Cool Spot/Level 8

Time: 8:00

Once Spot has reappeared on the screen (on top of the cab of a giant electric 0-6-0 steam engine), you shall have to throw a Cool Shot at two clockwork birds above you to kill them; once you've done so you shall have to drop down to the left onto the engine's boiler and buffers in turn to collect a 7UP logo (or a Cool Point with Virgin's V logo on it in the EU versions) which is equal to seven Cool Points. You will now have to jump back to the right onto its left splasher to collect two more Cool Points - and once you have done so you will have to jump back up onto the engine's cab, drop down onto the coupling between the engine and its tender, and walk back to the left into its cab to collect a tenth Cool Point (which is partially visible through the cab's window). You'll now have to jump back to the right into the engine's tender to collect two more hidden Cool Points; once you have done so you shall have to jump out of the tender, drop down onto the coupling between it and a coach, and walk to the right through the coach and collect two more hidden Cool Points (throwing Cool Shots up at two more clockwork birds and two gunmen above you to kill them as you do so). You must now jump onto the top of another coach as you come to a third gunman who is firing shots at you - and once you have thrown enough Cool Shots at him to kill him, you will have to throw a Cool Shot at a fifth clockwork bird above you to kill him. You will then have to collect two more Cool Points as you come to a fourth gunman; once you have thrown enough Cool Shots at him to kill him, you shall have to collect two more Cool Points as you come to a fifth gunman. Once you have thrown enough Cool Shots at him to kill him, you will have to drop down onto the coupling between the second coach and a coal truck and walk back to the left through the second coach to collect two more hidden Cool Points - and once you have done so you will have to walk back to the right and throw a Cool Shot at two more clockwork birds above you to kill them. You'll then have to jump onto the coal truck as you come to two miners who are throwing coal at you; once you have thrown enough Cool Shots at both of them to kill them, you will have to throw a Cool Shot at an eighth clockwork bird above you to kill him. You then have to walk behind a giant tennis ball, to collect two more hidden Cool Points - and once you have done so, you will have to jump up to collect two more Cool Points, and drop back down onto the coal truck as you come to a third miner. Once you have thrown enough Cool Shots at him to kill him, you have to drop down onto the coupling between the coal truck and a third coach and walk to the right through the coach to collect two more hidden Cool Points and a beaker of 7UP, throwing Cool Shots up at two more gunmen, two more clockwork birds and an aeroplane above you to kill them as you do so; once you've done so, you shall have to jump back to the left onto the top of the third coach to collect two more Cool Points. You will then have to jump onto an oil tanker to collect a twenty-ninth Cool Point - and once you've done so, you will have to throw a Cool Shot at two more clockwork birds above you to kill them. You will then have to collect a thirtieth Cool Point (if you are playing on "Easy" skill level, the text "FIND CAGE" shall appear on the screen at this point, but if you are playing on "Normal" or "Hard" skill level, you have to collect 30 or 60 more before this happens).

You will then have to jump up behind a Mickey Mouse-inspired doll on a wire to collect another hidden beaker of 7UP (or Virgin Cola in the EU versions); once you've done so, you'll have to drop down onto the coupling between the oil tanker and a second one, and throw a Cool Shot at two more clockwork birds above you to kill them. You will then have to jump onto the second oil tanker to collect two more Cool Points - and once you have done so, you will have to drop down onto the coupling between the second oil tanker and a fourth open coach, and walk to the right through the coach to collect two more Cool Points (throwing Cool Shots up at two more clockwork birds above you to kill them as you do so). You'll now have to jump onto a second coal truck as you come to two more miners; once you have thrown enough Cool Shots at both of these, to kill them, you will have to throw a Cool Shot at two more clockwork birds above you to kill them. You'll then have to collect a thirty-fifth Cool Point, as you come to a sixth miner - and once you've thrown enough Cool Shots at him to kill him you'll have to throw a Cool Shot at a nineteenth clockwork bird above you to kill him. You shall now have to drop down onto the coupling between the second coal truck and a fifth coach, and walk to the right through the coach to collect a thirty-sixth Cool Point and third hidden beaker of 7UP, throwing Cool Points at two more clockwork birds and three more gunmen above you to kill them as you do so; once you have done so, you shall have to collect a fourth beaker of 7UP (or Virgin Cola in the EU versions), walk back to the left through the fifth coach (as dropping off its right side will spell instant death as Spot hits the track), then jump onto the top of it as you come to a checkpoint (once you have passed it, its flag will raise).

You shall then have to collect three more Cool Points; once you have done so, you will have to jump up to collect a stopwatch for 30 extra seconds. You shall now have to retrace your steps back to the second coal truck and jump onto two more Mickey Mouse-inspired dolls on a second wire in turn as you come to an eleventh gunman - and once you have thrown enough Cool Shots at him, to kill him, you will have to throw a Cool Shot at another aeroplane above you to kill it. You will then have to jump back to the left onto a UFO and a fourth Mickey Mouse-inspired doll in turn to collect a fortieth Cool Point; once you have done so, you will have to throw a Cool Shot at a third aeroplane above you, to kill it. You will then have to jump back to the right onto the third Mickey Mouse-inspired doll, a second UFO and a fifth Mickey Mouse-inspired doll on a third wire in turn as you come up to a twelfth gunman - and once you have thrown enough Cool Shots at him, to kill him, you will have to jump back to the left behind a sixth Mickey Mouse-inspired doll on a fourth wire to collect a forty-first Cool Point. You'll then have to retrace your steps back to the fourth Mickey Mouse-inspired doll and jump back to the left onto a seventh Mickey Mouse-inspired doll on a fifth wire to collect a forty-second Cool Point; once you have done so you shall have to jump back to the left onto a third UFO, and drop down to a fourth UFO and an eighth Mickey Mouse-inspired doll on a sixth wire in turn as you come to a thirteenth gunman. Once you have thrown enough Cool Shots at him to kill him you will have to jump back to the left onto a ninth Mickey Mouse-inspired doll on a seventh wire as you come to a fourteenth gunman - and once you've thrown enough Cool Shots at him to kill him, you shall have to jump back to the left onto a fifth UFO and a tenth Mickey Mouse-inspired doll on an eighth wire in turn as you come up to a fifteenth gunman and fourth aeroplane. Once you have thrown enough Cool Shots at both of them to kill them you will have to drop down to the left onto an eleventh Mickey Mouse-inspired doll on the eighth wire as you come to a sixteenth gunman and a fifth aeroplane; once you have thrown enough Cool Shots at both of them to kill them you shall have to jump up to collect a forty-third Cool Point. You'll then have to drop down onto a twelfth Mickey Mouse-inspired doll on the eighth wire, jump back to the left onto a sixth UFO and thirteenth Mickey Mouse-inspired doll on a ninth wire in turn, then throw a Cool Shot at a sixth aeroplane above you to kill it - and once you have done so, you will have to jump back to the left onto a seventh UFO, and throw a Cool Shot at a seventh aeroplane to kill it. You will then have to jump back to the left onto a fourteenth Mickey Mouse-inspired doll on a tenth wire, and throw a Cool Shot at an eighth aeroplane, to kill it; once you've done so, you'll have to jump back to the left to collect a fifth beaker of 7UP (or Virgin Cola in the EU versions). You shall now have to drop down onto a fifteenth Mickey Mouse-inspired doll on the tenth wire as you come to a seventeenth gunman - and after you throw enough Cool Shots at him, to kill him, you'll have to throw a Cool Shot at two more aeroplanes above you to kill them. You'll then have to jump back to the left onto an eighth UFO to collect a forty-fourth Cool Point; once you have done so, you will have to jump back to the left onto a bubble to get bounced off it, then throw a Cool Shot at an eleventh aeroplane to kill it. You shall now have to drop down onto a sixteenth Mickey Mouse-inspired doll on an eleventh wire as you come to an eighteenth gunman - and once you've thrown enough Cool Shots at him to kill him, you will have to jump up to two more UFOs in turn and throw a Cool Shot at a twelfth aeroplane above you to kill it. You'll now have to jump onto a tenth UFO, then jump up to collect a forty-fifth Cool Point; once you've done so, you shall have to jump back to the left onto an eighteenth Mickey Mouse-inspired doll on an eleventh wire to collect a forty-sixth Cool Point. You'll now have to jump back to the left onto an eleventh UFO, then throw a Cool Shot at a thirteenth aeroplane to kill it - and once you've done so, you will have to drop down onto a twelfth UFO, then jump back to the left onto a thirteenth one and a nineteenth Mickey Mouse-inspired doll upon a twelfth wire in turn as you come to a nineteenth gunman. Once you have thrown enough Cool Shots at him to kill him, you will have to throw a Cool Shot at a twenty-second clockwork bird to kill him; once you've done so you will have to jump back to the left onto a fourteenth UFO and throw a Cool Shot at a fourteenth aeroplane above you to kill it. You'll now have to jump back to the left up to two more UFOs and a twentieth Mickey Mouse-inspired doll on a thirteenth wire in turn as you come to a twentieth gunman - and once you throw enough Cool Shots at him to kill him you must jump onto three more UFOs in turn, then jump back to the left onto a twenty-first Mickey Mouse-inspired doll on a fourteenth wire as you come to a second checkpoint (once you've passed it, its flag shall again raise). If you fall back down to the train at any time, you will have to retrace your steps back up.

You shall then have to throw a Cool Shot at a twenty-third clockwork bird above you to kill him; once you have done so, you will have to jump back to the left onto a twentieth UFO to collect a forty-seventh Cool Point, and drop down onto five more UFOs in turn to collect four more 7UP logos (or Cool Points with Virgin's V logo on them in the EU versions) which are equal to twenty-eight more Cool Points (if you're playing on "Normal" skill level, the text "FIND CAGE" shall appear at this point, but if you're playing on "Easy" skill level and missed one of the continue letters the text "BONUS LEVEL" shall appear).

You will then have to retrace your steps back up to the twentieth UFO, and jump up to a twenty-sixth one to collect a seventy-sixth Cool Point; once you have done so, you'll have to jump onto two more UFOs in turn to collect a seventy-seventh Cool Point. You will then have to jump onto a twenty-second Mickey Mouse-inspired doll on the fourteenth wire as you come to a twenty-first gunman - and once you've thrown enough Cool Shots at him to kill him, you shall have to jump onto another bubble to collect a sixth beaker of 7UP (or Virgin Cola in the EU versions), then get bounced off it and throw a Cool Shot at a fifteenth aeroplane to kill it. You will then have to drop down onto a twenty-third Mickey Mouse-inspired doll on the thirteenth wire and jump up to a twenty-fourth one as you come to a twenty-second gunman; once you've thrown enough Cool Shots at him to kill him, you will have to throw a Cool Shot at a sixteenth aeroplane to kill it. You must then jump onto a third bubble to get bounced off it onto two more bubbles in turn and collect a seventy-eighth Cool Point - and once you have done so, you will have to throw a Cool Shot at a seventeenth aeroplane to kill it. You will then have to drop down onto a twenty-fifth Mickey Mouse-inspired doll on the twelfth wire as you come to a twenty-second gunman; once you've thrown out enough Cool Shots at him to kill him, you'll have to jump onto two more UFOs in turn and throw a Cool Shot at a twenty-fourth clockwork bird above you to kill him. You will now have to fall down onto a twenty-sixth Mickey Mouse-inspired doll on that eleventh wire as you come to a twenty-third gunman - and once you have done so, you'll have to throw a Cool Shot at an eighteenth aeroplane to kill it. You'll then have to jump onto a thirty-first UFO, then jump up and throw a Cool Shot at a nineteenth aeroplane to kill it; once you've done so you shall have to drop down onto a thirty-second UFO to collect a sixth 7UP logo (or Cool Point with Virgin's V logo on it in the EU versions) equal to seven more Cool Points (if you're playing on "Normal" skill level and missed one of the continue letters, the text "BONUS LEVEL" will appear on the screen at this point, but if you are playing "Hard" skill level, you must still collect 14 more).

You will now have to jump onto two more UFOs in turn, then throw a Cool Shot at a twentieth aeroplane above you, to kill it; once you have done so, you will have to jump onto a thirty-fifth UFO and a twenty-seventh Mickey Mouse-inspired doll on the tenth wire in turn. You'll now have to jump up to a thirty-sixth UFO and a twenty-eighth Mickey Mouse-inspired doll on the ninth wire in turn, as you come to a twenty-fourth gunman - and once you have thrown enough Cool Shots at him to kill him, you shall have to jump onto a thirty-seventh UFO and a twenty-ninth Mickey Mouse-inspired doll on the eighth wire in turn (to collect an eighty-sixth Cool Point). You must now jump onto a thirty-eighth UFO and a thirtieth Mickey Mouse-inspired doll on the seventh wire in turn as you come to a twenty-fifth gunman; once you have thrown enough Cool Shots at him to kill him, you will have to jump up to a thirty-first Mickey Mouse-inspired doll on the sixth wire to collect an eighty-seventh Cool Point. You shall now have to jump onto a thirty-ninth UFO and a thirty-first Mickey Mouse-inspired doll on the fifth wire in turn as you come to a twenty-sixth gunman - and once you throw enough Cool Shots at him to kill him you'll have to jump over to three more UFOs and a thirty-second Mickey Mouse-inspired doll on the fourth wire in turn to collect an eighty-eighth Cool Point, as you come to a twenty-seventh gunman. Once you have thrown enough Cool Shots at him to kill him you will have to jump onto two more UFOs and a thirty-third Mickey Mouse-inspired doll on the third wire in turn to collect two more Cool Points (if you're playing on "Hard" skill level, that text of "FIND CAGE" will appear on the screen at this point, and if you have all six of the continue letters there is little advantage to collecting the ten remaining Cool Points).

You'll then have to jump up to a thirty-fourth Mickey Mouse-inspired doll on that second wire, as you come to a twenty-eighth gunman; once you've done so, you'll have to drop down onto four more UFOs in turn to collect a seventh 7UP logo (or Cool Point with Virgin's V logo on it in the EU versions) equal to seven more Cool Points. You'll then have to jump back to the left onto a forty-ninth UFO (to collect a ninety-eighth Cool Point) - and once you've done so, you will have to jump back to the left onto a fiftieth UFO and throw a Cool Shot at a twenty-first aeroplane to kill it. You will then have to jump back to the left onto two more UFOs and a thirty-fifth Mickey Mouse-inspired doll on the third wire in turn, to collect a ninety-ninth Cool Point (if you're playing on "Hard" skill level and missed one of the continue letters, the text "BONUS LEVEL" shall appear on the screen at this point); once you have done so, you shall have to retrace your steps back up to the forty-fifth UFO and jump up to a thirty-sixth Mickey Mouse-inspired doll on the first wire to collect the final Cool Point (and, regardless of what skill level you happen to be playing the game on, that text of "COOL" shall get displayed on the screen at this point).

You will now have to throw a Cool Shot at the lock on the cage to your left to end the level; once you have done so, you shall get treated to the cutscene of Spot freeing his eighth friend as the text of "LEVEL COMPLETED" appears on the screen. You will now receive an "Unused Time Bonus" of 10 points for every second you have remaining, with a "Coolness Bonus" of 10 points for every Cool Point you had collected (and if Spot gets carried high enough up the screen by his balloon, he shall collect the 1UP symbol above him for an extra life, but he yet again cannot have more than nine lives) - and if you don't have all six continue letters and qualified for a bonus level you missed the letter in, you will again get to replay it. Once it is over, Spot will proceed to the ninth level "Back to the Wall"; as its name implies, it is set in the insulation of a second giant wall inhabited by spiders and cheese-throwing mice.