The Legend of Zelda: Ocarina of Time/Shadow Temple

'Amongst the rot and filth of scum is the Shadow Temple. No one dares venture into it or speak of its accursed name, for it is a symbol of pure evil. The Sages themselves consider sending it into the underworld.'

The Shadow Temple
The Shadow Temple is a dark, unforgiving dungeon filled with some of the nastiest monsters in Hyrule. You'll need to be wary of your surroundings to escape this nightmare land alive.

Dark Trickery
Once you are inside, go forward and use the to get past the gap. It looks like a dead end, but it isn't. Just put on the, and go past the wall. In this room turn left and put on the Lens of Truth to reveal another fake wall. Go through this wall and open the door at the end of the corridor. You will enter a hallway that wraps around in a circle with eyes in the walls. Now keep to your right and follow the path around, entering the first fake door you find on the right hand side.

Enter the door and kill the one and two  in this room to get the. Leave the room and head right again, entering through the next fake wall, which leads into another room identical to the one you were just in. At the end of this room is a fake wall with a door behind it. Enter the door to get to the next room containing the.

Dead Hand's Revenge
In here, you'll fight again. Fight him the same way you did before to kill him. However, Dead Hand has taken further precaution against you and several more hands now stand in this room. On the plus side, the will allow you to see a shadow on the ground to see where the monster is hiding. Use a on the shadow to lure the monster out of the ground and away from his hands to strike him down.

‎ Once you do, a chest will appear like before, only this one contains the. These boots have built-in hovering capabilities that allow you to walk across pits and reach inaccessible areas. However, the boots have no traction and only work for brief periods of time. Now leave and head back to the main room.

Skull of Truth
‎ In the main room there is a circle of skull torches around a bird statue. There is also a locked door that seems unreachable. It will open if you move the statue. It says to face its beak towards the Skull of Truth or descend into darkness. Put the on and see the real skull. The rest are illusions. Now, push the statue until it is aligned with the correct skull to make the door open. If it isn't, run away, because the floor surrounding the statue is a trapdoor.

When you've pointed the statue at the right skull, they will all light up, and the door at the end of the chasm will open. Put on the and run straight as far as the boots will take you to get to the doorway. Go through it and down the passage, where you'll reach a. This one requires two to destroy instead of one. Once you destroy it Navi will go green in the center of the room. If you play the, a fairy will appear.

You may think you've run into a dead end, but don't be fooled; the Dungeon Map and the Lens of Truth reveal several hidden corridors. Go through the fake wall on the right and enter the next room.

Gibdos and the Compass
There is a new enemy here; a. You've seen one in the well, but this is the first time you must truly battle them. They use bone-rattling shrieks like ReDeads do, and only attack when they hear you getting too close to them, but their screeches inflict paralysis longer, and they suck away more life energy when they bind you. Get caught by one, and it will steal ½ a heart of your health a second rather than a fourth. Defeat the two Gibdos here to get the.


 * Three easy ways to defeat the two Gibdos
 * Freeze them by playing the as soon as you enter the room.
 * Two hits from will defeat them. They also tend to give you magic when they die, so your magic meter may be filled afterwards.
 * One charged spin attack with.

After you get the Compass, exit the room and walk straight across. Be careful because the Big Beamos will respawn when you renter the room.

Silver Rupees, Evil Reapers
In this room there are a bunch of and a scythe trap. You'll have to keep ducking to avoid getting carved up. Stay on the outer regions of the scythe, because you'll still get hit if you duck right next to the reaper statues. Collect all of the Silver Rupees in here to move on. Use the and  to reach the highest one in the far corner. Your reward is a, which can be found in the alcove on the right as you come in the room, having opened up. Return to the last room with the Beamos. Turn to your left and bomb the wall of bones. You'll find a locked door you can open.

Skulltula corridor
If you like spiders, then this next area of the dungeon is a thrill. Carefully go down the hallway and watch out for the numerous. Your best bet is to hit each one with the and go on.

Eventually, you reach a corridor with falling guillotine blades. Keep a close eye on the blades and time your runs through them. Some are a little faster than others in the temple.

Keep going until you reach the end of the corridor. Here, the path opens up into a cavern with a bottomless pit. There are several hidden, moving, and blade-trapped platforms. There is a lurking about, so if it comes after you and it gets you, you'll end up back at the temple entrance. If you have, it would be a good idea to create a warp point here.

Put on the and carefully make your way through the falling blades to the platform on the other side. A will hop out at you, but one  will stun it. Try not to get into conflict with the that will appear. If you defeat it Navi will indicate another spot to play the for a Fairy. Now, you can either progress onward, or seek out a Gold Skulltula.

OOT skulltula small.pngsoned SkulltulaOOT skulltula small.png
Turn to your left and put on the. There are hidden platforms leading somewhere. Use your Hover Boots to get across the area. Enter the door you come to.

This room has a hidden scythe trap,, and an annoying. Kill all the enemies in here, and a small area will open up. Inside is a. Not just that, but two treasure chests. One you can see right away.

The first chest holds a and the other holds a. Use the Lens of Truth to unveil it. Lastly, you will find two floating in the corner of the room. These are obtained by playing the next to them. When you're done here, exit and go back to the platform with the.

Opening Doors of Doom
Kill the if you haven't already, and then look to the one side that you haven't been yet. There is a moving platform. Time yourself so that when it is at its lowest point, jump onto it. Jump from there as it rises onto the platform with the, but run as far as you can to make it. Or you can turn right and jump onto the ledge there, then go left. There are two Spike Traps circling around a. All but one of the Silver Rupees are either in the path of the traps or near the Beamos. The last one is under the Beamos. Blow the Beamos up to get that one to open and then enter the next room.

Spikes, Spikes, and Monster Spikes
This is the giant spike trap room. Once you come in, a sign will mention a stone umbrella. You'll need it to get past these spikes, as a foolish effort to run under them will cost you one heart. Put on your and look to your right. There is a stone block in the wall. Pull it out, and then push it towards the falling spikes. It will catch the spikes and let you pass under them unharmed. Once it is holding both of the spikes so they can't hit you, explore the second jail cell to find a.

Then, go around to the other side and pull the block as far as you can take it. It now serves as a bridge onto the spikes. Get on top of it and walk onto the top of the spikes it's by. Across the room on the roof of a jail cell is a switch. Use your to get there and press the switch. Although they are moving and slanted on top, you can walk across the top of the spikes. After the switch is pressed, a treasure chest will fall. Hook onto it with your Longshot and open it for a, then leave the room. There is another chest with a on another cell roof, and some  in the first jail cell, but they aren't really worth the effort.

Go back to the location of the Beamos and spike traps. You'll see a small strech of pathway branches to the left and stops at a guillotine. Put on your Lens of Truth and you will see a new platform. Get onto it after dodging the guillotine. The next platform is shifting across a string of chains. Carefully time crossing over to it and go and ride it over to the locked door.

Hidden Deathtraps
This room is very dangerous, although it doesn't look like it. Two are here, so play the  and kill them. This will put their souls at rest, and a chest with a inside will appear in return. Now, you will need to use the, because columns of hidden spikes are littered throughout this room. If you wear the you will automatically walk over them with out damage, but you can't just stand on them. There are also you need in this room. Use the Lens of Truth to see hidden platforms and Longshot targets to get the Silver Rupees without doing yourself any harm.

Destroy the Skull Pot
Enter the door that opens in this room. Climb up the stairs in this next room and pick up a Bomb Flower growing at the top of the stairs. Throw it in the flaming skull pot. When it explodes, the pot will explode as well, shooting out a inside. Get it and kill the and  in the room to open the door so you can get out of here and back to the last room. Use the on the ceiling to see a  target. Latch onto the target to land on a ledge above and enter the locked door there.

Fight the Blowing Fans
This next room is a narrow corridor filled with danger. constantly drop down from above in this room. Not only that, blowing fans threaten to send you flying. Use your to make it through the strong winds the fans are making, or wait for them to stop and use your  to run through. Go past the first fan and the spike trap, and watch for Big Skulltula in the corridor as well. Now, you'll have to cross a pit with a fan on the other side.

Use either the or the  on a wooden beam above the other side to get across. Then, you'll encounter more fans and Big Skulltula. When you get past them, you'll reach the end of the corridor, which will have a dropoff and a fan above. Jump down. Finally, you'll reach a part of the room with fans on both sides and one straight platform in the middle. Use your Iron Boots to get across. You don't need to enter the room ahead. There is a at the end that will shoot fire at you. To make it stop, blind it with an arrow when it's open.

Don't Go Through The Door
Once you get to the other side of the platform, turn to the left and use the. Look to the wall and you'll see a hidden doorway. Equip the and run to it when the fan behind you is blowing. The extra boost from the wind will allow you to get to the door. Unlock it and go in.

Gibdos Guarding the Key
In this room there is a pile of bones in the right-hand corner. As soon as you enter, the bones. Then, use your to find a treasure chest with a  inside. Beyond you are two and two Spike Traps. Play the and kill them, and they will leave behind a chest holding a. Go past the traps and through the locked door.

A Ferry to the Other World
You are now in a room with a large ship. There is a block to your left. Pull it and push it along a small rut in the floor to a ladder on a nearby wall so you can reach it. There are vines behind where the block was originally covering that you can climb up to go into the cage. There are more vines that continue higher--do not go up these vines! There is nothing up there but a door that leads to the old room with the scythe (the one with the first set of Silver Rupees). Once you go inside, the block will reset so you cannot go back down the way you came. If this happens to you, go the lowest cage you can reach and cast, then use it to warp back to the door you just came in, otherwise you'll have to go through the whole temple again! However it's better to just move the block into place by the ladder and then save to permanently open this shortcut.

Once you've moved the block into place, climb up the ladder and jump onto the ship. Play on the Triforce symbol on the ship to make it start moving. Keep an eye on your map in the corner. The moment you get the ship moving, a will drop down onto the ship. After a while, so will a second one. If you have it, use to kill them instantly or hang off of the edge of the ship and they will jump off as they try to move around you. Otherwise, fight them one by one. Whatever you do, don't jump into the murky water below, or you'll end up back at the start of the room.

Eventually the ship will go as far is it can. When it does, it will sink, and Navi will tell you to abandon ship. Jump off the ship and onto the nearby ledge. If you look back at the ship, you'll see it sink completely, meaning you're stuck here for now. Enter the door that is at the end of the ledge.

Maze of the Floormasters
When you enter this room, you will need to use the. The room is actually filled with hidden walls that form a maze. The Lens of Truth will reveal them. Be very alert while you go through the maze, because a horde of patrol the floor. However, if you turn the Lens of Truth off, you can see where the Floormasters are and can even kill them through the wall!

The maze leads to three other doors besides the one you came from. You'd be smart to cast here. This will mark the exit and get you out of trouble later. Go through the maze and use the Compass and Dungeon Map to find a door in the south corner of the room.

Floormaster Cloaked by Shadows
In this next room, the door will lock behind you. You've ventured into a frightening torture chamber where many poor souls were whipped. If you look around, no enemy can be seen in this room, or so it seems. Put on the and you'll see a. Don't take the lens off, or else it will disappear. Slash it to make it split into its smaller versions and kill them to make a chest with a inside appear. The doors will unlock, and you can move on.


 * Tip: If you have, use it as soon as you destroy the big Floormaster, that way it will kill all the babies before they have a chance to get big again.

Face Death For The Boss Key
Return to the maze and guide yourself to a door in the north corner of the room. Go in and you'll face this dungeon's ultimate deathtrap: two walls covered with spikes, and they're closing in to get you! It may seem like there isn't a way to destroy these walls, but there is. The walls are made of shoddy, rotting wood, and are very flammable.

Use to light the wood on fire and destroy the walls. However, you'll find two in the room's corners. Play the to stun them and then kill them. There are two chests in this room; the chest to the west holds a, and the chest to the East contains the.

Topple the Gargoyle
Go out of this room and out of the maze room completely (through the door in the east corner, or warp back to it to save time) so that you're back at the ledge where the ship sank. If you look across the ledge, you'll see another ledge on the other side of a big pit. The only problem is, you can't reach it. Take out the and look around. You'll find a gargoyle statue with Bomb Flowers under it. Shoot one with an arrow to make the rest explode, which will break the gargoyle statue and cause it to topple across the pit.

You now have a bridge to cross the pit. Make your way to the other ledge, and you'll find a locked door. However, you have a way of replenishing health if you must. There is another ruined gargoyle statue (you probably saw its head buried in the dirt earlier) with two. Use the to reveal a time block and get them. Need more? Play the here to get Pierre's assistance. Hook onto him and get the hearts here as well. Now, you are ready to open the locked door. Go inside and your journey through the shadows will near its end.

Find Your Way Through the Dark
This next room is the last one before the Boss room, and you can even see the door right ahead of you! The only problem is, it's the only thing you can see in this room, besides the door behind you. To fix this problem, use the. Several small platforms will appear. Cross onto them with the to make it to the Boss door. Open this door and you'll be in a dark room littered with bones. There is also a hole in this room. Drop down to face the nightmarish Boss.

Boss: Bongo Bongo
You will find yourself on a platform in the dark and see a hand come down and hit it, bouncing you up. Then another hand will appear and hit the platform. The hands will pound on the platform and then you'll find out that it is actually a giant bongo drum you are standing on. Then the giant dark monster from before will appear and will form into the body that the hands come from.

Impa's Message
You will be transported to the Chamber of the Sages after stepping into the blue light. There you will be re-acquainted with Impa, who has become the Sage of Shadow. After a few compliments, she tells you that you will meet the princess again soon, and she will explain everything. She grants you the Shadow Medallion , which contains her power.

Another Hylian Shield!
If you do not have the yet, you have an opportunity to get one. Inside the well is a room with a and. Go into the door behind them and there will be a inside. Kill it to get Rupees, and open the chest to get a Hylian Shield.