Pardus/Buildings

Buildings are the economic infrastructure of Pardus. The majority of them are owned by players, although there are exceptions to the rule. They take commodities that are upkeep and every building tick (6 hours) turn it into something else. The efficiency of the buildings increase by each production level they are upgraded, although the change is much less noticeable after level 5, where the main incentive is the extra production. Buildings require 500 AP to build as well as an amount of materials. A magnetic scoop may be used to carry extra resources if your cargo space is too small. The number of buildings you can have is controlled by the amount of experience you have. The requirements for the next one increase ten-fold after getting the prior one. Also, some buildings such as military outposts and droid assembly complexes have experience requirements.

Experience required for number of buildings
 * 1-100
 * 2-1000
 * 3-10000
 * 4-100000
 * 5-1000000
 * 6-10000000

Space Farm
Building cost:

15, 15 , 10

Upkeep:

1: 4, 5 2: 6 , 7  3: 7 , 9  4: 9 , 11  5: 10 , 13  6: 12 , 15

Production:

1: 8, 2 , 1 2: 12 , 3 , 2  3: 16 , 4 , 2  4: 20 , 5 , 3  5: 24 , 6 , 3  6: 28 , 7 , 4  The space farm is most commonly used as a food source for starbases. They however do not produce much water so their biowaste often goes to a recyclotron. It is also used as a food source around areas that are far from the reach of a major food source so it's not needed for traders to bring in food from far away for a small cluster of buildings.

Recyclotron
Building cost:

30, 40

Upkeep:

1: 5, 3 , 1

Production:

1: 7, 5 Because of space farms small resource of water, and production of biowaste, recyclotrons are made to supplement the water supply and use the biowaste. Expect to see some of these around any starbase with space farms around.