Sid Meier's Civilization III/Units

''This is not yet complete. The accuracy of the information already present is not guaranteed.''

Units still to add: Explorer, Conquistador, Military Great Leader, Scientific Great Leader, Army


 * Data in pink apply for Civilization III:Play the World and Civilization III:Conquests.
 * Data in light blue apply only for Civilization III: Conquests. Note that this is only for the epic game, not the actual Conquests.
 * A.D.M is the attack/defense/movement rating for the unit. For instance, a 2.3.2 unit has two attack points, three defense points, and two movement points.  For air units, the unit's movement rating represents its operational range.  Wheeled units, which cannot enter mountains, marshes, volcanoes, or jungles without the presence of roads, will have "w" appended to the movement points rating.  Sea units will have "n" appended to the movement points rating, while "*" will be added if a unit exerts a zone of control.  Units with zero attack cannot attack or capture units.  Units with zero defense, when attacked, will be captured if the attacker has the tech requirements to build the captured unit, and destroyed otherwise.
 * B.R.F is the bombard/range/firing rate for the unit. A bombardment rate of "N/A" denotes that the unit cannot perform bombardment.  All air units have bombard ranges equal to their operational ranges.  A unit with zero-range bombardment can only bombard while being attacked from a fortified position.
 * Tech is the civilization advance needed to build the unit.
 * Resource is the strategic resources that must be connected to the city in order to build the unit.
 * Cost is the number of shields required to build the unit.
 * Upgraded from and Upgrades To is the unit(s) that it can upgrade from or to. It costs two (three in Conquests) gold for every shield in the difference of costs to upgrade a unit.
 * Description is a short description of any other capabilities it may have, in addition to various uses for the unit.

Abilities
Units in Civilization III may have several capabilities, which may enhance or restrict what the unit can do. They include:

Blitz
 * A unit with the blitz ability may attack, bombard, or pillage more than once a turn.

 Enslavement 
 * After defeating an enemy unit, there is a one in three chance that a new unit (of foreign nationality) is created. The unit that is created is dependent on the attacker.

Lethal Bombardment
 * A unit with this ability may destroy other units when bombarding. Normal bombardment cannot.

 Stealth Attack 
 * When attacking a tile that contains two or more enemies, a unit with stealth attack may choose a specific defender.

Non-military units
These units do not have technological prerequisites and require no strategic resources.

Unique units

 * Rome - Legionary
 * Greece - Hoplite
 * Germany - Panzer
 * China - Rider
 * Japan - Samurai
 * India - War Elephant
 * Aztecs - Jaguar Warrior
 * Iroquois - Mounted Warrior
 * Egypt - War Chariot
 * Babylon - Bowman
 * Russia - Cossack
 * America - F-15
 * France - Musketeer
 * Persia - Immortals
 * Zulus - Impi
 * England - Man-o-War
 * Arabs - Ansar Warrior
 * Carthaginians - Numidian Mercenary
 * Celts - Gallic Swordsman
 * Koreans - Hwach'a
 * Mongols - Keshik
 * Ottomans - Sipahi
 * Spain - Conquistador
 * Scandanavia - Berserker
 * Byzantines - Dromon
 * Hittites - 3-Man Chariot
 * Incans - Chasqui Scout
 * Mayans - Javelin Thrower (w/ Enslavement)
 * Netherlands - Swiss Mercenary
 * Portugal - Carrack
 * Sumeria - Enkidu Warrior