Star Wars Knights of the Old Republic II: The Sith Lords/Miscellaneous

Miscellaneous items also include the following:
 * ../Grenades/
 * ../Mines/
 * ../Upgrade items/
 * Armor
 * Ranged
 * Melee
 * Lightsaber

Some items listed below can be created using a with sufficient skill rank and Components:

Parts

 * Skill Required to Create: (5)

This is a disposable package of universally adaptable parts, designed for characters using the Repair skill on machines. Each pack is a one-use item. A high Repair skill reduces the number of parts required for any given task.

Computer Spike

 * Skill Required to Create: (5)

These items allow a user to slice computer programs, assaulting systems with garbage data to overwhelm security measures. They are one-use items. A high Computer Use skill reduces the number of spikes required for any given task.

Security Tunneler

 * Skill Required to Create: (5)

This one-use item improves the user's ability to bypass security measures, creating electronic interference in the locking mechanisms of doors and containers. This item can only be used if you possess the Security skill.

Skills: +6 is granted when used to open a lock.

Security Spike Tunneler
This one-use item employs anti-encryption software and electronic interference to improve the user's ability to bypass locking mechanisms on doors and containers. This item can only be used if you possess the Security skill.

Skills: +10 is granted when used to open a lock.

Wrist Launcher
's cunningly-designed, custom wrist launcher is actually three separate weapon systems incorporated into single unit: a wrist-rocket launcher, a dart gun, and a mag-sling for launching hand grenades.

Explosive Rocket

 * Skill Required to Create: (5)
 * Piercing, 10 (single target)
 * Secondary: Piercing, 24 (area effect)
 * Area of Effect: 4 meters
 * Range: Long
 * Save: DC15 for half damage

This deadly anti-personnel wrist rocket detonates a secondary charge on impact, showering the target and those around it with shrapnel.

Tranquilizer Dart

 * Skill Required to Create: (10)
 * Piercing, 1
 * Secondary: Stun
 * Duration: 9sec
 * Range: Short
 * Save: DC20 for no effect

Tranquilizer darts' non-lethal toxin can knock a target out in seconds. Equally good for tagging Bantha for research purposes, or stopping a fleeing bounty mark in his tracks.

Buster Rocket

 * Skill Required to Create: (15)
 * Piercing, 50
 * Range: Long
 * Save: DC15 for half damage

This wrist rocket is designed for use against vehicles and heavy droids.

Kyber Dart

 * Skill Required to Create: (20)
 * Piercing, 1
 * Secondary: Poison, 25pts every 6sec
 * Duration: 18sec
 * Range: Short
 * Save: DC25 for half damage

Kyber darts hail from the little-known world of Kamino. The Kaminoan's intimate knowledge of genetic engineering and xenobiology allow them to develop highly virulent biotoxins that kill with frightening efficiency.

Plasma Rocket

 * Skill Required to Create: (25)
 * Piercing, 10
 * Secondary: Heat, 36pts
 * Area of Effect: 4m
 * Range: Long
 * Save: DC15 for half damage

Plasma wrist rockets explode in a roiling ball of super-heated gas on impact. This generally has a markedly bad effect on the target and anything in its immediate area.

Poison Rocket

 * Piercing, 10
 * Secondary: Poison, 5pts every 6sec
 * Duration: 12sec
 * Area of Effect: 4m
 * Range: Long
 * Save: DC25 for no effect

This hollow-tipped wrist rocket explodes in a blast of nerve gas when it strikes. The gas lingers for some time, generally killing the target if the rocket's impact did not.

Poison Dart

 * Piercing, 1
 * Secondary: Poison, 10pts every 6sec
 * Duration: 18sec
 * Range: Short
 * Save: DC25 for no effect

This dart contains a highly toxic chemical agent. Though the dosage is small, the concentrated poison is no less deadly that breathing nerve gas.

Piercing Dart

 * Piercing, 50
 * Range: Medium
 * Save: DC10 for no effect

Though easy to evade, this dart is often deadly when it strikes true.

Paralysis Dart

 * Piercing, 1
 * Secondary: Paralysis
 * Duration: 9sec
 * Range: Short
 * Save: DC20 for Slow for 3sec

A favorite among bounty hunters hoping to capture rather than kill their marks. The toxin on this dart affects the nervous system, causing grogginess or outright paralysis.

Ion Rocket

 * Piercing, 10
 * Secondary: Ion, 48pts
 * Area of Effect: 4m
 * Range: Long
 * Save: DC15 for half damage

These wrist rockets emit a burst of energy on impact, severely damaging any droids or personal shields in the area of effect.

Concussion Rocket

 * 1
 * Secondary: Knock Down & Stun for 9sec
 * Range: Long
 * Save: DC15 for no effect

Description: This generally non-lethal wrist rocket explodes with concussive force that knocks down and disorients the target.