Star Wars: Knights of the Old Republic/Central Beach

Quest for the Star Forge
After acquiring the fifth and final Star Map, the Star Forge System is added to the Ebon Hawk's' :


 * This planet has no entry in the Republic archives.

Traveling here prevents you from returning to any other world, so any remaining active quests should be completed before doing so, as should any purchases or other acquisitions. Henceforth nothing can be bought or sold, so spend as many credits as you can before traveling: if nothing else, you can stock up on like s.

Meanwhile, Darth Malak is torturing Bastila to turn her to the dark side:


 * }

After exiting hyperspace, you've confronted with the sight of the Star Forge over a planet, and the Sith fleet:


 * }

After taking out those fighters, Carth alerts you to more problems:

Carth manages to land the damaged Ebon Hawk on a secluded beach, and the crew gather at its hub:


 * }


 * }

Trapped on a Nameless World
The crew remain gathered at the hub of the Ebon Hawk. If you check the hyperdrive in the engine room to the south:


 * [The hyperdrive is non-functional. Critical components have been damaged.]

If you try to approach the cockpit to the north, Carth will stop you:

Ebon Hawk
You exit the Ebon Hawk on the east side of the beach, with the sea to the west. There's a battered foot locker in the northwest corner by the surf:

The only exit to the beach is a path to the east. As you approach it, five Rakatan warriors come down it and attack. Two use a single :

Of the three others who use two s, two can also use up to 10 s each:

After killing all five warriors, a pair of Duros appear from the rocks on the north side of the beach:


 * }

After asking them what they're doing here or telling them you're not actually here to save them, you can kill them:


 * }

Both Duros are unarmed and unarmored level 1 s, with just 8 Vitality.

Otherwise, they can tell you a little about the natives on this planet, and the Mandalorians by a large temple structure to the north which may have something to do with the disruptor field, before leaving:


 * }

North Beach
The path exiting the beach to the east turns north before opening up to the east, where you'll encounter another group of five Rakatan warriors, and a Rakatan elite warrior:

The Rakatan warriors are like those encountered by the . On the left and right flanks are two using two and, another using two Vibroblades and one using a single Vibroblade with only 13 Defense, and one using a :

A path to the north leads to the : regardless of your character's alignment or need for experience or speed, entering the there before the  on the south beach is recommended. You need the help of one of these settlements to find a way to disable the disruptor field, but while neither choice necessarily alters your alignment, helping the Rakatan settlement of the One gives you a couple of chances to move closer to the dark side of the Force. However, visiting the Rakatan settlement first is quicker and allows you to gain more experience while keeping your options open, whereas visiting the Elder settlement first means you have to help them.

If gaining experience is still necessary for your character or party then it's also better to go to the exterior first and kill all enemies encountered there before returning to the north beach, since others will appear upon your return there.

If you return from the north beach after being attacked there, or from the Elder settlement without being attacked after entering it first, then you'll encounter four Rakatan warriors here using two and  like those you first encountered on the beach.

Temple
At the top of the slope to the south is a ledge to the west overlooking the Ebon Hawk on the beach below, and a path to the northeast leading to the.