Willow (NES)/Canyon maze

Willow is traveling without Elora Danan, therefore Sorsha lacks any reason to arrest him. The Nelwyn hero gets straight to the canyon maze on his way towards Tir Asleen.

The developers of the game did their best to render the idea of a real-world canyon eroded by a river. Nevertheless, according to later but official material, the canyon maze was created by Bavmorda's magic around Tir Asleen.

Down to the river


In order to leave this first part of the canyon maze, Willow needs the spell found in the chest to the north-nort-west. The shack allows to rest and learn a spell. Two more chests contain a stronger healing spell and a new shield.

The "sandtraps" along the river are indestructible. If Willow turns into a blob using the aforementioned spell, the sandtraps will ignore him.

River cave
Almost featureless, except for an old man.

Hairpin turns
(Also known as "switchbacks" in American-English)

Bridge cave
Willow needs a way to cross the accursed bridge. Just backtrack and re-visit every character you met in this chapter; they are just a few, although far-spread.