Tales of Destiny/Minigames

Warehouse
In Warehouses in each Port are some crates and if you move it to another position, then you can grab a Treasure. Most Puzzles have one unique Treasure and after it's grabbed, then a random item will be there if you solve the Puzzle again. The Random Items are listed left in the table. If you have already 15 of a random item, then the Chest will be empty.

You don't need to worry about the time limit in the most of the Warehouses. It will matters only in Frostheim where you can grab 2 unique Treasures if you beat it. Each Warehouse have at last 2 different Puzzles.

Frostheim
In this Warehouses are 2 Puzzles which must be solved under the Timelimit, otherwise you only receive a Random Items.

Arena
The Arena is located in Neuestadt in northern Part of the city. You need to buy Ticket first before you can enter the Arena. One for every Party Members for 100 Gald. With the Tickets in hand you can now enter the Arena yourself. Talk with the Officer to start the Fight. You, Stahn Aileron, will fight alone against 8 Enemies plus one optional Fight against Bruiser Khang if he isn't in your Party.

Phase 1
Once you come back from defeating Bastista on the Pirate Ship, the Arena will finally be open to you where Leon stopped you visiting it before. It will be over once you go on one-way Trip to Aquaveil. At the early state of the game you'll probably be too weak to defeat Bruiser Khang so buy 15 Energy Bullets and use it all up in the fight against Bruiser Khang. Once you win the 9. Fight, then you can recruit Bruiser Khang in your Party (though he will leave the Party when you go to the Harbor and talk with Ilene) and don't need to fight him anymore.

The most Items here are quite common except for Beef Tartar which is rare and won't show up elsewhere in the game! Most enemies here can poison you so you better equip a Antidote Charm to protect yourself from it. After your 5. Victory the Prizes will be repeating endless.

Phase 2
Once you've received the Horn from Raiker in Radisrol, the Arena in Neuestadt will reopen with stronger Enemies and new Prizes for you to grab. Be sure to use a Weapon with a elemental attribute (like Dymlos), since the Blood Slime is invulnerable to non-elemental weapons.

Mach Boy
In Northeastern Part of the city is the Mach Boy with whom you can race around in the city. The Course is set by the red arrows painted on the Ground. The Race contain of 2 rounds and start in Northeast gen West, South, East and North to the Goalline (which is also the startline) and repeat it once more to complete the Race.

If you take advantage of your running style (for example not to run wide around corner), then you can easily outrun him. Another Point is that Mach Boy cannot run around you if you are directly ahead him. Also watch out by the stairs before the goalline that is where Mach Boy will get a speed up while running up the stairs. You can easily prevent that by running directly ahead of him.

Phase 1
If you managed to win against him (which shouldn't too hard if you practice a bit beforehand and don't make mistakes while running, then you can pick one of three items. If you win three times against him, then he will give up and give you the title of fastest runner. You can't race against Mach Boy anymore. If possible you should choose Thief's Cape three times, because it's a limited item unlike the other 2 items, which can be gotten unlimited later in game.

Phase 2
Once you've returned in Lienea after defeating Lydon in Heidelberg, you can race with Mach Boy again. He has learned some new technique, so he will run faster than usual at certain Point on the Course, but other than that it's the same as before.

Naval Battle
If you've ever played Space Invaders, then you recognize this game. At the begin you have the Main Ship and 2  Reinforcement Ships. The Goal is to avoid the fire of the enemy and destroy Ships and Monsters. With psx: Neutral Dpad you can move around and and psx: C lets you shoot while psx: T call the reinforcements which you should avoid.

The Green Bar at bottom-left show the HP of your Main Ship. Once your ship is hit, then the Bar will decrease and Smoke will come out of your ship. If the Bar is empty, then your Ship will sink and it mean game over for you. It's the same for your 2 other Ships, except their Bar won't be visible, so your only way of knowing how much they have left is by counting how much Smokes is coming out.

If you call the reinforcements, then you will win automatically, but you get the Seaman Rank and get a measly Green Gel for the victory. Once in a while a Bonus Ship will pop up either from left or right. If you destroy it, then it will drop a Green Jewel, which once collected by one of your ships, net you Double Shot which lets you shot double. The Bonus can be collected once per ships, after that it only give you Points.

You get Points depends on your action. The best way to collect many points is to take down the Bonus Ships fast and collect every  Green Jewel.

Phandaria
You can start this game after you've beaten Tiberius in Terazzi Castle. This Event is one time only, so you can't replay it after you've finished it. The Bonus Ships won't drop the Mines here and the Game will be over once all Pirate Ships and Monsters are destroyed, but if you want one of the rare stuff like Strong Halberd or the Force Ring, then you should leave one Ship alive and hunt every Bonus Ships that come across as well collect every Green Jewel. This way you get many Points. It's not hard but can be very tedious as you may play for many hours until you've collected enough Points to get a certain Prize.

All Prizes under 20,000 Points can be gotten easily in other Areas, but the 2 last Prizes are rare. There is one Strong Halberd later in Darilsheid Castle after conquering Heidelberg Castle and there is one Force Ring in Dycroft at the end of the game. So the Choice which one you want is up to you.

Tag
In Cherik you see a Boy by the Well, he will ask you to play Tag. The goal is to run away as long possible from four Children. He will places some hinderance in the city (You can't exit the city or enter a house as long you're playing Tag). At the start 2 girls are following you. In North and South are 1 boy each which will follow you if you come near them.

The best strategy is to stay in the center around the well while walking (not running). This way you won't lose control of him while running and the 2 boys won't come after you together with the 2 girls. Don't talk with the grandson while playing the game or else he will abort the game without giving you a prize, so let you get caught by the Children if you think that enough times has passed to get a Prize you want.

Another strategy is to lure all four Children to the area between the Well and Baruk's House and fast run to the southwestern Part of the city. If you did it right, then the Children won't come after you and you can wait the time off, but once you get the Efreet, then the Tag-Game will be not longer available, so the Efreet is one time only Prize but the other Prizes can be grabbed as many times you want (before you grab the Efreet that is).

Blackjack
You can start this game in Neuestadt after you came home from the battle with Lydon in Heidelberg. Go down the stairs in the Hotel Jun (Inn) and talk with the Dealer by the Table. You have to pay 100 Gald to start the game. The card game resembles blackjack. Each game has up to four rounds. Stahn has to draw one Card in every round.

Every Card has a certain value between 1 and 13. The values of the Cards are added, and the goal is to reach exactly 21 points in four rounds or less. You lose if you go over 21 (just like the card game Blackjack) and if you have less than 21 after four rounds, then you will get your 100 Gald back. You can also quit/stay to abandon the game and in this case you will also get your 100 Gald back.

You can win a Mind Ring the first time and after that it will be always  Miracle Gel plus 200 Gald.

For example: If you get the Ocean Card in the first round and it has a value of 10, then you just need to get the Sun Card to get 21 Points and win a Prize. But if you manages to get to the 4. round without getting 21, then depending on your score you get different Cards to choose from.

If you picked Sky (4) first, then picked Moon (2) and Monkey (2), then you will have a value of 8 Points for the last round. In this case you will have to choose from King, Empress and Death. If you pick the Death Card then the value will be 21 and you win, but if you choose the other 2 cards, then you will have your 100 Gald returned since in both case it will be under 21.

Trivia Quiz
Once you've returned home to Lienea after the Victory over Lydon, then Cress Albain and Arche Klein from Tales of Phantasia will be in Armeida. They will give you a Quiz, if solved then give you a Prize depending how much Questions you got right. The first Question before the real Quiz is just a small test for you.

They even give you a hint and there is no timelimit to answer it. After that they give you 50! Questions and you have only 4 seconds to answer each Question. You can abort the Quiz with psx: X. After you choose an Answer, Arche Klein give you a Signal if your Answer was right or wrong. If you got 35 Questions or more right then you will receive Sacred Text 2 which allow you to learn the Sacred Skill "Throw Sword" and if you got it all right, then you receive an additional Channeling to Sacred Text 2, but if you have less than 35 right, then you receive nothing. You can repeat the Quiz until you got all 50 Questions right. After that they will not more give you the Quiz.

Nim
You can start this game in Moreau after you've defeated Batista in Moreau Castle. Talk with Najasee to start the game. The game is classic. At the begin there are random stones in the pot. You and Najasee need to take away 1-3 stones in turn until one of you have only on stone left. Whoever have the last stone lose. You can't pass the turn and you have to choose 1-3 stones in 3 seconds. The pot will be filled random with 16 until 30 stones.

At the begin the number of the pot will be determined and you have to choose if you want to begin the game or let Najasee begin. If the number is 17, 21, 25 or 28, then let Najasee begin. Otherwise you should begin. Let's assume the initial number of stones is 26. You should pick 1 stone. Najasee will end up with 25 stones. Your next move must depend on what the opponent does: If she picks 2 stones, pick 2 stones as well, but if she picks 3 stones, you should pick 1 stone. And last, if she picks a single stone, be sure to retort by picking 3 stones. The sum of the round of you and Najasee should always be 4. Resume that strategy to let her lose with 1 stone in turn. As a prize you will win a Elixir, but after that Najasee won't play with you anymore.