StrategyWiki:Staff lounge

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Welcome to all users! This page is where you can ask StrategyWiki-related questions to the staff and senior community figures, and they will do their best to answer. If you want to raise a topic for discussion (rather than just ask about it), please use the community issues forum instead. New issues are entered here, with the most recent at the bottom of the page. If your question does not pertain to editing StrategyWiki (e.g. asking for hints or game-specific information), please ask on the guide's talk page or on the forums.

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Runescape
I am playing Runescape and am in the lower section of the house on the hill. I have made it through the door with the water barrels, but the creature I find around a sharp bend in the path is spitting poison at me and I do not know how to kill it so I can move on. Can you please help me? Thank you.
 * Please check the Runescape guide. -- Prod (talk) 06:09, 13 November 2015 (UTC)

Game Rerelease Question
Following Thursday's announcement that Pokémon Red, Blue, and Yellow would be re-released on the 3DS Virtual Console, I was planning on adding this information into the relevant guide here, but I am unsure about the correct/best way to do it. How should I add the note into the intro text/lead section of the guide (in particular, how/should this info be cited)? Should I add the guide to any new categories? What else can/should be done? Thanks!
 * This looks like it will just be a regular Virtual Console release, so it falls under the same VC guidelines that we already have established. From the sound of that article, there really won't be any new features or content added to the game apart from the ability to simulate a link cable connection via wifi.  Anyone on the staff (or more likely RodKimble) will make sure it gets added to the 3DS VC category with the release dates.  The simulated link can be mentioned in the appropriate section.  I doubt there will be anything else worth reporting, but I could be wrong.   Pro  cyon  04:06, 15 November 2015 (UTC)
 * Could you please point me to the VC guidelines you've mentioned? I couldn't find it in the StrategyWiki guide. Thanks! Wjk (talk) 18:29, 15 November 2015 (UTC)
 * I don't believe we have those guidelines spelled out anywhere on the site, as it's a rather minor issue. Just take a look at any other title that is part of Category:3DS Virtual Console to see how they are accounted for.   Pro  cyon  01:37, 16 November 2015 (UTC)

DBZ Budokai, Budokai 2, and Budokai 3 Movesets
I was going to add the movesets for all the characters in Dragon Ball Z: Budokai 1, 2, and 3, but I've run into a snag. I don't know which of the various move list templates posted here to use for the games and I don't want to pick the wrong one. Since the games are not arcade games, would I use a different template or would I use one that IS used in an arcade moveset page, say like the one shown in the pages for Street Fighter II and Street Fighter Alpha? -- JeffMandM (talk) 15:24, 9 December 2015 (UTC)
 * The moves set issue is a little up for debate. I personally don't mind having a couple of different templates to choose from as long as the template chosen is consistent throughout a single game and, ideally, throughout a series.  Other admins wish we would choose just one and stick with it.  Since the matter hasn't been decided, you're essentially free to choose.  You can either take one of the existing templates, or pioneer your own if you feel the Budokai games warrant a different approach.  Let us know if you need any help.   Pro  cyon  15:52, 9 December 2015 (UTC)
 * Alright, then for the time being I'll see if I can't come up with a template for the Budokai games that could possibly be shared between them. What I'm most likely going to do is set up a template that will be able to switch button images for attacks depending on the console a person selects (I don't remember what you guys call that or if it's already been done) since the buttons for some attacks were swapped from their PS2 positions in the case of GCN Budokai 1 and 2. I'll post something on the forums regarding this and go from there. But for now I suppose I'll use the arcade setup. Are the buttons used in the arcade setup linked to the template at all or is it just like normal, where the images are just inserted in with the chart? Also, it looks like I can't currently register for the forums. From what I can see, it might be disabled. -- JeffMandM (talk) 16:18, 9 December 2015 (UTC)
 * We have a (regretably clunky) Control selector template that probably does what you're trying to accomplish. You can see an example of how it works on the Chrono_Trigger/The_Millennial_Fair page.  The arcade buttons are used in the same fashion as the other system buttons, there is a cade template just like there is a psx and gc template for PlayStation and GameCube buttons respectively.  And yeah, the forums were disabled due to lack of use :(  Our community has shrunk a bit since SW began.  That's something I'd like to see reverse, but no one works on SW as a full-time job, it's just a hobby for most of us.   Pro  cyon  16:27, 9 December 2015 (UTC)
 * I probably could see if I could try to improve the current control selector or do a rehash of it as well for that purpose. However, that depends on whether or not I get the time to learn how to use the design language this site uses. I assume it's a variant on CSS? -- JeffMandM (talk) 17:06, 9 December 2015 (UTC)