Talk:Pokémon Mystery Dungeon: Blue Rescue Team and Red Rescue Team/Gameplay

Who thinks having a section for every floor makes the walkthrough too complex? personally I think we should just generalize the dungeon in itself and highlight important floors (if there are any). Sincerely, Myth 15:34, 20 May 2007 (CDT)
 * I wrote it like this before I was aware that the floors were so similar. I'm not sure whether the found items and encountered Pokémon varies between floors, but it would make sense to have a general list of things in each dungeon. GarrettTalk 16:28, 20 May 2007 (CDT)

Deletion
This page should be deleted due to the fact that the dungeon already has a more complex and up-to-date strategy for it. Post you r thoughts here. Myth 15:51, 28 June 2007 (CDT)

Oppose: You can't delete the Walkthrough page since it's a primary component of every strategy guide here on SW. Instead, you should turn it into a useful Walkthrough Introduction sections. Perhaps something that describes the events of the game before the player is given control, or notes on how to use the content found in the Walkthrough. Procyon (Talk) 15:55, 28 June 2007 (CDT)
 * Or, just put some nice artwork from the game with a short introduction to set the mood. -- Prod (Talk) 20:12, 28 June 2007 (CDT)
 * A checklist like Pokémon Red and Blue/Walkthrough would make more sense. GarrettTalk 20:16, 28 June 2007 (CDT)
 * Yea, but you have to be careful not to give out spoilers on what should essentially be the first page of the guide. -- Prod (Talk) 20:26, 28 June 2007 (CDT)
 * For: I guess that makes sense. But right now it's colliding with an existing, better walkthrough (seen here) for Tiny Woods, therefore it needs to be re-done entirely, or deleted. Myth 21:20, 28 June 2007 (CDT)
 * BTW, I think the deletion template should stay, so people can state their ideas about the deletion. Also, the step-by-step thing wouldn't work very well for Pokémon Mystery Dungeon, so I say the page should be deleted altogether. Myth 21:23, 28 June 2007 (CDT)
 * Mystery Dungeon has a linear plot; it's quite possible to progress quickly through the game by doing only as many randomly generated missions as necessary to open up the story missions. That is what I was meaning for a checklist. I haven't played enough of the game to make one myself, however. GarrettTalk 22:57, 28 June 2007 (CDT)