Mass Effect 3/Gameplay

Mass Effect 3 marks the end where all the deciding factors come together to take down a common enemy: Reapers. Not just that. Illusive Man is back trying to gain control of the Reapers by using illusive means and has an assistant out to assassinate you and your comrades. People who are new to the game is now main for three different types of play styles:


 * Story: Enemies are easier to deal with in order to breeze through the story and choosing what you say to your people. Also customize your person.
 * Role-playing: There's a fair balance between story and action with the enemies slightly more balanced. You can customize your person and have full access to the conversation panel.
 * Action: Even though you can't customize your person and choose what you say, nevertheless, you'll be focusing on combat more than ever. Actually this is for people who wants to go straight into the game, the way it's meant to play out.

If you're playing story and role-playing, the conversation determines whether you're a Paragon or a Renegade. Not exactly like "Sakura Wars So Long My Love" but it's close. Paragon (blue color) emphasizing being a good nature is simply choosing the upper half of the conversation choice. Renegade (red color) is being a take no prisoner attitude soldier or emphasizing unlikable anti-hero, the lower half is the obvious choice. Middle is neutral. The exception is actually down to your relationship with Ash/Kaidan, genephage cure and the war with the high tech Geths and Quarians.

That's not all, you can customize your weapons, help civilians of the galactic race and also a possible romance between you and your choice as a lover. Lastly, your actions back in Mass Effect and Mass Effect 2 determines how the story get to this point, in the race to finish the Crucible, stopping Cerberus and ending the Reapers galactic wipeout every 50,000 years! Your choice is up to you.