Pac-Land/Versions

Note: All of the conversions published by Grandslam use the same unflattering artwork for each of their releases.

Amstrad CPC
Ported and published by Grandslam for Europe in 1988. Very similar to the Commodore 64 version.

Atari Lynx
Published by Atari Corp. in 1991. Despite the unavoidable reduction in screen resolution, a fairly accurate conversion of the arcade game.

Atari ST
Ported by Mr. Micro and published in Europe by Grandslam in 1989. Very similar to the Commodore Amiga version.

Commodore 64
Ported by Grandslam, but published by Quicksilva in Europe in 1988

Commodore Amiga
Ported by Mr. Micro and published in Europe by Grandslam in 1989. Very similar to the Atari ST version.

Famicom
Developed and published by Namco for Japan in 1985. Possibly one of the most altered versions of the arcade game developed, the Famicom version of the game took on a life of it's own, with unique secrets and hidden power ups.

MSX
Ported and published by Grandslam for Europe in 1988. Very similar to the ZX SPectrum version.

TurboGrafx-16
Published by NEC Technologies in 1990. Easily one of the most pixel accurate and game-play accurate conversions of the arcade game ever developed for a home system. However, the following changes have been made:
 * The game does not feature parallax scrolling (no trees obscure your view in the forests.)
 * The game has a few cutscenes that occur between trips.
 * The game has an actual ending that occurs after Trip 8.
 * The game then provides the player with a Pro mode that starts over from Trip 1, but with the difficulty of the arcade game's Trip 9.
 * During the Pro game, several colors are changed, and the fairies look different (for example, one fairy looks a little like a baseball player.)
 * A secret options menu and sound test mode can be accessed by pressing and hold Button I & II while pressing RUN.

ZX Spectrum
Ported and published by Grandslam for Europe in 1989. Very similar to the MSX version.