Talk:Mythos/Crafting materials

Rather than one huge table (which is going to be hard to cross-reference data in), would it be easier to set up something similar to the little tables used for the Unique items?

Cunning example:-

DUST

 * Drops from: Skeletons, Dwarven Wights.
 * Used for:Grenades, Guns

I've already got the raw data for something like this - the ingredients naturally fall into groups of 5, and the crafted ingredients can be sorted similarly.

Thoughts?--Denarius 08:01, 31 March 2008 (CDT)


 * Hmmm, I'm thinking one major table as a normal reference, and we can then have a separate page for additional detailed info on entries like that above (unless you were thinking of doing that for EVERY one of them, in which case we'd split up the table as you suggested into categories).  Also, do all of the dusts actually drop from those guys?  I've only seen grave dust drop off them, although I wouldn't be surprised.  -- 01:29, 1 April 2008 (CDT)


 * After some new info about how drops work, I've created Mythos/Crafting material drops to contain the information you want (and more). -- 00:19, 4 April 2008 (CDT)


 * Hehe, would happen the weekend I'm away, wouldn't it? :P I'll fill in what I have when I get back :)--Denarius 05:03, 4 April 2008 (CDT) EDIT: Since I'm not leaving til later and ahead in my packing, I've updated it now. Must... pack... laptop... :P--Denarius 06:30, 4 April 2008 (CDT)


 * Thanks! Anything else you can think of to make the tables better? -- 22:28, 7 April 2008 (CDT)

I think it's time to merge the normal crafting materials list with the drop list. the normal one doesn't have anything more than the drop list except for vendors. we could possibly make tiny icons for the places where you can buy crafting goods and put those into the purchasable-tab, so the last one for drops doesn't get swarmed with the venor-positions. Maybe it's best just to use letters for each possible vendor and put them into the purchasable-table with a legend at the top explaining the meaning of them.Divi 10:01, 9 April 2008 (CDT)


 * Yeah I agree with you. We just need a good layout...  Perhaps:

For the vendor icons we can use the town icons from the map, and I can scale them down to a small square or something. I'll create a template similar to Mythos Coin to do that. The notes column is for items that can be acquired from dismantling as well as craftable items. -- 17:53, 9 April 2008 (CDT)

Looks good from here - the big table has outlived it's usefulness and looks clumsy now. Icons sounds cool for the vendor stuff rather than letters --Denarius 23:10, 9 April 2008 (CDT)
 * The one problem is for vendors in non-main city locations (like Hermit's Crossroads) where the icon is generic and used for multiple vendors, in which case, maybe we'll use an abbreviation for those (HC) or something. -- 00:32, 10 April 2008 (CDT)

you could also differentiate them color-wise. as of now theres only tyrells and parins. i tried to make mini-icons of the locations yesterday, but problem 1 is that stonehill is done in a simpler and bolder manner than tulins and mistglade. and when scaling tulins and mistglade down they completly lost all detail and differentiation. thats mainly the reason why I edited the suggestion with the letters. But it'd be great if you could come up with a way to make small but distinguishably different icons :D. dismantling could be done in the drops-column since from my experience dismantling items dont drop from mobs. I actually started to gather some data for this and after some thoughts I figured the best way to visualize the list without flooding the table would be to make have the sources Armor, Weapon and Trinket for each item and the numbers describing the levels in color according to the color of the item. the only problem with this so far is, that armors and weapons dont have a level linked to them but rather a stat-requirement but trinkets do have a level-req. the easiest way would most likely be to divide the stat-requirement by 5 and take what you have as the level. this would lead to the problem that most people are too lazy to undo the calculation. which results in the need for an explanation. if i start to write more than 3 sentences my stuff gets confusing - sorry :D Divi 07:56, 10 April 2008 (CDT)
 * No problem. The best thing you can do is create a mockup table like I did above, and then try to explain it as you would in the article.  Luckily we can always change things.  -- 03:23, 11 April 2008 (CDT)