Star Wars: Battlefront II/Kashyyyk

Kashyyyk consists of a few main routes. The middle of the map is a shallow ocean between the back cp and the beachhead. Along the side of that is another cp protected by scattered rocks. There are four CP's in total (Back, Rocks, Beachhead and Base)

Republic- The Republic starts with the base and beachhead cps. There are a few strategies that someone could use. This map doesn't have a strong strategy involving squads which isn't completely obvious. One strategy is to simply spawn on the beachhead, go on top of the roof of the hut and snipe coming down only for ammo. This isn't very useful but if you decide to use it aim for the snipers and whomever is using the cannons. The best strategy involves many different classes and improvisation depending on the situation. Your primary goal should be to hold the beachhead at all costs. This CP can be used to spawn a tank and protect the base. First spawn as an assault class and sprint to the shoreline. Lay down your mines and then fall back behind a barricade. Now wait for the tanks and aim for the weak spot. Once the tanks are taken out fall back to the beachhead get more ammo and lay down more mines. Then switch to your preferred class and attack the rock CP. Take out enemies as you make your way across the beach. If you see a tank do your best to damage it but don't waste time. Occasionally go up to the platform and kill the snipers. This should be a few easy kills. Once the rocks are under your control lay down mines and move to the back CP. It is more important to defend your cps and destroy tanks then take the last one because if you can hold your ground the enemy's reinforcements will decrease and you will win.

CIS/Empire- This battlefield is one of the best to be a sniper on. In the case of the CIS/Empire, snipe from the bridge, taking care of opponent snipers. For a more agressive play style, get in a tank and aquire enough points to play as Boba/Jenga Fett (try to take the beach command post while doing this). Use the jetpack to jump over the wall and take out the gate winch to open the gate. Get back into a tank and drive to the CP inside, laying waste to all within. Capure the CP if possible. This tactic can also be utilized with less effectiveness as a Jet tropper, however they lack the life and destructive power to take out the gate.