GunZ The Duel/Controls

In GunZ, a player can execute many acrobatic stunts via the basic controls.

Default controls

 * W,A,S,D: Movement
 * 1,2,3,4,5: Select the weapon in the corresponding slot.
 * Q/E/Scroll Wheel: Select next/previous weapon or accessory.
 * R: Reload
 * Shift: Block
 * V: Hide chat
 * F12: Screenshot
 * F11: Replay
 * Space: Jump
 * Shoot/Slash/Throw Grenade/Use Med Kit
 * Stun With Sword/Dagger
 * Camera dive in/out

Basic techniques

 * Guard : While holding either a sword or kodachi, press the guard key to deflect enemy bullets or melee attacks. This does not protect the lower half of the body.
 * Vertical Wallrun : While running straight against a wall, press jump; the player must have sufficient forward momentum, although they do not have to be holding forward in order to execute this technique.
 * Horizontal Wallrun : While running at about a 15 to 45 degree angle to a wall, press jump; the player must have sufficient forward momentum, although they do not have to be holding forward in order to execute this technique.
 * Wall Jump : While in the air next to a wall press jump.
 * Wall Hang : While in the air next to a wall and equipped with a melee weapon press and hold right click to cling to the wall. Hold forward and jump again while holding right click to scale the wall.
 * Safe Fall: While being uppercutted into the air, tap jump to recover and land upright.
 * Tumble : With a ranged weapon equipped double tap forward, sideways, or back to perform a tumble in that direction.
 * Dash : With a melee weapon equipped double tap forward, sideways, or back to dash in that direction.

QEF controls

 * Movement - WASD
 * Weapons and accessories - Q, E, F, 4 and 5; and scroll wheel for next/previous weapon
 * Reload - R
 * Block - Shift

FCV controls (rarely used)

 * Movement - WASD
 * Weapons and accessories - F, C, V, G and H; and scroll wheel for next/previous weapon
 * Reload - R
 * Block - T

Put your hand in a typing position (pinky should go on A, ring should go on S, etc.). Use your index finger to switch weapons, to block and to reload. In specical cases where two weapons must be switched through quickly, use the middle finger to hit C, V, G or H while using the index finger to hit F. With any applicable technique, slide your finger across keys instead of tapping one key, releasing, and tapping a key right next to it.

Basic Manuevers
Doing the matrix manuevers in Gunz is an every game thing. That means you probably have to do at least one of the matrix manuevers every game.


 * 1) Diving/Dashing: Double-press W, A, S, or D to dive/dash. This skill is very very important because you're going to use it 90% of the time you're moving, and 100% of the time you're in combat.
 * 2) Wall Hang: If you want to get to the other side without losing exp, you have to do the Wall Hang or Wall Canceling manuever. Although the Wall Canceling manuever is much faster, it is also much harder, and are for Veterans and beyond, so get to learn this first. To execute this manuever, jump up and click  on any wall. You will then hang on the wall. To keep going up, jump up to release it, and then stab again. Continue doing this to get to high places.
 * 3) Wall Run: Did you ever see those guys in the matrix movie run across those walls? Well, in Gunz, it's about the simplest manuevers you can do! To Wall Run, face diagonally across from a wall, getting very close to the wall, and then press space. You will then run across the wall.  Although at first it might seem to troublesome to use in combat, when you're a pro, this will be easy to do, and you could use it for offensive purposes too, not just evasion. An example would be shooting your enemies while running on the wall.
 * 4) Wall Climb: To run up a wall, just go up to it, and point your view up and jump. The first few times might not work, but once you learn it, it will become an invalueable skill.
 * 5) Recovery: When someone stuns you, you're in the air for a second or so. During the first half of the second, if you have good reflexes, press space. You will recover in mid air, and land on the air safely.