User talk:Notmyhandle

Re: Welcome Back
Thanks, though my latest attempts were less than stellar. I've also been having issues trying to obtain a game I can actually write about. --Arrow Windwhistler (talk) 20:37, 9 February 2013 (UTC)

Needing a little template help. I'm attempting to create a template whereby I can generate a table like this one. I have a few ideas on my head but I'm not too hot on passing variables into a template to generate stuff like that dynamically. --Arrow Windwhistler (talk) 04:39, 11 February 2013 (UTC)


 * I figured a template would be more scalable since it's likely to be repeated everywhere, but if you think copy+pasting is going to be more effective, I'll follow your advice. --Arrow Windwhistler (talk) 00:03, 12 February 2013 (UTC)


 * These things are everywhere, I'll probably be generating similar tables for...well, about literally everything in the game. The current format leaves a bit to be desired in terms of layout, but hopefully it's good enough. --Arrow Windwhistler (talk) 04:13, 12 February 2013 (UTC)


 * I just thought - collapsible navboxes might help in condensing this information so it's more navigable. Would that be possible? --Arrow Windwhistler (talk) 04:14, 12 February 2013 (UTC)


 * In the game anyway, it's laid out like that so I'd want to keep the common ones and the class-specific ones together. That way you don't have to constantly switch between looking at the common ones to get an exact idea as to exactly what's available to a given class. --Arrow Windwhistler (talk) 04:43, 12 February 2013 (UTC)


 * So you're suggesting one massive table instead of multiple larger ones like what I have now?--Arrow Windwhistler (talk) 04:55, 12 February 2013 (UTC)
 * I'll try it but it looked cluttered before. Maybe it just doesn't register well on my screen. --Arrow Windwhistler (talk) 05:38, 12 February 2013 (UTC)


 * It appears to be alright, though it still feels a little cluttered. D'you think it looks fine? --Arrow Windwhistler (talk) 06:30, 12 February 2013 (UTC)


 * They're simply points you gain from playing the game. I think whenever it's listed though it appears like a currency, so in the spirit of consistency I decided to make everything look the same. --Arrow Windwhistler (talk) 07:20, 12 February 2013 (UTC)
 * P.S: The display also becomes inconsistent when the certification costs hit 1000.


 * That was just an experiment in zebra striping. Trying to make it more legible. To put things simply, these certification points are essentially skill points you use to unlock additional skills. In light of that I was thinking of employing something like what MapleStory's skill descriptions look like. --Arrow Windwhistler (talk) 17:37, 12 February 2013 (UTC)

Collapsible navs
I don't really understand how the whole collapsible part works, as seen here. I was thinking of making them more like that. Could you (try) to explain it to me? =P --Arrow Windwhistler (talk) 19:19, 12 February 2013 (UTC)


 * I modified this page again, this time with a collapsible layout with what you gave me; I'm divided as to what's better. What's your opinion? --Arrow Windwhistler (talk) 04:20, 14 February 2013 (UTC)


 * That's a good point, it's just that the current layout with the tables makes it look somewhat ugly. I was thinking of trying to expand the table downwards, not really sideways, and collapsible bars seemed to do that for MapleStory. I could try subpaging each of the certifications, if it's acceptable to have sub-subpages. I don't know what that'd do to the table of contents, though. --Arrow Windwhistler (talk) 16:46, 14 February 2013 (UTC)

Future Perion
I'm going to upload the info for Future Perion monsters, which were just released in KMS Tespia. I'll edit them when needed. --PirateIzzy (talk) 05:08, 15 February 2013 (UTC)

Do you mind if I remove the fake bosses from the boss page? I think it could use more space. Also, didn't you tell me before that I could add monsters that will be added to GMS in the future?--PirateIzzy (talk) 00:13, 10 March 2013 (UTC)