Pistol Daimyo no Bouken/World 2

Area 1 (Stage 2)
Once Pistol Daimyo has reappeared on the screen, he will start to move forward again, as three Green Kaeru come bouncing towards him at the bottom of the screen; once you have fired a small cannonball at each of them to kill them, six Suzume and a Kappa No Sara will come flying towards you in the centre of the screen. Once you have fired a small cannonball at each of the Suzume to kill them, then gone around the Kappa No Sara, a Purple Kaeru will drop down from the top of the screen, then come bouncing towards you once he has landed - and once you have fired a small cannonball at him, to kill him, a Black Kaeru will come bouncing towards you at the bottom of the screen. Once you have fired a medium cannonball at him to kill him, you will come up to the first of only three yellow vases in the game; once you have fired a medium cannonball at it, to break it open, it will leave a shot powerup behind. Once you have collected it, ten more Suzume will come flying towards you, in the centre of the screen - and once you have fired a small cannonball at each of these ten to kill them, a Gama Gaeru will come bouncing towards you, at the bottom of the screen. Once you have fired two medium cannonballs (or one large cannonball) at him to kill him, four more Purple Kaeru will drop down from the top of the screen, and come bouncing towards you once they've landed; once you've fired a small cannonball at each of them to kill them, thirteen more Suzume will come flying towards you in the centre of the screen. Once you have fired a small cannonball at each of them to kill them, Pistol Daimyo will stop moving forward for the second time, as the game's second boss theme starts to be heard from the Yamaha YM-2151 and the unseen Yellow Gama Gaeru speaks the Hiragana text Gero-ge ero! (げろげえろ!) to him thrice (his meter of three Waru will also appear in the bottom-right corner of the screen at this point) - and he will then come bouncing into view towards you, from that screen's right side. Once you have fired two medium cannonballs or one large cannonball at the large green Kaeru standing on the purple seat atop his head to knock him off for 200 extra points, then fired a total of forty-eight small cannonballs, six small cannonballs, or three large cannonballs at the Yellow Gama Gaeru himself (as both eight small cannonballs and two medium cannonballs will register as half a cross on the Waru meter and a single large cannonball will register a full cross on it), the "stage clear" theme will be heard from the Yamaha YM-2151 for a second time as the aforementioned purple seat on his head explodes for 500 extra points and he falls off the bottom of the screen while speaking that explosive Hiragana text Kero ro ōo n keron! (けろろオオオん けろんっ!) to Pistol Daimyo, who will then fly off the right side of the screen; the view will now return to the game's overworld map, as the first lantern upon the top row (which represents this stage) changes colour from yellow to red, and the fan that indicates Pistol Daimyo's current position will then move forward to (and unfold over) the second lantern on the top row, which represents the third stage. This is the stage where you can collect your third Hanafuda playing card - and have your first Kusudama drop down from the top of the screen.