Star Wars: Squadrons/TIE Fighter


 * The TIE fighter. Classic. Maneuverable. Flexible. Can't take much direct fire, but that's no problem for a skilled pilot.
 * -Willard Waylin

Fighters are flexible catch-all craft capable of dealing with any threat, though not to the same extent of interceptors or bombers. If in doubt what to pull, however, fighters are an easy choice. They reward accuracy with their 3-round burst weapons, which cause more damage than the standard, and can attack capital ships at range with torpedoes.

Occasionally known as the TIE/LN (TIE/Line fighter). Unlike X-wings, TIEs have no shielding but greatly simplified power management.

TIE Fighters can direct their power to either weapons or engines, and also have the ability to dump power from one system into the other at a single button press. By converting power into engines, they lose all offensive abilities but get free boost power. Converting power into weapons turns them into a stationary target, but instantly overcharges their weapons. Power can also be balanced between both boost and weapons.

In Fleet Battles, TIE fighters are expected to perform both offence and defence, depending on the situation. They are similar to a midfielder in a football or soccer game in that their flexibility is their greatest benefit. TIEs can also go for assists by disabling enemies with ion missiles and ion torpedoes, setting up their teammates for victories.

Official Description: ''The TIE/LN fighter is the unforgettable symbol of the Imperial fleet. It is designed for high speed dogfights against starfighters and is flexible enough to challenge enemy capital ships.''

Components
For specific component numbers and statistics, see the Components page.