Aidyn Chronicles: The First Mage/Magic

Four characters cannot learn any spell or alchemy: Abrecan, Becan, Arturo, Baird. Farris cannot learn any spell, either.

Wizards' magic
Alaron can learn any spell from any of the four schools. Any other character can only learn spells from one school, plus the neutral ones.

There are no Magic Points (MP) in Aidyn Chronicles. Instead, total Health Points (HP) are the sum of Endurance, Stamina and Level; stamina-HP and level-HP replace MP.

A character loses HP when he/she suffers damage, but also he/she loses Stamina-HP whenever he/she casts a spell or uses a skill. When all the stamina is used up, the character cannot use magic and skills anymore.

The number between brackets represents the minimum Wizard rank necessary to cast the spell. A character with a Wizard skill equal or greater than 8 can cast any spell in his School.

Spell types:
 * Support spells: spells that target the caster or the allies;
 * Debuff spells: spells that target the enemies but deal no damage;
 * Attack spells: spells that deal damage to the enemies.

Neutral spell list
Every spellcasting character can learn these.

Support spells: Debuff spells:
 * (1) Vs. elemental
 * (1) Vs. naming
 * (1) Vs. necromancy
 * (1) Vs. Star
 * (6) Mirror
 * (1) Dispel elemental
 * (2) Dispel naming
 * (2) Dispel necromancy
 * (2) Dispel star

Elemental school
Elemental mages: Brenna, Godric, Keelin, Niesen, Dougal

Support spells: Debuff spells: Attack spells:
 * (1) Strength
 * (1) Air shield
 * (2) Neutralize poison
 * (4) Wind
 * (2) Debilitation
 * (4) Control elemental
 * (2) Dragon flames
 * (3) Lightning
 * (4) Immolation
 * (5) Fireball
 * (6) Earth smite

Naming school
Naming mages: Rheda, Donovan, Farris

Support spells: Debuff spells: Attack spells:
 * (2) Endurance
 * (2) Brilliance
 * (8) Teleportation
 * (2) Stupidity
 * (3) Sense aura
 * (3) Weakness
 * (3) Charming
 * (3) Control marquis
 * (4) Banishing elementals

Star school
Star mages: Sholeh

Support spells: Debuff spells: Attack spells:
 * (2) Dexterity
 * (2) Light
 * (3) Photosynthesis
 * (3) Shield of starlight
 * (2) Clumsiness
 * (2) Stellar gravity
 * (4) Solar wrath
 * (3) Web of starlight
 * (4) Whitefire
 * (6) Frozen doom

Necromancy school
Necromancy mages: (none)

Support spells: Debuff spells: Attack spells:
 * (2) Darkness
 * (2) Stamina
 * (3) Spirit shield
 * (4) Haste
 * (6) Cheat death
 * (2) Exhaustion
 * (3) Control zombies
 * (4) Aura of death
 * (5) Wall of bones
 * (8) Wraith touch
 * (3) Tap stamina
 * (4) Acid bolt
 * (7) Crushing death

Alchemist's potions
The number between brackets represent the skill level necessary to make the potion.

Alchemists: Godric, Niesen, Dougal, Farris. The first three are Elemental mages, Farris is a Naming mage.

Beneficial potions usable anytime

 * (A1) Healing potion
 * (A3) Curing potion
 * (A3) Antidote potion
 * (A3) Restoration potion
 * (A5) Stamina potion

Potions usable only in trek mode

 * (A2) Charisma potion
 * (A2) Stealth potion
 * (A3) Clarity potion

Combat potions

 * (A2) Strength potion
 * (A2) Dexterity potion
 * (A2) Defense potion
 * (A1) Fire flask 
 * (A4) Inferno flask
 * (A5) Acid flask
 * (A5) Sleep gas flask

Healer's skills
Healers: Keelin (1, elemental), Baird (4, warrior), Niesen (8, elemental), Sholeh (10, star)


 * Lay on hands
 * Heal with herbs
 * Restore