Exvania/Walkthrough

Namco's Japan-only 1992 arcade game, Exvania, is divided into eight different castles, each one comprised of a minimum of three rooms; the four lords start out in the corners of each room, and will have 100 seconds (1:40) to use their whips to break open all Treasure Boxes that populate the rooms and collect the powerups they leave behind to upgrade their abilities, along with the explosive powers of their bombs to kill each other. Once one of the lords has killed the other three, the text "1/2/3/4P WIN" will appear on the screen (and he will receive a gold medal) - and once one of the lords receives three gold medals he will gain control of the current castle (as the text "YOU GET A CASTLE" appears over it). The game will then proceed to the next castle; but once the timer is down to 40 seconds the text "DANGER!" will appear on the screen as Death materializes in the centre of the room and starts flying around it, killing any player- or CPU-controlled lord he touches. And, if two or more of the lords are under the players' control and are still alive when the timer runs out, Erinyes will materialize in the centre of the room, and kill them by firing laser beams at them; the text "DRAW GAME" will then appear on the screen. If less than four players are present, the remaining lords will be controlled by the CPU - and if all the player-controlled lords are killed before that timer runs out, the text "COMP WIN" will appear on the screen. Therefore, if a player-controlled lord runs out of lives (they will receive an extra one every time they gain control of a room and collect a Rally-X Special Flag) and the player controlling him doesn't wish to continue, he will fall under CPU control; this may also make it harder for the remaining player-controlled lords to kill him, for the CPU-controlled lords' movements are pre-programmed.