The Legend of Zelda: Oracle of Seasons/North Horon and Gnarled Root Dungeon

Gnarled Root Dungeon
The first dungeon in the game is very simple. There isn't much to it, but enough to give you somewhat of a challenge.

Easy Puzzles and Easy Battles
As you enter the first room, head north into the next one. Once you enter, the doors will shut and you will find four peculiar blocks. The one on your top-right is movable. Push it to open up the doors.

Head north again to find a sage. He will mention that you need to relight unlit torches. Remember that. You can't light any now, but there is an item in the dungeon that can. Head back into the block room and resolve the puzzle, then head east.

In this room are four Stalfos. Kill them all to get a Small Key. With it, you can open one locked door in the dungeon. In fact, there's one nearby. Head into the block room again. This time, you don't have to mess with the puzzle. Instead, head west and unlock the door.

In the next room are four more Stalfos. Kill them to open up the doors, and make a chest appear, which holds the Dungeon Map. The map (viewable by pressing ) will now show all the rooms in this dungeon. Darkened rooms haven't been visited yet. Now, you can keep track of your progress. There is also another helpful item in the dungeon. It's the companion to the Dungeon Map, but it's in another room.

Head on north to the next room. Here, you'll face four Zols. They're not very strong. Slashing will split them into two smaller blobs called Gels, which you can kill easily. When they're all gone, you'll open up a door. However, it's only the door you came through. You can't head left, and the door ahead is shut, too, but there's a mine cart ahead. Run over to it, and hop in. You'll be taken for a ride down the tracks. The door ahead will open to let you through, and you'll ride a small track through the next room.

Several Keese are in here, but you can get rid of them with your sword if they bother you. The mine cart will go through another door, where the tracks will end. Now, you have two options: one, head up the stairs or two, head left.

A Gasha Seed
If you head left, there are a couple of Moblins. These enemies throw boomerangs at you if they see you, but a couple hits will get rid of them. With them gone, there is a block nearby. Push it, and the door will open. Be careful heading towards it. Two spike traps will come after you. Lure them out, and wait for them to get out of your way.

In the next room, there is a block puzzle.

Moving On
If you head up the stairs, you'll find a path to the right. It will take you into the last room, but in a different place. Up here is a lever. It can switch the tracks below. Hit it with your sword to move it. The track will switch over to a new path. Once you've got that taken care of, go open the chest at the end of the path. You'll get the Compass, the Dungeon Map's companion. This handy item will help you find keys hidden in the dungeon. Listen for a noise (three beeps) to find out if an object is hidden in the room.