Metal Gear Solid 4: Guns of the Patriots/Act 1: Liquid Sun

Plot
Act 1 take place in the Middle East, Morocco, to be exact. Snake has been ordered to take out Liquid to stop him from hactching his plan, but he must first make contact with a U.S. Army recon team, RT PAT 01(Rat Patrol Team 01), to assertaine Liquid's location.

Middle East: Ground Zero
After the opening cutscene, you'll be given brief control of Snake. Crawl under the truck parked by the low wall to get a Ration then crawl under the other truck to trigger another cutscene. After that, pick up the AK-102 and the other dropped rifles to obtain some Ammo, then either go back up the road you just came down, or go up the NW road, it doesn't matter which, once you get to the end of either road, another cutscene takes place.

The cutscene introduces you to a new enemy: Gekko.The means to take out this enemy are not at your disposal, so run! Head into the building with the missing wall to the SW to get out of the street, and move from cover to cover to avoid the Gekko. If you are spotted however, don't worry about an Alert going off, it won't. Go North to the blip on your radar to trigger yet another cutscene.

Middle East: Red Zone-NW Sector
After all the cutscenes are done, shake down(pick up and then put back down)the bodies of the dead Militiamen to obtain Items and Ammo, then head through the alleyway. In between two buildings across from you are Petrol Bombs, cross the street and grab them. A PMC Stryker will arrive to drop off a squad of PMC Soldiers and gun down a small group of Militiamen. Cross the street and go through the doorway and collect the items inside. You can shake down the trio of Militiamen in the small room if you want, but be careful so that the PMC Soldiers don't see you.

Crawl under the pile of rubble to see a Militiaman get gunned down by a PMC Soldier after begging for his life. Wait until the PMC Soldier moves away then sneak up behind him to hold him up, grab him and slit his throat, or just throw him to the ground to get rid of him. Move through the building and open the lockers to obtain a Regain, then move to the doorway and wait for the pair of PMC Soldiers to move down the street before moving across and into the next area.

Middle East: Red Zone
In the next area go underneath the stairs to obtain a Cardboard Box then head up the stairs and Dive-Roll over the gap to get into the small room. A single PMC Soldier is here, so, wait for him to turn his back and dispatch him, then head down the next flight of stairs and search the lockers for Items and move through the doorway. Watch the PMC Soldiers' patrol route and when he turns his back, either sneak up and take him out, or sneak by him and climb the ladder and crawl on the floor to get around him. When you're near the blip on your radar, hide behind the dumpster until a pair of PMC Soldiers move through the area and move away. Once they're gone, enter the building to trigger another cutscene and get some new toys.

Middle East: Red Zone(Warzone)
Note: ''The area you're in now has become a Warzone with Militiamen fighting against PMC Soldiers. In this area, and from now on in all areas like this, two guides will be presented, a Lethal and Non-Lethal way through each area.''
 * Lethal Walkthrough: Start out by climbing the ladder in front of you and walking around the remnants of the floor to a rubble-bridge and cross it. Go left and peek around the corner and you will see two PMC Soldiers moving to engage the Militiamen below. If you don't care about an Alert going off, take them out with your AK-102, if you do care about Alerts, then wait until they take positions and start firing on the Militiamen, then come up behind them, grab them, and slit their throats one at a time, then shake down their bodies for supplies. Retrace your steps and exit out onto the street, turn left, and you will see a squad of PMC Soldiers firing on the Militiamen. If you have grenades, throw one to take them out, but one of them usually survives the blast, so be ready to do the old, sneak, grab, and slit to make sure he stays down. Go around through the building with the pile of rubble near the door, and get down behind one of the sandbag barriers. You'll have no doubt by now noticed the PMC Stryker firing on the Militiamen. There's an RPG-7 near the pillars of the building to your right, so run up and grab it, then fire at the Stryker to take it out in one shot. After you take out the Stryker, the remaining PMC forces will begin to fall back, and the Militiamen will pursue them. The Militiamen usually take out the remaining PMC Soldiers on their own, but get gunned down by another PMC Stryker. Sorry to say it but there is nothing you can do here since you already fired your only RPG round, and no Ammo for it is available in this area. Head back to the building where you found the RPG, go through the doorway.
 * Non-Lethal Walkthrough: Head out onto the street and look left to see a squad of PMC Soldiers firing on the Militiamen. You can get past them as long as you crawl, and once you're past them, go through the building with the pile of rubble near the door. The Militiamen won't shoot you, but they will be grateful if you help them. If you want, use your Tranq. Gun to knock out some of the PMC Soldiers, making it easier for you to move. Grab the RPG if you want it, then go through the doorway.

Militia Safehouse
Be sure you are wearing the Solid Eye in this area, there are a lot of items to pick up. Head down the hallway and enter the room with the lone Militiaman. He won't attack you as long as you haven't killed any other Militiamen, so just walk by him. Keep moving through the Safehouse, picking up any items you see as you go. At certain times, a Militiaman will tell some other Militiamen to get ready to move out, then they will all move down the hallway, and out of the Safehouse. Stay out of their way and let them go. You will soon come to a makeshift hospital with many wounded Militiamen. One of the Militiamen will start talking about a group of "freaks" who, "don't move like humans, more like...beasts". Wait until he finishes talking before you leave the hospital, and continue through the Safehouse. You will then come to an map room, where two Militiamen are talking about UCAVs, snipers, and enemy movement. Wait until they finish talking, then call Otacon. Once the conversation is finished move through the Safehouse further, and listen to a Militiaman talk about ID Locks on weapons, and how he has one himself. Call Otacon, then use your Solid Eye to find the Militiaman with the gun, then use your Tranq. Gun to knock him out, and take his weapon. And don't forget to check the room to the East of the room where you knocked out the Militiaman to find RPG Ammo and a Militiaman Disguise. Continue through the Safehouse, and head up the stairway to trigger a cutscene, and meet your new best friend.