Lufia & the Fortress of Doom/Walkthrough

Lufia & the Fortress of Doom Walkthrough Version 1.0 as of 8/27/10 by Henri "HC" Bailly Copyright (c) 2010 Henri C Bailly HCBailly@hotmail.com

I. Introduction
This is a complete walkthrough for Lufia & the Fortress of Doom. If you like RPGs with a focus on good, old-fashioned combat and exploration, with a silly twist added to it, this is the game for you. If you're looking for an epic, western style RPG, it probably isn't.

I hope this walkthrough will help you have more fun with the game and provide unique information not found in any other walkthrough. It includes the elemental weaknesses of monsters, as well as every treasure in the game. The recommended levels are based on fighting every random encounter, so as to avoid the need to level-grind.

I will do my best to avoid spoilers to the plot in the walkthrough. That said, I'll obviously have to mention character names, dungeon names, and when you are told to do something or go somewhere. If that is more information than you want to know about the plot, then you may want to try the GameFAQs message boards.

If you have some new information, know something I missed, know a better way to do something, got a death threat, or a marriage proposal, please send your comments to the aforementioned email address.

II. Using Stat Potions
Throughout the game, you will pick up numerous potions that can apply a small boost to a specific stat. Power Potions boost HP by 3-5. I recommend giving these to whoever has the least max HP. This is mostly to help the weaker characters survive multi-targeting spells. Although at the start, some characters have a lot more Magic Resistance (MGR) than others, by the end, everyone should be roughly close to each other, due to the equipment available.

The remaining potions should each be used on a single character. This is because a single boost won't make a great enough impact to be useful. I would recommend giving Great Potions to Aguro to boost his attack power (ATP) by 1-3, since he doesn't learn any spells. I would give Spell potions (+3-5 MP) to the Hero, because he has the least MP, yet the most expensive and useful spells like Rally and Valor. For Mind Potions, I would give them to Lufia to boost her Intelligence (INT, boosts magic damage) by 1-3, since she is the opposite of Aguro, using her magic nearly all the time.

Mostly important, I strongly recommend giving all Speed potions (+1-3 AGL) to Jerin. Agility is kind of fickle. It seems to give you a better chance of taking your turn before other party members, as well as executing your commands faster than your enemies. However, it seems to take A LOT of agility for this to make a big difference. Jerin could use this the most, so that she can cast her Confuse, Mirror, and healing spells the fastest. This becomes far more important by the end of the game too.

III. Status Effects
There are many status effects in the game that may not be self-explanatory to someone who hasn't played a lot of RPGs. Here's a list explaining what each of them does.

Poison: Take 1 damage for each step taken outside of battle Confuse: Lose control of the target, as it will attack a random ally or enemy Sleep: Target cannot take actions Paralysis: Target cannot take actions Petrify: Target cannot take actions or receive damage Dead: Target cannot take actions when HP is reduced to zero

Note that confuse and sleep can be cured by attacking the party member. Confuse, sleep, and paralysis may randomly cure themselves after a round of combat. It's game over when the party is all petrified and/or dead. Poison is the only status that lasts after the completion of the battle. All status effects can be cured with the proper item or spell.

IV. Walkthrough
01) Fortress of Doom................................................DOOM1     02) Alekia..........................................................ALEK1 03) Chatam..........................................................CHAT1     04) Cave to Sheran..................................................CTSH1 05) Sheran..........................................................SHER1     06) Treck...........................................................TREK1 07) East Cave.......................................................ESTC1     08) Guy's House.....................................................GUYS1 09) Cave to Maberia.................................................MABR1     10) Lorbenia........................................................LRBN1 11) Grenoble........................................................GNBL1     12) Old Cave 2nd Level..............................................OLDC1 13) Northwest Tower.................................................NWTW1     14) Old Cave 3rd Level..............................................OLDC2 15) Kirof...........................................................KIRO1     16) Medan...........................................................MEDN1 17) Ghost Cave......................................................GSTC1     18) Belgen..........................................................BLGN1 19) Surinagal.......................................................SRGL1     20) Southwest Cave..................................................SWCV1 21) Old Cave 4th Level..............................................OLDC3     22) Cave to Dais & Dais.............................................DAIS1 23) North Tower.....................................................NRTR1     24) Lost Forest.....................................................LOST1 25) Jenoba..........................................................JENO1     26) Blue Tower......................................................BLUT1 27) Green Tower.....................................................GRNT1     28) Ruan............................................................RUAN1 29) Medan Mine......................................................MDMN1     30) Red Tower.......................................................REDT1 31) Elfrea..........................................................ELFR1     32) Old Cave 5th Level..............................................OLDC4 33) Ranqs...........................................................RANQ1     34) Odel (Shaia Lab 2)..............................................ODEL1 35) Platina (Shaia Lab 1)...........................................PLAT1     36) Lyden...........................................................LYDN1 37) Cave to Arus....................................................CTRS1     38) Arus............................................................ARUS1 39) Old Cave 6th Level..............................................OLDC5     40) Tower of Grief..................................................TOGR1 41) Carbis (Shaia Lab 3)............................................CARB1     42) Forfeit.........................................................FRFT1 43) Tower of Light..................................................TWRL1     44) Bakku...........................................................BAKU1 45) Old Cave 7th Level..............................................OLDC6     46) Tower of Light (revisited)......................................TWRL2 47) Linze...........................................................LINZ1     48) Gayas Island Cave...............................................GILC1 49) Marse...........................................................MARS1     50) Loire Island Cave...............................................LRIC1 51) Elba & Ulupp Island Caves.......................................EUIC1     52) Herat...........................................................HRAT1 53) Purple Newt Cave................................................NEWT1     54) Aisen Tower.....................................................ATWR1 55) Soshette........................................................SOSH1     56) Under Ring Island...............................................RING1 57) Epro............................................................EPRO1     58) East Lagoon.....................................................ELGN1 59) Oil Cave........................................................OILC1     60) Frederia........................................................FRED1 61) Arubus..........................................................ARUB1     62) North Glasdar Cave..............................................NGDC1 63) Cave to Glasdar Tower...........................................CTGT1     64) Glasdar Tower...................................................GLST1 65) Dragon Shrine...................................................DRGN1     66) Doom Island.....................................................DOOM2

IV. WALKTHROUGH

During the walkthrough, I will follow this format for each section of the game. Location > Recommended Level (for Hero) > Treasure List > Enemies (weakness) > Shops > Walkthrough > Boss Strategy > Recommended Equipment.

Fortress of Doom to Grenoble
FORTRESS OF DOOM [DOOM1] Recommended Level: 78 Treasure: Power Potion, Speed Potion, Mind Potion, Great Potion, Spell Potion, Power Potion, Spell Potion, Miracle x2, Miracle x3 Enemies: Efreet (Water), Hydra, Mad Knight (Thunder), Mad Wolf, Mega Frog (Frost), Rock Golem - We begin our adventure controlling Maxim and Co. at the Fortress of Doom. You can skip the treasure here if you like, as it's not really important, nor does it contribute to your final treasure count, but I'll go over it here anyway. In the left room, you will find a chest which contains a POWER POTION. Then, take the steps down to the next floor.

Follow the path to an intersection, where you should go up to three chests which contain a SPEED POTION, MIND POTION, and GREAT POTION. Return to the intersection and take the other path to the stairs back to the first floor.

Open the chest in the room which contains a SPELL POTION. Leave the room, then head up the main hall to the steps to the second floor.

Along the straight-forward path to the next floor are two enclosed rooms. In the first room, you will find a chest which contains a POWER POTION. In the second room, you will find a chest which contains a SPELL POTION. Otherwise, just follow the path through the hall to the stairs to the third floor.

Before climbing the above platform, you may want to walk around to the back to find two chests which contain 2 MIRACLES, even through you already have 87 of them in your initial inventory. Return to the steps, then climb up to the second platform. If you care, the first platform will lead you to steps, where you will find an HP and MP restoration tiles, but you won't need them. Just climb up to the stairs to the fourth floor.

If you like, walk around the perimeter of the room to find the final three chests which also contain 3 MIRACLES. From the steps, walk across the glass bridge to the fifth floor where you will find what you came here for.

BOSS TIME: Gades WEAKNESS: Thunder STRATEGY: Maxim and Guy should attack, while Selan casts Thunder every round. Artea should cast Trick to boost Maxim's & Guy's attack power, then either cast Champion (restore one ally to max HP) or Valor (restore all allies to max HP), as necessary. BOSS TIME: Amon WEAKNESS: Fire STRATEGY: Maxim and Guy should attack every round, while Selan and Artea should cast Mirror on themselves, then the others. They should be constantly re-casting Mirror to reflect Amon's spells back at him for the entire battle. BOSS TIME: Erim WEAKNESS: None STRATEGY: Use the same strategy as against Amon, except she is strong against most magic. BOSS TIME: Daos WEAKNESS: None STRATEGY: Use the same Mirror strategy as before, except Artea may need to heal at some point. Yes, they're all supposed to be this easy.

After defeating the Sinistrals, the plot resumes, as we move forward to another time 99 years after the battle at Doom Island.

--- ALEKIA [ALEK1] Recommended Level: 1 Treasure: Dress, Potion, Revive, Sweet Water, Power Potion, Cloth Helm, Revive, Arrow, Swing Wing, Escape, Potion, Potion, 100 Gold, Stuffed Bear, Bracelet, Sweet Water, Antidote, Revive Enemies: Big Newt (Water), Jellyfish (Fire), Madshroom (Ice) --- Inn - FREE

Item Shop           Armor Shop           Weapon Shop Potion        8     Dress        120     Dagger   50 (buy for Hero) Antidote      6     Cloth        140     Knife    10 Sweet Water  10     Cloth Helm   120 Arrow         2     Sandal        50

After being introduced to the main characters, you will gain control of the one you initially named. Return to Roman's inn and head upstairs. Examine the bookshelf where you will find a DRESS (sell). Note that you can rest at the inn here for free.

Go up to the weapon shop where you should buy a Dagger for the hero. In between the weapon and item shops is a bookshelf which contains a POTION. Walk back to the intersection by the flower field, climb the steps, and enter the house to the far left. Examine the bookshelf to find a REVIVE, and take steps through a secret passage to a chest which contains SWEET WATER.

Return to the intersection, then cross the north bridge, and head left. Hidden in the flowers to the left of the house is a POWER POTION. Inside the house, examine the bookshelf which contains a CLOTH HELM (equip on Hero). The people around town tell you about Chatam and Sheran to the north. Finally, you should enter the castle north of the first bridge.

Pass up the stairs and walk to the upper left room where you can find a REVIVE in the bookshelf and an ARROW in the chest. Talk to the commander who will tell you to go to Sheran to check on the rumors. In the room to the right, examine the bookshelves to find a SWING WING and ESCAPE. Now, take either stairs up to the second floor.

In the upper left room, examine the dresser which contains a POTION. Check out the bookshelf in the room to the right to find another POTION. Then, take the stairs up to the third floor.

Talk to Princess Estea to receive 100 GOLD for your journey. Head to the upper left room to find a STUFFED BEAR and BRACELET (save for later). Outside the room, walk around to the upper right steps, which you can take to a treasure room on the first floor, with three chests which contain a SWEET WATER, ANTIDOTE, and REVIVE.

That's everything you can get here, so let's head north to Sheran. There's a shrine to the southwest, but it just houses an old man who can restore your HP/MP. On the way to Sheran, we'll make a pit stop at the village of Chatam. The monsters are nothing to worry about and combat is very simple to start. Just keep attacking and you'll be fine.

Recommended Equipment Hero: Dagger, Cloth, Cloth Helm, Sandal

--- CHATAM [CHAT1] Recommended Level: 1 Treasure: Mind Potion, Great Potion, Smoke Ball Enemies: Big Newt (Water), Jellyfish (Fire), Madshroom (Ice) --- Inn - 5 Gold

Item Shop Potion        8 Antidote      6 Arrow         2

There's not too much interesting here. Just a lovely small village to visit and explore. Check out the lower left tree. Below it, you can find a hidden MIND POTION. In the middle of the left field, you can also find a hidden GREAT POTION (save for later). Finally, in the upper right house, examine the bookshelf which contains a SMOKE BALL.

An old man says that someone named Danil is worried about his sister, Lilah, who works at Sheran Castle. We should keep an eye out for her later. When you're ready, rest up back at Alekia, then continue further north to two cave. Let's explore the eastern one first.

--- CAVE TO SHERAN [CTSH1] Recommended Level: 2 Treasure: 200 Gold, Potion, Revive Enemies: Big Newt (Water), Jellyfish (Fire), Madshroom (Ice), Spider (None) --- The two caves are actually one, but you cannot reach Sheran from the eastern cave, so I figured we should clear that part out first. Spiders are slightly tougher, and can rarely poison you, but nothing you can't handle. Follow the straight-forward path to a room with two chests which contain 200 GOLD and a POTION. Leave the cave, return to Sheran to rest up, then enter the other cave.

First, take the upper path to a seemingly useless dead end. Walk all the way to the end to find a hidden REVIVE. Back at the entrance, climb the ladder to the stairs to exit the cave and reach Sheran.

--- SHERAN [SHER1] Recommended Level: 3 Treasure: Potion x4, Sweet Water, Antidote, Foul Water, Awaken, Sweet Water, Foul Water, Arrow x2, Mid Arrow, Revive, SHERAN KEY, 100 Gold, Great Potion, Speed Potion Enemies: Anemone (Fire), Newt (Water), Earwig, Jellyfish (Fire), Madshroom (Ice) --- Talk to everyone to find out what's really going on here and continue on to the castle. In the left room, open the four chests which contain 4 POTIONS. In the right room, open the four chests which contain a SWEET WATER, ANTIDOTE, FOUL WATER, and AWAKEN. Then, take the stairs to the second floor.

Examine the bookshelves in the left room which contain a SWEET WATER and FOUL WATER. Go to the right room, then open the three chests and dresser which contain 2 ARROW (not to be confused with arrowS), a MID ARROW (save for later), and REVIVE. There's nothing else to do here, so let's report back to Alekia.

Report to the commander in the upper left room on the first floor of the castle, as the Hero decides to return to Sheran on his own. Return to the inn to talk to Roman and rest up. Then, talk to Lufia upstairs. Attempt to leave the village and Lufia will join. Buy a Dagger and Cloth for her. Finally, equip the Bracelet on her that you found earlier. She comes with the Flash spell, which can one-shot anything at this point. Have her take out the tougher Spiders with Flash, while the hero picks off the easier enemies.

Recommended Equipment Hero: Dagger, Cloth, Cloth Helm, Sandal Lufia: Dagger, Cloth, Bracelet, Sandal

Along the way back to Sheran, you will find someone in the cave. Talk to him to receive the SHERAN KEY. Afterwards, continue on to the castle.

Take the nearest stairs up two floors to the roof. Enter the center throne room with the locked doors. Open the right door to find a chest which contains 100 GOLD. In the left room, flip the switch on the wall there. Leave the throne room, then head to either the upper left or right room (doesn't matter) and take the steps down two floors.

Follow the hall to the steps at the middle. The switch you flipped earlier will have revealed the steps to the right to the dungeon level which you could not access before.

Talk to the people in the dungeon to gain access to it and find Lilah. Examine the bookshelf inside which contains a GREAT POTION (save for later). With our mission complete, attempt to leave Sheran to meet the one responsible for the destruction on Sheran.

BOSS TIME: ????? WEAKNESS: HA! STRATEGY: None. You have no way to win this battle. The game might as well have just said, "Go home."

Fortunately, you manage to survive and are warped back to Alekia. After some dialogue, head up to the castle. Take the stairs to the second floor, and you will find the Sheran survivors in the back rooms. Talk to Lilah in the middle room so she will join you. Then, escort her back to Chatam.

Cross the bridge to the right to reunite Danil with Lilah. She will tell you that someone who knows about the Sinistrals lives in Treck, a port town southwest of Sheran. Afterwards, talk to the old man in the field to receive a SPEED POTION (save for later) from him.

When you are ready, return to Sheran. Cross the bridge to the west, then cross the next bridge to the southwest. Continue along the path to reach Treck.

--- TRECK [TREK1] Recommended Level: 5 Treasure: Hair Band, Dress, Power Gourd, Arrows, Smoke Ball, Escape, Swing Wing Enemies: Anemone (Fire), Baby Crab (Fire), Earwig, Giant Bat (Water), Green Orb, Kobold, Nettles (Fire), Spider --- Inn - 10

Lodge 1 (at the pub)                 Item Shop Pear Cider  10                       Potion        8 Sour Cider  20                       Antidote      6 (buy 4) Plum Cider  30                       Shriek        5 (buy 4) Swing Wing  80 Lodge 2 (old man underground)        Arrow         2 Sour Cider  20 Plum Cider  30 Lime Cider  20
 * Arrows      10

Armor Shop                           Weapon Shop Cloth Armor  240 (buy for Hero)      Club         120 Robe         260 (buy for Lufia)     Long Knife   180 (buy for Lufia) Bracelet      90                     Dagger        50 Cloth Helm   120                     Knife         10 Hair Band    210 Sandal        50

Let's explore this village before actually doing what we came here to do. In the first house to the left, examine the bookshelf which contains a HAIR BAND (equip on Lufia). Upstairs, open the chest which contains a DRESS (sell). To the right of the entrance is the inn and item shop. Now that we have a little bit of extra money, it would be a good idea to buy some Antidotes and Shrieks.

Head down to the equipment shops where you can find a POWER GOURD (boosts ATP in battle, save for later) and make recommended purchases listed above. At the weapon shop, skip on upgrading the Hero's weapon, since you'll find an even better one soon enough.

On the southern end of town is the port. Go into the secret passage and take the left path to two chests which contain the ARROWS and SMOKE BALL. Return to the intersection and head up to the basement of the pub. To the left, by the boxes are an ESCAPE and SWING WING that are hidden there.

To progress with the plot, talk to the old man looking out at the sea, as he is the one you came to talk to. To learn more about the Sinistrals, he recommends seeing someone to the east and tells his niece, Ainea, to guide you through the East Cave to get there.

Of the new enemies, Anemone's can Confuse you, so take them out quickly. Use a Shriek, if you can't finish the battle soon. Baby Crabs are the toughest enemies, so you'll need to gang up on them to defeat them. To get to the East Cave, walk east (duh), cross some bridges, and you'll find it.

Recommended Equipment Hero: Dagger, Cloth Armor, Cloth Helm, Sandal Lufia: Long Knife, Robe, Bracelet, Hair Band, Sandal

--- EAST CAVE [ESTC1] Recommended Level: 5 Treasure: Cloth Shoes, Swing Wing Enemies: Baby Crab (Fire), Bore Worm, Giant Bat (Water), Green Orb, Kobold, Nettles (Fire), Spider --- Follow the path down two rope ladders, and open the chest which contains the CLOTH SHOES (equip on Lufia). Then, take the steps down to the next floor.

Climb down the next rope ladder and Ainea will open the door for you. On the other side, open the chest which contains a SWING WING. Go up that rope ladder to reach the stairs to exit the cave and reach the house.

Recommended Equipment Hero: Dagger, Cloth Armor, Cloth Helm, Sandal Lufia: Long Knife, Robe, Bracelet, Hair Band, Cloth Shoes

--- GUY'S HOUSE [GUYS1] Recommended Level: 5 Treasure: Short Sword, Great Potion Enemies: Anemone (Fire), Baby Crab (Fire), Earwig, Giant Bat (Water), Green Orb, Kobold, Nettles (Fire), Spider --- Before talking to Guy, let's go tomb raiding. Examine the tombstone to find a SHORT SWORD (equip on Hero). Then, enter the house and he'll tell you to head to Grenoble. Afterwards, in the house, examine the bookshelf which contains a GREAT POTION (save for later).

On your way back to Treck, it would be a good idea for Lufia to learn Dew at Level 5. If she hasn't already, she should be pretty close. At Treck, rest up at the inn and save. Some other folks have arrived at the port. Talk to the green-haired fellow, Aguro, only to be interrupted by some unwelcome guests.

BOSS TIME: Demon Lord x4 HP: 48 ea. WEAKNESS: None STRATEGY: Hopefully, Lufia will have learned Dew by now, so have her put it to use. I'd recommend using it in the first two rounds, so that Aguro can finish them off. Meanwhile, the Hero should be casting Strong to keep everyone's HP up. After Lufia has cast Dew twice, she should join in the healing with Potions until Aguro can finish off the demons.

Afterwards, Aguro will permanently join your party. Purchase a Cloth Helm for him and use all of the Great Potions you've been saving on him. He's a pure melee warrior with no magic, so he needs all the help he can get. I'd also switching Aguro's and Lufia's position in the Combat Order in the Menu.

Back at the pub, talk to one of the crew of the Maberia, who will tell you where to go next. To get there, you will need to go through a cave. Rest up at the inn, leave Treck, head north, around the west side of the mountains, and you will eventually find it.

Recommended Equipment Hero: Short Sword, Cloth Armor, Cloth Helm, Sandal Aguro: Short Sword, Cloth Armor, Cloth Helm, Cloth Shoes Lufia: Long Knife, Robe, Bracelet, Hair Band, Cloth Shoes

--- CAVE TO MABERIA [MABR1] Recommended Level: 6 Treasure: Potion, Potion, Power Potion, Miracle, Daze Ring Enemies: Baby Crab (Fire), Bore Worm (Fire), Giant Bat (Water), Green Orb, Kobold, Nettles --- They aren't new, but Giant Bats are weak to Lufia's Dew spell, which can wipe out an entire group of them. Kobolds can drop Mid Arrows, which will be very useful in the near future as well.

From the entrance, walk to the right. You will see some steps above you, past the bridge, but that will take you to the exit, so let's go exploring for now. Climb the rope ladder to the upper platform and cross the bridge where you will find a chest which contains a POTION. Take the nearby steps to the next floor.

It's a dead end, but you will find two chests which contain a POTION and POWER POTION. Back up the stairs, walk into the pit to the left. Take the upper warp point to a straight-forward path to find HP and MP restoring tiles. Return to the warp point, then take the lower one back to the entrance. Now, go under the bridge to the steps you passed up earlier to the next floor.

Have the hero cast Float, so you can walk through the swamp unharmed. In the middle of it is a hidden MIRACLE. There's nothing to the left, so continue down the path to a room with a chest which contains a DAZE RING (equip on Aguro, DFP+8, MGR+4). Although Aguro has the best defense, his magic resistance is pitiful and can use all the help it can get. Leave the room and take the path to the left to the stairs to the next floor.

If Lufia has not reached Level 7 yet (which she should w/o level-grinding), then make sure to finish it off, so that she can learn Strong. Head left to the stairs to reach the island where you will find the Maberia. You will want to restore everyone to max HP with Potions before approaching it.

BOSS TIME: Goblin x3 HP: 125 ea. WEAKNESS: None STRATEGY: Hopefully, you will have picked up some Mid Arrows from those Kobolds earlier. If so, have the Hero and Aguro use them on the Goblins until you exhaust your supply, when they should start attacking. Meanwhile, Lufia should be casting Dew in the first round, then Strong on whoever needs it in each subsequent round. If necessary, you can have the Hero join in the healing too, but I'd like to take down at least one of the Goblins before doing so. Taking one of them down early makes the rest of the fight a lot easier.

Afterwards, you'll return to Treck. Rest up at the inn, then head left to the pub. Go upstairs and talk to the captain of the Maberia to head to Lorbenia.

Recommended Equipment Hero: Short Sword, Cloth Armor, Cloth Helm, Sandal Aguro: Short Sword, Cloth Armor, Cloth Helm, Cloth Shoes, Daze Ring Lufia: Long Knife, Robe, Bracelet, Hair Band, Cloth Shoes

--- LORBENIA [LRBN1] Recommended Level: 8 Treasure: Mind Potion, Mid Arrow, Sweet Water Enemies: Bore Worm (Fire), Giant Bat (Water), Giant Newt (Fire), Goblin, Kobold, Mini Demon, Rat, Roozard --- Inn - 20

Item Shop 1          Item Shop 2 Magic Guard   50     Sweet Water   10 Power Gourd  100     Potion         8 Mind Gourd   100     Antidote       6 Arrow          2     Swing Wing    80 Arrows        10 Bomb         100

Jeweler              Toymaker Earring    80        Stuffed Bear   50 Hair Band  30        Stuffed Dog    10 Brooch     50        Stuffed Pig    10 Necklace  100

Armor Shop                                  Weapon Shop Tan Armor    480 (buy for Hero & Aguro)     Short Sword   360 Tan Robe     540 (buy for Lufia)            Staff         360 (buy for Lufia) Tan Shield   180 (buy for Hero)             Club          120 Tan Helm     240 (buy for Hero & Aguro)     Long Knife    180 Glass Cap    460 (buy for Lufia) Cloth Shoes  300

Upon your arrival, walk around to the right to get to the upper plateau of the main part of the village. In the lower right corner of the village is where you can rest at the inn, for future reference. The to the left, in the middle of town is the shopping center. Behind the weapon/armor shop sign, you can find a hidden MIND POTION. In the lower left corner of the village are the equipment shops. Between them is a bookshelf which contains a MID ARROW.

To progress with the plot, head to the shopping center. Take the stairs up to the second floor and in the lower right corner, you'll find a chest which contains SWEET WATER. Climb the stairs up to the third floor. Talk to the stationary blond woman at the middle of the floor. Afterwards, return to the inn to talk to the innkeeper, but you don't have to stay there. Now, leave the inn and Aguro will rejoin you.

If you're not doing any level-grinding (which you shouldn't need to do), then you probably don't have enough money to buy all of the equipment I recommended above. Just buy the cheaper items first, for now. They sell the same equipment at the next town, where you'll be able to complete your purchases. I don't recommend buying Cloth Shoes or a Tan Shield for the Hero and Aguro, respectively, since you'll find them soon.

Our next destination is Grenoble. To get there, follow the grassy plains south, then straight west. Of the new enemies, Mini Demons can cast Flash, so you'll want to take them out quickly. Roozards give a lot of gold for defeating them, and aren't that hard to defeat either. Rat can summon other Rats to help them out, but aren't tough to handle.

--- GRENOBLE [GNBL1] Recommended Level: 8 Treasure: Potion, Speed Potion, Spell Potion Enemies: Bore Worm (Fire), Giant Bat (Water), Giant Newt (Fire), Goblin, Kobold, Mini Demon, Rat, Roozard --- Inn - 40

Item Shop Potion         8 Antidote       6 Awaken        10 Stone Cure   100 Shriek         5 Smoke Ball    80 Magic Guard   50 Power Gourd  100 Mind Gourd   100

Armor Shop                                  Weapon Shop Tan Armor    480 (buy for Hero & Aguro)     Short Sword   360 Tan Robe     540 (buy for Lufia)            Staff         360 (buy for Lufia) Tan Shield   180 (buy for Hero)             Club          120 Tan Helm     240 (buy for Hero & Aguro)     Long Knife    180 Glass Cap    460 (buy for Lufia) Cloth Shoes  300

Most people here don't have any useful information, but they do talk a lot about this Old Cave, where you can find some spectacular treasure. The inn is in the lower left corner of town. Check out the weapon shop and examine the bookshelf which contains a POTION. Above that shop is the armor shop.

Walk around to the upper left house, where you should pay the man 50 Gold to learn about "the rumor". Examine the bookshelf behind him which contains a SPEED POTION (save for later). Follow the secret passage around to the back of town where you can find a hidden SPELL POTION in the flowers between the two trees. Go to the right to the steps to the Old Cave shop.

An old man here says he knows what you came here for, but wants something in exchange that can be found at the Old Cave. The way the Old Cave works is it is composed of 7 floors. In order to access the second floor, at least one character in your party needs to be at Level 5. For each subsequent floor you want to access, you need a character with 5 more experience levels. Talk to the man behind the counter to receive your first task in the Old Cave. Upon completing the task, you can get your reward from the woman behind the counter.

I simply listed the same equipment purchases above for ease of reference. Don't worry if your setup doesn't match mine listed below. By the time we're done with the Old Cave, we'll have more than enough money to buy everything we need. After resting at the inn, leave town, and cross the bridge to the island to the west, where you can enter the Old Cave.

Recommended Equipment Hero: Short Sword, Tan Armor, Tan Shield, Tan Helm, Sandal Aguro: Short Sword, Tan Armor, Tan Helm, Cloth Shoes, Daze Ring Lufia: Staff, Tan Robe, Bracelet, Glass Cap, Cloth Shoes

Old Cave 2nd Level to Cave to Dias & Dias
OLD CAVE 2nd LEVEL [OLDC1] Recommended Level: 8 Treasure: Empty, Hi Magic, Potion, Antidote, Empty, Empty, Ex Potion, Empty, Potion, Sleep Arrow, Power Ring, SECRET MAP, Empty, Float, Empty, Cloth Shoes, Tan Shield, Dragon Egg, Dress, Hair Band, Heeled Shoes, Earring, FAIRY KISS, LETTER, 500 Gold Enemies: Bore Worm (Fire), Giant Bat (Water), Giant Newt (Fire), Kobold, Mini Demon, Rat, Roozard - There's a lot of treasure to be found here. The man at the counter will tell you how to get down to the 2nd Level in the elevator in the back. Just so you know, I've listed all of the empty chests, because they contribute towards your treasure total in the game for some God-forsaken reason.

On the second level, the chest to the right is empty and the one to the left contains a HI MAGIC. Walk around to the next chest which contains a POTION. The chest at the intersection contains an ANTIDOTE. Take the lower path to two chests which are empty. Cast Float, then go straight down from the chest on the right to find a hidden EX POTION. Down the hall, open the three remaining chests which are empty, contain a POTION, and SLEEP ARROW (save for later). In the room, open the chests which contain a POWER RING (equip on Hero, ATP+10) and SECRET MAP.

Return to the intersection and head right to another one. Two of the chests are empty, while the other two contain a FLOAT and CLOTH SHOES (equip on Hero). First, head down, use the Float item you just found, and open the two chests which contain a TAN SHIELD (equip on Aguro) and Dragon Egg. Then, go up from the intersection to find the room where only Lufia can move on ahead. Inside, are five chests which contain a DRESS, HAIR BAND, HEELED SHOES (save for later), EARRING, and FAIRY KISS.

Return to the Old Cave shop to get your rewards. Give the Old Man the Fairy Kiss to receive a LETTER and to learn that you must head to the Northwest Tower next. Also, exchange the Secret Map you found for 500 GOLD from the lady behind the counter. If you're at Level 10, you could go down to the third level of the Old Cave, but I'm not, so we'll save that for later.

Sell your excess equipment, except for the Heeled Shoes, and purchase the remaining equipment that you could not before. Rest up at the inn, then leave for the Northwest Tower. Walk around the swamp to the west and cross the bridge. Then, go straight north until you reach the tower.

Recommended Equipment Hero: Short Sword, Tan Armor, Tan Shield, Tan Helm, Cloth Shoes, Power Ring Aguro: Short Sword, Tan Armor, Tan Shield, Tan Helm, Cloth Shoes, Daze Ring Lufia: Staff, Tan Robe, Bracelet, Glass Cap, Cloth Shoes Extra: Heeled Shoes

--- NORTHWEST TOWER [NWTW1] Recommended Level: 9 Treasure: Sonic Ring, Hi Potion, Hi Magic, Smoke Ball, Mind Gourd, Power Gourd, Hi Potion, Revive, Mind Potion, Great Potion, Power Potion, Spell Potion, Mid Arrow x2 Enemies: Fight (Thunder), Giant Newt (Fire), Goblin, Huge Bunny, Mini Crab (Thunder), Mini Demon, Rat, Red Magi, Roozard, Zombie --- Of the new enemies, Fight has a bit more HP, but is susceptible to Lufia's Flash spell. Watch out for Red Magi, which can cast Dew, Spark, & Magic Mirror to devastate your party, so take them out quickly. Zombies have the most HP and probably can't be one-shot, so you may want to have Lufia cast Dew against groups of 3+ of them. This is a fairly long dungeon. If you run low on MP, don't be afraid to use a Hi Magic, as you'll find one and Red Magi drop them. Also, don't walk over the edge of the tower, unless you want to leave quickly.

Start by taking the path to the left. At the fork, enter the room with a chest which contains the SONIC RING (equip on Lufia, DFP+1, AGL+5). Ignore the upper path at the fork, and go right from the entrance. There are stairs above you, but first check out the room to the right with two chests which contain a HI POTION and HI MAGIC. Now take the stairs up to the second floor.

Below you is a chest which contains a SMOKE BALL. Walk around to the lower left corner to some stairs that will take you to an isolated section of the third floor. Along the narrow path are three rooms with four chests which contain a MIND GOURD, POWER GOURD, HI POTION, and REVIVE.

Return to the second floor, go up through the door, right and down through the door, ignore the steps back to the first floor, and through the right door instead. Along the path, the first door on your right will lead to stairs to the next floor, but pass it up for now. Instead, head down to two rooms with two chests which contain a MIND POTION and GREAT POTION. Now head back to the stairs up to the main section of the third floor.

To your left are the stairs to the next floor, but pass them up for now. Follow the path through a couple rooms to two chests which contain a POWER POTION and SPELL POTION. Return to the stairs that will take you to the fourth floor.

Before entering the room, walk around to the back to find two chests which contain 2 MID ARROW. Then, give the Sonic Ring to the Hero, use a Hi Magic if necessary, and enter the room to find the one you're looking for.

BOSS TIME: Apprentice HP: 313 WEAKNESS: None STRATEGY: Immediately start the battle by using the Sleep Arrow to try to put him to SLEEP! If you're lucky, this will keep him down for awhile. Whether it worked or not, use a Power Gourd on yourself and cast Drain on him. Then, attack when you can and cast Strong when your HP drops below 60 or use a Hi/Ex Potion to restore your HP to max, if you're below 40. Eventually, your buff and debuff will wear off, when you should start using those Mid Arrows to finish him off.

After defeating him, he will tell you that you need to go to Elfrea to find Artea. If you have some leftover MP, try walking out of the tower for the experience. Otherwise, just leap off the north end of the tower to exit and return to Grenoble. By now, you should easily be at Level 10, so sell your excess equipment, and rest up at the inn. Get your task from the Old Cave shop and let's check out the Old Cave again.

Recommended Equipment Hero: Short Sword, Tan Armor, Tan Shield, Tan Helm, Cloth Shoes, Power Ring Aguro: Short Sword, Tan Armor, Tan Shield, Tan Helm, Cloth Shoes, Daze Ring Lufia: Staff, Tan Robe, Bracelet, Glass Cap, Cloth Shoes, Sonic Ring Extra: Heeled Shoes

-- OLD CAVE 3rd LEVEL [OLDC2] Recommended Level: 10 Treasure: Hi Potion, Bomb, Empty, Sour Cider, Magic Guard, Empty, Escape, Revive, Empty, Empty, Empty, Empty, Smoke Ball, Miracle, Empty, Sweet Water, Float, Hi Arrows, Hi Magic, Hi Potion, Brone Breast, Apron, Brone Helm, Revive, Broad Sword, Empty, Empty, Spike Shoes, Empty, Water Ring, SILVER WICK, 1000 Gold Enemies: Dracu Rose (Fire), Fight (Thunder), Frog (Fire), Red Magi, Spike Newt, Zombie

Of the new enemies, Frogs can cast Dew and are resistant to Water themselves. Dracu Rose can poison you as well, but can drop Hi Arrows.

In the first room on the 3rd Level are five chests which contain a HI POTION, BOMB, EMPTY, SOUR CIDER, and MAGIC GUARD. Enter the next room and open the first two chests which are empty and contain an ESCAPE. Check out the room above with two chests which are empty and contain a REVIVE. In the previous room, head to the right to find two more chests which are also empty. Continue through to the main room.

Open the first chest which is empty. To the right is another chest which contains a SMOKE BALL. From the left side of that chest, cast Float and walk down to find a hidden MIRACLE. In the lower right corner of the plateau is an empty chest. To the left is another chest which contains SWEET WATER. Climb down the ladder to two chests which contain a FLOAT and HI ARROWS. Walk around the swamp and follow the straight-forward path, opening two chests along the way which contain a HI MAGIC and HI POTION. Then, enter the next room.

Open the six chests here which contain a BRONE BREAST (equip on Lufia), APRON, BRONE HELM (equip on Hero), REVIVE, BROAD SWORD (cursed, sell), and empty. Finally, check out the back room with five chests. Two of which are empty, but the others contain SPIKE SHOES (DFP+5, ATP+5, equip on Aguro), WATER RING (boosts water damage, equip on Lufia), and SILVER WICK.

Return to the Old Cave Shop to receive your reward of 1000 GOLD. When you're ready, sell your excess equipment, rest up at the inn, and let's continue our adventure. To move on, head back towards the Northwest Tower, except instead of going all the way north, walk around the western mountains and head southwest across a few bridges. You could visit a shrine to the north which can warp you to the shrine by Alekia, but there's no real reason to do so. Continue south to a village to make a pit stop.

Recommended Equipment Hero: Short Sword, Tan Armor, Tan Shield, Brone Helm, Cloth Shoes, Power Ring Aguro: Short Sword, Tan Armor, Tan Shield, Tan Helm, Spike Shoes, Daze Ring Lufia: Staff, Tan Robe, Brone Breast, Glass Cap, Cloth Shoes, Water Ring Extra: Heeled Shoes

--- KIROF [KIRO1] Recommended Level: 11 Treasure: Mid Arrow, Hi Arrows, Bomb, Plum Cider, Hi Potion, Sweet Water, Stuffed Pig, Stuffed Dog Enemies: Dracu Rose (Fire), Fight (Thunder), Frog (Fire), Red Magi, Spike Newt, Zombie

Inn - 20

People here talk about a ghost haunting the cave to the north, but someone is guarding the entrance, so I'm sure there's nothing to worry about. Right by the entrance is the inn, where you should head to the back and examine all of the bookshelves to find a MID ARROW, HI ARROWS, and BOMB. From the entrance, walk straight up to a house where you should examine the bookshelf which contains a PLUM CIDER.

Finally, visit the upper right house. Examine the first two bookshelves which contain a HI POTION and SWEET WATER. Continue on back to meet Reyna and Mark, who have a problem on their hand. Examine both bookshelves by the bed which contain a STUFFED PIG and STUFFED DOG. If you don't do this now, you won't be able to later. Afterwards, rest up at the inn and continue your journey east to the castle Medan, Mark's home.

--- MEDAN [MEDN1] Recommended Level: 11 Treasure: Swing Wing, Escape, Ex Potion, Ex Magic Enemies: Dracu Rose (Fire), Fight (Thunder), Frog (Fire), Red Magi, Spike Newt, Zombie --- Inn - 60

Item Shop                    Armor Shop Sweet Water   10             Chain Mail     960 (buy for Hero & Aguro) Potion         8             Chain Cloth   1100 Antidote       6             Wood Shield    360 (buy for Hero) Mystery Pin   30 (buy 10)    Wood Wrist     480 Smoke Ball    80             Wood Helm      540 (buy for Aguro) Magic Guard   50             Glass Cap      460 Power gourd  100 (buy 1)     Cloth Shoes    300 Mind Gourd   100 Swing Wing    80

Weapon Shop Spear        780 (buy for Hero & Aguro) Mace         600 (buy for Lufia) Short Sword  360 Staff        360 Mid Arrow     50 Arrows        10 Bomb         100 (buy 10)

As usual, the inn is right by the entrance. To the left is the item shop, where you should buy some Mystery Pins, as they can cure the paralysis that Spike Newt can inflict upon you. In the lower right house of the village are two bookshelves which contain a SWING WING and ESCAPE. Above that house are the equipment shops where you should make the recommended purchases listed above.

I'm skipping on buying a Chain Cloth for Lufia and Wood Shield for Aguro, since you'll be finding them in the next dungeon anyway. Bombs are very useful right now, as they can hit all enemies for about 35-40 damage, so save them for such situations. There's another hidden item here, but we can't get it yet, so walk straight up the middle of the town to reach the Castle Medan.

To the left of the entrance are some flowers. In the upper left corner of the flowers, you can find a hidden EX POTION. On the other side of the entrance, in the upper right corner of the flowers, you can find a hidden EX MAGIC. Then, enter the castle.

Head straight up to find the Hope Ruby and learn more about it from the people. To advance the plot, leave the room, then head right to the steps to the basement. Walk to the end of the hall to overhear a couple of people talking. You can talk to the others around the castle, but there's no more treasure.

Now, leave the castle and return to Kirof. After some automatic dialogue, rest up at the inn and head north to the Ghost Cave.

Recommended Equipment Hero: Spear, Chain Mail, Wood Shield, Brone Helm, Cloth Shoes, Power Ring Aguro: Spear, Chain Mail, Tan Shield, Wood Helm, Spike Shoes, Daze Ring Lufia: Mace, Tan Robe, Brone Breast, Glass Cap, Cloth Shoes, Water Ring Extra: Heeled Shoes

--- GHOST CAVE [GSTC1] Recommended Level: 12 Treasure: Hi Potion, Monster Ring, Ghost Ring, 500 Gold, Miracle, Chain Cloth, Escape, Revive, Wood Shield, Hi Magic, Hi Magic, Dragon Egg, Speed Potion, Revive, Hi Potion, Hi Potion, Hi Potion, Spell Potion, Power Potion, Great Potion, Mind Potion, Escape, Smoke Ball, Revive, Power Potion, Hi Potion, Revive, Hi Potion Enemies: Crazy Pot, Flamespook (Frost/Water), Ghost Mail, Swordspook, Willowisp

The is the first dungeon where creature types become important. Every enemy here is a "ghost" type enemy (duh, it's the Ghost Cave). Here, you will find an item that will greatly increase your damage against Ghosts. From now on, I'll tell you which enemies are ghosts, so you can keep that in mind for later.

Of the new enemies, Crazy Pots can cast Frost, while Flamespooks can cast Spark, so take care of them quickly. Willowisps have high physical defense, so you'll need to either Dew or a Bomb to take care of groups of them. Don't worry about your MP here, because there's a healing tile with easy access, plus Crazy Pots drop Magic Jars. Swordspooks may rarely drop a Scimitar for the Hero or Aguro, while Ghost Mail may rarely drop a Light Armor for them too.

Let's clear out most of the first floor first. Go southeast to the first chest which contains a HI POTION. Head right past the first ladder and take the second ladder down. Walk counter-clockwise around the large room until you can enter the first room with a chest which contains a MONSTER RING (sell). Move on to the room to the right with a chest which contains the GHOST RING (attacks deal more damage vs. Ghosts, equip on Hero). Hand down the Hero's Power Ring to Aguro.

In the lower right corner of the outer room is a chest which contains 500 GOLD. Above that is another room with a chest which contains a MIRACLE. Walk clockwise around that room, up the ladder, and into the upper right room with a chest which contains a CHAIN CLOTH (equip on Lufia). Head left to the next room with a chest which contains an ESCAPE. Outside the room, climb down the first ladder you passed up to the lower left to the steps to the next floor.

Open the chest you see which contains a REVIVE. The two tiles here will restore your HP and MP, so remember where they are. Take the lower set of steps first to a narrow hallway with a chest which contains a WOOD SHIELD (equip on Aguro). Continue to the right to the stairs which lead to a chest which contains a HI MAGIC. Return to the healing tiles, then climb down the upper steps and up the next stairs.

Below is a chest which contains a HI MAGIC. Go through the hall via the upper steps to eventually reach a chest which contains a DRAGON EGG. Return back two rooms and take the lower stairs to go forward two room to a chest which contains a SPEED POTION (save for later). Backtrack to the healing tiles for the last time, and return to the first floor. Climb the ladder and walk clockwise down the narrow plateau to a room with a chest which contains a REVIVE. Then, head down the stairs to the next floor.

Go down to a chest which contains a HI POTION. Walk straight to the right to the next chest which contains another HI POTION, but don't go down the ladder yet. Then, head to the upper right corner to find a chest which contains yet another HI POTION. From the last chest, climb down the ladder, head to the right, past the stairs and into the room. Take the upper right steps first.

First, open the two chests which contain a SPELL POTION and POWER POTION. The rooms above each have a chest which contains a GREAT POTION and MIND POTION. If you care, you can heal up a wounded knight in the upper left room who will tell you "things are not what they appear to be." Thanks. Might as well tell me "Go to the next room." Go back up the stairs and take the other set of steps down this time.

Walk down to five sets of stairs. Take either of the upper two down to two chests which contain an ESCAPE and SMOKE BALL. Either of the two bridges will collapse if you try to cross them. Instead, return back a floor, then take the lower center steps down. Walk straight up across an invisible bridge to the final chest which contains a REVIVE. Heal everyone up to maximum and enter the room above to find who you are looking for.

BOSS TIME: Phantasm HP: 657 WEAKNESS: Ghost Ring STRATEGY: Aguro and the Hero should each use a Power Gourd, while Lufia casts Drain in the first round. While the guys attack in each subsequent round, Lufia should either cast Strong to heal, use a Shriek if one of your party members gets confused, or cast Waken if they are put to sleep.

After defeating the Phantasm, you automatically return to Kirof and are directed to your next destination. Talk to the item shop owner who will reward you with a POWER POTION. Rest up at the inn, and return to Medan.

While the princess is apologizing to her subjects, everyone is out of their homes, so let's raid them while they're away. There's only one thing you can get and that's in the upper left house. Examine the bookshelf which contains a HI POTION. If you don't now, you will never be able to get it later.

There is the Medan Mine to the north, but there's nothing useful there for now, anyway, so I'd recommend going there later. Instead, the princess says that she's opened the path to the east, which coincides with your next destination. Head northeast to the passage there.

There's nothing special here, so I'm not going to create a totally new section for this. Head right to the fork, cast Float, and continue right over the swamp to two chests which contain a REVIVE and HI POTION. Back at the fork, go up past the guards and along the path to the other side of the cave. Then, walk south to the village of Belgen.

Recommended Equipment Hero: Spear, Chain Mail, Wood Shield, Brone Helm, Cloth Shoes, Ghost Ring Aguro: Spear, Chain Mail, Wood Shield, Wood Helm, Spike Shoes, Power Ring Lufia: Mace, Chain Cloth, Brone Breast, Glass Cap, Cloth Shoes, Water Ring Extra: Heeled Shoes, Daze Ring

--- BELGEN [BLGN1] Recommended Level: 14 Treasure: Float, Hi Potion, Power Gourd, Mind Gourd, Revive, Hi Magic Enemies: Beetle (Ice), Ghost Mail, Mummy, Poison Rat, Swordspook --- Inn - 40

Item Shop Sweet Water   10 Potion         8 Antidote       6 Mystery Pin   30 Shriek         5 Swing Wing    80 Smoke Ball    80 Magic Guard   50 Power Gourd  100 (buy 4) Mind Gourd   100

Weapon Shop           Armor Shop Brone Sword  1400     Brone Armor   1400 (buy for Hero) Long Staff   1200     Brone Robe    1500 (buy for Lufia) Spear         780     Brone Shield   720 Mace          600     Brone Breast   840 Mid Arrow      50     Brone Helm    1200 Hi Arrows     100     Glass Cap      460 Bomb          100     Tan Shoes      840 (buy for Hero & Lufia)

Apparently, the people here have problems of their own. You can rest up at the inn to the left of the entrance, if you ever need to. There's only one person you need to talk to here. Head to the church in the upper right. Then, go into the cave in the upper left corner outside. Open the two chests which contain a FLOAT and HI POTION. Continue to the back and examine the bookshelves which contain a POWER GOURD and MIND GOURD. One of the girls here will tell you about their situation and you should agree to help.

From the entrance, you can head up to the village hall, and the armor shop to the left. In the village hall, examine the two bookshelves which contain a REVIVE and HI MAGIC. I don't recommend buying any weapons or more armor than I've listed above, because you will either find more or buy better in the near future.

We're supposed to go to a cave to the southwest first, but let's go east instead to buy some much better equipment. There's some more advanced enemies than what you're expected to handle right now, but there's nothing special about them. Just make sure to keep your HP at max after every battle and you'll be fine.

Recommended Equipment Hero: Spear, Brone Armor, Wood Shield, Brone Helm, Tan Shoes, Ghost Ring Aguro: Spear, Chain Mail, Wood Shield, Wood Helm, Spike Shoes, Power Ring Lufia: Mace, Brone Robe, Brone Breast, Glass Cap, Tan Shoes, Water Ring Extra: Heeled Shoes, Daze Ring

--- SURINAGAL [SRGL1] Recommended Level: 14 Treasure: Miracle, Hi Magic, Hi Potion Enemies: Archer (Thunder), Blue Wolf, Killer Bee (Ice), Mud Man, Mummy (Fire), Orc, Red Orb, Sand Man (Water), Sand Rose (Fire), Skeleton

Inn - 40

Item Shop Hi Potion    400 Hi Magic    1000 Antidote       6 (buy up to 20) Awaken        10 (buy up to 20) Mystery Pin   30 (buy up to 10) Stone Cure   100 (buy up to 4) Shriek         5 (buy up to 20) Swing Wing    80 Smoke Ball    80 Magic Guard   50 Power Gourd  100 Mind Gourd   100

Armor Shop                           Weapon Shop Brone Armor  1400                    Axe        3000 (buy for Hero & Aguro) Brone Robe   1500                    Rapier     2400 (buy for Lufia) Brone Shield  720 (buy for Hero)     Scimitar   2100 Brone Breast  840                    Big Arrow   100 (buy 20) Brone Helm   1200                    Hi Arrows   100 (buy 10) Glass Cap     460                    Bomb        100 Tan Shoes     840

The inn is right at the entrance there. In the upper right house, examine the two bookshelves which contain a MIRACLE and HI MAGIC. To the left is a strip mall with a chest which contains a HI POTION.

Now THIS is what I'm talking about. Great weapons, and even items that deal far more damage at this point in the game. Save Big Arrow for bosses, Hi Arrows for groups of enemies, and Bombs for battles with many different types of enemies. I don't recommend purchasing a Brone Armor, Shield, or Helm for Aguro, since we will find them in the near future. With your new weapons, you should be able to one-shot any ghost-type enemies, so sell the Ghost Ring, equip Aguro with the Daze Ring, and equip the Hero with the Power Ring

When you are ready, return to Belgen and rest at the inn. Then, head south until you find a bridge, and continue to the cave. Along the way, Mummies can confuse you and put you to sleep, while Poison Rats can poison you (duh). Even though you've got better armor, the enemies are starting to hit a lot harder, so pay even more attention to keeping your HP up.

Recommended Equipment Hero: Axe, Brone Armor, Brone Shield, Brone Helm, Tan Shoes, Power Ring Aguro: Axe, Chain Mail, Wood Shield, Wood Helm, Spike Shoes, Daze Ring Lufia: Rapier, Brone Robe, Brone Breast, Glass Cap, Tan Shoes, Water Ring Extra: Heeled Shoes

--- SOUTHWEST CAVE [SWCV1] Recommended Level: 14 Treasure: Hi Potion, Smoke Ball, Float, Escape, Power Potion, Spell Potion, Miracle, Scimitar, Revive, Fly ring, Hi Magic, Hi Potion, Brone Armor, Brone Helm, Brone Shield, DAIS KEY Enemies: Beetle (Ice), Blue Wolf, Ghost Mail, Killer Bee (Ice), Mud Man, Mummy (Fire), Poison Rat, Swordspook --- This cave should be relatively simple. Head left to the steps to the next floor. Remember the first fork up ahead. First, go down to the lower left room with a chest which contains a HI POTION. Then, take the lower middle steps to two chests which contain a SMOKE BALL and FLOAT. Return to the last floor, then take the lower right steps to an isolated section of that floor.

Above is a chest which contains an ESCAPE. Follow the path to the left to two more chests which contain a POWER POTION and SPELL POTION. In the swamp at the end, use a Float and search for a hidden MIRACLE. Now, return to the aforementioned fork, and go through the left door.

Follow the straight-forward path to the steps to the next floor. In the nearby swamp, there is a hidden SCIMITAR in the middle of it. From this four-way intersection, take the upper steps to two chests which contain a REVIVE and FLY RING (sell). Back at the intersection, enter the left room with two chests which contain a HI MAGIC and HI POTION. Return to the intersection, and check out the right room with three chests which contain a BRONE ARMOR (equip on Aguro), BRONE HELM (equip on Aguro), and BRONE SHIELD (equip on Aguro).

Finally, head down from the intersection to some steps to a path which will lead you to a chest which contains the DAIS KEY. Return to Belgen to sell your excess equipment, restock on items, and rest at the inn. At this point, I was at Level 15, so let's head back to the Old Cave. I'd recommend using a Swing Wing to warp back to Grenoble. Remember to get your task from the Old Cave Shop before heading up to the Old Cave.

Recommended Equipment Hero: Axe, Brone Armor, Brone Shield, Brone Helm, Tan Shoes, Power Ring Aguro: Axe, Brone Armor, Brone Shield, Brone Helm, Spike Shoes, Daze Ring Lufia: Rapier, Brone Robe, Brone Breast, Glass Cap, Tan Shoes, Water Ring Extra: Heeled Shoes

--- OLD CAVE 4th LEVEL [OLDC3] Recommended Level: 15 Treasure: Smoke Ball, Hi Potion, Empty, 520 Gold, Empty, Empty, Light Armor, Wind Heels, Buckler, Flame Ring, Empty, Light Robe, Long Sword, Brone Helm, Magic Guard, Empty, Empty, Empty, Empty, Miracle, Empty, Empty, Hi Magic, Escape, Long Nail, Float, Spell Potion, CROWN, Broad Rod, 2000 Gold Enemies: Blue Wolf, Killer Bee (Ice), Mud Man, Orc, Red Orb --- In your immediate vicinity, you will see three chests which contain a SMOKE BALL, HI POTION, and is empty. Head down, then left, picking up two chests along the way which contain 520 GOLD and is empty. Then, enter the room in the lower left corner with nine chests which contain a LIGHT ARMOR (equip on Hero), WIND HEELS (sell), BUCKLER (equip on Hero), FLAME RING (save for later), LIGHT ROBE (equip on Lufia), LONG SWORD (equip on Aguro), BRONE HELM, and two empty.

Leave the room then follow the upper left path, along the way picking up three chests which contain a MAGIC GUARD and two are empty. In the upper left room, open the four chests which contain a MIRACLE and three are empty.

Finally, in the main area, along the lower right path are five chests which contain a HI MAGIC, ESCAPE, LONG NAIL, FLOAT, and one is empty. Use the Float, find a hidden SPELL POTION in left side of the swamp, then pick up the last two chests which contain a CROWN and BROAD ROD (cursed, sell).

Exchange the Crown to receive your reward of 2000 GOLD. Use a Swing Wing to return to Belgen and your main quest. Rest up at the inn, then leave town to the west, this time hugging the coast. To the northwest of the Southwest Cave, you will find the cave to your next destination.

Recommended Equipment Hero: Axe, Light Armor, Buckler, Brone Helm, Tan Shoes, Power Ring Aguro: Long Sword, Brone Armor, Brone Shield, Brone Helm, Spike Shoes, Daze Ring Lufia: Rapier, Light Robe, Brone Breast, Glass Cap, Tan Shoes, Water Ring Extra: Heeled Shoes, Flame Ring

--- CAVE TO DAIS & DAIS [DAIS1] Recommended Level: 16 Treasure: Great Potion, Mind Potion, Speed Potion, Float, Hi Magic, Revive, Mind Gourd, Power Gourd, Spell Potion, Power Potion Enemies (cave): Beetle (Ice), Mimick, Mummy (Fire), Orc, Red Orb Enemies (Dais): Beetle, Mummy (Fire), Poison Rat, Sand Man (Water), Sand Rose (Fire) --- As with the Dragon Quest series, Mimicks are Lufia's equivalent that give a ton of experience, but has a high chance of running away when their HP gets low, so make sure to kill them quickly to reap the rewards. Magic is also largely ineffective against them.

Follow the path past the door until you reach three chests which contain a GREAT POTION, MIND POTION, and SPEED POTION. Return to the door and use the Dais Key to proceed further. Walk to the main area where you will find a swamp and should enter the nearby room.

Climb down the ladder to a chest which contains a FLOAT. Go down, out of the room and along the path to two chests which contain a HI MAGIC and REVIVE. Return to the swamp, climb down the first ladder, then down the next one to the right to two chests which contain a MIND GOURD and POWER GOURD. Cross the bridge to the left, and walk under the next one to the last two chests which contain a SPELL POTION and POWER POTION.

Walk around counter-clockwise up the ladder. Follow the path across the bridge to the left to exit the cave and reach the Dais.

Climb the stairs and around either side of the Dais. There are HP and MP restoring pots here that you should use. Attempt to leave the Dais and the plot will continue. One of the guards will direct you to the North Tower which is north of the Dais.

North Tower to Ranqs
--- NORTH TOWER [NRTR1] Recommended Level: 16 Treasure: Revive, Awaken, Antidote, Hi Potion, Shriek, Stone Cure, Mystery Pin, Flash Ring, Miracle, Miracle Enemies: Archer (Thunder), Nightmare, Orc, Red Orb, Skeleton, Straw Man (Fire) --- Of the new enemies, Archers are extremely deadly, as they can hit your entire party with Hi Arrows. Nightmares can inflict confuse, while Straw Man can inflict paralysis, so deal with them before other enemies. There are a lot of warp points in this tower, many of which lead in circles, so I will simply direct you to the correct ones.

From the entrance, walk up to the first warp point, and continue up to the stairs to the second floor. See the slightly discolored tiles? Remember these, as that will help you soon. Walk toward the lower right corner of the room to the stairs to the third floor. There are many hidden pitfalls on this room. Here's a map to help you out.

--- ---
 * X      CX|     LEGEND
 * C X    X |     X = Pitfall
 * C   |     C = Chest
 * |    S = Stairs
 * X    |
 * C        |
 * XC    C |
 * X |
 * CX  X  S |
 * CX  X  S |

Maneuver around the hidden pitfalls to reach the seven chests which contain a REVIVE, AWAKEN, ANTIDOTE, HI POTION, SHRIEK, STONE CURE, and MYSTERY PIN. Return to the first floor and enter the upper right room. Use the warp point and take the stairs to the second floor.

Walk down to the first room below with a chest which contains the almighty FLASH RING (boost thunder damage, equip on Lufia forever). Leave the room, then continue through the hall to the stairs to the third floor. Keep climbing three more staircases to reach the roof of the North Tower.

Be careful not to fall off the edge here. Head to the leftmost warp point to a chest which contains a MIRACLE. Warp back, and go up to three warp points at the top. Take the left one and each subsequent one on that path to a chest which contains another MIRACLE. Return to the floor, then use the rightmost warp point to find what you are looking for.

BOSS TIME: Follower HP: 982 WEAKNESS: None STRATEGY: Aguro and the Hero should each use a Power Gourd in the first round, while Lufia casts Drain. The only real danger is if he manages to put you to sleep with Drowsy, although Lufia has the Awaken spell to counter it. Eventually, you may need to have Lufia heal with Stronger, but this is a pretty easy boss fight.

Afterwards, you supposedly get a Miracle as a reward, but it doesn't get added to your inventory. Now, the plot directs you to Surinagal, so let's head back there now. You can sell your old Water Ring now and restock on Big Arrows. The people at tell you where you need to go next. Head southwest, cross the bridge, then west to the Lost Forest Guide Station.

Recommended Equipment Hero: Axe, Light Armor, Buckler, Brone Helm, Tan Shoes, Power Ring Aguro: Long Sword, Brone Armor, Brone Shield, Brone Helm, Spike Shoes, Daze Ring Lufia: Rapier, Light Robe, Brone Breast, Glass Cap, Tan Shoes, Flash Ring Extra: Heeled Shoes, Flame Ring

--- LOST FOREST GUIDE STATION & LOST FOREST [LOST1] Recommended Level: 17 Treasure: Revive, Sweet Water, Swing Wing Enemies: Archer (Thunder), Blue Wolf, Killer Bee (Ice), Mud Man, Mummy (Fire), Orc, Red Orb, Sand Man (Water), Sand Rose (Fire), Skeleton --- Inside the house, examine the three bookshelves which contain a REVIVE, SWEET WATER, and SWING WING. Talk to the old man to learn how to proceed through the next area. To help you on your way, you will finally recruit Jerin, your final party member.

First, give Jerin all of your Speed Potions, as she will need them the most. Then, equip her with the Heeled Shoes and Flame Ring. Her usefulness is in weakening groups of enemies. Although she can equip Lufia's weapons, she is best left with a bow, which can hit an entire group at once. Her Spark spell is fire-elemental and also hits groups, while her Frost spell hits all enemies. Don't worry about her empty equipment slots for now, as we'll get upgrades for her soon. When you're ready, leave the station and head south the Lost Forest.

As you walk through the forest, Jerin will give you directions. Simply follow her guidance and you will quickly reach the other side. There's a house where you can rest to the southwest, if you care. Otherwise, head east to a shrine. Pass on through to the other side. Finally, walk northeast to reach Jenoba.

Recommended Equipment Hero: Axe, Light Armor, Buckler, Brone Helm, Tan Shoes, Power Ring Aguro: Long Sword, Brone Armor, Brone Shield, Brone Helm, Spike Shoes, Daze Ring Lufia: Rapier, Light Robe, Brone Breast, Glass Cap, Tan Shoes, Flash Ring Jerin: Elven Bow, Light Robe, Heeled Shoes, Flame Ring

--- JENOBA [JENO1] Recommended Level: 17 Treasure: Bomb, Hi Arrows, Hi Potion, Miracle, Mind Potion Enemies: Archer (Thunder), Chomp Weed (Fire), Skeleton, Spellsnail, Tarantula --- Inn - 100

Item Shop                    Weapon Shop Sweet Water   10             Long Sword   4800 (buy for Hero) Hi Potion    400             Axe          3000 Antidote       6             Rapier       2400 Awaken        10             Scimitar     2100 Mystery Pin   30             Big Arrow     100 Stone Cure   100 (buy 4)     Hi Arrows     100 Shriek         5             Bomb          100 Swing Wing    80 Smoke Ball    80 Magic Guard   50 Power Gourd  100 Mind Gourd   100

Armor Shop Light Armor  3000 (buy for Aguro) Light Robe   3360 Buckler      1000 (buy for Aguro) Brone Shield  720 Brone Breast  840 (buy for Jerin) Brone Helm   1200 Glass Beret  1000 (buy for Lufia & Jerin) Tan Shoes     840

Make a pit stop at the inn to the right. Above is a house with two bookshelves which contain a BOMB and HI ARROWS. To the left of the entrance are the equipment shops. Walk around up to the item shop where you should now need to buy some Stone Cures. Also, examine the bookshelf which contains a HI POTION. Around the back of the item shop is some sand where you can find a hidden MIRACLE. Up on the hill to the right, walk around the left side of the house and the tree to find a hidden MIND POTION.

The people here will tell you about the region, the three towers, and how to get to your next destination. Some of them will ask you to buy cider, which you should do every time until they tell you what you need to know.

Leave town and let's go to the Blue Tower to the southeast. Of the new enemies, Chomp Weeds can inflict confuse, so make sure to finish them quickly.

Recommended Equipment Hero: Long Sword, Light Armor, Buckler, Brone Helm, Tan Shoes, Power Ring Aguro: Long Sword, Light Armor, Buckler, Brone Helm, Spike Shoes, Daze Ring Lufia: Rapier, Light Robe, Brone Breast, Glass Beret, Tan Shoes, Flash Ring Jerin: Elven Bow, Light Robe, Brone Breast, Glass Beret, Heeled Shoes, Flame Ring

--- BLUE TOWER [BLUT1] Recommended Level: 17 Treasure: Blue Ring, Sweet Water, Magic Guard, Hi Potion, Hi Magic, Revive, GREEN JADE Enemies: Dark Elf, Frog (Fire), Gargoyle (Fire), Horrorquin, Jellybean (Fire) --- The enemies here are particularly annoying. Dark Elves, Frogs, & Jellybeans all have multi-targeting spells. Not to mention Dark Elves can inflict sleep, Gargoyles can inflict petrify, and Horroquins can inflict confusion and sleep. Keep your HP high and don't be afraid to use those Big Arrows.

The middle room is empty, so let's take the left path to a room with a chest which contains the BLUE RING (equip on Hero, ATP+10, DFP+8). Leave the room and walk up to the stairs to the second floor.

Go left and all the way down, past a fork, to a chest which contains a SWEET WATER. If you care, there is a tablet in the upper left corner of this floor that will give you some more information about the region. Fall off the side of the tower and re-enter. This time, head right to a room with a chest which contains a MAGIC GUARD. Leave the room and continue up to the stairs to the other side of the second floor.

Climb the lower right stairs which leads to an isolated part of the third floor. Head left to a chest which contains a HI POTION. Return to the previous floor and walk along the perimeter to reach the stairs to the third floor.

First, choose the left stairs to reach the fourth floor. Follow the path to a chest which contains a HI MAGIC. Climb the stairs to the roof and make sure to examine the pedestal, even though you can't do anything with it yet.

Return to the third floor, this time taking the right set of stairs. Go into the room and drop down the pit. Open the chest which contains a REVIVE and drop down the next pit. Open the last chest here which contains the GREEN JADE.

Leave the tower, return to Jenoba to sell your excess equipment and rest up at the inn. To reach the Green Tower, walk straight south of Jenoba, cross the bridge, and hug the coast east to the tower.

Recommended Equipment Hero: Long Sword, Light Armor, Buckler, Brone Helm, Tan Shoes, Blue Ring Aguro: Long Sword, Light Armor, Buckler, Brone Helm, Spike Shoes, Daze Ring Lufia: Rapier, Light Robe, Brone Breast, Glass Beret, Tan Shoes, Flash Ring Jerin: Elven Bow, Light Robe, Brone Breast, Glass Beret, Heeled Shoes, Flame Ring

--- GREEN TOWER [GRNT1] Recommended Level: 18 Treasure: Green Ring, Magic Guard, Ex Potion, Empty, Revive, Hi Magic, Revive, Ex Potion, Swing Wing Enemies: Dark Demon, Gargoyle (Fire), Horrorquin, Sand Man (Water), Willowisp --- Inn - 150

As we were told, there is an inn to the right, should you decide to need it, so don't worry about conserving your MP. First, enter the left room with a chest which contains the GREEN RING (equip on Jerin, ATP+4, DFP+7, INT+4, AGL+10, MGR+4). From the entrance, walk up through the door to a hallway where you go left to an isolated room. Open the chest which contains a MAGIC GUARD and flip the switch down. Return to the hall and climb the right stairs this time to the second floor.

The switch you flipped revealed the stairs on this floor. Take the stairs to the left to three chests which contains an EX POTION, REVIVE, and a useless broken red sapphire which might as well be empty. Fall down the pit, and climb the stairs below you to three chests which contain a HI MAGIC, REVIVE, and EX POTION. Go down the pit again, and open the chest in the lower left corner which contains a SWING WING. Return to the switch room, flip it back up and return to the second floor here.

Head down to the stairs to the third floor. Then, go up to the stairs to an isolated room. Offer the man 100 Gold for his information and return to the last floor. Walk around to the opposite side of the floor and climb two sets of stairs to the roof of the tower. Makes sure to examine the pedestal, then fall off the edge of the tower.

Instead of returning to Jenoba, we should continue on to the next town. Walk around the islands counter-clockwise across a bridge until you reach the village of Ruan.

Recommended Equipment Hero: Long Sword, Light Armor, Buckler, Brone Helm, Tan Shoes, Blue Ring Aguro: Long Sword, Light Armor, Buckler, Brone Helm, Spike Shoes, Daze Ring Lufia: Rapier, Light Robe, Brone Breast, Glass Beret, Tan Shoes, Flash Ring Jerin: Elven Bow, Light Robe, Brone Breast, Glass Beret, Heeled Shoes, Green Ring Extra: Flame Ring

--- RUAN [RUAN1] Recommended Level: 19 Treasure: Hi Potion, Small Knife, Sweet Water, Revive, Power Potion, Empty Bottle, Emerald Enemies: Chomp Weed (Fire), Spellsnail, Tarantula --- Inn - 10

Jeweller Emerald  200 Opal     100

Rest up at the inn for cheap to the left of the entrance. Examine the bookshelf in back which contains a HI POTION. Walk around to the upper left house and examine the bookshelf which contains a SMALL KNIFE. In the center house are two more bookshelves which contain a SWEET WATER and REVIVE.

Check out the field in the lower right corner of the village. Search the center of the patches of blue flowers to find a hidden POWER POTION and EMPTY BOTTLE. In the upper right house is a bookshelf which contains an EMERALD.

The people here will tell you about the problems the village is facing. Talk to the Jeweller in the upper right house to learn how you can find a Ruby for the Red Tower. Have Jerin cast Warp back to Medan and head north to the mines.

--- MEDAN MINE [MDMN1] Recommended Level: 19 Treasure: Foul Water, Sweet Water, Bomb, RED SAPPHIRE, Diamond Ring, 500 Gold, Opal, Emerald Enemies: Crazy Pot, Flamespook (Frost/Water), Ghost Mail, Swordspook, Willowisp --- This cave is very short and has the same enemies back at the Ghost Cave. Head right, down the second ladder, and open the chest which contains a FOUL WATER. Go down the next ladder, then to the upper right corner to find a chest which contains a SWEET WATER. In the lower right corner, you can find a chest which contains a BOMB. Finally, enter the nearby room.

Talk to the old man who will give you the RED SAPPHIRE. Now, you can enter the back room with four chests which contain a DIAMOND RING, 500 GOLD, OPAL, and EMERALD. Leave the cave, warp back to Ruan, rest at the inn, and head west to the Red Tower.

--- RED TOWER [REDT1] Recommended Level: 19 Treasure: Hi Potion, Red Ring, Spell Potion, Power Potion, Float, Power Gourd, Magic Guard, Hi Magic, Hi Potion, Smoke Ball, Magic Guard, Hi Potion, BLUE JADE, Dragon Egg, Miracle Enemies: Big Meany, Flamefreak, Flamespook (Frost/Water), Gargoyle (Fire), --- Of the new enemies, Big Meany and Flamefreak are quite dangerous with their Bang and Flame spells. They also have a lot of HP, so coordinate your attacks well.

There are four paths to choose from, so let's take them from left to right. The first path leads to some stairs to an isolated room with two chests which contain a HI POTION and RED RING. Return to the entrance and take the second path to a swampy basement. Cast Float to navigate around to the other two raised platforms with two chests which contain a SPELL POTION and POWER POTION. Make sure to get these now or you won't be able to do so later.

Back at the entrance, take either of the remaining paths to the stairs to the second floor. Climb the nearby stairs and examine the wall to your left to learn what you need to do next. Go back and enter the nearby room with a chest which contains a FLOAT. From the steps, follow the left path to a room with two chests which contains a POWER GOURD and MAGIC GUARD.

From the four-way intersection, head down and right at the fork to two chests which contain HI MAGIC and HI POTION. Climb the nearby stairs to an isolated room with two chests which contain a SMOKE BALL and MAGIC GUARD. Return to the fork on the previous floor and enter the room to the left to the stairs to the third floor.

Climb the nearby stairs to find a chest which contains a HI POTION. Go back down and follow the path around the perimeter to the stairs to the fourth floor. Finally, walk around to the stairs to the roof where you will find the root of the problems in the region.

BOSS TIME: Dark Ghost HP: 934 WEAKNESS: Thunder STRATEGY: Sadly, despite being called Dark Ghost, it is neither considered to be a ghost or flying, but rather undead, which you cannot exploit, so Lufia should be casting Flash every round. During the first round, the Hero should cast Drain, Aguro should attack, and Jerin should use a Power Gourd on Aguro. In the second round, both guys should attack, while Jerin uses a Power Gourd on the Hero. Jerin should focus on healing from there, as needed, even though the Dark Ghost's spells are not that threatening.

For defeating the Dark Ghost, you will have removed the swamp. Jump off the edge of the tower and re-enter. Head down to the basement through the second path from the left to find three new chests which contain the BLUE JADE, DRAGON EGG, and MIRACLE. Now that we have all of the jewels, we need to put them where they belong. Walk back to Jenoba, rest up at the inn, and go southeast to the Blue Tower.

Follow the right path to the stairs to the second floor. Walk clockwise around the tower, past the first stairs, to the other flight of stairs to the third floor. Take the left stairs to the fourth floor, and the rest is straight- forward to the roof where you should place the Blue Jade on the pedestal. Warp back to Jenoba and rest up at the inn. To reach the Green Tower, walk straight south of Jenoba, cross the bridge, and hug the coast east to the tower.

Walk up to the long hallway and take the right stairs to the second floor. Then, head down to the stairs to the third floor. Go down again to the stairs to the fourth floor. The rest is straight-forward to the roof where you should place the Green Jade on the pedestal. Warp back to Ruan, rest up at the inn, and head west to the Red Tower.

Enter the either door on the right to reach the stairs to the second floor. Head down to the fork and into the left room to the stairs to the third floor. Walk counter-clockwise around to the stairs to the fourth floor. The rest of straight-forward to the roof where you should place the Red Sapphire. Jerin will learn the Elf spell which is the only way to warp to Elfrea.

--- ELFREA [ELFR1] Recommended Level: 20 Treasure: Spell Potion, Speed Potion, Mind Potion, SHRINE KEY, Artea's Bow Enemies: Chomp Weed (Fire), Spellsnail, Tarantula --- Inn - FREE

General Store                          Item Shop Rod           4800                     Hi Potion     400 Trident       7800                     Hi Magic     1000 Quilted Silk  4800 (buy for Lufia)     Swing Wing     80 Glass Beret   1000                     Smoke Ball     80 Heeled Shoes  3000                     Magic Guard    50 Big Arrow      100                     Power Gourd   100 Hi Arrows      100                     Mind Gourd    100 Hi Bomb        250

Apparently, the elves really like you here, because they let you rest up at the inn for free. In the middle of the flowers to the left, you can find a hidden SPELL POTION. At the equipment shop above the inn, I don't recommend buying too much, because you are going to find a lot more stuff soon.

In the large house above are two chests which contain a SPEED POTION and MIND POTION. The right stairs lead to a portal, but the door is locked, so take the left stairs to finally speak with Artea. He will give you the SHRINE KEY to open the door earlier and tell you what you need to do next. While you are leaving Artea will give Jerin his old ARTEA'S BOW (equip on Jerin). However, you should definitely save her Elven Bow for later.

At this point, you should be at Level 20, so with our new equipment, let's return to the Old Cave and make a pit stop at Grenoble. Remember to get your task from the Old Cave Shop before heading up to the Old Cave.

Recommended Equipment Hero: Long Sword, Light Armor, Buckler, Brone Helm, Tan Shoes, Blue Ring Aguro: Long Sword, Light Armor, Buckler, Brone Helm, Spike Shoes, Daze Ring Lufia: Rapier, Quilted Silk, Brone Breast, Glass Beret, Tan Shoes, Flash Ring Jerin: Artea's Bow, Light Robe, Brone Breast, Glass Beret, Heeled Shoes, Green Ring Extra: Elven Bow, Flame Ring

--- OLD CAVE 5th LEVEL [OLDC4] Recommended Level: 20 Treasure: Smoke Ball, Empty, Luck Blade, Opal Ring, Empty, Ex Potion, Empty, Ex Potion, Kite Shield, Hi Bomb, Hi Potion, Empty, Empty, Spell Potion, Revive, Empty, Empty, 500 Gold, Float, Revive, Empty, Power Potion, Battle Axe, Empty, Empty, Hi Bomb, Empty, Miracle, Frost Ring, GOLDEN PAWN, Empty, 3000 GOLD Enemies: Gold Orc, Mace Man (Thunder), Rok, Sting --- Of the new enemies, Sting can poison you, but none of these guys are too hard.

From the entrance, walk down to two chests which contain a SMOKE BALL and is empty. In the room below you, open the five chests which contain a LUCK BLADE (cursed), OPAL RING, EX POTION, and two are empty. Head back to the last room, cast Float, and search the upper tile of the lower two swamps for a chest which contains an EX POTION. Go right and up to find a chest which contains a KITE SHIELD (equip on Hero), then enter the upper right room.

Open the three chests here which contain a HI BOMB, HI POTION, and is empty. Go down the middle room to find three more chests which contain a SPELL POTION, REVIVE, and is empty. Continue down to a room with four visible chests which contain 500 GOLD, a FLOAT, and two are empty. Use the Float, and from above the chest where you found it, walk straight right to a hidden REVIVE in the swamp. Walk down to two chests which contain a POWER POTION and is empty. Enter the room to your right.

There are three chests here which contain a BATTLE AXE (equip on Aguro), while the other two are empty. Head up to the next room with one chest which contains a HI BOMB. Finally, float across the swamp to the back room with five chests which contain a MIRACLE, FROST RING (save for later), GOLDEN PAWN, and twp are empty. Exchange the Golden Pawn to receive your reward of 3000 GOLD.

Warp back to Elfrea with Jerin's Elf spell, then rest up at the inn. Return to Artea's house, this time going down the upper right steps. You can now open the door to the warp point, which will take you to a shrine. Leave the room, then enter the other one to warp to the next continent.

To the west is a shrine that connects to the ones you've visited earlier, if you care to unlock it. Otherwise, from where you arrived, walk southeast to a bridge. Cross it through the desert to reach the town of Ranqs.

Recommended Equipment Hero: Long Sword, Light Armor, Kite Shield, Brone Helm, Tan Shoes, Blue Ring Aguro: Battle Axe, Light Armor, Buckler, Brone Helm, Spike Shoes, Daze Ring Lufia: Rapier, Quilted Silk, Brone Breast, Glass Beret, Tan Shoes, Flash Ring Jerin: Artea's Bow, Light Robe, Brone Breast, Glass Beret, Heeled Shoes, Green Ring Extra: Elven Bow, Flame Ring, Frost Ring

--- RANQS [RANQ1] Recommended Level: 21 Treasure: Power Potion, Escape Enemies: Gold Orc, Mace Man (Thunder), Rok, Sting --- Inn - 100

Item Shop            General Store Sweet Water   10     Morning Star   9600 Hi Potion    400     Rod            4800 Antidote       6     Trident        7800 Awaken        10     Half Mail      4200 (buy for Hero) Mystery Pin   30     Quilted Silk   4800 Stone Cure   100     Buckler        1000 Shriek         5     Iron Helm      2500 (buy for Hero) Smoke Ball    80     Glass Beret    1000 Magic Guard   50     Spike Shoes    2000 (buy for Hero) Power Gourd  100 Mind Gourd   100

By the entrance, the inn is to the left and the equipment shop is to the right. Again, I wouldn't buy more than I listed above, because we'll either find or buy better things before the next big dungeon anyway. In the upper right part of the village is a flower where you can find a hidden POWER POTION. Not too much else is going on here. Some people mention a cave to the east, so let's check it out.

Outside the village, walk clockwise around the mountains to reach the Cave East of Ranqs. All that's interesting here is a chest which contains an ESCAPE. Return to Ranqs, then head southwest to the Cave to Odel.

There's a room above that is very tricky to get through, with invisible walls blocking your path. Here's a map to help you get through. Walk through in numerical, then alphabetical order.

_|P|_ _|MNO |_ |_ 012|   | |
 * KL CBA9|
 * J*FED* 8|
 * IHG   7|
 * 6|
 * _    345|

Climb the stairs to reach the other side of the tunnel. Finally, go southwest to reach Odel.

Recommended Equipment Hero: Long Sword, Half Mail, Kite Shield, Iron Helm, Spike Shoes, Blue Ring Aguro: Battle Axe, Light Armor, Buckler, Brone Helm, Spike Shoes, Daze Ring Lufia: Rapier, Quilted Silk, Brone Breast, Glass Beret, Tan Shoes, Flash Ring Jerin: Artea's Bow, Light Robe, Brone Breast, Glass Beret, Heeled Shoes, Green Ring Extra: Elven Bow, Flame Ring, Frost Ring

Odel (Shaia Lab 2) to Bakku
--- ODEL (SHAIA LAB 2) [ODEL1] Recommended Level: 21 Treasure: Ex Potion, Miracle, Ex Magic, Speed Potion, Mind Potion, Great Potion, Hi Magic x2, Power Potion, Spell Potion, Power Gourd, Mind Gourd Enemies: Armor Lord (Thunder), Blue Meany, Giant Oak (Fire), Gold Orc, Mimicker, Pin Lizard (Ice), Sting --- Inn - 80

Item Shop Sweet Water   10 Hi Potion    400 Antidote       6 Awaken        10 Mystery Pin   30 Stone Cure   100 Shriek         5 Swing Wing    80 Smoke Ball    80 Magic Guard   50 Power Gourd  100 Mind Gourd   100

Armor Shop                             Weapon Shop Half Mail     4200                     Battle Axe    12000 (equip on Hero) Quilted Silk  4800                     Glass Robe     7200 Kite Shield   1400 (buy for Aguro)     Morning Star   9600 Brone Breast   840                     Rod            4800 Iron Helm     2500                     Mid Arrow        50 Glass Beret   1000                     Hi Arrows       100 Spike Shoes   2000                     Hi Bomb         250 Wind Shoes    3900 Heeled Shoes  3000 Wind Heels    4900

To the right of the entrance is the inn. Above is the weapon shop and the armor ship is to the left. You'll now have the best equipment you can buy, except for the items that you'll find in the beginning of the next cave.

Straight north of the entrance, cross the bridge, but head left before entering the castle. In the house, open the chest which contains an EX POTION. Go downstairs, examine the bookshelf, and open the chest which contain a MIRACLE and EX MAGIC. The people here tell you about the problem this village is having and (you guessed it) you'll have to fix it to continue with the game. Now, enter the castle.

To the right of the entrance are three groves of flowers. In the center of each of them is are hidden SPEED POTION, MIND POTION, and GREAT POTION. You could go left of the entrance to the laboratory, but let's save that for last. For now, enter the castle proper.

Head up to the stairs, but walk around to the room to the back instead. Examine the four dressers which contain two HI MAGIC, a POWER POTION, and SPELL POTION. Return to the stairs and climb them to the throne room. Talk to Piron, who is standing next to the princess. Agree to do a favor for him to advance the plot.

Walk back down outside the castle and head left down the steps. Go down the hall to reach Shaia Lab 2. In the lower right corner, examine the lockers to find a POWER GOURD and MIND GOURD. Head down the lower right stairs and down the hall to warp to another lab.

--- PLATINA (SHAIA LAB 1) [PLAT1] Recommended Level: 21 Treasure: Yellow Ring, Stone Cure, Hi Magic, Ex Arrows, Gloom Arrow, Hi Bomb Enemies: Blue Wisp, Crazy Jar, Ghoul, Giant Oak (Fire), Ice Snake (Ice), Pin Lizard (Ice) --- Head down to the four-way intersection. Yes, I realize what this area looks like (ignorant map designers). The lower path just goes to the world map, so let's take the upper path first to an isolate part of the Cave to Arus. Open the two chests which contain a YELLOW RING (DFP+20, MDF+20!!!, equip on Aguro) and STONE CURE. Those stairs lead to the world map, so just return to the intersection and head left to reach the main lab.

Check out the lab to the left, enter it, and go down the stairs to the right. Examine all four rows of lockers which contain a HI MAGIC, EX ARROWS, GLOOM ARROW, and HI BOMB.

Go outside and Warp back to Odel. To reach your next destination, walk southeast, cross the bridge, and south to the end of the peninsula. Of the new enemies, Giant Oaks can put you to sleep and Pin Lizards can petrify you. Watch out for Mimickers who have high DFP and MDF, but give a ton of experience. Have Jerin cast Confuse on them to try to keep them from running away. As you get closer to Lyden, Frogulas can poison you, Harpies can confuse you, and Yeoman can use Hi Arrows.

Recommended Equipment Hero: Battle Axe, Half Mail, Kite Shield, Iron Helm, Spike Shoes, Blue Ring Aguro: Battle Axe, Light Armor, Kite Shield, Brone Helm, Spike Shoes, Yellow Ring Lufia: Rapier, Quilted Silk, Brone Breast, Glass Beret, Tan Shoes, Flash Ring Jerin: Artea's Bow, Light Robe, Brone Breast, Glass Beret, Heeled Shoes, Green Ring Extra: Elven Bow, Flame Ring, Frost Ring

--- LYDEN [LYDN1] Recommended Level: 22 Treasure: Swing Wing, Grilled Newt, Stone Cure, Chop Block, Small Knife, Fry Pan Enemies: Frogula (Ice), Halloween, Harpie, Yeoman (Thunder) --- Inn - 100

Item Shop Fry Pan      50 Small Knife  70 Pot          60 Chop Block   30 Apron        60 Goblet       10

The inn is to the right with a bookshelf which contains a SWING WING. You can find the man you're looking for in the house to the left. Just talk to him and he'll return to Odel. Below you is a large plateau. Walk around in counter- clockwise until you can climb the stairs into the house. Examine the two bookshelves there which contain a GRILLED NEWT and STONE CURE. In the kitchen, take the steps down to four chests which contain a STONE CURE, CHOP BLOCK, SMALL KNIFE, and FRY PAN.

Now comes one of the most tedious escort quests I've ever seen in an RPG, even though it'll be worth it. Return to Odel and talk to Prion. He will tell you to inspect the bridge before they set out. After that, you have to return to Odel to get Piron to go fix it. Next, you have to go back to the bridge to talk to Piron to progress with the plot. Then, you have to walk ALL the way around the cave to get on a cliff to INSPECT THEIR WORK?! Finally, you can walk back to the bridge and move along.

Get ready for a lot of walking. After talking to Piron back at Odel, rest up at the inn and cross the bridge to the west. There are three entrances to the Cave to Arus. Walk north to the upper entrance first.

--- CAVE TO ARUS [CTRS1] Recommended Level: 22 Treasure: Half Mail, Glass Robe, Stone Cure, Miracle, Quilted Silk, Dragon Egg, Ex Potion, Glass Cap, Iron Helm, Wind Shoes, Escape, Hi Arrows, Miracle, Revive, Ex Potion, Revive Enemies: Armor Lord (Thunder), Blue Meany, Blue Wisp, Crazy Jar, Ghoul, Ice Snake (yes, they are weak to Ice, this is not a typo), Mimicker --- Of the new enemies, Blue Wisps have high defense, so cast Bang against them. Crazy Jars can petrify and confuse you, so make sure you bring plenty of Shrieks along. Ice Snakes can put you to sleep, but for some reason are weak to ice. I'll be dividing the treasure hunting into three parts, so that you'll be able to last through this long cave, because of all the backtracking. I wouldn't recommend using Escape, because you can always use more experience.

Walk southwest to a rope ladder which you should climb down and the next one to a chest which contains a HALF MAIL (equip on Aguro). Head back up the ladders and open the nearby chest which contains a GLASS ROBE (mistranslation, equip on Lufia as a weapon). Climb down the ladder to your left, and continue left to a chest which contains a STONE CURE. Finally, go down to a ladder, and continue down to two chests which contain a MIRACLE and QUILTED SILK (equip on Jerin).

Leave the cave the way you came in. Go back across the bridge, except walk around the lake clockwise to another bridge. Follow the path there to the other side of the cave. Climb down two ladders, then head right to two chests which contain a DRAGON EGG and EX POTION. From the bottom of the ladders, walk left to check out the bridge. Now, return to Odel to get Piron off his lazy butt and start fixing the bridge. Rest up at the inn before leaving again.

Of course, he could actually fix the bridge for you, but instead he's going to make you run around for awhile longer. First, return to the bridge and talk to Piron. He will tell you to get on the cliff to the right to inspect his work. To get there, return to the three cave entrances you saw before and take the center one.

Walk around to a fork, where you should head down first. It's a long walk, but you'll find three chests along the way which contain a GLASS CAP, IRON HELM (equip on Aguro), and WIND SHOES. Step on the left side of the cliff to get Piron moving finally, and he'll actually fix the bridge. Return to Odel to rest up at the inn and prepare for the final trek to Arus.

Make your way back to the repaired bridge. Cross and go right to a fork, where you should head up and around to two chests which contain an ESCAPE and HI ARROWS. Take the right path from the fork around to the steps to a small room. In the room above, you'll find a chest which contains a MIRACLE. Continue up to a room with stairs that you should climb back to the main cave area.

Open the nearby chest which contains a REVIVE. Head left, past the ladder, and down at the fork to a chest which contains an EX POTION. Climb the ladder you passed up to find the last chest which contains a REVIVE. Go left, up the ladder, up the stairs to leave the cave, and north to the village of Arus.

Recommended Equipment Hero: Battle Axe, Half Mail, Kite Shield, Iron Helm, Spike Shoes, Blue Ring Aguro: Battle Axe, Half Mail, Kite Shield, Iron Helm, Spike Shoes, Yellow Ring Lufia: Glass Robe, Quilted Silk, Brone Breast, Glass Beret, Tan Shoes, Flash Ring Jerin: Artea's Bow, Quilted Silk, Brone Breast, Glass Beret, Heeled Shoes, Green Ring Extra: Elven Bow, Flame Ring, Frost Ring

--- ARUS [ARUS1] Recommended Level: 28 Treasure: Hi Magic, Mind Potion Enemies: Blue Wisp, Crazy Jar, Ghoul, Giant Oak (Fire), Ice Snake (Ice), Pin Lizard (Ice) --- Inn - 50

General Store Battle Axe   12000 Glass Robe    7200 Morning Star  9600 Rod           4800 Half Mail     4200 Quilted Silk  4800 Kite Shield   1400 Red Beret     2200 (buy for Lufia & Jerin) Wind Shoes    3900 Heeled Shoes  3000 Hi Potion      400 Swing Wing      80

The inn is right by the entrance. In the house to the left, examine the bookshelf which contains a HI MAGIC. To the right of the inn is the equipment shop, where you should make the purchases listed above. Follow the left path up to a house on the hill for a little scene. Walk counter-clockwise around the house and examine the flowers in the upper right corner behind it to find a hidden MIND POTION.

The people here tell you your next destination, but you should surely be over Level 25 by now, if you managed to kill a bunch of Mimickers earlier. Let's warp back to Grenoble, and rest up at the inn, before descending through another level of the Old Cave. Remember to get your task from the Old Cave Shop before heading up to the Old Cave.

Recommended Equipment Hero: Battle Axe, Half Mail, Kite Shield, Iron Helm, Spike Shoes, Blue Ring Aguro: Battle Axe, Half Mail, Kite Shield, Iron Helm, Spike Shoes, Yellow Ring Lufia: Glass Robe, Quilted Silk, Brone Breast, Red Beret, Tan Shoes, Flash Ring Jerin: Artea's Bow, Quilted Silk, Brone Breast, Red Beret, Heeled Shoes, Flame Ring Extra: Elven Bow, Frost Ring, Green Ring

--- OLD CAVE 6th LEVEL [OLDC5] Recommended Level: 28 Treasure: Empty, Hi Bomb, Hi Bomb, Empty, Hi Bomb, Empty, Empty, Gladius, Plate Cloth, Plate Mail, Power Potion, Speed Potion, Spell Potion, Escape, Ex Magic, Ex Potion, Miracle, Plate Helm, Empty, Empty, Revive, Empty, Hammer Rod, Power Gourd, Ex Magic, Empty, Ex Potion, Knife Shoes, Needle Shoes, Mind Gourd, Power Gourd, Empty, MIRACLE GEM, Empty, Empty, Blast Ring, Miracle, 5000 Gold Enemies: Axe Knight (Thunder), Frogula (Ice), Harpie, Trap Harp (Fire) --- Of the new enemies, Trap Harps can poison you, but have a ton of HP, which is why I equipped Jerin with the Flame Ring.

There are six chests in the first room which contain three HI BOMBS, while the others are empty. Enter the left door first to a narrow plateau with seven chests along the way. The first is empty, but the rest contain a GLADIUS (equip on Aguro), PLATE CLOTH (equip on Lufia), PLATE MAIL (equip on Hero), POWER POTION, SPEED POTION, SPELL POTION.

Return to the first room and take the right door this time to a chest which contains an ESCAPE. Climb down the ladder, cast Float, and open the two chests in the swamp which contain an EX MAGIC and EX POTION. From the right side of the right chest, walk up to find a hidden MIRACLE. From the fork above, head along the right path to four chests which contain a PLATE HELM (equip on Hero), REVIVE, while two are empty. Go left from the fork to two more chests which contain a HAMMER ROD (equip on Lufia), while the other is empty.

Take the nearby steps down to a room with six chests which contain a POWER GOURD, EX MAGIC, EX POTION, KNIFE SHOES (ATP+10, DFP+5, equip on Aguro), NEEDLE SHOES (ATP+10, DFP+2, equip on Jerin), while the other is empty. Then, take the right stairs up to the final area.

Open the seven visible chests (foreshadowing) which contain a MIND GOURD, POWER GOURD, MIRACLE GEM, and BLAST RING (save for later), while the other three are empty. From just below the left chest, walk straight down to the final hidden chest which contains a MIRACLE. Return to Grenoble to exchange the Miracle Gem to receive your reward of 5000 GOLD.

Warp back to Arus, rest up at the inn, and head west to a tiny cave with the same enemies as the Cave to Arus. On the other side, you will eventually reach the Tower of Grief.

Recommended Equipment Hero: Battle Axe, Plate Mail, Kite Shield, Plate Helm, Spike Shoes, Blue Ring Aguro: Gladius, Half Mail, Kite Shield, Iron Helm, Knife Shoes, Yellow Ring Lufia: Hammer Rod, Plate Cloth, Brone Breast, Red Beret, Tan Shoes, Flash Ring Jerin: Artea's Bow, Quilted Silk, Brone Breast, Red Beret, Needle Shoes, Green Ring Extra: Elven Bow, Blast Ring, Flame Ring, Frost Ring

--- TOWER OF GRIEF [TOGR1] Recommended Level: 29 Treasure: Purple Ring, Dragon Egg, Revive, Stone Cure, Revive, Stone Cure, Hi Magic, Ex Potion, Miracle Enemies: Blue Wisp, Crazy Jar, Ghoul, Halloween, Ice Snake (Ice), Yeoman (Thunder) --- This tower is very easy and straight-forward. From the intersection at the entrance, go right to a chest which contains the PURPLE RING (ATP+10, DFP+11, INT+4, AGL+2, MGR+5, equip on Hero). Back at the intersection, enter the room above and climb the stairs to find three chests which contain a DRAGON EGG, REVIVE, and STONE CURE. Drop down the pitfall, leave the room, and head left to the stairs to the second floor. Then, walk around the pitfall to the stairs to the third floor.

The upper right stairs lead to two chests which contain a REVIVE and STONE CURE. The lower left stairs lead to two chests which contain a HI MAGIC and EX POTION. Take either of the remaining stairs to another set of stairs to the fifth floor. Here, you'll find HP and MP restoration tiles, but you won't need them. Just climb the stairs to the roof to find a chest which contains a MIRACLE.

Talk to the old man, who will boost Lufia's MP by 10 and tell you that the man you're looking for returned to the lab. Fall off the edge of the tower and warp to Platina. Go upstairs to the right to finally meet Professor Raile Shaia. After a lengthy scene, you will finally procure your own ship, opening up a world of possibilities.

First, we should follow his advice and head on over to Shaia Lab 3. Equip Jerin with the Flame Ring, as every enemy in the ocean is weak to fire. Sail straight west of Platina to find another town on an island.

Recommended Equipment Hero: Battle Axe, Plate Mail, Kite Shield, Plate Helm, Spike Shoes, Purple Ring Aguro: Gladius, Half Mail, Kite Shield, Iron Helm, Knife Shoes, Yellow Ring Lufia: Hammer Rod, Plate Cloth, Brone Breast, Red Beret, Tan Shoes, Flash Ring Jerin: Artea's Bow, Quilted Silk, Brone Breast, Red Beret, Needle Shoes, Flame Ring Extra: Elven Bow, Blast Ring, Frost Ring, Green Ring

--- CARBIS (SHAIA LAB 3) [CARB1] Recommended Level: 29 Treasure: Mind Potion Enemies (Carbis): Blue Wisp, Crazy Jar, Ghoul, Giant Oak (Fire), Ice Snake (Ice), Pin Lizard (Ice) Enemies (ocean): Harpie, Jelly Bolt (Fire), Killer Eel (Fire), Lobsteron (Fire), Psychoclam (Fire), Red Star (Fire) --- In the building, examine the locker to find a MIND POTION. Head downstairs and down the hallway to find Raile. He will tell you to find someone at the village of Bakku to the west. However, you should most definitely not go there first, because you will miss out on a very rare and powerful item if you do.

Instead, let's go exploring with our new ship. The first thing I'd like to do is visit all the towns in the world, so that we can easily warp to them, when the plot directs us there. If you really want, you could talk to the people at these towns and collect the treasure there, but to avoid confusion, I'll simply list all that when the plot will eventually take us to these towns, anyway.

First, sail straight north to Ring Island (it looks like a ring) where you will find the village of Soshette. From the west side of the island, sail straight north for awhile to Frederia, Shaia Lab 4.

The best equipment that money can buy for a long time is sold at the equipment shops to the right, and you should have plenty of it now, having not bought anything for awhile. I had about 100,000 Gold at this point. If you don't, it's not critical, but if you've fought every random battle to this point, you should be able to set yourself up with this shopping list:

1 Grand Blade (equip on Aguro) 2 Carbo Plates (equip on Hero & Aguro) 1 Clear Silk (equip on Lufia) 2 Carbo Shields (equip on Hero & Aguro) 1 Carbo Helm (equip on Hero) 1 Carbo Cap (equip on Lufia)

If you had the money (which I didn't), I guess you could buy more, but you'll eventually find another one of everything I didn't buy 2 of on this list. The only exception is the Catwhip, which I didn't have the money for, but didn't care either, since Lufia should hardly be attacking. The Sword Shoes (for Hero & Aguro) and Cat Heels (for Jerin) are also good buys too. I'll get them later.

When you're done there, sail west to some reef surround a village you cannot yet reach. Continue southwest past a small island to visit the village of Epro. From there, sail straight south to the village of Marse, where you'll want to make another purchase. To reach the equipment shop, head down the steps to the basement, right to the fork, then down to the stairs where you should make the following purchase:

2 Silver Wrists (equip on Lufia & Jerin)

You'll find one later, but they're so cheap, I figured just buy it now. When you're ready, hug the coast west and down the river to the castle Herat. Leave the river, then sail straight west until you hit land. Hug the coast counter- clockwise until you reach the end of the desert. Finally, sail straight north to an island village that we really do want to explore.

Recommended Equipment Hero: Gladius, Carbo Plate, Carbo Shield, Carbo Helm, Spike Shoes, Purple Ring Aguro: Grand Blade, Carbo Plate, Carbo Shield, Plate Helm, Knife Shoes, Yellow Ring Lufia: Hammer Rod, Clear Silk, Silver Wrist, Carbo Cap, Tan Shoes, Flash Ring Jerin: Artea's Bow, Quilted Silk, Silver Wrist, Red Beret, Needle Shoes, Flame Ring Extra: Elven Bow, Blast Ring, Frost Ring, Green Ring

--- FORFEIT [FRFT1] Recommended Level: 30 Treasure: Mind Ring, Hi Potion, Hi Magic, Ribbon, Gown Enemies: Blue Wisp, Crazy Jar, Ghoul, Giant Oak (Fire), Ice Snake (Ice), Pin Lizard (Ice) --- Item Shop             Weapon Shop             Armor Shop Hi Potion     400     Morning Star   9600     Quilted Silk   4800 Hi Magic     1000     Gloom Pick     4800     Kite Shield    1400 Magic Guard    50     Hammer Rod     9600     Hair Band       210 Power Gourd   100     Trident        7800     Glass Beret    1000 Mind Gourd    100     Glass Robe     7200     Knife Shoes    6000 Dragon Arrow  200     Scimitar       2100     Heeled Shoes   3000 Sleep Arrow     5     Gladius       15300 Puzzle Arrow    8 Stun Arrow     15 Gloom Arrow    80 Float          50 Smoke Ball     80

This is a weird town. From the entrance, walk around the outside of the walls to the steps to the basement area. Go down to the stairs to find a chest which contains the MIND RING (INT+30, MGR+10, sell).

Return to the entrance and into the village. In the upper left room, examine the bookshelves which contain a HI POTION and HI MAGIC. The shops here don't sell anything interesting, besides the Knife Shoes, but we're going to get something better soon enough, anyway. Climb the stairs on the upper wall to the second floor.

The shop to the left sells everything that you have sold in the game, so if you want something back, you can get it. In the other shop, you will be forced to buy something cheap and useless in order to be able to leave. However, this will also give you access to the bookshelves which contain a RIBBON and GOWN. We're done here, so leave the village.

At this point, that's every town in the world that we can access except the one that will advance the plot. However, you don't want to go there yet, because if you do, you will lose out on one of the best pieces of equipment in the game. Instead, we're going to sequence break by going to the next dungeon first.

Warp back to Soshette and rest up at the inn. From the southern edge of the island, sail straight west until you find a shrine, which will connect to the other three shrines that you found earlier. Walk straight west of the shrine to find a tower in a canyon across a bridge.

--- TOWER OF LIGHT [TWRL1] Recommended Level: 30 Treasure: Hi bomb, Ex Potion x2, Stone Cure, Power Potion, Spell Potion, Undead Ring, Sea Ring, Stone Cure, Revive, Ex Magic, Ex Potion, Revive, Ex Potion, Miracle, Gloom Voice, Might Helmet, Power Gourd, Great Axe, Large Shield, Plate Cap, Silver Robe Enemies: Axe Knight (Thunder), Mad Lily (Fire), Terrorquin, Trap Harp (Fire), Werewolf, Zooster --- Of the new enemies, watch out for Terrorquin and Zooster, which can confuse and petrify you, respectively. Mad Lillies and Trap Harps have a ton of HP, so make sure to have Jerin cast Flame against groups of them.

Walk straight up into the pitfall to the basement, where you will find six chests which contain a HI BOMB, 2 EX POTION, STONE CURE, POWER POTION, SPELL POTION. Climb the stairs at the center of the basement to return to the first floor.

Enter the lower left room and climb to sets of stairs to a dead-end. Walk around until you find a pitfall leading to a chest which contains the UNDEAD RING (sell). In the upper right corner is the pitfall to the basement. Work your way back to the entrance as before. This time, enter the lower right room and climb two sets of stairs to a dead-end. Walk around until you find a pitfall leading to a chest which contains the SEA RING (sell). In the upper left corner is the pitfall to the basement.

Return to the first floor, and head to either staircase in the upper left or right corner to the second floor. Go down to the room on the lower end of the floor and enter to find a chest which contains a STONE CURE. Then, take the nearby stairs to the third floor.

Head down to a chest which contains a REVIVE. Walk towards the room to the right, enter it, but do NOT walk straight up to the chests, or you will fall down a pitfall. Instead, sidestep it one to the left, then up to the two chests which contain an EX MAGIC and EX POTION. Go back to the stairs, then up to the tiny room with a chest which contains a REVIVE. Finally, climb the stairs in the upper right corner to the fourth floor.

Go down to the next room and climb the first stairs you see. Head right up to a fork, where you should take the left path to a chest which contains a EX POTION. Enter the room back by the fork and climb those stairs. Follow the straight-forward path until you find a room with a chest. Open it from the left to find a MIRACLE. Walk up from above the chest to drop down a pitfall to the previous floor, and climb down the steps below.

This time, enter the room above you, and continue up to the next room and the stairs to the fifth floor. You can't get the center four chests yet, so climb the nearby stairs to the sixth floor. Go left and down to the stairs to the sixth floor. From the upper side of it, open the nearby chest which contains a GLOOM VOICE.

At the top of this floor are the stairs which eventually lead to the roof, where you will find a chest which contains the MIGHT HELMET (DFP+35, INT+25, MGR+19, equip on Jerin). This is the only one in the game. If you want until later to come here, you can never get it. For some reason, despite being a men's helmet, Jerin can equip it as well, and she could really use the help on the three incredible stat boosts.

Now go back three floors and enter the room in the lower right corner. Climb the stairs and from the left, open the chest which contains a POWER GOURD. Drop down a hidden pitfall above the chest to an isolated room. Walk around until you find another hidden pitfall to the four chests which contain the GREAT AXE (equip on Hero), LARGE SHIELD, PLATE CAP, and SILVER ROBE (equip on Jerin).

Unfortunately, you will have to walk out of the tower, as Escape does not work in towers, except on the roof. Since you're within walking distance of your next destination, walk south through the desert and across the bridge. Continue south until you find the last village we hadn't visited yet.

Recommended Equipment Hero: Great Axe, Carbo Plate, Carbo Shield, Carbo Helm, Spike Shoes, Purple Ring Aguro: Grand Blade, Carbo Plate, Carbo Shield, Plate Helm, Knife Shoes, Yellow Ring Lufia: Hammer Rod, Clear Silk, Silver Wrist, Carbo Cap, Tan Shoes, Flash Ring Jerin: Artea's Bow, Silver Robe, Silver Wrist, Might Helmet, Needle Shoes, Green Ring Extra: Elven Bow, Blast Ring, Flame Ring, Frost Ring

--- BAKKU [BAKU1] Recommended Level: 31 Treasure: Ex Potion, Ex Magic, Revive Enemies: Axe Knight (Thunder), Frogula (Ice), Harpie, Trap Harp (Fire) --- Inn - 100

Item Shop            Armor Shop              Weapon Shop Sweet Water   10     Plate Mail     5800     Gladius      15300 Hi Potion    400     Plate Cloth    5700     Hammer Rod    9600 Antidote       6     Round Shield   1920     Battle Axe   12000 Awaken        10     Round Wrist    2600     Glass Robe    7200 Mystery Pin   30     Plate Helm     4900     Mid Arrow       50 Stone Cure   100     Plate Cap      3800     Hi Arrows      100 Shriek         5     Wind Shoes     3900     Bomb           100 Smoke Ball    80     Wind Heels     4900 Magic Guard   50     Spike Shoes    2000 Power Gourd  100     Heeled Shoes   3000 Mind Gourd   100

In the house above you, examine all the bookshelves which contain an EX POTION, EX MAGIC, and REVIVE. You can walk around the back of the house to find the inn. The people here tell you about the Tower of Light, but not the man you're looking for. Climb down the steps left of the entrance. Then, walk clockwise around the wall to find the town cleric. He will tell you to go to the Old Cave 5th Level. Before heading there, you should have enough money from the tower to buy a few more items back at Frederia.

1 Catwhip (equip on Lufia) 2 Sword Shoes (equip on Hero & Aguro) 1 Cat Heels (equip on Jerin)

Warp back to Grenoble and go down to the Old Cave 5th Level. Walk right, into the room, all the way to the right, down into the room, and across the swamp into the final room, where you will find Cooper. Jerin will cast Escape and you should warp back to Carbis. Head down to the basement and talk to Raile. He will tell you to find 7 pieces of Alumina. To get them you will need to visit Brant at the village of Linze which is blocked off by the Tower of Light.

Since you should be over Level 30 by now, let's warp back to Grenoble, rest up at the inn, and get ready for another level of the Old Cave. Remember to get your task from the Old Cave Shop before heading up to the Old Cave.

Recommended Equipment Hero: Great Axe, Carbo Plate, Carbo Shield, Carbo Helm, Sword Shoes, Purple Ring Aguro: Grand Blade, Carbo Plate, Carbo Shield, Plate Helm, Sword Shoes, Yellow Ring Lufia: Catwhip, Clear Silk, Silver Wrist, Carbo Cap, Tan Shoes, Flash Ring Jerin: Artea's Bow, Silver Robe, Silver Wrist, Might Helmet, Cat Heels, Green Ring Extra: Elven Bow, Blast Ring, Flame Ring, Frost Ring

Old Cave 7th Level to Soshette
--- OLD CAVE 7th LEVEL [OLDC6] Recommended Level: 31 Treasure: Empty, Sweet Water, Gloom Pick, Empty, Ex Potion, Empty, Gloom Voice, Ex Magic, Empty, Power Potion, Empty, Spell Potion, Buster Sword, Empty, Empty, CROWN JEWELS, Miracle x2, Hi Magic, Empty, Ex Potion, Float, Empty, Great Potion, Empty, Spell Potion, Power Potion, Empty, Ex Magic, Miracle, Ex Potion, Empty, Empty, Empty, Wind Flute, Clear Silk, Miracle, Empty, Mind Potion, Empty, Escape, Empty, 10000 Gold Enemies: Griffon, Hydra, Mad Wolf, Mega Frog (Ice), Megaturtle (Ice), Rock Golem --- The enemies here hit very hard, so make sure to keep everyone within 30 HP of their max. Don't be afraid to use your Ex Magics or Miracles when you need them. Ignore the weaknesses to Ice, as even with the Frost Ring, Jerin's Frost spell won't do that much. Watch out for Mega Frogs, as they can cast Champion to fully restore their HP. Have Lufia cast Deflect against them to put a stop to that. Against groups of everything but Mad Wolves, have Jerin cast Confuse and either the Hero or Lufia cast Fright to disable them long enough for the others to finish them off. Rock Golems can petrify you, Hydras can drop Might Swords, and Mega Frogs can drop Miracles. If she hasn't already, Lufia should soon learn Blast, when she should equip the Blast Ring for massive damage.

Walk right to two chests which contain a SWEET WATER and is empty. Cast Float and continue right through the swamp to two chests which contain a GLOOM PICK and is empty. On the right wall are two more chests which contain an EX POTION and is empty. Enter the room, cast Float, and search the upper right corner of the swamp to find a hidden GLOOM VOICE. Climb down the nearby stairs.

First, take the upper path to three chests which contain an EX MAGIC, POWER POTION, and is empty. In the upper left corner by the stairs are two chests which contain a SPELL POTION and is empty. Climb the stairs to find two chests which contain a BUSTER SWORD (equip on Hero) and is empty. Enter the back room with four chests which contain the CROWN JEWELS, 2 MIRACLES, and is empty.

Head back down the steps, this time taking the lower path to two chests which contain a HI MAGIC and is empty. Climb the stairs back to the main area and climb the nearby ladder to three chests which contain an EX POTION, FLOAT, and is empty. Enter the door to the wide open area.

Go right to a chest which contains a GREAT POTION. First, take the right path down to three chests which contain a SPELL POTION, POWER POTION, and is empty. Climb down the ladder to the right and around to two chests which contain an EX MAGIC and is empty. Use the Float and cross the swamp to the left to a chest which contains a MIRACLE. Take the stairs down to another basement area.

Open the two nearby chests which contain an EX POTION and is empty. Continue right past the fork to two more chests which are also empty. Enter the room above to find a chest which contains the WIND FLUTE, a very useful item that restores about 50 HP to everyone can be used infinitely for free. Go back to the fork and head towards the upper right corner to a chest which contains a CLEAR SILK (equip on Jerin). Climb the ladder to a chest which contains a MIRACLE, then walk left to the stairs back to the main area.

First, open the nearby chest which is empty. Climb down the ladder to another chest which contains a MIND POTION. Finally, walk left to pick up the last three chests which contain an ESCAPE and the rest are empty. You can then walk down to the door which will take you back to the entrance. Return to Grenoble to exchange the Crown Jewels to receive your reward of 10000 GOLD.

That's everything for the Old Cave for the remainder of the game. Warp back to Bakku, rest up at the inn, and let's continue along our quest by returning to the Tower of Light. If you passed it up earlier, just walk north through the desert, across the bridge, and continue until you see a tower across a bridge.

Recommended Equipment Hero: Buster Sword, Carbo Plate, Carbo Shield, Carbo Helm, Sword Shoes, Purple Ring Aguro: Grand Blade, Carbo Plate, Carbo Shield, Plate Helm, Sword Shoes, Yellow Ring Lufia: Catwhip, Clear Silk, Silver Wrist, Carbo Cap, Tan Shoes, Blast Ring Jerin: Artea's Bow, Clear Silk, Silver Wrist, Might Helmet, Cat Heels, Flame Ring Extra: Elven Bow, Flash Ring, Frost Ring, Green Ring

--- TOWER OF LIGHT (REVISITED) [TWRL2] Recommended Level: 34 Treasure: LIGHT KEY Enemies: Axe Knight (Thunder), Mad Lily (Fire), Terrorquin, Trap Harp (Fire), Werewolf, Zooster --- If you haven't already been here before, you missed out on a Might Helmet. See the previous Tower of Light for details on how to collect that, all the treasure here, and how to deal with all the enemies. This trip should be much easier and my directions will simply take you straight to the end. Don't forget to use that Wind Flute to keep your HP up.

Head to either staircase in the upper left or right to the second floor. Walk around to the bottom room to find the stairs to the third floor. Take the stairs in the upper right corner to the fourth floor. Go down out of the room, left into the middle room, and up to the stairs to the fifth and sixth floors. Continue left and down to the stairs to the seventh floor, then up and right to the stairs that will eventually take you to the roof. Temporarily equip Lufia with her Flash Ring and talk to the man you're looking for.

BOSS TIME: Guardian HP: 1489 WEAKNESS: None STRATEGY: Aguro and the Hero should attack every round. During the first round, Lufia should cast Drain, then Bolt in each subsequent round. Jerin should use Power Gourds on the Aguro and the Hero during her first two rounds, then use the Wind Flute to heal from the Guradian's MT spells. If you are desperate for healing, you can cast Boost to heal everyone for more, but it shouldn't matter.

For defeating him, you get access to the chest which contains the LIGHT KEY. Drop off the edge of the tower and re-enter. This time, walk all the way around to the door at the upper wall, where you can pass through to the other side of the tower. Follow the straight-forward path to reach Linze.

--- LINZE [LINZ1] Recommended Level: 34 Treasure: Escape, Ex Magic, Sweet Water, Dragon Egg, Swing Wing Enemies: Crazy Pine (Fire), Land Worm, Mad Lily (Fire), Werewolf --- Inn - 75

Item Shop            Armor Shop              Weapon Shop Sweet Water   10     Plate Mail     5800     Great Axe   18600 Hi Potion    400     Plate Cloth    5700     Gladius     15300 Antidote       6     Large Shield   3400     Hammer Rod   9600 Awaken        10     Round Shield   1920     Big Arrow     100 Mystery Pin   30     Round Wrist    2600     Ex Arrows     200 Stone Cure   100     Plate Helm     4900     Hi bomb       250 Shriek         5     Plate Cap      3800 Smoke Ball    80     Knife Shoes    6000 Magic Guard   50     Needle Heels   7200 Power Gourd  100     Wind Shoes     3900 Mind Gourd   100     Wind Heels     4900

Rest up at the inn to the left. The people here will tell you that Brant went to the Gayas Island Cave. To get there, you will need to go through the tunnel under his house. Head up from the entrance to the upper plateau. Between the equipment shops to the left, examine the bookshelf which contains an ESCAPE. Brant's house is to the far right, where you should go down to the basement.

In the lower right corner, you can find a hidden EX MAGIC. Take the next stairs down. At the fork in the hall, go down first to three chests which contain a SWEET WATER, DRAGON EGG, and SWING WING. Head right from the fork to get back on the overworld and continue east to the cave.

--- GAYAS ISLAND CAVE [GILC1] Recommended Level: 34 Treasure: Ex Bomb, Revive, Ex Potion, Hi Magic, Stone Cure, Escape, Ex Bomb, Ex Potion, ALUMINA, Dragon Egg, Hi Magic, Ex Bomb, Escape, Magic Guard, Ex Magic, Ex Potion, Revive, Ex Potion, Ex Arrows, Revive, Ex Potion, Silver Sword, Opal Ring, Power Gourd, Mind Gourd, Revive, Wave Ring, Power Potion Enemies: Cave Rok, Mad Lily (Fire), Sabrespook, Werefrog (Ice), Werewolf, Zaurus (Ice) --- The enemies here aren't too dangerous. I'd still leave Jerin on the Flame Ring, as the Mad Lilies have a ton of HP, while the Werefrog and Zaurus can easily be taken out without help. The first plateau has a ton of pitfalls, so here's a map to help you out.

---   |   |   | CC  -- |           |   |   X        | |            -      LEGEND | X               |     X = Pitfall |     S     X  CC |     C = Chest --     S       X    |     S = Stairs |  |  ---
 * X  |     L = Ladder
 * |     * = Inaccessible (temporarily)
 * **        L|
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Start in the lower right corner and working your way around clockwise while opening the eight chests which contain an EX BOMB, REVIVE, EX POTION, HI MAGIC, STONE CURE, ESCAPE, EX BOMB, and EX POTION. From just above the lower left chests, walk straight right to intentionally fall down a pitfall. Climb the stairs to a chest which contains some ALUMINA.

Go back down the steps, cast Float, and walk to the ladder in the upper right. Walk around clockwise to open the three chests which contain a DRAGON EGG, HI MAGIC, and EX BOMB. Climb the stairs above back to the first floor. Then, head down the ladder to the lower level.

Head up and right to a ladder and into a hall which will lead to two chests which contain an ESCAPE and MAGIC GUARD. Return back down the ladder, walk around to the three rooms below. Enter the right door first and climb the stairs to two chests which contain an EX MAGIC and EX POTION. Then, take the left door to a chest which contains a REVIVE. Flip the switch in the center room, which will change the destination of the warp point in the left room to a chest which contains an EX POTION, and left to the steps to the next floor.

Open the chest to the left which contains an EX ARROWS. From the steps, walk right and up to a chest which contains a REVIVE. Head down to the lower right corner and enter the room with a chest which contains an EX POTION. Take the warp point to a chest which contains a SILVER SWORD. Return back outside the room and open the chest above which contains an OPAL RING. Pass through the hall above, around to the other side, then down to the steps to the next floor.

Climb down two ladders, then head right to a chest which contains a POWER GOURD. Go down the ladder below you, then continue right to a chest which contains a MIND GOURD. Return left, then down the last ladder to a chest which contains a REVIVE. Finally, walk right to a fork, then up to meet Clack, who will tell you where Brant is. After talking for awhile, attempt to leave, and he will give you the WAVE RING (ATP+30, DFP+22, INT+15, AGL+5, MGR+15, equip on Hero).

Leave the cave and warp back to Bakku. We could warp to Marse, or even sail around as Clack suggested, but there's a small cave that I passed up earlier. East of the Tower of Light, cross the northern bridge to the Cave to Marse. It's simply a hallway with a chest on the right which contains a POWER POTION. You can either exit to the north and walk to Marse, or just leave and Warp there with Jerin.

Recommended Equipment Hero: Buster Sword, Carbo Plate, Carbo Shield, Carbo Helm, Sword Shoes, Wave Ring Aguro: Grand Blade, Carbo Plate, Carbo Shield, Plate Helm, Sword Shoes, Yellow Ring Lufia: Catwhip, Clear Silk, Silver Wrist, Carbo Cap, Tan Shoes, Blast Ring Jerin: Artea's Bow, Clear Silk, Silver Wrist, Might Helmet, Cat Heels, Green Ring Extra: Elven Bow, Flame Ring, Flash Ring, Frost Ring

--- MARSE [MARS1] Recommended Level: 35 Treasure: None Enemies: Crazy Pine (Fire), Land Worm, Werefrog (Ice), Zaurus (Ice) --- Inn - 120

Item Shop            Weapon Shop Sweet Water   10     Silver Sword   24000 Hi Potion    400     Silver Rod     12000 Antidote       6     Great Axe      18600 Awaken        10     Hammer Rod      9600 Mystery Pin   30     Big Arrow        100 Stone Cure   100     Ex Arrows        200 Shriek         5     Hi Bomb          250 Smoke Ball    80 Magic Guard   50 Power Gourd  100 Mind Gourd   100

Armor Shop Silver Armor  7200 Silver Robe   8400 Silver Plate  3800 Silver Wrist  2800 Silver Helm   7400 (buy for Aguro) Plate Cap     3800 Knife Shoes   6000 Needle Heels  7200 Wind Shoes    3900 Wind Heels    4900

This town is a bunch of islands connected by an underground tunnel. The lower left stairs will take you to the inn where you should rest up. The lower right stairs will take you to the equipment shop, where you can make an upgrade for Aguro. The upper right stairs will take you to the church, where you can learn that Brant went to the Loire Island. If you care, you can take a tour of the Fargo Islands via the upper stairs. Leave town and sail northeast to Loire Island to find Brant.

Recommended Equipment Hero: Buster Sword, Carbo Plate, Carbo Shield, Carbo Helm, Sword Shoes, Wave Ring Aguro: Grand Blade, Carbo Plate, Carbo Shield, Silver Helm, Sword Shoes, Yellow Ring Lufia: Catwhip, Clear Silk, Silver Wrist, Carbo Cap, Tan Shoes, Blast Ring Jerin: Artea's Bow, Clear Silk, Silver Wrist, Might Helmet, Cat Heels, Green Ring Extra: Elven Bow, Flame Ring, Flash Ring, Frost Ring

--- LOIRE ISLAND CAVE [LRIC1] Recommended Level: 35 Treasure: Ex Potion, Great Potion, Mind Potion, Revive, Power Potion, Hi Bomb, ALUMINA, Power Potion, Gloom Arrow, Revive, Mach Ring, Hi Magic, Miracle, Foul Water, Gloom Arrow, Miracle, Power Potion, 1000 Gold, Spell Potion, Gloom Arrow, Escape, Hi Bomb, Great Potion, Hi Magic, Ex Magic, Ex Potion, Revive, Hi Bomb, Float, Sweet Water, Ex Magic, Revive, ALUMINA Enemies: Blue Skull, Demon Mace (Thunder), Manticore, Red Core, Troll, Vampire, Wererfrog (Ice), Zaurus (Ice) --- Of the new enemies, Demon Mace can cast Blizzard, so take them out quickly. Red Cores are like the Mimickers, except with more HP and experience to gain, so have Jerin constantly cast Confuse against them to keep them from running away. There's a lot of treasure to be found, although most of it isn't interesting.

Head up, climb down a ladder, then up the next to a chest which contains an EX POTION. Go down the ladder to the right to a chest which contains a GREAT POTION. Walk left three steps, then down into the swamp to find a hidden MIND POTION. Continue up around the plateaus, across the bridge, and climb the left ladder to two more chests which contain a REVIVE and POWER POTION.

Return down the ladder, then right past the bridge, and up another ladder. Remember these steps for later. Continue right past a fork and down a ladder to a chest which contains a HI BOMB. Enter the upper right room to find a chest which contains another piece of ALUMINA. Go back to the fork, and climb down a ladder to a chest you can see to the left which contains a POWER POTION. To the right of the ladder, you will find a chest which contains a GLOOM ARROW.

Climb the nearby ladder, go down a little, then head left to a chest which contains a REVIVE. Walk right and down, then climb the ladder to a chest which contains a MACH RING (DFP+4, AGL+11, sell). Go back down the ladder, then walk around to the lower right corner to a chest which contains a HI MAGIC. Finally, climb the ladder, and head left to the last chest on this floor which contains a MIRACLE. Go up, left, down the ladder, walk clockwise to another ladder you should climb back up to the steps earlier to the next floor.

On this plateau, head left past the fork, picking up two chests which contains a FOUL WATER and GLOOM ARROW. Go straight down across a bridge to a chest which contains a MIRACLE. Return across the bridge and walk right to a chest which contains a POWER POTION. Continue right along the path with four chests which contains 1000 GOLD, a SPELL POTIION (use on Hero), GLOOM ARROW, and ESCAPE. Take the steps down and out the room to the lower level.

Walk up to the fork and left to a chest which contains a HI BOMB. Head up from the fork to a chest which contains a GREAT POTION. To the left is a room with two chests which contain a HI MAGIC and EX MAGIC. Leave the room, go left, and down to the lower left room with a chest which contains an EX POTION. Go right and up to a chest which contains a REVIVE. Enter the nearby room and down the hall to a chest, but watch out. Step left two, down three, and right to open it which contains a HI BOMB. Then, step up to fall to the last room.

Open the two chests you see which contain a FLOAT and SWEET WATER. From the left side of the left chest, walk up into the swamp to find a hidden EX MAGIC. Before talking to the man to the left, enter the upper right room to find a chest which contains a REVIVE. If you don't get that now, the chest will become an exit warp point later. Now, talk to the man in the upper left corner of the room who is Brant. Jerin will automatically cast Escape and you will receive another piece of ALUMINA.

Brant directs you to the Elba and Ulupp Islands. Warp back to Marse and rest up at the inn. At the church, Brant will also tell you about Herat, but we should check out the Fargo Islands first. Sail north to search Elba Island first.

--- ELBA & ULUPP ISLAND CAVES [EUIC1] Recommended Level: 36 Treasure: HiPower Ring, Speed Potion, Ex Potion, Dragon Egg, Mind Potion, Smoke Ball, HiDaze Ring, Ex Potion, Spell Potion, Miracle, Ex Potion, Hi Bomb, ALUMINA, Mind Potion, Silver Rod, Spell Potion, Silver Wrist, ALUMINA, Silver Plate, Miracle, Ex Potion, Silver Armor, ALUMINA, Ex Potion Enemies: Blue Skull, Cave Rok, Eye Curse (Ice), Green Magi, Mud Ghoul, Nail Man (Fire), Red Core, Red Wolf, Saberspook, Vampire, Werefrog (Ice), Zaurus (Ice) --- Of the new enemies, Eye Curse can cast Blast and confuse you, Green Magi can cast Bolt and Flame, while Red Wolf can cast Inferno. You should be able to keep up with them thanks to the Wind Flute, which Jerin should use generously.

First, head right to warp to Ulupp Island. Walk around the perimeter of the floor counter-clockwise to find four chests which contain a HIPOWER RING (ATP+40, sell), SPEED POTION, EX POTION, and DRAGON EGG. At the middle of the bottom of the floor is a switch that you should flip to open a door that you cannot reach yet. Return to the warp point back to Elba Island.

Enter the right room with a chest which contains a MIND POTION. Leave the room and climb down the ladder to a chest which contains a SMOKE BALL. Climb down the nearby ladder to another chest which contains the HIDAZE RING (DFP+40, MGR+10). Go through the right door and right to a switch you should flip to open the nearby door. Cross the bridge to your left and down to a chest which contains an EX POTION.

Leave the room the way you came. Enter the room to the left to a chest which contains a SPELL POTION. Return to the previous room and take the left door, down a ladder, around to two chests which contain a MIRACLE and EX POTION. Head right and down under a bridge to a chest which contains a HI BOMB. Walk around to the now open room on the right with a chest which contains a piece of ALUMINA.

Return to the previous room and climb down to a chest which contains a MIND POTION. In the room to the right, you can rest up at the inn, if you like. Pass right to a chest which contains a SILVER ROD. To the far right, don't enter the room yet. Instead, climb the ladder to a chest which contains a SPELL POTION. Continue up the next ladder to a warp point to Ulupp Island.

There are four chests on this upper plateau which contains a SILVER WRIST, ALUMINA, SILVER PLATE, and MIRACLE. Go back to Elba Island and enter the room at the bottom of the long ladders. Open the two chests to the right which contain an EX POTION and SILVER ARMOR. Flip the switch to the left to change the destination of the warp point atop the long ladders, which you should take back to Ulupp Island.

Cross the bridge, go right a little, and down to a room with a chest which contains a piece of ALUMINA. Leave the room and continue right to the final chest which contains an EX POTION. Cast Escape and Warp back to Marse to rest up at the inn.

Brant directs you to Herat, so you can either warp or sail there. If you want to sail there, hug the coast west and down the river to the castle Herat.

--- HERAT [HRAT1] Recommended Level: 37 Treasure: Plum Cider, Hi Potion, Rod, Apron, Mind Potion, Great Potion, Ex Bomb, Power Potion Enemies: Demon Mace (Thunder), Eye Curse (Ice), Green Magi, Manticore, Red Wolf --- Inn - 90

Armor Shop             Item Shop             Weapon Shop Carbo Plate  10800     Sweet Water    10     Buster Sword   28000 Clear Silk   10000     Hi Potion     400     Silver Sword   24000 Tower Shield  4600     Antidote        6     Silver Rod     12000 Silver Armor  7200     Awaken         10     Big Arrow        100 Silver Plate  3800     Mystery Pin    30     Ex Arrows        200 Silver Wrist  2800     Stone Cure    100     Hi Bomb          250 Silver Helm   7400     Shriek          5 Sakret        6200     Smoke Ball     80 Sonic Shoes   8600     Magic Guard    50 Sonic Heels  10200     Power Gourd   100 Knife Shoes   6000     Mind Gourd    100 Needle Heels  7200

There's a little treasure to pick up here. Walk around to the right to the inn and examine the two bookshelves which contain a PLUM CIDER and HI POTION. Above the inn is a restaurant with two bookshelves which contains a ROD and APRON. Behind the equipment shops to the left of the entrance, examine the area between the two where you can find a hidden MIND POTION and GREAT POTION. Head up from there to the castle.

Enter the castle and climb the stairs to the second floor. In the upper left room, examine the dresser which contains an EX BOMB. In the upper right room, talk to the chef in the kitchen. He and the people around here tell you that the king is looking for some really tasty food. Return to the stairs and climb them to the third floor.

In the room above, examine the dresser which contains a POWER POTION. Climb the stairs to the roof and enter the throne room above. Talk to the king, who will elaborate on what he wants.

Leave Herat and warp to Lyden. Walk around to the bottom of town, then up to the restaurant. Climb down a few sets of stairs in the back to find the Wizard of Lyden. He will tell you about the Purple Newt he needs for his recipe, which can only be found in the cave east of Herat.

Warp back to Herat, sail up past the mountains, then dock on the shore to the west. If you walk south, you can visit the Dragon Shrine, where you can exchange your 8 Dragon Eggs for a great reward. However, I would wait until later to do that, because the Dragon Eggs will scatter across the world again, and prevent you from getting some treasure later in the game. Head southeast, cross the bridge, northeast, cross the bridge, then up to the Purple Newt Cave.

Recommended Equipment Hero: Buster Sword, Carbo Plate, Carbo Shield, Carbo Helm, Sword Shoes, Wave Ring Aguro: Grand Blade, Carbo Plate, Carbo Shield, Silver Helm, Sword Shoes, Yellow Ring Lufia: Catwhip, Clear Silk, Silver Wrist, Carbo Cap, Tan Shoes, Blast Ring Jerin: Artea's Bow, Clear Silk, Silver Wrist, Might Helmet, Cat Heels, Frost Ring Extra: Elven Bow, Flame Ring, Flash Ring, Green Ring

--- PURPLE NEWT CAVE [NEWT1] Recommended Level: 38 Treasure: Revive, Chain Mail, Swing Wing, Ex Potion, Hi Bomb, Great Potion, Miracle, Miracle, Grilled Newt x3, Revive, Stone Cure, Stun Arrow, Engage Ring, Gloom Arrow, Power Gourd, PURPLE NEWT, MAGIC FLAVOR, Carbo Sword, Silver Robe, Tower Shield, Carbo Helm, Mach Heels, Miracle, ALUMINA, Gloom Voice, Ex Potion, Plum Cider, Royal Statue, Fry Pan, Pot, Miracle Enemies: Basilisk, Demon Mace (Thunder), Lizard Man (Ice), Manticore, Salamander (Ice), Troll Enemies (ocean): Evil Clam (Fire), Jelly Bolt (Fire), Sea Snake (Fire), Starfish (Fire) --- Of the new enemies, Basilisks can petrify you, while Salamanders can cast Flame on your party. The enemies weak to ice have enough HP to warrant equipping the Frost Ring, so that Jerin can wipe them out with a single Blizzard spell.

To the right is a chest which contains a REVIVE. Pass up the ladder and continue down past a fork to a bridge which you should cross to a chest which contains a CHAIN MAIL. From the fork, go right, down the ladder, and the one nearby to three chests which contain a SWING WING, EX POTION, and HI BOMB. Climb the ladder, then walk down around that small area, and all the way left to a room with two chests which contain a GREAT POTION and MIRACLE.

Leave the room, head all the way to the right, climb down the ladder, and left to two doors. Cast Float, and search the swamp for four chests lined along the bottom which contain a MIRACLE and 3 GRILLED NEWTS. Enter the left room and follow the path to a chest which contains a REVIVE. Exit the room and go left to a chest which contains a STONE CURE.

Walk all the way to the right side of the area and climb the ladder to a chest which contains a STUN ARROW. Climb back down, then walk up the narrow path to an intersection. Continue straight up to what looks like a dead end, but you will instead find a hidden room with a chest which contains an ENGAGE RING.

Back at the intersection, take the right path up to a room with a switch which you should flip down. Return to the intersection and climb the ladder to the left to a chest which contains a GLOOM ARROW. Enter the room and take the warp point to the final two chests which contain a POWER GOURD and PURPLE NEWT.

Cast Escape and Warp back to Lyden. Give the Purple Newt to the Lyden Wizard and he will cook the MAGIC FLAVOR for you. Warp back to Herat and give the Magic Flavor to the chef in the kitchen on the second floor. Talk to the king at the throne room and he will unlock the treasury.

Head out of the castle, but only just outside the gate. Walk right to another entrance which will lead to the steps to the treasury. Open all 14 chests which contain a CARBO SWORD (equip on Hero), SILVER ROBE, TOWER SHIELD, CARBO HELM (equip on Aguro), MACH HEELS, MIRACLE, ALUMINA, GLOOM VOICE, EX POTION, PLUM CIDER, ROYAL STATUE, FRY PAN, POT, and MIRACLE.

With all 7 pieces of Alumina, warp back to Carbis to give Raile the good news. Enter the lab to find out that he has left to Aisen Tower. Warp back to Marse and rest up at the inn. I'm not entirely sure what triggers it (maybe getting all 7 Alumina?), but it appears that new monsters now inhabit the oceans, as listed above. Sail northwest to find Aisen Tower on an island.

Recommended Equipment Hero: Carbo Sword, Carbo Plate, Carbo Shield, Carbo Helm, Sword Shoes, Wave Ring Aguro: Grand Blade, Carbo Plate, Carbo Shield, Carbo Helm, Sword Shoes, Yellow Ring Lufia: Catwhip, Clear Silk, Silver Wrist, Carbo Cap, Tan Shoes, Blast Ring Jerin: Artea's Bow, Clear Silk, Silver Wrist, Might Helmet, Cat Heels, Green Ring Extra: Elven Bow, Flame Ring, Flash Ring, Frost Ring

--- AISEN TOWER [ATWR1] Recommended Level: 38 Treasure: Sour Cider, 750 Gold, Hi Potion, Power Gourd, Speed Potion, Hi Bomb, Revive, Ex Potion, Big Arrow, Ex Potion, Swing Wing, Smoke Ball, Silver Tarot, PIRATE KEY, Heavy Ring Enemies: Berserker, Blue Skull, Dark Spook, Fire Plate, Pirate, Steel Lord (Thunder), Vampire --- Of the new enemies, Dark Spooks can cast Perish, while Fire Plates can rarely drop a Might Armor. Fire Plates also have fairly high defense, so resort to your most powerful spells to take down groups of them.

Open the first chest which contains a SOUR CIDER. Enter the left room to find a chest which contains 750 GOLD. Continue to the next room to find a chest which contains a HI POTION. Walk into the upper room to the stairs to the second floor. Go down to the left room with a chest which contains a POWER GOURD. Continue through the next two rooms to the stairs to the next floor.

You will find Raile in the prison cell, but need the key to open it. Check out the two upper right rooms each with a chest which contains a SPEED POTION and HI BOMB. Then, head down to a fork, and left to a chest which contains a REVIVE. From the fork, go right to the dead-end to fall down a hidden pitfall to a chest which contains an EX POTION. Walk around to find another pitfall back to the first floor and head back to the second floor.

This time, go through the lower right door. The outer two rooms each hold a chest which contain a BIG ARROW and EX POTION. Leave the room, then through the middle room to the stairs to the third floor.

Head up from the fork to find two chests which contain a SWING WING and SMOKE BALL. Return to the fork, and take the left path to the stairs to the fourth floor.

Here's the floor that you were warned about. In the following order, step on the upper left switch, lower right, lower left, upper right, and finally the top one to open the door. Any other combination will alert Pirates to attack you. Temporarily equip Lufia with her Flash Ring, continue up to the stairs to the fifth floor where you will find who you are looking for.

BOSS TIME: Bosun, Pirate HP: 1320, 3492 WEAKNESS: None STRATEGY: You should take out Bosun first, since he is easier to kill and can heal the Pirate. Aguro and the hero should attack every round. Lufia should cast Drain during the first round, then Bolt in each subsequent round. Jerin should use Power Gourds on the men, then use the Wind Flute or cast Boost to heal everyone. Once Bosun falls, then repeat the same strategy on the Pirate.

For defeating them, you find Lou and get access to two chests which contain a SILVER TAROT and PIRATE KEY. Work your way back three floor, and to the stairs that would take you to the first floor. While still on the second floor, take the lower left path back to Raile. Before rescuing, open the cell next to him to find a chest which contains a HEAVY RING (ATP+80, WGT+120, sell). Now, unlock Raile's cell and you'll be warped out of the tower.

Warp back to Carbis, head downstairs, and talk to Raile to have Cooper and he fix the submarine so you can go underwater via an eddy (whirlpool) that you see on the world map. To get to Doom Island, you can either warp to Soshette or just sail north and a little east to get there to make a pit stop.

--- SOSHETTE [SOSH1] Recommended Level: 39 Treasure: Sweet Water, Revive, Miracle, Straw Doll, Gloom Arrow Enemies: Griffon, Mad Wolf, Mega Frog (Ice), Megaturtle (Ice) --- Inn - 40

General Store Carbo Sword  33600 Carbo Plate  10800 Carbo Shield  6000 Carbo Helm    8900 Carbo Cap     8500 Catwhip      15600 Sonic Shoes   8600 Sonic Heels  10200 Float           50 Hi Potion      400 Big Arrow      100 Ex Arrows      200

The inn is on the hill to the left of the entrance. Walk straight up to the church. In the upper left and upper right corners you can find a hidden SWEET WATER and REVIVE. Go back down the hill, then into the cave to the left. Follow the path to a chest which contains a MIRACLE. Downstairs, examine the bookshelves which contain a STRAW DOLL and GLOOM ARROW.

To get to Doom Island, you'll need to take your submarine into an eddy. I would recommend sailing west to go underwater there. Then, go south to one of the caves under Ring Island. I would recommend equipping Jerin with the Flame Ring.

Recommended Equipment Hero: Carbo Sword, Carbo Plate, Carbo Shield, Carbo Helm, Sword Shoes, Wave Ring Aguro: Grand Blade, Carbo Plate, Carbo Shield, Carbo Helm, Sword Shoes, Yellow Ring Lufia: Catwhip, Clear Silk, Silver Wrist, Carbo Cap, Tan Shoes, Blast Ring Jerin: Artea's Bow, Clear Silk, Silver Wrist, Might Helmet, Cat Heels, Flame Ring Extra: Elven Bow, Flash Ring, Frost Ring

Under Ring Island to Doom Island
--- UNDER RING ISLAND [RING1] Recommended Level: 39 Treasure: Hi Potion, Arrows, Power Potion, Mystery Pin, Potion, Ex Potion, Spell Potion, Empty Bottle, Magic Guard, Hi Potion, Miracle, Opal Ring, Miracle, Hi Potion, Zircon Wrist, 800 Gold, Hi Magic, Foul Water, Gloom Arrow, DUAL BLADE Enemies (underwater): Evil Clam (Fire), Fire Plate, Magura (Fire), Sea Snake (Fire), Steel Lord (Thunder) Enemies (fortress): Griffon, Hydra, Mad Wolf, Mega Frog (Ice), Megaturtle (Ice), Rock Golem --- If Jerin has learned Vulcan by now, she should use that to take out groups of Maguras. The others can be easily taken out with Flame. Despite being called "Fire" Plates, they're not resistant to fire spells. Don't be afraid to use your MP and use your Ex Magics as needed. There are currents in these caves that will force you along a certain path. Only take them when I tell you to, or you could end up passing a treasure chest.

Take the lower current to the eddy to the main area of this cave. You can take the current up to a four-way intersection if you like, but then follow the path left to a chest which contains a HI POTION. From the intersection, go right to a chest which contains ARROWS. Continue to the right, avoiding the current, and down to a chest which contains a POWER POTION.

Go back to the intersection, walk up a little, then left, avoiding the current, to a chest which contains a MYSTERY PIN. Then, head up to a chest which contains a POTION. The eddy to your left can take you to your destination, but I'd rather collect more treasure. Hug the wall to your right until you can walk into a current that will take you to the last two chests which contain an EX POTION and SPELL POTION. You can then take the current back to the entrance.

Return to Soshette to rest up at the inn. Take the same eddy as before to go underwater, but this time, head east to the cave there. Head along the current to a chest which contains an EMPTY BOTTLE. Then, take the eddy to the main area of this cave.

Avoid all the currents to start. Go down, slightly left, down, slightly right, and down to a chest which contains a MAGIC GUARD. Continue down along the current to the lower area. Further down, ride the current to the end, but then walk back around it to a chest which contains a HI POTION. Ride the nearby current back near the first chest, and walk into the upper right current to a chest which contains a MIRACLE.

Head down the lower current to the lower area, then walk northeast to a chest which contains an OPAL RING. Avoid the currents, and continue right to an eddy to a hall connecting to another cave. Walk right and down, around the current, until you can see two chests to your left which contain a MIRACLE and HI POTION. Continue down to the eddy to the last cave.

Walk up until you reach the current. Hug the left wall until you find a chest which contains a ZIRCON WRIST (equip on Jerin). Take the current above, but then walk right and up, around the left side of the upper current to a chest which contains 800 GOLD. Ride the current below you to the ride to the end, then walk northwest to a chest which contains a HI MAGIC.

There are two chest below you, so walk clockwise around the wall and current to reach them, which contain a FOUL WATER and GLOOM ARROW. From below the chests, walk straight left to the middle current to the eddy to the center of Ring Island where you will find the ruins of the Fortress of Doom.

I would recommend equipping Jerin with the Frost Ring, since her new Blizzard spell can waste a lot of the enemies here. The treasure chests are empty, so just walk straight up to the stairs to the second floor. Go up into the hall, head right, then down to the stairs to the third floor. Climb the stairs up to find the DUAL BLADE and a lot of dialogue.

Afterwards, you will automatically be back at Soshette. Warp back to Carbis to discuss what has transpired with Professor Raile. He will tell you to get some Power Oil at Epro, north of Marse. To refit the Falcon, he will meet you at Frederia: Shaia Lab 4, which is south of Carbis. Either Warp or sail to Epro.

Recommended Equipment Hero: Dual Blade, Carbo Plate, Carbo Shield, Carbo Helm, Sword Shoes, Wave Ring Aguro: Grand Blade, Carbo Plate, Carbo Shield, Carbo Helm, Sword Shoes, Yellow Ring Lufia: Catwhip, Clear Silk, Silver Wrist, Carbo Cap, Tan Shoes, Blast Ring Jerin: Artea's Bow, Clear Silk, Zircon Wrist, Might Helmet, Cat Heels, Frost Ring Extra: Elven Bow, Flame Ring, Flash Ring

--- EPRO [EPRO1] Recommended Level: 41 Treasure: Ex Bomb, Ex Magic, Power Potion, OIL KEY Enemies: Griffon, Mad Wolf, Mega Frog (Ice), Megaturtle (Ice) --- Inn - 100

Armor Shop             Item Shop             Weapon Shop Carbo Plate  10800     Float          50     Grand Blade   38000 Carbo Shield  6000     Hi Potion     400     Carbo Sword   33600 Carbo Helm    8900     Hi Magic     1000     Catwhip       15600 Carbo Cap     8500     Magic Guard    50     Big Arrow       100 Silver Robe   8400     Power Gourd   100     Ex Arrows       200 Silver Wrist  2800     Mind Gourd    100     Ex Bomb         500 Sonic Shoes   8600     Float          50 Sonic Heels  10200     Smoke Ball     80 Sword Shoes  11000     Stone Cure    100 Cat Heels    11400

Rest up at the inn to the left of the entrance. In the lower right house, examine the bookshelf which contains an EX BOMB. Visit the item shop that is closed in the upper right corner. He will direct you to find Hedge to the north to get Power Oil. Go down, left past the weapon shop, up the hill, into the house, and examine the bookshelf which contains an EX MAGIC. Above the house to the left, search the flowers to find a hidden POWER POTION.

Leave town and walk northwest to the bridge. You can find Hedge to the northeast. Talk to him to receive the OIL KEY which will unlock the Oil Cave. However, since the road is blocked, you will need to get there via the eddy to the north. Equip Jerin with the Flame Ring and sail between the mountains north of Epro to go underwater.

Recommended Equipment Hero: Dual Blade, Carbo Plate, Carbo Shield, Carbo Helm, Sword Shoes, Wave Ring Aguro: Grand Blade, Carbo Plate, Carbo Shield, Carbo Helm, Sword Shoes, Yellow Ring Lufia: Catwhip, Clear Silk, Silver Wrist, Carbo Cap, Tan Shoes, Blast Ring Jerin: Artea's Bow, Clear Silk, Zircon Wrist, Might Helmet, Cat Heels, Flame Ring Extra: Elven Bow, Flash Ring, Frost Ring

--- EAST LAGOON [ELGN1] Recommended Level: 42 Treasure: Big Arrow, Power Potion, Mystery Pin, Miracle, Hi Magic, Ex Bomb, Ex Potion, Magic Guard, Power Gourd, Grand Blade Enemies: Hydra, Manta Ray (Fire), Sea Dragon (Fire) --- Of the new enemies, Sea Dragons can cast Flood. Fortunately, anything weak to fire can be easily taken out with Vulcan. Again, don't spare the Ex Magics on Jerin whenever you need them.

First, take the upper path to two chests which contain a BIG ARROW and POWER POTION. Return to the entrance, proceed left a little, then follow the path up to a chest which contains a MYSTERY PIN. In the room above, you will find a chest which contains a MIRACLE. Just outside the room, take the current down to a chest which contains a HI MAGIC.

Ride the current around to the end. Go down a little, then take that current left to a room with two chests which contain an EX BOMB and EX POTION. Outside the room, ride the middle current right and continue to the fork from before.

Go up to the four-way intersection and left where you will see a current. Walk below it to the left and around the path to a chest which contains a MAGIC GUARD. Step on the current just below it to reach the chest which contains a POWER GOURD. Go back right to the intersection and up the path to a chest which contains a GRAND BLADE (way too late).

The nearby eddy will take you to the other side of the lagoon. Head left to another eddy which will bring you back to the overworld. Sail north to dock, equip Jerin with her old Frost Ring and Lufia with her Flash Ring. Walk around the mountains and through the swamp to reach the Oil Cave.

Recommended Equipment Hero: Dual Blade, Carbo Plate, Carbo Shield, Carbo Helm, Sword Shoes, Wave Ring Aguro: Grand Blade, Carbo Plate, Carbo Shield, Carbo Helm, Sword Shoes, Yellow Ring Lufia: Catwhip, Clear Silk, Silver Wrist, Carbo Cap, Tan Shoes, Blast Ring Jerin: Artea's Bow, Clear Silk, Zircon Wrist, Might Helmet, Cat Heels, Frost Ring Extra: Elven Bow, Blast Ring, Flame Ring

--- OIL CAVE [OILC1] Recommended Level: 42 Treasure: 850 Gold, Dragon Arrow, Hi Bomb, Dragon Tooth, Hi Magic, Dragon Ring, Big Arrow, Miracle, Dragon Tooth, Hi Potion, Swing Wing, Ex Bomb, Hi Magic, Miracle, Dragon Tooth, Hi Magic, Great Potion, POWER OIL Enemies: Efreet (Water), Hydra, Mad Knight (Thunder), Mad Wolf, Mega Frog (Ice), Rock Golem --- Of the new enemies, Efreets can cast Blaze on your party, so make sure to have Lufia cast Flood against them to weaken them enough for the men to finish them off. Mad Knights are so weak, even a simple Flash Ring boosted Flash spell can kill them. Lufia should probably know the Thunder spell by now, which can also kill the mighty Rock Golems in one hit.

Cast Float, cross the swamp, and open the door. Open the chest which contains 850 GOLD, then down to the main area of the first floor. To the right is a chest which contains a DRAGON ARROW. Climb down the ladder, walk right, cast Float, and cross the swamp to a chest which contains a HI BOMB. Go straight down a ladder and left to a chest which contains a DRAGON TOOTH.

Climb down the next ladder, head right to a fork, and climb down that ladder. Cast Float and search the right side of the swamp to find a hidden HI MAGIC. Open the nearby chest you see which contains a DRAGON RING (sell). From the fork, walk up to a chest which contains a BIG ARROW. Go up the ladder to another chest which contains a MIRACLE. Return to the fork, continue left to another ladder down to the steps to the second floor.

Follow the path to a ladder which you should take to the lower level. In the upper left corner is a chest which contains a DRAGON TOOTH. Start walking back, but instead go under the bridge to the right and up at the fork to a chest which contains a HI POTION. Ignore the stairs to your right and instead head down and right to a chest which contains a SWING WING.

Go left, back under the bridge you first went, and back up the ladder. The path on the upper level is very straight-forward with two chests along the way which contain an EX BOMB and HI MAGIC. Proceed along the path to the steps to the third floor.

Head right, down the ladder, and along the path to a chest which contains a MIRACLE. Return to the stairs, but go right to a fork, and take the upper path down a ladder to a chest which contains a DRAGON TOOTH. Back at the fork, climb down the right ladder, and walk to the right side of the floor to a chest which contains a HI MAGIC. Go up to the ladder which you should climb down to a chest which contains a GREAT POTION.

BOSS TIME: Oil Dragon HP: 4700 WEAKNESS: None STRATEGY: Despite being the Oil Dragon, the Dragon Ring won't help against it. As usual, Aguro and the Hero should attack every round. Jerin should use Power Gourds on them, then use the Wind Flute in each subsequent round. Lufia should cast Drain during the first round, then Thunder in each subsequent round. Be careful, as the Oil Dragon can cast Mirror to reflect your spells back at you, in which case, Lufia should join in on the healing until the Mirror wears off.

For defeating the Oil Dragon, you will gain access to the chest which contains the POWER OIL. Have Jerin cast Escape and Warp to Frederia. Either that, or warp to Carbis and sail south to Frederia.

--- FREDERIA [FRED1] Recommended Level: 43 Treasure: Grilled Newt, Miracle, Revive, Stone Cure Enemies: Griffon, Mad Wolf, Mega Frog (Ice), Megaturtle (Ice) --- Inn - 50

Armor Shop             Item Shop             Weapon Shop Carbo Plate  10800     Hi Potion     400     Grand Blade   38000 Carbo Shield  6000     Hi Magic     1000     Carbo Sword   33600 Carbo Helm    8900     Magic Guard    50     Catwhip       15600 Carbo Cap     8500     Power Gourd   100     Big Arrow       100 Catwhip      15600     Mind Gourd    100     Ex Arrows       200 Clear Silk   10000     Float          50     Ex Bomb         500 Sonic Shoes   8600     Smoke Ball     80 Sonic Heels  10200     Stone Cure    100 Sword Shoes  11000 Cat Heels    11400 Gown           100 Ribbon          50

The inn is to the left of the entrance. Below it is a 3x3 flower bed with a hidden GRILLED NEWT at the center. In the lower right corner of town is the same thing with a hidden MIRACLE at the center. From the entrance, head straight up across the bridge. Climb the hill to the right, enter the building, and go down the stairs.

Examine the lockers to the left which contain a REVIVE and STONE CURE. Talk to Raile with the Power Oil and he will refit the Falcon so you can fly. First, warp back to Herat and fly southwest to the Dragon Shrine. You can exchange the 8 Dragon Eggs for one of a few rewards:

1) Everyone gains 2 levels. 2) You get 3 of each stat-boosting potion. 3) A Might Shield. 4) A Might Bow.

I would recommend going for a Might Shield (equip on Jerin). After doing so, the Dragon Eggs will scatter across the world to eight treasure chests. If you missed those treasure chests earlier, their original contents will be gone forever. One of them is in the Oil Cave, which is why I've waited so long to do this sidequest. I'll save re-gathering them for more wishes later.

Warp back to Frederia. One of the villagers mentions the town of Arubus to the west, so fly over there now.

--- ARUBUS [ARUB1] Recommended Level: 43 Treasure: Spell Potion, Pear Cider, Plum Cider Enemies: Efreet (Water), Mad Knight (Thunder), Mad Wolf, Mega Frog (Ice) --- Inn - 150

Armor Shop                                     Item Shop Zircon Armor  12000 (buy for Hero & Aguro)     Sweet Water    10 Zircon Robe   12000 (buy for Jerin)            Ex Potion    3000 Zircon Plate   8400 (buy for Hero & Aguro)     Ex Magic     6000 Zircon Wrist   8400                            Power Gourd   100 Zircon Helm   10200 (buy for Hero & Aguro)     Mind Gourd    100 Zircon Beret   9600                            Float          50 Mach Shoes    11600                            Smoke Ball     80 Mach Heels    12200

Weapon Shop                             Lodge 1             Lodge 2 Zircon Sword  42000                     Pear Cider   10     Apple Cider   1000 Zircon Axe    48000 (buy for Aguro)     Sour Cider   20 Zircon Rod    19200                     Lime Cider   20 Big Arrow       100                     Plum Cider   30 Ex Arrows       200 Ex Bomb         500

The inn is conveniently right at the entrance. Examine the bookshelf in the upper left corner which contains a SPELL POTION. Cross the bridge to the northern side of town where you should make the purchases listed above.

A man outside asks you to get him some Apple Cider to get information about the Glasdar Key. Enter the cave to the left. Climb down the steps to find two chests which contain a PEAR CIDER and PLUM CIDER. Continue down to the bottom level where you can buy the Apple Cider. Give it to the man outside and he will tell you it is in the northern cave. You can sell Jerin's old Frost Ring now and equip her with the Flame Ring. Leave town and fly northwest to get to the North Glasdar Cave.

Recommended Equipment Hero: Dual Blade, Zircon Armor, Zircon Plate, Zircon Helm, Sword Shoes, Wave Ring Aguro: Zircon Axe, Zircon Armor, Zircon Plate, Zircon Helm, Sword Shoes, Yellow Ring Lufia: Catwhip, Clear Silk, Silver Wrist, Carbo Cap, Tan Shoes, Flash Ring Jerin: Artea's Bow, Zircon Robe, Might Shield, Might Helmet, Cat Heels, Flame Ring Extra: Elven Bow, Blast Ring

--- NORTH GLASDAR CAVE [NGDC1] Recommended Level: 43 Treasure: Hi Potion, Hi Bomb, Gloom Arrow, Smoke Ball, Magic Guard, Mystery Pin, Zircon Sword, Great Potion, White Ring, Mind Potion, Miracle, Miracle, Miracle, Spell Potion, Power Potion, GLASDAR KEY, Gloom Guard Enemies: Barient (Thunder), Efreet (Water), Gorgon, Hydra, Mad Knight (Thunder), Rock Golem, Zaurus Rex (Fire) --- Of the new enemies, you'll probably need a Bolt spell to take out a Barient with their high HP. Gorgons can petrify you, but taken out by a Thunder spell. Zaurus Rex can also be wiped out by a Vulcan spell.

Follow the straight-forward path to a chest which contains a HI POTION. Cross the bridge to the right, but pass up the steps (remember these) for now. Climb down a ladder and walk left to a chest which contains a HI BOMB. Head down to another chest which contains a GLOOM ARROW. Continue down the next ladder and right to a chest which contains a SMOKE BALL. From the ladder, go left to a chest which contains a MAGIC GUARD.

Take the upper left path to a ladder to the plateau. Head down to a chest which contains a MYSTERY PIN. Then, walk left to a chest which contains a ZIRCON SWORD (save for later). Go up and under the bridge to a chest which contains a GREAT POTION. Enter the room to the left with a chest which contains a WHITE RING (ATP+40, DFP+21, AGL+4, equip on Hero). Pass his old Wave Ring down to Aguro, then return to the steps from before to the basement level.

There are two doors above you. Take the right one down a hall to a warp point to a chest which contains a MIND POTION. Walk back to the doors and take the left one this time. Follow the path down two ladders, then left to a chest which contains a MIRACLE. Continue down the next two ladders nearby to another chest which contains a Miracle. Go back up two ladders, then down the one to the right, and down to a chest in the lower left corner which contains yet another MIRACLE.

Enter the room above and flip the switch down. Return to the two doors and enter the right door to a room with the warp point. Now, it will take you to a chest which contains a SPELL POTION. Finally, go down the steps to a room with three chests which contain a POWER POTION, the GLASDAR KEY, and GLOOM GUARD (sell).

Cast Escape, warp back to Arubus, and rest up at the inn. If you fly northwest, you can see the tower, but not land near it. Instead, land by the cave to the southwest which can take you there.

Recommended Equipment Hero: Dual Blade, Zircon Armor, Zircon Plate, Zircon Helm, Sword Shoes, White Ring Aguro: Zircon Axe, Zircon Armor, Zircon Plate, Zircon Helm, Sword Shoes, Wave Ring Lufia: Catwhip, Clear Silk, Silver Wrist, Carbo Cap, Tan Shoes, Flash Ring Jerin: Artea's Bow, Zircon Robe, Might Shield, Might Helmet, Cat Heels, Flame Ring Extra: Elven Bow, Zircon Sword, Blast Ring

--- CAVE TO GLASDAR TOWER [CTGT1] Recommended Level: 45 Treasure: Ex Bomb, Black Ring, Power Potion, Ex Arrows, Stone Cure, Hi Magic, Sonic Heels, Smoke Ball, Hi Potion, Antidote, Great Potion, Miracle, Gloom Arrow, Mind Gourd, Ex Potion, Big Arrow, Dragon Arrow, Ex Bomb, Ex Arrows, Miracle x2, Miracle Enemies: Barient (Thunder), Dragon, Efreet (Water), Gloom, Gorgon, Humungus, Mad Cleric, Mad Knight (Thunder), Red Skull, Wing Lion, Zaurus Rex (Fire) --- Of the new enemies, Dragon has a ton of HP, so throw Thunder and your strongest single-targeting attacks at it. Glooms have instant-death spells that hardly work. Mad Clerics cast cast Blast, Sunder, and inflict sleep with Fright. Red Skulls are the most annoying, able to confuse you and cast Mirror.

From the entrance, head right, down the ladder, and right to a chest which contains an EX BOMB. Go down the next ladder and into the left room below to a chest which contains the BLACK RING (ATP+10, DFP+7, AGL+10, MGR+40, equip on Aguro). Save the Wave Ring for Jerin later. Back outside, cast Float, and search the swamp for a hidden POWER POTION. Head up to a chest which contains an EX ARROWS. The lower right room contains healing tiles, and the upper room has the stairs to the main area of the cave.

Go left, up the ladder, right, and up to a chest which contains a STONE CURE. From the ladder, climb up the next one to a room. Enter the next door and into the right room with a chest which contains a HI MAGIC. Leave the room and climb the left ladder up to a room with a chest which contains a SONIC HEELS.

Leave through the lower left door and open the nearby chest which contains a SMOKE BALL. In the left room, open the chest which contains a HI POTION. Exit the room, climb down the long ladder, down the next left ladder, and proceed left to a chest which contains an ANTIDOTE. Climb the right ladder up, go right, down the ladder, right, up the long ladder and the next one to the middle of the cave.

Enter the nearby room with a chest which contains a GREAT POTION. Leave the room and open the nearby chest which contains a MIRACLE. Climb down the ladder to another chest which contains a GLOOM ARROW. From the room, walk all the way to the leftmost ladder up to a chest which contains a MIND GOURD. Continue left, up a ladder, up the right one, and enter a room.

Take either door up to the next room with two chests which contain an EX POTION and BIG ARROW. Leave the rooms, go down the ladder, and left to a chest which contains a DRAGON ARROW. Climb the left ladder up to a chest which contains an EX BOMB. Walk all the way to the right, up the ladder, and all the way to the right again to a chest which contains EX ARROWS. Go back left, up the ladder, and enter the room.

Open the chest to the right and left which contain 2 MIRACLES. Cast Float, and search the left side of the swamp for a chest which contains a MIRACLE. Leave the room, climb down the ladder, down the left ladder, up the left ladder and into the room.

Use the Glasdar Key on the door to reach the other side of the cave and outside to the tower. No more enemies have elemental weaknesses that Jerin cares about, so equip her with the Wave Ring (you can sell the Flame Ring now) and enter Glasdar Tower.

Recommended Equipment Hero: Dual Blade, Zircon Armor, Zircon Plate, Zircon Helm, Sword Shoes, White Ring Aguro: Zircon Axe, Zircon Armor, Zircon Plate, Zircon Helm, Sword Shoes, Black Ring Lufia: Catwhip, Clear Silk, Silver Wrist, Carbo Cap, Tan Shoes, Blast Ring Jerin: Artea's Bow, Zircon Robe, Might Shield, Might Helmet, Cat Heels, Wave Ring Extra: Elven Bow, Zircon Sword, Flash Ring

--- GLASDAR TOWER [GLST1] Recommended Level: 46 Treasure: Hi Potion, Ex Bomb, Big Arrow, Ex Arrows, Revive, Mind Gourd, Power Gourd, Revive, Ex Bomb, Gloom Arrow, Miracle, Gloom Ring, Antidote, Miracle, Miracle x4, Power Potion, Great Potion, Speed Potion, Spell Potion, Mind Potion, Revive, Stun Arrow, Miracle Enemies: Dragon, Electromaz, Fire Wave, Gloom, Humungus, Mad Cleric, Red Skull, Waterspout, Whirlwind, Wing Lion --- Of the new enemies, Electromaz, Fire Wave, Waterspout, and Whirlwind all have high damage elemental spells. Lufia's Thunder spell will be most useful against them, as will Jerin's physical attack.

On the first floor, there is a room to the left and right, each with a chest which contain a HI POTION and EX BOMB. From the main room, walk up through the center door to the stairs to the second floor.

Enter the room to the right with a chest which contains a BIG ARROW. Leave the room, and walk around it to the door to the hallway. Head left and go through the next door. Go right to a room with a chest which contains EX ARROWS. Exit the room, and walk counter-clockwise around to the stairs to the third floor.

First, check out the left room with a chest which contains a REVIVE. Then, enter the right room with two chests which contain an MIND GOURD and POWER GOURD. From the stairs, go up to the hallway and left into the other side of the floor. Walk down where you will see a chest which contains a REVIVE. Continue down to a room with the stairs to the fourth floor.

Head up to the main area with a chest which contains an EX BOMB. The door above is a dead-end, so go through the lower right door and left to a chest which contains a GLOOM ARROW. Proceed down through the door and along the path to two chests which contain a MIRACLE and GLOOM RING. Go back three rooms, through the upper right door, through the next door to the hallway, and right to the next room. Proceed down to a chest which contains an ANTIDOTE, then down to the stairs to the fifth floor.

Walk through the upper left door to the hallway and into the other door. Below are two rooms. The right one leads to healing tiles, while the other has the stairs to the sixth floor.

Above are several switches. The one on the red carpet leads will reset the three above. Those three will change the destination of the warp point above. Step on the right two and take the warp point to a chest which contains a MIRACLE. Follow the path up through a couple rooms and a hallway to a treasure trove with 10 chests which contain 4 MIRACLES, POWER POTION, GREAT POTION, SPEED POTION, SPELL POTION, MIND POTION, and REVIVE.

You'll have to go back two rooms, drop down the pit, and work your way back up to the switch room again. Reset them with the red carpet switch, step on the right of the three switches, and take the warp point to a chest which contains a STUN ARROW. Drop down the pit and work your way back up the tower to the switch room. Reset the switches, don't step on any of them, and take the warp point to a chest which contains a MIRACLE.

With all the treasure procured, drop down the pit, and work your way back up to the switch room one more time. Reset the switches, step and the middle one, and use the warp point. Follow the straight-forward path to the roof, equip Lufia with her Flash Ring, and step on the lower switch.

BOSS TIME: Nazeby HP: 4980 WEAKNESS: None STRATEGY: This fight should be pretty easy. As usual, the Hero and Aguro should attack every round. Lufia should cast Drain during the first round, then Thunder in each subsequent round. Jerin should use Power Gourds on the Hero and Aguro, then Trick to maintain their attack power. When necessary, use the Wind Flute or cast Boost to keep your HP up against his multi-targeting spells, but he should go down quickly.

After some dialogue, equip the Hero with the Zircon Sword you found earlier. You could head for the final battle, but this would instead be a good time to do the Dragon Egg sidequest.

Recommended Equipment

-- Hero: Zircon Sword, Zircon Armor, Zircon Plate, Zircon Helm, Sword Shoes, White Ring Aguro: Zircon Axe, Zircon Armor, Zircon Plate, Zircon Helm, Sword Shoes, Black Ring Lufia: Catwhip, Clear Silk, Silver Wrist, Carbo Cap, Tan Shoes, Flash Ring Jerin: Artea's Bow, Zircon Robe, Might Shield, Might Helmet, Cat Heels, Wave Ring Extra: Elven Bow

--- DRAGON SHRINE [DRGN1] Recommended Level: 48 Treasure: Dragon Egg x16 Enemies: Various --- If you've already used the Dragon Eggs once, then this is the time to track them down again to get more wishes. Here is where they scatter first:

1) Alekia Castle. Go up two flights of stairs to the roof.  Then, walk around to the upper right corner and down two flights of stairs to find the chest.

2) Northwest Tower. Walk clockwise around the perimeter and take the stairs. Enter the right door, the next right door, and up the stairs.  Go left to the stairs to the roof where you will find the chest at the top.

3) Belgen. Walk northeast into the cave to find the chest.

4) Southwest Cave. Take the steps down, left, and down to the steps to the chest.

5) Cave To Marse. This is the small cave northeast of the Tower of Light with a single chest.

6) Elba Island Cave. Warp back to Marse and the cave is due north.  Climb down all the ladders and the chest is on the left of the lower level.

7) Under Ring Island. Warp back to Soshette, and enter the southwest cave. Ride the current to the main area.  Go up, past the first intersection, up to the next.  Then, head northeast, and ride the current to the chest.

8) Oil Cave. Follow the path to the large room.  Climb down all the ladders to the steps in the lower left corner.  Stay on the upper plateau and proceed across the bridge to the chest.

Return to the Dragon Shrine and exchange the 8 Dragon Eggs for another Might Shield (equip on Hero). They will scatter one last time to 8 more chests:

1) Sheran Castle. Climb the stairs to the roof, enter the throne room, and the chest is on the right.

2) East Cave. The first chest you see.  Can't miss it.

3) Lyden. Walk counter-clockwise around the hill to walk up to the kitchen. Head down the steps to find the chest.

4) Old Cave 7th Level. Climb the ladder to the door to the main area.  Walk around to the stairs in the upper right corner.  Climb down the ladder to the chest below.

5) Purple Newt Cave. Go right, down the ladder, right, down the ladder, right and down where you should see the chest.

6) North Glasdar Cave. Follow the path to the steps to the basement.  Enter the left door and climb down three ladders to the switch room.  Flip the switch up and walk back to the room with two doors.  Take the right door around the path to the warp point to the chest.

7) Cave to Glasdar Tower. Climb down two ladders, right past the swamp, and up to the stairs to the main area.  Go left, past the first two ladder, then up two ladders to the chest.

You will need to walk to Glasdar Tower to get the last chest. Walk all the way down, right a little, up three ladders, left, down a ladder, left, and up to the path to the tower.

8) Glasdar Tower. Make your way up to the switch room.  Step on the right two switches.  This will lead you back to the treasure trove, where one of the chests contains the final Dragon Egg.

For your final wish, I'd still recommend going for a third Might Shield (equip on Aguro). Granted, the Might Bow is kind of nice, but at this point, she really shouldn't be attacking very much anyway. Warp back to Arus and rest up at the inn. When you are ready, fly northwest to Doom Island.

Recommended Equipment Hero: Zircon Sword, Zircon Armor, Might Shield, Zircon Helm, Sword Shoes, White Ring Aguro: Zircon Axe, Zircon Armor, Might Shield, Zircon Helm, Sword Shoes, Black Ring Lufia: Catwhip, Clear Silk, Silver Wrist, Carbo Cap, Tan Shoes, Flash Ring Jerin: Artea's Bow, Zircon Robe, Might Shield, Might Helmet, Cat Heels, Wave Ring Extra: Elven Bow

--- DOOM ISLAND [DOOM2] Recommended Level: 48 Treasure: Power Potion, Speed Potion, Mind Potion, Great Potion, Spell Potion, Power Potion, Spell Potion, Miracle x2, Miracle x3 Enemies: Act Demon, Act Dragon, Act Hydra, Electromaz, Fire Wave, Gold Golem, Green Core, Mega Atlas, Waterspout, Whirlwind --- Land on the lower plateau, go down, then around it to the above shrine. Just walk straight up to get through it. Climb up the hills above to reach the Fortress of Doom. There are some new enemies here, but only slightly more powerful than the ones you met up with earlier. The layout of the fortress is exactly the same as during the intro, but I'll repost the directions anyway.

In the left room, you will find a chest which contains a POWER POTION. Then, take the steps down to the next floor.

Follow the path to an intersection, where you should go up to three chests which contain a SPEED POTION, MIND POTION, and GREAT POTION. Return to the intersection and take the other path to the stairs back to the first floor.

Open the chest in the room which contains a SPELL POTION. Leave the room, then head up the main hall to the steps to the second floor.

Along the straight-forward path to the next floor are two enclosed rooms. In the first room, you will find a chest which contains a POWER POTION. In the second room, you will find a chest which contains a SPELL POTION. Otherwise, just follow the path through the hall to the stairs to the third floor.

Before climbing the above platform, you may want to walk around to the back to find two chests which contain 2 MIRACLES. Return to the steps, then climb up to the second platform. If you care, the first platform will lead you to steps, where you will find an HP and MP restoration tiles, but you won't need them. Just climb up to the stairs to the fourth floor.

If you like, walk around the perimeter of the room to find the final three chests which also contain 3 MIRACLES. From the steps, walk across the glass bridge to the fifth floor where you will find the Sinistrals.

BOSS TIME: Gades HP: 4200 WEAKNESS: Thunder STRATEGY: Aguro should attack every round. The hero should cast Drain during the first round, then attack in each subsequent round. Jerin should cast Trick on the guys, then heal in each subsequent round. Don't be afraid to have the hero cast Valor, if necessary. Keep everyone's HP above 300, so you can survive his Destroy attack. Jerin's Champion spell is great for healing up here. BOSS TIME: Amon HP: 4000 WEAKNESS: Fire STRATEGY: I would not advise on taking advantage of Amon's weakness to fire. Since he mostly casts spells, have Jerin cast Mirror on everybody. She should cast it every round on each character in a cycle, even if they haven't lost their Mirror yet. This should guarantee that none of Amon's spells will ever get through. As usual, have the Hero cast Drain, then have Aguro and he attack every round. I wouldn't even bother using Power Gourds or Trick.

This is the last break you will have, so use Miracles on everybody. I would also recommend equipping Jerin with her old Elven Bow, if you still have it.

BOSS TIME: Daos HP: 4200 WEAKNESS: None STRATEGY: Use the same strategy as against Amon. He always casts spells that can easily be reflected by Mirror. FINAL BOSS TIME: Guard Daos HP: 6500 WEAKNESS: Thunder STRATEGY: Guard Daos only has two attacks: Flood and Figual. Figual can inflict confuse on your entire party. Thus, it is imperative that you cast and maintain Mirror on as many party members as possible. If you have given all your Speed Potions to Jerin, she should be fast enough to maintain Mirror on everyone. If not, then she should at least maintain it on herself and the Hero, who can cast Valor. If too many characters become confused, Jerin can safely use the Elven Bow to attack your own party and snap them all out of it. If it's just one character, then use a Shriek to do so. Otherwise, Aguro and the Hero should attack every round, while Lufia casts Thunder for massive damage.

Congratulations on completing Lufia & the Fortress of Doom. Sit back, and enjoy the well-deserved ending!

V. Item List
Item Name   |Description -+- Antidote    |Cures Poison Apple Cider |Restores HP, temporarily boosts ATP by a very small amount Arrow       |Small damage to a single target Arrows      |Small damage to a group of enemies Awaken      |Cures Sleep Big Arrow   |Large damage to a single target Bomb        |Small damage to all enemies Dragon Arrow |Moderate damage to a single enemy Dragon Tooth |Moderate damage to a group of enemies Dragon Egg  |Exchange 8 at the Dragon Shrine for a wish Escape      |Transports the party outside of most dungeons Ear Tip     |Small damage to a single target Empty Bottle |Small damage to a single target Ex Arrows   |Large damage to a group of enemies Ex Bomb     |Large damage to all enemies Ex Magic    |Restores all MP to a single target Ex Potion   |Restores all HP to a single target Float       |Allows party to float over swamps to avoid damage Foul Water  |Increases encounter rate Gloom Arrow |Instant death to a single target Gloom Voice |Instant death to all enemies Goblet      |Small damage to a single target Great Potion |Permanently boosts ATP by 1-3 Grilled Newt |Restores very small amount of HP to a single target Hi Arrows   |Moderate damage to a group of enemies Hi Bomb     |Moderate damage to all enemies Hi Magic    |Restores moderate amount of MP to a single target Hi Potion   |Restores moderate amount of HP to a single target Lime Cider  |Restores HP, temporarily boosts ATP by a very small amount Magic Guard |Temporarily boosts MGR by a large amount Magic Jar   |Restores a small amount of MP to a single target Mid Arrow   |Moderate damage to a single target Mind Gourd  |Temporarily boosts INT by a large amount Mind Potion |Permanently boosts INT by 1-3 Miracle     |Restores all HP and MP to a single target Mystery Pin |Cures Paralysis Pear Cider  |Restores HP, temporarily boosts ATP by a very small amount Plum Cider  |Restores HP, temporarily boosts ATP by a very small amount Poison Pin  |Instant death to a single target Potion      |Restores a small amount of HP to a single target Power Gourd |Temporarily boosts ATP by a large amount Power Potion |Permanently boosts HP by 3-5 Puzzle Arrow |Inflicts confuse on a group of enemies Revive      |Revives a dead party member Royal Statue |Sells for 2500 Gold Shriek      |Cures confusion Silver Tarot |Sells for 900 Gold Sleep Arrow |Inflicts sleep on a group of enemies Smoke Bomb  |Guarantees the party to escape from non-boss battle Sour Cider  |Restores HP, temporarily boosts ATP by a very small amount Speed Potion |Permanently boosts AGL by 1-3 Spell Potion |Permanently boosts MP by 3-5 Stone Cure  |Cures petrify Stuffed Bear |Inflicts confuse on a single target Stuffed Dog |Inflicts paralysis on a single target Stuffed Pig |Inflicts sleep on a single target Stun Arrows |Inflicts paralysis on a single target Sweet Water |Reduces encounter rate Swing Wing  |Transports the party to any town previously visited Wind Flute  |Restores a moderate amount of HP to all party members

VI. Armory
LEGEND: ATP = Attack Power WGT = Weight (probably affects speed slightly, I don't know) Equip (H=Hero, A=Aguro, L=Lufia, J=Jerin

Weapon      |ATP|WGT|Equip|Notes -+---+---+-+--- Gloom Pick  |  0| 50| L J |Curse, inflicts instant death Fry Pan     |  5|  3|HLAJ | Small Knife | 10|  1|HLAJ | Knife       | 13| 10|HLAJ | Dagger      | 19| 26|HLAJ | Long Knife  | 24| 40| L J | Club        | 28| 20|H A  | Staff       | 37| 30| L J | Short Sword | 39| 30|H A  | Mace        | 45| 20| L J | Broad Rod   | 50| 75| L J |Cursed Spear       | 53| 45|H A  | Long Staff  | 56| 40| L J | Elven Bow   | 58| 38|   J |Attacks a group of enemies Rapier      | 66| 30| L J | Brone Sword | 71| 40|H A  | Rod         | 75| 28| L J | Broad Sword | 81| 75|H A  |Cursed Glass Robe  | 88| 25| L J | Scimitar    | 90| 50|H A  | Hammer Rod  | 98| 55| L J | Artea's Bow |100| 50|   J |Attacks a group of enemies Axe         |104| 80|H A  | Silver Rod  |112| 50| L J | Long Sword  |115| 50|H A  | Catwhip     |121| 60| L J | Trident     |128| 60|H A  | Morning Star |142|100|H A | Might Bow   |148| 62|   J |Attacks a group of enemies Battle Axe  |155| 85|H A  | Zircon Rod  |160| 50|   J | Gladius     |168| 80|H A  | Great Axe   |180|100|  A  | Silver Sword |192| 90|H A | Buster Sword |217| 90|H A | Carbo Sword |232| 85|H A  | Grand Blade |244| 85|H A  | Zircon Sword |256| 75|H   | Zircon Axe  |288| 85|  A  | Dual Blade  |300|  0|H    | Might Sword |380| 30|H A  | Luck Blade  |400| 80|  A  |Cursed

Body Armor  |DFP|WGT|Equip -+---+---+- Apron       |  2|  1|HLAJ Cloth       |  8| 15|HLAJ Cloth Armor | 12| 25|H A Tan Armor    | 16| 30|H A Chain Mail   | 20| 45|H A Brone Armor  | 24| 60|H A Light Armor  | 28| 29|H A Half Mail    | 32| 65|H A Plate Mail   | 36| 80|H A Silver Armor | 42| 70|H A Carbo Plate  | 46| 75|H A Zircon Armor | 58| 75|H A Might Armor  |100| 80|H A Gown         |  2|  1| L J Dress        |  4| 10| L J Robe         | 11| 20| L J Tan Robe     | 15| 25| L J Chain Cloth  | 18| 35| L J Brone Robe   | 21| 35| L J Light Robe   | 24| 30| L J Quilted Silk | 28| 35| L J Plate Cloth  | 31| 50| L J Silver Robe  | 34| 50| L J Clear Silk   | 37| 50| L J Zircon Robe  | 44| 55|   J

Arm Gear    |DFP|WGT|Equip -+---+---+- Tan Shield  |  5| 15|H A Wood Shield  |  7| 20|H A Brone Shield | 10| 33|H A Buckler      | 13| 14|H A Kite Shield  | 15| 20|H A Round Shield | 18| 30|H A Large Shield | 20| 40|H A Silver Plate | 23| 28|H A Tower Shield | 25| 60|H A Carbo Shield | 28| 55|H A Zircon Plate | 30| 45|H A Might Shield | 65| 45|H AJ Bracelet     |  2|  7| L J Chop Block   |  2|  2| L J Brone Breast | 10| 20| L J Round Wrist  | 15| 26| L J Silver Wrist | 20| 28| L J Zircon Wrist | 25| 30|   J

Head Gear   |DFP|WGT|Equip -+---+---+- Cloth Helmet | 2|  5|H A Pot          |  3|  1|HLAJ Tan Helm    |  5| 10|H A Wood Helm    |  8| 14|H A Brone Helm   | 11| 21|H A Iron Helm    | 14| 30|H A Plate Helm   | 16| 24|H A Silver Helm  | 18| 27|H A Carbo Helm   | 20| 29|H A Zircon Helm  | 25| 30|H A Might Helm   | 35| 30|H AJ Earring      |  1|  1| L J Broach       |  1|  1| L J Ribbon       |  1|  1| L J Necklace     |  1|  1| L J Hairband     |  2|  7| L J Glass Cap    |  4| 10| L J Glass Beret  |  6| 15| L J Red Beret    |  8| 14| L J Plate Cap    | 10| 17| L J Carbo Cap    | 14| 24| L J Zircon Beret | 16| 25|   J

Shoes       |ATP|DFP|AGL|WGT|Equip -+---+---+---+---+- Wind Shoes  |  0|  1|  5|  5|H A Mach Shoes   |  0|  2| 10|  5|H A Sandal       |  0|  2|  0|  2|HLAJ Cloth Shoes |  0|  4|  0|  4|HLAJ Tan Shoes   |  0|  6|  0|  5|HLAJ Sonic Shoes |  0|  7|  8|  4|H A Spike Shoes  |  5|  5|  0|  8|H A Knife Shoes  | 10|  5|  0| 10|H A Sword Shoes  | 15|  8|  0| 15|H A Wind Heels   |  0|  1|  5|  5| L J Mach Heels   |  0|  3| 10|  3| L J Sonic Heels  |  0|  5|  8|  2| L J Heeled Shoes |  5|  2|  0|  4| L J Needle Heels | 10|  2|  0|  8| L J Cat Heels    | 15|  3|  0| 12| L J

Rings       |ATP|DFP|INT|AGL|MGR|WGT|Effect -+---+---+---+---+---+---+- Black Ring  | 10|  7|  0| 10| 40|  0|None Blast Ring  |  0|  0|  0|  0|  0|  0|Explosion spells deal more damage Blue Ring   | 10|  8|  0|  0|  0|  0|None Daze Ring   |  0|  8|  0|  0|  4|  0|None Diamond Ring | 0|  0|  0|  0|  0|  0|Increases item cost by 25% Dragon Ring |  0|  0|  0|  0|  0|  0|Attacks deal more damage vs. Dragons Emerald Ring | 0|  0|  0|  0|  0|  0|Sells for 100 Gold Engage Ring |  0|  0|  0|  0|  0|  0|Reduces item cost by 25% Flame Ring  |  0|  0|  0|  0|  0|  0|Fire spells deal more damage Flash Ring  |  0|  0|  0|  0|  0|  0|Thunder spells deal more damage Fly Ring    |  0|  0|  0|  0|  0|  0|Attacks deal more damage vs. Fly monsters Frost Ring  |  0|  0|  0|  0|  0|  0|Ice spells deal more damage Ghost Ring  |  0|  0|  0|  0|  0|  0|Attacks deal more damage vs. Ghosts Gloom Guard |  0|  0|  0|  0|  0|  0|Increases resistance to instant death Gloom Ring  |  0|  0|  0|  0|  0|  0|Increases accuracy of instant death spell Green Ring  |  4|  7|  4| 10|  4|  0|None Heavy Ring  | 80|  0|  0|  0|  0|120|None Hi Daze Ring | 0| 40|  0|  0| 10|  0|None Hi Power Ring| 40| 0|  0|  0|  0|  0|None Mach Ring   |  0|  4|  0| 11|  0|  0|None Mind Ring   |  0|  0| 30|  0| 10|  0|None Monster Ring | 0|  0|  0|  0|  0|  0|Increases encounter rate Opal Ring   |  0|  0|  0|  0|  0|  0|Sells for 50 Gold Power Ring  | 10|  0|  0|  0|  0|  0|None Purple Ring | 10| 11|  4|  2|  5|  0|None Red Ring    |  0|  1| 10|  5|  0|  0|None Sea Ring    |  0|  0|  0|  0|  0|  0|Attacks deal more damage vs. Sea monsters Sonic Ring  |  0|  1|  0|  5|  0|  0|None Undead Ring |  0|  0|  0|  0|  0|  0|Attacks deal more damage vs. Undead Water Ring  |  0|  0|  0|  0|  0|  0|Water spells deal more damage Wave Ring   | 30| 22| 15|  5| 15|  0|None White Ring  | 40| 21|  0|  4|  0|  0|None Yellow Ring |  0| 20|  0|  0| 20|  0|None

VII. Magic Learning List
NOTE: Lufia automatically joins at Level 1 with Flash & Waken. NOTE: Jerin automatically joins at Level 14 with Spark, Strong, Warp, Escape, Poison, Stun, and Frost. She also learns Elf as an event.

LV|Hero   |Lufia   |Jerin --+++ 2|       |        | 3|        |Shield  | 4|Strong |        | 5|       |Dew     | 6|       |        | 7|Float   |Strong  | 8|       |        | 9|        |Drain   | 10|Drain  |        | 11|       |Deflect | 12|       |        | 13|Poison  |Bang    | 14|       |        | 15|        |Stronger| 16|Statue |        |Absorb 17|       |Absorb  | 18|       |        |Confuse 19|Stronger|Fright | 20|       |        |Stronger 21|       |Bolt    | 22|Stone  |        |Flame 23|       |Water   | 24|       |        |Stone 25|Courage |Courage | 26|       |        |Revive 27|       |Boost   | 28|Champion|       |Boost 29|       |Protect | 30|       |        |Blizzard 31|Fright |Blast   | 32|       |        |Mirror 33|       |        | 34|Dread   |        |Vulcan 35|       |Bounce  | 36|       |        |Champion 37|Fake   |Flood   | 38|       |        |Glacier 39|Trick  |Sunder  | 40|       |        |Trick 41|Rally  |Thunder | 42|       |        |Rally 43|       |Succumb | 44|Succumb |       | 45|       |        | 46|        |        | 47|Valor   |        |

VIII. Spell Descriptions
Spell Name|MP|Description --+--+- Absorb   | 1|Absorbs monster MP Bang      |10|Small explosion-elemental damage on all enemies Blast    |15|Moderate explosion-elemental damage on all enemies Blizzard |13|Moderate ice-elemental damage on all enemies Bolt     | 7|Moderate thunder-elemental damage on a single enemy Boost    |15|Restores ~90 HP to all party members Bounce   | 5|Prevents monster magic on all enemies Champion | 8|Restores all HP to a single party member Confuse  | 3|Inflicts confuse on one group of enemies Courage  | 4|Increase DFP of all party members Deflect  | 3|Prevents monster magic on a group enemies Dew      | 5|Small water-elemental damage on a group of enemies Drain    | 3|Decreases DFP of a single enemy Dread    | 5|Decreases DFP of a group of enemies Elf      | 1|Transports the party to Elfrea Escape   | 8|Transports the party outside of most dungeons Fake     | 4|Increases AGL of all party members Flame    |10|Moderate fire-elemental damage on a group of enemies Flash    | 2|Small thunder-elemental damage on a single enemy Float    | 2|Allows the party to float over swamps Flood    |15|Large water-elemental damage on a group of enemies Fright   | 4|Inflicts sleep on all enemies Frost    | 9|Small ice-elemental damage on all enemies Glacier  |18|Large ice-elemental damage on all enemies Mirror   | 3|Reflects enemy spells back at them Perish   | 4|Instant-death on a single enemy Poison   | 3|Cures poison Protect  | 5|Increases MGR of all party members Rally    |30|Revives a single party member to max HP Revive    |10|Revives a single party member with less than max HP Shield    | 2|Increases MGR of a single party member Spark    | 6|Small fire-elemental damage on a group of enemies Statue   | 3|Inflicts petrify on a single party member Stone    | 5|Cures petrify Strong   | 3|Restores a small amount of HP to a single party member Stronger | 5|Restores a moderate amount of HP to a single party member Stun     | 2|Cures paralysis Succumb  | 8|Instant-death on a group of enemies Sunder   |20|Large explosion-elemental damage on all enemies Thunder  |12|Large thunder-elemental damage on a single enemy Trick    | 5|Increase ATP of a single party member Valor    |35|Restores all HP to all party members Vulcan   |15|Large fire-elemental damage on a group of enemies Waken    | 4|Cures sleep Warp     | 8|Transports the party to any town previously visited Water    |10|Moderate water-elemental damage on a group of enemies

IX. Bestiary
This bestiary is entirely based on the information provided to me by Thatdutchguy on my forums and is used with permission. If there is a mistake, it's probably due to a typo on my part. Note that enemy stats are slightly randomized upon each individual encounter and may not have the HP listed below. This list only includes random enemies, as the boss information is listed during the walkthrough.

Some enemies simply have very high or very low magic resistance, so it may appear that they are weak or strong vs. a particular element when they are really not. If you would like to find the location of a particular monster, search for it through the walkthrough, though I'm not 100% certain of every location. For items dropped, the drop rate varies, but in general, better items seem to have a lower drop rate than worse items.

Monster  | HP|Type  |Weak vs|Resists|  EXP|Gold|Item Dropped --+---+--+---+---+-++ Act Demon |380|Flying|None  |None   | 3666| 560|Foul Water Act Dragon|730|Dragon|None  |None   | 4000|1000|Diamond Ring Act Hydra |400|Dragon|None  |None   | 3456| 400|None Anemone  | 18|None  |Fire   |None   |    5|   2|None Archer   | 88|None  |Thunder|None   |   46|  60|Foul Water Armor Lord|120|None |Thunder|None   |  180| 120|None Axe Knight|150|None |Thunder|None   |  310|  80|Tower Shield Baby Crab | 28|Sea  |Fire   |Water  |    8|   5|Small Knife Barient  |340|None  |Thunder|None   | 2300| 280|Might Helmet Basilisk |210|None  |None   |None   |  850| 245|Stone Cure Beetle   | 58|None  |Ice    |None   |   38|  28|None Berserker |160|None |None   |None   |  850| 240|Gloom Arrow Big Meany |120|None |None   |None   |   90|   9|Ear Tip Big Newt | 12|None  |Water  |None   |    2|   1|Grilled Newt Blue Meany|120|None |None   |None   |  140|  48|None Blue Skull|210|Undead|None  |None   |  294| 200|None Blue Wisp | 66|Ghost |None  |None   |  216|  70|None Blue Wolf | 70|None |None   |None   |   38|  48|None Bore Worm | 23|None |Fire   |None   |    7|   3|None Cave Rok |180|None  |None   |None   |  450| 200|None Chomp Weed|102|None |Fire   |None   |   53|  37|None Crazy Jar |112|Ghost |None  |None   |  255|   5|Magic Jar Crazy Pine|220|None |Fire   |None   |  380| 120|Power Gourd Crazy Pot | 45|Ghost |None  |None   |   34|  58|Magic Jar Dark Demon|104|None |None   |None   |  100|  50|Hi Potion Dark Elf | 90|None  |None   |None   |   85|  68|Mind Gourd Dark Spook|160|Undead|None  |None   |  800| 220|Gloom Guard Demon Mace|170|None |Thunder|None   |  700| 340|Morning Star Dracu Rose| 35|None |Fire   |None   |   22|  74|Hi Arrows Dragon   |640|Dragon|None   |None   | 2800| 330|Dragon Arrow Earwig   | 18|None  |None   |None   |    4|   3|None Efreet   |320|None  |Water  |None   | 1900| 290|Hi Potion Electromaz|280|None |None   |None   | 3000| 500|None Evil Clam |190|Sea  |Fire   |Water  |  937|  90|Earring Eye Curse |170|Flying|Ice   |None   |  650| 270|None --+---+--+---+---+-++ Monster  | HP|Type  |Weak vs|Resists|  EXP|Gold|Item Dropped --+---+--+---+---+-++ Fight    | 40|None  |Thunder|None   |   20|  66|None Fire Plate|200|Ghost |None  |None   | 1112| 230|Might Armor Fire Wave |230|None |None   |None   | 3000| 500|None Flamefreak|134|None |None   |None   |   88|  47|Fry Pan Flamespook| 54|Ghost |Ice/Wtr|None  |   39|  53|None Frog     | 46|None  |Fire   |Water  |   39|  20|None Frogula  |150|None  |Ice    |Water  |  265|  70|Antidote Gargoyle |110|Flying|Fire   |None   |   97|  54|None Ghost Mail| 56|Ghost |None  |None   |   28|  74|Light Armor Ghoul    |140|Undead|None   |None   |  209|  60|Potion Giant Bat | 27|Flying|Water |None   |    9|   4|None Giant Newt| 30|None |Fire   |None   |   11|   7|Grilled Newt Giant Oak |138|None |Fire   |None   |  135|  55|None Gloom    |250|Undead|None   |None   | 1999| 290|Miracle Goblin   | 34|None  |None   |None   |   10|  62|Awaken Gold Golem|390|None |None   |None   | 3333|1000|None Gold Orc |134|None  |None   |None   |  130| 100|Small Knife Gorgon   |300|None  |None   |None   | 1900| 245|Stone Cure Green Core|210|None |None   |All    |65000|8400|None Green Magi|160|None |None   |None   |  750| 350|Hi Magic Green Orb | 18|Ghost |None  |None   |    6|   5|Opal Griffon  |280|Flying|None   |None   | 1500| 300|None Halloween | 80|None |None   |None   |  230|  97|Puzzle Arrow Harpie   |120|Flying|None   |None   |  250|  57|None Horrorquin| 80|None |None   |None   |   96|  39|Gown Huge Bunny| 41|None |None   |None   |   14|  83|Ribbon Humungus |395|None  |None   |None   | 2850| 310|None Hydra    |340|Dragon|None   |None   | 1850| 300|Might Sword Ice Snake |120|None |Ice    |None   |  240|  80|Sleep Arrow Jelly Bolt|170|Sea  |Fire   |Water  |  400| 120|None Jellybean |108|None |Fire   |None   |   70|  38|None Jellyfish | 18|None |Fire   |None   |    3|   2|None Killer Bee| 34|Flying|Ice   |None   |   41|  41|Poison Pin Killer Eel|128|Sea  |Fire   |Water  |  254| 100|None Kobold   | 18|None  |None   |None   |    8|   5|Mid Arrow --+---+--+---+---+-++ Monster  | HP|Type  |Weak vs|Resists|  EXP|Gold|Item Dropped --+---+--+---+---+-++ Land Worm |180|None |None   |None   |  400|   8|None Lizard Man|180|None |Ice    |None   |  725| 150|None Lobsteron |117|Sea  |Fire   |Water  |  260|  90|Goblet Mace Man |130|None  |Thunder|None   |  110|  64|None Mad Cleric|230|None |None   |None   | 3333| 274|None Mad Knight|300|None |Thunder|None   | 1750| 270|None Mad Lily |300|None  |Fire   |None   |  340| 115|None Mad Wolf |210|None  |None   |Frost  | 1250| 210|None Madshroom | 14|None |Ice    |None   |    3|   1|Potion Magura   |250|Sea   |Fire   |None   | 1400|  90|None Manta Ray |250|Sea  |Fire   |None   | 1400|  95|None Manticore |210|Flying|None  |None   |  750| 400|Mind Potion Mega Atlas|350|None |None   |None   | 2929| 420|None Mega Frog |420|None |Ice    |Water  | 1200| 500|Miracle Megaturtle|290|None |Ice    |Explode| 1300| 270|None Mimick   | 32|None  |None   |All    |  663| 339|None Mimicker | 55|None  |None   |None   | 2999| 813|None Mini Crab | 30|None |Thunder|Water  |   17|   7|Pot Mini Demon| 28|None |None   |None   |   13|   6|Potion Mud Ghoul |244|Undead|None  |None   |  495| 240|Hi Potion Mud Man  | 78|Undead|None   |None   |   45|  38|None Mummy    | 72|Undead|Fire   |None   |    9|  71|None Nail Man |170|Undead|Fire   |None   |  600|  48|Straw Doll Nettles  | 20|None  |Fire   |Water  |    7|   8|None Nightmare | 82|None |None   |None   |   52|  46|None Orc      | 77|None  |None   |None   |   43|  47|None Pin Lizard| 96|None |Ice    |None   |  160|  45|None Pirate   |316|None  |None   |Water  |  732| 320|None Poison Rat| 62|None |None   |None   |   32|   8|Poison Pin Psychoclam|102|Sea  |Fire   |Water  |  270| 130|None Rat      | 30|None  |None   |None   |   10|   6|None Red Core |110|None  |None   |None   |13333|4000|None Red Magi | 30|None  |None   |None   |   20|  44|Hi Magic Red Orb  | 56|Ghost |None   |None   |   45|   6|Emerald Ring Red Skull |310|Ghost |None  |None   | 2400| 270|None --+---+--+---+---+-++ Monster  | HP|Type  |Weak vs|Resists|  EXP|Gold|Item Dropped --+---+--+---+---+-++ Red Star |157|Sea   |Fire   |Water  |  260| 124|None Red Wolf |190|None  |None   |Ice    |  700| 190|None Rock Golem|270|None |None   |None   | 1550| 240|None Rok      |130|None  |None   |None   |  128|  80|Swing Wing Roozard  | 28|Flying|None   |None   |   12| 114|Apron Sabrespook|130|Ghost |None  |None   |  550| 140|Buster Sword Salamander|230|Dragon|Ice   |None   |  925| 300|Grilled Newt Sand Man | 58|None  |Water  |None   |   59|  68|Smoke Ball Sand Rose |107|None |Fire   |None   |   55|  33|Hi Potion Sea Dragon|310|Dragon|Fire  |None   | 1488|   0|None Sea Snake |190|Sea  |Fire   |Water  |  730|  90|Power Gourd Skeleton | 92|Undead|None   |None   |   53|  40|None Spellsnail| 93|None |None   |Water  |   64|  52|None Spider   | 20|None  |None   |None   |    4|   3|None Spike Newt| 46|None |None   |None   |   19|  13|Poison Pin Starfish |190|Sea   |Fire   |Water  |  466|  62|None Steel Lord|190|None |Thunder|None   |  975| 220|Grand Blade Sting    | 90|Flying|None   |None   |  100|  80|Poison Pin Straw Man | 80|Undead|Fire  |None   |   48|  10|Long Nail Swordspook| 50|Ghost |None  |None   |   30|  45|Scimitar Tarantula | 80|None |None   |None   |   68|  33|None Terrorquin|120|None |None   |None   |  360| 165|Ex Potion Trap Harp |250|None |Fire   |None   |  290| 100|Ex Potion Troll    |300|None  |None   |Water  |  800| 300|None Vampire  |190|Undead|None   |None   |  899| 400|None Waterspout|250|None |None   |None   | 3000| 400|None Werefrog |180|None  |Ice    |Water  |  550| 400|Great Potion Werewolf |160|None  |None   |Ice    |  410|  65|None Whirlwind |210|None |None   |None   | 3000| 400|None Willowisp | 33|Ghost |None  |None   |   37|  36|None Wing Lion |296|Flying|None  |None   | 2700| 325|Spell Potion Yeoman   |110|None  |Thunder|None   |  216|  34|Hi Arrows Zaurus   |170|Dragon|Ice    |None   |  470| 210|None Zaurus Rex|315|Dragon|Fire  |None   | 2100| 280|None Zombie   | 46|Undead|None   |None   |   18|  50|None Zooster  |160|Flying|None   |None   |  335|  65|Stone Cure

X. Credits
X. CREDITS & COPYRIGHT INFORMATION

Thanks to FlyingArmor on VGMaps for creating such thorough maps.

Thanks to jvh147 for his thorough Treasure List (right here on GameFAQs) that helped me find a treasure at Medan that I couldn't reach and at Aisen Tower through a well-hidden pitfall.

Thanks to Zarggg for pointing out a couple treasures I listed at Belgen, but forgot to tell where exactly they were. Also, a few treasures that I made a typo on and some corrected directions at the Red Tower.

Thanks to Car0den for indicating that mis-listed a treasure at the Cave to Belgen.

Thanks to demonicloud on GameFAQs for pointing out a treasure I listed, but didn't specify its exact location. He also noticed I forgot to update some of the recommended equipment late in the walkthrough.

Thanks to neobullseye for telling me about using the Sleep Arrow against the Apprentice at the Northwest Tower.

Thanks to Speyeker for suggesting that I use the Fright spell to disable large groups of tough enemies.

Thanks to everyone on my forums who contributed to this walkthrough, and in supporting me to write my first walkthrough. Also, for suggesting that I use the Blast Ring on Lufia.

Special thanks again to Thatdutchguy on my forums for providing me with the Bestiary information that I couldn't find anywhere else. It really makes the game so much easier.

Thanks GameFAQs for hosting this walkthrough and for creating the most awesome website on the planet!

This Walkthrough is Copyright 2010 Henri C Bailly. You are welcome to distribute it as you like, as long as you give credit to me for writing it, and do not take credit for my work. This walkthrough has been converted into neccessary format by Destiny Battle. Permission for Henri C Bailly acquired.