Final Fantasy V/Jobs

Final Fantasy V contains 22 jobs and a further 4 in the GBA remake. Jobs can level up by collecting ABP (Ability Battle Points) after battles, This enables the character to learn new abilities and when the job is mastered, the game will transfer the stat boosts of that job to the mimic and freelancer jobs.

Characters initially are level 0 for a given job, and have access to only the innate skills for a given job. New abilities are obtained once you collect the required ability points. Once you meet the quota, these points are automatically spent to gain a level within the job and its ability. Once an ability is obtained, it may be assigned to a free slot in any job.

Note: The names of the jobs and abilities may change depending on the version of the game.

Freelancer
Location: Used by default


 * The job can not gain AP
 * Can equip any equipment in the game
 * Stat boosts are transferred to this job when other jobs are mastered
 * Can select two more abilities instead of one


 * Abilities: None.

Knight
Location: Acquire after the Wind crystal shatters
 * The knight is the first warrior type job available, and are the only strong physical warriors for a while. In the late game they can equip a variety of very powerful swords.


 * Info:
 * Can equip Swords, shields and daggers
 * Character can use guard and protect when equipped


 * Abilities:
 * Cover (10AP): Auto-defends charaters low on health.
 * Guard (30AP): Prevents damage from physical attacks.
 * Double Grip (50AP)
 * Equip Shields (100AP)
 * Equip Armor (150AP)
 * Equip Sword (250AP)

Monk
Location: after the wind crystal shatters
 * The monk uses bare handed attacks to deal high damage. They also have the highest strength and stamina stats in the game.


 * Abilities
 * !Focus           (15AP)           Takes a bit more time to deal 2x damage
 * Barehanded       (30AP)           Gives same attack power as a monk, when no weapons are equipped.
 * !Chakra          (45AP)           Restores HP and cures poison and darkness
 * Counter          (60AP)           When attacked physically, can execute a counterattack back on the opponent.
 * Hp+10%           (100AP)           Raises hp by 10%.
 * Hp+20%           (150AP)           Raises hp by 20%.
 * Hp+30%           (300AP)           Raises hp by 30%.

Thief
Location: Acquire after the Wind crystal shatters
 * The thief is the game's fastest class and remains useful throughout the entire game.


 * Info:
 * Can equip Daggers
 * Character can use dash, passages and steal when equipped.


 * Abilities:
 * Passages (10AP): Reveals secret passages
 * Escape (20AP): Allows fleeing from battle.
 * Dash (30AP): Hold to run in dungeons or towns.
 * Steal (50AP): Tries to take an item from a monster.
 * Caution (75AP): Prevents ambushes
 * Capture (150AP): Steals treasure while attacking.
 * Agility (300AP): Become as agile as a Thief.

White Mage
Location: After the Wind Crystal shatters
 * Abilities:
 * White Lv 1 (10AP): Allows using level 1 white spells.
 * White Lv 2 (20AP): Allows using level 2 white spells.
 * White Lv 3 (30AP)
 * White Lv 4 (50AP)
 * White Lv 5 (70AP)
 * White Lv 6 (100AP)
 * MP +30% (450AP)

Black Mage
Location: After the Wind Crystal shatters
 * Abilities:
 * Black Lv 1 (10AP): Allows using level 1 black spells.
 * Black Lv 2 (20AP): Allows using level 2 black spells.
 * Black Lv 3 (30AP)
 * Black Lv 4 (50AP)
 * Black Lv 5 (70AP)
 * Black Lv 6 (100AP)
 * MP +30% (450AP)

Blue Mage
Location: After the Wind Crystal shatters
 * Info:
 * Learns monster's special attacks.
 * Can use special attacks


 * Abilities:
 * Observe (10AP): Reveals enemy HP and weaknesses.
 * Learn (20AP): Allows learning special attacks.
 * Blue (70AP): Allows casting Blue magic.
 * Scan (250AP): Reveals enemy HP, weaknesses and conditions.

Red mage
Location: Acquire after the water crystal shatters
 * The red mage is able to cast both white and black magic, but only up to level three.


 * Info
 * Can equip knives, swords, rods, and staffs.
 * Character can use red magic. (black and white up to lv. 3)


 * Abilities
 * Red magic 1 (20AP)
 * Red magic 2 (40AP)
 * Red magic 3 (100AP)
 * Dual cast (999AP)

Time mage

 * Abilities
 * !Time lv1       (10AP)           Enables use of lv1 time magic to other jobs
 * !Time lv2       (20AP)           Enables use of lv2 time magic to other jobs
 * !Time lv3       (30AP)           Enables use of lv3 time magic to other jobs
 * !Time lv4       (50AP)           Enables use of lv4 time magic to other jobs
 * !Time lv5       (70AP)           Enables use of lv5 time magic to other jobs
 * !Time lv6       (100AP)           Enables use of lv6 time magic to other jobs
 * Eq Rods         (250AP)           Allows any character to equip a rod/stave

Summoner

 * Abilities
 * !Summon lv1      (15AP)           Allows any job to call lv1 summons
 * !Summon lv2      (30AP)           Allows any job to call lv2 summons
 * !Summon lv3      (45AP)           Allows any job to call lv4 summons
 * !Summon lv4      (60AP)           Allows any job to call lv4 summons
 * !Summon lv5      (100AP)           Allows any job to call lv5 summons
 * !Call            (500AP)           Call a random summon for 0 mp.

Berserker

 * Abilities
 * Berserk          (100AP)           Increase damage but you lose control over the character.
 * Eq axes          (400AP)           Enables any job to equip axes and hammers.

Mystic Knight
A knight that enhances his/her sword with elemental and status-ailment spells.


 * Abilities
 * Magic shell       (10AP)           When character hits low hp, shell is activated for the rest of the battle
 * !Spell blade lv1  (20AP)           Enables use of lv1 sword magic to other jobs
 * !Spell blade lv2  (30AP)          Enables use of lv2 sword magic to other jobs
 * !Spell blade lv3  (50AP)           Enables use of lv3 sword magic to other jobs
 * !Spell blade lv4  (70AP)           Enables use of lv4 sword magic to other jobs
 * !Spell blade lv5  (100AP)           Enables use of lv5 sword magic to other jobs
 * !Spell blade lv6  (400AP)          Enables use of lv6 sword magic to other jobs

Ninja
Location: Acquire after the Fire crystal shatters
 * The ninja is a fast character with high offensive potential but low defense.


 * Info:
 * Can equip daggers
 * Character can use throw, pre-emptive and 2-handed when equipped


 * Abilities:
 * Smoke (10AP)
 * Image (30AP)
 * Pre-emptive (50AP)
 * Throw (150AP)
 * 2-Handed (450AP)

Archer/Ranger
The Archer (a.k.a. hunter/ranger) can call on animals to deliver various effects.


 * Info
 * Can equip bows and arrows.
 * Can equip knives.
 * Unlock and acquire after the Fire crystal shatters.


 * Abilities
 * Animal-Call upon Animals (15AP).
 * Aim-shoot with 100%hit rate but less damage (45AP).
 * EquipBows: character can equip bows (135AP).
 * X-Fight-Shoot 4 target in a turn,but each shoot does less damege (450AP).

Dragoon
Location: Acquire after the Earth crystal shatters
 * The lancer is one of the most specialized warrior jobs. A dragoon's jump attack means your enemies will target your more vulnerable characters while the dragoon is off screen, somewhat counter-productive to the role of a warrior character.


 * Info:
 * Can equip lances, daggers and shields
 * Character can use jump when equipped


 * Abilities:
 * Jump (50AP)
 * Lancer (150AP)
 * Equip Lances (400AP)

Mime

 * Can equip three abilities instead of one, but fight and item are not automatically available.
 * Has all innate skills of mastered jobs


 * Abilities
 * Mimic (999AP)

Advance jobs
These jobs are available in the GBA version only.

Necromancer
Location: Bonus dungeon
 * One of the new jobs added to the game.

Summary table
The table below groups the jobs in three types, to help the player to identify the main characteristics of the jobs.
 * Physical jobs can generally use heavy armor and don't use MP;
 * Special jobs can generally wear light armor and don't use MP, but they have several special skills;
 * Magical jobs can generally use light armor and have high MP;

The names in the Type column were chosen so that, if you sort the table by Type, job with affinities will appear next to each other.