Mappy Kids/Stage 6

Note: In two-player mode, this stage is called "Stage 3C", as it is one of three choices for the third stage (the other two being Stage 4 and Stage 5, which are "Stage 3A" and "Stage 3B" respectively); however, you would only have had the choice of playing "Stage 3A" if you chose to play "Stage 2A" earlier.

Main stage
Once Happy has dropped down to the ground (and Rappy with him in two-player mode), you shall come to a box; once you have kicked this box to open it, a rollerskate will emerge from it. You will then have to jump onto a platform, as a Mewky from the three previous Mappy games and a porcupine come walking towards you - and once you've kicked both of these away, you'll have to jump onto a bench, as an indestructible snake comes slithering towards you. Once you have kicked the snake to turn him upside-down for a short period of time you will come to two more boxes; once you have kicked both of them to open them, a ring and a crystal shall emerge from them. You'll then have to jump onto the upturned snake before he rights himself and onto the top of the bench in turn to collect five coins - and once you have done so, you will come to two more boxes. Once you have kicked both of them to open them, another crystal and ring shall emerge from them; you must now collect six more coins, drop back down onto the seat of the bench and the ground in turn and walk back to the left to collect four more coins. Once you've turned back to the right, a wheel shall drop down to the ground and come rolling towards you - and once you have kicked it away, another snake shall come slithering towards you. Once you have kicked this second snake to turn him upside-down for a short period of time, you'll have to jump onto him and back up to the seat of the bench in turn, kick that first snake to turn him upside-down again for a short period of time, jump onto him and back up to the top of the bench in turn and jump to the right over to a cloud while slowing your descent; once you have landed, you shall have to drop down onto a planter, as a mouse (who is a different kind of mouse to Happy and Rappy) comes walking towards you - and once you've kicked him, he will be turned upside-down and start zigzagging upwards into the air. You will then have to jump over to a rubbish bin to collect four more coins; once you have done so, you will come to two more boxes. Once you have kicked both of these to open them, a third ring and crystal will emerge from them - and you will then have to jump over to two more clouds in turn, while slowing your descent. Once you have landed on that third cloud, you shall have to collect four more coins; you will then have to drop back down to the ground, turn back to the left, jump up and kick all four blocks in a four-block stack to destroy them (because once you have done so, a money bag shall emerge from that first one). You'll now have to walk back to the left to collect two more coins - and once you've done so you shall come to two more boxes. Once you have kicked both of them to open them, a fourth crystal and ring will emerge from them; you will then have to collect two more coins, jump up, and kick the second, third, and fourth blocks in another four-block stack to destroy them. You shall then have to turn back to the right, jump up, and kick the first block in the four-block stack to destroy it (because once you do so, another money bag will emerge from it) - and you must now walk back to the right, jump over a mole as he emerges from the ground to land on the first step of a seven-brick platform, jump up to the second, third, and fourth steps of the platform in turn, and jump onto a fourth cloud as you come up to two more boxes. Once you kick both of these to open them, two more crystals shall emerge from them; you must then jump over to the second block in a four-block staircase, and kick the third block to destroy it (because once you've done so, a Life Heart will emerge from it). You will then have to jump back to the left onto the fourth cloud and drop back down to the ground, as you come to a twelfth box - and once you have kicked it to open it another rollerskate will emerge from it. You will now have to retrace your steps back up to the fourth cloud and jump over to the top of another bench while slowing your descent to collect twelve more coins; once you've landed, you'll have to drop back down onto the ground as you come to three more boxes (the fifteenth of which is stacked on top of the fourteenth one). Once you've kicked each of these to open them, two more rings and a seventh crystal will emerge from them - and you will then have to retrace your steps back up to the top of the bench, jump onto the third step of an eleven-block platform, drop down onto a second planter, jump onto the first step of a thirty-four-block platform and a fifth cloud in turn, and jump back to the left onto a sixth cloud, as you come up to three more boxes. Once you've kicked each of these to open them, three more rings will emerge from them; you now have to drop back down onto the fifth cloud and the platform's fifth step in turn, jump over to the platform's seventh step, jump up to each of the first four steps in a fifteen-block staircase in turn and jump back to the left onto a seventh cloud as you come to a nineteenth box. Once you've kicked it to open it, a third rollerskate will emerge from it - and you shall now have to drop back down onto the staircase's fourth step, kick the block of its fifth step to destroy it, drop down onto the thirty-four-block platform's eighth step, and turn back to the left as you come up to three more boxes. Once you've kicked each of them to open them, three more crystals will emerge from them; you will then have to retrace your steps back up to the staircase's fourth step, jump up, and kick the block of the staircase's sixth step to destroy it (because once you do this, a Rally-X Special Flag will emerge from it). You'll then have to jump up to the staircase's seventh step and an eighth cloud in turn as you come to a twenty-third box - and once you have kicked it to open it, an eleventh crystal will emerge from it. You will then have to jump onto a ninth cloud as you come to two more boxes; once you have kicked both of these to open them, two more crystals will emerge from them. You will then have to drop back down to the ground as another mole emerges from it - and once he recedes back into the ground you will come to a twenty-fourth box. Once you have kicked it to open it a tenth ring will emerge from it; a third mole will then emerge from the ground. Once this third mole has receded back into the ground, you will come to a twenty-fifth box - and once you've kicked it to open it an eleventh ring shall emerge from it. A fourth mole will now emerge from the ground; once he's receded back into it you'll have to jump up to the first, second and third steps of a fifteen-block platform in turn. You shall now have to jump back to the left onto a thirty-nine-block platform as you come to a twenty-sixth box - and once you have kicked it to open it a twelfth ring shall emerge from it. You must now jump back left onto a third planter, drop back down onto the platform, and enter the mousehole to proceed to the slot machine.

Slot machine
Note: If you spin a Maneki Neko, Nyamco head or Happy head on the slot machine in two-player mode, then win the bonus game, Nyamco shall ask whether you want to steal a part from (or trade one with) the other player or not; if you answer in the negative, you shall be given 20000 Yen instead.

The slot machine is much the same as it was on the previous stages (including Nyamco's dialogue), but spinning a skull on it can still cost you a house part if you had won one in a question box, or had bought one or more from the shop (in addition to the initial penalty of losing 20000 Yen, which is also the penalty for losing a bonus game); once you spin an item that is not a skull in one-player mode (after the possibility of spinning one more than once, which if done enough times may end up losing you all the Yen you collected) and Nyamco has described it, he shall speak the following Hiragana text:

げーむ は.... (Gēmu ha....) まちがいさがし げーむ にゃん (Machigai-sa ga shigēmunyan) ミューミューが とくいだにゃあ (Myūmyū ga toku ida nya a)

You may remember that in Zynk Oxhyde's English translation the above text translates to "I think Mew-mew is good at photo game." ("Mew-mew" being the happy-looking Mewky, whose head is displayed on a red background); once you've pressed to continue, the images on the slot machine's reels will change to the three anthropomorphic Mewkies' heads (remember that the "normal"-looking Mewky whose head is displayed on a green background is Mewta, while the sinister-looking one whose head's shown on a blue background is Mewchi) as Nyamco starts telling you who your opponent's going to be. Once you've spun the head of a specific Mewky, Nyamco shall finish telling you that this Mewky will be your opponent - and once you've pressed to continue, the game shall proceed to the "Spot the Difference" bonus game (refer to its section on Stage 3's page for a description). Once you've found five differences before the Mewky whose head you spun does, Nyamco will hail Happy as the winner and give him the prize you spun on the slot machine; once you have pressed to continue, the game will proceed to the shop for the sixth time. However, once Nyamco has finished describing the item you spun in two-player mode, he'll speak the following Hiragana text instead (which for the third time translates as "Next sumo bonus game!"):

つぎの... (Tsugi no...) しりおし げーむ に (Shiri oshi-gēmu ni) かったほうに あげるにゃあ (Katta hō ni ageru nya a)

Once you have pressed to continue, the game will proceed to the "Push Off" bonus game (refer to its section on Stage 2A's page for a description); after either mouse has knocked the other one over three times, Nyamco will hail him as the winner and give him the prize you spun on the slot machine. Once you've pushed to continue, the game will proceed to the shop for a third time - and this is the earliest you can finish your houses in this mode, but if either player spins a Maneki Neko, Nyamco head or Happy head on the slot machine, they can still steal parts from or trade them with each other.

Shop
The shop is much the same as it was in the previous stages (including the elephant's dialogue); however, if you spun a skull on the slot machine in one-player mode earlier (and you did not win it back in a question box), the price for the part you lost shall have been returned to the wall, and if the part was either a flower or swing part, the prices for the remaining ones shall also have been raised back to those of the previous bonus value. Once you (or both players in two-player mode) finish shopping, the screen will cut to the shot of the anthropomorphised Happy (and Rappy in two-player mode), looking at the pictures of their partially-built houses - and once the game returns to the overworld map, you'll have to push left on the D-Pad in one-player mode to proceed to Stage 7 or push up on the D-Pad in two-player mode to proceed to "Stage 4B" (which needs to be played as a result of choosing this stage).