Bully/Chapter 1: Making New Friends And Enemies

Welcome to Bullworth
Dropped off at the school gates, Jimmy is met by the school secretary Ms. Danvers who gives you your first objective - head to the principal's office.

Follow the on your radar/map to the main school, but avoid the bullies. You're not just enrolled yet, but they're not above beating you up over that minor technicality.

The main door of the school is dead ahead; walk up and press psx: T to open it and go inside. Once in the main building, go up the stairs in front of you and you'll find the principal's office to the left of the trophy cabinet. Walk into the glowing yellow circle, and you'll be introduced to Dr. Crabblesnitch, the head of the historic Bullworth Academy.

Crabblesnitch will tell you to go get your uniform on, so it's time to get to the dorms. Go back outside the same way you entered the school, and go back towards the school gates. You'll find the boys' dorms on the right from the crossroads right before the main gates.

On your way there, you'll be ambushed by a couple of bullies and the game will give you a brief overview of how to fight. This is also your first brush with the bullies' leader, a powerhouse named Russell.

Enter the boys' dorm the same way as the main building - press psx: T at the door. Inside you'll meet Gary. He's a little aggressive and somthing of a jerk, mostly thanks to his ADD meds, and offers to be your friend.

Your health will be a little low after Russell's introduction, so use the vending machine in the rec room ahead of you to boost yourself back up. Each can costs $1, and will give you about 50% health. The rec room also has a bulletin board, which contains hints and info about the school.

Jimmy's room is right by the main corridor; change into your uniform by walking over to the glowing coathanger symbol and pressing psx: T. This will bring up the wardrobe menu; select the Uniform outfit and press psx: X to put it on and exit.

At this point, you'll meet Petey Kowalski. He's a weedy, quiet kid who tries and fails to make a good impression, no thanks to an interruption from Gary. Jimmy boots the pair of them out to unpack, and you'll be presented with an opportunity to save your game. Walk over to the diary on Jimmy's desk and press psx: T to open the save game menu.