The Guardian Legend/Enemies

Defense System
The first boss encountered in the game, it is found at the end of the initial flying scene. Consisting of both large and small turrets across the screen, it is the only instance of this boss in the game (no colour variants).

HP = 4 (small turrets), 8 (large turrets)

Fleepa
A large fish-like boss, it mainly travels vertically up and down the screen while attempting to maintain the same horizontal position as the Guardian. It will occasionally produce smaller fish from its mouth which seek out the Guardian.

Appears in two variants, blue and red.

HP = 80 (blue), 128 (red)

Optomon
A large fuzzy eyeball, the Optomon shoots standard bullets at the Guardian’s position as it travels horizontally across the screen. More importantly, Optomon regularly spawns/drops long seaweed-like strands that slowly descend on screen which cause devastating damage should the Guardian touch them.

An early strategy to deal with Optomon is to hide in the bottom right side of the screen, launching a Fireball when Optomon is in the top left corner, and dodging any seaweed. If your Fireball is level 2 or above, it will destroy the seaweed. When faced with a choice between touching a bullet or seaweed, always take the bullet.

Appears in green, blue, and red variants.

HP = 160 (green), 256 (blue), 320 (red)

Crawdaddy
A large crayfish which, similar to Fleepa, travels vertically and releases smaller projectiles. If the Guardian changes horizontal positioning, Crawdaddy will attempt to match position but will gain speed and bounce off the sides of the screen like a pinball, becoming more difficult to target. Recommended strategy is to stay directly underneath Crawdaddy without moving and continuously shoot Fireball.

HP = 144

Bombarder
Bombarders will appear randomly on the screen, launch a barrage of heat-seeking missiles in a full circle, and then disappear from the screen before reappearing in a different location. Use of the Saber Laser is the recommended tactic.

Appears in blue (“silver”) and red variants.

HP = 192 (blue), 240 (red)

Clawbot
Clawbot is a boss with two phases. During phase one he will fire homing missiles from the side and occasionally open his 'claws' to fire a large laser. During phase two, he will lose his claws, which slowly descend towards the bottom of the screen, and Clawbot will fire the laser continuously.

An easy strategy is to switch to Cutter Laser, move up to the top of the screen, and hit Clawbot from the side. As long as the Cutter Laser is hitting the boss you won’t take damage, and the fight will quickly end.

Appears in blue ("silver"), green, and red variants.

HP = 516 (blue), 452 (green), 580 (red)

Teramute
Teramute is a dragon that appears randomly on the screen, spew fireballs in an arc formation, and will disappear. Recommended strategy is to use the Saber Laser directly into his head, destroying both the fireballs and the boss itself.

HP = 256

Zibzub
Similar in appearance to the Crawdaddy, the Zibzub moves vertically while firing small squids from its mouth. Recommended strategy is similar to Crawdaddy, staying low on the screen and continuously firing the Fireball.

HP = 224

Glider
Appearing as a small winged mechanical creature, the Glider loops around the screen impervious to any attack until it holds still in one place, flaps its wings, and shoots missiles at you. This is the only time you may damage it with your weapons. Since it holds still to attack, you can conceivably use your Saber Laser against it, but the Fireball or Wave Attack are equally effective and don't put you at risk of colliding with the boss when it starts flying around the screen again. Collision with the boss can be quite damaging. Nevertheless, the missiles it sends won't really overwhelm you. The biggest concern is getting out of its way when it crosses the bottom of the screen.

HP = 96

Eyeball Growth
Similar to the Defense System, the Eyeball Growth is a stationary boss that fires projectiles (eyes) at you in large quantity. Recommended strategy is dodge projectiles while firing Fireball, Repeller, or Grenades.

This boss can be encountered twice, in Corridors 7 and 17, but in both instances will have the same appearance.

HP = 96 (small eyes), 384 (large eyes)

Grimgrin
Grimgrin moves about the screen in a particular pattern that you should become familiar with. He will fly all around the middle of the screen in a manner that allows you to avoid him if you remain on the side. He fires eyeballs and bullets at you, none of which are a tremendous threat. The most dangerous thing you can do is remain underneath him when he flies to the bottom of the screen. That is why his pattern of motion is so important to pay attention to. This fight won't be difficult unless you are impatient and remain where you shouldn't in an effort to get a few more shots in on him. Use a weapon with good range like the Wave Attack, Fireball, or Repeller. Get as many shots in as you can while he is still high in the screen. Your newly powered up Hyper Lasers make a good choice of weapon to use against this boss too. They are wide and make it much easier for you to hit Grimgrin from the side without needing to sit directly below him.

As you attack him, the four eyeballs around his center eye will be destroyed, first the bottom pair, then the top pair. He may appear close to defeat when he is down to one eye, but don't be fooled. When he loses this eye, he enters a final phase where he fills the screen with bullets and eyeballs until he is defeated. Don't panic, and continue to pay attention to the pattern of his motion. He will release so many eyeballs that you will likely create a lot of item capsules as a result of shooting at them. Assault Grimgrin with patience and you will eventually defeat him.

Appears in two variants, blue and red.

HP = 1152 (blue), 1664 (red)

Eyegore
Eyegore may remind you a bit of Grimgrin, but it's actually far easier to deal with. It showers the screen with lasers and skulls, but while it moves up and down it remains in the center of the screen, never veering from its lateral position, which makes it incredibly easy to take advantage of weapons like the fully powered Hyper Laser, Cutter Laser, or Repeller. To use the Cutter Laser, merely fly as close to the side of Eyegore as you are comfortable doing without causing any damage to the Guardian. The Cutter Lasers should also remove many of the skulls that appear, and you won't have to worry about the lasers. If you're not comfortable with this tactic, the spread of the Hyper Lasers should keep you safe from harm, and the wide path of the Repeller will do substantial damage to the Eyegore without putting the Guardian in range of Eyegore's lasers.

Appears in two variants, blue and red.

HP = 512 (blue), 768 (red)

It
The final boss of the game, it will transition through three phases, during which it will appear blue, orange, and finally red. You will need to avoid his descending claws while firing back with a strong weapon such as the Fireball. You can kill his projectiles for additional health and chips as you need them.

An easy strategy to this boss is to stay in a top corner while firing Area Blaster, and switching to Enemy Erasers when you run out of Chips to refill. Switch back to Area Blaster when you feel you have enough Chips.

HP = 2176 (1664 phase one, 256 phase two, 256 phase three)