Mega Man X5/Special Weapons

Note that the names of weapons and techniques remind of the original Japanese name of the Mavericks (between brackets).

C-Shot

 * Full name: Crescent Shot;
 * Obtained from: Grizzly Slash (Crescent Grizzly);
 * Normal shot: fires small boomerang-shaped projectiles forward at random angles;
 * Charged shot: it creates a shield around X;
 * Effective against: Duff McWhalen;
 * Other uses: necessary to get one part of the Falcon Armor in Izzy Glow's stage.

Goo Shaver

 * Obtained from: Duff McWhalen (Tidal Whale);
 * Normal shot: launches an icy projectile that travels along the floor;
 * Charged shot: throws out eight large ice blocks, four to either side of X;
 * Effective against: Squid Adler;
 * Other uses: necessary to get a Falcon Armor part in Duff McWhalen's own stage.

Tri-Thunder

 * Obtained from: Squid Adler (Volt Kraken)
 * Normal shot: fires three electric bolts, one forward, one up, and one down. When the bolts hit a wall, ceiling, or floor, they split into electric balls that travel along the surface;
 * Charged shot: causes large electric bolts to fall from above at random places;
 * Effective against: Izzy Glow
 * Other uses: n/a.

F-Laser

 * Full name: Firefly Laser
 * Obtained from: Izzy Glow (Shining Firefly);
 * Normal shot: fires a projectile whose path you can control using psx: Neutral Dpad; however, this means that once it's fired, X can't move until it hits something;
 * Charged shot: fires a large laser beam straight forward that fires continuously for a few seconds;
 * Effective against: Dark Dizzy;
 * Other uses: necessary to get one part of the Gaea Arm in Dark Dizzy stage; since it is very difficult, and the armor part cannot be used on its own anyway, it's better to try and get the part on a second visit to the stage.

Dark Hold (X)

 * Obtained from: Dark Dizzy (Dark Necrobat);
 * Normal shot: stops time and stuns all enemies; the effect lasts until the weapon either runs out of energy or is unequipped from the menu screen;
 * Charged shot: n/a;
 * Effective against: The Skiver (similar to the Flash Stopper in Mega Man 4, it does not damage the enemy, but allows to use the regular X-Buster);
 * Other uses: of great help in the first final stage.

Wing Spiral

 * Obtained from: The Skiver (Spiral Pegasus);
 * Normal shot: creates a tornado that travels straight up; if walking forward, the tornado is shot at an angle;
 * Charged shot: creates a larger tornado that travels forwards;
 * Effective against: Mattrex;
 * Other uses: n/a.

Ground Fire

 * Obtained from: Mattrex (Burn Dinorex);
 * Normal shot: launches a swirling ball of fire that lands a short distance in front of X and shoots small fireballs in random directions;
 * Charged shot: fires two fiery whirlwinds to either side of X;
 * Effective against: Spike Rosered;
 * Other uses: necessary to get the EX-Tank.

Spike Ball

 * Obtained from: Axle the Red (Spike Rosered);
 * Normal shot: launches a large spiked ball;
 * Charged shot: launches a purple spiked ball that bounces around the screen
 * Effective against: Crescent Grizzly;
 * Other uses: n/a.

C-Sword

 * Full name: Crescent Sword
 * Japanese name: Mika-zuki-zan ("Crescent Moon Slash")
 * Obtained from: Grizzly Slash (Crescent Grizzly)
 * Effect: enables Zero to double-jump, and replaces his normal midair slash with a spinning slash;
 * Buttons combination: Jump + Jump + Slash
 * Effective against: Duff McWhalen
 * Other uses: necessary to get one part of the Falcon Armor in Izzy Glow's stage.

F-Splasher

 * Full name: Flying Splasher
 * Japanese name: Hi-sui-sho ("Flying Water Flight")
 * Obtained from: Duff McWhalen (Tidal Whale)
 * Effect: Zero's air-dash forms an ice barrier in front of him that can damage enemies;
 * Buttons combination: Jump + Dash
 * Effective against: Squid Adler
 * Other uses: n/a

E-Blade

 * Full name: Electric Blade
 * Japanese name: Den-jin ("Electric Blade")
 * Obtained from: Squid Adler (Volt Kraken)
 * Effect: the Z-Saber is electrified, and Zero jumps and performs an uppercut with it;
 * Buttons combination: psx: Up Dpad + Slash on the ground;
 * Effective against: Izzy Glow
 * Other uses: allows to get the Life Heart in Duff McWhalen's stage without using the Gaea Armor.

C-Flasher

 * Full name: Chaos Flasher
 * Japanese name: Messen-kou ("Destroyer Flash")
 * Obtained from: Izzy Glow (Shining Firefly)
 * Effect: Zero punches the ground and fires nine energy balls in a half-circle spread; this uses weapon energy
 * Buttons combination: press the Giga Attack button while on the ground;
 * Effective against: Dark Dizzy
 * Other uses: n/a

Dark Hold (Z)

 * Japanese name: Dark Hold (the same)
 * Obtained from: Dark Dizzy
 * Effect: stops time and stuns all enemies, just like X's version of it; the effect lasts until the weapon either runs out of energy or is unequipped from the menu screen;
 * Buttons combination: Slash (after selecting from menu screen)
 * Effective against: The Skiver (similar to the Flash Stopper in Mega Man 4, it does not damage the enemy, but allows to use the regular Z-Saber)
 * Other uses: of great help in the first final stage

W-Shredder

 * Full name: Wind Shredder
 * Japanese name: Shippuu ("Hurricane")
 * Obtained from: The Skiver
 * Effect: produces a hologram of Zero that dashes out in front of him and damages enemies on contact
 * Buttons combination: Dash + Slash
 * Effective against: Mattrex
 * Other uses: n/a

Quake Blazer

 * Japanese name: Dan-chi-en ("Severing Earth Flame")
 * Obtained from: Mattrex (Burn Dinorex)
 * Effect: the Z-Saber turns into fire and Zero stabs straight downward with it; a swirling ball of flames appears when he lands
 * Buttons combination: psx: Down Dpad + Slash while in midair
 * Effective against: Axl the Red
 * Other uses: n/a

Twin Dream

 * Japanese name: Sou-genmu ("Twin Dream")
 * Obtained from: Axle the Red
 * Effect: creates a holographic clone of Zero a short distance in front of him that mimics his every movement
 * Buttons combination: Slash (after selecting from menu screen)
 * Effective against: Grizzly Slash
 * Other uses: n/a

Damage charts
For Zero's Saber, the first value is damage dealt by 1st and 2nd slash (as well as turning slash and Z-Buster); the second value is damage dealt by the 3rd slash (as well as crouching slash); the third value is damage dealt by mid-air slash.