Command & Conquer: Generals - Zero Hour/GLA Demolitions General vs. China Nuke General

Zero Hour – Demolitions General vs. Nuke General

Entering this mission with trepidation, I was surprised at how disoriented the Nuke General appeared during this mission. Many of his Nuclear Missiles never started their countdown, and when one did finally fire, it missed the base. Is this on the hard level? Yes, it is.

Still, it is quite challenging chasing and sniping Emperor Tanks with Jarmen Kell and avoiding Nuke Cannons from blasting apart your base. A Radar Van should be obtained and a close eye needs to be kept on all incoming units – you need to get a jump on the big guns the Nuke General sends your way.

Quickly capture the three oil derricks on the bottom of the map and you will soon have enough supplies to build two, then three Scud Storms in rapid succession. You can build more if you have enough units to protect your expanded base.

Destroy the first Nuclear Missile with two of your Scud Storms, then critically damage the second one with your third Scud Storm. Finish destroying this second nuke with your Rebel Ambush.

The third, fourth and fifth nuke never started their countdown on this mission – quite shocking, actually.

Finish annihilating the base with your Scud Storms, Rebel Ambushes, and units sent in through your Sneak Attack tunnels.

Walkthrough:

Queue up eight workers so you can quickly build your defenses and Scud Storms. Build the Supply Stash to the west so the workers will have access to both supply piles.

Build a Barracks and immediately research the Capture command. Queue up three Rebels and have them capture the three oil derricks on the bottom of the map. The two oil derricks furthest east will soon be destroyed if you don’t send units to protect them. That’s up to you. You can win the mission without worrying further about them.

Build Stinger Sites to the east and north of your base. Build an Arm’s Dealer and station about three Marauders and a Quad Cannon at each Stinger Site. Add a few additional troops when you get the chance.

Immediately build a Palace and station Jarmen Kell way in front of your base. Put him in Guard mode to snipe infantry. Snipe any Nuke Cannons and Emperors that come your way. If you miss an Emperor and he gets through to your base, it might be best to go back to your last saved game.

Capture the sniped Emperors with your Rebels and add them to your front lines. Be careful that they are not destroyed by Nuke Cannons.

After the Palace is built and you have sufficient funds, start your first and second Scud Storms immediately. When you have the funds, start a third one to help destroy the second Nuke Missile.

Add a few extra units to buff up your defenses when credits allow for it.

You should be able to destroy the first Nuclear Missile with a double Scud Storm blast before it launches -- and the second one with a combination of your third Scud Storm and a Rebel Ambush.

If your mission is similar to mine, you will not have to worry about the rest of the nukes. Continue dismantling the base with a combination of Scud Storms, Rebel Ambushes and units from your Sneak Attack tunnel.

Mission accomplished!