Gunbound

About Gunbound
Gunbound is a Worms-like turn-based shooting game, except instead of Worms, it uses tanks, or "mobiles," each with it's own 3 types of shots. Gunbound is an online-game, with no single-player option. You can download it for free from Softnyx.net. It is a very large file to download, but definately worth it!

Getting Started
First you must download the game from softnyx.net (free). To register an account go to softnyx.net and click the register link, or click the register button that pops up when you start Gunbound. Now you are ready to start up Gunbound. After it is installed, start it up by opening the GunboundWC shortcut which should be on your desktop or start menu. Type in your username/password combination, then login. If it was a succesfull login, you will be at a game-launching page. From here you can start the actual game, or read the announcements or events that are happening for Gunbound. Click Launch Game to start up Gunbound!

Now it will show a server list. There are 12 servers. If you are a beginner (just registered your account), you need to go to one of the first 4 servers. They are beginner servers, so more advanced players aren't allowed in them. Click on a server name to go into it.

After you've clicked on a server, you'll see lots of game rooms at the top of the screen, and a chatroom at the bottom of the screen. Click on a game room to join it. Or click the Create Game to create one that others can join.

Game Modes
All game modes require exactly two teams with equal amounts of players on each team. There is the red team and the blue team.


 * Solo: Each player has 1 life, and when everyone on one team dies, the other team wins.
 * Tag: Each player still has 1 life, but they also get 2 mobiles. Their second mobile only has half of it's health, though (about 500). So if you're first mobile is below half of it's health, you'll probably want to switch ("tag") mobiles.
 * Score: Each team has a certain number of lives. The number of lives is the number of people on the team + 1. So if there are 3 people on each team, each team has 4 lives. Every time someone dies, their team loses 1 life. The player can drop down onto the map 4 turns after they die. The first team to lose all their lives loses. You also lose if everyone on your team is dead, even if you have a couple lives left.
 * Jewel: Raons with different numbers on them drop onto the map. The higher the number, the harder the raon is to destroy. The numbers can be either -5, 5, 10, or 25. Every time you destroy a raon, the number it was carrying is added to your team's score (if you destroy the -5 raon, 5 points are taken away from your score). The first team to have 100 points wins. The only way to die in this mode is to fall off the map. After falling off the map, you can drop back down after 2 turns. If everyone on your team has fallen off, your team has lost. If you shoot at a raon, but it doesn't die, its health is restored completely. You can destroy the ground underneath the raon to make it fall off the map to get the points.

Mobiles
Each mobile has 3 different types of shots: Shot 1, Shot 2, and SS (Special Skill or Special Shot). If you can't decide which mobile to choose, try choosing Random. To choose it click Mobile in the the game room and click on the question mark in the lower-right corner of the mobile box.


 * Armour
 * Shot 1: A single heavy missile which makes a big explosion when it hits something.
 * Shot 2: Like shot 1, but has an outer shell. If it hits a small piece of land, the outer shell will explode the land, and the missile inside will continue going. It will do more damage if both the outer shell and the inner missile hit your opponent.
 * SS: Shoots a small missile very similar to shot 1, but after a couple seconds grows into a big complicated missile and does way more damage. You need to shoot long distances or high angles for it to get to your opponent after it grows into the bigger missile.
 * Mage
 * Shot 1: Shoots 1 laser-type shot that explodes when it hits something.
 * Shot 2: 2 laser shots spinning around each other very closely. Sometimes one of them will hit a piece of land or a player and the other one will keep going.
 * SS: The SS will remove a players blue health (shield) and do lots of damage if hit directly with it.
 * Nakmachine
 * Shot 1: A heavy brown ball that hits your opponent with lots of power.
 * Shot 2: This shot can do lots of damage. When it hits the ground, it goes right into the ground and starts coming up, like it's going underwater and then floating back up. If you shoot it and it's going right towards a player, it will just go through them and enter into the ground below them, and start coming up. After it has gone through the ground, it explodes as soon as it comes out of the ground. You want to hit right under your opponent.
 * SS: Shoots a mini-nak that ignores the land, going right through it. It explodes only when it hits a player, which includes dead players (corpses). It doesn't do much damage.
 * Trico
 * Bigfoot
 * Boomerlauncher
 * Raonlauncher
 * Lightning
 * J.D.
 * A.Sate
 * Ice
 * Turtle
 * Grub
 * Aduka
 * Kalsiddon
 * J.Frog