Star Wars: Battlefront/Hoth: Echo Base

** AT-ATs, mobile command posts that can be destroyed (rather easily, with enough practice).
 * 1) This command post may look far from the battle, but it has an astrodroid that spawns Snowspeeders.
 * 2) This command post is inside Echo Base.  It does absolutely nothing for you.
 * 3) CP 3 is on the front side of Echo Base.  It offers a prime sniping position on the roof of the CP.
 * 4) You have to be either drunk or just plain stupid to run up to this one, with 2 AT-STs spawning here.
 * 5) The Shield Generator.  Protecting this is one of your secondary objectives, though if you choose strategy #3 below, you won't need to worry about protecting it.
 * 6) This command post is a lot like CP 3, except it's a lot easier to get to if you're in an AT-AT.

Overview

 * Your faction: Rebels
 * Easy reinforcements: 200
 * Opposing army: Empire
 * Easy reinforcements: 250
 * Vehicles on map: Rebels: Snowspeeder; Empire: AT-AT, AT-ST
 * Jedi hero: Luke Skywalker

Walkthrough
Don't get scared when you look at the starting reinforcements for this level; you don't need as many as the Empire in order to win this one.

Strategy #1: Start as a normal soldier at either of your front command posts (3,6). Stay fairly close to the shelter of the building, paying careful attention to the locations of the AT-ATs and AT-STs. Once an AT-AT goes past, you can walk with it and kill enemies as they spawn: just be careful not to get into the range of its main gun. If you're feeling particularly brave, then make sure there is no possible way you could get shot by the AT-ATs and run across the battlefield to CP 4. Good luck trying to take it, you'll have to just keep moving and dodging turret fire.

Strategy #2: Spawn as a sniper at CP 3. Walk around and get on the roof, where no one will hit you unless they're aiming right at you (no joke, most people can't get close enough to hit you). Then start sniping at anyone in range. Good sources of targets are: AT-ATs between CP 3 and 6; units coming over the hill between CP 3 and 4; units who have captured CP 6 and are trying to take 3.

Strategy #3: This strategy will not get you a lot of kills, is difficult to perform, and is the most dangerous of them all. That said, it's probably the most fun, not to mention the quickest. Start at CP 1 as a pilot. Get in the pilot seat of one of those snowspeeders and WAIT FOR A GUNNER. Once a gunner gets in, take off (be careful not to crash into other snowspeeders on your way out of the hangar) and fly towards the AT-ATs. Now here's the tricky part: you have to fly around there legs 6-8 times - it'll take at least one round for the gunner to get his cable attached, then you have to stay within a certain distance of the walker for 5 circles. It helps if you're flying as slowly as possible. Also, try to get the cable attached to the AT-AT in the back, that way the other one can't shoot at you. In the dead time between AT-AT spawns, feel free to try shooting at enemy infantry.