Mount&Blade/Mounted

Riding a horse gives you an instant advantage against foes on foot, and adds another level of depth to the game.

Encumbrance irrelevancy
The most important factor to remember is that the weight of your equipment has no effect on the horse's speed. This means that you can wear the thickest (and thus heaviest) armor you can afford while still fighting at your full capacity, whereas if you were to wear that armor on foot your movement speed would be impeded unless you put spent some skill points on Athletics.

Controls
The horse controls are a little different to being on foot. WASD control the horse's speed and turning (if you bring the horse to a stop and then continue holding S you can reverse, although very slowly) while controls the camera and your character's aim. There is a blind spot behind your left shoulder where you cannot block or attack—you can point the camera into this blind spot but your character will either aim to the left or right of it (and, if you are using a ranged weapon, the targeting crosshair will disappear).

Attacking
Ideally, pass your enemies on the left while swinging your weapon to the right; if you swing to the left the weapon won't reach out as far, meaning you have to get closer to your targets in order to hit them.

Swords can thrust as well as swing, but this is not advisable as it is a slow attack that is hard to aim; if you are using a polearm, however, thrusting is generally your only option unless you couch it (see polearm couching).

Weapon choices
When using ranged weapons from horseback there is an accuracy penalty, indicated by the targeting crosshair growing larger as your speed increases. You can decrease this penalty by putting points in the Horse Archery skill, or by slowing down before firing (the faster you go the greater the penalty). For all other weapons, horseback combat has no real disadvantages.

Unlike on foot, the length of your weapon is a somewhat bigger factor than weapon speed. While fighting with a short sword you may have to get dangerously close to your enemies, which can result in damage to you and/or your horse. If you have a choice between a short weapon with good damage and a long weapon with mediocre damage, the long weapon is probably the safest choice.

On horseback, the main difference between one- and two-handed weapons is whether you want a shield. A two-hander is slightly longer and deals a good deal more damage, but it suffers a 25% penalty to speed and damage when used from horseback; you also cannot use a shield with a two-hander even though only one hand is holding the weapon.

As far as reach is concerned, the best sword for horseback use is a Balanced Bastard Sword. Even with the 25% penalty to damage and speed it still has length on its side. The Bastard Sword is the fastest two-hander, so if you get unhorsed you can put your shield away and immediately have the full damage and speed advantages. Watered-steel Nomad Sabres and Falchions are a good pick for those who prefer speed and damage over reach.

Shields
When riding your legs will be more exposed than when on foot, so you will want a shield of size 70 or higher in order to provide protection to your legs; shields larger than size 70 offer more protection but are noticeably slower. Raising your Shield skill improves shield effectiveness and can allow you to use larger shields without as much of a speed penalty. If you are using a one-handed weapon (including the Bastard Sword) you should definitely carry a shield. Even if you are able to outride melee foes, having a shield is very useful when facing enemies with ranged weapons.

Throwing weapons
If you are using a combination of polearm, melee weapon, and shield you will have a slot left over. This is the perfect place for some throwing weapons. Carrying them on horseback incurs no encumbrance penalty, and they can help you out in a tight spot.

Polearm couching
On horseback, polearms provide a huge advantage. If you ride your horse as fast as possible without touching your polearm will eventually drop into a horizontal position (the weapon's speed and your horse's acceleration determine how fast this happens) and your character will "couch" it under under the shoulder. If the point hits an enemy while in this position you will deal a significant amount of damage, far greater than if you simply used to thrust at the target. When the tip hits a horseman it may damage the horse, the rider, or even both at once if the angle is just right. Bear in mind that mounted enemies equipped with spears and lances can do the same to you!

After a successful couched strike the polearm will go vertical and start to fall again; hitting or your horse slowing down will also cause this to happen. By increasing your Riding skill you can boost your horse's speed, which means there are fewer times when your horse is going too slowly for the polearm to couch.

Longer polearms deal more damage but will lower more slowly, and some cannot be used with a shield. The advantage is that you can hit targets without having to get as close as with shorter polearms, which can help keep you out of danger. Another consideration is how effective a polearm will be when you are unhorsed; lance-style polearms move very slowly when on foot (meaning you will have a harder time fighting) but spear-style polearms can be used very effectively. Spear-style polearms can be used to block if you have no shield, but lance-style polearms cannot. Spear-style polearms can also be swung like a two-handed weapon if you aren't using a shield.

The damage a couched polearm deals can be further increased by getting a polearm with more speed or a better damage rating and by increasing your Polearms proficiency. Increasing your Riding skill makes your horse go faster, which increases the speed bonus that determines damage bonuses and penalties. Once you have raised your skills enough and are travelling at top speed you should be able to take out any target with a single touch of your polearm tip regardless of what the polearm's base damage is.

Horse choices
If you like the idea of running your enemies down with a couched lance or swung sword then what you're looking for in a horse is speed above all else. Speed has a direct effect on damage; the absolute best horse for this is a Courser (preferably Spirited), however it doesn't have much armour and may stop if it runs into enemies at lower speeds. A horse of a Heavy variety will deal more charge damage and also has more armour, but is slower than the Spirited equivalent.

If you would prefer durability over speed-based damage go for a Warhorse or Charger. These horses are extremely expensive, but they have an immense amount of armour and may be even harder to kill than you! Whereas other horses will often rear up and stop when they hit a target, Warhorses and Chargers will run straight over anything other than obstacles, horses, or friendly forces, making them perfect for dashing into dangerous throngs. If they do stop, however, their slow speed means it can take a while to escape from the situation.

The other horses fall somewhere between these two extremes. These particular three horse types are very expensive (especially the Charger) so if you start losing them in combat you may want to try different ones until you find one that matches your fighting style. The manoeuvrability of the horse is of less importance than its speed, as with a fast horse like the Courser you can slow down, do a U-turn, and then head off again, only being in danger for a very short period.