Equinox (SNES)/Galadonia

Walkthrough


''This is a draft. I have not yet played through this dungeon using these instructions, so they may be incomplete or incorrect.''

The game begins on the Overworld map, next to a dungeon entrance. Go in the entrance immediately. This will take you to room 0E. Avoid the green ghosts, and go south.

Room 07: Jump on the platform in the middle of the room to pick up the knife. Use the knife to defeat the ghosts in the room.

Go back through the north entrance to room 0E. Go north again to room 08.

Room 08: In spite of appearances, all the tokens in this room are on the ground. Simply cover all the ground and ignore the spikes, and you'll collect all the tokens.

Go back south to room 0E, then east to room 09.

Room 09: Jump onto the platform to collect the token. Avoid or defeat the ghosts.

Return to room 0E. Jump on top of the skeleton, and jump up to grab the rope ladder when it appears. This will save your game. Then proceed through the same entrance you just exited and go west.

Room 06: Jump onto a wooden platform, then onto a skeleton. When you see a ghost move along the floating platforms, away from you, jump onto the platforms and begin throwing knives towards the ghost. Once the ghost is defeated, walk along the platform for 3 bricks (not to the end, as there's another ghost there). Jump over the gap, and collect the token.

Proceed west to Room 05.

Room 05: Collect the token nearest the door. You cannot pass the spikes. You can collect the objects on the other side of this room later, by approaching the room from a different entrance.

Go east twice to get to room 0E, and exit. Then go up (north-west) on the overworld map to get to the room 0B entrance, and enter the dungeon. Go south to room 0A.

Room 0A: Proceed south until you see a tower. Climb the tower, and collect the token.

Go back to the north side of the room. Defeat the green ghosts, and defeat or avoid the blue ghost. Exit the room through the western (left-most) entrance on the north side.

Room 0C: Jump on the wooden platform, and collect the white key. You must enter this room from the south to get the key.

Go south to room 0A, then exit room 0A through the eastern (right-most) entrance on the north side, which will take you back to room 0B. Exit the dungeon in room 0B. Go south on the overworld to get to the room 04 entrance, and enter the dungeon. Defeat the enemies in room 04, and go north.

Room 00: Scale the wooden platforms, and collect the scroll. This will give you the Heal spell.

Go south to room 04, then south again.

Room 03: Defeat the green ghosts. Jump on the nearest wooden platform, then on each of the three successively higher platforms, collecting the tokens.

Return to room 04, then go east.

Room 05: Collect the remaining token. You should have collected the other token already by entering this room from the other direction.

Return to room 04, then go west.

Room 02: You will be chased through this room by a blue ghost. Go clockwise through this room until you come to a left turn, on the inner side of the bend. This turn will cause the ghosts to turn around. Use this to defeat the ghosts. Then go east, to the door where you came in, and exit the dungeon, as this will be the last opportunity you will have to save before fighting the boss.

From room 04, go west to room 02, then proceed north to room 01. This will begin the boss fight.