Star Wars: Knights of the Old Republic/Sandral-Matale Feud

After completing your and being ordered by Master Vandar Tokare of the Jedi Council to investigate some strange ../Ruins/ on Dantooine, Ahlan Matale bursts into the Council chambers to speak with them before you can leave:

He leaves.


 * }

If you decide to complete this quest then you need to do so before acquiring a fourth Star Map, although a light side character who wants to complete the quests later should wait until after completing them. If you speak to Master Vandar again:


 * }

Exit the Jedi enclave again via its outer courtyard and travel via either path south to the Matale grounds, or transit back to the grove and travel there via either path north.

Dead Settler
This quest is optional even in the context of the Sandral-Matale feud, but you receive experience and credits for completing it, and can move closer to the light or dark side of the Force.

Matale Grounds
In the middle of the plain at the east end of the ../Matale Grounds/, three kath hounds are now gathered by a dead settler:

'''This is the diary of Casus Sandral, amateur archeologist. It details his efforts to discover the source of the ancient ruins found across the surface of Dantooine. Upon reading it, you gather that he had found some correlation between the ruins and something called the 'Rak'.'''

The Matale estate is in the center of the Matale grounds, and you can now tell the Matale droid guarding its west door that you wish to speak to Ahlan Matale:


 * }


 * }

Sandral Grounds
Leave the Matale grounds via either path south and travel across the grove to the ../Sandral Grounds/ beyond: the Sandral estate is in the midst of the plain at the west end. You can now enter after speaking to the Sandral droid guarding its north door:


 * }

Nurik Sandral meets you in the main hall.

Nurik Sandral

 * }

Otherwise, if you found the at the east end of the Matale grounds:


 * }

Otherwise:


 * }

If you don't tell him his son Casus is dead, then after speaking to his daughter Rahasia you can tell his droid:

Otherwise:


 * }

As Nurik Sandral exits via the door in the middle of the south wall of the main hall, his daughter Rahasia Sandral enters.

Rahasia Sandral

 * }

If you continue speaking to her, or do so after apologizing:


 * }


 * }

If you speak to her again, she repeats most of the following:


 * }

This key opens the rear door to the Sandral Estate.

The Sandral droid now stands to the left of the door in the middle of the south wall of the main hall:


 * [Non-family members are not permitted entrance.]

Exit via the door in the north wall behind you, then use Rahasia's key to open the rear entrance to the Sandral estate in its east wall.