Ultima II: The Revenge of the Enchantress/Equipment

In all the tables in this page, "CI" is the sum of Charisma and Intelligence.

Basic equipment
This equipment is necessary since the beginning of the game.

Weapons
In order to use a weapon, the Stranger's agility must be at least at a minimum value. You can get a weapon ready by pressing [R] and the number corresponding to the weapon.

Weapon dealers are in the north-west corner of towns (not villages). The Quickblade is a secret weapon that cannot be purchased in shops. Unlike in Ultima 1, there are neither ranged nor magic weapons.

Some weapons can be found randomly in chests, up to the light sword (n.7). Therefore, there is no need to purchase any weapon apart from the starting one and the Quickblade. For this reason, in the table below, prices for high C+I are not reported.

Armors
In order to wear an armor, the Stranger's strength must be at least at a minimum value. Note that in the original Apple II version, Strength remains constant from the beginning to the end, therefore it is necessary to start the game with a character whose Strength is 29 or more.

You can wear an armor by pressing [W] and the number corresponding to the armor. Armor raises evasion rate; damage is absorbed according to the Stranger's stamina attribute.

Armor shops are in the north-east corner of towns (not villages). Some armors can be found randomly in chests, but only up to the chain armor (n.3). Therefore, it will be necessary to purchase one of the strongest armors.

Food
If the Stranger runs out of food, she will die instantly of starving. Normally, food is depleted after every 5-6 steps in the overworld.

Food shops are in the north-east corner of villages (not towns).

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Advanced equipment
This equipment becomes necessary later in the game, after the Stranger spent about 20000 GC to maximize all her attributes. Exception: the blue tassles are important since the beginning; they allow to board a pirate ship and stop food consumption.

Enemy loot
Whenever an enemy Thief is defeated, the Stranger will gain an item; whenever an enemy Thief attacks, there is a chance he will steal an item. Therefore, check the status menu (Z) after every time you fight one.

In the Japan-only FM-Towns port of Ultima 2, one blue tassle is used up every time the Stranger boards a pirate ship. Also, defeated enemies do not drop tri-lithium, therefore there is a reason to visit dungeons and towers.

Transportation
Transportations offer different advantages.

Specific commands:
 * [B]oard
 * [X] = exit
 * [L]aunch and [L]and (airplane and space rocket only)
 * [H]yperjump (space rocket only)

Magic spells
Magic spells are completely optional. In fact, they can only be used in dungeons and towers, but dungeons and towers are optional.

Only Cleric and Wizard can use magic. Furthermore, the Stranger can cast spells only if she holds a staff or a wand.

At game start, it is better not to spend gold on magic, and instead save it for upgrading the character's attributes. Only an upgraded character can brave the towers and dungeons.

It is useful to divide spells into "attack spells" and "movement spells".

Quest items
There are two quest items in the game:
 * Tri-lithium is necessary in 2112 A.D. for space travel to other planets. It is found primarily in dungeons; Thieves can occasionally drop some.
 * The magic ring is found in 2112 A.D. on another planet. It is necessary to penetrate Minax's fortress.

Services locations
From the list below, you can see that there are essentially three types of locations, that offer three different sets of services.


 * 1) In castles, the King restores health.
 * 2) In towns, the shops are: weaponry, armoury, stables, pub.
 * 3) In villages, the shops are: grocery, wizardry, chapel, Oracle.

In the following table, Shadowguard Castle is listed with the towers. The reason is that there is no healing king there, but instead it is an enemy-infested area.

Some towns offer specific transport services (harbour, airport, spaceport). The following table lists all in detail.