StrategyWiki:Staff lounge

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Welcome to all users! This page is where you can ask StrategyWiki-related questions to the staff and senior community figures, and they will do their best to answer. If you want to raise a topic for discussion (rather than just ask about it), please use the community issues forum instead. New issues are entered here, with the most recent at the bottom of the page. If your question does not pertain to editing StrategyWiki (e.g. asking for hints or game-specific information), please ask on the guide's talk page or on the forums.

Please review the Table of Contents to see if your issue has already been raised; also check the archives (to the right) in case it was discussed some time ago.

To facilitate ease of browsing and replying, please:
 * 1) Place your question at the bottom of the list.
 * 2) Title the question (by placing the title between equals signs: ==Title==).
 * 3) Sign your name and date (by adding four tildes: ~ ).

Featured guides' star icon
Template:Featured has this line: "This template adds a star icon to the upper-right corner which links to StrategyWiki:Featured guides."

Currently, each one of the featured guides has a star right under their main page names, and another one under the Table of Contents sections. But when I browsed Pokémon Yellow a few days ago, I remember seeing the star in the upper-right corner like the template says, and there were no stars under the Table of Contents sections.

Did something change? If yes, could the star be moved back to its original position? 123.20.40.48 13:56, 15 January 2014 (UTC)
 * We were trying a different way of doing the stylings for it, but it doesn't appear to have worked very well. I've reverted the changes and it should go back to the way it was before soon. -- Prod (talk) 15:36, 15 January 2014 (UTC)

When will the Super Metroid Guide be Finished?
I've searched the internet and youtube for a good Super Metroid Guide that doesn't sequence break. I finally found the one here on Strategy Wiki but its not finished. Who's Working on it? Why hasn't it been finished yet? When Will it be finished? Will anyone finished Super Metroid?


 * Glad you found the guide useful so far :). Whoever wants to work on it, can work on it, no one is ever assigned.  Looks like whoever was writing it moved on, so it won't be finished until someone else comes along and has interest in finishing the guide. -- Prod (talk) 15:45, 27 January 2014 (UTC)


 * I just realized that I am the main editor for that guide, at least on the first few pages. Note that you can check the history of any page on this site to see who has worked on it, and what they have added. For now, I am focused on Chrono Trigger. It is my favorite game. If you have any specific Super Metroid questions (I have beaten it ~2 times), feel free to ask me them on my talk page, here. -- 00:49, 28 January 2014 (UTC)

Game Page Creation
Hello, I'm a bit of a newb to the site and I was wondering how you create a game page. Like, I want to create a strategy guide for a 3ds game, but how? I really suck at this... --Vectrex (talk) 01:46, 29 January 2014 (UTC)


 * Hi there! All you have to do is go to the game's page and start from there. E.g., Game Name. If you click that red link, then you can alter your URL in your browser at the top of the screen. Click in the address bar, change "Game Name" to the correct name of your game (we will help to rename the page if you don't get it right the first time), and press enter to load that page. Give it a shot, or let us know what game you are starting and we can link you to it (or you can link yourself; all you have to do is reply here, add the game name in brackets like this: Game Name and hit "Show preview" - you don't even have to save it to the page to use the link. However, a better idea would be to add it to your user page, User:Vectrex. That is a page that you can use to keep track of your work, favorite games, or whatever. See my page, [[User:Notmyhandle], for an example. -- 01:59, 29 January 2014 (UTC)


 * Here's where it get's confusing. I want to do Sonic Lost World, but I don't know how to lay it out because the game came out on two systems, and both versions are different from each other. --Vectrex (talk) 02:04, 29 January 2014 (UTC)


 * If they're significantly different (e.g. different level layouts), then one of the two platforms receives Sonic Lost World as the title, with the other platforms receiving a platform-specific title (e.g. Sonic Lost World (Nintendo DS) or Sonic Lost World (WiiU). If they're practically identical, it's best to describe platform-specific differences as needed, or create a Versions page in the ToC.  --Sigma 7 (talk) 05:52, 31 January 2014 (UTC)

Markup broken?
I don't know how long this has been, but today i couldn't use the Guide/Wiki Markup to edit a page. The Buttons at the Top work well, but anything from "Insert" to "Math and Logic" dont work for me. Can someone look in that? Paco (talk) 11:55, 1 February 2014 (UTC)
 * Can you purge your cache and try now? -- Prod (talk) 16:53, 1 February 2014 (UTC)
 * I can now insert anything from markup again (see Sandbox), without having to purge the Cache. Paco (talk) 17:09, 1 February 2014 (UTC)
 * Great, thanks for the bug report! -- Prod (talk) 18:17, 1 February 2014 (UTC)

website question
The thung on the left side of this website is annoying is it going to be removed in the future-RodKimble (talk) 06:58, 8 February 2014 (UTC)


 * I assume this is part of the new Dolphin skin. It is designed so that it is easier to navigate between walkthrough pages, but I can see why some might find the change jarring. You can always change your skin preferences back to the older Whale skin. Simply go into your preferences and select the Whale skin to revert to the previous skin with the sidebar located at the top. T.testLP(talk) 07:07, 8 February 2014 (UTC)

Grid mapping
I am referring to square-grid-maze games that need some mapping, classic RPGs (like Dungeon Master, Eye of the Beholder) or Interactive Fiction games (like Zork) and so on.

If we want to create, and eventually include such a map in our guide, is there a recommended way or software to do it? Personally, I am using a software called Trizbort, where I an create nodes (rooms) and join them (exits) and add some comments to each (like "There is a dropped key here which opens the locked door in Room A"). Although the game is good to create, browse and edit maps, there is no ideal way to export them into a presentable form. There are options to export a map in PDF or JPG, but this would be just a screenshot, with some lines and texts overlapping, or unreadable tags. There are options to export maps in "Inform 6" or "TADS" formats, but I have no idea what they are.

The only way to use my maps here would be to upload the Trizbort files to an article, so that they could be downloaded, and opened by Trizbort, but this doesn't sound very practical.

I am open to hints or suggestions. Keyan (talk) 13:02, 15 February 2014 (UTC)


 * The best approach to take in this case would be to either export your map as a picture (See Exporting a Picture for instructions) or to capture a screenshot of your desktop while your Trizbort document is open (hit Ctrl+PrtScr and then [aste into your favorite image editor, such as GIMP, then edit and save). Definitely steer away from any solutions or file formats that web browsers do not support natively.  I had not heard of Trizbort before now, but it definitely seems like a good utility for creating certain kinds of map illustrations.   Pro  cyon  14:02, 15 February 2014 (UTC)


 * Thank you for your reply, however I will prepare an image illustrating why screenshots and the export options don't result in ideally readable and browsable maps. As sometimes the texts and tags don't fit in the image, one has to resolve to artistry and make notations in the image and then add notations in the article. Quite troublesome but there isn't any other way. I will upload as soon as file uploading will be back. I was also wondering if there is an inherent wiki code that would be used for mapping, like the family tree code in Wikipedia (see for example this family tree). Keyan (talk) 16:43, 15 February 2014 (UTC)


 * Trizbort grid maps appear to scale to infinitely large proportions. Large images can be uploaded here, but obviously a thumbnail will not be useful. If that is the goal, then you can screenshot sections pertinent to the particular guide page you are using. Otherwise, uploading the full image as a screenshot is still useful, so you could put it on the page as a small image and say "click here" to observe the whole image. Like you said, making connections between the guide and such an image would not be possible. Another option is to screenshot a portion that fits on the center of the page, then make it like a Table of Contents - image map each room's rectangle so it can be clicked on and people can jump to it. We can't test these at the moment since uploads have been disabled for the next week or two. -- 22:00, 15 February 2014 (UTC)


 * An image map, combined with a legend below, would be workable. I have seen such in other wikis but I haven't used such code. In the meantime, can you redirect me to a tutorial on how to make an image map? Keyan (talk) 22:47, 15 February 2014 (UTC)


 * A couple of thoughts. First, with respect to familytree, Wikipedia states that wp:Template:Familytree is deprecated and that wp:Template:Chart should be used in it's place.  It should be a relatively small matter for us to port the chart template to SW if you feel it would be useful.  Second, with respect to Trizbort, if you find that exporting as an image doesn't work well, then one of two things is true: Either you would need to find a way to simplify the information so that it can be presented, (albeit abridged) by Trizbort, or it may not be the best tool to use afterall.  Throughout most of the site, maps are supplementary to the text that accompanies it, and not the primary source of information.  They help provide a visual reference to the information contained the text of the guide, but do not themselves necessarily contain everything the reader needs to know in order to solve a game.  I hate using the phrase "dumb it down," but it's true that we strive for things to be immediately understandable as possible.  Granted, knowledge has a way of complicating that effort.  The point is, if you're finding that a particular approach to illustrating information is becoming rather complicated, consider simplifying your approach rather than scaling back your presentation.  Just some food for thought.   Pro  cyon  05:02, 16 February 2014 (UTC)