Final Fantasy V/The Water Crystal

Town of Walz
Once you have the dragon, fly south from Kerwin to the town of Walz. There are two islands, the west one has Walz castle and the east has the town. Land nearby and enter the town first.

Enter the inn near the entrance to rest for 20GP, the price has gone up but at this point 20GP is nominal. The item shop is here but it sells exactly the same things as in Kerwin. The weapon and armor shops are behind the inn. There is a new weapon, Battle Ax, but you don't have any jobs (other than Bare) which can equip it yet so you might as well come back for it later. The armor shop has Iron type armor that replaces the Bronze armor from Kerwin. To reach the magic shop, go east starting at the entrance of the inn and follow the path. It has new spells but for jobs you don't have yet, so come back for them later unless you have plenty of cash on hand. South of the magic shop, through a gap in the trees, there is a little girl playing with a Garula, a hint for thinge to come. There are stairs leading to the moat where you can talk to the frogs and access a private home on the left with treasure.

Some of the townspeople mention the king is using the Water crystal. So the next place to go is the castle to talk to the king. Exit the town, cross the bridge and enter the castle.

Walz Castle
Enter the castle, but before going in to speak to the king, take a bit of time to explore a bit. To the right is a double door and a stairway leading down. First go through the door with leads to the 2nd floor. From there is a stairway to the 3rd floor. Talk the scholars here for hints on things to come; press the switch on the floor to open the secret door. Back on the 2nd floor, follow the passage on the right and take the stair down to reach the Storehouse. As you might guess, there are goodies to find here if you search. The guard here as a big hint on something that will be covered later.

Go back to the anteroom and down the stairs to the 1st floor. There are actually four ways out of this room, but some of them are dangerous so proceed carefully. To the west is a stairway down to the dungeon. Two of the prisoners here will beg you to let them out if you talk to them; do not listen to them. In fact it's not a total disaster if you do; the one on the left gets so excited he knocks himself out, and the one on the right, who looks like a wolf, will cause an unpleasant surprise later on if he escapes. There is an urn inside his cell with nothing inside and if you go in to check the door closes behind you and you're trapped inside. Don't reset too quickly though as the door will open again after a few seconds. Back on the 1st floor, press the button on the floor to open a hidden door. This leads to the moat which is large but a dead end. The other two doors on the 1st floor, leading north and south from the east half of the room, are best left until later since they lead to tough battles.

Go back to the anteroom and up the carpeted stairs to start a cutscene. The King recognizes Reina and they greet each other. Note, this is the king of Walz, not the king of Tycoon who is Reina's dad. Reina asks the king to stop using the Water crystal, who is unwilling because the crystal is too important to Walz. The king starts rationalizing his decision, but just then the earth is struck by another meteor, similar to the one that landed near Tycoon. A soldier runs in and tells the king about the meteor and the king leaves to take charge of the situation. There is nothing more to do in the castle, unless you want to snoop around in the kings bedchamber, so exit.

Walz Tower
Head north, then northwest, either on foot on riding your dragon. The meteor landed on a peninsula southwest of Kerwin, but there is nothing going on there at the moment. Continue to the end of the peninsula to find Walz Tower; go in to check on the crystal. You see guards lying injured on the floor and they tell you about a Garula that went berserk and attacked them. The tower is easy to navigate for the first few floors, so keep climbing until you get to the 4th floor.

You find the king on the ground in the same condition as the guards. Before going up the stairs, notice the vine covered pillar on the left. You can climb up these to reach places you can't otherwise. In this case climb to get treasure and drop back down. On the 5th floor is more treasure and a save point, in this case, depending on how much fighting you were doing getting here, you may want to use a Tent. Continue up.

The eighth floor appears to be a dead end, but has three climbable vines. The center has nothing, both the other lead to treasure though. Do the left first since you continue on via the right.

Step forward into the Water Crystal chamber to start a cutscene. You see a soldier trying to prevent the berserk Garula from approaching the crystal. But the Garula knocks the soldier down and turns on you; a battle begins.


 * Boss: Garula
 * Scan: Level 3, HP 1200
 * Reward: 5 ABP, Potion
 * Recommended party level: 11
 * Preparation: Make sure you have at least two party member who case cure. Have your non-fighters in the back row.
 * Tactics: Garula uses physical attacks exclusively, so start by casting Protes on your front row. Also, Garula uses a double counterattack whenever attacked, so only attack if your characters are pretty much flush on health. Watch for Garula's Tackle attack since this inflicts HP leak (equivalent to Sap in later FF games). You have no way of removing this so you'll need to keep casting Cure on the victim until the effect wears off or the battle ends. A tricky way to reduce Garula's attacks is cast Toad Song. Garula will reverse this so you have to have your BlueMage redo it every turn.

The cutscene continues. Just when you thought you were in time to save the crystal it shatters just like the Wind crystal did. The soldier moves a bit and mumbles something about Lord Galuf, and Galuf is excited that someone knows who he is, but the soldier loses consciousness again and we don't learn anything else.

Check the crystal shards lying around to get 5 new jobs: Berserker, Sorcerer, Time Mage, Summoner, and Red Mage.

Now the entire tower sinks into the ocean. You exit through the door behind the crystal but end up floating in the water. Fortunately, Hydra, thought to be lost in the Torna Canal, come to the rescue. Hydra carries you to land in her belly and you wind up on a beach. Exhausted, Hydra disappears back into the ocean never to be seen again.

Go back to Walz for clues on what to do next. In the town you learn that the king was wounded and is recuperating in the castle. The soldier you saw trying to protect the crystal and is now at the castle as well. Go to the castle and find the king in his chambers, left of the throne room. The king says a meteor also fell in Karnak and you must go there to protect the Fire crystal. Now go to the barracks, located in the 2nd floor, and talk to the soldier who's also recuperating in bed. He says something about warping from Karnak while examining the meteor there. So it looks like the way to get to Karnak is to warp in the reverse direction from the meteor in Walz.

Go back to the meteor and you can now go inside. At the innermost point is a teleport similar to the one in the Wind Temple. Step in and, after a short cutscene, you're taken to a similar teleport in another meteor. Get back outside to find yourself in a meteor just over a mountain range from Tule.