Danger Mouse Ultimate/Over the Moon

Level 1
Once Danger Mouse and Penfold have reappeared on the screen, you'll have to make Danger Mouse run to the right into a teleporter to be warped over to a platform; once you have done it, you shall have to drop down to the left onto the first step of the ground, run back to the left to collect two coins, and jump back to the left onto a jump pad to be propelled back up to the starting platform. You then have to retrace your steps back over to the first platform, drop down onto a vertically-moving platform and a horizontally-moving one in turn (to collect four more coins) and jump up to collect a seventh coin (but the horizontally-moving platform has three robots rolling back and forth on the second step of the ground below it so you are doomed to be knocked out if it is not still under you when you fall) - and once you have done so, you will have to retrace your steps back up to that vertically-moving platform, jump onto another horizontally-moving platform and another second vertically-moving one in turn, to collect two more coins, jump onto another static platform to collect a tenth coin, and enter the door to exit the level. Control shall now switch to Penfold for the level's bonus section, where you have to collect as many of the fifteen bonus items in it as you can on your way up to the door before that bomb in the bottom-right corner of the screen goes up; once you have entered the door, you'll receive a one-, two-, or three-star rating determined by how many coins and bonus items you collected (if you only got one or two stars, click the "Replay" button to replay the level, but if you got three stars, you must click the "Continue" button to proceed to the second level).

Level 2
Once Danger Mouse and Penfold have reappeared on the screen you will have to make Penfold walk to the right into a teleporter to be warped up to the ceiling and drop down onto a horizontally-moving platform; once you have done so, you will have to jump up to collect a coin, and drop down to the third step of the ground to collect another coin. You'll now have to disguise Penfold so a security camera cannot see him (for this episode, he again disguises himself as a cardboard box) and collect a third coin - and once you have done so, you shall have to disguise Penfold so another security camera cannot see him and collect a fourth coin. You'll now have to enter a teleporter to be warped up to a platform, jump up to each of ten wooden platforms (the third to tenth of which are in pairs) in turn to collect a fifth coin, and fall down to the left onto the first step of another solid platform to collect a sixth coin; once you have done so, you will have to drop down to the left onto the platform's second step to collect a seventh coin, drop down to the left onto a jump pad to be propelled up to the platform's third step and collect two more coins, jump back to the right up to both steps of a third platform in turn, jump back to the left up to an eleventh wooden platform and a fourth solid one in turn, and push a dumpster back to the left until it drops down to the third step of the second platform. You'll then have to drop back down to the left onto that second platform's third step, push the dumpster to the left until it is on a button (causing a door to open), jump back to the left onto the platform's fourth step to go through the now-opened door and collect a tenth coin, jump back to the left up to the platform's fifth step to collect an eleventh coin, jump back to the right up to a twelfth wooden platform, jump back to the left to collect a twelfth coin and drop back down to that second platform's fifth step - and once you have done so, you'll have to enter the door to exit the level. Control will then switch to Danger Mouse for this level's bonus section, where you'll have to collect as many of the twenty-five bonus items as you can on your way up to the door before that bomb in the bottom-right corner of the screen goes up; once you have entered the door, you will receive a one-, two-, or three-star rating determined by how many coins and bonus items you collected (if you only got one or two stars, click the "Replay" button to replay the level, but if you got three stars, you'll have to click the "Continue" button to proceed to the third level, which features a lot of cannons and laser gates).

Level 3
Once Danger Mouse and Penfold have reappeared on the screen, you shall have to make Danger Mouse jump up to a cannon; once it is pointing north and the two laser gates above it have deactivated, you have to fire it in order to launch Danger Mouse up to another cannon (collecting two coins in the process). Once the second cannon is pointing east, you will have to fire it to launch Danger Mouse over to a third cannon - and once it is pointing south and the two laser gates below it have deactivated, you will have to fire it to launch Danger Mouse down to a fourth cannon (collecting two more coins in the process). Once the fourth cannon is pointing north and the two laser gates above it have deactivated again, you will have to fire it to launch Danger Mouse back up to that third cannon; once it is pointing east, you shall have to fire it again to launch Danger Mouse over to a fifth cannon. Once the fifth cannon is pointing south and the two laser gates below it have deactivated, you have to fire it in order to launch Danger Mouse down to a sixth cannon (collecting two more coins in the process) - and once it points north and those two laser gates above it have deactivated again, you will have to fire it to launch Danger Mouse back up to the fifth cannon. Once the fifth cannon is pointing east you will have to fire it again to launch Danger Mouse over to a seventh cannon; once it is pointing south and the two laser gates below it have deactivated, you will have to fire it to launch Danger Mouse down to an eighth cannon (collecting two more coins in the process). Once the eighth cannon's pointing north and those two laser gates above it have deactivated again, you will have to fire it to launch Danger Mouse back up to the seventh cannon - and once it is pointing north-east, you will have to fire it again to launch Danger Mouse through the air (collecting five final coins in the process) before landing in a teleporter and being warped down to a hidden room underneath the starting platform. You shall now have to jump back to the left to collect a Freeze Ray (its remaining time will be displayed in the top-left corner of the screen) and land in another teleporter to get warped up to a platform; once you've done so you will have to fire five shots at five robots to freeze them, then smash them to kill them, and enter the door to exit the level. Control shall then switch to Penfold for the level's bonus section, where you will have to collect as many of the twenty bonus items as you can on the way to the door before that bomb in the bottom-right corner of the screen goes up - and once you enter the door, you'll receive a one-, two- or three-star rating determined by how many coins and bonus items you collected (if you only got one or two stars, click that "Replay" button to replay the level, but if you got three, click that "Continue" button to go on to the fourth level).

Level 4
Once Danger Mouse and Penfold have reappeared on the screen, you shall have to make Danger Mouse run to the right, to collect a Rocket Pack; once you have done so, you shall have to fly over the second to fourth steps of the ground (the third of which has five electric domes on it, so you are doomed to be knocked out if the rocket pack's time runs out while you are over it) to collect two coins, drop down onto the fifth step of the ground to collect a third coin, jump onto a jump pad to get propelled back to the left onto the first step of a platform, drop back down to the left onto this platform's second step to collect a fourth coin, jump back to the left onto its third step in order to collect a fifth coin, drop back down to the left onto its fourth step in order to collect a sixth coin, jump back to the left onto its fifth step (to collect a seventh coin), drop back down to the left onto its sixth step and jump back to the left onto a vertically-moving platform. You will now have to jump back to the right onto the first step of another platform, jump up to collect three more coins, jump onto a second vertically-moving platform, jump back to the left onto three wooden platforms in turn to collect an eleventh coin, and drop back down onto the second vertically-moving platform - and once you've done so, you shall have to jump onto the second step of the second platform to collect a twelfth coin, drop down to the sixth step of the ground to collect two more coins, and collect a second Rocket Pack and a Freeze Ray. You'll then have to fly up to a third platform, fire a shot at a robot to freeze it and smash it to kill it; once you've done so, you shall have to collect a fifteenth coin, fly up to a fourth platform, and enter the door to exit the level. Control shall then switch to Penfold for the level's bonus section, where you have to collect as many of the forty bonus items as you can on the way up to the door before that bomb in the bottom-right corner of the screen goes up - and once you have entered the door you'll receive a one-, two-, or three-star rating determined by how many coins and bonus items you'd collected (if you only got one or two stars you can click the "Replay" button to replay the level, but if you got three stars, you shall have to click the "Continue" button to proceed to the fifth level).

Level 5
Once Danger Mouse and Penfold have reappeared on the screen, you shall have to make Danger Mouse jump up to collect a coin, then run to the right to collect a Shrink Ray; once you have done so, you shall have to jump onto a vertically-moving platform and a static one in turn, fire a shot at a robot to shrink it, run over it to kill it, and collect a red key (which will be displayed in the top-left corner of the screen). You will then have to jump back to the left onto that vertically-moving platform, jump back to the right onto a second static platform, fire a shot at a second robot to shrink it, run over it to kill it and collect a purple key - and once you have done this, you shall have to jump back to the left onto the vertically-moving platform and a horizontally-moving one in turn, jump up to a teleporter on the ceiling to get warped over to a hidden room and collect two more coins, warp back to the horizontally-moving platform and drop back down to the ground to collect four more coins. You shall now have to pass through a laser gate (while it is deactivated), use the purple key to open a door, pass through a second laser gate (again while it's deactivated), use the red key to open a second door, pass through a third laser gate (once again while it's deactivated), and enter the door to exit the level; control will now switch to Penfold for the level's bonus section, where you must collect as many of the twenty-five bonus items as you can on your way to the door before that bomb in the screen's bottom-right corner goes up. Once you've entered the door, you'll receive a one-, two-, or three-star rating determined by how many coins and bonus items you collected (if you only got one or two stars, click the "Replay" button to replay this level, but if you got three, click on that "Continue" button to proceed to the sixth level).

Level 6
Once Danger Mouse and Penfold have reappeared on the screen, you shall have to make Danger Mouse run to the right, and collect a Shrink Ray; once you have done so, you shall have to drop down onto the second step of the ground, fire a shot at a robot to shrink it, and run over it to kill it. You will then have to jump up to collect a coin, jump up onto the third step of the ground to collect a second coin, fire a shot at another robot to shrink it and run over it to kill it - and once you've done so, you will have to run to the right to collect a third coin, jump back to the left onto a vertically-moving platform, and jump back to the right into a teleporter on a static platform to be warped to a hidden room and collect two more coins; once you have done so, you will have to warp back to the first platform, jump back to the left onto the vertically-moving platform, three wooden ones, and a second solid one in turn to collect two more coins, jump back to the left up to three more platforms in turn to collect an eighth coin, a Freeze Ray and a ninth coin, fire a shot at a third robot on a fifth platform to freeze it, jump over to that fifth platform, and smash that robot to kill it. You'll then have to fire a shot at a fourth robot on a horizontally-moving platform to freeze it, jump onto the horizontally-moving platform and smash the robot to kill it - and once you have done so, you will have to drop down onto the first step of a sixth platform in order to collect a tenth coin, then jump onto another vertically-moving platform, jump back to the left onto a seventh platform to collect a purple key, drop back down onto that second vertically-moving platform, jump onto the second step of that sixth platform to collect an eleventh coin, use the purple key to open a door, and enter the door to exit the level. Control shall now switch to Penfold for the level's bonus section, where you have to collect as many of the thirty bonus items as you can on your way up to the door before that bomb in the bottom-right corner of the screen explodes; once you enter the door, you receive a one-, two- or three-star rating based on how many coins and bonus items you collected (if you only got one or two, click the "Replay" button to replay the level, but if you got three, click the "Continue" button to proceed to the seventh level).

Level 7
Once Danger Mouse and Penfold have reappeared on the screen you shall have to make Penfold jump onto five wooden platforms in turn to collect four coins and drop back down to the ground; once you've done it, you shall have to wait until a vertically-moving platform with a dumpster on it comes down onto a button above you (causing a door to open). You will then have to walk through the now-opened door to collect a fifth coin, enter a teleporter to be warped up to the ceiling, drop down onto the ground's seventh step, jump back to the left onto its sixth, fourth and third steps in turn, and push a second dumpster back to the right until it falls onto another button on the ground's fifth step - and once you have done so you will have to drop back down to the left onto the ground's second step, push a third dumpster back to the left until it falls into the teleporter and retrace your steps back to the ground's sixth step (the dumpster will have been warped up to the ceiling and fallen onto a third button on the ground's seventh step). You will then have to drop down onto the third dumpster and the ground's eighth step in turn to collect a seventh coin, walk through two deactivated laser gates to collect an eighth coin, drop down onto the ground's ninth step, and disguise Penfold so a robot cannot see him; once you have done this, you shall have to jump onto another vertically-moving platform (and back to the left, onto a left-moving conveyor belt), walk back to the left onto six further left-moving conveyor belts in turn (while jumping up to collect two more coins), drop down to the left onto a jump pad to get propelled up to a sixth wooden platform, and walk back to the right onto twelve more wooden platforms in turn (once the one Penfold was standing on has fallen he'll fall down to the second step of a solid platform). You will now have to wait for a robot on the platform's first step to roll onto a fourth button (causing another door to open) - and once you have done so you have to walk through that now-opened door, disguise Penfold so a third security camera can't see him, and enter the door to exit the level. Control shall then switch to Danger Mouse for this level's bonus section where you will have to collect as many of the thirty-five bonus items as you can on the way up to the door before that bomb in the bottom-right corner of the screen goes up; once you have entered the door, you will receive a one-, two-, or three-star rating determined by how many coins and bonus items you collected (if you only got one or two stars, click the "Replay" button to replay the level, but if you got three, click that "Continue" button to proceed to the eighth level, which sees Danger Mouse fighting Greenback for a second time).

Level 8
Once Danger Mouse and Penfold have reappeared on the screen you shall have to make Danger Mouse run to the right to collect a Ray Ray (which has no time constraint) and run through a door (which shall immediately close behind him); the camera will now pan up to Greenback (and his pet caterpillar Nero) in a purple version of his spherical ship from Global Warning, as his name appears on the screen, followed by the text "FACE OFF!". You will then have to jump up to three platforms in turn, and start firing shots at Greenback's ship to drain his energy bar while watching out for the enormous missiles he fires at you - and once you have shot him eight times, his ship will explode and fly away off the top of the screen, as the text "GREAT JOB!" appears:



The game will then return to the episode selection screen, with the third episode Danger Mouse Returns now unlocked; from this point, you must select the aforementioned Danger Mouse Returns, followed by its first chapter, Back to the Fuchsia, and its first level. This chapter features Pink Dawn - who is the princess-like poodle granddaughter of Dr. Augustus P. Crumhorn III (a wolf scientist who featured in four episodes of the original series in 1990).

Note: The opening and closing cutscenes do not always proceed beyond their first lines of dialogue; if this happens, you will have to click the button with the "skip" symbol on it in the bottom-right corner of the screen to skip to the chapter's first level (or return to the chapter and episode selection screens).