Pokémon Stadium 2/Trainer Class

Common rules
The rules for all Stadium Cup tournaments and battles are essentially identical, regardless of varying restrictions. Choose six pokémon from your list of qualifiers. They will be your team. Choose three pokémon from your team to particpate in the battle. The battle will then begin. Defeat all of the opponent's pokémon to win the battle. Defeat all opponents to win the tournament.


 * "I love talking about POKéMON. What is my name?"
 * -EARL

Battle rules
Two or more pokémon cannot be asleep or frozen at the same time. However, it is possible for one to be frozen while the other is asleep. You cannot use Selfdestruct or Explosion when you and your opponent are down to the last pokémon. If you do so, you will automatically lose. Destiny Bond and Perish Song will also fail.


 * "What I just said applies to which battles in POKéMON?"
 * -All Battles

Level evolution notes
Pokémon learn moves slower once they evolve. You may want to consider cancling evolution to make the move-learning process easier. To cancel evolution in the Game Boy game, press B.


 * "CUBONE evolves into which kind of POKéMON?"
 * -MAROWAK

Special evolutions
Most pokémon who evolve by use of special stones (Fire Stone, Water Stone, etc.) learn extremly few moves once they evolve. However, some moves can only be learned after evolution. Time your pokémons' evolutions based on which levels they learn certain moves.


 * "When evolving POKéMON, what did I say you should consider?"
 * -Moves

Type combinations
There are seventeen types of Pokémon in all. (Types are Grass, Fire, Water, etc.) Moves are classified by type as well. The combination of the type of Pokémon under attack and the type of attack move is called the "Type match-up."


 * "How many types of POKéMON are there in all?"
 * -17

Exploiting Weaknesses
If you use an attack that matches up favorably against the defending Pokémon's type type, then the Type match-up is good. (Ex: Electric-type attack against a Flying-type Pokémon.) This is labled as "super effective." The type match-up is bad when labled "not very effective." (Ex: Fire-type attack against a Water-type Pokémon.) In this situation, the moves impact is cut in half. Type match-up is the worst when it's labled "no effect." (Ex: Normal-type attack against a Ghost-type Pokémon.) Here, the move does nothing.


 * "SELFDESTRUCT will not work on which type of POKéMON?"
 * GHOST

Type changes
There are two new types in the Gold and Silver Game Boy games: Dark (strong against Psychic, weak against fighting) and Steel (unaffected by Poison, weak against fire.) Some Pokémon have changed types. (Ex: Mgnemite is now Electric and Steel instead of solely Electric.) Some Type match-ups have changed as well. (Ex: Ghost is strong against Psychic and Bug is weak against Poison.)


 * "Where do I recommend that you study and review data?"
 * -LIBRARY

Status problems
Examples of status problems include posion, sleep, and burn. There are also conditions that are similar to status problems. Examples include Attract (makes opponent of opposite gender infatuated with your Pokémon, prevent him or her for attacking half of the time) and Nightmare (drains a quarter of the opponent's HP, every turn, so long as it is asleep.) Some status problems affect the Pokémon's stats. For example, Burn reduces attack power and Paralysis sharply reduces speed.


 * "I told you about conditions that appear similar to status problems. Which of these was I talking about?"
 * -ATTRACT