Worms 2/Missions 12-22

Mission 12

 * Password: THEYDEVELOPED

This is another no land map, but this time, there are more enemy worms to deal with.

Start off with the seventh worm and shoot the worm below you and the one to the lower left of you. In the next round, use your fifth worm and shoot the enemy worm to your left. He'll fall to the platform below and knock another enemy worm into the water, giving you a double kill. With your second shot, shoot the worm at the very bottom. In the next round, use your seventh worm again and shoot the last worm into the water. You'll want to hit him with your two shots, because if you don't, you can still try but it will be very hard because of the sheer distance. Once he's killed, you win.

Mission 13

 * Password: SOMEREALLY

In this mission, you start out with no weapons again. This one really isn't too different from the previous no weapons missions, and the same strategies apply: collect the crates, use their contents as appropriate. Whether you succeed or fail really depends more on luck than on skill.

Mission 14

 * Password: COOLWEAPONSSUCH

In this mission, the AI is at its fullest: they'll always choose the best worm and have pretty much perfect aim. Also, this is the first mission where booby trapped weapon crates occur; they explode when you try to collect them.

In the first round, use the first worm and knock the enemy to your right into the water. In the next turn, continue with the seventh worm and knock the enemy to your right off the cliff. He may or may not fall in the water. If he didn't, don't spend too much time with him because you want to keep your sixth worm down below alive, and kill the enemy worm there if possible. If he does not make it, continue using the worms above to kill the enemy worm down there, plus the one at the top if he did not fall into the water.

The three worms in that structure at the left side should not cause any trouble at first. Once they're the last worms though, they'll start getting active. You can try to confront them, however it's a better idea to let them work their way through to you while you twiddle your thumbs, and once they made a firing hole, use it to your advantage. Try to move to positions where you cannot be shot into the water easily, and you should be able to decimate his worms easily.

Mission 15

 * Password: ASBANANABOMBS

In the first turn, you should use your fourth worm to knock the enemy worm at the very left out of bounds. In the next round, take care of the worm among your group of worms. Once he's done, get rid of the other worms in any order. You get infinite dynamite and Ninja Rope again, so use that - the ceiling is high making dropping the dynamite rather difficult especially for the group of worms at the mid-left, so use the Ming Vase or throw the Holy Hand Grenade if you feel unsure. Leave the worm at the top left last since he has a very unfortunate position and can hardly hit anyone from up there. Ninja Rope up to him and knock him out of bounds once he's left to win the mission.

Mission 16

 * Password: ANDMAGICBULLETS

This is another no land map. Start off with the third worm and shoot the worm at the very top and the one to your right into the water. In the next round, use your fourth worm and shoot the worm at the very left and then the one above you. He'll land on the platform below, quickly make a suicide jump down to knock you and the two enemy worms into the water. In the next round, use your third worm again and shoot the two remaining worms to win.

Mission 17

 * Password: THEYTRAINED

This is another no weapons level. You are pitted five against four, however all four enemy worms are enclosed in holes.

Collect all the crates, since your worms are positioned nicely you shouldn't need many Ninja Ropes. As long as the enemy worms are enclosed, do not try to engage them, however if one teleports outside use that to your advantage and drop the weapons you collected on him. Once you get the bazooka and grenades still don't engage the enemy, wait until he comes to you and then shoot him using whatever weapons you got. If you take long enough sudden death will start and the water will start to rise, however you should have killed the enemy long before the water reaches the level.

Mission 18

 * Password: ALLNIGHTAND

And again you start on a no weapons level, however this time you cannot select your worm, you have less Teleporter available and the bazooka and grenades become available sooner. Also, the teams are pitted even.

You should use your first worm to teleport over to the top right platform to collect the crates there. In the following rounds, try to use your Ninja Rope to collect as many crates as possible, and use their contents if they are worthwhile. Once the bazooka and grenades arrive, quickly kill the opponent before he has a chance to kill your worms. Hopefully you get some good weapons from the crates which will help in clearing the area of the enemies.

Mission 19

 * Password: EVERYDAYSOTHEY

In this mission you have guns only, however it's not a no land map. Additionally, the amount of shotgun you have is limited, so be sure to use it wisely, and again you may not choose your worm.

In the first turn, drop down to the platform below, shoot, and move to the middle of the platform. The enemy worm standing there is serving as some kind of shield - as long as he's standing there, neither he nor other enemy worms will attack your worm there. In the next rounds try to decimate the enemy, as their actions are random no clear instructions can be given. Once you control the seventh worm, shoot the oil drum to the right and below you - if you're lucky, you'll cause a chain reaction and drown the two enemy worms below the oil drums. Shoot all the enemy worms, and once only the shield is left move to the border of the platform and use a Uzi to shoot him into the water.

Mission 20

 * Password: WOULDBECOME

In this mission, you're on a no land map, may not choose your worm and on top of that start with no weapons. However, the no land part makes it easier than it might sound at first, because it allows you to knock the enemy into the water much more easily using the special weapons you get from the falling weapon crates. Again, feel free to use one of the enemies as a shield. He'll try to attack you but hurt himself too in the process.

Mission 21

 * Password: PROFICIENT

Start off with the fourth worm and shoot the worm to the left into the water. In the next round, use your fifth worm and use the shotgun to shoot both oil drums. This should kill two more enemy worms. In the following round select your fourth worm, jump over the structure and shoot the enemy worm in the cave to drown him. For the next few rounds, use your third worm for combat, but try securing your first worm from the position at the cliff by bungeeing downwards. Hide in the structure and shoot some homing missiles, and use the airstrikes as you get them. If the enemy manages to get all the way through to you, use the chance to shoot back. Eventually you'll win.

Mission 22

 * Password: INTHEIRWORMLY

In this mission, you get infinite Ninja Rope and dynamite, which makes it very easy to take out the enemy worms. On the first turn, select your second worm, ninja rope up to the top right corner where two enemy worms are sitting and drop the dynamite next to the rightmost one. They should both fall down in the water and, if you're lucky, take a third enemy worm with them. Next, use the first worm and try to use the shotgun to drown the worms directly above you and the one to your left (it may or may not work, depending on how well you can aim). From here on, you're free to take on the rest of the enemy worms using any strategy you like.