Epic Mickey/Gremlin Village

Slalom
Once you enter, you will be greeted by Gremlin Tiestow. He will explain that the door to go forward is broken and is in need of repair. Here you have a choice: you can either use paint on the two thinned out gears, which is what Tiestow asks you to do. If you prefer, you can use a spin move on the middle gear (this is not recommended, as it will make Tiestow upset). Either way, Tiestow will also ask you to repair the steam pipes as you advance. To do this simply paint in any area that has steam leaking from it. Keep making your way forward, patching steam pipes as you go, until you reach a turning wheel. To advance, Gus will instruct you to use a double jump, and explain how to use it. Double jump onto the platform when it passes by, and wait until the opening on the other side is revealed before jumping out. Here, the giant door will close, and Gus will realize that someone has set a trap.

Once inside a Spatter will sneak into the room. Spatters are Blotlings related to the Seers that you dealt with back in Dark Beauty Castle, but are a little tougher to deal with. Spatters will try to damage you by slamming their heads into Mickey. You can fight the Spatter the same way as Seers, simply by spraying paint at it to befriend it, or thinner to kill it. Once on Spatter is taken care of, another one will arrive in the room. Take care of it just as you took care of the first one, and then Tiestow will arrive to open the way forward.

NOTE: If you repaired the steam pipes, Gremlin Tiestow will also open the way to some EXTRA CONTENT. He will only award it to you if you fixed all of the pipes. Otherwise, you will fail the quest and receive nothing.

Ticket Booth Area
When you first arrive here, Gremlin Tim is shown trapped in a booth by Seers and Spatters. He will ask Mickey to deal with all of the Blotlings. This fight can take awhile, particularly if you are using paint, but after every Blotling has been killed or befriended, speak to Gremlin Tim again. He will open the way out, which you may exit from at any time.

However, if you want to complete his quest, he will ask you to retrieve his wrench for him. He claims he was working on a teacup with a red stripe on top when he last had it. Go over to the teacup ride, and when the red striped teacup comes around, spray it with a stream of thinner to reveal the wrench. Run over to it, and it will automatically be added to your inventory. Speak with Tim again (now behind the elephant ride, opposite from the teacup ride), and he will thank you and get to work repairing the elephant ride. However, he will also need help repairing the teacup ride. To do this you will need to jump across the elephants until you reach the canopy of a tent. Then, go across the nearby bridge and into an area with spinning gears. Notice the center of these spinning gears. If you thin the toon center, it will stop rotating. When you paint it the gear spins again. Keep thinning and painting until the platform attached to each gear is in a favorable position. Jump across all of them and land on the platform on the other side. Them double jump to the bridge to the left, and find the opening. In here is a pump: you can fill it with paint or thinner. Gus points out that filling these types of pumps with paint can repair things, while thinner destroys them. Either one can be useful, but for this one it's best to use paint. Using paint will repair the teacup ride, and using thinner will destroy it. If you repair the ride, Tim will thank you by opening up a tent flap with a BRONZE PIN inside.

Also, while you are here, you should head back up the elephant ride, across the bridge, and into the area with the gears again. However, instead of crossing the gears, drop down onto the boat below. Cross using the boats until you come across EXTRA CONTENT.

Now it is time to head out. Jump onto one of the moving boats and stay on until you arrive in the next area, the Jungle Boat Ride.

Jungle Boat Ride
In this next area, you will arrive in a room full of jammed boats, some overturned. Gus will explain that to fix this so you can proceed, you have two options: you can thin out the pipes on the sides of the room, or you can paint in the hippos heads. It really makes no big difference which one you do, but if you paint in the hippos, a hippo's mouth in the next room will open, revealing a silver e-ticket (this is worth 10 e-tickets total). Once the giant doors open and the exit is cleared, hop over the overturned boats until you reach a platform directly in front of you.

Now, Gus will show you a new kind of enemy. These are Blotlings called Sweepers. They will literally sweep you off your feet, causing you to lose lives. And when you're too far away for that, they throw thinner right at you. However, like both Seers and Spatters, a steady stream of paint or thinner will take care of them. Once you have dealt with the Sweeper, thin out the wall directly behind it, and you will enter yet another room. Gus will immediately point out a trapped gremlin, as well as an out of reach chest. More about the chest later. For now, free the gremlin (this is NOT required, but it will be handy later). Regardless of whether you freed the gremlin, paint in a bridge in the middle of the thinner lake in front of you. This will allow you to cross safely, and reach the other side. Now, look up. You should see gears, like the ones back in the ticket booth area. Make sure all the gears are painted in and spinning at once. This will lower the platform with the chest. Open to reveal a BRONZE PIN. When you painted in the gears, you should have also notice two columns rising up out of the thinner. This will allow you to get to the platform near the top of the room.

Head over towards the bridge on your right. There is a Sweeper guarding the area. Once you deal with it with your method of choice, look around. You should notice ledges on the wall. Some are very difficult to reach, but if you paint in front of them, more of the ledge will appear making the jump easier. Jump across to each of these ledges (on both sides of the bridge) and in the cave, you will find barrels, which can be spin moved for health, paint, and e-tickets. In two of the caves there are trapped gremlins. Freeing them is recommended but not required. After this, cross the ledges until you reach a giant giraffe. On a higher platform behind the giraffe is some EXTRA CONTENT. On the platform underneath the giraffe is another trapped gremlin. Free him, if you want, and then make your way over to the area on the other side.

Here is a giant room. With four Sweepers on retractable platforms. Every gremlin you freed in the previous area will come back to help out by taking care of a Sweeper for you. If you missed any gremlins, you will have to knock the Sweepers into the thinner yourself by spinning the four wheels located throughout the room. Once all the Sweepers are eliminated, the exit will open.

NOTE: If you freed all four gremlins, the four of them will work together to move a ledge back out after the Sweepers are gone. This will give you access to a treasure chest. Go back to the beginning area of the room and thin out a wall on the right. Run past the two giant blocks and climb up the piston. When it reaches the very top, jump off onto the ledge until you reach the chest. Open it for a SILVER PIN.

Asia Boat Ride
After you exit, you will find yourself inside a room with a pressure plate. Step on the pressure plate and activate you will activate a timer. Run over to the valve where the steam stopped. Spin it, and a new timer will activate. Jump on top of the platform to your right and spin the next valve. Repeat this with the final valve, and the steam will be permanently shut off.

Now, you will be greeted by a character named Small Pete who will have a quest for you. He wants you to retrieve his ship's log, but the gremlins won't let him go near it.