GoldenEye 007/Weapons


 * Ratings are from 1 to 5 (5 being the best)

PP7
An inferior weapon. Use only if you have nothing else, or want to conserve ammo.
 * Power: 2
 * Time between shots: 3
 * Frequency: 2
 * Magazine: 7 bullets

Silenced PP7
May not seem useful by looking at the numbers, but keep in mind that it's silenced so no enemies can hear you when you fire it. That's a very useful thing.
 * Power: 1
 * Time between shots: 3
 * Frequency: 1
 * Magazine: 7 bullets

DD44 Dostovei

 * Power: 3
 * Time between shots: 2
 * Frequency: 3
 * Magazine: 8 bullets

Pretty useful in multiplayer mode, and when your only alternative is an unsilenced PP7.

Magnum

 * Power: 5
 * Time between shots: 1
 * Frequency: 1
 * Magazine: 6 bullets

Good in single-player for sniping, and good in multiplayer if your opponent doesn't have an automatic weapon. Shoots through doors. Aside from that, though, it's not all that great.

Gold PP7

 * Power: 4
 * Time between shots: 3
 * Frequency: 3
 * Magazine: 7 bullets

Golden Gun

 * Power: 5/Auto Kill
 * Time between shots: 3
 * Frequency: N/A
 * Magazine: 1 bullet

KF7 Soviet

 * Power: 2
 * Time between shots: 4
 * Frequency: 5
 * Magazine: 30 bullets
 * Zoom-in

Zoom-in provided very high accuracy along with ammo conservation and less noise generated. As the enemy you encountered throughout the entire game widely carried this gun, learn to use it sooner.

Klobb
Loud, low power, waste of ammos.
 * Power: 1
 * Time between shots: 1
 * Frequency: 3
 * Magazine: 20 bullets

DK5 Deutsche

 * Power: 4
 * Time between shots: 3
 * Frequency: 2
 * Magazine: 30 bullets

Phantom

 * Power: 3
 * Time between shots: 3
 * Frequency: 1
 * Magazine:

ZMG

 * Power: 3
 * Time between shots: 2
 * Frequency: 3
 * Magazine: 32 bullets

US AR33
Best high-calibre weapon in the game.
 * Power: 5
 * Time between shots: 4
 * Frequency: 2
 * Magazine: 30 bullets
 * Shoots through doors
 * Zoom-in

RC P90
Probably the best automatic in the game.
 * Power: 5
 * Time between shots: 5
 * Frequency: 1
 * Magazine: 80 bullets

Grenade Launcher

 * Power: 4
 * Frequency: 2
 * Magazine: 6 rounds
 * Range: 3

Rocket Launcher

 * Power: 5
 * Frequency: 2
 * Magazine: 1 round
 * Range: 4

Grenade
Pressing down the fire button pulls the pin out, releasing throws the grenade. This means it is possible to hold down the fire button and keep the grenade in your hand for a little while so that when you throw it it doesn't have that annoying pause before it explodes. Don't hold it with the pin out too long, though. I think you can figure out why.
 * Power: 4
 * Frequency: 3
 * Range: 2

Mines
All mines are instantly denotated upon being hit by bullets. Treat them with respect.

Timed
How to use: Throw it on something, and in five seconds it blows up. Simple.

When to use: When it's the only explosive weapon you have.

Proximity
How to use: Throw it at something, and when an enemy walks by it'll explode, destroying all within the blast range.

When to use: When you're being pursued by an enemy.

Remote
How to use: Throw mine at surface. Switch weapons once so that where your weapon should be, you see Bond with his finger near a button on his watch. Push and Bond will push the watch button, setting off the mine, alternatively throw a mine then press A and B together to set off the mine without switching to watch.

When to use: When you need to use an explosive weapon that blows up exactly when you want it to, use this. Also good for destroying multiple targets without being noticed immediately; set a mine on target A, another on B, etc. and you can blow them all up at the same time, so that there's no noise made while you're setting the bombs (i.e. no bombs going off when you're trying to place other bombs).

Sniper Rifle
This is the best ranged weapon in the game. Press or, and you zoom in farther than any other weapon. The perfect gun for headshots

Hunting Knife
Notes: Only available through applicable cheat mode.