XCOM 2/Facilities

"There's room for us to expand our facilities onboard the Avenger, Commander, but we'll need more engineers to clear out space for construction first." ~Chief Engineer Lily Shen



Facilities provide XCOM with a myriad of new capabilities. Some facilities train your units, some speed up your research, some produce items, and some just provide the electrical power used to fuel your other facilities. Constructing and maintaining facilities is a key part of developing your own forces and staying ahead of the ever-growing alien threat.

All facilities require upkeep in the form of supplies. Whenever you would receive a supply drop from the resistance, each facility's upkeep cost will be subtracted from the amount of supplies found in the supply drop. The upkeep cost is not something that needs to be "paid", facilities will always continue to function at full capacity as long as they exist.

Clearing room for facilities
When the game begins, the Avenger's rooms are filled with junk that blocks construction of your facilities. If you enabled the tutorial, every room will be blocked. If you did not enable the tutorial, only one room will be empty and available for construction.

Rooms may be blocked by one of three types of debris:

If playing on Legend difficulty, an additional engineer may be staffed onto Alien Debris and Alien Machinery rooms at or below the 3rd row.