Smash T.V./Walkthrough

Once you have inserted your coin(s) into the cabinet of Williams Electronics's 1990 multi-directional shooter arcade game Smash T.V., the host shall say "Bingo!" from the HC-55516; once you have pressed either (or both) Start Button(s), your contestant will say "Let's go!" from it. The game's logo will then scroll down into view from the top of the screen (and off the bottom of it), as two lighting gantries come up into view from the bottom of it (and the game's introductory theme starts to be heard from the Yamaha YM-2151) - and the screen will then fade into a shot of the TV studio (below the lighting gantries) as the game's logo fades in on two screens behind both contestants (who are standing behind two podiums, but if one side of the cabinet is inactive that side's contestant shall not be present). Contestant 1 (blue) will then walk to the right while Contestant 2 (red) will walk to the left; they will then both walk down and to the right into the first arena's first room, where they must try to avoid getting clubbed to death by an onslaught of Green Clubbers who shall enter it from all four sides, and collect cash (which comes in the form of dollar bills, silver bars and gold bars) and prizes (which can either be brand-new toasters, brand-new VCRs, or sleek 1999 roadsters) to add to their end-of-arena bonuses (the prizes are also worth 5010 points on the spot) while firing shots at the enemies to kill them (and collecting powerups to increase their firepower). Once all of the enemies in the current room have been killed, the contestants must proceed to the next one through the exit (sometimes they will have a choice of two) - and after clearing the first room in each arena, a screen showing a map of it will come into view from the left side of the screen (with a glowing X indicating the room you cleared, a dollar sign indicating a "bonus room", which will be filled with prizes that the contestants have to try to collect as many of as they can before they disappear and the enemies start entering it, and the head of the arena's boss indicating a "boss room", which will finish it once the "invulnerable-to-normal-shots" boss is defeated).

If you are using MAME to play Revision 5.00 or higher of this game, pressing F3 (the reset key) while on the first arena shall activate a secret warp to the end of it (indicated by the text of "WARP #3 ACTIVATED = SECRET KEY" at the top of the screen); the "#3" suggests that there may be two others, but their existence is yet to be confirmed. Also, in Revision 8.00, some enemies will occasionally leave keys behind when killed (even though one room for all five revisions is named "COLLECT KEYS!") - and ten of them are required to enter the newly-added "Pleasure Dome" (but depending on how the cabinet has been set, it can sometimes be physically impossible to collect enough!). However, after defeating the cobra and entering the secret arenas, you will eventually end up in one with two exits (the one on the right leads to the final arena with the game show host but the one at the bottom leads to the aforementioned "Pleasure Dome"); however, you should only attempt to enter it if you are an expert player (or have a lot of coins for continuations).