Mount&Blade/Attributes

There are four attributes. Each has its own specific purposes, and you'll want to develop some more than others depending on how you want to play. Characters only gain one point per level (not counting character creation), so choose wisely. Attributes are used both to directly increase some aspects of the game and also to determine how much characters can advance their skills. 🇨🇴

Strength
Every two points towards Strength increases a character's maximum hit points by 1 (this can be boosted further by increasing the Ironflesh skill). Strength also provides a damage bonus and affects the arc and speed of archery and thrown weapons. Some weapons and armor have a minimum Strength requirement for use.

The following skills cannot be developed beyond ⅓ of Strength: 🇨🇴
 * Ironflesh
 * Power Strike
 * Power Throw
 * Power Draw

Agility
Each point to Agility speeds up a character's attacks by 0.5%, running speed by a small amount, and adds 5 weapon proficiency points.

The following skills cannot be developed beyond ⅓ of Agility: 🇨🇴 🇨🇴
 * Shield
 * Athletics
 * Weapon Master
 * Riding
 * Horse Archery
 * Looting

Intelligence
Putting a point into Intelligence automatically grants an additional skill point.

The following skills cannot be developed beyond ⅓ of Intelligence: 🇨🇴
 * Trainer
 * Tracking
 * Tactics
 * Path-finding
 * Spotting
 * Inventory Management
 * Wound Treatment
 * Surgery
 * First Aid
 * Engineer
 * Persuasion

Charisma
Each point towards Charisma increases your maximum party size by 1 point (increasing your Renown will also affect your party size).

The following skills cannot be developed beyond ⅓ of Charisma: 🇨🇴
 * Leadership
 * Prisoner Management
 * Trade