Dead Rising/Infinity Mode

Infinity Mode is a mode of game-play that becomes available after completing Overtime Mode. In Infinity Mode, the objective is keep Frank alive for as long as possible.


 * Frank must survive seven game days (that's fourteen straight real hours).
 * Food/Drink items in the mall do not respawn. Seon's Food & Stuff is locked from both sides, with shutters down.
 * There is no save game ability.
 * Frank's watch and camera are inaccessible
 * Psychopaths and Survivors appear at different locations than during 72 hour mode, and will all attack Frank. Killing them will reward you with food and weapons.

The 5 day and 7 day survivor achievements are only unlockable in Infinity Mode.

Frank's health
Frank's health will decrease by one box every 100 real-time seconds or one minute and 40 seconds. One Box of health is equal to 20 Game Minutes.



The Prestige Point meter that was once told how much PP Frank needed to gain a level in other modes will now slowly decrease. The PP bar displays the current remaining percentage of Frank's "current" block of health, i.e. the block will become white when the PP bar empties.

The PP meter will help to tell you how much longer Frank's current block of life will last before it disappears. Once the meter finishes all the way, Frank will lose a health block and then the meter will start to drop again for another health block.

Frank, with the full twelve blocks of life, will lose all of his health and die in 20 real minutes. (four game hours)

Clock locations
Since Frank's watch is unavailable, clocks are much more important in inifinity mode:


 * Security Room, Paradise Plaza - Video Surveillance Room above the green couch
 * Hallway, Paradise Plaza - Big White Post with the bird on it
 * Universe Of Optics, Paradise Plaza - behind the counter
 * Leisure Park - Clock Tower - Can use a Sniper Rifle to read the clock
 * Al Fresca Plaza - Flexin'
 * Entrance Plaza - Giant inflated bee on a ball
 * Ned's Knicknackery - Entrance Plaza- Two Grandfather Clocks
 * Sir Book-A-Lot, Wonderland Plaza - Grandfather Clock

Books
Don't eat any food until you have all three books!


 * There are three different health books located around Willamette, each increasing the ability for food to heal, allowing Frank to last longer:
 * One can be found in the empty room next to Crislip's (100% increase),
 * One in The Sinister Read in the Entrance Plaza (E201), and
 * One at Sir Book-A-Lot in the Wonderland Plaza (W204), where you find the Japanese tourists in the normal game (50% increase).


 * The Cooking book in We Luv Books in Entrance Plaza will double the effect time of the juices/smoothies in 72 hour mode, however it has no affect in infinity mode.

Food
There are two distinct sources of food in the Mall:
 * Mall Food: Food that's just sitting around in the mall
 * Psychopath/Survivor Food: Food dropped by psychopaths and survivors when Frank kills them

Food dropped by Psychopaths and Survivors appears in revolving cardboard boxes. These cardboard boxes burst open and expel their contents up and out into the air only when Frank approaches them. (If a box opens when it's near a railing, there's a good chance that at least some of its contents will go over the railing.) Before the box has opened, food items that it contains do not thaw or spoil.

Psychopaths usually drop around seven blocks worth of food, and survivors usually drop around one block worth of food.

Psychopath/Survivor Food
Highlighted sections are psychopath and survivors which give more food than average.

Survivors and psychopaths appear and disappear at the same time three times each day: 00:00, 07:00, 19:00

Survivors always remain for only one period and never appear a second time.

Note: True to their nature, the convicts appear every day around midnight to terrorize you in Lesiure Park. DO NOT engage them if you can help it because none of the three carry ANY food and the machine gun hurts.

Survivors not in Infinity Mode

 * 1) Dr. Barnaby (non-zombie)
 * 2) Brad Garrison, zombie
 * 3) Connie (Mom from opening)
 * 4) Dakota (Daughter from opening)
 * 5) Ed DeLuca (helicopter pilot)
 * 6) Freddie May (One of the 11 people in the Entrance Plaza before the zombies break in)
 * 7) James (Survivor killed by Cletus)
 * 8) Jessie (non-zombie)
 * 9) Madonna (Poodle)
 * 10) Mark Quemada (One of the 11 people in the Entrance Plaza before the zombies break in)
 * 11) Sid (This is the person Sophie is with during the cut seen in the 72 hour mode.)

Safe spots

 * It is possible to just gather a lot of food and hide in several places.
 * Entrance Plaza Safe Zones
 * Ned's Knickknackery. Shut the door behind Frank.
 * We Luv Books. Shut the door behind Frank.
 * Should We Luv Books become compromised, you can still wait on top of the bookcases.
 * The Sinister Read. Wait on top of the bookcases.
 * The area between the inner and outer shutters at the mall entrance (Must be cleared of zombies and have the inner shutter barricaded)
 * The Palm Trees. Go to the 2nd floor and use Zombie Ride to jump on one of the trees (One of them also has an Uzi on it).
 * On top of any of the advertisement posters in the first floor's hallway.
 * Al Fresca Plaza Safe Zones
 * Flexin'. The windows can be compromised.
 * The fountain with the submachine gun and dumbbell.
 * Food Court Safe Zones (IMPORTANT: DO NOT LEAVE OR ENTER THE FOOD COURT ON DAY FIVE OR YOUR GAME WILL FREEZE)
 * The circle of balconies, ledges, and walkways that the first Carlito fight is at in the 72 Hour Mode.
 * On the sign of "Chris's Fine Foods" Where you get the UZI.
 * Wonderland Plaza Safe Zones
 * The Space Rider (Mall Power must be on)
 * On top of the Lego house(Has a submachine gun on it [must be accessed from space rider])
 * Sir Books-a-Lot. Wait on top of the bookcases.
 * Top of the lego house near the giant soccer ball. Climb up on the railing or do zombie ride to reach it.
 * North Plaza Safe Zones
 * Any of the scaffolds (Check first for zombies).
 * The Hunting Shack. Shut the door behind Frank.
 * The Unfinished Store (Where you meet Isabella in 72 Hour Mode). Shut the door behind Frank.
 * The Empty Store (Where you find the survival book). Shut the door behind Frank.
 * On top of the round CD display in CD Crazy
 * Crisplin's Home Saloon Safe Zones
 * On top of any shelf.
 * Seon's Food And Stuff Safe Zones
 * On top of any shelf.
 * The Pharmaceutical Office. Shut the door behind Frank.
 * Paradise Plaza Safe Zones
 * Blue Awnings accessed by jumping from the stairs.
 * Orange Awnings where the Katana is found.
 * Colby's Movie Land Safe Zones
 * Behind the concessions stand/ticket booth.
 * Theater Rooms One to Five. Shut the door behind Frank.
 * Warehouse Safe Zones
 * On top of any of the shelfs.
 * Roof Safe Zones
 * Raised walkway to the air shaft entrance.
 * Helipad Safe Zones
 * On top of the entrance.
 * On giant air units behind the entrance.
 * Security Room Safe Zones
 * There are no zombies in the entire area before Day 4
 * Day 4 onwards just clear out any single room and close all of the doors.
 * Meat Prosesing Area Safe Zones
 * On top of the fridge next to the steam tables.
 * Lesiure Park Safe Zones (Note: If the Convicts are around, go somewhere else)
 * On top of any of the Shelters (Use Zombie Ride.)
 * Cultest Hideout Safe Zones
 * The Cultest Hideout is inaccsessable during Infinity Mode.

Achievements
After 5 days survival, you will get a "Achievement Unlocked" message. Frank can immediately pick up the laser sword in the security room in the corner, next to the Real Mega Buster if it was unlocked. The laser sword is available immediately, Frank does not have to wait to complete infinity mode.

To retain the laser sword for other games:
 * Frank MUST die and save the game.

If you turn off the game instead of dying, the laser sword will be lost.

To keep the sword, you do not have to wait until day 7 to die and save the game.

Surviving 7 days unlocks Arthur's boxers. Arthur's Boxers are the same boxers with red hearts that Arthur wears in the Ghosts 'n Goblins and Ghouls N' Ghosts games. Like all of the clothing, the boxers have no special powers.