Super Mario 3D Land/World 1-2

This is the first cave level and the first level containing a Warp Zone.

Before the checkpoint flag
Move to the right, avoiding the swinging spiky ball. Jump up and grab the coins. The ? blocks contain from left to right: a coin, a Fire Flower and another coin. Grab the Fire Flower and burn the crates. They all contain coins. The black Piranha Plant will spit ink to try and block your view. If it hits the screen, it will clear after a few seconds, but you can blow into the microphone to get rid of it sooner. Run past it. The brick on the right has lots of coins in. Put your thumb on and  and quickly alternate between the buttons. Next, there's a turning platform with another black Piranha Plant on and with coins around it (see sidebar for Star Medal 1). If you fell, there's a Goomba under the roundabout and a sideways pipe. Run into the pipe to enter it. You will appear in a room full of coins and bricks with a green timer. The brick in the far corner has lots of coins in it. Grab everything and go into the pipe on the other side. You will now be to the left of the roundabout again. If you fall in again, you'll have to redo the last six sentences. If you got to the other side, you'll see two long ? blocks and a Goomba. Both ? blocks hold three coins each. Continue to the right. You will encounter your first Goomba Tower. You can defeat them in all the usual ways, just it adds a little extra oomph if you Ground Pound them. If there's enough Goombas in a Goomba Tower, this will earn you an extra life. You also get one coin for each Goomba. You can choose to continue to the right from where you encountered the Tower or crouch under the narrow passageway. Next, there's four blocks arranged in an L shape turned 90 degrees clockwise. If you wall-jump, there's nothing special up there, just a ceiling. There's another Goomba Tower and another narrow alternative. This Goomba Tower is one Goomba taller. Continue right and hit the checkpoint flag.

After the checkpoint flag
If you grab the next coin, lots more will appear. If you grab them all, you'll get an applause. Run through the doorway. If you jump right under the coins, you'll hit invisible blocks, both containing a coin. There's another invisible block closer to the camera which contains a Starman. To the right, you'll encounter your first Koopas. You can jump on them and kick their shells around. Unlike in previous games, fireballing a Koopa does not kill it, instead, it just sends it into its shell. The ? blocks and long ? blocks contain the following (in order): three coins, Fire Flower, lots of coins (three at a time).

Here's two more Goomba Towers, both two Goombas tall. Avoid the spiky ball, run away from the camera (see sidebar for Star Medal 2), kill the black Piranha Plant and proceed to the other side. Grab the blue timer (it gives you 10 extra seconds) and, with good timing to avoid the spiky balls, cross the bridge (see sidebar for Star Medal 3). If you've still got a Fire Flower, burn the small pillar for more coins. Go into the pipe (see sidebar for Warp Zone), use the platforms to get to the top and jump to the top of the pole.