Xenophobe/Starbase 2

MOONBASE INFESTED

TRANSFER ENGAGED

Xenos: 150

Room 1
The keycard on the left side of this room may be picked up for 1000 points; you may also insert your phazer or pistol into the oil drum in the centre of it, but it is again not recommended, as it will just swallow it up. This starbase also has two floors - with over twice as many rooms as the previous one did.

Rooms 2 and 3
The buttons in both rooms can be pressed to call down the elevator that separates them, and once inside you can go up to the first floor (Rooms 10-18); you can also pass through from one room to the other once you call it down, and the knife in the centre of Room 2 may also be picked up for 500 points.

Room 4
The pail (not "bucket") on the left side of this room may be picked up for 250 points, while the three bombs in the centre of it may be picked up for 1000.

Room 5
The mug on the left side of this room may be picked up for a health bonus of 50; Large Xenos may also peer into the room, through the hole in the wall.

Room 6
The lamp on the left side of this room and the I.D. tag on the right side of it (mostly hidden by the 3rd bed) may both be picked up for 500 points apiece.

Room 7
The disc (hidden by the Large Xeno's skeleton in the centre of the room) may be picked up for 1000 points; this is the first time an item is totally hidden.

Room 8
The "XX% ALIEN INFESTED" display shows the percentage of Xenos remaining on the starbase and the button on the right side of it can be pressed to temporarily make it change to the self-destruct timer (much like the one that was upon the previous starbase); the bomb on the left side of this room can also be picked up for 500 points, while the fire extinguisher on the right side of it can be picked up for 250. The next room is the last on this ground floor.

Room 9
The rope upon the left side of this room may be picked up for 500 points, while the pistol on the right side of it may be picked up to replace your phazer.

Rooms 10 and 11
On the first floor of this starbase, the bomb in the tenth room may be picked up for 500 points; you may also go back to the ground floor in the elevator.

Room 12
The bombs on the left side of this room may be picked up for 1000 points; this is also the first room to be set outdoors but the next one is back indoors.

Room 13
The malfunctioning vending machine on the left side of this room will fire bolts of electricity at you (because it is malfunctioning); the keycard on the left side of this room may also be picked up for 1000 points, while the rifle in the centre of it may be picked up to replace your phazer (or pistol, as may be).

Room 14
The rope in the centre of this outdoor room may be picked up for 500 points; you may also insert your phazer, pistol or rifle into the oil drum on the right side of it, but it is again not recommended as it will just swallow it up. This is also the second room to be set outdoors - but the next one is back indoors.

Room 15
The glass panel on the left side of this room's self-destruct timer may be broken to reveal a keypad and the button on the right side of it may be pushed to temporarily freeze it, for a 2nd time; the cash and bomb on the left side of and in the centre of this room may also be picked up for 500 points apiece.

Room 16
The code in the centre of this outdoor room may be picked up for 1000 points, while that vial on the right side of it may be picked up for 250; if you want to, you can now go back into the previous room and enter the code into the keypad to order the destruction of the starbase and be beamed out of there.

Room 17
The Bassett's Liquorice Allsorts upon the left side of this room are worth a health bonus of 50, while the tools on the right side of it are worth 500 points.

Room 18
The skull of the dead crewman's skeleton in the centre of this room may be picked up for 250 extra points; if you fail to destroy the base before the self-destruct timer runs out, the Xenos shall overrun it, and you will not receive any bonus (except for that 1000-point one for every item you recovered from the base). However, if you ordered the destruction of the base, you shall receive 100 points for every Xeno you killed (up to a maximum of 14900) - and if you managed to kill all 150 Xenos on the base before the self-destruct timer ran out, you shall receive a health bonus of 200, along with 300 points for every Xeno you had killed (up to a maximum of 45000). The next starbase has three floors, and twenty-seven rooms, six of them being separated by an elevator; the basement, or "interstellar root cellar" as the game names it can also only be reached by inserting a disc into a slot in a wall on the top floor.