Star Wars Knights of the Old Republic II: The Sith Lords/Enclave Sublevel

Courtyard
When you first enter from the Enclave courtyard:

The entrance is at the middle of the left side of the Enclave sublevel, with the at the opposite end, on the right side: a hallway around the perimeter links the two.

Garden
The entrance hall leads to a garden with several pools at its center, whose running water gives a deceptive sense of peace and tranquility: the first sign that all is not as it seems may be the skeletal remains on the raised platform in the middle of these pools, accessed via the ramp on the opposite side to the entrance.

There are exits to the left and right for the perimeter hallway, and another short hallway opposite the entrance, which is mined:

At the other end of this hallway are three doorways. Beyond the right doorway is another doorway in the right wall, leading to an empty room. Beyond the central doorway, a footlocker is visible by the opposite wall, but there are also two laigreks and a deadly laigrek in this room:

The left doorway is a locked door, beyond which is another door in the left wall, and then a room with a locked footlocker by the right wall.

Farm Equipment
You can exit the garden to the left or right and travel around the perimeter hallway (and you can complete the circuit when you return), but going left, in a clockwise direction, is recommended. As you travel up the hallway, there's a doorway in the right wall and a laigrek in the room beyond:

The hallway beyond turns right and then left, at which point you'll encounter two laigreks outside a locked door in the left wall. If you try to open it:

Otherwise:


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He won't unlock the door until you say the laigreks in this area are dead. Save game before doing so, in case you buy his Jedi artifacts here, not outside once has left: outside, you can receive the same lightsaber upgrade item 3 levels earlier (for example,  at experience level 24, not 27) for less credits (1000 vs 1300) unless ../G0-T0/ is in your party (800).

Lying is cunning, and Jorran is killed by a laigrek that appears in his path as he runs for the exit: no experience is received when he's killed, but you can now kill another laigrek.

If you aren't lying, and have killed or lured away the two laigreks outside this door, and any others in the hallway between here and the exit:

This is the only response that moves you closer to the light side of the Force, although you don't have to make it immediately if you don't ask for a reward or say he has something you want:

Otherwise, if you spoke to Suulru back in Khoonda and asked if there was anything you could do to help:


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If you let him go, then true to his word can now be found in the salvager camp in the courtyard outside, where you can tell him you're here about Suulru's moisture vaporator, and buy his Jedi artifacts if you don't do so here. If you don't let him go:

Killing Jorran yourself is psychotic. How ever Jorran is killed:

Otherwise, you can talk about something else:

Otherwise:

Otherwise:

Otherwise:


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Othewise, if your first response is to ask for a reward:

Otherwise:

He leaves. Otherwise:


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He leaves. Otherwise:

He attacks you. Otherwise you can buy them, for 800 credits if ../G0-T0/ is in your party and you're willing to move closer to the dark side of the Force:


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Otherwise:


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He leaves. The lightsaber upgrade item received depends on your experience level:

At level 31 and beyond, if an energy cell, emitter or lens is selected then nothing is received. However, since all of these can already be created at a, if you receive one you may want to load game until you receive a power crystal instead:

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At level 28 and beyond, if a power crystal is selected then nothing is received. A color crystal is always received, and a second can be selected. However, if an upgrade item normally selected is already in your inventory, then the next highest you don't already have is received instead: this should not happen for any in lightsabers equipped by you or your party, or in containers elsewhere.

Otherwise, if your first response is to scoff at his thanks then he can only leave or attack you, moving you closer to the dark side of the Force, unless you want a reward and ../G0-T0/ is in your party:

He leaves. Otherwise:

If is in your party, then Jorran gives you 300 credits and you can ask didn't he find anything here, then offer to buy the Jedi artifacts Taepalae mentioned. Otherwise:

You attack him. Otherwise:

He leaves. Otherwise:

That is not a typo: Influence is lost with Atton, not the Handmaiden, even if he isn't in your party (and she is).

Ghosts to Rest
If in the salvager camp back out in the courtyard has asked you to look for a couple of dead salvagers, then Jorran can tell you the real reason she's looking for them either in the sublevel or back at the salvager camp if you ask him what he was doing in the sublevel if it's so dangerous, who almost nobody is and how dead people can cause problems, before telling him that she asked you to look for them:


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The hallway beyond Jorran's locked door turns right along the perimeter of the top side of the sublevel, where two laigreks roam.

There's a locked door in the bottom wall, beyond which is an empty room with another locked door in its right wall (to your left), which is mined on the other side: the second room contains a deadly laigrek, and has a salvager corpse in the middle of it.

The doorway in the top wall leads back to the hallway, which continues to the right: as you go along it, you trigger the appearance of Gerevick and his thugs back at the exit to the courtyard. The hallway turns right, leading to a circular room containing a laigrek.

The sublevel is more or less symmetrical, and another salvager corpse can be found in the middle of a similar circular room in the middle of the bottom perimeter hallway, between the in the sublevel's bottom right corner and the garden and exit to the courtyard back on the left side.

Otherwise:

In both cases:

You can return the bodies to Daraala for 300 XP and 1000 credits (unless you refuse the reward, moving (much) closer to the light side of the Force), or to Zherron back at the militia headquarters in Khoonda for 500 XP, moving closer to the light side of the Force if you didn't change the will, or moving closer to the dark side of the Force if you tampered with it, but receiving a lightsaber (fixture) and upgrade item.

Droid Bay
Stuck Door

Power Relay Station
Southwest Common Room below and to left of Power Relay Station, so Courtyard and Garden are to north

Courtyard
When you return to the exit to the courtyard, if you've passed the second inner doorway in the left half of either the top or bottom perimeter hallway then Gerevick and four thugs await you, challenging you even if you're in mode:


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