Final Fantasy X/Enemies

This page lists the monsters found throughout the game.

Table Abbreviations & Header Descriptions

 * Name: what the monster is called.
 * Location: the area(s) where the monster is found.
 * HP: short for "Hit Points" (how much damage the monster can take before it is killed)
 * MP: short for "Mana Points" or "Magic Points" (used when the monster casts spells)


 * Stat Attributes
 * Strength: how strong the monster is.
 * Defense: how well the monster an withstand physical attacks.
 * Magic: how strong the monster's magics are.
 * Magic Defense: how well the monster can resist magical attacks.
 * Agility: the rate of turns given the monster in the CTB window to attack.
 * Luck: the rate of which Hits become Critical Hits.
 * Evasion: how well the monster evades attacks.
 * Accuracy: the rate of which physical attacks hit an opponent.


 * Elemental Affinities
 * ABS: the monster absorbs that damage and converts it into HP for itself.
 * IMM: the monster is immune and no damage is received.
 * 0.5: the element inflicts half damage compared to normal.
 * 1: the element inflicts normal damage.
 * 1.5: the element is a weakness and inflicts more damage than normal.


 * Status Effects
 * SLC: Silence resistance.
 * SLP: Sleep resistance.
 * DRK: Darkness resistance.
 * PSN: Poison resistance. The number in brackets indicates the percentage of maximum HP that is deducted each turn.
 * PFY: Petrification resistance.
 * SLW: Slow resistance.
 * ZMB: Zombie resistance. IMM means monster cannot be killed by using a Phoenix Down.
 * PWB: Power Break resistance.
 * MGB: Magic Break resistance.
 * ARB: Armour Break resistance.
 * MTB: Mental Break resistance.
 * THR: Threaten resistance.
 * DTH: Death resistance.
 * PRV: Provoke resistance.
 * DOM: Doom resistance. The number in brackets indicates turns before death takes them.
 * NUL: "Nul..." Magic resistance.
 * SHL: Shell resistance.
 * PRT: Protect resistance.
 * RFL: Reflect resistance.
 * HST: Haste resistance.
 * RGN: Regen resistance.
 * DST: Distil resistance.
 * SNS: Sensor resistance.
 * SCN: Scan resistance.
 * DEM: Demi resistance.
 * DLY: Delay resistance.
 * EJC: Eject resistance.
 * ZAM: Zanmato resistance. The higher the figure, the more resistant the monster is to Yojimbo's Zanmato attack.

Monster Arena
For more information regarding these monsters, please visit the tab under Secrets and Sidequests.