The Elder Scrolls IV: Oblivion/Daedric Quests

About Daedric Quests
You can start daedric shrine quests once you reach the required level. in addition you will need to bring an offering or complete some other requirement to start it.

NOTE: You'll need to give up Azura's star in order to finish the main quest

Azura


Level Requirement - 2
 * Azura's Shrine is located directly north and slightly west of Castle Cheydinhal
 * Reading Modern Heretic will give the shrines location on your map
 * Take Glow Dust for the offering
 * You must offer the Glow Dust between 5am and 7am or 5pm and 7pm
 * There is Glow Dust in the basement of the Bruma Mages Guild

After the offering Azura she'll send you to a nearby cave. She says that there are five worshippers of hers there who are now vampiric. She tells you to give them the release of death.

Grant her wish and head over and kill the five vampires in the cave. Head back to Azura for your reward.


 * Reward is Azura's Star, a reusable Grand Soul Gem
 * Azura's Star can be reused for both recharging and enchanting items

Boethia
Level Requirement - 20
 * Boethia's Shrine is located southeast of Cheydinhal
 * Take a Daedra heart for the offering

Clavicus Vile
Level Requirement - 20
 * Clavicus Vile's Shrine is located
 * Take for the offering

Hermaeus Mora*
Level Requirement - 20
 * Must have completed all other Daedric Quests


 * Hermaeus Mora's Shrine is located
 * Take for the offering

Hircine
Level Requirement - 17
 * Hircine's Shrine is located
 * Take a Bear Pelt or a Wolf Pelt for the offering

Malacath
Level Requirement - 10
 * Malacath's Shrine is located
 * Take for the offering

Mephala
Level Requirement - 15
 * Mephala's Shrine is located
 * Take for the offering

Meridia
Level Requirement - 10
 * Meridia's Shrine is located
 * Take for the offering

Molag Bal
Level Requirement - 17
 * Molag Bal's Shrine is located
 * Take for the offering

Namira


Level Requirement - 5
 * Namira's Shrine is located
 * Take for the offering

Nocturnal
Level Requirement - 10 The quest involves retrieving an orb from Arkved. When you find Arkved, at the end of a long dungeon crawl, he is permanently unconscious. You can take advantage of this to gain levels in sneak by walking backwards and forwards in sneak mode across his prone body.
 * Nocturnal's Shrine is located
 * Take for the offering a black soul gem.
 * Reward is a staff of corruption.

Peryite


Level Requirement - 10
 * Peryite's Shrine is located on the Silverfish River northeast of Bravil
 * No offering is required for this daedric quest
 * Peryite's followers will all be unconscious at Peryite's Shrine
 * Speak to Peryite by activating the shrine to find out why
 * There is a lot of fighting in this quest so come prepared

Sanguine
Level Requirement - 8
 * Sanguine's Shrine is located
 * Take for the offering

Sheogorath


Level Requirement - 2
 * Sheogorath's Shrine is south of the "B" of Bravil and slightly to the west of the road. It's about halfway between Bravil and Leyawiin.
 * The offering required is a Lesser soul gem, a head of lettuce, and a roll of yarn.

Apperently this guy is the daedric god of practical jokes that go too far.

He sends you to a small Khajiit village farther south (but still north of Leyawiin) where he says they are very supersticious. Head down there and talk to the shaman (guy in the black robe) he'll tell you about a prophecy of the end of the world marked with 3 signs. The first sign is an invasion of rats, the second sign is the sheep dying for no reason, and he won't tell you the third reason (Don't worry Sheogorath takes care of it.) For the first sign talk to the shaman again. He'll mention that the inkeeper has a collection of cheese. Head in and talk to her and she'll mention that cooking it would attract rats for miles. So at night nab yourself some cheese. If you're good at lockpicking then you can open the case (open the case with only a single piece of cheese the other case is useless.) Take the cheese and drop it in the cooking pot outside. Wait until the next day so you can set up the next sign.

The next day the town shaman runs outside panicking throwing rat poison on the ground. Grab some up and go to the sheep pen. There is a trough with three buckets inside drop in some rat poison and wait about four hours. Walk to the center of town and watch Sheogorath rain flaming wolves from the sky (thats the third sign? Thats a screwed up prophecy righ there.) Head back to the shrine for your reward.


 * The reward is a staff that will transform any monster to a random different monster.
 * It's pretty useless and can quickly go from fun to dangerous (if you change a rat into a daedric in full armor you could really screw yourself) so it's ideal to turn in to Martin for the Main Quest.

Vaermina
Level Requirement - 5
 * Vaermina's Shrine is located
 * Take for the offering