Command & Conquer: Generals - Zero Hour/Laser

General "Pinpoint" Townes has capitalized on the USA's technological superiority with the use of lasers in his general strategy. It could be argued that of the three USA generals, Laser differs least in build from the base faction. However, his tempting tactical advantages can lead to misuse of his army, and open up his one true weakness: his power dependency.

Changes from USA

 * Crusader and Paladin Tanks are replaced with Laser Tanks (requires 1 unit of power/tank)
 * Patriot Missiles Turrets are replaced with Laser Turrets (requires 5 units of power instead of 3/turret)
 * Avengers cost less ($1500)
 * No Tomahawks are available
 * Cold Fusion Reactors produce 8 units of power instead of 5 (can be later upgraded to 16 with Control Rod upgrade)