Pokémon Red and Blue/Pokémon Tower

'The situation in Pokémon Tower is grave indeed, but with the Silph Scope, you should be able to dig up whatever is causing all the trouble. You don't have to do anything special with the scope, but just make sure you have it with you when you enter the tower. The Silph Scope automatically identifies ghosts and makes it possible to engage them in combat.'

Into the Tower


With the Silph Scope in your hot little hands, it's time to head back to Pokémon Tower and figure out what is going on.

Before moving on, if you haven't already, you can get HM02 (Fly) by heading west to a path where a Snorlax blocks the way (Route #16). Cut the tree several steps before the Snorlax and enter through the building on the area inside. Once on the other side, enter the only house there and speak to the girl inside to receive HM02 (Fly).

Otherwise, the quickest path (if you did not capture a Pokémon that can Fly after using HM02) is to go back to Route #7, hand the guard a frosty beverage to end the baffling "Thirsty Guard" crisis, and then cut through Saffron City on your way East to Lavender Town. On your way through Saffron City, you might just want to stop in at the Poké Mart and grab a Super or Max Repel. The Repel is for the Tower, where you'll be assaulted by Gastly, and occasionally Haunter.

Not this guy again...


When your rival gets in your way on the second floor, he'll pick a fight as usual. Like some of the previous battles, he isn't going to be that hard on you, so again you should have an easy time.

If you're playing the Red or Blue cartridge, he might have an alternate lineup (a level 25 Pidgeotto, a level 23 Gyarados/Exeggcute/Growlithe, a level 22 Growlithe/Gyarados/Exeggcute, a level 20 Kadabra, and the starter Pokémon he chose at the beginning of the game in it's first stage evolution). Gyarados is absent if you select Charmander, and your rival will have a level 23 Growlithe and a level 22 Exeggcute in his lineup. Exeggcute is absent if you select Squirtle, and your rival will have a level 23 Gyarados and a level 22 Growlithe in his lineup. Growlithe is absent if you select Bulbasaur, and your rival will have a level 23 Exeggcute and a level 22 Gyarados in his lineup.

In the Yellow game, he'll be a little more formidable. Besides his Fearow, Shellder, Magnemite and/or Vulpix and Sandshrew, your rival will also use his Eevee, which he will soon evolve into a Flareon, Vaporeon or Jolteon. Shellder is absent if your rival is going to evolve Eevee into Vaporeon, and your rival will have a level 23 Vulpix and a level 22 Magnemite in his lineup. Magnemite is absent if your rival is going to evolve Eevee into Jolteon, and your rival will have a level 23 Shellder and a level 22 Vulpix in his lineup. Vulpix is absent if your rival is going to evolve Eevee into Flareon, and your rival will have a level 23 Magnemite and a level 22 Shellder in his lineup.

To easily deal with the rival's Pokémon, use the following on him:
 * Electric attacks on the Gyarados (remember that it has a 4x weakness to them), Shellder, Wartortle, and the Flying-type Pokémon.
 * Ice attacks (the recently acquired Ice Beam is an great option) on Exeggcute, Ivysaur, Sandshrew, and the Flying-type Pokémon.
 * Water attacks on Growlithe, Vulpix, Charmeleon, and Sandshrew.
 * Ground type attacks on the Magemite and use powerful physical attacks on Kadabra. The Eevee can be dealt with by using anything you have.

Fighting Ghosts
Ghost-type Pokémon are completely invulnerable to Normal and Fighting moves, so many of your Pokémon's attacks will be useless here. Because of the only Ghost evolution line's secondary type, Poison, they are weak to Psychic and Ground-type moves. Anything that can use Dig, especially a speedy one like, can pretty much get an instant K.O due to the Gastly and Haunter's poor defense stats. Pokémon like and  are very powerful too. If you don't want to deal with lots of random encounters, just pop open the Max Repel... after you catch a for yourself if you want. Many Channelers also lurk this tower, and they seem possessed.



A chance for rest
The leader of the Channelers has broken free of the dark power that held her, and created a reusable healing zone on the 5th floor. Make sure you heal and save while you have the opportunity, since there are a number of surprises ahead. Move one step forward and three steps down from the stairs to snag a hidden Elixir. Elixirs restore 10 PP for all moves for the Pokémon it is used on.



Surprise, surprise
The first surprise is at the stairway to the top floor, where the Ghost that you needed the Silph Scope for finally reveals itself as a level 30. Make sure you have some strong Pokémon for this fight! It should be a pretty easy battle if you have Water, Grass, or Ice attacks. You cannot catch this Pokémon, as it will dodge any Poké Ball you throw its way, even a Master Ball! There is also a glitch where you can use a Poké Doll on the Ghost so you won't have to use the Silph Scope to fight it at all, allowing you to completely skip the Rocket Hideout if you want.



At the top
More non-Gastly foes await on the top floor and they're from Team Rocket. Red and Blue players have to go through three Rocket guards, while Yellow players just have to deal with a single visit from Jessie and James, the pair of losers that's been trailing you all along.

Mr. Fuji
After you've bested the Rockets, you'll find the missing Mr. Fuji. He'll thank you for your efforts with dealing with the Marowak Ghost which was the dead mother of a child Cubone, and will reward you with a gift of a Poké Flute, which you can use to awaken any sleeping Pokémon, and which finally makes that Rest skill useful.

You can also use it to wake up that sleeping that was blocking the passage between Route #11 outside of Vermilion City and Route #12 south of Lavender Town or you can wake up the sleeping Snorlax on Route 16 near Celadon City. You can see what's up ahead or you can pay a visit to Saffron City.