Mega Man X3/Gravity Beetle

Gravity Beetle mans the aircraft carrier. Defeating him will stop the Dr. Doppler aircraft in Blast Hornet's stage from appearing.

Airborne Aircraft Carrier
You start just outside of the carrier. You'll quickly run into a Head Gunner. Take it out and head into the cargo area. This room is full of boxes, Head Gunners and Notor Bangers. Make your way up and around the boxes, and you can climb up the ladders and wall jump out of this room.

Through this hallway above is the shutter to the room where you can encounter Bit or Byte if you're defeated enough Mavericks. Past this room is a ladder to the top of the aircraft carrier.

Up here are some Notor Bangers and Earth Commanders. Once you wall jump another ledge some Bladys will also be added to the mix. At the end of the room is a big energy refill and a ladder back down into the aircraft carrier.

This hallway leads to an elevator. There are 3 levels with a Head Gunner guarding a couple large energy refills and large weapon refills, the middle one has an extra life instead of a weapon refill. At the top of the elevator is a shutter that doesn't lead to a mid-boss or boss room.

If you have Ride Armor available to you, wall jump up the wall above the shutter in this new room to reach the Ride Armor platform for an easier time in this room.

Be careful in this room, the floor that looks like large ammunition will fall when you step on it. Thankfully, you'll only deal with Notor Bangers in this short section. Next is a quick climb up a couple of ledges on each wall with a large energy refill at the top. The next section is 3 more Head Gunners then you reach another section where you have to wall jump up to progress.

This last section has a couple of Notor Bangers and a Wall Cancer, but right after them is the boss shutter at the top of the room.

Maverick boss: Gravity Beetle

 * HP: 32
 * Attack: Gravity Well: 8 damage, large energy ball: 8 damage, dead lift: 6 damage, medium energy ball: 4 damage, contact: 3 damage, small energy ball: 2
 * Weaknesses: Ray Splasher: 3 damage, Cross-Charge: 3 damage, Parasitic Bomb: 2 damage, Charged Shot: 2 damage