The Legend of Zelda: Link's Awakening/Bosses

This is a list of all the bosses. They are present at the end of their respective dungeons.

Moldorm
Boss of the Tail Cave. The first boss is a worm-like monster. There are many places to fall off, so be careful. If you do, climb back up, and start over. Simply repeatedly strike the end of the tail. As you keep hitting him, he will continue to go faster. If he slows down, you have to start over. After you beat it, you get the Full Moon Chello.

Genie
Boss of the Bottle Grotto. Genie is a tricky boss, and the fight with him has two parts. During the first stage, he will come out of his bottle (which looks more like a jar) and shoot balls of fire at you. Dodge them by running, though it is much easier to use Roc's Feather. When he goes in his jar, it will hop around and try to ram you. Slash the jar with your sword to stun him, then pick it up with the Power Bracelet and throw it to damage him. After three times, the jar will break. Once it breaks, the Genie will move around the room, shooting fire at you. Slash him with your sword a few times to kill him. After you beat him, you get the Conch Horn.

Slime Eye
Boss of the Key Cavern. When you go into the room, Slime Eye is nowhere to be seen, and Bits are falling from the ceiling. Ram into a wall with the Pegasus Boots to dislodge him from the ceiling. Do not stand under the shadow, or else Slime Eye will land on you. Ram him with your Pegasus Boots (sword out) to cut him in half, creating two eyes, which will jump up and land, causing an earthquake that will stun you. Jump to avoid the tremor. Focus on one eye at a time, hitting it with your sword. When one's been destroyed, do the same to the other to beat Slime Eye. After you beat it, you get the Sea Lily Bell.

Angler
Boss of the Angler's Tunnel. Climb into the water and use your sword to kill him. Beware of his ramming attacks, and the stones he knocks down when he uses them. Also, destroy the fish enemies which appear throughout the fight. After you beat it, you get the Sea Harp.

Slime Eel
Boss of the Catfish Maw. When you go into the room, Slime Eel opens four holes in the walls, and his tail comes crashing out from the middle. His tail constantly moves around the roon, but you can avoid it by going in a corner. When his head appears in one of the holes in the wall, use the Hookshot to pull it out. After doing so, attack him with your sword. Occasionally, though, the head will be a fake. Repeat this until the boss has been defeated. After you beat him, you get the Wind Marimba.

Facade
Boss of the Face Shrine. Facade is essentially just a face in the ground. All that must be done to hurt him is drop bombs upon him. No damage will be done if he's not visible when the bomb explodes. He will create holes in the floor, which you should avoid falling through. After you beat him, you get the Coral Triangle.

Grim Creeper and Evil Eagle
Boss of the Eagle's Tower. This is a two boss combo, but Evil Eagle does all the work. You meet Grim Creeper early on the game, but he flees. When you take the pillar down, you can fight Evil Eagle. The battle is simple to understand, but hard to do. His main form of attack is swooping down at you. When he does this, slash him with the sword, or hit him with the Hookshot. He also will try to blow you off the platform-make sure to put as much distance between you and the edge as you can. Occasionally, this move is accompanied by the throwing of feathers, which can be blocked with your newest shield. The reward for beating him is the Organ of Evening Calm.

Hot Head
Boss of the Turtle's Rock. Don't fall in the lava-it hurts. When Hot Head jumps up, fire your magic rod at him as many times as you can. Eventually, his armor will fall off. Continue hitting him until you wipe him out (beware, when he falls back into the lava, it splashes from the pool). After you beat it, you get the Thunder Drum.

Nightmares
The Nightmares are the final bosses of the game. There are six stages.