Final Lap R/Walkthrough

When Namco's 1993 arcade game Final Lap R (which was the last game to run on their System 2 hardware) is in attract mode, the text "SELECT 1 OF THE 4 COURSES. UP TO 2/4/6/8 (yet again, the number depends on how many two-player cabinets are linked together; however, if you are using MAME to play the game, which requires version 0.82 (released on 6th May 2004) or higher, that number will yet again be 1 given that the emulator does not support link plays, and the game's year will mistakenly be displayed as 1995 (which is two years after that System 2 board was retired) on the menu) PLAYERS CAN RACE SIMULTANEOUSLY." will appear at the top of the screen during its gameplay demonstrations - and the player's car will then race off into the distance, as the gameplay demonstration morphs into the best-time table (which is divided into two parts) for that track that was depicted in it.

Once you have inserted your coin into the cabinet, the game will immediately proceed to the track selection screen (if you are playing Japanese revision "C") as the track selection theme starts to be heard from the Yamaha YM-2151; however, if you are playing the US revision "B", the text "STEP ON THE PEDAL TO START." will appear on the screen as a buzzing sound starts to be heard from the C140, so you have to do so before the game will proceed to the track selection screen. You now have eighteen seconds to select one of the game's four tracks as the text "CHOOSE COURSE WITH STEERING WHEEL. PRESS PEDAL TO SELECT. THE COURSE WILL BE SELECTED BY MAJORITY VOTE." appears, down at the bottom of the screen - and as with the second and third games in the series, if you are using MAME to play, you have to hold "9" and press "F2" to calibrate that virtual steering wheel. Once all eight players have decided on a track, three of them will disappear into the one that has received the majority vote as it expands to fill the whole of the screen, then shrinks back to its original size and moves up to the top of the screen as it becomes an overhead map; the player car, two black CPU-controlled cars and two blue CPU-controlled cars will then take their positions at the starting line as the seven-note jingle from the three previous games is heard from the Yamaha YM-2151 for a fourth and final time. The camera will then zoom in on the player's car as a traffic light appears on the right side of the screen (as opposed to the centre) and changes from red to yellow to green - and the race on the track chosen by that majority vote will then begin.