Star Wars: Knights of the Old Republic/Czerka Landing Port

Ebon Hawk
As you land on Kashyyyk, you have another vision of a Star Map as you sleep in your bunk. If Bastila is with you and this isn't the last planet you visit, she speaks to you about it:


 * }

You can ask some other party members if they know anything about Kashyyyk:


 * }

As you exit the Ebon Hawk, the Ithorian Janos Wertka approaches and speaks to you about a docking fee:


 * }

If you cannot pay, refuse to do so or threaten bloodshed:


 * }

[You have no choice but to return to the Ebon Hawk.]

You can simply pay:

Otherwise, it's easy to persuade him to waive the fee using your own skill or the Force:


 * }

Janos goes back down the walkway to the east, turning southeast at the junction and walking into his office. A Czerka patrol guard and a green Twi'lek male Czerka liaison officer patrol the eastern perimeter of the landing platform:


 * Watch yourself. We don't need anyone agitating the locals.
 * Take a walk, spacer. You don't look like a big buyer to me.
 * If you've business with Czerka Corporation, take it to the director's office.
 * Keep walking. This ain't no holiday port of call.
 * Czerka Corporation should burn down some trees. Make room for some swoop races.
 * This assignment is the worst in the galaxy.
 * You want to arrange a purchase, go talk to the director in his office.
 * Move along, spacer.
 * }

The Czerka liaison officer comments on significant events on other planets resulting from your actions:


 * It took ten days for news of Taris to reach me. They don't tell us anything.
 * I guess I should be grateful I'm on Kashyyyk. I could have been posted to Taris.
 * All those people on Taris dead. First I heard the whole planet was gone, but even just the city is sad.
 * Have you heard where the Sith might be headed next? I don't even know why they targetted Taris.
 * ../Korriban/
 * We get the occasional private trader from Korriban through here, but not recently. I wonder what's up.
 * Have you been by Korriban recently? The Sith there aren't planning on taking their trouble off-world, are they?
 * I heard something about trouble with Sith on Korriban, but as long as no cities are being destroyed, they can do what they like.
 * I don't mind being on a backwater planet when I hear about the trouble places like Korriban get.
 * Manaan Sector Champion
 * You look a lot like the winner of the Manaan races. I bet that opens door for you.
 * I heard some rookie took the big prize at the Manaan swoop races. I guess anyone can win now that Taris is gone.
 * Is your ship equipped to get the major planetary broadcasts? I heard the Manaan races were pretty good.
 * Are you... no, there's no way a swoop champion is on Kashyyyk. No way.
 * Manaan
 * If we don't get another shipment of kolto, we'll have to start using local herbs for healing. Then we'll hurt *and* stink.
 * Bring those Selkath here see if they think we need kolto. They'd start shipping it out quick, I bet.
 * This planet is the worst assignment to have with a kolto shortage coming up.
 * Czerka is making us put a deposit on standard issue kolto packs. I know the cost has gone up, but come on.
 * }

By the northeast edge of the platform are a metal box and a footlocker:

By the southeast edge of the platform is the Rodian ../Pazaak/ player Fodo Medoo. You can ask him about Kashyyyk and off-world rumors, while asking him about the Czerka Corporation can lead to playing Pazaak, and if you don't already have a deck to allow you to play then you can acquire one from him.


 * }

Pazaak Rules

 * }

However, Fodo can be persuaded to give you a Pazaak deck without payment:


 * This is a standard Pazaak deck, complete with side deck cards.


 * }

Honest Debt
The walkway exiting east from the landing platform is walked by another Czerka patrol guard. The Twi'lek hunter Komad appears here if he survived the on Tatooine, although he leaves once you've spoken to him:


 * }

Two Czerka merchants stand by the hand rail on the right, on the south side of the walkway as it curves north:


 * You're probably here with the new restraining collars. I'm not handling another shipment without them.
 * Three restraining collars failed on the last shipment. The buyer was not pleased.
 * You'd think they'd be grateful to leave this barbaric place.
 * I wasn't aware we were giving tours now. Leave me.
 * Speak with the director if you need information. I only deal with volume buyers.
 * I don't have time to deal with you.
 * I don't deal with individual buyers. I'll have my broker contact your people.
 * Please leave me. I've contracts to decipher.
 * }

Once you've passed them, Zaalbar will speak to you if he's in your party:

Either of these two responses will end the dialog. Otherwise:


 * }

Otherwise, another party member may suggest adding him to the party:


 * }

An orange Twi'lek male Czerka liaison officer patrols the north of this walkway, before it turns northeast. You'll pass two human males, Matton Dasol on the left, and Eli Gand on the right. If you speak to Matton first:

Speak to Eli to see his inventory, or learn about Matton's debt:


 * }

If you speak to either of them again before finding the broken droid in the Shadowlands below:


 * }

Once you have found the broken droid:


 * }

However, it's better to return once you've salvaged the droid's head:


 * }

You can move (much) closer to the light side of the Force by counseling restraint:

Eli makes his escape. Otherwise, you can move closer to the dark side of the Force by inciting his murder:


 * }

Matton draws a blaster and kills him.

In both cases:

Speak to Matton again to receive a reward:

Otherwise:


 * }

You can speak to him again to see his inventory:

If you encouraged him to execute Eli, it's easy to persuade him using your own skill or the Force to leave the store, receiving an item but moving even closer to the dark side of the Force for doing so:


 * }


 * }

Inventory

 * align=left|
 * 80
 * Infinite
 * align=left|
 * 700
 * 1
 * align=left|
 * 40
 * Infinite
 * align=left|
 * 350
 * 2
 * align=left|
 * 100
 * Infinite
 * align=left|
 * 140
 * 5
 * align=left|
 * 3500
 * 2
 * align=left|
 * 8500
 * 1
 * align=left|
 * 150
 * Infinite
 * align=left|
 * 200
 * 1
 * align=left|
 * 100
 * Infinite
 * align=left|
 * 100
 * 1
 * align=left|
 * 50
 * Infinite
 * align=left|
 * 100
 * 1
 * align=left|
 * 10000
 * 1
 * align=left|
 * 100
 * 1
 * align=left|
 * 400
 * 1
 * align=left|
 * 7500
 * 1
 * align=left|
 * 250
 * 1
 * align=left|
 * 200
 * 1
 * align=left|
 * 150
 * 1
 * align=left|
 * 100
 * 1
 * align=left|
 * 100
 * Infinite
 * align=left|
 * 100
 * 1
 * align=left|
 * 100
 * 1
 * align=left|
 * 100
 * 1
 * align=left|
 * 1000
 * 1
 * align=left|Gizka Poison
 * 350
 * Infinite
 * }
 * }
 * 1
 * align=left|
 * 100
 * 1
 * align=left|
 * 1000
 * 1
 * align=left|Gizka Poison
 * 350
 * Infinite
 * }
 * }
 * }

Janos' Office
At the junction beyond Matton and Eli to the east, you can turn southeast into the lobby of Janos Wertka's office. There's a footlocker just inside the entrance, in the southwest corner to the right.

Another green Twi'lek male Czerka liaison officer stands outside the office to the left beyond two crates with random contents by the northeast wall, while a Czerka scientist stands to the right by the southwest wall. He can be engaged in dialog, which is more extensive if Zaalbar is in your party, but this isn't necessary:

If you misinform him of what Zaalbar says and don't tell him to ignore it, the dialog ends and he won't answer your questions:

Otherwise, if Zaalbar isn't in your party or you return without threatening or insulting him:


 * }

If you try to speak to him again after threatening or insulting him:


 * Just leave me alone. I don't want any trouble. The guards are trigger-happy as it is.

Through an archway in the southeast wall is Janos' office, with a desk by its back wall. Janos Werkta patrols between the landing platform and the desk, pausing at either end. You can speak to him at any time to ask about supplies:


 * }


 * align=left|
 * 230
 * 1
 * align=left|
 * 130
 * 5
 * align=left|
 * 200
 * 2
 * align=left|
 * 130
 * 5
 * align=left|
 * 200
 * 2
 * align=left|
 * 130
 * 5
 * align=left|
 * 200
 * 2
 * align=left|
 * 130
 * 5
 * align=left|
 * 200
 * 2
 * align=left|
 * 80
 * Infinite
 * align=left|
 * 100
 * 2
 * align=left|
 * 80
 * 5
 * align=left|
 * 1000
 * 1
 * align=left|
 * 250
 * 5
 * align=left|
 * 600
 * 2
 * align=left|
 * 250
 * 5
 * align=left|
 * 400
 * 2
 * align=left|
 * 250
 * 5
 * align=left|
 * 300
 * 2
 * align=left|
 * 250
 * 5
 * align=left|
 * 750
 * 5
 * align=left|
 * 150
 * 1
 * align=left|
 * 130
 * 5
 * }
 * }
 * 750
 * 5
 * align=left|
 * 150
 * 1
 * align=left|
 * 130
 * 5
 * }
 * }
 * }

You can also ask about the planet or Czerka Corporation (after which you or a party member can threaten or easily persuade him using your own skill or the Force to learn more about their operations), as well as the Star Map. Once again, the dialog is more extensive if Zaalbar is in your party:

After asking any of these questions, you can seek clarification:

Otherwise, if Zaalbar is in your party:

If you ask him why he shouldn't be killed, a party member may intervene to reveal more:

Other Jedi will use the Force:

Darker members of your party will threaten him:

Otherwise, you'll have to do it yourself:

You can be persuasive:

If that fails or you prefer, you can threaten him:

He reveals more:

Once you're aware of the slaving operations, you can talk to him about them:


 * }

A junior Czerka scientist stands to the left, with a Wookiee lying on the floor inside a cage in the northwest corner:


 * Our work here could be very important if any effort was put into it.
 * Local fauna is amazing. If I could isolate why the trees grow so big, it would be worth more than a thousand Wookiee slaves.
 * I think Czerka is missing an opportunity here. The forest could teach us so much.
 * The payoff from research is too much of a risk for Czerka to spend much money on it. Slaves are proven commodities.
 * There is so much to learn about this planet, but they keep us cooped up in here.
 * I do my job and keep my mouth shut. Maybe I can do some good if I stay out of people's way.
 * }

There's a plasteel cylinder in the northeast corner:

Great Walkway
Turn north at the junction outside Janos' office and the walkway curving to the northeast is patrolled by another Czerka patrol guard. As you walk away from the office, you may encounter a messenger for a party member if unlocked by dialog:

The Czerka guard captain to the left of the gates at the end of the walkway challenges you as you approach:

You can threaten him after, or instead of, asking him questions:

It's easy to persuade him using your own skill or the Force to get back on friendly terms, although it isn't necessary:

Any of the following responses will end the dialog:

You can speak to him again:


 * }

Regardless of how the dialog ends, you can now open the gates and pass through to the ../Great Walkway/ beyond. The Czerka guard on the right can comment:


 * Don't bother me. You're on your own here.
 * I'm not paid to talk. Take it to the captain or the stiffs in the office.
 * I just carry a blaster. The captain does the talking.
 * Talk to the captain, not me.
 * }

You'll be engaged in combat immediately upon entering the Great Walkway (and regularly thereafter), and even once it's over you'll be unable to return to  or change party selection until you return here or reach the ../Village of Rwookrrorro/.