City of Heroes/Brawl index

= Blaster Primaries =


 * Archery
 * Snap Shot -
 * Aimed Shot -
 * Fistful of Arrows -
 * Blazing Arrow -
 * Explosive Arrow -
 * Ranged Shot -
 * Stunning Shot -
 * Rain of Arrows - (pet)


 * Assault Rifle
 * Burst - 0.7500 Lethal ×4
 * Slug - 4.5556 Lethal
 * Buckshot - 2.5333 Lethal
 * M30 Grenade - 0.8333 Smashing + 1.6667 Lethal
 * Beanbag - 0.5556 Smashing
 * Sniper Rifle - 7.6667 Lethal
 * Flamethrower - 0.6667 Fire ×8
 * Ignite - 0.2222 Fire ×30 (pet) (second opinion please!)
 * Full Auto - 0.4500 Lethal ×18 + 2.7778 Lethal (if critical)


 * Electrical Blast
 * Charged Bolts - 2.7778 Energy
 * Lightning Bolt - 4.5556 Energy
 * Ball Lightning - 0.8333 Energy + 0.5000 Energy ×4
 * Short Circuit - 0.5000 Energy ×5
 * Zapp - 7.6667 Energy
 * Tesla Cage - 0.4167 Energy
 * Volatic Sentinel - 2.2222 Energy ×10 (pet)
 * Thunderous Blast - 2.7778 Smashing + 5.5556 Energy + 2.7778 Energy ×(0~2) (25% chance of ×0, 37.5% chance of ×1, 37.5% chance of ×2)


 * Energy Blast
 * Power Bolt - 2.2222 Energy + 0.5556 Smashing
 * Power Blast - 2.7778 Energy + 1.7778 Smashing
 * Energy Torrent - 1.8333 Energy + 0.8333 Smashing
 * Power Burst - 3.1111 Energy + 2.1111 Smashing
 * Sniper Blast - 5.5556 Energy + 2.1111 Smashing
 * Power Push - 0.5556 Energy + 0.5556 Smashing
 * Explosive Blast - 1.1111 Energy + 1.3889 Smashing
 * Nova - 2.7778 Smashing + 5.5556 Energy + 4.1667 Energy ×(0~2) (25% chance of ×0, 37.5% chance of ×1, 37.5% chance of ×2)


 * Fire Blast
 * Flares - 1.9722 Fire + 0.5556 Fire
 * Fire Blast - 2.7778 Fire + 0.2778 Fire ×(0~5)
 * Fire Ball - 0.5556 Smashing + 1.9444 Fire + 0.2778 Fire ×(0~5)
 * Rain Of Fire - 0.2778 Fire per second (15 seconds) + 0.2778 Fire ×(0~5) (pet)
 * Fire Breath - 1.6250 Fire ×3
 * Blaze - 5.8889 Fire + 0.4167 Fire ×(0~5)
 * Blazing Bolt - 7.6667 Fire + 0.4167 Fire ×(0~5)
 * Inferno - 2.7778 Smashing + 5.5556 Fire + 0.5556 Fire ×(0~10) + 4.1667 Fire ×(0~2) (25% chance of ×0, 37.5% chance of ×1, 37.5% chance of ×2)


 * Ice Blast
 * Ice Bolt - 2.2222 Cold + 0.5556 Smashing
 * Ice Blast - 2.7778 Cold + 1.7778 Smashing
 * Frost Breath - 1.9444 Cold ×2
 * Freeze Ray - 0.2778 Cold
 * Ice Storm - (0.1389 Lethal + 0.1389 Cold) per second (15 seconds) (pet)
 * Bitter Ice Blast - 3.5556 Cold + 2.7778 Smashing
 * Bitter Freeze Ray - 3.6667 Cold
 * Blizzard - (0.4167 Lethal + 0.4167 Cold) per second (25 seconds) (pet)


 * Sonic Attack
 * Shriek - 1.1667 Smashing + 1.1667 Energy
 * Scream - (0.3667 Smashing + 0.3667 Energy) ×5
 * Howl - 1.1250 Smashing + 1.1250 Energy
 * Shockwave - 0.8889 Smashing + 0.8889 Energy
 * Shout -
 * Siren's Song -
 * Screech -
 * Dreadful Wail -

= Blaster Secondaries =


 * Devices
 * Caltrops - 0.1389 Lethal ×45 (pet)
 * Taser - 0.6944 Energy
 * Trip Mine - 2.7778 Fire + 5.5556 Lethal + 2.7778 Lethal (if foe is very close to mine) (pet)
 * Time Bomb - 5.5556 Fire + 8.3333 Lethal (pet)
 * Auto Turret - (0.4556 Lethal ×8) ×14 (pet) (This may be very innacurate. Second opinion please!)


 * Electrical Manipulation
 * Electric Fence - 0.5556 Energy ×5
 * Charged Brawl - 2.7778 Smashing + 2.6667 Energy
 * Lightning Field - 0.4722 Energy per 2 seconds
 * Havoc Punch - 5.5556 Smashing + 1.6667 Energy
 * Thunder Strike - 7.1111 Energy + (pet?)
 * Shocking Grasp - 0.8333 Energy ×6


 * Energy Manipulation
 * Power Thrust - 1.1111 Energy + 1.1111 Smashing
 * Energy Punch - 2.6667 Energy + 2.7778 Smashing
 * Bone Smasher - 1.6667 Energy + 5.5556 Smashing
 * Stun - 0.4167 Smashing + 0.2778 Energy (Guess, second opinion please!)
 * Total Focus - 2.7778 Smashing + 7.1111 Energy


 * Fire Manipulation
 * Ring of Fire - 0.6111 Fire ×5
 * Fire Sword - 2.7778 Lethal + 2.6667 Fire + 0.2778 Fire ×(0~5)
 * Combustion - 1.3889 Fire + 0.2778 Fire ×8
 * Fire Sword Circle - 2.1556 Lethal + 2.1556 Fire + 0.2778 Fire ×(0~5)
 * Blazing Aura -
 * Consume -
 * Hot Feet -


 * Ice Manipulation
 * Chilblain - 0.5556 Cold ×5
 * Frozen Fists - 2.7778 Smashing + 1.7778 Cold
 * Ice Sword - 2.7778 Lethal + 2.6667 Cold (Guess, second opinion please!)
 * Freezing Touch -

= Blaster Ancillaries =

= Brute Primaries =


 * Dark Melee


 * Fiery Melee
 * Fiery Melee


 * Stone Melee


 * Super Strength

= Brute Secondaries =


 * Dark Armor


 * Energy Aura


 * Fiery Aura


 * Invulnerability


 * Stone Armor

= Controller Primaries =


 * Earth Control


 * Fire Control


 * Gravity Control


 * Ice Control


 * Illusion Control


 * Mind Control

= Controller Secondaries =


 * Empathy


 * Force Field


 * Kinetics


 * Radiation Emission


 * Sonic Resonance


 * Storm Summoning


 * Trick Arrow

= Controller Ancillaries =

= Corruptor Primaries =


 * Assault Rifle


 * Dark Blast


 * Energy Blast


 * Fire Blast


 * Ice Blast


 * Radiation Blast


 * Sonic Attack

= Corruptor Secondaries =


 * Cold Domination


 * Dark Miasma


 * Kinetics


 * Radiation Emission


 * Sonic Resonance


 * Thermal Radiation


 * Traps

= Defender Primaries =


 * Dark Miasma


 * Empathy


 * Force Field


 * Kinetics


 * Radiation Emission


 * Sonic Resonance


 * Storm Summoning


 * Trick Arrow

= Defender Secondaries =


 * Archery


 * Dark Blast


 * Electrical Blast


 * Energy Blast


 * Psychic Blast


 * Radiation Blast


 * Sonic Attack

= Defender Ancillaries =

= Dominator Primaries =


 * Fire Control


 * Gravity Control


 * Ice Control


 * Mind Control


 * Plant Control

= Dominator Secondaries =


 * Energy Assault


 * Fiery Assault


 * Ice Assault


 * Psychic Assault


 * Thorny Assault

= Mastermind Primaries =


 * Mercenaries


 * Necromancy


 * Ninjas


 * Robotics

= Mastermind Secondaries =


 * Dark Miasma


 * Force Field


 * Poison


 * Traps


 * Trick Arrow

= Peacebringer Powers =


 * Luminous Blast


 * Luminous Aura

= Scrapper Primaries =


 * Broad Sword


 * Claws


 * Dark Melee


 * Katana


 * Martial Arts


 * Spines

= Scrapper Secondaries =


 * Dark Armor


 * Invulnerability


 * Regeneration


 * Super Reflexes

= Scrapper Ancillaries =

= Stalker Primaries =


 * Claws


 * Energy Melee


 * Martial Arts


 * Ninja Blade


 * Spines

= Stalker Secondaries =


 * Dark Armor


 * Energy Aura


 * Ninjitsu


 * Regeneration


 * Super Reflexes

= Tanker Primaries =


 * Fiery Aura


 * Ice Armor


 * Invulnerability


 * Stone Armor

= Tanker Secondaries =


 * Battle Axe


 * Energy Melee


 * Fiery Melee


 * Ice Melee


 * Stone Melee


 * Super Strength


 * War Mace

= Tanker Ancillaries =

= Temporary Powers =
 * Origin Inherents
 * Arena Store/PvP Zone Rewards
 * PvE Mission Rewards

= Warshade Powers =


 * Umbral Blast


 * Umbral Aura