Baldur's Gate: Dark Alliance/Drizzt

Background
This Drow Ranger is a benevolent but harsh member of the Drow clan who boasts his famous dual scimitars in his arsenal. As a bonus character in the game, Drizzt must be unlocked through extreme difficulty in order to be playable. That means you have to play through the game once and complete the gauntlet level to first unlock the extreme difficulty mode (you then have to start a new game and complete that as well). When you play this bonus character, he'll start at level 16 with 122,000 experience points.

Tips and Strategies in using the Drow Ranger
Along with the Dwarven Fighter, his main strength is in using two weapons; he also has the ability to keep lots of items in The Gauntlet mode and he begins with a head start experience wise. His starting level makes the beginning dungeons very easy. However, his magic is terrible and has a slow regeneration rate compared to the Dwarven Fighter. Even worse than the Elven Sorceress, his long range attack is terrible and is the only person that cannot use the bow. As such, you are forced to get within melee range of every opponent. The weapons he begins with are exclusive to him, and cannot be sold or dropped but can be a worthwhile weapon to use if you like to chop up enemies.

Characteristics

 * Strengths
 * Starts at a high level when inherited.
 * Lots of health and Base Attack.
 * Able to hold two weapons, high damage.
 * Can keep items found in The Gauntlet mode.


 * Weaknesses
 * Lack of Feats, both Active and Passive.
 * Bad Magic total and regeneration rate.
 * Sub-par at long range attacks, cannot use bow.

Statistics

 * Strength: 13
 * Intelligence: 17
 * Wisdom: 17
 * Dexterity: 20
 * Constitution: 15
 * Charisma: 14

Passive Feats

 * Combat Reflexes: Your attack speed is increased, allowing you to kill off your enemies more quickly.
 * Death Blow: If you get a critical hit, the Death Blow feat will increase its damage. Take out your foes more effectively with this.
 * Deflect Missiles: This gives you a small chance of deflecting a missile attack without manually controlling anything.
 * Dodge: This feat adds a bonus to your Armor Class, making it tougher for you to get hit by enemies.
 * Endurance: A character's carrying capacity is improved if you choose this feat. You can loot more effectively with more pounds available to carry.
 * Improved Block: This allows you to continually block forever without a shield necessary. You still cannot block with a bow or without a weapon.
 * Improved Critical: Your chances of scoring Critical Hits in battle will be improved, causing you to frequently do double damage.
 * Intestinal Fortitude: Your health regeneration Rate is improved with this, so you don't have to spend your money on health potions.
 * Meditation: This improves your magic regeneration rate, and is essential if magic is your primary offense.
 * Toughness: You will gain three Health Points permanently if you choose this feat. You will be harder to kill if you have many HP.
 * Willpower: This will grant you five more magic points. This is permanent, and useful for magic users.

Active Feats

 * Repulsion: A ring of force exerts from your character, driving enemies away and damaging them at the same time.

Spells

 * Otiluke's Icy Sphere: A ball of icy cold is summoned to freeze and slow targets down, and does moderate damage.