World of Warcraft/Races/Night Elves

''The Kaldorei, meaning "children of the stars" in their native tongue ../../Darnassian/, have a long and fascinating history. The Night Elves, as they are now called in the ../../Common/ language, come from across the great ocean from a land called ../../Kalimdor/. Once all three continents were one giant landmass -- it was the Night Elves who brought about their separation...''

Introduction and History
At the beginning of the world now known as ../../Azeroth/, the god-like ../../Titan/s created a magical well, dubbed the ../../Well of Eternity/ by the Kaldorei, or Night Elves. Over time, it had become the source of their power, wisdom, and immortality. This immense source of mystical energy shone like a beacon throughout the ../../Twisting Nether/, eventually claiming the attention of ../../Sargeras/, the Dark Titan, destroyer of worlds, and he sought to claim its power as his own.

Thus began the corruption of the Kaldorei. Posing as a venerable god, Sargeras managed to contact the most powerful of all the elves, Azshara. Sargeras convinced Azshara, and her most loyal assistant, Counselor ../../Xavius/, to open a gateway to Azeroth that this almighty "god" might come forth and bless their whole race (meanwhile eradicating all races deemed "unworthy"). In their insolence, those born to nobility, the ../../Highborne/, sought to use and control this source of unimaginable power and unspeakable evil; and for their pride, they were consumed by the magic they so eagerly wished to wield.

As the portal into the mortal world grew larger, Sargeras sent ever more numerous "emissaries" to aid with the portal and bring the word of their god from the beyond. These demons were members of Sargeras's immortal army, known as the ../../Burning Legion/, and they had put to the flame countless worlds throughout the void. As the portal grew close to its completion to allow the Dark Titan entry to Azeroth, a small band of Kaldorei led by a Highborne-turned-Druid named ../../Malfurion Stormrage/ realized the threat posed to their entire world by this nameless evil and the now-crazed Azshara. Realizing his seemingly imminent victory could be threatened by these few elves, Sargeras commanded that his Legion make war upon Azeroth and destroy the unworthy, which included the entirety of the Kaldorei race.

As war raged across the young world, many protectors of the world emerged to aid the young Malfurion Stormrage in closing this portal to the Twisting Nether and the malovelence which now stood poised to destroy them all. The demi-god ../../Cenarius/, the ancients, and the powerful ../../dragonflights/ clashed head on with the advancing legion. Having learned much about the power and beauty of Nature from his ../../Shan'do/ ../../Cenarius/, Malfurion was able to disrupt the nearly completed portal spell and close his world off from the invincible Sargeras.

With so much power in flux, the Well of Eternity imploded in a magical cataclysm, sending untold numbers to their doom. Many Kaldorei were dragged to the bottom of the sea, only to be twisted and transformed into the sea serpents now known as the vile ../../Naga/. The catastrophe tore the continent apart into three sections, and left a permanent storm known as the ../../Maelstrom/ where the well once stood.

With the majority of the Highborne dead, the Kaldorei turned away from their arcane legacy and began a new culture focusing on attunement with nature and their surroundings. The surviving Highborne tried to assimilate into the new druidic society, but over time they could not ignore the burning addiction to magic their whole race suffered from. The Highborne (now calling themselves ../High Elves/), led by ../../Dath'Remar/, left Kalimdor, sailing across the sea to the other, newly-formed continent. Here, they established the nation of ../../Quel'Thalas/. The Night Elves, as they now called themselves, settled into their new culture, living as closely to the land and its inhabitants as possible. In time, they were granted a chance to continue as immortals when the World Tree, ../../Nordrassil/, was planted on ../../Mount Hyjal/ with the remaining essence of the Well of Eternity. For untold ages, their civilization flourished, forgotten by the centuries.

The ../../Third War/ led to the rediscovery of the continent of Kalimdor and the Night Elf race. The ../Orcs/, newly fled from Azeroth and seeking resources for their armies, began a lumber project against which the Night Elves took great offense. This led to many skirmishes between the Warsong Clan of the Orcs and the Night Elf Sentinel force. Eventually, the Orcs and the Night Elves suspended their enmity and fought alongside each other, along with the ../Humans/ and ../Dwarves/ of the ../../Alliance/, against the demonic forces of ../../Archimonde/, a colossal lieutenant of the Burning Legion.

The Night Elves are now trying to rebuild what was lost after the battle with Archimonde at Mount Hyjal. In destroying Nordrassil to prevent the return of the Burning Legion, the Night Elves made the ultimate sacrifice: that of their immortality. They have founded the city of ../../Darnassus/ on the ill-planned and unblessed new World Tree of ../../Teldrassil/, and are trying to reclaim the forest’s inhabitants from the madness spread by demonic corruption of the Third War. In the absence of Shan'do Stormrage, the Night Elves are led by ../../Tyrande Whisperwind/ and Arch-Druid ../../Fandral Staghelm/. Though they are now aware that there are allies outside the boundaries of their woods, one should not walk lightly in their lands. After all the sacrifices they have endured to keep their lands free of destruction or bondage, the Night Elves are not fond of strangers. Many have found arrows in their chest before they even knew danger lurked about them.

See also ../../Origin of the races/.

Classes
Night Elf characters may play as a ../../Druid/, ../../Hunter/, ../../Priest/, ../../Rogue/ or ../../Warrior/. On the side of the ../../Alliance/, the Druid class is exclusive to the Night Elf.

Starting Attributes

 * Strength || 17
 * Agility || 25
 * Stamina || 19
 * Intellect || 20
 * Spirit || 20
 * }
 * Intellect || 20
 * Spirit || 20
 * }
 * }

Characteristics
Night Elves have skin that have subtle shades of purple ranging from dark to light. Their hair is often blue or green and their eyes have a subtle glow to them. For the most part they are lean and agile, more suited to quick and deadly combat than slugging it out as an Orc or Tauren might. In the Warcraft III Orc map where ../../Grom Hellscream/ needs to gather a lot of lumber to help with Thrall's war effort, he mentions that Night Elves are taller than "Elves".

Lifestyle
The Night Elves are a people who have dedicated their individual lives, as well as the very organization of their entire society, in the pursuit of the protection of the natural world. They are at one with the subtle ebb and flow of the Kalimdor forests they call home. Once, they were immortal; the druids of their people spent ages walking in a spectral realm created by the great Green Dragon ../../Ysera/ the Dreamer. After the third war, they gave up their immortal nature to fully rejoin the world and fight for its survival. Though there are many beliefs and many gods, ../../Elune/ is honored above all others, in the oldest surviving religion upon Azeroth.

Technology
Night Elves rely on their magic and the benefits of the natural world around them to maintain their society. Their magic is druidic in nature and flows straight from the natural world. They use this magic and their affinity for nature to shape the trees and make friends with the animals around them. It is with these skills rather than engineering, steam power or metal craft that they survive. While they cultivate a relatively low-tech society, when compared to those of the ../Dwarves/ or ../Gnomes/, they seem to have been able to create some mechanical weaponry, such as the large Glaive Thrower, a mechanical seige weapon, which they developed during their period of isolation from other races.

The Art of War
Rather than drawing from the chaotic and darker side of magic, theirs is pulled from Azeroth itself. Stone, root, flora and fauna all are avenues through which their magic travels. Druids are able to change into animal forms, snare their foes with roots or harden their skin like stone.

Their warriors are not to be taken lightly either. The Night Elves are among the most deadly adversaries to be found anywhere, due to a combination of their peerless skill with a bow, their Druidic magic, the shadowmeld ability, and an attitude of haughty arrogance and relentless savagery, to which mercy and honour are alien concepts. Few use common weapons such as swords, most preferring the mighty glaives of their own people. War panthers, ../../hippogryph/s and even the mighty ../../chimaera/s and ../../mountain giant/s have all be known to aid the Night Elves in battle.

Despite their apparent love of nature in certain forms, in terms of observed behaviour within the game, the Night Elves have arguably become the single most bloodthirsty race on Azeroth. Their belief in their superiority is stronger even than that of the Humans, and they tend to consider what they believe to be inferior races (the Orcs, the Forsaken, and even certain branches of their own race) as abominations, thus believing themselves justified in slaughtering members of said races whenever the opportunity presents itself.

Architecture
The architecture of the Night Elves, according to an interview with Chris Metzen (Blizzard VP of Creative Development), draws its influences from nordic and japanese sources. This is most obviously apparent in the Night Elf city of ../../Darnassus/, which includes several tower buildings in the style of the Pagoda at Yakushi-ji (薬師寺).