MapleStory/Soul Weapon

This page serves to cover the weapon-only equipment upgrade system called the Soul Weapon.

Mechanics
Every Weapon that is Level 75 or higher (Level 100 or higher for Augmented souls) can receive powers from a soul of a boss. The amount of power depends on the boss, usually the higher the difficulty of the boss, the stronger the power.
 * Weapons will need a Soul Enchanter 30%/60%/100% to open up a soul slot (Max 1 slot). No chance of destruction if you fail. All soul enchanters are untradeable except special event rewards.
 * 30% Soul Enchanters can be dropped by all monsters at a very low rate.
 * 60% Soul Enchanters can be dropped by all raid boss monsters at a low rate.
 * 100% Soul Enchanters are obtained from events (usually gachapon style)
 * Each boss (not all) may drop its soul shard, collect 10 to exchange for a random soul of that boss. Each soul will provide specific stats, except for Augmented souls which can give generally more powerful but random stats.

Boss Souls
There are 6 categories of Boss Souls. Each category will provide the same amount of stats (except Elite Bosses).

All souls (except Augmented, Murr Murr, Tutu and Nene) are untradeable, expires in 30 days if not attached. Certain events may award non-augmented souls that are tradable without any expiry date. Souls are permanent once attached into your weapon or into the Collector Book.
 * Murr Murr souls are tradable and do not expire regardless of type.
 * Tutu and Nene souls are untradeable and do not expire regardless of type (including Augmented). These souls will drop directly instead of soul shards.

To attach or replace a soul, simply drag from your Use inventory and drop into your equipped weapon, or use the skill Legendary Spirit (double clicking will not work).

The following bosses fall under this category: The soul will provide 1 of the following stats as stated on the soul:
 * D tier
 * Captain Darkgoo
 * Spirit of Rock
 * Prison Guard Ani
 * STR +3
 * DEX +3
 * INT +3
 * LUK +3
 * HP +150
 * MP +150
 * All Stats +2

The following bosses fall under this category: The soul will provide 1 of the following stats as stated on the soul:
 * D+ tier
 * Ephenia
 * STR +4
 * DEX +4
 * INT +4
 * LUK +4
 * HP +180
 * MP +180
 * All Stats +2

The following bosses fall under this category: The soul will provide 1 of the following stats as stated on the soul:
 * C tier
 * Rex
 * Dragon Rider
 * STR +5
 * DEX +5
 * INT +5
 * LUK +5
 * HP +200
 * MP +200
 * All Stats +3

The following bosses fall under this category: The soul will provide 1 of the following stats as stated on the soul:
 * C+ tier
 * Mu Gong
 * Pianus
 * STR +7
 * DEX +7
 * INT +7
 * LUK +7
 * HP +300
 * MP +300
 * All Stats +5

The following bosses fall under this category: The soul will provide 1 of the following stats as stated on the soul:
 * B Tier
 * Von Leon
 * Nene
 * Tutu
 * STR +10
 * DEX +10
 * INT +10
 * LUK +10
 * HP +400
 * All Stats +7
 * Weapon ATT +3
 * Magic ATT +3
 * Augmented Soul (1 of the following stat is applied at random)
 * HP +1,000
 * All Stats +10
 * Weapon ATT +5
 * Magic ATT +5
 * Critical Rate +5%
 * Ignore DEF +3%
 * Damage to Boss Monsters +3%
 * All Skill Levels +1 (up to its maximum level, not applied to 5th Job Skills, Hyper Skills and Beginner Skills)

The following bosses fall under this category: The soul will provide 1 of the following stats as stated on the soul:
 * B+ tier
 * Zakum
 * Gold Dragon
 * Red Tiger
 * STR +12
 * DEX +12
 * INT +12
 * LUK +12
 * HP +500
 * All Stats +8
 * Weapon ATT +3
 * Magic ATT +3
 * Augmented Soul (1 of the following stat is applied at random)
 * HP +1,100
 * All Stats +12
 * Weapon ATT +6
 * Magic ATT +6
 * Critical Rate +6%
 * Ignore DEF +3%
 * Damage to Boss Monsters +3%
 * All Skill Levels +1 (up to its maximum level, not applied to 5th Job Skills, Hyper Skills and Beginner Skills)

The following bosses fall under this category: The soul will provide 1 of the following stats as stated on the soul:
 * A Tier
 * Von Leon
 * Papulatus
 * STR +15
 * DEX +15
 * INT +15
 * LUK +15
 * HP +600
 * All Stats +10
 * Weapon ATT +4
 * Magic ATT +4
 * Augmented Soul (1 of the following stat is applied at random)
 * HP +1,200
 * All Stats +15
 * Weapon ATT +7
 * Magic ATT +7
 * Critical Rate +7%
 * Ignore DEF +4%
 * Damage to Boss Monsters +4%
 * All Skill Levels +1 (up to its maximum level, not applied to 5th Job Skills, Hyper Skills and Beginner Skills)

The following bosses fall under this category: The soul will provide 1 of the following stats as stated on the soul:
 * A+ tier
 * Hilla
 * STR +15
 * DEX +15
 * INT +15
 * LUK +15
 * HP +600
 * All Stats +10
 * Weapon ATT +4
 * Magic ATT +4
 * Augmented Soul (1 of the following stat is applied at random)
 * HP +1,300
 * All Stats +17
 * Weapon ATT +8
 * Magic ATT +8
 * Critical Rate +8%
 * Ignore DEF +4%
 * Damage to Boss Monsters +4%
 * All Skill Levels +1 (up to its maximum level, not applied to 5th Job Skills, Hyper Skills and Beginner Skills)

The following bosses fall under this category: The soul will provide 1 of the following stats as stated on the soul:
 * S Tier
 * Arkarium
 * Black Knight
 * Mad Mage
 * Rampant Cyborg
 * Vicious Hunter
 * Bad Brawler
 * STR +18 (STR +20 for Black Knight)
 * DEX +18 (DEX +20 for Vicious Hunter)
 * INT +18 (INT +20 for Mad Mage)
 * LUK +18 (LUK +20 for Rampant Cyborg)
 * HP +700
 * All Stats +10 (All Stats +12 for Bad Brawler)
 * Weapon ATT +4
 * Magic ATT +4
 * Augmented Soul (1 of the following stat is applied at random)
 * HP +1,300 (HP +1,500 for Vicious Hunter)
 * All Stats +17 (All Stats +20 for Bad Brawler)
 * Weapon ATT +8 (Weapon ATT +10 for Black Knight)
 * Magic ATT +8 (Magic ATT +10 for Mad Mage)
 * Critical Rate +8% (Critical Rate +10% for Rampant Cyborg)
 * Ignore DEF +4%
 * Damage to Boss Monsters +4%
 * All Skill Levels +1 (up to its maximum level, not applied to 5th Job Skills, Hyper Skills and Beginner Skills)

The following bosses fall under this category: The soul will provide 1 of the following stats as stated on the soul:
 * SS Tier
 * Pink Bean
 * Ursus
 * Von Bon
 * Pierre
 * STR +20
 * DEX +20
 * INT +20
 * LUK +20
 * HP +800
 * All Stats +12
 * Weapon ATT +5
 * Magic ATT +5
 * Augmented Soul (1 of the following stat is applied at random)
 * HP +1,500
 * All Stats +20
 * Weapon ATT +10
 * Magic ATT +10
 * Critical Rate +10%
 * Ignore DEF +5%
 * Damage to Boss Monsters +5%
 * All Skill Levels +1 (up to its maximum level, not applied to 5th Job Skills, Hyper Skills and Beginner Skills)

The following bosses fall under this category: The soul will provide 1 of the following stats as stated on the soul:
 * SSS tier
 * Magnus
 * Cygnus
 * Murr Murr
 * Crimson Bloody Queen
 * Vellum
 * Lotus
 * Damien
 * Lucid
 * Will
 * STR +24
 * DEX +24
 * INT +24
 * LUK +24
 * HP +960
 * All Stats +15
 * Weapon ATT +6
 * Magic ATT +6
 * Augmented Soul (1 of the following stat is applied at random)
 * HP +2,000
 * All Stats +5%
 * Weapon ATT +3%
 * Magic ATT +3%
 * Critical Rate +12%
 * Ignore DEF +7%
 * Damage to Boss Monsters +7%
 * All Skill Levels +2 (up to its maximum level, not applied to 5th Job Skills, Hyper Skills and Beginner Skills)

Augmented Souls
Augmented souls are more powerful than regular souls that they can only be used on Weapons Level 100 or higher. On regular times, they have a ~1% chance of acquisition but certain events can raise the probability. They are tradable and do not expire. Upon attaching or replacing a soul, it will provide a random stat based on its tier.

Soul Charge
Soul Charge will increase as you kill any monsters.
 * More soul charge (3~5) will be given if you kill monsters near your level as opposed to killing monsters way below your level (1~3).
 * Soul charges are capped at 1,000. Dying will reset your soul charge.
 * Soul charges can be used to activate Soul Skills if it is not on cooldown.
 * Your current soul charge will also increase your Weapon ATT and Magic ATT, up to 501 soul charges. Increment amount depends on the soul's tier too.
 * No Soul


 * Tiers D, D+, C, C+


 * Tiers B, B+, A, A+, S, SS, SSS