Super Smash Bros. Brawl/Roy (Project M)



Roy, along with Mewtwo, makes his amazing comeback in Project M, after having been inexplicably and unjustly cut from Brawl.

Basic Attacks

 * Swings his sword once.
 * Lunges forward and swings his sword at a diagonal angle. Great for combos.
 * Thrusts sword forward.
 * Swings his sword overhead. Unlike Marth, Roy starts from behind.
 * Stabs front from below. One of Roy's primary combo starter tools.
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 * Thrusts sword forward.
 * Swings his sword overhead. Unlike Marth, Roy starts from behind.
 * Stabs front from below. One of Roy's primary combo starter tools.
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 * Swings his sword overhead. Unlike Marth, Roy starts from behind.
 * Stabs front from below. One of Roy's primary combo starter tools.
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 * Stabs front from below. One of Roy's primary combo starter tools.
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Smash Attacks

 * Does a strike to the ground with his sword after rotating 360 degrees. This is his primary finisher, as with Melee.
 * Flame Sword||Thrusts sword above as it ignites in flames, dealing multiple hits. This attack can spike with the tipper during the first few frames.
 * Does a burning spinning sword sweep to the ground that instantly covers both sides.
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 * Flame Sword||Thrusts sword above as it ignites in flames, dealing multiple hits. This attack can spike with the tipper during the first few frames.
 * Does a burning spinning sword sweep to the ground that instantly covers both sides.
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 * Does a burning spinning sword sweep to the ground that instantly covers both sides.
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Pummels and Throws

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Air Attacks

 * Spins a few times.
 * Swings sword forward. Very good with combos.
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 * Swings sword forward. Very good with combos.
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 * Swings sword forward. Very good with combos.
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Special Attacks

 * Flare Blade||Roy strikes his sword downwards in flames, dealing decent damage and knockback when uncharged; when fully charged, it deals massive knockback, making it an OHKO. This is one of Roy's best edgeguarders.
 * Double-Edge Dance||Roy does a sequence of sword swings that differ in version depending on the direction you tilt the analog stick.
 * Blazer||
 * Counter||As with Melee, this move will deal 1.5x the damage of a countered attack, making it powerful against strong moves like Falcon or Warlock Punch.
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 * Double-Edge Dance||Roy does a sequence of sword swings that differ in version depending on the direction you tilt the analog stick.
 * Blazer||
 * Counter||As with Melee, this move will deal 1.5x the damage of a countered attack, making it powerful against strong moves like Falcon or Warlock Punch.
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 * Counter||As with Melee, this move will deal 1.5x the damage of a countered attack, making it powerful against strong moves like Falcon or Warlock Punch.
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 * Counter||As with Melee, this move will deal 1.5x the damage of a countered attack, making it powerful against strong moves like Falcon or Warlock Punch.
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Taunts

 * Thrusts his sword in front of him.
 * Holds his sword in front of his face, then swings it.
 * Twirls his sword and strikes a pose while saying "Hya!". Same taunt as the one from Melee.
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 * Holds his sword in front of his face, then swings it.
 * Twirls his sword and strikes a pose while saying "Hya!". Same taunt as the one from Melee.
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 * Twirls his sword and strikes a pose while saying "Hya!". Same taunt as the one from Melee.
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Final Smash
Critical Hit involves Roy