Star Wars: Knights of the Old Republic/Hrakert Rift

Kolto Control
Use the Sonic Emitter immediately upon exiting the pressure door from : the Firaxa swimming away to the left isn't an immediate threat, but it is within range. Another Firaxa approaches from the right.

Ignore the pressure door in the north wall to the left and go down the trench to the east on the right.

Kolto Control Panel
On the left side of the trench by its north wall is the kolto control panel, with the fuel injector pod to its left and the container pod to its right. There's a bridge over the Hrakert Rift itself to the east, beyond which a huge sea beast can be seen looming over the Star Map. Do not approach until you've used the control panel to poison it or destroy the harvesting machine. It's easiest to feed toxin into the vents:


 * }

However, it's almost as easy to access fuel tank pressure control and overload the fuel tanks:


 * }

If you try to use the control panel again:


 * }

As you cross the Hrakert Rift, you'll now see the sea beast floating to the south, clearing the path to the Star Map. If it's still alive:


 * [Now that the kolto harvesting machine has been destroyed, the great Firaxan shows no signs of hostility. It allows you to pass.]

Star Map
The Star Map is at the east end of the trench, on the other side of the Hrakert Drift.

Return to the west end of the trench.

Hrakert Station
Beyond the pressure door in the north wall at the west end of the trench is the east airlock at the south end of Hrakert station's East Hallway B, where any party left at the west or central airlock will rejoin you.

Head north along the hallway, and as you exit security control to the west you may encounter Calo Nord if you haven't already done so since escaping Taris; Darth Bandon may be similarly encountered here after finding your third Star Map. Use the submersible to return to the Republic Embassy on the surface.