LEGO Indiana Jones: The Original Adventures/The Well of Souls

'''Using the Staff of Ra, Indiana Jones and Sallah have discovered the location of the secret Well of Souls. They manage to unearth the well, but discover that it is filled with snakes, Indy's worst fear. Fortunately, a torch is enough to cause them to disperse. Thus, Indy and Sallah venture into the Well of Souls, to try and recover the ark before it can fall into the hands of Belloq and Colonel Dietrich.'''


 * True Adventurer: 57000 studs
 * Characters Obtained: Sallah (Desert), Marion (Evening Dress)
 * Library Characters Unlocked: Indiana Jones (Desert Disguise), Belloq, Enemy Officer (Desert), Bandit
 * Artifact: Anubis Statue
 * Parcel: Fast Dig

The snake trenches
Indy's fear of snakes is quite justified, since falling into the snake-filled trench that surrounds the platform you're on results in instant-death. You want to pick up the blue book at the beginning, as it grants you the ability to decipher hieroglyphs, an ability that will certainly come in handy in this level. Have Indy use his whip on the wooden platform to pull the bridge halfway across, then switch to Sallah to jump to it, as Indy will be too afraid to do so.

On the other side, push the two Anubis statues as far back as you can, making the left one spout Lego blocks and the right one provide you with a torch. Use the blocks to build a campfire, then light it with the torch to cause the bridge to fall into the trench, causing the snakes to move away and letting Indy jump across. With the torch, you will scare away snakes, letting you roam around in the trench without fear of dying. Press both buttons with both characters at the other side to open the gate, then proceed through it into a new area.

The chamber of traps
Right as you enter the area you will reach a very obvious trap. Pressing the large button will cause spikes to spring from the ground and the walls, though these can simply be destroyed with attacks for some extra studs. Snakes will also drop from the ceiling. While they won't catch you off-guard, they can certainly make it inconvenient for Indy, and their quick strikes make it hard to defeat them without taking some damage of your own. In Story Mode, you can ignore all of the peculiar features of the room and make your way to the back, disarming another spike trap. There is a hieroglyph panel here, and is likely the first you will solve. If you don't have the blue book, you can get one from destroying a nearby urn. Interact with the panel and recreate the pattern it shows to open the gate, then move on.

The underground Sphinx
This room can be a bit confusing at first, as there are a bunch of platforms that you can rotate, but with no purpose for them. You can lift the orange grab pad and place it on the green patch of the upper-right platform to let you rotate that platform too, so that you can reach the bottom-right platform, which contains an item has an unclear purpose. There is a key placed on the middle of the golden staircase, but halfway up it the stairs will turn into a slant, causing you and the key to slide off. Fours scarabs will also move down the staircase to attack you, but they can be defeated easily. Use the key on the crank and turn it to open the gate nearby. Destroy the wall the blocks the chamber behind and the scarabs that emerge from it, then use the blocks to create an Anubis head.

There happens to be a headless statue at the bottom of the staircase, which retracted when it turned into a slant. Place the head on the lowered statue to extend it back up, turning the slant back to a staircase and removing the railings blocking you from the Anubis statues. At the top of the staircase, take the object from the Sphinx's left paw, ride the ascending platform and place it in the Sphinx's eyes, which will partially unlock the gate. Take the object on the right paw and place it on the green pad on the ground to create another ascending platform to the right eye. Now all you need to do is to retrieve the right eye of the Sphinx.

Return to the bottom of the staircase to solve the rotating platform puzzle. Starting off, rotate the platforms so that the bottom-left platform is facing north, the upper-left platform is facing south and the upper-right platform is facing west. Get on top of the lower-left platform using the rope as Indy and jump to the upper-left platform. Then, have Sallah rotate the platform Indy is on until it faces east, so that the wooden platform will move into place, letting you whip swing to the other side. Switch and rotate that platform so that it faces south, then jump to the lower-right platform, hitting a button and lowering the whole platform. From there, just take the right eye and make your way up the staircase and on to the raised platform to place it in the Sphinx. The gate will soon open, so proceed into the next area.

The chamber of the Ark
In this room, you need to find three orbs and place them into the three holes in the walls of the chamber. The left orb is easy enough to get, as it is just lying on the floor for you to pick up and place in the nearby hole. The right orb takes a bit more effort. You must solve the hieroglyph panel (there is a blue book you can dig up nearby if you don't have it) to create handrails that will let you reach the alcove. Jump on to the alcove as Indy, then use your whip to snatch the orb and take it to the hole. For the third orb, destroy the wall at the left part of the room, take the object inside and place it on the green pad to create an ascending platform. Then, dig up the orb at the left dig spot and take that to the middle hole. Once all the orbs are in the holes, the Ark of the Covenant will be revealed. Walk up to it to activate a cutscene.

The ark has been successfully recovered, but Indy and Sallah were discovered by Belloq and Major Toht! They take away the ark, then seals Indy in the Well of Souls with Marion.