RollerCoaster Tycoon/Dynamite Dunes

The second scenario is somewhat similar to the first due to the amount of flat land to expand the park. One major difference, however, is that the park is already open with a Mine Train Roller Coaster. The Dynamite Blaster has a fairly decent excitement rating (6.65) and is initially priced at $3.00. In addition, you are given 3 years instead of one year to achieve your goal. This is plenty of time to get the required amount of people and you may find that you have fulfilled the quota well before the end of the scenario. Even if this is the case, though, you could still lose the scenario if your rating is below 600 at the end of October Year 3, so pay close attention to that as well.

You are only allowed $15,000 in loan money, $10,000 already taken out, so boosting income is the most important priority. To bring in money more quickly, raise the price of the Dynamite Blaster. A good formula to follow on how much you can charge for a new track-based ride is the sum of 90% of the excitement rating and 10% of the intensity rating. Dynamite Blaster has a 6.65 excitement rating and an 8.18 intensity rating.

(90% × 6.65) + (10% × 8.18) 5.985 + 0.818 6.803

Rounding to the nearest hundredth, you can potentially charge up to $6.80 for Dynamite Blaster. Though it sounds like a lot, guests are willing to pay this much to ride more exciting rides, especially if getting into the park is free. After that, hire 3 to 4 handymen and a mechanic to deal with keeping the roller coaster intact and handle its nauseous effects.

There is a large, empty path that leads toward the roller coaster, which has a good amount of flat area around the west side to build some rides. Build some bathrooms, food stands, and drink stalls at the empty areas and make sure to have a bathroom close to Dynamite Blaster. Build a gentle ride and a thrill ride near the entrance. Make sure to place some benches near the exits of thrill rides to give the sick people a place to rest. To keep the park maintained, keep a staff of 1 mechanic per two or three rides. As for handymen, another good rule of thumb is to hire three per roller coaster and two per thrill ride.

At this point, if you think you have enough money, you can go ahead and start building a roller coaster. There is plenty of flat space across from the park entrance, but if you like a challenge, use the hilly areas to build unique coasters with underground components. If you need more space, there is land for sale at $40 per square all around the northeast side. Otherwise, invest in a Go Kart track or a log flume. Both are easy to build as one has compact turns and a cheap price while the other just needs a few basic drops to bring excitement.

As your park continues to build profit, you can slowly pay off your loan to help your park and company value. To view the loan, click on the icon that features a gold coin in the menu at the top. This menu gives you a detailed account of expenditures and earnings as well as access to paying back or getting money through a loan. Click on the down arrow near the loan amount to pay it off or click the up arrow to borrow more money. Continue building thrill rides and roller coasters where you have the room. Each one should net in more money than it took to build it in a matter of months.

If you are within a month or two of the end of the time limit and still need more guests or a higher rating, decrease the prices of you rides to $2.00 per roller coaster, $1.00 per thrill ride, and $0.50 per gentle ride. Although this is somewhat overkill, at this point, you should have plenty of money. This should boost your rating and keep guests in the park because they will use money more slowly. Another option is to take out an advertisement or two by going to the finance tab (the gold coin icon) and clicking on the right-most tab. Usually something as inexpensive as free coupons does enough to bring in guests. Unless you have still have rating problems at the end of it, this scenario should be as good as complete.