Dragon Quest VI: Realms of Revelation/Bestiary

Legend:


 * Name = Monster Name
 * HP = Hit Points. Most regular enemies has 20% less HP in the remakes than in the original SNES
 * The only exceptions are Crested Loon (who gain 20% HP), and the Liquid Metal Slime & Metal King Slimes (who are unchanged)
 * No. = The order in which monsters appear in the "Big Book of Beasts"
 * Evasion = Chance to dodge regular attacks
 * MP  = Magic Points (Determines if monster is a caster)
 * Attack = Attack Power, actual base damage before Defense is ATK/2
 * Defense = Defensive Power, actual base defense is DEF/4
 * Agility = Agility, helps to determine how often the monster goes first in battle
 * EXP = Experience Points. Get this to gain levels.  Most regular enemies have 20% more EXP in the remakes
 * The only exceptions are the Metal Slimes, Liquid Metal Slimes, & Metal King Slimes. Those three give the same EXP
 * Gold = Gold dropped, get this to buy from shops. Most regular enemies have 20% more Gold in the remakes
 * The only exceptions are the Mottle Slimes, Feralballs, Scare roots, Ghastropods, Slimes, Metal Slime, Liquid Metal Slime, & Metal King Slimes. They all give the same Gold.
 * A.I. = Includes different kinds of Targeting
 * Normal
 * If 2 PC's - 1st Slot (50%), 2nd Slot (50%)
 * If 3 PC's - 1st Slot (40%), 2nd Slot (40%), 3rd Slot (20%)
 * If 4 PC's - 1st Slot (35%), 2nd Slot (35%), 3rd Slot (20%), 4th (10%)
 * R = Random
 * Equal Chance for all
 * Concentrated
 * Will choose someone at the start, then attack them every single time
 * Inverted (SNES Only; always comes with Concentrated Targeting)
 * If 2 PC's - 1st Slot (50%), 2nd Slot (50%)
 * If 3 PC's - 1st Slot (20%), 2nd Slot (40%), 3rd Slot (40%)
 * If 4 PC's - 1st Slot (10%), 2nd Slot (20%), 3rd Slot (35%), 4th (35%)
 * Low HP (SNES Only; always comes with Concentrated Targeting)
 * Will always attack whoever has the lowest percentage of their Max HP ("whoever's most badly hurt", basically).
 * Attack Pattern = Potential Actions a Monster can take.
 * Split by "→" for those with fixed or semi-fixed attack patterns
 * Item Drop = Item a monster might drop (or a Thief may steal). Percentages are the same for dropping & stealing.
 * Location = All areas a monster can be found in.

Ü (154), ∞ (236) → (26) 1.56%, 6.25%, 25%