Quester/Gameplay

Controls

 * Rotary Controller: Turn the rotary controller clockwise or anticlockwise to move Paddle across the bottom of the screen in each of the 33 rounds.
 * Launch Button: Use this button to launch your ball at the start of each round; if you hesitate for too long, Paddle will launch the ball automatically.
 * 1 or 2 Player Buttons: Push these buttons to begin a 1 or 2 player game.

Paddle (パドル)
The protagonist of the game. Taking on the roles of the Vaus from the two games, its primary goals are to prevent the ball from going out of play, and to destroy every block on the current round in order to proceed to the next round; however, unlike the Vaus, it only has the ability to transform in one way, and that is by collecting the "Guro Riaru" powerups that certain bricks leave behind when destroyed (which will increase its size by the number on them). However, in some of the rounds, Killer Meteors will fall down from the top of the screen, which will decrease Paddle's size if they crash into it - and if you can keep any ball in play for a preset amount of time, it will split into three separate balls. Paddle will also receive four extra lives upon reaching four predetermined point values in the game, which are 100000, 200000, 400000, and 800000 by default; it can also receive an extra life outside of these point values upon collecting Rally-X Special Flag powerups that certain bricks leave behind when destroyed.

Blocks (ブロックス)
Light Blue Block (ブロック・水色) - Ninety-eight of these blocks appear upon the fourth, seventh, eighth, ninth, thirteenth, fourteenth, eighteenth, twenty-fourth, twenty-eighth, and twenty-ninth rounds of the game (this is ten of them); they only take one hit to destroy, and are worth 60 points.

Purple Block (ブロック・紫) - 135 of these blocks appear on the first, fourth, ninth, thirteenth, sixteenth, eighteenth, twenty-third, twenty-seventh, twenty-ninth, and thirty-second rounds of the game (this is twelve of them); again, they only take a single hit to destroy, and are worth 80 points.

White Block (ブロック・白) - 176 of these blocks appear upon the fourth, sixth, seventh, eighth, ninth, thirteenth, fourteenth, sixteenth, twenty-first, twenty-fourth, twenty-fifth, twenty-eighth and twenty-ninth rounds of the game; once again, they'll take one hit to destroy, and are worth 80 points.

Light Green Block (ブロック・黄緑) - 187 of these blocks are on the fourth, seventh, twelfth, thirteenth, fourteenth, sixteenth, twenty-first, twenty-third, twenty-fourth, twenty-eighth, twenty-ninth and thirty-second rounds; yet again, these only take one hit to destroy, and are worth 100 points.

Blue Block (ブロック・青) - 336 of these blocks upon the first, second, third, fourth, fifth, seventh, eighth, eleventh, thirteenth, sixteenth, eighteenth, nineteenth, twenty-first, twenty-third, twenty-sixth, twenty-eighth, twenty-ninth, and thirty-second rounds of the game; for a fifth time, they only take one hit to destroy, and are worth 120 points. There is also a lot more of them to be destroyed than the Light Blue, Purple, White and Light Green Blocks.

Green Block (ブロック・緑) - 395 of these blocks on the first, second, third, fourth, seventh, eighth, ninth, twelfth, thirteenth, fourteenth, sixteenth, twentieth, twenty-first, twenty-third, twenty-fourth, twenty-fifth, twenty-sixth, twenty-eighth, twenty-ninth, thirtieth, thirty-first, and the thirty-second rounds; for a sixth time, they only take one hit to destroy, and are worth 140 points. There is also a little more of them to destroy than the Blue Blocks.

Yellow Block (ブロック・黄) - 663 of these blocks are on the first, second, third, fourth, fifth, sixth, eighth, ninth, tenth, eleventh, thirteenth, fifteenth, sixteenth, nineteenth, twenty-second, twenty-third, twenty-fourth, twenty-fifth, twenty-sixth, twenty-eighth, twenty-ninth, thirty-first and thirty-second rounds; for a seventh time, they only take one hit, and are worth 160 points. There is also a lot more of them to destroy than the Green and Blue Blocks.

Red Block (ブロック・赤) - 141 of these blocks are on the first, third, fourth, fifth, ninth, thirteenth, eighteenth, twenty-fourth, twenty-sixth, thirtieth, and thirty-first rounds of the game; for an eighth and penultimate time, they only take one hit to destroy, and are worth 200 points. They are also not to be confused with the Durable Blocks due to their colour - those multiple-hit blocks may start out red, but will fade to white as your ball hits them.

Pink Block (ブロック・朱色) - 144 of these blocks are on the eighth, eleventh, twenty-second, twenty-fifth, twenty-seventh and thirty-second rounds of the game; for a ninth and final time, they only take one hit to destroy, and are worth 200 points. They are also not to be confused with a Durable Block that has been hit by your ball due to their colour - again, those multiple-hit blocks may start out red, but will fade out to white as that ball hits them.

Generator Block (ジェネレーター・ブロック) - Thirty-seven of these blocks are upon the third, sixth, tenth, sixteenth, eighteenth, twentieth, twenty-fourth, twenty-fifth, twenty-seventh, twenty-ninth, thirty-first, and thirty-second rounds of the game; they generate Red and Pink Blocks when they can, take three hits to destroy, and are worth 2000 points. They are also this game's only source of infinite points, so you can use it to your advantage.

Durable Block (耐久ブロック) - 254 of these blocks appear on the second, eighth, twelfth, fifteenth, eighteenth, seventeenth, twentieth, and twenty-seventh rounds of the game; they are a different shade of red from the Red Blocks, take one to six hits to destroy, and are worth 250 to 500 points.

Speed Up Block (スピードアップ・ブロック) - 278 of these blocks on the first, second, fourth, fifth, seventh, eighth, tenth, eleventh, tenth, thirteenth, fourteenth, fifteenth, sixteenth, nineteenth, twentieth, twenty-first, twentysecond, twentythird, twentyfourth, twentyfifth, twentysixth, twentyseventh, twentyeighth, twentyninth, thirtieth, thirtyfirst and thirtysecond rounds of the game; they are indestructible, and will speed your ball up when it hits them.

Speed Down Block (スピードダウン・ブロック) - Fifteen of these blocks are on the first, eleventh, sixteenth, nineteenth, twentieth, twenty-fourth and thirtieth rounds of the game; and like the Speed Up Blocks mentioned above, they are indestructible, but will slow your ball down when it hits them.

Stone Block (ストーン・ブロック) - 501 of these blocks are on: the fourth, eighth, ninth, tenth, eleventh, fifteenth, sixteenth, eighteenth, nineteenth, twentieth, twenty-first, twenty-fourth, twenty-sixth, twenty-seventh, thirtieth, thirty-first, and thirty-second rounds of the game; like those Speed Up and Speed Down Blocks mentioned above, they are indestructible but will bounce your ball away in the opposite direction of its flight when it hits them.

Killer Meteors (キラーメテオズ)
On every regular round of the game except the first, second, third, fifth, sixth, eighth, seventeenth, twenty-fourth, twenty-seventh, thirtieth, thirty-first and thirty-second ones, an infinite amount of these boulder-sized particles of debris will be falling down from the top of the screen; taking on the role of the various enemies from the two Arkanoid games, the ball can crash harmlessly into them and bounce off in the opposite direction of its flight, but they will diminish Paddle's size if they land on it after it has collected a Guro Riaru powerup (however, if it has not, their landing on it will not have any effect).

Burida (ブリーダー)
The final boss of the game. Taking on the role of Doh from the two Arkanoid games (even though he is not an enormous Moai and will not attack by spitting lethal mirrors at Paddle), he is protected by a metal wall (like the Skull from Navalone) which has a vulnerable spot on its top side (indicated in the image to the left); once the ball has landed on that vulnerable spot, the block-sized area it occupied on it will disappear and you will receive 10000 points. You will then have to hope that the ball lands on it four more times for 40000 more points, before Burida is left vulnerable - and once the ball has landed on him to kill him, he will turn red and explode, as you receive 10000 final points. The wall will then fly up off the top of the screen to reveal the image of Earth in the background, and Paddle will receive 100000 bonus points for every life it has remaining as the screen fades out to black; you can now sit back and enjoy the ending, which shows Paddle touching down on Earth, and the game designer Shinji Noguchi emerging from it.

Powerups

 * QS Guro Riaru.gif Guro Riaru (グロリアル): When Paddle collects one of these powerups, its size will be increased by the number on it (it can range from 1 to 9).


 * QS Ba Riaru.gif Ba Riaru (バリアル): When Paddle collects one of these powerups, a force-field ([[File:QS Force Field.gif]]) will appear in the centre of the screen for a short period of time; if you can manage to get your initial ball into this force-field before it disappears, it will quickly generate a total of nine extra balls while inside.


 * QS Rai Naru.gif Rai Naru (ライナル): When Paddle collects one of these powerups, a line will appear at the bottom of the screen to prevent your ball from going out of play; however, it will disappear after one hit, and bounce your ball away in the opposite direction of its flight (like a Stone Block would do).


 * QS Rally-X Special Flag.gif Rally-X Special Flag (ラリーXスペシャルフラッグ): When Paddle collects one of these Namco icons (which are making their first appearances in sixteen-bit form for this game, and eleventh appearance in all), it will receive an extra life outside of the game's four predetermined point values.