MapleStory/Formulas

The sections of this article detail various statistical comparisons.

The following four points are the primary stats used in the game. These can be increased with the allocation of AP, and are vital to the strength of your chosen job and build.
 * Strength/STR: increases Warrior damage. As the in-game description says, STR is also used as a requirement for heavier weapons and equipment. Rarely used by any job other than Warrior.
 * Dexterity/DEX: increases accuracy, avoidability, and Bowman damage.
 * Intelligence/INT: increases accuracy for spells, Magician damage, and the amount of mana gained after leveling up (this amount boosts the maximum mana).
 * Luck/LUK: increases avoidability and Thief damage. Decreases the amount of EXP lost after dying.

Damage formulas
Please keep the following in mind when calculating:
 * Mastery is a decimal. If you do not have any mastery skill, use 0.1. If you have a mastery skill, input it as a decimal (such as 0.3).
 * Lucky Seven Damage Percentage is also a decimal. If Lucky Seven is maxed, use 1.5. If it is not, divide the percent it tells you by 100 to get the decimal (so if you have 110% damage with Lucky Seven, then use 1.1).
 * Dagger damage for non-thieves is different than dagger damage for thieves.

Minimum Damage

 * All Classes


 * $$\text{One Handed Sword:} \frac{STR * 0.9 * 4.0 * Mastery + DEX}{100} * Weapon Attack$$


 * $$\text{One Handed Axe:} \frac{STR * 0.9 * 3.2 * Mastery + DEX}{100} * Weapon Attack$$


 * $$\text{One Handed Blunt Weapon:} \frac{STR * 0.9 * 3.2 * Mastery + DEX}{100} * Weapon Attack$$


 * $$\text{Two Handed Sword:} \frac{STR * 0.9 * 4.6 * Mastery + DEX}{100} * Weapon Attack$$


 * $$\text{Two Handed Axe:} \frac{STR * 0.9 * 3.4 * Mastery + DEX}{100} * Weapon Attack$$


 * $$\text{Two Handed Blunt Weapon:} \frac{STR * 0.9 * 3.4 * Mastery + DEX}{100} * Weapon Attack$$


 * $$\text{Spear:} \frac{STR * 0.9 * 3.0 * Mastery + DEX}{100} * Weapon Attack$$


 * $$\text{Polearm:} \frac{STR * 0.9 * 3.0 * Mastery + DEX}{100} * Weapon Attack$$


 * $$\text{Dagger (non-thieves):} \frac{STR * 0.9 * 4.0 * Mastery + DEX}{100} * Weapon Attack$$


 * Thieves


 * $$\text{Dagger and Throwing Stars:} \frac{LUK * 0.9 * 3.6 * Mastery + STR + DEX}{100} * Weapon Attack$$


 * $$\text{Lucky Seven (1 Throwing Star):} \frac{2.5 * LUK}{100} * Weapon Attack * Damage Percentage$$


 * Archers


 * $$\text{Bow:} \frac{DEX * 0.9 * 3.4 * Mastery + STR}{100} * Weapon Attack$$


 * $$\text{Crossbow:} \frac{DEX * 0.9 * 3.6 * Mastery + STR}{100} * Weapon Attack$$


 * Magicians


 * $$\text{Any Weapon:} \frac{MAG * 0.8 + LUK / 4}{18} * Spell Magic Attack * 0.8 * Mastery$$


 * Pirates


 * $$\text{Knuckles:} \frac{STR * 0.9 * 4.8 * Mastery + DEX}{100} * Weapon Attack$$


 * $$\text{Guns:} \frac{DEX * 0.9 * 3.6 * Mastery + STR}{100} * Weapon Attack$$

Maximum damage

 * All Classes


 * $$\text{One Handed Sword:} \frac{STR * 4.0 + DEX}{100} * Weapon Attack$$


 * $$\text{One Handed Axe:} \frac{STR * 3.2 + DEX}{100} * Weapon Attack$$


 * $$\text{One Handed Blunt Weapon:} \frac{STR * 3.2 + DEX}{100} * Weapon Attack$$


 * $$\text{Two Handed Sword:} \frac{STR * 4.6 + DEX}{100} * Weapon Attack$$


 * $$\text{Two Handed Axe:} \frac{STR * 3.4 + DEX}{100} * Weapon Attack$$


 * $$\text{Two Handed Blunt Weapon:} \frac{STR * 3.4 + DEX}{100} * Weapon Attack$$


 * $$\text{Spear:} \frac{STR * 3.0 + DEX}{100} * Weapon Attack$$


 * $$\text{Polearm:} \frac{STR * 3.0 + DEX}{100} * Weapon Attack$$


 * $$\text{Dagger (non-thieves):} \frac{STR * 4.0 + DEX}{100} * Weapon Attack$$


 * Thieves


 * $$\text{Dagger and Throwing Stars:} \frac{LUK * 3.6 + STR + DEX}{100} * Weapon Attack$$


 * $$\text{Lucky Seven (1 Throwing Star):} \frac{5.0 * LUK}{100} * Weapon Attack * Damage Percentage$$


 * Archers


 * $$\text{Bow:} \frac{DEX * 3.4 + STR}{100} * Weapon Attack$$


 * $$\text{Crossbow:} \frac{DEX * 3.6 + STR}{100} * Weapon Attack$$


 * Magicians


 * $$\text{Any Weapon:} \frac{MAG * 0.8 + LUK / 4}{18} * Spell Magic Attack * 0.8$$


 * Pirates


 * $$\text{Knuckles:} \frac{STR * 4.8 + DEX}{100} * Weapon Attack$$


 * $$\text{Guns:} \frac{DEX * 3.6 + STR}{100} * Weapon Attack$$

Experience
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