MapleStory/Magician

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============================ Ice/Lightning Wizard Guide Ver 1.0

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============================ Copyrighted 2005 ROOSPION


 * ROOSPION, or whoever wrote this, please message me on User_talk:Dragontamer as soon as possible. There are a couple of issues I'd like to talk to you on this guide. Sorry for sticking this in the middle of this guide; but I dunno a better way to contact you.

Table of Contents

1. Introduction 2. Magician (Lvl 8-30) 3. Ice/Lightning Wizard (Lvl 30-70) 4. Ice/Lightning Mage (Lvl 70-120) 5. Training Spots 6. Credits 7. Version History

- 1. Introduction -

This guide is written exclusively for Magicians becoming Ice/Lit Wizard. Ice/Lit is versatile and can take on all sorts of monsters efficiently, which is the main advantage it has over other magical skills. Thunderbolt allows crowd control, while Cold Beam manages stronger monsters effectively and safely.

This guide is for allowing time and cost effective leveling of a Magician. What follows will be all tested and proven to be from a level 8 Magician to a Level 70 Ice/Lit Wizard. Thus, there will only be a single Skill Path and few training spots mention in this humble guide; all other lesser alternatives are ruled out.

I started Maple Story at MapleSEA, Bootes server, somewhere in September 2005. This is my first character and I am very happy with it. Heres a brief outline of my character during the course of the game. At Lvl.30, my Magician has a base LUK of 30, with rest into INT. At Lvl.50, base LUK increased to 50, rest into INT. This actually sees me through all the way to Lvl.70 and I had past the 3rd Job Quest with below equipments.

My equipment, all around average stats, at Lvl.70 are White Guiltian, Black Amoria Robe, Black Amoria Robe Skirt, Dark Noel, Black Magicshoes, White Napoleon's, Sapphire Earrings +5 (+5 INT), Arc Staff +7 (MAtk 67). As of then, I had saved 100+ million meso in my bank.

- 2. Magician (Lvl 8-30) - Level 8: Improved MP recovery (1) Level 9: Improved MP recovery (4) Level 10: Improved MP recovery (5), Max MP Increase (2) Level 11: Max MP Increase (5) Level 12: Max MP Increase (8) Level 13: Max MP Increase (MAX), Magic Bolt (1) Level 14: Magic Claw (3) Level 15: Magic Claw (6) Level 16: Magic Claw (9) Level 17: Magic Claw (10), Save 2 SP Level 18: Save 5 SP Level 19: Magic Claw (18) Level 20: Magic Claw (MAX), Improved MP recovery (6) Level 21: Improved MP recovery (9) Level 22: Improved MP recovery (12) Level 23: Improved MP recovery (15) Level 24: Improved MP recovery (MAX), Magic Guard (2) Level 25: Magic Guard (5) Level 26: Magic Guard (8) Level 27: Magic Guard (11) Level 28: Magic Guard (14) Level 29: Magic Guard (17) Level 30: Magic Guard (MAX)

- 3. Ice/Lightning Wizard (Lvl 30-70) - Level 30: Teleport (1) Level 31: Cold Beam (3) Level 32: Cold Beam (6) Level 33: Cold Beam (9) Level 34: Cold Beam (12) Level 35: Cold Beam (15) Level 36: Save 3 SP Level 37: Cold Beam (21) Level 38: Cold Beam (24) Level 39: Cold Beam (27) Level 40: Cold Beam (MAX) Level 41: MP Eater (3) Level 42: Meditation (3) Level 43: Meditation (6) Level 44: Meditation (9) Level 45: Meditation (12) Level 46: Meditation (15) Level 47: Meditation (18) Level 48: Meditatoin (MAX) Teleport (2) Level 49: Teleport (5) Level 50: Teleport (8) Level 51: Teleport (11) Level 52: Teleport (14) Level 53: Teleport (17) Level 54: Teleport (20) Level 55: MP Eater (6) Level 56: MP Eater (9) Level 57: MP Eater (12) Level 58: MP Eater (15) Level 59: MP Eater (18) Level 60: MP Eater (MAX), Thunderbolt (1) Level 61: Thunderbolt (4) Level 62: Thunderbolt (7) Level 63: Thunderbolt (10) Level 64: Thunderbolt (13) Level 65: Thunderbolt (15), Save 1 SP Level 66: Save 4 SP Level 67: Save 7 SP Level 68: Thunderbolt (25) Level 69: Thunderbolt (28) Level 70: Thunderbolt (MAX), Magic Armour (1)

- 4. Ice/Lightning Wizard (Lvl 70-120) - Level 70: Elemental Amplification (1) Level 71: Elemental Amplification (4) Level 72: Elemental Amplification (5), Magic Booster(2) Level 73: Magic Booster(5) Level 74: Magic Booster(8) Level 75: Magic Booster(11) Level 76: Thunder Spear (3) Level 77: Thunder Spear (6) Level 78: Thunder Spear (9) Level 79: Thunder Spear (12) Level 80: Thunder Spear (15) Level 81: Thunder Spear (18) Level 82: Thunder Spear (21) Level 83: Thunder Spear (24) Level 84: Thunder Spear (27) Level 85: Thunder Spear (MAX) Level 86: Ice Strike (3) Level 87: Ice Strike (6) Level 88: Ice Strike (9) Level 89: Ice Strike (12) Level 90: Ice Strike (15) Level 91: Ice Strike (18) Level 92: Ice Strike (21) Level 93: Ice Strike (24) Level 94: Ice Strike (27) Level 95: Ice Strike (MAX) Level 96: Magic Booster (14) Level 97: Magic Booster (17) Level 98: Magic Booster (MAX) Level 99: Seal (3) Level 100: Seal (6) Level 101: Seal (9) Level 102: Seal (12) Level 103: Seal (15) Level 104: Seal (18) Level 105: Seal (MAX), Elemental Amplification (6) Level 106: Elemental Amplification (9) Level 107: Elemental Amplification (12) Level 108: Elemental Amplification (15) Level 109: Elemental Amplification (18) Level 110: Elemental Amplification (21) Level 111: Elemental Amplification (24) Level 112: Elemental Amplification (27) Level 113: Elemental Amplification (MAX) Level 114: Partial Resistance (3) Level 115: Partial Resistance (6) Level 116: Partial Resistance (9) Level 117: Partial Resistance (12) Level 118: Partial Resistance (15) Level 119: Partial Resistance (18) Level 120: Partial Resistance (MAX), Magic Armor (2) - 5. Training Spots -

LEVEL 1-8 (0.5-2 hrs/lvl; Can be done under 3 hrs with party) It will be Green Snail and Blue Snail all the way to Lvl 8.

=Maple Island= -Snail Hunting Ground I-II [Snail, Blue Snail] [1-8]

LEVEL 8-13 (2-5 hrs/lvl; Can be done under 6 hrs with party) This will be the one of the boring part of becoming a Magician. This may take awhile so patience is greatly required. Due to low weapon damage, Snail, Blue Snail and Shroom are the only monsters to accompany you to Lvl 13.

=Victoria Island= -The Tree That Grew I [Snail] [8-13] a party willing to assist.
 * "Henesys Hunting Ground I" is excellant if you manage to have

LEVEL 13-21 (2-5hrs/lvl) At Lvl 13 with Magic Bolt (1), Red Snail and Slime can be added into the hunting list. At Lvl 20, with Magic Claw (MAX), one can effectively handle Pig, Ribbon Pig, Orange Mushroom efficiently.

=Victoria Island= -The Tree That Grew I [Snail, Slime] [13-15] -Henesys Hunting Ground I [Shroom, Blue Snail, Red Snail, Slime] [13-17] -Henesys Hunting Ground I [Red Snail, Orange Mushroom] [17-21] -Kerning City Construction Site [Orange Mushroom] [17-21] -Pig Beach [Pig, Ribbon Pig] [20-23] *Beware of the lone Iron Hog

LEVEL 21-30 (3-6 hrs/lvl) At Lvl 21, Party Quest is available, and as a Magician, one will be invited readily for the quest. Bubbling, Green Mushroom, Horned Mushroom, Zombie Mushroom are also viable options if one is capable of 1-hit or 2-hits KO. Bubbling drop 'Scroll for Cape INT 100%', Green Mushroom drop 'Pan Lid'.

=Victoria Island= -Party Quest [21-31] *Kerning City -Subway Line 1 Area 1 [Bubbling] [24-30] -Henesys Hunting Ground I [Green Mushroom] [24-30] -Tree Dungeon, Forest Up North II [Green and Horned Mushroom] [24-31] -Dungeon: Ant Tunnel I [Horned and Zombie Mushroom] [29-33]

LEVEL 31-35 (6-8 hrs/lvl) Due to insufficent of SP into the new skills, the earlier levels will be focusing on earlier monsters for efficient leveling. Any monsters that gives you the highest EXP with 1-hit KO are recommended. If one's INT and equipment are desirable enough, Wild Boar are an alternative choice to the Mushrooms.

=Victoria Island= -The Land of Wild Boar II [Wild Boar] [33-38]

LEVEL 35-40 (8-9 hrs/lvl) At Lvl 35, with Cold Beam (15), one is still too weak to take on Fire Boar for effective training. Thus, it is recommended to return to earlier training grounds for efficient leveling till one is capable of 2-hits KO Fire Boar. Fire Boar drop good amount of meso and 'Kumbi'.

=Victoria Island= -The Burnt Land II [Fire Boar] [35-45]

LEVEL 40-50 (7-10 hrs/lvl) At Lvl 40, with Cold Beam (MAX), all should continue to take on Fire Boar till one can efficiently 1-hit KO Jr. Cellion/Jr. Lioner; average damage of 1100 and above. Due to the map layout, it is more efficient to train at Garden of Red, as compare to Garden of Yellow. Jr. Lioner drop 'Ore of Wisdom Crystal' and 'Kumbi'. Jr. Cellion drop 'Ore of Power Crystal'.

This is the 2nd most boring period of Ice/Lit Wizard, so as again, endurance will see one through.

=Victoria Island= -Dangerous Valley I [Fire Boar, Copper Drake] [40-45]

=Ossyria= -Garden of Red [Jr. Cellion] [40-55] -Garden of Yellow [Jr. Lioner] [40-55]

LEVEL 50-70 (9-10+ hrs/lvl) On average, one will hit Red Drake 100% at Lvl 55. With Meditation (MAX), Red Drake will require an average of 4 hits to fall. At around Lvl 65, Red Drake will always fell at 3 hits. As of now, "Dangerous Valley II" will be the most economical map for training without fear of KS from other class. Red Drake drop 'Steely' and 'Diamond Ore'. Copper Drake drop 'Dark Scorpio' and 'Black Crystal Ore'.

=Victoria Island= -Dangerous Valley II [Fire Boar, Copper Drake, Red Drake] [53-70]

LEVEL 70-80 (10-20+ hrs/lvl) One can continue at Dangerous Valley II or choose to travel to El Nath. Coolie Zombies are an excellant choice during this period due to the map layout and the spawn rates. Do take note of the varities of attacks they possess, esp. poison. KS is commonplace at the Coolie Zombie maps among ALL classes.

=Ossyria= -Forest of Dead Trees I-IV [Coolie Zombie] [70-80]

- 6. Credits -

Wizet - making Maple Story possible GameFAQS - making this Guide available to general public http://www.hidden-street.net/ - detailed information My Mom and Dad - for making everything possible

- 7. Version History -

Ver 1.1 - MapleSEA [30 November 2005] Ver 1.0 - MapleSEA [30 September 2005]