Mega Man Zero 2/Computer Zone: Poler Kamrous

For this mission, Elpizo has his sights set on sabotage. He wants Zero to destroy a boss and a computer room in Antarctica that control the main defense systems of Neo Arcadia. By destroying both, it will weaken their defenses enough to carry out his operation.

This mission is actually the easiest of all four, because the boss is astonishingly easy. The area, on the other hand, can be a rough journey to get through. When Zero transfers to the Computer Zone, one of the operators will tell Zero there are four cooling systems that are linked to the main computer. You must destroy all four. Each one you miss results in a five point penalty at the end of the mission, and the more you destroy, the easier fighting the boss will be.

Computer Zone Entrance Path
The start of the path to the Computer Zone isn't very challenging, but it immediately brings you over to the first place with water in the game, and threeicebergs are floating on top. More than likely, you'll want to fall into the water. The icebergs tilt back and forth as you move on them, and they seriously impede your movement. You need to dash hard enough to jump across them. Get over to the third one here to break open a Cyber-Elf Box, or do it the cheap way and shoot it to get Cyber-Elf Ishilar.

The water can also prove to be a suprise. As always, water increases your momentum when you jump, but this can be a problem here, because the water is infested with schools of Jangyo. They swim through the water and occassionally leap out to jump over the icebergs in the water. These fish Mechaniloids are very easy to destroy, but the amount of them and their speed can cause some cheap damage to your health that you don't need. Don't make a run for it, because you won't have enough time to react. Destroy them before they can reach you, and climb out of the water on the other side. Destroy 5 for Cyber-Elf Stickie.

Panel Cannons are lined up in a row to fire shots at you as soon as you cross beyond the first water pool. Just stay far enough away to avoid getting shot at and destroy them cautiously.

The next pool of water gets a lot scarier. This time, the danger of two pits of spikes resides on the floor of the pool. You can jump further in the water over them, take the path of four icebergs above which gets you a Z-Panel, or even abuse the invincibility period by taking hits from Jangyos, but you don't want to do that, do you?

Now, you have to get past a slew of Panel Cannons that await on the other side, but you have to climb up a large wall to get through the area. Just don't get spotted, and you can wipe them out before they can shoot back.

On the other side of the wall is the Computer Facility, and one more Panel Cannon just to give you ilk, but you can snag a Life Energy Capsule right before entering the Computer Zone itself, right above the entrance on a narrow ledge.

Computer Zone
Now, you'll enter the main cooling systems of the Computer Zone the water obstacles are replaced with pipes venting off excess blasts of bonechilling air. Run over a vent at the wrong time, and you'll be frozen in your tracks and lose not health, but precious seconds of time mashing buttons to break free.

Along with the obstacles are the annoying dangers of Ice Lifters, bulldozer Mechaniloids used to clear away ice without slipping on it in the process. They will charge right towards you on sight, and their heavy-duty ice plows act as shields. You'll have to jump behind them or use the Laser Shot to do some damage, but they're clever enough to back up and catch you of guard even then. Try not to get frozen, since you'll take a bad blow from the Ice Lifters if they ram you. Destroy 4 to get Cyber-Elf Fubuffa. This Elf elimates the knockback effect you suffer ever time you get hit.

Ice Lifters up on the higher ledges even have ice blocks guarding them that they push into you. You'll have to break the ice before you can get to them, and they'll try to back away after you break through.