Ultima IV: Quest of the Avatar (NES)/Dungeons Despise and Covetous

General strategy
Mainland dungeons:
 * Dungeon Despise
 * Dungeon Destard
 * Dungeon Wrong
 * Dungeon Hythloth

Waterfront dungeons:
 * Dungeon Deceit
 * Dungeon Shame
 * Dungeon Covetous

Enter the dungeons from their mainland entrance, go through the Altar Room and emerge from a different dungeon with oversea entrance. From there, either backtrack or use the Gate spell.

For example:
 * 1) Enter dungeon Destard, emerge from dungeon Shame (74 chests)
 * 2) Enter dungeon Wrong, emerge from dungeon Deceit (78 chests)
 * 3) Enter dungeon Despise, emerge from dungeon Covetous (55 chests)

In the following table, the four characters with the lowest of each attribute (at level 8) are highlighted in red. in order to make the most out of the magic balls, consider upgrading the weak.

Dungeons Destard and Shame

 *  See also: Ultima IV: Quest of the Avatar/Six Dungeons


 * Enter from Destard, west of Trinsic.
 * Get the Red and the Purple stones.
 * Leave from Shame and use a Gate spell.

The magic balls in both these dungeons raise strength (STR); the balls in Shame also raise intelligence (DEX).

Suggested companions: the characters with lowest strength at level 8 are the mage (22), the druid (24) and the shepherd (24), followed by the bard (30). Since the cost to buy two magic wands for the mage and druid is prohibitive, consider taking only the latter (note that the mage has already the top intelligence), and include the tinker.

Dungeons Wrong and Deceit

 *  See also: Ultima IV: Quest of the Avatar/Six Dungeons

The magic balls in both these dungeons raise intelligence (DEX); the balls in Wrong also raise dexterity (INT).

Suggested companions: the characters with lowest intelligence (DEX) at level 8 are the shepherd (23), the tinker (24), and the bard (32), followed by the ranger (34). Leave the fighter at the hostel, because he is unable to use magic (the shepherd has the exclusive sheep flute).

Dungeons Despise and Covetous

 *  See also: Ultima IV: Quest of the Avatar/Six Dungeons

The magic balls in both these dungeons raise dexterity (DEX); the balls in Shame also raise strength (STR).

Suggested companions: the characters with lowest dexterity (INT) at level 8 are the paladin (23), the fighter (24), and the ranger (25), followed by the druid (26).