Wii Sports/Walkthrough

Wii Sports is a collection of simplified sports games that employs the Wii controller to mimic an action in real life, such as swinging a golf club. The sports available in the Wii Sports package include baseball, tennis, bowling, boxing, and golf.

Information on this page is currently quite sparse, but you're invited to add more details and gameplay tips!

Tennis
Wii Sports Tennis is a great way to play tennis when you can't get onto the courts. It is generally well-known between gamers and reviewers that the more you put into it, the more you get out (this applies with all sports).

Baseball
Hitting

The hitting in this game is rather simple. All you have to have is the right timing to get the bat on the ball. If it is timed right, you get a better hit. Usually hit the inside pitches to your batter sooner then the outside pitches. Also you want to remember to aim up for home runs and down for ground balls. And the harder you swing, the harder you hit the ball. Lastly always remember splitters in this game are 99 times out of 100 going to be balls. How can you tell if the pitch is going to be a splitter? When the pitcher releases the ball, the ball looks like the seams don't move very much. If they aren't moving, then lay off.

Pitching

Pitching is the real key and hardest part of this game. You have 4 pitches to choose from. The fastball(hold nothing), the screwball(hold A button), the curveball(hold B button), and the splitter(hold both A and B buttons). Each ball has a unique purpose and each ball can be thrown fast or slow depending on how much whip action you put on the controller. The fastball is for two purposes, it can be either used to blow by the batter, usually about 93-94mphs, or you can use it like a change-up and try to throw it softly. The screwball for a right handed pitcher moves inside to a right handed batter. The curveball for a right handed pitcher moves outside to a right handed batter. And lastly the splitter moves down to any batter. The best part about a splitter is it can almost never be hit in play for a hit, the worst part is it is almost never a strike, so people can lay off of it if they learn to read the seams of the ball. After you get past the initial trial of using the pitches and knowing what they do, now the strategy is just like any other pitcher's. Try to change speeds well, by using a fastball and then a slow curve. Change up speeds and when they least expect it, use a splitter to get the strike out. Also this comes from knowing your opponent. If they're a person who has only hits fastballs out of the park then throw him some change-ups (slow fastballs) or some splitters. It takes practice but it can become very easy to fool hitters.

Boxing
More powerful punches come from combination punches. If you slip a jab in first, your second punch seems to cause more damage.

By placing your Wiimote at varying levels relative to your sensor bar, your fighter will try high, mid and low punches. By flicking the wiimote from vertical, it will try a high punch, flicking from 45 degrees will provide a mid-level punch, and parallel to the ground delivers a low punch. Leaning the Wiimote and nunchuk from side to side will also cause your player to dodgefrom side to side, allowing you to avoid combination punches from your opponent.

It also seems to provide the ability to perform uppercuts and hooks as well, but these extra moves will take time to perform consistently.

Here are some tips for specific moves [credited to CrimsonMemory of the GameSpot forums]: High Guard: Hold Wiimote and Nunchuck vertically, then tilt both controllers inward toward your body to cover face.

Mid Guard: Hold Wiimote and Nunchuck parallel to ground, then tilt both controllers inward if still not covering center of body.

Left Dodge: Hold Wiimote and Nunchuck vertically, then tilt both controllers to your left.

Right Dodge: Hold Wiimote and Nunchuck vertically, then tilt both controllers to your right.

Right High Jab: Hold Wiimote vertically, with controls facing yourself, and jerk it forward with the wrist. Helps to keep arm stationary, and just let the Wiimote fall forward.

Right Mid Jab: Hold Wiimote parallel to ground, and jerk downward. Again, keep arm stationary and just push Wiimote downward with wrist.

Right High Hook: Hold Wiimote vertically, with controls facing yourself, and rotate it quickly to the left, as in this:

BEFORE:


 * D |
 * A |
 * 1 |
 * 2 |

AFTER:


 * D A 1 2|

Right Uppercut: Hold Wiimote parallel to ground, and then jerk upward. It's the exact opposite movement from the Right Mid Jab.

Right Low Hook: Hold Wiimote parallel to ground, but turn it 90 degrees COUNTER-CLOCKWISE so that the face of the Wiimote is looking out to your left, then jerk it in the direction of the face of the controller. It's exactly like the right uppercut, except the entire motion is rotated to the left 90 degrees.

Left High Jab: Hold Nunchuck up vertically so that the analog stick is facing you, and then jerk it forward. Just like Right High Jab.

Left Mid Jab: Hold Nunchuck parallel to ground, and jerk it downward. Just like the Right Mid Jab.

Left Uppercut: Hold Nunchuck parallel to ground, and jerk it upward. Just like Right Uppercut.

Left Hook: Hold Nunchuck parallel to ground, but turn it 90 degrees CLOCKWISE so that the face of the controller is looking out to your right, then jerk it in direction of the face of controller. Basically just like the Right Mid Hook.

Left High Hook: Still uncertain (possibly non-existant).

You don't need to swing like Tyson either, smaller sharp movements are equally effective if you use the physics of the remote correctly.