Dungeon Magic: Sword of the Elements/Magic

Spells
Whenever you cast a spell, you spend some of your health points. Some spells cost zero health points, but some can kill you outright!

Good attack spells have an efficiency of 300% or more, that is you inflict 3 damages for every 1 you suffer. The worst attack spells have an efficiency below 200%, that is you inflict less than 2 damages for every 1 you suffer.

The third rune (X) in attack spells can be any rune, and it works as an enhancer. The square rune has no effect, the rank-1 rune of any element multiplies damage (suffered and inflicted) by 1.5, the rank-2 rune by 2, the rank-3 rune by 2.5.

Fire magic
Attack spells only. Quite useless.

Faerie (spirit) magic
It is possible that "faerie" is a mistranslation. In fact, these spells allow to see your own and the enemies "spirit" or "soul", as well as to travel to and from the spirit world. On the other hand, Dungeon Magic was developed in Japan, where the concept of "faerie" is somehow alien.

Mixed elements
Attack spells only, far more powerful than any single-element attack spell.