Game Boy Camera

Game Boy Camera is a Nintendo accessory for the handheld Game Boy gaming console which was released in 1998. The camera could take basic black & white, often grainy, digital images using the 4-color palette of the GameBoy system. It interfaced with the Game Boy Printer, which utilized heat-sensitive paper to "burn" any saved images, making a hardcopy. Both items were marketed by Nintendo as light-hearted entertainment devices (aimed mainly at children), in all three major videogame regions of the world: Japan, USA,and Europe. "N64 Magazine" (which is its full title, and was published by Future Publishing) dedicated a monthly section to the device. It was never Nintendo's intention to transform the GB system into a PDA, and any such claims are untrue. The Game Boy Camera comes in 4 different colors, as well as a special The Legend of Zelda version.

The camera's built-in software was developed by Creatures, Inc., which explains the appearance of some Pokémon characters as "stamps" you can put on pictures (Creatures also developed the Pokémon series of games).

Gameplay
There are 3 main parts of the "game":
 * Shoot
 * View
 * Play

Shoot
Shoot contains the following choices:
 * Shoot (take pictures)
 * Items (Self-Timer or Time-Lapse)
 * Magic (Trick Lenses, montage, panorama, Game Face)
 * Check (checks the album stored in memory)
 * Run (no real purpose, seems to be a joke)

The Game Face game is notable in that it is a remade version of the Game & Watch title, Toss Up, with the juggler's face replaced by one of the pictures taken by the player.

Play
Play is a built-in Space Fever II game. At the beginning, 2 spaceships will appear. One of them will send players to a DJ if shot at, where one can mix sounds. The other one will send players to Game Face, which is also available through shoot. If enough is done in the game, a third spaceship will appear in the middle, and if that is shot at players will be sent to a racing mini-game known as ''Run! Run! Run!'', which is listed as "?" on the left side of the screen.

In the actual Space Fever II game the player is attacked by spaceships and then attacked by bosses at the end of each group of smaller ones. The first boss is a giant face of a man with horns, the second boss is a giant face of a mustachioed man, and the third boss's face depends on the pictures taken in "Game Face". Once all 3 of the bosses are beaten, the cycle will start over again, only harder. If this is the first time through, Run! Run! Run! will be unlocked.

View
View contains the following choices: Hot-Spot (Where one can link 2 different pictures together by clicking on certain spots of the picture)
 * Slide Show (displays slide show of the current album.)
 * Animation (Where players can put together pictures to make it look like they are moving. This is done by pressing select on main screen, then going to edit, then animation.)
 * Hot-Spot (see paragraph below)

Hot-Spot is especially good for creating a game where one can go from one photo of a room to another in a house by pressing certain spots (that players can set up) on the photo that will send the player there. One do this by pressing "Select" on the main screen, going to special, and choosing "Hot-Spot" (see list below). Each picture will have 5 One-eyed blobs that can be put on it. Each blob can be programmed to go to send the player to a different photo. Then, in Hot-Spot mode, the places where the player put the blobs will send one to other photos when clicked.

"Start" and "Select" options
The following are options that appear when select is pressed on the main screen:
 * Link (print, transfer photos)
 * Special (Hot-Spot, compose) (see paragraph above for Hot-Spot)
 * Edit (Album, Animation)
 * Doodle (Paint, stamp on pictures)

The following are options that appear when start is pressed on the main screen: The start options appear as planets and asteroids.
 * Username (make one's own username)
 * Record
 * High Score
 * Credits