Star Wars: Knights of the Old Republic/Hangar

Elevator
The elevator is in the northwest corner of the hangar. If you try to use the elevator controls mounted on the west wall:


 * [The elevator controls are not responding. Someone must have jammed them from a remote terminal.]

Once you're beyond the elevator door in the east wall:

If you pass the standard door in the north wall without opening it as you travel east, it opens behind you and the six Sith troopers with s within ambush you:

There are two storage cylinders by the west wall in the northwest corner, and another in the northeast corner, all with mostly random contents:

Just beyond is another standard door in the south wall of the corridor, beyond which are a dark Jedi master and a pair of dark Jedi:

There's a foot locker at the foot of each of the two beds by the east wall, and there are three large lockers by the west wall in the northwest corner, all with random contents except the large locker in the middle:

Hangar Control
Hangar control is due east of the elevator, beyond a blast door at the top of a series of two ramps. Beyond are another pair of dark Jedi, with a Sith captain and four Sith heavy troopers:

There's a foot locker flanked by a storage cylinder on either side in the northwest corner:

There are a metal box and another foot locker in the southeast corner, both with mostly random contents:

The Ebon Hawk can be seen in the hangar below through the windows in the south wall. Beyond the blast door in the east wall is a series of two ramps straight down a corridor to the east. Before you approach the bottom of the second ramp, remove Bastila's equipment and save game as she's about to be removed from your party as you come face-to-face with Darth Malak for the first time...

Hangar
As you approach the bottom of the second ramp to the east of, Darth Malak himself emerges from behind the blast door to the east of the junction ahead:

Carth fires at him, but Malak deflects the blaster bolts and uses to knock him down:


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You start experiencing a series of visions:


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After seeing flashes of Bastila's encounter with Darth Revan, the final vision is of the Dark Lord standing alone at the summit of a temple, removing the mask to reveal... YOU!


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Malak places Bastila and Carth in stasis, so you must confront him alone:

You're prevented from running back up the ramps to the west, and the blast doors to the north, east and south are all locked:

Once you've reduced him to less than 50% Vitality (by inflicting > 90 damage), he uses Force Whirlwind to prevent you from following him back through the blast door to the east, which locks behind him.

Bastila and Carth remain in stasis, but the blast doors down the corridor to the north and south are now unlocked, as are the blast doors in the east wall at either end of this corridor. The blast doors midway along the two corridors to the east are also locked, but those in the east corridor to which they link are not. Midway along the east corridor is a junction, with the door to the hangar bay to the east:

Beyond the blast door to the west, Darth Malak awaits: once you open it, all blast doors are closed and remain locked until combat concludes.

Bastila
Once you reduce Darth Malak's maximum Vitality by more than a third (> 60), he places you in stasis. However, this no longer applies to Bastila and she arrives just in time to hold him off, allowing you and Carth to escape:

Bastila uses :


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Captured by the Leviathan
The door to the hangar bay is now unlocked, allowing you and Carth to return to the Ebon Hawk and escape the Leviathan, although you'll need to man the to combat the Sith fighters pursuing you before you can enter hyperspace and proceed to the destination you had before being intercepted.

Ebon Hawk
The remaining crew of the Ebon Hawk gather at its hub:

Otherwise:


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Carth takes it particularly hard if a female character has romanced him:

Otherwise:

In every case:


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You can ask the remaining members of the crew where they stand:


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Finally, you can ask Carth:


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If a male character speaks to Carth alone:


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If you speak to Mission alone:


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If you speak to Zaalbar alone:

HK-47

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If you speak to HK-47 alone, then after telling him you'd like to know more about his functionality, asking if there's any way to repair him and telling him you'd like to try restoring some of his memory, he informs you that this is no longer possible:

Otherwise:


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On the other hand, you can now discover the origin of the 'meatbag' references:


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Unfortunately HK-47 never encounters Malak again...

Juhani
If you speak to Juhani alone:

Otherwise:


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Premium Merchant
When you disembark on any of the Star Map worlds, you may be approached by the Twi'lek Ziagrom:


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