Category:Ultima

Ultima is a series of fantasy computer role-playing games from Origin Systems, Inc. Ultima was created by Richard Garriott, a.k.a. Lord British. Several games of the series are considered seminal games of their genre. Today, Electronic Arts holds the brand.

The main Ultima series consists of nine installments (the seventh title is further divided into two parts) grouped into three trilogies, or "Ages": The Age of Darkness (Ultima I-III), The Age of Enlightenment (Ultima IV-VI), and The Age of Armageddon (Ultima VII-IX). The latter is also sometimes referred to as "The Guardian Saga" after its chief antagonist. The first trilogy is set in a fantasy world named Sosaria, but during the cataclysmic events of The Age of Darkness, it is sundered and three quarters of it vanish. What is left becomes known as Britannia, a realm ruled by the benevolent Lord British, and is where the later games mostly take place. The protagonist in all the games is a canonically male resident of Earth who is called upon by Lord British to protect Sosaria and, later, Britannia from a number of dangers. Originally, the player character was referred as to "the Stranger", but by the end of Ultima IV he becomes universally known as the Avatar.

Many innovations of the early Ultimas, in particular Ultima III: Exodus (1983), eventually became standard among later RPGs in both the console (if somewhat simplified to fit the gamepad) and the personal computer markets, such as the use of tiled graphics and party-based combat, its mix of fantasy and science-fiction elements, and the introduction of time travel as a plot device. The game was also revolutionary in its use of a written narrative to convey a larger story than the typically minimal plots that were common at the time. Most video games, including Garriott's own Ultima I and II and Akalabeth, tended to focus primarily on things like combat without venturing much further. In addition, Garriott would introduce in Ultima IV a theme that would persist throughout later Ultimas: a system of chivalry and code of conduct in which the player, or "Avatar", is tested periodically (in both obvious and unseen ways) and judged according to his or her actions. This system of morals and ethics was unique, in that in other video games players could for the most part act and do as they wished without having to consider the consequences of their actions.

Ultima III would go on to be released for many other platforms and influence the development of such console RPGs as Excalibur and Dragon Quest; and many consider the game to be the first modern CRPG.

Related games
Many games are referenced throughout the series. They are other games by Origin Systems or older games developed by Origin members before they joined the company.
 * A non-playable character in Ultima VI was actually the main character in The Caverns of Freitag (1982).
 * Gorn, a playable character in Ultima V and VI, was actually one of the main characters in The Quest (1983) and Ring Quest (1985).
 * A non-playable character in Ultima V says he is developing Times of Lore (1988), that will be released the same year.
 * Seggallion, a playable character in Ultima VI, was actually one of the main characters in Knights of Legend (1989).
 * Plot summaries of Windwalker (1989) and Twisted Tales (1989) can be read in the library in Ultima VI, alongside the summaries of aforementioned Knights of Legend and The Caverns of Freitag.

Consolle ports
Five Ultima games were portd to Nintendo consolles, and one to the Sega Mster System. Obviously, changes had to be made for two main reasons: (1) consolles use joypad instead of keyboard; (2) consolle cartridges have limited memory. In general, ports developed in Japan managed to be more faithful to the original than the ports developed in the USA. Indeed, the US-made Nintendo ports of Ultima V and VII are so different from the original versions that separate guides are necessary on StrategyWiki.

Sorting the table by R. (Rate), the games will be listed from the most faithful to their original.