Nettou! Gekitou! Quiztou!!/Walkthrough

Namco's Japan-only 1993 quiz arcade game Nettou! Gekitou! Quiztou!! is divided into thirty-six squares; for each square, you'll have to answer a preset number of (three-script Japanese) questions correctly in order to help advance your character to the next one. When you answer a question correctly, a yellow "O" will appear next to your chosen number and the amount of seconds you have remaining will be added to your score as your animal opponent is blown away (or explodes, if it was the last question you needed to answer correctly) - but, if you answer any question incorrectly, a red "X" will appear next to your chosen number and your character will lose a "life-jewel" as your opponent suddenly goes for you. The introductory cutscene goes like this:

おだやかな南の海に浮かぶ魔島、 (Odayakana minami no umi ni ukabu ma shima,) クイズ島... (Kuizu shima...)

300年前、 (300-nen mae), 人体不明の天変地異により、 (Jintai fumei no tenpenchī ni yori,) 島の文明が減ぼされて以来、 (Shima no bunmei ga gen bo sa rete irai,) 住みつく者とてなく、 (Sumitsuku mono tote naku,) 凶悪な野生動物の跳染する、 (Kyōakuna yasei dōbutsu no chōsen suru,) 弱肉強食の未開の地と異化していた. (Jakunikukyōshoku no mikai no ji to ika shite ita.)

しかし、 異変より300年を経た今 (Shikashi, ihen yori 300-nen wo heta ima) この地を開拓し、 (Kono ji wo kaitaku shi,)

みずからの理想郷をうち建てようと (Mizukara no risōkyō wo uchi tateyō to) 4人の強者が集ったのためる. (4-ri no tsuwamono ga takatta no tameru.)

The Hiragana/Kanji text Anata no shokugyō wo eran kudasai. (あなたの職業を選んください.) will then appear at the top of the screen as it proceeds to the start screen; up to three other players will then have ten seconds to insert their coins and press their Start Buttons, to join in with the game, and once the time is up, the protagonist characters (and Chisogin, if there are less than four players) shall take their starting positions in the corners of the island. This Walkthrough will cover the island's thirty-six squares in row order, starting from the top-left one (where Kufū, or Chisogin Bob if there is no 1P, starts off).

Square 1
Welcome to the game (if you are Player 1). At the start of this square, the Katakana/Kanji text Noruma 3-mon (ノルマ3問) will come up into view from the bottom of the screen, as the Katakana/Hiragana text Saru ga awa reta! (サルがあわれた!) appears at the top of the screen; the Kanji text Dai 1-mon (第1問) will then appear on the screen as the Saru poses his first question and the timers on both sides of the screen start counting down. Once you answer three questions correctly the three-script text ''"Ugyāā!" Saru wo taoshita! (「うぎゃあああーっ!」 サルを倒した!) will appear at the top of the screen as the Saru explodes - and once he has landed, two cherubs will fly into view from the left and right sides of the screen as the Katakana text Noruma kuria!'' (ノルマクリア!) comes up into view from the bottom of the screen. The screen will then fade back to the shot of the island, as the three-script text Botan wo oshite, ikisaki wo eran kudasai. (ボタンを押して、行き先を選んください.) appears at the top of the screen and Squares 2 and 7 start flashing in turn; once you have pressed any of the Answer Buttons while the square you want to move on to is flashing, Kufū will move to it, and they are both picture stages.

However, if you are Player 2, 3, or 4 and move on to this square (if you can reach it), the following three-script text shall appear at the top of the screen:

内路工夫/地底人ボブとの対決! (Nairo Kufū/Chisogin Bobu to no taiketsu!) この島に、わたしは世界一立派な町 (Kono shima ni, watashi ha sekaīchi rippana machi) を建設する予定なのだ. (Wo kensetsu suru yoteina noda.)

Kufū (or Chisogin Bob, if there is no 1P) shall then walk over to your character, and get into a punch-up with him (or her, if 2P), as a special quiz begins:



工夫/地底人ボブがあわれた! (Kufū/Chisogin Bobu ga awa reta!) 「わたしとキーワード問題で ("Watashi to kīwādo mondai de) 勝負だ!」 (Shōbuda!") このあとの8問からは、 (Kono ato no 8-mon kara ha,) ある言葉が連想できます. (Aru kotoba ga rensō dekimasu.) 8問答えたあとで、 (8-mon kotaeta ato de,) その言葉を当ててください. (Sono kotoba wo atete kudasai.)

The Kanji text Dai 1-mon (第1問) shall then appear on the screen, as Kufū (or Chisogin Bob) poses his first question (and the timers on both sides of the screen begin counting down); once you answer eight questions correctly, he will speak the three-script text of '' "Deha, iyoiyo kīwādo no shiki toida!"  (「では、いよいよキーワードの識問だ!」), and "Kīwādo wo ateru made ha watashi wo taosenai zo!"'' (「キーワードを当てるまではわたしを倒せないぞ!」), before posing a final question. Once you have answered it correctly, that three-script text of ''"Ugyāā!" Kufū/Chisogin Bobu wo taoshita! (「うぎゃあああーっ!」 工夫/地底人ボブを倒した!) will appear at the top of the screen as he explodes - and once he has landed, two cherubs will fly into view from the left and right sides of the screen as the Katakana text Noruma kuria!'' (ノルマクリア!) comes up into view from the bottom of the screen. If Kufū, this cutscene will follow:

工夫 「ム、無念 ウウッ」 (Kufū "Mu, munen ū") 工夫は息絶えた. (Kufū ha iki taeta.) 工夫の作った建物は、 (Kufū no tsukutta tatemono ha,) 瓦礫の山と化した. (Gareki no yama to-ka shita.)

工夫の作った建物は、 (Kufū no tsukutta tatemono ha,) 瓦礫の山と化した. (Gareki no yama to-ka shita.) 視線を感じてふり向. (Shisen wo kanjite furi kō.)

壊れた建物の窓から、 (Kowareta tatemono no mado kara,) なんかがこちらを見ている. (Nanka ga kochira wo mite iru.)

Any squares conquered by Kufū (or Chisogin Bob) during his time on the island shall now revert back to their original states and the game will continue.

Square 2: E No Mondai (絵の問題)
At the start of this square, the Katakana/Kanji text Noruma 3-mon (ノルマ3問) will come up into view from the bottom of the screen for a second time, as the Katakana/Hiragana text of Hebi ga awa reta! (ヘビがあわれた!) appears at the top of the screen; the Kanji text Dai 1-mon (第1問) will then appear on the screen as the Hebi poses his first ("sliding" picture) question and the timers on both sides of the screen start counting down. Once you answer three questions correctly, that three-script text ''"Ugyāā!" Hebi wo taoshita! (「うぎゃあああーっ!」 ヘビを倒した!) will appear at the top of the screen as the Hebi explodes - and once he has landed, two cherubs will fly into view from the left and right sides of the screen as the Katakana text Noruma kuria!'' (ノルマクリア!) comes up into view from the bottom of the screen. The screen will then fade back to the shot of the island as the three-script text Botan wo oshite, ikisaki wo eran kudasai. (ボタンを押して、行き先を選んください.) appears up at the top of the screen and Squares 3 and 8 start flashing in turn; once you have pressed any of the Answer Buttons, while the square you want to move on to is flashing, your character (it doesn't have to be Kufū) will move to it.

Square 3
At the start of this square, the Katakana/Kanji text Noruma 4-mon (ノルマ4問) will come up into view from the bottom of the screen for what could be the first time as the Katakana/Hiragana text of Yamaneko ga awa reta! (ヤマネコがあわれた!) appears at the top of the screen; the Kanji text Dai 1-mon (第1問) shall then appear on the screen as the Yamaneko poses his first question and the timers on both sides of the screen start counting down. Once you answer four questions correctly, that three-script text ''"Ugyāā!" Yamaneko wo taoshita! (「うぎゃあああーっ!」 ヤマネコを倒した!) will appear at the top of the screen as the Yamaneko explodes (and hits the camera before sliding down it) - and once he has landed, two cherubs will fly into view from the left and right sides of the screen, as the Katakana text Noruma kuria!'' (ノルマクリア!) comes up into view from the bottom of the screen. The screen will then fade back to the shot of the island, as that three-script text Botan wo oshite, ikisaki wo eran kudasai. (ボタンを押して、行き先を選んください.) appears at the top of the screen and Squares 4 and 9 start flashing in turn; once you have pressed any of the Answer Buttons, while the square you want to move on to is flashing, your character (it doesn't have to be Kufū) will move to it. Square 4 is a 2-Taku (2択), and Square 9 is Genre Select (ジャンルセレクト).

Square 4: 2-Taku (2択)
At the start of this square, that Katakana/Kanji text Noruma 4-mon (ノルマ4問) will come up into view from the bottom of the screen, for what could be the second time as the Katakana/Hiragana text of Arikui ga awa reta! (アリクイがあわれた!) appears at the top of the screen; the Kanji text Dai 1-mon (第1問) shall now appear upon the screen as the Arikui poses his first question and the timers on both sides of the screen start counting down. Once you answer four questions correctly, the three-script text ''"Ugyāā!" Arikui wo taoshita! (「うぎゃあああーっ!」 アリクイを倒した!) shall appear at the top of the screen as the Arikui explodes - and once he lands, two cherubs shall fly into view from the left and right sides of the screen, as the Katakana text of Noruma kuria!'' (ノルマクリア!) comes up into view from the bottom of the screen. The screen will then fade back to the shot of the island as the three-script text of Botan wo oshite, ikisaki wo eran kudasai. (ボタンを押して、行き先を選んください.) appears at the top of the screen and Squares 5 and 10 begin flashing in turn; once you have pressed any of the Answer Buttons, while the square you want to move on to is flashing, your character (it does not have to be Kufū) will move to it. Square 5 is also another picture stage - however, the pictures upon it are of the "fifteen-puzzle" variety as opposed to the horizontally-sliding.

Square 5: E No Mondai (絵の問題)
At the start of this square, the Katakana/Kanji text Noruma 5-mon (ノルマ5問) will come up into view from the bottom of the screen, for what could be the first time as the Katakana/Hiragana text of Azarashi ga awa reta! (アザラシがあわれた) appears at the top of the screen; the Kanji text Dai 1-mon (第1問) will now appear upon the screen as the Azarashi poses his first question and the timers on both sides of the screen start counting down. Once you have answered five questions correctly, the three-script text ''"Ugyāā!" Azarashi wo taoshita! (「うぎゃあああーっ!」 アザラシを倒した!) shall appear at the top of the screen as the Azarashi explodes - and once he lands, two cherubs shall fly into view from the left and right sides of the screen, as the Katakana text of Noruma kuria!'' (ノルマクリア!) comes up into view from the bottom of the screen. The screen shall then fade back to the shot of the island as the three-script text of Botan wo oshite, ikisaki wo eran kudasai. (ボタンを押して、行き先を選んください.) appears up at the top of the screen and Squares 6 and 11 begin flashing in turn; once you have pressed any of the Answer Buttons, while the square you want to move on to is flashing, your character (it doesn't have to be Kufū) will move to it. However, if you are Player 1, 3 or 4 moving to Square 6 will invoke a special type of quiz from Hana No Sei or Chisogin Ringu - just like how if you are Player 2, 3 or 4 moving to Square 1 if you can get close to it will invoke the same type of quiz from Kufū or Chisogin Bob.

Square 6
Welcome to the game (if you are Player 2). At the start of this square, the Katakana/Kanji text Noruma 3-mon (ノルマ3問) will come up into view from the bottom of the screen, as the Katakana/Hiragana text Saru ga awa reta! (サルがあわれた!) appears at the top of the screen; the Kanji text Dai 1-mon (第1問) will then appear on the screen as the Saru poses his first question and the timers on both sides of the screen start counting down. Once you answer three questions correctly the three-script text ''"Ugyāā!" Saru wo taoshita! (「うぎゃあああーっ!」 サルを倒した!) will appear at the top of the screen as the Saru explodes - and once he has landed, two cherubs will fly into view from the left and right sides of the screen as the Katakana text Noruma kuria!'' (ノルマクリア!) comes up into view from the bottom of the screen. The screen will then fade back to the shot of the island, as the three-script text Botan wo oshite, ikisaki wo eran kudasai. (ボタンを押して、行き先を選んください.) appears at the top of the screen and Squares 5 & 12 begin flashing in turn; once you've pressed any of the Answer Buttons while the square you want to move to is flashing, Hana No Sei will move to it and they're both picture stages.

However, if you are Player 1, 3, or 4 and move on to this square (if you can reach it), the following three-script text shall appear at the top of the screen:

花の妖精/地底人リングとの対決! (Hana No Yōsei/Chisogin Ringu to no taiketsu!) この島は、わたしの世界一素敵な (Kono shima ha, watashi no sekaīchi sutekina) お花予になるのよ. (Ohana yo ni naru no yo.)

Hana No Sei (or Chisogin Ringu, if there is no 2P) shall then walk over to your character, and get into a punch-up with him, as a special quiz is invoked:



花の精/地底人リングがあわれた! (Hana No Sei/Chisogin Ringu ga awa reta!) 「わたしとキーワード問題で ("Watashi to kīwādo mondai de) 勝負だ!」 (Shōbuda!") このあとの8問からは、 (Kono ato no 8-mon kara ha,) ある言葉が連想できます. (Aru kotoba ga rensō dekimasu.) 8問答えたあとで、 (8-mon kotaeta ato de,) その言葉を当ててください. (Sono kotoba wo atete kudasai.)

The Kanji text Dai 1-mon (第1問) shall then appear on the screen, as Hana No Sei (or Chisogin Ringu) poses her (or his) first question and the timers on both sides of the screen start their counting down; once you answer eight questions correctly, she (or he) will speak the three-script text of '' "Deha, iyoiyo kīwādo no shiki toida!"  (「では、いよいよキーワードの識問だ!」), and "Kīwādo wo ateru made ha watashi wo taosenai zo!"'' (「キーワードを当てるまではわたしを倒せないぞ!」), before posing a final question. Once you have answered it correctly, that three-script text of ''"Ugyāā!" Hana No Sei/Chisogin Ringu wo taoshita! (「うぎゃあああーっ!」 花の精/地底人リングを倒した!) will appear at the top of the screen, as she (or he) explodes - and once she (or he) has landed, two cherubs will fly into view from the left and right sides of the screen, as that Katakana text of Noruma kuria!'' (ノルマクリア!) comes up into view from the bottom of the screen. If Hana No Sei, this cutscene (which is much like that of Kufū when he is defeated, in that it depicts her death), will follow:

花の精 「ム、無念...ガクッ」 (Hana No Sei "Mu, munen...gaku") 花の精は息絶えた. (Hana No Sei ha iki taeta.)

花の精の育てた花畑は、 (Hana No Sei no sodateta hanabatake ha,) 朽ちた荒れ地戻った. (Kuchita arechi modotta.) 花に混じって、寄妙な植物がある. (Hana ni majitte, yadoriki myōna shokubutsu ga aru.)

地の花は枯れてしまったのに、 (Ji no hana ha karete shimatta no ni,) それだけは青々と元気だ. (Soredake ha aoao to genkida.)

Any squares conquered by Hana No Sei (or Chisogin Ringu) during her (or his) time on the island will now revert back to normal as the game continues.

Square 7: E No Mondai (絵の問題)
At the start of this square, the Katakana/Kanji text Noruma 3-mon (ノルマ3問) will come up into view from the bottom of the screen, for what could be the third time as the Katakana/Hiragana text Dachou ga awa reta! (ダチョウがあわれた!) appears at the top of the screen; the Kanji text of Dai 1-mon (第1問) will now appear upon the screen, as the Dachou poses his first (quadruple-picture) question and the timers upon both sides of the screen start counting down. Once you have answered three questions correctly, the three-script text of ''"Ugyāā!" Dachou wo taoshita! (「うぎゃあああーっ!」 ダチョウを倒した!) shall appear at the top of the screen as the Dachou explodes - and once he lands (in cooked form) two cherubs shall fly into view from the left and right sides of the screen, as that Katakana text of Noruma kuria!'' (ノルマクリア!) comes up into view from the bottom of the screen. The screen shall then fade back to the shot of the island as the three-script text Botan wo oshite, ikisaki wo eran kudasai. (ボタンを押して、行き先を選んください) appears at the top of the screen and Squares 1, 8 & 13 start flashing in turn; once you have pushed any of the Answer Buttons while the square you want to move on to is flashing, your character will move to it. Square 13 is also a 3-Taku (3択) - and this means that the questions for it will only have three possible answers.

Square 8
At the start of this square, the Katakana/Kanji text Noruma 4-mon (ノルマ4問) will come up into view from the bottom of the screen, for what could be the third time as the Katakana/Hiragana text of Uma ga awa reta! (ウマがあわれた!) appears at the top of the screen; the Kanji text of Dai 1-mon (第1問) will now appear upon the screen as the Uma poses his first question and the timers on both sides of the screen start counting down. Once you've answered four questions correctly, that three-script text of ''"Ugyāā!" Uma wo taoshita! (「うぎゃあああーっ!」 ウマを倒した!) shall appear at the top of the screen, as the Uma explodes - and once he lands, two cherubs shall fly into view from the left and right sides of the screen, as that Katakana text of Noruma kuria!'' (ノルマクリア!) comes up into view from the bottom of the screen. The screen shall then fade back to the shot of the island, as the three-script text Botan wo oshite, ikisaki wo eran kudasai (ボタンを押して、行き先を選んください) appears at the top of the screen and Squares 2, 9 and 14 start flashing in turn; once you press any of the Answer Buttons while the square you want to move on to is flashing your character will move to it (14 is also a picture stage).

Square 9: Genre Select (ジャンルセレクト)
At the start of this square, the Katakana/Kanji text Noruma 4-mon (ノルマ4問) will come up into view from the bottom of the screen, for what could be the fourth time as the Katakana/Hiragana text of Kuma ga awa reta! (クマがあわれた!) appears at the top of the screen; the Katakana text of Janru serekuto! (ジャンルセレクト!) will then come up into view from the bottom of the screen, and you'll now have ten seconds to choose between Jinmonkagaku (人文科学), Shakai Kagaku (社会科学), Shizen Kagaku (自然科学), and Nonsekushon (ノンセクション). Once you have answered four questions for your selected genre correctly, that three-script text of ''"Ugyāā!" Kuma wo taoshita! (「うぎゃあああーっ!」 クマを倒した!) shall appear, up at the top of the screen, as the Kuma explodes - and once he lands, two cherubs shall fly into view from the left and right sides of the screen, as that Katakana text of Noruma kuria!'' (ノルマクリア!) comes up into view from the bottom of the screen. The screen shall now fade back to the shot of the island as the three-script text Botan wo oshite, ikisaki wo eran kudasai. (ボタンを押して、行き先を選んください.) appears at the top of the screen, and Squares 3, 10, and 15 start flashing in turn; once you press any of the Answer Buttons, while the square you want to move on to is flashing, your character shall move to it (15 is also a "TIME X2").

Square 10: E No Mondai (絵の問題)
At the start of this square, the Katakana/Kanji text of Noruma 4-mon (ノルマ4問) shall come up into view from the bottom of the screen for what could be the fifth time as the Katakana/Hiragana text Tako ga awa reta! (タコがあわれた!) appears at the top of the screen; the Kanji text of Dai 1-mon (第1問) will now appear upon the screen, as the Tako poses his first (quadruple-picture) question, and the timers upon both sides of the screen start counting down. Once you have answered four questions correctly the three-script text of ''"Ugyāā!" Tako wo taoshita! (「うぎゃあああーっ!」 タコを倒した!) shall appear at the top of the screen as the Tako explodes - and once he sinks, two cherubs will fly into view from the left and right sides of the screen, as the Katakana text of Noruma kuria!'' (ノルマクリア!) comes up into view from the bottom of the screen. The screen shall then fade out to the familiar shot of the island as the three-script text Botan wo oshite, ikisaki wo eran kudasai. (ボタンを押して、行き先を選んください) appears at the top of the screen, and Squares 4, 11 & 15 start flashing in turn; once you push any of the Answer Buttons while the square you want to move on to is flashing, your character shall move to it.

Square 11
At the start of this square, the Katakana/Kanji text of Noruma 5-mon (ノルマ5問) shall come up into view from the bottom of the screen for what could be the second time as the Katakana/Hiragana text Inoshishi ga awa reta! (イノシシがあわれた!) appears at the top of the screen; the Kanji text of Dai 1-mon (第1問) will now appear upon the screen, as the Inoshishi poses his first question, and the timers on both sides of the screen start counting down. Once you have answered five questions correctly, the three-script text of ''"Ugyāā!" Inoshishi wo taoshita! (「うぎゃあああーっ!」 イノシシを倒した!) shall appear at the top of the screen, as the Inoshishi explodes - and once he has landed (and splattered the camera), two cherubs will fly into view from the left and right sides of the screen, as that Katakana text of Noruma kuria!'' (ノルマクリア!) comes up into view from the bottom of the screen. The screen shall then fade out to the shot of the island, as that three-script text Botan wo oshite, ikisaki wo eran kudasai (ボタンを押して、行き先を選んください) appears at the top of the screen (and Squares 5, 12, & 17 begin flashing in turn); once you push any of the Answer Buttons while the square you want to move on to is flashing, your character will move to it. Square 12 is another picture stage, and Square 17 is another Genre Select - but the four genres are unchanged.

Square 12: E No Mondai (絵の問題)
At the start of this square, the Katakana/Kanji text of Noruma 5-mon (ノルマ5問) shall come up into view from the bottom of the screen for what could be the third time, as that Katakana/Hiragana text Tsuru ga awa reta! (ツルがあわれた!) appears at the top of the screen; the Kanji text of Dai 1-mon (第1問) will now appear on the screen, as the Tsuru poses his first (quadruple-picture) question, and the timers on both sides of the screen start counting down. Once you have answered five questions correctly, that three-script text of ''"Ugyāā!" Tsuru wo taoshita! (「うぎゃあああーっ!」 ツルを倒した!) shall appear at the top of the screen, as that Tsuru explodes - and once he has landed (in cooked form), two cherubs will fly into view, from the left and right sides of the screen, as that Katakana text of Noruma kuria!'' (ノルマクリア!) comes up into view from the bottom of the screen. The screen will then fade out to the shot of the island as a three-script text Botan wo oshite, ikisaki wo eran kudasai. (ボタンを押して、行き先を選んください) appears at the top of the screen and Squares 6 and 18 start flashing in turn; once you have pushed any of the Answer Buttons while the square you want to move on to is flashing, your character will move to it. Remember that if you are Player 1, 3 or 4 moving onto Square 6 invokes a special quiz from Hana No Sei (or Chisogin Ringu).

Square 13: 3-Taku (3択)
At the start of this square, the Katakana/Kanji text of Noruma 4-mon (ノルマ4問) shall come up into view from the bottom of the screen, for what could be the sixth time as the Katakana/Hiragana text of Afurika Zou ga awa reta! (アフリカゾウがあわれた!) appears up at the top of the screen; the Kanji text Dai 1-mon (第1問) shall now appear on the screen as the Africa Zou poses his first question and the timers on both sides of the screen start counting down. Once you answer four questions correctly, that three-script text ''"Ugyāā!" Afurika Zou wo taoshita! (「うぎゃあああーっ!」 アフリカゾウを倒した!) shall then appear at the top of the screen as the Africa Zou explodes - and once he lands, two cherubs shall fly into view from the left and right sides of the screen as the Katakana text of Noruma kuria!'' (ノルマクリア!) comes up into view from the bottom of the screen. The screen will then fade back to the shot of the island, as a three-script text of Botan wo oshite, ikisaki wo eran kudasai. (ボタンを押して、行き先を選んください). appears up at the top of the screen and Squares 7, 14, and 19 start flashing in turn; once you have pushed any of the Answer Buttons while the square you want to move on to is flashing, your character will move to it. The Africa Zou also crushes one of the island natives, each time he gets blown away - and Square 14 is another picture stage.

Square 14: E No Mondai (絵の問題)
At the start of this square, the Katakana/Kanji text of Noruma 4-mon (ノルマ4問) shall come up into view from the bottom of the screen, for what could be the seventh time, as the Katakana/Hiragana text of Ashika ga awa reta! (アシカがあわれた!) appears up at the top of the screen; the Kanji text Dai 1-mon (第1問) shall now appear upon the screen as the Ashika poses his first (fifteen-puzzle) question and the timers on both sides of the screen start counting down. Once you've answered four questions correctly, the three-script text ''"Ugyāā!" Ashika wo taoshita! (「うぎゃあああーっ!」 アシカを倒した!) shall then appear at the top of the screen (as the Ashika explodes) - and once he lands, two cherubs shall fly into view from the left and right sides of the screen as the Katakana text Noruma kuria!'' (ノルマクリア!) comes up into view from the bottom of the screen. The screen will then fade back to the shot of the island as that three-script text Botan wo oshite, ikisaki wo eran kudasai. (ボタンを押して、行き先を選んください). appears at the top of the screen and Squares 8, 15, and 20 begin flashing in turn; once you have pressed any of the Answer Buttons, while the square you want to move on to is flashing, your character will move to it. Square 15 is also a "TIME X2" stage with 20 seconds for each question (as opposed to 10) and Square 20 is another "Genre Select" one.

Square 15: TIME X2
At the start of this square, the Katakana/Kanji text of Noruma 4-mon (ノルマ4問) shall come up into view from the bottom of the screen, for what could be the eighth time, as that Katakana/Hiragana text of Hachi ga awa reta! (ハチがあわれた!) appears up at the top of the screen; the Kanji text Dai 1-mon (第1問) will now appear upon the screen, as the Hachi pose their first question, and the two timers upon both sides of the screen start counting down. Once you've answered four questions correctly, that three-script text ''"Ugyāā!" Hachi wo taoshita! (「うぎゃあああーっ!」 ハチを倒した!) shall then appear at the top of the screen (as the Hachi explode) - and once they land, two cherubs shall fly into view from the left and right sides of the screen as that Katakana text Noruma kuria!'' (ノルマクリア!) comes up into view from the bottom of the screen. The screen will then fade back to the shot of the island as the three-script text Botan wo oshite, ikisaki wo eran kudasai. (ボタンを押して、行き先を選んください). appears, at the top of the screen, and Squares 9, 16, and 21 begin flashing in turn; once you have pressed any of the Answer Buttons (while the square you want to move on to is flashing), your character will move to it. Square 16 is also a second "Genre Select" stage - and Square 21 is another "Noruma -1" one where required correct answers are reduced by one.