Jersey Devil/Knarf's Forest

The last area of the game is somewhat different from the others. When you have enough Giant K-Tokens, the fountain in the center of the square will flip over, revealing two rockets. Dennis Pumpkin Head will flee aboard one of them. You can chase him aboard the other and you will automatically access this area. Here there is no real distinction between the two levels as in the other areas. At the end of the first level, without having to face any bosses, you will come to a place where in order to continue and access the second part of the area you must already be in possession of all the Giant K-Tokens. If you don't have them, you will have the option to go back to town to complete the previous levels and get them. There are also no nitro boxes or bonus levels in this area. In the first part, however, there are two hostages to be released.

Through The Trees
PART 1 1 hostage The first part is fairly straightforward. Climb up following the path and defeating the enemies you encounter. In this area the bats are very annoying and will attack you very often. After a while you will meet a new enemy, particularly tough. It is a werewolf. The only time you can attack it is while it is howling. After defeating it, continue overcoming the precipices by gliding and avoiding the moving rocks, which could make you fall. Just move with timing. You will then come to an area where you will have to climb some rock spurs to continue. On some of them there are bouncing boulders, so you will have to go through them quickly while the boulder is in the air. Also watch out for bear traps on the ground. Once you get to the top, you can glide to a platform where there is a werewolf and a lotus flower. Ignore the enemy and enter the flower. The flower will throw you into the air. You can then reach a platform with a check box. Get to the next flower. Now you will have to overcome a path with many rolling logs. To get past them, you will have to jump over them. Once you have passed the logs, the path is very easy. Defeat the enemies you encounter, until you reach another flower, which will allow you to reach a rocky area. Here you will find a check box and an extra life, behind some carnivorous plants. Continue to the right and enter the cave, paying attention to the bats and falling boulders. Enter the opening on the left. You will come to a clearing where there are five extra lives and two werewolves. On the right there is also a hostage to be released and the winch on a rocky wall, above two TNT boxes. First, defeat the werewolves. Next to the hostage there is a purple rose, which can make things much easier, but be very careful not to break the TNT boxes! In fact, if you break them, the winch will become unreachable and you will be forced to start the level again if you want to free him. After killing the enemies, carefully glide over the TNT boxes, jump and perform a tail strike while you are at the highest point to hit the winch. If you don't make it on the first try, remember to glide, so as not to break the TNT boxes. After freeing the hostage, go back and continue along the cave. Here the path is easy and straightforward. Hit the rock with your tail to destroy the barrier just ahead. Use the lotus flower to reach the other side. Now you will have to overcome a climb, avoiding the boulders that roll down. To avoid them, simply hide behind the ledges on the sides as they pass. Reach another lotus flower to enter the next area.

PART 2 1 hostage Hit the boulder to make the tree fall and reach the other side. Kill the werewolf and you can easily free a hostage by hitting the winch. A little further on there is a check box. Now you will have to proceed by clinging to ropes and jumping and gliding from one rope to another, avoiding falling on the brambles below. Sometimes, you will have to use a web between two ropes, or avoid a floating thorny robot, by circling it. You will come to a check box on a spider web. A little further on, you will have to continue exploiting the lotus flowers, as you did previously. You will come to a tree trunk. Enter the door.

PART 3 After defeating the spider, climb the inside of the trunk using the flowers. Exit and reach by gliding the platforms that you see in the distance. Pay close attention to hornets and acorns falling from trees, which can easily make you fall. Continue along the branches of the trees and then jump on the cobwebs suspended in the void. You will come to a check box. Follow the cobwebs to get to another hollow log. Go down and you will find the letter N on the ground. Exit and you will arrive in a meadow, where you will find all the remaining letters to open the door at the bottom. You will have to climb another hollow tree using the cobwebs. You will then have to overcome an area very similar to the one you crossed before, but this time there will be no acorns and hornets to bother you. Along the way you will find a check box. Then climb the ropes and jump carefully from ledge to ledge, avoiding the acorns. Finally, you will have to use some leaves (which work in a similar way to cobwebs) to reach another hollow tree. Climb, taking advantage of the cobwebs and being careful not to fall. At the top, glide following the row of pumpkins to reach the next area.

PART 4 Here you will have to face a sub-boss similar to a huge carrot. The sub-boss will jump in and out of the ground, chasing you. Hitting it is not difficult, but every time you hit it, little carrots will appear and attack you. It takes eight hits to defeat it. When you kill it, several carrots will come out of its body. After taking them all out, push the sub-boss's body as close as possible to the locked gate that you can see over a precipice. Take the run-up and use the sub-boss's body as a springboard to cross the chasm and reach the gate. Hit the winch next to the gate to open it and enter.

You will come to a meadow where you will meet two werewolves. On the left, suspended in the void, all the Giant K-Tokens you have obtained so far will appear. If you have obtained all of them, you will be able to access the final part of this area. On the right, instead, there is a sign indicating "Jersey Town". Going that way, you will return to the town square, where you can get any missing tokens.

Knarf's Lair
If you have all the Giant K-Tokens (possibly golden), defeat the two werewolves and climb up the tokens to reach a platform with a lever. Hit it to make the nearby bridge crossable and walk along it. Soon after, you will have to cross a rope bridge. Climb the plant by jumping on the leaves, being careful not to touch the helicopter, or it will attack you. At the top you will have to cross another rope bridge, but this one is more run down and you will have to overcome some gaps. At the fork, head left first to find some extra lives and a golden pumpkin. Go back and go right. Climb the new plant. Note: bats will attack you a lot in this area; you should proceed ignoring them as much as possible and attacking them only when they get close, because as soon as you defeat one, another will appear somewhere else. Cross the rope bridge and hit the winch so you can cross the bridge in front of you. Climb the platforms and cross the rope bridge to reach another plant. Climb up, avoiding the helicopter and you will reach a check box. Go up another rope bridge and hit the red fruit with your tail. A seed will sprout another plant: climb it. At the top, you will have to proceed by jumping over some daisies. Be careful, because they tilt when you step on them. Then glide over to a platform with another fruit to hit, for the plant to sprout. Defeat the carnivorous plant if you want and climb again. Proceed along the daisies, until you reach another platform with a werewolf. After defeating it, to climb you will have to rotate the vertical leaves of the plant by hitting them with the tail, exactly as you did with the blades in the museum. You will then have to jump on top of other daisies and reach a platform with a similar plant. However, this plant is higher and you will have to be careful not to touch the helicopter. By defeating the carnivorous plant at the base instead, you will get an extra life. Climb up to the top of the plant. The next part is pretty tricky. You will have to jump over three daisies, one after the other and finally onto a leaf. Above the daisies there are as many leaves. You will have to hit the one closest to you with the tail to turn it in a horizontal position. Climb up quickly and do the same thing with the second and finally with the third. You will need to be quick and precise, because the three leaves will turn back to an upright position after a few moments. If you fall, you will have to glide to the plant you have climbed and repeat the process. Finally jump on the last rope bridge and follow it. By defeating the pink rabbits that come out of the ground you will get all five letters K, N, A, R and F. By taking them all, the bridge in front of you will turn horizontally. Follow it and on the other side you will find an extra life, some golden pumpkins and a door with a golden K. Enter to face the final battle.

BOSS FIGHT - Dennis Pumpkin Head & Dr. Knarf You will have to face two opponents in the final battle. The first to come forward will be Dennis Pumpkin Head. Dennis will attack you with a huge hammer. You will have to keep moving to avoid his attacks. You can only hit Dennis with your tail after a hammer blow or when he stops to catch his breath. In the meantime, you will also have to avoid the attacks of Doctor Knarf, who is on a suspended platform in the center of the room and will throw bottles which set fire to the surrounding area. Stay away from the electrified floor around the platform, or you will get hurt. After landing a certain number of attacks, Dennis will start attacking you wildly with the hammer for a few seconds. At this stage, just avoid him until he resumes moving normally. Continue to attack Dennis as described until he is defeated.

Once Dennis is defeated, it will finally be possible to attack Doctor Knarf. The fight is similar to one against McThord, albeit a little more complex. The evil scientist will throw three types of bottles at you. The red ones should be absolutely avoided, as they explode on contact and set fire to the surrounding area. The purple ones are similar, but they don't spark flames. Instead, you can hit the green ones to send them back to Dr. Knarf. When you hit the mad scientist with enough bottles, the platform below him will drop and you have completed the game. Congratulations!