Donald Land/Stages 7 - 12

Stage 7: Pond World
Compared to the second stage of Lake Side World, Pond World is considerably easier. As usual, you can use the tops of your enemies as platforms, including the pink creatures that swim in the green water. Just watch out for when they decide to sink back down into the water. Red ghost-like creatures will also rise up out of the ground when you get close to them. They won't harm you, but they will freeze you in place (much like the cupids from the Sky World.) To escape from their grasp, you must tap  rapidly and jump out of them. You will come to a small green creature that appears to be sleeping before a tall tree trunk. Be careful not to run into it, but do jump on top of it. Jumping on its back and jumping off will cause you to leap high into the air, and give you enough height to clear the trunk. Beyond that, you will see a small yellow platform that rises and falls below a cat suspended from a tree. The cat cannot be bombed, and though you can ride on the platform, you should jump off quickly to the trunk on the right before you hit the cat above. A small yellow creature will be pacing back and forth, tossing rocks at you. You will come to a large gap that you must clear by jumping off another sleeping green creature's back. However, before you can, a giant alligator will leap out of the water. You don't have to worry about jumping into the gator, as the game won't actually allow you to. You can only proceed once the gator drops back into the water. Make sure you build up enough speed as you leap off the green creature in order to reach the other side. Carefully cross the set of tree trunks until you reach another platform below a cat. Time your jump to the platform so that you can easily reach it, and jump off to collect the heart tile on the right before the platform gets too high. Repeat the same process with the next platform. The boss of this stage is a plant monster with a red face on the bottom and a tentacle on the top. To defeat the boss, you must target the tentacle, not the face, with your apple bombs. The tentacle rises above the head and spits out small white bits of pollen. It fires them down at the ground at different angles. However, you will remain safe from attack simply by standing immediately in front of the plant. Wait for the plant to retract the tentacle and toss apple bombs up at it. Once fix bombs explode on the tentacle, the boss will be defeated, and you will advance to the next stage.
 * Boss:

Stage 8: Harbor World
This stage may remind you a lot of the first stage, as it is very similar in format and length. None of the water gaps require any assistance to jump over them; simply hold down as you run to build up speed before you jump over them. Watch out for the sailors which toss bombs around. You can easily clear the first water gap that contains a large fish, and collect a heart tile along the way. The pink cats that you encounter here can be used to boost your jumps the same way that the green creatures were used in the previous stage. The fish here are largely obstacles and you should try to clear them out with bombs. However, the white birds that fly above make useful platforms, especially the vertically flying bird that can help you collect an extra life tile. The last water gap can be cleared with the help of the pink cat (although you don't need the cats help) and you will quickly arrive at the boss.
 * Boss:The boss of this stage is a surprisingly aggressive blue pirate. He starts out by bouncing on top of the crates on the right side of the screen, tossing dynamites all around him.  When he drops down to the floor, watch out.  He runs very quickly to the left side of the screen before turning around and running back to the right.  This is when he is most dangerous.  You can safely avoid him by running to the left side and jumping out of the way when he gets close.  You must get apple bombs to explode on or near his head five times in order to defeat him.  Once you do, he will be defeated.  Throw bombs at the pirate when he is moving away from you, and prepare for his fast advance when he approaches.

Stage 9: Ocean World
Like the Sky World, Ocean World is an atypical world where you can move throughout the screen. However, movement through this stage is a bit unintuitive. To swim, you can either tap along with the direction you'd like to move in, or you can press and hold  to swim continuously. Swimming causes you to rise with each stroke. It's recommended that you tap to move about and reserve  for throwing bombs at the jellyfish that you will encounter in the water, as well as the boat rowers who drop bombs from the surface. However, if you stand on something along the bottom, it's easy to become stuck on objects around you, in which case you should hold down to escape from the tangle. This is especially true when you attempt to collect a heart tile that is positioned below some coral. Naturally, you should be very careful when attempting to collect hamburger tiles that are positioned right above a bottomless pit. When you see a purple seahorse float by, you are close to the end of the first section. Seahorses can't hurt you, they merely hold you captive until you tap enough for them to release you. Drop down to the bottom of the water at the end to advance.

The second section is much like the first, only closed in at the top. In addition to jellyfish, you will encounter blowfish. Try to bomb them out of the way before you proceed. Bomb the seahorse that guards a series of tiles and collect the large cache of hearts. If you choose, you can swim below the coral to collect a set of burger tiles, as well as the rare helmet. Unfortunately, this will only take you to a dead-end containing a few more burgers above two treasure chests, which cannot be opened. You will have to return to the left and rise back up to the top before continuing right to the end of this section. Swim up through the top to advance.

In the third section, you'll meet a shark. Oddly enough, the shark can hurt you either, despite the fact that it swallows you whole. Simply tap again and you will be released from the shark undamaged. Continue on and defeat the clown in the boat that drops bombs on you. Drop down to the bottom for an easy extra life tile positioned on top of a chest. Then pass the purple seahorse and drop to the bottom to advance.

You will be swimming through darkened water as you proceed right. Jellyfish are the biggest threat although sharks will also be a nuisance here. You will eventually reach a sunken ship where a bomb tile is situated near the top, and a seahorse bobs up and down in front of a hole in the hull. Defeat the seahorse and approach the hole to advance.

For the final section of the stage, you will cross the interior of the ship. The section is like a traditional run-and-jump stage, so you return to the regular controls. It is not too difficult, and the only enemies you need to worry about are the round pink penguins and the skull throwing skeletons. There are, however, some nerve-wracking jumps that you must carefully cross. If you fall and die here, you will return all the way to the beginning of the first section, so proceed slowly. There is one way to bypass some of the more difficult jumps, and that is to hitch a ride on one of the right-bound skulls thrown by a skeleton perched high up on the crates. You can then ride the skull all the way to the end of the stage where you will encounter the boss.
 * Boss:The boss of this stage is an ink squirting octopus. The octopus sits motionless on the floor, blowing orbs of ink that travel along two different arcs.  One arc is long and puts the ink mid-way between the octopus and the left side of the screen, and the other arc is short and drops the ink directly in front of the octopus.  In order to defeat the octopus, you must explode apple bombs in its eyes.  The eyes are situated low, near the floor, and the ink that lands directly in front makes it impossible to stand there and deposit bombs on them.  However, you can accomplish the same thing by standing off to the left and tossing bombs while standing still so that the bombs arc and land directly in front of the octopus.  An ink bubble may catch a bomb and lead it away from the boss, but you will remain safe from harm, and five bombs will eventually find their way in front of the eyes, defeating the boss.  You will then rescue Captain Crook, a villian similar to the Hamburglar who attempted to steal Filet-O-Fish sandwiches from citizens of McDonaldland while avoiding being caught by Officer Big Mac.

Stage 10: Ghost Town World
This stage is fairly standard and quick. All of the mobsters that you encounter will transform into a balloon when you bomb them. You can jump on top of the balloons and use them to reach the rooftops where most of the item tiles are stored. The first heart tile is trapped inside of a roof, and while it can be collected, you can't run directly to it. If you fail to release a balloon, or miss one on its way up to the top of the screen, you can also try bouncing off of your own bombs. You will encounter witches that perch on the roofs and wait for you to get close before flying back and forth across the top of the screen. Purple pumpkins typically appear from inside some of the crates, and from the floor, when you approach them. After a roof containing two bomb tiles and more hamburger tiles, you will reach the boss of he stage.
 * Boss:Two ghosts try to make life miserable for Donald in this stage. They appear just long enough to toss dynamite at Donald before disappearing.  The good news is that they only require one bomb each to defeat.  The bad news is that they don't appear long enough for you to wait for them and throw a bomb.  You'll have to guess where they might appear next and toss the bomb in that direction.  If the bomb hits, the ghost will remain frozen until the bomb explodes.  There is one method that you can use to better predict where to throw your bombs.  When the ghosts are about to appear in front of something black, they show a little piece of themselves before materializing.  Wait for them to appear low enough to show up against the black and toss apple bombs in their direction when you see one.  Upon defeating both ghosts, Officer Big Mac will appear to thank you for rescuing his precinct.

Stage 11: Dark Forest World
This stage is medium length, and has a few difficult jumps. At times, tiles are placed in difficult, or even dangerous locations, so you should use considerable judgment before attempting to collect them. The first two enemies you encounter are short squat hooded figures who toss objects at you, and a clear glowing face that slowly follows you around the screen. Both should be leaped over, or cleared away with bombs if you can jump above them. You will also encounter what appears to be a mechanical turkey which drops small orange creatures down on the ground, and a crying girl who can't be defeated, but whose tears are dangerous. After the first crying girl, you may find it useful to ride on top of the next two glowing clear enemies in order to collect the extra life tile and bomb tile that are floating high up in the sky. Don't always hold down when attempting to land on small slivers of land. When you come to a column of tiles above a small water gap, you can fall down to collect them and land safely on the ground as long as you have a good amount of forward moment. Then jump through the branches to continue. Once you pass this section, the boss follows shortly after.
 * Boss:The boss is difficult to describe, but it resembles an angry hamburger. You must approach it on the right side of the screen before it will leap out and begin to attack you.  It bounces back and forth to both sides of the screen.  It will leap off of, and back on to, the ledge on the right side of the screen.  You can stand safely on either side of the screen, jumping when the boss gets close, although you have a bit more of and advantage by attacking from the right side.  You must get five apple bombs to land on, or explode near, the boss in order to defeat it.  Keep to one side and stay out of its way while you lob bombs at it whenever it retreats or approaches you.

Stage 12: Castle World
The final stage of the game is actually composed of many sections which are arranged in a maze. From the outside, walk to the door on your right to enter the castle. Short round knights who may throw axes patrol sections of the hallways here, as do skull-tossing skeletons. You will reach a shaft with two down arrows. Stand on it and push to travel through this "elevator" of sorts to the next section, and note that it is a one-way trip.

In the next section, a pair of eyes will appear in the background and watch you, but it's just for effect. Two doors appear after the upward shaft. If you jump up in front of them, they will take you places. The left door returns you to the beginning, but the right door transports you to the left side of this section where you can collect a heart tile before jumping back through the door. In fact, you can do this as many times as you need to obtain a full health meter of five bars. Then ride the shaft up to the next section.

Use the spiders to cross the gap, and note that blue spiders drop to the bottom after being jumped on once. The upward shaft will lead you to a semi-dead-end, where you will be forced to drop through a pit to the floor below which you just came from. Skip it, and continue to the right. The next downward shaft will take you to a seemingly pointless room with conveyor belts, and no option other than to return to the floor above, so skip that as well. Run past more skeletons, use the spiders to cross the second gap, and take the upward shaft at the end of the hallway to the next section.

Jump over the gap to your left, and then continue to run all the way to the left, past two doors, an on to the next upward shaft. Press to ride it up to the next section. Now run all the way to the right, taking care to avoid the two short knights in the hallway, until you reach the downward shaft at the end. You will arrive in a small room where the ghost bosses from Ghost Town World will return. You get nothing for defeating them, so simply drop down the next shaft to the left to reach the first of three bosses. Take the shaft down to the next level, and jump across the two gaps in the floor. You will arrive in a room with a similar statue in the lower left corner, and a picture of the Hamburgler in the background. He will call for help as he is whisked away and an "evil" Hamburgler will jump out of the frame to attack you. He flies in a very erratic pattern around the room, but it is a pattern, so if you watch it long enough, you can predict where he will fly next. You are safest standing on the right side of the room and jumping on to the statue and over him when he flies to the right side. Naturally, you must get five bombs to either attach to his head, or explode near it. He tosses an unlimited number of his hats at you from time to time, but they are slow and fairly easy to avoid. Defeat him with five bombs to make the final boss appear. The wall to the left will close off, and from the statue, a wizard with a clown-like appearance will appear. The wizard is a little easier to defeat than the "evil" Hamburgler actually, since he is more predictable. He attacks with a blue orb which he generates and throws at you, once while he is standing still, and once from above while he flies across the top of the room. He continues to fly back and forth between the top of the statue and the floor in the lower left corner. Because his flight path is so predictable, it's actually quite easy to jump up and toss an apple bomb down where he is just about to land, and have it blow up right after he gets there. Avoid the ball at all costs, and hit him five times with bombs to defeat him. You will then be treated to the ending and credits for the game. Congratulations.
 * Boss: When you arrive from the room with the ghost bosses, you must first hold down and leap across the gap to reach the other side.  There, you will find a statue with a face in the lower right corner, and a sub-boss that resembles a floating arm with a hand.  In fact, this sub-boss behaves identically to the dragon skeleton boss at the end of Oasis World.  Use the same strategy to defeat it by attaching five bombs to the hand.  Once it is defeated, you will be permitted to use the downward shaft to the left of the statue.