Star Wars: Battlefront II/Our Finest Hour

Capture the Outlook Command Post
This is it. Your final mission of the game. It's not particularly harder than the previous mission, but it's still considerably difficult on your first try—the fact that you have a single, non-resetting time limit to complete the last several objectives contributes much to that.

When you spawn, you'll notice that you're right next to an AT-AT. These walkers (Imperials always start battles on this map with two initial AT-ATs) serve as Mobile Command Posts, so as long as one is alive, your team can spawn even without any Command Posts. That said, the AT-AT is also the most devastating ground vehicle in the game—it would only be fitting to make use of it. Enter one of the walkers, and start marching toward the closest Command Post.

The lumbering speed means it'll take a while, but you won't notice it... you'll be having too much fun blowing the stuffing out of the Rebels with the walker's powerful guns. Your primary fire is powerful enough to take out Rebels with one hit, and secondary fire, which comes with a short recharge period, can take out both types of turrets in this map with one hit, not to mention killing any Rebels caught in a wide blast radius. Zoom in on the area around the Command Post, and blow up all the turrets (there are quite a few) to make it easier for your team and later yourself to approach the post.

AT-ATs, as powerful as they are, are not invulnerable: Hoth Dish Turrets and Vanguard Rockets, as well as enemy Snowspeeders' secondary fire, can bring you down in about a dozen volleys, and even less if they hit your vulnerable "neck" area. To avoid this, make sure to kill all of the mentioned units/structures as soon as you see them. Snowspeeders are nearly impossible to hit, though, so ignore those—besides, their devastating Launch Tow Cable ability (which can bring AT-ATs down in about three seconds in the hands of a skilled pilot/gunner pair), won't be used in this mission.

When you get to the Command Post, hop out and approach the Command Post on foot. It's inside a nicely protected balcony, but you'll still have to watch for attacks from the two entrances, especially ones from high-damage classes like Bothan Spies and Wookiees. Roll around as much as possible to avoid fire from faraway Markswomen, as well.