Medieval: Total War/Projectiles


 * Key
 * Range: How far the projectile can travel. Range is measured in meters.
 * Accuracy: The higher the more accurate, 1 being 100% accurate.
 * Lethality: The chance of killing the target if struck. Cannon balls and stones flung by artillery can bounce and hit more men.
 * Power: How many hitpoints of damage it does to the target on a lethal hit. Average soldiers have 1 hitpoint, but generals, nobles with warrior virtues, princes, monarchs and berserkers have more than 1.  Mainly used to calculate how much damage is done to buildings.  Most artillery has a blast radius which represents splash damage.  Soldiers inside the blast radius have a 25% chance of being killed.
 * Armor piercing: Armor protects against missile fire, armor piercing missiles reduce the protection. An armored target with level 4 armor only has 2 armor against weapons with 50% armor piercing, for example.
 * Reload time: For units it is expressed in frames, 14 frames is about 1 second.

* Bounces on impact.
 * Can reload and fire later.