The Sims 2/Romantic Interactions

The Sims 2 has several social interactions that can be classified as romantic. For clarity, a romantic interaction is an interaction that.
 * 1) Can create love or a crush.
 * 2) Can't be performed by family members.
 * 3) Can only performed between certain age groups. Teens can only do it with other teens and adults and elders can only perfrom them between themselves.

The following is a catalogue of all romantic interactions in The Sims 2. Sim A is the initiator and Sim B is the reciprient.

Backrub
Availabilty: To be accepted mood must be above 0 and one of these conditions must be met. Playful sims may do this autonomously. Outcomes:
 * Daily above 40 and lifetime above 15
 * Either daily >45 or
 * Lifetime >25
 * Accepted.
 * Sim As daily rises by 4
 * Sim As liftime rises by 2
 * Sim Bs daily rises by 6
 * Sim Bs lifetime rises by 3
 * Rejected
 * Sim As daily decreases by 7
 * Sim As lifetime decreases by 2
 * Sim Bs daily decreases by 10
 * Sim Bs lifetime decreases by 3

Caress
Availability: Playful sims can do this autonomously. Acceptance is based on these rules. The values in the table are for Sim B. Outcomes:
 * Daily above 65 and lifetime above 40.
 * Accepted
 * Creates love and/or crush.
 * Sim As daily rises by 10
 * Sim As lifetime rises by 2
 * Sim Bs daily rises by 11
 * Sim Bs lifetime rises by 2
 * Rejected
 * Both sims daily decrease by 10
 * Sim As lifetime decreases by 3
 * Sim Bs lifetime decreases by 2

Charm
Availability: Can be done by nice sims autonomously. Acceptance rules are as follows. Outcomes are
 * Daily between 15 and 70
 * Lifetime between 5 and 70
 * Accepted:
 * Sets love and/or crush
 * Sim As daily rises by 4
 * Sim Bs daily rises by 5
 * Both sims lifetime rise by 1
 * Rejected
 * Sim As daily decreases by 4
 * Sim As lifetime decreases by 1
 * Sim Bs daily decreases by 6
 * Sim Bs lifetime doesn't change

Goose
Availability: Can be done by playful sims autonomously. Acceptance is based on these rules. Outcomes are.
 * Crush, daily above 75 and lifetime above 55
 * Accepted.
 * Love set
 * Sim As daily rises by 11
 * Sim Bs daily rises by 10
 * Both sims lifetime rise by 1
 * Rejected
 * Sim As daily decreases by 9
 * Sim As lifetime decreases by 2
 * Sim Bs daily decreases by 11
 * Sim Bs lifetime decreases by 3

Hit On
Availability Mean sims may do this autonomously. Acceptance rules are Outcomes.
 * Daily between 45 and 80 and lifetime between 25 and 80
 * Accepted
 * Sets love and/or crush relationship
 * Sim As daily rises by 8
 * Sim Bs daily rises by 9
 * Both sims lifetime rise by 1
 * Rejected
 * Sim As daily decreases by 8
 * Sim As lifetime decreases by 9
 * Sim Bs daily decreases by 10
 * Sim Bs lifetime decreases by 2

Hold Hands
Availability Nice sims may do this autonomously. Acceptance rules are Outcomes
 * Daily above 55 and lifetime above 30
 * Accepted
 * Creates love and/or crush
 * Sim As daily rises by 9
 * Sim Bs daily rises by 10
 * Both sims lifetime rise by 1
 * Rejected
 * Sim As daily decreases by 9
 * Sim Bs daily decreases by 8
 * Both sims lifetime decreases by 2

Serenade
Availability Outgoing sims may do this autonomously. Acceptance rules are Outcomes
 * Love and crush required, daily above 70 and lifetime above 60
 * Accepted
 * Sim As daily rises by 13
 * Sim Bs daily rises by 15
 * Both sims lifetime rise by 2
 * Rejected
 * Sim As daily decreases by 12
 * Sim Bs daily decreases by 10
 * Both sims lifetime decrease by 3

Suggestion
Availability Playful sims may do this autonomously. Acceptance rules are Outcomes
 * Daily between 25 and 70 and lifetime between 15 and 70
 * Accepted
 * Love and/or crush created
 * Sim As daily rises by 5
 * Sim Bs daily rises by 6
 * Both sims lifetime rise by 1
 * Rejected
 * Sim As daily decreases by 5
 * Sim Bs daily decreases by 7
 * Both sims lifetime decrease by 1

Sweet Talk
Availability Outgoing sims may do this autonomously Outcomes
 * Daily between 35 and 80 and lifetime between 20 and 80
 * Accepted
 * Creates love and/or crush
 * Sim As daily rises by 6
 * Sim Bs daily rises by 8
 * Both sims lifetime rises by 1
 * Rejected
 * Sim As daily decreases by 7
 * Sim Bs daily decreases by 8
 * Both sims lifetime decrease by 1