Age of Mythology/Units

This is a comprehensive listing of the units in the Age of Mythology series, a series of popular real-time strategy computer games. Released in 2002 as a production of Ensemble Studios, Age of Mythology was a huge success, selling over 1,000,000 copies, and earning a platinum title. It was released addendum to the long-lived Age of Empires series and franchise. As a result of its success, The Titans was created and released in November 2003, and Age of Mythology and The Titans formed part of a series in their own right.

The Age of Mythology series differs from the similarly structured Age of Empires series, most significantly in that it focuses more on the mythological canon of the civilizations that are playable in the game rather than the historical accuracy, a key trend of Age of Empires.

Another important difference between the Age of Empires series and the Age of Mythology series is the existence of "myth units", units based on various creatures and beasts from mythological legends and stories. These myth units comprised some forty individual playable entities, and "cost" a combination of favor, a new resource (in-game supplies used for building structures) which came with the mythological creature concept, and any of the three other resources.

The first game in the series included three playable civilizations; the Greek, Egyptian and Norse, each of whom varied in the units they could create and the buildings they could construct, among other differences. With The Titans expansion came a fourth civilization, the Atlantean civilization, based on the legend of Atlantis, with many new units, buildings, as well as titans: colossal, powerful units that varied depending on the civilization and cost a great deal of resources to train.

Reception
Gamespot has called the units in Age of Mythology "fun-to-use." About.com declares that the "most significant unit to come form Age of Mythology The Titans Expansion is the Titan unit itself. If you are fortunate enough to have the resources, these extremely expensive war machines can literally decide the outcome of the game, buy destroying virtually everything in their path."