Lunar Knights/Weather

Lunar Knights features a dynamic weather and climate system. Depending on the weather, you can or cannot charge energy (That also has to do with the time of day), certain accessories come into effect. Weather mainly depends upon the climate that is currently selected. Following is a list of the different climates in the game: Each of the four terrennials correlate with a climate. Ursula, the Terrennial of fire, is at home in the Arid Desert Climate. Tove, Terrennial of earth, is at home in the Tropical Rainforest climate, and so on and so forth.
 * Balmy Sub-Tropical
 * Arid Desert
 * Tropical Rainforest
 * Humid Continental
 * Frigid Arctic

The Arid Desert climate seldom sees any precipitation, and has intense sun and heat. The Tropical Rainforest climate has higher temperatures and frequent rain and thunder storms. The Humid Continental climate features lower temperatures and occasional snow and ice storms. The Frigid Arctic climate sees freezing temperatures and frequent snow and ice storms. Climate also has an effect of the type of spawning enemies you fight. The different climates bring forth enemies with differing abilities. Arid Desert brings forth enemies that have red coloration and can burn you. Tropical Rainforest brings forth enemies featuring green coloration that can poison you. Humid Continental brings forth enemies of purple coloration that can confuse you. Frigid Arctic arises white colored enemies that can freeze you.