Unreal Tournament 3/Stinger

Primary Fire
This is the token machine gun of the franchise. The primary fire button should be held down to fire continuously -- burst firing is ineffective. The gun begins firing immediately but relatively slowly. Then it rapidly accellerates to pump lots of shots into your opponent. The projectiles go from gun barrel to target virtually instantaneously, and there is very little kickback. However the shots are not accurate over long distances. Standing stationary and firing, you will see shots scattered around within the outer circle of your targeting reticle.

The effect of being hit by the stinger causes your opponent to be briefly frozen for a small instant, affecting movement and targeting. Because so many shots can hit at once, locking in with the stinger at close range against an enemy that is not already facing you is an almost certain kill, as they will stutter and struggle to turn and fire with any chance of accuracy. You have the ability to maintain constant fire while moving and dodging.

Secondary Fire
The secondary fire is slower, and every couple of rounds is a tracer round that glows blue so you can follow its trajectory. The secondary fire hits for more of an impact, and is more effective against vehicles than the primary fire. The secondary fire will also push against vehicles and individuals, affecting the course of vehicles and pushing individuals backward.

Tips and Tricks

 * Use the secondary fire against vehicles
 * Against flying vehicles, watch the tracers to help your aim over long distance
 * Primary fire is more effective against enemies not in vehicles than secondary fire