Heimdall/Asgard

Your final quest is to find the sword of Odin.

1st Island (1st Visit)

 * Key Items - None needed

You start in a large room with an exit to the NE and one to the SE. Skirt around the sides of this room or use a scroll of Detect Traps as there are three in the middle of the room. Proceed through the exit to the NE. A Swordsman guards this room, he has no loot. The exit to the NE leads to a shop, to sell some loot and buy a few supplies. Exit the shop and continue NW to use the exit you find there. Kill the Guard in the next room, he drops a Scroll and Food. Notice the bag in a niche, in the NW wall. You can't get it just yet, but you needed to visit this island to get something that will soon let you obtain it. Backtrack to the first room and use the SE exit next.

This room contains a Swordsman, who drops a Potion ᛩ, and a Sorcerer, dropping a Scroll and Food on defeat. Leave by the exit behind where he stood. This last room contains a few traps (a hidden pit trap is positioned right in the middle of the narrow area leading to the key. Pick up the Food, the Scroll (Revelation) and the Iron Key. You may now head back to the ship.

2nd Island

 * Key Items - None needed

Kill the Sorcerer who is blocking the way. He will drop Food, 2x Scroll and Runestones. Exit the room to find yourself in a long room with three guarded exits. Kill the Guard at the first exit, he drops 2x Scroll. The next room has a Sorcerer who drops 2x Scroll and a Guard, who drops a Scroll and a Potion ᛩ. Exit to the SE. Kill the Sorcerer here, no loot. The chest is empty. Backtrack to the room with three exits.

Kill the centre Guard for 2x Scrolls, and a Jade Key. Walk through the following trapped room to take the opposite exit. Pick up the Food, Potion ᛩ and the Scroll (Revelation). Return to the room with three exits and kill the last Guard for 2x Scrolls and a Crystal Dagger. Head through, walk around the traps to pick up the Potion ᛋ before using the exit right in front of you. You'll be ambushed by a Giant Spider, dropping a Charm, Stone Key and some Food. An Ameth. Key lies at the end of the path. Backtrack and return to your ship.

3rd Island

 * Key Items - Runestones

The first room contains a Dwarf, who drops a Scroll, Runestones and Food, and a Guard, who drops Runestones. The chest in this room contains more Runestones, and a Scroll (Extra Heal). Exit to the NE. This next room contains a large body of water, you will see two paths appear but quickly fade. It is the path on the right that you need, the path is there, just invisible, step out onto it and stop. Use some Runestones to make the path appear again, so you can make some more progress. Four Runestones should be enough to navigate across onto the opposite side. Open the chest here for a Silver Ring, a Scroll (Extra Heal) and a Scroll (Revelation). The exit to the NW will take you back to your ship.

4th Island

 * Key Items - 3x Revelation

Kill the Sorcerer who is right in front of you for an Axe and a Scroll. Your three Revelation scrolls will create three bridge across the gaps, so you can continue down each path. The chest on the upper path contains a Storm Blade, a Scroll (Water), a Scroll (Energy - All), a Potion ᛩ and some Runestones. You can safely discard the Runestones as they have no further use. The middle path will give you a Bag of Stones. The last path has a Scroll (Energy - all). Return to the ship.

1st Island (2nd visit)

 * Key Items - Bag of Stones

Now you have the Bag of Stones, return to the room which contained a bag behind a barrier. Use the Bag of Stones on the empty niche to remove the barrier, and then take the Powder. Head back to the ship.

5th Island

 * Key Items - Powder

A number of arrow traps line the first corridor, Disarm Traps will not work here, so time your movement carefully. The chest in the next room contains Food and a Scroll (Energy - All). Exit to the NW but beware, this small room contains two arrow traps, guarding a Scroll (Resurrection). Exit and use the other path, past the spider web to the NE. You'll pick up a Scroll (Energy - One) as you go. Kill the Sorcerer in the next room for a Thunder Blade and Food. The chest here contains Food, a Scroll (Aesir's Str), a Scroll (Resurrection), a Circlet, and Runestones. Again, the Runestones can be discarded. Exit to the NE to find yourself at a harbour, note the dragon head prow on one of the boats. Walk up to it and use the Powder, it will sneeze and blow the Silver Ring from its nose onto the dock, where you can pick it up. That's everything here, so return to your ship.

6th Island

 * Key Items - None needed

Cross the room to the Sorcerer to the NE, kill him for 2x Scrolls and a Charm. Exit to the next room. You will see 9 buttons in total around this room, and a ring hanging from a rope above you. Starting from the left, number the buttons 1, 2 and 3. In the top corner is a pair, the left is 4, and the right is 5. Against the NE wall is another pair, the left is 6 and the right is 7. To the right of this pair is 8. The final button in the middle is 9. Number 9 will cause two arrows to shoot from the NW and the NE, the aim is to use the buttons to align the arrows so that they both hit the ring. Step on 1, 2, 4, 6, and then 9, to cut the rope and allow you to retrieve the ring. You can now leave.

7th Island

 * Key Items - Water, and 3x Silver Ring

Avoid the jaw traps and kill the Dwarf, who drops a Sword, and the Sorcerer, who drops a Scroll and Potion ᛩ. Exit to the NE. The fiery obstruction can be removed using the Water spell. Proceed NE to a grand chamber with three circular markings at the foot of a red carpetted stairway. Stand on each in turn and use a Silver Ring. The statue at the top of the stairs will wake up and give you Odin's Sword! Now leave via the NW exit.

8th Island

 * Key Items - None needed

The final step is to sail to the torn corner of the map at the NW, once you disembark, you have completed the game. Congratulations!