Chrono Trigger/Enemies

Listed by time period. The locales of every enemy is noted within the info column.

Key
The three plot types of enemies in the game are:
 * Type
 * Required (R): Bosses/mandatory encounters.
 * Non-Required (NR): Monsters/normal mobs and optional bosses.
 * Fail-able (FL): Bosses that you can die to and still progress the game.

The miscellaneous types of enemies are:
 * Normal (N)
 * Magic (M): Magic enemies take extra damage from weapons that have special modifiers such as the broadsword Demon Hit.

The types of weaknesses are: (N/A is used in place of enemies with no weakness)
 * Weakness
 * Physical/Non-Elemental
 * Magic
 * Fire
 * Lightning
 * Water/Ice
 * Shadow

Items only receivable by using Ayla's Charm ability (her Dual Tech, Twin Charm, with Marle works as well).
 * Charmable Items

For bosses, these items have a 100% chance of being dropped, but for enemies its usually 50% depending on the rarity of the item.
 * Droppable Items

Experience Points.
 * XP

Tech Points.
 * TP

Gold Pieces.
 * GP