MapleStory/Pirate/Skills

Beginner
Cannoneer only.

Common Second Job skills
Called Pirate Training for Cannoneers.

Brawler

 * Advanced from the first job Pirate.

When Energy Charge is active, this skill turns into Energy Vortex.

Tornado Uppercut turns into this when Energy Charge is active.

Gunslinger

 * Advanced from the first job Pirate.

Cannoneer

 * Advanced from the first job Pirate.

Common

 * Roll One: Nothing
 * Roll Two: +30% Weapon Defense
 * Roll Three: 20% HP and MP
 * Roll Four: +15% Critical Rate
 * Roll Five:: +20% Additional Damage
 * Roll Six: +30% Experience Boost

Marauder

 * Advanced from the second job Brawler.

Outlaw

 * Advanced from the second job Gunslinger.

Cannon Trooper

 * Advanced from the second job Cannoneer.

Fourth Job
Those in Italic can be obtained through Combat Orders.

Common

 * Roll 2 Ones: Nothing
 * Roll 2 Twos: +40% Weapon Defense
 * Roll 2 Threes: +30% HP and MP
 * Roll 2 Fours: +25% Critical Rate
 * Roll 2 Fives: +30% Additional Damage
 * Roll 2 Sixes: +40% Experience Boost


 * The skill below belongs to only Buccaneer and Corsair:

Buccaneer

 * Advanced from the third job Marauder.

Corsair

 * Advanced from the third job Outlaw.

While casting this skill, your movement speed will be reduced to 120.

Cannon Master

 * Advanced from the third job Cannon Trooper.