Wurm: Journey to the Center of the Earth/Controls

Text adventure segments
Vazolder weapons:
 * Electro-Gatling: the default VZR-5 weapon; useful in Acts 1 and 2.
 * Hydro-Sonic: available after finding the VZR-2 (in Act 1); useful in Act 3.
 * Meltneedle: available after finding the VZR-3 (in Act 2); useless.
 * Hyper-sight: available on the VZR-4 (since Act 4); useful in Act 4.
 * Phaser-Gun: available on the VZR-4 (Act 5 only); useful in Act 5.