Bravoman/Stage 5

Once the background has reappeared behind Beraboh Man and his energy bar at the bottom of the screen has refilled start by running to the right as an Unbaba comes flying towards you; once you have kicked it to kill it, two more Unbaba will come flying towards you as a Mini Tank comes rolling towards you. Once you have punched both of the Unbaba to kill them then crouched down and headbutted the Mini Tank to kill it, you will have to stand up again as a fourth Unbaba comes flying towards you - and once you have kicked it to kill it, you will have to jump over a telegraph pole and a telephone box like the one on the second stage, before two Miteguys come flying towards you, fire off a missile at you and retreat off the right side of the screen. Once you have crouched down and headbutted both of them to kill them, you will have to stand up again and collect the Fuku they have left behind before jumping over another telegraph pole with a traffic light hanging from its right side and a mailbox; you will then come to a third Miteguy that is firing missiles at you while moving down the screen, then retreating off the top of the screen once it has reached the ground. Once you have punched it to kill it, and collected the Fuku it has left behind, you will come to a building with a second mailbox on its right side (the sign on its left side also reads as Koko Tokoya ココ トコヤ); once you have jumped over it, a Kikyuu will fly into view at the top of the screen, while dropping bombs on you. If Fukubiki Man had left a Kantsūken powerup behind for you to collect earlier in the stage, you may want to leave it for a while - as the bombs that this balloon-style robot drops, like the axes spat by the Totems, can be blocked for 100 extra points apiece - and when Ugo 401 decides to come after you, you will again easily be able to take care of him. However, if he has not, you will just have to jump up and kick the Kikyuu to bring it down to the ground (and again, you will still eventually have to do this, even if Fukubiki Man had left a Kantsūken powerup behind earlier in this stage) before crouching down and headbutting it quickly, because it will soon get back up again. Once you have collected the Fuku it has left behind, you will have to stand up again before jumping over a pipe lying on its side; you will then come to three more pipes that are adjacent to each other with two Mokera standing on top of them. Once they have fired their heads at you and grown replacement ones, they will start making their ways towards you down the side of the left-most pipe - and once you have punched them three times to kill them, and collected the Fuku they have left behind, you will have to jump over the pipes. Six Mad Stampers will come bouncing towards you on their ten-ton weights; once you have crouched down and headbutted them while they are on the ground to kill them and collected the Fuku they have left behind you will have to jump over three stacks of oil drums. Eight more Mini Tanks will then come rolling towards you - and once you have crouched down and headbutted each of them to kill them, you will have to stand up again, as another Kikyuu flies into view at the top of the screen while dropping bombs on you. Again, if Fukubiki Man had left a Kantsūken powerup behind for you earlier in the stage, you may want to leave it for a while; however, if he had not, you will just have to jump up and kick it to bring it down to the ground then crouch down and headbutt it quickly before it gets back up again. You will then have to stand up again and collect the Fuku it has left behind as you come to an industrial platform with two Baninga standing on top of it - so you will first have to jump onto that "Mekanameishi" platform that is moving up and down in a fixed position to be lifted up to the top level, then punch both of the Baninga twice to kill them. Once you've collected the Fuku that they've left behind, you'll have to jump onto one of two more "Mekanameishi" platforms that are moving up and down in a fixed position before jumping over a flag up on top of that industrial platform; you will now have to jump onto a fourth "Mekanameishi" platform that is moving up and down in a fixed position to be lifted up to the top of an electricity pylon with one Maguneiza NP1 standing on top of it. If its mouth is open by the time you are lifted up to the top you will have to crouch down to avoid being drawn into its magnetic field before standing up again and punching it twice to kill it - and once you have collected the Fuku it has left behind you will have to drop down to a second industrial platform as a pair of Purazuma fly down into view from the top of the screen, and start circling around you before giving you a powerful shock. Unless Fukubiki Man left a Kantsūken powerup behind for you earlier in the stage, or you still have a few "atoms" remaining after collecting a Hadō-dan powerup, it is impossible to avoid being electrified by them at least once (which means that if you are low on energy, a shock could cost you the game); however, once the number of hits you land on them amounts to five, both of them will be killed. Once you have collected the Fuku they have left behind, you will have to jump up to a third industrial platform with another Maguneiza NP1 standing on top of it; once you have punched it twice to kill it, you will have to drop down to the ground and continue running to the right, as three Attack Bomber V9 come rolling towards you while firing missiles at you from their arms. Once you have punched each of them five times to kill them (the hit is registered by them being knocked back a little) and collected the Fuku they have left behind, you will have to fight Black Beraboh for a second time - and once you've punched him in the face six times to defeat him again, he will speak the Hiragana text Oboe tero. (おぼえてろ.) to Beraboh Man before running off the right side of the screen. Once you've collected the Fuku that he has left behind, the song you were hearing from the Yamaha YM-2151 will fade out, and Fukubiki Man will speak that Katakana/Hiragana text Biba!! Berabōman. Onigiri, ku wan kai.'' (ビバ!! ベラボーマン. おにぎり、くわんかい) to Beraboh Man and give him one Onigiri energy bonus for every 10 Fuku he has collected during the stage; once he has cycled away the "stage clear" theme will be heard from the Yamaha YM-2151 for the fifth time and Beraboh Man will proceed to the sixth stage. It is also worth noting that the four "Mekanameishi" platforms, written in Katakana as メカナメイシ, look like this: