Super World Stadium/Walkthrough

Once you have inserted a coin into the cabinet of Namco's Japan-only 1991 arcade game Super World Stadium the text "PUSH 1P OR 2P" will appear upon the screen (as with its three predecessors, it allowed two players to play on one credit); you will then have to press either the 1 Player Start Button or the 2 Player Start Button to proceed to the new team selection screen as the introductory theme starts to be heard from the Yamaha YM-2151. You will then be given forty-two seconds (which is three less than in those three NS1-era games) to select one of the game's sixteen teams (ten of which are returning favourites from that NS1 era, but six of which are new for this NS2 era) by pushing the joystick up, down, left, and right, before pressing the first button to confirm your choice - and as in all three of the NS1-era titles, if you had only pressed that 1 Player Start Button, you will now have to select another team for the CPU to predetermine the behaviour of, but if you pressed the 2 Player Start Button, the second player will now have to pick another team to take control of (which, as in all three NS1-era titles, is too bad if the first player happened to have chosen the team he wanted to take control of).

The game will then proceed to the new-for-NS2-era position selection screen as the timer in the bottom-right corner of the screen continues counting down; it displays the logos of both of your chosen teams, with the two Kanji characters senkō (先攻), which means "batting first", below them, along with a player from the first player's chosen team in his first outfit and another player from the second player's chosen team in his second outfit; either player can push their joystick to the right, to change the player from the first player's team into his second outfit and the player from the second player's team into his first outfit, and push it back to the left after doing so to change them back to how they were before, then press the first button to confirm their choice. The first of the two Kanji characters that are above the player who is in his team's second outfit will then change to read as kōkō (後攻), which means "after the attack" - and the game will then proceed to the new team lineups screen. The name of your chosen team's manager will be shown to the right of their logo and under the two Kanji characters kantoku (監督), which means "director"; each of the 128 players' names also have either the Kanji character hidari (左), migi (右) or ryō (両) next to them, which indicates whether they will bat while standing on the left or right side of the catcher's plate (however, the new Kanji of ryō means "both"), but the name next to the number 9 will now always be picchā (ピッチャー), which means "pitcher", with a question mark next to it, given that the game has not proceeded to the pitcher selection screen yet. However, when it does so, the timer in the bottom-right corner of the screen will still continue counting down - and you will now have to select one of your chosen team's six pitchers (the static images and ERA of whom will be displayed upon the screen, as you push your joystick up and down to highlight them), and if you had only pressed that 1 Player Start Button, the CPU will create the illusion of randomly selecting one of its team's six pitchers to predetermine the behaviour of (but it will always stop on the second one). All of the 96 pitchers' names will again have either the Kanji character hidari (左), migi (右) or ryō (両) next to them, but this time it indicates whether they will pitch while facing to the left, to the right, or straight ahead; the game will then proceed to the new stadium selection screen. You will now have to select from one of this game's four stadiums for your match to take place in (the second of which is the only one to make it into the NS2 era and had already undergone the transition from 5121 to 8192 colours in Taito Corporation's Ā Eikō no Kōshien in 1990) - and they all have different "left", "centre", and "right" measurements (given in metres for the first three, but in feet for the last):

Once you have pressed the first button to confirm your choice, the theme that you have been hearing from the Yamaha YM-2151 since you had pressed either the 1 or 2 Player Start Button will fade out as the image of your chosen stadium moves into the centre of the screen and the camera zooms in on it as the unseen 46000-, 55000-, 30000- or 56001-strong crowd cheer from the C140 before zooming out on a view of your chosen stadium's scoreboard...

...as the match's opening jingle is heard from that Yamaha YM-2151; the camera will also pan downwards for the Kōshien Stadium's scoreboard, and to the right for the Seaside Stadium's. The Dome and Kōshien Stadiums' scoreboards also (still, in the case of the latter) have clocks on them, but they are (now, in the case of the latter) both broken at 6:00, and will not (or no longer, in the case of the latter) advance as the match progresses. The sky behind the Kōshien Stadium's scoreboard, however, will darken after three full innings have been played, and again after six full innings have been played - and the Seaside Stadium's scoreboard may also have a digital clock under the word "TIME", but this is also broken and does not display anything as a result.