Cameltry/Special Course

World 1: "IN THE CAMEL"
Best lap: 0'60"0 Welcome to the Special Course. Once the maze and ball have appeared on the screen (and that starting light has changed, from red to yellow to green), the ball will fall down onto the first wall of the maze, and the timer will start counting down; you will then have to rotate the maze 90 degrees clockwise to make the ball fall onto one of a group of two blocks, destroying it for 1000 extra points and falling onto the second wall. Once you have done so, you will have to rotate the maze back 90 degrees anticlockwise and make the ball fall onto one of a group of four more blocks, destroying it for 1000 extra points and falling onto the third wall - and you will then have to rotate the maze back a few degrees clockwise (while watching out for a "Timer Down" wall tile), to make the ball fall onto the fourth, fifth and sixth walls in turn and rotate it back 90 degrees anticlockwise to make it fall onto one of a third group of two more blocks (the first one's a +3 one), destroying it for 1000 more extra points and landing on the seventh wall. Once you have done so, you will have to rotate the maze 180 degrees either way to make the ball fall towards the eighth wall then rotate it 90 more degrees clockwise before it falls too far (while watching out for the other side of the "Timer Down" wall tile) to make it fall onto the ninth wall, rotate it back a few degrees anticlockwise (while watching out for a second "Timer Down" wall tile!) and make it fall onto the tenth wall, rotate it back a few degrees clockwise to make it fall onto the eleventh wall, rotate it back a few degrees anticlockwise to make it fall onto the twelfth and thirteenth walls in turn and rotate it back a few more degrees anticlockwise (while watching for a -3 block) to make it fall onto a bumper (which it shall bounce off for 500 extra points and fall onto the fourteenth wall); you will then have to rotate the maze back a few degrees clockwise (while watching out for a third "Timer Down" wall tile) to make the ball fall onto a second bumper (which it will bounce off for 500 more extra points, and fall onto the fifteenth wall). Once you've done so, you will have to rotate the maze a few degrees anticlockwise (while watching out for a fourth "Timer Down" wall tile!), to make the ball fall onto the sixteenth, seventeenth, and eighteenth walls in turn, and rotate it 90 more degrees anticlockwise to make it fall onto one of a third group of two more blocks (the first one's another +3 one), destroying it for 1000 more extra points and landing on the nineteenth wall - and you'll now have to rotate the maze back 180 degrees either way and make the ball fall back towards the eighteenth wall, rotate it 90 degrees clockwise (while watching for a fifth "Timer Down" wall tile) to make it start falling towards a sixth "Timer Down" wall tile, rotate it back a few degrees anticlockwise to make it fall onto the nineteenth wall (before it lands on the sixth "Timer Down" tile), rotate it back 90 degrees clockwise to make it fall onto that twentieth wall, rotate it back 90 more degrees clockwise to make it fall onto that twenty-first wall (while watching out for a seventh "Timer Down" wall tile!), and rotate it a few more degrees clockwise to make it fall onto that goal point. Once you have done so the text "WORLD 1 COMPLETE!" will appear on the screen as the camera zooms in on the maze while rotating anticlockwise until it has disappeared; that text "LAP TIME" shall now get displayed on the screen, with the text "X'XX"XX" (and "A NEW RECORD", given that the first best lap time is, yet again, more than the starting time, so you shall yet again have no choice but to usurp it, but it shall still be reset when the cabinet is turned off, as Taito's F2 games do not use NVRAM) next to it. Below that, the text "TIME BONUS" shall get displayed with the text "XX.X SEC X 100 = XXX0 POINTS"" (XX.X and XXX0 being your remaining time and resulting bonus respectively) next to it, and you will receive a bonus of your remaining time multiplied by 100 - and below that, the text "TIME EXTEND +40 SEC." will be displayed as your remaining time is extended by forty seconds. The text "GO TO NEXT WORLD!" shall then be displayed at the bottom of the screen, and you shall proceed onward to World 2 of the last course in the game.

World 2: "DOLPHIN PASSAGE"
Best lap: 0'60"0 Once the maze and ball have appeared on the screen (and that starting light has changed, from red to yellow to green), the ball shall fall down onto the first wall of the maze, and the timer shall start counting down; you will then have to rotate the maze 90 degrees either way to make the ball fall onto the second or third wall (which are both slanted, so it shall roll down them of its own accord), and fall onto one of two groups of two blocks, destroying it for 1000 extra points and falling onto the fourth or fifth wall. Once you do so, you have to rotate the maze back 90 degrees clockwise or anticlockwise (the direction depends on which path you have chosen) to make the ball fall onto the sixth or seventh wall (which are both again slanted, so it will again roll down them of its own accord onto the left or right side of the eighth wall, which are both once again slanted so it'll once again roll down them of its own accord and fall onto the ninth or tenth wall, which are yet again slanted so it'll yet again roll down them of its own accord) and rotate it back 90 degrees anticlockwise or clockwise (the direction again depends on which path you have chosen) to make it fall onto the first, third or fifth of a third group of six more blocks (which are +3 ones, but the second, fourth and sixth ones must be avoided because they're -3 ones), destroying it for three extra seconds and falling onto the eleventh wall - and you will now have to rotate the maze back 90 degrees clockwise to make the ball fall onto one of a fourth group of thirty-six more blocks, destroying it for 1000 more extra points. Once you've done so you will have to rotate the maze a few more degrees clockwise and make the ball fall onto the twelfth wall (which is for a fifth time slanted, so it will for a fifth time roll down it of its own accord onto the thirteenth wall, which is for a sixth time slanted, so it will for a sixth time roll down it of its own accord onto the fourteenth wall, which is for a seventh time slanted so it will for a seventh time roll down it of its own accord to the fifteenth wall, which is for an eighth time slanted, so it will for an eighth time roll down it of its own accord onto the sixteenth wall, which is for a ninth time slanted, so it shall for a ninth time roll down it of its own accord onto the seventeenth wall, which is for a tenth time slanted so it will for a tenth time roll down it of its own accord onto the eighteenth wall), rotate it 90 more degrees clockwise to make it fall onto the nineteenth wall, rotate it 90 more degrees clockwise to make it fall onto the twentieth wall (which is for an eleventh time slanted so it'll roll down it of its own accord to the twenty-first wall), rotate it back 90 degrees anticlockwise to make it fall onto the twenty-second wall (which is for twelfth time slanted, so it will for a twelfth time roll down it of its own accord onto the twenty-third wall, which is for a thirteenth time slanted, so it will for thirteenth time roll down it of its own accord onto the each of the next three walls, which are all for a fourteenth time slanted, in turn), and rotate it back few degrees clockwise to make it fall down onto a bumper (which it will bounce off for 500 extra points); you will now have to rotate the maze back 180 degrees either way to make the ball fall onto the twenty-seventh wall and rotate it back 90 more degrees clockwise to make it fall onto another bumper (which it will bounce off for 500 more extra points). Once you have done so, you will have to rotate the maze back 180 degrees either way to make the ball fall onto the twenty-eighth wall and rotate it back 90 degrees anticlockwise to make it fall onto a third bumper (which it will bounce off for 500 more extra points) - and you will then have to rotate the maze back 180 degrees either way to make the ball fall onto the twenty-ninth wall and rotate it back 90 degrees clockwise to make it fall onto a fourth bumper (which it will bounce off for 500 more extra points). Once you have done so, you will have to rotate the maze back 180 degrees either way to make the ball fall onto the thirtieth wall, then rotate it back 90 degrees clockwise to make it fall onto a fourth bumper (which it shall bounce off for 500 more extra points); you'll then have to rotate it back 90 more degrees clockwise to make it fall onto the thirty-first wall (which is for a fifteenth time slanted, so it will for a fifteenth time roll down it of its own accord and fall onto a singular block, destroying it for 1000 more extra points and falling onto the goal point). Once you've done so, the text "WORLD 2 COMPLETE!" shall appear on the screen, as the camera zooms in on the maze while rotating anticlockwise until it has disappeared - and the text "LAP TIME" will then be displayed on the screen with the text "X'XX"XX" (and, if you had usurped the best lap time, "A NEW RECORD") next to it. Below it, the text "TIME BONUS" shall be displayed, with "XX.X SEC X 200 = XXX0 POINTS"" (XX.X and XXX0, again, being your remaining time and resulting bonus, respectively) next to it, as you receive a bonus of your remaining time multiplied by 200; below that, the text "TIME EXTEND +40 SEC." is displayed as your remaining time is again extended (by forty seconds). The text "GO TO NEXT WORLD!" shall now be displayed at the bottom of the screen again, and you'll proceed onward to World 3.