StrategyWiki:Collaboration of the Month

Current Collaboration of the Month

Nominations for Future Months
To nominate a collaboration, simply add it here here with your comments on why it should be the collaboration of the month. This could include a specific game, or a set of policies to finalize, or anything that the community should work together as a team to complete.

Resident Evil 4

 * This guide has a decent layout, but needs lots of info added. It's quite a popular game which lots of people should be able to add to.     It's also the first game that came up after I pressed Special:Random -- Prod 15:08, 23 September 2006 (CDT)

Photography and mapmaking

 * I think that we should work on photographing for games and making maps. It shouldn't be as hard as you think it would be once you get up and actually do it. We could make large grids for maps, make a key, and then copy and paste symbols into certain areas to show how the map is arranged. For photography, anyone with a digital camera and a photo editor service can take a picture, crop out the unwanted parts, and straighten it out. A tripod would be especially useful. -- Navy White

Trauma Center: Under the Knife

 * This is one of the hardest games released, and follows that lots of people will need the strategy guide. I'm working on it, but I'm not as experienced with Wikimarkup other than the stuff in the guides. I would need people to help format it, take photos, and bring it all into a simple step by step guide for each operation. -- Navy White


 * Comment - If you can put in the info, just post in Staff lounge for some help with the markup and one of the regulars around here will be glad to help. -- Prod 13:45, 9 October 2006 (CDT)

Move Lists project
I'm actually somewhat reluctant to nominate this, but I've actually reached a point where I'm realizing that trying to take all of this on by myself is rather daunting. SFA3 alone is a b!tch. I'll have to surrender the level of quality control that I have over it now, but Antaios has been contributing the Mortal Kombat moves, and he's been doing an excellent job making use of the templates that I've established to keep the look consistant. I wouldn't mind making more people aware of it in case they'd like to contribute because it's going to take a long time to complete. The more people working on it, the faster we can get through it. Procyon 14:41, 9 October 2006 (CDT)