Teenage Mutant Ninja Turtles II: The Arcade Game/Scene 5: C'mon let's bust this joint!!

New enemies
them, you're safe. You can destroy them for points.
 * Flipper: when curious little frisbee devices start falling from above, make sure you're ready. They'll hatch into strange dog-like cyborgs that shoot at you. A single Special will handle them.
 * Tubular Transport: The giant flying mosquitoes aren't hallucinations, although they're about as dangerous. A couple of jump kicks are enough to dust them.
 * Artillery Mechanism: these move vertically and let loose with a steady stream of firepower, but if you jump and get behind
 * Laser Energy: this annoying security measure will plague you during battles with Foot Soldiers. Just stay on the elevated floor and you won't have to worry about being electrocuted.

The Really Secret Factory
That's not a pig you see the Mousers carrying off; it's Splinter, and the task of helping him out naturally falls to you. The path is lined with Foot Soldiers of all calibers, but this is stuff you've seen before. When you encounter the lasers, you'll discover that your enemies are completely impervious to them. Hang out on the loading platform on the top half of the screen and let everyone come to you. Take them out just as they land and your trouble should be minimal.

As those saucers start plummeting from the sky, get into position next to them as they open up and scrap them before they have a chance to move. They're not fast or anything, but getting them all without having one run around loose is difficult. The oil drums you find after them can be useful for blowing up the Soldiers that jump out of the windows at you. When the Technodrome Module makes its appearance, you might think you're in for another Boss battle, but that isn't the case. Instead, bizarre mosquitoes will come after you and shoot lasers from their stingers. Blindfold yourself and jump kick a few times for an easy victory, or wait until they hover in place and go up close for a Special. Just before you reach the end, you'll need to pass a couple of robotic arms shooting at you. Jump kick towards them so they miss you, and you can move on without bothering to attack them. If you do hit them a few times, they'll turn red and freeze in place.

As soon as the big guy drops from the elevator shaft, he'll pause to look at his watch (maybe he's got some Stove Top on the way). You can use this opportunity to Special Attack him, but the chances of him retaliating are high. Watch for this recurring habit during the battle. Usually he won't counterattack after the first time. You'll be needing that Pizza Slice, since the usual Boss combat strategy isn't very effective here. No matter how you pattern your jump kicks, it's very likely he'll clobber you with the barrel of his gun more than a few times. Don't ever stand in front of him like a slack-jawed yokel, or you'll be turned into a rotisserie by his flamethrower (although this can be pretty amusing). Mixing jump kicks with Special Attacks seems to work very well. Try kicking him three or four times quickly, then move above or below him and let him follow you. Use the Special so it hits him twice, then move off before he can bop you on the head. This is by no means foolproof, of course, but it seems to do the trick. Try to keep the kicks coming from alternating directions, as fast as possible. Granitor can take quite a pounding, too, so be patient and you'll eventually win.
 * Boss&#58; Lieutenant Granitor