RollerCoaster Tycoon/Evergreen Gardens

Walkthrough
Evergreen Gardens has the highest requirement of guest attendance of any scenario thus far. This may seem intimidating, but remember that you also have more time than any other scenario to reach the goal. Reaching the required attendance won't be as much of a problem as finding room to build rides. As you play on this scenario, you will find that the real challenge here is trying to build rides and coasters in this hilly garden park as well as managing its obtuse pathways.

The park is currently open with one tired guest walking around. The first thing you want to do is lower the park entrance fee to free. Though it seems counter-intuitive to have no entrance fee, it means that people will be willing to pay more for individual rides. Keeping in mind that people get on rides more often than they enter the park, you make more money charging for individual rides than the park entrance. That being said, if you decide to charge money at the entrance anyway, the ticker will alert you if the entry fee is too high or low, so act accordingly when that occurs.

Next and more importantly is to cut off the extensive path system. There are two ways to do this: cut off one piece of the pathway and connect it later when you want to expand or delete the entire walkway. Either way, deny access to a section of the path near the top of either hill and a small way out into the flat clearing. Go toward the huge garden with jumping fountains and delete the dead ends and circular path. There's also another garden with roses and trees known as Voss's Laburnam; delete the paths around there to prevent guests from walking in circles. If you allow the guests to roam the park's existing path set, they will eventually roam aimlessly and the notification bar at the bottom will become overrun with messages about guests becoming lost. In addition, removing some of the pathways can allow more room for rides. Even if your guests have park maps, they can still get lost if there's too many intersections and dead ends. Generally, it's best to keep the path system as simple as possible.

Being more of a national park than an amusement park, you will find lots of scenery such as flowers and fences, but there are no rides available. Leave the research at maximum and check shops and stalls to discover the information kiosk. After that's researched, build it immediately near the entrance, then select roller coasters and thrill rides for future development. With the path system cut off, build a Merry-Go-Round and a Swinging Ship wherever you can find room. Build a Burger Bar, a Drink Stall, and a Bathroom and hire a handyman and a mechanic as the guests trickle in. While guests are busy checking out the new rides, use their money to build a wooden roller coaster in the open flat part ahead of the entrance or a Steel Mini Roller Coaster near the dead end that's above the lake. If you need money, don't hesitate to take out a loan. This scenario allows you to take out a tremendous amount of money. Remember to slowly pay off the loan as you make better profits.

Another big challenge is the number of flowerbeds that need watering. Even when access to certain parts of the park are denied, the flowers still need care and if they don't get water in time, they will eventually wither and die. You can hire extra handymen to care for the gardens even if guests currently can't go over there or tear down some of the flowerbeds to make it easier. It's recommended to remove any flowers that aren't adjacent to any paths as handymen can forget to water those at times. Be warned that tearing the flowerbeds down will cost around $5 a pop and that you'll less likely receive the Most Beautiful Park award if you tear down too much of it.

When you decide to expand, you can then reconnect the paths and delete the path farther up to allow access to certain areas again without letting them go too far up. Put more rides, stalls and staff members in those areas to ensure guests don't get bored or lost. You should research the Steel Roller Coaster, which can be built in tight quarters and still earn a good excitement rating. You should also eventually get some small thrill rides such as the Gravitron if you're ever tight on space but need rides with more excitement.

You have plenty of room and plenty of months to finish this scenario, so take your time and keep the guests happy. To ensure victory, try to aim for around 350 to 500 guests by the end of your first year while keeping the rating above 600. If you slack off, you can make up for it with starting an advertising campaign, improving the park rating, or adding a new track-based ride.

Available Items

 * Transport Rides: Miniature Railorad, Monorail
 * Gentle Rides: Car Ride, Haunted House, Hedge Maze, Merry-Go-Round
 * Roller Coasters: Steel Mini Roller Coaster, Wooden Roller Coaster
 * Thrill Rides: Scrambled Eggs
 * Water Rides: Boat Hire
 * Shops & Stalls: Bathroom, Burger Bar, Drink Stall, Ice Cream Stall
 * Scenery & Theming: Default Theming Objects, Jumping Fountains

Researchable Items

 * Roller Coasters: Steel Roller Coaster → Steel Corkscrew Roller Coaster → Mine Train Roller Coaster → Stand Up Steel Roller Coaster → Single Rail Roller Coaster → Bobsled Roller Coaster → Suspended Roller Coaster
 * Thrill Rides: Log Flume → Go Karts → Swinging Ship → Water Slide → River Rapids → Whoa Belly → Swinging Inverter Ship → Motion Simulator → Gravitron → 3D Cinema
 * Gentle Rides: Spiral Slide → Ferris Wheel → Observation Tower → Chairlift → Bumper Cars → Space Rings
 * Shops & Stalls: Information Kiosk → Fries Stall → Balloon Stall → Cotton Candy Stall → Souvenir Stall → Popcorn Stall → Pizza Stall
 * Scenery & Theming: Classical/Roman Theming Objects
 * Ride Improvements: Large Monorail Train for Monorail → Vertical Loop for Steel Corkscrew Roller Coaster → Water Splash for Wooden Roller Coaster → Half Loop for Steel Corkscrew Roller Coaster → Corkscrew for Stand Up Steel Roller Coaster → Half Loop for Stand Up Steel Roller Coaster → Spinning Cars for Steel Mini Roller Coaster