Wacky Races/Stage 9

Commodore Amiga
FINISH IN TOP 2

Once all eleven cars have reappeared on the screen, the other ten Wacky Racers will drive away off the right side of it, leaving Dick Dastardly in a cloud of smoke to catch them up; you will then have to accelerate and spike The Anthill Mob and three rats to kill them. You will then have to jump over a pool of toxic waste (while watching out for a falling drop of toxic waste), jump over another pool of toxic waste and spike a turtle (who has springs on his feet) to kill him - and once you have done so, you shall have to jump up twice more, jump over two more pools of toxic waste and spike a fourth rat to kill him. You'll then have to jump up twice more and spike a falling barrel and a fifth rat to kill them; once you have done so you will have to collect a blue sphere (if Dastardly's car was unfortunate enough to get hit, it will restore a bit of its energy). You then have to jump over a fourth pool of toxic waste, and spike another turtle (who has springs on his feet) to kill him - and once you've done so you shall have to jump over a fifth pool of toxic waste and spike a third turtle (who has springs on his feet) and a sixth rat to kill them. You will then have to jump over a sixth pool of toxic waste, and spike two more rats to kill them; once you have done so, you will have to jump over a seventh pool of toxic waste (while watching out for another falling drop of it) and spike three more rats to kill them. You will now have to jump over an eighth pool of toxic waste while watching for a third falling drop of it, and spike The Gruesome Twosome and a fourth turtle (who has springs on his feet) to kill them - and once you've done so, you will have to jump up five more times, and spike a fifth turtle (who has springs on his feet) to kill him. You'll now have to jump up (while watching out for another falling barrel), jump up again, and spike a twelfth rat to kill him; once you've done so, you shall have to collect another blue sphere. You will then have to jump over two more pools of toxic waste and spike a thirteenth rat to kill him - and once you have done so, you shall have to jump up twice more and spike a sixth turtle (who has springs on his feet) to kill him. You'll now have to jump up, drop down, and spike a seventh turtle (who has springs on his feet) to kill him; once you have done so, you will have to jump up, and spike two more rats to kill them. You will then have to jump over two more pools of toxic waste, and spike two more rats to kill them - and once you've done it, you shall have to jump over two more pools of toxic waste, and spike two more rats and The Red Max to kill them. You then have to jump over a fifteenth pool of toxic waste, jump up and spike an eighth turtle (who has springs on his feet) to kill him; once you've done so, you'll have to jump over a sixteenth pool of toxic waste, and spike a ninth turtle (who has springs on his feet) to kill him. You'll then have to jump over a seventeenth pool of toxic waste, and spike a tenth turtle (who has springs on his feet) to kill him - and once you've done so, you'll have to jump over an eighteenth pool of toxic waste and spike a twentieth rat to kill him. You will now have to jump over three more pools of toxic waste (while watching for a fourth falling drop of it), drop down, and spike a twenty-first rat to kill him; once you have done so, the text NO. 6 IS OUT OF THE RACE. will appear at the top of the screen (meaning that Sgt. Blast and Pte. Meekly must have fallen into a pool of toxic waste!). You shall then have to jump over a twenty-second pool of toxic waste and spike an eleventh turtle (who has springs on his feet) and three more rats to kill them (while watching out for fifth falling drop of toxic waste) - and once you've done so, you'll have to spike four more rats, two more turtles (who have springs on their feet), and Peter Perfect to kill them. You'll then have to collect a third blue sphere; once you've done so you shall have to spike two more rats to kill them. You will then have to jump over two more pools of toxic waste, jump up, fall down, jump up twice more, jump over two more pools of toxic waste, and spike two more rats, to kill them - and once you've done so you will have to jump up four more times, drop down, jump over a twenty-seventh pool of toxic waste, jump up and spike a third falling barrel to destroy it. You shall now have to jump up thrice more and spike a fourth falling barrel to destroy it; once you have done so you'll have to drop down (while watching out for two more falling drops of toxic waste), jump over two more pools of toxic waste and spike a fourteenth turtle (who has springs on his feet) to kill him. You will then have to drop down (while watching out for an eighth falling drop of toxic waste) and spike a thirty-third rat to kill him - and once you have done so you shall have to drop down and spike two more rats to kill them. You will then have to cross the finish line; once you've done so, that text ''WELL DONE! YOU HAVE FINISHED.'' will appear. Dastardly and Muttley will then proceed to the tenth stage.

ZX, CPC and Commodore 64
FINISH IN THE TOP TWO!

Once all four cars have reappeared on the screen, the other three Wacky Racers will drive away off the right side of it, leaving Dick Dastardly in a cloud of smoke to catch them up; you'll then have to accelerate and spike two worms (who are poking their heads out of the ground) to kill them. You will then have to jump over a pit and spike a fly to kill him - and once you've done so you will have to jump over two more pits and spike another fly, a third worm (who is poking his head out of the ground), and Peter Perfect to kill them. You'll then have to jump over a fourth pit and spike two more worms (who are poking their heads out of the ground), to kill them; once you have done so, you will have to jump over five more pits, drop down twice, jump over a tenth pit, pass a Sonic the Hedgehog-style "CHECK" sign to start it spinning, jump up, drop down, and spike the Slag Brothers to kill them. You will then have to jump over five more pits, jump up twice more, and spike Rufus Roughcut and Sawtooth to kill them - and once you've done this, you will have to drop down twice more, jump over a sixteenth pit, jump up, pass another Sonic the Hedgehog-style "CHECK" sign to start it spinning and spike two more flies to kill him. You shall then have to jump up and spike three more worms (who are poking their heads out of the ground) to kill them; once you have done so, you'll have to jump over a seventeenth pit and spike two more worms (who are poking their heads out of the ground) to kill them. You will then have to jump up, drop down, jump up, drop down four more times, jump over an eighteenth pit and spike two more flies to kill them - and once you have done so, you will have to pass a third Sonic the Hedgehog-style "CHECK" sign to start it spinning and spike two more worms (who are poking their heads out of the ground), an eighth fly and a thirteenth worm (who is poking his head out of the ground) to kill them. You shall now have to jump over a nineteenth pit and spike a ninth fly to kill him; once you've done so, you shall have to jump over a twentieth pit and spike a tenth fly to kill him. You will then have to jump over a twenty-first pit and spike an eleventh fly to kill him - and once you've done so you will have to jump over a twenty-second pit, jump up twice more, fall down, jump up, fall down, jump up, drop down, jump up and spike a fourteenth worm (who is poking his head out of the ground) and a twelfth fly to kill them. You will then have to jump over two more pits, pass a fourth Sonic the Hedgehog-style "CHECK" sign, to start it spinning, jump over two more pits and spike a fifteenth worm (who is poking his head out of the ground) to kill him; once you have done so, you will have to jump over a twenty-fifth pit and spike two more flies and a sixteenth worm (who is poking his head out of the ground) to kill them. You will then have to jump over a twenty-sixth pit, jump up twice more, drop down, and spike a seventeenth worm (who is poking his head out of the ground), a fifteenth fly, an eighteenth worm (who is poking his head out of the ground), two more flies and a nineteenth worm (who is poking his head out of the ground) to kill them - and once you have done so, you must pass fifth Sonic the Hedgehog-style "CHECK" sign to start it spinning, jump over a twenty-seventh pit, and spike an eighteenth fly and two more worms (who are poking their heads out of the ground) to kill them. You will now have to jump over a twenty-eighth pit and pass a sixth and final Sonic the Hedgehog-style "CHECK" sign (which indicates the end of the race), to start it spinning; it is also worth noting that in some versions, Peter Perfect is substituted with Lazy Luke & Blubber Bear (on the ZX, Blubber looks like a polar bear), but the difference is yet again merely graphical.