Bravoman/Stage 10

Once the background has reappeared behind Beraboh Man, and his energy bar at the bottom of the screen has refilled, start off running to the right as a Bakudan drops down from the sky and starts its walking towards you; once you have crouched down and headbutted it to kill it, you will have to stand up again as you come to two pipes standing next to each other with a Mokera on top of them. Once it has fired its head and grown a replacement one it will start making its way down the side of the first pipe towards you - and once you've kicked it three times to kill it and collected the Fuku it's left behind, you will have to jump over the pipes as a Mogura Drill comes rolling towards you. Once you have crouched down and headbutted it to kill it and collected the Fuku it has left behind another Bakudan will drop down from the sky and start walking towards you; once you've headbutted this to kill it, you will have to stand up again as you come to two more pipes standing next to each other with another Mokera on top of them. Once the Mokera has fired its head and grown a replacement one, it will start making its way down the third pipe towards you - and once you have kicked it three times to kill it and collected the Fuku it has left behind, you have to jump over the pipes as four Miteguys come flying towards you, and fire a missile at you before retreating off the right side of the screen. Once you have kicked, punched, and crouched down and headbutted each of them to kill them, and collected the Fuku they have left behind, you will have to stand up again and jump over a fifth pipe, before jumping up to a "Mekanameishi" platform, in order to be lifted up to the top of a platform that is made up of twelve more pipes with three more Mokera on it; once they have fired their heads and grown replacement ones they will start to make their way down the left side of the platform towards you (if you want to - drop down to the ground before crouching down then headbutting each of them three times to kill them before standing up and collecting the Fuku they have left behind). Jump onto the "Mekanameishi" platform to get a lift up to the top of the platform, then continue running to the right, until you come to another platform that is made up of sixteen more pipes with three Baninga standing on it - and you will now have to turn back to the left, jump up onto the twentieth pipe, then punch the first Baninga twice to kill it. Once you have collected the Fuku it has left behind, you will have to turn back to the right, jump up to the twenty-fourth pipe, and punch the second Baninga twice to kill it. Once you have collected the Fuku it has left behind you will have to turn back to the left before jumping up onto the twenty-eighth pipe, then turn back to the right, jump up to the thirty-second pipe and punch the third Baninga twice to kill it; once you have collected the Fuku that it has left behind you will have to drop down to the ground, and jump over a thirty-fourth pipe, before jumping up to one of two more "Mekanameishi" platforms in order to be lifted up to the top of a third platform that is made up of twelve more pipes, with a Dokanga emerging from each of the pipes that stick out of its left side. Jump onto either of the "Mekanameishi" platforms, then (if you chose to jump up to that third "Mekanameishi" platform) crouch down, and headbutt each of the Dokanga as they emerge to kill them, before jumping up to the top of the platform and collecting the Fuku the first one has left behind - and you will then have to drop down to the ground and continue running to the right under three more pipes, until you come to a fourth platform that is made up of thirteen more pipes with three more Baninga on it. Once you've kicked the fourth Baninga twice to kill it, you will have to jump onto the fiftieth pipe and collect the Fuku it has left behind, before jumping over a Tekyuu moving left and right in a fixed position, up to the fifty-first pipe; you will then have to punch the fifth Baninga twice to kill it and collect the Fuku it has left behind, before jumping over another Tekyuu that is moving left and right in a fixed position up to the fifty-second pipe. You will then have to punch the sixth Baninga twice to kill it, then collect the Fuku it has left behind, before jumping over a third Tekyuu that is moving left and right in a fixed position to land on the ground - and a Kikyuu will then come flying into view at the top of the screen, while dropping bombs on you. If Fukubiki Man had left a Kantsūken powerup behind for you to collect earlier in the stage, leave it for a while and destroy the bombs it is dropping on you for 100 extra points apiece; however, if he hasn't, just jump up and kick it to bring it down to the ground then crouch down and headbutt it quickly to kill it before it gets back up again. Once you have stood up again, and collected the Fuku it has left behind, you will come to a fourth platform that is made up of sixteen more pipes with five Maguneiza NP1 standing on it - and once you have jumped onto the sixty-third pipe and punched the first Maguneiza NP1 twice to kill it, you'll have to jump over a fourth Tekyuu that's moving up and down in a fixed position to collect the Fuku it has left behind before turning back to the left and jumping back over the fourth Tekyuu. You'll now have to turn back to the right and jump up to the sixty-sixth pipe, then punch the second Maguneiza NP1 twice to kill it and jump over a fifth Tekyuu that is moving up and down in a fixed position to collect the Fuku it has left behind, before turning back to the left, and jumping back over the fifth Tekyuu; and you will now have to turn back to the right, jump up to the sixty-eighth pipe, and jump over a sixth Tekyuu that is moving up and down in a fixed position, before punching the third Maguneiza NP1 twice to kill it, collecting the Fuku it's left behind and jumping over a seventh Tekyuu that's moving up and down in a fixed position. Once you've landed on the seventy-fifth pipe, you will have to turn back to the left and punch the fourth Maguneiza NP1 twice to kill it, before jumping over an eighth Tekyuu that is moving up and down in a fixed position to collect the Fuku it has left behind - and you will now have to turn back to the right and jump back over the eighth Tekyuu to land on the seventy-seventh pipe. You'll then have to turn back to the left, and punch the fifth Maguneiza NP1 twice to kill it, before jumping over a ninth Tekyuu that is moving up and down in a fixed position to collect the Fuku it has left behind, before turning back to the right and jumping back over the ninth Tekyuu to land on the ground; you'll now come to two more Mokera. Once they've fired their heads at you and grown replacement ones, you'll have to crouch down and headbutt them to block them for 100 extra points apiece as they make their way towards you - and once you've headbutted both of them three times to kill them, you'll have to stand up again and collect the Fuku they've left behind as an Attack Bomber V9 comes rolling towards you while firing missiles at you from its arms. Once you have punched five times to kill it (once again, the hit is registered by it being knocked back a little) and collected the Fuku it has left behind you will come up to an eighth Mokera; once it has fired its head at you and grown a replacement one, you will have to crouch down and headbutt it to block it for 100 last extra points as it makes its way towards you. Once you have headbutted it three times to kill it you will have to stand up again and collect the Fuku it has left behind - and the song you had been hearing from the Yamaha YM-2151 will then fade out, as Fukubiki Man speaks the Katakana/Hiragana text ''Biba!! Berabōman. Onigiri, ku wan kai.'' (ビバ!! ベラボーマン. おにぎり、くわんかい) to Beraboh Man and gives him one Onigiri energy bonus for every ten Fuku he has collected during this first double-figured game stage - once he has cycled away, that "stage clear" theme will be heard from the Yamaha YM-2151 for the tenth time and Beraboh Man will proceed onward to the eleventh stage, which is the third of the Ocean variety.