Ultima III: Exodus/Dungeons

It is not mandatory to explore all the seven dungeons. In order to collect the four Marks and meet the Lord of Time, it is enough to explore three Dungeons, or four in the NES version.

Before the Dungeons
Before adventuring in any dungeon, make sure you did maximize two attributes of each of your characters. Note that such most important attributes does not always include the defining attribute (in green) of a character. If you maximize less than two attributes per character, you'll be too weak; if you maximize more than two attributes of your characters, you'll have no use for the Gold found in the dungeons.

Of course, depending on your team you might need to change priorities. For example, if your only character with healing Cleric Spells is a Ranger (unlikely choice anyway), it will become necessary to maximize his Wisdom and Intelligence.

Difficulty of Dungeons


The total number of traps includes the sum of traps, gremlins, poison fountains and damage fountains. Dark winds are not included because they are harmless, they just cause darkness.

The ratio of chests to traps is a quantity related to convenience. Dungeons with high chest/trap ratio ("golden" in the diagram) have significantly more chests than traps, while dungeons with low chest/trap ratio mean more trouble than gain ("painful" in the diagram). Remember that chests can be trapped, too.

The easiest set of Dungeons that allows to collect all the Marks (plus the Time Lord) consists of three: the Dungeon of the Snake, the Dungeon of Time and the Dungeon Doom.

Dungeon summary
Most items of interest are located on the deepest floor of each dungeon. The main exception is the Mark of Kings.

In the diagram below, floors with a healing fountain (H) are highlighted in green. A dungeon can be easier if there are more healing fountains and if they are evenly distributed.