The 7th Saga/The Moon Rune



Normally, you should get into this area from the East, but there are exceptions.

If Esuna or Lux is your main character, she/it gets into this area from the south-west, that is from.

If your main character is Olvan, he can get into this chapter from the.

Padal
Padal is a nation of warriors, and its leader is Commander Prosa, who owns the Moon Rune.

Where you can meet Prosa depends on your previous actions:
 * If you didn't collect the Crystals of Peace yet, Prosa will be here in Padal.
 * If you showed the Crystals of Peace to the King of Telaine, Prosa leaves for his hometown Polasu.
 * If you refused to show the Crystals of Peace to the King of Telaine, Prosa moves to Telaine to command the army in the war against Belaine.

No matter where you meet Prosa, he'll agree to give you the Rune only if you save his daughter from the witch Serpent.

Actually, if your main character is either Esuna or Lux, it's quite likely that you will defeat Serpent before meeting Prosa. In that case, the Commander will give you a different task in exchange for the Rune.

Prices in the table below assume that the dispute between Belaine and Telaine ended and the two kingdoms are in peace. If not, prices will be 10% higher, or 20% higher if a war erupted.


 * Trivia: The political structure of Padal reminds that of the Teutonic Order in the Middle Ages (1230-1530 ca.) and of the Order of Malta in the Modern Age (1530-1800 ca.): all of them were Order of Knights who governed their own country, respectively Prussia and Livonia (today part of Poland and Latvia) for the Teutonic Order, and the archipelago of Malta for the Order of Malta. This makes Prosa the "Grand Master" of the warriors of Padal.

Pang
The town of the Dwarves. Olvan the Dwarf can talk with friends and relatives, and he will be told a password to access the treasure room in the cave of Laosu.

Prices in the table below assume that the dispute between Belaine and Telaine ended and the two kingdoms are in peace. If not, prices will be 10% higher, or 20% higher if a war erupted.

Accessing the town of Pang triggers another event in Guntz: get back there and talk to the people to earn 5000 G easily.

Cave of Laosu
Optional dungeon; Olvan the Dwarf can find jewels worth 14000 G in a secret treasure room, but only of he learned the password in Pang.

The cave of Laosu is located halfway between Pang and Padal, on the northern side of the mountains (check the map above). Its entrance is invisible, but if you walk west from Padal and hug the mountainside, you'll eventually get there.

🇨🇴 Chest list: 🇨🇴 Treasure room: 🇨🇴
 * M. water
 * M. water
 * Harp
 * Recovery
 * Intelligence seed
 * Ruby
 * Ruby
 * K. Trick
 * Topaz
 * Topaz
 * Ruby
 * Ruby
 * Ruby
 * Sapphire
 * Sapphire
 * Emerald

North Tower
Optional dungeon; it conceals the unique Illus. shield, that can be equipped by Olvan and Kamil only, otherwise it can be sold for 12000 G. In the tower you can also find several other chests.

Chest list:
 * M. Herb 1
 * Illus. shield
 * K. Trick (boss!)
 * Recovery
 * Magic seed
 * Vitality seed
 * Agility seed
 * Ruby
 * Magic Water

Hint: whenever you get up or down a flight of stairs, enemies locations get "reset" and you buy a bit more time. Therefore, even if some stairs lead to detours, climb them up and down just to push the monsters a bit away.

Path to the lonely chest
On the second floor there is a lonely chest that is actually in a dead end. It contains nothing important, just a Magic Water. For the sake of 100% completion (and some extra grinding, that is always useful), this section helps going quickly through an otherwise very intricate maze.


 * Ground floor: From the entrance, walk into the wall on the right and through a secret passage, then climb the stairs.


 * Floor 1: There's another secret passage in the lower-left corner, pretty much above the secret on the previous floor. Cross there, then walk all the way up to get stairs leading back on the ground floor.


 * Ground floor again and floor 1-b: A small area on the ground floor leads back up to an even smaller dead-end area containing the chest. Enjoy your Magic Water!

Path to the Grime Tower

 * Ground floor: From the entrance, walk into the wall on the right and through a secret passage, then climb the stairs. There's nothing else of interest on this floor.


 * Floor 1: The stairs upwards just bring you to another long loop. Walk all the way to the bottom of the area and climb the stairs down.


 * Ground floor again: This small room leads back to the first floor.


 * Floors 1-b and 2: Two small areas that lead quickly to the third floor.


 * Floor 3: A long, spiraling corridor, otherwise featureless.


 * Floor 4: At the top of the tower there are two chests: get an Agility seed and a Ruby, then walk into the shining teleporter.

The Grime Tower
The enemies here are weaker than in the North Tower, but the path is tricky and labyrinthine, with several loops that only make things longer. Normally, it would be just a nuisance, but the many monsters make it quite challenging.


 * Floors 13 down to 2: The floors should be small enough to dodge the enemies. On the slightly larger floor 4 there are two chests containing a Vitality seed and a Magic seed. The rooms on the next floors are still quite small.


 * Floor 1: A small area that brings back up to floor 2. The chest contains an useful Life Recovery.


 * Floor 2: The first stairs upwards lead to a loop. Go all the way to the right instead, and climb those stairs down.


 * Floor 1-b: From the stairs, go to the right. If you continue on, it's just a longer loop that leads to the same area on floor 1.


 * Ground Floor: Walk right and follow the outer wall until you get to some stairs upwards. If you go the other way, it's just another loop. If you get to some fork, you'll get to the main gate, but that's a dead end unless Olvan got the Key of Brilliance ([[../Diverging Paths|Chapter 5).


 * Floors 1-b and 2-b: These two areas are quite small. On floor 1 the stairs are to the left. On floor 2 there's one direction only.


 * Floor 3-b: There are three chests here. The lowest one is a King Trick, sort of a boss for this dungeon. Open the other two first, and get a Magic herb 1 and the fabled Illus. shield. After you defeat the boss, use an Exigate and the Wind Rune to go back to safety.

Polasu
There's an invisible east-west border crossing Polasu. Monsters at any latitude north of Polasu are considerably stronger. Therefore, walking along the coast is harder that traveling in the valleys.

In Polasu, Commander Prosa promises to give you the Moon Rune if you save his daughter from the witch Serpent. In Prosa's house, search the rug next to the bottles to find a Bottle of Power.

The item shop is the first one that sells Harps and Mosquitoes, as well as the only one in the game that sells Shield Destroyers. Stock up these items.

Tiffana
On the map, the castle of Baran looks nearer to Polasu than Tiffana. The opposite is true, because the path from Polasu to Baran twists around two mountains and a gulf, while from Tiffana to Baran is quite straight. Moreover, the monsters to the south are less strong.

The king of Tiffana promises a reward of 5000 G if you defeat Serpent.

The prices in this table assume that the dispute between Belaine and Telaine is over. If not, swords, axes, armors and shields would be more expensive.

The treasure room of Tiffana castle is on the "east tower". That is, from the entrance walk to the right and take the stairs to the top floor. Two more chests are near the throne room.
 * Potion 2
 * Recovery
 * Ruby
 * Just shield
 * Brill sword (found already in Patrof; sell it)

Castle of Baran
Rare item: Cloak of Ice