Shadow of the Ninja/Enemies

Sailor
The first enemy you encounter will be this one. They run to the player as they appear on the screen.

Hits to kill: 1.

Can be met on stage 1-1.

Robotic beetle
These little bugs are slowly moving to and fro, but if the player stands on the same platform with the beetle or happen to be located on the same vertical line with one, the robotic beetle begins to move a lot faster.

Hits to kill: 2.

Can be met on stage 1-1 and level 3.

Monkey
They always jump around the player attacking him or her.

Hits to kill: 1.

Can be met on stages 1-1, 1-3 and level 3.

Woman with whip
These enemies sit on one spot and get up to attack from time to time.

Can be met on stage 1-2.

Rugby player
They have a lot of health, they move fast, sometimes they are invincible and they can jump over small gaps. On the other hand, they don't deal damage and try to push you (to the gap or to another enemy) instead.

Can be met on stages 1-2, 1-3.

Rocket launcher
They hang from the ceiling and fire rockets at you. Rocket begins moving down, and when it's on one vertical line with the player, it flies left or right towards the player. Rocket launchers have plenty of health, but they cannot move or fire upwards.

Can be met on stage 1-2.

Sniper
When sniper is not firing, he holds his bazooka in front of him, protecting with it from any harm (even bomb can't hurt sniper when he's defending). When sniper is firing, it makes two consequent shots either standing or crouching. Snipers can shoot only forward (left or right) while crouching, and they can shoot 45 degrees while standing.

Can be met on stage 1-3 and level 3.

Water ninja
While they are underwater, they are completely out-of-reach. Whey they swim closer to the player, they jump out of the water, throw three shurikens at the player and jump into the water again.

Can be met on stage 2-1.

Eyestalker
This is the only regular enemy that must be defeated in order to proceed. It appears from one of the holes at the bottom of the screen and shoots at the player (though, its rate of fire is pretty low). If the player hits Eyestalker, it will diasppear into the hole and appear from another one.
 * Only Eyestalker's head is vulnerable to attacks.
 * If the player strikes Eyestalker pretty fast, it might not have enough time to hide into the hole and appear from another one.
 * Sometimes the head will be lower that the floor. When it happens, the player won't be able to damage it. Jumping a few times makes it raise its head again.
 * When the player faces this enemy, all other enemies on the screen disappear. This can be used if the player wants to run away from water ninjas rather that fighting them.

Can be met on stage 2-1.

Boomerang master
These enemies atand still and throw boomerangs which return to them after that. Boomerangs can be destroyed with one hit.

Can be met on stage 2-1 and level 3.

Insectoid
They fly as close to the player and they can and then attack. After insectoids receive at least one hit, they land and continue moving on foot. They always come in swarms.

Can be met on stage 2-1.

Cybork
They are standing still and firing with a very low rate of fire. If the player destroys such enemy, if won't die instantly, but two smaller enemies will appear. The first one is head with arms that will chase the player and try to shoot him or her; the second part if legs that will run around. Both parts can be destroyed.

Can be met on stage 2-2 and level 3.

Runner
They constantly run forward jumping over small gaps. Runners always ignore the player.

Hits to kill: 2.

Can be met on stage 2-2 and level 3.

Palooka
These regular enemies are just like the first boss, except that the player doesn't need to destroy them in order to proceed, and their health bar is hidden. Palookas always drop healing potion on death.

Can be met on stage 2-2.

Trooper
Troopers are trying to get close to the player, then they sit down and begin stooting with their mortars.

Can be met on stage 4-1.

Cannon
These massive stationary cannons have two barrels. The cannon makes two consequitive shots with one barrel, then after a short pause two shots with another one, and so on. It's the only regular enemy that can be stepped on without taking damage. The only wulnerable spot of the cannon is a red button on top of it (but this button do deals damage when stepped on).

Can be met on stage 4-1.

Jumping trooper
They are trying to get as close to the player as possible, jumping around in a shape of a circular blade. They are only vulnerable to attacks in a human form.

Can be met on stage 4-1.

Wind ninja
These enemies are usually pretty slow. They try to get close to the player and attack with their blades. But if water ninjas are hit, they begin spinning, turning into fast tornados.

Can be met on stage 4-2.

Romblast
These are huge cubes with a ton of health. They ignore the player and follow their paths, firing left and right from time to time. Always drop healing potions on death.

Can be met on stage 4-2.

Arakna
These giant robotic spiders jump to he player and shoot at him when close. Araknas have big amount of health and fire six bullets at a time. Their weak point is that when the player is sitting as close to them as possible, araknas can't hurt him when firing.

Can be met on stage 5-1.

Power fist
Like cyborks, they consist of three parts. At first they attak with their fist that flies back and forth like a boomerang. When their fist is destroyed, their head detaches from the body and starts chaising the player. When the head is destroyed, only the motionless body remains.

Can be met on stage 5-1.

Geometron
These enemies stand still and fire three circular missiles at a time.

Can be met on stage 5-1.

Slasher
They sit on one position and deliver rapid strikes in front of them. Despite their low health, they might be tricky to kill. When slasher receiver damage, he blocks all attacks with his shield. After a few seconds slasher will attack (and thus be vulnerable to attacks) again. But if he is attacked when hiding behind the shield, the timer will reset, and the player will have to spend more time waiting to deliver the final hit. Bomb is the only weapon that kills slasher fast enough not allowing him to hide behind the shield.

Hits to kill: 2.

Can be met on stage 5-2.

Hyperian
These enemies sit on one position and throw spears at the player. The time between their attack is random.

Can be met on stage 5-2.

Amor-dillo
These enemies have huge amount of health, but they are very slow, they ignore the player and they never attack.

Can be met on stage 5-2.