Age of Mythology/Units

This is a comprehensive listing of the units in the Age of Mythology series, a series of popular real-time strategy computer games that was released in 2002 as a production of Ensemble Studios. The Age of Mythology series differs from the similarly structured Age of Empires series, most significantly in that it focuses more on the mythological canon of the civilizations that are playable in the game rather than the historical accuracy, a key trend of Age of Empires. As such, the Age of Mythology series introduced "myth units": units based on various creatures and beasts from mythological legends and stories. These myth units comprised some forty individual playable entities, and "cost" a combination of favor, a new resource (in-game supplies used for building structures) which came with the mythological creature concept, and any of the three other resources.

The first game in the series included three playable civilizations; the Greek, Egyptian and Norse, each of whom varied in the units they could create and the buildings they could construct, among other differences. With The Titans expansion came a fourth civilization, the Atlantean civilization, based on the legend of Atlantis, with many new units, buildings, as well as titans: colossal, powerful units that varied depending on the civilization and cost a great deal of resources to train.