Ultima IV: Quest of the Avatar/Dungeons Wrong and Deceit


 *  See also: Ultima IV: Quest of the Avatar (NES)/Dungeons Wrong and Deceit


 * Enter from Wrong, north of Lock Lake.
 * Get the Green and the Blue stones.
 * Get the Key Part from the Altar of Truth.
 * Leave from Deceit and use a Gate spell.

Dungeons Wrong and Deceit
When you emerge from the entrance of dungeon Deceit, [P]eer at a gem: the party is on an islet near a larger island. You will need the "Gate" spell to get back to the mainland. Alternatively, you can cast a blink to the north to reach the bigger island that it's next to the mainland (which can be reached with a second blink).