Solar Jetman: Hunt for the Golden Warpship/Chorlton



This planet is one of the worst in the game, with gravity orbs, gunships, narrow passages, and water. The one redeeming thing about the planet is that there are a lot of crystals and treasures to collect.
 * Gravity: 32
 * Diameter: 35
 * Fuel Cells: 3/4
 * Crystals: 5/1 ($3000)
 * Treasure: 4 ($2366)
 * Equipment: 0
 * Tanks/Ships: 3/3
 * Cyberzones: 0
 * Warpzones: 0
 * Password: LGDZGLBHTQNB

When you first start out go left and immediately down into the large cavern next to your ship. At the bottom are several guns and a tube that spawns gunships. Clear the area and take the treasure back for an easy $865. Now fly all the way to the left of the planet and down into the cavern over there. Clear out all of the guns (and there are a lot of them) and take the crystal back.

In between those two caverns in another cavern with more guns and a crystal on the right side. Take the crystal through the gap in the floor into a much larger cavern with guns on the sides and a small wormhole directly below where you came in. On the right hand side is a fuel tank if you need one. Leave the worm hole and go through the opening at the bottom into a wide tunnel. Clear out all of the gravity orbs and follow the tunnel into another cavern, destroying all of the guns and orbs you see. Take the crystal at the top and fight off the gunships that swarm you, then go back to the wormhole. Take the wormhole back through the tunnel to the Fuel Cell, which is down and to the right of where the crystal was. Drop it in then go through it yourself to get back to the ship.

Now fly to the right, onto the second plateau to the right of the ship, on top of which sits another Fuel cell. All the way to the right of a planet is a cavern with a treasure chest worth a whopping $1, so you probably don't want to bother. To the left of the plateau with the Fuel Cell is the path to the inner part of the planet, so head that way.

The center of the planet is a large cavern with two purplish rock formations so you'll know when you're there. At the top of the cavern is a crystal, a Radioactives is along the right wall, a Fuel Cell is in the very center, and a small wormhole is to the right of the Fuel over a small ridge. To the left of the cavern is a tunnel that leads to a crystal, but is heavily guarded by gunship spawners.

Once you have everything you need, head into the water in the lower right of the cavern, defeating a guardship on the surface. As you head down the long tunnel you will pass by a fuel tank at a bend, then a few guns at the bottom. Right past where the tunnel empties into a massive underwater cavern is a spare ship along the bottom.

Inside the cavern are six rock ledges in two rows of three ledges each. At the very bottom of the cavern is a fourth Fuel Cell, which you may or may not need. There is also a gunship spawner near it that should be taken out as quickly as possible. Straight up from the Fuel Cell is a small wormhole on top of the upper middle rock, and a Radioactives on the lower middle ledge. On the lower left ledge is a crystal, and the easiest way to get to it is by going around the bottom of the ledges where it is much wider.

On the left wall of the cavern, between the two rows of rocks, it the tunnel to the large wormhole. This tunnel is really narrow and crooked, and has a battleship in the center of it. Right after the battleship is a fuel tank, and further on the tunnel opens into a cavern with a spare ship on the left. Another tunnel leaves the cavern in the lower right corner, with another spare ship a short ways in. Grab the ship to make sure you have full fuel and continue through the tunnel until you get to the wormhole.

Through the wormhole is a medium sized oval chamber, with four gun platforms, which are basically the upper half of the battleships you fought before, and they are also stationary. Take them out one at a time and be sure to avoid flying into the center of them. Grab the ship piece, drop it off, and get off the planet.

Intermission: Store #4
In stock:
 * Homing Missiles
 * Anti-Gravity
 * Time Bombs
 * Star Bullets
 * Multiwarhead Missiles
 * Titanium Bullet Pack
 * Super Shields
 * Momentum Killers
 * Efficient Engines
 * Double Strength Thrusters
 * Italian Racing Pod

New toys include Star Bullets, Momentum Killers, Double Strength Thrusters, and the all important Italian Racing Pod. The pod is $25,000, which you should have by now, and it is worth it.