Lemmings/Taxing Levels 26-30

Level 26: Triple Trouble

 * 5 minutes, 98% of 80 lemmings, release rate 80

This is another one where the Amiga solution doesn't appear to work in the Windows version.

Level 27: Call in the bomb squad

 * 5 minutes, 60% of 80 lemmings, release rate 10

Block both ends of the entrance platform. Build from the left side of the top of the block with short stairs up both sides, then place a blocker at the top of this ramp and bomb him. Repeat (always starting from the top of what's left of the ramp) until you break through to the exit.

Level 28: POOR WEE CREATURES!

 * 5 minutes, 70% of 80 lemmings, release rate 1

Turn the first one into a floater immediately, then a climber as soon as possible. Try to ignore the fact that quite a lot of lemmings are going splat.

When your climber is up on the top of the pipe, have him mine briefly, then build to turn around. Just as he's about to pass above the right edge of the vertical pipe, build again; if timed correctly, a single ramp will get him to the top of the platform without him turning again. Have him bash a short way into the crystal (to the left edge of the uppermost square block should be about right), then build. Build a ramp from the middle of the lowermost square block to the horizontal pipe. Have the climber bash through the crystal blocking the way to the exit, then increase the release rate to 99 and bash through the horizontal pipe. Build over the trap by the exit.

Level 29: How do I dig up the way?

 * 4 minutes, 95% of 80 lemmings, release rate 80

Make the second lemming a blocker at the crest of the entrance mound, then the first a floater. Build a ramp from the extreme right of the gap (just as the scout is about to fall in) then another to seal the gap from the space between the second and third logs from the other side of the gap. Once the gap is sealed, undermine the blocker, and turn the former blocker and any others that escape the tunnel (probably two to four) into floaters; also, use a basher to release the others. Send a climber up the exit cliff; when he is near the exit, use a digger then a builder to turn him around, and mine (and bash if need be) to create a path back to the valley.