Halo 3/Game Types

Below is a list of all the Multi-player Game Types there are for Halo 3.

Download more Game Types at the Bungie.net Files Forums
 * You have to have an account on Bungie.net and link your Xbox Live Passport to it.
 * Once you find a file, click "Download to Halo 3" to get in the queue.
 * As soon as you turn your Xbox 360 on and load up Halo 3, your selected files will begin to download.
 * Sometimes you may need to restart Halo 3 if it is running when you queue a file.

=Slayer=

Slayer
Free For All, 25 kills to win.

Team Slayer
Form teams for greater glory. 50 kills to win.

Rockets
Free for all, with nothing but rocket launchers. 25 kills to win.

Eliminatio
Highly tactical Team Slayer. 5 rounds, each to 5 kills. Be careful out there.

Duel
No camping! Free for all, but the leader cannot hide. 10 kills to win.

=Oddball=

Oddball
Free for all. Hold the skull to earn points. 50 points to win.

Team Oddball
Form teams, protect your carrier. 100 points to win.

Lowball
Teamwork counts! Every member of your team must earn 25 points to win.

Ninjaball
The ball carrier is fast and agile, but vulnerable. 100 points to win.

Rocketball
You have no allies but your Rocket Launcher. 50 points to win.

=King Of The Hill=

Crazy King
Free for all. Gain points by controlling the hill. 100 points to win.

Team King
Hold the Hill as a team. The hill must be uncontested. 150 points to win.

Mosh Pit
There is a single, unmoving hill. Everyone inside is tougher. 100 points to win.

=Capture The Flag=

Multi Flag
Every team has a flag, and may capture when it is away. 3 captures to win.

One Flag
Only one team has a flag. 4 rounds, and teams take turns defending the flag.

Tank Flag
A variation of Multi Flag where the carrier is very tough, but very slow.

Attrition CTF
Highly tactical CTF. Very long respawns, but teams respawn on captures.

=Assault=

Assault
Every team has a bomb, and a base to defend. 3 detonations to win.

Neutral Bomb
All teams have a base to defend, but share a single bomb. 3 detonations to win.

One Bomb
Only one team has a base to defend. 4 rounds, teams take turns defending.

Attrition Bomb
Highly tactical Assault. Neutral bomb, long respawns, but teams respawn on detonations.

=Territories=

Territories
One team must defend their territories. Other teams must take them. 4 rounds.

Land Grab
Every territory is up for grabs. Once a territory is taken, it is locked. 3 rounds.

Flag Rally
Territories do not lock after capture. Hold what you can until the round ends.

=Juggernaut=

Juggernaut
Kill the Juggernaut to become the Juggernaut and earn points. 10 points to win.

Mad Dash
Juggernaut scores by reaching the destination zones. 5 points to win.

Ninjanaut
The Juggernaut is fast stealthy, and deadly. 10 points to win.

=Infection=

Infection
Some players start off as zombies and seek to devour humans. 3 rounds, most points wins.

Save One Bullet
The humans starts off well armed, but ammunition is limited.

Alpha Zombie
Players who start the round as zombies are more powerful than those they infect.

Hide And Seek
Your only defense is stealth. Don't let the zombies find you!

=VIP=

VIP
Every team has a VIP. When your VIP dies, the next player to die becomes the new one. 10 points to win.

One Sided VIP
Only one team has a VIP. 4 rounds, and teams take turns defending their VIP.

Escort
Only one team has a VIP, who scores points by reaching a destination. If he dies, the round ends.

Influential VIP
Staying near your VIP makes you stronger, so move as a group. 10 points to win.