Star Wars: Knights of the Old Republic/Upper City Cantina

Upper City
You enter from the Upper City at the east end of the Pazaak room, which has a Pazaak table in the middle. A door at the other end leads to the central hub of the cantina to the west.

Pazaak Rules
There are three people standing around the ../Pazaak/ table, to all of whom you can speak.

Christya is the closest to you, standing by the Pazaak table, to your left. There's no need to speak to her, although she'll flirt with a successful male player... and relieve you of some credits, if you're not careful.


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If she leaves for the tap room, when you follow her you'll find her speaking to the Tarisian noble mentioned later:

Past Christya is Niklos, also standing by the Pazaak table, to your left. You don't need to speak to him, but you can play Pazaak and wager for credits once you've bought a Pazaak deck from Garouk.

Once you've bought a Pazaak deck from Garouk, you can speak to Niklos again to play:


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Garouk stands at the corner of the Pazaak table to the northwest, on the opposite side to Christya and Niklos. You don't need to speak to him unless you want to buy a Pazaak deck and play Pazaak to try to win some credits:

Otherwise:


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'''This is a standard Pazaak deck, complete with side deck cards. '''

You can ask him some questions, but this isn't necessary:


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Bendak's Bounty
Bendak Starkiller appears in the northeast corner of the Pazaak room after you've entered the lobby for the duel ring, to the right of some arena monitors on the north wall.

[There is no action in the duel ring right now, so the monitor is blank.]

Although you can speak to Bendak before you've even entered the duel ring, there's no real point until you've become Taris Dueling Champion:


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If you've asked about the bounties while speaking to Zax in the of Javyar's cantina in the Lower City:


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Speaking to him again to challenge him to a duel is fruitless...


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... until you've become Taris Dueling Champion:


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Search for Bastila
The western exit to the Pazaak room leads to the central hub of the cantina, populated by male and female Taris citizens who can comment, but cannot be engaged in dialog:


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There's also Sarna, an off-duty Sith officer, standing to the right as you enter and, if he hasn't left with Christya, a Tarisian noble standing to the right of her:

Invited to a Party
A male character should speak to the aforementioned Sarna; a female character should speak to Yun Genda, another off-duty Sith officer, standing to the left inside the entrance to the music room to the north: the dialog for both is almost identical, with only the names changing. If you speak to a character of the same sex:

Otherwise, or upon returning:


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Otherwise:

Upon returning after being unpersuasive or unsympathetic:


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To progress you don't need to be persuasive, only sympathetic:


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The party is in the ../North Apartments/, which are directly opposite the entrance to ../Upper City North/ from ../Upper City South/.

Duel Organizer
The lobby for the duel ring, containing the duel organizer, is to the south. Arena monitors line its east wall, and two duel spectators stand in the northeast corner. As you enter, a scene plays as you watch a duel between Gerlon Two-Fingers and Deadeye Duncan:

As they draw, Deadeye Duncan drops his blaster, and Gerlon Two-Fingers has no problem gunning him down with his own.


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[There is no action in the duel ring right now, so the monitor is blank.]

If you speak to the duel spectators they comment on the duelists, and you can also speak to the duelists (with varying degrees of success), although it isn't necessary to do so. Four of them are clustered together by the west wall:


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Marl is the oldest, friendliest and most informative of the duelists (at least outside the duel ring):


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The current Taris Dueling Champion, a Rodian nicknamed Twitch, stands alone in the southeast corner by a First Aid container. If you try talking to him, it soon becomes clear why he has that nickname, and why he isn't mingling with all the other duelists:


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The duel organizer, a Hutt called Ajuur, sits at the back of the lobby by the south wall. To join the Taris dueling circuit to try to earn experience and credits, and possibly collect, approach and speak to him:

Otherwise:

You can still tell him you're not interested, but if you do it then you can never persuade him to give more than 10% of all wagers if you win:


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Music room
The music room to the north hosts two Twi'lek dancers accompanied by three Bith musicians, with a couple of music room patrons and a couple of Taris citizens.


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Aside from the aforementioned Yun Genda standing to the left inside the entrance, Jergan stands to the right. If a male character speaks to him then the dialog is brief, but he automatically talks to a female character as you enter, and can be revealed as something of a con man:


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If you do take him up on his offer, he leaves with your twenty credits and an angry woman comes up to speak to you:


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There's no point speaking to any of the Bith musicians, but trying to speak to either of the Twi'lek dancers suggests you didn't lose anything other than money (and dignity):

[The musician is too busy playing to pay any attention to you.]

Tap room
The bar to the west is frequented by a couple of Sith patrons, a couple of Taris citizens and a noble youth, all tended by a waiter.

'''I'm sorry. I'm too busy to talk. I have to get these drink orders to the customers!'''


 * Do I know you? No? Then why are you speaking to me?


 * Why do you poor folk always smell so funny?


 * Are you our waiter? Gana's buying tonight. Talk to her to get my order.
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There's also Gana Lavin, standing by the south wall.


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This is the only outcome that avoids violence once you walk out of the cantina. Otherwise:

She runs off and out of the cantina. If you follow, you'll catch up with her just before the entrance to the, where she's now flanked on each side by a Rodian thug, both of whom attack you on sight (unfortunately Lavin herself takes no part).

'''You need a lesson on how to treat your social betters. Maybe you'll think twice before mocking me next time!'''

'''Help! Daddy!'''

She runs off and disappears in the direction of the apartments, never to be seen again.