Resident Evil/Weapons

Jill and Chris both start with the Combat Knife in their Inventories, however, the Knife is an extremely weak weapon. Jill has a slight advantage over Chris in the beginning of the game since she also has a Beretta M92FS in her Inventory, but Chris can find a Beretta M92FS shortly after. There are seven weapons in Biohazard (nine in the PC version), some of which you must find throughout the game. Each weapon takes up one Inventory slot, so you can carry all seven weapons in the game if you really wanted to. You can of course, store weapons in the Item Box to save Inventory space, and if you die, you have to go back to your last save point and start with the Inventory you had at that point in time (so if you saved before getting the Colt Python, but die after you get it, you'll have to go back to that save point before getting the Colt Python).

Combat Knife
Game description: "This doesn't seem to be enough for this mission." Characters who receive this weapon: Chris, Jill (All versions) Ammo type: N/A Capacity: N/A Power: Very low Best used against: Crows, Miniature Spiders, Bees, and Zombies Summary: The game description sure was right. The Combat Knife is the weakest weapon in the entire game and should only be used on smaller enemies or when you run out of ammo. It is somewhat useful when you have to save ammo against simple enemies like Zombies, but other than that, the Combat Knife should go straight into the Item Box and kept there for the rest of the game. You can effectively use the Combat Knife against zombies by stabbing them once, retreating, and then stabbing them again. If you master this technique, you can use the Combat Knife effectively throughout the rest of the game. Some Resident Evil players even dare to play the entire game with just the knife. Found in: Inventory screen (Jill and Chris)

Beretta M92FS
Game description: "Beretta M92FS Automatic loaded with 9mm bullets." (Original, Rebirth) or "Beretta M92FS Custom Edition loaded with 9mm bullets." (Director's Cut) Characters who receive this weapon: Chris, Jill (All versions) Ammo type: Clip (Original, Director's Cut), Handgun Bullets (Rebirth) Capacity: 15 rounds Power: Low Best used against: Zombies and Cerberus Summary: The Beretta is your basic Handgun and will be your most used weapon throughout the Mansion. This weapon is best used at long range against weaker enemies like Zombies and Cerberus, but it should also be used against those annoying Crows in Rebirth mode. Other than those types of enemies, the Beretta is virtually useless and defitenly shouldn't be used against Hunters or bosses. Instead of the original Beretta M92FS, Director's Cut players will start with a Custom Edition, which has a random chance of getting an instant kill against any enemy (except bosses). The chance is rather low but can seriously save you in those tricky situations. The Beretta uses standard 9mm bullets found in Clips (Original and Director's Cut) or in Handgun Bullet magazines (Rebirth) and can hold a maximum capacity of 15 rounds. Beretta ammo is common and can be found just about anywhere throughout the game, so you'll most likely be using it a lot (you can carry a maximum of 250 Beretta rounds in your Inventory). Found in: Inventory screen (Jill), on the floor and next to the red carpet in the Main Hall 1F upon returning from the Dining Room 1F (Chris)

Remington M870
Game description: "Remington M870. A pump-action shotgun." Characters who receive this weapon: Chris, Jill (All versions) Ammo type: Shotgun Shells Capacity: 7 shells Power: Medium (Close range), Low (Long range) Best used against: Cerberus and Hunters (only sometimes) Summary: The Remington will be your first powerful weapon in the game and will eventually replace the Beretta as your main weapon throughout the adventure. You'll find it in the Mansion's Living Room on the display (if you're playing as Chris, don't forget to replace it with the Broken Shotgun). It is best used at close range, as it is much less accurate at longer distances, against Cerberus or Hunters. Both enemies only need two to four Shotgun Shells and they'll be down for good. One of the best features of the Remington is that it can kill a zombie instantly by decapitating it. Simply let the zombie come near you, aim upwards, and shoot! The zombie's head will go bye-bye. To effectively use the Remington, always go for headshots with zombies, and always try to shoot the Cerberus as soon as they jump (since it may only take one shell to put them down). As for Hunters, make sure you're not too close or too far away (you'll want to be about four character lengths away). Shoot the Hunter once, wait for it to get back up, shoot it again, and repeat until it is finally dead. The Remington M870 uses standard shotgun shells found in boxes of seven. Shotgun ammo is pretty common and it will be rather hard to run out of ammo for it (Chris will find more ammo for the Remington since Jill has the Bazooka). Rebirth players will notice that a large abundance of shells will be in their Item Box from the start. It is advised that once you have over 35 shells, you should replace the Beretta with Shotgun as your standard weapon (you can carry a maximum of 250 Shotgun Shells in your Inventory). Found in: Mansion's Living Room display (Jill), Mansion's Living Room display- Shotgun must be replaced with the Broken Shotgun once it is taken (Chris)