Ultraman: Kaijuu Teikoku no Gyakushuu

Ultraman: Kaijū Teikoku no Gyakushū, loosely translated as "Ultraman: Counterattack of the Monster Empire" is a side scrolling platformer developed for the Famicom Disk System and published by Bandai at the start of 1987. This game is the first Famicom game dealing with Ultraman. Ultraman 2 was a sequel developed as a simulation game, and Ultraman Club: Chikyuu Dakkan Sakusen was developed as an RPG utilizing the "chibi" or super-deformed style of artwork for the characters.

The player controls Hayate, a member of the Science Special Search Party, which protects the earth from invasions of large hostile aliens. He must run across each stage, defeating enemies with his ray gun. He must also collect energy orbs to fill a meter on the screen. When it is full, he can transform himself into the powerful Ultraman. Energy balls can appear under a variety of circumstance, such as beating an enemy or shooting points in space. Just like in the show, you can only be Ultraman for 3 minutes, and you can chop or kick the boss monsters. When only one minute remains, Ultraman will gain access to two secret powers, the Specium Ray, and the Cutting Halo. Once the boss monster is defeated, the stage is cleared.

If all 11 stages are cleared and the player continues, the game will change the character to Dan Moroboshi who can transform into Ultra Seven. Although Ultra Seven's capabilities are the same as Ultraman's, the defensive power of the enemies will be higher. There are two versions of this game, one which was distributed on disk, and one which was distributed through disk writing stations, and they feature slightly different background music tunes.