Creatures II: Torture Trouble/Island 2

Stage 7
This torture stage is timed. After a set amount of time passes, the cage will be poked causing a fuzzy to fall into the acid pit. To avoid losing a life, you need to be on the left hand side of the map (about as far as the sun) to have the boat in position.

Move to the left, jumping over the rolling ball and rider, and shoot the frog into the water.

Return to the right, and head down, the frog should swim down to follow you, and pick up the boulder.

Next, shoot the enemy just above the cage. As you need to return to the left of the map every few seconds, this task is more tedious than difficult. Once the enemy is killed, you can collect a potion for a straight down shot.

Jump under the loost platform to break it open. The frog will throw the boulder in, and you need to dodge it when it is tossed (by moving left). Now, shoot the boulder to the right until it falls.

Stage 8
This is an intermission stage.

Stage 9


You need to hop across three floating rocks. Wait for the middle rock to sink and the first to be raised before starting your jumps. This timing should let you get to the third rock unhindered.

The level is timed, but you can stall the timer by shooting the green dragon and pushing him left.

Shoot the snowmen at the top. When they die, they will leave a snow boulder, but don't move them yet. Take out the left snowman, and push the snow boulder to the right and have it land on the piston.

You can kill the blue dragon for a boomerang shot.

Wait for the green dragon to be close to the cannon (about one jump away, or below the middle of the first platform. Push the right snow boulder left onto the piston, and it will launch the one on the left.  If timed correctly, it will crush the green dragon, completing the stage.

Stage 10
This is an intermission stage.

Stage 12
This is an island hopping stage, and you need to transfer 6 fuzzies.

Head to the left, but wait for the blue owl to be moving right. Call the fuzzy, and move right. You need to dive to avoid the enemy, but can pick up the fuzzy by swimming under the aquatic hazard and continuing.

When approaching the island, wait for the blue owl to be on the right. Release the fuzzy, and press fire to move him to the safer location on the mini-island. To pick him up, wait for the purple enemy to move to the top left before getting the fuzzy picked up. Wait for the purple enemy to start falling to the bottom-right before sending him to the next island.

The rest of the stage should be straight forward, but be sure to time movement to avoid he pink owl.