Lunar Knights/Weapons

Vanargand
This is Lucian/Sabata's main and starting weapon. This sword lets you perform rapid-fire strikes (up to 3 combo, the combo number rises as you upgrade), but it has the lowest attack rating of all of his weapons. Hold down to hold the strike. Does not power up or charge for more damage.

Hel
This is a scythe that Lucian/Sabata gets if he travels deep enough into the sewers.You must have Ezra, the Ice Terrenial, to unblock the element cubes. The weapon is the strongest that Lucian/Sabata can get, but it has a slow attack. It is recommended to use it for attacking single enemies or groups of weak enemies. Hold down to charge up Hel and perform a spin move, that does less damage per hit, but performs more hits.

Jormungandr
That Dark Lance that Lucian wields once you find it deep within Hunting Mansion Interior. To access this weapon, you will need to have unlocked Tove, the earth Terrennial. Press to stab at an enemy, and hold down  for a charge attack that has you running forward and impaling enemies.

Knight
The Knight is Aaron's starting weapon. This is the most basic of Solar Guns. To guarrentee a hit, you will have to lock-onto an enemy. As you upgrade this weapon, you gain a charge function and more.

Dragoon
You are given this weapon by Ernest. The Dragoon is a flamethrower type weapon. You cannot lock on with this weapon. You have to walk up to an enemy and press and hold down for a constant stream of flame.

Witch
The Witch may be one of the most powerful Solar Guns. Given to you by Bea, this weapons rocket-like rounds, once released, lock-on to that nearest enemy. As you upgrade this weapon, the faster the rate of fire becomes.

Ninja
You are given this weapon by Kay. The Ninja is a rapid fire weapon. Lock-on to an enemy using and hold down.

Bomber
This is a grenade launcher-like weapon that Aaron can find on Armed Train Irving. Press to launch a short-range exploding round.