Final Fantasy/Armor

Body armor is perhaps the most common form of protection against the attacks of foes. Body armor typically covers at least the torso of a hero, though some forms can cover much more to provide better protection. As an alternative to standard body armor, enchanted shirts or bracelets can be worn. Each adventurer may carry up to four pieces of armor (beware, this includes helmets, shields, and gauntlets as well) but may only equip one piece of body armor.

Black Robe

 * Cost: --
 * Sell: n/a
 * Defense: 24
 * Evasion: 2
 * Special: n/a
 * Location: Flying Fortress

Chain Mail

 * Cost: 80
 * Sell: n/a
 * Defense: 15
 * Evasion: 15
 * Special: None
 * Location: Corneria

Copper Armlet

 * Cost: 1000
 * Sell: n/a
 * Defense: 4
 * Evasion: 1
 * Special: None
 * Location: Elfheim/Marsh Cave

The Copper Bracelet is a simple magical item made of copper. It is worn around the wrist of a hero who does not wish to be burdened down with large, bulky armor. The Copper Bracelet is enchanted to provide minor protection, and does not work when other armor is worn. However, for many mages and wizards, who do not wear other armor because it interferes with spellcasting, the Copper Bracelet is an excellent way to improve chances of survival.

Copper Bracelets may be worn by:


 * Fighter / Knight
 * Thief / Ninja
 * Black Belt / Master
 * Red Mage / Red Wizard
 * White Mage / White Wizard
 * Black Mage / Black Wizard

Diamond Armlet

 * Cost: --
 * Sell: n/a
 * Defense: 34
 * Evasion: 1
 * Special: None
 * Location: Sunken Shrine

Diamond Armor

 * Cost: --
 * Sell: n/a
 * Defense: 42
 * Evasion: 10
 * Special: None
 * Location: Sunken Shrine

Dragon Armor

 * Cost: --
 * Sell: n/a
 * Defense: 42
 * Evasion: 10
 * Special: n/a
 * Location: Tower of Mirage

Flame Armor

 * Cost: --
 * Sell: n/a
 * Defense: 34
 * Evasion: 10
 * Special: Added defence against Ice attacks
 * Location: Mt. Gulg

Ice Armor

 * Cost: --
 * Sell: n/a
 * Defense: 34
 * Evasion: 10
 * Special: Added defence against Fire attacks
 * Location: Ice Cave

Knight's Armor

 * Cost: 45,000
 * Sell: n/a
 * Defense: 34
 * Evasion: 33
 * Special: None
 * Location: Melmond

Leather Armor

 * Cost: 50
 * Sell: n/a
 * Defense: 4
 * Evasion: 8
 * Special: None
 * Location: Corneria

Wooden armor is an extremely primitive form of protection widely used before the advent of metal-working. It is made of thin planks of wood and covers the torso but not the arms or other parts of the body. Some modern cultures retain it as ceremonial garb as all forms of metal armor are superior both in protection and flexibility to wooden armor. However, the armorers of Coneria still produce a number of sets of wooden armor, along with chain mail, intended for combat use.

Thieves and Black Belts find Wooden Armor the best starting armor.

Wooden armor may be worn by:


 * Fighter / Knight
 * Thief / Ninja
 * Black Belt / Master
 * Red Mage / Red Wizard

Mythril Mail

 * Cost: 7500
 * Sell: n/a
 * Defense: 18
 * Evasion: 8
 * Special: None
 * Location: Crescent Lake/Mt. Gulg

Ruby Armlet

 * Cost: 50,000
 * Sell: n/a
 * Defense: 24
 * Evasion: 1
 * Special: None
 * Location: Citadel of Trials/Gaia

Shirt

 * Cost: 10
 * Sell: n/a
 * Defense: 1
 * Evasion: 2
 * Special: None
 * Location: Corneria/Ice Cave/Flying Fortress

A cloth shirt is a basic tunic made of simple cloth. Most peasants and merchants wear cloth shirts, not needing much more protection. Almost no protection from assault is provided by a cloth shirt, but the shirt is cheap and does not interfere with the intricate movements that mages need to perform to cast their spells. Cloth shirts are not recommended for anyone who expects to engage in physical combat, especially hand-to-hand battles.

Cloth provides "better-than-nothing" protection for starting White and Black Mages.

Cloth shirts may be worn by:


 * Fighter / Knight
 * Thief / Ninja
 * Black Belt / Master
 * Red Mage / Red Wizard
 * White Mage / White Wizard
 * Black Mage / Black Wizard

Silver Armlet

 * Cost: 5000
 * Sell: n/a
 * Defense: 15
 * Evasion: 1
 * Special: None
 * Location: Marsh Cave/Melmond

Steel Plate

 * Cost: 800
 * Sell: n/a
 * Defense: 24
 * Evasion: 23
 * Special: None
 * Location: Provova/Elfheim

White Robe

 * Cost: --
 * Sell: n/a
 * Defense: 24
 * Evasion: 2
 * Special: Added effect of Invs2 on party
 * Location: Flying Fortress

Head
Helmets are considered by many heroes to be necessary to survival when adventuring, as they protect the warrior's head from attacks. Most characters cannot wear stronger helmets than the Cap, though  Fighters and  Ninja have access to three helmets and the  Knight to five. Each adventurer may carry up to four pieces of armor (beware, this includes armor,  shields, and  gauntlets as well) but may only equip one helmet.

Diamond Helm

 * Cost: --
 * Sell: n/a
 * Defense: 8
 * Evasion: 3
 * Special: None
 * Location: Sunken Shrine

Grand Helm

 * Cost: 450
 * Sell: n/a
 * Defense: 5
 * Evasion: 5
 * Special: None
 * Location: Mt. Duergar/Melmond

Healing Helm

 * Cost: --
 * Sell: n/a
 * Defense: 6
 * Evasion: 3
 * Special: Added effect of Heal1 on party.
 * Location: Tower of Mirage/Flying Fortress

Helmet

 * Cost: 100
 * Sell: n/a
 * Defense: 3
 * Evasion: 3
 * Special: None
 * Location: Mt. Duergar/Elfheim

The Wooden Helmet is a simple piece of protective headgear made of wood. It protects a hero's head from enemy attacks. However, wood is not the optimal material for such protection and the Wooden Helmet does not provide much protection. They are also heavy and have a tendency to impede vision. As such, they are an unpopular piece of armor, especially for spellcasting adventurers.

Wooden Helmets may be worn by:


 * Fighter / Knight
 * Ninja

Leather Cap

 * Cost: 80
 * Sell: n/a
 * Defense: 1
 * Evasion: 1
 * Special: None
 * Location: Temple of Chaos/Provoca/Elfheim

The Cap is a light helmet that most characters can use to protect their heads. Caps are usually made of leather or cloth and provide minimal protection. However, most heroes are capable of wearing them and so they are a common choice of headgear until magical ribbons can be found and equipped.

Caps may be found in:


 * Temple of the Fiends

Caps may be worn by:


 * Fighter / Knight
 * Thief / Ninja
 * Red Mage / Red Wizard
 * Black Mage / Black Wizard
 * White Mage / White Wizard

Mythril Helm

 * Cost: 2500
 * Sell: n/a
 * Defense: 6
 * Evasion: 3
 * Special: None
 * Location: Titan's Cave/Crescent Lake/Flying Fortress

Ribbon

 * Cost: --
 * Sell: n/a
 * Defense: 1
 * Evasion: 1
 * Special: Protects against status effects and auto-kill attacks
 * Location: Sunken Shrine, Waterfall Cave, Flying Fortress

Bronze Gloves

 * Cost: 200
 * Sell: n/a
 * Defense: 2
 * Evasion: 3
 * Special: None
 * Location: Elven Castle/Melmond

Diamond Gloves

 * Cost: --
 * Sell: n/a
 * Defense: 8
 * Evasion: 3
 * Special: None
 * Location: Sunken Shrine/Flying Fortress

Gauntlets

 * Cost: --
 * Sell: n/a
 * Defense: 6
 * Evasion: 3
 * Special: n/a
 * Location: Citadel of Trials

Giant's Gloves

 * Cost: --
 * Sell: n/a
 * Defense: 6
 * Evasion: 3
 * Special: n/a
 * Location: Sunken Shrine

Leather Gloves

 * Cost: 60
 * Sell: n/a
 * Defense: 1
 * Evasion: 1
 * Special: None
 * Location: Provoca

Mythril Gloves

 * Cost: 2500
 * Sell: n/a
 * Defense: 6
 * Evasion: 3
 * Special: None
 * Location: Crescent Lake/Mt. Gulg/Ice Cave

Protect Ring

 * Cost: 20,000
 * Sell: n/a
 * Defense: 8
 * Evasion: 1
 * Special: Protects against status effects and auto-kill attacks
 * Location: Gaia/Flying Fortress/Temple of Chaos

Steel Gloves

 * Cost: 750
 * Sell: n/a
 * Defense: 4
 * Evasion: 5
 * Special: None
 * Location: Western Keep/Melmond/Citadel of Trials

Aegis Shield

 * Cost: --
 * Sell: n/a
 * Defense: 16
 * Evasion: --
 * Special: n/a
 * Location: Tower of Mirage

Buckler

 * Cost: 2500
 * Sell: n/a
 * Defense: 2
 * Evasion: --
 * Special: n/a
 * Location: Crescent Lake

Diamond Shield

 * Cost: --
 * Sell: n/a
 * Defense: 16
 * Evasion: --
 * Special: None
 * Location: Sunken Shrine/Flying Fortress

Flame Shield

 * Cost: --
 * Sell: n/a
 * Defense: 12
 * Evasion: --
 * Special: n/a
 * Location: Mt. Gulg

Ice Shield

 * Cost: --
 * Sell: n/a
 * Defense: 12
 * Evasion: --
 * Special: n/a
 * Location: Ice Cave

Iron Shield

 * Cost: 100
 * Sell: n/a
 * Defense: 12
 * Evasion: --
 * Special: None
 * Location: Elfheim, Pravoka
 * Absorb Bonus: 4

Iron Shields are medium-sized shields that adventurers wear on their non-weapon hands to protect themselves from attack. They are similar to Wooden Shields, but larger and stronger due to their being made of hard iron rather than wood. The Iron Shield still leaves much of the hero vulnerable to attack, and does little to protect him from magical assault.

Iron Shields may be worn by the Fighter / Knight and the Ninja

Leather Shield

 * Cost: 15
 * Sell: n/a
 * Defense: 2
 * Evasion: --
 * Special: None
 * Location: Pravoca

The Wooden Shield is a simple defensive device. It is a small round piece of wood with a strap that attaches to a hero's left arm, allowing the right arm free to use a weapon. Wooden Shields are extremely hard to use properly, and even seasoned warriors often find them to be more trouble than they are worth.

Wooden Shields provide some extra defensive power for Fighters, and are cheap enough to make them worthwhile early in the game.

Wooden Shields may be worn by:


 * Fighter / Knight
 * Ninja

Mythril Shield

 * Cost: 2500
 * Sell: n/a
 * Defense: 8
 * Evasion: --
 * Special: None
 * Location: Terra Cave, Crescent Lake, Mt. Gulg

Protection Mantle

 * Cost: --
 * Sell: n/a
 * Defense: 8
 * Evasion: 2
 * Special: n/a
 * Location: Flying Fortress, Temple of Chaos