Hokuto no Ken: Violence Gekiga Adventure/Walkthrough

Starting out

 * 1 to look (みる) at the starting point. It's a scrapyard filled with cars that are missing engines and batteries. 6 → 3 to pick up a container for water.
 * 0 to move (いどう). 6 to go east (東 or ひがし). There is a cliff here that blocks your path.
 * 0 to move (いどう). 4 to go west (西 or にし). You'll find yourself back at the starting point.
 * Move → 2 to go south (南 or みなみ). There is a motorcycle with a sidecar here. If you were to use it, you could leave town easily, but there is no key.
 * Move → south once more. Here you'll meet a beautiful woman named Leila (レイラ).
 * 7 to speak (はなす) to her.
 * 8 to ask (きく) her → 0 about the water (みず) situation in the village. Continue to ask until you exhaust all topics of conversation (the last should be about Sazakunros (サザクンロス), the town she's headed to) and she leaves.
 * Move → 8 to go north (北 or きた ). Bat makes sure to point out the pile of cash here.
 * 6 to take (とる) → 2 the rope (ロープ). This could be useful.
 * 1 to look (みる) → 3 at the paper money (しへい). You'll receive a full-screen view of one of the bills. Take it.
 * Move → 6 to go east (東 or ひがし), where Kenshiro and Bat will find a man with an eyepatch threatening an old lady.
 * 3 to strike (たたかう) and begin the battle.
 * The two pressure points on Eyepatch (アイパッチ) are the center of his left shoulder and his right hand. He will be killed with the Hokuto Bone Muscle (北斗断骨筋) technique.
 * 6 to take (とる) → 0 his eyepatch (がんたい). This reveals his eye.
 * 6 to take (とる) → 3 his eye (め). There seems to be something there.
 * 1 to look (みる) → 3 at his eye (め). This concludes the investigation of the corpse.
 * Move → 4 to go west (西 or にし). This takes you back to the previous area, where you can move on to continue exploring.

Exploring the town

 * Move → 2 to go south (南 or みなみ). There's a boarded-up cabin here.
 * 1 to look (みる) → 0 at the cabin (こや). Apparently, the villagers are using it as a morgue. Bat doesn't like the look of it.
 * Look → 1 at the door (ドア), the wall (かべ), and the flowers (はな) on the ground. Why would there be flowers growing by a morgue?
 * Move → 6 to go east (東 or ひがし). There is nothing of interest here.
 * Move → 8 to go north (北 or きた). There is a well here.
 * 1 to look (みる) → 0 at the well (いど)
 * 4 to check your items (もちもの). Take out the rope (ロープ) that you picked up earlier. Bat uses it to lower himself down into the well and finds a knife.
 * Move → 6 to go east (東 or ひがし). You'll find yourself in a bar.
 * 4 to check your items (もちもの). Take out the knife (ナイフ).
 * 7 to speak (はなす) to the bartender. 8 to ask him about all available topics.
 * 6 to take (とる) → 2 a match (マツチ).
 * Look → 1 at the flower (はな). It looks familiar.

The mines and the villains

 * Move → 6 to go east (東 or ひがし). You'll find yourself by an abandoned mine.
 * 6 to take (とる) → 4 the dynamite (ダイナマイト).
 * 9 to enter (はいる) → 0 to follow the track → 0 to enter (はいる).
 * 1 to look (みる) → at the mine (いれ) after exiting. It is now caved-in.
 * Move → 4 to go west (西 or にし). There are some children by the well now.
 * 9 to enter (はいる) the well. Bat lights a match and finds something new.
 * 7 to speak (はなす) to the children. 8 to ask (きく) them about various topics. They'll tell you about a group of three villains that have been targeting them.
 * Move → 4 to go west (西 or にし), then 6 to go east (東 or ひがし). You'll end up back at the cliff, where you can see the three villains the children talked about.
 * Move → east again for a closer look, and then 7 to speak (はなす) to them.
 * 3 to strike (たたかう) and begin the battle.
 * You have three fists this time, one for one pressure point on each villain. The pressure points can be found on each of their heads. There's no special Hokuto technique used here; just Kenshiro poking at heads to make them explode.

The secret of the village

 * Move → 4 to go west (西 or にし). You'll find yourself back at the morgue.
 * 1 to look (みる) → 3 at the flowers (はな). Bat points out that they saw the same type of flower at the bar.
 * 4 to check your items (もちもの). Take out the paper money (しへい). You can use it as kindling for a fire, destroying the boards that block your path into the cabin. As it turns out, this cabin isn't a morgue after all; it was only a cover story for water storage in order to protect it from greedy passerby. Suddenly, another enemy appears.
 * 3 to strike (たたかう) and begin the battle.
 * The two pressure points on Club (クラブ) are the center of his chest and his nose. He will be killed with the Hokuto Repent Fist (北斗残悔拳) technique. Now you can finally pick up water by using the container from the scrapyard ( 4 → 0 ).

Leaving the village

 * Move → 6 to go east (東 or ひがし). You'll see an old man here. 7 to speak (はなす) to him.
 * Move → 8 to go north (北 or きた). You'll end up back at the bar, this time with the old man.
 * 7 to speak (はなす) → 1 to the old man (じいさん).
 * 4 to check your items (もちもの). Take out the harmonica (ハーモニカ).
 * Move → 4 to go west (西 or にし). You'll meet the old lady who ran from your first battle before she could thank you.
 * 7 to speak (はなす) to her. 8 to ask (きく) her about all available topics, until she leaves.
 * Move → 6 to go east (東 or ひがし), back to the bar.
 * 7 to speak (はなす) → 1 to the master (マスター).
 * Move → 8 to go north (北 or きた).
 * 2 to move (うごかす) → the sidecar (サイドカー).
 * 9 to enter (はいる) → 0 to follow the trail. You are now on your way to Southern Cross Town.