Mirai Ninja/Stage 9

Once the background has reappeared behind Mirai Ninja and the stage title has appeared on the screen, you will notice that the stage's theme and song are identical to those of the fourth stage - so start running to the right and jump onto an enormous gear that is rotating clockwise in order to jump up to each of twelve levels of one conveyor belt in turn before jumping up to each of nine levels of two connveyor belts in turn so you can jump over to the right and land on two small gears; the first one is rotating anti-clockwise, while the second one is rotating clockwise. This means that you will have to time your next jump carefully in order to reach the conveyor belt on the next platform - and once you have landed on this connveyor belt on the next platform, you must continue running to the right as you are passing under another enormous gear that is rotating anti-clockwise before dropping off the edge of the platform and landing on one of twelve more levels of one conveyor belt. If you chose to jump all the way up to the twelfth level of one conveyor belt, continue running to the right until you come to a hole in the ceiling; you will notice that an infinite amount of Namekuji are dropping down through it and making their way towards you. As with the Semushi Men that Inari had summoned to jump out of the ground at the end of the first and fifth stages, the regenerative Tourou that was hovering in place above the right side of the battering ram's tank treads at the end of the third stage, the One-Eyed Demons that were gennerated by the Core at the end of the fourth stage and the Sasuke that were pouring out of the two "Ninnja Yashiki" in the fifth stage, you will have the opportunity to kill the Namekuji for extra points - however, you must not forget about the Beam Launchers that appear and fire a laser beam at you if you take too long over the stage. Once you have made it past the hole in the ceiling, you must jump onto each of four more levels of two conveyor belts in turn so you can jump up to another conveyor belt on the next platform. Once you have jumped up to this second conveyor belt on the next platform, continue running to the right and jump up to each of two more small gears that are rotating anti-clockwise in turn so you can jump up to a third conveyor belt on the next platform. Once you have jumped up to this third conveyor belt on the next platform, continue running to the right and jump up to three more small gears that are rotating anti-clockwise in turn so you can jump up to a third enormous gear that is rotating clockwise and be carried up to the next platform. There is a Tourou hovering in place at the start of the next platform which will fire a beam down at you if you try to pass under it, so you will have to jump up and slash it with your sword at close range to kill it before you can jump up to the platform; once you have done so, continue running to the right and jump up to each of four levels of six conveyor belts in turn - and you will notice that another infinite amount of Namekuji will be popping up from a hole in the floor on the first level and making their way towards you. As with the first ones that were dropping down through the hole in the ceiling earlier in the stage, you will have the opportunity to kill the Namekuji for extra points; but you must not forget about the Beam Launchers that will appear and fire a laser beam at you if you take too long over the stage. Once you have jumped up to the second level of six conveyor belts, four Hanzou Hattori will come running towards you - and once you have thrown a shuriken at each of them to kill them, a Yellow One-Eyed Demon will materialize in front of you. Once you have jumped up and thrown enough shurikenns at it to kill it, jump up to the third level of six conveyor belts as four more Hanzou Hattori come running towards you - and once you have thrown a shuriken at each of them to kill them, you must jump up to the fourth level of six conveyor belts so you can jump up to four more small gears in turn. The first and third ones are rotating anti-clockwise, while the second and fourth ones are rotating clockwise; this means that you will have to time your jumps carefully in order to collect three Chikara (yellow) powerups if you need the extra energy before descending back down to the fourth level of six conveyor belts. You will now have to drop down to each of sixteen more levels of two connveyor belts in turn, watching out for two more Yellow One-Eyed Demons that are materializing in front of you as you go. If you chose to drop off the left side of the sixteenth level of two conveyor belts, you will have the opportunity to collect a fourth Chikara (yellow) powerup as you are descending if you need the extra energy before the background fades out and the holographic image of the Evil Master Shikinami Kurosagi appears in the background - which means that it is time for a boss battle once again. Once the background has faded back in, Mirai Ninja will find himself in the room of the Core for a second time; as with the first time you were in this room at the end of the fourth stage, the Core will attack by shooting Fireballs across the room and spawning One-Eyed Demons that can spit Kanji characters from their mouths. The room itself will also occasionally rotate ninety degrees clockwise and change the gravitational force for Mirai Ninja once again - which can often result in him landing on a Fireball or a One-Eyed Demon. However, the One-Eyed Demons can once again be killed for extra points given that the Core will never stop spawning them until it has been defeated; however, you must not forget about the Beam Launchers that will appear and fire a laser beam at you if you take too long over defeating the Core. Once you have thrown enough shurikens at the Core to defeat it for a second time, it will explode (although any One-Eyed Demons and spat Kanji characters on screen will remain) and Mirai Ninja will be transported to the tenth stage once the background has faded out - which, like the first, third, fifth and seventh stages, is very straightforward (even though it takes place on an ascending platform).