Duke Nukem: Time to Kill

Duke Nukem: Time To Kill is a third-person action/adventure PlayStation video game in the Duke Nukem series. The game is one of the many Duke titles released to satiate fans while Duke Nukem Forever is in production.

Gameplay
The gameplay and controls are very similar to those of Tomb Raider, a fact humorously referenced throughout the game. Time To Kill is best described as a fast-paced Tomb Raider II based-game with limited puzzle solving and more of an emphasis on wit and explosions. Aside from Tomb Raider, The Evil Dead, Back To The Future series and the movie The Good, the Bad and the Ugly are also referenced to in this game.

Plot
The game opens with an introduction video sequence of Duke riding his motorbike towards the Bootylicious Clubstrip club, only to find Pig Cops teleporting in to disrupt his fun. Duke takes out the Pig Cops and the game begins. The video sequence is accompanied by a soundtrack from Stabbing Westward.

The first stage of the game is a hub stage. It is an "inner city" comprised of the strip club, a subway, an apartment and manufacturing plant. On each visit to the hub stage, the appearance and enemies change slightly, and the dancers in the strip club change from babes to mutated pigs and even men, resulting in humorous comments from a disgusted Duke Nukem. The objectives of the hub stages are to find 3 key crystals (hidden in a different location each time) and use them to operate a Time-Space Warp that Duke must use to travel to the Old West, Medieval Europe and Ancient Rome. In each scenario, Duke finds evidence of the aliens and pigs in period dress attempting to change history in their favor. Duke encounters several stages of action before a final confrontation against an enormous end Boss. The game was remade for the Nintendo 64 as Duke Nukem: Zero Hour, although there were changes for considerable differences.

The game also features a 2-Player Deathmatch option, where 2 players can battle against each other in environments loosely based on the single-player stages referring to the different time periods. The multiplayer stages can also be accessed in the single-player game by finding stopwatches or 'surprises'. If these hidden items are found, the player is given an opportunity to take on a horde of enemies in the multiplayer stages using an upgradeded version of the current weapon used, the prize for which is gained upon completion as the upgrade.

Stages
Stage 1 - Present Time New Los Angeles - Above Ground: The major section of the hub stage that Duke explores throughout most of the start of the game before going back in time. The area mainly consists of the Bootylicious Club (a strip club and bar), a main street which connects to a backalley where there is a back-entrance into an apartment belonging to a dominatrix. There is also a large warehouse that is locked off and a factory as well. There is also an entrance to the subway station. Subway: This is where the teleporter is located that enables Duke to travel back in time to the various time-periods of which his ancestors existed.


 * Mission: Time To Kill

Stage 2 - The Old West - Duke now wonders what the aliens are up to in the Old West. But, to find out, he needs to get inside the bank vault. Then, once he knows it, he can grab a key and storm the nearby garrison, where a mine shaft has been excavated. That shaft brings him to end. The important thing now, though, is to find the 3 pieces of paper scattered through the stage that hold the combination to the bank vault.


 * Missions: Duke Hill, Miner 69er, Gold and Guns, The Reaper (Boss Stage)

Stage 3 - Alternative Future New Los Angeles - Welcome back, Duke. Unfortunately, instead of a hero's welcome, things are even worse than when he left. Like in Stage 1, the idea here is to collect the crystals and warp back to another time. Unlike in Stage 1 though, this time Duke enters an area wherein he was unable to explore before: the Warehouse. The whole of New Los Angeles seems to have been taken over by the Alien Opposition since the events in the second stage.


 * Mission: Obey or Die

Stage 4 - Medieval Times - Duke begins this stage standing across a moat from a castle owned by his long-gone ancestor Baron Von Nukem. He must storm into the castle and retrieve all the pieces of his family's treasured jewels in order to return back to his present time.


 * Missions: Family Jewels, Resistance is Feudal, Holy Terror, Wing'ed Death (Boss Stage)

Stage 5 - 'Still Not Quite Right' Future New Los Angeles. - As always upon return to the present, Duke is found in the small park right outside the bar (now called Danglers with male dancers). Obviously things are still not right, and Duke must go out there and fix it. In order to do so, he must repair the Time-Space Warp which has been flooded in and is also missing a piece for the portal device. In order to recover this piece, Duke needs to blast his way through the pig-infested factory.


 * Mission: Pig Factory

Stage 6 - Imperial Rome - Duke sports a toga here as he enters the Roman Era. He starts out in a small hallway overlooking a Roman bath holding some very fine looking Roman babes. Here, Duke must blast his way through the Roman bath house in search of a key and pass through an arena filled with all-nasty surprises which will eventually lead him to a labyrinth that concludes in a Roman palace. However, before Duke can finish in this time, he must confront the unholy bloody bath house which is hosted by the final Boss of the game.


 * Missions: Hog Heaven, Let The Games Begin, Blood Baths, Moloch the Gatekeeper(Boss Stage)

Duke's Arsenal
The weapons listed below are provided in the order in which they are likely to be found in the game. This includes the Super Weapons acquired by winning the secret areas.

The Mighty Boot – Duke extends his foot in a kick. Useful for breaking open boxes or weak crates without wasting ammo.

Throwing Knife – A weak weapon by appearance, but a well thrown knife can take out an enemy in 1 or 2 hits.

Throwing Axe

Crossbow – A long-range firing weapon, this is basically the medieval version of the Buffalo Rifle.

Desert Eagle – Duke's trusty sidearm.

Combat Shotgun – A powerful gun that can tear limbs apart;useful when wandering about stages.

Buffalo Rifle – A gun found in the Old West, it can do some fairly good damage for long-range firing.

Gatling Gun – Another competent roaming weapon with an extremely high-firing rate.

Rocket Propelled Grenade/RPG (Rocket Launcher) One of the most powerful weapons Duke gains possession of. Basically, this is a rocket launcher which can wipe out almost all enemies within view.

Flamethrower – At short range, this weapon can roast any adversary.

'Energy Zapper This weapon fires a short-range 'claw' which can 'seek' out a nearby enemy, latch on, and holds them until they burn up. Freezer – Works exactly like the Freezethrower from Duke 3D.

Pipe Bombs

Holy Hand Grenade – Straight out of Monty Python and the Holy Grail, these explosives are far more useful than dynamite and pipe bombs.

Dynamite – A weapon similar to the pipe bomb, but lights immediately and should be thrown quickly.

The Opposition
These are the following enemies which Duke encounters in Time To Kill, most of which are recurrent characters from the previous Duke titles.


 * Pig Cop - Humanoid pigs who carry shotguns. They dress accordingly to the time period.
 * Necro - A Necro is similar to the Octobrain found in an earlier Duke Nukem encounter. They float around and shoot fast-moving mental blasts at Duke.
 * Bats
 * Hellwing - Larger, more dangerous bats that breathe fire.
 * Drak - The lesser, weaker grunts of the invading alien forces. They are reptilian in appearance. They are armed with handguns.
 * Heavy Drak - Red Draks that carry Gatling Guns, similar to the Enforcers from Duke Nukem 3D.
 * Robot
 * Larval Necro