Ultima II: The Revenge of the Enchantress/1990 A.D.

After the observations in the character creation page, the "Stranger from Another World" will be always considered female in this guide.

Game start
When the Stranger starts the game, she is in North America in 1423 B.C., completely naked (i.e. she has not even the most basic weapon and armor). The nearest town is in Europe.

Since the Strangers has no weapons, she cannot fight enemies, and she has to run. In the upgraded version, you can press Alt+R and restore your game, if necessary.

Travel north-west, get across the Bering Strait, keep going west through Asia. Eventually, you will reach Europe and the town of Linda. Purchase the best weapon according to your agility, then purchase an armor according to your strength and remaining gold. Get the weapon [R]eady and [W]ear the armor.

Leave Linda and travel south, to Africa. In the village of Le Jester, purchase a good amount of food.

Back to the wilderness, fight enemies until you can afford the best armor you can wear (depending on your strength). If you start running low on health, visit Lord British's Castle.

Lord British's castle

 * Anytime, anywhere, a guard says: Pay your taxes!
 * In 1990 AD, in Castle British, the merchant orders: Give the King a tribute!

Offering gold to Lord British is the only way to raise and/or restore Health Points.

Lord British Castle can be found in 1423 BC and in 1990 AD on the island of Great Britain. The easiest way to get there from the game start (1423 B.C.) is to enter the Time Gate in East Europe. Later, the Time Gate in Great Britain will bring you back to 1423 B.C.

The Stranger will get 300 HP for each 50 GC she pays, if her current HP are less than 5000. Beyond that, she will get less HP. You need at least 850 GC to reach 5000 HP, and more than twice to reach 9900 HP. Still, you will lose HP fighting the enemies, therefore the above are just lower estimates. 5000 HP is way more than enough early in the game.

The hotel clerk in New San Antonio

 * In 1423 BC, in Le Jester, the chaste nubile nymph asks: Visit the Hotel California!
 * In 2112 AD, in Pirate's Harbor, the village idiot suggests: Offer the hotel clerk gold!
 * In 2112 AD, on Pluto, in town Makler, the seaworthy pirate says: See the clerk in New San Antonio!
 * In 1990 AD, in New San Antonio, a clerk states: Welcome to the Hotel California!

Offering gold to the clerk is the only way to raise the attributes.

If you offer him at least 100 GC, there is a 50%-50% chance that he will either say "Thank you" or "Alakazam". If he says "Alakazam", one random attribute will be raised a little bit: by 4 units for each 100 GC you offered.

All in all, you need about 24000 GC to raise all your attributes to 99. Since a defeated enemy gives on average 10 GC (and 2 Exp), you have to defeat about 2400 enemies.

Back and forth in 1990 A.D.
In New San Antonio you can raise the six attributes, but you can neither buy food nor restore health points. Food and healing are found in Great Britain.

Until you can board a pirate ship in 1990 A.D., traveling through Time Gates is the only way to progress in the game. As soon as you have one (or more) blue tassles and you spot a pirate ship in 1990 A.D., you can freely travel between Lord British Castle and New San Antonio across the Atlantic Ocean.

Continue traveling between New San Antonio and Lord British Castle until one of your attributes reaches 96. Statistically, all other attributes should be at least 80. If one attribute gets past 99, it will reset to 0. Accept the fact that your character is not supposed to have all attributes equal to 99.