Mystic Ark/The Ark of Wisdom

All this world focuses on puzzles and plot events, and several areas are completely free from monsters.

Town of Blind Alley
Several puzzles to be solved here: As soon as you leave Blind Alley, you can also go back to Fruit World and find out that Grape Town grew up: there are a few free items you can find in there.
 * 1) Find four books to unlock the basement gate;
 * 2) Use the deck brush (or Meisia's staff or clib three times) to retrieve Cynthia's hat;
 * 3) Find the kid playing hide and seek;
 * Trivia: Vince and Katabanch are characters from Brain Lord, the previous title in this series.

Kidsdam Manor
Kidsdam Manor is located south-west of Blind Alley. There are no monsters on the overworld.

Talk to all the kids in Kidsdam, then go to sleep. The next day you will follow some kids who sneaked to Candy Mountain.

Candy Mountain
The dungeon features a good mix of battles and puzzles. No boss at the end.

Kidsdam library
Some books require candies to be opened. Each one of these books offer a service.
 * 2C:	Journey book (teleport)
 * 2C:	Trader Jack's book
 * 4C:	Stonemason's book
 * 4C:	Blacksmith's book

Cedar Woods and Soda Hole
Talk to all the kids and follow the plot to learn the password.

BOSS: Water Hydra
Easy fight, use all the battle items you found so far.

Kidsdam basement
First of all, go to Cecille's room and get a Magic Staff for Meisia. Neen will also give you the Brass key to access the basement.
 * Floor -1: There are four doors here. The fouth one is locked. The third one has a save point. The first one has a little puzzle: read the book, sit on the lower-right seat at the table, examine there, then open the drawer for a little prize. In the third room, you have to take the cutlery following etiquette and put it in the corresponding pots; that is, in any good restaurant there are several forks and knives around your plate, and you have to use hem starting from the most external one. When you put all the cutlery in the pot, a stairway will appear.
 * Floor -2: The mimics are harmless. One of them holds a Chrome plate for Lux, another one fully heals your party; you can also find an Empty bottle and a Herb cookie. Start by going to the left and continue until you get to the stairway.
 * Floor -3: Find the seven differences between the two rooms. In the second room there are six objects, the seventh one is the entrance. Follow the corridors. In the room with four doors, the right one is the second from the right. In the next corridor, drink the water to replenish MP (cast heal spells to replenish HP, then replenish MP again) and save at the statue. The room at the end has no doors, the switch is near the lower-right corner.
 * Floor -4: There are seven mimics and one real chest: the one that doesn't move, in the lower-right corner. It holds a Scimitar for Tokio. Examine the cupboard and ring the bell to proceed.
 * Floor -5: The right stairway out is the third-one on the right from the top.
 * Floor -6: The pot of puzzles will give you endless puzzles without prizes. The last door leads to the boss.

BOSS: Chimera
Battle in three parts: first, you'll fight a Minotaur, then two Minotaurs at once; after that, Cecille will heal you and finally the battle against Chimera will start.

Aftermath
All the doors are open now. You can find the Ark of Wisdom in the room next to Cecile's