Harvest Moon 64/Gameplay

One of the many features of the game is the ability to marry a woman and have a child. Each girl also has an admirer that the player competes with. The player can give gifts to the other admirers to get them to marry the other girls, often becoming good friends with both sides.

Its best to give gifts that each girl likes related to where they work (Ann: wool and corn, Popuri: flowers, etc). Each girl has an event that will also bring the player closer to them (they all have a day they get sick, so the player should check his girl's house on a rainy day). Girls will particularly like it if you give them a gift on their birthday. The player can also go to the Goddess Spring, give an offering to summon the Goddess, and ask for "love" as their wish. Some festivals have dancing so the player can choose his potential girl as a dance partner (unless the girl is the Goddess at the Goddess festival and if the player is not the King). Other festivals may have the girls at different locations that the player can go to as a "date" (i.e.: the Fireworks Festival has some of the girls at the Square, Karen at the beach, etc.).

There are five different color hearts that appear when the player talks to a potential bride:
 * White: Indifferent
 * Blue: Friendly
 * Green: Stirring feelings
 * Yellow: Likes you a lot
 * Pink: In love with you

Then, the player must purchase a kitchen from the mountain carpenters as the wife likes to spend time there. Once the relationship enters its final stage, the player must purchase a "Blue Feather" in order to propose to the woman of his choice. The player and the girl are then married the following Sunday.

To have a child, the player must buy the baby bed, also bought from the Carpenters, and keep giving gifts to the wife. Thirty days after the wedding, the wife will feel uneasy and say she's pregnant. Sixty days later, the wife will be ready to give birth. The baby (it's always a boy) can grow until he wears clothes, walks, and talks a little.

Clearing the Field
After taking a tour of the town, your first task is to clean up the farm. Weeds can be picked up and dropped on the ground to destroy them. Alternatively, you can use your sickle, but it will use up energy. Stones can be dropped in the pond to the north, shattered with your hammer, or saved to make a fence. The large stones and stumps must be broken down with the hammer and axe.

If you do stay out all night, you will be forced back into your house at 6:00 am to eat breakfast. If you continually stay out to work all night, you will gradually weaker and weaker and may even succumb to sickness. Should you become sick, you will be forced to stay in bed all day, missing a day of farming. Remember that your chances of getting sick go up much higher when working in the rain.

Depending on how you want to approach the situation, you can either clear out your entire farm before starting other things, or section parts of it to be cleared as you need them. Your entire farm can be cleared in 3 days if you work productively. You will end up with a Silver Hammer if you used it to break all the rocks.

Making Your Initial Money
In the beginning, you only have 300g to work with. With that, you can buy one bag of seeds and plant them in your field. Potatoes have the best money-time ratio of the spring crops, so buy them.

In the beginning, the most useful way to make money is probably foraging in the woods for herbs and berries. If you run quickly, you can get a full backpack. Here is a list of collectible items in the spring and what they are worth.


 * Edible Herb - 30g
 * Medical Herb - 70g
 * Veryberry - 40g
 * Flower - Not Sellable