Haunted Castle/Items

BOMB COST: 1 heart FIRST FOUND: Lone skeleton on the bridge before Medusa in Stage 1 DAMAGE: 4hp damage Think of it as a toned down holy water. This is the first weapon you find, and it's really only useful against Medusa, the Stage 1 boss. Short range, not spectacular.

BLADERANG COST: 1 heart FIRST FOUND: Second skeleton at the start of Stage 2 (He won't be infested with a spirit) DAMAGE: 3hp damage This is a rather straightforward weapon; and by that, I mean it goes straight, and only forward. You can usually score 2 hits before the weapon passes through an enemy, but why the hell doesn't it come back? >.o Nice weapon to have, but there's better.

POCKETWATCH COST: 2 hearts FIRST FOUND: Bat at the top of staircase after platform jumps in Stage 2 DAMAGE: N/A This is the item you've always wanted but only got it's weaker brother in other CV games. Costs 2 freaking hearts! Only 2!!! Freezes enemies as well as bosses, and lasts a good 4 seconds. This gives you one hell of an edge in the later levels, and is great all around.

CROSS COST: 1 heart FIRST FOUND: Hunchback before 2nd Chandelier in Stage 3 DAMAGE: 4hp damage Works like the Bladerang, but shoots silhouetted crosses in packs of 2. That is to say, if you jump while firing this off, one group will fly high while the others stay low. Excellent weapon, but it has a massive downfall; you CANNOT swing your main weapon while there are still crosses on the screen. You will just hold the cross out in front of you while the surrounding enemies beat the living hell out of you. Other than that, it is the weapon you will use to kill every boss from Stage 3 onward if you're smart. Usually gives 2-3 hits.

TORCH COST: 1 heart FIRST FOUND: One of the pieces of floating silverware in Stage 3 will drop this. DAMAGE: 4hp damage Works exactly like holy water, except it doesn't freeze bosses. Limited range, and hunchbacks always seem to jump over the fire. Not a great weapon to have. Stick with the cross or watch.

One MAJOR BLESSING in this game is that the SAME enemy will drop hearts no matter how many times you've played through; the same bat will always have a big heart, the same skeleton will always have the cross, etc.