RuneScape/Skills/Runecrafting

Runecrafting is a skill that allows you to make runes for magic. However, to runecraft, you must first finish the Rune Mysteries Quest.

=Rune Essence=

To craft runes, you first need rune essences, also known as "ess". Since the essences are in rocks, you will need a pick axe to mine the essences out of the rocks.

Rune essences are located in mines. To access these mines, you can talk to certain people who will teleport you to these mines. Listed below are people who will teleport you to rune essence mines.


 * Aubury (free players) - This guy is located in Varrock's rune store, south of Varrock's east bank. This is the person recommended you go to, as he is closest to a bank.


 * Wizard Cromperty (members) - This wizard is located in East Ardougne, northeast of the marketplace.


 * Wizard Distentor (members) - This wizard is located in the Magic Guild in Yanille.


 * Wizard Sedridor (free players) - This wizard is located in the basement of the Wizards' Tower, south of Draynor Village.

It's best if you mine all the ess you need first. For example, mine 28 ess, then bank them, and then repeat. This method is faster than mining 28 ess and then crafting the runes you want.

If you are a member and don't want to mine, level 23 Banshees in the Slayer Tower sometimes drop 13 noted essences.

=Talismans=

When you finish Rune Mysteries Quest, you will be given back your air talisman. Talismans are important as they are needed to make runes. To obtain talismans, you will have to kill monsters, however they are not a common drop. Each talisman has a name that indicates what runes it you can make with it. For example, an air talisman will allow you to make air runes.

Listed below is a table about talismans. It is important to note that free players can only make air, mind, water, earth, fire, and body runes, while members can also make cosmic, chaos, nature, law, and death runes.

=Tiaras=

Talismans take up a space in your inventory, allowing you to only hold 27 ess. However, tiaras can be worn on your head so that you can carry 28 ess. To make a tiara, see the crafting guide.

If you have a grey tiara with no markings on it, then it is un-enchanted. To enchant a tiara, you need to bring the talisman you want that tiara to become to it's altar. For example, if you want an air tiara, bring your ait talisman to the air altar. Enter the altar, and then use the tiara on the altar you craft your runes on. This will combine your talisman and your tiara.

You also earn some exp for making a tiara, listed below.

=Altars=

Altars are where you make your runes. Tiaras or talismans are needed to enter these altars.

With your talisman, right click on it and you should see an option that will saw "Locate". Clicking on this option will tell you where the altar is locted.

When you arrive at the altar, it will look demolished and called a "mysterious ruins". Use your talisman with the mysterious runes to be teleported to the altar. If you are wearing a tiara, you just have to click on the mysterious ruins and you will be teleported inside.

Listed below is the locations of the altars.

=Crafting the Runes=

Inside the the mysterious ruins, click on the altar in the center which looks like a circle to craft your runes. Listed below is a table about making runes with exp earned from making 1 rune.

=Multiple Runes=

As your runecrafting level increases, you can make more runes. However, you only earn exp from how many ess you have. For example, you have only 1 ess in your inventory, but make 2 air runes. You'll only be given 5 exp, because you only used 1 ess.

Listed below is a table with information about when you can make multiple ess. "Lvl for x2" means "level needed for twice as many runes".

=Essence Running and the Law Company=

Due to the difficulty of training runecrafting, a new job area has opened up: essence running. An essence runner travels between a bank and a runecrafting alter, players get very rich doing this. The general scenario is that a runner will trade 27 unnoted essence for 27 runes of the type that the crafter is making. Sometimes, if this has been agreed beforehand, the runner trades 26 unnoted essence for a certain amount of cash or if the crafter and runner are friends, they might just exchange noted essence for unnoted essence so the crafter is really using their own essence but doesn't have to do the jumping back and forth to the bank. The preferred runes to use runners for are natures and laws.

The Law Company operates on world 66 or if that is full on world 99. This company is not limited to certain players, anybody pretty much participates if they feel like it. The only thing that unites this network is the standard agreement of 27 unnoted essence for 27 law runes to be traded outside of the law alter. This way the runners (who obviously can't make laws themselves) get law runes to train magic, teleport, or to sell for around 500 gp each on the RuneScape market, and the crafters get free runecrafting experience without gaining or losing anything except for the 27 original essence they need to start the crafting chain. This is one of the easiest ways to raise runecrafting.

=Training=

Runecrafting is a hard skill to train, as the runes you craft give low exp. It is best to just craft the highest level rune you can make.