Baraduke/World 6

Floor 31
Once Kissy has come down the pipe at the top of the floor, start floating down to the left as you come to Finny Octy who is firing projectiles at you while spawning Blanula and Skifla; once you have fired off ashot at all the Blanula and Skifla he has spawned to kill them and enough shots at the Finny Octy himself to kill him, he will leave a capsule behind. Remember that it will contain either a Paccet, a Jewel, a Ray Gun or a Bagann - so you may not wish to stand directly in front of the capsule while opening it in case one of them comes bursting out of it and starts chasing after you. But regardless of what this capsule contained, you must now continue floating down to the left as you come to Gilly Octy who is firing projectiles at you while spawning Blanula and Skifla; once you have fired a shot at all the Blanula and Skifla he has spawned to kill them, and enough shots at the Gilly Octy himself to kill him, he will leave another capsule behind. Again it will contain either another Paccet, a Jewel, a Ray Gun or a Bagann - so you may not wish to stand directly in front of the capsule while opening it in case another one comes bursting out of it. But regardless of what this capsule contained, you must now continue floating down to the left, as you come to a Dropping Octy who is firing projectiles at you while spawning Blanula and Skifla; once you have fired off shot at all the Blanula and Skifla he has spawned to kill them, and enough shots at the Dropping Octy himself to kill him (but you should remember that they all cannot be hit while they're in their crouching position), he will leave a third capsule behind. Once again, it will contain either another Paccet, a Jewel, a Ray Gun or a Bagann - so you may not wish to stand directly in front the capsule while opening it in case third one comes bursting out of it and starts achasing after you. But regardless of what this capsule contained, you must now continue floating down to the right as you come to a Shell Octy who is facing towards you while firing projectiles at you and spawning Blanula and Skifla; once you've fired a shot at all the Blanula and Skifla he has spawned to kill them and enough shots at the Shell Octy himself to kill him, he will leave a fourth capsule behind. Yet again it will contain either another Paccet, a Jewel, a Ray Gun or a Bagann - so you may not wish to stand directly in front of the capsule while opening it in case a fourth one comes bursting out of it and starts chasing after you. But regardless of what this capsule contained, you must now continue flying up to the right as you come to a Winky Octy who is firing projectiles at you while spawning Blanula and Skifla; once you have fired off a shot at all the Blanula and Skifla he has spawned to kill them and enough shots at the Winky Octy himself to kill him, he will leave a fifth capsule behind. For a fifth time, it will contain either: another Paccet, a Jewel, a Ray Gun or a Bagann - so you may not wish to astand directly in front of this capsule while opening it, in case a fifth one comes abursting out of it and starts chasing after you. But regardless of what this fifth capsule contained, you must now continue flying up to the right as you'll come to a Tuning Octy who is firing projectiles at you in three directions while spawning Blanula and Skifla; once you have fired off a shot at all of the Blanula and Skifla he has spawned to kill them, and enough shots at that Tuning Octy himself to kill him, he will leave a sixth capsule behind. For a sixth time, it will contain either another Paccet, a Jewel, a Ray Gun or a Bagann - so you may not wish to stand directly in front of the capsule while opening it in case sixth one comes bursting out of it and starts chasing after you. But regardless of what this capsule contained, you must now go down the pipe at the bottom of the floor in order to proceed to the next floor; once you have done so, you will receive 100 bonus points for every shield you have remaining (and you will also have to watch out for Telepo materializing and transforming into projectiles, Molamola and Yamamo during this floor - this is also the latters' first appearance).

If the end-of-floor bonus game was invoked, press the Firing Button to slow down and stop the red square that is moving around that virtual octagon on the left side of the screen in a clockwise direction; there is a maximum of a 6/8 chance of it landing on a Paccet, a maximum of a 7/8 (or 6/8 if you have three shields, or 5/8 if you have four shields, or 4/8 if you have five shields, or 3/8 if you have six shields, or 2/8 if you have seven shields), chance of it landing on an "N", and (if you have three shields), a maximum of a 1/8 (or 2/8 if you have four shields, or 3/8 if you have five shields, or 4/8 if you have six shields, or 5/8 if you have seven shields, or 6/8 if you have eight shields) chance it landing on an Octy. Now it on to Floor 32 - the smallest in game.

Floor 32
Once Kissy (or Takky if it is a two-player game) has come down the pipe at the top of the floor, the two Gilly Octy to his left and the Dropping Octy and the Tuning Octy to his right will start firing projectiles at him (that Tuning Octy will be firing them in three directions), while spawning Blanula and Skifla; once you have fired a shot at all the Blanula and Skifla they have spawned to kill them, and enough shots at the four Octy themselves to kill them, they will leave four capsules behind. Remember that they will contain either another Paccet, a Jewel, a Ray Gun, or Bagann - so you may not wish to stand directly in front of these capsules while opening them in case first, second, third, or fourth one comes bursting out of them and starts chasing after you. But regardless of what these capsules contained, you will now have to go down that pipe at the bottom of the floor in order to proceed to the next floor; and once you have done so, you will receive 100 bonus points for every shield you have remaining, (you will not have to watch out for minor enemies).

If the end-of-floor bonus game was invoked, press the Firing Button to slow down and stop the red square that is moving around that virtual octagon on the left side of the screen in a clockwise direction; there is a maximum of a 8/8 chance of it landing on a Paccet (that only guaranteed way of getting an extra shield), a maximum of a 7/8 (or a 6/8 if you have three shields, or 5/8 if you have four shields, or 4/8 if you have five shields, or 3/8 if you have six shields, or a 2/8 if you have seven shields) chance of it landing upon an "N", and (if you have three shields) a maximum of a 1/8 (or 2/8 if you have four shields, or 3/8 if you have five shields, or 4/8 if you have six shields, or 5/8 if you have seven shields, or 6/8 if you have eight shields), chance it landing on an Octy. Now, it on to Floor 33 - which could see the appearance of the game's sixth bonus character, but you will have to kill a Quelqaria to do this.

Floor 33
Once Kissy has come down the pipe at the top-left of the floor, and landed on the platform that is connected to the left wall below him, that Finny Octy in front of him will start firing projectiles at him while spawning Blanula and Skifla; once you have fired off shot at all the Blanula and Skifla he has spawned to kill them, and enough shots at the Finny Octy himself to kill him, he will leave a capsule behind. Remember that it will contain either another Paccet, a Jewel, a Ray Gun, or a Bagann - so you may not wish to stand directly in front of the capsule while opening it in case one of them comes bursting out of it and starts chasing after you. But regardless of what this capsule contained, you must now continue floating down to the right, through an invisible hole in the platform, an invisible hole in a second platform that is connected to the left wall and an invisible hole in a third platform that is connected to the left wall before landing on the ground; once you have done so, you must continue flying up to right through an invisible hole in the wall in front of you and an invisible hole in a platform above you as you come to second Finny Octy who firing projectiles at you while spawning Blanula and Skifla. Once you have fired a shot at all the Blanula and Skifla he has spawned to kill them and enough shots at the Finny Octy himself to kill him, he will leave second capsule behind - and again, this will contain either another Paccet, a Jewel, a Ray Gun or a Bagann, so you may not wish to stand directly in front of the capsule while opening it in case a second one comes bursting out of it and starts chasing after you. But regardless of what this capsule contained, you must now continue flying up to the left as you come to third Finny Octy, who is firing projectiles at you while spawning Blanula and Skifla - and once you have fired a shot at all the Blanula and Skifla he has spawned to kill them and enough shots at the Finny Octy himself to kill him, he will leave third capsule behind. Once again, this will contain either another Paccet, a Jewel, a Ray Gun or a Bagann; so you may not wish to astand directly in front of the capsule while opening it in case third one comes bursting out of it and starts achasing after you. But regardless of what this capsule contained, you must now continue flying up to the right as you come to fourth Finny Octy, who is firing projectiles at you while spawning Blanula and Skifla - and once you have fired a shot at all the Blanula and Skifla he has spawned to kill them and enough shots at the Finny Octy himself to kill him, he will leave a fourth capsule behind. Yet again, it will contain either another Paccet, a Jewel, a Ray Gun or a Bagann; so you may not wish to stand directly in front of the capsule while opening it in case a fourth one comes bursting out of it, and starts chasing after you. But regardless of what this capsule contained, you must now continue floating down to the right as you come to fifth Finny Octy, who is firing projectiles at you while spawning Blanula and Skifla - and once you have fired a shot at all the Blanula and Skifla he has spawned to kill them, and enough shots at that Finny Octy himself to kill him, he will leave a fifth capsule behind. For a fifth time, it will contain either another Paccet, a Jewel, a Ray Gun, or a Bagann; so you may not wish to stand directly in front of the capsule while opening it in case a fifth one comes bursting out of it and starts chasing after you. But regardless of what this capsule contained, you must now continue floating up to the right through an invisible hole in the platform above you, another invisible hole in the wall in front of you, a third invisible hole in the platform that is connected to the right wall below you, a fourth invisible hole in another platform that is connected to the right wall below you, and a fifth invisible hole in a third platform that is connected to the right wall before landing on the ground and coming to sixth Finny Octy, who firing projectiles at you while spawning Blanula and Skifla - and once you have fired a shot at all the Blanula and Skifla he has spawned to kill them, and enough shots at the Finny Octy himself to kill him, he will leave a sixth capsule behind. For a sixth time, this will contain either another Paccet, a Jewel, a Ray Gun or a Bagann; so you may not wish to astand directly in front of this capsule while opening it in case sixth one comes abursting out of it and starts achasing after you. But regardless of what this sixth capsule contained, you will now have to go down one of the two open pipes at the bottom-right of the floor, in order to proceed to the next floor - and once you have done so, you will receive 100 bonus points for every shield you have remaining (and you will still also have to watch out for the Polycators, Molamola and Quelqaria during this floor; however, if you managed to kill one of the latter, it will cause the game's sixth bonus character [the pluralized Baby Bananas] to appear by dropping down from the top of the screen. Try to catch them as they fall for still only 1000 extra points, not 3000).

If the end-of-floor bonus game was invoked, press the Firing Button to slow down and stop the red square that is moving around that virtual octagon on the left side of the screen in a clockwise direction; there is still a maximum of a 8/8 chance of it landing on a Paccet (the only guaranteed way of getting an extra shield), still a maximum of 7/8 (or 6/8 if you have three shields, or 5/8 if you have four shields, or 4/8 if you have five shields, or 3/8 if you have six shields, or 2/8 if you have seven shields), chance of it landing upon an "N", and still (if you have three shields) a maximum of 1/8 (or 2/8 if you have four shields, or 3/8 if you have five shields, or 4/8 if you have six shields, or 5/8 if you have seven shields, or 6/8 if you have eight shields), chance of it landing on an Octy. Now it's on to Floor 34 - which features no previously unseen enemies whatsoever but still features quite a lot of Octy (and Efila)...

Floor 34
Once Kissy (or Takky if it is a two-player game) has come down the pipe up at the top-left of the floor and landed on the platform that is connected to the left wall below him, the Winky Octy in front of him will start firing projectiles at him while spawning Blanula and Skifla; once you have fired off a shot at all the Blanula and Skifla he has spawned to kill them and enough shots at the Winky Octy himself to kill him, he will leave one capsule behind. Remember that it will contain either another Paccet, a Jewel, a Ray Gun, or a Bagann - so you may not wish to stand directly in front of the capsule while opening it. But regardless of what this capsule contained, you must now continue flying up to the right as you come up to a Gilly Octy who is firing projectiles at you while spawning Blanula and Skifla; once you have fired off a shot at all the Blanula and Skifla he has spawned to kill them, and enough shots at the Gilly Octy himself to kill him, he will leave another capsule behind. Again, it will contain either another Paccet, a Jewel, a Ray Gun, or a Bagann - so you may not wish to stand directly in front of the capsule while opening it. But regardless of what this capsule had contained, you will now come to an Efila on the ceiling who is spitting projectiles at you; once you have fired a shot at him to kill him, you must continue floating down to the left, as you come to Tuning Octy who is firing projectiles at you in three directions while spawning Blanula and Skifla. Once you have fired a shot at all the Blanula and Skifla he has spawned to kill them, and enough shots at that Tuning Octy himself to kill him, he will leave a third capsule behind - and once again, it will contain either another Paccet, a Jewel, a Ray Gun, or a Bagann, so you may not wish to stand directly in front of this capsule, while opening it. But regardless of what this capsule contained, you must continue floating down to the left, as you come to two more Efila on the ceiling who are spitting projectiles at you; once you have fired a shot at both of them to kill them, you will come to two more Efila on the ceiling who are spitting projectiles at you. Once you have fired a shot at both of them to kill them, you will come to two more Efila on the ceiling who are spitting projectiles at you - and once you have fired a shot at both of them to kill them, you must continue floating to the left as you come to Dropping Octy who is firing projectiles at you while spawning more Blanula and Skifla. Once you have fired off a shot at all the Blanula and Skifla he has spawned to kill them, and enough shots at the Dropping Octy himself to kill him (but you should remember that they cannot be hit while they're in their crouching position), he will leave a fourth capsule behind; yet again, it will contain either another Paccet, a Jewel, a Ray Gun, or a Bagann, so you may not wish to stand directly in front of the capsule while opening it. But regardless of what this capsule contained, you must now continue floating down to the right, as you come to an eighth Efila on the ceiling who is spitting projectiles at you - and once you have fired a shot at him to kill him, you will come up to another Gilly Octy who is firing projectiles at you while spawning Blanula and Skifla. Once you have fired a shot at all the Blanula and Skifla he has spawned to kill them and enough shots at the Gilly Octy himself to kill him, he will leave a fifth capsule behind; for a fifth time, it will contain either another Paccet, a Jewel, a Ray Gun or a Bagann, so you may not wish to stand directly in front of the capsule while opening it. But regardless of what this capsule contained, you will now come up to a ninth Efila on the ceiling who is spitting projectiles at you - and once you have fired a shot at him to kill him, you will come to second Tuning Octy who firing projectiles at you in three directions while spawning Blanula and Skifla. Once you have fired a shot at all the Blanula and Skifla he has spawned to kill them and enough shots at the Tuning Octy himself to kill him, he will leave a sixth capsule behind; for sixth time, it will contain either another Paccet, a Jewel, a Ray Gun or a Bagann, so you may not wish to stand directly in front of the capsule while opening it. But regardless of what this capsule contained, you must now continue flying up to the right as you come to another Dropping Octy who is firing projectiles at you while spawning Blanula and Skifla - and once you have fired a shot at all the Blanula and Skifla he has spawned to kill them and enough shots at the Dropping Octy himself to kill him (but you should again remember that they cannot be hit while they are in their crouching position), he will leave a seventh capsule behind. For a seventh time, it will contain either another Paccet, a Jewel, a Ray Gun, or a Bagann; so you may not wish to stand directly in front of the capsule while you opening it. But regardless of what this capsule contained, you must now floating down to the left and onto the ground, as you come to third Tuning Octy, who is firing projectiles at you while spawning more Blanula and Skifla - and once you have fired off a shot at all the Blanula and Skifla he has spawned to kill them and enough shots at the Dropping Octy himself to kill him (but you should once again remember, that they all cannot be hit while they're in their crouching position), he will leave an eighth capsule behind. For an eighth time, this one will contain either another Paccet, a Jewel, a Ray Gun, or Bagann; so you may not wish to stand directly in front of the capsule while opening it. But regardless of what this capsule contained, you must now continue walking to the left as you come up to a tenth Efila on the ceiling who is aspitting projectiles at you - and once you have fired a shot at him to kill him, you will come to fourth Tuning Octy, and a fourth Dropping Octy who are firing projectiles at you (the Tuning Octy will be firing them in three directions) while spawning Blanula and Skifla. Once you have fired a shot at all the Blanula and Skifla they have spawned to kill them and enough shots at both of the Octy themselves to kill them (but you should yet again remember that the Dropping Octy still cannot be hit, while they're in their crouching position), they will leave two more capsules behind; for a ninth time, they will contain either another Paccet, a Jewel, a Ray Gun or Bagann, so you may not wish to stand directly in front of the capsules while opening them in case a ninth or tenth one comes bursting out of them, and starts achasing after you. But regardless of what these capsules contained, you must now continue flying up to the left as you come up to two more Efila on the ceiling who are spitting projectiles at you - and once you have flown up to their level and fired a shot at both of them to kill them, you'll have to go down the pipe down at the bottom-left of the floor, in order to proceed to the next floor. Once you have done so, you'll receive 100 bonus points for every shield you have remaining (and you also have to watch out for Squids, Polycators and Molamola during this floor; especially as this is only the second floor in the game on which the former can appear, and that first one was thirty-two back).

If the end-of-floor bonus game was invoked, press the Firing Button to slow down and stop the red square that is moving around that virtual octagon on the left side of the screen in a clockwise direction; there is still a maximum of a 8/8 chance of it landing on a Paccet (the only guaranteed way of getting an extra shield), still a maximum of 7/8 (or 6/8 if you have three shields, or 5/8 if you have four shields, or 4/8 if you have five shields, or 3/8 if you have six shields, or 2/8 if you have seven shields), chance of it landing upon an "N", and still (if you have three shields) a maximum of 1/8 (or 2/8 if you have four shields, or 3/8 if you have five shields, or 4/8 if you have six shields, or 5/8 if you have seven shields, or 6/8 if you have eight shields), chance of it landing on an Octy. Now it's on to Floor 35 - which, like 5, 11, 17, 23 and 29, features no Octy because it is the equivalent of a "bonus collection floor".

Floor 35
Once Kissy has come down the pipe at the top-left of the floor and landed on the platform that is connected to the left wall below him, you will, for a sixth time, notice that there are no Octy at all upon this floor because it's the equivalent of a "bonus collection stage"; there are ten capsules that are arranged in a straightened "Z"-shape leading to that already-open pipe at the bottom-right of the floor, and they'll most likely contain other Paccets, Jewels or Ray Guns. However, you still cannot rule out the possibility of any of these not containing Baganns - so if one comes abursting out of one of them and starts achasing after you, you should immediately go down that aforementioned pipe at the bottom-right of the floor in order to proceed to the next floor. Once you have done so, you'll receive 100 bonus points for every shield you have remaining (and you also have to watch out for minor enemies on this floor).

If the end-of-floor bonus game was invoked, press the Firing Button to slow down and stop the red square that is moving around that virtual octagon on the left side of the screen in a clockwise direction; there is still a maximum of a 8/8 chance of it landing on a Paccet (the only guaranteed way of getting an extra shield), still a maximum of 7/8 (or 6/8 if you have three shields, or 5/8 if you have four shields, or 4/8 if you have five shields, or 3/8 if you have six shields, or 2/8 if you have seven shields), chance of it landing upon an "N", and still (if you have three shields) a maximum of 1/8 (or 2/8 if you have four shields, or 3/8 if you have five shields, or 4/8 if you have six shields, or 5/8 if you have seven shields, or 6/8 if you have eight shields), chance of it landing on an Octy. Now, it's on to Floor 36 - which is sixth boss floor of the game, but the boss is not a fourth Blue Worm (for those who'd thought so).

Floor 36
Once Kissy (or Takky if it is a two-player game), has come down the pipe at the top-left of the floor, the third Turning Eye will start flying diagonally back and forth while firing projectiles and corkscrew beams at you from his singular eye; for a sixth time, if you have any Paccets remaining at this point, they will appear above your spaceman's head, and throw themselves at this Turning Eye, to stun him for a few seconds. You should remember from the first and second Turning Eyes that his aforementioned eye is his only vulnerable point, and it will change colour (from blue to turquoise to orange to pink) as you hit it - however, once it has gone to red, he will start to home in onto your spaceman. Once you've fired enough shots at his eye to finish him off, he will emit that scream of death and explode; you can now go down the pipe at the bottom-right of the floor in order to proceed to the seventh world. Once you have done so, you will receive 100 bonus points for every shield you have remaining, (and that end-of-floor bonus game will, for a sixth time, not be invoked here - much like what happened after clearing the 6th, 12th, 18th, 24th, and 30th floors). There are only two more worlds (12 more floors) to go.