Super Puzzle Fighter II Turbo/Ryu



Ryu is an eternal warrior. He searches the world for opponents, but the person he competes most against… is himself. Ryu strives for fighting perfection. Every battle is an opportunity for self-analysis and reflection; to refine weaknesses and strengthen already powerful attacks. Puzzle Fighter proves that Ryu is just as serious when it comes to strengthening his mind. Unfortunately, Ryu lacks creativity, and the Attack Pattern that he has devised for himself is the worst in the game. Maybe it's intentional. Maybe this is Ryu's way of training himself to be better, by giving his opponent an advantage. Or maybe… he's just bad at puzzle games. Click here for more information about Ryu's various fighting series appearances.

Stage Description
Ryu's stage is the same as Sakura's stage, but at night time. It is taken from Ryu's original Street Fighter Alpha background. As a result, it features the grocery mart named SonSon, after Capcom's early action game. Only this time, it's named SonSon II' Turbo, a joke on the name of Street Fighter II Turbo. Oddly enough, there are more Darkstalkers references here than in any of the Darkstalkers' stages. Nearly all of the Darkstalkers shown appear in their Pharaoh's Curse form. From left to right, we have Rikuo represented as a frog, Bishamon's armor standing above E. Honda's bath house, Sasquatch in the form of a snowman, Pyron represented as a flaming ball, and Jon Talbain as a Dachshund, barking at Pyron. Anakaris' friend Khaibit can be seen in front of the store entrance, and Huitzil appears as a gigantic robot looming over the city.

Win Quotes

 * All too easy... You just don't know the bliss of the bombs.
 * Don't tell me, you only know how to play fighting games?
 * You need more training to stand a chance.
 * You've fought well. I was honored.