Turok 3: Shadow of Oblivion/Weapons

Shared

 * Razorwind - Upgrade to their basic close-combat weapon. The Razorwind acts as a kind of circular-bladed boomerang. When thrown, it cuts into enemies and returns to the player. The player can't really attack while the blade is gone, but they can reposition themselves so that the blade can cut into an enemy as it returns to the player. If it hits, it comes back with blood, and can be cleaned off by throwing it against a wall.
 * Bow and Arrow - Ranged weapon for both characters. Holding the firing button allows the arrow to be prepared for a longer-ranged shot. Arrows can be picked back up.
 * Pistol - A basic single-shot handgun.
 * Assault Rifle - A rifle with a three-round burst.
 * Shotgun - Double barrelled shotgun that uses two shells per shot, great for close-range shots or against groups.
 * Vampire Gun - An organic weapon worn like a glove on the player. It is meant to be used close-ranged. If the weapon is used and misses its target or is too far away from the target, the weapon will drain the life of the player. If used properly however, it sucks enemy health and returns it to the player, while gradually making the enemy thinner and thinner until they are dead. This is the only weapon, besides the PSG, without an upgrade.
 * Grenade Launcher - Fires a grenade that bounces on surfaces before exploding.
 * Cerebral Bore - Returning from the last game, this alien weapon locks onto cerebral activity, and fires a projectile that follows an enemy and drills into their skull, spilling cranial fluids everywhere until eventually detonating, leaving them headless. It is a lot more lenient in searching out enemies this time around, as it is not as limited to tracking down only intelligent beings anymore.
 * PSG (Personal Singularity Generator) - The strongest weapon in the game. It must be assembled from five parts located within different parts of the whole game. The weapon fires a single ball of purple energy which is a gravitational singularity, an infinity occurring in an astrophysical model, involving infinite curvature in the space/time continuum (namely a miniature black hole) that pulls all surrounding matter around it towards it (including the player, who must keep running away from the energy ball), before making a gigantic explosion.

Joseph

 * Blade - Joseph's melee weapon is a big knife.
 * Storm Bow - Upgrade to the Bow & Arrow. It's a crossbow that fires arrows quickly. It has a sniper scope.
 * Silenced Pistol - Upgrade to the Pistol. It has a suppressor and laser sight attached.
 * Sniper Rifle - Upgrade to the Assault Rifle. It has a sniper scope, and fires a single shot at a time.
 * Shredder - Upgrade to the Shotgun. The shots can ricochet off walls to hit multiple enemies. Different from Turok 2, it can electrocute and stun enemies for a split second. It takes up five shells per shot.
 * Napalm Cannon - Upgrade to the Grenade Launcher. It fires a single napalm bomb that sticks to surfaces and enemies. It must be remotely detonated.
 * Cerebral Possessor - Upgrade to the Cerebral Bore. The Cerebral Possessor works the same way the Cerebral Bore does, except when it does not drill into an enemies skull. Instead, when it lands onto an enemy's head, it takes possession of them, and the player will have a first person view of the victim. For a short period of time, the player may move the enemy around the map before it detonates (or it can remotely detonate). Usually, the player will want to take this opportunity to move the victim towards another enemy to take down more foes altogether.

Danielle

 * Tomahawk - Danielle's close-combat weapon is a small axe.
 * Tek Bow - Upgrade to the Bow & Arrow. It fires explosive arrows, and it has sniping scope.
 * Mag .60 - Upgraded to the Pistol. It is less accurate, but fires a three-shot burst.
 * Firestorm Cannon - Upgrade to the Assault Rifle. It is a sort of alien mini-gun.
 * Fireswarm - Upgrade to the Shotgun. It is similar to the shotgun, but fires a burst of flame directly into a single target that puts them aflame (as opposed to a spread out shot of pellets).
 * RPG Launcher - Upgrade to the Grenade Launcher. It fires a single rocket-propelled grenade towards its target and explodes on impact.
 * Cerebral Burst - Upgrade from the Cerebral Bore. The Cerebral Burst works the same way the Cerebral Bore does, except it does not drill into an enemy's skull. It simply lands on the enemy and starts a timer on-screen showing when the projectile will explode. It can be detonated remotely as well. Unlike the Cerebral Possessor, the enemy still has full control of their actions and can still pose a threat until the projectile explodes. Enemies with the Cerebral Burst attached to their head will often panic and run around waving their arms (or arm-like appendages) in the air.