Psychonauts/Asylum Tower

The asylum has a few patients, and is also home to Dr. Loboto. However, the elevator is blocked by the guard, Crispin Whytehead, and you need to disguise yourself to get past him. However, you can get the disguise from three other patients, Gloria, Fred and Edgar before attempting to get past him.

Climbing the Tower
After getting the three required items, speak with Crispin at least once. You can then use the items to disguise yourself and head up the elevator.

The main enemies are rats that crawl along the walls and ground. They will release confusion gas when killed or when they get too close; but burning them will prevent them from releasing the gas.

Walk up to the second floor, and head left. Jump over the gap, and head into the elevator shaft to climb back down to the first floor. Head up the collapsed floor and slide along the ceiling pole. Climb the rubble to reach the third floor, and up the stairs to the fourth.

The fourth floor begins to be a little crooked. Head outside, and climb along the outer wall in order to jump onto the sixth floor.

On the sixth floor, climb the spiral staircase to jump to the seventh. Jump on the bed to enter the inner seventh floor, which appears bent at a 90 degree angle. Climb into the door, and you should reach the slime pit room.

Use a levitating jump in this room to reach the main area. Climd the stairs to reach the outer checkerboard floor (or levitate jump directly), then climb a pole. You should be able to reach the outer wall again by climbing metal grating and going through open holes; climb this to the top to recah the upper section.

Walk along the sprial ramp, jumping across the gap to reach the bed. This will bring you to two rooms; use telekinesis to move the chair out of the way, and walk through the open door.

Climb up, and ride the pipe. Climb the outer wall again, and head to the elevator.

Upper tower
When you reach the upper tower, the first obstacle is a crow that makes a sliding staircase as you approach. Remove the crow with telekinesis or sneak past it with invisibility.

Climb up the ladder and reach the top of the tower; if you want, you can use a cutscene drop by approaching Dr. Loboto.

Collect the birthday cake, and use it to lure Mr. Pokeylope to the hole. Use telekinesis to pull him out and return to the top of the tower.

To complete the plan, return to the lab, and move the brain into the psycho tank.

This is the point of no return: Shoot Lili to reach the final chapter.

Asylum Grounds

 * On the ladder
 * Left of the asylum main door
 * On the right balcony near the front
 * Two on outer fourth floor, on a broken part of the outer wall, other on the broken window.

Asylum courtyard

 * Near the elevator
 * Two on the path to Black Velvetopia

Lower tower

 * First floor, behind wall of beds
 * Second floor, in a side room
 * In the elevator shaft
 * 2 near the ceiling holes at the second floor.
 * Sixth floor
 * Seventh floor, in a side room
 * 2 in slime pit room.
 * Upper slime pit room, on lower ring
 * Upper slime pit room, near outer wall

Upper tower

 * Near the Raven trap
 * Dr. Loboto's lab

Psi Challenge markers

 * Jump up from the front gates of the asylum, near the milkman.


 * In the upper section of the lower tower.

Tower courtyard
There are three brains:
 * JT: Enter the gate, and turn to the left wall.
 * Frankie: Right of the blocked-off tower entrance.
 * Kitty: Left of the thorny entrance to Gloria's trophy room.

Atrium

 * Milka: Near Fred Bonapart in a basket. Use invisibility and smash the brain.
 * Chloe: Above the sleeping area.
 * Mikail: Above the sleeping area, accessible by two swinging poles.
 * Chops: On the ledge near Black Velvetopia

Lower Tower
There are nine brains here:
 * Benny: Second floor, near the toilet. Smash the wooden barricades to reach.
 * Elka: Fourth floor; after exiting the door outside, levitate jump to the broken floor above.
 * Quentin: Slime pit room; jump along the arches.
 * Dogen: Outside wall of slime pit room; see ledge above stairs
 * Phoebe: Upper slime pit room; on outside of tower
 * Crystal: On upper section.
 * Clem: In the two upper rooms; accessible through the hole in the ceiling.
 * Nils: Above two rooms; after riding the pipe and climbing the metal grating

Upper Tower
There are three brains here:
 * Vernon: Near the crow trap
 * Elton: At the top of the tower
 * Mikhail: At the top of the tower

Other items

 * A gold watch is on the fountain.