Professor Layton and the Curious Village/Gizmos

In Chapter 2, Franco alerts Professor Layton to a mysterious theft. At the scene of the crime, Franco found a mysterious gizmo. He gives it to Professor Layton and thus starts the Gizmo side-quest. Layton and Luke will occasionally receive gizmos for solving puzzles.

To put the gizmos together, simply tap on the gadgets in the white squares along the bottom of the screen. The gizmos will automatically lock into the correct position.

Where to Find

 * 1) Franco gives Professor Layton his first gizmo in the Plaza during Chapter 2.
 * 2) Solve Puzzle 016 for Rodney to receive a gizmo. He resides in the Town Hall.
 * 3) Solve Puzzle 019 for Professor Layton. Tap the Laytonmobile to trigger the Puzzle.
 * 4) Solve Puzzle 020 for Pauly. He hangs around Park Road.
 * 5) Solve Puzzle 021 for Pauly. He hangs around Park Road.
 * 6) Solve Puzzle 023 for Crouton. He owns the Restaurant.
 * 7) Solve Puzzle 024 for Crouton. He owns the Restaurant. This puzzle isn't available until Chapter 3.
 * 8) Solve Puzzle 025 for Flick. He spends his time in the Restaurant.
 * 9) Solve Puzzle 027 for Gordon. He stays in the Manor Parlor.
 * 10) Solve Puzzle 028 for Matthew. He is either in the Manor Foyer or Manor Parlor.
 * 11) Solve Puzzle 029 for Inspector Chelmey. He is in the Manor Parlor.
 * 12) Solve Puzzle 030 for Agnes. She is at the Manor Border.
 * 13) Solve Puzzle 031 for Marco. He is on Manor Road.
 * 14) Solve Puzzle 032 for Professor Layton. The puzzle is triggered by tapping the candy jars in the General Store.
 * 15) Solve Puzzle 034 for Percy. He is in the Plaza.
 * 16) Solve Puzzle 035 for Deke. He is in the Plaza, by the Clock Tower.