Paper Mario/Companions

Goombario
Goombario is a goomba that knows a lot about the Mushroom Kingdom and all who inhabit it. You can use him outside of battle to tell you where you are, or what you need to do next. In battle he is able to tackle, or tattle on the enemy, revealing it's HP (hit points).
 * Headbonk (0 FP): Attacks a single enemy in a similar manner to Mario's jump.
 * Tattle (0 FP): Uncovers enemy's description and stats. Able to be used outside of battle on NPCs and locations (To use on location, press your controller's equivalent of C-Down while NOT within talking distance of an NPC).
 * Charge (1 FP): Boosts Headbonk attack power by 2.
 * Multi-bonk (3 FP): Much like Mario's Power Bounce, bonks an enemy multiple times until he misses the action command. With each consecutive attack the damage dealt decreases by 1 point.

Kooper
Mario meets Kooper the Koopa after his shell was taken by the fuzzies. Once you return his shell he joins you. Kooper is able to launch his shell (with the help of Mario) to destroy obstacles, reach far away switches, or grab you something far away that Mario cannot reach.
 * Shell Toss (0 FP): Attacks one enemy. Outside of battle, he can use this attack to flip switches, grab items and attack enemies.
 * Power Shell (3 FP): Attacks all enemies.
 * Dizzy Shell (4 FP): Makes enemies dizzy.
 * Fire Shell (5 FP): A fiery move that attacks all grounded enemies. This attack causes extra damage to icy enemies like White Clubba.

Bombette
Bombette is a Bob-Omb trapped in the prison of the Koopa Bros. fortress, and with Mario's help, she frees herself and the other Bob-Ombs and joins Mario's party. She can use her exploding power to destroy cracked walls, as well as activating switches and stunning enemies in battle. Her primary attack is a body-slam, but by leveling up, she can acquire a variety of explosive attacks.
 * Body Slam (0 FP): Charges at one grounded enemy.
 * Bomb (3 FP): Attacks one grounded enemy. Outside of battle, she can use this attack to flip switches, blow up fake/cracked walls and attack enemies. If used to attack enemies, consumes 0 FP. A useful tactic for getting in moderate damage for free.
 * Power Bomb (6 FP): Attacks all grounded enemies.
 * Mega Bomb (8 FP): Attacks grounded and airborne enemies.

Parakarry
Parakarry is the Mushroom Kingdom's friendly mail Paratroopa. Once Mario Finds his missing letters, he will join the party and help Mario on his quest. He can fly Mario over short gaps, and dive-bomb enemies in battle. As you find letters laying around the Mushroom Kingdom, you can find the correct recipients and deliver them, often for rewards.
 * Sky Dive (0 FP): Kicks one enemy while airborne.
 * Shell Shot (3 FP): Charges at one enemy while airborne.
 * Air Lift (3 FP): Lifts enemies out of battlefield. Outside of battle, Mario can use this attack to hover over short distances due to his (Mario's) weight.
 * Air Raid (6 FP): Flies around like crazy, inflicting damage to all enemies.

Lady Bow
Bow is a Boo Princess who lives in Boo's Mansion, deep within Forever Forest. Her guardian is Bootler, the ghost of a butler. She holds a Star Spirit, Skolar, hostage in order to convince Mario to help her defeat the "Invincible" Tubba Blubba. The Boos have been terrorized by Tubba Blubba for quite a while, as Tubba's favourite meal are Boos. She agrees to go with Mario, against Bootler's will. Using her stealth skills, she helps Mario sneak into Tubba Blubba's Castle in Gusty Gulch. Upon Tubba's defeat, she gets Mario to let him accompany him for the remainder of the quest. She is very stubborn and loves getting things her way. Abilities including smacking enemies, with or without her precious fan, stealth, and scaring the heck out of enemies.
 * Smack (0 FP): Smacks an enemy up to 5 times.
 * Outta Sight (2 FP): Makes Mario invulnerable to attacks. Outside of battle, she can use this attack to protect Mario from damage.
 * Spook (3 FP): Scares enemies away from battlefield.
 * Fan Smack (5 FP): Smacks an enemy 5 times with her fan.

Watt
Watt is a Lil' Sparky who is found in Shy Guy's Toy Box. After being confronted by the Big Lantern Ghost Mario has to defeat him by increasing the brightness of his lantern. After his defeat Mario broke open the lantern and freed Watt. Watt decides that she wants to help Mario destroy General Guy. After General Guy's defeat Watt decides to accompany Mario on his quest. Watt can light up dark areas, and when she is using her abilities, hidden item blocks will be revealed. In battle, Watt focuses on shocking the enemy.
 * Electro Dash (0 FP): Attacks one enemy, ignoring enemy's defense value.
 * Power Shock (2 FP): Paralyzes single enemy.
 * Turbo Charge (3 FP): Temporarily boosts Mario's attack power.
 * Mega Shock (5 FP): Paralyzes all enemies.
 * Flash (0 FP): Is used outside of battle to illuminate darkness and reveal yet to be hit hidden item blocks (Note: is inaccessible inside of battle).

Sushie


Sushie is a Cheep Cheep that adapted to life out of water. She babysat the five Yoshi kids on Lavalava Island. After Mario arrived on the island, the kids decided to sneak to the jungle. Sushie went after them, but when Mario found her, she was trapped in a tree and needed help. She first joined Mario to find the Yoshi kids. After she heard that Mario was going to the volcano to save a Star Spirit and further to save the world, Sushie decided to help Mario on his quest. Despite living on land, Sushie can swim, and can carry Mario across waters. When the player reaches a wooden dock, Sushie will jump into the water and carry Mario on her back. In battle, Sushie specializes in water attacks that are very effective on fire enemies (like Lava Bubble and Ember).


 * Belly Flop (0 FP): Hop on one enemy. Can be used on a body of water outside of battle on 'docks'.
 * Squirt (3 FP): Shoots water at one enemy.
 * Water Block (3 FP): Boosts Mario's defense.
 * Tidal Wave (6 FP): Launches water attacks against all enemies

Lakilester


Lakilester is a Lakitu that first worked for Huff N Puff at Flower Fields 'for something cool'. He does not like his name and prefers 'Spike', but his girlfriend Lakilulu always calls him by his real name (he thinks this is cute, however). After Mario first met The Sun, Lakilester challenged him to a fight. After he was beaten and willing to take any penalties, Lakilulu came and asked Mario to forgive her boyfriend. Lakilster realized that he was stupid all this time, working for Huff N Puff. After hearing the reason Mario fought, Lakilester agreed with Mario and decided to join him. (And it doesn't matter which of the four reasons the player chooses). Lakilester carries Mario on his cloud over sharp obstacles such as spiky plants. His attacks focus on hurling Spinys at the enemy.


 * Spiny Flip (0 FP): Throws a Spiny Egg at one enemy.
 * Spiny Surge (4 FP): Throws a lot of Spiny Eggs at all enemies.
 * Cloud Nine (4 FP): Boosts Mario's evasion rate.
 * Hurricane (5 FP): Blows enemies out of the battlefield.