Don Doko Don/Gameplay

Controls

 * Joystick: Use the 2-way joystick to direct Bob (or Jim if you are player 2) left and right; they may not wrap around from one screen side to the other.
 * Attack Button: Use this button to make Bob (or Jim if you are player 2) tap enemies with his hammer for a stun, or throw them if he is holding them.
 * Jump Button: Use this button to make Bob (or Jim if you are player 2) jump; they cannot kill the enemies by jumping upon them, so remember that.
 * 1 or 2 Player Buttons: Push these buttons to begin a 1 or 2 player game.

Bob and Jim
These two bearded dwarves are the protagonists of the game; Player 1 controls Bob (shown to the left), while Player 2 controls Jim (shown to the right). They are on a mission to save the blue-haired princess of "Marry Land" (who has been kidnapped by a herd of flying pigs) and must make their way through its five worlds, each one comprised of ten rounds, by tapping the various enemies with their hammers to stun them, then picking them up and throwing them at the walls to kill them - and most enemies shall leave bonus items behind when killed which can be collected for extra points and special powers. Bob and Jim will lose one life whenever they are hit by an enemy (or anything that is fired at them by one); however, they will receive an extra life at 10000 and 100000 points by default. There are also two secret keys that they can make appear on the first and fifth rounds, to be transported to two secret rooms - and, if they can manage to make both of them appear (and collect them), their game will continue for five more worlds.

Enemies
All enemies are worth 10 points, when tapped with the hammer, and the ones that can be stunned and picked up are worth 100-200 points when thrown; each enemy hit by one is worth twice as much as the previous one. Iwangers also take six taps to kill - and they cannot be stunned, picked up or thrown.

Items
Most enemies will leave bonus items behind when killed, that can be collected for extra points; the Water Jars also give Bob and Jim a speed increase, while the P-Balls give them a temporary increase to maximum power, the Gray Hammer gives them an increase to maximum power (but, they shall not receive any points for the enemies they smash with it), the Marmalade Jar gives them a power increase (unless they are already at maximum), and the Blue Hammer can be thrown at enemies. However, if you take too long to collect them, they will eventually disappear and may leave you in a tight spot.

Bosses
World 1 (Round 10) - The game's first boss is an enormous jack-o-lantern with a wizard's hat, a bow tie and five vines sprouting from him; there is a smaller jack-o-lantern (with a top hat) on the end of each vine and as he comes down into view from the top of the screen and begins rotating in a clockwise direction all five of the smaller lanterns will spit flames at Bob and Jim. The flames will also momentarily scorch the surface of any platform they land on (including the ground at the bottom) which can again kill Bob and Jim if they are standing on them - and you will have to stun the small lanterns with a tap from the hammer, pick them up, and throw them at the large lantern (his vines will instantly grow replacement lanterns whenever you do it) to damage him. Once you throw nine small lanterns at him, the speed for his rotation will increase; once you have thrown a tenth small lantern at him, he will explode and you will receive 5000 points and go on to World 2.