Mission: Impossible/Area 6

The first area to cross is very linear and relatively easy. You will have to proceed to the right by eliminating the enemies you encounter, none of which should cause you problems. In the next area, proceed between the crates killing the enemies, preferably without being seen, from behind the edges. Entering the first opening to the south you will encounter, you will find three new and very dangerous enemies. Even if they don't move, they will attack you with a flamethrower that does a lot of damage and it takes two hits to defeat them, so be careful. In the lower right corner there is a life saver, if you need it. Then go back and keep going to the right, ignoring the other openings to the south for now. Beware of the enemies throwing Molotov cocktails and the Neo Knight you encounter, it might be useful to use some secondary weapon against them. At the bottom of this area, enter right and then immediately exit south. You will enter a room with many lookout robots. Trying not to be seen, reach the bottom of the room and turn off the switch you will find. Go down the ladder nearby and kill all the enemies that throw Molotov cocktails, then go back.

Go through the room with the lookout robots again, until you return to the previous room. You will notice that it is not possible to reach the electronic gate to the north without taking a lot of damage, due to the Molotov cocktails thrown by the enemies on the right, which you cannot reach. Fortunately, there is a better path. Exit to the left, continue west and enter the first access to the south you will encounter. Don't get on the conveyor belts, stay on the edge and go right. Defeat the enemies, collect the case and climb the ladder. To move further into this room, you will need to have already turned off the first switch. However, you will have to pay attention to the flames: reach the ladder in the opposite corner between one blaze and the other. Go up and you will have the possibility to free a person, who will give you an ID card. Go back downstairs and quickly move away to avoid the flames. Go down again and go back outside, where there is water. Go slightly right and then north, where the path appears to be blocked by some crates. In reality, by detonating one of Max's bombs, you can destroy them and clear your way. You will also find a life saver.

Follow the path and go left. You will find three enemies with flamethrowers in succession, behind an edge, which you cannot hit directly. You can get past their attacks with timing, taking advantage of Max's agility, but be careful not to get hit, or you'll take a lot of damage. If you are unsure, use Max's cans or Nicholas' disguises. Keep going and go up the ladder to the north. Kill the enemies and go through the iron curtain to the right. You will now have to go down a long corridor with some holes in the floor. Be careful not to fall. You will also encounter enemies and some barrels. To kill enemies more easily, it can be helpful to detonate barrels. It is enough to hit them with a gunshot from Max, but stay at a distance or you will be damaged by the explosion. You will also meet two Neo Knights, try to interpose a hole between you and them to eliminate them easily and ensure that they cannot make you fall. Shortly before the end of the corridor there is also a case. Go through the iron curtain and go down the staircase to the south. Kill the enemies nearby and turn off the switch at the top.

You can also now open the electronic gate, but instead of going through it, go through the iron curtain on the right and kill the enemies who throw Molotov cocktails. Then go down the ladder nearby. If you have turned off the switch as described, the conveyor belts will all be stopped. You will now have to reach the north end of this long room. There are two paths. That is, you can go south and then go up from the opposite side (if you have eliminated the enemies that launch Molotov cocktails first, the path will be free), using Grant to quickly overcome the enemies that will shoot you. Or, you can go directly north from here. This route is much shorter, although to get through unscathed you'll have to sacrifice a few Grant cans or some Nicholas disguise. When you reach the upper end, kill the enemies and collect the life saver. Then go up the ladder on the right. In the next room, avoid the camera and use the pass to open the ID checkpoint. Behind you will find two life savers and a case. Then pass the iron curtain to the north.

[[Image:Mission Impossible Area 6 Robots.png|thumb|right|This time you won't be able to turn off the robots, you will have to destroy them.] Proceed to the right. On the sides of the room there are steam jets, flamethrowers and air vents. If you stand exactly in the middle of the corridor and use Grant, you can just walk to the right without ever changing your position. You will never be hit by either the steam or the flames. Then go up the ladder at the bottom. The next room is very tricky. It is a long vertical corridor, completely empty. The screen will automatically move upwards. Along the way you will encounter many enemies with flamethrowers, with nowhere to hide. You will therefore have to move so that you are never in front of their attacks, but slightly to the side. This way, you can hit enemies diagonally. You will also have to eliminate them quickly, or you will risk finding yourself surrounded. If you're in trouble, don't hesitate to use Grant's cans or Nicholas' disguises. About two thirds of the way down, there are a life saver and a case. However, if these items are hit by enemy flamethrowers, they will be destroyed. At the bottom, go up the ladder. In the next room you will encounter two robots similar to the ones you saw in Area 1. This time, however, there are no switches to disable them. You will have to destroy them with your weapons, while the screen will automatically move to the left. Use Max's gun to shoot them while keeping your distance. If one of the robots grabs you, it will drop you into one of the holes in the floor. It takes several hits, so hurry up. After destroying the robots, go out through the exit at the end.

Now you will have to go through a long room, in which there are many enemies shooting at you and magnets, similar to the ones you saw in Area 3. So be careful, because your bullets will be deflected. Go south and reach the first exit on the right. In this room you will find a person who will tell you that you have to deactivate an illusion device by destroying a red wall. Go back, go slightly south and enter the next door on the left. Avoid the cameras and talk to the person inside to get another ID card. Go back and continue south. Ignore the next access on the right (by talking to the person inside you will be attacked) and enter the next access on the left. Here, you can have Grant open an electronic gate and destroy the panel behind it, to remove the light from the previous room. Go back. Now that the enemies can't see you it will be much easier to proceed. Reach the next access on the right. Avoid the lookout robot and turn off the switch. Go back and reach the last access on the left. Avoid the cameras and turn off the switch at the top left. Proceed south and reach the bottom of the room. There is a life saver on the right, but to reach it you will have to pass near some steam jets and it is easy to suffer some damage. Then go through the iron curtain to the south.

You will notice that you have returned to the room with the air vents. Cross it again, until you reach the ladder. Now you have to go through the treacherous corridor where the enemies with the flamethower were. If you have killed them all before, the corridor will be deserted, otherwise the remaining enemies will attack you. In the next room you will have to destroy the two robots again. At the bottom, destroy one of the red panels on the north wall to find the illusion device. Turn it off and the room will change. Now you will have to reach the right end. Along the way you will encounter many enemies similar to the Area 3 boss. Fortunately, they are easier to defeat, but as there are quite a few, it is best to quickly cross the room using Grant and ignoring them. Climb the ladder at the bottom.

You will now have to cross another rather treacherous room. The floor will gradually disappear, from right to left. Therefore always keep as far to the left as possible. Along the way you will encounter enemies in a row that you must eliminate, or avoid until they fall into the void. If you want, you can enter the second iron curtain to the south. If you have disabled the switches described above, there will be no gas in this room and you can find two life savers and two cases. Then exit to the top right, paying attention to the enemies throwing Molotov cocktails. Then follow the path that goes around the room. There are several enemies shooting so be careful. Eventually, you will return to the hallway with the floor disappearing. Continue to the left being careful not to fall. There are also two Neo Knights in this corridor, if they try to push you to the right quickly use a sleeping gas can. At the bottom, exit to the left. Move carefully, avoiding the holes in the floor and another Neo Knight. Take out the enemies with the machine gun and ignore the north staircase, as it will send you back to the room with the magnets. To the south, use the ID card to get through the checkpoint and quickly kill another Neo Knight. Exit to the right to meet the boss.

The boss will tell you that the world is about to end, then he will attack you. Nothing to fear, a single attack will be enough to kill him. When you try to reach the exit behind him, however, you will inevitably fall into a floor pit that you will not be able to avoid in any way. By falling into this pit, many elements of this level will reset and many enemies you killed earlier will reappear. However, you will only fall this way once, if you manage to return to this room, the next time the pit will be gone. After falling, you will find yourself in the room with the prisoner who told you to deactivate the illusion device. Exit and walk through the room with the magnets again, to the south. Ignore the first two side entrances, but you'd better go into the others to turn off the switches and remove the light. The life saver will reappear at the bottom, take it if you need it, then exit south.

You will have to cross the room with the air vents for the third and last time. Exit to the right. You will now have to go through the corridor with the enemies with the flamethrower, who have unfortunately reappeared. Be careful. Go up the ladder to the north. Fortunately, the illusion device has remained deactivated and you can go directly to the staircase to the north. Now you will have to go again through the corridor with the disappearing floor. Like the previous time, if you want you can go through the iron curtain to the south to get two life savers and two cases, then go back. Get to the end of the corridor without falling into the void and exit to the left. Go through the next room, paying attention to the enemies and the holes in the floor and go back to where you met the boss. This time the hole in the floor behind the chair will be gone and you can exit to the right.

The next room is very tricky. You will have to follow a path made up of very precarious tiles, just like those in the room where you met the boss of Area 3. You will have to reach the staircase at the top. Entering the access below, you would return to the room adjacent to the corridor with the floor disappearing and you would have to go all the way again. There are three shooting enemies and a Neo Knight in the room. The latter will create many problems for you. You will have to avoid both being pushed into the void and staying still in the same spot. Try to eliminate him with a bomb from Max, perhaps after having stunned him with a can of Grant or after having distracted him with a Nick disguise. Going up the ladder, you will come to a huge checkerboard room similar to the one you went through in Area 3 before reaching the boss. However, there will be no lookout robots patrolling it, but the most fearsome enemies with the flamethrower. You will need to reach a staircase at the bottom right. You should always stay close to the perimeter walls of the room, because in the center there are some floor pits that would take you back to the room with the gas. Feel free to use all the secondary weapons you still have to reach the ladder, you are now almost at the end of the line. Go up the ladder and go left. In this room, you will encounter only a few minor enemies. Reach the ladder at the far left and climb it, to finally get to the room with the computer that you will have to use to stop the launch of the nuclear missile.

As soon as you enter, your agent will go directly to the computer. As soon as you log in, a timer will start. You will have to finish all the operations before the time runs out, so you would do well to hurry. First, you will need to enter the code that Doctor 0 gave you: MTKN. Enter it quickly, like when entering a normal password. On the next screen, the only selectable option is "GAME", after which, you will have to select "MADELINETTE". Trying the other options is useless, so you should not do it, to save time. In this game, each player must move their pieces so that the opponent can no longer move theirs. You control the red pieces and the computer the blue ones. You will have the first move. You will then have to select the piece to move with the control pad and then press A to confirm. There is only one empty space in the playing area, so the move will be automatic. If you miss the game, or run out of time, Jim will inform you that you have failed your mission and it will be game over. If both players play perfectly, no one can win in this game and that is precisely your goal. When the pieces are all returned to their original position, the words "WINNER NONE" will appear and the game will restart. There is a trick to get this result quickly, which is to simply press A each turn, without ever selecting another pawn. The third time there is no winner, the computer will go crazy and after a while Jim will inform you that you have managed to block the launch and have successfully passed the mission. You will be able to watch the final movie and you will have completed one of the most difficult games released for the NES. Congratulations!