Rampage/Gameplay

Controls

 * Joystick: Use the 8-way joystick to make George (1P), Lizzie (2P), or Ralph (3P) walk left and right, look up and down, and climb various buildings.
 * Attack Button: Use this button to make George (1P), Lizzie (2P) or Ralph (3P) punch, and grab people and various other items to eat or hold them.
 * Jump Button: Use this button to make George (1P), Lizzie (2P), or Ralph (3P) jump; if they are on top of any building, this shall cause it to crumble.

George, Lizzie and Ralph
This giant gorilla, lizard and wolf are the protagonists for this game; they were "ordinary" humans (until they were mutated, by eating radioactive vitamins, taking a bath in a radioactive lake, and eating a "scam" sausage respectively). Their only goals now are to destroy every city they come across, and the game has 768 days of destruction (this game says "no two are alike", but the cycle repeats five times) - and they must punch buildings and vehicles to destroy them, as well as eat civilians that live in the buildings, to keep their energy up. However, they shall constantly be under attack from the U.S. National Guard and can also lose energy by falling from a distance which is greater than their own height, or into water, being hit by lightning, and by eating something "bad" (such as cacti, poison, toasters and dynamite); once one monster runs out of energy, he (or she, in the case of Lizzie) shall de-mutate back into a naked human and slowly walk sideways off the side of the screen. The remaining players shall then have the chance to eat him (or her) for 500 extra points - and a common headline for the following day's newspaper is "EX-MUTANT IS ARRESTED FOR STREAKING!" if he or she is uneaten. A second, less common headline that may appear on this occasion, however, is "LAB SCREW-UP WEARS OFF...FILM AT 11".

National Guardsmen
The U.S. National Guard will constantly be attacking the three mutants throughout this game, by firing shots or throwing dynamite at them from the windows of buildings, arriving in helicopters to pepper them with machine-gun fire, or arriving in tanks to fire shells at them; they may also run into view from either side of the screen to plant a batch of dynamite at the bottom of a building, and when it explodes, it'll cause the building to crumble. National Guardsmen are only worth 50 points when eaten, but their tanks are worth 200 points when punched and the helicopters are worth 750 when punched.

Civilians
There are three regular types of civilians which appear in the windows of buildings (and can be eaten for 500 points); however, each of the mutants can hold a specific type of civilian for between 4000 and 6000 extra points. George can hold women, Lizzie can hold men, and Ralph can hold businessmen - and while one of the mutants holds a civilian, all the National Guardsmen will disappear from the screen as that mutant's score starts to increase. However, if a mutant should hold a civilian for too long, they shall start punching out at them, and force them to let go of them; there is also a fourth type of civilian, that can sometimes be found taking a bath when a mutant punches a hole in a building. If you should find one, he will spray your mutant with his shower head and cause him (or her, in the case of Lizzie) to fall off the building (but you can get your revenge by climbing back up and eating him) - and there is even a fifth type of civilian that sometimes appears in a rowboat (on days with water), and is worth 750 points when punched.

Pickup Trucks, Taxis, Trains and Police Cars
Pickup Trucks and Taxis will often appear throughout the game and are worth 100 points if punched while parked, 200 points if punched when moving slowly, and 750 points if punched when moving quickly; on days where the ground has rails on it, Trains will also come into view, from either side of the screen, and are worth 500 points each time they are punched away. However, when Police Cars appear, the officers inside them will fire shells at the mutants, in a manner similar to that of the National Guard Tanks - and they are worth 750 points when punched.

Bad items
Some buildings also have neon signs on their sides, which are worth 1000 points if punched when off but shall electrify your mutant if punched when on.