Dragon Quest VI: Realms of Revelation

Dragon Quest VI: Realms of Revelation (ドラゴンクエストVI 幻の大地), Dragon Quest VI: Realms of Reverie in Europe, is an RPG developed by Heartbeat and published by Enix (now Square Enix) for the Super Famicom as a part of the Dragon Quest series and as the last Dragon Quest game in the Zenithia trilogy. It was developed by Heartbeat, and released on December 9, 1995 in Japan, developed by Heartbeat; this is in contrast to the previous Dragon Quest games, which were all developed by Chunsoft.

In July 2007, Square Enix announced a series of remakes; Dragon Quest IV: Chapters of the Chosen, Dragon Quest V: Hand of the Heavenly Bride and Dragon Quest VI: Realms of Revelation, all of which would be for the Nintendo DS. For Dragon Quest VI, this would be the first time that it would enjoy a re-release on other consoles, and be localized in different countries.

Dragon Quest VI was a Japan-only release, just like it's predecessors. The larger ROMs needed for English dialog were cost-prohibitive, for the game was already 32 megabits in size; this was the maximum amount of megabits that an SNES ROM could achieve without the use of bank switching. In addition, the game's release occurred very late into the SNES's lifespan, by which time Enix had dropped support for the console outside Japan. The title was finally released overseas for the Nintendo DS in North America on February 14, 2011, and in Europe on May 20, 2011. A version of the game for Android and iOS was released in Japan on June 10, 2015, and worldwide in English on June 24, 2015.

As the sixth installment to the Dragon Quest series, the graphics and gameplay remained close to the other games, with minor additions and upgrades. The graphics were vastly improved from Dragon Quest V: Hand of the Heavenly Bride, a game that suffered from being released early on in the SNES's life cycle. Navigation remained largely unchanged from the previous games and the turn-based battles were still in first-person. The class system from Dragon Quest III was brought back, with minor adjustments. The large cartridge ROM used by the game resulted in an extremely high price of 11,970 yen (about 137 dollars). Nevertheless, Dragon Quest VI sold 3.2 million copies in Japan, and became the best selling game of 1995. The DS version sold an additional one million copies by March 2010.

Plot
The world of Dragon Quest VI is split into two halves; the Dream World, and the Real World. These two worlds were segregated from one another; the Dream World itself was crafted entirely from the dreams of all those who lived in the Real World, and so, no one could ever cross from one to the other.

However, this all changed with the onset of Murdaw the Dread Fiend. He and his army arose near the kingdom of Somnia, and have been assailing the fair nation ever since. As they did so, the lines between the Dream World and Real World have become increasingly blurred. We do not yet know why this is, or what this means for the denizens of both worlds. However, our protagonists do know this; Murdaw must be stopped. He must not be allowed to continue his rampage.

And so, our story begins with three righteous heroes sitting around a campfire. They have crossed the threshold of fate; they are about to storm Murdaw's castle, and the events that follow...may just change the course of history...