MapleStory/Battle Mage/Builds

Citizen
All three beginner skills can be maxed, but an ideal order would be:


 * Level 2: +1 Crystal Throw (1)
 * Level 3: +1 Crystal Throw (2)
 * Level 4: +1 Crystal Throw (3)
 * Level 5: +1 Efficiency (1)
 * Level 6: +1 Efficiency (2)
 * Level 7: +1 Efficiency (3)
 * Level 8: +1 Sneak (1)
 * Level 9: +1 Sneak (2)
 * Level 10: +1 Sneak (3)

AP Distribution
LUK is only used for the Mage as a requirement to wear most Mage-specific equipment, with the usual requirement of LUK being 3 points above the equipment's level. When you get to lvl ten make sure your LUK is 13. You can put 1 AP in LUK and 4 AP in INT each time you level, or all 5 in INT and at every 5th level put all 5 AP into LUK. Press Auto to assign them automatically if you are not sure, as this will take into account stats from equipment you already have on. Some people choose to cap their LUK around 75. Higher LUK allows you to use a higher level Staff and the higher Magic Attack should make up for the lower INT, but that will depend on your LUK and INT from other equipment.


 * Level 10 -> 13 LUK
 * Level 33 -> 36 LUK
 * Level 50 and above level +3

LUKless was common before Big Bang and some still do this. It means keeping LUK at the minimum 4 AP along with STR and DEX. The character will need to get LUK from equipments which can be costly and potentially prevent you from using a higher level staff. It's impossible to say this will make you stronger as that will depend on funding and availability of high quality equipment.

INT is the Mage's main damage stat. It's used to increase the character's Magic Attack. Also, it increases the Magic Defense of the character. All AP points not spent on LUK should be put in INT, as DEX and STR do not help Magicians AT ALL!

First Job
Since you'll be able to max all skills in first job, it doesn't really matter which path you take. This is a build guide not training, but some explanation is warranted so you can better decide to follow or deviate from it. Most people will complete Edelstein beginner quests and train there to level 30 to receive the Special Training Intermediate medal before moving on to Mushroom Kingdom where you can get the Mushroom Kingdom Guardian medal that has +2 all stats. BaM (Battle Mage) attack with a Staff. Do not buy a wand. The weapon speed is a factor so look for a normal or fast staff. With the Craft skill (Smith), you could make yourself an Evil Wings.


 * Regular Build
 * Level 10: +4 Triple Blow (4), +1 Teleport (1)
 * Level 11: +3 Triple Blow (7)
 * Level 12: +3 Triple Blow (10)
 * Level 13: +3 Triple Blow (13)
 * Level 14: +3 Triple Blow (16)
 * Level 15: +3 Triple Blow (19)
 * Level 16: +1 Triple Blow (20), +2 Dark Aura (2)
 * Level 17: +3 Finish Attack (3)
 * Level 18: +3 Finish Attack (6)
 * Level 19: +3 Finish Attack (9)
 * Level 20: +1 Finish Attack (10), +2 Teleport (3)
 * Level 21: +3 Teleport (6)
 * Level 22: +3 Teleport (9)
 * Level 23: +3 Teleport (12)
 * Level 24: +3 Teleport (15)
 * Level 25: +3 Dark Aura (5)
 * Level 26: +3 Dark Aura (8)
 * Level 27: +3 Dark Aura (11)
 * Level 28: +3 Dark Aura (14)
 * Level 29: +3 Dark Aura (17)
 * Level 30: +3 Dark Aura (20)


 * End Result
 * Triple Blow: Level 20
 * Finish Attack: Level 10
 * Teleport: Level 15
 * Dark Aura: Level 20

Veteran players, start with 1 Teleport for mobility, then Triple Blow for attack power. Follow up with Finish Blow for an additional attack. This is a combo attack similar to Aran skills, and it gets better with each job advancement. Next raise Teleport until maxed, than finally max Dark Aura. Dark Aura really doesn't speed training at this level, and you will likely train with Yellow Aura in Second Job for the additional speed.


 * Third Job Teleport Mastery requires Level 15 Teleport


 * Alternate Build
 * Level 10: +4 Triple Blow (4), +1 Finish Attack (1)
 * Level 11: +3 Triple Blow (7)
 * Level 12: +3 Triple Blow (10)
 * Level 13: +3 Triple Blow (13)
 * Level 14: +3 Triple Blow (16)
 * Level 15: +3 Triple Blow (19)
 * Level 16: +1 Triple Blow (20), +2 Dark Aura (2)
 * Level 17: +3 Dark Aura (5)
 * Level 18: +3 Dark Aura (8)
 * Level 19: +3 Dark Aura (11)
 * Level 20: +3 Dark Aura (14)
 * Level 21: +3 Dark Aura (17)
 * Level 22: +3 Dark Aura (20)
 * Level 23: +2 Finish Attack (3), +1 Teleport (1)
 * Level 24: +3 Finish Attack (6)
 * Level 25: +3 Finish Attack (9)
 * Level 26: +1 Finish Attack (10), +2 Teleport (3)
 * Level 27: +3 Teleport (6)
 * Level 28: +3 Teleport (9)
 * Level 29: +3 Teleport (12)
 * Level 30: +3 Teleport (15)


 * End Result
 * Triple Blow: Level 20
 * Dark Aura: Level 20
 * Finish Attack: Level 10
 * Teleport: Level 15

Beginning players don't have Blessing of the Fairy from another character, so they may desire Dark Aura and Finishing Attack earlier.

Second Job
This is a build guide not training, but some explanation is warranted so you can better decide to follow or deviate from it. Most people will answer the call and get moved to Mushroom Kingdom where you can get the Mushroom Kingdom Guardian medal that has +2 all stats. If you choose to move on to Kerning Square around level 40 and receive Piercing of the Free Spirit earring that has +1 all stats, Dark Chain works well on CDs. Don't get to fond of Dark Chain training though, as it is not an efficient training method after Yellow Aura is maxed and you are attacking higher level mobs.


 * Regular Build
 * Level 30: +1 Quad Blow (1), +1 Dark Chain (1), +1 Yellow Aura (1)
 * Level 31: +3 Staff Mastery (3)
 * Level 32: +3 Staff Mastery (6)
 * Level 33: +3 Staff Mastery (9)
 * Level 34: +3 Staff Mastery (12)
 * Level 35: +3 Staff Mastery (15)
 * Level 36: +3 Staff Mastery (18)
 * Level 37: +2 Staff Mastery (20), +1 Quad Blow (2)
 * Level 38: +3 Quad Blow (5)
 * Level 39: +3 Quad Blow (8)
 * Level 40: +2 Quad Blow (10), +1 Dark Chain (2)
 * Level 41: +3 Dark Chain (5)
 * Level 42: +3 Dark Chain (8)
 * Level 43: +3 Dark Chain (11)
 * Level 44: +3 Dark Chain (14)
 * Level 45: +3 Dark Chain (17)
 * Level 46: +3 Dark Chain (20)
 * Level 47: +3 Quad Blow (13)
 * Level 48: +3 Quad Blow (16)
 * Level 49: +3 Quad Blow (19)
 * Level 50: +1 Quad Blow (20), +2 Yellow Aura (3)
 * Level 51: +3 Yellow Aura (6)
 * Level 52: +3 Yellow Aura (9)
 * Level 53: +3 Yellow Aura (12)
 * Level 54: +3 Yellow Aura (15)
 * Level 55: +3 Yellow Aura (18)
 * Level 56: +2 Yellow Aura (20), +1 Blood Drain (1)
 * Level 57: +3 Staff Booster (3)
 * Level 58: +3 Staff Booster (6)
 * Level 59: +3 Staff Booster (9)
 * Level 60: +3 Staff Booster (12)
 * Level 61: +1 Staff Booster (13), +2 Blood Drain (3)
 * Level 62: +3 Blood Drain (6)
 * Level 63: +3 Blood Drain (9)
 * Level 64: +2 Blue Aura (2), +1 Blood Drain (10)
 * Level 65: +3 Blue Aura (5)
 * Level 66: +3 Blue Aura (8)
 * Level 67: +3 Blue Aura (11)
 * Level 68: +3 Blue Aura (14)
 * Level 69: +3 Blue Aura (17)
 * Level 70: +3 Blue Aura (20)


 * End Result
 * Staff Mastery: Level 20
 * Quad Blow: Level 20
 * Dark Chain: Level 20
 * Yellow Aura: Level 20
 * Blood Drain: Level 10
 * Staff Booster: Level 13
 * Blue Aura: Level 20

First, apply 1 point on to Quad Blow & 1 point on Dark Chain for attack, and 1 point on yellow aura for speed. Next, max staff mastery for stability and higher minimum damage, followed by Quad Blow & Dark Chain. Raise these two together. Dark chain may become your primary range attack at this level, depending on where you train. At higher levels, Dark Chain will stun and pull mobs toward you, and Quad becomes a finisher. (Note: Finish Attack is stronger now and still useful.) After Quad Blow is done, raise Yellow Aura and Staff Booster for attack speed. (Note: Do not max Staff Booster, at least not yet.) Max Staff Booster leaves you with 3 SP for Blood Drain. Apply these 3 points first, and try it out before you decide what percent HP recover you want/need from Blood Drain, and the remaining SP goes to Staff Booster. (BD/SB 5/18 gives 2%) (BD/SB 9/14 gives 3%) (BD/SB 13/10 gives 4%) (BD/SB 17/6 gives 5%). Blood Drain is like getting free HP potions. Staff Booster times out fast anyway, so it is worth it to sacrifice a "few" seconds for 2 or 3 percent free HP. These skills work well together on a macro at 2 or 3 percent. 4 percent Blood Drain or more, make Staff Booster almost unusable as the time will be too short. Last, raise Blue Aura. Blue Aura really doesn't speed training at this level, but you will likely need it in the next job advancement.


 * Third Job Quintuple Blow requires Level 20 Quad Blow
 * Third Job Advanced Dark Chain requires level 20 Dark Chain
 * Third Job Body Boost requires Level 10 Dark Aura, Yellow Aura, and Blue Aura
 * Third Job Advanced Blue Aura requires Level 20 Blue Aura
 * Fourth Job Advanced Yellow Aura requires Level 20 Yellow Aura

Most people agree on the two skills that don't need to be maxed, but there are two schools of thought on how to determine the SP distribution. One way to look at it focuses on the percentage you can get on Blood Drain, and put the remaining points on Staff Booster. Another way to look at it focuses on the time you can get on Blood Drain, and put the remaining points on Staff Booster. Of this second group, some want to max the time they can get on BD so they don't have to cast that spell as often, while others prefer to adjust the time to better match the time on SB for use on a macro. If you are planning to use the time method, it might be better to have BD cast first and last slightly longer than SB. When Staff Booster runes out, you will notice the slower speed sooner then you would notice you are not draining, and this should prompt you to press the macro that will re-cast both. (BD/SB 10/13 gives 90/85 seconds).

Minimum BD 9 for 3% and Minimum SB 11 for speed 2

(BD/SB 12/11 gives 96/75 seconds) (BD/SB 11/12 gives 93/80 seconds) (BD/SB 10/13 gives 90/85 seconds) (BD/SB 9/14 gives 87/90 seconds)


 * Alternate Build
 * Level 30: +1 Quad Blow (1), +1 Dark Chain (1), +1 Yellow Aura (1)
 * Level 31: +3 Staff Mastery (3)
 * Level 32: +3 Staff Mastery (6)
 * Level 33: +3 Staff Mastery (9)
 * Level 34: +3 Staff Mastery (12)
 * Level 35: +3 Staff Mastery (15)
 * Level 36: +3 Staff Mastery (18)
 * Level 37: +2 Staff Mastery (20), +1 Quad Blow (2)
 * Level 38: +3 Quad Blow (5)
 * Level 39: +3 Quad Blow (8)
 * Level 40: +3 Quad Blow (11)
 * Level 41: +3 Quad Blow (14)
 * Level 42: +3 Quad Blow (17)
 * Level 43: +3 Quad Blow (20)
 * Level 44: +2 Staff Booster (2), +1 Blood Drain (1)
 * Level 45: +3 Staff Booster (5)
 * Level 46: +3 Staff Booster (8)
 * Level 47: +1 Staff Booster (9), +2 Blood Drain (3)
 * Level 48: +1 Staff Booster (10), +2 Blood Drain (5)
 * Level 49: +1 Staff Booster (11), +2 Blood Drain (7)
 * Level 50: +1 Staff Booster (12), +2 Blood Drain (9)
 * Level 51: +1 Staff Booster (13), +1 Blood Drain (10), +1 Yellow Aura (2)
 * Level 52: +3 Yellow Aura (5)
 * Level 53: +3 Yellow Aura (8)
 * Level 54: +3 Yellow Aura (11)
 * Level 55: +3 Yellow Aura (14)
 * Level 56: +3 Yellow Aura (17)
 * Level 57: +3 Yellow Aura (20)
 * Level 58: +3 Blue Aura (3)
 * Level 59: +3 Blue Aura (6)
 * Level 60: +3 Blue Aura (9)
 * Level 61: +3 Blue Aura (12)
 * Level 62: +3 Blue Aura (15)
 * Level 63: +3 Blue Aura (18)
 * Level 64: +2 Blue Aura (20), +1 Dark Chain (2)
 * Level 65: +3 Dark Chain (5)
 * Level 66: +3 Dark Chain (8)
 * Level 67: +3 Dark Chain (11)
 * Level 68: +3 Dark Chain (14)
 * Level 69: +3 Dark Chain (17)
 * Level 70: +3 Dark Chain (20)


 * End Result
 * Staff Mastery: Level 20
 * Quad Blow: Level 20
 * Blood Drain: Level 10
 * Staff Booster: Level 13
 * Yellow Aura: Level 20
 * Blue Aura: Level 20
 * Dark Chain: Level 20

First off, apply 1 point on to Quad Blow for damage purposes, 1 point onto Dark Chain for a 100% stun attack, and 1 point onto yellow aura for a speed boost. After max staff mastery to close the margin of minimum damage to maximum damage, followed up by Quad Blow for damage. After Quad Blow is done raise Staff Booster and Blood Drain. Next, Yellow Aura for speed and than Blue Aura for damage depletion against you and your allies. Finish maxing Dark Chain for additional stun duration and damage.

Third Job
There are several skills that are really good with only one SP, so start there! This is a build guide not training, but some explanation is warranted so you can better decide to follow or deviate from it. The Regular Build is aimed at the fastest solo training at premium locations. With one point on Quintuple Blow, Finish Attack (a First Job skill) is stronger and has more range now. Using Yellow Aura and Staff Booster, Quintuple Blow is incredibly fast.


 * Regular Build
 * Level 70: +1 Quintuple Blow (1), +1 Advanced Dark Chain (1), +1 Dark Shock (1)
 * Level 71: +1 Teleport Mastery (1), +1 Body Boost (1), +1 Battle Mastery (1)
 * Level 72: +3 Battle Mastery (4)
 * Level 73: +3 Battle Mastery (7)
 * Level 74: +3 Battle Mastery (10)
 * Level 75: +3 Battle Mastery (13)
 * Level 76: +3 Battle Mastery (16)
 * Level 77: +3 Battle Mastery (19)
 * Level 78: +1 Battle Mastery (20), +2 Quintuple Blow (3)
 * Level 79: +3 Quintuple Blow (6)
 * Level 80: +3 Quintuple Blow (9)
 * Level 81: +3 Quintuple Blow (12)
 * Level 82: +3 Quintuple Blow (15)
 * Level 83: +3 Quintuple Blow (18)
 * Level 84: +2 Quintuple Blow (20),+1 Teleport Mastery (2)
 * Level 85: +3 Teleport Mastery (5)
 * Level 86: +3 Teleport Mastery (8)
 * Level 87: +2 Teleport Mastery (10), +1 Advanced Dark Chain (2)
 * Level 88: +3 Advanced Dark Chain (5)
 * Level 89: +3 Advanced Dark Chain (8)
 * Level 90: +3 Advanced Dark Chain (11)
 * Level 91: +3 Dark Shock (4)
 * Level 92: +3 Dark Shock (7)
 * Level 93: +3 Dark Shock (10)
 * Level 94: +3 Dark Shock (13)
 * Level 95: +3 Dark Shock (16)
 * Level 96: +3 Dark Shock (19)
 * Level 97: +1 Dark Shock (20), +2 Body Boost (3)
 * Level 98: +3 Body Boost (6)
 * Level 99: +3 Body Boost (9)
 * Level 100: +3 Body Boost (12)
 * Level 101: +3 Body Boost (15)
 * Level 102: +3 Body Boost (18)
 * Level 103: +2 Body Boost (20), +1 Summon Reaper Buff (1)
 * Level 104: +3 Conversion (3)
 * Level 105: +3 Conversion (6)
 * Level 106: +3 Conversion (9)
 * Level 107: +1 Conversion (10), +2 Advanced Blue Aura (2)
 * Level 108: +3 Advanced Blue Aura (5)
 * Level 109: +3 Advanced Blue Aura (8)
 * Level 110: +3 Advanced Blue Aura (11)
 * Level 111: +3 Advanced Blue Aura (14)
 * Level 112: +3 Advanced Blue Aura (17)
 * Level 113: +3 Advanced Blue Aura (20)
 * Level 114: +3 Summon Reaper Buff (4)
 * Level 115: +3 Summon Reaper Buff (7)
 * Level 116: +3 Summon Reaper Buff (10)
 * Level 117: +3 Summon Reaper Buff (13)
 * Level 118: +3 Summon Reaper Buff (16)
 * Level 119: +3 Summon Reaper Buff (19)
 * Level 120: +1 Summon Reaper Buff (20), +2 Advanced Dark Chain (13)


 * End Result
 * Battle Mastery: Level 20
 * Quintuple Blow: Level 20
 * Teleport Mastery: Level 10
 * Dark Shock: Level 20
 * Body Boost: Level 20
 * Conversion: Level 10
 * Advanced Blue Aura: Level 20 (or 13)
 * Summon Reaper Buff: Level 20 (or 13)
 * Advanced Dark Chain: Level 13 (or 20)

First, apply 1 point on to Quintuple Blow and Advanced Dark Chain for a nice upgrade, then 1 point on Dark Shock. Even with the cooldown, it's a new skill with nice power. Teleport Mastery and Body Boost also work nice with only 1 point. Next max Battle Mastery for stability and higher minimum damage, followed by Quintuple Blow as this is still your primary attack. Next, comes Teleport Mastery. This gives more distance and does a stun attack at the same time which speeds training. Advanced Dark Chain is raised to 11 so it can hit/pull 8 which also speeds training. Dark Shock is a strong attack that comes in handy, but it follows the primary attacks because of its cooldown. Body Boost will increase the effects of your active aura. The order of these two could be swapped. 1 point on Summon Reaper Buff. It's pretty lame with only 1 point, but be honest, you know you are dying to try it! Next, max Conversion. It's costly with only 1 point, so max it right away. Conversion is almost like a Spearman's Hyper Body for your BaM without the need to find one to party with. Advanced Blue Aura. It will improve your Blue Aura if you use it, but passively increase your abnormal status and elemental resistance even if you don't. It's passive status make it worth maxing, but will be fine at 13. Summon Reaper Buff may look and sound cool, but it does not speed training and does not need to be maxed. Advanced Dark Chain hits the max mobs at 11 so it does not need to be more than 13. Max Advanced Blue Aura, Summon Reaper Buff, or Advanced Dark Chain (Pick 1 of the 3, or some combination of your choosing).


 * Alternate Build
 * Level 70: +1 Quintuple Blow (1), +1 Advanced Dark Chain (1), +1 Dark Shock (1)
 * Level 71: +1 Teleport Mastery (1), +1 Body Boost (1), +1 Battle Mastery (1)
 * Level 72: +3 Battle Mastery (4)
 * Level 73: +3 Battle Mastery (7)
 * Level 74: +3 Battle Mastery (10)
 * Level 75: +3 Battle Mastery (13)
 * Level 76: +3 Battle Mastery (16)
 * Level 77: +3 Battle Mastery (19)
 * Level 78: +1 Battle Mastery (20), +2 Quintuple Blow (3)
 * Level 79: +3 Quintuple Blow (6)
 * Level 80: +3 Quintuple Blow (9)
 * Level 81: +3 Quintuple Blow (12)
 * Level 82: +3 Quintuple Blow (15)
 * Level 83: +3 Quintuple Blow (18)
 * Level 84: +2 Quintuple Blow (20),+1 Teleport Mastery (2)
 * Level 85: +3 Teleport Mastery (5)
 * Level 86: +3 Teleport Mastery (8)
 * Level 87: +2 Teleport Mastery (10), +1 Body Boost (2)
 * Level 88: +3 Body Boost (5)
 * Level 89: +3 Body Boost (8)
 * Level 90: +3 Body Boost (11)
 * Level 91: +3 Body Boost (14)
 * Level 92: +3 Body Boost (17)
 * Level 93: +3 Body Boost (20)
 * Level 94: +3 Dark Shock (4)
 * Level 95: +3 Dark Shock (7)
 * Level 96: +3 Dark Shock (10)
 * Level 97: +3 Dark Shock (13)
 * Level 98: +3 Dark Shock (16)
 * Level 99: +3 Dark Shock (19)
 * Level 100: +1 Dark Shock (20), +2 Summon Reaper Buff (2)
 * Level 101: +3 Summon Reaper Buff (5)
 * Level 102: +3 Summon Reaper Buff (8)
 * Level 103: +3 Summon Reaper Buff (11)
 * Level 104: +3 Summon Reaper Buff (14)
 * Level 105: +3 Summon Reaper Buff (17)
 * Level 106: +3 Summon Reaper Buff (20)
 * Level 107: +3 Advanced Blue Aura (3)
 * Level 108: +3 Advanced Blue Aura (6)
 * Level 109: +3 Advanced Blue Aura (9)
 * Level 110: +3 Advanced Blue Aura (12)
 * Level 111: +3 Advanced Blue Aura (15)
 * Level 112: +3 Advanced Blue Aura (18)
 * Level 113: +2 Advanced Blue Aura (20), +1 Conversion (1)
 * Level 114: +3 Conversion (4)
 * Level 115: +3 Conversion (7)
 * Level 116: +3 Conversion (10)
 * Level 117: +3 Advanced Dark Chain (4)
 * Level 118: +3 Advanced Dark Chain (7)
 * Level 119: +3 Advanced Dark Chain (10)
 * Level 120: +3 Advanced Dark Chain (13)


 * End Result
 * Battle Mastery: Level 20
 * Quintuple Blow: Level 20
 * Teleport Mastery: Level 10
 * Body Boost: Level 20
 * Dark Shock: Level 20
 * Summon Reaper Buff: Level 20 (or 13)
 * Advanced Blue Aura: Level 20 (or 13)
 * Conversion: Level 10
 * Advanced Dark Chain: Level 13 (or 20)

Fourth Job
When you reach Level 120, go to Edelstein and talk to the job instructor to get the job advancement quest. Go to Gelimer Research Lab: Second Square and talk to Gelimer. Make sure you have 5,000,000 meso and several pots. Yes, the job advancement will cost you 5 million. Some All Cures would be helpful too. Go to Gelimer Research Lab: Security System Research Center 3. Go in the hole in the wall on the top left. Go in the portal on the right. Go right and fall down. Talk to the NPC, and pay him. Go in the portal to the left and get ready to fight. Here you will need patience. Lots of patience. Kill the machine. The poison, stun, and summons are annoying, but you really only need to watch out for Damage Reflection. If you attack the machine while it has a purple sword symbol on top, you will kill yourself. Don't worry, you don't have to pay again. Just go back in and try again. There should be plenty of time. Stay right and kill the robots to get reaper to come out. If reaper attacks the machine and damage is only 1, you know Damage Reflect is on. Reaper damage won't hurt you unless you attack. When Reaper actually hits it with normal damage or you see the symbol is gone, hit it with Dark Shock, than Quintuple Blow a couple times, then wait for Damage Reflect again. Wait for it, then attack again. Patience! Talk to the NPC again and he will send you back to the training instructor to finish your advancement and get your medal and skills.

A level by level build is not realistic as there is no way to predict when you will find, or be able to buy, the required mastery books, but here are some tips to get you started.


 * Regular Build
 * Level 120: +1 Finishing Blow (1), +1 Twister Spin (1), +1 Dark Genesis (1)
 * Level 121: +1 Energize (1), +1 Advanced Dark Aura (1), +1 Advanced Yellow Aura (1)
 * Level 122: +3 Energize (4)
 * Level 123: +3 Energize (7)
 * Level 124: +1 Energize (10)

Max Advanced Yellow Aura or Advanced Dark Aura next depending on what you prefer to train with. Yellow adds good speed and defense which may help more for solo training, but Dark adds attack which is preferred in parties. Then max Finishing Blow for more attack.


 * End Result (This shows max all as it has yet to be determined what to leave points off)
 * Energize: Level 10
 * Advanced Dark Aura: Level 30
 * Advanced Yellow Aura: Level 30
 * Finishing Blow: Level 30


 * Stance: Level 30
 * Maple Warrior: Level 30
 * Twister Spin: Level 30
 * Dark Genesis: Level 30
 * Party Shield: Level 20