Worms 2/Missions 1-11

Mission 1

 * Password: ONCEUPONA

This mission is easy. You're given eight worms to destroy four enemy worms. The AI should not cause a lot of trouble.

It's a good idea to use your sixth worm on the first turn to shoot that lone enemy worm at the left into the sea. After you've done that, dispose of the enemies at the right side. Use your fourth and eighth worm to shoot at them, and in case they die, continue using the fifth worm at the top to shoot downwards to the enemies. Their aim is lousy and they'll have lots of trouble hitting you at the top.

After a few rounds have passed, you'll gain access to banana bombs, and eventually the Holy Hand Grenade. Use them as you get them, they're very powerful and will easily tear the enemy to shreds.

Mission 2

 * Password: TIMETHEREWERE

This mission is the first mission to be on a no land map. In these, there's no land and all worms are standing on platforms suspended in air. You'll also have only access to gun weapons (which get a damage boost to compensate), so aiming skills are crucial to winning this mission. Again you outnumber the enemy eight to four so you shouldn't have many problems.

Start off with the fourth worm, and use the shotgun to kill the enemies to the left of and below your worm. The enemy will proceed to killing your first worm, and trying to kill another worm. If you have very good aim you can try to use one of the top worms to kill both enemy worms in one go, but if you're still a novice you should play it easy. Select the third worm and kill the enemy worm directly to the right of you, then shoot in the air to end the round. (You won't be able to kill the remaining enemy worm because a platform is in the way) After the following turn is done, use your remaining worms to dispose of him.

Mission 3

 * Password: SOMESMALLWORMS

On this mission you start out with no weapons at all, and you get the bazooka and grenades only after several rounds. In addition, you may not choose your worm, meaning you have to use them in their order. You do however have limited amounts of Ninja Rope, Parachute and Teleporter avaliable to move around the map.

The location of the crates and their contents are determined at random. Try collecting as many crates as possible, and use the weapons if they seem any useful. In particular, you should try to let the enemy get no crates by using the Teleporter to collect the crate yourself.

After you get the bazooka and grenades, you'll probably have run out of Ninja Rope and Teleporter. Now, the falling weapon crates serve as mines: by hitting them when they land close to an enemy, they explode leaving behind a fiery mess, which allows you to do some extra damage. However if the opportunity presents itself do not hesitate to collect any crates that fall conveniently.

Since you still outnumber the enemy eight to four, you should not have major problems unless the enemy manages to get ahold of any powerful weapons (like the banana bomb).