HITMAN/The Final Test

Serving as the tutorial of all 3 games in the trilogy, ICA Facility missions represent the training Agent 47 underwent to join the Agency. They take place in a secluded training base hidden in Iceland, hastily modeled to replicate the conditions of a real ICA contract from the past.

The Final Test is a recreation of the assassination of Jasper Knight in the midst of the Cold War. A chess grandmaster and soviet spy, he had killed off a soviet ambassador planning to defect to the States, using the unusual method of poisoned chess pieces. The pinnacle of ICA training director Erich Soder's career, Knight was killed in the middle of a heavily secure Cuban airfield hours away from escaping behind the Iron Curtain.

By itself, the most impressive mission of a legendary agent within the ICA would be too difficult even for the final test of a fledgling agent, but the location was modified to be even more heavily guarded. Soders saw 47's incredible potential for killing and feared that his own reputation would be outshined, so he intentionally adjusted the test's difficulty to force him to fail. Fortunately, as 47's handler Diana puts it, if the director wants to cheat, so can they.

Location Overview
As the tutorial missions are much smaller than a regular map, with only a single starting location and no hidden stashes, a dedicated overview page will not be needed.

Exfiltration Spots

 * A car parked near 47's starting location.

Disguises

 * Starting Suit (Tactical Turtleneck): Entire area is considered trespassing past the airbase entrance.


 * Airfield Security: Clearance only covers the grounds around the airbase as well as its indoor ground level. Few enforcers. Can open carry firearms.


 * Airplane Mechanic: Clearance only covers the grounds around the airbase as well as its indoor ground level. Few enforcers. Can perform mechanical sabotage without suspicion.

A unique disguise, the KGB Officer wanders around the 2nd floor on a path between the war room and radio room. Completely isolated while in the radio room which is the best place to grab his disguise, with a convenient closet to store his body.
 * KGB Officer: Full clearance with no enforcers. Can open carry firearms.


 * Soviet Soldier: Full clearance but numerous enforcers. Can open carry firearms.

Safety First
This is the default path that the tutorial will walk you through. It introduces the concept of opportunities/mission stories and sets the tone for the type of flashy eliminations Agent 47 is known for.

The KGB's plan for Knight's escape is to fly him out of Cuba in a fighter jet, then airdropping him with a parachute once they enter the Soviet Union's borders. This audacious plan requires rigorous checks of the jet's safety mechanisms for the plan to go flawlessly. But it didn't occur even to the modern day reenactors that this safety mechanism can be used to deadly effect.

Final Terms
Jasper Knight has boldly decided to outright blackmail the KGB, threatening to defect and reveal soviet secrets if his girlfriend can't escape with him. Now both the visiting officer and Knight himself await approval from the KGB, which is expected to be received in the radio room. Due to the sensitive nature of communications an airfield receives, the radio room is well-guarded but completely secluded within, a ideal spot to eliminate Knight.

Safe Conduct
Before the escape plan can go through, it must first be reviewed meticulously by Knight. The airfield office has a projector for Knight to inspect visual details on the plan's slides, but the projector is old and known to be faulty, and attempting to tamper with its innards is liable to get one electrocuted.

To Fallen Comrades
For a brief respite before a risky plot, the visiting KGB Officer intends to relax with some vodka, and wants to invite Knight to join him. However, Jasper Knight is focused on a chess conundrum, the final arrangement of the chess match that killed the defecting ambassador, which has thus far managed to stump him. Someone also needs to deliver the vodka to the war room, upon which Knight and the officer will most certainly drink what's within the bottle.