Star Wars Knights of the Old Republic II: The Sith Lords/Restoration Zone

As you take a freighter to Restoration Zone 0031 from a docking bay in Citadel Station's Dock Module 126, Lieutenant Grenn is contacted:


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Shuttle Crash Site
As your shuttle approaches the restoration zone, it's shot down and crash lands on the left side of a canyon. Fortunately, this doesn't go unnoticed by a friendlier inhabitant...

Ebon Hawk: Stolen!
You and your party have been dragged clear of the shuttle by none other than the Zabrak ex-military engineer, Bao-Dur, who speaks to you as you regain consciousness:

Otherwise:

In every case:

Otherwise:

Otherwise:


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In the distance, a sentry droid spies on you before retreating...

If you try to remove Bao-Dur from your party:

This is your first chance to speak to or level up ../Bao-Dur/, but the former isn't necessary and you might want to delay the latter, since he can become another class once you've spoken to him after travelling to other worlds and losing or gaining sufficient influence. Even at level 6 on Difficult, his rank is sufficient to recover all the s in the area, and in combat his chances of survival will be (much) improved if you or Kreia can use Improved  and he can use a, when necessary: equipping him with a ranged weapon and changing from the default Aggressive behavior should also prevent him from charging into combat.

There are three cannoks in the top right corner of the canyon:

Below the shuttle crash site on the left side of the canyon is a hidden cache, which is mined. As you approach:

At the bottom end of the canyon, the sentry droid has returned to a veteran mercenary with two other mercenaries. As you approach:

The sentry droid should then move away from the mercenaries, allowing you to kill it without engaging them (or vice versa).

If you carefully approach from either flank and use ranged weapons, you may be able to engage and kill them one by one, or if you or Kreia can use Horror or Insanity, or Force Lightning, then all three can be affected. ../Grenades/ thrown at the veteran will also affect all three, but after the first salvo the veteran will charge towards you unless one was an. Further, the veteran's (: Resist 10/- vs Sonic) halve damage of  when a Will save fails and result in no damage whatsoever when it succeeds, and once activated his Mandalorian Melee Shield absorbs up to 50 damage from s, and most melee attacks (although Bao-Dur can remove it if he hits with his Shield Breaker ability, and if Atton uses blaster pistols or rifles and attacks from, the flank or the rear within 10m, then the added  damage can also be energy, or unstoppable if he uses disruptors).

If you try to use their swoop bike or landspeeder:

A narrow passage exits the bottom right end of the canyon.

Escaped Criminals
The narrow passage exiting the crash site canyon turns up to your left, where you approach another sentry droid:

The passage beyond turns right, where mines have been set:

If you didn't encounter the meeting Jana Lorso back in Citadel Station's Czerka offices, then three mercenaries stand beyond the mines:

The female mercenary, on the right, also has a. The black mercenary, in the middle, uses a (Critical Threat: 20-20,x2) instead of a.

Otherwise the Rodian is on the left and the Devaronian on the right, and as you approach:


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The passage beyond slopes down to the left end of the beach along the top side of the next area. As you travel to the right:


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If you go along the beach to avoid the mercenary patrol in the middle of the area, then you'll find a bag by a skeleton among the rocks at its left end, and a plasteel cylinder by the dead Ithorian and damaged landspeeder at its right end:

If you stick to the cliffs on the bottom side of the area, then on the other side of the chasm in the bottom right corner you'll find two more hidden caches, mined once again. As you approach:

If you continue right along the cliff, you'll find a backpack and bag among some skeletons:

Even if you're not spotted by the mercenaries, there are still up to six cannoks roaming the top and bottom of the area:

If you are spotted, or you decide to take them all out, then two mercenaries are the same as those in the crash site canyon, but the two remaining and the veteran differ:

You can use similar tactics to those used against the previous mercenaries encountered to engage and kill them one by one but, although the veteran is ranged as well, they're too far apart for grenades thrown at him to affect any of the others, and only Insanity (level 12) can affect them all at once. However, they're arranged in an X formation so you or Kreia can use Force Lightning to affect three at once by targeting the hindmost along a diagonal: if both of you can use it, then you may want to move Kreia with or Solo mode into position to aim down the other diagonal to maximize coverage.

Otherwise, the veteran can throw up to four and favors Master  with a, so getting at least one member of your party into melee range is advisable (perhaps Bao-Dur if he's properly protected, since he can use his  ability to cancel the veteran's ).

If you try to use one of the two landspeeders to either side:

Czerka Excavation Site
Two more cannoks with significantly higher Vitality roam on the right side as you approach the entrance to the Czerka site:

As you climb the slope:

Beyond the minefield, the exit is guarded by two heavy defense turrets:

It's possible to attack and kill them with grenades and ranged weapons without venturing into the minefield, but this may not be possible with Force powers (although you or Kreia can use a power to trigger the mines). Atton might be able to enter mode and remain undetected while recovering the mines closest to you, but with care you can move between the mines after entering Solo mode, closing to casting or melee range by going up to the right on the bottom side.