Command & Conquer: Red Alert 3/Soviet units

Infantry
A major weakness is that most of the infantry are poorly trained and armed but cost less than the other factions infantry and can find their advantages in numbers.

War Bear
Amphibious Scout unit for the Soviets. These Bears can kill enemy infantry in one hit. Their secondary ability is to temporarily stun enemy infantry with their roar.

Combat Engineer
Similar to other factions' engineers, they can repair friendly structures and capture enemy or neutral structures. They also have an ability that allows them to create Bunkers which can be garrisoned by 5 infantry units. They also are armed with a weak sidearm, which is not very useful.

Conscript
The basic infantry of the Soviets; although they are weaker than the Allied Peacekeeper and the Empire's Imperial Warriors, they are strong when in numbers. They also have an ability that allows them to throw molotov cocktails, which are very effective against enemy buildings and vehicles especially garrisons.


 * Weaknesses: They are weak against almost everything and they are weak to Imperial Warriors one on one. Their Molotov cocktails have low accuracy and they get killed easily.

Flak Trooper
Anti-Armor and Air infantry. Powerful in large numbers against air, however extremely weak to anti-infantry fire. The secondary ability is to throw magnetic mines to land armor. These mines also blow up should the vehicle crush the flak trooper.

Tesla Trooper
A favorite Soviet infantry. They are effective against enemy infantry and vehicles. They can kill infantry in one shot, and their secondary ability will disable enemy vehicles, however this will disable the trooper. Tesla troopers require a super reactor and a barracks to be built.

Weaknesses: The downside is these troopers is they have a slow rate of fire and succumbed to an attack from 5 peacekeepers and can be crushed by assault destroyers.

Natasha
Arguably the most powerful amphibious hero unit amongst the entire factions. Her armor piercing bullets from her sniper rifle can kill several infantry at once. She also has a laser targeter to call in an air strike to destroy vehicles, ships and buildings in one strike. Her secondary ability is to snipe a driver/pilot from a vehicle, which can then be occupied by a single infantry to capture it.

Terror drone
Fast moving amphibious robotic drones that infest enemy vehicles and damage them over time. They can also leap onto infantry to kill them with one hit. Their secondary ability is an EMP ray, which disables a single targeted vehicle. Best used in pairs to destroy Ore Collectors early in the game with one disabling the collector, whilst one infests it.
 * Counters: This thing is vulnerable to Tanyas Pistols, yurikos Special Ability and many machine gun armed units.

Sickle
Anti-Infantry vehicle. Their guns are fast firing and can kill infantry quickly. Their secondary leap ability allows them to traverse difficult terrain, small bodies of water and is useful in ambushing. This ability is also helpful in crushing infantry if carefully targeted.

Hammer Tank
The main tank of the Soviets. They are much stronger than the Tsunami tanks, destroying them in seconds, however vulnerable to anti-armor and aircraft. Their secondary ability allows them to siphon armor and weaponry from a target vehicle, increasing their versatility and longevity. Examples include if it leech beam the Mecha Tengu it gains machine guns.

Apocalypse Tank

 * Weapons: Duel Drakon Cannons and Grinders
 * Armor: 16 layers of tough armor
 * Speed: Very Slow
 * Cost 2000

The heaviest and the toughest tank in the Soviet arsenal. They can kill some vehicles in one volley. They have a secondary ability that allows them to pull enemy vehicles toward grinders on their front. This can also be used to pull the tank toward a building.
 * Major weaknesses: These behemoths are extremely vulnerable to air strikes, succumbing to attack from 4 Allied Vindicator bombers. They cost $2000 and require a battle lab to be constructed.

V4 Rocket Launcher
Long-range, unguided rocket artillery. These have one of the longest ranges and highest damage available, and can destroy some structures and units in one hit.
 * Weaknesses: They are slow moving and with limited armor, so are vulnerable to fast moving vehicles that can attack from short ranges.

Sputnik
Soviet area expander that turns into an Outpost. When they have been placed, they cannot be moved.

Ore collector
Soviet Ore Collector. The secondary ability is ceramic armor plating. Whilst armor is deployed they become more resilient but cannot collect ore.

Mobile Construction Vehicle
The heart of the Soviet base and like the other factions it is amphibious.

Tesla Tank
This powerful tank is a versatile tank that can instantly fry enemy Infantries and turn Vehicles into scrap. Like tesla Troopers these Tanks can use its special ability to disable nearby Vehicles. Like the Shogun Executioner these units are only used in certain missions.

Twinblade
The Soviet's main attack aircraft. These helicopters, armed with both cannons and rockets, are effective against infantry and vehicles, but are vulnerable from the air. They can also transport 5 infantry units, or 1 vehicle quickly across the map.

MiG Fighter
Soviet anti-air aircraft that can reduce other aircraft to pieces in seconds. The secondary ability is to quickly be recalled to their airfield.
 * Counters: MiG Fighters cannot retaliate against the Multigunner IFV or the Striker VX Units.

Kirov Airship
A favorite Soviet aircraft. These airships are expensive, heavily armored and powerful. They travel slowly through the air dropping powerful bombs directly below them. They are vulnerable to fast moving anti-air vehicles and to aircraft and their slow speed means they take time to get into action. Their secondary ability increases their speed in exchange for health.
 * Counters: These airships are very hard foes due to their armor. If they use their Special Ability too long they will blow up.

Navy
The soviet Navy is slightly better and stronger than the Allied Navy.

Stingray
Soviet first tier amphibious ships. They can kill infantry in one hit and can significantly damage vehicles. Their special ability, which only works in water, radiates electricity in an area around them, causing severe damage to surrounding enemies, but disables the Stingray temporarily.

Bullfrog
The Soviet's primary amphibious transport. They can transport 5 infantry units, whilst offering effective, mobile anti-air support on sea or land. The secondary ability is the Man-Cannon, which launches the infantry on board to the destination, who then parachute to the ground. These infantry are vulnerable to anti-air fire whilst parachuting. The Bullfrog cannot attack any land or sea units, and so is vulnerable to all but air attack.

Akula Sub

 * Armor: Tough when facing assault Destroyers
 * Speed: Medium
 * Weapon: Torpedos
 * Cost: 1800

The most powerful submarine in the game. They can destroy any naval units in a few hits and have a special ability that fires two unguided, deadly torpedoes directly in front of them. These torpedoes can also hit your own forces in their path.

Weakness: This sub must surface to fire and are vulnerable to Riptides, Spectrum Towers and even the worst part the Naginata Cruiser.

Dreadnought



 * Weapon: 3 Rocket Launchers
 * Armor: Tough Armor
 * Speed: A Lumbering Beast
 * Cost: 2000

The second most destructive battleship in the game. They can destroy buildings, infantry and tanks in seconds from long range with their 3 V4 rockets. These rockets are slow moving and can be fired faster with the Dreadnought's secondary ability, at the expense of health. Dreadnoughts are vulnerable to air and submersible attack and have a minimum range, making them vulnerable to short range, fast moving units.
 * Counters: If the ship uses its special ability too long even when not firing, it will be destroyed. Always send aircraft after it.