Mario Kart 64/Items

Most of the items featured in the original Mario Kart game were recreated in this version and a few new items were also added. Items are gained by driving through a floating question-mark block.

Green Shell
These are fired in a straight line and can bounce off walls. They can be fired either forwards or backwards or they can be held behind a the kart to defend from other projectiles. They cause an opponent to tumble when hit. They cannot be fired across gaps, lava or deep water. If a green shell hits a banana skin, a red shell or another green shell it will 'die'.

Triple Green Shell
A bunch of three green shells which, once activated, circle the player's kart to act as a barrier against other weapons. The player can then fire these shells as normal or choose just to use them as a defensive barrier.

Red Shell
Simply put, this is a 'homing-missile' version of the green shell. When fired it homes in on the racer in front of the player. It is vulnerable to all the same things as a green shell with the additional weakness that it cannot bounce of walls - if it hits a wall it will die.

Triple Red Shell
A bunch of three red shells that circle the player's kart in the same as the Triple Green Shell mentioned above.

Blue Shell (a.k.a. Spiney Shell)
The most powerful of all the shell items. When fired, the blue shell chases after the racer in first place. It follows the centre of the track, crashing through anyone that gets in its way, until it finally crashes into the race leader. It causes the same type of crash as other shell types. The blue shell is invulnerable to any kind of defence or weapon, even the invincibility star.