Flyff/Walkthrough

Stats
Character stats, like any RPG, drive many aspects of Flyff. The stats here do not stray far from the RPG norm. For clarity sake their details will be outlined here. There are only four of them so it's not difficult to grasp.


 * STR (Strength)- affects the damage done on a successful hit, each point in STR adds a possible 5 damage
 * STA (Stamina)- affects the max hit points, max FP, and defense of your character
 * DEX (Dexterity)- affects accuracy of an attack and the chance to dodge increases damage of bows
 * INT (Intelligence)- affects the max MP and the length of buff type skills increases damges of magic skills ( mage and ranger)

Classes
You can make up to 4 characters in Flyff. Each class does have a distinct "feel" so it can be easy to fill this up.

Vagrant
The Vagrant class is the beginning class for all Flyff players. You select a permanent class once you hit level 15 and complete certain quests. What makes Vangrants even more of a tutorial class is the fact that once you select a class at level 15 you get a stat reset. This will allow the player to experiment with how stats effect gameplay without the permanent mistakes.

As a Vagrant you are capable of using three skills, the skills are Clean Hit, Flurry , and Over Cutter. You can drag these skills to the Action Slot bar in the lower right but there are some rules. Clean Hit is what is called a combo starter, it can be used by itself, Flurry is a middle combo skill, it must be used after a combo starter. For this reason you can assign Clean Hit to your F keys but not Brandish since it requires Clean hit to be first and in the Action Bar.

Possible combinations of the Vagrant skills

or up to or up to

Bold text PENIS

Mercenary
Mercenaries are like the warriors of Flyff. They are very powerful and have high HP. They can withstand most blows and can deal very high damage. They usually use swords and axes as their main weapons.

Builds
There are many ways to use your stat points to make a mercenary, but it all depends on whether you're going to make a Knight or a Blade. It also depends on whether it's a strength Blade you will be building or a dex Blade you will be building. There are many variations, but there hasn't been a perfect build. However many go with these builds for a Knight and a Blade. Knights are slow but powerful, they can dish out a great deal of damage. You can put more dex in your build to make the attack speed faster. Blades are strong. Stronger than knights, but Blades lack one thing. Defense. Without a high defense, people who are Blades need to use a lot of food.

2nd Job Classes
At level 60, Mercenaries can change into two different classes, Knights and Blades.

Knight
Knights are like tanks. They have very, very high stamina and can deal very, very high damage. They can still use axes or swords as their main weapon. For Knight builds, you would need high dexterity and high strength. Many people who use Knights cap their dexterity at 15 forever and only concentrate on strength and stamina. However, because of this Knights tend to miss a lot, they only use skills such as splmash and keenwheel, and they are very hard to level up to make an AOE (Area Of Effect) Knight. Because of this, in certain builds, Mercenaries who want to be Knights use a Blade build until they turn into a Knight and then, they use a restat. The only problem with this is that restats are very expensive.

Most Knights like to go AoE as it is a quicker way to level that 1v1. Some builds are:


 * 50 str
 * XXX sta
 * 15 dex
 * 15 int


 * XXX str
 * 130 sta
 * 15 dex
 * 15 int

Blade
Blades are like ninjas, speedy, quick, and very powerful. They, however, have low defense and HP, but they make up for it with their high dodging rate, and massive attack. For Blade builds, they level up very quickly due to their great stats. There are two types of Blade builds: one that focuses on strength, and one that focuses on dexterity. The strength build is more of the one hit one kill type and the dexterity build focuses more on making a better average damage. Also the dexterity based Blades tend to hit critical hits more due to their high dexterity.

Psykeeper
Psy's are one of the characters with the biggest penises, and are often very rich and like to be involved with female psy gangbangs.

Elementor
Elementor's like Mudkipz. Lawl.

Acrobat
Acrobats use bows and yoyos. They are probably one of the most chosen characters in Flyff (after blades). Acrobats focus on doing fast damage and will mostly use only dex-based builds.

Ranger
Rangers are like mages: they use bows with enchanted arrows to hit their enemies hard and fast. Ranger skills use MP so you will need int to get enough MP and extra skill damage. Rangers builds are mostly:
 * str: 15
 * sta: 40-50
 * dex: 80-90
 * int: xXx

or

(Rangers aren't very popular because you will need to spam your skill to get to lvl 60 and become a ranger.) (As far as my research has gone a ranger hardly touches int. Int adds a slight damage bonus to Flame-Arrow but nothing near to the block, evasion and damage that dex gives.(left the first build in just to be kind))
 * str: 15
 * sta: 40-60
 * dex: xXx
 * int: 15(-20)

Jester
Jesters are played in 2 forms:
 * 1) the real jester which uses yoyos to knock back his enemy and deal great damages without getting a scratch on themselves, or…
 * 2) a bow jester: bow jesters use the extra critical you get from being a jester (every 10 dex you get 4% critical). Because bow jesters go for a full dex build they will have on lvl 60 48% bonus critical (they never miss and always crit).

Yoyo jester builds are very diverse. The following text is quoted from iluvyu's guide

Build Time!!!!!

Now it is time for builds, first off I will start with Pre-90 builds. Builds differ for 2 main reasons at 90 which I will explain in a bit.

This first build is what I used from 80-90 and I wish I used it sooner.


 * xXx Str
 * 15 Sta
 * 83 Dex

With the Historic yoyo I hit 90 Dex, add max Cannon into that I will be at 110 Dex. That gives me 44% crit+40% Crit from Crit swing giving me a grand total of 84% Crit. With this build I was out leveling everyone I saw and I was able to laugh at every classes damage output because mine was far better.

Second build is what I read in a guide way long ago, and decided to use it. This build is pretty good and worth it at pre-90.


 * xXx Str
 * 15 Sta
 * 65 Dex

Historic yoyo +Cannon lets us be at 92 Dex which is the speed break. This will only let us be at 76% Crit rate but you will still be leveling pretty fast. Those are the only two builds I would ever think of using as a Jester before 90.

Level 90 Builds

At 90 we get two very important things at our disposal which is why we can cut our Dex way down. We get our 90 set which gives us 15% Crit, and we get GT.(Reminder these builds our including the fact that you get 2 Dex from a +8 set, and 7 from Historic yoyo)

First up is the one I am currently using and will probably use forever.


 * XxX Str
 * 15 Sta
 * 41 Dex

With our set, yoyo, and cannon we hit 70 Dex, add Crit Swing, and our 90 set we hit 83% Crit. This is a very good number to stick with. With Gt we also get 100% attack speed which means we just get to kill everything in site.

The second build has slightly more Dex.


 * XxX Str
 * 15 Sta
 * 51 Dex

With the set, yoyo, and cannon we hit 80 Dex adding to a whopping 87% Crit. This is the highest I would ever get my Crit to, I think anymore is sacrificing too much Str.

Bow jester build (always the same):
 * str: 15
 * sta: 15
 * dex: XXX
 * int: 15