Danger Mouse in Making Whoopee/Walkthrough

Before switching on the Sinclair ZX Spectrum or Amstrad CPC, you can connect a Kempston, Sinclair, Protek, AGF, or Fuller joystick to the console if it is to be used; you will now have to connect your television and cassette recorder to the console and switch them on, then place the cassette of Creative Sparks's 1985 action game Danger Mouse in Making Whoopee into the cassette recorder, and rewind it (unless this is your first time playing it). You will then have to type LOAD "" (without leaving a space between the quotation marks) on your console's keyboard, and press Enter, then press the "Play" button upon the cassette recorder - and, once the game has finished loading, press the "Stop" button on it. On the game's title screen (the ZX Spectrum version of which is depicted above), press B to toggle between the keyboard and each of the five different joysticks' control, then press Space to start.

Start in driving forward, then turn to the left, continue driving forward, turn to the right, continue driving forward, turn to the right, continue driving forward, turn to the left, continue driving forward, turn to the left, continue driving forward, turn to the left, continue driving forward, turn to the right, continue going forward, turn to the right, continue driving forward, turn to the right, and continue driving forward until you come to a door in the wall; Danger Mouse shall then get out of his car and go through the door into "Store #2", which has an initial bonus of 200 and a total of fifteen black doors on seven platforms. Go through the first black door on the ground to come out of the first one on the fifth platform, then go back through it to come out of the first one on the third platform, walk over to and go through the third one on this platform to come out of the first one on the fourth platform, and go back through it to come out of the one on the second platform (for the exit is to its left) - and you will then have to walk over to and go through the exit to read the following message:

Dear Danger Mouse, If you would like to exchange the COIN you have for the NOTHING here in the store room, push your ''joystick. To return to your car'' press the fire button. Your obedient servant, AGENT 57.

Push the joystick to accept Agent 57's offer, then drive forward, turn to the left, continue driving forward, turn to the left, continue driving forward, turn to your left, and continue going forward, turn to the left and continue driving forward, turn to the left and continue driving forward, turn to the right, continue going forward, turn to the right, continue going forward, turn to the left, continue going forward, turn to the left, continue driving forward, turn to the right, continue driving forward, turn to the left, continue driving forward, turn to the right, continue driving forward, turn to the left, and continue driving forward until you come to another door in the wall; Danger Mouse shall then get out of his car and go through the door into an "air restorer", which has an initial bonus of 650, and a bubble machine in its bottom-right corner (the bubbles it generates must be avoided!). Walk over to and climb up the first ladder to the first platform, then walk over to and climb up the second ladder to the second platform, walk over to and climb (or drop) down the third ladder to the third platform, jump over to the fourth platform and climb the fourth ladder to the exit (the portrait of Greenback on the wall will frown when you make it).

You will then have to drive forward, turn to the left, continue driving forward, turn to the right, continue driving forward, turn to the right, continue driving forward, turn to your left and continue driving forward, turn to the left and continue driving forward, turn to the right, continue driving forward, turn to the left and continue driving forward, turn to the left, continue driving forward, turn to the left, continue driving forward, turn to the right and continue driving forward, until you come to a third door in the wall; Danger Mouse shall then get out of his car and go through the door into "Bubble Trouble", which has an initial bonus of 750, and a second type of bubble machine in its bottom-right corner (again, the bubbles it generates must be avoided). Walk over to and climb the first ladder to the first platform, then walk over to and climb the second ladder to the second platform, walk over to and climb up the third ladder to the third platform, walk over to and climb the fourth ladder to the fourth platform, then walk to the exit (again, the portrait of Greenback on the wall will frown when you make it) - and if a bubble should touch Danger Mouse while on a ladder he will fall back down to the last platform (or ground).