Rogue Legacy/Enemies

Invulnerable Objects
{| class="wikitable mw-collapsible mw-collapsed" style="width:100%" ! colspan="3" style="background:darkblue;width:200px;font-size:10pt" | Spiketor Can die on their own.
 * colspan="1" style="text-align:center;font-size:7pt" |Rogue Legacy Spiketor.png
 * colspan="1" style="text-align:center;font-size:7pt" |Rogue Legacy Spiketex.png
 * colspan="1" style="text-align:center;font-size:7pt" |Rogue Legacy Spiketus.png
 * colspan="3" style="background:darkblue;text-align:center;font-size:9pt" | General
 * style="font-size:9pt" | Attacks
 * style="font-size:9pt" colspan="2" |Touching Player
 * style="font-size:9pt" | Movement
 * style="font-size:9pt" colspan="2"| Bounces around the room
 * style="font-size:9pt" | Notes
 * style="font-size:9pt" colspan="2"|
 * style="font-size:9pt" | Movement
 * style="font-size:9pt" colspan="2"| Bounces around the room
 * style="font-size:9pt" | Notes
 * style="font-size:9pt" colspan="2"|
 * style="font-size:9pt" colspan="2"|

Can be killed using retaliation runes.
 * colspan="3" style="background:darkblue;text-align:center;font-size:9pt" |
 * colspan="3" style="background:darkblue;text-align:center;font-size:9pt" |

Spiketor

 * style="font-size:9pt" | Areas
 * style="font-size:9pt" colspan="2"| Castle
 * style="font-size:9pt" | Level
 * style="font-size:9pt" colspan="2"|
 * style="font-size:9pt" | Health
 * style="font-size:9pt" colspan="2"|
 * style="font-size:9pt" | Damage
 * style="font-size:9pt" colspan="2"|
 * style="font-size:9pt" | Notes
 * style="font-size:9pt" colspan="2" |
 * colspan="3" style="background:darkblue;text-align:center;font-size:9pt" |
 * style="font-size:9pt" colspan="2"|
 * style="font-size:9pt" | Notes
 * style="font-size:9pt" colspan="2" |
 * colspan="3" style="background:darkblue;text-align:center;font-size:9pt" |
 * colspan="3" style="background:darkblue;text-align:center;font-size:9pt" |
 * colspan="3" style="background:darkblue;text-align:center;font-size:9pt" |

Spiketex

 * style="font-size:9pt" | Areas
 * style="font-size:9pt" colspan="2"|
 * style="font-size:9pt" | Level
 * style="font-size:9pt" colspan="2"|
 * style="font-size:9pt" | Health
 * style="font-size:9pt" colspan="2"|
 * style="font-size:9pt" | Damage
 * style="font-size:9pt" colspan="2"|
 * style="font-size:9pt" | Notes
 * style="font-size:9pt" colspan="2" |
 * colspan="3" style="background:darkblue;text-align:center;font-size:9pt" |
 * style="font-size:9pt" colspan="2"|
 * style="font-size:9pt" | Notes
 * style="font-size:9pt" colspan="2" |
 * colspan="3" style="background:darkblue;text-align:center;font-size:9pt" |
 * colspan="3" style="background:darkblue;text-align:center;font-size:9pt" |
 * colspan="3" style="background:darkblue;text-align:center;font-size:9pt" |

Spiketus

 * style="font-size:9pt" | Areas
 * style="font-size:9pt" colspan="2"| Dungeon
 * style="font-size:9pt" | Level
 * style="font-size:9pt" colspan="2"|
 * style="font-size:9pt" | Health
 * style="font-size:9pt" colspan="2"|
 * style="font-size:9pt" | Damage
 * style="font-size:9pt" colspan="2"|
 * style="font-size:9pt" | Notes
 * style="font-size:9pt" colspan="2" |
 * }
 * style="font-size:9pt" colspan="2"|
 * style="font-size:9pt" | Notes
 * style="font-size:9pt" colspan="2" |
 * }
 * }

{| class="wikitable mw-collapsible mw-collapsed" style="width:100%" ! colspan="3" style="background:darkblue;width:200px;font-size:10pt" | Spike Traps
 * colspan="2" style="text-align:center;font-size:7pt;"|Rogue Legacy SpikeTrap.png
 * colspan="3" style="background:darkblue;text-align:center;font-size:9pt" | General
 * style="font-size:9pt" | Attacks
 * style="font-size:9pt" colspan="2" | Springs out spikes when the player steps on it
 * style="font-size:9pt" | Movement
 * style="font-size:9pt" colspan="2"|None
 * style="font-size:9pt" | Notes
 * style="font-size:9pt" colspan="2"| Not activated when heir has  P.A.D
 * colspan="3" style="background:darkblue;text-align:center;font-size:9pt" |
 * style="font-size:9pt" colspan="2"|None
 * style="font-size:9pt" | Notes
 * style="font-size:9pt" colspan="2"| Not activated when heir has  P.A.D
 * colspan="3" style="background:darkblue;text-align:center;font-size:9pt" |
 * colspan="3" style="background:darkblue;text-align:center;font-size:9pt" |
 * colspan="3" style="background:darkblue;text-align:center;font-size:9pt" |

Spike Trap

 * style="font-size:9pt" | Areas
 * style="font-size:9pt" colspan="2"| Castle, Dungeon, Forest, Maya
 * style="font-size:9pt" | Level
 * style="font-size:9pt" colspan="2"|
 * style="font-size:9pt" | Health
 * style="font-size:9pt" colspan="2"|
 * style="font-size:9pt" | Damage
 * style="font-size:9pt" colspan="2"|
 * style="font-size:9pt" | Notes
 * style="font-size:9pt" colspan="2" |
 * }
 * style="font-size:9pt" colspan="2"|
 * style="font-size:9pt" | Notes
 * style="font-size:9pt" colspan="2" |
 * }
 * }

{| class="wikitable mw-collapsible mw-collapsed" style="width:100%" ! colspan="3" style="background:darkblue;width:200px;font-size:10pt" | Wall Turret
 * colspan="2" style="text-align:center;font-size:7pt;"|Rogue Legacy Wallturret.png
 * colspan="3" style="background:darkblue;text-align:center;font-size:9pt" | General
 * style="font-size:9pt" | Attacks
 * style="font-size:9pt" colspan="2" | Shoots fireballs into a fixed direction. RoF depends.
 * style="font-size:9pt" | Movement
 * style="font-size:9pt" colspan="2"|
 * style="font-size:9pt" | Notes
 * style="font-size:9pt" colspan="2"|
 * colspan="3" style="background:darkblue;text-align:center;font-size:9pt" |
 * style="font-size:9pt" colspan="2"|
 * style="font-size:9pt" | Notes
 * style="font-size:9pt" colspan="2"|
 * colspan="3" style="background:darkblue;text-align:center;font-size:9pt" |
 * colspan="3" style="background:darkblue;text-align:center;font-size:9pt" |
 * colspan="3" style="background:darkblue;text-align:center;font-size:9pt" |

Wall Turret

 * style="font-size:9pt" | Areas
 * style="font-size:9pt" colspan="2"| Castle, Dungeon, Forest, Maya
 * style="font-size:9pt" | Level
 * style="font-size:9pt" colspan="2"|
 * style="font-size:9pt" | Health
 * style="font-size:9pt" colspan="2"|
 * style="font-size:9pt" | Damage
 * style="font-size:9pt" colspan="2"|
 * style="font-size:9pt" | Notes
 * style="font-size:9pt" colspan="2" |
 * }
 * style="font-size:9pt" colspan="2"|
 * style="font-size:9pt" | Notes
 * style="font-size:9pt" colspan="2" |
 * }
 * }

Mini Bosses
{| class="wikitable mw-collapsible mw-collapsed" style="width:100%" ! colspan="2" style="background:darkblue;width:200px;font-size:10pt" | Skeleton Mini-Bosses
 * style="text-align:center;font-size:7pt;width:50%;"|Rogue Legacy Berith.png
 * style="text-align:center;font-size:7pt;width:50%;"|Rogue Legacy Halphas.png
 * colspan="2" style="background:darkblue;text-align:center;font-size:9pt" | General
 * style="font-size:9pt" | Attacks
 * style="font-size:9pt" colspan="2" | Throws several bones at once.
 * style="font-size:9pt" | Movement
 * style="font-size:9pt" colspan="2"| Walking and jumping
 * style="font-size:9pt" | Notes
 * style="font-size:9pt" colspan="2"| Will "enrage" and throw more bones and will throw them much faster after partner dies.
 * colspan="2" style="background:darkblue;text-align:center;font-size:9pt" |
 * style="font-size:9pt" colspan="2"| Walking and jumping
 * style="font-size:9pt" | Notes
 * style="font-size:9pt" colspan="2"| Will "enrage" and throw more bones and will throw them much faster after partner dies.
 * colspan="2" style="background:darkblue;text-align:center;font-size:9pt" |
 * colspan="2" style="background:darkblue;text-align:center;font-size:9pt" |
 * colspan="2" style="background:darkblue;text-align:center;font-size:9pt" |

Berith

 * style="font-size:9pt" | Areas
 * style="font-size:9pt" colspan="2"|Castle Bonus Room (2 x 1)
 * style="font-size:9pt" | Level
 * style="font-size:9pt" colspan="2"|
 * style="font-size:9pt" | Health
 * style="font-size:9pt" colspan="2"|
 * style="font-size:9pt" | Damage
 * style="font-size:9pt" colspan="2"|Normal: 3 Bones  Damage Enraged: 5 Bones  Damage
 * style="font-size:9pt" | Notes
 * style="font-size:9pt" colspan="2" |Weaken his buddy before killing him!
 * colspan="2" style="background:darkblue;text-align:center;font-size:9pt" |
 * style="font-size:9pt" colspan="2"|Normal: 3 Bones  Damage Enraged: 5 Bones  Damage
 * style="font-size:9pt" | Notes
 * style="font-size:9pt" colspan="2" |Weaken his buddy before killing him!
 * colspan="2" style="background:darkblue;text-align:center;font-size:9pt" |
 * colspan="2" style="background:darkblue;text-align:center;font-size:9pt" |
 * colspan="2" style="background:darkblue;text-align:center;font-size:9pt" |

Halphas

 * style="font-size:9pt" | Areas
 * style="font-size:9pt" colspan="2"|Castle Bonus Room (2 x 1)
 * style="font-size:9pt" | Level
 * style="font-size:9pt" colspan="2"|
 * style="font-size:9pt" | Health
 * style="font-size:9pt" colspan="2"|
 * style="font-size:9pt" | Damage
 * style="font-size:9pt" colspan="2"|Normal: 3 Bones  Damage Enraged: 5 Bones  Damage
 * style="font-size:9pt" | Notes
 * style="font-size:9pt" colspan="2" |Weaken his buddy before killing him!
 * }
 * style="font-size:9pt" colspan="2"|Normal: 3 Bones  Damage Enraged: 5 Bones  Damage
 * style="font-size:9pt" | Notes
 * style="font-size:9pt" colspan="2" |Weaken his buddy before killing him!
 * }
 * }

{| class="wikitable mw-collapsible mw-collapsed" style="width:100%" ! colspan="2" style="background:darkblue;width:200px;font-size:10pt" | Flaimlock Mini-Bosses
 * colspan="1" style="text-align:center;font-size:7pt" |Rogue Legacy Amon.png
 * colspan="1" style="text-align:center;font-size:7pt" |Rogue Legacy Barbatos.png
 * colspan="2" style="background:darkblue;text-align:center;font-size:9pt" | General
 * style="font-size:9pt" | Attacks
 * style="font-size:9pt" colspan="2" | Fireballs, ice shards, rock pillars
 * style="font-size:9pt" | Movement
 * style="font-size:9pt" colspan="2"| Floating
 * style="font-size:9pt" | Notes
 * style="font-size:9pt" colspan="2"| -
 * colspan="2" style="background:darkblue;text-align:center;font-size:9pt" |
 * style="font-size:9pt" colspan="2"| Floating
 * style="font-size:9pt" | Notes
 * style="font-size:9pt" colspan="2"| -
 * colspan="2" style="background:darkblue;text-align:center;font-size:9pt" |
 * colspan="2" style="background:darkblue;text-align:center;font-size:9pt" |
 * colspan="2" style="background:darkblue;text-align:center;font-size:9pt" |

Amon

 * style="font-size:9pt" | Areas
 * style="font-size:9pt" colspan="2"|
 * style="font-size:9pt" | Level
 * style="font-size:9pt" colspan="2"|
 * style="font-size:9pt" | Health
 * style="font-size:9pt" colspan="2"|
 * style="font-size:9pt" | Damage
 * style="font-size:9pt" colspan="2"|
 * style="font-size:9pt" | Notes
 * style="font-size:9pt" colspan="2" |
 * colspan="2" style="background:darkblue;text-align:center;font-size:9pt" |
 * style="font-size:9pt" colspan="2"|
 * style="font-size:9pt" | Notes
 * style="font-size:9pt" colspan="2" |
 * colspan="2" style="background:darkblue;text-align:center;font-size:9pt" |
 * colspan="2" style="background:darkblue;text-align:center;font-size:9pt" |
 * colspan="2" style="background:darkblue;text-align:center;font-size:9pt" |

Barbatos

 * style="font-size:9pt" | Areas
 * style="font-size:9pt" colspan="2"|
 * style="font-size:9pt" | Level
 * style="font-size:9pt" colspan="2"|
 * style="font-size:9pt" | Health
 * style="font-size:9pt" colspan="2"|
 * style="font-size:9pt" | Damage
 * style="font-size:9pt" colspan="2"|
 * style="font-size:9pt" | Notes
 * style="font-size:9pt" colspan="2" |
 * }
 * style="font-size:9pt" colspan="2"|
 * style="font-size:9pt" | Notes
 * style="font-size:9pt" colspan="2" |
 * }
 * }

Removed
The enemies were removed from the game due to bugs:
 * Sparky: these are enemies that you can see in the demo. They traveled across terrain including along the walls. They kept bugging out and were eventually removed last minute.
 * Reflector: an enemy you can see on the Cellar Door Games webpage. He was going to fire bullets that you had to hit back to damage. He was removed due to the projectile crashing the game, and not fitting with the random map generation.
 * Mages (fire, earth, ice): they used to be able to teleport, but that functionality was removed from the game.
 * Chicken Table Alektorophobia: originally there were tables with chickens on it, which acted like paintings. They were buggy (floated over the ground). It was removed and turned into the Alektorophobia trait where chicken legs became running chickens.