Chip's Challenge/Levels 101-120

This is a continuation of the walkthrough for Chip's Challenge. Levels 101 (APARTMENT) through 120 (ALPHABET SOUP) will be discussed on this page.

Level 101:APARTMENT
Get the nearest chip and then go (out of each room) L U 2R U L U R 2U L U 2L U (upper left corner) R U R D R D R 2D. You are now in the center room. Get the four chips and exit south from the lower right corner. From here continue D R D R D R U R U 2L U L 2U R U L U 3R U L U. Go through the socket and exit. You have left the apartment in the condition it was supposed to be found in. You get 240 seconds.

Level 102:ICEHOUSE
Click on the teleport. If you go right through, you will get smashed, and the time wasted is enough wait. When you land, go left. Pick up the fire boots, red key, and two chips. Although you do not actually need the red key, getting it requires two moves, and going through the door saves four moves. Go one past the cloning of fireballs, and go right. Continue until stuck. Go through the recessed wall and red door and get the last chip, flippers, and yellow key. Retrun to the mainland by the ice turn below you, and walk through the fire and water to open the yellow door at the far left. Go through the bottom spy, get the suction boots, and go down. The exit is a couple of force floors and ice squares away. You score up 177 seconds.

Level 104:JAILER
Get the yellow, blue, and green keys and open the green door at the left. Get the chip below you and then the red key. Get the next chip below you. Continue to the right, open the next green door at the right, and get the chips in the lower right. Return to the right corridor and get the chip at the end. Go up again, getting the chip, opening another green door, and getting the chips in the upper right. Go through the upper corridor and get the two chips. Get the chip to the left and get the chips in the upper left. Traverse the left corridor and get the chips. Go to the bottom and get the remaining chips to the left. Ignore the south corridor. Go to the exit further down. You have escaped and score 234.

Level 106:KABLAM
A fairly easy level. After 5 bombs blow up, follow the fireballs to the next section. After 8 more blow up, take the block with you. Put the block in the opening in the bombs. Push the block beside you one up and one left. After 12 bombs blow up, follow the path. Push the left block U 2R and wait for a bomb to blow. Then put the other block where it was and wait for 7 bombs to blow. Blow up 1 bomb in the fireball line with the last block and wait for 4 more to blow. Follow the path to the "bomb shelter" and exit.

Level 107:BALLS O FIRE
Go right at the beginning. Follow the fireballs to the chip and block. Get the chips on the right and the fire boots while pushing the block into the left water square on the right. Go to the left and push the block into the left water square. Get the other block, getting the rest of the "CHIP" chips :-) and yellow key ONLY, and bring it to the left side. Push it against the left yellow door, then move it to the right and open the door. Get the remaining chips and push the block through where the door was. Carry the block through the fire and past the balls all the way up to the top left, where you push it into the water. Continue to the right past another ball and go down and right. The exit now shines blue like the core of a star in comparison to the fire all around it. 260 more seconds added to your arsenal of points....

Level 109:TORTURE CHAMBER
A very simple level, but there are a couple of snags to it. Follow the monsters around to the other side, where you can get the chip. Continue to follow the monsters and pass through the force floor slalom. Push the block through the force floor swirl, but wait about half a move, or else you will stick the block in the corner. If you wait too long, you will get squashed. This simply requires fine timing. Pick up two more chips and blow up the bomb. More fine timing is required: Go LDL (last chip) L (tricky part, go VERY fast) DL. WHEW! You can sweat it off in the exit at the end of the path and bask in your 133 seconds.

Level 110:CHILLER
Go up at the start. Push one block in either corner and bring another block down past the exit into the water. Continue down and then right to get the blue key. Go up from there and get the two chips behind the blue door. Watch out for bouncing back balls! Go back up to the block area and use the remaining 5 blocks to push from each of the starting points to the far right. You can get 2 chips from each block. On the 3rd block go up from the chip. Hopefully you won't be smashed. Go up from the 4th block's chip (there is a bomb to the right). The exit is visible from the start. You get 276 cold, hard seconds.

Level 111:TIME LAPSE
Push several blocks down to blow up the bombs. The bees will help you. Go to the right and get the fire boots (not necessary, but they will shorten your trip by 2 moves) and the chips on the right. Go back to the left, get the other two chips and exit.

Level 112:FORTUNE FAVOURS THE
Push the block all the way to the left, get the chips and exit. Very simple, although a storm is rumbling in the distance.

Level 113:OPEN QUESTION
No, you CAN'T get to the exit by pushing the blocks around; but you can use the blocks. LLDDLLLUUU; this will free up the exit and some blocks. The eighth fake block (from the right) is open. Go to the top and get the chips away from the bouncing balls. The exit is back where you started. You score 462 seconds. In the Lynx version, you can beat the fireballs across the water bridge on your way back due to a difference in the monster timing; here you will get 463!

Level 114:DECEPTION
Go all the way down and right and continue right at the bottom. Beat the teeth to the key and chip. Go through the pop-up wall where you arrived and get the chips. The second and fourth chip from the bottom are free to get on this side. Go through the other pop-up wall and get the other chips on this side. The exit is beyond the yellow door. Scratch one more level and add 172 seconds.

Level 115:OVERSEA DELIVERY
You need to bring all four blocks through the 16 islands safely. Don't follow directly after a block except on island 16, where you build the bridge to the exit off the coast. On the later islands it helps to know what directions are safe to teleport the block through.

Level 118:MISS DIRECTION
Go down, then up. Continue up until you get to the green key. Go back down through the buttons. If you are stopped by a paramecia, keep trying. The controller (works like a boss, but for traps) is in the big monster area and there are random monsters, thus it is difficult to predict the direction of the controller. (Bosses/controllers are only necessary for bugs, paramecia, and teeth. All others clone/release in direction pointed.) Get the blue key in the lower right corner. Return to the start. Go up this time. Get the red key and the flippers. Go through the red door and the first teleport. Go up through the next teleport and wade the puddle to the exit for 260 seconds.

Level 120:ALPHABET SOUP
This level looks like alphabet soup - the letters A - I in a water pot boiling on the stove. I will deal with each letter separately.

A: Get the blue key and enter the A from the right, but go up through the teleport. B: Go through the blue door and beat the teeth to the chip. They should not be following you through. C: Get the red key and be careful which direction you go through the teleport. I recommend going up. D: Hurry left to avoid the teeth. Go up and right. Get the two chips. Push the BOTTOM block (the other one is mined) and get the yellow key. Go LEFT through the teleport. Any other direction and you are locked out of the E. E: Go through the red door and get the chip. Move the block to get the green key. F: Get the four chips and fire boots under the block, being careful not to release the teeth (probably stuck on the trap). G: Go down and get the three chips and ice skates (not really necessary, but what the heck, it's faster). H: Nothing to do here, just go back down to go to I. I: Hit all the brown buttons to free the tanks, blowing up the bombs. Enter the stove. Stove: Go through the green door and get the flippers at the top. Go through either one of the yellow doors and the chip socket, and then go to the exit on the right.

Level 121 and beyond
For the next 20 levels, go to Levels 121-140

For the previous 20 levels, go to Levels 81-100

For the 20 levels before that, go to Levels 61-80

For the 20 levels before that, go to Levels 41-60

For the 20 levels before that, go to Levels 21-40

For the 20 levels before that, go to Levels 1-20