Witchaven/Enemies

The base HP levels undergo adjustment when a level is loaded. This has two factors: the difficulty setting and a random element. Monsters are therefore tougher on harder skill levels and even monsters of the same type may have slightly different HP values in-game. See the game mechanics section for more details.

It appears that monsters who can drop weapons/items are coded to do so 25% of the time.

Tile # indicates which tile should be assigned to a sprite in BUILD to make the monster function (with NAMES.H for the appropriate game, the "code nickname" will also appear when that tile is selected in the editor).