Skylanders/Figures

This page is a listing of all Skylanders figures (Portals, Characters, Vehicles, Magic Items, and Traps) and their variants.

Portal Compatibility
As a general rule, all Portals are fully backwards and forwards compatible, as well as cross-console compatible. There are, however a few exceptions and oddities:
 * Trap Team can only use the Traptanium Portal, due to it's unique Trap feature.
 * In contrast, the Traptanium Portal is compatible with all games, up through SuperChargers.
 * The Spyro's Adventure and Giants Portals are interchangable, but will not work for any other games.
 * XBox Portals must match the designated system. ie: the XBox 360 can only use the XBox 360 Portals and the XBox One can only use the XBox One Portals.

Variants Explained
Details about Variants
 * Series 1: These are the first release of the figure, and the most basic of all. These may also have an additional variant, but will not have access to a Wow Pow.
 * Series 2-4: These are the additional releases of a figure in a later set. They are given the bonus of being able to learn a Wow Pow technique in all games after their Series 1's game.
 * The Wow Pow will match the associated Wow Pow for the Series# of the figure, or will be the most recent one for that character in the game's data. This means that each Series 2-4 of a character in a later game does have access to a different Wow Pow, allowing for more variation of attack options.
 * For example, a Series 4 Gill Grunt in Giants will only be able to use his Series 2 Wow Pow, as that is the highest Series that game has data for. In contrast, a Series 2 Gill Grunt in SuperChargers will still use its Series 2 Wow Pow, as all character's variants are included in SuperChargers.
 * These figures have the same stats as their Series 1 variant, unless they are also a variant with boosted stats.
 * Anything not designated a Series 2-4 is treated as though it is a Series 1.
 * Dark|Dark: The Dark-edition characters may have slightly different stats from their Series 1, but are otherwise the same.
 * Legendary|Legendary: These figures may have slightly boosted stats, in addition to their alternate appearance. They can also be mixed with another variant.
 * The boosted stats only apply in the game that the figure was released during, as well as all games afterwards.
 * In particular, it may give a boost to the Armor and/or Critical Hit stats.
 * LightCore|LightCore: These figures have the special LightCore power.
 * The LightCore power is available only in the game that the figure was released during, as well as all games afterwards.
 * Nitro|Nitro: These figures have a slight boost to their Speed, hence the "Nitro" title.
 * The speed difference may not be noticable in-game, making this somewhat neglible.
 * Eon's Elite|Eon's Elite: These figures have a considerable boost to some of their stats, as compared to their Series 1 version, as much as x3 stronger!
 * Elite Skylanders only get these upgraded stats in Trap Team and later games.
 * Sidekick|Sidekick/Mini|Mini: These figures are smaller variants of other characters. They are only playable characters in Trap Team and later games.
 * They can be used in any game their regular characters appear in, but will provide a Sidekick ally, NOT a playable character.
 * Recolors: These are just a recolored version of any Variant of figure. They have no special stats or features unless they are also a Variant that has such.

Nintendo system exclusive
These Skylanders can only be used on Skylander games played on a Nintendo system.

Nintendo System Exclusive
These Vehicles can only be played on Skylander games played on a Nintendo system.

List of Magic Items
When using a Magic Item, there is a time limit for how long it will remain active. This limit resets when you finish/leave the level, and can be interrupted/resumed by removing/replacing the figure. (The Treasure items and the Adventure Pack items do not have time limits, due to being either ongoing or one-shot usage.) Adventure Pack figures that unlock areas are usable for a single attack in a level, dealing 999 damage to all enemies. Like the other figures, Magic Items are usable in subsequent games, though their effects may differ slightly from the game they were released with. When used in SuperChargers, they unlock as a Legendary Treasure, merely for display purposes. Some do become in-game objects, usable for power-ups in races.

List of Traps
As far as game-play purposes go, no more than one Trap of each element is needed to capture all catchable enemies (extras are stored at the Academy and can be switched for the enemy in the trap at will). When a trap with a villain insdie is used in SuperChargers, it unlocks a Skystone Card of that villain.

Notes:
 * Magic Traps fire double homing shots
 * Tech Traps fire three shots in different directions