EverQuest/AA info/Alt AA/Magician

result of /alt list for Magicians


 * Ability #1: Innate Strength - magician
 * Description: This ability raises your base Strength by 2 points for each ability level.
 * Cost per Level: 1


 * Ability #2: Innate Stamina
 * Description: This ability raises your base Stamina by 2 points for each ability level.
 * Cost per Level: 1


 * Ability #3: Innate Agility
 * Description: This ability raises your base Agility by 2 points for each ability level.
 * Cost per Level: 1


 * Ability #4: Innate Dexterity
 * Description: This ability raises your base Dexterity by 2 points for each ability level.
 * Cost per Level: 1


 * Ability #5: Innate Intelligence
 * Description: This ability raises your base Intelligence by 2 points for each ability level.
 * Cost per Level: 1


 * Ability #6: Innate Wisdom
 * Description: This ability raises your base Wisdom by 2 points for each ability level.
 * Cost per Level: 1


 * Ability #7: Innate Charisma
 * Description: This ability raises your base Charisma by 2 points for each ability level.
 * Cost per Level: 1


 * Ability #8: Innate Fire Protection
 * Description: This ability raises your base Save Vs Fire by 2 points for each ability level.
 * Cost per Level: 1


 * Ability #9: Innate Cold Protection
 * Description: This ability raises your base Save Vs Cold by 2 points for each ability level.
 * Cost per Level: 1


 * Ability #10: Innate Magic Protection
 * Description: This ability raises your base Save Vs Magic by 2 points for each ability level.
 * Cost per Level: 1


 * Ability #11: Innate Poison Protection
 * Description: This ability raises your base Save Vs Poison by 2 points for each ability level.
 * Cost per Level: 1


 * Ability #12: Innate Disease Protection
 * Description: This ability raises your base Save Vs Disease by 2 points for each ability level.
 * Cost per Level: 1


 * Ability #13: Innate Run Speed
 * Description: This ability will slightly modify your base run speed. This modification does NOT stack with movement rate spell effects.
 * Cost per Level: 1


 * Ability #15: Innate Metabolism
 * Description: This ability decreases your food consumption by 10, 25 and 50 percent.
 * Cost per Level: 1


 * Ability #16: Innate Lung Capacity
 * Description: This ability increases the amount of air you have by 10, 25, and 50 percent.
 * Cost per Level: 1


 * Ability #17: First Aid
 * Description: This ability increases the maximum that you can bind wound by 10 percent for each ability level.
 * Cost per Level: 1


 * Ability #20: Spell Casting Mastery
 * Description: This ability gives you an increased chance of making your specialization checks. It also reduces your chance to fizzle and increases the chance to lower the mana cost for the spell by 5, 15, and 30 percent.
 * Cost per Level: 2


 * Ability #23: Spell Casting Fury
 * Description: This ability gives you a chance to land critical hits with your direct damage spells. The ability levels increase your chance to score a critical by 2, 4, and 7 percent.
 * Cost per Level: 2


 * Ability #24: Channeling Focus
 * Description: This ability reduces the chance of your spell casts being interrupted. The ability levels reduce your interrupts by 5, 10, and 15 percent.
 * Cost per Level: 2


 * Ability #25: Spell Casting Subtlety
 * Description: After training in this ability, NPCs will notice your magical activities 5, 10, and 20 percent less.
 * Cost per Level: 2


 * Ability #26: Spell Casting Expertise
 * Description: This ability makes it impossible for you to fizzle a spell. The first level affects all spells below level 20. The second, on all spells below level 35.  The third, on all spells below level 52.
 * Cost per Level: 2


 * Ability #27: Spell Casting Deftness
 * Description: This ability reduces the casting time of beneficial spells that have a duration longer than instant and a cast time greater than four seconds. The ability levels reduce these casting times by 5, 15, and 25 percent.
 * Cost per Level: 2


 * Ability #28: Natural Durability
 * Description: This ability increases your maximum hitpoints by 2, 5, and 10 percent. (The percentages are based off of your base hitpoints, which include stamina and stamina effects.)
 * Cost per Level: 2


 * Ability #33: Combat Stability
 * Description: This ability increases melee damage mitigation by 2, 5, and 10 percent.
 * Cost per Level: 2


 * Ability #34: Combat Agility
 * Description: This ability increases your melee damage avoidance by 2, 5 and 10 percent.
 * Cost per Level: 2


 * Ability #35: Mass Group Buff
 * Description: This ability turns the next group buff that you cast into a beneficial area effect spell, hitting everyone within its radius, at the cost of doubling the spell's mana usage.
 * Cost per Level: 9


 * Ability #44: Quick Damage
 * Description: This ability reduces the casting time on your damage spells that have a casting time greater than four seconds by 2, 5 and 10 percent.
 * Cost per Level: 3


 * Ability #58: Mend Companion
 * Description: This ability allows you to cast a Lay of Hands type spell on your pet.
 * Cost per Level: 5


 * Ability #60: Frenzied Burnout
 * Description: This ability allows you to cast a buff on your pet that will cause it to go berserk, doing increased damage.
 * Cost per Level: 6


 * Ability #61: Elemental Form: Fire
 * Description: This ability will allow you to turn into a fire elemental, gaining many of the innate benefits of the form, as well as some of the penalties.
 * Cost per Level: 3


 * Ability #62: Elemental Form: Water
 * Description: This ability will allow you to turn into a water elemental, gaining many of the innate benefits of the form, as well as some of the penalties.
 * Cost per Level: 3


 * Ability #63: Elemental Form: Earth
 * Description: This ability will allow you to turn into an earth elemental, gaining many of the innate benefits of the form, as well as some of the penalties.
 * Cost per Level: 3


 * Ability #64: Elemental Form: Air
 * Description: This ability will allow you to turn into an air elemental, gaining many of the innate benefits of the form, as well as some of the penalties.
 * Cost per Level: 3


 * Ability #67: Elemental Pact
 * Description: This ability will prevent components used in the summoning of pets from being expended.
 * Cost per Level: 5


 * Ability #125: Pet Discipline
 * Description: This ability will allow you to give your pet a 'hold' command until explicitly told to attack. Usage: /pet hold.
 * Cost per Level: 6


 * Ability #129: Advanced Innate Strength
 * Description: This ability raises your innate Strength by two points per rank. You may train in this ability twice each level, beginning at level 61.
 * Cost per Level: 1


 * Ability #130: Advanced Innate Stamina
 * Description: This ability raises your innate Stamina by two points per rank. You may train in this ability twice each level, beginning at level 61.
 * Cost per Level: 1


 * Ability #131: Advanced Innate Agility
 * Description: This ability raises your innate Agility by two points per rank. You may train in this ability twice each level, beginning at level 61.
 * Cost per Level: 1


 * Ability #132: Advanced Innate Dexterity
 * Description: This ability raises your innate Dexterity by two points per rank. You may train in this ability twice each level, beginning at level 61.
 * Cost per Level: 1


 * Ability #133: Advanced Innate Intelligence
 * Description: This ability raises your innate Intelligence by two points per rank. You may train in this ability twice each level, beginning at level 61.
 * Cost per Level: 1


 * Ability #134: Advanced Innate Wisdom
 * Description: This ability raises your innate Wisdom by two points per rank. You may train in this ability twice each level, beginning at level 61.
 * Cost per Level: 1


 * Ability #135: Advanced Innate Charisma
 * Description: This ability raises your innate Charisma by two points per rank. You may train in this ability twice each level, beginning at level 61.
 * Cost per Level: 1


 * Ability #136: Warding of Solusek
 * Description: This ability raises your base resistance to fire-based spells by two points per rank. You may train in this ability twice each level, beginning at level 61.
 * Cost per Level: 1


 * Ability #137: Blessing of E'ci
 * Description: This ability raises your base resistance to cold-based spells by two points per rank. You may train in this ability twice each level, beginning at level 61.
 * Cost per Level: 1


 * Ability #138: Marr's Protection
 * Description: This ability raises your base resistance to magic-based spells by two points per rank. You may train in this ability twice each level, beginning at level 61.
 * Cost per Level: 1


 * Ability #139: Shroud of The Faceless
 * Description: This ability raises your base resistance to poison-based spells by two points per rank. You may train in this ability twice each level, beginning at level 61.
 * Cost per Level: 1


 * Ability #140: Bertoxxulous' Gift
 * Description: This ability raises your base resistance to disease-based spells by two points per rank. You may train in this ability twice each level, beginning at level 61.
 * Cost per Level: 1


 * Ability #141: New Tanaan Crafting Mastery
 * Description: Training with the sages and merchants of New Tanaan gives adventurers the chance to hone their crafting skills. For each rank of this ability that you purchase, you are able to raise an additional trade skill past its Specialization level (200).  (This ability applies to Baking, Blacksmithing, Brewing, Fletching, Jewelcraft, Pottery, and Tailoring.)
 * Cost per Level: 3


 * Ability #142: Planar Power
 * Description: This ability raises the maximum that your statistics can be raised to, with items or spells, by 5 points per rank. You may train in this ability once each level, beginning at level 61.
 * Cost per Level: 2


 * Ability #144: Innate Enlightenment
 * Description: Those who have meditated on the Plane of Tranquility find themselves able to expand their capacity of both Insight and Intellect. Each rank of this ability raises the maximum that you may raise your Intelligence and Wisdom by ten points.  You may train in this ability once each level, beginning at level 61.
 * Cost per Level: 3


 * Ability #150: Mastery of the Past
 * Description: This ability makes it impossible for you to fizzle a spell. The first level affects all spells below level 54. The second, on all spells below level 56.  The third, on all spells below level 58.  You may train in this ability once each level, upon reaching levels 62, 63, and 64.
 * Cost per Level: 3


 * Ability #151: Lightning Reflexes
 * Description: This ability further increases your chance of completely avoiding incoming melee damage. You may train in this ability once each level after reaching level 61.
 * Cost per Level: 3


 * Ability #152: Innate Defense
 * Description: This ability further increases your mitigation of incoming melee damage. You may train in this ability once each level after reaching level 61.
 * Cost per Level: 3


 * Ability #161: Hastened Mending
 * Description: This ability decreases the amount of time required between uses of Mend Companion by ten percent per rank. You may train in this ability once each level, upon reaching level 63.
 * Cost per Level: 2


 * Ability #174: Servant of Ro
 * Description: This ability calls a loyal servant into being who will repeatedly hurl fire at your target. Each rank of this ability increases the amount of time that the servant is able to remain by your side (45, 70, and 90 seconds).  You may train the ranks of this ability at or after levels 61, 63, and 65.
 * Cost per Level: 3


 * Ability #176: Suspended Minion
 * Description: This ability grants the summoner the ability to suspend and recall their existing pet at will, provided they remain in their current zone. The first rank suspends the pet at its current health only, while the second rank suspends the pet with all of its beneficial effects as well as its weapons and armor.  You may cast a second pet while your first pet is Suspended.  You may train the first rank upon reaching level 62 and the second rank upon reaching level 64.
 * Cost per Level: 5


 * Ability #207: Host of the Elements
 * Description: This ability calls an assault of elemental minions into existence directed at a target. The minions attack the target without question until they are called back to their plane 30 seconds later.  The initial rank of this ability calls five elementals.  Additional ranks add two elementals each.  You may train the ranks of this ability at or after levels 63, 64, and 65.
 * Cost per Level: 5


 * Ability #215: Fury of Magic
 * Description: This ability further increases your chance to score a critical hit with your direct damage spells.
 * Cost per Level: 3


 * Ability #223: Quick Summoning
 * Description: This ability reduces the casting time of your summoning spells by 10, 25, and 50 percent.
 * Cost per Level: 3


 * Ability #224: Mental Clarity
 * Description: This ability increases your natural mana regeneration by 1 point per ability level.
 * Cost per Level: 2


 * Ability #225: Innate Regeneration
 * Description: This ability raises your regeneration ability by 1 point per ability level.
 * Cost per Level: 1


 * Ability #229: Improved Reclaim Energy
 * Description: This ability will increase the amount of mana returned to you when reclaiming your pet.
 * Cost per Level: 3


 * Ability #230: Swift Journey
 * Description: This ability will slightly modify your base run speed. This modification does NOT stack with movement rate spell effects.
 * Cost per Level: 5


 * Ability #231: Convalescence
 * Description: This ability raises your regeneration ability by 1 point per ability level.
 * Cost per Level: 3


 * Ability #232: Lasting Breath
 * Description: This ability increases the amount of air you can hold in your lungs.
 * Cost per Level: 2


 * Ability #233: Packrat
 * Description: Each rank in this ability improves the efficiency with which you store your gear, effectively reducing your overall weight.
 * Cost per Level: 3


 * Ability #236: Secondary Forte
 * Description: This ability allows you to advance a second arcane specialization past the limit of 50. After acquiring this ability, the next specialization to go over 50 becomes your secondary forte.  The second specialization is limited to a maximum skill of 100.
 * Cost per Level: 9


 * Ability #237: Persistent Casting
 * Description: Your highly developed concentration creates the possibility of continuing to cast spells while stunned. Increased ranks in this ability increase the chance that your spells will not be interrupted by stuns.
 * Cost per Level: 3


 * Ability #250: Pet Affinity
 * Description: This ability makes your summoned pets a valid target for beneficial group spells.
 * Cost per Level: 12


 * Ability #260: Fury of Magic Mastery
 * Description: This ability further increases your chance to score a critical hit with direct damage spells.
 * Cost per Level: 3


 * Ability #265: Shared Health
 * Description: When activated, this ability causes half of the damage you take to be transferred to your summoned pet. Additional ranks increase the maximum amount of damage that can be transferred per hit.
 * Cost per Level: 5


 * Ability #266: Elemental Fury
 * Description: This ability imbues your elementals with the ability to land critical hits.
 * Cost per Level: 3


 * Ability #267: Elemental Alacrity
 * Description: This ability imbues summoned elementals with the ability to flurry attacks.
 * Cost per Level: 5


 * Ability #268: Elemental Agility
 * Description: This ability increases your elemental's ability to avoid melee damage.
 * Cost per Level: 3


 * Ability #269: Elemental Durability
 * Description: This ability increases the maximum hit points of your elementals by 2, 5, and 10 percent. The percentage is based on the elemental's base hit points.
 * Cost per Level: 3


 * Ability #323: Eternal Breath
 * Description: This ability grants you the permanent ability to breathe underwater and in airless environments.
 * Cost per Level: 5


 * Ability #324: Blacksmithing Mastery
 * Description: This ability reduces the chance of failing blacksmith combinations by 10, 25, and 50 percent.
 * Cost per Level: 3


 * Ability #325: Baking Mastery
 * Description: This ability reduces the chance of failing baking combinations by 10, 25, and 50 percent.
 * Cost per Level: 3


 * Ability #326: Brewing Mastery
 * Description: This ability reduces the chance of failing brewing combinations by 10, 25, and 50 percent.
 * Cost per Level: 3


 * Ability #327: Fletching Mastery
 * Description: This ability reduces the chance of failing fletching combinations by 10, 25, and 50 percent.
 * Cost per Level: 3


 * Ability #328: Pottery Mastery
 * Description: This ability reduces the chance of failing pottery combinations by 10, 25, and 50 percent.
 * Cost per Level: 3


 * Ability #329: Tailoring Mastery
 * Description: This ability reduces the chance of failing tailoring combinations by 10, 25, and 50 percent.
 * Cost per Level: 3


 * Ability #330: Salvage
 * Description: This ability gives you the chance to automatically recover an item that would otherwise be lost on a failed tradeskill combine.
 * Cost per Level: 5


 * Ability #331: Origin
 * Description: Upon using this ability, you will be transported back to your starting city.
 * Cost per Level: 7


 * Ability #332: Chaotic Potential
 * Description: This ability raises the maximum that your statistics can be increased to with items and spells by 5 points per rank.
 * Cost per Level: 5


 * Ability #333: Discordant Defiance
 * Description: This ability raises the maximum that your resistances can be increased to with items and spells by 5 points per rank.
 * Cost per Level: 5


 * Ability #334: Mystical Attuning
 * Description: This ability increases the number of mystical effects that can affect you at once by 1 per rank.
 * Cost per Level: 5


 * Ability #335: Delay Death
 * Description: This ability increases how far below zero your hit points can fall before you die by 50 hit points per rank. You will still fall unconscious when you reach zero hit points.
 * Cost per Level: 3


 * Ability #336: Healthy Aura
 * Description: This ability raises your natural regeneration by 1 point per rank.
 * Cost per Level: 3


 * Ability #344: Reflexive Mastery
 * Description: This ability further increases your chance of completely avoiding incoming melee damage.
 * Cost per Level: 5


 * Ability #345: Defensive Instincts
 * Description: This ability further increases your mitigation of incoming melee damage.
 * Cost per Level: 5


 * Ability #347: Mnemonic Retention
 * Description: This ability gives you an additional spell slot so you can memorize an additional spell.
 * Cost per Level: 3


 * Ability #348: Expansive Mind
 * Description: This ability raises the maximum that your mana regeneration can be increased with items by 1 point per rank.
 * Cost per Level: 5


 * Ability #352: Arcane Tongues
 * Description: This ability reduces the chance of failing research combinations by 10, 25, and 50 percent.
 * Cost per Level: 3


 * Ability #364: Persistent Minion
 * Description: This ability upgrades your Suspended Minion ability to allow pets to remain suspended across zone lines. Also, if you camp with a suspended pet and have this ability, the pet will be available to you when you return.
 * Cost per Level: 7


 * Ability #418: Replenish Companion
 * Description: This ability grants you an enhanced version of the Mend Companion ability. Each additional rank increases the healing power of the ability further.
 * Cost per Level: 3


 * Ability #366: Advanced Pet Discipline
 * Description: The first rank of this ability allows you to give your pet a "focus" command. While focused, your pet will ignore all other opponents until its current opponent is defeated. The second rank allows you to tell your pet to not cast any spells.  Usage: /pet focus, /pet no cast.
 * Cost per Level: 5


 * Ability #398: Destructive Fury
 * Description: This ability increases the strength of your critical spell hits, causing them to do more damage.
 * Cost per Level: 3


 * Ability #415: Elemental Swarm
 * Description: This enhanced version of Host of the Element calls an assault of elemental minions into existence directed at a target. The minions attack the target without question until they are called back to their plane 30 seconds later.  Each additional rank increases the time the elementals stay in this plane by 15 seconds.
 * Cost per Level: 3


 * Ability #416: Heart of Flames
 * Description: This ability will allow you to turn into an embodiment of elemental fire, increasing the damage caused by your fire-based spells.
 * Cost per Level: 9


 * Ability #464: Heart of Vapor
 * Description: This ability will allow you to turn into an embodiment of elemental air, greatly reducing how much creatures hate you for the detrimental spells you cast.
 * Cost per Level: 9


 * Ability #417: Heart of Ice
 * Description: This ability will allow you to turn into an embodiment of elemental ice, greatly reducing the damage you take from spells.
 * Cost per Level: 9


 * Ability #463: Heart of Stone
 * Description: This ability will allow you to turn into an embodiment of elemental earth, greatly reducing the damage you take from melee attacks.
 * Cost per Level: 9


 * Ability #322: Innate See Invis
 * Description: This ability permanently enhances your vision allowing you to see the invisible.
 * Cost per Level: 9


 * Ability #491: Prolonged Mortality
 * Description: This ability increases how far below zero your hit points can fall before you die by an additional 50 hit points per rank. You will still fall unconscious when you reach zero hit points.
 * Cost per Level: 5


 * Ability #492: Precognition
 * Description: Each rank in this ability further increases your chance of completely avoiding incoming melee damage.
 * Cost per Level: 5


 * Ability #493: Thick Skin
 * Description: Each rank in this ability further increases your mitigation of incoming melee damage.
 * Cost per Level: 5


 * Ability #500: Silent Casting
 * Description: While active, this ability will reduce the amount of hate you generate when casting spells by up to 20%. Each additional rank increases the maximum that this ability can reduce your hate by an additional 20%.
 * Cost per Level: 5


 * Ability #497: Bandage Wounds
 * Description: Each rank in this ability increases the amount of healing provided by a single bandage.
 * Cost per Level: 3


 * Ability #547: Elemental Ferocity
 * Description: Each rank in this ability increases your elemental's chance to flurry attacks.
 * Cost per Level: 3


 * Ability #495: Gift of Mana
 * Description: Whenever you cast a level 65 or higher spell that heals or harms someone, this ability grants you an innate chance for the next spell you cast after that to only cost a single point of mana. Additional ranks increase the chance of this occurring.  Note that you only have a brief time to make use of the benefits of this ability before it fades away.
 * Cost per Level: 3


 * Ability #559: Turn Summoned
 * Description: This ability infuses a summoned NPC with elemental energy, causing it to continually take damage for the next 30 seconds. Each additional level of this ability increases the damage done.  Occasionally a summoned NPC will react violently to the infusion of energy, potentially destroying it outright.
 * Cost per Level: 3


 * Ability #507: Wrack Summoned
 * Description: This ability further improves the damage caused by your Turn Summoned ability.
 * Cost per Level: 9


 * Ability #508: Eradicate Summoned
 * Description: This ability further improves the damage caused by your Turn Summoned ability.
 * Cost per Level: 9


 * Ability #522: Extended Burnout
 * Description: This ability increases the duration of your Frenzied Burnouts by 12 seconds per rank.
 * Cost per Level: 5


 * Ability #523: Guardian of Ro
 * Description: This ability calls a more powerful servant into being who will repeatedly hurl fire at your target. Each rank of this ability increases the damaging capabilities of the servant.
 * Cost per Level: 3


 * Ability #546: Companion's Gift
 * Description: This ability grants you a chance to score an exceptional heal when healing your pet. An exceptional heal doubles the healing value of the spell.