Kiss: Psycho Circus: The Nightmare Child/Midway

Midway 1


There’s nothing interesting on the ship, but some items are hidden under the platform – head down the stairs and turn around to get them.

Now go towards a big "Midway" sign with electrical barrier ahead but don’t rush forward. You might have seen a few Blademasters in a cut scene, so prepare to get rid of them first.

To disable the electrical barrier you need to press a button below the floor. Careful – there’s a Ballbuster lurking in shadows.

Follow a narrow corridor to a big hall. This part of the level contains two Spawners in the hall and some Ballbusters behind a river to the right. Dealing with both Spawners and quickly retreating to kill all other enemies one by one works nice here.

The only way now is through a set of bridges and electrical traps over the river. Don’t jump into the water – it’s an instant death. Follow the bridges jumping over the traps. In the very first tent (or whatever it is) you will be ambushed by a pack of Headless easy to deal with.

You'll be ambushed in the tent at the end of the bridge. Not only Headless will star appearing from nowhere but also a Spawner ahead will be producing Stumps. Try to stay near the walls to keep yourself out of a Ballbuster’s and a Unipsycho’s sights. These enemies you will have to deal with later, after the Spawner is killed.

When you’re done with all the foes mentioned, quickly follow the flying stairs and hide behind a column supporting a musical tent ahead. It’s a good cover against an Arachniclown provided that you crouch so a Ballbuster won’t hit you as well.

One last enemy is left here – it’s a Ballbuster in the same tower where the pre-last Ballbuster was. Once you’re done with him, follow the stairs to a Ticket in a narrow tower, but don’t pick it up yet. Jump off the stairs to the roof and pick up a few useful items behind the tower including a Blood Rose.

After that take the Ticket and head back to the big hall. Turn right there and use the Ticket to open the passage ahead. You will fight two Gasbags and pick up some ammo before picking up the last armor piece.

After you grab the Elder Mask, a whole lot of flying monsters will appear. Hide somewhere as quickly as possible to avoid their first attacks. Some of them might be provoked by their own attacks into fighting each other. Use it to your advantage to destroy three Spawners above. Kill them from the arena where you’ve taken the Mask.

Go up the stairs and quickly turn around to face a Ballbuster firing at you from a high spot. The less enemies left, the easier to deal with him. Do you hear a gentle music? Remember: this music is never good news.

Proceed forward and you will meet a Grinder. Hide behind the corner while you shoot him and don’t stand for too long on an open ground.

The next part of the level is challenging as well. When you go to a corridor from where the Grinder came from, you will see Spawners in both ways and both of them produce Stumps. A Magma Cannon shot fired point-blank will do the trick but that requires you to get closer jumping over the Stumps. Galaxion can be helpful as well, but it’s not easy to aim from afar and too dangerous to fire point-blank.

Pretty soon you will find yourself at the top part of the arena where you’ve taken the Mask. If you have destroyed three Spawners before, you will less likely to face flying enemies now.

Secret: Turn right to a dead end and jump down. Go through a hole in a grille. You could have seen this secret in the beginning of the level in a big hall.

Turn left and proceed until you see a way to the left. That’s an exit from this level guarded by a Fat Lady. Even worse, as soon as you come closer to the level exit, a Spawner ahead will come to life making your job harder. Try not to come closer to the Spawner since it will provoke a Meanie Beanie behind the corner.

Secret: Go past the exit to a dead end. Use the wall to reveal a secret.

Midway 2


And another boss fight. This time it’s Stargrave – a man on stilts.