Mario Bros./Walkthrough

The Sewers

 * Throughout the game, Mario and Luigi's scenery stays constant. Early in the game, the pattern on the pipes changes every few rounds, but the layout never changes.
 * At the top of the screen are two S shaped pipes from which the pests pour out. At the bottom are two pipes which the pests use to exit out of the screen before pouring out of the same side pipe at the top and continuing on.
 * Pests walk in one direction, and drop down to the next level when they reach the end of the pipe they are crawling on. The pests will continue in their direction unless they hit another pest or coin, at which point they will about face and head off in the other direction.
 * In order for Mario and Luigi to clear each round, they must eliminate every pest that the round contains. To do so, they must jump up and punch the pipe directly underneath the pest until they flip over on their head, and then jump up and kick the pests off the screen by running in to them. If Mario kicks off multiple pests consecutively within a second or two, he scores bonus points in multiples of 800 (800, 1600, 2400, up to 3200.)
 * Every time the brother remove a pest, a coin enters the level from one of the top pipes and moves in the same fashion as the pests. However, once they reach the bottom pipe, they exit the screen and disappear for good, so collect them if it is safe to do so for 800 points.
 * After Mario and Luigi have occupied a round for a long period of time, fireballs begin to appear. Red fireballs continue to ricochet around sewer while green fireballs bounce from one side of the screen to the other. At higher levels multiple fireballs begin to appear making it more urgent for the brothers to complete their work quickly.
 * After the second Bonus stage, Slipice begins to appear in search of a location to plant himself and freeze a pipe. Until he manages to completely freeze the pipe, the brothers may interrupt him and punch him from underneath. The pipe will only remain frozen if Slipice has been given enough time to do his work.
 * After the third Bonus stage, Icicles begin to form on the underside of the highest platform, and the pipes that sit above it. The icicles drop and fall directly to the ground and disappear at the bottom.  It's important to monitor their position and make sure that Mario or Luigi aren't situated beneath them when they begin their descent.
 * The POW block in the center should only be used in the case of emergencies since it's presence creates a relatively safe island for Mario to stand on and punch pests from underneath. It can be hit three times before it disappears. It is replenished after every bonus stage, with the single exception of the first bonus stage.
 * Another semi safe place for the brothers to rest is the middle ledge that occupies the sides of the screen. Other than fireballs, only flies will infrequently make it to this ledge on their own accord.
 * Work quickly. The longer it takes you to clear a stage, the more likely you are to become overwhelmed by fireballs or ice.

Bonus Stage

 * In round 3, 8 and every seven rounds thereafter, the brothers are presented with a bonus stage. In here, they will have 20 or 15 seconds to collect 10 coins that are placed throughout the stage. The coins will always be in the same place every time.
 * A bonus of 800 points is provided for every coin captured, while an additional bonus is awarded if all ten coins are obtained. The first bonus stage gives 3000 points for a perfect run, the second gives 5000 points, and every bonus stage thereafter rewards you with 8000 points.
 * The second bonus stage is frozen, so you must plan carefully because it will be much harder to stop and turn around if you've made a mistake. Often it is better to continue going in the direction you are and loop back around to pick up a missed coin than to try and reverse your direction.
 * In the third bonus stage and every bonus stage beyond, the platforms become invisble. However, this shouldn't be a tremendous problem, as the layout of the board never changes.  The board appears to start out frozen, but you will not slide on the platforms as you would if they were visibly frozen (you will have normal traction with the ground.)

Stage Sequence
* The Japanese version of the game has one extra round not present in the American version. After the first round, the Japanese version includes a round with four shellcreepers. This round was removed from the American version to make the first bonus stage appear more quickly. &lt;&lt; Controls & Characters | Home Version Comparisons &gt;&gt;