Rompers/Getting Started

Controls

 * Joystick: Use the 4-way joystick to direct Chap around each garden stage. He cannot pass through walls, the fiery breaths of the Kerara, the icy breaths of the Todorin.
 * Wall Button: Use this button when Chap is facing a stone wall to make him push it over and crush any enemies that may happen to be passing by on its opposite side.
 * 1 or 2 Player Buttons: Push these buttons to begin a 1 or 2 player game.

Chap (チャップ)
This straw-hat-wearing gardener is the protagonist of the game. Armed with only his ability to push walls over, he is on a mission to save his kidnapped girlfriend Rumina from the clutches of Gurerin. He must avoid contact with all of the enemies that pursue him around the gardens, along with Tsukaima if he takes too long.

Rumina (ルミナ)
Chap's kidnapped girlfriend, who appears at the end of the sixty-first round after Gurerin has been defeated. In the ending sequence, she and Chap go back to free Tsukaima (who, ironically, is trapped under a wall) and wrap her feet up in bandages. Chap then starts to carry Tsukaima off on his back, which angers Rumina.

Pyokorin (ピョコリン)
These white pear-shaped blobs only possess the ability to kill Chap by touching him. 100 points.

Kerara (ケララ)
Not only do these pink dragon-like creatures possess the the ability to kill Chap by touching him, but they can also breathe fire at him if he is standing in their way. 200 points.

Gororin (ゴロリン)
Not only do these armadillo-like creatures possess the ability to kill Chap by touching him, but they can also roll over him if he is standing in their way or push the walls over while he is passing by on their opposite site to crush him (as he would do to them if he was pushing a wall over and they were on the opposite side). 300 points.

Todorin (トドリン)
As with the Pyokorin, these purple seal-like creatures only possess the ability to kill Chap by touching him, but they can also breathe ice at him if he is standing in their way to temporarily freeze him and reduce his speed for a short period of time. If Chap is burned by the breath of a Kerara during this time, it will thaw him out. 400 points.

Bekabeka (ベカベカ)
Not only do these sponge-like creatures possess the ability to kill Chap by touching him, but they can also push the walls over to crush him in a manner similar to that of the Gororin while he is passing by on the opposite side (as he would again do to them if he was pushing a wall over and they were on the opposite side). 250 points.

Fumajime Pyokorin (ふまじめピョコリン)
As with the regular Pyokorin and the Todorin, these blue pear-shaped blobs only possess the ability to kill Chap by touching him, but they can also limit his mobility by occasionally ceasing their pursuit in order to take a long drag on their cigarettes. Don't forget this game was made before smoking became "politically incorrect". 120 points.

Nachibo (ナチボ)
As with the regular Pyokorin, the Todorin and the Fumajime Pyokorin, these army-helmet-wearing creatures only possess the ability to kill Chap by touching him, but they are also capable of being crushed by a wall twice before dying (the first time will just make them lose their helmets and cause them to speed up slightly). 150 x 2 points.

Taggus (タッグス)
Not only do these wolf-like creatures possess the ability to kill Chap by touching him, but they can also throw the bombs they are holding at him if he is standing in their way. However, if Chap has been frozen by the icy breaths of a Todorin, the explosion will merely thaw him out instead (much like the fiery breaths of a Kerara). 600 points.

Oogumo (オオグモ)
As with the Pyokorin, the Todorin, the Fumajime Pyokorin and the Nachibo, these spider-like creatures only possess the ability to kill Chap by touching him, but they can also spin webs between two stone walls in the hope that Chap might run into one of them, get trapped in it and be unable to do anything about it but await fate. 1200 points.

Tsukaima (使い魔)
This green-haired female vampire only appears when the time for the current round has run out. She cannot be crushed by the walls, and if she manages to catch up with Chap, she will sink her teeth into his neck to kill him (as most vampires do). The other enemies will also start moving faster to make things more difficult.

Gurerin (グレリン)
This evil scientist is the main antagonist of the game, and only possesses the ability to kill Chap by touching him. He only appears on the sixty-first round, in which you not only have to collect all the keys but also push the walls over to crush all four of his equally evil clones, two of which can breathe fire in a manner similar to that of the Kerara and the other two of which can breathe ice in a manner similar to that of the Todorin at Chap if he happens to be standing in their evil way. 5000 points.