The Adventures of Bayou Billy/Stage 9

Billy has survived, and you have made it to the final stage. The only thing left to do is take out Gordon and rescue Annabelle. But Gordon is not the only thing standing between you and your true love. Like the last stage, this stage is the same in both version of the game, aside from the decor of Gordon's mansion.

Once you defeat both men, you can walk to the right. If you are playing The Adventures of Bayou Billy, you will be presented with the one and only ending. However, if you are playing Mad City, you can see one of the different.
 * 1) TAOBB Stage9 a.png Gordon greets you personally when you enter the stage.  He's carrying a handgun which you can't dislodge from his hand.  Fortunately, you should still be wearing the bullet-proof vest that you collected from the previous stage, so the gun shouldn't be a problem.  However, Gordon is fast, and he is cunning.  He will leap sideways out of the way if he anticipates your attack.  If he gets close enough to you, he will grab you by the head and attack you.  These attacks will typically result in the loss of your bullet-proof vest which you should attempt to reclaim as quickly as possible.  Steady and consistent jump-kicking will reduce Gordon's health the quickest.  You'll just have to keep up with him and move into a position that he can't avoid your attacks from.  If you managed to hang on to the whip from the previous stage, you will have a huge advantage against Gordon, as well as the fight which follows.
 * 2) Mad City Stage9 b.png Although you've knocked Gordon out, it seems his two personal body-guards were a little late to the party, but they're ready to fight you now.  These two hulks make the boss of  look small, and they're prepared to gang up on you.  If one of them manages to catch you, he will hold you up for his brother to punch you in the gut.  If this happens, wiggle the direction pad rapidly to get out of his grip.  The safest strategy is to keep both of the men to one side of Billy, in an effort to prevent them from attacking you from two different directions.  If you still have the whip, you should alternate between opposite corners of the room, turning around to whip them when they are still far away, and then crossing the room to put more distance between you before you turn around and attack again.  If you don't have the whip, you can use the same basic strategy with jump kicks, but you should move vertically as soon as you land.  Note that the health meter of these two are extended if you arrive in this battle with any item, including a vest and any weapon.  If you show up with an item, they will have ten bars in their health meter instead of five.  As a result, if you had any items and die the first time you face them, you will lose those items, but when you return, these two will have only half as much life as they did when they first appeared.