Heroes of Might and Magic III: The Restoration of Erathia/Artifacts

Information
Bonus Information

Most bonuses are additive in this game. For example, if the hero has both the Ring of Conjuring and Cape of Conjuring, then the hero's spells will have their duration increased by 5 rounds. Similarly, for percentage bonuses, a Hero with the Amulet of the Undertaker and the Dead Man's Boots will receive a 20% bonus to his Necromancy skill.

In the case of bonuses to skills, the hero only gains the bonuses if he has learned the relavant skill.

Item Classes

Item Classes are used by the game to determine a lot of different things in the game. There are four ranks of items, and from weakest to strongest, they are Treasure, Minor, Major, and Relic. As expected, the higher the rank the item, there will be less of them available on the map, they will be guarded more heavily, and they will cost more.

Head
Each hero can equip one head item.

Neck
Each hero can equip one neck item.

Shoulders
Each hero can equip one shoulders item.

Right Hand
Each hero can equip one right hand item.

Left Hand
Each hero can equip one left hand item.

Torso
Each hero can equip one torso item.

Finger
Each hero can equip up to two finger items.

Feet
Each hero can equip one feet item.

Miscellaneous
Each hero can equip up to five miscellaneous items.

There is additional miscellaneous artifact called a Spell Scroll. A Spell Scroll can have any spell in the game on it, and that spell is added to your spellbook, but only while you have the scroll equipped.

Combination Artifacts
Combination Artifacts can be made from certain artifacts. To form a Combination Artifact, you must equip all artifacts needed on your hero, and then right-click on one of the component items. You'll then get a prompt to make the artifact. A Combination Artifact gives all the bonuses of the component parts, plus an extra bonus. However, even though it is displayed as only one item, it will still take up all the slots the component parts used. If you wish, you can disassemble a Combination Artifact back into the component parts by right-clicking on the artifact. There is no limit to how many times you create or disassemble a Combination Artifact.

Admiral's Hat
The hero does not take any penalties from boarding or unboarding a ship.

Items Needed

Necklace of Ocean Guidance (Neck)

Sea Captain's Hat (Head)

Angelic Alliance
Allows you to mix Good and Neutral town creatures (i.e. Castle, Rampart, Tower, Conflux, Fotress, and Stronhold) without taking morale penalties. Additionally, all of your troops will have Prayer cast on them at the start of every battle.

Items Needed

Armor of Wonder (Torso)

Celestial Necklace of Bliss (Neck)

Helm of Heavenly Enlightenment (Head)

Lion's Shield of Courage (Left Hand)

Sandals of the Saint (Feet)

Sword of Judgment (Right Hand)

Armor of the Damned
All enemy units have Curse, Disrupting Ray, Misfortune, Slow, and Weakness cast on them at the start of every battle.

Items Needed

Blackshard of the Dead Knight (Right Hand)

Rib Cage (Torso)

Shield of the Yawning Dead (Left Hand)

Skull Helmet (Head)

Bow of the Sharpshooter
All of your ranged troops ignore the penalties for shooting at a target too far away and for shooting at a target behind an obstacle. Also, your ranged troops will do full damage in melee.

Items Needed

Angel Feather Arrows (Misc)

Bow of Elven Cherrywood (Misc)

Bowstring of the Unicorn's Mane (Misc)

Cloak of the Undead King
Allows the hero to convert 30% of killed units into Skeletons at the end of each battle. If the hero has the Necromancy skill, he instead gains an extra 30% creatures from his Necromancy skill. Also, instead of Skeletons, he will raise Zombies with basic Necromancy, Wights with advance Necromancy, or Liches with expert Necromancy.

Items Needed

Amulet of the Undertaker (Neck)

Dead Man's Boots (Feet)

Vampire's Cowl (Shoulders)

Cornucopia
This artifact will add 4 Crystal, 4 Gems, 4 Mercury, and 4 Sulfur per day to your resource pool.

Items Needed

Everflowing Cloak of Crystal (Shoulders)

Everpouring Vial of Mercury (Misc)

Eversmoking Ring of Sulfur (Finger)

Ring if Infinite Gems (Finger)

Elixir of Life
All of your units gain a 25% bonus to their base health values, and they gain the regeneration ability, which will fully heal the top unit of the stack when they act. This artifact will not benefit undead or unliving creatures.

Items Needed

Ring of Life (Finger)

Ring of Vitality (Finger)

Vial of Lifeblood (Misc)

Power of the Dragon Father
Increases Attack, Defense, Power, and Knowledge by an additional 6 points each. Additionally, all of your troops are immune to all level 1 through 4 spells.

Items Needed

Crown of Dragontooth (Head)

Dragonbone Greaves (Feet)

Dragon Scale Armor (Torso)

Dragon Scale Shield (Left Hand)

Dragon Wing Tabard (Shoulders)

Necklace of Dragonteeth (Neck)

Red Dragon Flame Tongue (Right Hand)

Quiet Eye of the Dragon (Finger)

Still Eye of the Dragon (Finger)

Ring of the Magi
All of your spells have their duration increased by 50 rounds.

Items Needed

Cape of Conjuring (Shoulders)

Collar of Conjuring (Neck)

Ring of Conjuring (Finger)

Statue of Legion
When equipped by a hero in the town, growth for all creatures is increased by 50%. The 50% bonus is calculated off what the Castle would generate before any bonuses are applied.

Items Needed

Arms of Legion (Misc)

Head of Legion (Misc)

Legs of Legion (Misc)

Loins of Legion (Misc)

Torso of Legion (Misc)

Titan's Thunder
The hero with this artifact equipped can use a special spell called Titan's Lightning Bolt. This spell does 600 damage, and costs no spell points. If the hero does not have a spellbook, one will be given to him permanently at no cost.

Items Needed

Sentinel's Shield (Left Hand)

Titan's Curiass (Torso)

Titan's Gladius (Right Hand)

Thunder Helmet (Head)

Wizard's Well
The hero will regenerate all of his spell points each day.

Items Needed

Charm of Mana (Misc)

Mystic Orb of Mana (Misc)

Talisman of Mana (Misc)