Enslaved: Odyssey to the West/Gameplay

Press psx: Start to go to the main menu, where you'll have several options. You can start a new journey or continue a saved one, or use the chapter select option to go to a specific chapter. Enslaved uses autosaves, and continuing will start the game from your last autosave. If you instead use chapter select, which allows you to select only up the chapter you're currently on, it will erase your previous autosave. Because of this system, you can only have one game on your account, meaning you have to log into your system as a different user to have two different games saved. Furthermore, even if you start a new game, you will keep your upgrades, and Tech Orbs you've collected previously will no longer be in the field.

You can also use the downloadable content option to check the PlayStation Network or Xbox Live Arcade for any DLC. Lastly, you can change settings such as subtitles, music volume, etc. in options or view the credits from the main menu.

Gameplay
In the game you control Monkey in the third-person and are able to move him around and have him climb and fight. The controls for the game are explained during the first chapter and whenever you obtain a new ability or piece of equipment. You can pause the game at any time to change options, restart from the last checkpoint or exit to the main menu. To return to the game from the pause menu, select "Resume Game".

Display
There are two bars at the top left corner of the screen for your shield and health. The top bar shows you your shield's power and it decreases as it absorbs damage from projectiles or enemy melee attacks. The shield will regenerate over time, but if it fully depletes, any further attacks will lower your health bar. The health bar is below the shield power gauge, and depletes as you take damage after your shield has absorbed all it can. You can regain health by picking up Health Packs and Health Vials, the former activating immediately on pick up and the latter being activated through the Command Menu when you're close to Trip.

In the bottom left corner of the screen is Trip's indicator. The indicator goes from green to yellow to red when she is taking damage, so stay near her to protect her. The ring around the indicator is her Decoy gauge, showing you it can be used when full and slowly refilling after use. At the bottom of the indicator is Trip's EMP meter, letting you know if it's available for her to stun mechs.

In the bottom right corner are your ammo displays. You will see a red and blue orb with a number on top once you have collected each type of ammo. The red orb on the left represents the Plasma Blast and the blue on the right is your Stun Blast, and the number is how many shots are left.

Command Menu
You can give instructions to Trip through the Command Menu, by holding and selecting the option you want from the wheel. Normally the four commands in the menu are: In addition to these four commands, you may have contextual commands depending on the scenario.
 * Run: Located at the top of the wheel, this command tells Trip to move from cover to cover in the direction of the objective. Make sure you are drawing fire away from her or she won't leave cover.
 * Decoy: Located at the left side of the wheel, Trip will activate a holographic display to draw fire allowing you to move away from cover without being shot.
 * Trip Shop: Located at the bottom of the wheel, you can spend Tech Orbs you've found to upgrade your shield, combat, health and staff.
 * Heal: Located on the right side of the wheel, when you're close to Trip you can ask her to heal you using Health Vials you find. The number of Health Vial slots is shown next to the command and they are filled with green when present.

Field items
When exploring the world, you will come across different items that can either be collected or interacted with.
 * Tech Orbs: These are orange balls of light that bob in place all over the world. These orbs are the currency with which you can upgrade your equipment in the Trip Shop.
 * Health Packs: These are first-aid kits lying on the ground with bright green beacons coming off them. They heal a portion of your health bar and cannot be picked up when you are at full health.
 * Health Vials: These are vials containing a healing element that will heal a portion of your health bar. You can carry a set number of these and you can only use them when close to Trip through the Command Menu.
 * Staff Ammo: These are orange and blue canisters holding ammo for your staff. The orange canister is Plasma Blast ammo, while the blue canister is for your Stun Blast.
 * Cloud Boosts: In areas where you can use the Cloud, you'll find glowing blue orbs that will give you a temporary speed boost when you go through them. Unlike collectible items, the boosts remain where they are after you've gone through them.