Star Wars: Battlefront/Bespin: Platforms


 * 1) One of your command posts with vehicle spawns, giving you access to X-wings and Y-wings.
 * 2) Another of your CPs with vehicle spawns.  If enemy units capture these command posts, you're better off restarting the level.
 * 3) This CP is inside a tower, and there is a distinct possibility that it will be taken.  You have to get it back, though.
 * 4) This command post starts neutral, and whoever controls it will be on the offensive for the entire game.
 * 5) The front command post for the enemy.  It's extremely difficult to take this command post while the enemy still has 16 units on the map.
 * 6) The source of enemy aircraft on this level, you can capture this command post if you fly a vehicle to this platform.
 * 7) Pretty much the same as CP 6.  If you're flying aircraft on this level, look out for the turrets at these CPs.

Overview

 * Your faction: Rebels
 * Easy reinforcements: 200
 * Opposing army: Empire
 * Easy reinforcements: 250
 * Vehicles on map: Rebels: X-Wing, Y-Wing, Bespin combat speeder; Empire: TIE fighter, TIE bomber
 * Jedi hero: none

Walkthrough
This level is the grittiest, nastiest, most in-your-face level of Battlefront. The map is small, and except for the few units that fly aircraft, everyone is fighting in one place. This is where you can show your mettle and prove that you can beat the game. You can't escape the hack-and-sack point-blank fighting on this level, which is why it's a favorite of many players.

Move quickly when you start this level: spawn as a grunt soldier at your forward command post (3). Run to CP 4 and hold off the opposition that's also trying to take it; if you get there quickly enough, they shouldn't be a problem. Once you have captured the neutral CP, make sure there are no enemy units on that platform, and move to top of the corridor. There will be a ton of enemies pouring in the other end of the "hallway": throw at least one grenade to slow them down and just start firing at somebody in a stormtrooper outfit. The main thing to watch out for in this section is enemy grenades. Just keep gunning down enemies from the middle of the corridor until you feel the momentum of the battle swinging your way (a good indicator is your allies moving up to the platform). Be careful to not get within range of the anti-aircraft gun sitting atop the tower; it works just as well on infantry. As you move out of the corridor, look both ways to ensure that you won't get pounded from behind when you turn to take out a few units. You can also hop into a friendly starfighter and fly to a CP behind enemy lines to cut off the flow of reinforcements to the main battle, although if your'e shot down, you will be at a disadvantage in the fighting that follows. Your soldiers will often be too stupid to hold CP 4 in your absence.

However, if you're feeling particularly gutsy, move past the fighting towards CP 5, preferably with a Rebel Vanguard to take out pesky turrets, and capture the Imperial command posts. This may take a few tries, but once you do capture them you cripple their air fighting and are able to squash any further resistance in CP 4.

There's a certain rhythm to this type of fighting. Once you feel that pulse, the rise and fall of the battle, the gut instinct to lob a grenade around a corner - then you are using this incredible new gameplay style to its full potential. With practice, it is possible to rack up more than 100 kills on this level, using nothing but a blaster rifle and grenades.

On the other hand, if you really like dogfighting, this is the level for you. Hop into an X-wing and aim for the TIE bombers with your proton torpedoes, they are the easiest to destroy.