Final Fantasy X/Enemies

This page lists all the monsters found throughout Spira. Some things currently are not listed here. This includes Overkill damage (extra AP earned from overkill-usually 2x normal amount but can vary), Armor and Weapon Drops, and each monsters Status weakness and resistances. Item Drops are listed Common/Uncommon. There are also some monsters you come across that don't fit a type listed. Usually due to those being a unique species, or it not counting toward the Monster Arena. Many of those include Bosses. Overall these tables will give you a good look at each monster, where to find them, and what drops/best ones to farm.

Table legend

 * Name: what the monster is called.
 * Location: the area(s) where the monster is found.
 * HP: short for "Hit Points" (how much damage the monster can take before it is killed)
 * MP: short for "Mana Points" or "Magic Points" (used when the monster casts spells)

Elemental Affinity

 * ABS: Damage is converted into HP to heal.
 * IMM: Immune; No damage is inflicted.
 * 0.5: Half damage is inflicted.
 * 1: Normal damage is inflicted.
 * 1.5: Weakness; at least 1/2 more damage is inflicted.

Status Effects
Status effects and resistances are both effective on the main party and monsters. Many fiends can cause the affects listed below as well as have resistances to them. Some may even be immune. As you progress on the Sphere Grid, your party members may even learn to cast these effects upon monsters. Using scan will show you what each individual monsters strengths and weaknesses are. Here is a short definition and how to cure to help you fight more effectively in battle. If a spell is listed here, some monsters may have a resistance to it.
 * Berserk: Increased Strength, attacks impulsively. Esuna or Remedy.
 * Confusion: Attacks allies indiscriminately. Esuna, Remedy, or a physical attack.
 * Curse: Cannot use Overdrive, Gauge freezes. Dispel or Holy Water.
 * Darkness: Lowered accuracy for physical attacks. Esuna, Eye Drops, or Remedy.
 * Demi: Causes 1/4 damage to max HP.
 * Distil: Attack or equipment quality that increases the chance for Spheres (Can effect boss battles so keep that in mind when going after rarer items).
 * Doom: The infected KO's when counter reaches 0. No cure to remove.
 * Eject: Attack that removes a player or monster from battle. No cure.
 * Haste: Higher Agility, more frequent turns. Inflict Slow or Dispell to remove from an enemy.
 * KO: HP has been depleted, cannot participate in battle. Life, Full-Life, or Phoenix Down. Death is an attack that can instantly KO an enemy or character. However, it isn't always effective.
 * NUL: "Nul-..." allows the inflicted to be immune to a certain element for a turn. Dispell if on an enemy.
 * Petrification: Turned to stone, and cannot participate in battle. If physically attacked, infected may shatter and be removed completely from battle. Esuna, Soft, or Remedy.
 * Poison: Suffers damage after taking turn. Esuna, Antidote, Remedy, or Regen.
 * Protect: Raises Defense. Dispell if on enemy.
 * Provoke: Causes an enemy to focus on a certain character.
 * Reflect: Spells bounce back to caster.
 * Regen: Small amount of health is restored with each turn.
 * Scan: Spell used to exploit weakness and strengths. If Sensor is equipped, some information is auto-displayed.
 * Shell: Raises Magic Defense
 * Silence: Cannot cast spells. Esuna, Echo Screen, Remedy.
 * Sleep: Cannot participate in battle. Esuna, Remedy, or a physical attack.
 * Slow: Lowered Agility, turns come slowly. Esuna, Remedy, or Haste. Delay is an attack that has the same effect as Slow for 1-2 turns.
 * Threaten: Delays infected's turn until after caster's next turn.
 * Zombie: Takes damage from restorative magic. Holy Water or Remedy.
 * Armor Break: Lowers Defense
 * Power Break: Lowers Strength
 * Magic Break: Lowers Effectiveness of Magic
 * Mental Break: Lowers Magic Resistance
 * Zanmato: Attack done by Yojimbo's that may cause death depending on resistance.

Fiend Types

 * Adamantoise: Strong, turtle-like fiends that have a high defense and high HP. May use Earthquake to delay turns. Armor Break is effective against this type.
 * Armor: Fiend's that has a large body with short legs and long arms. Armor's have high Defense and an large amount of HP. May lower it's defense to prepare for powerful attacks.
 * Basilisk: Snake-like fiends that has the ability to cause petrification.
 * Behemoth: Powerful fiend type. Uses physical attacks as well as magical. Highly resistant to Slow and Power break. No elemental weaknesses, but low Magic Defense.
 * Bird: Fiend-type that flies and has a high Evasion rate. Wakka's blitzball is effective against this type.
 * Blade: Insectoid-like fiends. High Agility. Uses physical attacks.
 * Bomb: Fire-elemental in nature. Attacking this fiend-type will cause it to grow, and eventually explode. Blizzard is most effective against this type.
 * Cactuar: Cactus-like fiends with low HP, but very high Agility and Evasion rate. Resistant to Magic. Most hits, are quick and low in damage, however has the ability to cast "10,000 Needles". Piercing weapons are effective against it.
 * Cephalopod: Octopus-like, aquatic fiends with a reflectively high Defense. May cause Slow. Armor Break can be effective against this type.
 * Chimera: Fiend type composed of several different creatures. Rotates between a series of strong magical attacks and physical attacks.
 * Coeurl: cat-like fiend with high Magic and Magic Defense. Weak against physical attacks. Can drain HP from attackers. Silence is effective against this type.
 * Defender: Machina-type fiend that only causes physical attacks. Has high Strength and Defense. Resistant to Break attacks. Has the ability to perform Haymaker, a strong physical attack.
 * Dinofish: ancient fish like fiend. May attack using Rush or Maelstrom.
 * Doomstone: demonic-skeletal like fiends who are entombed inside a stone wall. Loves to inflict status effects. May counter if physically hit. Magic is most effective against this type.
 * Drake: small dragon-like fiends with an elemental breath attack. Has armor that Piercing or opposing element is effective against.
 * Eater: this type has a small body with very long arms. Has high Defense and Strength. If knocked over, defenses decrease.
 * Elemental: Fiend type that appears as floating ruins. High Magic and Magic Defenses. Weak against opposing element.
 * Evil Eye: Fiend type that appears as a large eye with wings. High Evasion rate. Loves to inflict Confusion. Stats vary across the species, however Wakka's blitzball is effective against them.
 * Flan: Elemental, jello-like fiend with high Defense. Weak against opposing element. Armor Break is also effective.
 * Fungus: Mushroom-like fiend that is weak to Fire. Can counter-attack with Pollen which causes sleep. Attacks only with magic.
 * Gel: Rare species that appears as a orb of gel, or water. It changes it's shape depending it's attack. Can attack physically with Press. Varies it's elemental properties and has a high Defense. These take time and strategy to defeat.
 * Geo: Rare species that can suck in it's prey, however when it does so, it absorb prey's statuses. Specializes in strong attacks including KO Punch and Stone Punch. High Defense and Strength.
 * Haizhe: Elemental, floating, wispy, almost bird-like fiend. Can "charge" to perform a more powerful attack upon next turn. Weak against opposing element, not a very high physical defense.
 * Helm: Armored, shelled fiends. High Defense. Pierce is effective against it.
 * Hermit: Over-sized Snail with high Defenses that can regenerate health. Loves using Slime to inflict status effects.
 * Imp: Flying fiend with several faces. Usually lightning based. High Evasion rate, and resistant to Magic. Wakka's blizball is effective against it.
 * Iron Giant: Large fiends covered in an iron-like armor. High Strength and Defense. Low Magic Defense. Uses physical attacks. Weak against pierce and magic. Armor Break is also effective.
 * Larva: Stone-shaped fiends featuring a face and surrounded by mists. Elemental in nature. Weak against opposing element.
 * Lupine: Wolf-like fiend with high Agility. Low Defenses. Only attacks physically. Some of the species may cause status effects.
 * Machina: Machines. Most are weak to Lightning. Many will fall apart if Steal or Mug abilities are used.
 * Malboro: Slimy creatures with many eyes and tentacles. This fiend type is notorious for ambushing battle with it's Bad Breath move, causing multiple status effects on the party. Uses physical attacks otherwise. Delay is effective against this type.
 * Ochu: large plant-based type fiends. Features long tendril's that can cause poison. Dances to cause other status effects. Weak against Fire.
 * Ogre: Hard hitting enemies with high Defense and Strength. May also raise it's fists to counter attack. Usually weak against Fire.
 * Plant: Plant-like fiend that uses Seed Cannon or Seed Burst. Weak against Fire.
 * Reptile: Lizard-like fiends with high Evasion and Speed. Can inflict status effects. However, has low HP. Tidus, Wakka, or Kimahri are best against this type.
 * Revenant: Ghost fiends. Love to use Doom. Elemental weaknesses change. Delayis effective against this type.
 * Roc: Large bird-like fiends that have higher HP and Strength. Usually weak to Darkness.
 * Ruminant: Bull-like fiend with many horns that uses strong attacks such as Gore. High Strength, Defense, and HP. Darkness is effective against this type.
 * Sacred Beast: Large ancient dragons. Very high HP, Strength, and Defense. Can cause status effects.
 * Sahagin: Fish-like fiend that may have webbed feet. Usually found in water, but can be found on land. Most stats are low. Weak against Lightning.
 * Sinspawn: creatures born of Sin. These vary in stats and in appearance.
 * Spellspinner: Demon-like fiends that favor magical attacks. Emblem of Chaos is this type's special move. It causes heavy non-elemental damage to the party. High Magic and Magic Defense.
 * Spirit Beast: Large praying mantis-like fiends. Can cause Berserk or Death. Large amount of HP. Immune to many status effects. High Defense and Magic Defense. Mainly uses physical attacks. Mental Break is effective against this type.
 * Tonberry: Small, almost turtle-like fiends that wears a robe and carries a lamp. Karma, Chef's Knife, Voodoo are attacks unique to this type. Counters with Karma when attacked. Medium-high stats. Sleep is effective against this type.
 * Wasp: Flying insectoid-type with a stinger. High Evasion. Can inflict poison.
 * Weapon: Very powerful fiends based off of Ultima Weapon. Nova is unique to this type. High stats overall.
 * Worm: Worm-like fiends with large mouth. Swallows party members to make them inactive just to Regurgitate to delay turns. Can also use Earthquake. High HP. Low Agility and Defenses.

Monster Arena
For more information regarding these monsters, please visit the tab under Secrets and Sidequests.