Category:Forgotten Realms

The Forgotten Realms are one of the main settings of "Advanced Dungeons & Dragons" tabletop role-playing game. Currently, 34 Forgotten Realms games were released, plus several expansion packs, that is about 50% of all the D&D video games released so far.

It is often stated that "in Advanced Dungeons & Dragons, the Forgotten Realms are the 'dungeons', and are the 'dragons'".

The Gold Box engine
Pool of radiance is the very first Dungeons & Dragons role-playing video game ever released. In fact, earlier video games labeled as "Dungeons & Dragons" were actually action games.

The Gold Box engine was developed by (SSI) in 1988 specifically to create Dungeons & Dragons video games as close as possible to the pen & paper game. It was used for thirteen video games in just five years.

The original Gold Box series by Strategic Simulations includes:
 * 1) Pool of Radiance, the very first one.
 * 2) Hillsfar, an "intermission game" developed by ; exporting a character to the next title unlocks extra content.
 * 3) Curse of the Azure Bonds
 * 4) Secret of the Silver Blades
 * 5) Pools of Darkness

Second Gold Box series
Strategic Simulations produced further Gold Box games, most of them developed by.


 * 1) Gateway to the Savage Frontier
 * 2) Neverwinter Nights (AOL) was the very first massive multiplayer online role-playing game (MMORPG) in history. It reused the city of Neverwinter and surrounding lands from Gateway to the Savage Frontier for a completely different experience.
 * 3) Treasures of the Savage Frontier, the direct sequel of Gateway.
 * 4) Spelljammer: Pirates of Realmspace, a game set in the space (the Realmspace) around the planet of the Forgotten Realms.
 * 5) Forgotten Realms: Unlimited Adventures, a software that allows any user to create and share their own Gold Box games.
 * 6) Pool of Radiance: Ruins of Myth Drannor was released several years later and it used a more modern engine. It was supposed to be a tribute to Pool of Radiance, but by then the turn-based combat was getting obsolete.
 * 7) Dungeons & Dragons: Eye of the Beholder for the  was developed by . It was another tribute to the Gold Box games that came too late, and the very last turn-based Forgotten Realms game. It is completely unrelated to the  series.

Crossovers
[[File:ForgottenRealms crossovers.png|thumb|300px
 * Seven games were obtained by "cross-breeding" the Forgotten Realms with four different series:, NetHack, and .]]
 * The  trilogy was a crossover that put together the gameplay of the  series (tile-based movement and real-time combat) with the setting of Forgotten Realms.
 * Dungeon Hack, a successful crossover between three series:  (tile based movement and real-time combat), Hack/NetHack (randomly generated dungeons), and obviously Forgotten Realms.
 * Descent to Undermountain, a crossover that uses the engine of the  series and the Forgotten Realms setting.

Drizzt Do'Urden
Two games allow the party to join forces with Drizzt Do'Urden, the most popular character from the Forgotten realms.
 * Menzoberranzan was developed by and uses their  engine.
 * Forgotten Realms: Demon Stone was written by Robert Salvatore, the creator of Drizzt Do'Urden.

Other role-plays
All these games came after Baldur's Gate, and implement real-time combat.
 * Dungeons & Dragons: Daggerdale, inspired by Dungeons & Dragons: Heroes (Greyhawk setting).
 * Neverwinter, a massive multiplayer online game.
 * Sword Coast Legends
 * Tales from Candlekeep: Tomb of Annihilation, an adaptation of the boardgame.

Strategy games

 * Blood & Magic, a real-time strategy game.
 * Lords of Waterdeep, an adaptation of the boardgame.

Simplified gameplay

 * Dungeons & Dragons: Arena of War, a "slingshot game" for mobile phones.
 * Idle Champions of the Forgotten Realms, an idle clicker game.

Game list
Default sorting is by release year. Sort by genre or by developer to see sub-series and similar.

"Open world" and "dungeon crawl" are sub-genres of role-play games. Open worlds are characterized by extensive plot development, detailed overworld, and several dungeons; dungeon crawlers are characterized by minimal plot development, minimal overworld, and exploration of a single dungeon.

Engine is specified only where relevant, e.g. if it identifies a series.