Diablo II/Blade of the Old Religion

The second quest can be activated if you talk to Hratli after completing the ../Golden Bird/, or entering the :

If you talk to anyone before leaving:

If you return without the :

Flayer Jungle
The Flayer Jungle can be entered from the or  (possibly both). It's randomly populated by three of the following seven monster types: s, s, s with Flayers and Flayer Blow Pipers, s, s, s with Soul Killers and s, and s. There are always Flayer Shamans with Flayers and Flayer Blow Pipers guarding paths branching off from the river, and s lurking in bodies of water in the clearings to which these paths lead.

A waypoint and the entrance to the Swampy Pit will be in the same clearing at the end of one of these paths; the and the entrance to the Flayer Dungeon, where  can be found, are in another such clearing. If you keep traveling along the riverbank to the northeast, then you should find the entrance to, which is always guarded.

Stormtree


It's inadvisable to get surrounded by Stormtree and its minions, so melee attackers in particular may want to retreat back across the bridge to the southwest of the entrance to to use it as a choke point.

Gidbinn
The Gidbinn is in the same area as the entrance to the Flayer Dungeon: if you find it before finding a waypoint in the Flayer Jungle or beyond, you may want to create a portal so you can return to it when you do.

The Gidbinn is suspended over a fire: however, when you try to take it, it vanishes. After a short pause, a or   appears, and drops the Gidbinn when killed:


 * The Gidbinn
 * One-Hand Damage: 3 to 7
 * Durability: 30
 * Required Dexterity: 25
 * Required Strength: 15
 * Dagger Class - Speed -20

It requires 2x1 inventory space. Picking it up activates this quest if talking to Hratli has not already done so.

If you talk to anyone other than Ormus or Asheara:

Return the Gidbinn to Ormus:

While Ormus goes to a nearby stone plinth to mount the dagger in a blue force field, travel northwest along the walkway to talk to Asheara in the Iron Wolves' hut:

She gives you an to fight alongside you, and allows you to hire replacements should this one be killed.

You won't get an Iron Wolf if you already have a mercenary (although you can still hire one to replace your existing mercenary: just remember to remove any equipment before doing so).

Return to talk to Ormus, and he gives you a rare ring:

Vendor prices have also been reduced by 10%.

Flayer Dungeon Level 1
The first level is randomly populated by three of the following eight monster types: s, s, s, s with Flayers and Flayer Blow Pipers, s, s, s with Soul Killers and s, and s (which explode upon death, inflicting physical damage on players, but not a mercenary or any pets). There can also be Flayer Shamans with Flayers and Flayer Blow Pipers in some locations, as well as s lurking in any pools.

The most direct route to the entrance to the second level is most likely to be found by traveling left, in an anticlockwise direction, after entry.

Flayer Dungeon Level 2
The second level is similarly populated to the first, and once again the most direct route to the entrance to the next level is most likely to be found by traveling left, in an anticlockwise direction, after entry.

Flayer Dungeon Level 3
The third level is similarly populated to the first two, with the chest containing most likely to be in a chamber in one of its corners.

Witch Doctor Endugu


The Witch Doctor and his minions guard the chest containing. Due to their Unique bonuses, Endugu and the Soul Killer carrying him are also Immune to Fire (even in Normal) and explode upon death, so melee attackers should be careful if their own life is low (although neither he nor his minions need to be killed).

Swampy Pit Level 1
The first level of this optional area is randomly populated by three of the following five monster types: s, s,, s and s. There can also be s with es and s in some locations, as well as s lurking in any pools.

The most direct route to the entrance to the second level is most likely to be found by traveling left, in an anticlockwise direction, after entry.

Swampy Pit Level 2
The second level is similarly populated to the first, except es replace Preserved Dead. Once again, the most direct route to the entrance to the next level is most likely to be found by traveling left, in an anticlockwise direction, after entry.

Swampy Pit Level 3
The third level is similarly populated to the first two, except there are no Preserved Dead or Drowned Carcasses, and in Normal or  s replace Champion or Unique Undead Soul Killers.