Super Paper Mario/Items

This is a list of all of the known items in Super Paper Mario.

Health Items
These items are used on the player's character in order to restore his or her status.
 * Mushroom: Restores 10 heart points (HP).
 * Life Shroom: If the player's HP drops to 0, the Life Shroom will restore it by 5 points.
 * Shroom Shake: Restores 10 HP and cures poison.
 * Horsetail: Restores 7 HP and cures poison.
 * Dried Shroom: Restores 1 HP and cures poison.
 * Turtlely Leaf: Reduces all damage to the player by half.
 * Zombie Shroom: A ghostly looking mushroom that takes out friends and foes.
 * Gold bar: Restores 100 gold coins.
 * Peachy Peach: Restores 10 HP and cures poisen.
 * Big Egg: A big, yolky egg that restores 12 HP and cures poisen.
 * Honey Jar: Sweet honey that restores 10 HP and cures poisen.

Combat Items
These items are used against enemies.
 * Fire Burst: When used, every enemy visible on the screen bursts into flames. The effectiveness of the Fire Burst depends on how vigorously the player shakes the Wii Remote up and down while performing the attack.
 * Shell Shock: Rams into enemies when kicked.
 * Pal Pills: These cause a group of miniature 8-bit Marios to follow the player around and act as a personal army. Coincidentally, a similar concept appeared in the Super Mario World cartoon in the episode Rock TV, where Yoshi and the Princess distract King Koopa and his cohorts by hitting a block which expelled a dozen tiny, mini-Marios.
 * POW Block
 * Thunder Rage: Similar to the Fire Burst item, this sends strikes of lightning to greatly damage all enemies shown on the screen.
 * Shooting Star: Showers enemies with stars causing them damage.
 * Catch Card: A card that catches an enemy's soul. If it works...

Special Items
These items power-up the player's character.
 * Starman: Causes the character to grow to immense size (similar to the Mega Mushroom in New Super Mario Bros.), allowing him or her to crash through the level, effectively invincible. It also causes the character to appear in the form of a NES-style sprite.
 * Red Flower (a variation of Fire Flower): Deviating from its traditional role of allowing Mario to throw fireballs, the Red Flower speeds up time.
 * Slow Flower: The opposite of a Red Flower; it causes time to slow down.
 * Happy Flower: This item takes the shape of the Flower Points (FP) in the previous Paper Mario games, and when touched, will send coins raining down on the screen for a limited time.

Unknown
These items, although seen in game footage and screenshots, do not have any official details available that cover what they do in the game. http://www.gamespot.com/wii/rpg/superpapermario/news.html?sid=6168033>
 * Long-Last Shake
 * Sleepy Sheep
 * Mighty Tonic
 * Catch Card SP
 * Keys
 * Spicy Soup <ref