Mario Party 4/Items

Items can be bought at the Item Shop, won in Mini Mini-Games, gotten from Mushroom Spaces, or won at the Lottery Shop. Ordinary items (from Mario Party 2 and 3) return in this installment.

On Party Mode, a player can carry up to three items at a time. In team mode, you can also use your teammate's items. However, like on normal 4 player mode, in team mode you and your own teammate can only hold up to three items.

The player can hold up to three items in both modes of Party Tent. If they have too many items, they are not allowed to buy any more items from the Item Shop unless at least one of them is used. On the Lottery Shop, if the player wins the 3rd prize (a Mushroom item), the owner of the Lottery Shop will note that the player has too many items and they keep the Mushroom. And the player gets nothing.

Mini Mushroom
When the player uses this item, they become mini. This item restricts the Dice Block and the player rolls one 1-5 Dice Block, instead of 1-10 with the normal Dice Block. (The player rolls one 1-5 Dice Block for a total of 1-5 spaces.) It also lets you can pass through pipes and/or play Mini Mini-Games.
 * Price: 5 coins

Mega Mushroom
Become mega and roll two dice blocks (for 2-20 spaces) and steal 10 coins from each opponent you pass. (This is similar to the Mushroom from Mario Party 2 and 3.) You steal 10 coins from every player you pass, but you skip board events and stars. The exception is Bowser on Bowser's Gnarly Party. If the player gets to Bowser while mega they get to do a Bowser mega minigame (Bowser Wrestling or Panels of Doom). Rolling the same numbers is a bonus 10 coins, while rolling two 7's is a bonus 30 coins.
 * Price: 5 coins

Super Mini Mushroom
If the player uses this item, they become mini and roll two 1-5 dice blocks (for a total of 2-10 spaces). Like the Mini Mushroom, this item restricts the Dice Block. However, it's possible to roll the normal number of space that the regular Dice Block in the game shows. But the player can't get a total of "1" (only 2-10). Rolling the same numbers (two 1's, 2's, 3's, 4's, or 5's) is a bonus 10 coins. This item cannot be hidden on a Mushroom Space nor can its effect be inflicted on opponents by a Mini-Mega Hammer.
 * Price: 15 coins

Super Mega Mushroom
Become mega and roll three dice blocks (for 3-30 spaces) and steal 10 coins from each opponent you pass. (This is similar to the Super Mushroom from Mario Party 2 and 3.) Like the Mega Mushroom, you skip everything (including Item Shops and the Star Space). However, the exception is Bowser on Bowser's Gnarly Party. If the player gets to Bowser while mega they get to do a Bowser mega minigame (Bowser Wrestling or Panels of Doom). This item (in the game) has the same effects as the Mega Mushroom. Except, you roll 3 Dice Blocks instead of 2. Rolling the same numbers on all 3 dice blocks is a bonus 10 coins (for two 1's, 2's, 4's, 5's, 6's, 8's, 9's, or 10's). Rolling three 3's is a bonus 30 coins, while three 7's is a bonus 50 coins. This item cannot be hidden on a Mushroom Space nor can its effect be inflicted on its opponents with a Mini-Mega Hammer.
 * Price: 15 coins

Mini-Mega Hammer
A randomly chosen opponent gets inflicted by either mini or mega (from either a Mini Mushroom or Mega Mushroom) for their next turn. They are not able to use an item on their next turn. However, if they are mega they can skip everything. If they are mini they can play Mini Mushroom minigames and/or be able to enter Mini Mushroom Gates. The exception is Bowser on Bowser's Gnarly Party. The player with the hammer cannot inflict their own effect.
 * Price: 10 coins

Warp Pipe
Spin a roulette to determine which player you swap places with. These are useful when someone else is in range of the star or when you're the farthest player from the star.
 * Price: 10 coins

Swap Card
Spin a roulette to determine which player you swap items with. This is useful when at least two opponents have better item selections than you do.
 * Price: 15 coins

Sparky Sticker
Electrify the space you're standing on. The next player to reach the space will lose 10 coins and any mushroom effects.
 * Price: 15 coins

Gaddlight
If another player summons a Boo, either from a Boo's Crystal Ball or a Boo House, the victim player can use this item to scare away the Boo when he is after their coins or stars. (This is similar to the Boo Repellent from Mario Party 3.) The victim player is protected and the Boo is not able to steal anything from them. Then the player who summons the Boo (via the Boo's Crystal Ball or the Boo House area) ends up wasting 5 coins (to steal coins) or 50 coins (to steal a star) for nothing. The Gaddlight will then disappear. If you try to use the Gaddlight at the beginning of your turn, you will be asked whether you wish to discard it or not. This can be useful if you have two other useful items and nobody else is in a position to send a Boo after you. However, on the board Boo's Haunted Bash, if anyone summons the Big Boo and chooses to steal something, this item does not work (that is, even if all three targeted players have a Gaddlight).
 * Price: 15 coins

Chomp Call
The host and the Star Space moves when you use this item. Four Chain Chomps surround the host and they scare them away to a different location. This is useful when somebody else is about to reach the star or the star is in a hard-to-reach spot. (This is similar to the Lucky Lamp from Mario Party 3.)
 * Price: 15 coins

Boo's Crystal Ball
Lets you steal coins from another player for 5 coins or a star for 50 coins. The maximum number of coins the Boo will steal is between 25 and 30 so this is a bad buy. However, it is a good prize in Mini Mini-Games. The victim can lose less coins from a Boo by pressing "A" repeatedly. The Boo steals up to 30 coins. The least number of coins that can be lost is 9 or 10. The most is 25-30. However, if the Boo steals a star, the option to tap "A" is absent. If the victim has a Gaddlight, they can use the said item to chase the Boo away before it steals anything. Then the player who summons the Boo ends up wasting 5 coins (to steal coins) or 50 coins (to steal a star) for nothing.
 * Price: 25 coins

Magic Lamp
Like in the previous 2 installments (Mario Party 2 and 3), the player summons a genie (known as The Genie of the Lamp) who takes them to the Star Space. (The Genie of the Lamp replaces the Mushroom Genie on the Magic Lamp from the Mario Pary 2 and 3 versions.) You still need to trade 20 coins for the star (unless the Last Five Turns event shows "Star Present"). If it's available and you have 30 coins or more, buy it.
 * Price: 30 coins

Item Bag
The Item Bag contains up to three unknown items. You will get as many items as you have room for. It's best to buy this when you're out of items but not headed for a Mushroom Space.
 * Price: 30 coins

Bowser Suit
This item allows the player to transform into Bowser. The player rolls one Dice Block. They steal 30 coins from each player they pass. In Bowser's Gnarly Party, if the player gets to Bowser while in a Bowser suit, Bowser gives them 50 coins.
 * Price: Only can be received by Bowser from a Bowser Space.