Dominions 3: The Awakening/Expansion Strategies

This page deals with different expansion strategies that can be used in the game. Remember that none of these is an absolute one and there are many ways to accomplish things.

Radial Expansion
Radial expansion means focusing on capturing the provinces surrounding your home fortress. Since your home fortress drains a propotion of your surrounding provinces resources this strategy can work well for resource-heavy nations that have strong troops.

For example it won't be too hard for Ulm to build up a force strong and diverse enough to deal with most independent types and Ulm will benefit from the resources you can gain from the surrounding provinces.

However this strategy has it's drawbacks. First of all, the provinces you start next to won't always be profitable ones. You can start next to three plains and two swamp provinces which provide only small amounts of resources. Sometimes the independents you start next to are too hard to defeat for one to pursue this strategy well. You can start next to two provinces filled with Knights and Longbowmen, one province with Blood Vines and one lightly defended one.

Perhaps the most optimal starting position for this strategy is starting next to several Mountain and Forest provinces.

After the initial phase of capturing the provinces around your starting fort you should start to do long term planning. Will you go after lucrative provinces, or will you plan on find a spot for your next castle? If you plan to set up your next castle soon you should scan the map for a suitable nearby province and then head to capture it. Start building the fortress if you have the money and then carve it's surroundings. Repeat as many times as you want to or then switch your strategy if situation calls for it.

Tunneling
Tunneling means going after the most lightly defended provinces. Since the more provinces you have the more income you draw the better it will be.

This is perhaps the easiest expansion strategy to pursue since pretty much everyone can mass forces and pick a weak enough target. Nations with fast strategic movement will however have the easiest time to supply reinforcements if something goes wrong.

The downside of this strategy is that this can result in empires that are hard to defend against enemies. If the "tunnel" is too long it is possible that an enemy attack can sever it, and it is harder to defend a narrow territory in general. The easiest provinces are usualy the more poorer and insignificant ones so your income might be lagging behind more focused empires.

Tunneling can however result in fast territory expansion. You must however keep an eye on your empire to make sure you will not make it undefendable and too narrow. You should try to build up task forces to take stronger provinces for you, especialy the ones that surround your home fortress.

Shotgunning
Shotgunning means using flying or sneaking units to pick poorly defended provinces, attacking and then moving on. This will result in "shotgunned", decentralized empires. This can work for your or against you.

Pangaea and Caelum are perhaps the best ones in this strategy. Pnagaea has many different types of sneaking troops and Caelum has flying troops and more importantly flying scouts and sneaking priests in the middle era. Scouting is important for this strategy as you need to pick out provinces you can overpower.

One good side is that this can allow you to find a spot for your second castle very soon. This can also allow you to pick valuable provinces in some cases. Picking the three Mountain provinces somewhat near to you as Caelum can give you fine acces to fortification spots and possibly even magic resources.

The downside is the high decentralization. You will quite likely not have as many provinces as other empires and your empire might have less build capacity than other.

However this decentralization can also work for you. It will be very confusing to go after an empire whose 10 provinces aren't in one "blob" but scattered around. In the best case you can launch harrassing attacks against the enemy rear echelon while the enemy has to fight it's way through independent provinces while you plot a suitable battleground where you will attack from the shadows or from distance with overpowering force while you cut their escape with a smaller task force.