Dragon Quest VI: Realms of Revelation/Item collection: Part 4

Mini Medal No. 86


Note: Be sure to change Amos into a Paladin if you haven't done so already. And also give Ashlynn back her Merchant vocation.

Now, you can technically go to the Well Cave the instant you get the Floating Island, all the way back when you fought Jamirus. However, the enemies inside are horrifically strong, rivaling even those in the Cryptic Catacombs in how deadly they are. Plus, the treasures are minimal; aside from the 86th Mini Medal, there is nothing there but 3700 Gold, and an NPC.

So naturally, there was not much point going there until much later on, when you're now wanting to get a Scroll of Dragonic Diligence from Medford. So head inside, raid it's contents, and sweep all it's enemies aside; you're more than strong enough to do so now.

Mini Medal No. 87


This is yet another place you could have gone to earlier; but there was no convenient way to do so before. The forests and mountains block off the Magic Carpet and Flying Bed, so you would have had to manually sail there. But now Peggy Sue allows you to get the 87th Mini Medal without hassle.

Mini Medal No. 88




Like the Well Cave, you could have come earlier if you didn't mind the harder fights; and you'll actually go here again during the main story. However, this is when it's easiest to visit. The Urnexpected is beaten in the exact same way as the Frighturn (just remember that it's immune to Sap), the 88th Mini Medal is here, and Carver deeply appreciates all the stat seeds.

Getting the Sage's Stone (Chateau de Sass)
As stated before, the Sage's Stone is one of the most powerful items in the game, restoring 70-80 HP to everyone in your party every time it's used. We did not previously have the equipment needed to win the Levels 6-7 test; but now we do!

Zoom to Fashion Forge, go inside the well, and talk to the fashion designer instead. He will actually increase the Style of your weapons and armour; a mechanic that this guide has never gone over until now.

This is good; because the Dragonsbane, Dragon Armour, and Dragon Shield, give a combined total of +77 Style points when upgraded, grant an additional +15 bonus when they're all worn together, and only cost 2000G apiece to upgrade! Add the Platinum Mask and Turnscote Pendant onto that, and you should finally have what it takes to clear Levels 6-7!

So give all that gear to either Rex or Terry (hopefully you've been giving Pretty Betsies to Rex; otherwise, Terry needs to become a Dancer), and clear Levels 5-6. Then give everything except the Turnscote Pendant to Lizzie (the Gold Bracer is fine for Style points), and have her clear Level 7 for the Sage's Stone!

If you want, you can win Level 8 as well by upgrading the Sunderbolt Blade, Armour of Orgo, Tempest Shield, and Helm of Sebath; however, the tab for all that comes out to a whopping 52,000G. Plus, the Level 8 prize is fairly underwhelming compared to the Sage's Stone; it's just a helmet that restores a slight amount of MP while walking around. It's neat if you can get it, but it is absolutely not worth the price it takes to get it; so Level 8 is best saved for the post-game.

In any case, the next two Mini Medals involve fighting two fairly difficult fights, so be sure your party looks something like this before enter:

Undersea Vault (VS. Überkilling Machines)


This place has two paths; the one to the right leads to treasure guarded by two Überkilling Machines, and the one to the left leads to treasure guarded by one Überkilling Machine and one Dragooner. The left one isn't any tougher than the Überkilling Machine + Iron Tortoise match at Stormsgate Citadel, but the right one is extremely hard to get everyone through. You don't need to have followed the guide in order to beat this latter group; in fact, you could have technically won this fight much earlier. It just would have been extremely hard and extremely luck reliant.

But now, you have Lizzie, the Sage's Stone, Terry, and a much stronger Carver. Lizzie is just strong enough to where she can survive 4 hits without defending, Terry can survive while defending, and the Sage's Stone provides the extra healing you need to guarantee survival. So follow these steps, and you should win:

''1st Turn: Lizzie uses Sage's Stone, Terry defends, Carver uses Spear of Gracos, Amos uses Selflesness on Carver ''

2nd Turn: Carver uses Forebearance while Lizzie and Terry heal him.

''3rd Turn and beyond (if Amos lived): If Amos landed a 2nd Buff on Carver, you're pretty much golden. Terry and Amos will be free to tear the Überkilling Machines apart while Lizzie and Carver maintain Forebearance.''

''3rd Turn and beyond (if Amos died): You will have to constantly heal Carver until Lizzie gains back all her HP via the Sage's Stone. Then repeat the 1st Turn before proceeding as though Amos had lived. If you want to bring him back before the fight ends, have Terry use the Sunderbolt Blade until right before both Überkilling Machines die (they have 600 HP in the SNES and 480 HP in the remakes). Once he does that, have Terry use a single-target attack to kill just one of them; then Carver can keep using Zing on Amos while using Forebearance as necessary. With any luck, Amos should come back, allowing everyone to gain full experience.''

If you have not followed the Vocation recommendations in the guide, then you can still do varients on this strategy. Amos can still use Buff on Carver if he doesn't have Selflesness, Milly can replace Amos if Amos doesn't have Buff, Nevan can replace both of them if you want a Zing user, and etc. One can even try to just bum rush them, having Ashlynn use Magic Burst while having everyone else use their strongest attacks. However, none of these guarantee survival like the above strategy does, so use caution.

Once that fight's over, you gain a Mini Medal and the Gringham Whip! The latter is an Ashlynn exlusive weapon that boosts her offense to a ridiculous degree. It's +145 Attack is quite literally the highest in the game, and it attacks every enemy the same way a boomerang would, rather than acting like a regular whip. If you're using Ashlynn in your main party, it is a great boon.

If you haven't already done so, sweep up the other encounter to get a Tempest Shield and another Mini Medal.

The 90 Mini Medal Reward: The Scroll of Dragonic Dilligence!
You have now collected every single Mini Medal there is to find in both the Dream and Real Worlds; the only ones left now are the ones in the Demon World and the post-game dungeon! So give the Scroll of Dragonic Dilligence to Carver and change him into a Dragon!

Or you can use it on someone else if you believe that works better with your vocation distribution. Just be aware that Carver plays a crucial role in defeating Mortamor in the strategy covered in this guide; it's within your best interest to make him a Dragon if that's the strategy you're going to use. Also of note is that the Dragon class gives -20% penalties to MP and Agility; use caution before giving the class to a magic user.