Faceball 2000 (SNES)/Gameplay

Faceball 2000. Use the to move your cursor and  to select your choice.

Cyberzone
Cyberzone pits you in 41 arenas where your goal is to destroy Smiloids until your tag count goes to zero, then run for the exit. The exit in this mode is hidden behind black walls, revealed as a hole when you finish your goal. On the way, you can collect powerups to upgrade your character and face harder enemies until you defeat the hardest Smiloid, the Master.

Cyberscape
Cyberscape has 75 levels that are more maze-like compared to Cyberzone. The goal is to find the exit wall and move to the next level before time runs out. You do not need to kill all enemies to advance. Cyberscape has the same powerups as Cyberzone along with its own powerups, switches, and hidden walls.

Arena
Arena is a single match game where you are pitted against Simloids, against other players or with other players. In the SNES version, it can only be played with one or two players. The object of the game is to get ten tags by destroying your opponent or additional Smiloids. Before starting, you'll first be prompted to set the amount of Simloids you want in the battlefield. You can put up to a maximum of six: Gremlin, Turkey, Rover, and Bouncer. If only one player is playing or two players are playing a team match, there must be at least one Simloid. After that, you can choose from one of sixteen mazes to have your match.

When the match begins, the player or players can move freely. For two players, the top half is player one and the bottom half is player two. The four different smile faces represent your hit points: happy is 3, OK is 2, hurt is 1, and knocked out is 0. The set of ten circles are how many tags you have, which get filled with smiley faces. Bright faces are how many tags you have while dark faces are how many more tags your opponent has than you.

Tagging out the opposing player or a Similoid will net you a tag. After that, the shot player or Simloid respawns at a random spot in the maze. They will blink for a few seconds, making them invulnerable to all shots and explosions. How many hit points the player is revived with depends on the Revive setting in the options menu.

There is a secret setting. When on the map select screen, hold the shoulder buttons before selecting a maze: gives one speed-up,  gives two speed-ups, and  +  give three speed-ups. On one player mode, the speed is given to yourself, but on two player mode, it's given to your opponent.

Options
In options, there are settings you can change regarding your smiley and the game. Some options only show up when choosing two players.

Face/Name is where you can change your appearance with 15 Smileys that have different colors, bottoms, and tops. Use  /  or  /  to cycle between Smileys. Once you select a Smiley, you can enter your name with the D-Pad: and  changes the letter, number, or symbol white  and  moves the cursor between letters. Press to delete all letters. When you're finished, press.

Team-Play affects whether players can shoot each other; having it on will make players invulnerable to the other player's bullets. This option only shows up in two player mode.

Revive sets how many hit points the player's Smiley has when they're revived in the Arena: happy for 3 hit points, OK for 2 hit points, and sad for 1 hit point. In two player mode, each player has their own revive option with Revive-1 and Revive-2.

Music toggles the background music on or off. It does not do anything to sound effects.

Stereo lets you put yes for stereo sound or no for mono sound.

Gameplay
When starting, you'll find your viewpoint at the center with the HUD framed around it. To the left, you'll find your stats: armor for hit points, speed for how fast you go, and shots for how fast you can shoot. The bottom has your health indicator with four faces to show your current health level: happy, OK, hurt, and knocked out. The right has special-up indicatiors. When one of them lights up, you currently have that special. Below is the score and amount of lives. In Cyberzone, it will also have the amount of tags left until you leave the level while in Cyberscape, it'll be the time limit.

The moves your character forward and backward along with turning side to side. and lets you turn slower, while using those buttons along with  and  lets you turn faster. fires a shot; if you exceed the amount of shots you currently have, the bullet fired first will vanish. Your shot will make a different sound depending on whether you hit a wall, hit an enemy, or destroy an enemy. will pick up items. These items are in capsules that will open when you touch them. displays the map. It will show your location and the maze. In Cyberzone, you can reveal the enemy locations with the Sensor special-up. In Cyberspace, the map is slowly revealed by exploring the maze. It can be revealed all at once with the Map item.

In Cyberscape, you will find a lot more game mechanics than Cyberzone. You can find circles on the floor: buttons and teleporters. Buttons will move walls in a level to a different spot or remove them completely. They can be pressed infinitely. Teleporters will take you to a different location and are one-way only. Some walls can be lightly colored or black to indicate that they're doors that must be opened with a button, breakable walls that can be shot, or walls that can teleport you. Some walls are even invisible and can only be spotted by shooting or touching them. Some invisible walls can be shot as well as hidden walls that are colored like regular walls.

While you can find items in Cyberscape by exploring, Cyberzone drops items by shooting blinking enemies. These enemies have the same behavior as their regular counterpart but have much more health. You must destroy this enemy by shooting it to get the item. If the enemy kills you by exploding, the item will not drop. Cyberscape has four exclusive items: maps that reveal the entire level, keys that open certain walls, clues that give you hints, and bandaids that heal you. Both modes have power-ups that give you permanent boosts to your stats, special-ups that temporarily give you an ability, coins that give you points, and extra lives that reward you with more lives.