Star Wars Knights of the Old Republic II: The Sith Lords/Hands

Some of the following may only be acquired using ../Cheats/.

Hands
The following require no.

Insulated Gloves

 * 30% vs. Cold
 * Damage Immunity: 20% vs. Fire

These thick gloves are typically used by workers at metal processing plants.

Exchange Casual Gloves

 * Skills: +1,  +2,  +2

Common attire for Exchange operatives, these gloves assist with a number of surreptitious activities.

Taris Survival Gloves

 * ../Saves/: All +1

These gloves' name is a marketing tactic to remind people that a little extra protection is a good investment. Developed by Czerka following the bombardment of Taris by Darth Malak, these all-purpose gloves became quite popular.

Accuracy Gloves

 * Bonus Feat: : Blaster Pistol
 * Bonus Feat: Weapon Focus: Blaster Rifle

These gloves are flexible, but very stiff. Though a bit awkward when first put on, they effectively steady one's hands, improving accuracy with ranged weapons.

Gamorrean Gauntlets

 * Physical +4
 * Modifier: -1 when unarmed

These brutish gloves are heavy and clumsy. When used in unarmed combat, they allow for powerful, but less accurate blows. They have no practical effect when wielding a weapon.

Exchange Work Gloves

 * Skills: +1,  +3,  +3
 * +1

These gloves are typical attire for experienced Exchange members.

Detonator Gloves

 * 25% vs. Fire
 * Damage Immunity: 10% vs. Slashing
 * ../Saves/: Fortitude +2
 * Skills: +3

These gauntlets are specifically designed to protect the wearer from demolitions mishaps. Their protective capabilities also tend to increase the wearer's confidence when dealing with mines, improving their performance.

Unarmed Accuracy Gloves

 * Physical +2
 * Modifier: +1 when unarmed
 * ../Saves/: Reflex +1

These supple gloves add to impact and are suitable for parrying blades, effectively improving unarmed combat skills.

Infiltrator Gloves

 * Skills: +4,  +4
 * +2

These gloves are equipped with an advanced artifical intelligence unit that the wearer can use to tap into nearby computer systems through cables or wireless transmission. The system also stabilizes the wearer's hands for fine detail work.

Jal Shey Perception Gloves

 * Skills: +1
 * +1
 * +1

The Jal Shey use these gloves during meditation. How they function is unknown, but they seem effective in increasing one's awareness to their surroundings.

Eriadu Strength Amplifier

 * +2

This device uses micro-bursts of repulsorlift energy to assist actions in combat, giving the appearance that the user is stronger than normal.

Karakan Gauntlets

 * ../Saves/: All +3
 * +1

These heavy gauntlets, created by the isolationist Karakan, are almost a complete medical computer in themselves. They constantly monitor and adjust the nervous impulses, blood pressure, and tension through the wearers hands. The resulting increase in stability and overall system integrity have many benefits.

Bothan Precision Gloves

 * 25% vs. Fire
 * Damage Immunity: 15% vs. Slashing
 * Resist 5/- vs. Fire
 * ../Saves/: Fortitude +2
 * Skills: +6
 * +1

For obvious reasons, these multi-purpose gloves are highly sought after by demolitions experts.

Sith Power Gauntlets

 * +3

Based on stolen Eriadu designs, items of this type utilize almost uncomfortable bursts of repulsorlift energy to assist movement. They are rarely seen outside of Sith possession.

Nagai Combat Gloves

 * Resist 5/- vs. Energy
 * ../Saves/: All +2

The Nagai, who favor knife fighting, employ these gloves to foil those who attempt to break their charge with blaster fire.

Automation Gloves

 * Skills: +4,  +2
 * +3

A sophisticated computer controls the movements of these gloves. While difficult to become accustomed to, they greatly increase the wearer's precision.

Jal Shey Meditation Gloves

 * Skills: +2
 * +2
 * +2

The Jal Shey use these gloves during meditation. How they function is unknown, but they seem effective in increasing one's awareness to their surroundings.

Echani Accuracy Gloves

 * Physical +5
 * Modifier: +1 when unarmed
 * +1

Unarmed combat is an ancient tradition in the Echani culture. These combat gloves help these old techniques to be competitive against the most advanced melee weapons.

Zeison Sha Gloves

 * +2
 * 1

These gloves are named for the Zeison Sha, not by them. This Force sensitive culture developed their powers as a means of surviving the harsh planet. Zeison Sha stress independence and survival as well as assistance to those in need.

Dominator Gauntlets

 * +5

A working proto-type of a huge technological advancement in power gauntlets, the Dominators give the user unparalleled strength and power.

Ossluk's Gloves

 * +1
 * +1
 * +2

These gloves are believed to have belonged to the great Gand Warrior Ossluk Noslee. Most Gand are not identified by name - that Ossluk earned two is testimony to his accomplishments.

Disruption Gloves

 * Bonus: +1-10 Unstoppable

These gloves, intended to be used while unarmed, are designed to penetrate enemy shields and defenses.

Improved Automation Gloves

 * Skills: +6,  +4
 * +5

A sophisticated computer controls the movements of these gloves. While difficult to become accustomed to, they greatly increase the wearer's precision.

Lightning Gloves

 * Bonus: +2-12 Electrical
 * Modifier: +1 when unarmed
 * Resist 10/- vs. Electrical

High charges of electricity pulse through these gloves when they strike an object, making them powerful in unarmed combat.

Medium
The following requires the : Medium feat.

Czerka Defensive Gauntlets

 * Feats Required: – Medium
 * Bonus: 1

Czerka developed these very practical items for those who recognize the original purpose of gauntlets.

Heavy
The following require the : Heavy feat.

Gamorrean Wargloves

 * Feats Required: – Heavy
 * Bonus: 3
 * -2

These monstrous gauntlets provide considerable protection but are quite inflexible.

Gamorrean Power Gauntlets

 * Feats Required: – Heavy, Master
 * Physical +2
 * 25% chance, 6 seconds, DC 14
 * Bonus: 1
 * +2

These heavy gloves are brutally effective in unarmed combat.

Restricted
The following are restricted to a particular class.

Kubaz Scoundrel Gloves

 * Skills: +6,  +6
 * +5
 * Restricted to:

The Kubaz species is most renowned for their interest in culture, but they also have a penchant for less refined matters, such as smuggling and espionage. As they are not capable of interstellar travel themselves, their items are very rare finds.

Nikto Soldier Gloves

 * +2
 * +3
 * Restricted to:

Nikto, though strong and powerful, are typically subservient to other races, such as the Hutts. Some subspecies of Nikto make especially adept and loyal soldiers.