F-Zero GX/Missions

Mission 1: Captain Falcon Trains
The amount of capsules required to collect depends on the difficulty. If the difficulty is Normal, You have to collect 25 Capsules in less than 80 seconds. If the difficulty is Hard, You have to collect 30 capsules in less than 60 seconds and if the difficulty is Very Hard you have to collect 35 capules in 60 seconds aswell.

Mission 2: Goroh the Vengeful Samurai
Beat Samurai Goroh to a checkpoint through Red Canyon, dodging boulders along the way. Samurai Goroh becomes faster and there are more boulders on higher difficulties.

Mission 3: High Stakes in Mute City
Beat 11 opponents at a race in a Casino Palace-style track. Opponents become faster at higher difficulties.

Mission 4: Challenge of the Bloody Chain
Fight through a pack of 28 weak opponents and destroy their leader, Michael Chain. Opponents become more durable on higher difficulties.

Mission 5: Save Jody!
Escape the exploding power plant with Jody Summer in 50 seconds. On Hard, escape within 45 seconds, and escape within 40 seconds on Very Hard.

Mission 6: Black Shadow's Trap
Make it to the end of the course without going below 700 mph. On Hard you may not go below 750 mph, and on Very Hard the minimum speed is 800 mph.

Mission 7: F-Zero Grand Prix
Beat 29 opponents in 3 laps on a Mute City-style course. On Hard 4 laps are raced, and 5 laps are raced on Very Hard. Additionally, all racers become more aggresive on higher difficulties and Black Shadow with Blood Falcon become more skilled.

Mission 8: Secrets of the Champion Belt
Beat Deathborn in a 3-lap race in the Underworld. On Hard 4 laps are raced, and on Very Hard 5 laps are raced. Additionally, Deathborn also becomes faster on higher difficulties. The amount of mines don't increase however.

Mission 9: Enter the Creators
Beat an Staff Ghost on an exclusive Phantom Road-Themed track. The skill of the Staff Ghost increases the higher the difficulty is.