Star Wars: Knights of the Old Republic/Tomb of Tulak Hord

Valley
Door to Valley is at the west end of the tomb: if you want to return to Ebon Hawk or change party selection, then you need to exit to do so.

There's a patrol droid behind rubble to the right, on the south side of the tunnel:


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The tuk'ata and shyrack within the tomb only inflict physical damage, so activating its isn't useful unless you'll be using s or CryoBan, Plasma or Sonic  against them. Otherwise, although lacking damage it has enough defense and vitality for ranged attackers and Force users to make use of it as a durable distraction, and using a power will increase its attributes.


 * The droid is actively engaged in its patrol route. You cannot reprogram it anymore.

It patrols to the east, then south, then north and east to the door at the end of the corridor before returning. The corridor to the east is mined:

The droid will trigger this once actively engaged in its patrol route. Beyond, a ramp goes up to a junction where a tuk'ata encounter awaits on the north side, the composition of which depends on your character level:

The high innate of tuk'ata means that even a level 20 Jedi's Force powers will only breach it 45% of the time, so Force users are advised to use (Advanced)  against them.

The ramp to the south leads up to a room where there's a shyrack encounter, the composition of which depends on your character level:

They all look alike, but while Shyrack and Alphas actually inflict slightly more damage than Wyrms, they have significantly less vitality.

This room is mined, and there's a corpse by the east wall:

Return to the junction and the corridor to the north turns east, where a corpse on the left by the north wall is mined (the droid will also trigger this once actively engaged in its patrol route):

A ramp to the east leads down to a tuk'ata queen encounter, the composition of which depends on your character level:

Brutes are the same as their queen.

Sith Sarcophagus
The corridor to the northeast ends in a door:


 * [This door is locked and must be opened by some other means.]

There's a corpse to the left, by the north wall:

This heavy armor has Damage Resistance: Resist 25/- vs. Electrical... which is a clue to what you might be about to face, so prepare accordingly. There's also an ancient console to the left of this corpse that allows you to open and close the door:

Otherwise:


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Once the door is open, you'll see the corridor continues to another door to the east. However, as you approach it a trap is triggered:

The door at the east end of the corridor opens, and a man approaches: