Rappelz/Skills

Listed per skill
 * Requirements to learn the skill
 * Classes that can learn the skill
 * Classes that cannot learn the skill
 * Requirements to cast the skill
 * MP is the amount of magic points required per cast of the skill.
 * Cast time is the time after starting the cast of the skill before it's completed.
 * Cool time is the time after casting the skill before it can be casted again.
 * Effect of the skill

They're in ascending alphabetical order.

Armor Mastery

 * Classes that can learn this skill
 * Sorcerer
 * Classes that cannot learn this skill
 * Guide
 * Rogue
 * Stepper

Armor Mastery Lv1

 * Learning requires
 * Job Level 1
 * 240 JP
 * Casting requires
 * not applicable, passive skill
 * Effect
 * Increases defense power while wearing armor.

Armor Mastery Lv2

 * Learning requires
 * Job Level 1
 * Armor Mastery Lv1
 * 800 JP
 * Casting requires
 * not applicable, passive skill
 * Effect
 * Increases defense power while wearing armor.

Creature Mastery Lv3

 * Learning requires
 * Job Level ?
 * Armor Mastery Lv2
 * 1650 JP
 * Casting requires
 * not applicable, passive skill
 * Effect
 * Increases defense power while wearing armor.

Body Training

 * Classes that can learn this skill
 * Guide
 * Rogue
 * Stepper
 * Classes that cannot learn this skill
 * None

Body Training Lv1

 * Learning requires
 * Job Level 1
 * 4 JP
 * Casting requires
 * not applicable, passive skill
 * Effect
 * Max HP +30.

Creature Control

 * Classes that can learn this skill
 * Guide
 * Rogue
 * Stepper
 * Classes that cannot learn this skill
 * None

Creature Control Lv1

 * Learning requires
 * Job Level 5
 * 4 JP
 * Casting requires
 * not applicable, passive skill
 * Effect
 * Increses number of creatures allowed in formation by 1.

Creature Mastery

 * Classes that can learn this skill
 * Guide
 * Rogue
 * Sorcerer
 * Stepper
 * Classes that cannot learn this skill
 * None

Creature Mastery Lv1

 * Learning requires
 * Job Level 8
 * Creature Taming Lv1
 * 4 JP
 * Casting requires
 * not applicable, passive skill
 * Effect
 * Increases attack power of summoned creature.

Creature Mastery Lv2

 * Learning requires
 * Job Level 1 Sorcerer
 * Creature Mastery Lv1
 * 240 JP
 * Casting requires
 * not applicable, passive skill
 * Effect
 * Increases attack power of summoned creature.

Creature Mastery Lv3

 * Learning requires
 * Job Level 10 Sorcerer
 * Creature Mastery Lv2
 * 800 JP
 * Casting requires
 * not applicable, passive skill
 * Effect
 * Increases attack power of summoned creature.

Creature Taming

 * Classes that can learn this skill
 * Guide
 * Rogue
 * Stepper
 * Classes that cannot learn this skill
 * None

Creature Taming Lv1

 * Learning requires
 * Job Level 8
 * Summon Creature Lv1
 * 3 JP
 * Casting requires
 * MP: 100
 * Cast time: 15 seconds
 * Cool time: 2 minutes
 * Empty Card of matching type
 * Effect
 * Attempts to tame selected creature.

Deep Evasion

 * Classes that can learn this skill
 * Stepper
 * Classes that cannot learn this skill
 * Guide
 * Rogue

Deep Evasion Lv1

 * Learning requires
 * Job Level 8
 * Smite Lv1
 * 3 JP
 * Casting requires
 * MP: 50
 * Cast time: instant
 * Cool time: 2 minutes
 * Effect
 * Evasion +18 for 30 seconds

Defense Training

 * Classes that can learn this skill
 * Guide
 * Rogue
 * Stepper
 * Classes that cannot learn this skill
 * None

Defense Training Lv1

 * Learning requires
 * Job Level 3
 * Body Training Lv1
 * 4 JP
 * Casting requires
 * not applicable, passive skill
 * Effect
 * Physical Defense +3

Defensive Training Lv2

 * Learning requires
 * Job Level 3
 * Defense Training Lv1
 * 10 JP
 * Casting requires
 * not applicable, passive skill
 * Effect
 * Physical Defense +3

Defense Training Lv3

 * Learning requires
 * Job Level 3
 * Defense Training Lv2
 * 62 JP
 * Casting requires
 * not applicable, passive skill
 * Effect
 * Physical Defense +3

Dual Blade Expert

 * Classes that can learn this skill
 * Strider
 * Classes that cannot learn this skill
 * Cleric

Dual Blade Expert Lv1

 * Learning requires
 * Job Level 20
 * Bloody Blade Lv1
 * 240 JP
 * Casting requires
 * not applicable, passive skill
 * Effect
 * You can equip 2 swords or 2 daggers - one in each hand.

Dual Blade Expert Lv2

 * Learning requires
 * Job Level 20
 * Dual Blade Expert Lv1
 * 1650 JP
 * Casting requires
 * not applicable, passive skill
 * Effect
 * You can equip 2 swords or 2 daggers - one in each hand.

Dual Blade Expert Lv3

 * Learning requires
 * Job Level 20
 * Dual Blade Expert Lv2
 * 6000 JP
 * Casting requires
 * not applicable, passive skill
 * Effect
 * You can equip 2 swords or 2 daggers - one in each hand.

Offense Training

 * Classes that can learn this skill
 * Guide
 * Rogue
 * Stepper
 * Classes that cannot learn this skill
 * None

Offense Training Lv1

 * Learning requires
 * Job Level 3
 * Body Training Lv1
 * 4 JP
 * Casting requires
 * not applicable, passive skill
 * Effect
 * Physical Attack +3

Offense Training Lv2

 * Learning requires
 * Job Level 3
 * Offense Training Lv1
 * 10 JP
 * Casting requires
 * not applicable, passive skill
 * Effect
 * Physical Attack +3

Offense Training Lv3

 * Learning requires
 * Job Level 3
 * Offense Training Lv2
 * 62 JP
 * Casting requires
 * not applicable, passive skill
 * Effect
 * Physical Attack +3

Recall Creature

 * Classes that can learn this skill
 * Guide
 * Rogue
 * Stepper
 * Classes that cannot learn this skill
 * None

Recall Creature Lv1

 * Learning requires
 * Job Level 8
 * Creature Control Lv1
 * 3 JP
 * Casting requires
 * MP: 5
 * Cast time: 0.5 seconds
 * Cool time: instant
 * Effect
 * Recalls the selected summoned creature.

Smite
A basic attack skill that gathers power to inflict a heavy blow.
 * Classes that can learn this skill
 * Guide
 * Rogue
 * Stepper
 * Classes that cannot learn this skill
 * None

Smite Lv1

 * Learning requires
 * Job Level 3
 * 3 JP
 * Casting requires
 * MP: 18
 * Cast time: instant
 * Cool time: 5 seconds

Smite Lv2

 * Learning requires
 * Job Level 3
 * Smite Lv1
 * 8 JP
 * Casting requires
 * MP: 26
 * Cast time: instant
 * Cool time: 5 seconds

Smite Lv3

 * Learning requires
 * Job Level 3
 * Smite Lv2
 * 52 JP
 * Casting requires
 * MP: 34
 * Cast time: instant
 * Cool time: 5 seconds

Stun Mace

 * Classes that can learn this skill
 * Cleric
 * Classes that cannot learn this skill

Stun Mace Lv1

 * Learning requires
 * Job Level 5
 * 200 JP
 * Casting requires
 * MP: 30
 * Cast time: instant
 * Cool time: 15 seconds
 * Effect
 * Next blow with your character's mace deals like 20% more damage.

Stun Mace Lv2

 * Learning requires
 * 1380 JP
 * Stun Mace Lv1
 * Casting requires
 * MP: 44
 * Cast time: instant
 * Cool time: 15 seconds
 * Effect
 * Next blow with your character's mace deals like 30% more damage.

Stun Mace Lv3

 * Learning requires
 * Job Level 30
 * Stun Mace Lv2
 * 5000 JP
 * Casting requires
 * MP: 58
 * Cast time: instant
 * Cool time: 15 seconds
 * Effect
 * Next blow with your character's mace deals like ?% more damage.

Summon Creature

 * Classes that can learn this skill
 * Guide
 * Rogue
 * Stepper
 * Classes that cannot learn this skill
 * None

Summon Creature Lv1

 * Learning requires
 * Job Level 8
 * Creature Control Lv1
 * 3 JP
 * Casting requires
 * MP: 80
 * Cast time: 8 seconds
 * Cool time: 1 minute
 * Effect
 * Summons a creature that is in your formation.

Summoner Weapon Mastery

 * Classes that can learn this skill
 * Sorcerer
 * Classes that cannot learn this skill

Summoner Weapon Mastery Lv1

 * Learning requires
 * Job Level 1
 * 240 JP
 * Casting requires
 * not applicable, passive skill
 * Effect
 * Attack power increased when a dirk or staff is equipped.

Summoner Weapon Mastery Lv2

 * Learning requires
 * Job Level 1
 * Summoner Weapon Mastery Lv1
 * 800 JP
 * Casting requires
 * not applicable, passive skill
 * Effect
 * Attack power increased when a dirk or staff is equipped.

Summoner Weapon Mastery Lv3

 * Learning requires
 * Job Level ?
 * Summoner Weapon Mastery Lv2
 * ? JP
 * Casting requires
 * not applicable, passive skill
 * Effect
 * Attack power increased when a dirk or staff is equipped.