Ultima VII Part Two: Serpent Isle/Furnace

Back in Moonshade
You are back in MageLord's House and Stefano will leave you and give back his Stuff to you. Now you have to search for your Friends to join you once again.


 * Dupre is drinking in Taverne
 * Shamino is in West Forest at the Street to the Port.
 * Boydon is by Bucio's Side whenever she are. (If you have him in your Party, that is)
 * Iolo is in Gustacio's House

Shamino will give you 3 items: an apology-letter from Frigidazzi, Serpent Earrings and Chill Scroll. When you got the Earring you will hear the Voice of the Great Earth Serpent. Iolo will also tell you that he befriended Gustacio and you should talk with him. Go back to Prison to take up your Stuff and sort it out with your Party. There is one on Desk and two more in Desk.

Talk with Ducio about the Sword and he will send you to Gustacio. Mortegro was hit by a Lighting and disappeared. Dont worry you will find him later in game. Ask him about Demon Sword and he tell you that the Flux Analyser got stolen. Now talk about Spells. If you help him with the Experiment, then he will teach you Spells for free. That is a damn good Deal, so say say. He will explain the Experiment in more Details and give you a Enegy Globe.

Go to the Place at (36S, 142E) and place the Energy Globe on the Altar. Now pull up the Winch and pull all 8 Lever to observe the Results of the Teleport Storms. Use the Winch again to stop the Storm and you get teleported at the Pit South of it. Go to the Altar again to collect your Friends and go back to Gustacio to give him your Reports. He will send you to Fedabiblio. Do so and talk with him about the Experiment. He give the advice to look in the crystal ball and come back to him. Look in the Ball and you will see how Edrin transformed in Ale himself. Talk with Fedabiblio about that and he will send you back to Gustacio. Tell him that Ale is in fact Edrin himself. He will give you a new Energy Globe and a Bird Cage to put Ale into it.

Go back to the Altar once again. Put the Energy Globe on the Altar and put the Cage with Ale on one of any 8 Pillar. Use the Winch then pull the Lever to change Ale back in Edrin. Talk with him about different things. One special note is his Dreams with Siranush. This Woman will be important later on.

Go back to Gustacio and talk about Experiment. He is glad that you completed it and will give you the Mirror of Truth. Then ask him about Spells. He will theach you all Spells for free. Pick Detect Trap, Conjure, Delayed Blast and Spiral Missiles. All other Spells are already learned by Scrolls or buyed. Now you have the Chill Spell transcribed into Spellbook, you can buy the Key to the Catacombs from Julia for 40 Guilders.

Furnace
The Entrance to the Catacombs is at (96S, 132E) and Ernesto, a Ranger is wandering around there. Unlock the Door with the Key from Julia and go down. It don't matter which Path you will take, since both leads to the same Goal. When you got to the Bellows on the other side, then search for a Path leading East. You will come in a small "Village" where Ratmen lives. You may put them to sleep with the Magic Harp or you can kill them all for Exp. The first Crate you see in there has 78 Gold Coins. Leave the Ratmen Location to the East. When you come across to a Crossing go West first.

Remove the Trash blocking the Path to the West. Kill the Undead and take Sword of Defense, 25 Gold Coins and 2 Potions. Behind the Door to the West live a Fire Elemental. Go back to the Crossing and go East until you come across a House where some Wildmen are. Go West to the Stairs. Go South to the Bridge and talk with Zhelkas. Say yes to taking the Test of Purity. Don't forget to cast Chill, otherwise you will suffer through the Heat. The Lever on Ground is stuck so push the Button on the Wall. Go through the open Door over the Bridge to the East ignoring the Stairs. You will then come to the Underground City.

If you go North passing a Room with some Ice Wine and then go West you will find 2 Doubledoor magically locked. Unlock them both and push the Button to open another Door to the Startpoint. Go back to the City and go East to a Pool. Southwest from the Pool is a Corpse with another Chill Scroll and 3 Worm Hearts. On Ground near the Pool are 13 Gold Coins. One of the Corpse on North-side of the Pool has the Key of Fire. Go North in the Library. There is only 3 available Books to read. All the other Books are unreadable. One Book tell how to use some Reagents to make Phospor and one tell what the use is for the Key of Fire and Ice and the last book tell about the Civil War. The Corpse in West Room has the Key to the Room under the Library. Unlock the Doors below and get Create Automaton Scroll, Telekinesis Scroll, Serpent Bond Scroll, Invoke Snow Serpent Scroll and 7 Worm Hearts. North of the Library is the Conjury. On the Table is the Everlasting Goblet. With that you never need to worry about Food ever again. In the Lab are alots Reagents to grab, but beware of taking it. Some Tables are trapped. The Bedroom upstairs have more Reagents and Potions to take.

East of the Pool is the Arena. Pull the Winch and enter it. The Gate will close and 4 Doors with 1 Automaton each will open. Kill all 4 Automatons and the Door to the Northeast will open. Get the Key which open the Doubledoor just East from there. Enter it and ignore the magically Door and search the Corpse in Southeast Corner of the Mushroom Garden. It has the Key of Ice and a Serpent Tooth (it leads to Monitor). Another Corpse in the Middle of Room has one more Chill Scroll and 3 Worm Hearts. South of it another Corpse has Unlock Magic Scroll. Use it on the Door you ignored before and go North. You come across a Temple with the Fire and Ice Pillar.

Test of Purity
Click on the Fire Pillar and you will take to the Test of Purity.
 * In the Left Room is Shamino who tell to press the left Button. It make the Women to have Sex with you. but if you resist it and press the Right Button, you will free the People here.
 * In the North is Iolo who tries to convince you to go home through th Moongate. Say no repeately.
 * In the Last Room to the Right is Dupre and will explain the Rules to the Worm-Game. You need to kill 10 Worms with the Hammer.

After you're done with the Test. You will receive the Serpent Ring from Zhelkas. Talk with him again to ask to leave Furnace. Go in the right Building and place the Key of Fire and Ice on Altar to get the Blackrock Key. This Key can now be put on Keyring and it open the Door on second Etage. The Teleporter behind it leads to a Serpent Gate and a Corpse with 3 Magic Scrolls, but we already took care of it here.

The Left Buiding have 6 Chill Scrolls to take. Go back to the Startpoint where you meet Zhelkas the first time. Ask him again to leave Furnace and he will pull the Lever to open the Door. Go South in the Trolls infected Lair. Go West from there to find the destroyed Spellbook and Serpent Staff. One of the Troll here has the Key to Serpent Staff. Go South in the dirty Path the west to a Deadend where a Magic Axe is hidden under the Trash. Go back and go South and West. Go over the Bridge until you reach the Exit. You are now back on Mainland.

Pit
Try to get to the Pit at (46S, 141E). You will fall in the Cave below. The Dead Ranger has a Magic Bow and some Arrows. The Cave also have some Gazers. The Chest is locked and have Magic Sling, Door Shield and 85 Gold Coins. Go up and take the Purple Key behind the Tree.

Spellbook
The Spellbook is near the northren Fur Pallet, but if you try to take it, it'll get destroyed for good. At last you dont need to drop the Stoneheart here.