Times of Lore/Irial the Archmage

As soon as you free him, the prince of Ganestor sets you on the next quest: meet the Archmage Irial.

The enchanted forest
A rumor says that a sorcery tower lies "over" (i.e. north from) a bridge north of the desert. That is the place where Archmage Irial can be found.

Town of Rhyder
An old man at the Last Hope inn knows where the Lyche's ruins are located. He also knows how to defeat it: you need to use some holy water. This can be purchased from Friar Kaine in Rhyder, to the north.

Side quest: the giant
In many ports of the game (e.g. Apple II, NES), a giant can be fought east from Rhyder. In other ports, a dragon lives west from the same town. Apart from its large size, the giant can be taken down from a safe distance using the magic axe.

The prize for defeating the giant or the dragon is the same: a magic ring. It is completely optional, but it will be useful during the final quest.

Desert ruins dungeon

 * First area:
 * First switch: it's just south from the entrance; it opens a gate to the west.
 * Second switch: it's beyond the first gate, to the south; it reveals the next switch.
 * Third switch: in the first room, all the way east, then south, then north; it opens the second gate, just east from the first one.
 * Fourth switch: just east from the second gate; it creates a bridge to the south.
 * Fifth switch: just south beyond the first bridge; it teleports to the second area.
 * Second area:
 * Sixth switch: after getting teleported, follow the southern wall, then enter the second passage; it opens the third gate, to the north-east of the same area.
 * Seventh switch: in the room beyond the third gate; it teleports to the third area.
 * Third area:
 * Eighth switch: after getting teleported, walk north; this switch opens a gate nearby.
 * Ninth, tenth and eleventh switches: instead of entering the new room, walk all the way to the north-east; these three switches create three bridges to the south.
 * Twelfth, thirteenth and fourteenth switches: in a room beyond the three bridges; one of these switches opens the last gate, the other two are traps; run across them from east to west wearing the magic boots.
 * Fifteenth and sixteenth switches: one of them teleports all the way back to the first switch, the other one closes the gate behind you.

BOSS: the Lyche
This boss doesn't move, but it's deadly. Approach it and use the holy water on it; do anything else, and the Lyche will instantly kill you.


 * You splash the Lyche and the creature dissolves!

Grab the red potion, and use the switch in the previous room to teleport back to the entrance.

After defeating the Lyche, rest at the Last Hope inn (just north from the ruins). Then, visit Irial again. He will aknowledge your valor and set you on the final quest.