Super Paper Mario/Chapter 6: Sammer's Kingdom

Heart Pillar 6
If you meet with Merlon, he'll inform you that the next Heart Pillar resides in Flopside Outskirts. So venture forth to Nolrem's house in Flopside, then go through the nearby gate in 3D. Stay in 3D to continue down the path to Flopside Outskirts where you'll find a large, yellow block. Destroy it with Cudge to reveal a warp pipe.

Now in the basement's first floor, flip to 3D at the sign to discover another path. Use Dottie's shrinking power to walk beneath the structure, then use Cudge to hammer away the large yellow block (visible in 3D), to reveal a red switch. Step on it to make the Heart Pillar appear. Now use the return pipe to quickly get back to the door.

Chapter 6-1: SammerGuy Showdown
Strangely, Sammer's Kingdom looks so asian, but that's beside the point. Head right, Sammer will come up and tell you about a tournament that he has going on. The prize? A very needed pure heart. Guess you have no choice to win, no matter what. Beat every one of King Samson's warriors. A simple strategy is to use either Bowser with Barry (if you have him) or Carrie. You can also use Peach with Cudge, or Mario with Barry or Cudge, but whatever works for you should do you well. When you beat the 20th, they will let you go by without a battle. Hit the Star Block after the 25th warrior.

END OF CHAPTER

(Bonus!)

The names of the guards numbered 1-20:


 * 1) Jade Blooper
 * 2) Hill with Eyes
 * 3) Puffing Fist
 * 4) Squatting Birdo
 * 5) Leeping Cheep
 * 6) Master Wiggler
 * 7) Shoe of Kuribo
 * 8) Guy who Fry
 * 9) Screaming Mantis
 * 10) Koopa in Winter
 * 11) Footsteps of Coins
 * 12) Urchin Lung
 * 13) Crow Who Eats
 * 14) Swollen Tongue
 * 15) Slipping Grip
 * 16) Clammy Hand
 * 17) Forbidden Slap
 * 18) Hairy Arantula in the Grass
 * 19) Another Castle
 * 20) Rolling Thwomp

Chapter 6-2: The End of a World
World 6-2 may be the shortest one yet. Beyond a short boss fight and a few doors to run through, there's nothing else to do. However, the battle is one of the most difficult challenges yet.

After speaking with the king, open the chest on the pedestal to meet a most horrible fate…or at least that was the plan. The King, devastated by his devious plan failing will reveal his (alright fine! HER) true self: Mimi.

Mini-Boss

 * Mimi
 * HP:20
 * ATK:2
 * Reward:2000 points (you kidding me?!)
 * Difficulty:*
 * Attacks:
 * Rubee Shell
 * Rubee Bullet
 * Rubee Shower
 * Flip
 * Spin Tackle

Mimi's main attack pattern involves flying about the arena, hurling rubees. In addition, a shield of diamonds constantly orbits around her.

We strongly recommend using Peach to battle Mimi, as her umbrella shield is invaluable in guarding against her attacks. Press down to use it whenever a diamond is flying toward you. Once her attack relents, use Thoreau to grab a diamond (either from the ground or her shield), then chuck it at Mimi. You'll have to take down a few of her diamonds first to reveal a hole large enough in the shield to throw a diamond through.

Mimi also flips between dimensions frequently. Although you may be tempted to switch as well, we strongly suggest staying in 2D and just waiting it out as she's much more difficult to attack in the third dimension.

Later
After the battle, run through a few more doors until the Void consumes and destroys the entire world.

Chapter 6-1?
No, that's not a typo - you really are going back to world 6-1 sadly. After the Void consumes the world, you'll be spared a grisly fate and end up back in Flipside. Before proceeding, we suggest saving at the Save Block near Merlon's, buy some stuff, then dart right back through the Chapter 6 door to re-enter world 6-1…only things are a BIT different now.

What the? There's nothing here! Well, don't let that put you off - head to the right for a minute or two (while riding Carrie for a speed boost) until you meet up with Mr. L with a little friend (ok maybe not little) after the minute or two. Oh, and don't even bother looking for hidden treasure - there's nothing to find (it's just a blank sheet of paper if you ask me).

Boss

 * Brobot L-Type
 * HP:64
 * ATK:2
 * Max ATK:5
 * DEF:4
 * Fire DEF:8(Wow...)
 * Weakness:Explosions
 * Reward:6000
 * Difficulty:***
 * Attacks:
 * Shockwave Stomp
 * Crunch Vacuum
 * Big Missile
 * Plasma Beam
 * Rocket Punch
 * Boomerang Blade Launch

Brobot L-Type comes equipped with a variety of new features, including a bonafide set of hands and feet - the latter of which is his weak point.

Use Peach, since her umbrella shield is invulnerable to most of his attacks (with the sole exception of his inhale), and plant Boomer by Brobot's feet to deal some pain - remember, you can ignite Boomer early by pressing the "1" button after setting him down, make heavy use of this to time his explosions accordingly.

The brunt of Brobot's attacks consist of leaping around - just stay on the move to avoid these, and try to plant Boomer where you anticipate where he'll land. In addition, Boomer will occasionally employ a Kirby-style inhale attack, which will suck up anything nearby. Keep your distance, but if you're feeling particular daring, try to get him to inhale boomer to do massive damage.

Later
After smashing Brobot to bits, you'll collect a Pure Heart...or at least, what's left of one.

Chapter 6-4:?
Back in Flipside, go show the remnant of the Pure Heart to Merlon. However, your chat will be cut short with Dimentio's appearance. It seems he hasn't taken kindly to your progress, and will use the opportunity to transport the lot of you to the "Underwhere,"(lol) an afterlife, if you will, for video game character's who's "games are over." TOO BAD FOR YOU!

After arriving in the Underwhere, a friendly resident will give you the lowdown on what exactly this place is. Afterward, work your right to a door on the far right side, and make sure to save at the block just after. Heal yourself in the fountain, save, then head to the door on the right.

First, flip and go around the pipe, take the right path, over the spikes, over to the left path at the second pipe and reach the door.

When at the river, you can either swim across, or speak with the boat rower to ride across for four coins. It doesn't much matter either way, through swimming is slightly faster, and of course, cheaper. Either way, enter the door at the end.

Climb up the stairs to find Queen Jaydes. She'll offer you an opportunity to escape the Underwhere in exchange for finding her daughter, Luvbi. Make sure to accept her request, otherwise you'll face a Game Over screen after four denials. To aid in your quest, the Queen will gift you the Door Key. Now backtrack through the door, back to the river.

Go back to the river you swam through and dive under to the bottom (flip to avoid the ghostly hands that try to damage you) and flip to enter a hole in the bottom of the sea. Use the key to open the door.

Swim through this water-filled passage in 2D. Ahead, three bricks block the way - since they can't be destroyed while in water, you need to find some other means. When at the pipe, swim up to find a large block; push it into the shaft on the right. Follow it down, and activate the switch on the wall to drain the passage of water.

Now jump from the block, to the pipe, to the ledge on the right. Smash the three blocks there, then activate the switch again to refill the room with water. Now swim through the section where the blocks were to continue on.

Run to the dead end and flip to reveal a passageway at the right. Continue swimming across the large room to another passage on the opposite side.