Rock N' Roll Racing

Tips and tricks

 * Characters with loose handling around should stay in the middle of the road when about to turn, then turn "prematurely" so that you will skid slightly and already be facing the direction you need to go once you hit the point you would normally turn. This works well with the L/R trick (see below). Be careful not to skid too far, as this produces severe deceleration.
 * If the above is too difficult, you can simply let up on the gas briefly when turning, but this will cost you more speed than the skid technique.
 * and control turning, the same way that left and right on the control pad do. However, holding both  and  (or  and ) will cause you to turn twice as fast. This allows you to make tighter turns with loose handling, but this trick is unnecessary for characters with the "cornering" ability. When doing this you should just tap  or, because the high speed of the turn will likely cause you to skid too much if you overdo it. You will likely lose some speed by doing turns this way, but not as much as you would by overshooting and banging into the wall.
 * When starting a race, don't immediately step on the gas. Hang back for a split second and let them past. Then fire your weapons! Late in the game you don't want to hang back much, just a car length, but in the very early races (especially when you only have the default armor) you might want to hang back further to avoid getting caught in the deadly crossfire that tends to occur when you zoom right into the race. You'll have plenty of opportunities to catch up.
 * Use all your Bear Claw Mines on the last lap, since you don't have to worry about running over them next lap.

Secrets

 * To access Olaf: when selecting your character, scroll to the end of the list (Tarquinn), then hold, , and . While holding these, press and you will scroll over to Olaf.
 * The same code can be used to access Inferno in Vs. Mode on the planet select screen when you are looking at planet Nho.

Beta version differences
A beta of the SNES version has founds its way onto the Internet. It seems to play largely like the retail version of the game, with only minor changes and bugfixes having occurred since then. The beta version is most easily identifiable on the title screen, where it will say "Rock & Roll Racing" (note the ampersand) at the bottom, instead of "Rock N' Roll Racing" at the top.

Some notable differences:
 * The difficulty levels were "Rookie", "Advanced", and "Expert", not "Rookie", "Veteran", and "Warrior".
 * The Marauder was originally the Dirt Devil, the Dirt Devil was originally the Commando, and the Air Blade was originally the Marauder.
 * Inferno can be accessed on Vs. Mode without any code. Using the Inferno/Olaf code while at Inferno will instead allow you to select an area named "Money Powerup". It appears to be Chem VI with trippy graphics, and the graphics will be screwed up for the rest of the game. It's not clear what its purpose as there is no need for money in Vs. Mode. Possibly it is a relic from an earlier version.
 * Bear Claw Mines on Inferno don't seem to do anything.
 * Prices are different. The Dirt Devil and Commando (now Marauder and Dirt Devil) still have their usual price, but the Marauder (now Air Blade) costs only $35,000 and not $70,000.
 * Prizes were smaller. First place still gets $10,000, but second gets only $5000 and third gets a mere $2000, instead of $7000 and $4000 respectively. Points are still the same.
 * Larry "Supermouth" Huffman does not announce the winners of a race. ("Snake scores a first place knockout!...")
 * There are some other minor, nitpicky differences, such as things appearing in a different order, when buying your first car you default to blue and not red, etc.

Songs
The songs in the game are:
 * Bad to the Bone by George Thorogood
 * Born to be Wild by Steppenwolf
 * Highway Star by Deep Purple
 * Paranoid by Black Sabbath
 * Peter Gunn Theme by Henry Mancini