GoldenEye 007/Facility

General strategies

 * When you're crawling through the air ducts on your way to the bathroom and you're right at the hole which will take you into one of the stalls, look in the stall right past the one you drop into. Yes, that's right, you can see the soldier in there. That means that you can also shoot him without anybody hearing or seeing you. Fire away.

Gain entry to laboratory area (Agent, Secret Agent, 00 Agent)
Actually, all this is is getting to a certain part of the level. Simple, yet not necessarily easy. But then, what is in this game?
 * Difficulty level: Agent
 * Gadgets used: None
 * Objectives req'd: None

You start in the air ducts above the toilets with a silenced PP7. There is a guard in one of the cubicles. His head is visible from the vent so shoot him before you drop down. Assuming you were quick, another guard will be at the urinal. Try and kill him quickly so he doesn't leave and bother you later. Grab his KF7 Soviet and the ammo from the cubical guard, but keep your silenced PP7 armed. Once the toilets are cleared, exit and go down the stairs. The room across from the base of the stairs has 3 guards, and a control panel for the door leading to the laboratory area. Clear the room as quickly as possible and activate the control panel. Take care of any guards that bother you and make your way to the door you just opened. (Left as you exit the control panel room, then left again).

Go Through the door and into the laboratory. Once inside there may be 'enemy units,' so keep an eye peeled.

Contact double agent (Secret Agent, 00 Agent)
Somewhere in the level, you'll find a scientist holding a black keypad. Go up to him and he'll give it to you. Now, when you get to the door that leads to the room with the tanks, you'll need to bring up the menu and equip the thing you got. Use it like a gun on the door when you're right up next to it and it should open before long.
 * Difficulty level: Secret Agent
 * Gadgets used: None
 * Objectives req'd: Varies

Dr Doak can be in one of three places in the level.
 * In the corridor of the research department
 * The bit with all the glazed rooms
 * [Can't remember the other one]

He'll give you a decoder to enter the bottling room.

Rendezvous with 006 (Agent, Secret Agent, 00 Agent)
When you get to the room with the ten big gas tanks, you'll find 006 nearby. Talk to him. Wait until the conversation is completely done before completing the next objective, however: you don't want to go blowing him up before you're done talking to him, now, do you?
 * Difficulty level: Agent
 * Gadgets used: (must acquire in level)
 * Objectives req'd: Gain Access to Laboratory Area,  (if applicable)

006 (Alec Trevelyan) will be waiting for you in the last room.

It's a good idea to start planting the remote mines on the tanks before you let 006 start talking to you. The second he stops talking, the alarm goes off and General Ourumov comes in with a load of guards. So keep your distance from 006 and plant the mines quickly.

Destroy all tanks in bottling room (Agent, Secret Agent, 00 Agent)

 * Difficulty level: Agent
 * Gadgets used: None, but you need to use your mines
 * Objectives req'd: All of the above

All right, to help explain this one, I'll need a map: O O O O O O O O O O

These represent the tanks. You'll want to place them in a checkered pattern, like so: X O X O X O X O X O

Also, make sure that you place them on the side of the tanks that is facing the other row, so that the blast from the mines will reach those tanks, too. Now step away from the tanks and set 'em off. After that time, RUN LIKE HELL for the long conveyor belt; not only will the alarms go off bringing Ourumov and tons of guards, but the tanks will seep poison gas into the room. You have now completed the level.

There are 10 Tanks and you have 5 remote mines. The tanks are in five pairs, so plant one mine between each pair of tanks so the explosion destroys both of them.

Minimize scientist casualties
Throughout this level, you will encounter a number of scientists. DO NOTkill them. They will not bother you unless they are wounded.