The Legend of Zelda: A Link to the Past/Light World Enemies

Table Key: = Light World =
 * HP = Hit Points
 * # = Damage (amount of hit points removed)
 * KO = Knock Out (one-hit kill)
 * STN = Stun (temporarily immobilize)
 * BRN = Burn (incremental fire damage)
 * FRZ = Freeze (permanently immobilize)
 * SLM = Slime (transform into a Slime Monster)
 * shirts = The amount of hearts Link will lose if attacked, based upon which color Mail he is wearing.

Buzzblob
Description: The buzzblob produces an electric field that will sting Link if he strikes it with anything less then the level 4 sword. A stone, if thrown however, will kill the Buzzblob. The Buzzblob has a very unique reaction to Magic Powder.

Deadrock
Description: A Deadrock is quite literally a living rock, and therefore impervious to every attack at Link's disposal except the most powerful magic. Attacking it turns it back into an ordinary and immobile rock. The only way to make this invulnerable enemy vulnerable is to turn it into a slime first.

Hachi (bee)
Description: Hachi bees are, for the most part, a minor nuisance. They can appear when you cut down a bush or grass. They will fly around and sting you until you leave a portion of the world, or kill them. However, you can catch them with your net and hold them in a bottle. Then you can release them to attack nearby enemies.

Hedge
Description: This harmless insect is easy to kill, and can't even hurt you, but it can help you. If you lift the hedge (or rock) from off of it's back, it will start dropping Rupees in an attempt to shake you off it's trail. If you collect five green Rupees before he disappears, if will drop a red Rupee.

Octobaloon
Description: The Octoballoon is a special floating variety of Octorok. It is sensitive to all but the hottest of attacks. Any attempt to kill it will result in 6 smaller Octo creatures bursting out of it's top to attack before disappearing.

Slime
Description: Slimes are defenseless creatures that typically appear as the result of sprinkling Magic Powder on a more dangerous enemy, or using the magic of the Quake medallion. In this form, any enemy can be quickly defeated.

Thief
Description: Using special defensive techniques, the Thieves of the Lost Woods are impervious to all forms of attack, physical or magical. They cannot be harmed, nor can they harm you. But if they collide with you in the woods, expect to drop some supplies and Rupees that Thieves will be quick to collect from you.

Toppi (rabbit)
Description: This rabbit hops out from thick grass. He is easy to kill, but you can play a trick on it to earn Rupees. Instead of attacking the Toppi, destroy the grass that he jumped from. He will land helplessly on his back. Approach him and he will call you a thief, and give you a Rupee to leave him alone.

Eyegore
Description: Eyegores are magical statues that normally sleep. They only wake up when you get close enough to them. Then their single eye opens up and they begin to chase you. You can only hurt them when they are awake. Furthermore, Red Eyegores can only be damaged by bow and arrow attacks.

Stalfos Skull
Description: Skull Stalfos drop down from the ceiling, only stopping long enough to deliver their floating skulls. The body floats back up to the ceiling, leaving the head behind to attack you.

Tail worm
= Dark World =

Creepy
Description: Despite being the weaker of the two, defensively, the green Creepy is slightly more dangerous, due to it's ability to spit rocks at Link. The blue Creepy can take more damage, but it must touch you in order to attack.

Like Like
Description: Like Likes hang out in the Skull Woods of the Dark World. They have a fondness for metal, and will eat your blue or red shield if you let them get too close, and you will have to purchase another shield to replace the one that you lost. They cannot eat the Mirror Shield, it is too big for their mouth.

Lynel
Description: Ganon bestowed these half man, half lion guardians of the Dark World's Death Mountain with inhuman strength. You can only hope to harm these creatures with the strongest weapons available in Hyrule.

Pikku
Description: Pikkus are transformed Thieves from the Light World. They are no longer human, but they retain they ability to avoid harm, and steal from you by colliding with you and making you drop supplies.

Bari
Description: Bari's hover in the air utilizing a special form of electromagnetic repulsion. Occasionally they build up an abaundance of electricity and they must release it. If you strike during this time, you will get shocked and take damage instead of hurting them. Red Baris split apart into two smaller Baris which possess the same ability to shock. The Hookshot is a great weapon to use against them: it doesn't conduct electricity.

Giibo
Description: Giibos are strange floating creatures that have a central corporal body surrounded by a magical barrier. In order to move around, the body must move to a new location. Only when the body stops moving does the barrier follow. The Giibo is only vulnerable when its body exists outside of the barrier.

Goriya
Description: The Goriya (known as Copy in Japan) are simple creatures who utilize a confusing behavior to attack their enemies. They mimic the movements of their opponent in the opposite direction. When you go left, they go right. If you move up, they move down. If you line up face to face with a Red Goriya, it will spit a fireball at you. The Green Goriyas are vulnerable to many typical attacks, but the Red Goriya can only be struck by arrows.

Helmasaur
Description: The thick hard growth on their forehead makes them invulnerable to attacks from the front. You must hit them on the side or from behind to damage them.

Hokuboku
Description: Hokubokus have a number of body segments stacks on top of one another, with the head on top. They like to bounce around in rooms. When you strike them, you knock a body segment off which will bounce around for a bit before disappearing. The segments can damage you if they bounce in to you. Eventually, you will be left with just the head, which you must defeat.

Nuranull
Description: Nuranulls are a type of slug with the ability to produce explosive material. As they wander around a room, they leave bombs behind that will detonate on their own in time, or whenever you carelessly strike them with a weapon.

Pometto
Description: Pomettos appear to be headless turtles; no matter which way they face, they always look the same. Their thick hard shell makes them impervious to sharp attacks. The only way to expose their soft under-belly is to pound the nearby ground with the Magic Hammer, which knocks them off their feet and on to their backs. Be careful however. After a while, they get back up on their feet, and chase you even faster.

Pon
Description: Pons have a thick rubbery shell on top of their heads. While they can be attacked normally, the impact with the shell will send Link flying backwards. Pons like to occupy floors with a lot of pits, where fighting them can lead to your falling off the edge. Pons are protected against many unconventional attacks, and Red Pons are especially strong.

Stalfos Knight
Description: The magic that animates the great Stalfos Knights is a lot stronger than the usual Stalfos magic. Only tremendous force can separate the bones, and only for a little while. A bomb can produce that force. Once the bones have fallen into a pile, you must attack it quickly before it rises back up to attack. Bomb it again if you must, and attack the pile until it is defeated.

Tainon
Description: Tainon's are magical ice sculptures that only come to life when you get close enough to them. They leap out of the wall from which they are carved to attack you. Their one and only vulnerability is to heat.

Terubean
Description: As an animated ball and chain, Terubeans are invulnerable to every form of attack. The only weapon that will have any effect on them is the Boomerang, which only stuns them momentarily.

Wallmaster
Description: Wallmasters drop from the ceiling over your current location. If they manage to grab you, they will lift you back up to the ceiling, and you will be transported back to wherever you most recetly entered a dungeon from. They cannot damage you, and even if you kill one, they will continue to appear.

Zoro
Description: Zoros are small magical dust mites that live inside of dungeon walls. If you blast a hole in a wall, they may be startled and stream out of the hole in small groups.