Military Madness/Combat

Combat is resolved by taking in to account the attack rating of one unit, the defensive rating of the other, experience modifiers, terrain modifiers, and support/surround modifiers.


 * Raw Attack Power   = Strength-level x Base-unit-Attack  (BuA)
 * Raw Defense Ability = Strength-level x Base-unit-Defense (BuD)

As the BuA and BuD are modified, the Attack Power and Defense Ability is recalculated until all modifiers are taken into account. The final output is applied and the units clash. Most units may become damaged, others may be destroyed, and yet a few may remain unscathed.

Following the application of combat, units are awarded the appropriate experience, and some (like the Rabbit) may have additional movement.

Combat calculation
During gameplay, the combat calculator flashes four numbers.
 * 1) Displays raw attack power and defense ability – passes unmodified BuA & BuD to step 2
 * 2) Adjusts BuA & BuD for surround effects – passes modified BuA & BuD to step 3
 * 3) Adjusts BuA & BuD for support effects – passes modified BuA & BuD to step 4
 * 4) Apply terrain effect – output = final values


 * All modified values are rounded down. BuA & BuD must always be whole numbers, i.e. no decimals.
 * Zone of control never extends beyond the edge of the map
 * Support values range from 0-5.
 * Surround values range from 0-6. For nearly all short range combat, Surround is typically a minimum of 3

Surround effects
Surrounding units have the effect of subtracting from the opponent's combat values.

Support effects
Supporting units have the effect of adding to your combat values.

Terrain effect

 * Terrain of 5% = + 5% BuD
 * Terrain of 20% = +20% BuD
 * Terrain of 30% = +30% BuD
 * Terrain of 40% = +40% BuD

Note: if terrain effect does not move the BuD by minimum of one whole number, the defender gains no defensive bonus.