Star Wars: Battlefront II/Weapons

Infantry
The basic infantry units in this game are the Clone Trooper, the Super Battle Droid, the Stormtrooper, and the Rebel Trooper. Good for taking Command Posts and mid range combat.

Primary
Blaster rifle/Wrist blaster

Rebel Soldier: more accurate, but less damage

Stormtrooper: more damage and highest rate of fire, but very innacurate

Clone Trooper: faster rate of fire, but less damage

Super Battle Droid: high damage, but slow rate of fire

Blaster Pistol/Tri Shot

Super Battle Droid: 3 bolts of energy shot at the same time like a shotgun. Overheats in 3 bursts

All others: Deals some damage, good when your main weapon is out of ammo. Overheats in 8-10 rounds

Secondary
Thermal Detonator

All- Good against a vehicle or clusters of enemies. Big explosions are always helpful for you.

Vanguard
The Vanguard Trooper is the main Missile Trooper in the game. They include the Heavy Trooper, the Assault Droid, the Rebel Vanguard, and the Shock Trooper. Very popular in online matches because of their powerful weapons. Suited for anti-vehicular combat, but fares fine against some infantry with its fearsome explosives.

Primary
Rocket Launcher

All- High damage, good against vehicles. Direct hit can kill any infantry (except Droidekas with shields)

Blaster Pistol

All- When you run out of ammo (which may happen quickly), this is a good thing to have. 8-10 shots per overheat.

Secondary
Thermal Detonators

All- Good against vehicles or clusters of infantry.

Mines

All- Great against vehicles or infantry. AI will usually run over a mine, giving a quick kill. 1 hit kill for infantry, a few more for larger vehicles like the AT-AT.

Sniper
The Sniper Class Troopers focus on the use of sniper rifles and rely on being far away and out of harm distance. They are the Assassin Droid, the Clone Sharpshooter, the Scout Trooper and the Rebel Marksman.

Primary
Sniper Rifle

Blaster pistol

Secondary
Thermal Detonator

Auto Turret

Engineer
Engineer units are mainly used for the shotgun, and for that they are the only gronud units capable of slicing into vehicles, fixing medical and ammo droids, dispensing health and ammo restoratives, and constructing turrets with the use of their fusion cutters. These units are the Engineer Droid, the Clone Engineer, the Rebel Smuggler and the Imperial Engineer.

Primary
Shotgun

Fusion Cutter

Secondary
Detpack

Health & Ammo Dispenser

Commander
The Commander and Elite classes have weapons that vary from faction to faction. The Commander Class has the most powerful weapons, and are the only ones that can cast "spells" which either helps you or hurts the enemy. Units are the Clone Commander, the Imperial Officer, the Bothan Spy and the Magna-Guard.

Republic
Primary: Chain gun, Blaster Pistol

Secondary: Rally (decrease damage taken by 50%), Remote Droid

CIS
Primary: Bulldog RLR, Radiation Launcher

Secondary: Neuro Poison (decreases enemy health over time), Recon Droid

Rebel Alliance
Primary: Incinerator, Stealth

Secondary: Regeneration (nearby friendly units regain lost health over time), time bomb

Empire
Primary:Sonic Gun, Mortar Launcher

Secondary: Rage (damage increased by 50%), Remote Droid

Elite
Elite Troopers all have unique and powerful weapons, most of which can be charged or have an area of effect; the Droideka can even cast a shield. All have a special effect, including flight, high health and shield casting. The elite class is made up of Droidekas, Jet Troopers, Dark Troopers, and Wookiee Warriors.

Republic
Primary: EMP Launcher, Commando Pistol

Secondary: Thermal Detonators

Special Ability: Flight

CIS
Primary: Repeating Blasters

Secondary: Shield Emitter

Special Ability: Shielding

Rebel Alliance
Primary: Bowcaster (chargeable), Grenade Launcher

Secondary: Thermal Detonators, Remote Droid

Special Ability: Highest Health in the game

Empire
Primary: Arc caster (chargeable), Commando Pistol

Secondary: Thermal Detonators

Special Ability: Flight