Counter-Strike: Source/de dust2

de_dust2 is one of the most popular bomb diffusion maps in Counter-Strike: Source. It is set in the Middle-East, and has the two teams start on opposite sides of the map, the counter-terrorists quite close to both bomb sites, and the terrorists not too much further away.

Terrorists
The terrorists start at the top end of the map, far away from both bombsites. To their right is the pair of double-doors which provide a long-standing battle with any counter-terrorists moving that way, to their right is a hall which also provides long and grenade-filled battles, and forward is the main ramp, which is a good point for attack. If there are any snipers on the terrorist team they should stay at spawn for the first few seconds of the game, as it is possible to snipe down any advancing counter-terrorists through the tunnel, down the ramp and through the doors at the bottom.

A small group should always defend the double-doors on the right from any advancing counter-terrorists, as if any get through, they can sweep round behind the other terrorists and knife them. Throwing flashbangs and frag grenades into the double-door area is a surefire way to succeed.

Another group should go left and tackle any counter-terrorists at bombsite B. Again, grenades help - especially if the counter-terrorists already hold the hall - but a sniper rifle is also good if any counter-terrorists are camping behind the crates in the bombsite B area. If this area can be cleared fast enough, and the bomb carrier is with the group, the bomb should be planted at bombsite B as soon as possible, and a defense mounted.

The remaining players (usually half of the team) should go down the centre of the map and branch off: a few going up the stairs to the hall on the left, a few breaking through the doors and attacking any counter-terrorists in the underpass, and a few going up to the right and taking on any counter-terrorists at bombsite A. If the bomb carrier is with this group, the bomb should be planted as early as possible at bombsite A, and a defense should be mounted again, specifically concentrating on defending from attacks from the centre of the map, which are more likely than from the double-doors.