Metroid Prime Hunters/Weapons

Power Beam
Though the power Beam is nowhere near as powerful as any of the other weapons, it is stocked with unlimited ammo and can be charged for more powerful shots. While other weapons in multiplayer gives the player their kind of ammo, the power beam has a 50/50 chance of giving you either a small UA or a small Missile.

Missile Launcher
The Missile Launcher is Samus's affinity weapon. The explosive tipped missiles are a more powerful alternative to the power beam. When charged the missiles gain homing capabilities.

Volt Driver
The Volt Driver is living weapon that incorporates DNA from several different creatures that specialize in surviving in hostile environments. Its hard exoskeleton protects a gelatinous body that is capable of transforming energy from a planets magnetic field into waves of high voltage electricity. In battle this weapon has somewhat rapid fire. When used by Kanden, a charged shot of this weapon follows the nearest player and, when hit, distorts their vision, while sapping their energy.

Using the Volt Driver

 * Although it's a semi-automatic weapon, the Volt Driver has a fairly high potential rate of fire if you keep tapping the fire button.
 * Aim for the head. Although this technically counts for every weapon, the fast-moving and highly accurate uncharged Volt Driver shots make it relatively easy to consistently score repeated headshots and medium and close range.
 * When playing as Kanden, an effective strategy is to charge the weapon to distort the target's vision, and rapidly pump them full of uncharged Volt Driver shots while they're disoriented.

Magmaul
The Magmaul's hydrogen core burns in temperatures in the thousands of degrees, allowing it to fire deadly blobs of superheated magma. When used by spire, a charged shot explodes upon contact and sets anyone aflame in it's wide blast radius, constantly burns them for a few seconds. A charged shot from the Magmaul is faster and more direct than a standard shot. The magmaul occasionally backfires, especially when being used while running.

Using the Magmaul

 * The Magmaul is can be a pretty effective weapon. When another hunter is coming straight at you, let fly. The downside to the Magmaul is that it is terrible at close quarters combat, as the projectiles bounce around and can often cause your hunter damage as well as your opponent.
 * When used by Spire, a charge shot from the Magmaul sets your foe on fire. Once you set your foe on fire, constantly lob more Magmaul shots at them to bring their energy own even faster.

Imperialist
The Imperialist is a long-range sniping rifle, that fires a thin powerful laser that causes no recoil and minimal noise. The main problem with the weapon is that the length of its beam can betray the shooter's location. Trace can become invisible when he stands still, with the Imperialist equipped. A headshot with the Imperialist while it is in zoom mode is an instant kill. A regular zoomed shot deals 100 damage. A regular unzoomed deals much less. To zoom press or double-tap the icon on the touch screen. (Or if using right-handed non-stylus you can press or double-tap the icon.)

Using the Imperialist

 * Due to the thin beam that the Imperialist fires, it is ineffective in close quarters. The best use of the Imperialist is from long range. Imperialist users may favor Trace. Due to the bonus of turning almost completely invisible whilst holding the Imperialist and standing still.
 * The best use of the Imperialist is to stand away from the main battle, ideally as Trace. You will want high ground, with cover for you. But a clear line of sight in necessary. Often the Imperialist can be found in such places. If you are playing as Trace, then stand still to become invisible. This will give you an element of surprise.
 * Sometimes the Imperialist can be useful in close quarters. When in close combat, zoom in with the Imperialist and aim at opposing hunter's heads. Using the Imperialist in this way, may take some practice, but it can be pretty effective.
 * When using the Imperialist on Wi-Fi, you have to be more precise. You have to aim a little above your targets head to score a headshot.
 * Hiding around a corner, waiting for someone to come in, then getting a headshot is rather effective against Biped foes.
 * Don't stay in one spot for too long. The long, red beam fired by the Imperialist might as well be a huge arrow pointing to your position. If enemies know your position, then smarter opponents will try to flank you, and possibly catch you off-guard. Rather, if you come across a secluded spot, fire off a few shots and move on.
 * If you fire the IMP from far enough away, you can hit glitchers though the walls.

Judiciator
The Judiciator is a powerful weapon that can shatter the enemy by blasting them with streams of energy that have been supercooled to absolute zero. The uncharged shot does 24 damage. When used by Noxus the charged shot releases a wave of energy that freezes anyone within close range and does 12 damage. About three to four more shots may be dealt to a frozen character. When the charged shot is used by anyone else three regular shots are fired.

Using the Judiciator

 * The Judiciator is most effective in smaller closed spaces. In smaller spaces, it's easier to actually hit your opponent, and if your aim is right, to get a headshot.
 * When used by Noxus, the Judiciator's charge shot freezes any nearby hunter or far away if you are on the same level and you are facing towards them but looking down at the floor. Once you've frozen a hunter, you can dispatch them with headshots from the Judiciator or the Imperialist.
 * Another great combo with Noxus is to freeze your opponent, then quickly pull out the Volt Driver and rapidly shoot at the enemy. If done right, it is an instant kill.
 * Treat the Judicator similarly to how you would treat a shotgun in most contemporary FPS games. While the projectile it launches is strong, it moves painfully slowly, limiting its long-range effectiveness.
 * The Judicator shots bounce off walls, until they hit and opponent or fizzle out. Note: Due to this they can be used with great effect in winding corridors such as those found Ice Hive & Fuel Stack.

Shock Coil
The Shock Coil emits high-density neutrinos to blast close range targets with continuous waves of concussive force. This prototype still remains under development and remains somewhat unstable. When used by Sylux, this weapon steadily saps the opponents energy and transfers that energy over to Sylux. While it is hard to get out of the Shock Coils grasp, it is not impossible. An easy way to stop it from Shocking you is to go into Alt Form. This stops the Shock Coil and makes it harder to get a lock since you are moving faster and are a smaller.

Battlehammer
The Battlehammer utilizes a miniature nuclear engine to propel heavy projectiles in an arc. When used by Weavel the projectiles have a wide blast radius, which is perfect for knocking opponents of ledges and platforms. The Battlehammer can also be used as a Anti-Sniping device. When you lob bullets at the enemy, it blocks their vision by showing the explosion on their screen, making it harder to snipe.

Omega Cannon
The Omega Cannon is the most powerful weapon in the game. The Omega Cannon fires a slow moving Super Nova-like projectile that is so powerful, it will annihilate any hunter that has not taken cover. The Omega Cannon is only available in the battle with Gorea 2 and the multiplayer arena Oubliette.