Drift City/Part Effects

In Drift City, parts can have one or two special effects, which are shown in pink under a part's statistics. These effects are purely random.

Speed Increase

 * Text: "Increases speed attributes by X points."
 * Range: 2 to 9 points. Lower values are more common than higher values.
 * Note: Speed parts can also have this effect. A +13 speed part with a +2 speed increase effect is the same as a +15 speed part in terms of effectiveness.

Increased Top Speed

 * Text: "Increases maximum speed by X mph."
 * Range: 1 mph.

Acceleration Increase

 * Text: "Increases acceleration attributes by X points."
 * Range: 2 to 10 points. Lower values are more common than higher values.
 * Note: Acceleration parts can also have this effect. A +13 acceleration part with a +2 acceleration increase effect is the same as a +15 acceleration part in terms of effectiveness.
 * Note: Of the statistic increase effects, this effect is the most valuable. A part with a high value for this effect can sell for several thousand Mito depending on its level.

Durability Increase

 * Text: "Increases durability attributes by X points."
 * Range: 2+ points. Lower values are more common than higher values.
 * Note: Durability parts can also have this effect. A +13 durability part with a +2 durability increase effect is the same as a +15 durability part in terms of effectiveness.
 * Note: Of the statistic increase effects, this effect is the least valuable.

Boost Increase

 * Text: "Increases booster attributes by X points."
 * Range: 2+ points. Lower values are more common than higher values.
 * Note: Boost parts can also have this effect. A +13 boost part with a +2 boost increase effect is the same as a +15 boost part in terms of effectiveness.

Party Durability Increase

 * Text: "Increases durability attributes of all group members by X points."
 * Range: 3 to 5 points.
 * Note: Durability parts can also have this effect. This effect can also stack with the Durability Increase effect.

Parts Drop

 * Text: "Increases chance of parts drop by X%."
 * Range: 3% to 11% Lower values are more common than higher values.
 * Note: This only affects chances to get parts level 1 to 25.
 * Note: Multiple parts with this effect have their percentages added together.

HUV Critical Hit

 * Text: "Improves chances of a critical crash to HUVs by X%."
 * Range: 3% to 9%.
 * Note: This is one of the more valuable effects. A 9% HUV part can sell for several thousand Mito depending on its level.
 * Note: Multiple parts with this effect have their percentages added together.

Speed Loss Reduction

 * Text: "Reduces the amount of speed decreased after a crash by X%."
 * Range: 4% to 6%
 * Note: Multiple parts with this effect have their percentages added together.

Added Experience

 * Text: "Increases obtained exp. by X%."
 * Range:
 * Note: This is a very rare and valuable effect.

Fuel Capacity

 * Text: "Improves maximum fuel capacity by X%."
 * Range: 1% to 6%.
 * Note: This effect does nothing for improving fuel efficiency. Not worth very much.
 * Note: Multiple parts with this effect have their percentages added together.

Fuel Efficiency

 * Text: "Increases fuel efficiency by X%."
 * Range:
 * Note: Do not confuse this effect with the Fuel Capacity effect. This effect can help offset the costs of patrols, races, and other long drives.
 * Note: Multiple parts with this effect have their percentages added together.

Booster Time

 * Text: "Increases booster usage time by X seconds."
 * Range: 0.1 seconds to 0.3 seconds in increments of 0.1 seconds. Lower times are much more common than higher times.
 * Note: Multiple parts with this effect have their times added together. Can be very useful in races with a long straightaway.

Max Speed Increase

 * Text: "Increases maximum speed by X mph."
 * Range:
 * Note: This is comparable to the speed stat. This effect is rarely ever seen, even in the Auction House.

Special Super Stop

 * Text: "Special super stop (Drift + Backward Button while driving)"
 * Note: You must have at least one part with this effect equipped in order to use Super Stop.
 * Note: This effect is commonly overpriced. Super Stop only decelerates about 1 second faster than decelerating normally.

Special Turbo Boost

 * Text: "Special turbo launch (Drift + Forward Button while stopped)"
 * Note: You must have at least one part with this effect equipped in order to use Turbo Launch.
 * Note: This effect is very rare and valuable. A level 1 part with this effect can sell for 5000 Mito and a level 55 part with this effect can sell for over 75000 Mito.
 * Note: A high-level part with this effect is one of the few cases when a Mittron Enhancer is worth using on a part to modify it.