Super Smash Bros. Brawl/Lucas



Lucas relies on his special attacks a lot, but that doesn't mean he can't hold his own in a close range fight. His side smash is fast and weak, however Lucas's best asset is his upward smash, even if it is a little slow; dealing over thirty damage when charged and combining it with a high, straight up knockback.

PK freeze is a nice move for damage dealing, because frozen foes take more damage than others, but don't forget that PK freeze gets a movement boost in the direction Lucas is facing.

Some other good strategies are:
 * 1) Short jump, then press.
 * 2) Freeze with, then jump and use.

Standard Attacks

 * Flip kick||
 * PK barrage on the ground||
 * }
 * PK barrage on the ground||
 * }
 * PK barrage on the ground||
 * }

Taunts

 * He trips and falls down.
 * He pulls out his Rope Snake, which talks to him and he shrugs.
 * He makes a little PK flare.
 * }
 * He pulls out his Rope Snake, which talks to him and he shrugs.
 * He makes a little PK flare.
 * }
 * He makes a little PK flare.
 * }
 * }

Special Attacks

 * PK Freeze||Hold down the input button to increase its range and power. If it hits, it freezes.
 * PK Fire||A short range projectile that explodes in a burst of fire on contact.
 * PK Thunder||You can control which way the lightning ball flies until it disipates. If you hit yourself with it, you'll go flying depending on where you get hit.
 * PSI Magnet||Absorbs energy-based projectiles and turns them into health.
 * }
 * PK Fire||A short range projectile that explodes in a burst of fire on contact.
 * PK Thunder||You can control which way the lightning ball flies until it disipates. If you hit yourself with it, you'll go flying depending on where you get hit.
 * PSI Magnet||Absorbs energy-based projectiles and turns them into health.
 * }
 * PSI Magnet||Absorbs energy-based projectiles and turns them into health.
 * }
 * PSI Magnet||Absorbs energy-based projectiles and turns them into health.
 * }

Final Smash
PK Starstorm: Lucas unleashes PSI star power, which comes as a starstorm, filling stages, but on big stages they are more spread apart, so it's easier to dodge. This attack unleashes about 14-18 stars, each doing around 17% damage, a little less then Ness's PK Starstorm. A average player will take about 30-50%, and a good player will take 30% damage.