XCOM 2/Research

''"Hello, Commander. Research is well underway." ~Dr. Richard Tygan''

Research is the process of developing new technologies, most of which will unlock new facilities, items, or missions for XCOM. Researching technologies quickly is paramount if the player wishes to stay ahead of alien technological development, which will likewise upgrade the enemy forces at a fixed rate without respect to your own development (or lack of development).

Research speed is determined by the number of scientists you command, whether or not you have a lab, and the Pursuit of Knowledge continent bonus.

Research Speed


All technologies have a research point cost. The Avenger earns research points towards the technology at a fixed rate as long as the clock in the bottom-right of the screen advances. The following sources give research points:


 * Tygan, who is always present and working, gives 10 research points per hour
 * Each scientist earns 5 research points per hour
 * When a scientist is staffed in a laboratory, they earn an additional 5 research points per hour
 * If you the pursuit of knowledge continent bonus and a laboratory, multiply your research point income by 1.2

Technology research point costs
''* Facility lead cost will increase by 2080 (2800 on legend) each time it is researched. ADVENT datapad cost will increase by 800 points (1200 on legend) each time it is researched. Alien datapad cost will increase by 840 points (5000 on legend) each time it is researched''