Märchen Maze/Round 7

For those of you who have not noticed, this world is a palette-swap of the second world - so once Alice has dropped down to the platform, start walking forward by pushing the joystick into the "north-east" position and blow a bubble at each of the Slimes that are oozing towards you. Once you have knocked them all over the edge, you will once again have to jump over four orange walls moving up and down (which will, like they did on the second, third and fifth worlds, bounce you back if you touch them) while watching out for four Tombows flying around in wide arcs. Once you have come to the section of platform moving left and right with two more Tombows flying around in a wide arc above it, you will see an Ohm will edging its way down the next section of the platform towards you; its spots will change colour from blue to yellow to red as you attack it before it eventually disintegrates. Shortly after, an Imo will come hovering towards you - its head is its only vulnerable point, and its entire body will change colour from blue and orange to yellow and green as you hit it before it eventually disintegrates. Once you have walked onto the section of the platform moving left and right, you will have to blow a bubble at the Box on the left ledge ahead of you (which contains a Green Crystal) and repeat the process for the Bomb bouncing in place on the right ledge ahead of you to make it explode before you walk onto the next section of the platform; once you have collected the Green Crystal, you will have to deal with several Kuwa crawling down the platform as they fire marbles at you - along with another Ohm, another Imo and three Dice just before you come to two more sections of platform moving left and right which must be used in order to reach the next section of the platform. Once you have jumped onto the next section of the platform, you will have to deal with a group of Slimes oozing towards you; a third Ohm will also be edging its way towards you just before you come to two Ball Halls built into the platform and twelve more Bombs bouncing in place between them. Once you have destroyed them all, you will once again have to choose one of five different narrow paths with a Box - but this time, you will have to watch out for several more Tombows flying around in wide arcs as you go. The powerups that the Boxes contain are, in order, a Blue Crystal, a Purple Crystal, a Balloon and two Red Crystals; and if you chose the path with the second Red Crystal, you will eventually come to two more Boxes containing two more Red Crystals. However, whichever path you choose, you will always come to a point where the platform widens again and you will have to deal with three more Tombows flying around in wide arcs just before you come to an eighth Box on the left side of the platform (which contains a third Red Crystal). Once you have collected it, you will have to deal with a third Imo hovering towards you - along with three more Ball Halls built into the platform and thirty-five more Bombs bouncing in place. Once you have destroyed them all, the platform will narrow up again and three more Ohm will come edging towards you. A fourth Imo will also come hovering towards you just before you come to a small chequered platform moving back and forth; once you have jumped onto it, you will be carried over to the seventh boss platform. You will now be drawn into a double battle with the Aratizu - a pair of two giant purplish-green grinning spheres who attack by hovering around the platform in a manner similar to that of Arumeikon while firing marbles at Alice simultaneously. Once you have hit one of them enough times to nearly defeat him, his barrier of spinning orbs will explode and he will charge directly at Alice in a manner similar to that of Reidoku; be sure to finish him off before he knocks you over the edge. The remaining one will repeat this process once you have hit him enough times to nearly defeat him - and once you have finished him off, he will leave a portal to the next world behind which Alice will promptly jump into. You will also get 10 bonus points for every tenth of a second you have remaining.