Pokémon Diamond and Pearl/New Attacks

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 * Special||Meteoric Swarm|| Dragon|| The user's special attack sharply falls
 * Other||Heart Swap|| ?|| Stat effects are swapped between all pokemon on the field
 * ?||Wave Guiding Bomb|| Fighting|| ?
 * Other||Nature Spurt|| Normal|| Uses a berry to change the type and the strengh of another attack
 * Other||Freeze|| ?|| Disables foes hold item
 * Other||Trouble Seed|| Grass|| Change's foes ability to insomnia temporarily
 * Physical||Cross Poison|| Poison|| High chance of critical hit and poisoning
 * Special||Aqua Jet|| Water|| Always hits first
 * ?||First Hit|| Normal|| Hits first by using PP from other attacks
 * Physical||In-Fight|| Fighting||Lowers user's Defense and S0pecial Defense
 * Special||Discharge|| Electric||Hits everyone on the field
 * Physical||Shadow Claw||Ghost||High critical hit ratio
 * Physical||Force Exert|| Fighting|| 30% chance of paralysis
 * Other||Anticipate|| Fighting|| When the opponent uses an offensive move. User attacks first at 1.5 times the power
 * Other||Manneko|| Normal|| Mimic's the opponents attack at a weaker strengh
 * Other||Poison Barb|| Poison||Lays barbs that afflicts the foe with poison when called out into battles
 * Physical||Ice Fang|| Ice|| May cause freezing and flinch
 * Physical||Thunder Fang|| Electric|| May cause parylyses and flinch
 * Physical||Fire Fang|| Fire|| May cause Burn and flinch
 * Other||Scheme || Dark|| Greatly increases the user's special attack
 * Physical||Giga Attack||Normal|| User cannot attack next turn
 * Physical||Feint||Normal||Only works when foe uses Protect and Detect
 * Other||Chatter||Normal||Confuses the opponent
 * Other||Spell||?||Stops the opponent from being able to make critical hits
 * Physical||Brave Bird||Flying||User takes recoil damage
 * Special||Charge Beam||Electric||High chance of raising the user's Special Attack
 * Special||Leaf Storm||Grass||Lowers user's Special Attack
 * ?||Giga Horn||?||?
 * Physical||Double Headbutt||Rock||User takes recoil damage
 * Physical||Metal Burst||Steel||Returns double damage done by foe
 * Special||Tide||Water||Power doubles if foes Hp is less than half
 * Physical||Reminiscent Headbutt||Psychic'||May cause foe to flinch
 * ?||Dark Wave||?||?
 * Physical||Awaken Slap||Fighting||Power doubles if foe is asleep, cures sleep status
 * Other||Feather Rest||Flying||Restores half of max HP
 * Other||Gravity||Psychic||Disables moves that fly or levitate in 5 turns
 * Other||Miracle Eye||Psychic||Removes Dark-types Psychic immunity and reset's foes evasiveness
 * Physical||Arm Hammer||Fighting||Lowers user's Speed
 * Physical||Gyro Ball||Steel||Power depends on foe's Speed
 * Other||Heal Wish||Psychic||If user faints, recovers HP and removes status effectts of next Pokemon
 * Physical||Nature Blessing||Normal||Power and type of move depends on hold berry
 * Physical||Beak Peck||Flying||Power doubles if foe is holding a berry
 * Other||Tail Wind||Flying||Usre's team raises Speed for 5 turns
 * Other||Point Strike||Normal||Randomly raises user's one stat
 * Physical||Summersault||Bug||User switches out automatically after attack
 * Physical||Quick Revenge||Dark||Power doubles if user recieves damage first
 * Physical||Repeat||Dark||Piwer doubles if foe already recieves damage that turn
 * Physical||Hurl||Dark||Hurls out held item, power depends on hold item
 * Other||Psycho Swift||Psychic||Shifts status effect to target
 * Special||Ace||Normal||Power increases when PP drops
 * Other||Restore Imprison||Psychic||Foe isn't able to restore HP in 5 turns
 * Special||Squeeze||Normal||Power depends on foes remaining HP
 * Other||Power Trick||Psychic||Swaps user's own Attack and Defense
 * Other||Digestive Juice||Poison||Cancels every effect of foe's ability
 * Other||Prayer||Normal||Foe cannot have critical hits for 5 turns
 * Other||Imitate||Normal||Copies foe's last move
 * Other||Power Swap||Psychic||Swaps Attack and Special Attack with target
 * Other||Guard Swap||Psychic||Swaps Defense and Special Defense with target
 * Physical||Punish||Dark||Power depends on foes stat
 * Physical||Treasure||Normal||Only usable when all other attacks have been used
 * Physical||Ambush||Dark||Always strikes first, but fails if foe isnot using an attacking move
 * Other||Aqua Ring||Water||Restores HP every turn
 * Other||Electrolevitate||Electric||User changes it own ability levitate
 * Physical||Flare Drive||Fire||User takes recoil
 * Special||Pulse Bomb||Fighting||Cannot miss
 * Other||Rock Cart||Rock||Raises user's speed
 * Physical||Awaken Slap||Fighting||Power doubles if foe is asleep, cures sleep status
 * Other||Feather Rest||Flying||Restores half of max HP
 * Other||Gravity||Psychic||Disables moves that fly or levitate in 5 turns
 * Other||Miracle Eye||Psychic||Removes Dark-types Psychic immunity and reset's foes evasiveness
 * Physical||Arm Hammer||Fighting||Lowers user's Speed
 * Physical||Gyro Ball||Steel||Power depends on foe's Speed
 * Other||Heal Wish||Psychic||If user faints, recovers HP and removes status effectts of next Pokemon
 * Physical||Nature Blessing||Normal||Power and type of move depends on hold berry
 * Physical||Beak Peck||Flying||Power doubles if foe is holding a berry
 * Other||Tail Wind||Flying||Usre's team raises Speed for 5 turns
 * Other||Point Strike||Normal||Randomly raises user's one stat
 * Physical||Summersault||Bug||User switches out automatically after attack
 * Physical||Quick Revenge||Dark||Power doubles if user recieves damage first
 * Physical||Repeat||Dark||Piwer doubles if foe already recieves damage that turn
 * Physical||Hurl||Dark||Hurls out held item, power depends on hold item
 * Other||Psycho Swift||Psychic||Shifts status effect to target
 * Special||Ace||Normal||Power increases when PP drops
 * Other||Restore Imprison||Psychic||Foe isn't able to restore HP in 5 turns
 * Special||Squeeze||Normal||Power depends on foes remaining HP
 * Other||Power Trick||Psychic||Swaps user's own Attack and Defense
 * Other||Digestive Juice||Poison||Cancels every effect of foe's ability
 * Other||Prayer||Normal||Foe cannot have critical hits for 5 turns
 * Other||Imitate||Normal||Copies foe's last move
 * Other||Power Swap||Psychic||Swaps Attack and Special Attack with target
 * Other||Guard Swap||Psychic||Swaps Defense and Special Defense with target
 * Physical||Punish||Dark||Power depends on foes stat
 * Physical||Treasure||Normal||Only usable when all other attacks have been used
 * Physical||Ambush||Dark||Always strikes first, but fails if foe isnot using an attacking move
 * Other||Aqua Ring||Water||Restores HP every turn
 * Other||Electrolevitate||Electric||User changes it own ability levitate
 * Physical||Flare Drive||Fire||User takes recoil
 * Special||Pulse Bomb||Fighting||Cannot miss
 * Other||Rock Cart||Rock||Raises user's speed
 * Other||Restore Imprison||Psychic||Foe isn't able to restore HP in 5 turns
 * Special||Squeeze||Normal||Power depends on foes remaining HP
 * Other||Power Trick||Psychic||Swaps user's own Attack and Defense
 * Other||Digestive Juice||Poison||Cancels every effect of foe's ability
 * Other||Prayer||Normal||Foe cannot have critical hits for 5 turns
 * Other||Imitate||Normal||Copies foe's last move
 * Other||Power Swap||Psychic||Swaps Attack and Special Attack with target
 * Other||Guard Swap||Psychic||Swaps Defense and Special Defense with target
 * Physical||Punish||Dark||Power depends on foes stat
 * Physical||Treasure||Normal||Only usable when all other attacks have been used
 * Physical||Ambush||Dark||Always strikes first, but fails if foe isnot using an attacking move
 * Other||Aqua Ring||Water||Restores HP every turn
 * Other||Electrolevitate||Electric||User changes it own ability levitate
 * Physical||Flare Drive||Fire||User takes recoil
 * Special||Pulse Bomb||Fighting||Cannot miss
 * Other||Rock Cart||Rock||Raises user's speed
 * Physical||Punish||Dark||Power depends on foes stat
 * Physical||Treasure||Normal||Only usable when all other attacks have been used
 * Physical||Ambush||Dark||Always strikes first, but fails if foe isnot using an attacking move
 * Other||Aqua Ring||Water||Restores HP every turn
 * Other||Electrolevitate||Electric||User changes it own ability levitate
 * Physical||Flare Drive||Fire||User takes recoil
 * Special||Pulse Bomb||Fighting||Cannot miss
 * Other||Rock Cart||Rock||Raises user's speed
 * Other||Electrolevitate||Electric||User changes it own ability levitate
 * Physical||Flare Drive||Fire||User takes recoil
 * Special||Pulse Bomb||Fighting||Cannot miss
 * Other||Rock Cart||Rock||Raises user's speed
 * Special||Pulse Bomb||Fighting||Cannot miss
 * Other||Rock Cart||Rock||Raises user's speed
 * Other||Rock Cart||Rock||Raises user's speed
 * Other||Rock Cart||Rock||Raises user's speed