Lineage II/PvP Comparison

PvP is an important part of Lineage 2. There are the sieges when one clan tries to take a castle. But there is also free PvP when one player attacks another and they battle each other.

The discussion which class is the best PvP class is of course very old, and this page should just give the reader some ideas which classes are frequently discussed.


 * Treasure Hunters are infamous for being PKs (Playerkillers). This is because a highlevel TH can, with a simple no-grade dagger, deal about 3k damage on a lowlevel character by using skills only. But even in normal PvP THs are very dangerous opponents, as they can deal so much damage even from their passive skills alone. They also run fast and have the good human stats. They lack however any disabling skill like stun, and they have quite bad defenses.


 * Abyss Walker is the darkelven variant of the TH. Instead of the many offensive skills they get debuffs.


 * Hawkeye can be mentioned as an example for all archers. In Sieges, this class is ideal to defend the castle from the wall, because of their Stance ability which gives them the best range of all archers, but makes movement impossible. In direct PvP, archers are deadly especially to nukers, as they can interrupt their spells immediately and do extreme damage.


 * Dark Avenger can be mentioned as an example for all tanks. They are deadly in PvP because of their great resistance to anything. In the case of the DA, this is combined with their high human hitpoints, the best stun ability in the game, and the Hamstring skill to slow down opponent. All Tanks are the doom of archers as their extreme resistance to archery makes them practically invincible, while their debuffs makes it impossible for the archer to run away.


 * Necromancer is the most dangerous kind of wizard in PvP. They have all the good debuffs, most importantly the Anchor spell which paralyzes the victim, but also Silence etc, as well as the most deadly dark magic damage spells.


 * Spellsinger is the fastest of all nukers. Most importantly, this class can disrupt any other kind of nuker in their spells.


 * Tyrants are fast running high damage dealers with stun and cripple, the later slows the victim down. On higher levels they also get a special Todem for low hitpoints and the Punch of Doom, which is a 'you can take one with you' ability.


 * Destroyers are slow warriors that have bad or no chances against ranged classes, but are absolutely deadly and fatal in Melee because of their Guts and Frenzy skills.