Battlestar Galactica: Deadlock/Broken Alliance Chapter 2 - Prison Station


 * Helena Agathon: Commander, Admiral. While we were anchored at Aquaria, Sinon came across some disturbing intelligence about one of our allies.
 * Sinon Quade: We finished debriefing the Celestra just a while ago. Although the project was Tauron owned, most of the crew is Canceran. Mostly engineers and deckhands working to pay off family prison debts. Their opinions on Canceron's prison system were scathing at best. One man insisted his uncle had been abducted by Cylons, herded out of the complex with a dozen other inmates while the guards stood by and watched. It didn't sound like an isolated incident, either.
 * Helena Agathon: We've received no formal requests from the Canceran government to respond to these Cylon incursions. But I have tracked Cylon IFFs to at least one station, with no hostile engagements publicly recorded by authorities.
 * Lucinda Cain: That is reason enough to warrant a closer look. Commander, get a fleet to Canceron to investigate the prison station. I'll deal with any politicians on the ground as needed.

By this point in time, your fleet should be close to the 3500-4000 point range. Ideally your fleet will consist of Berzerks and Adamants supporting an Artemis class battlestar. Your first objective will be to board the Prison Station using a Raptor. If your fleet doesn't contain a Raptor, you can alter your fleet's loadout on jump-in to contain one. You'll have two Raptor squadrons - one from your own fleet, and one from a friendly Adamant near the prison station.

Bring this friendly Adamant close to your fleet and have it take a forward position. Your fleet won't take any losses if this Adamant is destroyed, but the longer you keep it safe, the more firepower your fleet has. Using this second Adamant's Raptors, it is fairly easy to board the station before the Cylons get into a formation to stop you. Just be wary of the Talon parked closeby.

The Nemesis that starts close to the non-fleet Adamant is equipped with torpedoes, so take evasive action when it closes the distance. Dodging its first set should be fairly straightforward.

Keep an eye out for enemy Heavy Raiders that appear during this mission, and direct your Vipers to intercept them. If Heavy Raiders board one of your ships, switch it to a Defensive posture to fight off the Centurions before they do subsystem damage.

Use the Disarm ability on your Raptors to punch a hole in the minefield while keeping Raptors secure using Vipers. Losing both Raptor squads at this point will fail the mission! At around Turn 4 and 5, you will receive a call from Minister Wenutu of the Canceran government. Rear Admiral Cain and Sinon will shut her down and let you proceed on with your mission.

After you've gotten one of your Raptors to the station, feel free to recall it. You now must destroy the entire Cylon fleet. Fortunately, the Raptors' survival is no longer mission critical. Start by using missiles to destroy the Cerastes, following up with gun runs on the Nemeses and the Revenant.

If you're having trouble keeping your ships alive, take advantage of the large vertical separation the Cylon ships start with and start low - focusing down as many fragile ships (like the Revenant and the Nemeses) as possible with missile salvos before dealing with the targets above you.