Shadowrun (Sega Genesis)/Cheats

Cheat menu
At the title screen enter A, B, B, A, C, A, B, Start. As usual, load or start a game as usual. During gameplay open your Pocket Secretary. Move the cursor down to the blank beneath "Save/Load Game". Choose this space and you'll see a cheat screen:

This cheat menu is only accessible once per play. Once you leave it you can't select the blank space again. To use it more than once save, reset, enter the code again, load, and then access the menu once more.
 * Nuyen: This increases your credstick to 250,000¥. Note that it does not actually add 250,000¥ but merely boosts your current balance to this amount. This means if you have more than that already you will actually lose money.
 * Spells: This cheat affects only the character you are currently controlling. If you have a non-magic-user selected the cheat will be wasted. This cheat gives the selected character a full inventory of Level 4 spells. As with most cheats on this menu it disregards the possibility that you may already have more powerful spells. It doesn't matter what you had before, your spell inventory will always be replaced with all Level 4 spells.
 * Test Deck: Similar to the Spells cheat, this will give your deck a full set of programs, all at Level 4, regardless of what you had before. The cheat will also boost your current deck's stats substantially: MPCP will go to 6, Hardening will go to 1, Memory to 200, Storage to 1000, Load/IO Speed to 50, and Response to 1. An added perk is that, unlike most other cheats, this trick won't replace high ratings with lower ones. If your rating in any of the previous categories is higher than the ones from the cheat, they won't be replaced.
 * Pick System: Choose this option and the screen will go blank. Use up and down on the D-pad to select a number, and hit A to choose. You'll be sent into the Matrix system that corresponds with the number you chose (see the ../System list/ section, where each system is listed in the order of its number). Whatever character is selected will be sent into cyberspace, regardless of whether he or she has a datajack. This is yet another way to get anyone you want into the Matrix, besides the method listed above. Because of the way the numbers work they will mess up if you try to go back. For instance once you reach 10 the "1" will get stuck, meaning you'll see it even if you go back to a smaller number. However the position you're on on the list will still work correctly regardless of what is displayed. You can also reach system 0 by pressing A while the screen is in its initial blank state.
 * Heal All: Here's a simple cheat. Picking this will heal all members of your party to 100% physical and mental health.
 * +10 Karma: Will grant all characters in your party an extra 10 Karma. Be aware that there is an upper limit on the amount of Karma you can hold; once you reach about 255 it wraps back to 0.
 * Contacts: Using this cheat will grant you all of the contacts available in the game, with the exception of the three men that you must meet through the area gangs: Henry J. Culver, Agira Tetsumi, and Mr. Faradouchi. If you had contact with some of these guys before you don't now.
 * Walk Fast: This cheat lets you walk about a third faster than is possible normally. While this can be useful it only affects the character you're controlling, meaning you will keep outrunning the others. Also if you go too fast the screen won't scroll fast enough to keep up with you, meaning you'll have to wait for it to catch up.

Game Genie codes
These only work on a new game. You can combine codes but if stat numbers go above the normal maximum they will look messed up (this does not affect gameplay itself however).