Heroes of Mana/Walkthrough

Chapter 1: Raid on Splendor's Wings
Introduction to characters/storyline. Primarily characters talking to one another. You don't really do much in this chapter.

Chapter 2: In the Forest of Beasts
Basic introduction to the game mechanics. Tutorials for building facilities, summoning gathering and ground units, gathering resources, and basic combat. Follow the tutorials and you should be fine.

Chapter 3: Stirrings in Lowenburg
More tutorials, but you have more freedom to move. Get started gathering and building your forces and you should have little trouble with this mission.

Chapter 4: The Moon Howls Over Mintas
There's a lot more to this mission than the previous chapters, but you're still going to see a tutorial or two. You won't have much trouble with this one if you get started quickly and keep your units together (except for the rabites, just keep them gathering resources).

When advancing into town to save the villagers, you may want to keep some units behind with the Beastmen's ship to defend them, but don't overextend yourself. Even if you take all of your units into town it's still possible to bring them back to the ship when needed.

Chapter 5: Dragon Winds of Reunion
Seek out the enemy units within the keep and destroy them first. Next, venture out of the keep and secure a new position for the ship. You may want to build up your forces (and leave some of them with the ship) before searching the map for enemy forces. Don't spread yourself too thin, because the enemy will receive reinforcements along the way.

Chapter 6: Falcon of the Burning Sands
Initially, there won't be a great deal of enemies concentrated in any particular place on the map. There are small groups scattered around the border, including one special unit in a small group of soldiers on the far side of the map. You may want to explore the edges of the map first, taking out the soldiers you find along the way. Once you've built up a good group of units and have eliminated most of the enemy units on the map, make your way to the center of the map and find the defectors.

Once you find the Neverlan defectors the mission changes. At this point you may want to move your ship near the defectors and concentrate your troops here to defend them from the coming onslaught of enemy units. It's not too bad if you've built up your units with a good mix (heavy and missile units can come in handy), although if you find the defectors before you're prepared for the battle it is easy enough to lose this mission.

Chapter 7: A Farewell Ambush
Take this one slowly and you shouldn't have too many problems. Work your way towards the bridge and build up your forces along the way. Once you have a sizeable force, take a decent group (maybe half of your force) across the bridge, and then lure the enemies back to the rest of your troops. This will isolate Juhani from the reinforcements that come to help him later, and allows you to win without facing all of the enemy's units.

Chapter 8: In the Valsenan Sky
! Max. Members for Battle ! To Win: ! You lose if:
 * 3
 * Sink the enemy carrier!
 * The Nightswan is sunk.

Chapter 9: Archers in Altena
! Max. Members for Battle ! To win: ! You lose if:
 * 2
 * Defeat all Peddan sergeants and red dragon!
 * All of your leader units are killed.
 * The Nightswan is sunk.

Chapter 10: Frostbite Frenzy
! Max. Members for Battle ! To Win: ! You lose if:
 * 4
 * Defeat all sergeants!
 * All of your leader units are killed. The Nightwan is sunk.