Star Fox 2

Star Fox 2 is the unreleased sequel to the original Star Fox game for the Super Nintendo. It is only able to be played because a handful of incomplete cartridges were leaked and subsequently dumped into digital format.

In this game Emperor Andross, previously defeated in the first instalment of the series, has come back to wage war against planet Corneria. General Pepper calls again upon the Star Fox team for help. The player's mission is to defeat Andross' Army while preventing the fall of Corneria.

The gameplay differs greatly from the original one: instead of a linear series of missions the player is able to roam freely the Lylat System, represented by an interactive map screen. The game map runs in real time whenever the player is moving or engaged in battle: enemy ships fly around, planets are conquered, missiles are fired, etc. When the player's ship makes contact with an enemy, planet or base the game changes to an action perspective for the duration of that encounter.

Emulation
This guide assumes you have acquired the ROM and patched it. You can get the IPS patch from Aeon Genesis.

The translation patch is necessary even if you understand Japanese, because it fixes a few bugs in the game, removes unneeded debugging functions, and allows Corneria to take damage (an important game feature without which the game would become too easy even on expert difficulty). There is no patch to fix the bugs alone without applying a translation.

Menu

 * / : Move selection
 * / : Accept
 * / /  : Cancel / Back

Map Screen

 * : Move cursor
 * : Set course
 * / : Stop
 * : Switch ships

Arwing: Flight Mode

 * : Steer Arwing
 * : Fire laser. Hold to charge up, then release to fire a charged shot.
 * : Boost
 * : Brake
 * : Use special item
 * : Tilt left
 * : Tilt right
 * Double Tap /  : Barrel Roll (This shields you temporarily from energy projectiles)
 * : Switch between 1st and 3rd person cameras
 * : Pause (View Map / Exit to Map / Change Camera)

Arwing: Land Mode

 * : Move
 * : Fire laser. Hold to charge up, then release to fire a charged shot.
 * : Jump
 * : Use special item
 * : Steer / Aim left
 * : Steer / Aim right
 * : Switch between Land Mode and Flight Mode
 * : Pause (View Map / Exit to Map)

Selecting your characters
You must select two characters. You will be using these characters for the entire game, so choose wisely! The characters come in pairs, with both characters using the Arwing. There is no difference between the two; this simply allows you to have two characters using the same Arwing type. Also note that your team-mate only serves as backup; he or she won't really assist you. Instead, they come into use when you press Select on the map (to switch who is the team leader), or when your main character dies. (Note that both characters have only one life, and if you lose them both, it's Game Over for good.)


 * Fox and Falco have the most balanced Arwings: average shields, speed, and beam charging time. Their special item is the nova bomb.
 * Peppy and Slippy seem defense-oriented: high shield, but slow speed and it takes a second to charge the laser. Their special item is the recovery item.
 * Miyu and Fay, the newcomers, are built for speed: they're fast and the laser charges up almost instantly, making it easy to take down squadrons. However, they have a meager six shield points. Their special item is the shield, and they also come equipped with twin blasters.

Probably the best team for beginners is Fox and Peppy. Fox is well-balanced and can handle everything pretty well, but if he gets low on health (or even shot down!), Peppy will likely be more than ready to handle the danger with his massive shields and recovery items. (Of course, you can use Falco instead of Fox and/or Slippy instead of Peppy.) Peppy and Slippy ain't such a bad team, either.

Miyu and Fay are fine for Normal and Hard, because their low shields aren't a problem. On Expert mode, there's a dilemma: their higher speed is more valuable since time is of the essence, but at the same time, it's much easier for them to get shot down. If you choose one of them, it may be particularly wise to pair her with Peppy or Slippy.

Easy

 * You will have to destroy only two bases and two battleships.
 * Andross will send out only one boss to fight you.
 * Andrew of Star Wolf will not appear.
 * The cores of battleships will only have two targets to destroy instead of four.
 * Viruses will not appear.
 * Battleships will sometimes fire the Planet Cannon.

Normal

 * You will have to destroy three bases and four battleships.
 * Andrew of Star Wolf will appear.
 * The cores of battleships will have four targets to destroy.
 * Viruses will appear. These are annoying, fast little enemies that will seize control of the satellite if they can reach it.
 * Battleships will fire the Planet Cannon more often.

Expert

 * You will have to destroy six bases and four battleships.
 * Andross will send out two bosses to fight you.

With each difficulty level, the enemies you encounter will be harder to defeat, especially the bosses. Andross in particular will have one more battle phase for each difficulty level. Also, each level is different on each difficulty setting. For example, you only fight King Dodora on Hard (but not on Expert). There may be other differences as well.

Strategy
Other than to destroy battleships and bases without dying, you also must keep Corneria from taking damage. Any damage inflicted is permanent, and you will lose the game if Corneria reaches 100% damage. Damage can be caused by enemy squadrons, IPBMs, battleships firing the Planet Cannon (you'll know it when this is about to happen), and the satellite system firing upon Corneria. The satellite system is normally your friend and it will take out enemies on the map, but if it gets infected with a virus, it will fire upon Corneria instead. You can rectify this situation by going to the satellite and removing the viruses.

IPBMs will explode upon impact, causing significant damage. On the other hand, enemy squadrons will remain on top of Corneria and keep attacking. This makes them more of a threat, but they seem to not take so direct a route to Corneria as IPBMs do.

On Normal and Hard there's not much strategy involved: just take down missiles and squadrons when you see them, and if there are none, take down a battleship or a base. Give battleships a higher priority on Hard mode because they are equipped with Planet Cannons that can damage Corneria. It's no big deal, though; it's likely Corneria will not suffer serious harm.

On Expert mode, this strategy will not work. If you keep destroying every enemy you see on the map before taking on a base or a battleship, you will simply get overwhelmed and if you keep using this strategy to the end, Corneria will fall. Andross will very often screw you over once you get rid of that last IPBM on the map, for instance by ordering battleships to advance to Corneria and fire the Planet Cannon while launching an IPBM from every base.

The key is to be aggressive and take down battleships and bases quickly. Although Corneria may take some damage at first, Andross' capacity to cause future harm will be reduced. In other words, you're taking a short-term risk for a long-term gain. By no means should you ignore enemies that are near Corneria, and if there are several enemies on the map, you should take out those closest to you. However, if there's a lone enemy on right side or even near the middle of the map, you might to well to just take out a battleship (or if there are no battleships, a base). If there's just one enemy and the satellite system is fully charged, you can probably ignore the enemy entirely unless it's extremely close to Corneria. It would take a lot of luck and skill to beat Expert mode without Corneria getting hit, so don't worry too much about it unless the situation truly becomes alarming (but if, for example, you get over 50% damage and most of the enemy bases are still there, you're probably doing something wrong).

When you start liberating planets, take Meteor first. It's in the center of the map, which is a great location for your mothership since it will never be too distant. The order of the other planets is not too important, but it may be wise to take out bases nearer Corneria first, since it will be easier to intercept IPBMs launched from distant bases.

Bosses

 * Star Wolf: Pigma, Leon, and (on Hard and Expert) Andrew will each be at a planet. You can see them on the map as they will be represented by twinkling stars. If you attempt to enter a planet they're sitting on, you will have to fight them first. After a while, they will leave their planets to seek and destroy you. These guys can be a real pain on Expert mode, since they have high shields and they repel your attacks pretty well. You will also encounter Wolf once you have destroyed all the battleships and bases, and he's tougher than his comrades. It may be easiest to take them down with nova bombs, but they will sometimes avoid them, too.
 * Mirage Dragon: Keep shooting it in the mouth.
 * H. Phantron: This seems like a hybrid of the Phantron and the Plasma Hydra from the original Star Fox. Shoot at its body and try to avoid getting hit by its arms.

Andross
Andross' base has a confusing layout, but you'll know it when you found him: it's similar to taking out a battleship core. After you destroy it, quickly destroy the "Andross cube" that appears. This will begin the final battle proper.

From here, Andross' battle has two phases on Normal, three phases on Hard, and four phases on Expert. The first phase is a large mask; shoot out the eyes. The second phase (Hard and Expert mode) will have a single eye as its weak point. The third phase (Expert mode only) will have two large hands you have to destroy, similar to Andross in Star Fox 64. The final phase, no matter the difficulty setting, will be the Andross cube you saw earlier. Quickly destroy it, and you beat the game!

Trivia

 * At the end of the game, a voice says, "Adios, Andorf!" Andorf is the Japanese name of Andross.