Ogre Battle: The March of the Black Queen/Classes

There are 76 different classes in the game, plus the "Hero of Legend" or "Opinion Leader". Such classes can be grouped into families; furthermore, some families are related because members of one family can recruit members of a stronger family. This leaves four main groups.

From a different point of view, there are 36 different "end-of-line" classes.

Fighter group families
A Fighter can be upgraded to any one of seven different classes, depending on his alignment. In the table below, such classes are sorted by alignment, the Samurai being the "most good" and the Ninja the "most evil".

Tigermen and Werewolves revert to their human form in daytime.

The Dragon and the Giant can be upgraded to different classes depending on their alignment. Following the criterion from the table above, Silver Dragon and Titan are the "most good", while Black Dragon and Fire Giant are the "most evil".

Sorcerers and Liches can summon undead units (Skeleton, Ghost, Wraith, Phantom) anywhere, not only in towns.

Amazon group families
An Amazon can be upgraded to any one of four different classes. In the table below, such classes are sorted by alignment, the Cleric being the "most good" and the Witch the "most evil". Unlike the other ones, the Princess class is independent from alignment: it can be obtained by equipping an Amazon with a Royal Crown.

A Witch must be equipped with a Glass Pumpkin in order to summon Pumpkins.

Iron Golem
The Iron Golem is not part of any family. It can only be obtained in two ways: (1) In Antalia, if you find and liberate a hidden Temple; (2) in Organa, if you meet it as a neutral character and befriend it.

Class alignment
An important role-playing aspect of Ogre Battle is the alignment of the units. This is an attribute ranging from 0 to 100. A high alignment represents holiness, a low alignment is evil.

In order to change class, it is necessary not only that a character has a sufficient level of experience and charisma, but also that his/her alignment is in a specific range. This section summarizes the alignment requirements for each class.

It is advisable to form units with classes that have similar alignment.

In the sub-sections below, the value between brackets is the alignment range required to upgrade the class. In some instances, a special item is required instead of level/charisma/alignment range.

Holy classes
Holy characters should fight enemies of the same level (chivalrous!) or higher (heroic!) to get even higher alignment; they fight better in daylight; they will increase your reputation when they liberate a city.
 * Branched class trees:
 * Fighter (50-100) > Samurai (70-100) > Samurai Master
 * Fighter (50-100) > Knight (70-100) > Paladin
 * Amazon (50-100) > Cleric (60-100) > Shaman (70-100) > Monk
 * Amazon (35-100) > Valkyrie (70-100) > Muse
 * Dragon (65-100) > Silver Dragon (65-100) > Gold Dragon (65-100) > Platinum Dragon
 * Hawk man (45-100) > Eagle Man
 * Giant (70-100) > Titan
 * Linear class sequences:
 * Angel (55-100) > Cherubim (80-100) > Seraphim
 * Mermaid (50-100) > Nixie
 * Octopus (55-100) > Kraken

Note that a Knight can be turned into an evil Vampyre if he's equipped with a Blood Kiss.

Evil classes
Evil characters should fight enemies of lower level (it is evil to bully the weak!) to get an even lower alignment; they fight better at nighttime; they should not liberate cities, because they would decrease your reputation.
 * Branched class trees:
 * Fighter (10-60) > Wizard (10-35) > Mage (+ Undead staff) > Sorcerer (+ Undead ring) > Lich
 * Fighter (0-49) > Wild man (0-30) > Evil One (+ Blood kiss) > Vampyre
 * Fighter (0-49) > Ninja (0-30) > Ninja Master
 * Amazon (0-65) > Witch
 * Dragon (0-35) > Black Dragon (0-35) > Tiamat (+ Undead ring) > Zombie Dragon
 * Hawk man (0-55) > Raven Man
 * Giant (0-49) > Fire Giant
 * Linear class sequences:
 * Imp (0-40) > Demon (0-25) > Devil
 * Gryphon (0-60) > Cockatris
 * Hellhound (0-60) > Cerberus
 * Wyrm (0-55) > Wyvern
 * No class changes:
 * Skeleton, Ghost (they Ali. is always zero; summoned by Sorcerer)
 * Wraith, Phantom (they Ali. is always zero; summoned by Lich)
 * Werewolf (recruited by Vampyre)
 * Tiger-man

Neutral classes
Neutral characters require more attention, because you want to keep their alignment at an intermediate level.
 * Branched class trees:
 * Fighter (25-65) > Beast man (10-50) > Beast master (+ stone of Dragos) > Dragoner (40-60) > Dragon Master
 * Fighter (35-70) > Doll mage (50-80) > Doll Master
 * Amazon (+ royal crown) > Princess (independent from Ali.)
 * Dragon (35-65) > Red Dragon (35-65) > Red Dragon II (35-65) > Salamand
 * Giant (50-80) > Ice Giant
 * Linear class sequences:
 * Faerie (30-70) > Pixie (40-80) > Sylph
 * Pumpkin (+ rotten pumpkin) > Halloween (independent from Ali.)
 * No class changes:
 * Golem, Rock Golem
 * Iron Golem