MapleStory/Warrior



Warriors are the strongest melee characters in MapleStory in terms of raw damage. Warriors also have the largest amount of HP out of all the classes, as well as the highest defense. There are three main types of Warriors: Fighters, Pages, and Spearmen; each having their own pros and cons.

Pros:
 * Warriors are the strongest melee attackers in the game in terms of raw damage.
 * Warriors have a huge amount of HP; up to twice as much as the other classes, and Spearmen even more so with their skill "Hyper Body".
 * Warriors have the strongest armors in the game in terms of defense. For example, the level 60 Warrior helm has twice as much defense as the level 60 Magician helm. Fighters and Pages also receive the skill "Power Guard", which nullifies 40% of the damage they receive and reflects it back to the enemy.
 * Because of their high damage, HP, and DEF, Warriors can hunt some higher level monsters more easily.
 * Warriors are able to "tank" most monsters.
 * Having high "Str", Warriors are ideal for first time players to get through the game.
 * Warriors can easily take down monsters faster than any other class, which makes them perfect for parties with Thieves or Magicians.

Cons:
 * Other classes such as Bowmen and Assassins attack long-ranged, meaning that they would be able to kill monsters more quickly than Warriors. This can also lead to Warriors being KSed often. To make matters worse, Warriors are also the slowest class in the game in terms of speed.
 * Despite their high HP and defense, accuracy remains the downfall of every Warrior. However, Warriors often compensate through the use of "Sniper Potions/Pills" and equipment scrolled with DEX-scrolls.
 * Because Warriors have to get up close to the monsters to kill them, they usually end up being hit more often. Therefore, they spend more Mesos on potions.
 * Warriors can wear equipment such as the Jousting Helm that hides the entire head. Even though these helmets are high in defense, any NX Cash that was spent to improve facial appearances are sacrificed to some degree unless more NX Cash is used to cloak the helm.
 * Because Warriors are melee characters and get hit often, low-leveled Warriors spend a lot on HP potions. However, they make up for it later in the game as their defense grows.

First job advancement

 * Requirements: level 10.

Once you hit level 10 and rush your way off to the town of Southperry, talk to "Shanks" and pay the 150 Mesos fee (or complete the quest to get there for free) to teleport to Victoria Island. Once there, jump off the ship and move to the left of Lith Harbor to see a NPC named Phil. Talk to him and he will let you go to one of the towns in Victoria Island, with a small fee. Go to Perion and climb all the way up to the top. Head inside to the tent and speak with "Dances with Balrog". You will be upgraded to your first job class, your stats will improve, you will unlock a new set of skills, and you now have access to Warrior exclusive equipment. You should read up on some of the builds available to you.

First job training areas

 * Level 10-16: It's recommended that you do the Beginner Warrior's Training. It not only gives you good exp, but it's fairly quick and easy and the reward can substitute for almost half your exp bar! After that, though, Slimes and Orange Mushrooms are your best bets. Go to the town of Ellinia, and go north two rooms to "The Tree That Grew 1." There are lots of slimes there that give 10 experience per kill. Try to join a party with at least 3 active members as even though you get less experience from killing monsters by yourself, it will be easier to level up because party experience is coming in all the time. Henesys Party Quest for all levels is good too.


 * Level 17-19: Now is where it begins to become a challenge to level up. If you believe that you are strong enough, you could kill Pigs (15 experience per kill) or Ribbon Pigs (20 experience per kill). Another alternative is stumps and octopuses (and mushrooms) just south of Kerning (in Kerning City Construction Site map).  They may not give the best exp, but they are quick and easy to kill.  They (the mushrooms and pigs, that is) can be found about one or two rooms left of the Henesys Hunting Ground 1. If you plan to kill Pigs over Orange Mushrooms, I suggest you have some backup money to pay for potions. Another great training area is the Rain Forest East of Henesys. There are many pigs and ribbon pigs there.... almost like pig beach. You could also party with at least 3 maplers and go to an Ellinia Danger Zone and take shifts in killing hornies.
 * "Henesys Hunting Ground II" is also ideal because not many players go up there to train, so the lack there of players in Henesys Hunting Ground II makes it a perfect place to not only gain EXP but also items and event items.


 * Level 20-24: Congratulate yourself for getting to level 20! Now you can buy weapons and armor that you couldn't purchase before, and kill Pigs with ease (hopefully 1 hit). Now you are in for one heck of a challenge. Go to Pig Beach. If you don't know where to find Pig Beach, then follow these simple instructions:
 * 1) Go to the "3-Way Split" between Lith Harbor, Kerning City, and Henesys.
 * 2) If you came from the left side of the screen, go towards the middle then up one level to a large yellow flower patch.
 * 3) There is a hidden teleport here, towards the middle of the patch, but a little to the right. Check to see if a teleport is there by pressing the "up" button on every small step.

Once you get teleported, you are now at Pig Beach, a place where many Pigs, and Ribbon Pigs spawn about every 15 seconds. NOTE! Bring plenty of potions with you here, for you will get insanely hurt by the constant stampede of Pigs. If you are very unlucky, you will come upon an Iron Hog here (Pig in armor). Try not to attack him. If you do though, he will follow you a lot and hurt you for about 30-60 damage. Also, at your level, you will also miss a lot more than usual on iron hogs, therefore not knocking it back and not delaying it from getting it to you. At level 21, you will be able to enter the second Party Quest which is a very good place to gain EXP, though it can take a while to get in (your damage will be low, which can make the PQ take much longer than at higher levels). Fighting Green Mushrooms at Henesys Hunting Ground II is also a decent place to train. Note: as a warrior, you will always have large amounts of hp and your weapon defense will be extremely high for your level. As such, waste less money on hp and mp pots, and buy more sniper pots/pills because this will allow you to hit higher level monsters.


 * Level 25-29 (party): the best option right now is Kerning PQ. Try to find a good party and DON'T join up with a fellow warrior level 24 or below because they will be utterly useless in the PQ at the gators or King Slime. A magician is a huge help in the PQ because they can hit the gators, jr. neckis and King Slime for decent damage. Assassins and Bandits are a good choice, as are bowmen and crossbowmen. If you are lucky, there may be a lvl 30 cleric willing to help out!
 * Level 25-29 (solo): if you choose to go solo, now is the time to go to Ellinia Dungeon Stalks in the rooms near Ellinia. Here you will find Green Mushrooms(gives 26 exp) and Horny Mushrooms(35 exp), which is just what we are looking for. Again, bring many potions, as you will be spending much time here. Also by level 27 it might be an idea to fight wild boars in Perion. Hp loss will be pretty high because the boars are fast and they take a lot of health. Dexterity should be somewhat high to hit them constantly. Another option is to go to the Evil Eye Cave at lvl 27-28 if you've got a LOT of money to spend. If you feel like trying out Bubblings, head to the subway of Kerning City, as the first area is full of Bubblings who give decent EXP. Note: most places have "Axe Stumps", which seem to never get in these things, they give you 30 EXP and can be killed at Level 15. If you feel like burning money: go fight green and horny mushrooms at about level 20. Be prepared for a lot of damage done by the horny mushrooms, and if you have lower than 26 DEX you will miss them occasionally. If you do have less than 26 DEX, bring lots of potions and sniper pots/pills. Alternatively, go to Fish Resting Spot in Aqua Road. Lots of Cicles and Cicos there so you can Slash Blast to your heart's delight, but even with good maneuvers you'll be losing some money.

Second job advancement
Once you've hit level 30, congratulations! After many levels of being KSed by almost every other class and leveling at a very slow pace, you will finally receive a well deserved power boost so you can stand on your own. Your average damage will stabilize at a much higher level, and your HP and defense will let you stand out among all the classes. There are three paths that lie ahead, all leading to their own brilliant glory. However, there’s still the second job advance test, an obstacle that must be passed to unlock your true power. You need to prepare for this next step and take the challenge head on.

To reach your test area, you first need to talk to Dances with Balrog, then head west from Perion two screens (where the music changes), then keep heading up until you see a guy standing. Talk to the guy, and he will transport you to your testing area. At the test area, you will be fighting Fire Boars and Lupins. They are different from the everyday Fire Boars and Lupins you will see in Perion and Ellinia. No sir, they're evil, pure evil, all the way to their burning flesh/banana filled stomach, and they actually have less HP than their normal counterparts. You will need 43 accuracy to hit them 100% of the time, so if your accuracy is lower, Sniper Pots might do you some good. The lupins are really difficult to bring down, so you might want to stick with Fire Boars only. In any case, it shouldn't be long before they bite the dust and either drop their evil, sinister mind, in the form of a marble, or just disappear completely into Purgatory. Once you've found your 30 Marbles, talk to the guy inside the test area and he will let you out with Proof of Hero. Now, bring your proof, Talk to Dances with Balrog, and you will be able to make your decision to either be a Fighter, a Page, or a Spearman. If you're unsure which path to choose (as most people who are indecisive), don't fret. I will list out their advantages and disadvantages below.

Fighter Guide

 * Fighters can choose to use either sword or axe;

At level 50-70, Fighters gain Rage and become the most damaging class of all Maple Story and Spearman catch up with the ability to use Hyper Body and the fact their damage edge is becoming more significant. Pages, however, suffer from the mediocrity of Threaten, and become the weakest link of the Warrior family.

At level 70+, you will receive your 3rd job advance. Dragon Knights become MUCH faster with Spear Crusher, and though they do not do massive damage in a single hit you do lower damage spread out over A LOT of hits, Crusaders will be known for doing MASSIVE damage from here on, once you've leveled up Combo and preferably Panic over Coma. Crusaders, as they use mainly swords (axes on fewer occasions but they do fine if you use axe booster) which are faster then blunt weapons (Swords can be used too, for more stable damage, and more damage over time, with a better speed) and spears and pole arms, all of these weapons are slower then swords making for faster kills, and swords have the most reliable damage of I think any weapon in the game. This makes most Crusaders both faster AND stronger then other classes. Now pages,(finally) though they are not known for massive damage they have one thing that would make any Crusader or Spearman A LOT stronger...elements. (Although they do have elements, you will need to be a very high level, like 90+, to have all elements maxed out) Pages have the ability to attack with Fire, Ice, and Lightning. This means that if they find themselves in a situation where they are surrounded by monsters weak to fire they can whip out their fire attacks, if the situation changes to ice-weak monsters they can quickly adapt to the change. Plus, ice charge freezes the enemy for a second or two. They also have Magic Crash which will allow them cancel out Magic Defense.

So basically: If you're a person who loves seeing big damage (REALLY big damage), and kill a high level monster such as Lycanthrope in one hit, go for Fighter. If you're a person who likes to be cool and use elemental attacks, go for Page.

With the exception of Spearmen, it's strongly recommended that you stick with one weapon. Spearmen can choose to either stick with one weapon or go hybrid, meaning to master both weapons.

Spearman Guide
If you're a person who wants to kill a large number of enemies in half the amount of attacks that it would take to solo them than go for this job.
 * Spearmen can choose to use either spear or pole arm.

Training Locations
For this one, try killing Jr.Cellions. In the wedding place, go to the bottom and the very east, into the portal. Then go to the highest section which where is the Jr.Cellions is... They are quite strong! Try to master hyper body, and use it, it gives you lots of hp and remember to go there with a strong party!
 * Level 30-40

Fight Stone Golems and Lupins in the hidden place, both of them are really good if you train there. Truckers in Singapore are also an excellent training place from around level 50 if you can get a spot.
 * Level 41-54

Dark Stone Golems, which are vulnerable to holy attacks. Truckers continue to be a nice alternative if you can get a spot. Other than that, there's no other special trick other than using Hyper Body.
 * Level 55-65

Hunt the Mix Stone Golem, which are dark stone golems mixed with pure stone golems. They are the strongest monster in this hidden place. Hyper Body will is still helpfu, and after level 70, make sure to master Spear Crusher or Polearm Crusher, they are the quickest and strongest skill for Dragon Knights, and followed by Dragon Roar, a dangerous move. Other skills can be added at your discretion, but find the skill build to do this, and after level 70, go to el nath and talk to the guide.
 * Level 65-70

Page Guide
If you're a person who likes to solo monsters instead of going as a party, then this job is for you.
 * Pages can choose to use either sword or mace/blunt weapon;

SP allocation:


 * Level 30: 1 Mastery (depending on which weapon you want to use)
 * Level 31: 3 Mastery
 * Level 32: 3 Mastery
 * Level 33: 3 Mastery
 * Level 34: 3 Mastery
 * Level 35: 3 Mastery
 * Level 36: 3 Mastery
 * Level 37: 1 Mastery (Maxed) and 2 Final Attack
 * Level 38: 2 Final Attack and 1 Booster
 * Level 39: 2 Final Attack and 1 Booster
 * Level 40: 2 Final Attack and 1 Booster
 * Level 41: 2 Final Attack and 1 Booster
 * Level 42: 2 Final Attack and 1 Booster
 * Level 43: 2 Final Attack and 1 Booster
 * Level 44: 3 Final Attack
 * Level 45: 3 Final Attack
 * Level 46: 3 Final Attack
 * Level 47: 3 Final Attack
 * Level 48: 3 Final Attack
 * Level 49: 1 Final Attack (Maxed) 2 Threaten
 * Level 50: 1 Threaten and 2 Power Guard
 * Level 51: 3 Power Guard
 * Level 52: 3 Power Guard
 * Level 53: 3 Power Guard
 * Level 54: 3 Power Guard
 * Level 55: 3 Power Guard
 * Level 56: 3 Power Guard
 * Level 57: 3 Power Guard
 * Level 58: 3 Power Guard
 * Level 59: 3 Power Guard
 * Level 60: 1 Power Guard (Maxed) 2 Booster
 * Level 61: 3 Booster
 * Level 62: 3 Booster
 * Level 63: 3 Booster
 * Level 64: 3 Booster (Maxed)
 * Level 65: 3 Threaten
 * Level 66: 3 Threaten
 * Level 67: 3 Threaten
 * Level 68: 3 Threaten
 * Level 69: 3 Threaten
 * Level 70: 2 Threaten (Maxed) and 1 Endure (Level 7 if you follow the ap allocation above)

Hunting Grounds:


 * Level 30-35: wild boars or evil eyes
 * Level 35-40: fire boars, lorangs, cpq, or lpq
 * Level 40-45: jr.lioner, teddies, copper drakes, cpq, or lpq
 * Level 45-50: block golems and king block golems, copper drakes, cpq, or lpq
 * Level 50-55: jr.yeties, hondory, block and king block golems, hectors, lmpq
 * Level 55-60: stone golems, white pangs, cooli zombies, lmpq
 * Level 60-65: dark stone golem (F.O.G), red drakes, coolies, wild carkgo, white pangs, lmpq
 * Level 65-70: red drakes, coolies, lmpq, F.O.G, wild cargo, white pangs

Second job training areas

 * Level 30-34: For GMS, Trixters are good as they never move horizontally, meaning you'll never get hit unless you go and collect loot yourself. Jr Sentinels works well as an alternative, but it's pretty slow training. Land of Wild Boar I or II can be an excellent place for fast exp and money as well


 * Level 35-39: Go to Jr. kitties in Orbis and start mass killing them. Alternatives include Evil Eye Cave, which is fast but burns money a bit, and Jr Sentinels, which earns money quite fast but is unbearably slow on training. Teddies and Pink teddies are also worth a try, generally because there is lots of space, along with good experience and money. Another good place, if you have good DEX and play in GMS or MSEA, is unit 102 in Magita. Rumos (75 exp) are really good training with good armor and weapons. You can try taking on the occasional triple rumo (85 EXP) or, if you have lower DEX, unit 102, more cube slimes(62 EXP) and less rumos so you can have an easier time. Or, at lv 37-40, you could go to Plateon field and kill, but bring warrior pills and pots, and only if you have 75 accuracy at the start.


 * Level 40-44: If you can hit Jr Boogies, Go to Evil Eye Cave. There are a LOT of evil eyes there, and the map is quite small. Furthermore, you don't have mages bothering you there, and while you will meet the occasional assassin the terrain's terrible for them. You won't earn a lot of money but hey, at least you're training. Jr. Cellion/Lioner/Grupin, found near Orbis at The Garden of 3 Colors are also good experience. One particular training spot that is never crowded but is very good experience is level 10 of the Eos tower, which has very rapid spawn of Bloctopi and Block Golems. The reason people don't frequent this area is because of its distance from potting points. Training enthusiasts would be best off here, and later on Floor 8, which has massive Block Golem and King Block Golem spawn. Alternatives: Fire Boars (so-so experience, good money) and Leatties.
 * Ludibrium Party Quest is a good way to train, especially for spearmen (hyperbody) and fighters (rage). It is often hard to get in, however. Other methods of training are sometimes more effective. {Just a suggestion}


 * Level 45-49: Continue at Floor 8 or Hidden Tower for more Block Golems. Their low accuracy requirement makes these ideal monsters to those who tailor their DEX to be as low as possible. As a (slower) alternative, go to Dangerous Valley and train on Fire Boars and Copper Drakes for a while. The bottom part and the middle part are generally very good since there are a lot of spawns, but try to go to a map with two people already there (you'll be the third person) so you don't have to run around to kill things. You can also try Dark Leatties or Jr Kitties, but the former isn't really good for money and the latter is rather slow, and you'll get KSed a lot. The Lanterns in Mushroom Shrine are also great training, and while pot cost will be hefty, their drops can cover it nicely. Also, if your version has it, go to Elin Forest and go crazy on the "snails". They are extremly slow, do extremly low damage, have extemely low HP, have pretty high EXP (204), and thier drops are worth 53 mesos each. If you want a bit more challenge, go to the "stumps". They have eyes that remind you of wraiths. They do 20 more damage, but give 20 mor exp. Drops are worth 54 mesos.


 * Level 50-54: Lanterns and Block Golems still work, but for new places you can either go to Cloud Park IV or Jr Yetis. Jr Yetis are considered a bit better because there are a LOT of them over there, so you can slash blast to your heart's delight. Cloud Park IV is more focused on single attack, but Lunar and Star Pixies are not hard to kill and have decent drops. Fighting Platoon Chronos in Lost Time <1> or The Road of Time <1> is also a possibility. Iron Hog are recommended if one can KO with no more than 3-hits. Their spawn rates are ideal and they deal low damage; ideal for meso saving. They can be found at Pig Park. The best place at this level, however, are probably the Straw Target Dummies (aka STDs) in Mu Lung. Their spawn is pretty hyper, and they're slow and rather weak.


 * Level 55-59: STDs are still very nice at this point, as with Jr Yetis and Luster Pixies. Drake's Meal Table also open up as a very nice training place, as their exp is quite awesome and drops are not half bad either. Prepare to be drowned in Pink Cone Hats though.


 * Level 60-69: Remember Drake's Meal Table? If you have Power Guard, it now switches from awesome experience and little profit to decent experience and HECK OF A LOT OF profit. STDs and Lusters still work as well. Some new places are Hectors, Zombies, Forest of Golem and Gryphons. Voodoo/Hoodoos are also an option, but rude assassins, bandits, and heck... ANYTHING will ks the crap out of 6x warriors at this point.


 * Level 70-80: The best training spot in most versions remains to be Forest of Golem. In MapleSEA,and GMS however, the exclusive Singapore Map provides unbelievable experience, ranging from a ratio of HP:EXP 5000:200, 5500:220, or 5800:250. Mr. Anchors are not recommended as their magic attack deals a surprising 2000, and their HP is nearly twice that of Slimy, giving only 25 more Exp. However, all of them drop either Tobi Throwing-Stars or Steely Throwing-Knives, coupled with good drops, making it the best training place for MapleSEA/Mapleglobal players in this level range. Some alternatives to Golems are Hectors, Coolie Zombies (Forest of Dead Tress I-IV), or Drakes, Cold Eyes, and Ice Drakes (Drake Area, take the middle east exit from Drake's Meal Table). At high 70s, warriors are able to train in the Ludibrium dungeon. Dragon Knights will be able to train with priests at Death Teddies or Master Death Teddies since they help the priest train without MG because of Hyper Body, while Crusaders and White Knights are better off soloing Ghost Pirates, although if they are able to get a priest they too can train at the aforementioned areas.

Information on DEX
A big controversy in warrior build is the DEX Cap. The whole point of DEX is accuracy. However, you will also want to keep your damage as high as possible. Therefore, it is recommended to keep the DEX you have just as much as you need, so you'll have no problem hitting everything while doing as high damage as possible under that condition.

First of all, the whole point of DEX is to increase your accuracy. There are a lot of ways to improve your accuracy. Listed below are most of the ways.


 * Adding points into DEX (1 DEX = 0.8 accuracy)
 * Mastery skill (Passive Skill) (provides a +20 accuracy at max)
 * Scrolling shoes for DEX (Better accuracy bonus than scrolling for jump from cheaper scrolls)
 * Scrolling shoes for Jump (Worse accuracy bonus than scrolling for DEX, but these add jump, which is nice for warriors. DEX also adds a small amount of damage)
 * Scrolling overall for DEX (A prime source of DEX for level 80+ and most low DEX warriors)
 * Scrolling glove for DEX (Not recommended. You'd do better to put points into DEX and get an attack glove)
 * Scrolling helmets for accuracy (Not recommended, as it is only available in 30% and 70% scrolls by Gachapon. You run the risk of destroying your helmet.)
 * Sniper Potions (+5 accuracy for 3 minutes.)
 * Sniper Pills (+10 accuracy for 10 minutes, only available in the Ludibrium potion store. They're cheaper and more effective.)
 * Having a Cleric/Priest cast Bless (+20 accuracy for 200 seconds, but it cancels out any sniper pills/potions)
 * Zakum Helm: the single best accuracy raising equip in the game. An average stat Zakum Helm will grant 39.5 accuracy to the player. Can either be obtained as a Zakum drop or traded using Scissors of Karma.
 * Earrings (Now there are earring scrolls for DEX.)
 * Horntail Necklace (A rare pendant only obtained from Horntail in Leafre which increases 7 Dex or 5.6 accuracy. It cannot be traded a player must do the Horntail party quest with other players in order to obtain it.
 * Maple Pop (A fairly rare food droped by Glutton Ghoul and Nightmare it increases a whole 100 accuracy! But unfortunately it only lasts for one minute.

As you can see, adding DEX is not the only option of raising accuracy you will need to hit a specific monster.

These formula are used by the calculator here. Another calculator can be found here.

The following values are required If you are a higher level than the enemy, this formula tells how much accuracy is required to hit every time: 3.68 * AVOID
 * (AVOID) Monster avoidability
 * (ACC) Character Accuracy
 * (LVLDIFF) Difference between the monsters level and your own. This is calculated as Monster level - Character level.  If the value is less than 0, just use 0

This formula tells how much accuracy is required to hit the enemy 100% at your level: 3.68 * AVOID + 0.15 * LVLDIFF * AVOID

This formula tells the hit ratio for any enemy at your level: Hit Ratio = 100% * (ACC/(AVOID * (1.84 + 0.075 * LVLDIFF))-1)

For example, you will need an accuracy of 111 to fully hit a Yeti & Pepe at level 78+ (Recommended level 80+ so you can save DEX by scrolling the overall instead), 140 accuracy to hit Bains on level 90+, and 148 accuracy to hit Crimson Balrog on level 100+. To be accurate, you need 92 accuracy at level 57 to hit Zombies 100%.

Warrior Tips
Even though warriors are known for fighting up front and soaking up a lot of damage, measures should always be taken to minimize the amount of damage taken to save pots and mesos:
 * Jump attacking: Jumping over a small monster while attacking it, then proceeding to attack it from its behind is a good way to avoid bumping into it. One must always take note, however, of the terrain and position of other monsters so as to not take more damage than is necessary.
 * Knowledge of enemy skills and habits: Know your enemy! Certain monsters have certain skills and attack patterns. Ghost Pirates and Dual Ghost Pirates don't use their unavoidable magic attack when you are on level ground with them a short distance away. Therefore, it would be wise to not jump around while attacking while staying close to the monster. Grim Phantom Watches only use their ice attack when they are facing left. Attack them from the right! It is knowledge that differentiates a good warrior from an average one.
 * Knowledge of terrain: If there exists a spot on the map which allows you to attack your enemy while not getting hit, why not use it?
 * Use appropriate pots: Use pots appropriate for your HP/MP. Smaller pots usually have better meso/HP or MP ratio. Good MS players should seriously consider pots sold in New Leaf City, which for warriors and mages quickly become much more cost efficient than potions sold anywhere else.
 * Master HP Increase Mastery as soon as possible. This will slow your training at first but it will increase your HP. Then by level 30, you will have about 1,500-1,600 HP. This applies to both normal warriors and HP warriors. If you do not decide to master it soon, you will lose about 500 HP.
 * Some say Final attack has the flaw of activating unexpectedly, sometimes at the wrong time. However, this helps you quite a lot. It speeds your training speed by a margin.

Differences between Second Jobs
Most of the warrior classes are basically the same during 2nd job. All of them use Power Strike and Slash Blast as their main attacks. Basically the differences can be summed up in two areas: skills and weapon choices.


 * The main skill difference is that Fighters get Rage, which boosts your party's weapon attack by 10. During 2nd job this is strongly appreciated, as it is free (except for -10 wep def, which is not going to impact the damage you take much at all), takes no Use slots and increases each party member's damage (except Mages) by several hundreds. The other classes can give themselves a weapon attack boost as well, but need items to do so. Fighters also get Power Guard, reducing touch damage by 40% and deals it back to the monster. This is the main reason why Fighters/Crusaders are considered soloers is because this reduces pot costs immensely.
 * Pages get Threaten, a skill that lowers the enemies' weapon defense and weapon attack by 20; this is mostly used to lower damage dealt to you. Pages also get Power Guard, reducing touch damage by 40% and deals it back to the monster. This is one of the main reason why Pages/WKs are considered soloers is because this reduces pot costs immensely. Of course, constant KB and Ice Charge helps also to the soloing factor.
 * Spearmen get Hyper Body, which boosts your max HP/MP and that of your party by 60% when maxed. This skill is particularly useful for helping partied Thieves, Archers, and Mages to survive more hits from enemies and/or PQ bosses. They also get Iron Will which gives +20 wep def and +20 mag def for 300 sec. It is basically a nerfed Bless with 100 seconds more duration but gives no accuracy or avoidability bonus. Even with this skill maxed, it isn't even close to being in the same league as Power Guard and is why Spearmen/Dark Knights are not considered a soloing class.
 * The other difference is weapon options. Fighters and Pages can both choose between unstable weapons with high max damage, stable weapons with higher min damage, fast weapons, slow weapons, long reach, short reach, etc. Spearmen get weapons with the highest maximum damage, but lowest minimum damage, and with the longest reach but (with a few exceptions) the slowest attack speed.
 * All 3 jobs have some sames and differences in their skills. Spearmen use hyper body, which can also be dispelled, which causes confusion for thieves and bowmen who end up dying from their low hp. Fighters have rage which is very useful but can also be dispelled. It's a very useful skill as some people may get annoyed if you don't use it like it's a precious item. Threaten has to be recast every several monsters and doesn't effect bosses. All though it could be useful for mages since they don't have very high weapon defense and it sorta works like rage since it drops the weapon defense of the monsters. Threaten is pretty much useful for training only.

weapons.


 * Weaknesses

As mentioned above, Dragon Knights have the lowest damage over time on single targets, but since training generally involves fighting mobs and they have Hyper Body for boss parties, they will always be a contribution in parties anyway. Additionally, since the strongest attack for knockback that a DK can use without sacrificing HP is an unbuffed Power Strike, their KB rates are much lower than the other classes, which causes them to generally take more damage from fast-moving enemies. Combined with a lack of Power Guard, this makes it very difficult for DKs to solo, but it can be done. DKs lvl 100+ with ER, HB, and NLC pots combined will eventually spend around the same amount of money on pots if compared to a Sader and WK if they both took the same amount of touch damage (Example: Himes).