MapleStory/Formulas

The sections of this article detail various statistical comparisons.

The following four points are the primary stats used in the game. These can be increased with the allocation of AP, and are vital to the strength of your chosen job and build.
 * Strength/STR: increases Warrior damage. As the in-game description says, STR is also used as a requirement for heavier weapons and equipment. Rarely used by any job other than Warrior.
 * Dexterity/DEX: increases accuracy, avoidability, and Bowman damage.
 * Intelligence/INT: increases accuracy for spells, Magician damage, and the amount of mana gained after leveling up (this amount boosts the maximum mana).
 * Luck/LUK: increases avoidability and Thief damage. Decreases the amount of EXP lost after dying.

Minimum Damage

 * All Classes
 * One Handed Sword: (((STR * 0.9 * 4.0 * Skill Mastery) + DEX) / 100) * Weapon Attack
 * One Handed Axe: (((STR * 0.9 * 3.2 * Skill Mastery) + DEX) / 100) * Weapon Attack
 * One Handed Blunt: (((STR * 0.9 * 3.2 * Skill Mastery) + DEX) / 100) * Weapon Attack
 * Two Handed Sword: (((STR * 0.9 * 4.6 * Skill Mastery) + DEX) / 100) * Weapon Attack
 * Two Handed Axe: (((STR * 0.9 * 3.4 * Skill Mastery) + DEX) / 100) * Weapon Attack
 * Two Handed Blunt: (((STR * 0.9 * 3.4 * Skill Mastery) + DEX) / 100) * Weapon Attack
 * Spear: (((STR * 0.9 * 3.0 * Skill Mastery) + DEX) / 100) * Weapon Attack
 * Polearm: (((STR * 0.9 * 3.0 * Skill Mastery) + DEX) / 100) * Weapon Attack
 * Dagger (for thieves, see below): (((STR * 0.9 * 4.0 * Skill Mastery) + DEX) / 100) * Weapon Attac


 * Thieves
 * Dagger and Throwing Stars: (LUK * 0.9 * 3.6 * Skill Mastery + STR + DEX) / 100 * Weapon Attack
 * Lucky Seven (Maximum Damage for 1 Throwing Star): [((5.0*LUK)/100)*Weapon Attack)*Damage Percentage]
 * Lucky Seven (Minimum Damage for 1 Throwing Star): [((2.5*LUK)/100)*Weapon Attack)*Damage Percentage]


 * Archers
 * Bow: (DEX * 0.9 * 3.4 * Skill Mastery + STR) / 100 * Weapon Attack
 * Crossbow: (DEX * 0.9 * 3.6 * Skill Mastery + STR) / 100 * Weapon Attack


 * Magicians
 * Any Weapon: {[(MAG * 0.8) + (LUK/4)]/18} * Spell Magic Attack * 0.8 * Mastery

Maximum damage

 * All Classes
 * One Handed Sword: [(STR * 4.0 + DEX) / 100] * Weapon Attack
 * One Handed Axe: [(STR * 4.4 + DEX) / 100] * Weapon Attack
 * One Handed Blunt Weapon: [(STR * 4.4 + DEX) / 100] * Weapon Attack
 * Two Handed Sword: [(STR * 4.6 + DEX) / 100] * Weapon Attack
 * Two Handed Axe: [(STR * 4.8 + DEX) / 100] * Weapon Attack
 * Two Handed Blunt Weapon: [(STR * 4.8 + DEX) / 100] * Weapon Attack
 * Spear: [(STR * 5.0 + DEX) / 100] * Weapon Attack
 * Polearm: [(STR * 5.0 + DEX) / 100] * Weapon Attack
 * Dagger (for thieves, see below): [(STR * 4.0 + DEX) / 100] * Weapon Attack


 * Thieves
 * Dagger & Throwing Stars: [(LUK * 3.6 + STR + DEX) / 100]* Weapon Attack


 * Archers
 * Bow: [(DEX * 3.4 + STR) / 100] * Weapon Attack
 * Crossbow: [(DEX * 3.6 + STR) / 100] * Weapon Attack


 * Magicians
 * Any Weapon: {[{MAG * 0.8) + (LUK/4)]/18} * Spell Magic Attack * 0.8

Experience
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