Pokémon Trading Card Game/Psychic Club

The members of the Psychic Club use the Psychic type Pokémon, whether they were pure Psychic type in Pokémon Red and Blue or Ghost types. Psychic type Pokémon like to manipulate the board state by moving around or healing damage, doing extra damage to already damaged Pokémon, and causing status effects. As in the mainline games, it's quite powerful, but since a lot of the Psychic Pokémon need to evolve to display their terrifying powers strong Basic Pokémon can take them down before they overwhelm you.

Robert
Located in the lounge of the Psychic club.

Club Master: Murray
Murray will ignore you entirely unless you already have 4 master medals.

Strange Psyshock is based on a strategy that was popular in the competitive scene for the Pokémon Trading Card Game. Mr. Mime stalls out high-damage attacks. Snorlax ignores status effects, and once it is powered up is able to stall by causing Paralysis. Kangaskhan is used to build up resource by drawing an extra card each turn. Chansey is able to stall with its Scrunch attack, and once powered up does massive damage to both active Pokémon. All of this stalling is done to whittle down your resources. It doesn't just end with you managing to slip in some damage either.

Alakazam has the Damage Swap Pokémon Power. This power lets it move damage counters all around its own board. This means that all of the damage you manage to slip in between the stalling tactics can be moved off of the active Pokémon to something on the bench. The usual target is a benched Chansey or two. Once a Chansey has been just about knocked out from moving the counters around, a Scoop Up gets played to put it back in the hand. Chansey being a basic Pokémon can just be played right back on the bench, now with all the damage counters wiped clean. Or if you have multiple Pokémon with damage spread around that need healed, you can play Pokémon Center and wipe all of them away. This does have the downside of discarding all energy attached to the Pokémon that had damage counters on them. This is where one of the Murray's weaknesses show themselves. A player who understands this consequence would move the damage counters to only be on Pokémon without energy attached. Murray often plays the card without ensuring he'll be discarding energy.

The faults in Murray's decisions like using Pokémon Center at an inopportune time creates an opening for you. Instead of him stalling until you run out of resources, it'll work against him allowing you to outlast him. With this in mind, you should still avoid letting his Chansey power up to use Double-Edge. It'll do massive damage to your active Pokémon. Even though Chansey also takes damage, unless you knock it out during your turn, Alakazam can just move all of the counters off of it on Murray's next turn. Otherwise, as long as you can deal semi-consistent damage causing Murray to move then remove damage counters, you should end up on top. Just be wary about decking yourself out and losing because you can't draw a card at the start of your turn.

Once you have defeated Murray, he will reward you with the Psychic medal.

Promo Mewtwo
After defeating Murray, Pappy in the far east of the lounge will reward you with a promotional Mewtwo card. This is one of the cards you can win via a Challenge Cup at the ../Challenge Hall/, but it's a very powerful card so you'll probably want multiple.