Iji/Sector 7: Interception

Description


A ship in low orbit has a Phantom Hammer, capable of destroying a planetary shield generator. You need to take it out of commission.

Komato Sentinal Proxima
The Sentinal Proxima is a large hovering sphere that, after failing to identify Iji, commences termination. It is heavily armored, and immune to Shotgun blasts.

It has the following attacks:
 * Tractoring, where it pulls itself towards Iji.
 * Splintergun, which fires splinters at any angle.
 * Rocket grenades, which fires rockets wildly around the area in a grenade fashion
 * Spread Rockets, which fire three rockets.
 * MPFB Devistator, which fires the devistator crystals at any angle.
 * Plasma Cannon, which fires plasma beams to the side.
 * Nuke, which blasts everything (and cannot be dodged.)

The sentinal proxima's heavy armor gives it two health bars.

The array of weapons is quite powerful, but most can be dodged without issue. It's main weakness is it's light-weight materials used to construct the device; this makes it easy to kick.

The fastest way to destroy the Sentinal is to either kick it into the electrodes at the bottom, or jump over it when it's tractoring itself to you (so that it flies into it.)

Poster
Requires: 10 Tasen, 10 Komato, 10 Crack

In the area above the floor hatch, you should see a shield door behind a gap. Destroy it with a hyper pulse, and jump the gap with your Nuke.

Supercharge
The supercharge is available by destroying Sentinal Proxima, without knocking it into the electric fields.

Secrets
If you can, take a look at some of the constellations within the sky.

Vateilika may appear within the vessel, and can trade some nano for a health and ammo refill. If she isn't there for some reason, a Komato Berserker takes her place.

After leaving the vessel, you'll head down a lift. There's a seemingly useless ledge on the other side of a glass floor, which can be jumped over with a Nuke; this skips a small area.

If you opt to take the second lift, you can find a breakable wall if you move it as high as it can go. The wall reveals the cracker's hideout, and a plush doll.