Super Smash Bros. Brawl/Mario




 * 1) Grab an opponent, hit them with the A Button two times, throw them towards the ground, then jump and perform an Up-Air attack. This generally results in approx. 20 damage. It's perfect for setting up combos.
 * 2) Get your opponent to the edge of the stage then unleash the final smash for a high chance of knocking them out. Edge hogging can limit this attack's success!


 * He uses a big punch covered with fire for a smash attack.
 * He uses his head to send foes in the air.
 * He uses his legs to attack enemies around him.
 * He uses a punch when attacking airborne foes in front of him.
 * When Mario is running fast press to make him do a slide kick.
 * When he walks press to make Mario kick something.

Standard Attacks

 * Mario Tornado||
 * }
 * Mario Tornado||
 * }

Special Attacks

 * Fireball||Shoots a projectile that causes little damage.
 * Cape||Reflects energized shots and items but only lasts for a second. (Also spins opponents round)
 * Super Jump Punch||Jumps up into the air and attacks opponent, also used for recovering.
 * F.L.U.D.D.||The F.L.U.D.D. does 0% damage. Its only real use is for edge guarding.
 * }
 * Cape||Reflects energized shots and items but only lasts for a second. (Also spins opponents round)
 * Super Jump Punch||Jumps up into the air and attacks opponent, also used for recovering.
 * F.L.U.D.D.||The F.L.U.D.D. does 0% damage. Its only real use is for edge guarding.
 * }
 * F.L.U.D.D.||The F.L.U.D.D. does 0% damage. Its only real use is for edge guarding.
 * }
 * F.L.U.D.D.||The F.L.U.D.D. does 0% damage. Its only real use is for edge guarding.
 * }

Taunts

 * He grows bigger, as if he'd gotten a Super Mushroom.
 * He spins around and takes off his hat.
 * He flips over in midair and falls down.
 * }
 * He spins around and takes off his hat.
 * He flips over in midair and falls down.
 * }
 * He flips over in midair and falls down.
 * }
 * }

Final Smash
Mario Finale: Mario releases a fast-paced barrage of flames in a wide vertical direction. These flames stun opponents, while carrying them in the direction the row of fire is heading.