Commander: Conquest of the Americas/Buildings

As a rule, there are 3 levels of building, improving its capability. Precursor buildings such as smithy, courthouse, town hall and church are needed at the appropriate level for upgrading.

Defense buildings

 * Fort (strengthens colony from ground and naval forces)
 * Garrison (determines soldier limit of colony)

Refinery buildings

 * Bakery (produces bread from flour)
 * Carpenter (produces furniture from lumber) *DLC
 * Cigar Factory (produces cigars from tobacco leaves)
 * Clothier (produces clothes from cloth)
 * Curing House (produces tobacco leaves from tobacco)
 * Distillery (produces rum from sugar)
 * Foundry (produces steel from iron)
 * Furrier (produces fur clothing from fur)
 * Gemcutter (produces gems from gemstones)
 * Gold Smelter (produces gold from gold ore)
 * Iron Smelter (produces iron from iron ore)
 * Leather Crafter (produces leatherwares from leather)
 * Mill (produces flour from wheat)
 * Sawmill (produces lumber from wood)
 * Silver Smelter (produces silver from silver ore)
 * Sugarcane Mill (produces sugar from sugarcane)
 * Tannery (produces leather from hides)
 * Trypots (produces oil from blubber)
 * Weaver (produces cloth from cotton)
 * Whaler (produces blubber from whales)

Morale buildings

 * Church
 * Courthouse
 * Palace (only allowed one)
 * Tavern
 * Theater

Base buildings

 * Docks (repair ships)
 * Hospital (required for larger populations else morale decrease)
 * Indian Affairs Office (Minor bonus with local natives)
 * Mission (bonus with local natives)
 * Shipyard (ship construction)
 * Smithy (required for other buildings)
 * Town Hall (determines population limit)
 * Trading Post (determine limit of trade items - Colony)
 * Warehouse (determine limit of trade items - Warehouse)