Final Fantasy V/Optional Bosses

There are still a few more areas to cover before going on to the N-Zone. Final Fantasy games often have additional battles just before the final dungeon which aren't a part of the main plot. The order these are presented is more or less arbitrary, though an attempt has been made to save the more difficult battles for last.

Sunken tower
Submerge the airship and locate the point of interest marked in the middle of the eastern continent, on the north side of a large sea. Approach the Tower to dock automatically. When you enter you notice that the tower is under water and you can't breath. That leaves you seven minutes to reach the bottom, defeat the boss, and make your escape before you run out of air. Have a Thief or a character with Dash with you so you can move around quickly, and have a character with Flee or Dustb as well so you can escape the random battles here. This is really Walz Tower, so you should already know how to get around. Make your way as quickly as you can to the 1st Floor. (This shouldn't take much more than a minute.) If you're running out of air, quickly make your way to a closed chest on level 3, and the timer will reset. Note that you can only do this once per visit. When you reach it you'll find a crystal shard lying on the floor; this is one you couldn't reach when you got the Water Crystal. Check it and select No to start a battle. hen

After the battle you get a large amount of ABP and the Mime job to compensate you for the pain caused by your palm slapping your forehead. Cast Telepo to get out of the dungeon before your air runs out.

If your Blue spell inventory has gaps then this is a good place to come back to fill some of them in. There are more than a dozen different enemies here and all of them have a spell you can learn.

Jachol Cave and Bal Castle basement
Go to Jachol Cave as before and get through the first two areas the same way. This time when you climb the wall at the deepest point, you don't go outside but end up in the basement of Bal Castle. First go south, unlock the door and save your game on the next floor up, then go back to the basement. Go to the north end of the room; you have to go around the holes in the floor so the route isn't straight. Check the pulsating light at the end to start a battle.

Phoenix Tower
Get the black chocobo and fly to the large desert; this is to the north of the sunken tower. Land in the patch of forest to the east. Go to the southwest corner of the desert and enter the tower.

Navigating the tower is actually pretty simple. The solid looking block in the center is actually the stairwell; search the front on each floor to find the a stair to the next. The problem here is you can't escape from the random encounters, so it's really a test of whether you can survive thirty floors without a save point to restore your MP. It's a good idea to stock up on items before you start and avoid jobs that use a lot of MP like Summoner or Time Mage. Some floors have two doors, in which case opening one of them will release a tough monster to fight while the other is normal. Defeating one of the tough monsters may not be that difficult (you may remember some as earlier bosses), but defeating several in a row will start to start to eat into your item supply. So refer to the following list to see which side to try on each floor:
 * 1 - left
 * 3 - left
 * 4 - right
 * 7 - left
 * 8 - left
 * 9 - right
 * 12 - left
 * 13 - left
 * 14 - right
 * 17 - left
 * 18 - left
 * 19 - right
 * 22 - right
 * 23 - left
 * 24 - right
 * 26 - left
 * 27 - left
 * 28 - right
 * 29 - (only one door, you must fight)

Every 5th floor has two urns, one of which has treasure equal to 1000 times the number of the floor, and the other is a monster. The treasure urns are:
 * 5 - left
 * 10 - left
 * 15 - right
 * 20 - left
 * 25 - right

The monsters in the urns are Magic Pots. You can't cast spells in these battle and they are pretty much impossible to defeat with physical damage. But each time you give them an elixir there is a chance they will run away and you get 100 ABP. You can also just escape yourself if you dont want to part with your precious Elixirs.

When you reach the top there is a cutscene. You see Reina's dragon, who takes off and dives toward the ground, bursting into flames. Reina has a flashback recalling when her mother was on her deathbed. Reina prepares to sacrifice her dragon to save her since the only medicine that will help is a dragon's tongue. But Jessica tries to stop her since the dragon is the last of its kind. Say "No" when Jenica asks if you want to go through with the sacrifice and you get the Phoenix summon spell. If you say "Yes", the king appears to stop you and you end up getting the spell anyway.

Cast Telepo to exit the tower.

North Mountain
Staying in the desert, this time go northeast and enter North Mountain. This is the same as it was in the first part of the game and even has the same monsters. If you have a Geomancer in your party the purple flowers won't bother you this time.

Save your game when you reach the save point, then continue on to the top. Behamut flies down and a battle starts.

When you win you get the Summon spell Bahamut.