Star Wars: Battlefront II/Endor

General
The Endor map is only playable as the Empire/Rebel factions. The map is huge, with dense foilage making it easy to get disoriented and hard to gain a sense of where the main action is going on. The Imperials rearmost CP depicts the jungle-bunker recognizable from Episode VI: Return of the Jedi

The Empire has AT-ST's available at start, along with grav bikes and some fixed laser defenses. The Rebels get Ewok allies, who constantly respawn and run around as a distraction.

Conquest
It would seem that with their vehicles the Imperials would have a distinct upper hand on this map. This proves not to be the case at all, possibly because the constantly respawning Ewoks draw enough enemy fire to give the Rebels a tactical advantage in a firefight. As such, the map is hugely imbalanced in favor of the Rebels, and the Imperials will most certainly loose unless the player can pull off multiple solo-captures of the rear Rebel CP's or successfully hole up in the bunker in an Alamo-esque last stand.

CP Capture The Imperial player can jump on a grav bike or take a chicken-walker all the way to the farthest Rebel CP, attempt a capture, then work his way systematically back up the map.

Alamo Do the best you can to inflict high enemy casualties, but as the Rebels slowly grind your reinforcements down to 0, fall back into the rearmost bunker. Use the bunker's ramp as a firing platform, and simply shoot anything that gets too close. Once the Rebel attack is spent and they are down to only a few soldiers, leave the bunker and hunt them down one-by-one in the jungle.

CTF
Because of its huge and open nature with lots of cover and limited sight lines, CTF can be quite fun on this map.