Super Smash Bros. for Nintendo 3DS/Tier list

This is the current revision of the official tier list created by the Smash Back Room, ranking each character in SSB4 from best to worst based on votes from over 53 professionals at said game, current as of version 1.1.7. Please note this list doesn't account character customization, due to their collective ban post EVO 2015 in competitive play. Also, please note that Mii Fighters were excluded entirely from the tier list due to a large stagnation of data on them, and their legality being pretty shaky. Finally, Pit and Dark Pit were voted on as the same character due to them being almost entirely the same in every aspect.

Also, it is important to note that you should not let this be the deciding factor in whether you main a particular character or not. Of course, a character's individual standing is an important factor-it always is-but in the end, the deciding factor on whether you choose to main a character or not should be how you personally feel playing that character and how much fun you have playing with him/her. Now, on with the rankings!'

S Tier
These three characters are the ones that, far and wide, are widely considered to be a cut above the rest. Their weaknesses are there, but their strengths are abundant and more than make up for their shortcomings. You must be able to do well against at least one of these three characters, or else you're toast.

1: Bayonetta: If you were a competitive player back when Bayonetta was made available as DLC, you'll concede that it's no exaggeration to say that there was just no ignoring her. Due to being very easy to pickup and yet offering an insane amount of strengths with little weaknesses to counteract them, Bayo players quickly flooded the scene and began utterly crushing at the national level in no time flat, stirring up immense hate and controversy in the competitive scene, due to her 0-Deaths simply being way too good, and it didn't help that most of the people playing her did little outside the same old "Heel Slide to double After Burner Kick to Witch Twist" 0-Deaths over and over again). Even after getting nerfed a bit in 1.1.5, she was frequently compared to brawl Meta Knight in terms of how sickeningly overpowering she was, and she had actually been banned in a few regions.

Fortunately, that was then. After 1.1.6 nerfs brought her down to Earth, she can still 0-Death you, but she isn't so easy to play now, and now her weaknesses are pretty exploitable and now, only the most intelligent Bayonetta players will thrive with her. Her untapped combo prowess and her fierce ability to make opponents pay for their mistakes still establishes her quite well as the best fighter in the game, but she's now pretty manageable for most of the cast, and has become a very over-hated character.

2: Cloud: Much like Bayonetta right above him, Cloud has become a pretty powerful character, but not to quite the same extent. He is a solid character that blends range, power, and speed, making him a consistently reliable and strong fighter, not even getting into his big draw; his Limit Break adds a while layer of cheap versatility to his moveset; all of his Limit Break specials blend ease of use with ridiculous KOing power, all in all making Cloud a devastating character that, while relatively back and forth early on, soon made his presence known. Not to say he is completely flawless; his biggest weakness remains his abysmal recovery, which is about on par with Little Mac's without Limit Break boosts, which many top players (such as one of his best players, MKLeo) claim is too bad for safe high-level play. In spite of his enormous strengths and being a fundamentally powerful pick for casuals and experts alike, you can make the argument that his placing is rather violate.

3: Diddy Kong: A very far cry from his widely detested pre-1.0.6 self, Diddy Kong's future was initially in doubt after he lost his widely hated Hoo-Hah death combos, and while no longer utterly loathed by casuals and professionals alike, he still remains an effective choice; this was shown by his players adopting a much more creative and varied playstyle to get around these nerfs, emphasizing his other strengths, like his great ability to adapt to the flow of a match and switch it up accordingly to keep Diddy Kong a strong pick. While certainly not the most consistent when it comes to results (on good days, he can outpace even Bayo and Cloud, while on others, he can find himself outclassed by lower-tiered characters), all in all, he's a solid, strong option who is generally agreed to be just right where he is now.

A Tier
4: Sheik: Sheik has certainly changed quite a bit since the early days of Smash 4. While her almost unrivaled combo power, attack speed, and ability to seamlessly weave between offense and defense have always made her a very strong character in the metagame, it wasn’t until the noticeable nerfs to Diddy Kong and Rosalina that she would truly begin to shine; without those two characters standing in her way, it paved the path for her to rise to the top of the chain; her strengths were showed off by a very talented playerbase (consisting of players like the infamous ZeRo, who would go on a large 56-tournament win streak with a skilled combination of Sheik and Diddy Kong), and led to her near-unanimously being considered the best character in the game. Eventually, however, she received some pretty significant nerfs in 1.1.4 and 1.1.5 that exacerbated her shortcomings (such as lack of KOing power) and toned down her overwhelming strengths; this had an immediate effect, with most of her best players (including ZeRo) finally dropping her/using other characters more often. However, much like Diddy Kong, some loyal mains continued to show she is still a very viable character with lots of potential. While her lack of major tournament wins compared to the top 3 have finally caused her to sink down below the highest tier, she has maintained a very positive light and her future holds many possibilities.

5: Rosalina and Luma: With her unique 2 in one mechanic having infamously granted Rosalina near limitless combo possibilities, it's no surprise that she has also been a top tier since the beginning. Even in spite of her learning curve preventing her from gaining a significant playerbase, thus making her a comparatively rare sight in tournaments, and she herself having some issues against other top tiers, she has overall the most dominant matchup spread in the game, owing to all the low tiers she just absolutely wrecks, and she continues to leave a strong impression.

6: Zero Suit Samus:

7-8: Fox/Sonic:

9: Mario:

10: Mewtwo:

11-12: Marth/Ryu:

B Tier
13: Corrin:

14: Lucina:

15: Pikachu:

16: Meta Knight:

17: Lucario

18: Luigi

19: Captain Falcon:

20: Princess Peach:

C Tier
21: Olimar:

22: Donkey Kong:

23: Toon Link:

24: Bowser:

25: Villager:

26: Greninja:

27: Mega Man:

28-29: Ness/Lucas:

D Tier
30: Duck Hunt Dog:

31: Link:

32-33: Pit/Dark Pit:

34: Yoshi:

35: Shulk:

36: R.O.B.:

37-38: Robin/Samus:

E Tier
39: Mr. Game and Watch:

40: Ike:

41: Wario:

42: Roy

43: Charizard:

44: Little Mac:

45: Palutena:

F Tier
46: Pac-Man:

47: Falco:

48: Bowser Jr.:

49: Dr. Mario:

50: Kirby:

51: Wii Fit Trainer:

G Tier
52: King Dedede:

53-54: Ganondorf/Zelda:

55: Jigglypuff:

Unranked
Mii Brawler:

Mii Swordfighter:

Mii Gunner: