Torchlight/Patch notes

February 3, 2010 1.15
New Content

Patch 1.15 includes 5 new challenge room maps to test your bravery and wit! New players can now obtain these maps as rewards for completing various quests from Vasman in Torchlight. New challenges await in the Tomb of the Awakened, Estherian Ruins, Dwarven Fortress, Molten Prison, and Black Palace.

Content Fixes


 * Root Golem Fire Breath now deals damage
 * Ember Bolt had a bad value in higher levels
 * Zealot lightning bolt now does damage
 * Gem effects accumulating when recovering from socketed items
 * Sushi Helm Recipe fix
 * Added Blind Effect for modders
 * New Unittype of Bossmap for modders
 * Multiple spelling fixes
 * Fixed a few spots where floor tiles where missing or had the wrong collision set
 * Fixed various locations where monsters were getting stuck in some levels
 * Limited Multi-language support added for modders ( tool coming )
 * You can now attach layouts to items – for modders
 * You can now have up to 50 waypoints – for modders
 * Scale effect can now be permanent – for modders Soul Rend magic damage scales with strength and magic 50%, 50%
 * Doom Quake, Titan Stomp dmg scales with strength 50%
 * Needle Arc dot damage scales with strength and dex 100%, 100%
 * Ember Lightning additionally deals 20% of weapon damage on the first chain
 * Magic Weapon expertise passive does not interact strangely with other passives around level 9
 * Shock Trap now scales with ranks.
 * Flame Trap and Shock Trap now scale with pet mastery.
 * Ember Lance no longer stops passive buffs

Code Fixes


 * Option in Settings file to turn off Steam Cloud added
 * Settings broke into 2 files. LocalSettings and settings
 * Fixed rare teleport crash
 * Fix for input latency on low FPS for skills; hotbar skills and items
 * Alric Achievement now works on steam
 * Fixed XP not being removed correctly after death if choosing to respond at the level start
 * Passive skills now adhere to equipment requirement
 * Fixed rare case when triggers wouldn’t fire correctly
 * Texture overrides fixed in paper doll view
 * Fixed issue with some looping skills
 * Masteries now properly apply to elemental effects

1.14 (Exclusively for Steam version)

 * Added over 60 Steam Achievements and Steam Cloud Support.

1.13 (Exclusively for Retail Box version)

 * Adds Ferret Pet to Character Creation

1.12b

 * Hotfix for the enchanting bug preventing items from using their proper level to determine enchant level in town.

November 6, 2009 1.12
Torchlight 1.12 Patch Notes -


 * Fixed several issues which could overwrite saves, and protected against possible save loss. Save backups are now also generated.
 * Much reduced load times for many users
 * Some minor ingame performance improvements
 * Fixed Needle Arc XP exploit
 * Fixed Shadow Armor stacking effects
 * Fixed vendor dupe bug
 * Fixed various fullscreen startup issues
 * Fixed broken Brink cinematic on subsequent plays
 * Fixed merchant 'thief' exploit
 * Fixed right clicking in inventory casting certain spells
 * Fixed console not activating on Steam builds - this also fixes the fact that subsequent characters didn't see the random dungeon unlock after the first completion
 * Fixed issue with Syl's cinematic not being "skippable" during first boss fight
 * Fixed some DOT deaths not dropping loot
 * Quest items no longer allowed in stash
 * Several level fixes for a few places where things overlapped, or collision was missing, or stuck-issues cropped up
 * Fixed texture/mesh/ replacement issues with mods
 * You can now change difficulty level on the fly from the console without being branded a Cheater ( UNLESS you're playing hardcore )
 * Fixed pet minions not awarding fame
 * Fixed slow load times when mods were enabled
 * Pets inherit your spell masteries
 * Magic find takes the max value between you and your pet when pets or pet minions make a kill
 * Visible/increasing chance of stripping enchants via enchanter. Price based on # of enchants. Variables tunable in globals.dat
 * Troll pet is properly invincible
 * Tree Boss could be charmed - fixed
 * Fixed issue - Returning to town if you died during Ember Colossus or Medea would make them dormant on return
 * weapon + shield doesn't count as 'dual wielding'
 * Shimmering Scale ( and 2 other socketables ) now work properly when socketed
 * Ember lance slight nerf
 * Ember lightning slight buff
 * Aloe Gel summon provides better healing
 * Equippables properly provide bonuses to passive skills
 * Fixed display issue where multiple skill bonuses on the same item would collapse into a single display
 * Hardware skinning settings respected properly for pet paperdolls
 * Fix for potential bad state in the henchman battle
 * Enchantments at level 100 now work
 * Relabeled difficulty levels, and added tooltips explaining each
 * Fixed 'free spell purchase' exploit
 * Socketables cannot be heirloomed
 * Fix for masteries not updating certain spell bonuses until logout/login
 * Summon Blood Skeleton has 11 levels now
 * Various small grammar and spelling fixes


 * ADDITION : Rimlights, HW Skinning, and VSynch can all be altered from the Settings menu now.
 * MODDERS: Items can be set to 'always identified'