LEGO Batman 3: Beyond Gotham/Jailhouse Nok

'''The Flash, Cyborg and Martian Manhunter reaches Nok, a planet that houses many former criminals reformed by the indigo power of compassion. Oddly, there seems to be something wrong with the Indigo Tribe, as tribe members are seen relentlessly fighting each other for petty reasons. The group lands on Nok to investigate.'''


 * Characters Unlocked: Indigo-1
 * True Hero: 160,000
 * Minikit Figure: Indigo Power Battery
 * Character Tokens: Indigo Tribe Warrior, Black Hand, Ultra-Humanite
 * Red Brick: Attract Studs

Pick a planet
After clearing the Gotham stage, you can access a selection of stages and clear them in any order you want. Simply scroll through the world map and find the stage you want to tackle next to begin the level.

Part 1: Chaos on Nok
You start off inside an abandoned jail cell. Use Martian Manhunter or Cyborg's laser to burn off the golden flower holding up the foliage, exposing the magnetic bars behind them. Once you go outside, you'll find yourself in front of a massive gap. Fly over the gap as Martian Manhunter and defeat the hostile Indigo Tribe Warriors on the other side. After you clear them out, use super senses near the giant spider hanging from the wall to expose a golden weak spot. Focus your laser on that spot to hurt the spider and drive it away. Defeat some more tribe warriors, then clear away the foliage where the spider was to find a green wall. Peer through the wall with super senses and rotate the blocks behind them until each of them light up, extending a bridge for your allies to cross.
 * 3 Minikits, 1 Character Token, Adam West

After the bridge appears, you have to fight off more Indigo Tribe Warriors. Now that Cyborg and The Flash can cross the gap, take them to the gate at the end of the corridor. Use Cyborg's Magnet Suit on the lock on the gate to open it. Inside, you'll find Indigo-1, leader of the Indigo Tribe, who demeans you before locking you in with a bunch of enemy warriors. Defeat them, then use the Power Suit to destroy the purple skeletons shackles and make it pull the wall down with its weight. Use the pieces behind the wall to make a statue of Abin Sur, then stand on the translucent button beside it The statue will open three gates in a set order. You must pass through these same gates in the right order to progress. Otherwise, the gates will close and more warriors will appear, forcing you to stand on the button again to repeat the process.

Part 2: Underground prison
There are a lot more Indigo Tribe Warriors roaming about here, so be prepared for frequent fights. After travelling down the main path for a while, use Martian Manhunter's super senses at the indicated spot to discover a cracked wall nearby. Smash the cracked wall with your giant form, then assemble the debris to complete a series of magnetic pipes leading upward. With the Magnet Suit, climb up the blue pipes to reach a small balcony where you can find the generator for the electric barrier up ahead. Drain the generator's power with the Electricity Suit to turn off the barrier, allowing you to continue forward.
 * 5 Minikits, 2 Character Tokens

Cross the bridge to reach a dead end with some boxes. Smash apart these boxes to get parts which you use to build a treadmill, then have The Flash run on the treadmill to power up an elevator. Use the elevator to reach the next floor and defeat all of the Indigo Tribe Warriors upon arrival. Clear away some foliage covering a large cage, then pull the cage apart using Cyborg's grapple. Use the split pieces of the cage to complete the electric outlet powering the gate, then fill it with energy from the Electricity Suit to make the gate open.

You'll encounter Indigo-1 once again, who will bluntly state her annoyance caused by you following her. Just like before, she will lock you into a room with several gates, a ton of Indigo Tribe Warriors and a helpful Abin Sur statue. After defeating all of the warriors, have two characters stand on the two buttons on either side of the statue simultaneously to activate the statue. The statue does the same thing as in the last section. It unlocks each gate in a certain order, and you must pass through the exits according to the set order to advance.

Part 3: Regaining compassion
You've finally found the source of Nok's current problems. The Indigo Power Battery has somehow been broken, and members of the Indigo Tribe no longer feel compassion, reverting to their original sociopathic nature. Unfortunately, before you can fix the battery, Indigo-1 arrives and is determined to drive you off the planet. In addition to Indigo-1, who has quite a number of hearts for a boss battle, you will also constantly be attacked by Indigo Tribe Warriors. The way to fight Indigo-1 is pretty simple. She will keep her distance until you hit her with a ranged attack, which causes her to close in aggressively. Now that she is fighting you in close combat, you can hurt her a few more times before she retreats.
 * 2 Minikits, Red Brick

Indigo-1 climbs on to a cage and taunts you from there. Using Martian Manhunter's super senses below the cage she is on reveals that the cage is made of blue-colored metal, so you can pull the cage down with Cyborg's Magnet Suit. Now that she is back in the fray, you must hit Indigo-1 a few more times before she backs off to climb the next cage. Use super senses to expose its magnetic properties, then pull that cage down to knock Indigo-1 out. Use the pieces from both fallen cages to construct a lightning pad. As The Flash, select the 4 highlighted pieces of the battery to rebuild it!

With the Indigo Power Battery fixed, the Indigo Tribe can feel compassion once more. Indigo-1 is thankful for the heroes's deed, and gladly agrees to go with them to Earth to contribute the power of indigo light.

Minikits

 * 1) At the prison cell where you start in, shoot at the green Indigo Tribe symbol on the back wall until it turns fully indigo to make the Minikit appear.
 * 2) Around the area with the giant spider, look for a faint glow up in the branches of a tree. Fly up to obtain the somewhat hidden Minikit.
 * 3) (Free Play only) After pulling down the purple skeleton, there is a vent that certain characters can pass through. This vent is the first in a series of vents that take you to different inaccessible prison cells. Keep going through the vents until you reach the cell containing the Minikit.
 * 4) In the beginning of the second area, use Cyborg's grappling hook to pull down the bars to a nearby cell. Blast the golden box inside open with a laser to get the Minikit within.
 * 5) (Free Play only) You need to break 5 skeletons of prisoners scattered around the second area. The first skeleton is in the cell where the golden box is located. The second skeleton is right along the main path near some glowing plants. The third skeleton is on the ledge where the generator for the electric barrier is. The fourth skeleton is inside the security room you entered for the Bat-Mite quest. The last skeleton is on the upper floor among some plants and ruins.
 * 6) On the upper floor, use the Power Suit to destroy some metal bars, then carefully jump into the now-open cell. Use the Magnet Suit to pry the blue bars apart, letting you get the Minikit locked inside.
 * 7) (Free Play only) At the gate leading into the second Abin Sur statue room, look up to see a black, shining metal plate. Use Brainiac's shrink ray to remove the plate, then fly up to it to get the Minikit.
 * 8) (Free Play only) In the second Abin Sur statue room, fly up to the open cell on the wall and have a lantern us the power ring pad to create a plier construct, which rips away some of the bars in the adjacent cell. Destroy the boxes in this cell to get parts to build a motor, powering up the Indigo Tribe symbol on the wall into a strobe light. The Minikit appears in front of the symbol.
 * 9) (Free Play only) At the left side of the shattered power battery arena, there are two dirt piles you can dig in. Use the parts unearthed to build an R panel. Next, use the Techno Suit's remote-controlled helper bot to head through the R panel, emerging in a secluded prison cell high up where it can get a Minikit for you.
 * 10) Move toward the screen at the shattered power battery to drop to a ledge below. Use super senses to reveal some golden strips on a cage there, then laser the strips to destroy the cage, letting you get the Minikit inside.

Character Tokens

 * Indigo Tribe Warrior: (Free Play only) Charge up power from the recharge station now present at the area where you encounter the giant spider. Illuminate the dark cave to the left of the recharge station to discover a large cobweb. Tear the web down to reach the token behind it.
 * Black Hand: Near the electrified bridge, look for a metal box also charged with electricity, and drop down to a ledge beside it. Use mind control on the tribe member inside and make him pull the lever to shut off power to the metal box. Destroy the box with explosives, then fly to its position to get the token.
 * Ultra-Humanite: (Free Play only) It appears that Bat-Mite has been captured in a prison cell at the second section, and he asks for you to get a key. Go past the bridge to find a sparkling black wall. Shrink it down with Brainiac's shrink ray, then use stealth to bypass the security camera inside and take the key. Give it to Bat-Mite to free him and get the token.

Red Brick
(Free Play only) At the broken power battery, attack the rocks at the back of the arena to find a striped pad. Have Plastic Man use the pad to make him transform into feather, tickling one of the statues behind the power battery to make it drop down. Fly to where the statue was standing to get the Red Brick. This Red Brick gives you the Attract Studs extra, an immensely useful tool that lets you accumulate studs with less effort.

Adam West in Peril
(Free Play only) You can find Adam West in a cage dangling near the first bridge. After exiting the initial prison cell, dig up the dirt pile on the ledge before the bridge to unearth some pieces. Use the parts to build a flying drone, which blasts open Adam West's cage to free him.