Final Fantasy V/Moogles

Guroceana wilderness
You land on a small plateu and Galuf recognizes the area as Guroceana, a wilderness. As you climb down Bartz apologizes for landing Galuf in this isolated spot, Galuf is just glad to see them again.

Head east until you spot a town and enter.

Lugor Bordertown
First, stay at the inn; the place is so isolated that they're just glad to have visitors and there's no charge. During the night Galuf gets up and leaves, then Bartz follows and finds him in the pub sampling the local spirits. They start to talk and Bartz tries to apologize again, but as far as Galuf is concerned it was actually fortunate that you stopped his attack on the castle, since otherwise the entire force would have been hit by the magic shield. In any case the air is cleared.

This is the first town in Galuf's world and there are plenty of new things at the shop. First the selection at the Item shops has been expanded to include, among other things, Chemist drinks. There are new weapons for the new jobs you just received, and some improved armor as well. The magic shop has nine spells, all but one of which are new.

Finally stop at the pub for gossip. The stage is empty but for a bit of fun, and to earn an easy 100GP, you can dance. You can do another step in the Pianos subquest as well.

Moogle forest and cave
When you're done in Lugor there isn't much choice but to continue south. One of the people in Lugor warns you to stay away from the castle and this is good advice. There isn't anything you can do there and there are monsters which can easily wipe out your party. Even near the castle is a bull type monster which you should be wary of for the time being. So go past the castle, then east and north over an isthmus, and east into a narrow valley to enter a forest. It's highly recommended that you save before entering the valley though, since this will be your last chance for a while. Talk to the small creature in the forest, who is startled and disappears down a hole. Galuf identifies the creature as a Moogle and you decide to follow it down the hole. (You don't actually have to do this and can keep going through the forest to the desert area beyond, but there isn't much to do there besides fight monsters.)

You land on a ledge in a cave. Step into the water to be swept downstream by rapids; you will probably get random battles on the way. You soon reach a ledge where you can heal a bit. Step into the water again to be swept to the next ledge; grab the treasure here. This time there are two ways down but they both lead to the same place. Get more treasure here and continue on the ledge until you see the Moogle again, this time with another creature. Step forward to investigate and a battle begins.

After the battle, the Moogle is still shy and frightened, but Reina uses some soothing words and it comes out of its corner enough to disappear out the cave exit. You can now see the Moogle outside the cave crossing the desert area into a forest beyond. Using motions, it warns you to stay out of the desert itself and stay on the green paths.

Follow the Moogle out of the cave.

Moogle Village
You can now cross the desert following the same green paths as the Moogle. If you do step into the desert and encounter monsters, the battles are winnable if you use the Aqua Rake spell, but you can't escape them so be sure to save beforehand. If you stick to the paths there are no random encounters at all.

When you reach the valley where the Moogle disappeared you'll notice that there's nothing to mark where it went. So the easiest thing is to just search back and forth a row at time until you hit on it. There are no random encounters here so it doesn't really matter how long it takes.

As you enter you can spot Moogles, but they scatter as soon as they see you and then you'll only see a glimpse as the rush past. Head to the northeast corner of the village to find the Moogle you helped in the cave; it's the one who's not running around. Talk to it and though it's a bit startled, it does start a sort of conversation with you. Reina seems to have a good rapport with it and the Moogle invites you into a hollow tree filled with treasure chests; you can help yourself as a reward for helping it the cave. When you exit the other Moogles are no longer afraid of you and you can now enter the other hollow trees. Start with the one in the center to find a Moogle costume. Try it on then enter the tree to the west. Talk to the Moogle there and it will be so taken with you that it unlocks a final treasure chest.

Exit temporarily to take off the costume, then go back to the tree with the Moogle you helped and it starts to climb the tree. The scene then shifts to another location.

Krile happens to have a Moogle living with her and she can communicate with it. It tells her that Galuf is in the Moogle Village, which it knows because Moogles are telepathic. Unfortunately Krile's dragon seems to be sick and can't fly. But the dragon, sensing a the importance of the trip, shows itself to be able to fly after all. Meanwhile, back in Moogle Village, the Moogles let you know something is up, but it's not clear what it is.

Krile and the Moogle make the journey to Moogle Village and she reunites with Galuf. Everyone boards the dragon and you are taken to Val Castle.