Chip's Challenge/Levels 81-100

This is a continuation of the walkthrough for Chip's Challenge. Levels 81 (WRITERS BLOCK) through 100 (COLONY) will be discussed on this page.

Level 81:WRITERS BLOCK
Every block, save nine or so, needs to be pushed into water to get a chip. The only exception is the corners, where two blocks are needed. The hardest part of this is the middle section:

[_|_|_|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|_|_] [B|B|B|B|B|B|_|_|B|_|_|B|_|_|B|_|_|_|B|_|_|B|_|_|_|B] [_|_|B|_|_|B|_|_|B|_|_|B|_|_|B|B|_|_|B|_|_|B|_|_|B|_] [_|_|B|_|_|B|_|_|B|_|_|B|_|_|B|B|_|_|B|_|_|B|_|B|_|_] [_|_|B|_|_|B|B|B|B|_|_|B|_|_|B|_|B|_|B|_|_|B|B|_|_|_] [_|_|B|_|_|B|_|_|B|_|_|B|_|_|B|_|_|B|B|_|_|B|_|B|_|_] [_|_|B|_|_|B|_|_|B|_|_|B|_|_|B|_|_|B|B|_|_|B|_|_|B|_] [_|_|B|_|_|B|_|_|B|_|_|B|_|_|B|_|_|_|B|_|_|B|_|_|_|B] [_|_|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|_|_] As you can see, this forms the word "THINK". Starting in the west, push the north two blocks into water. Then, push a block in and push the middle of the blocks next to the water into water. It then becomes: [_|_|_|~|_|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|_|_] [_|_|B|B|_|B|_|_|B|_|_|B|_|_|B|_|_|_|B|_|_|B|_|_|_|B] [_|_|B|_|_|B|_|_|B|_|_|B|_|_|B|B|_|_|B|_|_|B|_|_|B|_] [_|_|_|_|B|B|_|_|B|_|_|B|_|_|B|B|_|_|B|_|_|B|_|B|_|_] [_|_|B|_|_|B|B|B|B|_|_|B|_|_|B|_|B|_|B|_|_|B|B|_|_|_] [_|_|B|_|_|B|_|_|B|_|_|B|_|_|B|_|_|B|B|_|_|B|_|B|_|_] [_|_|B|_|_|B|_|_|B|_|_|B|_|_|B|_|_|B|B|_|_|B|_|_|B|_] [_|_|B|_|_|B|_|_|B|_|_|B|_|_|B|_|_|_|B|_|_|B|_|_|_|B] [_|_|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|_|_] Use the remaining part of the "T" to get six or seven more chips (depends on if you went to a corner). You can also push the block next to the "H" north through the passage that the other block made. The figure becomes: [_|_|_|~|_|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|_|_] [_|_|_|_|_|B|_|_|B|_|_|B|_|_|B|_|_|_|B|_|_|B|_|_|_|B] [_|_|_|_|_|B|_|_|B|_|_|B|_|_|B|B|_|_|B|_|_|B|_|_|B|_] [_|_|_|_|_|B|_|_|B|_|_|B|_|_|B|B|_|_|B|_|_|B|_|B|_|_] [_|_|_|_|_|B|B|B|B|_|_|B|_|_|B|_|B|_|B|_|_|B|B|_|_|_] [_|_|_|_|_|B|_|_|B|_|_|B|_|_|B|_|_|B|B|_|_|B|_|B|_|_] [_|_|_|_|_|B|_|_|B|_|_|B|_|_|B|_|_|B|B|_|_|B|_|_|B|_] [_|_|_|_|_|B|_|_|B|_|_|B|_|_|B|_|_|_|B|_|_|B|_|_|_|B] [_|_|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|_|_] Push the second block from the north in and the west half of the middle of the "H" south two. [_|_|_|~|_|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|_|_] [_|_|_|_|_|B|_|_|B|_|_|B|_|_|B|_|_|_|B|_|_|B|_|_|_|B] [_|_|_|_|_|_|_|B|B|_|_|B|_|_|B|B|_|_|B|_|_|B|_|_|B|_] [_|_|_|_|_|B|_|_|B|_|_|B|_|_|B|B|_|_|B|_|_|B|_|B|_|_] [_|_|_|_|_|B|_|B|B|_|_|B|_|_|B|_|B|_|B|_|_|B|B|_|_|_] [_|_|_|_|_|B|_|_|B|_|_|B|_|_|B|_|_|B|B|_|_|B|_|B|_|_] [_|_|_|_|_|B|B|_|B|_|_|B|_|_|B|_|_|B|B|_|_|B|_|_|B|_] [_|_|_|_|_|B|_|_|B|_|_|B|_|_|B|_|_|_|B|_|_|B|_|_|_|B] [_|_|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|_|_] You can now use the west half of the "H". Do so and push the third block from the north west. Use the rest of the "H", except this one block, and go over to the east. [_|_|_|~|_|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|_|_] [_|_|_|_|_|_|_|_|_|_|_|B|_|_|B|_|_|_|B|_|_|B|_|_|_|B] [_|_|_|_|_|_|_|_|_|_|_|B|_|_|B|B|_|_|B|_|_|B|_|_|B|_] [_|_|_|_|_|_|_|_|_|_|B|B|_|_|B|B|_|_|B|_|_|B|_|B|_|_] [_|_|_|_|_|_|_|_|_|_|_|B|_|_|B|_|B|_|B|_|_|B|B|_|_|_] [_|_|_|_|_|_|_|_|_|_|_|B|_|_|B|_|_|B|B|_|_|B|_|B|_|_] [_|_|_|_|_|_|_|_|_|_|_|B|_|_|B|_|_|B|B|_|_|B|_|_|B|_] [_|_|_|_|_|_|_|_|_|_|_|B|_|_|B|_|_|_|B|_|_|B|_|_|_|B] [_|_|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|_|_] Push the two blocks farthest east into their respective water squares. Do the same with the next four, continuing west. [_|_|_|~|_|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|_|_] [_|_|_|_|_|_|_|_|_|_|_|B|_|_|B|_|_|_|B|_|_|B|_|_|_|_] [_|_|_|_|_|_|_|_|_|_|_|B|_|_|B|B|_|_|B|_|_|B|_|_|_|_] [_|_|_|_|_|_|_|_|_|_|B|B|_|_|B|B|_|_|B|_|_|B|_|_|_|_] [_|_|_|_|_|_|_|_|_|_|_|B|_|_|B|_|B|_|B|_|_|B|B|_|_|_] [_|_|_|_|_|_|_|_|_|_|_|B|_|_|B|_|_|B|B|_|_|B|_|_|_|_] [_|_|_|_|_|_|_|_|_|_|_|B|_|_|B|_|_|B|B|_|_|B|_|_|_|_] [_|_|_|_|_|_|_|_|_|_|_|B|_|_|B|_|_|_|B|_|_|B|_|_|_|_] [_|_|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|_|_] Push the third block from the north west two. Use the rest of the "K", except this block. [_|_|_|~|_|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|_|_] [_|_|_|_|_|_|_|_|_|_|_|B|_|_|B|_|_|_|B|_|_|_|_|_|_|_] [_|_|_|_|_|_|_|_|_|_|_|B|_|_|B|B|_|_|B|_|_|_|_|_|_|_] [_|_|_|_|_|_|_|_|_|_|B|B|_|_|B|B|_|_|B|B|_|_|_|_|_|_] [_|_|_|_|_|_|_|_|_|_|_|B|_|_|B|_|B|_|B|_|_|_|_|_|_|_] [_|_|_|_|_|_|_|_|_|_|_|B|_|_|B|_|_|B|B|_|_|_|_|_|_|_] [_|_|_|_|_|_|_|_|_|_|_|B|_|_|B|_|_|B|B|_|_|_|_|_|_|_] [_|_|_|_|_|_|_|_|_|_|_|B|_|_|B|_|_|_|B|_|_|_|_|_|_|_] [_|_|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|_|_] You cannot get the eight blocks that are in the two clumps. Push the second block in and the middle block south. Then, use the block farthest SE. What's left looks like: [_|_|_|~|_|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|_|_] [_|_|_|_|_|_|_|_|_|_|_|B|_|_|B|_|_|_|B|_|_|_|_|_|_|_] [_|_|_|_|_|_|_|_|_|_|_|B|_|_|B|B|B|_|_|_|_|_|_|_|_|_] [_|_|_|_|_|_|_|_|_|_|B|B|_|_|B|B|_|_|B|B|_|_|_|_|_|_] [_|_|_|_|_|_|_|_|_|_|_|B|_|_|B|_|_|_|B|_|_|_|_|_|_|_] [_|_|_|_|_|_|_|_|_|_|_|B|_|_|B|_|B|B|B|_|_|_|_|_|_|_] [_|_|_|_|_|_|_|_|_|_|_|B|_|_|B|_|_|B|B|_|_|_|_|_|_|_] [_|_|_|_|_|_|_|_|_|_|_|B|_|_|B|_|_|_|_|_|_|_|_|_|_|_] [_|_|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|_|_] You now can utilize the east side of the "N", save the clump of four. [_|_|_|~|_|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|_|_] [_|_|_|_|_|_|_|_|_|_|_|B|_|_|B|_|_|_|_|_|_|_|_|_|_|_] [_|_|_|_|_|_|_|_|_|_|_|B|_|_|B|B|B|_|_|_|_|_|_|_|_|_] [_|_|_|_|_|_|_|_|_|_|B|B|_|_|B|B|_|_|_|_|_|_|_|_|_|_] [_|_|_|_|_|_|_|_|_|_|_|B|_|_|B|_|_|_|_|_|_|_|_|_|_|_] [_|_|_|_|_|_|_|_|_|_|_|B|_|_|B|_|_|B|B|_|_|_|_|_|_|_] [_|_|_|_|_|_|_|_|_|_|_|B|_|_|B|_|_|B|B|_|_|_|_|_|_|_] [_|_|_|_|_|_|_|_|_|_|_|B|_|_|B|_|_|_|_|_|_|_|_|_|_|_] [_|_|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|_|_] Push the block that sticks out south two, then go around and push it east. Push the block in the middle west two. [_|_|_|~|_|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|_|_] [_|_|_|_|_|_|_|_|_|_|_|B|_|_|B|_|_|_|_|_|_|_|_|_|_|_] [_|_|_|_|_|_|_|_|_|_|_|B|_|_|B|B|_|_|_|_|_|_|_|_|_|_] [_|_|_|_|_|_|_|_|_|_|B|B|_|_|B|B|_|_|_|_|_|_|_|_|_|_] [_|_|_|_|_|_|_|_|_|_|_|B|B|_|_|_|_|_|_|_|_|_|_|_|_|_] [_|_|_|_|_|_|_|_|_|_|_|B|_|_|B|_|_|B|B|_|_|_|_|_|_|_] [_|_|_|_|_|_|_|_|_|_|_|B|_|_|B|_|_|B|B|_|_|_|_|_|_|_] [_|_|_|_|_|_|_|_|_|_|_|B|_|_|B|_|_|_|_|_|_|_|_|_|_|_] [_|_|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|_|_] You now can use all of the blocks except for the two clumps. These, paired with the two you started with, will give you all of the chips you need. The exit is to the north of this area. [_|_|_|~|_|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|_|_] [_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_] [_|_|_|_|_|_|_|_|_|_|_|_|_|_|B|B|_|_|_|_|_|_|_|_|_|_] [_|_|_|_|_|_|_|_|_|_|_|_|_|_|B|B|_|_|_|_|_|_|_|_|_|_] [_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_] [_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|B|B|_|_|_|_|_|_|_] [_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|B|B|_|_|_|_|_|_|_] [_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_] [_|_|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|_|_]

Level 82:SOCIALIST ACTION
This level is impossible if you don't know where to go. Four teeth monsters await you in the NW corner. You have to know how to avoid them.

First, mess up the bugs and create a large gap in them by pushing the block one space west and several north of Chip north three. Push the other available block to plug the hole in the wall. Back up and wait awhile for the bugs to go through a whole cycle. It will get pretty chaotic. When you see the large gap you created, follow the last bug. He will lead you to a gravel area. The level is cake from here on out. Go south on the gravel that is farthest west. A teeth monster can easily be killed in the water. Head all the way south to the last row. The teeth monster guarding the finish will eventually come; drown him as well. The bug will come sooner or later, and when he drowns, you are safe to exit.

Note: You will surely see the area you just got out of. Be thankful that those chaotic bugs and balls are not where you are.

Level 83:UP THE BLOCK
Go around the forcefields to get the block. Push it west, then north and east, lining it up with the forcefield. Go east, south, and west into the glider area. After the first glider bounces, move into his lane and wait for the second glider. Follow the gliders to the center, then go freely straight north. Go around to the forcefield leading to the block and go on it. Push the block all the way east, then all the way south. Go back around and into the glider area. Get through them and go all the way east this time. Go on the forcefield next to the block and push the block all the way west almost into the glider area.

When the gliders are going south, push the block to the space one tile SE of the gravel. Two gliders will go into bombs in the south. Wait for things to calm down, then check out where the gliders are going. You need them to get on the track that goes one square to the north or south of the gravel square. Remember, gliders turn left. Align the block so that this will happen. If you get the glider going clockwise, put the block one square SW of the gravel. If it is going counter-clockwise, put the block one tile SE of the gravel. Once you've done that, get another glider. Repeat if necessary.

When all the gliders have blown up bombs, push the block all the way south of the gravel. Only one bomb remains; push the block into it. Go to the west side, then follow one of the gliders north to a couple of chips. Get them and follow the glider back south. Go over to the east, get the two chips there, then continue, getting all of the free chips. Push the block south to the first opening. Before the gliders get there, push the block two inward. A glider will rebound off of it and hit a bomb in the center. Immediately push the block one more inward to get another glider. After the others pass, go in and take the six chips. Get out of there and wander on back to the exit in the NW corner.

Level 84:WARS
Push the block directly west, avoiding the pink balls (one can bounce off of the block). Keep pushing it to a point five squares west of the closest pink ball. Push it north and into the one-cell-wide passage. Push it all the way east and run back west. All of the bugs die in water. You are free to take the chips. The exit is to the NW of the former bug area.

Level 85:TELENET
Go all the way west, south, a little west, and south through the forcefield. Go west and north to get the blue key and south, almost all the way east, north, east and south through the forcefield to get to the blue keyhole.

Go through the blue keyhole and get the chip. Go into the teleport from the west. Follow the fireball around to get the chip, then reenter the teleport from the south. Keep doing this, going into the teleports from the south, west, south, west, east, south, west, east, south, west, north, south, and east to get the red key and all of the chips. Go back in from the north and you find yourself back where you got in. Repeat everything, this time without getting chips: reenter the teleport from the west, south, south, west, south, west, east, south, west, east, south, west, north, and south to the red keyhole. Go through it, south, east through the forcefield, south, west, south through the forcefield, east, north, east and north through the chip socket and exit.

Level 86:SUICIDE
Go northwest and press the red button. Push the block one square south, wait for the right time, then push the block west to the wall. Push it all the way south, trapping the ball. Get out of the way and go to the area north of the exit. Dodge gliders and wait for them to hit all of the bombs. Once they have, exit.

Level 87:CITYBLOCK
Go north to the first big room. To get the chip in the SW corner of the room, push the closest block directly NE of the chip south. Press the green button and go to the space open toggle block. Push the two blocks north and west of the spot north and west one square, respectively. Press the green button again. Push the block closest to the chip south and get the chip.

To get the chip on the east side, press the green button once more. Push the closest block directly NW of the chip east. Press the green button again and push the other block directly NW of the chip east. Get the chip. To get the chips on the north wall, push the first and third blocks north, pressing the green button when necessary. Push the middle block to one side and get each chip.

Now you need to use the chips. Open the exit if necessary. Push the first block straight into water. Push the next block to the spot one space to the north of that. Push yet another block north to get the chip and another into the isolated water tile next to the wall.

You can now start to get the chips on the north side. Push the blocks to the north end and keep pushing them west. When you get the chip in the corner, don't push any more blocks to the top row. Fill in the second row - the row of all water, not the third - with more blocks. When this is done, push each block down this row and south when you get to the end. Get all of the chips on the west side this way, including the corner.

Push the rest of the blocks into the two columns closest to the wall. Then, push more blocks down the west one of these two and before you get to the one-cell-wide passage, push them west to get the chips. Use all of the remaining blocks for this.

Eventually, you will run out of the blocks in the columns. You need to utilize the blocks around the toggle walls. The SW corner is like this:

[W|_|_|_|_|_|_|_|_] [W|B|_|_|_|_|_|_|_] [W|t|B|B|_|_|_|_|_] [W|B|T|_|_|_|_|_|_] [W|B|_|t|_|_|_|_|_] [W|B|T|B|B|B|_|_|_] [W|_|_|t|B|t|B|_|_] [W|_|B|B|T|B|T|B|_] [W|W|W|W|W|W|W|W|W]

Push the block that juts out north and use it. Press the green button and use the block one tile to the west (you have to press the button again to open the exit) The area becomes

[W|_|_|_|_|_|_|_|_] [W|B|_|_|_|_|_|_|_] [W|t|_|_|_|_|_|_|_] [W|B|T|_|_|_|_|_|_] [W|B|_|t|_|_|_|_|_] [W|B|T|B|B|B|_|_|_] [W|_|_|t|B|t|B|_|_] [W|_|B|B|T|B|T|B|_] [W|W|W|W|W|W|W|W|W]

Use the block farthest north and press the green button. Push the second block from the east south. Pressing the green button once more, utilize the available block.

[W|_|_|_|_|_|_|_|_] [W|_|_|_|_|_|_|_|_] [W|t|_|_|_|_|_|_|_] [W|B|T|_|_|_|_|_|_] [W|B|_|t|_|_|_|_|_] [W|B|T|B|B|_|_|_|_] [W|_|_|t|B|t|_|_|_] [W|_|B|B|T|B|B|B|_] [W|W|W|W|W|W|W|W|W] Push a block west and push the block to the north of where the first block was north (a toggle block will pop out).

[W|_|_|_|_|_|_|_|_] [W|_|_|_|_|_|_|_|_] [W|t|_|_|_|_|_|_|_] [W|B|T|_|_|_|_|_|_] [W|B|_|t|_|_|_|_|_] [W|B|T|B|T|_|_|_|_] [W|_|_|B|_|t|_|_|_] [W|_|B|B|T|B|B|B|_] [W|W|W|W|W|W|W|W|W]

Press the green button and use the north of the two available blocks (pressing the green button to open the exit). Press the green button, push the last block east, press it again, and push the last block east four more spaces to use it.

To utilize all of the blocks in the east area, first use the one that is farthest west. Use the blocks NE and SE of that, too. Press the green button and use the block two tiles west of where the chip used to be. Do the same for both blocks directly SW of where the chip was and the block one square west and three squares south of where the chip was. To get the final block, press the green button, then push a block east onto an open toggle block. Use the block directly south of where it was (press the green button) to get the final chip.

More challenges await. Go south to the one-cell-wide passage. Push the block south and follow it. Push it one more square north, then push the block to Chip's right one to the east. Go back to the first block and push it in two. Quickly jump to the south, as the block will rebound. Push it north, take the chip, go on the forcefield, and repeat until you get to the north end. This time, go back south without a block, and you will push the block that you set up. Go back on the ice.

The last part is too complicated to explain with ASCII-art, thus I will explain by simply telling you the way. U=Up/North, D=Down/South, R=Right/East, L=Left/West. Enter the gate and go: 4R, D, 2R, U, 3R, D, 3R, U, R, 3D, L, 5D, R, 2D, 4L, U, L, 2U, R, 3U, L, U, 5L, D, 2L, 2D, R, D, 2R, D, R, D, L, D, L, D, 2L, 3D, 3R, D, 3R, 3U, 5R, 2D, U, R, D, R, U, R, D and HOME!

Level 88:SPIRALS
This maze-like level not only differs between the Windows and Atari versions of the game, but also between Windows versions, as there are two different ones! The two Windows versions differ only on this level. Most Windows versions are not like the Atari one. These are the ones in BOWEP and some copies of WEP 4. In other copies of WEP 4, however, this level is virtually impossible (like on the Atari)!

In the windows version, the level is far simpler, and can be solved quickly by going right from the start and following the path. At the first and second intersections, go straight across. On the third intersection, go west and collect the chip, then go back to the third intersection and go south. Go south again at the fourth intersection. Go west at the fifth intersection. Go right across the remaining intersections until you are near the exit. Move south so that you are beside the chip socket, then head west to get the final chip. At this point, head back to the chip socket to finish the level.

Level 89:BLOCK BUSTER
Go up to the first clone button to make a block. Push the block aside and move down to avoid getting hurt. Now go up and step on the upper-right clone button. Circle around and push the block upwards. Do it again to complete the path and get the red key. Return to the original first block you made. Push it up twice and go up to stomp on it. Make more blocks with the bottom-left clone button and push them up until you've formed a complete path to the green key at the left. Then go down and through the green lock... get the chip... through the next green and red locks. Get the chip and follow the path until you reach some clone buttons. Run across all the clone buttons and you will need to follow the path *through the ice* while avoiding the moving blocks. Then you will need to go down through the ice while avoiding the blocks again. Be careful not to push any blocks! Continue following the path and soon you will have to face more blocks. Those blocks have a pattern and you will need to have a quick mind to follow the pattern and get past the blocks. Getting past these blocks requires some really good luck. After that, continue following the path... until the exit square.

Level 90:PLAYHOUSE
Use the blocks to build a path to the force floors. Don't use the upper right block because it has fire under it. Ride the force floors and go right. Find the path in the triangle of blue blocks... then get the yellow key and chips. Now return to the part where the force floors brought you. You need to push the blocks into the water to form a path 2 blocks thick. To do this: Push the two middle blocks forward, push the two outside blocks forward, push the remaining blocks to the center, and push them forward. Cross your path (touch only one recessed wall) and go through the yellow lock to collect the chips and a blue key. Now go out of this area through your path. Go a little to the right and find the opening in the wall of blue blocks below you. Go right and cross the ice for some chips, then go all the way to the left and go through the blue lock. Slide down the ice path. Get the nine chips and the green key at the top. There is no way to get the ice boots and the chip (you don't need them anyway). Slide back on the ice path and get out of the pink ball area. Go to your far left and up through the green lock. Push the first block all the way to the left (aligned with the other block) and use the blocks to cross the water. Get all those chips that spell "GOOD LUCK". Then go past the fire (you have the fire boots) to get even more chips. Go through the green lock that leads to the chips (not to the pink balls) and collect the remaining chips you need. Go through the chip sockets and into the exit square.

Level 91:JUMPING SWARM
This is possibly the most difficult level in the game. It must be completed quickly before the player is overwhelmed by the walkers. Perhaps the best way of completing it is by running up, then to the left, loosely following the top wall, picking up all chips in the top quarter of the board. Then run down to the bottom following the left wall, doing the same. Run to the right perhaps 15 tiles, then run up to gather as many chips as possible. Go to the right another 15 or so tiles, then back down. Repeat until all the chips in the bottom three quarters are collected. Then go to the exit tile in the bottom right.

Level 92:VORTEX
Follow these directions at the very start

L = Left U = Up R = Right D = Down

1L 2U 2R 1D 1R 3D 5L 2U 2L 3D 4L 1U 2L 3U 2R 2U 5R 1U 2R 1U 1R 4U 1R 5U 1L 5U. Now there is a walker at the space to your right and there is a fireball at your upper-right. Clear the blue block at the bottom of the walker's area to free him (be careful not to get hurt). Then go up to the fireball area and get the blue key from there, careful not to get hit by the fireball. Now get out of this monster place! Find your way to the green key and pick it up (behind the recessed wall). Continue forward and circle around with the fireballs. Get the chip when you reach it, then go deeper and deeper into the center of this place while collecting the chips. You will reach a teleport at the center- go DOWN through it to get a chip. Go back through the teleport make your way to the outer ring of fireballs. Collect that chip at the bottom, through the blue lock and chip socket... finished!

Level 95:FOUR SQUARE
This level will fool most players on their first few runs. Most will attempt to get the chips locked in the doors in the enterance area, but a different method is required. First, head south into the teleporter and push the block down once. Head west and get the red key, and then push the block above into the teleport. Follow it and push it into the water. Go back through the teleporter the way you came out, and go north and push the block down into the teleporter. Follow it through and go south and west through the red door to get the yellow key. Head back up into the teleport and go east and push the block into the teleporter. Follow it through and open the red door and get the blue key. Head west into the teleporter and go to the blue door. Wait until the room on the other side of it is clear, and enter it and head south and grab the chip. Quickly head back and go west though the teleport. Go around the teleport and go east to the yellow door. Go through it and south to the exit (Collecting the second chip on the way).

Level 96:PARANOIA
The key to this level is the fire boots. Chase the first tank and grab the first two chips. Wait for it to pass and grab the third chip and blue key. Go over the blue button twice after getting the key to send the tank towards you. Go into the third chip's crevice and wait for the tank to pass, then run west and go through the door. Collect the first chip below, then press the blue button. Wait for the tank to pass underneath and move down. Press the blue button again at the same time as the above tank presses its blue button. Grab the red key and fire boots. Collect the nearby chip, and press the blue button and collect the last chip in the row. When the tank passes, go up and west and throught the red door. Cross the ice through the fire and head up and around. When you reach the recessed wall, wait until the bee passes and go down twice, east once, and down twice so that you are southeast of the jutting wall. Wait for the bee to move onto the square southwest fo you, and go down to the recessed wall. If you went this far without misstep, you should be able to collect all of the chips in the next part without interference. If not, use the fires to avoid the balls. When you reach the paramecium part, go north through the second channel and collect the chips counter-clockwise from the southwest chip. Head north after collecting the fourth chip and through the recessed wall. Avoid the balls in the next part and collect the top four chips on the east side, then head back to the top, and collect all the chips on the west side. At the bottom, go west and north and get the red key. Head back and collect the remaining two chips on the east side of the balls. Head back around the east wall and go up through the red door.

In this final area, the bugs follow an invisible set of walls shaped similar to an 'X' but with no centre. Collect four chips along the south wall, then go north into the fire, and east and collect two more. Head north four space after the second chip, then east (Avoiding bugs). Collect four chips to the east, and go counter-clockwise around the outer wall and collect four chips to the north, and four to the west before heading through the western exit to the chip socket and finish.

Level 97:METASTABLE TO CHAOS
Clear away enough of the dirt so you can move blocks around and so the bugs have room to move when they stop going in circles. Go to the top of the screen. Do not get rid of the dirt right next to the map's outermost wall. Move one of the blocks on the right back to where you started, and place it next to the wall so it interrupts the path of one of the bugs. Push it over one more time. Go back to where the second block is and use it to block off the path, like so:

[X|X|X|X|X|X|X] [ | |D|D|D|D|D] [ | |B| | | | ] [ |X|X|X|X| | ] [X|X| | |X|X| ] [X| | | | |X|X] [ |B| | | | |O] X=wall, D=dirt, B=block, O=exit

Go to the right side of the map and watch. When there's a clear path to the exit, go for it.

Level 100:COLONY
#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|# #| |L| |R| | |#| | |L| |R| | |#| | |L| |R| | |#| | |L| |R| | |# #| | |#| |C| |#| |C| |#| |C| |#| |C| |#| |C| |#| |C| |#| |@| |# #| | |#| | | |#| | | |#| | | | | | | |#| | | | | | | |#| | | |# #|#| |#| |#|#|#|#|#| |#|#|#|#|#|#|#|#|#| |#|#|#|#|#| |#| |#|#|# #|R| |#| | |L| |R| | |#| | |L| |R| | |#| | |L|#|R| | |#| | |L|# #| | |#| |C| |#| |C| |#| |C| |#| |C| |#| |C| |#| |C| |#| |C| |# #| | |#| | | |#| | | |#| | | |#| | | | | | | |#| | | | | | | |# #| |#|#|#|#|#|#|#|#|#|#|#|#| |#| |#|#|#|#|#|#|#|#|#|#|#|#|#| |# #| |L| |R| | |#| | |L| |R| | |#| | |L| |R| | |#| | |L| |R| | |# #| | |#| |C| |#| |C| |#| |C| |#| |C| |#| |C| |#| |C| |#| |C| |# #| | |#| | | | | | | |#| | | |#| | | |#| | | | | | | |#| | | |# #|#| |#|#|#|#|#|#|#| |#|#|#|#|#|#|#|#|#|#|#|#|#|#|#| |#|#|#|#|# #|R| |#| | |L|#|R| | |#| | |L| |R| | |#| | |L| |R| | |#| | |L|# #| | |#| |C| |#| |C| |#| |C| |#| |C| |#| |C| |#| |C| |#| |C| |# #| | | | | | |#| | | | | | | |#| | | |#| | | |#| | | | | | | |# #|#|#|#|#|#| |#| |#|#|#|#|#| |#| |#|#|#|#|#| |#|#|#|#|#|#|#| |# #| |L| |R| | |#| | |L|#|R| | |#| | |L|#|R| | |#| | |L|#|R| | |# #| | |#| |C| |#| |C| |#| |C| |#| |C| |#| |C| |#| |C| |#| |C| |# #| | |#| | | |#| | | |#| | | |#| | | |#| | | | | | | |#| | | |# #|#| |#|#|#|#|#|#|#| |#| |#|#|#|#|#| |#|#|#|#|#|#|#| |#| |#|#|# #|R| |#| | |L|#|R| | |#| | |L| |R| | |#| | |L| |R| | |#| | |L|# #| | |#| |C| |#| |C| |#| |C| |#| |C| |#| |C| |#| |C| |#| |C| |# #| | | | | | |#| | | |#| | | |#| | | | | | | |#| | | | | | | |# #| |#|#|#|#| |#| |#|#|#|#|#|#|#| |#|#|#|#|#| |#| |#|#|#|#|#|#|# #| |L|#|R| | |#| | |L| |R| | |#| | |L|#|R| | |#| | |L| |R| | |# #| | |#| |C| |#| |C| |#| |C| |#| |C| |#| |C| |#| |C| |#| |C| |# #| | |#| | | |#| | | |#| | | |#| | | |#| | | |#| | | |#| | | |# #|#|X|#| |#|#|#|#|#| |#| |#|#|#|#|#| |#| |#|#|#|#|#|#|#| |#|#|# #|O|O|#| | |L| |R| | |#| | |L| |R| | |#| | |L| |R| | |#| | |L|# #|O|O|#| | | |#| | | |#| | | |#| | | |#| | | |#| | | | | | | |# #|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#

#: Wall, L: Gliders (turns left), R: Fireballs (turns right), C: Chips (collect these), X: Socket, O: Exit square

Level 101 and beyond
For the next 20 levels, go to Levels 101-120

For the previous 20 levels, go to Levels 61-80

For the 20 levels before that, go to Levels 41-60

For the 20 levels before that, go to Levels 21-40

For the 20 levels before that, go to Levels 1-20