Star Wars: Empire at War/Imperial units

The Imperials wield AT-ATs and Star Destroyers that spreads fear across the Galaxy. If you do the Imperial campaign expect the Empire to be harder than the Rebels like expect to fight to many rebel heavy units that can team up and destroy walkers. Also X-Wings can take down even all spaceship or cruiser of any kind even Star Destroyers. During Space Production to use Tie Bombers or Tie aircraft build an Imperial Cruiser to use them.

Infantry
The Empire's troops are fascists who abide by the Sith, and are consumed by corruption. The strength in their armies is in numbers, technology, and overall dominance. The Stormtroopers were once the Clone Troopers of the Republic, until they were corrupted by Chancellor Palpatine. This formed the Galactic Empire.

Stormtrooper
"It's them! Blast Them!"

- Sandtrooper, spotting Han Solo on Tatooine

The corps. of the Imperial ground force. They are required for basic occupation of a planet, or for, at least, combatting infantry. Able to take cover to avoid suffering severe damage, at the cost of moveability. One package comes with 2 squads of 9 soldiers.

Scout trooper
"What's the last thing to go through an Imperial scout trooper's head when he hits a tree? His afterburner."

- Rebel Joke about the Scout Trooper

Scout Troopers on Speeder Bikes. They come in a pair per pack, and move just fast enough to avoid being fryed in most situations. The bikes are good against infantry in hit-and-run attacks, and the charges they drop damage light vehicles and tear apart infantry. If the bike itself is destroyed, the Scout Trooper ejects, and fights liek a normal Stormtrooper.

Armoured Forces
The Imperial armor is superior in both firepower and potency, and new vehicles are constantly developed, each tested at least once in the field, but most never make the scene. These are the Empire's main vehicles of choice.

AT-ST
"AT-STs will no longer be deployed on planets with an abundance of trees or other known obstacles such as rock-wielding primitives."

- Imperial Notice, shortly after the Battle of Endor

The light walker of the Empire. Though it is proficient in anti-infantry duties, it also can take on other light vehicles when grouped together. Like its light tank counterpart of the Rebels, the T-2B, It is often deployed in large numbers to help secure planets more quickly.

Repulsor Tank
"Hey Chewie! Imperial Tanks! Why not go borrow one?"

- Han

Imperial Repulser tanks are quite powerful due to their ability to do concentrate all power to firepower.

Tie Mauler
"Yeah I'll bet its cramped. I doubt they have Wookies as the pilots pal!"

- Solo

Tie Maulers are armed with heavy laser cannons for infantry and can self destruct if caught in a tricky situation. They can also run over infantry to quickly kill them.

AT-AA
An Anti Air Walker usually does not do well against ground based foes.

SPMA-T
A strong artillery walker that does not like things get too close. They do have a blaster defense, which automatically fires at any units when short-range. Regardless, these are weak, and shouldn't be relied upon, unless you gather 2-3 squads of them and them use a unit that wont drop right away when attacked, like Darth Vader or a squad of AT-STs, to approach the enemy. The "scout"-unit will lift the fog of war, allowing the SPMA-Ts to bombard the enemy with heavy fire.

AT-AT
"We had the Battle of Gormen won, until the AT-ATs arrived. They came out of the fog and ripped apart the front lines. The locals ran in terror, but the experienced soldiers surrendered. We knew that you can't outrun an AT-AT."

- Rebel Commander

AT-ATs are the only thing that can take on all types of Rebel ground tanks with ease, but watch out for Snowspeeders, which can take down the monstrous walkers. Snowspeeders tend to hate Anti-Air Walkers, so keep a few around to drive them off. These walkers [AT-ATs] were greatly responsible for the desruction on Hoth, due to their droppable stormtroopers, which add to the pain and trouble they cause.

Starships
Imperial starships are powerful foes and Star Destroyers especially admiral Pietts star destroyer is the worst foe for the Rebels. Also the Starfighters are all the same thing called TIE Aircraft. Tie aircraft are weak against X-Wings but good against others and are not hyperspace capable. Rebel Fighters tend to hate Tartan Cruisers because they got a role on anti aircraft duty. To use fighters and bombers please build a capital ship like the Clone Wars Era Acclimator or the Victory Star Destroyer.

Note that only fighter class ships and patrol cruisers are the only thing very good on Rebel Starfighters and bombers because Capital Ships and Frigates do not like Y-Wings very much.

T.I.E. Fighter
"Squadron Leaders... We picked up a new group of signals. Enemy fighters are heading your way."

- Yavin IV Commander

T.I.E. (T.win I.on E.ngine) Fighters are basic Imperial fighters that are deployed in large numbers and armed with Laser Cannons. Weak units, though good against bombers and other light fighters. It is even weaker against corvettes and X-Wings. Their newer cousins, the Interceptor and Defender, appear only in the expansion pack (Forces of Corruption) for this game.

T.I.E. Bomber
"When the TIE bombers first started shelling Yavin 4, I thought the planet would crack right open. Those egg layers leveled the jungle."

- Rebel Commander

The Imperial anti-ship weapon. Useful in attacking stations and capital ships or frigates, but not corvettes. They are armed with proton torpedoes, which bypass shields to deal damage faster. Their lack of shields and a special ability make them weak against faster, well-equipped fighters. They are also slow, but they can be very powerful if used correctly. If you have a frigate or capital ship orbiting a planet, it can deploy its bombers to attack an area of choice, but be wary of AA installments.

Acclamator cruiser
A notable ship that has no major weakness. It was once participating in the clone wars but now its a prison ship to Imperial Slaves and some were captured by the New Republic and the Rebels. Ineffective against Mon Calamari Cruisers and does not like things that look like a Y. A multi-role ship. Recommended to contstuct in the early stages of a conflict.

Tartan Cruiser
Anti Fighter and Anti Bomber ship but ineffective against Frigates. Can transfer all power to guns.

Tie Scout
A scout aircraft and not meant for fighting very much but can jump into hyperspace. It is a good ship for scouting areas for Broadside Cruisers to strike at.

Broadside Cruiser
A corvette armed with powerful Diamond Boron anti-ship missiles, but no other weapons. It is dangerous against fighters and unshielded units, as well as being a good station destroyer, but is highly inaccurate and not well shielded. To make up for this, it can more accurately concentrate fire on an area (its offensive capabilities highly outweigh its defensive weaknesses). Since it is weak against most ships larger than itself, capital ships and frigates easily destroy Broadside Cruisers.

Victory Star Destroyer
A weaker ship than its cousin the Star Destroyers but still powerful. Houses more tie aircraft than Acclimators and can transfer all fire to cannons to take down foes. Highly effective against enemies like Corellian corvettes and other small to medium ships and cruisers, due to their enhanced turbolasers.

Interdictor Cruiser
This infamous imperial ship prevents Rebellion ships (Even the Millennium Falcon) from retreating into hyperspace. They are frigates with light weaponry, so protect at least midly. Their other special ability is the Interdictor Field, a magnetic field strong enough to repluse missiles, but nothing else. Its constraint is that the ship is to stay stationary when the generator is active. They (the cruiser) are good against lone fighter groups and light corvettes.

Star Destroyer
"At that close range we wont last long against those Star Destroyers!"

- Ackbar

The Grand Finale of the Imperial Navy. A very powerful ship and it carries endless squadrons of fighters. The only ship that can do planetary bombardment and it replaces the old Venator Star Destroyers. It does not get along with bombers very well and we do not know why bombers like Y-Wings can take those powerful ships down. After Endor those ships are captured by the Rebels.

Hero Units/Flagships
Darth Vader and his master Emporer Palpatine are Sith Lords, which wreak havoc upon all units. Darth Vader's Fighter squadron is weak against Red Squadron and X-wings/corvettes, which can shoot down Vader's fighter if his wingmen protectorates are eliminated in dogfights, but they can be summoned again after some time.

The bounty hunter Boba Fett has a ship known as Slave I, a powerful fighter with corvette-type weaponry, as well as a potent seismic charge dropper. As an infantry unit, he possesses a blaster carbine and flamethrower, dangerous to infantry, and a jumpjet, making him a good infiltrator. One in-game trick includes his jumpjets. Command him to use the jetpack anywhere on the map. Once he is airborne, command him to move. He stays airborne as long as you like, but he is vunerable to anti-air units/structures.

General Veers owns an enhanced version of the AT-AT, which is immune to Snowspeeders' tow cable attacks. He can fire a burst of ultra-powerful lasers to quickly take out a structure or heavy unit.

Admiral Piett commands a super version of a Star Destroyer, which contains many TIE Bombers, as well as dozens of TIE Squadrons. He can fire a powerful proton beam that does massive damage to capital ships and spacestations.

The Death Star is the superweapon of the Imperials, as it can destroy planets with a superlaser. It is protected by a small fleet of elite vessels.