Dragon Quest VI: Realms of Revelation/Bestiary (complex)

Note: Most of the moves not listed in the previous Bestiary page hit the same resistance tables. Kasnooze, for example, hits the same resistance as Sleep; It just happens to be more effective. This is why some were previously left out.

Legend:


 * Name = Monster Name
 * HP = Hit Points. Most regular enemies has 20% less HP in the remakes than in the original SNES
 * The only exceptions are Crested Loon (who gain 20% HP), and the Liquid Metal Slime & Metal King Slimes (who are unchanged)
 * No. = The order in which monsters appear in the "Big Book of Beasts"
 * Evasion = Chance to dodge regular attacks
 * MP  = Magic Points (Determines if monster is a caster)
 * Attack = Attack Power, actual base damage before Defense is ATK/2
 * Every 2 points of Attack will increase melee attacks by 1 point
 * Defense = Defensive Power
 * Every 4 points of Defense will decrease melee attacks by 1 point.
 * Agility = Agility, helps to determine how often the monster goes first in battle
 * The Agility formula for each participant is [(Agility + 20) * (n / 100)], with N being a random number from 50-100. The one with the highest resulting number goes first.
 * So, if you want to always be faster than your enemy, you need to take their Agility, double it, then add 20 to it. That's the amount of Agility you need to always outspeed them.
 * EXP = Experience Points. Get this to gain levels.  Most regular enemies have 20% more EXP in the remakes
 * The only exceptions are the Metal Slimes, Liquid Metal Slimes, & Metal King Slimes. Those three give the same EXP
 * Gold = Gold dropped, get this to buy from shops. Most regular enemies have 20% more Gold in the remakes
 * The only exceptions are the Mottle Slimes, Feralballs, Scare roots, Ghastropods, Slimes, Metal Slime, Liquid Metal Slime, & Metal King Slimes. They all give the same Gold.
 * A.I. = Includes different kinds of Targeting
 * Normal
 * If 2 PC's - 1st Slot (50%), 2nd Slot (50%)
 * If 3 PC's - 1st Slot (40%), 2nd Slot (40%), 3rd Slot (20%)
 * If 4 PC's - 1st Slot (35%), 2nd Slot (35%), 3rd Slot (20%), 4th (10%)
 * R = Random
 * Equal Chance for all
 * Concentrated
 * Will choose someone at the start, then attack them every single time
 * Inverted (SNES Only; always comes with Concentrated Targeting)
 * If 2 PC's - 1st Slot (50%), 2nd Slot (50%)
 * If 3 PC's - 1st Slot (20%), 2nd Slot (40%), 3rd Slot (40%)
 * If 4 PC's - 1st Slot (10%), 2nd Slot (20%), 3rd Slot (35%), 4th (35%)
 * Low HP (SNES Only; always comes with Concentrated Targeting)
 * Will always attack whoever has the lowest percentage of their Max HP ("whoever's most badly hurt", basically).
 * Attack Pattern = Potential Actions a Monster can take.
 * Split by "→" for those with fixed or semi-fixed attack patterns
 * Item Drop = Item a monster might drop (or a Thief may steal). Percentages are the same for dropping & stealing.
 * Location = All areas a monster can be found in.