Crystalis/Items

There are four groups of items in Crystalis: weapon, guard, tools, and power-up. Each category lists the the item's name, a brief description, where the item can be acquired, the shop asking price (if the item can be bought), and the selling price (if the item can be sold).

Weapon
Swords are the primary offensive weapon used throughout the game, each with a specific elemental attribute: wind, fire, water, or thunder. Certain enemies and obstacles can be dispatched only with an attack from the correct elemental sword. Swords must be found as the adventure progresses, as they cannot be purchased at shops.

Weapon power-ups
Power-up items enable the full potential of elemental swords to be unleashed. Elemental balls allow an elemental sword to be charged up to level 2, enabling the hero to destroy certain obstructions in his path or to create ice bridges spanning rivers. Elemental bracelets allow an elemental sword to be charged up to level 3, allowing the hero to release the sword's most destructive attack. Level 3 attacks consume MP, thus if the player's magic points are lower than the required amount to cast the attack, a level 2 attack is released instead. Once you have the Bracelet for a given sword, it is possible to limit yourself to Levels 1 and 2 to conserve magic. Equipping a power-up of the wrong element will limit your attacks to Level 1. Not equipping any power-up at all will limit you to Level 2.

Guard
Armor and shields provide protection for the hero throughout the story. Most can be purchased via the armor shops found in villages and towns encountered on the journey, but the best can only be acquired from chests in dungeons or from defeated bosses.

Tool
Tools come in three groups: consumable, event, and worn. Consumable items assist the hero by removing status ailments, replenishing HP or MP, or warping the hero to a town. These items may only be used once before disappearing from the player's inventory. These are typically purchased at a tool shop, but may also be found in chests throughout the world's dungeons or as drops by bosses.

Event items progress the storyline. Like consumables, they may only be used once before they vanish (with exception to the shell flute). Most event items must be discovered; only the alarm flute can be purchased via a tool shop.

Worn items provide the hero with special abilities while equipped ranging from expanded physical abilities, offensive and defensive bonuses, to gradual MP restoration. These items do not disappear with use, unlike consumable and event items, and cannot be purchased in shops.