Streets of Rage 3

Streets of Rage 3 (Bare Knuckle III in Japan) is a side-scrolling beat 'em up released by Sega in 1994 for the Sega Genesis. It is part of the Streets of Rage series. It was later released for the Japanese version of Sonic Gems Collection, for the GameCube and PlayStation 2, and re-released for Wii Virtual Console on September 24, 2007.

Overview
Streets of Rage 3, packed in a 24 megabit (3 megabyte) cartridge, had several enhancements over Streets of Rage 2 such as a more complex plot, multiple endings, lengthier levels, better scenarios (with interactive levels and the return of traps like pits) and faster gameplay (with dash and dodge moves). Weapons could now only be used for a few times before breaking (though they could now be integrated with semi-special moves with certain characters), hidden characters were added and a few cutscenes were added to give the story depth. Max Thunder gave place to Dr. Zan, a cyborg, who was important for plot reasons.

Besides the fact that it was far more difficult than its predecessors, it was heavily criticized for having an unlistenable, abrasive and noisy Industrial soundtrack, quite to the surprise of Yuzo Koshiro fans; it was far more experimental than the previous two which used more melodies and dance beats. Also the graphics had a grainy, garish feel which was in fact a step backward from the super smooth Streets of Rage 2 visual style. Sound effect skips and collision detection problems added further to the players bewilderment about how the series apparently had taken a turn for the worse.

Storyline
This is the game's storyline, according to the instructon manual.

These people will decide the fate of the city

Mr X: ''This mysterious crime boss may be out of sight, but he's not out of the city. He's lying low using a legitimate research company, RoboCy Coporation, as both a front for the Syndicate's business activities and the basis of his latest plan. He has brought in one of the world's most brilliant and eccentric roboticists - Dr Dahm - to create lifelike robots to replace key city officials. When the replacements are completed, Mr X can run the city by remote control. The Syndicate is using strategically placed bombs to divert the attention of the city police while Mr X deals with the city leaders, one by one.''

Blaze Fielding: ''An ex-cop who had helped overthrow Mr X twice before, Blaze now works as a private detective. When informed by Dr Zan that the next victim of the Syndicate's evil scheme will be her old friend, the Chief of Police, she immediately sets up a task force to go to his rescue.''

Dr Zan: ''A former RoboCy researcher converted into a cyborg during Dr Dahm's early experiments. Dr Zan probes a little too deeply into the corporate files and discovers what the secret research is really for. He knows the Syndicate must be stopped once and for all, but because of his criminal record he cannot approach the police. So he pays a visit to Blaze's agency and enlists her help.''

Axel Stone: ''After the Syndicate was defeated the second time, Blaze's old partner from the police moved far fom the city and set up a school of martial arts. The letter he receives from Blaze brings him back to the city at top speed.''

Adam Hunter: ''Not long ago, Mr X took out his anger on one of the three ex-cops responsible for his first defeat. Adam was kidnapped and held as bait for his friends, Axel and Blaze. Adam was rescued, and later rejoined the police force as a senior polic operative. He can't answer Blaze's call for assistance himself, but sends Skate instead.''

Eddie "Skate" Hunter: ''Since his last encounter with Mr X and his thugs, Adam's kid brother has grown smarter, stronger and faster. And he's ready to hit the Syndicate where it hurts.''

''Blaze, Axel, Skate and Zan... can they prevent the city from falling back into the hands of Mr X and his criminal organisation? Only you can help...''

Axel Stone
The all-rounder character. His semi-special move is an uppercut and his special moves are an all around flaming punch and a furious punch combo. Axel also has a very powerful spinning punch move. This can accessed by choosing him in select mode then holding the A button and pressing the directional pad counter-clockwise until he appears in the game.

Blaze Fielding
Along with Axel, one of the only characters to appear in all Streets of Rage games. Her semi-special is a lunging somersault while her specials consist of a cartwheel and an energy blast.

Eddie "Skate" Hunter
Named Sammy in Japanese version, he is the kid brother of the first game's Adam Hunter. He debuted in Streets of Rage 2. He is the fastest character with a lunging cannonball attack as a semi-special. His special attack is a breakdance. He also has a very powerful combo which can be accessed by making him lose a life while having no score in the first stage.

Dr Zan
Zan is a bizarre character, who has Max Thunder's strength but is able to vault over opponents. His animation is very strange; obviously the programmers wanted him to appear robotic in motion, but the overall effect is of sub-standard animation.However, his weapons usage is interesting, as weapons turn into a glowing ball of energy (which means he is equally competent with each weapon) that can be thrown.

Secret Characters
There are three secret characters that can be unlocked and then selected when the player uses a continue. One of them is only easily accessible in the Japanese version, Bare Knuckle 3. All the secret characters are unable to pick up and use weapons. In order of appearance:

Ash
Ash appears in Japanese release only and he is a stereotypical homosexual minion of Mr. X's organization. Ash was cut from the U.S./European Streets of Rage 3 because he was stereotypically homosexual, and therefore seen as possibly offensive. He is a very tall man who wears tight green pants, a necklace depicting the female symbol, and a purple waistcoat. He strikes effeminate poses, such as covering his mouth while laughing girlishly with his knees bent inward. His attacks consist mainly of grabbing and throwing his opponents. When defeated, he cries. As soon as he is defeated, hold the 'A' button until the next scene begins to unlock him. Ash can also be unlocked in the U.S. and European versions by using a Game Genie code. Unlocked to gameplay, Ash has the most powerful punches, defeating enemies easier than the other playable characters (even Shiva), and has a different colour palette. He uses the same voice samples as Blaze. He first appears in the second part of Round 1-2. He captains a speedboat and drops off more enemies to fight as you make your way across the dock. If you reach the end, he will fight you. His boss music is very different from any others. In the U.S. version of the game, Shiva drives the boat, and instead of fighting him he is replaced with another Donovan enemy.

Shiva
An another one of the main bad guys, Shiva, is also unlockable. As soon as he is defeated in the first level, hold the 'B' button until Round 2 begins to unlock him. Even though he has a portrait in a cutscene it is not used when unlocked (on the character select screen and at the end of the stages). His moveset as playable is incomplete compared to the one he has as an opponent. As a playable character (often unlocked), Shiva has the fastest punches and attacks of every character, also the longest reach. He combines voice samples from Axel with others of his own.

Roo
Roo is known as Victy in Japan. The party encounters this kangaroo in the downtown Atlas district that is Round 2. Roo wears boxing gloves and green or blue pants. During the players' encounter with him in Round 2, he is controlled by Bruce (known as Danch in Japan), a whip-wielding clown trainer. If the player manages to defeat Bruce before Roo, Roo will run off and is then unlocked. Roo is capable of different spinning attacks, and kicking while standing on his tail. Interestingly, he uses a lot of the same voice samples as Skate. There is a code which can be entered at the 'Press Start' screen to have Roo unlocked from the beginning. If you reach the end of Round 2-1 with Roo, you will still have to fight Roo as a boss. Unlike Ash and Shiva, Roo has a profile picture.

Weapons

 * Knife: A usual kitchen knife. The most common weapon and the weakest along with Kunai. Blaze and Skate can perform special moves with it.
 * Lead Pipe: A strong, large pipe. Very good range and power from this weapon. Axel and Skate can use it to perform special moves.
 * Baseball Bat: A wooden bat, returning from Streets of Rage. Used exactly like the Lead Pipe, so Axel and Skate can use it to perform special moves.
 * Plank: A wooden plank, used exactly like the Lead Pipe and the Baseball Bat, so Axel and Skate can use it to perform special moves.
 * Katana: A Japanese sword made for Samurai warriors, with superior reach and power. Axel and Blaze can perform some impressive and damaging moves with this.
 * Kunai: A Japanese knife carried from Mr. X's Ninjas. It works exactly like Knife. Blaze and Skate are able to use this in special attacks.

Levels
In the instruction manual of the game there is an introduction for every level, as it is mentioned below.


 * Round 1: Harbour - Get your lead from the punks and begin your search at this coastal harbour!
 * Round 2: Nightclub - Fight your way through Syndicate-controlled streets and confront the criminal element at a local hotspot!
 * Round 3: Construction Site - Follow the Syndicate's trail through this hazardous construction site and watch for Donovan's revenge attack! A cargo elevator takes you to the roof where you will discover a vital clue!
 * Round 4: Subway - Move through this hidden subway tunnel being used for illegal cargo hauling! Confront an army of ninjas and their leader, the ninjitsu-magic wielding Yamato!
 * Round 5: Syndicate Hideout - You've reached the Syndicate Hideout! Battle your way to the top level where Mr. X awaits you.... or does he?
 * Round 6: Save the Chief of Police - You have three minutes to rescue the Syndicate's valuable hostage before a deadly nerve toxin is vented into the building. Can you rescue him in time? Good luck!
 * Round 7A: Syndicate Robot Factory (If the Chief of Police lives in Round 6) - You've arrived at the Syndicate Stronghold! After fighting your way through a trap-laden forest, you'll enter Dr. Dahm's laboratory where you'll confront a legion of X Robots! The battle ahead will be fierce, and you can expect to face Dahm and Mr. X one final time. But the evil mastermind has a hidden ace up his sleeve...
 * Round 7B: City Hall/White House (If the Chief of Police dies in Round 6) - An imposter has taken Petrov's place at a press conference at the White House! You must battle your way through and expose the Syndicate as the true culprits to the world's media!

Boss Enemies

 * Shiva: The Boss of Harbour (Round 1)
 * Mona & Lisa: The Bosses of Nightclub (Round 2)
 * Axel (robotic replica): The Boss of Construction Site (Round 3)
 * Yamato: The Boss of Subway (Round 4)
 * Robot X: The Boss of Syndicate Hideout (Round 5)
 * Jet: The Boss of Save the Chief of Police (Round 6)
 * Robot Y: The Boss of Syndicate Robot Factory (Round 7A)
 * Shiva: The Boss of City Hall / White House (Round 7B)

Regional differences
While translating this game from Japanese to American and European audiences, Sega of America altered it significantly. The most notable changes were that the miniboss character Ash was removed because he was a stereotyped homosexual, females were given more modest clothing, and the costume colors were changed. Axel is dressed like Adam, Blaze's clothes were changed from red to white, and Skate wears red and blue instead of red and yellow. Sega stated that these were changed to create "gender-neutral colors." The voice-effects were also changed, with most noticeably Axel's catchphrase of "Grand Upper" for his semi-special move being replaced with "Bare Knuckle".

The plot was rewritten, leaving many gaps in the narrative. In the original Bare Knuckle 3 the story dealt with a new explosive substance called Rakushin, discovered by a Dr. Gilbert (who later turns out to be Dr. Zan), and the disappearance of a military general. In the American and European versions of Streets of Rage 3, all references to Rakushin were removed, and the general was replaced by the chief of police, and a scheme to switch city officials with robot clones was invented. Another difference was if you didn't save the general, you had to head to the White House. This too was changed in the U.S./Euro version where instead if you didn't save the chief, then you had to head to the City Hall, although the building depicting the City Hall was still clearly the White House.

Also, Bare Knuckle 3, even on the highest difficulty setting, was significantly easier than Streets of Rage 3 on default difficulty.

A comprehensive list of all the changes between the versions, as well as a complete translation of the Japanese script, can be found at SOR online.

Endings
The game has 4 different endings, they are listed below.
 * If you fail to save the general/chief, you play an alternate Round 7 (The City Hall/The White House). At the end of this, you have to face a stronger Shiva as the last boss, instead of Robot Y (known as Neo X in Bare Knuckle 3).
 * If you do rescue the general/chief, you play the real Round 7 (The Robot Facility). You are expected to defeat Robot Y within a time limit. If you beat it after the timer expires, the bombs will still detonate in the city, turning it into a complete ruin.
 * If you destroy Robot Y before the timer expires, the bombs are defused and the city is saved; this is the best (and true) ending of the game.
 * There is an "Easy mode" ending in the U.S./Euro versions where Robot X in Stage 5 is the last boss. After defeating him, you are told to play the next difficulty mode.

Criticism
The game flopped on release due to the scrolling beat' em up formula becoming increasingly unpopular with the likes of new one-on-one games being the "in" thing at the time.

The game also suffered from inferior graphics, sound and music to that of its predecessor, with smaller sprites, grainy artwork, patchy sound effects which sometimes did not work and near inaudible music. The game itself though was in fact quite playable although it was far too similar to Streets Of Rage 2 in terms of playability which rose to the game sometimes being referred to as Streets Of Rage 2.5, or even Streets Of Rage 1.5 as it was seen as inferior to the second installment and generally as a pale imitation which did not warrant the 24Mb cartridge.

The new characters were seen by some hoping for a return from Adam to the fight as uninteresting, bland and uninspired.

The American and European heavily edited and highly censored release only added to the growing list of player moans.

Trivia

 * Several pre-release screenshots show that there was originally a section where the players got to ride the motorcycles they are so often attacked by. This section was removed for the final version, but is still playable (though buggy and unfinished) with a Game Genie code in the Japanese version.
 * The Japanese version of Sonic Gems Collection includes Bare Knuckle I, II, III (Streets of Rage 1, 2 and 3, respectively). These, along with Bonanza Bros., were excluded from releases outside Japan to obtain lower age ratings. If not, Sonic Gems Collection would have the E10+ rating.
 * The ninja characters named Mifune, Chiba and Kosugi are probably a reference to martial artist actors Toshiro Mifune, Sonny Chiba and Sho Kosugi.
 * In Streets of Rage 2, the fighters can do all of their throws on the fat, fire-breathing enemies. In Streets of Rage 3, only throws which involve non-lifting slams or strikes would work, the rest would result in the player being crushed underneath their enormous weight. This was also the case in the first Streets of Rage .
 * Axel and Skate are absent from the European box art, while the new character Zan appears alongside Blaze.
 * Some period after the game's release, Sega originally planned to create Streets of Rage 4, a potential sequel to Streets of Rage 3. But because of financial problems and this installment's failure, the project was scrapped.
 * While weapons can be used very much in Streets of Rage and Street of Rage 2, their durability is limited by a lifebar in Streets of Rage 3.
 * This is the only game in the series where characters have conversations.
 * Unlike the first two, there's no time limit in Streets of Rage 3 game play.