Dragon Warrior II/Alefgard

A return to home
You have finally returned to the land of your great ancestor, Erdrick, Slayer of the Dragon Lord. Many recognizable features of this memorable land remain, although they might not appear exactly the way you remember. It may appear as though Alefgard has shrunk, but you may consider that the view of the land has zoomed out a little bit instead. All of the original towns, and explorable dungeons are gone, save for one cave and monolith. Once the Dragon Lord was defeated, civilization began to expand outside of Alefgard's borders. Even the single remaining cave, the one in which Princess Gwaelin was originally held captive, has been drastically simplified. Only Tantegal Castle and it's neighboring town remain, along with the opposing Charlock Castle across the water.

If you are approaching Alefgard for the first time from Lianport, than you will be sailing up to the west coast of the land. Bridges will block your ship from coming very close to Castle Tantegal, so you'll have to walk the remainder of the way. However, when you cast the spell of Return or use a Wyvern Wing to go back to Tantegal, you will notice that your ship docks very neatly in the water to the south of the castle, forcing you to exit Alefgard slightly differently from how you came. While exploring Alefgard, you will encounter yet another set of increasingly strong monsters. Head straight for the castle to establish a safe point from which to explore.

Castle Tantegal
The setup of Castle Tantegel has been simplified somewhat, but remains largely similar to the original. One surprise, however, is that while the original Dragon Warrior would have you believe that the town of Tantegal lied east of the castle, it in fact sits immediately to the west, as in this version of Dragon Warrior, they are one and the same location. So to visit the town, you must enter the castle, and walk along the left side until you see the path which accesses the town.

Another surprise awaits you at the castle: the King of Tantegal has gone missing! Apparently the descendant of Erdrick who directly inherited the throne isn't quite as brave as the members of your party. In lieu of the absent king, the priest at the temple will save the game for you, while his assistant below (or up the stairs in the remix) will perform all of the temple duties such as detoxify and revival. Additionally, the ancestor of the sage who could restore Erdrick's magic points with a prayer occupies a similar location and can perform the same miracle for your party.