The Fool's Errand/Set 1

The Sun
The puzzle in The Sun is to move all pieces into the correct position. A simple puzzle if it weren't for the fact that most of the pieces are missing. To restore the pieces, you need to solve the various puzzles scattered throughout the game.

For now, you can attempt any of the other puzzles found in the menus. Once you have all the map pieces, you can restore the map, and work on the metapuzzle.

The Singer
Click on the right combination of buttons to make the 3-letter word appear.

First, click on all buttons, then toggle them one by one until the word becomes more clear. You should end up with the word "BOW".

The Warrior
Only a metapuzzle clue appears here.

The Page of Wands
This is a hidden-text puzzle. Move the mouse across the image until you locate hidden letters.

In this case, the hidden letters should be on the lower frame below the input boxes. Transcribe the letters to unlock The Knight of Wands.

The Stream
There is no puzzle here, only a metapuzzle clue.

The Knight of Wands
This is a cryptogram, and you are provided with a clue at the bottom: JFHWOJJ = SADNESS. Completing this clue should provide a few words, but it will still be garbled, but you can do the following to approach the solution.

There are only two 1-letter words, 'A' and 'I'. With the first already taken from the clue, the other should be 'I'. The last word in row 5 ends with "ing", and the previous word fits "was". The word before that has "he" as the best fit.

On the last line, you can place the word "the". From here, the words should begin to make sense, and you should be able to complete the full text: 'Well / he began / I met a page / in my travels / and he was seeking / the pyramids".

This puzzle unlocks The Queen of Wands

The Wheel of Fortune
This is a tarot card game with 22 cards (corresponding to the 21 starting puzzles plus The Fool), and the objective is to collect over 666 points (or 700 in some versions). Both players are dealt two cards: one visible to both players, and one hidden from the opponent. There are three additional cards dealt, and each player chooses one, with the Fool choosing first.

Hands are scored by the pair (18-81 points) or triplet (90-153 points) they contain from the sets listed below. If a hand has no pair or triplet, it is worth 9 points. The player with the higher scoring hand wins and has their hand's score added to their total points (the opponent's hand does not affect this).

Each card is part of one or more sets, and each set includes 3 or 4 cards. From highest to lowest, the combinations are as follows:

In case of a tie (pairs from the same set or no pairs/triplets), the player with the highest ranking card in their hand wins. From highest to lowest, the cards are: The Sun, Death, The Magician, The High Priestess, The Hierophant, The Devil, The World, The Moon, The Star, Justice, Judgement, Strength, The Emperor, The Empress, The Hanged Man, The Hermit, The Wheel of Fortune, Temperance, The Tower, The Chariot, The Lovers and The Fool.

Players also have the option to yield a hand for a cost of 27 points, even if this drops their points below 0 (at -999 it will stop decreasing). The opponent will always yield if he sees that you will win the hand and score at least 36 points (a mortal pair or better), but this can be avoided by making a pair with your hidden card (the one at the bottom).

If you don't feel like playing, just keep clicking rapidly on one of the cards and you will eventually win, perhaps faster than if you played the game normally. The game can be restarted at any time by choosing "Begin Again" from the menu.

Completing this game unlocks The Archway. Unlike most puzzles, this game can be played again even after it is completed.

The Archway
This is a maze. However, there are hidden doors that open and shut that block your progress, and are sometimes one way.

In the maze solution shown, hidden doors that slam shut are marked in Red. Secret doors that open are marked in Green. The solution is identified by the blue path.

The Pyramids
No puzzle here, only a clue for a meta puzzle.

The Canopy
Locate all 23 fruits and vegetables in the crossword puzzle, and unlock The Fighting Boys

The Fighting Boys
You need to construct a string by clicking on buttons.

Starting with the string "W":
 * 1) Reverses the string
 * 2) Prepends "N"
 * 3) Prepends "G " (note the space)
 * 4) Prepends "E", Appends "U"
 * 5) Prepends "N"

There are two possible solutions. You may enter 35142 or 32145 to get the result "NEW GNU", and unlock The Stone Wall.

The Stone Wall
In this level, you need to look at the image to obtain clues, and put the answer in the boxes below. Each input box is associated with a set of letters, one of which is guaranteed to be the answer.

On the left of the image, you should see a rat. On the right above the input boxes, you should see ivy. Enter the two words into the boxes to complete the puzzle, and unlock The Watchtower.

The Queen of Wands
This is a 3x3 word square. Arrange the letters in the square to get the result, although the center tile is locked in place. This puzzle is easier than others, since the two middle words are already filled.

In one direction, the words are Sin, Ace, and Dew. In the other direction, Sad, Ice, and New.

You get to see The Wand.

The Wand
No puzzle here, only a clue for a meta puzzle.

Three Ships
Click on the button.

You'll notice that it's a bit reluctant to remain under the pointer. But if you completed The Plain of Bones, you should know to use the keys "N", "E", "W", and "S" to bring it to the pointer. Once you get the key, you can continue to The Juggler.