Fallout 2/Klamath

Map
Canyon | Trapper Town --- Klamath |              Wilderness

Areas

 * 1) Downtown
 * 2) Buckner's Bar
 * 3) Vic's old office
 * 4) The Golden Gecko
 * 5) Trapper Town
 * 6) Wilderness
 * 7) Canyon

Characters

 * 1) Townsfolk of Klamath
 * 2) Bar Patrons
 * 3) Trappers
 * 4) Aldo, the Klamath greeter
 * 5) Torr, Mrs. Buckner's dimwit son
 * 6) Ardin Buckner, she owns Buckner's
 * 7) Maida Buckner, Ardin's daughter
 * 8) Sulik, an NPC who you can pick up later, he's doing work for the Buckners
 * 9) Smiley, Ardin's boyfriend, he's a trapper
 * 10) Whiskey Bob, the barfly at Buckner's
 * 11) Jon Sullivan, he can give you a boost to melee and unarmed skills
 * 12) Slim, he has the key for Trapper Town

Quest Experience/Reward Table

 * Help Torr guard the Brahmin: 250 XP
 * Ask Jon Sullivan to teach you fighting: 150 xp, 10% bonus to fighting skills
 * Refuel Whiskey Bob's still: 100 XP, $550
 * Pay for Sulik's damages: 500 xp, Sulik becomes your NPC
 * Kill the robot in Klamath: 200 kxp
 * Kill the rat god: 300 XP

Introduction
Klamath is a small city that is populated by hunters as well as rats. You'll be able to get your first NPC here. In addition, you'll be able to attempt a rescue mission as well as eradicate the city's rat infestation.

Details
When you enter Klamath, head to the left and talk to the door-greeter guy. Give him five dollars and then ask him about what is going around in town lately. Afterwards, go talk to Torr, the man who isn't wearing a shirt. (He's also in front of the Buckner building.) Talk to him, and tell him that you will help him guard the brahmin right now.

You'll be transported to the Brahmin fields in Klamath, where one lone radscorpion will come and attack you. Kill the radscorpion, and then head west. Save the game, and attempt to kill the two Dunton brothers using your sharpened spear. After they are dead, heal, save the game, and then attack the remaining radscorpions, which are in the south-eastern area of the fields. There are seven radscorpions to kill. After you've killed all of the radscorpions, head back to Klamath.

Once you're back in Klamath, save the game, and start to steal from the other citizens of Klamath. Be sure to steal money, weapons, and 10 beers and 10 bottles of booze. Steal from the person's back, and after each successful steal, save the game. After you have had enough stealing, make way to the north-east, and go to a building that has a sign which reads "Vic's." Go in the building and take everything from the drawers and shelves. Be sure that you get the radio, the pipe rifle, and the JHP ammo. In the southeastern corner of Klamath, close to where you entered, there is a building with a 'Guns and Bullets' magazine in a shelf. Read the magazine to receive an increase in your small guns skill.

Go back to the Buckner building, and talk to Whiskey Bob. Offer to refuel the still for him. (You might need to buy him some whiskey while you're at it.) Head south, until you reach the wilderness. Once you're there, enter "Sneak" mode. Go to the south-west until you reach a shack. Enter the shack, pick up the firewood, and put it in the still. After that's finished, leave for the "civilized" part of Klamath.

After you're in Klamath, talk to Whiskey Bob, and he'll give you $50. With all of the money and stuff that you've stolen from the denizens, you should now have more than $350. Talk to Sulik, the guy in the south-eastern corner of the Buckner building. Ask him what's going on, and then ask him if you can pay for his damages. Offer to pay for them, and then you'll get Sulik in your party. Also, talk to Ardin, ask her what's wrong, and then offer to find Smiley (her boyfriend) for her.

With Sulik, head to the north-west section of Klamath. Go to the Golden Gecko, and talk to Jon Sullivan, the guy to the left in the Golden Gecko. Ask him if he can teach you magic first, and then ask him if he can teach you pugilism. Afterwards, head to the west of the Golden Gecko to go to the Canyon. Once in the canyon, kill the robot for some experience. Head back to Klamath, and then go east for Trapper town.

When you enter trapper town, save the game, and steal from all of the townsfolk of Trapper Town. Be sure to go and get two gecko pelts and two healing powders from the westernmost building in Trapper Town.

More importantly, your mission here involves killing the rat god. To kill him, you have to go to the Blades building and enter through the north-western entrance. When you enter through that entrance, you should see an old drawer and a man wearing a green shirt. Talk to the man, and ask him about Trapper Town. Talk to him again and ask him if you can have a key to go to the northern areas of the town. He'll give you the key.

When you get the key, open the locked door, and after you get past the door, close the door. Go outside, and enter the old guns store. Loot the lockers, and be sure to get the rubber boots and the 10mm ammo. Give one pair of boots to Sulik. Afterwards, leave the gun store, and then go to the western entrance of another building. Tell Sulik to remove his armor and get the leather jacket from him, and wear it. Kill all of the rats there, and enter the stairwell that leads to the basement.

After you enter the stairwell, go to the northern room with a desk. Examine the desk, and get the 10mm ammo. Kill all of the rats in this level, get the knife on the first easternmost end (it's near the dead body) and a crowbar in the remains of some bones (it's in the second easternmost end) and take the ladder that leads to the lower level of the rat caves.

When you're in the second level, kill all of the rats. The rat god will be there, and he isn't too tough. After all of the rats have been killed, go to the north-east section of the caves, and climb the ladder that is next to the bookcase. You're on your way to finding the fuel-injection module.

In this level, kill all of the rats. In the southern corner there's a locker which contains two stimpacks and 20 dollars. In the southern eastern corner, there is a dead repair robot. A tool is nearby. Get the tool, and head towards the locked door on the north side.

Once you are there, examine the shelf and take the dynamite and the crowbar. Place the dynamite really close to the door, set the timer, and wait until it detonates. After it detonates, go up the ladder. After you go up, head south, and examine the broken car on the south. After you get the fuel cell, head back to Trapper Town, and then to Klamath. Once in Klamath, go to the Buckner house, and trade for a Leather Armor using spears, meat jerkey, etc. After you get the leather armor, make sure you have some rubber boots. Leave Klamath, and head for the Toxic Caves to find Smiley the trapper.