The Mafia Boss

The Mafia Boss is a text-based MMOG playable at themafiaboss.com. There are currently over 900,000 registered users. The game is free to play, but players may purchase "turns" to build more in-game resources.

Game Units
Mafioso
 * The human player who controls a gang of operatives and defensives.

Defensives
 * Defensive units protect themselves and your operatives. They are Hitmen, Thugs, and Bodyguards.

Operatives
 * These consist of Card Dealers, Whores, Hustlers, Bootleggers, Punks and Thugs.

Attack
There are several ways to attack other mafiosos.

Hire
Use turns to hire operatives and defensive units. These units are what make up your gang; each type does something different within the game.

The number of turns you use at a time might make a difference. Please record your hiring results to help us all determine what method is most efficient.

Hitmen

 * This defensive unit is the strongest, skilled at both attacking and defending.
 * Net worth: $1,000

Thugs

 * This defensive unit is not quite as strong, but can attack and defend effectively. Functioning as an operative unit, thugs can produce coke and dope.
 * Net worth: $500

Bodyguards

 * This defensive unit is good at protecting you, but does poorly in attacks.
 * Net worth: $300

Card dealers

 * This operative is used for collecting cash.
 * Net worth: $2,500

Whores

 * This operative is used for collecting cash.
 * Net worth: $2,000

Hustlers

 * This operative is used for collecting cash.
 * Net worth: $1,000

Bootleggers

 * This operative is used for producing alcohol.
 * Net worth: $1,500

Punks

 * This operative is used for collecting or producing cash.
 * Net worth: $500

Produce
Production is a means of using turns to produce drugs or cash.

The level of happiness and your payout rate make a difference. Please record your production results to help us all determine what settings are most efficient.

Coke
Coke is produced by your thugs.

Dope
Dope is produced by your thugs.

Alcohol
Alcohol is produced by your bootleggers.

Cash
Cash is produced by your punks.

Collect
Collection is a means of using turns to raise cash.

The level of happiness makes a difference, and the number of turns you use at a time may make a difference. Please record your collection results to help us all determine what settings are most efficient.

Drugs

 * Alcohol
 * Buy: $5
 * Sell: $3 (60% of new value)
 * Networth: $1 (20% of new value)


 * Weed
 * Buy: $10
 * Sell: $5 (50% of new value)
 * Networth: $2 (20% of new value)


 * Coke
 * Buy: $20
 * Sell: $10 (50% of new value)
 * Networth: $5 (25% of new value)

Guns

 * Glock
 * If you can't afford better guns for all of your boys, make sure they have glocks at least. Better to have a crappy gun than none at all. Buy better as soon as you can afford it.
 * Buy: $200
 * Sell: $0
 * Networth: $0


 * Shotgun
 * Buy: $1,000
 * Sell: $0
 * Networth: $0


 * Uzi
 * Buy: $2,500
 * Sell: $0
 * Networth: $0


 * AK-47
 * AK-47s are the strongest weapon and you should trade up to these as soon as you are able.
 * Buy: $5,000
 * Sell: $0
 * Networth: $0

Cars
You need cars if you want your boys to be able to do drive-by shootings. If you don't plan on doing any drive-bys, there's no reason to get buy cars. There are two types of cars:


 * Chrysler 300
 * These hold 5 boys a piece, meaning the cost per man is $2,000.
 * Buy: $10,000
 * Sell: $9,000 (90% of new value)
 * Networth: $8,000 (80% of new value)


 * S-Class Limo
 * These hold 10 boys a piece, meaning the cost per man is $5,000. They will increase the effectiveness of your attacks, however.
 * Buy: $50,000
 * Sell: $45,000 (90% of new value)
 * Networth: $40,000 (80% of new value)

Planes
You don't need planes unless you plan to travel between cities a lot. If you travel without planes, it will cost you $150 per person. If you are going to make fewer than 7 intercity trips during the game, there's no reason to spend your money on planes.

If you are attacked and somebody jacks your planes, you could lose most or all of them at once, which can be a significant dollar value. If you have one thousand Boeings, for example, you could lose $300,000,000 dollars in a single attack.


 * Gulfstream
 * These hold 40 boys a piece, meaning the cost per man is $1,250.
 * Buy: $50,000
 * Sell: $45,000 (90% of new value)
 * Networth: $40,000 (80% of new value)


 * Boeing 737
 * These hold 300 boys a piece, meaning the cost per man is $1,000.
 * Buy: $300,000
 * Sell: $270,000 (90% of new value)
 * Networth: $250,000 (83% of new value)

Safe box
The safe box is a place to deposit money to keep it safe from attacks. It costs 15 turns to deposit money. There is currently no option to choose how much is deposited; the amount deposited will always be 15% of your cash on hand. If you already have money in the safe box, you must withdraw it first before re-depositing.

Transfers
Use transfers to send money to other players. In Round 22, a limit of 25% of your total cash on hand was imposed, as well as a 15 turn fee per transaction. Previously, it was free to send money, and you could send 100% of your available cash.

Mafia pawn
Use the Mafia Pawn to exchange turns directly for cash, at a rate of $500 per turn. This is almost never worth it, as you can easily earn exponentially more than $500 per turn using other methods unless you have very few operatives and defensives.