EverQuest/AA info/Alt AA/Cleric

result of /alt list for clerics

* Ability #1: Innate Strength Wiz o Description: This ability raises your base Strength by 2 points for each ability level. o Cost per Level: 1

* Ability #2: Innate Stamina o Description: This ability raises your base Stamina by 2 points for each ability level. o Cost per Level: 1

* Ability #3: Innate Agility o Description: This ability raises your base Agility by 2 points for each ability level. o Cost per Level: 1

* Ability #4: Innate Dexterity o Description: This ability raises your base Dexterity by 2 points for each ability level. o Cost per Level: 1

* Ability #5: Innate Intelligence o Description: This ability raises your base Intelligence by 2 points for each ability level. o Cost per Level: 1

* Ability #6: Innate Wisdom o Description: This ability raises your base Wisdom by 2 points for each ability level. o Cost per Level: 1

* Ability #7: Innate Charisma o Description: This ability raises your base Charisma by 2 points for each ability level. o Cost per Level: 1

* Ability #8: Innate Fire Protection o Description: This ability raises your base Save Vs Fire by 2 points for each ability level. o Cost per Level: 1

* Ability #9: Innate Cold Protection o Description: This ability raises your base Save Vs Cold by 2 points for each ability level. o Cost per Level: 1

* Ability #10: Innate Magic Protection o Description: This ability raises your base Save Vs Magic by 2 points for each ability level. o Cost per Level: 1

* Ability #11: Innate Poison Protection o Description: This ability raises your base Save Vs Poison by 2 points for each ability level. o Cost per Level: 1

* Ability #12: Innate Disease Protection o Description: This ability raises your base Save Vs Disease by 2 points for each ability level. o Cost per Level: 1

* Ability #13: Innate Run Speed o Description: This ability will slightly modify your base run speed. This modification does NOT stack with movement rate spell effects. o Cost per Level: 1

* Ability #15: Innate Metabolism o Description: This ability decreases your food consumption by 10, 25 and 50 percent. o Cost per Level: 1

* Ability #16: Innate Lung Capacity o Description: This ability increases the amount of air you have by 10, 25, and 50 percent. o Cost per Level: 1

* Ability #17: First Aid o Description: This ability increases the maximum that you can bind wound by 10 percent for each ability level. o Cost per Level: 1

* Ability #20: Spell Casting Mastery o Description: This ability gives you an increased chance of making your specialization checks. It also reduces your chance to fizzle and increases the chance to lower the mana cost for the spell by 5, 15, and 30 percent. o Cost per Level: 2

* Ability #20: Spell Casting Mastery o Description: This ability gives you an increased chance of making your specialization checks. It also reduces your chance to fizzle and increases the chance to lower the mana cost for the spell by 5, 15, and 30 percent. o Cost per Level: 4

* Ability #24: Channeling Focus o Description: This ability reduces the chance of your spell casts being interrupted. The ability levels reduce your interrupts by 5, 10, and 15 percent. o Cost per Level: 2

* Ability #25: Spell Casting Subtlety o Description: After training in this ability, NPCs will notice your magical activities 5, 10, and 20 percent less. o Cost per Level: 2

* Ability #25: Spell Casting Subtlety o Description: After training in this ability, NPCs will notice your magical activities 5, 10, and 20 percent less. o Cost per Level: 4

* Ability #26: Spell Casting Expertise o Description: This ability makes it impossible for you to fizzle a spell. The first level affects all spells below level 20. The second, on all spells below level 35. The third, on all spells below level 52. o Cost per Level: 2

* Ability #28: Natural Durability o Description: This ability increases your maximum hitpoints by 2, 5, and 10 percent. (The percentages are based off of your base hitpoints, which include stamina and stamina effects.) o Cost per Level: 2

* Ability #33: Combat Stability o Description: This ability increases melee damage mitigation by 2, 5, and 10 percent. o Cost per Level: 2

* Ability #34: Combat Agility o Description: This ability increases your melee damage avoidance by 2, 5 and 10 percent. o Cost per Level: 2

* Ability #129: Advanced Innate Strength o Description: This ability raises your innate Strength by two points per rank. You may train in this ability twice each level, beginning at level 61. o Cost per Level: 1

* Ability #130: Advanced Innate Stamina o Description: This ability raises your innate Stamina by two points per rank. You may train in this ability twice each level, beginning at level 61. o Cost per Level: 1

* Ability #131: Advanced Innate Agility o Description: This ability raises your innate Agility by two points per rank. You may train in this ability twice each level, beginning at level 61. o Cost per Level: 1

* Ability #132: Advanced Innate Dexterity o Description: This ability raises your innate Dexterity by two points per rank. You may train in this ability twice each level, beginning at level 61. o Cost per Level: 1

* Ability #133: Advanced Innate Intelligence o Description: This ability raises your innate Intelligence by two points per rank. You may train in this ability twice each level, beginning at level 61. o Cost per Level: 1

* Ability #134: Advanced Innate Wisdom o Description: This ability raises your innate Wisdom by two points per rank. You may train in this ability twice each level, beginning at level 61. o Cost per Level: 1

* Ability #135: Advanced Innate Charisma o Description: This ability raises your innate Charisma by two points per rank. You may train in this ability twice each level, beginning at level 61. o Cost per Level: 1

* Ability #136: Warding of Solusek o Description: This ability raises your base resistance to fire-based spells by two points per rank. You may train in this ability twice each level, beginning at level 61. o Cost per Level: 1

* Ability #137: Blessing of E'ci         o Description: This ability raises your base resistance to cold-based spells by two points per rank. You may train in this ability twice each level, beginning at level 61. o Cost per Level: 1

* Ability #138: Marr's Protection o Description: This ability raises your base resistance to magic-based spells by two points per rank. You may train in this ability twice each level, beginning at level 61. o Cost per Level: 1

* Ability #139: Shroud of The Faceless o Description: This ability raises your base resistance to poison-based spells by two points per rank. You may train in this ability twice each level, beginning at level 61. o Cost per Level: 1

* Ability #140: Bertoxxulous' Gift o Description: This ability raises your base resistance to disease-based spells by two points per rank. You may train in this ability twice each level, beginning at level 61. o Cost per Level: 1

* Ability #141: New Tanaan Crafting Mastery o Description: Training with the sages and merchants of New Tanaan gives adventurers the chance to hone their crafting skills. For each rank of this ability that you purchase, you are able to raise an additional trade skill past its Specialization level (200). (This ability applies to Baking, Blacksmithing, Brewing, Fletching, Jewelcraft, Pottery, and Tailoring.) o Cost per Level: 3

* Ability #142: Planar Power o Description: This ability raises the maximum that your statistics can be raised to, with items or spells, by 5 points per rank. You may train in this ability once each level, beginning at level 61. o Cost per Level: 2

* Ability #144: Innate Enlightenment o Description: Those who have meditated on the Plane of Tranquility find themselves able to expand their capacity of both Insight and Intellect. Each rank of this ability raises the maximum that you may raise your Intelligence and Wisdom by ten points. You may train in this ability once each level, beginning at level 61. o Cost per Level: 3

* Ability #150: Mastery of the Past o Description: This ability makes it impossible for you to fizzle a spell. The first level affects all spells below level 54. The second, on all spells below level 56. The third, on all spells below level 58. You may train in this ability once each level, upon reaching levels 62, 63, and 64. o Cost per Level: 3

* Ability #151: Lightning Reflexes o Description: This ability further increases your chance of completely avoiding incoming melee damage. You may train in this ability once each level after reaching level 61. o Cost per Level: 3

* Ability #152: Innate Defense o Description: This ability further increases your mitigation of incoming melee damage. You may train in this ability once each level after reaching level 61. o Cost per Level: 3

* Ability #216: Fury of Magic Mastery o Description: This ability further increases your chance to score a critical hit with your direct damage spells. o Cost per Level: 2

* Ability #224: Mental Clarity o Description: This ability increases your natural mana regeneration by 1 point per ability level. o Cost per Level: 2

* Ability #224: Mental Clarity o Description: This ability increases your natural mana regeneration by 1 point per ability level. o Cost per Level: 4

* Ability #225: Innate Regeneration o Description: This ability raises your regeneration ability by 1 point per ability level. o Cost per Level: 1

* Ability #230: Swift Journey o Description: This ability will slightly modify your base run speed. This modification does NOT stack with movement rate spell effects. o Cost per Level: 5

* Ability #231: Convalescence o Description: This ability raises your regeneration ability by 1 point per ability level. o Cost per Level: 3

* Ability #232: Lasting Breath o Description: This ability increases the amount of air you can hold in your lungs. o Cost per Level: 2

* Ability #233: Packrat o Description: Each rank in this ability improves the efficiency with which you store your gear, effectively reducing your overall weight. o Cost per Level: 3

* Ability #236: Secondary Forte o Description: This ability allows you to advance a second arcane specialization past the limit of 50. After acquiring this ability, the next specialization to go over 50 becomes your secondary forte. The second specialization is limited to a maximum skill of 100. o Cost per Level: 9

* Ability #237: Persistent Casting o Description: Your highly developed concentration creates the possibility of continuing to cast spells while stunned. Increased ranks in this ability increase the chance that your spells will not be interrupted by stuns. o Cost per Level: 3

* Ability #323: Eternal Breath o Description: This ability grants you the permanent ability to breathe underwater and in airless environments. o Cost per Level: 5

* Ability #324: Blacksmithing Mastery o Description: This ability reduces the chance of failing blacksmith combinations by 10, 25, and 50 percent. o Cost per Level: 3

* Ability #325: Baking Mastery o Description: This ability reduces the chance of failing baking combinations by 10, 25, and 50 percent. o Cost per Level: 3

* Ability #326: Brewing Mastery o Description: This ability reduces the chance of failing brewing combinations by 10, 25, and 50 percent. o Cost per Level: 3

* Ability #327: Fletching Mastery o Description: This ability reduces the chance of failing fletching combinations by 10, 25, and 50 percent. o Cost per Level: 3

* Ability #328: Pottery Mastery o Description: This ability reduces the chance of failing pottery combinations by 10, 25, and 50 percent. o Cost per Level: 3

* Ability #329: Tailoring Mastery o Description: This ability reduces the chance of failing tailoring combinations by 10, 25, and 50 percent. o Cost per Level: 3

* Ability #330: Salvage o Description: This ability gives you the chance to automatically recover an item that would otherwise be lost on a failed tradeskill combine. o Cost per Level: 5

* Ability #331: Origin o Description: Upon using this ability, you will be transported back to your starting city. o Cost per Level: 7

* Ability #332: Chaotic Potential o Description: This ability raises the maximum that your statistics can be increased to with items and spells by 5 points per rank. o Cost per Level: 5

* Ability #333: Discordant Defiance o Description: This ability raises the maximum that your resistances can be increased to with items and spells by 5 points per rank. o Cost per Level: 5

* Ability #334: Mystical Attuning o Description: This ability increases the number of mystical effects that can affect you at once by 1 per rank. o Cost per Level: 5

* Ability #335: Delay Death o Description: This ability increases how far below zero your hit points can fall before you die by 50 hit points per rank. You will still fall unconscious when you reach zero hit points. o Cost per Level: 3

* Ability #336: Healthy Aura o Description: This ability raises your natural regeneration by 1 point per rank. o Cost per Level: 3

* Ability #344: Reflexive Mastery o Description: This ability further increases your chance of completely avoiding incoming melee damage. o Cost per Level: 5

* Ability #345: Defensive Instincts o Description: This ability further increases your mitigation of incoming melee damage. o Cost per Level: 5

* Ability #347: Mnemonic Retention o Description: This ability gives you an additional spell slot so you can memorize an additional spell. o Cost per Level: 3

* Ability #348: Expansive Mind o Description: This ability raises the maximum that your mana regeneration can be increased with items by 1 point per rank. o Cost per Level: 5

* Ability #481: Lesson of the Devoted o Description: This ability doubles the amount of experience you gain when killing NPCs for the next half an hour. o Cost per Level: 0

* Ability #482: Infusion of the Faithful o Description: This ability infuses you with raw power, maximizing all of your statistics, resists, and increasing your run speed. o Cost per Level: 0

* Ability #322: Innate See Invis o Description: This ability permanently enhances your vision allowing you to see the invisible. o Cost per Level: 9

* Ability #491: Prolonged Mortality o Description: This ability increases how far below zero your hit points can fall before you die by an additional 50 hit points per rank. You will still fall unconscious when you reach zero hit points. o Cost per Level: 5

* Ability #492: Precognition o Description: Each rank in this ability further increases your chance of completely avoiding incoming melee damage. o Cost per Level: 5

* Ability #493: Thick Skin o Description: Each rank in this ability further increases your mitigation of incoming melee damage. o Cost per Level: 5

* Ability #497: Bandage Wounds o Description: Each rank in this ability increases the amount of healing provided by a single bandage. o Cost per Level: 3

* Ability #495: Gift of Mana o Description: Whenever you cast a level 65 or higher spell that heals or harms someone, this ability grants you an innate chance for the next spell you cast after that to only cost a single point of mana. Additional ranks increase the chance of this occurring. Note that you only have a brief time to make use of the benefits of this ability before it fades away. o Cost per Level: 3