Shadowrun (Sega Genesis)/Weapons

Weapons are pistols, submachine guns (SMGs) and shotguns, as well as grenades. Melee combat "weapons" (empty hands, Hand Razors, Spurs) are also covered for the sake of comparison.

Each entry has a few bars at the top of it. The top bar features the name of the weapon (which includes the type of weapon it is), whether it's legal or not, and the number of rounds it will hold per clip you load. Note that the Rounds/Clip figure is not applicable for grenades (which do not take clips and are always sold in sets of six), nor is it applicable for the melee "weapons" discussed above (do I really need to explain that one?).

The second bar across the top of each entry has the ratings for Damage and Power. For a refresher on these two stats, check the notes at the end of Section II, Part 2. The Damage rating is shown as it is represented in the pause screen: a bar graph on a scale of 0 to 10. I don't consider myself an ASCII artist by any stretch of the imagination, but the little graphs I provide should be clear enough. After the bars is the verbal Damage rating seen when buying and selling weapons. After the Damage rating comes the weapon's Power rating, which is verbal only.

The last part of each entry has the sell/buy price schemes for each weapon, which stores you can buy them at, the in-game description, and my personal notes.

+-++--+ +-++--+ +-+---+ +-++--+ +-++--+ +-+---+ +-++--+ +-++--+ +-+---+ +-++--+ +-++--+ +-+---+ +-++--+ +-++--+ +-+---+ +-++--+ +-++--+ +-+---+ +-++--+ +-++--+ +-+---+ +-++--+ +-++--+ +-+---+ +-++--+ +-++--+ +-+---+ +-++--+ +-++--+ +-+---+ +-++--+ +-++--+ +-+---+ +-++--+ +-++--+ +-+---+ +-++--+ +-++--+ +-+---+ +-++--+ +-++--+ +-+---+ +-++--+ +-++--+ +-+---+ +-++--+ +-++--+ +-+---+ +-++--+ +-++--+ +-+---+ +-++--+ +-++--+ +-+---+
 * AK-97 SMG                                  | Legal: NO  | Rounds/Clip: 30  |
 * Damage: [XXX---] Medium                | Power: Light                  |
 * Sells For (at each Negotiation rating):                                     |
 * 0-2     3      4      5      6      7      8      9     10     11     12 |
 * 500   515    530    545    560    575    590    605    620    635    650 |
 * Price (at each Negotiation rating):                                         |
 * 0-2     3      4      5      6      7      8      9     10     11     12 |
 * 2,000 1,938  1,876  1,814  1,752  1,690  1,628  1,566  1,504  1,442  1,380 |
 * Buy At: Crime Mall                                                          |
 * Also Available: * Sometimes dropped by slain Lone Star officers.            |
 * * Max sells these, each with a Gas Vent III, Sound          |
 * Suppressor, and Smartgun system for 2,000¥ apiece.        |
 * Description: A common Soviet SMG carbine. It is illegal.                    |
 * Notes: Don't waste your money.                                              |
 * Also Available: * Sometimes dropped by slain Lone Star officers.            |
 * * Max sells these, each with a Gas Vent III, Sound          |
 * Suppressor, and Smartgun system for 2,000¥ apiece.        |
 * Description: A common Soviet SMG carbine. It is illegal.                    |
 * Notes: Don't waste your money.                                              |
 * Description: A common Soviet SMG carbine. It is illegal.                    |
 * Notes: Don't waste your money.                                              |
 * Notes: Don't waste your money.                                              |
 * ALLEGIANCE SHOTGUN                         | Legal: NO  | Rounds/Clip: 5   |
 * Damage: [XXXXXX] High                  | Power: Brutal                 |
 * Sells For (at each Negotiation rating):                                     |
 * 0-2     3      4      5      6      7      8      9     10     11     12 |
 * 700   721    742    763    784    805    826    847    868    889    910 |
 * Price (at each Negotiation rating):                                         |
 * 0-2     3      4      5      6      7      8      9     10     11     12 |
 * 2,800 2,713  2,626  2,539  2,452  2,365  2,278  2,191  2,104  2,017  1,930 |
 * Buy At: Crime Mall                                                          |
 * Also Available: * Winston Marrs comes equipped with one of these.           |
 * Description: This autoloading shotgun is illegal.                           |
 * Notes: Between this and the other shotgun in the game -- the Roomsweeper -- |
 * this is more powerful. I'd still take the Roomsweeper, though, because|
 * it holds 60% more ammo per clip while giving up only a little bit of |
 * power (You probably won't be able to tell the difference between High |
 * and Brutal anyway). Despite the dreadful ammo capacity and the fact  |
 * that shotguns can't be modified, some people like the Allegiance     |
 * simply because it's flat-out the most destructive weapon in the game. |
 * Notes: Between this and the other shotgun in the game -- the Roomsweeper -- |
 * this is more powerful. I'd still take the Roomsweeper, though, because|
 * it holds 60% more ammo per clip while giving up only a little bit of |
 * power (You probably won't be able to tell the difference between High |
 * and Brutal anyway). Despite the dreadful ammo capacity and the fact  |
 * that shotguns can't be modified, some people like the Allegiance     |
 * simply because it's flat-out the most destructive weapon in the game. |
 * AMERICAN L36 LIGHT PISTOL                  | Legal: yes | Rounds/Clip: 11  |
 * Damage: [X-] Light                 | Power: Light                  |
 * Sells For (at each Negotiation rating):                                     |
 * 0-2     3      4      5      6      7      8      9     10     11     12 |
 * 150   154    158    162    166    170    174    178    182    186    190 |
 * Price (at each Negotiation rating):                                         |
 * 0-2     3      4      5      6      7      8      9     10     11     12 |
 * 300   291    282    273    264    255    246    237    228    219    210 |
 * Buy At: Ares Weapon Emporium                                                |
 * Also Available: * Petr Uvehr comes equipped with one of these.              |
 * * Joshua (Decker) comes equipped with one of these.         |
 * Description: This light design is popular among the style-conscious.        |
 * Notes: Don't waste your money.                                              |
 * Also Available: * Petr Uvehr comes equipped with one of these.              |
 * * Joshua (Decker) comes equipped with one of these.         |
 * Description: This light design is popular among the style-conscious.        |
 * Notes: Don't waste your money.                                              |
 * Description: This light design is popular among the style-conscious.        |
 * Notes: Don't waste your money.                                              |
 * Notes: Don't waste your money.                                              |
 * Notes: Don't waste your money.                                              |
 * CONCUSSION GRENADE                         | Legal: yes | Rounds/Clip: N/A |
 * Damage: [XXX---] Medium                | Power: Brutal                 |
 * Sells For (at each Negotiation rating):                                     |
 * 0-2     3      4      5      6      7      8      9     10     11     12 |
 * 90    92     94     96     98    100    102    104    106    108    110 |
 * Price (at each Negotiation rating):                                         |
 * 0-2     3      4      5      6      7      8      9     10     11     12 |
 * 180   175    170    165    160    155    150    145    140    135    130 |
 * Buy At: Ares Weapon Emporium                                                |
 * Weapons World                                                       |
 * Also Available: * Random numbers of these can be found inside safes in Corp |
 * buildings.                                                |
 * Description: This grenade causes stun damage in a large area.               |
 * Notes: Grenades suck. For more information, read the notes at the end of    |
 * Section II, Part 2.                                                  |
 * Also Available: * Random numbers of these can be found inside safes in Corp |
 * buildings.                                                |
 * Description: This grenade causes stun damage in a large area.               |
 * Notes: Grenades suck. For more information, read the notes at the end of    |
 * Section II, Part 2.                                                  |
 * Notes: Grenades suck. For more information, read the notes at the end of    |
 * Section II, Part 2.                                                  |
 * EMPTY HAND                                 | Legal: yes | Rounds/Clip: N/A |
 * Damage: [XXX---] Medium (Stun)         | Power: See Section VI, Part 2 |
 * Sells For (at each Negotiation rating):                                     |
 * 0-2     3      4      5      6      7      8      9     10     11     12 |
 * ---(N/A)---                                |
 * Price (at each Negotiation rating):                                         |
 * 0-2     3      4      5      6      7      8      9     10     11     12 |
 * ---(N/A)---                                |
 * Buy At: N/A                                                                 |
 * Also Available: N/A                                                         |
 * Description: N/A                                                            |
 * Notes: Barring any cyberware, this is what you'll be attacking with if you  |
 * don't have a weapon equipped. Even if your levels are pretty high, you|
 * can't expect to last long by swinging your fists. Get and equip a    |
 * weapon as soon as possible.                                          |
 * Description: N/A                                                            |
 * Notes: Barring any cyberware, this is what you'll be attacking with if you  |
 * don't have a weapon equipped. Even if your levels are pretty high, you|
 * can't expect to last long by swinging your fists. Get and equip a    |
 * weapon as soon as possible.                                          |
 * can't expect to last long by swinging your fists. Get and equip a    |
 * weapon as soon as possible.                                          |
 * FRAG GRENADE                               | Legal: NO  | Rounds/Clip: N/A |
 * Damage: [XXXXXX] High                  | Power: Medium High            |
 * Sells For (at each Negotiation rating):                                     |
 * 0-2     3      4      5      6      7      8      9     10     11     12 |
 * 150   154    158    162    166    170    174    178    182    186    190 |
 * Price (at each Negotiation rating):                                         |
 * 0-2     3      4      5      6      7      8      9     10     11     12 |
 * 600   582    564    546    528    510    492    474    456    438    420 |
 * Buy At: Crime Mall                                                          |
 * Also Available: * Random numbers of these can be found inside safes in corp |
 * buildings.                                                |
 * * Random numbers of these are sometimes dropped by slain corp|
 * security guards and gang members.                         |
 * * Capt. Quinton Jaymes sells these for 400¥ per set of six. |
 * * During random encounters, thugs will sell sets of six Frag |
 * Grenades for 180¥ per set. Sometimes, however, the dealer |
 * is really an undercover Lone Star officer and you'll get  |
 * busted.                                                   |
 * * Stark comes equipped with 12 of these.                    |
 * Description: This illegal grenade causes phys damage in a large area.       |
 * Notes: Grenades suck. For more information, read the notes at the end of    |
 * Section II, Part 2.                                                  |
 * * During random encounters, thugs will sell sets of six Frag |
 * Grenades for 180¥ per set. Sometimes, however, the dealer |
 * is really an undercover Lone Star officer and you'll get  |
 * busted.                                                   |
 * * Stark comes equipped with 12 of these.                    |
 * Description: This illegal grenade causes phys damage in a large area.       |
 * Notes: Grenades suck. For more information, read the notes at the end of    |
 * Section II, Part 2.                                                  |
 * Notes: Grenades suck. For more information, read the notes at the end of    |
 * Section II, Part 2.                                                  |
 * Section II, Part 2.                                                  |
 * HAND RAZORS                                | Legal: yes | Rounds/Clip: N/A |
 * Damage: [X-] Light                 | Power: See Section VI, Part 2 |
 * Sells For (at each Negotiation rating):                                     |
 * 0-2     3      4      5      6      7      8      9     10     11     12 |
 * ---(N/A)---                                |
 * Price (at each Negotiation rating):                                         |
 * 0-2     3      4      5      6      7      8      9     10     11     12 |
 * ---(N/A)---                                |
 * Buy At: See Part 5                                                          |
 * Also Available: N/A                                                         |
 * Description: See Part 5                                                     |
 * Notes: These are nice, but Spurs are better. There's more I could say here, |
 * but Hand Razors really belong in Part 5 anyway, so check their entry |
 * there.                                                               |
 * Also Available: N/A                                                         |
 * Description: See Part 5                                                     |
 * Notes: These are nice, but Spurs are better. There's more I could say here, |
 * but Hand Razors really belong in Part 5 anyway, so check their entry |
 * there.                                                               |
 * but Hand Razors really belong in Part 5 anyway, so check their entry |
 * there.                                                               |
 * HK227-S SMG                                | Legal: NO  | Rounds/Clip: 28  |
 * Damage: [XXX---] Medium                | Power: Medium                 |
 * Sells For (at each Negotiation rating):                                     |
 * 0-2     3      4      5      6      7      8      9     10     11     12 |
 * 750   773    796    819    842    865    888    911    934    957    980 |
 * Price -- INCLUDES Laser Sight and Gas Vent II (at each Negotiation rating): |
 * 0-2     3      4      5      6      7      8      9     10     11     12 |
 * 4,500 4,360  4,220  4,080  3,940  3,800  3,660  3,520  3,380  3,240  3,100 |
 * Buy At: Crime Mall                                                          |
 * Also Available: * Sometimes dropped by slain Renraku Strike Team members.   |
 * * Capt. Quinton Jaymes sells these for 1,000¥ apiece.       |
 * * Max sells these, each with a Laser Sight, Gas Vent II, and |
 * Sound Suppressor for 1,500¥ apiece.                       |
 * * Stark comes equipped with one of these, modded with a Sound|
 * Suppressor, a Smartgun System, and a Gas Vent III.        |
 * Description: This SMG is most favored with Corp security. It is illegal.    |
 * Notes: The best SMG in the game, although SMGs in general aren't that great. |
 * Still, the HK227-S has a nice balance of Damage, Power, and ammo, so |
 * it's definitely what you'll want to get (and modify) if SMGs are your |
 * thing.                                                               |
 * * Stark comes equipped with one of these, modded with a Sound|
 * Suppressor, a Smartgun System, and a Gas Vent III.        |
 * Description: This SMG is most favored with Corp security. It is illegal.    |
 * Notes: The best SMG in the game, although SMGs in general aren't that great. |
 * Still, the HK227-S has a nice balance of Damage, Power, and ammo, so |
 * it's definitely what you'll want to get (and modify) if SMGs are your |
 * thing.                                                               |
 * Still, the HK227-S has a nice balance of Damage, Power, and ammo, so |
 * it's definitely what you'll want to get (and modify) if SMGs are your |
 * thing.                                                               |
 * MACH 22 SMG                                | Legal: NO  | Rounds/Clip: 24  |
 * Damage: [XXX---] Medium                | Power: Light                  |
 * Sells For (at each Negotiation rating):                                     |
 * 0-2     3      4      5      6      7      8      9     10     11     12 |
 * 400   412    424    436    448    460    472    484    496    508    520 |
 * Price (at each Negotiation rating):                                         |
 * 0-2     3      4      5      6      7      8      9     10     11     12 |
 * 1,600 1,550  1,500  1,450  1,400  1,350  1,300  1,250  1,200  1,150  1,100 |
 * Buy At: Crime Mall                                                          |
 * Also Available: * Boris Errascoe sells these for 1,200¥ apiece.             |
 * * Rianna Heartbane comes equipped with one of these, modded |
 * with a Smartgun System and a Gas Vent II.                 |
 * Description: A common SMG for street gangs. It is illegal.                  |
 * Notes: Don't waste your money.                                              |
 * Also Available: * Boris Errascoe sells these for 1,200¥ apiece.             |
 * * Rianna Heartbane comes equipped with one of these, modded |
 * with a Smartgun System and a Gas Vent II.                 |
 * Description: A common SMG for street gangs. It is illegal.                  |
 * Notes: Don't waste your money.                                              |
 * Description: A common SMG for street gangs. It is illegal.                  |
 * Notes: Don't waste your money.                                              |
 * Notes: Don't waste your money.                                              |
 * MAX-POWER HEAVY PISTOL                     | Legal: yes | Rounds/Clip: 10  |
 * Damage: [XXX---] Medium                | Power: High                   |
 * Sells For (at each Negotiation rating):                                     |
 * 0-2     3      4      5      6      7      8      9     10     11     12 |
 * 225   232    239    246    253    260    267    274    281    288    295 |
 * Price at Ares Weapon Emporium (at each Negotiation rating):                 |
 * 0-2     3      4      5      6      7      8      9     10     11     12 |
 * 585   567    549    531    513    495    477    459    441    423    405 |
 * Price at Weapons World (at each Negotiation rating):                        |
 * 0-2     3      4      5      6      7      8      9     10     11     12 |
 * 630   611    592    573    554    535    516    497    478    459    440 |
 * Buy At: Ares Weapon Emporium                                                |
 * Weapons World                                                       |
 * Also Available: none                                                        |
 * Description: A sturdy weapon that trades firepower for ammo.                |
 * Notes: It trades firepower for ammo? Actually, it just gives away ammo with |
 * no gain in firepower. If you're interested in a pistol, get the      |
 * Predator -- the same Damage/Power rating, about the same price, the  |
 * only difference is that the Predator can hold 50% more ammo per clip |
 * than can the Max-Power.                                              |
 * Also Available: none                                                        |
 * Description: A sturdy weapon that trades firepower for ammo.                |
 * Notes: It trades firepower for ammo? Actually, it just gives away ammo with |
 * no gain in firepower. If you're interested in a pistol, get the      |
 * Predator -- the same Damage/Power rating, about the same price, the  |
 * only difference is that the Predator can hold 50% more ammo per clip |
 * than can the Max-Power.                                              |
 * only difference is that the Predator can hold 50% more ammo per clip |
 * than can the Max-Power.                                              |
 * MODEL 101T LIGHT PISTOL                    | Legal: yes | Rounds/Clip: 12  |
 * Damage: [X-] Light                 | Power: Light                  |
 * Sells For (at each Negotiation rating):                                     |
 * 0-2     3      4      5      6      7      8      9     10     11     12 |
 * 175   180    185    190    195    200    205    210    215    220    225 |
 * Price (at each Negotiation rating):                                         |
 * 0-2     3      4      5      6      7      8      9     10     11     12 |
 * 350   340    330    320    310    300    290    280    270    260    250 |
 * Buy At: Ares Weapon Emporium                                                |
 * Also Available: * Sometimes dropped by slain gang members.                  |
 * * Joshua (Shaman) comes equipped with one of these.         |
 * * Joshua (Samurai) comes equipped with one of these.        |
 * Description: A slim-line personal weapon favored by street thugs.           |
 * Notes: Don't waste your money.                                              |
 * Also Available: * Sometimes dropped by slain gang members.                  |
 * * Joshua (Shaman) comes equipped with one of these.         |
 * * Joshua (Samurai) comes equipped with one of these.        |
 * Description: A slim-line personal weapon favored by street thugs.           |
 * Notes: Don't waste your money.                                              |
 * Description: A slim-line personal weapon favored by street thugs.           |
 * Notes: Don't waste your money.                                              |
 * Notes: Don't waste your money.                                              |
 * Notes: Don't waste your money.                                              |
 * PREDATOR HEAVY PISTOL                      | Legal: yes | Rounds/Clip: 15  |
 * Damage: [XXX---] Medium                | Power: High                   |
 * Sells For (at each Negotiation rating):                                     |
 * 0-2     3      4      5      6      7      8      9     10     11     12 |
 * 225   232    239    246    253    260    267    274    281    288    295 |
 * Price at Ares Weapon Emporium (at each Negotiation rating):                 |
 * 0-2     3      4      5      6      7      8      9     10     11     12 |
 * 675   654    633    612    591    570    549    528    507    486    465 |
 * Price at Weapons World (at each Negotiation rating):                        |
 * 0-2     3      4      5      6      7      8      9     10     11     12 |
 * 540   524    508    492    476    460    444    428    412    396    380 |
 * Buy At: Ares Weapon Emporium                                                |
 * Weapons World                                                       |
 * Also Available: * Sometimes dropped by slain corp security guards.          |
 * * Freya Goldenhair comes equipped with one of these, modded |
 * with a Silencer and a Laser Sight.                        |
 * Description: This menacing gun is popular among mercenaries.                |
 * Notes: This is the best all-around weapon in the game. Think about it: good |
 * Damage, great Power, and you can fire it 15 times before you have to |
 * reload. Besides the extremely weak Security 500, that's the most out |
 * of any weapon available. And don't start babbling about 30-round SMGs,|
 * because we all know that they fire three times for each squeeze of the|
 * trigger (and almost never hit all three times), thereby cutting the  |
 * TRUE capacity down by two-thirds. So, anyway, the Predator is a truly |
 * worthwhile gun to have, especially when you consider that with a     |
 * decent Negotiation skill, you can get one for under 500 nuyen. And, of|
 * course, pistols can be silenced and otherwise modified, something that|
 * even the most expensive shotgun can't claim.                         |
 * Damage, great Power, and you can fire it 15 times before you have to |
 * reload. Besides the extremely weak Security 500, that's the most out |
 * of any weapon available. And don't start babbling about 30-round SMGs,|
 * because we all know that they fire three times for each squeeze of the|
 * trigger (and almost never hit all three times), thereby cutting the  |
 * TRUE capacity down by two-thirds. So, anyway, the Predator is a truly |
 * worthwhile gun to have, especially when you consider that with a     |
 * decent Negotiation skill, you can get one for under 500 nuyen. And, of|
 * course, pistols can be silenced and otherwise modified, something that|
 * even the most expensive shotgun can't claim.                         |
 * ROOMSWEEPER SHOTGUN                        | Legal: NO  | Rounds/Clip: 8   |
 * Damage: [XXXXXX] High                  | Power: High                   |
 * Sells For (at each Negotiation rating):                                     |
 * 0-2     3      4      5      6      7      8      9     10     11     12 |
 * 500   515    530    545    560    575    590    605    620    635    650 |
 * Price at Crime Mall (at each Negotiation rating):                           |
 * 0-2     3      4      5      6      7      8      9     10     11     12 |
 * 2,000 1,938  1,876  1,814  1,752  1,690  1,628  1,566  1,504  1,442  1,380 |
 * Price at Weapons World (at each Negotiation rating):                        |
 * 0-2     3      4      5      6      7      8      9     10     11     12 |
 * 1,500 1,454  1,408  1,362  1,316  1,270  1,224  1,178  1,132  1,086  1,040 |
 * Buy At: Crime Mall                                                          |
 * Weapons World                                                       |
 * Also Available: none                                                        |
 * Description: This pistol-like shotgun is illegal.                           |
 * Notes: As I explained in Section II, Part 2, shotguns seem alluring but     |
 * really aren't worth buying. With that said, though, the Roomsweeper is|
 * the better of the two shotguns in Shadowrun (the other being the     |
 * Allegiance). It has great destructive power and can hold a lot more  |
 * ammo than the Allegiance can. So, if you really must carry a shotgun |
 * around, I suggest buying this one.                                   |
 * Description: This pistol-like shotgun is illegal.                           |
 * Notes: As I explained in Section II, Part 2, shotguns seem alluring but     |
 * really aren't worth buying. With that said, though, the Roomsweeper is|
 * the better of the two shotguns in Shadowrun (the other being the     |
 * Allegiance). It has great destructive power and can hold a lot more  |
 * ammo than the Allegiance can. So, if you really must carry a shotgun |
 * around, I suggest buying this one.                                   |
 * ammo than the Allegiance can. So, if you really must carry a shotgun |
 * around, I suggest buying this one.                                   |
 * SCATTER GRENADE                            | Legal: yes | Rounds/Clip: N/A |
 * Damage: [XXX---] High                  | Power: Light                  |
 * Sells For (at each Negotiation rating):                                     |
 * 0-2     3      4      5      6      7      8      9     10     11     12 |
 * 90    92     94     96     98    100    102    104    106    108    110 |
 * Price (at each Negotiation rating):                                         |
 * 0-2     3      4      5      6      7      8      9     10     11     12 |
 * 360   349    338    327    316    305    294    283    272    261    250 |
 * Buy At: Ares Weapon Emporium                                                |
 * Also Available: * Random numbers of these can be found inside safes in corp |
 * buildings.                                                |
 * * Winston Marrs comes equipped with 6 of these.             |
 * * Joshua (Samurai) comes equipped with 6 of these.          |
 * Description: This grenade causes physical damage in a large area.           |
 * Notes: Grenades suck. For more information, read the notes at the end of    |
 * Section II, Part 2.                                                  |
 * * Winston Marrs comes equipped with 6 of these.             |
 * * Joshua (Samurai) comes equipped with 6 of these.          |
 * Description: This grenade causes physical damage in a large area.           |
 * Notes: Grenades suck. For more information, read the notes at the end of    |
 * Section II, Part 2.                                                  |
 * Description: This grenade causes physical damage in a large area.           |
 * Notes: Grenades suck. For more information, read the notes at the end of    |
 * Section II, Part 2.                                                  |
 * Section II, Part 2.                                                  |
 * SECURITY 500 LIGHT PISTOL                  | Legal: yes | Rounds/Clip: 25  |
 * Damage: [X-] Light                 | Power: Light                  |
 * Sells For (at each Negotiation rating):                                     |
 * 0-2     3      4      5      6      7      8      9     10     11     12 |
 * 225   232    239    246    253    260    267    274    281    288    295 |
 * Price (at each Negotiation rating):                                         |
 * 0-2     3      4      5      6      7      8      9     10     11     12 |
 * 675   654    633    612    591    570    549    528    507    486    465 |
 * Buy At: Weapons World                                                       |
 * Also Available: * Sometimes dropped by slain Lone Star officers.            |
 * * Phantom comes equipped with one of these, modded with a   |
 * Laser Sight.                                              |
 * Description: Designed for light security work.                              |
 * Notes: Don't waste your money.                                              |
 * Also Available: * Sometimes dropped by slain Lone Star officers.            |
 * * Phantom comes equipped with one of these, modded with a   |
 * Laser Sight.                                              |
 * Description: Designed for light security work.                              |
 * Notes: Don't waste your money.                                              |
 * Description: Designed for light security work.                              |
 * Notes: Don't waste your money.                                              |
 * Notes: Don't waste your money.                                              |
 * SPURS                                      | Legal: yes | Rounds/Clip: N/A |
 * Damage: [XXX---]                       | Power: See Section VI, Part 2 |
 * Sells For (at each Negotiation rating):                                     |
 * 0-2     3      4      5      6      7      8      9     10     11     12 |
 * ---(N/A)---                                |
 * Price (at each Negotiation rating):                                         |
 * 0-2     3      4      5      6      7      8      9     10     11     12 |
 * ---(N/A)---                                |
 * Buy At: See Part 5                                                          |
 * Also Available: N/A                                                         |
 * Description: See Part 5                                                     |
 * Notes: The best melee "weapon" in the game. More valuable than people think. |
 * Read Part 5 for more info.                                           |
 * Also Available: N/A                                                         |
 * Description: See Part 5                                                     |
 * Notes: The best melee "weapon" in the game. More valuable than people think. |
 * Read Part 5 for more info.                                           |
 * Notes: The best melee "weapon" in the game. More valuable than people think. |
 * Read Part 5 for more info.                                           |
 * Read Part 5 for more info.                                           |
 * STREETLINE SPECIAL                         | Legal: yes | Rounds/Clip: 6   |
 * Damage: [X-] Light                 | Power: Low                    |
 * Sells For (at each Negotiation rating):                                     |
 * 0-2     3      4      5      6      7      8      9     10     11     12 |
 * 50    51     52     53     54     55     56     57     58     59     60 |
 * Price (at each Negotiation rating):                                         |
 * 0-2     3      4      5      6      7      8      9     10     11     12 |
 * ---(Not sold in stores)---                        |
 * Buy At: N/A                                                                 |
 * Also Available: * Trent Delisario comes equipped with one of these.         |
 * * Ricky comes equipped with one of these.                   |
 * Description: A small, cheap hold-out pistol.                                |
 * Notes: This is a bizarre weapon. It's the weakest gun in the game and holds |
 * the least amount of ammo save for the clip-hogging Allegiance Shotgun.|
 * It's worth practically nothing and you can't buy it anywhere, anyway. |
 * Hello, Sega, what the heck were you doing here? What a waste of an   |
 * item.                                                                |
 * Description: A small, cheap hold-out pistol.                                |
 * Notes: This is a bizarre weapon. It's the weakest gun in the game and holds |
 * the least amount of ammo save for the clip-hogging Allegiance Shotgun.|
 * It's worth practically nothing and you can't buy it anywhere, anyway. |
 * Hello, Sega, what the heck were you doing here? What a waste of an   |
 * item.                                                                |
 * Hello, Sega, what the heck were you doing here? What a waste of an   |
 * item.                                                                |
 * WARHAWK HEAVY PISTOL                       | Legal: yes | Rounds/Clip: 6   |
 * Damage: [XXX---] Medium                | Power: Brutal                 |
 * Sells For (at each Negotiation rating):                                     |
 * 0-2     3      4      5      6      7      8      9     10     11     12 |
 * 250   257    264    271    278    285    292    299    306    313    320 |
 * Price at Ares Weapon Emporium (at each Negotiation rating):                 |
 * 0-2     3      4      5      6      7      8      9     10     11     12 |
 * 500   485    470    455    440    425    410    395    380    365    350 |
 * Price at Weapons World (at each Negotiation rating):                        |
 * 0-2     3      4      5      6      7      8      9     10     11     12 |
 * 550   533    516    499    482    465    448    431    414    397    380 |
 * Buy At: Ares Weapon Emporium                                                |
 * Weapons World                                                       |
 * Also Available: * Sometimes dropped by slain gang members.                  |
 * * Walking Bear comes equipped with one of these.            |
 * Description: This revolver holds less ammo but more punch.                  |
 * Notes: The most powerful pistol in the game, which also makes it the most   |
 * powerful legal weapon in the game too. But don't be fooled. It isn't |
 * the best. The Predator heavy pistol carries two and a half times as  |
 * much ammo as this one, and only gives up a little Power to do so. Get |
 * that one instead.
 * * Walking Bear comes equipped with one of these.            |
 * Description: This revolver holds less ammo but more punch.                  |
 * Notes: The most powerful pistol in the game, which also makes it the most   |
 * powerful legal weapon in the game too. But don't be fooled. It isn't |
 * the best. The Predator heavy pistol carries two and a half times as  |
 * much ammo as this one, and only gives up a little Power to do so. Get |
 * that one instead.
 * the best. The Predator heavy pistol carries two and a half times as  |
 * much ammo as this one, and only gives up a little Power to do so. Get |
 * that one instead.