RuneScape/Runes

Air
The air rune is used for strike spells, bolt spells, blast spells, and wave spells as well as Varrock Teleport, Level 2 Enchant, Lumbridge Teleport, Telekinetic Grab, Falador Teleport, Crumble Undead, Camelot Teleport, Saradomin Strike, Claws of Guthix, Flames of Zamorak, and Charge Air Orb.

Water
The Water Rune is used for lvl-1 enchantment spells, water strike, water bolt, water blast, bind, confuse, curse, weaken, Falador Teleport, bones to bananas, snare, charge water orb, Ardougne Teleport, bones to peaches, lvl-5 enchantment, vulnerability, water wave, Teleport to Ape Atoll, Enfeeble, entangle, stun and teleother to Falador.

Earth
Used for level 2 enchant spells (emerald jewelry). Also obviously used for earth strike, bolt, blast, and wave. It and the water rune are used for weaken, curse, and confuse.

Fire
Used for 3rd level enchant spells (ruby jewelry. Obviously used for fire strike, bolt, blast, and wave.

Mist rune
(Water & Air)

Mud rune
(Water & Earth)

Dust rune
(Earth & Air)

Lava rune
(Earth & Fire)

Smoke rune
(Fire & Air)

Steam rune
(Water & Fire)

Missile runes

 * /Mind rune/ (Strike Spells)
 * /Chaos rune/ (Bolt Spells)
 * /Death rune/ (Blast Spells)
 * /Blood rune/ (Wave Spells)

Body
(low level weakening spells)

Soul
(high level weakening spells and for one teleportation spell)

Nature
(Alchemy/Binding/Transformation) The Nature Rune is one of types of Runes in MMORPG RuneScape. It is very useful Rune because it is used to cast spells for changing things. Here is List of spells that use Nature Rune:


 * Lvl 15: Bones to Bananas: 2 Earth Runes, 2 Water Runes, 1 Nature Rune
 * Lvl 20: Bind: 3 Earth Runes, 3 Water Runes, 2 Nature Runes
 * Lvl 21: Low level alchemy: 3 Fire Runes, 1 Nature Rune
 * Lvl 43: Superheat Item: 4 Fire Runes, 1 Nature Rune
 * Lvl 50: Snare: 4 Earth Runes, 4 Water Runes, 3 Nature Runes
 * Lvl 55: High level alchemy: 5 Fire Runes, 1 Nature Rune
 * Lvl 60: Bones to Peaches: 4 Earth Runes, 4 Water Runes, 2 Nature Rune
 * Lvl 79: Entangle: 5 Earth Runes, 5 Water Runes, 4 Nature Runes

Law
Used for teleportation (any teleportation spell, except for tele-other) and for telekinetic grab (telekinesis); worth about 1k if only 1 or 2 are bought, like when a player is out, and they need to go someplace. They are bought 300 each in bulk.

Cosmic
Used for enchanting jewlery (turns an emerald amulet into an amulet of defence).

Astral
(Lunar Spells)