Ultima II: The Revenge of the Enchantress/Equipment

In all the tables in this page, "CI" is the sum of Charisma and Intelligence.

Weapons
In order to use a weapon, the Stranger's agility must be at least at a minimum value.

Unlike in Ultima 1, there are neither ranged nor magic weapons.

The quicksword cannot be purchased in shops.

Armors
In order to wear an armor, the Stranger's strength must be at least at a minimum value.

Food and transportation
Food is depleted after every step in the overworld. Transportations may allow to travel more between two meals, i.e. food consumption is more than halved. On the other hand, some forms of transportation consume more food, but offer other advantages.

Enemy loot
Whenever a Thief is defeated, the Stranger will gain an item: check the status menu (Z) after every time you fight one.

In the Japan-only ports of Ultima 2, one blue tassle is used up every time the Stranger boards a pirate ship. Furthermore, defeated enemies do not drop tri-lithium, therefore there is a reason to visit dungeons and towers.

Magic spells
Only Cleric and Wizard can use magic. At game start, it is better not to spend gold on magic, and instead save it for upgrading the character's attributes.

Quest items

 * Quicksword
 * Tri-lithium
 * Magic ring