Mirror's Edge/Runner Bags

There are three yellow runner bags hidden on every level, including the prologue, for a total of 30 bags throughout the game. While going through a level, red runner symbols appear indicating the presence of a runner bag. Collecting runner bags doesn't give you anything in-game, but does count toward three of the achievement/trophies: Bag lady: Find all three bags in a single chapter. Ran out of fingers: Find eleven of the hidden bags. Packrat: Find all 30 hidden bags.

The chapters are broken up by checkpoint in case you want to go back through after completing the game, so you can skip to the right place. Whenever you pick up a bag, wait for the saving symbol to finish, and then you're free to quit back to the main menu to start another checkpoint or anything else. You don't have to complete the chapter for the runner bag pickup to be logged. When choosing a chapter from the menu, the number of bags you've found will be displayed, letting you know where you need to check.

The Edge

 * Checkpoint B
 * After getting across the first set of rooftops and into the next building, you'll find a bag on top of the duct you take to where you crawl through the air shafts.


 * After dropping out of the air shaft, run up the stairs away from the guards and through the first door. To the left, in the opposite direction of the next door you have to go through, you'll see a bag at the top of the far shelves.


 * Checkpoint C
 * On the building where you have to get past the two guards, there is a bag under the blue platform the second guard is standing on, between the ducts down there.

Flight

 * Checkpoint A
 * Starting out the chapter you jump down to a building then run across it over a couple electric fences, then jump off the red platform at the other side. Before you make the jump off the red platform, you'll find a bag on top of the little building on the left with the two ducts coming over the side. Wall run, turn and jump to the red bar between the ducts, then turn around and swing to the roof to get the bag.


 * Checkpoint C
 * While the helicopter is chasing you, right after you jump down to the big red cushion, you'll run between two buildings where the helicopter won't follow you. Jump down to the landing in front of you, but before jumping over to the blue fire escape on the other building, check behind the AC units for a runner bag.


 * Checkpoint E
 * After coming out from beneath the plaza, you'll head across an open space with a couple cops in your way. Usually you go up the steps at the big red statue in the middle of the area, but instead take a left before it into the recessed area beyond the floor waxer. Hop the fence on the left and get the bag that behind one of the AC units there.

Jacknife

 * Checkpoint A
 * When you've made it into the dry waterway and are running down it, stay up on the left side and go behind the blue pillars after the first metal gate you run through to pick up a bag.


 * Checkpoint C
 * In the area where you have to go up all those green platforms and there are snipers everywhere, when you get to the top where you jump from concrete platform to concrete platform, head down toward the light over to two jumps to the third concrete platform. From there go right jumping across platforms to the other end where you'll find the bag leaning against the door on a green platform. There are snipers off to the side where you'll have to wall run down to, so it helps to take them out with the sniper rifle from the first bad guy you come to.


 * Checkpoint E
 * When the crane raises the red boards you're standing on back up to the surface, jump off the end and go straight and find a runner bag behind the forklift in the back of the area.

Heat

 * Checkpoint A
 * When you drop down from the first air shaft, look behind you and grab the runner bag behind the boxes in the little hallway.


 * Checkpoint C
 * After taking out the three SWAT officers and climbing up the the pipes to the building above, jump across to the next building, but instead of going right to the red door, go left around the fenced in area to pick up a runner bag.


 * Checkpoint D
 * At the end of the chapter after crossing the cranes to the red cushion, look up at the top level of the crane on your right and you'll spot a runner bag. You can jump to the crane's ladder from the cushion to get up to the bag.

Ropeburn

 * Checkpoint A
 * When you get to part where you have to go down to the first door inside, go past it (either wall run to the other side or climb up the red pipe if you went down). The runner bag is sitting next to a box out in the open.


 * Checkpoint C
 * After dealing with Ropeburn and you have to go back down through the building, you'll go into an elevator then climb on top of it and send it to the bottom. Instead of going through the air duct, go to the opposite end of the elevator shaft and jump up the small ledge below an elevator door right next to the runner symbol on the wall. When the SWAT officer opens the door, climb up and strike him. Inside you'll find the runner bag.


 * Checkpoint D
 * When you get down into the subway, after running past the cops or taking them out, you'll hop down onto the tracks, take a ladder up and a beam across to an air vent. When you through, turn to the right and jump across the three bars to the far platform. Around the corner, climb up the metal bars to the right of the runner symbol, then jump up to the duct on the right to get the bag.