User talk:Procyon

I welcome any and all feedback here, so please post your thoughts. Thank you.

Archived discussions:
 * 2nd half of 2006
 * 1st half of 2007
 * 3rd quarter of 2007
 * 4th quarter of 2007
 * 1st quarter of 2008
 * 2nd quarter of 2008

Metroid Prime Hunters
I merged "Power-ups" and "Modes" into single pages and removed the sections from the ToC. Things may need to be moved around, but I'm unfamiliar with the formatting, so I'm gonna need a little help. Lunar Knight (Talk to me + Contribs) 13:10, 5 July 2008 (CDT)


 * Vhoscythe may present to be a problem. It's on the long side. Lunar Knight (Talk to me + Contribs) 17:52, 5 July 2008 (CDT)

Re: DW3
Thanks. I didn't even know that existed. - Koweja (Talk | Contributions) 17:41, 10 July 2008 (CDT)

Can you take a look at http://strategywiki.org/w/index.php?title=Ms._Pac-Man/Walkthrough&curid=8000&diff=288854&oldid=236849&rcid=271873 and http://strategywiki.org/w/index.php?title=Galaga/Walkthrough&curid=17966&diff=288852&oldid=251016&rcid=271871. They need cleanup for sure, though I'm not sure how to merge the content in. -- Prod (Talk) 23:54, 12 July 2008 (CDT)

Featured article ideas
I was looking through your page here: User:Procyon/Famicom, and I think games such as Pac-Man and Donkey Kong could be featured. The Wiki has been at 5 featured guides for a while, and it certainly needs some new ones. What do you think? RobJ1981 14:30, 28 July 2008 (CDT)
 * I added Donkey Kong to the requests for featured guides. While it is a retro game, it isn't known only for that. Newer gamers experience it for the first time, due to the Virtual Console and the recent Donkey Kong documentary: King of Kong. I'm not going to request any older games until the wiki has a lot of more modern/recent games as featured. So, games from the 1990s-present, is what I'm going by for future requests. RobJ1981 03:11, 30 July 2008 (CDT)

New Wiki
Hey Procyon, I'm a little bit out of the loop. You mentioned Echelon is starting up second wiki? What for, may I ask?-- Duke Ruckley Talk 11:56, 14 August 2008 (CDT)
 * Wow! Very exciting indeed!  I can't wait to see it up and running.-- Duke  Ruckley Talk 13:19, 14 August 2008 (CDT)

Bot
Probably could have been botted, but it wasn't that much effort and it was much easier going than trying to do the misspellings log. I only found the page when I was looking through Template:Future and thought it had been there for a long time, I didn't realise that it had only been there a month. Oh well... I'll finish it off.-- The preceding signed comment was added by Rocky (talk • contribs). 12:49, 14 August 2008 (CDT)

Kid Icarus
I wasn't sure if these were listed yet:

Press B, A, then B on Controller 1 after a game over, but before title screen appears. (Continue) Inside the shop, press A + B simulataneously on Controller #2. (Lower Prices in Shop). Since those are the only controller cheats (that I could find at least), perhaps Kid Icarus/Passwords should be renamed so they can be in that page. Good job on the guide, it looks complete to me. RobJ1981 02:45, 21 August 2008 (CDT)

Star Fox 2
Hi, yes I think I'm going to make multiple pages. I was thinking of making these sections:

1-Intro, Contents and Emulation

2-Controls

3-Character Selection

4-Difficulty

5-Gameplay

6-Strategy

7-Scoring

8-Secrets (with trivia added)

But anyway how do you normally create the pages? just typing for example http://strategywiki.org/wiki/Star_Fox_2/Controls and editing it? How then do you put them in order for the table of contents?

Thanks for the help ; ) ~ Galaxy 20:19, 24 August 2008 (CDT)

---


 * Well thanks for that, sorry for the trouble, I had a look on the guide but didn't realise how to do it, now I know you have to do it editing the ToC. Thanks again. ~ Galaxy 20:29, 24 August 2008 (CDT)

re: DoubleJump
No problem, I'm a big fan of their work, and their guides are pretty much the only guides I buy any more. I'm just happy that the template has finally been put to good use. --Vizeroth 22:21, 5 September 2008 (UTC)

Er, that reminds me Procyon, I realise I never told you about DoubleJump being made functional, but you've probably noticed that by now. :P It's not very good but it's a start, and it's probably more noticeable than the sidebar idea anyway since it's not competing for attention with the Flash ad. GarrettTalk 00:10, 6 September 2008 (UTC)

Capcom Mark of the Millenium cleanup
Please take a look at Command Move. I believe it shouldn't exist, with the whole fighting game standardization, so if you would take care of that and then notify the author, I'd be appreciative. -- 20:25, 20 September 2008 (UTC)

KOF ToC
Hiho

Just one short Question: Is there any reason why the KOF Orochi ToC got deleted? (The King of Fighters Orochi Collection/Table of Contents)

Greetings Bmuig 21:22, 21 September 2008 (UTC)(Talk)


 * thx for restoring the page and thx for the nice welcome ^_^ Bmuig 21:48, 21 September 2008 (UTC)(Talk)

Zelda II strategy
You sure have a wealth of knowledge to put into your Famicom guides... do you know so much by just playing the game or what? Anyway, I know the Zelda II guide is incomplete, so I hope I'm not jumping the gun here, but I seemed to remember that you can use the Fairy spell to unlock doors by flying into the keyhole. A quick google search tells me that it won't unlock doors, it'll just allow Link to get to the other side. You may want to incorporate this into your guide. New User 22:49, 10 October 2008 (UTC)

Sorry again
I don't expect you to accept my apologies, but I apologize nonetheless. I forgot to take my mood stabilizing medicine that day.

Re: Somethin ain't right...
Check out Zelda II: The Adventure of Link/Hearts and Potions... those thumbs don't look right. All of that white should be black, click the thumbs to see what the image should look like. Procyon (Talk) 04:17, 14 October 2008 (UTC)
 * This issue is GIF-specific--I've swapped one of the images with a PNG and it displays as intended. StrategyWiki is currently using an inaccurate image handler. It causes similar problems with SVG. Hopefully DrBob/Skizzerz/etc. will be able to fix this now we're on the new server. GarrettTalk 04:55, 14 October 2008 (UTC)

Link to the Past Edit
This edit here has Rocky, myself, and DrBob a little mixed up. It says it's saying you need 4 silver arrows to kill Ganon, but it seems he's replaced the instance of "4" with a "1", so we don't know what to do. --Arrow Windwhistler (talk) 16:17, 17 October 2008 (UTC)
 * Each hit does 1 damage instead of 4. -- Prod (Talk) 16:24, 17 October 2008 (UTC)
 * Yeah, the number next to the weapon reflects how much damage the weapon does to the opponent. Since Ganon has 4 HP, and the player must hit Ganon with four silver arrows, one silver arrows does 1HP of damage to him.  The anon edit was correct, it was my mistake initially. Procyon (Talk) 17:43, 17 October 2008 (UTC)

Zelda II bosses
Just a note: I went ahead and added boss strategies for each of these. Feel free to make any changes, if you like. I figured I would just help you get the section started. 74.242.104.128 22:47, 22 October 2008 (UTC)


 * Perhaps, dude, next time - do it in one large edit rather than multiple smaller ones. --Arrow Windwhistler (talk) 22:50, 22 October 2008 (UTC)

Well done on the completion Proc. I'll have to play through the game now and scrutinize your work xD -- 07:24, 26 October 2008 (UTC)

Page titles
...well, seems like that was really bad timing on my side... :)

Please let me know as soon as there's been a final decision about the titles of those games, so that I can start moving the pages back again^^

--Bmuig 08:15, 10 November 2008 (UTC)(talk)


 * Nevermind, I just looked at the discusion in the staff-lounge ... I'll start changing those pages back when I get home from work tonight --Bmuig 08:29, 10 November 2008 (UTC)(talk)

Old coverage
Hey dude, I just ran into this, thought it was kind of cool, especially considering our partnership with DJB: http://www.convergenceculture.org/weblog/2006/01/strategywiki_the_new_gamefaqs.html -- 09:53, 13 November 2008 (UTC)

Arcade images
I heard you were the one to talk to about getting some more arcade images. We could use an omnidirectional joystick (with all eight direction arrows) or a neutral joystick (maybe not a top-down view?). Also "1P", "2P", etc. buttons in the same style as the "A" and "B" buttons. I don't know if you make these yourself or just know where to get them. I had an idea for dealing with all the variations of button colors and types: maybe a bunch of blank buttons with different colors and a separate background-transparent image overlayed. So if you put in like   you'd get the blue button with the "1P" image on top. Just an idea. Thanks, - naj zere 20:47, 21 November 2008 (UTC)