Super Smash Bros. Brawl/R.O.B.


 * R.O.B. needs to be unlocked

Special Attacks

 * Robo Beam||Fires a more powerful shot when at full charge. Charges after each shot. Can pass through multiple characters.
 * Arm Rotor|| If used properly it can deflect projectiles. Can be angled upwards or downards by moving left or right.
 * Robo Burner||Same as Pit's Up-B but it uses a rocket engine to go up instead. Requires recharging after fuel depletes. Recharges by staying on terra firma for 1.5 seconds.
 * Gyro||Chargable projectile. Can be picked up after it is launched.
 * }
 * Arm Rotor|| If used properly it can deflect projectiles. Can be angled upwards or downards by moving left or right.
 * Robo Burner||Same as Pit's Up-B but it uses a rocket engine to go up instead. Requires recharging after fuel depletes. Recharges by staying on terra firma for 1.5 seconds.
 * Gyro||Chargable projectile. Can be picked up after it is launched.
 * }
 * Gyro||Chargable projectile. Can be picked up after it is launched.
 * }
 * Gyro||Chargable projectile. Can be picked up after it is launched.
 * }

Taunts

 * It turns toward the camera and spins its head and torso in opposite directions.
 * It turns toward the camera and emits several pulses of light from its eyes.
 * It turns toward the camera, and drops its torso, which then rises, spinning, back into place.
 * }
 * It turns toward the camera and emits several pulses of light from its eyes.
 * It turns toward the camera, and drops its torso, which then rises, spinning, back into place.
 * }
 * It turns toward the camera, and drops its torso, which then rises, spinning, back into place.
 * }
 * }

Final Smash
Diffusion Beam: R.O.B. fires a continuous beam from its eyes. Great for knocking an opponent off and guarding the edge. The cool thing about this move is that R.O.B. can use his other moves (besides Robo Beam) at the same time. So you can pull off some awesome combos with Gyros and Grabs.