Splatoon 2/Sunset Octocopter

The Kettle for this mission can be found on a tiny platform to the right of the kettle of Return of the Octarians, past some boxes and a narrow bridge.

Beginning Area
The beginning of the level starts with a wide area leading to a pile of boxes with a one-egg crate, two lone eggs, and a turn to the left. The game introduces the player to dash tracks, which will launch entities a set distance towards the direction it is facing. The level continues over a wall, which the player can easily traverse over via the aforementioned dash track. The launches the player into an egg, right in front of a large staircase with steps that must be physically jumped over. The steps have barriers (two on the base level, one on the third step, a tree on the fourth step, and another on the sixth step) that the player can use to their advantage against two Octocopters. A balloon and an egg crate located on the steps yields another four eggs. At the top, the player is introduced to another mechanic, the ride rail. The ride rail will carry the player through a Squid Ring, and onto the first checkpoint.

Checkpoint 1
After jumping through a dash track that leads the player through a squid ring, the player is presented with raised platforms above flat ground, with a platform with uninkable sides leading to the next area. A single Octocopter hovers above these platforms. To reach each platform, the player must utilize the fact that jumping while swimming at full speed makes the character jump further. The platform near the center of the section can be used to jump to a crate containing a Power Egg pack to the right, or a ride rail that continues the level to the left, with a squid ring marking the jump. The inkrail will directly send the player to the next checkpoint.

Checkpoint 2
After using a dash track, the player is introduced to Ink Pistons. They will extend, leaving behind Octarian ink on surfaces it touches, and instantly break the player's armor if touched. The player must wait for the pistons to retract, before moving forwards. The contraption that extends the Ink Piston has an egg crate worth tree eggs on top. Moving forward is a block in the center that has pistons coming out of all four sides, an egg crate on top of it worth three eggs, and paths circling around it. An Octocopter will hover above the platform, and armor can be found in a crate in the corner. After passing the Ink Pistons, the player reaches the third checkpoint.

Checkpoint 3
Activating the checkpoint will spawn two Octocopters. The bottom area has a balloon, small barrier walls, and crates, one of which contains armor. To the left is the main path and a detour to a platform in the area before containing the Sardinium for the stage, which must be accessed by jumping over a chasm at full speed. The main path has the player jump across a small gap while an Ink Piston over the area to jump across extends and retracts. The path forwards leads to a gap with a box containing armor, with the level continuing across the gap. On the walls surrounding the gap are two Ink Pistons, and a dash track at the top that sends the character across. The player must time when they use the dash track, less they want to fly into the Ink Pistons. Regardless of whether they make it across without being hit or not, they will proceed to land on the fourth checkpoint.

Checkpoint 4
The section forwards has a crate containing a single egg. To the left is a large wall made of crates (one of which is a three-egg crate). Breaking the crates reveals a wall with Ink Pistons on the sides extending over it. The path forwards it above the wall, Ink Pistons will continue to re-ink the wall. To climb the wall, the player must quickly ink it, then swim up it before the Ink Pistons extend again. The player will learn from Marie here that repeatedly pressing (the jump button) will make the player swim up surfaces more quickly. Above the wall is the launchpad leading into the next area. To the right, however, is a path around the tower that leads to a wall with a vertical dash track that will launch the player to the top of the tower where the level's Sunken Scroll hides. Once the player uses the launchpad, they will land on a ride rail through two squid rings, and land on the fifth checkpoint.

Checkpoint 5
The path continues beyond a pile of crates, one of which contains a Canned Sting Ray. Beyond is a gap with a dash track in the center, and a column of Octocopters (which the player is expected to use the Sting Ray on). The following section is strewn with sets of dash tracks and platforms. The dash tracks on the ground level will lead to the raised platforms, and the tracks on the platform will send the player to the final checkpoint. When the player approaches the area, a Twintacle Octotrooper tethered to an egg balloon will spawn above a dash track. If the player allows the Twintacle Octotrooper to fall onto the dash track, they will soon learn that enemies are also capable of using dash tracks as the Octotrooper is sent flying to the first platform the player can jump to from the ledge. Defeating this Twintacle Octotrooper will spawn a set of squid rings between the dash tracks' paths.

Final Checkpoint
The final section consists of a narrow path with a set of three crates (one being an egg crate worth three eggs) blocking the way. The path turns right to a line of dash tracks surrounded by two walls of Ink Pistons that extends in a wave. The section has the player use the dash tracks with appropriate timing to make it through without being knocked off into the abyss by the pistons. When the player successfully launches through, they will land on a ride rail that will lead the player to the Zapfish for the level.