User talk:Aniki21

Guitar Hero II
I understand the infoboxes were long, but there's no way to left align infoboxes and I felt it was appropriate to have two because the game box covers were so different. I can compromise on that, however, if you prefer one. I don't see what was wrong with using my heading, however. The template says just about every page uses the template. It doesn't seem to me like it really affects everything, and the page DOES say custom versions can be made. Pieman 09:45, 13 March 2008 (CDT)

Great work!
Aniki, the Shenmue guide looks fantastic! For someone who hasn't done wiki in awhile, you're doing an excellent job! :) --Echelon 05:45, 18 January 2006 (PST)

Layout of Shenmue
I saw your Shenmue guide after looking at the Community Issues page and thought the layout was quite nice. I would like to apply it to other games very much so. My only problem is that I feel that the infobox with the boxart, genre, developer, etc... should be on the first page as well. Someone glancing through the pages should be able to get a quick feel for a game on the very first page. Do you have any ideas on how to do this? I would like your input on this matter since you have an excellent design already. --Chrono Warrior 3 19:53, 19 June 2006 (PDT)

Controller buttons
I see you've made some controller buttons. Would you mind categorising them correctly in the correct category, and perhaps applying them to some guides? Thanks. --DrBob (Talk) 04:46, 25 June 2006 (PDT)

Relicensing StrategyWiki - request for comments
Hi, I'm posting this notice on various user pages so that you can vote on our course of action. Please take a look at this topic about relicensing StrategyWiki. Your comments and vote would be much appreciated. Thanks.

If you have any questions regarding this matter, feel free to ask me on my talk page!  ech elon  11:08, 25 June 2006 (PDT)

Keyboard key
What were you planning with that keyboard key image? Any way I can help? :-) --DrBob (Talk) 06:41, 30 August 2006 (CDT)

Here's the markup I was trying to use, just for reference:  --aniki21 07:37, 30 August 2006 (CDT)
 * The theory was to create a template that used a div or span with that image as the background, and put a single letter over the top. The idea was to make it easier to generate keyboard images for PC game controls, rather than having to make dozens of different images for each key. You'd just call the template with something like, and it'd generate a keyboard button image. Trying to add the background-image declaration to the div didn't work though - it just stripped out the entire CSS style info from the element. --aniki21 07:25, 30 August 2006 (CDT)


 * You're saying MediaWiki strips out the style attribute because it's got a background-image in it? If so, this is in the same vein as the All Game Nav modifications on my todo list, and will need MediaWiki hacking. --DrBob (Talk) 08:23, 30 August 2006 (CDT)

Enhanced sprites
Hi Aniki! I've used the same technique on Pac-Man, Ms. Pac-Man, and Galaxian. I discovered the technique to making them when I discovered this page on a video-game blog: http://iconfactory.com/freeware/preview/arcd I saw it and set about figuring out how to recreate the effect. I can teach you exactly how I do it (which may or may not necessarily be how Gedeon Maheux developed them, although I've been in contact with him and he said they're very close.) I use GIMP 2.2 That's the best way that I can explain it to you. If you're unfamiliar with GIMP, IM me @ procyoncoon through AIM or Yahoo. Good luck! Procyon 09:03, 31 August 2006 (CDT)
 * 1) Start with the original sprite, and scale it 7x
 * 2) Duplicate the sprite in a new layer and shift it to the right 7 pixels.  Darken the new layer through the Brightness and Contrast tool (I darken it by -96)
 * 3) Duplicate the sprite yet again in another layer, but only shift it one pixel to the right.  Brighten this layer with the Brightness and Contrast tool (I brighten it by 127.)  This layer goes between the original and the dark version.
 * 4) Now it gets a bit tricky.  Select the transparent space (or background color) around the sprite in the original layer.  I hit Shift+Q to show the selection mask, then I push it over to the left by one pixel.  Hit Shift+Q again to go back to the selection mode and press Ctrl-X to chop off the rightmost pixels.  This exposes a little more of the lighter pixels underneath on the right side.
 * 5) Again, select the transparent space around the sprite in the original layer.  Now invert the selection so you're only selecting the sprite.  Create a new layer, and choose the gradiant tool with a gradiant that goes from black to white.  With the area over the sprite selected, create gradiant straight across the sprite.  When you're done, select that layer in the layer dialog, and choose "Grain Merge" and set the opacity to 50% to soften the effect.
 * 6) Lastly, you want to sample the transparent space around the entire image (check the "Sample Merged" checkbox.)  Pick one of the dominant colors of the sprite, and darken it substantially.  Fill the transparent area with the dark color, and then shrink the selection by 4, and feather it by 2.0, then press Ctrl-X to cut it and create the dark border around the entire picture, and viola.

DC images
I noticed you were adding dreamcast button images to some pages. Check out dc and the corresponding Category:Sega Dreamcast controller buttons (I took the images from the ones you uploaded to Category:Dreamcast buttons, I can put your name on them if you want). -- Prod (Talk) 10:55, 3 November 2006 (CST)

Bully images
Hi. When uploading images, can you please put a short description of what it is, or a link to the guide that uses it? So that when someone clicks an image in the guide, they know what it's for. -- Prod (Talk) 09:48, 10 November 2006 (CST)

Bully
As noone had nominated any promising guides this month, I've set Bully as the guide for December. You've done a great job with the guide so far. Hopefully, a few extra hands will help. :) -- Prod (Talk) 16:09, 29 November 2006 (CST)
 * Although Super Smash Bros. Brawl is taking the spotlight this week (it's making a noticeable different to our overall traffic), the Bully guide has also seen a 7x increase in traffic since Scholarship edition was released. Looks like the guide has the information people want :). Keep up the good work. -- Prod (Talk) 12:36, 14 March 2008 (CDT)

HoldS
Hi. Nice work on that image for holding the PlayStation S button. ;-) I've moved it to Image:Playstation-Hold-S.png, which I think makes more sense, and you can now use it as psx: S Hold . Keep up the good work! --DrBob (talk) 09:28, 2 March 2008 (CST)

Sysop nomination
Congratulations, you've been nominated for sysopship! Please enter whether you accept or decline nomination in your entry on the requests page. -- Prod (Talk) 16:25, 5 March 2008 (CST)


 * Aniki, if available time was a precondition for being a sysop, half of the sysops we currently have would have been demoted, or never promoted at all. But I accept and respect your honest rejection of the post.  If you ever change your mind, you already know that you pretty much have a guaranteed acceptance.  Just let us know.  Procyon (Talk) 10:38, 6 March 2008 (CST)

Thank you
This is for all the consistent hard work on so many guides you've done. Feel free to move it to your user page, or just keep it here. :-) --DrBob (talk) 16:00, 15 March 2008 (CDT)

A little thank you… For your consistent hard work. Hugs, DrBob (talk) 16:00, 15 March 2008 (CDT)

CC A-SA
I saw the edit summary you had (adding table from http://helpmewithmygameproblems.com/wiki/Dead_Rising_Food (CC A-SA 3.0 License)) and I'm wondering, did you mean you were releasing that under the CC A-SA license as well, or that the information was initially under that license. http://helpmewithmygameproblems.com/wiki/HelpMeWithMyGameProblems.com:Copyrights says that everything is under the CC Wiki license, so I'm wondering, is that compatible with the GFDL? -- Prod (Talk) 11:28, 17 March 2008 (CDT)
 * The link they provide to the license is for CC A-SA 3.0; I'm not really read up totally with my Creative Commons licenses, so I was assuming they'd linked to the correct one. -aniki21 11:52, 17 March 2008 (CDT)
 * The part that worries me is the "Share Alike. If you alter, transform, or build upon this work, you may distribute the resulting work only under the same, similar or a compatible license." Is GFDL "compatible"?  From discussions earlier, I don't think they are.  However, I remember hearing some discussion on Wikipedia to being dual licensed, so I'm not really sure. -- Prod (Talk) 12:00, 17 March 2008 (CDT)