Super Sprint/Gameplay

Controls

 * Steering Wheel: Use the steering wheel to direct your car left and right; in the home versions, this will be either the D-Pad or left or right arrow keys.
 * Gas Pedal: Step on the gas pedal to accelerate your car; in the home conversions the gas pedal will be replicated by either the B Button or Ctrl key.
 * 1/2/3 Player Buttons: Push these buttons to begin the game as player 1 (blue), player 2 (red), or player 3 (yellow); the green car is CPU-controlled.

Player Cars
The protagonists of the game; Player 1 controls the blue car, Player 2 controls the red car and Player 3 controls the yellow car. If there are less than three players, the CPU shall fill in for the missing ones, along with a fourth, green car - and their goal is to complete a preset number of laps on their chosen track. Unlike in the previous Sprint titles, powerups can also occasionally appear on the tracks, which the players may pick up, for bonuses; they may also tune up their cars, between races, but as soon as one of the players fails to finish a race first, his game will immediately end and the remaining players (if there are any) will continue playing without him.

Powerups and Obstacles

 * Red Bar: Gives the player who picks it up extra points; these aren't too helpful, so you should not bother grabbing them unless they are in your way.
 * Wrench: Gives the player who picks it up one point to use toward an upgrade; up to two of them can appear during a race, and the CPU-controlled cars will not go out of their way to get them, but you should, as long as it does not cost you the race. Upgrades can be administered between races.
 * Puddles: Slows the player who passes through it down; if any CPU-controlled cars pass through them, you may have the chance to overtake them.
 * Oil Slicks: Spins the player who passes through it out; if any CPU-controlled cars pass through them, you may have your chance to overtake them.
 * Pylon: Slows the player who hits it down due to electroshock; if any CPU-controlled cars run into them, you may have the chance to overtake them.
 * Tornado: Spins the player who passes through it out, much like the aforementioned oil slicks; this obstacle can also move around the track as well.

Upgrades

 * Super Traction: Increases the grip of your tires; it is hard to gauge the results of this upgrade, but it seems to help you slightly, when you are going around turns. The Higher Top Speed upgrade shall negate it somewhat - and there are five different levels for this upgrade, along with the next two.
 * Higher Top Speed: Increases the top speed of your car; use this sparingly, because it makes it harder to take turns and easier to blow up and spin out when you run into the barrier or other objects (including puddles, oil slicks, pylons, tornadoes, and other cars, regardless of who controls them).
 * Turbo Acceleration: Increases how fast the car speeds up; it makes it a little harder to take turns if you put a lot of points into it but you don't have to worry too much about the negative effects. This is the last "tuning-up"-type upgrade, as the last one is only essential if you are playing for points.
 * Increase Score: Increases your score; this is not essential, unless you happen to be in with a chance of breaking this game's current world record.