User talk:DrBob

Feel free to change it
Sorry, I had saved the file when I saw your message. Feel free to change it, or rewrite it according to the template. My English isn't too great (neither are my Wiki formatting skill), so it would probably be for the best anyhow :).

-Joda

Ok, glad to hear so. If it is ok with you, I was thinking, I could start from 19 and take the escape levels, so I do not inflict any other material you might have ready? (I have 19 and the first escape level ready). Elsewhat, I will be checking my talk regularly, so you can just tell me, in which way my help is most needed. Joda 11:11, 20 October 2007 (CDT)

I'm having trouble joining the channel via Pidgin (Maybe it's because I don't know a thing about IRC), and I don't know any other clients for Windows. Concerning the images, I will be doing that starting now. Joda 12:56, 20 October 2007 (CDT)

System Images
We already have one for GameCube. --Notmyhandle (talk • contribs) 11:29, 8 August 2007 (CDT)
 * I know. Now we need ones for the other consoles (and the GC one may have to be redone if Blendmaster does the others in a different style). --DrBob (Talk) 11:32, 8 August 2007 (CDT)
 * Personally, I happen to love this guy's work, but they're not 25px, they're more like 32px (standard icon size). Although, I thought they might be a nice replacement to the system logos you use on the Main Page WIP.  But I assumed I'd be alone in that opinion.  Procyon (Talk) 12:50, 8 August 2007 (CDT)
 * They are nice, but they're pixel art, and the rest of our icons use a smoother (more modern, if you will) style; they wouldn't fit in. --DrBob (Talk) 13:04, 8 August 2007 (CDT)
 * /me <3 pixel art Procyon (Talk) 14:41, 8 August 2007 (CDT)
 * Just resize them and apply a little blur if that's the only problem XD --Notmyhandle (talk • contribs) 13:48, 8 August 2007 (CDT)
 * That would never ever work. Procyon (Talk) 14:41, 8 August 2007 (CDT)
 * It worked for Image:GameCube icon.png. --Notmyhandle (talk • contribs) 15:44, 8 August 2007 (CDT)
 * I'm not so sure; you can still see aspects of pixel-art-ness in the image. --DrBob (Talk) 16:18, 8 August 2007 (CDT)

Template:System browser
Well, I resized it so that it would get rid of this effect on 800x600 resolutions: http://img337.imageshack.us/img337/6056/browseryx1.jpg --Notmyhandle (talk • contribs) 16:22, 8 August 2007 (CDT)
 * The changes I made mean that it should spawn a scrollbar when it starts overflowing. It does for me. What browser are you using? Have you hard-refreshed (hold Ctrl+Alt+Shift and refresh) the page? --DrBob (Talk) 16:42, 8 August 2007 (CDT)
 * I'm on IE 7, 800x600 res while at work. As the picture shows (even after clearing the cache) the table sticks out.  On FireFox, 800x600 the table is squished close enough together that even though a small bar appears, it is very minimal (lets you scroll maybe 8 pixels).  --Notmyhandle (talk • contribs) 11:20, 9 August 2007 (CDT)
 * Doesn't look like anything changed. The "other" image and text still goes over the right edge and gets covered by the ads. -- 16:34, 10 August 2007 (CDT)
 * Well I got it to work on User:Notmyhandle/Sandbox2 which uses the template from User:Notmyhandle/Sandbox. Notice I got rid of the surrounding box, and changed some stuff.  The strange part is that in 800x600, it gives a scroll box for IE, but resizes it perfectly for Firefox.  In 1024x768, IE looks perfect and Firefox has a scrollbar... Lol.  -- 23:49, 10 August 2007 (CDT)
 * The change I made was prior to my sandbox stuff... and I was hoping we could save an edit by progressing rather than reverting, but oh well. -- 03:32, 11 August 2007 (CDT)
 * It still doesn't work. Why can't we just use all the changes I made?  It works just dandy (we can probably get rid of the bar on firefox by extending the margins a little more). -- 12:32, 11 August 2007 (CDT)
 * Actually, I just checked, it looks excellent now (my Sandbox/2). IE7/FF both render perfectly at 1024x768, and FF does 800x600 perfectly while IE7 creates a scrollbar.  -- 12:43, 11 August 2007 (CDT)

What do you mean "completely sorted?" What's there to "sort?" Sandbox2 works as it should, yes. -- 14:20, 12 August 2007 (CDT)

@#$*(!? apostrophes...
Man, I had no idea how prone to that one particular mistake I was. I mean, I would catch myself sometimes thinking, "Hmm... that apostrophe doesn't belong there," but it was really scary looking at your clean up and seeing just how frequently I'd make that same mistake over and over. I dunno, I always considered myself a math student, and never much of a writer. Naturally by writing so much content for this site, I'm beginning to realize just how bad certain writing skills of mine have become :P Anyway, thanks so much for taking care of that mistake, and I'll remain mindful of "its vs. it's" in the future. Procyon (Talk) 09:17, 9 August 2007 (CDT)
 * Not many people are aware of how often they mis-apostrophise things. I'm just glad to have been of service. :-) --DrBob (Talk) 09:25, 9 August 2007 (CDT)

Company Category Cleanup
Thank you. --Notmyhandle (talk • contribs) 11:23, 10 August 2007 (CDT)

Template:Rd
Shouldn't us be na? -- Prod (Talk) 22:53, 11 August 2007 (CDT)
 * Nope, because there isn't a single flag for "North America". --DrBob (Talk) 04:39, 12 August 2007 (CDT)

Civ 1-4
The getting started page is supposed to be different I think. They may have some commonalities, but the text needs to be split up to the relevant guides --, sometime yesterday
 * I've had it with the Civ guides. I never want to see them again! I think they were all imported from the same page (Civ:The_Basics) though, so they should be the same. From what I've read of the text, it would be tricky to split them out, and since all the games are quite similar tactics-wise, I'd be fine with leaving it as one transcluded page. Feel free to rip it apart, though. :-) --DrBob (Talk) 04:41, 12 August 2007 (CDT)
 * The same is true of the terminology pages. I was thinking of putting the general stuff in a trancludable section in Civilization/Terminology, transcluding it into other terminology pages and adding the game-specific stuff, but there didn't seem to be enough game-specific stuff to make it worthwhile. I'll take another look at it, though.
 * Done. --DrBob (Talk) 05:59, 12 August 2007 (CDT)
 * I've also noticed you've reverted my edits to the Alien Crossfire factions page. Why? I had it nicely set up so that it transcluded the Alpha Centauri factions page, and added in its own stuff. Now it's just the same as the SMAC page was. Perhaps we should discuss this on IRC/IM. --DrBob (Talk) 05:36, 12 August 2007 (CDT)

Patrolling
Ah, I see. I was still a bit confused as to what that meant. I thought it was adding them to a list to be patrolled. Yes, I will do that. --IsaacGS 15:00, 13 August 2007 (CDT)
 * What's the point in the mark all pages visited button then, that marks all pages as patrolled and non-admins have the button, isn't that a bit pointless or have I got it wrong???--Rocky http://media.strategywiki.org/images/thumb/7/78/Rally-X_Rock.png/25px-Rally-X_Rock.png (Talk - Contributions) 15:03, 13 August 2007 (CDT)
 * There's a patrol button? I've never seen it... By the way, is there a way to sort out non-patrolled edits?  -- 22:06, 13 August 2007 (CDT)
 * Yes, there's always been, (at the top of the right-hand side of an unpatrolled diff against the previous revision), and no, not as far as I know. You just have to look for diffs in recent changes with an exclamation mark to the left of them. --DrBob (Talk) 03:59, 14 August 2007 (CDT)
 * I just wanted to make sure I was doing it right before I went full out with the banning. :p--IsaacGS 15:04, 15 August 2007 (CDT)

Audition
Yeah, same game except the info on the page is currently for the English version, the Wikipedia article denotes a lot of info for the Korean and Japanese versions of the game. Also, the screenshot of the game they have on there must be a different version because the one I've tried out has a slightly different UI. One last thing, I think the English version has one of those taglines, but it's not part of the official game name... They have references in game and out saying "3D Online Dance Battle" (with variations of this phrase). -- 15:20, 14 August 2007 (CDT)
 * I thought I'd butt in on this... I believe Nexon is simply the distributor for the game in North America. Baejung92 16:27, 14 August 2007 (CDT)
 * Yeah that's what a publisher is B. DB, check the WP page's Popularity section for a table with every publisher, including Nexon.  Looks like T3 was the first.  -- 20:09, 14 August 2007 (CDT)
 * The publisher in North America only though. But that's not relevant, since our guide just covers that game. So we would just list the developer as T3 (as said on their website and wp) and the publisher as Nexon Baejung92 21:19, 14 August 2007 (CDT)
 * Well the guide is for all versions so we have to list them all. The english one was the first created, however, which is why its under its name.  All other names should just be redirects. -- 00:27, 15 August 2007 (CDT)

Zelda LTTP ToC
Why is it marked as featured...? -- 12:29, 15 August 2007 (CDT)
 * So that all the pages in the guide get the little star. --DrBob (Talk) 12:41, 15 August 2007 (CDT)
 * My bad, I jumped the gun because I thought you were categorizing the page as well. -- 16:02, 15 August 2007 (CDT)

Another guide
lol... I know, it's kind of sad... The truth is, I'm typically so bored at work, working on StrategyWiki is my favorite way to pass the time while I wait for more bugs to roll in. I hate to admit this, but contributing to SW has become such a pastime, that I'm not sure what else to work on when I'm not contributing to it. I realize that might be a bit of a problem. :/ I dunno...  I can't really sit at my desk and play games because it looks obvious. But when I work on SW, it still looks like work because of all the typing I do. The funny thing is, before SW, I used to have all of this information just bouncing around in my head with no outlet. Now, I have a solid place to write it all down and store it. I may take a break after Mr. Do!, but... you know... there's always Pengo... and Sinistar... and Crystal Castles... and Congo Bongo... the list goes on ^_^; Procyon (Talk) 15:27, 15 August 2007 (CDT)
 * Wikis are awesome because it doesn't have to be about working as a team. I started Wikiing for myself and so I could have a permanant place for my notes.  I just hope someday SW lets in a lot more flash games... I have like 10 page text file with passwords and info for a bunch of them.  When I'm not contributing, making images or deciding to do some maintenance I find myself either being really bored or falling back into gaming.  Which is perfect for making more contributions!  It's a never ending circle.  I can't wait for the day when we have all 1300 or so NES games finished.  -- 16:06, 15 August 2007 (CDT)

Series categories
I'm pretty sure there was some kind of agreement about series cats (can't remember who I talked with before). We would add the series cat, and all parent cats, that way the game would be visible from everywhere. I don't remember all the arguments anymore, but I just noticed you removed Category:Star Wars from a bunch (it initially related to the Category:Mario games IIRC). -- Prod (Talk) 00:30, 18 August 2007 (CDT)

Re: AWB
What's AutoWikiBrowser for? Is it going to be part of the guide, or something? -- 04:43, 18 August 2007 (CDT)
 * When edits are made with AWB this page is automatically linked to in the edit summaries, so I decided to make it exist to eliminate all those redlinks. Beyond that, I'm not sure what will happen to it. GarrettTalk 06:03, 18 August 2007 (CDT)

42 Classic Clubhouse?!
Hey, I just wanted to give you a heads up that somehow there has ended up to be two separate guides to the game 42 All-Time Classics. The other guide is Clubhouse Games. If you could delete one of them, it would make things much less confusing! Thanks
 * Fixed. -- Prod (Talk) 12:12, 25 August 2007 (CDT)

Thanks for your input.
Dr. Bob,

Thanks for your input. I am new at this and need all the guidance I can get.

This is very educational for me, as I think I might be learning a bit of html code along the way.

I wish I could play FPS's, but I get serious motion sickness. I have even tried to take nonprescription medication (I forget the name of it) to prevent it, but to no avail...so I am just a RTS grognard.

Best wishes...Karl

Actually, the default only allows you to view it up to 300px, where I would prefer to see it 500px, so your suggestion PREVENTS me from seeing the pics the size I want to see it.

I have even written to PC Gamer Magazine before...I am 48 and people my age like things BIG! Sometimes text is quite bland, and a story tells 1,000 words. When the pics are 300 px, they are just a pretty blur of colors.

Folks out in the cyber world who visit the site once, the default seems to be very small and the effect is not the same. (I had my son visit the site to show him, and the pics were so small they were meaningless.)

I am not trying to make mountains out of molehills...just something that is 300px to 500 px...I was told already to cut the drivel. I have cut the drivel...now I have to cut the size of my pics...

Yes...I try not to be overly delicate. This is a community site...not an individual site. I think I just had a hard day.

Thanks for all your work in looking after the site.

It has been suggested I give personalized names to the missions vs. just numbering...makes sense...but my question is: How can I change the name of the page? Do I need to copy, create new name, paste and have you delete the old page? Thanks...Karlcsr 20:18, 5 September 2007 (CDT) Karlcsr 21:53, 29 August 2007 (CDT)


 * Replied on User talk:Karlcsr -- 20:29, 5 September 2007 (CDT)

Yikes...are you talking about 3 walk-through pages missing or another category? thanks....Karlcsr 07:48, 14 September 2007 (CDT)

hey, I am like famous...wait til I tell mum...she will be so proud... thanks for all of your help along the way...Karlcsr 07:40, 6 November 2007 (CST)

Please delete this image
Hello!

I have uploaded this screenshot with an error in its filename (it begins with "Image"), so I would like to delete it. Can you do it? Thank you. --Cutter 07:35, 29 August 2007 (CDT)



Thank you, Dr. Bob
I appreciate the resetting of the PX. Karlcsr 20:17, 30 August 2007 (CDT)

I really like that. My pics are big now!!!! Karlcsr 20:21, 30 August 2007 (CDT)

Dr. Bob, I have finished the strategy guide for Command & Conquer Generals -- sort of. Now I am going to do clean-up.

From your suggestions and others, I am going to go back and change a few things, including the actual numbering on the different steps and a bit more dialog.

I have also gone back and changed the page names to reflect the actual mission names.

Do you think about six pictures is reasonable per mission? Is this a bit too much???

Thanks Karlcsr 18:05, 11 September 2007 (CDT)

Change the Windows cats?
Check out the discussion at StrategyWiki talk:Community Portal if you haven't already. Since you came up with the Windows cat structure last time I just wondered if you think changing it to a single Windows cat is a good idea. GarrettTalk 04:47, 31 August 2007 (CDT)

New users
Thanks for telling me. By the way, is there a way to not view all these user creations in recent changes? Baejung92 16:39, 1 September 2007 (CDT)


 * Is there really a reason at all to even have the new user log installed if we're not going to welcome them all until they contribute?-- Duke Ruckley  16:50, 1 September 2007 (CDT)
 * I don't know. See the discussion on Echelon's talk page. -- 17:03, 1 September 2007 (CDT)
 * Not that I know of. -- 17:03, 1 September 2007 (CDT)

Re: PC games
Chip's Challenge is a Windows game. Originally we were categorising 3.x games under MS-DOS due to architecture, but with the wider cat structure it doesn't make sense for a game to be listed for MS-DOS if it won't actually boot under MS-DOS. GarrettTalk 18:07, 2 September 2007 (CDT)

Contribution suggestions
Dr. Bob,

I will take all of that into account, but I did a marathon session, not just "writing," but actually playing the missions to figure out an accurate guide. I am burned out a bit (staying up all night) and my brain may not function well enough to take in new concepts for a day or two. So don't be discouraged if you don't see changes immediately, but they will take place.

Thanks for the input...Karlcsr 10:59, 3 September 2007 (CDT)

As I go along, I am thinking more about different formats. When I am through, I will try to go back and make more of a standard format. My last submission, China Mission 5, had no numbers in there. Do you like that better? I may save numbering for only the missions that literally every second counts.

I renamed by "strategy section" as "keys to success." I am sure you could format it better. If you choose to change the format of the "keys to success" on China Mission 5, I can look at the format commands and take off from there. Thanks...Karlcsr 02:04, 4 September 2007 (CDT)

Dr. Bob,

I have basically finished the 21 missions on Command & Conquer Generals. I know I will go back and do a bit of cleanup here and there. Do you think it's ready to be listed in the category 4, finished category???? Just curious...not sure what the process is.

I know you probably aren't familiar with the game, but I have put a lot of thought and precision into them. --

Oops...forgot to sign that one above here...

I checked the TOC and see whatyou are referring to. There are NO other nations, so I can delete that link. I can't think of any reason to have it there. The other two, I will check some other pages here to see their format and see what I can do...

Thanks...Karlcsr 07:55, 14 September 2007 (CDT)

Art of Fighting cleanup
Hi DrBob. I did what I could. I mainly copied and edited the text in the introduction from Wikipedia. It could be a bit better, but I'm not focused on Neo Geo games at the moment, so... I do intend to add move lists for those early Neo Geo games soon actually, since they will be part of the Virtual Console soon. It would be neat to attract traffic from VC users. Procyon (Talk) 19:17, 8 September 2007 (CDT)

JS and CSS cleanup
It seems that our js/css is fairly disorganized. We have stuff duplicated between MediaWiki:Monobook.js and MediaWiki:BlueCloud.js which should be in MediaWiki:Common.js. There's also some interesting new stuff at Wikipedia:MediaWiki:Common.js. On the talk pages, we could organize it by Standard and SW custom. -- Prod (Talk) 22:42, 8 September 2007 (CDT)
 * Yeah, I know. It would probably be most logical to clean it all up when we next upgrade MediaWiki. -- 04:20, 9 September 2007 (CDT)
 * For some reason I'm getting a js error from MediaWiki_talk:Common.js even though I'm on firefox. It's from the attachEvent. -- Prod (Talk) 13:01, 11 September 2007 (CDT)
 * That's because attachEvent is an IE-only function. Are you masquerading as IE using user-agent switcher? -- 13:50, 11 September 2007 (CDT)
 * No masquerading for me I think...guess I should check with LiveHeaders. -- Prod (Talk) 14:00, 11 September 2007 (CDT)

Volguard
Hi DrBob. That's funny, I had forgotten about Volguard. Honestly, I didn't quite know what to do with that. Volguard II, quite frankly, just sucked. It literally felt like a footnote to the original. Other than the poor quality of the second, they play rather similarly. They could be split up though, and made separate entries. It's up to you. Procyon (Talk) 09:09, 12 September 2007 (CDT)

Help with a picture
Hey, Dr. Bob. I just uploaded a random picture for a test in the sandbox. I'm now done using that picture, how do I take a picture off of the server? Thanks.--

Re: Limit to personal edits
Thanks for suggestion DrBob. Sorry about that :). I got a little carried away. --Myth (talk) 21:41, 14 September 2007 (CDT)

The imagemap
We've (aka, Procyon, Prod, and myself... and I think echelon as well) decided in IRC about a month or so ago (before it was even featured) that the imagemaps were too messy to be useful. Besides, it was a very ineffective navigational aid because the rooms were no longer headings (so it really didn't link anywhere). I've removed every other imagemap besides that one back then because I actually forgot about this one >_<. -- 10:37, 16 September 2007 (CDT)
 * We didn't even have committees at the time of this decision, actually :). Besides, imagemaps are way too confusing to edit for most people, which was what eventually swayed my opinion about having them (as you could see in the Hyrule Castle page, I've put in the imagemaps for the maps, but then took them out in favor of just the enlarge link on the description, which makes the code a lot nicer). -- 11:09, 16 September 2007 (CDT)

Dash Standards
I didn't mean the standard specifically for controls. More specifically you wanted me to use them for the title headings in Super Mario 64 pages. That's what I was referring to. I actually agree with you about the colon. Or even better would just be a table.-- Duke Ruckley Talk 10:56, 19 September 2007 (CDT)
 * Ahh! The "s" in Americanized hurts my eyes!  Maybe if I change it to a different color...  :)  I won't change any more "ou" or "ise" or "tre" anymore.  Or at least I'll try not to.-- Duke  Ruckley Talk 18:49, 19 September 2007 (CDT)

Release Dates/Sys
So I was trying to organize Warcraft II: Tides of Darkness's RD's and it's just messy. The Windows/Mac release dates are the same so they need to be combined some how; we need some way of combining systems in those little headers, well we don't need to but it would reduce the amount of vertical stretch of the infobox, which isn't a bad thing really. The problem with combining is smaller resolutions/large names would break the line making it fatter.

The second thing is combining regional RD's. Right now Rd creates a div, so we can't just throw an image on the front of it. We need a parameter that lets us add prefix images to the rd; right now it puts it on two lines (see Saturn/Playstation sys sections of Warcraft II). -- 17:43, 20 September 2007 (CDT)
 * Just a thought really, but what if we were to have an option to organize by where it is released as opposed to which system? In other words, instead of having four different sections in the Warcraft II infobox, we'd have two, each with four dates underneath.  It would look much cleaner.  Unfortunately, I am sure there are some games out there that have more places released than systems, in which case we could use the current set-up.  In other words, maybe we can have an option to go one way or the other?-- Duke  Ruckley Talk 07:37, 21 September 2007 (CDT)
 * As I've discussed with DrBob, I'm very much against multiple standards. We should pick one, or the other, not both. -- Prod (Talk) 07:59, 21 September 2007 (CDT)

Walkthrough/TOC
Dr. Bob, hopefully you and Prod can see some merits to my ideas. I truly feel we are forcing something on the reader that is confusing and will lose viewership. Thanks to both you and Prod for your assistance...Karlcsr 18:56, 26 September 2007 (CDT)

Dr. Bob, Prod spent a lot of time working with me last night to try to find something mutually beneficial for everyone involved. I still have a few ideas on the issue, but I don't want to sound "tinny" so I am going to let it rest for a while. I am just going to focus on the walkthrough pages for now.

I am open to any suggestions you have on my walkthroughs...I like it that you at least say "thanks for all your efforts" before being critical... ...Karlcsr 09:09, 27 September 2007 (CDT)

When I get a chance I need to change my default pixel view to 200 and see what you are referring to. With it set at 500px (thanks for helping to get that reset to the larger size) everything looks great.

Also, on the Starcraft guide, perhaps you could suggest he take away the 200px setting and just leave it with "thumb" so when I view it, it will be bigger. As I said before, I see it and it is just a bunch of squiggles. Someone suggested that to me in the past and I think it's a good suggestion. So I can see it big and others can see it small. Thanks for your commentsKarlcsr 16:25, 27 September 2007 (CDT)

Skins - Standardizing SW for future mods
So as I've been working with my "CrimsonNight" skin (probably going to be renamed to VirtualBoy) I've come across numerous places where hardcoding has caused BlueCloud specific colors and settings to be in place where I can't override them with CSS. Thus, I propose doing things like adding class headers to certain divs and removing their styling effects so we can do it through the skin's css. In the future we will need this because we can't predict what color combinations people will want to use and such, and hardcoding them right now is making it difficult to finish skins (if this were in place I could probably finish mine by the end of the week).

Now, the thing I wanted to do immediately is just append BlueCloud.css with ".FloatingLeftBox{border:#000000 2px solid; background-color:#CCCCFF; color:black}.FloatingRightBox{border:#000000 2px solid; background-color:#CCCCFF; color:black}" so that Drift City Objectives shows up correctly (right now there's no styling for BC, but for CN it works). Prod suggested I bring this up with you before adding it. -- 15:59, 6 October 2007 (CDT)

|game parameter
I can agree to get rid of it from both :). If we do make this change, I can bot both the ToC change and removing |game at the same time (unless there is another main page change you would like). -- Prod (Talk) 10:15, 8 October 2007 (CDT)

Preceded by...
Hey DrBob, I noticed that you changed my edit of the infobox for Football Manager 2005. Can't a game be preceded by two other games at the same time? This might be a unique case because of a split between the developer and publisher of the games. The previous game from the developer of FM2005 (based on the same code, database and match engine) was Championship Manager: Season 03/04 but the previous game in the Football Manager series (although created by a different developer more than a decade before) was Football Manager 3. So under these circumstances, FM2005 is preceded by both games, is it not? --RamonSalazar 14:17, 9 October 2007 (CDT)

subpage
For some reason my brain thought it that was something else. Sorry, I will go through my last revisions and see if any still need to be taken out. Thank you for pointing this out! --Zaiqukaj 12:25, 12 October 2007 (CDT)
 * Sure thing. I don't have the time to play games at home and do personal research so running around fixing little things is easyer right now. Every time you or a few others have been doing cleanup I make a point to go take a look at what was changed so I can continue figuring out what the most up to date ways of doing things are. --Zaiqukaj 12:41, 12 October 2007 (CDT)

Phantom Hourglass
* sigh* I was really trying to avoid getting roped into that game, but seeing as you're the third person to ask me about doing it (Prod and echelon being the other two) it seems like my fate is sealed. It just so happens that I will start to play a bit of it tonight. But the thing is, I don't feel as confident as I don't "know" Phantom Hourglass like I knew Link to the Past or other older games. I've never constructed a guide "on-the-go" and I don't really have access to images from the DS, so it's going to be tough. Never the less, I'll give it shot, but I can't promise a consistent effort on it since it's hard to find time in the day to play. Procyon (Talk) 21:44, 13 October 2007 (CDT)


 * Well, I've given it a start. I feel like it's coming out kind of wordy... with no images to draw upon, it's tough to spell out the directions.  I may have to see if I can get this game running on an emulator to at least screen grab the maps.  I ripped out what someone had added there earlier because quite frankly, the quality was awful, and somewhat patronizing.  Let me know what you think, I value your opinion.  Procyon (Talk) 00:47, 14 October 2007 (CDT)

Rd: Steam
Games like Portal need it. Wikipedia has an icon you can use. Thx. -- 03:07, 14 October 2007 (CDT)

Re: Diddy Kong Racing
Is the "no /Tracks/ subdirectory" a standard in use throughout the site? Without it there is no direct link back to Tracks at the top of each page, such as that found in the Super Mario Kart guide. (eg. Super_Mario_Kart/Tracks/Rainbow_Road). The navigational link is the reason I used /Tracks/ in the first place, and without it the Tracks page itself is particularly useless and should really be removed. Apologies for altering your edit, I'd assumed we were updating simultaneously. ;)

Template:Icon
I'm having problems setting the South East Asia flag's size (it is still full size in the Rd/Country documentation table when I preview it.) The image is rendering at the proper size for the Icon when I preview it in MapleStory for the icon, however the Rd is becoming a deprecated template (which is understandable, I haven't saved it yet). Can you take a look at it? Is it because it isn't an svg?--IsaacGS 01:28, 15 October 2007 (CDT)
 * Sorry, it didn't look that hard to edit. >_< It just looks kind of weird on MapleStory's infobox because that's the only version without a flag, and someone asked me to set it up.--IsaacGS 01:50, 15 October 2007 (CDT)

Arcade vs. arcade
Hi DrBob. I saw the rename notice for Hokuto no Ken. I figured you new that I named it that for disambiguation purposes. The first one was made for the Famicom in 1986. And I technically didn't camelcase it. The word no in Japanese is like the words "of," "the," and "a," in that it shouldn't be capitalized in a title so I didn't. However, with the word "Arcade", I likened it to a system. I thought that it should match the category name, i.e. Category:Arcade. If it was for the Wii, we wouldn't put (wii) in the title, we'd put (Wii). So I kind of argue that, even though there wasn't really a "system" released with the name "Arcade", we do treat it like a system and capitalize the Category name, so I figured it should remain so in the title. Have I managed to convince you? Or would you still prefer the rename? Let me know. Procyon (Talk) 13:16, 15 October 2007 (CDT)


 * Argh, nevermind, Prod just convinced me that it should be Hokuto no Ken (Sega) :P Procyon (Talk) 13:17, 15 October 2007 (CDT)

Re: starting new guides
No problem - I guess I'm working off old information, from when people were just encouraged to start as many as possible. Just thought casual users might be more inclined to add info to a stub guide rather than going to the effort of starting one. --RamonSalazar 18:24, 22 October 2007 (CDT)
 * Ah OK, didn't realise that guests couldn't edit. --RamonSalazar 18:40, 22 October 2007 (CDT)

col
Attempted proper usage is on Diablo II/Table of Contents, unfortunately the template doesn't want to work properly. If we can't get it to work this way, there's an alternate version in the d2/col histories that does work (similar to what we discussed). We can discuss it in the morning. -- Prod (Talk) 22:53, 22 October 2007 (CDT)

Database Error
I got this after clicking community issues and I think it timed out on me:

Database error A database query syntax error has occurred. This may indicate a bug in the software. The last attempted database query was: (SQL query hidden) from within function "MediaWikiBagOStuff::_doinsert". MySQL returned error "1213: Deadlock found when trying to get lock; try restarting transaction (localhost)". -- 22:48, 24 October 2007 (CDT)

MSN
online? -- Prod (Talk) 17:43, 26 October 2007 (CDT)

Fighting move lists
Hi DrBob. I trust you to make whatever decision is best for SW and the move lists. But I also trust Prod's judgment, as he has dedicated a lot of time to the move lists, so I would leave this matter ultimately to you two to figure out what's best. I believe that Prod's intention was to minimize the impact of building the lists on the server. I'm not sure if using prettytable would necessarily do that. Truthfully, I don't know. Personally, I dig the way the move lists look now, but if you think you can improve upon them, then by all means, have at it. Procyon (Talk) 18:00, 27 October 2007 (CDT)

hello
I don't know if that message was automated or not, but either way, hi. I'm Cosmo from abxy, if you didn't know already. Going to look around, stuff like that; who knows, maybe I'll start writing a guide. Clean up would probably be easier though. -- towers  http://media.strategywiki.org/images/1/1a/Trex.gif 14:30, 5 November 2007 (CST)