Banjo-Kazooie: Nuts & Bolts/Nutty Acres

'You enter the first luxurious and artificial world of Nutty Acres, here you will find all of the finest nuts in the gaming world! In this ranch-like world, you will meet characters old and new. Here you will find a mini-forest, a swamp, a beach, a field, a volcano, and of course, humongous... cogs? It turns out everything in this world is artificial, sun lantern, blanket ground, cog sky, and waves. This will be one bizarre place indeed.'

Act 1
Jiggies Required: 0

Bangers 'N' Dash

 * Host: Klungo
 * Location: Just outside the exit gate.
 * Mission: You will meet an old enemy, now a retarded friend of yours. He is panicking because Mumbo's ranch is on fire! He can see smoking rising from there! It looks like you have to go to the shaman's house to help, but not without the trolley. This is it, your very first challenge!
 * Vehicle Requirements: This is a LOG choice.
 * Prizes:
 * Trophy: under 0:30
 * Jiggy: 0:30-3:00
 * Notes: Over 3:00
 * Strategy: Just drive to Mumbo's house as fast as possible. Dodge some trees if you need to. Careful not to fall in the river, or it will slow down your process. It is about northwest of the exit gate. As soon as you reach the ranch (just go through the eastern gate) you will find out tht Mumbo's mhouse isn't actually burning, but his barbecue. Talk to Mumbo to complete the mission. If you managed to reach Mumbo in less than half a minute, you will earn not just Notes and a Jiggy, but a Trophy! Congratulations! You have collected your first Jiggy! Now, go back to Showdown Town and bank it in to unlock new worlds and acts!

Green Jinjo: Fetch

 * Location: South of Exit Gate.
 * Mission: The Jinjo has lost an old family heirloom and wants you to find it, it thinks it lost it somewhere near Mambo's ranch.
 * Vehicle Requirements: The Trolley will do.
 * Strategy: Go to the field south of Mombo's ranch and across the river. here, you will find the heirloom: a banjo. Carry the banjo back to the Jinjo (evading a few Gruntbots along the way) and you will finish the mission and the Jinjo will give you a Green Token

Red Jinjo: Speed

 * Location: North of Exit Gate.
 * Mission: The Jinjo wants to see if you could go fast enough to satisfy him.
 * Vehicle Requirements: Choose any vehicle you want, but again, the Trolley works.
 * Strategy: It's quite simple, just race towards the set speed. It shouldn't be hard at all. Use momentum from the hills to accomplish the test.

Act 2
Jiggies required: 1

Great Balls Of Fire

 * Host: Humba Wumba
 * Location: Inside the volcano.
 * Mission: Humba tells you that the volcano has erupted and is releasing rocks that are releasing toxic gas that could soon drown the whole game globe! She knows that they only way to stop them is to cool them down with water. It looks like the farmland's watery should do the trick.
 * Vehicle Requirements: It is still possible to get a Trophy with just a trolley, but to finish it quickly, perhaps you should add another engine or two.
 * Prizes:
 * Trophy: under 1:50
 * Jiggy: 1:50-3:40
 * Notes: 3:40-5:00
 * Strategy: You start from the volcano. There are three fireballs place: the one on one of the nut piles north of Mumbo's ranch, the one at the beach west of Mumbo's ranch, and the one at the forest (where the exit from Act 1 was). The first ball to get is the one on the nutty piles. Grab it and put it on the tray. Drive towards the second nut, the one at the beach, dropping the first rock in the river along the way. Grab that one and, as you head to the third and final fireball, drop that one into the river. If you did the first two quickly, than you should still have time to do that fireball on the forest in the southeast. Drop that in the nearby ocean to finish the challenge.

Coconut Circuits

 * Host: Trophy Thomas
 * Location: Northeast from Mumbo's ranch.
 * Mission: You will meet an all new character of the series, enter Trophy Thomas. He challenges you into a few races around the world. He sure doesn't have his hopes up for you.
 * Vehicle Requirements: Again, it is still possible for a trolley to get a T.T. Just a few engines will make things easier.
 * Prizes:
 * Trophy: under 1:55
 * Jiggy: 1:55-3:50
 * Notes: 3:50-5:00
 * Strategy: You will have to win the first two of the three races TT came up with, but that is just to win another Trophy.

The first race is quite short. Just follow the green gates to the bridge just south of Mumbo's ranch, in a field where you found a banjo in the last act. You will start from the nut piles, cut through a few hills if you need to. Go around the ranch and go through the finish line

After winning, TT promises best two out of three. He starts the race again, extending the whole track. Thomas is faster and more aggressive than the last, so beating him is a bit more difficult. Go through the same track as the last, but this time, you have to go around the field to your right. Go through the cave behind the field and finish things off near the hills.

If you fail to win one the two races, the third time is the charm, except no trophy. Thomas is even faster and even more aggressive than the second, so it's gonna be tough. After going through the second track, just go around the hills following the gates, though it is recommended that you restart the challenge.

Tick, Tick, Bang!

 * Host: Mumbo Jumbo
 * Location: Inside Mumbo's ranch.
 * Mission: Grunty's minions have dropped what looks like a huge time bomb. Mumbo accidentally set off the timer and now he is in hot water! Mumbo thinks Bottles knows what to do, but unfortunately he is at the airstrip. Mumbo wants you to carry it to him before it explodes.
 * Vehicle Requirements: This is a LOG choice.
 * Prizes:
 * Trophy: under 0:50
 * Jiggy: 0:50-3:30
 * Notes: 3:50-5:00
 * Strategy: Right before you began, bust open a Mumbo box next to the bomb. Inside it is a Small Engine. Now grab the bomb and put it in your vehicle. Jump on and use [[Image:Xbox-Button-X.png]] to pull the engine on. Carefully and as fast as you can, move into the volcano from the south (where you played Humba's challenge) and go to the volcano's west exit and as soon as you reach outdoors again, make a sharp left turn, here you will find Bottles, who will fix everything and end the mission.

Blue Jinjo: Combat

 * Location: At the beach.
 * Mission: The Jinjo wants to challenge you into a shoving match. First one out of the ring, loses.
 * Vehicle Requirements: The Trolley doesn't seem too effective, so make it wider and, if you have one, add an engine.
 * Strategy: The Jinjo is a piece of cake. Just push the Jinjo out of the ring, simple, if you read the Requirements up above. If you win, the Jinjo will reward you with a Blue Jinjo Token.

Green Jinjo: Race

 * Location: On the hills.
 * Mission: The Jinjo wants to race you down the hill beat him first.
 * Vehicle Requirements: Choose any vehicle you want, but again, the Trolley works.
 * Strategy: It's quite simple, race down the road starting from the exit and go down the road circling the hill. Go through the green gates to proceed. If you reach the finish line before the Jinjo, you will win the challenge and the Jinjo will reward you with the Green Jinjo Token.

Purple Jinjo: Taxi

 * Location: At the swamp on the main island's southwest corner.
 * Mission: The Jinjo wants to get out of the stinky swamp and onto someplace fresher. Perhaps on top of one of the nut piles will do the trick.
 * Vehicle Requirements: This is a LOG choice.
 * Strategy: As you start, wait until the Jinjo jumps on. Then, go through the nearest river bridge and carry the little thing to the top of the piles, as noted by the glowing ring. After taking it there, the Jinjo will reward you with a Purple Jinjo Token.

Act 3
Jiggy's Required: 3

Grunty's Loco Coco

 * Host: Gruntilda
 * Location: At the swamp.
 * Mission: You will see the old witch herself. She planning to use her hefty vehicle to steal the 100-year-old Loco Coco, the mother of all nuts created. Grunty wants to use it to destroy Mumbo's farm and you have to knock the nut out before she does so.
 * Vehicle Requirements: Make your vehicle fast and heavy. This will put her in her place for now.
 * Prizes:
 * Trophy: under 0:30
 * Jiggy: 0:30-4:30
 * Notes: 4:30-5:00
 * Strategy: Just collide with Grunty with good enough force and you finish the challenge in a jiffy, or you can get of the vehicle when Grunty is hindered and use the wrench to grab the nut! Defeating her will give you a nice pair of new wheel for your trolley.

Not going so well? No problem! Just north of Grunty is a hidden vehicle. Use it to knock Grunty off her trail, along with Loco Coco.

Red Jinjo: Hurl

 * Location: At the Airstrip.
 * Mission: The Jinjo wants you to push him as far as possible.
 * Score Required: 100
 * Vehicle Requirements: Add an engine to make a better force.
 * Strategy: Just push the Jinjo out of the ring. Make sure you push it down the volcano hill. Pushing it with enough force may cause the Jinjo to go on and beyond how far he wants.

Yellow Jinjo: Fetch

 * Location: Northwest at Mumbo's ranch.
 * Mission: The Jinjo has lost a friend of his, called a Glowbo. He thinks he ran off at the swamp near the volcano
 * Vehicle Requirements: The trolley works fine.
 * Strategy: You will find the Glowbo under the pond next to the volcano. It is quite big, so carrying it back could take some time. Just give it to the Jinjo and collect your prize.