Valkyrie no Bouken/Combat and enemies

Combat
Valkyrie no Bouken contains 9 different classes of enemies, broken into 20 different species. Some of these varieties occur in a number of different colors and strengths, resulting in 50 unique varieties of enemy. There are ground enemies, air enemies, and larger stationary enemies.

Encounters
The Valkyrie will encounter enemies on a random basis. However, she will always encounter the same enemy at predetermined locations in the game. In other words, if she encounters Fly Drills at one location, she will always encounter Fly Drills at that location. When enemies appear, the first appear in a puff of smoke. They will appear in four directions all around the Valkyrie (unless a tree, mountain, or the sea would otherwise prevent that enemy from appearing.) At most, only six enemy monsters can appear on the screen at one time. This includes any item drops that were left behind by defeated enemies. If six monsters or items remain on the screen, no new monsters will appear (nor will they be able to shoot fireballs at the Valkyrie.)

Enemy strength
Nearly every enemy is presented with different colors that represent the enemy's strength. In general, blue is the weakest version, red is a medium version, and black is the strongest. In rare instances, some enemies have a white version that is even stronger than the black version. There are a few enemies, like Black Sandras, Tundras, and Hohorians whose strength cannot be determined by their color since they have only one color pattern. Their strength can only be surmised by fighting them. The same level strength will always occur at their predetermined locations.

Combat victories
If an enemy is ever pushed off the screen, or scrolled off, the enemy instantly disappears from the game. Even if you push the enemy off the screen with an attack that would kill the enemy, the Valkyrie will not receive experience points for the defeat. A majority of the enemies drop bags of money when they are defeated. These bags will contain 1, 2, 5, or 10 units of money, regardless of the strength of the monster. On rare occasions, the enemy may drop an item that pertains to that particular class of enemy. Larger enemies will always drop an item such as a key.

Enemy attacks
Most enemies fight against the Valkyrie by making contact with her and damaging her. Only a few enemies can poison the Valkyrie, at which time she will continue to lose HP at a slow rate until she uses an Antidote, sleeps at an inn, or dies. Some enemies, particularly the stronger ones, will throw fireballs at her, but they must have enough HP to continue to do so. An enemy cannot physically attack the Valkyrie and throw fireballs at the same time. If the Valkyrie swings her weapon at the right time, she can cancel the fireball. On occasion, she can even bat it back at her enemies, but this has no effect on them. When the Valkyrie is wearing a helmet, she takes half as much damage as usual from any attack.

Tatta types

 * Type: Ground
 * Item Drop: Potion
 * Motion: These enemies wander around the Valkyrie's general vicinity. They will occasionally rush her, but for the most part, they tend to stay close to her wherever she goes.
 * Fireball Attack: Single shot
 * Notes: These monsters can't move over water.

Fly Drill types

 * Type: Air
 * Item Drop: Lamp
 * Motion: These enemies wander around the screen randomly. They will occasionally rush the Valkyrie, and stay very close to her until they are pushed far enough away.
 * Fireball Attack: None
 * Notes: These monsters can fly over water.

Koakuman types

 * Type: Air type
 * Item Drop: Antidote
 * Motion: These enemies wander around the Valkyrie in a rectangular spiral-like motion. They travel below her, then climb up and travel above her and drop down, in decreasing distances until they hit and stick to the Valkyrie.
 * Fireball Attack: Maximum of three shots.
 * Notes: Physical attacks from these monsters have a random chance of poisoning the Valkyrie.

Sochikisu types

 * Type: Ground type
 * Item Drop: Ax
 * Motion: These enemies will wander slowly to the left and right until the Valkyrie gets close enough to them to make them rush into her. They will return to wandering if they are pushed far enough away.
 * Fireball Attack: Rapid-fire, maximum of three shots.
 * Notes: These monsters can't move over water.

Shizasu types

 * Type: Stationary
 * Item Drop: Key (always)
 * Motion: These enemies cannot move.
 * Fireball Attack: Frequently, one shot at a time, maximum of three shots.
 * Notes: These monsters are strong against the fireball spell.

Black Sandra types

 * Type: Ground type
 * Item Drop: Soul of Sandra
 * Motion: These enemies begin stationary. Each one will rush towards the Valkyrie when she gets close enough to them.  They will become motionless again if they are pushed far enough away.
 * Fireball Attack: None
 * Notes: These monsters can't move over water. These monsters are strong against the fireball spell.  They provide good XP and are easy to fight.

Robotian type

 * Type: Ground type
 * Item Drop: Key
 * Motion: These enemies wander about randomly in any of eight directions. They shoot fireballs as they move about.
 * Fireball Attack: Single shot.
 * Notes: These monsters cannot attack the Valkyrie physically, they can only attack with fireballs.

Zuhl type

 * Type: Air type
 * Item Drop: Nothing (see notes)
 * Motion: Zuhls appear around the Valkyrie and almost instantly rush in her direction. As soon as they make contact with her and steal an item, they immediately turn around and flee.
 * Fireball Attack: None.
 * Notes: Zuhls are the thieves of Marvel Land. They look for any opportunity to steal the Valkyrie's valuable loot and sell it to black markets.  If a Zuhl touches the Valkyrie, the first item in her inventory will be stolen from her.  However, if she manages to attack and defeat a Zuhl that stole something from her, it will be rewarded back to her inventory.  In addition, any items that have limited uses will be restored to their full use count.

Zouna

 * Type: Teleport type
 * Item Drop: The Time Key
 * Motion: Zouna can teleport about his chamber. After appearing, he warps somewhere in the Valkyrie's general vicinity.  After being attacked and pushed away, he will immediately warp closer to the Valkyrie, but not quite where he previously was.
 * Fireball Attack: A large fireball that follows a single shot type.
 * Notes: Zouna is strong against the fireball spell, and the spell of invisibility is useless against him. He is immortal, and will continue to reappear after you defeat him.  You must continue to do so until he drops the Time Key for you to collect.  After you collect the Time Key, it's possible for more than one Zouna to appear.