Sid Meier's Colonization/Buildings

Cost in hammers and tools, and requirements in minimum colony population and buildings that must be present (dependencies on free buildings not listed).

You can make level 3 buildings (Factories) only if you have Level 2 buildings of the same kind and Smith.


 * Stockade               64 hammers, 3 population
 * Fort                   120 hammers, 100 tools, 3 population, Stockade
 * Fortress               320 hammers, 200 tools, 8 population, Fort


 * Armory                 52 hammers
 * Magazine               120 hammers, 50 tools, 8 population, Armory
 * Arsenal                240 hammers, 100 tools, 8 population, Magazine


 * Docks                  52 hammers
 * Drydock                80 hammers, 50 tools, 4 population, Docks
 * Shipyard               240 hammers, 100 tools, 8 population, Drydocks


 * Schoolhouse            64 hammers, 4 population
 * College                160 hammers, 50 tools, 8 population, Schoolhouse
 * University             200 hammers, 100 tools, 10 population, College


 * Warehouse              80 hammers
 * Warehouse Expansion    80 hammers, 20 tools, Warehouse


 * Stable                 64 hammers


 * Custom House           160 hammers, 50 tools


 * Printing Press         52 hammers, 20 tools
 * Newspaper              120 hammers, 50 tools, 4 population, Printing Press


 * Weaver's House         free
 * Weaver's Shop          64 hammers, 20 tools
 * Textile Mill           160 hammers, 100 tools, 8 population, Weaver's Shop, Smith


 * Tobacconist's House    free
 * Tobacconist's Shop     64 hammers, 20 tools
 * Cigar Factory          160 hammers, 100 tools, 8 population, Tobacconist's Shop, Smith


 * Rum Distiller's House  free
 * Rum Distillery         64 hammers, 20 tools
 * Rum Factory            160 hammers, 100 tools, 8 population, Rum Factory, Smith


 * Fur Trader's House     free
 * Fur Trading Post       56 hammers, 20 tools
 * Fur Factory            160 hammers, 100 tools, 6 population, Fur Factory, Smith


 * Carpenter's Shop       free
 * Lumber Mill            52 hammers, 3 population


 * Church                 64 hammers, 3 population
 * Cathedral              176 hammers, 100 tools, 8 population, Church


 * Blacksmith's House     free
 * Blacksmith's Shop      64 hammers, 20 tools
 * Iron Works             240 hammers, 100 tools, 8 population, Blacksmith's Shop, Smith

Colonization configuration files seem to contain some extra buildings (like "Capitol") costs of free buildings (you can remove them only by editing a save file, in normal play every colony has all the free buildings), and size/upkeep data, that serves no obvious purpose.

The population figures are taken from DOS Colonization's configuration file names.txt I remember something about certain buildings (Cathedral) having different requirements in other versions.