Bionic Commando (NES)/Items

Weapons
Normal Gun Ladd's default gun. Fires single bullets at a straight line. Wide Cannon Shoots middle-ranged bullets at three (four in FC) different directions. During enemy encounter it shoots 4 bullets instead. Bullets ignore walls. Obtained by completing ../Area 4/. Rocket Launcher Shoots powerful rocket rounds that can destroy most power generators with two or three shots, but is slower than the Normal Gun during area exploring. During enemy encounter the rocket doesn't slow down. Obtained by completing ../Area 5/. 3-Way Cannon Shoots three fireball-like shots towards, above, and below the player. During enemy encounter it becomes a single shot. Bullets ignore walls. Obtained by completing ../Area 9/. Machine Gun Shoots continuously in a spread pattern. Obtained from Destroyer-3 at ../Neutral Area 18/ after completing ../Area 7/.

Special Gear
Flare Bombs By pressing the Start button with it equipped, it will provide visibility within the dark caverns of ../Area 4/. Found in ../Neutral Area 13/. Energy Recovery Replenishes full health once per life, per area. The player must press Start to use it. Obtained by completing ../Area 1/. Permit Grants the player access to ../Neutral Area 14/. Obtained by completing ../Area 6/. Iron Boots Allows the player to kill enemy soldiers with the swinging kick. Obtained by completing ../Area 8/. Rapid-Fire Device Allows the player to shoot the Normal Gun continuously by holding down the B button. Obtained by completing ../Area 3/.

Protector Gear
Pendant A crucifix-shaped charm that will stop the first bullet that hits Ladd. Obtained by completing ../Area 2/. Helmet General Mack's lucky helmet that can stop the first three bullets that will hit Ladd. Found at the end of either secret passage. Bullet Proof Vest Blocks every other bullet fired at Ladd. Obtained by completing ../Area 11/.

Communicators
Alpha (α) Use this communicator to use the radios in ../Area 1/, ../Area 4/, and ../Area 5/. Ladd begins the game with this communicator. Beta (β) Use this communicator to use the radios in ../Area 2/, ../Area 3/, and ../Area 6/. Collect it in ../Neutral Area 16/. Gamma (γ) Use this communicator to use the radios in ../Area 7/, ../Area 8/, and ../Area 9/. Collect it in ../Neutral Area 14/. Delta (δ) Use this communicator to use the radios in ../Area 10/, ../Area 11/, and ../Area 12/. Collect it in ../Neutral Area 15/.

Collectable items
Throughout some areas, you may discover an item box parachuting down to you from the sky. These items have been delivered by your allies to aid you in your fight. Collect the contents by shooting the box down, or firing your grappling hook at it. If you don't catch the item with your grapple, the item will fall down, and may disappear before you can collect it. The contents of the box will be one of four items, listed below.

1-Up doll Collect these Ladd Spencer dolls to earn an extra life. No matter how many times you shoot down a box, you can only earn one extra life per area. Energy Recovery Like the energy recovery vial that you earn after completing ../Area 1/, this restores your energy, but it is used immediately upon being collected. POW Collect this item, and an orb will appear and spin around Ladd for a brief period of time. The orb will defeat any enemy it touches. Bullet While a single bullet is a nice consolation prize, you can easily earn them by defeating enemies.

When you enter top-down view combat by encountering the enemy along a path to an area, there are certain enemies that provide a unique item that you can only collect in these views. The shielded bazooka wielder, the jeep, or the blue soldier with the grappling hook will all drop the eagle mark shown to the right. Each eagle mark that you collect grants you one continue. You can only earn a maximum of nine continues. Any eagle marks you collect beyond that have no effect.