Pretty Soldier Sailor Moon S

Bishoujo Senshi Sailor Moon S (美少女戦士セーラームーンS) is a fighting game developed by Tose and published by Bandai exclusively for the 3DO Interactive Multiplayer in Japan on March 17, 1995. It is based upon Naoko Takeuchi's Sailor Moon shōjo manga and anime series, though its gameplay has been compared with other titles in the same genre such as SNK's Samurai Shodown. Loosely following the third season of the anime series, which adapted the third arc of the manga, the players control either one of the five original Inner Senshi or one of the three Outer Senshi as they enter a tournament to fight against each other and become the winning victor. Takeuchi supervised the production of the project and seiyūs from the anime series returned to reprise their roles.

Gameplay
As with the previously released Bishoujo Senshi Sailor Moon S: Jougai Rantou!? Shuyaku Soudatsusen on Super Famicom, Pretty Soldier Sailor Moon S is a fighting game similar to Street Fighter II: The World Warrior in which the player fights against other opponents in one-on-one matches and the fighter who manages to deplete the health bar of the opponent wins the first bout and the first to win two bouts becomes the winner of the match. Each round is timed, which can be adjusted or deactivated at the options menu screen and if both fighters still have health remaining when time is over, the one with more health wins that round. The game features various game modes and settings that can be selected on the menu screen.

In the single-player mode, players can choose from nine playable Sailor Soldiers and fight against computer-controlled fighters across several locations from the series, although Sailor Saturn is not present in this title. Each Soldier has a set of special attacks, as well as their own special moves that can be performed by inputting a combination of directional and button-based commands. Similar to the Samurai Shodown franchise, the camera zooms in or out to maximize or minimize the level of graphical detail depending on character movement.