Star Wars Knights of the Old Republic II: The Sith Lords/Rebuilt Jedi Enclave

Lost Jedi
Whenever you speak to Kreia after finding all four ../Lost Jedi/:

Otherwise, if you killed at least one of them:


 * }

Once you enter the rebuilt Jedi Enclave, you won't have free access to the Ebon Hawk, anywhere else on Dantooine or any of the other worlds previously visited.

The entrance from the Enclave's outer courtyard is on the right side of the rebuilt Jedi Enclave. As you go forward, if Kreia is in your party then she speaks as the camera pans around the inner courtyard as you enter it:

Showing her age, she sits:

As you cross the courtyard, she speaks again:

As you leave the courtyard, if you didn't kill any of the lost Jedi then she speaks to herself:

If Kreia is not in your party, then the ramp and tunnel exiting the top of the courtyard to your right are blocked by rubble and a corpse. The ramp exiting the bottom of the courtyard to your left leads up a tunnel that continues to your right: the ramp at the other end on your left is also blocked by rubble and a corpse.

When you exit the courtyard via the tunnel opposite the entrance, Kreia enters the courtyard behind you and looks around:

Showing her age, she sits:

If you didn't kill any of the lost Jedi:

If you didn't kill any of the lost Jedi, then all three stand in the open air of the overgrown Jedi Council chamber with their backs to the doorways in its top right side:

As you enter alone, they turn to face you:

You can tell them you've come to kill them all, but you won't get the chance now:


 * }

Otherwise you can be less hostile, and question them more:


 * }

Otherwise:


 * }

You cannot ask the previous questions once you've asked why they cast you out of the Order, or what they spoke of when they did so:


 * }


 * }

Kreia speaks to herself back in the inner courtyard, seemingly in response to the Council:

Kreia gets up, and starts walking towards the Council chamber.


 * }

Kreia enters, using the Force to push back the Jedi Council as you collapse:

Kreia pushes him back again:

Kreia drains them, and they collapse:


 * }

After recovering, if you try to speak with any of the Jedi Masters where they lay:

Otherwise, if you've already killed a lost Jedi other than Master Kavar:

If Master Kavar is the only lost Jedi you've already killed:

If you've already been killed all but one of the lost Jedi:

In every case:

You engage in combat with any surviving lost Jedi. The two doors in the top right of the Council chamber are now locked.

They rarely, if ever, use Force powers for anything other than healing. Master Kavar's restores up to 30 Vitality at level 28, while Master Vrook's Master Heal restores up to 62 Vitality at level 28 and neutralizes any poison or stun: they only start to heal when reduced to less than half of maximum Vitality.

Once all have been killed, Kreia enters:

Otherwise, if you'd already killed all three before arriving, then the chamber is empty. Kreia enters:


 * }

In every case:


 * }

Kreia drains you until you collapse:

She walks towards you:

She walks away, and it fades to black until her words echo in your head as you slowly regain consciousness:


 * }

Ebon Hawk
As Kreia returns to the inner courtyard, either the Handmaiden or three of her sisters enter:

Alone in the Council chamber, you gain a new Force power depending on your alignment:

The doorways in the top right corner are open: beyond the doorway in the top wall is the old training room, with a footlocker at its top end:

The tunnel beyond the door in the right wall of the training room leads back to the Council chamber to your right, and the inner courtyard to your left, which you can explore if you haven't already done so.

When you exit the Jedi Enclave, you return to the Ebon Hawk and enter the cockpit just as Atton gets up from the floor:

If your main character is male:


 * }

If your main character is female:


 * }

In both cases:


 * }

You go to the port dormitory. If your main character is female, then the approaches you; if male, then  does so. Once you've spoken, you travel back to the secret academy on Telos to confront ../Atris/.

Disciple
Otherwise:


 * }

Visas
Otherwise:


 * }

If < 25 ../Influence/ > 75:

Whenever the previous dialog ends, if < 25 Influence > 75 then she doesn't leave:


 * }

Otherwise, you meditate facing each other: