Battleheart/Monsters

Bat
Usually come in swarms of at least two. They drop from the ceiling and usually go for healers/mages. They go down in a few hits if you remember to target them.

Shadow Archer
The shadow archer will attack random members of your party. It is worth getting rid of it as soon as possible so you don't have to keep changing who your cleric is healing.

Red Slime
The Red Slime will only follow one member of your team, though the target can be changed with warcry, so use this to your advantage. Have the targeted member run away while you attack with the other memebers

This creature is very dangerous and one chomp from it will lose half your health,

Ooze
There will be one large Ooze that will explode into about 7 green slimes which will try to come back together in the center. Having members in your party that can attack multiple enemies at once can help a lot. Having a wizard in the middle to use time stop and thunderbolt, as well as a warrior's cleave is very effective.

Golem
This boss doesn't make minions, making a Mage with the teleport ability quite handy for a distraction while other characters attack.

Lich
The final boss. He has three attacks: 1.) Shadow Ball- Targets random, unless you have units attacking close, then will target the one with the highest defence, does moderate damage. 2.) Death Shockwave- The Lich starts flashing (no longer uses his shadow balls). After a few seconds sends a small shockwave that will instantly kill and units near him. Move all close-range units away before this happens. 3.) Summon Minions- After a while The Lich disappears and Shadow Soldiers and Shadow Archers. If you don't finish them off quick enough The Lich may return before they're all dead.