Shin Megami Tensei: Persona 4/April 2011

The Story (April 2011)
> April 11, 2011

~ Monday Evening

(I) After Ryotaro leaves, you can control the protagonist for a bit. You can see the five-day forecast by checking the TV and save the game by checking the calender near the door. Go to your room by going up the staircase near the front door. Once inside, head to the futon and go to sleep.

(II) During the dream, just walk forward until you reach the end of the path. Check the large clock standing in your path and there will be a fight.

Event Battle Log > Opponent: ???; Suggested Level: 1

- This fight is a basic gimme fight. You will not be attacked, so you're free to try out the various skills at your disposal. Once the mysterious being disappears, just let a couple turns elapse and the battle will be over.

> April 15, 2011

~ Enemy Data

Event Battle Log > Opponent: Slipping Hablerie; Suggested Level: 1

- Your first real fight is an exercise in exploited weaknesses. The two enemies here can be knocked down with the Zio Skill. After knocking down both enemies you can simply fight with normal attacks.

Boss Battle Log > Opponent: Shadow Yosuke; Suggested Level: 2

- This can be a brutal first boss unless you make use of the Guard command. Yosuke's Shadow follows a very basic pattern of attacks, and you must predict when it will use Forgetful Wind because that will strike your character's weakness and knock him down. Use the Guard command when it Guards, uses Power Charge to avoid being knocked down and taking unnecessary damage. At all other times you should use Zio to knock him down. Try to avoid using Rakukaja, since you need virtually all of your SP to use Zio for this fight.


 * After the battles are over, Yosuke will join with his Persona Jiraiya. Upon returning to your home, you will now have access to the Main Menu. Return to your room for the night and you'll be given the Velvet Key.

> April 17, 2011

~Sunday Daytime

After a few scenes during the day, you'll wind up in the Metal Works store. You'll receive an extra 5,000 yen which will enable you to buy a couple of new items for the Protagonist and Yosuke. You only have enough for two items, so it's best to give each of them new weapons first.

(I) As you leave the store, a door to the Velvet Room will appear next to you. With the Velvet Key, you'll be able to come and go from doors like these as you please.

You will now be allowed to explore the rest of the street. Your main destination for today should be the Food Court at Junes. You can get there by leaving the street area of shops to the north or south.

(II) Eventually you'll wind up at the Gate of Yukiko's Castle. Make sure you talk to Teddie to receive Peach Seed x5, Soul Drop x5, and a Revival Bead. Go inside and make your way up to the second floor, defeating as many enemies as you can.

You'll need to save the soul Drops to fully recover your SP before the boss fight on the second floor.

Boss Battle Log

> Opponent: Shadow Chie; Suggested Level: 6

- Chie's Shadow is relatively simple to take down. She's weak against wind attacks so Yosuke will try to help you by using Garu. However, after doing so she will put up a shield to change her susceptibility against wind to resist it instead.

- You should intermittently cast Rakunda from Izanagi to keep her defense down and focus on using physical attacks.

- She will likely hit Yosuke with Mazio, which he is weak against, and will subsequently attack him to inflict Dizzy. In that case you should heal him immediately with a Medicine.


 * After the battle is over, Chie will be playable and you'll establish the S.Link for the Fool Arcana.

> April 18, 2011

~ Monday Evening to After School

(I) In the morning before class starts you'll establish the Chariot S.Link with Chie. During this conversation there will be a couple possible responses which the game will tell you that you don't have enough Courage to say. Instead you'll be forced to say something else. You'll be allowed to say those things to Chie on a second cycle, however, since your Courage from the previous play-through will carry over into the next one.

After the S.Link has been established, you'll have until April 29th to rescue Yukiko from the castle you visited yesterday. If you neglect to rescue Yukiko during the daytime of the 29th, then the game will be over. The boss you need to defeat in order to rescue her is holed up on the 8th floor of the castle. It's likely you won't be able to climb all eight floors and defeat the shadows in a single day. We suggest taking three days out of the eleven available to go into the castle. The best three dates to go on are today, the 27th, and the 29th because there are no people to talk to for S.Links on the days. If this schedule is to close for comfort, feel free to go on any other day. Just be mindful of the fact that you generally can't go into a dungeon and spend time to increase an S.Link on the same day.

(II) Once school is over for the day you'll finally be free to spend the day however you see fit. Your friends will be waiting for you in the 'Food Court at Junes,' whereupon you can enter the TV to explore a Dungeon. You should always make sure to check out the stores in the Shopping District before going into a dungeon, because shopping doesn't expend any time and you'll need the best equipment you can afford. On top of this you should always buy a Goho-M from the general store before leaving.