Battlefield: Bad Company 2/Port Valdez

Port Valdez is an arctic vehicular map. Vehicles will often be forced to using a single large road that stretches across the map to be able to manoeuvre. Alternate routes exist but are often physically barricaded, making it difficult to navigate.

The map has 3 flags during Conquest mode, four stages during Rush with two M-COMs each (for a total of eight M-COM stations for the attackers to destroy), and just two M-COMs for the game's Squad Rush mode. Squad Deathmatch is not supported for this map.

Rush
A rarity for most Bad Company 2 maps, the Americans are defending while the Russians are attacking. This is a good spot to look for American stationary machine guns and other weapons; more often than not emplaced weapons will be of the Russian variety.

The attacking team starts in mid air. They parachute out of AI-controlled transport planes. During the drop they are vulnerable to long-range attacks from the defender's side; however, shooting parachuting enemies can prove difficult. Once one member of your squad hits the ground, you can use him or her as a spawn point to avoid being sniped while parachuting. Also during the drop there will be several explosions around you; these explosions are scripted and will not harm you in any way.

At the base, Russian players will find a pair of Quad Bikes, a UAV station, a T-90, and a BMD-3 anti-aircraft vehicle.

Construction Site
The first set of M-COMs the Russians must destroy are in a construction site. Possible avenues of attack include the small forested area west of objective alpha, and the road east of bravo. Also notable is the large hill that Russian snipers often use. American snipers can find best cover behind the building under construction.

The American defences include a shielded machine gun facing the hill, a TOW launcher one level above it, and multiple machine guns to the west in a building. There is also a second TOW launcher at the base of the building that the defending team can use against enemy armour. Its firing arcs are more limited, but it is less vulnerable to snipers than the launcher in the building. Note that M-COM station alpha is located inside a building and can be destroyed by destroying the building it is located in.

Office Site
This stage's defences are a little strange, as most of them are positioned behind the M-COM stations you need to defend. Both Alpha and Bravo are located inside buildings, so this stage can be easily won by attacking teams adept in dismantling structures from afar.

However, the attacking team is forced to funnel their forces down a very narrow path, giving the defenders a chance to halt them here. Most infantry attacks will come from the hill between A and B. Russian tanks will probably position themselves along the main road to try and shell Alpha. This stage's TOW launcher has a limited arc and most likely will not be able to reach the tanks. Engineers will prove important on this level as a result. Defenders must also be aware of attacks coming from the west side of the map, along the pipeline.

The defenders also have access to a Bradley IFV for this section. It is often best used to cover the hill against enemy infantry attacks, as moving it out to the main road exposes it to tanks.

Harbour
Losing the office building prompts a scripted A-10 strike against the main road, but it causes no damage and does little more than kick up dirt.

From the defenders' old spawn, the Russians must charge up a large open road to reach the American objectives. This region is easily covered by the Bradley IFV that appears. Instead of travelling up the main road, however, the Russians will often try to travel along the coast to flank the positions covering the road. Defending players should cover the shoreline as best they can, but watch for enemy snipers standing either on or at the base of the pipeline.

The rest of the area is rife with cover; buildings and cargo containers alike provide excellent protection to players who manage to secure the area. If the Russians manage to hold the road and force the defenders to fall back, expect multiple enemies near the cargo containers and the crane.

Although both M-COM stations are located indoors for this stage, neither structure can be collapsed on the M-COMs, so the attackers will need to destroy these with either explosive weaponry or by arming charges.