The Quest of Ki/Floors 31 - 40

Floor 31
Time: 58, Treasure: Time Stop

A new enemy, the stationary owls, is present in this stage, occupying two of the columns. They won't move, so you'll have to glide over them. You can stop on the column between them, or you can leap over both of them at once, but watch out for the jagged patch of floor on the far right side. Once you are beyond the owls, you will see a blue Beholder flying back and forth. The hallway he flies through is too narrow for both you and the Beholder. Instead, you should fly all the way up the right side of the floor, landing on top of the column just above the Salamander. Jump over an collect the key, then fall down to the chest below, where you will find the Time Stop item. With time frozen, you don't have to worry about getting hit by a blast of the Salamander's fire (although you do have to watch out for any fire that's been frozen in time.) Then safely make your way to the exit at the top.

Floor 32
Time: 93, Treasure: Gift

Take the dangers on this floor very seriously. The blue spikes that hang from the ceiling will drop to the floor when you get close enough. Even when embedded in the floor, they are dangerous to touch. Collect the key to the left of the entrance when the blue ghost is flying back to the right. Then land on the left edge of the platform and let the blue spike drop. Then jump over it, and watch the fire cannon attached to the right wall.

You could decide to go for the 10,000 bonus point gift inside the chest, but that involves placing Ki in a considerable amount of danger. Even if you run down the hallway after a blast of fire has been shot, you still need to turn around and run back out, and you will invariably have to deal with another fireball. The only way to survive this, is to intentionally bump Ki's head against the wall so that she lands on the floor crouched over. While crouching, the fireball will pass harmlessly over her, but this must be very carefully timed, or you will still get hit. In truth, the chest is simply a challenge for expert players that is much safer left ignored.

Whether you attempt to collect the chest or not, you still have one more challenge to overcome. The top level is occupied by a flame-shooting bee and two blue spikes. After timing your way up past the fire cannon, you must again land on the very edge of the platform and allow the first blue spike to drop. Wait until the bee is travelling back to the left, jump over the first spike and left the second one drop. Wait for the bee to return to the right, jump over the second spike, and rise up to the exit.

Floor 33
Time: 77, Treasure: Barrier, empty

Ishtar's preamble: Barrier doesn't always work.

What Ishtar means in this case is that there are certain enemies against whom the Barrier does not defend. In addition to Vampires and Ogres, the fast moving Will o'Wisps can harm Ki through a Barrier. And there are two wisps on this floor that must be carefully avoided. After jumping up to the first platform above the entrance, time your approach to the key on the left after the two wisps have begun to rise again. You will receive the Barrier, but if you test it against either wisp, you will find that it does not work.

You may also be tempted by the second treasure chest on the right beyond the Roper. This chest is in fact a ruse, and does not contain any item at all. Even if you succeed in jumping through the path of the wisps and reaching the chest, you will not obtain anything for your trouble, so ignore it. Simply jump all the way up to the platforms just below the exit, carefully cross over the gap when the wisps drop down to the bottom, and jump up to the exit.

Floor 34
Time: 73, Treasure: Timer

First, be sure to jump up a bit when collecting the key next the entrance, in order to avoid the jagged floor below. The platform above the entrance contains two slugs and a chest. The chest contains a Timer which will add a good amount of time to the clock, even though you have plenty of time to begin with. Collecting this is purely for bonus points. If you decide to get it, you must jump over both slugs without jumping too high and hitting the jagged ceiling above you. If you hold down, it's possible to jump over both slug in one short hop.

When advancing to the next platform above, you must pay attention to the wizard who is firing blasts of magic to the right. You want to time your rise to his platform so that you begin well in advance of his next shot, but late enough so that the shot flies over Ki's head just before she reaches the platform. Once you land, watch the pattern of the acid that drips from the ceiling, and begin rising to get up through the gap above the wizard. You can't remain on the platform for too long or he will fire another shot at you. You can land on the platform above him, and safely time your approach to the exit door on the far right, beyond two more acid drips and two segments of jagged floor.

Floor 35
Time: 150, Treasure: Poison

You should be suspicious of a treasure chest placed so blatantly in your path. It contains Poison, and collecting it will cause your timer to drain extra quickly. Jump over it, but be careful of the bee flying back and forth on that level. When you reach the right, jump up and land on the next platform. The bee that occupies this area flies in a wave, so make note of when and where he will be flying low to the platform and avoid it. Get to the left and jump up to the final platform, collect the key, and exit the floor.

Floor 36
Time: 128, Treasure: Sleep

Between collecting the key and the treasure chest, there are two different paths to take through this floor. One could collect the key first, and then the treasure, but you must deal with the slightly unpredictable red slimes that bounce around on the platforms. Collecting the treasure first will grant you safer passage through the slimes because it contains the Sleep spell which pacifies the slimes.

However, to collect the chest first, you must jump up through two platforms containing a new enemy, the tall Rock Men. The taller Rock Men move back and forth like their small cousins, and they also like to jump up in the air. The only thing they can't do is roll. This makes them a bit easier to manage. Wait for the bottom Rock Man to walk back to the right, and then jump up on the ledge behind him. Approach the jump to the next ledge when the higher Rock Man is walking to the left, and then jump all the way up to collect the treasure chest and put the slimes to sleep.

Once knocked out, you still have to be careful not to step on the slimes. Head left across the high platform with one slime, and drop down to the level below with two slimes. Carefully avoid the slimes and drop down to the collect the key. Then retrace your steps to the exit and leave the floor.

Floor 37
Time: 42, Treasure: Warp

This level presents another new enemy, the small but deadly urchin. These short creatures patrol back and forth on whatever surface they find themselves. They move quite fast, so they can be difficult to avoid if you're forced to share a platform with them. Reaching the key in the upper left corner can be a bit of a challenge, but there's an easy way to ensure Ki's safety throughout this floor.

From the entrance, jump up and land on the column just above and to the left of where Ki's starts. When the urchin on the platform below is halfway finished moving to the left, hold down and fall down to the left so that you glide over the urchin as it returns, and stop in front of the platform just above the one you land on. From there, quickly press and hold to coast up through the gaps between the platforms, and rise up to collect the key. Once you grab it, hold and start maneuvering Ki over to the platform with the exit door on the right.

If you decide to collect the treasure chest on the bottom, you must drop down to the lower right corner of the floor. Hold down to pick up some speed, and then tap  to jump just slightly over the jagged floor so that you don't hit your head. Reaching the chest gives you access to the Warp which sends you along to.

Quox's warp: Don't look directly into the eyes of the Basilisk. Its gaze can turn Ki to stone.

Floor 38
Time: 61, Treasure: Wing, Orb

You have two choices to get through this level. You can do it the fast and dangerous way, ignoring all of the treasure chests, or you can do it the slow and safe way by obtaining the chests.

To do it the fast and dangerous way, simply rise straight up from the entrance, timing your ascent between the two blue ghosts so that they don't hit you with spells, and rise up to the level above, preferably when the bee is to the right of the gap. Land on the left side, run a short distance to the left in case the bee shoots a fireball, and jump up to collect the key. Then head over to the exit door and escape.

If that's too much risk for you, there's an easier way. From the entrance, head to the left. Jump over the owl, and drop down to the levels below, bearing to the right as you fall. You will see a chest on the floor, which contains the Wing. Be careful, as there is a wizard to the right actively casting spells, so don't stay put once you have the wing. Start rising back up, float over the column, and then under the next column which hangs over the jagged floor. Carefully float Ki above the floor and below the column. If she even slightly taps her head, she will begin to fall on the jagged floor and die. Once on the left side of the column, rise up to the second chest which contains an Orb that removes Ogres from the floor.

Once you have the Orb, return to the chest where you obtained the Wing. Wait for the wizard to cast another spell, and then slip under the column to the right. You'll see a ledge where an Ogre once stood. Your aim is to fly up the right side of the floor by avoiding the jagged floor just below the chute. Fly all the way up to the top, where you can collect the key and then float back to the exit door.

Floor 39
Time: 49, Treasure: Ring, Gift

Despite the introduction of the blue slimes, which fire spells horizontally in Ki's direction, you can actually pass through this level fairly easily. Start by walking to the right and jumping up to reach the first platform above you. Jump over the blue slime and collect the first chest which contains the Ring. This will grant you immunity from the Will o'Wisps. However, you won't really be needing it. Continue to the left and jump up to the next platform above. Repeat the same process as before, only going to the right, to collect the second chest which contains a 10,000 bonus point gift. Finally, rise up the right side, collect the key, and head to the exit.

Floor 40
Time: 87, Treasure: Poison, Candle

Once again, you have a choice when it comes to completing this floor. You can do it the "right" way and collect the Candle in order to see the ghosts before you attempt to jump up and collect the key, or you can try your luck and jump up through the paths of the invisible ghosts. There happen to be four of them, and without being able to see them, it can be difficult to know when to rise up and collect the key. However, if you stand below the key and wait for the timer to reach 84, you will see the four ghosts shoot spells at once. If you jump up at precisely that moment, you can rise all the way up to the exit platform without getting hit and clear the level.

If you wish to obtain the Candle first, you must start out by running to the left. However, avoid the chest on the floor at all costs since it contains Poison. Watch the flame cannon attached to the left wall above, and time your rise so that you can run into the little section to the right. Dash in and drop down to collect the Candle. Now the easy part is done.

Getting out of this section is a little harder. You have to time it so that you can escape between fire cannon blasts. You may find it so difficult to time a safe passage between blasts, that you may intentionally wish to bump your head and fall down to the short platform below so that at least one blast flies over your head, and continue out when you stand back up. Drop down to the floor, as the key is easier to collect rising up then falling down. Again, avoid the chest with the Poison and run back to the right. With the ghosts visible, it should be easy to time your rise up to the key, and to the exit door beyond.