Star Wars Knights of the Old Republic II: The Sith Lords/Sensors

s can use one sensor. You cannot buy any of the following from merchants, and some may only be acquired using ../Cheats/.

Class 1
These sensors have Feats Required: Class 1, which is only granted to s.

Droid Motion Tracker

 * Feats Required: Class 1
 * Modifier: +1
 * Skills: +2

A droid enhancement that increases the perception and tracking of targets in combat.

Droid Upgrade Slot

 * Feats Required: Class 1
 * Bonus Feat: Droid Upgrade Class 2

This module reprograms a droid's systems to allow upgrades that normally would be too advanced for that droid to handle.

Droid Surveillance Upgrade

 * Feats Required: Class 1
 * Skills: +3,  +1
 * +1

An upgrade designed for light scout droids and other listening models.

Droid Reference Database

 * Feats Required: Class 1
 * Modifier: +2 vs.
 * Skills: +4

This unit provides your droid with a library of schematics that it can draw upon when repairing or dismantling technology.

Droid Fighting Upgrade

 * Feats Required: Class 1
 * Modifier: +3
 * Bonus: 2
 * Skills: +2

This module is designed to give your droid a tactical advantage in combat by increasing its sensor range, reflexes, and logic systems.

Droid Memory Upgrade

 * Feats Required: Class 1
 * Skills: +5
 * +2

This upgrade provides extra memory banks and computing power that can be integrated seamlessly with its existing programming.

Class 2
These sensors have Feats Required: Class 2, which is normally only granted to level > 6 s.

Droid Advanced Upgrade Slot

 * Feats Required: Class 2
 * Bonus Feat: Droid Upgrade Class 3

This module reprograms a droid's systems to allow upgrades that normally would be too advanced for that droid to handle.

Droid Warfare Upgrade

 * Feats Required: Class 2
 * Modifier: +2
 * +2
 * Bonus Feat: : Blaster Pistol, Blaster Rifle
 * Bonus Feat: : Blaster Pistol, Blaster Rifle
 * Bonus Feat: : Blaster Pistol, Blaster Rifle

A highly complex module with near unlimited learning capacity and highly modifiable software. Designed to be a costly alternative to training, these modules were designed to create master generals, tacticians, and assassins after only a short install time.

Droid CERS

 * Feats Required: Class 2
 * Modifier: +1
 * Bonus Feat: (Improved, Master)

These upgrades offer powerful new tactics to be hard-wired directly into your droid's combat algorithms.

The Droid Combat Enhancement: Rapid Shot adds all the information necessary to your droid's databanks for it to fire multiple times without sacrificing accuracy.

Droid CESS

 * Feats Required: Class 2
 * Modifier: +1
 * Bonus Feat: (Improved, Master)

These upgrades offer powerful new tactics to be hard-wired directly into your droid's combat algorithms.

The Droid Combat Enhancement: Sniper Shot adds all the information necessary to your droid's databanks for it to focus on a single, highly-accurate shot.

Droid CEPB

 * Feats Required: Class 2
 * Modifier: +1
 * Bonus Feat: (Improved, Master)

These upgrades offer powerful new tactics to be hard-wired directly into your droid's combat algorithms.

The Droid Combat Enhancement: Power Blast adds all the information necessary to your droid's databanks for it to store up energy to release in a single, powerful shot.

Class 3
These sensors have Feats Required: Class 3, which is normally only granted to level > 12 s.

Droid System Fortification

 * Feats Required: Class 3
 * Resist 10/- vs. Ion

This module carefully monitors and regulates the circuitry of the droid, preventing minor spikes and fluctuations from causing disruptions.

Droid Perception Sensors

 * Feats Required: Class 3
 * Modifier: +2
 * Bonus: 1
 * Skills: +8,  +2

This sensor cluster scans the entire light spectrum and audio frequencies well beyond the range of most organic beings. It is nearly impossible for something to occur within the droid's perceptive range without its knowing about it.

Droid Battle Upgrade

 * Feats Required: Class 3
 * Modifier: +3
 * Bonus: 2
 * +2
 * +2
 * Bonus Feat: : Blaster Pistol, Blaster Rifle
 * Bonus Feat: : Blaster Pistol, Blaster Rifle
 * Bonus Feat: : Blaster Pistol, Blaster Rifle

This module is a step up from the Droid Fighting Upgrade and provides your droid with a library of countless tactical engagements to draw upon for reference.

Droid Micro-Optics

 * Feats Required: Class 3
 * Skills: +10
 * +5
 * Bonus Feat: (Improved, Master)

This sensor array includes several optical sensors that can see changes in substances at the molecular level, allowing the droid to more accurately identify hazardous materials.

Droid Assassination Module

 * Useable By:
 * Modifier: +3
 * Bonus Feat: I, II, III
 * Bonus Feat: I, II, III

Not much is known about the inner-workings of these modules, but one thing is for certain: they work.

Droid Omniscience Unit

 * Useable By:
 * Modifier: +3
 * Immunity:
 * Skills: +10,  +5

This sensor array has unique technology that allows the droid to basically know what is going on around it at all times.