Super Smash Bros. Brawl/Bosses

Ancient Minister
He is the servant of the main villain of the game but he turns to the good side as R.O.B.

You do not actually fight this character, but he is the main villain in the beginning.

Petey Piranha
Petey shows up within The Subspace Emissary. He carries two cages, one in each hand that contain Princess Zelda (on the left) and Princess Peach (on the right). You only get to save one, so pick the cage that holds the girl you want to play as later and then smash it to pieces.

Petey is invincible in the fight, so focus on the cage and not him (he can be hit, but he doesn't have a health bar like the cages do). As with all enemies and boss fights, smash attacks deal a significant amount of damage in comparison to normal chains and special attacks.

The giant humanoid plant has only two real attacks: swinging one cages in a sweeping motion, or launching himself similar to Bowser's ground pound attack. When he swings one of the cages, just jump over them or move to one side. When he launches himself, run as fast as you can away from the direction he's moving (move in the opposite direction that he is). If you and him are on an edge, just run to the center of the stage. His falling motion will deal a hard punch, and will probably KO you if you're over 100%. Alternatively, you can also avoid the fall by performing a sidestep dodge just as Petey falls to the ground. This way you will be able to attack right away when he lands.

If you save Peach you will fight Mario and Pit later on, but if you save Zelda expect to fight Link and Yoshi later on.

It does not matter which Princess you save because both of them will be captured later on. However, if all Subspace Emissary cut-scenes are to be obtained, you will need to go through the Subspace Emissary twice and save the opposite princess.

Rayquaza
Rayquaza appears in The Subspace Emissary's jungle section, when Diddy Kong finds Fox's ship crashed near a lake.

Its moves include the following things listed here:
 * It digs into the ground and attacks its foes.
 * It attacks with high speeds.
 * It has a variety of range attacks.

Ridley
The leader of the space pirates in the Metroid series, Ridley is a large, flying dragon-like creature that can breath fire, yet he doesn't breath fire till you fight Meta-Ridley. He can blow you back by flapping his wings, scrape the ground by his tail, and use few of Master/Crazy Hand's and Raycuaza's moves.

Porky
A kid from Mother 3 in a mechanical monster terror spider that has a variety of attacks like; attacking with its 8 legs multiple times in a row, creating a huge energy ball shooting powerful energy beams, summoning exploding robots, and floating in the air while use the energy beam.

Even though he may seem tough, he's actually easy. If you use a small character, you can jump on top of him to perform major amounts of damage on him in a short amount of time.

You should dodge both types of energy beams, as that those cause the most damage, and on the harder levels, could most likely KO you. If he attacks with an energy ball to create beams, move to the opposite side he's on and double-jump up. If he attacks from above, MOVE!

Galleom
A boss that transforms a lot from its vehicle-like mode to ram into foes, shoot missiles, and a super-powerful stomping robot.

You fight it two times. Once as Ike, Meta Knight and Marth, and the second time as Lucas and Pokémon Trainer.

Meta-Ridley
Same as before only made of metal, shoots a lot fireballs, and will attack the Falcon Flyer with several attacks.

You have a 2-minute time limit when playing on Subspace Emmisary, and if you don't kill him within that limit, you lose. Don't worry about the time limit on Boss Battles; there isn't any on there.

It flies off the screen a lot, so you need to be on your toes. Also, the closer he is to dying, the farther away he'll be from the Falcon Flyer. For comparison, his starting position is just over the Falcon Flyer, while near-death is when you can only see his head and part of the neck.

One move you should look out for is when he grabs onto the Falcon Flyer's engine, in which the Flyer goes slowly downwards to the bottom of the screen, eventually KOing you if you don't do anything. Instead of making a break for it and triple-jumping (regular Jump twice and Up+Special Button) up to the point where he lets go it (it hardly works with most characters; exceptions are ones that have multiple jumps, like Kirby), hit him right when he's on the engine to knock him off it. Do this fast, or you will be KO'd.

Duon
The second of the two Subspace Army mechs. After the Mr. Game & Watches are tossed out of the control room of the Battleship Halberd, they are converted into Shadow Bugs. These Shadow Bugs combine to form Duon, fought as Fox, Peach, Zelda, Lucario, Snake, and Falco. When it is defeated, it reforms back into a single Mr. Game & Watch, which joins the effort to defeat the Subspace Army. Expect this boss to be a hard one.

The two bodies, pink and blue, have different attacks. Blue has mostly direct attacks, so it is best to attack with projectiles, unless you use Peach's counter. The Pink side uses all projectile attacks, so it is best to use Fox's reflector. If you get too far away from him, he will jump up and try to squash you.

Tabuu
Tabuu is the main villain of the game. He has a blue-fluorescent color and a real human shape.

In Subspace, he turned every character into a trophy. Kirby, Luigi, and Ness, thankfully, were restored by badges from King Dedede. Tabuu was about to do it again when you confront him a second time, but Sonic stopped him from doing it.

Expect him to be a hard foe because he is the last boss but luckily you will be able to fight as almost everyone and have six characters to select.

The one attack you should be most aware of is when he spreads his wings and creates 3 waves. It is a one-hit kill and is very hard to dodge! Either stand as far away from Tabuu as possible when he performs the move or perform 3 well-executed dodges just as the wave reaches your character. It's best not to stand anywhere near him or you will be KO'd with that attack.

In Boss Battles, after defeating nine of the ten bosses, you'll face off against him. It doesn't matter which order; he'll always be the last boss. To even the field, his attacks are slightly weaker and his health bar will go down faster than it did in Subspace Emissiary, but the 3-wave attack is still very powerful. If you can defeat him before that attack, that's great, but it'll be very hard to do.

Master Hand
Although not actually a boss in the Subspace Emissary, he is fought during Boss Battles and in the Classic modes, with Classic as an ending boss.

He's considered the 'right hand' while the Crazy Hand is the 'left hand'. In Classic, when you complete Hard or higher difficulty within 9 minutes, you'll face off against both Crazy Hand and Master Hand, in which they 'pair up' to do special attacks.

Exactly the same as in Melee, just with random health, like from 150HP to 330HP, depending on the difficulty you have it on. You don't increase the % he has; you decrease the amount of HP (Hit Points) he has, be it on Classic or Boss Battles. Depleting all of his HP will finish him.

Crazy Hand
Although not a boss in the Subspace Emissary, he is fought during the Boss Battles and during Classic after getting to the Master Hand in less than 9 minutes on Hard difficulty or higher. Considered the 'left hand' while the Master Hand is the 'right hand'. They 'pair up' together to do team attacks on you in Classic.

Same as before on Melee, only with random health from 150HP to 330HP. You don't increase his %; you decrease his HP (Hit Points), be it on Classic or Boss Battles. Deplete his HP and you'll be able to finish him.