Super Smash Bros. Brawl/Marth


 * Marth needs to be unlocked.

The Prince from the land of Altea from the Fire Emblem series makes a return in the Super Smash Bros series.

Marth is the only character in Super Smash Bros Brawl to speak no English. Marth's three possible statements he makes with a victory pose after he wins a match are:


 * 1) "Konkai wa boku no kachi da ne?" — "This time it's my victory, isn't it?"
 * 2) "Kyou mo ikinobiru koto ga dekita" — "Today I have survived."
 * 3) "Boku wa makeru wake-ni wa ikanainda!" — "There's no way I can lose!"

Marth struggles against projectile users, with no projectile of his own and no reflector, all he can do is dodge and block while closing the distance between the him and the projectile user, which is exactly what the projectile user wants. However, at close-range, Marth is nearly unstoppable.

The secret to using Marth is in the spacing between you and your opponent. Marth deals the most damage when he hits with the tip of his sword, so making sure that the correct distance between you and your opponent is essential. Thankfully, his moves cover a lot of horizontal range for a melee weapon.

Use the dancing blade to land quick hits on the opponent, quickly building up damage or you can cancel after two or three slashes then go into a smash attack or a shield breaker. This will leave the opponent guessing - is hegoing to do all four slashes, or is he going to cancel early and smash attack me? Trying to fight while figuring all this out will be difficult for him/her, use this to your advantage.

Counter can also be used to help block projectile attacks and counter-attack a strong opponent. If the opponent gets a spicy curry dish, use counter when he's up close to block a fireball while attacking. Otherwise Marth would just keep flinching from the fireballs.

Basic Attacks

 * Blade Attack||He unleashes his most powerful blade attack
 * Upper blade Attack||He does an upward sword attack
 * Spin blade attack||He slashes things next to him
 * }
 * Upper blade Attack||He does an upward sword attack
 * Spin blade attack||He slashes things next to him
 * }
 * Spin blade attack||He slashes things next to him
 * }
 * }

Special Attacks

 * Shield Breaker||This is a charging attack that will do above average damage to a shield/the longer b is held, the stronger it gets. Hitting a shield with a full charge will instantly shatter it. When fully-charged in the air, it will give Marth horizontal momentum.
 * Dancing Blade||This can produce up to 9 different slashes, depending on the position of the control stick.
 * Dolphin Slash||Recovery move, Marth jumps upwards, slashing all in his way. His only real recovery move.
 * Counter||Counter-attacks with 110% power the move Marth was hit with.
 * }
 * Dancing Blade||This can produce up to 9 different slashes, depending on the position of the control stick.
 * Dolphin Slash||Recovery move, Marth jumps upwards, slashing all in his way. His only real recovery move.
 * Counter||Counter-attacks with 110% power the move Marth was hit with.
 * }
 * Counter||Counter-attacks with 110% power the move Marth was hit with.
 * }
 * Counter||Counter-attacks with 110% power the move Marth was hit with.
 * }

Taunts

 * He points his sword straight up.
 * He swipes his sword twice and sheathes it.
 * He whips his sword around while saying "Minna, miteite kure!" which translates to "Everyone, please look!"..
 * }
 * He swipes his sword twice and sheathes it.
 * He whips his sword around while saying "Minna, miteite kure!" which translates to "Everyone, please look!"..
 * }
 * He whips his sword around while saying "Minna, miteite kure!" which translates to "Everyone, please look!"..
 * }
 * }

Final Smash
Critical Hit: This move is taken directly from the fights in the Fire Emblem series! If used accurately, Critical Hit is almost guaranteed to cause KOs. You must be aware that using Critical Hit near a ledge or the edge of the screen can be fatal to Marth if you do not manage to hit your opponent, as the move will cause him to rush off the playing field. Critical hit is the most damaging non-countered single hit move in the game, causing 60% damage in a single hit. The window that pops up shows the enemies' hitpoints being drained away (a reference to Fire Emblem).

Ike
Marth and Ike are true polar opposites, with one focusing on finesse and grace, and the other more affiliated with brute force. Ike is one of the easiest characters to counter on Brawl due to his crippled speed, and although he maintains some incredible attack power, a counter from Marth can cause serious problems for any Ike player. Ike's aerials, although potent, do not compare to Marth's, notably Marths F-air which is a key finishing move in Marth's aerial game, if you choose to play in such a manner.

Snake
Snake will be deadlier because his standard and special attacks always have high KO Ratings. His side special attack can keep Marth far away, while his grenades can cause a serious nuisance. Pick up his grenades and throw them back, or use to dodge missiles in order to close the distance. Be wary of his C4 attack and his land mines (if you're not paying close attention, these could be hidden anywhere).