Diablo III/Gameplay

The game seems to play like the other Diablo games before it, however the change in skills, classes, physics, and graphics serve to change up the game entirely.

No current game elements have been explored beyond basic combat and classes.

Diablo III uses a similar style to its predecessors. While retaining many of the gameplay elements of the original, Diablo III will have a focus on cooperative or team-based play. The proprietary engine will incorporate Havok physics and feature destructible environments with an in-game damage effect. The developers are aiming to make the game run on a wide range of systems, and have stated that DirectX 10 will not be required. The game is being planned for a simultaneous release on Windows and Mac OS.

Multiplayer games will be possible using Blizzard's Battle.net service, with many of the new features being developed for Starcraft II also being available for Diablo III. Players will be able to drop in and out of sessions of co-operative play with others.

An enhanced quest system is stated to work in conjunction with a random level generator to ensure the game provides different experiences when replayed. A random encounter generator is planned to further increase this. Overall, the game will include a mixture of static and randomly generated levels.

Like other games in the series, Diablo III will use an isometric, overhead view to present the game to players.

Classes
There are five classes (two to be announced) in the game:
 * Barbarian
 * Witch Doctor
 * Wizard

That the player will be able to choose either a male or a female character for any of the available classes, unlike previous games in the series, however no appearance customization has been announced.

Skills
The skill tree (customization) for classes has been announced as being different (if not completely re-done) than what has appeared in previous games.

For additional information on specific skills, please see one of the following:
 * Barbarian skills
 * Witch Doctor skills
 * Wizard skills