Super Mario Sunshine/Pianta Village

Episode 1: Chain Chomplets Unchained
Talk to the three Piantas near the entrance of the village. You learn that a woman's pet Chain Chomplets, also known as baby Chain Chomps, are overheated and have gone berserk. One of the Piantas says her grandfather went to relax at the pond in the center of the village, and when you talk to him he mentions how cool and relaxing the water is. So it appears you must get the Chomplets into the water somehow.
 * Objective: Tame the baby chain chomps.

The three Chomplets are red hot and leave a trail of lava-like goop in their wake. If you spray them they will attack at first, but if you cool them down to blue then they try to run away. It really doesn't do much good to attack them just anywhere though, since the idea is to get them into the pond. So wait by the lake, but clean up any goop nearby since it hurts a lot if you touch it. When one of the Chomplets comes near, ambush it with a spray from FLUDD. After it's cool, grab its tail and pull it to aim the Chomplet at the pond, then give it a bit of extra stretch and snap it like a rubber band into the water. If you do it right the Chomplet turns white and will not be a problem for the rest of the episode.

If you spray the Chomplets or get too close then they will chase you, which makes a way to lure them toward the pond, though it's a bit dangerous. If you run low on health then break the boxes since most of them have coins in them, in this episode at least. When all three Chompletes are safely in the pond they give up a Shine which lands on a nearby mushroom.

Episode 2: Il Piantissimo's Crazy Climb
You may not have met Il Piantissimo yet, but he appears in several levels. You need to accept his challenge and beat him to the finish line in a giant tree on the far side of the village. This isn't hard if you know a trick; bear left and hop over the fence, then do the slip-slide maneuver: Spray the path ahead to wet it, then press so slide on the water and move very fast. Slide along the path on the left side of the village. When you get near the end do a hop and get over the fence, then run up the tree trunk to the finish. Il Piantissimo will give you a Shine as a prize for winning.
 * Objective: Outrun Il Piantissimo.

Episode 3: The Goopy Inferno
Pianta Village is covered in burning goop! When you start the episode, Shadow Mario takes away FLUDD just like in the secret levels, so you can't even wash the goop away at the moment. No only that, the mayor was left behind when the rest of the village was evacuated, and the village is so full of goop that you can't reach him directly.
 * Objective: Recover FLUDD and rescue the mayor.

After you cross the bridge, turn right and follow the ledge around to the far side of village. There is a Pianta in a big hat standing next to a hole; talk to him for some hints. Drop into the hole and ground pound through the trap door to reach the underside of the village. There are tracks of wire grids you need to get across. There are spiders and electro-koopas here too, but just avoid them and they won't bother you. At the end of the trail is a vertical panel; climb down and hit it to make it slide forward. But jump when it stops because, as the Pianta mentioned, it falls down soon after.

Follow the trail to a pair of ropes hanging down. It's hard to see, but they support a swing, so line yourself up between them and drop down. Jump from the swing to the mushroom next to it, but keep in mind that the swing is very springy so a little hop will take you a long way. The mushroom is connected to others by ropes, so jump or bounce on the ropes from mushroom to mushroom until you reach one with a smaller green mushroom on top. Jump onto the green mushroom and bounce, since it's much springier than you'd think, to a panel next to it.

If you want, flip through the door and get on top of the mesh to get a 1-Up, then go back. Climb up to the ceiling of the mesh and locate the panel handing from it; the camera is a bit squirrelly here but if you maneuver it to one side you can get a good view. Climb onto the panel then thump it to slide as before, and don't forget to jump at the end. Go to the lone Gold coin which marks a trap door, then flip through it and wall kick out of the hole and into village.

Hop from clear patch to clear patch until you reach some platforms, start climbing until you find FLUDD again.

There is an alternative route which may be faster, but only recommended if you're looking for speedrunning techniques. Get to the pond and spin jump or backflip from the water. When you come out some of the water will drip on the goop will clear some of it. Repeat this and eventually you should have a small goop-free area from which it's possible to spin jump over to the platforms with FLUDD. Yet another alternative, recommended only for truly expert and/or insane spin jumpers, is to go to the left edge of the village where you will see an incredibly small spot where you can walk along the edge without getting burned. If you can cross there, you can climb the nearby tree and jump onto the leaf pointing to the village. If you do a good spin jump, you can reach the area where you get FLUDD back.

Once you've gotten FLUDD, you should be able to spot the mayor on top of the golden mushroom. With a bit of practice you can backflip and hover to it, or jump and hover to the ledges on the central tree, climb up a few levels, then jump and hover to the mushroom. If all else fails, clean up the area a bit and hover to the golden mushroom from one of the two tall red mushrooms nearby. Now just spray the mayor clean and collect your shine.

Episode 4: Chain Chomp Takes a Bath
There's another Chain Chomp on the loose, but this one is full grown. At the start of the episode his chain is pegged to the path on the near side on the village, but to cool him down you need to get him to the spring which is on the other side.
 * Objective: Get the Chain Chomp into the spring.

The first thing to do is release his chain; just pull it a bit and let go. Now he'll wander around and hopefully will get close to the spring so you don't have to pull him very far.

This time the Chomp will avoid you and if he's at an intersection he will always take the path that you're not on. So with a bit of planning you can herd him toward the spring and even right through the gate leading to the spring.

To get him into the spring, first spray him down until he turns blue. If there is a barrel nearby then throw it at him to cool him down instantly. Once he's cool, grab the end of his tail and start pulling it toward the spring, then around to the back so the Chomp will be pulled into it. The Chomp will start to heat up again soon and you'll have to let go if you don't make it on the first try, but  spray him down again and repeat. You can stop him from getting too far away from you if you ground pound the end of his tail.

When the Chomp is in the water he gives up his Shine so go ahead and collect it.

Episode 5: Secret of the Village Underside
For this episode, you need Yoshi. Find a Yoshi egg and hatch it with the correct fruit — there is a tree with a variety of different fruits on it right across from the hot spring that you had to get the chain chomp to go in. Head back to the bridge and jump on to of the mushroom underneath; it's marked by a column of coins. Hover from mushroom to mushroom until you reach one with a flat top and orange goop on top. Spray the goop with juice to clear it, then hop into the hole to start to obstacle course.
 * Objective: Find the secret level and finish it.

Talk to the Piantas to throw you onto the other platforms, the first one is more or less just for practice. You need to be facing in the direction you want to go when you talk to them, and watch out for overshoots. There is a 1-up mushroom above the first platform, and the Pianta will throw you to it if you aim will. There is a coin here too for more practice. The Pianta at the edge of the platform will toss you to the next one. Now there is a big Pianta and a little one. The big one will throw you farther but if you talk to him too close to the edge you'll go too far. The little one doesn't throw as hard but there's no backstop for him. Pick one and be tossed to the next platform. The Pianta here tosses you nearly strait up, so it should be easy to get to the ledge above. The Pianta there will toss you to the next ledge with a round backstop. The next and final toss is the most difficult; the Pianta is walking around so you have to wait for him to be in the right position before you talk to him. Stand on the left side of the platform, at the crack between the two halves, and talk to the Pianta as he passes. If you aim well you'll land on the platform with the Shine.

Episode 6: Piantas in Need
10 Piantas are covered in goo! You must free 10 Piantas in under three minutes. Most of them are near the bridge, and the rest are on a path. When you're done, talk the the mayor for your reward.
 * Objective: Free 10 Piantas from fire goo.

P.S. all adult piantas you save give blue coins if you talk to them.

Episode 7: Shadow Mario Returns
That Shadow Mario guy will stop at nothing to mess up Mario's life. Spray him, defeat him and bag his Shine.
 * Objective: Catch Shadow Mario.

Episode 8: Fluff Festival Coin Hunt
This coin hunt takes a while because most of the coins are well hidden. Some of the villagers will give you hints on the tougher ones though. You can do these in any order, but you'll be happier if you do the last one last.
 * Objective: Find the Red coins.


 * Starting from the entrance, climb the tree on the right and follow the leaf that hangs over the bridge to the end.
 * Check the tall grass on the left side of the village.
 * Dive to the bottom of the hot spring.
 * Check behind the tree to the left of this, watch out for bees though.
 * Look under the fruit tree to find a very red apple there.
 * Break the boxes on the right side of the island.
 * Go back to where the villagers have congregated and drop into the hole next to a nearby mushroom. Flip the gate to the underside of the village, then ride the sliding wall to the next grate. Go left to and follow the grate to the end, then drop onto a swing. Hop to the grate next to this and climb to the top of the grates. Turn around, hover back to the grate you were hanging from a moment ago, and follow it to a coin. Now turn right, hover to a grate there, turn left, and hover to a grate with a sliding wall hanging under it. Climb down to the vertical grate, flip through the gate, and climb to the underside. Get to the sliding wall and ride it to the next grate. Get to the gate here and flip it to come out in the hole you started from.
 * Hover to the ledges around the central tree. Back-flip and hover up to the one with the Rocket Nozzle on it, grab the nozzle and hop back to the ledge with the swing. Jump up to the swing and use the Spray Nozzle to start swinging. You'll get stuck in a cloud. Now use the Rocket to get to the next cloud and then the leaves of the tree. Get to the crown, and rocket to the top of the platform there.

To get the Shine, or if you did the last coin out of order and need to get the Hover Nozzle back, this is what you need to do: Follow the trail of coins to the left. At the end of the leaf you'll notice pieces of fluff like dandelion seeds drifting by. Wait until one gets low enough, then jump on. Ride the fluff to a cloud over the chasm between the village and the rest of the island. Drop down to the cloud beneath when the fluff is directly over it. If you're there for the Shine then you're done, but if you need the nozzle drop to the cloud under the one you're on then to the one under that and get it. Back-flip up to the top cloud, then locate the large tree next to the hot spring and the leaf that's pointing more or less in your direction. Spray the cloud to make it grow, get to the edge closest to the leaf, then jump and hover until you land on it. Now you can get down the tree to solid ground.

Revisit Shine
Go up to the top of the tallest tree where the red coin is. Now aim FLUDD at the sun and shoot the water. You'll see a picture of a shine sprite appear and then and actual shine.

In the "secret under the village" shine sprite, get into the platform zone using a yoshi and collect the 8 red coins.