Talk:Trials of Mana

Work
Since the user who originally began work on this guide hasn't updated since April (was that around the move from Wikibooks?) I think that we should go ahead and get rid of all references to his request for waiting for him to finish before working on it. Besides, that isn't really with the spirit of StrategyWiki anyway. Thoughts?-- Duke Ruckley  09:53, 18 July 2006 (CDT)


 * Yes. --DrBob (Talk) 11:11, 18 July 2006 (CDT)

Yes.

I, for one, would like to see the topic of the difficulty level in this game addressed. I mean, i have beat Civ 3 on Deity, Killer Instinct (SNES) on impossible/master without losing once and got the special ending, beat Secret of Mana easily, and beat games like Contra with like 10 lives or so. But, of all the games i have played, none are as incredibly frustrating as this one....i mean, the difficulty level is RIDICULOUS! My party died so many times i lost count. Part of it is that during combat mode, sometimes slashes don't seem to "compute", as in, you press the action/A button but your character just looks at the monster. And then, the monsters are incredibly vicious, will hit you several times while on the ground, block almost 30% of your attacks, while the AI helpers almost always die, quickly. At any point in the game (i didn't finish it, the only action/RPG i never finished- got to lv 20 sometime after the class upgrade)the player is probably 5-6 hits away from death. This eases up a tiny bit after the mana stone change, but still i found it alarming how this game would drive me insane. It's probably no coincidence that characters are resurrected every time for free at 1hp.

I literally stopped playing because I thought it was not entertaining anymore. It was borderline masochistic to keep playing. Looking forward to getting back on the bike, though!

Dragonlord kfb 11:40, 3 August 2006 (CDT)