Pokémon HeartGold and SoulSilver/Moves

In total there are 467 moves in Pokemon HeartGold and SoulSilver, the same number of moves that are found in Pokemon Diamond, Pearl, and Platinum. Here they are in alphabetical order:

A
A nutrient-draining attack. The user's HP is restored by half the damage taken from the target.
 * Absorb
 * Type: Grass (Special)
 * Power: 20
 * Acc: 100
 * PP: 25

The foe is attacked with a spray of harsh acid. It may also lower the target's Sp. Def stat.
 * Acid
 * Type: Poison (Special)
 * Power: 40
 * Acc: 100
 * PP: 30

The user alters its cellular structure to liquefy itself, sharply raising its Defense stat.
 * Acid Armor
 * Type: Poison
 * Power: ---
 * Acc: ---
 * PP: 40

The user a*PPlies pressure to its stress points, sharply boosting one of its stats. (i.e. Attack, Defense, Special Attack, Special Defense, Speed, Accuracy, or Evasion!)
 * Acupressure
 * Type: Normal
 * Power: ---
 * Acc: ---
 * PP: 30

The user confounds the foe with speed, then slashes. The attack lands without fail. (i.e. will never miss even if the o*PPonent uses Double Team, Minimize, Sand Attack, etc.)
 * Aerial Ace
 * Type: Flying (Physical)
 * Power: 60
 * Acc: ---
 * PP: 20

A vortex of air is shot at the foe to inflict damage. It has a high critical-hit ratio.
 * Aeroblast
 * Type: Flying (Special)
 * Power: 100
 * Acc: 95
 * PP: 5

The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat.
 * Agility
 * Type: Psychic
 * Power: ---
 * Acc: ---
 * PP: 30

The user launches razorlike wind to slash the foe. It has a high critical-hit ratio.
 * Air Cutter
 * Type: Flying (Special)
 * Power: 55
 * Acc: 95
 * PP: 25

The user attacks with a blade of air that slices even the sky. It may also make the target flinch.
 * Air Slash
 * Type: Flying (Special)
 * Power: 75
 * Acc: 95
 * PP: 20

The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat.
 * Amnesia
 * Type: Psychic
 * Power: ---
 * Acc: ---
 * PP: 20

The user attacks with a prehistoric *Power. It may also raise all the user's stats at once. (i.e. raise Attack, Defense, Special Attack, Special Defense, and Speed by one level)
 * Ancient*Power
 * Type: Rock (Special)
 * Power: 60
 * Acc: 100
 * PP: 5

The user lunges at the foe at a speed that makes it almost invisible. It is sure to strike first. (Priority +1)
 * Aqua Jet
 * Type: Water (Physical)
 * Power: 40
 * Acc: 100
 * PP: 20

The user envelops itself in a veil made of water. It regains some HP on every turn. (Regains 1/16th HP every turn)
 * Aqua Ring
 * Type: Water
 * Power: ---
 * Acc: ---
 * PP: 20

The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
 * Aqua Tail
 * Type: Water (Physical)
 * Power: 90
 * Acc: 90
 * PP: 10

The user looses a flurry of open-palmed arm thrusts that hit two to five times in a row.
 * Arm Thrust
 * Type: Fighting (Physical)
 * Power: 15
 * Acc: 100
 * PP: 20

The user releases a soothing scent that heals all status problems affecting the user's party. (Heals entire Pokemon team of Poison, Paralysis, Sleep, Freeze, and Burn and can heal user of status effects like Confusion, Infatuation, etc.)
 * Aromatherapy
 * Type: Grass
 * Power: ---
 * Acc: ---
 * PP: 5

The user hurriedly and randomly uses a move among those known by other Pokémon in the party.
 * Assist
 * Type: Normal
 * Power: ---
 * Acc: ---
 * PP: 20

If the foe has already taken some damage in the same turn, this attack's *Power is doubled.
 * Assurance
 * Type: Dark (Physical)
 * Power: 50
 * Acc: 100
 * PP: 10

The user attacks the foe while shouting in a startling fashion. It may also make the target flinch.
 * Astonish
 * Type: Ghost (Physical)
 * Power: 30
 * Acc: 100
 * PP: 15

If it is the o*PPosite gender of the user, the foe becomes infatuated and less likely to attack. (When infatuated, a Pokemon has a 50% chance of not attacking.)
 * Attract
 * Type: Normal
 * Power: ---
 * Acc: ---
 * PP: 15

The user looses a blast of aura *Power from deep within its body. This move is certain to hit. (i.e. will never miss even if the o*PPonent uses Double Team, Minimize, Sand Attack, etc.)
 * Aura Sphere
 * Type: Fighting (Special)
 * Power: 90
 * Acc: ---
 * PP: 20

The foe is hit with a rainbow-colored beam. It may also lower the target's Attack stat.
 * Aurora Beam
 * Type: Ice (Special)
 * Power: 65
 * Acc: 100
 * PP: 20

An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn.
 * Avalanche
 * Type: Ice (Physical)
 * Power: 60
 * Acc: 100
 * PP: 10

B
Round objects are hurled at the foe to strike two to five times in a row.
 * Barrage
 * Type: Normal (Physical)
 * Power: 15
 * Acc: 85
 * PP: 20

The user throws up a sturdy wall that sharply raises its Defense stat.
 * Barrier
 * Type: Psychic
 * Power: ---
 * Acc: ---
 * PP: 30

The user switches places with a party Pokémon in waiting, passing along any stat changes. (This includes things like Substitute, Ingrain, Aqua Ring, Mean Look, etc., along with usual stat moves like Swords Dance, Agility, etc.)
 * Baton Pass
 * Type: Normal
 * Power: ---
 * Acc: ---
 * PP: 40

The user gets all the party Pokémon to attack the foe. The more party Pokémon, the more damage.
 * Beat Up
 * Type: Dark (Physical)
 * Power: 10
 * Acc: 100
 * PP: 10

The user maximizes its Attack stat in exchange for HP equal to half its max HP.
 * Belly Drum
 * Type: Normal
 * Power: ---
 * Acc: ---
 * PP: 10

The user endures attacks for two turns, then strikes back to cause double the damage taken.
 * Bide
 * Type: Normal (Physical)
 * Power: 1
 * Acc: ---
 * PP: 10

A long body or tentacles are used to bind and squeeze the foe for two to five turns.
 * Bind
 * Type: Normal (Physical)
 * Power: 15
 * Acc: 75
 * PP: 20

The foe is bitten with viciously sharp fangs. It may make the target flinch.
 * Bite
 * Type: Dark (Physical)
 * Power: 60
 * Acc: 100
 * PP: 25

The foe is razed by a fiery explosion. The user must rest on the next turn, however.
 * Blast Burn
 * Type: Fire (Special)
 * Power: 150
 * Acc: 90
 * PP: 5

The user launches a kick with a high critical-hit ratio. It may also leave the target with a burn.
 * Blaze Kick
 * Type: Fire (Physical)
 * Power: 85
 * Acc: 90
 * PP: 10

A howling blizzard is summoned to strike the foe. It may also freeze the target solid. (This move will never miss if it's hailing.)
 * Blizzard
 * Type: Ice (Special)
 * Power: 120
 * Acc: 70
 * PP: 5

The user blocks the foe's way with arms spread wide to prevent escape. (i.e. Pokemon cannot switch out or flee.)
 * Block
 * Type: Normal
 * Power: ---
 * Acc: ---
 * PP: 5

The user drops onto the foe with its full body weight. It may leave the foe paralyzed.
 * Body Slam
 * Type: Normal (Physical)
 * Power: 85
 * Acc: 100
 * PP: 15

The user clubs the foe with a bone. It may also make the target flinch.
 * Bone Club
 * Type: Ground (Physical)
 * Power: 65
 * Acc: 85
 * PP: 20

The user strikes at the foe with a hard bone two to five times in a row.
 * Bone Rush
 * Type: Ground (Physical)
 * Power: 25
 * Acc: 80
 * PP: 10

The user throws the bone it holds. The bone loops to hit the foe twice, coming and going. (net 100 *Power)
 * Bonemerang
 * Type: Ground (Physical)
 * Power: 50
 * Acc: 90
 * PP: 10

The user bounces up high, then drops on the foe on the second turn. It may also paralyze the foe.
 * Bounce
 * Type: Flying (Physical)
 * Power: 85 Accuracy: 85
 * PP: 5

The user tucks in its wings and charges from a low altitude. The user also takes serious damage.
 * Brave Bird
 * Type: Flying (Physical)
 * Power: 120
 * Acc: 120
 * PP: 15

The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect.
 * Brick Break
 * Type: Fighting (Physical)
 * Power: 75
 * Acc: 100
 * PP: 15

If the foe's HP is down to about half, this attack will hit with double the *Power.
 * Brine
 * Type: Water (Special)
 * Power: 65
 * Acc: 100
 * PP: 10

A spray of countless bubbles is jetted at the foe. It may also lower the target's Speed stat.
 * Bubble
 * Type: Water (Special)
 * Power: 20
 * Acc: 100
 * PP: 30

A spray of bubbles is forcefully ejected at the foe. It may also lower the target's Speed stat.
 * Bubblebeam
 * Type: Water (Special)
 * Power: 65
 * Acc: 100
 * PP: 20

The user bites the foe. If the foe is holding a Berry, the user eats it and gains its effect.
 * Bug Bite
 * Type: Bug (Physical)
 * Power: 60
 * Acc: 100
 * PP: 20

The user vibrates its wings to generate a damaging sound wave. It may also lower the foe's Special Defense stat.
 * Bug Buzz
 * Type: Bug (Special)
 * Power: 90
 * Acc: 100
 * PP: 10

The user tenses its muscles to bulk up its body, boosting both its Attack and Defense stats. (by one stage)
 * Bulk Up
 * Type: Fighting
 * Power: ---
 * Acc: ---
 * PP: 20

The user strikes with a tough punch as fast as a bullet. This move always goes first. (Priority +1)
 * Bullet Punch
 * Type: Steel (Physical)
 * Power: 40
 * Acc: 100
 * PP: 30

The user forcefully shoots seeds at the foe. Two to five seeds are shot in rapid succession.
 * Bullet Seed
 * Type: Grass (Physical)
 * Power: 10
 * Acc: 100
 * PP: 30