Final Fantasy V/Library of Ancients

Library of Ancients
Head west from Karnak though the broken wall, then southwest. There is a section of desert here which you should avoid for now because of a powerful enemy called Quadrharpy that lurks there. After the desert, turn toward the east and keep going until you reach the Library; it looks like the Wind Temple and is surrounded by forest.

Inside the library, all the scholars are running around in a panic because Mid, Cid's grandson, is missing. He was last seen going to the lower floors to get a book, and they fear he's been attacked by monsters there. Before exploring the lower floors, go to the 2nd floor to talk to more scholars and refresh your HP and MP at the urn in the southwest corner. Continue to the roof to find a couple of scholars and some books, they want to burn any that are possessed by monsters but don't know to tell which. Check all three, the one on the right has monsters inside.

The battles here work differently than in the rest of the game. The monsters appear one at a time but when you defeat one there is a good chance that it will be replaced by another, so a battle may last a long time. The monsters are pages of a book and they are naturally vulnerable to fire.

Now go back to the first floor, go down the stair on the left and through the door to the basement. In B. 1 Floor, approach the wall to move it to the right. There is a gap on the books to the left, enter it to make the shelf move back. Go south through two more gaps in the books, then up a latter to clime on top of shelves. Go north then east and follow the shelf to the end have the shelf move again, Go down the ladder next to this and check the shelf at the missing tile to open the way forward. Note, if you want to go back, go to the southeast corner to move the bookshelf back so you can reach the entrance again.

The next room is dark except for a circle of light around you; you start to get random battles with haunted books now. Continue south and enter a room with two balconies overlooking a lower area you can't reach at the moment. Go down the stair to the lower balcony. The door here is a dead end because of a shelf the keeps blocking your path. So climb the ladder and check the top. A passage opens to the top of some book shelves; follow these to a small room with a book on the floor. Check it to start at battle.

When you win you receive the summon spell Ifrit.

Go back to the room with the balconies and go through the door next to the ladder. Now the shelf, sensing that you have the power of Ifrit, lets you through. Exit in the southwest corner to grab some treasure, then go back to a gap in the books to the north.

You enter another dark room. Follow the passage west, south and east, grabbing a chest on the way, to get to a small ledge in the room with the balconies. Go though the gap on the right since you entered on the left. Now you're in another room where you have to move shelves around. Go to the northwest corner of the first section to move the shelf, then check the books at the top of the ladder to to move it back. There is a door to the south but it leads to a dead end in the room with the balconies. Check the books at the top of the ladder to the right of this to get a battle and open up a passage. Enter to find a save point.

Exit to the southeast to finally reach the floor of the room with the balconies. Enter the door on the left to see Mid studying hard. Step forward and books come out of the shelves to attack.

Step forward and talk to Mid to start a cutscene. Turns out he wasn't concerned about monsters at all and barely noticed the raging battle going on behind him. He's done studying anyway and leads you beck to the main floor via a secret route. The scholars thank you for saving Mid, a surprise for him, then he shows you the book he was looking for. It tells how to power the Fire Ship without using the Fire Crystal and he can't wait to tell Cid about it. You now have to break the news that the last time you saw Cid he wasn't in a state to help build anything, much less a new ship engine. Mid rushes off, presumably to find Cid.

Karnak (return)
The scholars in the library confirm that Mid left to find his grandfather, so you need to go back to Karnak. Go to the second floor of the pub to start a cutscene. Mid has not arrived yet so you have another go at getting Cid so snap out of his funk. Mid arrives and gives it a try, being somewhat more vigorous than you would have dared. Cid slowly comes around and resolves to do his part to help save the Earth Crystal. The only way to get to it is with the Fire Ship and Mid tells him about the book he found. Together they head for the ship to start work.

Exit Karnak and go to the Fire Ship. Mid and Cid are working busily and send you below to keep you out of the way. The scene in the pub triggers a flashback for Galuf. He's alone in a castle when a girl named Krile appears and calls him Grandpa. Krile tries to get Galuf to do something the same way Mid was trying to get Cid to start work again. When the flashback ends Galuf realizes he's not from the same earth as the rest of you. He travelled from his planet by meteorite in order to stop an evil spirit from being released. This spirit was the Black Mage X-Death and was sealed away many years earlier. There is another flashback, where a young Galuf is in a forest with three other people. One is the Werewolf seen just before the Fire Crystal shattered. They gathered in the forest because the power of the four crystal was concentrated there and they could use it to seal up X-Death. This is why Galuf came to this world so many years ago. If the Earth Crystal is shattered as well then the seal will be broken and X-Death will be released.

Later, you find Cid and Mid resting on deck. Talk to one of them to wake them up and they tell you that the ship is finished. Cid and Mid will return to the Library of Ancients, while you now are free to explore the ocean and hopefully find the Earth Crystal before it's too late.