Ripper/Cyberspace

This is a list of the CyberWELLS found in Cyberspace. To enter a Well, it must have been mentioned already in the plot, and have collected the password. Most of the Wells are actually a puzzle or an arcade challenge. You can't visit all the Wells anytime, as they open according to the plot.

The difficulty of the arcade and the puzzles can be adjusted from the options, but there is also a cheat to pass them.

Virtual Herald
The Well of the newspaper where Jake (and Catherine) work, it is always visitable. There you can see past covers with Ripper's victims. It is updated with each new murder. The most important thing are the dates which help determine the player the timeframe of the story (important in examining Catherine's EEG in Act III).
 * Icon: A globe with the letters Virtual Herald around it
 * Password: None

Virtual Library
The Library can be visited from the start of the game and has no password. Jake asks the book which Stein borrowed but the the list is corrupted. The explanation of the riddle is this: all historical titles have the prefix "HC"; the code "no iaid" refers to the optician terminology for visual acuity, also "20/20 vision", therefore "2020"; the +1 makes it "2021"; finally, all codes end in a letter, and the number 18 means that the letter is "R". Therefore the code is HR2021R. It is revealed that that Stein borrowed a book on Jack the Ripper.
 * Icon: Book
 * Password: None

The Library is visited also in Act II when Jake is looking for an Audio Editing software, and the Librarian uploads him "a trial version" for free.

Catherine's Well
Catherine's private Well where she stored her personal notebook. When Jake visits it, he finds it guarded by police ICE. An arcade sequence against a "robot" with several sensitive spots (flamethrower, forehead, burners, back). Defeating it brings Catherine's notebook in Jake's WEC.
 * Icon: Catherine's face in a zodiac cycle
 * Password: HOROSCOPE
 * Cheat: ARCADE

Wofford Well
The Well where Wofford was building the virtual Whitechapel. In Act I Jake can visit the Well but the only thing he can see is a 3d schematic of the construction.
 * Icon: A clock
 * Password: VULCAN

It can be visited again in Act III after Wofford's brother gives Jake the AI. Thus Jake can chat with Wofford's mind, who tells him that he needs 3 weapons to defeat the Ripper. He gives the passwords to the weapon wells, the software integrator, and tells you how to use the weapon

Falconetti's Circus

 * Icon: An evil clown
 * Password: CIRCUS MAXIMUS

One of Falconetti's Wells, this is where Jake first meets him. Falconetti at first is not friendly and makes Jake pass an arcade trial and dares Jake to beat his high score of 30000. It is a combat obstacle rail shooter where you must shoot the "bad guys" and spare the "good guys". There is no clear way to tell them other than the "good guys" are generally immobile and have a somehow green hew; but not always. Try to play it several times and memorize the sequences. In the harder difficulty settings, you have to hit the bad guys several times for more score.

When you beat it, Falconetti will agree to meet you in his safehouse.
 * Cheat: ARCADE

Catherine's Mind
At the start of Act II, when Falconetti interfaces you with Catherine. At first you have to pass another rail shooter against Bio Logic ICE. Jake has to visit Catherine after he has collected some new evidence and tell them to Catherine in order to bring her back. In Act II he must discover that: Burton, Falconetti and Magnotta were all in the Web Runners; Burton and Falconetti were married; Magnotta was in love with Burton and disrupted their wedding; Burton has a secret lab performing some experiments. After this, Catherine will partially recover.
 * Cheat: CAFFEINE

Web Runners Well
This Well stores the background of the Web Runner gamers. It is guarded by a spider ICE which blocks access with a puzzle. It is a common sliding puzzle to restructure the image. The missing position is reserved for the upper right of the image, which is totally black. Therefore start from the bottom row and work your way upwards.
 * Icon:Spider
 * Password: ANACHRONY STATION

Once into the Well, click on the "monitor" to see past photographs of the Web Runners (suspects and victims) and their backgrounds. You may wish to pay attention to the narration and hear them several time, as all information is only given orally, and you can't visit this Well again. However there are no significant plot points or hints there, other than advancing the plot.
 * Cheat:ZZTOP

Falconetti's secret Well
Falconetti's Well where he stores some items of personal interest. It is blocked by another puzzle ICE, similar to the sliding block. It is adviseable to form Falconetti's face image in the exterior. Memorize which blocks affect only the exterior onces, complete them and then proceed to the interior of the image. When at first you visit the Well, you see several Jack the Ripper stuff, such as a cloak, daggers, letters, and Falconetti's journal.
 * Icon:Falconetti's (half) face in a circle
 * Password:LEATHER APRON
 * Cheat:HEADACHE

You visit again the Well after Gambit mentions he found a book. The book contains a letter from Jack the Ripper, a collection of Falconetti's daggers, a book catalogue and a diary of his sexual relationships. The catalogue is a puzzle: you have to rearrange the titles according to some notions mentioned in Jack the Ripper's letter. The sequence is this:


 * 1) The VR-Living Complete Book of Home Repair (I keep hearing the police have caught me but they wont fix me just yet.)
 * 2) The Open Road: A History of 20th Century Auto Racing (when they look so clever and talk of being on the right track)
 * 3) Epileptic Reactions to VR Environments (gave me real fits)
 * 4) The NEO New Age: Tearing Down the Myths (and shant quit ripping them)
 * 5) Earn Thousands as a VR Data Angel (Grand work the last job was)
 * 6) The Duchess in the Clock Tower (I gave the lady no time to squeal)
 * 7) Virtual Fly Fishing, Where There's Always A Hatch To Match (How can they catch me now)
 * 8) Phoenix: Phact Or Phiction?
 * 9) Short Excursions into VR Role Playing (my funny little games)
 * 10) Topical Agents for the Treatment of Hemhorrhaging (some of the proper red stuff)
 * 11) Deficit Spending in the Late 20th Century (it went thick like glue and I can't use it)
 * 12) Van Gogh: A Psychological Study (The next job I do I shall clip the Lady's ears off)
 * 13) Keep Sharp: A Cutlery Collector's Bible (My knife is nice and sharp)
 * 14) Rabbi T.S. Foote: A Biography (Dont mind me giving me trade name)
 * Cheat:SPONGE

Weapon One
This puzzle is a mini-chess game called Ironblood. No rules are given, and they are discovered only through trial and error. You control the "good" side (with elves, knights etc) against the "evil" side (with goblins, barbarians and other monsters). Here is an explanation of the rules of the game:
 * Icon:A winged horseshoe
 * Password:PEGASUS
 * Cheat:ASPIRIN

Board
The board is 7x7 and is divided in several fields: The lower 2x7 bluish field is where you start, and Kings can't move outside this space.

Halfway, there is a line marked with some blocks. This line marks the range of the Bishops. 2 of them are targeted by the opponents Bishops, 2 of them are targeted by your Bishops. If you see an opponent's Pawn being vulnerable on this line, have in mind that he is possibly luring your Pawns to be eaten by one of his Bishops.

Sometimes the oppponent might drive his Pawns outside the board to eliminate them, presumably to upgrade his Bishops.

Pieces
There are 3 kinds of pieces, which are however upgraded whenever they eliminate an opponent's piece, there are:
 * 1 King: Looks like a King (you) and a monster (opponent). He can move only one adjacent square, and can't exit the player's space. The purpose of the game is to eliminate the opponent's king.
 * 3 Pawns: The look like elves/goblins. They can move 1 square in all directions. Whey they eat an enemy Pawn they are upgraded to Pawns2 (presumably Pawns2 can attack Bishops).
 * 2 Bishops: They look like Amazons/Executioners. At the start of the game they can't move; they can only attack Pawns that might have stepped on the vulnerable squares of the halfway line. However the opponent is smart enough to avoid those squares, while he can lure you to step on the squares targeted by his Bishops. :When all your 3 Pawns are eliminated, Bishops are upgraded to Bishop2 which looks like a Paladin in your side. This piece can move 1 or 2 squares in all directions.

Strategy
A suggested strategy is this: concentrate your Pawns to the right of the board, as the left side of the board is targeted by the enemy's Bishops. The enemy is seldom vulnerable so you won't keep a Pawn2 long enough to use it.

Also, the player who loses all his Pawns, gets Bishops2; so have in mind that while you happily eliminated the enemy Pawns, he just got Bishops2 while you are stuck with a Pawn or Pawn2 at best (your Bishops are still immobilized until you lose it). Use your last Pawn to lure an enemy Bishop2 to a square that will be a target of your future Bishop2; once he eliminates it, you get Bishops2.

Once you get rid of the enemy Bishop(s)2 you are already a winner, so just approach the enemy King and eliminate him.

Weapon 2
Another arcade shooter. Simply target the ICE monster on the face (forehead orb or eyes).
 * Icon: Greek urn
 * Password: ORESTES
 * Cheat:ARCADE

Weapon 3
Another arcade shooter. Simply target the ICE (a rat) on the gadget he has for an eye.
 * Icon:Cyclops
 * Password:ODYSSEUS