Mario Party 9/Boss Minigames

In Bowser Jr. Breakdown, you face against Bowser's dastardly son, Bowser Jr.! Each player takes turns rolling a dice block with 1-6 on it to fill the gauge. The turn order is random (Free Play only, in Party or Solo Mode, the current captain goes first). The order continues to the player on the right.

If you or your rivals fill the gauge to a blue dot, the next player will get to try. If you or your rivals fill the gauge to a star-shaped point, you get to score points on Bowser Jr, depending on the number shown on the star. After someone scores points on Bowser Jr., the gauge will reset back to the start.

The gauge can only fill up to 15 points--if you get a number higher than the one needed to fill the gauge to the 15-point star, you automatically earn that many points.

If you fill the gauge to the Bowser Jr. point right before the 15-point star, Bowser Jr. will roll a dice block consisting of number 1-2. Whatever he rolls is the amount of points you'll lose in the process, which can be an unlucky spot. But that's not it--as if you we're unlucky enough, the next player will automatically get 15 points by filling the gauge to the 15-point star regardless of roll.

Once you drain half of Bowser Jr's health, he'll go in a frenzy. He'll add two more Bowser Jr. points to the gauge, making it more difficult to protect your points. Worse, if you do land on them this time around, Bowser Jr. will roll not one, but two dice blocks--once they are rolled, the numbers on the dice blocks will be added up, and you'll lose that many points.

There's no real strategy here, since this boss battle is all about luck. You never know which number you'll roll, so hope that you can walk away with the victory.