RollerCoaster Tycoon/Gentle Rides

Although many guests complain that they want to ride something more thrilling than a gentle ride, they have their place in a theme park and are an essential part of the scenario Gentle Glen. Gentle rides are called such because they are generally low in intensity, excitement, and nausea. Guests will usually ride a gentle ride after riding a high intensity ride or thrill ride. In the case of the carousel, observation tower, and other rides classified as "indoor", guests will prefer these rides to others during the rain.

Bumper Cars
The Bumper Cars (called "Dodgems" in the UK versions) is a generally fairly popular ride. The advantages of building a Bumper Cars attraction is that it plays a unique style of music and is considered an "indoor ride" so guests will be be more willing to ride it in the rain. The major downside to the Bumper Cars is that it will only activate once all of the cars have been filled. This means that guests may be waiting for a while before the ride can begin. However, the number of cars can always be changed so this shouldn't be an issue.

Car Ride
The Car Ride attraction is a simple, slow moving tracked ride. The fact that it runs on a track means that it takes up much more space than other gentle rides, but it also means that it can be made much more interesting than other gentle rides. Adding plentiful scenery along the ride can potentially boost the excitement rating higher than that of even some thrill rides. The "Crazy Critters" ride from Crumbly Park (shown on left) is a good example of this. The Car Ride will be considered an "indoor ride" if the vehicles are covered.

Circus Show
The Circus Show is an indoor attraction that takes place within a big top tent. We never get to see under the canvas, so we can only guess what goes on under there. The Circus Show can hold up to 30 people per show and its sounds and canvas roof during rain will attract guests, but circuses tend to become unpopular in most scenarios once the initial excitement begins to fade.

Crooked House
This attraction first appeared in the Corkscrew Follies expansion pack. The Crooked House is a strangely built house designed to disorient people. Though the excitement rating is decent for a gentle ride, unless it is raining, guests tend to avoid this attraction to find a more thrilling ride.

Cycle Monorail
The Cycle Monorail is best described as a hybrid between a Car Ride and a Cycle Railway. Like the Car Ride, the Cycle Monorail runs on a track, but the vehicles are pedal-powered helicopter cars. Unlike the Cycle Railway, the Cycle Monorail can uphill and downhill. If the track is littered with themed objects, the Cycle Monorail has the potential to reach a medium excitement rating while keeping a low intensity. It's the perfect ride for those low intensity tolerant guests.

Cycle Railway
The Cycle Monorail is a slow-paced ride that cannot change elevation. With a cruising speed of a whopping 2 miles per hour, the Cycle Railway is rarely ever over a low excitement rating. Because of this, it is hardly ever worth the money to build it due to the fact that guests will skip it for more exciting rides. However, with the use of themed objects or other excitement raising techniques, it is possible to get a medium excitement rating.

Ferris Wheel
The Ferris Wheel is a large rotating wheel with 16 chairs, each holding 2 guests. The Ferris Wheel gets the highest excitement rating placed at the top of a hill or other place where the guests are guaranteed a good view.

The number of rotations can be changed in the operations tab. Each time a new pair of guests enters, the Ferris Wheel spins around the number of times indicated, then goes to the next chair and unloads. This process is repeated, meaning that a pair of guests really goes for the number of rotations specified times 16. The default is 2, but this can be increased or decreased based on demand. This means that if a Ferris Wheel is set to spin 2 times, any given guest will be on the Ferris Wheel for 32 rotations. This can add up quickly and can end up lowering the excitement rating as guests complain about being on the ride too long.

Flying Saucers
The Flying Saucers ride makes its first appearance with the Corkscrew Follies expansion pack. Flying Saucers works by keeping air under pressure beneath the floor and sending the air to the flying saucer cars through valves in the floor. The cars then float on the cushion of air this creates. The Flying Saucers ride is basically the same as the Bumper Cars ride except that it is not covered so the guests will avoid it during the rain. However, it still plays rocking music, which will make guests that aren't even on the ride a little happier.

Ghost Train
The Ghost Train ride is one of the more versatile gentle rides. The cars run on a single guide track, but the track can go uphill or downhill. Because it is on a guide track, you don't have to worry about inertia carrying the car. Ghost Train rides also have the ability to go underground. This has the benefit of not only raising the excitement rating, but if the ride is built mostly underground, the ride will be considered "indoor" and will not scare away guests during the rain. The Ghost Train also has several unique track features, such as the spinning tunnel, which raises the excitement rating if used sparingly or at the bottom of hills. One of the downsides to this ride is that if there is a curve after a particularly long hill, the Ghost Train may crash. Make sure that it doesn't go around small curves at faster than 15 miles per hour or larger curves at faster than 20 miles per hour. Otherwise, the Ghost Train has enormous potential and is worth building if you have the knack for it.