Ultima V: Warriors of Destiny/Magic

Reagents and apothecary shops
The following abbreviations will be used in this page:
 * ash: sulphur ash
 * gin.: ginseng
 * gar.: garlic
 * sil.: spider silk
 * prl.: black pearl
 * mos.: blood moss
 * nig.: nightshade fungus
 * man.: mandrake root

All the prices are per unit, and refer to Karma level equal to 99. Best deals are highlighted.

Spells
There's a total of 48 spells in the video game. There are eight levels of magic, and each of them includes six spells.

A * near the price means that the reagents include Nightshade fungus; a + near the price means that the reagents include Mandrake root; both these reagents can be obtained for free.

There is an error in the manual: the "summon clone" spell does not require nightshade fungus.

Healing spells
These spells cure health and status of the Companions.


 * L1 An Nox (cures poison)
 * L1 Mani (cures some health points)
 * L2 In Xen Mani (create food)
 * L5 Vas Mani (cures health points fully)
 * L8 In Mani Corp (cures Death)

Peace spells
These spells are used mainly outside battle, to move faster or remove obstacles.

Movement:
 * L2 Rel Hur (wind change)
 * L3 In Por (blink)
 * L4 Des Por (move downwards)
 * L4 Uus Por (move upwards)
 * L8 Vas Rel Por (gate travel)

Orientation:
 * L1 In Lor (light)
 * L2 In Wis (locate)
 * L3 Vas Lor (great light)
 * L6 Wis An Ylem (x-ray)
 * L7 In Quas Wis (peer map)

Obstacle removal:
 * L1 An Ylem (vanish)
 * L2 An Sanct (unlock)
 * L4 An Grav (dispel field)
 * L5 In Ex Por (magic unlock)
 * L5 An Ex Por (magic lock)

Support spells
These spells temporarily improve the abilities of the Companions, remove status ailments, or summon more allies

Status restoration:
 * L1 An Zu (awaken)
 * L6 An Xen Ex (cure charm or cause charm)

Status improvement:
 * L4 In Sanct (protection)
 * L5 Rel Tym (quickness)
 * L7 Sanct Lor (invisibility)

Summon ally:
 * L2 Kal Xen (summon animal)
 * L4 In Sanct Grav (protection field)
 * L5 In Bet Xen (summon insect swarm)
 * L7 In Quas Xen (summon clone)
 * L8 Kal Xen Corp (summon demon)

Debuff spells
These spells disable the enemies, and are especially useful against monsters that can deal lots of damage before being defeated.


 * L2 An Xen Corp (repel undead)
 * L3 In Zu Grav (wall of sleep)
 * L4 Wis Quas (dispel invisibility)
 * L5 In Zu (sleep wind)
 * L6 Quas An Wis (confuse)
 * L6 Rel Xen Bet (transform)
 * L7 In Quas Corp (fear)
 * L7 In An (negate magic)
 * L8 An Tym (time stop)

Wall of sleep and Sleep wind are particularly useful against groups of dragons, that can spit fireballs even if magic is negated (e.g. by the Crown).

Attack spells
Spells that damage the enemies directly.

Single target:
 * L1 Grav Por (magic missile)
 * L3 Vas Flam (fireball)
 * L3 In Nox Grav (wall of poison)
 * L3 In Flam Grav (wall of flames)
 * L7 Xen Corp (kill)

Multiple targets:
 * L6 In Vas Por Ylem (tremor)
 * L7 In Nox Hur (poison wind)
 * L8 In Flam Hur (flame wind)
 * L8 In Vas Grav Corp (cone of energy)

Single target spells are generally less reliable than ranged weapons.

Multiple target spells (except for Tremor) will damage any companion in the way.

Spells versus items
Many items have effects similar to specific spells.


 * Potions
 * Scrolls

NES port spells
In the NES version there are only 32 spells, i.e. four per level instead of six. Also, all the direct attack spells have almost the same effect and the same identical animation (and it's the same animation of ranged weapons).