Battlezone (Activision)/Weapons

Every vehicle in Battlezone capable of attacking has one or more hardpoints. These hardpoints are weapon slots. The armory can produce weapon powerups that replace the default weapons in these slots, allowing you to customize your vehicle or the AI's weapons.

There are four different types of weapon hardpoints:

Minigun/Chaingun
The NSDF minigun is used by Scouts and Badgers, and is a rapid firing and lightly damaging weapon firing a blue projectile.

The CCA Chaingun has similar properties, and is used on the Flanker, the Pak, Gun Towers, and as a secondary weapon on the Czar. The Chaingun fires an orange projectile, causes more damage, has a slower rate of fire, and a lower projectile velocity than the NSDF minigun.

Between the two, the minigun slightly edges out in terms of damage per second. However, the chain gun hits more per projectile, resulting the highest ammo efficiency in the game.

The minigun and chaingun found on the Badger and Pak turrets differ from other versions in that they have a longer range. They are considered separate weapons by the game, so a turret which receives a second chaingun/minigun from the armory will not fire both weapons at once.

AT-Stabber
The AT-Stabber is a standard tank gun. While it has a slower rate of fire than the minigun, it also does considerably more damage. It is used primarily by the Grizzly and Czar tanks.

SP-Stabber
An improved Stabber round, with a lower projectile velocity and reduced ammo efficiency, but far superior damage. The SP Stabber can also knock smaller vehicles around, throwing off a target's aim.

MAG Cannon
A unique charging weapon that charges in six stages. Holding down the trigger will begin charging, and releasing the trigger will fire the weapon. The weapon charges in six stages, with each charge increasing the damage dealt while reducing the number of shots in the volley. The range of the weapon also decreases the more charges are accumulated.

The first stage is roughly equivalent to the minigun, firing a six shot volley. The second stage fires five shots, inflicting damage comparable to the Blast Cannon if all shots hit the target. The third stage is equivalent to a Rocket Bomb. The fourth stage is equivalent to the Thermal Hornet. Level 5 offers a marginal increase in power for a significantly higher ammunition cost. Its maximum level hits about as strong as two rocket bombs for a significantly higher ammunition cost.

Each weapon stage reduces the number of shots fired by 1, starting from 6 at the first level. The fourth level offers the most efficiency in terms of damage, ammunition consumption, and range.

Flash Cannon
A focused energy weapon that deals damage as the beam is maintained on the target. It is extremely ammo inefficient, roughly on par with the Blast Cannon. It can eliminate single targets quickly, but runs out of steam just as quickly.

Its biggest weakness is its extremely short range - easily the shortest of all cannon-type weapons.

Blast Cannon
One of the most powerful weapons in the game, the Blast Cannon fires bursts of energy capable of inflicting huge amounts of damage at a very high range. The Blast Cannon outranges nearly every other cannon-type weapon. Its main weakness is its poor ammunition efficiency - a weakness that NSDF Gun Towers do not have, as gun towers have infinite ammunition as long as they are powered.