Final Fantasy V/Jobs

Final Fantasy V contains 22 jobs and a further 4 in the GBA remake. Jobs can level up by collecting ABP (Ability Battle Points) after battles, This enables the character to learn new abilities and when the job is mastered, the game will transfer the stat boosts of that job to the mimic and freelancer jobs.

Characters initially are level 0 for a given job, and have access to only the innate skills for a given job. New abilities are obtained once you collect the required ability points. Once you meet the quota, these points are automatically spent to gain a level within the job and its ability. Once an ability is obtained, it may be assigned to a free slot in any job.

Note: The names of the jobs and abilities may change depending on the version of the game.

Freelancer
Location: Used by default


 * The job can not gain AP
 * Can equip any equipment in the game
 * Stat boosts are transferred to this job when other jobs are mastered
 * Can select two more abilities instead of one


 * Abilities: None.

Knight
Location: Acquire after the Wind crystal shatters
 * The knight is the first warrior type job available, and are the only strong physical warriors for a while. In the late game they can equip a variety of very powerful swords.


 * Info:
 * Can equip Swords, shields and daggers
 * Character can use guard and protect when equipped


 * Abilities:
 * Cover (10AP): Auto-defends charaters low on health.
 * Guard (30AP): Prevents damage from physical attacks.
 * Double Grip (50AP)
 * Equip Shields (100AP)
 * Equip Armor (150AP)
 * Equip Sword (250AP)

Thief
Location: Acquire after the Wind crystal shatters
 * The thief is the game's fastest class and remains useful throughout the entire game.


 * Info:
 * Can equip Daggers
 * Character can use dash, passages and steal when equipped.


 * Abilities:
 * Passages (10AP): Reveals secret passages
 * Escape (20AP): Allows fleeing from battle.
 * Dash (30AP): Hold to run in dungeons or towns.
 * Steal (50AP): Tries to take an item from a monster.
 * Caution (75AP): Prevents ambushes
 * Capture (150AP): Steals treasure while attacking.
 * Agility (300AP): Become as agile as a Thief.

White Mage
Location: After the Wind Crystal shatters
 * Abilities:
 * White Lv 1 (10AP): Allows using level 1 white spells.
 * White Lv 2 (20AP): Allows using level 2 white spells.
 * White Lv 3 (30AP)
 * White Lv 4 (50AP)
 * White Lv 5 (70AP)
 * White Lv 6 (100AP)
 * MP +30% (450AP)

Black Mage
Location: After the Wind Crystal shatters
 * Abilities:
 * Black Lv 1 (10AP): Allows using level 1 black spells.
 * Black Lv 2 (20AP): Allows using level 2 black spells.
 * Black Lv 3 (30AP)
 * Black Lv 4 (50AP)
 * Black Lv 5 (70AP)
 * Black Lv 6 (100AP)
 * MP +30% (450AP)

Blue Mage
Location: After the Wind Crystal shatters
 * Info:
 * Learns monster's special attacks.
 * Can use special attacks


 * Abilities:
 * Observe (10AP): Reveals enemy HP and weaknesses.
 * Learn (20AP): Allows learning special attacks.
 * Blue (70AP): Allows casting Blue magic.
 * Scan (250AP): Revelas enemy HP, weaknesses and conditions.

Dragoon
Location: Acquire after the Earth crystal shatters
 * The lancer is one of the most specialized warrior jobs. A dragoon's jump attack means your enemies will target your more vulnerable characters while the dragoon is off screen, somewhat counter-productive to the role of a warrior character.


 * Info:
 * Can equip lances, daggers and shields
 * Character can use jump when equipped


 * Abilities:
 * Jump (50AP)
 * Lancer (150AP)
 * Equip Lances (400AP)

Ninja
Location: Acquire after the Fire crystal shatters
 * The ninja is a fast character with high offensive potential but low defense.


 * Info:
 * Can equip daggers
 * Character can use throw, pre-emptive and 2-handed when equipped


 * Abilities:
 * Smoke (10AP)
 * Image (30AP)
 * Pre-emptive (50AP)
 * Throw (150AP)
 * 2-Handed (450AP)

Necromancer
Location: Bonus dungeon
 * One of the new jobs added to the game.

Archer
Location: Acquire after the Fire crystal shatters
 * The Archer or also called hunter/ranger can call on animals to deliver various effect.
 * Info:
 * Can equip bows and arrows.
 * Can equip knives.
 * Abilities:
 * Animal-Call upon Animals(15AP)
 * Aim-shoot with 100%hit rate but less damage(45AP)
 * EquipBows-Character can equip bows(135AP)
 * X-Fight-Shoot 4 target in a turn,but each shoot does less damege (450AP)

Mime

 * Can equip three abilities instead of one, but fight and item are not automatically available.
 * Has all innate skills of mastered jobs


 * Abilities
 * Mimic (99AP)

Red mage
Location: Acquire after the water crystal shatters
 * The red mage is able to cast both white and black magic, but only up to level three.


 * Info
 * Can equip knives, swords, rods, and staffs.
 * Character can use red magic. (black and white up to lv. 3)


 * Abilities
 * Red magic 1 (20AP)
 * Red magic 2 (40AP)
 * Red magic 3 (100AP)
 * Dual cast (999AP)

Mystic Knight
is a knigth he enhances you sword with element and until status aliment spells