Dragon Quest VI: Realms of Revelation/Murdaw's Keep

NOTE: This guide will be calling the Hero character by the name of "Rex". This is because his name was depicted as レック ("Rek") in a screenshot on the official Japanese website; said website also had screenshots that called the heroes of Dragon Quest IV and Dragon Quest V "Solo" and "Abel" respectively. This is significant because those two names were already established as canon names prior to them being remade for the DS. It is unknown whether or not Square Enix was intentionally trying to state that レック was the canon name, but this guide will be written under the assumption that they were.

The Prologue


The story begins with the Hero, Rex, laying down on the ground before being awoken by his companion, Milly. As she does so, Carver, the man on the left, jumps down and says that the road ahead is clear. It is high time to take down Murdaw, and restore peace to the world.

You then control Rex. Walk up to the next screen, talk to Milly, and you will activate a several minute long cinematic. Go north through the linear path to Murdaw's throne room when you get control, and that's that! Except, Murdaw proves far more powerful than you ever thought possible. He lifts you into the air, poofs you away one-by-one, and then...



Nothing! It was all just a dream; Rex is no hero! He's just a young lad living in the town of Weaver's Peak! Rex's sister tells him that the town mayor is looking for him, and the cutscene ends.

The first thing you'll want to do is check the right drawer, as well as the group of barrels on the left side of the house. Do this to receive 10 Gold, an Agility Seed, and a Leather Hat (press Start and equip this immediately; it will increase your Resilience).

You will find many seeds like the Agility Seed on your journey through the Realms of Revelation. They will boost one of your stats by a semi-random amount when used; but then disappear forever. These stat boosts are not so important to be worth fretting over; but they will make your battles easier when used well.

About the Seeds of Life and Resilience: There are going to be other characters who are going to join us on our quest,  and one of them gets a move called "Forebearance". This technique lets him absorb every attack for one round of combat; Seeds of Life and Resilience, then, will allow him to trivialize many of the enemies you will fight, including several bosses!

But, you do not have him. So it's recommended that you use one Seed of Life and one Seed of Resilience on Rex to make the early game easier.

About the Seeds of Magic: Rex's MP is not as high as some other magically oriented characters, and he will be getting access to some very useful techniques. Giving him all of the Seeds of Magic will help him to be able to use said techniques more often.

About the Seeds of Strength and Wisdom: All of these are better saved for a future character.

About the Seeds of Agility and the Pretty Betsies: The Agility and Style stats are useful only in large amounts; in fact, high Agility will actually HURT you in one of the boss fights coming up, so don't use the Seed of Agility on Rex.