Marvel Ultimate Alliance 2/Invisible Woman


 * Available: At the beginning of ../Castle Doom/.
 * Flying?: No


 * Heroic Deeds
 * Defeat 5 foes with a single non-Fusion attack (Boost)
 * Defeat 50 foes after choosing Anti-Reg (Costume)
 * Perform 5 high scoring Fusions with Mr. Fantastic (Boost: FantasticTeam)

Playing as Invisible Woman is one of the best decisions to make in the game. She is has very powerful attacks(After you upgrade them) that make her a force to be reckoned with. Trap foes with Binding Field then crush them with Crushing force. Take care of the rest with telekinesis (Kinetic Sphere) and blow them away with Invisible Mine! Invisible Woman is arguably the best female character in the game. Putting her with Jean Grey makes for a great team. Their first two powers are very similar. They each have great Crowd Control fusion attacks. While their Powers are not mirror-images, they have the same basic usefulness – clearing a room and adding huge damage to Fusions with a high Teamwork score. Pairing Sue and Jean on the Femmes Fatales team is almost unfair to the mobs you face. Of her Powers, Crushing Force and Invisible Mine are the ones to keep leveled up the highest and boost her Teamwork and Focus. Taking Invisible Woman off your team will make it harder and you'll find yourself getting her right back. She is a great overall character and will take down anything that stands in her way.

Kinetic Sphere
Grabs enemies with telekinesis, then throw them in any direction. If enemies are near when you throw someone, they are blasted back. (If held can deflect most projectiles.)

Binding Field
You unleash a telekinetic blast that immobilizes enemies for a time.

Crushing Force
Requires level 5. Create large force-field cylinders above you, then smash them on enemies below with outstanding force. (More cylinders stack when held, dealing more damage.)

Invisible Mine
Requires level 10. Drop an invisible mine below you while disappearing. Enemies that step on the mine are thrown in the air by telekinesis.

Force Mastery
Requires Pro-Reg.

Combat Rush
Requires Pro-Reg.

Crushing Strikes
Requires Anti-Reg.

Precise Aim
Requires Anti-Reg.