Pac-Land/Versions

Note: All of the conversions that were published by Grandslam Entertainment use the same unflattering artwork for each of their releases (they repeated this practice for Pac-Mania.)

Amstrad CPC
Converted and published by Grandslam Entertainment for Europe in 1988. Very similar to the Commodore 64 version.

Atari Lynx
Published by Atari Corp. in 1991. Despite the unavoidable reduction in screen resolution, a fairly accurate conversion of the arcade game.

Atari ST
Converted by Mr. Micro and published in Europe by Grandslam in 1989. Very similar to the Commodore Amiga version.

Commodore 64
Converted by Grandslam, but published by Quicksilva in Europe in 1988. Very similar to the Amstrad CPC version.

Press F1 to "insert coin". You can then use F3 or F5 to start a 1 or 2 player game. The game is paused by F7.

Commodore Amiga
Ported by Mr. Micro and published in Europe by Grandslam in 1989. Very similar to the Atari ST version shown above.

Famicom
Developed and published by Namco for Japan in 1985. Possibly one of the most altered versions of the arcade game developed, the Famicom version of the game took on a new life of its own, with unique secrets and hidden power-ups.

MSX
Converted and published by Grandslam Entertainment for Europe in 1988. Very similar to the ZX Spectrum version.

TurboGrafx-16
Published by NEC Technologies in 1990. Easily one of the most pixel accurate and game-play accurate conversions of the arcade game ever developed for any home system. However, the following changes have been made:
 * The game does not feature parallax scrolling (no trees to obscure your view in the forest environments).
 * The game has a few cutscenes that occur between trips. The first cutscene is shown between Trips 2 and 3, and between Trips 6 and 7. The second cutscene is shown only between Trips 4 and 5.
 * The game has an actual ending that occurs after the end of Trip 8, and you will receive 100,000 extra points for every life.
 * The game then provides players with a Pro mode that starts over from Trip 1, but with the difficulty of the arcade's Trip 9.
 * During the Pro game, several colors are changed, and the fairies look different. One fairy resembles a baseball player, making him appear like a character from Namco's long-running World Stadium series. The other fairy resembles Kissy, the protagonist from Baraduke.
 * A secret options menu and sound test mode can be accessed by pressing and hold Button I & II while pressing RUN.

ZX Spectrum
Converted and published by Grandslam Entertainment for Europe in 1989. Very similar to MSX version shown above.