Mega Man & Bass/Weapons and damage chart

Damage data chart
Damage from the most effective weapon is highlighter in green; damage from the weapon of the same robot master is highlighted in red.

Notes:
 * Mega Buster: the first digit is the damage dealt by a normal shot, the second digit is the damage dealt by a fully charged shot.
 * Bass Buster: the first digit is the damage dealt by a normal shot, the second digit is the damage dealt when equipped with Super Buster or Treble Boost.
 * Spread Drill: where three numbers are listed, the first one is the damage dealt by the large drill, the second one by the medium drills, the third one by the small ones.
 * Tengu Blade: where three numbers are listed, the first one is the damage dealt by at short-range, the second one by the projectile, the third one by dash-attack.
 * Ice Wall: it deals 5 additional damages to Burner Man if the enemy is pushed into the spike pit; it restores 3 energy units to Cold Man.
 * Wave Burner: it deals 1 extra damage to Pirate Man if you manage to hit it outside water.
 * Lightning Bolt: the damage dealt is generally less than the "ammunition energy" required, but it allows to dodge enemy attacks; therefore, it's especially useful against King and Wily.