Kirby's Return to Dream Land/Stage 1-1

The quest to restore the Lor Starcutter begins! This stage serves as a tutorial, so several boards with move explanations pop up as you progress through the stage.

The adventure begins
Head on right and past the two Pop Flowers. The very first Waddle Dee, a common foe, is standing waiting to be inhaled and spat out at a star block nearby. Repeat this with the following Waddle Dees while jumping out of or over the small pits in your path. Eventually, you will reach a Blade Knight. Keep your distance during his attack and inhale him. You may choose to swallow him, netting the Copy Ability, and attack all other foes. Alternatively, maneuver around the star blocks and Waddle Dees and inhale Sir Kibble for the ability. Jump above or stab through the Waddle Dees walking your way, and hop up the ledge leading to a more irregular terrain. You can safely dash over gaps one Kirby long, but be sure to jump over larger ones. Upon reaching a cliff, jump twice to puff up and hover over the obstacle. Mind the flying Bronto Burt if you attempt to pick up the red point star, and enter the next door by pressing, ignoring the Broom Hatter at the bottom.

Exploring the cave
As you enter the cave, be wary of Hot Head's attack. If you wish to try out his ability, discard your current one with and inhale him for. Attack or dodge your way past the hopping Cappy and Blade Knight, and descend through the thin platforms by pressing. Further down the path there is a Key. Keys and other such items are to be held by a character, which hinders your ability to fly or attack. Carefully jump over the foes in your path and carry the Key to the door. This will lead to a wide cavern with a floating object: an Energy Sphere. Jump to collect it and journey on. When you reach the big gray heavy block, you may eject your ability and super inhale to receive a 1-Up, and then swallow your ability star if it has not shattered yet. If you proceed without an ability, be sure to initiate the super inhale to combat the large Puppet Waddle Dee, and spit it out to find some food under star blocks. Repeat the super inhale under the thin platform ahead for some extra point stars and food. Then, exit the pit and climb the ladder by holding.

Bring on the Super Ability
Once you leave the cave, keep going until you find an oddly ornamebted Blade Knight. Defeat or inhale him to get , a powerful Super Ability. Slice your way through any hazards or foes in your path. Eventually your sword will open a dimensional rift. Entering it is optional. If you choose to skip it, hover over it and make your way to the Goal Door, but not before snagging the blue point star hidden at the top of the screen.

Rift to Another Dimension
If you decide to enter the rift, any ability you have will be discarded. A looming wall of darkness will approach from the left. This wall is not threatening unless you find yourself between it and another object. Simply keep running forward, inhaling and super inhaling foes and spitting forward to easily clear the path, and be careful around bottomless pits, as you cannot hover while holding something in Kirby's mouth. Enter the door at the end of the room. You will be given a choice between the Sword and Fire copy essences. Jump into the essence of your choice or proceed without an ability to the Sphere Doomer battle. If you have no ability, inhale its projectiles and spit them back; otherwise, attack it and use your moves' invincibility wisely. After a short battle, the Doomer will explode and release two Energy Spheres. Jump up to collect them and head towards the exit. Don't forget to heal up with a Maxim Tomato on your way out.