Kirby's Adventure/Ice Cream Island

Level 2-1
A very linear level. In the first area, be careful of the coconuts, which can fall on your head (inhale them before they fall). Halfway through this area you can enter a room where you will find a Pep Drink, and then exit again. At the end of this area you will find a new enemy, quite insidious, Scarfy. Despite its innocuous appearance, if you try to inhale it, it will start chasing you, eventually exploding. So try to eliminate it in another way and keeping your distance (even an air pellet is fine). In the next area you will encounter a Bomber - suck it up before it falls and explodes, damaging you. From it you can acquire the Crash ability. In the last area you shouldn't encounter any problems, you will soon reach the exit door.

After completing the level, the next level and an Egg Catcher minigame will become accessible on the world map.

Level 2-2
The level starts with two very short and easy screens (in the second one you have to detonate a bomb to open the way). You will then find a Warp Star, which will lead you into the desert. Here, you can choose between three different powers: Sword, Fire and Spark. After a few steps, you will meet a miniboss, Grand Wheelie. Defeating it is not difficult. Even if you don't have any powers, you can still inhale the wheels it throws and shoot them at it. It is however advisable to acquire its power once defeated. In fact, it will allow you to proceed quickly to the right, without ever stopping and killing enemies along the way. You will also find a Pep Drink. The last area of the level is also very simple and you will find another Pep Drink.

After completing the level, the next level and a Crane Fever minigame will become accessible on the world map.

Level 2-3
This is where things start to get interesting. After a very simple first screen, you will enter a kind of red cave. You will meet a Sword Knight. If you don't already have a weapon like Beam, you might want to acquire his sword. A little further down, there are some Star Blocks on the left. You'll have to fight your way through them, but if you have the sword, only destroy the top two. Only in this way, in fact, staying on the leftmost Star Block, by jumping will you be able to hit the Bomb Block at the top with your sword and destroy the wall. If you have Beam instead, everything will be much easier, you can destroy all the Star Blocks and hit the Bomb Block below. Once the wall is destroyed, enter the door. You will enter a room where you will find a Maxim Tomato and an enemy from which you can acquire the rare UFO ability. Of course, if you are not interested in this, you can also skip this step.

Go back and enter the door on the right. You will have to pass an underwater screen. Be careful not to get hit by the fish, so as not to lose your skill. On the next screen go straight up and destroy the Bomb Block above you (UFO, Sword and Beam are fine). Follow the path and you will find a 1-Up. Go back and continue to the right, then up, blowing up the walls. Enter the door.

On the next screen you will be attacked by Meta Knight, leaving you to fight his henchmen. This fight will repeat quite frequently throughout the game. Eliminate the minions as you do normal enemies. As you kill them, more will appear until the energy bar is depleted. After winning the battle, a door will appear, enter it. The last screen is very easy, in a pond you can get a Pep Drink. The exit door is immediately on the right.

Once you exit, the next level and a museum where you can choose between Fire and Laser abilities will become accessible on the world map.

Level 2-4
The first screen is simple and straightforward. Just be careful not to fall to the bottom. Halfway through, you can enter a room where you'll find a 1-Up below. Upon exiting, you will return to where you entered. Further on is a Maxim Tomato. To get it, remove some Star Blocks around it with air pellets. On the next screen you can choose between three powers: Parasol, Fire and Stone, then you will face a miniboss. This time it's Mr Tick Tock. It shouldn't cause you much trouble, inhale the notes it throws and shoot them at it. When it dies, you can acquire the very useful Mike skill. It will be very useful in the following screen, to eliminate the Scarfy. On the next screen, you can acquire the Laser skill and discover the fact that it can bounce off sloping walls. Do this to destroy the wall above and get 1-Up. Then enter the door. The last screen is very linear. Halfway you can enter a room where you will find some enemies and a Pep Drink. Then reach the exit door.

Once you exit, an Arena will become accessible on the world map, in addition to the next level.

Level 2-5
The first area is very linear. Just be careful of the bullets fired by the Shotzos. Eventually, to the right of the door, you'll find a Pep Drink. In the following area, you will come to a point where you can choose between two paths. Take the bottom tunnel first. By eliminating some enemies and detonating a bomb, you will reach a door. Enter to find a Pep Drink. Entering the door, you will then automatically find yourself next to the upper door, which you skipped earlier. Enter it. The third area is also very linear, just be careful not to fall to the bottom. Halfway there is a door that leads to a room where you can acquire the Fireball skill. The fourth area is short and uphill, filled with Star Blocks. To climb faster, you should acquire the Hi-Jump ability from the two enemies you meet at the beginning. To the left is a Pep Drink. But you have to pay attention to the Bombers present: avoid being near them when they fall from the blocks, or you will be damaged. If you inhale them you can acquire the Crash ability. The last area is short and easy. At the start there is an enemy riding a Maxim Tomato - take it out to get it. Then go to the exit door.

After completing the level, the boss of this world will be accessible. The Warp Star Room will also appear on the world map, allowing you to fast travel to world 1 and any others you reach thereafter.

Boss – Paint Roller
Paint Roller moves rapidly from one to the other of the four art easel found in the room. Avoid him by jumping or flying. Every time he reaches an art easel, he will draw something, which will come to life and attack you. The basic strategy to hit him is to suck the enemies that appear from the drawings and shoot them against him. However, some of these enemies have special powers that Kirby can acquire and use to defeat the boss more easily. In particular, by inhaling the bomb, Kirby can acquire the Crash skill, which will subtract at least half of the boss's vital energy, while from the enemy similar to a microphone, he can acquire the Mike skill. Defeated Paint Roller, you will get another piece of the Star Rod and you will be taken to the next world.