Star Wars: Knights of the Old Republic/Mines

All mines have Area of Effect: 3.3m radius. Hostile mines can normally be detected with a successful skill check, then simply avoided or disabled with a successful  skill check.

Lesser Demolitions skill is required to set your own mines. Although many mines can be bought or found in containers, many more, particularly the most damaging and effective Deadly mines (which can never be bought), are only available with greater Demolitions skill to allow recovery of hostile mines for your own use.

Maximum 15 mines can be set in the same area. Mines are best set when anticipating combat with melee attackers who can be lured back to trigger them. However, due to the limited supply of Average and Deadly mines, and the time spent setting them and then luring enemies, they're best used sparingly unless playing solo or confronted by one or two really tough opponents.

Flash mines
Flash mines inflict no damage but they stun targets within a 3.3m radius for 9 seconds unless a Will save successfully negates it. Stun can also be negated by Immunity: or : Stun.

Minor Flash Mine

 * None
 * Secondary: Stun for 9 seconds
 * Area of Effect: 3.3m radius
 * Will Save: DC15 to negate stun

Carefully set flash mines can stun any enemies unfortunate enough to step on them. This is the basic model.


 * Taris
 * South Apartments
 * 110
 * 1
 * Taris
 * Upper City South
 * 100
 * Infinite
 * Taris
 * Hidden Bek Base
 * 100
 * 1
 * Dantooine
 * Courtyard
 * 100
 * 2
 * Dantooine
 * Sandral Estate
 * 100
 * 1
 * }
 * 100
 * 2
 * Dantooine
 * Sandral Estate
 * 100
 * 1
 * }
 * 1
 * }

Average Flash Mine

 * None
 * Secondary: Stun for 9 seconds
 * Area of Effect: 3.3m radius
 * Will Save: DC20 to negate stun

This variant of the stun mine is an improvement on the basic model. Larger power cells increase its effectiveness a considerable amount.


 * Dantooine
 * Sandral Grounds
 * Footlocker
 * 250
 * 1
 * Tatooine
 * Czerka Office
 * 250
 * 5
 * Kashyyyk
 * Czerka Landing Port
 * 250
 * 5
 * Kashyyyk
 * Upper Shadowlands
 * 250
 * 1
 * Kashyyyk
 * Upper Shadowlands
 * 250
 * 1
 * Korriban
 * Dreshdae
 * 250
 * 2
 * Korriban
 * Shyrack Caves
 * 250
 * 1
 * Korriban
 * Tomb of Ajunta Pall
 * 250
 * 1
 * Korriban
 * Tomb of Tulak Hord
 * 250
 * 1
 * Korriban
 * Tomb of Marka Ragnos
 * 250
 * 1
 * Korriban
 * Tomb of Naga Sadow
 * 250
 * 1
 * }
 * 1
 * Korriban
 * Tomb of Tulak Hord
 * 250
 * 1
 * Korriban
 * Tomb of Marka Ragnos
 * 250
 * 1
 * Korriban
 * Tomb of Naga Sadow
 * 250
 * 1
 * }
 * Korriban
 * Tomb of Naga Sadow
 * 250
 * 1
 * }
 * }

Deadly Flash Mine

 * None
 * Secondary: Stun for 9 seconds
 * Area of Effect: 3.3m radius
 * Will Save: DC25 to negate stun

The most powerful stun mine available, this item can quickly disable anyone unfortunate enough to activate it.


 * Manaan
 * Hrakert Station
 * 400
 * 1
 * Manaan
 * Kolto Control
 * 400
 * 1
 * Leviathan
 * Command Deck
 * 400
 * 2
 * }
 * Command Deck
 * 400
 * 2
 * }
 * }

Frag mines
Frag mines inflict piercing damage on targets within a 3.3m radius. A successful Reflex save halves damage. Damage can be further reduced or even negated by using a (20 points total) or  (30 points total), and the feats Improved  and  (2 points each).

Minor Frag Mine

 * Piercing, 18 points
 * Area of Effect: 3.3m radius
 * Reflex Save: DC15 for half damage

Frag mines send blasts of shrapnel through any nearby enemies. This is the basic model.


 * Taris
 * South Apartments
 * 110
 * 1
 * Taris
 * Upper City South
 * 100
 * Infinite
 * Taris
 * Lower City Apartments (West)
 * 100
 * 1
 * Taris
 * Undercity
 * Rukil's Apprentice
 * 100
 * 1
 * Taris
 * Undercity
 * 100
 * 4
 * Taris
 * Lower Sewers
 * 100
 * 1
 * Taris
 * Lower Sewers
 * 100
 * 1
 * Taris
 * Lower Sewers
 * 100
 * 2
 * Taris
 * Lower Sewers
 * 100
 * 1
 * Taris
 * Upper Sewers
 * 100
 * 1
 * Taris
 * Upper Sewers
 * 100
 * 1
 * Taris
 * Black Vulkar Base (Garage)
 * 100
 * 2
 * Taris
 * Hidden Bek Base
 * 100
 * 1
 * Taris
 * Davik's Estate
 * 100
 * 1
 * Dantooine
 * Courtyard
 * 100
 * 2
 * Dantooine
 * Sandral Estate
 * 100
 * 1
 * Kashyyyk
 * Great Walkway
 * 100
 * 2
 * Kashyyyk
 * Upper Shadowlands
 * 100
 * 1
 * Kashyyyk
 * Upper Shadowlands
 * 100
 * 1
 * }
 * Taris
 * Davik's Estate
 * 100
 * 1
 * Dantooine
 * Courtyard
 * 100
 * 2
 * Dantooine
 * Sandral Estate
 * 100
 * 1
 * Kashyyyk
 * Great Walkway
 * 100
 * 2
 * Kashyyyk
 * Upper Shadowlands
 * 100
 * 1
 * Kashyyyk
 * Upper Shadowlands
 * 100
 * 1
 * }
 * Upper Shadowlands
 * 100
 * 1
 * Kashyyyk
 * Upper Shadowlands
 * 100
 * 1
 * }
 * 100
 * 1
 * }

Average Frag Mine

 * Piercing, 30 points
 * Area of Effect: 3.3m radius
 * Reflex Save: DC20 for half damage

Like all frag mines, this item sends a blast of shrapnel through any nearby enemies. This variant is much more powerful than the basic model.


 * Taris
 * Black Vulkar Base
 * Footlocker
 * 250
 * 1
 * Dantooine
 * Sandral Grounds
 * Footlocker
 * 250
 * 2
 * Tatooine
 * Czerka Office
 * 250
 * 5
 * Tatooine
 * Dune Sea
 * 250
 * 2
 * Tatooine
 * Dune Sea
 * 250
 * 2
 * Tatooine
 * Sand People Territory
 * 250
 * 1
 * Tatooine
 * Sand People Territory
 * 250
 * 5
 * Tatooine
 * Sand People Territory
 * 250
 * 1
 * Kashyyyk
 * Czerka Landing Port
 * 250
 * 5
 * Kashyyyk
 * Upper Shadowlands
 * 250
 * 1
 * Kashyyyk
 * Lower Shadowlands
 * 250
 * 1
 * Manaan
 * Sith Base (Manaan)
 * 250
 * 1
 * Manaan
 * Hrakert Station
 * 250
 * 1
 * Manaan
 * Hrakert Station
 * 250
 * 1
 * Manaan
 * Sea Floor
 * Footlocker
 * 250
 * 2
 * Korriban
 * Dreshdae
 * 250
 * 2
 * Korriban
 * Shyrack Caves
 * 250
 * 1
 * Korriban
 * Tomb of Tulak Hord
 * 250
 * 1
 * Korriban
 * Tomb of Naga Sadow
 * 250
 * 1
 * }
 * 250
 * 1
 * Manaan
 * Sea Floor
 * Footlocker
 * 250
 * 2
 * Korriban
 * Dreshdae
 * 250
 * 2
 * Korriban
 * Shyrack Caves
 * 250
 * 1
 * Korriban
 * Tomb of Tulak Hord
 * 250
 * 1
 * Korriban
 * Tomb of Naga Sadow
 * 250
 * 1
 * }
 * 250
 * 1
 * Korriban
 * Tomb of Naga Sadow
 * 250
 * 1
 * }
 * 250
 * 1
 * }

Deadly Frag Mine

 * Piercing, 54 points
 * Area of Effect: 3.3m radius
 * Reflex Save: DC25 for half damage

The most powerful fragmentation mine available, this item can make short work of entire battle groups.


 * Manaan
 * Sith Base (Manaan)
 * 400
 * 1
 * Manaan
 * Hrakert Station
 * 400
 * 1
 * Manaan
 * Kolto Control
 * 400
 * 1
 * Leviathan
 * Command Deck
 * 400
 * 2
 * Unknown World
 * Temple Main Floor
 * Rune Covered Pillar
 * 400
 * 2
 * Unknown World
 * Temple Catacombs
 * Rune Covered Pillar
 * 400
 * 3
 * }
 * 400
 * 2
 * Unknown World
 * Temple Catacombs
 * Rune Covered Pillar
 * 400
 * 3
 * }
 * }

Gas mines
Gas mines inflict poison damage every 3 seconds for 30 seconds to targets within a 3.3m radius unless a successful Fortitude save results in no effect. Poison can also be negated by Immunity:, or neutralized by using an or the light side power Heal. Otherwise, damage can be significantly reduced or even negated by the feats Improved and  (2 points each).

Minor Gas Mine

 * Poison, 3 points every 3 seconds
 * Duration: 30 seconds
 * Area of Effect: 3.3m radius
 * Fortitude Save: DC15 for no effect

When stepped on, gas mines saturate the immediate area with poisonous gas. This is the basic model.


 * Taris
 * South Apartments
 * 110
 * 1
 * Taris
 * Upper City South
 * 100
 * Infinite
 * Taris
 * Lower City Apartments (West)
 * 100
 * 1
 * Taris
 * Lower Sewers
 * 100
 * 1
 * Taris
 * Upper Sewers
 * 100
 * 1
 * Taris
 * Black Vulkar Base
 * 100
 * 1
 * Taris
 * Black Vulkar Base (Garage)
 * 100
 * 2
 * Taris
 * Sith Base (Taris)
 * 100
 * 1
 * Taris
 * Sith Base (Taris)
 * 100
 * 1
 * Taris
 * Sith Base (Taris)
 * 100
 * 2
 * Dantooine
 * Courtyard
 * 100
 * 2
 * Kashyyyk
 * Upper Shadowlands
 * 100
 * 2
 * }
 * Sith Base (Taris)
 * 100
 * 1
 * Taris
 * Sith Base (Taris)
 * 100
 * 2
 * Dantooine
 * Courtyard
 * 100
 * 2
 * Kashyyyk
 * Upper Shadowlands
 * 100
 * 2
 * }
 * Kashyyyk
 * Upper Shadowlands
 * 100
 * 2
 * }
 * 2
 * }

Average Gas Mine

 * Poison, 4 points every 3 seconds
 * Duration: 30 seconds
 * Area of Effect: 3.3m radius
 * Fortitude Save: DC20 for no effect

This item emits a far more toxic cloud of gas than the basic model mine of this type.


 * Tatooine
 * Czerka Office
 * 250
 * 5
 * Tatooine
 * Sand People Territory
 * 250
 * 1
 * Kashyyyk
 * Czerka Landing Port
 * 250
 * 5
 * Manaan
 * Sith Base (Manaan)
 * 250
 * 1
 * Manaan
 * Hrakert Station
 * s
 * 250
 * 2
 * Korriban
 * Dreshdae
 * 250
 * 2
 * Korriban
 * Tomb of Tulak Hord
 * 250
 * 1
 * Korriban
 * Tomb of Marka Ragnos
 * 250
 * 1
 * }
 * 2
 * Korriban
 * Tomb of Tulak Hord
 * 250
 * 1
 * Korriban
 * Tomb of Marka Ragnos
 * 250
 * 1
 * }
 * 250
 * 1
 * }
 * }

Deadly Gas Mine

 * Poison, 5 points every 3 seconds
 * Duration: 30 seconds
 * Area of Effect: 3.3m radius
 * Fortitude Save: DC30 for no effect

The most toxic poison mine available, this item can quickly reduce the effectiveness of entire enemy groups.


 * Taris
 * Black Vulkar Base
 * 400
 * 3
 * Manaan
 * Sith Base (Manaan)
 * 400
 * 1
 * Manaan
 * Hrakert Station
 * 400
 * 1
 * Manaan
 * Kolto Control
 * 400
 * 1
 * Korriban
 * Tomb of Naga Sadow
 * 400
 * 1
 * Leviathan
 * Command Deck
 * 400
 * 1
 * }
 * Tomb of Naga Sadow
 * 400
 * 1
 * Leviathan
 * Command Deck
 * 400
 * 1
 * }
 * 400
 * 1
 * }

Plasma mines
Plasma mines inflict energy damage on targets within a 3.3m radius. A successful Reflex save halves damage. Damage can be further reduced or even negated by using any shield other than a (20-120 points total), the Force power Improved  (15 points) and the feats Improved  and  (2 points each). According to plasma mines inflict energy damage, not heat (fire) as stated by their descriptions: a 's Damage Immunity: 100% vs. Fire has no effect on damage whatsoever (neither does Damage Resistance: Resist #/- vs. Fire, or Energy Resistance), whereas a simple  (or Improved Energy Resistance) absorbs it.

Minor Plasma Mine

 * Heat Energy, 24 points
 * Area of Effect: 3.3m radius
 * Reflex Save: DC15 for half damage

When stepped on, plasma mines emit a short burst of intense heat, searing all enemies nearby. This is the basic model.


 * Taris
 * South Apartments
 * 110
 * 1
 * Taris
 * Upper City South
 * 100
 * Infinite
 * Dantooine
 * Courtyard
 * 100
 * 2
 * }
 * Courtyard
 * 100
 * 2
 * }
 * }

Average Plasma Mine

 * Heat Energy, 42 points
 * Area of Effect: 3.3m radius
 * Reflex Save: DC20 for half damage

An extremely volatile mixture of incendiary chemicals makes this plasma mine much more powerful than the basic model.


 * Dantooine
 * Sandral Grounds
 * Footlocker
 * 250
 * 2
 * Tatooine
 * Czerka Office
 * 250
 * 5
 * Tatooine
 * Sand People Territory
 * 250
 * 1
 * Tatooine
 * Sand People Territory
 * 250
 * 2
 * Tatooine
 * Sand People Territory
 * 250
 * 1
 * Kashyyyk
 * Czerka Landing Port
 * 250
 * 5
 * Kashyyyk
 * Lower Shadowlands
 * 250
 * 1
 * Manaan
 * Kolto Control
 * Large Locker
 * 250
 * 2
 * Korriban
 * Dreshdae
 * 250
 * 2
 * Korriban
 * Shyrack Caves
 * 250
 * 1
 * Korriban
 * Tomb of Ajunta Pall
 * 250
 * 1
 * Korriban
 * Tomb of Marka Ragnos
 * 250
 * 1
 * }
 * 250
 * 2
 * Korriban
 * Shyrack Caves
 * 250
 * 1
 * Korriban
 * Tomb of Ajunta Pall
 * 250
 * 1
 * Korriban
 * Tomb of Marka Ragnos
 * 250
 * 1
 * }
 * Korriban
 * Tomb of Marka Ragnos
 * 250
 * 1
 * }
 * }

Deadly Plasma Mine

 * Heat Energy, 72 points
 * Area of Effect: 3.3m radius
 * Reflex Save: DC25 for half damage

The most damaging plasma mine available, this item throws intense heat over a wide radius.


 * Manaan
 * Sith Base (Manaan)
 * 400
 * 1
 * Korriban
 * Tomb of Naga Sadow
 * 400
 * 1
 * Unknown World
 * North Beach
 * Footlocker
 * 400
 * 2
 * Unknown World
 * Rakatan Settlement
 * Storage Bin
 * 400
 * 2
 * Unknown World
 * South Beach
 * Plasma Vent (5)
 * 400
 * 5
 * }
 * Unknown World
 * South Beach
 * Plasma Vent (5)
 * 400
 * 5
 * }