Lineage II/PvP Comparison

PvP is an important part of Lineage 2. There are the sieges when one clan tries to take a castle. But there is also free PvP when one player attacks another and they battle each other.

Important PvP classes
The discussion which class is the best PvP class is of course very old, and this page should just give the reader some ideas which classes are frequently discussed.

Defenders

 * Dark Avenger is the probably most popular tank. They are deadly in PvP because of their great resistance to anything. In the case of the DA, this is combined with their high human hitpoints, the best stun ability in the game, and the Hamstring skill to slow down an opponent, and the vampiric spells which can heal the DA at the cost of the opponent. All Tanks are the doom of archers as their extreme resistance to archery makes them practically invincible, while their debuffs makes it impossible for the archer to run away.


 * Paladin, Temple Knight and Shillien Knight are the other tank classes, with some other skills but mostly the same argumentation as for the Dark Avenger. Especially deadly is of course the Lightning Strike of the Shillien Knight, even if it often doesnt hit in PvP.

Attackers

 * Treasure Hunters are infamous for being PKs (Playerkillers). This is because a highlevel TH can, with a simple no-grade dagger, deal about 3k damage on a lowlevel character by using skills only. But even in normal PvP THs are very dangerous opponents, as they can deal so much damage even from their passive skills alone, and have great active skills like Dash and Stance, too. They also run fast and have the good human stats. They lack however any disabling skill like stun, and they have quite bad defenses (but not as bad as Tyrants). Against nukers they will probably change to the bow, with which dagger users have some skill too, trying to disrupt the enemies spells while charging at them.


 * Plainswalker and Abyss Walker are the even and darkelven dagger users. While they get other skills and work under different conditions, they are too very dangerous in PvP for very much the same reasons as the TH. Especially the AW is again infamous for being a PK character.


 * Tyrant are fast running high damage dealers with stun and cripple, the later slows the victim down. On higher levels they also get a special Todem for low hitpoints and the Punch of Doom, which is a 'you can take one with you' ability. Fully buffed, especially with Haste, Berzerk, Dance of Fury and Vampiric Rage, a Tyrant is truely a very dangerous opponent, as they do massive damage, can interrupt spellcasters with their extreme attack speed, and get very high running speed from their Wolf Todem to keep up with any roguetype.


 * Destroyer are slow warriors that have bad or no chances against ranged classes, but are absolutely deadly and fatal in Melee because of their Guts and Frenzy skills which makes them the class with the both best defense and offense when their hitpoints fall below 30% (which might still be very much in the case of a Destroyer). Guts however doesnt give any defense against magic.

Ranged

 * Hawkeye, Silver Ranger and Phantom Ranger are the archers. In direct PvP, archers are deadly especially to nukers, as they can interrupt their spells immediately and do extreme damage. They are also the doom for any other class which isn't able to get fast enough to them. Tanks however are always the doom of archers, as they can hinder the archers movement and, thanks to their special buffs, get only very little damage from their arrows. Another very dangerous opponent is the Swordsinger, as they get the same buff as tanks (even if not on the same skilllevel), but also high running speed and excellent evasion from their own songs.


 * Necromancer is the most dangerous kind of wizard in PvP. They have all the good debuffs, most importantly the Anchor spell which paralyzes the victim, but also Silence etc, as well as the most deadly dark magic damage spells. Thanks to Anchor even archers shouldn't feel too safe when facing a Necromancer, because that spell has to hit only once to terminate the contest. Additionally, they can summon and share hitpoints with the summon, even if they lack other support spells for them.


 * Spellsinger is the fastest variant of all nukers. Most importantly, this class can very likely disrupt any other kind of nuker in their spells. It is also most dangerous to all other opponents as they are the hardest to disrupt themselves.


 * Spellhowler have Silence, Vampiric Claw and Death Link like the Necromancers, but no Anchor spell. Another important disadvantage is that they are also the slowest variant of the nukers, but on the other hand they are also the ones that deal the highest damage in their spells.


 * Sorcerer are the most general kind of nuker, neither extra fast nor extra strong in their spells, but decent in both respects.

Other Classes in PvP
The Gladiator is another general warrior, but lacks the special features of the Destroyer and overall deals less damage than the dagger users and the Tyrant. The polearm specialist Warlord is even worse, even if they get a special skill to attack a single opponent with a polearm more efficiently.

Warlock, Elemental Summoner and Phantom Summoner are much the same as their nuker counterparts, only that they don't have as strong attack spells and no player is stupid enough to attack the summon instead of the caster.

Buffers and healers are obviously in the disadvantage in PvP. Warcryers and Overlords get a stun skill with blunt weapons, but thats really all they have; their ultra low spellcasting speed makes it next to impossible to cast anything in PvP.

Dwarves are in the same situation; neither the Summon of the Warsmith nor the Fake Death of the Bounty Hunter are of much use during PvP. At least they (just like the Warlord) get the special Wrath skill which could be handy when two armies are "clashing together".

During Sieges, Buffers (including the support warriors Bladedancer and Swordsinger) and Warsmiths with Siege Golems are also very important, and are also the most popular high priority targets of enemy forces, too - as they are realatively easy to kill, but add a big bonus to the enemies battle power while being alife.