MapleStory/Inner Ability

This page describes about the Inner Ability System. Inner Potential is the same as Inner Abilities (or Abilities as per in game).

Ability Lines

 * To earn ability lines, talk to Maple Administrator for a quest at levels 30, 50 & 70.
 * To change ability lines, go to your Ability stat window and click on the reset button beside your honor point balance. Ability rank may drop unlike potential cubing.

Default lines (not affected by % stat): Default rank: Rare (can be increased to Epic, Epic to Unique, Unique to Legendary by resetting Abilities without locking rank but can also be decreased)
 * Final All Stat +1 (Unlocked at Level 30)
 * Final All Stat +3 (Unlocked at Level 50)
 * Final All Stat +5 (Unlocked at Level 70)

Earning Honor Points
You can earn Honor points by the following methods:
 * Picking up Medal of Honor from monsters around your level to get 5-20 Honor Points.
 * Picking up Boss Medal of Honor from Boss Monsters to obtain 100-200 Honor Points.
 * Using Event Medal of Honor from Events or Dojo or Ursus to obtain a set amount (usually 10,000)
 * Using "The Seed Medal of Honor" fron clearing Oz Tower/Seed Tower to obtain 100 Honor Points.
 * Level Up (500 Honor per level up starting from Level 29, every 10 levels this value increases by 100, Zero only gets points after Level 100)
 * Clearing Blockbuster such as Black Heaven and Heroes of Maple.

Resetting Abilities
Honor points can be used for resetting all inner abilities, locking a certain ability rank to prevent it from dropping or lock multiple lines to prevent them from being reset.
 * You need to lock the rank before locking any lines. If you choose to lock the rank, rank retains but will not go up either.
 * Rare Abilities cannot be locked since it is the lowest rank and you cannot go below Rare.
 * Alternatively you can use Miracle Circulator from the Cash Shop or events, they can only be used Epic or higher but it does not drop rank. However you cannot lock lines if you use Miracle Circulator. Miracle Circulator always give the maximum value (Stat level in multiples of 6).

Reset Cost
Ability rank may drop or increase if you did not lock the rank. Honor Points Cost Table


 * If you want the locks, you have to pay for it every single reset and all the costs add up depending on how many locks you want.
 * Example: You reset a legendary ability. 100 points are needed for a reset. 10,100 points are needed per reset with a rank lock. 13,100 points are needed to reset with rank lock and single line lock. 18,100 points are needed for a reset with rank lock and double line lock. So if you want to reset 5 times with rank lock at legendary with double line lock it will cost you 18,100×5 = 90,500 points.

Ability Stat List
Here are the list of possible abilities that you can get. There are a total of 62 lines.
 * Note: You will see honor stat levels below, but they does almost nothing except to determine what amount you get and the possible ranks to achieve it. In fact it cannot be levelled up.
 * Only your top-most line follows the minimum rank congruently, your other 2 lines can disobey the rank (meaning you can have Legendary rank but these 2 lines can still be at Rare rank)
 * All Flat Stat Bonuses are not affected by its % variants and are added after the % is added. Other stat increases (including ATT and Magic ATT) are affected by % increases as they are coded the same way as other sources of the same stats, which are affected by % increases. Coding source: http://www.southperry.net/showthread.php?t=58373
 * Note that stat level has been renumbered for this page to reduce confusion (since in a set of 10 stat level, the first 4 stat levels are unobtainable however they are still coded in the game)
 * Ranged stat levels mean that the probabilities are weighted, so a stat value with a higher range of stat level means that you will have a higher chance of getting that line.

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Accuracy Boost
Boosts accuracy. Different from Accuracy percentage increase. Basically it just means that you are x% more likely to hit the monster.

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Accuracy Increase
Increases accuracy. Affected by Accuracy % increases. 🇨🇴

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Accuracy Percentage Increase
Increase accuracy stat by a certain percentage. Different from Accuracy boost. This increases your accuracy stats by x% of your accuracy stat.

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Accuracy to Damage Conversion
Increase final damage based on a portion of weapon or magic accuracy, whichever is higher. Example: With 25% conversion rate, 5000 weapon accuracy and 3000 magic accuracy, my final damage increases by 5000×0.25 = 1250 damage points. 🇨🇴

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Accuracy to MP Conversion
Increase Final MP by an amount based on a percentage of weapon or magic accuracy, whichever is higher. MP increase is not affected by MP % boost but accuracy being used in calculation is affected by accuracy %. Example: With 1000 weapon accuracy and 3000 magic accuracy, at 10% conversion rate, my Final MP increases by 3000×0.1 = 300 MP. (Currently unconfirmed if accuracy used is capped at 9999)

Note: In game, this line is written as Max MP +x% Avoidability but Accuracy is used in calculation instead.

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Damage Increase to Monster with Abnormal Status
Deal more % final damage to monsters inflicted witih darkness, stun or freeze status. 🇨🇴

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All Stats Increase
Increases final all stats. Not affected by any stat % increases.

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Weapon Attack Increase
Increases Weapon ATT. Affected by Weapon ATT % increases. 🇨🇴

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Weapon Attack Increase by Level
Increase Weapon ATT by your character level. Affected by Weapon ATT % increases.

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Attack Skill Target Increase
Increases number of monster hit by your attack skills. Affects all skills except skills which hit only 1 monster. Max targets: 15. 🇨🇴

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Attack Speed Increase
Increase attack speed. Does not break Attack Speed cap (though if you have broken it, this line can boost it even further)

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Avoidability Boost
Boosts evasion rate. Different from Avoidability percentage increase. This line makes you dodge attacks x% more likely. 🇨🇴

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Avoidability Increase
Increase avoidability stat. Affected by Avoidability % increases.

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Avoidability Percentage Increase
Increase avoidability stat by a percentage. Different from Avoidability boost. Basically it adds your avoidability by x% of your avoidability stat. 🇨🇴

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Avoidability to HP Conversion
Increase Final HP by a percentage of weapon or magic avoidability, whichever is higher. HP increase is not affected by HP % Boost but Avoidability used in calculation is affected by Avoidability %. Example: With 1000 weapon avoidability and 3000 magic avoidability, at 10% conversion rate, my Final HP increases by 3000×0.1 = 300 HP. (Currently unconfirmed if avoidability used is capped at 9999)

Note: In game, this line is written as Max HP +x% Accuracy but Avoidability is used instead.

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Damage to Boss Monsters Increase
Increase damage towards boss monsters. 🇨🇴

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Buff Duration Increase
Increase the time which buffs last for. Certain skills are not affected, like Hyper Skills and Oz Ring Buffs.

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Cooldown Skip Chance
At a chance cooldown is not applied when you use a skill with cooldown. Certain skills are not affected, like revive skills, passive cooldown skills and Hyper Skills. 🇨🇴

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Critical Rate Increase
Increases chance of a critical hit.

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Magical Damage Ignored when hit
When hit by monsters, magical damage dealt to you is reduced by a percentage of your Weapon DEF. Does not work on HP % attacks. Example: A monster hits me for 5000 magical damage originally, with me having 7000 Weapon DEF and 3% ignore rate, the monster will hit me for 5000-7000×0.03 = 4790 damage instead. 🇨🇴

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Weapon DEF Increase
Increase Weapon DEF stat. Affected by Weapon DEF % increases.

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DEX and INT Increase
Increase Final DEX and Final INT. Not affected by any stat % increases. 🇨🇴

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DEX and LUK Increase
Increases Final DEX and Final LUK. Not affected by any stat % increases.

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DEX and STR Increase
Increases Final DEX and Final STR. Not affected by any stat % increases. 🇨🇴

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DEX Increase
Increases Final DEX. Not affected by any stat % increases.

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DEX to STR Conversion
Adds Final STR based on amount of AP invested into DEX. Not affected by any stat % increases. 🇨🇴

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Instant Kill Chance in Aswan Supply Mode
At a small chance instant kill monsters in Aswan Supply Mode.

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INT and DEX Increase
Add Final INT and Final DEX. Not affected by any stat % increases. 🇨🇴

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INT and LUK Increase
Add Final INT and Final LUK. Not affected by any stat % increases.

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INT and STR Increase
Add Final INT and Final STR. Not affected by any stat % increases. 🇨🇴

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INT Increase
Increase Final INT. Not affected by any stat % increases.

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INT to LUK Conversion
Increases Final LUK based on a percent of AP into INT. Not affected by any stat % increases. 🇨🇴

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Item Drop Rate Increase
Increase item drop chance from monsters.

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Jump Increase
Increase jump height. Cannot exceed 123%. 🇨🇴

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LUK and DEX Increase
Increases Final LUK and Final DEX. Not affected by any stat % increases.

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LUK and INT Increase
Add Final LUK and Final INT. Not affected by any stat % increases. 🇨🇴

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LUK and STR Increase
Increases Final LUK and Final STR. Not affected by any stat % increases.

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LUK Increase
Increase Final LUK. Not affected by any stat % increases. 🇨🇴

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LUK to DEX Conversion
Adds Final DEX based on AP added into LUK. Not affected by any stat % increases.

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Magic ATT Increase
Increases Magic Attack. Affected by Magic ATT % increases. 🇨🇴

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Magic ATT Increase by Level
Increases Magic ATT based on level. Affected by Magic ATT % increases.

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Magic DEF Increase
Increases Magic DEF stat. Affected by Magic DEF % increases. 🇨🇴

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Magic DEF Percentage Increase
Increase Magic DEF by a percentage.

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Magic DEF to Damage Conversion
Increase final damage based on a portion of magic DEF. Example: I have 5000 Magic DEF and 25% conversion rate, so my final damage increases by 5000×0.25 = 1250 damage points. 🇨🇴

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Magic DEF to Weapon DEF Conversion
Increase Weapon DEF based on Magic DEF. Affected by Weapon DEF % increases

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HP Increase
Increases your Maximum HP. Affected by HP % increases. 🇨🇴

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HP Percentage Increase
Increase HP by a percentage.

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MP Increase
Increases your Maximum MP. Affected by MP % increases. 🇨🇴

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MP Percentage Increase
Increase MP by a percentage.

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Meso Obtained Increase
Increase amount of mesos obtained from monsters. 🇨🇴

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Movement Speed Increase
Improves walking speed. Cannot exceed Movement Speed cap.

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Damage Increase to Normal Monsters
Deals more % final damage to regular monsters only. Increase does not show up in damage range. 🇨🇴

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Passive Skill Level Increase
Increase passive skill level (skill that gives effect permanently). Does not apply to passive skills with active effects. 4th Job Passive Skill Master Levels can be broken with this ability.

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STR and DEX Increase
Add Final STR and Final DEX. Not affected by any stat % increases. 🇨🇴

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STR and INT Increase
Increase Final STR and Final INT. Not affected by any stat % increases.

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STR and LUK Increase
Add Final STR and Final LUK. Not affected by any stat % increases. 🇨🇴

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STR Increase
Increase Final STR. Not affected by any stat % increases.

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STR to DEX Conversion
Increases Final DEX based on a percent of AP into STR. Not affected by any stat % increases. 🇨🇴

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Damage to Tower Increase
Increase damage dealt to towers in Aswan Occupy and Attack mode

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Weapon DEF Percentage Increase
Increase Weapon DEF by a percentage.

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Weapon DEF to Damage Conversion
Increase final damage based on a portion of Weapon DEF. Example: I have 5000 Weapon DEF and 25% conversion rate, so my final damage increases by 5000×0.25 = 1250 damage points.

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Weapon DEF to Magic DEF Conversion
Increase Magic DEF by an amount based on a percentage of Weapon DEF. Affected by Magic DEF % increases. 🇨🇴