Star Wars: Knights of the Old Republic/Jedi Enclave

Ebon Hawk
After landing the  within the Jedi enclave, you confer with Bastila and Carth:

When she returns:


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[Until you have talked with the Jedi Council, you will be unable to switch characters in and out of the party.]

Bastila leaves and Carth follows, down a ramp to a tunnel exiting the docking bay to the north, leading to the Council chambers. If you don't follow immediately, you can look around the docking bay first. If you try to speak to any security droid:

Beep beep beep-oop!

There's also a protocol droid, and male and female Jedi who can comment but don't engage in dialog:


 * Dantooine is one of our last refuges. The Sith hunt us everywhere.
 * If you are seeking information, perhaps the Jedi Council will help. I am afraid I cannot.
 * I hear that the Sith torture Jedi prisoners until they give in to the dark side. I hope that never happens to me!
 * I fear it is only a matter of time before the Sith find us here, too...
 * Enjoy the time you have here on Dantooine. I think the Council might decide to move to a different world soon.
 * Please, do not disturb me, I have pressing matters at hand.
 * I heard that the Sith have destroyed Taris. This bodes ill for us...
 * Good day to you. I am afraid I cannot speak to you at the moment. I apologize.
 * }


 * It is relaxing to come outside and enjoy the fresh air once in a while. It relieves stress.
 * If you are seeking information, perhaps the Jedi Council will help. I am afraid I cannot.
 * Dantooine has a splendid environment. I would hate to see it damaged by too many settlers.
 * I fear it is only a matter of time before the Sith find us here, too...
 * I hear that the Sith have defeated another Republic battlefleet. I do not know how much longer the Republic can last.
 * Please, don't disturb me; I have pressing matters at hand.
 * The kath hounds have been very active of late. The settlers feel they are becoming more dangerous.
 * Good day to you. I am afraid I cannot speak to you at the moment. I apologize.


 * The kath hounds seem to have calmed down. The settlers must be relieved.
 * }

Beyond the east door in the northeast corner is the store.

Lur Arka Sulas, a green Twi'lek male, stands to the left at the top of the ramp down to the north exit tunnel. If spoken to, he will ask you about a kidnapped girl called Sasha:

Otherwise:

Otherwise:


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Once you've talked to the Jedi Council, or boarded the Ebon Hawk, you can ask other members of your party what they know about Dantooine (although Carth is unavailable until you've talked to the Council, and Bastila is unavailable until you've completed the ):


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You may also encounter a messenger for a party member if unlocked by dialog:

Jedi Council Chambers
As you go down the ramp to the tunnel exiting the docking bay to the north, you'll see Deesra, a green Twi'lek male Jedi, to the left at its base. If you're following Bastila and Carth then you'll lose sight of them if you stop to talk to him:

If you talk to him before your second meeting with the Jedi Council:

He repeats the last line if you try to talk to him again before your second meeting with the Jedi Council. Otherwise:

After Master Zhar tells you about the :


 * }

The north tunnel turns east, then north again, before exiting into a small courtyard. The first time you enter, a human female Jedi on the left named Belaya challenges you:

She repeats the last line if you try to talk to her again before your second meeting with the Jedi Council. Otherwise:

After Master Zhar tells you about the crystal cave:


 * }

You may have lost sight of Bastila and Carth (if you hadn't already), or depending on the camera angle you may have seen them exit the courtyard to the west as you talked to Belaya. Do likewise and you'll see Carth waiting for you to the left when you reach the T-junction; to the right is a door to the training room:

The Council chambers are behind him to the southwest, through the west archway.

As you approach, they will speak to you:


 * }

Afterwards you automatically return to the  to sleep, when you have another dream or vision. Revan is pacing in front of a closed door in an ancient ruin, when Malak begins voicing his misgivings:

Revan opens the door, and Malak follows him through it into the chamber beyond...

The next morning, Carth informs you that Bastila had already left, and mentioned that you should also return to the Council chambers:


 * }

You are now able to change party selection again.

Jedi Trials
When you return to the Council chambers, they'll once again speak to you as you approach. You can move closer to the dark side of the Force if you lie or express selfish concern for your own safety:


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 * }


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The obligatory montage now plays as you're trained in the ways of the ancient Jedi Order in the courtyard and Council chambers by Master Zhar Lestin with Bastila's assistance:


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It ends with you talking to Zhar Lestin in the training room:


 * }

You can talk to him again to begin the first trial, or if you did so already instead of questioning him about Revan and Malak, you can question him now. Otherwise, this is your first opportunity to exit the training room through its south archway and talk to the masters of the Jedi Council individually in the Council chambers beyond. You cannot talk to Bastila at this point:

Master Dorak is the chronicler of the Academy, and he can share the recent history of the Jedi order with you, namely the Mandalorian Wars, the fall of Revan and Malak, and the rise of the Sith:

This is your first opportunity to end the dialog. You can always return and talk to Master Dorak again:

Whenever you end the dialog without completing the history from now on, you can continue from where you last left it as follows:


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 * }


 * }


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If you return after hearing the complete history:


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Later you can also seek knowledge of the Jedi Code during your first trial, from all three masters in the Council chambers.

Master Vandar Tokare can also be asked about Revan and Malak, as well as Bastila, and Master Vrook Lamar's apparent dislike for you. Later you can also ask him about the :

This ends the dialog. Otherwise:


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Finally, Master Vrook Lamar can also be asked about Revan and Malak, as well as Bastila, and his apparent displeasure with, and criticism of, you. Later you can also ask him about the Mandalorian raiders:

Otherwise:


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You don't need to speak to them now, and you can still do so at a later stage.

First trial

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At this point, a number of quest items left over from will be removed from your inventory. You can seek knowledge of the Jedi Code from any of the other three masters in the Jedi Council chambers through the archway to the south:


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You can also learn it from the Jedi Belaya or Deesra:


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Once you've learned it, return to Master Zhar in the training room to the north of the Council chambers:

Otherwise:


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The first dialog repeats itself, until you reach this point:


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If you make a mistake, Master Zhar will stop you:

You'll need to start again, and repeat until you get it all right:


 * }

Master Dorak awaits you in the Jedi Council chambers through the archway to the south.

Second trial
Before speaking to Master Dorak, save game: this is your last opportunity to level up as your starting class, and you may change your mind later. You may also want to use the training computer in the southeast corner for a training orientation about the three Jedi classes:


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When you're ready, go and speak to Master Dorak:


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Although the answers to his four questions inform his own recommendation, and may influence your choice of Jedi class if you're still undecided, you're free to choose any class at this point (although do not make the choice based on crystal color, as this isn't at all permanent).


 * }

You also receive enough experience to level up, and you must do so now. So even if you haven't been saving any levels, you will gain at least one as your Jedi class.

Return to the training room to speak to Master Zhar:

You automatically walk to the workbench in the southwest corner to assemble your lightsaber:

Speak to Master Zhar again to learn more about lightsabers and their crystals:


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Although you can end the dialog here, you need to complete it before the Council decrees you may come and go as you please, allowing you to leave the Jedi enclave to face your third and final trial. The only thing you can do at this point that you couldn't before is tell the Jedi Belaya or Deesra you're looking for crystals to alter your lightsaber, but neither has anything to add to what Master Zhar has just told you about :


 * }

Now you can finally leave the enclave...

Third trial
You can now exit the enclave and travel to the southeast through the plains outside the and across the  to find the tainted  beyond. The reception you receive upon your return from Nemo in the courtyard outside the enclave, and Belaya and Masters Vandar Tokare and Vrook Lamar within, depends on how you chose to remove the taint from the grove. If you redeemed the fallen Jedi Padawan Juhani:


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Juhani herself now stands to the northeast in the inner courtyard. You can speak to her now, although you may want to wait until you've spoken to the Council about the ruins and Bastila has become available again to explore all dialog options:


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She repeats this if you speak to her again before speaking to the Council after investigating the ruins.

If Juhani is slain to remove the taint from the grove, unsurprisingly everyone questions your choice:


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Belaya in particular finds it unacceptable:


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She exits the enclave, never to return... although this won't be the last you see of ...

Regardless of how you removed the taint from the grove, you need to speak to Master Zhar Lestin again to complete your training. He's still standing in the training room to the north of the Council chambers, waiting for you.


 * }

Jedi Council
Master Zhar returns to the Council chambers, rejoining the rest of the Jedi Council of Dantooine:

You must speak to Master Vandar Tokare.

Investigate Ruins
Now you can ask him about Bastila, Revan and Malak, and Master Vrook Lamar's apparent dislike for you, if you haven't already done so:


 * }

The party selection screen opens, and Bastila is available again.

If you then talk to Bastila about your shared dream:


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The last two responses will end the dialog at any time, never to be repeated; otherwise, the dialog loops, allowing you to explore all possible options.

You need to exit the enclave again and travel to the ruins at the east end of the plains beyond the outer courtyard. On your way you may notice that Nemo is missing....

Sandral-Matale Feud
Before you can leave to investigate the ruins, Ahlan Matale bursts into the Council chambers to speak with the Council:

He leaves.


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If you speak to Master Vandar again:


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Outer Courtyard
To the east from the courtyard outside the is the enclave exit to the, with a Jedi droid standing to the left. If you try to open the door before beginning your third trial, you'll find it locked. If you speak to the droid:


 * The Council has decreed you must not leave the enclave. Please return to your room.

Once you have begun your third trial, speak to the droid to open the door:


 * The Council has decreed you may come and go as you please.

Where your room is, or even if you have one, isn't specified, but if you exit the courtyard to the north then the tunnel turns west and there are three doors in the south wall. Beyond the right door is a room occupied by Ahlan Matale, who does not want to be bothered, while beyond the middle door is an unoccupied room, with a footlocker at the base of the bed:

Sol'aa
Beyond the left door is a room occupied by Sol'aa, an orange Tw'lek male player and card seller. If you don't already have a Pazaak deck then you can buy one:

Otherwise:


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This is a standard Pazaak deck, complete with side deck cards.

You can play, or buy cards for your side deck:


 * }


 * align=left|Pazaak Card +/-2
 * 150
 * 1
 * align=left|Pazaak Card +4
 * 25
 * 3
 * align=left|Pazaak Card +/-4
 * 100
 * 2
 * align=left|Pazaak Card -3
 * 25
 * 2
 * align=left|Pazaak Card +1
 * 100
 * 2
 * align=left|Pazaak Card -4
 * 25
 * 2
 * align=left|Pazaak Card -1
 * 100
 * 1
 * align=left|Pazaak Card +5
 * 12
 * 4
 * align=left|Pazaak Card +/-5
 * 75
 * 3
 * align=left|Pazaak Card -5
 * 12
 * 4
 * align=left|Pazaak Card +2
 * 75
 * 2
 * align=left|Pazaak Card +6
 * 5
 * 5
 * align=left|Pazaak Card -2
 * 75
 * 1
 * align=left|Pazaak Card -6
 * 5
 * 5
 * align=left|Pazaak Card +3
 * 50
 * 3
 * }
 * }
 * 5
 * align=left|Pazaak Card +3
 * 50
 * 3
 * }
 * }
 * }

Aratech Mercantile
Beyond the east door in the northeast corner of the docking bay is the Aratech Mercantile store. The proprietors are two green Twi'lek males assisted by two protocol droids, both of which are sorry to be unable to render assistance to you at this time (or any time, as it turns out):

Crattis Yurkal
Crattis Yurkal is closer on the left, and will talk (at length) about the evils of the Czerka Corporation. Later you can also ask him (and Karal) about the :


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 * align=left|
 * 80
 * 5
 * align=left|
 * 700
 * 1
 * align=left|
 * 49
 * 5
 * align=left|
 * 140
 * 4
 * align=left|
 * 40
 * Infinite
 * align=left|
 * 8500
 * 1
 * align=left|
 * 150
 * 2
 * align=left|
 * 3000
 * 1
 * align=left|
 * 100
 * 2
 * align=left|
 * 750
 * 1
 * align=left|
 * 50
 * 2
 * align=left|
 * 50
 * 5
 * align=left|
 * 400
 * 1
 * align=left|
 * 50
 * 5
 * align=left|
 * 250
 * 1
 * align=left|
 * 50
 * 5
 * align=left|
 * 7000
 * 1
 * align=left|
 * 200
 * 1
 * align=left|
 * 8000
 * 1
 * align=left|Pazaak Card +/-3
 * 125
 * 1
 * align=left|
 * 2400
 * 1
 * align=left|Pazaak Card -2
 * 75
 * 1
 * align=left|
 * 1000
 * 1
 * align=left|Pazaak Card +/-5
 * 75
 * 1
 * align=left|
 * 100
 * 1
 * align=left|Pazaak Card -4
 * 25
 * 1
 * align=left|
 * 50
 * 1
 * align=left|Pazaak Card -6
 * 5
 * 1
 * align=left|
 * 7000
 * 1
 * }
 * }
 * 1
 * align=left|
 * 50
 * 1
 * align=left|Pazaak Card -6
 * 5
 * 1
 * align=left|
 * 7000
 * 1
 * }
 * }
 * }
 * }

Karal Kaar
Karal Kaar stands further back, and is much less talkative:

Otherwise:


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 * align=left|
 * 50
 * 5
 * align=left|
 * 500
 * 1
 * align=left|
 * 25
 * Infinite
 * align=left|
 * 500
 * 1
 * align=left|
 * 1250
 * 1
 * align=left|
 * 500
 * 1
 * align=left|
 * 500
 * 1
 * align=left|
 * 350
 * 1
 * align=left|
 * 250
 * 1
 * align=left|
 * 300
 * 1
 * align=left|
 * 150
 * 1
 * align=left|
 * 300
 * Infinite
 * align=left|
 * 75
 * 2
 * align=left|
 * 300
 * Infinite
 * align=left|
 * 500
 * 1
 * }
 * }
 * Infinite
 * align=left|
 * 500
 * 1
 * }
 * }
 * }