Don Doko Don/Walkthrough

Once you have inserted your coin(s) into the cabinet of Taito Corporation's 1989 platform arcade game Don Doko Don, and pressed either Start Button, you will be treated to the opening cutscene shown above, in which the blue-haired princess of Marry Land is kidnapped by a herd of flying pigs and Bob and Jim chase after them; the game shall then proceed to the first round, which features a Kinokong, a Pink Kinokon and a Brown Kinokon. One (two, if there are two players) magical door(s) will then materialize upon the left (and right) sides of the screen, and Bob (and Jim) will emerge from them as the enemies start moving - and they must tap the enemies with their hammers to stun them, then pick them up (if they recover from their stuns while in your dwarf's hand, they shall kill him) and throw them at the walls to kill them; they will leave bonus items behind which can be collected for extra points, and some bonus items will also appear in the rounds by themselves. Once you have killed all the enemies you will proceed on to the next round - and some rounds, including the first one, have secret keys in them that can be revealed by making your dwarf swing his hammer at its location (it will glow orange and once you have hit it enough times it will (if it is in mid-air) fall down and land on your dwarf causing a pair of double doors to appear and open up at the bottom of the screen. Once either dwarf enters them they'll both fall down a long shaft to a secret room; once you have killed all the enemies in it, a chest will fall down from the top of the screen, which the dwarves can smash open with their hammers, to reveal a crystal ball. If they have collected all four of the crystal balls by the time they kill all the enemies in the last secret room, they will learn the password, to warp to Round 51 - and killing all the enemies in a secret room also causes the dwarves to warp over several regular rounds which minimizes the amount of time it takes to win the first fifty.