Professor Layton and the Curious Village/Chapter 4: Night Falls

Chapter Goal: It's turned dark and Ramon still hasn't returned. Continue the Investigation to find clues.

Along with the Start of Chapter 4 comes the Journal Entry "Rumors at the Restaurant."

Park Road
Talk to Adrea to trigger Puzzle 045. She will reward you with some cryptic information and a painting scrap.

Head to the Plaza.

Plaza
Talk to Gerard. He dropped his wristwatch by the park, and like a good gentleman, Layton offers to go find it. This adds a new Journal Entry, "Gerard's Request."

Go to the Park Gate to help Gerard.

Park Gate
Talk to Deke. He tells you that Beatrice has the watch at the inn. Before he lets you go, however, he asks you to solve Puzzle 046. You get a Stuffed Bear for solving the puzzle! Give it to Luke.

The Journal Entry "The Inn at Night" appears.

Travel through Park Road and the Plaza to reach the Entrance.

Entrance
Before you go in the Hotel, tap the Inn sign to trigger Puzzle 113.

Go into the Inn.

Inn
Talk to Beatrice. She hands over the wristwatch and lets slip that another guest has checked into the hotel. After extracting a promise from Beatrice to keep the Inn doors open late, the Journal Entry "Beatrice's Advice" appears.

Head back to the Plaza.

Plaza
Gerard gives you a puzzle in return for his wristwatch. Solve Puzzle 047 to gain entrance to the Clock Tower and receive a Cream Rug. Give the rug to Luke.

The Journal Entry "To the Cafe" appears.

Head through the Clock Tower.

Clock Tower
Tap on the Cat and Mouse pair to trigger puzzle 048. Solve the puzzle to find a painting scrap!

Talk to Lucy and she'll present you with puzzle 049. Solving the puzzle rewards you with some gossip and a Bookcase. Give it to Luke.

Move North to the Fork in the Road.

Fork in the Road
Talk to Marco. He warns you of the dangers of the night before presenting you with puzzle 050. Marco gives you a Teak Bureau for solving the puzzle. Give it to Layton.

Enter the cafe by tapping on the door.

Cafe
Talk to Crumm. He's only willing to share his information to those who have solved 30 or more puzzles. When Crumm sees that you have solved the required amount, he tells you to go visit Prosciutto for more information. Following this conversation, the Journal Entry "Talk of a Kidnapper" appears.

Before heading to Prosciutto's, talk to Zappone. He asks you to solve puzzle 051. Solving the puzzle rewards you with a painting scrap!

Tap on the Bottle on the Bottom Shelf to find the hidden puzzle 106.

Head outside and to the left to reach the Market.

Market
Talk to Agnes and she'll give you puzzle 053 to solve. She gives you a Television for solving the puzzle. Give it to Luke.

Talk to Giuseppe to trigger puzzle 054. A successful answer rewards you with a painting scrap.

Head right to the Northern Hill.

Northern Hill
Pauly, angry as always, has another puzzle for you. Talk to him to trigger puzzle 052. A painting scrap is your reward for a successful answer.

Move South.

Northern Path
Grab some Hint Coins, then head through the Blue Door on the Left.

Prosciutto's
Tap on the meat hanging above Prosciutto to trigger puzzle 114.

Talk to Prosciutto to further the investigation. He tells you about a creepy old man he spied carrying a sack the other night.

Leave Prosciutto to his meat and move outside. This will trigger a cinema scene and the new mystery "Mysterious Rumbling" to investigate. Luke finds another cog, and Professor Layton suggests they take it to Lady Dahlia at the mansion.

This ends Chapter 4.

Manor Parlor
Layton tries to organize a search party to find Ramon, but Inspector Chelmey opposes him. In the middle of their bickering, Matthew bursts in with shocking news; Ramon has returned! Layton agrees that he must have been mistaken and drops the argument.

Talk to Gordon to solve puzzle 012.

Exit the mansion. Layton and Luke discuss their suspicions before retiring for the night. Layton adds "Ramon's Memory" to his list of mysteries.