Settlement Survival/Buildings

House
This is first build category on the menu. It is divided into 2 categories for easy viewing.

All types of buildings in this section are designed to provide a place for your workers to eat, regain their strength, keep warm, etc. 

Housing
This section includes the main housing for single families only. All housing will allow citizens to repopulate over time. Of course, there are factors that can speed this up, or slow it down. A majority of your housing in early game will be simple Houses, with a few tents for remote locations. And in late game you may want to upgrade your houses into luxury houses. 

Tent
The tent is the most basic housing available, but is not a starting unlock. It requires tech of Tent, under the quality of life. The cost is cheaper than a normal house. Tents do NOT require a market to be nearby and can be built far away from your main village. Fuel efficiency is only 60% of a normal house, thus requires more fuel. The tent provides housing for 1 family of up to 3 people. It can provide and store food, water and fuels; with a max storage of 300.



House
The house is the starting home and main home in the game. It requires no tech to unlock and will be used for a majority of your housing. Provides a -5% stress modifier to all citizens who live here.



Luxury House
Luxury houses provide the same perks as normal houses but even better! An extra person may live in the home, so a family of up to 5. This allows people to grow old, no longer work, but a child can be born and not wait for elder person to die first. Provides a -15%(?) stress modifier to all citizens who live here.



Boarding House


Luxury Boarding House


Garden Villa


Nursing Home
