Lemmings/Taxing Levels 1-5

Level 1: If at first you don't succeed...

 * 4 minutes, 99% of 80 lemmings, release rate 40

This is where the puzzles start to get tough. This one is all-too-aptly named.

Bash through the first two columns, then send two athletes over the third, and in the meantime mine through the third column, being careful not to break through the top of the left staircase. Turn the second scout into a blocker when he is standing on the bottom step of the right staircase, and have the first build ramps to create a safe path (just as you did in Fun 15, Don't let your eyes deceive you, only be careful as you have far fewer builders and can't afford to waste any). When the path is made, bomb the blocker.

Level 2: Watch out, there's traps about

 * 5 minutes, 80% of 80 lemmings, release rate 70

Have the first lemming from each entrance immediately start mining. Set blockers as needed to prevent lemmings going into the pool, off the left edge of the entrance platform, or into the booby-trapped area to the right. When the left miner runs into the steel surround of the pool, have him (or another) mine to the left, so that the left-entrance lemmings fall onto the squat grey rock. Bash through the grey rock; it doesn't matter from which side.

When a lemming is about to reach the tall orange rock, make him a climber. Have him build over the one (barely-visible) trap in this area, then up to the exit. Bash through the orange rock.

Level 3: Heaven can wait (we hope!!!)

 * 2 minutes, 100% of 80 lemmings, release rate 1

Turn the second lemming into a digger, then get the first to build to the exit from the very end of the platform. By now the pit should be deep enough, so turn the digger into a basher, and have him build when about to bash out of the end of the platform. While these two tasks are happening, increase the release rate to 99. When the ramp is nearing completion, have the trapped lemmings repeatedly build from the same spot until they break through the roof of the tunnel and climb out.

Level 4: Lend a helping hand...

 * 7 minutes, 75% of 40 lemmings, release rate 50

Block off the rope trap on the right. Have a lemming in the right chamber mine into the floor (heading left), then bash through it, and build to stop bashing when under the left chamber. Have a lemming in the left chamber mine to the right to meet this tunnel.

Build from the edge of the tunnel up to the gap at the left, then zigzag through this gap; if need be, use blockers to stop lemmings blundering into the wall traps. Finally, use a builder to reach the wooden platform on which stands the exit.

Level 5: The Prison!

 * 5 minutes, 75% of 60 lemmings, release rate 50

Build to the right from near the right edge, then make the second lemming a blocker. When the builder reaches the steelwork, build to the left until next to the entrance, then turn the builder into a blocker. Release the other blocker.

Build a third ramp, which will reach the top of the uppermost flamethrower. Bash through the pipes, and place another blocker in the middle of them to hold back the crowd. Build to the upper exit, bash through the pipes, and release the blocker on the steel.