The Guardian Legend/Enemies

Enemies
Below are the bosses you will encounter at the end of the Corridors, during the in-flight sequences. Some of them only appear once, while others you may encounter multiple times. As for these, they can appear in multiple variations, with a different color. The green color represents the least dangerous variant, the blue color the medium one and the red color the more powerful one.

Defense System
The first boss encountered in the game, it is found at the end of the initial flying scene. Consisting of both large and small turrets across the screen, it is the only instance of this boss in the game (no colour variants). There isn't much to say about the strategy for defeating him, as you don't currently have any optional weapons. Try to avoid the bullets it fires, or rather, to destroy them with your attacks. In this way you will make items appear that will allow you to restore life energy.

HP = 4 (small turrets), 8 (large turrets)

Fleepa
A large fish-like boss, it mainly travels vertically up and down the screen while attempting to maintain the same horizontal position as the Guardian. It will occasionally produce smaller fish from its mouth which seek out the Guardian. Your regular attacks should be enough to defeat it, but if there are too many fish on the screen, you can use an optional weapon like the Wave to take them out more easily.

It appears in two variants, blue and red.

HP = 80 (blue), 128 (red)

Optomon
A large fuzzy eyeball, the Optomon shoots standard bullets at the Guardian’s position as it travels horizontally across the screen. More importantly, Optomon regularly spawns/drops long seaweed-like strands that slowly descend on screen which cause devastating damage should the Guardian touch them. Therefore, when faced with a choice between touching a bullet or seaweed, always take the bullet. During these encounters, the only way to restore energy is to use an Enemy Eraser to destroy the bullets, hoping for an item to appear. This makes the Optomon among the most formidable enemies. Things will get a little easier when you have Fireballs at least at level 2, which, in addition to causing massive damage to the boss, can eliminate seaweeds.

It appears in green, blue, and red variants.

HP = 160 (green), 256 (blue), 320 (red)

Crawdaddy
A large crayfish which, similar to Fleepa, travels vertically and releases smaller projectiles. If the Guardian changes horizontal positioning, Crawdaddy will attempt to match position but will gain speed and bounce off the sides of the screen like a pinball, becoming more difficult to target. Recommended strategy is to stay directly underneath Crawdaddy without moving and continuously shoot Fireball.

It appears only once in the game, at the end of Corridor 2.

HP = 144

Bombarder
Bombarders will appear randomly on the screen, launch a barrage of heat-seeking missiles in a full circle, and then disappear from the screen before reappearing in a different location. When it appears in front of you, you can use your regular attack, supported by special weapons such as Fireball or Saber Laser, to attack the boss while destroying the missiles. When it appears near the bottom edge of the screen, you can use the Laser Cutter or the Back Fire instead.

It appears in blue and red variants.

HP = 192 (blue), 240 (red)

Clawbot
The battle with Clawbot is always divided into two phases. During phase one it will fire homing missiles from the side and occasionally open his claws to fire a large laser. During phase two, it will lose his claws, which slowly descend towards the bottom of the screen, and Clawbot will fire the laser continuously. An easy strategy is to switch to Cutter Laser, move up to the top of the screen, and hit Clawbot from the side. As long as the Cutter Laser is hitting the boss you won’t take damage, and the fight will quickly end. You can also hit it from below without too much trouble; just be careful to keep slightly to the side to avoid the large laser, as it does a lot of damage.

It appears in green, blue and red variants.

HP = 516 (blue), 452 (green), 580 (red)

Teramute
Teramute is a dragon that appears randomly on the screen, spew fireballs in an arc formation, and will disappear. If it appears at the top of the screen, you can use your regular attacks, supported perhaps by powerful optional weapons such as Fireballs. If it appears at the bottom of the screen and you can't position yourself under it, you may want to use a side-hitting weapon, such as the Saber Laser directly into his head.

It appears only once in the game, at the end of Corridor 4.

HP = 256

Zibzub
Similar in appearance to the Crawdaddy, the Zibzub moves vertically while firing small squids from its mouth. Recommended strategy is similar to Crawdaddy, staying low on the screen and continuously firing the Fireball.

It is the boss of Corridor 5, but you will also meet it again in the final Corridor, during the boss rush.

HP = 224

Glider
Appearing as a small winged mechanical creature, the Glider loops around the screen impervious to any attack until it holds still in one place, flaps its wings, and shoots missiles at you. This is the only time you may damage it with your weapons. Since it holds still to attack, you can conceivably use your Saber Laser against it, but the Fireball or Wave Attack are equally effective and don't put you at risk of colliding with the boss when it starts flying around the screen again. Collision with the boss can be quite damaging. Nevertheless, the missiles it sends won't really overwhelm you. The biggest concern is getting out of its way when it crosses the bottom of the screen.

It is the boss of Corridor 6, but you will also meet it later, in a room in Area 10.

HP = 96

Eyeball Growth
Similar to the Defense System, the Eyeball Growth is a stationary boss that fires projectiles (eyes) at you in large quantity. Recommended strategy is dodge projectiles while firing Fireball, Repeller, or Grenades. In this way you will easily make objects appear that will allow you to restore life energy.

This boss can be encountered twice, in Corridors 7 and 17. On both occasions it will look the same, although the second time there will be two extra small eyeballs on either side.

HP = 96 (small eyes), 384 (large eyes)

Grimgrin
Grimgrin moves about the screen in a particular pattern. It flies all around the middle of the screen in a manner that allows you to avoid him if you remain on the side. It fires eyeballs and bullets at you, none of which are a tremendous threat. Instead, you will have to pay attention to his movements and move accordingly, to avoid any contact with the boss, as it causes a lot of damage. To attack it, you can use a weapon with good range like the Wave Attack, Fireball, Repeller or Hyper Lasers. As you attack it, its eyes will be progressively destroyed: first the bottom pair below, then the top pair, and finally the eye in the middle. At this point, a myriad of bullets and eyeballs will come out of the destroyed eye. If on the one hand you will be hit easily, on the other hand you will now have a much better chance of making items appear that will allow you to regain your energy. Keep attacking it until it dies.

It appears in two variants, blue and red.

HP = 1152 (blue), 1664 (red)

Eyegore
Eyegore may remind you a bit of Grimgrin, but it's actually far easier to deal with. It showers the screen with lasers and skulls, but while it moves up and down it remains in the center of the screen, never veering from its lateral position, which makes it incredibly easy to take advantage of weapons like the fully powered Hyper Laser, Cutter Laser, or Repeller. To use the Cutter Laser, merely fly as close to the side of Eyegore as you are comfortable doing without causing any damage to the Guardian. The Cutter Lasers should also remove many of the skulls that appear, and you won't have to worry about the lasers. If you're not comfortable with this tactic, the spread of the Hyper Lasers should keep you safe from harm, and the wide path of the Repeller will do substantial damage to the Eyegore without putting the Guardian in range of Eyegore's lasers.

Appears in two variants, blue and red.

HP = 512 (blue), 768 (red)

It
The final boss of the game, it will transition through three phases, during which it will appear blue, orange, and finally red. You will need to avoid his descending claws while firing back with a strong weapon such as the Fireball. You can kill his projectiles for additional health and chips as you need them.

An easy strategy to this boss is to stay in a top corner while firing Area Blaster, and switching to Enemy Erasers when you run out of Chips to refill. Switch back to Area Blaster when you feel you have enough Chips.

HP = 2176 (1664 phase one, 256 phase two, 256 phase three)