Command & Conquer: Red Alert 3/Leningrad (Allied)


 * Primary Objectives
 * Clear the Plateau of Soviets
 * Destroy the Premier's Fortress


 * Bonus Objective
 * Destroy the Vacuum Emploder

Key Strategies
This is a very hard mission. You must take out all the armor factories to the east or your base will be plagued by V4 Rockets and Apocalypse tanks, and the distraction and waste of resources will make you run out of time. You must defend air attacks from the north and northeast, or you will lose units and buildings. Despite all your precautions, you will still be attacked with about 4-5 minutes left, over the east bridge by an onslaught of Apocalypse Tanks and V4 Rocket Launchers that seemingly come from nowhere, and you will also be attacked by Dreadnaughts from the north and southeast. Those things will cripple your base in the time it takes you to guide a single bombing run. To survive this mission, it takes lots of micromanagement, so save your game a lot. Having bombers at the ready can save you when the Dreadnaughts appear. A ton of Mirage Tanks will help survive the apocalypse and V4 attacks. Just when you think you are making headway - when only one or two Iron Curtains are left, or just the Shuttle - and time is running out, that's when your base gets pounded by the final attacks. Make sure to set your Mirage Tanks on aggressive, otherwise they will stay hidden while things attack.

Part 1
Your job is to secure a spot in order to secure a base. Your MCV has been shrunken for this task in order to break through the Soviet defenses in the area. Be warned though, there are Soviet Hammer Tanks around the area so avoid them or your MCV will get crushed. Once the MCV is unpacked, Mirage Tanks will be teleported via Chronosphere to the unpacked MCV. Use the Mirage Tanks to destroy the Soviets forces around the area. It is vital to make sure that the Mirage Tanks are not destroyed for they are important in the next phase.

Part 2
You will be given a sum of credits from Lieutenant Eva in order to construct your base. First, construct a Power Plant for the moment. Now, send out your Mirage Tanks to the east side and destroy the War Factories near the first Iron Curtain. Destroy the first two and keep an eye out for Soviet armour. Destroy any that come in the vicinity of your Mirage Tanks, because it is crucial for this team to survive. Destroy the first Iron Curtain and continue to destroy the remaining War Factories. While you assault the War Factories, manage your time to construct your Boot Camp and pump at least 6 Javelin infantry as your anti-tank/anti-air countermeasure. Build up two Multigunner Turrets as well, and put Javelins soldiers inside. Concentrate on constructing your Airbase and your Armour Facility as well. Take your time and manage this between your Mirage Tanks and your base. In the same time, order Warren to strike the western Iron Curtains. He should be able to take down the first two. It is crucial that you do this.

Rather than destroying all of the soviet structures around the first Iron Curtain, you can hold the area whilst you send over several technicians to capture the Super Reactor, War Factory, Battle Lab and Ore Refinery. If you manage to pull this off you can now construct Apocalypse Tanks, V4 Rocket Launchers and Troop Traonsporters/Sickles which will make the rest of the map very easy. The only resistance you will face will be from the air at your captured base, so ensure you leave a few anti-air vehicles around and then use your V4's to take out the buildings around the next Iron Curtain. Build up a force of russian anti-air vehicles and send them as one towards the 3rd Iron Curtain to mop up the attack helicopters. Send your Apocalypse Tanks and V4's to take out the airfields and other defences. Once finished there, send a force to Krukov's base and destroy it.

After this, skip the second Iron Curtain that's been barricaded by Soviet infantry. Head north and attack the third Iron Curtain. This area is surrounded by MiG Fighters and Twinblade Choppers. Your only concerns now are the Twinblades, as they can wipe out your Mirage Tanks, so be aware of their flight paths and stop your units from moving as they approach. Once your units arrive at the third Iron Curtain, wipe out the units surrounding the Iron Curtain and destroy it. Destroy the Airbases as well, as they will pump out MiG fighters later if you do not take the advantage now. After destroying both the Airbases and the third Iron Curtain, General Krukov will tell you that he is constructing the Vacuum Imploder. Do not fret though, as you'll have time to destroy it.

Part 3
By now you should have the Airbase and Armour Facility up and running. Pump out a group of Mirage Tanks and Apollo Fighters and use this group to attack the second Iron Curtain. Krukov sends in Twinblades around the east even though you wiped out the Airbases, so use Apollos as a countermeasure. Use one of the Mirage Tanks as your Gap Generator and the rest to attack the barricaded buildings. By then, you should be able to penetrate and destroy the second Iron Curtain.

Now it's time to deal with these two. The superweapons' destruction would require the help of both the top-secret protocol perks and your Proton Collider. Concentrate on the Time Bomb perk, upgrading it until the max and use your Surgical Strike perk as well. With this, you should be able to destroy both the Vacuum Emploder and the fourth Iron Curtain. However, General Krukov should at least strike your base with the Vacuum Emploder once during this time. Don't worry though, you should be able to rebuild your base in order to counter-attack. He mostly targets your Airbases with the Vacuum Emploder, so be carefule of your building placement around the Airbases.

Another way to attack these is with bombers. Try to guide them up the canal, hugging the east shore, then swing them around west to the front of the base. Attack on a vector that lines up both the Iron Curtain and the Vacuum Imploder. Your bombers have before-splash and after-splash with their bombs, so targeting the Imploder from an angle where your bombers fly directly over the Iron Curtain first will also damage the Iron Curtain. On Medium difficulty it will take you about 8 bombers to get both structures, assuming you set four bombers to target each structure. You also lose one to two on the way in. Fly both groups in simultaneously, having one group slightly ahead of the other. The first group in targets the Iron Curtain, and the second targets the Imploder. The first group will be the one that may lose up to two bombers, but if the second remains intact, four before-splashes should finish off the Iron Curtain. If you are going to use the Proton Collider, use it before they bomb because you may take out some air defense and save a couple bombers for future runs.

NOTE: If your co-commander has also built a proton collider, you can kill the Vacuum Imploder before it fires even once by ordering him to use his collider on the Soviet superweapon (it is a special command you can give him once his weapon is ready), then you fire yours (if you have one, and you should) soon after.

Part 4
Build at least two additional Airbases and create Century Bombers. Strike the remaining Iron Curtain on the west side. By now, the first and second Iron Curtain should be destroyed. If only the first is destroyed, send in Century Bombers to deal with second and the third. Use your Proton Collider as well on them. It is recommended to assist and protect your co-commander at this time as well as you will need his Proton Collider for the Iron Curtains and the Fortress.

Once all the Iron Curtains are destroyed, send out your Century Bombers at the Fortress and use your Proton Collider to strike it as well. You may have realised by now that it deals little damage towards the Fortress. Nullify it by constructing the Chronosphere and teleport your Mirage Tanks over. Be wary around the area, as Dreadnoughts will target any units near the Fortress. The V4 Launchers do not attack inside the area they are in, so it's advisable to concentrate on the Fortress. By now, you should be able to destroy the Fortress and have completed the Allied campaign. Congratulations.

Alternate strategy
Have two priorities in the beginning.


 * 1) Build 6 turrets near the east bridge.
 * 2) Chronosphere as soon as possible.

By building the turrets, when the computer keeps on sending its forces, they will be decimated by your point defences. You can also build a tower or two if you like. Clean out long range V4s with a couple of Mirages. If you look at the map, the Iron Curtains on the immediate east of you are the most heavily defended of them all. The weakest is the one in the upper west area. But you are not going to Chronosphere here. Make a Riptide or two and pack it with engineers. Now Chronosphere your Riptides to the Iron Curtain that's directly opposite to your base on the north. Now you can capture this seemingly invincible base. You should be able to do it easily before the Vaccum Imploder comes online.

You should also have a spy and bribe those Mammoths stationed there. The troops stationed there are on hold ground status so work very slowly and the rest won't even attack you. The Kirov Airship can be a problem, but you can dispatch it with some missile defenders or buggies. Establish a base there and make refineries. Then capture the Iron Curtain and the Vaccum Imploder when it comes online. By now you have done the hardest part and can clean out the rest of the Iron Curtains.

You can rely on Warren taking out only one on the left side - the one with numerous Tesla Troops. The one on the upper left should be easy to take out with the Mammoths you bribed. Meanwhile, since you have a lot of funds, you can build the following: Use the Century Bombers, a few Mirage Tanks, or even regular tanks to take out one or two Iron Curtains on the east by Chronosphering them over from the stone Iron Curtain. Use the Proton Collider as needed. You can also assist Warren to take out ones on the left as well.
 * 1) Three fields of Century Bombers totaling 12.
 * 2) A few Mirage Tanks.
 * 3) A Proton Collider.

Remember, in the end you should sell your own Iron Curtain so the forcefield around the Shuttle is deactivated. The Shuttle has a lot of hit points, so bomb it to bits with your Century Bombers or Chronoshpere some Mirage Tanks over there.