Star Wars: Knights of the Old Republic/Arms

Characters can equip two arm bands or shields, one on each arm.

Arm bands
There's only one arm band in the entire game, though...

Brejik's Arm Band

 * Resist 5/- vs. Slashing

Brejik's arm band, when used in conjunction with his belt, generates an effective barrier against melee attacks.


 * Taris
 * Swoop Platform
 * 1000
 * 1
 * }
 * }

Shields

 * }

Each shield charge has a duration of 200 seconds, or until maximum damage has been taken. A shield has maximum 5 uses: each use consumes one charge, and it is automatically discarded after all available charges are consumed. Items that have charges do not stack in inventory unless they have identical uses remaining.

Used shields sell for the same price regardless of how many charges remain, so there's no reason to avoid using them: simply use all but one charge, then sell them. Contrary to their descriptions, shields do not deflect electrical damage.

Energy Shield

 * Uses: 5/5
 * Deflection: Energy, Electrical 20pts
 * Duration: 200 seconds, or max damage taken
 * Charges: Using this item consumes one charge. This item is automatically discarded after all available charges are consumed. Items that have charges do not stack in inventory.

When equipped and activated, these items project an energy shield around the wearer. The small power source can burn out when repeatedly stressed, requiring replacement of the entire unit.


 * Taris
 * South Apartments
 * 154
 * 1
 * Taris
 * Lower City Apartments (East)
 * 140
 * 1
 * Taris
 * Lower City Apartments (West)
 * Vulkar Enforcer
 * 140
 * 1
 * Taris
 * Lower City Apartments (West)
 * 140
 * 1
 * Taris
 * Upper Sewers
 * Vulkar Guard (2)
 * 140
 * 2
 * Taris
 * Black Vulkar Base
 * Black Vulkar
 * 140
 * 1
 * Taris
 * Black Vulkar Base
 * Vulkar Lieutenant (2)
 * 140
 * 2
 * Taris
 * Black Vulkar Base (Garage)
 * Radiation Shields
 * 140
 * 1
 * Taris
 * Hidden Bek Base
 * Gadon Thek
 * 140
 * 1
 * Taris
 * Sith Base (Taris)
 * 140
 * 1
 * Taris
 * Davik's Estate
 * Bounty Hunter
 * 140
 * 1
 * Dantooine
 * Jedi Enclave
 * 140
 * 4
 * Tatooine
 * Docking Bay
 * 140
 * 4
 * Tatooine
 * Czerka Office
 * 140
 * Infinite
 * Kashyyyk
 * Czerka Landing Port
 * Eli Gand/Matton Dasol
 * 140
 * 5
 * Korriban
 * Dreshdae
 * 140
 * 4
 * Unknown World
 * Rakatan Settlement
 * Wicker Footlocker
 * 140
 * 1
 * }
 * Tatooine
 * Czerka Office
 * 140
 * Infinite
 * Kashyyyk
 * Czerka Landing Port
 * Eli Gand/Matton Dasol
 * 140
 * 5
 * Korriban
 * Dreshdae
 * 140
 * 4
 * Unknown World
 * Rakatan Settlement
 * Wicker Footlocker
 * 140
 * 1
 * }
 * Rakatan Settlement
 * Wicker Footlocker
 * 140
 * 1
 * }

Echani Dueling Shield

 * Uses: 5/5
 * Deflection: Energy, Electrical 60pts
 * Duration: 200 seconds, or max damage taken
 * Charges: Using this item consumes one charge. This item is automatically discarded after all available charges are consumed. Items that have charges do not stack in inventory.

Far more powerful than most forearm shields, when activated this unit absorbs some of the incoming energy to provide good protection without the need for bulky generators. The unit must still be replaced after repeated use, however.


 * Tatooine
 * Anchorhead
 * Dark Jedi
 * 1680
 * 1
 * Kashyyyk
 * Great Walkway
 * Dark Jedi
 * 1680
 * 1
 * Manaan
 * Sith Base (Manaan)
 * Footlocker
 * 1680
 * 1
 * Manaan
 * Kolto Control
 * Corpse - Republic Soldier
 * 1680
 * 1
 * Korriban
 * Tomb of Ajunta Pall
 * Shaardan
 * 1680
 * 1
 * }
 * Shaardan
 * 1680
 * 1
 * }

Yusanis' Dueling Shield

 * Uses: 5/5
 * Deflection: Energy, Electrical 100pts
 * Duration: 200 seconds, or max damage taken
 * Charges: Using this item consumes one charge. This item is automatically discarded after all available charges are consumed. Items that have charges do not stack in inventory.

Yusanis sponsored many of the advances the Echani people are known for. Produced in his honor, these forearm shields are unmatched on the battlefield. The unit must be replaced when the maximum number of activations is depleted.


 * Korriban
 * Shyrack Caves
 * Thalia May
 * 1960
 * 1
 * }

Sith Energy Shield

 * Uses: 5/5
 * Deflection: Energy, Sonic, Electrical 30pts total
 * Duration: 200 seconds, or max damage taken
 * Charges: Using this item consumes one charge. This item is automatically discarded after all available charges are consumed. Items that have charges do not stack in inventory.

The Sith have made many improvements to personal forearm shielding, much to the dismay of the Jedi. Though efficient, the unit must be replaced often as it burns out when repeatedly activated.


 * Taris
 * Undercity
 * Sith Patrol Leader
 * 350
 * 1
 * Taris
 * Black Vulkar Base (Garage)
 * Kandon Ark
 * 350
 * 1
 * Tatooine
 * Docking Bay
 * 350
 * 2
 * Tatooine
 * Anchorhead
 * Dark Jedi
 * 350
 * 1
 * Kashyyyk
 * Czerka Landing Port
 * Eli Gand/Matton Dasol
 * 350
 * 2
 * Kashyyyk
 * Great Walkway
 * Dark Jedi
 * 350
 * 1
 * Manaan
 * Sith Base (Manaan)
 * Dark Jedi
 * 350
 * 1
 * Manaan
 * Sith Base (Manaan)
 * Dark Jedi
 * 350
 * 1
 * Manaan
 * Sith Base (Manaan)
 * Shasa
 * 350
 * 1
 * Korriban
 * Dreshdae
 * 350
 * 2
 * Korriban
 * Shyrack Caves
 * Sith Corpse
 * 350
 * 1
 * Unknown World
 * Temple Main Floor
 * Dark Jedi (2)
 * 350
 * 4
 * Unknown World
 * Temple Main Floor
 * Sith Master
 * 350
 * 2
 * Unknown World
 * Temple Main Floor
 * Large Locker (2)
 * 350
 * 3
 * }
 * 350
 * 4
 * Unknown World
 * Temple Main Floor
 * Sith Master
 * 350
 * 2
 * Unknown World
 * Temple Main Floor
 * Large Locker (2)
 * 350
 * 3
 * }
 * 3
 * }

Echani Shield

 * Uses: 5/5
 * Deflection: Energy, Sonic, Electrical 50pts total
 * Duration: 200 seconds, or max damage taken
 * Charges: Using this item consumes one charge. This item is automatically discarded after all available charges are consumed. Items that have charges do not stack in inventory.

The Echani put much effort into developing a forearm shield that, once activated, would allow a mercenary to close on a blaster-wielding enemy relatively unscathed. This unit is discarded once its energy cells are depleted.


 * Dantooine
 * Matale Grounds
 * 980
 * 1
 * Tatooine
 * Anchorhead
 * Iziz
 * 980
 * 1
 * }
 * 1
 * }

Arkanian Energy Shield

 * Uses: 5/5
 * Deflection: Energy, Sonic, Cold, Heat, Electrical 40pts total
 * Duration: 200 seconds, or max damage taken
 * Charges: Using this item consumes one charge. This item is automatically discarded after all available charges are consumed. Items that have charges do not stack in inventory.

Even 2000 years after the designs were pioneered, Arkanian technology remains desirable. When equipped and activated, this forearm shield protects against a variety of combat conditions, though it must be replaced often due to burnout.


 * Taris
 * Davik's Estate
 * Davik Kang
 * 700
 * 1
 * Dantooine
 * Jedi Enclave
 * 700
 * 1
 * Tatooine
 * Docking Bay
 * 700
 * 1
 * Kashyyyk
 * Czerka Landing Port
 * Eli Gand/Matton Dasol
 * 700
 * 1
 * Manaan
 * Hrakert Station
 * Dead Soldier
 * 700
 * 1
 * Korriban
 * Dreshdae
 * 700
 * 1
 * Unknown World
 * Rakatan Settlement
 * Wicker Footlocker
 * 700
 * 1
 * }
 * 700
 * 1
 * Unknown World
 * Rakatan Settlement
 * Wicker Footlocker
 * 700
 * 1
 * }
 * }

Verpine Prototype Shield

 * Uses: 5/5
 * Deflection: Energy, Sonic, Cold, Heat, Electrical 70pts 120pts total
 * Duration: 200 seconds, or max damage taken
 * Charges: Using this item consumes one charge. This item is automatically discarded after all available charges are consumed. Items that have charges do not stack in inventory.

Though manufactured by the Verpine, these forearm shields are based on highly modified Arkanian designs. They are must-have items for the professional soldier, though they have to be replaced when the maximum number of activations are expended.


 * Leviathan
 * Bridge
 * Admiral Karath
 * 2240
 * 1
 * Korriban
 * Dreshdae
 * Mika Dorin
 * 3360
 * 10
 * Unknown World
 * North Beach
 * Footlocker
 * 2240
 * 1
 * Unknown World
 * Temple Main Floor
 * Large Locker
 * 2240
 * 1
 * Unknown World
 * Temple Summit
 * 2240
 * 1
 * }
 * Temple Summit
 * 2240
 * 1
 * }
 * }

According to 120pts total can be deflected, not 70pts total as stated by the description.

Mandalorian Melee Shield

 * Uses: 5/5
 * Deflection: Bludgeoning, Piercing, Slashing, 20pts total
 * Duration: 200 seconds, or max damage taken
 * Charges: Using this item consumes one charge. This item is automatically discarded after all available charges are consumed. Items that have charges do not stack in inventory.

Mandalorians don't fear melee combat, but anything that absorbs physical damage brings them a step closer to victory, and these forearm shields are a favorite. The units are discarded once their maximum activations have been expended.


 * Dantooine
 * Grove
 * Remains
 * 1120
 * 1
 * Dantooine
 * Grove
 * Mandalorian
 * 1120
 * 1
 * Unknown World
 * Rakatan Settlement
 * Wicker Footlocker
 * 1120
 * 1
 * }
 * 1
 * }

Mandalorian Power Shield

 * Uses: 5/5
 * Deflection: Energy, Bludgeoning, Piercing, Slashing, Electrical 30pts total
 * Duration: 200 seconds, or max damage taken
 * Charges: Using this item consumes one charge. This item is automatically discarded after all available charges are consumed. Items that have charges do not stack in inventory.

An improvement by the Mandalorians on their basic forearm shield, this variant proved decisive in several battles with the Republic. The units are discarded once their maximum number of activations have been expended.


 * Dantooine
 * Matale Grounds
 * Zuulan Sentar
 * 1400
 * 1
 * }