Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness/Walkthrough

Note that the following walkthrough is for the Japanese version, and is meant for American players who don't know Japanese.

Opening
Just keep answering the questions, however the last one will ask if you're male or female, so just answer the 2-answer questions with whatever gender you may want to be(Male being top, female being bottom). Once you get the Pokémon you want, choose your partner. However, if you got Pikachu, Meowth, Skitty, or Munchlax, you can't choose your partner. Then when the bottom screen just has that foggy-looking thing, keep circling around the screen with your stylus. Now you are ready!

Chapter One
You will wake up on a beach, and the Pokémon you chose as your partner (for shortening purposes, this guide will call your partner "Pikachu") will come up and ask your name. Type in the name you want (You can only choose a 5-letter name). Then a Koffing and Zubat will bump into Pikachu and steal his rock. Pikachu will ask for your help in getting it back.


 * Seashore Cave
 * Boss: Koffing, Zubat
 * Floors:4+Bottom

Keep traversing through the dungeon, beating up the monsters, however, don't try to pick up the items, since you have no Toolbox yet. After four floors, you will meet the Bosses.


 * Koffing
 * HP: 30
 * Type: Poison


 * Zubat
 * HP: 30
 * Type: Poison, Flying

Hold B and press A to get them to come to you; go after them, and they'll get a free hit on you. Start pounding into the Zubat first will your attacking move (Which should do about 10 damage a shot). Then go after Koffing. Eventually, they'll lose.

They'll give Pikachu's rock back, and Pikachu will ask you if you want to make an Exploration team. Since you have no choice anyway, just say yes.

Chapter Two
Pikachu will show you the guild, and now, since he has a team member(You), he can join the guild. They'll let the two of you in. You'll start talking to Wigglytuff, the guild leader. You'll get the toolbox, and choose a name for your team (Note that after you choose your name, when Chapter 3 starts, you can change your team name.) Then after awhile Chatot will lead you to the B2 Floor of the guild, and you'll receive a mission. You'll be led to there.


 * Damp Rockground
 * Boss:None
 * Floors:6

Now would be the time to stock up on items, since now you have a Toolbox. The enemies are not too hard, even for Fire types. Just keep going, you should be fine. Also remember to defeat all the enemies for extra EXP, since the next dungeon can be brutal otherwise.

Once you get to Floor 6, you will find Spoink's Pearl, the item you were looking for. When you get back to the guild, Spoink will reward you with 2000 Poke, but apparently, the guild only allows you to keep 10% of it, meaning you only keep 200 of it. Oh, well, you still have 200 Poke! Be sure to store it with Duskull in Chapter 3!

Chapter 3
In this chapter you finally get to see the town, called Treasure Town. The Duskull runs the bank, the Kecleons run the shops, Electivire runs the Link Shop, Marowak runs the Training Grounds, Chansey runs the Egg Shop, and Xatu runs the Treasure Chest Opening Shop. Take that note and go too the Kecleon Shop. You don't actually have to buy anything, just talk to the Kecleon, and leave. Then an Azurill and Marill will come and buy some stuff. Go right to the other end of town and a Drowzee will talk to the two you met a second ago. After they all leave, you'll have a flash-forward (Like a flashback, except forward in time) hearing the word "Help!". Then you'll have another one, with the Drowzee being mean to Azurill, and then you have to go talk to either Bidoof or Chatot (Probably Bidoof), and you'll be able to go to Mt. Spike!


 * Mt. Spike
 * Boss: Drowzee
 * Floors: 9+Summit

Here the enemies get somewhat challenging, the Machops aren't the biggest threat, although they do pack a punch, but if you trained in the last dungeon, you should be fine. Also, you may pick up quite a ton of EXP here, especially from the Nidorinos(Which are the hardest).

Anyway, just keep traversing the depths of this dungeon, and eventually you'll reach the top.


 * Drowzee
 * HP: 100
 * Type: Psychic

The main thing about this fight is to either stock up on your defense and offense, or if your a Fire type i.e. Cyndaquil just keep using Smokescreen to put him in Whiffer status (This always helps on all of the bosses, keep that in mind) and attack him with your strongest attacks. After awhile he'll be finished.

Drowzee will be carried off by the Magnet Police, and Azurill will be saved.

Chapter 4
In this chapter, all you have to do is do optional missions until Chapter 5 comes. However, be careful about the Catch the Criminal missions, as they are quite hard if you're too low a level.

Chapter 5
This chapter is the one where you can recruit other Pokémon. Instead of Friend Areas, in this game you just have to talk to Chimecho and take them out yourself. However, first you have to actually recruit a Pokémon. Go to a dungeon and keep beating up Pokémon until one joins you. Machops in Mt. Spike are perfect examples. Also, you can go to Chansey later and get an egg(Although that's way later, plus the Pokémon you get will suck by then). Anyway, Machops would be recommendable.