Star Wars Knights of the Old Republic II: The Sith Lords/Mandalorian Ruins

The camera pans around the Mandalorian ruins as the sentry takes you to their leader in the :


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Otherwise:

Find the Outpost
This quest is completed.

Alternate Route to Onderon
This quest is completed.

Price of Passage
If you speak to Mandalore again:

To prove yourself, you need to complete at least four of these seven tasks:

Once you've done so, reporting back to the source and then Mandalore:

Save game before committing to going, as you won't be able to return to Dxun until you can leave Iziz:

Explosive Situation

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The B-13 cache is in the top left quarter of the jungle.

Command Center
Mandalore's command center is on the left side of the lower Mandalorian ruins.

If you speak to Mandalore again:


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The exit to the command center is in the middle of its right wall, and there's a security door in the left wall. However, as you reach the top of the ramp up to it:

You come back down the ramp. You need to enter mode to get past him:

This door cannot be blasted open. The room beyond has a metal box in each of its top left and bottom left and right corners, and a bag to the left of the bed in the middle of the left wall:

Lab Station
There's a by the right wall in the bottom half of Mandalore's.

Kex
The quartermaster Kex is outside in the bottom left corner of the Mandalorian ruins, standing at a fire by the bottom wall of the. He's a merchant, so save game before speaking as most of his inventory is somewhat randomly selected the first time you do so.


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 * align=left|
 * 80 || Infinite
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 * 250 || 2
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 * 40 || Infinite
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 * 60 || 5
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 * 10000 || 1
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 * 200 || 1
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 * 850 || 2
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 * 100 || 2
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 * 5000 || 1
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 * 50 || Infinite
 * align=left|
 * 3750 || 1
 * align=left|
 * 50 || Infinite
 * align=left|
 * 50 || 2
 * align=left|
 * 50 || Infinite
 * align=left|
 * 11735 || 1
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 * 250 || Infinite
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 * 5000 || 1
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 * 250 || 2
 * align=left|
 * 1865 || 3
 * align=left|
 * 3850 || 1
 * align=left|
 * 9950 || 1
 * align=left|
 * 450 || 2
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 * 2000 || 1
 * align=left|
 * 750 || 2
 * align=left|
 * 130 || 1
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 * 80 || Infinite
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 * 80 || 1
 * }
 * }
 * 2000 || 1
 * align=left|
 * 750 || 2
 * align=left|
 * 130 || 1
 * align=left|
 * 80 || Infinite
 * align=left|
 * 80 || 1
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 * align=left|
 * 80 || 1
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There's no markup or discount when you buy items from him, but you can only sell items to him for 45% of their base cost.

Otherwise:


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There's a bag by the wall to the left of Kex:

Jungle
The exit back to the jungle is on the bottom right side of the Mandalorian ruins, which are patrolled by a Mandalorian patrol guard. A Mandalorian guard stands to either side of the exit, and a Mandalorian gate guard patrols back and forth between them. If you speak to any of them, or the Mandalorian recruits when they're not sparring:


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A Mandalorian guide stands above the exit:

He returns you to the and stands in the clearing above it, ready to return you here:


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A Mandalorian guard captain stands above the exit on the right side:

Otherwise:

Otherwise:


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Zakkeg Challenge

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is in the bottom right quarter of the jungle, although you might want to defeat in the  first...

Missing Mandalorian
On the right side of the lower Mandalorian ruins, opposite the, four Mandalorian recruits spar under the instruction of Xarga, who yells encouragement at the start of each session:

If you speak to Xarga:

Otherwise:


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The Kumus is in the top right quarter of the jungle. If one of you doesn't return to Xarga before you go to Iziz:

Tech Assistance
On the right side of the lower Mandalorian ruins, below Xarga and the Mandalorian recruits, there are broken wires:

Zuka stands at a terminal below these wires, to the right:

If you speak to Zuka:


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Otherwise:

Otherwise:

Otherwise:


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Otherwise:


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If you try to use Zuka's terminal again:

However, you can now fix the broken wires:

If you tell Zuka about this:

are in the bottom right corner of the upper Mandalorian ruins, where the telemetry computer is by the right wall in the top corner:

If you tell Zuka about this:

Once both the telemetry computer and power cables are fixed:

If you speak to Mandalore in his :

Trouble with Cannoks

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Otherwise:

The three cannoks you need to gut for all three pieces of the phase pulse converter are found in the both top quarters and the bottom right quarter of the jungle (there's nothing in the bottom left quarter).

If you speak to Zuka after he's assembled the phase pulse converter, and you've completed :

Relay Dish & Workbench
A path exits the top left corner of the lower Mandalorian ruins and zigzags to the bottom right corner of the upper ruins. There's a metal box in the top left corner at the first bend, and another by the middle of the path's top wall.

In the bottom right corner of the upper ruins, a ramp leads up into a room with a by the top wall in its left corner, and the telemetry computer by the right wall in its top corner. If Zuka hasn't told you about the relay dish:

Battle Circle
The ../Battle Circle/ is in the upper ruins. The left side is otherwise unpopulated, but there's a bag in the bottom left corner and a metal box in the top left corner.

Shuttle Hangar
There are two hangars on the right side of the upper Mandalorian ruins. The bottom hangar door is locked, but the top one is open and contains a G-wing:

There's a metal box below this G-wing shuttle, to the right, two more in the top right corner and another in the bottom right corner.

Once the is completed and you've told Mandalore you're ready to go, he talks with Zuka and has him start a shuttle flight check before you head out:

Kreia arrives:


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Zuka has returned to his station on the bottom right side of the lower ruins:

An explosion kills a stealthed Sith assassin!

Back in the shuttle hangar:

The screen opens, but Atton is still unable to join the party.

Sith assassins are attacking throughout the ruins, and you and the Mandalorians must kill up to 23 before you can go. At least three Sith assassins are attacking those around the battle circle:

requires 25 Force, so these Sith Assassins cannot use it until you have experience level 34 or higher.

Any replacement Sith assassins are much tougher, but killing them doesn't count towards the total:

The Mandalorian patrol guard can be killed, but the recruits, sergeant and battle circle challengers present cannot. If you stay to kill the replacements, then once all are killed the Mandalorian sergeant and Bralor run down to the lower Mandalorian ruins. The Mandalorian recruits and battle circle challengers form a perimeter around the battle circle, but even out of combat they're too busy to talk to you right now:

If returned from the jungle then, as you approach the bend in the path down to the lower ruins, he decloaks behind two stealthed Sith assassins and kills them:

If Kumus returned from the jungle:

If is still alive:

Six Sith assassins decloak around Davrel in the top left corner of the lower ruins, but he cannot be killed. However, if Davrel was killed in the jungle then only four Sith assassins appear and need to be killed.

If Kumus returned from the jungle then he's attacked by two Sith assassins on the upper right side of the lower ruins, and he can be killed; if he did not return, then there are none.

Any Sith assassins and their replacements can attack Xarga and his Mandalorian recruits here as well. Xarga cannot be killed, but his recruits can be.

If the Mandalorian sergeant and Bralor left the battle circle, then they run down to the gate at the bottom end of the ruins, where six Sith assassins must be killed.

Kex, Zuka, the Mandalorian guard captain and guide cannot be killed, but the gate guards can be.

If you manage to speak to the guide when you're both out of combat, then he can actually take you back to the Ebon Hawk, although there's not much point to this. Otherwise, if you try to enter the jungle through the gate at the bottom end of the ruins:

If you stay away from the command center on the left side of the lower ruins, then you get to a point where only two replacement Sith assassins keep appearing, seemingly indefinitely. The last six Sith assassins you need to kill are in a line in front of the command center's security door (which is closed and locked), but they'll only decloak once you approach.

Once the first wave of Sith assassins is killed, you're returned to Mandalore and the shuttle hangar:

The screen opens. Atton is still unable to join the party, and if you try to remove Mandalore:

must be a member of your party until you can return from ../Iziz Spaceport/.