Knights of Legend/Weapons

Each weapon has a fixed value for the minimum damage and maximum damage it can inflict; on the long run, what really matters is the average damage that a weapon can inflict. Special versions of the same weapon usually deal more damage; if so, they are noted in the tables below.

A character should be skilled in the use of a weapon in order to effectively use it. Trainers allow to increase the skill level. Not all weapons can be trained to the same level.

In the tables below, the product DxS of average Damage times maximum Skill is an estimate of how good a weapon can be. Each character starts with one or two weapon skills, and he/she can learn up to a total of four: choose wisely which weapon skills should be learned and trained!

Each weapon also has an encumbrance value, i.e. a weight. Heavier weapons are more difficult to carry and use, and the wielder will soon get fatigued is his endurance is low.

Missile weapons
The following is a list of all missile weapons in the game. These weapons give a tactical advantage: they can hit an enemy from a distance. This way, some enemies can be defeated even before they have a chance to hit the party members.

The elf bow and the long bow cannot be trained from 0. The two crossbows have a major limit: they have to be recharged after every round; therefore, they can shot every second round. For that reason, they would slow down random encounters (provided you have numerical superiority, that means enough arrows for all enemies), but they are an asset during boss battles (where the enemies are always in great numbers).

Every character should get skilled in a bow. Ignore the crossbows.

Quest weapons
A superior version of these weapons is obtained at the end of some quests in the game. Every character should train in one of these weapons, rather than their starting ones.

All these three weapons are two-handed, i.e. the character cannot wield a shield at the same time.

The following tables give a direct comparison between the regular and special version of the quest weapons.

Other melee weapons
The following is a list of all the remaining melee weapons in Knights of Legend.

Any character who starts the game with one of these weapons should better get trained with a bow first, and with a quest weapon then, instead of training the starting weapon.

Starting weapons with upgrade
Each one of these weapons is the starting weapon of at least one character class. Furthermore, enemies drop special versions of them. Starting classes:
 * Mace
 * Human male Darkguard

Starting classes:
 * Longsword
 * Human male Highwayman,
 * Human male Rogue,
 * Human male Plainsman,
 * Human female Plainswoman,
 * Human female Tigress,
 * Elf Brekland-M,
 * Elf Klvar-M,
 * Elf Melod-M,
 * Elf Thism-M

Trainers:
 * 0-30: Brettle
 * 30-45: (Knights of Legend 2)
 * 45-90: Olanthen

Starting classes:
 * Warhammer
 * Human male Highwayman,
 * Dwarf Trollbane/Orcbane

Starting classes:
 * Long spear
 * Human male Hunter,
 * Human male Regular

Regular starting weapons
Each one of these weapons is the starting weapon of at least one character class. No special versions of these weapons exist.

Starting classes:
 * Broadsword
 * Human male Ranger,
 * Human male Squire,
 * Human female Amazon

Trainers:
 * 0-30: Brettle
 * 30-40: (Knights of Legend 2)
 * 40-90: Olanthen
 * 90-125: Tegal forest (no Darkguard)

Starting classes:
 * Scimitar
 * Human male Pirate

Starting classes:
 * Battle axe
 * Human male Warrion,
 * Human male Watchman,
 * Human male Regular,
 * Dwarf Ratguard/Spiderguard,
 * Dwarf Militia/Levie

Starting classes:
 * Short spear
 * Human female Huntress,
 * Dwarf Tunneler/Digger

Unusual melee weapons
No character starts with any of these weapons, but enemies drop special versions of them.
 * Club
 * Heavy maul
 * Great hammer
 * War maul
 * Hand axe

Pointless melee weapons
No character starts with any of these weapons, and no special versions of any is available in the game.
 * Bastard sword
 * Morningstar
 * Flail
 * Broad axe
 * Shortsword
 * Quarterstaff
 * Dagger

Weapon shops
When a character is training in a weapon he/she did not start with, he/she should purchase it (weapons highlighted in green). Also, a weapon has to be bought back if it was lost in battle.

Note that every weapon but one can be purchased in Brettle (the starting town). If an elf loses his/her Elf bow, it can be purchased back in Htron.