Xevious 3D/G/Gameplay

Controls

 * Joystick: Use the 8-way joystick to direct the blue-lined Solvalou (or the red-lined Solvalou if you're player 2) around the screen. They're always moving forward, but can go anywhere.
 * Firing Button: Use this button to make the blue-lined Solvalou (or the red-lined Solvalou if you're player 2) fire shots at the air-based enemies. There are three different kinds of shots.
 * Bomb Button: Use this button to make the blue-lined Solvalou (or the red-lined Solvalou if you're player 2) drop bombs on the ground-based enemies. There are two different bombs.
 * 1 or 2 Player Buttons: Push these buttons to begin the game as player 1 or player 2.

Solvalou (ソルバルウ)
The protagonists of the game. As with the three previous games in the series, the first player controls the blue-lined Solvalou shown in the image to the left, but for the first time, a second player can join in, as the red-lined Solvalou shown in the image to the right. They must avoid contact with every air-based enemy and every shot that is fired at them by both the air- and ground-based enemies, and can collect three different kinds of powerups to strengthen their fire/bomb power.

Toroid (トーロイド)
These disc-like ships attack by flying towards the Solvalou, then flying away while rotating on their X-axes once they have seen them, while firing off projectiles at them. 30 points.

Torkan (トルカン)
These scout ships attack by flying towards the Solvalou from both of the northern angles, and firing a single projectile at them before retreating in the opposite direction. 50 points.

Zoshi (ゾシー)
These ships attack by flying towards the Solvalou in an erratic pattern that is usually impossible to predict, and firing multiple projectiles at them, before retreating away. 70 points.

Barra (バッラ)
These ground-based pyramids serve as energy storage stations for small regions. As with appearances in the three previous games, they have no attack methods. 200 points.

Garu Barra (ガルバッラ)
These ground-based pyramids are somewhat larger than Barra, and serve as energy storage stations for large regions. They also have no methods of attack. 2800 points.

Zolbak (ゾルバク)
These radar installations contain sensitive threat detection equipment which feed the position of the two Solvalou to the enemy forces, and have no methods of attack. 200 points.

Grobda (グロブダー)
These tanks (which are, yet again, back on the side of evil), do not attack, but can detect when you are targeting them and will change speed to avoid getting bombed. 200 points.

Sol (ソル)
These towers are initially invisible, but will reveal their presence after you drop bomb on them. If you drop another bomb on them to destroy them, they'll award you 2000 points.

Bacura (バキュラ)
These metal barriers attack by flying towards the Solvalou, while rotating on their Y-axes. As with the three previous games, they cannot be destroyed and must be avoided.

Logram (ログラム)
These stationary domes can serve as ground-to-air defence stations, and attack by firing a single projectile at the Solvalou like they did in the three previous games. 300 points.

Boza Logram (ボザログラム)
These enhanced Lograms have four domes attached to centre cores, and attack by firing projectiles at the Solvalou like they did in the three previous games. You can either drop a bomb on each of the four domes to destroy them individually, before dropping one on the centre core to destroy it, or drop a bomb on the centre core, to automatically destroy the four domes. Each of the four domes is worth 1800 points when destroyed (1500 more than before), but the centre core is 2000.

Domogram (ドモグラム)
These domes serve as Lograms upon a hovering platform, and usually follow the course of the roads. They may be able to cross rivers, but cannot cross over oceans. 800 points.

Domtris (ドムトリス)
These domes, much like the Domograms, usually follow the course of the roads, and attack by generating lasers which cannot be penetrated by the Solvalou's shots. 1200 points.

Derota (デロータ)
These domes are a more evolved version of the Lograms, and can serve as area defence stations, which have the ability to fire multiple projectiles at the Solvalou. 1000 points.

Garu Derota (ガルデロータ)
These octagonal defence stations are somewhat larger than Derota, and also possess the ability to fire multiple projectiles at the Solvalou from all directions. 2000 points.

Zakato (ザカート)
These bombs attack by materializing onto the screen and flying towards the Solvalou, and will self-destruct to fire a projectile at them if you do not shoot them in time. 300 points.

Andor Genesis (アンドアジェネシス)
As with the three previous games, the appearance of these octagonal motherships is usually announced by a barrage of Zakato. They attack by firing projectiles at the Solvalou from their four cannons while rotating in a clockwise direction (like they did in Solvalou due to the fact that it ran upon earlier polygonal Namco System 21 hardware), and have two vulnerabilities; the four aforementioned cannons around its central core, and the central core itself. Each of the four cannons is worth 2000 points when destroyed (which is 1000 more than what they were worth in the three previous games) while the central core is worth 4000. Once you have destroyed the central core, the indestructible Bragza core will escape from the wreckage and fly off the top of the screen, on to the next Andor Genesis mothership.