The Elder Scrolls IV: Oblivion/Daedric Quests

About Daedric Quests
You can start daedric shrine quests once you reach the required level. in addition you will need to bring an offering or complete some other requirement to start it.

Azura


Level Requirement - 2

Once Azura's Shrine has been marked on your map, begin to travel there. First things first, you will need to obtain Glow Dust from a Will-o-the-Wisp or grab the supply the Bruma Mages Guild has in their basement or purchase from a various alchemy merchants. Will-o-the-Wisps can be found in the region north of the Azura's Shrine. Having an immunity to Physical damage will help, your only chance of defeating one is with magic, or a silver, enchanted or daedric weapon. Try and stay back as it will leech health from you if you get near. Once obtained you must offer the Glow Dust between 5am and 7am or 5pm and 7pm.

After offering your Glow Dust to Azura, she'll send you to a nearby cave. She says that there are five worshippers of hers there who are now vampires. She wants you to give them the release of death. Grant her wish and head over and kill the five vampires in the cave. The enemies are fairly hard to beat if you are level 2, sneak and use the bow for the first one, retreat and use flare and/or your sword, try and keep out of his reach and after about 3 hits without blocking, you will probably die. After you kill him, move on to the next two, for one you should be able to kill in 1 shot with a bow while sneaking. If the orc hasnt heard, stealth attack her with the bow and use the strategy mentioned above for the first enemy. You will see a rock wall that is sealed, next to it there is a rope, pull it to open up the area with the final two vampires, the robed one can be killed in one shot again, the orc is a lot more difficult, you could use the same strategy with him or you could get in the far corner of the room (you can get through the bars and shoot him with the bow or a spell.

Once complete, head back to Azura's Shrine for your reward, Azura's Star, a reusable Grand Soul Gem.
 * Azura's Star can be reused for both recharging and enchanting items.

Boethia
Level Requirement - 20 The quest involves going to a plane of oblivion and fighting 10 consecutive matches in there and winning them all. You get a very good sword as a reward.
 * Boethia's Shrine is located southeast of Cheydinhal
 * Take a Daedra Heart for the offering

Clavicus Vile
Level Requirement - 20
 * Clavicus Vile's Shrine is located
 * Take 500 gold for the offering

Hermaeus Mora*
Level Requirement - 20 You do not need an offering for this, just talk to him, you need the souls of each of the 10 races. You must kill the people to get their souls so this is hard if you do not want to commit murder. You can usually tell the type of enemies from who or what is outside, so if you see bandits outside, go in. Camps are also a good place to go.
 * Must have completed all other Daedric Quests and must be at or after the Blood of the Daedra Quest in the main quest.

Hircine
Level Requirement - 17
 * Hircine's Shrine is located
 * Take a Bear Pelt or a Wolf Pelt for the offering

Malacath
Level Requirement - 10
 * Malacath's Shrine is located
 * Take Troll Fat for the offering
 * You will have to rescue some creatures from a cave, first you will have to speak to the owner to find out where they are, if you upset him, speak to his wife for the location.

Mephala
Level Requirement - 15
 * Mephala's Shrine is located
 * Take Nightshade for the offering between midnight and dusk

Meridia
Level Requirement - 10
 * Meridia's Shrine is located
 * Take for the offering
 * After the offering, you must go to Howling Cave and rid it of Necromancers
 * You get the ring of Ring of Khajiiti with Fortify Speed (+10) and Chameleon (35%) effects.

Molag Bal
Level Requirement - 17
 * Molag Bal's Shrine is located
 * Take a Lion Pelt for the offering

Namira


Level Requirement - 5
 * Namira's Shrine is located
 * You need to have a low personality for this quest to start, drink some cheap wine, or wear some clothing or have a weapon which lowers personality. If you are in the mages guild and are an orc, you can make the spell, otherwise, you have to have finished Repairing the Orrery or Knights of the Nine and you will be able to make the spell.
 * You have to cast a spell on 5 Priests of Arkay so the forgotten ones can kill them.
 * You get the ring of Namira as a reward, it has a reflect damage (12%) and reflect spell (10%) effect

Nocturnal
Level Requirement - 10
 * Nocturnal's Shrine is located
 * Take for the offering
 * Reward is a skeleton key which is a lockpick that will not break and +40 to your lockpicking skill

Peryite


Level Requirement - 10
 * Peryite's Shrine is located on the Silverfish River north-east of Bravil
 * No offering is required for this daedric quest
 * Peryite's followers will all be unconscious at Peryite's Shrine
 * Speak to Peryite by activating the shrine to find out why
 * There is a lot of fighting in this quest so come prepared

Sanguine
Level Requirement - 8
 * Sanguine's Shrine is located
 * Take Cyrodillic Brandy for the offering

Sheogorath


Level Requirement - 2
 * Sheogorath's Shrine is south of the "B" of Bravil and slightly to the west of the road. It's about halfway between Bravil and Leyawiin.
 * The offering required is a Lesser soul gem, a head of lettuce, and a roll of yarn.

Apparently this guy is the daedric god of practical jokes that go too far.

He sends you to a small Khajiit village farther south (but still north of Leyawiin) where he says they are very superstitious. Head down there and talk to the shaman (guy in the black robe) he'll tell you about a prophecy of the end of the world marked with 3 signs. The first sign is an invasion of rats, the second sign is the sheep dying for no reason, and he won't tell you the third reason (Don't worry Sheogorath takes care of it.) For the first sign talk to the shaman again. He'll mention that the innkeeper has a collection of cheese. Head in and talk to her and she'll mention that cooking it would attract rats for miles. So at night nab yourself some cheese. If you're good at lockpicking then you can open the case (open the case with only a single piece of cheese the other case is useless.) Take the cheese and drop it in the cooking pot outside. Wait until the next day so you can set up the next sign.

The next day the town shaman runs outside panicking throwing rat poison on the ground. Grab some up and go to the sheep pen. There is a trough with three buckets inside drop in some rat poison and wait about four hours. Walk to the center of town and watch Sheogorath rain flaming wolves from the sky (that's the third sign? That's a screwed up prophecy right there.) Head back to the shrine for your reward.


 * The reward is a staff that will transform any monster to a random different monster.
 * It's pretty useless and can quickly go from fun to dangerous (if you change a rat into a daedric in full armor you could really screw yourself) so it's ideal to turn in to Martin for the Main Quest.

Vaermina
Level Requirement - 5 The quest involves retrieving an orb from Arkved. When you find Arkved, at the end of a long dungeon crawl, he is permanently unconscious. You can take advantage of this to gain levels in sneak by walking backwards and forwards in sneak mode across his prone body or just autowalking and leaving the game for a bit (make sure you won't move).
 * Vaermina's Shrine is located
 * Take a black soul gem as the offering, go to Dark Fissure and put a grand soul gem to the altar, cast soul trap on it and it turns to a black soul gem.
 * Reward is a staff of corruption.