MapleStory/Wild Hunter/Builds

Citizen
All three beginner skills can be maxed, but an ideal order would be:


 * Level 2: +1 Crystal Throw (1)
 * Level 3: +1 Crystal Throw (2)
 * Level 4: +1 Crystal Throw (3)
 * Level 5: +1 Efficiency (1)
 * Level 6: +1 Efficiency (2)
 * Level 7: +1 Efficiency (3)
 * Level 8: +1 Sneak (1)
 * Level 9: +1 Sneak (2)
 * Level 10: +1 Sneak (3)

First Job
Since you'll be able to max all skills in first job, it doesn't really matter which path you take. This is a build guide not training, but some explanation is warranted so you can better decide to follow or deviate from it. Most people will complete Edelstein beginner quests and train there to level 30 to receive the Special Training Intermediate medal before moving on to Mushroom Kingdom where you can get the Mushroom Kingdom Guardian medal that has +2 all stats.


 * Regular Build
 * Level 10: +4 Triple Blow (4), +1 Teleport
 * Level 11: +3 Triple Blow (7)
 * Level 12: +3 Triple Blow (10)
 * Level 13: +3 Triple Blow (13)
 * Level 14: +3 Triple Blow (16)
 * Level 15: +3 Triple Blow (19)
 * Level 16: +1 Triple Blow (20), +2 Dark Aura (2)
 * Level 17: +3 Finish Attack (3)
 * Level 18: +3 Finish Attack (6)
 * Level 19: +3 Finish Attack (9)
 * Level 20: +1 Finish Attack (10), +2 Teleport (3)
 * Level 21: +3 Teleport (6)
 * Level 22: +3 Teleport (9)
 * Level 23: +3 Teleport (12)
 * Level 24: +3 Teleport (15)
 * Level 25: +3 Dark Aura (5)
 * Level 26: +3 Dark Aura (8)
 * Level 27: +3 Dark Aura (11)
 * Level 28: +3 Dark Aura (14)
 * Level 29: +3 Dark Aura (17)
 * Level 30: +3 Dark Aura (20)


 * End Result
 * Triple Blow: Level 20
 * Finish Attack: Level 10
 * Teleport: Level 15
 * Dark Aura: Level 20

Veteran players, start with 1 Teleport for mobility, then Triple Blow for attack power. Follow up with Finish Blow for an additional attack. This is a combo attack similar to Aran skills, and it gets better with each job advancement. Next raise Teleport until maxed, than finally max Dark Aura. Dark Aura really doesn't speed training at this level, and you will likely train with Yellow Aura in Second Job for the additional speed.


 * Third Job Teleport Mastery requires Level 15 Teleport


 * Alternate Build
 * Level 10: +4 Triple Blow (4), +1 Finish Attack
 * Level 11: +3 Triple Blow (7)
 * Level 12: +3 Triple Blow (10)
 * Level 13: +3 Triple Blow (13)
 * Level 14: +3 Triple Blow (16)
 * Level 15: +3 Triple Blow (19)
 * Level 16: +1 Triple Blow (20), +2 Dark Aura (2)
 * Level 17: +3 Dark Aura (5)
 * Level 18: +3 Dark Aura (8)
 * Level 19: +3 Dark Aura (11)
 * Level 20: +3 Dark Aura (14)
 * Level 21: +3 Dark Aura (17)
 * Level 22: +3 Dark Aura (20)
 * Level 23: +2 Finish Attack (3), +1 Teleport
 * Level 24: +3 Finish Attack (6)
 * Level 25: +3 Finish Attack (9)
 * Level 26: +1 Finish Attack (10), +2 Teleport (3)
 * Level 27: +3 Teleport (6)
 * Level 28: +3 Teleport (9)
 * Level 29: +3 Teleport (12)
 * Level 30: +3 Teleport (15)


 * End Result
 * Triple Blow: Level 20
 * Dark Aura: Level 20
 * Finish Attack: Level 10
 * Teleport: Level 15

Beginning players don't have Blessing of the Fairy from another character, so they may desire Dark Aura and Finishing Attack earlier.

Second Job
This is a build guide not training, but some explanation is warranted so you can better decide to follow or deviate from it. Most people will answer the call and get moved to Mushroom Kingdom where you can get the Mushroom Kingdom Guardian medal that has +2 all stats. If you choose to move on to Kerning Square around level 40 and receive Piercing of the Free Spirit earring that has +1 all stats, Dark Chain works well on CDs. Don't get to fond of Dark Chain training though, as it is not an efficient training method after Yellow Aura is maxed and you are attacking higher level mobs.


 * Regular Build
 * Level 30: +1 Quad Blow (1), +1 Dark Chain (1), +1 Yellow Aura (1)
 * Level 31: +3 Staff Mastery (3)
 * Level 32: +3 Staff Mastery (6)
 * Level 33: +3 Staff Mastery (9)
 * Level 34: +3 Staff Mastery (12)
 * Level 35: +3 Staff Mastery (15)
 * Level 36: +3 Staff Mastery (18)
 * Level 37: +2 Staff Mastery (20), +1 Quad Blow (2)
 * Level 38: +3 Quad Blow (5)
 * Level 39: +3 Quad Blow (8)
 * Level 40: +2 Quad Blow (10), +1 Dark Chain (2)
 * Level 41: +3 Dark Chain (5)
 * Level 42: +3 Dark Chain (8)
 * Level 43: +3 Dark Chain (11)
 * Level 44: +3 Dark Chain (14)
 * Level 45: +3 Dark Chain (17)
 * Level 46: +3 Dark Chain (20)
 * Level 47: +3 Quad Blow (13)
 * Level 48: +3 Quad Blow (16)
 * Level 49: +3 Quad Blow (19)
 * Level 50: +1 Quad Blow (20), +2 Yellow Aura (3)
 * Level 51: +3 Yellow Aura (6)
 * Level 52: +3 Yellow Aura (9)
 * Level 53: +3 Yellow Aura (12)
 * Level 54: +3 Yellow Aura (15)
 * Level 55: +3 Yellow Aura (18)
 * Level 56: +2 Yellow Aura (20), +1 Blood Drain (1)
 * Level 57: +1 Staff Booster (1), +2 Blood Drain (3)
 * Level 58: +3 Staff Booster (4)
 * Level 59: +3 Staff Booster (7)
 * Level 60: +3 Staff Booster (10)
 * Level 61: +3 Staff Booster (13)
 * Level 62: +3 Staff Booster (16)
 * Level 63: +2 Staff Booster (18), +1 Blood Drain (4)
 * Level 64: +2 Blue Aura (2), +1 Blood Drain (5)
 * Level 65: +3 Blue Aura (5)
 * Level 66: +3 Blue Aura (8)
 * Level 67: +3 Blue Aura (11)
 * Level 68: +3 Blue Aura (14)
 * Level 69: +3 Blue Aura (17)
 * Level 70: +3 Blue Aura (20)


 * End Result
 * Staff Mastery: Level 20
 * Quad Blow: Level 20
 * Dark Chain: Level 20
 * Yellow Aura: Level 20
 * Blood Drain: Level 5
 * Staff Booster: Level 18
 * Blue Aura: Level 20

First, apply 1 point on to Quad Blow & 1 point on Dark Chain for attack, and 1 point on yellow aura for speed. Next, max staff mastery for stability and higher minimum damage, followed by Quad Blow & Dark Chain. Raise these two together. Dark chain may become your primary range attack at this level, depending on where you train. At higher levels, Dark Chain will stun and pull mobs toward you, and Quad becomes a finisher. (Note: Finish Attack is stronger now and still useful.) After Quad Blow is done, raise Yellow Aura and Staff Booster for attack speed. (Note: Do not max Staff Booster, at least not yet.) Max Staff Booster leaves you with 3 SP for Blood Drain. Apply these 3 points first, and try it out before you decide what percent HP recover you want/need from Blood Drain, and the remaining SP goes to Staff Booster. (BD/SB 5/18 gives 2%) (BD/SB 9/14 gives 3%) (BD/SB 13/10 gives 4%) (BD/SB 17/6 gives 5%). Blood Drain is like getting free HP potions. Staff Booster times out fast anyway, so it is worth it to sacrifice a "few" seconds for 2 or 3 percent free HP. These skills work well together on a macro at 2 or 3 percent. 4 percent Blood Drain or more, make Staff Booster almost unusable as the time will be too short. Last, raise Blue Aura. Blue Aura really doesn't speed training at this level, but you will likely need it in the next job advancement.


 * Third Job Quintuple Blow requires Level 20 Quad Blow
 * Third Job Advanced Dark Chain requires level 20 Dark Chain
 * Third Job Body Boost requires Level 10 Dark Aura, Yellow Aura, and Blue Aura
 * Third Job Advanced Blue Aura requires Level 20 Blue Aura
 * Fourth Job Advanced Yellow Aura requires Level 20 Yellow Aura


 * Late Chain Build
 * Level 30: +1 Quad Blow (1), +1 Dark Chain (1), +1 Yellow Aura (1)
 * Level 31: +3 Staff Mastery (3)
 * Level 32: +3 Staff Mastery (6)
 * Level 33: +3 Staff Mastery (9)
 * Level 34: +3 Staff Mastery (12)
 * Level 35: +3 Staff Mastery (15)
 * Level 36: +3 Staff Mastery (18)
 * Level 37: +3 Staff Mastery (20), +1 Quad Blow (2)
 * Level 38: +3 Quad Blow (5)
 * Level 39: +3 Quad Blow (8)
 * Level 40: +3 Quad Blow (11)
 * Level 41: +3 Quad Blow (14)
 * Level 42: +3 Quad Blow (17)
 * Level 43: +3 Quad Blow (20)
 * Level 44: +3 Staff Booster (3)
 * Level 45: +3 Staff Booster (6)
 * Level 46: +3 Staff Booster (9)
 * Level 47: +2 Staff Booster (11), +1 Blue Aura (1)
 * Level 48: +3 Blue Aura (4)
 * Level 49: +3 Blue Aura (7)
 * Level 50: +3 Blue Aura (10)
 * Level 51: +3 Blue Aura (13)
 * Level 52: +3 Blue Aura (16)
 * Level 53: +3 Blue Aura (19)
 * Level 54: +1 Blue Aura (20), +1 Staff Booster (12), +1 Blood Drain (1)
 * Level 55: +3 Staff Booster (15)
 * Level 56: +3 Staff Booster (18)
 * Level 57: +2 Staff Booster (20), +1 Dark Chain (2)
 * Level 58: +3 Dark Chain (5)
 * Level 59: +3 Dark Chain (8)
 * Level 60: +3 Dark Chain (11)
 * Level 61: +3 Dark Chain (14)
 * Level 62: +3 Dark Chain (17)
 * Level 63: +3 Dark Chain (20)
 * Level 64: +3 Yellow Aura (4)
 * Level 65: +3 Yellow Aura (7)
 * Level 66: +3 Yellow Aura (10)
 * Level 67: +3 Yellow Aura (13)
 * Level 68: +3 Yellow Aura (16)
 * Level 69: +3 Yellow Aura (19)
 * Level 70: +1 Yellow Aura (20), +2 Blood Drain (3)


 * End Result
 * Staff Mastery: Level 20
 * Quad Blow: Level 20
 * Staff Booster: Level 20
 * Blue Aura: Level 20
 * Dark Chain: Level 20
 * Yellow Aura: Level 20
 * Blood Drain: Level 3

This build is very useful for all types of Battle Mages. First off, apply 1 point on to Quad Blow for damage purposes, 1 point onto Dark Chain for a 100% stun attack, and 1 point onto yellow aura for a speed boost. After max staff mastery to close the margin of minimum damage to maximum damage, followed up by Quad Blow for damage. After Quad Blow is done raise Staff Booster to Level 11 for a boost in speed, and than blue aura for damage depletion against you and your allies. Finish maxing staff booster and move on to Dark Chain for additional stun duration and damage. Finally dump all remaining SP into Yellow Aura for a speed boost and the monsters speed decrease, than add the remaining final SP into Blood Drain.

Third Job
There are several skills that are really good with only one SP, so start there! This is a build guide not training, but some explanation is warranted so you can better decide to follow or deviate from it. The Regular Build is aimed at the fastest solo training at premium locations. With one point on Quintuple Blow, Finish Attack (a First Job skill) is stronger and has more range now. Using Yellow Aura and Staff Booster, Quintuple Blow is incredibly fast.


 * Regular Build
 * Level 70: +1 Quintuple Blow (1), +1 Advanced Dark Chain (1), +1 Dark Shock (1)
 * Level 71: +1 Teleport Mastery (1), +1 Body Boost (1), +1 Battle Mastery (1)
 * Level 72: +3 Battle Mastery (4)
 * Level 73: +3 Battle Mastery (7)
 * Level 74: +3 Battle Mastery (10)
 * Level 75: +3 Battle Mastery (13)
 * Level 76: +3 Battle Mastery (16)
 * Level 77: +3 Battle Mastery (19)
 * Level 78: +1 Battle Mastery (20), +2 Quintuple Blow (3)
 * Level 79: +3 Quintuple Blow (6)
 * Level 80: +3 Quintuple Blow (9)
 * Level 81: +3 Quintuple Blow (12)
 * Level 82: +3 Quintuple Blow (15)
 * Level 83: +3 Quintuple Blow (18)
 * Level 84: +2 Quintuple Blow (20),+1 Teleport Mastery (2)
 * Level 85: +3 Teleport Mastery (5)
 * Level 86: +3 Teleport Mastery (8)
 * Level 87: +2 Teleport Mastery (10), +1 Advanced Dark Chain (2)
 * Level 88: +3 Advanced Dark Chain (5)
 * Level 89: +3 Advanced Dark Chain (8)
 * Level 90: +3 Advanced Dark Chain (11)
 * Level 91: +3 Dark Shock (4)
 * Level 92: +3 Dark Shock (7)
 * Level 93: +3 Dark Shock (10)
 * Level 94: +3 Dark Shock (13)
 * Level 95: +3 Dark Shock (16)
 * Level 96: +3 Dark Shock (19)
 * Level 97: +1 Dark Shock (20), +2 Body Boost (3)
 * Level 98: +3 Body Boost (6)
 * Level 99: +3 Body Boost (9)
 * Level 100: +3 Body Boost (12)
 * Level 101: +3 Body Boost (15)
 * Level 102: +3 Body Boost (18)
 * Level 103: +2 Body Boost (20), +1 **to be continued**


 * End Result (This shows max all, because it has yet to be determined what to leave points off; likely Reaper or Dark Chain)
 * Battle Mastery: Level 20
 * Quintuple Blow: Level 20
 * Teleport Mastery: Level 10
 * Advanced Dark Chain: Level 20
 * Dark Shock: Level 20
 * Body Boost: Level 20
 * Conversion: Level 10
 * Advanced Blue Aura: Level 20
 * Summon Reaper Buff: Level 20

First, apply 1 point on to Quintuple Blow and Advanced Dark Chain for a nice upgrade, then 1 point on Dark Shock. Even with the cooldown, it's a new skill with nice power. Teleport Mastery and Body Boost also work nice with only 1 point. Next max Battle Mastery for stability and higher minimum damage, followed by Quintuple Blow as this is still your primary attack. Next, comes Teleport Mastery. This gives more distance and does a stun attack at the same time which speeds training. Advanced Dark Chain is raised to 11 so it can hit/pull 8 which also speeds training. Dark Shock is a strong attack that comes in handy, but it follows the primary attacks because of its cooldown. Body Boost will increase the effects of your active aura. **to be continued**


 * Dark Lightning Early Build
 * Level 70: +1 Death Blow (1), +1 Conversion (1), +1 Advanced Dark Chain (1)
 * Level 71: +3 Death Blow (4)
 * Level 72: +3 Death Blow (7)
 * Level 73: +3 Death Blow (10)
 * Level 74: +3 Death Blow (13)
 * Level 75: +3 Death Blow (16)
 * Level 76: +3 Death Blow (19)
 * Level 77: +1 Death Blow (20), +2 Battle Mastery (2)
 * Level 78: +3 Battle Mastery (5)
 * Level 79: +3 Battle Mastery (8)
 * Level 80: +3 Battle Mastery (11)
 * Level 81: +3 Battle Mastery (14)
 * Level 82: +3 Battle Mastery (17)
 * Level 83: +3 Battle Mastery (20)
 * Level 84: +3 Conversion (4)
 * Level 85: +3 Conversion (7)
 * Level 86: +3 Conversion (10)
 * Level 87: +3 Teleport Mastery (3)
 * Level 88: +3 Teleport Mastery (6)
 * Level 89: +3 Teleport Mastery (9)
 * Level 90: +1 Teleport Mastery (10), +1 Super Body (1), +1 Dark Lightning (1)
 * Level 91: +3 Advanced Dark Chain (4)
 * Level 92: +3 Advanced Dark Chain (7)
 * Level 93: +3 Advanced Dark Chain (10)
 * Level 94: +3 Advanced Dark Chain (13)
 * Level 95: +3 Advanced Dark Chain (16)
 * Level 96: +3 Advanced Dark Chain (19)
 * Level 97: +1 Advanced Dark Chain (20), +1 Super Body (2), +1 Dark Lightning (2)
 * Level 98: +3 Dark Lightning (5)
 * Level 99: +3 Dark Lightning (8)
 * Level 100: +3 Dark Lightning (11)
 * Level 101: +3 Dark Lightning (14)
 * Level 102: +3 Dark Lightning (17)
 * Level 103: +3 Dark Lightning (20)
 * Level 104: +3 Advanced Blue Aura (3)
 * Level 105: +3 Advanced Blue Aura (6)
 * Level 106: +3 Advanced Blue Aura (9)
 * Level 107: +3 Advanced Blue Aura (12)
 * Level 108: +3 Advanced Blue Aura (15)
 * Level 109: +3 Advanced Blue Aura (18)
 * Level 110: +2 Advanced Blue Aura (20), +1 Super Body (3)
 * Level 111: +3 Super Body (6)
 * Level 112: +3 Super Body (9)
 * Level 113: +3 Super Body (12)
 * Level 114: +3 Super Body (15)
 * Level 115: +3 Super Body (18)
 * Level 116: +2 Super Body (20), +1 Revive (1)
 * Level 117: +3 Revive (4)
 * Level 118: +3 Revive (7)
 * Level 119: +3 Revive (10)
 * Level 120: +3 Revive (13)


 * End Result
 * Battle Mastery: Level 20
 * Advanced Blue Aura: Level 20
 * Death Blow: Level 20
 * Advanced Dark Chain: Level 20
 * Dark Lightning: Level 20
 * Conversion: Level 10
 * Super Body: Level 20
 * Teleport Mastery: Level 10
 * Revive: Level 11

This build maxes Dark Lightning first before Super Body for additional attack damage. Start off with Death Blow for damage, Conversion for a massive HP increase, and Advanced Dark Chain for greater range with Dark Chain. Afterwards, max out Death Blow for maximized attack potential and than Battle Mastery to boost critical damage. Conversion follows up to boost your HP by +100% and Teleport Mastery to create a stun to every time you teleport past an enemy. Now apply 1 SP to both Dark Lightning for damage, and Super Body for partial invincibility when Blue Aura is active while using super body. Max out Advanced Dark Chain after for more damage and stun duration than apply another SP onto Super Body and start to max Dark Lightning for shock damage (being instant high attack damage). Max out Advanced Blue Aura after for an increase in defensive abilities. Now finish with Super Body for an additional attack boost with Dark Aura and speed boost with Yellow Aura and dump the remaining SP into Revive.


 * Super Body Early Build
 * Level 70: +1 Death Blow (1), +1 Conversion (1), +1 Advanced Dark Chain (1)
 * Level 71: +3 Death Blow (4)
 * Level 72: +3 Death Blow (7)
 * Level 73: +3 Death Blow (10)
 * Level 74: +3 Death Blow (13)
 * Level 75: +3 Death Blow (16)
 * Level 76: +3 Death Blow (19)
 * Level 77: +1 Death Blow (20), +2 Battle Mastery (2)
 * Level 78: +3 Battle Mastery (5)
 * Level 79: +3 Battle Mastery (8)
 * Level 80: +3 Battle Mastery (11)
 * Level 81: +3 Battle Mastery (14)
 * Level 82: +3 Battle Mastery (17)
 * Level 83: +3 Battle Mastery (20)
 * Level 84: +3 Conversion (4)
 * Level 85: +3 Conversion (7)
 * Level 86: +3 Conversion (10)
 * Level 87: +3 Teleport Mastery (3)
 * Level 88: +3 Teleport Mastery (6)
 * Level 89: +3 Teleport Mastery (9)
 * Level 90: +1 Teleport Mastery (10), +1 Super Body (1), +1 Dark Lightning (1)
 * Level 91: +3 Advanced Dark Chain (4)
 * Level 92: +3 Advanced Dark Chain (7)
 * Level 93: +3 Advanced Dark Chain (10)
 * Level 94: +3 Advanced Dark Chain (13)
 * Level 95: +3 Advanced Dark Chain (16)
 * Level 96: +3 Advanced Dark Chain (19)
 * Level 97: +1 Advanced Dark Chain (20), +1 Super Body (2), +1 Dark Lightning (2)
 * Level 98: +3 Super Body (5)
 * Level 99: +3 Super Body (8)
 * Level 100: +3 Super Body (11)
 * Level 101: +3 Super Body (14)
 * Level 102: +3 Super Body (17)
 * Level 103: +3 Super Body (20)
 * Level 104: +3 Advanced Blue Aura (3)
 * Level 105: +3 Advanced Blue Aura (6)
 * Level 106: +3 Advanced Blue Aura (9)
 * Level 107: +3 Advanced Blue Aura (12)
 * Level 108: +3 Advanced Blue Aura (15)
 * Level 109: +3 Advanced Blue Aura (18)
 * Level 110: +2 Advanced Blue Aura (20) +1 Dark Lightning (3)
 * Level 111: +3 Dark Lightning (6)
 * Level 112: +3 Dark Lightning (9)
 * Level 113: +3 Dark Lightning (12)
 * Level 114: +3 Dark Lightning (15)
 * Level 115: +3 Dark Lightning (18)
 * Level 116: +2 Dark Lightning (20), +1 Revive (1)
 * Level 117: +3 Revive (4)
 * Level 118: +3 Revive (7)
 * Level 119: +3 Revive (10)
 * Level 120: +3 Revive (13)


 * End Result
 * Battle Mastery: Level 20
 * Advanced Blue Aura: Level 20
 * Death Blow: Level 20
 * Advanced Dark Chain: Level 20
 * Dark Lightning: Level 20
 * Conversion: Level 10
 * Super Body: Level 20
 * Teleport Mastery: Level 10
 * Revive: Level 11

This build maxes Super Body first before Dark Lightning for additional abilities. Start off with Death Blow for damage, Conversion for a massive HP increase, and Advanced Dark Chain for greater range with Dark Chain. Afterwards, max out Death Blow for maximized attack potential and than Battle Mastery to boost critical damage. Conversion follows up to boost your HP by +100% and Teleport Mastery to create a stun to every time you teleport past an enemy. Now apply 1 SP to both Dark Lightning for damage, and Super Body for partial invincibility when Blue Aura is active while using super body. Max out Advanced Dark Chain after for more damage and stun duration than apply another SP onto Dark Lightning and than max Super Body for an additional attack boost with Dark Aura and speed boost with Yellow Aura. Then, max out Advanced Blue Aura after for an increase in defensive abilities. Now finish with Dark Lightning for shock damage (being instant high attack damage) and dump the remaining SP into Revive.

First Job

 * Mobile Build


 * Level 10: Triple Shot [1], Jaguar Riding [4]
 * Level 11: Jaguar Riding [7]
 * Level 12: Jaguar Riding [10]
 * Level 13: Jaguar Riding [13]
 * Level 14: Jaguar Riding [15] MAXED, Double Jump [1]
 * Level 15: Double Jump [4]
 * Level 16: Double Jump [7]
 * Level 17: Double Jump [10] MAXED
 * Level 18: Crossbow Booster [3]
 * Level 19: Crossbow Booster [6]
 * Level 20: Crossbow Booster [9]
 * Level 21: Crossbow Booster [12]
 * Level 22: Crossbow Booster [15]
 * Level 23: Crossbow Booster [18]
 * Level 24: Crossbow Booster [20] MAXED, Triple Shot [2]
 * Level 25: Triple Shot [5]
 * Level 26: Triple Shot [8]
 * Level 27: Triple Shot [11]
 * Level 28: Triple Shot [14]
 * Level 29: Triple Shot [17]
 * Level 30: Triple Shot [20] MAXED


 * Total:
 * Jaguar Riding [15] MAXED
 * Double Jump [10] MAXED
 * Crossbow Booster [20] MAXED
 * Triple Shot [20] MAXED

Second Job

 * Unmaxed Mine build


 * Level 30: Bomb Shot [1], Soul Arrow [2]
 * Level 31: Soul Arrow [5]
 * Level 32: Soul Arrow [8]
 * Level 33: Soul Arrow [10] MAXED, Bomb Shot [2]
 * Level 34: Bomb Shot [5]
 * Level 35: Bomb Shot [8]
 * Level 36: Bomb Shot [11]
 * Level 37: Bomb Shot [14]
 * Level 38: Bomb Shot [17]
 * Level 39: Bomb Shot [20] MAXED
 * Level 40: Crossbow Mastery [3]
 * Level 41: Crossbow Mastery [6]
 * Level 42: Crossbow Mastery [9]
 * Level 43: Crossbow Mastery [12]
 * Level 44: Crossbow Mastery [15]
 * Level 45: Crossbow Mastery [18]
 * Level 46: Crossbow Mastery [20] MAXED, Jaguar Roar [1]
 * Level 47: Jaguar Roar [4]
 * Level 48: Jaguar Roar [7]
 * Level 49: Jaguar Roar [10]
 * Level 50: Jaguar Roar [13]
 * Level 51: Jaguar Roar [16]
 * Level 52: Jaguar Roar [19]
 * Level 53: Jaguar Roar [20] MAXED, Final Attack [2]
 * Level 54: Final Attack [5]
 * Level 55: Final Attack [8]
 * Level 56: Final Attack [11]
 * Level 57: Final Attack [14]
 * Level 58: Final Attack [17]
 * Level 59: Final Attack [20] MAXED
 * Level 60: Swallow [3]
 * Level 61: Swallow [6]
 * Level 62: Swallow [9]
 * Level 63: Swallow [12]
 * Level 64: Swallow [15]
 * Level 65: Swallow [18]
 * Level 66: Swallow [20] MAXED, Mine [1]
 * Level 67: Mine [4]
 * Level 68: Mine [7]
 * Level 69: Mine [10]
 * Level 70: Mine [13]


 * Total:
 * Soul Arrow [10] MAXED
 * Bomb Shot [20] MAXED
 * Crossbow Mastery [20] MAXED
 * Jaguar Roar [20] MAXED
 * Final Attack [20] MAXED
 * Swallow [20] MAXED
 * Mine [13]
 * === Another build===
 *  Level 30: +1 Bomb Shot +2 Soul Arrow
 *  Level 31: +2 Soul Arrow +1 Jaguar Roar(Helps with mobs)
 *  Level 32: +3 Soul Arrow( Leave soul arrow at 7 since it matches with Booster)
 *  Level 33: +3 Bomb Shot
 *  Level 34: +3 Bomb Shot
 *  Level 35: +3 Bomb Shot
 *  Level 36: +3 Bomb Shot
 *  Level 37: +3 Bomb Shot
 *  Level 38: +3 Bomb Shot
 *  Level 39: +1 Bomb Shot(MAXED) +2 Mastery
 *  Level 40: +3 Mastery
 *  Level 41: +3 Mastery
 *  Level 42: +3 Mastery
 *  Level 43: +3 Mastery
 *  Level 44: +3 Mastery
 *  Level 45: +3 Mastery(MAXED)
 *  Level 46: +3 Jaguar Roar
 *  Level 47: +3 Jaguar Roar
 *  Level 48: +3 Jaguar Roar
 *  Level 49: +3 Jaguar Roar
 *  Level 50: +3 Jaguar Roar
 *  Level 51: +3 Jaguar Roar
 *  Level 52: +1 Jaguar Roar(MAXED)+2 FA or +2 Swallow
 *  Level 53: +3 FA or +3 Swallow
 *  Level 54: +3 FA or +3 Swallow
 *  Level 55: +3 FA or +3 Swallow
 *  Level 56: +3 FA or +3 Swallow
 *  Level 57: +3 FA or +3 Swallow
 *  Level 58: +3 FA or +3 Swallow(MAXED)
 *  Level 59: +3 FA or +3 Swallow
 *  Level 60: +3 FA or +3 Swallow
 *  Level 61: +3 FA or +3 Swallow
 *  Level 62: +3 FA or +3 Swallow
 *  Level 63: +3 FA or +3 Swallow
 *  Level 64: +3 FA or +3 Swallow
 *  Level 65: +2 FA or +2 Swallow(MAXED)+1 Mine
 *  Level 66: +3 Mine
 *  Level 67: +3 Mine
 *  Level 68: +3 Mine
 *  Level 69: +3 Mine
 *  Level 70: +3 Mine(16)


 * Total:
 * Soul Arrow [7]
 * Bomb Shot [20] MAXED
 * Crossbow Mastery [20] MAXED
 * Jaguar Roar [20] MAXED
 * Final Attack [20] MAXED
 * Swallow [20] MAXED
 * Mine [16]


 * At the begining of this build its alot easier to kill mobs since you already have Jaguar roar which pushs back mobs and Bomb Shot which is a mobber.Maxing Soul Arrow is unneccesary i think, leaving it at 7 its a good idea since the times with Booster and Soul Arrow are similar so its more organised. FA and Swallow are both good skills to have Swallow gives you buffs while FA gives you more attack (BTW FINAL ATTACK IS A MUST MAX SKILL AFTER BIG BANG!)

Third Job
70: Enduring Shot(1), Dash 'n Slash (1), Swipe (1)

71: Silver Hawk (1), Jaguar Mastery (2)

72: Jaguar Mastery (5)

73: Jaguar Mastery (8)

74: Jaguar Mastery (11)

75: Jaguar Mastery (14)

76: Jaguar Mastery (17)

77: Jaguar Mastery (MAX)

78: Crossroads (3), Trap (1)

79: Crossroads (6)

80: Crossroads (9)

81: Crossroads (12)

82: Crossroads (15)

83: Crossroads (18)

84: Crossroads (21)

85: Crossroads (24)

86: Crossroads (27)

87: Crossroads (MAX)

88: 5-Shot (3), Blind (1)

89: 5-Shot (6)

90: 5-Shot (9)

91: 5-Shot (12)

92: 5-Shot (15)

93: 5-Shot (18)

94: 5-Shot (21)

95: 5-Shot (24)

96: 5-Shot (27)

97: 5-Shot (MAX)

98: Claw Cut (4)

99: Claw Cut (7)

100: Claw Cut (10)

101: Claw Cut (13)

102: Claw Cut (16)

103: Claw Cut (19)

104: Claw Cut (MAX), Trap (3)

105: Trap (6)

106: Trap (9)

107: Trap (12)

108: Trap (15)

109: Trap (18)

110: Trap (MAX), Silver Hawk (2)

111: Silver Hawk (5)

112: Silver Hawk(8)

113: Silver Hawk (11)

114: Silver Hawk (14)

115: Silver Hawk (17)

116: Silver Hawk (MAX)

117: Blind (4)

118: Blind (7)

119: Blind (10)

120: Blind (13)

Final ::

Jaguar Mastery -MAXED

5-Shot - MAXED

Crossroads - MAXED

Claw Cut - MAXED

Trap - MAXED

Silver Hawk - MAXED

Blind - 13

Reason :: 1 point into Crossroads for mobbing and 5-shot for damage and claw cut and hawk just for fun and a bit of stun from hawk. Mastery is maxed first as it boosts your damage a lot! Next to max is crossroads as it is a great mobbing skill (and looks awesome). You can put 1 point into trap and blind if you wish. 5-shot comes next for the damage increase on single targets and small mobs. The rest of the skills can be maxed in any order you wish, so just choose your favourite.

Recommended Build

 * Level 10 : Metal Armor : Prototype(+3), Gatling Shot(+2)


 * Level 11 : Metal Armor : Prototype(+2), Gatling Shot(+1)


 * Level 12 : Metal Armor : Prototype(+2), Gatling Shot(+1)


 * Level 13 : Metal Armor : Prototype(+3)MAXED


 * Level 14 : Gatling Shot(+3)


 * Level 15 : Gatling Shot(+2), Drill Rush(+1)


 * Level 16 : Gatling Shot(+1), Flame Launcher(+1), Drill Rush(+1)


 * Level 17 : Drill Rush(+3)


 * Level 18 : Gatling Shot(+2), Drill Rush(+1)


 * Level 19 : Gatling Shot(+3)MAXED


 * Level 20 : Drill Rush(+3)


 * Level 21 : Drill Rush(+3)


 * Level 22 : Drill Rush(+3)


 * Level 23 : Drill Rush(+3)


 * Level 24 : Drill Rush(+2)MAXED, Flame Launcher(+1)


 * Level 25 : Flame Launcher(+3)


 * Level 26 : Flame Launcher(+3)


 * Level 27 : Flame Launcher(+3)


 * Level 28 : Flame Launcher(+3)


 * Level 29 : Flame Launcher(+3)


 * Level 30 : Flame Launcher(+3)MAXED