JJ/World 3

The third world features an abundance of coils. You must use them to jump over the enormous gaps. It may seems daunting at first, but there's a trick to it: step onto the coil, and don't move or press any buttons. You land precisely on the next coil. The only exception to this trick is on Stage 4, where you'll have to do a little turn to the right to reach the next coil.

For a new enemy, you will encounter Octobots who act like Skeletons and Eyes, but in mid-air. This world isn't as difficult as the previous world, thanks to the mechanics of the coils.

Stage 1
There is a long series of coils which you must jump on. Lock on to one, and let yourself fall on the subsequent ones. Towards the end, you'll find some tanks floating in the air, so jump to collect them.

Stage 2
Familiarize yourself with the new pink turrets and get ready to for coils that appear. Right when the level begins, you'll have to maneuver to a single coil that sits on the gap border. This will allow you to proceed. Quickly avoid the pink turrets while you fall to the next platform.

Stage 3
Be prepared for a number of gaps at the start point. After that, you'll see many jetpacks. Grab one and go to the bonus stage, then come back and avoid the Octobots. Some can even fly over the gaps, so use caution when you jump.

Stage 4
You'll have to pay close attention when you utilize a coil on this stage. It may seems like a pink turret will interrupt your leap, but you will clear it and land on another coil. Once you do this, you must move to the right in order to locate the next coil, as the space ahead will be empty. As you continue, you will encounter more turrets, all of which you will safely jump over.

Boss
The third boss is similar to the previous two; simply hit it on the head in order to kill it quicker. You must defeat the boss of this world twice in order to advance.