Professor Layton and the Curious Village/Gizmos

In Chapter 2, Franco alerts Professor Layton to a mysterious theft. At the scene of the crime, Franco found a mysterious gizmo. He gives it to Professor Layton and thus starts the Gizmo side-quest.

Layton and Luke will occasionally receive gizmos for solving puzzles.

Where to Find

 * 1) Franco gives Professor Layton his first gizmo in the Plaza during Chapter 2.
 * 2) Solve Puzzle 016 for Rodney to receive a gizmo.  He resides in the Town Hall.
 * 3) Solve Puzzle 019 for Professor Layton.  Tap the Laytonmobile to trigger the Puzzle.
 * 4) Solve Puzzle 020 for Pauly.  He hangs around Park Road.
 * 5) Solve Puzzle 021 for Pauly.  He hangs around Park Road.
 * 6) Solve Puzzle 023 for Crouton.  He owns the Restaurant.
 * 7) Solve Puzzle 024 for Crouton.  He owns the Restaurant.  This puzzle isn't available until Chapter 3.
 * 8) Solve Puzzle 025 for Flick.  He spends his time in the Restaurant.
 * 9) Solve Puzzle 027 for Gordon.  He stays in the Manor Parlor.
 * 10) Solve Puzzle 028 for Matthew.  He is either in the Manor Foyer or Manor Parlor.
 * 11) Solve Puzzle 029 for Inspector Chelmey.  He is in the Manor Parlor.
 * 12) Solve Puzzle 030 for Agnes.  She is at the Manor Border.
 * 13) Solve Puzzle 031 for Marco.  He is on Manor Road.
 * 14) Solve Puzzle 032 for Professor Layton.  The puzzle is triggered by tapping the candy jars in the General Store.
 * 15) Solve Puzzle 034 for Percy.  He is in the Plaza.
 * 16) Solve Puzzle 035 for Deke.  He is in the Plaza, by the Clock Tower.