Quest 64/Quest for the Wind Jade

Dondoran Flats
You have exited connor forest. but you have to go through dondoran flats and these enemies are annoying. To get to glencoe forest. There is a certain ledge that has a log to go down then take the path on the left. To get to west carmagh. You take the path that leads to the boat. check the map for more help and im sorry if im not helping.

Monsters of Dondoran Flats:

People of Dondoran Flats:
 * Shannon
 * Teruma the innkeeper allows you to save game.
 * Arkart
 * Morague the ferryman will bring you to West Carmagh, on the other side of the lake.

Glencoe Forest
Glencoe (Scottish spelling: Gleann Comhan'', same pronounciation) means "Valley of the River Coe" in Gaelic, the Celtic language of Scotland. Moreover, Glencoe is the name of a real location in Scotland.''

West Carmagh
Carmagh reminds very closely the name of Co. Armagh in Ireland, one of the Celtic nations.

Now you arrived from west carmagh. You will fight enemies like ork jr, were hare, ghost hound. try to stay away from the ghost hounds if you are not ready for them. at the 1st split go right and follow the path then you are in larapool! the cliff at the split has a spirit there.

Larapool
People of Larapool:
 * Shannon
 * Alexandir the innkeeper allows you to save game.
 * Galita gives you some mint leaves.
 * Jiryo the shopkeeper gives you blue wings.
 * Leonitis
 * Limelin
 * Donovan
 * Leila the sorceress charges you to the wind quest.
 * Russel
 * Glion tells you about the Blue Cave and the Crystal Valley.
 * Camelia
 * Margeret
 * Olden tells you about the Crystal Well.
 * Naltese

Welcome to Larapool, the town stabilized on top of water. Get the blue wings and save here, then move on.

West Carmagh part 2
Now you're back at west carmagh. go through the path and look left while you're at it. if you see a wide open path to your right and you will cross a log bridge. continue going through the new path and you will face skeletons and wolf goats at this path. continue through the path until you see a house. go in it and save there. then you will see a big cave entrance. go in it to get in cull hazard. it is recommended to have 7 water sprits because of the healing level 1 spell. try getting to 36 spirits before zelse because you will have avalance and magic barrier as rock spells.

Cull Hazard
Cull Hazard is the cave that takes you to Noormoon.

There are many creatures. There are also two spirits, so you can raise your magic level. There is also some honey bread, and two healing potions to aid you.

Cull Hazard is a big and confusing dungeon.

Windward Forest
This is the forest Carmagh and Noormoon get connected.

There are three spirits. The first is obvious and the other two are near the house.

Boss 2: Zelse
Zelse is a boss that has 600 hp. If your MP is 20 or under, you will need to hit constantly over 30. Otherwise, you will lose turns drinking mana power refills.

A good strategy is using avalanche (rock spells) at a far range. Zelse is very powerful in both close range and far, but if you are far enough, you can constantly dodge it.

Once you defeat Zelse, you will have the opportunity to raise levels and enter the forest through the Carmagh bridge.