DomiNations/Battle

Battle consists of a single player campaigns and multiplayer matches against randomly selected opponents. This page describes the strategies and tips for defeating all types of scenarios, thought more specifically multiplayer matchups.

For single player campaigns, please see the sub-pages for the respective campaign:
 * The Fertile Crescent
 * Ruling the Nile
 * Peloponnesian War
 * Three Kingdoms
 * The Viking Conquests

How multiplayer battles work
First, you pay 200g to get matched with a random opponent. You get 30 seconds (usually 28 after the animation fades away) to come up with a strategy or decide to match with another opponent for an additional 200g. This cycle continues until you either wait the 30 seconds or you take action (such as by placing a unit or using a tactic).

When battle begins you get 2 minutes and 30 seconds to fight. When time runs out, or either team is completely destroyed, the battle is over.

Deciding the winner
At the end of the battle a summary is given and a victor is decided. The following information is presented:
 * Type of victory: defeat, marginal victory, or victory.
 * Damage Done: percentage of buildings destroyed.
 * Badges: shown in the below image as five empty stars centered along the top, these are the five objectives for victory you may have acquired. See below for details.
 * Medals: shown at the top right
 * Victory Chest: how many more badges you need before you get a bonus reward.
 * Battle Bonuses: additional buffs you may have used such as Strength of the Gladiator.
 * Loot: gold and food acquired.
 * Trade Goods Stolen: bonus loot you may have acquired.
 * Troops Lost: a tally of your units that died in combat.



Badges
The victor is decided based on whether or not the attacker acquired a badge. There are five badges that an attacker can acquire:
 * Town Hall destroyed
 * Quick Victory (Town Hall destroyed within 1 minute)
 * Resource Buildings Destroyed (
 * Defensive Buildings Destroyed
 * Complete Destruction (all destructible buildings are destroyed)

Glory!
The winner of the battle gains glory (in the currency of medals). The amount of glory gained is determined by comparing the two players' levels and overall strength (a calculation that is hidden to players). The more glory you have, the higher the multiplayer

Controlling your units
When you place a unit, it will behave on its own. For the most part, you cannot control it, so timing and location is important! After units have been placed, if you use the target ability, it will rally all of your troops to that point. However, that ability has a 30 second cooldown and can cause problems if used incorrectly so be careful!


 * Tips for placement
 * Send raiders in first or last. First if you need to do a raid or if there are outlying farms, marketplaces, or mills. Last if you need to get through a wall first. Raiders will move around the most and are likely to get taken out by towers or defending units if you do not place them carefully.
 * Place units in small groups where they will be balanced and successful. An example squad consists of a cavalry unit (to absorb damage from a tower), a few heavy infantry (to cut through buildings and walls), and a few ranged infantry (to kill enemy units).
 * Destroy a wall on a far corner away from turrets. When you get to the DomiNations/Classical Age, you can get Wall Miners to instantly blow open a wall, which will reduce the difficulty of victory.
 * Spread your units out if near an area of effect (AOE) defensive building such as a catapult or castle.


 * Tips for using Rally
 * Deploy all of your troops before using it. Then rally to your most favored target, such as a Town Center or AOE turret (such as a castle or catapult).
 * If you're out of options and your army is surrounded and you know you're going to die, you can try rallying your troops far away from the defending units or strike a resource-rich target such as a farm or Town Center to squeeze out a bit more loot.