Metroid Prime Hunters

Metroid Prime: Hunters is based on Metroid Prime on the GameCube developed by Retro Studios, and takes place between Metroid Prime 1 and 2. This time there are six other bounty hunters all fighting Samus over the alimbics, which are said to hold ultimate power. Metroid Prime: Hunters features a relatively lengthy single player mode, wireless single-cart and multi-cart multiplayer, and a four player wi-fi mode.

Control setups
Since the controls are somewhat complex, a diagram is available to illustrate each control. Alternate control schemes are also listed in text form. It is suggested, however, that stylus or left stylus mode is used.

Control type S: Stylus Mode

 * - Move forward/backward, strafe
 * - Jump
 * - Jump
 * - Jump
 * - Jump
 * - Attack
 * - Zoom (imperialist), Boost (morph ball)
 * - Look around, jump, switch weapons and items

Control type SL: Stylus Mirror Mode

 * - Jump
 * - Move forward
 * - Move backward
 * - Strafe left
 * - Strafe right
 * - Attack
 * - Zoom (imperialist), Boost (morph ball)
 * - Look around, jump, switch weapons & items

Control type DR: Dual Mode

 * - Move forward/backward, strafe
 * - Look up
 * - Look down
 * - Look left
 * - Look right
 * - Attack
 * - Jump

Control type DL: Dual Mirror Mode

 * - Look
 * - Move forward
 * - Move backward
 * - Strafe left
 * - Strafe right
 * - Jump
 * - Attack

Walkthrough

 * /Celestial Archives/
 * /Alinos/
 * /Vesper Defense Outpost/
 * /Arcterra/
 * /Return to Celestial Archives/
 * /Return to Alinos/
 * /Return to Arcterra/
 * /Return to Vesper Defense Outpost/
 * /Return to Alinos again/
 * /Oubliette/

Hunters

 * /Samus/
 * /Kanden/
 * /Spire/
 * /Trace/
 * /Noxus/
 * /Sylux/
 * /Weavel/

Alt-Forms

 * /Morph Ball/
 * /Stinglarva/
 * /Dialanche/
 * /Half Turret/
 * /Vhoscythe/
 * /Triskelion/
 * /Lockjaw/

Weapons

 * /Power Beam/
 * /Missle Launcher/
 * /Volt Driver/
 * /Magmaul/
 * /Imperalist/
 * /Judicator/
 * /Shock Coil/
 * /Battlehammer/
 * /Omega Cannon/

Power-ups

 * /Energy Ball/
 * /Missile/
 * /Universal Ammo/
 * /Affinity Weapon/
 * /Double Damage/
 * /Cloak/
 * /Deathalt/

Multiplayer Arenas

 * /Combat Hall/
 * /Data Shrine/
 * /Processor Core/
 * /High Ground/
 * /Ice Hive/
 * /Alinos Perch/
 * /SIC Transit/
 * /Sanctorus/
 * /Compression Chamber/
 * /Incubation Vault/
 * /Subterranean/
 * /Outer Reach/
 * /Harvester/
 * /Weapons Complex/
 * /Council Chamber/
 * /Elder Passage/
 * /Fuel Stack/
 * /Fault Line/
 * /Stasis Bunker/
 * /Head Shot/
 * /Celestial Gateway/
 * /Alinos Gateway/
 * /VDO Gateway/
 * /Arcterra Gateway/
 * /Oubliette(Arena)/

Modes

 * /Battle/
 * /Survival/
 * /Bounty/
 * /Defender/
 * /Prime Hunter/
 * /Capture/
 * /Nodes/