Ratchet & Clank: Size Matters

Ratchet & Clank: Size Matters is a platformer/shooter in the Ratchet & Clank series developed exclusively for the Sony PlayStation Portable. It is the first Ratchet & Clank game on the PSP handheld. It was developed by High Impact Games, a company spawning from the original Ratchet & Clank developer, Insomniac Games. The story involves Ratchet and Clank as they are interrupted from their vacation to search for a kidnapped girl and encounter a forgotten race known as the Technomites. It is the first Ratchet & Clank game to get an E10+ rating by the ESRB with the second title being Ratchet & Clank Future: Tools of Destruction for the PlayStation 3. Size Matters was released on the PlayStation 2 on March 11, 2008.

Plot
While on a vacation on Pokitaru, Ratchet and Clank meet a little girl named Luna who is writing a school report on heroes. Shortly after meeting Luna, she is kidnapped by mysterious robots. Clank then stumbles upon a mysterious artifact from an ancient race, the Technomites. Ratchet and Clank then set out to save Luna. Clank suspects that Luna is actually a robot controlled by the Technomites, using the same wording Ratchet did in the original game when Clank is fooled by the Captain Qwark robot. In the process, they discover the forgotten race of smart but diminutive inventors, and also encounter Captain Qwark, who is attempting to find his birth parents. Ratchet encourages him to use the Internet to aid in his search, and he leaves. Later, Clank's suspicions are confirmed when they see Technomites entering the Luna robot, but shortly thereafter, Ratchet is kidnapped and drugged, and Clank is forced to fight a huge robot with machine gun hands. After destroying the robot, Clank sets off to save Ratchet, whose DNA was stolen in order to produce super-powered clones. Kran Magma, leader of the Technomites, has recognized Ratchet's potential and hopes to use his DNA to produce the ultimate soldier. After tracking down and defeating Luna on Dayni Moon, she reveals the clone plot to Ratchet and Clank and explains the Technomites are bitter for never receiving credit from the general population for their technological advances. After defeating Luna, Clank tries to get the clone factory coordinates from Luna, but he is infected with a computer virus and malfunctions. Ratchet uses his shrink ray to go inside Clank, meeting his internal security system (which, amusingly, bears a distinct resemblance to Barney Fife), and they collaborate to eliminate the intruders and restart Clank's processor. After saving Clank, he reveals that he did obtain the factory coordinates before being deactivated, and they head to a planet known as Quodrona. After killing dozens of clones, Kran tells them that what Luna told them was a "cheesy story", and what he really is after is to be Immortal, using a special machine that sucks life from things and people. Qwark, persuaded by Kran, thinks Kran is his father and temporarily fights on his side. Kran gets in the life sucker and is fought inside it. Ratchet and Clank eventually, defeat Kran after a long battle. After beating the Emperor, they learn that Qwark's real parents got killed by defective equipment made by the Technomites. Qwark tries to shoot Kran with the life sucker, but Skrunch the monkey interferes and the life sucking beam hits a clone of Ratchet that was sneaking up.. Back in Ratchet and Clank's apartment on Veldin, the Ratchet clones become action figures that keep the shrunken Qwark company while the two heroes watch TV.

Weapons and Gadgets

 * 1) Lacerator: a plasma slug pistol with good range and damage. Upgrades to Dual Lacerator.(titan dual lacerator on challenge mode).
 * 2) Concussion gun: A shotgun like weapon that shoots out titanium pellets. Upgrades to Concussion cannon.(titan Concussion cannonon challenge mode).
 * 3) Acid bomb glove: Similar to the Bomb Glove from earlier titles. Upgrades to Acid bomb detonator.
 * 4) Hypershot: A gadget that functions as the Swingshot and the DYNAMO from previous titles.
 * 5) Agents of doom: Miniature robotic dogs that attack enemies. Upgrades to Agents of Dread.
 * 6) Polarizer: A gadget that activates magnets.
 * 7) PDA: A gadget for purchasing ammunition.
 * 8) Bee mine glove: A glove that dispenses bee "mines". Upgrades to Killer bee mine.
 * 9) Mootator: Weapon that turns enemies into cows. Upgrades into Armoogedden.
 * 10) R.Y.N.O.(Rip Ya a New One): The most powerful weapon in the game, it launches multiple rockets at once. Upgrades to Rynocerator.
 * 11) Lacer Tracer: Powerful engine size weapon that blows almost anything away. It upgrades to Optical maser array. It can only be used while standing still.
 * 12) Suck Cannon: A weapon that sucks up small enemies or crates and shoots them out. Upgrades to Vortex cannon.
 * 13) Shrink Ray: A gadget that allows you to shrink Ratchet.
 * 14) Map-O-Matic: A map add-on that shows you hidden areas.
 * 15) Sniper Mine: A sniper rifle that not only shoots lasers but exploding mines. Upgrades to Deadeye mine.
 * 16) Static Field: A deployable, personal shield. Upgrades into Repulser field.
 * 17) Scorcher: A short range flamethrower not unlike the Pyrocitor. Upgrades into Incinerator
 * 18) Shock Rocket: Shocks enemies. Upgrades into Electro rocket.(titan Electro rocket challenge mode).
 * 19) Sprout-O-Matic: A gadget which allows you to use plants in certain levels.
 * 20) Bolt Grabber: A gadget which picks up bolts from a higher range.(by 50 gw according to the game).
 * 21) Box Breaker: A gadget which breaks all boxes nearby when you do Hyper Strike.