest for Food, Helmet, Stone Key, and a Scroll (Revelation). That's all there is to do on this island, backtrack to your ship.

2nd Island

 * Key Items - None needed

In an L-shaped room, a Dwarf is minding his own business to the NW. Kill him for some Food, and a Signet. Head down the other side of the room, picking up the Food as you go. The next room contains just a Scroll (Resurrect) and a single exit. The next corridor has three exits. The closest leads to a room containing a Troll, kill it for Food, and a Scroll (Energy - All). Return to the corridor and walk past the pit trap. The door to the NW leads to a room containing a Sorcerer. Kill him for a Scroll (Energy - One). The chest he was guarding is empty. Exit to the corridor and take the final exit. You will be confronted by a Swordsman, who will ask to see the seal of one of the Gods. You can fight him (no loot), or show him the Signet if you want to pass him peacefully. Be careful as the room contains a jaw trap and an arrow trap. In the final room is a Scroll (Teleportation) and Mimir's well. Let each party member drink from this to permanently raise their Runelore by 10. You're done here now, backtrack to your ship.

3rd Island

 * Key Items - Helmet

This L-shaped room has an arrow trap near where you enter, with a hidden pit trap immediately after against the SE wall. Around the corner is a chest containing a Scroll (Water) plus an Iron Key. A Sorcerer blocks the way in the next room, kill him for Food and a Scroll (Wall of Energy). The chest in here contains a Key, an Iron Key, and a Silver Key. The third room has some Food on the floor. In the fourth room, avoid the hidden pit trap against the NW wall. A Swordsman stands by a chest, which is empty. Kill the Swordsman for a Dagger, a Scroll (Energy - One) and some Food. In the final room, two helmets rest on an altar, and a key is sealed behind a glass case. When you approach the altar, you will be ambushed by a Swordsman. He carries a Scroll (Disarm Traps). Place the Helmet you carry on the altar, and take the Diamond Key. There's nothing else to do, so backtrack to your ship.

4th Island

 * Key Items - Iron Key, Silver Key, Water

The first room has a portion of Food on the floor. Open the door with your Iron Key. In the next room, a Giant Spider will ambush you at what looks like an exit on the NW wall. It drops a Scroll (Resurrection) on death. The 'exit' is not real, you can't pass through it, so continue around the corner. A chest contains Food, a Scroll (Disenchant), a Scroll (Ice), and a Jade Key. Exit through the door on the NE wall. Walk into another Giant Spider ambush, for Food, and a Key. Leave the room via the exit near the East.

The next room contains three exits, two locked. The closest is unlocked with a Silver Key. Inside, a statue will set fire to a chest, approach and use the Water spell to douse the flames. Claim some Food, a Storm Blade, a Scroll (Call of Valhalla) and a Scroll (Resurrection) from the chest. Leave the room and ignore the second locked door for now, use the SE exit instead. The next small room contains Food, and a Scroll (Resurrection). In the next room, two Sorcerers guard a chest. Kill one for a Scroll (Curse Foe) and the other for a Pouch (100 gold) and a Scroll (Energy - One). Lastly open the chest for a Scroll (Energy - All), a Scroll (Energy - One), a Circlet, and a Runic Axe S.

Backtrack to the door you ignored previously, and open this with a regular Key. Inside, a Ruby is lying on the ground, and the exit to the NE will return you to your ship.

5th Island

 * Key Items - Revelation

The walls of this island have many holes, some of which are doors and some contain an aggressive Giant Rat. In the first room, the first hole does nothing, the second has you fight a Giant Rat, who drops Food, and a Ring. The third hole is an exit. In the second room, the first hole does nothing, the second has a fight against a Giant Spider, who drops a Dagger on death. The third leads to a room with two further holes. On the right is a fight with a Giant Rat, it drops a Silver Key. The left hole is an exit, continue through the following room, to arrive on a giant bookshelf. Approach the end, and you will be attached by a Giant. If you have a Giant Killer spell, you can slay him immediately, otherwise you'll have to battle normally. He drops a Thunder Blade, a Scroll (Energy - All), a Scroll (Resurrection) and a Potion S. Cast the Revelation spell next to the 'Monk Habits' book to see a little cutscene, and you will then find a Scroll (Shrinking).

Backtrack to the room with the two holes, and backtrack one room more.

Head to the SE. The unexplored hole in the wall does nothing, leaving two exits immediately to the SW and SE, both lead to Giant Rat fights, the SW one dropping 20 gold and the one to the SE dropping nothing. That's it here, head back to the ship.

6th Island

 * Key Items - None needed

You'll start in a large room with a Guard to the NE blocking one exit and another exit to the NW. Go through the NW exit first. Pick up the Food as you approach three cauldrons, walk up to the rightmost one and you will be able to take some Gemstones. Go through the exit to the S. The next room contains a Potion ᛋ and a Scroll (Call of Valhalla). The big chest here is just for show. Take the exit to the SW. A chest will be directly in front of you, containing a Key, and another Potion ᛋ. Kill the Swordsman in the room for a Scroll before continuing to the exit to the SW. If you didn't kill the Guard from the first room, you've now bumped right into him as you've looped around the area. He drops 50 gold when killed. You can now leave the island.

7th Island

 * Key Items - 2x Key, Silver Key, Gemstones

The first room contains some Food and a locked door which you will open with a Silver Key. In the second room, take the Food, Scroll (Ice) and Silver Key from the chest, and unlock the nearby door with a regular Key. As you pass by the cobweb in the third room, a Giant Spider will ambush you and drop a Charm when defeated. The locked door here can be opened with another regular Key.

You're now in the village of the Dwarves. A Dwarf blocks the way, you can kill him but you can also gain access by giving him the Gemstones. Two houses are up ahead, and a Scroll (Resurrection) and Scroll (Energy - All) are on the ground to the right of them. Enter the house on the right and approach the Dwarf smith, he will give you a necklace, Brinsagamen. The other house here is a treasury, pick the Food up outside but there is not much point in going inside. You will be attacked and you will only earn 10 gold. So just head back to your ship.

8th Island

 * Key Items - Key, Diamond Key, Ruby

You start in a room with four doorways, we'll take the leftmost one first. In the next room, kill the Troll for a Crystal Sword, Food, and two Scrolls. Exit to the NE. In this room, you will be ambushed by a Giant Spider as you pass the web, it drops a Scroll. Use the Diamond Key on the door here and enter an orchard to speak to the goddess Iduna. She requests a gift, preferring something red. 'Give' her the Ruby and receive an Apple. Backtrack to the first room.

Enter the middle room now. All it contains is a Troll, slay it. It drops an Adamant Axe and some Food. Exit and approach the third room, this door is locked and requires a regular Key to open. The chest inside this room contains a Key, a Jade Key and Food. Finally visit the last room and kill the Troll inside for a Dagger and an Ameth. Key. That's everything, exit the room and head back to the ship.

9th Island

 * Key Items - None needed

Avoid the traps in the first room and exit to the NW, you will enter a village. The Guard at the entrance will ask for 50 gold, or you can kill him, he drops a Stone Axe. Head to the house on the left. In the first room is some Food, take it and exit to the SE. Beware a hidden pit against the SE wall, in the basement corridor leading up to the chest. The chest contains Food, an Iron Key and a Gold Key. Exit to the NW. You'll be ambushed by a Giant Rat as you walk down the next corridor, defeat it for a Scroll. Use the exit to reach a room with Potion ᛩ, Scroll (Resurrection) Scroll (Energy - All) and Scroll(Detect Doors) on the ground. Cast Detect Doors in this very room and leave through the revealed exit. In the E corner, can be found some Dragon Eggs, take them. You can now exit this basement and house, back to the village area.

Enter the other house now. Take the Food from the ground and leave through the SE exit. Kill the Sorcerer for a Dagger and continue NE to the exit, you will be ambushed by a Giant Spider, no treasure. The final room contains 2x Food, take them, and then head back to the beginning and leave the island.

10th Island

 * Key Items - Apple, Brinsagamen, Dragon's Eggs, Disenchant

This is the island of the Sisters of Fate. If you'd have come here earlier, the three of them would have asked that you bring gifts to them. Luckily we already have those in hand. You start outside a building with a locked door, you can't enter yet. Use the exit that is closest to you. Kill the Dwarf in the way, he drops 2 Scrolls. When you try to exit this room, you will meet one of the three Sisters of Fate. She will take Brinsagamen. Head back to the building.

Collect the Food and the Scroll (Fire) as you walk around to use the SE exit next. A Giant Spider will ambush you, dropping Runesword ᛐ when killed. The second sister can be met at the end of the path, taking her gift of Dragon's Eggs. Go back to the building and use the final exit to the NE. Kill the Troll for a Scroll and continue NE to meet the third sister, who will take the Apple. Now that all three sisters have been satisfied, the door to the temple has been opened. Enter it and approach the item - you can't take it initially but use Disenchant to allow you to take the Mouthpiece. You can now return to your ship.

11th Island

 * Key Items - Teleportation, Mouthpiece, Shrinking

Walk NE down the corridor, picking up the Food and the Scroll (Resurrection) before exiting. Kill the Troll in the next room, for a Potion ᛩ. Exit to the NE. In the next corridor is a chest containing Food, a Scroll (Fire), a Scroll (Extra Heal) and a Crystal Sword. Exit using the doorway in the SE wall. The next room is guarded by a Sorcerer, who drops 50 gold, and a Guard, who drops nothing. Exit to the E. Pick up the Scroll (Extra Heal) and Potion ᛩ before exiting to the NE.

You'll find yourself on one side of a huge chasm. Use Teleportation to get across. A number of enemies guard the objective, the first of which is a Sorcerer, he drops a Stone Axe, Food and 2x Scrolls. Behind him are 2x Guards, the first drops an Ameth. Key and a Circlet, the other drops an Axe. Approach the horn and you will be able to blow it as you have the Mouthpiece. You'll be teleported to the inaccessible island at the bottom of the map.

12th Island

 * Key Items - Shrinking (You don't get a chance to retrieve this from inactive characters so you MUST bring it with you when you disembark on the previous island)

The last step of your second quest, simply walk NW, across the bridge and up the wooden ramp, then E to the two standing stones, stand in between them and use the Shrinking spell to retrieve Frey's Spear and complete this quest. Onwards to Asgard!