The Fairyland Story/Rounds 71-80

Round 71
The seventy-first round contains three 500-point Orcs and three 700-point Golems, and its randomly-generated powerup shall appear on the fourth level of the main platform; all of the platforms in this round have also been arranged to look like an enormous butterfly with two breaks at the tops of its wings.

Round 72
The seventy-second round contains three 700-point Salamanders and three 1000-point Wraiths, and its randomly-generated powerup will appear on the second platform of the third level; you also have to watch out for the Salamanders' flames and the Wraiths' disappearances, for both could "bubble" you.

Round 73
The seventy-third round contains two 500-point Orcs, one 700-point Wizard, one 700-point Salamander, and a Worm (who'll emerge from the doorway in the wall on the third platform on the fourth level), and its randomly-generated powerup will appear on the second level of that second platform on the fifth level; also, if either Ptolemy or an enemy goes through one of the doorways in the wall on the first and aforementioned third platforms on that fourth level (providing the Worm isn't out), they'll come out of the other one (but if they come out of the one on the third platform, the Worm will immediately emerge).

Round 74
The seventy-fourth round contains four 500-point Orcs, two 700-point Wizards, and one 700-point Salamander, and its randomly-generated powerup will appear in mid-air above the third level of the second platform on the fourth level; the Salamander shall also fall to the first level of the second platform on the fourth level at the start, while the first and fourth Orcs and both Wizards will fall to the first and third ones on the fourth level and the second and third Orcs shall fall to the first and second ones on the second level. You will also have to watch out for both the Wizards' spells and the Salamander's flames.

Round 75
The seventy-fifth round has two 500-point Orcs and five 700-point Salamanders, and its randomly-generated powerup will appear in mid-air between the third and fourth platforms on the seventh level; the fourth and fifth Salamanders must also be killed quickly before they're able to spit a flame at Ptolemy.

Round 76
The seventy-sixth round is containing four 700-point Wizards and one 1000-point Cleric, and its randomly-generated powerup will appear above the tiny second platform on the fifth level; the Cleric, like those on all previous rounds that feature them, may also prolong Ptolemy's stay by duplicating himself.

Round 77
The seventy-seventh round contains two 500-point Orcs, three 700-point Salamanders and one 1000-point Cleric, and its randomly-generated powerup will appear on the third platform on the seventh level; the Cleric, much like the one on the previous round, can also again prolong Ptolemy's stay on this round by duplicating himself, and once you have cleared this round, you will get treated to an eleventh cutscene of Ptolemy riding into view on the back of her enormous blue wingless dragon, Rodemy, from the right side of the screen, but on this occasion, they'll have the text YOU WILL NEVER KNOW WHAT HAPPEN NEXT? displayed above them (and the answer to that question is also "more of the same as before for the next twenty-three rounds").

Round 78
The seventy-eighth round contains four 500-point Orcs, and two 700-point Salamanders, and its randomly-generated powerup will appear to the right of the fifth level of the only platform; also, when either Ptolemy or an enemy jumps up to the first level (or up to a higher level) of this platform, they will not be able to get back down again, so you must watch out, as one wrongly-timed jump may leave Ptolemy with no choice but to wait for Horned to appear.

Round 79
The game's seventy-ninth round contains one 700-point Wizard, three 700-point Salamanders, one 700-point Golem, and a Worm (who will emerge from the doorway in the wall on the first level of that platform on the third level), and its randomly-generated powerup shall appear on the right side of the third level of the second platform on the second level, which means the only way you can reach it is to jump on the Golem's head to reach the first level of this platform, kill the Wizard and Salamander then jump up to that second level and collect it, then jump up to the doorway in the wall on the fourth level to go through it and come out of the other one which is suspended in mid-air on the left side of the screen, then fall back down to the ground on the left side of the screen, not far from where Ptolemy had originally started out on this round (the Golem must also be killed before he has the chance to "bubble" her).

Round 80
The eightieth round contains three 700-point Salamanders and two 700-point Golems, and its randomly-generated powerup will appear on the first level of the first platform on the first level (you shall also once again have to watch for the Salamanders' flames, as they could for the third time "bubble" you).