Star Wars Knights of the Old Republic II: The Sith Lords/Prologue

Cockpit, Galaxy Map
After character generation and the opening crawl, you watch the battered freighter with your main character aboard as it drifts towards the ravaged world of Peragus. In its cockpit, a lone Astromech droid is active:

Before you take control of T3-M4, a message pops up:

T3-M4 can return to the top right side of the cockpit at any time to Skip Prologue:

The Galaxy Map is on the bottom left side of the cockpit. If you interact with it:

Other than the Ebon Hawk, you can only select Peragus II. However, if you try to travel before completing the prologue:

As you exit the cockpit via the corridor at its bottom end, a few more messages pop up:

Even if you Skip Prologue, these quests are completed:

None of the experience received during the prologue is retained by T3-M4 or your main character after skipping or completing it. If you use the Galaxy Map to travel to Peragus II after you actively save the Ebon Hawk, completing the prologue, then none of the items received remains in for the later use of your main character and party.

However, if you Skip Prologue instead at this point then all items in inventory remain there: this is likely unintentional (and the ../Restored Content Mod/ may change it), but it can be exploited to give you a headstart (albeit unnecessary) on Peragus II.

Communications Console
After exiting the cockpit, if you interact with the main hold door at the bottom end of the corridor:

The communications room is back through the doorway in the right side of the corridor:

The communications console is on the right side of the room, directly opposite the doorway:


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The plasteel cylinder is to the left of the communications console. If you interact with it, but close it without getting the programming spike inside:

You can now use this spike to slice the system and open the main hold door:


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Main Hold, Security Console
The main hold is the central hub of the Ebon Hawk, and all T3-M4 needs to do is cross it and unlock the low security door in the middle of its bottom wall. If you interact with the door:

Unlocking it allows access to the bottom half of the vertical corridor between the cockpit and engine room, where you'll also find your main character laying in the.

There's a red footlocker by the main hold's left wall. If you try to unlock it using the Security skill:

T3-M4's unarmed attacks can inflict 1-4 (2.5 average) bludgeoning damage, so on average four hits should bash it open.

These computer spikes can be used to slice the security console in the middle of the main hold:


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You can now access security cameras to look around parts of the Ebon Hawk. You can also access security doors to open and close the outer and inner garage doors, but this is pointless while T3-M4 is alone since a hull breach in the garage prevents both doors being open at the same time.

To begin, the outer garage door is open and the inner garage door is closed:


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There's a blast door in the top right side of the main hold, and another just inside the corridor exiting its bottom right corner:

This horizonal corridor crosses the main hold, connecting the on the other side to the starboard dormitory beyond this magnetically sealed blast door. There's a broken droid on the floor here, and another by the bottom left wall:

There's also a body by the bottom right wall:

Medical Room
The bottom half of the vertical corridor between the Ebon Hawk's cockpit and engine room is beyond the low security door in the middle of the main hold's bottom wall. As you exit the main hold:

The medical room is beyond another low security door in the left wall of this corridor, on your right as you go down it.

Your main character lies on a bed by its top wall:

There's a medical storage bin beside the bed, in the top left corner:

T3-M4 can now use one of these on your main character, although this is a bonus mission which doesn't need to be completed to complete the prologue:

Lift to Outside the Ebon Hawk
There's a lift opposite the medical room, in the right wall of the corridor between the main hold and the engine room:

The engine room door is at the bottom end of this corridor, just beyond a junction:

If you interact with it:

Return to the lift and use its controls to go outside:

The lift takes T3-M4 up to the middle of the Ebon Hawk's exterior hull, just below its gun turret.



Starboard Outer Hull
T3-M4 has already started going down a ramp onto the Ebon Hawk's starboard side, to the right of the lift controls.

Below the ramp on your right, there's a busted port in the starboard engine:

There's an open hatch in the floor below this port, to your left, another two open hatches out on the starboard side opposite the ramp down, and one more above the ramp, next to the cockpit:

There's also some exposed wiring in the top right of the starboard side:

Port Outer Hull
As you return to the lift controls from the starboard outer hull:

You need to go down a ramp onto the port side:

Proton Missile, Mines
There's an unstable proton missile embedded in the bottom left of the port side, below the ramp:

Getting too close and triggering these can damage but not kill T3-M4. Otherwise, with on Easy or Normal they can be disabled or recovered, but on Difficult they can only be disabled, not recovered. However, one can always be recovered from the proton missile itself:

If T3-M4 sets mines until there are none in :

Quadlasers
There are damaged quadlasers on the top left of the port side, slightly above the ramp.

Lift to Inside the Ebon Hawk
Return to the lift controls in the middle of the outer hull once T3-M4 has at least one from the starboard side, and at least five  in :

Engine Room, Hyperdrive
Once you have a from the starboard side of the Ebon Hawk's starboard outer hull, you can go back inside to the engine room door at the bottom end of the corridor and use a mine to open it:

If T3-M4 sets the mine(s) in the corridor until none are in :

Recover the mine(s), then select the engine room door before using one:

T3-M4 takes no damage even if you don't back away, but the blast opens the door. Inside the engine room, the port and starboard engines are to either side:

The hyperdrive is at the bottom end of the engine room:

You can now return to the cockpit to complete the prologue, using the Galaxy Map to travel to the ../Peragus II/ mining station:

The Galaxy Map is on the bottom left side:

Otherwise, you can still skip the prologue there, or explore the optional areas of the Ebon Hawk (if you haven't already done so).

Cargo Hold
The corridor to the left of the junction between the engine room and the main hold has a low security door in its left outer wall. If you interact with this door:

This cargo hold has the droid 3C-FD in its bottom corner, opposite the doorway, and a locker by its right wall:

The locker key is found on the body by the bottom right wall back in the.

There's a high security cylinder in the hold's top left corner, with an unlocked plasteel cylinder next to it.

Changing to Difficult increases the lock's Difficulty Class by 5, to 41 (while changing to Easy decreases it by 5, to 31, which is still too difficult to open):

Returning to the high security cylinder:

Combat Training
There's a metal box in the middle of the cargo hold which can be unlocked for combat training:

If you interact with any of the four sensor droids before equipping a weapon:

If you open the metal box again:

Once T3-M4 has equipped a Field Survival Pistol:

The sensor droids cannot attack or inflict damage. If you attack a sensor droid:

Sensor droids only have 8 and 1, so they're easy to hit and any damage inflicted will destroy them. Once the first group has been destroyed:

Once a second group has been destroyed:

../Grenades/ can also affect but not kill T3-M4 when in the area of effect. Once a third group has been destroyed, each time you open the metal box you only receive another grenade if there aren't any in (used, or given to another container in the cargo hold):

If you open the metal box again once a fourth group has been destroyed:

Once a fifth group has been destroyed:

Repair 3C-FD
If you approach the droid 3C-FD standing in the bottom corner of the cargo hold:

If you interact with 3C-FD with no in :

Otherwise:


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If you speak to 3C-FD again:

Clicking on the portrait of the party member you control opens the screen, and opening the  and  screens as well allows you to compare the two droids:

Once this quest is active, skipping or completing the prologue also completes it:

Port Dormitory
The corridor outside the cargo hold leads up to a junction: the main hold can be seen at the end of the corridor to the right, while to the left the corridor ends at a blast door just around the corner to your right. However, the port dormitory beyond it is inaccessible:

Garage, Workbench
The inner or outer garage door blocks the corridor to the right of the junction between the engine room and the main hold:

If you interact with the door:

Garage Access
If you interact with the inner or outer garage door again after returning from the and inviting the droid 3C-FD to join your party there:

Once inside, the sparking wires to your right on the lower side of the doorway can be used to open and close the inner and outer garage doors, just like the security console (although you only need to use them to get both droids in the garage, which is unnecessary):


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If you approach the workbench by the top left wall:

If you interact with it:

Only five non-upgrade items can be created, with the following component cost:

Any item in breaks down into at least the single component needed to create a Repair Kit, and you can get two components from the high security cylinder in the.

T3-M4 started with 5/30 and the Repair Kit can heal up to 28, which should restore maximum Vitality (although this is unnecessary). Once this quest is active, skipping or completing the prologue also completes it:

Ebon Hawk Exit
Through the doorway in the top right wall of the garage is the left end of the corridor leading to the starboard dormitory to the right. The blast door at the left end blocks return to the main hold:

In the top wall opposite the garage doorway is the Ebon Hawk's loading ramp:

Starboard Dormitory
The right end of the corridor beyond the doorway in the garage's top right wall may be blocked by a blast door:

Once you've used the exposed wiring on the to override it, the door is open (although if you use the droid at the main hold's security console to do this now, then both droids will be taken outside).

There's a footlocker by the top wall, and another by the right wall:

Storage Compartment
If you interact with the blast door in the top right side of the Ebon Hawk's main hold: