Donkey Kong Country/Gang-Plank Galleon

Setting
The battle, of course, takes place on a galleon, the GANGPLANK Galleon.

King Kruel
The battle starts on the Gangplank Galleon. Move slightly to the right of the level, and wait for King K. Rool to fall on that side. He will fall, and after a little bit he throws his crown like a boomerang. Jump on his head while the crown is off. He'll run across the stage. Repeat, and he does it twice. Repeat once more and he runs across the stage one side to another three times. Then he will throw his crown again.

Wait, I Forgot To Grab My Cannonballs
The battle continues as K. Rool jumps three times like.... a grey Kritter! Then cannonballs fall from right to left. Then when they are done, he throws his crown again. Then you jump on his head, and he jumps again. The cannonballs now will go left to right and right to left again. Repeat this, and they will go right to left, left to right then right to left again. Then jump on his head again.

The End?
You've defeated K. Rool! But... he's still moving! OMG! HE'S STILL ALIVE! HE TRICKED US! (this will be a tradition for Donkey Kong Country and Donkey Kong Country 2: Diddy's Kong Quest). He does two far jumps, jumping to the middle of the ship, then the right! Then he does a few high jumps. While he does his far jumps, jump over him if you can. When he does high jumps run under his feet. He will then throw his crown. Repeat this twice. Then he will do a DIFFERENT noise than from the trick. Then you REALLY beat him!