StarCraft/Terran strategies

The Tank Push
The Terran Tank push is one of the most dreaded strategies in the game. A regular tank push would consist of five or so tanks and marines inching forward and forward. A lot of the time, because of the tank's range, it won't get seen coming. However, this setup is very vulnerable to air counterattack, especially by the mutalisk. The queen's spawn broodling is also a popular counter. However, the tank push can be complemented by goliaths with the air range upgrade, SCVs to repair and construct missile turrets (for detection and seeing backstabbers), science vessels for further detection, a moving Barracks, and wraiths for scouting and further air support.

Protoss Counters

 * Arbiters- Stasis field can disable all the air support or the tanks, leaving the other group totally helpless.
 * Carriers- This will work... but make sure you don't get bombarded by cloaked Wraiths. Also, upgraded Goliath range equals that of the carrier, so this is best as a last resort.

Terran Counters

 * Siege Tanks- Smoke your enemy before they get close.

Zerg Counters

 * Use queens spawn broodling. The queen's spawn brooding has a range of 9, more than the goliath's (8). You have two choices-

A)Aim for the tank in the middle. The other tanks will fire at it, causing huge splash damage to nearby tanks.

B)Target the one on the way side. While only one tank takes splash damage, more tanks will be firing at the broodlings. If the broodlings don't die, all the better!