Team Fortress 2/Walkthrough

Team Fortress 2 launched with six official maps, expanded to eight with the release of ../cp_badlands/ and ../pl_goldrush/. Additionally, the ../cp_well/ map received something of an upgrade when it was duplicated to provide another CTF map. Also, Valve added two community-created maps, ../cp_fastlane/ and ../ctf_turbine/, to the official maps in a June 2008 update. In August, six new official maps (../pl_badwater/, ../arena_lumberyard/, ../arena_ravine/, ../arena_granary/, ../arena_badlands/, and ../arena_well/) plus another community map, ../cp_steel/, were added to the roster. In February 2009, three more community maps — ../cp_junction/, ../cp_egypt/, and ../arena_watchtower/ — were added to the official rotation.

Most recently, in August 2009 Valve released a "classless update", consisting of new official and community maps as well as numerous gameplay changes. Among the new maps are ../arena_offblast/, ../ctf_sawmill/, ../cp_yukon/, and three stages for the new King of the Hill game mode, ../KotH_viaduct/, ../KotH_nucleus/, and ../KotH_sawmill/.

In addition to Valve's maps, some servers host their own custom maps. If you join a server that has a custom map, you will automatically start downloading the map from their server. Even though these aren't Valve's maps, statistics are still kept on your matches. Custom maps range from "regular" maps that replicate gameplay from original maps to mods that convert the game itself.