The Sims 2/Normal Interactions

Normal interactions are interactions that don't have the restrictions of family or romance. Generally, anyone can perform these interactions.

Admire
Availability Outgoing sims might do this autonomously. Acceptance rules are Outcomes
 * Daily and lifetime above 0
 * 1) Mood above 10 if daily is above 5 or
 * 2) Positive lifetime if daily is under 5
 * Accepted
 * Sim As daily rises by 5
 * Sim As lifetime rises by 1
 * Sim Bs daily rises by 4
 * Sim Bs lifetime rises by 2
 * Rejected
 * Sim As daily falls by 10
 * Sim As lifetime falls by 1
 * Sim Bs daily falls by 7
 * Sim Bs lifetime falls by 2

Apologize
Availability This interaction can not be rejected and gives 10 daily points to the sim that does it. Nice sims might do this autonomously. In Nightlife, there is another interaction with the same name. They should not be confused with each other. The Nightlife interaction can only be unlocked with the furious state. For more information see New Relationship Types.
 * Daily under 20

Cheer Up
Availability Nice sims might do this autonomously. Acceptance is based on these rules. Outcomes
 * Daily and lifetime above 20 and Sim B in negative mood.
 * Accepted
 * Sim As daily rises by 6
 * Sim As lifetime rises by 1
 * Sim Bs daily rises by 8
 * Sim Bs lifetime rises by 2
 * Rejected
 * Sim As daily falls by 10
 * Sim Bs daily falls by 5
 * Both sims lifetime falls by 1

Groom
Availability This interaction is always accepted. Neat sims might do this autonomously.
 * Daily above 50 and lifetime above 25, and Sim Bs hygiene at the bottom

Outcomes
 * Satisfies hygiene for Sim B
 * Both sims daily rise by 3