Star Wars Knights of the Old Republic II: The Sith Lords/Influence

You start at 50 Influence with every member of your party, and it can be lost or gained (normally 8 points at a time) until you reach a floor of 0 or a ceiling of 100. A pop-up notification indicates when influence has been lost or gained with a party member until no more can be lost or gained.

Losing or gaining enough influence can unlock further dialog or grant bonuses, either to you or a party member (or both).

Influence also affects a party member's alignment (except Kreia, who normally remains neutral): losing influence results in the party member's alignment opposing yours, while gaining influence results in it approaching yours. This effect should be magnified by a 's feat, or a 's. However, if your modifier is high then this can have unexpected effects on party alignment as influence is lost or gained.

You can influence a particular party member by speaking to them anywhere, and sometimes this is all that's required to lose or gain enough to unlock all dialog and bonuses.

Otherwise, a particular party member can be influenced by dialog or actions in particular locations: normally only one party member can be influenced at a time, and if the same event can influence multiple party members then one takes priority over the other. Keeping track of who has priority can get quite complicated, so to guarantee that a particular party member is influenced, the other should be removed: if the other cannot be removed, then select them as party leader, turn on Solo Mode and move them out of range of the rest of the party.

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Action
Multiple party members can be influenced by actions taken in particular locations when in your party and within range:

Only one party member normally reacts to such an action, although some others can be influenced during Kreia's first response to a good or psychotic action: whoever is influenced also reacts to the action.

Kreia always takes priority over Visas for cunning actions, and Kreia's first response to a good or psychotic action always takes priority as well, but thereafter it's given to the first response of the other party member. Beyond first responses priority becomes more complicated, particularly as earlier responses are repeated once last responses are made.

Cunning
Some can be influenced by cunning actions when in your party and within range:

The following are cunning actions:

Influence is always gained with ../Kreia/ if she's in your party and in range:


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Influence is only gained with ../Visas/ if she's in your party and in range, and Kreia isn't:

../Hanharr/ is supposed to be influenced by cunning actions, but his dialog doesn't trigger properly.

Good
Any can be influenced by good actions when in your party and within range:

The following are good actions:

Influence lost or gained from good actions in Nar Shaddaa's Refugee Quad varies in some cases:


 * Only 2 is gained with another party member when influenced during Kreia's first response.
 * Only 2 is gained the second time party members are influenced during their first independent responses (so 14 (12 + 2) in total).
 * Only 2 is gained from T3-M4's first independent response, otherwise only 6 is gained.
 * Only 6 is lost with Mandalore.
 * Only 2 is lost with Hanharr if this is the first time he's influenced by a good action, otherwise only 6 is lost.

Kreia's first response to a good action always takes priority, but your response to her can gain influence with party members with whom you gain influence for good actions:

Otherwise, you can gain influence with another party member who gains influence from a good action:


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Once Kreia has made this response or been removed from the party, influence can be gained twice when a party member other than T3-M4 first responds independently to a good action:


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Once these party members (Visas, Atton, Bao-Dur, Disciple (if female) or Handmaiden (if male), and Mira) have made these responses or been removed from the party, influence can be lost with Mandalore, HK-47 or G0-T0, or gained with T3-M4:


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Hanharr's first response is listed after everyone else's second responses, which means you cannot lose influence with him unless the other party member has already made their second response to a previous good action, or been removed from the party.


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Hanharr's second response is listed after everyone else's third responses, which means you cannot lose influence with him unless the other party member has already made their third response to a previous good action, or been removed from the party.


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Hanharr's third response is listed among everyone else's fourth responses, which means you cannot lose influence with him unless the other party member has already made their third and fourth responses if listed above his fourth (Kreia, Visas, Atton, Bao-Dur or T3-M4), made their third if listed below his fourth (Disciple or Handmaiden, or Mandalore), or been removed from the party.

Subsequent responses from HK-47 and G0-T0 repeat their second and third, while T3-M4 repeats his third hereafter, and these responses can take priority over all those listed below them. For example, if Mandalore and HK-47 are in your party for six good actions:

Mandalore's first response comes before HK-47's first, then HK-47's second and third come before Mandalore's second and third, and HK-47's fourth response repeats his second, which also comes before Mandalore's third.


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Hanharr's fourth response is listed after Disciple's sixth response. Subsequent responses repeat his first through fourth, and these responses can take priority over all those listed below them.

Subsequent responses from Kreia, Visas, Atton and Bao-Dur repeat their second through fourth, and these responses can also take priority over all those listed below them.


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Subsequent responses from Handmaiden, Mira and Mandalore repeat their second through fifth, and these responses can also take priority over all those listed below them.


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Psychotic
Any can be influenced by psychotic actions when in your party and within range:

The following are psychotic actions:

Influence lost or gained from psychotic actions in Nar Shaddaa's Refugee Quad varies in some cases:


 * Only 2 is gained with Atton when influenced during Kreia's first response.
 * Only 6 is lost with T3-M4.
 * Only 2 is gained with Mandalore or Hanharr.

Kreia's first response to a psychotic action always takes priority, but you can also gain influence with Atton, Bao-Dur or Handmaiden (if male), and gain 1 with Kreia herself if you say perhaps she is right:

That is not a typo: Influence is gained with Handmaiden, not Disciple.


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Otherwise:


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Once Kreia has made this first response or been removed from the party, influence can be gained with Visas or Atton:


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Once those three have made their first response or been removed from the party, influence can be lost with Handmaiden or Disciple, Bao-Dur, Mira, or T3-M4:


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Once those party members have made those first responses or been removed from the party, influence can be gained with HK-47, G0-T0, Mandalore, or Hanharr:


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Once both members of your party have reacted to a psychotic action, priority is always given in the following order when within range, regardless of how many responses have been made:

Once the last response listed below has been made, subsequent responses repeat earlier ones. After Visas' second response, her subsequent responses don't trigger properly and they aren't recorded in the section of the  log, but you still gain influence with her.


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Priority is more complicated for remaining party members:


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After Mandalore's second response, he's no longer influenced by psychotic actions.


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Third responses for T3-M4 and Hanharr are listed after HK-47's fourth response:


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Once the last response listed has been made, T3-M4 repeats his third thereafter and G0-T0, HK-47 and Hanharr repeat from their first onward, and these responses can take priority over all those listed below them. For example, if HK-47 and T3-M4 are in your party for seven psychotic actions:

HK-47's first response comes before T3-M4's first, then T3-M4's second comes before HK-47's second, but thereafter all of HK-47's responses are listed before T3-M4's third: the same is true for HK-47 and Hanharr.

External link
Star Wars Knights of the Old Republic II: The Sith Lords Influence Walkthrough by Achilles