Mario Party 7/4-Player Minigames

These minigames are triggered by everyone landing on the same color. Take Me Ohm and Track & Yield let multiple people win if they can survive the time limit.

Big Dripper

 * Rules: Collect the honey that drips from the ceiling, but watch for swarms of killer bees!
 * Controls:
 * Move
 * Duck
 * Advice: If the controller starts to vibrate, bees are on the way! Duck with and wait for them to leave! If the Rumble Feature is turned OFF, you'll see a "!" on the screen when the bees are coming.

Occasionally the controller rumbles without the bees coming.

Bubble Brawl

 * Rules: Punch your rivals to force them out of the floating water bubble.
 * Controls:
 * Move
 * Punch
 * Advice: To avoid being forced out, try to stay in the center of the bubble.

Pay attention to your opponents. Even if they're not attacking you, they can catch you unawares while you finish off your immediate foe.

Catchy Tunes

 * Rules: Run around and collect the falling musical symbols. You must collect one of each kind to win.
 * Controls:
 * Move
 * Jump
 * Advice: Watch the shadows to predict where the shadows will fall. You can also jump on other players to stun them!

Jumping on other players can also be used to reach symbols first and hog a type.

Cointagious

 * Rules: Hit the Dice block to earn the same number of coins as the number rolled.
 * Controls:
 * Jump
 * Advice: You can hit the Dice Block many times. Jump, jump, jump!

The Dice Block cycles through 0, 1, 2, and 3.

Fun Run

 * Rules: Run for the finish line at the top of the tower, but don't hit any obstacles!
 * Controls:
 * Move
 * Jump
 * Advice: Move carefully! there are hidden traps in the walls and floor!

At the start, there will only be six spinies sitting in the way. Jump over them unless they're on the opposite side from you. If you touch one, you'll be stunned. Next, some moving spinies will be interspersed. They act the same way. Jump over all of them. After you emerge from the tunnel, you'll meet trapdoors. Two doors are on the left, one is in the middle, and three are on the right. Just jump them like normal. After the first set, a spring loaded wall will knock you off the tower if you don't wait on the step before it. Jumping won't help. Two more spring walls and two more trapdoor sets await.

Ghost in the Hall

 * Rules: Aaaah! A haunted house! Run for the exit and get out before everyone else!
 * Controls:
 * Move
 * Advice: Closed doors will slow your progress, while Pink Boos will stun you. Watch out!

The house never changes, but the closed doors and pink boos do. One strategy is to follow the perimeter as closely as possible. You may have to go around a few obstacles. Remember: the only reason to go backwards (down on the screen) is when you meet obstacles.

Kart Wheeled

 * Rules: Get behind the wheel and race around the figure-eight track. The first player to complete 5 laps is the winner!
 * Controls:
 * Steer
 * Accelerate
 * Advice: Steer clear of walls and rival buggies. Bumping into either one will slow you down.

The first player might not want to accelerate immediately. The fourth player has an advantage here because nobody is blocking him from turning left at the beginning. Steering is down with left and right, not tilting the direction you want to move.

Picture This

 * Rules: Turn the picture book pages to find the matching image. The first player to match 3 images wins!
 * Controls:
 * Turn pages forward
 * Turn pages backward
 * Select a page
 * Advice: Press and hold or  to turn the pages, or tap the buttons to turn them faster.

There are two different books you might get to flip. If you select an incorrect page, you'll have to wait a few seconds before you can flip again.

Pokey Pummel

 * Rules: Send the Pokeys flying by whacking them with your hammer. The first player to smash all of them wins!
 * Controls:
 * Tap to swing hammer
 * Advice: Hit each Pokey 5 times to send it flying. Press the button as fast as you can!

There are thirteen Pokeys to whack. Normal CPU's launch approximately one Pokey per second.

Snow Ride

 * Rules: Catch air on your snowboard as you race downhill, but don't hit any obstacles.
 * Controls:
 * Move left or right
 * Advice: The gates alternate sides, so use that knowledge to prepare for what's coming next.

The first gate is on the left. There is a pipe to avoid after the fourth gate. The first jump has pipes on either side. After the second jump, the gates will be so close together you'll have to swap directions as soon as you're half way through each.

Take Me Ohm

 * Rules: Jump over the high-voltage sparks to avoid being tossed from the ring.
 * Controls:
 * Move
 * Jump
 * Advice: If you stomp on a rival, you will stun them for a few moments.

As the minigame progresses, the thwomps will fall more often. You may have three sparks at a time! Try to jump two sparks at a time when applicable. Vibrating thwomps are about to fall. You can use this to better predict the next wave of sparks.

Target Tag

 * Rules: Fly into the floating targets to earn points. The player with the most points is the winner!
 * Controls:
 * Move
 * Advice: Hitting a Bowser target will take away all your points. Be careful!

Targets come in four values: 5, 10, 30, and 50. There are two Bowser targets and three 50-point targets.

Track & Yield

 * Rules: Jump over the hurdles on the conveyer belt. The last player standing is the winner!
 * Controls:
 * Move
 * Jump
 * Advice: Watch out! If you touch an electric hurdle, you'll be temporarily frozen.

Try to jump up and then push north-east to get over the electric hurdles.