Final Fantasy X/Bevelle Temple

This is the last proper temple that you'll have to go through. And it takes a long time....

Bevelle Temple: Cloister of Trials
Djose Temple was longer than Kilika Temple. Macalania Temple was longer than Djose. Bevelle Temple is longer than Macalania. Oh dear. First of all, head up and push the pedestal containing the Bevelle Sphere onto the shining glyph and it'll make a platform. You'll stand on it, and quickly be whisked away to the main portion of the trials. Be aware that now solid ground is pretty rare. You'll have to get used to moving around on the "tracks" that make up the pathways in Bevelle Temple. Press the X button on a glyph as you move across it when you want to change direction, although nothing will happen if you're already travelling in the direction a glyph would send you. The glyphs fairly rapidly change direction, so you have to time your pressing of X quite well.

First of all, ignore the first glyph which can take you down a "floor". When the second glyph points left, press X to stop. Take the Bevelle Sphere from the slot and put it in the pedestal. Push the pedestal back into the track and ride the platform in a loop back to the start. When the second glyph points right, stop and put a Bevelle Sphere into the slot on the wall and you'll make a section of track appear on a lower level. Now ride around in a loop and stop at the first glyph when it points right to go downwards. You can confirm your direction at the bottom, so wait until the glyph points forwards, down a floor again, and press X to go. Head down and take the Bevelle Sphere from the slot and put it in the pedestal. Go back up by pushing the pedestal into the track and ride it up to the next floor.

Go right this time. Stop at the fourth glyph along (including the one you just travelled from) and put one of the Bevelle Spheres in your pedestal into the slot. This will create a bridge. Loop around and then go right at the third glyph. Take the Glyph Sphere from the slot at the end and put it in the pedestal. Now loop again and get off at the fourth glyph. Take the Glyph Sphere from the pedestal, walk across the bridge and put it in the Destruction Sphere symbol. The symbol will disperse and let you past. Take the Destruction Sphere from the slot, and put it in the pedestal. Grab the Bevelle Sphere from the slot and take it with you. Loop yet again and get off at the first glyph. Ride this down and put the Bevelle Sphere in this slot. Ride back up and get off at the third glyph. Put the Destruction Sphere in the slot you got the Glyph Sphere from and a new section of track will appear from the apparent dead-end section of track next to you. Loop again, get off to the right at the first glyph, and pick up your Bevelle Sphere again. Put it in your pedestal, then ride along to the second glyph and go right.

Push the pedestal towards the dead end. You'll ride the platform up to the top floor of the Cloister of Trials. When your pedestal rematerialises, take a Bevelle Sphere from it and put it in the slot at the top of the stairs. Go right and you'll be forced to open the chest containing a HP Sphere. This is basically like the Destruction Sphere treasure of Bevelle Temple but because you can't ever return to Bevelle after this they kindly made it so that it's impossible to leave Bevelle Temple without getting breaking the sealed chest for here. Step on the shining glyph that appears in place of the chest to call your pedestal, then push it to the left and ride the track to the proper secret treasure of Bevelle Temple, a Knight's Lance.

Once you've got those, head out and into the Chamber of the Fayth. You'll barge in, and Yuna will receive a new aeon. On the way out, however, you'll be confronted by guards, and end up imprisoned. You'll be prompted to save, then you'll enter the trial with the 4 Maesters. Afterwards, you'll be thrown in the Via Purifico to die. Unfortunately for them, you're a fighter, so you can survive. What kind of idiotic clergy would put seven disproportionately powerful people in an escapable dungeon to "die"? Heck, why build an escapable dungeon in the first place? Obviously Yevon would.