Ganbare Pennant Race!/Walkthrough

Pennant Mode
When you start a season in Pennant Mode, some new options become available to you. After chooring your team, you must choose the length of the season. You can choose to play against each team 12 times, resulting in a 60 game season, all the way up to playing each team 26 times, resulting in a 130 game season. If you are the best ranked team when the season is complete, you get to participate in the Japan Series. You must win four out of seven games to win the championship and watch the credits!

Following each game, you will see a news report showing how the other teams in the league performed that day, along with the overall standings. You then proceed to the password screen, where three options are available (you can not use Trade or Annual Salary in the Japan Series):
 * Next Game (ねくすと　げーむ)
 * Trade (とれーど)
 * Annual Salary (ねんぽう)

If you select Trade, you can choose another team and see a selection of four players, as well as four of your own available for trade. Choose the opposing team's player you want, and then the player on your team that you wish to trade, and you will see their price. If you don't have the money, the trade will be unavailable. You won't have enough cash saved up early in the season. The better the opposing player's stats and the greater the difference between the players, the higher the cost will be. You receive more money whenever you win a game, but you can lose some money by losing games. Managing your money is important, as you can lose the season by running out of money to fund the team.

On the Annual Salary screen, you will see a list of your players, with bars next to their names. If you win a game, you will receive two units that you can assign to anyone on the team (press to assign,  to unassign). This increases the overall expenses of the team, which is indicated the value on the bottom of the screen (次の試合費用). The total cash you have on hand is in the middle of the top bar, and is essential when making trades.

Timeout
If you press during the game, you will call a timeout. Depending on whether you are on offense or defense, you are presented with different options:

Batting

 * Pinch Hitter (だいだ): Swap out current batter.
 * Pinch Runner (だいそう): Swap a current runner on base.
 * Switch (すいっち): Switch sides of the plate while at bat.

Pitching

 * Relief (りりいふ): Swap out current pitcher.
 * Defense (しゅび): Shift your defensive alignment:
 * Advance (ぜんしん)
 * Alternate (こうたい)
 * Right Shift (みぎしふと)
 * Left Shift (ひだりしふと)

Fighting
Under certain circumstances, a fight can break out during the game. Fights are initiated whenever a batter is hit by a pitch, but other factors apply, such as having two outs, bases loaded, being the fifth inning or later, etc. When a fight is about to happen, the view of the game will switch. The batter will be standing at home plate and a side-scrolling fight scene will then begin. Press to punch, and  to kick. The player who loses all of their health first will be removed from the game and need to be replaced. In this way, you can eliminate your opponent's best pitcher or batter if you can win the fight.