Star Wars: Knights of the Old Republic/Undercity

Having killed the rakghoul that chased Hendar to the Outcast village gate, you can explore the remainder of the Undercity safe in the knowledge that you can return to the village at any time.

The Search for Bastila
Regardless of which direction you move, a blue Twi'lek female you might have seen and spoken to before in Javyar's Cantina comes running towards you from the northeast:

You can be unhelpful:

You can continue to be unhelpful:

You can speak to her again:

However, you won't be able to progress with the search for Bastila beyond a certain point without her, so it's best to choose the following response the first time you speak to her:

Once she's added to your party you can remove her again immediately, although since you don't have to remove anyone for her to join at this point and you cannot find Zaalbar without her, it makes sense to keep her unless you're playing without any party for the challenge. Otherwise:

An extra gun is always welcome and her skill with Demolitions will come in useful in the Undercity and Lower Sewers. However, you should probably find Zaalbar before exploring the Undercity much further.

Lower Sewers
The closest entrance to the Lower Sewers is to the northwest, in the corner on the right. You can get to it without any encounters, and a pile of rubble just before the entrance can be searched for random contents.

Mercenaries
If you travel to the northwest then west of the village gate, in the distance you'll see a trio of mercenaries led by a familiar figure from outside the west Lower City Apartments. As you approach, so do they:

Four rakghouls come running from the west; fortunately Canderous and his mercenaries stand between you.

These rakghouls all have On Hit: Poison, Mild Damage, which causes a target to suffer as though poisoned, unless a Fortitude saving throw is made at a DC of 15. Failure causes the loss of 40 points of Vitality (4 points every 3 seconds over 30 seconds). A successful save negates this effect. This does not affect droids.

Canderous Ordo and the mercenary who spoke to you cannot be killed (they're only reduced to minimum 1 Vitality), so you can just stand back and let them kill all four rakghouls: you'll still receive experience from the kills, although this won't be recorded in Feedback. However, just for fun you may want to see if you can save the other two Blaster Pistol-wielding mercenaries (the survivor has a Blaster Carbine, but all switch to Vibroblades for melee combat).

Rukil's Apprentice
If you travel to the northwest then west of the village gate beyond the mercenaries, you will find Rukil's apprentice. However, you'll encounter two groups of rakghouls each led by a Rakghoul Fiend:

The Rakghoul Fiends each have On Hit: Poison, Average Weakness, which causes a target to suffer as though poisoned, unless a Fortitude saving throw is made at a DC of 20. Failure causes the loss of six points from each physical attribute (1 point every 6 seconds over 36 seconds). A successful save negates this effect. This does not affect droids. Although the loss of attributes is temporary, the loss of Constitution affects both current and maximum Vitality, which could result in death before the duration expires.

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These rakghouls don't apply any poison damage on hit, so they're comparatively tame.

The first group of two rakghouls and a Rakghoul Fiend can be seen at the bottom of a ramp to the south. They can be avoided, but it's better to kill them for safety and experience. You should be able to target them from the top of the ramp even with blaster pistols, and you may be able to pick them off one by one if you're careful. Since Rakghoul Fiends are visually indistinguishable from other rakghouls except for the label, pay close attention: if they start running towards you, focus all fire on the Fiend, and make sure the sturdiest member of your party is leading and ready to switch to melee if they manage to close the distance.

The second group of four rakghouls and a Rakghoul Fiend can be seen to the southwest. If you approach the ramp down to the west you should become aware of a Minor Frag Mine on it, which you can move around if you're not willing or able to disable or recover it (unfortunately it cannot be triggered by the rakghouls, and you may want to move each party member past it individually in Solo Mode to avoid accidents). As before, you may be able to pick off some of them with ranged weapons before going down the ramp, and if they come running you should focus all fire on the Fiend. Afterwards do not return to Hideout to heal, as when you transit back these rakghouls will have respawned.

At the bottom of the ramp to the west you'll see a skeletal corpse and corpse to the left, which can both be searched for random contents. To the southwest where the rakghouls were gathered, you'll see rubble which can also be searched for random contents, and an Outcast corpse:

You can read the journal by selecting it in your inventory:


 * This journal details the search for the Promised Land carried out by Rukil's Apprentice. Most of the entries are mundane; however, the last entry is quite interesting:


 * "I have uncovered evidence that others have been seeking out the fabled land, and that their treks have led them into the sewers. I have decided that I must go there as well."