Command & Conquer: Red Alert 3/Soviet Structures

Structures

 * Construction yard: The Soviet's main construction hub. It can be redeployed and moved to another location.
 * Barracks: Produces Soviet infantry.
 * Reactor: The Soviet's basic power-producing structure.
 * War Factory: Produces land vehicles, as well as amphibious units such as Ore Collectors, Bullfrogs, MCVs and Sputniks.
 * Naval Yard: Produces the Soviet's ships, as well as amphibious units such as Bullfrogs, MCVs and Sputniks
 * Airfield: Produces Twinblades, MiGs and Kirov Airships
 * Ore Refinery: Used to turn ore into funds with the aid of an Ore Collector. It can also build further Ore Collectors directly.
 * Outpost: Obtained only from deploying Sputniks. Extends the build radius, but cannot be redeployed and can't build structures itself. Short building range unlike allied command posts however.
 * Super Reactor: Provides a huge power boost at a risk. If this reactor is destroyed, it explodes with a large radius, destroying and damaging all units within a large radius. Best placed away from rally points and vital structures, especially other power generating structures to prevent further loss. Without this structure hammer tanks, akulas and tesla troopers can't bebuilt.
 * Battle Lab: Soviet Tech building required to allow the production of more advanced units like natasha and the apocalypse tank.
 * Crusher Crane: Extends the build radius, produces buildings, repairs vehicles within their radius and can "crush" units to recycle them into funds. The only way for the Soviets to repair their air, land and sea vehicles.

Sentry Gun
Basic ground defense machine-gun nest.

Tesla Coil
Best land defense structure. Zaps any land or sea units within range with a powerful electric attack. If Stingrays, Tesla Troopers or other coils are nearby, they will charge the structure making for a very powerful attack.

Flak Cannon
Basic anti-air structure.

Iron Curtain
Support Superweapon. Makes troops and buildings indestructible for a short time, even if the units leave the initial blast zone. Can be used to kill infantry, including commando units, instantly.
 * Vacuum Imploder: Offensive Superweapon. Pretty much the same as the nuclear missile from Red Alert 2. The weapon creates a vacuum that sucks units into one area where they will be destroyed.
 * Wall: Basic blocking wall. Can be crushed by Assault Destroyers.