Pink Panther/Walkthrough

You will first have to connect your Sinclair ZX Spectrum, Amstrad CPC, Commodore 64, MSX or Commodore Amiga (and cassette recorder, in the case of the 8-bit versions) to your television, then switch all three (or both, in the case of the Amiga version) of them on; you'll then have to place the cassette (or disk, for the Amiga version) of Gremlin Graphics and ReLINE Software's Magic Bytes and Micro-Partner-developed 1988 action game, Pink Panther into the cassette recorder (or the console itself, in the case of the Amiga version), type LOAD "" (without leaving a space between the quotation marks), and press Enter to load the program into the console (or wait for it to load automatically in the case of the Amiga version). You will then have to press the button on the joystick to start the game as none of the five versions of it support keyboard control - and the Pink Panther can either go to the "Jobs" billboard on the left side of the start screen or into the supermarket in the centre of it (but if you choose to make him go to the island on the right side of it, you will have to reset the console!). If you make him go to the "Jobs" billboard, he can look through the job offers and choose an employer; however, you make him go to the supermarket, he can buy various items to impress his employers (as he needs a top hat for the first one, a pocket watch for the second, a fake reference for the third, and a car for the fourth, so when you make him go back to that "Jobs" billboard and select an offer, his employer will not send him away when he asks for the required item). All four employers also look like the character known only as "The Man" from the cartoons.

Level 1
This level contains eight vases (worth $25 apiece), five three-sets of gold nuggets (worth $13 apiece), and three rings (worth $2 apiece); to redirect his employer, the Pink Panther has to face him and ring the bell, or stand in defensive position so that he will change direction on walking into him. He will also have to inflate catapults or ramps to prevent his employer from tripping over the bear rugs, use the doors to warp past the gramophones, and use an alarm clock to wake himself up if he gets too tired - and the total amount of all sixteen of the items the Pink Panther must steal on this level is $269.