Final Fantasy II/Mission to Fynn

The fall of Fynn


You start the game running from several imperial Black Knights. The Black Knights will start to catch up and then a second group will appear to the far left, boxing you in and forcing you into a battle which you cannot win. You may try and fight if you wish, but know that it is futile to do so as you won't do much damage, if any at all, to the knights. These knights do over 500 damage, so this fight is relatively short. After your party gets crushed, you'll watch a short cutscene of two people in a room having a conversation about your character, named Firion by default, who is lying on the floor between them.

Town of Altair
The two people in the room will talk for a while and then leave, at which point you can control your character, which is Firion by default or whichever name you chose to give him. As you exit the room, you'll meet up with Maria and Guy, before entering the throne room. Talk to princess Hilda on the throne and she'll give you a keyword: WILD ROSE. Memorize it and then exit the building. The first thing you may want do is to get some magic scrolls/tomes so that you can learn a new spell of your choice (Cure is recommended).

You're going to have to go outside and battle for a while to obtain some Gil and raise your attributes by leveling up. Stay reasonably close to the town for a while and kill some enemies.

Note that the southern tip of the peninsula has extremely powerful monsters. While you could use this to help gain experience later, right now your party does not have the equipment or attributes to survive those monsters.

Town of Gatrea
Head North when you're ready but travel inland and away from the coastal region. You'll find the town of Gatrea around here if you need to cure your party along the way.

Occupied town of Fynn
Continue North to find your destination, the occupied town of Fynn. When you enter here, DON'T talk to anyone unless you feel like getting mauled by more Black Knights. Head to the North side of Fynn and then step one square beyond the wall and start walking clockwise around to the South East corner where the pub is located. Enter it.

Inside, there are a bunch of surly soldiers from Palamecia. Don't talk to them either, instead, make your way to the top right corner and talk to the guy behind the table. Tell him the keyword, WILD ROSE, and he'll let you enter the hidden passage behind him. Follow the path until you get to a room with a bed and talk to the guy in it. He'll tell you he's the prince the guy in Altair was talking about and that he's mortally wounded. He'll give you a ring as a final gesture and then expire. Exit the pub and make your way back to Altair to give the Hilda the bad news.

Once you speak with Hilda, show her the ring, and she will mention mithril. Asking her about it will commence the next chapter.