The Legend of Zelda: A Link to the Past/Bosses

Armos Knights
Location: Eastern Palace

Description:The Armos Knights are a group of six individual blue statues which will stomp the ground to crush Link.

Stratergy:The boss start by stomping around in a circle making the middle area near impossible to pass. They will then line up at the top of the screen and stomp their way down. Once five of the six Armos Knights are beat the final Armos will change to a pink color and rather than continue its stomping about it will target link and land on him if he remains still for too long. The Armos knights suffer greatly from arrows so stock up 3 arrows can bring one Armos Knight down including the pink final one. Later you will fight these as a mini boss in which the floor is covered with ice to hinder Link.

Lanmolas
Location: Desert Palace

Description: The Lanmolas are green worm like creatures which attack in a group of three by jumping in and out of the sand.

Stratergy:When the foe is about to surface the sand will appear brown in a small section. The foe will shoot rocks in all four diagonal ways when it breaks through the dirt so stay to the side of it be aware that the other Lanmolas will also do this so keep an eye out for them. .The Lanmolas will be exposed after this attack so they will quickly bury back into the ground. You can only damage this foe by hitting its head, you can shoot arrows for a quick kill but this is alot harder due to the random movement and little time to hit it. You can also charge up your sword and spin attack as the Lanmolas merge from the ground this will injure the foe and propel you away reducing the chance of being hit. When two of these are defeated the final Lanmola will fire eight rocks when it emerges so try using the sword spin technique to bring it down.

Moldorm
Location: Tower of Hera

Description: A giant segmented worm like creature with huge eyes and yellow skin and a small ball on the end of its tail.

Stratergy: Whilst this foe isn't exactly dangerous he is very annoying. The main problem is his body rebounds sword attacks and due to the area you fight him in being surrounded by pits it can mean you'll fall to a lower floor and have to fight him again from the start. He can only be hit in the tail and every time this happens Moldorm will speed up and likely push you off the stage. When he is near to being defeated this foe remains very fast. Sword spinning is very useful to avoid it charging several times from weak sword hits especially since doing this can prevent it from becoming its fastest. One good thing(maybe..) is the pit in the middle as it prevents Moldorm from instantly rushing into you. When it runs to the middle pit it will instantly leave its tail exposed for a second so strike it and stay at the opposite side of the pit.

Agahnim
Location: Hyrule Castle

Description: A fairly large wizard with green and purple robes.

Strategy: This boss has the ability to teleport to move around and cannot be damaged by Links attacks. He fires three projectiles a energy blast which when struck by the Master sword will reflect it back at Agahnim and do the damage. A similar energy blast but when it gets launched will appear as small blue circles rotating around one another, these will split up when they impact a wall or are hit by the sword. They split into six shots which travel up down and the four diagonal directions. The final attack is all ways done from the top in which a huge blast of lightning hits the middle and lower sections of the room. To start with its best to try reflect the energy blast from the side just so if you strike the blue circles attack you are less likely to receive damage. When he is about to use his lightning he will always move to the top and always face down rather than looking towards Link so stay in the top right or left. To attack the blasts of energy get fairly near and either continually slash or use your spin attack after six reflected hits you will have defeated him and be pulled into the dark world for doing so.

Helmasaur King
Location: Dark Palace

Description: A giant red beast with a blue armored mask and huge flailing tail.

Strategy: This beast is huge and quite agile so keep sharp as to where he moves. A group of spikes are at the top of the screen, though these are not much of a threat as all damage must be to the head. His first attack is to launch out a fire ball which splits on the stage into three more, then one of those will spli into four launching them in the diagonal directions off the screen. The other two will follow the same procedure. The second attack is its long tail with can strike from the right or left directily in front of the monster which is where most fighting will take place so stay sharp. Start by using bombs or your Hammer you obtained in this dungeon. It should crack the mask the bombs are harder to strike with due to the boss being so fast but are much more effective at breaking the mask. Once broken you can strike the green spot on the bosses face with either your sword or use arrows. It may be best to attack the foe when he isnt attacking but be aware he tends to move around instead.

Arghus
Location: Swamp Palace

Description: A giant floating red jellyfish like creature with a large eye and numerous orange creatures covering the foe.

Strategy: This boss starts by moving towards Link and will eventually use all the orange creatures as projectiles by launching them outwards and around itself. Thirteen of these orange balls need to be defeated first before going for the main boss. Use the hookshot to grab one of the orange minions and slash at it till its destroyed keep your distance so the boss doesn't run into you. When the boss stops and attacks this is a good time to kill a few of the orange creatures make sure to grapple them first as they are invulnerable before this. After removing all of these the boss will use a new strategy and also become vulnerable to your sword. Arghus will fly into the air and try stomp on Link After he will move diagonally through the water vert quickly so stay sharp and use spin attacks to fight back. If the foe gets hit he will travel back into the air and try stomp on Link once more. Four charged sword swings is all it takes to defeat the second stage of this battle.

Mothula
Location: Lost Woods

Blind
Location: Thieve's Town

Kholdstare
Location: Ice Palace

Vitreous
Location: Misery Mire/aka Misery Mines

Trinexx
Location: Turtle Rock

Agahnim 2nd fight
Location: Ganon's Tower

Ganon
Location: Pyramid of Power)