MapleStory/Potential System

The potential system is a bonus to item stats previously set. If you pick up an item, there might be a notice in your chat window saying, "You have found an item with hidden potential." If the item has a red outline, it means it has hidden potential. If the item has a blue outline, it's a rare item. If the item has a purple outline, it's an epic item. And if the item has a yellow outline, it's a unique item. If the item has a green outline, it's a legendary item.

There are 3 tiers of potential items:
 * Level 1-30 gear items can get: 1% stat bonus on rare, 2% on epic, 3% on unique, 6% on legendary
 * Level 31-70 gear items can get: 2% on rare, 4% on epic, 6% on unique, 9% on legendary
 * Level 71-200 gear items can get: 3% on rare, 6% on epic, 9% on unique, 12% on legendary
 * GlobalMS only: Level 151-200 gear items can 4% on rare, 7% on epic, 10% on unique, 13% on legendary

You will need to reveal the equipment by clicking the magnifying glass icon in your inventory to reveal the potential, which costs a certain amount of mesos based on the level of the equipment. It will be free if your Insight traits allow. Level 30+ for level <30, Level 60+ Insight for equipments level <70 and level 90+ Insight for equipments level <120.

Items with potential will have either 2 or 3 lines of stat additions. This can be changed through the use of Silver Awakening Stamps (50% pass) or Gold Awakening Stamps (which have an 80% paas rate.) Red Cubes and Black Cubes are NX items that are used to make a rare, epic, unique or legendary item return to the hidden potential item status. It also resets the stats and the potential class of the item, making it able to remain the same status or reach a higher one. Once an item reaches epic status then it will never go down to rare, and once its unique, it will never go down from that status, unless a suspicious cube is used (only usable on rare/epic and never raise rank to Unique). The difference is that Black cube remembers your potential stats before you reset it so you can choose which set of potential stats you would want to apply (before reset or after reset). Both Red and Black cubes are usable till Legendary rank. An alternative would be the Master Craftsman Cube and the Meister cube, which you can obtain by crafting or from elite monsters and elite boss bonus stages. It costs no NX at all so these cubes are technically free but you need to work for them. However, the Master Craftsman cube can be used up till Unique and the rank never surpasses Unique. The Meister cube is just like the Red cube.

Any of the following stats can be improved through potentials: INT, LUK, STR, DEX, HP, MP, Accuracy, Avoid, Defense, Magic Defense, Speed, Jump as well as special stats and effects.

Other possible benefits include: new skills, increase in damage, all skills get extra levels, ignore certain amount of damage by a certain % of chance.

Skills you can get:
 * Glove: Decent Sharp Eyes, Decent Speed Infusion (self only)
 * Shoes: Decent Haste, Decent Combat Orders (self only)
 * Overall/Bottom: Decent Hyper Body (self only)
 * Helmet: Decent Advanced Bless, Decent Mystic Door (self use only), requires 2 Magic Rocks

Weapons are the only item that can get Attack, Magic Attack, and other bonuses like:
 * Ignore monsters DEF/M.DEF by a certain %
 * Deal extra damage to bosses by a certain %
 * Damage up by a certain %
 * Seal, stun, slow, freeze, poison enemies by a certain %
 * Critical rate up by a certain %
 * Chance to recover some HP or MP when attacking

Potential Scrolls and Advanced Potential Scrolls can be used to add a potential to an item. They have a 70% and 90% chance of succeeding, respectively. However, they will destroy your item if they fail. There are also varying percentages of Epic Potential Scrolls, which, depending on the scroll, pass at a 50% to 80% rate and MAY destroys at a 20% rate when failed, depending on the scroll. There are also Unique Potential Scrolls, which, as expected, bring the item to Unique.

Potential stats
These are possible stats, as of GMS Firepower update but Potentials for Level 151+ may be inaccurate. Note: There are duplicates of the same stats as they are in separate pools. Example: You can get strength +5 and strength +10 on the same equipment rare rank.

Additional Potential Stats
You can get extra potential on equipments now! However, the stats boost are far worse than normal potentials. It is very hard to raise its rank and only weapons can reach a stats boost with the exact same amount as normal potentials. They can only be resetted by Master Additional Potential Cube, which is only put up on sale in the cash shop during promotion periods.


 * These are possible stats. However, stat bonuses are worse than regular potentials and you can get most stats without equipment type limit unlike normal potentials. (You can get ATT +10 on any eq for instance.)
 * For weapon Equipments only:
 * If the bonus potential line is actually an available regular potential line, the bonus potential boost will be balanced to be equal to the regular potential boost. (Excludes Boss Damage% and Ignore DEF%). Example: A weapon can have 12% ATT as bonus potential (matches with regular potential) while also getting 7% MaxHP as it too (only exclusive to bonus potential). For easy reference if a stat listed below has a square bracket it belongs to the weapon bonus potential list.
 * Possible Bonus Potential list have been made in a way such that weapons with at least an Epic rank can only get % based stats (including Boss damage, Ignore DEF), stat increase every 10 Character levels, lines exclusive to weapons only as well as lines that can be obtained in both Rare and Epic rank (only for Epic rank); all other lines are not obtainable, which means that there will be lesser useless lines when you reset Bonus Potential on Weapons. However, since the Boss Damage Increase and Ignore DEF Increase boost is still lower as compared to regular potential, it is recommended to obtain ATT% on Bonus Potentials and leave Boss Damage and Ignore DEF for Regular Potentials.