Finest Hour/Round 8

TERRITORIES PLANET - ZONE.Y.JOUNIS

Time: 300 seconds (5:00)

Welcome back to the territorial planet of Zone.Y.Jounis. Once Sygnus reappears upon the screen (in mid-air), then lands on the ground, after his Vernier jump-jets have charged up for a fourth (and final) time, start marching to the right as two White Missiles and six Green Missiles home in on you once you have passed under them; once you have fired a shot at each of them to destroy them, five more White Missiles and three more Green Missiles will home in you once you have passed under them. Once you have fired a shot at each of them to destroy them, drop down off the edge of the platform to land on the ground below and continue marching to the left as eight more White Missiles home in on you after you've passed under them - and once you've fired a shot at each of these to destroy them, activate your Vernier jump-jets in order to get carried up to the next platform. Once you have landed on the next platform, a Raiden will begin marching towards you, while firing shots at you; once you've fired enough of your own shots at it, to destroy it, activate your Vernier jump-jets for a second time, in order to be carried up to the next platform. Once you've landed on the next platform, continue marching to the left as two Green Bombs and a White Bomb come hovering towards you - and once you've fired off enough shots at each of them to destroy them two more White Missiles and two more Green Missiles will home in on you once you've passed under them. Once you have fired a shot at each of them to destroy them, activate your Vernier jump-jets for a third time, in order to get carried up to the next platform; once you have landed on the next platform, continue marching to the left, as two more Green Bombs and two more White Bombs come hovering towards you. Once you fire enough shots at each of them to destroy them, three more White Missiles will home in on you (once you've passed under them) - and once you've fired a shot at each of them to destroy them, drop off the edge of the platform to land upon the next platform below and continue marching to the left as three more Green Missiles home in on you once you have passed under them. Once you have fired off a shot at each of these to destroy them, drop off the edge of the platform to land on the ground below then continue marching to the right as six more White Missiles home in on you once you have passed under them; once you have fired a shot at each of them to destroy them a Karura will come marching towards you while firing shots at you. Once you fire enough of your own shots at it to destroy it, five more White Missiles and five more Green Missiles will home in on you, once you've passed under them - and once you've fired a shot at each of these to destroy them, three more Karura and a Powered-Up Haken will come marching towards you (while firing shots at you). Once you have fired enough of your own shots at each of them to destroy them, three more White Missiles and a twentieth Green Missile will home in on you once you have passed under them; once you've fired a shot at each of them to destroy them, two more Karura will come marching towards you while firing shots at you. Once you've fired enough of your own shots at both of these, to destroy them, five more White Missiles will home in on you once you've passed under them - and once you fire a shot at each of them to destroy them, a Panpa will come marching towards you while firing shots at you. Once you've fired enough of your own shots at this to destroy it eight more White Missiles and two more Green Missiles will home in upon you once you pass under them; once you've fired a shot at each of them to destroy them, five last White Missiles and two last Green Missiles will home in on you once you have passed under them. Once you have fired a shot at each of them to destroy them two more Panpa will come marching towards you while firing shots at you - and once you've fired enough of your own shots at each of them to destroy them, a Tetra Pod and three Tetra Balls will come flying towards you while firing shots at you. Once you've fired enough of your own shots at each of them, to destroy them, you will come to an enormous "Goruba" space probe that is firing shots at you from each of its three windows and homing missiles at you from directly below its second window; once you have fired enough of your own shots at each of the Goruba's windows to destroy them, another Raiden will come marching towards you while firing shots at you.

Once you've fired enough shots at this Raiden to destroy it, a Dakishiosu will come marching towards you (while firing shots at you); once you've fired enough of your own shots at it to destroy it, another Powered-Up Haken will march towards you while firing shots at you. Once you've fired enough of your own shots at it to destroy it, another Dakishiosu will come marching towards you, while firing shots at you - and once you've fired enough of your own shots at it to destroy it, four more Green Bombs will come hovering towards you. Once you fire enough shots at each of them, to destroy them, a third Raiden will march up towards you while firing shots at you; once you fire enough of your own shots at it to destroy it, three more Karura will drop down in front of you. Once you've fired enough shots at each of them to destroy them, three Balls will come floating towards you - and once you have fired a shot at each of them to destroy them a third Dakishiosu will come marching towards you while firing shots at you. Once you've fired enough of your own shots at it, to destroy it, two more Karura and a fourth Panpa will drop down in front of you; once you fire out enough shots at all of these to destroy them, another Tetra Pod and three more Tetra Balls will come flying towards you, while firing shots at you. Once you fire enough of your own shots at each of them to destroy them, four barriers will slide down behind you as you come to an enormous "Gelphaust" supercomputer that is firing shots at you from fifteen points - and once you've fired enough of your own shots at each of the Gelphaust's fifteen firing points (to destroy them) the entire screen will turn white as the walls of the building collapse round Sygnus again and the text "CONGRATULATIONS! YOU GAINED OVER THE FACTORY OF MONSTER WEAPON GELPHAUST. THE MISSION HAS COMPLETED." appears on the screen again once they have stopped. You can now sit back and enjoy the ending (which, again, starts out by zooming out on the territorial planet of Zone.Y.Jounis) but becomes a montage of static images which depict Sygnus's operator returning to Earth, with badly-translated "Engrish" (like the phrases in Namco's own Blast Off) captions below them; the first line of the first caption also shows us that the game was (at the time it had been released in 1989), set 1021 years in the future:

''A.D. 3010. JULY-29TH.'' A WAR CAME TO AN END. TWO YEARS MADE ME GO HOME AGAIN.

IN THE REMOVAL SPACESHIP, ALL TALKED HAPPILY ABOUT HOW THEY ARE GOING TO USE THE BIG MONEY THEY'VE GOT.

BUT AT THE TIME WHEN THEY WERE GETTING DOWN TO MOTHER PLANET, ALL WENT SILENCE AT THE THOUGHT OF THERE FAMILY AND FRIENDS.

THE FOOT FEELING THE GROUND CAME THE VIVAS OF THE CROWD. THE SIGHT OF PEOPLE WAVING HANDS. THE WIND DEAR TO ME REVIVED AND THE EYES CAUGHT A BRILLIANT SHOOTING STAR.

THIS IS THE MOMENT I LONG WAITED FOR. LOOKING OUR FUTURE INTO WEALTH AND FAME, WE WENT INTO THE WAR. I WANT TO FREEZE THIS MOMENT FOR A WHILE THAN ANY FOOD OR BEER.

WALKING A LITTLE SLOW NOW, CATCH HER BREATH. BREATHING DEEPLY, HOLD HER HANDS TIGHT AND WALKED AGAINST THE FLOW OF PEDESTRIANS.

TURNING ROUND NOW AND THEN, I HELD MY HAND TO THE SUN. I WANT TO MAKE THIS SENSATION A LITTLE BIT STRONGER.

IMAGINE TIME WHEN YOUR FINEST HOUR.

THE PROJECT PRODUCED BY S. YOKOYAMA DEVELOPMENT DIRECTED BY S. OKAMOTO GENERAL AGENT K. MATSUOKA MANAGEMENT BY S. SAKURAI MARKETING INVESTIGATED BY T. NATSUI SUPERVISOR OF TEST PLAY Y. SETO

THE STAFF DIRECTED AND PROGRAMMED BY K. NIKAIDO CHARACTER DESIGNED BY Y. TESHIMA T. KINOSHITA K. YANAGIHARA S. SASAKI GRAPHIC DESIGNED BY N. YANAGISAWA H. FUKUDA M. FUKUOKA M. NAGASHIMA DEVELOPMENT SUPPORTED BY M. KATO MUSIC COMPOSER K. TAJIMA LOGOTYPE DESIGNED BY N. ABE LYRICS TRANSLATED BY R. OKAMOTO PUBLICITY POSTER ARRANGED BY H. KUWAHARA

AND SPECIAL THANKS TO PRESIDENTIAL ADVISOR E. SATO GRAPHIC UTILITY DISTRIBUTION A. NAGAMATSU COORDINATE SUPPORTED BY E. SAITA Y. HONDA ...AND MANY TEST PLAYERS

After the credits have finished, the game will go into high-score mode; your score will probably be the highest on the cabinet to date, so you should enter your initials up at the top of the table with pride. The game will then go back into attract mode and proclaim itself as one of Namco's "all-time best" again.