Final Fantasy VII/Enemy Weapons


 * Looking for lower-case-w weapon information? See Final Fantasy VII/Equipment/Weapons.

Ultimate Weapon

 * Coming soon...?

Ruby Weapon
Ruby Weapon is an optional boss that shows up in the Corel Desert around the Gold Saucer on CD 3, once Ultima Weapon is defeated on CD 2 or 3. To fight it, you need to steer the airship to the red thing that sticks out of the sand, you can also take a gold chocobo and run into it;But be well prepared.

General things
To defeat Ruby Weapon, here is a general list of the items you will need:


 * The fight nets a ridiculous amount of AP, which you should take advantage of. Preferrably, use a weapon with triple growth, loaded with materia. (Scimitar for Cid, or the Apocalypse for Cloud). Use double growth weapons if these aren't available. Otherwise, go for the best equipment armor and weapon wise.
 * Final Attack-Revive or Final Attack-Phoenix combination.
 * Hades, Knights of the Round, and Mime Materia Mastered. W-Summon and Master Summon Materia is useful here.
 * Plenty of Elixirs.
 * Omnislash or any other multi-hitting limits help here too.
 * Lots and lots of patience.

Strategies
The other two members of your party should be down. Ruby Weapon will otherwise use the Quicksand attack, which will remove two members of your party from the battle. Just kill them off before hand and keep it a one on one battle.


 * Ruby Weapon is not immune to Stop, so start off with casting Hades.


 * Be wary of using Knights of the Round unless accompanied with a HP-Absorb materia and high HP levels. Ruby usually counters with the Ultima spell.


 * Consider the possible materia combinations, preferably combined:
 * (Knights of the Round)+(HP absorb): allows 10% of the damage caused to be re- absorbed by the caster.
 * (W-Summon) and (W-Magic): not necessarily in the same pair of slots)
 * ([Command]Counter)+(Mime): that is, the counter materia that counters with an attached command materia. The result is that every time Ruby attacks, the character counters by using Mime. Several of these pairings increases the number of counter attacks.


 * With all of the above, it is possible to have a party or single character who W-summons Knights of the Round (theoretically allowing almost 260,000 damage) and is healed for 10% of the total damge the summons cause, and can counter any of Ruby WEAPON's attacks with this.

For example, it is quite possible to cause, for example, 80,000 damage per Knights of the Ropund spell for a relatively high level party. So, using the combination above, they would cause 160,000 damage per turn, and per counter attack, and the caster would be healed for 16,000 HP every time. Even with Ruby's Ultima spell counter-attack, the healing effect should allow most paries to pass WEAPON with (relative) ease.


 * And of course, Regen, Haste and Wall (or even faster, Regen and the "Mighty Guard" Enemy Skill) are useful.


 * (Todo: other tips and strategies?)

Emerald Weapon
Emerald Weapon is not to be confused with what is sometimes referred to as "Onix" or "Sapphire" WEAPON, that attacks Junon at one point in the game, before being seemingly decapitated by the cannon. Final Attack + Revive recommended for sure.

It's found in the ocean, so you need the sub. And as for where... look around near the Gelnika, see the vast rather fierce looking monster swimming around deep down in an ocean trench. Be wary when leaving the Gelnika, too- Emerald WEAPON has a habit of waiting just above it.

Strategies
Coming soon...

Handy tips
You can run away from both Ruby and Emerald WEAPONs, using the normal running away method or using the 'escape' spell (Banish, no matter how much you want it to, does not work!). After you run, Emerald occurs as normal, but Ruby is completly out of the sand until you enter a location, then it resubmerges.