Last Bronx/Gameplay

The gameplay shares many gameplay similarities to its Am2 cousins, Virtua Fighter 2 and Fighting Vipers. The combat is closer to Virtua Fighter's attempt at realism but launching your opponent in the air is easier to do like Fighting Vipers.

Just like Virtua Fighter, your main buttons are Guard, Weapon attack and Kick. Although, despite being a 3d fighting game, there are no sidesteps. Jumps aren't as floaty as both VF or FV so not too many moves are timed to jumping. There are no ringouts so since there are indestructible walls. Every stage has half walls that can be jumped off of. These walls can still be used for devastating wall bounding combos.

Every single attack can be canceled using the Guard button except for throws. Dashes and crouch dashes can be cancel with the Guard button.

You can taunt. Some taunts can be used as attacks albeit with very little damage.

Controls

 * [[File:Arcade Button VF Guard.png]] (Press rapidly) or - Taunt
 * [[File:Arcade Button VF Punch.png]] - Punch (weapon attack)
 * [[File:Arcade Button VF Kick.png]] - Kick
 * [[File:Arcade Button VF Dir 1.png]][[File:Arcade Button VF Kick.png]] - Low Kick
 * [[File:Arcade Button VF Guard.png]] - Guard
 * [[File:Arcade Button VF Punch.png]][[File:Arcade Button VF Guard.png]] - Throw (Also used for Throw Escapes)
 * [[File:Arcade Button VF Dir 2.png]][[File:Arcade Button VF Punch.png]][[File:Arcade Button VF Guard.png]] (while opponent is crouching) - Throw
 * [[File:Arcade Button VF Dir 3.png]][[File:Arcade Button VF Kick.png]] - Middle Kick
 * [[File:Arcade Button VF Dir 8.png]][[File:Arcade Button VF Punch.png]] (while opponent is on the ground) - Pounce
 * [[File:Arcade Button VF Dir 3.png]][[File:Arcade Button VF Punch.png]] (while opponent is on the ground) - Down Attack
 * [[File:Arcade Button VF Dir 6.png]][[File:Arcade Button VF Dir 6.png]] - Dash forward
 * [[File:Arcade Button VF Dir 6.png]][[File:Arcade Button VF Hold 6.png]] - Run
 * [[File:Arcade Button VF Hold 3.png]] - Move forward while ducking
 * [[File:Arcade Button VF Dir 3.png]][[File:Arcade Button VF Dir 3.png]] - Crouch Dash Forward
 * [[File:Arcade Button VF Dir 4.png]][[File:Arcade Button VF Dir 4.png]] - Dash backward
 * [[File:Arcade Button VF Hold 1.png]] - Move back while ducking
 * [[File:Arcade Button VF Dir 1.png]][[File:Arcade Button VF Dir 1.png]] - Crouch Dash Backward
 * [[File:Arcade Button VF Dir 8.png]] or [[File:Arcade Button VF Dir 9.png]] or [[File:Arcade Button VF Dir 7.png]] - Jump
 * [[File:Arcade Button VF Kick.png]] or [[File:Arcade Button VF Punch.png]] - Airborne Kick
 * [[File:Arcade Button VF Dir 8.png]] - Press repeatedly while on the ground to kick back up
 * [[File:Arcade Button VF Dir 4.png]] or [[File:Arcade Button VF Dir 6.png]] - Press while on the ground to roll left or right
 * [[File:Arcade Button VF Dir 8.png]] or [[File:Arcade Button VF Dir 2.png]] - Press while on the ground to roll sideways
 * [[File:Arcade Button VF Hold 4.png]][[File:Arcade Button VF Guard.png]] - Press Guard repeatedly to roll to the side then backwards.
 * [[File:Arcade Button VF Kick.png]](Press repeatedly while on the ground) - Kick while rising
 * [[File:Arcade Button VF Hold 2.png]][[File:Arcade Button VF Kick.png]](Press repeatedly while on the ground) - Sweep kick while rising
 * [[File:Arcade Button VF Punch.png]][[File:Arcade Button VF Kick.png]][[File:Arcade Button VF Guard.png]] - Combat Roll