Super Smash Bros. for Nintendo 3DS/King Dedede



The self-proclaimed ruler of Dream Land returns to clobber his foes with more hammer attacks! King Dedede is an odd character with a mix of several fighter archetypes. He fits perfectly in the lumbering heavyweight category, with his massive size, sluggish movement and powerful blows, but he also has improved reach owing to his hammer, and better air game due to his multiple jumps. King Dedede's horrendous speed but great strength and range makes him a mainly defensive character, using painful hammer swings to keep enemies at a distance and punishing reckless foes with a deadly clobbering. He also has several tools up his kingly sleeves, from a projectile with variable trajectories to a decent combo game off of his large grab range. King Dedede's speed makes him a very unwieldy character to play, but given time, he can be a fearsome powerhouse that rivals the likes of Bowser.

Basic attributes
King Dedede is one of the heaviest characters in the game, being just behind Bowser and Donkey Kong in terms of sheer girth. Unfortunately, this weight affects him much worse than the other heavyweights, giving him one of the worst run speeds in the entire game. Dedede has 4 midair jumps, unusual for a heavyweight, but their utility is undermined slightly by his poor air speed and rock-like falling speed.

Final Smash - Dedede Burst
King Dedede starts the attack off with a massive inhale that creates a whirlwind stretching over half of Battlefield. If he catches a foe or more in the whirlwind, he will draw them in and hit them with three consecutive hammer strikes, ending with a deadly bomb explosion. Dedede Burst is rather weak compared to other Final Smashes with similar mechanics like Triforce Slash, but Dedede Burst has the advantage of a massive and visually apparent initiating hit, which helps him draw in as many enemies as he can for the rest of the attack. The move usually KOs foes above 50%, doing so earlier or later depending on how close you are to the edges.