MapleStory/Pets

There are a number of Animals and Monsters that ally themselves with players in MapleStory.

Pets
monsters that follow behind you and respond to commands, from the Cash Shop for either Maple Points, from events, or Nexon Cash, bought with real money. There are numerous different types of pets, and in some versions they have varying abilities or stats. Pets, like their owners, have levels, which are raised by "Closeness" instead of "Experience". Closeness is gained by feeding the pets and talking to them.

Pet Attributes
Like all cash shop items, Pets only last for 90 days. At the end of this time, they become lifeless dolls once again. They can be revived by buying a Water of Life from the cash shop and completing a quest. Pets follow behind the player, trying to keep up. If the player has a relatively high amount of speed, the pets will sometimes have trouble keeping up. This can be remedied by completing special Pet Quests that allow them to match speeds. Pets, like their owners, learn different things at different levels. As it progresses it learns more commands that give greater amounts of closeness. The highest level a pet can reach is level 30, needing a whopping 30,000 closeness. They can be out, following the player, or put up and inside the inventory, so as not to get lonely when the player is away from their computer. When a pet is neglected, its hunger slowly goes down, until it reaches 0, at which point it loses massive amounts of closeness and returns to the inventory on its own. Other than that, pet raising is fairly simple, and provides an additional level of depth to the game.
 * Closeness can be transferred between pets. By purchasing a special reset scroll from Cloy, the pet master in Henesys park, a pet owner can take the closeness from an old pet that has returned to its doll form, and give it to a newly purchased pet. If the new pet already has some closeness, then it will gain only as much as is needed to catch up to the old pet's level. For example, if a new pet is purchased from the cash shop, and has already reached level 5 before trying to transfer closeness, then it will only gain the closeness needed to get it to level 17, which is the level of the old pet, instead of adding the two together and causing the pet to exceed both levels.

Pet Equipment
Like their owners, pets can wear equipment purchased from the cash shop. Unlike player equipment from the cash shop, however, pet equipment can be scrolled for Speed or Jump. There are pet equipments that are common to all pets, like Bucket Hats, and others that only certain pets can wear, like the Pepe platform for Yeti and Crimson Armor for Balrogs. These common ones only have 5 slots, while the specific pet equipments are 7 slots. Pet scrolls are fairly cheap, because not as many people use pet equipment. Often players who receive these will drop them since they're not worth the trouble. In addition to clothing, pets can also be equipped with the Meso Magnet, which allows the pet to pick up mesos from Monster drops, and Item Pouch, which allows it to pick up the monster's item drops. New to several versions, particularly GlobalMS and MapleSEA, there are also Auto HP and Auto MP pouches. These will automatically use a potion for either HP or MP whenever the player's points reach a certain level, determined in the "game options". These take the place of the pet skills listed below.

Pet Skills
In some versions, pets have different skills. The ways to obtain these skills and their effects vary from version to version. In KoreaMS, certain pets come with these abilities built in, like the Yeti. In TaiwanMS, the skills are purchased from the cash shop, and are permanently installed on the pet. These skills can only be removed with an AP reset scroll that is also bought from the cash shop. A single pet can only have 3 skills at one time. The skills are as follows:

Feeding Pets
As Pets spend time following their masters, their Hunger value slowly goes down. When it reaches 0, the pet returns to the player's inventory at a massive loss of closeness. Once it reaches 50, the pet will begin to mope and show signs of weakness. This can get the owner in trouble with other players, if they see it going on. Often the owner will be defamed for allowing this to occur. While starvation is one of the problems with owning a pet, overfeeding it is another. It gains 1 point of closeness when fed, so sometimes new pet owners will continually feed their pet. This will actually cause the closeness to decrease as well. Pet food can be purchased for 30 mesos from special pet food sellers, which can be found in Mu Lung, Ludibrium, Orbis, Leafre, and Henesys.

Summons
Starting with the 3rd job advancement, a number of Summons become available to certain jobs. Some of these have elemental Attributes, while others have different effects. Summons require a Summoning Rock to appear and when their timer runs out, they disappear.

Tamable Mobs (Mounts)
In some versions of MapleStory, there are monsters, called mounts, that can be captured and ridden through use of the skill Monster Rider. There are currently four mounts: one that can be acquired at level 70 upon completion of the 3rd job advancement, another that can be acquired at level 120 upon completion of the 4th job advancement, and the last is received at level 200. The fourth is a special, time limited mount only available in JapanMS. Mounts have a number of special abilities, such as bypassing the cap on maximum speed and adding the non-slide effects of snowshoes, regardless of what shoes are currently being worn. Mounts cannot be used inside of Party Quests, even in situations where the benefits of speed do work. They also cannot be ridden while on some ships between areas.

Mount Care
Mounts share much in common with pets. The main difference is that, instead of Hunger, mounts have a value called "Tiredness." A mount's tiredness starts at 0, and slowly rises as it is kept out. The more powerful the mount, the slower its' tiredness value rises. The maximum value of Tiredness increases as a mount's level increases. At level 30, a pig will go up to 200 tiredness before forcibly dismounting you. Mounts gain experience when they are fed, in relation to how much tiredness is relieved. Thus, to gain optimal experience, it is best to wait until a mount's tiredness is between 20 and 30. The maximum Experience is 4,553, which is level 30. Mounts, unlike pets, are fed an item called Revitalizer, which is significantly more expensive at 1,000 mesos per bottle. Revitalizer can be purchased from the pet food sellers, which can be found in Henesys, Orbis, Ludibrium, Leafre, Mu Lung, and Ariant.

You can also choose to not give your mount Revitalizers at all. A level 1 mount can reach 99 tiredness before it kicks you off of it at 100 tiredness. Then the tiredness level returns to 95. You can just get right back on it again and keep riding. From 95 to 100 tiredness is about 5 or so minutes of riding. So if you do not care about leveling your mount and wish to not buy Revitalizers, you can just do this. The mount cannot die either, so you can just keep having his tiredness level hit 100 over and over again, and it will always return to 95 tiredness again.