Dota 2/Tequoia the Nature's Prophet

Nature's Prophet, also commonly referred to by his DotA name Furion, is a ranged intelligence hero who can be played as a jungler, a pusher, a ganker and a semi-carry. He has a global presence and can split push very easily due to his Teleportation. He can also use Nature's Call on trees to create his own treants for pushing. His Sprout is a great lockdown tool and a good source of trees to make treants. He is also great at counter-pushing with Wrath of Nature, as well as doing a lot of damage during teamfights.

Sprout
Sprout creates a ring of trees around the target or area, trapping it. They are considered as the same type of trees as the one on the map, so it can be destroyed with a Quelling Blade or a Tango. They can also be used to summon treants with Nature's Call. Generally, you want to trap enemy heroes in the trees to prevent them from escaping, but that means that melee allies can't attack them. You can also use Sprout to surround yourself or an ally as you teleport away.
 * Ability: Target Unit, Target Point
 * Affects: Enemy Heroes
 * Duration: 3 / 3.75 / 4.5 / 5.25
 * Mana Cost: 100 / 120 / 140 / 160
 * Cooldown: 11 / 10 / 9 / 8

Teleportation
Teleportation lets you teleport to any point on the map, similar to using a TP Scroll. It has a moderately long casting time before you teleport, and both allies and enemies can see where you are going to teleport. This ability really requires no explanation. With the ability to teleport without having to spend gold, you can move around the map to apply pressure. For example, you can summon treants to attack the enemy's bottom tower and then teleport to the top lane to attack the towers there. You can also use it as an escape mechanism, though make sure you survive the long casting time.
 * Ability: Target Point
 * Mana Cost: 50
 * Cooldown: 50 / 40 / 30 / 20

Nature's Call
Nature's Call lets you turn an area of trees into treants, which you can control. You can use treants to do a lot of things, whether it'd be to push, to scout or to attack enemies. It is also useful for jungling, as you can take down neutral creeps without getting your hands dirty. You do need to have basic micromanagement skills to be able to manage them effectively.
 * Ability: Target Point
 * Treant Count: 2 / 3 / 4 / 5
 * Treant Duration: 60
 * Mana Cost: 160
 * Cooldown: 37

Wrath of Nature
Wrath of Nature sends a burst of energy that bounces between enemies across the map. Every enemy it hits makes it increase its damage by 7%. Along with Teleportation, this spell gives you global presence, since you can damage enemies on the other side of the map with it. You can use it during a teamfight in order to rack up some damage. It can also be used to take out creep waves in order to push lanes.
 * Ability: Target Unit, Target Point
 * Affects: Enemy Heroes
 * Damage Type: Magical
 * Max Targets: 16
 * Damage: 140 / 180 / 225
 * Damage Addition Per Bounce: 7%
 * Mana Cost: 175 / 225 / 275
 * Cooldown: 90 / 75 / 60
 * Scepter Max Targets: 18
 * Scepter Damage: 155 / 210 / 275

Aghanim's Scepter can be bought by Nature's Prophet and will increase the damage and number of bounces on Wrath of Nature.