Ring Quest/Spoiler-free hints

Chabri plains
List of location, clockwise from the south:
 * The eight-way intersection: game start.
 * The bridge troll (S): his greed is insatiable; he will steal an item if you force your way south. Better to put down something before you pass, then.
 * The ferry (SW): Gorn states clearly that you need to find a rope. You also need a way to send the rope to the other side.
 * Kein river canyon (W): three items can be found here. Two of them can reach a certain distance, the last one can be used to capture animals.
 * The manticora (NW): the text notes the animal bones scattered around (press Ctrl+F and look for other instances of "animal" in this page).
 * The fire chasm (N): this area can be accessed only later in the game.

Na-kworbok forest

 * The green force (N): impassable. Talk to the seer for information.
 * The seer hut (NE): he has the same function as the hermit in The Quest.
 * The geyser (E-NE): this animated location deserves to be looked at!
 * The white boulder (E-SE): the text points out that there are lots of animal tracks.

Zae seaside

 * The shipwreck (E-SE): the text repeats that the ogress is very smelly; also notice that she hugs Gorn very tightly when he approaches. Who could react to the ogress smell?
 * The island (SE): according to folklore, a werewolf can only be killed by silver.

Kein riverland

 * Beyond the troll
 * The ogre living there will kill you on sight, without the time to do any action. You need something he would automatically react to.

Pournia mountains and Shaudra drylands

 * Beyond the manticora
 * Mountains: there is pretty much just one item that still has to be used.
 * Desert: if the sand-roc is in its nest, wait and come back later.

Zumpf-jia wasteland

 * Beyond the ferry
 * You can talk to the deformed man.