Star Wars Knights of the Old Republic II: The Sith Lords/Belts

Some of the following may only be acquired using ../Cheats/.

Safety Harness
Skills: +1

This Telos mining safety harness is designed to aid a miner in setting and removing demolition charges within asteroid mining claims.

Adrenaline Amplifier

 * ../Saves/: Reflex +2

This device improves the wearer's reflexes by triggering prolonged bursts of adrenaline. It is thought to be perfectly safe, with only a few instances of uncontrolled muscle spasms.

Cardio-Regulator

 * ../Saves/: Fortitude +2

This belt monitors heartbeat and breathing and releases chemicals into the body should either of these become irregular. This gives the wearer a higher fortitude than most.

Czerka Utility Belt

 * Skills: +2,  +2,  +2,  +3

This utility belt comes with a variety of tools to assist the wearer with many tasks. It was originally developed by Czerka corporation for their own maintenance staff and quickly found use throughout the Republic.

The user must have paid points into the Demolitions and Security skills to gain the respective benefits from this belt.

Advanced Adrenaline Amplifier

 * ../Saves/: Reflex +3

This device is an improved version of the basic model, increasing effectiveness with fewer occurrences of side effects. It improves reflexes by triggering prolonged bursts of adrenaline.

Strength Enhancer

 * ../Saves/: Fortitude +1
 * +1

This belt injects a steady but slow stream of stimulants into the wearer's bloodstream.

Systech Cardio-Regulator

 * ../Saves/: Fortitude +1
 * +1

Systech improved upon the standard Cardio-Regulator design by including an intelligent computer system that customizes its parameters based upon its wearer.

Hyper Adrenaline Amplifier

 * ../Saves/: Reflex +3
 * +1

This ingenuously designed belt monitors adrenaline in the wearers' blood stream. When elevated, the device injects a massive dose of additional adrenaline, greatly enhancing reaction time.

Inertial Inhibitor

 * Bonus: 1
 * +1

This belt's advanced technology suggests an Arkanian design. It eases the wearer's movement, improving reaction time in combat.

Electrical Capacitance Shield

 * 75% vs. Electrical

This shielding device, worn around the waist, absorbs and stores electrical energy directed at the user, which is then released slowly over a period of time, dissipating harmlessly. The manner of release generates vibrations along the inside edge of the shield, giving it the less than complimentary nickname, 'The Tingler'.

Thermal Shield Generator

 * 75% vs. Fire

This generator forms a magnetic shield around the wearer which, while ineffective against most modern weaponry, does allow for the ablation of directed heat attacks, generally in the form of fire.

CNS Strength Enhancer

 * ../Saves/: All +2
 * +2

An experimental system that amplifies power signals along the length of the central nervous system, this generator, attached to a belt, provides greater impulses to all muscles, as well as a resistance to all sorts of perturbations of the user's system.

Exchange Utility Belt

 * Skills: +3,  +3,  +3,  +3
 * +1
 * +1

Ostensibly used by mechanics, this belt's variety of equipment can aid in many more nefarious tasks as well.

The user must have paid points into the Demolitions and Security skills to gain the respective benefits from this belt.

Immunity Belt

 * Modifier: -1
 * Resist 5/- vs. Bludgeoning, Energy, Piercing, Slashing
 * +1

This awkward and thick belt protects the wearer from attacks, but hinders movement slightly. It is most often utilized by experienced combatants who are not meaningfully hindered by the belt's clumsiness.

Adrenaline Stimulator

 * ../Saves/: All +4
 * +2

This belt endows the wearer with hyper-sensitivity to their surroundings and dynamically improves reflexes and reaction time.

Nerve Amplifier Belt

 * Immunity:
 * +1

This belt monitors the brain, emitting energy waves to reinforce established patterns and block any outside influence. It's extremely effective, if mildly uncomfortable.

Jal Shey Belt

 * +1
 * Force Resist: +14

This belt is an improvement upon the earlier efforts by the Jal Shey to protect their minds from the dark side.

The Jal Shey concentrate on intellectual study of the Force, seeking to understand it at a mental level, rather than a spiritual one. Jal Shey are typically exceptional diplomats, but are less successful in physical pursuits.

Multishield Generator

 * 50% vs. Electrical, Fire
 * Damage Immunity: 15% vs. Ion

This belt combines the functions of the Electrical Capacitance Shield and the Thermal Shield Generator, providing versatile protection.

Tech Specialist Belt

 * Skills: +2,  +4,  +4,  +5,  +4,  +3
 * +2
 * +1

This practical and unassuming belt is prized by both scoundrel-types and those desiring to create more potent upgrades.

The user must have paid points into the Demolitions and Security skills to gain the respective benefits from this belt.

Aratech Cardio-Regulator

 * ../Saves/: Fortitude +1
 * +3
 * +1

With its improved performance and lack of negative side-effects, the Aratech Cardio-Regular is a favorite with more experienced mercenaries.

GNS Strength Enhancer

 * +4

This generator is a high-powered version of the experimental CNS Strength Enhancer. It emphasizes the increase in muscle performance and lacks the protective capabilities of the earlier model.

Qel-Droma Belt

 * 20% vs. Dark Side
 * Damage Immunity: 20% vs. Light Side
 * +1
 * +1

The Qel-Droma family has produced many powerful Force sensitives. Some, such as Cay Qel-Droma, have been shining examples of the strength of the Force. Others, like Cay's brother Ulic, have fallen prey to the temptations of the dark side.

Immortality Belt

 * Modifier: -2
 * Resist 10/- vs. Bludgeoning, Energy, Piercing, Slashing
 * +1

This device is an enhanced version of the Immunity Belt. Though not actually granting immortality, this belt provides impressive protection from many types of attacks.

Jal Shay Mentor Belt

 * +2
 * Force Resist: +20

This belt is an improvement upon the earlier efforts by the Jal Shey to protect their minds from the dark side.

The Jal Shey concentrate on intellectual study of the Force, seeking to understand it at a mental level, rather than a spiritual one. Jal Shey are typically exceptional diplomats, but are less successful in physical pursuits.

Stealth Field Generator
This device enables Stealth Mode, a camouflage field that hides the user. Opponents must make an Awareness check versus the Stealth skill of the user or remain unaware of them. The user must have paid points into the Stealth skill to use Stealth Mode. Combat disrupts the field, but mundane tasks do not.

Aratech SD Belt

 * 25% vs. Sonic
 * Skills: +2

This Aratech Sound Dampening Belt reduces all sound that the user might make. Opponents must make an Awareness check versus user Stealth skill +2 or remain unaware of them. The belt additionally helps shield the user from sonic attacks. The user must have paid points into the Stealth skill to gain the use of Stealth Mode. Combat disrupts the field, but mundane tasks do not.

Exchange Shadow Caster

 * Skills: +2,  +4
 * +1

This unit was developed by the Exchange as an escape tool for their members on worlds where the authorities outnumber the Exchange population. It refines the Stealth Mode field to better camouflage the user. Opponents must make an Awareness check versus user Stealth skill +4 or remain unaware of them. The user must have paid points into the Stealth skill to use Stealth Mode. Combat disrupts the field, but mundane tasks do not.

Eriadu Stealth Unit

 * Skills: +6
 * +2

This sophisticated Eriadu Stealth Mode unit expertly camouflages the user. Opponents must make an Awareness check versus user Stealth skill +6 or remain unaware of them. The user must have paid points into the Stealth skill to gain the use of Stealth Mode. Combat disrupts the field, but mundane tasks do not.

Defel Mimicker

 * Skills: +8
 * +3

The Defel are a small bipedal species of mammals who hail from the planet Af'El. Because of the bizarre conditions on their homeworld, the Defel naturally appear as vague shadows. This device seeks to duplicate that effect.

Opponents must make an Awareness check versus user Stealth skill +8 or remain unaware of them. The user must have paid points into the Stealth skill to gain the use of Stealth Mode. Combat disrupts the field, but mundane tasks do not.

Frozian Scout Belt

 * Bonus: 1
 * Skills: +3
 * +3

The Frozian are a species of large, gangly mammalian bipeds from the lush paradise of Froz. They employ the belts to help compensate for their typical clumsiness.

Opponents must make an Awareness check versus user Stealth skill +3 or remain unaware of them. The user must have paid points into the Stealth skill to use Stealth Mode. Combat disrupts the field, but mundane tasks do not.

Aratech Echo Belt

 * Skills: +10
 * +4

The Echo Belt is a top-of-the-line stealth device used by the wealthiest and the deadliest. Opponents must make an Awareness check versus user Stealth skill +10 or remain unaware of them. The user must have paid points into the Stealth skill to gain the use of Stealth Mode. Combat disrupts the field, but mundane tasks do not.