Mega Man & Bass/Dynamo Man

Dynamo Man's stage is based on Grenade Man's from Mega Man 8.

Enemies
Grenade/Dynamo stage enemies:
 * Spark generator
 * Monopellan
 * Plasma+-
 * Telly
 * Fire Metall
 * Sniper Joe
 * Bunby Tank
 * Move Cannon (sub-boss)
 * Batton
 * Metall

Item walkthrough
If you're looking for a specific CD, sort the table by CD or by character. If you want to sort it back by stage progression, sort it by Walkthrough.

Summary of requirements to get all 13 CDs:
 * 2 CDs: free;
 * 1 CD: Wave Burner;
 * 1 CD: Bass' double-jump or Ice Wall;
 * 2 CDs: Mega Man's slide (and Ice Wall);
 * 6 CDs: Mega Man's Rush Search & CD-finder (and Ice Wall);
 * 1 CD: Bass' Ice Wall (or Treble Boost) and Wave Burner.

ROBOT MASTER: Dynamo Man
Dynamo Man is weak against Astro Man's Copy Vision. Furthermore, when a Copy Vision is on screen, Dynamo Man's attacks will target it instead of Mega Man.

Use the Copy Vision to counter-attack Dynamo Man's attacks only.
 * Dash: Dynamo Man dashes back and forth across the room. Jump over it instead of making any Copy Vision.
 * Dipole shots: Dynamo Man stands in a corner and shoots a series of dipoles at different heights. Create a Copy Vision and stand behind it; the Copy Vision will destroy the lower dipoles (while hitting Dynamo Man), and Mega Man has to slide under the mid-height dipoles only.
 * Electric arc: Dynamo Man jumps across the room leaving an arc of sparks behind itself. Create a Copy Vision in the middle, and slide to the opposite corner; the sparks will target the Copy Vision while it shoots Dynamo Man.
 * Lightning bolt: three sparks will start rotating around Dynamo Man. Create a Copy Vision: the sparks will be attracted by it, instead of going skywards and coming down as a full-screen Lightning Bolt attack.
 * Recharge: a recharger and two platforms appear in the room; Dynamo Man jumps in the recharger and start restoring hit points. Create a Copy Vision on one side of the recharger, and quickly destroy the other half of the recharger on the other side.