Disgaea 2: Cursed Memories/Monsters

Monster Classes refers to the more animal-like characters you'll find, and include characters like Prinnies or Wood Golems. A weakness unique to all monster characters is the lack of an ability to lift or throw other characters. Monster Classes can only equip monster-exclusive weapons, and thus do not have the Weapon Mastery statistics of Human Characters. Story characters such as Tink or Hanako are not included, as they are thought to be separate, unique classes.

To unlock the first tier of monster characters, defeat a monster of that type in any stage (the "How to Unlock" category of first tier monsters will list the story stage they can first be found in). Advanced tiers cannot be unlocked this way, characters must be advanced to an appropriate level to unlock the next tier. Unlike in Disgaea: Hour of Darkness, the first tier character cannot be used to unlock all six tiers. The previous tier must always be used to unlock the next-highest tier.

Spirit

 * Ability: Recovers a tenth of total SP at the beginning of every round.
 * Lover: Recovers an additional 1% SP per round.


 * Move: 4
 * Jump: 20
 * Counter: 0

Undead

 * Ability: Completely recovers HP and SP after killing an enemy with a normal attack.
 * Lover: Instead of the typical 1% increase, Lovers give a 1.25% increase to all stats.


 * Move: 4
 * Jump: 15
 * Counter: 1

Succubus

 * Ability: Inflicts more damage to male characters.
 * Lover: Inflicts an additional 1% damage to male characters.


 * Move: 4
 * Jump: 20
 * Counter: 0

Feline

 * Ability: Higher counterattack damage.
 * Lover: Counterattack damage increased by 1% per lover.


 * Move: 5
 * Jump: 25
 * Counter: 3

Dragon

 * Ability: Immune to fire attacks.
 * Lover: When attacked with fire damage, heals 1% of the damage per lover (similar to the Reverse Damage Geo Effect).


 * Move: 3
 * Jump: 20
 * Counter: 1

Prinny

 * Ability: Explodes when thrown, dealing damage based on its current HP (This does not count as an ally kill). Fully healing Prinnies only costs 1 HL.
 * Lover: Increases explode damage by 1% per lover.


 * Move: 4
 * Jump: 20
 * Counter: 1

Orc

 * Ability: When in danger, increases ATK.
 * Lover: Increases ATK by an additional 1% per lover, when in danger.


 * Move: 4
 * Jump: 20
 * Counter: 1

Winged

 * Ability: Move range increases when in danger. Wingeds can move through enemies, Geo Symbols, and Chests.
 * Lover: Move increases by one for every ten lovers, while in danger.


 * Move: 6
 * Jump: 35
 * Counter: 0

Aqua Demon

 * Ability: Immune to Ice attacks.
 * Lover: When attacked with ice damage, heals 1% of the damage per lover (similar to the Reverse Damage Geo Effect).


 * Move: 4
 * Jump: 15
 * Counter: 0

Flora Beast

 * Ability: Takes less damage from magic attacks.
 * Lover: Takes an extra 1% less damage from magic attacks.


 * Move: 4
 * Jump: 15
 * Counter: 0

Mystic Beast

 * Ability: Immune to Wind attacks.
 * Lover: When attacked with wind damage, heals 1% of the damage per lover (similar to the Reverse Damage Geo Effect).


 * Move: 6
 * Jump: 20
 * Counter: 1

Marionette

 * Ability: Immune to status ailments (paralyze, poison, etc).
 * Lover: Instead of the typical 1% increase, Lovers give a 1.25% increase to all stats.


 * Move: 5
 * Jump: 25
 * Counter: 2

Holy Dragon

 * Ability: Immune to non-elemental special moves.
 * Lover: When attacked with non-elemental special moves, heals 1% of the damage per lover (similar to the Reverse Damage Geo Effect).


 * Move: 5
 * Jump: 30
 * Counter: 0

Rifle Demon

 * Ability: Attacks never miss.
 * Lover: Instead of the typical 1% increase, Lovers give a 1.25% increase to all stats.


 * Move: 3
 * Jump: 15
 * Counter: 2

Wood Golem

 * Ability: Heal 20% of HP at the beginning of each round.
 * Lover: Recovers an additional 1% HP per round.


 * Move: 3
 * Jump: 15
 * Counter: 3

Dragon Zombie

 * Ability: Takes less damage from physical attacks.
 * Lover: Takes an extra 1% less damage from physical attacks.


 * Move: 3
 * Jump: 15
 * Counter: 2

Roc

 * Ability: Reduces the stats of all adjacent enemies.
 * Lover: Enemy stats decreased by an extra 1% per lover.


 * Move: 4
 * Jump: 25
 * Counter: 1