Realms of Darkness/Text transcript

The purpose of this text transcript is to help players finding information that they may have overlooked.

../Scenario I/
The guard says: "Greetings, travelers. Would you be interested in an adventure?"
 * Yes: "The royal sword, Zabin, was used by our first king, but was lost during an ancient battle. Recently, we found a scroll which leads us to believe thqt it is currently residing in the ruins to the northeast of the city. If you brave adventurers can return Zabin to us, you will be well rewarded."

South-west & south
A sign here reads: "Danger! This door locked for your safety!"

A terrifying ghost materializes and, with a booming voice, demands: "Who dares disturb my rest?"
 * Talk: The ghost states: "Know you that I was the champion Sir Drake, who was sent here to retrieve Zabin, the sword of the kings! Unfortunately, I was killed, but not before I learned that Zabin was broken into two pieces in a fantastic battle with an evil sorcerer! Finish ye the mission I started. Good luck and may your sword never rust!"

Many pots and cooking utensils litter this room.
 * Visible object: piece of cheese
 * Look cheese: The cheese has blue, green and pink mold growing on it. Only a rat would eat cheese this old.

Rat holes decorate the wall.
 * Feed cheese to rat: Ronald Rat runs out of a rat hole with a key in his mouth. He drops the key, grabs your cheese and runs back into the hole. Visible object: green key

Against the wall is an incredibly messy bed.
 * Look bed: The bed is quite messy. Obviously, these creatures do not know how to make a bed. You notice a key lying on the bed. Visible object: green key.
 * Make bed: No time for that now, you have got an adventure to solve.

The floor is covered with bones.

East
In this corner is a large mound of rubble.
 * Push rubble: The rubble looks just fine where it is.
 * Search rubble: The mound of rubble is quite large.
 * Climb rubble: Standing on the mound of rubble, you can see writing on the ceiling, which reads: "Illusionary wall in chief's room".

The party stands before a blood-stained altar.
 * Look altar: It appears to be moveable.
 * Move altar: After a brilliant display of lights, the party finds itself in unfamiliar surroundings! (Teleport)

(Other rooms)
 * Visible objects: dagger, dagger
 * Visible objects: metal card, rainbow potion, unlock scroll, copper earrings.
 * Look metal card: The small metal card is thin and rectangular.

North
Ahead of the party is a bubbling pool. (Teleporter)

A sign over the door reads: "Torture chamber".

Written on the wall is: "Persuasion through pain!"

Sitting on a box is an old man.
 * Talk: The old man asks: "Would you like some entertainment? The cost is 25 Silver Pieces." (Y/N)
 * Yes: The man gives an entertaining puppet show. Afterwards, the man casts a spell, and a door appears out of nowhere!

This room is filled with dusty shelves.
 * Visible object: part of Zabin

A giant metal wall halts your progress.

There is a slot in the wall here.
 * Put metal card in slot: Click!

North-east ruins, floor 2
A voice whispers: "Do not pay the ferryman."

To the south/north is an underground river.
 * Swim: The party does the dog paddle across the water.

Lying on the ground is the skeleton of a Copan fighter.
 * Look skeleton: You find an object. Visible object: blueberry beret

To the north is an underground river. Nearby is a ferryman who seems to be beckoning to the party.
 * Swim north: The river here is to deep!
 * Look: Charon is wearing a long flowing robe with a hood. Within the hood you can see a grim visage with two blazing orbs and a ghoulish smile.
 * Talk: The ferryman inquires: "Will you pay 20 Silver Pieces for a two-way trip across the river, mate?" (Y/N)
 * Yes: The ferryman rows the party across the river.

To the south is an underground river. Nearby is a ferryman who seems to be beckoning to the party.
 * Talk: The ferryman asks: "Ready to shove off, mate?" (Y/N)

A sign posted on the wall reads: "Bored? Restless? Nothing to do? Visit your local bowling alley today."

An advertisement posted on the wall reads: "The Rogue Alliance - When you want to maim and plunder, look us up."

Imbedded in the wall is a sword.
 * Pull/turn sword: The wall moves, causing the floor to shift. Afterwards, the party finds itself deposited in the adjacent chamber.

North-east ruins, floor 3
The ceiling of this room is red, the walls are green and the floor is blue.
 * 1) There is a red button here.
 * 2) There is a green button here.
 * 3) There is a blue button here.
 * Press button: The party is blinded by a scintillating show of lights! (teleport)

The party sees a wretched goblin who screams: "Please! Do not hurt me anymore!"
 * Talk: The goblin whimpers: "Clxvii."

A sign reads: "Library: no noise will be tolerated. Violators will be violated!"

A librarian sits behind a desk, reading a book.
 * Talk: The librarian asks: "Which book do you wish to read?"
 * CLXVII (167 in Roman numerals): The librarian hands you the book you asked for. After reading the book, you learn that to summon Vulcan, the blacksmith of the gods, you need to shout "Magma". After you have read the book, the librarian takes it from you and bids you farewell.

Visible object: Pouch GBAD CHEF
 * Examine pouch: Inside are two maps; one is mirror imaged and the other one can be assembled with:

Burnt into the rough-hewn rock by freeflowing lava is a "V".
 * Shout magma: Vulcan materializes! He commands: "Bring me all the pieces of Zabin, and I will restore the sword for you".
 * Shout magma: Vulcan materializes! He restores the sword, hands it to you and commands: "Return the sword to the Chosen". Visible object: Zabin

Give Zabin (to guard): "Thank you, great heroes, for returning Zabin to us. To show our appreciation for this great effort, we give you this bag of Silver." (giver earns 200 Silver) "As an added bonus, the royal wizard will now cast a spell that will raise your experience." (each character earns 100 exp.) "By the way, this may be of interest to your party: there is a widely traveled nobleman dining at our local tavern. He is presently looking for brave adventurers who will help him. Again, thank you and farewell; we will never forget this deed."
 * Epilogue

../Scenario II/
A well dressed nobleman is pacing back and forth. He is obviously waiting for someone.
 * Talk: The nobleman says: "Oh, you must be the famous adventurers I have been hearing about. Perhaps you can help me with my problem. My father, in his quest for arcane knowledge, acquired this crystal ball. Shortly afterwards, it drove him mad, and I fear the same fate. Would you adventurers rid me of this cursed crystal ball?" (Y/N)
 * Yes: "Using the power of the sphere, I have discovered that the curse can be lifted by travelling to the ruins which are southwest of Grail. Here is the crystal ball. Return to me upon completion of your journey for your reward. Farewell and may the stars favor you."
 * Look ball: At first you see nothing. Slowly, colorful mists form and condense into a skull. Suddenly it opens its mouth and laughs victoriously.
 * Talk: "Return to me after you have lifted the curse."

South-west ruins, floor 1
Painted on the floor is: "Do not get lost!"

Visible object: electric fan
 * Look fan: The fan has an on/off switch.
 * Turn on fan: The fan produces a strong wind. After a while, however, you turn off the fan to conserve power.

Visible object: sunglasses
 * Look sunglasses: They are the most cool-looking shades you have ever seen.

Ahead of the party is a dazzling display of colorful lights, which makes the party feel dizzy.
 * Wear sunglasses: With your sunglasses on, you lead the party safely past the lights.

Visible object: red key
 * Look key: Written on this side of the key is: "Made by Luke".

A manual is lying on a small desk here; the title reads: "Breakdancing without getting broken".
 * Read manual: Now you know all the skills of the lost art of breakdancing!

South-west ruins, floor 2
A sign here says: "Future home of stairs".
 * Assemble stairs kit: You build the stairs in record time, and they look dandy! Visible object: stairs going down.

A voice from nowhere warns: "Danger ahead!"

A sudden blast of unnatural cold envelopes the party.

The party sees writing on the wall.
 * Read writing: You learn how to assemble a stairs kit.
 * Visible object: rainbow potion.

Standing behind a counter is a dwarf. Hanging on the dwarf behind him are various weapons.
 * Talk: The dwarf sobs: "My wife has been kidnapped. If you adventureres have any compassion, I beg of you to rescue her". The dwarf continues: "If you find her I will give you something which may be of value in the near future". In order to reach my wife, you will need this key. Visible objects: wizard key.
 * Look key: Written on this side of the key is: "Made by Luke".
 * Talk (after saving dwarvess): The dwarf thanks you for your help and gives you a kit. Visible objects: stairs kit.

A sign reads: "The wizards are in!"

Written on the wall is: "Don't kill time, just wound it!"

A sign on the door reads: "Rogue Alliance branch office".

Sitting in a corner is a female dwarf.
 * Talk: The female dwarf says: "Thank you for giving me my freedom. Accompany me to my husband, and you will be rewarded."

A very large box lies on the ground.
 * Look box: The box is closed.
 * Open box: You find an object. Visible object: chain mail

A voice booms out: "Let the tournament begin!"

South-west ruins, floor 3
Visible object: dime.
 * Look dime: Engraved on the coin is: "Take to your local wishing well and make a wish".

Before the party is a very deep well. A sign on it reads: "May all your wishes come true".
 * Examine well: There is a pile of coins at the bottom of the well.
 * Throw dime: A booming voice states: "If you can find someone to willingly take the cursed object, your mission will be accomplished".

Visible object: huge black ball.
 * Look ball: The ball has three holes. Each hole is about two inches [4cm] deep and half an inch [1cm] wide.

Visible object: rope and hook

North/south of the party is a bridge. A sign reads: "Bridge over pit. Maximum load: 4 characters".

A manual is lying on a small desk. The title reads: "Programming: the trial and error method".
 * Read manual: After studying all of the exercises in the book, you are now qualified to write a program to calculate the atomic density of your right ear.

A giant painting decorates the entire south wall.
 * Look painting: Depicted in the painting are ten strange white towers which are in a curious setup. The towers are in four rows. There is one tower in the first row, two in the second, three in the third and four in the fourth. The layout is similar to a triangle.
 * Bowl: The large ball accelerates as it rolls down the hall. The party feels a thunderous crash when the ball slams down the stone wall. When the dust has finally settled, the party can see an opening ahead.

South-west ruins, floor 4
As the party approaches a statue of a knight, it comes to life and greets the characters.
 * Look statue: The statue exudes an indefineable magical quality.
 * Talk: The statue says: "Those who do not impress me do not pass".
 * Write program: The knight declares: "In all my years, never have I seen such skill and finesse until now; you may pass".

A goblin behind a counter greets the party: "Welcome to Mr. Chess pawn shop".
 * Talk: The goblin says: "That is a fine looking crystal ball you have there. I will buy it from you for ten Silver Pieces. Agree?" (Y/N)
 * Talk: The goblin says: "I will buy anything that is nice for the right price!"

The party sees a frantic gnome running around, screaming: "Hasanyoneseenmy seismicdevice?"
 * Talk: The gnome dashes off before you can talk to him.
 * Give device: The gnome runs off before you can return his device to him.

This hallway is very misty.
 * Turn on fan: The powerful wind disperses all of the annoying mist to the four corners of the earth. Visible object: Seismic device.
 * Look seismic device: There is a lever on it.

On a ledge, forty feet [15m] above the party, is a superhuge boulder.
 * Look boulder: It seems to be delicately balanced on the ledge.
 * Pull lever: The boulder falls from the ledge and crushes the crystal ball into a million pieces!

Talk (to nobleman): The nobleman says: "Congratulations on the success of your mission! Here is your reward: a Staff of Health, to help you fulfill your destiny. In addition, you can use my bridge across Laughing River any time you wish. Thanks and farewell."

../Scenario III/
The guard says: "I have recently heard that there is trouble beyond the river".

Sitting on a rock near the river bank is an old man fishing.
 * Talk: The old man says: "If you value your lives, do not go beyond the river because Gorth rules the land with an iron hand".

The party sees a majestic bridge which spans Laughing River.
 * Look bridge: It is over troubled water.

In the middle of a clearing is a small camp with a sign which reads: "Willy's Weapon Warehouse".
 * Talk: Willy says: "I am ready to make a killing. Are you not?"

Floor 1
There is a woman standing here.
 * Talk: The woman warns you: "Do not throw away your lives in vain because Gorth cannot feel any pain".

A giant red arrow points to the square you are standing on. A note reads: "You are here".

A wise voice declares: "Do not make a wrong turn, move right".

South-east
There is a large hole in the ceiling.

Decorating the walls are some darling draperies; a string dangles lazily beside them.
 * Pull string: A terrifyingly ugly beast with a menacing grin attacks the party! Oh, I am sorry! It is just a mirror.

South-west
There is a large hole in the ceiling.

Visible object: bullwhip (+1).

Visible object: lawn mower.
 * Examine lawn mower: It appears to be a hand propelled device used to shorten blades of grass.

North-east
There is a large hole in the ceiling.

Visible object: knife.

Hanging from the ceiling is a rope.
 * Pull rope: Several hooded figures enter the room and tend to your wounds. Afterwards, they silently depart.

An exquisite elf watches the characters as they walk by.
 * Talk: The elf says: "Gorth is controlled by a control center".

Visible object: staff (thunder bolt, 10 charges).

North-west
There is a large hole in the ceiling.

A sign reads: "Remember the robot for directions".

Floor 3
Visible object: gold ring (cursed; AC -1; uncurse for 125$).

Visible object: green key.

Burnt into the walls are the words: "Laboratory of the evil, demented scientist Gene Yus".

A table with various apparatuses stands near the wall.

A sign reads: "All flasks have the instructions written on them". Visible item: strange flask.
 * Examine flask: The label on the flask reads: "Dehydrated demon slayer. Instructions: 1. add milk; 2. approach the victim; 3. shake".
 * Add milk to flask: Bubbles form in your flask! Visible item: bubbling flask.

Visible object: green key.

The party hears a warning: "Somebody is watching you".

Standing ahead of the party is a terrifying demon who refuses to let the party proceed.
 * Look demon: The demon bares its bloody fangs and smiles devilishly, confident that you will not pass alive.
 * Talk: You receive no reply.
 * Shake flask: A strange mist flows from the flask and solidifies into a huge monster. The monster then slays the demon and vanishes!

There is a button on the wall.
 * Press button: In the distance, the party hears a stone block land with a thunderous crash.

A skeleton is leaning against the wall.
 * Look skeleton: The skeleton raises its hand and points toward the opening across the corridor.
 * Talk: The skeleton whispers: "Shun the portals, mortals".

Floor 3 garden
The party sees an enchanted garden, which is surprisingly well tended.

The party is swamped by tall blades of grass.
 * Mow lawn: You hear a loud clank as a metallic object, which has been hidden in the depths of the grass until now, flies past your ears. Visible item: gold key.
 * Examine key: Written on the side of the key is: "Made by Luke".

A lemon Personal Computer Junior sits on a small desk.
 * Look computer: It is a nice little computer with a pretty screen with an adorable image of Gorth on it. The computer is plugged into the wall.
 * Unplug computer: You have reduced the computer to a useless collection of circuit boards. Gorth, receiving no further instructions, crashes into a wall.

Floor 4
A sign indicates that this is the storage room.

Visible objects: bottle of milk.
 * Look bottle: The glass bottle is filled to the brim with a white substance.

The guard says: "Congratulations on your victory over Gorth! Now, you must be here to help Stealth; he is in cell number 1. Go right on in".
 * Epilogue