Dominions 3: The Awakening/Nations/Fomoria

Fomoria is a land settled by enormous cyclopean seafaring giants and their deformed offspring.

This nation was added in the Dominions 3.10 patch.



Units

 * Unit: Gold x, Resources y
 * Description

Commanders

 * Unit: Gold x, Resources y
 * Description

National Summons

 * Unit: Gems z
 * Description

Strategy A
One valid strategy to go for is using a bless strategy in combination with your sacred units. Your sacred units are size 4 and 6 giants with impressive stats among which high hitpoints; this makes it attractive to go for regeneration with a high nature bless. The problem with giants is that they're one to a square, and they can easily get overwhelmed by masses of lower quality units that eventually exhaust their fatigue. Hence if you go for sacreds+bless, you'll need invigoration from a high earth bless.

Scale Design
The better Fomorian units all cost a lot of gold and resources, so productivity and order are a must. Regarding the rest, growth is good but in order to afford the points for pretender design that might mean you have to take misfortune, which isn't great. You can however get away with negative magic; this hinders research but only until you get construction 2 where your average mage can pump out owl quills (+3 bonus research), and construction 4 where they can pump out Skull Mentors (item for +9 RP).

Pretender Design
If you're going for the bless strategy, with an Earth Mother you can get away with 9 in nature and 9 in earth, but only if you take an imprisoned pretender.

Expansion
The problem with uber-expensive sacred units is that it takes a while to get a sufficient number of them. So start by preaching and converting your scout to prophet and recruiting a few, and after that attack carefully but steadily until you gathered together a second army, shielding your giants with your starting army as chaff.

Research Order
Research is going to be expensive, at least for a while, until you can get the items for bonus RP or a site where you can buy mages with a better research/cost ratio. After getting a level in alteration for the A/W spells, go for construction while you build up your number of mages and income.