The 7th Saga/Characters

Character overview
Esuna Busy, the Elf: The best spellcaster, she can learn 16 different spells from both white and black magic, but her equipment is very light.

Valsu Saizer, the Human: The white mage, he can learn 16 spells (15 white and 1 black), but has limited equipment. Late in the videogame he learns the Elixir spell, that completely heals Health and Magic Points, including casting cost!

Lejes Rimul, the Demon: The black mage, he can learn 16 spells (14 black and 2 white), and also has a fair choice of weapons, but limited armors.

Kamil Dowonna, the Human: The average guy, with good choice of equipment, and also 12 spells from both white and black magic.

Olvan Jaess, the Dwarf: A good fighter, who can also learn 10 spells, mostly white.

Lux Tizer, the Tetujin: Mainly a fighter, but has a few black spells, highest health points and defense growth of all characters. (Tetsujin means "Man of Metal" in Japanese)

Wilme Pelin, the Alien: Fastest character, all attributes high except magic, though spells and equipment are few in selection.

Character class triangle
Characters in most role-playing video games, including Elnard/7th Saga, can be classified according to three attributes, therefore using a Triangle Diagram.

Wilme and Lejes look slightly different in the video game because the sprites used here come from the original Japanese version.



Legend:
 * TOP: characters with no magic powers;
 * BOTTOM: characters with great magic powers;
 * LEFT: characters with healing magic;
 * RIGHT: characters with offensive magic.

In this video game every character can use at least a little bit of magic, so the top corner is empty.

Suggested teams
You are allowed one companion in your travels, and they become available in Borno or Zellis, after opening the Gate of Earth. To recruit a companion, you can speak with one of the six other apprentices. When you first encounter them, they may ask to join you, say nothing of consequence, or challenge you. If you engaged them in the past, they will automatically attack.

They will change their reaction after you collect a set amount of experience (about 500). Therefore, if you want to join a specific character, leave town, fight a few battles and go back.

Your selected companion will remain with you during the travel. Not all companion combinations are best, but you will want to have at least one magic specialist with a physical specialist, and at the same time one white magic user and one black magic user. In other words, two characters that are distant in the Character Class Triangle.

Wilme and Valsu
WILME is the strongest attacker, but his magic power is the meekest. VALSU is the best white mage, but his attack abilities are the most limited.

Simple strategy: Wilme attacks, Valsu defends and heals.

Lux and Esuna
LUX is a strong attacker, but his magic is very monotonous. ESUNA has the widest array of magic spells, but her physical abilities are weak.

If they both attack using magic, the monsters would hardly resist. Remember that Esuna should save some magic points to heal both.

Olvan and Lejes
OLVAN is a fighter with a good bit of white/healing spells. LEJES is a spellcaster with a lot of black/attack spells.

They use the same swords and armors, but buying two of each would be a waste of money. Since Lejes would better attack using magic, let Olvan have the best swords (and axes), and give Lejes what the Dwarf dismissed. Also, since Lejes is physically weaker than Olvan, give the former the best armors and the latter what the Demon dismissed. Use the Dwarf's magic for healing, because his offensive spells are less effective than his weapons.

Kamil and...
KAMIL is the average guy, who can do a bit of everything but does not excel in anything.

He can team up pretty much with anyone. The player could try a solo adventure with him, or change his partner whenever there is the opportunity. The instruction booklet says he is best paired with a stronger ally, whatever stronger might mean: stronger attack? stronger defense? stronger magic? Never trust an instruction booklet!

Challenges
In some cases, you may encounter a challenge with a fellow apprentice. This is a one-on-one battle, and your companion will not assist. In addition, failing the challenge will cause the opposing apprentice to steal all of your runes, and requires you to hunt them down to get them back.

Challenges may occur if you accept it from an opponent, if you have a rune and they don't like you at that time, or in a rare case where your companion will turn against you.

These opponents are much stronger than despite being scaled to the level of your chosen character. As such, you should avoid fighting them if possible.