StarCraft/Hero Units

Although hero units cannot be produced like others, build costs are included to show repair costs.

Jim Raynor (Marine)
Build Cost: 50/0

Supply: 1

HP: 200

Shield: N/A

Starting Armor: 3

Unit types: Ground, biological, small

Ground/Air Attack: Gauss Rifle
 * 18 normal damage
 * 5 range
 * 15 cooldown

Sight Range: 7

Special Ability: StimPack

This is an excellent infantry unit, having four times more HP than a normal Marine. He is playable in one campaign mission and of course available for Campaign Editor.

Jim Raynor (Vulture)
Build cost: 150/0

Supply: 2

HP: 300

Shield: N/A

Starting Armor: 3

Unit types: Ground, mechanical, medium

Ground Attack: Fragmentation grenades
 * 30 concussive damage
 * 5 range
 * 30 cooldown

Air Attack: None

Sight Range: 8

Special Ability: Spider Mines

Still a great unit, but its weakness is that it's a Vulture: it can't attack air units! Very good at hit-and-run missions and disrupting enemy resource gathering. He is playable in five Terran missions and one Protoss mission.

Gui Montag (Firebat)
Build Cost: 100/50

Supply: 1

HP: 160

Shield: N/A

Starting Armor: 3

Type: ground, biological, small Ground Attack: Flamethrower
 * 32 concussive splash damage
 * 1 range
 * 30 cooldown

Air Attack: None Sight Range: 7

Special Abilities: Stim Pack

Simply an enhanced Firebat. This unit is good for using Stimpacks with because of its high HP, and deals a lot of damage. Available for Campaign Editor only.

Sarah Kerrigan (Ghost)
Build cost: 50/150

Supply: 1

HP: 250

Shield: N/A

Starting Armor: 3

Type: ground, biological, small

Ground Attack: C-10 Canister Rifle
 * 30 concussive damage
 * 7 range
 * 22 cooldown

Air Attack: C-10 Canister Rifle
 * 30 concussive damage
 * 7 range
 * 22 cooldown

Sight Range: 11

Special Abilities: Cloak, Lockdown

She is one of the main characters of the game, and her playable Terran version is a Ghost. While she does not have one of the abilities of normal Ghosts (Nuclear Strike), she is still a great unit with the abilities to Cloak and Lockdown enemy units, and enough energy to do them many times over.

Hyperion (Battlecruiser)
Probably one of the best hero units in the game. This thing possesses superior firepower compared with normal Battlecruisers, has high health points and is armed with the Yamato Gun special ability.

Hunter Killer (Hydralisk)
Basically a super powered version of the Hydralisk. These units have an attack of 20, a health of 160 and they move pretty fast. Large numbers of these units will defeat an entire army of Protoss and Terrans, so focus on destroying the Hunter Killers if the enemy has one.

Kerrigan (Infested Terran)
Unlike normal Infested Terrans, this unit is a powerful melee attacker instead of a suicide one. This unit has the ensnare special ability, the consume special ability, the Ghosts Personal Cloaking ability and the High Templars Psionic Storm ability, making this unit very versatile and powerful against certain enemies.

Devouring One
A super powered up version of the Zergling. This attacker does 10 points of damage, can survive more hits than a regular Zergling and is already upgraded with all upgrades available.

Torrasque
This hero is basically a super version of the Ultralisk. Its attack does 50 points of damage to any ground unit, can survive a Yamato Cannon, has a health of 800 and it has tough armor to shrug off most attacks. This Ultralisk should be the first target on your list, because it will wreck havoc on your forces if left alone.

Fenix (Dragoon)
In missions where this hero unit is usable, it is a super version of the normal Dragoon, and in True Colors of the Zerg Campaign, this unit has an attack of 60 for all targets, is armed with 800 shields and health points, and has heavy armor.

Dark Templar (Hero)
This is a unique unit in the original StarCraft game, but in Brood War they can be deployed from the Gateway.