Chaos Legion

Chaos Legion is a third-person action RPG developed and published by Capcom with high resolution graphics, sound and the characters modeled in the Japanese art of Manga comics. The gameplay is fairly similar to other games (Devil May Cry, Serious Sam, and Painkiller) in which it's all about pure action. Enemies are thrown at you in wave after wave and the goal is to annihiliate them all. The key difference is the titular Chaos Legion, supernatural creatures that fight alongside the player. When they are active, Sieg Warheit (the main character) is unable to run and has weaker melee attacks. Legion can be controlled to a degree: their tactics can be switched between offensive and defensive, and you can issue orders to attack immediately with a certain button. While the Legion are inactive, Sieg can perform a sort of "special attack" called an Assist Attack which causes a Legion to appear and attack with him. The game has been incessantly criticized by professional reviewers, each of which claim that the clunky controls, repetitive action, and dull story completely suck out any fun that could be had with the game--in essence, "all brawn and no brain make Chaos Legion a dull game". Fans of the game find this amusing, as the games mentioned above (and others) were near-worshipped for their all-action genre. Like Gotcha Force, another Capcom title, the game has lots of fans who claim that the game is a brilliant release and is a breath of fresh air among other competitors.

Story
The story of Chaos Legion is a gothic opera which occurred around 791 A.S. (aka "Anno Satanis" for some gamers). The protagonist is a Knight of the Dark Glyphs, Sieg Warheit, who is on a quest to find his former friend Victor Delacroix, who has stolen the forbidden book Apocrypha Of Yzarc and stop him from releasing the spirit Azrail who will destroy the three plains of existence (Nether World, Middle World and Celestial World). Delacroix felt that Sieg is responsible for the death of his girlfriend Siela Riviere, and is intent to bring Sieg into a pure pandemonium that Delacroix himself has prepared as retribution not only for the sins of Sieg alone, but for the sins of the whole world. This armageddon is Delacroix's so-called Purification of the World, using relentless hordes of hideous monsters to cleanse the world of sinners.

During his quest, Sieg encountered a member of the Maidens of the Silver, fighting a monster alone after other Maidens are killed. With Sieg's help, Arcia Rinslet, the sole survivor, managed to escape death. At first, Arcia mentioned that the Maidens of the Silver were in tough pursuit of Delacroix, and thus when she learnt that Sieg was also searching for the same person, she decided to tag along. Later, it was revealed that Arcia kept a grudge against Delacroix for the murder of her brother.

Sieg never told Arcia why he pursued Delacroix even though he did say the two know each other, and because of that, she briefly lost her faith in him, and set off to find Delacroix alone. Sieg caught up, and after he consoled her, they teamed-up once again. Sieg and Arcia met Delacroix several times. Soon, they met in the Hall of Chaos, the place where Azrail is sealed. Delacroix decided to first punish Sieg by killing Arcia with her own gun, seeing that Arcia seemed to be close to Sieg. The murder actually failed, but Sieg thought at first that Arcia had died, and with sheer wrath he attacked Delacroix. Later however, Sieg learnt that Arcia survived the shot, but Delacroix was not fully defeated yet. He was shrouded in black aura and attacked Sieg once again. However, Arcia busted between Sieg and Delacroix, with her arms outstretched. Instead of killing her, Delacroix came to his right mind, and the elusive yet bloody flashback took place.

Finally, the truth about Siela unveiled. Several years before, Sieg, Delacroix, and Siela, were ordered by the Order of St. Overia to re-seal the demon Azrail. In reality, the Order planned to use Azrail's power for world dominancy, but realized that Azrail was too powerful to contain. The demon resisted so much, it decided that instead of being banished once more, it would possess a human: Siela. However, Delacroix directly went to protect her, and was possessed instead. In his uncontrollable rampage, he almost killed Sieg, but Siela withheld the mortal wound. Delacroix had driven his ebon sword straight to her chest. When he came back to his senses, he believed Sieg had done the murder. Siela had given her dying words to Sieg beforehand: Take care of Delacroix... the reason why Sieg can't directly kill his friend.

Delacroix decided to end his own life, much to Sieg's dismay. At the same time, Azrail broke the seal, and even fought Sieg not only in its own demonic form, but also respawned in the form of Dark Siela to intimidate him. However, Sieg won. After all utmost chaos, Sieg mourned the loss of his two best friends, but Arcia cheers him, relieving him of his distress.

As a Knight of the Dark Glyphs, Sieg is able to sacrifice lost souls in order to summon creatures called Chaos Legion from alternate worlds. Though not as powerful as Delacroix, these Legions can enhance Sieg's fighting prowess and help him get out of sticky situations.

Characters

 * SIEG WARHEIT: The knight of the Dark Glyphs, he was ordered to pursue Victor Delacroix. He was a close friend of Delacroix and Siela. After her death, Delacroix thought that Sieg was the murderer, and condemned him. Sieg has been given the command of the Ultimate Crest: the Thanatos Legion. Sieg has two modes of combat.
 * ASSAULT Mode: Sieg fights alone in this mode using his trusty sword. Attack power is enhanced and running is possible in this mode. Sieg can also use his current Legion's Assist Ability. However, Sieg is quite vulnerable to damage in this mode.
 * FORCE Mode: Sieg fights alongside with his Legionnaires in this mode. Attack power is halved and running is impossible in this mode. However, Sieg's Legions offer extra protection as well as awesome fight power and will fight for him to the death.
 * ARCIA RINSLET: The sole survivor of the Maidens of the Silver. She met Sieg while on duty to find Delacroix. She was also in search of Delacroix for personal matters. She cannot summon Legions, but with her dual guns and Sniper Mode, she alone is a force to be reckoned with. With Arcia around, let her bullets fly and the bodies fall. Like Sieg, Arcia has two unique modes of combat.
 * ASSAULT Mode: Arcia fights alone in this mode using her martial arts skills. Attack power is enhanced and running is possible in this mode. Arcia can perform an Orbit Fire Special in this mode.
 * SNIPER Mode: Arcia bends back, her visibility and gunfire accuracy extremely enhanced. A directable crosshair appears to gain clear shots on desired targets. However, her attack power diminishes. Running and Orbit Fire are not usable in this mode as well.
 * VICTOR DELACROIX: A once pious cleric-swordsman acquainted with Sieg and is the boyfriend of Siela. He went on a quest for world purification after the alleged murder of Siela with Sieg as her killer. In reality, he was manipulated by Azrail. The English translation of his French name is "Victory of the Cross". In the PC version, he is always called as Delacroix, even by his former best friend Sieg.
 * SIELA RIVIERE: Not much is known about this enigmatic girlfriend of Delacroix. She was killed when Sieg and Delacroix were on duty to banish the demon Azrail once again. She sacrificed her life for Sieg when she felt that Azrail was freed once again, and asked Sieg to take care of Delacroix in her place.
 * AZRAIL: The spirit of chaos. Its name was not revealed until the final stage, but it was behind the real murder of Siela under the hands of Delacroix, and then manipulated him until the very end, although Delacroix didn't really show any expression of being a puppet.

Inventory of Items
From here onward, Life Points are denoted in LP, the Soul Points are denoted in SP. The maximum Life Points value is 1000. The maximum Soul Points value is 1500. Attack Power and Defense Power both maximize to 500 Points. Sieg's Soul Points serve as the Legions' energy in Force Mode, sectioned into a maximum of 15 Stocks worth 100 SP each. After Sieg beats a stage, EXP or Experience Points acquired are awarded for up to two Legions Sieg has currently equipped. EXP gain is the key to purchase Level-Ups: to boost a Legion's power and gain more abilities for Sieg. A Legion's individual fighting unit is aptly called a Legionnaire.

SIEG WARHEIT Exclusive Items

 * Phantom Life: Green "magic missiles" that replenish Sieg's current LP. These are "used" immediately during battle.
 * Phantom Soul: Blue "magic missiles" that replenish Sieg's current SP. These are "used" immediately during battle.
 * Life Recovery Gem S: An emerald gem that recovers 200 LP.
 * Life Recovery Gem L: An emerald gem that recovers LP to the maximum.
 * Life Max Up S: An emerald gem that permanently boosts maximum LP by 10; total of sixty pieces acquired.
 * Life Max Up L: An emerald gem that permanently boosts maximum LP by 50; total of four pieces acquired.
 * Soul Recovery Gem S: A sapphire gem that recovers 300 SP. One gem can repair a shattered crest.
 * Soul Recovery Gem L: A sapphire gem that restores SP to the maximum.
 * Soul Max Up S: A sapphire gem that permanently boosts maximum SP by 100; total of six pieces acquired.
 * Soul Max Up L: A sapphire gem that permanently boosts maximum SP by 300; only one piece can be acquired.
 * Attack Max Up S: A sword that permanently boosts Attack by 5; total of sixty pieces acquired.
 * Attack Max Up L: A sword that permanently boosts Attack by 20; total of five pieces acquired.
 * Defense Max Up S: A shield that permanently boosts Defense by 5; total of sixty pieces acquired.
 * Defense Max Up L: A shield that permanently boosts Defense by 20; total of five pieces acquired.
 * EXP Gem S: A ruby gem that awards one Legion with 10,000 worth of EXP. Very Common.
 * EXP Gem M: A ruby gem that awards one Legion with 50,000 worth of EXP. Rare.
 * EXP Gem L: A ruby gem that awards one Legion with 500,000 worth of EXP. Extremely rare.
 * EXP Gem XL: A ruby gem that awards one Legion with 5,000,000 worth of EXP. Scarce, for there are only seven pieces in the game, all of them available by destroying or re-destroying certain bosses.
 * Spiritual Gem: A gem that unlocks a Legion's Lv4 Force, Assist, and Enchant; Lv10 Attack and Defense Power. There are only seven collectible gems; one to unlock each Legion's hidden abilities. After use, the Legion's EXP gain is cut down to 75%.
 * Thanatos Chip: A fragment of the broken Thanatos crest. Collect NINE chips around the world to recover the Ultimate Legion, Thanatos.
 * Map Selector: This handy globe allows you to revisit any stage you have completed after completing Stage 9: Forest.
 * Sword Crest: The Guilt Legion. Maximum Attack Power increases when equipped.
 * Arrow Crest: The Malice Legion. Maximum Soul Points increase when equipped.
 * Bomb Crest: The Blasphemy Legion. Maximum Soul Points increase when equipped.
 * Shield Crest: The Arrogance Legion. Maximum Defense Power increases when equipped.
 * Claw Crest: The Flawed Legion. Maximum Soul Points increase when equipped.
 * Power Crest: The Hatred Legion. Maximum Life Points increase when equipped.
 * Ultimate Crest / Thanatos Chip x9: The Thanatos Legion. Maximum Life, Soul, and Attack Power increase when equipped.

ARCIA RINSLET Exclusive Items

 * Life Recovery Herb: A green herb that instantly recovers 200 LP.
 * Life Recovery Gem S: An emerald gem that recovers 200 LP.
 * Life Recovery Gem L: An emerald gem that recovers LP to the maximum.
 * Energy Bullet Clip S: A special ammunition that reloads dual guns with one more round of Orbit Fire.
 * Energy Bullet Clip L: A special ammunition that reloads dual guns with three more rounds of Orbit Fire.
 * Bullet Case S: A magazine upgrade that permanently boosts the stock of Energy Bullets by one. (FIRE gauge)
 * Bullet Case L: A magazine upgrade that permanently boosts the stock of Energy Bullets by three. (FIRE gauge)

Notes:
 * Sieg initially has 200 LP (with +100 bonus from Thanatos), 300 SP, 100 Attack Power and 100 Defense Power.
 * Dispatching a monster with his sword awards Sieg with the normal amount of EXP.
 * Dispatching a monster with the summoned Legion will give 2x EXP.
 * Dispatching a monster with a successful counterattack gives a total of 4x EXP.
 * You must beat the stage in order for all acquired items in that stage to remain permanent in your inventory. Returning to the Intermission Menu resets all items you have acquired throughout the stage.
 * The maximum Recovery Gems (Life and Soul) you can carry depends on the game difficulty. In EASY, you can carry nine S Recovery Gems and three L Gems each. Each increment in difficulty cuts the maximum amount of S Recovery Gems by 3 and L Gems by 1 (In HARD, you can only have three S Recovery Gems and one L Recovery Gem).
 * You can carry only a certain maximum amount of recovery items and power-up items (Attack Ups, Defense Ups and Life Max Ups). If you already have enough of them, the next time you come across what should be a recovery item or power-up item, you will be rewarded with EXP Gem S instead. The same effect also occurs if you have 99 EXP Gem M and EXP Gem L in your inventory. If you also have 99 EXP Gem S in your inventory, the next time you pick up EXP Gem S, you are immediately rewarded 10,000 EXP which will count towards your total EXP gain in that stage.
 * Notice that with all Soul Max Up items obtained, you actually have only 1200 SP. The last 300 are only available if you equip legions which gives you max SP bonus. Equipping the Blasphemy Legion (with Enchant Lv2 or higher) maximizes the 1500 SP mark.

Legions and Abilities
If Strider Hiryu has his army of multipodal robots and Mega Man has his arsenal of stolen weaponry, Sieg has the command of seven spectral forces called Chaos Legion: each with their unique signature weaponry, various skills and abilities. This factor makes the game similar to the arcade classic Magic Sword (the player can be aided by allies like the Big Man, Ninja, Thief, Amazon, Priest, Lizard Man, Knight, etc.)

Aside from helping Sieg during warfare, Legions are also the only way to kill the infamous Danu monsters, for these transparent enemies can resist the blade of Sieg. Likewise, a single attack from a Danu can mortally wound a Legion and shatter it.
 * FORCE: When a Legion is summoned, Legionnaires fight alongside Sieg. This is the only time when a Legion takes damage. If Sieg's SP depletes to zero: the Legionnaires vanish, their crest will shatter and until the crest is repaired, the Legion can't be summoned again. During Force mode, Sieg can let the Legion fight actively, or passively wait for his orders. Except for one, each Legion's Force Level-up will increase the number of Legionnaires by one. Its maximum number is only obtainable with the Spiritual Gem.
 * ASSIST: When Sieg fights alone, he can summon a Legion to do special attacks without actually summoning it into battle. Sieg can't use a Legion's Assist if its crest is broken. For each Assist Level-up, the attack duration extends longer and its attack power increases without consuming extra SP. The strongest level obtainable is with the use of a Spiritual Gem.
 * ENCHANT: Each Legion offers special abilities to Sieg, which will alter many of his physical aspects; he can do stronger attacks or create acrobatic maneuvers etc. Unlike Force and Assist, Enchant abilities remain intact even when the Legion's crest is shattered. Few Legions offer more than one Enchant. Each Enchant Level-up varies for each Legion.
 * ATTACK: The Legionnaires' offensive strength; how much damage each unit can inflict during combat. Each Level-up boosts a Legion's Attack by 10 points. Normal maximum value is 80. With a Spiritual Gem, the value is maximized to 100 points.
 * DEFENSE: The Legionnaires' resistance to damage; how much damage the Legion can take during combat (Soul damage). Each Level-up boosts a Legion's Defense by 10 points. Normal maximum value is 80. With a Spiritual Gem, the value is maximized to 100 points.

GUILT / Sword Crest

 * Acquired: Annihilate the seven Badbhs at the end of Prologue.
 * Specialty: Organic enemies
 * Force: Three to six Knights armed with broad swords hunt down enemies and slash them up multiple times. This Legion is an extremely well-rounded favorite and effective for heavy slicing combos.
 * Assist: Midnight Punisher (50 SP) - Sieg dash-slices forward with his sword. If he hits an enemy, Guilt violently slices up the victim.
 * Enchant:
 * Level 1 / Dark Ripper: Sieg normally performs a four-hit slashing attack combo. With Guilt, he can do up to six strikes total.
 * Level 2 / Rising Phoenix: Sieg sends the target flying into the air, defenseless. Best combined with Ground Zero or Despise.
 * Level 3 / Ground Zero: Sieg performs a brutal slash which sends enemies far away, with an added dose of incineration.
 * Level 4 / Guilt Spirit Trancer: Use Dark Ripper, Rising Phoenix, and Ground Zero without the Sword Crest equipped.

MALICE / Arrow Crest

 * Acquired: Destroy Lognagaiser at the end of Stage 2: Dyfan The Twilight City "Streets".
 * Specialty: Metallic enemies
 * Force: Two to five Archers / Gunners fire bolts of laser from their strongbows. They are weak in power but their metal crossbows are highly effective in long-ranged warfare. If the Force Attack key is held down while the Legionnaires are active, they will use the Sniper Mode, and a directable crosshair marks whatever enemies can be shot. However, Sniper Mode will continually drain away SP.
 * Assist: Great Depression (20 SP) - Sieg makes an uppercut slash. If he hits an enemy, it is thrown into the air while Malice's firing squad blasts at the victim.
 * Enchant:
 * Level 1 / Prisoner: When Sieg locks-on an enemy (a white lightning bolt connects him to his target enemy), he can drag it around ala Doctrine Dark's "Dark Wire". Very tricky to use yet effective for target manipulation. Does not work on all enemies.
 * Level 2 / Long-Distance Lock-On: Sieg's lock-on capability extends three times the normal distance to allow long-ranged lock-on.
 * Level 3 / Spartan: Prisoner now also inflicts damage like Doctrine Dark's "Dark Spark".
 * Level 4 / Malice Spirit Trancer: Use Prisoner, Long-Distance Lock-On, and Spartan without the Arrow Crest equipped.

BLASPHEMY / Bomb Crest

 * Acquired: Destroy Verge Zagan at the end of Stage 3: Dyfan The Twilight City "Central Block".
 * Specialty: Any type of enemy
 * Force: One to four mine-armored "turtles" float around Sieg. Each Legionnaire latches on any nearby enemy and self-destructs, (inflicts great damage but depletes SP) and a new Legionnaire respawns in its place.
 * Assist: Crimson Carnage (50 SP) - Sieg role-plays Roberto's soccer skills and kicks a Legionnaire: a bomb that detonates on impact and extremely effective both for weakening and decimating hordes of enemies. The explosion sets nearby enemies ablaze with excellent damage both for up-close or ranged combat. At high enough levels of Assist and Enchant almost anything can be sent flying.
 * Enchant:
 * Level 1 / Airblaze: While airborne, Sieg can stab the ground as he falls down. This knocks down nearby enemies.
 * Level 3 / Airblaze Lv2: This improved version, after the stab, also has the impact detonate the ground, which inflicts damage to all enemies within the vicinity of the blast and incinerates them.
 * Level 4 / Blasphemy Spirit Trancer: Use Airblaze Lv2 without the Bomb Crest equipped.

ARROGANCE / Shield Crest

 * Acquired: Annihilate the six Zagans at the end of Stage 4: The Ruins of Murdoa.
 * Specialty: Any type of enemy
 * Force: Two to five shell-armored "spiders" float around Sieg. It is virtually effective to deflect direct damage to Sieg. It has no initial attack power, but as you raise it with EXP, its unseen potential must never be underestimated.
 * Assist: Rampage (100 SP) - Arrogance weaves a dome canopy which acts as a barrier around Sieg. It momentarily absorbs all enemy attacks and blasts it back to all surrounding enemies. Damage inflicted is proportional to the damage absorbed by Arrogance.
 * Enchant:
 * Level 1 / Avenger: If the attack button is pressed at the moment Sieg takes damage, he will counterattack by dash-slicing a short distance forward through enemies in front of him. Requires either good timing or rapid button-mashing. Unlike the similar Release from Devil May Cry 3: Dante's Awakening, Sieg still takes the damage.
 * Level 3 / Avenger Lv2: An improved version of Avenger that deals more damage and goes further.
 * Level 4 / Arrogance Spirit Trancer: Use Avenger Lv2 without the Shield Crest equipped.

FLAWED / Claw Crest

 * Acquired: Destroy Maponos at the end of Stage 5: The Ruins of Murdoa "Core".
 * Specialty: Metallic enemies
 * Force: Three to six "ninjas" jump around, trip down enemies, and drill them to death with their razor-sharp talons. Due to the length of their claws, they can also attack airborne enemies. Extremely agile and deadly if used properly.
 * Assist: Laughing Stock (20 SP) - Sieg throws a glowing sword on the ground. Upon the trap's contact with any enemy, Flawed bores out of the ground and drills through the victim and any nearby enemies with magical lightning. Another great alternative for Malice.
 * Enchant:
 * Level 1 / High Jump: Sieg's jumps don't reach very high altitudes. With Flawed, Sieg's jumping power is 50% higher than normal.
 * Level 1 / Despise: Sieg somersaults away after a string of attacks, excellent for escaping enemy counterattacks after you attack. Combine this after the fifth slash of Guilt's Dark Ripper for nasty damage. Also deals a token amount of damage while throwing close enough enemies into the air.
 * Level 2 / Double Raid: Sieg can perform the excellent double jump: for reaching high ledges, or stomping enemies' heads for minimal damage yet knocks down certain targets.
 * Level 3 / Despise Lv2: The enhanced Despise also leaves an electrical trail for added damage that is effective against Metallic enemies.
 * Level 4 / Flawed Spirit Trancer: Use High Jump, Double Raid, and Despise Lv2 without the Claw Crest equipped.

HATRED / Power Crest

 * Acquired: Annihilate the three Danus at the end of Stage 6: Lakeside.
 * Specialty: Organic enemies
 * Force: Two to five humanlike Ogres let your enemies to experience the life of being volleyballs or training sandbags. This underrated Legion is slow yet massively powerful.
 * Assist: Bad Karma (50 SP) - Hatred appears in front of Sieg. Any foolish attempt to attack Sieg results in an immediate counterattack, not to mention brutal damage. Not useful against normal enemies since it counters a single attacker, but works wonders against bosses. Requires good timing, although this becomes less strict as Bad Karma is levelled.
 * Enchant:
 * Level 1 / Breakdown: Sieg bends and launches a full-body tackle, knocking away all enemies across his path.
 * Level 3 / Breakdown Lv2: The better version of Breakdown adds a powerful explosive and incinerating force to the attack.
 * Level 4 / Hatred Spirit Trancer: Use Breakdown Lv2 without the Power Crest equipped.

THANATOS / Ultimate Crest

 * Acquired: Initially equipped during the Prologue stage, but will be destroyed by Delacroix once you receive the Guilt Legion.
 * Re-acquired: Collect the nine Thanatos Chips found in Stage 2, 3, 4, 5, 6, 7, and 10, in Worlds 1 or 2. The last chips are only found in Second World (after completing Stage 12), by revisiting Stages 8 and 11. Once all the chips are collected, Thanatos will be reborn.
 * Specialty: Any type of enemy
 * Force: Instead of a Legionnaire army, Thanatos aids you with one godlike ally. Raise him quickly by using all EXP Gems. Upon rebirth, it actually starts again as an egg. It undergoes a metamorphic change each time you Level-Up. All higher forms of Thanatos have the ability to teleport alongside Sieg and among enemy ranks to obliterate them. Raising a complete Thanatos is worth 80M EXP.
 * Level 1 / Egg: The tadpole-like egg of Thanatos attacks its enemies one at a time by mere tackling.
 * Level 2 / Juvenile: Thanatos morphs into a floating dragon-like seahorse which damages enemies one at a time with breath attacks.
 * Level 3 / Adult: Sieg starts with this form of Thanatos. From a young dragon, Thanatos regains its human-dragon specter form, and attacks hordes of enemies with one powerful arm swipe for massive damage.
 * Level 4 / Complete: Thanatos takes the perfect human-dragon form, complete with armor and archangel-like wings. When attacking, Thanatos brutally decimates enemies by encasing himself with his wings and rams himself across enemy ranks FOUR times for a hell lot of damage. This makes short work of any boss, and a definitely must-have Legion! Witness the bodies and corpses fly around!
 * Assist: The Ignorant Masses (300 SP) - Thanatos slows time drastically for all enemy troops, while Sieg's mobility remains unhindered. Thanatos summons down a massive laser tempest from the Celestial Realm among enemies for massive damage.
 * Enchant:
 * Level 3 / Healing Factor: Stand still and Sieg will gradually replenish approximately ten LP for every two seconds.
 * Level 4 / Thanatos Spirit Trancer: Use Healing Factor without the Ultimate Crest equipped.

Levelling-Up Your Legions
Raising each of your Legions to the fullest extent of their potential power is no easy feat. Sieg can only equip two Legions at a time. Your only chance to improve them are to level-up their attributes: Force, Assist, and Enchant. This way Sieg can also unlock their abilities, and these abilities will allow you to earn more points for each new stage Sieg completes!

Legion Level-Up Procedure:
 * Equip up to two Legions from the Intermission's Player submenu, then select a desired stage to defeat its boss (again).
 * The more AA+ you receive the higher score multiplier you will gain for your two Legions! Aim for the AAA+ (Achieve AA+ for all ranks) to multiply your total EXP by FOUR!
 * Back to the Intermission, you can use your acquired EXP to purchase level-ups for the equipped Legions! Remember, only the Legions equipped will gain the stage's EXP total. The EXP is your Legions' currency to being more powerful!
 * Access your Legion's Status Screen. If your EXP acquired can purchase a Level-up, you may do so; but be careful with what level-ups you want first. Customization is the key, but it will be better if you buy Enchant or Assist Level-Ups first. Do so with your other Legion.
 * After you have spent all points available, you need to kick monster butt once more with your Legions so as to gain more EXP! Micro-managing your Legions is also necessary. Distribute the EXP evenly by using your Legions alternately. This might be tedious, but there are times you have to do what you don't want to.
 * Use Spiritual Gems when your Legion has reached Lv3 attributes and Lv8 Att / Def. Then go for the maximum levels of each Legion!
 * Best Level-up stage to play and replay is Stage 13: St. Claire's Cathedral. It has a secret Zombie-infested room when revisited. Usually, the total is 5M EXP. But if you did well in the stage and ranked AAA+, you might as well gain a whopping 20M EXP instantly!
 * After you have regained Thanatos and revisited all 12 stages, do not forget to use all seven EXP Gems XL acquired (worth 35M EXP) on Thanatos so that he'll have a massive head start on EXP, since he requires a hell lot of EXP to Level-Up! However, you'll witness that each Level-Up you gave him was worth a hundredfold.

Notes:
 * Refer to the Legion descriptions above. All Lv1 attributes are usable once you equip the crest for battle. Lv stands for the Attribute Level.
 * For FORCE, the Lx refers to the number of Legionnaires in that level. Example: For Guilt's Lv3 Force, it has five Legionnaires. Thanatos only has one Legionnaire, but evolves to a stronger being for each Force Level-Up..
 * For ASSIST, each Level-Up simply boosts the power and effectiveness of the Legion's Assist Attack with no extra consumption of SP.
 * For ENCHANT, the ST refers to the Spirit Trancer. Refer to each Legion's Enchant abilities to see what ability has been gained. Unlisted Enchant Level-Ups means an extra increase in a specific statistic (Life, Soul, Attack, Defense) when the Legion is equipped.
 * All Legions have a common Enchant Lv4 Ability: The Spirit Trancer allows a Legion's abilities to be used by Sieg even without having to equip that Legion. This ability is only available after the Legion has been given a Spiritual Gem. Example: With Flawed's Spirit Trancer, Sieg can jump higher, use Double Jump and Despise even if Flawed is not currently equipped. Get these Level-Up abilities ASAP!
 * JT stands for Juvenile Thanatos, AT for Adult Thanatos, and CT for Complete Thanatos.

GUILT Legion Experience Chart

MALICE Legion Experience Chart

BLASPHEMY Legion Experience Chart

ARROGANCE Legion Experience Chart

FLAWED Legion Experience Chart

HATRED Legion Experience Chart

THANATOS Legion Experience Chart

Legion Level-Up Experience Chart

Complete Item Checklist
Items in the third column indicates that it can only be won in the Real World. Items in the fourth are won in the Alternate World and re-destroy the boss. Thanatos Chips are also indicated if applicable, found on the last column.

Notes:
 * Revisit Stage 8 to find the 8th Thanatos Chip.
 * Alternate World is unlocked after completing Stage 12.
 * Stage 11 Revisited has six waves of Golem and Zombie Soldiers as a bossfight rather than a Victor Delacroix rematch.
 * Stage 13 Revisited has three Golems and four Zombie Gunners as a bossfight rather than a Golem and three Danus.

Monster Bestiary / Types
Monsters are classified as either Organic, Non-organic, or Metallic. Organic enemies are composed of flesh, blood, and bone. Metallic enemies are made of gleaming matter. Non-organic enemies are somewhat made in the middle of the two types. Blasphemy Legion's Crimson Carnage works wonders against all monsters and bosses, especially for the "revisited" stages. This is highly recommended for most stages. Even if not listed, Thanatos is considered effective against all enemy types.

Organic
This type of enemies include Balors, Ogmas, Badbhs, Zeodagdas (Ninjas, and Gunners), undead Zombies (Soldiers, Commander, Gunners, and Cannons), Jenons, Seedlings, Galarges, and the body of Rudo Garias. The main feature of organic enemies is the color, which is related to nature: white, gray, brown, green, red, etc. Organic creatures are usually animal-shaped, and have visible veins or bloodstains.
 * GUILT, HATRED, and BLASPHEMY will make short work of them.
 * Note: DO NOT confuse a bloody gray Zombie Soldier (organ) to a shiny gray Zombie Soldier (metal). Such mistake will be real trouble.

Non-Organic
This type of enemies include all forms of Danus, Golems, the shields of Rudo Garias, and all floating mines. The anatomical composition of these monsters remain unknown. Flawed and Blasphemy are the only Legions that can destroy floating mines without suffering too much damage. Blasphemy can also destroy RG's shield in one blow, as well as heavily damage a rock-hard Golem.
 * FLAWED, BLASPHEMY, and ARROGANCE will obliterate them.

Metallic
This type of enemies include Gunners, Archanus, Cannons, and silver Zombies. Metallic enemies have a shiny look when first seen, so deploy your anti-metal Legions. Several metallic enemies have ranged weaponry, where Malice and Arrogance both excel. Silver Zombies are the hardest to kill other than Golems. But with Perfect Thanatos, Sieg's life is a pure party... anything else is doomed.
 * MALICE, FLAWED, BLASPHEMY, and ARROGANCE will decimate them.