Super Mario Bros. 2 (Japan)/World 9

The Most Elusive of the Lost Levels
World 9 and its four challenging stages can only be reached by hearty adventurers who complete all of the first eight worlds. They are the ultimate Lost Levels.

Don't use warp zones: In order to qualify for admittance into World 9, you can't use any warp zones. The use of any warp zones (even the ones that send you to a previous world) will lock out world 9. In Super Mario All*Stars, even if you've completed the game and played through world 9, if you go into any world, use a warp zone, and save, world 9 will disappear from your saved game.

Please note that World 9, and all of the worlds beyond it, are not available to players in Super Mario Bros. Deluxe.

Part A

 * Start your World 9 adventure off by dropping down into this faux Warp Zone into a wacky world that's been flooded by water.
 * In Super Mario All-Stars, the ceiling is 1/3 shorter. This will make it a little easier to do quick jumps.

Part B

 * The Coin Blocks at the beginning of this watery world are only an illusion. If you attempt to pop them from below, you might swim into the path of Bullet Bills, which thankfully is shut down because of the water.
 * Because of the water, you can not swim over the Piranha Plant infested path. You have to swim through.

Part C

 * Swim with the waves near the surface of the water in this section. You'll avoid contact with the water-bound Lakitu and Koopa Paratroopas who patrol the ocean floor.
 * The water has disarmed the Bullet Bill battery. You won't encounter any shells here.

Part D

 * Thanks to the water, it's impossible to miss out on a top score for grabbing the flagpole at its highest.

Part A

 * Just like in World 9-1, you can not swim on top of the path.
 * In Super Mario All-Stars, the upper opening in the beginning of the area has been closed.
 * With Piranha Plant potential and a Lakitu between the pipes in this section, you'll do well by staying near the bottom of the screen.

Part B

 * Swim toward the surface here to avoid being chomped by the Piranha Plants.
 * Collect enough coins so that your total is a multiple of 11. Then hit the flagpole when the last digit of the timer matches.  You'll earn a 1-Up!

Part A

 * Start this seemingly empty world off with a light jog.
 * In Super Mario All-Stars, the color of the castle is earth brown instead of white. The trees and fences are also revamped, and they are now missing in spots where there is a ceiling.

Part B

 * Hit the high brick at the start of this section to reveal a vine which leads to a unique and short coin heaven. Collect the Coins and return to your adventure.
 * While you can approach the edge of the lava pit in this area, there is no way to cross the surface of the pit. And there are no items of interest nearby.
 * The pipe at the very end of this section serves as an alternate entrance to the Coin-filled bonus area. After you sink into the pipe, you'll find your hero climbing an invisible vine up to the clouds.
 * In Super Mario All-Stars, the coin heaven is in daylight and the trees and fence are colored. The final two lava pits are also a lower tide.

Part C

 * Bowser appears in thie narrow passage. Avoid the ousted King of the Koopas by leaping through the hole in the ceiling just before this section, then run along the roof.
 * There's no flood of water at the flagpole, so a timed jump from the ceiling is necessary if you want 5,000 points.

Part A

 * Various Mushroom Kingdom enemies will approach you one at a time in this watery passage. You can easily avoid them by swimming toward the surface.
 * When you reach the end of this ultimate Lost Level, you'll see a message in the block formations. It spells out "アリガトウ!" or "Arigatou!" which means "Thank you!" in Japanese.
 * In Super Mario All-Stars, this level is in daylight. Also, the podoboo seen below is actually able to reach you.

Part B

 * Before you get to the end of this water stage, you'll encounter a flaming Podoboo. Watch it carefully and move quickly to avoid it.