Template talk:SSB3DS Move List

Technical help?
Tried adding some stuff myself to the template, but it's way too confusing for me to figure out without dozens of minor edits. Right now I'm trying to add an optional grab section that details the traits of a grab, such as duration, range, etc., that would be displayed as a simple line of text above the throws table. The template also needs to have space for Final Smash data.

Also, do we really need to have names for non-special moves? There is no official reference for them, so anything used for the name would be conjectural and confusing. Standard moves are usually referred to by attack type anyway, such as jab attacks, neutral aerial or forward throw.

Finally, what do we do when the Wii U version drops? It's been confirmed that both versions have the exact same characters with identical attributes, so we should also have a built in control selector if possible (the Brawl guide's method of listing every control scheme makes the page looks cluttered). If anyone has the technical knowhow to implement these changes, I will be very grateful. T.testLP(talk) 07:44, 21 September 2014 (UTC)
 * The names for everything besides special moves are optional, so I wouldn't worry about it. As for what to do about the Wii U version, one solution might be to make separate pages and a separate template for the Wii U game, which might be best if it turns out there are any differences. Or we could just add the Wii U controls to this template and rename it. We could either use the control selector or we could do like the Brawl guide and have columns for each control scheme. As for Final Smashes, those can be put in a separate section on the pages like in the Brawl guide, they don't really need to be handled by the template. Wanderer (talk) 23:50, 21 September 2014 (UTC)

Wii U controls
Just took a shot at adding the controls for the Wii U version. Should the template be renamed? Should it be laid out differently? Should it use the control selector? Anything else? Wanderer (talk) 09:43, 21 November 2014 (UTC)
 * It's definitely too clunky with all of the Wii U controls, especially when all of the controls take up more space than move descriptions. If readers are looking up on a specific character's strategy, it can be assumed that they already know how the controls generally work, and there isn't any move commands unique to fighters like in traditional fighting games. A control selector is necessary to cut down the space the button images take, especially since the text for the move is the main concern. Alternatively, we can do away with controls altogether, replacing them with standardized attack names like Strong Side Attack, Neutral Air Attack, Up Special etc. These terms are enough to indicate how to perform a move. The template name is fine as is, and there really isn't any good replacement names that cover both games. "SSB4 Move List" is a short and sufficient name, while "SSB3DS/WiiU Move List" would be the most accurate based on official terminology. T.testLP(talk) 10:18, 23 November 2014 (UTC)
 * What if, instead of six columns, we had two rows of three columns for the controls for each move? Wanderer (talk) 09:23, 24 November 2014 (UTC)
 * As long as the controls don't take up more than half of the table. My personal opinion is that the controls should be around 1/4 of the whole table. T.testLP(talk) 08:06, 25 November 2014 (UTC)