Space Invaders

The importance of Space Invaders to video game history cannot be overstated. While Pong introduced video games to the world, Space Invaders was the industry's first resounding worldwide success story. Space Invaders captured the imagination of thousands of players, as well as a ton of their quarters. At the same time, it captured the ire and negative attention of some concerned parents.

Space Invaders first appeared in Japan, as the creation of arcade manufacturer Taito. Video games prior to Space Invaders served as a distant second to Japan's most popular past-time, pachinko, and did not appear to make any dent in pachinko earnings. When Space Invaders arrived, that was all about to change. Popularity for the arcade game sky rocketed and Japan was soon faced with a shortage of the yen coin needed to play the game. Almost over night, pachinko parlors cleared large amounts of floor space for the game. Note that when written in Japanese Katakana, the title of the game is actually "Space Invader" - singular, not plural.

The reaction in the United States was not quite as drastic, but just as successful. Space Invader machines could be seen popping up in more locations than just the usual arcade halls. Hotels and grocery stores started setting them up to cash in on the phenomenon. Compared to other arcade games of skill that were also available, Space Invaders provided players with a sense of urgency that immersed players into the game. Due to the surprising reaction to the popularity of the game, Atari decided they needed to have this game on their home systems.

While Atari had brought many of their popular arcade games to the Atari 2600, they never considered another company's game. They made history by being the first company to ever license another company's game for home conversion. And it paid off. Making the official conversion Space Invaders available only on the Atari 2600 helped Atari sell more consoles than ever before.

Since then, Space Invaders has often been seen as the icon for the birth of the industry, the start of Japanese success at game design, and the symbol for retrogamers across the world. Taito continues to published the game on modern day consoles, with remarkable accuracy.

Story
The legion of space invaders are attempting to take over the earth, but first they must establish a staging ground on the surface of the moon. Your mission is to prevent the moon from being taken. You must single handedly destroy each faction of the space invader army, and you must not let a single alien touch down on the moon's surface, or the humanity's future will be over.

Gameplay summary

 * You control the ground cannon by pressing the left and right buttons. Press the fire button to shoot upward.
 * You must destroy every alien in the formation to advance to the next wave.
 * You will lose one life if struck by any alien bullets. If you allow one alien to touch the ground, the game will be over regardless of lives.
 * The aliens move across the screen in one direction. When one alien reaches the edge of the screen, they will drop closer to the surface and move in the opposite direction.
 * The more aliens you destroy, the faster the remaining formation will move.
 * You have four shields spread out over the surface that absorb shots, but erode over time.
 * A saucer will occasionally fly over the formation, which can be shot for bonus points.