Command & Conquer: Generals - Zero Hour/Infantry

Infantry is likely the most unorthodox army, and as such is especially imbalanced. Infantry general has strong advantages against the USAs and Chinas if played properly, all the while being weaker against the GLAs, especially the Toxin general. The sluggish Infantry can also give USAF a run for their money thanks to the sheer power of their anti-air minigunners.