Doom (2016)/Gameplay

Settings
When you launch the game, you need to enter either Campaign or Multiplayer before you can start adjusting the game settings.

Of the settings, the only one currently critical is enabling or disabling the controller, if it interferes with the main menu use.

Game Settings

 * Campaign Difficulty: Only three can be set from this menu: I'm too young to Die, Hury Me Plenty, and Ultra-Violence. The harder difficulty settings are set on creating a new game.
 * Auto-Switch Empty and Auto-Switch New allow changing the weapon on specific events. Can keep both of them, although some people may prefer disabling the latter.
 * DOOM Classic Weapon Pose
 * Croshair Style: Default crosshair shows the projectile spread and other basic information. Simple shows a single dot.
 * Glory Kill Highlight: If enabled, enemies will have a blue or yellow glow when they can be slain by a glory kill.
 * Enable Hud: Should generally be kept on. It only needs to be disabled in order to create clean screenshots without the ammo and health meters. It also toggles the elements below:
 * Compass
 * Boss Health Bar
 * Interaction Prompt
 * Objective Notifications
 * Objecitve Markers
 * Update Notifications
 * Combat Rating
 * Tutorials

Controller Settings

 * See also Controls

The controller layout may be set to one of six presets, and no custom binding possible.

At least one version of the game has the controller interfere with the menu when using the mouse. If this is the case, you need to use the controller exclusivly, or disable it.

Mouse and Keyboard

 * See also Controls

You can set keybindings here, as well as adjusting the mouse sensitivity.

With the keyboard, two keys may be bound to a single key, and a key may only perform one action.

Audio
Four volume sliders: Master volume, music volume, SFX volume, and Voices volume.

There is also an option for subtitles, disabled by default.

Video
Window mode may be set to either Fullscreen, Window, or Borderless. Fullscreen will minimize the game on Alt-tab, and Windowed puts it in a bordered window. If you choose Borderless and use alt-tab, it will bring all background windows on top of the game. If you prefer, you can use Windowed mode, and force borderless by using an external utility.

Monitor determined which screen will display, applies to borderless or fullscreen.

Aspect Ratio determines which resolutions are available. The game uses a "Hor+" type behavior, where widescreen ratios have a higher horizontal field of view with no change in the vertical view.

Vertical Sync defaults to Adaptive, and it may be set to On or Off if desired.

There are various anti-aliasing options, and it defaults to TSSAA (8TX).

Colorblind Mode emulates what others experience as colorblindness, useful if developing maps.

Gamma serves as the brightness. The default of 1.0 works in most cases.

Chromatic Abberation applies a display filter more visible around the edges of the view, similar to a "rainbow". On by default, although completely safe to turn off.

Field of View may be set from 90 to 130.

Advanced settings
These settings provide a fine control of rendering detail, in order to fine tune graphics as desired.

Overall Quality provides various presets to quickly assign the various other settings, although this defaults to custom.