Super Smash Bros. Brawl/Samus



Both Samus' are good at both close and long range. But apart from that they are completely opposite! Power Suit Samus is a lot stronger at a distance, where as Zero Suit Samus is a lot stronger close up! They appeal to completely different players styles!

They're not designed to be completely defensive, so they have small jumps that limit their ability to recover from huge attacks. This is more of Power Suit Samus' problem more than Zero Suit Samus'.

Long range attacks are Power suit Samus' speciality, and they can be used in conjunction to create devastating combos even at a distance. This makes for great ways to initiate the battle, especially considering that they are very good at setting up smash attacks immediately afterwards. In multiplayer battles or when you are facing an opponent that's better than you, try to use long range attacks to avoid taking damage. The charge shot is a nice knockout move, but don't rule out the super missile.

Don't let her long range advantages keep you out of melee combat, she also has attacks designed for close range so she's more of a rounded character. Use Screw Attack if you get attacked from above, and set traps with Bomb. Samus' upward smash is very good for dealing damage, and her side smash isn't too bad at knock-outs. Instead of using her downward smash, use the standard downward attack for more damage and knockback. Rarely use her Grapple Beam unless you have a clear shot and need to get away from your opponent.

Basic attacks

 * Gun punch Attack||SHe unleash some sort of powerful gun punch attack
 * Upward Attack||SHe does an upward attack
 * spin attack||SHe does a spinning leg attack.
 * }
 * Upward Attack||SHe does an upward attack
 * spin attack||SHe does a spinning leg attack.
 * }
 * spin attack||SHe does a spinning leg attack.
 * }
 * }

Special Attacks

 * Charge Shot|| Becomes more powerful the longer the button is pressed. It can be reflected, however.
 * Missile||Fires a missile that homes in on the opponent.
 * Smash
 * simultaneously
 * Smash
 * Smash
 * Super Missile||Has no homing capabilities, but has increased damage.
 * Screw Attack||A rotating almost "electric" jump attack that can be used as a recovery move.
 * Bomb||Samus turns into her Morph Ball mode and drops bombs. She can use this move to perform bomb jumps.
 * }
 * Smash
 * Super Missile||Has no homing capabilities, but has increased damage.
 * Screw Attack||A rotating almost "electric" jump attack that can be used as a recovery move.
 * Bomb||Samus turns into her Morph Ball mode and drops bombs. She can use this move to perform bomb jumps.
 * }
 * Bomb||Samus turns into her Morph Ball mode and drops bombs. She can use this move to perform bomb jumps.
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 * Bomb||Samus turns into her Morph Ball mode and drops bombs. She can use this move to perform bomb jumps.
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Grab & Throws

 * Grapple Beam||This can be used as a Tether Recovery.
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 * Grapple Beam||This can be used as a Tether Recovery.
 * }

Taunts

 * She raises her hand as if saluting, then thrusts it down to her side.
 * She turns to the camera and holds up her arm cannon, which extends some things that spin.
 * She points her arm cannon behind her, then ducks and points it in front of her.
 * Sheds the Power Suit and transforms into Zero Suit Samus.
 * }
 * She turns to the camera and holds up her arm cannon, which extends some things that spin.
 * She points her arm cannon behind her, then ducks and points it in front of her.
 * Sheds the Power Suit and transforms into Zero Suit Samus.
 * }
 * Sheds the Power Suit and transforms into Zero Suit Samus.
 * }
 * Sheds the Power Suit and transforms into Zero Suit Samus.
 * }
 * Sheds the Power Suit and transforms into Zero Suit Samus.
 * }
 * }

Final Smash
Zero Laser: Samus fully charges her laser and unleashes a powerful beam with maximum power. After this, her suit will fall off and you will transform into Zero Suit Samus. To become Samus again, use Zero Suit Samus' Final Smash.