Rakion: Chaos Force/Gameplay

Rakion is a free, three-dimensional, fantasy action online game developed by the South Korean company Softnyx. It was in "closed" beta testing from August 11 - 25 2005, meaning that it was in free beta testing in a limited group of countries (which included the United States, the UAE and at a later date, Europe).

It switched from development to open beta testing on October 13, 2005. When the beta testing ended on December 1, 2005, the game began to follow the same model as Softnyx's other game, GunBound; users may purchase "cash" with actual currency in order to purchase power-user status (which offers various benefits) and items that are often very powerful.

Classes
As in most fantasy games, player characters are broken down into distinct "classes". Unlike most fantasy games, however, the races and genders in Rakion are strictly determined by the classes. Only three classes are humans. Rakion's five classes are as follows:


 * Swordsman: Swordsmen are male human knight-like characters. This is the most well-rounded class, with fair movement speed, attack speed, and damage. Swordsmen are primarily used in melee combat, and do not perform well at range. The chaos form is a powerful, shiny blue character who excels in close combat.


 * Melee weapon:
 * Longsword: a versatile weapon with a balanced amount of damage, speed, and reach. Most commonly used with the three-swing combo, which results in a knockdown. It can also be used to deal out heavy damage with an unblockable combo, which requires a moment to "charge."


 * Ranged weapon:
 * Throwing knife: a heavy dagger that does relatively high damage (less than Blacksmith's axe, but greater than Archer's arrow), but has an awkward throwing trajectory that makes it difficult to aim accurately for all but the most experienced ranged combatants.


 * Chaos mode:
 * The Chaos-mode Swordsman is equipped with a two-sided spear. He attacks in lightning-fast combos including a devastating dashing attack capable of wiping out multiple enemies in a line as well as defeating golems. If an opponent is in a corner or the Swordsman charges up fairly close, this can result in a one-hit kill on a target with sufficiently low armor.


 * Archer: Archers are female characters who use a bow; their slightly pointed ears have led many people to think that they are elves, but they are actually human. Naturally, Archers are heavily slanted toward ranged combat, and are not very effective up close; however, more experienced Archers can prove effective in melee combat.


 * Melee weapon:
 * Shortsword: a small sword or dagger used primarily in close-quarters defense. Though selected by default, most Archers immediately switch to their bow when the game starts. The shortsword's primary combo is a two-strike swing, but it can also be "charged" to unleash a devastating unblockable combo. More experienced users may quickly switch weapons (from bow to sword) and use a heavily damaging grab attack if they catch an opponent off guard. The Archer's jump attack, though somewhat difficult to control, can also be used as an effective melee tactic.


 * Ranged weapon:
 * Bow: capable of firing deadly arrows over very long distances. Arrows travel very quickly and deal considerable damage even at lower levels. The notorious "Archer Bug" is a common glitch in the game in which an Archer repeatedly shoots an enemy, but when the opponent retaliates, the Archer slides away from the attack (due to lag) or does not get hurt at all and fires back immediately. Archers can fire arrows very quickly, making them difficult to escape at close range. Since every successful attack results in a stun (to make it easier to combo), a rapid series of arrows (especially when fired by two archers at intermittent intervals) may make it impossible to move.


 * Chaos Mode:
 * The Archer turns into an angelic-looking being with a very fast rate of fire and a devastating multiple-arrow attack (dubbed the "shotgun"), which shoots five arrows in five-degree intervals that cannot be blocked and knock down players on contact. This multiple-shot attack can one-hit-kill characters when all five arrows hit a particular target, usually one standing directly in front of the Chaos Archer. A well-known glitch allows the Chaos Archer to go inside a wall by using this ability while running into a corner. The drawback to the shotgun attack is the long "charge" time, during which the Archer can be attacked, disrupting the shotgun before the arrows are fired.


 * Blacksmith: Blacksmiths are large, brutish-looking male characters with a warhammer. They are generally considered the "tank" class of Rakion for their ability to sustain high amounts of damage while dealing out considerable amounts of damage themselves. Blacksmiths are heavily armored golem-like creatures, although their real race is unidentified. Contrary to popular belief, Blacksmiths are not actually slow in terms of movement speed; initially, they are faster than Mages and Archers. It is the Blacksmith's high-delay attacks that have spawned the myth that they are a slow class.


 * Melee weapon:
 * Warhammer: Blacksmiths carry around a giant warhammer, which they swing in wide horizontal arcs. Their special attack is a shockwave-like smash that can be charged extremely quickly (relative to similar attacks by other classes) and with little subsequent delay, potentially dealing out massive amounts of damage. For this reason, the special attack of the Blacksmith is considered one of the most effective attacks in Rakion. The Blacksmith's jump attack is also one of the most damaging attacks in the game.


 * Ranged weapon:
 * Throwing axe: similar to the knives of the Swordsman, though they travel much more slowly, have very short range, and deal far more damage. Even without investing skill points into ranged attack, the axes cause more damage than any other ranged weapon in the game. The high damage caused by an axe has led to the creation of a subclass known as an "Axethrower." Although the axe is a very difficult to wield and leaves the user vulnerable to attacks, it can become one of the most feared weapons in the game in the hands of an experienced user.


 * Chaos Mode:
 * The Blacksmith turns into a giant, heavily armored golem-like creature. His warhammer turns into a large flail, and it can knock an enemy back a very long distance if it hits. With devastating area attacks, the Chaos Blacksmith can eliminate weaker foes in a matter of one or two hits. The Chaos Blacksmith is very adept at using basic combos, as well as swinging his flail in a wide circle during an invincible charge. As a result, the charging special attack (which subtracts 1 second from the duration of chaos mode) is rarely needed.


 * Ninja: A lavender-haired female human character with a dagger and shurikens. Ninjas are the fastest characters in the game, and particularly excel at "grip" (grabbing) attacks. They have very weak basic attacks, and the lowest health of any class starting out. This fact, combined with the fact that Ninjas are primarily suited to melee, make them possibly the hardest class to master. Regardless of this, experienced Ninjas are very dangerous opponents.


 * Melee weapon:
 * Dagger: a small knife or sword used in three- or four-hit combos paired with pyrotechnics and explosions. The Ninja's back grip is one of the most damaging attacks in the game and the strongest grip attack of all classes (possibly excepting the Mage "freeze grip", due to the amount of damage that can be caused while the opponent is stuck). Ninjas often "stun-grip" their enemies by slashing their target one time to stun them (and to see if the hit registers, testing for a "laggy" connection) followed by a devastatingly powerful grip. As with any character (except Mages), if a Ninja misses her grip, it results in a huge delay time where opponents will generally grip or special attack. This is extremely perilous for Ninjas, because of the fact that they are much more likely to use their grip attacks (being one of their most powerful) and because they have such low health relative to other classes.


 * Ranged weapon:
 * Shurikens: The Ninja throws out shuriken-like weapons, either in groups of three or nine. These are particularly useful for slaying slow-moving enemies, like golems or soul cannons, and enemies fleeing because of low health. Shurikens thrown in groups of three are much weaker, individually, than individual shurikens thrown in groups of nine. Groups of nine shurikens stun the enemy temporarily; groups of three do not affect the enemy's movement.


 * Chaos Mode:
 * The Ninja turns into a larger form with a longer blade and a more intimidating red look. The blade has a slightly longer reach than the normal Ninja blade, and the Chaos Ninja can now dash towards someone when she attacks, executing two slashes followed by three explosions that track the enemy's movement. These explosions have the widest area of effect of any attack in Rakion. The most powerful anti-player melee move in the game is the Ninja's Phoenix move, in which she spins around with her blade very quickly, smashing enemies into the ground. Executed sufficiently close to a character, especially one with low armor, this can result in a one-hit kill. The Chaos Ninja is also able to launch two sets of nine shurikens each, which can decimate golems in seconds. Both the Phoenix move and the multiple shuriken attack bypass the opponent's armor, making them extremely deadly, and a nasty surprise for fallen opponents who find themselves hit by one or the other upon standing. The Chaos Ninja is often considered one of the fastest player-killers in the game.


 * Mage: a small moogle-like creature with an undefined gender. Mages are primarily designed to be "support" characters, with both healing magic and a range of long-distance magical attacks. Mages wear masks over their true face, which is never shown in the game. A full-grown Mage is much shorter that any full-grown human, and the Mage race enjoys a longer lifespan. Mage attacks often have a short tell-tale animation and very high delay times, which leave the Mage open to counter-attack if the spell is dodged or blocked.


 * Melee Weapon:
 * Magic Staff: The Mage's Magic Staff can be used for weak melee attacks, but is also used for casting some of the strongest spells in the game. The projection attack, a row of ice spikes, deals massive damage; but a miss will almost always result in being subject to a devastating counter-attack. The Mage has a unique front grip that consists of encasing the victim in a block of ice for a few seconds, thereby paralyzing them and leaving them defenseless to attacks for the duration of the grip. Other than offensive use, the Mage can use the staff to temporarily generate a tornado-like wind barrier which push all enemies in the proximity away from the Mage. This has proven to be extremely useful in stages with gravity lifts, as the mage can use the tornado spell at the top of the lift to push enemies pursuing them back to the bottom of the lift. Finally, this weapon allows the Mage to be a support healer by producing blessings&mdash; orbs that heal an ally or the Mage itself.


 * Ranged weapon:
 * Magic Wand: The Mage holds a small wand in its hands and uses it to cast the rotating bomb and the meteor spell. The bomb can be thrown and bounced off walls like a grenade and detonates after 1.5 seconds, dealing damage in a large area of effect. This can prove to be a versatile and very effective weapon. The meteor attack shoots two homing meteors that deal heavy damage, but can be blocked or avoided by an aware target at the last second.


 * Chaos Mode:
 * The Mage summons another more powerful Mage and controls it by sitting behind its head. It has three main attacks: Three-way Projection, Fireball, and Prayer. The Projection spell launches over ten ice spires in three different directions, bypassing armor; it is the strongest spell in the game. The meteor is a faster, stronger version of the original Mage's meteor, which is much harder to jump or block. The Prayer spell heals all allies (renewing about 30% of their health bar, but never increasing armor) in the vicinity of the Chaos Mage, but not actually healing the Mage itself.

Equipment
Rakion offers two in-game currency systems which can be used to buy armor, weapons, jewelry, and creatures. These two currencies are gold and cash. Gold can be obtained through all battles and most events, while cash can only be bought by using a cash-charge option or by being obtained through an event. The following types of equipment can be bought for one's character.
 * Helmets: It is necessary to protect a character's head area. Not only does this equipment grant bonus armor, but also may provide bonus cell points (for summoning) or bonus hit points. Helmets generally cost the most Gold out of all pieces of armor, but this is because they upgrade several favorable attributes; the higher-leveled helmets upgrade Attack Speed and the number of Cell points you can carry.
 * Shoulders: Shoulder pads generally upgrade a mediocre amount of armor and life, but cell destruction will receive a higher bonus.
 * Arms/Legs: Arm and leg armor have a very large Armor boost, but they don't boost any attack attributes.
 * Body Armor: The most crucial armor, the body armor provides unmatched protection for your character, and has a chance of granting other benefits as well.
 * Primary Weapon: Every warrior needs weapons, and many types of class-specific weapons are available to them. Weapons are very diverse and have a variety of effects, most granting damage to normal, special, and grip attack modes. Some weapons even deal bonus damage to creatures, while others have the disadvantage of being slow.
 * Ranged Weapon: Each character in Rakion is armed with two weapons, the second being a ranged weapon. These weapons grant bonus damage to ranged attack and sometimes normal attack, which stacks with the bonuses received from your primary weapon, thus boosting your damage significantly.
 * Rings: Characters can wear up to three rings, each providing a special bonus. The bonuses provided range from simple speed increases to damage increase. Some(pain of cell) even decreases the cell points needed to summon a cell. (~4% of cell)
 * Amulets: An amulet or locket can be worn around the character's neck. Similar to rings, amulets also provide nice bonuses, except amulets generally have a greater range of effects since only one can be worn at a time. Some even increases chaos time. (two moons)
 * Creatures (Cells): Each character can buy and summon monsters with their cell points. Up to three creatures can be summoned at a time. Creatures gain EXP of their own, and can level up.
 * Nak: A weak and slow-moving spider that fires a ranged missile. Their cell summon cost is lower than that of any other creature. In mass quantities, Naks can easily overwhelm foes with their stunning strike.
 * Blood Nak: A Nak that does a lot more damage but has less life. (This cell was attainable through an Easter event only, although this monster is present in several Stage levels. It can now be bought with cash.) Blood Naks also have a significantly faster attack rate.
 * Panzer: An armored knight wielding a halberd. Panzers have much more resistance than Naks, and deal heavy damage at high levels.
 * Assault Panzer: A Panzer that does a lot more damage but has less life. (This cell was attainable through an Easter event only, although this monster is present in several Stage levels. It can now be bought with cash.) Assault Panzers are much more agile than their weaker form, thus attack and move faster.
 * Crossbow: A dwarf wielding a crossbow.These creatures fire bolts at enemies at close range, but are slow and inaccurate. They also kick characters if one approaches them. They are slightly better than Naks because of their higher resistance and faster attack speed. In addition, crossbow can be damaged by any attack when they are knocked down. They can be easily killed, so most players prefer panzers and blazers over crossbows.
 * Blazer: A formidable-looking mage that hovers above the ground. The Blazers fire massive bolts of energy at their foes, dealing titanic damage at maximum range. However, they are very slow and immobile, and thus vulnerable to attack.
 *  Sky Blazer: A Blazer that hovers high above the ground, making it hard to hit with melee attacks. They also have slightly more life and damage than regular blazers. (This monster is present in several Stage levels. It can now be bought with cash.)
 * Soul Cannon: A half-size golem-like creature with a cannon attached to its right arm, while it uses its left arm to support and fire the cannon. The cannonball deals great splash damage but the Soul Cannon can't attack air units. When a Soul Cannon is defeated, it automatically self-destructs(it will self destruct immediately before, but after a patch in July, the soul cannons will self-destruct after a few seconds' counting), killing people with low health instantly.
 * Long Bow: An elf-like creature that wields a deadly and accurate bow. Similar to the Crossbow, it has more life, more attack, and faster attack speed. It is a formidable foe and its arrows can knock a character to the ground. However, they have no close range attack. Players can purchase longbows using cash. The player-bought longbows fire homing arrows that are highly accurate and can do considerable amounts of damage. A drawback to the longbow is that, like crossbows, they can be damaged while knocked-down.
 * Golem: A giant brute that attacks with fist and earth. The golem hits multiple enemies with a sweep of his hand, or throws boulders at his enemies. He has the best resistance, but has a very slow movement speed.
 * Iron Golem: A darker colored Golem with considerably higher endurance and slightly higher damage than the original. (This monster is present in several Stage levels before, but now it can now be bought with cash.)
 * Taurus A powerful minotaur that charges his enemies. The minotaur has a rapid charging attack, and gores enemies with his powerful horns, sending them flying. Despite his low attack damage, he has a double strike that can prove fatal for the unwary.
 * Dragon The ultimate juggernaut of destruction. The dragon soars above his enemies, raining down a torrent of fire upon all foolish enough to stand in his way. No creature is a match for the dragon as its firepower is too great. Multiple dragons used in a golem war will often lead the team to victory. The dragon is hard to hit, but has lower hit points than the taurus and golem. However, it can be slain by the Long Bow at long range. The dragon has two main attacks, one: a long range fireball spewed from the dragon's mouth and is capable of dealing large amounts of damage. The second is a flame-thrower type weapon, where the dragon spews out flame in a short-distance attack, stripping away enemy armor and health. If you are close to them,and have low health, they will come down with their claws raised and attack you. Players with weaker video cards are susceptible to the dragon's flame-thrower attack, which causes computers with older video cards to lag for the duration of the attack.

Game modes
Aside from the Stage gameplay mode, all of the modes use the same collection of arenas. The various modes are:
 * Stage/Quests: Single-player or cooperative missions, all of which involve running from one end of a dungeon to the other, killing all monsters encountered along the way. The amount gold and experience awarded at the end is determined by how quickly the mission is completed.
 * Team Deathmatch: Battle between two equal teams, over a set number of rounds. Each round ends when the time runs out, or when one team reaches a set number of kills. Players are only given 65% of their normal health and armour in order to increase the amount of kills. Slain players respawn after 7 seconds. Between rounds, the game will automatically balance the number of players between each team.
 * Solo Deathmatch: A battle royale between all of the players, over a set number of rounds. Each round ends when the time runs out. As in the Team Deathmatch, the players have less health and armour and slain players respawn after 7 seconds.
 * Golem War: Similar to Team Deathmatch, but each team is assigned a "Master Golem". A "Gold Golem" with separate hit point bars for each team exists at a point between the two teams' golems, and the first player to kill the Gold Golem receives the "Golden Sword". The player with the Golden Sword is able to deal normal damage to the opposing team's golem (which is the object of this mode). Other players who do not hold the Golden Sword are able to damage the opposing Master Golem, but deal very little damage, up to a point that it is negligible. Unlike the Death Match modes, players do not respawn until the next round, and the round is ended when all players on one team are defeated, a team's Master Golem is defeated or when the round time is up. In the scenario when the time runs out and both team's golems are still alive, the team whose golem with the least health would be the losers for the round. As in Team Deathmatch, the game will automatically balance the team between rounds by balancing out the number of players. The player(s) that is/are switched between teams are chosen at random.
 * Boss Mode: A mix between Golem War and Team Deathmatch. Each team has a designated boss (the highest level player on their team) that they must protect while attempting to defeat the enemy team's boss at the same time. This isn't as easy as it seems as there are no heals on the map; therefore having a mage to heal the boss is an invaluable asset. All players have 65% of their normal health and can respawn without penalty. The game ends when one team's boss is eliminated. Critics of this mode have stated that it provides meager amounts of experience, and that ninja bosses can render themselves practically invulnerable by constantly using their dash move.
 * Basic Mode: Basic mode isn't really a game mode as much as it is a game preference. This mode eliminates the benefits of adding attribute points, thereby making all players equal despite level differences. The player's armour and any additional equipment would be of no use whatsoever in a basic mode game as every attribute is set back to default. It also prevents the use of any creatures besides the most basic creature that can be used by players of any level.

Maps
Rakion provides players with many various maps with unique properties to suit their preferences and likings.
 * Gravity: A map where players use the strategic locations of gravity lifts to their advantage. A player, while standing on a gravity lift, can jump and he/she would automatically float up onto the platform above. There are a total of four gravity lifts in this map that connect the basement, the first floor, and the second floor. The second floor of this map towers above the lower floor, resulting in a good position for archers and mages to easily target opponents below. Players also are able to "stand" on the top platform of the gravity lifts, thereby blocking opponents from floating up. Summoned creatures can also be used in the same way. This map can be used for Golem Wars and Solo or Team Deathmatches.
 * Twin Castle: This map is a long map where there are two main passages to the center from each team's base. The center is a huge arena where players usually battle each other. On each side of the map, there are two cages that one could teleport into from the team's base. These cages could prove useful for ranged attacks, bombarding their opponents fighting in the arena below. This map can be used for Golem Wars and Solo or Team Deathmatches.
 * Covolt Peak: This map is a very high map that consists of three floors - namely the basement, the main floor and the upper floor - and is created in a circular manner. Players are able to jump down from higher floors to lower ones. However, if the player has no skill in avoiding damage from the jump, players would receive a damage and a recoil when they jump down. However, to go up to a floor above, one must use the teleporters that teleport the character to the upper floors. This map can be used for Golem Wars and Solo or Team Deathmatches.
 * Draco Valley: This map is the biggest map in the game, where the bases of each team are huge. Players must use the teleporters in their base to enter the small room which connects to the vast arena where the Gold Golem is located in a Golem War. This map can be used for Golem Wars only.
 * Mammoth: This map is an underground ice cave. It is probably named Mammoth due to the huge frozen mammoth head lying on the side of the map. The floor of this map is slippery on some parts, therefore undermining the player's skill that usually plays on normal ground. This slippery terrain could prove to be an advantage for the archers and mages, where the other classes may miss their attacks due to the slippery floor. There is a huge water pool in the middle of the map where players move at a lesser speed. However, there are no other disadvantages when fighting in the pool. Characters that have long range such as the warrior and blacksmith would normally excel in the pool. Archers can also use the pool to there advantage where all the opposing players move more slowly, but the attacks don't. This map can be used for Solo or Team Deathmatches.
 * Cage: This map is formed in a more complicated way than other maps, as there are long, narrow passages and huge combative areas. This map looks like a maze, and therefore beginners may be confused with the passages and huge combative areas. This map can be used for Solo or Team Deathmatches.
 * Underground Altar: This is a linear, two-story map with three annexes for each team's Golem and for the Gold Golem in a Golem War. The room where the Gold Golem resides is located in the middle of the map and can only be accessed when one is on the bridge connecting the rooms where the teams spawn. This map can be used for Golem Wars and Solo or Team Deathmatches.
 * Snake Temple: This map contains narrow passages and sliding doors (similar to the ones in Tomb of the King). In the middle of the map, there are many suspended platforms, which require good jumping skill to maneuver on.
 * Icefield: This map is a large iced and grassy 5-chamber area having one chamber for each master golem, one for the golden golem and the other two as player starting points. Inside the chamber for the golden golem there are 4 entrances. Most beginners in this map, once entered the main chamber find it difficult to get out not knowing which door they entered because one door looks exactly the same as the other. This map can be used for any game mode.

Events
Similar to Softnyx's previous game, Gunbound, Rakion is also projected to have seasonal events that will benefit the user. Being a relatively new game, few events have been released so far. The following events have been released so far (note: not all are technically considered events)
 * Beta Testing (Power-User Benefit) - Players who cash charged during the testing period received an extra month for free.
 * End Beta Testing: Users who played Rakion in its two test versions received a ring that granted movement and attack speed bonuses.
 * February 14, 2006: Stage 1 of the Valentines' Day event has been released. It resembles the stage "Holy Springs". Players who complete this stage with ranking A or higher will receive 1000 cash, which can be used to buy several items. This event will last until March 21st, with one stage being released every week. A raffle for 30,000 gold and a few thousand cash is also taking place. Players can receive 1000 additional cash for every event stage they accomplish. Also, an additional 1000 cash will be awarded for finishing all 5 stages. A player can receive 6000 cash in total.
 * April 2006: Easter event in which a player logs in to the website and plays a "find the difference" game with five different pictures, if they beat all five in under 200 seconds, they get prizes. First Picture: a Nak; Second Picture: a Panzer; Third Picture: a Blood Nak; Fourth Picture: a Assault Panzer; Fifth Picture: a Blood Nak and a Assault Panzer. The prizes are accumulative so you can get: 1 nak, 1 panzer, 2 blood naks, 2 assault panzers.
 * June 2006: An event called Viva WorldCup was held by the Rakion team. The event commemorates the real world event, the Fifa WorldCup. Viva is separated into two rounds, Round One and Round Two.
 * In Round One, if a power user charges for an amount of cash then he or she would get that same amount in gold. For example, if a player charges 10,000 cash, then that player would also get 10,000 gold. If the player charges higher than 50,000 cash, that person would have their creature upgraded. For example, a panzar would evolve to become an assault panzar and a nak would become a blood nak.
 * In Round Two, the player can purchase two tickets.
 * One ticket can be purchased for 10,000 gold. This ticket allows the player to select which Fifa WorldCup soccer teams will move to Round 16, the Quarter Finals, and the Semi Finals. If 12 countries are right out of Round 16, the player gets a level 20 blazer. If 6 countries are chosen correctly out of the Quarter Finals, the player gets a level 30 golem. If 3 countries are right out of the Semi Finals, the player gets a level 45 taurus. If all the countries are correctly chosen, the player gets a level 80 dragon.
 * Another Round Two ticket can be purchased for 1,000 cash or 10,000 gold. This ticket allows the player to select the winning country and by how much they win by. The earlier the ticket is submitted, the greater the rewards.
 * October 2006: The Halloween event was introduced. Pumpkins randomly appear when you killed a creature or person. Every pumpkin gave 10EXP and 20 gold. A special pumpkin gave the player full chaos. In addition to the pumpkins, amulets were also dropped from defeated players. They gave 1.5* EXP or 1.5* gold to power users. Cash charges also received 10% more cash. This event was prematurely stopped due to hacking.

Profanity filter
The in-game chat system automatically replaces most profanity with the word "LOVE", as in "You mother LOVEing LOVEer!" Unfortunately, the filter isn't limited to whole words, so typing the word "class" (which is used fairly often in Rakion) will appear as "clLOVE". The filter was previously able to be bypassed by typing a ' in the middle of the word, because this was not interpreted as a character but was still a placeholder. However, this bypass was patched, but players have found many other ways to bypass this filter.

Criticism
The game tries to pair similar ping rates but will mistakingly identify lagged users as a ping rate of 999, most likely assuming connection rates are constant when with multiple LAN users they are not. If any player in a game arena has a ping of 300 or higher, one is not permitted to join the game. This can be reduced by opening port 50817 for UDP. A patch on August 1, 2006 has mostly solved this problem as it now checks the connection speed instead of waiting for a 'time-out'. The time needed for checking connection speeds has also been increased from 3 seconds to 4 seconds, which has dramatically reduced the issue of players unable to join "lagged" rooms.

Rakion suffers from a small number of hackers. Such hacks include speed hacks, one-hit-kill hacks, chaos hacks, and pet-change hacks such as changing a simple Nak into a highly accurate Longbow. Softnyx has taken extreme measures to prevent hacking, have locked down many exploits, and are now banning users who do so.

Since the beginning of January, many players began to leave Rakion. The main criticism laid within the Power User system. Most users declared the system unbalanced and unfair. Some criticisms about the Power User system included the inability to increase stats for non-Power Users past level 15 (this is no longer an issue due to a mid-May patch; non-Power Users may now add stat points past level 15) and an inability to buy certain items without being a Power User.

Additionally, despite many players demanding a fix for persistent lag issues within the game, a major patch on 18 April 2006 added unnecessary elements to Rakion, thus resulting in increased lag. The system of voting added in this patch to kick players out is also commonly abused to remove skilled players from the game, but it can also be used to remove hackers. Many players from the beta version of Rakion have abandoned the game, citing abuse of the kicking system and increasing problems with lag as reasons.