The Elder Scrolls: Arena/First Imperial Dungeon

After your character creation you get a final tip from Ria Silmane and then appear in the first Imperial Dungeon. The dungeon you are sent to is based on the region/race you selected during the character creation process. Possible dungeon locations:
 * Black Marsh: Rockspring.
 * Elsweyr:
 * Morrowind:
 * Hammerfell:
 * Highrock:
 * Skyrim:
 * Summerset Isle:
 * Valenwood:

It is time to get acquainted with the controls and get your bearings.

If you check your map it says "Imperial Dungeons".
 * Location

If you check your status it will say, "You are in Imperial Dungeons. It is 12:00 in the afternoon. The date is Tirdas, 1st of the Hearthfire in the year 3E 389. You are currently carrying 3 Kg out of  Kg. You are healthy."

Escape from your cell
If you move around a bit a message will appear: "You awaken to the drip of water from somewhere above. The cell walls are covered in slime, as are the chains which hang from above. Your eye however immediately goes to a strange ruby glint from the corner of your cell..."

Head to the Northwest corner of the cell to find a raised slab with a Ruby Key on it. on the key to acquire it. With key in hand, go to the cell door on the west side and on the door to open it. After some time, doors will automatically close. A door that has been opened once can be re-opened without a key or lock pick.

Head to the exit
You may run around the corridors of this dungeon, however if you do you will eventually be weakened by the aggressive enemies that seek to kill you. You may rest, but stronger enemies will appear if you rest. They may be too strong for you to handle so it is best to seek the exit. Note that after leaving this first dungeon, you may never return!