Super Smash Bros. Melee/Items

Items appear regularly in both the single-player and multiplayer modes of SSBM. Items, which fall from the sky and bounce onto the stage, either take the form of character powerups or offensive/defensive weapons. The items that will appear and the frequency in which they do can be adjusted in melee battles once the Item Switch section of the preferences is unlocked.

Basic Information
An item's basic function is preformed by pressing ; depending on the item, this will cause the character to use, throw, or attack with the item held. Items that are not thrown with cn be thrown by pressing  and smashing the control stick in the desired direction. Pressing just, and your character will drop the item. Thrown items can be caught with a precise tap of, negating the item's damage and allowing the catcher to use the item themself.

Crate
The crate is large, square, and constructed of wood, featuring the SSBM logo on one side. It is very heavy, and prevents the carrier from moving at any speed faster than a shuffle, and from jumping. It will burst open when thrown or sufficiently damaged, releasing usually between one and five items. Occasionally the crate will explode, damaging everything nearby.

Barrel
The barrel is a large, round, wooden barrel. It works identically to the crate, with one exception: if it lands or is thrown onto a flat or sloped surface, or is struck while on the ground, it will roll for a short distance and burst open when it hits an obstacle, damaging everything in its immidiate vicinity.

Capsule
Capsules are pill-shaped containers, colored white on one end and pink on the other. They usually contain a single item, but will sometimes explode on opening. Carrying a capsule does not hinder a character's movement, so they can be thrown with greater accuracy than crates or barrels.

Party Ball
Party balls are floating balloons resembling pinatas. When thrown, they will rise a short distance above the ground and remain still for several seconds; eventually they will begin to flash and a horn noise plays announcing the opening of the ball. Attacking the party ball will cause it to open sooner. Upon opening, it will deposit between one and five random items, or five of the same item (often Bomb-ombs), on the onto the stage floor.

Egg
Eggs are created by th Pokemon Chancy, and scattered across the stage. They function in exactly the same way as capsules.

Shooting Items
All projectile weapons are fired with. Most have a limited supply of ammunition; when it runs out, the weapon can be used as a crude projectile.

Ray Gun
The Ray Gun shoots fairly fast projectiles that have knock characters backwards on impact. It has 16 rounds of ammo.

Super Scope
The Super Scope was an NES controller accessory. It has two firing modes:
 * Pressing [[Image:A-button.png]] repeatedly will cause it to release a stream of small energy rounds that prevent opponents from moving, while dealing one percent of damage per shot.
 * Holding down [[Image:A-button.png]] will charge up a huge energy orb.

Fire Flower
The Fire Flower is a weaker version of the flamethrower from the original Smash Bros. It has a small range, but will catch opponents in its stream of fire, dealing decent damage. Throwing it will cause fire damage to the character it hits.

Battering Items
These are melee weapons, wielded with. These items replace or modify characters' standard attacks.

Beam Sword
The beam sword is highly reminiscent of a lightsaber. It has excellent range for a melee weapon and has a powerful smash attack.

Homerun Bat
The bat performs similarly to the beam sword, but with one important feature: horizontal smash attacks with the homerun bat result in instant KOs. During the smash swing, the bat flashes blue and white and a loud sound is heard on impact. When thrown, the bat inflicts a heavy damage to other characters and other destructible elements.

Fan
The fan can be used in very fast repetition, and traps the opponent at the same time. It does 1% damage per strike, but hits quickly enough to deal a decent amount of damage before the opponent can retaliate. This weapon is very effective against shields, and causes opponents to fly up when hit by a thrown fan.

Hammer
When the hammer is picked up, the character begins to whack it back and forth, out of player control. It cannot be dropped by the player, and the character cannot double-jump while holding it. The hammer deals out heavy damage; usually two hits are sufficient to KO an opponent. After about 10 seconds, the hammer disappears, along with its accompanying music. There is a 10% chance of the hammer head falling off the handle when it is picked up; the head can be used as a powerful projectile by another player and the character that picked up the handle will continue to swing it around.

Star Rod
The Star Rod is a baton with a star attached to one end. It can be used as a standard melee weapon, but during horizontal smash attacks it fires a volley of stars which fly a distance across the level. The star wand conatains approximately 20 stars.

Lip's Stick
This is a seemingly harmless flower at first glace, but when used to strike an opponent it plants a flower on their head that causes continual damage for about five seconds, before falling off. Striking an opponent repeatedly or using the + or smash causes the leech flower to grow in size and inflict more damage.

Parasol
The parasol is an effective melee weapon as well as an excellent recovery tool. It opens when the character holding it begins to fall, dramatically reducing their speed and increasing their horizontal control in the air.

Projectile items.
These items are mostly one-time use projectiles, thrown with.

Mr Saturn
The quaint little creatures from Earthbound who walk around the stage. They can be thrown at opponents for about 8% damage, and don't disappear after being hurled. They get up and start moving around again, ready for action.

Freezie
Freezies are blocks of ice that slide around the stage. They are very fragile, and will shatter at the smallest pressure. A character hit by one is frozen temporarily and cannot move or attack, while being open to enemy fire. Striking a frozen character pushes them a short distance, and possibly off the edge of the stage.

Green Shell
The green shells from the Mario series are back in SSBM. When thrown, jumped upon, or struck, the shells slide along the stage, doing moderate damage to everything in their way, until reaching the edge and falling off or breaking into pieces.

Red Shell
The red shells are the same as their green counterparts except for their ability to chase players. A red shell will go after the character closest to it regardless of who was the thrower. On average it lasts for about ten seconds but this can vary widely, and it will not fall off the stage.

Bomb-omb
Bomb-ombs (originally from Super Mario 2), are highly explosive projectiles that detonate on impact. Five seconds after appearing, bomb-ombs sprout legs and walk around the stage, blowing up when touching a character. After another five seconds, if the bomb-omb is not triggered, it will stop walking and start to quiver, before exploding.

Pokeball
Each pokeball contains a random Pokeman, which is released when the ball lands on the stage. A Pokemon will almost never damage the character who threw it. See the Pokeballs section below for detailed information on the Pokemon available. All Pokemon remain on the stage for between five and thirty seconds before disappearing.

Mew
Mew does not affect the game at all, but awards the player who cast him 10,000 bonus points for the round. The first sighting of Mew unlocks the Mew trophy.

Articuno
Articuno is a great bird that hovers over the battlefield for a few moments before flying up off the screen. It then appears behind the stage and, after flapping its wings, freezes everyone nearby, throwing them into the air and dealing damage to each.

Bellosom
Bellosom does not move, but creates a mist around itself that causes any nearby character (except the caster) to fall asleep for about 5 seconds. After that time, it is difficult to get out of the flower's range before it puts the character to sleep once again.

Blastoise
Blastoise is a large turtle-like creature with a pair of water cannons on its back, which fire continually forwards. These shots will damage and knock opposing characters backwards, and touching Blastoise's shell damages and throws enemy characters.

Celebi
Celebi, like Mew, has no effect on the game, but awards the player 8,000 bonus points and the Celebi trophy upon first sighting.

Chancey
Chancy is a small pinkish creature who sits on the ground and scatters eggs around the stage. The eggs can sometimes be thrown at opponents, or otherwise eaten to heal the character.

Charizard
Charizard is a huge firebreathing lizard which stands on its hind legs and spouts flame left and right at opponents. As with Blastoise, its hide is also harmful to enemies.

Chicorita
Chicorita is a tiny plant-like creature that fires sharp leaves in one direction, decided by the location of the nearest enemy upon its creation.

Clefairy
Clefairy is a pink danciing creature, that upon creation will cause one of several events to occur, including:
 * A freezing tornado with Clefairy in its eye.
 * A ground tremor which traps everyone in the ground and causes damage to all.
 * Turns the whole screen turn black for five seconds.

Cyndaquil
Cyndaquil operates just like Chicorita, but shoots flame instead of leaves, with a shorter range.

Electrode
Electrode is a large metal ball that sits on the stage for about five seconds, before turning dark and exploding with great force. It is possible to pick up and throw Electrode right before it explodes. This must be done with perfect timing, or else the character holding Electrode will suffer the brunt of the explosion.

Goldeen
Goldeen resembles a large goldfish, and flops around the stage, doing nothing.

Ho-oh
Ho-oh moves in the same pattern as Articuno and the other great birds, and creates a pillar of fire in the middle of the stage, throwing opponents into the air and dealing them significant amounts of damage.

Lugia
Lugia flies into the background like the other great birds, then creates a focused whirlwind than sucks enemies up, damaging them, then throws them to the side.

Marill
Marill is a little blue mouse-like creature that runs in one direction until it falls off the stage, pushing any opponent it hits along with it, while dealing them a small amount of damage.

Moltres
Moltres is a large red bird that acts just like Articuno, but burns all nearby characters instead of freezing them.

Porygon2
Porygon2 is a colorful object in the shape of a bird that charges for a short distance, dealing damage to anything in its way, then disappearing.

Raiku
Raiku is a higher form of Pikachu, and creates a ring of electricity that damages everyone within it.

Scizor
Scizor is a huge, red, flying insect that chases after opponents, dealing heavy damage.

Snorlax
Snorlax is a huge bear-like creature than crushes anyone under it, then jumps up, gets bigger, and falls past the stage, demaging opponents again.

Staryu
Staryu follows chases after an opponent, then stops moving and beings firing little bolts of energy that trap the opponent.

Suicine
Suicine is big bluish-white creature resembling a wolf, which creates an icy whirlwind.

Togepi
Togepi is a small creature that wears its colorful shell. It does the same things as Clefairy(?).

Unown
Unown begins as one small black flying creature, which flies off the screen and brings a mass of them flying past the screen, damaging all opponents in its path, while trapping them.

Venosaur
Venosaur is a giant green lizard with a flower on its back, that stomps on the ground, sending nearby enemies flying into the air and taking damage.

Weezing
Weezing is a solid cloud of gas that floats above the stage and sprays out poison gas, trapping and dealing heavy damage to anyone in its immediate vicinity.

Wobbefett
Wobbofett is a blue creature reminiscent of a walrus standing on its tail. When struck, Wobbofett begins to wobble back and forth, attacking and trapping any nearby characters.

Zapados
Zapados is a huge yellow bird which has the same attack as Articuno and Moltres, but with electricity.

Performance Items
These items don't do damage directly but change your character's properties like weight or visibility.

cloaking device
This makes you invisible. Of course, it makes you invisible to yourself to so sometimes its a disadvantage. Also, whenever you get hit, you become momentarily visible. ''a greatly overlooked feature about the cloaking device is that no dammage can be taken when using it. although it is still possible to be KO'd''

Invincibility(StarMan)
The starman from mario games. If you touch it, you get 10 seconds of invincibility.

Metal Box
This makes you super heavy and shiny. As a result, you are harder to knock off the stage, but you don't jump as high either.

Screw Attack
I guess this is considered a transformation item(?). When you hold it, your jumps turn into screw attack jumps, just like samus. When you throw it at someone, it makes them do the screww attack jump. A useful strategy is to throw this at them while they are trying to recover because once they get hit with this, they can't jump any more.

Bunny Hood
Makes you super fast and you jump really high. Lasts for 10 seconds(?).

Super Mushroom
The mushroom from the mario games. If you touch it, it makes you super big and heavy.

Poison Muchroom
Looks almost exactly like the super muchroom exept for slightly darker coloring. It makes you really small and light.

Recovery Items
These items recover health.

Food
Random little peices of food from the kirby games that recover 5% each.

Maxim Tomato
A large red tomato with an M on it. Recovers 50%.

Heart Container
The heart from the zelda games. Recovers 100%.

Other Items
These don't really fit into the other categories.

Motion Sensor Bomb
Throw it somewhere on the stage and it sticks. After half a second it will become a proximity motion bomb, blowing up if somthing walks over it or it is attacked.

Warp Star
From the kirby games. Its a big yellow star. If you pick it up, you'll get on it an you will fly way up. Then you come crashing down and you do area damage where you come down. If you land directly on someone, its always a KO. You can adjust where you come down by holding left or right while youre in the air.

Flipper
From the baloon fight games. A little flipper that stays put in the air. If you hit it, it knocks you around in a random direction. Good to throw in the path of a recovering opponent, because it destroys their third jump.(?)

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