Flyff/Classes

There is 1 starting class, 4 first classes and 8 second classes in Flyff. The first and second classes become available as you progress and gain levels.


 * First Tier (level 1-15):
 * Vagrant - Close combat character with attack skills. Uses swords, axes and shields.
 * Second Tier (level 15-60):
 * A Level 15 Vagrant can advance to:
 * Mercenary - Close combat character with attack and passive skills. Uses swords, axes and shields.
 * Assist - Close combat character with healing and support skills. Uses sticks, knuckles and shields.
 * Magician - Ranged character with magical skills of five elements. Uses staves, wands and shields.
 * Acrobat - Ranged character with attack, stealth and passive skills. Uses yoyos and bows.
 * Third Tier (level 60-120):
 * A Level 60 Mercenary can advance to:
 * Knight - Defensive close combat character with a two-handed weapon.
 * Blade - Offensive close combat character that dual-wields two one-handed weapons.
 * A Level 60 Assist can advance to:
 * Billposter - Offensive character with the knuckle as main weapon.
 * Ringmaster - Supporting character with the stick as main weapon.
 * A Level 60 Magician can advance to:
 * Elementor - Ranged magical character with element magic, uses a staff.
 * Psykeeper - Ranged magical character with psychic and passive magic, uses a wand and a shield.
 * A Level 60 Acrobat can advance to:
 * Jester - Ranged character with the yoyo as main weapon.
 * Ranger - Ranged character with the bow as main weapon.

Every player begins Flyff as a Vagrant. When you reach level 15 you must choose one of the four 1st classes, and complete certain quests to gain that class. Talking to the NPC Juria in the town of Flaris, you are asked which class you would like to be and are sent on the appropriate quest.

At level 60 you are able to choose between two more classes to become, which are dependent on what class you chose at level 15. This is your final class that you will use up to the maximum level of 120.

Once you reach level 120, you can become a Master by doing a certain quest. If you choose to do so, you will return to level 60, but receive various benefits. These include new skills, bonus stat points and a Master emblem next to your name.