Marvel's Spider-Man/Challenges

Challenges are unlocked after clearing the story mission ../What's in the Box?/, assigned to Spider-Man by a mysterious man known only as the Taskmaster. There are four different challenges that may be completed upon unlocking them: Bomb, Combat, Stealth, and Drone. They test Spider-Man's efficiency in completing those tasks, rewarding him with Challenge Tokens depending on his score (which is determined by his speed). Like all other tokens, he can then use them to craft suits and gadgets, though upgrading all gadgets it not required for a trophy; simply upgrade to your preferences and then spend the rest of your tokens on suits. If you do somehow manage to collect all Challenge Tokens, which this guide is meant to aid you with, then you should be able to craft all items in the game.

The use of suit powers, gadgets, and skills is especially important in these Challenges, so make sure you have a good amount of each unlocked before even attempting them. Detailed strategies are provided for each Challenge below, according to the district that they belong in. If still you don't succeed, keep in mind that practice makes perfect: memorizing a routine is crucial in all types of Challenges, especially for an Ultimate score.

Clearing five Challenges unlocks the Side Mission Fight Taskmaster: Round 1, and clearing all sixteen unlocks Fight Taskmaster: Round 2. Clearing at least one of each type of Challenge with a Spectacular score to earn four bronze trophies, and clear the two aforementioned side missions for a silver trophy.

Hell's Kitchen

 * Bomb #1 (187 m): Perform a couple of Web Zips, then drop a bit before swinging so that Spider-Man is closer to the ground. When you reach the bomb, instead of waiting for Spider-Man to land, aim at the ground near the bomb with psx: L2 and zip with psx: R2 to the spot highlighted by a white circle. This should put Spider-Man close enough to the bomb for the psx: L1 psx: R1 prompt to pop up, allowing him to swing the bomb away and subsequently shoot it with great speed.
 * Bomb #2 (461 m): From the first bomb, zip to the top of the train and then to the top of the building in front of it using psx: L2 psx: R2, then burst off with psx: X and begin to swing toward the street, in the direction of the second bomb. Again, when close enough to the bomb, aim and zip to the ground beside it.
 * Bomb #3 (761 m): Zip to the top of the building that stands in your path to the third bomb, and burst off with the aid of the Point Launch Boost skill. Web Zip a couple of times to reach a crane, after which you can take a long swing from it before performing two more Web Zips (this is only possible with the Quick Zip skill) to reach the next crane. After another swing, you should be able to reach the dock which the third bomb is situated on, where you can aim and zip one last time to put Spider-Man in proximity of the bomb. With this, you should obtain a score that puts you in the Ultimate range, though it may take some practice.

Midtown

 * Bomb #1 (349 m): The first bomb is situated not too far away, on the highest point of a roof by the edge of a building. Mix in multiple Web Zips as you swing, then when you're close enough to see the bomb, aim with psx: L2 and zip next to it with psx: R2.
 * Bomb #2 (769 m): The second bomb can be found in a park. Swing there and zip to the ground next to it after aiming to begin swinging it away as soon as Spider-Man lands.
 * Bomb #3 (793 m): The next bomb is on a high building. Try to swing progressively higher as you make your way there, then simply run up the building to find yourself beside the bomb. Be careful to avoid zipping off the building at the top; a slower and deliberate approach is recommended here.
 * Bomb #4 (1073 m): From the third bomb, zip to the edge of the building and press psx: X upon landing for a boost toward the fourth bomb. This one is also on a building, though the intricate architecture makes it difficult to climb. Use a big swing to reach as high a point as possible, then zip to an edge of the building close enough to carefully approach the bomb. Toss it to complete this challenge.

Greenwich

 * Bomb #1 (229 m): As soon as the challenge starts, turn toward the direction of the closest bomb and start using Web Zips to put Spider-Man in range of the edge of a building in front of him. Zip to it and use Point Launch Boost to gain a burst of speed, then utilize some more Web Zips to place Spider-Man above the roof that the first bomb is located on. Aim and zip to a spot right next to the crate, then strike it open with psx: S to reveal the first bomb. You can also utilize a Ground Strike when above the crate in order to smash it from a distance, though this must be aimed properly and may take more time.
 * Bomb #2 (323 m): You should now be a short distance away from the second bomb. Swing to the lower roof that this bomb is located, and zip into position next to it to swing it away.
 * Bomb #3 (465 m): The third bomb will be a bit further than the second, but it should still be reached fairly quickly. This one is located on the ground inside a bag; you must first pull the bag off of the bomb using psx: L1 psx: R1 before swinging the bomb away.

Chinatown

 * Bomb #1 (210 m): Reach this bomb however you wish, whether using swinging, Web Zips, point launches, or some combination of the three, as long as it ensures a high swing toward the roof of the building which the first bomb is located on. Zip into position next to the bomb to toss it quickly and begin moving toward the second.
 * Bomb #2 (457 m): From the first bomb, zip to the edge of the building facing the second bomb and press psx: X for a boost toward it. This bomb is also located on a roof, so be sure to keep your Web Zips and swings high, allowing Spider-Man to zip next to it quickly.
 * Bomb #3 (510 m): This third bomb is once again located on a roof, and can be reached just as the others were reached: maintain a high altitude and zip into position next to it to swing it away. Overall, this is one of the simpler bomb challenges, and should be completed with ease as long as a proper routine is practiced.

Harlem
Equip Web Bombs immediately and begin tossing them at enemies. Use Web Shooters to stick webbed up enemies to the car and the wall, striking the enemies toward them if you have to. You can also knock enemies down with an air launch and then web them to the ground with Web Shooters. Once the next group arrives, equip the Electric Web or Spider Drone to stun the enemies, softening them up for basic strikes. You can also use Trip Mines to string the enemies to the walls.

For the third group, re-equip Web Bombs and toss them so that all members of the tightly-knit group are webbed, then equip Web Shooters once again to web them to the walls or to the ground after knocking them down. The final two enemies are located up high on the opposite side, wielding rocket launchers. Use a web strike to zip to them, then knock them to the ground with air launches before webbing them to the ground with the Web Shooters.

Central Park
Use Trip Mines to stick some of the enemies that rush toward you together, neutralizing a good number of them. Equip Web Shooters and use air launches to knock the remainder of them down, then web them to the ground. Head toward the next group (you can locate them on the mini-map) and use an Electric Web or Spider-Drone to stun them, softening them up. You can then use Trip Mines to web them together or again, knock them to the ground and fire Web Shooters to stick them there. Overall, as long as you use your gadgets often, the relatively small number of enemies in this challenge should be handled easily.

Midtown
Equip Web Shooters immediately to begin webbing enemies to cars and walls, and the ground after knocking them down with an air launch. Use any finishers that you obtain on some enemies that are more difficult to knock down, such as those with stun rods or shields. Use Web Bombs and Electric Webs on clusters of enemies before webbing them to walls or the ground with Web Shooters, as well as using Trip Mines to web them together. This may prove difficult as the enemies are spread across a wide area, so make sure to catch the groups as they rush out of the building and cars before they spread out.

For any enemies left over, use Web Strikes to reach them (the Long Strike skill may be necessary here) and air launches to knock them to the ground and web them there. Lastly, use any leftover finishers to complete the challenge in good time. Even if you don't have many gadgets or upgrades unlocked, this challenge is entirely doable with the Web Shooter strategy.

Financial District
Equip Trip Mines to begin tackling the enemies in the center of the area, webbing them to walls and to each other. Once you run out of Trip Mines, switch to Web Shooters and web any remaining enemies to the ground or walls. You can also use any grenades that are thrown by the enemies against them, tossing them back to stun them and allowing you to perform some air launches that will then allow you to web them to the ground. For the shielded enemies, use finishers to rid yourself of them quickly, or a Swing Kick to stun them and then web them (the Swing Kick and Buster Bunker skills are necessary for the latter strategy).

Once the center group is defeated, zip to the outer edges of the area, where you should see some enemies rushing in on the mini-map. Use Swing Kicks and air launches to knock the enemies down here, then use Web Shooters to web them to the ground. Return to the center area to find even more enemies rushing in, for which you can equip a crowd control gadget such as the Web Bomb or Electric Web to stun them. You can then use Trip Mines to finish them off, webbing them to the environment and each other.

Return to the outer edges of the area to deal with the last group of enemies, consisting of gunmen. Again, utilize air launches and then web them to the ground to deal with them as quickly as possible. Using this strategy allows for some room for error, so as long as you perform well enough against all groups, you should earn an Ultimate score.