Mirai Ninja/Gameplay

Controls

 * Joystick: Use the 4-way joystick to make Mirai Ninja run left, run right, and crouch; pushing it in the same direction twice will make him run faster.
 * Attack Button: Use this button to make Mirai Ninja throw his shurikens at the enemies, or slash them with his sword if he is close enough to them.
 * Jump Button: Use this button to make Mirai Ninja jump; unlike in other fighters, you cannot change the direction he is facing while he is in mid-air.
 * 1 or 2 Player Buttons: Push these buttons to begin a 1 or 2 player game.

Mirai Ninja (未来忍者)
The eponymous protagonist of the game, who was portrayed by Makoto Yokoyama and voiced over by Satoshi Itō in the movie that it was based on; armed with an infinite supply of shurikens (and a sword that he will only use at close range), he is on a mission to save Princess Saki from the evil master Shikinami Kurosagi. He starts the game with 99 (九九) energy points, and loses 12 (一二)-15 (一五) of them each time he gets hit - however, he will gain 25 (二五)-30 (三〇) of them back each time he clears a stage. If he runs out of energy points (〇〇), the game will ask if you want to continue by inserting another coin and pushing the start button before the 10-second timer runs out; but if you choose to do so, you should be aware that your score will be set back to a value that subtracts your stage's number by 1 and multiplies it by 30000 as a result of it.

Hanzou Hattori (服部半蔵)
These green ninjas appear on the first, second, third, fourth, fifth, seventh, eighth, ninth and tenth stages; they'll attack by beaming down to the ground and running towards Mirai Ninja, and are worth 500 points. They are also named after a famous samurai (who lived from 1542 to 1596).

Sasuke (サスケ)
These red ninjas appear on the first, second, third, fifth and ninth stages; they'll again attack by running towards you, and are worth 250 points.

Semushi Men (せむし男)
These brown ninjas appear on the first and fifth stages, and attack by jumping out of the ground and somersaulting; they are worth 400 points, and the Kanji character in their name which also appears in the names of Fukubiki Man and the Maimai Men in Beraboh Man reads as: otoko.

Karasu Tengu (からす天狗)
These airborne ninjas (who, ironically, make their first appearances before the regular Karasu) appear upon the first, second, third, sixth, seventh and tenth stages; they'll attack by flying towards Mirai Ninja (while trying to stick their swords into him) and are worth 330 points.

Kawariminojutsu Tsukai (変わり身の術使い)
These purple ninjas appear on the first and eleventh stages, and attack by "materializing" in front of Mirai Ninja before jumping into the air and throwing four fast-moving shurikens down at him; they will also be "disguised" as the game's "Warp Statues" and are worth 600 points.

Inari (稲荷)
This mythical Japanese harvest god (who wears a fox mask over his face) is the boss of the first and fifth stages; once the hologrammatical image of Shikinami Kurosagi has appeared in the background (and its associated sound effect has been heard from the C140), he will appear in front of Mirai Ninja and summon three (or four on the fifth stage) three Semushi Men to jump out of the ground and do a somersault (who can be killed for 400 extra points apiece) then disappear back into the ground as he warps over to the other side of the screen while throwing six fast-moving shurikens at you on the fifth stage. Given that he will never stop summoning Semushi Men to jump out of the ground and do their somersaults until he is killed you could theoretically kill them for extra points indefinitely - but you will have to watch out for Beam Hassha-ho appearing and firing lasers at Mirai Ninja if he remains in one place for too long. Once you have thrown enough shurikens at him to defeat him, he will explode and you will receive 6000 points; the "stage cleared" jingle will then be heard from the Yamaha YM-2151.

Other enemies

 * [[File:MN Choucho.gif]] Choucho (ちょうちょ) - 1010 points
 * [[File:MN Yellow One-Eyed Demon.gif]] Yellow One-Eyed Demon (一つ目の悪魔・黄) - 1500 points
 * [[File:MN Gray One-Eyed Demon.gif]] Gray One-Eyed Demon (一つ目の悪魔・グレイ) - 5000 points
 * [[File:MN Zaku.gif]] Zaku (ザク) - 3330 points
 * [[File:MN Domu.gif]] Domu (ドム) - 1200 points
 * [[File:MN Tourou.gif]] Tourou (灯篭) - 340 points
 * [[File:MN Karasu.gif]] Karasu (カラス) - 700 points
 * [[File:MN Fireball.gif]] Fireball (火の弾) - Indestructible
 * [[File:MN Karakuri.gif]] Karakuri (神社) - 3330 points
 * [[File:MN Cannon.gif]] Cannon (大砲) - 2000 points
 * [[File:MN Kasa.gif]] Kasa (蜘蛛) - 250 points
 * [[File:MN Stick User.gif]] Stick User (棒使い) - 800 points
 * [[File:MN Shuriken Launcher.gif]] Shuriken Launcher (手裏剣発射砲) - 330 points
 * [[File:MN Ya Launcher.gif]] Ya Launcher (矢発射砲) - Indestructible
 * [[File:MN Namekuji.gif]] Namekuji (ナメクジ) - 50 points
 * [[File:MN Shura.gif]] Shura (修羅) - 3500 points
 * [[File:MN Kappa.gif]] Kappa (河童) - 400 points
 * [[File:MN Han Guraida.gif]] Han Guraida (ハングライダー) - 2500 points
 * [[File:MN Bomb Gate.gif]] Bomb Gate (爆弾門) - Self-destructs after 7 seconds
 * [[File:MN Tonbi.gif]] Tonbi (とんび) - 1230 points
 * [[File:MN Beam Launcher.gif]] Beam Launcher (ビーム発射砲) - 10 points

Other bosses
STAGES 2 & 8: Oda Nobunaga (織田信長) - 15000 points

STAGE 3: Toyotomi Hideyoshi (豊臣秀吉) - 2000 x 4 points

STAGES 4 & 9: The Core (ザ・コア) - 20000 points

STAGE 7: Nekko (根っこ) - 2000 x 6 and 8000 points

STAGE 10: Ashura (阿修羅) - 20000 points

STAGE 12: Shikinami Kurosagi (雷鳴法師) - 25000 points

Powerups
There are eight different types of powerups in the game; and from left to right, they are: Chishiki (blue), Cocolo (turquoise), Honoh (pink), Ikari (red), Inori (gray), Kudaki (orange), Waza (green) and Chikara (yellow). Their effects will be explained to you in the Walkthrough.