StarCraft II: Wings of Liberty/Protoss units

Note that the game is still in pre-alpha stage, and any of the unit stats could change for balance and other purposes.

Canceled/Unconfirmed Units

 * High Templar
 * Soul Hunter
 * Star Relic (Statis Orb?)

Carrier
Auto build interceptors.

Colossus

 * HP: 400
 * Shields: 325
 * Built At: Robotics Facility
 * Weapon: Twin Thermal Lances
 * Type: Heavy

A long legged mechanical unit, the Colossus is able to walk up and down cliffs. Each Colossus has its own pair of long ranged lasers. These lasers burn enemies over time and are good against weaker enemies and for sweeping a battlefield. They have a weakness against flying enemies and their size makes them vulnerable to Missile Turrets.

Immortal

 * HP: 240
 * Shields: 100
 * Built At: Gateway
 * Weapon: Twin Phase Disruptors
 * Type: Medium

After the destruction of Aiur, the Protoss were forced to adapt. As a result, Dragoons were passed up for this new and improved ranged combination of Protoss warrior and machine. They have a short ranged energy pulse attack in which the projectiles move faster than the eye can see.


 * Abilities
 * Concussion shield: Immortals have the ability to automatically create a powerful shield around them when struck by a very powerful attack. It can reduce the damage taken from enemies such as Terran Siege Tanks.


 * Quotes
 * "I return, to serve."

Mothership

 * HP: 950
 * Shields: 350
 * Energy: 300
 * Psi:8

The Mothership is the ultimate Protoss battleship. A player is only allowed to control one at a time and they cost a significant amount of resources to summon.
 * Abilities
 * Time Bomb: Creates a large field around the mother ship, slowing down enemy unit movement and stopping projectiles; thereby protecting the mother ship.
 * Planet Cracker: A massive energy strike against ground targets. The mother ship transfers its protective shielding to create four points of attack through the simultaneous use of eight energy beams that strike the ground beneath it.  The four points are directly beneath the center of the ship and each of the three corner points on the mother ship.  The mother ship can move while it is using this ability.
 * Black Hole: The mother ship is able to create a black hole anywhere it desires. In doing so, enemy flying units will be sucked in and lost forever.

Phase Prism

 * HP: 100
 * Shields: 40
 * Built At: Robotics Facility
 * Weapon: N/A
 * Type: Transport

Phase Prisms are basically mobile Pylons. They are able to deploy and become stationary like a Pylon, providing an energy source to buildings, and able to be moved again when a player decides to remove the energy source. These units are advantageous for battles where photon cannons play a large role in a player's success. They also come in handy when repairing a town that has had its pylons destroyed, but need the energy to protect the town and energize the buildings. The energy emitted by a Phase Prism can also be used for warping in fellow Protoss units.

Phoenix

 * HP: 120
 * Shields: 60
 * Built At: Stargate
 * Weapon:Twin Ion Cannons
 * Type: ATA

A new unit for air-to-air combat. It has a short ranged, quick-firing energy weapon that is weak against ground. It replaced the Scout.


 * Abilities
 * Overload: The pheonix unleashes a flurry of energy attacks against nearby enemies. When it stops the attack, the pheonix shuts down and becomes vulnerable to attack.


 * Quotes
 * "Time for battle."

Probe
The Protoss worker; able to gather resources and warp in buildings.

Stalker

 * HP: 120
 * Shields: 60
 * Built At: Gateway
 * Weapon: Chronal Web
 * Type: Light Mechanical

Although the Dragoons were lost, the technological advancement made by the Protoss has also spawned the Stalker, one of the Dragoons' successors. It is a four legged, Protoss manned machine with a medium ranged dual beam cannon, with the souls of Dark Templar that have voluntarily offered their service.


 * Abilities
 * Teleport: The stalker is able to instantly move a short distance to a new location. It is possible to use this ability to avoid obstacles such as cliffs, however it is primarily used as an offensive ability for chasing down fleeing enemies.

Quotes

* From the shadows I come.

Select Quotes

* I will comply. * Clever. * What would you ask of us? * We are intrigued. * Fear is an illusion * I bask in twilight * We go unseen * The darkness writhes * You seek our service? * We cannot be stopped. * Darkness comes! (possible reference to an Eternal Darkness monologue by Edward Roivas) * I strike from the shadows. * By the shadows of Shakuras. * Twilight falls upon us all. * I cannot maintain. * The void claims is own. * We are the darkness.

Twilight Archon

 * HP:
 * Shields:
 * Built At: Merge 2 Templars of any kind
 * Weapon: Psionic Shockwave
 * Type: Heavy, Short Range

A land unit that attacks a single target via continuous lightning bolts.

Warp Ray

 * HP: 125
 * Shields: 75
 * Built At: Stargate
 * Weapon: Prismatic Beam
 * Type: Light Siege

An aerial unit with an advantage against heavily armored units and structures. The longer a warp ray attacks a target, the more damage the target will take. They can target all units, but are weak against small units because they waste time powering up the damage against a single, small enemy; by the time one is killed, the Warp Ray will be seriously damaged.

Quotes

* Channel the light of Aiur! * It shall be done. * All paths are seen through the prism of fate. * Calibrating warp lenses. * Phase crystals charged. * We are at full power. * Invasion commencing. * Conflict must not be seen through the lenses of desperation. * Prismatic core online. * Our wills are alligned through the holy Khala! * This vessel shall avenge. * Khas Arashad. * For Aiur! * Prismatic beams aligning. * The enemy has been purged. * Infinity burns around us. * Fire at will, commander. (Possible reference to identical Star Wars quote.) * Prismatic core failing; we require assistance! * Lock beams and incinerate.

Zealot

 * HP:
 * Shields:
 * Built At: Gateway
 * Weapon: Twin Psionic Blades
 * Type: Light, Melee

The traditional Protoss melee warrior.


 * Abilities
 * Charge: A non-linear distance covering ability in which the Zealot moves a short distance at an increased rate. This allows them to face ranged enemies with less of a disadvantage.

* My meditation is over. * En Taro Tassadar! * By your will! (possible reference to the phrase "By your command" from the original Battlestar Galactica) * We stand as one! * Khasar De'Templari! * My life for Aiur! * We are the blades of Aiur! * For Artanis! * Our fury is boundless! * Blades of justice! * I am Templar! I am the sword of truth! * Command me. * None shall stand! * Victory is the only truth that matters! * We cannot hold! * Justice be done! * Honour guide me! * It must be done! * None can withstand the Templar! * Combat is the anvil of will! * Our enemies must be eradicated!
 * Quotes