Star Wars: Battlefront II/Instant Action Modes

Conquest
This is the original Battlefront's game mode. The two teams are given an equal number of Command Posts at the beginning of the match (sometimes all Command Posts on the map are equally divided, and sometimes each team is given one Command Post with the rest starting as Neutral). The objective of the mode is to either drain the opponent's reinforcement points to zero by killing enemy units or capture all Command Posts. If the latter condition is satisfied, a fifteen-second timer will count down, during which the opponent has a chance to get a Command Post to at least Neutral level and continue the game. Customizable options include reinforcement points (can be adjusted up to 500% of the default setting, or 750 reinforcements per team). This mode is available on all of the game's ground-based maps.

Capture the Flag (1-Flag)
Each team is given two Command Posts, which are not capturable in any way; they simply serve as spawn and class change spots. There is one flag on the map, which can be obtained by walking over it, and is captured when the carrier reaches the glowing capture point. This spot glows red and is usually located near one of the opposing team's Command Posts. The flag is dropped when the carrier is killed, and can immediately be picked up by any other player. If no player picks the flag up for 15 seconds after it is dropped, the flag is "reset" (that is, returned to its original position). This mode is available on Death Star, Felucia, Kamino, Tantive IV, Jabba's Palace, Utapau, Yavin 4, Hoth, Endor, and all Space maps available on Instant Action (for example, Space Coruscant does not have this mode because it can only be played during the Campaign and Galactic Conquest).

Capture the Flag (2-Flag)
Like in the 1-Flag variation, each team is given two non-capturable Command Posts. The flag is picked up and dropped in the same way as 1-Flag; but in this mode each team has their own flag in their capture spot. To score in this mode, the carrier must obtain the opponent's flag and return to his/her team's base, and that team's own flag must be still there. Therefore, if both teams' flags have been taken, neither can score until one of them is returned by killing the carrier and guarding the flag for 15 seconds until it's reset. The mode is available on Coruscant, Dagobah, Kashyyk, Mustafar, Mygeeto, Naboo, Polis Massa, Mos Eisley, and Geonosis. On both CtF modes, settings such as flag capture limits can be tweaked.

Space Capture the Flag
In this mode, flags are picked up when a ship flies through it. Only one Command Post is given per team, and the Marine classes for each faction are unavailable, as well as Troop Carrier class ships. The same rules as in 1-Flag CtF apply.

Hunt
This mode pits indigenous forces native to the map being played against one of the game's regular factions (with the exception of Mos Eisley). The objective is to reach a set number of points before the other team by killing enemies. Hunt mode is available on the following maps: