Metroid Prime Hunters/Tips and Hints

General Battle Tips and Hints

 * Think logically. If you're Sylux and you see on your radar someone coming out from a tunnel in Combat Hall, what do you do? You can charge him, not smart. You can blast him with Magmaul shots, okay of an idea. Or you can set two tripwires and wait for him to come out, then lay the third one, and hopefully kill the foe. You can use the Imperialist too, no matter how much you deny it, the Imperialist is a very powerful weapon you can rely on. And you can use it in a similar situation such as the Sylux one. If you're someone like Samus in this situation, attack with a charged Magmaul; and then chase in Alt.


 * Don't only go after newbis, they want to enjoy it too. Instead, rather noob hunt the noob hunter, in a sense is what you should do. For example, you're a Weavel (On Alinos Perch) and the noob hunter's a Noxus, noob's a Trace. Trace is standing still, trying to snipe old fashioned way, staying in one spot. The Noxus comes up behind him to freeze him and does. You can snipe the Noxus, who will now be infuriated. He comes up to get the Imperialist. You place your turret on the weapon respawn, and you hide out of radar sight. Then you charge him as he nears it. Scoring another kill possibly.


 * When you find yourself in the unfortunate situation of playing a cheater, unless miraculously they are not invulnerable, there isn't much that you can do. Instead of giving in, give the cheater a hard time. If the arena is large enough, run around, run around Constantly! Often times, cheaters have enabled illegal use of the Omega Cannon (Which if in that situation in an arena like Combat Hall is hopeless), if the arena is large enough, you can just about avoid a terrible death at the hands of a cheater, by running and hiding often. If you are up against a Deathalt/Double Damage cheater, once again, run for your life. There is nothing to be gained from giving in and just standing immobile and letting the cheater rack up kills. If you encounter a cheater, you will often feel the urge to disconnect. While it is advised to d/c when up against a cheater, you will just lose the same amount of points (And your connection history percentage will drop), as if you just weathered through the battle. Although the odds may be seemingly low, most cheaters have no skill at fighting. Take advantage of that. On average, a cheater can't hit you with anything but the Omega Cannon and their Alt.

Sniping, and Using the Imperialist

 * Let's face it right now, the Imperialist is a must for high level play. If you do not agree, don't bother reading nor making any changes to the content below.


 * Now that that's out of the way, onward with tips!

Uses

 * The Imperialist is used for many things, mainly and obviously sniping, as one would think. You probably know sniping as sitting in a corner trying to headshot the others from afar? Unfortunately, that is far from reality in Metroid Prime Hunters. Experts use it much differently, and outlined below is how to properly utilize this deadly weapon to your advantage.


 * Before the much-wanted tips are explained. Things must be pointed out.
 * Lag is a major issue, but you can get around it. Always aim slightly too high than the chart below says, it seems to work better.

Where to aim for headshots without lag

 * Samus: About the middle of the obvious head.
 * Kanden: Pretty obvious, maybe a little lower than the middle of his face.
 * Spire: About right below his eyes.
 * Trace: Don't aim for his "floating head". Mainly aim for the top of his chest, or the tallest part of his main body
 * Noxus: Kind of like Trace, but not so much. A bit above the neck.
 * Sylux: Like Samus.
 * Weavel: Aim for the gold visor on his face.

Dodging

 * Remember, if there's a sniper gun or Trace on the level. Chances are, there's a sniper. Stay in Alt Form to avoid the risk of headshot completely. Also, in biped, stay jumping. Jump unpredicably, yet staying to this pattern: Jump up right, zig-zagging, at last second land to left. Jump right, zig-zagging, at last second lad to left. (If you understand, could you please make a diagram?)


 * IMPORTANT It is possible to get a headshot planted on you even when going into alt, during the time between alt and biped, you can get headshotted. So jump, then go into alt, for...


 * It is more likely that you'll get a headshot on you when you land, not in the air. So the technique of being unpredictable upon landing is important.