Lineage II/Shaman

Orc Shamans is the only secondary mystic class of the orcs.

Skills
Format: Name (Max. Level) - Description (Level[+Updates]/Next Level ...)

Buffs

 * Blessing of Paagrio (1) - Increases P.Def. of clan. (35)
 * Chant of Battle (2) - Increases P.Atk. of party. (14/25)
 * Chant of Flame (1) - Increases Cast.Speed of party. (30)
 * Chant of Fire (1) - Increases M.Def. of party. (20)
 * Chant of Life (4) - Greatly increases HP Regen of party for a very short time. (20/25/30/35)
 * Chant of Shielding (2) - Increases P.Def. of party. (20/30)
 * Power of Paagrio (1) - Increases P.Atk of clan. (30)
 * Soul Cry (4) - Increases P.Atk of caster. Consumes MP continuously. (1/14/25/35)
 * Soul Shield (3) - Increases P.Def. of target. (7/25/35)

Other Active

 * Aura Sink (2) - Drains enemies mp. (25/35)
 * Blaze Quake (2) - Drains hp of surrounding enemies. (25/35)
 * Chill Flame (2) - Ranged cold damage attack. (7/14)
 * Dreaming Spirit (6) - Sleep on target. (7/14/20/25/30/35)
 * Fear (5) - Fear on target. (14/20/25/30/35)
 * Frost Flame (2) - Ranged cold damage attack. (20/30)
 * Life Drain (5) - Aborb health from target. (7/14/20/25/30)
 * Madness (4) - Confuses target to randomly attack allies or foes. (20/25/30/35)
 * Seal of Binding (3) - Hold nearby enemies. (25/30/35)
 * Seal of Chaos (2) - Reduces Accurrancy of nearby enemies. (30/35)
 * Seal of Poison (2) - Poisons nearby enemies. (20/30)
 * Seal of Slow (1) - Reduces Speed of nearby enemies. (35)
 * Stun Attack (12) - Melee stun attack. Over-hit available. Blunt only. (20+3/25+3/30+3/35+3)
 * Venom (3) - Ranged poison attack. (7/14/20)

Passive

 * Anti Magic (12) - Increases M.Def. (7+2/14+2/20+2/25+2/30+2/35+2)
 * Boost Mana (2) - Increases MP Max. (20/30)
 * Fast HP Recovery (1) - Increases HP regen. (35)
 * Fast Mana Recovery (2) - Increases MP regen. (25/35)
 * Fast Spell Casting (1) - Increases Cast.Speed. (25)
 * Heavy Armor Mastery (10) - Increases P.Def, Casting Speed and Atk.Speed. Heavy Armor only. (14+2/20+2/25+2/30+2/35+2)
 * Light Armor Mastery (12) - Increases P.Def, Casting Speed, Atk.Speed and MP regen. Light Armor only. (7+2/14+2/20+2/25+2/30+2/35+2)
 * Quick Recovery (2) - Time between magic reuse shortens. (20/30)
 * Robe Mastery (12) - Increases P.Def. Robe only. (7+2/14+2/20+2/25+2/30+2/35+2)
 * Toughness (1) - Tolerance against various irregularities. (1)
 * Weapon Mastery (9) - Increases P.Atk. and M.Atk. (7/14/20/25+2/30+2/35+2)

Adventuring
The most important difference towards other clerical classes is that shamans do not have direct healing, they have only regenerative spells. These are much weaker in comparison, but of course much better than nothing. They are operating basically like health potions - and conflict with the use of the later.