Hyper Pac-Man/Stages 11-20

Stage 11
This maze contains: 134 pellets (135 if you count the power pellet), 6 ghosts (4 blue, and 2 pink), 2 pairs of warp tunnels (one vertical, one horizontal), 3 eggs (which the three blue ghosts cannot pass, until they are eaten), 1 winged sneaker, 1 laser helmet, and a time of 100 seconds (1:40); there is also a bomb and a normal helmet hidden in the two walls in the bottom-left of the maze, a pair of fluoroscope glasses hidden in the wall in the bottom-centre of it, and a roller skate and an extra life hidden in the two walls in the bottom-right of it. Because both of the Pac-Mans' unlimited-ammunition laser helmets from the previous stage shall also have reverted to normal helmets, one of them shall have to collect the one on the right side of the maze to destroy the walls the bonus items are hidden in and eat them - and the nine walls in the centre and at the bottom of it are also arranged to look like a question mark.

Stage 12
This maze contains 109 pellets (111 if you count the power pellets), 4 ghosts, 4 strawberries (which the two ghosts seen on the left and right sides of the maze cannot bypass, until they are eaten), 2 winged sneakers, and a time of 70 seconds (1:10); there are also eight eggs, hidden in the four walls at the top-left, top-right, bottom-left, and bottom-right of the maze, and a bomb hidden in the wall in its centre (which will blow up the walls the eggs are inside).

Stage 13
This maze contains: 193 pellets (195 if you count the power pellets), 6 ghosts, and a time of 100 seconds (1:40), but no inner walls (which, like no power pellets, and boss fights, is something else that was unheard of in the official Pac-Man games); there is also an extra life hidden in the wall at the top of it.

Stage 14
This maze contains 154 pellets (156 if you count the power pellets), 5 ghosts (3 blue and 2 pink), 2 pairs of warp tunnels (one vertical, one horizontal), 2 normal helmets and a time of 80 seconds (1:20); there is also a secret path in the wall at the top-left of the maze (which is one of the 16 surrounding the 47, 48 if you count the power pellet, in the centre of it, and fencing in the three blue ghosts) and nine strawberries hidden in the nine walls in the bottom-centre of it. It's also worth noting that firing a shot at one of the nine walls that has a strawberry hidden in it to destroy it shall free the three blue ghosts - and the sixteen walls in the centre of the maze (the first one has the aforementioned secret path in it) are also arranged to look like a playing-card heart.

Stage 15
This maze has 120 pellets, 8 ghosts (6 blue and 2 pink), 2 pairs of warp tunnels (one vertical, one horizontal), 1 normal helmet, 1 winged sneaker, and a time of 100 seconds (1:40); there are also three secret paths in those walls at the top-right, centre and bottom-right of the maze, as well as three pairs of cherries, seven eggs and three hamburgers hidden in those walls in the top-centre, top-right, bottom-centre and bottom-right of it (and no power pellets).

Stage 16
This maze has 108 pellets, 5 ghosts (3 blue and 2 rose), 2 pairs of warp tunnels (one vertical, one horizontal), 3 hamburgers, 1 normal helmet, 1 winged sneaker, and a time of 70 seconds (1:10); there are also two eggs and an extra life hidden in the walls in the top-right, left, and bottom-right of the maze.

Stage 17
This maze contains 124 pellets (126 if you count the power pellets), 3 ghosts, 2 pairs of warp tunnels (one vertical, one horizontal, and this time the Pac-Mans shall have to use them, to get from one part of the maze to another), 8 pairs of cherries, 2 normal helmets, and a time of 109 seconds (1:49); there are also four secret paths, in the walls at the top-left, top, bottom, and bottom-right of the maze, as well as six eggs hidden in the walls at the top, centre, and bottom-left of it. This maze also requires a lot of frequent direction-changing - so you will have to be quick with your joysticks if you wish to survive it.

Stage 18
This maze contains: 115 pellets, 5 ghosts (2 blue and 3 pink), 2 pairs of warp tunnels (one vertical, one horizontal), 2 eggs (which those two blue ghosts can't pass until they're eaten), 2 roller skates, 2 normal helmets, and a time of 80 seconds (1:20); there are also two secret paths in the wall surrounding the 44 pellets, two eggs and two blue ghosts in the centre of the maze as well as twelve hamburgers hidden in the walls in the top-left, top-right, bottom-left and bottom-right of it, and a bomb hidden in the wall in the centre of it. However, on account of how there are no bonus items hidden in the wall with the two secret paths in it, the blue ghosts cannot be freed - but you will still have to watch out for them when eating the pellets in their area, especially if you do not have a laser helmet (as you cannot shoot them without one), or the ability to jump (as you will not be able to escape if they should trap you).

Stage 19
This maze contains: 102 pellets, 6 ghosts (3 blue and 3 rose), 2 pairs of warp tunnels (one vertical, one horizontal), 1 hamburger, 2 strawberries, 2 roller skates, 1 laser helmet, and a time of 70 seconds (1:10); there are also two winged sneakers, hidden in those walls in the centre-left and centre-right of it.

Stage 20
Note: If you let go of your joystick in this stage, your Pac-Man will stop moving; however, he can still fire shots from his infinite-ammunition laser helmet.

This stage contains: an enormous mechanical squid, which attacks by moving towards the two Pac-Mans (who will, again, both automatically be granted laser helmets with unlimited ammunition for this stage) while spinning around in a clockwise direction, 1 ghost (which is pink), and a time of 109 seconds (1:49); when either Pac-Man shoots the ghost to kill him, he shall (of course) regenerate in his starting position after a short period of time, but once both of them have shot the squid fifteen times between them, it will explode (but again, their unlimited-ammo laser helmets will be reverted to normal ones for the next stage). There are only ten stages to go now - and the last one has the Pac-Mans facing an enormous, mechanical, "evil" version of themselves.