Star Wars Knights of the Old Republic II: The Sith Lords/Handmaiden

After a male character has left the secret academy on Telos, the Handmaiden is in the of the Ebon Hawk. When you first speak to her there, or after adding her to your party, with ../Alignment/ 80 or more, or 20 or less:


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Otherwise:

Atris
If you wanted to ask her about Atris, you can move closer to the light or dark side of the Force, and gain ../Influence/ with her:


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Sisters
Otherwise:


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Handmaidens

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Otherwise:

In both cases:


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Otherwise, you only move closer to the light side of the Force if you haven't already said combat is not the Jedi way:


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Name

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Fighting moves
The Handmaiden spars in the of the Ebon Hawk, and you can ask her if she can teach you some fighting moves to start a duel there:


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First duel
Any active buffs are cancelled and any clothing, robes or body armor and weapons are removed. Any mines set before a duel remain, and unlike her sisters she doesn't have Mine Immunity. However, setting mines shouldn't be necessary, particularly if she hasn't been levelled up or equipped since joining your party:

The cargo hold's Low Security Door is locked for the duration of the duel. If you lose:


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If you win the duel:


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However, since she's joined your party, you can control the level of challenge: the easiest way to win all three duels is simply not to level up or equip her until you've done so. Regardless of the outcome, you're restored to maximum Vitality after each duel, and the next time you return to the Ebon Hawk, Atton walks in on the Handmaiden as she spars:


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Also regardless of the outcome of any duel, the next time you return to speak to her, you can ask the following:

This ends the dialog if you're still not wearing clothing, robes or body armor. If you are:


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However, the Handmaiden still removes her robe whenever you duel, and doesn't replace it afterwards: although it is placed in, it won't be displayed there and it cannot be equipped by her again until you leave the Ebon Hawk with her added to your party. You can ask the Handmaiden if she could put on some clothes again after a duel, but each time another Handmaiden's Robe is generated rather than taken from inventory: although only she can actually use it, this can still be exploited to generate multiple robes to break down into components, or sell for credits (and if you want to avoid this, then don't ask her if she could put on some clothes again until you've won all three duels).

The success of this influence allows you to gain more after you've violated the etiquette of your duel in any way:

Otherwise:


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Otherwise:


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After winning your first duel:

Otherwise:

Otherwise:


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Second duel
If you cannot level up to 14 (< 91000 XP) after winning your first duel, or 18 (< 153000 XP) after winning your second:


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Once you can level up to 14 (91000 XP or more):

Although replacing any clothing, robes or body armor before any attack is made still violates the etiquette of your duel, any weapons other than lightsabers can now be used, not just melee weapons. After winning your second duel:

Otherwise:

Third duel
Once you've won your second duel and you can level up to 18 (153000 XP or more):

After winning your third and final duel:


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If Kreia hasn't remarked on how you are spending time with the servant of Atris:


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Once she has, and you've already talked to the Handmaiden about her mother:

Jedi Guardian
Before you can talk to the Handmaiden about her mother, you need to speak to Kreia in the of the Ebon Hawk, or after adding her to your party, after successfully influencing Handmaiden in one of two ways:


 * During or after your first duel, put on some clothes, ask her to do likewise, disagree, say they look like Jedi robes and then ask who her mother was (41 > Influence > 59).


 * Ask her why she looks different than her sisters, query her having a different mother but the same father (36 > Influence > 64), then say you would hear it (or words to that effect) if she should speak of it.


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This unlocks the following when you next ask the Handmaiden some questions, or when you gain influence after telling her maybe you could teach her some things after winning your third duel:

If you haven't gained that influence after winning your third duel:

Once you have:

If your alignment is dark (< 40):

When you next return to ask her questions:

Otherwise:


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If your alignment is neutral or light (> 39):

In both cases, when you next return to ask her questions you can tell her you've decided to instruct her and then do so, but after saying you need to consider this, the screen may later remain black after fading out: saving then loading the game may fix this, or you can simply avoid this option. Otherwise:


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Otherwise:

In every case:

Regardless of your alignment:

Meanwhile, Atris is walking up the stairs exiting the meeting chamber of the secret academy on Telos, returning to her meditation chamber, when she stops and turns as if she's just heard something:


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When you next exit the Ebon Hawk and add the Handmaiden to your party, you can now level her up as a !

Visas
Once ../Visas/ has joined your party and you have at least 15 more ../Influence/ with her than the Handmaiden, when you board the Ebon Hawk the latter confronts the former in the starboard dormitory:


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You can now ask HK-47 if he knows what love is for the Steam achievement. Once ../Mira/ joins your party, she walks and talks with the Handmaiden afterwards:


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However, once you have at least 30 more Influence with Visas, your relationship with the Handmaiden is damaged beyond repair. The simplest way to unlock HK-47's dialog while avoiding this is to gain 70 < Influence < 85 with the Handmaiden (normally 3-4 net influence gains), before gaining and maximizing influence with Visas. Otherwise, when aboard the Ebon Hawk, Kreia speaks to her in the cargo hold:


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The next time you speak to her:


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Otherwise:

In every case:

She says that whenever you try to speak to her again. When questioning Atton, you can comment on this:


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