Descent: FreeSpace - The Great War/Act 3

Exodus
Objectives:
 * Protect Allied Ships (66%)
 * Secure Area Until Relief Arrives
 * (Secondary) Protect Mecross
 * (Bonus) Safely Escort All Ships

This is a patrol mission, which is completed as soon as Zeta wing arrives. Zeta will arrive after defeating Rama wing as they make the final push.

There is no special tactic required for this mission - simply engage enemies as they appear. The only two special opponents are the shivan cruisers, Cain and Abel.

The Mecross will also appear during this mission. If you protect the ship, it will appear in the next mission.

Last Hope
Objectives:
 * Protect the hope

This mission allows progress when either Mu arrives, or if the PVD Hope is destroyed. Mu will arrive after Kali and Rama are destroyed.

The atacks are as follows:
 * Indra (3 SB Nephilim, 2 waves) arrives 10 seconds after Hope jumps in.
 * Azura (2 SB Nephilim, 2 waves) arrives after Indra 1-3 are destroyed.
 * Arjuna (SF Dragon) arrives after Indra is destroyed
 * Bheema (3 SB Shaitan) arrives after Azura 1-2 are destroyed
 * Krishna (2 SF Manticore) arrives alongside Bheema
 * SC Lightning arrives 45 seconds after Bheema is destroyed or 120 seconds after Azura.
 * SC Thunder and Vishnu (2 SF Manticore) arrive 62 seconds after SC Lightning is destroyed.
 * Durga (4 SF Dragon) appear after SC Thunder is destroyed.
 * Kali (4 SB Nephilim, 2 waves) and Rama (SF Scorpion, 2 waves) arrive after Durga 1-3 are destroyed.

During the fight, ISIS repair will dock with the Hope, and gradually repair various subsystems. As usual, engage the enemy bombers, as Hope will not be able to defend itself against incoming bombs.

A Failure to Communicate
Objectives:
 * Defend Communications Station
 * (Secondary) Save Escape Pods (50%)
 * (Bonus) Save All Escape Pods

This mission will only advance if the communications station is protected.

Although it's a mission objective to protect the Beta Aquilae installation, it cannot be saved. Just a few beam blasts from the Lucifer will shred the installation. There are four escape pods that are launched, and they're first targetted by Deva 1 and 2. Karna and Krishna wings will also target the escape pods.

After Krishna is destroyed, four Asura bombers will appear, and target the communications station. Bheema will take control over subsequent waves, until the Hope gets into position.

Reaching the Zenith
Objectives:
 * Disarm the Cruiser Zenith
 * (Secondary) Destroy the cruiser Zenith
 * (Bonus) Destroy the Benedict

This is an operation to take out an enemy cruiser. The communications subsystem is already targetted by Gamma wing, thus Alpha can focus their efforts on taking out the turrets. Beta wing will bomb the cruiser. The Zenith is protected by Arjuna and Rama wings. If the communications subsystem on the Zenith isn't destroyed, Krishna wing will also arrive within 3 minutes.

After 3 minutes into the mission, a the PVC Benedict will arrive. As it's part of the Hammer of Light, it should also be destroyed.

This mission will end either when the two capital ships are destroyed or when 10 minutes have passed. It proceeds directly into the next mission, with whatever condition your ships are in.

If you didn't destroy The Zenith, the ship will appear here.

Running the Gauntlet
Objectives:
 * Get at least one Omega to the Jump Node
 * (Secondary) Get both Omegas to the Jump Node
 * (Bonus) Protect the Rosetta until it departs

Only one omega transport needs to be protected to advance. For this mission, you need to intercept enemies that attack the transports.

Waves are as follows:
 * Indra (4 SB Shaitan, 5 waves), which will solely attack the GTSC Rosetta. Will arrive in 70 seconds.
 * Arjuna (4 SF Basilisk, 20 waves), launched from the Lucifer and will attack Omega.
 * Rama (2 SF Scorpion, 8 waves), launched from the Lucifer and will attack any ship
 * Vishnu (2 SF Scorpion, 5 waves), will attack any ship

The Rosetta will depart about 90 seconds after Omega 2 is finished docking.

As for the Lucifer, it arrives 30 seconds after Omega 2 finishes docking (with a failsafe in case Omega 2 doesn't get to dock). It will mostly launch fighters in this mission, but will approach the jump point to make it a tight window for Omega.