Star Wars Knights of the Old Republic II: The Sith Lords/Robes

Some of the following may only be acquired using cheats.

Robes
The following require the feat.

Padawan Robe
Members of the Jedi Order typically wear plain or unassuming garments.
 * Feats Required:
 * Bonus: 1

There's a chance to buy from the following merchants:


 * Telos
 * Entertainment
 * 50 || 1
 * Nar Shaddaa
 * Refugee Landing Pad
 * 50 || 1
 * Dxun
 * Mandalorian Ruins
 * 50 || 1
 * Onderon
 * Iziz Spaceport
 * 60 || 1
 * Onderon
 * Merchant Quarter
 * 50 || 1
 * Dantooine
 * Khoonda
 * 50 || 1
 * Dantooine
 * Enclave Courtyard
 * 70 || 1
 * }
 * 50 || 1
 * Dantooine
 * Khoonda
 * 50 || 1
 * Dantooine
 * Enclave Courtyard
 * 70 || 1
 * }
 * Dantooine
 * Enclave Courtyard
 * 70 || 1
 * }
 * }

Dark Padawan Robe
These are simple robes, kept modest not by a desire to appear humble, but to offer the greatest freedom of movement during battle.
 * Feats Required:
 * Bonus: 1

There's a chance to buy from the following merchants:


 * Telos
 * Entertainment
 * 75 || 1
 * Nar Shaddaa
 * Refugee Landing Pad
 * 75 || 1
 * Dxun
 * Mandalorian Ruins
 * 75 || 1
 * Onderon
 * Iziz Spaceport
 * 90 || 1
 * Onderon
 * Merchant Quarter
 * 75 || 1
 * Dantooine
 * Khoonda
 * 75 || 1
 * Dantooine
 * Enclave Courtyard
 * 105 || 1
 * }
 * 75 || 1
 * Dantooine
 * Khoonda
 * 75 || 1
 * Dantooine
 * Enclave Courtyard
 * 105 || 1
 * }
 * Dantooine
 * Enclave Courtyard
 * 105 || 1
 * }
 * }

Baran Do Novice Robe

 * Feats Required:
 * Bonus: 1
 * 10% vs. Dark Side, Light Side
 * +1

Novices are those who have begun their training in the Baran Do philosophy, learning how to empty their minds and find tranquility in any situation.

The Baran Do are force sensitive members of the Kel Dor race. They seek inner peace and are very patient, consulting with the Force before making decisions.

There's a chance to buy from the following merchants:


 * Telos
 * Entertainment
 * 100 || 1
 * Nar Shaddaa
 * Refugee Landing Pad
 * 100 || 1
 * Dxun
 * Mandalorian Ruins
 * 100 || 1
 * Onderon
 * Iziz Spaceport
 * 120 || 1
 * Onderon
 * Merchant Quarter
 * 100 || 1
 * Dantooine
 * Khoonda
 * 100 || 1
 * Dantooine
 * Enclave Courtyard
 * 140 || 1
 * }
 * 100 || 1
 * Dantooine
 * Khoonda
 * 100 || 1
 * Dantooine
 * Enclave Courtyard
 * 140 || 1
 * }
 * Dantooine
 * Enclave Courtyard
 * 140 || 1
 * }
 * }

Matukai Apprentice Robe

 * Feats Required:
 * +1
 * +1
 * +1

Matukai apprentices master physical meditation by practicing martial arts techniques. Their robes are designed to help them achieve harmony between the mind and body.

The Matukai are a group of Force sensitives who use their physical body to channel the Force. The balance of the physical and spiritual is a cornerstone of their philosophy.

There's a chance to buy from the following merchants:


 * Telos
 * Entertainment
 * 250 || 1
 * Nar Shaddaa
 * Refugee Landing Pad
 * 250 || 1
 * Dxun
 * Mandalorian Ruins
 * 250 || 1
 * Onderon
 * Iziz Spaceport
 * 300 || 1
 * Onderon
 * Merchant Quarter
 * 250 || 1
 * Dantooine
 * Khoonda
 * 250 || 1
 * Dantooine
 * Enclave Courtyard
 * 350 || 1
 * }
 * 250 || 1
 * Dantooine
 * Khoonda
 * 250 || 1
 * Dantooine
 * Enclave Courtyard
 * 350 || 1
 * }
 * Dantooine
 * Enclave Courtyard
 * 350 || 1
 * }
 * }

Jedi Robe

 * Feats Required:
 * Bonus: 1
 * Regenerate Force Points: 1

Members of the Jedi Order typically wear plain or unassuming garments.

There's a chance to buy from the following merchants:


 * Nar Shaddaa
 * Refugee Landing Pad
 * 700 || 1
 * Dxun
 * Mandalorian Ruins
 * 700 || 1
 * Onderon
 * Merchant Quarter
 * 700 || 1
 * Dantooine
 * Enclave Courtyard
 * 980 || 1
 * }
 * 700 || 1
 * Dantooine
 * Enclave Courtyard
 * 980 || 1
 * }
 * 980 || 1
 * }

Dark Jedi Robe

 * Feats Required:
 * Bonus: 1
 * Regenerate Force Points: 1

These are simple robes, kept modest not by a desire to appear humble, but to offer the greatest freedom of movement during battle.

There's a chance to buy from the following merchants:


 * Nar Shaddaa
 * Refugee Landing Pad
 * 900 || 1
 * Dxun
 * Mandalorian Ruins
 * 900 || 1
 * Onderon
 * Merchant Quarter
 * 900 || 1
 * }
 * Onderon
 * Merchant Quarter
 * 900 || 1
 * }
 * }

Norris Robe

 * Feats Required:
 * Bonus: 2
 * 20% vs. Energy

Stained with pigments from the beautiful and rare norris root found on the planet Almar, these robes are naturally resistant to energy.

There's a chance to buy from the following merchants:


 * Nar Shaddaa
 * Refugee Landing Pad
 * 1100 || 1
 * Dxun
 * Mandalorian Ruins
 * 1100 || 1
 * }
 * 1100 || 1
 * }
 * }

Gray Jedi Robe

 * Feats Required:
 * Bonus: 1
 * +2
 * Regenerate Force Points: 1

Gray Jedi are those who, though having completed the teachings of the Jedi, operate independently and outside of the Jedi Council. They are typically seen as misguided, though they have not necessarily succumbed to the dark side.

There's a chance to buy from the following merchant:


 * Nar Shaddaa
 * Refugee Landing Pad
 * 1700 || 1
 * }
 * }

Jedi Knight Robe

 * Feats Required:
 * Bonus: 2
 * Regenerate Force Points: 1

Members of the Order typically wear plain or unassuming garments, but this variant offers the additional protection needed by Jedi influencing important events.

These robes can be upgraded with some underlays.

Dark Jedi Knight Robe

 * Feats Required:
 * Bonus: 2
 * Regenerate Force Points: 1

Designed for those who relish personal combat, and know that power comes to those who take it, these robes offer good protection with no hindrance to movement.

These robes can be upgraded with some underlays.

Matukai Adept Robe
Matukai adepts are masters at guiding their bodies with the Force. They are capable of astounding physical feats.

The Matukai are a group of Force sensitives who use their physical body to channel the Force. The balance of the physical and spiritual is a cornerstone of their philosophy.

Jedi Master Robe

 * Feats Required:
 * Bonus: 3
 * Regenerate Force Points: 1

Members of the Order typically wear plain or unassuming garments, but Jedi Masters also know the importance of adequate protection when great challenges must be surmounted.

These robes can be upgraded with some underlays.

Dark Jedi Master Robe

 * Feats Required:
 * Bonus: 3
 * Regenerate Force Points: 1

These robes offer superior protection while still allowing full freedom of movement. They are the robes of the true masters, those whose will and authority go unopposed.

These robes can be upgraded with some underlays.


 * Malachor V
 * Trayus Academy
 * Darth Sion
 * 6100 || 1
 * }

Baran Do Sage Robe

 * Feats Required:
 * Bonus: 2
 * 20% vs. Dark Side, Light Side
 * +4

Baran Do Sages are the most elite of their order, able to see into the future, the past, and across the entire galaxy.

The Baran Do are force sensitive members of the Kel Dor race. They seek inner peace and are very patient, consulting with the Force before making decisions.


 * Nar Shaddaa
 * Refugee Landing Pad
 * Geeda
 * 9025 || 1
 * }

Ossus Keeper Robe
The Keepers of the Hall of Knowledge in the Great Jedi Library maintained the protected archives and acted as references to those who desired a more interactive solution to the their problems.


 * Onderon
 * Royal Palace
 * Museum Treasure
 * 11500 || 1
 * }

Armor
The following require the : Light feat, but they do not restrict use of ../Force powers/ and they can be upgraded with any overlay or underlay.

Zeison Sha Initiate Armor

 * Feats Required: – Light
 * Bonus: 4
 * Max Bonus: +4
 * ../Saves/: Fortitude +1

Does not restrict use of Force Powers.

Zeison Sha initiates are known for their survival skills and resourcefulness. Their flexible armor is very durable and can be upgraded with some underlays.

The Outer Rim planet Yanibar was the home of the Zeison Sha, who developed their Force powers as a means of surviving the harsh planet. Zeison Sha stress independence and survival as well as assistance to those in need.

There's a chance to buy from the following merchants:


 * Telos
 * Entertainment
 * 350 || 1
 * Nar Shaddaa
 * Refugee Landing Pad
 * 350 || 1
 * Dxun
 * Mandalorian Ruins
 * 350 || 1
 * Onderon
 * Iziz Spaceport
 * 420 || 1
 * Onderon
 * Merchant Quarter
 * 350 || 1
 * Dantooine
 * Khoonda
 * 350 || 1
 * Dantooine
 * Enclave Courtyard
 * 490 || 1
 * }
 * 350 || 1
 * Dantooine
 * Khoonda
 * 350 || 1
 * Dantooine
 * Enclave Courtyard
 * 490 || 1
 * }
 * Dantooine
 * Enclave Courtyard
 * 490 || 1
 * }
 * }

Jal Shey Neophyte Armor
Does not restrict use of Force Powers.

Jal Shey neophytes have begun their lifelong quest to understand the nature of the Force. Their light armor carries with it an aura of dignity and competence.

The Jal Shey concentrate on intellectual study of the Force, seeking to understand it at a mental level, rather than a spiritual one. Jal Shey are typically exceptional diplomats, but are less successful in physical pursuits.


 * Nar Shaddaa
 * Refugee Landing Pad
 * Geeda
 * 570 || 1
 * }

There's also a chance to buy from the following merchants:


 * Telos
 * Entertainment
 * 600 || 1
 * Nar Shaddaa
 * Refugee Landing Pad
 * 600 || 1
 * Dxun
 * Mandalorian Ruins
 * 600 || 1
 * Onderon
 * Iziz Spaceport
 * 720 || 1
 * Onderon
 * Merchant Quarter
 * 600 || 1
 * Dantooine
 * Khoonda
 * 600 || 1
 * Dantooine
 * Enclave Courtyard
 * 840 || 1
 * }
 * 600 || 1
 * Dantooine
 * Khoonda
 * 600 || 1
 * Dantooine
 * Enclave Courtyard
 * 840 || 1
 * }
 * Dantooine
 * Enclave Courtyard
 * 840 || 1
 * }
 * }

Jal Shey Advisor Armor
Does not restrict use of Force Powers.

Jal Shey advisors possess a strong understanding of the Force and are widely respected for their wisdom.

The Jal Shey concentrate on intellectual study of the Force, seeking to understand it at a mental level, rather than a spiritual one. Jal Shey are typically exceptional diplomats, but are less successful in physical pursuits.

There's a chance to buy from the following merchant:


 * Nar Shaddaa
 * Refugee Landing Pad
 * 1300 || 1
 * }
 * }

Zeison Sha Warrior Armor

 * Feats Required: – Light
 * Bonus: 5
 * Max Bonus: +4
 * ../Saves/: Fortitude +1

Does not restrict use of Force Powers.

Zeison Sha Warriors are powerful combatants who are particularly skilled in telekenetic Force Powers. Their fortified garments are somewhat restrictive, but do not interfere with their use of the Force. They can be upgraded with some underlays.

The Outer Rim planet Yanibar was the home of the Zeison Sha, who developed their Force powers as a means of surviving the harsh planet. Zeison Sha stress independence and survival as well as assistance to those in need.

Cheats
The following may only be acquired using cheats.

Natth Cowling

 * Feats Required:
 * Bonus: 3
 * Restricted to: Dark Side
 * +3

Dyed with water from the tainted Lake Natth on Ambria, these robes infuse the wearer a trace of the dark powers contained within the lake.

Arca Jeth's Robe

 * Feats Required:
 * Bonus: 2
 * Restricted to: Light Side
 * +2
 * Regenerate Force Points: 3

Arca Jeth was a powerful Arkanian Jedi Master who was killed in the Great Sith War. His spirit helped provide guidance to Ulic Qel-Droma.

Aleema Keto's Robe

 * Feats Required:
 * Bonus: 3
 * Restricted to: Dark Side
 * +2
 * +4
 * Regenerate Force Points: 1

Aleema Keto began her training as a Jedi, but while researching the Sith became enthralled by their power and fell to the dark side. She was a master of illusions and helped seduce Ulic Qel-Droma to the dark side.

Sylvar's Robe

 * Feats Required:
 * Bonus: 2
 * Resist 15/- vs. Dark Side, Energy
 * Restricted to: Light Side
 * +2

Sylvar was a fellow student of Exar Kun and the wife of the fallen Jedi Crado, who fell to Kun's side during the Sith War many decades past. Despite several major trials, Sylvar ultimately remained true to the light side and was a strong voice in the Jedi Order.

Jolee's Robe

 * Feats Required:
 * Bonus: 3
 * Restricted to: Neutral
 * +4
 * Regenerate Force Points: 1

Jolee Bindo remained outside of the Jedi Order in his pursuit of knowledge. These powerful, yet unassuming robes were believed to have been owned by him, though his current whereabouts is unknown.

These robes can be upgraded with some underlays.

Thon's Robe

 * Feats Required:
 * Bonus: 3
 * Restricted to: Light Side
 * Bonus Feat:, : Stun,

Thon was an enigmatic Jedi Watchman who kept even his species secret. He was a powerful agent of the light side and also trained many Jedi.

Crado's Robe

 * Feats Required:
 * Bonus: 2
 * Restricted to: Dark Side
 * +6
 * -2

Crado was a Jedi who fell to the power of the dark side through the mighty Exar Kun. Crado betrayed his beloved Sylvar and was ultimately obliterated when the Cron Cluster was destroyed.

Given how completely Crado was killed, it is questionable whether this robe ever actually belonged to him. Regardless, this garment clearly emanates the power and corruption of the dark side.

Nomi's Robe

 * Feats Required:
 * Bonus: 3
 * Restricted to: Light Side
 * +4
 * Regenerate Force Points: 3

Nomi displayed incredible affinity for the Force, but only reluctantly pursued Jedi training following the death of her husband, Andur. She became one of the greatest Jedi of the time, training under Master Thon.

Jal Shey Mentor Armor

 * Feats Required: – Light
 * Bonus: 4
 * Max Bonus: +4
 * Skills: +1
 * +4
 * +1

Does not restrict use of Force Powers.

Jal Shey mentors are unparalleled in their intellect and often serve as highly respected advisors and teachers.

The Jal Shey concentrate on intellectual study of the Force, seeking to understand it at a mental level, rather than a spiritual one. Jal Shey are typically exceptional diplomats, but are less successful in physical pursuits.

Darth Malak's Armor

 * Feats Required: – Light
 * Bonus: 7
 * Max Bonus: +4
 * Restricted to: Dark Side
 * +1
 * 2

Does not restrict use of Force Powers.

It is believed that Darth Malak, the fallen former apprentice of Darth Revan, once possessed this garment. Malak and Revan are credited with starting the Jedi Civil War, which led to the collapse of the Jedi Order.