Pac-Mania/Walkthrough

As mentioned on the previous page, unlike in the previous Pac-Man titles (with the exceptions of Pac & Pal and Professor Pac-Man), if Pac-Man eats a power pellet but then eats another one before the first one wears off, the ghosts' point value does not reset. On the later rounds, not all the ghosts will come out of the regenerator at once, so you should try to eat as many pellets in the top half of the maze first before they do so. Jumping is very important in this game; Pac-Man can clear at least three ghosts in a single jump, so use this to your advantage.

When a ghost is hot on your tail, a good way to lose him is to turn around and jump over him (or her, in the case of Sue). The US version of the game has a "courage bonus" feature that will activate once the player has got past the first Block Town world. If Pac-Man jumps over a certain amount of ghosts on each round, he'll get this bonus (which can range from 70,000 to 150,000) after the round has been cleared. Rounds 1, 4, 7 and 10 are also omitted in this version of the game; therefore, Round 2 is 1, Round 3 is 2, Round 6 is 4, and Round 9 is 6.

The default setting for the "GAME END" dipswitch in the game's options menu is "23 ROUND" ("19 ROUND" in the US version). If the arcade owner has set it to "11 ROUND" ("7 ROUND" in the US version), the game will go straight to the ending after you have cleared the first Jungly Steps world; and if he has set it to "ENDLESS", it will go back to the second Sandbox Land world after you have cleared the second Jungly Steps world.

There is a "secret" maze on the Sega Master System version of the game (which is seen on the next page). In order to get to it, the player must eat all the regular pellets on the first round (no power pellets) and then eat the special bonus item that appears in the centre of the maze. The "secret" maze in question looks like it is made from enormous coins.

Block Town
Opening Intermission:
 * JP: WELCOME TO THE PAC-MAN WORLD. LET'S HAVE FUN WITH PAC-MAN. NOW, LET'S GO TO BLOCK TOWN.
 * US: WELCOME TO PAC-MAN'S WORLD. LET'S HAVE FUN WITH PAC-MAN. LET'S GO TO BLOCK TOWN.


 * This maze appears on the first, second, twelfth, thirteenth and fourteenth rounds. It contains 102 pellets (106 if you count the power pellets).
 * As you can see from the image, the maze is made out of enormous LEGO blocks. The ground is also made to look like a LEGO baseboard.
 * On the second and thirteenth rounds, the blocks are red, white and blue. On the fourteenth round, they are a darkened red, yellow and blue.

Round 1

 * Regular Bonus Item: Cherries (1000 points)
 * Special Bonus Item: Speed-Up Pellet (1000 points) or Score-Up Pellet (7650 points)
 * Pellets To Eat Before Special Bonus Item Appears: 90
 * Ghosts: 4 - Blinky, Pinky, Inky and Clyde

Round 2

 * Regular Bonus Item: Strawberry (2000 points)
 * Special Bonus Item: Speed-Up Pellet (1000 points) or Score-Up Pellet (7650 points)
 * Pellets To Eat Before Special Bonus Item Appears: 50
 * Ghosts: 5 - Blinky, Pinky, Inky, Clyde and Sue

Round 12

 * Regular Bonus Item: Bell (7000 points)
 * Special Bonus Item: Galboss (7650 points) or Score-Up Pellet (7650 points)
 * Pellets To Eat Before Special Bonus Item Appears: 50
 * Ghosts: 7 - Blinky, Pinky, Inky, Clyde, Sue and two Funkys (non-jumping)

Round 13

 * Regular Bonus Item: Key (8000 points)
 * Special Bonus Item: Speed-Up Pellet (1000 points) or Score-Up Pellet (7650 points)
 * Pellets To Eat Before Special Bonus Item Appears: 20
 * Ghosts: 8 - Blinky, Pinky, Inky, Clyde, Sue, two Funkys (non-jumping) and Spunky (non-jumping)

Round 14

 * Regular Bonus Item: Key (8000 points)
 * Special Bonus Item: Silver Key (10000 points) or Speed-Up Pellet (1000 points)
 * Pellets To Eat Before Special Bonus Item Appears: 50
 * Ghosts: 8 - Blinky, Pinky, Inky, Clyde, Sue, two Funkys (non-jumping) and Spunky (non-jumping)

Pac-Man's Park
First Intermission:
 * JP: WELCOME TO PAC-MAN'S PARK. NOW, LADIES AND GENTLEMEN! THIS IS THE PAC-MAN THEATER.
 * US: WELCOME TO PAC-MAN'S PARK. LADIES AND GENTLEMEN, IT'S THE PAC-MAN THEATER!


 * This maze is on the third, fourth, fifth, fifteenth, sixteenth and seventeenth rounds. It contains 138 pellets (142 if you count the power pellets).
 * Any die-hard Pac-Man fan would have noticed that this maze is the maze from the original Pac-Man arcade game in an isometric perspective.
 * On the fifth and sixteenth rounds, the railing-like walls are a brownish shade of red. On the seventeenth round, they are a dark shade of purple.

Round 3

 * Regular Bonus Item: Orange (3000 points)
 * Special Bonus Item: Score-Up Pellet (7650 points)
 * Pellets To Eat Before Special Bonus Item Appears: 110
 * Ghosts: 6 - Blinky, Pinky, Inky, Clyde, Sue and Funky (non-jumping)

Round 4

 * Regular Bonus Item: Orange (3000 points)
 * Special Bonus Item: Candy (4000 points) or Speed-Up Pellet (1000 points)
 * Pellets To Eat Before Special Bonus Item Appears: 60
 * Ghosts: 6 - Blinky, Pinky, Inky, Clyde, Sue and Funky (non-jumping)

Round 5

 * Regular Bonus Item: Apple (4000 points)
 * Special Bonus Item: Green Apple (6000 points) or Speed-Up Pellet (1000 points)
 * Pellets To Eat Before Special Bonus Item Appears: 20
 * Ghosts: 7 - Blinky, Pinky, Inky, Clyde, Sue and two Funkys (non-jumping)

Round 15

 * Regular Bonus Item: Key (8000 points)
 * Special Bonus Item: Speed-Up Pellet (1000 points) or Score-Up Pellet (7650 points)
 * Pellets To Eat Before Special Item Appears: 60
 * Ghosts: 7 - Blinky, Pinky, Inky, Clyde, Sue and two Funkys (non-jumping)

Round 16

 * Regular Bonus Item: Key (8000 points)
 * Special Bonus Item: Speed-Up Pellet (1000 points)
 * Pellets To Eat Before Special Item Appears: 20
 * Ghosts: 8 - Blinky, Pinky, Inky, Clyde, Sue, two Funkys (non-jumping) and Spunky (non-jumping)

Round 17

 * Regular Bonus Item: Key (8000 points)
 * Special Bonus Item: Hamburger (7000 points) or Speed-Up Pellet (1000 points)
 * Pellets To Eat Before Special Bonus Item Appears: 60
 * Ghosts: 8 - Blinky, Pinky, Inky, Clyde, Sue, two Funkys (non-jumping) and Spunky (non-jumping)

Sandbox Land
Second Intermission:
 * JP: COMMONS ARE PLAYING OUTSIDE. BE CAREFUL! WARE THE JUMPING MONSTERS.
 * US: FUNKYS AT PLAY. BE CAREFUL! BEWARE OF JUMPING MONSTERS!


 * This maze is on the sixth, seventh, eighth, eighteenth, nineteenth and twentieth rounds. It contains 116 pellets (120 if you count the power pellets).
 * By this point, Funky will have gained the ability to jump whenever Pac-Man jumps for five rounds, so good timing is essential to getting over him.
 * On the eighth and nineteenth rounds, the pyramids and the water around the edges are turquoise. On the twentieth round, they are red and gray.

Round 6

 * Regular Bonus Item: Apple (4000 points)
 * Special Bonus Item: Score-Up Pellet (7650 points) or Speed-Up Pellet (1000 points)
 * Pellets To Eat Before Special Bonus Item Appears: 100
 * Ghosts: 7 - Blinky, Pinky, Inky, Clyde, Sue and two Funkys (jumping)

Round 7

 * Regular Bonus Item: Bananas (5000 points)
 * Special Bonus Item: Speed-Up Pellet (1000 points) or Coffee (5000 points)
 * Pellets To Eat Before Special Bonus Item Appears: 55
 * Ghosts: 7 - Blinky, Pinky, Inky, Clyde, Sue and two Funkys (jumping)

Round 8

 * Regular Bonus Item: Bananas (5000 points)
 * Special Bonus Item: Speed-Up Pellet (1000 points)
 * Pellets To Eat Before Special Bonus Item Appears: 20
 * Ghosts: 8 - Blinky, Pinky, Inky, Clyde, Sue, two Funkys (jumping) and Spunky (jumping)

Round 18

 * Regular Bonus Item: Key (8000 points)
 * Special Bonus Item: Score-Up Pellet (7650 points) or Silver Galboss (9000 points)
 * Pellets To Eat Before Special Bonus Item Appears: 55
 * Ghosts: 7 - Blinky, Pinky, Inky, Clyde, Sue and two Funkys (jumping)

Round 19

 * Regular Bonus Item: Key (8000 points)
 * Special Bonus Item: Silver Bell (9000 points)
 * Pellets To Eat Before Special Bonus Item Appears: 20
 * Ghosts: 8 - Blinky, Pinky, Inky, Clyde, Sue, two Funkys (jumping) and Spunky (jumping)

Round 20

 * Regular Bonus Item: Key (8000 points)
 * Special Bonus Item: Hamburger (7000 points) or Speed-Up Pellet (1000 points)
 * Pellets To Eat Before Special Bonus Item Appears: 55
 * Ghosts: 9 - Blinky, Pinky, Inky, Clyde, Sue, two Funkys (jumping) and two Spunkys (jumping)

Jungly Steps
Third Intermission:
 * JP: NEXT WE GO TO JUNGLY STEPS. YOU BETTER WATCH OUT OR... ANYWAY, THE SHOW MUST GO ON!
 * US: LET'S GO TO JUNGLY STEPS. YOU BETTER WATCH OUT... ANYWAY, THE SHOW MUST GO ON!


 * This maze is on the ninth, tenth, eleventh, twenty-first, twenty-second and twenty-third rounds. It contains 172 pellets (176 if you count the power pellets), and there are invisible walls around the edges along with the holes that act as walls, to prevent Pac-Man and the ghosts from falling off.
 * Because Spunky can jump just as high as Pac-Man, it is impossible to get over him, so you should not even bother trying it, unless he is edible.
 * On the eleventh and twenty-second rounds, the steps and sky are green and blue. On the twenty-third (final) round, they are pink and turquoise.

Round 9

 * Regular Bonus Item: Peach (6000 points)
 * Special Bonus Item: Ice Cream (6000 points) or Score-Up Pellet (7650 points)
 * Pellets To Eat Before Special Bonus Item Appears: 80
 * Ghosts: 7 - Blinky, Pinky, Inky, Clyde, Sue and two Funkys (jumping)

Round 10

 * Regular Bonus Item: Peach (6000 points)
 * Special Bonus Item: Speed-Up Pellet (1000 points) or Soft Cream (8000 points)
 * Pellets To Eat Before Special Bonus Item Appears: 80
 * Ghosts: 7 - Blinky, Pinky, Inky, Clyde, Sue and two Funkys (jumping)

Round 11

 * Regular Bonus Item: Bell (7000 points)
 * Special Bonus Item: Silver Bell (9000 points) or Score-Up Pellet (7650 points)
 * Pellets To Eat Before Special Bonus Item Appears: 80
 * Ghosts: 8 - Blinky, Pinky, Inky, Clyde, Sue, two Funkys (jumping) and Spunky (jumping)

Round 21

 * Regular Bonus Item: Key (8000 points)
 * Special Bonus Item: Silver Key (10000 points) or Score-Up Pellet (7650 points)
 * Pellets To Eat Before Special Bonus Item Appears: 80
 * Ghosts: 7 - Blinky, Pinky, Inky, Clyde, Sue and two Funkys (jumping)

Round 22

 * Regular Bonus Item: Key (8000 points)
 * Special Bonus Item: Score-Up Pellet (7650 points) or Silver Key (10000 points)
 * Pellets To Eat Before Special Bonus Item Appears: 30
 * Ghosts: 8 - Blinky, Pinky, Inky, Clyde, Sue, two Funkys (jumping) and Spunky (jumping)

Round 23

 * Regular Bonus Item: Key (8000 points)
 * Special Bonus Item: Silver Key (10000 points) or Score-Up Pellet (7650 points)
 * Pellets To Eat Before Special Bonus Item Appears: 80
 * Ghosts: 9 - Blinky, Pinky, Inky, Clyde, Sue, two Funkys (jumping) and two Spunkys (jumping)

Fourth Intermission:
 * JP: NICE GOING! YOU OUTLIVED THE FOUR WORLD. TOO BAD YOU'RE NOT OVER. AS YOU KNOW, THE SHOW'S GONNA GO ON!
 * US: NICE GOING! YOU'VE COMPLETED THE FOUR WORLDS, BUT YOU'VE ONLY JUST BEGUN! STAND BY... THE SHOW MUST GO ON!

Ending: ''CONGRATULATIONS! IT WAS FUN PLAYING WITH YOU. WE HOPE WE CAN PLAY AGAIN. BE SEEING YOU... THANK YOU! ...TO BE CONTINUED.''