Star Wars: Battlefront/Geonosis

* The asterisks on the map denote the AT-TEs you have. They are mobile command posts that, while slow, pack quite a punch.
 * 1) One of the Techno-Union ships, take these out first
 * 2) Another TU ship
 * 3) Yet another TU ship
 * 4) This command post will change hands several times during the game, don't waste too much time defending it.
 * 5) Your average command post, it offers the best sniping position on this level (which isn't much).
 * 6) Pretty much the same as #5, except this is where most of the action is near the end.
 * 7) This command post can be tricky to defend, so don't get discouraged if enemy units swarm it.
 * 8) Every once in a while your opponents will take command post 7 and occupy the area around this destructible command post.  Watch out, sometimes the droids destroy this base and will stop more LAAT/i spawning.

Overview

 * Your faction: Republic


 * ---Easy reinforcements: 250


 * Opposing army: CIS with Native (Geonosian)


 * ---Easy reinforcements: 250


 * Vehicles on map: Republic: AT-TE, Republic Gunship; CIS: Spider Walker, Hailfire Droid


 * Jedi hero: Mace Windu

Walkthrough
It is suggested that you spawn as the clone pilot first. But regardless of who you choose, spawn at the AT-TE (*) and immediately jump aboard and start driving. Walk towards the other side of the map from where you start, which happens to be around the Spire, a sought-after command post. Your secondary (though most important) objective is to destroy the Techno-Union transports at the rear of the map (1-3), and the most effective way to do that is with a tank. It may seem slow, but continue around the Spire. Once the first T-U ship is in range, give 'em everything you've got; don't hold back on the rockets, it's practically impossible to run out. Lather, rinse, repeat for the other 2.

Now the choice is yours. If you started as the pilot, you may want to stay in the AT-TE and bomb the mess out of enemy infantry; however, if you elected to spawn as a normal soldier, you have the option to get out of the tank and take command posts. It's all based on preference, really: nontheless, keep in mind that it's possible to rack up more than 90 kills in one game by taking the AT-TE out in front of the Spire and letting loose. Just be sure not to shoot your own units.

Alternate Strategy
Spawn as a regular clone at CP8 and commandeer a gunship. Fly in a northwesterly route around the spire to the techno union ships. Destroy all enemy infantry units in your path. Make sure you fly at a fairly high altitude to make your ship a harder target for hailfire droids and enemy demolitioners. Aid your allies in the AT-TEs by destroying a techno union ship (don't waste too much time back there at once, destroy only one of the starships) and firing on enemy defenders.

At this point, the CIS has probably captured CP7. Return to the area between CP7 and CP8. If your gunship is damaged, switch into another at CP8 (if there is one there, usually there is). First, kill the attacking CIS units to stop them from overunning CP8. Then shoot all the enemy units spawning at and/or loitering at CP7, this will give your allies the opening that they need to retake the post.

Finally, fly over to CP5 or CP6, land your gunship, and storm the post you elected to land by (CP5 is recommended, there are less troops there as most of the action at this point is around CP6). Capture the post.

What you do for the rest of the level doesn't really matter to your victory. By now, the remaining casualty counts are around 50 or less, all the techno union ships have been destroyed, and CP4 (which switches possesion many times throughout the level and is not worth going after personally) has been secured by your allies. If you want, you can review your map to hunt down any outlying CIS troops. Or you can travel on foot to join the fray around CP6 until the level ends.