The Legend of Zelda: Twilight Princess/Enemies

Minibosses are in their own section.

Chilfos
Locations: Snowpeak Ruins, Cave of Ordeals (several floors).

Description: Tall knights made of ice with equally icy spears. They stab long-range and can also throw them. They do a lot of damage.

Recommended Weapons: Ball and Chain, Bomb Arrows.

Battle Strategy: If you can lure one away (or encounter a single one, you lucky soul), use the ball and chain to destroy it easily. If they're in a group, well, put on the magic armor, swing like mad, and pray. If you have the Helm Spliter Hidden Skill, use it. It will kill these annoying, anorexic ice beings instantly.

If you have a lot of bombs and arrows and a ledge above them, four or so bomb-arrows can kill these from a safe distance, which is very helpful in the Cave of Ordeals. Sadly, there are only one or two places in the game that this works.

Notes: None

Origins: Twilight Princess original. Might be based off an enemy from ALttP, however.

Chu
Locations: Lake Hylia bridge, Cave of Ordeals several floors, Hyrule Field.

Description: A slimy blob that splits in two and reforms.

Recommended Weapons: Clawshot or any sword.

Battle Strategy: There are two ways to go about this: the safe way, and the jelly-collecting way.

You can sit back at a distance repeatedly stabbing them with your clawshot, which will continue splitting them until eventually they die. You have little chance of reaching their Jelly this way, though.

You could also go in and just slash like mad, scooping up jelly whenever it appears. They have a bad tendency of slinking behind you and smacking you around a bit with their blobby forms though, so unless you really want jelly, I'd suggest just clawshotting them.

They're not very dangerous, by the way. The clawshot is just easier.

Notes: Nintendo really can't decide what the heck a chu is. First they were their own enemies, then they were renamed Buzz Blobs, now they're renamed Zols/Gels.

There are many different types of Chus, all with different Jelly to be used accordingly. The most common, and most hated, is the Purple Chu. This Chu will fuse with other Chus (even those of different color) to form a massive Purple Chu. The Jelly of the Purple Chu can do one of three things: heal one Heart, kill one Heart, or knock you down to a quarter of a Heart. The second is the Yellow Chu, whose Jelly can be used the same as Lantern Oil. The third is the Red Chu, whose Jelly works the same as a Red Potion. The fourth is the Blue Chu, whose Jelly works the same as a Blue Potion. The final, and rarest of all, is the Rare Chu, which is a golden colored and sparkles. The Rare Chu's Jelly has the same effect as the Great Fairy Tears.

Origins: Majora's Mask, although they act more like an enemy originating in Legend of Zelda.

Chu Worm
Locations: Lakebed Temple, Cave of Ordeals.

Description: Green bugs in giant bubbles. They bounce around harmlessly.

Recommended Weapons: Bomb Arrows, Clawshot, then any sword.

Battle Strategy: When you first meet these, you'll have to bomb arrow their bubble, then slash them to death. Later on you can pull them out of the bubble with the clawshot. They are nearly harmless.

Notes: None

Origins: Twilight Princess original, based off an enemy from Majora's Mask.

Darknut
Locations: Temple of Time (miniboss), Hyrule Castle, Cave of Ordeals (39th and 49th floors).

Description: Enormous, heavily armored knights with shields and large swords or maces. They have incredible AI for team work, with less armored ones hiding behind their allies and jumping out to attack, then retreating. They block almost everything, have a formidable repertoire of offense themselves, and up to four can appear at a time. In short, they're a nightmare.

Recommended Weapons: Bombs, Bomb Arrows, Master Sword.

Battle Strategy: Hopefully by this time you have a bunch of sword skills. Wait for them to attack, then sidestep or backslash to get behind them. Once they've been hit once, they're stunned briefly, so stab/thrust them repeatedly. Each hit knocks off some armor--but they have a lot of it, and they're damn good at using shields. Bomb arrows aimed at their feet, or just well-timed well-placed normal bombs, can knock off armor fairly easily.

Once you knock it all off, though, then things get tricky. They throw their mace/claymore at you--sidestep or roll to dodge this, as it hurts. Then they draw a longsword and get serious. They block damn near anything--even the backslice can't hit them unless they just attacked, because they turn and parry it in an instant. If you have the chargeable jump strike, get far away from them and use it--it stuns them every time. If you're close, they'll do a dashing stab and knock you over. Also remember that while they hide behind armored ones, if you disarm the other one they'll get even faster as well, so it's best to just cope with their cowardice and Jump Strike them. Once they're stunned, thrust as fast as you can. Two or three combos of this can usually do the trick.

If 3 or 4 appear at once, use Magic Armor and abuse bomb arrows and jump strike as best as you can.

Notes: Like the Bulblin, despite being similar to a previous enemy, these are not Iron Knuckles. Heck, Darknuts precede those anyway (from the first game!). Once you get the pattern down, these become fairly easy, but they're as bad as Chilfos mobs the first few times.

Origins: Legend of Zelda, modified like one from Ocarina of Time.

Deku Baba
Locations: Faron Woods, Forest Temple, City in the Sky.

Description: A blue-headed piranha plant. Just like the Baba Serpent, but doesn't detach from its roots.

Recommended Weapons: Anything that deals damage.

Battle Strategy: Just slash it. You can use ranged weapons to make them stand up to hit them more easily.

Notes: They leave behind a hardened shell when defeated. These shells can be cracked open to reveal 50 pumpkin seeds.

Origins: Ocarina of Time.

Deku Like
Locations: Forest Temple, City in the Sky.

Description: A giant plant growing out of the ground with a toothy maw on top. If you jump over it, it sucks you in and spits you out for high damage. They're immune to most weapons.

Recommended Weapons: Wild Bomblings, Bombs once you get them.

Battle Strategy: Well-timed bombling attacks will provide you with the explosives needed to destroy these early in the game. Be careful not to blow yourself up in the process, though.

Notes: Big Babas sometimes grow out of these, and they often hold keys or are placed so that they block chests or paths.

Origins: Twilight Princess original, based loosely off one from Legend of Zelda.

Dodongo
Locations: Goron Mines, Cave of Ordeals (several floors).

Description: Giant scaly green gecko with silver feet and a fat red tail. They spit fire and can walk on the ceiling.

Recommended Weapons: Bow and Arrows, Bombs, any sword.

Battle Strategy: One arrow to the tail can kill them if well-aimed. They can also be fed bombs in classic dodongo style. Or you can use backslash or sidesteps to get behind them and slash their red tails. The Hylian Shield blocks their fire.

Notes: None.

Origins: Legend of Zelda.

Dynalfos
Locations: Temple of Time, Hyrule Castle, Cave of Ordeals (several floors).

Description: Dragonlike Lizalfos covered in shiny silver armor with spears on their tails and wielding hatchets instead of swords. They block attacks very effectively and get up far too fast to be quickly finished.

Recommended Weapons: Bombs, Master Sword.

Battle Strategy: Use bombs unless you want a really annoying and intense duel with a cheap foe who blocks way too much. Bombs do them in really quickly. Otherwise, Helm Splitter hits them more often than any other move.

Notes: They sure mauled the spelling.. these were Dinofols in Majora's Mask, and even Dinolfos has been used before, but Dynalfos?

Origins: Ocarina of Time.

Freezard
Locations: Snowpeak Ruins, Cave of Ordeals (several floors).

Description: Giant multiple-eyed ice beast that spits freezing breath. Splits into four or so mini-freezards upon being shattered.

Recommended Weapons: Cannonballs, then Ball and Chain once you get it.

Battle Strategy: When you first find these only cannons can hurt them. That's more of a puzzle than a fight, so consult the walkthrough for that specific fight. The ball and chain you soon find will annihilate them, however. Just stand by them and spin it until they shatter, then look down and keep spinning to break the babies.

Notes: These look a lot like Sheegoths from Metroid Prime... and attack the same way.

Origins: Ocarina of Time.

Ghoulrat
Locations: Arbiter's Grounds, Cave of Ordeals (several floors).

Description: Invisible rats. They squeak. Midna freaks out if they're attached to you. Only Wolf Senses can see them. They don't do any damage, but they slow you down by latching onto your body.

Recommended Weapons: N/A.

Battle Strategy: Go into Wolf Form, hit Senses, then use Spin Attack. That's all there is to them.

Notes: Often confused as a glitch by the inexperienced.

Origins: Twilight Princess original.

Guay
Locations: Hyrule Field.

Description: A small, somewhat prehistoric-looking bird. They come in large flocks at a time. They also drop mass rupees when flocks are destroyed.

Recommended Weapons: Bow and Arrow, Clawshot.

Battle Strategy: Shoot them down before they peck at you. Just aim well and they're not much of a threat at all, aside from their ridiculous quantity.

Notes: Again, when the whole flock dies, lots of money appears.

Origins: Ocarina of Time, based off an enemy from Adventure of Link.

Helmasaur
Locations: Lakebed Temple, Temple of Time, Cave of Ordeals, City in the Sky, Hyrule Field

Description: A tiny plump dinosaur with a horn on his nose wearing a silver helmet.

Recommended Weapons: Clawshot, any sword.

Battle Strategy: Clawshot to remove their helmets, making them helpless. If you don't have it yet, just block their charge, then roll behind them and stab their unarmored rears.

Notes: The helmets can hold down switches or be thrown as weapons.

Origins: A Link to the Past.

Helmasaurus
Locations: City in the Sky.

Description: A bigger helmasaur with a different helmet and stripes on his back.

Recommended Weapon: Master Sword.

Battle Strategy: His mask is unremovable, so you'll have to roll or sidestep behind him and slash that way. They attack in the same manner.

Notes: None

Origins: Twilight Princess original, based off an enemy from ALttP.

Hylian Hornet
Locations: Ordon Village, the Fishing Hole and some Hidden Grottos.

Description: A hornet. A swarm appears when you knock down a beehive.

Recommended Weapon: N/A

Battle Strategy: You can kill them with spin attacks, but it's easier to just run away, as they don't seem to respawn.

Notes: This is where you get bee larva.

Origins: A Link to the Past.

Imp Poe
Locations: Almost every dungeon and plenty of other places too, but only at night.

Description: A floating lantern. Senses reveal a Jack Skellington-faced ghost carrying a large scythe and holding the lantern with its feet. It flies around slashing you with both the scythe and, oddly, the lantern. They carry Poe Souls.

Recommended Weapons: N/A.

Battle Strategy: Wolf form, senses, leap attack twice, Finish. You can also use Midna's charge attack to instantly knock them over for a Finish.

If you don't Finish them, you can't steal their souls, and they don't ever die for real.

Notes: Bigger Poes appear in Arbiter's Grounds as mini-minibosses of sorts. They take more hits, and you can latch on with and bite them repeatedly.

Origins: Twilight Princess original, based off one from Ocarina of Time.

Kargaroc
Locations: Hyrule Field, Lake Hylia.

Description: Giant prehistoric-looking birds with big turkey wattles and funky tails. They sometimes drop bombs but usually just fly around pecking at you.

Recommended Weapons: Bow and Arrow, Clawshot, any sword.

Battle Strategy: You can either shoot these down with your bow, or clawshot to stun them then slash them with your sword if you're stingy with arrows. They're not much of a threat.

Notes: At Lake Hylia, you can summon one of these to ride up to the Zora's Domain while in wolf form. You also use this for a minigame with Plumm.

Origins: The Wind Waker.

Keese
Locations: All over the place. Basically any dungeon or cave.

Description: More evil than the usual Keese design, these have hooked tails and vicious faces. They're just as pathetic, though. They fly around aimlessly and occasionally leap in to slash you while chirping to alert you to their presence.

Recommended Weapons: Anything that deals damage.

Battle Strategy: Just kill them before they hit you with their tails--not hard at all.

Notes: At least they aren't just generic bats painted blue this time. They come in fire and ice versions.

Origins: The Legend of Zelda.

Leever
Locations: Gerudo Desert, Cave of Ordeals (29th floor).

Description: Small yet plump cactus-like beasts with teeth on top. They unburrow and swarm around Link, then close in to stab with their needles.

Recommended Weapons: Ball and Chain, Master Sword.

Battle Strategy: Like with all ground-based swarming enemies, ball and chain spinning or spin attacks with the sword do these in really quickly.

Notes: None.

Origins: The Legend of Zelda.

Lizalfos
Locations: Temple of Time, Hyrule Castle, Hyrule Field, Cave of Ordeals.

Description: The lesser cousin to Dynalfos and Aeralfos. Lightly-armored lizardmen with axeblades embedded in the tips of their tails. They usually attack in pairs.

Recommended Weapons: Master Sword.

Battle Strategy: Back-slice and finisher or shield bash and Helm Splitter both take these down with no trouble at all.

Notes: None

Origins: Adventure of Link.

Mini Freezard
Locations: Snowpeak Ruins, Cave of Ordeals (several floors).

Description: Tiny blobs of ice with a bullseye design on one side. They rebound around the room endlessly once hit or blocked by a shield.

Recommended Weapons: Cannonballs or Ball and Chain.

Battle Strategy: Throw cannonballs at them to wipe them out easily in the beginning of the Ruins. Once you get the ball and chain, just look at the ground and spin it to shatter any that come near. Fighting them with your sword is a terrible idea, but Mortal Draw can help if you're fast.

Notes: None.

Origins: Twilight Princess Original

Moldorm
Locations: Gerudo Desert, Arbiter's Grounds.

Description: A short angular worm with a toothy four-jawed maw at one end. They leap in and out of the desert sands to attempt to bite you.

Recommended Weapons: Clawshot, Master Sword.

Battle Strategy: Clawshot them out of the sand or block them with your shield once they jump. Once you have one on the ground flopping around, stab it to death before it can re-burrow.

Notes: Like Darknuts, these are often confused for another previous enemy--this time the Lanmola. There was a complicated series of name-switching between these two, so there's really no telling which name is correct overall.. but they're moldorms here, and that's all that matters in this fight.

In the Gerudo Desert, if you kill enough of these enemies, a huge one will eventually attack you. Takes double the damage to kill.

Origins: Legend of Zelda, but based more off a boss from ALttP.

Peahat
Locations: Gerudo Desert, City in the Sky.

Description: Floating balls of dirt and plant matter that fly around with propeller leaves.

Recommended Weapons: Clawshot.

Battle Strategy: These aren't really enemies. In fact, they're very helpful. You can use them to cross gaps--and in many cases you have to. They also are used to reach the boss of the City, and to reach the Cave of Ordeals and rescue the Eldin Bridge.

Notes: You can find some Peahat Trees in the Gerudo Desert. They also drop soil when you latch onto them while flying.

Origins: Legend of Zelda.

Poe
Locations: Arbiter's Grounds.

Description: Taller ghosts with lanterns in their hands. They steal the flames of torches that seal a door. They're basically just bigger Poes in fighting style, though.

Recommended Weapons: N/A.

Battle Strategy: Wait for them to turn solid (bright glowing blue), then hit to latch on and bite repeatedly. Eventually they'll fall down and you can Finish them--but be fast, because they'll get up more quickly than Imp Poes.

Notes: Just like OoT.. Fourth dungeon starts off with four Poes stealing fire.

Origins: Ocarina of Time.

Poison Mite
Locations: Arbiter's Grounds.

Description: Tiny black scarabs that act just like Ghoulrats and slow you down majorly, often while crossing quicksand at a bad time.

Recommended Weapons: Master Sword, Lantern.

Battle Strategy: Spin attack to remove them. Not much to these guys.

Notes: The poison mites from Arbiter's Grounds will avoid you if you've got the lantern out.

Origins: Twilight Princess original.

Puppet
Locations: Sacred Grove.

Description: Also known as "Deku Golems" to some, and for good reason. They're leafy mannequins that spawn nonstop and attack by spinning around. They can also hover over water, but can't climb ledges.

Recommended Weapons: Any sword or wolf form charge attack.

Battle Strategy: Spin attack or use Midna's "field of dark energy" to wipe them out quickly, but more will spawn endlessly until the Skull Kid is defeated. Avoid them by climbing to higher ground if you must.

Notes: None

Origins: Twilight Princess original.

Pygmy Skulltula
Locations: Forest Temple.

Description: A spider with a skull pattern on its back. It can block attacks.

Recommended Weapons: Any sword.

Battle Strategy: Wait for it to rear back to attack, then use a thrust to knock it off guard. Then proceed to beat the stuffing out of it until it croaks. Remember, blue sparks mean it guarded the hit, red means you connected. It can be hard to tell just from the sound and animations.

Notes: None.

Origins: Ocarina of Time, as normal Skulltulas.

Rat
Locations: Arbiter's Grounds, some caves, Cave of Ordeals (several floors).

Description: A rat. They run around, screeching and being annoying, and tend to attack en masse, making a huge laggy display of sparks as a dozen rats hit your shield at once.

Recommended Weapons: Anything that does damage.

Battle Strategy: Shoot the stragglers, spin attack the mobs, do whatever you want--they die really quickly no matter what they get hit by.

Origins: A Link to the Past.

Redead Knights
Locations: Arbiter's Grounds, Cave of Ordeals (several floors).

Description: Big semi-mummified zombies wielding enormous claymores. They emit a loud scream that paralyzes Link, then swing their blades at him. Spin to regain control.

Recommended Weapons: Ball and Chain or Master Sword or Bomblings.

Battle Strategy: There are two ways to fight these. The first is to get close and wait for the scream, break free and roll away, then Mortal Draw them before they can recover from the slash. Another way is to get far away and throw your ball and chain. It'll hit them on the way out, then kill them on the way back in, and it has longer range than their screams.

Notes: No, they are not Gibdos. Same deal as Darknuts and Moldorms here.

Origins: Twilight Princess original, but heavily based off one from Ocarina of Time.

Shell Blade
Locations: Lakebed Temple.

Description: A clam that flops around biting at you in the underwater cave portions of the temple.

Recommended Weapons: Ordon Sword.

Battle Strategys: While the Hookshot worked on these in OoT, it seems that the Clawshot is ineffective here. Just Iron Boots down to the bottom and slash their viscera when they open their shell.

Notes: None.

Origins: Ocarina of Time.

Skullfish
Locations: Lakebed Temple.

Description: A skeletal fish. They swim around and latch onto you. They also seem to be immune to the clawshot, and nothing else can be used while swimming.

Recommended Weapons: N/A.

Battle Strategy: These can be defeated by equipping the iron boots while underwater and then slashing them with your sword when they come close. You can alternately target them with the clawshot while on land to pull them to you, and then slash them with your sword. There's usually not any real reason to fight them, though.

Notes: They may be related to Bago Bagos.

Origins: Maybe Majora's Mask, but also based off one from AoL.

Skulltula
Locations: Forest Temple, Temple of Time.

Description: A larger spider with a skull pattern on its back. It can block attacks.

Recommended Weapons: Any ranged weapon, then any sword.

Battle Strategy: Cut them down from the ceiling with the ranged attack of your choice. Once it lands, wait for it to rear back to attack, then use a thrust to knock it off guard. Then proceed to beat the stuffing out of it until it croaks. Remember, blue sparks mean it guarded the hit, red means you connected. It can be hard to tell just from the sound and animations.

Notes: In the trailers, they wrapped Link in webbing and latched onto his face, at which time they would attempt to digest him. Sadly, this awesome attack seems to have been removed.

Origins: Ocarina of Time, as Big Skulltulas.

Stalfos
Locations: Arbiter's Grounds, Cave of Ordeals (several floors), random caves.

Description: A tall skeleton with a bubble-like horned skull. They wear shoulder pauldrons and wield shields along with either daggers or broadswords. After being destroyed, they'll rise again and again.

Recommended Weapons: Master Sword and Bombs, Ball and Chain once you get it.

Battle Strategy: Treat them like a Lizalfos or Darknuts or something similar until they collapse, then plant a bomb on the pile of bones or else it will rise again. You can later use the Ball and Chain to both collapse them in one hit and then destroy the rubble. They can also be easily destroyed by just striking them with a bomb whole.

Notes: They sure are easier than in the last few games.

Origins: Legend of Zelda, though its current form originated in ALttP.

Stalhound
Locations: Hyrule Field, Arbiter's Grounds, Cave of Ordeals.

Description: An undead skeletal zombie wolf thing. Apparently the replacement for the Wolfos, although not a very good one. They just circle you and occasionally lunge to bite.

Recommended Weapons: None, but sword can work if you don't want to use wolf form.

Battle Strategy: Dark Energy Field (Midna's chargee attack) instantly destroys tons of these at once. Then hunt down the stragglers with the attacks of your choice.

Notes: None.

Origins: Twilight Princess original.

Stalkin
Locations: Arbiter's Grounds, Cave of Ordeals (several floors).

Description: A short skeleton with a long spear. They rise up out of the ground and attack in large groups by poking at you.

Recommended Weapons: Ball and Chain or Master Sword.

Battle Strategy: Same as all other mob-attacking encircling foes--spin either weapon to maul tons at a time. The best part is that a lot of Stalkin appear at once, and they drop rupees with very high propensity in the Cave of Ordeals, so one or two spin attacks will net tons of money.

Note: None.

Origins: Twilight Princess original, based off one from OoT.

Staltroop
Location: Arbiter's Grounds.

Description: A ghostly shade that appears from underground to block your attacks on Stallord.

Recommended Weapons: Spinner.

Battle Strategy: Leap off the outside edge on your spinner, head towards Stallord, and avoid these guys. If one appears and you can't get out of the way, hit to attack him and bounce off--try to land on the Spinner track again. They're really nothing more than annoyances.

Notes: None.

Origins: Twilight Princess original.

Tektite
Location: Hyrule Field, Lakebed Temple, Cave of Ordeals.

Description: Four-legged jumping cyclops spider. It leaps around and tries to land on you or jump into you with its fangs or claws or something.

Recommended Weapons: Any sword or Ball and Chain.

Battle Strategy: When they appear in small groups, block their lunges then stab combo or backslash them. Large groups can be dealt with in usual fashion--ball and chain or spin attack.

Notes: None.

Origins: Legend of Zelda.

Tile Worm
Location: Forest Temple, Goron Mines, City in the Sky, Hyrule Castle.

Description: A wobbly tile with a visible "something" underneath it. It punches upwards to knock you away if you step on it. When extracted from its hole, it wiggles around helplessly.

Recommended Weapons: Gale Boomerang

Battle Strategy: Yank them out with the boomerang, then slash them before they recover. Just make sure to get them ahead of time or you might step on another one by mistake. They hurt, and can really throw you off course.

Notes: None.

Origins: Twilight Princess original.

Toado
Location: Lakebed Temple.

Description: An eyeball-like tadpole. Summoned by the miniboss in this dungeon, they can also be found swimming around in a few other rooms. They don't do much besides try to ram into you for minute damage.

Recommended Weapons: Anything that does damage.

Battle Strategy: Kill them fast to make the miniboss allow you to hurt him. In other battles, just ignore them, they really aren't very notable enemies.

Notes: None.

Origins: Twilight Princess original.

Toadpoli
Location: Goron Mines.

Description: Froggy things living in magma pools or normal lakes. They spit rocks at you as you pass by.

Recommended Weapons: Bow and arrows.

Battle Strategy: These can be killed with arrows. You can also -target them and use a shield attack to reflect their rocks back at them (make sure to use the Hylian Shield if fighting a Fire Toadpoli).

Notes: Sadly, these seem to be the replacement for octoroks this time around. Damn shame, since before Twilight Princess, they had never missed a single game.

Origins: Twilight Princess original, but based off an enemy from LoZ's incarnation in OoT, which was quite different.

Torch Slug
Location: Goron Mines, Cave of Ordeals (several floors).

Description: A reddish four-eyestalked slug with a burning body. They can make a small flare-explosion come out of their body, but are harmless at a distance. They also hang from the ceiling at times.

Recommended Weapons: Bow and Arrow, any sword, or Clawshot.

Battle Strategy: Pick them off from afar with arrows or the clawshot, or stab them with Finish (which appears automatically)--just don't get too close before attacking, or else they'll send out their flare attack.

Notes: None.

Origins: Ocarina of Time.

Twilit enemies
Locations: Same as their normal forms, while Twilight is on those areas. They also appear in the Palace of the Twilight.

Description: These come in Baba, Bulbin, Kargaroc and Keese forms, which are mutated black-and-purple versions of their classic counterparts. Kargarocs make telltale and amusing "FRONK" trumpet noises when nearby.

Recommended Weapons/Battle Strategies: Same as their light forms.

Notes: You can ride a Twilit Kargaroc before removing the Twilight from Lake Hylia. His "FRONK" trumpet is available by pushing

Origins: Twilight Princess originals, but based mostly off classic enemies.

Twilit Messenger
Locations: At every warp zone.

Description: Black tentacled things with odd shield-like heads and red chests. They march around on all fours and attack in groups. If one is left alive, he screams to revive the others.

Recommended Weapons: Master Sword, or none.

Battle Strategy: Much easier than they seem. While they revive if only one is left alive, they do not revive until that point. Therefore, if there are five of them, you can safely kill three individually. Once you get two alone together, use a spin attack (sword or wolf) to finish them off in one hit, earning yourself a portal.

Notes: Sometimes one is hidden behind a "maze" of hologram walls. Take it out first, because it's harder to bunch with the others for a spin.

Origins: Twilight Princess originals.

Twilit Parasite
Locations: Any part of Twilit Hyrule.

Description: Invisible bugs that glow transparently with Sense. Some burrow, some fly, some crawl. Some shoot electric bolts.

Recommended Weapons: N/A.

Battle Strategy: Once you've uncovered one, just lock on and bite until you hit it. They rarely attack, and for little damage--but there are a lot of them in each area, and they can be hard to hit.

Notes: Called Shadow Insects by the spirits. A large one is a miniboss, the Twilit Bloat.

Origins: Twilight Princess Original.

Twilit Vermin
Locations: Hyrule Castle sewers, Palace of the Twilight.

Description: Small black bundles of tentacles that squirm around and flail at you helplessly. Basically like rats, but weirder looking.

Recommended Weapons: Anything that deals damage, or none.

Battle Strategy: Just treat them like rats. They go down quickly, but can be a bit hard to spot at times.

Notes: None.

Origins: Twilight Princess Original.

Walltula
Locations: Ordon Village, Forest Temple, Temple of Time.

Description: A skull-patterned spider climbing on vines or ladders. They can knock you off if you don't kill them before climbing.

Recommended Weapons: Slingshot, Bow and Arrow, Clawshot, etc.

Battle Strategy: Just shoot them once with any ranged weapon you want to kill them and free up that climbable surface.

Notes: None

Origins: Ocarina of Time, then called Skullwalltulas.

White Wolfos
Locations: Snowpeak, Snowpeak Ruins.

Description: A snow-white wolf that leaps in and out of the snowdrifts to attack you.

Recommended Weapons: None.

Battle Strategy: They usually appear in areas with deep snow that Hylian Link can't walk in, so use Wolf form and lunge at them. The Ball and Chain can defeat them rather easily if you insist on fighting as Link though.

Notes: None

Origins: Ocarina of Time, albeit in a very different form.

Young Gohma
Locations: Temple of Time.

Description: A furry brown tarantula with one eye.

Recommended Weapons: Master Sword.

Battle Strategy: Just stab it repeatedly. It may be weak to an arrow to the eye, in traditional Gohma style.

Notes: None.

Origins: Legend of Zelda, in its adult form.

Zant Mask
Locations: Palace of the Twilight.

Description: A giant floating version of Zant's mask. It hovers around, teleports, and shoots giant purple balls of energy. Beat all of the ones in a room for a key.

Recommended Weapons: Bow and Arrow, Master Sword.

Battle Strategy: Shoot it if it teleports away, stab it if it comes close. Dodge the shots with sidesteps or rolls. They can be really annoying if you run out of arrows, because they tend to teleport every time you try to slash them--so be thrifty with your arrows.

Notes: None.

Origins: Twilight Princess original, though based off Wizzrobes from LoZ's incarnation in TWW.

Zant's Hand
Locations: Palace of the Twilight.

Description: A giant black hand with purple markings that hovers around. It knocks you over and grabs your Sol orb, and if you don't stop it in time, you'll have to start that part of the dungeon over.

Recommended Weapons: Bow and Arrows, Clawshot.

Battle Strategy: Slash it once to activate it, then run like hell. Use the Sol to create stairs and such then clawshot it to you once you get to solid ground. If the Zant's Hand approaches the Sol, shoot it with your arrows (clawshot if you run out, but it's weaker and has shorter range) to stun it momentarily, giving you a chance to flee. Sometimes it can be trapped behind walls, mercifully.

Notes: Sure seems a lot like a Twilit version of a Wallmaster.

Origins: Twilight Princess original, but based loosely off one from LoZ.

Minibosses
Details on each miniboss in order of appearance in the game.

Ook
Location: Forest Temple.

Description: A baboon with something weird on his head. He hops from pillar to pillar, throws his boomerang at you, and summons Baba Snakes to attack.

Recommended Weapons: Somersault, Ordon Sword.

Battle Strategy: Roll into the pillar he's on. He'll leap around, making it a bit tricky to hit him sometimes. Once you knock him down, slash him in his bright red buttocks until the parasite dislodges itself.

Notes: Why do you attack his butt, if the bug was on his head? Seems kinda mean to the poor now-innocent creature.

Origins: Twilight Princess original, but possibly inspired by Goriya from LoZ and Kiki from ALttP.

Dangoro
Location: Goron Mines.

Description: A hulking, armored goron. He pounds around the arena to try to knock you off into the lava below. Eventually, he'll punch, leaving himself open. Eventually he curls up and rolls around madly.

Recommended Weapons: Iron Boots, Ordon Sword.

Battle Strategy: Attach yourself to the floor and wait for him to raise his arms. Remove the boots and run over as fast as you can, then slash him. Get out of the way before he punches you. Repeat this until he curls up for phase 2.

Once he starts rolling around, put on the Iron Boots, target him, and hold at the right time (like you did to catch the other Gorons before). Then throw him, trying to get him off the platform into the lava. Three baths in magma and he's history.

Notes: None.

Origins: Twilight Princess original.

Deku Toad
Location: Lakebed Temple.

Description: A massive and mutated frog covered in toados with a fat tongue. It sends its tadpole minions after you, then jumps around the room. Upon landing, its tongue rolls out.

Recommended Weapons: Ordon Sword, Bombs.

Battle Strategy: Kill the toados fast, and he'll leap into the air. When it lands, its tongue flops out and it becomes weak to your sword. Slash the tongue until it withdraws, then prepare for another toado barrage.

Alternatively, when it opens its mouth after you do a sword combo on its tongue, shoot a bomb arrow into its mouth. It swallows it, then there's a short pause, and the bomb blows up in its stomach, so you can get in another combo on the tongue. It does that every time, so you only need to do the beginning part with slashing the toados once.

Notes: None.

Origins: Twilight Princess original.

Death Sword
Location: Arbiter's Grounds

Description: A freaky, possibly hanged-in-life ghost wielding a sword.

Recommended Wepons: Sword, Bow and Arrows or Clawshot.

Battle Strategy: The sword starts out imbedded in the ground. Slice one of the ropes and the sword will wave in the air after burning the other ropes. Transform into wolf form and bite. After a while it will solidify and start floating around the room.

Transform into human Link and shoot arrows at its head. If you are out or don't feel like wasting arrows, use your clawshot and pull it at you, then slash. Repeat.

Notes: None.

Origins: Twilight Princess original.

Darkhammer
Location: Snowpeak Ruins

Description: Some short Darknut with a ball and chain.

Recommended Weapons: Clawshot, Master Sword.

Battle Strategy: When it's spinning its Ball and Chain, Clawshot the target behind it. Then run up to its back and slash. Eventually it will turn around so Clawshot the other target if there is one.

You can also Back Slice it or wait for it to throw its weapon, but only if you want to kill yourself or you've got a couple (hundred) fairies with you.

Notes: None

Origin: Twilight Princess original, but looks a lot like a Darknut.

Darknut
Locations: Temple of Time (miniboss), Hyrule Castle, Cave of Ordeals (39th and 49th floors).

Description: Enormous, heavily armored knights with shields and large swords or maces. They have incredible AI for team work, with less armored ones hiding behind their allies and jumping out to attack, then retreating. They block almost everything, have a formidable repertoire of offense themselves, and up to four can appear at a time. In short, they're a nightmare.

Recommended Weapons: Bombs, Bomb Arrows, Master Sword.

Battle Strategy: Hopefully by this time you have a bunch of sword skills. Wait for them to attack, then sidestep or backslash to get behind them. Once they've been hit once, they're stunned briefly, so stab/thrust them repeatedly. Each hit knocks off some armor--but they have a lot of it, and they're damn good at using shields. Bomb arrows aimed at their feet, or just well-timed well-placed normal bombs, can knock off armor fairly easily.

Once you knock it all off, though, then things get tricky. They throw their mace/claymore at you--sidestep or roll to dodge this, as it hurts. Then they draw a longsword and get serious. They block damn near anything--even the backslice can't hit them unless they just attacked, because they turn and parry it in an instant. If you have the chargeable jump strike, get far away from them and use it--it stuns them every time, but if you're close, they'll do a dashing stab and knock you over. Also remember that while they hide behind armored ones, if you disarm the other one they'll get even faster as well, so it's best to just cope with their cowardice and Jump Strike them. Once they're stunned, thrust as fast as you can. Two or three combos of this can usually do the trick.

If 3 or 4 appear at once, use Magic Armor and abuse bomb arrows and jump strike as best as you can.

Notes: Like the Bulblin, despite being similar to a previous enemy, these are not Iron Knuckles. Heck, Darknuts precede those anyway (from the first game!). Once you get the pattern down, these become fairly easy, but they're as bad as Chilfos mobs the first few times.

Origins: Legend of Zelda, modified like one from Ocarina of Time.

Aeralfos
Locations: City in the Sky (miniboss), Hyrule Castle, Cave of Ordeals 48th floor.

Description: Tall lizardman with a sword. Basically a lizalfos, except that they have wings, and wield clawshot target designs on shields. Those aren't just for looks. They fly around, occasionally performing dive attacks at you with their swords. One appears as a miniboss, but he fights just like the rest aside from occasionally flying in and out of windows to throw you off.

Recommended weapons: Bow and Arrows, Clawshot, Master Sword.

Battle Strategy: You have to clawshot his shield to drag him down to earth, then attack him with your sword. Use Shield Bash--Helm Splitter, as it keeps him stunned and allows you to damage him quite a bit before he can take off again. Be careful not to clawshot him while he's on the ground--you'll be dragged over and he'll slash you away immediately. Try shooting him with arrows while he's flying, and he'll raise his shield, making it easier to clawshot it. For the miniboss, hold an arrow in place and spin around the room, waiting for him to appear, then let loose as soon as he pops in before he can dodge it.

Notes: Looks just like a Lizalfos from Ocarina of Time, oddly. Even moreso than the actual Lizalfos in this game do.

Origins: Twilight Princess original, but designed a lot like one from OoT.

King Bulblin
Location: Hyrule Field (Eldin), Bridge of Eldin, Great Bridge of Hylia, Bulbin Camp near Arbiter's Grounds, Hyrule Castle.

Description: A total idiot, a bad boar rider, a pathetic axe wielder, and a brain the size of a Bombchu all packed into a fat Bulbin with horns.

Recomended Weapons: Any sword, Epona (Field & Bridges), Bow and Arrows(Great Bridge of Hylia).

Battle Strategies

Hyrule Field: Just slash him.

Bridge of Eldin: You must joust him off the bridge here. Charge at him, then when he almost reaches you, swerve around and attack. Regular slashes work, but Spin Attacks work best for damage. After around 5 (spinning) to 10 (slashing) hits, he flies.

Great Bridge of Hylia: Here he has traded his stick for a pair of huge shields. If you try to slash him, he just blocks it. Charge and fire your arrows in between his shields, and eventually he falls off. Takes 6 (Bomb Arrows) to 12 (Ordinary Arrows) hits.

Bulbin Camp: Here he has traded his boar for a giant axe, slashing at you. Just attack the hell out of him. If you have the Mortal Draw, use that. If not, Back Slice and Helm Splitter work too. Eventually, he's down and out. No Ending Blow required.

Hyrule Castle: Same strategy as at Bulbin Camp.

Notes: None

Origin: Twilight Princess Original.

Phantom Zant
Location: Palace of Twilight, twice.

Description: Name says it all.

Battle Strategy: He flies around and warps, making him hard to beat. He also pauses to summon several Twilit Creatures, including Twilit Messengers. This is your chance to attack. Be quick though, as he is fast to his summonings.

Notes: None

Origin: Twilight Princess Original.

Skull Kid
Location: Scared Grove (Off-Map Section)

Description: A puppet-like creature with an annoying and painful sense of humour.

Battle Strategy: Bite (Wolf), Slash (Human, forest area) and Shoot (Bow and Arrows, Arena) him down. He's kind of a pain, but he's only trying to help.

Notes: None

Origin: Many Zelda games.

Twilit Bloat
Location: Lake Hylia.

Description: A massive version of a Twilight Insect. Holds the last Tear of Light for Lake Hylia.

Recommended Weapons: None (you are in wolf form).

Battle Strategy: It will charge itself with electricity, and then it will try to hit you. Dodge it, then jump attack it and keep pressing. Then it will go into the water for a little bit and do the same thing over again. After you hit it three times, it will lay on its back on the water. Jump on it and use Midna's shadow charge to kill it. If you don't, it will get back up.

Note: If it hits you, it will turn your senses off.

Origins: Twilight Princess original.