Devil May Cry 4/Weapons and Upgrades

Nero
Nero has three main weapons, the sword Red Queen that can be revved up like a engine, the gun Blue Rose that fires two bullets at once and his demonic Devil Bringer arm.

Red Queen
The Red Queen is Neros only melee weapon, and can be used to defeat pretty much any enemy. Its combos are:


 * Combo A: &times; 4  This combo is given at the start of the game and is a simple way of starting bigger combos.


 * Combo B: &times; 3, then,  (hold). This is a slightly more powerful variant of the basic combo, also received from the start.


 * Combo C: &times; 2, then  &times; 3. This combo is 300 proud souls to start with at the shop. It is great for escaping tight situations due to its spinning nature.


 * Combo D: &times; 1, then  &times; infinite. A combo designed to quickly dispatch single foes, but not much good against multiple or quick enemies.


 * High roller:, pull back and . This move is taught in the opening level. It sweeps enemies into the sky allowing for aerial combos. Hold down the last button the ensure you follow them otherwise you are left standing on the floor.


 * Exceed (2/3): . Revs up the Red Queen, filling up the gauge at the top of the screen. This grants more powerful versions of many of Neros combos, and adds additional damage to all of them. Exceed 2 and 3 allow and extra slot on the gauge so more power can be stored.


 * Shuffle:, push forward, pull  back then . This makes you dodge an incoming attack and then strike back with a powerful blow, but is a very tricky combo to master and there are better options available. Its starting price is 300 proud souls.

Blue Rose
Neros firearm fires two rounds slightly delayed, so if one hits a breakable object the other continues. The Blue Rose is best for taking out Mephistos and Fausts, whilst its charge shots are effective against Blitzs and bosses.

fires the gun, plain and simple. The Blue Queen has only three combos:


 * Charge Shot: Hold down . A more powerful shot that knocks back enemies.


 * Charge Shot 2: Hold down . Charges bullets with magic so they deal fire damage.


 * Charge Shot 3: Hold down . The greatest charge shot, this hits the foe with the original shot, then a few seconds later and explosive charge detonates. This can kill scarecrows in one shot on lower difficulties.

If you fire the Blue Rose with the Devil Trigger active, it fires phantom swords. A charge shot unleashes more. The beauty of this is that the gun can be fire during the Buster combo, allowing more damage. This makes it priceless against bosses and enemies that have long animations, such as blitzs, frosts and assaults.

Devil Bringer
Nero's trade mark and source of his natural magical power, a versatile tool that makes combo stringing easy when mastered.


 * Buster: press, an uppercut that grips enemies, is followed by a throw or hold.


 * Hold: press and hold after a grab, allows one to use and enemy as a shield, difficult to find appropriate areas of use, but good for immobilizing some enemies. Gained after obtaining the item Aegis Shield on mission 8.


 * Throw: press after a grab, allows one to deliver a powerful finish to an enemy, throws are different for enemies great combo finisher.


 * Snatch(2/3): and, a versatile trick, launch a ghost arm at an targeted enemy and yank them towards you, can be performed in air, good for starting combos. Higher levels give more distance and are 400 and 1100 proud souls the begin with.

Devil Trigger
Press. Nero's ghost arm animates into a ethereal samurai, adds double slashing capability, and extends Bringer throws.


 * Maximum Bet:, pull back,  and  simultaneously. An attack that surrounds you and attacks enemies, good for extending your combos into SS ranks after a good combo.
 * Ultimate Showdown:, push forward,  and  simultaneously, a attack that performs a set combo of extreme lethality, great for catapulting a combo even further on medium sized enemies or ground based bosses.

Styles
Dante has five Styles available that give him a variety of attacks which are used with.

Trickster
Press to equip.


 * Dash: Press   when on the ground for a quick dash. This can be used to evade enemy attacks.

Gun Slinger
Press to equip. This gives Dante some extra ranged attacks. The effects are different depending on which ranged weapon you have equipped.

Sword Master
Press to equip. This gives Dante some extra melee attacks. The effects are different depending on which melee weapon you have equipped.

Royal Guard
Press to equip.


 * Block: Press while on the ground. This reduces damage from enemy attacks, and uses the energy from the blocked attack to charge the Royal Gauge.
 * Royal Block: Press just as an enemy attacks. This acts like a regular Block, but it grants more energy for the Royal Gauge.
 * Release: Press, forward, and . Releases the energy stored in the Royal Gauge for an explosive attack.
 * Royal Release: Press, forward, and  just as an enemy attacks. Releases the energy stored in the Royal Gauge for a more powerful explosive attack.

Dark Slayer
Enabled when Dante obtains Yamato. Equip by pressing the directional button for whichever Style is currently equipped. This simply enables use of Yamato.

Rebellion
Dante's default sword.


 * Rebellion Combo A: &times; 3.
 * Rebellion Combo B:, then &times; 2.
 * Helm Breaker: in midair. This is similar to Nero's Split.
 * High Time:, pull back and . This is similar to Nero's High Roller.
 * Stinger:, forward and . This is similar to Nero's Streak.
 * Million Stab: Hold after performing Stinger.
 * Round Trip: Hold, then release it while on the ground. Dante throws Rebellion and sends it spinning around the area. Press again to summon it back.

These next moves are available when the Sword Master Style equipped.
 * Prop: Press when on the ground.
 * Shredder: Press and hold after performing Prop.
 * Aerial Rave: Press &times; 4 when in the air. A midair combo similar to Nero's.
 * Drive: Press, back, and  when on the ground.
 * Quick Drive: Press   when on the ground.
 * Over Drive: Press after performing Drive.
 * Dance Macabre: Press, forward, and  when on the ground.

Yamato
Yamato isn't equipped like Dante's other melee weapons, but is instead used through the special Dark Slayer Style.


 * Slash Dimension F: Press, forward, and  when on the ground.
 * Slash Dimension C: Press, back, and  when on the ground.
 * Yamato Combo S: Press &times; 3 when on the ground. A quick three-slash combo.
 * Arial Rave V: Press &times; 2 when in the air. A quick two-slash combo.