Assault/Walkthrough

Namco's 1988 multi-directional shooter arcade game Assault is divided into eleven different stages, based in four areas: Progress Planetary Circumstances (Stage 1), Memorial Land Forever (Stage 2), Crops Grow in River Side (Stages 3, 4, 5 and 10), and Question Mark (Stages 6, 7, 8, 9 and 11). Before you insert your coin and push the start button, there are a few things you should know:


 * At the end of each stage, you will get 50 bonus points for every second of remaining time. If you can time it correctly, you can end a stage with exactly 0 seconds left. Because the game has a bug which does not recognize that 0 seconds is worth 0 points, it wraps the timer around to its maximum point value. This trick can earn you as much as 17000 points on the later stages if you manage to pull it off.


 * On the later stages with lots of enemy tanks, the game can suffer severe slowdowns; to compensate for this, enemies that are far enough away from your tank will disappear from the stage. This distance is a little further than your nuclear missiles can reach when using a Jump Zone. This rule also applies to the craters that the enemy tanks leave behind when killed, which will slow you down if you try to cross over them (as they did in Namco's own Grobda).


 * At the start of a stage, all enemies are dormant and will only become active when your tank approaches them. However, when you use a Jump Zone, every enemy in view will instantly become active - so be careful when doing this on a stage with lots of enemies, as they will time their shots to hit your tank when it is dropping back down to the ground.