Star Wars: Knights of the Old Republic/East Central

West Central Courtyard
With the door to the ../West Central/ courtyard behind you, a walkway leads east to the southwest corner of the East Central courtyard, where three Sith soldiers confront three Republic soldiers:


 * }

The Sith soldiers move north, to the right of the door to the general store in the northwest wall, while the Republic soldiers go east, to the southeast corner of the courtyard's south pool.

You need to exit the courtyard to the north and turn east to find the (the  is to the west), while the corridor beyond the door in the east wall of the courtyard leads to ../Ahto East/: a  selling ../Pazaak/ cards stands to the right by the east wall, while another named Hulas stands alone on the south side of the courtyard by the ocean.

You can speak to the southernmost Sith, but those to the northwest and northeast merely comment:


 * }

You can also speak to the southernmost Republic soldier, while those to the west and northeast also merely comment:


 * }

A protocol droid wanders around the west, north and east sides of the south pool, while security and cleaning droids also patrol the area:

Another Republic soldier wanders the courtyard, while two friendly Selkath stand by the north pool on the right, by the east wall:


 * }


 * }

Tyvark's Shop
In the northwest wall of the southern courtyard is a door to the General Store, an octagonal room with an assistant droid in its northeast corner.


 * Beep beep beep-oop!

A Republic soldier is concluding his business with Tyvark Luowan, the Rodian proprietor standing in a kiosk in the southwest wall, when you enter:

If you speak to the soldier:


 * }


 * }


 * align=left|
 * 80 || 5
 * align=left|
 * 500 || 1
 * align=left|
 * 40 || Infinite
 * align=left|
 * 500 || 1
 * align=left|
 * 200 || 2
 * align=left|
 * 400 || 1
 * align=left|
 * 150 || 1
 * align=left|
 * 400 || 1
 * align=left|
 * 50 || 1
 * align=left|
 * 400 || 1
 * align=left|
 * 400 || 1
 * align=left|
 * 300 || 1
 * align=left|
 * 250 || 1
 * align=left|
 * 8000 || 1
 * align=left|
 * 230 || 1
 * align=left|
 * 6000 || 1
 * align=left|
 * 80 || 1
 * align=left|
 * 5500 || 1
 * align=left|
 * 180 || 1
 * align=left|
 * 400 || 1
 * align=left|
 * 120 || 1
 * align=left|
 * 100 || 1
 * align=left|
 * 1750 || 1
 * align=left|
 * 100 || 1
 * align=left|
 * 1000 || 1
 * align=left|
 * 50 || 1
 * align=left|
 * 1000 || 1
 * align=left|
 * 1000 || 1
 * align=left|
 * 750 || 1
 * align=left|
 * 100 || 1
 * align=left|
 * 200 || 1
 * align=left|
 * 100 || 1
 * align=left|
 * 200 || 1
 * align=left|
 * 7500 || 1
 * align=left|
 * 100 || 1
 * align=left|
 * 200 || 1
 * align=left|
 * 100 || 1
 * align=left|
 * 900 || 1
 * align=left|
 * 4000 || 1
 * }
 * }
 * align=left|
 * 200 || 1
 * align=left|
 * 7500 || 1
 * align=left|
 * 100 || 1
 * align=left|
 * 200 || 1
 * align=left|
 * 100 || 1
 * align=left|
 * 900 || 1
 * align=left|
 * 4000 || 1
 * }
 * }
 * 4000 || 1
 * }
 * }

After being appointed Arbiter in the ../Sunry Murder Trial/:


 * }

Republic Enclave
Exit the courtyard to the north and open the door to the east to the Republic Embassy. A security droid patrols the corridor beyond, which leads to a lobby at its east end. The door to the rest of the embassy is in the north wall:


 * [Republic security clearance is required to enter.]

Helmeted Republic soldiers flank it to either side, but speaking to them isn't useful:


 * }

Fortunately, their 'diplomatic corp' is standing just to the right of this door...

Republic Embassy
Roland Wann, the official representative of the Republic Embassy on Manaan, stands behind a desk in the northeast corner of the lobby. Speak to him:


 * }

Although he'll answer questions about Ahto city, you want him to help you with your mission from the Jedi Council:


 * }

He can't be persuaded to tell you what he knows unless you do something for him first...

Star Map: Manaan

 * }

You have no choice but to help him...

Mission for the Republic

 * }

With the Sith hangar key, you can return to then travel from there to the west end of the docking bay, open the door to their  and fight (or sneak) your way aboard a transport to the  of the Sith base.


 * A key card to the Sith Reserved Hangar in Ahto City.

Although more experience is received due to combat, this entrance is also mined and one of your party needs rank 10 to detect this if you don't want to trigger anything.

Otherwise, you need to decrypt a captured Sith passcard or interrogate the Sith prisoner for the pass code to the main entrance in Ahto East, both of which require you to go deeper into the Republic enclave. The Republic enclave key now opens the door in the north wall.


 * An access key to the outer doors of the Republic Enclave in Ahto City.

Beyond is a bareheaded Republic soldier working to the left by the three metal boxes at the corner of the room as it turns west:


 * }

To the north is a control terminal to the right of two energy cages, the left of which contains the Sith prisoner. Another helmeted Republic soldier stands around the corner to the west.

Passcard
Beyond the door in the east wall is the computer room, where you can try decrypting Sith passcards. A Republic technician approaches and speaks to you enter:

He returns to the large computer in northeast corner, but you can ask him about the Sith encryption matrices again (among other things later) if you speak to him:


 * }

You can use the large computer in the southeast corner to decrypt a Sith passcard:

Any error results in failed decryption and an unusable card:


 * }

The final segments of the six terminal sequences are determined as follows:


 * }

A passcard used to enter the Sith Base in Ahto City.

If you speak to the technician again:

Exit to the Ahto and the passcard can be used to open the door to the.

Prisoner
The Sith prisoner is being held in the energy cage on the left by the north wall.

*groan* Uhh...

An intelligence officer stands nearby. Beyond a door in the west wall is a short corridor ending in another door labelled Restricted Access.


 * [Republic security clearance is required to enter.]

To interrogate the prisoner, speak to the intelligence officer:

If you speak to him again:

Otherwise:


 * }

His mental state changes as you interrogate him: each of the three dialog options and successful Persuade checks from three subsequent options for each will get him closer to the threshold at which he'll tell you what you want to know.

Exactly +9 is required, and the final +2 must come from success of one of the three easy Persuade checks. If this is exceeded, he blanks out:


 * }

The next time you interrogate him you start from zero:


 * }

There are obviously numerous ways to reach the threshold while finishing with a successful easy check, but some are easier than others:


 * If medium Persuade checks have good chance of success (ideally 100%), then mentioning Tela (+3) and success of the three Persuade checks that follow (+6) will achieve it.


 * If only easy Persuade checks have good chance of success (ideally 100%), then mentioning his companion (+2), convincing him he'll be given back to the Sith (+2), saying you'll try something else and then mentioning Tela (+3) and convincing him to talk to spare her or something may happen to her (+2) will achieve it.


 * If even easy Persuade checks have minimum 40% chance of success, then getting +4 from non-persuasive options (for example, mentioning his companion (+2), saying you'll try something else then mentioning his companion again (+2) ) before mentioning Tela (+3) and convincing him to talk to spare her or something may happen to her (+2) will achieve it: there's still 64% chance that one of the two easy Persuade checks will succeed.

Persuade options are removed once taken, regardless of success or failure, until you inject him with the neutralizing agent and start over with a new dose of truth serum, or stop talking to him. Once the threshold is reached:

If you speak to the intelligence officer again:


 * }

Exit to the Ahto and give the pass code to the Sith diplomat in the lobby of the  and he'll open the door for you.

Submersible
Once you've infiltrated the Sith base and retrieved the remains of the Republic Probe droid, return and speak to Roland Wann agsin:


 * }

Key to the Submarine Bay in the Republic Enclave in Ahto City.

If you speak to him again after using the submersible, but before finding out what happened down there:


 * }

You can now return to the Selkath Nilko Bwaas in Ahto West's mercenary enclave to tell him about the, completing that quest, although it may be more convenient for a light side character to do so after exploring the Hrakert Rift and finding the Star Map there (provided you don't get banned from the planet afterwards).

Beyond a door to the west of the energy cage that contained the Sith is a short corridor to another door labelled Restricted Access, beyond which is the submersible bay. The submersible docked there can be used to take you down to the Republic's secret research station on the sea floor:


 * }

If you are a dark side player, note that it is a prudent investment to purchase as many medpacs as you can afford due to the consequences of the final dark side choice in the Hrakert Rift.

Visitor's Hotel
Exit the courtyard to the north, open the door to the west and continue down the corridor to open the door of the visitor's hotel. The lobby beyond is patrolled by a cleaning droid and a security droid, while the proprietor Ignus stands behind the reception desk along the north wall:


 * }

The hallway exiting the lobby to the south has two doors on both sides, leading to four rooms. The northwest room is inaccessible, while the southeast room is locked.

Inside is a footlocker by the west wall, to the left of the door.

The northeast and southwest rooms are sealed:

'''[A note reads : This room is sealed by order of the Selkath High Court. Only court appointed arbiters may enter.]'''

This changes once you've been appointed Arbiter in the ../Sunry Murder Trial/, and Ignus can be questioned further.

Ignus the Hotel Owner

 * }

If you ask Ignus about Sunry and Elassa, then when you return to Ahto West you can ask Elora or Sunry about the affair. After asking him to tell you what he saw the night of the murder, you can ask him if the blaster shot could have gone off after Sunry left:


 * }

Persuasive skill alone won't change his testimony, and even with a bribe it's still hard:


 * }

If you can dominate minds then he agrees to change his testimony... although he reneges on this at the trial:


 * }

If you speak to him again after the trial:

Firith Me the Pazaak Player
The northeast room is now unsealed, and within it there's a footlocker by the west wall, to the left of the door:

It also contains Firith Me, a human male Pazaak player, who can be asked what he saw on the night of the murder:


 * }

Like Ignus, he can also be asked what he knows about Sunry and Elassa...

Elora, Sunry's Wife

 * }

When you return to Ahto West you can ask Elora or Sunry about the affair. You can also query his reference to Elassa's Sith Master:


 * }

It's difficult to persuade him to tell you what he saw (although it's easier with credits), but while it's easy using the Force it also moves you closer to the dark side:


 * }

Gluupor the Rodian
The southeast room is also unsealed, but it only contains the Rodian Gluupor:


 * }

He can always be persuaded to tell you about Elassa's room, although you receive no experience if you use the Force:


 * }

You do not need to give him credits:


 * }

Sunry Murder Trial
After speaking to anyone in the hotel, a mysterious man appears in the corridor outside. When you leave, he speaks to you, advising you to seek information from both the Sith and the Republic if you want to get to the bottom of the murder:


 * }

Handily, the is on the other side of the hall to the east, where you can question the diplomat Roland Wann about the Sunry case:


 * }

Once you've agreed to undertake a for him, you can access the computer room to the northeast and use the large computer in its southeast corner to slice the Republic system and access its restricted data archives:


 * }

A recording of an older man murdering a young Sith woman.

You can return to the prison in Ahto West to confront Sunry and get him to admit to his crime, and even get him sentenced to death if you present it to the court. If you admit your crime to Roland Wann:


 * }

East Courtyard
The corridor beyond the door in the east wall of the courtyard leads to ../Ahto East/, where the Sith base and swoop racing can be found. The shady Rodian standing by the wall in the southeast corner of the courtyard sells ../Pazaak/ cards, but you'll get nothing else from him:

Otherwise:


 * }


 * align=left| Pazaak Card +/-1
 * 200 || 1
 * align=left| Pazaak Card +3
 * 50 || 3
 * align=left| Pazaak Card +/-2
 * 150 || 1
 * align=left| Pazaak Card +4
 * 25 || 3
 * align=left| Pazaak Card +/-3
 * 125 || 2
 * align=left| Pazaak Card -3
 * 25 || 2
 * align=left| Pazaak Card +1
 * 100 || 2
 * align=left| Pazaak Card -4
 * 25 || 2
 * align=left| Pazaak Card -1
 * 100 || 1
 * align=left| Pazaak Card +5
 * 12 || 4
 * align=left| Pazaak Card +2
 * 75 || 2
 * align=left| Pazaak Card -5
 * 12 || 4
 * align=left| Pazaak Card -2
 * 75 || 1
 * align=left| Pazaak Card +6
 * 5 || 5
 * align=left| Pazaak Card +/-6
 * 50 || 3
 * align=left| Pazaak Card -6
 * 5 || 5
 * }
 * }
 * align=left| Pazaak Card +/-6
 * 50 || 3
 * align=left| Pazaak Card -6
 * 5 || 5
 * }
 * }
 * }

The Rodian named Hulas standing alone on the south side of the courtyard may turn out to be the really shady one...