Super Mario World: The Second Reality Project Reloaded/Getting Started

As in the original Super Mario World, the goal of each level is to endure the obstacles you will come across until you fulfill the criteria required to complete the level. Most levels rely on you to reach the Giant Gate at the very end. Some levels, typically castles, require you to beat the boss in order to clear the level. However, no matter the actual main goal, most levels have an alternative exit, mostly achieved by finding a key somewhere and bringing it to a keyhole hidden within the level. These exits could lead you to new courses hidden on the map, and may even become a detour through certain paths.

The overall goal in the game is to discover where Bowser's newly rebuilt invasion fleet is located and put a stop to his plans before it's too late.

Differences from Super Mario World

 * A new storyline created for this hack. The plotline concerns Bowser's newly rebuilt invasion fleet and Mario's quest to stop it, and Princess Peach is not involved.
 * New graphics. The levels and the majority of the enemies have been completely redrawn, though some of the old graphics remain. Most of the new graphics come from other games such as Congo's Caper or The Magical Quest Starring Mickey Mouse.
 * A new soundtrack. Some of the songs were taken from other games like Super Mario Kart or Super Mario Land, but there are otherwise new songs created specifically for this hack. Some of the old songs, such as the level clear theme and the bonus theme, remain in the game.
 * New enemies are found sparsely in the main quest, but the majority of them are found in the new secret world.
 * No two-player mode. Mario is the only playable character in this version, so Luigi makes no appearance, not even in the storyline.
 * Yoshi cannot be brought into other levels.
 * Red, blue, and yellow Yoshis are now hidden in some of the levels.