Super Smash Bros. Brawl/R.O.B.


 * R.O.B. needs to be unlocked

General Moveset
R.O.B. has very good moves both on ground and in the air. All his tilts are very fast moves with less knockback that should be used to push back and pressurize an opponent. The down tilt also has a chance to trip the opponent which is somewhat useful. His down smash is amazing and is always good to use, his forward smash is very strong, and he also has a strong up smash with somewhat limited range.

In the air, R.O.B can either approach with his forward air with is a very fast aerial with considerable knockback, or try to K.O. with harder to hit but more rewarding neutral and back aerials. The back aerial will be especially hard to hit with since it is a rocket move and it doesn't hit a wide area, but the neutral air hits all around him and sends the opponent far. His down aerial is also spike which is useful because R.O.B. can easily make it back to the stage after using it, as with any of his aerials.

Basic attacks

 * Laser Attack||Fires a laser in front of him.
 * Upper flame attack||Fires a flame above him.
 * ground spin||Spins his arms on the ground.
 * }
 * Upper flame attack||Fires a flame above him.
 * ground spin||Spins his arms on the ground.
 * }
 * ground spin||Spins his arms on the ground.
 * }
 * ground spin||Spins his arms on the ground.
 * }
 * }
 * }

Special Attacks

 * Robo Beam||Fires a more powerful shot when at full charge. Charges after each shot. Can pass through multiple characters.
 * Arm Rotor|| If used properly it can deflect projectiles. Can be angled upwards or downards by moving left or right.
 * Robo Burner||Same as Pit's Up-B but it uses a rocket engine to go up instead. Requires recharging after fuel depletes. Recharges by staying on terra firma for 1.5 seconds.
 * Gyro||Chargable projectile. Can be picked up after it is launched.
 * }
 * Arm Rotor|| If used properly it can deflect projectiles. Can be angled upwards or downards by moving left or right.
 * Robo Burner||Same as Pit's Up-B but it uses a rocket engine to go up instead. Requires recharging after fuel depletes. Recharges by staying on terra firma for 1.5 seconds.
 * Gyro||Chargable projectile. Can be picked up after it is launched.
 * }
 * Gyro||Chargable projectile. Can be picked up after it is launched.
 * }
 * Gyro||Chargable projectile. Can be picked up after it is launched.
 * }

Taunts

 * It turns toward the camera and spins its head and torso in opposite directions.
 * It turns toward the camera and emits several pulses of light from its eyes.
 * It turns toward the camera, and drops its torso, which then rises, spinning, back into place.
 * }
 * It turns toward the camera and emits several pulses of light from its eyes.
 * It turns toward the camera, and drops its torso, which then rises, spinning, back into place.
 * }
 * It turns toward the camera, and drops its torso, which then rises, spinning, back into place.
 * }
 * }

Final Smash
Diffusion Beam: R.O.B. fires a continuous beam from its eyes. Great for knocking an opponent off and guarding the edge. The cool thing about this move is that R.O.B. can use his other moves (besides Robo Beam) at the same time. So you can pull off some awesome combos with Gyros and Grabs. This Final Smash is not forever however so KO the enemies fast.