Dragon Quest VI: Realms of Revelation/Seabed Shrine

Path to Gracos's Castle


In addition to collecting the legendary equipment, you will also have to destroy the Dread Fiend Gracos at some point in the story. You could have done it the moment you get Lorelei's Harp, and Gracos himself is a fairly simple battle; but his dungeon is much longer than most of the other dungeons you have been going through lately. This is also why the recommended party lay-out excludes Nevan from the party; you can't afford to run through your MP like you can in most areas.

Still, the enemies themselves tend to be relatively weak compared to others at this point in the game; one can still attempt this dungeon early if they wish. So prepare yourself as thoroughly as you see fit, rest at the Inn at point 5 if necessary, and enter Gracos's Castle at point 12

Gracos Castle


This is a very odd dungeon in terms of enemy design. The enemies have low HP compared to other enemies you have been fighting thus far, but they make up for it with durability and status ailments. The Sinisculpture's, for example, can inflict Stun with Burning Breath, and have 30-70% resistance to every type of offense spell except Frizzle. So have Rex use the Flame Claw instead of Zap.

The real problem, however, is the Gryphon. They show up in pairs, and come with the ever-troublesome Bazoom spell. This will literally remove a character from your party if it lands! The only way to get them back is via Patty's Party Planning Place at Port Haven, Alltrades Abbey, or the Slimopolis. Moreover, Rex and Ashlynn are the only ones who are immune; the rest of your PC's only have 50% resistance.

Fortunately, Gryphon's have no resistance to Fizzle; so dealing with them is simple. If Milly or Amos know Fizzle, just put a Meteorite Bracer on them and Fizzle the Gryphons before they can move. If those two do NOT know Fizzle, then just purchase a Staff of Antimagic at Castle Swanstone. And if you do not know where to get the Meteorite Bracer, just follow the relevant steps in Item collection: Part 1. And if you're running low on MP, you can also use Drain Magic on them. They only have 15 MP to steal, but every bit counts in a dungeon as long as this.

Finally, there are the Haunted Mirrors, who all have a 50% chance of Morphing into one of your party members. This can get troublesome if you happen to know abilities like Thwack, Zap, Knuckle Sandwich, and other various moves; but these enemies also retain their HP, MP, and Agility while changing forms. In other words, you can easily trounce them by the 2nd Round so long as you do decent damage to them in Round 1. Finally, they have only slight resistance to Drain Magic; so it's often a good idea to put your party on "Don't Use Magic". This way, your magic users can drain MP while your other PC's get rid of them.

Aside from those three, the rest of the enemies are fairly weak. In fact, the Octavian Pirates, Helldorados, and Yabby's have HP totals that barely enter the triple digits; and none of them have great Bang resistance. So if you have followed this guide's Vocation suggestions, and already have Lightning for Rex, you can just use that on them instead of Zap. This way, Rex will always have MP in reserve for the more annoying encounters.

In any case, get the 73-74th Mini Medals and go through the dungeon until you've drained the water at point I; once you have done so, you will want to leave the dungeon, rest at the Inn, and reform your party like so:

The only time Milly or Nevan are helpful here is if they're the only ones who know Buff; otherwise, this is another one of those times where having a full party is more of a nuisance than a help. The upcoming boss fight is easy, but also becomes longer when there's more people to worry about. So head back inside, solve the puzzles, BE SURE TO GET THE SAND URN, and challenge Gracos when able.

VS. Gracos
Gracos is your 3rd Dread Fiend, and like the other two, his abilities are heavily weighted in a specific area. Murdaw was a magician who slung many damage and debuff spells, Jamirus was a slugger that swung for the fences, and Gracos is a damage sponge. His HP total is higher than that of even some late-game bosses!

And yet, he is incredibly easy. He can take punishment, but he cannot dish it out. He will never do more than 70 HP per round to any one character; at a point where you can have up to three sources of free healing. The Staff of Ghent and Power Shield both cast Midheal, and the Sacred Armour regenerates 30-50 HP (depending on the version) at the end of every round. And Kacrackle costs 12 MP to use; Gracos can only use it four times before his max damage drops to 60 per round.

In other words, your PC's have nothing to fear so long as their max HP is above 140. To add further insult to injury, Gracos cannot do anything about Buff or Kabuff. Max everyone's Resilience, and Gracos's physical damage falls to the single digits. So don't even bother using a full team against him; that just means more time spent healing your 4th PC. A party of three is more than sufficient for Gracos.

Path to Sorceria


Get Ashlynn in your party now; Sorceria should be your next destination, and Ashlynn is needed for it's sequence triggers.