BS The Legend of Zelda/Quest 2/Dungeon 7

Before dungeon 7
Load the Week 4 savestate (available here). The game world has now changed to night. Octoroks are replaced by Darknuts and Armos Knights start waking up, making the overworld harder than pefore. You start outside the beginning cave. From here, head east, north, north, east, and north. Walk onto the wooden platforms and grab the. Now continue north, west, west, west, west, north, west across the water, west, west, north, and east. Bump into the Armos Knight second from the left. It will move, revealing a ! This allows you to move the small boulders on the overworld. Grab the Power Bracelet and head east. Push the rock aside and head north, east, east, east, east, east, south, west, and enter.

Dungeon 7
Head north. Use the Candle to light the room then head west three times. Head south, east, east, and through the basement. Head north and fight two of the giant insect bosses. They move differently this time, pulling upwards then diving downwards. Head north. Push the block and head west. Grab the, kill the Keese, and head back east. Push the block, head north and unlock the door. Head west. Bomb the southern face and head down the stairs. Grab the. The Red Candle can be used any number of times on a screen (although only three flames can be burning at one time). Now head back to the entrance (either manually or else by dying).

From the entrance, head north. Use the Candle to light the room then head east twice. Light the room, grab the and head west three screens. Kill the mummies to make a appear. Head west, grab the and continue west. Bomb the north face and head north. Grab the, kill the and head east. Grab the and head south. Bomb the eastern face for eight blue Rupees. Head north for another eight. Head back to the room where you got theKey; this time, head north. Kill the mummies and push the left-hand block aside to open the shutter doors.

Head north then north again. Grab the. If you need healing head two screens east of here, otherwise go west through the locked door. Head south twice and fight. The Wand should make short work of it. Push the left-hand block aside and go down the stairs. Head north and fight. After two shots of the Wand he changes to a blue color and it no longer affects him. After this he goes red and shoots more fireballs than before. When he's dead collect the and  and you're done.