Atlantis no Nazo/Walkthrough

Zone 1

 * Treasure: 2 (100, 500)
 * Doors: 3 (Zone 2, Zone 11, Zone 33↓)
 * BGM: Field

Once you drop from the balloon, head left and grab the treasure near the cliff for 500 points. Now go back to the right, avoiding the bats and their droppings, and there will be another treasure (100 points) along the way. Soon after that is a door, enter it to go to Zone 2. Further to the right there will be another door, but this one will be locked. Use your bombs to open it, allowing access to Zone 11. The ultimate secret of this Zone is a warp to Zone 33; located right off the cliff where the 500-point chest is found. You must leap off and hug the edge of the cliff as you descend to trigger this warp.

Zone 2

 * Treasure: 3 (100, 1,000, 10,000)
 * Doors: 4 (Zone 1, Zone 3, Zone 5 (hidden), Zone 9)
 * BGM: Ruin

The Snails here are rather hard to kill, so just throw a bomb near them and then move past them. Head to the right and there will be a treasure. Keep heading right and you'll see some treasure on the bottom path and a door at the top. The door here leads to zone 3 but if you keep going right there will be more treasure and another door that leads to zone 9.

Zone 3

 * Treasure: 2 (100, 1,000)
 * Doors: 3 (Zone 2, Zone 4, Zone 6↓)
 * BGM: Field

Go left and get the treasure at the cliff. After that, head back to the right. Use the bombs to avoid the Snails and jump as little as possible. When you have to jump over a gap, be careful, since that when the Fish usually come flying out. If you fall into the seventh hole from the door, you'll get sent to zone 6. If you make it to the end of this zone, there's a treasure on top of the door to zone 4. You have to jump on top of it and then you'll land in the door. Just don't jump to far or you'll fly over it and into the chasm.

Zone 4

 * Treasure: 2 (100, 1,000)
 * Doors: 4 (Zone 3, Zone 7, Zone 10 (hidden), Zone 25)
 * BGM: Cave

Now you're in a creepy cavern with Bats and Skeletons. You don't have to worry about the Bats. They will fly just over your head but they won't kill you. The Skeletons are a little troublesome but you can get rid of them by throwing a bomb beside them. After four Skeletons and bunch of Bats, you'll find the door. There's a chest on a tiny ledge beyond the door. You can get it by very carefully falling down or even better, doing a small hop onto it. It's tough to get and it might not be worth it. The powerup hanging higher is impossible to get without dying.

Zone 5

 * Treasure: 2 (2, 100,000)
 * Doors: 2 (Zone 2, Zone 24 (hidden))
 * BGM: Ruin

Zone 6

 * Treasure: 3 (100, 1,000)
 * Doors: 2 (Zone 8, Zone 32 (hidden))
 * BGM: Cave

This is the first bonus room. Grab the treasure, jump over the Bat, and then exit through the door on the far left.

Zone 7

 * Treasure: 2 (1,000, 10,000)
 * Doors: 2 (Zone 4, Zone 8, Zone 37)
 * BGM: Field

Zone 8

 * Treasure: 2 (5, 10)
 * Doors: 3 (Zone 10, Zone 15 (hidden), Zone 20)
 * BGM: Ruin

A standard run, jump, and avoid the Snails zone. Be careful when you jump over holes because the ledges are tiny. After awhile, you'll be at a spot where there are two big holes and a platform that you have to jump onto. Carefully, jump to the ledges closest to the platform, jump onto it, and then jump across the larger hole ahead. You can make it and if you hit the ceiling, aim for the tiny ledge below and then jump to the right. It's simple after this part. The first door you find will take you to zone 10. The one further ahead takes you to zone 20. I don't recommend going to zone 20 though.

Zone 9

 * Treasure: 1 (200,000)
 * Doors: 2 (Zone 2, Zone 8)
 * BGM: Cave

A bonus room. Grab the treasure on the ledge and the powerup then exit where you'll end up back in zone 8.

Zone 10

 * Treasure: 3 (1,000, 1,000, 10,000)
 * Doors: 3 (Zone 4 (hidden), Zone 8, Zone 12)
 * BGM: Field

There aren't any enemies here but there's lots of jumping action. I find it's easier if you jump over the double trees two at time and the single trees three at a time. The only exceptions to this is the part right after the series of single trees and two double trees with the larger hole between them. You can still jump to the double tree at the far end, even with the larger hole. When you encounter the spots where there are double trees followed by several single trees, you should try to make it to the single tree closest to the double tree on the right. If you have the foot-shaped powerup you can walk on the clouds scattered here to make this zone a little easier. After while, you find some actual solid ground and you'll find the door to zone 12.

Zone 11

 * Treasure: 2 (50,000, 50,000)
 * Doors: 1 (Zone 1, Zone 52)
 * BGM: Ruin

This is another bonus room. Grab the treasure here and then exit through the door.

Zone 12

 * Treasure: 2 (20, 300)
 * Doors: 1 (Zone 10, Zone 13, Zone 14)
 * BGM: Cave

Wait where you are until the Skeleton falls into the hole and the Bat passes over before you jump across. Another Skeleton will appear on the second group of blocks ahead. Wait for it to fall between the two masses of blocks and then jump onto the wall ahead. After you fall back down another Skeleton will appear on a group of blocks like before. Wait for it to fall and then continue on. After you grab the second chest and fall down again, a Skeleton will appear. Kill it, jump over the series of holes ahead, and kill the final Skeleton waiting after the third hole. The door to zone 13 is below.

Zone 13

 * Treasure: 3 (100, 1,000, 2,000)
 * Doors: 4 (Zone 12, Zone 16, Zone 22, Zone 44)
 * BGM: Ruin

Zone 14

 * Treasure: 2 (1,000, 2,000)
 * Doors: 1 (Zone 12)
 * BGM: Field

Zone 15

 * Treasure: 1 (200,000)
 * Doors: 1 (Zone 8)
 * BGM: Cave

Zone 16

 * Treasure: 2 (5, 100)
 * Doors: 3 (Zone 13, Zone 18, Zone 19)
 * BGM: Cave

Zone 17

 * Treasure: 2 (5, 200,000)
 * Doors: 1 (Zone 19)
 * BGM: Cave

Zone 18

 * Treasure: 3 (500, 5,000, 10,000)
 * Doors: 3 (Zone 6, Zone 16, Zone 26)
 * BGM: Ruin

Zone 19

 * Treasure: 4 (20, 100, 1,000, 2,000)
 * Doors: 4 (Zone 16, Zone 17, Zone 21, Zone 88)
 * BGM: Ruin

Zone 20

 * Treasure: 0
 * Doors: 3 (Zone 8, Zone 8, Final Zone (hidden))
 * BGM: Cave

This place is devoid of enemies and pretty much everything else except for the large pyramid and the words, "KEY WORD NAGOYA" hanging above it. The door is at the far right. It will take you back to zone 8, as will the entrance on the left side.

The fact is, the word "NAGOYA" can be read as "758" in Japanese. There are three statues on the left of words, and the player is required to throw bombs while above those statues, with the bomb count matching each digit of "758". When enough bombs have gone off, the player is warped to the hidden area of Final Zone, which contains the 4 million bonus.
 * A bomb counts as long as the player is above the corresponding statue when the bomb explodes. The location of exploding does not matter.

Zone 21

 * Treasure: 2
 * Doors: 1 (Zone 23)
 * BGM: Cave

You'll drop from the door near the ceiling but there's another door that leads to zone 23 right beside you. There's a treasure in each of the corners of this zone but there are several Skeletons along the way.

Zone 22

 * Treasure:
 * Doors:
 * BGM: Ruin

Zone 23

 * Treasure: 1
 * Doors: 1 (Zone 27)
 * BGM: Cave

This zone is similar to zone 4, except there are no Bats to be seen. Walk to the left and kill the Skeletons. After you kill three of them, jump across the hole, and then continue to the left. Kill any Skeleton you come across and enter the door to zone 27.

Zone 24

 * Treasure:
 * Doors:
 * BGM: Field

Zone 25

 * Treasure:
 * Doors:
 * BGM: Cave

Zone 26

 * Treasure:
 * Doors:
 * BGM: Field

Zone 27

 * Treasure: 4
 * Doors: 2 (Zone 28, Zone 29)
 * BGM: Field

Zone 28

 * Treasure: 1
 * Doors:
 * BGM: Ruin

It's pitch black here such that the flash bomb powerup is mandatory. You can carefully make your way through the zone and avoid the holes by watching where the Snails fall.

Zone 29

 * Treasure: 2
 * Doors: 3 (Zone 31, Zone 32, Zone 42)
 * BGM: Field

A zone that's fairly simple. There are mainly Worms and Skeletons here, but they appear somewhat randomly so I can't give you precise directions. Just jump over the Worms when you see them and kill and/or jump over the Skeletons. When you see the purple blocks, carefully jump onto them and then jump across the hole. Keep going until you see three doors. Before you open them, jump onto the purple blocks ahead and grab the treasure. The first door will lead to zone 32, the middle one leads to zone 42 (avoid), and the last one leads to zone 31.

Zone 30

 * Treasure:
 * Doors:
 * BGM: Field

Zone 31

 * Treasure: 1
 * Doors: 1 (Zone 29)
 * BGM: Field

A bonus room. Grab the treasure and exit.

Zone 32

 * Treasure: 3
 * Doors: 1 (Zone 33)
 * BGM: Field

Carefully jump onto the higher pile of blocks and then jump across the hole. You'll run into three groups of Skeletons altogether. Either destroy them or jump over them but continue on and you'll find the door to zone 33 ahead.

Zone 33

 * Treasure: 3
 * Doors: 1 (Zone 34)
 * BGM: Cave

A standard run and jump zone. Avoid the Mummies and the Scorpions and just run to the right until you reach the door to zone 34. You should know you're jumping limitations at this point in the game so don't jump if you don't think you can make it. Kill the Mummies and Scorpions if you need to.

Zone 34

 * Treasure: 2
 * Doors: 2 (Zone 36, Zone 37 (hidden))
 * BGM: Ruin

Zone 35

 * Treasure:
 * Doors: 1
 * BGM: Ruin

Zone 36

 * Treasure: 3
 * Doors: 2
 * BGM: Ruin

Zone 37

 * Treasure: 3
 * Doors: 1 (Zone 38)
 * BGM: Ruin

If you want some treasure, carefully make your way to the left and grab it from the Snail. After that, head back to the right and avoid making crazy long jumps like you did in zone 8 because of the Fish flying around. They usually appear every 6 seconds so you should stop jumping and watch out when around that time. Continue to the right and take it easy on the small ledges and you'll find the door to zone 38.

Zone 38

 * Treasure:
 * Doors: 2
 * BGM: Cave

Here's another pitch black zone, except this one is harder. Be careful here.

Zone 39

 * Treasure:
 * Doors: 2
 * BGM: Ruin

Zone 40

 * Treasure:
 * Doors: 2
 * BGM: Cave

Zone 41

 * Treasure:
 * Doors: 2
 * BGM: Cave

Zone 42

 * Treasure: 0
 * Doors: 0
 * BGM: The End

It's a black hole. You'll fall off the screen and die, meaning that if you enter this zone you will get a game over. Avoid this zone like the plague.

Zone 43

 * Treasure:
 * Doors:
 * BGM: Ruin

Zone 44

 * Treasure:
 * Doors:
 * BGM: Field

Zone 45

 * Treasure:
 * Doors:
 * BGM: Cave

Zone 46

 * Treasure:
 * Doors:
 * BGM: Cave

Zone 47

 * Treasure:
 * Doors:
 * BGM: Field

Zone 48

 * Treasure:
 * Doors:
 * BGM: Cave

Zone 49

 * Treasure:
 * Doors:
 * BGM: Field

Zone 50

 * Treasure:
 * Doors:
 * BGM: Ruin

Zone 51

 * Treasure:
 * Doors:
 * BGM: Field

Zone 52

 * Treasure:
 * Doors:
 * BGM: Ruin

Zone 53

 * Treasure:
 * Doors:
 * BGM: Field

Zone 54

 * Treasure:
 * Doors:
 * BGM: Field

Zone 55

 * Treasure: 1 (200,000)
 * Doors: 1 (Zone 59)
 * BGM: Field

This zone can only be accessed with the stage select code.

Zone 56

 * Treasure:
 * Doors:
 * BGM: Ruin

Zone 57

 * Treasure:
 * Doors:
 * BGM: Cave

Zone 58

 * Treasure:
 * Doors:
 * BGM: Ruin

Zone 59

 * Treasure: 4 (3, 5, 200, 3000)
 * Doors: 3 (Zone 26, Zone 55, Zone 69)
 * BGM: Field

This zone can only be accessed with the stage select code.

Zone 60

 * Treasure:
 * Doors:
 * BGM: Field

Zone 61

 * Treasure:
 * Doors:
 * BGM: Cave

Zone 62

 * Treasure:
 * Doors:
 * BGM: Cave

Zone 63

 * Treasure:
 * Doors:
 * BGM: Field

Zone 64

 * Treasure:
 * Doors:
 * BGM: Ruin

Zone 65

 * Treasure:
 * Doors:
 * BGM: Field

Zone 66

 * Treasure:
 * Doors:
 * BGM: Field

Zone 67

 * Treasure:
 * Doors:
 * BGM: Cave

Zone 68

 * Treasure:
 * Doors:
 * BGM: Cave

Zone 69

 * Treasure:
 * Doors:
 * BGM: Field

Zone 70

 * Treasure:
 * Doors:
 * BGM: Field

Zone 71

 * Treasure:
 * Doors:
 * BGM: Ruin

Zone 72

 * Treasure:
 * Doors:
 * BGM: Cave

Zone 73

 * Treasure:
 * Doors:
 * BGM: Ruin

Zone 74

 * Treasure:
 * Doors:
 * BGM: Cave

Zone 75

 * Treasure:
 * Doors:
 * BGM: Field

Zone 76

 * Treasure:
 * Doors:
 * BGM: Field

Zone 77

 * Treasure:
 * Doors:
 * BGM: Ruin

Zone 78

 * Treasure:
 * Doors:
 * BGM: Field

Zone 79

 * Treasure:
 * Doors:
 * BGM: Field

Zone 80

 * Treasure:
 * Doors:
 * BGM: Ruin

Zone 81

 * Treasure:
 * Doors:
 * BGM: Field

Zone 82

 * Treasure:
 * Doors:
 * BGM: Field

Zone 83

 * Treasure:
 * Doors:
 * BGM: Field

Zone 84

 * Treasure: 1 (4)
 * Doors: 1 (Zone 83)
 * BGM: Cave

This zone can only be accessed with the stage select code.

Zone 85

 * Treasure:
 * Doors:
 * BGM: Cave

Zone 86

 * Treasure:
 * Doors:
 * BGM: Ruin

Zone 87

 * Treasure:
 * Doors:
 * BGM: Cave

Zone 88

 * Treasure:
 * Doors:
 * BGM: Ruin

Zone 89

 * Treasure:
 * Doors:
 * BGM: Field

Zone 90

 * Treasure:
 * Doors:
 * BGM: Cave

Zone 91

 * Treasure:
 * Doors:
 * BGM: Field

Zone 92

 * Treasure:
 * Doors:
 * BGM: Ruin

Zone 93

 * Treasure:
 * Doors: 1
 * BGM: Field

Zone 94

 * Treasure:
 * Doors:
 * BGM: Field

Zone 95

 * Treasure:
 * Doors: 2 (Zone 91, Zone 93)
 * BGM: Ruin

Zone 96

 * Treasure:
 * Doors: 1
 * BGM: Field

Zone 97

 * Treasure:
 * Doors:
 * BGM: Field

Zone 98

 * Treasure:
 * Doors: 2 (Zone 96, Zone 99)
 * BGM: Ruin

Zone 99

 * Treasure:
 * Doors: 2
 * BGM: Field

There is a door to Zone 6, which only appears after collecting the diamond in the Final Zone.

Final Zone

 * Treasure: 1 (diamond)
 * Doors: 1 (Zone 99)
 * BGM: Ruin

Lots of stone faces firing bullets. Dodge them until running into the middle where the diamond is. Collect it and the "Congratulations!" word will display, with a formerly stone guy on the left returning to normal and starting to laugh. The diamond will also unlock the path from Zone 99 to Zone 6.

Final Zone(Hidden)

 * Treasure: 1 (4 million)
 * Doors: 1 (Zone 20)
 * BGM: Ruin

If the player has solved the riddle in Zone 20, there is a whopping 4 million bonus right below the only stone face. Otherwise, leave the door immediately.