Fortix/Walkthrough

Fortix has a simple objective in each stage - capture all fortresses. These fortress areas flash red at the start of the level, and must be fully claimed to be successful. If you enter a situation where you claimed all non-fortress areas (making 100% impossible), the game can automatically continue if you get above a certain percentage.

You control a knight at the edge of the map, and can move the knight along the surrounding baseline. Moving into the main area starts carving out territory that you may then claim, but note that you are slowed by certain terrain such as swamps and water. You are also blocked by solid wall, even if it extends into the baseline.

The following obstacles are of note:
 * Towers, which shoot at you if you leave the baseline. Their shots are blocked by claimed area.  They are destroyed by capturing a trigger with a halbard icon, or by enclosing them in claimed area.
 * Green Dragons, which fly in a mindless pattern.
 * Bone Dragons, which turn towards the knight if outside the baseline.
 * Blood bat, a single creature that flies along the baseline, and is even dangerous even if the knight otherwise seems safe.
 * Black Dragons, which act like bone dragons, but shoot a set of three fireballs.
 * Ancient Towers, which cannot be targeted by catapults.

Powerups appear from time to time, with a pentagram symbol. They appear randomly in an unclaimed areas, and disappear if they aren't collected in time. Powerups include speed, an extra life, slaying a dragon, stopping time, stopping towers, stopping dragons, adding 1 minute of extra time, and invulnerability.

Of the four difficulty settings, harder difficulties cause dragons and tower projectiles to move more quickly. Regardless of the chosen difficulty, any map can be completed through cautious advance, claiming a small portion of the grid at a time.

You have 12 shires to claim: