Fist of the North Star (arcade)/Advanced

Jump Install (star removal)
The Jump Install "feature" originally comes from the Guilty Gear series developed by ARC System Works. By cancelling the jump start animation, it basically allows you to perform an extra jump where you couldn't do so. This is extremely used in GG but is rather different in Hokuto No Ken. The Jump Install feature of HNK only allows you to remove an extra star on moves that originally don't remove a star.

The best example of it would be Thouther's Spear Toss move ( or ). If you perform it in a regular combo starting from a Grave Shoot, you won't remove a star, but if you Jump Install the move by performing  or (i.e by performing a Sagat-like Tiger Knee motion), the game will register it as an air move done on ground and a star will disappear.

Hit Stop Cancel
The Hit Stop Cancel feature of HNK relies on both Boost & Aura gauge. You can instantly cancel the hit pausetime of a basic move into a super move by pressing both the button required by the super move and the boost button, provided that you have boost & aura in the respective gauges.

Most seen examples of H.S.C. are Toki's cancel into  and Raoh's  cancel into, giving the feeling of accelerated super moves.

Damage Reset
Hokuto No Ken features damage reduction to prevent overpowered combos : the more you hit, the less life you remove. Although this works quite well in the game, there are cases where your move will be considered as a standalone one and will not be affected by that damage reduction : that's called the damage reset.

Damage Reset only concerns super moves that deal multiple hits, like :
 * Toki's Hokuto Ujuu Danjin Ken [[Image:HNK_Atomiswave_Button_C.png]]
 * Rei's Nanto Sakei [[Image:HNK_Atomiswave_Button_A.png]]
 * Kenshiro's Tenha Kassatsu [[Image:HNK_Atomiswave_Button_A.png]]

Star Limit Override
The game has a 3-star-per-combo limitation but as stated earlier, a way to override this limit has been found.
 * [[Image:HNK_Atomiswave_Button_B.png]][[Image:HNK_Atomiswave_Button_D.png]] Special Throw doesn't seem to be registered in the star count limit
 * When opponent is in dizzy state, the star limit isn't active.
 * Mr. Heart's Special Throw infinite in Itee mode removes all seven stars.

These behaviours have led to four or five star combos, meaning that you can kill your opponent if the required conditions are met since those combos are specific to few characters and generally require 3 boost stocks in order to be performed. Characters who can override the star limit are Rei, Raoh & Thouther.