Dragons of Flame/Gameplay

The Main Menu

 * Hero Select: Switches two party member positions. Select the first character and then select the second character. The two characters that you selected with switch positions.
 * Magic User Spells: Uses offensive spells.
 * Clerical Spells: Uses curative and other helpful spells.
 * Use: Uses an item that a character is currently holding. Select it and you'll be taken to a character profile screen. Select a character and use the directional pad to use an item if that character has one.
 * Drop: Drops an item that a character is currently holding. Select it and you'll be taken to a character profile screen. Select a character and use the directional pad to drop an item if that character has one. Don't drop an item unless you really have to because it will be gone for good once you do.
 * Give: Gives an item that a character is currently holding to another character. Select it and you'll be taken to a character profile screen. Select a character and use the directional pad to choose an item. Now select the character that you want to give it to and he/she will have it.
 * Save: Saves your game. After you save, you'll be given the option of continuing the game or quitting to the title screen.
 * Load: Loads a previously saved game. Choose the game and you'll start at the beginning of the area you were in.
 * Rest: Restores some health to the character you're currently using. You can only use this when there are no enemies in the room you're in and you have to wait awhile before you can use it again. It's very handy though.

The World Map
The world map is the same as any typical RPG you have probably played, except that every enemy appears in real-time on the map. That is, they walk around. There are few things to do on the world map, besides what you're supposed to be doing, and relatively geographic features.


 * Town: These should be noticeable for what they are on the world map.
 * Mountain: Impassable. You usually can't go around these.
 * Tree: Impassable. You can usually make your way around these.
 * Water: Impassable. You can usually go around these, except for the ocean.
 * Person: Dressed in purple. They will talk to you if you walk into them.
 * Enemy: Dressed in white. You'll go to the action screen if you touch them.

The Action Screen / Dungeons
When you touch an enemy on the world map, you'll end up here. It's very similar to the action screen in Zelda 2 but more basic. The action screen is basically a long stretch of ground viewed from the side where you walk around and kill the enemies inhabiting the area. You can't exit the action screen until you kill all of the enemies but you'll appear on the world map again once you do. There are several places in the game where you'll enter a much longer action screen, with enemies of course, but with several other features. These are dungeons. There are several things to note about dungeons.


 * Doors: Enter them and they will take you to another part of the dungeon.
 * Items: These are laying on the ground but you should notice them easily enough.
 * Traps: You'll know you found a trap when you're walking and you get hit by falling rocks from the ceiling. Using Tasselhoff will prevent this from happening. Even using Flint will work.