Chip's Challenge/Level Pack 2/Levels 121-140

This is a continuation of the walkthrough for Chip's Challenge Level Pack 2. Levels 121 (Flame Boy) through 140 (Keep Trying) will be discussed on this page.

Level 121: Flame Boy
Spiral outwards, following the fireball, and go to the top. Get the block and take it to the top. Push it left onto the force floors. Wait about 1/2 move, then follow it. Due to a slide delay or something, the block freezes, and you can step up into the exit for a surprising 283 seconds.

Level 122: Warehouse II
This level has three major areas: upper left block, upper hybrid, and lower right button. Go into the hybrid area and push the east block up to the top wall square. Circle around to the top fork. Go: 6L2DRULU5R and bring the block above you to the upper right button. Then push the block you moved 2U and go: 3D3L2D2L, up, and right. Take the top block and push it left of the last block. Continue 2D5LR2UR3UD5L2D2RU and bring this block to the right. Move the top block to the right of the buttons and push 2U. Exit this area and go to the middle. Push the loose block up and go to the block room. Take the left fork, move 4U2L3U, and go around the block to the other fork. Move this block into the corridor and go back around the block. Move the lowest block in the group 2L and the block below you R. Run this block out, back down towards the traps, and up to near the hybrid room. Move it L and go back to the block room. (This pattern will be called for again many times. "Move the block near the hybrid room" is the keyword.) Take the top fork and move the block down one space. Use the block below you. Push it into the 4-way intersection and go back to the hybrid room. Don't touch the blocks on the buttons, but move the block SW of them 3L. Continue 2UR3U and move the left of the "frozen" blocks out. Take the above block to the 2nd bottom button and move the block in the center 4R. Move the block near the hybrid room and go back to the block room. You will have to repeat this pattern many times. Use the lowest block this time here. Repeat the block moving, but push the block on the right side right. Move it down to near the button room and go back to the hybrid room. Push the loose block up into the upper left button and continue D3L2UL2R3U. Move this block to the 2nd bottom button and circle back. Go to the center, move the block near the hybrid room, and go back to the block room. Take the top fork and use the left block on the top. Do not move the block into the center, but take the top block right to the right. Now, move the block to the center. Take the southeast fork from the center and the east fork. Move this block left and then move the above block down. Go straight through the hybrid room and move the block near the hybrid room. Go back to the block room and take the top fork. Move the top frozen block L and the right block U. Now, use the frozen block. Repeat the block pushing and take the block down to the button room. Bring this block 6R. Replace the block with the block above you, and replace that block. Move straight through the hybrid room and move the block near it. Take the top fork to the block room. Move the block 2LR2D2L and use the block below you. Repeat the block pushing and go to the east of the button room. Move this block 2D9L. Replace it with the other block. Replace the above two blocks. Move straight through the hybrid room and move the block near it. Go back to the block room for the final time. Take the top fork and move the last block down. Repeat the block pushing and go to the east button room. Move the block D and the new block 7R. Step DRURUL and replace the upper two blocks. Go straight through the hybrid room and this time, don't move the block L when you move it near the room. Repeat the pushing and move the block on the row of trap buttons into the corner. Circle around and move the block 6R. Replace the upper two blocks and enter the hybrid room one more time. Go through the trap buttons and move the lower block 2L. Continue 3UD2L2U4R4L4DRDR4UD3R3U and move the block to the 2nd bottom trap button. Take the last block from the left and put it above it. Exit the hybrid room and move the block to the right. Move the other block down, go to the east button room, and move the loose block U. Circle around and move the block 6RD. Move this other block back to its original place and replace the upper block. Before replacing the second block, go back to the hybrid room one last time and cover the other three trap buttons. Now, replace the block and move the other block down to the button room. Go to the right of the room and move the loose block L into the corner. Circle around and move the block 7R. Get the last block from above and move it to the left of the room. Ignore the loose block; this time circle around and move the block R. Move the loose block L and the bottom frozen block 5R. Move the top of these blocks RUL. Circle around and move the upper block to below the top trap button, then push it onto it. Move the last two blocks onto the lower buttons. Now, go back to the center, run over all the traps, and exit. You have 451 hours…no, seconds left on the clock. Whew!

Level 123: BlockSlide
In my opinion, this is one of the most difficult bolds to achieve in CCLP2. To complete it, you need a great sense of timing, a lot of patience, and only 54 seconds (ideally). Of course, it will likely take more than one attempt. DO NOT GIVE UP.

Pick up the ice skates, wait half a move, then hit the clone button once, spring off, and hit it again. There should be two spaces between the blocks. Step to the side, watch the second block, and clone a third block such that it comes out three spaces behind the second one. Step out again, then step on the button a fourth time directly after the block arrives at the sixth ice space; the block should clone and the other two should cling together. Step to the right, wait for the fourth block to be left alone two spaces below and two away from the string, then clone a fifth block and skate across the level to the right.

When the clock is about to turn to 796, wait half a move, then step down and up. One block should be going down now and three evenly spaced blocks going across. Step R, then wait for the blocks to squish into three; step down and you will catch a rebounding block. Return UR, then catch the first block as it hits the wall. Continue DLUR2ULU; wait for the block on the left to move, then step L. Now, wait for the approaching block to be one row below you and push it right. Step LD, wait for this block to be two rows above, and push it to the right. Add the third block to this stream, then step R2U and skate right.

One space away from the wall, step 2D to move another block further, then R2UD; wait half a move, then step D2L4DR2D. Wait for the first block to hit itself on the wall, then spring RLR and continue running right. Dodge the blocks D at the first chance, wait half a move, then spring UR and prepare to intercept the block on the top.

This block is rather jerky across the ice; it moves one step at a time. Catch it (you should now be at 783.8), step right, run up and then behind this block. Jerk RU and run left to the newly freed chips.

Hug the right side of the up-down ice strip; you will catch the left-right block on the way. Step L, run down, and turn left, catching another block. Move out of the way, then divert this block into the center bomb and collect 6 more chips.

Run to the left and stop when you reach 769.0; intercept the block coming from above L, then push it down to the extreme right of another up-down ice strip. Move to the center row of the left-right strip below you, then push the block R. Continue up, left, and down to catch the block again. Move to the top row of the bottom area, wait for the block, then blow up the bomb and collect the rest of the chips.

Wend your way back through the level all the way to the strip on the extreme right of the level. Stop when the clock turns to 752.0, and step L to intercept the approaching block. Move it up when it returns, then step R and run down. Wait half a move, then step LULDD. Wait half a move again, then jerk LD, run down, and push the sliding block into the top bomb to exit the level. 800 - 54 = 746, right?

Level 124: Paramecia
Follow the paramecia to the top. Jump in front of the paramecium to your left and run all the way down. Get the ice skates and skate across to the red keys. Leave the three keys in the upper right corner and get the rest. Run through the red door below you and up to the teleport ahead of the paramecium. Pass a few more doors and reside in the left niche above you. Wait for the paramecium, then switch sides. Wait one more time, then go up to get the fire boots. Pass the block and go out to the ice area. Zigzag down to the bottom and the force floor. You go all the way to a suction boot. Step back up and you go back to the force floor. Now, step left and get the ice skates. Beat the paramecium to the gravel and hide. Continue on the path. Travel up through the center of the ice and right to the teleports. Pick up the fire boots and beat the paramecia out of the area. Skate down and hide. Continue on the path left and down. Return to the original chambers and pass the fire. Backtrack through the force floors and travel up the ice strip (teleporting will not work here). Go back to the start room and surmount the force hurdle to exit with a time of 228.

Level 125: Blocks 'n Bombs
A whole section of this level goes unneeded, but whatever. Run right to the top area. Get the blue key and switch the tank to reach the chip and suction boots. Run back out and take the lower path. Open the toggle door and wait for a block clone. Push it right and up. Get more blocks and push them up from there. (Wait before hitting the toggle button for the fourth block.) Get the chip, suction boots, and green key and return to the center. Pass both doors on the right and beat the bees to a clone button above you. Push the block DR and L to trap the bee temporarily. Clone another block to catch it permanently. Move the block out of the way and get the last chip below you. Push the block left, remove the socket and push the block through the teleport. Push it one square up to stop the fireball cloning. Go back through the port and go down. The fireballs are stopping cloning; go past the last one and run right to the exit for 232 seconds.

Level 126: Dodge!
Zigzag up and down to reach the ice skates. Step 2DLU and zigzag up and down, 2 spaces wide. Go to the next area and wait. Then step in and 3R. Wait and step D. Repeat. Then step UR2D. For the last area, step 3LDLU3L2D. Drop off your ice skates and slide past the fireballs. Yes, it's long, but the ice will bring you back to the exit. You will not have to dodge anything more to get 156.

Level 127: Escape from Chipkatraz
Wait for the ball to free you, then run down. Continue past the paramecia and step left, then run right to beat the teeth. Go right to the green key, and down to the yellow. Push the lower left block 3L and up through the paramecia. Open the upper yellow door and uncover the red key below the burned Chip. Push the block out of the way of the paramecia and open both doors, then push the block into the water. Get the next block from the upper left corner of the X and push it into the water. Go back to the X. Push the lower block 3L and the other two blocks U. Take the far north block and push it to the water. Push both of the blocks 2L and use the lower block to pass the fourth water space. Move the block one space left and wait one move, then push it left again and bring it to the bridge to exit. You escaped from prison cell 112.

Level 128: Fantasy Island
Get the lower layer of chips first, and then run right for the next. Zigzag around until the length gets larger at the left. Then take a chunk out of there and continue zigzagging. Do so all the way to the top, but leave the upper right layer of chips there to get on the way out. Get the flippers and swim around the island to the exit on the left side. 336 seconds have become a reality.

Level 129: Miscellaneous
This level looks very difficult, but there is an easy way out of it. 2R3DR6D2RD5RDURDL2DR wait. 2LR and wait again. Go 2LU and you pop into the exit! 593 seconds from various sources.

Level 130: Frozen Birdbath
This level has tedious boosting, so I will give the route. R2DL3RU2RUR3LDUL2U3RLU2L3ULUDR4D2LDL2DL2U2LU3R3URU4DRDLRDR3DLDULUL2U2LULURL2UL exit. 385 seconds.

Level 131: Time Bomb
This appears difficult, but the solution seems easy. Pass the fire out and around, below the chips. Push the block up and get the chips. Run to the bottom and open the first three sockets (not the one on the left), getting a red and green key and ice skates. Run all the way right through the sockets, revealing two yellow and one blue key, suction shoes, a tank button, and two blocks. Step ULD2R3LD4R3U2D and run left to get the remaining tools. Jog up to the doors and open them to get another block. Push it two short of the fire and then down to the socket line. Now push it even with the other block to the right and then up to intercept gliders. Jam the lower block against the edge of the level and go right to clone a glider. Return to the cloner and push both upper blocks 3D. Push the left block onto the tank button and the next one past it. Push the block off the tank button, and bring the other one 20 squares up. Move the block to the left onto the fire, and resume pushing the other block up. The glider should be following close. Step out of the way and get behind it. The glider will blow up the bomb and you can now exit with 241 seconds still left on the timer.

Level 133: Block Maze
Push the first block down and move the other one around to follow it. Go to the right and down to a bee room. Beat the bees and pick up the dozen yellow keys. Get all six chips below you, using the blocks to stop the balls as you cross sides. Move left to open a door. You see a bunch of blocks and a couple of paramecia. Push the lower two blocks into the water. Get the one above you and push it in. Push both lower blocks down one, then take the one you have and push it through. Go back up to the top left and use that block. Make an even figure by pushing the upper left block down one, then use the block SE of it. Take each of the last three one by one. Get the blue key. Continue going left and then move back up, near the start. Go to the lower gravel (above a few blocks) and open three dirt squares to the left. Then, follow the path of blocks and go through the doors. Push L2D to get the red key. Go back up and right to the red door. (Open the dirt in your line on the way.) Take the lower block and push it onto the lower strip of gravel. Go get another one and put it 2 squares above it. Take it left to prepare to push up. Detour down for a moment and push all the blocks into the bombs to get to the toggle button. Press it and go back up, pushing the block into the water. Open the door and get the chip. Now, repeat the block pattern to get another block into this room. Open the door again and take the last block in to get the remaining chips. Circle left and to the top. Open the two yellow doors and get the chip. Turn right and open the blue door. Push strings of blocks both ways to get two chips. Finally, go right again. Open three more yellow doors and build a bridge to the last chip. Run right to return to the bee area. Go right and open the last yellow door. Push the block up and zigzag left and right to get the green key behind the chip socket and blocks. Go left, zigzag the blocks out of the way, and unlock the exit. You get 832 seconds.

Level 134: Microcosm
Step U2LU to get a chip. Run down to get more chips and a yellow key. Force down through the floors and key your way to the chip. Run right for 9 more chips. Go past the fireball cloner and avoid the blue walls to get the chip. Go left and up. You can trap the paramecium to get the chip. Run right and this time, stay ON the blue walls. Get the chip. Go up to another chip and left into the fireball trap area. Go up through this area and get the chip above you. Negotiate the toggle maze as is. The doors will swap; just wait for them to swap back. Run down and get the chip. Key past the blob and enter the next toggle maze. The doors will swap soon, so hold left. Wait for the next swap, then exit left. Pick up all 9 chips, then run down through the teeth and past the exit. Force over the force floors to a chip. Go right for 9 more chips. Beat the bees up to the last chip. Run right to the exit. You score 361 seconds.

Level 135: Zartacla
Get the red key and switch the toggle doors. Open the right red door and get the blue key. Swap blue keys at the left, and then hit the toggle button twice. Swap for a red key. Swap that for a yellow key. DO NOT open the yellow door yet. Instead go left and push the top block. Open the left side of the dirt so that teeth can hit the button. Now go down and right. At the second pairing of water, push both blocks into it. Get all the keys. Go back to the left and push the bottom block. Open all the doors and clone teeth. Get the chip and wait for them to open the trap. Get the suction boots and go to the top. Push the first block open to water through. Take the left force fork and open a red door. Circle counter-clockwise to get a block. Push it onto the floors. Open the red door to the right and free the tank; then switch it. Follow the dirt to the ice skates. Retrace your steps through the invisible walls and switch the tank back again. Exit out. Go to the right side and push the bottom of two blocks through the water. Free the glider and pass the bomb it blew up. Open the last four doors and get the chips. Go back to the "lockers" and get the last chip. Go to the lower left and pass the socket. Go 4DL2D2RU to get the fire boots. Continue 2UL and wait. Run out of the area. Push the middle block on the left side and exit for 402 seconds.

Level 136: Switch Hit
Clone a block and push it onto the toggle button. Take another block and push it up and left. Get another and build another bridge up. Hit the button twice and get another block. Push it into the cross and switch walls twice. Push the next block to the left, below the last. Move the upper block into the water to the left. Leave the dirt and go down and around. Get another block and do the same thing. Pass the dirt and switch the walls. Bring the block 3DLD and switch walls. Push it down, right, and down. Switch walls and push it off the wall. Repeat, then circle left and down. (You must use the mouse bug the second push in order to get the top score.) Switch again and push the block down into the water. Switch again and take the next block down the same way, but leave it one square below the old water. Switch again and push it right. Get the green key. Run left and up to get the chip at the top left. Go back to the start and push a block right. Take another one and push it down. Take the next one all the way down. Push the block right and switch walls. A new option is open to the right; push the block down and then through the new, open wall. Push the block down and switch. Push it off the wall and go back to the start. (Switch the walls back along the way.) Take one last block and continue the down-track. Push the last button twice and enter the exit to the right. You switched 423 seconds onto your computer.

Level 137: Iron Mysticus
Follow the fireball outwards and go left through the teleport at the end. Get the green key and port right. (When I say "switch tanks" I mean go to the room at the start with the teleport, and then go down through it. Then you hit the tank button and return to your last spot.) Get the red key, swap for a blue key and get the fire boots. Switch tanks and swap for a yellow key, followed by a red key. Switch tanks and swap for a blue key. Switch again and swap for a yellow key, then get the red key. This time, go up through the teleport. From here, you are taken right to the tank button, so be prepared. Swap for a blue key and switch tanks. Swap for a yellow key, then a red key, and switch tanks. Swap for a blue key and leave this one behind. Now, go left through the teleport. Swap for a yellow key and switch tanks. Swap for a red key and then a blue one, and switch tanks again. This time, run down past the tank button. Swap for a yellow and then a red key, and open the toggle walls. Switch tanks and swap for a blue key. Switch again and go up. Swap for a yellow key and then a red key, and exit the area. Switch tanks and go left through. Swap for a blue key and switch tanks. Swap for a yellow key and then for a red key. You now have all the chips; go back through the teleport and to the start. Swap the red key for an exit and 400 seconds.

Level 138: Patrolled
Get the green key and pass the door, and then wait. Run left and get two yellow keys. Continue left and pass the green door to a chip. Go back to the start and switch the tanks above you twice. Go up and run left. Swap for a blue key. Move right and swap for red. Circle around you and swap for blue. The tanks switch, so swap for red just to the left. Go back to the left side and swap for blue. Run down and swap for red. Continue down and step right, out of the way. The tanks switch. Run past it and swap for blue. Jump in front of the tank and swap for red. Continue right and swap for blue. Continue right and swap for red, and also get the chip to the right. Switch the tanks, jump in front of the tank above you, and swap for blue. they switch again, so squeeze down past the tank and swap for red. Switch the tanks twice and run right to swap for blue. Also, get the two yellow keys and chip past the green door. Go up and swap for red. The tank passes by; run right and up to the upper right corner of the level to swap for blue. Wait for the tank and go left to swap for red. Retreat and swap for blue. Go left and only get the chip. You don't need any more keys (well, except the three yellow keys past the chip socket to the left). Go get them and pass by the last spot again. Switch the tanks twice and run left. Hit the gravel and open all six yellow doors to exit. The tanks are fired and you score 481.

Level 139: Frostbite
This level is extremely difficult to figure out, and that's only half the puzzle: You also have to bring your boosting mindset into this level. This level was the last level that I (the person writing this guide) finished in this set.

First of all, the teeth are not a problem.

Most of the level is composed of steps rather than routes. Thus, move as directed:

To NW section: 2ULDLDL (into section) URLDLRURDULRULRD2URU2D2U2DLDLD. Now you are exiting this section and the clock should be at 394.8. Ride the ice to the next chip.

To SW section: DLDRDRD (now you move in) LUDRDULURLDULDUR2LUL2R2L2RDRDR. Notice the pattern is much the same. You are now leaving this area and the clock should be at 387.8. Ride the ice again.

To SE section: RDRURUR (you move in) DLRURLDLUDRLDRLU2DLD2U2D2URURU. Once again, the pattern is identical, and you are leaving at 380.8.

To NE section and exit: URULULDU (in) RDULUDR. Here, the pattern changes: UDLRUDLRUDL2RDL2L2RDR2LUD. Hold the right arrow to jump into the exit.

If you don't have bite, don't expect to get 373; this is the bold score on this level and it is nearly impossible unless you remember the patterns.

Level 140: Keep Trying
Odd-step is required for this route.

Run left through the walls and teleport left. Now teleport up. Get the four red keys and teleport RL. Go through the red doors and get the three yellow keys. Open some of the doors and push the block (by the yellow door) up into the teleport. (In TW, you must wait two moves before you follow; you'll have to do that anyway later.) You open up a secret back-door route. Zigzag your way through the tanks and get the chip at the end. Go up to the green key and then pick up the yellow keys. When you go back down to the bottom, run left. Approach the yellow key above you, but then wait three moves for the tank by oofing once and stepping on the toggle button ONE extra time. Get the yellow key at the top, then step 2D4L2D2L, down, and right; under the block is a blue key. Backtrack, run up and go through all the doors. Step on the first gravel and go 4R2U6R2U2R3DR2D2R. Avoid the tank, then step 2RU4RURUR3LDU2L, wait one move, and then resume. Go all the way to the right and through all five yellow doors (ignore the key to the right). Get the chips on the right end and then zigzag down to get the rest. You can fit through the tanks. Pass the chip socket and go through the random force floors. After the zigzag, take the down path. Optimally, you should have 518 left on the clock here. You will eventually reach fire boots (hopefully around 514, maybe by 515 because of intelligent moving, and of course, luck, luck, luck.) Get them and go all the way back to just under the teeth. Push the block into the water (you should be at about 503.6, that's when I got there). Take a look at where the tank is, because in this level, it operates like a pink ball would. It takes six moves to hold the button down, so if this will cause you to wait less for the tank, then do it. Otherwise, wait and do it later. Sneak past the tank, then open the wall under the left fire and pass the fire. Go through more random force floors and hold the down key when you get near the intersection. You push the lower block and get suction boots. Go back, and very important: hit the toggle button near the tank! Now, push the block onto the brown button if you haven't yet, then go through the other random force floors and take the top path. Go through the two consecutive toggle walls (you shouldn't have to wait at all from the entrance to here if you remembered to press the button one last time) and hold left to get to the exit. Your time depends on your luck, and specific sections of the route through the force floors should be completed by a certain time as indicated in order to get the current high score on this level: 479 (held by me). The theoretical maximum has been calculated to be 488 seconds, but this score would (experimentally) take aeons.