Bomberman Generation/OctoOcean

OctoShoals
First thing you should know is that, despite being underwater, all your bombs will work here unlike at Lake Mensor.

If you have him, equip Marine Eel, as the Homing Ability is a big plus here. Be careful if seaweed blocks your way through a passage. They can grab you for two small hearts damage. You can either stun them with a blast or send a bomb at them to briefly distract them. Be careful of squid-like creatures with two tentacles or ones that look like little gray ghosts. Both of these go out with big bangs, so be sure to hit them from a distance. Not too far in, you'll run into a Charabom Battle portal for Kai-man, a level 4 water-type. Any Charabom you have should handle him easily, allowing you to use his Shield ability to help reduce damage in dangerous situations...such as just ahead where two seaweeds in quick succession block the way. Rather than take a chance in trying to stun both of them at once, you can use Kai-man, distract the first one and let the other grab you. The Shield will mean you only take one small heart of damage, and you can quickly run through afterward.

Now you'll encounter the bubblers. When Bomberman hits one, he'll float up and down on them. Move the control stick forward to make him progress. If you time the press so that he's at the top of his float, he'll make a floating hop. Try to see if you can hop from bubbler to bubbler. This will help you later when you have to avoid spike fields. Soon fish enter the equation. They'll interfere with any hops you try to make, so time your moves to not only hop at the top of your bounces but also when the fish are low and not in your way.

After riding up a bubbler to a ledge and crossing a bridge full of exploding creatures, you'll come across hermit crabs. Throwing or kicking bombs will normally cause them to hole up in their shells to block the blast, so try Homing bombs from Marine Eel. Now look at the waterwheel with the red switch (for future reference, all red switches must be blasted to activate). Blasting the red switch will cause the waterwheel to reverse direction temporarily. You can ride the waterwheel when it's reversed like this to proceed forward. The switch to the second one is across the gap, so switch to Andlar and throw a bomb so that it can blast the switch. Turn left from here to find two more waterwheels in quick succession. Use Andlar again to quickly plant a bomb and then throw a bomb so as to trip the two switches in quick succession, allowing you to navigate both of them before they switch back.

Past the exploding creature near the bridge and the two seaweed is a house that constantly streams out lots of fish, preventing you from going anywhere with the bubblers. Throw a bomb onto the red switch. When it goes off, the house should briefly stop releasing fish, allowing you to get across to the ledges and reach the final spike field. Navigate this final obstacle and the exit will be just ahead (rest easy; there is no miniboss in this stage).

Lightning Cards

 * 1) Past a spike field with three bubblers and before the first field with fish is a ledge and a boulder. Take out the exploding creature on the ledge, then use a bomb on the boulder to uncover a bubbler (luring the creature near the boulder might let you do two jobs with one bomb). Ride the bubbler to the ledge and the Lightning Card.
 * 2) You need Light Bombs. On the ground to the right of the ledge where Card #3 is kept (past the second waterwheel) is a translucent box. It has the Lightning Card inside, but you need to make it solid first with a Light Bomb.
 * 3) You need a Bomb Jump Charabom. Past the second waterwheel, take the right path and Bomb Jump your way across the gaps (use a Big Bomb on the second one) to reach the Lightning Card.

Blakinc Trench
Heading deep into the bottom of the ocean, you will soon encounter bubbler currents. You'll be carried away by these currents and eventually arrive at a bubbler where you can jump off. Once you reach the first shipwreck, pass through the tunnel and cross the gap where the ship's broken in half. At the other side, a ghost will pull shut the door to the next tunnel if you approach, so blow up the ghost by tossing a bomb over the rocks first. Once you're through the second tunnel, you can use the bubbler to get onto the ship itself. You can knock down the rear mast with a bomb to go on, but a detour is advised. Knock down the mainmast with a Big Bomb, then the forward mast with a regular bomb. An exploding creature guards the Charabom Battle Portal for Ligon. He's an Earth-type, so he's weakest against the Fire-type Dorako, but Dorako may still have trouble unless he's near Ligon's level of 17. If in doubt, use a well-leveled Andlar or Marine Eel to beat and claim him.

Moving on past the first shipwreck, you need to ride one current to reach a ledge and then drop off from there into a circular current that eventually deposits you atop a bubbler placed pretty high up. Look around and you should see a passage away from the currents. Hop this way and the path will lead you to the second shipwreck. This time, three ghosts are holding the tunnel closed. Blast them all like you did the one before and you can make your way through the tunnel, across the gap, and to the bubblers. Once on the ship, watch out for the Hige Hige Coins. Note that not only is the mainmast on the other side of the gap this time, but a ghost is holding it up. Before the mast will succumb to a Big Bomb thrown with help from Andlar, you have to deal with the ghost first. Once you cross and knock down the forward mast, you need to close off the current that keeps sweeping you to the left. Do that by using Andlar to toss a bomb up to the boulder above the current's origin.

You'll now come across a huge but intact ghost ship. Thing is, it's tied down to the sea floor. Remedy that by blowing the stakes out with bombs. Then use the current to get to the bubbler and hop onto the ship. Stand on the green switch to get the ship going, but you'll be quickly stopped. Look over the stern and you'll see that ghosts are now pulling on the ropes. Toss bombs overboard to blow them away and then step on the switch again to finish the ship's journey. It should eventually knock over its masts. One leads towards the end of the level, while the other leads back to the second shipwreck. Go the latter way first, as some backtracking is in order. Make your way across the shipwreck and back to the point where the ghost ship once stood. You should see a hidden spot revealed by the ship's moving. Inside one of those jars is the second Heart Container. Now return to the ghost ship, exit forward, and round the corners to a dead end...where the Hige Hige Bandits are waiting for you.

NOTE: There is no exit arrow in this stage. The stage ends as soon as you defeat the sub, which Bomberman will ride up to the surface.

Lightning Cards

 * 1) You need Light Bombs. Near the Hige Hige Sub is a jar on a ledge and a translucent bubbler. The Lightning Card is in the jar, but the only way to reach it is by making the bubbler solid with a Light Bomb.
 * 2) Past the first shipwreck is a jar protected by a hermit crab and a current. The Lightning Card is in that jar. To reach it, ride the current to the bubbler, then hop towards the jar; you should land behind the current.
 * 3) Not far from Card #2, drop into a circular current that leads eventually to the high bubbler. Aim for the ledge in the center of the current to land on it and claim the Lightning Card there.

Curreina Fields
{{Bomberman Generation/Boss
 * type = crush
 * title=Beauty Bomber
 * contents="I am the symbol of love and beauty. I am the Red Jewel of the Crush Bombers. I'm Mistress Beauty Bomber. And, Bomberman, to my beauty, you will bow before me!"

Always accompanying Beauty Bomber are three rocket-powered lasers. The middle one provides her shield, which you'll need a Big Bomb to bring down for a while, while the other two attack you at times. Beauty Bomber's has the following attacks:
 * She launches a Bouncy Bomb at you. She calls out, "Here!" or "Catch!" as she does this. As the name implies, it'll bounce towards you around four times before exploding, unless it hits and stuns you.
 * She can send the attack lasers to pursue you. Once they stop moving, they'll cut arcs around them. These may be tough to avoid, so if in doubt, switch to using Kai-man to reduce the damage.
 * At two hearts down, she begins using one of her signature attacks, the Lure of Elegant Flash. You'll know it's coming when the attack lasers orbit her and start shooting beams straight down. She'll then levitate up, call out the attack, and all three lasers will converge ahead of her into a big blast (careful, this can take out a Big Heart if you get caught in it, so once the beams start converging, move to the side).
 * Finally, at one and a half hearts to go, she'll use her other signature move, Gorgeous Showtime. Once she calls it out, all three lasers project very wide beams that circle around her, both protecting her and potentially hurting you for two small hearts. The beams spread out and converge as they orbit her, making them pretty tough to hit. But without the shield laser in normal operation, she is actually vulnerable during Gorgeous Showtime...if you can get a Big Bomb past those lasers.

Your saving grace is that, unlike Megaton Bomber, Beauty Bomber is vulnerable to stunning. Using Andlar, use one Big Bomb to bring down her laser shield, then throw another one directly on her. She should be stunned long enough to score a hit.

Lightning Cards

 * 1) Defeat Beauty Bomber in under 4:00.
 * 2) Score a direct hit on her laser shield rocket (the device itself, not just the beam) with a Big Fire Bomb. This can only be done while the shield is up.
 * 3) Score a direct hit on her laser shield rocket (the device itself, not just the beam) with a Big Aqua Bomb. This can only be done while the shield is up.
 * 4) Disrupt her Lure of Elegant Flash by throwing a Big Bomb directly at her, after the attack lasers circle her but before she lifts into the air and calls out her attack (this can be tough; she sometimes raises a shield before doing this).
 * 5) ''You need Wind Bombs. As she performs Gorgeous Showtime, get a Big Wind Bomb into her path so that the lasers detonate it close enough to hit and damage her.}}