Star Wars Knights of the Old Republic II: The Sith Lords/Influence

You start at 50 Influence with every member of your party, and it can be gained or lost (normally 8 points at a time) until you reach a floor of 0 or a ceiling of 100. Gaining or losing sufficient influence can unlock further dialog or grant bonuses, either to you or your party member (or both).

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 * ../Atton/
 * ../Bao-Dur/
 * ../Disciple/
 * ../G0-T0/
 * ../Handmaiden/
 * ../Hanharr/
 * ../HK-47/
 * ../Kreia/
 * ../Mandalore/
 * ../Mira/
 * ../T3-M4/
 * ../Visas/

External link
Star Wars Knights of the Old Republic II: The Sith Lords Influence Walkthrough by Achilles