Command & Conquer: Generals - Zero Hour/Air Force

General Malcolm "Ace" Granger, perhaps better known online as USAF or AFG, houses the most powerful airforce in the game. Every USA air unit has been heavily upgraded to outdo most AA, and he has the use of a heavy carpet bomber in the mid-game. USAF has an obvious advantage in speed and intelligence over all other factions, and is thereby universally accepted to be the most powerful general in Zero Hour.

Changes from USA

 * The King Raptor replaces the Raptor.
 * All aircraft cost less and are all but Comanches are equipped with Point Defense Lasers. This does not apply to support power airplanes.
 * Combat Chinooks are available from the Supply Center with the construction of a War Factory.
 * Stealth Bombers are available from the start.
 * Humvee price increased to $800
 * Aurora Bombers do more damage.
 * Stealth Comanche upgrade is available from the airfield.
 * Crusader Tanks are unavailable.
 * Paladin Tanks are unavailable.
 * Airfield granted a significant armor bonus.
 * Carpet Bomber support power added: requires a lvl 1 genpoint and a strategy center to deploy.
 * Spectre Gunship available at lvl 3, second rank available for slight boost in armor and firepower. Third rank Spectre available at lvl 5.

Build Orders

 * vs. GLA defense
 * Dozer 1: Power > Secondary Supply > Air Field
 * Dozer 2: Barracks > Primary Supply > War Factory
 * Barracks: Missile Defender, 2 rangers
 * Supply Center 2: Chinook
 * Airfield: King Raptor


 * With this setup, you can prevent tunnels from getting built on your side early on, thereby denying a GLA opponent map control. Load a chinook with your infantry and kill the workers as they build the tunnels. The King Raptor can then be used to swiftly eliminate a packed technical speeding towards your base. Anticipate a quad cannon mass.