Final Fantasy/The Kingdom of Corneria

Treasure: Mythril Knife, Saber, Crosier, Steel Plate, Iron Shield, Werebane, Rune Sword, Potion, Tent, Leather Cap, Gold Needle, Nitro Powder, Lute

Corneria Castle
When you start the game, you'll appear in front of a huge town. Forget the actual town for now and enter the castle in the center if you want some of the back story, or you can just enter the town to go on a shopping spree. Once in the castle, ignore the rooms to the left and right and just head up until you reach the stairs. On the next floor, head up again and enter the throne room to speak to the king.

He'll explain that the rogue knight, Garland, kidnapped his daughter, Princess Sarah, and whisked her away to the ruined temple to the northwest. You'll find the place easily - it's the only place you can really go outside of Corneria. After he's finished talking, head back outside and enter the town. You'll need to get equipped for the trip to the temple because there are some mean monsters outside.

Corneria town
There isn't much you can do in this town except amuse yourself with the various quips from the townspeople, so time to shop. Head to the upper left side of Corneria to find the equipment and magic shops.


 * Warrior: Rapier, Chain Mail
 * Monk: Nunchuku, Leather Armour
 * Red Mage: Rapier, Chain Mail, Cure1, Fire1, Blink
 * White Mage: Hammer, Shirt, Cure1, Dia1, Blink
 * Black Mage: Knife, Shirt, Fire1, Bolt1, Sleep1

You should definitely get Cure1 for your White Mage, and either Fire1 or Bolt1 for your Black Mage. As for a Red Mage... it depends on what you want and what classes you already have in your party. Either way, you're probably going to have to battle around Corneria for a while to gain both Gil and at least one level up. Now you should be ready to take on Garland. Walk to the Northwest until you see a ruined temple at the edge of the peninsula. It's not hard to find, it's the only thing of interest in the area.

You begin with 400 gold, so you should have enough money to buy the following weapons/armor combinations for each Warrior:


 * Fighter: Rapier/Chain
 * Thief: Rapier/Wooden
 * Black Belt: Nunchuks/Wooden
 * Red Mage: Rapier/Chain
 * White Mage: Hammer/Cloth
 * Black Mage: Dagger/Cloth

Next comes level-building. Leave town, step outside the gates, and walk around. Most of the enemies you'll fight are Imps, who are easily dispatched. Grey Imps are slightly stronger, but still not much of a challenge. Wolves and their large packs will present a little more resistance. Mad Ponies are the toughest here, and may require you to run away the first couple of times. Build your characters up to Level 2 or 3, and use the gold obtained from your battles to buy a few Heal Potions in Coneria. You may also want to buy a Tent for resting up outside the Temple, but it's doubtful you'll need it. If you have spellcasters, focus on getting CURE and RUSE for your White Magic while considering HARM for later, and FIRE and SLEP for the Black, while keeping LIT in the back of your head for later.

Once you can beat Mad Ponies without too much trouble, head northwest to the Temple of Fiends. Buy a few Pure Potions first.

Temple of Fiends
The Temple of Fiends isn't very big, but there still exists the potential for some dangerous random encounters. Bones and Spiders are easy to get rid of. If you did buy HARM at Coneria, use it on the Ghouls. Grey Wolves and Werewolves are where the most trouble lies; both have lots of HP (around 70) and the Werewolf can poison you. You'll probably be inclined to run away, but if you're feeling brave, try SLEP on the wolves.

There's one optional destination here: the treasure room in the lower left. You'll pick up a Cabin, Heal Potion, and a Cap. The other rooms are locked for the time being. This is your call; the Cabin will be useful on the upcoming long hike to Pravoka, the other two items you can take or leave.

The reason you made this trip, of course, is the battle against Garland. Just march straight up to the center of the temple and take him on. Despite his cool hat, Garland is only a little worse than the strongest random monsters you've dealt with so far. He has around 100 HP and a moderately powerful attack. SLEP sometimes works on him, but you shouldn't need it. FIRE takes a lot out of him, and RUSE is very useful since it makes Garland miss on his attacks quite often. Just fight and heal as necessary and he'll go down.

Talk to Sara after the battle, and get warped back to Coneria. Talk to the king, and he'll build the bridge to the northeast that will enable you passage to the greater world. Buy some tents, pick up anything you intended to get but didn't, then start what will be a pretty long hike to the eastern town of Pravoka.

Floor 1
Enter and walk around the outer edge to get some treasure in two of the rooms. The other two rooms are locked, but don't worry about that right now. Once you've collected both treasures, head back to the entrance of the temple and go straight up past the pillars into the central room. Oops. Looks like you caught Garland at a bad time, so go and talk to him. Unfortunately, he doesn't want to knock you down anymore, but would rather kill you instead. =P

Garland

 * This is an incredibly easy battle and you shouldn't have any problems. Warriors, Monks, Thieves, and Red Mages should attack. Red Mages should also heal the party when necessary if you bought Cure1 for him, otherwise he  should just attack or use Fire1 or Bolt1 (if you bought him those spells). White Mages should heal when necessary, and attack if you want, but they won't do much damage. Black Mages should stick to using either Fire1 or Bolt1, and refrain from attacking at all. He should be dead quickly.

After you dispatch of Garland and you get your pile of experience and Gil, talk to Princess Sarah and you'll both be warped back to the throne room in Corneria Castle. The king will thank you and Princess Sarah will give you a very important item, the lute. Once you leave the castle, a bunch of Cornerian soldiers will rebuild the busted bridge North of the castle so you can cross it and continue your journey. As soon as you touch the bridge, some more text will pop up.


 * And so their journey began. As warrior of light, the four youths faced a staggering mission and a stormy destiny. The four crystals they carried remained a mystery to them... In ages past, those crystals had a radiant dazzling light, the time for Heroes is at hand. Darkness must be banished again so the life and peace can illuminate the world once more.

Chapter 2: The Journey Begins >>