Red Dead Redemption/Multiplayer

Red Dead Redemption comes with several multiplayer modes, both competitive and cooperative.

Posses
The posses system in Red Dead Redemption is used for players to "party-up" and stick together between games. In Free Roam, a player's posse members are highlighted on the map as white blips and can be heard at all times, regardless of location in the game world. The posse leader can choose to take all the posse members together into competitive game modes or other free modes by selecting a playlist in the multiplayer menu.

A posse can be created, in both private and public Free Roam sessions, by a player by choosing to "Propose New Posse" with another player in the players list. That player will receive an invitation and, if they accept, a posse will be created. Only the posse leader can invite other players to their posse, however other players in game can request to join the posse. When joining a posse, if the posse leader is not nearby, the player is given the option of teleporting to the posse leader. The maximum number of players allowed in a posse is eight.

The posse leader can set a waypoint on the map which appears to all other posse members as a blue waypoint marker. Other posse members can additionally place their own private marker on the map, which appears as the standard red waypoint marker.

Free Roam
Free Roam forms the majority of multiplayer gameplay. Up to 16 players can explore the game world on their own or as part of a posse. Players' blips do not appear on the in-game minimap unless they run, shoot, or ride on horseback. Voice chat within the game is limited to posses and nearby players in the game world, however players can speak to everyone in the game by holding up on the D-pad.

In Free Roam, players can complete Gang Hideouts co-operatively to earn experience. They can also earn experience by completing solo challenges listed in the Journal menu, killing non-playable characters, or killing other players in the game. Animals can be hunted in the game world, however no experience can be gained from killing them.

Committing crimes may result in a bounty being put on the player's head and the player being 'wanted', in which lawmen will chase the player attempting to kill them. If a player amasses a bounty of more than $1000, they become a Public Enemy and other players are invited to kill them to earn bonus experience.

The initial weapons that a player can use in a Free Roam are dependant on the rank of the player. Every weapon which they have unlocked through the ranking system is available in the player's inventory when they spawn. They can also collect other weapons found around the game world which stay in the player's inventory for the remainder of the session. Players can find ammo stashes and can regenerate their Dead-Eye at campsites found in the wilderness.

Players can travel around the game world on horseback, in a stagecoach or in a wagon. They can whistle for their mount at any time, but can also mount horses and vehicles from passing non-playable characters. At settlements, players can fast travel to other settlements around the map, or to the location of the waypoint on their game map.

Shootout
Shootout is a free-for-all, deathmatch-style, competitive game where all players try to kill each other to earn points - shown in dollars - and experience. Games take place on small maps centred around a settlement, and matches last for ten minutes. The weapons a player is given is dependent on the map.

Each match starts with a Mexican Standoff, where all players stand facing each other in a circle. After a cinematic introduction, players must pull their revolver and shoot as many other players as they can before they get shot. The winner of the standoff is the last man standing. If the standoff reaches the time limit without all players being killed, it 'expires'. The game then continues as usual.