User talk:Skizzerz

Hi! I check this page daily, so feel free to ask me about anything, put in a request for a section, or anything else using the "+" tab on the tab strip.

Puzzle
I moved this section onto this page, so answer my puzzles there (any answers here will be ignored). If you wish to check out what was previously in this section, click here

No, thank you!
Hello again. Thank you very much for the tips and for the welcome message too. As you can see I am still unexperienced about the Wiki options. Now I'm back to the Guide reading. 4443 10:58, 3 July 2007 (CDT)

Card
I've found a good pic for wheel war, what do ou think?--Rocky http://media.strategywiki.org/images/thumb/7/78/Rally-X_Rock.png/25px-Rally-X_Rock.png (Talk - Contributions) 03:34, 5 July 2007 (CDT)
 * Maybe not wheel war, but I can definitely find a card for it. -- 09:33, 6 July 2007 (CDT)
 * What about this (Possibly edited) for the vadal whacking stick :-P--Rocky http://media.strategywiki.org/images/thumb/7/78/Rally-X_Rock.png/25px-Rally-X_Rock.png (Talk - Contributions) 11:30, 7 July 2007 (CDT)
 * I already have something in mind for the, but thanks for the suggestion. -- 11:48, 7 July 2007 (CDT)
 * Skizzers, I can tell it's fake, it's the only time a symbol will show up after a link in IE6 :P.--Rocky http://media.strategywiki.org/images/thumb/7/78/Rally-X_Rock.png/25px-Rally-X_Rock.png (Talk - Contributions) 12:27, 7 July 2007 (CDT)
 * Yeah, and it doesn't get the dotted blue box around it when clicked. I just wanted to make it appear like a link (I do seriously have an image for it though, it's right (yes, that is a real link). -- 13:37, 7 July 2007 (CDT)

Thanks
Thanks for the support Ryan. Like you I was admitted as an admin within just a few days after being nominated; I appreciate the belated comment (I like how you reverted it ahaha). --Notmyhandle (talk • contribs) 18:52, 6 July 2007 (CDT)
 * I didn't notice that I was redirected or the "Notmyhandle is now a Cabalist Sysop" message. I can change your card too, just tell me the new type (and/or new text). -- 21:46, 6 July 2007 (CDT)
 * You should make cards for all the admins, creature type = sysop or bureaucrat, I don't care about the color. --Notmyhandle (talk • contribs) 22:08, 6 July 2007 (CDT)

Secret Passage
Hi Ryan. The treasure chest in the secret passage does in fact contain a lamp, but only if you failed to get the lamp from the chest at home. I make a note of that fact in the walkthrough. I am intentionally scaling the maps down so that they're not too imposing in the walkthrough. I'd like to think that everyone in the world is like me, and views SW in nothing less than 1024 wide resolution, but with things like the Wii, and the iPhone (Dana actually navigated to SW on hers, it looks... interesting), I don't want to force too large an image on people. Map sizes are something I struggled with on Pokemon RBY as well. There's just no getting around the fact that the maps are best presented by making them just as large as they need to be to make out pathways, but not so large that they take over the page. Procyon (Talk) 14:35, 9 July 2007 (CDT)
 * I was actually thinking of having a larger image on the image page and a scaled down version on the walkthrough page (like having the image be 600x600, and having [[Image:Image name|200px]] when calling it), but your reasoning makes sense too. -- 15:06, 9 July 2007 (CDT)
 * Hi Ryan, those imagemaps are awesome! Great job!  I was thinking about what else the guide needs.  After having completed Kakariko Village, I realized that more in-game screenshot would be very useful for illustrating some of the less obvious aspects that the text describes.  I don't know if that's something that you would be particularly interested in, but if you are, it would be extraordinarily helpful.  Procyon (Talk) 14:22, 10 July 2007 (CDT)
 * Thanks! It's always nice to hear when one's work is valued. I'll see what things might need screens. Otherwise, here are a few other things on my list of things to do:
 * Get a screenshot for every piece of heart
 * Get movies of boss fights
 * Find boss artwork
 * The walkthrough (duh!)
 * I've tried to talk my friend into working on the guide too (his username is Youtube). He has the GBA version, so he could probably help pick up discrepancies between the two versions. -- 15:23, 10 July 2007 (CDT)
 * I'm happy to help as well though I'll probably restart the file that I used before to get the new version of the walkthrough.--Rocky http://media.strategywiki.org/images/thumb/7/78/Rally-X_Rock.png/25px-Rally-X_Rock.png (Talk - Contributions) 15:29, 10 July 2007 (CDT)
 * o_O Rocky, please don't be offended by this, but you occasionally write some very incoherent sentences. They may make sense to you as you are writing them, but I've reread that sentence three times, and I still don't understand it.
 * Ryan: screenshots for every piece of heart - Great idea, but exclusively for Heart Pieces page so that we don't spoil it for anyone who doesn't want to know. Movies of boss fights - I really don't know how useful this idea is, but I only say that because as a user of SW, I would never bother watching them.  Maybe other users feel differently, but no fight is so difficult that I'd be completely stumped after reading a concise, well-written description.  Boss artwork - I loooooove, love, love, love artwork.  Bah-ring it on!  The walkthrough - As with the Pokemon stuff, if it's alright with everyone, I'd love to lay down the foundation, and have people come behind to fix the mistakes/add any omissions.  If you add stuff to the walkthrough, I will try to work around it, and preserve as much as I can, but as you've seen, I've rewritten a lot of Garrett's work pretty drastically (and I feel kind of bad about that, but I don't know what else to do.) Procyon (Talk) 15:52, 10 July 2007 (CDT)
 * Hmm, funny. To me, what Rocky said made perfect sense. At least, I think I know what he said. Allow me to re-phrase (Rocky, let me know if I got it right): He was going to help out my friend find discrepancies between the SNES and GBA version, but in order to do so, he needs to restart his file because the walkthrough has been re-written. @Procyon: The boss movies were more for bragging rights than anything else. "Hey, look at us, we have MOVIES! And what do you have? Some pitiful ASCII Art? HA!" for GameFAQs, and a "Ok, ok, so you have a walkthrough with screenshots. But guess what? We have MOVIES! Beat that!" for IGN. As for the heart pieces, that's where I was going to put them to begin with anyway :). -- 16:44, 10 July 2007 (CDT)
 * LOL, I don't make sense to myself sometimes xD. Anyway yeah, I started using Garett's walkthrough and added bits on. But I might as well start the file again to check Proc's work. I personally don't watch movies that much but some ppl will (usually people that need a bit of help or with something complicated that can't be explained well) like the movie on ths page.--Rocky http://media.strategywiki.org/images/thumb/7/78/Rally-X_Rock.png/25px-Rally-X_Rock.png (Talk - Contributions) 01:40, 11 July 2007 (CDT)

Imagemaping
Hi Ryan. I spoke with Echelon last night, and he liked the idea that I had for the maps, which I've implemented on the Eastern Palace page, where we add room numbers to the map to make the walkthrough easier to read. The way that it was before, if you wanted to learn about a room in the middle of the Palace, you'd have to skim through the entire block until you found what you are looking for. This way, a player can jump right to the section that he or she is interested in. Echelon mentioned that it would be great if we could image map each individual room. I realize that might be a huge pain in the neck, but if there was anyway for us to do it, that would be amazing. What do you think? Procyon (Talk) 10:18, 11 July 2007 (CDT)
 * lol, we messaged each other at the same time. I would defer to Echelon about the water mark.  That's a call only he should make.  I'm fine with it, but I don't know he would feel (although if I had to guess, I'd assume he'd be for it too.) Procyon (Talk) 10:18, 11 July 2007 (CDT)
 * Actually, I think the label/map differentiation idea is great. The only thing is that it would need to be made clear to the user, but that's probably doable in the caption of the thumb/frame.  Procyon (Talk) 10:27, 11 July 2007 (CDT)
 * Use thumbs. As you know in both thumb and frames that the little icon in the description area takes you to a larger version of that image. However, when you use on a framed image, that icon disappears. It doesn't on thumbnails, for some odd reason, which is why I'd prefer that all of these be thumbs (if they aren't by the time I get to them, I'll make them so). -- 10:32, 11 July 2007 (CDT)
 * Wait, how does the way that the text content is arrange have anything to do with the image mapping? I thought the image was the only thing that mattered for the image map.  Procyon (Talk) 10:38, 11 July 2007 (CDT)
 * Well, it's not an exact science, but the labels are very evenly placed compared to one another. i.e. if one label is 100 pixels away from another in the horizontal direction, the next one should be some multiple of 100 pixels away as well.  I used a Grid in GiMP to line them all up that way in the upper left corner of each room. Procyon (Talk) 10:41, 11 July 2007 (CDT)
 * Oh I see what you were talking about. That's funny.  What Echelon had in mind was to link each of those labels to a blown up 1:1 or 3:2 view of the specific room in question.  But what you did works, and it works well.  It's up to you if you want to implement Echelon's idea or not. Procyon (Talk) 15:15, 11 July 2007 (CDT)
 * On second thought, I hate seeing all those tiny edit tabs >_< There's no way to create anchors without adding headers, is there? Just wondering :P Procyon (Talk) 17:43, 11 July 2007 (CDT)
 * I'm working on some css that'll hide the edit tab, just give me a bit to find it and implement it (I hope Prod doesn't mind that I modify common.css without asking the community first). -- 17:56, 11 July 2007 (CDT)

Updated ImageMap
Done.--Dan 13:32, 11 July 2007 (CDT)

Top 5
The only reason biggianthead2000 is up there is because of the renaming of the FF4 images I did. --Rocky http://media.strategywiki.org/images/thumb/7/78/Rally-X_Rock.png/25px-Rally-X_Rock.png (Talk - Contributions) 15:29, 12 July 2007 (CDT)
 * I know. That doesn't change the fact that bgh2000 is fifth, though, it just made it happen. -- 15:31, 12 July 2007 (CDT)

Yoshi's Story
Hey, I hope you aren't angry with stupid questions, but I have no idea why the Yoshi's Story Table of Contents shows in doubles. Everything is duplicated somehow, so could you have a look at it and change it back to normal?

Adminship
Thanks so much! yeah, i would love to be an admin. I will fill out the RfA in a little bit. --IsaacGS 14:39, 20 July 2007 (CDT)

Re: Welcome to the cleanup project
I hope I can be of help! I'm still a bit lost, but I'll get the hang of it eventually :) --TheOverlord 19:20, 22 July 2007 (CDT)

Fill up edit summary?
Hello, and thanks for easing my way into StrategyWiki! However, what do you mean when you say, "always fill in the edit summary field?" I didn't know you were supposed to do that. Mouseman 11:44, 23 July 2007 (CDT)

Aye, thanks. I thought you meant "Fill the summary to the brim." I come from other wikis, so I shouldn't need much editing help. Thanks again! Mouseman 11:56, 23 July 2007 (CDT)

fire emblem
its nice to meet another fire emblem fan. i'll edit that page as soon as i can and i think i'll write all of hectors mode too. --d6172 06:43, 25 July 2007 (CDT)

Hi
Oh, thanks for telling me, I really have no idea what I'm doing, I just look at a pages format, keep it like that, and add information.

Thanks
Thanks for the thanks!-- Duke Ruckley  11:53, 25 July 2007 (CDT)

Guitar Hero track list ready!
I finish the guitar hero and guitar hero 2 track list --Mastersasuke 12:32, 25 July 2007 (CDT)

OH! DANGO! JAM
Can you please look at this page, you deleted it before for being a flash game, can you check it over, I would but I've got to go. Cya in a week.--Rocky http://media.strategywiki.org/images/thumb/7/78/Rally-X_Rock.png/25px-Rally-X_Rock.png (Talk - Contributions) 15:32, 25 July 2007 (CDT)

One two get to work
That last message on the staff lounge made me lol. You smacked him with a frying pan and then encouraged him to help. Muh muh muh MONSTER COMBO!

P.S. Work on your noob skills. --Notmyhandle (talk • contribs) 22:26, 26 July 2007 (CDT)

Super Powers
I'm starting to use some of them, you might have noticed I deleted some duplicate images. I'm looking at the Mediawiki admin guide right now, so I think I'll be getting used to it for a while. I will log into the chat later today, if I have any questions. --IsaacGS 17:07, 29 July 2007 (CDT)
 * Ah, I was wondering what that did, I decided it would be better to just use the old way. I'll archive my talk page now, too. --IsaacGS 19:07, 31 July 2007 (CDT)

Zelda 3 enemies
Hi Ryan. I know it seems very peculiar how I set things up, but everything was done the way you see on purpose. I'm taking this information from a Japanese guide book, and while I rearranged things in the table compared to the way the information is presented in the books, I wanted to leave the order in which info comes from the table in tact. That way, I could just rattle off the information as I read it from the table without thinking too much. As yes, it's true, the level 3 sword does the same exact damage as the hammer and throwing a stone. I realize that I set the parameters up less than ideal, but I will have all 108 enemies done, and since these are simply statistics that shouldn't need much updating once they're entered, they shouldn't require any upkeep. Procyon (Talk) 13:36, 4 August 2007 (CDT)

Featured guides
Hmmm...wouldn't it be simpler if we went for a process more like the current "guide of the month" voting process, rather than the convoluted, messy process we copied from Wikipedia for sysop nomination? --DrBob (Talk) 12:38, 9 August 2007 (CDT)
 * I am modeling it after the current process, just with a few extra features (the template has a color-coding feature built into it), and an archive for past nominations so one doesn't have to browse through the page history. It will make much more sense once I have finished setting it up. -- 12:47, 9 August 2007 (CDT)

Signatures
How do you get your signature to stay a permanent include? Whenever I enter in my preferences that line, it replaces it with, and when I save a page with my signature on it, it expands my signature to the full code, while yours stays. Tell me your secrets! --  blendmaster | talk  ]] 14:33, 9 August 2007 (CDT)

Your new sig is pretty good. I just don't like how you changed talk to chat, it confused me <_< >_>

The safety link is the best. --Notmyhandle (talk • contribs) 11:26, 10 August 2007 (CDT)
 * Better? -- 11:43, 10 August 2007 (CDT)
 * =) --Notmyhandle (talk • contribs) 12:15, 10 August 2007 (CDT)

Thanks man.
Thanks for telling me about the picture I uploaded. I uploaded another picture without checking your message so that is screwed up. I didn't know that the categories were specific image categories. I thought they had to be with the game series. I re-uploaded the picture with category being characters. Thanks for informing me.

Dude, you rock.
Thanks so much for putting that time code up. I had no idea about #vardefine. As soon as I saw that, I was like, "shoot, there was something I wanted to do like this a long time ago, but I can't remember what it was..." and then I remembered! It was the move lists! I wanted the colors of the backgrounds to alternate so that it would be easier to read the lines! Well, thanks to you, I finally figured out how to pull it off! Check out SF3 and Ken's page. The only thing I wish I could figure out is how to remove that tiny gap between the cells that shows up in the silver background. Procyon (Talk) 15:24, 16 August 2007 (CDT)
 * lol, I'll give it a shot, but your code is a nightmare :) Thanks for the cellspacing tip, I forgot all about that.  Looks so cool now! Procyon (Talk) 15:58, 16 August 2007 (CDT)
 * lol, I know, that's where I discovered the #vardefine (oh, I get it, you thought I saw it on the actual template page. I didn't bother to look at that until you created the Talk page.)  Anyway, I see what you're trying to do, but it seems like you're using a bazooka to kill a fly.  If you never worry about a guide that's been featured for more than 80 days, why would you care about leap years and stuff like that?  I'm going to try to debug this for you and see what I get.  Procyon (Talk) 16:12, 16 August 2007 (CDT)
 * OK, I found one of your problems. #expr does not like the traditional triple brace format on the parameters.  So instead of referring to month as , for example, you should refer to it as  even though, you would imagine, they parse to the same exact thing.  That's the only thing I've discovered so far.  I'll let you know if I find more.  Procyon (Talk) 16:23, 16 August 2007 (CDT)
 * Time out, I fixed it already. I will explain in a moment, I just want you to stop "fixing" it. Procyon (Talk) 17:02, 16 August 2007 (CDT)
 * I got an edit conflict with you, so I couldn't check what you did (sorry). Now that I've checked, looks good ^_^ (and works). Turns out that it was lacking default #switch values in declaring the vars (which you've figured out about 3 minutes before I did :P) -- 17:04, 16 August 2007 (CDT)
 * (edit conflict) OK. I was wrong about the #expr thing.  That was the case for me because of the way I was debugging.  I didn't have parameters, so I literally had to define month, day, and year.  So naturally, the code I copied and pasted wouldn't work unless I changed the triple braces into #vars.  So that was my mistake.  However, the reason it was failing, was as follows:  If you #vardefine a variable using a #switch, you have to supply a default value.  If you don't, you erase the old definition.  So when you #vardefined old and current based on whether it was a leap year, and 2007 is not, you were erasing old and current because you never said that if it's not a leap year, they should be defined as what they already equal.  That fixed it.  Take a look, the nomination color is active.  Change the color values in the template for however many days it's been and it will work.  All I did to debug was pop the code in a blank page, and print out the #vars every now and then to see what the values were.  Procyon (Talk) 17:08, 16 August 2007 (CDT)

Skiz, if you're still online, come to the IRC. Procyon (Talk) 22:23, 17 August 2007 (CDT)

LttP
I'm playing the SNES version on emulation. Figured its easiest because I can just alt-tab over to the guide as I play through.-- Duke Ruckley  11:23, 19 August 2007 (CDT)