User talk:Najzere/Talk page archive 1–100

Welcome to StrategyWiki!
Hello Najzere! Welcome to StrategyWiki. Thank you for your contributions. If you have any questions, just contact a sysop through their talk page or post on the staff lounge, and they'd be happy to help. If you need help editing, check the StrategyWiki Guide. If you have a question about the content on this wiki, you can check out our staff lounge page. If you want to ask questions or hang out in IRC, we're usually around. On the other hand, if you have ideas for StrategyWiki, bring them up on the forums. Please remember to sign your name on, and only on, talk pages by clicking or using four tildes (    ); this will automatically produce your name and the date. Finally, please do your best to always fill in the edit summary field as this helps to document all of your hard work. Feel free to delete this message from your talk page if you like, or keep it for reference. Happy editing! -- 17:37, 3 October 2008 (UTC)

Additionally, please understand Wikipedia's policy on regional language differences, as we go by that standard. You might also want to look at American and British English differences. I am advising you not to change regional spellings UNLESS it is to standardize the guide (if it was originally written in British, then use that style, and vice versa). Thanks, -- 17:37, 3 October 2008 (UTC)

Content listings
content listing is generated automatically if a page has about 3 or more headers. Forcing it should only be done in certain circumstances. -- 17:40, 3 October 2008 (UTC)


 * Thanks for getting back to me on that. I added the on pages of the Dog Island walkthrough to conform with most of the other pages. Could you be more explicit about which circumstances the TOC should be forced? I was just going off my personal aesthetics, but if using them in that manner isn't widely seen throughout StrategyWiki, then perhaps I should remove them. What do you think? Najzere 17:50, 3 October 2008 (UTC)


 * The reason the system is already automated is because 1-2 headers does not make the ToC effective. For example on [The Dog Island/Walkthrough]], scrolling down with my mouse wheel is no more difficult than clicking on the box. Off the top of my head I can't think of a specific example where some special circumstance came into play, but I know we've used it before. Most of the time, our forced headers end up becoming "custom ToCs" (see Chrono Trigger/Techniques for an example). Also, a time when a forced ToC may appear with two headers is when the first sections have a lot of content. However, in these cases we usually mark them for cleanup because they probably could have some sub headers thrown in for organization. As a general rule of thumb, don't force ToCs because by the time the page has a significant amount of content, the ToC will automatically appear. Hope that helps, -- 22:40, 3 October 2008 (UTC)


 * Yeah that definitely helps. I'm on my way to remove them... - naj zere 22:41, 3 October 2008 (UTC)

Cleanup Project
I followed a link to your user page from Melon's talk page and saw that you are interested in helping with cleanup. I'd like to point you to our cleanup project where we have ongoing items that need attention. Feel free to head over there and join up. If you have any questions, ask any of the administrators or better yet, bring it up on the project talk page. Cheers and welcome!-- Duke Ruckley Talk 03:47, 4 October 2008 (UTC)


 * Thanks, I was wondering how to join a project. So far I've just gone to individual guides and done some piecemeal work. I'll check out the link. - naj zere 03:54, 4 October 2008 (UTC)


 * "Joining" a project just means you help out with the related content/work. On SW, we only have two official projects: cleanup and moves list (for fighting games). Basically, if you make yourself known, you're in. Also know that the admins on this site review every change, so at least one of the regulars (like me and Duke) will see you. Unofficially, I would say our voting pages (Collaboration of the Month, Featured guides, Requested guides, and adminship) count as projects too, and we also have a project going on in the background that only the admins have been working on (shhh). -- 05:38, 4 October 2008 (UTC)

Dog Island Mission Names
Najzara, I don't suppose you would happen to have a good memory? I don't, but I'm trying to make the mission names the same as they are when you go to Memo in the game. The only ones I can really remember are 'Road to Rode' and a few others that are so far in the game I haven't got to that part in the walkthrough yet. You can't remember any of the mission names, can you? I just thought that it would make it easier to look for what you're looking for in the guide. Sorry, am I confusing you? Because I think I'm confusing myself --Melon247, The Dog&#39;s Life Expert 09:00, 4 October 2008 (UTC)
 * Actually you can go into Memo and check your Diary at any time to see the names of all the missions you've done. I've never seen the UK version of this game, but I assume the basic gameplay and GUI are the same. - naj zere 15:09, 4 October 2008 (UTC)

This isn't about missions actually, more about images. I'll se if I can find or create some images and I'll put them on the pages, and I'll leave you to name them because you did a pretty good job on Dog's Life (although some things were a bit wrong, but I'm assuming you don't have the game). Deal? --Melon247, The Dog&#39;s Life Expert 11:44, 8 October 2008 (UTC)
 * Yeah, I can name The Dog Island images. You're right, I don't have the Dog's Life game, I'm just trying to get the guide to featured status. If any of the captions are wrong, please change them. I wouldn't have touched them really, except the captions need to be complete sentences. - naj zere 19:54, 8 October 2008 (UTC)

Thanks for adding all that other information on The Dog Island. I would have added it myself but I prefer to write walkthroughs and now I have become addicted to Sims 2. Since you seem to be able to remember everything about the dog island, you could make the headings for the missions (if you want to) and I'll do the walkthrough bit. I'd prefer it it you'd let me do the walkthrough because otherwise I'll have nothing to do! Let me know you're opinion, and just to let you know I have this page on my watchlish. I'm a watchlist type of person.Melon247, The Dog&#39;s Life Expert 08:59, 19 October 2008 (UTC)

You know you put those films on YouTubu, how on earth do you manage to take them!? I want to record Dog's Life, but all i can do is record it on my laptop. Do you need some kind of cable or something?Melon247, The Dog&#39;s Life Expert 08:44, 6 November 2008 (UTC)
 * Well there are a bunch of ways to do it. You can use a DVD recorder if you have one, then a program to rip the files off the DVD and compress them. If you have a video capture card in your laptop you can take input directly from the TV or the PlayStation using component, composite or S-video cables. I used an external S-video to USB capture device, which puts enormous MPEG-2 files on my computer. Then I compress them down into high quality .mp4 files. You can use a program like VirtualDub to edit, cleanup and compress your files. Unfortunately, YouTube pretty much destroys all the quality when they process the videos. I'm not sure if they convert them to .flv files or what, since you can stream .mp4, but whatever they do just upload the highest quality video you can to them, otherwise your videos might end up totally unwatchable. - naj zere 15:22, 6 November 2008 (UTC)

Do you know where you can get any of them? In the Uk, that is, because I'm not sure what country you're in.Melon247, The Dog&#39;s Life Expert 11:07, 17 November 2008 (UTC)
 * I'm in the U.S. I got my capture card for 40 bucks on newegg.com, but you can find them on pretty much any electronics retailer site. - naj zere 15:02, 17 November 2008 (UTC)


 * If you don't mind me asking, what brand/model did you get? -- 23:44, 17 November 2008 (UTC)
 * It's the DVD Maker USB 2.0 from KWorld, currently priced at $38.99 on newegg.com/dvdmaker. It makes huge MPEG-2 files on your computer which you need to periodically manually delete, and when you're done it writes .VOB files for you with a custom (shitty) preview thing appended to the front of the file. In addition to the hardware and it's attendant software, you're also going to want a program to snip off that beginning cruft and compress the files down into a smaller container, like .mp4. - naj zere 06:26, 18 November 2008 (UTC)

I think you'd be interested in these games, because they're a bit like the dog island. And also I was wondering if you're going to make pages for the other collector lists, and I put them on the TOC for you. And do you know what the four mini book things the bug collecter list is divided into (and if you do, can you put it on the bug colector page unless I missed it somewhere). Thanks, and good luck with the whole sysop thing (wish I could be you)! --Melon247, The Dog's Life Expert 18:31, 20 November 2008 (UTC)
 * I've heard of those games, mostly because people on GameFAQs ask if they're the same as Dog Island. I hear they're basically the same idea, but much easier. I'm still thinking about the other collector books, because there is far less information regarding them. The Fish Collector probably merits its own page, but the Food and Flower collections can probably be combined into one. I guess we'll also have to consider the consistency between having separate pages for some collections but not others. I do reference the mini-books here. I will make it more explicit that the mini-books are split up by category (i.e. A bug with beautiful wings, Bug that flies straight, etc.) I need to go in there and change "slit" to "split" anyway. Thanks for throwing in your support on the Request for permissions page. Someday we'll both be SysOps and all the animal games will be at level 4! - naj zere 18:45, 20 November 2008 (UTC)

This has totally nothing to do with The Dog Island (so I don't know why I'm saying it here) but do you know why there's this user who changed your user and user talk pages to vandalism names? I don't think it was just you, considering I think it happened to Duckeruckley aswell. Perhaps he's some connection with Mr.Sue (a user who was banned ages ago, I think). And thanks for support or whatever and for helping out on Dog's Life... it's nearly there now! -- Melon 247, The Dog's Life Expert 15:54, 28 November 2008 (UTC)
 * Arrow has a stalker who continues to vandalize his user and talk pages. I guess anyone who reverts and/or bans him gets on his shit list too, which would explain why my pages got hijacked. Yeah, I think Dog's Life is pretty much done by now. Unless someone comes up with a huge change, it's pretty much up to people to vote on the nomination page. I guess we'll just have to wait and see. By the way, I see you are checking out recent changes and doing cleanup and marking articles for deletion and such. That's awesome and a big help, so thanks! - naj zere 16:59, 28 November 2008 (UTC)

Ok, going back to what this discussion was originally about, are the names of the missions in the US and UK versions different? I've actually been writing the names down in a notebook as I do them (don't tell anyone) but then I just forgot to do it after the one 'Entrance of the Cave' (when you find the four heavy stones to get to the Chilly Fields). So... are they the same, or different? All of the titles after 'The Fainted Nurse 2' I've got in my notebook. -- Melon 247, The Dog's Life Expert 17:50, 3 December 2008 (UTC)
 * I still don't understand why you need to write them down. All the missions you've done are in your diary and they can be accessed at any time. If I notice any differences between the missions names you're putting in the guide and what's on my game, then I'll mention it, but I expect they'll be the same. - naj zere 01:06, 4 December 2008 (UTC)

I write them down so that if anyone is looking for a mission they found in their diary they'll know which one it is. -- Melon 247, The Dog's Life Expert 10:09, 5 December 2008 (UTC)


 * I found something on Trouble with the Victory Gang Dogs which was so funny that I had to just spit it out... under 'Bee Problems' is seems you changed Dougal from being a Bernese mountain Dog to a Bermese Mountain Dog. If you're wondering why I thought that was funny was because a Bermese is a type of cat! I have a book on dog breeds and they're defenitely bernese (with an n, I might have spelt the rest of the breed wrong). And also now I have Dogz I saw Warren, who walks around Dolphin Coast, and he looks exactly like Alex from The Dog Island, just with a bigger body. He has that teacher hat on and one of those white things round his neck and he even has the right glasses! And he's a Black Labrador. Sorry if I'm wasting your time bust I was just desperate to tell somebody! : ) -- Melon 2  4  7  12:09, 22 December 2008 (UTC)
 * Hey good catch on the Burmese/Burnese thing! Yeah, those game companies will recycle whatever they can to keep pumping out titles. - naj zere 16:09, 22 December 2008 (UTC)

Your UserNav
I modified your UserNav template a bit so that it used external links instead of internal links. The issue with the latter is that viewing it on the page that it links to causes the formatting to go haywire. There really isn't anything I can do about it either without modifying site CSS, which I'd rather not do for something that is only in use on 3 users' pages. -- 20:34, 7 October 2008 (UTC)
 * Ah, okay, I see the difference. Thanks for the edit. - naj zere 20:37, 7 October 2008 (UTC)

Cave Story
For me, the ToC fits neatly to the right of the galleries, and I'm running a screen resolution of 1280x1024. I didn't think about those with smaller screens, but what you're experiencing isn't good. I'll see if I can do anything about that. I don't think there's anything you can do about changing the gallery widths, etc..

To do the equivalent of , you can wrap the "heading" in a ... tag. However, using proper headings is the correct thing to do here anyway. --DrBob (talk) 14:35, 15 October 2008 (UTC)
 * You could also just get rid of the top galleries, cause all the images are at the bottom already. -- Prod (Talk) 15:08, 15 October 2008 (UTC)
 * That would make the most sense, because I think it's more likely someone looking for info would be looking for enemies on a specific level rather than a picture of what they saw in the game. - naj zere 05:49, 16 October 2008 (UTC)
 * Okay, I'm on 1024x768 so that would explain it. - naj zere 05:49, 16 October 2008 (UTC)

Guild Wars
There's a lot of content to go into for each profession, which is why they're subpaged. Things like skill descriptions, build suggestions, equipment they have access to, etc. -- Prod (Talk) 17:35, 16 October 2008 (UTC)
 * Fixed. - naj zere 19:18, 16 October 2008 (UTC)
 * They're supposed to be sorted by the expansion they came with. The pages suggest renames to sort them as such. One issue is that the subtoc doesn't expand properly when visiting pages in that guide.  That's one thing I'll need to fix, probably in the subtoc template. -- Prod (Talk) 20:35, 16 October 2008 (UTC)
 * Sounds good. - naj zere 20:37, 16 October 2008 (UTC)

Deletion
Please don't copy and paste text from one page to the other. Use the Move button at the top. This keeps the history intact and is necessary for the terms of the GFDL. If you are splitting something into two new pages, rename the page to one of them. When creating the other page, make a note in the edit history where you got the text from. -- Prod (Talk) 22:25, 24 October 2008 (UTC)
 * Thanks, I was actually just thinking today about asking how to get the history pages to follow to a new page. I didn't even notice the "Move" tab up there. How do you rename a page? If you could, would you use this last split I did as an example? I should have used the "Move" tab and moved the whole thing over to Castle of the Winds/Interface, then gone back to the original Castle of the Winds/Interface and Controls page, which would now be a redirect, and rename it to Castle of the Winds/Controls. Is that how it works? I just don't know how to rename the page. Thanks for your help, I'm trying to do some cleaning up, not make the mess bigger, you know? - naj zere 22:42, 24 October 2008 (UTC)
 * Already taken care of :). -- Prod (Talk) 04:10, 25 October 2008 (UTC)
 * Cool. And I just found the rename template, so I think I have everything I need. - naj zere 05:20, 25 October 2008 (UTC)

Your sig
The colors should go inside of the alternate text, e.g. zere , otherwise the colors won't show up on other pages. -- 00:25, 25 October 2008 (UTC)
 * Thanks! - naj zere 00:42, 25 October 2008 (UTC)

Door Door
Hey Naj, just wanted to say I think it's awesome that you're adding to the Door Door guide. Keep up the great work :) Procyon (Talk) 01:08, 31 October 2008 (UTC)
 * Thanks, I would have done more in that edit, but work was over and I had to go home. - naj zere 02:54, 31 October 2008 (UTC)

Thanks!
Hey, thanks for adding the template to the object pages for The Sims 2.:) Sims2Guy 06:15, 7 November 2008 (UTC)
 * No problem. I'll finish them up eventually, but it's pretty repetitive, so I'm going in spurts. - naj zere 06:54, 7 November 2008 (UTC)

Dangerous Seed
Hi. I can see what you intended to do with the HNs on Dangerous Seed, but that breaks quite a few things. The way all the templates are designed on StrategyWiki assumes that every guide has a Walkthrough page, unless a guide is a one-page guide. Forking the HN twice to create custom HNs for Dangerous Seed is something we strongly discourage, since we only recently managed to eliminate the mess caused by custom HNs created early in StrategyWiki's lifetime, and I don't want to see a repeat of that!

Apart from that, I'll take the opportunity to thank you for all the work you've done on StrategyWiki cleaning stuff up. Keep going this way, and we might coerce you into being a sysop (then you're trapped here for life). :-D --DrBob (talk) 15:48, 12 November 2008 (UTC)

Year categories
You also don't need to add year categories to articles, since any article using rd (or any of its derivatives, such as uk) should automatically be categorised by year. All articles should be using rd templates, and if you find an article which isn't, please convert it. --DrBob (talk) 16:07, 12 November 2008 (UTC)
 * Got it. Thanks for the help on the Dangerous Seed pages. -naj zere 01:22, 13 November 2008 (UTC)
 * Additionally, company pages belong in the category namespace. -- Prod (Talk) 05:55, 13 November 2008 (UTC)

Copyvio deletion
My main reasons for deleting it is that it clears out any ambiguity about the page being a copyright violation. Usually we delete the page as soon as it's confirmed to be a unacceptable by the original author. As it was rewritten, we didn't need the old versions any more, and the copyright violator doesn't really deserve to be mentioned in the edit history. -- Prod (Talk) 05:45, 15 November 2008 (UTC)
 * Okay I don't get the first part. Are you talking about the original author of the copyrighted work, or the SW page? If the former, why should he have to explicitly disclaim his acceptance or rejection of every violation of his copyright? If the latter, under what circumstances would a person who plagiarized someone's work then turn around and confirm they did so unacceptably?


 * I agree that the we don't need the history and the copyright violator doesn't deserve mention, but he wasn't actually in the history of the page to begin with, as far as I know. When I found that there was copyvio, I checked to history to determine if it was the same author or at least ask on his talk page, but the first user I see in any of the history pages is User:Antaios, but he was just editing what was already there. (Also, he doesn't seem like the type to make copyvio pages.) At any rate, what should we do about the remaining pages? Delete them or wait until they're rewritten? - naj zere 09:55, 15 November 2008 (UTC)
 * If X wrote the guide and Y posted it here, we check the license they've released it under on their original page. If it might be open for interpretation, we email X to see if they're willing to let us keep it, or if they might seem like the same person (similar user names) we ask them if they are the same person.  As for this specific case, I did it as a matter of course.  Looking back through the history now, that guide has been released by the original author and was simply subpaged by Antaios.  I restored the page. -- Prod (Talk) 18:03, 15 November 2008 (UTC)

Dangerous Seed
My change was only to get rid of the tables, the * was the easiest way to get things to line up. Having lists like that is mostly useless without some actual content to go along with it. -- Prod (Talk) 18:05, 15 November 2008 (UTC)
 * I'd say just to leave it until someone adds some useful information. There just isn't enough content there to worry about the layout.  I'd say just stick to a single column list until someone gets around to adding information about the enemies (hits to kill, speed, etc). The other option is to just convert them to a gallery. -- Prod (Talk) 19:12, 15 November 2008 (UTC)
 * Okay, sounds good. Thanks. - naj zere 19:41, 15 November 2008 (UTC)
 * The main reason to not use tables is it is a put off for many people. Those without knowledge of HTML may avoid editing tables altogether because it's confusing to them. However, I have noticed many people who have adapted to just filling in the blanks of tables. Personally, I don't think it would harm the page to convert them to look more sleek. I've added the Enemies page, where a repository of all the enemies should appear, with details. This will allow the enemies on the stages page to simply reflect what enemies appear there. We can always add Details to link back to the enemies page on each of the stages if someone thinks it's necessary. -- 22:10, 15 November 2008 (UTC)
 * Sounds like a plan. Also, I think the risk of deterring editors is minimized by the fact that all the enemies appear in the table already, so there is no need to add more rows or cells, which is the confusing part. - naj zere 22:16, 15 November 2008 (UTC)
 * I don't think an "enemies" page is relevant here, since the enemies only show up on one level (I would assume based on the type of game). I would also assume that most are 1 hit to kill (except for bosses). If there were more to add than just the name and image, a table would be useful, but until some figures out what all to put for it, the discussion is pointless. -- Prod (Talk) 22:35, 15 November 2008 (UTC)

Thank you
A little thank you… For a seemingly-endless series of cleanups, expansions, and general brilliantness. Hugs, DrBob (talk) 23:18, 16 November 2008 (UTC) I'm going to nominate you for promotion to a sysop. Do you accept? --DrBob (talk) 23:18, 16 November 2008 (UTC)
 * Of course I accept, although I wonder if I've been here long enough. I try to learn as much as I can from you and Prod and others cleaning up my contributions, and I just hope my understanding of policy it adequate. Thanks for the thanks and the nomination! - naj zere 23:44, 16 November 2008 (UTC)
 * Damn, DrBob beat me to it :) Procyon (Talk) 23:44, 16 November 2008 (UTC)
 * You started out just like the rest of us sysops and caught on very quickly. Honestly, how long you've been here shouldn't matter, provided you have a good grasp of how SW works.  Keep up the excellent work!-- Duke  Ruckley Talk 01:08, 17 November 2008 (UTC)
 * I called it the day he showed up. -- 02:25, 17 November 2008 (UTC)
 * Yeah, you did :P. I wonder how he feels about us hijacking his user talk page? Anyway, early congrats najzere! :) -- 03:02, 17 November 2008 (UTC)
 * Added. --DrBob (talk) 07:25, 17 November 2008 (UTC)

Because I'm nice, I put my signature in support. Who cares if I'm jealous of you, you helped me to catch a Marlin! Melon247, The Dog&#39;s Life Expert 11:02, 17 November 2008 (UTC)

Thanks #2
Thanks for the comments about my new userspace!-- Duke Ruckley Talk 01:27, 19 November 2008 (UTC)
 * I'd thank you for your thanks, but this could go on forever! - naj zere 06:15, 19 November 2008 (UTC)

Arcade buttons
I like the idea for the 1P button and the Neutral joystick, since some moves incorporate the Start button (like taunting). I'm not sure how beneficial a 2P button would be, but I suppose it couldn't hurt. What I don't understand is, what would be the purpose of creating transparent buttons in order to provide color backdrops? When would that ever be needed? What arcade games are we really in needed of colored buttons for beside Neo-Geo games, which intentionally share the red-yellow-green-blue design? I'll see when I can pump out a 1P and 2P button. Not sure how the Neutral joystick icon should look. In what context do you intend to use it? Procyon (Talk) 21:09, 21 November 2008 (UTC)
 * Well originally I was looking for something along those lines for the Dangerous Seed Controls page, for which I wasn't able to find arcade images. The reason I was thinking of color-swappable buttons was mainly from recently adding a bunch of old NES games. Many of them have arcade counterparts, and depending on the cabinet, they utilize different colored buttons. Some are all red, some are all blue, some have letters, some don't, some 1P/2P buttons are white, some are yellow, etc. It seemed like too many combinations to actually make all those buttons, so I was thinking of a workaround. The easiest thing to do would be to just use whatever color the buttons happen to be, as which button (A, B, 1P, etc.) is more important than the color on the original arcade version. Especially since you'd be hard-pressed to find one still standing these days anyway. For the neutral joystick, I was thinking of a side-view like:

http://img80.imageshack.us/img80/3228/joysticksiy3.jpg
 * Looking forward to whatever you come up with! - naj zere 21:34, 21 November 2008 (UTC)
 * We've never tried to accurately represent the color of any particular buttons other than the Neo-Geo buttons, since color rarely factors into the gameplay. If an image of the control panel is available, we include it, but we simply refer to the buttons as "Fire", "Jump", etc.  The most important thing is that the individual controls are identified for the player so they understand what you're talking about when you refer to them later in the guide.  There are already a couple of games that straddle both the NES and Arcade cats.  Off the top of my head Commando, Ghosts 'n Goblins, Ikari Warriors, Arkanoid, and Kung-Fu Master to name a few.  As for the neutral joystick image, I thought you needed something to express that returning the joystick to the neutral position was part of a command or a move.  If you're just looking for a generic joystick icon, any one of those would be fine as long as they're public domain. Procyon (Talk) 22:33, 21 November 2008 (UTC)
 * Okay, none of those are public domain. So what I'm seeing is no arcade buttons, but use a photo of the actual box if there is one. Unfortunately I couldn't find any photos for Dangerous Seed or Hydro Thunder, the two I know about. I guess we'll just have to be satisfied with text explanations on these. Thanks for the input. - naj zere 22:56, 21 November 2008 (UTC)
 * Here is a fairly clean image of the cabinet, perhaps you could zoom in a little on the control panel and clip it. I'll also check eBay. Procyon (Talk) 23:10, 21 November 2008 (UTC)
 * eBay rocks! Procyon (Talk) 23:12, 21 November 2008 (UTC)
 * Well I did find a bunch of pictures for Hydro Thunder, but I didn't think they were usable. The other arcade photos on guides have a direct view and only the button/joystick part of the machine. This guy is selling his machine for $300! He's got a pretty good closeup of the controls, but it's pretty beat up and the throttle is obscured. I don't want to put something up if it's going to look like ass. Just saw your edit...is it okay if we crop out the watermark in the lower right corner? - naj zere 23:18, 21 November 2008 (UTC)
 * Congrats, by the way, I went ahead and promoted you to sysop. Welcome aboard ^_^ Procyon (Talk) 22:43, 21 November 2008 (UTC)
 * Thanks! - naj zere 22:56, 21 November 2008 (UTC)

I haven't read through the whole thread yet, but I've looked into transparency overlaying images a while back. From what I remember being told, getting images to overlay properly in all browsers like that isn't an easy task. -- Prod (Talk) 00:55, 22 November 2008 (UTC)
 * If both images are the same size you just need to line a corner up. In a clear  you assign relative positioning, then assign the background image with absolute positioning with top and right = 0, then the foreground image with absolute positioning and the same right and top = 0. Looks like this:

http://media.strategywiki.org/images/b/be/Yellow-background-24x24.png http://media.strategywiki.org/images/e/ee/Arcade-Stick-Hcb.png


 * That's a 24x24 yellow square, with a 24x24 fight move icon on top. Of course now you have to find out how to deal with a relatively positioned  . :) - naj zere  05:57, 22 November 2008 (UTC)

Maths
No; the tags are a MediaWiki option, which we haven't got set up on StrategyWiki. The forum topic I started is about potentially setting it up so that the tags work. Nothing about editing pages is linked to permissions/user status (just actions on pages, such as moving them, deleting them, etc.). --DrBob (talk) 21:42, 21 November 2008 (UTC)
 * Okay, I'll follow the thread with interest. Until then I'll just pat myself on the back for ingeniously rendering my own MathText. :)~ - naj zere 21:49, 21 November 2008 (UTC)

Merging histories
With pages that short, merging histories is unnecessary. It's easier to just copy paste in the information. As long as you properly attribute the edit in the summary, it should be fine. What you've got there now looks good. -- Prod (Talk) 06:51, 22 November 2008 (UTC)

Profit
You must be on /. far too often :). -- Prod (Talk) 00:09, 23 November 2008 (UTC)

Blue Phoenix
Give BP a little latitude, he's been experimenting with new layouts and he's doing a fairly good job with it, although I don't always agree with every choice he makes. Plus, that Neo Geo Pocket fighter is not nearly as popular or visited as some of the other Ryu pages like the SF2, SFA, or SF3 pages, so that's it a good testing ground. Procyon (Talk) 18:44, 26 November 2008 (UTC)


 * (Just figured I'd stick my response here...) Yeah, I suppose we should bring them back. The fact is, SNESMaster hasn't been on in ages, and I'd rather just strip the copyright info off those images anyway.  Once it's gone, who's to say who did those maps.  Anyone can generate that kind of content.  Credit like that should be given in the image history, not on the image itself.  That's the way I look at it... not to slight anyone for their hard and appreciated work.  Procyon (Talk) 19:28, 2 December 2008 (UTC)
 * Sounds good. - naj zere 19:57, 2 December 2008 (UTC)

Head and Foot Navigation.
You'd be surprised how much of a learning experience I have gone through. If it weren't for the message I recieved today, I wouldn't have the guts of putting in the header and footer on the pages on Need for Speed: Undercover. By the way, I'm sorry about Super Smash Bros Brawl and Mario Kart Wii. All I was thinking about was the players perspective when it comes to the menus to see which buttons can be used to help navigate and maybe I went overboard suggesting that you can smash down on the controls. I hope to put that behind me and move on with the feeling of relief. All that's left to learn is where you can ... how should I put this? Download the boxart image and upload it on to this site. I spent a huge time learning about links, categories and finally nailing the Table of Contents. I have to go back and forward trying to get the links right.

Anyway, I'll remember off by heart with the header and footer. It will take a lot of guts should anything else happen. Johnnyauau2000 06:11, 30 November 2008 (UTC)

Lode Runner and CPC
MobyGames has screenshots from the Amstrad CPC version of Lode Runner... pretty sure it's legit: http://www.mobygames.com/game/cpc/lode-runner/screenshots. Procyon (Talk) 00:48, 5 December 2008 (UTC)


 * Also, we want to leave the cats in Nemesis, because even though it is the same game as Gradius, Nemesis is also an official release name, and it should show up in the Categories of the systems it was released on. For example, Gradius was released as Nemesis in the arcades, but not for the NES.  So Nemesis does get an arcade cat, but not a NES cat.  Procyon (Talk) 00:50, 5 December 2008 (UTC)-
 * Okay, well lost my first response but was just saying thanks for verifying the lode runner one, I was able to find verification for most of the other games that aren't on the WP list for some reason. I think leaving categories in the redirects is fine if we're not double-posting them. For Amstrad CPC, it's showing up twice in the Guide completion page (Contra and Gryzor, Nemesis and Gradius, etc), making it seem like we've done more CPC games than we really have. Keep all categories in both places and add a link in the CPC games list, or only categorize names that actually came out for that system? - naj zere 00:59, 5 December 2008 (UTC)
 * Sorry about the edit conflict. We came to the conclusion some time ago, that every game should appear for each system with the title it was released as.  In a couple of cases, it is correct to have multiple names for one game appear in that list (such as Contra, Gryzor, and Probotector for the NES.  All the same game, all official release names in different regions.)  However, in the case of Gradius, you're right, I believe it was only ever released as Nemesis for the CPC, and never as Gradius, so Gradius should not be showing up in the CPC category.  I hope my answer made sense :)  Procyon (Talk) 01:11, 5 December 2008 (UTC)
 * Yeah, totally. If I run into any more games that were released with different names on the same system, I'll just make sure the system game list has both of them. Thanks for clearing that up! - naj zere 05:05, 5 December 2008 (UTC)

Red Alert 3
I really liked some of your strategies on the crazy Mount Rushmore mission, Allied Mission 6. Freezing the limo with the Cryoblast, I never thought of that!! That's great!

If I ever mention that in any external strategy guides of mine, I will be sure to give you credit for it.Karlcsr 17:30, 5 December 2008 (UTC)
 * Actually, I've never played C&C myself, I just cleanup the pages. Some unregistered IP (58.179.137.116) made that edit. I don't know why you'd ever want to make an external strategy guide when StrategyWiki is so great, but if you want to credit someone, just credit the site! :P - naj zere 17:46, 5 December 2008 (UTC)
 * Karl makes really good video guides, which he uploads to YouTube.-- Duke Ruckley Talk 18:17, 5 December 2008 (UTC)
 * Has hosting video on SW ever come up for discussion? I've put some videos on YouTube, but it would be sweet to have embedded flash movies on our guide pages, even if they're the same poor quality as YouTube. - naj zere 18:44, 5 December 2008 (UTC)
 * File size and bandwidth are issues that have prompted us not to do that, even though it would be awesome. -- 22:37, 5 December 2008 (UTC)

Ooops!
Didn't see that you requested someone else put in the navs for Left 4 Dead/Infected before I placed them myself. Sorry about that!-- Duke Ruckley Talk 22:52, 6 December 2008 (UTC)
 * Ban yourself! :P - naj zere 22:54, 6 December 2008 (UTC)

Dogz and Catz Help!
I was thinking of trying to get Petz: Dogz 2 and Catz 2 to somewhere near featured guide status (but won't be for a long while, because I'm only playing through for the second time and having to do a mission and then type it up so I don't forget) but the problem is that it is like the dog island and so there's lots of bugs and fish and stuff like that. How on earth did you manage to come up with all the info on the dog island bug thing? Some of the bugs are simular (I caught a bell cricket yesterday) but there's also wierd things like a golden daragonfly and stuff. -- Melon 247, The Dog's Life Expert 14:07, 12 December 2008 (UTC)
 * Basically it just takes a logical, systematic approach. I just have the kind of personality where I have to collect everything in a game and I like to figure out how the mechanics work. From what I've seen, Dogz and Catz are basically the same games as The Dog Island, with all of them being a Yuke's production. They used the same engine for all the games, so it wouldn't surprise me if the bug collecting was the same as well. They would try and use as many shortcuts as possible to pump out those titles.


 * The first thing I would do if I were you, is see if they're exactly the same. Find a bug somewhere, then run in and out of the area and see if the bug changes at that location. If so, see whether you always find the same bugs elsewhere in that area depending on which bug is at the original location. If it's like The Dog Island, you'll find that the game cycles through a few different preset setups, and each one has the same bugs in the same locations every time. Dogz is a somewhat dumbed-down from The Dog Island, so don't be surprised if you find it's not that complicated. If that's not how it's done, just catch a bunch of bugs and look for a pattern. At the very least, you should be able to find out which bugs can be captured in each area, if not exactly how and when they show up. Good luck! - naj zere 15:37, 12 December 2008 (UTC)

Ok, thanks for the tips! Luckily for me, there's a magic encyclopedia which tells you exactly where to find the bugs, but it only tells you the level when you have been there at least once. I'll probably have to find another notebook to write things down. At the moment I'm trying to catch all the bugs anyway because I might get a rare item of chothing (oooooooooooh). -- Melon 247, The Dog's Life Expert 18:08, 12 December 2008 (UTC)

And also hopefully after christmas I'll be able to take films of the games I've got, but the annoying thing is that we have two TVs in our house and only one can have that S-Video thing plugged into it and that's the one with the playstation with it. So I'll just have to hope that Dogz comes quickly and then I can get maps of the areas. -- Melon 247, The Dog's Life Expert 11:17, 14 December 2008 (UTC)

So far I've been in and out of Dolphin Coast probably about twenty times and found where all the bugs are. I don't have a map yet for any of the levels so I just described where they are (I have a hand drawn one in a notebook and I'm marking everything in there, so I know where everything needs to go if I make an imagemap). I also found out that the same bugs are there all day (and night) long. So it doesn't look nearly as good as your one for The Dog Island, and also I need to work out how to make the bits on the table equal. -- Melon 247, The Dog's Life Expert 17:55, 14 December 2008 (UTC)

Petz Collab.
I'd like your valued input on a possible collaboration involving the Petz games. If you'd like to join in, please respond over here. Thanks!-- Duke Ruckley Talk 15:48, 15 December 2008 (UTC)

Thanks
Hey Najzere. I wanted to thank you for taking the time to write such a long and well thought out letter. It will take me a while to find the time to sit, absorb, and digest it before I can get a proper response back to you, but I just wanted to let you know that I appreciate it. Procyon (Talk) 18:16, 16 December 2008 (UTC)
 * Of course. Anything for StrategyWiki! - naj zere 18:17, 16 December 2008 (UTC)

The Legend of Zelda: The Wind Waker
Thanks for mentioning that but what can I do? Christmas is coming and I could use a break after New Years Day. I'll try to fill in some gaps as long as I'm not under stressed. Anyway, I'll do my best until Christmas and yes I'll use my own words. Well what can I say? Merry Christmas. Johnnyauau2000 05:54, 19 December 2008 (UTC)

By the way, how could this game be the Collaberation of the Month? Normally those games were out of date but somehow gets nominated. Anyway, I like to do it but I'm puzzled at the same time. I left it on the discussion page on The Windwaker about my concern that doesn't make sense but they'll understand. Anyway, it's funny this game, five years old and yet gets nominated. I don't know how they did it but they did it. If there's going to be anymore nominations and its part of my guide, let me know because I do forget sometimes. Johnnyauau2000 13:20, 19 December 2008 (UTC)
 * Collaboration of the Month projects are can be nominated by anyone, and can be pretty much anything; there's no criteria for when a game was released or how popular it is. Feel free to nominate a guide you're working on by following the link I left on your talk page. For Wind Waker, what would be most helpful is filling out the appendices with raw data. Things like locations of Chus, withered deku trees, pieces of heart, etc. If it's pure data, there's no copyright issue as long as we don't copy the guide's presentation. - naj zere 16:33, 19 December 2008 (UTC)


 * Thanks. I appreciate it. Now, I just need someone like you who knows how to sort it out so that when I get into it, there won't be anymore problems with the article. I'm just curious whether all guides are restricted to this font type and background colour. It could use a bit of spice. Anyway, I'll do what I can. Johnnyauau2000 06:03, 20 December 2008 (UTC)
 * In general all the guides should have the same "look" and "feel." Color schemes, layout and things of that nature have been decided on a global level. Where we might be able to do something "spicy," would be with templates. There is a fair degree of latitude given, as far as I can see. I've personally made a few (zelda enemy and SR2mission for example) and I know others have done the same (like Zelda PoH and OoT Skulltula). Also, adding pictures can make the guide look a lot better. - naj zere 06:35, 20 December 2008 (UTC)
 * One last thing, what happened to DrBob? Johnnyauau2000 07:24, 20 December 2008 (UTC)
 * He's on vacation until Christmas. - naj zere 07:30, 20 December 2008 (UTC)

Re: Duke Nukem 3D
I'm not sure what the standard method is- putting the episodes under one article each, or having separate level articles with 30+ links in the TOC? JeremyMcCracken 10:40, 22 December 2008 (UTC)
 * From the links you've made under each article, I can see that each level is getting its own page, in which case they should be on the Table of Contents. If you were putting them all as sections on the same page, then it would be fine. The ToC clutter looks like it's coming from the additional information in parentheses after some of the levels. Those could be handled by putting all the secret levels under their own section, or by not indicating they're secret levels on the ToC at all, just on their respective pages. The issue I have is creating five pages to handle what the ToC is supposed to be doing. You can see on guides like Guild Wars and C&C Zero Hour how large the ToCs can get. - naj zere 10:56, 22 December 2008 (UTC)
 * Okay, I'll put the levels on the TOC and do away with the episode articles. JeremyMcCracken 19:37, 22 December 2008 (UTC)
 * I think Garrett already fixed the ToC and redid the Walkthrough page. Sorry to hijack your edits like that, we just want all the guides to have a uniform look and feel. I'm looking forward to seeing flesh out the guide though! - naj zere 19:40, 22 December 2008 (UTC)

Thank you so much...
hey Najzere great game covers images. thank you. --NikoAk-47 05:50, 28 December 2008 (UTC)
 * No problem. - naj zere 05:51, 28 December 2008 (UTC)
 * sorry about that walkthrough page i still don't understand what i'am supposed to put in there. --NikoAk-47 06:22, 28 December 2008 (UTC)
 * what did i do this time? --NikoAk-47 07:00, 28 December 2008 (UTC)
 * You need to read the messages I've been posting on your talk page. - naj zere 07:02, 28 December 2008 (UTC)

Thanks #3
A little thank you… For helping get Dog's Life to featured guide status and adding loads of info on The Dog Island! Hugs, -- Me lon  2  4  7  18:54, 29 December 2008 (UTC) I thought about it loads and after Duke said that non-administrators could give thank yous, I just had to do it! I think that image is of El Dorado giving Mr. Postman your thank you to send. -- Me lon  2  4  7  18:54, 29 December 2008 (UTC)
 * Hey, that great, thanks! Think we'll get Dog Island to Featured as well? - naj zere 18:57, 29 December 2008 (UTC)
 * Yep! Naj, I never said this before, but you're my favourite SW user! -- Me lon  2  4  7  18:59, 29 December 2008 (UTC)
 * Well now I'm all warm and fuzzy inside! =P - naj zere 19:00, 29 December 2008 (UTC)

Re: Main page preload template
How about keeping the fields and leaving them blank? They won't show up in the infobox if there's nothing in the parameter. - naj zere 06:09, 31 December 2008 (UTC)
 * The problem with preloading a larger version of the template is that new users might think they need to fill in all those extra things. This is only my opinion, of course; feel free to ask some of the others. Maybe some could be put in and others left out, or something like that. GarrettTalk 06:15, 31 December 2008 (UTC)

Super Mario RPG enemies
The s would certainly be nice. Linking to individual enemies is why I was trying to get away from the table. The only reason I went to three pages of enemies was to try and keep it more manageable (rather than one hard-to-navigate monolithic list). Out of curiosity, which do you think would be easier to navigate, one big page with alphabetTOC or three smaller pages? ShadowtrooperTalk 19:45, 31 December 2008 (UTC)
 * Well the pros to having it on one page is you don't have to navigate to three separate ones, and when you reference an enemy from a different page, you only have to use one link ( ../Enemies ) instead of remembering which page it's on ( ../Enemies A-F or ../Enemies G-O ) and if you wanted to do a link to an enemy on the same page, such as in the table on the Enemies page, you could just use for all of them. On the negative side, it's one big page so maybe loading time becomes an issue. Really with the alphabet ToC, it's pretty much the same as organizing them by alphabetic pages. Better maybe, since once you get to the Enemies A-F page, you still have to contend with one large list of all enemies on the page to find the one you want. What did you think of the Twilight Princess one? - naj zere  19:54, 31 December 2008 (UTC)
 * After playing around with it a bit, the alpha ToC doesn't seem quite as bad as I though it might be. I think I'll go ahead and do that and just hope no one minds cleaning up (deleting) my mess too much. :)  Image:Zelda ALttP item Flute.pngShadowtrooperTalk 19:59, 31 December 2008 (UTC)
 * Okay cool. All you need for it to work are ==Level 2== headings with just the letter of the alphabet. Do you want me to look at anchoring the names in the template, or can you handle that? - naj zere 20:01, 31 December 2008 (UTC)
 * If you would be so kind it would certainly be appreciated. That way, the anchors can get done while I work on fixing the organization of the list.  Image:Zelda ALttP item Flute.pngShadowtrooperTalk 20:04, 31 December 2008 (UTC)
 * Okay, the template's done. I had to add a row for the name, since you won't be using the ===Level 3=== headings anymore. Whatever you put in the  parameter will also be the anchor, so just link to an individual enemy with it's name ( ../Enemies ). - naj zere  20:32, 31 December 2008 (UTC)
 * Thanks muchly! Image:Zelda ALttP item Flute.pngShadowtrooperTalk 20:39, 31 December 2008 (UTC)

I made some more changes to the Enemies page and the template so the formatting looks a little cleaner. Another change we could make would be to put pairs of enemies in their own 2s instead of half in one and half in the other. That might even out the little bit of vertical alignment issues between the two sides. Also, we could hardcode the widths of the columns in the tables so they're all the same. The only problem with that is the variable widths of the images. Both of those ideas aren't too critical though, so it's up to you. - naj zere 21:19, 31 December 2008 (UTC)

The Dog Island Enemies
How come it seems to come under 'Getting Started'? I would have thought that it should be under 'appendices'. And also I'm not sure if that buffalo thing works because I did that once and the buffalo walked back and I followed it from some way off and then it just turned around and charged at me. Infact, the only time I've even managed to stun a buffalo wasn't even in The Dog Island it was in Catz and that was just atfer it had decided to throw me through the air. I think there should be something on that enemies page abuot how sniffing wakes up enemies the same as running past them and they notice you, they can probably hear you sniffing. -- Me lon  2  4  7  10:27, 1 January 2009 (UTC)
 * I moved Enemies under Getting Started because it contains gameplay stuff about how enemies and howling works, and the info on specific critters is something people might like to know before they run into them in the game. As for the other stuff, it might be a version difference. Do you play Dog Island on the Wii or the PS2? I have tested everything I put on the page thoroughly, and on the Wii version at least, Buffalo don't notice you walking by them and sniffing is as good as walking. Digging alerts enemies though. I've been going through finding all the items that enemies drop, so I've got the method for howling at them down pretty well. - naj zere 10:34, 1 January 2009 (UTC)
 * I have it on the Wii. If I look for stuff near ememies when they are sleeping, and I'm sniffing around, they just seem to wake up. It could be version differences for US and UK versions, but that would be wierd because then the US version would be easier. And there's one more thing I was wondering and that's what exactly happens when you loose all your life (or lives)? The closest I've ever got to that it one and a half hearts so I don't know. -- Me lon  2  4  7  10:43, 1 January 2009 (UTC)
 * I doubt there is any difference in that respect between US and UK versions, but why don't you test it out a little bit to be sure? Also, will you go into the menu and look at tips and see how "paralyze" is spelled in the section talking about enemies? I'm wondering if any changes at all were made, or if the UK version has American English spellings as well. I noticed one of the dogs in Gigili Village says "paralyse" so I wanted to check.


 * Thanks for reminding me about dying, I keep forgetting to put that into the Gameplay page. You get a "Game Over" screen and restart from the last entrance you used in the area in which you died. Also you lose all items that were in your inventory. I can't remember right now if that includes special items and accessories or not. I have it written down somewhere. By the way, I recently found a guitar on one of those Buffalo in Rune Canyon. Pretty cool, huh? - naj zere 10:57, 1 January 2009 (UTC)
 * A Buffalo with a guitar? Wierd. Maybe he was from some kind of band or something. All I found was a crocodile with a basket. And in Dogz and Catz they have these red things which look like crocodiles and in one of the levels you bark at them and you get some skin! Eww! Oh, sorry I got muddled up with crocodiles and allegators.


 * I was thinking that maybe I'd play The Dog Island sometime today to have a break from Dogz, so I'll check the paralyze or paralise thing. Recently I've been making up completely wierd names for dogs on Dogz, and one of my friends ame over and we had a dog called Ibendee, which sounds a little stupid. -- Me lon  2  4  7  13:34, 1 January 2009 (UTC)

a redirect problem
well I have a bit of a problem with the Combat Arms article. The subsection called Primary is piped of Primary but supposed to go to Combat Arms/Primary to keep consistency. Somebody vandalized the title Combat Arms/Primary into something like "Ryan Sucks Dick" or something like that, and I tried to move the page back. But instead, I accidentally created a series of redirects that I can't figure out how to get rid of. The page Combat Arms/Primary is still there, but I can't get it to link to the Combat Arms site without having a messed up series of redirects. compymasax 07:36, 2 January 2009 (UTC)