Star Wars Knights of the Old Republic II: The Sith Lords/Polar Plateau

After HK-50s arrived too late at the ../Underground Base/, but managed to track your shuttle's movement across the shield network, the unit dispatched to the polar region with your last known coordinates and approximate path awaits you on the polar plateau, and shoots down your shuttle!

The shuttle crashes on the west side of the plateau. In the aftermath, you, Atton and Kreia lie in the snow outside to the north of the shuttle and, as you all get to your feet, the three HK-50s to the north speak:


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All three can use, which trebles damage on a critical hit. They're too far apart for grenades to affect more than one of them, but if you or Kreia can use Disable or Destroy Droid on the one in the middle then all three will be affected, and Atton can make s on any stunned droids. Otherwise, since they're all ranged attackers, using melee weapons can improve chance to hit once the distance has been closed.

This control cluster looks like it was singed by blaster fire, but it looks like the durasteel shell surrounding kept it intact despite the damage.

Bao-Dur lies in the snow at the southeast corner of the shuttle:

[Bao-Dur looks as if he was knocked unconscious by the explosion - if you can find refuge, then he should recover in time.]

Further to the southeast is a turbolift that can take you down into the polar plateau interior. Save game, as there may be a lot of dialog upon entering: after doing so, two figures dressed in white and armed with quarterstaves approach and stand over Bao-Dur...

Polar Plateau Interior
Having taken the turbolift down from the polar plateau with Atton and Kreia, you're met by a Handmaiden and two of her sisters in the entrance chamber below:

Avoid that response, as it may cause a glitch that prevents you from leaving. Otherwise:

Atton and Kreia are taken from the entrance chamber and imprisoned in cages to the west: Bao-Dur lies, still unconscious, in another beside theirs. Atton and Kreia speak:


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Lost Jedi
Meanwhile, you exit the entrance chamber to the east and go up a walkway to the meeting chamber, where a woman named Atris meets you after coming down a walkway from her meditation chamber, even further to the east.


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Although there are multiple opportunities to move closer to the light or dark side of the Force in this dialog, no matter how many options you select you only make one net alignment shift.

Ship

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Otherwise:

Otherwise:

In every case:


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Regardless of any initial hostility, mentioning the Sith gives you the chance to end this dialog later on a conciliatory note.

Revenge

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Regardless of initial hostility, mentioning the Sith gives you the chance to end this dialog later on a conciliatory note.

Sith
Otherwise:

In every case:


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Otherwise:

Otherwise:


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If you've told her you don't think you were followed, or her grasp of tactics is... questionable:

Otherwise:

Otherwise:


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Alternatively, if you offer your help:


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If you can also be persuasive:


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In either case:

As the two Handmaiden sisters escort you back to the west exit of the meeting chamber, Handmaiden lingers to ask Atris if she's all right:


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Atris exits to the east, returning to her meditation chamber.