Final Fantasy VII/Huge Materias

What then?
Now would be a good time to spend an afternoon getting yourself a Golden Chocobo. This is the first ocassion to get one, and it's fun to have a reasonably well grown Knights of the Round materia arould in the giant big end battles. =)

Basically, do whatever you want - and once you're bored, go to Junon.

They all lived in a Red Submarine
In Junon, head up to the airport. Wow, did you notice something seems to be gone from the city? Can't quite put your finger on it yet.

The basic idea of this section - as revealed to you, the idea is to head to the Underwater Reactor - is quite simple. You go down the tunnel that begins from the upper level; head the way you went to the cargo ship, until you come to the narrow tunnel to the left where Shin-Ra soldiers are doing drills. They head to the tunnels. Fight your way through (none of the enemies here are very tough), go through the seafloor tunnel, take elevator up, fight more Soldiers, and stop Reno from loading the Huge Materia to a submarine. (Oh, by the way, in the seafloor tunnel you can Morph the Ghost Ship enemies to Guide Books, items the trader in Kalm wants. Trade them for Underwater materia, which can be handy when fighting the Emerald Weapon.)

Of course, there's a little snag in our perfect plan: Reno gets the thing packed to the sub, leaves in a hurry to his next appointment, and leaves the party to fight the single most frustrating boss in the game. (I don't say I hate it as much as Demon's Gate though, as that boss merely inspires me to have emotional rage; this boss inspires throughoutly cold methodical hatred.)

Carry Armor leaves God's Hand, a nice weapon for Tifa. After the fight, you get the bright idea to get into the other sub. In the submarine bay, be sure to check every box: Battle Trumpet (for Cait Sith), Scimitar (for Cloud) and Leviathan Scales key item, which will be handy in Wutai.

In the other sub, you first need to fight your way in. There's a save point in the entryway. In the command cabin, you have the option to either fight the commander and two soldiers, but who has the heart to fight Cloud's old (if brief) friends? So, you can take them hostage.

Das Boot: Edward Scissorhands' Cut&mdash;a submarine movie in 0:00:10
This Wikibook will undoubtedly one day have a complete guide to submarines (never guessed there would be yet another unlockable minigame, right? No? Aww.) but for now, here's a brief tutorial: Directional buttons control where the thing is going, like an airplane. Triangle increases speed, Cross slows down. Square fires a torpedo, and it will hit more surely if you have a lock-on. R1 for sonar view, R2 to change views.

The reason I'm not going to explain it too well is that either you're a complete newbie, and will nevertheless master this simple task in no time at all and destroy the red submarine in good time, or you're a veteran, and destroy the red sub in ten seconds flat - just speed after the red sub, get a lock-on, and torpedo away.

If you fail - well, you did save in the sub entryway, right? If not, it's not that bad, you just missed the Huge Materia. If you succeeded, the thing stays safe in the bottom of the ocean until you grab it, no need to hurry though.

You get orders to return to Junon. Once you do, all you see is an airplane going to...

...Rocket town! Darn! Looks like they're carrying out their meteor-smashing plans!


 * Todo: Huge Materia in Rockets, coming tomorrow! I must sleep, regrettably.