The Legend of Zelda: Ocarina of Time/Gameplay

Jumping
In The Legend of Zelda: Ocarina of Time there is no jump button. Instead, Link will jump off of ledges if he approaches them while running. Be careful of your positioning, because it is easy to fall long distances.

Falling
If Link happens to fall off of a ledge, he will either hit the ground and take damage, or roll. To roll, simply hold the control stick in the direction he is moving (most often ).

HUD
The action button shows you what will make Link do. For instance, if you have your sword equipped and you are standing still, the action button will show the symbol of a sword. Pressing the button will make Link attack. If you are running, the action button will change to "Roll", and pressing will make Link do a somersault.
 * Action button

At the top right of the screen are the three C button assignments. These act as a way to keep track of what items are currently assigned to what C button. By pressing a C button with an assigned item, Link will pull out the item immediately and use it (draw an arrow and aim the bow, load and aim the slingshot, swipe with an empty jar, use a filled jar, etc.). You can change the C button assignments by pressing and navigating to the inventory section. Pressing a C button while an item is selected will assign that item to the C button pressed.
 * C button assignments

The minimap appears in the bottom left corner of the screen. This helps you quickly keep track of your location in a room, the direction Link is facing, and the floor or zone you are in. A larger map is available on the pause menu. Press to turn on or off the minimap.
 * Minimap

Pause menu
The pause menu can be viewed by pressing. Here you are able to save, view the world or dungeon map (depending on your location), view and equip items, and view additional items.

Your inventory helps keep track of what items you've acquired, what items are currently assigned to the C buttons, how much ammo you have left, and whether or not you have anything contained in jars.
 * Inventory


 * Heart pieces

While on your adventure, you might stumble upon a Heart Piece; these rare items will automatically combine into an extra Heart Container (your maximum health will increase by one) if you find four of them. The inventory tracks how many Heart Pieces you have by filling in the heart container diagram until you form a new Heart Container.


 * Songs

After you receive an ocarina, you will be able to play songs that have special powers. These songs play an important role in solving puzzles and traveling quickly throughout the game.


 * Gold Skulltulas

One of the many secret items you can collect in Ocarina of Time is the Gold Token. These are acquired by killing a Gold Skulltula and then grabbing its token. You might wonder why you would want these, but like many optional items, there are rewards for acquiring large amounts of them. In your inventory there is a small icon that represents a Gold Skulltula. For each token that you acquire, the counter will increase.

Equipment
On the equipment page, you will be able to toggle between the different armor and weapons that Link has acquired. These will come in handy when maximizing your offensive and defensive capabilities, and when necessary to solve certain puzzles.

Throughout the game you'll acquire stronger swords and weaponry to help you solve increasingly complex puzzles and defeat enemies more efficiently.
 * Weapons

Some weapons require ammunition to use. If you run out, they will be unable to function, so try to keep a good supply on hand, or keep track of where you can find more. Remember that destructible objects and enemies have a chance to drop items such as ammo.
 * Ammo

Rupees
Like all Zelda games, Rupees are used as a currency within the game. You can acquire rupees from killing enemies, destroying objects, looking in chests, or playing mini-games. There are several types of rupees:
 * Green: 1 rupee.
 * Blue: 5 rupees.
 * Red: 20 rupees.
 * Purple: 50 rupees.
 * Silver: 100 rupees. In certain areas the Silver rupee has no value, but is instead used to solve puzzles.
 * Golden: 200 rupees.
 * Special rupee: unlimited rupees (maxes out your wallet).

Objects
You will find objects throughout the game that can be interacted with or destroyed. Destructible objects have a chance to drop items such as ammo and rupees.

Dungeons
Dungeons are a primary part of the game. Each dungeon must be completed to finish the game. A dungeon is considered complete if the special item is found and, if there is one, the boss is defeated.

Dungeon-specific items
Certain items can only be found within dungeons. Some of these are dungeon-specific. That is, after you find them, they cannot be taken elsewhere and are only available when you are in that dungeon.

Compass
If you find the compass in a dungeon, you will be able to see which direction you are going. There is a compass in each dungeon, and if you find one, it will not help you in a different dungeon.

Map
If you find the map in a dungeon, you can see where all of the rooms and treasure chests are. There is a map in each dungeon, and if you find one, it will not help you in a different dungeon.

Special items
Each dungeon has a unique item that will help Link progress through the game. These special items are necessary to overcome puzzles and defeat bosses, so make sure you get them!