Star Wars: Knights of the Old Republic/Kolto Control

Sea Floor
The northeast pressure door may be the quicker way to get into Kolto Control from the sea floor, but it's also the more heavily guarded. The room beyond is mined at its east end:

Around the corner to the northeast are four insane Selkath. Two are level 10 s specialized in using :

The other two attack with poisoned claws. One is a sneaky level 8 Soldier:

The last is an armored level 15 Soldier:

There's a footlocker by the east wall, to the right of a door in the east wall:

By the inside northwest corner to the east of the southeast pressure door are two large lockers:

The east end of the room is also mined, although not as heavily:

Around the corner to the northeast there are only three insane Selkath: another sneaky level 8 Soldier attacking with poisoned claws, another level 10 Soldier specializing in using Sonic Pistols, and a non-specialized level 12 Soldier:

There's the corpse of a Republic soldier and a footlocker by the east wall:

Mission for the Republic
Beyond the door in the east wall of the northeast airlock, and the door in the north wall of the southeast airlock, is a pressure chamber with a massive fan rotating overhead and a computer panel mounted on its southwest wall, a force field spanning its north side and a door in its east wall, beyond which is a room with footlockers in its northeast and southeast corners:

A human male named Kono Nolan and a female named Sami stand on the north side of the force field. When you try to use it, they panic:

All doors are sealed behind you:


 * [This door is sealed during the decompression process.]

There are 60 seconds to complete depressurization, and there's a warning every six seconds. However, you're incapacitated for the first and last six seconds, so you only have 48 seconds to do something.


 * 60 seconds to complete depressurization.
 * 54 seconds to complete depressurization.
 * 48 seconds to complete depressurization.
 * 42 seconds to complete depressurization.
 * 36 seconds to complete depressurization.
 * 30 seconds to complete depressurization.
 * 24 seconds to complete depressurization.
 * 18 seconds to complete depressurization.
 * 12 seconds to complete depressurization.
 * 6 seconds to complete depressurization.
 * }

While you can unlock the doors, this doesn't solve the problem: even if you return to the sea floor, the countdown will simply resume when you return.

However, you can search footlockers in the airlocks beyond for the s necessary to use the computer panel:


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The second option is to simply destroy the force field:

Either way, once the force field is down:


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The third option is to try speaking to them again by interacting with the force field:


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They apologize for panicking, and explain what's been going on down here to make them so scared:


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The shortest route is to ask why did the Selkath all go crazy:


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You can move closer to the dark side of the Force by killing them:

Otherwise, you can make a non-binding statement of intent:


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A cannister containing a chemical toxic to firaxan sharks.

If you speak to them again:

Once you've made it past the monster:


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Once you've made it past the monster:


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The computer panel in the pressure chamber and that mounted on the southeast wall on the north side of the force field are now inactive (as they were before the depressurization sequence was activated):


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Airlock
To the north of the force field is the airlock leading to the ../Hrakert Rift/. There's a footlocker by the southeast wall:

The pressure door is in the north wall:


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