Vandal Hearts II/Hidden Maps

In this section, the game's optional battlefields are listed. They are generally quite simple to overcome. Your real goal here is to find and collect all the items there, some of which are very valuable. The conditions for victory or defeat are always the same, namely defeating all enemies and death of the hero respectively.

Optional Battles
To access these optional battlefields, there are no particular requirements, nor do you need to be in possession of specific items.

Tehapi Dunes
Basic reward: 7.000 G Items: If you enter this battlefield a second time, it will be completely different and much larger (but not more difficult). Basically, it's a huge battlefield with a hill in the center. There aren't many enemies and they shouldn't bother you. The only one you need to watch out for is an archer at the top of the hill, who can cause good damage. The only wizard present instead can only heal enemy units. There are four items to collect, two at the top of the hill and two in chests along the slopes. Two of them are of great value: Zebra shield (it contains the Re-animator spell) and Map-6.
 * Map-6 - V10, H17 (chest)
 * Bugeyes (acessory) - V13, H20 (hidden)
 * Zebra (shield) - V23, H15 (chest)
 * L-vase (accessory) - V18, H12 (hidden)

Mt Daboll
Basic reward: 7.500 G Items: When you enter this place for the first time during the game, it will be deserted, because the members of the Kudur cult have already exterminated all the enemies. However, it is possible to return later to face the battle. It's nothing complicated. Although the terrain is to your disadvantage, with a high building to climb, the enemies are not at all dangerous. The only wizard present can only heal enemy units, while the archer is not in a position to cause you problems. However, there are five items to collect and reaching them all takes time, even with a Wing Armor. Here in particular, you can find a Dustball, from which you can get the C-Prism.
 * Urn (special weapon) - V0, H2 (chest)
 * I-boom (throwing weapon) - V4, H1 (chest)
 * Dustball (accessory) - V12, H13 (hidden)
 * L-vase (accessory) - V15, H13 (hidden)
 * Hint-10 - V23, H13 (hidden)

Pava Sea West
Basic reward: 8.000 G Items: Re-entering this battlefield, after having overcome it and defeated Mahler on the ship, it will be different. To collect all the items you are forced to face this battlefield twice. At the beginning you will find yourself behind a hill, while the enemies are all on the other side. Try to immediately eliminate the only wizard present from a distance, because he can heal enemy units. The other enemies shouldn't cause you much trouble. However, be careful of daggeL-wielding wingers, who can cast Glacialla, a spell that can cause moderate damage to multiple characters. The chests are all on rocks in the middle of the sea, at the bottom of the battlefield. You will immediately realize that the two furthest ones seem unreachable. Then reach and open the nearest chest with your usual winged character. Inside you will find a Tortoise Shield. After the battle, you must equip your group so that you have two winged characters, one of which is equipped with this shield and the other with the usual dagger with the Unlock skill and a special weapon with the Blockmake skill. Re-enter the battlefield and have the character with the Tortoise Shield learn the Terraformer skill. At this point, bring the two winged characters mentioned above near the rock on which the chests are located. Use the Terraformer skill to turn the water around the rock into land. The other character with the Blockmake skill will thus be able to create a pile of crates on the ground, with which he will be able to reach the chests and open them.
 * Tortoise (shield) - V19, H8 (chest)
 * W-boots (acessory) - V23, H12 (chest)
 * Casts (accessory) - V24, H13 (chest)

Fort Dantess
Basic reward: 16.250 G Items: You can freely enter this battlefield after, according to the game's plot, the attack on Fort Dantess is canceled. The terrain here doesn't help you much, at the beginning you find yourself at the foot of the fortress. To reach the inside of the fort, unless you are wearing Wing Armor, you are forced to pass through two very narrow passages on the sides of the walls, on a steep slope. It's really hard, for characters with limited mobility. Alternatively, you can consider using the Blockmake ability. The enemies, however, shouldn't cause you particular problems. The only wizard present can only heal enemy units. There are two archers but, given the shape of the fortress, it will not always be possible for them to hit you. The remaining enemies are then really easy to defeat, especially if you use ranged attacks. The two items to collect are both inside the fort. Send a winged character to get them, after eliminating most of the enemies.
 * Psybell (special weapon) - V5, H8 (hidden)
 * Urn (special weapon) - V12, H12 (hidden)