Ninja Gaiden (NES)/Act 6

==Act 6-1 == This is a very easy level, mostly because it's straight-forward. No hard jumps or even hazards. However, this level doesn't mean that the act itself is easy. Proceed left, obviously. Kill gunman but look out for a bat behind you, it might respawn. Nab the small shuriken and be ready, because there's a gunman, a falcon, and a special needs guy who jumps around. Kill the falcon first then immediately slash the special needs guy. Make sure you jump when you kill him, and when you land kill gunman. Jump for a bat. Next, you'll see a guy who kicks. Slash him or use the small shuriken. Your next opponent is a machine that shoots 1 fireball. Let's call him Monsterman. Run against the wall until the fireball passes, then jump and slash, while proceeding left. Then, slash the candle for some Magic (energy for subweapon). Grab the 2 next candles quickly and kill Monsterman, using the hugging wall strategy. Jump and wait for the next Monsterman to shoot. Jump and kill. Same for next Monsterman. Be ready for a falcon. Make the falcon either scroll off the screen or duck, turn around, and kill, which is a good strategy for killing falcons. We'll call this the ducking Falcon strategy. Get the candles you missed and go left, while getting candles. Get the jumping tornado and immediately jump for a special needs guy and use tornado. Use the hugging wall strategy for the axe-thrower. Keep on using the tornado, collecting all of the candles and killing enemies. Make sure you use the tornado and not the original slash! You will run out of Magic, but keep on jumping at a pace and collect a 10 piece Magic. Run immediately to enter Act 6-2, ignoring the falcon.

Act 6-2
When you arrive at the door, you should have the Jumping Tornado from 6-1, so this beginning will be difficult. Proceed left, obviously. Kill the black sword guy (we will call him that). Don't get the candle immediately, because a Creepy Crawler will come behind you unexpectedly. Once you see him, move back, towards the Creepy Crawler, so you have room for the Cheap White Guy (we will call him that because he has a gun). Kill Creepy Crawler and then kill Cheap White Guy. Watch out for Throwing Axe Man, meaning watch out for the axes. This might get tricky with enemies respawning, so try to make your way out of it. Move your way up the walls where Throwing Axe Man is, so when you move up there, kill Throwing Axe Man. Get to the top of the left wall. Jump down and get both candles, which have a Windmill, and Magic (I believe). Move left to find a candle and another Throwing Axe Man. Kill Throwing Axe Man first using the hugging wall strategy, and get the candle, if you want, it's only points. Get on top of the platform, move ALL the way left, and fall down, while moving left, so you can kill a bat. Get the candle containing a 10 Magic (very important). The Throwing Axe Man will respawn, so use the Hugging Wall Strategy, but let the Creepy Crawler on top of a platform move along. Once you kill Throwing Axe Man, move to the green platform and you'll get a greeting from Creepy Crawler. Jump immediately towards the platform with Creepy Crawler on it, and just when you're about to land, slash. The Creepy Crawler will be killed, guaranteed. Kill Black Sword Guy and get on the platform. Now here's a tricky part. There's a Black Sword Guy on a little platform. There's 2 ways to kill him. 1. Windmill Shuriken. I don't recommend it because it wastes Magic, which is CRUCIAL in this stage. 2. Time the jump towards Black Sword Guy when he's moving left. After you kill him, an Orange "Ninja" Cheater (which is what we will call him) will immediately appear. Jump and kill. Another one might appear, so quickly slash at the candle, containing Magic, and kill that Orange "Ninja" Cheater. Move a little left where you will most likely find 2 Orange "Ninja" Cheaters. Jump, moving left, and press slash 2 times, right after each other. immediately get the jumping tornado. Jump left immediately, using Jumping Tornado immediately, and move onto next platform. Stay on that platform for 1½ seconds! This is because a ninja star might hit you if you jump immediately. After the 1½ seconds, jump and tornado left, killing 2 Orange "Ninja" Cheaters, and land. Do not slash at the candle; it is a windmill, which we do not need! You will see a Black Sword Guy stomping around a green platform. Wait for him to move left. Jump left and do not use the tornado. Land and attack. You do this because you do not want to waste Magic. Once you've killed him, get the candle near the ladder without using tornado. How do you do this you ask? Jump and press. Go up the ladder. This is a good time to relax, and a good time for me to tell you to not waste the Tornado. If you do lose it, get a Game Over. That's how much you need it. Go on the green platforms and land on the big gray-ish platform. You will see Gunman. Use the tornado on him, while collecting the candle. The candle contains a 10 Magic. The next jump is tricky, because there's surprise bat waiting for you. It is OK to use the tornado on him, when you jump. Ignore the candles and move down. You will see a falcon, so use the Ducking Falcon Strategy. Again, ignore the candles; they just have points and subweapons. Move left and kill the special needs guy. You might want to go a little slow on him if you need. Move left and prepare for 2 Monstermen. Keep on moving non-stop when killing them. Down-slash on the candle for Magic. Now here comes a tricky Throwing Axe Man. Make sure Throwing Axe Man is close to the right of the platform, and use the tornado immediately after you jump. Ignore the next candle. Move down and kill the special needs guy, go slow if you want. Go up the ladder. You should have at least 20 Magic. It's OK if you have 5 Magic, but if you have 0, good luck. After moving up the huge ladder, get on top of the little green platform, and get on the very edge to kill a Black Guy, without jumping. Now if you have 20 Magic, like you're supposed to, skip the next sentence, and the candles. If you have 5 Magic or 0, slash on the 1 or 2 candles to get Magic. Now this will be tricky because a bat might show up, along with a Green Ninja. '''Use tornado. Get on platform. Use tornado. Get on platform. Optional tornado. Get on ladder.''' This may take a couple tries, but you'll get it soon. Ok get on green platforms, land on greyish platform and duck and slash for falcon. Get down and welcome a new enemy, Creepy Crawler 2. Slash him, ignore the falcon coming down. Let him hurt you, even, it doesn't matter. Kill everything else in sight besides the Stick Throwing Guy. Climb up the walls and if you're really damaged, slash the candle to replenish health, but watch out for the Green Ninja below, and a surprise Falcon. Get back on the wall and wait for the knights to move right. Kill them all and you're finished. It sounds hard on paper, but when you do it in game, it's a lot easier than you think. You will be amazed about how easy it is to save Magic and Tornado on Stage 6-2.

Act 6-3
Start right this time. Kill the bat simply, no ducking needed. Kill the kicker simply. So far, so easy. Slash at the low candle that contains Magic. Move right and go up the green walls and you'll find a Throwing Axe Man in your way. While you're going up the walls, kill him, don't go all the way up the walls, and also do the tornado. Now let's do some fancy sword-work. Jump, get the candle and slash again, getting Monsterman, a candle, and a bat. Ignore the candle below, which contains another Tornado. We actually don't need the Tornado, because we'll be jumping and slashing a lot. OK, move up the ladder and find your way up the next ladder. Climb up the ladder, all the way, jump off, and be ready for a Creepy Crawler 2. You can just jump and dodge him, but some people like the satisfaction of killing a Creepy Crawler 2. In your way, as you jump on a higher green platform, is a bat. Simply kill it and get the small Shuriken. Make sure the Creepy Crawler 2 doesn't respawn, and if it does, kill it. Jump onto the higher platform and do the fancy sword-work, jump and slash twice, getting the 2 candles. It doesn't matter if you miss. A bat will be in your way so watch out for that. If you get hit by the bat, a Creepy Crawler 2 respawns. Kill it immediately. Now, here comes a so satisfying move. If you move left, you will find a Silver Surfer, and 2 Creepy Crawler 2s drop down from the sky. How in the world will we survive? It's actually very simple. Here's what you do. Once you see the Silver Surfer, jump over his double-axe, but a very small jump, so the Creepy Crawler 2 won't hit you. Then jump onto the green platform cleanly. A Creepy Crawler 2 will climb on the wall but don't let him, duck and slash. A harmless green ninja will appear that can't hit you unless you jump. So don't. Do the fancy sword-work on the two candles. Jump on the green platform and be ready. A falcon will come from below, and a knight guards the next green platform. Once you land on the green platform, LAND on the next green platform and slash. Make sure you land, and slash. Then jump off and kill the falcon. This is really simple. Climb up the two walls and get the right candle for a windmill shuriken. Once you get it, land on the left greyish platform and kill Stickman with the windmill. Once the windmill comes back at you, jump, avoiding the windmill, onto the green platform. Once you come onto the green platform, duck, avoiding the windmill. Once it comes back, Jump onto the brownish floor, avoiding the windmill. Once it comes back, you'll be in front of a candle, ducking, avoiding the windmill. It should kill a green ninja and you should have some time to you. Make yourself move quickly up the two green walls. Get the candle, get off, and move up the two green walls. Get the candle, which contains a Fire Wheel, and the timer will go off. Get off the platform and kill the knight. Get the optional candle. Kill another knight. Move your way up the two Green walls, while killing a guy. Get the candle. Drop down, killing stickman. Get the candle. Move under the green platform (not on top of it), duck, and kill a falcon. Jump straight up, onto the green platform. Jump forward and get a candle. Move up the ladder. If you have low energy, move on top of the green platforms and get the candle, that has a health replenisher, without summoning the special needs guy. Drop down the platforms and use the fire wheel, twice. The first fire wheel kills the special needs guy on top of the platform. The second hits the candle, and a few special need guys dropping from the sky. Immediately run to the hourglass that dropped from the candle. Move forward, get the next candle, move up the walls quickly, get both candles on the top, and the timer should stop about there. Drop down and you'll find a Throwing Axe Man. Kill him. Then you'll find a kicker. Kill him. Then you'll find a falcon. Kill him. Then you'll see a special needs guy drop from the sky. When you see the special needs guy, run straight to the final boss room. And you're there. Voilà. Actually, that last ladder, and on, is probably the hardest part of the game, besides Jaquio.

Ryu's father
Ryu's father is really easy if you know how to wall climb on just one wall. At the start of the brawl, get at least one or three hits on the circle. Then start wall climbing. Your father will follow you with the circle helping him get little circles that circle him. But when he's against a wall, the little circles stop appearing when they touch a wall, so the big circle keeps on giving Dad smaller circles infinitely. So get in the middle of the process and jump off the wall, onto the floor, get on a little pink platform, and start slashing. Get at least 5 hits. Do the same thing about 4 times and he's back. Then he gets killed.

Jaquio
To start the fight, make sure you're stocked up on Magic and have the Fire Wheel. If not, you're screwed. So how do you know if you should run away from the fireballs or get in the middle? Well, if you see the fireballs cross each other at the beginning of dropping, get in the middle. If not, run away. Take your time on hitting the Jaquio with the Fire Wheel, because you don't want to waste it. Once the Fire Wheel is gone, time to get on the platforms. When should you go on the platforms? Good question. Here are the qualifications. 1. The fireballs just passed your body. 2. The Jaquio is moving away from you. So let me make that into a sentence. When the fireballs just passed Ryu, and Jaquio is moving towards you, get on a platform immediately. Instead of staying moving towards you, he's going to move away. So you should basically follow him. It sounds simple on paper, but in action, it's very, very hard.

Demon Sculpture
The Demon Sculpture is ok at best. Go for the head first. Always hit it twice when you jump, or else you're going to get hit by the fireballs a lot. Make sure you stay really close to the head, or else fireballs will hit you. Don't even look at Ryu hitting the head, look at the fireballs. If there's one coming, immediately move. You cannot waste any energy, because when the head comes off, you've got a problem. Do the same thing with the tail, only you don't jump. Look at the fireballs, not the tail. It'll come off soon. Now for the heart. It's the same thing as the head. Look at the fireballs, not the heart. It will explode. There goes the Demon. You beat the game. Congratulations. You beat one of the hardest games on the planet.