Empire Earth II/WWII - North Africa and Sicily

This is the first of the two WWII missions. Nothing really worthy of notice here, except that you will receive two timed objectives, and that you start without a base.

During the first part of the mission, you will have to capture Tebessa from Germany and set up a base. In the second part of the mission, you will have to destroy a Fortress in Tunis. Finally, you will have to capture Messina in less than fifteen minutes.

Your opponents will be Germany (in North Africa) and Italy (in Sicily). Neither of them will prove to be a real threat, but Germany will send raid parties on your base early on. Great Britain will be your ally, but as France in the previous mission, it's not going to do much (or anything at all really). Lastly, North Africa is neutral toward you and represents the "natives". They're here for the show, and won't play any part in the incoming act.

This mission will allow you to use land units, planes and ships, which is a first in EE2. That won't really be needed, as the mission is - once again - pretty easy.

Mission information
🇨🇴
 * Primary Objectives
 * 1) Capture Tebessa
 * 2) Axis Free Africe
 * 3) Capture Messina


 * Secondary Objectives
 * 1) Rommel's Defensive Line
 * 2) Capture or Destroy Palermo
 * 3) Find a way into Tunisia

🇨🇴
 * Defeat Conditions
 * 1) Maintain control of Tebessa
 * Factions
 * 1) United States - Blue (Player)
 * 2) Germany - Red
 * 3) Italy - Green
 * 4) Great Britain - Orange
 * 5) North Africa - Teal

🇨🇴
 * Epochs Available
 * 1) XII - The Atomic Age

Walkthrough
Your starting army is stationned in Bone (owned by Great-Britain). Your immediate aim is to take Tebessa, the city South of your position. Gather your units and head toward the objective, while killing any German unit standing on your path.

Tebessa is lightly defended. There are two Machingun Nests and a couple of Jagdpanthers protecting the city, but nothing your army could not handle. When the place is cleared, capture the City Center, to gain ownership off all the remaining buildings. By doing so, you will be rewarded with around twenty Citizens. Put them at work immediatly. As usual, you need six of them on each resource (at least).

In the meanwhile, move your army Southeast of Tebessa: the famous DesertKorp will raid your new city and will kill your Citizens if you don't protect them.

Your first and main problem is your Population cap. With the army you have, you might not be able to hire all the Citizens you want. Even more so since you will occasionnally receive reinforcements (in Bone). This can easily be solved though: build a new City Center in Suhaj and another one in Kafr ash Shayk (the two Territories South of Al Buhayrah), and more Houses if needed.

At some point, you will be asked to find a way to Tunisia, and to destroy Rommel's defensive line in less than fifteen minutes to put and end to the raids on Tebessa. Just take your army (you should heal and repair it), and look for the moutain pass that goes to Western Tunisia. Destroy everything that stands on your path (including the few units in Southern Tunisia) and head North, until you find the unimpressive defensive line. It consists in a few tanks (including Jadgpanthers), Machingun Nests, AA Guns and one Outpost.

Your army should be more than able to deal with it. However, if you lose to many units, simply produce some more in Tebessa and the surrounding areas. You will need a sizeable army to take Tunis. If possible, add a few Medics to your army, and if you need to get more tanks, produce M18 Hellcats rather than Assault Tanks (the Hellcats are a bit more powerful).

Next goal is to destroy Tunis Fortress, which can be found in the city of...Alexandria. Yeah, the developpers kind of got their geography (more) wrong (than usual) in this mission. If you have around 40 units, it's only a matter of time before the city surrenders.

You now get two additional objectives: capture Messina (primary) and capture or destroy Palermo (secondary). You "only" (note the quotation marks) have 25 minutes to capture Messina. Actually, that's more than more than enough: when Tunis falls, the two Docks built in the city become yours, and you can start producing Merchant Marine ships. Make four or five of those, fill them up with any unit you have (bring new fresh troops if you need to) and move them just South of Palermo (the city should appear on your minimap). Disembark the units and raze the Italian city to the ground. You can capture the City Center if you feel like it.

While your land army is destroying Palermo, produce a few Battleships (three or four). Use them to destroy every coastal defense that protects Sicily. Not that you will need it (your army already landed on the island), but you might be able to destroy a few buildings and units before you make your final move to capture Messina.

When Palermo is yours, and when your Battleships have cleared the coasts, attack Messina and order your infantry to take the City Center to complete the mission.

Tips

 * Don't forget that you need infantry to capture Cities! Which shouldn't be a problem because...
 * ... as a rule of thumb, it is advised to produce mostly infantry. Because of EE rock-paper-scissors balance, a couple of Riflemen can take down a Tank finger in the nose. Swarming your opponent with Riflemen, Mortars and Machine Gunners supported by Medics is usually more effective than making tanks and artillery.
 * Battleships are really powerful, and you have more than enough time to take Messina. If you feel like it, you can destroy Palermo using them too.