Little Nemo: The Dream Master/Dream 3: House of Toys

Train track
Once you board the top of the train, it will start. The play will be confined to one screen, which will automatically scroll with or without you. As with most autoscrollers in platform games, you will lose a life if you are pushed off the screen.

At first, the train will be by itself. You may want to hug the right camera edge for the first barrier.


 * 1) When you see the first purple barrier, planes will start to fly above.  There will also be the first obtacle, an S that you will have to walk under.
 * 2) After the next barrier, you will see the first balloon.
 * 3) Past the third barrier are two more balloons.
 * 4) the fourth barrier has a 1-up right after it.  Continue jumping across the blocks for a medikit, but watch out for the planes.
 * 5) The fifth purple barrier is just some breathing room.
 * 6) The sixth barrier marks return of the planes.  There is also a block used to reach blocks in an L-Shaped pattern, with a 1-up behind it.  This is then followed by a set of cranes that are dropping heavy weights, followed by some free time.
 * 7) A flying squirrel will be guarding a spiked barrier.  Avoid the squirrel, and duck under the spikes.  Repeat for the second flying squirrel and spike.  As you approach the wall, the train will move down, allowing you to walk under the wall.
 * 8) During the downward trip, you will be attacked by more planes. About six windows later, you will see more obstacles.
 * 9) The obstacles are both lower barriers paired with spiked ceilings.  There are also two keys located in this area, as well as a third one in the following space.
 * 10) The next section will be a spiked ceiling that will move up and down as you pass through. When it stars to lower for the second time, get to the right to ensure you escape before you get trapped.  This section is followed by a spiked brick platform, which can be ducked.
 * 11) There will be a series of platforms, which contain some useful items, but they're too dangerous to obtain.  It is safer to keep under them.
 * 12) After an upward portion of the track, you once again encounter purple barriers.  The first contain a 1-up, and you should encounter another key.

After the 2-minute track, you will reach the door, the exit to the level.