Pooyan/Versions

Apple II
Developed by Datasoft, and published in 1984.

Atari 2600
One of the earliest home conversions ever published by Konami, released in 1982. Understandably limited graphically, but remarkably faithful to the gameplay.

Atari 400/800/XL/XE
Developed by Datasoft, and published in 1983.

Commodore 64
Developed by Datasoft, and published in 1983.

MSX
Developed by Hudsonsoft, under license from Konami. Published in countries around the world where ever the MSX was popular in 1985.

NES
Developed by Hudsonsoft, under license from Konami. Only published for the Famicom in Japan in 1985.

It has some different features:
 * Fruits can worth more points by continuously collecting them without missing any. The value can go up to 8,000 each, where the item becomes an icon of Nakamoto, one of the great game programmers.
 * The second variation of bonus game simply has Boss Wolf dropping fruits from above.

Additionally, this version has a few secret items that can provide significant extra points and a permanent bonus:
 * Leaf: Move up and down for 4 consecutive seconds. Reaching the top or bottom, or even not moving for one display frame breaks. 4000 points.
 * Mushroom: Shoot the arrow on screen with pooyan near the third ladder from the top, and hit nothing for 12 shots. It's a pixel perfect target, the arrow should be one row below the ladder's lower-middle rung. (Or screen row 148) Worth 8000 points and increases movement speed.
 * Carpenter worm: 30 consecutive hits. Worth 10,000 points, and reloads meat immediately.
 * Butterfly: Hit three stones that ricochet off the cage as they fall. Worth 20,000 points, and reduces pink wolves throwing awards by 1.
 * Bird: Press A or B continuously in rhythm of the music for 20 beats. Worth 40,000 points and causes meat to fall in a snake pattern.
 * Giant Beetle: 20 consecutive hits on balloons from the left balloon generator. Worth 80,000 points and gives 5 extra lives.

Radio Shack Color Computer
Developed by Datasoft, and published in 1983. Many players lament the choice of the bright pink color for the sky, as it strains the eye.

The application was developed on the original Color Computer hardware. A choice of what mode to use had to be made as the original Color Computer and Color Computer 2 would randomly set the color palette. On the CoCo3, Tandy / Radio Shack decided to "fix" this issue and force it to power up in a set mode, which happened to use the inverse color set in the CoCo 3. It can be easily fixed by "flipping" the color set by pressing F1 and the Reset button on the back of the computer.