Star Wars: Knights of the Old Republic/Difficulty Classes



Feats
s and s

Grenades
reduces grenade DCs by 2, while Uncanny Dodge 2 reduces them by 4. A successful saving throw halves damage (rounded down) and results in no secondary effect for all but Thermal Detonators.


 * Concussion Grenades can also be countered by Immunity: or : Stun.


 * CryoBan Grenade Paralyzation can also be countered by : Paralysis.


 * Poison Grenades can also be countered by Immunity: or neutralized afterwards by an  or Heal, while damage can also be significantly reduced or even negated by Improved  and.

Mines
A successful saving throw results in no effect for flash and gas mines, but only halves damage of frag and plasma mines.


 * Flash mines can also be countered by Immunity: or : Stun.


 * Gas mines can also be countered by Immunity: or neutralized afterwards by an  or Heal, while damage can also be significantly reduced or even negated by Improved  and.

On Hit
On Hit properties only apply their effects upon a successful attack roll to a single target, but these effects can be reduced or even negated if a saving throw is equal to or greater than Difficulty Class (some can also be negated by or, removing the need for a saving throw).

Attribute Damage Dexterity
Targets have their attribute reduced by 1 for 30 seconds unless they make a Reflex save at DC 14. This effect stacks, and is a property of all sonic pistols and rifles. Enemies with these weapons may be encountered in the following locations:

Horror
Targets have 100% chance to be debilitated with fear for 3 seconds unless they make a Fortitude save at the DC. This effect can also be negated by Immunity: or : Fear, and is a property of the following:

Enemy droids with these weapons may be encountered in the following locations:

Instant Death
Targets are killed instantly unless they make a Fortitude save at DC 100, which is impossible without cheating: do not put yourself in a position where you can get hit! Enemies with this property may be encountered in the following locations:

Paralyze
Targets have a chance to be paralyzed unless they make a Reflex save at the DC. This effect can be negated by : Paralysis, and is a property of the following:

Enemy droids with these weapons may be encountered in the following locations:

Poison
Targets suffer damage or weakness unless a Fortitude save is made at the DC. Damage is suffered every 3 seconds for 30 seconds, while weakness results in the temporary but increasing loss of the six physical attributes for 36 or 72 seconds.

Both damage and weakness can also be negated by Immunity: or neutralized afterwards by an  or Heal, while damage can also be significantly reduced or even negated by Improved  and. These effects are properties of the following:

Enemies with this property may be encountered in the following locations:

Slowed
Targets have a chance to be slowed for 9 seconds unless they make a Reflex save at the DC. This is a property of the following:

Enemy droids with these weapons may be encountered in the following locations:

Stun
Targets have a chance to be stunned unless they make a Will save at the DC. This effect can also be negated by Immunity: or : Stun, and is a property of the following:

Enemies with these weapons may be encountered in the following locations:

Awareness
Detecting mines

Demolitions
Disabling, recovering and setting mines

Repair
Upgrading HK-47

Security
Unlocking doors

Stealth
Enemy Awareness breakdown