Battlestar Galactica: Deadlock/Chapters 1-4 (Tutorial)


 * After Virgon buried their nukes, the leaders of the Twelve Colonies promised we would never see war of that scale again. Peace would reign in our lifetime, and the lifetimes of our children.


 * They could not have predicted the Cylon rebellion, less than thirty years later. The worst conflict in Colonial history, and we are at a stalemate. No foothold gained that isn't lost again within weeks.


 * The Jupiter project was supposed to be our ace in the hole. The largest, and most powerful battlestars ever created. Each of the Twelve Colonies were promised one, in return for signing the Articles of Colonization.


 * The first, Galactica, was Caprica's crowning glory. It went missing two weeks after deployment.


 * Athena, the fifth ship, belongs to Picon. We were days away from delivering it when we heard the news.


 * Picon's capital cities were devastated by Cylon assault fleets; among them, our own Colonial Fleet Headquarters. There was no chance to intervene.


 * Command of Colonial Fleet has fallen to Rear Admiral Cain. Our mobile shipyard, Daidalos, has become the adhoc fleet headquarters.


 * As Cain's XO aboard Daidalos, you have been promoted to Operations Commander of the entire Colonial Fleet.


 * Cain intends immediate retaliation for the attack on Picon. The War Room awaits your arrival, commander.

Chapter 1 - Daidalos
The first five chapters of the game are the tutorial stages, and thus are impossible to fail provided you follow the on-screen instructions.

You start the game with two Manticores, and instructions to move full speed towards the unknown DRADIS contact directly ahead. More advanced capabilities will be withheld until later, so just stick with what little you're given for now. There will be more time to experiment later. On Turn 2, focus fire is enabled. Follow the on-screen instructions to tell your ships to focus down the still-unknown DRADIS contact. The tutorial has only one of your Manticores to focus fire, but tell the other to lock on as well. An enemy ship at 1 HP does the same amount of damage as a target at full health, so it is good practice to concentrate fire on single targets.

Additionally, you will unlock the most powerful tool a new player can have: Toggle Weapon Arc Visibility. Press the \ key or the button to see the firing arcs of your ships. The weapon arcs shown are strictly 2D, however, and do not show the elevation or depression abilities of the guns; refer to the ships page for that information. Going into Turn 3, your DRADIS contact will finally be fully identified as a Nemesis, and a second Nemesis will appear to support it. Despite equal numbers, the Nemesis is an extremely poor fighter, and only carelessness will cost you your Manticores. Keep your Manticores either in front and above or below and behind to keep their guns firing.

As per Cain's instructions, select the Nemesis corvettes to identify them and gain slightly more information regarding their armour profile. Your Manticores also receive access to their missiles. Have your Manticores launch their missiles at either Nemesis at the same time. The Nemeses will respond in kind with their own missiles, but as of now there is no way to deal with them.

Turn 4 will introduce repairing subsystems. Sinon will appear and prompt you on how to repair the tech bay of one of your Manticores. Many Cylon ships are capable of doing subsystem attacks, so keep in mind of how to repair for the future. Losing the tech bay is a minor annoyance; losing Navigation and Fire Control can be devastating.

All future turns will be without tutorial prompts. Simply destroy both Nemeses to end the mission, and enjoy the replay.