MapleStory/Beginner/Builds

AP and Equipment
They are all similar to Warrior builds. Characters only require 226 accuracy to hit any monster at your level 100% of the time. Once accuracy = 226, AP should only be added to STR.

This build focuses on Strength due to the lack of available weapons. Strength must be increased to match that of a Warrior's. This build will level the quickest.
 * High STR Beginner
 * STR: All other Ability Points that do not go into DEX.
 * DEX: 2 points above current level.
 * INT: Add nothing.
 * LUK: Add nothing.

This is the hardest build for the player who only puts in STR, however it also provides the strongest damage for beginners. It is suggested that you provide armor with high accuracy and DEX to make up for it. Try getting dex sauna robe and some acc wg.
 * DEXless Beginner
 * STR: Continuously add.
 * DEX: Add nothing.
 * INT: Add nothing.
 * LUK: Add nothing.

This build is exactly the same as a Warrior's build. Note: The player may want to take a few points out of DEX and add it into STR so that they do not fall behind in damage.
 * Warrior-style Beginner
 * STR: All other Ability Points that do not go into DEX.
 * DEX: Double your current level.
 * INT: Add nothing.
 * LUK: Add nothing.

This build is for the players who is specialised in killing one monster
 * Monster Masterer Beginner
 * STR: Add until you can 1HKO it.
 * DEX: Only add Until you can hit it 70-80% of the time, then add the rest later (unless you stay on Maple Island, then add nothing).
 * INT: Add nothing.
 * LUK: Add last until it can't hit you.

Another idea for DEX is to keep it 10 above your current level for stable damage and good accuracy.

Equipment
Because Beginner can only use non-job-specific equipment (i.e. "common" item), it is best to review the various equipments that are compatible with your character before purchasing and scrolling such equipments. If your main character is a permanent beginner, you will probably not have access to the higher level equipments.
 * Common Shields

Beginner
With 3 available skills that all max at 3 SP, and 6 available SP, it is a choice of which 2 skills to max. Three Snails does consistent damage, but will be quickly out-damaged by the regular attack, and is useless after the first job change when all classes receive much more powerful attacks. Recovery will add a set amount of recovery, but with a long cooldown and the high drop rate of red and orange potions, it is much simpler to use potions. Finally, Nimble Feet gives a short speed boost with a reasonably long cooldown. This is the only skill which can be used after first job by any class that hasn't maxed its speed. Recovery is generally the least useful of these three.
 * Permanent Beginner


 * 3 Three Snails (MAX)
 * 3 Nimble Feet (MAX)