Mega Man

Remakes/Re-releases
Rockman Mega World (Japan): Mega-Drive

Mega Man: The Wily Wars (Europe): Mega-Drive

European Release Date: October 20, 1994

Japanese Release Date: October 21, 1994

Publisher: Capcom Co., Ltd.

Rockman (Rockman Complete Works): Sony PlayStation (Japan)

Release Date: August 5, 1999

Publisher: Capcom Co., Ltd.

Mega Man: Anniversary Collection: GameCube, PlayStation 2, XBox

GC and PS2 Release Date: June 22, 2004

XBox Release Date: March 15, 2005

Publisher: Capcom Co., Ltd.

Mega Man: Powered Up: Sony PlayStation Portable

Release Date: March 14, 2006

Publisher: Capcom Co., Ltd.

Overview
Mega Man was the first of many games released in a series of action/platforming titles by Capcom, Inc. and created by Keiji Inafune. This title was originally released in December of 1987 on the Famicom/NES and would be re-released on the PlayStation, GameCube, PS2, and XBox, and even remade on the PlayStation Portable.

The first title differs from later sequels in that it contains a point system, no way to save (no passwords or save feature), and only six Robot Masters (although Mega Man: Powered Up compensates for these shortcomings).

Backstory
To understand the story of Mega Man, one must look back at the events which occur before the game takes place, and to do so, once can look to sources such as Rockman Perfect Memories which have taken the time to document the information reported by Capcom over the years in regards to the series:

The story of the Mega Man universe begins in the mid-20th century with the birth of Thomas Light and Albert W. Wily (circa 1958). These men would become friends and attend the same university, studying the field of electronics and eventually receiving PhDs. By the 1990s, the two men would go into business together and form a company called Light Labs, a team whose ambition it was to use computer and electronic technology to benefit mankind in the coming era.

In the early 21st century, Light Labs made its first leaps in the field of robotics, creating the Sniper Joe police robots, Mettool construction robots, and various others to benefit mankind. Yet, Light and Wily both realized the potential of their project. They wanted to create robots that were human-like. They wanted to build robots that contained artificial intelligence within them.

Thus, around the year 2005, Light Labs produced the first one of such robots- Proto Man. Proto Man was based off of the design of the Sniper Joe robots, but was instilled with an artificial intelligence unlike anything the world had ever seen. Yet, Proto possessed a true sense of independence, one that made him much like true human beings, and because of this he ran from the lab before his diagnostic testing was completed.

Still, Light and Wily did not give up. The following year they set to work on building a pair of robots, thinking that two would work together and overcome the independence issue. It was thus that Rock and Roll were born. Rock became the lab's new assistant and Roll became a housekeeper. With the success of this project, the two scientists went on to create eight more robots, each for industrial assistance purposes: Fire Man, Ice Man, Bomb Man, Cut Man, Guts Man, Elec Man, Oil Man, and Time Man.

It was for the success of these projects that Dr. Thomas Light received the Nobel Prize for Robot Master Design in 2007, an award which Wily felt he deserved as well. [1]

Note: In the original version of the story, Doctors Light and Wily only built six robots in their industrial series, but Capcom modified the story with the release of Mega Man: Powered Up to contain two additional Robot Masters in order to make the game more in-line with its sequels.

Story
In December of 2008, Dr. Albert W. Wily had finally had enough of living in the shadow of his colleague, Thomas Light. Light's reception of the Nobel Prize the previous year, as well as his winning the LIT Manual Design Contest drove him over the edge. Wily realized the potential of what he and Dr. Light had been designing with the Light Labs team. Robots with true A.I. built for industrial purposes could be used for other means. It was to this line of thinking that Wily turned one night that month when he snuck down into the lab and reprogrammed all of the robots that he could get his hands on. However, he failed to get past the programming on Rock and his "sister," Roll. Still, Wily figured that in the end he wouldn't have much use for a lab assistant and a housekeeper, so he took his new army of industrial powerhouses and fled the lab.

When Light came in, he found his lab in shambles and soon discovered that his colleague was to blame. With Wily on the loose with an army of intelligent and powerful robots, Dr. Light knew that the world's police forces and armies weren't ready to deal with this new challenge.



It was thus that Rock, the lab assistant, volunteered to be converted into a fighting robot. Rock had a strong sense of justice and couldn't sit by and watch his "father's" work be destroyed before his very eyes. As such, Light reluctantly converted the former lab assistant into a robot of unimaginable potential. Equipped with titanium armor and a plasma cannon, Rock became known as the fighting robot Mega Man and set out for Wily's new fortress of Monsteropolis.

Would he be able to stop the evil madman from taking over the world?

Story from the NES Manual, (C) 1987 Capcom
It's MEGA MAN versus the powerful leaders and fighting forces of Monsteropolis -- that strange multi-faceted land of robot-like Humanoids. Brilliant scientist Dr. Wright conceived the construction of fully-operational human-like experimental robots to perform specific everyday duties. Dr. Wright, and his assistant Dr. Wily, encouraged with their very first near human robot -- MEGA MAN -- proceeded to develop six additional Humanoids, all programmed to perform prescribed rituals.

But, with the exception of MEGA MAN, all of Dr.Wright's near-human robot experimentation went awry. Assistant Dr. Wily turned disloyal, re-programming Dr. Wright's Humanoids, now bent on destroying opposition so Dr. Wily could control the world and its resources.

Resisting re-programming, MEGA MAN is chosen the defender of theuniverse and its inhabitants. MEGA MAN dares to single-handedly penetrate seven separate empires of Monsteropolis, eliminating the leaders and followers of these sovereignties.

Get ready for some very exciting challenges! [2]

Notes: In the NES version, Dr. Light is named Dr. Wright, but he is later renamed to Light. The time period is not stated for this game, but Mega Man 2, which takes place six months later, mentions the year of 200X (or sometime between 2000 and 2009). The dates are extrapolated from information from official sources, such as Capcom and Rockman Perfect Memories. [1]

Controls (NES)

 * - Mega Man will move to the left
 * - Mega Man will move to the right
 * - Mega Man will climb a ladder
 * - Mega Man will climb down a ladder
 * - Jump
 * - Shoot
 * - Opens the weapon sub-screen
 * - Pauses the game, also used for the Mega Man Select Trick

Stage Select



 * Fire Man (use Plasma Cannon -P)


 * Bomb Man (use Fire Storm -F)


 * Guts Man (use Hyper Bomb -B)


 * Cut Man (use Super Arm -G)


 * Elec Man (use Rolling Cutter -C)


 * Ice Man (use Thunder Beam -E)

Fortress

 * Yellow Devil (use Thunder Beam -E)


 * Copy Robobt (use Fire Storm -F)


 * CWU-01P (use Super Arm -G)


 * Dr. Wily, Phase 1 (use Fire Storm -F)


 * Dr. Wily, Phase 2 (use Rolling Cutter -C)

[7]

Stage Select



 * Cut Man (use Mega Buster or Super Arm)


 * Bomb Man (use Rolling Cutter)


 * Ice Man (use Hyper Bomb)


 * Fire Man (use Ice Slasher)


 * Oil Man (use Fire Storm)


 * Elec Man (use Oil Slider)


 * Time Man (use Thunder Beam)


 * Guts Man (use Time Slow)

Fortress

 * Yellow Devil (use Fire Storm)


 * CWU-01P (use Super Arm)


 * Copy Robot, which takes the form of different Robot Masters and Mega Man (use their current weakness)


 * Dr. Wily, Phase 1/Easy (use Mega Kick/Roll Swing)


 * Dr. Wily, Phase 2, Medium/Hard (weakness of his current ability)


 * Dr. Wily, Phase 3, Hard only (weakness of his current ability)

[7]

The Select Trick
When fighting a boss, you can score multiple hits with the same shot by pausing the game after the first "hit". After the boss has stopped flashing, quickly hit select to unpause the game and then again to pause it again. You will score an additional hit. Keep hitting select until the boss is defeated. You can beat many bosses with one shot this way. This does NOT work with the standard arm cannon.

A less notable, but still occasionally useful, consequence of this is that when you press Select when Mega Man is hit, it will reduce the brief "knockback" period.

Turbo Arm
If you are using a controller with a Turbo capability (or an emulator that does the same) and activate the Super Arm weapon, sometimes you can pick up and throw blocks without the block actually disappearing. This comes in handy when fighting the boss at the end of the third leg of Dr. Wily's Castle.

Game Genie Codes

 * OZSKPZVK - Infinite lives
 * SZKZGZSA - Infinite Energy
 * TAOOYTGA - Extra-high jump.

FAQs
1: Does the game take place in the year 200X or 20XX?

A: As mentioned previously, the best estimate for the exact year that the original Mega Man takes place (which is extrapolated from information in Rockman Perfect Memories), is the year 2008. This game takes place before Mega Man 2, which mentions the year 200X in its official story. However, Mega Man: Powered-Up! states the year in its official story as the year 20XX, but this is retro-connectivity (mainly because the game was made in 2006, or during the 200X time period). However, 20XX can refer to any date between the year 2000 and 2099, which still includes 2008, so people falsely assume that it must be a year such as 2010, 2025, etc.

2: What are Time Man and Oil Man's serial numbers?

A: The original Doctor Right Series only had nine robots that were numbered- Proto Man, Rock, Roll, and the six industrial robots (DRN. 000 - 008). However, Mega Man: Powered Up! added an additional two industrial robots into the storyline for retcon purposes (because all subsequent games had eight robot masters), and although their serial numbers are not given, most people have assigned Time Man as DRN. 009 and Oil Man as DRN. 010. However, this conflicts with the original numbering system, because Metal Man is listed as DWN. 009 and Air Man is listed as DWN. 010 (both from Mega Man 2). As such, some list Time Man and Oil Man as DRN. 009? and DRN. 010? to denote this numerical conflict.