Kingdom Hearts II/Twilight Town (Roxas)

Day One
Battle Level: 01 Recommended Stats: lv1

After a long series of beginning cutscenes, start by walking up to Roxas' crew by using the psx: Neutral Lstick stick, and after that walk up to the lady at the accessory shop. Lock on (psx: R1) to the cat, and some cutscenes will ensue.

You are presented with three weapons -- each of which you can use the appropriate Reaction Command (psx: T, hereafter referred to as RC) to select, and each of which gives Roxas a stat boost, as follows (right to left):


 * Normal Struggle Bat: +1 Attack.
 * Guard Bat (lit. stick with hand guard): +1 Defense.
 * Staff: +1 Magic.

Seifer
For the first encounter, all you have to do is a basic combo with finisher.

For the second battle, whack at him until he's dead (about thirteen hits). Lock on to keep track of his movements. Sometimes, he'll do a double-strike attack, so keep your distance occasionally.

After that, follow the Nobody to The Old Mansion, and perform the RC on the Nobody. A small cutscene ensues.

Dusk
Go ahead and try to attack the Dusk -- it's not going to work. You can also get the feel for RCing in battle with the Reversal" option. This disorientates the creature, allowing you to get free hits.

Eventually (after a certain period of time, or you lose 25% of your HP), a cutscene will show, and Roxas will gain possession of the Kingdom Key. Use this to finish off the Dusk, and remember to Slide Turn to avoid the Dusk's attacks. It takes eight hits to finish the Dusk off.

You'll lose the Keyblade in the next cutscene, unfortunately. Onto Day Two, but not after a bunch of cutscenes and another flashback.

The Usual Spot
You'll start off in The Usual Spot -- take note that you can finally save. Go over to it and RC to save. Players stingy with their data usage should take note that a typical KHII save takes 87KB, which is small enough to merit a save per world on a blank/dedicated KH2 memory card in case you want to revisit any story aspects.

A cutscene will place you in the Back Alley, where you will obtain the Twilight Town Map, which produces a map in the upper-right corner of the screen. When you have control again, you can RC to use the skateboard to the right of you. Take the path to your left towards Market Street. You can now check the boards for some part-time jobs to earn munny with, as follows:

Letter Delivery
The aim of this mini-game is to deliver 5 letters to 5 different recipiants. As you pass by the people (and random birds) on your skateboard, RC to deliver them a letter. To get to the second bird, you have to grind the rail with RC to reach the second bird.

Munny earnings:
 * <20 seconds = 50
 * >20 - <60 seconds = 30
 * >60 seconds = 10

Luggage Transfer
Attack the cart (uphill, that is) into the garage by using combos. If you manage to get a full combo off, then the cart will leap up into the air. This is your opportunity to do an air combo, and push the cart a massive distance. To help make this even easier, lock onto the cart, and try and stay behind it at all times, so that it doesn't serverly swerve to the left or right.

Munny earnings:
 * <30 seconds = 50
 * >30 - <60 seconds = 30
 * >60 seconds = 10

Performance at the Station Heights
Juggle the ball with your weapon of choice, with whatever combos you can throw at it. The game will keep track of your high score. You have 5 attempts, and the attempt with the highest score will be the one that gets you the Munny. A good tip is to lock onto the ball as soon as possible, so that you can't lose sight of it.

Munny earnings:
 * 20+ combos = 50
 * 5 - 19 combos = 30
 * 0 - 4 combos = 10

Poster Pasting
Find spots on the walls to paste posters using RCs. The easiest route is shown in the video to the right.

Munny earnings:
 * <1:30 minutes = 100
 * >1:30 - <2:30 minutes = 50
 * >2:30 minutes = 30

Bee Extermination
Kill the bees with your weapon of choice. Remember to lock on, of course, as soon as you have destroyed one form. Not much strategy is equired here.

Munny earnings:
 * <20 seconds = 50
 * >20 - <60 seconds = 30
 * >60 seconds = 10

Junk Cleaning
Attack the junk to clear it from the field. You can also hit junk into each other for a more effective cleaning. Note that there is no time limit to worry about, and bumping against a box doesn't count as a swing. Therefore, you can gently move the boxes next to each other, and then hit a box to destroy all of them at once, thus inceasing the amount of munny you can recieve.

Munny earnings:
 * 0 - 10 swings = 50
 * 11 - 15 swings = 30
 * 15+ swings = 10

You need only do one of the six tasks, and earned at least 50 munny, but the game gives AP bonuses for acquiring enough munny - 1 AP for 800 Munny in total (650 earned), and 2 AP for approximately 1200 Munny in total (1,050 earned). You'll know you've reached it when the game takes you to the next cutscene automatically (at 2,000 Munny earned). However, if you just want to carry on the story when you want to, then talk to Heiner in the Station Plaza.

You'll acquire the Munny Pouch for your efforts. However, in the cutscene, it's stolern from you by a mysterious person, and the day ends with yet more flashbacks to the first game.

Day Three
Meet your friends. After some odd cutscenes, prepare to defend yourself against a Dusk. Do what you did on Day One (attack it ineffectivly), and a cutscene will soon follow.

Station of Serenity
When you have control again, use the RC to select between the sword, shield, and wand, which stand for Attack, Defense, and Magic respectively. If you press Select to switch to First-Person Mode and look around, you can see the Dusks just waiting there. For more information about the abilities you'll lean from each weapon at what level, check out the Abilities page.

Once you've made the very important choice, you'll acquire the Keyblade, and then the Dusks will attack you. It's exactly the same as before...except now there's three of them. There's nothing to worry about, however, just use "Reversal" and you'll get free attacks. You'll get the Air Recover ability for your efforts.

A door appears, along with another save point. Look around, and you'll find a chest, which happens to contain a Potion. Take the time to equip your items and your new ability if you haven't done so already (psx: Start button to access the menu).

Station of Calling
Go up the stairs. Fight yet more Dusks. Go up some more stairs to the door. This is a good opportunity to get Roxas ready for the battle ahead. This is a very good time to gain a few levels (up to a maximum of 4 for the minute, at least for the Scan ability). The Dusks respawn every time you leave the area, and they give out decent experiance for this point of the game.

Also, don't use your Potions just yet, as they should be saved for the boss coming up ahead. Instead, use the savepoint found in the Station of Serenity, which fully heals you to your maximum HP.

Once you feel you're ready, heal, save, then open the door to the Station of Awakening to face the game's first boss.

Twilight Thorn

 * HP: 300
 * Strength: 5
 * Defence: 2

The fight will start with you paralyzed in the air. Perform RCs at the appropriate times to counter and cause damage to it. The Nobody will disappear into the darkness, only to topple the platform and do another cool-looking RC-counterable attack. Afterwards, it will slam onto the platform, stunning it for a short period, allowing you to attack its head (the creature's only weak point).

Then the main phase of its attacks starts. Avoid the white thunder attacks by RCing and by using "Reversal", hitting its head whenever you can. You also have to contend will Dusks appearing and doing unnecessary damage, so kill them off as soon as possible. They drop HP ball, making it very easy to keep your health up. Eventually, the fight will repeat itself, resulting (hopefully) in you winning the fight. Use a Potion if you need to.

If you have Scan avaliable and equiped, you can see how many damage you've done to the boss already.

Bonus' gained:
 * HP +5
 * Reflect Guard

After the battle, numerous cutscenes take you towards Day Four of the Prologue.