Resident Evil/Escaping the Mansion

Director's Cut (Chris)
Run forward and as soon as the camera angle changes, turn around and start walking backwards. Once you walk past the first window, quickly kill the Cerberus that comes from it and turn the corner. Run up to the second window and immediately kill the Cerberus that comes. Push the brown shelf in the middle of the second corridor to the right to find a Beretta Clip and then go through the single door on the other side of the hall. In the Green Hallway, go through the brown metal door in front of you (there's also a Green Herb next to the door you just came from... if you run out of inventory space, run all the way down the hallway and head through the double doors: once inside, quickly open the blue door on the right, where you'll find yourself back in the Right Stairs Hallway). When you're through the brown metal door, immediately kill the Cerberus that comes from the left.

Once it's down, keep running down the passage and turn the corner. Another Cerberus comes from behind the fence; finish him off and pick up the white bag next to the large boiler. This is the Chemical, an important item we'll need for a crest. You can also pick up four Green Herbs here, but you won't have enough inventory space (you can always come back for them later if you want). Exit the room once you take the Chemical (don't bother killing the other Cerberus that jumps) and run all the way down the hallway until you come to a set of double doors: go through them (you can also open the single door that's in front of the brown metal door to find a bathroom, where a zombie, a Small Key in the bathtub, and a Beretta Clip lie in wait).

Immediately kill the two zombies in front of you and then walk forward a little bit. There's another zombie waiting around the nearby corner, so either go there and kill him or simply wait for him to come out and then finish him off. When all three zombies are down, head through the nearby blue door: turn the corner and you'll find yourself back in the Right Stairs Hallway. Go back into the safe room (the room underneath the staircase) and drop off the Chemical and the Lighter; take the Broken Shotgun from the floor (it's next to the item box) and then exit the room.

Head back to the previous hallway and open the double doors again. Now open the single door directly across from the double doors and then the door on the opposite side of this room; once you're inside the Living Room, you'll notice several zombies (three to be exact) lurking around. Kill all of them, take the Remington M870 Shotgun from the display, and then replace it with the Broken Shotgun. Retrace your steps back to the Right Stairs Hallway and ascend the staircase; turn right and open the door at the end of the hallway. Now turn left, open the door at the end of this hallway, and you'll find yourself back in the Main Hall. Go through the double doors on the opposite and then the single door in the corner: in here, descend the central staircase.

Director's Cut (Jill)
Walk up to the large brown shelf in the corner in take the Beretta Clip and Colt Python Magnum. Run to the other side of the room and unlock the drawer, which has a box of Shotgun Shells; leave the room afterwards and open the door that's next to the one you just left. In here, immediately start shooting the zombie to your left upon entry. Once it's down, quickly take a right and run to the intersection. Wait for the other zombie to come toward you and then finish it off. Go back to the door you came from and run down the opposite hallway: kill the lone zombie waiting at the corner and head through the single blue door. Run to the right corner of the room and place the Chemical inside the red pump. This causes the nearby plant to die, granting you an entrance to the other side of the room.

There's a large herb stack that's next to the fountain, which contains four Green Herbs and two Red Herbs. Run to the area behind the fountain, take the Sun Crest from the shield decoration, and then exit the room. If you don't have four inventory spaces, retrace your steps back to the nearby safe room and drop off some items (make sure you have at least one weapon, the Armor Key, and Emblem with you). Once you drop off the items, re-enter the previous hallway, take a right, and go through the first single door that's to the right. But if you have four inventory spaces, turn the corner, take a left at the intersection, and head through the first single door on the right.

Run up to the bed and take the Beretta Clip. Go to the other side of the room and investigate the book on the desk. Suddenly, a zombie comes from the closet behind you. Kill him and take the box of Shotgun Shells located on the left side of the closet; pick up the Keeper's Diary on the desk and then exit the room. Take a right and head through the single door at the end of the hallway: in here, take a left and open the red door that's at the end of this hallway. Run to the other side of the Bar and go up to the large brown shelf that's blocking the shelf behind it. Push the brown shelf to the right to reveal the Music Notes. Take them and run back to the grand piano in the center of the room: stand in front of it and use the Music Notes. Jill will play the song, 'Moonlight Sonata', which causes a nearby trap door to open.

Go through this door and take the Gold Emblem from the statue... the trap door then closes. Remember the Wooden Emblem from before? Place the Emblem inside the statue (the wooden one, not the golden), causing the door to open and granting you an exit. Leave the Bar afterwards and re-enter the Dining Room (by opening the door in front of the hallway you were previously in). Run up to the fireplace and place the Gold Emblem inside the crevice, which causes the grandfather clock to move to the right. Go to the right side of the table, take the Star Crest from the statue remains, and then run to the grandfather clock. Take the Blue Jewel from the hidden compartment and then re-enter the Tea Room.

Jill (Original and Rebirth)
For Jill, simply go up to the pumping machine in the corner of the machine room and place the Chemical inside: This will cause the nearby plant to die, granting you access to the other side. There's four optional Green Herbs and two Red Herbs on the stack next to the fountain, but the important item here is the Armor Key on the shield decoration in the very back. Take this key, exit the room; if you don't have four inventory spaces, retrace your steps back to the nearby safe room and drop off some items (make sure you have at least one weapon and the Armor Key with you). Once you drop off the items, re-enter the previous hallway, take a right, and go through the first single door that's to the right (kill the nearby zombie before you do). But if you have four inventory spaces, turn the corner, take a left at the intersection, and head through the first single door on the right.

Inside, take the optional Beretta Clip lying on the bed and head to the other side of the room: Investigate the book on the desk, which causes a zombie to come from the closet behind you. Quickly kill it, take the Keeper's Diary if you want to and then pick up the handy box of Shotgun Shells inside the closet. Exit the room afterwards, take a right, and open the door at the very end of the hallway. You're back in the Tea Room, so re-enter the Dining Room by going through the door in front of you. Take the Emblem that's above the fireplace, run to the other side of the table and take the Blue Jewel from the statue remains, and then re-enter the Tea Room.

Open the red door at the very end of the hallway: run to the other side of the Bar and go up to the large brown shelf that's blocking the shelf behind it. Push the brown shelf to the right to reveal the Music Notes. Take them and run back to the grand piano in the center of the room: stand in front of it and use the Music Notes. Jill will play the song, 'Moonlight Sonata', which causes a nearby trap door to open. Go through this door and take the Gold Emblem from the statue... the trap door then closes. Remember the Wooden Emblem from before? Place the Emblem inside the statue (the wooden one, not the golden), causing the door to open and granting you an exit. Leave the Bar afterwards and re-enter the Dining Room. Run up to the fireplace and place the Gold Emblem inside the crevice, which causes the grandfather clock to move to the right. Take the Shield Key from the hidden compartment and then re-enter the Tea Room.

Now open the door directly in front of you and then take a right at the first, smaller intersection. Open the door in the corner and then place the Blue Jewel in the tiger statue; take the Wind Crest and then exit the room. Return to the Dining Room and then open the set of double doors to make it back to the Main Hall. Ascend the central staircase, then the smaller staircase on the right, and then open the single door directly in front of you. Once you enter the hallway, go through the first door on the right.

Chris (Original and Rebirth)
For Chris, you can pick up the 1st Floor Map by pushing the nearby brown stepladder up against the blue statue and climbing on top of it. The map will be inside the jug, which you can then grab from your current position. Other than that, you can push the brown chest in the back and go inside the room to find an optional pair of Ink Ribbons on a shelf around the corner (but be careful of the zombie on the ground... you can simply walk around him). Once you're done, step through the brown door in the corner of the room (discard the Sword Key when prompted). (It should also be noted that Rebirth players will encounter their first knife fight with two zombies: Remember to slide the stylus across the screen for effective slashes and also pick up any items they may drop.) Run forward and as soon as the camera angle changes, turn around and start walking backwards.

Once you walk past the first window, quickly kill the Cerberus that comes from it and turn the corner. Run up to the second window and immediately kill the Cerberus that comes. Push the brown shelf in the middle of the second corridor to the right to find a Beretta Clip and then go through the single door on the other side of the hall. As soon as you enter the hallway, you can find a Green Herb next to the door; run all the way down the hallway until you reach a set of double doors, which you must go through. (You can also open the single wooden door in front of the one you came from: this leads to a Bathroom which contains a Small Key in the bathtub.)

Immediately kill both oncoming zombies with your Beretta and go through the single blue door on the right. Kill the oncoming zombie and turn the corner, where there's a single Green Herb you can pick up. Head through the single door underneath the staircase afterwards. This is another safe room: first go to the corner of the room and take the Chemical. Walk up to the Item Box and drop off the Small Key (if you have it) and Chemical. Rebirth players will find another blue chest puzzle: to solve it,. Exit the room afterwards and ascend the nearby staircase; head up the smaller staircase on the right and start shooting the zombie that comes from Chris's left (not until it is dead, just until it falls down). Run to the left side of the hallway and kill the zombie next to the staircase railing.

Finish off the other zombie if it's still alive and then turn the corner on the right side of the hallway: go through the brown single door that's at the end of this corridor. Immediately kill the zombie that comes from the right (and left for Rebirth players) and turn the corner. Kill the zombie that's waiting in the middle of the corridor and then turn the next corner: finish the lone zombie waiting near the first single door and then open the single brown door at the very end of the hallway. You're back in the Main Hall, so run across and open the set of double doors. Head through the single door in the corner of this room and then descend the central staircase.

Director's Cut (Chris)
Director's Cut (Chris) players will have to immediately kill the Cerberus that's waiting under the stairs. When it's dead, keep running down the hallway to cause yet another Cerberus to come. Kill it, turn the corner, and finally kill the last one that comes from the window. Afterwards, open the door that's underneath the staircase in order to reach a safe room: drop off any extra weapons and ammo you may have and then take the Chemical and Small Key (if you have it). Exit the room, run to the third corridor, and open the door that's next to the last door in the hallway. In here, walk up to the desk and open it with the Small Key to reveal a box of Shotgun Shells. Behind you is a Beretta Clip and Colt Python Magnum on the shelf; make sure to the Colt Python and then exit the room.

Now open the door next to you and immediately kill the two zombies that charge forward. When they're down, run straight down the first corridor, kill the lurking zombie, and open the blue door. Walk up to the pump in the corner and place the Chemical inside to kill the plant in the fountain. Run to the other side of the fountain and take the Sun Crest from the decoration (there's also four Green Herbs and two Red Herbs on the stack), then leave the room. Head back to the safe room under the stairs and drop off the Colt Python, Shotgun Shells, and Sun Crest. Take any ammo for your Beretta and then retrace your steps to the previous hallway. Take a right, run down the hallway, and open the single door on the right.

Run up to the bed and take the Beretta Clip. Go to the other side of the room and investigate the book on the desk. Suddenly, a zombie comes from the closet behind you. Kill him and take the box of Shotgun Shells located on the left side of the closet; pick up the Keeper's Diary on the desk and then exit the room. Go back to the safe room underneath the staircase and drop off the Shotgun Shells and take the Emblem. Exit the room and head back to the previous hallway: take a right and open the door at the very end of the hallway. Turn left here and open the red door at the end of this hallway. Rebecca has now mastered the song, and after she plays it, a nearby trap door opens.

Step through it, take the Gold Emblem from the statue, and replace it with the wooden Emblem; this opens the trap door and grants you an exit. Leave the Bar and re-enter the Dining Room: run up to the fireplace and place the Gold Emblem inside the crevice, which causes the grandfather clock to move to the right, revealing a secret compartment. Go up to the compartment, take the Blue Jewel from inside (and the Star Crest from the statue remains on the other side of the table), and go back into the Tea Room. Open the door in front of you and take a right at the first intersection: open the single brown door in the corner and place the blue jewel into the tiger statue, which reveals the Shield Key; take it and then exit the room.

Go back to the Dining Room and open the set of double doors on the other side. You're back in the Main Hall, so ascend the central staircase, then up the smaller staircase on the right, and open the single door in front of you. Simply open the second-to-last door in this hallway, turn the corner, then descend the staircase and open the single door underneath the stairs. (Skip to The Yawn heading.)

Director's Cut (Jill)
Go through the door in front of you and then run forward, take a right at the very first intersection, and go through the single brown door in the corner. Walk up to the tiger statue and place the Blue Jewel inside, causing the statue to rotate and reveal the Shield Key. Take the key and then leave the room. Go back into the Dining Room and then open the double doors on the other side to reach the Main Hall. Head up the larger staircase, go up the smaller staircase on the right and then go through the single door on the left. Now run forward and go through the first single door on the right; turn the corner to find a fallen comrade who needs Serum. Jill automatically exits the room, and the safe room in the west wing is highlighted on the map: go here and take the Serum from the shelf and then return to the room with the fallen comrade. After the cutscene, you can search the corpse for a Beretta Clip; there's also two Green Herbs in the nearby alcove.

Other than that, just exit the room and run all the way down the hallway, opening the second-to-last door in the last corridor. Turn the corner and go through the door in the middle of the hallway, and then open the door on the left. Walk over to the insect display on the left and press the switch inside. Go behind the fish tank and push it to the right. Run to the left side of the large bureau and push it to the right, revealing a small cabinet. Open the cabinet to find a Moon Crest Piece. You can also take the Researcher's Will on the desk and a pair of Ink Ribbons on the coat rack, but other than that there's nothing here, so just leave the room. Simply exit the room by leaving through the center door. Take a left and head down the staircase, then open the door underneath the stairs. (Skip to The Yawn heading.)

Jill (Original and Rebirth)
Jill players will deal with similar encounters as Director's Cut (Jill) players. Turn the corner to find the fallen comrade who needs Serum. Jill automatically exits the room, and the safe room in the west wing is highlighted on the map: go here and take the Serum from the shelf and then return to the room with the fallen comrade. After the cutscene, you can search the corpse for a Beretta Clip; there's also two Green Herbs in the nearby alcove. Other than that, just exit the room and run all the way down the hallway, opening the second-to-last door in the last corridor. Turn the corner, descend the staircase, and open the door under the staircase. (Skip to The Yawn heading.)

Chris (Original and Rebirth)
Run all the way down the hallway and open the door at the end. Run straight down the hallway and go through the blue door in the corner. Walk up to the pump in the corner and place the Chemical inside to kill the plant in the fountain. Run to the other side of the fountain and take the Armor Key from the decoration (there's also four Green Herbs and two Red Herbs on the stack), then leave the room. Head back to the room underneath the staircase and drop off any herbs you may have as well as your Beretta, and then take one of the small keys from your item box. Exit the room and open the first door on the right in the third corridor. Take the Beretta Clip and Broken Shotgun from the shelf and then open the desk drawer with your small key: inside is a box of Shotgun Shells. Exit the room and open the door next to the one you exited; take a right and head through the door at the very end of the hallway. Open the door across from you to make it back to the Dining Room.

Walk up to the fireplace and take the Emblem, and then re-enter the Tea Room. Take a right and open the door at the very end of the hallway: Rebecca has now mastered the song, and after she plays it, a nearby trap door opens. Step through it, take the Gold Emblem from the statue, and replace it with the wooden Emblem; this opens the trap door and grants you an exit. Leave the Bar and re-enter the Dining Room: run up to the fireplace and place the Gold Emblem inside the crevice, which causes the grandfather clock to move to the right, revealing a secret compartment. Go up to the compartment, take the Shield Key from inside, and go through the set of double doors on the other side (Rebirth players will have to walk up to the grandfather clock, turn the dials so they say 3:00, and then take the Shield Key).

Simply go up the staircase, then up the smaller one on the right, and then through the single door in front of them. Turn the corner and open the set of double green doors. Once inside, walk over to the first brown statue you see and push this statue until it is over the small opening in front of the door. Run to the other side of the room and push the next statue over the other small opening in front of the chest. Then walk up to the red switch in the middle of the room (it's on the floor) and press it to release the chest's lock. Walk up to the chest, take the Sun Crest and exit the room. Take a left and open the first door on the right; head around the corner and descend the staircase, opening the door underneath the stairs. Drop off the Sun Crest, Shotgun Shells, and Armor Key and then exit the room. Open the gray door at the end of this hallway and then go through the set of double doors on the left. Go through the single door in front of you, then the one opposite you upon entry, and swap the Shotgun with the Broken Shotgun on the display. Leave the room and head back to the safe room underneath the staircase. (Skip to The Yawn heading.)

The Yawn
You're about to enter a boss fight (which does not require weapons), so it is advised you bring at least two healing items, drop off any crests you have, save the game and only bring one weapon. Make sure you have the Shield Key with you and then go back into the room with fallen comrade. Open the door in front of the corpse, kill the lurking zombie, and then open the door at the top of the small staircase. Run forward and go past the wooden pillar, which triggers a huge mutated snake, the Yawn, to come out of its burrow. This will be your first boss fight, but it can be completely avoided. First run to the right side of the pillar, then the left, and then run past the Yawn on its open side. Run to the other side of the room, where the Moon Crest (or Moon Crest Piece for Director's Cut players) lies inside the Yawn's burrow. Grab the piece, dodge the boss one last time, and immediately exit the room (there's an optional box of Shotgun Shells on top of the two barrels across from the shelf). If you'd like to fight the Yawn, it will take at least six to ten Shotgun Shells, three to six Acid Rounds, three to eight Flame Rounds, three to eight Explosive Rounds, or fifteen to twenty Beretta bullets to put it down. If you were poisoned during the fight, do not worry, because you will be completely healed in the upcoming cutscene.

Finally escaping
If the Yawn did poison you, a mysterious person will save Jill and bring her back to the west wing safe room, while Rebecca will have a miniature quest for Chris players. For Rebecca, head to west wing safe room, take the Serum from the shelf, and then go back to Chris in the hallway. Chris players can now exit the room and head back to the east wing safe room (turn the corner and open the door, go through the second-to-last door, go down the stairs around the corner, and then open the single door underneath). Take at least one weapon from the item box (the Shotgun is suggested) with some ammo, all of the crests you have gathered (be sure to leave at least one open inventory slot), and leave the room. Turn the corner, open the gray door at the end of the hallway, and then go through the single door across from the gray door. (Skip to the next paragraph.)

For Jill, take at least weapon (the Shotgun is suggested) with some ammo, all of the crests you have gathered, and then leave the room. Now head back to the green hallway where Barry saved you and open the double doors at the end of the hallway. (If you don't remember the way, open the single door at the very end of the east wing staircase hallway and then take a right, opening the door at very end of this hallway. Go through the door in front of you and then the set of double doors on the other side, taking you back to the Main Hall. Now open the double blue doors on the other side and then the single brown door in the corner. Head through the door at the very end of this hallway and you'll make it back to the green hallway.) From these double doors, go through the single door on the left side of the hallway.

As you walk in, you'll notice two main things: crows and pictures. To solve this upcoming puzzle, you have to press the buttons underneath the pictures in a correct sequence. Follow the correct solution below:
 * New-born baby
 * Young infant
 * Lively boy
 * Young man
 * Tired, middle-aged man
 * Bold-looking old man

Once you do this, press the switch under the very last picture in the room, which causes it to fall and reveal the Star Crest (Wind Crest for Director's Cut players). Take it, exit the room, and then open the brown metal door that's across from the one you just exited. Run forward and kill the Cerberus (there's two Cerberus for Director's Cut players and an additional crow for Rebirth players); run up to the display at the end of this passage and place all of the crests inside, which unlocks the nearby door. Go through it and push the step ladder until you can fit through the space in the corner. Now stand in front of the step ladder and keep pushing it until it's in front of the wall; climb up the step ladder and take the Square Crank from the shelf. Climb back down and then open the double metal doors (there's also a Small Key on top of the two barrels next to the double doors for Chris players).