SimCity Creator (Nintendo DS)/European Industrial Age

Your city has grown again. A few more new features and changes have been introduced. First, Electricity and Water Towers have been introduced. Electricity is nessecary for the population growth, and buildings can still receive electricity from power lines three squares away. Water is also essential, and distributes water over to small area's in the city.

The Trade Sheet is now accessible. It allows you to adjust the five kinds of trade (Wood, Iron, Coal, Oil and Gas) that slow the develop your city. You can balance your Trade, which measure the develpoment of certain buildings, such as Coal Plants, Oil Plants, Commercial zones, Industrial zones, etc.

Also, your city's buildings have taken on a European Industrial theme, hence the name.

Walkthrough
Maxis first warns you that the city has no electricity, so he tells you to build Coal Plants to power the city. After this, develop the city.

Water is also a problem. To solve this, build Water Towers to keep the city's water supply in check.