User talk:FractalFusion

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Hello FractalFusion! Welcome to StrategyWiki. Thank you for your contributions. If you have any questions, just contact a sysop through their talk page or post on the staff lounge, and they'd be happy to help. If you need help editing, check the StrategyWiki Guide. If you have a question about the content on this wiki, you can check out our staff lounge page. If you want to ask questions or hang out in IRC, we're usually around. On the other hand, if you have ideas for StrategyWiki, bring them up on the forums. Please remember to sign your name on, and only on, talk pages by clicking or using four tildes (    ); this will automatically produce your name and the date. Finally, please do your best to always fill in the edit summary field as this helps to document all of your hard work. Feel free to delete this message from your talk page if you like, or keep it for reference. Happy editing! -- Sigma 7 02:43, 1 July 2009 (UTC)

Last page navigation
For the last page in a guide, you can either leave the  parameter blank, which points the link to the main page, or use the first page in the guide so it "wraps around". It's not explicitly stated what to do with that last nav, but those are the two schools of thought on the matter, as far as I can tell. — najzere T 18:17, 1 July 2009 (UTC)

Image uploads
Hi, images also get a guide-specific image category if they're for a guide in addition to the normal image categories. The categories are the game's full name (from the main page) and "images" with a lowercase "i". For example. Thanks, — najzere T 22:35, 1 July 2009 (UTC)

Space Quest 2
First off, I just wanted to say thanks for working on the guide – I'm a big fan of Space Quest (and Sierra adventure games in general) so I'm glad someone's making this. Anyway, do you think it would be beneficial to make the scoring stand out a little more within the guide? I was contemplating a template that would take the action and points and return them marked up in some way to pop a little more. Also, with all the console commands italicized you can't use that formatting for normal emphasis if you wanted. Let me know if you think this is a good idea, and we'll see about making it happen. Cheers, — najzere T 19:05, 2 July 2009 (UTC)


 * Thanks for helping. I'm not familiar with templates but I'm beginning to learn how they work. By the way, is it possible to place two sidebars vertically but with the text on the left so there is no whitespace? — FractalFusion 19:14, 2 July 2009 (UTC)
 * The original way I had both sidebars in a floating div didn't work on Internet Explorer, but I took out the floats on the sidebars and now it appears to work (in my IE browser anyway). Apparently IE doesn't like floating elements inside floating elements. For the template, I was thinking of using something like and having it return something like take keycard [5] . Obviously this could be modified to look however you want, but that's the general idea. It could also include another parameter for tracking cumulative score, so the points would come back like 5 (25/250). —  najzere T 19:38, 2 July 2009 (UTC)
 * Which type of name would be appropriate for such a template? I have it named "parser" right now. Would a shorter name be better? I don't think it should include anything specific on a game such as "sq2 parser" because it applies to many games as well. — FractalFusion 06:58, 5 July 2009 (UTC)
 * Whoops, I moved it before I saw the talk page. We put templates that are only for use on certain guides in the Guide-specific templates category and put the name of the game in the title. If you think we can use this template more generally for console-command adventure games, then that's even better. I would say it could use a more descriptive name, but there's no "parser" function yet, so I don't see any harm in it. Good job on the template, by the way! — najzere T 08:16, 5 July 2009 (UTC)