LEGO Batman 3: Beyond Gotham/Hall of Justice


 * 16 Quests, 4 Gold Bricks, 12 Character Tokens, 4 Adam Wests in Peril

The Hall of Justice is the third hub world in the game. Although it is pretty large with three major areas, its only use is to serve as an area for quests and collectibles.

Layout
The Hall of Justice is a wide open building with several floors laid out at the sides. The Watchtower teleporter is the only entrance to this area, located across a tunnel at the center. On the upper right corner of the ground floor, there is a metal statue covering some cracked floor. Destroy the statue with explosives, then break through the floor with super strength to reach the swamp outside the Hall of Doom! You can also enter the Hall of Doom, which is a slightly smaller building that has an open central area and a second floor.

Anger Meow-nagement
Dex-Starr is learning to control its anger despite being a Red Lantern, but it is really hard to calm down when it's being attacked by enemies. You need to keep Dex-Starr from getting hit while it counts to ten to clear the challenge. There isn't any penalty if it gets hit, only that it starts counting from one again.
 * Location: Hall of Justice left side top floor
 * Reward: Gold Brick

Tricky Tour Guide
Kevin Smith is directing a nature documentary about the Trickster, who has set some deadly traps for his victims: unknowing tourists. It's up to you to disarm the threats to keep them safe. There are three types of traps: massive golden yoyos, bear traps disguised as flowers and huge boxes that punch people passing by. The golden yoyos are simple, as you just need to fire a laser at them whenever they descend to destroy them. For the bear traps, use your grapple to snap them shut safely. Against the boxes, shoot the targets on their sides, then use the pieces that drop out to build a lock that keeps the boxes closed. There are a total of nine traps scattered around on the ground floor, and you will receive your prize once all of them have been disarmed.
 * Location: Hall of Justice ground floor center
 * Requirements: Completed "Five Studs, Please" quest
 * Reward: Gold Brick and Trickster token

Hat Trick
According to Batgirl, the Mad-Hatter has opened a new hat shop that has gained some suspiciously fanatic customers, as if they're being mind-controlled! Go to the middle floor on the right side of the Hall of Justice to find the Mad Hatter's victims. Punch them to knock the brainwashing hats off their heads, after which the quest will be complete.
 * Location: Hall of Justice ground floor right half
 * Requirements: Completed "The Best Laid Pans of Bats and Men" quest
 * Reward: Gold Brick

Misguided Tour
Some villains have been wreaking havoc at the Hall of Justice again, and more civilians have become their victims. Supergirl managed to rescue some of them, but she must stay with them to ensure their safety. You must rescue the remaining civilians, as well as find a missing Superboy. Two civilians can be found being thrust airborne by the fountains at the center, so just freeze the fountains to let them down. A tourist is locked in one of the three closets at the right side. Use the Techno Suit to operate the computer terminal near the exit to the swamp, and click on the buttons on the screen to open the corresponding closets, freeing the tourist. As for Superboy, he can be found up the stairs near Supergirl, trapped by a bunch of fallen trophies. Use the Magnet Suit to move them away so he can return to Supergirl.
 * Location: Hall of Justice ground floor left half
 * Requirements: Completed "Super Club" quest
 * Reward: Gold Brick and Superboy token

Nightwing of Fire
Having consulted a certain psychologist at the Hall of Doom, Nightwing is convinced that the only way to resolve his emotional issues is to relive the deadly circus performance that killed his family. You should give the sequence a go to guide him. Before you start, use an acrobatic character like Robin. First, you must walljump up to a platform, jump off of it to land on a trampoline, then bounce up on to a platform. Next, jump and swing across the center of the room using the poles sticking out from the statues, bounce off another trampoline, walk across a trapeze wire and finally jump on to the final platform to complete the performance. You have limited time to pass the challenge and you must pass through rings along the way to prolong the timer.
 * Location: Hall of Justice ground floor left half
 * Requirements: Completed "Five Studs, Please" quest
 * Reward: Gold Brick

Triple Riddle
The Riddler has set up a fancy contraption and challenges you to solve three riddles given by his machine. The first riddle is pretty straightforward. You must keep track of an orange hook, which is placed in one of the three boxes and shuffled around. After they have finished shuffling, step on the right button and pull the hook off to solve the first riddle. Next, three discs will rise and fall from each of the three boxes. Stepping on a button stops the disc, but only temporarily. You must time it so that all three discs are stopped outside the box at the same time to solve this riddle. For the last riddle, you have to press the buttons to rotate the blocks to match the colors of the cubes given. Once you solve this riddle as well, The Riddler will give you your prize.
 * Location: Hall of Justice ground floor left half
 * Requirements: Completed "Nightwing of Fire" quest
 * Reward: Gold Brick and The Riddler token

Proof is in the Pummeling
Bat-Mite wants you to prove your mettle as a superhero. His way of testing this is by sending 15 enemies at your way, consisting of an assortment of nameless henchmen and lantern warriors. Defeat them all to earn your reward.
 * Location: Hall of Justice right side middle floor
 * Requirements: Completed "Hat Trick" quest
 * Reward: Gold Brick

Super Club
Superboy and Supergirl has established a Super Club, open to all Kryptonians that proudly display an S on their chest. They're not letting Superman join though, so you need to find, or create, someone else. Use the Character Customizer in te Watchtower or Batcave to create a custom character. Buy the Superman 52 shirt and put it on your custom character, then talk to Supergirl as that character to beat the quest.
 * Loction: Hall of Justice right side top floor
 * Reward: Gold Brick

The Pain Man
Mr. Mxyzptlk has gotten himself into trouble by angering Lobo, and now the violent bounty hunter wants his head on a platter. Lobo's boss fight is pretty easy. He will first fight you one-on-one, then retreat after you hit him once. He will then summon eight Red Lantern Warriors to fight you, and rejoins the fight once you defeat all 8. Just keep hitting him and his minions until you take off all three of his hearts to win.
 * Location: Hall of Doom swamp
 * Reward: Gold Brick

Not-so-scared Crows
Mr. Mxyzptlk has another complaint to make: he doesn't like the unfriendly demeanor of the crows in the area. Turns out these birds aren't crows, but The Penguin's penguin henchmen! You must destroy 15 of these to ward them off. The penguins throw dynamite, so look out for their projectiles on the ground. Once you kill 15 of them, Mr. Mxyzptlk will thank you and hurry somewhere else.
 * Location: Hall of Doom swamp
 * Requirements: Completed "The Pain Man" quest
 * Reward: Gold Brick and Mr. Mxyzptlk token

I, Penguin
The Penguin's little bird bots have gone rogue and wandered off, so he wants you to take them back. You need to find three penguins, interact with them, then lead them back without letting them get hurt. The first penguin is on the bridge; lower the blue wall in the middle with magnetism so you can lead it and the others back to The Penguin. The next penguin is to the left of the hall entrance, and you must destroy the hammering machine there with explosives so that it doesn't get crushed as you lead it back. The last penguin bot is on the opposite side of the 2nd penguin. This time, you must use the Techno Suit to disable a laser fence so that it can return safely.
 * Location: Hall of Doom swamp
 * Requirements: Completed "Not-so-scared Crows" quest
 * Reward: Gold Brick and The Penguin token

The Garden of Love
Rumor has it that Swamp Thing is really resistant to the charms of women, but Poison Ivy thinks she can prove otherwise. She just needs your help approaching Swamp Thing. Use an ice beam to put out the fires along the path as you lead Poison Ivy to Swamp Thing. You'll complete the quest once she reaches the left side of the area.
 * Location: Hall of Doom swamp
 * Requirements: Completed "I, Penguin" quest
 * Reward: Gold Brick and Swamp Thing token

Love Stinks
Poison Ivy managed to get along with Swamp Thing, but quickly gets tired with his new behavior. She thinks the only way to drive him away is with some strong scents. Fortunately, there is a machine nearby to help you cook a smelly perfume up. First, use magnetism on the left side of the contraption to poor some liquid into a flask. Next, step on the button on the machine to cook the liquid until it is red hot. Then, use magnetism on the right side of the machine to make it spin the flask around, cooling it and mixing the contents together. Finally, give the flask to Poison Ivy to clear the quest.
 * Location: Hall of Doom swamp
 * Requirements: Completed "The Garden of Love" quest
 * Reward: Gold Brick and Poison Ivy token

The Best Laid Plans of Bats and Men
Batgirl is searching for some blueprints in the Hall of Doom, and wants you to help by destroying anything that may contain important documents. You must smash 5 cabinets to complete this quest. Two of them can be found near the bottom of each staircase, one is by the Luthor statue, one is by the Cheetah statue, and one is on the rightmost corner of the second floor. Enemies will attack you halfway through your search, but you can safely ignore them and continue looking.
 * Location: Hall of Doom interior
 * Reward: Gold Brick

Think Bike
Harley Quinn is thinking about getting herself a motorcycle, but she wants a dummy, specifically you, to test the bike out to make sure it's safe. Create a custom character at the Watchtower or Batcave and buy the Crash Test Dummy hat and shirt. Put the hat and shirt on your custom character and talk to Harley Quinn as said character to complete the quest.
 * Location: Hall of Doom interior
 * Requirements: Completed "The Best Laid Plans of Bats and Men" quest
 * Reward: Gold Brick

Five Studs, Please
Harley Quinn is thinking of reviving her career as a psychologist, but she wants you to find her some patients first. You can find three good candidates in this hall already. Booster Gold is located near the Luthor statue, Nightwing is beside the Sinestro statue, while Killer Moth is next to the Cheetah statue. Talk to each of them and lead them to Harley Quinn to get your prize.
 * Location: Hall of Doom interior
 * Requirements: Completed "Think Bike" quest
 * Reward: Gold Brick and Harley Quinn token

Gold Bricks

 * 1) Use lasers to destroy six golden statues in the Hall of Justice. You can find one at either corner of the bottom floor, on both ends of the left half top floor, on the left end of right side top floor, and the right end of the right side middle floor.
 * 2) On the right side of the Hall of Justice is a mechanical rocket ride. Hop on the ride and wait a while to get the Gold Brick.
 * 3) Outside the Hall of Doom, destroy 5 glowing dragonflies before the timer runs out. You'll need both flight and projectiles to kill all of them in time. The Gold Brick will appear on the bridge to the Hall of Doom once you complete the challenge.
 * 4) In the Hall of Doom, you must locate and shoot 5 targets. The first one is right above the entrance, the second is behind the left staircase, the third is above the Solomon Grundy statue, the fourth is on the right wall and the fifth is up the right staircase. Shooting the targets disables the laser fence guarding a gold Riddler statue. Destroy the statue with a laser to get the Gold Brick.

Thunderer
At the left side of the lowest level in the Hall of Justice, destroy a trophy cabinet to find a cracked wall behind it. Use super strength to bust down the cracked wall, then use a laser on the golden box inside to find the token.

Lex Luthor (Hawkman Disguise)
Go to the left side of the middle floor in the Hall of Justice and you should see a crate near a laser fence. Use an aimable projectile like a gun to shoot the two targets to the left of the lamp to disable the laser field, letting you pull the lever behind it to light up one of the lamps. Assemble the right lever using pieces on the floor and pull it to activate the other lamp, which causes the crate containing the token to open up.

Firestorm
On the upper left corner of the third floor of the Hall of Justice, use a laser to melt away the massive chunk of ice so that you can get the token it was covering.

Hawkman
You can find a parrot resting on the left top floor in the Hall of Justice. Interact with it to start a race. You must fly after the parrot and pass through the rings it leaves behind before the time runs out. For a flight race, this is a pretty simple challenge, as the course is a rough circle and the rings are huge. Complete the race to get the token.

Wonder Girl
Going right after exiting from the Watchtower teleporter, you should see a tall blue and red structure. Use explosives to destroy the Wonder Woman statue blocking the entrance. Next, enter the structure either by using The Atom or shrinking yourself down with the Mini Characters extra. Jump to the top to reach the character token.

Joker Mime Henchman
On the right half of the middle floor in the Hall of Justice, go left until you're near the center to find a slightly obscured Joker-colored box. Shoot at the target on top of the box to break it open, letting you get the token inside.

Doomsday
At the close shore outside of the Hall of Doom, you may see a ring appear on a mushroom after clearing some quests there. Hop on to the mushroom to begin a race. You must hop across every mushroom from left to right before the timer runs out, passing through a ring on each mushroom to extend your time. Beat the race to receive the token instantly.

Frankenstein
On the left ledge outside the Hall of Doom is a golden box. Use a laser to destroy the box and use the parts to build a lever. Pulling the lever causes a small ledge to extend from a generator up above. Fly up to the ledge and switch to the Electricity Suit to drain power from the generator. Once you do, the box beside the lever will open, letting you get the token.

Lexbot
On the right ledge outside the Hall of Doom, there is a security camera, but you don't need any stealth to get this token. Just use a sonic ray on the glass near the camera to disable it, then use the Techno Suit to operate the terminal the camera was guarding. This will make the crate nearby open, letting you get the token it holds.

Etrigan
In the Hall of Doom, go up the left staircase and destroy the clutter on the second floor to find a metal Riddler statue. Blow the statue up with explosives to obtain the token.

Metallo
At the center of the Hall of Doom, destroy 5 electronic signs before the time runs out to make this token appear. The signs are around the roundtable and pretty close together, so you really can't miss them. The token spawns at the center of the roundtable.

Red Tornado
In the back room of the Hall of Doom, destroy the objects cluttered in the room and use the debris to build a generator. Use the Electricity Suit to drain power out of the generator, causing a force field nearby to shut down so that you can get the token it contains.

Adam West in Peril

 * In the Hall of Justice, follow the cries for help to the middle floor on the left, near the targets on the wall. Use explosives on the metal 60s Batman statue there to free Adam West.
 * On the top right corner of the third floor of the Hall of Justice, you'll find Adam West stuck in a fuel station, causing it to short circuit. Use an Electricity Suit to drain power from the station through the generator so that Adam West can escape.
 * Adam West can be found outside the Hall of Doom by the camera being attacked by crocodiles. Help him out by defeating any crocodiles that come close. Kill 10 crocodiles to rescue Adam West from his perilous situation.
 * Inside the Hall of Doom, you can hear Adam West crying for help behind the right wall. Take note of the order of the colored symbols on the DNA hologram, then switch to the Techno Suit to operate the computer terminal nearby. Hit the colored symbols on the screen in the descending order of the symbols in the hologram. This causes a door to open, freeing Adam West.