Zanac/Aerial Targets


 * ALMOND: A almond or football shaped projectile released by some TURRETs, LOGAs, and other enemies. It can be destroyed by any weapon.


 * AMOEBA: A round, blue blob that looks a bit like a miniature TERZA. The AMOEBA is released by one kind of TURRET. It can be destroyed by any weapon but can usually soak up a couple hits first.


 * BOX: So many strange names, but they call the BOX a BOX. This is a rectangular blue box. See "BOX Roulette" in the "Controls and Weaponry" portion of this FAQ.


 * CHIP: Your basic, small round bullet. Fired by many enemies, released by some BOXes and TURRETs. The Conventional Weapon and Fire 0 do not destroy CHIPs but they sure will destroy a Zanac.


 * DEGID: An enemy shaped a little like a heart. It appears as two halves, one on either side of the screen. When your ship passes between them the two halves come together, crushing your ship between if it is unlucky enough to get caught.
 * Type 1 DEGIDs are blue and come from the top of the screen.
 * Type 2 DEGIDs are tan and come from the bottom.


 * DUSTER: A big rock on a fixed course. Easily destroyed but sometimes they slip past your notice.


 * EGG: A blue ship that descends from the top of the screen. Partway down it splits in half, releasing a few CHIPs. The EGG can only be destroyed when in one piece; the two halves are indestructible to any weapon which does not completely clear the screen and will even stand up to a direct hit from your ship.


 * EFFINE: Looks a little like a reversed, slightly remodeled Zanac. This spaceship comes in several types.
 * Type 1: This type tends to appear in groups and will hang around the  center of the screen, appearing to duck in and out of the background. It   can only be destroyed when a dark blue and above the background.
 * Type 2: Crosses the screen at the top, spewing ALMONDs. Appears when the Aggression Level is high.
 * Type 3: Descends from the top of the screen, scattering CHIPs directly to its left and right.
 * Type 4: Appears at the top of the screen, releases a single MISSILE and then deploys a force field somewhat like your own Fire 3.


 * ENEMY ERASER: A ball formed of two rings of energy, the ERASER emerges from ICONs. See also "The Eraser" in "Controls and Weaponry."
 * Type 1: emerges from Type 1 ICONs and will clear the screen when you touch it with your ship.
 * Type 2: is released by Type 2 ICONs and will also clear the screen, unless you wait for the inner ring to disappear. Then, it acts as a warp to another level.


 * FAIRY: A FAIRY is released from some square BUILDINGs. She works kind of like an Eraser and can destroy a single base instantly. See also "The Fairy" in the "Controls and Weaponry" portion of this document.


 * GIZA: A round, cell-like enemy that soaks up firepower before being destroyed.
 * Type 1: is completely stationary, and mostly blue. The manual says it takes 16 shots to destroy one.
 * Type 2: Appears suddenly and stays in one place, initially indestructible. Then, it will turn orange and begin chasing your ship. When orange, the "Homing Giza" can be destroyed by your ship's weapons.


 * GOLGOS: A ship that is larger than most of the other enemies, though not as large as Capital Ships. It has two vertical wings on either side of a narrow body, kind of like a Tie Fighter from Star Wars. Their appearance varies more from Type to Type than just the usual color shifting.
 * Type 1 (*RED GOlGOS): Has a red center with pointy, leglike blue wings. It launches MISSILEs in groups of five.
 * Type 2 (*BLUE GOLGOS): Has blue wings and a yellow center. Scatters one CHIP after another in alternating directions.
 * Type 3 (*YELLOW GOLGOS): Has yellow wings with a blue center. This one really looks like a Tie Fighter! Scatters CHIPs in three directions at a time -- forward towards your Zanac and diagonally to the left and right.


 * LOGA: An oval shaped craft with four 'veins' emerging from a central point. It opens to release ALMONDs.
 * Type 1: is blue and descends on the left or right hand side. It releases a single set of ALMONDs.
 * Type 2: is yellow and releases a number of ALMONDs in an arc, repeating at regular intervals.


 * LUSTER: The Luster is a space ship shaped like the letter Scatters CHIPs in three directions. The arms of the U sometimes open and close.
 * Type 1: Looks like a normally oriented U and is purple colored. This is the most dangerous type. It starts at the top of the screen then descends in a very wide arc that usually takes it behind your Zanac at the bottom of the screen. When it reaches almost the very bottom of the screen it crosses from left to right (or vice versa) and shoots CHIPs. The trick is either to catch it as soon as it appears or hover near the *very* bottom row of the screen so you will still be underneath the LUSTER.
 * Type 2: Descends slowly on the left or right hand side of the screen and blue colored. It shoots CHIPs at regular intervals.
 * Type 3: Descends on the left or right hand side of the screen, oscillating back and forth an inch or two as it descends, colored yellow. It also spews CHIPs. Somewhat dangerous in a crowded screen.


 * MISSILE: Looking much like your own Conventional Weapons, these missiles descend in a straight line from the top of the screen alone or in bunches. They also emerge from Type 4 EFFINEs and self-destructing Capital Ships. When they appear in bunches, they split partway down the screen.


 * MORTAR: A blue enemy with a noticeable muzzle at the front. The MORTAR sprays an unending stream of MISSILEs at you, which can make it difficult to take out with weaker weaponry. Try to dodge left to right -- the MORTAR will follow but you will be able to get your shots through a little easier. Although normally it shoots toward the bottom of the screen it is more than happy to shoot upwards if it can get below you.


 * POWER CHIP: An upgrade to the Conventional Weapon, dropped by the BOXes. See "BOX Roulette" in the "Controls and Weaponry" section of this document.


 * ROUND FACE: A silly looking round face with little legs. The eyes move back and forth. Initially, it is blue colored and moves upwards towards the top of the screen. If you keep shooting it, it will turn red and move downwards. Either way, pick it up for a 1-up! A ROUND FACE sometimes emerges from SARTs and WEAPON DROPs when shot with the Special Weapon.


 * SART (Reconnaissance Plane): The SART is the eyes and ears of the System. It looks kind of like a moon lander. If you destroy it, the Aggression Level is decreased. It also occasionally releases ROUND FACEs. A ROUND FACE will almost always emerge from the first SART you see in a new game if you shoot it with the Special Weapon. The SART appears at the top right or left of the screen, descends vertically about halfway down the screen, then zooms back the way it came. Usually SARTs appear when the Aggression Level is low; if it gets higher, you will see WEAPON DROPs instead.


 * T-CELL: These are red, organic looking blobs that first appear in Level 8, which seems to take place on or inside a huge alien creature or living planet. The T-CELLs attack in waves and are indestructible to any weapon which does not clear the screen. However, they are destroyed when you ram them with your Zanac.


 * TERZA: A round enemy with points, it comes in four colors which denote its flight pattern. Easily destroyed.


 * UMBER: Oval shaped, or maybe shaped a little like a tulip. **Type 1 descends from the center of the screen and then opens to release seven of CHIPs in an arc. This type is blue colored and is very common.
 * Type 2 is purple around the edges with a white middle, and releases two chips. The two CHIPs will rotate in a circle parallel to each other while the UMBER withdraws.
 * Type 3 is yellow and randomly scatters chips, also quite rare.


 * VEYBAR: A ship with two knife-like edges at right angles from each other. Blue and yellow varieties swoop down from the top of the screen, dropping CHIPs.


 * WEAPON DROP: A rectangular frame around a number which descends along the right or left-hand side of the screen. If you shoot it, you get the corresponding special weapon or a ROUND FACE (1-up). Unlike the WEAPON DEPOT this is an aerial target and most are not pre-scripted. They appear randomly in more or less random places in a level, and generally when Aggression Levels are high. Some may be pre-scripted, and in some levels weapon upgrades come almost exclusively via WEAPON DROPs.


 * WEAPON DROPs usually appear with Special Weapon upgrades in sequential order. If the first WEAPON DROP you notice is carrying Fire 5, the next will probably have Fire 6. Usually, when WEAPON DROPs are appearing you will not see SARTs until the Aggression Level goes down.