Talk:Eggerland Meikyuu no Fukkatsu/Table of Contents

Making the guide linear
Eggerland Meikyuu no Fukkatsu is almost completely linear, unlike its predecessor Eggerland 2. In fact, (1) most rooms only have one entrance and one exit door; (2) when a room has one entrance and two exits, one directions leads always to a dead end with a large key (or other special item), and the other direction leads to a double-lock door, where the large key should be used.

Therefore, the walkthrough can be linearized following the game progress. Below is a temporary TC with the old and new pages. --Abacos (talk) 11:02, 2 September 2015 (UTC)

Link map
One table to rule them all, One table to find them, One table to bring them all and in the darkness bind them...

Rooms with special items or sub-dungeons are highlighted in green (map, bell, 9 large keys, 4 hints, 4 guardian gods). Rooms with special solutions are highlighted in red.

Linear walkthrough
In Eggerland 2, 80% of the rooms had three or more doors, and only 20% were "linear" (one entrance door and one exit door). There were no dead-end rooms at all.

Not so in Eggerland: Revival of the Labyrinth, where 80% of the rooms are linear. The remaining ones are either "dead-ends" (one door only) or "forks" (one entrance door and two exits). No room has more than two exit doors. Furthermore, each single fork room is connected (directly or through some rooms) to one dead-end room, and in each dead end a special item can be found.

The walkthrough is organized so that every guide page includes one fork and ends with the corresponding one dead end (with one exception, that is a loop). In every dead end Lolo gets an important item or two, that give the title to the guide page.