Star Wars: Knights of the Old Republic/Rakatan Settlement

Trapped on a Nameless World
If you agreed to be taken to the One by the Rakatan elite warrior that challenged you upon entering the then you're taken to the  at the northwest end of the Rakatan settlement:


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You can ask him if your ship crashed because of the disruptor field, tell him you need parts to repair it and ask him to tell you about the Temple of the Ancients and more about the Elders:


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Offering to help him doesn't commit you to doing so, and is recommended if you or your party still need to gain experience as you can receive it for speaking to and returning from the Temple exterior with the Mandalorian head for Warleader Garn on the north beach:


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However, you still receive experience even if you refuse:

Otherwise:


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If you return after retrieving the ancient tome from the remains of Keeper Orsaa in the Elder settlement on the south beach beyond the Temple exterior:


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You must make your own way to the.

Arena of the One
The exit to the east is flanked on either side by a Rakatan elite warrior:


 * The loremaster will surely be interested in the stories you have gained since leaving us last, Revan.
 * The One has said that we must let you aid yourself to what we may have so that you may overcome the Elders.
 * You betrayed us last time you were here, Revan. Do not let this happen again.


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There's a portcullis in each of the walls to the northwest, northeast, southeast and southwest walls:

There's a cage lever by the west wall:


 * The lever is stuck and will not budge.

To either side of the lever are a selection of containers: to the left are a wicker footlocker, two wicker bins, another wicker footlocker and a storage bin, while to the right are another storage bin, a wicker bin, two wicker footlockers and another wicker bin. Only the contents of the leftmost wicker footlocker, the two storage bins to either side of the lever and the rightmost wicker bin aren't random:

If the Rakatan elite warrior and his party have already attacked you on the, then when you've fought your way into the arena:

Regardless of why he becomes hostile, he pulls the cage lever to raise the four portcullises, releasing the young rancors from the enclosures within:

Grenades and medical items are only received if unused.

Although they're nowhere near as damaging as rancors encountered elsewhere, debilitating them is still advisable due to their number and the strength of their melee attacks: although they're immune to Force Push and Whirlwind and cannot be knocked back and down, Force Wave can still damage and stun them.

The western enclosures are empty, while that to the southeast contains ship parts in its east corner:

These ship parts appear to be similar enough to those on the Ebon Hawk that they could be used to repair it.

There's an Elder warrior in the north corner of the northeast enclosure who needs to be rescued now that you've burned your bridges with the One:


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The passage exiting east leads to a circular pool with a path around its north perimeter and a bridge across to its east side, where the path curves south to enter the northeast quadrant of the hub of the settlement, to the north of the entrance from the. You'll encounter six Rakata between the arena and the hub. Rakata using a make the same comments as Rakatan elite warriors:

Those using two or a comment differently:


 * The One has decreed that you may claim any piece you wish from the treasures we have collected from the ships that fell from the sky, Revan.
 * The One is studying the secrets of the Red Rakata. In time he will use them to unlock the knowledge trapped within the Temple of the Ancients!
 * As a reward for slaying our hated enemy you may search our cache for whatever parts you need to repair your ship, Revan.


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 * When we have defeated the Elders, then at last can we leave this cursed island.
 * The war against the Elders will soon be over with you on our side.
 * The Elders have held us up here long enough. Now, with your help, we can at last break this stalemate.
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North Beach
The settlement exit is in the south wall in the southeast corner of the settlement. Luo stands opposite:


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If you speak to him after returning from the :


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Behind him, there are a wicker bin in the northwest corner and another wicker bin and a wicker footlocker in the northeast corner with random contents. A passage exits this lobby to the west and east and curves north around the southern perimeter of the hub of the settlement, with entrances to the four quadrants of that hub in the inner wall at the north ends.

The northeast quadrant has an exit to the north which leads to a pool and the beyond to the northwest; the southeast quadrant has a back room to the west with three wicker footlockers in its southwest corner, the left of which does not have random contents:

The southwest quadrant contains another wicker footlocker with random contents, while the northwest quadrant contains. 17 more Rakata also wander the hub and its perimeter, and like Luo they attack if the Rakatan elite warrior and his party attacked you on the or you refused to help the One:

Loremaster Gjarshi
Loremaster Gjashi can be found in the northwest quadrant of the hub of the settlement:


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He can tell you the history of his people:


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He can also tell you of the One:


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He attacks if the Rakatan elite warrior and his party attacked you on the or you refused to help the One:

The contents of the wicker footlocker in the southwest corner and the two wicker bins in the northeast corner are random; the contents of the wicker bin by the northwest wall are not: