Star Wars: Knights of the Old Republic/Belts

A belt can only be equipped by an organic character.

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Brejik's Belt

 * : Resist 5/- vs. Bludgeoning

Brejik's belt, when used in conjunction with his arm band, produces an effective barrier against melee attacks.


 * Taris
 * Swoop Platform
 * 1000
 * 1
 * }
 * }

Power Belt

 * : +1

Primarily designed for those doing heavy lifting, the power belt has also found use as an enhancement for melee fighters.


 * Taris
 * Hidden Bek Base
 * Gadon Thek
 * 1000
 * 1
 * }

Cardio-Regulator

 * ../Saves/: Fortitude +2

This belt monitors heartbeat and breathing and releases chemicals into the body should either of these become irregular. This gives the wearer a higher fortitude than most.


 * rowspan=2| Taris
 * Lower Sewers
 * Gamorrean Raid Leader
 * 100
 * 1
 * Black Vulkar Base
 * Footlocker
 * 100
 * 1
 * Kashyyyk
 * Czerka Landing Port
 * Eli Gand/Matton Dasol
 * 100
 * 1
 * Manaan
 * East Central
 * 100
 * 1
 * }
 * 100
 * 1
 * }
 * }

Verpine Cardio-Regulator

 * ../Saves/: Fortitude +3

This device regulates the body in distress with emergency fortitude support for the wearer. It functions so well that some wonder how many "bodies in distress" the Verpine tested.


 * Taris
 * Hidden Bek Base
 * Kaeira
 * 200
 * 1
 * Dantooine
 * Grove
 * Sherruk
 * 200
 * 1
 * rowspan=2| Tatooine
 * Docking Bay
 * 200
 * 1
 * Anchorhead
 * Dark Jedi
 * 200
 * 1
 * Kashyyyk
 * Great Walkway
 * Dark Jedi
 * 200
 * 1
 * }
 * Great Walkway
 * Dark Jedi
 * 200
 * 1
 * }

Adrenaline Amplifier

 * ../Saves/: Reflex +2

This device improves the wearer's reflexes by triggering prolonged bursts of adrenaline. It is thought to be perfectly safe, with only a few instances of uncontrolled muscle spasms.


 * rowspan=2| Taris
 * Lower City Apartments (West)
 * Selven
 * 100
 * 1
 * Sith Base
 * 100
 * 1
 * Dantooine
 * Sandral Grounds
 * Mandalorian
 * 100
 * 1
 * Kashyyyk
 * Czerka Landing Port
 * Eli Gand/Matton Dasol
 * 100
 * 1
 * Manaan
 * East Central
 * 100
 * 1
 * }
 * Manaan
 * East Central
 * 100
 * 1
 * }
 * }

Advanced Adrenaline Amplifier

 * ../Saves/: Reflex +3

This device is an improved version of the basic model, increasing effectiveness with fewer occurrences of side effects. It improves reflexes by triggering prolonged bursts of adrenaline.


 * Taris
 * Hidden Bek Base
 * Zaerdra
 * 200
 * 1
 * Korriban
 * Valley of Dark Lords
 * Metal Box
 * 200
 * 1
 * Star Forge System
 * Temple Summit
 * 200
 * 1
 * }
 * 200
 * 1
 * }

Nerve Amplifier Belt

 * Immunity:

This belt monitors the brain, emitting energy waves to reinforce established patterns and block any outside influence. It's extremely effective, if mildly uncomfortable.


 * rowspan=2| Tatooine
 * Docking Bay
 * 1000
 * 1
 * Eastern Dune Sea
 * Chewed Twi'lek Corpse
 * 1000
 * 1
 * Kashyyyk
 * Lower Shadowlands
 * Mandalorian Commander
 * 1000
 * 1
 * Manaan
 * Sea Floor
 * Footlocker
 * 1000
 * 1
 * Star Forge System
 * Temple Main Floor
 * Sith Master
 * 1000
 * 1
 * Star Forge
 * Deck 1
 * 1000
 * 1
 * }
 * Star Forge
 * Deck 1
 * 1000
 * 1
 * }
 * 1
 * }

Calrissian's Utility Belt

 * Skills: +3,  +3,  +3,  +3

Galduran Calrissian's name was something of a liability after he became infamous for running an unsanctioned smuggling ring within Hutt space. Eventually cornered, he had to pawn even his personal items to avoid being the last Calrissian. The user must have paid points into the Demolitions and Security skills to gain the respective benefits from this belt.


 * Dantooine
 * Jedi Enclave
 * 3000
 * 1
 * }
 * }

Adrenaline Stimulator

 * ../Saves/: All +4
 * : +2

This belt endows the wearer with hyper-sensitivity to their surroundings and dynamically improves reflexes and reaction time.


 * Korriban
 * Dreshdae
 * Mika Dorin
 * 18000
 * 1
 * }

CNS Strength Enhancer

 * ../Saves/: All +2
 * : +2

An experimental system that amplifies power signals along the length of the central nervous system, this generator, attached to a belt, provides greater impulses to all muscles, as well as a resistance to all sorts of perturbations of the user's system.


 * Dantooine
 * Jedi Enclave
 * 8500
 * 1
 * }
 * }

Electrical Capacitance Shield

 * : 100% vs. Electrical

This shielding device, worn around the waist, absorbs and stores electrical energy directed at the user, which is then released slowly over a period of time, dissipating harmlessly. The manner of release generates vibrations along the inside edge of the shield, giving it the less than complimentary nickname, 'The Tingler'.


 * Kashyyyk
 * Czerka Landing Port
 * Eli Gand/Matton Dasol
 * 8500
 * 1
 * }

Thermal Shield Generator

 * : 100% vs. Fire

This generator forms a magnetic shield around the wearer which, while ineffective against most modern weaponry, does allow for the ablation of directed heat attacks, generally in the form of fire.


 * Tatooine
 * Docking Bay
 * 8000
 * 1
 * Star Forge System
 * North Beach
 * Footlocker
 * 8000
 * 1
 * }
 * 1
 * }

Stealth field generators
These devices enable Mode, a camouflage field that hides the user. Opponents must make an check versus the Stealth skill of the user or remain unaware of them. The user must have paid points into the Stealth skill to use Stealth Mode. Combat disrupts the field, but mundane tasks do not. More advanced stealth units also grant a bonus to Stealth skill rank:

Stealth Field Generator
This device enables Mode, a camouflage field that hides the user. Opponents must make an check versus the Stealth skill of the user or remain unaware of them. The user must have paid points into the Stealth skill to use Stealth Mode. Combat disrupts the field, but mundane tasks do not.


 * Endar Spire
 * Command Module
 * Footlocker
 * 100
 * 1
 * rowspan=3| Taris
 * South Apartments
 * 110
 * Infinite
 * Upper City South
 * 100
 * Infinite
 * Undercity
 * Mission
 * 100
 * 1
 * Tatooine
 * Docking Bay
 * 100
 * 1
 * Kashyyyk
 * Czerka Landing Port
 * Eli Gand/Matton Dasol
 * 100
 * 1
 * Korriban
 * Dreshdae
 * 100
 * 2
 * Leviathan
 * Prison Block
 * Contraband
 * 100
 * 1
 * Star Forge System
 * Temple Main Floor
 * Large Locker
 * 100
 * 1
 * }
 * Leviathan
 * Prison Block
 * Contraband
 * 100
 * 1
 * Star Forge System
 * Temple Main Floor
 * Large Locker
 * 100
 * 1
 * }
 * }

Sound Dampening Stealth Unit

 * Skills: +2

This Republic unit improves on the basic Stealth Mode field by dampening all sound that the user might make. Opponents must make an check versus user Stealth skill +2 or remain unaware of them. The user must have paid points into the Stealth skill to gain the use of Stealth Mode. Combat disrupts the field, but mundane tasks do not.


 * rowspan=2| Taris
 * South Apartments
 * 220
 * 1
 * Upper City South
 * 200
 * 1
 * Tatooine
 * Czerka Office
 * 200
 * 1
 * Kashyyyk
 * Czerka Landing Port
 * Eli Gand/Matton Dasol
 * 200
 * 1
 * rowspan=2| Korriban
 * Dreshdae
 * 200
 * 1
 * Tomb of Marka Ragnos
 * Corpse
 * 200
 * 1
 * }
 * 200
 * 1
 * Tomb of Marka Ragnos
 * Corpse
 * 200
 * 1
 * }
 * 1
 * }

Advanced Stealth Unit

 * Skills: +4

Costly to produce, this unit refines the Stealth Mode field to better camouflage the user. Opponents must make an check versus user Stealth skill +4 or remain unaware of them. The user must have paid points into the Stealth skill to use Stealth Mode. Combat disrupts the field, but mundane tasks do not.


 * Tatooine
 * Cantina
 * 500
 * 1
 * Korriban
 * Dreshdae
 * 500
 * 1
 * Star Forge System
 * Temple Main Floor
 * Large Locker
 * 500
 * 1
 * }
 * Large Locker
 * 500
 * 1
 * }

Eriadu Stealth Unit

 * Skills: +6

This sophisticated Eriadu Stealth Mode unit expertly camouflages the user. Opponents must make an check versus user Stealth skill +6 or remain unaware of them. The user must have paid points into the Stealth skill to gain the use of Stealth Mode. Combat disrupts the field, but mundane tasks do not.


 * Korriban
 * Dreshdae
 * 1250
 * 2
 * Star Forge System
 * Rakatan Settlement
 * Wicker Footlocker
 * 1250
 * 1
 * }
 * 1
 * }

GenoHaradan Stealth Unit

 * Skills: +8

The assassins of the GenoHaradan work in absolute secrecy, thanks to items such as this highly advanced stealth unit.


 * Manaan
 * East Central
 * Hulas
 * 1250
 * 1
 * }

Baragwin Stealth Unit

 * Skills: +4,  +10
 * : +3

Similar in concept to the Baragwin Shadow Armor, the Baragwin Stealth Unit is a quantum leap in advancement over standard stealth units. It provides much greater camouflage, as well as enhancing the mobility and situational awareness of the wearer to potential threats.


 * Yavin
 * Yavin Station
 * Suvam Tan
 * 10000
 * 1
 * }