Star Wars: Knights of the Old Republic/Dreshdae

Ebon Hawk
You disembark from the Ebon Hawk on the north side of the starport on the west side of Dreshdae. A mechanic patrols the perimeter, checking computer panels. You can ask him some questions about Korriban and why the Sith think it's special, and if he's ever heard of a Star Map:


 * }

You can also ask about the ../Sith Academy/, and how someone gets to the ruins or into the academy:


 * }


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The door to Dreshdae is on the southeast side of the starport, with a Czerka guard standing to the right. As you approach, you may encounter a messenger for a party member if unlocked by dialog:

The Twi'lek port authority standing behind a computer panel to the left speaks to you about a docking fee:

If you're equipping a Jedi robe or a lightsaber:

Either way:


 * }

If you don't pay, you cannot go through the door to Dreshdae:


 * [The door to Dreshdae will not open until the port authority has been paid his docking fee.]

The Czerka guard is no help:


 * }

You can simply pay 25 credits, but it's easy to persuade him using skill or the Force that he doesn't need to collect the fee, before asking some questions:

After asking the mechanic about Korriban and why the Sith think it's special, or if he's ever heard of a Star Map:


 * }

The door to Dreshdae is now open.

Shaardan
At the corner of the corridor to the southeast you'll see the Sith apprentice Shaardan berating three prospective Sith students. As you approach, he speaks to you to ask how to teach them a lesson:


 * }

You move closest to the light side of the Force by telling him to let them go, then trying to persuade him using skill or the Force, and succeeding:

However, if you fail due to lack of skill then he kills them with Force Lightning:

If you cannot dominate minds then after failing you should choose the only entirely neutral option remaining:

Otherwise, if you told him to let them go then you can choose another neutral option:

The remaining options may result in no net alignment shift if neutral (40-60), otherwise you're likely to move closer to the opposite side to your current alignment (or simply closer to the dark side if you don't want to get involved from the start):

You move closest to the dark side of the Force by telling him to kill them from the start:

Lashowe
The corridor from the starport turns a corner to the northeast and goes down to a room where the Rodian weapons merchant faces you behind a counter at the south end. There's a freighter crewman on the northwest side of the room, and a male citizen in the northwest corner:


 * }


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Lashowe and two other Sith apprentices stand in the northeast corner of the room, and she challenges you as you try to exit via the corridor to the southeast:

Otherwise:


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Unfortunately you can't call them out here and now (but have patience...). You can placate her by successfully making them laugh:


 * }

Otherwise, you can only antagonize her before they leave:

This failed attempt at sarcasm will earn the disapproval of the darker members of your party:


 * }

Enter the Sith Academy
You don't need to do anything before exiting Dreshdae and speaking to the guard at the Sith Academy entrance on the surface of Korriban, but you can ask the Czerka representative in the store about entering the Sith Academy, although the prospective Sith male and Tw'lek female in the store and by the exit respectively are better informed.

Czerka Store
Leave the room via the corridor to the southeast. Just beyond the exit on the right is the entrance to the Czerka store: after encountering and finding the Star Map in the Tomb of Naga Sadow, you'll be approached by the Twi'lek Senni Vek as you go up or down the ramp just beyond it, to the southeast. Inside the store, a Czerka representative stands behind a counter facing the entrance:


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You can ask him to tell you about the colony and the Sith academy, and who is allowed to enter:


 * }

You can also ask if he ever heard of a Star Map:


 * }

You'll need to be persuasive to get him to tell you all he knows:


 * }

The prospective Sith male standing in the northeast corner can also tell you how someone gets into the academy, as well as where you can find Yuthura Ban:


 * }

He stands with a Twi'lek female citizen, while a less informative prospective Sith, another Twi'lek female, stands in the southeast corner:


 * }


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A male citizen stands with her, while another wanders the northwest side. Both are informed of events on other planets:


 * }

Another Czerka guard stands in the back room to the southwest.

Korriban
Another male citizen wanders between the Czerka store and the down at the southeast end of the corridor. Beyond the cantina is the exit from Dreshdae: outside is the ../Sith Academy Entrance/ on the surface of Korriban.

To the right of the entrance to the cantina stand a prospective Sith Twi'lek female and human male. The female can tell you how someone gets into the academy, as well as where you can find Yuthura Ban:


 * }

The male is less informative:


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You need to exit Dreshdae and speak to the guard at its entrance before returning here to gain entry to the Sith Academy.

Cantina
The entrance to the cantina is in the left wall down at the southeast end of the corridor. The Rodian Lurze Kesh stands to the left of this entrance by the cantina sign:


 * The Drunk Side

The Rodian Mika Dorin manages the cantina from behind the bar down its center:


 * }

He can answer some questions, including if he knows anything about a Star Map on Korriban:


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There's a crate in the northwest corner:

There are also two pilots standing on the northwest side. The elder on the right can be asked about the Sith excavations:


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The younger bearded pilot on the left is less talkative:


 * }

A Rodian and an informed citizen stand in the southwest corner:


 * }

The Rodian ../Pazaak/ player Toll Apkar stands by a table in the southeast corner:


 * }

If you don't have a deck, you'll need to get one on another planet before returning.

Unfinished Business
Speak to the Rodian Lurze Kesh outside the to learn about some unfinished business involving the Ebon Hawk:


 * }

Otherwise:


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If you return without the spice, you have another opportunity to tell him you don't want to get involved in this:


 * }

Once you've retrieved the spice from the compartment in the north wall of the Ebon Hawk's cargo hold, you can tell him you don't want it or his credits, or exchange it for 1000 credits as agreed:


 * }

However, he can always be persuaded to give more:


 * }

Once Lurze has taken the spice off your hands, he asks if you might be interested in earning more credits:


 * }

Otherwise:

If your curiosity gets the better of you then you can open the mysterious box now in the Ebon Hawk's cargo hold, or you can simply travel to ../Tatooine/ and speak to Motta the Hutt in Anchorhead's swoop registration.

B'ree
You can ask B'ree what sort of merchandise he offers:


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