Dungeon Magic/Items

Goodies
There are berries, coins, cups, ferns, and other such unusual items. They fall into two categories: HP up and EXP up. HP items such as chack berries, cheese, ferns and mice all slightly heal you. EXP items increase your experience and bring you closer to leveling up, unlike in many arcade games where supposed leveling-up only occurs at the end of a stage, and EXP is only for score purposes.

=Weapons and Shields= NOTE: if you come close enough to a crate or barrel and press attack, your character will drop the shield or weapon to pick it up. To destroy the crates without losing your use-once weapon or dropping your shield, just ram it.

Shields
A shield is a convenient thing to have, as it takes a certain amount of damage before breaking and being discarded. However it only protects you while you are dormant (not attacking). If you are attacking, the shield won't protect you. Also if you step on spikes, poisonous swamps, and any other ground hazards you will take damage and drop the shield. You can pick it up again but you will have to quickly jump to avoid being hurt and dropping it again!


 * Wood Shield (1-2 hits)
 * Spike Shield (??? hits)

Basic Weapons
These weapons can only be used once
 * Morning Star: Thrown in a straight line in front of you. Moderate damage.
 * Bullova (aka Really Big Axe): Thrown up in the air and comes down just in front of you. VERY short range but good deal of damage.

Weapon or Shield?
Sometimes there are items going spare. ALWAYS choose a shield over any other weapon as they can usually take more than one hit. In any case, defense is more important than offense. If more than one is playing, just go in and grab the shield...

Note that if you step on spikes you drop anything you are holding.

Signature Weapons
Each character has their own special weapon. None of the other characters can pick it up. Usually whoever opens a "signature chest" first will find their own signature weapon inside it. Some chests seem to have been preset to contain a particular character's signature weapon.

If you die, you drop your signature weapon. Unlike any other item it will never vanish, so if you respawn as that same hero you can then reclaim it.

If you fall down a hole you lose signature weapon and any effects it gave you (Frost, Lightning, Fire, etc.) BUT you keep the levels of it if you respawn as that same hero.

NOTE: Unlike other games the weapon doesn't determine your attack power, but rather how many times you've picked up signature weapons. The signature weapon you find will always be of a different elemental type to the one you're using. If you don't care about element types you should grab each one regardless.

Charged attacks
Hold down Button A and your character will start to throb with a white glow. When they rapidly flash yellow you can unleash a devastating special on your foes. Note that Cisty MUST charge up to some extent in order to shoot arrows, otherwise her attacks are only hand-to-hand.
 * Gren does a ... ?
 * Cisty shoots an arrow dealing heavy damage
 * Ash unleashes a Fire Drake
 * Vold casts some sort of flashy spark spell.

Special attacks
Press Button C to unleash a signature attack. Look at the little crystalline shapes on your display to see how many you can use. You only ever get three, and no amount of "level up!" or "You just powered up" announcements will give you more than three.


 * Gren uses Self-Immolation and self-destructs (well, sort of)
 * Cisty calls upon flashing nude copies of herself
 * Vold calls down a meteor swarm
 * Ash begins the "fury swipe"&mdash;he goes "oooarghh!" and can move freely around the screen while his sword constantly sweeps around him Zelda-style).