Call to Power II/Achaeans

This civilization is is part of the Alexander the Great scenario. They are located in between the cities of Athens, Delphi and Sparta. They get two city states on the Alexander the Great scenario, Corinth and Dyme. This civilization was born in 280 BC after breaking away from the Corinithian League after the Persian civilization ended after being conquered by the Macedonians under the command of the game player.

If you add a few hundred more turns to the scenario you can play out the rest of the game after Alexander gets a heir into the late 200s BC. In the 270's BC Roman civilization expands rapidly at the conclussion of the Pyratic war between Greek city states and Carthiginian empire. the Greeks lose the Pyratic war and the Romans unite the Italian Peninsula. If you're playing as the Macedonians your goal should be to defend the Achaeans from a Roman or a Carthiginian invasion. Historically the Romans conquered most of the eastern Mediterranean world by 100 BC but you would have to add over a thousand turns for the game to extend that far.

This Civilization replaces American Civilization on the Alexander the great Scenario.


 * Cities with Coordinates
 * Corinth 002,042 (Includes Argos, Ssicyon)
 * Megara 003,041
 * Dyme 000,042 (Includes Pharae)
 * 001,0042 Patrae, Aegium and Tritaea

Megara region starts off the game being controled by Athens so you would have to use cheat menu to lower Athen's population to zero (0) then you tweak Corinth's population so it then controls the Megara tile on the map. Then you refound Athens in order for the Acheaeans to control Megara region which was historically ruled by the Achaeans before being conquered by the Roman civilization.