Myst V: End of Ages/Ages

What follows is a list of the Ages visited in the game of Myst V: End of Ages.

Direbo


Direbo is the "hub" Age of the game, consisting of a small underground cavern with several "islands", linked by bridges. Each "island" contains a "linking bubble" with a special pedestal to link the player to other Ages in the game. Each island also contains a linking book on a pedestal back to various Eder Tomahn (rest houses) in the paths back to D'ni.

Noloben


Noloben - The "beach Age". Here Esher, a D'ni archivist who fled to the Age after D'ni's fall, experimented with the Bahro's linking powers. In a large stone building built through the island itself he kept Bahro in cages and, during his stay there, learned of their great linking powers and the Tablet that, if possessed, could control them. On Noloben, one can call upon the Bahro with the slate to make it rain for approximately 90 seconds, thus facilitating the movement of the Noloben Tablet to the Keep at the end of the Age. It is also where it is hardest to attract the Bahro, as the laboratory is guarded by their worst fear, snakes.

Noloben was going to be renamed 'Siralehn' by the game developers, but the change was not instigated in the final release.

Todelmer


Todelmer - An astronomy Age where the D'ni studied the heavens, Todelmer is an observatory complex built on stone pillars perched high above a planet's surface. A tram system runs between the two major observatories, each of which has controls to move viewing scopes. A huge blue-ringed planet is clearly visible from Todelmer; an observation pod similar to the one planned for the Age of Negilahn floats above its surface and holds the Keep for the Age. In Todelmer it is possible to manipulate time by means of the Bahro slate.

Laki'ahn


Laki'ahn - a large, flat sandy island characterized by towering rounded rocks and palm trees. During the D'ni Empire, a great gladatorial arena, holding pens, and trading house were built on the Age to exploits its one natural resource: red gemstones. These stones, found in the stomach of the aquatic laki for which the Age was named after, were highly prized in D'ni. Laki were captured and killed by the Kresh, the native people of Laki'ahn, in the arena to the great amusement of the D'ni spectators. The gemstones were then removed and taken into the trade house to be sorted and presumably sent to D'ni. The main source of power on the Age is wind; when a symbol is drawn on the Laki'ahn Slate the Bahro will make a sandstorm, thus turning the windmill and repowering the Age for around 90 seconds.

Tahgira


Tahgira - a desolate and snowy wasteland that sits on floating icebergs, Tahgira was written as a prison Age. The worst of the D'ni criminals would be sent there to live out the remainder of their life; their graves are visible at the end of the Age. The prisoners confined to Tahgira built during their stay a complex system to heat parts of the Age. The heating system can be used to a great advantage as it attracts heat-loving bacteria which can then be walked upon. The Tahgira Slate, when used properly, can heat the Age, thus warming various frozen controls vital to the heating system.

Other Ages

 * Age of D'ni - The planet Earth. Contains the underground cavern of D'ni, The Cleft on the surface, and nearby Tomahna. In Myst V, players can visit the interior of a building on the island of K'veer (including Atrus' prison from the original game Myst), the inside of the dormant volcano near the Cleft, and the Great Shaft, a three mile long shaft connecting the surface to the lower system of tunnels.
 * Myst - The "hub" Age from the original game. Players may link to Myst and explore most of it during the endgame. The Age is in ruins and none of the devices are operable.
 * Releeshahn - The Age Atrus wrote for the surviving D'ni refugees. In the victorious ending, players catch a glimpse of Releeshahn, although they cannot explore it themselves.