The Elder Scrolls IV: Oblivion/Mages Guild

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Mages Guild

Overview
Branches of the Mages Guild can be found in Anvil, Bravil, Bruma, Cheydinhal, Chorrol, Leyawiin and Skingrad. The guild headquarters is the Arcane University in the Imperial City. However this is not accessible until you have joined the guild.

Joining
To join the guild and get quests you must get a recommendation from the head of each of the guild branches. You cannot join if you have a bounty on your head.

Quests
1 – Recommendations

Anvil

Carahil in the Anvill guild will tell you about some murders and kidnappings on the Gold Coast Road. You are asked to act as a lure to draw out the culprit.

Go to the Brina Cross Inn north of Anvil and speak to Arielle. Pose as a merchant and spend a night at the inn. In the morning travel on the Gold Coast Road towards Kvatch, with a mages guild escort surreptitiously following you. Along the way, a familiar face from the inn will attack and your escort will intervene. When Caminalda is dead, you can return to Carahil to get your recommendation.

Note: you can get a key from the Caminalda's corpse which will unlock her room at the inn. If an Imperial patrol sees your escort attack Caminalda he may intervene and kill them. This does not affect completion of the quest.

Bravil

Bruma

Cheydinhal

Chorrol

Leyawiin

Skingrad

2 - Mages Staff

8 - A plot revealed

Hannibal Traven asks you to go to Bruma and speak to Jeanne Frasoric at the Mages Guild as he hasn't heard from her recently.

When you step inside the guild building, you'll find that it has been attacked and left to burn. Your job now is to look for survivors. Head downstairs initially, fending off the undead as you go. If you find the undead tricky to deal with, lure them outside to get some help from the guards and local citizenry. Eventually you will work your way to a necromancer who has remained behind. Kill her to reveal the sole survivor of the Bruma Guild massacre and hear what he has to say about the King of Worms.

Once you've got J'Skar's information, head back to Hannibal Traven to give him the bad news. After three days to think about things he will give you quests 8A and 8B below simultaneously. You can complete them in either order.

8a - The Necromancer's Amulet

8b - The Bloodworm Helm