Jets'n'Guns/Weapons

La Fontaine
Cheap toy gun shoots small plasma balls made of hydrogen frozen to absolute zero. The gun doesn't cause any critical damage, but still can give some extra power, when your credit card is almost dried out.

Scorpio Plasma Gun
Scorpio is a light plasma gun with a solid power but relatively low price, therefore suitable for customers with temporarily limited resources.

Daisycutter Mk. II
Daisycutter machinegun offers good firepower at a reasonable price, therefore is is a good choice for any non-professional killer.

Pink Panther
The Pink Panther is a very popular scatter gun. Thanks to its sophisticated construction, it covers an area in front of a ship with rich portions of lead. A very valuable weapon for those who don't want to bother with aiming and prefer to dispose of whole bunches of enemies at once.

Autotrack Minigun
Autotracking guns have a sophisticated aiming system that can save you a lot of work. This particular type is light, fast and flexible. Especially effective against troopers and light machinery.

Radiator Mk.III
This type of disperse gun gives a good chance to anyone without precise aiming skills and for poor devils under siege. The gun is designed for spreading great bulks of bullets in many directions simultaneously. Great choice as a secondary weapon system.

Tornado Railgun
This very untraditional weapon is a result of cooperation between Freecorp and Anarchy Ltd. Tornado fires constant stream of metal scraps. This unique weapon uses no ammo. It conusmes parts of matter sucked out of surrounding ships and uses it directly to load the weapon.

>Power: 1 >>Power: 1 >>>Power: 2 >>>>Power: 2

>Heat: 1 >>Heat: 2 >>>Heat: 3 >>>>Heat: 3

>Speed: 7 >>Speed: 7 >>>Speed: 7 >>>>Speed: 7

>94.000 Z >>36.000 Z >>>50.000 Z >>>>90.000 Z TOTAL: 270.000 Z

Weapon functions: >Fires two rows of metal scraps forward. >>Fires three rows. >>>Fires two rows somewhat diagonally. >>>>Fires a massive stream of shots forward.

Ammunition: Special shots (infinite) Rear gun: Yes Rotary cage: Yes Homing: No Buyable: Yes, Mission 3: Connection.

Charge Generator
Charge generators are gadgets with simple construction, but outstanding firepower. They make arcs of energy in front of the ship that burns any matter with power from 2 to 20 megavolts.

>Power: 6 >>Power: 7 >>>Power: 7

>Heat: 4 >>Heat: 5 >>>Heat: 6

>Speed: 1 >>Speed: 2 >>>Speed: 3

>500.000 Z >>550.000 Z >>>1.150.000 Z TOTAL: 2.200.000 Z

Weapon functions: >Slowly fires arcs of energy at close-range. >>Slightly longer range. >>>Added range and speed.

Ammunition: Energetic shots Rear gun: No Rotary cage: No Homing: No Buyable: Yes, Mission 4: Delivery.

Pulse Gun
Pulse guns are quite cheap and effective weapons. Professionals with temporary cash problems often choose them as a good compromise before they gather enough hacks for more exciting gear like VXes.

>Power: 1 >>Power: 1 >>>Power: 2 >>>>Power: 2

>Heat: 2 >>Heat: 2 >>>Heat: 2 >>>>Heat: 2

>Speed: 6 >>Speed: 6 >>>Speed: 6 >>>>Speed: 6

>70.000 Z >>35.000 Z >>>30.000 Z >>>>40.000 Z TOTAL: Z

Weapon functions: >Fires a single row of shots. >>Slightly more powerful. >>>Fires two rows of shots. >>>>Added firepower.

Ammunition: Energetic shots Rear gun: Yes Rotary cage: Yes Homing: No Buyable: Yes, Mission 4: Delivery.

Tectonic Laser
This device was greated for geological research originally, but the high energy of its beam can be used as an anti-ground weapon.

>Power: 2 >>Power: 2 >>>Power: 2 >>>>Power: 2

>Heat: 2 >>Heat: 2 >>>Heat: 2 >>>>Heat: 2

>Speed: 6 >>Speed: 6 >>>Speed: 7 >>>>Speed: 7

>90.000 Z >>35.000 Z >>>40.500 Z >>>>60.500 Z TOTAL: 226.000 Z

Weapon functions: >Fires shots diagonally downwards (or upwards if it's a rear gun). >>Added firepower. >>>Added speed. >>>>Added speed.

Ammunition: Energetic shots Rear gun: Yes Rotary cage: No Homing: No Buyable: Yes, Mission 5: Electric.

Skywalker Hypergun
Lucascorp company appears on the scene as fast as it vanishes lately. It is not very successful, but one of its products breaks through and becomes popular. The Skywalker Hypergun fires very destructive and, above all, extremely fast beams, which help to track fast moving fighters even at long distances.

>Power: 2 >>Power: 2 >>>Power: 2 >>>>Power: 2 >>>>>Power: 3

>Heat: 3 >>Heat: 3 >>>Heat: 3 >>>>Heat: 3 >>>>>Heat: 4

>Speed: 6 >>Speed: 6 >>>Speed: 6 >>>>Speed: 7 >>>>>Speed: 7

>175.000 Z >>40.000 Z >>>55.000 Z >>>>65.000 Z >>>>>75.000 Z TOTAL: 410.000 Z

Weapon functions: >Fires fast energy shots forward. >>Added power. >>>Added power. >>>>Added speed, shots spread out a little. >>>>>Added speed and power.

Ammunition: Energetic shots Rear gun: Yes Rotary cage: Yes Homing: No Buyable: Yes, Mission 5: Electric.

Superkiller Mk.I
With Superkiller, Rotostora company presents a fine heavy rotary cannon with wide utilization in any standard military situation. Basic limited model gives disposible force for a very nice price. More fastidious customers can enjoy full firepower after a few upgrades.

>Power: 2 >>Power: 2 >>>Power: 3 >>>>Power: 3

>Heat: 0 >>Heat: 0 >>>Heat: 0 >>>>Heat: 1

>Speed: 4 >>Speed: 5 >>>Speed: 4 >>>>Speed: 5

>210.000 Z >>120.000 Z >>>160.000 Z >>>>180.000 Z TOTAL: 670.000 Z

Weapon functions: >Standard shots. >>Added speed. >>>Doubled bullet output, less speed. >>>>Added speed.

Ammunition: Cartridge ammunition Rear gun: Yes Rotary cage: Yes Homing: No Buyable: Yes, Mission 6: Fandango.

ManicMiner
Mining device of Nuzzle and Co. re-arranged into a weapon. Strikes with strong pulses originally expected to unhinge mass of asteroids but suitable for disassembling space ships as well. Higer levels divide the pulses into many boosted streams, but this is not a very safe modification.

>Power: 2 >>Power: 3 >>>Power: 3 >>>>Power: 4 >>>>>Power: 5

>Heat: 1 >>Heat: 1 >>>Heat: 2 >>>>Heat: 2 >>>>>Heat: 2

>Speed: 6 >>Speed: 6 >>>Speed: 6 >>>>Speed: 6 >>>>>Speed: 6

>267.000 Z >>66.000 Z >>>68.000 Z >>>>94.000 Z >>>>>107.000 Z TOTAL: 692.000 Z

Weapon functions: >Fires pulses directly upwards and downwards of the ship. >>Added power. >>>Fires two streams of pulses. >>>>Fires three streams of pulses. >>>>>Added power.

Ammunition: Energetic shots Rear gun: Yes Rotary cage: Yes Homing: No Buyable: Yes, Mission 6: Fandango.

Acid Gun
Use of this weapon is not legal in many parts of the universe. This terrible gadget was constructed especially for use against living beings. Acid gun spits streams of very aggressive chemicals, that decomposes quickly (and painfully) and object it falls upon.

>Power: 1 >>Power: 2 >>>Power: 2

>Heat: 0 >>Heat: 0 >>>Heat: 0

>Speed: 7 >>Speed: 7 >>>Speed: 7

>150.000 Z >>90.000 Z >>>110.000 Z TOTAL: 350.000 Z

Weapon functions: >Spits falling acid forward, but not very far. >>Firing distance increased. >>>Firing distance increased.

Ammunition: Special shots (acid) Rear gun: No Rotary cage: No Homing: No Buyable: Yes, Mission 7: Garden Warden.

J.C. Superstar 33
Weapon was constructed by lunatic DJ Handuras back in 2660. DJ created the gun out of light effects in his disco to eradicate all dancers in oldies clubs in the whole universe. DJ was stopped after the 156th pangalactic gathering of Elvis doubles, who slaughtered him with their guitars.

>Power: 2 >>Power: 2 >>>Power: 2 >>>>Power: 2 >>>>>Power: 2

>Heat: 1 >>Heat: 2 >>>Heat: 2 >>>>Heat: 2 >>>>>Heat: 3

>Speed: 2 >>Speed: 3 >>>Speed: 4 >>>>Speed: 4 >>>>>Speed: 4

>270.000 Z >>92.000 Z >>>125.000 Z >>>>123.000 Z >>>>>190.000 Z TOTAL: 800.000 Z

Weapon functions: >Slowly fires stars of energy all around the ship. >>Incrased fire-rate. >>>Increased fire-rate. >>>>Increased fire-rate. >>>>>Increased fire-rate.

Ammunition: Energetic shots Rear gun: Yes Rotary cage: No Homing: No Buyable: Yes, Mission 7: Garden Warden.

Plop Fragmentation Gun
Legendary weapon of ancient buccaneers of Plop. Gun fires piles of extremely heavy cannonballs. Speed of projectile is too low to keep it moving forward, so it falls down and crushes everything below the gunner.

>Power: 1 >>Power: 1 >>>Power: 1

>Heat: 1 >>Heat: 1 >>>Heat: 1

>Speed: 4 >>Speed: 4 >>>Speed: 5

>0 Z >>150.000 Z >>>180.000 Z TOTAL: 330.000 Z

Weapon functions: >Fires cannonballs forward. >>Fires one large and one small cannonball forward. >>>Fires two large cannonballs forward.

Ammunition: Cartridge ammunition Rear gun: No Rotary cage: Yes Homing: No Buyable: No, acquired after Mission 7: Garden Warden.

Boomerang Blaster
This electromagnetic device shoots bursts of energy in a strong magnetic field.These fields allow shots to move around and fly back to the emitter to cover large areas or even hit enemies hidden behind a corner. Very destructive especially on higher levels.

>Power: 4 >>Power: 4 >>>Power: 4 >>>>Power: 4

>Heat: 4 >>Heat: 4 >>>Heat: 4 >>>>Heat: 4

>Speed: 2 >>Speed: 3 >>>Speed: 4 >>>>Speed: 5

>605.000 Z >>205.000 Z >>>210.000 Z >>>>240.000 Z TOTAL: 1.260.000 Z

Weapon functions: >Fires rotating arcs of energy which fly around and return to ship, like boomerangs. >>Fires two arcs at once. >>>Fire-rate increased. >>>>Fire-rate increased.

Ammunition: Energetic shots Rear gun: No Rotary cage: No Homing: No Buyable: Yes, Mission 8: Hearth.

Blackfist Mortar
Freecorp offers a very well made, heavy instrument in this product. Powered with a high-end projectile system, Blackfist is a great choice for both vulnerable amateurs and fully engaged professionals.

>Power: 4 >>Power: 4 >>>Power: 5

>Heat: 0 >>Heat: 0 >>>Heat: 0

>Speed: 4 >>Speed: 4 >>>Speed: 5

>650.000 Z >>580.000 Z >>>620.000 Z TOTAL: Z

Weapon functions: >Fires explosive balls. >>Fires two balls at once, which spread out. >>>Fires four balls at once, which spread out.

Ammunition: Cartridge ammunition Rear gun: Yes Rotary cage: Yes Homing: No Buyable: Yes, Mission 8: Hearth.

ElectroBall
Weapon releases two generators, which discharge periodically in a pack of lightning. Anything between the generators gets its portion of hi-voltage. The weapon follows the ship and need no additional control. Its fully automatic.

>Power: 7

>Heat: 0

>Speed: 0

>900.000 Z TOTAL: 900.000 Z

Weapon functions: >Releases two balls to the left and right sides of the screen, which discharge powerful lightning. The balls stay until destroyed.

Ammunition: Special shots (ElectroBalls) Rear gun: Only Rotary cage: No Homing: No Buyable: Yes, Mission 8: Hearth.

VX-Masterblaster Laser
VX is one of the finest devices available. It was developed by an undetected pirate organisation called Friedbrains. Whoever they are, they made a really remarkable piece of work. VX is fast and disruptive. With this on board, you can vaporise your enemies just by pressing the button.

>Power: 4 >>Power: 5 >>>Power: 5 >>>>Power: 6

>Heat: 3 >>Heat: 3 >>>Heat: 3 >>>>Heat: 4

>Speed: 4 >>Speed: 4 >>>Speed: 4 >>>>Speed: 5

>680.000 Z >>180.000 Z >>>400.000 Z >>>>440.000 Z TOTAL: 1.700.000 Z

Weapon functions: >Fires a laser which passes through everything in its way. >>Fires two laserbeams. >>>Fires one powerful laserbeam. >>>>Fires two powerful laserbeams.

Ammunition: Energetic shots Rear gun: No Rotary cage: No Homing: No Buyable: Yes, Mission 9: Interceptor.

Zombie Blues Plasma Gun
This alien gun is based on special psionic technology. A weapon generator creates semi-intelligent entities with highly destructive power, who attack nearby enemies. Energy emitted by the weapon creates nasty hallucinations as a side effect.

>Power: 4 >>Power: 4 >>>Power: 5 >>>>Power: 5

>Heat: 1 >>Heat: 2 >>>Heat: 3 >>>>Heat: 3

>Speed: 2 >>Speed: 3 >>>Speed: 2 >>>>Speed: 3

>750.000 Z >>210.000 Z >>>415.000 Z >>>>510.000 Z TOTAL: 1.885.000 Z

Weapon functions: >Releases two homing plasma balls. >>As before, with added speed. >>>Releases four plasma balls. >>>>As before, with added speed.

Ammunition: Energetic shots Rear gun: Yes Rotary cage: No Homing: Yes Buyable: Yes, Mission 9: Interceptor.

Hammerhead Cannon
Hammerhead's advantage lies in rapid fire of accelerated projectiles. It is equipped with bullets able to tear into the slaughtering shrapnels on impact. HH was a favorite unstrument of the police in the past decade, used against peaceful demonstations, until it was replaced by the Plasma Cremator.

>Power: 4 >>Power: 4 >>>Power: 4 >>>>Power: 5 >>>>>Power: 5

>Heat: 0 >>Heat: 0 >>>Heat: 0 >>>>Heat: 0 >>>>>Heat: 0

>Speed: 3 >>Speed: 3 >>>Speed: 4 >>>>Speed: 4 >>>>>Speed: 4

>720.000 Z >>169.000 Z >>>241.000 Z >>>>230.000 Z >>>>>220.000 Z TOTAL: 1.580.000 Z

Weapon functions: >Fires fast cannon shots. >>Slightly faster fire-rate. >>>Fires two cannon shots at once. >>>>As before, with added power. >>>>>As before, with a slightly faster fire-rate.

Ammunition: Cartridge ammunition Rear gun: Yes Rotary cage: Yes Homing: No Buyable: Yes, Mission 9: Interceptor.

Banzai Titanium Rammer
These massive metal gears are assigned for close combat with full contact, therefore supplied primarily for space gladiators. Nevertheless, it can be very servicable as a front shield and for clearing minefields.

>Power: 3 >>Power: 3 >>>Power: 5 >>>>Power: 5

>Heat: 0 >>Heat: 0 >>>Heat: 0 >>>>Heat: 0

>Speed: 0 >>Speed: 0 >>>Speed: 0 >>>>Speed: 0

>1.920.000 Z >>270.000 Z >>>270.000 Z >>>>270.000 Z TOTAL: 2.730.000 Z

Weapon functions: >Releases a flying block which rams into ships and absorbs enemy fire. >>As before, with improved speed. >>>Larger block. >>>>As before, with improved speed.

Ammunition: Special shots (hammer) Rear gun: Yes Rotary cage: No Homing: No Buyable: Yes, Mission 11: Kraken.

CHAOS Particle Generator
Felonious technology of CHAOS particles is based on the multiplying effect of this form of energy. Particle hits the target but does not vanish. It splits in two instead and hits again twice. With enough initial energy this process could be theoretically endless.

>Power: 3 >>Power: 3 >>>Power: 4 >>>>Power: 4

>Heat: 1 >>Heat: 2 >>>Heat: 3 >>>>Heat: 3

>Speed: 1 >>Speed: 2 >>>Speed: 3 >>>>Speed: 3

>752.000 Z >>568.000 Z >>>710.000 Z >>>>490.000 Z TOTAL: 2.520.000 Z

Weapon functions: >Shoots one shot of energy at a time, which travels randomly. >>As before, with an increased fire-rate. >>>As before, with an increased fire-rate. >>>>As before, with an increased fire-rate.

Ammunition: Energetic shots Rear gun: Yes Rotary cage: No Homing: No Buyable: Yes, Mission 11: Kraken.

FPG-8E Plasma Cremator
Plasmas are a very popular kind of weapon and Freecorp's 8-series is one of the top pieces. Basic model fires highly condensed plasma balls, but could easily rebuild into the pressure napalm gun (flamer, in other words) or hi-energy plasma blaster.

>Power: 3 >>Power: 4 >>>Power: 4 >>>>Power: 5 >>>>>Power: 5

>Heat: 1 >>Heat: 1 >>>Heat: 1 >>>>Heat: 2 >>>>>Heat: 2

>Speed: 4 >>Speed: 4 >>>Speed: 5 >>>>Speed: 5 >>>>>Speed: 5

>1.000.000 Z >>200.000 Z >>>250.000 Z >>>>300.000 Z >>>>>350.000 Z TOTAL: 2.100.000 Z

Weapon functions: >Fires balls of slow-travelling plasma. >>As before, with added power. >>>As before, with added speed. >>>>As before, with added power. >>>>>Weapon becomes a flamethrower.

Ammunition: Energetic shots Rear gun: No Rotary cage: No Homing: No Buyable: Yes, Mission 12: Lagoon.

S.T.Y.X.
This gun fires a stream of extremely hot and toxic gas. The gun was developed for disinfestation of space stations and ports overrun by cosmic glow-worms. The bugs became immune after a few weeks of the cleaning campaign, but humanoids are still pretty sensitive. Just try and see.

>Power: 5 >>Power: 5 >>>Power: 5

>Heat: 0 >>Heat: 0 >>>Heat: 0

>Speed: 3 >>Speed: 4 >>>Speed: 5

>960.000 Z >>245.000 Z >>>245.000 Z TOTAL: 1.450.000 Z

Weapon functions: >Shoots a cloud of toxic gas. >>Increased fire-rate. >>>Increased fire-rate.

Ammunition: Special shots (gas) Rear gun: No Rotary cage: No Homing: No Buyable: Yes, Mission 12: Lagoon.

XETEC Moongun
XETEC Corporation came last year with this fine medium blaser. This gun offers astonishing firepower, amazing speed and low heating for a reasonable price. The only disadvantage is that it has a little bit shorter range compared to the market competitors, but the power and ease to maintain it makes it a very popular choice.

>Power: 4 >>Power: 4 >>>Power: 4 >>>>Power: 5 >>>>>Power: 6

>Heat: 2 >>Heat: 2 >>>Heat: 3 >>>>Heat: 3 >>>>>Heat: 4

>Speed: 5 >>Speed: 5 >>>Speed: 6 >>>>Speed: 6 >>>>>Speed: 7

>880.000 Z >>155.000 Z >>>155.000 Z >>>>155.000 Z >>>>>155.000 Z TOTAL: 1.500.000 Z

Weapon functions: >Fires little discs of energy. >>Larger discs. >>>Increased fire-rate. >>>>Fires discs which decrease in size as they travel, they do not last the entire screen. Increased power. >>>>>Increased heat and fire-rate.

Ammunition: Energetic shots Rear gun: Yes Rotary cage: No Homing: No Buyable: Yes, Mission 13: Mariner.

Belzebub Mortar
This is a big hit of Anarchy Ltd. The name of this mortar is a synonym for ultimate destruction. Even the basic model of this terminator overwhelms anything in its way. The weapon is provided with useful upgrades, which allows it to carry cluster ammunition.

>Power: 4 >>Power: 4 >>>Power: 5 >>>>Power: 5

>Heat: 1 >>Heat: 2 >>>Heat: 3 >>>>Heat: 3

>Speed: 3 >>Speed: 4 >>>Speed: 4 >>>>Speed: 5

>1.220.000 Z >>210.000 Z >>>210.000 Z >>>>210.000 Z TOTAL: 1.850.000 Z

Weapon functions: >Fires a mortar shot which splits into two on impact. One part flies upwards, the other down. >>Increased heat and speed. >>>Increased heat and power. >>>>Fires discs which decrease in size as they travel, they do not last the entire screen. Increased power. >>>>>Shots split into four on impact, each piece flying diagonally. Increased speed.

Ammunition: Cartridge ammunition Rear gun: No Rotary cage: No Homing: No Buyable: Yes, Mission 13: Mariner.

Tsunami Generator
Tsunami casts extra destructive waves around the ship. It is widespread in the police forces in the Hoover-MickeyMouse binary star system, where they use it mostly against rowdy crowds during the Dumball Superleague play-off.

>Power: 6 >>Power: 6 >>>Power: 7 >>>>Power: 7 >>>>>Power: 7 >>>>>>Power: 7

>Heat: 1 >>Heat: 2 >>>Heat: 3 >>>>Heat: 3 >>>>>Heat: 4 >>>>>>Heat: 4

>Speed: 3 >>Speed: 3 >>>Speed: 3 >>>>Speed: 2 >>>>>Speed: 2 >>>>>>Speed: 2

>2.400.000 Z >>480.000 Z >>>480.000 Z >>>>480.000 Z >>>>>480.000 Z >>>>>>480.000 Z TOTAL: 4.800.000 Z

Weapon functions: >Twin waves of energy lash upwards and downwards. >>Increased heat. The waves reach a little further. >>>Increased heat, speed and power. Waves lash out further. >>>>Decreased speed. Waves lash out even further down. >>>>>Increased heat. Waves lash out a little forward. >>>>>>Waves lash out up, down and forward.

Ammunition: Energetic shots Rear gun: No Rotary cage: No Homing: No Buyable: Yes, Mission 16: Platoon.

Vulcan Disintegrator
The Vulcan Disintegrator is one of the heaviest weapons in the galaxy. Vulcan raises the energy of the exposed area on the subatomic level. Excited particles decompose and the matter of the object blows up from the inside - regardless of its hardness. It could be cheese or diamond panzer, no worries!

>Power: 4 >>Power: 5 >>>Power: 5 >>>>Power: 6 >>>>>Power: 6

>Heat: 3 >>Heat: 3 >>>Heat: 3 >>>>Heat: 4 >>>>>Heat: 4

>Speed: 5 >>Speed: 5 >>>Speed: 5 >>>>Speed: 5 >>>>>Speed: 5

>1.680.000 Z >>215.000 Z >>>215.000 Z >>>>415.000 Z >>>>>515.000 Z TOTAL: 3.000.000 Z

Weapon functions: >Invisible shots heat the subatomic particles of the target, damaging it and generating some smoke. >>Increased power. Weapon affects a larger area. >>>Weapon affects a larger area. >>>>Increased power and heat. Weapon affects a larger area. >>>>>Weapon an area spanning from the top of the screen to the bottom.

Ammunition: Special shots (subatomic heating) Rear gun: Yes Rotary cage: No Homing: No Buyable: Yes, Mission 16: Platoon.

Chroniton Rifle
According to the data you brought from the alien coloy, F-eX experts created this ultimate annihilation device. However operational it looks, it's still in a state of testing. Don't be surprised at space holes and time paradoxes generated during shooting near your actual position.

>Power: 5 >>Power: 5 >>>Power: 5 >>>>Power: 6

>Heat: 1 >>Heat: 3 >>>Heat: 3 >>>>Heat: 4

>Speed: 4 >>Speed: 5 >>>Speed: 5 >>>>Speed: 5

>0 Z >>2.500.000 Z >>>3.500.000 Z >>>>5.000.000 Z TOTAL: 11.000.000 Z

Weapon functions: >Fires a beam of lightning, passing through targets. >>Fires a beam of lightning and two small waves of energy diagonally upwards and down. >>>Icreased power and speed. Fires a beam of lightning and an energy explosion to the sides of the beam. >>>>As before, but adding the waves of diagonal energy.

Ammunition: Energetic shots Rear gun: No Rotary cage: No Homing: No Buyable: No, recieved after Mission 16: Platoon.

Omnigun NT-2
Glutosian technology of inertial bubble spaces is used here. The weapon contains a magnetic chamber with several blockholes, which generates a stream of a very unstable universe. They decompose before they can expand, but meanwhile they rotate around the chamber destroting everything in their way.

>Power: 5

>Heat: 1

>Speed: 4

>1.710.000 Z TOTAL: 1.710.000 Z

Weapon functions: >Releases four bubbles forward, which then start to spin around.

Ammunition: Special shots (unstable universe) Rear gun: No Rotary cage: No Homing: No Buyable: Yes, Mission 17: Red Hell.

SunTEQ Sunray Bozotron
Extremely heavy (and expensive) killer. SunTEQ was originally the contractor for artificial suns, but they use their technology in the weapon industry, too. The gun is equipped with an accelerator able to hold helium fusion inside, which generates gargantuan amounts of energy.

>Power: 4 >>Power: 5 >>>Power: 6 >>>>Power: 6

>Heat: 3 >>Heat: 3 >>>Heat: 4 >>>>Heat: 4

>Speed: 5 >>Speed: 5 >>>Speed: 5 >>>>Speed: 5

>1.800.000 Z >>560.000 Z >>>920.000 Z >>>>120.000 Z TOTAL: 3.400.000 Z

Weapon functions: >Shoots waves of solar energy. >>Shoots two waves of solar energy, increased power. >>>Increased power and heat. >>>>Waves of energy shoot diagonally upwards and downwards.

Ammunition: Energetic shots Rear gun: Yes Rotary cage: Yes Homing: No Buyable: Yes, Mission 16: Platoon.

Terrion Emittor
Terrion technology was originally developed by F-eX Labs for hyperdrives. However, the extreme power of terrion elements could not stay unnoticed by weapon engineers. There are a few disadvantages. Weapon is steadily endangered by overheating and the emitted waves are very unstable, this with limited range.

>Power: 4 >>Power: 5 >>>Power: 5 >>>>Power: 6

>Heat: 5 >>Heat: 5 >>>Heat: 5 >>>>Heat: 6

>Speed: 4 >>Speed: 4 >>>Speed: 4 >>>>Speed: 4

>2.000.000 Z >>400.000 Z >>>600.000 Z >>>>800.000 Z TOTAL: 3.400.000 Z

Weapon functions: >Shoots a wave of energy. Does not last the entire screen. >>Increased power. Shoots one larger wave and two smaller ones. >>>Shoots one large wave. >>>>Increased power and heat. Shoots one large wave, two smaller ones, and a   circle of energy pulsates from the ship.

Ammunition: Energetic shots Rear gun: Yes Rotary cage: No Homing: No Buyable: Yes, Mission 18: Supreme.

Kaiser Franz 650
Kaiser Franz is not really a gun for a fighter but some pilots obsessed with maximum power istall these. The gun is designed for large invasion battleships. Impact of its projectiles is comparable to the most powerful energy blasters. Kaisers are not as fast as some blasters, but the cause much less heating.

>Power: 4 >>Power: 4 >>>Power: 5 >>>>Power: 5 >>>>>Power: 5

>Heat: 1 >>Heat: 2 >>>Heat: 2 >>>>Heat: 2 >>>>>Heat: 2

>Speed: 2 >>Speed: 3 >>>Speed: 3 >>>>Speed: 4 >>>>>Speed: 4 >>>>>>Speed: 5

>1.350.000 Z >>360.000 Z >>>460.000 Z >>>>560.000 Z >>>>>650.000 Z >>>>>>740.000 TOTAL: 4.120.000 Z

Weapon functions: >Fires a huge shell. >>Increased heat and speed. >>>Increased power. >>>>Increased speed. >>>>>Increased speed. >>>>>>Increased speed.

Ammunition: Cartridge ammunition Rear gun: Yes Rotary cage: Yes Homing: No Buyable: Yes, Mission 19: Terminator.

Zion Generator
There is only one kind of energy in the known universe able to compete with the famous terrion waves - it is a zion particle stream. At maximum level, this hell this device brings total armageddon to any life and matter standing in front of its barrels.

>Power: 4 >>Power: 4 >>>Power: 4 >>>>Power: 5 >>>>>Power: 5

>Heat: 1 >>Heat: 2 >>>Heat: 3 >>>>Heat: 4 >>>>>Heat: 4

>Speed: 6 >>Speed: 6 >>>Speed: 6 >>>>Speed: 7 >>>>>Speed: 7

>2.300.000 Z >>450.000 Z >>>550.000 Z >>>>650.000 Z >>>>>750.000 Z TOTAL: 4.700.000 Z

Weapon functions: >Shoots thin zion beams. >>Increased heat. Double beams. >>>Increased heat. Shoots blobs of zion energy. >>>>Increased heat, power and speed. Shoots thick beams of zion energy. >>>>>Shoots double beams..

Ammunition: Energetic shots Rear gun: Yes Rotary cage: Yes Homing: No Buyable: Yes, Mission 19: Terminator.

+---+       C) MISSILES                           [WEAC]        +---+

Incubus
Fast non-guided missiles fired with top rapidity. These stingers are not very powerful, but they can be fired in large amounts especially on higher levels.

>Power: 1 >>Power: 1 >>>Power: 2 >>>>Power: 2 >>>>>Power: 3

>Heat: 0 >>Heat: 0 >>>Heat: 0 >>>>Heat: 0 >>>>>Heat: 0

>Speed: 4 >>Speed: 5 >>>Speed: 4 >>>>Speed: 6 >>>>>Speed: 5

>45.000 Z >>75.000 Z >>>75.000 Z >>>>75.000 Z >>>>>75.000 Z TOTAL: 345.000 Z

Weapon functions: >Fires one fast missile. >>Increased firing rate. >>>Fires two missiles quickly. >>>>Increased firing rate. >>>>>Fires bunches of three missiles.

Ammunition: Missile class Homing: No Buyable: Yes, Mission 3: Connection.

Flea Circus
Classic rocket device with delayed ignition. This feature allows you to get rockets farther from your ship and to cover a wider area of a battlefield.

>Power: 3 >>Power: 3 >>>Power: 3 >>>>Power: 3 >>>>>Power: 3

>Heat: 0 >>Heat: 0 >>>Heat: 0 >>>>Heat: 0 >>>>>Heat: 0

>Speed: 3 >>Speed: 3 >>>Speed: 4 >>>>Speed: 4 >>>>>Speed: 5

>110.000 Z >>102.500 Z >>>102.500 Z >>>>102.500 Z >>>>>102.500 Z TOTAL: 520.000 Z

Weapon functions: >Alternatingly throws missiles upwards and downwards, which kick in after a moment and speed to the other side. >>Launches two missiles at once, one upwards and one downwards. >>>Alternatingly throws two missiles close to the ship, and two further away. >>>>Launches four missiles at once. >>>>>Increased speed.

Ammunition: Missile class Homing: No Buyable: Yes, Mission 4: Delivery.

Homing Missile
Laser guided missiles is good and reliable hardware, that can support you effectively in the battle. The weapon offers reasonable firespeed and power like many others but the homing feature makes it the choice that no one will regret.

>Power: 3 >>Power: 3 >>>Power: 3 >>>>Power: 3 >>>>>Power: 3

>Heat: 0 >>Heat: 0 >>>Heat: 0 >>>>Heat: 0 >>>>>Heat: 0

>Speed: 0 >>Speed: 1 >>>Speed: 2 >>>>Speed: 3 >>>>>Speed: 4

>90.000 Z >>30.000 Z >>>30.000 Z >>>>30.000 Z >>>>>40.000 Z TOTAL: 520.000 Z

Weapon functions: >Fires a small missile which homes in on a nearby target. >>Firing rate increased. >>>Firing rate increased. >>>>Firing rate increased. >>>>>Firing rate increased.

Ammunition: Missile class Homing: Yes Buyable: Yes, Mission 6: Fandango.

Rodeo
Rodeo rockets boost defense of your ship. They fly very fast around its initial position killing any enemy fighter stupid enough to get close to you.

>Power: 1 >>Power: 1 >>>Power: 2 >>>>Power: 2 >>>>>Power: 2

>Heat: 0 >>Heat: 0 >>>Heat: 0 >>>>Heat: 0 >>>>>Heat: 0

>Speed: 0 >>Speed: 1 >>>Speed: 2 >>>>Speed: 3 >>>>>Speed: 4

>64.000 Z >>46.500 Z >>>46.500 Z >>>>46.500 Z >>>>>46.500 Z TOTAL: 250.000 Z

Weapon functions: >Fires two missiles which fly in circles around the launch position. >>Firing rate increased. >>>Firing rate and power increased. >>>>Firing rate increased. >>>>>Firing rate increased.

Ammunition: Missile class Homing: No Buyable: Yes, Mission 8: Hearth.

Phoenix
The computer guided Phoenix missile can follow the surface. It falls down, ntil the contact, then flies forward. Very effective against ground enemies and buildings.

>Power: 5 >>Power: 5 >>>Power: 5

>Heat: 0 >>Heat: 0 >>>Heat: 0

>Speed: 1 >>Speed: 1 >>>Speed: 2

>150.000 Z >>215.500 Z >>>215.500 Z TOTAL: 580.000 Z

Weapon functions: >Drops a missile which flies forward once it touches ground. 1 missile/second dropped. >>As before. >>>As before, with a faster drop-rate.

Ammunition: Missile class Homing: No Buyable: Yes, Mission 8: Hearth.

Banjo
Big Banjo rockets are designed to carry extremely destructive submunition. Rocket explodes automatically after a second or two and spreads its killing content on the heads of your enemies.

>Power: 4 >>Power: 4 >>>Power: 5

>Heat: 0 >>Heat: 0 >>>Heat: 0

>Speed: 0 >>Speed: 0 >>>Speed: 1

>200.000 Z >>200.000 Z >>>400.000 Z TOTAL: 800.000 Z

Weapon functions: >Rocket explodes after a second or two, splitting into four pieces which fly upwards and downwards. >>Rocket splits into six pieces. >>>Increased power and speed. Rocket splits into eight pieces.

Ammunition: Missile class Homing: No Buyable: Yes, Mission 17: Red Hell.

+---+       D) BOMBS                              [WEAD]        +---+

Baker
These short fat things carry liquid chemicals, which are mixed especially to adhere to surfaces, where it creates and unremovable layer. The liquid enflames immidietely outside the tank and generates extreme temperatures and highly toxic gases.

>Power: 4 >>Power: 4 >>>Power: 4 >>>>Power: 4 >>>>>Power:

>Heat: 0 >>Heat: 0 >>>Heat: 0 >>>>Heat: 0 >>>>>Heat:

>Speed: 1 >>Speed: 1 >>>Speed: 2 >>>>Speed: 2 >>>>>Speed:

>44.000 Z >>30.000 Z >>>40.000 Z >>>>40.000 Z >>>>>50.000 Z TOTAL: Z

Weapon functions: >Drops a bomb with a small explosion. Fire from the explosion flies and covers a larger area. Maximum payload 2 bombs. >>Max payload 3 bombs. >>>Max payload 4 bombs, improved dropping rate. >>>>Max payload 5 bombs. >>>>>Max payload 6 bombs, imrpoved dropping rate.

Ammunition: Bomb class Homing: No Buyable: Yes, Mission 4: Delivery.

Monkey Maniac
These are bombs of a new generation with a higher destructive power. Monkeys contain an advanced explosion control system, which focuses the enormous power of the explosion in one direction. The explosion throws energy up in a column of fire melting down anything in its way.

>Power: 2 >>Power: 3 >>>Power: 4

>Heat: 0 >>Heat: 0 >>>Heat: 0

>Speed: 1 >>Speed: 2 >>>Speed: 3

>65.000 Z >>20.000 Z >>>30.000 Z TOTAL: Z

Weapon functions: >Explodes with a column of fire, damaging any ships above. Maximum payload 2 bombs. >>Max payload 3 bombs, increased dropping rate. >>>Max payload 4 bombs, increased dropping rate.

Ammunition: Bomb class Homing: No Buyable: Yes, Mission 4: Delivery.

Cauldron
Special initial mechanism of Cauldron bombs unchains massive explosions with a strong, destructive shock wave that follows the surface. Thanks to that, Cauldrons are highly efficient against infantry and moving targets like trucks, tanks and walking vehicles.

>Power: 5 >>Power: 5 >>>Power: 5

>Heat: 0 >>Heat: 0 >>>Heat: 0

>Speed: 1 >>Speed: 1 >>>Speed: 2

>120.000 Z >>140.000 Z >>>180.000 Z TOTAL: 440.000 Z

Weapon functions: >Explodes in a massive explosion which quickly spreads sideways. Maximum payload 5 bombs. >>Max payload 10 bombs. >>>Dropping rate increased, max payload 15 bombs.

Ammunition: Bomb class Homing: No Buyable: Yes, Mission 6: Fandango.

Mine Deployer
The mine deployer is a useful system for combat in open space. While a class bomb gives no advantage in the cosmos, mines can significantly support your actions. This weapon drops mines periodically behind the ship, leaving a deadly presence for any incoming enemy.

>Power: 1 >>Power: 1 >>>Power: 1

>Heat: 0 >>Heat: 0 >>>Heat: 0

>Speed: 4 >>Speed: 4 >>>Speed: 5

>90.000 Z >>80.000 Z >>>80.000 Z TOTAL: 250.000 Z

Weapon functions: >Drops a mine behind the ship, exploding if an enemy touches it. Slow drop- rate, unlimited payload. >>Slightly faster drop-rate, unlimited payload. >>>Slightly faster drop-rate, unlimited payload.

Ammunition: Bomb class Homing: No Buyable: Yes, Mission 7: Garden Warden.

MineWeb
This advanced version of the Mine Deployer spreads several mines in a row to covera a wide area behind the ship.

>Power: 1 >>Power: 1 >>>Power: 1

>Heat: 0 >>Heat: 0 >>>Heat: 0

>Speed: 4 >>Speed: 4 >>>Speed: 5

>140.000 Z >>110.000 Z >>>110.000 Z TOTAL: 360.000 Z

Weapon functions: >Drops three mines behind the ship, which spread out up and down. Slow drop- rate, unlimited payload. >>Spreads out five mines behind the ship, upwards and downwards. Slow drop- rate, unlimited payload. >>>Spreads out seven mines behind the ship, upwards and downwards. Slow drop- rate, unlimited payload.

Ammunition: Bomb class Homing: No Buyable: Yes, Mission 8: Hearth.

Discotheque 3000
Small and numerous bombs can be used for constant and destructive lashing of ground targets. D3000 is perfect for mass bombing without precise targeting.

>Power: 3 >>Power: 3 >>>Power: 3

>Heat: 0 >>Heat: 0 >>>Heat: 0

>Speed: 4 >>Speed: 4 >>>Speed: 4

>250.000 Z >>140.000 Z >>>210.000 Z TOTAL: 600.000 Z

Weapon functions: >Drops bombs very fast. Maximum payload 16 bombs, regenerates 1 bomb/second. >>Faster drop-rate, drops two bombs at once. Maximum payload 16 bombs, regenerates 2 bombs/second. >>>Faster drop-rate, drops three bombs at once. Maximum payload 20 bombs, regerates 3 bombs/second.

Ammunition: Bomb class Homing: No Buyable: Yes, Mission 9: Interceptor.

Autotron AIR
Autotrons are small automatic robots, which can be deployed on the battlefield. Air autotrons fly into position and shoot forward. They can be used to attack remotely on spots where your ship is in danger or when you want to cover more areas on the battlefield.

>Power: 1 >>Power: 1 >>>Power: 1 >>>>Power: 2

>Heat: 0 >>Heat: 0 >>>Heat: 0 >>>>Heat: 0

>Speed: 1 >>Speed: 1 >>>Speed: 1 >>>>Speed: 1

>60.000 Z >>143.500 Z >>>188.500 Z >>>>211.000 Z TOTAL: 623.000 Z

Weapon functions: >Deploys an autotron which attacks with two streams of bullets. Maximum payload 2 autotrons. >>Deplys an autotron which attacks with three stream of bullets. Maximum payload 3 autotrons. >>>Deploys an autotron which attacks with a minigun. Maximum payload 4 autotrons. >>>>Deploys an autotron which attacks with laser. Maximum payload 5 autotrons.

Ammunition: Bomb class Homing: No Buyable: Yes, Mission 9: Interceptor.

Black Friday
Fridays have an altered throwing system, which provides enough energy for the penetration of buildings. The head of the bomb splits during impact, breaking the stability of the struck object. Bombs are ineffective against against troops and machinery, but watch its power to strike buildings.

>Power: 5 >>Power: 5 >>>Power: 5

>Heat: 0 >>Heat: 0 >>>Heat: 0

>Speed: 1 >>Speed: 1 >>>Speed: 2

>120.000 Z >>50.500 Z >>>50.500 Z TOTAL: 220.000 Z

Weapon functions: >Drops a bomb which cannot hurt normal enemies, only buildings. Maximum payload 2. >>Maximum payload 3. >>>Drop-rate increased, maximum payload 4.

Ammunition: Bomb class Homing: No Buyable: Yes, Mission 11: Kraken.

Autotron GROUND
Autotrons are small automatic robots, which can be deployed on the battlefield. Ground autotrons fall on the ground, where they start to attack targets in front on them. Very useful especially against infantry.

>Power: 2 >>Power: 2 >>>Power: 2 >>>>Power: 2 >>>>>Power: 2

>Heat: 0 >>Heat: 0 >>>Heat: 0 >>>>Heat: 0 >>>>>Heat: 0

>Speed: 1 >>Speed: 1 >>>Speed: 2 >>>>Speed: 2 >>>>>Speed: 2

>91.000 Z >>40.500 Z >>>111.500 Z >>>>81.000 Z >>>>>188.300 Z TOTAL: 512.300 Z

Weapon functions: >Deploys an autotron which attacks with a stream of bullets forward. Maximum payload 1 autotron. >>Maximum payload 2 autotrons. >>>Maximum payload 3 autotrons. >>>>Maximum payload 4 autotrons. >>>>>Maximum payload 5 autotrons.

Ammunition: Bomb class Homing: No Buyable: Yes, Mission 12: Lagoon.

General Pig
The P.I.G. project was started because of the need for quality submunition devices usable in massice attacks against ground units that greatly outnumber their attackers. Pigs strike the ground with a serie of explosions, that leaves a wide area completely cleaned of any living or automatic unit.

>Power: 4 >>Power: 4 >>>Power: 5

>Heat: 0 >>Heat: 0 >>>Heat: 0

>Speed: 1 >>Speed: 1 >>>Speed: 1

>215.000 Z >>100.000 Z >>>100.000 Z TOTAL: 415.000 Z

Weapon functions: >Five bombs at once are dropped in a wide spread. Maximum payload two shots. >>Seven bombs at once. Maximum payload three shots. >>>Nine bombs at once. Maximum payload four shots.

Ammunition: Bomb class Homing: No Buyable: Yes, Mission 13: Mariner.