Final Fantasy III/Magic

Many spells and skills exist in Final Fantasy III. The spells are divided into 3 categories: Black Magic, White Magic, and Summon Magic. This section also describes the effects of the Geomancer's Terrain skill and the Bard's Sing skill.

Black Magic
These spells are used to deal damage and to cause status effects.

Level 1

 * Fire- Deals light fire damage.
 * Blizzard- Deals light ice damage.
 * Sleep- Lulls an enemy to sleep.

Level 2

 * Thunder- Deals light lightning damage.
 * Poison- Deals damage and poisons an enemy.
 * Blind- Blinds an enemy.

Level 3

 * Fira- Deals medium fire damage.
 * Blizzara- Deals medium ice damage.
 * Thundara- Deals medium lightning damage.

Level 4

 * Break- Petrifies an enemy.
 * Blizzaga- Deals heavy ice damage.
 * Shade- Paralyzes an enemy.

Level 5

 * Thundaga- Deals heavy lightning damage.
 * Raze- Causes instant KO to weak enemies.
 * Erase- Removes beneficial magic from an enemy.

Level 6

 * Firaga- Deals heavy fire damage.
 * Bio- Deals non-elemental damage.
 * Warp- Creates a portal to another dimension.

Level 7

 * Quake- Deals earth damage.
 * Breakga- Petrifies an enemy.
 * Drain- Absorbs HP.

Level 8

 * Flare- Deals very heavy fire damage.
 * Death- KOs an enemy instantly.
 * Meteor- Rains meteors down on an enemy.

White Magic
These spells are mostly used to heal and protect your allies, though there are some attack spells among them.

Level 1

 * Cure- Restores a little HP.
 * Poisona- Cures poison.
 * Sight- Displays the map.

Level 2

 * Aero- Deals wind damage.
 * Toad- Causes or cures the toad status.
 * Mini- Causes or cures the mini status.

Level 3

 * Cura- Restores HP.
 * Teleport- Teleports the party out of a dungeon.
 * Blindna- Cures blindness.

Level 4

 * Libra- Reveals HP and weaknesses of an enemy (does not show HP for boss monsters).
 * Confuse- Causes an enemy to be confused.
 * Silence- Causes an enemy to be silenced.

Level 5

 * Curaga- Restores a lot of HP.
 * Raise- Revives an ally.
 * Protect- Raises the defense of an ally.

Level 6

 * Aeroga- Deals wind damage.
 * Stona- Cures petrification.
 * Haste- Increases the attack speed of an ally.

Level 7

 * Curaja- Restores a huge amount of HP.
 * Esuna- Cures all status aliments.
 * Reflect- Creates a barrier that reflects magic.

Level 8

 * Tornado- Deals wind damage.
 * Arise- Revives an ally and restores their HP.
 * Holy- Deals light damage.

Summon Magic
There are two types of Summon Magic: a type with two effects that occur randomly, and a type with one fixed effect. The former is used by Evokers (and Sages), and the latter is used exclusively by Summoners. To make things short, we'll use Evoker-type summons and Summoner-type summons to refer to them.

Level 1: Escape
Summons a Chocobo.

Evoker-type:

 * Chocobo Dash- The party runs from battle.
 * Chocobo Kick?- Attacks one enemy, but usually has no effect

Summoner-type

 * Chocobo Kick- Causes damage, calculated by difference in the levels of the caster and the enemy attacked

Level 2: Icen
Summons Shiva.

Evoker-type:

 * Mesmerize- Stuns enemy.
 * Icy Stare- Deals ice damage.

Summoner-type:

 * Diamond Dust- Deals ice damage.

Level 3: Spark
Summons Ramuh.

Evoker-type:

 * Mind Blast- Stuns all enemies if it works.
 * Thunderstorm- Deals lightning damage to an enemy.

Summoner-type:

 * Judgment Bolt- Deals lightning damage to all enemies.

Level 4: Heatra
Summons Ifrit.

Evoker-type:

 * Healing Light- Restores lots of HP to the party.
 * Hellfire- Deals fire damage to one enemy.

Summoner-type:

 * Inferno- Deals fire damage to all enemies.

Level 5: Hyper
Summons Titan.

Evoker-type:

 * Clobber- Deals earth damage to one enemy.
 * Stomp- Deals earth damage to one enemy.

Summoner-type:

 * Earthen Fury- Deals earth damage to all enemies.

Level 6: Catastro
Summons Odin.

Evoker-type:

 * Slash- Deals physical damage to all enemies.
 * Protective Light- Casts Reflect on the party.

Summoner-type:

 * Zantetsuken- If it works, all enemies are instantly KOd.

Level 6: Leviath
Summons Leviathan.

Evoker-type:

 * Demon Eye- If it works, all enemies are instanly KOd.
 * Cyclone- Deals wind damage to all enemies.

Summoner-type:

 * Tidal Wave- Deals water damage to all enemies.

Level 8: Bahamur
Summons Bahamut.

Evoker-type:

 * Aura- Casts Aura on the party.
 * Rend- If it works, instantly KOs a single enemy.

Summoner-type:

 * Mega Flare- Deals non-elemental damage to all enemies.

Terrain
The Terrain skill is useable only by Geomancers. It harnesses the power of the earth to cause different elemental damage. The determining factor of what effect is caused is the environment the skill is used in. This skill does not consume MP.

A + by the skill name indicates a high chance of being cast. A - indicates a low chance of being cast.

Desert

 * Cave-in +
 * Earthquake

Forest

 * Shadowflare -

Lava Cave

 * Magma +

Cave

 * Whirlpool
 * Ice Pillar
 * Shadowflare -

Airship

 * Shadowflare -

Underwater

 * Whirlpool
 * Ice Pillar

Dungeons

 * Black Hole
 * Flame Burst

Note that Wind Slash and Ice Pillar occur frequently in all environments.

Sing
The Sing skill is useable only by Bards. Using different harps can have different effects on the songs sung.

Madhura Harp

 * Minne- Casts Shell on the party.

Loki Harp

 * Minuet- Casts Haste on the party.

Lamia Harp

 * Requiem- Damage opponents for the amuont of health lost by the Bard before the attack.

Dream Harp

 * Paeon- Heals the party.

Apollo Harp

 * Elegy- Casts Aura on the party.

Note that the effects of Minne, Minuet, and Elegy only last for 2 rounds of battle.