Alisia Dragoon/Stage 6 - Spaceship

Area 1 - Upper Decks
Before dropping through the hole and entering the spaceship, climb up along its outer surface to the right. Near the rocks, there is a Companion Upgrade.

Inside the spaceship, many of the robots lying down will wake when Alisia nears them, while others are already active. They can shoot bullets or explosive missiles down the corridors. The robots will blow up about a second after they are defeated, sending out harmful blasts. The explosive tanks lying around will also blow up when they are destroyed.

The spaceship corridors can look confusing, but for now they can be explored without a lot of trouble, because the enemies won't keep reappearing yet.

After entering the ship, drop toward the left side and to the bottom as much as possible, and then stay on the same deck while going to the right. At the end of this deck, there is a Thunder Power Upgrade. At this spot, a rocket robot will suddenly appear from behind, so turn back left and fire down the corridor to destroy its rockets and to kill it.

At the right dead end of the first deck into the ship, there is a Potion. One deck down and to the far right, in a small room, there are two Meat Bones. Toward the left of this same deck, there is a Potion. Somewhere along the left side, on the lower decks, there is a Companion Revival Item. (From this spot, go up one deck to move further into the ship.)

To go deeper into the ship, follow the corridors that generally go to the right. At the top right end of the earlier corridors, there is an Armor Upgrade. Shortly below it, near an inert dead body in the background, there is a Thunder Fairy (temporary infinite magic energy). Get it, and charge left and downward, to the rock surface, killing the robots and tanks in the way.

At the bottom, along the rock surface, find holes in the walls that lead onward. At the bottom left, there is a Companion Upgrade. Watch out for robots and explosive tanks on the way there. Also shoot open the wall to the left to find a hidden passageway. This secret room contains two Potions, a Meat Bone, and a 1-Up (on Normal only). Continue down to the bottom right, along the rock surface, and then come back up to enter the other half of the ship. Along the way to this point, there are a Meat Bone and a Potion.

Area 2 - Lower Decks
There are no more robots and explosive tanks, but there are now blue bubble-like monsters who can fly and zombies who can shoot bullets. The enemies here will keep reappearing if Alisia returns to their locations, making this place dangerous to explore.

To the right of the starting point, a very long vertical shaft runs through the middle of this part of the ship. In the middle of a large room to the left of the very long vertical shaft, there is a Thunder Power Upgrade. At the bottom left small room, there is a Companion Upgrade. Shoot open the rock wall to the left, and jump up through the hidden vertical tunnel along the left side. This secret room contains a 1-Up. Watch out for a zombie here. Skip all of this if it isn't needed.

To proceed, move down the very long vertical shaft to the right. In the middle of this shaft, there are a Potion and a Meat Bone. Near the bottom of this shaft, there is a Magic Fairy (temporary invulnerability). At the dead end at the bottom of this shaft, there are two Potions and a Meat Bone. Shoot open the rock wall here to the right to find a hidden passageway, which leads to an open spot along the cliffs outside the ship. This secret room contains a Thunder Power Upgrade. Again, skip all of this if it isn't needed.

At the top of the very long vertical shaft, go right to get into another vertical shaft, which isn't as lengthy. Keep going up and then right to the engine room, jumping over or killing any zombies in the way.

Boss: Spaceship Wizard
The wizard teleports and flies around the room, attacking by summoning floating assault rifles and possibly by firing spreading shots himself.

He will first summon two rifles, which will aim at Alisia. They will spin across the room in between each burst, and if they go into the walls, Alisia won't be able to hit them, but they can still attack her. Destroy the rifles as quickly as possible. When the rifles are being summoned, go to one side of the room, and as they finish aiming, move to the other side to dodge their fire. Despite the look of the room, Alisia can walk continuously along its sloped surfaces.

The wizard himself will teleport around the room, stopping to make his attacks. If he is stationary and both rifles aren't gone yet, he will fire three spreading shots at Alisia. If he is stationary and both rifles are destroyed, he will summon two more. Otherwise, he will merely fly in a counterclockwise circle before teleporting again. Keep destroying the rifles quickly enough to prevent him from firing his spreading shots. Use Fels to damage both rifles whenever possible, and use Lans in between. Hit the wizard when not hitting the rifles.

After the Boss
After the boss dies, the doorway at the right will open. Drop down through it. At the bottom, there is a Potion (on Normal only). Watch out for more zombies on the way to a short shaft.

The short shaft leads to two rooms on different decks. In the higher room, there is a Companion Upgrade. Go under the lower room, toward the bottom left, to reach the flying platform.