Wizardry: Proving Grounds of the Mad Overlord/Spells


 * Legend:
 * Healing: spells that can be cast anytime.
 * Field: spells that can be cast outside combat.
 * Support: combat spell that target allies.
 * Disable: combat spell that target enemies and have special effects different than just damage.
 * Attack: combat spells that simply deal damage to enemies.

Priest Spells
Priest spells can be used by the Priest (NES Cleric), as well as the Bishop (NES Wizard) and the Lord.

Mage Spells
Mage spells can be used by the Mage, as well as the Bishop (NES Wizard) and the Samurai.

HAMAN and MAHAMAN
These spells can only be cast by a character whose level is 13 or higher. The caster appeals to the gods for help, consuming 1 experience level. If the gods help, one of many things can happen:
 * Target the party:
 * Augmented magic: spells cast by the party will cause (or heal) more damage.
 * Cure party: this will cure the entire party of all status ailments.
 * Heal party: MADI is cast on the entire party.
 * Protect party (MAHAMAN only): reduces the armor class of all party members by 20 for the remainder of the encounter.
 * Raise the dead (MAHAMAN only): dead characters are brought back to life with the DI spell.
 * Target the enemies:
 * Silence enemies: all of the monsters will be silenced, unable to cast spells.
 * Teleport enemies: all of the monsters that you face will be suddenly teleported away from battle.