Space Quest III: The Pirates of Pestulon/Walkthrough

=Walkthrough=

The Garbage Freighter
The game picks up where Space Quest II has left off: Roger Wilco, the most janitorial of the saviors of galaxies is sleeping peacefully in a chamber of a small pod, which he used to escape the evil Asteroid of the evil Sludge Vohaul. However, after an unknown amount of time spent drifting through space, Roger is picked up by a major Garbage Freighter which frees him from his cryogenic chamber. The game begins with Roger exiting his pod, well-rested for a brand new adventure. Go south and then east. You will see a garbage transporter working on your right. Stand directly underneath it to be picked up. [5]



You will be raised to a conveyor belt. Although perhaps your head is filled with questions such as "why is there a conveyor belt so high?" and "how did they manage to make 16 color graphics look so good?" you have little time. So, as soon as you see Roger riding towards his immediate death, stand up and jump. [10] ([[media:SQ3_02_The_Jump.jpeg|Image of desired action]]) Proceed left without fear: Mr. Wilco has most wonderful balance. Two screens later, you will see the droid from the intro hard at work to the north, and an odd contraption attached to the pipe you are standing on. Walk towards the lime-green siren light of said contraption. Whenever it is next to your feet, stop walking and climb down. Press left to go around the pipe-bend and continue right (due to the reversal of direction) onto next screen. On the next screen, position yourself as in Figure below, and press button. [15]



After obtaining a Warp Motivator, you continue right for two more screens, and go around the bend. Stop in proximity to the location shown in the figure below, and press button once again. [15] This drops the Warp Motivator down into your future ship (Alluminum Mallard).



Continue left, for three more screens (you are going to where you've originally found your little beeping transport), and stop next to the middle protrusion, upon which you can stand. Walk towards the bottom of the screen to send Roger flying down a garbage chute. [5] (It is advised not to waste your time standing around, since the droid that is working there will be happy to show his "disrespect for organics".) You will land into a heap of garbage below, with giant mutant rats observing your every move. Move towards the left side of the room, as shown below pick up reactor. [10]



The lights should go dim. Move towards the ladder, and climb. You will find yourself on the familiar surface of the dump. Move North to the first screen of the game, and take a right. Continue into a pipe and attempt to cross it. After a quick (and cheap) robbery, you will be left reactorless, so move to the left part of the screen, and pick up wires that are hanging there (the only ones you can pick up are the left-most pair). [5] Proceed backwards to the place from which you've emerged, and climb down into the rat lair. This time you make a quiet entrance, so move towards the reactor once again, and take reactor (this is shameless stealing at this point...) Move towards the ladder, and climb. Once on the surface, go ahead and pick up the ladder. [10]

Go up to the first screen of the game, continue to the right and keep going to the right until you are out of the pipe. Walk over to the giant robot face as shown below, and climb. [5] ([[media:SQ3_06_Access_to_Mallard.jpeg|Screenshot Available]])



Below, you will find the ultimate Alluminum Mallard. You will need to use ladder to gain access to the ship (the position is shown), and climb. [5] Move a quarter-inch to the left, and enter ship. [10]

Once inside, use reactor [5], and since the wire does not quite reach, use wires [5]. (You may wish to look at computer first.) You are pretty much set. Go ahead and sit in your pilot's chair, and look at the screen. First and foremost, turn on your radar (7), and start your engines (1). You are ready to takeoff (3), yet you are in an enclosed ship. Start up your weapons system (8). Put up front shields (F), and press SpaceBar to fire... [25]

Phleebhut
Congratulations: you have obtained a perfectly legitimate spaceship for a grand total of 0 buckazoids... But we can do better: search the cushion to find seven buckazoids. [10] Look at the screen to be taken to your computer. (2) will take you to the navigation system. Scan twice (1), to locate the Planet of Phleebhut in sector 39. Press (2) to set course, and select Light Speed (5) to proceed. After learning that you are followed by a bloodthirsty android, you are well on your way.

Once a flashing message attracts your attention, press (3) to land on the desert surface of Phleebhut.



First and foremost stand and then exit. After another cutscene, in which Arnoid is after you, go North, then go two screens left, and walk towards the monster that appears to be walking in the background. If you see a scorpion (the game will warn you with a message), backtrack one screen, and go back, they don't stick around for long. Walk into World O' Wonders to meet Fester Blatz. Since you're at a shortage for money, sell gem. Fester will offer you as high as 425 buckazoids (say no to 350 and 400), but if you accidentally say "no" to 425, he will quickly withdraw his offer, and you won't get any points for the transaction. [8] Time to do some shopping: buy orat ([5]), buy hat ([5]), and buy underwear ([5]). [15] Apart from that, there's little to do here, so exit.

Outside, you will run into a good old Android, who demonstrates his physical strength and explains the flawed plot element (see Appendix A). He claims to be able to count one to ten, and although he guarantees that to be done "slowly," there is great doubt that he would let his CPU sink lower than, say, the likes of the original XT machine. In any case, you recieve a physical warning, and are told to "get off this rock." There are two solutions that can enable you to rid the galaxy (and yourself) of the terribly muscular Android. Since the creators of the game favored one with more points, that will be the solution that I recommend. Another (easier) solution is presented below nonetheless.

Killing Android: The "Hard" Way
In any situation, given that someone tells you that you need to go do something, two possible outcomes are possible: you either do what you are told, or you disobey on purpose. In this version, you follow what Arnoid tells you to do. The spoiler is this: Arnoid does not play fair, so instead of following his directions completely, we have to improvise to flip the script on him. Before we proceed with the plan, it is highly adviseable to save your game first. Begin by going south, walk one screen to the right, and go south again. This portion is a little difficult. Remain in the background on this next scene until you see Android's footprints in the sand, and walk one screen to the right. Here you will see your spaceship. Do not go in. Instead, walk down around a green structure and return to the previous screen. Follow the red trajectory drawn on the images below to make the little vicious pod creatures catch and ruin the Android. [45]





His invisibility belt is our next concern, so use orat to get belt. The appropriate position of Roger is shown below. [35]



Killing Android: The "Easy" Way
Another option, of course, is to run and hide. In other words, you would disobey a direct order, which means, as we all know it, WAR. After Android drops you down, instead of going South, go left. Enter the leg of the monster. Inside, there is a tiny elevator. Walk to it, and press button. As you begin your ascent, you may wish to save your game. On top, there are two hooks, and some sort of a machine, that appears to have a massive rotary protocol. You've seen this a million times... Your gut knows what to do! But I'll walk you through it nonetheless... First and foremost, move quick: this is what we call an "action" sequence. Go to the ladder, and upward behind one of the hooks (the bottom-most one is definitely easier to get to). As soon as you get upstairs, Android makes an appearance, and although he has some walking issues to get to you, he approaches and quick! When you see something that resembles the snapshot below, push hook, and watch Arnoid get ruined in a rather cheap way.



Walk up to the ruins and take the belt. (Interestingly enough, "use orat to take belt" also works here, but Roger does not use the orat, and does not get the mad points. Fester fetches you. Return to your ship (From the main entrance to the building, go South, East, South, East.)

After Killing Arnoid
After entering the ship, sit and look at the screen. Turn on the engines (1), and Takeoff (3). Once you're back in space, look at the screen again, and use the Navigation System (2) to set course for Monolith Burger. Select Light Speed (5) for easy traveling.

Monolith Burger


This section is relatively easy, yet it contains that "Astral Chicken" minigame, which you should complete, if you want the full score, or if you want bragging rights. Walk one screen to the left, and walk up to the alien food clerk. Order food. Get Monolith Fun Meal (7) (although here it does not quite matter what you order, provided that the order includes the Fun Meal). [10] Pay. Walk to an empty table, and Roger will sit down. Eat food. You will get a sweet decoder ring from your Fun Meal. [10]

Get up and walk to the arcade machine. Look at the screen and insert buckazoid. You are about to play Astral Chicken: an inter-galactic arcade nightmare. The point of the game is to land the chickens on the big platform with the letter "A" on it. You press up to toggle flaps, and left/right/down to control your chicken. Upon a safe landing, the chicken goes Bacock! and you keep going until you land 10 chickens. [50] You will know when to stop once you see a long message comprised mainly of garbage. [50] Use the decoder ring to decode the message. [20] Although it may appear like a lot of work at first, most of the symbols involved resemble english letters. With a little adjustment you can read the text that states that Two Guys from Andromeda were kidnapped by Scumsoft, and are being held captive on Pestulon, which is hidden by a massive shield, the origins of which are unknown. Return to your ship and get ready to save the Two Guys from Sierra. Set your course to the hot planet of Ortega as you have done previously, and select Light Speed for a quick trip.

Ortega


This planet is extremely hot and therefore rather dangerous to your health. First, stand and wear underwear (a noble idea). [10] After that, exit the ship. Walk south, and then West. Here, we have some unstable rocks, but walking on them directly does little more than give you a funny animation. Walk on screen to the south. Next scene contains two men gazing longfully into a distance. Wait for a while, and they will run off. Once they are gone, approach the spyglass on the left, and look in the telescope. [10] Congratulations, you've just found that shield generator that the decoded message was talking about. Go on to the green box next to the pole (blue stick with a little fan on top) and take detonator. [10] Go ahead and take pole as well. [10] Walk two screens to the right, and go up two more screens. Go left and down the stairs to proceed into the background, and walk to the right. Climb the ladder on that screen. Whenever you're on top, step close to the edge (carefully) and throw detonator. [20]



Here comes one moment no Space Quest can live without... The "...now you've done it!" moment. Approach the ladder, and climb down. We're now returning to the ship (in the similar vein as before, the path is linear enough to avoid repetative writing). However, north of the scene with the telescope, the bridge is out. Without even approaching the edge, simply use pole to jump and you will find yourself on the other side. [20] Go right and up to make it to your ship. Once inside, sit and take off (similar manner as before). Scan your map for Pestulon (you have to scan all the way around, since it is before Ortega) and prepare for the final showdown.

Pestulon


Welcome to the most psychidelic planet in the Space Quest universe. Stand and exit as usual. Go anywhere you'd like, you will discover the not-so-hidden headquarters of ScumSoft. When you get a chance, wear belt, and use belt to become invisible. The belt is almost completely drained, so "enter scumsoft" will take you to the headquarters. (Alternatively, waiting will bring up a little box with choices of what you'd want to do.) Walk into the building, and the belt will wear off. [25] Press the button (the command does not require you to actually be close to the button: Roger will walk to where he needs to be).

Once you're inside, you will be traveling around a circular Escher-corridor that defies all laws of physics (by that I mean that the curvature of the hallway does not rely on actual proportions of traveling on the arc to make doors appear.) Go up until you reach a door on the left side and enter it. That should be the janitorial closet. Take suit and proceed out and down the hallway to the first door on the right that you will see. [5] (It should be the one without the security contraption next to it).

First, we'll need a keycard for that other door in the hallway. To obtain a keycard, you will need to pose a janitor (and do a good job doing so). What this means is that every wastebasket that has a white pile of paper in it, you need to use vaporizer on. Follow the green line on the next two images to get through this maze of cubicle hell, and to the office of the evil Pug.





Walk into Pug's office, and take out his trash (i.e. use vaporizer). Then, continue to the balcony behind his office. Return, and Pug will be gone. Walk into his office, and take keycard from his desk. [5] Congratulations, you're now half-complete with this section. Retrace your steps back to the beginning (ignore the empty trashcans) and now follow the yellow line in the Figures above. When you reach the picture of Pug, take picture. Walk over to the Xerox and use machine. [5] Walk back to the original location of the photo and replace picture. You are now free to return to the hallway. Go up or down (doesn't really matter) until you see another door on your right (the one with the security contraption mentioned above). Stand next to it and insert keycard. Whenever you are notified that the machine is about to scan your face, use picture, and walk inside. [20]

Do not bother moving: press the button will get the job done. Cross the newly appeared bridge, and use vaporizer on the Two Very Trapped Guys From Andromeda. [10] They are freed and re-captured in a matter of seconds, yet this time along with you. Now it's time to battle Pug one-on-one in Duem Nukem Robots. Anyone claiming to have "strategy" or "insider "knowledge of the game is a charlatan, for this mini-game begs for a virtuoso to play it, and a masochist to enjoy it. The best strategy so far is (F5) to Save and (F7) to Restore...

After beating Pug, you flee to your starship. [100] While the Two Guys From Andromeda are talking, look at the screen and set yourself to Attack Speed (6), and go into the Weapons Systems menu (8). The strategy for this final fight is described in detail in Appendix.

This concludes Space Quest III : The Pirates of Pestulon [Total Score: 734, provided you did everything covered in this guide]