Final Fantasy II/Mission to Fynn

Chapter 1: On The Run


You'll start the game running from several imperial soldiers, Black Knights to be exact. The Black Knights will start to catch up and then more of them will appear to the far left, cornering you like a rat. You'll enter a battle at this point. There's no point trying to fight because there's no way you can possibly win. Just start attacking (you'll most likely do no damage at all) and wait for them to kill your characters off one by one. It won't take long because each Black Knight will do well over 500 damage to each character. After your party gets crushed, you'll be rescued and end up in a room.

The two people in the room will talk for awhile and then leave, at which point you can control the guy, Firion to be exact. As you exit the room, you'll meet up with Maria and Guy, before entering the throne room. Talk to the Hilda on the throne and she'll give you a keyword ~ WILD ROSE. Memorize it and then exit the building. The first thing you may want do is to either get some equipment or some scrolls so you can learn a new spell (Cure is preferable). Either way, you're going to have to go outside and battle for awhile to raise some Gil and your stats. Stay reasonably close to the town for awhile and kill some enemies.

Note that the southern tip of the peninsula has extremely powerful monsters. While you could use this to help gain experience later, your party does not have the equipment or stats to properly survive those monsters.

Head North when you're ready but travel inland and away from the coastal region. You'll find the town of Gatria around here if you need to cure your party along the way. Continue North to find your destination, the occupied town of Fynn. When you enter here, DON'T talk to anyone unless you feel like getting mauled by more Black Knights. Head to the North side of Fynn and then step one square beyond the wall and start walking clockwise around to the South East corner where the pub is located. Enter it.

Inside, there are a bunch of surly soldiers from Palamecia. Don't talk to them either, instead, make your way to the top right corner and talk to the guy behind the table. Tell him the keyword, WILD ROSE, and he'll let you enter the hidden passage behind him. Follow the path until you get to a room with a bed and talk to the guy in it. He'll tell you he's the prince the guy in Altair was talking about and that he's mortally wounded. He'll give you a ring as a final gesture and then expire. Exit the pub and make your way back to Altair to give the Hilda the bad news.

Once you speak with Hilda, she will mention mithril. Asking her about it will commence the next chapter.