Super Mario Sunshine/Bianco Hills

Bianco Hills is the first proper "area" that you'll encounter in Super Mario Sunshine. Like all the others, it is split into 8 episodes and there is a side-quest of collecting 100 coins.

Episode 1: Road to the Big Windmill

 * Objective: Destroy the Gate Keeper to reveal a path to the big windmill.

Head along the path in front of you and cross the river (either with some fancy jumping, with the FLUDD's hover technique or by using the ropes. Drop down on to the lower path, to your right and follow it until you get to a big water wheel. To get past this water wheel, jump on to one of the paddles as it goes round and let the paddle carry you over the top of the wheel. Keep following the white path and you'll notice a lot of brown goop and some huge balls rolling down the hill. Avoid the balls and use the FLUDD to clear the path as you follow it to the source of these balls; a huge brown blob. This is another Gate Keeper, so spray it until the monster appears and then spray it in its mouth until you defeat it.

When the Gate Keeper is dead, a new path is revealed and you have completed the first chapter. Collect your shine and move on.

Episode 2: Down with Petey Piranha!

 * Objective: Climb the big windmill and defeat Petey Piranha.

Follow the path to the river and cross it. You'll notice that the big gate on your right is now open, making it easier to get around the level. Follow the path to where you beat the Gate Keeper in episode 1 and then the FLUDD's hover nozzle to cross the wooden bridge.

Once you've crossed the bridge, continue along the path as it climbs toward the windmill. Watch out for the balls of gloop that roll at you - dodge them by sticking to the edges of the path. A jet of water near the top of the path will refill your FLUDD tank.

Keep on the path, using the FLUDD hover nozzle to jump gaps and go around vines. When you reach the end of the path, spray the "M" logo until you reveal a blue coin (these come in handy later on). Then jump on to one of the platforms on the windmill's sails and ride it to the top. Jump on to the roof where Petey Piranha is waiting and let battle begin.

To beat Petey, wait until he opens his mouth and then fire in a much water as you can. When he is full up his belly button will pop out and he'll fall on his back. Use the "box breaker" technique (jump up and press L when above him) to stomp on his belly. When he gets up just start filling his mouth with water again. Once you stomp his belly 3 times, he'll dissolve and you'll gain another shine.

Episode 3: The Hillside Cave Secret
As soon as you start this episode you'll notice that there are more enemies than before.

Head to the place where you defeated the Gate Keeper in episode 1 and to the left of ramp up to bridge you'll notice a piece of the lake with a low rope over it. Cross this rope to reach the platform at the other end. Cross the lake using the series of ropes and platforms until you reach the grass on the far side. Walk where the arrow points to until you reach a high rope and an arrow point upwards. The secret cave is now on the grassy ledge up to your left so back-flip or triple-jump up there, using the rope if you need to.

Enter the cave and you'll see a short cut-scene where Shadow Mario steals the FLUDD. Now it's time for a mini-level, accompanied by some of the greatest video game music ever; a sort of a cappella version of the classic Super Mario Bros. theme tune. This mini-level can be very tricky as it's easy to misjudge your jumps with out the FLUDD to help you - but you better get used to it as this is one of the easy ones! The best piece of advice here is be careful and make full use of the camera controls so you know where you're jumping.

When you make it to then, grab the shine... quick before you fall off again!

Episode 4: Red Coins of Windmill Village
If you've played Super Mario 64, you'll know how this works. There are 8 red coins dotted around the level which you need to find, and they are usually pretty well hidden. Here are the locations of the 8 coins:


 * 1) From the start point follow the path and cross the stream. There is a red coin between the 2 white buildings on your left, sitting on a low rope.
 * 2) Now use the springy ropes here to get on the roof of the building for coin number 2.
 * 3) From here, look around and you'll see a red coin on top of the big white archway. Get over to it by hovering and using the tightrope.
 * 4) Carry on along the top of the wall until you reach a little archway next to the bells. There is a red coin in the archway.
 * 5) Keep following the same path around and up a bit higher and you'll come to another coin. Look out for gust of wind trying to knock you off!
 * 6) From here, cross the nearby tightrope with the electric spark things on it, to get to a roof with a coin on it.
 * 7) Now off to the right you'll see a big windmill with rotating platforms. Hover over to the platform and from here, hover over to the coin floating in mid-air. Make sure you land on the other rotating windmill after grabbing the coin.
 * 8) From here, hover over to the building with 2 little towers on the roof. Wall-jump between these towers to get on to the roof where you'll find the final coin.

The shine will appear on a high platform, so to get it, hover over to the other little tower then follow the tightrope across to the high platform.

Episode 5: Petey Piranha Strikes Back
Head to the far side of the little village and you'll see brown goo everywhere. Near the cliff face there is a Pianta buried under the goo (you'll just see his hat). Spray all the goo around him then spray him clean. Before you talk to him make sure you are facing the cliff face and he is between you and the cliff. This is because as a present for saving him, he'll throw you up on the ledge above (the Piantas always throw you directly behind them). If you can't get this to work you can get up there by climbing on the the roof where you found coin number 8 in the last episode and use the tightropes, but the Pianta-throw way is quicker.

Climb on the big steps the reach the top of the hill and then go over to the ledge where the weird pink bouncy things are; you should see Petey Piranha sleeping on a rock in the distance. The pink balls suck onto you FLUDD nozzle, and you can fire them by holding R and then letting go. Use this technique to fire one at Petey; a direct hit will wake him up and make him fly around.

The battle with Petey Piranha
Petey flies around spitting sludge everywhere, and the first thing to do is bring him down to your level. Spray him a couple of times to make fall down. Then when he gets up he'll eventually open his mouth to try and barf up some gloop. Take this chance to fill his mouth with water, and then when falls on his back, stomp his belly. Now repeat this process until you've stomped his belly 3 times and then he'll be defeated. The Shine will appear near where you finally beat him.

Episode 6: The secret of the dirty lake
Once you get to your starting point, you find that the entire lake is polluted. Get your way to the hole at the left side of the lake by going up the big windmill to where it's facing the hole. then use the hover nozzle and go as far as you can. Land on one of those logs and go inside of the hole.

When you get to this obstacle course, you have to jump from rotating platforms, ride turning blocks, and avoid pink arrows shooting at you. This is a pretty hard course, so be prepared to lose a few lives anyway. When you are through, grab the shine.