Pokémon Ruby and Sapphire/Meteor Falls



Meteor Falls (Japanese: りゅうせいのたき Meteor Waterfall) is a large cave west of Fallarbor Town with a waterfall inside, packed full of craters from the Meteors that fell here (who could've guessed?).

Another encounter with the Teams
As you enter and go down the path, you'll find Professor Cozmo, who we talked about before. He'll be surrounded by a bunch of Grunts from either Team Aqua or Magma, depending on which version your playing, along with the corresponding Team Leader. After an encounter with the other team showing up, the antagonistic team will run off with a Meteorite, to the top of Mt. Chimney. The second team will give chase, and Cozmo will thank you for saving him. From here, you can continue through the rest of the cave to the top of Route 115 (connecting to Rustboro City), or turn back and move forward to Mt. Chimney (accessible via the cable car on Route 112). Professor Cozmo will return to his home in Fallarbor Town.

Return Visits
Come back after defeating all 8 Gyms to access the rest of the Falls with and. There'll be multiple new rooms to explore, more trainers to fight, and a new pokémon to catch:.

Everyone Loves Secret Bosses
In Pokémon Emerald, Steven also makes an appearance here. His Pokémon's strength surpass even that of the Champion's, and he acts as a sort of secret final boss in the game. The only requirement to battle him is to have the necessary HMs to reach him, and to have become the Champion of Hoenn Pokémon League by defeating the Elite Four. And all of his Pokémon are incredibly tanky. Oh, and he also has 4 full restores. Expect a long battle.

Skarmory
Skarmory is Steven's first Pokémon, and has the second highest level of them all at 77. It's typings are Steel and Flying, which limits the number of effective moves seriously. It's ability is Keen Eye, which prevents loss of accuracy.

For moves, it has for coverage,  and  for STAB, and  to punish you if you try swapping in anything that doesn't have the Ability Levitate or isn't Flying type.

Your best bet by a country mile will be any Electric type move, as Skarmory is 4x weak to Electric type attacks.

Claydol
Steven's Claydol is level 75, and has the typings of Rock and Psychic. Since Rock's weakness to Fighting type moves is neutralised by it's Psychic typing, it's recommended to use other types when dealing with it. Claydol's ability is Levitate, making all Ground type moves useless against it.

As for moves, it has to block your attacks,  to temporarily raise the SP.DEF of itself for 5 turns,  for coverage, and  to ruin your day (and STAB too I guess).

There is a wide range of types that are effective against Claydol, so pick and choose your favourite. Recommended ones are Grass, Water, and Dark.

Aggron
Aggron is Steven's number 3, at level 76. It's typings, Rock and Steel, are notorious for the sheer amount of resistances they get. In fact, the only weaknesses it has are to Fighting (x4), Water (x2), and Ground (x2). Aggron's ability is Sturdy, preventing it from being OHKO'd right off the bat.

This land tank's moves are for coverage,  for its humongous damage, and  and  to make life miserable for Water types in particular.

Thankfully, it doesn't have anything that is especially terrifying to Fighting types (excluding Earthquake), so the Fighters are the way to go here.

Cradily
For Pokémon #4, Steven has Cradily. It's typing are a rather unusual Rock/Grass dual type, providing some interesting weaknesses and resistances. It's ability is Suction Cups, which negate the forced-switching effect of moves like and.

Cradily's moves are:, to confuse your Pokémon, to regen a small amount of health each turn, and  and  for STAB and to regen a large amount of health in a single turn.

Types to use against it are Fighting, Steel, Bug, and Ice.

Armaldo
Just two more Pokémon to go, and the first of those two is Arnaldo. As a Rock/Bug type, it also has a unique resistance table. It's ability is Battle Armour, which prevents and and all Critical Hits against it.

It has the notable distinction of having a surprisingly wide coverage range thanks to its moves -, , , and -  making it able to handle most types with relative ease.

The best types to take it out are Rock, Steel, and Water.

Metagross
Like most things, Steven leaves the scariest for last. Metagross is level 78, the highest level Pokémon of any trainer in the game (excluding Battle challenges). It is also the only one of Steven's Pokémon to hold an item: a Sitrus berry to heal itself by 30 HP. Metagross' ability is Clear Body, which prevents it's stats from being lowered from any source. And it's typing is Steel Psychic, which is even more terrifying than Claydol's Rock/Psychic.

For moves, Metagross has, , , and. Thanks to its incredibly high ATK, Earthquake is capable of wiping your entire team on its own. And while it's SP.ATK is quite a bit lower, that doesn't mean that you should rest easy if it uses Psychic or Shadow Ball.

The best moves to defeat this monster are Fire, Dark, Ground, and Ghost type ones.

Return after obtaining Waterfall HM
Go up the Waterfall in the first room, surf, land and enter Room 2. Walk up and right to a ladder and go down to Room 3. Go down to a ladder and go down it. Back in the 1st room, you get an item. Go back to Room 3 but now go left. Go all the way up and down the ladder, back to Room 2.

Go right. There is a couple for a battle. Then go past and up by four steps. Go right and battle a boy. Below are slopes. Start jumping down, keeping left and take their left fork. After 6 slopes, walk left (Avoid slope 7 or you’ll be back to start} and go down the ladder back to Room 3.

Go down, then right. Surf right and up and land. Enter Room 4. This is a dead end, but there is TM02 Dragon Claw. There isn't anything else to this room except for Bagon.

Exit and use Surf, keep to the right and it will end in another doorway. This contains a PP Up in this area.

Items

 * Full Heal - north of entrance
 * Moon Stone - from most north-western section, up two sets of stairs
 * TM23 (Iron Tail) - northwestern-most hill in the first room, accessed via B1F (requires Surf, Waterfall)
 * PP Up - southeastern hill of the first floor, accessed via the basement (requires Surf, Waterfall)
 * TM02 (Dragon Claw) - in the dead-end back chamber of the basement (requires Surf, Waterfall)