User talk:Procyon

I welcome any and all feedback here, so please post your thoughts. Thank you.

Older or resolved matter can be found in my User talk archives.

Re: Preview your changes before you save
I'll make sure to limit the number of Saves I do in the future. However, I would like to point out that it's impossible to see the effect editing a template has on a page that uses that template in preview. That's one reason there's so many edits. Weird things happen when you use html and css in wikis so it's hard to get it right using Preview. That being said, I'll try to use it whenever I can.


 * "I would like to point out that it's impossible to see the effect editing a template has on a page that uses that template in preview": That's why many templates have self-references included in a section. :-) (Sorry for butting in.) --DrBob (Talk) 08:59, 10 September 2006 (CDT)


 * Now that I'm trying to create a complex template for the first time, I understand exactly what he's talking about, and it's very frustrating. You can make a change to the noinclude section all that you want, but until you commit the changes you made in your template to the database, you can't ever preview your alterations.  I might start using regular wikipedia as a sand box ^_^ Procyon 13:40, 12 September 2006 (CDT)

Name
As in the star, the raccoon genus, or the release group? -- Prod 23:51, 10 October 2006 (CDT)
 * lol, the raccoon genus. If I can't use Procyon, I sometimes use Lotor, or Plotor. ^_^  Procyon 07:58, 11 October 2006 (CDT)
 * Hey, can you send me an email, I'd like to discuss something non-SW with you. (You can probably guess what it is from our previous IRC discussion :P) -- Prod (Talk) 12:54, 2 January 2007 (CST)

Elements page
Why not just call it Controls & Characters (or 'and')-- Prod (Talk) 14:37, 23 October 2006 (CDT)


 * I dunno, it started as a reference to older gaming publications like Joystik and the Official Nintendo Player's Guide, as well as a now-worthless habit of keeping directory names small. Plus now I feel locked in to it in order to be consistant with all of the other guides I established.  :P  Procyon 14:48, 23 October 2006 (CDT)

Joystick directions
Just a thought, but those hold letters, especially now on the 24x24 buttons, are extremely hard to read. It might be good to change the hold to just a circle with an "H" in it, instead of squished text. If you don't want to though, I'll probably get around to making SVG directions anyway, and will do that. --blendmaster 22:55, 30 October 2006 (CST)

Maps
Why aren't you using Scrolling map for the maps in Super Mario Bros.? --DrBob (Talk) 16:22, 13 November 2006 (CST)


 * Well, like I said in the Community issues, I liked the use of scrolling for something like World Maps (for games like Dragon Warrior, Final Fantasy, Zelda, etc.), but for side scrolling, it would make annotating each section of the maps more difficult. I like the concept of having the maps broken up in to sections so that I can ensure that my comments apply only to the section that they appear under.  However, if all that you meant was that you would still like the Scrolling Map template applied to each section of the map (as a just in case), I would be happy to make that change.  Procyon 16:26, 13 November 2006 (CST)
 * Yes, I meant to apply the template to each section, as if you resize your browser to a smaller width, the images do overflow the content area, which is yucky. :-P Additionally, I may eventually get around to writing some JS which uses this template to allow easier annotation of images in that template, as I mentioned before. Please make your voice heard in Community issues if you think I should (because otherwise it probably won't get done ;-) ). --DrBob (Talk) 16:33, 13 November 2006 (CST)
 * I like the concept DrBob, but I don't have a grasp of how it would be executed. So I'd really be supporting you simply because you think it's a good idea and I'm behind you.  What I don't understand is how I as an end-user SW author would apply said annotations. Procyon 16:36, 13 November 2006 (CST)
 * I haven't really thought it through yet, so I don't know how an end-user SW author would apply said annotations. :-P --DrBob (Talk) 16:40, 13 November 2006 (CST)

GF
is this yours? -- Prod (Talk) 19:54, 17 December 2006 (CST)


 * lol, yeah, that's a blast from the past. I wrote that back in 1995, when the game first came out and I was in college.  I've always enjoyed making guides.  these are all of my contributions to gamefaqs.  Procyon 20:45, 17 December 2006 (CST)

Move Lists
Thanks for letting me know about that! But, how exactly do I go about creating movelists for the fighters? I tried doing it, but ... well, I'm lost. --Wittj 18:34, 30 December 2006 (CST)


 * Hi, Wittj again. I started editing the MK:A fighters moves.  Would you mind looking at this page, Move Lists/Midway Games/Baraka, just to see if I'm on the right track? --Wittj 22:31, 30 December 2006 (CST)

Capcom vs. SNK 2 Fighter Portraits
Did you find these somewhere or are you making them somehow? If you're making them, please note that what's currently being used for Ryu is actually Evil Ryu's protrait (straight smile, darker collar, darker eyes). --Notmyhandle 17:10, 9 January 2007 (CST)
 * Thank you Notmyhandle. I'll try to fix it, but I'm afraid that it won't be anytime soon.  I am creating them, and it's a time consuming process.  But I appreciate the heads up. Procyon 17:47, 9 January 2007 (CST)
 * How are you doing it? I want to help. --Notmyhandle 18:20, 9 January 2007 (CST)
 * How familiar are you with either Photoshop or GIMP? I'm using this screenshot as a source image.  But you have to create a path around the diamond border, and turn the path into a selection.  Then copy and paste it to a new image with a transparent background.  You should end up with something roughly 63x63 or 64x64 pixels big.  In GIMP, if you hold down Alt, you can drag the selection border around without having to recreate a new path, so you can copy another face.  What I failed to do with the first two images (and hence, will have to redo) is convert the image from RGB to indexed.  Then save the final result as a png and upload as "Portrait_CVS2_Name.png".  Then all you have to do is change the "No|Portrait" in the Moves Header to "CVS2|Name".  It's not an easy process if you want to do it right. Procyon 18:32, 9 January 2007 (CST)
 * Thanks for the pic, higher res than the GameCube ones (actually they use completely different icons, these are more like the game art rather than in game pictures of the characters). I don't have that much time right now, but I can take care of any leftovers when I get back later tonight.  (If you do none, then all the better, we can split the job). I just did E. Honda's, it came out at 59x59 pixels, where I cropped it to exactly just what was him without a border, then added a custom border since it isn't exact in the actual photo (they allow images to extend outside the little diamond).  Anyways, I think it looks good, tell me what you think about it. --Notmyhandle 19:01, 9 January 2007 (CST)
 * That looks awesome Notmyhandle, great job. We can split it up, so that I will do everyone from Terry's row down to the bottom, and you can do everyone above Terry and up.  (I already finished much of the bottom two rows...)  But don't worry about Eagle, Balrog, and Athena.  I'll get them from another picture. Procyon 19:10, 9 January 2007 (CST)
 * Thanks, we're missing Ult. Rugal and Shin Akuma though... --Notmyhandle 19:17, 9 January 2007 (CST)
 * Got 'em covered ;) Procyon 19:24, 9 January 2007 (CST)
 * In case you're wondering why some of your images look good on their page but not on the articles is because, like you said (c'mon Proc xD), they have to be either 63x63 or 64x64. --Notmyhandle 20:42, 9 January 2007 (CST)
 * I know, some of them worked out and some didn't. The ones that I couldn't get from the original source ended up smaller, and I didn't think the padding would matter too much.  Turns out that it does.  I may be able to go back and repair the broken ones, unless you would like to do it.  Procyon 20:48, 9 January 2007 (CST)
 * My pleasure. I'll have 'em done tonight.  Original source might be helpful though, if it's online (I haven't checked if I need to do anything beyond extend the border and fix the black border around the character).  --Notmyhandle 22:53, 9 January 2007 (CST)
 * Shin Akuma & Balrog done so far (Balrog needed extra work, part of him was cut off, had that extra strip of gold on his border). Quick question, I assume you're using GIMP?  If you also have photoshop, what indexed color settings do you use (GIMP too maybe)?  I've never worked with indexed (just RGB and CMYK) so this is a little new to me.
 * Really nice job on those Notmyhandle, the fix-ups came out great. I do use GIMP.  I start each image out in RGB, and then I just allow GIMP to assign the most optimized palette.  It calculates each one on an individual basis, so there's no one palette that I'm using for all images.  But indexing the image cuts the size down substantially.  It would probably have been easier for you to convert the images back to RGB to operate on them, and convert them to indexed when you are done, but the work is already completed, so this is probably a moot point. Procyon 07:54, 10 January 2007 (CST)
 * Check out WP:Pngcrush for increased compressions. -- Prod (Talk) 10:10, 10 January 2007 (CST)
 * Prod, they're already 6kb... I'm not wasting my time with that. --Notmyhandle 17:55, 10 January 2007 (CST)

Proc, for the portrait pics, should they simply cat'd with fighter portraits or category:screenshots as well, since thats where they come from... but yeah its not a screenshot so I see why they shouldn't be. I think I tagged one with category:screenshots, but say the word and I'll hunt it down. --Notmyhandle 18:16, 10 January 2007 (CST)
 * I mean, I personally don't care too much, but eventually, someone will have to fix that. BTW, Prod's comment was just a suggestion, he was trying to be helpful.  Procyon 19:21, 10 January 2007 (CST)
 * Of course it was, just doesn't apply at the moment. Anyways can you do some more of the guys?  I've done like 4 today and they take me forever cuz detailing the border correctly... yeah.  We need the SNK guys.  I'm still fixing the rest of yours and I'll do the rest of the Capcom guys. --Notmyhandle 19:55, 10 January 2007 (CST)
 * lol, ok. I'll try to fill in the rest tonight.  Procyon 09:07, 11 January 2007 (CST)

MK:A move list solution
Hey what's up? I was just wondering about your thoughts on the Mortal Kombat: Armageddon movelist alternatives shown [] (or if you came up with your own alternative). Thanks... see ya around! --Antaios 20:18, 10 January 2007 (CST)
 * Well, I for one am for the custom table, but I don't see why we can't modify the special move template to add additional columns like that. --Notmyhandle 20:26, 10 January 2007 (CST)
 * Here is my thought about this particular problem. I don't know if it can actually be implemented, but I would actually prefer that the moves not be listed by specific controller button, but by some icon that represents the mapping.  The truth is people can remap their controllers, and though it's less likely with a game like MK:A, representing each move with an attack icon solves both the remapping problem, and the need to list moves twice, which is purely redundant.  I realize MK:A is a little unorthodox in the labels it uses for attacks (attack1, attack2, etc.) but special MK:A icons for those attacks can be made and used, and the move list would be correct regardless of platform.  I'll stop there for now and wait for your thoughts. Procyon 09:07, 11 January 2007 (CST)
 * Yeah I agree, I like the way move lists for Capcom and SNK games are. --Notmyhandle 21:11, 11 January 2007 (CST)
 * I think that's a perfect idea! Good job thinking of it... now we just have to implement it. --Antaios 21:31, 11 January 2007 (CST)

Series deletions
I perfectly agree with your moving all the stuff from Category:Super Mario to Category:Mario, makes far more sense. However, I think that some of the others warrant some discussion. Mario RPG, Paper Mario and Paper Mario: The Thousand-Year Door are all a sub-series on their own (though it's somewhat difficult to place them all in either Category:Paper Mario or Category:Mario RPG due to the names, though they are all RPGs). One that I feel is definitely necessary is Category:Mega Man Battle Network. It's got 5 iterations of games for it already, and it's a significantly different type of game than the original Category:Mega Man games. I'm not too sure about the Category:Mario and Luigi series as I don't know the games that were part of it. -- Prod (Talk) 00:19, 13 January 2007 (CST)
 * Hi Prod. Those moves were a result of a discussion that I had with Echelon, but I may have interpreted his suggestion too liberally.  The idea was if I want to see all of the games that Mario is in, and I look in the Mario category, why don't I see Paper Mario?  The answer, of course, is that it's in the sub-category.  But I might be looking in the Mario category to see all of the games that Mario appeared in.  So perhaps the games that I moved belong in the Mario category and their respective sub-categories that I removed, which is easy to remedy.  That way, I can see all of the games that Mario appeared in (including the Paper Mario games) or I can see just the Paper Mario games.  I'll restore those sub-categories. P.S. Did you ever get my email so that you could email me back?Procyon 07:17, 13 January 2007 (CST)
 * Actually I was thinking the same thing. However, the question arises, what happens if the person wants to see only the main series? For the moment, what you suggest is the best option I think, but I wonder if there is a better solution. And yes, I did get your email...then I realized I haven't used Yahoo in Ages.  I'm trying to get the yahoo on msn thing working right now, so hopefully I'll show up soon.  (Thanks for reminding me, I've had a lot on my plate recently). -- Prod (Talk) 10:30, 13 January 2007 (CST)
 * If we really want to categorize platform mario games into their own category then we can and should. Look, it's a defining separation.  Perhaps we could even go and create mario sub pages defined by genre (sports, platform, rpg, misc or whatever for those such as Mario Party). This would be a good idea, so long as we have no regrets to storage space.  We need to define what we want at StrategyWiki - more cats for ease of use, or generalization. --Notmyhandle 01:35, 14 January 2007 (CST)

Arcade Button creation request
Hey Proc, Image:Arcade-Stick-Rightleft.png exists, but LeftRight doesn't; I need it for Blank's move list for Capcom vs. SNK 2 so could you just flip it and save for me? Thanks. --Notmyhandle 23:15, 19 January 2007 (CST)
 * Uh. Cancel that; I just realized what I was seeing was wrong...  --Notmyhandle 23:17, 19 January 2007 (CST)

Interactive Zelda Flash Overworld Quest 1 Map
Hi, you removed the link I put in for Zelda maps because there are already maps for Zelda on this site. However there is an interactive flash map of the overworld. Is there a way to directly put that in The Legend of Zelda Strategy Wiki page? If not can a link be placed directly to that map?

It at http://www.nesmaps.com/maps/Zelda/ZeldaOverworld1stQuest.html

Thanks for the input. Snesmaster


 * There are a couple of problems with this. First and foremost, Wiki sites can not support flash content.  Second, we can not include that person's work without his/her permission.  Third, the Zelda guide itself refers to eight divisions of the Overworld that are not presented the same way on the interactive map.  Finally, the goal of StrategyWiki is to be as self contained as possible.  That's one of the reasons that you don't see external links in every guide the way you do in Wikipedia.  Links should only be provided if the information provided by link is distinct from information that could be otherwise presented in the guide.


 * Again, I would urge you to contribute new content to StrategyWiki. You're obviously knowledgeable about games, there must be more that you can provide the site with then offsite links to maps.  Procyon 12:46, 24 January 2007 (CST)

Re: Zelda disambiguation and Joust achievements
Yeah, looking back that makes sense. I'll do those achievements right now. GarrettTalk 17:48, 30 January 2007 (CST)

Layout
No problem :). Somehow the picture at the top was messing with the layout, and I only just realized it was the picture causing the problem.  -- Prod (Talk) 22:29, 30 January 2007 (CST)

Cat picture
That is one awesome picture :D -- Prod (Talk) 23:11, 30 January 2007 (CST)
 * I must say it does look a little out of place on the main page. I'm going to revert your change, and try to find a more natural place for Moggy to occupy. :-) --DrBob (Talk) 14:55, 2 February 2007 (CST)
 * lmao! Moggy???  Moggy, the StrategyWiki cat.  That works! ^_^ Procyon 15:10, 2 February 2007 (CST)
 * Moggy it is then! ;p  ech elon  15:13, 2 February 2007 (CST)
 * Good choice DrBob, I like Moggy's new home. Procyon 15:16, 2 February 2007 (CST)
 * "Moggy" was just off the top of my head. I'm sure a better name -- such as "Paws" (get it?) -- should be used. :-D --DrBob (Talk) 16:30, 2 February 2007 (CST)
 * You know, the man makes a good point, "Paws" is pretty funny. Moggy Paws would be cuteness overkill though. Procyon 19:19, 2 February 2007 (CST)

Plots on main page
Really? Well, in that case, I'll put it back once I'm done cleaning up the guide. Sorry.--Dan 19:15, 2 February 2007 (CST)
 * I approve.--Dan 19:22, 2 February 2007 (CST)

Sonic the Hedgehog Badniks page
Saw you further cleaned up what I had changed (I guess we both changed it independently :P). Just wondering why you have the title of the page a second time as a section heading, I find it somewhat redundant. -- Prod (Talk) 12:46, 5 February 2007 (CST)
 * Heh, don't worry too much about overwriting my edits, cause I typically use regex's (that one took about 30 secs :P). That's actually why the (JP) ones at the bottom didn't get changed, they broke the mold.  And I do agree, with the small amount of info put for each of the enemies, == seems a bit too big.  If you figure out a better way, please tell me :). -- Prod (Talk) 13:49, 5 February 2007 (CST)
 * Unrelated, the part that says JP indicates a japanese translation... what is it translated into? Romanji?  Note that if my addition isn't clear. --Notmyhandle 17:01, 5 February 2007 (CST)

Pokemon - Suggestions please?
Hello thank you for the note on my talk page, I have acted on it and have made 9 pages on the Pokémon Gold, Silver and Crystal Page, is there any way that I can improve the page to completion level 2? Thanks Rocky 13:32, 8 February 2007 (CST) I'll try that, thanks again! Rocky 14:12, 8 February 2007 (CST)

Re: Pokemon edits
Hi Garrett. I'm afraid of coming off like a control freak, but I have plans for filling those sections out. If you really feel strongly about your edits, I'll leave them, but if it's alright with you, I'll probably end up replacing them. I just don't want to upset you. On the other hand, I really appreciate your post write-up edits. Let me know how you feel. Thanks Procyon 22:48, 8 February 2007 (CST)
 * No, that's OK. I didn't notice that stub was started by you. I know how you like to do everything in one big, clean edit rather than the dozens of little improvements I tend to do. :) If you give me an idea of what pages you're going to be writing (or, better yet, which ones you aren't going to be writing) I could help fill in those gaps. GarrettTalk 23:38, 8 February 2007 (CST)