Knights of Legend/Armor parts

Regular armor
Characters start the game literally naked. The first thing to purchase is a full set of armor.

Each armor part protects a specific part of the body. I.e. a headgear will not protect from a hit on the legs. The defense is not cumulative on the different body parts. E.g. if your character wears Fur Pants only, his/her defense will be 3.5 on the legs and 0 everywhere else.

The encumbrance (weight) values are for a character of size 66 (183 cm). The weight of the armor varies with the size of the character. The price varies, too, because the armor must be fitted on the character.

At the beginning of the game, check how much gold each of your character has (press the 1-6 buttons). You should buy the second best armor a character can afford: you will need more money to fit it to the character and also to save the game.

Shields
Shields increase the rate of deflecting a hit, instead of giving a direct protection. A shield fits any character, regardless of his/her size.

Default sorting is by increasing protection, then by decreasing weight.

Special armor
More armor parts can be purchased in some shops throughout the game. They will increase the protection to legs, torso and head.

Two more helms are available, but they are not part of any armor set.
 * Fancy boots (prot. 2)
 * Parade helm (prot. 7.5)

Torso is made of body and hands. Some armor parts protect specifically only one of these two body parts.
 * Fur cape (prot. +3.5 on body)
 * Leather cape (prot. +4.5 on body)
 * Gauntlets (prot. +2 on hands)

Foot armor increases protection on the legs. Footwear is listed here from the less protective and heavier to the most protective and lighter:
 * Wooden clogs
 * Fine boots
 * Sandals
 * Slippers
 * Dwarf boots
 * Riding boots
 * Better boots
 * Dress boots
 * Work boots
 * Fur boots

Neck armor increases protection on the head. Necklaces are obtained by joining a magic order. A "raw fish" falls into this category, too.