Count Duckula/Walkthrough

You will first have to connect your Sinclair ZX Spectrum, Amstrad CPC, Commodore 64 or Commodore Amiga and cassette recorder (not in the case of the Commodore Amiga) to your television, then switch all three (or both, in the case of the Commodore Amiga version) of them on, and put the cassette (or disk, in the case of the Commodore Amiga version) of Alternative Software's Enigma Variations-developed 1989 platform game, Count Duckula, into the cassette recorder (or disk drive), type LOAD "" (without leaving a space between the quotation marks) and press Enter; the ZX and CPC versions will start once you press Space (and for the ZX version, you will then have to press either A, B or C to select keyboard, Kempston joystick or Interface II joystick control), but the C64 and Amiga versions will, once you press the joystick's button to start them, display a menu saying "MUSIC ON" and "SOUND EFFECTS ON" (the music being a vocal-free remix of the show's theme by Sean Conran). For these versions, you must push the joystick up and down to move the Duckula-head cursor and push it left and right to change the options - and once you have pushed the button again the Amiga version will display another menu saying "PLAY A NORMAL GAME" and "PLAY A SNAP GAME". Again, you have to push that joystick up and down to move the Duckula-head cursor; if you push the button for a third time while the cursor is at "PLAY A NORMAL GAME" in the Amiga version, you will be treated to a short cutscene of Duckula walking up into his coffin (which is coloured brown here, but it was purple with red, yellow and green lights in the show), with his two servants, Igor the butler and Nanny the housekeeper, standing on either side of it as they teleport to Egypt in their castle. However, what they do not know is that the Crow Brothers were climbing up the side of the castle when it teleported - so they got transported to Egypt with them.

Once the castle has reappeared in Egypt (and the timer has started counting down), Duckula will be at the entrance to the Great Pyramid; start running to the right, jump over two mummies, as they come walking towards you, run up the first staircase, run down the second staircase while avoiding a bat, jump over a third mummy as he comes walking towards you, run up the third staircase, jump onto the platform (and over a fourth mummy as he comes walking towards you), continue running to the right (while watching out for a Crow Brother on the rope!), jump over a fifth mummy as he comes walking towards you, pick up the first key (while avoiding a second bat), retrace your steps back to the third staircase, run down the fourth staircase, jump over two more mummies, as they come walking towards you, unlock and walk through the door, jump over an eighth mummy as he comes walking towards you (while avoiding third bat), pick up the second key, jump over a ninth mummy as he comes walking towards you, unlock and walk through the door, jump over two more mummies as they come walking towards you, run up the fifth staircase and down the sixth one, jump over a twelfth mummy as he comes walking towards you, run under the two slabs, jump over a thirteenth mummy as he comes walking towards you and pick up the sandbag, then retrace your steps back to the third staircase, jump onto the platform and over a fourteenth mummy as he comes walking towards you, and run up the seventh staircase. It is also worth noting that even though the game score display has six digits the maximum possible point value is only four figures.

On the second floor, jump onto the platform and over a fifteenth mummy as he comes walking towards you (Igor may also appear on the next screen); once he has given you a broccoli sandwich, if he appeared, continue running to the right, jump over a sixteenth mummy as he comes walking towards you (watching out for another Crow Brother on another rope), jump onto the next platform (watching out for a third Crow Brother on a third rope), jump over seventeenth mummy, as he comes walking up towards you, jump onto the next platform and over three more mummies as they come walking up towards you, while avoiding fourth bat in the case of the last one, run up the eighth staircase, jump onto the platform, and over two more mummies as they come walking towards you, pick up the third key, jump over the invisible trap door (if you fall down through it, you will have to retrace your steps), jump over twenty-third mummy as he comes walking towards you, pick up the fourth key, then run up the ninth staircase which leads to the third floor.

On the third floor, jump onto the platform and over a twenty-fourth mummy as he comes walking up towards you and run up the tenth staircase (while avoiding fifth bat), jump onto the platform and over a twenty-fifth mummy as he comes walking up towards you, unlock and walk through the door and then run up the eleventh staircase which leads to the fourth floor; you will now have to run to the left and down a twelfth staircase to return to the third floor, jump over a twenty-sixth mummy as he comes walking towards you and onto the next four platforms (while watching for those first to third Crow Brothers on their ropes despite the fact they all look the same in the game, as well as a sixth bat and a twenty-seventh mummy), jump over a twenty-eighth mummy as he comes walking towards you, pick up the fourth key (while avoiding seventh bat), jump over a twenty-ninth mummy as he comes walking up towards you, then fall down through the invisible trap door, jump onto the thirteenth staircase and run down it to return to the second floor.

Back on the second floor, jump over a thirtieth mummy as he comes walking towards you then pick up the fifth key and retrace your steps back to the fourth floor; once there, jump onto the platform (and over a thirty-first mummy as he comes walking towards you) then run up the fourteenth staircase (while avoiding an eighth bat), jump onto the platform and over a thirty-second mummy as he comes walking towards you, and press 3 to place the sandbag on the stand and unlock the door. You will now have to continue running to the left through the door and up the fifteenth staircase to the fifth floor - and you will now have to jump over a thirty-third mummy as he comes walking towards you and onto the next two platforms, over a thirty-fourth mummy as he comes walking towards you, and onto the next platform (while avoiding ninth bat and the fourth Crow Brother on his rope), then unlock and walk through the door, jump over thirty-fifth mummy as he comes walking towards you, run up the seventeenth staircase, jump onto the platform, pick up the sixth key, jump over a thirty-sixth mummy as he comes walking towards you, pick up the Death Mask while avoiding a tenth bat, and then retrace your steps back to an eighteenth staircase which has to be run down to return to the fourth floor again (but this time, it is for the Canopic Jar).

Back on the fourth floor, jump up to the next three platforms (while watching out for the second and third Crow Brothers upon their ropes and a thirty-seventh mummy), jump over the third invisible trap door, and a thirty-eighth mummy as he comes walking towards you, pick up the seventh key, and retrace your steps until you are back over that aforementioned third invisible trap door; you will then have to fall down it, unlock and walk through the door, jump over a thirty-ninth mummy as he comes walking towards you, pick up the Canopic Jar, retrace your steps, jump up to the next platform to pick up the eighth key (while watching out for that third Crow Brother), jump onto the next platform (while watching out for the second Crow Brother), then purposefully drop all the way back down to the second floor (as it the only way to continue playing), and retrace your steps back to the fifth one.

Back on the fifth floor, jump onto the platform and over a fortieth mummy as he comes walking up towards you, then run up the nineteenth staircase, jump onto the platform and over two more mummies as they come walking towards you (as well as a fourth and final invisible trap door), unlock and walk through the door, and run up the twentieth staircase to the sixth floor; once on it, jump onto the platform, run up the twenty-first staircase (while avoiding eleventh bat), jump onto the platform and over a forty-third mummy as he comes walking towards you, pick up the Hammer, and press 1 smashing the Canopic Jar and revealing the Large Key that it contained; you will now have to retrace your steps back to the twentieth staircase and unlock and walk through the door, jump over a forty-fourth and final mummy as he comes walking towards you, run up the twenty-second staircase, jump onto the platform, jump and press 3 to place the Death Mask in its slot and unlock the door then press 2 to place the Large Key in its hole unlocking the power of the Mystic Saxophone and winning the game (however, you shall not get to see Duckula playing it for the ending sequence):

ZX and CPC: Well Done Duckypoos Igor Is Delighted Because Now Evil Will Rule The Land Err...Or Perhaps Not!

C64 and Amiga: IGOR IS DELIGHTED BECAUSE NOW EVIL AND TERROR WILL RULE THE LAND ER OR PERHAPS NOT WELL DONE DUCKYBOOS

The misspelling of "Duckyboos" in the Sinclair ZX Spectrum and Amstrad CPC ending sequence, along with the capitalisation of every word in it, is also accurate; the game shall now return to its title screen, and the next page covers the "Snap Game", which is exclusive to the Commodore Amiga version.