Don Doko Don/World 7

Round 61
This round contains twelve Rapets and one Eatong; the Eatong will also be flying around at the top of the screen dropping forks on Bob and Jim, and a Gray Hammer, Marmalade Jar and Water Jar will also appear here which can be collected for an increase to maximum power, a power increase and a speed increase respectively. The platforms also act like conveyor belts - and once you clear this round, the screen shall scroll upwards to the next one.

Round 62
This round contains nine Rapets, one Eatong and three Cookmen; the Eatong will again also be flying around at the top of the screen dropping forks on Bob and Jim, and a P-Ball shall also appear (which may get collected for a temporary power increase). The platforms also again act like conveyor belts.

Round 63
This round contains ten Rapets, two Eatongs, and two Cookmen; a King and another Marmalade Jar will also appear here, which can be collected for a temporary freeze on every enemy and another power increase respectively. The platforms also, once again (and for a last time), act like conveyor belts.

Round 64
This round contains nine Rapets, one Eatong, and two Cookmen; another P-Ball will also appear at some point here, which can be collected for another temporary power increase. The platforms will also make you bounce three times on landing - so make sure not to get bounced into an oncoming enemy.

Round 65
This round contains one Eatong and nine Cookmen; the Eatong will once again also be flying around at the top of the screen dropping forks on Bob and Jim, and another Gray Hammer and third Marmalade Jar will also appear at some point, which can be collected for an increase to maximum power, and a third power increase respectively. The platforms will also again make you bounce three times on landing - so make sure not to bounce into an enemy.

Round 66
This round contains four Cookmen, and five Rakots (with pies and icing jars); another Water Jar shall also appear at some point, which can be collected for a second speed increase. The platforms shall also, once again, make you bounce three times on landing - and any platforms that get iced red by the Rakots will also become slippery for Bob and Jim, which means they have to avoid sliding into oncoming enemies as well as getting bounced into them.

Round 67
This round contains nine Cookmen; a fourth Marmalade Jar shall also appear at some point on here, which can be collected for a fourth power increase.

Round 68
This round contains three Rapets and three Rakots (with pies, exploding cakes and icing jars); a fifth Marmalade Jar will also appear at some point here, which can be collected for a fifth power increase. It is also worth noting that the second platform is too high for Bob and Jim to jump up onto from below - and any platforms that get iced red by the Rakots will, again, also become slippery for them, which means they again have to avoid sliding into enemies.

Round 69
This round contains ten Rakots (with pies, exploding cakes and icing jars); a sixth Marmalade Jar will also appear at some point, which can be collected for a sixth power increase. Any platforms that get iced red by the Rakots shall, once again (and for the last time), also become slippery for Bob and Jim.

Round 70
This round initially does not appear to contain any enemies; however, the illusion will soon be shattered when the enormous Rakot boss from the end of the second world comes down into view from the top of the screen (see Round 20 for a full description). There may only be one door in the centre of the screen from which the infinite amount of Rapets emerge (as opposed to two in the top-left and top-right corners of it), but the premise remains the same - and once you have defeated him, you will receive 5000 points (and 1000 more, if you manage to catch his hat after it falls down) and go on to World 8.