Jersey Devil/Sewer Port

A-Mazing Boxes
PART 1 You will start this level in the sewers. This first part is particularly boring. As you have already done in an area of "Toxic Factory", you will have to proceed using the turtles, alligators and floating boxes of TNT, avoiding falling into the sewage. You will have to make your way through this underground labyrinth, in which however, there are no important items to collect. Hit the lever near you to open the door. There are extra lives in the room you are in: to collect them you have to jump on the turtles and hit the bins suspended in the air with the tail, to make them fall. Once done, hit the bin near the door and get on the alligator to continue. Pay attention to the jets of water. Drop the bin you find and take the extra life. Continue jumping on the turtles and dropping the bins until you reach a check box. Continue to the right, jumping on other turtles. You will come to another lever to hit, with a check box next to it. Go back to where the previous check box was (which reappeared) and go left. Follow the path, jumping on the turtles. There is also an extra life on top of a bin. Climb carefully on the TNT boxes and then on the alligator on the right. You will come to another check box. You will now have to climb onto another turtle and avoid jets of water. At the bottom you will find another lever to hit, as well as a check box and an extra life. Go back, break the check box again and go straight to another turtle. You will reach another check box. Hit the bins on the right to make them fall. Take the extra lives and move on. Follow the path jumping on the turtles, glide carefully on the TNT boxes and reach another check box. Climb on the next turtle and at the fork go left, jumping on the turtle shell, to wake it up. You will have to avoid some pipes and water jets, so be careful. When you don't have to jump over the pipes, stay crouched. Break the check box and wake the turtle next to it by jumping on it. This will bring you to a lever, which you will have to hit. Go back to the fork and take the other path this time, dropping the long row of bins, one after the other. Climb on the turtle at the bottom and avoid the jet of water to reach a room with a platform in the center. Break the check box on the platform and hit the lever to open the door on the left. Drop the bins to the left and take the new path. You will have to jump carefully gliding on many TNT boxes, avoiding jets of water. This will bring you to the final room. Here too there is a platform in the center with a lever: hit it. The door on the left will open. Reach it, using the turtles and the bins and hit the lever inside. This time the door on the right will open. Reach it in the same way and hit the lever, to open the door at the bottom. Reach it and hit the last lever. A ray of light and a rope will appear in the center of the room. Climb up this rope to finally get out of the sewers.

PART 2 11 nitro boxes You will arrive at the port via a manhole. In this area there are several large black bins, surrounded by five smaller bins, each marked with a letter. You will have to destroy these bins in the usual order K-N-A-R-F to get a prize. There is one near the point where you came out, by breaking all the bins you will get pumpkins. Then jump on the central bin, on the crates next to it and from there reach the roof of the warehouse. Follow it to the end to find a winch. Hit it repeatedly, to bring up a walkway that will allow you to reach the roof on the other side. Here you will find the letter F, above a chest. At this point, do not return to the ground, but go to the other side of the roof, without returning to the walkway. Continue, ignoring the path to the right with the swaying crates, until you notice two more large black bins to the right, below you. Go down and break the small bins around them in order. From the first bin you will only get an extra life, but from the second you will get the letter R. Then jump on the bin from which you got the letter R and, from there, to the roof next to it. You can then reach an area behind a fence where there are three nitro boxes and the letter N. Then go back to the roof, using the crates and jump gliding to reach the two wooden crates on the left. There is a wagon that moves back and forth on rails, nearby. When it arrives, jump on the wagon and reach the containers on the other side of the tracks, where there are five nitro boxes. Then jump back onto the wagon when it moves to the right. You can then take the letter K, which floats above the terminus of the rails, near the green wagon. Stay on the wagon and let yourself be carried away. You can then reach three more nitro boxes and an extra life, which are located on a narrow shelf next to a yellow crane. Get off and reach a nearby row boat, hanging on the side of the dock. Climbing on it, it will lower and you can take the last letter, the A. By rotating the camera, you will also notice a red hatch with the writing "P09" on the wall of the pier. This is access to the last bonus level. If you want, you can then easily explore the rest of this port area. You can find pumpkins and a couple of sets of bins to break in succession, but there are no other key items. When you are done, go under the walkway you brought up earlier. There is a gate marked with a K on the warehouse wall. Open it and enter.

PART 3 6 nitro boxes Grab the pumpkin and push the crate in front of it to proceed. On the right you will notice a blue barrier, with a number 1 on it. You will encounter many other similar barriers from here on, the number indicates the number of red switches you need to activate to remove them. The switch is located right on the opposite wall. Hit it to remove the barrier and move on. On the right you will notice a green switch: press it to collapse a chest. Go past it and go to the far left to find a nitro box. Go back and hit the winch near the square pool to make it close temporarily. On the other side you will find a switch: press it. Go back and go up the step on the left. You will have to hit another winch to get past another pool and further on, you will notice a switch on the left, behind another pool. Hit the winch in front of it to reach it and press it. In this way, the barrier marked "2" that you have already noticed, will be removed. Push the crate behind it to continue, but be careful, there is a switch to press behind it. Then take the path to the right and move another mobile box to discover another switch. Continue and hit the winch to get past the pool of water and you will find another switch in the corner. By pressing it, a barrier with the number 3 will be removed. You'll also notice a green switch on the next wall, but you can ignore it for now. Continuing to the left, you will find a nitro box. Go to where the barrier was and use the winch to overcome the pool of water. You will then have to quickly hit two more winches, to overcome two pools in succession. You will notice a barrier marked "4". Go right and push the chest to reveal a path to the left. You will find here two nitro boxes. You will then have to push the same crate so that it ends up in the hole with the lasers you just saw. A platform will appear on the other side, allowing you to reach the switch to press. Go back and continue along the passage. Hit the winch to overcome another pool of water. You will come to a large square water pool full of sharks, with a platform in the center. You will notice colored stripes on the edges. Memorize the colors and their positions well. At this point, go back to the green switch that you ignored earlier and press it. A platform will descend, climb it up to reach a room with four large crates: one blue, one red, one green and one yellow. You will need to move these crates over the hatches, but make sure that the colors match the ones you saw in the room below. In particular, you will have to move the red crate to the hatch furthest to the left, the green one to the hatch near where you got on, the blue one to the bottom hatch, in front of the green one, and the yellow one to the last hatch, in front of the red one. When you are done, go back to the pool with the sharks and hit the winch in front of you. The red chest will drop into the water, allowing you to reach the platform in the center. By hitting the three winches here, you will also drop the other three crates. Thanks to the crates, you can reach the three switches on the sides. When you have pressed all of them, the barrier with the number 4 will be removed. Go to the place and proceed. You will enter a dark room. Be careful not to enter the light rays, or the helicopter will start chasing you and shooting at you. If this happens, exit the room and reenter it. In this room there are two nitro boxes and all five letters to open the door. It is not difficult to find them. By pressing the green button on the right wall, the forklift in the room will start moving. Thanks to it, you can reach the letter N, above some crates. From there, you can easily glide to the platform with the door with the golden K. Open it and enter.

PART 4 11 nitro boxes 1 hostage You will enter a room with a blue barrier with the number 2 on the left. The red switches are easy to find: one is on the right, behind a crate that you can push and the other on the left, near where you got off. Go past the point where the barrier was and break the big boxes to continue. Behind you will find three nitro boxes. Beware of the lockers though, which will fall as you approach. Keep going, avoiding the spotlight and ignore the pool on the right for now. You'll have to avoid another spotlight and press a button. Continue and a little further on you will have to hit three winches in rapid succession, to close three adjacent water pools. Cross them as quickly as possible. On the other side you will find another red switch, on the right and another on the left. Go up the stairs. There is a blue barrier with the number 5 on the left, while on the right is a nitro box. Go around the water pool further ahead to find two more nitro boxes. By breaking the big boxes and gliding into the area below, you can collect three extra lives. You will also find the last switch to press to remove the barrier. Hit the winch to overcome the pool of water and return to where you passed before. Go to where the barrier was and continue on. You will find a nitro box on the right. Push the crate to overcome the obstacle. There is a barrier with the number 1 on the right. To reach the switch above, simply move slightly the box you will find. Continuing, you will arrive in a large room with four hatches on the floor: you can ignore them, they are of no use. By killing the pirate who comes towards you, you will get the letter N, while you will find the remaining letters in as many nitro boxes that you will find in the room. After taking them all, open the gate with the golden K in the corner. In the next room you will have to watch out for the crates falling from above. Jump on the yellow container and, from there, on the two big brown crates. You can then reach the winch to free the hostage who is in the room. Finally, push the large brown crate you just climbed to uncover a hidden hole. Enter it.

PART 5 You will find yourself back in the sewers and you will have to advance using the turtles and the floating TNT boxes. Fortunately, this area is much shorter than the first you crossed and there are no items to collect. You will soon reach a rope: climb up to get out of the sewers.

PART 6 7 nitro boxes 1 hostage On the left there is a switch: press it to remove a blue barrier with the number 1. Continue and you will find a nitro box in a corner to the left. You will then arrive in a large room with several grids on the floor. Climb onto the forklift to reach the crates nearby and activate a green switch. Quickly jump down and you can get the letter K under a nearby grill, which is raised by pressing the switch. You can then break a nitro box under another raised grill, a little further on. Another nitro box is located in the opposite corner of the room. In the room there are then two big black bins like the ones you saw in the harbor. By destroying the small bins in the correct order, you will get the letters N and R. Finally, go back to the forklift and go up to the crates. Hit the green switch to raise the grill and use it to reach the next platform. Here, too, you will find a switch to activate, to raise a grate further ahead. Proceed and repeat the process two more times, walking around the perimeter of the room. You will come to a point where you need to activate two switches to continue. On the next platform though, jump and glide to the left to reach the crates in the center. You can get the letter F and a nitro box. Go back and press the switch. At this point, the grids on the floor that you saw at the beginning will begin to move. Before climbing on them, however, jump to the other crates on the left to get the letter A. Jump off the crates and under one of the moving grids you can break another nitro box. Then go back up thanks to the grids and jumping on the higher one you will come to a portcullis with a golden K. Open it and enter.

You will have to jump along a long conveyor belt that moves in the opposite direction, defeating a multitude of bats that will attack you as you go. You will arrive in a room where there is a nitro box on the floor and all five letters on top of some crates. Grab them all (nothing easier) and open the shutter on the left. In the next room, behind a chest, is a stack of TNT boxes. Destroy them all to uncover a winch. Hit it to free the second hostage. Then climb the crates and don't forget to take the last nitro box, at the top. Then let yourself fall on the other side. Grab the golden pumpkin on the floor and the boss battle of this level will begin.

BOSS FIGHT - Nuke the Gorilla This gorilla will chase you around the room, trying to punch you if you get close. Avoid it by continuing to move. When the gorilla stops to eat a banana, you can hit it with a swipe of your tail. Then repeat the procedure. When you have halved its life energy, the gorilla will begin to charge you. Avoid its attack and when the gorilla comes up against a wall, he will pause for a moment, disoriented. Take advantage of this brief moment to attack it. When you defeat it, the gorilla will flee by breaking through a door.