Super Smash Bros. Melee/Pikachu

Note: Pichu has these same attacks, only weaker (for example, its Quick Attack doesn't do damage) and they hurt Pichu.

Advanced Techniques

 * Quickhog: stand 1.3-3 Pika wavedashes from the edge. Quick attack (Up ) towards the edge, them downward towards the edge for an edge hog.
 * Uair Spike: The back part of Pikachu's Uair (Upward Aerial) is a semi-spike and could KO at low percentages.
 * Dair Spike: Not really a spike, but can prioritize a Firefox/Firebird.
 * Uair Juggling: A combo using just Uair. Its prority makes it hard to escape from. Works best against fast-fallers.
 * Taunt Canceling: At 2/3 into Pika's Taunt, you can shield.
 * Chain Grab: You can chain Grab Fox, Falco, and Captain Falcon with the Up throw. You must be able to DI chase.
 * Pika's super Wavedash: If you Quick attack towards a projectile, Pikachu will do a SWD.
 * Thunder flip: A finishing combo with its Up Samash followed by its Thunder (Down ).

Aerials

 * Fair: Low/Mid/high%: Down Smash, Grab, or Utilt.
 * Nair:
 * Low%: Usmash, Dsmash,or Grab.
 * Mid%:Same as low%, although advisable yo do Usmash.
 * High%: Nothing.
 * Dair: Nothing.
 * Uair:
 * Low: Another Uair, or Usmash.
 * Mid: Uair, or Usmash.
 * High: Usmash, Thunder.

Smashes

 * Usmash:
 * Low: Usmash, Utilt.
 * Mid:
 * Fastfallers: Usmash.
 * Floaties: Uair.
 * High: Uair.
 * Fsmash:
 * Nothing.
 * Dsmash:
 * Nothing.

Tilts

 * Utilt:
 * Low: Utilt, Usmash.
 * Mid:
 * Fastfallers: Usmash.
 * Floaties: Uair or nothing.
 * High: Nothing.
 * Dtilt:
 * Nothing.
 * Ftilt:
 * Nothing.

Throws

 * Uthrow: Low/Mid/High%:
 * Fastfallers: Uthrow for Chain Grabbing.
 * Floaties: Uair.
 * Fthrow
 * Nothing.
 * Bthrow
 * Edge-guarding?
 * Dthrow Low/mid/high%:
 * Usmash (not against Luigi): ?
 * Dsmash: ?