Pardus/Ships

Everyone in Pardus has a ship, but often for new players the process of understanding how ships are layed out is confusing. If you can't understand the different parts of a ship, read this before you proceed to read.

Neutral Ships
All neutral ships are available to every player, regardless of faction. These ships are limited by how much exp you have. These ships are quite common since everyone can get them and they can be used to fill the holes in one faction's ship tree if players can't find a good ship to proceed in.

Sabre
The Sabre is the ship you'll start out with unless you are a ska'ri, in which case you will start out with a Rustclaw. It's a starter ship with just a gun mount to allow you to fight space maggots to rank/exp up to a better ship and get out of it. It's not reccomended that you spend much money on this ship, since you'll easily outrank it. You should just trade and do some basic fighting in this ship to get money for a new ship, and jump out of it. Pirates will target these ships because they symbolize that the player is new and doesn't know how to fight back or alert people of a pirate's presence. However, with it's small size, being the third smallest in the game, it's often used as a way to train cloaking by more experienced players looking to jump into a large ship like the liberator and retain the ability to cloak. It's a small tradition of to-be scorpion pilots to jump into a sabre with a union cloaking device and train their cloaking in it.

Rustclaw
The Rustclaw is another starter ship like the Sabre but has the sole purpose of being a trader. The Ska'ri will start out with this ship. It's comparably large cargo hull is made for new players to trade in and make money to get into a new ship. It is also the ship that new players will get to build their first building in, since it will have the cargo space. It is not reccomended for fighting, even though the ship's image may say otherwise, it has low armor and won't last long.