Gauntlet (NES)/Walkthrough

The story of the Sacred Orb
The black clouds swirled over the heads of the chosen ones. Four has come this far, but only two would continue. The portal to their deadly challenge awaited. Foreboding screams rose up from the Gauntlet.

Morak the Evil One cackled in glee as he watched the intrepid warriors prepare to enter his most terrible Gauntlet. He knew they would never reach their goal. The Sacred Orb would remain forever imprisoned at the lowest level of the Gauntlet. Without the Sacred Orb, Morak knew the mortals that inhabited Rendar would be helpless against his evil magic.

Morak had plundered the lands and hidden his booty in the Gauntlet. He garrisoned his henchmen in the Gauntlet to guard it. There were ghosts, grunts, demons, sorcerers, and even incarnations of death itself.

But could the Sacred Orb be in the Gauntlet? No mortal knew for sure. If nothing else, the warriors could retrieve the treasures of Rendar that Morak had plundered and stored in the Gauntlet. If only all four warriors could all continue, on this, the last leg of their quest. Alas, the portal only allowed passage of two mortals.

The warriors need your help. Choose from among them the two that shall continue: Become Thor the warrior, Thyra the valkyrie, Merlin the wizard or Questor the elf.

The fate of Rendar is in your hands.

Maps
At the end of each level a map of the world is shown. You can use this map to chart your progress and see which rooms are conected together. Some rooms have more than one exit, and not all rooms are connected. The treasure rooms are shown with a $ in the map. Clue rooms which contain a clue to the final combination are shown with ?. The final conbination is explain in the Collected Wisdom of World Five. These maps are considered accurate.

World One: The Castle
Your journey begins in the Castle World. Since it exists on the edge of the Veil, other mortals have ventured into the Castle. Many explorers have risked life and limb to bring back what little we know about the Castle.

$19 - L18 - L17 |    |     | Hint: In room 16, try shooting solid ?16 - L15 - L14     walls - one might disappear |      when shot. $08 - L09 - L10  L12 - $13 /       |        \  |  /  L07 - L06 - L05 - $04   L11 |       \              L01 - L02 - L03

World Two: The Dark Forest
The dark reaches of this Forest world are unknown to mortals. Rumors and fables abound. Most of what is known comes from the tales told of the ancient time when chaos rules.

L20              L37 - L38 - L39         Hint: The clue is in a   |                 |        \  |                treasure chest. L21              $36         L40 - $41 | \              |  L23   L22   L33 - L34 - L35 | /        |     |     |  $24   ?20   L32 - L30 - L31 | /              |  L25 - L27 - L28 - $29

World Three: The Lost Caverns
The cave-like rooms of the caverns are haunted by many of the horrendous fiends from the Unseen.

L56 - $55 - ?54 - L53 |       \        |           Hint: You may find a room L59 - L60 - L57        L52 - L51                in world three with \       |                 |                 treasure and bombs $62 - L58              L50 - $49 - L48    that you cannot get. \ |                       |     |              L61               L45 - L44   L47 |    |     |                                L42 - L43 - L46

World Four: The Unseen
The world of the Unseen holds a formidable challenge. Could you possibly be blind? The walls are not there yet they are in this watery world.

L63 - L64 |                         L65     Hint: Invisible walls may be                        /  |            destructible walls as well. $78 - L77  ?66 - $67 |    |        \  |  L74 - L75 - L76         L68 |    |                 |  L73 - L72 - L71 - ?70 - L69

World Five: Volcana, Lair of the Guardian
Lava flows on all sides. You know this is the last leg of the journey, but the Guardian awaits.

?90 - L91 - $92 - L93 | /              |      Hint: You have to find L88 - L89        L95 - L94 - L97     your way to room 94 |                |     |     |      which leads to the L85  L86 - L87               L96   L99   L98     Guardian. | /                                |  L84   L82 - ?81                    L100 |    |     |  L83 - L79 - L80

Secrets
World one is now done.

Recommended path for World 1.

1-2-3-4-5-6-7-8-9-10-11-12-13-14-15-16-19

Lvl 1 - In the upper right hand corner (by all the ghosts) their is a secret exit to level 5. Shoot the walls to find it.

Lvl 5 - Lots of gold in the upper left hand room. If you have an extra key you should use it here. Just to the right of the treasure room is a secret exit to level 9. You have to shoot a wall to find it but it's there.

Lvl 7 - The treasure chest contain temporary invisibility. Don't waste your key.

Lvl 9 - The 1st locked room contains food, and reflective shots. The 2nd locked room holds death, a potion, and a key.

Lvl 10 - There is a false wall to the left of the 1st door so don't bother using a key. Also don't hit any of the magic tiles near the bottom of the room, they don't open up the way to the potion. Use the lone magic tile on the right side of the map instead.

Lvl 11 - The treasure chest contains reflective shots. In the area with the 3 magic tiles, hit the upper left one to open the way to legvel 12.

Lvl 12 - Awesome! This level rocks. It has a ton of stuff. 5 potions, food, lots of gold, and an extra armor potion. The locked chest contains a magic tile which makes some walls in the center of the map disappear. Shoot the lone wall in the center to reveal another magic tile. Step on that to get rid of some more walls. Shoot the new wall, standing all by its lonesome self, to exit.

Lvl 14 - Hit all the magic tiles to get a key and to openthe way to both exits. The one to the left goes to 15. The one to the right goes to 17.

Lvl 15 - Hit all the magic tiles to open the way to level 16. The exit in the upper left is to 18. The treasure chest contains a stupid treasure so don't waste your key.

Lvl 16 - There are four treasure chests. You only need 2 keys tho. Once you've hit the magic switch in either 1 or 3 go to the food room. Between the two plates of food is a fake wall. Shoot it to reveal another magic tile. Step on it to open the way to the exit and the clue.

1 2   

      3  4


 * 1) contains a magic tile which open the bottom wall of the food area.
 * 2) contains a poison potion.
 * 3) contains a magic tile which opens the top wall of the food area.
 * 4) contains an extra magic potion!

Lvl 17 - Both exits go to 18. The treasure on the bottom portion of the map contains food while the treasure on the top contains 1 treasure chest... whoopie...

Lvl 18 - This is an original Gauntlet level from the arcade. Only 1 secret here. In the upper right portion of the room shoot a wall to reveal 10 super shots. It's along the very outter edge of the wall and has 3(?) other blocks touching it. -     <---     |               |                 |                 |