Quake II/Comm Satellite

Level objective
The objective for this secret level is to shut down the Strogg communications space station.

You arrive via matter transporter on the satellite orbiting Stroggos. The transporter platform is behind you, but is now made inaccessible by a force field. The gravity is low here — about one-eighth normal, so when you jump, you hit the ceiling. You notice an open portal at one end of what appears to be a hangar bay. Watch out for that line on the floor consisting of diagonal red stripes! If you cross over it, you'll be launched into the vacuum of space and die. Go over to the computer console and push the keyboard in to close the hangar bay door.

After you locate and destroy the main computer panel, much of the power on the satellite is turned off and it is dark. This also shuts off the force fields, giving access to the rest of the station. (See Secrets, below.) It would be good to wipe out all the enemies you can find while lighting is still good, before "pulling the plug".

Continue along the corridors until you find the central communications antenna bay. You'll need to kill another hovering monster like the one you encountered in the Big Gun level. Once you've done so, notice the four switches arrayed high up in ceiling recesses around the communications dish antenna. They vaguely resemble the pulsating, shootable buttons you've seen before, but they don't respond to Blaster shots. Get under each one in turn and jump. Due to the low gravity, you can reach them and trigger them. Once the last one has been pushed, the dish antenna detaches, floats out the port into space and explodes.

Make a final check of your heads-up display to be sure you've eliminated all resistance on the satellite and head to the second hangar bay. (See Secrets, below.)  Collect items in the hangar bay, if you wish, but be sure to close the outer door first. Step into the matter transporter and beam back to the ../Outer Hangar/ on the surface of Stroggos

Secrets
This level has two (2) secrets. Both of them involve jumping off the walkway onto supporting structures, that, if missed, result in the player floating out of the Comm Satellite and dying in space. Quick-save the game before attempting these:
 * 1) An Adrenaline vial is located low down on a spoke-like strut that braces the tall, round computer column with blue, swirling panels at the top.  Jump down from the walkway, then jump from strut to strut around the structure until you reach the vial.
 * 2) An Adrenaline vial is located on a beam in a dark area just to the right of the final door that leads to the second hangar bay and matter transporter for return to the planet's surface.  Jump down from the walkway, get the vial, then carefully jump back up to the walkway.