Shadowrun (Sega Genesis)/Ghoul Bounty runs


 * Pay
 * 10-20¥ per kill (from Gunderson)
 * 40¥ per kill (from Mortimer Reed)


 * Karma: 1


 * Overview: In ghoul bounties, the Johnson will send you to an abandoned building to hunt down the ghouls that infest it.

It's impossible to fail a ghoul bounty run. If you die, just keep plugging away until you've had enough kills and want to return for your reward.

Another interesting thing about the ghoul bounty is that it's the only type of run whose pay will vary according to how much work you do. And if you can talk Reed into paying 50 or 60 nuyen a head, you stand to make quite a bit of money if you get the maximum number of kills. There are a few problems with this, though. First of all, it takes a long time to accumulate enough kills to make it worth taking on a bounty job. Also, the relatively low payout doesn't really make up for the other expenses of the run such as clips and cab fare. Finally, given the fact that these are low-level jobs and will most likely be taken by novice runners, they can be very dangerous. The ghouls that inhabit the abandoned buildings can be quite tough, especially if you're alone on the hunt. If you get swamped by 5 ghouls at a time and you don't have enough strength or allies to stand up to the enemies, you're going to be in a lot of trouble. There are much better ways to get you off the ground at the beginning of the game.

If you do take a ghoul bounty run, though, there are a few things you should know. First, like all other low-pay runs, make sure the pay will be worth your trouble. If you don't have the Ork Armband and take a job in the Puyallup Barrens, for instance, you'll probably have to kill a ghoul or two just to break even. Of course, if you're getting the job from Gunderson, you won't have to do any traveling, but the pay will be a lot lower. And if you're at the beginning of the game, you're better off avoiding ghoul bounties in general.