Star Wars: Knights of the Old Republic/Lower City Apartments (East)

Lower City
These apartments have a similar layout to the south apartments, with five apartments on the outer wall of an apartment complex ring and an elevator back to the ../Lower City/. You need to return there to return to hideout or change party selection.

You'll see a sentry droid in need of repair to the left of the entrance, outside the door to the southwest apartment.

Otherwise:


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'''The droid is actively engaged in its patrol route. You cannot reprogram it anymore.'''

The sentry droid's patrol takes it clockwise around the apartment complex ring, opening all occupied apartments it passes and engaging any Black Vulkars it encounters. Unfortunately it isn't powerful enough to clear the apartment complex ring single-handed, but it can provide backup or a distraction if you need it.

The southwest apartment contains a Black Vulkar and a footlocker against its northwest wall with random contents:

The west apartment contains two Black Vulkars and a footlocker in its southwest corner with random contents:

Three groups of 2-3 Black Vulkars spawn around the apartment complex ring: one just to the north of the southwest apartment, one to the north of the west apartment and one to the north of the northwest apartment containing the. These groups may contain up to any three of the following:

The number in each group depends on your character level, and that of your party: when character level > 6, three Black Vulkars always spawn in each group. When each group spawns depends on the direction you travel around the apartment complex ring: when you travel clockwise, only the groups by the southwest and west apartments spawn until you make your second circuit; when you travel counter-clockwise, only the group by the northwest apartment spawns until you make your second circuit (or travel in the opposite direction, in either case).

Matrik's Apartment
The southeast apartment has a low security door:

If anyone is equipping :

Otherwise, you're still not particularly welcome:


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If you cannot persuade him, this is the only response which doesn't result in a fight:

Matrik's Bounty
You can speak to him again and keep trying to persuade him until he tells you what sort of trouble he's in:

Alternatively, if you've already spoken to Zax in Javyar's cantina in the Lower City about the bounties:


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You can ask him if there's some way you could help him:


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A permacrete detonator can be bought from the in the Upper City for 50 credits. Leave the lower city apartments and immediately return to hideout, then take the elevator and continue south to the store; upon returning to the south apartments you can immediately return to the entrance to these apartments. Before you give Matrix the detonator, be sure to search the footlocker in his apartment for its random contents.


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Alternatively, you can try to get some of the credits you spent on it back:


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Refusing to give him the detonator, or any of the following responses, will result in a fight:


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Matrik's has : Resist 20/- vs. Cold and Fire.

Whether Matrik's death is real or fake, you can go to Zax in Javyar's cantina in the ../Lower City/ to collect the bounty.

Security Crate
Opening the apartment door to the northeast, reveals a security crate in the middle of the room with six hologram projectors arranged in a semi-circle on the floor behind it:

If you activate a hologram incorrectly:

If you activate a second hologram incorrectly, the resulting detonation will take out everyone in the apartment. If at least one party member remains outside, those in the apartment can pick themselves up and retrieve the security crate's contents from its remains, but it's better to search the desk in the east corner for a datapad containing a draft of the aforementioned biography of The Twisted Rancor Trio:


 * Guts and Glory : A Chronicle of The Amazing Story of The Twisted Rancor Trio
 * By Gilthos Uksaris
 * (A work in progress)


 * The origins of what would eventually become the most famous band in the galaxy are surprisingly humble. The brains behind the group, manager Gilthos Uksaris, founded the Trio to earn a date with a young singer named Elinda.


 * The ploy worked, and Elinda became the first member of the band. Gilthos scrambled to find musicians to back her, and signed a Bith named Ujaa to be the lead musician. Soon after that he signed Ujaa's brother Ujii to complete the trio.


 * The band struggled at first. Elinda was a fantastic singer, but Ujaa wasn't much of a musician. When Elinda threatened to quit, Gilthos fired Ujaa and signed another Bith named Loopa.


 * Of course this didn't go over well with Ujaa's brother, and Ujii quit. Fortunately, Loopa knew another musician named Fodo, who joined to replace Ujii.


 * Led by Elinda's singing, the second incarnation of The Twisted Rancor Trio became quite popular on their home world of Taris, eventually attracting the attention of local legitimate businessman Davik Kang.


 * Davik asked Gilthos to bring his group in for a command performance. Gilthos agreed, realizing this could be the band's big break. Unfortunately, Elinda had heard certain unsubstantiated rumors about Davik Kang and his connections to the Exchange. Fearing for her life, she refused to go to his estate to perform.


 * Many felt that without Elinda's singing the band would crumble. But Gilthos came up with a brilliant plan to save the group by hiring Elinda's sister, Ashana, as the new lead singer on the eve of their scheduled appearance at Davik's estate.


 * Gilthos knew he was taking a risk. If Ashana couldn't perform at Elinda's level, Davik's infamous temper could have dire consequences for the entire band. However, if Ashana could match her sister's performance then Davik was likely to sign the band to a big time touring contract.


 * It was a risk, but The Twisted Rancor Trio was founded on "Guts and Glory".


 * [There are no further entries.]
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This should enable you to activate the holographic security system in the proper order to open the security crate:


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Vulkar Gang Boss
The northwest apartment contains a Vulkar gang boss and Vulkar enforcer:

The Vulkar gang boss uses an, but you may be able to damage or even kill him in the first combat round with blaster fire before he does so. Otherwise, use of melee weapons or ion blasters or rifles is advised until the shield goes down.

There's also a footlocker with random contents, and supplies against the southwest wall: