Cosmic Wars/Units

Both sides of the conflict have 16 different units at their disposal. Most of the units are nominally the same despite name variations and difference appearances to maintain balance between the two sides.

Gradians

 * Flagship: A powerful Gradian flagship. These are required to lead a fleet. A captain must be placed in this for it to be deployed; he or she will add bonuses to the accompanying fleet. If it's destroyed the entire fleet is routed.
 * Battleship type A: A ship with very powerful offense and good range. However, it cannot target units that are adjacent, and cannot move and attack in the same turn. It is a staple of any fleet.
 * Battleship type B: It is slightly cheaper to manufacture than the type A. However, it has exclusively long-range weapons; consequently, it can't target enemies that are near it (even more of an issue than with the regular battleship)
 * Heavy cruiser: A solidly built ship which is capable of both long range and short range combat. Another fleet staple. They're a little expensive, but unfortunately less solidly built than a battleship.
 * Light cruiser: A more maneuverable but less sturdy version of the heavy cruiser. It's a little bit cheaper.
 * Destroyer type A: A smaller ship that is capable of short and long range combat. In addition, it can lay mines.
 * Destroyer type B: A smaller, cheaper destroyer that is less mobile. It can lay mines as well.
 * Missile ship: A flimsy ship with powerful missiles. Because of their high attack power and cheap manufacturing cost, these are a good throw-away ship. The player will lose a lot, but they'll take stuff down with them!
 * Tender: A tender is a ship designed to service other ships at sea. Similarly, this ship can resupply other ships in the fleet with weapons as needed. It is virtually incapable of offense otherwise.
 * D-Submarine: This ship is extremely heavily armored and is immune to the effects of terrain (i.e., meteors) but is is very slow moving and difficult to utilize.
 * Scout Ship: A weak and largely useless scout vessel. However, it's the cheapest unit in the game.
 * Space Carrier: A large ship designed to carry smaller ships in to combat. These are required to safely transport small fighters (such as Vic Vipers or the battle suits) through warp points; once fighters are in a system they can move about freely, but if they travel through a warp without a carrier, they are lost! Carriers are relatively sturdy, but weak on offense.
 * Vic Viper: The classic Gradius ship. It's a cheap to build and fairly strong fighter, and is extremely maneuverable. Good for getting deep in the enemy fleet and taking out their battleships from close range!
 * Battle Suits: Squads of mobile suits. While not quite as fast as the Viper, they are a bit sturdier and will last a long time.
 * OPS: Simple ships which can be deployed as planetary defense. They are weak but cheap.
 * Buster Cannon: The buster cannon can fire an extremely powerful beam which can totally annihilate large groups of enemy forces. However, it cannot move and fire and is totally defenseless and weak if enemies get in close.

Bacterians

 * Bacterian: A powerful Bacterian flagship, named after their own species. These are required to lead a fleet. A captain must be placed in this for it to be deployed; he or she will add bonuses to the accompanying fleet. If it's destroyed the entire fleet is routed.
 * Big Core: The seminal classic. It is similar to the Battleship Type A.
 * Little Core: Much the same as the Battleship Type B, it has issues with enemy ships that are too close to it.
 * Heavy Cruiser: Identical to the Gradian heavy cruiser, albeit with a creepy design.
 * Light cruiser: A more maneuverable but less sturdy version of the heavy cruiser. It's a little bit cheaper.
 * Destroyer type A: A smaller ship that is capable of short and long range combat. In addition, it can lay mines.
 * Destroyer type B: A smaller, cheaper destroyer that is less mobile. It can lay mines as well.
 * Missile ship: Identical to the Gradian missile ship, but of course with a different design.
 * Tender: Identical to the Gradian tender in all but design.
 * D-Submarine: The same as the Gradian version; it has the same issues in terms of usefulness, but with a different design.
 * Cyber Eye: Much the same as the Gradian scout ship, it's once again largely worthless in combat, but cheap.
 * Zellos: The Zellos ship serves as the carrier for the Bacterian navy.
 * Vic Cyber: A cheap Bacterian counterfeit of the Viper, it performs much the same function.
 * Cyber Suits: Identical to the Gradian Battle Suits, but with an organic twist.
 * APS: The Bacterian equivalent of the OPS.
 * Cyber Gun: The Bacterian equivalent of the Buster Cannon, it is functionally the same.