Final Fantasy/Items


 * There are two costs listed for each spell/item. The first is the cost in the original version and Normal Mode in Origins. The second in the cost in Origins' Easy Mode and Dawn of Souls. For plot-related items, see key items.

Potion

 * Original Name: Heal
 * Cost: 60/40
 * Effect: Restores a small amount of HP to one warrior
 * Range: One warrior
 * Location: Corneria/Pravoka/Elfheim/Crescent Lake/Gaia/Onlak

The Heal Potion is a cheap but effective way of restoring a hero's health. An adventuring group that lacks the ability to cast white magic will find the Heal Potion to be indispensable, while even the mightiest of White Wizards eventually run out of restorative ability and are forced to resort to the use of Heal Potions. After the class change the heal potions will be less valuable since you'll have items that cast Heal for free and (if you have Knights), more people who can cast Cure1 and Cure2. That said, it is always a good idea to keep a stock of potions on you, just in case.

Antidote

 * Original Name: Pure
 * Cost: 75/50
 * Effect: Removes Poison status from one warrior
 * Range: One warrior
 * Location: Corneria/Pravoka/Elfheim/Crescent Lake/Gaia/Onlak

he antidote is a potent restorative elixir that cures the status effect Poison when used on a poisoned character. There are a ton of enemies that can poison you, especially in the Marsh Cave, so always keep a stock of 10-20 antidotes on you, so you don't have to waste magic removing it.

Gold Needle

 * Original Name: Soft
 * Cost: 800
 * Effect: Removes Stone status from one warrior
 * Range: One warrior
 * Location: Elfheim/Onlak

The golden needle breaks the stone status aliment, which is something that can cripple your party easily. While not too many enemies can cause stone, they tend to attack in large groups, so keep a stock of needles on you. Eventually you will get items that can make the entire party immune to stone, but not until very late in the game.

Sleeping Bag

 * Original Name: Tent
 * Cost: 75/50
 * Effect: Restores a small amount of HP to all warriors. Saves game.*
 * Range: All warriors
 * Location: Corneria/Pravoka/Elfheim

Sleeping bags are the weakest of the shelters, and are more for saving than for restoring. They are, however, by far the cheapest of the shelters.

Tent

 * Original Name: Cabin
 * Cost: 250/200
 * Effect: Restores a decent amount of HP to all warriors. Saves game.*
 * Range: All warriors
 * Location: Pravoka/Crescent Lake/Gaia/Onlak

Tents are a more powerful shelter than sleeping bags, and are useful for restoring any HP lost while traveling to a dungeon, such as the Marsh Cave.

Cottage

 * Original Name: House
 * Cost: 3000/2000
 * Effect: Restores all HP and MP for all warriors. Saves game.*
 * Range: All warriors
 * Location: Elfheim/Crescent Lake/Gaia/Onlak

The Cottage is basically a portable inn and will restore not only HP, but MP as well. Very expensive, but useful when traveling to a dungeon means going through a swarm of strong enemies, such as when going through the Ice Cavern.

Note

 * Shelters only save the game in the NES and PS1 versions. In Dawn of Souls you can save anywhere in the game via the main menu, so shelters are not necessary to save.