Unreal Tournament 3/Nemesis

Description
The Nemesis is a versatile vehicle that can do big damage and move fast (just not at the same time!), and it doesn't have to come to a complete stop and lock itself to the ground to be effective.

It has adequate armor, but it is more of a first-strike weapon than one that sits back and trades shots. The Nemesis is at its best when it riddles a target full of holes before the target even knows what hit it.

Movement
Normal movement keys are usable to move forward, backward, left or right.

Primary Fire
The plasma beam cannon fires short beams of plasma rapidly. The rate of fire and power depends on the position of the turret, which is covered in the special ability section below. The feel of how the Nemesis gun fires is very similar to a laser turret you would find at a node in a Warfare match.

Secondary Fire
The secondary fire button zooms in on the target allowing the pilot better accuracy but limiting their peripheral vision.

Special Abilities
The Nemesis is basically a turret on a mobile base. The turret has three positions (low, default, and high) and the Nemesis operates in this manner depending on the turret position:

Turret Mobility refers to whether or not the turret can be directed by your controller separately from keyed movement (Free) or whether the turret is fixed and must be aimed by turning the vehicle (Locked).

When you first enter the Nemesis, the turret position is set to default. You can press the crouch key to deploy the turret in low position, or the jump key to deploy it in the high position. Pressing the jump or crouch key while the turret is in high position will return it to default position. Pressing the jump key while in the low position will return it to default position.

The normal firing mode has about the same firing rate as a normal laser turret. The rapid fire mode is almost twice as fast.

Deploying from one position to another is very quick.

Strategies & Tactics

 * The Nemesis is very effective when driven to a place where several enemy vehicles spawn because it can take most vehicles out very quickly
 * It's easy to fall into the trap of thinking you're a turret and stop moving -- don't!