Jersey Devil/Cemetery

The Crypt
Part 1 6 nitro boxes After a brief illustrative opening sequence, you will find yourself at the edge of a circular road. There are two nitro boxes nearby: one on the right, near a stretch of water that you cannot cross at the moment, and one near the brushes in the middle of the road. You will then notice several TNT boxes near the road and a hearse moving in a circle. You will need to grab the TNT boxes and throw them at the hearse to damage it (TNT boxes regenerate after you throw them). But be careful not to get hit from the hearse, or you will die instantly. When you hit it 4 times, the hearse will drop the letter A and crash into a fence, opening a gap. Before entering, however, reach the statue near the wooden fence. To take it down, you'll have to hit it with a TNT box. Use the fallen statue to jump to the other side. You will find five tombstones. By knocking them down in the correct order (K-N-A-R-F), a coffin will appear in the lawn. Hit it to open it and inside you will find the letter K. In a corner of this area there is also a well hidden nitro box. After grabbing everything, push the boulder against the fence and use it to return to the road. Now enter the gap in the iron fence. In this area you will find zombie-like enemies and very annoying bats. There is a nitro box near the precipice. You will now have to cut down the dead tree on the other side. Grab a TNT box, get close to the edge of the precipice and throw it at the tree to knock it down. Then cross the precipice by gliding and use the tree trunk to reach another nitro box. Killing the zombie that is on the spot will also get the letter F. Go back and proceed, using the coffin that comes out of the wall. You will arrive in the actual cemetery. Here you will find a purple rose, under a canopy. Taking it, you will spin like a tornado for a few seconds. Be careful though, as this canopy is guarded by a very treacherous ghost. If it grabs you (it can do it even while you are under the effect of the purple rose), it will drag you to the precipice, trying to make you fall, even if you can still save yourself by gliding. So take the purple rose only when the ghost is far away. After grabbing it, quickly reach the statue at the bottom of the cemetery to take it down. You will find the letter R. Destroying the other gravestones in the cemetery, you will find many pumpkins and also the letter N. There is also the sixth nitro box in a corner. You will then be able to open the gate near the canopy. Before entering, grab the purple rose again, which regenerates each timeyou use it and quickly enter the new area. You will have to reach the two gargoyle-shaped statues while you are still under the effect of the purple rose, to take them down. In this way, you will open the entrance to the crypt. By destroying the nearby tombstones, you will get more pumpkins. Finally, enter the crypt.

Part 2 10 nitro boxes 2 hostages You will find yourself in a room with three statues in front of as many tombs. Grab the purple roses behind the gargoyle statues to drop the statues on top of the tombs, opening them. Inside each of the two side coffins you will find an extra life. Then do the same thing with the statue in the center. The tomb will open, revealing a passage. Jump into it. You will arrive in a deep well, with a spiral staircase attached to the wall, on which many doors open. First, go up this ladder to the end and jump right to get a letter K. Then go down the ladder and reach the first door, the one marked McThord. Open it with a fist and enter.

Advance down the corridor avoiding the skeletal hands and crossing the precipice. Just before the staircase, there is an unstable stretch of floor. Jump on it three times to make it collapse. You will go down into a corridor where you can find an extra life and a lever at the end. Hit it and go back. Climb the ladder and continue. You will have to go through some presses, after which you will find a check box. Keep going down, avoiding the rotating blades. You will come to a precipice, on the edge you will find a nitro box. Advance carefully and enter the opening on the left. You will find three extra lives above as many TNT boxes and another lever on the bottom, which you will have to hit. Go back and continue along the corridor. After a while you will notice an uphill passage on the right, from which skulls roll down. Climb this path avoiding the skulls and at the top you will find a check box. Then push the wooden crate in front of you forward to make it fall and find two extra lives. Then enter the opening near the check box to return to the main corridor. Go to the right (to the left you will go back). After a while you will find a nitro box on a ledge, take it. Eventually you will enter a room where a sub-boss, McThord, is located. This drunkard will throw red bottles and green bottles at you. You will have to avoid the red ones, which explode on contact, while you can throw back against him the green ones, hitting them with your tail. Hit McThord 10 times with the green bottles to defeat him. When you defeat the sub-boss, the grate on the side will open, allowing you to return to the area you entered. Go left and go through the door to return to the well. You will notice that the letter F has appeared above you. Take it and go down to the next door, marked Sebastos.

Here the path is very short: you will find yourself in a circular room with many precarious platforms, which crumble if you stay on them for a few moments. Above there are many pumpkins, two extra lives, and most importantly, the letter A. After you grab it, drop down to the center of the room and glide. At the bottom, you will find a hostage to free and the winch. Then enter the nearby door to return to the well. Go up until you reach the door marked McCloud and enter.

You will find yourself in a very large space. You reach the back wall by gliding. It is not strictly necessary to go down to the bottom, there is nothing interesting there. Just a few pumpkins. You can also land on the wooden bridges. You will now have to climb as far as you can, taking advantage of the skulls and coffins coming out of the wall. Pay close attention to the rotating blades and jump with timing, also taking advantage of your ability to glide. Your goal is to reach the platform hanging from the pulley. When you get on it, it will bring you back to the entrance. This time, however, thanks to the platform, you can reach the letter R, which floats above. Exit and go down the ladder again. You can also skip the next door, the one with the inscription X Y Z, which would lead you to the lower zone of the area where you have just been and also the next one, which you cannot open from there. Reach the door marked O’bert and enter.

Proceed along the corridor paying attention to the falling boulders. You will find a nitro box along the way. After a gap in the floor you will find another nitro box. Immediately after the second gap in the floor, on the right, there is a wall that you can break down. Be careful, because it is easy to miss. Take it down with your tail or with a TNT box and behind it you'll find an extra life, a nitro box and the second hostage to save. To reach the winch you will have to glide carefully on the TNT box below it, then jump and hit it with the tail. Go back into the corridor and continue. You will now have to go through some moving panels. You will then have to overcome a rolling boulder; when it is on your right, quickly enter the space where the boulder is and follow it quickly until you reach the other exit. Go ahead and a little further on you will find a check box. Further on, be careful not to get hit by the wooden panels. Immediately after the panels, you will find two TNT boxes on the floor. Use them to break down a section of the wall on the left and discover another very well hidden secret room. Inside you will find two extra lives and three nitro boxes. Go back into the corridor and get past the floorless part by jumping on the cobwebs and watching out for the bats. You will then have to go through a corridor where you will encounter rolling boulders. If you get hit you will lose a lot of energy, so ignore the pumpkins and absolutely avoid them. Further on, you will have to proceed by jumping on some moving platforms. Finally, you will come to a point where you will find a check box, two nitro boxes and several TNT boxes. After taking everything, go to the platform ahead and hit the glass plate on the wall to meet O’bert. This sub-boss is very particular. In fact, you will have to challenge him to basketball. You will have to grab the ball, in the same way as when you grab the boxes, and then throw it towards the basket in the center of the room, trying to score a point. When O’bert has the ball, you can hit him with your tail to make him fall and make him lose it. When you have the ball in your hand instead, pay attention to O’bert, who will try to hit you. To win, you need to score five points. But be careful: if O’bert manages to make a basket, he will take away a point from you. After winning this mini-game, the door at the bottom will open and you will return to the entrance. Exit to return to the well. Just outside, you will notice the letter N floating above you: take it. At this point, you will have all the letters, so you can reach the lower door, marked with a K and open it.

Part 3 10 nitro boxes This section is flooded and you will have to be careful not to end up in the water. Jump onto the floating coffins and reach the narrow ledge on the right wall. Go through the row of TNT boxes and go left. You'll find a nitro box on a small ledge at the bottom. Go back, go back through the row of TNT boxes and continue to the left, entering the opening in the wall. Here you will find two nitro boxes, three extra lives and a few more boxes. Then reach the opening at the back of the room and jump gliding to return to the flooded corridor. Try to land on the skulls and reach an islet, slightly to the left, where there is another nitro box. Then go forward along the corridor, jumping on the floating skulls, until you get to a ladder and a check box. You will enter a huge flooded cave. Jump on the skull that moves back and forth to reach the platforms. Jump from platform to platform to reach a lever and hit it. Go back and go up on the platforms you made appear by hitting the lever. Now you have to jump on some floating pumpkins, which allow you to bounce. Keep going until you reach an extra life and a check box. Then jump to the purple platforms, collect the pumpkins on the right and jump to the next platforms until you reach a nitro box. Follow the green path alongside to reach a check box and another lever to hit. Follow the path to the left and at the fork go left to find a nitro box and two extra lives. Go back and climb the platforms until you reach another lever. Hit her to get the door open. At this point, glide carefully towards the green path that you can see, beyond the pumpkins you crossed earlier. You will find a nitro box and a check box. Before entering the door, however, take the path down to the left. Carefully jump from one pink platform to the other until you find a nitro box. At this point, go back, going to the end of this cave is useless, you will not find anything. Use the floating coffin to reach the door and enter. Watch out for the falling boulders and kill the boxing spider to get the letter K. In the next room it is dark and you will need to catch the fireflies present to temporarily light up the area. There are two nitro boxes in this room. After getting them, open the door on the left. You will enter a room with eight chests and a hole in the center. Open all the chests, hitting them. Four of them contain the remaining letters, while in the others you will find extra lives. Be careful, because there is also a ghost in this room. If he can grab you, he'll drop you into the hole in the center, and you'll return to the cave with the pink platforms you passed through earlier. At this point, go back to the room with the fireflies and open the door marked with a K on the other side.

Part 3 4 nitro boxes This zone is much shorter. Quickly climb the stairs, grabbing the fireflies to illuminate the area. You will arrive in a room where there are many pumpkins and a skeleton. Kill the skeleton by hitting it with your tail and jumping on it, to get the letter F. Then hit the grate on the other side. You will enter a large dark room with many irregular platforms suspended in the void, similar to the one you crossed in the museum. In this room you will find all the remaining letters and the last four nitro boxes. There is also a recess with an extra life. To move, however, you will have to take the fireflies scattered around the room, to illuminate the area. Even if you were to remain in the dark, however, you can advance anyway, very carefully. After taking everything, reach the opposite end to the one you entered. Now you will have to go up another dark staircase. On the first landing you will find a check box. In this stretch the fireflies are less frequent, so you will have to be quick, or you will remain in the dark. You will also find some extra lives along the way. After a final stretch where you have to jump over cobwebs, you will finally arrive at the last door. Open it to face the boss.

BOSS FIGHT - Dennis Pumpkin Head You will find yourself on a large square platform and will be attacked by Dennis, aboard a huge bat. Dennis will often change positions, appearing on one of the four sides of the room, so you'll have to constantly rotate the camera to find out where he is. He will attack you in two different ways. Sometimes, he will cross the room flying over the bat; in these cases you will have to crouch or move to the side to avoid him. Other times, he will throw bombs at you. When this happens, you will have to avoid his attacks and collect the bombs that will remain on the floor, just like you do with the TNT boxes. Then, throw them at him. You will have to be quick though, or the bombs will explode in your hand. You can only pick up the bombs after they stop, or you will get hurt. After hitting Dennis, he will change position, so hurry to find out where he is to avoid his next attack. Hit Dennis with the bombs until he is defeated.