MapleStory/Pirate/Builds

Brawler
You must have at least 20 Dex for the First Job Advancement. From there, Dex should be equal to your level, and the rest of your AP goes into Str. This will help you get the maximum out of your character.

Gunslinger
You must have at least 20 Dex for the First Job Advancement. From there, Str should be equal to your level, and the rest of your AP goes into Dex. This will help you get the maximum out of your character.

Pirate (Pre-Brawler)
When you make your job advancement you get one SP. Put that in Flash Fist because level 1 is cheap (6 mana) and fairly powerful (156% base damage). You then put three more points in Flash Fist because the mana cost stays the same but you can do more damage. You should then put 4 SP into Somersault Kick for the same reason as Flash Fist (same mana cost, more damage). This also means that you can keep up to 3 monsters away from your character. Then max out Bullet Time because if your Dex is the same as your Level the character will probably have really low accuracy and the extra avoidability will help you train. Then you max out Flash Fist and Somersault Kick because it will be your main attacking skills until the mid 40's. After you finish Flash Fist and Somersault Kick you will have one SP left over you can put that in Dash.
 * Dash does NOT override haste. It is not accidentally used often enough to waste mp. You don't move much faster with dash so running into mobs that you wouldn't be near in the first place is unlikely. You can't attack with a hog, and dash is much more useful especially since it can be used before level 70 and doesn't cost 20,000,000 mesos.

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This build will let you get max Dash (which is relatively cheap and pretty useful). By putting 4 points into both Flash Fist and Somersault Kick you can play around with them and see which one you like better. Then you decide on which build you prefer (1,2 or 3). Speed Build 3 is designed to let you hit 6 enemies with Somersault Kick and do the most damage with 11 mana with Flash Fist.

Note: The beginner's skill (nimble feet) that adds speed adds 20 speed, which is very good and doesn't have that much cooldown, if you think that 1 minute isn't very much. Dash has no cooldown, and it's really a lot better.

This is an alternate way to do it.

Brawler
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Infighters use knuckles, which will probably have the same range as daggers, meaning that your character has to be pretty close to the monster. This means that you're prone to taking more damage than Gunslingers. Therefore, you need HP Increase to provide your character with more HP. Next, you will max out Knuckle Mastery, which will provide you with more accuracy and stabilize your damage. Next, you'll put 6 SP into Knuckle Booster, making you attack really fast. Then you max out Screw Punch because out of all your skills it will do the most damage (420% × 3 monsters = 1260% v.s. Backspin Blow 240% × 3 monsters = 720% v.s. Double Upper 290% × 2 × 1 monster = 580%). You then max out Backspin Blow because it deals the second most amount of damage and it stuns. Then you can max out MP Recovery if you want to save quite a lot of mesos or if you're rich you can max Double Upper which will let you take on single monsters better. You then max the skill you didn't max before and finish off Knuckle Mastery. You can then put 1 SP anywhere, though 1 Dash (2) or 1 Oak Barrel (1) if Dash is maxed is a good idea. Oak Barrel isn't that good; it has a chance to be canceled and it has a cool down though these decrease if you put points into it.

Gunslinger
First and all, you put one point into Invisible Shot for the mob attack. Then you get 5 Gun Mastery; to get the 6 Gun Booster. Then you max mastery, why? Well Gun Mastery works like Assassins' Claw Mastery, it adds more bullets to your current bullets, plus you also have more damage unlike Claw Mastery. So it's a must get. You later max Invisible Shot if you don't want to continue party questing. Later, you get 5 Wings for Recoil and max Recoil to travel, NOT TRAIN! but to travel. Here, you can max Wings (if you want to get on top of the rooftop in Henesys), or you can max Fake Shot. Wings is meant for traveling, while Fake Shot is meant to stun monsters (really helpful trying to get to Lower Ascent). Then you max the other skill out (If you max Fake Shot, you max Wings or vice versa). After that, you max Gun Booster for more time into booster. Then with the last 9 points you have a choice. If you didn't max Bullet Time in 1st job, use those points for Bullet Time for the extra Avoid (really helpful) and then use the last two points into Grenade. If you did max Bullet Time, then you can put the last 9 points into Grenade. Now, you mite say "Why not max Grenade?" Well one, it's weak compare to Invisible Shot Second, it's hard to aim with it due to the little power bar. And third, due to the power bar, you can't spam it. But I'm still testing a Grenade Build for something.

This build is for the people who find actually killing the monsters instead of stunning them to be more important. You can even max Float before adding AP to Fake Shot if you prefer and you can max Gun Booster before Grenade to make your existing attacks more efficient.

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Marauder
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The reason to max Shockwave over Drain is that you still use Shockwave in 4th and not Drain. Also you should not get Shockwave and Transform until you have maxed your main attacking skill, because Transform has a cooldown time and through level 80 and 90 you don't want to be fighting for two minutes then stopping. Some people may argue that maxing Drain is better than maxing Shockwave, but it's a better choice because Shockwave is your mobbing skill in Transformed state, and doesn't get replaced like Drain does.

Outlaw
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You don't need Homing right away because it has 2/3 the attacking power of Burst Fire and isn't that important until 4th job. Level 30 Octopus and 15 Gaviota is needed for 4th job parallels. Ice Splitter is a better choice to be maxed instead of Flamethrower. It is more useful to a corsair which needs to constantly freeze the monster to prevent the battleship from taking damage.

Homing goes last for obvious reasons (useless until late 4th job, or mid 4th job depending on your build). Burst Fire is your primary attack for 3rd job. Ice Splitter gets 25 points so that it can freeze six enemies for long enough to shoot five times between freezes (3 seconds). Octopus is next because you can use it fighting anywhere and use your other skills at the same time - it is useful for any training ground. Flamethrower is useful if you want to train at ice based enemies, and even if you don't it is your most powerful mobbing skill (alternating between Flamethrower and Burst Fire or Ice Splitter). Gaviota comes next because you need 15 to get Air Strike, which is awesome. 5 Ice Splitter to max it out because you will be using Ice Splitter all the way up to level 200. 30 Homing Beacon because you need it for Bullseye. This is the most common build used by actual outlaws in MapleGlobal.

Info on Icesplitter

 * Can be used on battleship
 * 6 targets
 * Doesn’t affect monsters immune to ice
 * Won’t get dispelled

Info on Fakeshot

 * Can’t be used on battleship
 * 3 targets
 * Affect all monsters
 * Dispelled if monster get hit by octopus or gaviota

Buccaneer

 * Level Guide

After level 134 you should choose what you need. You can carry on with Dragon Strike or leave it at level 21. Most people choose to leave it at level 21 because it can hit 6 enemies, so they will carry on maxing Barrage. Other people add points into demolition and super transformation for bossing.

Do not add any more points into Speed Infusion. Leave it at level 11 until there are some spare points. If you want best training, keep adding to Barrage until it is maxed, and then finish off Dragon Strike. Once both are maxed, you should add to Super Transformation and Demolition.