Pokémon Stadium 2/Gym Leader Class

Lecture
Lessons in the Gym Leader class are more complex than those in the Trainer class. You will need to pay very close attention in order to understand these new and extended topics. However, there are only eleven lessons to look at now. (That's almost half of the Trainer class lecture.)

Dual-type POKéMON
Dual type Pokémon (Pokémon with two types) have two sets of type match-ups, affecting the amount damage they take. For example, say Spinarak, a Bug and Poison type Pokémon, is hit with a Grass type move. Grass is "not very effective" against Bug, inflicting only half (1/2) of the regular amount of damage, and it is also "not very effective" against Poison as well. Inflicting half damage on one of the Pokémon's types and half damage on the other results in a quarter (1/4) of the move's power being done against the Pokémon, Spinarak in this case.


 * "Which type of move will inflict quadruple damage on FIRE & ROCK type POKéMON?"
 * -WATER

Multiplied damage
There are other factors that can multiply damage other than type macth-up. If a Pokémon uses a move that is of the same type as the Pokémon using it, then its power is multiplied by 1.5. If the Pokémon hits a weak spot ("Critical Hit"), then the damage is multiplied by two.


 * "What is the lowest possible damage multiplier?"
 * -0

Status problems
Status problems are divided into two categories: real status problems (Sleep, Paralysis, Poison, etc. If a Pokémon is suffering one of these conditions, it is displayed) and ones that appear similar to status problems (Confusion, Attract, Nightmare, etc.) Pokémon cannot be effected by two "real status problems" simultaneously. (Ex: A Pokémon cannot be asleep and poisoned at at the same time.) However, Pokémon can be affected by multiple conditions that appear similar to status problems (Ex: A Pokémon can be confused and affected by Leech Seed at once.) You can eliminate those problems by switiching out. You cannot do that for real status problems.


 * "Of the following conditions, which loses effectivness if POKéMON switch?"
 * -Confusion

Set damage moves
There are some situations where using set damage moves is a very effective strategy. (Ex: Gengar's attack power is moderatley low. It would be good for it to use a move like Night Shade than to use Ghost-type moves, for they are physical attacks.)  Set damage moves inflict the sam amount of damage regardless of changes in the Pokémons' stats. It is possible, however, to lower the accuracy of these moves.


 * "How much damage will a set damage move inflict on a target that uses REFLECT?"
 * -Doesn't change

Moves and tactics
There are some moves that can stike a Pokémon that is using Fly or Dig. Some will actually inflict double damagein these situations. Moves like Clamp and Wrap will still harm the Pokémon while it is in the air or underground. You can use moves like Mind Reader and Lock-On on a Pokémon before it uses Fly or Dig, an your attack will hit it.


 * "Which move will inflict double damage on a POKéMON using ("X")?"
 * {| class="wikitable"

!align="center" valign="top"|If "X" is... !align="center" valign="top"|then the answer is...
 * align="left" valign="top"|FLY
 * align="left" valign="top"|TWISTER
 * align="left" valign="top"|DIG
 * align="left" valign="top"|MAGNITUDE
 * }
 * align="left" valign="top"|MAGNITUDE
 * }

Multi-type moves
To build an effective Pokémon team, consider giving your Pokémon some moves that are not of its type. This strategy can be very effective in Stadium battles.


 * "Which move is super effective against WATER-type POKéMON and can be learned by TYPHLOSION?"
 * -THUNDERPUNCH

Lead-off POKéMON
When deciding your lead-off Pokémon, do not simply send you favorite, but take your Pokémon's apsects into account. (The game recommends that you use Normal and Electric type Pokémon as lead-offs, due to their few weak aspects regarding type match-ups.) Consider the opponent's Pokémons' types as well when deciding the lead-off Pokémon.


 * "Of the following, which type has the fewest weak aspects?"
 * -NORMAL

Switching
When switching Pokémon, send out one that won't be affected by the opposing Pokémon's attacks. For example, say the opposing Pokémon is Dugtrio, a Ground-type Pokémon. If you were to send a Flying-type Pokémon, it would not be affected by Dugtrio's Ground-type attacks, because Ground-type attacks have no effect on Flying-type Pokémon. The problem with this strategy, is that you are assuming that the opposing Pokémon only knows moves of its type. Dugtrio may use Slash, a Normal-type move that will damage the sent out Flying-type Pokémon. It is recommended that you not rely on this technique too often.


 * "Which type of move does not work againt ("X")?"
 * {| class="wikitable"

!align="center" valign="top"|If "X" is... !align="center" valign="top"|then the answer is...
 * align="left" valign="top"|QUAGSIRE
 * align="left" valign="top"|ELECTRIC
 * align="left" valign="top"|SKARMORY
 * align="left" valign="top"|GROUND
 * align="left" valign="top"|SNEASEL
 * align="left" valign="top"|PSYCHIC
 * align="left" valign="top"|MISDREVAUS
 * align="left" valign="top"|NORMAL
 * }
 * align="left" valign="top"|MISDREVAUS
 * align="left" valign="top"|NORMAL
 * }
 * }

Reading the situation
It is important to examine the situation of your Pokémon and the opponent's Pokémon during battle. For example, say Alakazam, a Pokémon with a high special attack, is fighting Bissey, a Pokémon with a high special defense. Though Psychic attacks are Alakazam's trademark moves, they are special attacks, and would only decrease in power in this situation. It would be better to use a physical attack, like Headbutt. (Blissey has a low defense.)


 * "If the opponent is BLISSEY, which move will inflict the most damage?"
 * -METAL CLAW

HOLDing an item
An effective battling strategy is using combinations of moves and items. For example, Thrash is an attack that causes confusion after the move is used. If the Pokémon is holding a Bitter Berry during this time, then the Pokémon will automatically be cured of confusion (Bittere Berries get rid of confusion.) However, remember that items can only be used once in battle, and Stadium rules forbid two or more Pokémon from holding the same item.


 * "("X") corrects which status problem?"
 * {| class="wikitable"

!align="center" valign="top"|If "X" is... !align="center" valign="top"|then the answer is...
 * align="left" valign="top"|MINT BERRY
 * align="left" valign="top"|Sleep
 * align="left" valign="top"|BURNT BERRY
 * align="left" valign="top"|Frozen
 * align="left" valign="top"|ICE BERRY
 * align="left" valign="top"|Burn
 * align="left" valign="top"|PSNCUREBERRY
 * align="left" valign="top"|Poison
 * }
 * align="left" valign="top"|PSNCUREBERRY
 * align="left" valign="top"|Poison
 * }
 * }

Notes on EGGs
In Pokémon Gold and Silver, the is a Day Care service on Rout 34. If you leave a male and female Pokémon there, you may find an egg when you return. In order for this to happen, the Pokémon have to be somewhat similar in appearance, (Ex: Magmar and Electabuzz) or, they have to belong to the same "Egg Group." (The Academy's Library has data on this topic.) The Pokémon that hatches from the egg will be at level five and will be the completely unevolved form of the female parent. If both parents know a move that the baby Pokémon can learn by leveling up, then the baby will know that move when it hatches. If the male Pokémon knows a "TM move" that the baby Pokémon can learn by TM, then the baby will know that move when it haches. Moves like these will replace moves the Pokémon would have already known by level 5 if the total amount exceeds four.


 * "If ("X") is the female parent, what kind of POKéMON will hatch from its EGG?"
 * {| class="wikitable"

!align="center" valign="top"|If "X" is... !align="center" valign="top"|then the answer is...
 * align="left" valign="top"|PILOSWINE
 * align="left" valign="top"|SWINUB
 * align="left" valign="top"|CROBAT
 * align="left" valign="top"|ZUBAT
 * }
 * align="left" valign="top"|ZUBAT
 * }

Pokémaniac Joseph
In order to defeat Pokémaniac Joseph, you will need to be able to differentiate real status problems from ones that appear similar to them. Basically, you are trying to bombard your opponent with as many status problems at once as possible. All Pokémon in this battle are at level 50.

(*) - Use these Pokémon for battle.

Look at Lanturn's moves: Attract, Confuse Ray, and Waterfall. Attract is a move that causes an opponent of the opposite sex to become infatuated with your Pokémon, causing to not attack 50% of the time. (All of Joseph's Pokémon are female and all of your Pokémon are male, so Attract will work on all of the Pokémon in this battle.) The next move, Confuse Ray, is a move that confuses the Pokémon, causing it to attack itself 50% of the time. Because the moves are only similar to status problems, it is possible to have the opponent infatuated with your Pokémon and confused at the same time. (If that is the case, there is only a 25% chance that the opponent can attack you.) With this kind of advantage, Lanturn is one of the three Pokémon you will use for this battle. Remember that Attract is only effective on the Pokémon that it is used against, but its effects are permanent. Also, confusion will only last for a few turns.

Exeggutor, the next Pokémon, uses Stun Spore, Toxic, and Hypnosis. All three of these moves cause real status problems; therefore, once one of the moves' effects have taken place, you essentially can't do anything until the effect wears off. This situation is why you should not use Exeggutor for this battle. Now, look at Gastly's moves. Its first two moves, Attract and Hypnosis cause status problems. We have already established what Attract does. Hypnosis will put a Pokémon to sleep. (Sleep is a "real status problem.") Also, the opposing Pokémon has to be asleep for Gastly to use its "Dream Eater" attack (which steals HP from the Pokémon as well.) Gastly is one of the Pokémon you will use for this battle.

The next Pokémon, Butterfree, has the same moves as Exeggutor. (Toxic has been switched with Poisonpowder, but that move still causes a real status problem - Poison.) Like Exeggutor, you will not use Butterfree for this battle. Raichu's moves are similar to Lanturn's, in relation to affects of the attacks. Raichu has Attract, Sweet Kiss (a move that causes confusion, like Confuse Ray) and Thunderpunch. Thunderpunch, unlike Lanturn's Waterfall, may cause paralysis, a real status problem. With Raichu, it is possible for the opponent to suffer three status problems at once (Attract, Confusion, and Paralysis! That means the opponent only has a 22.5% chance of attacking you.) It is highly recommended to use Raichu as your lead-off Pokémon. The last Pokémon, Jumpluff, has attacks like Exeggutor and Butterfree, in the sense that all of them cause real status problems. Do not use Jumpluff as one of your Pokémon.

Kimono Girl Naomi
By battling Kimono Girl Naomi, you will master the art of combining moves and items to achieve victory. All Pokémon in this battle are at level 50, except for Naomi's Murkrow. It is at level 55.

(*) - Use these Pokémon for battle.

Look at Primape, the first Pokémon. It uses the move Thrash, an attack that goes on for two or three turns and causes confusion afterwards. However, Primape is holding a Bitter Berry, an item that gets rid of confusion. Primape will automatically be healed of confusion after Thrash is first used. Naomi said that she would lead-off the battle with Murkrow, a Dark-type Pokémon. Dark-type attacks aren't very effective against Fighting-type Pokémon, which Primape is. Lead-off the battle with Primape so that it can defeat Murkrow. The next Pokémon is Mankey. It knows Thrash like Primape, but it is holding an Ice Berry, an item that heals burned Pokémon. Mankey will still be confused after it uses Thrash, so do not use Mankey for this battle.

Poliwhirl, the third Pokémon, has three moves: Belly Drum, Rest, and Mud Slap. Mud Slap is the only move that causes damage, but it is relatively weak. Using Belly Drum will maximize your Pokémon's attack power, but it will cut its HP in half to do so. (Mud-Slap is a Ground-type attack; therefore, it is a physical attack. They rely on attack stats.) To restore your Pokémon's HP, use Rest. This move will have your Pokémon fall asleep for two turns in order to bring it to full health. However, doing nothing for two turns could have drastic effects on the Pokémon. Thankfully, Poliwhirl is holding a Mint Berry, an item that awakens a Pokémon if it falls asleep. Poliwhirl will immediately awaken after it uses rest. Use Poliwhirl in this battle.

The fourth Pokémon, Nidoking, has the move Thrash, like Primape and Mankey. However, Nidoking is holding Berry Juice, an item that restores HP. It will not get rid of Nidoking's confusion, so do not use Nidoking in this battle. Poliwrath, the next Pokémon, has the same moves as Poliwhirl; however, it is holding a Burnt Berry, an item that heals frozen Pokémon. It will not awaken Poliwrath after it uses Rest, so do not use Poliwrath for this match. The last Pokémon, Politoed, has the same moves as Poliwhirl and Poliwrath. It is holding a Miracleberry, an item that cures any status problem. Politoed will awaken after it uses rest, so use Politoed as one of your Pokémon.

Lass Tammy
The main purpose of this battle is learning to use dual-type Pokémons' aspects to your advantage. All of your Pokémon are at level 50 and all of Tammy's Pokémon are at level 55.

(*) - Use these Pokémon for battle.

Look at Quagsire, the first Pokémon. It has the move Sludge Bomb. It is a Poison-type move, so it is super effective against Grass-type Pokémon. However; Tammy's Grass-type Pokémons' moves would do 6X as much damage against Quagsire. A move's power is multiplied by 1.5 if it is the same type as the Pokémon using it. Also, Grass-type moves are "super effective" against both of Quagsire's types, Water and Ground; therefore, it would do double damage against both types. 2 X 2 X 1.5 = 6. Do not use Quagsire for this battle. Mareep, the second Pokémon, has the move Thunderbolt, an Electric-type attack. Mareep is of the Electric-type, so Thunderbolt's power will be multiplied by 1.5. Used against Gyarados, it will do 6X as much damage, due to Electric-type attacks being "super effective" against its two types: Water and Flying. Use Mareep in this battle and have it fight Gyarados.

The next Pokémon, Wooper, is a Water and Ground type Pokémon. It has the move Surf, a Water-type move. (Power X 1.5) Used against Magcargo, a Fire and Rock type Pokémon, it will inflict 6X as much damage, because Water-type attack are super effective against Fire and Rock types. Also, Magcargo's Fire-type attacks will inflict a quarter portion of its regualr damage against Wooper, due to not being very effective against Water and Ground types. Use Wooper for this battle and have it fight Magcargo. Electabuzz possesses Dynamic Punch, a Fighting-type move. The doesn't seem to be any Pokémon who are weak against Fighting-type moves, so do not use Electabuzz for this match.

Kingler, the fifth Pokémon, uses Fury Cutter, a Bug-type move. They are super effective against Grass-type Pokémon. However, Tammy's Grass-type Pokémons' moves will be super effective against Kingler as well. Also, Fury Cutter's power will not be multiplied by 1.5, so you will not use Kingler in this battle. The last Pokémon, Spinarak, is a Bug and Poison type Pokémon. It has the move Sludge Bomb, a Poison-type attack. (Power X 1.5) That attack will do 3X as much damage against Tammy's Grass-type Pokémon. Also, their Grass-type attacks will only do a quarter portion of their regular damage on Spinarak, because Grass-type attacks are not very effective against Bug an Poison type Pokémon. '''Use Spinarak in this battle and have it fight Tammy's Grass-type Pokémon. (Bellossom, Sunflora, and Tangela.)'''

Youngster Dustin
Youngster Dustin's favorite moves are Fly and Dig. You must know how to counter these moves in order to win. All Pokémon in this battle are at level 50, except for Dustin's Dragontie. It is at level 55.

(*) - Use these Pokémon for battle.

The first Pokémon, Hitmontop, doesn't really possess any moves to counter Fly or Dig, so do not use Hitmontop for this battle. Seadra, the second Pokémon, uses Twister, a Dragon-type move. Twister does teice as much damage against a Pokémon that is in the air. If used against a Dragonite in the air, it will do quadruple damage due, to Dragontie being a Dragon-type Pokémon and Dragon-type moves being "super effective" against Dragon-type Pokémon. Use Seadra for this battle and have it fight Dragonite if possible. Porygon, the third Pokémon, has the move Psychic, which doesn't really do anything to counter Fly or Dig, so you will not use Porygon for this fight. Arbok, the next Pokémon, uses Wrap and Bite. Though Wrap will affect Pokémon in the air or underground, there are better choices out there. Do not use Arbok for this fight.

The fifth Pokémon, Magneton, has the moves Lock-On and Zap Cannon. If one uses Lock-On on an opposing target, then the next move the Pokémon uses will hit that target without question. So, use Lock-On before the opponent's Pokémon flies into the air. Once the opposing Pokémon is in the air, use Zap Cannon. It will hit the airborne target. This tactic is great against Skarmory, so use Magneton in this battle and have it fight Skarmory if possible. The last Pokémon, Aerodactyl, has the move Earthquake. Earthquake doubles in power if used on a Pokémon that is underground. Use Aerodactyl against Pokémon using Dig. Also, since Aerodactyl is part Flying-type, Dig will have no effect on it due to Dig being a Ground-type attack. (Ground-type attacks have no effect on Flying-type Pokémon.)

Schoolboy Nolan
Schoolboy Nolan's Pokémon have high special defenses and will use Light Screen to improve on this stat. All Pokémon in this battle are at level 50.

(*) - Use these Pokémon for battle.

Staryu, the first Pokémon, possesses the moves Swift and Light Screen. Swift is a normal-type move; therefore, it is a physical attack. Swift's power will rely on the opponent's defense, not special defense. You will use Staryu for this battle. Gengar, the second Pokémon, uses the move Psychic, a Psychic-type attack, so it is a special attack. Its power will rely on the opponent's special defense. Because the opponents' high special defenses, and the additional effect of Light Screen, Psychic will do little damage, so do not use Gengar for this match.

Alakazam uses Psybeam and Refelct. Psybeam, the move that causes damage, is a Psychic-type move. Reflect will do nothing to help it, so do not use Alakazam for this battle. Mr. Mime, the fourth Pokémon, uses Headbutt and Light Screen. Headbutt, the move that causes damage, is a Normal-type move, so you will use Mr. Mime for this battle. Hypno possesses the moves Psychic and Future Sight. Both are Psychic type moves, so do not use Hypno for this battle. The last Pokémon, Jynx, uses the move Body Slam, a Normal-type move. (It also may cause Paralysis in the opponent.) You will use Jynx in this battle.