MapleStory/Star Planet

[[Image:MS StarPlanet Icon.png]] Star Planet


Star Planet is a place where Maplers can come along and socialize and play minigames with each other. All worlds can access Star Planet. Many events take place within Star Planet and players can play games ranging from Typing Defense to Monsteropoly to Bingo.

Features

 * Minigames and Mileage/Reward Points
 * Star Points and Grades
 * Cash item testing

Minigames
You can play a variety of mini-games at the Star Arena (take the Limousine or travel upwards). There are a total of 9 mini-games available. (As of GMS Firepower Update, servers before this update only has 6 games excluding The Legends Return!, Supernatural Yut and Star Step)
 * First Floor:
 * The Legends Return! (Star Planet PvP)
 * Star Yutnori (Classical and Supernatural)
 * Star One Card
 * Star Monsteropoly


 * Second Floor:
 * Speed! Rock-Paper-Scissors
 * Solo! Typing Defense
 * Raid! Typing Defense


 * Third Floor:
 * Star Step

Star Yutnori (Classical)
You will pair up with someone to play the game. The opponent must be within 2 grades radius of your grade. You will take turns rolling the yut sticks which is your dice for the game. You will need to move all 4 pieces around the board, back to home before the opponent does.

Paths possible
There are a total of 5 possible paths to clear the round.
 * Path 1: Take 5 steps from the start and land on the top right corner, then 3 steps and land on the center, then 4 steps to win.
 * Path 2: Take 5 steps from the start and land on the top right corner, then take any number of steps so long as you do not land on the center, skipping the center spot, then continue on to win.
 * Path 3: Skip the top right corner and continue on and land on the top left corner, then continue on to win.
 * Path 4: Skip all corners and do not land on them, take a big round around the board to win.
 * Path 5: Roll a +1, summon a new piece, then roll a Back one (-1) and move that piece to the spot which says "Start", then roll any positive number to win.

Moves probabilities
This shows the approximate chance to roll a certain number. If you roll a back do (-1) when there are no pieces of yours on the board, it is a skipped turn.

Catch!
When you land on your opponent pieces, you "catch!" the opponent pieces to send them back to the start point. In addition, if you did not use +4 or +5 moves to catch the pieces, you can roll again (since rolling a +4 or +5 would have given you an extra roll already)

Stacking
If you land on your own pieces, you will not "catch" your own pieces and send yourself back to the start point. You will instead stack on top of one another.
 * Advantages:
 * You will move the whole stack together, thereby saving your moves and taking lesser moves to complete the rounds
 * Disadvantages:
 * If the opponent lands on the stack, all pieces in the stack will be caught, so all the pieces will be sent back to the start.
 * You cannot separate the stack, thereby losing the power of choice and strategic play (if there is any).

Winning, Drawing

 * To win, send all 4 pieces back to base before your opponent before the time limit is up (10 minutes).
 * A draw happens when after 10 minutes, nobody wins.

Rewards and Ranking
Mileage and Star Points will be given based on results, player stats and duration of the game.

Ranking score is based on the number of games played (increase up till 21st game) and your win rate. Maximum possible score: 10,002

Star Yutnori (Supernatural)
It has the same rules as Classical Yutnori but there are special skills that you can use to enhance your gameplay.

Star One Card
This resembles Uno except that for some game tweaks.

Cards
There are a total of 53 cards for 4 colours, including 1 black ickart card which can be used anytime when it is your turn. Each colour consist of the following cards:
 * Number cards (1,2,3,4,5,6)
 * Skip (Skip next player's turn)
 * Reverse (Reverses the direction of the turns)
 * Colour change (Changes from the current colour to another colour of your choice)
 * One More turn card (Allows you to place another card)
 * Attack (+2,+3)
 * Knight card (Special effects that varies based on the knight)

Attack
Attacks can be initiated when you or someone else plays that card. To defend yourself, you can use another attack card which has the same or higher power than the one previously played. The strongest card is the Oz card with a power of 5. You can also use ickart card to dodge from the attack so that the next player has to deal with it, or use mihile card to absorb all the damage and remake peace. Once a player is forced to have more than 16 cards, the player automatically loses (game does not end however).

Knight cards

 * Yellow (Mihile): Absorbs all attack for the current attack state. If there is no attacks ongoing that is targeted at the user, the shield can be persisted. It can persist up till 2 turns and disappears when the user has his/her third turn.
 * Blue (Hawkeye): Force everyone, except the user, to draw 2 cards regardless of situation (cannot be used when there is an attack ongoing)
 * Green (Irena): Forcefully remove all green cards from everyone and change into a colour of the user's choice (except green)
 * Red (Oz): Attack +5
 * Black (Ickart): The most special card of all. It can be used at any colour. Allows you to skip your turn volunteerily without affecting the board. If this is your last card, unless a Hawkeye card is used or when someone else has a last card also, you are guaranteed a win.

Winning and positions
To win, clear all your cards before your opponent does. Then, the remaining players will be ranked based on the number of cards left first(lower number has a better position) then followed by the timeline of the turns (a player who receives his/her turn before the next player with the same number of cards as the result has a better placement.) If someone fall out due to too many cards, then the person will automatically fill up the last position while subsequent fall-outs will fill up the positions, based on the timeline (a person who fall out earlier will have a worse position)
 * Example: Player A, B, C and D are playing. Player A is going to win while player D has 16 cards. Player B has 5 cards and C has 7 cards. The turn sequence is: D, C, B then A. Player C managed to play one card and left 6 cards while player B could not, so B drew a card and is left with 6 cards. A then places his last card and wins.
 * In this example, A will get 1st and D will get 4th. Since C has his turn before B does, C gets 2nd and B gets 3rd. Result: A gets 1st, B gets 3rd, C gets 2nd and D gets 4th. Since A wins, he gets 1st automatically. Since D has the most number of cards, D gets last automatically too. For B and C, both has the same number of cards. However, since B has her turn after C does, B will have a worse position than C.


 * Example 2: Player A, B, C and D are playing. Player A is going to win while player D has 7 cards. Player B has 7 cards and C has 5 cards. The turn sequence is: D, C, B then A. Player D managed to play a card and left wih 6 cards. Player C did not manage to play a card and drew a card, so she was left 6 cards while player B could, so B drew a card and is also left with 6 cards. A then places his last card and wins.
 * In this example, A will get 1st. Since D has his turn before C does, D gets 2nd and C gets 3rd. Since C has her turn before B does, B will get 4th while C will get 3rd. Results: A gets 1st, B gets 4th, C gets 3rd and D gets 2nd even though B, C and D ends up with 6 cards but since D has his turn before C has her turn before B has his turn, D will have a better rank than C who has a better rank than B.

Rewards and Ranking
Mileage and Star Points are given based on position and player's rankings. Ranking score is based on number of games played (increases up till 21st game) and average position. $$100 \times [RoundDown([2250+250 \times GamesCount]/AverageRank)/100] $$ $$10000/AverageRank $$
 * Score formula (Up till 20 games):
 * Score formula (21 games and beyond):

Penalty
If you are caught not taking your turn for 3 moves in the same game, you will be blocked from game matching for 10 minutes and the current game will give no rewards to you.

Star Monsteropoly
This works like Monopoly.

Monster Stats
There are a total of 4 enhancements possible for regular monsters. Damage ranges from 50 to 140 (base damage, damage is arranged in ascending order based on the direction of travel in gameplay)

Once owned, it has fixed stats.
 * For Boss Monsters:

Special Abilities
Some spots have a special ability each.
 * White potion: Heals 100 HP when you land on it.
 * Go Arrow: Heals 100 HP when you land or go past it.
 * Bomb: Deals 200 damage when you land on it.
 * "?" : Has one of the following special effects:
 * Shield that absorbs damage for 1 hit (excluding Bomb)
 * Tempt an opponent's monster of your choice (you still need to pay the cost but you will get bitten first)
 * Upgrade a monster of your choice (you still need to pay the upgrade)
 * Go to a selected area: Click on a spot and you will go there.
 * Switch one opponent's monster with yours (Your monster will belong to opponent and opponent's monster will belong to you)
 * Force de-level one of your opponent's monster.
 * Forcefully release one of your opponent's monster (that opponent no longer belongs to anyone until someone tame it back)
 * Choose a monster to level up for free.
 * 3rd place player will drain 100 HP from 1st and 2nd players.
 * A random monster belonging to the 1st place player will be given to the 3rd place player.
 * For 5 turns, a monster's attack value is doubled.
 * Certain Boss Monsters:
 * Hilla: The owner will gain 200 HP upon landing on it but if other players land on it, Hilla will mark areas of the board in red. After 3 turns, she will deal 200 HP damage to players in the red areas.
 * Arkarium: Upon landing on the tile, if you are the owner it will deal 100 HP damage to everyone except you.
 * Von Leon: Upon landing on the tile, if you are the owner you can choose which tile to move to on your next turn. Other players will skip their turns.
 * Magnus: Upon landing on the tile, if you are the owner it will mark areas on the board in purple. Any players that land on the purple space will lose three turns.
 * Luminous: Upon landing on the tile, the owner will gain 100 HP.
 * Phantom: If you are the owner, all game action (tame, seduce) costs reduced by 10%.
 * Note: All your monsters will also deal 10% less damage (seducing will still cost the full price for other players) while you take the full damage from other monsters (but seducing will cost 10% lesser for you).

Winning and positions

 * To win, either wipe off your opponent and make them die (HP = 0), or be the one with the highest score (score value of all your monsters + your HP)
 * You lose when your HP is 0.
 * Positions are determined by the total score, followed by the timeline.
 * Higher score gives better position than a lower score.
 * A player who receives his/her turn has a better position than a player who receives his/her turn next.
 * A player who died earlier has a worse position than a player who died later.

Rewards and Ranking
Star Points and Mileage is given based on position, player game stats and duration of the game. Ranking score is based on number of games played (increases up till 21st game) and average rank. $$100 \times [RoundDown([2250+250 \times GamesCount]/AverageRank)/100] $$ $$10000/AverageRank $$
 * Score formula (Up till 20 games):
 * Score formula (21 games and beyond):

Speed! Rock-Paper-Scissors
This game tests your reflexes and the ability to react correctly quickly.

Mechanics
Basically, you will play against Zakum. Zakum will give either Rock, Paper or Scissors. He will then call out a sceneraio so you have to choose the correct symbol (rock, paper or scissors) to match the sceneraio to win. Possible sceneraios:
 * Don't Lose (Draw or Win)
 * Don't draw (Lose or Win)
 * Don't win (Draw or Lose)
 * Don't draw, win (Win)
 * Don't draw, lose (Lose)
 * Don't lose, win (Win)
 * Don't lose, draw (Draw)
 * Don't win, lose (Lose)
 * Don't win, draw (Draw)
 * Win! (Win)
 * Draw! (Draw)
 * Lose! (Lose)
 * Choose Paper!
 * Choose Rock!
 * Choose Scissors!

Points
Each round you got correct gives 10 points as well as +1 to the consecutive round counter. Losing a round causes the consecutive round to reset and lose 1 life. Game ends when timer of 30 minutes reaches 0 or when you lose all 3 lives, whichever is earlier. Note that to save your score you must exit before the timer is up. Every subsequent correct gives you 10+consecutive counter points. Highest possible legit score: 4,758

Rewards
Rewards are given out when you reach a certain score. Reward: 1 Star Point every 100 score, 10 mileage.

Raid! Typing Defense
This is a competitive typing competition. Note that while the game seems to look like it is a team-based victory, it is not and it is actually a competition, so you are supposed to outbeat the other people.

Mechanics
Every word you type correctly gives you points based on the monster carrying the word (faster monster and special monsters gives more points) Every time a monster went past the barrier and you miss the monster, it deals a certain damage (which affects your score since after every wave you get bonus points based on the health left) You can use the following skill to weaken your opponent.
 * F1: Speed up monsters
 * F2: Slows down monsters
 * F3: Freezes monsters
 * F4: Blinds your opponent for 1 second so they cannot see the word. (You can sti see the word)

Special Monsters
Special monsters have abilities which activate when killed. The abilities include:
 * Speed up monsters
 * Slow down monsters
 * Word Covering (you cannot see the word)
 * Freeze monsters
 * Bomb (kills all monsters on screen)

Scoring, Rewards and Ranking
For raw score, every slow monster you kill gives 60 points. Every fast monster you kill gives 120 points while every special monster you kill gives 168 points. After every round, based on your health left, you can get up till 1,250 points. For ranking score, it is based on number of games played (increases up till the 21st game) and your average rank. Maximum ranking score (estimated): 12,666 Mileage and Star Points based on position, player stats and duration of game.
 * Rewards

Solo! Typing Defense
It has the same mechanics as Raid! Typing Defense except that it is not multiplayer (so F1, F2, F3 and F4 does nothing), there is no ranking score (you raw score is posted up into rankings instead) and there are different rewards. Rewards: 1 Star Point, 10 mileage.

The Legends Return!
This is the Star Planet PvP. Players will choose a character to play as and they will try to attack the opponents. They can also kill monsters to level up, which allows them to train on stronger monsters for more money. Money is used to upgrade skills. After some time, the boss will spawn and whoevr can kill the boss wins. Star Points and Mileage is given based on win/lose, number of kills and deaths as well as the duration of the game.
 * Rewards

Central Plaza
There are also events at the central plaza.

Fortune Telling
Once daily, you can speak to the fortune teller for a buff. Buff given is random. At a chance, after receiving a buff, you may meet one of your fans. He will ask for your autograph and if you agreed to sign, you receive 3 Star Points.
 * Star Planet games give 1 extra Star Point per game. (Lasts 2 hours)
 * Star Planet games give 5 extra Mileage. (Lasts 2 hours, does not go past daily mileage limit)
 * Increased chance to obtain 1st and 2nd prize in the raffle event. (Lasts 6 hours)
 * Allows redraw of raffle ticket once. (Lasts 6 hours, buff is rendered useless once the redraw chance is used even though it is still visible)

Star Bingo
Shining Stars can activate this game 2 times every 2 weeks.

1v100 Rock Paper Scissors
Every 20th minute of the hour, every hour, with the first game at 12.20pm and the last game at 9.20pm, accept the invitation above the head. You must be inside Star Planet, outside Star Arena by then to receive the invitation.

Mechanics
Everyone play against the host, which will select a symbol (Rock, Paper or Scissors). People who draw or win will move to the next round. Last man standing wins!

Rewards

 * Ranking-based
 * 1st (Win final round, last man standing): 15 Star Points, 1 Kemdi Hat (cash item, lasts for 168 hours/7 full days)
 * 2nd (Lose the final round): 15 Star Points
 * 3rd (Lose at the round before the final round): 10 Star Points
 * Merit-based (If you fell off 3rd place in the Ranking-based system)
 * Reach Round 3 or higher: 5 Star Points
 * Reach below Round 3: 1 Star Point

Phototaking
Every 40th minute of the hour, every hour, with the first session at 12.40pm and the last session at 9.40pm, Sierra Grace and Ryan D. will appear at the shining star stages. Click on either of them and take pictures!
 * Max 1 picture taken per session.
 * 1 to 4 Star Points are given based on the pose.

Lucky Raffle
Every 30 minutes, Loming will appear at either side. He will stay for 11 minutes before leaving. You can draw once every session.

Rewards
Based on the ticket, you receive Star Points.
 * 3 "Too Bad": 1 Star Point
 * 1 "Lucky" + 2 "Too Bad": 3 Star Point
 * 2 "Lucky" + 1 "Too Bad": 5 Star Point
 * 3 "Lucky": 10 Star Point + 1 Lucky Hat (Cash Item, lasts for 168 hours/7 full days)

Star Grades and Points
The following table shows the possible star grade attained. After you hit New Star/New Talent, you will need to earn star points every 2 weeks or else your rank can drop. The maintenance requirement is the same as its current star point requirement (Soaring Supernova/Flying Star will need 600 star points to retain the grade). Star points are capped at 2,000 after the reset after the reduction. Basically, if you do not meet the target, your total star points will be reduced by the target amount, which is the amount shown in brackets above.

Rewards
Starting from New Star/Talent, you will receive rewards. You will get Group Dance as well as surfboard and game customisations for Star/Talent ranks. For Supernova/Star ranks, you will receive a car instead of a surfboard. You will also receive a dance move at every single supernova/star rank and you will get all game customisation by then. At the same time, an overhead title will be given and you can wear it (gives no stats but those are the only titles that can be worn in Star Planet, other titles cannot be worn inside) For Shining Star, you must be either Top 100 in overall Star Points ranking or Top 5 in any of the mini game rankings based on your ranking points (competitive games) or raw score (solo games).

Cash item testing
They are located at the West Avenue and the East avenue. Noe that both outlets are exactly the same and they are no different in each other. Basically, you can try out cash items inside and other people inside can see what you try also and hopefully give feedback on how you look like. While you seems to be wearing the cash items inside after trying, once you leave the room, you no longer wears the cash item, so if you want your friends to see how you look like after you tried the selected items, your friends must enter the room to see.

East Avenue
In the East Avenue, apart from the cash item testing, you can play regular minigames. These do not reward anything but they are just played for fun.

Star Omok
Match 5 to win before your opponent while trying to prevent your opponent from creating a row of 5.
 * If you created a row of more than 5, it is not counted.

Star Mesorangers
This is a rhythm game. Basically arrows will pop up in sequence while having about 1 second of warning time. It will appear from the right and travel leftwards. When the arrow key reaches the circle on the left, tap on the respective key. You get "Perfect" if the arrow key coincides mostly in the circle, "Great" if the arrow key is sticking out of the circle mostly (about 50%) and a "Miss" if you did not press the key on time or you pressed the wrong arrow key (like, pressing Left when the arrow is Up) For dragging arrow keys, after pressing the arrow key, just hold the key until the end of the bar of the arrow. If you let go, the remaining portion of the dragging arrow will be registered as "Miss". When you managed to tap all keys correctly for that particular set, you deal a laser to damage the bot. If everyone manages to get the set correct, a rainbow laser will be dealt instead which deals more damage than 5 individual lasers. Your rank is based on your miss rate. You win if you managed to kill the bot on time.
 * Number of players: 3 to 5