Rick Dangerous/South America

Room 1
The first room is a simple boulder run, similar to the Indiana Jones movie. Run to the right until you drop down, then hug the left wall. On the second downward drop,hug the right wall to land on the stair, and quickly jump up to the next step. Continue to the right.

Room 2
Use the first bullet on the enemy. To get the idol, jump up from the lower stone step. Climb down the ladder and get past the two enemies and shooter. When you fall from the wooden boards, keep to the left to avoid the spikes. Get the second idol.

Jump down, and when you see the route with two paths down, take the left one, hugging the left wall. Shoot the enemy to continue.

Room 3
The third room has three enemies that will try to attack. Evade them and exit right.

Room 4
You can collect replacement bullets in the crate to your right. Jump down, hugging the left wall. Avoid the idol that appears then disappears; it is a trap.

Shoot the bat, dive straight down. Once you pass the next floor, hug the left wall to land on the idol.

When you reach the apparent dead end, use TNT to blast open the wall. Use two more bombs to blast the spiked rocks below.

Room 5
Jump down to the wooden platform below, and climb partway down the ladder. Drop off the right to land on the stairs, and wait for the grate trap to fall and rise back up. Once it returned to its original position, walk left.

Continue to the bottom. Collec TNT, shoot the first enemy, and get past the other two enemies. You can either shoot them, or trigger the wall trap to take them out.

Room 6
Jump down, and touch the lower left pole. Run back before the wall approaches. Once it moves below the platform, jump on it, then onto the wooden platform above. Jump across to tough the upper left wooden pole, then head to the right to exit.

On 8-bit computers, the level ends here, leading to ../Egypt/.

Room 7
Jump up. When approaching the same level as the doll, wait for the wall trap to fire before climbing onto the platform.

The second wall trap is located at the stone face above the empty left alcove. It fires when you approach the ladder.

Above the pillars is an apparent dead end next to a climbable wall. Place a bomb and jump down to blast it open.

Room 8
Shoot the enemy, then jump to the climbable wall from the first platform. The wall trap fires as soon as you land on the second platform.

The wall traps fire as you climb the ladder. It is possible to take the direct route up.

On the floor with the idol, the walltrap fires as soon as you land. Take the climbable wall to the right of the two stone faces.

At the top of the room, blast the stone wall on the right. Jump over it as it flies past.

Room 9
Jump over the gap to avoid the spike trap. Jump to the climbable wall, and jump over to the wooden ladders on the right. Climb down the center one, and carefully head downward. When you reach the facing stone faces, duck and go down the either the left or right hand path; the right side is safer, while the left side simply triggers both wall shooters.

The stone face near the idol has a spike trap. To get past it, drop from the top-most platform and head to the right.

At the end, blast the wall above the empty ground. Next, blast the right hand wall to open the level's exit.