Kirby Air Ride/Abilities and Power-ups

Abilities
There are 5 charges, listed from weakest to strongest:
 * Spike: Hurts nearby enemies. Hold to extend the spikes.
 * Sword: Automatically swings at enemies that are near
 * Plasma: Flick the controls fast to charge, then release with
 * 1) Fires three bolts in a straight line.
 * 2) Fires 9 bolts in three lines.
 * 3) Fires three shots that spread out horizontally.
 * 4) Fires one powerful shot in one straight line, this shot homes in on enemies.
 * 5) Fires one HUGE bolt that homes in on enemies, very damaging. Can KO a compact in one hit.


 * Flame: Fires flaming shots in front of you that stay on the ground, a trail of fire also come out of the back.
 * Bomb: Shoots a bomb that explodes on contact and spreads. Hold to build power and throw the bomb farther.
 * Mike: Damages all enemies in a range, used immediately. Very weak.
 * Sleep: Puts Kirby to sleep. Wake him up by rapidly flicking the Control Stick left to right.
 * Wing: Turns you into winged Kirby. Good for gliding, and has a set speed.
 * Wheel: Turns you into a wheel. Very Fast on land. When it goes over a ledge, it gets a major boost.

Items (City Trial only)

 * Sensor Bomb: Places into the ground. Explodes if ANYTHING goes over it.
 * Spin: Makes you spin very fast and gives you a great offense.
 * Power up: Makes your offense higher for a brief time.
 * Star up: Increases your Top Speed, Boost, and Defense.
 * Gordo: Allows you to shoot Massive Spike Balls.
 * Cannon: Puts a cannon on your head and shoots fireworks.