Mega Man 3/Spark Man

Spark Man stage
Spark Man dwells in an industrial-themed stage, which contains flashing lights and a background of numerous cogs which are reminiscent of Metal Man's stage from Mega Man 2. Rocket-powered platforms attempting to smash Mega Man into spikes on the ceiling and blocks of compacted metal which form barriers to block the way are some of the obstacles faced in this stage.

Spark Man



 * Serial Number: DW No.23
 * Year of Creation: 2010
 * Weapon: Spark Shock
 * Weak Against: Shadow Blade
 * Strength: He is friendly.
 * Weakness: He is a forgotten robot.
 * Likes: Electric eels.
 * Dislikes: Being lonely.

Spark Man is created to charge electricity, and can generate twice as high voltage as Elec Man can.

Spark Man is tricky to beat due to the unusual shape of his arena, and the fact that there's really no safe spot. He has two main attacks, firing several little sparks at you, and launching a HUGE one that's tough to dodge. Cut his wires with the Shadow Blade, and his power will go out with just seven shots.

Spark Man himself is a simple foe if Mega Man is equipped with the Shadow Blade. The room in which the battle takes place has an irregularly shaped floor, so the slide technique is almost useless. Spark Man attacks by shooting sparks from his head in eight directions, followed by a large spark shock directed at Mega Man. Upon his defeat, the Spark Shock is awarded, which stuns some enemies (even if they are in midair) and damages others.