Road Runner (1985)/Gameplay

Details
From the flyer.

System I, and ultra-high performance, highly flexible system from Atari games. Now featuring, Road Runner, the latest in the line of state-of-the-art products.

Gameplay with outstanding entertainment value!

The player portrays the Road Runner who must avoid Wile E. Coyote, and his tricks while eating seed along the way in order to stay alive.

In later game screen, the challenge intensifies; there are trucks to dodge, lemonade to drink, steel shot to eat, and invisible paint to use.

A brand new control, the Hall-effect joystick, guides both the speed and direction of movement of the Road Runner. The Hall-effect device responds in all directions and positions (not just the standard four or eight), giving the player a full range of speed and movement.

Timing the use of the hop button is critical to out-maneuver Wile E. Coyote. The player must learn to jump over mines, oil slicks, crevices and steel shot.

The entertainment value of Road Runner is highlighted as the player is encouraged to take risks for a high score by picking up the piles of seeds, teasting Wile E. Coyote (allowing him to follow closely), forcing the coyote's plans to backfire, jumping over the mines, eating the steel shot and drinking lemonade.

Operator Options for Maximum earnings!

The operator can select from four difficulty settings, four different starting life options, four options for maximum number of lives, and eight different options for bonus thresholds.

All the standard, high-level System I self-test and game statistics features are included. Special statistic features for Road runner including a reading of the number of players who have used the short cut (game continuation feature), the total number of bonus lives awarded for all games and the number of players who have achieved the maximum number of bonus lives allowed.

For operators who would like to utilize prize redemption, Road Runner also features the new System I Vend-a-ticket game option.