Animal Crossing: Wild World/Changes

List of changes between the Gamecube and DS version

 * There are no raffles or journals in the DS version.
 * The DS only has one player's house instead of four, but the house can be anywhere in the village. Also, up to four players can live in the same house.
 * Players can "emmigrate" from one town to another using two game cartridges and two DS's.
 * The GameCube's train station becomes a gate in Wild World.
 * Nintendo Wi-Fi Connection allows DS players to connect online.
 * There are more villagers in Wild World, with many new villagers and most villagers from the original Animal Crossing.
 * The house does not have a basement, but more rooms can be added as it is expanded.
 * Debts to Tom Nook are higher.
 * More than one person can travel through the town at one time, thanks to Local Area Network and Wi-Fi play.
 * There is a wider range of tools the player can buy.
 * There is more furniture, wallpaper and flooring to choose from.
 * The player can create hybrid flowers.
 * Pitfalls, now named Pitfall Seeds, are much more commonly dug up.
 * Instead of signs, patterns can be placed directly onto the ground at no charge.
 * Players can send a letter to themselves in the future (which can be delivered to themselves any time before December 31, 2099)
 * Villagers can now visit the player's house after arranging an appointment, and will later send him or her an item as thanks.
 * Players can now wear a shirt, a hat, and an accessory.
 * Flowers may be picked up like regular items and also worn as hats (or accessories, in the case of roses).
 * Crazy Redd now requires a password for entrance to his store, and will also sell counterfeit paintings.
 * Blathers can now identify fossils for players, unlike Animal Crossing where players had to send it to the Farway Museum.
 * Players can now join in a conversation between two animals.
 * There is no "need help?" option when talking to animals. Animals will ask players for help by themselves, and often have an exclamation point above their heads or run toward the player to signify that they have something to talk about.
 * There are more tasks to perform for the animals, and players are not sent on deliveries nearly as often as in the GameCube version.
 * The player can send a message in a bottle out to sea, which can received by a random player through Wi-Fi, or exchanged with another player using Tag Mode.
 * As there is no train, Blanca's face is changed by talking to her in the player's town after connecting to the Nintendo Wi-Fi Connection.
 * Animals pack and unpack, except for the first three days that the player lives in his or her town who have completed rooms and which can only unpack. The day they arrive and the day before they leave, their house is filled with boxes instead of normal furniture. Players can now talk to animals the day before they leave to convince them to stay.
 * Animals have birthdays, and will invite players to their birthday party.
 * The game is no longer paused by opening the menu, the action continues on the top screen, while the menu appears on the bottom.
 * Bee stings can now be cured by taking medicine (as in the Animal Forest E+ version) or by saving and turning off the game. When the game is reloaded, the player's character will be healed. As opening the menu no longer pauses the game, catching bees is much harder. Players must switch to the inventory, and while doing this he or she will not get stung. Watching the bees' patterns will give players an advantage. When they go slightly farther from them switch out and catch them. Spinning an umbrella prevents bees from stinging, as well.
 * Instead of a dump, there is a recycling bin in the town hall.
 * Changing the town tune, asking about the environment, and mailing letters are all done at the town hall.
 * Events no longer reflect real life events, such as Christmas.
 * Animals fall ill but can be nursed back to health with a daily dose of medicine.
 * Saharah will now ask players to deliver three wall or carpet packages to various town figures (e.g. Nook and Blathers, as opposed to villagers), rewarding him or her with a choice of either a rare carpet or wallpaper.
 * Wendell will draw patterns for food - not just fish - instead of wallpaper.
 * Gracie does not ask players to wash her car and instead asks that they pay for her designs.
 * Players can purchase health insurance from Lyle the otter, who visits each Saturday, and he or she will receive 100 Bells in the mail per injury (falling down and bee stings). If players have over 3,000 bells this is not an option, but instead required.
 * Players can also purchase insurance for Redd's counterfeit items for 6,000 bells.
 * To obtain models of the various expansions of Tom Nook's store and the Nook's Cranny model, spend enough money at the store to rack up points (1 point per 100 Bells spent - "point specials" are days where players get 5x the normal value). Players can also get discounts this way.
 * Kapp'n drives players to his or her town in a taxi instead of Rover calling Tom Nook on the train.
 * No playable NES games.
 * The Museum now features a café in the basement and an observatory on its top floor, where the player can buy coffee or draw constellations, which are visible in the night sky.
 * K.K. Slider now plays at 'The Roost' café instead of the train station.
 * There is a maximum of 8 villagers, opposed to 15 in Animal Crossing, but villagers often change when they move out and another moves in.
 * Villagers also can now change the furniture in their house.
 * Joan now offers red turnip seeds which players must plant and water everyday.
 * The town is smaller being only 16 acres rather than the original 30 acres.
 * There is no lighthouse.
 * You can save the game whenever you are, just pressing the start-button, but either you can't save and continue like in the GameCube-version.
 * You can also obtain pictures of the animals at random events