Ultima I: The First Age of Darkness/Character creation

Physical attributes
Agility affects the hit rate and evasion rate of physical attacks; it also affects stealing rate.
 * Race: Elf +5;
 * Class: fighter +10 (also: Str +10); thief +10.

Strength affects the amount of damage dealt by a successful attack.
 * Race: Dwarf +5;
 * Class: fighter +10 (also: Agl +10).

Stamina reduces the damage suffered, both physical and magical.
 * Race: (none)
 * Class: (none)

Mind attributes
Intelligence affects prices for purchasing items (except for spells); it also affects the amount of damage dealt by the "magic missile" spell.
 * Race: Human +5
 * Class: wizard +10 (also: spells +4)

Wisdom affects the success rate of spells; it also affects prices for purchasing spells.
 * Race: Bobbit +10 (but Str -5);
 * Class: cleric +10.

Charisma affects prices when selling weapons or armors (the only items that can be sold).
 * Race: (none)
 * Class: (none)

Other statistics

 * Health points (HP)
 * Money
 * Food
 * Experience
 * Gender

Suggested characters
At the beginning of the game, you should fight monsters to increase HP and money. In order to do so, you need to fight enemies physically. Therefore, whatever character class and race you choose, it is better to start with Agility and Strength as high as possible.

In the following example, four characters were created by combining races and classes with similar bonuses.