Nettou! Gekitou! Quiztou!!/Squares 31-36

Square 31
Welcome to the game (if you are Player 3). At the start of this square, the Katakana/Kanji text Noruma 3-mon (ノルマ3問) will come up into view from the bottom of the screen, as the Katakana/Hiragana text Saru ga awa reta! (サルがあわれた!) appears at the top of the screen; the Kanji text Dai 1-mon (第1問) will then appear on the screen as the Saru poses his first question and the timers on both sides of the screen start counting down. Once you answer three questions correctly the three-script text ''"Ugyāā!" Saru wo taoshita! (「うぎゃあああーっ!」 サルを倒した!) will appear at the top of the screen as the Saru explodes - and once he has landed, two cherubs will fly into view from the left and right sides of the screen as the Katakana text Noruma kuria!'' (ノルマクリア!) comes up into view from the bottom of the screen. The screen will then fade back to the shot of the island, as the three-script text Botan wo oshite, ikisaki wo eran kudasai. (ボタンを押して、行き先を選んください.) appears at the top of the screen and Squares 25 & 32 start flashing in turn; once you press any of the Answer Buttons while the square you want to move to flashes, Koseibutsugakusha will move to it and they are both picture stages.

However, if you are Player 1, 2 or 4, and move on to this square (if you can reach it), the following three-script text shall appear at the top of the screen:

古生物学者/地底人まこととの対決! (Koseibutsugakusha/Chisokojin Makoto to no taiketsu!) この島で、わたし世界一貴重な (Kono shima de, watashi sekaīchi kichōna) 化右を発掘するのだ. (Ka migi wo hakkutsu suru noda.) 邪魔する奴は、やっつけてやる! (Jama suru yatsu ha, yattsukete yaru!)

Koseibutsugakusha, or Chisokojin Makoto if no 3P, will then walk over to your character and initiate a punch-up with him, or her if 2P, for a special quiz:



古生物学者/地底人まことがあわれた! (Koseibutsugakusha/Chisokojin Makoto ga awa reta!) 「わたしとキーワード問題で ("Watashi to kīwādo mondai de) 勝負だ!」 (Shōbuda!") このあとの8問からは、 (Kono ato no 8-mon kara ha,) ある言葉が連想できます. (Aru kotoba ga rensō dekimasu.) 8問答えたあとで、 (8-mon kotaeta ato de,) その言葉を当ててください. (Sono kotoba wo atete kudasai.)

The Kanji text Dai 1-mon (第1問) will now appear on the screen, as Koseibutsugakusha (or Chisokojin Makoto) poses his first question and the timers on both sides of the screen start their counting down; once you answer eight questions correctly, he shall speak the three-script text of '' "Deha, iyoiyo kīwādo no shiki toida!"  (「では、いよいよキーワードの識問だ!」) and "Kīwādo wo ateru made ha watashi wo taosenai zo!"'' (「キーワードを当てるまではわたしを倒せないぞ!」), before posing a final question. Once you have answered it correctly the three-script text of ''"Ugyāā!" Koseibutsugakusha/Chisokojin Makoto wo taoshita! (「うぎゃあああーっ!」 古生物学者/地底人まことを倒した!) will appear, at the top of the screen, as he explodes - and once he has landed, two cherubs fly into view from the left and right sides of the screen, as the Katakana text Noruma kuria!'' (ノルマクリア!) comes up into view from the bottom of the screen. If opponent was Koseibutsugakusha, this cutscene (which is much like those of Kufū and Hana No Sei in that it depicts his death) will follow:

古生物学者 「ム、無念...グフッ」 (Koseibutsugakusha "Mu, munen...gufu") 古生物学者は息絶えた. (Koseibutsugakusha ha iki taeta.) 古生物学者の発掘した化右は、 (Koseibutsugakusha no hakkutsu shita-ka migi ha,) 風化して土に還るだろう. (Fūka shite tsuchi ni kaerudarō.)

化右に混じって、寄妙な生物の (Ka migi ni majitte, yadoriki myōna seibutsu no) 骨がある. (Hone ga aru.)

他の化右にくらべて、 (Hoka no-ka migi ni kurabete,) 新しいもののように見える. (Atarashī mono no yō ni mieru.)

However, if it was Chisokojin Makoto in the case of there being no third player, this cutscene will follow (like those of Bob and Rinda it depicts his death):

地底人まこと「300年のいにしえよ (Chisokojin Makoto "300-nen no inishie yo) りゲゲゲ...」 (Ri gegege...") どうやらこれしあ言葉を知らない (Dōyara kore shi a kotoba wo shiranai) ようだ. (Yōda.)

突然、地響きとともに地中から (Totsuzen, jihibiki to tomoni chichū kara) 巨大な手が突き右され、 (Kyodaina te ga tsuki migi sa re,) 地底人まことの死体を (Chisokojin Makoto no shitai wo) さらっていく. (Saratte iku.)

地面の底から、なにかを噛みくだく (Jimen no soko kara, nani ka wo kamikudaku) ぽりぽりという音が響いた. (Pori pori to iu oto ga hibīta.) 「戦士としては失格だが、食い物と ("Senshi to shite ha shikkakudaga, kuimono to) してはうまい」地中の声が言った. (Shite ha umai" chichū no koe ga itta.)

Any squares conquered by Koseibutsugakusha (or Chisokojin Makoto) during his time on the island will now revert to normal and the game will continue.

Square 32: E No Mondai (絵の問題)
At the start of this square, the Katakana/Kanji text of Noruma 5-mon (ノルマ5問) shall come up into view from the bottom of the screen for what could be the eleventh time as the Katakana/Hiragana text Furamingo ga awa reta! (フラミンゴがあわれた!) appears (up at the top of the screen); the Kanji text Dai 1-mon (第1問) shall now appear on the screen, as the Flamingo poses his first (sliding picture) question and the timers on both sides of the screen start counting down. Once you have answered five questions correctly the three-script text of ''"Ugyāā!" Furamingo wo taoshita! (「うぎゃあああーっ!」 フラミンゴを倒した!) will appear at the top of the screen as the Flamingo explodes - and once he lands, two cherubs will fly into view from the left and right sides of the screen, as the Katakana text of Noruma kuria!'' (ノルマクリア!) comes up into view from the bottom of the screen. The screen will then fade back to the shot of the island, as that three-script text Botan wo oshite, ikisaki wo eran kudasai. (ボタンを押して、行き先を選んください.) appears at the top of the screen and Squares 26 and 33 start flashing in turn; once you have pushed any of the Answer Buttons while the square you want to move to is flashing your character will move to it. Square 33 is also a 2-Taku (2択) stage, where all the questions will only have two possible answers (as opposed to four).

Square 33: 2-Taku (択)
At the start of this square, the Katakana/Kanji text of Noruma 5-mon (ノルマ5問) shall come up into view from the bottom of the screen, for what could be the twelfth time as the Katakana/Hiragana text Gorira ga awa reta! (ゴリラがあわれた!) appears (up at the top of the screen); the Kanji text Dai 1-mon (第1問) will now appear on the screen as the Gorilla poses his first question and the timers on both sides of the screen start counting down. Once you have answered five questions correctly, that three-script text of ''"Ugyāā!" Gorira wo taoshita! (「うぎゃあああーっ!」 ゴリラを倒した!) will appear at the top of the screen as the Gorilla explodes - and once he has landed, two cherubs will fly into view from the left and right sides of the screen as the Katakana text of Noruma kuria!'' (ノルマクリア!) comes up into view from the bottom of the screen. The screen will then fade out to the shot of the island as the three-script text Botan wo oshite, ikisaki wo eran kudasai. (ボタンを押して、行き先を選んください) appears at the top of the screen and Squares 27 & 34 start flashing in turn; once you have pushed any of the four Answer Buttons while the square you that want to move on to is flashing, your character will move on to it.

Square 34
At the start of this square, the Katakana/Kanji text Noruma 6-mon (ノルマ6問) shall come up into view from the bottom of the screen (for the fifth time) as the Katakana/Hiragana text Tsuchibuta ga awa reta! (ツチブタがあわれた!) appears, up at the top of the screen; the Kanji text Dai 1-mon (第1問) will now appear on the screen, as the Tsuchibuta poses his first question, and the timers on both sides of the screen start counting down. Once you've answered six questions correctly, the three-script text of ''"Ugyāā!" Tsuchibuta wo taoshita! (「うぎゃあああーっ!」 ツチブタを倒した!) shall appear up at the top of the screen, as the Tsuchibuta explodes - and once he has landed (and splattered the camera), two cherubs shall fly into view from the left and right sides of the screen, as the Katakana text of Noruma kuria!'' (ノルマクリア!) comes up into view from the bottom of the screen. The screen shall then fade out to the shot of the island as the three-script text of Botan wo oshite, ikisaki wo eran kudasai. (ボタンを押して、行き先を選んください.) appears up at the top of the screen and Squares 28 & 35 start flashing in turn; once you press any of the Answer Buttons while the square you that want to move to is flashing, your character will move to it. Square 35 is also a picture stage (and the last one for the island, if you are playing them for the order this page is listing them).

Square 35: E No Mondai (絵の問題)
At the start of this square, the Katakana/Kanji text Noruma 6-mon (ノルマ6問) shall come up into view from the bottom of the screen for the sixth time, as the Katakana/Hiragana text Unagi ga awa reta! (ウナギがあわれた!) appears at the top of the screen; the Kanji text Dai 1-mon (第1問) will now appear on the screen, as the Unagi poses his first ("fifteen-puzzle" picture) question and the timers on both sides of the screen start counting down. Once you have answered six questions correctly, the three-script text of ''"Ugyāā!" Unagi wo taoshita! (「うぎゃあああーっ!」 ウナギを倒した!) shall appear up at the top of the screen (as that Unagi explodes) - and once he has landed, two cherubs shall fly into view from the left and right sides of the screen, as the Katakana text of Noruma kuria!'' (ノルマクリア!) comes up into view from the bottom of the screen. The screen will now fade back out to the shot of the island, as the three-script text of Botan wo oshite, ikisaki wo eran kudasai. (ボタンを押して、行き先を選んください.) appears up at the top of the screen, and Squares 29 & 36 start flashing in turn; once you press any of the Answer Buttons while the square you that want to move to is flashing, your character will move to it - however, if you're Player 1, 2, or 3, moving down onto Square 36 invokes a special type of quiz from Nōfu (or Chisokojin Pochi, if there is no Player 4).

Square 36
Welcome to the game (if you are Player 4). At the start of this square, the Katakana/Kanji text Noruma 3-mon (ノルマ3問) will come up into view from the bottom of the screen, as the Katakana/Hiragana text Saru ga awa reta! (サルがあわれた!) appears at the top of the screen; the Kanji text Dai 1-mon (第1問) will then appear on the screen as the Saru poses his first question and the timers on both sides of the screen start counting down. Once you answer three questions correctly the three-script text ''"Ugyāā!" Saru wo taoshita! (「うぎゃあああーっ!」 サルを倒した!) will appear at the top of the screen as the Saru explodes - and once he has landed, two cherubs will fly into view from the left and right sides of the screen as the Katakana text Noruma kuria!'' (ノルマクリア!) comes up into view from the bottom of the screen. The screen will then fade back to the shot of the island, as the three-script text Botan wo oshite, ikisaki wo eran kudasai. (ボタンを押して、行き先を選んください.) appears at the top of the screen and Squares 30 & 35 start flashing in turn; once you have pressed any of the Answer Buttons while the square that you wish to move to is flashing, Nōfu will move to it and they are both picture stages.

However, if you are Player 1, 2, or 3 and move on to this square (if you can reach it), the following three-script text shall appear at the top of the screen:

農夫/地底人ポチとの対決! (Nōfu/Chisokojin Pochi to no taiketsu!) この島を、わたしの世界一栄養豊富 (Kono shima wo, watashi no sekaīchi eiyō hōfu) な野葉の栽培するのだ. (Na no ha no saibai suru noda.) 邪魔する奴は、やっつけてやる! (Jama suru yatsu ha, yattsukete yaru!)

Nōfu (or Chisokojin Pochi, if there's no 4P) will then walk over to your character and get into a punch-up with him (or her, if you're 2P) for a special quiz:



農夫/地底人ポチがあわれた! (Nōfu/Chisokojin Pochi ga awa reta!) 「わたしとキーワード問題で ("Watashi to kīwādo mondai de) 勝負だ!」 (Shōbuda!") このあとの8問からは、 (Kono ato no 8-mon kara ha,) ある言葉が連想できます. (Aru kotoba ga rensō dekimasu.) 8問答えたあとで、 (8-mon kotaeta ato de,) その言葉を当ててください. (Sono kotoba wo atete kudasai.)

The Kanji text Dai 1-mon (第1問) will now appear on the screen, as Nōfu or Chisokojin Pochi poses his first question and the timers on both sides of the screen begin their counting down; once you have answered eight questions correctly, he will speak the three-script text of '' "Deha, iyoiyo kīwādo no shiki toida!"  (「では、いよいよキーワードの識問だ!」), then "Kīwādo wo ateru made ha watashi wo taosenai zo!"'' (「キーワードを当てるまではわたしを倒せないぞ!」) before posing a final question. Once you have answered it correctly, the three-script text of ''"Ugyāā!" Nōfu/Chisokojin Pochi wo taoshita! (「うぎゃあああーっ!」 農夫/地底人ポチを倒した!) shall appear, at the top of the screen, as he explodes - and, once he has landed, two cherubs fly into view from the left and right sides of the screen, as that Katakana text Noruma kuria!'' (ノルマクリア!) comes up into view, from the bottom of the screen. If opponent was Nōfu (not Chisokojin Pochi), this cutscene (which is like those of Kufū, Hana No Sei and Koseibutsugakusha, in that it depicts his death) will follow:

農夫 「ム、無念...バタッ」 (Nōfu "Mu, munen...bata") 農夫は息絶えた. (Nōfu ha iki taeta.)

農夫の富した畑は、 (Nōfu no tomi shita hata ha,) 雑草に理もれていく. (Zassō ni ri morete iku.)

よく見ると、野菜にあやしげな (Yokumiruto, yasai ni aya shige na) 歯型がついている. (Hagata ga tsuite iru.)

But if your opponent was Chisokojin Pochi (in the case of there not being a fourth player), this cutscene will follow (for the last time, it depicts his death):

地底人ポチ「300年のいにしえよ (Chisokojin Pochi "300-nen no inishie yo) りゲゲゲ...」 (Ri gegege...") どうやらこれしあ言葉を知らない (Dōyara kore shi a kotoba wo shiranai) ようだ. (Yōda.)

突然、地盤を突を破って巨大な顔が (Totsuzen, jiban wo totsu wo yabutte kyodaina kao ga) あらわれたがと思うと、 (Arawa retaga to omō to,) 地底人ポチの死体を (Chisokojin Pochi no shitai wo) 地中に引きずり込んだ. (Chichū ni hikizurikonda.)

島を揺るがすほどの巨大なげっぷの (Shima wo yurugasu hodo no kyodaina geppu no) 音が、あたりに響いた. (Oto ga, atari ni hibīta.) 「失礼」 地中の声が詫びた. ("Shitsurei" chichū no koe ga wabita.)

Any squares conquered by Nōfu (or Chisokojin Pochi) during his time on the island will now revert back to their original state and the game will continue; once you have conquered all thirty-six squares of the island, the enormous Chitei Daimaō will emerge from under the island for the first time since 1693.

Chitei Daimaō (地底大魔王)
地底大魔王との対決! (Chitei Daimaō to no taiketsu!) 300年の眠りより、 わたしを呼び (300-nen no nemuri yori, watashi wo yobi) 覚ましたのはお前か... (Samashita no ha omae ka...) 一介の道路工夫/花の精/古生物学者/農夫にすぎぬおまえが、 (Ikkai no Dōro Kufū/Hana No Sei/Koseibutsugakusha/Nōfu ni suginu omae ga,) 大魔王に挑むとはよい度供だ. (Daimaō ni idomu to ha yoi do kyōda.) いまこそ目にものを見けて (Ima koso me ni mono wo mi kete) くれようぞ! (Kureyō zo!)

地底大魔王があわれた! (Chitei Daimaō ga awa reta!) 「わたしとキーワード問題で ("Watashi to kīwādo mondai de) 勝負だ!」 (Shōbuda!") このあとの8問からは、 (Kono ato no 8-mon kara ha,) ある言葉が連想できます. (Aru kotoba ga rensō dekimasu.) 8問答えたあとで、 (8-mon kotaeta ato de,) その言葉を当ててください. (Sono kotoba wo atete kudasai.)

The Kanji text Dai 1-mon (第1問) will then appear on screen, as Chitei Daimaō poses his first question and the timers on both sides of the screen begin counting down; once you have answered eight questions correctly he will speak the three-script text of '' "Deha, iyoiyo kīwādo no shiki toida!"  (「では、いよいよキーワードの識問だ!」), and then, "Kīwādo wo ateru made ha watashi wo taosenai zo!"'' (「キーワードを当てるまではわたしを倒せないぞ!」), before posing a ninth question. Once you have answered it (correctly), the Hiragana text of "Ugyāā!" (「うぎゃあああーっ!) shall appear at the top of the screen, as he changes colour from green to white - and he shall then speak the following three-script text (he has a total of three phases before he is defeated):

300年の眠っていたせいか、 (300-nen no nemu tte ita sei ka,) 今ひとつ調子が右なかったようだ. (Imahitotsu chōshi ga migi nakatta yōda.) だがもう目が覚めた. 次の8問で、 (Daga mō megasameta. Tsugi no 8-mon de,) かならずお前を眠らせてやる. (Kanarazu omae wo nemura sete yaru.) このあとの8問からは、 (Kono ato no 8-mon kara ha,) ある言葉が連想できます. (Aru kotoba ga rensō dekimasu.) 8問答えたあとで、 (8-mon kotaeta ato de,) その言葉を当ててください. (Sono kotoba wo atete kudasai.)

The Kanji text Dai 1-mon (第1問) will then appear on screen, as Chitei Daimaō poses his first question and the timers on both sides of the screen begin counting down; once you have answered eight questions correctly he will speak the three-script text of '' "Deha, iyoiyo kīwādo no shiki toida!"  (「では、いよいよキーワードの識問だ!」), and then, "Kīwādo wo ateru made ha watashi wo taosenai zo!"'' (「キーワードを当てるまではわたしを倒せないぞ!」), before posing a ninth question. Once you have answered it (correctly), the Hiragana text of "Ugyāā!" (「うぎゃあああーっ!) shall appear at the top of the screen, as he changes colour, from white to purple - and he shall then speak the following three-script text (he now has one more phase before he is defeated):

また眠くなってきた....... (Mata nemuku natte kita.......) .........かくなる上は、 (......... Kakunarūeha,) お前も道づれにしてやる..... (Omae mo michizure ni shite yaru.....) さあ、 わたしと一緒に眠ろう... (Sā, watashi to issho ni nemurō...) このあとの8問からは、 (Kono ato no 8-mon kara ha,) ある言葉が連想できます. (Aru kotoba ga rensō dekimasu.) 8問答えたあとで、 (8-mon kotaeta ato de,) その言葉を当ててください. (Sono kotoba wo atete kudasai.)

The Kanji text Dai 1-mon (第1問) will then appear on screen, as Chitei Daimaō poses his first question and the timers on both sides of the screen begin counting down; once you have answered eight questions correctly he will speak the three-script text of '' "Deha, iyoiyo kīwādo no shiki toida!"  (「では、いよいよキーワードの識問だ!」), and then, "Kīwādo wo ateru made ha watashi wo taosenai zo!"'' (「キーワードを当てるまではわたしを倒せないぞ!」), before posing a ninth question. Once you have answered it correctly, the three-script text ''"Ugyāā!" Chitei Daimaō wo taoshita! (「うぎゃあああーっ!」 地底大魔王を倒した!) shall appear at the top of the screen as Chitei Daimaō explodes - and once he's landed, two cherubs will fly into view from the left and right sides of the screen, as the Katakana text Noruma kuria!'' (ノルマクリア!) comes up into view from the bottom of the screen. You can now sit back to enjoy your character's ending (like Ward, Emilio, Charles, and Karl from Exvania, which also runs on Namco NA-1 hardware, each one has their own ending):

Kufū (1P): こうして、 (Kōshite,) 道路工夫は地底大魔王を倒し、 (Dōro Kufū ha Chitei Daimaō wo taoshi,) クイズ島を、地底人の呪縛から (Kuizu shima wo, Chisokojin no jubaku kara) 解きはなったのでした. (Toki ha natta nodeshita.) 島にはみごとな町並みが栄え、 (Shima ni ha migotona machinami ga hae,) ここを訪れる人々は誰しも、 (Koko wo otozureru hitobito ha dareshimo,) 働き者の工夫の、素績らしい業績を (Hatarakimono no Kufū no, moto isaorashī gyōseki wo) たたえずにはまいせん. (Tataezu ni hama isen.) めでたしめでたし. (Medetashi medetashi.)

Hana No Sei (2P): こうして、 (Kōshite,) 花の精は地底大魔王を倒し、 (Hana No Sei ha Chitei Daimaō wo taoshi,) クイズ島を、地底人の呪縛から (Kuizu shima wo, Chisokojin no jubaku kara) 解きはなったのでした. (Toki ha natta nodeshita.) 島を埋めるいちめのお花畑は、 (Shima wo umeru ichi-me no ohanabatake ha,) 七色の花を咲かせ、 (Nanairo no hana wo sakase,) ちょうちょや蜜蜂たちの (Chōcho ya mitsubachi-tachi no) 天国となったのでした. (Tengoku to natta nodeshita.) めでたしめでたし. (Medetashi medetashi.)

Koseibutsugakusha (3P): こうして、 (Kōshite,) 古生物学者は地底大魔王を倒し、 (Koseibutsugakusha ha Chitei Daimaō wo taoshi,) クイズ島を、地底人の呪縛から (Kuizu shima wo, Chisokojin no jubaku kara) 解きはなったのでした. (Toki ha natta nodeshita.) 島で発見された化右は、 (Shima de hakken sa reta-ka migi ha,) 先史元の貴重なのもで、 (Senshi-moto no kichōna no mo de,) 研究心旺盛な彼には、 (Kenkyū-shin ōseina kare ni ha,) たいへん勉強になったのでした. (Taihen benkyō ni natta nodeshita.) めでたしめでたし. (Medetashi medetashi.)

Nōfu (4P): こうして、 (Kōshite,) 農夫は地底大魔王を倒し、 (Nōfu ha Chitei Daimaō wo taoshi,) クイズ島を、地底人の呪縛から (Kuizu shima wo, Chisokojin no jubaku kara) 解きはなったのでした. (Toki ha natta nodeshita.) 島を土壌ハトてもく、 (Shima wo dojō hatote mo ku,) 豊作続の農夫の畠は、 (Hōsaku tsuzuki no Nōfu no hata ha,) 世界一栄養豊富な野菜の産地として (Sekaīchi eiyō hōfuna yasai no sanchi to shite) 名を馳せています. (Na wo hasete imasu.) めでたしめでたし. (Medetashi medetashi.)

'''「熱闘! 激闘! クイズ島!!」''' ("Net-tō! Geki-tō! Kuizu-tō!!") スタッフ (Sutaffu)

ゲームデザイン (Gēmu Dezain) 梅田正輝 (Umeda Masaki)

プログラム (Puroguramu) 弓達公雄 (Yumidate Kimio)

ビジュアルデザイン (Bijuaru Dezain) 佐々木茂雄 (Sasaki Shigeo) 前森美起 (Zenmori Biokoshi) えっちゃだいお (Eccha Daio) 岡浦さつき (Okaura Satsuki) 高橋佳広 (Takahashi Yoshihiro) 今泉崇 (Imaizumi Takashi) 関川順一郎 (Sekikawa Junichirō)

サウンド (Saundo) 福澤正洋 (Fukuzawa Masahiro)

グラフィックデザイン (Gurafikku Dezain) 伊藤秀昭 (Itō Hideaki)

問題制作 (Mondai Seisaku) 伊藤俊弘 (Itō Toshihiro) 大西ひろ予 (Ōnishi Hiroyo) 板橋健一 (Itabashi Kenichi) 竹内健造 (Takeuchi Kenzō) 干葉高志 (Hikano Takashi) 松岡美奈 (Matsuoka Mina) 吉田広忠 (Yoshida Hirochū) 小林景 (Kobayashi Kei) 佐々木悟 (Sasaki Satoru) 南清志 (Minami Kiyoshi)

協力 (Kyōryoku) 清水智之 (Shimizu Tomoyuki) 東倫彰 (Tōrin Akira)

制作総指揮 (Seisaku Sōshiki) 岡本進一郎 (Okamoto Shinichirō)

プロデュース (Purodyūsu) 徳江晶彦 (Tokue Akihiko)

1993年 (1993-nen) 株式会社ナムコ (Kabushikigaisha Namuko)

あそんでくれて (Asonde kurete) ありがとう (Arigatō)

After the credits have finished, the game will go into "high-score" mode; your score will most likely be the highest upon the cabinet to date so you should enter your name (up to eight characters) at the top of the table with pride (by using Answer Buttons 1 and 2 to go through the characters, Answer Button 3 for spaces, and Answer Button 4 to select them). The text "GAME OVER" will then appear on the screen, and the game will go back into attract mode.