Shadowrun (Sega Genesis)/Equipment

Equipment is the group of items that take up an inventory slot and are not weapons or armor. The one exception to this classification is totems, which aren't really items at all since they cannot be bought, sold, traded or dropped, and serve no real purpose in and of themselves. Everything else that doesn't fit into a category below, though, will probably be found here.

As far as the listings themselves, it's pretty straightforward. Across the top of each entry, you'll see the item name, whether it's legal, and how many uses it contains, if applicable. Underneath that, you'll see the item's selling scale and its price scale, both of which depend on the character's rating in Negotiation. Note also that several items are sold in more than one store and that a few have different price scales depending on where you're shopping, so you'll see two or more scales listed. On the other hand, the selling scale will remain constant, no matter what store you're selling to.

Below the price scales are listed all the stores where you can buy the item, as well as any other methods there are of obtaining the item, under that. The Description field is simply the in-game description of the item, and finally are any notes about the item. Note that none of the individual spell foci have any notes. This is because my advice for all of them is the same: They're a waste of money and an inventory slot. I strongly recommend holding off on buying these, saving your money instead for one of the Power Foci.

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 * BARRIER SPELL FOCUS (level 3)            | Legal: yes | Quantity: infinite |
 * Sells For (at each Negotiation rating):                                     |
 * 0-2     3      4      5      6      7      8      9     10     11     12 |
 * 2,000 2,062  2,124  2,186  2,248  2,310  2,372  2,434  2,496  2,558  2,620 |
 * Price (at each Negotiation rating):                                         |
 * 0-2     3      4      5      6      7      8      9     10     11     12 |
 * 7,200 6,795  6,750  6,525  6,300  6,075  5,850  5,625  5,400  5,175  4,950 |
 * Buy At: Merlin's Lore                                                       |
 * Also Available: none                                                        |
 * Description: Spell Foci are used to increase the potency of their           |
 * corresponding spells.                                          |
 * Notes: none                                                                 |
 * Also Available: none                                                        |
 * Description: Spell Foci are used to increase the potency of their           |
 * corresponding spells.                                          |
 * Notes: none                                                                 |
 * corresponding spells.                                          |
 * Notes: none                                                                 |
 * Notes: none                                                                 |
 * COMBAT SENSE SPELL LOCK (level 2)        | Legal: yes | Quantity: infinite |
 * Sells For (at each Negotiation rating):                                     |
 * 0-2     3      4      5      6      7      8      9     10     11     12 |
 * 8,750 9,023  9,296  9,569  9,842 10,115 10,388 10,661 10,934 11,207 11,480 |
 * Price (at each Negotiation rating):                                         |
 * 0-2     3      4      5      6      7      8      9     10     11     12 |
 * 17,500 16,954 16,408 15,862 15,316 14,770 14,224 13,678 13,132 12,586 12,040 |
 * Buy At: Riannon's                                                           |
 * Also Available: none                                                        |
 * Description: A magical device that enhances the combat ability of the user. |
 * Notes: Combat Sense Spell Locks are kind of like Cyberware for magic users. |
 * they add attack and defense bonuses, and can't be used by non-magic  |
 * users. So, the next time you're whining about your not being able to |
 * spend the Essence on offensive Cyberware for your Shaman, just       |
 * remember these.                                                      |
 * That being said, however, I would personally wait until I could afford|
 * the Level 4 version of this. It helps, but it's probably not spending |
 * 15 grand on, only to spend three times that much later.              |
 * they add attack and defense bonuses, and can't be used by non-magic  |
 * users. So, the next time you're whining about your not being able to |
 * spend the Essence on offensive Cyberware for your Shaman, just       |
 * remember these.                                                      |
 * That being said, however, I would personally wait until I could afford|
 * the Level 4 version of this. It helps, but it's probably not spending |
 * 15 grand on, only to spend three times that much later.              |
 * 15 grand on, only to spend three times that much later.              |
 * COMBAT SENSE SPELL LOCK (level 3)        | Legal: yes | Quantity: infinite |
 * Sells For (at each Negotiation rating):                                     |
 * 0-2     3      4      5      6      7      8      9     10     11     12 |
 * 8,750 9,023  9,296  9,569  9,842 10,115 10,388 10,661 10,934 11,207 11,480 |
 * Price (at each Negotiation rating):                                         |
 * 0-2     3      4      5      6      7      8      9     10     11     12 |
 * 35,000 33,907 32,814 31,721 30,628 29,535 28,442 27,349 26,256 25,163 24,070 |
 * Buy At: Merlin's Lore                                                       |
 * Also Available: none                                                        |
 * Description: A magical device that enhances the combat ability of the user. |
 * Notes: Combat Sense Spell Locks are kind of like Cyberware for magic users. |
 * they add attack and defense bonuses, and can't be used by non-magic  |
 * users. So, the next time you're whining about your not being able to |
 * spend the Essence on offensive Cyberware for your Shaman, just       |
 * remember these.                                                      |
 * The Level 3 version of this, however, really should be avoided. If you|
 * managed to save up 30,000 nuyen for this, you can manage another 20  |
 * grand (or less, depending on your Negotiation) for the Level 4       |
 * version.                                                             |
 * users. So, the next time you're whining about your not being able to |
 * spend the Essence on offensive Cyberware for your Shaman, just       |
 * remember these.                                                      |
 * The Level 3 version of this, however, really should be avoided. If you|
 * managed to save up 30,000 nuyen for this, you can manage another 20  |
 * grand (or less, depending on your Negotiation) for the Level 4       |
 * version.                                                             |
 * version.                                                             |
 * COMBAT SENSE SPELL LOCK (level 4)        | Legal: yes | Quantity: infinite |
 * Sells For (at each Negotiation rating):                                     |
 * 0-2     3      4      5      6      7      8      9     10     11     12 |
 * 8,750 9,023  9,296  9,569  9,842 10,115 10,388 10,661 10,934 11,207 11,480 |
 * Price at Merlin's Lore (at each Negotiation rating):                        |
 * 0-2     3      4      5      6      7      8      9     10     11     12 |
 * 56,000 54,250 52,500 50,750 49,000 47,250 45,500 43,750 42,000 40,250 38,500 |
 * Price at Riannon's (at each Negotiation rating):                            |
 * 0-2     3      4      5      6      7      8      9     10     11     12 |
 * 61,250 59,336 57,422 55,508 53,594 51,680 49,766 47,852 45,938 44,024 42,110 |
 * Buy At: Merlin's Lore                                                       |
 * Riannon's                                                           |
 * Also Available: none                                                        |
 * Description: A magical device that enhances the combat ability of the user. |
 * Notes: Combat Sense Spell Locks are kind of like Cyberware for magic users. |
 * they add attack and defense bonuses, and can't be used by non-magic  |
 * users. So, the next time you're whining about your not being able to |
 * spend the Essence on offensive Cyberware for your Shaman, just       |
 * remember these.                                                      |
 * The Level 4 is the best version of this item, and you should set your |
 * sights on buying it if you plan to be working with magic users long- |
 * term. Note that you can save 4 or 5 grand by buying it at Merlin's   |
 * Lore instead of Riannon's.
 * Notes: Combat Sense Spell Locks are kind of like Cyberware for magic users. |
 * they add attack and defense bonuses, and can't be used by non-magic  |
 * users. So, the next time you're whining about your not being able to |
 * spend the Essence on offensive Cyberware for your Shaman, just       |
 * remember these.                                                      |
 * The Level 4 is the best version of this item, and you should set your |
 * sights on buying it if you plan to be working with magic users long- |
 * term. Note that you can save 4 or 5 grand by buying it at Merlin's   |
 * Lore instead of Riannon's.
 * Lore instead of Riannon's.
 * CONFUSION SPELL FOCUS (level 2)          | Legal: yes | Quantity: infinite |
 * Sells For (at each Negotiation rating):                                     |
 * 0-2     3      4      5      6      7      8      9     10     11     12 |
 * 2,000 2,062  2,124  2,186  2,248  2,310  2,372  2,434  2,496  2,558  2,620 |
 * Price (at each Negotiation rating):                                         |
 * 0-2     3      4      5      6      7      8      9     10     11     12 |
 * 4,000 3,875  3,750  3,625  3,500  3,375  3,250  3,125  3,000  2,875  2,750 |
 * Buy At: Medicine Lodge                                                      |
 * Also Available: none                                                        |
 * Description: Spell Foci are used to increase the potency of their           |
 * corresponding spells.
 * Notes: none                                                                 |
 * Also Available: none                                                        |
 * Description: Spell Foci are used to increase the potency of their           |
 * corresponding spells.
 * Notes: none                                                                 |
 * corresponding spells.
 * Notes: none                                                                 |
 * Notes: none                                                                 |
 * CONFUSION SPELL FOCUS (level 3)          | Legal: yes | Quantity: infinite |
 * Sells For (at each Negotiation rating):                                     |
 * 0-2     3      4      5      6      7      8      9     10     11     12 |
 * 2,000 2,062  2,124  2,186  2,248  2,310  2,372  2,434  2,496  2,558  2,620 |
 * Price (at each Negotiation rating):                                         |
 * 0-2     3      4      5      6      7      8      9     10     11     12 |
 * 8,000 7,750  7,500  7,250  7,000  6,750  6,500  6,250  6,000  5,750  5,500 |
 * Buy At: Medicine Lodge                                                      |
 * Also Available: none                                                        |
 * Description: Spell Foci are used to increase the potency of their           |
 * corresponding spells.                                          |
 * Notes: none                                                                 |
 * Also Available: none                                                        |
 * Description: Spell Foci are used to increase the potency of their           |
 * corresponding spells.                                          |
 * Notes: none                                                                 |
 * corresponding spells.                                          |
 * Notes: none                                                                 |
 * Notes: none                                                                 |
 * ELECTRONIC KIT                           | Legal: NO  | Quantity: infinite |
 * Sells For (at each Negotiation rating):                                     |
 * 0-2     3      4      5      6      7      8      9     10     11     12 |
 * 500   515    530    545    560    575    590    605    620    635    650 |
 * Price (at each Negotiation rating):                                         |
 * 0-2     3      4      5      6      7      8      9     10     11     12 |
 * 1,000   969    938    907    876    845    814    783    752    721    690 |
 * Buy At: Crime Mall                                                          |
 * Also Available: none                                                        |
 * Description: This illegal kit increases the chances of opening Maglocked    |
 * doors.                                                         |
 * Notes: If you have a Maglock passkey of any kind, you probably won't get much|
 * benefit from one of these. On the other hand, 1,000 nuyen is pretty  |
 * cheap, so you may want to pick one up if you have the inventory slot |
 * to spare. This item MUST BE EQUIPPED to have any effect.                                                            |
 * Description: This illegal kit increases the chances of opening Maglocked    |
 * doors.                                                         |
 * Notes: If you have a Maglock passkey of any kind, you probably won't get much|
 * benefit from one of these. On the other hand, 1,000 nuyen is pretty  |
 * cheap, so you may want to pick one up if you have the inventory slot |
 * to spare. This item MUST BE EQUIPPED to have any effect.                                                            |
 * to spare. This item MUST BE EQUIPPED to have any effect.                                                            |
 * FETISH                                   | Legal: yes | Quantity: 10       |
 * Sells For (at each Negotiation rating):                                     |
 * 0-2     3      4      5      6      7      8      9     10     11     12 |
 * 250   257    264    271    278    285    292    299    306    313    320 |
 * Price at Medicine Lodge and Riannon's (at each Negotiation rating):         |
 * 0-2     3      4      5      6      7      8      9     10     11     12 |
 * 500   485    470    455    440    425    410    395    380    365    350 |
 * Price at Merlin's Lore (at each Negotiation rating):                        |
 * 0-2     3      4      5      6      7      8      9     10     11     12 |
 * 650   630    610    590    570    550    530    510    490    470    450 |
 * Buy At: Medicine Lodge                                                      |
 * Merlin's Lore                                                       |
 * Riannon's                                                           |
 * Also Available: * Although it rarely happens, this can be dropped by a slain |
 * magic-using enemy. Dropped Fetishes can have any number of |
 * uses left, from 1 to 10.                                  |
 * * Joshua (Shaman) comes equipped with a set of 10 of these. |
 * * Ricky comes equipped with a set of 10 of these.           |
 * * Walking Bear comes equipped with two sets of 10 each of   |
 * these.                                                    |
 * * Freya Goldenhair comes equipped with two sets of 10 each of|
 * these.                                                    |
 * Description: This item absorbs drain from the casting of a spell.           |
 * Notes: Just what it says -- each time you cast a spell with a Force and     |
 * Posture setting that would cause drain, a Fetish will suck it right  |
 * up. That's pretty handy, but 10 uses isn't a lot, and overall, I don't|
 * think that the inventory that these things occupy would be worth it. I|
 * just set all my spells to no drain.                                  |
 * * Walking Bear comes equipped with two sets of 10 each of   |
 * these.                                                    |
 * * Freya Goldenhair comes equipped with two sets of 10 each of|
 * these.                                                    |
 * Description: This item absorbs drain from the casting of a spell.           |
 * Notes: Just what it says -- each time you cast a spell with a Force and     |
 * Posture setting that would cause drain, a Fetish will suck it right  |
 * up. That's pretty handy, but 10 uses isn't a lot, and overall, I don't|
 * think that the inventory that these things occupy would be worth it. I|
 * just set all my spells to no drain.                                  |
 * up. That's pretty handy, but 10 uses isn't a lot, and overall, I don't|
 * think that the inventory that these things occupy would be worth it. I|
 * just set all my spells to no drain.                                  |
 * HEAL WOUNDS SPELL FOCUS (level 2)        | Legal: yes | Quantity: infinite |
 * Sells For (at each Negotiation rating):                                     |
 * 0-2     3      4      5      6      7      8      9     10     11     12 |
 * 2,000 2,062  2,124  2,186  2,248  2,310  2,372  2,434  2,496  2,558  2,620 |
 * Price (at each Negotiation rating):                                         |
 * 0-2     3      4      5      6      7      8      9     10     11     12 |
 * 4,000 3,875  3,750  3,625  3,500  3,375  3,250  3,125  3,000  2,875  2,750 |
 * Buy At: Riannon's                                                           |
 * Also Available: * Walking Bear comes equipped with one of these.            |
 * Description: Spell Foci are used to increase the potency of their           |
 * corresponding spells.                                          |
 * Notes: none                                                                 |
 * Also Available: * Walking Bear comes equipped with one of these.            |
 * Description: Spell Foci are used to increase the potency of their           |
 * corresponding spells.                                          |
 * Notes: none                                                                 |
 * corresponding spells.                                          |
 * Notes: none                                                                 |
 * Notes: none                                                                 |
 * HEAL WOUNDS SPELL FOCUS (level 3)        | Legal: yes | Quantity: infinite |
 * Sells For (at each Negotiation rating):                                     |
 * 0-2     3      4      5      6      7      8      9     10     11     12 |
 * 2,000 2,062  2,124  2,186  2,248  2,310  2,372  2,434  2,496  2,558  2,620 |
 * Price (at each Negotiation rating):                                         |
 * 0-2     3      4      5      6      7      8      9     10     11     12 |
 * 7,200 6,975  6,750  6,525  6,300  6,075  5,850  5,625  5,400  5,175  4,950 |
 * Buy At: Riannon's                                                           |
 * Also Available: none                                                        |
 * Description: Spell Foci are used to increase the potency of their           |
 * corresponding spells.                                          |
 * Notes: none                                                                 |
 * Also Available: none                                                        |
 * Description: Spell Foci are used to increase the potency of their           |
 * corresponding spells.                                          |
 * Notes: none                                                                 |
 * corresponding spells.                                          |
 * Notes: none                                                                 |
 * Notes: none                                                                 |
 * HELLBLAST SPELL FOCUS (level 2)          | Legal: yes | Quantity: infinite |
 * Sells For (at each Negotiation rating):                                     |
 * 0-2     3      4      5      6      7      8      9     10     11     12 |
 * 2,000 2,062  2,124  2,186  2,248  2,310  2,372  2,434  2,496  2,558  2,620 |
 * Price (at each Negotiation rating):                                         |
 * 0-2     3      4      5      6      7      8      9     10     11     12 |
 * 4,000 3,875  3,750  3,625  3,500  3,375  3,250  3,125  3,000  2,875  2,750 |
 * Buy At: Riannon's                                                           |
 * Also Available: none                                                        |
 * Description: Spell Foci are used to increase the potency of their           |
 * corresponding spells.                                          |
 * Notes: none                                                                 |
 * Also Available: none                                                        |
 * Description: Spell Foci are used to increase the potency of their           |
 * corresponding spells.                                          |
 * Notes: none                                                                 |
 * corresponding spells.                                          |
 * Notes: none                                                                 |
 * Notes: none                                                                 |
 * HELLBLAST SPELL FOCUS (level 3)          | Legal: yes | Quantity: infinite |
 * Sells For (at each Negotiation rating):                                     |
 * 0-2     3      4      5      6      7      8      9     10     11     12 |
 * 2,000 2,062  2,124  2,186  2,248  2,310  2,372  2,434  2,496  2,558  2,620 |
 * Price (at each Negotiation rating):                                         |
 * 0-2     3      4      5      6      7      8      9     10     11     12 |
 * 7,200 6,975  6,750  6,525  6,300  6,075  5,850  5,625  5,400  5,175  4,950 |
 * Buy At: Riannon's                                                           |
 * Also Available: * Freya Goldenhair comes equipped with one of these.        |
 * Description: Spell Foci are used to increase the potency of their           |
 * corresponding spells.                                          |
 * Notes: none                                                                 |
 * Also Available: * Freya Goldenhair comes equipped with one of these.        |
 * Description: Spell Foci are used to increase the potency of their           |
 * corresponding spells.                                          |
 * Notes: none                                                                 |
 * corresponding spells.                                          |
 * Notes: none                                                                 |
 * Notes: none                                                                 |
 * INVISIBILITY SPELL FOCUS (level 2)       | Legal: yes | Quantity: infinite |
 * Sells For (at each Negotiation rating):                                     |
 * 0-2     3      4      5      6      7      8      9     10     11     12 |
 * 2,000 2,062  2,124  2,186  2,248  2,310  2,372  2,434  2,496  2,558  2,620 |
 * Price (at each Negotiation rating):                                         |
 * 0-2     3      4      5      6      7      8      9     10     11     12 |
 * 4,000 3,875  3,750  3,625  3,500  3,375  3,250  3,125  3,000  2,875  2,750 |
 * Buy At: Medicine Lodge                                                      |
 * Also Available: none                                                        |
 * Description: Spell Foci are used to increase the potency of their           |
 * corresponding spells.                                          |
 * Notes: none                                                                 |
 * Also Available: none                                                        |
 * Description: Spell Foci are used to increase the potency of their           |
 * corresponding spells.                                          |
 * Notes: none                                                                 |
 * corresponding spells.                                          |
 * Notes: none                                                                 |
 * Notes: none                                                                 |
 * INVISIBILITY SPELL FOCUS (level 3)       | Legal: yes | Quantity: infinite |
 * Sells For (at each Negotiation rating):                                     |
 * 0-2     3      4      5      6      7      8      9     10     11     12 |
 * 2,000 2,062  2,124  2,186  2,248  2,310  2,372  2,434  2,496  2,558  2,620 |
 * Price (at each Negotiation rating):                                         |
 * 0-2     3      4      5      6      7      8      9     10     11     12 |
 * 8,000 7,750  7,500  7,250  7,000  6,750  6,500  6,250  6,000  5,750  5,500 |
 * Buy At: Medicine Lodge                                                      |
 * Also Available: none                                                        |
 * Description: Spell Foci are used to increase the potency of their           |
 * corresponding spells.                                          |
 * Notes: none                                                                 |
 * Also Available: none                                                        |
 * Description: Spell Foci are used to increase the potency of their           |
 * corresponding spells.                                          |
 * Notes: none                                                                 |
 * corresponding spells.                                          |
 * Notes: none                                                                 |
 * Notes: none                                                                 |
 * MAGLOCK PASSKEY (level 2)                | Legal: NO  | Quantity: infinite |
 * Sells For (at each Negotiation rating):                                     |
 * 0-2     3      4      5      6      7      8      9     10     11     12 |
 * 5,000 5,156  5,312  5,468  5,624  5,780  5,936  6,092  6,248  6,404  6,560 |
 * Price (at each Negotiation rating):                                         |
 * 0-2     3      4      5      6      7      8      9     10     11     12 |
 * 20,000 19,375 18,750 18,125 17,500 16,875 16,250 15,625 15,000 14,375 13,750 |
 * Buy At: Crime Mall                                                          |
 * Also Available: none                                                        |
 * Description: This illegal key can open Maglocked doors less than or equal to |
 * its rating.                                                    |
 * Notes: Maglock Passkeys are almost a necessity for doing corp runs. However, |
 * a level 2 won't get you anywhere. Skip this one and get a higher-level|
 * key.                                                                 |
 * Description: This illegal key can open Maglocked doors less than or equal to |
 * its rating.                                                    |
 * Notes: Maglock Passkeys are almost a necessity for doing corp runs. However, |
 * a level 2 won't get you anywhere. Skip this one and get a higher-level|
 * key.                                                                 |
 * a level 2 won't get you anywhere. Skip this one and get a higher-level|
 * key.                                                                 |
 * MAGLOCK PASSKEY (level 3)                | Legal: NO  | Quantity: infinite |
 * Sells For (at each Negotiation rating):                                     |
 * 0-2     3      4      5      6      7      8      9     10     11     12 |
 * 5,000 5,156  5,312  5,468  5,624  5,780  5,936  6,092  6,248  6,404  6,560 |
 * Price (at each Negotiation rating):                                         |
 * 0-2     3      4      5      6      7      8      9     10     11     12 |
 * 30,000 29,063 28,126 27,189 26,252 25,315 24,378 23,441 22,504 21,567 20,630 |
 * Buy At: Crime Mall                                                          |
 * Also Available: * Alesandro Hobbs sells these for 10,000¥ apiece. This price |
 * is not affected by your Negotiation statistic.            |
 * Description: This illegal key can open Maglocked doors less than or equal to |
 * its rating.                                                    |
 * Notes: A level 3 key will probably help you out in low-level runs, but in   |
 * general are not worth the money. If you have 20 grand, get a Level 5, |
 * for Pete's sake.                                                     |
 * Description: This illegal key can open Maglocked doors less than or equal to |
 * its rating.                                                    |
 * Notes: A level 3 key will probably help you out in low-level runs, but in   |
 * general are not worth the money. If you have 20 grand, get a Level 5, |
 * for Pete's sake.                                                     |
 * general are not worth the money. If you have 20 grand, get a Level 5, |
 * for Pete's sake.                                                     |
 * MAGLOCK PASSKEY (level 4)                | Legal: NO  | Quantity: infinite |
 * Sells For (at each Negotiation rating):                                     |
 * 0-2     3      4      5      6      7      8      9     10     11     12 |
 * 5,000 5,156  5,312  5,468  5,624  5,780  5,936  6,092  6,248  6,404  6,560 |
 * Price (at each Negotiation rating):                                         |
 * 0-2     3      4      5      6      7      8      9     10     11     12 |
 * ---N/A---                                 |
 * Buy At: not sold in stores                                                  |
 * Also Available: * Max sells these for 30,000¥ apiece. This price is not     |
 * affected by your Negotiation statistic.                   |
 * Description: This illegal key can open Maglocked doors less than or equal to |
 * its rating.                                                    |
 * Notes: Max is ripping you off if you buy this. Get in contact with Alesandro |
 * Hobbs instead -- he's got a Level 5 for 10,000¥ cheaper.             |
 * affected by your Negotiation statistic.                   |
 * Description: This illegal key can open Maglocked doors less than or equal to |
 * its rating.                                                    |
 * Notes: Max is ripping you off if you buy this. Get in contact with Alesandro |
 * Hobbs instead -- he's got a Level 5 for 10,000¥ cheaper.             |
 * Notes: Max is ripping you off if you buy this. Get in contact with Alesandro |
 * Hobbs instead -- he's got a Level 5 for 10,000¥ cheaper.             |
 * MAGLOCK PASSKEY (level 5)                | Legal: NO  | Quantity: infinite |
 * Sells For (at each Negotiation rating):                                     |
 * 0-2     3      4      5      6      7      8      9     10     11     12 |
 * 5,000 5,156  5,312  5,468  5,624  5,780  5,936  6,092  6,248  6,404  6,560 |
 * Price (at each Negotiation rating):                                         |
 * 0-2     3      4      5      6      7      8      9     10     11     12 |
 * ---N/A---                                 |
 * Buy At: not sold in stores                                                  |
 * Also Available: * Alesandro Hobbs sells these for 20,000¥ apiece. This price |
 * is not affected by your Negotiation statistic.            |
 * * Max sells these for 42,000¥ apiece. This price is not     |
 * affected by your Negotiation statistic.                   |
 * Description: This illegal key can open Maglocked doors less than or equal to |
 * its rating.                                                    |
 * Notes: I think this is the best buy in the game, period. You can get this, a |
 * key to every door in the game, for the same amount of money that a   |
 * beginner would have to pay for a lowly Level 2. If you buy any other |
 * key at any point in the game besides this one, you're a fool. In other|
 * words, this thing should be your first and last Maglock Passkey      |
 * purchase. Also, note that I'm talking about the one from Alesandro   |
 * Hobbs -- duh. Don't pay Max more than twice the money for the same   |
 * item. Finally, it's worth mentioning that if Joshua's Electronics    |
 * rating gets to be 12, you may want to sell this to free up an        |
 * inventory slot. With a 12 in Electronics, you can open maglocked doors|
 * on the first try about 99% of the time. Still, if you want to be 100% |
 * sure that you won't mess up and/or set off an alarm, this is still the|
 * way to go.                                                           |
 * purchase. Also, note that I'm talking about the one from Alesandro   |
 * Hobbs -- duh. Don't pay Max more than twice the money for the same   |
 * item. Finally, it's worth mentioning that if Joshua's Electronics    |
 * rating gets to be 12, you may want to sell this to free up an        |
 * inventory slot. With a 12 in Electronics, you can open maglocked doors|
 * on the first try about 99% of the time. Still, if you want to be 100% |
 * sure that you won't mess up and/or set off an alarm, this is still the|
 * way to go.                                                           |
 * MANA STORM SPELL FOCUS (level 2)         | Legal: yes | Quantity: infinite |
 * Sells For (at each Negotiation rating):                                     |
 * 0-2     3      4      5      6      7      8      9     10     11     12 |
 * 2,000 2,062  2,124  2,186  2,248  2,310  2,372  2,434  2,496  2,558  2,620 |
 * Price (at each Negotiation rating):                                         |
 * 0-2     3      4      5      6      7      8      9     10     11     12 |
 * 4,000 3,875  3,750  3,625  3,500  3,375  3,250  3,125  3,000  2,875  2,750 |
 * Buy At: Merlin's Lore                                                       |
 * Also Available: none                                                        |
 * Description: Spell Foci are used to increase the potency of their           |
 * corresponding spells.                                          |
 * Notes: none                                                                 |
 * Also Available: none                                                        |
 * Description: Spell Foci are used to increase the potency of their           |
 * corresponding spells.                                          |
 * Notes: none                                                                 |
 * corresponding spells.                                          |
 * Notes: none                                                                 |
 * Notes: none                                                                 |
 * MANA STORM SPELL FOCUS (level 4)         | Legal: yes | Quantity: infinite |
 * Sells For (at each Negotiation rating):                                     |
 * 0-2     3      4      5      6      7      8      9     10     11     12 |
 * 2,000 2,062  2,124  2,186  2,248  2,310  2,372  2,434  2,496  2,558  2,620 |
 * Price (at each Negotiation rating):                                         |
 * 0-2     3      4      5      6      7      8      9     10     11     12 |
 * 12,800 12,400 12,000 11,600 11,200 10,800 10,400 10,000 9,600  9,200  8,800 |
 * Buy At: Merlin's Lore                                                       |
 * Also Available: none                                                        |
 * Description: Spell Foci are used to increase the potency of their           |
 * corresponding spells.                                          |
 * Notes: none                                                                 |
 * Also Available: none                                                        |
 * Description: Spell Foci are used to increase the potency of their           |
 * corresponding spells.                                          |
 * Notes: none                                                                 |
 * corresponding spells.                                          |
 * Notes: none                                                                 |
 * Notes: none                                                                 |
 * MEDKIT                                   | Legal: yes | Quantity: 6        |
 * Sells For (at each Negotiation rating):                                     |
 * 0-2     3      4      5      6      7      8      9     10     11     12 |
 * 100   103    106    109    112    115    118    121    124    127    130 |
 * Price at Ares Weapon Emporium (at each Negotiation rating):                 |
 * 0-2     3      4      5      6      7      8      9     10     11     12 |
 * 200   194    188    182    176    170    164    158    152    146    140 |
 * Price at Weapons World (at each Negotiation rating):                        |
 * 0-2     3      4      5      6      7      8      9     10     11     12 |
 * 400   388    376    364    352    340    328    316    304    292    280 |
 * Buy At: Ares Weapon Emporium                                                |
 * Weapons World                                                       |
 * Also Available: * These are sometimes dropped by slain enemies. Dropped     |
 * Medkits can have any number of uses left, from 1 to 6.    |
 * * Winston Marrs comes equipped with one of these, with 6    |
 * uses.                                                     |
 * * Phantom comes equipped with two of these, each with 6 uses.|
 * * Rianna Heartbane comes equipped with two of these, each   |
 * with six uses.                                            |
 * * Stark comes equipped with two of these, each with 6 uses. |
 * * Joshua (Samurai) comes equipped with one of these, with 6 |
 * uses.                                                     |
 * * Joshua (Decker) comes equipped with two of these, each with|
 * 6 uses.                                                   |
 * Description: A portable first aid kit that can heal wounds based on the users|
 * Biotech skill.                                                 |
 * Notes: As it says, how much life is healed depends solely on the Biotech    |
 * rating of the user. If you carry these around to do your healing, make|
 * sure you know which runner has the highest Biotech skill and have him/|
 * her carry around all your Medkits.                                   |
 * The difference between Medkits and slap patches (besides the fact that|
 * Medkits heal both kinds of wounds while each slap patch heals only its|
 * one type) is that slap patches heal a constant rate, 20%, instead of a|
 * rate that varies depending on chance and the character using the item.|
 * However, Medkits have more uses and cost about the same. I recommend |
 * using patches only until you get someone with a 3 or 4 or above in   |
 * Biotech on your team -- then switch to Medkits.                      |
 * Description: A portable first aid kit that can heal wounds based on the users|
 * Biotech skill.                                                 |
 * Notes: As it says, how much life is healed depends solely on the Biotech    |
 * rating of the user. If you carry these around to do your healing, make|
 * sure you know which runner has the highest Biotech skill and have him/|
 * her carry around all your Medkits.                                   |
 * The difference between Medkits and slap patches (besides the fact that|
 * Medkits heal both kinds of wounds while each slap patch heals only its|
 * one type) is that slap patches heal a constant rate, 20%, instead of a|
 * rate that varies depending on chance and the character using the item.|
 * However, Medkits have more uses and cost about the same. I recommend |
 * using patches only until you get someone with a 3 or 4 or above in   |
 * Biotech on your team -- then switch to Medkits.                      |
 * However, Medkits have more uses and cost about the same. I recommend |
 * using patches only until you get someone with a 3 or 4 or above in   |
 * Biotech on your team -- then switch to Medkits.                      |
 * POWER FOCUS (level 2)                    | Legal: yes | Quantity: infinite |
 * Sells For (at each Negotiation rating):                                     |
 * 0-2     3      4      5      6      7      8      9     10     11     12 |
 * 7,500 7,734  7,968  8,202  8,436  8,670  8,904  9,138  9,372  9,606  9,840 |
 * Price (at each Negotiation rating):                                         |
 * 0-2     3      4      5      6      7      8      9     10     11     12 |
 * ---N/A---                                 |
 * Buy At: not sold in stores                                                  |
 * Also Available: * Gregory Wilns sells these for 50,000¥ apiece. This price is|
 * not affected by your Negotiation statistic.               |
 * Description: A Power Focus increases the potency of all spells known by the |
 * user!                                                          |
 * Notes: A VERY useful item for shaman and mages. Instead of wasting space and |
 * only being able to boost a few spells' power, boost all of them with |
 * one item! Of course, if you can save up 50,000¥ for this, you can    |
 * probably manage 80,000¥ for the high-level version, which packs double|
 * the punch.                                                           |
 * user!                                                          |
 * Notes: A VERY useful item for shaman and mages. Instead of wasting space and |
 * only being able to boost a few spells' power, boost all of them with |
 * one item! Of course, if you can save up 50,000¥ for this, you can    |
 * probably manage 80,000¥ for the high-level version, which packs double|
 * the punch.                                                           |
 * the punch.                                                           |
 * POWER FOCUS (level 4)                    | Legal: yes | Quantity: infinite |
 * Sells For (at each Negotiation rating):                                     |
 * 0-2     3      4      5      6      7      8      9     10     11     12 |
 * 7,500 7,734  7,968  8,202  8,436  8,670  8,904  9,138  9,372  9,606  9,840 |
 * Price (at each Negotiation rating):                                         |
 * 0-2     3      4      5      6      7      8      9     10     11     12 |
 * ---N/A---                                 |
 * Buy At: not sold in stores                                                  |
 * Also Available: * Agira Tetsumi sells these for 80,000¥ apiece. This price is|
 * not affected by your Negotiation statistic.               |
 * Description: A Power Focus increases the potency of all spells known by the |
 * user!                                                          |
 * Notes: This is the most useful mage/shaman item in the game. I recommend    |
 * holding off on the Level 2 and saving up for this one. It will be    |
 * worth it when all your spells jump up a little, as though you just   |
 * added a few levels to your Sorcery score.                            |
 * Description: A Power Focus increases the potency of all spells known by the |
 * user!                                                          |
 * Notes: This is the most useful mage/shaman item in the game. I recommend    |
 * holding off on the Level 2 and saving up for this one. It will be    |
 * worth it when all your spells jump up a little, as though you just   |
 * added a few levels to your Sorcery score.                            |
 * added a few levels to your Sorcery score.                            |
 * PROTECTION TALISMAN (level 2)            | Legal: yes | Quantity: infinite |
 * Sells For (at each Negotiation rating):                                     |
 * 0-2     3      4      5      6      7      8      9     10     11     12 |
 * 8,750 9,023  9,296  9,569  9,842 10,115 10,388 10,661 10,934 11,207 11,480 |
 * Price (at each Negotiation rating):                                         |
 * 0-2     3      4      5      6      7      8      9     10     11     12 |
 * 17,500 16,954 16,408 15,862 15,316 14,770 14,224 13,678 13,132 12,586 12,040 |
 * Buy At: Riannon's                                                           |
 * Also Available: none                                                        |
 * Description: A magical device that reduces all types of damage directed at  |
 * the user.                                                      |
 * Notes: Just as the Combat Sense Spell Locks are like offensive Cyberware for |
 * mages and shaman, so is the Protection Talisman like defensive       |
 * Cyberware. Definitely worth the money for any magic user in your     |
 * group.                                                               |
 * That said, though, you should save your money for the higher-level   |
 * ones. As with most pricey items in the game, it's not worth the money |
 * to keep upgrading; just wait until you have enough to buy the best   |
 * one.                                                                 |
 * mages and shaman, so is the Protection Talisman like defensive       |
 * Cyberware. Definitely worth the money for any magic user in your     |
 * group.                                                               |
 * That said, though, you should save your money for the higher-level   |
 * ones. As with most pricey items in the game, it's not worth the money |
 * to keep upgrading; just wait until you have enough to buy the best   |
 * one.                                                                 |
 * one.                                                                 |
 * PROTECTION TALISMAN (level 3)            | Legal: yes | Quantity: infinite |
 * Sells For (at each Negotiation rating):                                     |
 * 0-2     3      4      5      6      7      8      9     10     11     12 |
 * 8,750 9,023  9,296  9,569  9,842 10,115 10,388 10,661 10,934 11,207 11,480 |
 * Price (at each Negotiation rating):                                         |
 * 0-2     3      4      5      6      7      8      9     10     11     12 |
 * 35,000 33,907 32,814 31,721 30,628 29,535 28,442 27,349 26,256 25,163 24,070 |
 * Buy At: Riannon's                                                           |
 * Also Available: none                                                        |
 * Description: A magical device that reduces all types of damage directed at  |
 * the user.                                                      |
 * Notes: Just as the Combat Sense Spell Locks are like offensive Cyberware for |
 * mages and shaman, so is the Protection Talisman like defensive       |
 * Cyberware. Definitely worth the money for any magic user in your     |
 * group.                                                               |
 * That said, though, you should save your money for the higher-level   |
 * one. As with most pricey items in the game, it's not worth the money |
 * to keep upgrading; just wait until you have enough to buy the best   |
 * one.                                                                 |
 * mages and shaman, so is the Protection Talisman like defensive       |
 * Cyberware. Definitely worth the money for any magic user in your     |
 * group.                                                               |
 * That said, though, you should save your money for the higher-level   |
 * one. As with most pricey items in the game, it's not worth the money |
 * to keep upgrading; just wait until you have enough to buy the best   |
 * one.                                                                 |
 * one.                                                                 |
 * PROTECTION TALISMAN (level 4)            | Legal: yes | Quantity: infinite |
 * Sells For (at each Negotiation rating):                                     |
 * 0-2     3      4      5      6      7      8      9     10     11     12 |
 * 8,750 9,023  9,296  9,569  9,842 10,115 10,388 10,661 10,934 11,207 11,480 |
 * Price at Medicine Lodge (at each Negotiation rating):                       |
 * 0-2     3      4      5      6      7      8      9     10     11     12 |
 * 35,000 33,907 32,814 31,721 30,628 29,535 28,442 27,349 26,256 25,163 24,070 |
 * Price at Merlin's Lore (at each Negotiation rating):                        |
 * 0-2     3      4      5      6      7      8      9     10     11     12 |
 * 52,500 50,860 49,220 47,580 45,940 44,300 42,660 41,020 39,380 37,740 36,100 |
 * Buy At: Medicine Lodge                                                      |
 * Merlin's Lore                                                       |
 * Also Available: none                                                        |
 * Description: A magical device that reduces all types of damage directed at  |
 * the user.                                                      |
 * Notes: Just as the Combat Sense Spell Locks are like offensive Cyberware for |
 * mages and shaman, so is the Protection Talisman like defensive       |
 * Cyberware. Definitely worth the money for any magic user in your     |
 * group.                                                               |
 * This one is the cream of the crop and will provide your magic user who|
 * can't get Dermal Plating with a very nice defensive boost. You should |
 * definitely buy these for any mages and shaman in your group.         |
 * the user.                                                      |
 * Notes: Just as the Combat Sense Spell Locks are like offensive Cyberware for |
 * mages and shaman, so is the Protection Talisman like defensive       |
 * Cyberware. Definitely worth the money for any magic user in your     |
 * group.                                                               |
 * This one is the cream of the crop and will provide your magic user who|
 * can't get Dermal Plating with a very nice defensive boost. You should |
 * definitely buy these for any mages and shaman in your group.         |
 * can't get Dermal Plating with a very nice defensive boost. You should |
 * definitely buy these for any mages and shaman in your group.         |
 * ROCKSKIN SPELL FOCUS (level 2)           | Legal: yes | Quantity: infinite |
 * Sells For (at each Negotiation rating):                                     |
 * 0-2     3      4      5      6      7      8      9     10     11     12 |
 * 2,000 2,062  2,124  2,186  2,248  2,310  2,372  2,434  2,496  2,558  2,620 |
 * Price (at each Negotiation rating):                                         |
 * 0-2     3      4      5      6      7      8      9     10     11     12 |
 * 4,000 3,875  3,750  3,625  3,500  3,375  3,250  3,125  3,000  2,875  2,750 |
 * Buy At: Merlin's Lore                                                       |
 * Also Available: none                                                        |
 * Description: Spell Foci are used to increase the potency of their           |
 * corresponding spells.                                          |
 * Notes: none                                                                 |
 * Also Available: none                                                        |
 * Description: Spell Foci are used to increase the potency of their           |
 * corresponding spells.                                          |
 * Notes: none                                                                 |
 * corresponding spells.                                          |
 * Notes: none                                                                 |
 * Notes: none                                                                 |
 * ROCKSKIN SPELL FOCUS (level 3)           | Legal: yes | Quantity: infinite |
 * Sells For (at each Negotiation rating):                                     |
 * 0-2     3      4      5      6      7      8      9     10     11     12 |
 * 2,000 2,062  2,124  2,186  2,248  2,310  2,372  2,434  2,496  2,558  2,620 |
 * Price (at each Negotiation rating):                                         |
 * 0-2     3      4      5      6      7      8      9     10     11     12 |
 * 8,800 8,525  8,250  7,975  7,700  7,425  7,150  6,875  6,600  6,325  6,050 |
 * Buy At: Merlin's Lore                                                       |
 * Also Available: none                                                        |
 * Description: Spell Foci are used to increase the potency of their           |
 * corresponding spells.                                          |
 * Notes: none                                                                 |
 * Also Available: none                                                        |
 * Description: Spell Foci are used to increase the potency of their           |
 * corresponding spells.                                          |
 * Notes: none                                                                 |
 * corresponding spells.                                          |
 * Notes: none                                                                 |
 * Notes: none                                                                 |
 * SLEEP SPELL FOCUS (level 2)              | Legal: yes | Quantity: infinite |
 * Sells For (at each Negotiation rating):                                     |
 * 0-2     3      4      5      6      7      8      9     10     11     12 |
 * 2,000 2,062  2,124  2,186  2,248  2,310  2,372  2,434  2,496  2,558  2,620 |
 * Price (at each Negotiation rating):                                         |
 * 0-2     3      4      5      6      7      8      9     10     11     12 |
 * 4,000 3,875  3,750  3,625  3,500  3,375  3,250  3,125  3,000  2,875  2,750 |
 * Buy At: Medicine Lodge                                                      |
 * Also Available: none                                                        |
 * Description: Spell Foci are used to increase the potency of their           |
 * corresponding spells.                                          |
 * Notes: none                                                                 |
 * Also Available: none                                                        |
 * Description: Spell Foci are used to increase the potency of their           |
 * corresponding spells.                                          |
 * Notes: none                                                                 |
 * corresponding spells.                                          |
 * Notes: none                                                                 |
 * Notes: none                                                                 |
 * SLEEP SPELL FOCUS (level 3)              | Legal: yes | Quantity: infinite |
 * Sells For (at each Negotiation rating):                                     |
 * 0-2     3      4      5      6      7      8      9     10     11     12 |
 * 2,000 2,062  2,124  2,186  2,248  2,310  2,372  2,434  2,496  2,558  2,620 |
 * Price (at each Negotiation rating):                                         |
 * 0-2     3      4      5      6      7      8      9     10     11     12 |
 * 8,000 7,750  7,500  7,250  7,000  6,750  6,500  6,250  6,000  5,750  5,500 |
 * Buy At: Medicine Lodge                                                      |
 * Also Available: none                                                        |
 * Description: Spell Foci are used to increase the potency of their           |
 * corresponding spells.                                          |
 * Notes: none                                                                 |
 * Also Available: none                                                        |
 * Description: Spell Foci are used to increase the potency of their           |
 * corresponding spells.                                          |
 * Notes: none                                                                 |
 * corresponding spells.                                          |
 * Notes: none                                                                 |
 * Notes: none                                                                 |
 * SMART GOGGLES                            | Legal: yes | Quantity: infinite |
 * Sells For (at each Negotiation rating):                                     |
 * 0-2     3      4      5      6      7      8      9     10     11     12 |
 * 1,500 1,546  1,592  1,638  1,684  1,730  1,776  1,822  1,868  1,914  1,960 |
 * Price (at each Negotiation rating):                                         |
 * 0-2     3      4      5      6      7      8      9     10     11     12 |
 * ---N/A---                                 |
 * Buy At: not sold in stores                                                  |
 * Also Available: * Sharkey sells these for 3,000¥ apiece. This price is not  |
 * affected by your Negotiation statistic.                   |
 * * Stark comes equipped with a pair of these.                |
 * Description: Though not as efficient as a Smartlink, these allow the user to |
 * operate a SmartGun.                                            |
 * Notes: Except for magic users, who can't afford to cut into their Essence,  |
 * and Stark, who doesn't have enough Essence to make the upgrade, I    |
 * recommend getting a Smartlink for everyone. Yes, you'll notice the   |
 * extra accuracy. Of course, for those magic users mentioned previously,|
 * Smart Goggles can definitely help. They're pretty cheap and you can  |
 * use them for the entire game, I would definitely recommend getting   |
 * them as soon as possible. As I said though, they're no substitute for |
 * a real Smartlink, which is really what you should get for all your   |
 * Deckers and Samurai.                                                 |
 * and Stark, who doesn't have enough Essence to make the upgrade, I    |
 * recommend getting a Smartlink for everyone. Yes, you'll notice the   |
 * extra accuracy. Of course, for those magic users mentioned previously,|
 * Smart Goggles can definitely help. They're pretty cheap and you can  |
 * use them for the entire game, I would definitely recommend getting   |
 * them as soon as possible. As I said though, they're no substitute for |
 * a real Smartlink, which is really what you should get for all your   |
 * Deckers and Samurai.                                                 |
 * STIM PATCH                               | Legal: yes | Quantity: 4        |
 * Sells For (at each Negotiation rating):                                     |
 * 0-2     3      4      5      6      7      8      9     10     11     12 |
 * 150   154    158    162    166    170    174    178    182    186    190 |
 * Price at Ares Weapon Emporium (at each Negotiation rating):                 |
 * 0-2     3      4      5      6      7      8      9     10     11     12 |
 * 210   204    198    192    186    180    174    168    162    156    150 |
 * Price at Weapons World (at each Negotiation rating):                        |
 * 0-2     3      4      5      6      7      8      9     10     11     12 |
 * 300   291    282    273    264    255    246    237    228    219    210 |
 * Buy At: Ares Weapon Emporium                                                |
 * Weapons World                                                       |
 * Also Available: * These can be found in the safes inside of corp buildings. |
 * * Joshua (Shaman) comes equipped with a set of 6 of these.  |
 * * Ricky comes equipped with a set of 3 of these.            |
 * * Trent Delisario comes equipped with a set of 6 of these.  |
 * * Petr Uvehr comes equipped with a set of 6 of these.       |
 * * Rianna Heartbane comes equipped with a set of 6 of these. |
 * Description: A slap patch that instantly increases mental health by 20%.    |
 * Notes: Instead of Medkits, which will heal a varying amount of life (and can |
 * be frustratingly ineffective for those with low Biotech ratings), slap|
 * patches such as this one will heal 20% every time, no more, no less. |
 * While this is nice and consistent, you'll find that anyone with a    |
 * Biotech rating greater than 3 or 4 will usually be able to do better |
 * than 20% with a Medkit. So, I recommend that you only use these at the|
 * beginning of the game, if at all.                                    |
 * * Petr Uvehr comes equipped with a set of 6 of these.       |
 * * Rianna Heartbane comes equipped with a set of 6 of these. |
 * Description: A slap patch that instantly increases mental health by 20%.    |
 * Notes: Instead of Medkits, which will heal a varying amount of life (and can |
 * be frustratingly ineffective for those with low Biotech ratings), slap|
 * patches such as this one will heal 20% every time, no more, no less. |
 * While this is nice and consistent, you'll find that anyone with a    |
 * Biotech rating greater than 3 or 4 will usually be able to do better |
 * than 20% with a Medkit. So, I recommend that you only use these at the|
 * beginning of the game, if at all.                                    |
 * While this is nice and consistent, you'll find that anyone with a    |
 * Biotech rating greater than 3 or 4 will usually be able to do better |
 * than 20% with a Medkit. So, I recommend that you only use these at the|
 * beginning of the game, if at all.                                    |
 * STINK SPELL FOCUS (level 2)              | Legal: yes | Quantity: infinite |
 * Sells For (at each Negotiation rating):                                     |
 * 0-2     3      4      5      6      7      8      9     10     11     12 |
 * 2,000 2,062  2,124  2,186  2,248  2,310  2,372  2,434  2,496  2,558  2,620 |
 * Price (at each Negotiation rating):                                         |
 * 0-2     3      4      5      6      7      8      9     10     11     12 |
 * 4,000 3,875  3,750  3,625  3,500  3,375  3,250  3,125  3,000  2,875  2,750 |
 * Buy At: Merlin's Lore                                                       |
 * Also Available: none                                                        |
 * Description: Spell Foci are used to increase the potency of their           |
 * corresponding spells.                                          |
 * Notes: none                                                                 |
 * Also Available: none                                                        |
 * Description: Spell Foci are used to increase the potency of their           |
 * corresponding spells.                                          |
 * Notes: none                                                                 |
 * corresponding spells.                                          |
 * Notes: none                                                                 |
 * Notes: none                                                                 |
 * TRAUMA PATCH                             | Legal: yes | Quantity: 4        |
 * Sells For (at each Negotiation rating):                                     |
 * 0-2     3      4      5      6      7      8      9     10     11     12 |
 * 150   154    158    162    166    170    174    178    182    186    190 |
 * Price at Ares Weapon Emporium (at each Negotiation rating):                 |
 * 0-2     3      4      5      6      7      8      9     10     11     12 |
 * 210   204    198    192    186    180    174    168    162    156    150 |
 * Price at Weapons World (at each Negotiation rating):                        |
 * 0-2     3      4      5      6      7      8      9     10     11     12 |
 * 300   291    282    273    264    255    246    237    228    219    210 |
 * Buy At: Ares Weapons Emporium                                               |
 * Weapons World                                                       |
 * Also Available: * These can be found in the safes inside of corp buildings. |
 * * Joshua (Shaman) comes equipped with a set of 6 of these.  |
 * * Ricky comes equipped with a set of 3 of these.            |
 * * Petr Uvehr comes equipped with a set of 6 of these.       |
 * * Rianna Heartbane comes equipped with a set of 6 of these. |
 * Description: A slap patch that instantly increases physical health by 20%.  |
 * Notes: Instead of Medkits, which will heal a varying amount of life (and can |
 * be frustratingly ineffective for those with low Biotech ratings), slap|
 * patches such as this one will heal 20% every time, no more, no less. |
 * While this is nice and consistent, you'll find that anyone with a    |
 * Biotech rating greater than 3 or 4 will usually be able to do better |
 * than 20% with a Medkit. So, I recommend that you only use these at the|
 * beginning of the game, if at all.                                    |
 * * Petr Uvehr comes equipped with a set of 6 of these.       |
 * * Rianna Heartbane comes equipped with a set of 6 of these. |
 * Description: A slap patch that instantly increases physical health by 20%.  |
 * Notes: Instead of Medkits, which will heal a varying amount of life (and can |
 * be frustratingly ineffective for those with low Biotech ratings), slap|
 * patches such as this one will heal 20% every time, no more, no less. |
 * While this is nice and consistent, you'll find that anyone with a    |
 * Biotech rating greater than 3 or 4 will usually be able to do better |
 * than 20% with a Medkit. So, I recommend that you only use these at the|
 * beginning of the game, if at all.                                    |
 * Biotech rating greater than 3 or 4 will usually be able to do better |
 * than 20% with a Medkit. So, I recommend that you only use these at the|
 * beginning of the game, if at all.                                    |