Final Fantasy VII/Command Materia

The Yellow Materia equips new commands to use during battle. Some types of yellow materia will gain new abilities as they mature.


 * Deathblow: An attack with very reduced accuracy, but will do dubble dammage if it conects
 * Double Cut: Has the following abilities:
 * 1. 2x Cut: Attacks two random enemies in succession.
 * 2. 4x Cut: Takes the place of 2x Cut on command list when matured. Attacks four random enemies in succession.
 * Enemy Skill: Learns the following enemy abilites and allows the player to use those abilites once they have been used against him.
 * Angel Whisper: Restores a KO’d comrade to life with full HP and no status ailments.
 * Aqualung: Attacks all opponents for water-elemental damage.
 * Bad Breath: Causes random status effects on all enemies.
 * Beta: Inflicts fire-elemental damage to all enemies.
 * Big Guard: Casts Barrier, Mbarrier, and Haste on all friendly party members.
 * Chocobuckle: Attacks target for damage proportionate to the number of times player’s party has fled from battle.
 * Death Force: Makes target immune from instant Death.
 * Death Sentence: Gives target a sixty second countdown to instant Death.
 * Dragon Force: Increases Vitality and Magic def. stats.
 * Frog Song: Gives target the status effects of Toad and Sleep.
 * Goblin Punch: Deals damage to single enemy. Damage multiplies if target and user are of equal experience level.
 * L4 Suicide: Lowers target’s HP is experience is divisible by four. Also causes Mini.
 * L5 Death: Causes Death on an enemy if its experience is divisible by five.
 * Laser: Halves the HP of a single enemy.
 * Magic Breath: Causes lightning-, ice-, and fire-elemental damage.
 * Magic Hammer: Causes damage to and absorbs up to 100MP from target.
 * Matra Magic: Shoots a magical missile at an enemy.
 * Pandora’s Box: Attacks all enemies for physical damage.
 * ????: Deals physical damage based on amount of damage caster has sustained during that battle.
 * Roulette: Randomly causes Death to an opponent or comrade in battle.
 * Shadow Flare: Attacks all enemies with non-elemental magic damage.
 * Trine: Attacks with lightning-elemental damage.
 * White Wind: Heals all party members for HP based on caster’s HP and restores all status effects.
 * Manipulate: Allows user to control the actions of an opponent plus reduces the opponents dexterity to nil.
 * Mime: Duplicates the last battle action with no MP cost. Can be used on defending character.
 * Morph: Reduces attack power on equipped weapon. Has a chance of turning struck target into an item.
 * Sense: Allows user to see the stats (lvl., HP, MP, etc.) of a target opponent.
 * Slash-All: Has the following abilites:
 * 1. Slash-All: Attacks all opponents simultaneously.
 * 2. Flash: Replaces Slash All on command list when matured. When successful, causes Death to all opponents.
 * Steal: Has the following abilites:
 * 1. Steal: User attempts to steal an item from an opponent.
 * 2. Mug: Takes the place of Steal of the command list when matured. Deals damage to opponent when attempting to steal an item.
 * Throw: Has the following abilites:
 * 1. Throw: Throws an item in inventory for damage.
 * 2. Coin: Throws coins at an enemy for damage. 1,000gil = 100HP of damage.
 * W-Item: Allows user to utilize two items in inventory at once.
 * W-Magic: Allows user to cast two magic spells at once.
 * W-Summon: Allows user to cast two summon spells at once.