Super Mario World/Items

There are many items in Super Mario World. Most of these items can benefit you in some way.

Coins
There are several types of coins in Super Mario World. Coins can help you gain extra lives, so collect coins whenever possible.

Coins
Coins are the most common. Unlike previous Mario games, you normally do not gain points for collecting them unless you get them from special blocks. If you turn an enemy into coins by fireballs or by reaching the goal, you can gain points from the coins. Also, if you get coins by jumping on a yellow Koopa, you also get points. You gain an extra life for every 100 regular coins.

Dragon Coins
Most levels have exactly five dragon coins. On any particular level, you will gain 1,000 points for the first dragon coin, 2000 points for the second, 4000 points for the third, and 8,000 points for the fourth. Any additional dragon coin you collect will result in an extra life. Once you collect five dragon coins from a level, you cannot collect them again unless you reset the game. Dragon coins also count as regular coins. If you have 99 regular coins in your counter, and you take the fifth dragon coin, you will gain two extra lives.

Silver Coins
Grey P-Switches will temporarily turn certain enemies into Silver Coins. For every coin you collect before the time expires, you gain an increasing number of points per coin, until you reach 8000. The next coins will earn you an extra life, two extra lives, and finally, three extra lives for every coin you collect.

Power-ups
There are four power-ups in Super Mario World: Super Mushrooms, Fire Flowers, Cape Feathers and Super Stars. Power-ups can be found in some Rotating Blocks, ? Blocks, Hidden Blocks and Note Blocks. Roulette Blocks always contain a power-up, but the one you get depends on when you hit it, as they continuously cycle between a Super Mushroom, Fire Flower, Cape Feather, and Super Star. Yellow ! Blocks contain a Super Mushroom, while green ones contain a Cape Feather.

Power-ups can also be found outside blocks in certain levels, and enemies and items Mario carries across the goal post may transform into power-ups.

Super Mushroom
Turns Mario into Super Mario, which makes him bigger, allows him to use Fire Flowers and Cape Feathers, and also lets him break Rotating Blocks using a spin jump. As Super Mario you can take more than one hit from an enemy, instead of dying when you're hit, you will instead revert back to regular Mario.

Fire Flower
Turns Mario in Fire Mario, giving him the ability to throw fireballs, which he can use to defeat enemies.

Cape Feather
Turns Mario into Caped Mario, equipping him with a yellow cape and the ability to fly once he builds up speed.

Super Star
Makes Mario invincible to enemy hits for a short period of time, though he may still die by falling, time running out or being squished. During this period, most enemies Mario touches will die instantly. The first enemy Mario kills with a star will give him 200 points, the second 400, the third 800, then 1000, 2000, 4000, 8000. Every enemy killed afterwards (after the seventh) will be a 1-Up or a 2-Up. This is one of the quickest ways in the game to get additional lives.

1-Up Mushroom
Getting one of these green mushrooms grants Mario one extra life.

3-Up Moon
A 3-Up Moon grants Mario three extra lives instead of one. They are quite rare, so try to grab them whenever you can.

There is normally only one in each world, and they are hidden in locations you wouldn't think to look (see ../Yoshi's Island 1/). Once it's been picked up, it won't appear again in the level it was found in until you reset the game.

Yoshi Eggs
Yoshi eggs can be found throughout Super Mario World. Typically an adult Yoshi will hatch out of these eggs, which Mario can then ride, however if the egg is found on its own, not in a block, a baby Yoshi will hatch out of it. If you already have a Yoshi, you will get a 1-Up Mushroom instead.

Koopa Shells
When Mario jumps on a, the enemy will be knocked out of their shell leaving it behind as an item for Mario to pick up. He can kick the shell by jumping on it or walking into it. Yoshi can also grab them with his tongue and hold it in his mouth to gain special abilities. They come in 4 colors: Green, Red, Blue, and Yellow. Koopas without a shell can walk into a stationary shell to reclaim it.

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