Tony Hawk's Pro Skater 2/School II

It's back to school for the second level, but in a brand new campus different from the first game. School II has recreations of famous California school skate spots: the Gonz Rail, the Carlsbad gap, and the Leap of Faith. Just watch out for that dude driving around in the golf cart.

Scores: 15,000, 40,000, and 100,000
Cash Rewards: $200, $350, and $500

This level is far more suited for street skaters with high rail and manual stats. Start with a high-scoring grind on the Nightmare Rail and manual when you drop down at the end. From there, keep the combo going with another rail to grind like the one in front of the gymnasium or wallride one of the buildings and wallie off it with a kickflip. If you're at the stage area, grind the ledges that comprise the Big Rancho Bench Gap, manual toward the Opunsezmee Rail to grind it, and keep the combo going as best as you can. One last place for a big combo is at the Gonz Rail area. Knock over the pole by touching it, then go to the kicker near the Gonz Rail to start your combo: grind the rail, manual, grind Bendy's Curb, ollie with a flip trick and grind the pole, and ollie again to grind the brick planter.

Vert skaters can try going to the left from the start and use the quarterpipes near the large arch as a halfpipe, but the QP against the arch is a little thin, so be careful not to veer too far and bail. A great place for air tricks is the giant swimming pool in the gymnasium, but the gym doors are locked. To open them at the start, go right to the stage area and take a left to the exit near the Opunsezmee Rail. At around 1:40, the school bell will ring. Just when the bell rings, grind the rail until you get the gap. If done right, the gym doors should be open. The pool is perfect to do grabs and rotations and lipping the diving boards, especially the top one, will net you lots of points.

Collect S-K-A-T-E
Cash Reward: $400

This is a far larger level than Hangar, so time will matter more while finding these letters.


 * S: From the start, head to the right and grind on the ledge leading down the hallway. At end of that ledge is the S.
 * K: Go up to the center of the stage area and launch up the lone quarterpipe for the K.
 * A: After the quarterpipe, get back down and take the left exit to the Opunsezmee Rail. Grind the rail to collect the A.
 * T: Go down the bank and turn right to a large wooden quarterpipe hugging the wall. The T is floating above it.
 * E:: Finally, go around TC's Roof and find two small quarterpipes just past the Gonz Rail. Grab the E on the left QP to finish this goal.

Wallride 5 Bells
Cash Reward: $500

There are five school bells ringing throughout the campus and they're loud. Destroy them to get some peace and quiet by performing a wallride on them.


 * 1) THPS2 SchoolIIBell.png first one is to the right of the starting point. Use the small kicker to jump up and wallride the bell. If you see "Rock The Bells!" in your combo list, then you got it.
 * 2) Go forward, taking the Nightmare Rail or going down the long ramp, and turn to the right once you pass the square building. You should see the next bell on a building with tall windows.
 * 3) Take another right, going up the ramp that has the Opunsezmee Rail, and go forward until you see the bell resting above a brick ramp and some graffiti.
 * 4) Turn around and go back down the Opunsezmee Rail, then take a right and pass the bike racks to see the next bell resting on the brick wall.
 * 5) Finally, go past TC's Roof and head straight for the curved curb near the Gonz Rail. The last bell should be on the wall above a dumpster.

Collect 5 Hall Passes
Cash Reward: $400

Can't get out of class without a hall pass, right? There are five of them floating around.


 * 1) The first one is down the ramp to the right of the staircase with the Nightmare Rail. Grind on the long ledge to grab it.
 * 2) Turn left after you exit the corridor and the second hall pass should be there past the two lunch tables.
 * 3) The third pass is at the entrance to the gym, floating high above. Gain some speed and grind the rails adjacent to the pass.
 * 4) The fourth pass is resting in the middle of the large brick planter near Bendy's Curb.
 * 5) Turn around toward the two small quarterpipes near the Gonz Rail and the last hall pass should be resting on the right QP.

Kickflip TC's Roof Gap
Cash Reward: $400

TC'S Roof Gap is located in the same area as the Gonz Rail and the curved curb. At the start, just go down the Nightmare Rail and go straight ahead past the gymnasium entrance until you see two identical buildings with ramps. Jump up one of the ramps to get on the roof of one building, then go forward and ollie to the other roof while performing a kickflip.

Grind 3 Roll Call Rails
Cash Reward: $500

There are three long rails that your skater has to grind from beginning to end in one go. Make sure to have a decent rail balance stat for this goal.


 * Roll Call! Nightmare Rail!: From the start, go forward toward the large staircase and grind the rail to the left of it.
 * Roll Call! Opunsezmee Rail!: After that, go past the building to the right of you and turn right to find a rail between a ramp and stairs. Grind that rail next.
 * Roll Call! Gonz Rail!: Finally go down the bank and skate past the gym doors and TC's Roof to find a rail on two short stairsets. Use the kicker nearby to leap on to the rail.

Find the Secret Tape
Cash Reward: $500

From the start, turn right and go down to the stage area. Go up to the middle of the area and use the lone quarterpipe on top to gain some speed. Going forward, you should see some skid marks that indicate where a ramp made out of planks should be. Be sure to aim for that ramp or you'll drop down and lose all your speed. Once down there, go up the long planter and ollie (or Boneless if you must) up to the roof. While up there, you should see another ramp and the secret tape resting between two horizontal flagpoles. Jump off the ramp and ollie or grind to get the tape. If you go further, your skater will end up in the secret Carlsbad area where a couple of money icons and gaps can be found.

100% Goals and Cash
Cash Reward: $500

The cash icons are far more spread out than the last level. Once again, you don't need to collect all of them in one session to get this goal, so just grab them while doing other goals.


 * $50: At the start, turn left to find a $50 hanging on top of an arched doorway. Use the quarterpipe to grab it.
 * $50: At the start, wallride the wall that has a school bell on it and wallie up to the blue awning. Grind the edge to get the $50 on top.
 * $50: After the second $50 and the first $100 on the list, your skater should be on a roof with a long air duct on top. There's a $50 floating to the left of the building you're on. Gain some speed and ollie off the roof toward the cash.
 * $50: At the start, skate to the left to find a platform with a small ramp behind the railing. There's a $50 on the ramp. Jump over the railing and land on the platform.
 * $50: At the stage area, head to a locker bay near some bathrooms (with some pretty gross sounds coming from them). The $50 should be there in plain sight.
 * $50: At the stage area, there are two planters and two awnings adjacent to them. One of those awnings has a $50. Use the planter to air up toward the awning and grab the cash. If you can't reach, try wallriding along the building after jumping.
 * $50: At the start, go down the corridor to the right of the Nightmare Rail and take a right to see a quarterpipe against a wall with a $50.
 * THPS2 SchoolIICarlsbadRail.png$50: At the stage area, get up to the middle and use the lone quarterpipe to gain some speed. Line yourself toward some skid marks to go down a ramp and jump off a planter to reach the $50 high above.
 * $50: At Carlsbad, the final $50 is resting on top of a curved rail.
 * $100: Continuing from the second $50 on the list, hop to the right to stay on the awning and ride forward through a window to land on another roof. In front of your skater is a flat-top pyramid with one end of a rail on it. Launch off the pyramid and grind the rail to reach the $100.
 * $100: At the stage area near the Big Rancho Bench lap, there's an opening at the ledge closest to exit leading to the Opunsezmee Rail. Hop up on the ledge and jump into the opening. Turn yourself around and air off the small ramp in the opening to get on the awning where the next $100 is on.
 * $100: At Carlsbad, the final $100 is resting on the lone quarterpipe against the wall.

Air Gaps

 * TC'S Roof Gap (250 points): In the Gonz Rail area, there are two short buildings with ramps leading up to their rooftops. Jump off the ramp to one of the buildings and then ollie from one roof to the other.
 * Table Transfer (250 points): Near the bottom of the Nightmare Rail are two lunch tables, both propped up by dumpsters. Grind or air from one table to the other.
 * THPS2 SchoolIILeapOfFaith.pngOver the Wall... (250 points): At the secret Carlsbad area, there is a ramp that's angled toward a large wall. Use the lone quarterpipe across the path to get some speed and then ollie off the ramp near the wall. If done correctly, you should leap over the wall itself.
 * Leap of Faith!!! (500 points): At the starting point, head toward the Nightmare Rail, but don't grind the rail. Instead, ollie over the fencing to the left of the rail and land on the ground without bailing. Remember to hit the ollie button just before you land if you see the Big Drop warning.
 * Drop Out Roof Gap! (500 points): At the start, wallride at the right to blue awning above. Skate forward until you see a glass window. Ollie out through the window and land on the roof ahead.
 * Awning Hop (500 points): At the stage area, you should see two angled planters with two awnings near them. Ollie off one of the planters, wallride the building, and land on the awning.
 * Overhang Air (500 points): At the gymnasium entrance, use the bank that leads up to the entrance to ollie above the overhang.
 * And Down the Bank! (500 points): At the secret Carlsbad area, there is a ramp that's angled toward a large wall. Use the lone quarterpipe across the path to get some speed and then ollie off the ramp near the wall. Your skater has to not only jump over the wall, but the sloped bank as well.
 * Carlsbad 11 Set (500 points): At Carlsbad, there's a stairset your skater can jump over. Clear the entire set for this to count.
 * 3 Points!!! (500 points): In the gym's basketball court, there is a basketball hoop that's in between two quarterpipes. Transfer from one QP to the other.
 * Carlsbad Gap (750 points): At Carlsbad, ollie over the grassy hill to the left of the Carlsbad 11 set.
 * Crazy Roof Gap!! (750 points): At the start, wallride at the right to blue awning above. Skate forward until you see a glass window. Ollie out through the window and land on the roof ahead. On this roof, there should be a steep box with one end of a rail on it. Launch off the box and land on the rail.
 * 2 Da Roof!!! (750 points): At the stage area, use the quarterpipe resting the middle to get some speed. Skate toward some skid marks on the concrete to go down a ramp and up a planter. Ollie off the planter for a large boost and get to the roof.
 * Huge Transfer!!! (750 points): At the Gonz Rail area, there are two small quarterpipes resting against the wall of the gymnasium. With lots of speed, transfer from one to the other.
 * Suicidal Roof Gap!!! (1000 points): After completing the Drop Out Roof Gap and Crazy Roof Gap, you should be on another roof with a large air duct on top. West of the building is one of the short buildings for TC's Roof Gap. Ollie from the air duct roof to TC's roof. A Boneless is highly recommended.
 * Mad Skeelz Roof Gap!!! (1000 points): At the stage area, use the quarterpipe resting the middle to get some speed. Skate toward some skid marks on the concrete to go down a ramp and up a planter. Ollie off the planter for a large boost and get to the roof. Once there, go toward a ramp resting on the roof and jump to the other roof, going over the flags.
 * Balcony 2 Awning!!! (1000 points): To the left of the Leap of Faith, there is a small ramp past the fencing. Jump over the fence, launch off the ramp, and land on the awning below.
 * Are You Serious?!! (2500 points): At Carlsbad, there is a small ramp that points toward a curved rail above. Using the quarterpipe to get some speed, launch off the ramp and grind the rail above. After that, hop over the wall and land on the roof of the building. You'll need really good stats for this gap.

Grind Gaps

 * Roll Call! Gonz Rail! (250 points): Past TC's Roof, there is a long rail with two short stairsets. You can either ollie up the stairs or use the small kicker to grind the rail down to the bottom.
 * Gym Rail 2 Rail (250 points): At the gym's entrance, there are two rails with some space between them. Grind one, ollie, and grind the other.
 * Overhang Stomp! (250 points): At the gymnasium entrance, grind one of the rails and then hop toward the overhang, grinding that as well.
 * Rack 'Em Up (250 points): Head to the bank that's past the Opunsezmee Rail and you'll see two bike racks by a ledge resting against a wall. Grind both bike racks in one go.
 * Pole Stomp! (250 points): There is a large pole near Bendy's Curb. Bump into the pole to topple it over. Then grind Bendy's Curb, ollie, and grind the pole.
 * Roll Call! Opunsezmee Rail! (250 points): Near the bank area, there is a rail situated between a set of stairs and a large ramp. Grind the entire rail for this gap. Incidentally, if you complete the gap while the bell rings (the first time should be around 1:40), the gymnasium will open.
 * Big Rancho Bench Gap (500 points): At the stage area, there's a set of three flat ledges, a big gap, and another set of two ledges. Grind one of the sets, jump over the large gap, and land in a grind on the other set.
 * Pole 2 Brix! (500 points): There is a large pole near Bendy's Curb. Bump into the pole to topple it over. Then grind Bendy's Curb, ollie, grind the pole, ollie again, and grind the edge of the brick planter.
 * Bank 2 Ledge (500 points): At the bank, start at the bottom and go up, ollie over the bike racks, and land in a grind on the long ledge against the wall.
 * THPS2 SchoolIIBendysCurb.pngRoll Call! Nightmare Rail! (500 points): At the start, past the large planter, there is a large rail to the left of some stairs. Grind the entire rail to the bottom.
 * Bendy's Curb (500 points): At the Gonz Rail area, there's a curbed ledge that has a dumpster on top of it. Grind the entire ledge.
 * Flyin' The Flag! (750 points): At the stage area, use the quarterpipe resting the middle to get some speed. Skate toward some skid marks on the concrete to go down a ramp and up a planter. Ollie off the planter for a large boost and get to the roof. Once there, go toward a ramp resting on the roof and jump toward one of the flagpoles in front of you, grinding it for the gap.
 * Stage Rail 2 Rail (750 points): At the stage area, there are rails resting in the middle. Grind one rail and ollie over to the other rail. Use the quarterpipe if you need some extra speed.
 * Kicker 2 Hook (750 points): At Carlsbad, there is a small ramp that points toward a curved rail above. Using the quarterpipe to get some speed, launch off the ramp and grind the rail above.
 * Backboard Dance! (1000 points): In the gymnasium, head to the basketball area. There should be a kicker angled toward a basketball hoop. Launch off that kicker and grind the backboard of the hood to get this gap. Use the quarterpipes in the room if you need extra speed.

Manual Gaps

 * Planter on Edge (250 points): At the start of the level, there's a planter resting on top of a ledge in front of you. Ollie to the ledge and manual to the end.
 * 2 Wheelin' TC's Roof (500 points): At TC's roof, when you ollie off the ramp to land on a roof, immediately manual. Ollie to the other roof and do a manual there as well. This has to be done in one combo.
 * Ledge on Edge (500 points): Go to the bank area where the bike racks are. There is a long ledge resting against the wall separating the bank from the Carlsbad area. Jump on the ledge and manual the entire way.
 * Bendy's Flat (500 points): At the Gonz Rail area, there's a curbed ledge that has a dumpster on top of it. Manual from one end to the other.

Lip Gaps

 * Arch Extension (500 points): At the start, go to the left to find a school entrance with a quarterpipe placed right by it. Air off the pipe and lip the top of the entrance for the gap.
 * Starting Blocks Extension!!! (500 points): In the gym's pool, lip the starting blocks.
 * Lil' Guppy Extension! (1000 points): In the gym's pool, lip the lowest diving board.
 * Mid Squid Extension!! (2500 points): In the gym's pool, lip the middle diving board.
 * High Dive Extension!!! (5000 points): In the gym's pool, lip the highest diving board.

Other Gaps

 * Rock the Bells! (500 points): Wallride any of the five bells located in the level.