Anvil of Dawn/Spells

Earth Magic

 * Iron Fist of Chaos is one of the first spells you will encounter in the game. Some earth creatures possess this magic, but mostly it’s used in numerous magic traps. When cast, the fist flies forward until it hits a wall or a target. Experience in earth-based spells increases the damage done by this spell.
 * Granite Ward of Tempered Skin increases you damage resistance to physical attacks and some spells. Experience in earth-based spells increases duration and effectiveness of this spell.
 * Deadly Spores of Earthen Rot creates a magic trap on a single square. The more time creature spends in this square, the more damage it receives. Be careful not to step into your own trap. Experience in earth-based spells increases duration and damage done by this spell.

Wind Magic

 * Dance Upon the Stones of Wind allows you to levitate, avoiding traps like pits and spikes. You also don’t trigger pressure plates. Experience in wind-based spells increases the duration of this spell. Careful! If this spell ends when you float upon a pressure plate, you will die instantly! It’s probably a bug, but a deadly one.
 * Shrouded Gale of Vengeful Winds pushes your foes backwards. You can use this spell to keep away enemies from engaging you in close combat (dodging trick does this as well with no mana costs) and/or to push rival creatures into traps. Be careful since this spell extinguishes the effects of Unholy Conflagration, Ash and Cinders, Deadly Spores and Earthen Rot spells. Experience in wind-based spells increases the distance of this spell.
 * Ghastly Howl of Mortal Anguish makes a wall appear in front of you. Projectiles and enemies can pass through this wall, but enemies receive damage upon entering the wall. Enemies with no physical bodies are immune to this effect. Experience in earth-based spells increases the damage done by this spell.

Fire Magic

 * Unholy Conflagration is used in many traps. This spell makes blue flames appear from the earth. Each time a creature passes through them, it receives damage. Standing on one place for too long can result in receiving a huge amount of damage especially for creatures with no resistances. Experience in fire-based spells increases the range, damage and duration of this spell.
 * Ash and Cinders is very similar to Unholy Conflagration. These two spells look very different, but they both create fire traps and are commonly used in traps set for the player. Experience in fire-based spells increases the damage and duration of this spell.
 * Fire Haven gives partial protection from fire magic. Useful against numerous fiery traps. Experience in fire-based spells increases the duration and effectiveness of this spell.

Water Magic

 * Shackles of Ice freezes the opponent to place for a limited time. Experience in water-based spells increases the duration and effectiveness of this spell.
 * Reflections of the Lake protects you from spells for a limited time. When you are hit by magic under this spell, the magic flies back in the direction where it came from. Magic of some water creatures seem to penetrate this spell easily. Experience in water-based spells increases the duration of this spell.
 * Vampiric Mist of Innate Weakness creates the wall of gas which moves forward and damages all creatures it strikes. When the damage is dealt, it’s transferred to you, healing your wounds. While this spell can give you life force, it can’t increase your current health value past the maximum value. Creatures with no life force (undead and constructs) are immune to this spell. Experience in water -based spells increases the duration and effectiveness of this spell.
 * Fountain of Scoring Vapors is an offensive spell which damages an enemy which is right next to you. Experience in water-based spells increases the damage done by this spell.

Lightning Magic

 * Laughing Scull of Thunderous Might is a simple combat spell. Lightning scull flies forward until it hits the target or a wall and deals damage on contact. Used by some enemies and in traps. Experience in lightning-based spells increases the damage done by this spell.
 * Roaring Column of Lightning Wild looks like a clone of Laughing Scull spell with slightly different animation. Tornado flies forward until it hits the target or a wall and deals damage. Experience in lightning-based spells increases the damage done by this spell.
 * Heavenly Mend of Unseen Artisans rebuilds damaged structures, removes obstructions and creates paths. While completely useless in battle, this spell is necessary to beat the game. Experience in lightning-based spells has no effect of this spell’s efficiency.

Flesh Magic

 * Blessed Weave of Healing Wounds instantly heals your wounds. Experience in flesh-based spells increases the effectiveness of this spell.
 * Heightened Flesh of Strength and Hale heals your wounds naturally at a faster pace. Experience in flesh-based spells increases the effectiveness and the duration of by this spell.
 * Bane’s Boiling Blood is a combat spell which delivers damage by boiling target’s blood. Creatures with no blood are immune to this spell. Experience in flesh-based spells increases the damage done by this spell.
 * The Strength of Titans gives you temporal strength boost. If your strength is reduced my fatigue, this spell can temporally increase its value to nullify the effect of your fatigue. Experience in flesh-based spells increases the effectiveness and the duration of by this spell.
 * Rage of Fallen Heroes increases damage done and decreases damage received by you. Unfortunately, Rage temporally prevents you from casting spells. Experience in flesh-based spells increases the effectiveness and the duration of by this spell.

Void Magic

 * Ritual of Unmaking is very costy but can be extremely deadly. If the creature is immune to this spell’s effect, it does nothing. However, if it’s not, your enemy instantly dies. Choose your target wisely. Experience in void-based spells has no effect of this spell’s efficiency.
 * The Dark Cloak of Shadow turns you into a shadow giving you some protection against physical damage including damage from falling and physical traps. No protection against magic, though. Experience in void-based spells increases the duration and effectiveness of this spell.
 * Soul Link grants you second life as soon as you’re killed. You’ll find yourself in another place and weakened, but alive. All negative effects like poisoning remain with you. Experience in void-based spells increases the duration and effectiveness of this spell.