Super Smash Bros. Brawl/Zelda



For many of the advanced strategies regarding Zelda/Sheik, many players turn to Sheik. That doesn't mean Zelda isn't a good fighter as well; they are different and attract different types of people with different playing styles.

Zelda has more strong attacks than she has fast ones, so she is treated like a heavy character. One thing to remember is that she really only has two special attacks, because transform does no damage, and Fayore's wind is hard to attack with. So the bast thing to do is use her standard attack and Nayru's love. Din's fire is really only used to finish off opponents when they've left themselves vulnerable.

Attacks
When fighting, most experienced players often stay with Zelda and begin fighting by using Din's Fire immediately. This attack creates a momentary daze against the enemy which allows you to begin casting again. You should be able to get three off before the enemy gets within range of you. Immediately use your teleportation skill to get away from the enemy - tilting your joystick to the right/left so that you appear down field. Now repeatedly use Din's Fire until the target closes in. Immediately use your B skill to deflect their first melee attack against you and immediately go to work melee-ing them. Eventually when you have them on the defense - teleport away again and continue to use Din's Fire.


 * When fighting players who use projectiles, use your B skill to deflect them and send them back at their target.


 * When a Smash Ball appears, use Din's Fire and use your joy stick to direct the fire to get the Smash Ball easily.


 * Zelda's aerial kicks sometimes pack tremendous damage and knockback. Use frequently.

Standard Attacks

 * Magic Wave||Sends foes straight up for easy KO's.
 * }
 * Magic Wave||Sends foes straight up for easy KO's.
 * }

Special Attacks

 * Nayru's Love||Deflects projectile attacks.
 * Din's Fire|| Orb of flame that can be guided by the Control Stick.
 * Farore's Wind||Recovery move, does some minor damage.
 * Transform||Turns into Sheik, but enemy attacks halt the transformation.
 * }
 * Din's Fire|| Orb of flame that can be guided by the Control Stick.
 * Farore's Wind||Recovery move, does some minor damage.
 * Transform||Turns into Sheik, but enemy attacks halt the transformation.
 * }
 * Transform||Turns into Sheik, but enemy attacks halt the transformation.
 * }
 * Transform||Turns into Sheik, but enemy attacks halt the transformation.
 * }

Taunts

 * She raises one hand and emits sparkles from it.
 * She makes a little flare in her hands.
 * She waves goodbye.
 * }
 * She makes a little flare in her hands.
 * She waves goodbye.
 * }
 * She waves goodbye.
 * }
 * }

Statistics

 * Weight: 3/10 (Light)
 * Offense: 7/10
 * Defense: 5/10
 * Projectile: 7/10
 * Final Smash: 9/10
 * Throwing ability: 6/10
 * Speed: 4/10
 * Overall: 7/10

Final Smash
Light Arrow: She draws a bow and fires the extremely powerful Light Arrow. The angle enemies are knocked back is different to sheik's version.