Final Fantasy IV/White magic

Cure1


Restores some HP.

Cure2


Restores more HP.

Cure3


Restores most HP.

Cure4


This spell will restore 100% of HP if cast on one person, or a large amount if applied to all members

Life1


Revives fallen members of your party.

Life2


Revives fallen members of your party with full HP.

Heal


Removes all negative status conditions.

Bersk


Will give a member of your party stronger attack, but you will lose control over them.

Blink


Makes the enemy more likely to Miss attacks on this member.

Charm


Confuses the enemy, and makes it randomly attack other enemies or himself.

Exit


In battle, it allows your party to escape. Outside of battle, you can use it to escape a cave or dungeon.

Fast


Speeds up the actions of the enemy/character.

Float


Makes you immune to Quake attacks, and safe from the damage spaces in Sylphan Cave and the Cave of Summoned Monsters.

Hold


Enemy cannot attack for a period of time.

Mute


Enemy cannot use magic.

Peep


Tells you the HP and weaknesses of an enemy.

Size


Causes "Mini" status on an enemy, or heals Mini status on an ally.

Sight


Allows you to see the map surrounding your current location.

Slow


Slows down enemy actions.

Wall


Blocks magic and reflects it back on the enemy.

White


Strong attack power.