Final Fantasy IX/Gizamaluke's Grotto

Exiting Lindblum
Upon exiting Lindblum, you will be placed onto the world map with plenty of places to explore.

Qu's Marsh
If you go directly north from Lindblum, you will come upon an area called Qu's Marsh. When you enter the marsh, you will see a couple of familiar moogles that can give you help if you need it. Go through the entrance in the tall grass behind the moogles, then go directly north until you reach a small pond filled with frogs. At this lake, you will meet a new character by the name of Quina. Quina can be very valuable further into the game because s/he belongs to a species of Blue Mages called the Qu. The Eat ability allows Quina to obtain monsters' abilities, which s/he can later use in battle. Quina will be busy catching frogs when you see her, but you can get her attention by catching one of the frogs in the pond and giving it to her. At that point, another Qu named Quan will scold Quina and convince him/her to go with you to travel the world and try different food. (Talk to Quan to get some interesting info about Vivi if you wish as well). Agree to bring Quina along, and make your way out of the marsh.

Frog Catching Game
On your way past the pond, Quina will ask you if s/he can catch some frogs. Comply, as it benefits you later in the game; catching frogs is a part of getting Quina's ultimate weapon.

To catch a frog, wait alongside an area of the pond where many frogs are congregating. Occasionally, one jumps onto the shore. When this happens, press psx: x. If successful, you will see the frog's gender and be given the opportunity to throw it back if desired. If you keep the frog, your frog count will increment, and, when your frog count reaches a certain number, Quan will arrive to award a prize.

Before starting, note that frog ponds are fragile ecosystems. Although frogs occasionally spontaneously join a pond, a breeding pair of frogs more quickly and reliably repopulate. To encourage frog breeding, always leave at least one male and one female in the pond (female frogs have red feet and a black stripe on each side of their body; male frogs have yellow feet and no stripes). Also, golden frogs speed up the breeding process and are no more valuable to catch, so do not keep a golden frog if one is caught.

Once you are done catching frogs (remember, leave a few to repopulate for next time), go south to leave the marsh and return to the world map.

Chocobo Forest
If you go east from Qu's Marsh, you will come across a small bridge leading onto a small island. Cross the bridge and continue east, and you will see the Chocobo Forest. Here you can learn anything related to Chocobos, such as how to find them, how to control them, etc. You can also use this opportunity to purchase some Gryshal Greens so you can find chocobos all over the world map wherever you see the tracks. You can also start the Hot and Cold quest, which is a very long side quest that gives a lot of rewards, such as ultimate weapons, towards the end of the game. Other than that, there is not much else you can do here at the moment. So go ahead and make your way back towards the marsh, and head north into the mountains from there.

Gizamaluke's Grotto
If you go north into the mountains from Qu's Marsh, you will eventually come upon a cave on the side of the mountain, which is the entrance to Gizamaluke's Grotto. When you enter, you see a large door straight ahead with a bell on it. The door will not open at this time, so run back, and go up the path to the right. You will see a dying soldier on the ground, and he will hand you a bell. Take the bell back to the door discussed earlier, and it will now open. If by chance you run out of bells further in, you can return to the dead soldier's body to get another bell off of it if need be. When you go through the door, you are immediately met with resistance. Once they are dealt with, you should receive another bell to open one of the various doors in this area. Open the door at the top of the stairs to the left, and go around the path until you reach the soldier sitting at the end. He will give you another bell, and there should also be some treasure along the way. Return to the middle, and use the bell you just received on the door on the bottom right hand corner. When you enter this door, it will lead to a path that goes around a large bell sitting in the middle of the room. This path will eventually take you to the large bell in question. Upon entering, you will see a moogle who seems to be in distress. This moogle will notice that you have a kupo nut on you and will want it to solve her dilemma. Go ahead and hand the kupo nut over, and the moogles will hand you another bell. Use this bell on the door to the right hand side of the large bell, and go ahead and save and rest up while you can. When you leave this room, one of the moogles will hand over another bell called the "Holy Bell"; this bell will be used to open the door to the left of the large bell. Do not use the holy bell yet, since when you open the door to the left, it will start a boss battle, so be sure to do some more exploring before you decide to go further, and do not forget to save your game.