Anachronox/Democratus: Surface


 * Boots: Whitendon
 * Weapons:
 * Stargent HandCannon
 * MysTech:
 * Cyan mound
 * Other:
 * HG
 * HGC

Do as the man says: Go into the building with the TimeMinder and talk to the Burgomaster.

Break into the room on the right upstairs for a Rapid Wristlet.

OK, time to get your detective on. Note that as you wander around, most everyone thinks you're a guy named Peter. Write down what they have to say about Peter's relationship with Laurie; the answers are random, and they'll only tell you once.

Head up the ramp to the left and talk to Fritz to learn how long Peter and Laurie have been together.

Eventually there will be a ramp on your right up to a house with a Cyan mound in front (grab a beetle). This seems to be the crime scene. Break into the room in back for a HealGrease.

Go back out the front door and notice the drag lines on the ground. Follow them back down. At the foot of the ramp, make a short detour to the right to grab the Stargent HandCannon (Great, ranged). Continue following the drag marks to a tree. Take a photo of the drag marks in front of the tree.

FYI, the door to your right is a shop.

Go up the ramp by the tree. At the kid in red, turn left. Talk to Nikki to learn what Peter gave Laurie as a present, then turn around and photograph the scratches on the roof.

Go back past the kid in red and left, which takes you back to the entrance. This time take the low road next to the ramp you took before. This takes you to the Fairweather Inn. Take a photo of the tracks in front of the broken fence.

Step into the tavern and talk to the guy on the left to find out about Peter and Laurie's first kiss. Go upstairs and break into the closet at the end of the hall for an HGC.

Show your photos to the Burgomaster, then head back out. If Laurie isn't standing out front, go up and talk to Fritz again; that should make her show up. Convince her that Peter does still love her by giving her the answers you got earlier.

Go grab another Cyan bug. When you're done with everything in town, talk to the innkeeper for a cutscene.

Paco: Commiteon Provisional Base

 * Weapons:
 * Phantomfist
 * Cyclic Sensor Array
 * Cells:
 * Field Issue Shieldcell
 * MysTech:
 * Cobalt Crawler
 * Accessories:
 * Wristbands of Whacking
 * Other
 * HGC
 * HG+

Talk to the soldier on the right, then click on the TimeMinder for a TimeMinder Tear.

Head left and up behind the generator (the steaming machine) for a Field Issue Shieldcell (344/216/128, prot. Winky).

Continue through and around to the right and talk to Sergeant Major Sargent. He sends you to talk to 1st Lieutenant Bibere, and gives you his field code (SCOWL).

Continue along and find Bibere hiding under a tank on the left. He tells you about some beer in his foot locker in the officer's barracks, and sends you to Captain Militaratus (WRATH).

Continue around back to the entrance. Militaratus is on the right. He sends you to Major Tweedy (SPITE). He mentions problems with the generator and sends you to Colonel Irdgaff (ANGER).

Continue around, and into the tent in the center. Irdgaff points you at Command Sergeant Major Heten (GROWL). He complains about the generator alarm.

Go back to the generator and RageMight the control panel. Run back to where Heten used to be and click on the tactical map. In the lower left is the code of the day (CAGE). Click on the KeyNote sitting on the desk, type in CAGE, and get the perimeter fence code (65712).

Go back to the entrance and use the code to get out.

Dessicatus Surface
OK, now strip all the equipment from your other characters, equip Paco, and prepare to destroy all who dare oppose you, MUAHAHAHAHAAAAA. No, wait, Paco's a hero. So, the same thing, really, only more heroically.

There's an HGC behind the tent. There's an HG+ after the bridge.

Abandoned Base
Avoid the lasers and go inside. Past the hover mines, on the doorsill, is a Cobalt Crawler. Go back, down the other path, and through the door on the left.

There are several generators in the base, such as the one on the left in this room. RageMighting them disables the turret they're connected to (if any; what does this one do?). But the turrets are easy to dodge, so there's no need.

The next hallway has an automatic turret; run through when it's retracted and go right.

Between two bunks downstairs in the barracks is a Wristbands of Whacking.

At the big green hallway, go through the door in front of you instead.

Under the truck in the Garage is a chest with Phantomfist, Paco's only ranged weapon (Good, ranged).

Head up to the security station. The panel on the far left gives you Cyclic Sensor Array (Democratus, Excellent, ranged). If you equip the first one on Democratus, you can grab a second one.

Open the elevator, run back to the green hallway and go down it to the elevator. Don't worry about getting shot. Continue for a cutscene.

Now comes the solo mission for your third character.

Stiletto: Doren

 * Weapons:
 * Stargent Bladerangs
 * Cells:
 * Doren Imperial Shieldcell (432/216/96, prot. slow)
 * MysTech:
 * SlowMarch
 * Elementor Host
 * Blue mound
 * Skills:
 * BladeSleeves Merc Suit (Blade Fan)
 * Collectibles:
 * Waugee Moss

Turn around and grab the Doren Imperial Shieldcell on the ground.

Talk to the guy in front of the bunker for a BladeSleeves Merc Suit (Blade Fan).

At the fork, go right. At the end of the path is a Blue mound. Go upstairs, talk to General Walton, and continue around for SlowMarch MysTech (Blue, Great).

Go back and take the other fork. Grab the Stargent Bladerangs (Great, ranged) from the chest and talk to the quartermaster. Inside, grab the Elementor Host. When you're ready, click on the bunk for a cutscene.

Waugees Forest
FYI, the fights in here seem to respawn.

At the fork, go either way.

Eventually you get to a fight with two wasps on a battlefield with three exits. One of them has something green in it; that's the Waugee Moss. Head that way and grab it as you pass.

Eventually you will come to:

Boss: Queen Waugee
Don't bother with the little Waugees.

Back in Doren, talk to Walton, head back to the level entrance, and you're done.

Rho: Tensil
Weapons: Tesseract Impactor Cells: Tensil Tribalcell MysTech: PoisonTempest Elementor Host Green mound Other: HGC or Bag o' Glodents BlastSack

Inside the gates, talk to the first guy, who sends you to Grand Chieftaness Hedela.

Now turn right and grab the Elementor Host hidden in the shadows by the wall.

In the shadows on the left is a bush. Pick the 3 red berries.

Remember Gosheven, the guy behind the cart.

Behind the water trough is a Green Mound.

By Sakima, the first first fruit seller, is a pouch with a random item; a HGC or a Bag o' Glodents.

Behind Sakima's fruit stand is PoisonTempest (Excellent, Green).

On the ledge of the well is a Silver Leaf.

After the ramp, behind the planter box on your right is a Silver Leaf. Continuing, in the next planter box there is a bush with 2 more red berries. In the far right corner is a BlastSack.

At the two fruit stands, remember Lonato on the right, then take the path between them to find Hedela. She wants 4 Golden Leaves. Go around the other side of the temple. Don't try to beat up Iniko. Go through the gate and pick 4 more berries at the bush outside. Talk to the boy and give him a Silver Leaf.

Cross the bridge and grab the Silver Leaf on the right.

Heading back into town, turn right past Patamon and the bird, and find another Silver Leaf in a corner on the right.

Go back to Sakima and trade your 9 berries for a Silver Leaf.

Head back to the entrance and ask Gosheven for a Golden Leaf.

Trade your 4 Silver Leaves to Lonato for a Golden Leaf.

Take your 2 Golden Leaves back to Hedela, who decides that's good enough, and gives you the Tensil Tribalcell (464/216/0, prot. poison) for your honesty. She then asks you to do some tomb raiding.

FYI, you could have gotten 4 Golden Leaves by being dishonest: But then you wouldn't get the Tensil Tribalcell. And you'd be naughty.
 * Patamon has a Gold Leaf in his bag; if you shoo the bird over to his fruit stand, you can steal it while his back is turned.
 * You can pick unripe Ziffinberries and soak them in the water trough at the entrance to make them seem ripe, then give them to Sakima along with the real ripe berries for a Gold Leaf.
 * If you refuse the boy a Silver Leaf, or if you bully Iniko into giving you another one, then you will still have 4, so you can still get a Golden Leaf from Lonato.

Tensil Temple

 * 1st Puzzle: The ghost talks about seeing. So look at the central column. First press the symbol you don't see there. Then turn around, see which symbol you see, and go press that one.  If you see two, the one on the right is the correct one.  So:
 * Eye, Cross, Hand, Sun, Crossed Circle, Moon.
 * 2nd Puzzle: The ghost talks about opposites. So place the opposite block into the opposite hole. You'll get an ascending tone if you get one right. From the ramp down, head left and step on the button to remove the ramp. Be sure to fail the next puzzle once you can get the Tesseract Impactor (Great, ranged).
 * 3rd Puzzle: Here, just make sure you don't choose either the trap icon the ghost tells you about or the icon currently being displayed over the exit doorway.
 * 4th Puzzle: Walk along the lighted path.
 * 5th Puzzle: Go back and find the other way down.
 * 6th Puzzle: Again, stay on the lighted path.
 * 7th Puzzle: Approach from the side.

Tensil again
Give the artifact to Hedela, and go back to the entrance to finish the mission.

PAL-18: Ballotine
Weapons: Cordicorps Shockshot x2 (PAL's Great weapon, ranged) Cells: Ballotine Thoughtcell (464 NRG, 216 Throughput, no shield, anti-nuts) MysTech: NutsSlapshot (Excellent Yellow MysTech) Elementor Host YellowBeetle Skills: Battlebot TaserDrain Upgrade (PAL's 4th-level skill) Other Items: Healgrease Complete x2 Healgrease Plus x2  TimeMinder Tear x3

From the timeminder, turn right and go through the hole in the fence. Go through the door by the woman. Grab the box on the floor to get PAL's TaserDrain skill. Turn around and talk to Claude three times to get a quest.

OPTIONAL: From the house, turn right and right again to the stream for a Healgrease Complete.

Leave town the way you came in, and follow the path through a door. Take the elevator up to the Ballotine Plant.

Ballotine Plant
Roll forward, watch the cutscene, and continue along the path, passing a mutant, until you reach a three-way intersection. There's nothing to the sides, so continue forward until you see a timeminder sitting next to a machine with a dataport.

OPTIONAL: Hack the port for a Ballotine Thoughtcell (464 NRG, 216 Throughput, no shield).

Click on the machine, and move the fuse from Pool 1 to Pool 2. Go left and click on the duct to the Pool 1 area.

OPTIONAL: When you come out, turn left, go down to the floor, and grab the Healgrease Plus in the far left corner.

Go up the ramp, turn left and click on the cyan pad to open the door to Pool 2. When you reach the suspended walkway, look right to find a NutsSlapshot. Continue through the tunnel to Pool 2.

OPTIONAL: To the right is a dataport. If you have PAL's Master Comptalk, you can hack it for 3 TimeMinder Tears.

Go out onto the walkway and click on the red wheel. Hit the 1<-2 button to empty Pool 2 into Pool 1. Go down the ramp to the right and click on the duct.

Go back to the fuse panel, and move the fuse to Pool 3. Go through the right-hand duct to the Pool 3 area. Go up the ramp, then left, and use the wheel panel to empty Pool 3 into Pool 1.

Go back across the walkway to the door to Pool 2, and go through the tunnel.

OPTIONAL: Immediately after the dip, you will find a dataport to the left. Hack it for the Cordicorps Shockshot (great, ranged). You'll get another one back in town, so no need to bother with this one.

Once you reach the Pool 2 area, go down the ramp, roll over to the Pool 3 door, and click on the panel beside it. Go through the tunnel and the next door.

OPTIONAL: Grab the Healgrease Complete in the far corner.

Go up the small ramp to the wheel. Turn it to the right, and the town is saved! You will automatically go back out and down the elevator.

If you aren't already full on yellow bugs, there's one sitting on the pool of goo before the door. Head back to town.

Along the path, there's a HealGrease in front of a wall.

OPTIONAL: There's an Elementor Host in the room where you talked to Claude before.

There's a Healgrease Plus along the path down to the stream. Talk to Claude by the stream for another Cordicorps Shockshot, and again to end the quest.

Boots again
Cells: MysTech: Accessories: Skills: Other:
 * Wimpa Peltcell
 * Cobalt Crawler
 * FreezeCubist
 * Cyan mound
 * Circlet of Safety
 * Supershot (Aerial Trigger)
 * HG

White Caves
You might want to equip a Circlet of Safety to protect from Freeze.

After the fight with 3 Snow Suckers, watch for a Cobalt Crawler in a group of rocks on the left side of the path.

After the map change, open the chest for a Supershot (Aerial Trigger).

After the Grumpy Bunny fight, get ready for the boss.

Boss: Wimpa
Hmm, isn't that Boots' face in one of the piles of bodies? I guess Peter and Laurie won't be getting back together after all.

You don't need the Circlet of Safety for this boss. FatimaScreen doesn't work here, nor do any MysTech status effects, but FlashBlind does.

You get FreezeCubist MysTech as booty.

Whitendon, Take 2
Don't talk to the Burgomaster until you're done with Whitendon.

Grab another Cyan bug, and talk to the parents of the missing boy for a HealGrease and a Circlet of Safety.

Talk to Squinty George, the balding hunter wandering around town, to turn your Wimpa Pelt into a Wimpa Peltcell (432/216/96, prot. Freeze).

Talk to Laurie in front of the Inn for a Cobalt Crawler.

Grab another Cyan bug, then go back and talk to the Burgomaster to leave the planet.

Votowne, Take 2

 * Cells: Old Ducalion Shieldcell
 * MysTech: CobaltCrawler
 * Skills:
 * Cat Burglar Suit (Stiletto's 1st level skill, Stealth)
 * Nuclear Defence Plans Pages 1-4 (Democratus' 3rd level skill)
 * Collectibles: TACO

OPTIONAL: Go back into the council room and talk to folks. One of them gives you an Old Ducalion Shieldcell, which is obsolete at this point. Continue into the Warship Bay area. At the end of the first hallway, there is a CobaltCrawler on the bench. Go back towards where you got the fighter; go down twice, through a door and tunnel. In a chest on the far wall is the Cat Burglar Outfit, which teaches Stiletto the Stealth skill. If you want more experience, you can wander around picking fights with the Robodes; otherwise, head back to the council waiting room.

Step out the door and talk to Sergeant Guff twice for the last TACO.

Head out into Votowne and go down the ramp. Around to the left side of the ramp are the Nuclear Defense Plans Page 4.

Continue on to the second section of Votowne, and down the ramp to the right. On the inside at the bottom are the Nuclear Defence Plans Page 3.

Go through town; when you have to go right around a building, go down into the dimly lit area for Nuclear Defense Plans Page 2.

Page 1 is in the crack to the right of the final ramp up to a door you can't go through.

Go on to the Republic Inn. There's a guy in the lobby who will give you Healgrease for a picture of the party.

Talk to the clerk, and choose to stay Now. When you wake up, head back to the shuttle and Sender Station.

Sender Station
Talk to Rukh to get quest #4: Visit Brother Morpheus.

Also talk to the Brebulan at gate 4; he asks you to find his pills, which are behind the tree in the park by Vend-O-Mart.

Talk to the TACO guy to get Hoppercut (Paco's Excellent weapon, melee). Of course, Tumbleslam is better, so you probably won't actually use it except to see the silly animation.

Take your new moss down to the MugMug. Or wait until you get back from Limbus; neither of these are that exciting.
 * Hero Moss - MugMug Sluggicell (648/216/162, slow)
 * Waugee Moss (only if you took Stiletto) - 2-1 host

Take Democratus to visit the Engineer in the GDP to install the LaserArray and Nuclear Arsenal systems you found; these cost 4000 and 8000 loonies, respectively.

Then go back to the lounge and pick up Paco and PAL for an excursion.

Take the pills back to the Brebulan for $250, then head for Anachronox.

Anachronox
If you haven't completed the OneGate quest for Mardoman yet, do that now. Have Paco take the Bloodstone while you're there. Then go back to Sender Station and do the quest for Salsa.

Mardoman, wants photos of the 5 MysTech clusters in the museum. Reward: PsySummon MysTech.

Hephaestus
Take Paco to visit Mrs. Invisiblus in the slums for Master RageMight.

Talk to Brother Morpheus in the Tower, by the window you climbed through before.

Take PAL to Moon Burger again.

Sender Station
Report back to Rukh. If you did all three earlier quests, there's no reward.

Choose your party for Limbus and head out. You will want to take Stiletto, Rho and Paco to Limbus at some point, but you can't take all of them now, so it's up to you. You should take at least one, so you only have to make one trip back with the other two.

Limbus
When the cutscene ends, run around to the other side of the shuttle to get Wild Moss.

Kill the Clams and go between the pillars. Kill more clams; there's a TimeMinder Tear off to the left. Continue, and past the steps there is a Two-Function Host on the left. Continue on to the Sagentane Crevice map.

Walk up and kill the slugs. On the far side of the battleground is the Obsidian bug mound, finally. Get at least three.

At the next battlefield is a Lifeflower. As usual, hit it every time you go by.

The next battle is with more clams. If you head to the right through the crack here, eventually you will find a Healgrease Complete. Turn around and go down through the doorway; eventually you will meet more slugs. Continue to find another HC, and come out again by the Lifeflower.

The next battlefield has a BlastSack.

Continue on into the tunnel. Prepare yourself for a more serious fight with some Sagen-Kra at the end; they attack in two waves of three, and either use MysTech status attacks or a tail attack that hits everyone for 1000 damage. Sometimes they will join together to charm one of your characters. They seem to be immune to status effects from MysTech, but it does plenty of damage. Also, stunning skills work normally.

Cutscene.

Now you need to assign a party member to each of the three "points of interest". Two are normal fights, one is a mini-game, so save your weakest fighter for the last.

The first point of interest is the Bridge of Betrayal where you fought the Sagen-Kra, back through the door behind you after the cutscene.

The second is the Cliffs of Casting, to the left of the first big room in the city. There is also a yellow bug mound in this room, if for some reason you aren't already fully stocked.

Continuing on, you will reach a junction with a tunnel to the left and a door to the right. Turning right takes you to the hotel and throne room. Turning left at the junction takes you up to the Lance of the Vigil, the third point of interest. Be sure to grab the Three-Function Host along the way.

When you've visited all three points, the battle will begin with the Lance minigame. Shoot the transports. There are 25 transports; the more you miss, the more your compatriot will have to fight at the Cliffs (up to 9). The battle at the Bridge is always with three enemies. The Dark Servants are very vulnerable to MysTech; Freeze and Poison are good bets.

Head back to the throne room and talk to Santadramangetricus for a cutscene. He will set you on the next stage of your quest: Head back to Anachronox and talk to good old Rowdy, who apparently is a Limbus agent.

While you're still here, do some side quests:

The armorer wants you to find an Underplate. It's back out in the Crevice, in the side area by the clam battlefield. Talk to the soldier and he'll give it to you. While you're there, continue through to get the Stargent Enerstrike, Grumpos' Excellent weapon. Return the Underplate to the armorer, and he will let you buy the Vigil Safecell for 8000 loonies. Buy it! This is the first cell you can find that will let you cast Harmonic and Ultimate spells. See the MysTech section for more information.

Outside the armorer, Janterzinkothquodelle wants you to catch 10 baby Hyrax. This is a rather annoying quest, as the Hyrax only appear about once a minute. Furthermore, it's buggy; often he fails to notice that you have all 10. But if you really want to give it a try:

Memorial/Cliffs area: Junction area: Hotel/Throne room area: Reward: Regenergy Round (I'm told).
 * TimeMinder area:
 * 1) From the TimeMinder through the archway.
 * 2) Between the torches at the archway.
 * 1) From the bench by the shoulderpad to the Yellow mound.
 * 2) From the armorer to the Yellow mound.
 * 3) From the bench by the memorial to the Cliffs.
 * 1) At the junction, along the long side.
 * 1) Along the wall to the left after the door from the junction.
 * 2) To the hotel door, and then along its outside wall.
 * 3) Near the throne room, between the two blocked doors facing each other.
 * 4) To the same door, from the door just uphill.

Have Stiletto talk to Thennikendonorr at the junction to get Master Throw Loonie.

Take Paco to the hotel to get a Crimson Stone, which he will be able to use to learn Proxima Punch, once it's been irradiated on Hephaestus. Other hotel rooms contain a Healgrease Plus and a Blue mound. The shopkeeper in the back will give you Firestorm MysTech.

Take Rho to the throne room to get the Limbusonian Archentome, which she can use to learn Pocket Singularity, her 4th-level skill.

A guy outside the hotel will tell you how you did in the battle.

When you're done, head back to Sender Station.

Sender Station
Rukh mission #5: Meet up at Room 6 in Frank's Flophouse. Talk to him again to get FreezySlicer Harmonic. Perhaps this is the reward for mission 4?

Talk to Salsa in the back of the Lounge to get Baneslaught Harmonic (White, Most Excellent).

Pick up whichever of Rho, Paco and Stiletto you didn't take to Limbus before, and take them there now to get their bits.

Now that you've done Limbus, you can get the rest of the excellent weapons. You should already have the ones for Paco, Democratus, and Grumpos.

Visit the MugMug and give him your Wild Moss in exchange for the Verdun War Medallion, which we need to get Boots' Excellent weapon.

We have stuff for PAL, Paco and Rho to do on Hephaestus. Since we can only take two at a time, I'd just take PAL and Rho, and come back later with Paco once we have the other Stone.

Hephaestus
Have Rho talk to Brother Raysa, the monk near the entertainment area tram stop. He sends you to talk to four other monks; in order from the Poor Section entrance to the Tower entrance, they are: In exchange, he gives Rho the Atomic Debinder (Rho, Excellent, Ranged).
 * Information on wind velocity near the Rocket Coaster
 * Information on wind shear near the metal support tower (Bungee)
 * Information on channel blowthrough near the Eco Bar
 * Information on eddy strength behind Le Sommeil (on the 4th floor)

Leave PAL in the Moon Burger for 4 hours to get the Cordicorps Saneslayer (PAL, Excellent, Ranged) and, if you like, longer for more Shadow Bracers.

Have Paco talk to the robot at the furnace in MYSFAC (from the elevator, go down the ramp, through two doors, and down again) to irradiate the Crimson Stone.

The MysTech shop nearest the monk's tower now has SlowVicer (Excellent), if you're interested. The one near the Bungee tower has Baneslaught (Excellent). The one near the Rocket Coaster has PsySummon (Excellent), but you should already have that from the Resistance subquest.

Go back to Sender Station and pick up Stiletto and Democratus for the return to Anachronox; hers and Boots' are the only Excellent weapons left to get.

Anachronox
On the way out of the Platform area, there is a switch on the wall across the way and down. Throw a loonie at it to open a closet with two Healgrease Complete.

Also throw a loonie at the switch you exposed in the Tours Area back before Hephaestus. This opens a compartment with a Regenergy Round Plus and 2 Healgrease.

Passing through the Junkyard Area, if you check the chest again you will find an envelope with $50. Woo-hoo.

Talk to the Democratan in Frank's Flophouse for WinkyTornado Harmonic.

Use Boots' Master Picklock on room B in Frank's. Give the guy inside the Verdun War Medallion in exchange for the Stargent Decimator (Boots, Excellent, ranged)

Head down to Room 6; Rukh is there, but in no condition to talk. Look at the photo on the bed. If you have Rho with you, she remembers bumping into the assailant on her way to the shuttle on Sunder.

Continue into the Privacy Suite for a Parallel Host.

Head for the MysTech tunnels. (Sixth config?) Be prepared for some fighting. The Robottack is immune to freeze, and takes 1/5 Beat damage, but normal damage from MysTech.

If you didn't get them before, grab the WinkyVortex, NutsHammer and PoisonBeams on this visit to the tunnels.

From where you found Grumpos' Blade head earlier, turn around and grab the GEAS Noxcell (200/200/200).

At the junction, to the left is the Doorlord. He takes 1/4 damage from MysTech and 1/2 from Beat attacks. Your best bet is to use stunning skills; Paco's Ground Pound and Democratus' Stare Down are great, as they also damage. It'll take a while, but eventually he'll die, and you'll get the Recycler Shieldcell, the best cell in the game (999/999/666).

Remember to hit the Lifeflower on your way out.

Continuing on to the right, you will come to the river and a Three-Parallel Host.

Turn around and go back across the bridge at the junction, run to the opposite side of the next room, and look up. Throw a Loonie at the blue button on the door up there. This opens a niche back at the beginning of the tunnels. So head on back.

Visit the merchant in the MysTech Museum for PoisonTempest Harmonic (?).

Head for Rowdy's and talk to him. He tells you to get back the piece of MysTech you and Grumpos found in the Tunnels way back when. And it's back to...

Sender Station
Go back to the Lounge and pick up Grumpos and Paco.

Anachronox
Head for the Tenements. From the entrance, head right and down the ramps. Before the Barton Arms, have Grumpos talk to the floater under the stairs to get Dodecahedral Prism.

Head for Anachronox Tours, buy three tickets to OneGate (with someone other than Boots), and head for your shuttle.

When you get to OneGate Station, head down the ramp next to the Exit door. Head off the path to the left to get a Bloodstone for Paco. Can you do this when you're here for the Resistance? Can you delay doing that quest until you get Paco?

The merchant there has various high-ticket items, including the Dettacorp Personal Powercell, if you want all your characters to be able to cast Ultimate spells. I prefer shields, myself.

Head back to the Tours area. Talk to Mad Kaleb for PsySummon Harmonic (Obsidian, Most Excellent).

Head back to Hephaestus. Have Paco talk to the robot at the furnace in MYSFAC (from the elevator, go down the ramp, through two doors, and down again) to irradiate the Bloodstone (and Crimson Stone, if you didn't do it before). From this, he can learn FireFury, his 1st-level skill.

Head back to Pay2Pray on the Station so Grumpos can learn WhiteLight.

Head back to OneGate again (you don't need to buy another ticket).

Wander through OneGate, beating up the guards. Grab the Three-Function Host along the way.

Save at the TimeMinder, and proceed to the final mission. You'll split up your group into two parties, led by Boots and Stiletto. Put Democratus with Boots and Paco with Stiletto.

Grounds
As Boots, head out. When you go up a ramp, you can go ahead for a fight or not. Either way, head to the right here and go through the door. As Stiletto, go left for a fight, then go right and through the door. As PAL, wander around until you find a chute to enter.

Basement
As PAL, go down to the computer and hack the port on the left. Move the bridge.

As Boots, fight, pick the lock, grab the HG Plus along the way. Go as far as you can, beat up the goons, cross the bridge and go down. There is a HGP behind the blue boxes. Continue down. Fight more goons, and look at the newspaper on the floor: Coho Torque Beef Plaza. The choice is clear. This tells you that BEEF is a useful keynote code. There's an HGC among the boxes. Head back up, typing BEEF into the two keynotes along the way for background info. Before the bridge, go up to the deadend. As PAL, switch the bridge again. As Boots, run across into the new area. Grab the Bag O' Glodents. Head through the small gap at the back of the room, down to a fight. On top of the gate is a Firestorm Harmonic which Democratus can Master tractor in. Have PAL move the bridge again. Head back up, across the bridge and through the door. In the new section, move around clockwise, going inside to each computer. At the end, you will learn today's rule: Use only odd numbered entries today. Wait in front of the big door.

As Stiletto, head out to the blue section. When you see a keypad down on the floor, walk down to it. Punch in FACE (you'll learn this later). It will tell you that the codes for the cells are From the keynote, facing back up the ramp, go right onto the plasma floor, then right again into a narrow area. Run into the door, and go through. Head up the stairs and around until you come to the security office, with a Parallel Host in the corner. Seems a bit lame for such a secret area, eh? Wait, there's more. Go back down. Just after the open area, there's a dead-end hallway to the left. Except it's actually a door. Go through, and you're on the other side of the grate that you got the Firestorm Harmonic off of. Grab the GEAS Noxcell. There's another door to the right, but there doesn't seem to be anything in there. Go all the way back out, and check the cells if you like. Contents: Continue on through the door. Grab the HGP on the left. Fight. Head up the ramp to the left for a Glodent Colony. Down and to the left is a drunk guard with a scrap of paper: This tells you, a bit late, that FACE is a keynote code. Continue through the door to the TimeMinder, and wait in front of the big door.
 * Cells 2,5: 4212 Cells 1,3,6: 6776
 * Cell 1: 4 goons
 * Cell 2: Nothing
 * Cell 3: 4 head goons, TimeMinder Tear
 * Cell 5: 2 head goons
 * Cell 6: 2 head goons
 * TODAY's FACE 1 2 3 6 8 11 13 22

As PAL, go down the ramp, grabbing the NutsSlapshot Harmonic on the left, and hack open the door. Fight the goons. Go back to the computer. Pick the odd numbers out of the set from the note Stiletto found:
 * 1 3 11 13 --> A C K M

So select Astro Cordica Kepler Mojo, Accept. The doors in front of Boots and Stiletto will open, and an elevator will descend for PAL. Everybody move on to the next level.

Fortress
As PAL, go up and hack the dataport. Open the doors for Security Level 1.

As Boots, head up the stairs and fight. Head down to the pool and fight. Go through the door to the left and fight. In the back just to the right of the car is SlowVicer Harmonic (Blue, Most Excellent). On a box to the right of the room is a FACE keynote: Medium Security Door Access is: 4 17 1 2 5 6 Head back to the pool and around through the big metal door. Access the computer on the right, and using the odd numbers rule from before, enter Photon Astro Eternal to shut down the generator. Cross the bridge, go through the door, use the computer to open the level 2 doors. Grab the Glodent Colony (which looks like a mere Bag O' Glodents).

As PAL, head through the security door and hack the new computer. Activate the elevator and ride it down. Go through the door. Go around back to the right to the computer. Activate the plates in the MA lab.

As Stiletto, head up and fight. Go through the door, wave to Boots et al, and head down and through the big metal door. There's another keynote with the same door access codes, and a Glodent Colony on the right. Head left through the door. Grab the HGPs on the table. The computer has some background info. RageMight the door for a TimeMinder Tear. Hop on the plates. Use the computer in the middle to activate the transport pods in CI Holding.

As Boots, hop in the pods.

Upper Level
As Boots, use the computer to open the airlock, unlock the CI chamber door, and activate the AC chamber platform.

As Stiletto, go through the door and use the computer to unlock the workshop door.

As PAL, go through the airlock. The computer has info. Continue around, through the other airlock and the door. Use the computer to open the L4 doors. Go back to the second airlock, cycle it, and wait.

As Stiletto, continue around, open the bars, and go down to meet PAL.

As Boots, cycle the airlock again. Go through the door and fight with three goons. K'Conrad Khk will sell you stuff, but nothing very interesting. Continue on, and follow in PAL's footsteps.

Move everyone up to the big door. Distribute Grumpos' equipment among the rest of the party; equip everyone else with status protection stuff, especially against Freeze and Nuts. Save your game; this is your last opportunity. When you're ready, open the door.

Final Boss Sequence
For the first two fights, you only have Boots and Stiletto, but Detta shouldn't be much of a challenge.

For the last fight, you need to prevent the status enemies from respawning somehow...

THE END