The Legend of Zelda: Ocarina of Time Master Quest/Fire Temple

Use a bomb to stop the rolling Goron. Speak to him about the Dragon and the Gorons. He will ask you to rescue them and give you the Goron Tunic to aid you in your quest. The door to Darunia's room and the Goron shop will open automatically. Now enter Darunia's room and pull the statue at the back of the room to reveal a hidden entrance that leads to the Fire Temple. Make sure you put on your Goron Tunic or you won't be able to stay here very long because of the heat. Use the hookshot to get across to the bridge and Sheik will appear to teach you the Bolero of fire, then mysteriously disappear once again.

Time to enter the Fire Temple. Break the two pots for some magic refills if you need it then enter the door left side. BEWARE! A Like-Like will drop from the ceiling to attack you. Kill it and a small chest with a Hylian Shield will appear, useful if the Like-Like ate your shield. Exit and return to the main room, climb up the side of the stairs to avoid the fire barrier now you will need fire arrows or Din's fire to light the two torches buried in the sides of the staircase. Then light the two unlit torches in the statues mouths to unlock the door on the left and enter it.

You will be greeted by Darunia who will explain about Gannondorf and Volvagia and askes you to save his people, he says he's going after the dragon himself and enters the boss room. Jump across the platforms to the right side and use Din's fire to light the two torches (one is hidden in a crate on the raised platform) and quickly use an arrow to light the torch across the room with either fire arrows or firing an arrow through the lit torch. If you take too long you will have to re-light the torches. Once all three are lit the gate will open, open the chest for a small key.

Return to the previous and enter the locked door on the lower right side of the room. BEWARE! There is a Keese waiting just inside the door to attack and there are also two Stalfos. The next room has 5 living tiles and an Iron Knuckles, so ready your shield! The next room contains a Mini Boss Flare Cragma, he can be easily defeated by dragging his weak inner body out with the hookshot and attacking with the hookshot and sword. When defeated a chest with the Megaton Hammer appears on the raised platform. Retrieve it and exit.

You should remember this room from before, its the room with the first trapped Goron, use the hammer to activate the rusted switch to free him, he'll only leave if you speak to him first and grab the dungeon map out of the chest. Now exit and use the hammer to remove the blocks blocking the door on the right. Now enter and head over to the platform on the right with two doors. Enter the bottom one and free the Goron. There is a Gold Skulltula on the back wall of the cage.

Now exit the room you are in. Go over to the are under the gap of the bridge. Walk to the land which is on the opposite side of the plank. There should be another piece of land next to you. Jump on it and jump again, this time onto one of the moving blocks. This block should raise until you can see a tiny cave. Use Din's Fire on the torch. Now quickly shooting an arrow through the fire at the torch on the level on top of another door. That door should unlock.

Go to the side of the room with the fire. Step onto the moving block right in front of it, which is going side by side. Now use Din's Fire to lighten up the torch there. Now, hookshot targets should appear. Go back to the two-level door place and hookshot at the target. Now, go through the door. BEWARE! There are living-tiles. Defend them with your shield. Hookshot the treasure chest and open it. You will get the BOSS KEY! Woo hoo!

Now hookshot the torch outside the fire barrier. Exit the room. Now go to the "odd door" and hookshot and the torch. Blow up the door with a bomb. Then enter! Use Din's Fire on the unlit torch and the goron is free. Talk to him and get the treasure in the chest, a small key.

Now exit this room and go onto the bridge. Go to the locked door and unlock it. There should be a block with fire surrounding it which raise up and lowers back down. Climb up the fence-wall and go onto the platfrom. With good timing, jump onto the block when it raises. Now go through the door. Climb the platforms on your side and use Din's Fire to lighten up the weird-looking torch. Now, a hookshot target will appear. Hookshot at the target and jump onto the platform in front of you. Climb the next platform. Now if you walk forward, a Lizalfos will appear. Defeat him then climb the fence-wall. You do not actually need to climb the fence-wall. An alternative way is to Hookshot the target above the platform you would need to climb. Go in the door. Kill any Lizafos which appear.