StarCraft/Hero Units

Although hero units cannot be produced like others, build costs are included to show repair costs.

Jim Raynor (Marine)
Build Cost: 50/0

Supply: 1

HP: 200

Shield: N/A

Starting Armor: 3

Unit types: Ground, biological, small

Ground/Air Attack: Gauss Rifle
 * 18 normal damage
 * 5 range
 * 15 cooldown

Sight Range: 7

Special Ability: StimPack

This is an excellent infantry unit, having four times more HP than a normal Marine. He is playable in one campaign mission and of course available for Campaign Editor.

Jim Raynor (Vulture)
Build cost: 150/0

Supply: 2

HP: 300

Shield: N/A

Starting Armor: 3

Unit types: Ground, mechanical, medium

Ground Attack: Fragmentation grenades
 * 30 concussive damage
 * 5 range
 * 30 cooldown

Air Attack: None

Sight Range: 8

Special Ability: Spider Mines

Still a great unit, but its weakness is that it's a Vulture: it can't attack air units! Very good at hit-and-run missions and disrupting enemy resource gathering. He is playable in five Terran missions and one Protoss mission.