X-COM: Apocalypse/Equipment

Megapol LawPistol
Quite decent in the first week, after that it's obsolete. As a single-handed weapon, it allows the use of a second item (grenade, medikit, a second gun) in the other hand without lowering accuracy.
 * Weight      : 3
 * Power       : 24
 * Damage Thype : Armor Piercing
 * Accuracy    :
 * Range       : 43m
 * Rate of Fire : 2.00 r/s
 * Clip Weight : 1
 * Rounds      : 16

Megapol Plasma Gun
Much better than it's predeccesor. This gun never really becomes obsolete but it's not really not that effective. As a single-handed weapon, it allows the use of a second item (grenade, medikit, a second gun) in the other hand without lowering accuracy.
 * Weight      : 5
 * Power       : 35
 * Damage Thype : Plasma
 * Accuracy    :
 * Range       : 56
 * Rate of Fire : 1.20 r/s
 * Clip Weight : 1
 * Rounds      : 42

Marsec M4000 Machine Gun
The same thing can be said about this weapon as about the basic pistol, except on the higher difficulties where it's obsolete before the game starts.
 * Weight      : 7
 * Power       : 21
 * Damage Thype : Armor Piercing
 * Accuracy    :
 * Range       : 56m
 * Rate of Fire : 3.00 r/s
 * Clip Weight : 1
 * Rounds      : 36

Megapol Laser Sniper Gun
An excellent long range weapon. While it's damage capabilities leaves a lot of room for improvement just remember that if you miss damage will be exactly 0, so hitting is better than missing. While using this gun agents will progress relatively rapidly in thier accuracy skills.
 * Weight      : 6
 * Power       : 26
 * Damage Thype : Laser
 * Accuracy    :
 * Range       : 75m
 * Rate of Fire : 0.86 r/s
 * Clip Weight : 1
 * Rounds      : 30

Megapol Auto Cannon
(?)
 * Weight      : 10
 * Power       : -
 * Damage Thype : -
 * Accuracy    :
 * Range       : 56m
 * Rate of Fire : 1.06 r/s
 * Clip Weight : 1
 * Rounds      : 24
 * AP Clip
 * - Power      : 40
 * - Damage Type : Armor Piercing
 * HE Clip
 * - Power      : 33
 * - Damage Type : High Explosive
 * IN Clip
 * - Power      : 37
 * - Damage Type : Incendiary

Marsec Heavy Launcher
(?)
 * Weight      : 9
 * Power       : -
 * Damage Thype : -
 * Accuracy    :
 * Range       : 75m
 * Rate of Fire : 0.45 r/s
 * Clip Weight : 4
 * Rounds      : 1
 * HE Missile
 * - Power      : 90
 * - Damage Type : High Explosive
 * IN Missile
 * - Power      : 90
 * - Damage Type : Incendiary

Marsec Mini Launcher
(?)
 * Weight      : 5
 * Power	   : -
 * Damage Thype : -
 * Accuracy    :
 * Range	   : 37m
 * Rate of Fire : 0.55 r/s
 * Clip Weight : 2
 * Rounds	   : 5
 * HE Missile
 * - Power      : 40
 * - Damage Type : Explosive
 * IN Missile
 * - Power      : 40
 * - Damage Type : Incendiary

Megapol Stun Grapple
(?)
 * Weight      : 6
 * Power	   : 90
 * Damage Thype : Stun
 * Accuracy    :
 * Range	   : 6m
 * Rate of Fire : 0.82 r/s
 * Clip Weight : -
 * Rounds	   : 5

Powersword
(?)
 * Weight	   : 4
 * Power	   : 75
 * Damage Thype : Plasma
 * Accuracy    :
 * Range	   : 2m
 * Rate of Fire : 1.03 m/s
 * Clip Weight : -
 * Rounds	   : 15

Megapol HE Grenade
(?)Standard grenade for all organizations. Nothing special but it can be useful.
 * Weight     : 2
 * Power      : 56
 * Damage Thype: High Explosive

Megapol Stun Grenade
(?)If you want to stun someone (or something) this is your best friend.
 * Weight     : 2
 * Power      : 80
 * Damage Thype: Stun

Megapol Smoke Grenade
(?)I never used smoke grenade. Take one more Stun Grenade instead of Smoke Grenade.
 * Weight     : 2
 * Power      : -
 * Damage Thype: Smoke

Incendiary Grenade
(?)
 * Weight     : 1
 * Power      : 80
 * Damage Thype: Incendiary

Marsec Proximity Mine
(?)Most useful thing and life saver. You can set proximity range and atcivation time.
 * Weight     : 3
 * Power      : 75
 * Damage Thype: High Explosive

Marsec High Explosive
(?)If you want to give a little lesson someone(or something) this is for you. Set time and RUN!.
 * Weight     : 14
 * Power      : 120
 * Damage Thype: High Explosive

Motion Scanner
(?)Shows moving things
 * Weight	: 2

Mind Bender
(?)You can perform PSI attacks with Mind Bander
 * Weight	: 3

Medi-kit
(?)You can heal critical wounds but Medi-kit doesn't add hit-points.
 * Weight	: 3

Megapol Armour
(?)
 * Weight	: 55
 * Head Armour : 44
 * Arm Armour : 38
 * Torso Armour : 45
 * Leg Armour : 42

Marsec Armour
(?)
 * Weight	: 32
 * Head Armour : 38
 * Arm Armour : 32
 * Torso Armour : 35
 * Leg Armour : 36

Psiclon
(?)
 * Weight	: 6

Elerium
(?)
 * Weight : 6