Phozon/Gameplay

Controls

 * Joystick: Use the 8-way joystick to direct the Chemic around the screen. Some Moleks may prevent it from making it to the edges of the screen, which is bad if the Atomic is closing in.
 * Reject Button: Use this button to make the last Moleks that have been incorrectly adhered to the Chemic float away. In bonus stages, this button makes the Chemic fire Yellow Moleks.
 * 1 or 2 Player Buttons: Push these buttons to begin a 1 or 2 player game.

Chemic (ケミック)
This small black atom with four red spikes is the protagonist of the game. It starts each area in the bottom-centre of the screen, and must adhere itself to the passing Moleks in order to duplicate the pattern shown above its starting position. It must avoid contact with the Atomic's "balls" and any Alpha- and Beta-Rays they may fire at it, and the maximum amount of Moleks that can be adhered to it is twenty-eight (which is indicated by that meter at the bottom of the screen); if this amount of Moleks have been adhered to it before it has duplicated the pattern shown in the centre of the screen, the text "Stage is not cleared, try again" will appear at the top of the screen. However, if this should happen, it will not lose a life - remember this.

Moleks (モレックス)
The Chemic must adhere itself to these floating molecules (which come in four different colours; yellow, blue, pink and green) in order to duplicate each of the patterns shown in the centre of the screen. As mentioned above, the maximum amount of them that can be adhered to it is twenty-eight (which, again, is indicated by that meter the bottom of the screen) - and if one of them adheres itself to the Chemic incorrectly, you must press the Reject Button to make it float away. In the bonus stages, the Reject Button is also used to make the Chemic fire Yellow Moleks in four directions at the Atomic; however, if the Atomic touches the Chemic at any time during one, the stage will immediately be over.

Atomic (アトミック)
The sole antagonist of the game. It starts the game with eight "balls" (as you can see in the image to the left), but each time you successfully clear a world, it will lose one of them; this will make it somewhat easier to avoid as you are trying to duplicate the game's increasingly complex patterns. It attacks by moving randomly around the screen, and will cause the Chemic to explode if merely touches it. It also has a nasty habit of splitting up and reforming to cover more ground, as well as firing deadly Alpha- and Beta-Rays  at Moleks that have adhered themselves to the Chemic in order to make them float away from it of their own accord. Once you have cleared the eighth (final) world's bonus stage, it will no longer exist.

Power Moleks (パワーモレックス)
These flashing molecules are slightly larger than the regular Moleks, and first appear in the game's second world. When the Chemic adheres itself to one, it gains the power to attack the Atomic for a short period of time (this is indicated by changes in music and any other Moleks that are currently adhered to the Chemic beginning to rotate); however, the Atomic will of course regenerate any of its "balls" that you managed to destroy after a short period of time. If you manage to destroy it completely, there will be a short while before it reappears, which gives you more time to focus on the regular Moleks and duplicating the game's increasingly complex patterns - however, when it does reappear, it will splitup and reform more frequently.