Dragon Quest VI: Realms of Revelation/Bestiary

Note: Some small details were left out for ease of reading. For the truly extensive details, see Dragon Quest VI: Realms of Revelation/Bestiary (complex)

Legend:


 * HP = Hit Points.
 * No. = The order in which monsters appear in the "Big Book of Beasts"
 * Evasion = Chance to dodge
 * MP  = Magic Points
 * Attack = Attack Power
 * Defense = Defensive Power
 * Agility = Agility (must have twice as much Agility to guarantee going first)
 * EXP = Experience Points. Get this to gain levels.
 * Gold = Gold dropped, get this to buy from shops.
 * A.I. = Includes different kinds of Targeting
 * Normal: (those up front get attacked more)
 * R = Random: (equal chance for all to get attacked)
 * Concentrated: (will choose to attack someone every turn)
 * Inverted (Opposite of Normal; SNES Only)
 * Low HP (attack whoever's hurt the worst)
 * Attack Pattern = Potential Actions a Monster can take.
 * Split by "→" for those with fixed or semi-fixed attack patterns
 * Item Drop = Item a monster might drop.