MapleStory/Warrior/Skills

Common
Slipstream: Pushes you past the wind to let you move quicker than the eye can follow.
 * Level 1: MP Cost: 60, pushes you forward a set distance
 * Level 2: MP Cost: 55, pushes you forward a set distance
 * Level 3: MP Cost: 50, pushes you forward a set distance
 * Level 4: MP Cost: 45, pushes you forward a set distance
 * Level 5: MP Cost: 40, pushes you forward a set distance
 * Level 6: MP Cost: 35, pushes you forward a set distance
 * Level 7: MP Cost: 30, pushes you forward a set distance
 * Level 8: MP Cost: 25, pushes you forward a set distance
 * Level 9: MP Cost: 20, pushes you forward a set distance
 * Level 10: MP Cost: 15, pushes you forward a set distance

Physical Training: Improves STR and DEX permanently through physical training.
 * Level 1: Permanently increase STR by 3 and DEX by 3.
 * Level 2: Permanently increase STR by 6 and DEX by 6.
 * Level 3: Permanently increase STR by 9 and DEX by 9.
 * Level 4: Permanently increase STR by 12 and DEX by 12.
 * Level 5: Permanently increase STR by 15 and DEX by 15.
 * Level 6: Permanently increase STR by 18 and DEX by 18.
 * Level 7: Permanently increase STR by 21 and DEX by 21.
 * Level 8: Permanently increase STR by 24 and DEX by 24.
 * Level 9: Permanently increase STR by 27 and DEX by 27.
 * Level 10: Permanently increase STR by 30 and DEX by 30.

Fighter

 * Advanced from the first job Warrior.

Page

 * Advanced from the first job Warrior.

Spearman

 * Advanced from the first job Warrior.

Crusader

 * Advanced from the second job Fighter.

Self Recovery: Restores some HP and MP every 4 seconds, even in combat.
 * Level 1: 5 HP and 3 MP recovered every 4 seconds.
 * Level 2: 10 HP and 6 MP recovered every 4 seconds.
 * Level 3: 15 HP and 9 MP recovered every 4 seconds.
 * Level 4: 20 HP and 12 MP recovered every 4 seconds.
 * Level 5: 25 HP and 15 MP recovered every 4 seconds.
 * Level 6: 30 HP and 18 MP recovered every 4 seconds.
 * Level 7: 35 HP and 21 MP recovered every 4 seconds.
 * Level 8: 40 HP and 24 MP recovered every 4 seconds.
 * Level 9: 45 HP and 27 MP recovered every 4 seconds.
 * Level 10: 50 HP and 30 MP recovered every 4 seconds.
 * Level 11: 55 HP and 33 MP recovered every 4 seconds.
 * Level 12: 60 HP and 36 MP recovered every 4 seconds.
 * Level 13: 65 HP and 39 MP recovered every 4 seconds.
 * Level 14: 70 HP and 42 MP recovered every 4 seconds.
 * Level 15: 75 HP and 45 MP recovered every 4 seconds.
 * Level 16: 80 HP and 48 MP recovered every 4 seconds.
 * Level 17: 85 HP and 51 MP recovered every 4 seconds.
 * Level 18: 90 HP and 54 MP recovered every 4 seconds.
 * Level 19: 95 HP and 57 MP recovered every 4 seconds.
 * Level 20: 100 HP and 60 MP recovered every 4 seconds.

White Knight

 * Advanced from the second job Page.

Dragon Knight

 * Advanced from the second job Spearman.

Dragon Strength: Greatly increases STR for a fixed period of time.
 * Level 1: MP Cost: 12, STR increased by 3 for 48 sec
 * Level 2: MP Cost: 12, STR increased by 6 for 56 sec
 * Level 3: MP Cost: 12, STR increased by 9 for 64 sec
 * Level 4: MP Cost: 14, STR increased by 12 for 72 sec
 * Level 5: MP Cost: 14, STR increased by 15 for 80 sec
 * Level 6: MP Cost: 14, STR increased by 18 for 88 sec
 * Level 7: MP Cost: 16, STR increased by 21 for 96 sec
 * Level 8: MP Cost: 16, STR increased by 24 for 104 sec
 * Level 9: MP Cost: 16, STR increased by 27 for 112 sec
 * Level 10: MP Cost: 18, STR increased by 30 for 120 sec
 * Level 11: MP Cost: 18, STR increased by 33 for 128 sec
 * Level 12: MP Cost: 18, STR increased by 36 for 136 sec
 * Level 13: MP Cost: 20, STR increased by 39 for 144 sec
 * Level 14: MP Cost: 20, STR increased by 42 for 152 sec
 * Level 15: MP Cost: 20, STR increased by 45 for 160 sec
 * Level 16: MP Cost: 22, STR increased by 48 for 168 sec
 * Level 17: MP Cost: 22, STR increased by 51 for 176 sec
 * Level 18: MP Cost: 22, STR increased by 54 for 184 sec
 * Level 19: MP Cost: 24, STR increased by 57 for 192 sec
 * Level 20: MP Cost: 24, STR increased by 60 for 200 sec

Fourth Job
Those in Italic can be obtained through Combat Orders.

Common
{{MapleStory/Skill desc|Warrior 4 Common|Maple Warrior|Increase party's every stats by certain percentage.|Increase party's every stats by certain percentage.|
 * Level 1: MP -10; +1% Base Stats, 30 seconds.
 * Level 2: MP -10; +1% Base Stats, 60 seconds.
 * Level 3: MP -10; +2% Base Stats, 90 seconds.
 * Level 4: MP -10; +2% Base Stats, 120 seconds.
 * Level 5: MP -10; +3% Base Stats, 150 seconds.
 * Level 6: MP -20; +3% Base Stats, 180 seconds.
 * Level 7: MP -20; +4% Base Stats, 210 seconds.
 * Level 8: MP -20; +4% Base Stats, 240 seconds.
 * Level 9: MP -20; +5% Base Stats, 270 seconds.
 * Level 10: MP -20; +5% Base Stats, 300 seconds.
 * Level 11: MP -30; +6% Base Stats, 330 seconds.
 * Level 12: MP -30; +6% Base Stats, 360 seconds.
 * Level 13: MP -30; +7% Base Stats, 390 seconds.
 * Level 14: MP -30; +7% Base Stats, 420 seconds.
 * Level 15: MP -30; +8% Base Stats, 450 seconds.
 * Level 16: MP -40; +8% Base Stats, 480 seconds.
 * Level 17: MP -40; +9% Base Stats, 510 seconds.
 * Level 18: MP -40; +9% Base Stats, 540 seconds.
 * Level 19: MP -40; +10% Base Stats, 570 seconds.
 * Level 20: MP -40; +10% Base Stats, 600 seconds.
 * Level 21: MP -50; +11% Base Stats, 630 seconds.
 * Level 22: MP -50; +11% Base Stats, 660 seconds.
 * Level 23: MP -50; +12% Base Stats, 690 seconds.
 * Level 24: MP -50; +12% Base Stats, 720 seconds.
 * Level 25: MP -50; +13% Base Stats, 750 seconds.
 * Level 26: MP -60; +13% Base Stats, 780 seconds.
 * Level 27: MP -60; +14% Base Stats, 810 seconds.
 * Level 28: MP -60; +14% Base Stats, 840 seconds.
 * Level 29: MP -60; +15% Base Stats, 870 seconds.
 * Level 30: MP -60; +15% Base Stats, 900 seconds.
 * Level 31: MP -70; +16% stats, 930s.
 * Level 32: MP -70, +16% stats, 960s.

{{MapleStory/Skill desc|Warrior 4 Common|Hero's Will|Enables one to shrug off abnormal conditions. The higher the skill level, the more types of abnormal conditions one can nullify.|Enables one to shrug off abnormal conditions. The higher the skill level, the more types of abnormal conditions one can nullify.|
 * Level 1: MP -30; Escape from any abnormal condition, Cooldown time: 10 minutes
 * Level 2: MP -30; Escape from any abnormal condition, Cooldown time: 9 minutes
 * Level 3: MP -30; Escape from any abnormal condition, Cooldown time: 8 minutes
 * Level 4: MP -30; Escape from any abnormal condition, Cooldown time: 7 minutes
 * Level 5: MP -30; Escape from any abnormal condition, Cooldown time: 6 minutes
 * Level 6: MP -30; Escape from any abnormal condition, Cooldown time: 5 minutes
 * Level 7: MP -30; Escape from any abnormal condition, Cooldown time: 4 minutes

{{MapleStory/Skill desc|Warrior 4 Common|Stance|With great concentration and intestinal fortitude, enables one to stay at the same spot even after monster's attack.|With great concentration and intestinal fortitude, enables one to stay at the same spot even after monster's attack.|
 * Level 1: MP -30; For 10 seconds, prevent from getting knock-backed with success rate 37%.
 * Level 2: MP -30; For 20 seconds, prevent from getting Knock-backed with success rate 39%.
 * Level 3: MP -30; For 30 seconds, prevent from getting Knock-backed with success rate 41%.
 * Level 4: MP -30; For 40 seconds, prevent from getting Knock-backed with success rate 43%.
 * Level 5: MP -35; For 50 seconds, prevent from getting Knock-backed with success rate 45%.
 * Level 6: MP -35; For 60 seconds, prevent from getting Knock-backed with success rate 47%.
 * Level 7: MP -35; For 70 seconds, prevent from getting Knock-backed with success rate 49%.
 * Level 8: MP -35; For 80 seconds, prevent from getting Knock-backed with success rate 51%.
 * Level 9: MP -35; For 90 seconds, prevent from getting Knock-backed with success rate 53%.
 * Level 10: MP -40; For 100 seconds, prevent from getting Knock-backed with success rate 55%.
 * Level 11: MP -40; For 110 seconds, prevent from getting Knock-backed with success rate 57%.
 * Level 12: MP -40; For 120 seconds, prevent from getting Knock-backed with success rate 59%.
 * Level 13: MP -40; For 130 seconds, prevent from getting Knock-backed with success rate 61%.
 * Level 14: MP -40; For 140 seconds, prevent from getting Knock-backed with success rate 63%.
 * Level 15: MP -45; For 150 seconds, prevent from getting Knock-backed with success rate 65%.
 * Level 16: MP -45; For 160 seconds, prevent from getting Knock-backed with success rate 67%.
 * Level 17: MP -45; For 170 seconds, prevent from getting Knock-backed with success rate 69%.
 * Level 18: MP -45; For 180 seconds, prevent from getting Knock-backed with success rate 71%.
 * Level 19: MP -45; For 190 seconds, prevent from getting Knock-backed with success rate 73%.
 * Level 20: MP -50; For 200 seconds, prevent from getting Knock-backed with success rate 75%.
 * Level 21: MP -50; For 210 seconds, prevent from getting Knock-backed with success rate 77%.
 * Level 22: MP -50; For 220 seconds, prevent from getting Knock-backed with success rate 79%.
 * Level 23: MP -50; For 230 seconds, prevent from getting Knock-backed with success rate 81%.
 * Level 24: MP -50; For 240 seconds, prevent from getting Knock-backed with success rate 83%.
 * Level 25: MP -55; For 250 seconds, prevent from getting Knock-backed with success rate 85%.
 * Level 26: MP -55; For 260 seconds, prevent from getting Knock-backed with success rate 87%.
 * Level 27: MP -55; For 270 seconds, prevent from getting Knock-backed with success rate 89%.
 * Level 28: MP -55; For 280 seconds, prevent from getting Knock-backed with success rate 91%.
 * Level 29: MP -55; For 290 seconds, prevent from getting Knock-backed with success rate 93%.
 * Level 30: MP -60; For 300 seconds, prevent from getting Knock-backed with success rate 95%.
 * Level 31: MP -60; For 310 seconds, prevent from getting Knock-backed with success rate 97%.
 * Level 32: MP -60; For 320 seconds, prevent from getting Knock-backed with success rate 99%.
 * }}

{{MapleStory/Skill desc|Warrior 4 Common|Rush|Dashes forward, pushing back up to 15 monsters.|Dashes forward, pushing back up to 15 monsters.|
 * Level 1: MP -20; 155% Damage, push off up to 15 monsters.
 * Level 2: MP -20; 160% Damage, push off up to 15 monsters.
 * Level 3: MP -20; 165% Damage, push off up to 15 monsters.
 * Level 4: MP -23; 170% Damage, push off up to 15 monsters.
 * Level 5: MP -23; 175% Damage, push off up to 15 monsters.
 * Level 6: MP -23; 180% Damage, push off up to 15 monsters.
 * Level 7: MP -26; 185% Damage, push off up to 15 monsters.
 * Level 8: MP -26; 190% Damage, push off up to 15 monsters.
 * Level 9: MP -26; 195% Damage, push off up to 15 monsters.
 * Level 10: MP -29; 200% Damage, push off up to 15 monsters.
 * Level 11: MP -29; 205% Damage, push off up to 15 monsters.
 * Level 12: MP -29; 210% Damage, push off up to 15 monsters.
 * Level 13: MP -32; 215% Damage, push off up to 15 monsters.
 * Level 14: MP -32; 220% Damage, push off up to 15 monsters.
 * Level 15: MP -32; 225% Damage, push off up to 15 monsters.
 * Level 16: MP -35; 230% Damage, push off up to 15 monsters.
 * Level 17: MP -35; 235% Damage, push off up to 15 monsters.
 * Level 18: MP -35; 240% Damage, push off up to 15 monsters.
 * Level 19: MP -38; 245% Damage, push off up to 15 monsters.
 * Level 20: MP -38; 250% Damage, push off up to 15 monsters.
 * Level 21: MP -38; 255% Damage, push off up to 15 monsters.
 * Level 22: MP -41; 260% Damage, push off up to 15 monsters.
 * Level 23: MP -41; 265% Damage, push off up to 15 monsters.
 * Level 24: MP -41; 270% Damage, push off up to 15 monsters.
 * Level 25: MP -44; 275% Damage, push off up to 15 monsters.
 * Level 26: MP -44; 280% Damage, push off up to 15 monsters.
 * Level 27: MP -44; 285% Damage, push off up to 15 monsters.
 * Level 28: MP -47; 290% Damage, push off up to 15 monsters.
 * Level 29: MP -47; 295% Damage, push off up to 15 monsters.
 * Level 30: MP -47; 300% Damage, push off up to 15 monsters.
 * }}


 * The Skill below belong to only the Hero and Dark Knight.

{{MapleStory/Skill desc|Warrior 4 Common|Monster Magnet|Pulls up to 6 monsters towards you as you attack them. Pulled monsters have a chance to be Stunned.|Pulls up to 6 monsters towards you as you attack them. Pulled monsters have a chance to be Stunned.|
 * Level 1: MP Cost: 10, Damage: 60%, Max Monsters Pulled: 1, Stun Duration: 1 sec
 * Level 2: MP Cost: 10, Damage: 70%, Max Monsters Pulled: 1, Stun Duration: 1 sec
 * Level 3: MP Cost: 10, Damage: 80%, Max Monsters Pulled: 1, Stun Duration: 1 sec
 * Level 4: MP Cost: 10, Damage: 90%, Max Monsters Pulled: 1, Stun Duration: 1 sec
 * Level 5: MP Cost: 12, Damage: 100%, Max Monsters Pulled: 1, Stun Duration: 1 sec
 * Level 6: MP Cost: 12, Damage: 110%, Max Monsters Pulled: 2, Stun Duration: 1 sec
 * Level 7: MP Cost: 12, Damage: 120%, Max Monsters Pulled: 2, Stun Duration: 2 sec
 * Level 8: MP Cost: 12, Damage: 130%, Max Monsters Pulled: 2, Stun Duration: 2 sec
 * Level 9: MP Cost: 12, Damage: 140%, Max Monsters Pulled: 2, Stun Duration: 2 sec
 * Level 10: MP Cost: 14, Damage: 150%, Max Monsters Pulled: 2, Stun Duration: 2 sec
 * Level 11: MP Cost: 14, Damage: 160%, Max Monsters Pulled: 3, Stun Duration: 2 sec
 * Level 12: MP Cost: 14, Damage: 170%, Max Monsters Pulled: 3, Stun Duration: 2 sec
 * Level 13: MP Cost: 14, Damage: 180%, Max Monsters Pulled: 3, Stun Duration: 3 sec
 * Level 14: MP Cost: 14, Damage: 190%, Max Monsters Pulled: 3, Stun Duration: 3 sec
 * Level 15: MP Cost: 16, Damage: 200%, Max Monsters Pulled: 3, Stun Duration: 3 sec
 * Level 16: MP Cost: 16, Damage: 210%, Max Monsters Pulled: 4, Stun Duration: 3 sec
 * Level 17: MP Cost: 16, Damage: 220%, Max Monsters Pulled: 4, Stun Duration: 3 sec
 * Level 18: MP Cost: 16, Damage: 230%, Max Monsters Pulled: 4, Stun Duration: 3 sec
 * Level 19: MP Cost: 16, Damage: 240%, Max Monsters Pulled: 4, Stun Duration: 4 sec
 * Level 20: MP Cost: 18, Damage: 250%, Max Monsters Pulled: 4, Stun Duration: 4 sec
 * Level 21: MP Cost: 18, Damage: 260%, Max Monsters Pulled: 5, Stun Duration: 4 sec
 * Level 22: MP Cost: 18, Damage: 270%, Max Monsters Pulled: 5, Stun Duration: 4 sec
 * Level 23: MP Cost: 18, Damage: 280%, Max Monsters Pulled: 5, Stun Duration: 4 sec
 * Level 24: MP Cost: 18, Damage: 290%, Max Monsters Pulled: 5, Stun Duration: 4 sec
 * Level 25: MP Cost: 20, Damage: 300%, Max Monsters Pulled: 5, Stun Duration: 5 sec
 * Level 26: MP Cost: 20, Damage: 310%, Max Monsters Pulled: 6, Stun Duration: 5 sec
 * Level 27: MP Cost: 20, Damage: 320%, Max Monsters Pulled: 6, Stun Duration: 5 sec
 * Level 28: MP Cost: 20, Damage: 330%, Max Monsters Pulled: 6, Stun Duration: 5 sec
 * Level 29: MP Cost: 20, Damage: 340%, Max Monsters Pulled: 6, Stun Duration: 5 sec
 * Level 30: MP Cost: 22, Damage: 350%, Max Monsters Pulled: 6, Stun Duration: 5 sec

Hero

 * Advanced from the third job Crusader.

{{MapleStory/Skill desc|Hero|Enrage|In your rage, you hone in specific enemies, using combo orbs to deal increased damage to them. Consumes 10 combo orbs.|In your rage, you hone in specific enemies, using combo orbs to deal increased damage to them. Consumes 10 combo orbs.
 * Requires Level 30 Advanced Combo.|
 * Level 1: Cost: 30 MP and 10 Combo Orbs, Damage: +11%, Critical Rate: +11%, Minimum Critical Damage: +1%, Duration: 66 sec, Max Enemies Targeted: 1
 * Level 2: Cost: 30 MP and 10 Combo Orbs, Damage: +12%, Critical Rate: +11%, Minimum Critical Damage: +1%, Duration: 72 sec, Max Enemies Targeted: 1
 * Level 3: Cost: 32 MP and 10 Combo Orbs, Damage: +13%, Critical Rate: +11%, Minimum Critical Damage: +2%, Duration: 78 sec, Max Enemies Targeted: 1
 * Level 4: Cost: 32 MP and 10 Combo Orbs, Damage: +14%, Critical Rate: +12%, Minimum Critical Damage: +2%, Duration: 84 sec, Max Enemies Targeted: 1
 * Level 5: Cost: 32 MP and 10 Combo Orbs, Damage: +15%, Critical Rate: +12%, Minimum Critical Damage: +3%, Duration: 90 sec, Max Enemies Targeted: 1
 * Level 6: Cost: 34 MP and 10 Combo Orbs, Damage: +16%, Critical Rate: +12%, Minimum Critical Damage: +3%, Duration: 96 sec, Max Enemies Targeted: 1
 * Level 7: Cost: 34 MP and 10 Combo Orbs, Damage: +17%, Critical Rate: +13%, Minimum Critical Damage: +4%, Duration: 102 sec, Max Enemies Targeted: 1
 * Level 8: Cost: 34 MP and 10 Combo Orbs, Damage: +18%, Critical Rate: +13%, Minimum Critical Damage: +4%, Duration: 108 sec, Max Enemies Targeted: 1
 * Level 9: Cost: 36 MP and 10 Combo Orbs, Damage: +19%, Critical Rate: +13%, Minimum Critical Damage: +5%, Duration: 114 sec, Max Enemies Targeted: 1
 * Level 10: Cost: 36 MP and 10 Combo Orbs, Damage: +20%, Critical Rate: +14%, Minimum Critical Damage: +5%, Duration: 120 sec, Max Enemies Targeted: 1
 * Level 11: Cost: 36 MP and 10 Combo Orbs, Damage: +21%, Critical Rate: +14%, Minimum Critical Damage: +6%, Duration: 126 sec, Max Enemies Targeted: 1
 * Level 12: Cost: 38 MP and 10 Combo Orbs, Damage: +22%, Critical Rate: +14%, Minimum Critical Damage: +6%, Duration: 132 sec, Max Enemies Targeted: 1
 * Level 13: Cost: 38 MP and 10 Combo Orbs, Damage: +23%, Critical Rate: +15%, Minimum Critical Damage: +7%, Duration: 138 sec, Max Enemies Targeted: 1
 * Level 14: Cost: 38 MP and 10 Combo Orbs, Damage: +24%, Critical Rate: +15%, Minimum Critical Damage: +7%, Duration: 144 sec, Max Enemies Targeted: 1
 * Level 15: Cost: 40 MP and 10 Combo Orbs, Damage: +25%, Critical Rate: +15%, Minimum Critical Damage: +8%, Duration: 150 sec, Max Enemies Targeted: 1
 * Level 16: Cost: 40 MP and 10 Combo Orbs, Damage: +26%, Critical Rate: +16%, Minimum Critical Damage: +8%, Duration: 156 sec, Max Enemies Targeted: 1
 * Level 17: Cost: 40 MP and 10 Combo Orbs, Damage: +27%, Critical Rate: +16%, Minimum Critical Damage: +9%, Duration: 162 sec, Max Enemies Targeted: 1
 * Level 18: Cost: 42 MP and 10 Combo Orbs, Damage: +28%, Critical Rate: +16%, Minimum Critical Damage: +9%, Duration: 168 sec, Max Enemies Targeted: 1
 * Level 19: Cost: 42 MP and 10 Combo Orbs, Damage: +29%, Critical Rate: +17%, Minimum Critical Damage: +10%, Duration: 174 sec, Max Enemies Targeted: 1
 * Level 20: Cost: 42 MP and 10 Combo Orbs, Damage: +30%, Critical Rate: +17%, Minimum Critical Damage: +10%, Duration: 180 sec, Max Enemies Targeted: 1
 * Level 21: Cost: 44 MP and 10 Combo Orbs, Damage: +31%, Critical Rate: +17%, Minimum Critical Damage: +11%, Duration: 186 sec, Max Enemies Targeted: 1
 * Level 22: Cost: 44 MP and 10 Combo Orbs, Damage: +32%, Critical Rate: +18%, Minimum Critical Damage: +11%, Duration: 192 sec, Max Enemies Targeted: 1
 * Level 23: Cost: 44 MP and 10 Combo Orbs, Damage: +33%, Critical Rate: +18%, Minimum Critical Damage: +12%, Duration: 198 sec, Max Enemies Targeted: 1
 * Level 24: Cost: 46 MP and 10 Combo Orbs, Damage: +34%, Critical Rate: +18%, Minimum Critical Damage: +12%, Duration: 204 sec, Max Enemies Targeted: 1
 * Level 25: Cost: 46 MP and 10 Combo Orbs, Damage: +35%, Critical Rate: +19%, Minimum Critical Damage: +13%, Duration: 210 sec, Max Enemies Targeted: 1
 * Level 26: Cost: 46 MP and 10 Combo Orbs, Damage: +36%, Critical Rate: +19%, Minimum Critical Damage: +13%, Duration: 216 sec, Max Enemies Targeted: 1
 * Level 27: Cost: 48 MP and 10 Combo Orbs, Damage: +37%, Critical Rate: +19%, Minimum Critical Damage: +14%, Duration: 222 sec, Max Enemies Targeted: 1
 * Level 28: Cost: 48 MP and 10 Combo Orbs, Damage: +38%, Critical Rate: +20%, Minimum Critical Damage: +14%, Duration: 228 sec, Max Enemies Targeted: 1
 * Level 29: Cost: 48 MP and 10 Combo Orbs, Damage: +39%, Critical Rate: +20%, Minimum Critical Damage: +15%, Duration: 234 sec, Max Enemies Targeted: 1
 * Level 30: Cost: 50 MP and 10 Combo Orbs, Damage: +40%, Critical Rate: +20%, Minimum Critical Damage: +15%, Duration: 240 sec, Max Enemies Targeted: 1

Advanced Final Attack: Permanently increases ATT and Accuracy, and greatly increases damage and activation rate of Final Attack. Mastery Book is required to master the skill to level 30. nRequired Skill: Final Attack Level 20.
 * Level 1: Permanently increases ATT by 1 and Accuracy by 1%. Also has a 46% chance of activating 163% damage Final Attack 2 times.
 * Level 2: Permanently increases ATT by 2 and Accuracy by 1%. Also has a 46% chance of activating 166% damage Final Attack 2 times.
 * Level 3: Permanently increases ATT by 3 and Accuracy by 1%. Also has a 47% chance of activating 169% damage Final Attack 2 times.
 * Level 4: Permanently increases ATT by 4 and Accuracy by 2%. Also has a 47% chance of activating 172% damage Final Attack 2 times.
 * Level 5: Permanently increases ATT by 5 and Accuracy by 2%. Also has a 48% chance of activating 175% damage Final Attack 2 times.
 * Level 6: Permanently increases ATT by 6 and Accuracy by 2%. Also has a 48% chance of activating 178% damage Final Attack 2 times.
 * Level 7: Permanently increases ATT by 7 and Accuracy by 3%. Also has a 49% chance of activating 181% damage Final Attack 2 times.
 * Level 8: Permanently increases ATT by 8 and Accuracy by 3%. Also has a 49% chance of activating 184% damage Final Attack 2 times.
 * Level 9: Permanently increases ATT by 9 and Accuracy by 3%. Also has a 50% chance of activating 187% damage Final Attack 2 times.
 * Level 10: Permanently increases ATT by 10 and Accuracy by 4%. Also has a 50% chance of activating 190% damage Final Attack 2 times.
 * Level 11: Permanently increases ATT by 11 and Accuracy by 4%. Also has a 51% chance of activating 193% damage Final Attack 2 times.
 * Level 12: Permanently increases ATT by 12 and Accuracy by 4%. Also has a 51% chance of activating 196% damage Final Attack 2 times.
 * Level 13: Permanently increases ATT by 13 and Accuracy by 5%. Also has a 52% chance of activating 199% damage Final Attack 2 times.
 * Level 14: Permanently increases ATT by 14 and Accuracy by 5%. Also has a 52% chance of activating 202% damage Final Attack 2 times.
 * Level 15: Permanently increases ATT by 15 and Accuracy by 5%. Also has a 53% chance of activating 205% damage Final Attack 2 times.
 * Level 16: Permanently increases ATT by 16 and Accuracy by 6%. Also has a 53% chance of activating 208% damage Final Attack 2 times.
 * Level 17: Permanently increases ATT by 17 and Accuracy by 6%. Also has a 54% chance of activating 211% damage Final Attack 2 times.
 * Level 18: Permanently increases ATT by 18 and Accuracy by 6%. Also has a 54% chance of activating 214% damage Final Attack 2 times.
 * Level 19: Permanently increases ATT by 19 and Accuracy by 7%. Also has a 55% chance of activating 217% damage Final Attack 2 times.
 * Level 20: Permanently increases ATT by 20 and Accuracy by 7%. Also has a 55% chance of activating 220% damage Final Attack 2 times.
 * Level 21: Permanently increases ATT by 21 and Accuracy by 7%. Also has a 56% chance of activating 223% damage Final Attack 2 times.
 * Level 22: Permanently increases ATT by 22 and Accuracy by 8%. Also has a 56% chance of activating 226% damage Final Attack 2 times.
 * Level 23: Permanently increases ATT by 23 and Accuracy by 8%. Also has a 57% chance of activating 229% damage Final Attack 2 times.
 * Level 24: Permanently increases ATT by 24 and Accuracy by 8%. Also has a 57% chance of activating 232% damage Final Attack 2 times.
 * Level 25: Permanently increases ATT by 25 and Accuracy by 9%. Also has a 58% chance of activating 235% damage Final Attack 2 times.
 * Level 26: Permanently increases ATT by 26 and Accuracy by 9%. Also has a 58% chance of activating 238% damage Final Attack 2 times.
 * Level 27: Permanently increases ATT by 27 and Accuracy by 9%. Also has a 59% chance of activating 241% damage Final Attack 2 times.
 * Level 28: Permanently increases ATT by 28 and Accuracy by 10%. Also has a 59% chance of activating 244% damage Final Attack 2 times.
 * Level 29: Permanently increases ATT by 29 and Accuracy by 10%. Also has a 60% chance of activating 247% damage Final Attack 2 times.
 * Level 30: Permanently increases ATT by 30 and Accuracy by 10%. Also has a 60% chance of activating 250% damage Final Attack 2 times.

Paladin

 * Advanced from the third job White Knight.

{{MapleStory/Skill desc|Paladin|Blast|Strikes a powerful multi-hit blow on a single monster, with a chance to ignore enemy defense and get a Critical Hit. There is also a chance you will instantly kill the monster.|Strikes a powerful multi-hit blow on a single monster, with a chance to ignore enemy defense and get a Critical Hit. There is also a chance you will instantly kill the monster.|
 * Level 1: MP Cost: 15, Number of Attacks: 3, Damage: 253%, DEF Ignore Chance: 16%, Additional Crit Rate: 21%, Instant Death Chance: 1%
 * Level 2: MP Cost: 15, Number of Attacks: 3, Damage: 256%, DEF Ignore Chance: 16%, Additional Crit Rate: 22%, Instant Death Chance: 1%
 * Level 3: MP Cost: 15, Number of Attacks: 3, Damage: 259%, DEF Ignore Chance: 17%, Additional Crit Rate: 23%, Instant Death Chance: 1%
 * Level 4: MP Cost: 16, Number of Attacks: 3, Damage: 262%, DEF Ignore Chance: 17%, Additional Crit Rate: 24%, Instant Death Chance: 2%
 * Level 5: MP Cost: 16, Number of Attacks: 3, Damage: 265%, DEF Ignore Chance: 18%, Additional Crit Rate: 25%, Instant Death Chance: 2%
 * Level 6: MP Cost: 16, Number of Attacks: 3, Damage: 268%, DEF Ignore Chance: 18%, Additional Crit Rate: 26%, Instant Death Chance: 2%
 * Level 7: MP Cost: 17, Number of Attacks: 3, Damage: 271%, DEF Ignore Chance: 19%, Additional Crit Rate: 27%, Instant Death Chance: 3%
 * Level 8: MP Cost: 17, Number of Attacks: 3, Damage: 274%, DEF Ignore Chance: 19%, Additional Crit Rate: 28%, Instant Death Chance: 3%
 * Level 9: MP Cost: 17, Number of Attacks: 3, Damage: 277%, DEF Ignore Chance: 20%, Additional Crit Rate: 29%, Instant Death Chance: 3%
 * Level 10: MP Cost: 18, Number of Attacks: 3, Damage: 280%, DEF Ignore Chance: 20%, Additional Crit Rate: 30%, Instant Death Chance: 4%
 * Level 11: MP Cost: 18, Number of Attacks: 3, Damage: 283%, DEF Ignore Chance: 21%, Additional Crit Rate: 31%, Instant Death Chance: 4%
 * Level 12: MP Cost: 18, Number of Attacks: 3, Damage: 286%, DEF Ignore Chance: 21%, Additional Crit Rate: 32%, Instant Death Chance: 4%
 * Level 13: MP Cost: 19, Number of Attacks: 3, Damage: 289%, DEF Ignore Chance: 22%, Additional Crit Rate: 33%, Instant Death Chance: 5%
 * Level 14: MP Cost: 19, Number of Attacks: 3, Damage: 292%, DEF Ignore Chance: 22%, Additional Crit Rate: 34%, Instant Death Chance: 5%
 * Level 15: MP Cost: 19, Number of Attacks: 3, Damage: 295%, DEF Ignore Chance: 23%, Additional Crit Rate: 35%, Instant Death Chance: 5%
 * Level 16: MP Cost: 20, Number of Attacks: 3, Damage: 298%, DEF Ignore Chance: 23%, Additional Crit Rate: 36%, Instant Death Chance: 6%
 * Level 17: MP Cost: 20, Number of Attacks: 3, Damage: 301%, DEF Ignore Chance: 24%, Additional Crit Rate: 37%, Instant Death Chance: 6%
 * Level 18: MP Cost: 20, Number of Attacks: 3, Damage: 304%, DEF Ignore Chance: 24%, Additional Crit Rate: 38%, Instant Death Chance: 6%
 * Level 19: MP Cost: 21, Number of Attacks: 3, Damage: 307%, DEF Ignore Chance: 25%, Additional Crit Rate: 39%, Instant Death Chance: 7%
 * Level 20: MP Cost: 21, Number of Attacks: 3, Damage: 310%, DEF Ignore Chance: 25%, Additional Crit Rate: 40%, Instant Death Chance: 7%
 * Level 21: MP Cost: 21, Number of Attacks: 3, Damage: 313%, DEF Ignore Chance: 26%, Additional Crit Rate: 41%, Instant Death Chance: 7%
 * Level 22: MP Cost: 22, Number of Attacks: 3, Damage: 316%, DEF Ignore Chance: 26%, Additional Crit Rate: 42%, Instant Death Chance: 8%
 * Level 23: MP Cost: 22, Number of Attacks: 3, Damage: 319%, DEF Ignore Chance: 27%, Additional Crit Rate: 43%, Instant Death Chance: 8%
 * Level 24: MP Cost: 22, Number of Attacks: 3, Damage: 322%, DEF Ignore Chance: 27%, Additional Crit Rate: 44%, Instant Death Chance: 8%
 * Level 25: MP Cost: 23, Number of Attacks: 3, Damage: 325%, DEF Ignore Chance: 28%, Additional Crit Rate: 45%, Instant Death Chance: 9%
 * Level 26: MP Cost: 23, Number of Attacks: 3, Damage: 328%, DEF Ignore Chance: 28%, Additional Crit Rate: 46%, Instant Death Chance: 9%
 * Level 27: MP Cost: 23, Number of Attacks: 3, Damage: 331%, DEF Ignore Chance: 29%, Additional Crit Rate: 47%, Instant Death Chance: 9%
 * Level 28: MP Cost: 24, Number of Attacks: 3, Damage: 334%, DEF Ignore Chance: 29%, Additional Crit Rate: 48%, Instant Death Chance: 10%
 * Level 29: MP Cost: 24, Number of Attacks: 3, Damage: 337%, DEF Ignore Chance: 30%, Additional Crit Rate: 49%, Instant Death Chance: 10%
 * Level 30: MP Cost: 24, Number of Attacks: 3, Damage: 340%, DEF Ignore Chance: 30%, Additional Crit Rate: 50%, Instant Death Chance: 10%

{{MapleStory/Skill desc|Paladin|Holy Charge|Empowers your weapon with the power of Sanctity. Deactivates when the duration has worn off.|Empowers your weapon with the power of Sanctity. Deactivates when the duration has worn off.|
 * Level 1: MP Cost: 25, Holy Attribute Duration: 15 sec, Damage: 131%, Seal Chance when Charge Blow is used: 14%, Seal Duration: 2 sec
 * Level 2: MP Cost: 25, Holy Attribute Duration: 30 sec, Damage: 132%, Seal Chance when Charge Blow is used: 18%, Seal Duration: 2 sec
 * Level 3: MP Cost: 25, Holy Attribute Duration: 45 sec, Damage: 133%, Seal Chance when Charge Blow is used: 22%, Seal Duration: 2 sec
 * Level 4: MP Cost: 25, Holy Attribute Duration: 60 sec, Damage: 134%, Seal Chance when Charge Blow is used: 26%, Seal Duration: 2 sec
 * Level 5: MP Cost: 25, Holy Attribute Duration: 75 sec, Damage: 135%, Seal Chance when Charge Blow is used: 30%, Seal Duration: 3 sec
 * Level 6: MP Cost: 25, Holy Attribute Duration: 90 sec, Damage: 136%, Seal Chance when Charge Blow is used: 34%, Seal Duration: 3 sec
 * Level 7: MP Cost: 25, Holy Attribute Duration: 105 sec, Damage: 137%, Seal Chance when Charge Blow is used: 38%, Seal Duration: 3 sec
 * Level 8: MP Cost: 30, Holy Attribute Duration: 120 sec, Damage: 138%, Seal Chance when Charge Blow is used: 42%, Seal Duration: 3 sec
 * Level 9: MP Cost: 30, Holy Attribute Duration: 135 sec, Damage: 139%, Seal Chance when Charge Blow is used: 46%, Seal Duration: 3 sec
 * Level 10: MP Cost: 30, Holy Attribute Duration: 150 sec, Damage: 140%, Seal Chance when Charge Blow is used: 50%, Seal Duration: 4 sec
 * Level 11: MP Cost: 30, Holy Attribute Duration: 165 sec, Damage: 141%, Seal Chance when Charge Blow is used: 54%, Seal Duration: 4 sec
 * Level 12: MP Cost: 30, Holy Attribute Duration: 180 sec, Damage: 142%, Seal Chance when Charge Blow is used: 58%, Seal Duration: 4 sec
 * Level 13: MP Cost: 30, Holy Attribute Duration: 195 sec, Damage: 143%, Seal Chance when Charge Blow is used: 62%, Seal Duration: 4 sec
 * Level 14: MP Cost: 30, Holy Attribute Duration: 210 sec, Damage: 144%, Seal Chance when Charge Blow is used: 66%, Seal Duration: 4 sec
 * Level 15: MP Cost: 35, Holy Attribute Duration: 225 sec, Damage: 145%, Seal Chance when Charge Blow is used: 70%, Seal Duration: 5 sec
 * Level 16: MP Cost: 35, Holy Attribute Duration: 240 sec, Damage: 146%, Seal Chance when Charge Blow is used: 74%, Seal Duration: 5 sec
 * Level 17: MP Cost: 35, Holy Attribute Duration: 255 sec, Damage: 147%, Seal Chance when Charge Blow is used: 78%, Seal Duration: 5 sec
 * Level 18: MP Cost: 35, Holy Attribute Duration: 270 sec, Damage: 148%, Seal Chance when Charge Blow is used: 82%, Seal Duration: 5 sec
 * Level 19: MP Cost: 35, Holy Attribute Duration: 285 sec, Damage: 149%, Seal Chance when Charge Blow is used: 86%, Seal Duration: 5 sec
 * Level 20: MP Cost: 35, Holy Attribute Duration: 300 sec, Damage: 150%, Seal Chance when Charge Blow is used: 90%, Seal Duration: 6 sec

{{MapleStory/Skill desc|Paladin|Divine Shield|Generates a protective shield when hit that #cabsorbs damage up to 5 times and increases Weapon Attack. The protective shield lasts for 60 seconds and cannot be generated again for a fixed period of time once activated.|Generates a protective shield when hit that #cabsorbs damage up to 5 times and increases Weapon Attack. The protective shield lasts for 60 seconds and cannot be generated again for a fixed period of time once activated.|
 * Level 1: Shield Proc Chance (when hit): 3%, Weapon ATT: +12, Number of Times Damage is Absorbed: 1, Cooldown: 30 sec
 * Level 2: Shield Proc Chance (when hit): 6%, Weapon ATT: +14, Number of Times Damage is Absorbed: 2, Cooldown: 30 sec
 * Level 3: Shield Proc Chance (when hit): 9%, Weapon ATT: +16, Number of Times Damage is Absorbed: 3, Cooldown: 30 sec
 * Level 4: Shield Proc Chance (when hit): 12%, Weapon ATT: +18, Number of Times Damage is Absorbed: 4, Cooldown: 30 sec
 * Level 5: Shield Proc Chance (when hit): 15%, Weapon ATT: +20, Number of Times Damage is Absorbed: 5, Cooldown: 30 sec
 * Level 6: Shield Proc Chance (when hit): 18%, Weapon ATT: +22, Number of Times Damage is Absorbed: 6, Cooldown: 30 sec
 * Level 7: Shield Proc Chance (when hit): 21%, Weapon ATT: +24, Number of Times Damage is Absorbed: 7, Cooldown: 30 sec
 * Level 8: Shield Proc Chance (when hit): 24%, Weapon ATT: +26, Number of Times Damage is Absorbed: 8, Cooldown: 30 sec
 * Level 9: Shield Proc Chance (when hit): 27%, Weapon ATT: +28, Number of Times Damage is Absorbed: 9, Cooldown: 30 sec
 * Level 10: Shield Proc Chance (when hit): 30%, Weapon ATT: +30, Number of Times Damage is Absorbed: 10, Cooldown: 30 sec
 * MS Skill Blessing Armor.png}}

{{MapleStory/Skill desc|Paladin|Advanced Charge Blow|Increases the damage of Charge Blow as well as the number of monsters hit by it. Improves Weapon Mastery when charged.|Increases the damage of Charge Blow as well as the number of monsters hit by it. Improves Weapon Mastery when charged.
 * Requires Level 30 Charge Blow.
 * Only works with an active charge enabled.|
 * Level 1: 520% Damage, hits up to 5 monsters with 52% mastery.
 * Level 2: 540% Damage, hits up to 5 monsters with 54% mastery.
 * Level 3: 560% Damage, hits up to 5 monsters with 56% mastery.
 * Level 4: 580% Damage, hits up to 5 monsters with 58% mastery.
 * Level 5: 600% Damage, hits up to 5 monsters with 60% mastery.
 * Level 6: 620% Damage, hits up to 6 monsters with 62% mastery.
 * Level 7: 640% Damage, hits up to 6 monsters with 64% mastery.
 * Level 8: 660% Damage, hits up to 6 monsters with 66% mastery.
 * Level 9: 680% Damage, hits up to 6 monsters with 68% mastery.
 * Level 10: 700% Damage, hits up to 6 monsters with 70% mastery.
 * }}

{{MapleStory/Skill desc|Paladin|Heaven's Hammer|Strikes the ground with a huge hammer to attack up to 15 monsters.|Strikes the ground with a huge hammer to attack up to 15 monsters.|
 * Level 1: MP -31; Damage 830%, time required between skills 330 seconds.
 * Level 2: MP -32; Damage 860%, time required between skills 320 seconds.
 * Level 3: MP -33; Damage 890%, time required between skills 310 seconds.
 * Level 4: MP -34; Damage 920%, time required between skills 300 seconds.
 * Level 5: MP -35; Damage 950%, time required between skills 290 seconds.
 * Level 6: MP -36; Damage 980%, time required between skills 280 seconds.
 * Level 7: MP -37; Damage 1010%, time required between skills 270 seconds.
 * Level 8: MP -38; Damage 1040%, time required between skills 260 seconds.
 * Level 9: MP -39; Damage 1070%, time required between skills 250 seconds.
 * Level 10: MP -40; Damage 1100%, time required between skills 240 seconds.
 * Level 11: MP -41; Damage 1130%, time required between skills 230 seconds.
 * Level 12: MP -42; Damage 1160%, time required between skills 220 seconds.
 * Level 13: MP -43; Damage 1190%, time required between skills 210 seconds.
 * Level 14: MP -44; Damage 1220%, time required between skills 200 seconds.
 * Level 15: MP -45; Damage 1250%, time required between skills 190 seconds.
 * Level 16: MP -46; Damage 1280%, time required between skills 180 seconds.
 * Level 17: MP -47; Damage 1310%, time required between skills 170 seconds.
 * Level 18: MP -48; Damage 1340%, time required between skills 160 seconds.
 * Level 19: MP -49; Damage 1370%, time required between skills 150 seconds.
 * Level 20: MP -50; Damage 1400%, time required between skills 140 seconds.
 * Level 21: MP -51; Damage 1430%, time required between skills 130 seconds.
 * Level 22: MP -52; Damage 1460%, time required between skills 120 seconds.
 * Level 23: MP -53; Damage 1490%, time required between skills 110 seconds.
 * Level 24: MP -54; Damage 1520%, time required between skills 100 seconds.
 * Level 25: MP -55; Damage 1550%, time required between skills 90 seconds.
 * Level 26: MP -56; Damage 1580%, time required between skills 80 seconds.
 * Level 27: MP -57; Damage 1610%, time required between skills 70 seconds.
 * Level 28: MP -58; Damage 1640%, time required between skills 60 seconds.
 * Level 29: MP -59; Damage 1670%, time required between skills 50 seconds.
 * Level 30: MP -60; Damage 1700%, time required between skills 40 seconds.
 * }}

Dark Knight

 * Advanced from the third job Dragon Knight.

Dark Impale: Launches 5 quick successive attacks on the enemies in front of you. Ignores a portion of enemy defense and has a chance to cause an instant KO.
 * Level 1: MP Cost: 23, Damage: 122%, Max Enemies Hit: 6, Number of Attacks: 5, Instant KO Chance: 1%, Enemy DEF Ignored: 6%
 * Level 2: MP Cost: 23, Damage: 124%, Max Enemies Hit: 6, Number of Attacks: 5, Instant KO Chance: 1%, Enemy DEF Ignored: 6%
 * Level 3: MP Cost: 23, Damage: 126%, Max Enemies Hit: 6, Number of Attacks: 5, Instant KO Chance: 1%, Enemy DEF Ignored: 7%
 * Level 4: MP Cost: 26, Damage: 128%, Max Enemies Hit: 6, Number of Attacks: 5, Instant KO Chance: 2%, Enemy DEF Ignored: 7%
 * Level 5: MP Cost: 26, Damage: 130%, Max Enemies Hit: 6, Number of Attacks: 5, Instant KO Chance: 2%, Enemy DEF Ignored: 8%
 * Level 6: MP Cost: 26, Damage: 132%, Max Enemies Hit: 6, Number of Attacks: 5, Instant KO Chance: 2%, Enemy DEF Ignored: 8%
 * Level 7: MP Cost: 29, Damage: 134%, Max Enemies Hit: 6, Number of Attacks: 5, Instant KO Chance: 3%, Enemy DEF Ignored: 9%
 * Level 8: MP Cost: 29, Damage: 136%, Max Enemies Hit: 6, Number of Attacks: 5, Instant KO Chance: 3%, Enemy DEF Ignored: 9%
 * Level 9: MP Cost: 29, Damage: 138%, Max Enemies Hit: 6, Number of Attacks: 5, Instant KO Chance: 3%, Enemy DEF Ignored: 10%
 * Level 10: MP Cost: 32, Damage: 140%, Max Enemies Hit: 6, Number of Attacks: 5, Instant KO Chance: 4%, Enemy DEF Ignored: 10%
 * Level 11: MP Cost: 32, Damage: 142%, Max Enemies Hit: 6, Number of Attacks: 5, Instant KO Chance: 4%, Enemy DEF Ignored: 11%
 * Level 12: MP Cost: 32, Damage: 144%, Max Enemies Hit: 6, Number of Attacks: 5, Instant KO Chance: 4%, Enemy DEF Ignored: 11%
 * Level 13: MP Cost: 35, Damage: 146%, Max Enemies Hit: 6, Number of Attacks: 5, Instant KO Chance: 5%, Enemy DEF Ignored: 12%
 * Level 14: MP Cost: 35, Damage: 148%, Max Enemies Hit: 6, Number of Attacks: 5, Instant KO Chance: 5%, Enemy DEF Ignored: 12%
 * Level 15: MP Cost: 35, Damage: 150%, Max Enemies Hit: 6, Number of Attacks: 5, Instant KO Chance: 5%, Enemy DEF Ignored: 13%
 * Level 16: MP Cost: 38, Damage: 152%, Max Enemies Hit: 6, Number of Attacks: 5, Instant KO Chance: 6%, Enemy DEF Ignored: 13%
 * Level 17: MP Cost: 38, Damage: 154%, Max Enemies Hit: 6, Number of Attacks: 5, Instant KO Chance: 6%, Enemy DEF Ignored: 14%
 * Level 18: MP Cost: 38, Damage: 156%, Max Enemies Hit: 6, Number of Attacks: 5, Instant KO Chance: 6%, Enemy DEF Ignored: 14%
 * Level 19: MP Cost: 41, Damage: 158%, Max Enemies Hit: 6, Number of Attacks: 5, Instant KO Chance: 7%, Enemy DEF Ignored: 15%
 * Level 20: MP Cost: 41, Damage: 160%, Max Enemies Hit: 6, Number of Attacks: 5, Instant KO Chance: 7%, Enemy DEF Ignored: 15%
 * Level 21: MP Cost: 41, Damage: 162%, Max Enemies Hit: 6, Number of Attacks: 5, Instant KO Chance: 7%, Enemy DEF Ignored: 16%
 * Level 22: MP Cost: 44, Damage: 164%, Max Enemies Hit: 6, Number of Attacks: 5, Instant KO Chance: 8%, Enemy DEF Ignored: 16%
 * Level 23: MP Cost: 44, Damage: 166%, Max Enemies Hit: 6, Number of Attacks: 5, Instant KO Chance: 8%, Enemy DEF Ignored: 17%
 * Level 24: MP Cost: 44, Damage: 168%, Max Enemies Hit: 6, Number of Attacks: 5, Instant KO Chance: 8%, Enemy DEF Ignored: 17%
 * Level 25: MP Cost: 47, Damage: 170%, Max Enemies Hit: 6, Number of Attacks: 5, Instant KO Chance: 9%, Enemy DEF Ignored: 18%
 * Level 26: MP Cost: 47, Damage: 172%, Max Enemies Hit: 6, Number of Attacks: 5, Instant KO Chance: 9%, Enemy DEF Ignored: 18%
 * Level 27: MP Cost: 47, Damage: 174%, Max Enemies Hit: 6, Number of Attacks: 5, Instant KO Chance: 9%, Enemy DEF Ignored: 19%
 * Level 28: MP Cost: 50, Damage: 176%, Max Enemies Hit: 6, Number of Attacks: 5, Instant KO Chance: 10%, Enemy DEF Ignored: 19%
 * Level 29: MP Cost: 50, Damage: 178%, Max Enemies Hit: 6, Number of Attacks: 5, Instant KO Chance: 10%, Enemy DEF Ignored: 20%
 * Level 30: MP Cost: 50, Damage: 180%, Max Enemies Hit: 6, Number of Attacks: 5, Instant KO Chance: 10%, Enemy DEF Ignored: 20%