The Sims 2/Other Objects/Career Rewards

Career Rewards are special objects that can only be unlocked by progressing through careers. Each object builds a specific skill or has special powers or unique interactions. Skill building objects increases a Sim's skill faster than normal skill-building objects. These objects have a special interaction, where Sims can offer lessons to less experienced Sims to help build their skills.

SensoTwitch Lie Finder

 * Practice Lying: This increases the Creativity skill. Occasionally, the Sim using the chair receives a harmless electric shock.

AquaGreen Hydroponic Garden

 * Plant: Once your Sim has planted the seeds in the pots, they must wait several hours until any new interactions become available.
 * Tend: This builds Creativity. The plants must be tended, otherwise they'll wilt.
 * Harvest: If tended well, the plants can be placed on the Sim's property or sold. This interaction allows the seeds to be planted again.

Enterprise Office Concepts Bushmaster Tele-Prompter

 * Practice Speech: Increases Charisma skill, as well as satisfying Fun.
 * Play: Only children get this interaction, which increases Fun.
 * Listen: Satisfies Fun.

Execuputter

 * Putt: Builds Charisma and fulfils the Fun need.

Exerto Punching Bag

 * Punch: Increases the Body skill as well as improving a Sim's Fitness.

Exerto Selfflog Obstacle Course

 * Run Course: Increases the Body skill as well as improving a Sim's Fitness. Two Sims can use this object at the same time.

Prints Charming Fingerprinting Scanner

 * Scan for Prints: Increases the Cleaning skill. Sim scans object, which detects who the last Sim was to use it.

Schokolade 890 Chocolate Manufacturing Facility

 * Make Candies: Increases the Cooking skill. Sim creates candy that can be sold. Sims with low Cooking skill produce puddles.

Simsanto Inc. Biotech Station
Low level Sims have a chance at creating a virus instead of medicine. Viruses are green instead of blue. Sims can also get ill from attempting to make medicine if they are very bad at it.
 * Make Medicine: Increases the Logic skill. Medicine can be sold, used, or thrown away. The quality of the medicine produced depends on the Sim's Logic, Hygiene, Nice/Grouchy personality, and Mood. These factors affect quality and value of medicine. The colour of the medicine is an indicator of how good it is; the darker the medicine, the better it is.

TraumaTime “Incision Precision” Surgical Training Station

 * Practice: Increases the Mechanical skill.