Teenage Mutant Ninja Turtles/Walkthrough

Area 1
As these games usually begin, April has been kidnapped. Your goal in area 1 is to rescue her. This area has six distinct levels, but you need to go through only three. First, be wary of the Roller Cars: they can steamroll over you and that's not good.



The first sewer entrance you find is linked to the second sewer entrance further on, and there is nothing interesting in that level except a slice of pizza at the very end (if you want it, just use the second entrance).

So walk around the first entrance, around the building, carefully avoiding the Roller Cars. You'll soon come across another sewer entrance; this is the exit from the first sewer entrance. The third sewer entrance is the one you're interested in, because it takes you across the water to the other side.

Sewer to Bebop
Mousers creep across the floor, annoying bug things fly in the sky, and a couple foot soldiers. Nothing too unusual. At the end you will find the first miniboss, Bebop.

You will likely want to defeat Bebop using Donatello, since the bo is very powerful. Rocksteady appears with April, holding her hostage, at the exit. Do not jump up to them or Rocksteady will injure you. Bebop will generally charge at you, occasionally pausing to throw a few punches. The punches have limited range and only attack directly forward. Don't accidentally trap yourself on the left side, an especially easy mistake in the NES version because you start to the right of Bebop instead of the left, as in other versions. Even if you do get trapped, keep jumping and thrusting downward with your bo. After you exit, you will find a building with an open entrance; ignore this. You will then find two sewer openings: one is stuck between a building and the water, which is the one you want, since the other is a dead end.

Sewer to Rocksteady
There's a slice of pizza at the beginning, a perfect opportunity to replenish everybody's health in the NES version.

You'll reach the end with few problems. In the NES version, you'll encounter a miniboss. This miniboss is a regular enemy (later in the game) and should give you no trouble. None of these minibosses are in other versions of the game, but they're littered throughout the NES version. After you reach the exit, you'll find a building, inside which are Rocksteady and April.

Rocksteady and April
The bottom storey has conveyor belts, but they should not present major difficulty. You have not seen the enemies here before and they're slightly stronger than usual (they're normally area 4 enemies). You may want to switch to Donatello, but you'll only have to get through a few of these enemies. After you go up the ladder, you'll find a couple more bad guys, then a mass of crates to your left. Rocksteady lies just beyond them.

Rocksteady is not difficult to defeat with Donatello. In the NES version, you can use the cheap trick of standing on the edge of the crates, kneeling, and repeatedly thrusting downward. Rocksteady will occasionally make a small hop right into the bo; just repeat this over and over to defeat him. In the Atari ST version, you cannot use this trick because the crates are scrolled off the left edge of the screen, which also means you cannot use the crates as a safe area. The Atari ST version is especially troublesome because Rocksteady can shoot in midair. Do your best to jump over his fire and avoid him when he jumps after you. Stay off the ground, and keep moving, striking whenever he's in range.

Area 2
This area has only two stages and you must go through both of them in order. Bombs have been set up in order to destroy the dam. You must get into the water and disarm the bombs, but to get to the water you have to go through the dam up to the rooftop.

Inside the dam
This level, while not as short as the previous ones, is still relatively short. The dam has only three storeys. You will encounter a few minibosses on the way (NES only). To the far right of the third storey is a full pizza, though you must fight a miniboss to get it (miniboss on NES only). After you exit the level, walk to the right until you encounter a break in the railing and take the plunge into the water.

In the water
Immediately to the right you will encounter a bomb. Be careful not to get hit by the electricity on the way. (Huh? How can electricity be conducted in a narrow arc underwater like that?) As you proceed to the right you will encounter coral-like thingies. These will automatically kill you if you get too close (what a cheap shot!)

Area 3
This area is far larger than the previous two. Thankfully, you have the Turtle Van. Get into it and drive to the left. You will find a building with an open entrance. Inside is some pizza (one slice, and one full), and some missiles.

Down to the south, past some barricades, you'll find a pair of buildings. In the right building, you will find some kiai. This is a crucial part of the game, because it is the only place where you can easily fill up your kiai supply. When you reach the kiai, pick Leo, Raph, or Mike, and have them grab it. Go down two screens and jump in the water (or go a bit left to try for the full pizza if you're running low on health -- you can get it if you only tap the jump button when you jump for it). Then go back into the left building and repeat until Leo, Raph, and Mike all have 99 kiai. You can also give some to Don, too, but he will likely lose them by accidentally picking up another weapon, and getting the 99 for the other three is boring enough. ;)

It is true that you will unlikely use all the kiai, but if you lose a turtle, or they accidentally pick up another weapon, your whole supply goes down by as much as a third, and you'll likely be unable to regain it. You want to keep the kiai to make the Technodrome easier to get through. If you are certain you won't make it to the inside of the Technodrome before using a continue, you can ignore this advice, but once you're skilled enough to get there, you'll definitely want the kiai.

If you lost one of your turtles, hang to the right and head south. Go around the building at the bottom, break through the barricade, and you'll arrive at a gap that's too small for your Turtle Van to get through. Exit the van and proceed to the right and go up. You'll arrive at a pair of buildings. Enter the right building. If you're in the right place, you'll see a mostly empty room with a platform in the middle. Your captured turtle should be standing on this platform, in which case you will regain him when you touch him. Otherwise, you will have to wait until area 4. Don't forget to give your regained turtle some kiai as described above!

Now you'll be ready to go for the boss. The boss "Mega Turtle" will appear as a blue Leonardo clone. The easiest way to beat him is to throw a few kiai at him. Then he will show his true form: a robot of some kind. Keep throwing the kiai, switching turtles if you're getting injured, and he'll be no difficulty. The only other caveat is not to fall off the left side of the screen.

Area 4
This area is also very large, and you have no Turtle Van to help. You will mostly navigate the underground passages. Above the skies in the overworld fly some bombers that will try to bomb you. They are easy to avoid. In the levels, you will occasionally find a few hazards you've never seen before: spikes, fire (instant death), and walls that will try to crush you (also instant death).

The easiest road to take is 1 - 2 - 3 - 6 - 8 - 9 - 12 - 15- 17 into 18. There are paths to choose from and even 2 dead ends (which acts as a refill station with pizza) Careful manuvering on the treadmills. Spikes are a steady drain on your health and the laser security systems suck but can be beat by any turtle in one shot.

Your captured turtle is in 13, thats all thats there. Backtrack out and go to passage 12 to continue. You can keep going forward if you want but passageway 14 is tough with the hardest jump in the game. (Missing it knocks your turtle into one of three firepits in the game and cooks your turtle (IE he's dead Jim) and your turtle won't respawn in 13 if you already rescued a turtle.  15 has a fire jump to, but it's not nearly as tough.  14's has a lower ceiling on a conveyer with a bug that will hit you if you don't advance far enough.  ANOTHER WARNING ABOUT 14, it has magnets which WILL Pull your turtle, so if you change your mind, DON'T GET OFF THE LADDER, if you do, you commit to this passageway!!  Magnets appear in other parts of this stage, but in none of the passages I listed above for the easiest road to take.

You cannot backtrack out of 15 without losing a turtle as the security system will hit you on your jump across the firepit and knock you in. If you have triple throwing stars, you MAY be able to hit it.

Passage 17 has one block drops down platforms going past moving spike walls which are also instakill. YOU HAVE NO MARGIN FOR ERROR HERE. As soon as you aproach the drop STOP PUSHING FORWARD and let your turtle drop. DO NOT GO FOR THE WHOLE PIZZA, you are dumb if you do, it cannot be reached.

BOSS is a Giant Mouser, stand underneath with Don and swing upword over and over when it opens his mouth. Wow, you can almost sleep during this fight. Easiest part of the game.

Area 5
Your aim here is to find the Technodrome. It is found in one of the three underground passages (selected at random). The passages are short but have the toughest enemies so far. There are also two buildings in which you'll find weapons and pizza.

Use Raph in the buildings, he one shots anything inside and has the best coverage for attacks with his sais. The center building has pizzas and a captured turtle in the basement. The top left building has scrolls on top right, boomerangs in the basement and a whole pizza in the top left. Use Raph to kill the monsters on the bottom right and climb up the farthest left ladder that lets you go up, swing your sai several times to defeat the monsters in anticipation of their advance on you and then you can get the scrolls (Kiai). (HERE IS WHERE TO STOCK UP)

Don is used in the tunnels. The string ceiling enemies and jellyfish enemies are easy, but the pink rolly polly monster and porcupine are different stories entirely. Start with the top tunnel in the top right corner of the map, in your search for the boss, then go town to the one under it and finally the one in the far left bottom corner of the map. The boss locations are random and you must backtrack to get out of the tunnels. Avoiding your enemies here is easiast, only fighting when you have to. Patience is also a virtue here since you can wait out some of you enemies and they can dissapear off screen sometimes. Refill your turtles in the center building in between tunnels. It is vital going into the last level that you keep your turtles full and with as many kiai scrolls as you can get

BOSS is the Technodrome and it's big and mean, probably the hardest fight in the game. (Boss fight anyway) You WANT Donny or you NEED subweapons. Technodrome has 6 areas of destruction the front fork which has an electricity screen (Don is the only one who can hit it safely without getting hit without using subweapons) an escape hatch where foot soldiers come out of (and are a pain) two turrets which shoot at you, a rear fork that isn't much hardship and the eyeclops radar on top which is where the technodrome takes damage (and deals out big damage to you if you bump into it) You can stand on the treads in this fight and sometimes the staircase block pattern in the front can deal damage. Be careful and don't lose your cool in this battle. It you have an abundance of kiai scrolls, let em fly from the far left of the screen and you can win in a minute or two. If you don't, it all comes down to Don and his range and power advantage in takin out the Technodrome. The more parts of the technodrome you destroy, the easiar it gets.

Area 6
This is just one really long level. Shredder is at the end, but on the way you will face the toughest enemies yet.

The first pink section introduces the new enemies in the game. A wall turret that swivels up down and around in one spot to fire at you. Once they go down, they stay down. A security drone that behaves much like the giant mosquitoes in previous levels. They have slightly more energy then the mosquitoes so Raph can't beat them in one hit, use subweapons or Donny to kill them. A large robot animal creature of some kind that hops around and swings his tail at you. Tough to beat even for Don, avoid them if you can or switch to a B List turtle to get past them and finally the creme de la crap, the most obnoxious enemy in the whole game (saying something since it only appears in this stage), The Laser Trooper. He hovers around in up, down, left and right moves and even diagonal at times shooting at you. AVOID THEM AT ALL COSTS, ONLY FIGHT IF YOU HAVE TO!! Slip by them by ducking or making careful jumps. If you know one is coming up, make a big jump to try and throw off it's trajectory in trying to follow you. As soon as it stops moving ALWAYS make a break for it, if you dawdle, it will follow you and you may have to fight it then.

The pink section has only one real deviation. From the start (By the way, no map screen, it's all platforms and your radar is uselss.) Move to the right you will have a wall turret and either foot soldiers, the boomerang punks and MAYBE a laser trooper on you. Fight off or avoid, (I recommend avoid if possible) the enemies and move down the ladder to wear security drones will acost you. Beat them and prepare for a big jump up to throw off the laser trooper since there is usually at least one here. Get to the ladder and move down. NOW get Donny out and this room is a breeze as there are security drones aplenty (one hit from Don) a whole Pizza in the corner (Most deinetely grab for a turtle) and one wall turret (Use Don to hit from above) There is a ladder leading up and a ladder on the lower section leading down. You want the one leading up UNLESS you are missing a turtle, the lower path takes you to his captive spot. ONLY GO AFTER THE TURTLE IF ITS DON!! Getting to that turtle is NOT FUN! More on that later*

Going up the ladder, pause to let the Drone go by, switch to a turtle with Kiai and move slowly and shoot at the robot animal creature, you should kill it in two shots. Jump up move to the left defeating any drones and make a break for the doorway. This leads to the white section. A boomerang punk should be to your immediate left avoid him and go down the shaft, you cannot go back after you do, so if you didn't have a turtle to rescue (or decided against it) keep going on. **


 * Ah yes, the captured turtle path. Move down the ladder and you will see wonderful SPIKED FLOORS with little platforms.  The robot animal creatures are underneath.  Switch to a turtle with the most health and try your best to make it on to the little platforms.  You will likely have to take damage and make it down one of those little shafts that you can walk across (thanks game) drop down to fine more animals and MORE SPIKES.  No platforms at all this time!  Make two big jumps going left and you should be past the animals and near a ladder with a drone next to it.  Kill it (one shot with Leo or Mike if you picked them, your health should be low so they hit harder) and go down the ladder and proceed to the right through passages (one drone meets you and is sometimes purple colored on your trip back, don't know why) and find your turtle.  Go back up the ladder the way you came and go left, you may have a laser trooper.  Go into the door and you'll wind up halfway through the white area.  I REALLY don't recommended saving your turtle here since you miss another whole Pizza, a half Pizza (under heavy guard) and scrolls going the other way.


 * Back here again destroy the turrets you see and any mosquitoes and boomerang thugs. Donny makes hitting a distant turret less of a pain but subweapons can do it too, jump across both holes destroying the turrets and you can get to some scrolls.  Drop down one of the wholes and continue to the right.  Use Kiai to fight the animal and even the turret if you want (or use Don) and drop down again, aim left.  Another turret and some drones jump the hole and go down the ladder to pick up the whole pizza, to the right past the whole is usually at least 2 animals and laser troopers and another turret guarding...a half pizza.  Careful if you go for it.

Dropping down the hole by the ladder brings us to where the lower path would meet. Another animal might be in your way, kill it with kiai or Don and drop down the NEXT hole. Drones and some Laser Troops in this room. Use the jump techniques I described above (remember above where I described a B-List turtle, thats any turtle that isn't Don he is the man in this game, any time you should be switching to a B lister to get out of a jam,it should be the same one each time. Don and one other turtle to be getting you to his point, making it bery important to conserve your turtles health in this level and being as healthy as you can going into it from level 5) past the turret at the end of this floor is the third of three Mr Invincibilities, the one that you can really benefit from. Get it and go down the hole and make a run for the left of the room. You are now in the Yellow section and boy oh boy, you'll have fun here.

This is the most linear part of the game. It's also the most brutal. It's nothing but drones and Laser Troopers. Advance forward to the right into an ever decreasing hallway where the ceiling gets lower as you go making room to manuver tough. Laser troopers come 2 at a time and you can't always dodge them. Use any of the two other turtles, hopefully having scrolls to get through this and don't be surprised if BOTH are on their last legs by the time you get to the narrowest part of the hall. There is one laser trooper you must defeat before you advance and once you do, switch back to Don or another turtle with subweapons. Every few feet here is a trooper, and then a drone, move forward duck the laser troopers shot (DO NOT BOTHER WITH ATTACKING HIM) and he should move offscreen and then move forward and kill the drone and repeat this process until your out of the hall. Go up the ladder and kill the laser trooper subboss and continue going left. See that door with the DANGER sign? This is Shredder's chamber. After entering, get to the platform to your right. Shredder will teleport inside. Use Donatello, hit Shredder when he starts to move, it should knock him back. Use your Kiais here to kill Shredder or use don if your brave. Stay on the right side of the room alternating between the floor and the platform to attack Shredder and he CAN jump through hose platforms from below so be careful. Shredder has two methods of attack, direct contact by running into him or by him punching you FOUR BLOCKS of health OR an instakill by his Life Transformer Gun which demuates you. So, two hits or one can kill a turtle. Shredder isn't too tough but definetely play the distance game with subweapons or again, use Don if your brave as his Bo will knock Shredder away from you.