MapleStory/Warrior



Warriors are the strongest melee characters in MapleStory in terms of raw damage. Warriors also have the largest amount of HP out of all the classes, as well as the highest defense. There are three main types of Warriors: Fighters, Pages, and Spearmen; each having their own pros and cons.

Pros:
 * Warriors are the strongest melee attackers in the game in terms of raw damage.
 * Warriors have a huge amount of HP; up to twice as much as the other classes, and Spearmen even more so with their skill "Hyper Body".
 * Warriors have the strongest armors in the game in terms of defense. For example, the level 60 Warrior helm has twice as much defense as the level 60 Magician helm. Fighters and Pages also receive the skill "Power Guard", which nullifies 40% of the damage they receive and reflects it back to the enemy.
 * Because of their high damage, HP, and DEF, Warriors can hunt some higher level monsters more easily.
 * Warriors are able to "tank" most monsters.
 * Having high "Str", Warriors are ideal for first time players to get through the game.
 * Warriors can easily take down monsters faster than any other class, which makes them perfect for parties with Thieves or Magicians.

Cons:
 * Other classes such as Bowmen and Assassins attack long-ranged, meaning that they would be able to kill monsters more quickly than Warriors. This can also lead to Warriors being KSed often. To make matters worse, Warriors are also the slowest class in the game in terms of speed.
 * Despite their high HP and defense, accuracy remains the downfall of every Warrior. However, Warriors often compensate through the use of "Sniper Potions/Pills" and equipment scrolled with DEX-scrolls.
 * Because Warriors have to get up close to the monsters to kill them, they usually end up being hit more often. Therefore, they spend more Mesos on potions.
 * Warriors can wear equipment such as the Jousting Helm that hides the entire head. Even though these helmets are high in defense, any NX Cash that was spent to improve facial appearances are sacrificed to some degree unless more NX Cash is used to cloak the helm.
 * Because Warriors are melee characters and get hit often, low-leveled Warriors spend a lot on HP potions. However, they make up for it later in the game as their defense grows.

Starting off
So you want to be a Warrior? You'll have to start at the beginning like everyone else. On the character creation screen, roll the dice until you get 4 in INT and 4 in LUK, which are the "perfect" stats. However, if you do not want to wait until a 4/4, consider stopping at 4 INT and 5 LUK or vice versa. If you want to create the perfect Warrior, stop rolling when you receive a 12 or more in STR, 4 in INT, and 4 in LUK. However, this is not recommended unless you have another character which can provide substantial financial support to your Warrior.

Be cautious when rolling the dice. It will probably take some time before you can get 4/4 on Int and Luk. Many people just click away and skip through the lucky throw. Have patience and slowly throw your dice once at a time.

Choose your character's name and appearance. Your clothing will not matter much as you will have the opportunity to change it at level 10. Enter the game, complete the tutorial, and voila! You can now fight with Snails and other monsters. Being a warrior, its a breeze in Maple Island. Lvl 5 onwards, all monsters are possible; just be cautious against Orange Mushrooms. Keep training until around level 10, then head to Southperry and head off to Victoria Island to finally become a Warrior!
 * Level 1-5: Snail Hunting Ground I-II. Snails, and Blue Snail
 * Level 1-9: Split Road. Blue Snails, Red Snails, and Shrooms
 * Level 9-10: Dangerous Forest. Lots of Orange Mushrooms.Try to kill two at a time as it will save A LOT of mesos.
 * A good level to leave the tutorial is at and up to level 8, 9, or 10 and head off to Victoria (6 or 7 if you are planning to become a warrior because you can get more money killing monsters at Henesys).

First job advancement
Once you hit level 10, rush your way off to the town of Southperry. Talk to "Shanks" and pay the 150 mesos fee straight to Victoria Island. Once there, jump off the ship and move to the left of Lith Harbor to see a NPC named Phil. Talk to him and he will let you go to one of the towns in Victoria Island, with a small fee. Go to Perion and climb all the way up to the top. Head inside to the tent and speak with "Dances with Balrog".

First job training areas
1. Go to the "3-Way Split" between Lith Harbor, Kerning City, and Henesys.
 * Level 10-16: Slimes and Orange Mushrooms are your best bets right now. Go to the town of Ellinia, and go north two rooms to "The Tree That Grew 1." There are lots of slimes there that give 10 experience per kill. You could also ask someone to show you where it is, if you are lost. You may also want to go to the "Henesys Hunting Ground 1," which is the first room to the left of Henesys and kill Orange Mushrooms, which give 15 experience per shroom. Try to join a party with at least 3 active members as even though you get less experience from killing monsters by yourself, it will be easier to level up because party experience is coming in all the time.
 * Level 17-19: Now is where it begins to become a challenge to level up. You could kill Orange Mushrooms at the Henesys Hunting Ground 1, or if you believe that you are strong enough, you could kill Pigs (15 experience per kill) or Ribbon Pigs (20 experience per kill). They can be found about one or two rooms left of the Henesys Hunting Ground 1. If you plan to kill Pigs over Orange Mushrooms, I suggest you have some backup money to pay for potions. Another great training area is the Rain Forest East of Henesys. There are many pigs and ribbon pigs there.... almost like pig beach.
 * "Henesys Hunting Ground II" is also ideal because not many players go up there to train, so the lack there of players in Henesys Hunting Ground II makes it a perfect place to not only gain EXP but also items and event items.
 * Level 20-24: Congratulate yourself for getting to level 20! Now you can buy weapons and armor that you couldn't purchase before, and kill Pigs with insane ease.  Now you are in for one heck of a challenge. Go to Pig Beach. If you don't know where to find Pig Beach, then follow these simple instructions.

2. If you came from the left side of the screen, go towards the middle then up one level to a large yellow flower patch.

3. There is a hidden teleport here, towards the middle of the patch, but a little to the right. Check to see if a teleport is there by pressing the "up" button on every small step.

Once you get teleported, you are now at Pig Beach, a place where many Pigs, and Ribbon Pigs spawn about every 15 seconds. NOTE! Bring plenty of potions with you here, for you will get insanely hurt by the constant stampede of Pigs. If you are very unlucky, you will come upon an Iron Hog here (Pig in armor). Try not to attack him. If you do though, he will follow you a lot and hurt you for about 30-60 damage. Also, at your level, you will also miss a lot more than usual on iron hogs, therefore not knocking it back and not delaying it from getting it to you. At level 21, you will be able to enter the first Party Quest which is a very good place to gain EXP, though it can take a while to get in. Fighting Green Mushrooms at Henesys Hunting Ground I is also a decent place to train.
 * Level 25-29: Now is the time to go to Ellinia Dungeon Stalks in the rooms near Ellinia. Here you will find Green Mushrooms(gives 26 exp) and Horny Mushrooms(35 exp), which is just what we are looking for. Again, bring many potions, as you will be spending much time here. Most places have "Axe Stumps", which seem to never get in these things, they give you 30 EXP and can be killed at Level 15. Also if you really feel like burning money go fight green and horny mushrooms at about level 20. be prepared for alot of damage done by the horny mushrooms, and if you have lower than 26 dex you will be missing so if you do have less bring lots of potions, and sniper pots/pills

If you feel like burning money, go to Fish Resting Spot. Lots of Cicles and Cicos there so you can Slash Blast to your heart's delight, but even with good maneuvers you'll be losing some money.

From the subway of Kerning City, the first area is full of Bubblings who give decent EXP.

If you get bored of training, you can always to Party Quests in Kerning City. Advised not to do a party quest until you are level 25, because you will not be able to do much damage to the boss monster.

Second job advancement
Once you've hit level 30, congratulations! After many levels of being KSed by almost every other class and leveling at a very slow pace, you will finally receive a well deserved power boost so you can stand on your own. Your average damage will stabilize at a much higher level, and your HP and defense will let you stand out among all the classes. There are three paths that lie ahead, all leading to their own brilliant glory. However, There's still the second job advance test, an obstacle that must be passed to unlock your true power. You need to prepare for this next step and take the challenge head on.

To reach your test area, you first need to talk to Dances with Balrog, then head west from Perion two screens (where the music changes), then keep heading up until you see a guy standing. Talk to the guy, and he will transport you to your testing area. At the test area, you will be fighting Fire Boars and Lupins. They are different from the everyday Fire Boars and Lupins you will see in Perion and Ellinia. No sir, they're evil, pure evil, all the way to their burning flesh/banana filled stomach (yuck!), and they actually have less HP than their normal counterparts. You will need 43 accuracy to hit them 100% of the time, so if your accuracy is lower, Sniper Pots might do you some good. The lupins are really difficult to bring down (WARNING!!! Do NOT use Slash Blast on Lupin; being swarmed with unavoidable attacks that do up to 10% of your max HP is the LEAST thing you would want), so you might want to stick with Fire Boars only. In any case, it shouldn't be long before they bite the dust and either drop their evil, sinister mind, in the form of a marble, or just disappear completely into Purgatory. Once you've found your 30 Marbles, talk to the guy inside the test area and he will let you out with Proof of Hero. Now, bring your proof, Talk to Dances with Balrog, and you will be able to make your decision to be either a Fighter, a Page, or a Spearman. If you're unsure which path to choose (as most people who are indecisive), don't fret. I will list out their advantages and disadvantages below.

Before level 50, Fighters and Pages are basically the same thing with tiny differences. Spearman, however, suffers from instability of damage and slow attacking speed, so the other two classes come slightly ahead.

At level 50-70, Fighters gain Rage and become the most damaging class of all Maple Story (I'm talking about average damage: nobody can top Archer in maximum damage, except perhaps a super-duper-powered-up assassin), and Spearman catch up with the ability to use Hyper Body and the fact their damage edge is becoming more significant. Pages, however, suffer from the mediocrity of Threaten, and become the weakest link of the Warrior family.

At level 70+, you will receive your 3rd job advance. Dragon Knights become MUCH faster with Spear Crusher, and though they do not do massive damage in a single hit you do lower damage spread out over A LOT of hits, Crusaders will be known for doing MASSIVE damage from here on, once you've leveled up Combo and preferably Panic over Coma. Crusaders, as they use mainly swords(axes on fewer occasions but they do fine if you use axe booster) which are faster then blunt weapons(which are the better choice for White Knights)(Swords can be used too, for more stable damage, and more damage over time, with a better speed) and spears and pole arms, all of these weapons are slower then swords making for faster kills, and swords have the most reliable damage of I think any weapon in the game. This makes most Crusaders both faster AND stronger then other classes. Now pages,(finally) though they are not known for massive damage they have one thing that would make any Crusader or Spearman A LOT stronger...elements. (Although they do have elements, you will need to be a very high level, like 85+, to have all elements maxed out) Pages have the ability to attack with Fire, Ice, and Lightning. This means that if they find themselves in a situation where a they are surrounded by monsters weak to fire they can whip out their fire attacks, if the situation changes to ice-weak monsters they can quickly adapt to the change. Plus, ice charge freezes the enemy for a second or two. They also have Magic Crash which will allow them cancel out Magic Defense.

So basically: If you're a guy who loves seeing big damage(REALLY big damage), and kill a high level monster such as Lycanthrope in one hit, go for Fighter. If you're a guy who wants to kill a large number of enemies in half the amount of attacks that it would take to solo them, go for Spearman. If you're a guy who likes to be cool and use elemental attacks, go for Page (which, as I always iterates and then reiterates, is the only subclass of warrior that keeps any vestiges of coolness with them). As for me? My main character isn't a warrior, but I do have one that I plan to become a Page (Like I said, page is the only subclass of warrior that keeps any vestiges of coolness with them - no offence to fighters and spearmen).

(NOTE: There is no best class, it is a matter of preference. Who ever said Pages were the coolest was stating his opinion.)

Seeing that the 2nd jobs for warrior are so similar, there's really no need to divide into three sections. The unique thing about warrior is that, while most other 2nd jobs must choose one specific weapon, each separation of the warrior guild can choose between two weapons to use:


 * Fighters can choose to use either sword or axe;
 * Pages can choose to use either sword or mace/blunt weapon;
 * Spearmen can choose to use either spear or pole arm.

With the exception of Spearmen, it's strongly recommended that you stick with one weapon. Spearmen can choose to either stick with one weapon or go hybrid, meaning to master both weapons.

Second job training areas

 * Level 30-34: Stick to Ant Tunnel. PS everything exactly once, then finish them off with normal attacks if they aren't dead already. Training is actually quite slow and can be unprofitable, but you should bear it for now. Jr Sentinels works well as an alternative, but it's pretty slow training. It's a bit early for Land of Wild Boar II but it can be a good change of scenery.


 * Level 35-39: Go to Land of Wild Boar II and start mass killing boars. They don't do much damage, and they have drops that are worth quite a bit to the NPCs. Alternatives include Evil Eye Cave, which is fast but burns money a bit, and Jr Sentinels, which earns money quite fast but is unbearably slow on training. Teddies and Pink teddies are also worth a try, generally because there is lots of space, along with good experience and money.


 * Level 40-44: Go to Evil Eye Cave. There are a LOT of evil eyes there, and the map is quite small. Furthermore, you don't have mages bothering you there, and while you will meet the occasional assassin the terrain's terrible for them. You won't earn a lot of money but hey, at least you're training. Jr. Cellion/Lioner/Grupin will be the fastest ticket to pass this stage. They can be found near Orbis at The Garden of 3 Colors, or their respective gardens.  Alternatives: Fire Boars (bad experience, good money) and Leatties.


 * Level 45-49: Go to Dangerous Valley and train on Fire Boars and Copper Drakes for a while. The bottom part and the middle part are generally very good since there are a lot of spawns, but try to go to a map with two people already there (you'll be the third person) so you don't have to run around to kill things. You can also try Dark Leatties or Jr Kitties, but the former isn't really good for money and the latter is rather slow, and you'll get KSed a lot.


 * Level 50-54: You can either go to Cloud Park IV or Jr Yetis. Jr Yetis are considered a bit better because there are a LOT of them over there, so you can slash blast to your heart's delight. Cloud Park IV is more focused on single attack, but Lunar and Star Pixies are not hard to kill and have decent drops. Fighting Platoon Chronos in Lost Time <1> or The Road of Time <1> is also a possibility. Iron Hog are recommended if one can KO with no more than 3-hits. Their spawn rates are ideal and they deal low damage; ideal for meso saving. They can be found at Pig Park.


 * Level 55-59: Jr Yetis, Cloud Park VI, or Drake's Meal Table. Jr Yeti is still quite nice for money, Cloud Park VI is decent experience and decent profit, while Drake's Meal Table is just plain awesome experience. Wraith are excellent choices as long as it does not take more than 2-hits to KO them. Their map are straightforward and little climbing is needed.


 * Level 60-69: Remember Drake's Meal Table? If you have Power Guard, it now switches from awesome experience and little profit to decent experience and HECK OF A LOT OF profit. Hectors are another good choice for decent experience and decent profit (and works well for Spearman as well, unlike DMT). Zombies are generally good experience, but... trying to find an empty map is like trying to find a needle in a haystack, and trying to keep rude assassins from KSing you is like trying to keep a mad dog from trying to bite you. White Pang also works, but I wouldn't recommend it. A great place to also go around at 65+ is the Sanctuary Entrance II, with floods of Cold Eyes and Tauromacis, ready to be defeated. Very good drops there. Jr. Yeti at Watch out for Icy Path I-II is ideal for those with the Accuracy to hit them. Hector, like Jr. Yeti, are excellent choice for the Level 65+. Another great alternative is the Forest of Golem 5 maps out of Sleepywood.


 * LEVEL 70-80: One can continue at Hectors or choose to travel to El Nath. Coolie Zombies at Forest of Dead Tress I-IV are an excellent choice during this period due to the map layout and the spawn rates. Do take note of the varieties of attacks they possess, esp. poison. Being kill-stealed is common at these maps among ALL classes. Again, you could also stick with the Forest of Golem, Massive spawns there. Once you get to high 70s, (77+) you can start training at Ludibrium though it is recommended that you have a priest with holy symbol.

Information on DEX
A big controversy in warrior build is the DEX Cap. The whole point of DEX is accuracy. However, you will also want to keep your damage as high as possible. Therefore, it is recommended to keep the DEX you have just as much as you need, so you'll have no problem hitting everything while doing as high damage as possible under that condition.

First of all, the whole point of DEX is to increase your accuracy. There are a lot of ways to improve your DEX. Listed below are most of the ways.


 * Adding points into DEX
 * Mastery skill (Passive Skill) (provides a +20 accuracy at max)
 * Scrolling shoes for DEX (Not really recommended since they add more avoidabiilty than accuracy, but the accuracy bonus it gives beats shoes for Jump)
 * Scrolling shoes for Jump (60% gives 1 DEX and 10% gives 3 DEX, and while the accuracy bonus it gives is worse than shoes for DEX, you gain some jump and possibly speed as well which is always nice things)
 * Scrolling overall for DEX (A prime source of DEX for level 80+ and most low DEX warriors)
 * Scrolling cape for DEX (Depending on the price of STR cape scrolls and DEX cape scrolls)
 * Scrolling glove for DEX (Not recommended. You'd do better to put points into DEX and get an attack glove)
 * Sniper Potions (+5 accuracy for 3 minutes.)
 * Sniper Pills (+10 accuracy for 10 minutes, only available in the Ludibrium potion store. They're cheaper and more effective.)
 * Having a Cleric cast Bless (+20 accuracy for 200 seconds, but it cancels out any sniper pills/potions)

As you can see, adding DEX is not the only option of raising accuracy you will need to hit a specific monster.

These formula are used by the calculator here. Another calculator can be found here.

The following values are required If you are a higher level than the enemy, this formula tells how much accuracy is required to hit every time: 3.68 * AVOID
 * (AVOID) Monster avoidability
 * (ACC) Character Accuracy
 * (LVLDIFF) Difference between the monsters level and your own. This is calculated as Monster level - Character level.  If the value is less than 0, just use 0

This formula tells how much accuracy is required to hit the enemy 100% at your level: 3.68 * AVOID + 0.15 * LVLDIFF * AVOID

This formula tells the hit ratio for any enemy at your level: Hit Ratio = 100% * (ACC/(AVOID * (1.84 + 0.075 * LVLDIFF))-1)

For example,you will need an accuracy of 111 to fully hit a Yeti & Pepe at level 78+ (Recommended level 80+ so you can save DEX by scrolling the overall instead), 140 accuracy to hit Bains on level 90+, and 148 accuracy to hit Crimson Balrog on level 100+. To be accurate, you need 92 accuracy at level 57 to hit Zombies 100%.

Tips and tactics to make life easier (as a warrior)
There are many tips and tactics to make a warrior's life cheap, fun, and easier to kill things. One example is a "jump shot". For melee classes, stationary jump shots are useless, so a direction is needed. To do a jump shot to a monster, stand in front of the monster, jump over it, and less than one nanosecond later, attack it. When you are in the air, you can multi-task, e.g. use pots. You should hit the monster "in the air". After that, walk a bit to the direction the monster was in before you performed the jump shot. The reason for this is because the monster should follow you, even though you attacked from the other direction (probably MS maker's way of tracking people in monster form). After that, you can perform another jump shot. It should save you half of the pots you were supposed to use, if performed correctly. This is especially useful when you are missing the monster, so you can run a little, and then re-attack it, rather than stay off-guard.