Track & Field/Walkthrough

100 Meter Dash
Qualifying Times
 * When the announcer shouts "Go!", alternate tapping the left and right run buttons as quickly as possible.
 * If you begin running before "Go!" you will receive one flying start warning. If you receive three warnings, you will lose one chance.
 * Cross the finish line before the qualifying time, or you will lose one life.

Long Jump
Qualifying Distances
 * At the start, alternate tapping the left and right run buttons as quickly as possible.
 * When you approach the jump line, your run animation will pause. Prepare to press the Jump button.
 * Before you cross the jump line, press and hold the jump button until the desired angle is reached and let go. The best results are achieved between 40 and 45 degrees.
 * If you cross the jump line, you will receive a foul warning, and your jump will be disqualified.
 * You have three chances to jump beyond the qualifying distance. If you do not qualify in three chances, you will lose one life.

Javelin
Qualifying Distances
 * At the start, alternate tapping the left and right run buttons as quickly as possible.
 * When you approach the throw line, your run animation will pause. Prepare to press the Throw button.
 * Before you cross the throw line, press and hold the throw button until the desired angle is reached and let go. The best results are achieved between 40 and 45 degrees.
 * If you cross the throw line, you will receive a foul warning, and your throw will be disqualified.
 * You have three chances to throw the javelin beyond the qualifying distance. If you do not qualify in three chances, you will lose one life.
 * If you throw the javelin so high that it rises above the top of the screen, it will hit a bird and you will earn 1000 bonus points.

110 Meter Hurdles
Qualifying Times
 * When the announcer shouts "Go!", alternate tapping the left and right run buttons as quickly as possible.
 * If you begin running before "Go!" you will receive one flying start warning. If you receive three warnings, you will lose one chance.
 * As you approach each hurdle, tap the jump button at the right moment to leap over the hurdles. If you are too late or too early, you will fall down.
 * Cross the finish line before the qualifying time, or you will lose one life.

Hammer Throw
Qualifying Distances
 * When you're ready to begin, press any of the run buttons once. Your athlete will automatically begin spinning.
 * The longer you wait, the faster your athlete will spin around. The faster he spins, the farther you will throw the hammer, but the harder it is to time the throw.
 * When you are moving fast enough and the hammer is facing down (it turns red), press and hold the throw button.
 * Wait until you reach the desired angle and release the throw button. The best angle is 45 degrees.
 * If you throw in the wrong direction, or fail to throw in time, you lose one chance.
 * You have three chances to throw the hammer beyond the qualifying distance. If you do not qualify in three chances, you lose one life.

High Jump
Qualifying Height
 * At the start, alternate tapping the left and right run buttons as quickly as possible.
 * When you approach the high bar, your run animation will pause. Prepare to press the Jump button.
 * Before you reach the high bar, press jump button but do not keep it help down
 * Unlike the other events, holding jump starts at 80 degrees and counts down.
 * Once you are high enough, continue to press the jump button to carry your body over the bar.
 * If you knock the high bar off, or run into the mat, you will receive a foul warning, and your jump will be disqualified.
 * You have three chances to jump above the qualifying height. If you do not qualify in three chances, you will lose one life.
 * If you get a foul for the first two tries, and qualify on the third, a mole will pop out of the ground and you will earn 1000 bonus points.