Star Wars Knights of the Old Republic II: The Sith Lords/Refugee Landing Pad

Ebon Hawk
The Ebon Hawk is on an otherwise empty circular platform on the left side of the refugee landing pad: when the walkway from it turns right around a corner, ahead you'll see a refugee on the left being confronted by two Exchange thugs, a Weequays and a Trandoshan. As you approach, the two thugs notice you:


 * }

Those are the first of many chances to fight them. Otherwise:

The option to move closer to the light side of the Force is available throughout the remaining dialog until you fight or try to persuade them:


 * }

Otherwise, they can always be persuaded to let you answer for him, then they leave:

In either case, if you speak to the refugee afterward:

Otherwise, you can ask him questions about those thugs before he leaves:


 * }

There's another refugee further along to the right. If you speak to him:

Otherwise:


 * }

If you ask about Zez-Kai Ell and identify him as a Jedi Master, then you can identify yourself as a Jedi:

He leaves. Otherwise:


 * }

If you haven't already given him a few credits, or told him you're a Jedi:

Otherwise:

If you speak again:


 * }

Once you've moved far enough away from him and the Ebon Hawk, a woman approaches him:


 * }

There's a swoop garage door in the wall behind this refugee, and the walkway ends at another door around the corner to the left. As you approach either door, the refugee standing by the back wall between them speaks:

He runs away. Kreia now speaks, even if she's not in your party:

Otherwise:

Otherwise:


 * }

Influence is lost with her if you cut her off at any time. If you help the refugee instead of threatening him:

He leaves, and Kreia speaks:

Otherwise:


 * }

Otherwise:

The door at the end of the walkway to your left is now open, allowing access to the main hub of the landing pad, which has a square pit at its center: as you travel clockwise around this, the entrance to the is in the middle of the top wall to your left, that to the  is in the middle of the right wall directly opposite, and that to the  is in the middle of the bottom wall to your right.

Tienn Tubb's Shop
Beyond the swoop garage door is the bottom half of a workshop, with a by the wall to your right. In the top corner to the right of this door is a short hallway leading to the top half of the workshop. As you approach the top of this hallway, the droid TT-32 speaks:

Otherwise:


 * }

There's a metal box in the top right corner, and you can see the Ebon Hawk through the window in the back left wall, between two workbenches.

Ebon Hawk ID Signature
TT-32's master, a Sullustan mechanic named Tienn Tubb, stands at the lower workbench in the top half of his workshop. If you speak to him:

Otherwise:

Otherwise:


 * }

Droid Retrieval
If you speak to TT-32 again after speaking to Tien Tubb:

Otherwise:


 * }

You should ask about the plans:

Otherwise:


 * }

Workbench
There's a  by the left wall of the bottom half of Tienn Tubb's workshop, with a metal box in the bottom corner to its left and a plasteel cylinder further along the wall to its right:

The navigation interface is needed to fix the in the Refugee Quad. The room beyond the door in the wall opposite the workbench has a locked metal box by the shelves in the bottom right corner:

The door in this room's top right corner opens onto the main hub, where a Trandoshan named Vossk stands to the right, in the bottom left corner of the hub. As a former member of the bounty hunter's guild, Vossk can be asked about it and its current members:


 * }


 * }

Handmaiden rolls her eyes.


 * }


 * }


 * }


 * }

Kodin
At the corner between the two doors to the you'll find the droid IT-31, and an Aqualish junk-dealer named Kodin: since he's a merchant, save game before speaking as most of his inventory is somewhat randomly selected the first time you do so.

Otherwise:


 * }


 * align=left|
 * 100 || 1
 * align=left| HK Droid Processor
 * 327 || 1
 * }
 * }

The rest of his inventory was somewhat randomly selected when you first spoke to him. This selection is limited to droid equipment: only the first 11 utilities, special weapons and plating can be selected, as can all shields (but no sensors).

If you speak to IT-31:


 * }

If you speak to Kodin with T3-M4 in your party: