Resident Evil 4/Items

Items
There are a lot of Items that you can collect throughtout the game, they can be found in barrels, boxes or vases. They can also be found lying around the map or enemies will drop them. Here is the list of Items avaliable in Resident Evil 4.

Ammo
Ammo cannot be bought, so you must conserve it. Here is the list of ammo and the guns that they are compatible with.


 * Handgun Ammo - Can be used with the Handgun, Punisher, Blacktail and the Matilda
 * Shotgun Shells - Can be used with the Shotgun, Riot Gun and the Striker
 * TMP Ammo - Can be used with the TMP
 * Mine Darts - Can be used with the Mine Thrower
 * Magnum Ammo - Can be used with the Broken Butterfly or Killer 7
 * Rifle Ammo - Can be used with Rifle and the Semi-Auto Rifle

Grenades
Grenades cannot be bought. These are very useful to clear packs of enemies that would require you to use lot of ammo. There are Three types of grenade.


 * Hand Grenade - These are green and are you run of the mill explosion, useful for killing lots of enemies at once. Pretty funny too as the enemies go flying!


 * Incendary Grenade - These are red and can be used to deal a slow and painful death to your foes. These cause mini fires that engulf you enemies and burns them to death.


 * Flash Grenade - These are blue and are used to stun your enemies. Throw one and anything in it blast radius will stop dead in their tracks, ready for you to blow thir heads off.  Use them when enemies are getting too close or when you need to have a break to find health in a heated battle.  These also kill the Las Plagas instantly.

Health
Health is essential for surviving. It comes in two forms, Herbs and First Aid Sprays. Herbs can be mixed to provide more heath and even boost your overall health.


 * Green Herb (G) - Small amount of health.
 * Yellow Herb (Y) - Must be mixed
 * Red Herb (R) - Must be mixed
 * First Aid Spray - Full Health

Here are the mixtures of Herbs and their effects.


 * G+G - 2x Green Herb
 * G+G+G - Full Health
 * G+Y - Small Amount of health
 * G+R - Full Health
 * G+Y+R - Full health plus a permanant increase in overall health by about 5%