Chip's Challenge/Level Pack 2/Levels 41-60

This is a continuation of the walkthrough for CCLP2. Levels 41 (Ladder Needs A Wash) through 60 (Internal Clock) will be discussed on this page.

Level 43:Ray of Light
Simple. Run right, down, and left, avoiding the blocks. Push the toggle button past the ice and continue, going down, left and up. Turn right into the teleport. Step right again, then up for a chip. Pass the next block and get the other chip. Make sure to press the tank button. Reverse course to the start and exit. 19 seconds are your ray of light this level.

Level 44:Fun House Rink
Go 2L at the start, then hold up. Get the suction boot and backtrack. Go through the other socket and hold up. Go left at the second force floor for fire boots. Return to the suction boot square, then go up past the fire for flippers. Go back to the second socket and go down. Swim right and you will arrive at ice skates. Skate left to the exit. 205 fun seconds.

Level 45:Breaking the Rules
Go right and up. Wait for the *second* ball to pass left, then go right to first base. Run up to second and left to third. Beat the ball and run down for home! Chip 138, Balls 0.

Level 46:Hurry Up, Chip!
Follow the path to the bomb and trap. Pass the trap (it is open at that moment) and continue. At the cross intersection, turn right and get the single chip above you. Go over to the bouncing ball. Step one left so that the paramecium can pass. Then pass the ball and run up. Step on the first dirt and get the fire boots. Run past both fireball cloners and stop at the intersection. Go from here: 3D2RU9R3D2LU2L3D4R3D6L5U2L4D2L and down to the gravel. Take the third pathway to the bottom. Hit the tank button and RUN to the exit. It doesn't matter if there is a glider behind you, you still get your 40 seconds.

Level 47:Tele-Rooms
No, just standing there will not get you into the exit; you must step (down) off and then get back. Step left from out of the teleport and get the top two chips. Now, go to the right, past the hint, and get the chips in a clockwise circle. Return to the last room and get the lower chips. Teleport up and get the next four chips. Teleport up again, but leave the chips. Go right and get the fire boot from the blobs. Return and get the chips in a clockwise circle. Teleport again and repeat. Exit to the left. You should have all the chips. Get all the yellow keys form the sliding balls and exit south. Go into the fire to the left of the second tele-room and swap for the flippers at the end of the path. Pass the chip socket and go to the glider room. Get the lower row of keys and key your way to the blue key. Getting the remaining keys, pass the second chip socket and the remaining yellow doors to get the red key. Get the suction boots above you and pass the red and blue doors. Go back to the second tele-room and port UDU. The exit is above you. 270 tele-seconds. :-)

Level 48:And Then There Were...Four?
Simple level. Run right to the hint and pause. Reveal the fire boots (to the right of the second thin wall) and pause. Step off and on the fire boot, collecting it, and go to the top right. Take the east path and follow the winding fire. Pass up and left. At the 3-way intersection, go up. Turn left, and left again. Keep to the right the rest of the way. You arrive at the exit with 125 seconds left.

Level 49:Just A Minute!!
If it looks impossible....think again. Step down and push left. Cross the teleport and push the right block into the "pie". Take the top block and push it into the lower water above. Do the same for the other. The trick: Push the last block into the teleport. You slide over. Step up and you arrive in a new area just like the last! Repeat the process to get the second chip. I wouldn't advise trying to get another chip....:-) Now go to the top of the area and exit. Just as the level is halved, so is your minute halved. You score 30 seconds.

Level 51:The Lake In Winter
You MUST know where to go here or else you won't beat it. Run down to the ice entrance and go: RDR chip LUR2U chip R2DL chip R2ULD2RULD chip 2U2RULURDL chip R2D chip UR chip L2ULDRDLDRURDRU2LU chip D2RDLULDLULDRD2L3DL chip URD chip U2R exit. You wintered 395 seconds.

Level 53:Security Breach
Very simple once you know the trick. Don't pick up either chip; instead, go to the right of the center and get the lower block. Push it onto the trap button and then pick up both chips. Go to the bottom and pass the socket and balls to the exit. Easy 58-second burglary.

Level 54:Killer Rooms
Run up and hit the first dirt made. Get the chips and make two more ice squares. Clone two blocks at once, step on the first dirt, and then hit the second. Repeat. You now exit the south end. Get the left row of chips and boots, and get the chip and four keys to the left. Run up and get the six chips in the middle but not on the top row. Pick up the chips past the bees, then the ten chips in the fire, then the five chips at the start. Beat the teeth and run right. Pass the walker and push the two blocks into the water to get the fire boots. Go back to the thieves, then go left. Get all four keys and the remaining 12 chips. Run right, catching the ice and force floor on the way, and open all the doors to reach the exit. Not a "killer" level; you get a modest 302 seconds.

Level 55:Dangers of Fire and Beasts
Go to the teeth area below you. Get all the chips on the right, but only touch the lowest button. This clones a block which hits a toggle button. The other hit a clone button that clones teeth. Run back up and get the chips. Go to where the fireballs were and get the chips in a circle. Now run left to the sliding gliders and get the chips and fire boots. Go past the trap and go to the ice section. Get the key and two western chips. Push this block up and take it to the blue door. Open the door and go to the bottom. Get the three chips by the trap button and retreat. Push the block onto the button and get the rest of the chips on the way back. Pass the trap and go back to the ice area. Get the last two chips and block. Push the block over the trap and into the water at the left. You are taken to the lower left part of the room. Get the last five chips and run over the force floors to the top. Pass the chip socket and hit the clone button. If you timed it right, both blocks should stop the gliders, quelling the dangers, and allowing you to collect the 77 seconds in the exit to the left.

Level 56:Planet of the Teeth
Another simple level, that is busted up. Run right and get the chip. Go to the bottom and get ONLY the chips. Go right through the teleport and *immediately* step down. You override the force floor and get the chip. Go through the teleport again. Get the chip to the left of the exit, and then go in. The teeth are defeated and you collect 236 seconds.

Level 57:Quad-Boot
Difficult to go for because of the boosting. The start exits are fake, so ignore them. Step down and then up. Go right through the port and make ice. Do the same going down. Now, go right of the start to get a block. Push it right to get the fire boot. Get the second block. IMPORTANT: Hit the toggle button twice. Now take the block and push it down. Get the flippers. Go left through the port and swim to the ice skates. Teleport and step up to override the force floor. (You don't need the suction boots.) Pass the ice corner and thief. At the next thief, run left until you see a toggle door and fireballs. Pass the fireballs and toggle wall to settle in the exit. Whew! 266 seconds.

Level 61 and beyond
For the next 20 levels, go to CCLP2 Levels 81-100

For the 20 levels after that, go to CCLP2 Levels 101-120

For the 20 levels after that, go to CCLP2 Levels 121-140

For the last 9 levels, go to CCLP2 Levels 141-149