Metroid Prime/Walkthrough

Suits
This is Samus' basic suit. Perhaps the most notable feature of this suit is the lack of the large shoulder ornaments present in all of her other suits. (These shoulder ornaments have sometimes been hypothesized to be part of the Varia Suit's ability to survive extreme temperatures, perhaps being cooling units of some sort.) An upgrade to the Power Suit, this upgrades the suit's shielding and allows Samus to survive in extreme temperatures. Collecting this also returns the large shoulder ornaments seen in other games. Further reduces damage taken from enemies, and allows Samus to move in liquid environments unhindered. Modifications to the visor allow her to see properly underwater. Gives Samus' suit a purplish color. Reduces damage taken from enemies even more, and renders Samus immune to damage from blue Phazon. This upgrade comes coupled with the Phazon Beam which can only be used on the last boss (Metroid prime) by standing in the pools of phazon spilled by it. Changes Samus' suit to a black and grey color.
 * Power Suit:
 * Varia Suit:
 * Gravity Suit:
 * Phazon Suit:

Visors
This is the default visor. The major things that this visor has that the others lack are a crude radar system that allows her to see where enemies are around her and a map of the room she is in. Samus has this visor from the start. Allows Samus to scan certain creatures and objects and get information on them. This is the only visor that Samus cannot fight in; pressing the attack button will cause her to revert back to the Combat Visor. Samus also has this visor from the start. The scan visor is often used solving puzzles, and it can be used to activate certain machines. It allows Samus to see in the infra-red spectrum, letting her see enemies and power conduits that she cannot see in normal human vision. This is extremely useful on invisible enemies, or in areas of exeptionally poor light. It gives Samus the ability to see in the X-ray spectrum, allowing her to see otherwise invisible creatures and platforms. It should be noted that not all invisible enemies can be detected with this visor.
 * Combat Visor:
 * Scan Visor:
 * Thermal Visor:
 * X-Ray Visor:

Weapons
Unlike Super Metroid, Metroid Prime does not allow the player to combine separate beams into one, due to the fact that each of the four main beams has a unique use. Also, each beam has a Charge Combo that can be acquired that utilizes Missiles to perform a more powerful attack. The charge beam is an add-on for all of Samus' primary beams; holding down the A button causes Samus to build up energy which is fired when the button is released, creating a much more powerful attack than would normally result. It also allows access to the various Charge Combos. This is the default beam that Samus begins the game with. It has the highest rate of fire of all the beams. While notably weaker than any other weapon, it is the only beam which can damage certain enemies. Its Charge Combo, Super Missile, fires more powerful Missiles. This beam fires three blasts of electricity that can home in on enemies to a certain extent. Its charged shot usually stuns stronger enemies for a short period of time. It can also re-energize power conduits (required to open many doors) and open purple doors. Its Charge Combo, Wave Buster, automatically locks on to enemies but requires the largest number of Missiles to activate and continue using. This beam fires slow-moving blasts of ice that can freeze enemies. Its individual blasts are notably more powerful than the Wave Beam's, but its slow rate of fire makes it somewhat unwieldy. Frozen enemies can be shattered with a single Missile. It also opens white doors. The Ice Beam's Charge Combo, the Ice Spreader, spreads ice over a wide area where it hits and is somewhat limited against aerial and fast targets. This is the most powerful beam in terms of raw offensive power. It fires blasts of intense heat, which either kill instantly or set enemies aflame until they die. It cannot home in on targets and it has a short range. It can also open red doors and melt thick ice. Its Charge Combo, Flamethrower, shoots a stream of flame, but uses Missiles quickly. This beam can only be used during the final boss battle. When standing in pools of liquid Phazon, Samus can fire a powerful Phazon-based stream at Metroid Prime. Samus receives this item along with the Phazon Suit. A Metroid series mainstay, Missiles fire homing concussive blasts that cause more damage than most beam attacks. Missiles can break certain door locks and other obstacles. Each Missile expansion increases Samus' carrying capacity by five.
 * Charge Beam:
 * Power Beam:
 * Wave Beam:
 * Ice Beam:
 * Plasma Beam:
 * Phazon Beam:
 * Missiles:

Morph Ball
The Morph Ball is another Metroid trademark. After finding this item Samus can roll into a ball and access narrow passages that she could not otherwise access. There are a number of upgrades Samus finds for the Morph Ball. Allows Samus to break certain objects, activate some devices, like Morph Ball Sockets, and damage enemies. The force from the bomb can also catapult her up a short distance in Morph Ball form. Samus has an infinite number of these, but can only use three every few seconds. Replacing Super Metroid ' s Speed Booster to a certain extent, this item allows Samus to build up energy and release it in Morph Ball form, resulting in a burst of speed that can, when applied correctly, allow her to travel up half-pipe structures and activate certain machines, such as Spinner devices. Metroid Prime is the second game to use this item (the first being Metroid II: Return of Samus); however, where Metroid II ' s spider ball allowed Samus to go up any wall, Prime ' s spider ball can only travel up designated magnetic rails. These are a more powerful version of Samus' normal Bombs. While she only gets a finite number of these and must replace them as she does with Missiles, Power Bombs have a much greater destructive ability and the ability to destroy bendezium.
 * Morph Ball:
 * Bomb:
 * Boost Ball:
 * Spider Ball:
 * Power Bomb:

Other items
The Space Jump is another returning item with a different purpose. As opposed to allowing Samus to jump infinitely, this item allows Samus to double-jump. Its function is closer to the missing High Jump Boots, present in all the 2-D Metroid games, than to the Space Jump appearing in the 3-D games. Allows Samus to latch on to certain objects and swing on them as if the beam were a rope. Increases Samus's shield energy (health) capacity by 100 units. The Artifacts of Truth, Strength, Elder, Wild, Lifegiver, Warrior, Chozo, Nature, Sun, World, Spirit, and Newborn are spread throughout Tallon IV, and must be collected in order for Samus to gain entry to the final area.
 * Space Jump:
 * Grapple Beam:
 * Energy Tank:
 * 12 Artifacts:

Locations
Orbiting the planet Tallon IV, this is where Samus begins the game. The frigate's name is Orpheon. Later this crashes into Tallon IV and Samus then explores in it after acquiring the Gravity Suit. A rainforest-like area, this is where Samus initially makes planetfall and is where Samus's Gunship stays for the duration of the game. Tallon Overworld also encompasses the sunken Orpheon. This ancient structure was once a center of the thriving Chozo civilization on Tallon IV that was brought to an end by the meteor that hit many years ago. A kind of subway system for the game – its magma-filled tunnels connect all the areas together with the exception of the Impact Crater. The Space Pirates use the caverns as a source of geothermal power. This cold, mountainous location consists of three main parts: an ancient Chozo ruin, some Space Pirate research labs (since the subzero temperatures make specimen containment easier), and the ice caves and valleys at the edge aptly called Phendrana's Edge. It is home to many creatures of electrical origins (Pulse Bombu, Scatter Bombu) and ice based creatures (Sheegoth, Ice Shriekbats). The Phazon Mines are the center of the Space Pirates' Tallon IV operations. The scenery here alternates between the Space Pirates' mining and research facilities and dark caves illuminated only by the glowing Phazon. Also home to the different beam troopers and omega pirate, elite pirate and phazon elite as well. This is the final area of the game. This location is completely corrupted by Phazon radiation. Samus finds Fission Metroids, and Phazon strong enough to damage her even through the Phazon Suit.
 * Space Pirate Frigate, Orpheon:
 * Tallon Overworld:
 * Chozo Ruins:
 * Magmoor Caverns:
 * Phendrana Drifts:
 * Phazon Mines:
 * Impact Crater:

Parasite Queen
The first boss in Metroid Prime, the Parasite Queen is located on the Space Pirate Frigate in the main reactor. It is surrounded by rotating shields and fires acid from its mouth. Plug missiles and beam shots into its mouth to defeat it.

Flaahgra
Flaahgra is a large mutated plant that is the source of the poisonous waters in the Chozo Ruins. It is surrounded by four dishes that reflect sunlight and needs constant solar energy. Its roots are its weak spot. Flaahgra gives up the Varia Suit when it's defeated, which protects Samus from super-heated areas in Magmoor Caverns.

Thardus
Thardus is an experiment created by the Space Pirates who used Phazon on a group of rocks, but the Pirates gave up trying to pacify it since it became too dangerous. Thardus has the ability to control the weather, roll into a ball, hurl large rocks, and encase enemies in ice. It resides in a Quarantine Cave in the Phendrana Drifts. Defeating Thardus gives you the Spider Ball.

Omega Pirate
The Omega Pirate resides in the Phazon Mines. It is an extremely large Elite Pirate which is able to become invisible and regenerate health. It is considered by many fans to be one of the game's toughest bosses. It attacks with its powerful hands, a Wave Quake Generator, and a Missle Launcher. Defeating the Omega Pirate gives Samus the Phazon Suit, which protects her from Phazon damage.

Meta Ridley
The fight with Meta-Ridley occurs above the crater in the Tallon Overworld. Meta-Ridley has two forms: a flying form and ground form, who uses a number of weapons and melee attacks. His weak spot is the gem on his chest.

Metroid Prime
The final boss of the game. It exists in two forms: the first being a spider-like creature with mainly projectile attacks. This form is weak against Power Beam if yellow, Wave Beam if blue/purple, Ice Beam if white, and Plasma Beam if red. The second form being a hovering, ethreal tentacled entity. Stand in the pools of Phazon it creates and blast it with your new Phazon Beam.