Super Smash Bros./Mario


 * A-attacks:
 * Neutral A: Tapped once, Mario just weakly punches the opponent. Hit 3 times, he will punch high, then low, then kick.
 * DA: Mario slides, baseball-style, into the other opponent. This is one of the better running attacks in the game, as it is quick, provides good power, and sets up for a throw.
 * Utilt: Mario performs an uppercut, knocking the opponent a little ways into the air. Great for starting combos, but long cool-down time, so be careful.
 * Dtilt: Mario crouches and kicks one leg out. Short range, low damage, and long cool-down time make this attack practically useless in high-level combat.
 * Ftilt: This move is Mario's roundhouse kick. This is useful for getting some breathing room, as it sends your opponent a fair distance (for a tilt), and the cooldown time is lower than any of Mario's other tilts.
 * Usmash: This one is Mario's killing move, especially against lighter characters like Kirby and Pikachu. He head butts the space above him, and with a head that can break bricks, you know that's going to hurt.  Sends the opponent straight up, and hopefully out.
 * Dsmash: Who knew Mario could breakdance? Mario gets on his hands and spins his legs around his body at floor level, first to the front, then to the back.  A very powerful edgeguard, and great for clearing out a rolling opponent.
 * Fsmash: Mario unleashes a massive punch, his fist getting rather large as he does so. This attack can be tilted up or down by pointing the control stick after starting the smash.  Also a good edge-guarding move, though generally too slow to use in even combat.
 * Uair: