Super Mario Forever/Level 1-1

You'll start off the level in mid-air, with no ground underneath to save you. You will most likely die on your first few lives. To begin, you need to perform a starting air jump. Hold or press it right after the screen showing the level and your lives goes black.

You'll hit the ceiling and then descend towards the ? block. Right as you land, tap the button you used for "B", then jump and if done correctly you'll do a long jump. Keep your momentum as you land on the brick, leap up and land on the blooper.

This part is tricky, you need to slow yourself down by just a tiny amount so that you reach the opening in the wall perfectly, otherwise you'll probably hit it too high. If you're too low, well then you weren't moving fast enough.

Long fire stick #1
First thing you want to make sure you are all the way at the end. Run and jump at the second block from the right. Be careful, and time it right, so you don't die by the giant fire stick, or the invisible block there.

Get the mushroom in that block.

Pipes
Start on the 2nd block from the left, and wait until just before the piranha plant in front disappears down the pipe. Then run and jump, and land on the center of the falling bar. As soon as you land, jump again, land on the taller pipe (do not go into the tall pipe, it is a trap), jump again (be aware of the invisible block in front of the taller pipe), land on the spring platform, and jump again as the spring platform is moving back up. Keep your momentum and move across to the five-block platform with a goomba walking towards its own death.

Two fire sticks
For this part just charge into the first fire stick to get small again, then rush into the corner to avoid the flame sticks. Next, wait for the first fire stick to rotate until its facing up, then jump up the small route and dodge the second stick.

Moving platform
The following section typically must be completed in one attempt. Although it is long and difficult, the timing for each section must be completed very carefully. Because of randomized elements, such as the starting location of the flame bars and the vertical starting location of the bullet bills, it's best to try your best and reset to a safe place (a normal save point, or a quick save point while standing beneath the second of the two short fire sticks). If using an emulator with a quick save feature, avoid using it until you've completed the level, or else you might get yourself stuck in a position that isn't possible to complete (or is harder than re-doing the whole phase again).


 * Tips
 * Do not hesitate unless the situation actually calls for it. Most of this section requires you to continue moving forward at a very quick pace.

Long fire stick #2
Stand underneath the second short fire stick (anywhere on the platform is fine), then prepare to run at top speed to the edge. You must have maximum speed so that you can hit your head on the ceiling and propel yourself diagonally to the edge of the moving platform. The optimal place for jumping is the crack between the final two blocks. There is a perfect trajectory, where you just keep running forward, and a poor trajectory where you will need to adjust your velocity (tap left and right) to avoid hitting the wall.
 * Initial trajectory
 * Short: run and jump to the right, hit your head on the ceiling, and land on the moving platform.
 * Long:

If you end up hitting the wall of blocks, you jumped too late. If you don't reach the moving platform, you jumped too early.


 * The moving platform and invisible block
 * Short: hop up and around the invisible block and land on the top of the 1x6 brick wall while keeping your momentum.
 * Long: as you land on the moving platform, and it begins to slide through the wall of blocks to the right, you'll notice the second long fire stick spinning just on the other side. If you end up sliding through the wall, taking too long on the left side of the bricks, slide through and try to jump to the left, or wait on top of the blocks, you will be struck. Not only do you need to be on your toes when you land on the platform, but you also need to be aware of the hidden block (to the left of the second block to the top of the right wall of bricks). To avoid hitting it and getting dropped into the pit below, you just need to time your jump so you aren't moving straight up or along the edge of the bricks. There's plenty of room to maneuver to the left. If you land on the far left side of the platform, you can hop diagonally up and to the right with ease. If you slide across the platform, you will need to adjust your jump by tapping left briefly.


 * A hop, spring, and a double koopa jump
 * Short: while keeping full momentum, hop off of the 1x6 brick wall to the right, hit your head on the ceiling, press jump as you make contact with the spring, then with a full powered spring jump, pass through the gap at the top right and land on the flying koopa (you will knock its wings off). Fall down the passage, and bounce off the top of the koopa for the second time. Press left so that you land on the edge of the platform as it passes through the 1x10 brick wall. Stay or move to the front edge of the platform, and when the passage above you appears, hop up and to the left, bouncing off the invisible brick, then jump and curve to the right to a new launch pad.
 * Long: moving too slow here will get you killed, especially because if you aren't moving at full speed when you hit the spring, you won't make it through the gap at the top right. At this point, it's mostly luck that will keep you alive. If the fire stick is moving too quickly, you may get hit from behind. If you move too quickly, you may kill the koopa too quickly and fall before the platform passes through the wall. If you mess up the timing of the jump with the spring, you probably won't leap high enough to pass through the gap (if you don't, try to land on the platform and slide through the wall to the right, underneath the koopa; if you slide through the wall, you may have trouble pushing the viewing range, the right side of the screen, back far enough). It is also possible to hit the wall and wall jump through the gap.

When you're killing the koopa, you don't have to do anything special except lean left (or right if you were slow and the platform has already passed beneath you). When you land on the platform, just remember to be on the right side, but don't pass through the wall (you may already be close to the right side of the screen). Hop up into the maze and to the left, bouncing off of the invisible block, run to the left and jump, briefly touching the left wall to ricochet back to the right in an arc.

Remember not to stop. You need to have full momentum for the next section, and if you stop you will either lose the platform, or end up jumping into the first bullet bill.