Super Smash Bros. Brawl/Marth


 * Marth needs to be unlocked.

The Prince from the land of Altea from the Fire Emblem series makes a return in the Super Smash Bros series.

Marth struggles against projectile users, with no projectile of his own and no reflector, all he can do is dodge and block while closing the distance between the him and the projectile user, which is exactly what the projectile user wants. However, at close-range, Marth is nearly unstoppable.

The secret to using Marth is in the spacing between you and your opponent. Marth deals the most damage when he hits with the tip of his sword, so making sure that the correct distance between you and your opponent is essential. Thankfully, his moves cover a lot of horizontal range for a melee weapon.

Use the dancing blade to land quick hits on the opponent, quickly building up damage or you can cancel after two or three slashes then go into a smash attack or a shield breaker. This will leave the opponent guessing - is hegoing to do all four slashes, or is he going to cancel early and smash attack me? Trying to fight while figuring all this out will be difficult for him/her, use this to your advantage.

Counter can also be used to help block projectile attacks and counter-attack a strong opponent. If the opponent gets a spicy curry dish, use counter when he's up close to block a fireball while attacking. Otherwise Marth would just keep flinching from the fireballs.

Special Attacks

 * Shield Breaker||This is a charging attack that will do above average damage to a shield/the longer b is held, the stronger it gets. Hitting a shield with a full charge will instantly shatter it.
 * Dancing Blade||This can produce up to 9 different slashes, depending on the position of the control stick.
 * Dolphin Slash||Recovery move, Marth jumps upwards, slashing all in his way. His only real recovery move.
 * Counter||Counter-attacks with 110% power the move Marth was hit with.
 * }
 * Dancing Blade||This can produce up to 9 different slashes, depending on the position of the control stick.
 * Dolphin Slash||Recovery move, Marth jumps upwards, slashing all in his way. His only real recovery move.
 * Counter||Counter-attacks with 110% power the move Marth was hit with.
 * }
 * Counter||Counter-attacks with 110% power the move Marth was hit with.
 * }
 * Counter||Counter-attacks with 110% power the move Marth was hit with.
 * }

Taunts

 * He points his sword straight up.
 * He swipes his sword twice and sheathes it.
 * He whips his sword around while talking in Japanese.
 * }
 * He swipes his sword twice and sheathes it.
 * He whips his sword around while talking in Japanese.
 * }
 * He whips his sword around while talking in Japanese.
 * }
 * }

Statistics

 * Weight: 3/10
 * Offense: 9/10
 * Defense: 6/10
 * Projectile: 4/10
 * Final Smash: 10/10
 * Throwing ability: 5/10
 * Speed: 8/10

Final Smash
Critical Hit: This move is taken directly from the fights in the Fire Emblem series! If used accurately, Critical Hit is almost guaranteed to cause KOs. You must be aware that using Critical Hit near a ledge or the edge of the screen can be fatal to Marth if you do not manage to hit your opponent, as the move will cause him to rush off the playing field.

Ike
Ike is known to have high power with most of his attacks so quickly hit him as fast as you can with the A and B Buttons before he gets to close.

Snake
Snake will be deadlier because his standard and special attacks always have high KO Ratings so better swing that blade as fast as you can or if he gets close or his explosives do you're done for.