Star Fox Command

Tips and Tricks

 * On any encounter except boss encounters, clearing out every enemy earns you a "Perfect" clear and +1 Missiles for the Great Fox.
 * Flying through the center of beacons gains you an easy + 1s flying time.
 * If a boss encounter has multiple sections you must defeat, try and choose a pilot with Multi-lock capabilities.
 * "MAX" power (on weapons with charge) is much more powerful than the lower charge states; use it on enemies that seem to be taking far too much time to kill. Most enemies do not require MAX for a one-shot kill and will indicate this with a "ding" tone, stopping at a lower power level.
 * Missile defense is one of the most frustrating parts of the game. Find the pilots you do best with and assign them exclusively to missiles, regardless of their starting position, to save yourself some hassle.
 * A couple of levels have different names when you play them and when they appear in the 'stage select' menu. Can you find them?

Endings
There are 9 known endings to Star Fox Command. Each ending seen here has a title. The ending can be unlocked by completing the mission of the same name. These endings do not necessarily indicate future storylines. They are as follows:

Note: The route to this ending is the only available route that can be taken the first time the player plays the game.
 * End 1: Fox and Krystal: Once again, Star Fox team saves the Lylat System. Fox finally realizes the true value of friendship and love. Star Fox heads for Aquas to meet Slippy's fiancee Amanda. Amanda decides to join Star Fox Team and fly beside Slippy. The oceans in Venom are now warm and life-bearing, and the planet bears a mild climate. Dash, Andross's grandson and Venom's new steward, decides to build an empire on Venom.
 * End 2: Good-bye, Fox: Star Fox disbands, and Fox settles down with Krystal. They have a son named Marcus, and live a happy life together. Marcus enrols in the Cornerian Academy, where it is discovered he is unbelievably skilled in flying. Marcus soon forms an elite squadron, made up of himself, Slippy's son, Peppy's granddaughter, and Falco Lombardi.
 * End 3: Emperor Anglar: Star Fox reunites once more and defeats their new enemy. Peace returns to the Lylat System. Months later, Krystal confesses to Fox that she is going back to Star Wolf. Fox begs Krystal to stay, but to no avail. She turns out to be the toughest pilot in the squadron and lives her life without regret.
 * End 4: Star Wolf Returns!: Star Wolf is the one to defeat the new enemy. Bards sing praises about the courageous Star Wolf Team, but the same can't be said for Krystal, who they feel was wrong to abandon Star Fox. Every day, the populace hisses and calls her traitor in her face. Eventually, she abandons the past and flees to a galaxy far far away. Changing her name to Kursed, she becomes a successful bounty hunter for years to come. During a job on planet Kew, she encounters Fox, who doesn't recognize her.
 * End 5: Lucy and Krystal: With the day done and won, Star Fox indulges in a huge celebratory feast. Peppy and Lucy sneak away and remember Vivian Hare, Peppy's wife, who succumbed to illness years ago. Krystal and Fox finally share their true feelings for each other, and Krystal decides to rejoin Star Fox Team.
 * End 6: Dash Makes a Choice: After being left on Venom, Dash decides to terraform the planet, and make it more habitable. Immigrants begin to arrive, and Venom flourishes. Venom eventually reaches Corneria's level of environmental quality and scientific expertise. Dash barks to his people, "Corneria is no longer the center of Lylat power! Venom's time has come!" The citizens of Venom are moved by Dash's oratory skills, and soon conflict arises between Venom and Corneria. This soon morphs into war, and Venom once again becomes a major threat to Lylat.
 * End 7: Slippy's Resolve: Slippy decides to leave Star Fox and settle down with Amanda on planet Aquas. The two are wed, and as the years pass, they have many children, who grow up to be tall and strong in Aquas's atmosphere. Slippy is as happy as can be, and his children love to hear every story he has to tell about his time on the Star Fox team. Several decades pass, and an elderly Slippy spends most of his days recounting his Star Fox tales to visiting children. Slippy is left to wonder what has become of his former teammates.
 * End 8: Pigma's Revenge: Falco is so late to meet up with Star Fox that he misses the battle altogether. Falco is consumed with rage, until one day he gets a message from Katt Monroe. She encourages Falco to forget about Star Fox and create a new team. Falco and Katt join up and then recruit Dash Bowman to create Star Falco.
 * End 9: The Curse of Pigma: Having everything that he loved taken from him by Star Wolf, Fox is despondent. Falco comes up with an idea. The two retire as pilots and retool their Arwings into racing machines to compete in the G-Zero Grand Prix (an obvious F-Zero reference). Winning many races, Fox McCloud and Falco Lombardi become household names. Star Fox fades into oblivion.

Images of the endings can be found here: