User talk:Notmyhandle

Re: Welcome Back
Thanks, though my latest attempts were less than stellar. I've also been having issues trying to obtain a game I can actually write about. --Arrow Windwhistler (talk) 20:37, 9 February 2013 (UTC)

Needing a little template help. I'm attempting to create a template whereby I can generate a table like this one. I have a few ideas on my head but I'm not too hot on passing variables into a template to generate stuff like that dynamically. --Arrow Windwhistler (talk) 04:39, 11 February 2013 (UTC)


 * I figured a template would be more scalable since it's likely to be repeated everywhere, but if you think copy+pasting is going to be more effective, I'll follow your advice. --Arrow Windwhistler (talk) 00:03, 12 February 2013 (UTC)


 * These things are everywhere, I'll probably be generating similar tables for...well, about literally everything in the game. The current format leaves a bit to be desired in terms of layout, but hopefully it's good enough. --Arrow Windwhistler (talk) 04:13, 12 February 2013 (UTC)


 * I just thought - collapsible navboxes might help in condensing this information so it's more navigable. Would that be possible? --Arrow Windwhistler (talk) 04:14, 12 February 2013 (UTC)


 * In the game anyway, it's laid out like that so I'd want to keep the common ones and the class-specific ones together. That way you don't have to constantly switch between looking at the common ones to get an exact idea as to exactly what's available to a given class. --Arrow Windwhistler (talk) 04:43, 12 February 2013 (UTC)


 * So you're suggesting one massive table instead of multiple larger ones like what I have now?--Arrow Windwhistler (talk) 04:55, 12 February 2013 (UTC)
 * I'll try it but it looked cluttered before. Maybe it just doesn't register well on my screen. --Arrow Windwhistler (talk) 05:38, 12 February 2013 (UTC)


 * It appears to be alright, though it still feels a little cluttered. D'you think it looks fine? --Arrow Windwhistler (talk) 06:30, 12 February 2013 (UTC)


 * They're simply points you gain from playing the game. I think whenever it's listed though it appears like a currency, so in the spirit of consistency I decided to make everything look the same. --Arrow Windwhistler (talk) 07:20, 12 February 2013 (UTC)
 * P.S: The display also becomes inconsistent when the certification costs hit 1000.


 * That was just an experiment in zebra striping. Trying to make it more legible. To put things simply, these certification points are essentially skill points you use to unlock additional skills. In light of that I was thinking of employing something like what MapleStory's skill descriptions look like. --Arrow Windwhistler (talk) 17:37, 12 February 2013 (UTC)

Collapsible navs
I don't really understand how the whole collapsible part works, as seen here. I was thinking of making them more like that. Could you (try) to explain it to me? =P --Arrow Windwhistler (talk) 19:19, 12 February 2013 (UTC)


 * I modified this page again, this time with a collapsible layout with what you gave me; I'm divided as to what's better. What's your opinion? --Arrow Windwhistler (talk) 04:20, 14 February 2013 (UTC)


 * That's a good point, it's just that the current layout with the tables makes it look somewhat ugly. I was thinking of trying to expand the table downwards, not really sideways, and collapsible bars seemed to do that for MapleStory. I could try subpaging each of the certifications, if it's acceptable to have sub-subpages. I don't know what that'd do to the table of contents, though. --Arrow Windwhistler (talk) 16:46, 14 February 2013 (UTC)

Future Perion
I'm going to upload the info for Future Perion monsters, which were just released in KMS Tespia. I'll edit them when needed. --PirateIzzy (talk) 05:08, 15 February 2013 (UTC)

Do you mind if I remove the fake bosses from the boss page? I think it could use more space. Also, didn't you tell me before that I could add monsters that will be added to GMS in the future?--PirateIzzy (talk) 00:13, 10 March 2013 (UTC)

Quests
I was wondering if I should separate each quest page by town, or if I should just leave them by continent. What would you suggest? --PirateIzzy (talk) 20:39, 31 March 2013 (UTC)

Here's my proposal for the Orbis quest page, just as an example:User:PirateIzzy/Orbis --PirateIzzy (talk) 19:12, 6 April 2013 (UTC)

Re: JMS/Edit Protection
Thanks for the heads up :D About the JMS level cap: the cap was increased to level 250 and the maximum damage was raised to 49999999 (~50m). Since most of the KMS events like Jump, Champions and Unlimited never actually came to JMS, I believe it's appropriate to add individual features that have been implemented from those updates in the individual descriptions until everything is implemented. If the description just reads "Root Abyss only" then visitors can't distinguish the JMS description from TMS and GMS descriptions. Larmie (talk) 18:35, 6 April 2013 (UTC)

Preload buttons
Another addition would be for "Category: [Game Name] images". Paco (talk) 12:39, 21 April 2013 (UTC)

Dragon Warrior III
Can you check Goon on Dragon Warrior III/Enemies? The GBC Name "Goon" isn't bolded like the other names. Paco (talk) 12:39, 21 April 2013 (UTC)
 * Odd, I don't remember that issue being there before. In the source code it is showing:

Goon/Henchman The template is set up to create the following: Goon/Henchman
 * I will continue to mess around with it. Also note that I reported it in Staff lounge regarding the new mediawiki upgrade. -- 04:01, 22 April 2013 (UTC)
 * Looks like an extra character fixed it... Not actually sure of the problem but my latest change to the template fixed it. -- 04:12, 22 April 2013 (UTC)
 * No wonder you can't remember the issue before, because it showed up just yesterday when i added some GBC-Info along with the GBC Name for that monster. I saw the error the first time too. Since the Template is too complicated for me i just reported it to you. Thanks for fixing it. Paco (talk) 17:47, 22 April 2013 (UTC)
 * Oh, ahaha. Yeah I'm glad I could figure it out. The fix I implemented needs to happen sometimes, so take a look and keep it in mind. Basically, mediawiki needs an extra character, like a space, to tell it to do things correctly, and the  tags basically break up the coding to make it think that a character will be in between there, but since we don't put one in it works. The reason we don't want to simply use a space (which may have fixed it), is because the space would appear on the page, pushing the name to the right and making it look unaligned. -- 17:54, 22 April 2013 (UTC)
 * There's a lot of mix between table syntax and template syntax in that template. This can often cause weird issues to show up.  Sometimes you need to switch to using ! or proper   tags to get it to work right. -- Prod (talk) 19:34, 22 April 2013 (UTC)

Ultima 5: completion stage 4
Hi NotMyHandle. I think I brought the guide for Ultima 5 to completion stage 4. Can you check if I forgot something?

I think I pretty much wrote the guide completely by myself. Is there a cookie for this? :-) --Abacos (talk) 16:28, 14 May 2013 (UTC)


 * Sorry if I didn't wait and set it to stage 4 by myself. I was excited at the idea of having completed a guide. I created the guide from zero after I started playing Ultima 5, because I found out that existing guides on the web didn't satisfy me. I can add more images when I'll replay the game. Should it be put back to Stage 3 because of the lack of images? Actually, there are several images (mostly maps) in the Dungeons pages, so I should just add some about the "surface" pages. Characters have no portraits, most spell effects are just a flash, most items are just "name & quantity"... It was the Eighties, after all!
 * Me an obsessive-compulsive type? Absolutely yes! :-D --Abacos (talk) 11:53, 17 May 2013 (UTC)


 * Can I show off the cookie at the top of my user page? :-P --Abacos (talk) 12:02, 17 May 2013 (UTC)