Torchlight/Patch notes

November 6, 2009 1.12
Torchlight 1.12 Patch Notes -


 * Fixed several issues which could overwrite saves, and protected against possible save loss. Save backups are now also generated.
 * Much reduced load times for many users
 * Some minor ingame performance improvements
 * Fixed Needle Arc XP exploit
 * Fixed Shadow Armor stacking effects
 * Fixed vendor dupe bug
 * Fixed various fullscreen startup issues
 * Fixed broken Brink cinematic on subsequent plays
 * Fixed merchant 'thief' exploit
 * Fixed right clicking in inventory casting certain spells
 * Fixed console not activating on Steam builds - this also fixes the fact that subsequent characters didn't see the random dungeon unlock after the first completion
 * Fixed issue with Syl's cinematic not being "skippable" during first boss fight
 * Fixed some DOT deaths not dropping loot
 * Quest items no longer allowed in stash
 * Several level fixes for a few places where things overlapped, or collision was missing, or stuck-issues cropped up
 * Fixed texture/mesh/ replacement issues with mods
 * You can now change difficulty level on the fly from the console without being branded a Cheater ( UNLESS you're playing hardcore )
 * Fixed pet minions not awarding fame
 * Fixed slow load times when mods were enabled
 * Pets inherit your spell masteries
 * Magic find takes the max value between you and your pet when pets or pet minions make a kill
 * Visible/increasing chance of stripping enchants via enchanter. Price based on # of enchants. Variables tunable in globals.dat
 * Troll pet is properly invincible
 * Tree Boss could be charmed - fixed
 * Fixed issue - Returning to town if you died during Ember Colossus or Medea would make them dormant on return
 * weapon + shield doesn't count as 'dual wielding'
 * Shimmering Scale ( and 2 other socketables ) now work properly when socketed
 * Ember lance slight nerf
 * Ember lightning slight buff
 * Aloe Gel summon provides better healing
 * Equippables properly provide bonuses to passive skills
 * Fixed display issue where multiple skill bonuses on the same item would collapse into a single display
 * Hardware skinning settings respected properly for pet paperdolls
 * Fix for potential bad state in the henchman battle
 * Enchantments at level 100 now work
 * Relabeled difficulty levels, and added tooltips explaining each
 * Fixed 'free spell purchase' exploit
 * Socketables cannot be heirloomed
 * Fix for masteries not updating certain spell bonuses until logout/login
 * Summon Blood Skeleton has 11 levels now
 * Various small grammar and spelling fixes


 * ADDITION : Rimlights, HW Skinning, and VSynch can all be altered from the Settings menu now.
 * MODDERS: Items can be set to 'always identified'