Super Mario Bros. 3



This is a book of NES and Famicom playing tips and tricks.

Different trick types
This section introduces different trick types that may be used when playing the games.

Passwords
Passwords are pretty similar to saving. Usually in the game is an area where you type the right password to get in some position of the game. Most of the passwords really are shorcuts made by the programmers to jump from a scene or "world" to another; in order to search and/or correct bugs in the game.

Button Sequences
Button sequences are sequences of buttons that do can something as useful as giving you extra lives or they can simply make your character act in an unusual manner. For an example of a button sequence cheat, see the Contra cheat below.

Game Genie
The Game Genie is a device that, when connected to both a game and the NES, allows you to cheat(or behave diffently in any manner. "Moon Jump" Game Genie codes were popular once)by altering the data that is sent from the game to the NES. The Game Genie was made for other game systems as well, such as the Nintendo GameBoy and Super NES and the Sega Genesis.

Game Specific Tips
This section contains game specific cheats, tricks, and glitches.

Contra
There is a code for the Contra game to get 30 lives: up, up, down, down, left, right, left, right, B, A, B, A, Start

Metroid
Metroid was filled with odd codes, as all but one of them were hard-coded into the game.

Enter all these at the password screen.

N A R P A S  S W O R D 0 0 0 0 0 0 0  0 0 0 0 0 0

Weapons: ALL Energy Tanks = INFINITE / Missiles = INFINITE

s o m e - 1  s e t - u p u s - t h e   B 0 M B 1 1

Start at the beginning with suitless Samus, and: Weapons: Wave Beam, Drill Attack Energy Tanks = 6 (empty) / Missiles = 216 NOTE: Use a ZERO in the word B0MB, not an 'O.'

j u s t i n  b a i l e y - - - - - -   - - - - - - Resets the game to the title screen.

B B B B B B  B B B B B B B B B B B B   I I I I I I Turns the screen black, and freezes the game. (Note: When used on an emulator, the game starts with a glitchy blue overlay, suitless Samus, and the Wave Beam.

Continue
In order to continue in the world you were playing after dying, simply press the start button while holding down "A" at the title screen.

Warp Zones
Warp Zones allow quick access to later Worlds, and are availible in several levels.

World 1-2
Simply find your way to the top of the level and continue to the end of the level, continuing past the end pipe, until you reach a room with 3 tubes, this is the Warp Zone and allows access to Worlds 2, 3, and 4. There are several ways to do this, the easiest being jumping from the yellow moving platforms near the end of the level.

World 4-2
There are two Warp Zones in this level. One can be found in the same way as level 1-2, it leads you to World 5. The other one is accessed by finding a vine. The vine can be found in a block right after the first moving platform. You must hit several hidden coin boxes to reach high enough to it. After this is done, you should climb the vine which will take you to an area filled with mushrooms, continue on to reach the Warp Zone. This one will take you to Worlds 6,7, and 8.

Minus world
This a glitch that allows access to an infinately long water level. To accomplish this, play through to level 1-2 until you reach the horizontal pipe at the very end. Jump up and break the second and third blocks from the wall (You must be "Super Mario" to do this.) Next, stand on the edge of the pipe facing away from the wall, jump up and hold right. The goal here is to reach the corner of the block you didn't break. If done correctly, you will be pulled through the wall into the Warp Zone. Quickly jump into the first tube before the screen stops scrolling to be teleported into World -1. For the curious, the second tube will take you to World 5, and the 3rd tube will also take you into World -1.

This trick can also be done in world 4-2, however the pipe only takes you to World 5.

A not so well known fact: the minus world is actually a blank character where the world number goes followed by a - and then a 1 for the level number. So the minus world is actually "World blank, Level 1".

Jumping the flag
In some worlds it is possible to jump over the flag at the end of the level. This was considered an urban legend for a long time, but has been proven to be possible by recording the action with a replay capable emulator. In additon, in Super Mario Bros. - The Lost Levels (Japan Only) there are areas set up in a way involving springboards that it is to jump the flag - but in doing so leads to a Warp Zone that warps you back to World 1.