Half-Life 2: Deathmatch/Weapons

Stunstick

 * Range: Melee
 * Max damage: 15 per whack
 * Alternate fire: None
 * Magazine: N/A
 * Reserve capacity: N/A
 * Best used against: None

While seen in singleplayer, it cannot be picked up, however, in Half-Life 2: Deathmatch, you will get either this or the crowbar, depending on your player model. While it does more damage than the Crowbar, it attacks slower, so choose your model depending on your preference. Regardless of which you pick, you shouldn't have to resort to this ever.

Selectable Lightweight Attack Munition (S.L.A.M.)

 * Range: Close
 * Max damage: Instant death
 * Alternate fire: Detonator
 * Alternate fire damage: Instant death
 * Magazine: N/A
 * Reserve capacity: 5
 * Best used against: None

Similar to Half-Life 1's laser mines, the Selectable Lightweight Attack Munition, or S.L.A.M. for short, is an explosive mine that is placed by the player (or thrown) that detonates on contact (either by another player or by yourself). The S.L.A.M. is only available in Half-Life 2: Deathmatch and cannot be used in the single player campaign. When facing a surface, you can plant the mine by using the primary fire; while you are not facing a surface, you can throw the mines by using primary fire. Secondary fire pulls out a detonator that can be used by the player to blow up any of the currently-placed SLAMs. It is suggested that you plant SLAMs at popular weapon pick-ups (for more powerful weapons like the Magnum or RPG) and at tricky and hard-to-spot locations. By combining both you can use these deadly mines to your advantage and easily trick your opponents.