Druid: Daemons of the Mind/Texts

This is the content of all books and texts found in the game. Most of them contain hints, riddles, or spells.

Observatory

 * Rules of Common Ground
 * Welcome, brother... you are no longer dreaming, and at last, distant traveler, you are here. A test of mind, mettle and magic await you before you leave this chamber... and then, we will see you on the other side.


 * Principles
 * Within each man, there is a magic which passes away and back into the soil when he has spent his days upon this Earth. So it is that this energy, this life magic, comes back to those born of the earth anew. It is these native powers of the earth that we, as druids, have learned to harness and control the elements, can mix and weave a magic unlike any other. Use your amulet to gain a magic appreciation of all the earth's powers and have the mind's power to control them.


 * Legacy of the Druids
 * Four islands within the world of Navan. Each island a testament to its native element and each Druid upon each island the supreme master of the element's control. For Astor, there is earth; for Curak, there is fire; for Havnar, there is water and Lawson claims the air. To learn of the elements is to drink full of each man's well.

Library

 * Principles of Space Travel: (Ground level, top left case)
 * As man glanced toward the heavens, it was then that he saw in the nighttime sky the brilliant stars and worlds inknown. Very early on in his evolution, he ought to reach these stars yet never succeeded. This millennium, though, the Druids of the islands will catch a glipse of the stars and control all that is beyond. One thing, thus far, we have learned: Our vessel will require a system of guidance on its long journey. Perhaps magnetizing that which comes from deep in the ground will allow us to find our true direction.


 * Not So Universal Truths. By Daniel Sherry: (Ground level, bottom left case)
 * There are many truths that are completely universal and many falsehoods that also apply to all. In thenext thousand or so pages, we will explore the not so universla truths. These are truths that will only apply to a select few in our population. One of the most important truths is not to kill small woodland creatures on Thrusdays. This really only applies to those who feel they must kill small woodland creatures on any day of the week, particularly on Thursdays. Of course, killing in itself is generally wrong, but if I said you just shouldn't kill, then that might be construed as a universal truth fro which I am attempting to shy away.


 * Elemental Magic:(left screen, bottom left case)
 * The book is illegible, you make out only the combination PSYCHYC ARWSH: CHROJ MIND VIRE MIND


 * Old World Relics
 * (left screen, top right case; click on the top of the case where the cursor turns orange; it is on the back side of the case)
 * The stone circle upon the Common Ground is perhaps the oldest known relic of our ancient Druidic world. The workings of the circle itself have never been entirely understood, yet scholars agree it is powered by an energy source from at the center of the earth. there same scholars have sought to decipher the writing to find the hidden meaning with the words carved into stone. There are other circles; on one, "East," it is agreed, is quite clear. Whether this direction is to be answered literally or within an obscure rite is not known, although the former seems most likely.
 * This book is taken as an inventory object


 * Books by the yard
 * (right screen, up case, back side)


 * Kill
 * Pages are scorched, except the words MIND, MIND.

Up level

 * Notes on Fuel Mixture: (left screen, extreme left case)
 * With the vessel complete, those in the science labs sought some way to power her. Although the Druids had infinite power, they could not chance theirs against the unknown universe they were facing. Thus, a search for fuel ensued. Upon Rumi, a most powerful substance was discovered, Aktram. Tempered with the Izran of Aneli, they sought to achieve a perfect mix.


 * Strength: (left screen, top case)
 * Every man must draw his strength from his well as he comes to know its power. There is strength among friends, and strength within the soul. Strength of muscle and might and legends of valor old.


 * Vacuum. A Magical Bok of Riddles: (left screen, top case)
 * Eagles home, cloud's kingdom. What is it? When it is freed, it can destroy entire cities. Yet every man keeps it in his home. What is it? It is everywhere, always, yet no one can see it. What, again, is it? This makes Man mighter than the swiftest lion or the strongest bear. What is it?


 * Great Men: (left screen, top-right case)
 * Lives of great men all remind us, We can make our lives sublime, And departing, leave behind us, footprints in the sands of time, footprints, that perhaps another, Sailing o'er life's solemn main, A forlorn and shipwreck'd brother, Seeing, shall take heart again. - Longfellow


 * On The Beauty of the Spirit: (left screen, top-right case)
 * Beauty is as the summer fruits, which are easy to corrupt and cannot last; And for the most part it makes a dissolute yout and an age a little out of countenance; But if it light well, it makes virtue shine and vice blush. - Bacon


 * Happiness and Wisdom: (left screen, top-right case)
 * There is a difference between happiness and wisdom; He that thinks himself the happiest man really is so; But he that thinks himself the wisest, Is generally the greatest fool alive. - Colton


 * Poverty: (right screen, left case)
 * It is not poverty so much as pretence that harasses a ruined man - the struggle between a proud mind and an empty purse - the keeping up a holow show that must soon come to an end. Have the courage to appear poor, and you disarm poverty of its sharpest sting. - Mrs. Jameson
 * This book makes your money disappear. Don't read it.


 * Book of Passage: (right screen, right case)
 * There once was a stair, A stair to a door, where a man could climb, But roam no more. Yet book in hand, And to their dismay, He walked proudly through, No words did he say.
 * This book is taken in the inventory. You use it to enter the Observatory