Smuggler's Run 2: Hostile Territory/Vehicles

There are eight different playable vehicles in Smuggler's Run 2, making it easier to find the characteristics that best fit your driving style. You will be given an opportunity to choose your vehicle from the your unlocked stock before each mission. While playing, you will be faced with time limits, rugged terrain and dogged enemies. There are different aspects to each vehicle which are best suited to one or another of these challenges. Depending on the current mission, you may need a stronger vehicle, which means it will be slower, or you may need a good climber and be willing to give up handling. Vehicle choice can make or break the success of your mission, so consider your driving style and what needs to be accomplished on the current level before making your decision.

Each vehicle has a distinct set of specifications based on speed, acceleration, handling and weight.
 * 1) Speed: On flat, straight terrain, the top speed the vehicle is capable of reaching.
 * 2) Acceleration: The speed with which the vehicle can attain top speed.
 * 3) Handling: How well the vehicle responds to player direction. This is not a gauge of responsiveness, as some of the lighter vehicles are overly-responsive and have been given a low handling ratings.
 * 4) Weight: The ability to withstand damage.

Each vehicle also has a team role and a countermeasure. Team missions are played with two allies against a rival gang of three. Each vehicle's role dictates their strategy during the competition, either to snag loot, beat up other cars, protect you or cherrypick back at the other gang's dropoff point. Every vehicle gets five countermeasures, which are unlocked at different times for each vehicle after beating certain missions. Countermeasures help you deal with law enforcement or rivals that are chasing you.

Super Buggy
You start with the Super Buggy on a new game, and it's considered a general purpose vehicle. It has decent stats in all categories, and with speed burst unlocked you'll find it much easier to escape from enemies or get back up to speed after a crash or spinout. One great advantage of the Super Buggy is its stable landing. Use the levelout properly in the air, and this car can land even the most awkward jumps very well. Although its handling is rated relatively low, its controls are not very sensitive, which can be an advantage for players who are having a hard time with the minute psx: Neutral Lstick movements.

As your teammate, the Super Buggy will attempt to pick up and deliver cargo for you. When you encounter a law enforcment Super Buggy, they employ the strategy of running up alongside you trying to push you off course. This car will be almost totally useless on the missions that require you to take out another vehicle, and harder to work with on missions where you take down radio towers. The vehicle is too light to do much damage to another car, and doesn't have an offensive countermeasure. The radio tower missions are doable, but just running into a tower does significant damage to the car.

In the hands of an experienced player with good route knowledge and driving skill, the Super Buggy is second only to the ATV for turning in low times on most missions. For less capable or newer players, it is a good practice vehicle on the early missions, but should be passed over in favor of stronger, better climbers in the later missions.


 * Unlockable
 * Vehicle: Starting Vehicle
 * Countermeasure: Mission 2 (M-02)