Bravoman/Stage 20

Once that background has reappeared behind Beraboh Man, and his energy bar at the bottom of the screen has refilled, three Yogandohito will instantly appear in front of him; once you have punched each of them to kill them (before they manage to curl up into balls), and collected the Fuku they have left behind, you will come to an enormous building. You will now have to jump up onto each of its four levels in turn before jumping to the right and kicking a Maguneiza NP1 that is standing upon an industrial ledge twice to kill it as you are descending - and once you have landed, you will notice that there are two more Maguneiza NP1 on either side of you. If either of their mouths are open, you'll have to crouch down, to avoid getting drawn into their magnetic fields before standing up again, turning back to the left, and punching the second one twice to kill it; once you have collected the Fuku it has left behind, you'll have to turn back to the right, then punch the third one twice to kill it, then collect the Fuku it has left behind before coming to a concrete staircase leading upwards. Once you have jumped up to the top of the staircase a Kikyuu will come flying into view at the top of the screen while dropping bombs on you - and if Fukubiki Man left a Kantsūken powerup behind for you to collect earlier in the stage, you may wish to leave it for a while, as the bombs it is dropping can be blocked for 100 extra points apiece. However, if he has not, you'll just have to jump up and kick it to bring it down to the ground, then crouch down and headbutt it quickly to kill it (before it gets back up again); once you've stood up again and collected the Fuku it has left behind, you will have to crawl down the right side of the staircase leading downwards (because there is an industrial platform above you), then drop down to the ground before standing up again, turning back to the left, and punching a fourth Maguneiza NP1 directly behind you twice to kill it. Once you have collected the Fuku it has left behind, eight Bakudan will drop down out of the sky and start walking towards you - and once you have crouched down and headbutted each of them to kill them, you'll have to stand up again as you come to a Toriga that is spitting projectiles at you from the end of its waving chain. If you remember your first encounter with these bird-like robots on that sixth stage, it is its only vulnerable spot; once you have kicked the end of its chain five times to kill it, you will first have to collect the Fuku it has left behind, then jump up to the lower level of another industrial platform, before jumping up to its higher level, crawling down to another industrial ledge and dropping down to the ground. You will now come to another concrete staircase that leads upwards and has two more Toriga hiding behind it - but their chains and the projectiles they are spitting from the ends of them are obviously still visible. Once you've kicked the ends of both of their chains five times to kill them, you'll have to collect the Fuku they have left behind and jump up to the petrol pump at the top of the staircase before dropping down to the ground; you will then come to a pipe with a Tekyuu moving left and right in a fixed position on the left side of it. Once you've jumped onto the pipe you will have to jump onto a third industrial platform with another Tekyuu moving left and right in a fixed position on the left side of it - and you'll then come to two more Maguneiza NP1 that are on two more industrial platforms. Once you've punched the fifth one twice to kill it, you will have to jump onto that fourth industrial platform to collect the Fuku it has left behind and punch the sixth one twice to kill it, then jump onto that fifth industrial platform to collect the Fuku it has left behind; once you've dropped down to the ground, you will come to a sixth industrial platform with a Baninga standing on it. Once you've jumped up to the platform, punched the Baninga twice to kill it, and collected the Fuku it's left behind, you'll have to jump up to the lower level of a seventh industrial platform (with three more Baninga standing on it) - and once you've punched the one on the left side of that lower level twice to kill it, and collected the Fuku it has left behind, you will have to jump up to the higher level and repeat the process for the third one, before dropping down to the right side of that first level and repeating the process again for the fourth one. Once you have dropped down to the ground, you will have to jump up, and kick two more Maguneiza NP1 standing on the first and second levels of an eighth industrial platform twice to kill them in turn; once you've collected the Fuku they have left behind and jumped up to the third level of the platform, a second Kikyuu will fly into view at the top of the screen, while dropping bombs on you. If Fukubiki Man has left the Kantsūken powerup behind for you by this point, you will have a second opportunity to destroy the bombs it is dropping on you for 100 extra points apiece - however, if he has not, you'll just have to jump up and kick it to bring it down, then crouch down and headbutt it quickly to kill it before it gets back up again. Once you have stood up again, then collected the Fuku it has left behind, you'll have to drop down to the ground as you come to a Foot Totem, three Green Totems, an Eye Totem, and a Blue Totem stacked on top of each other; if Fukubiki Man has left the Kantsūken powerup behind for you by this time, you will have the opportunity to block the axes those Green Totems are spitting at you for 100 extra points apiece. However, if he has not, you will just have to punch the first Green Totem at Beraboh Man's arm level and crouch down if it comes ricocheting back at him - and you'll then have to repeat the process for the second and third Green Totems when they come down to Beraboh Man's arm level, along with the Eye Totem, and the Blue Totem. You will then have to crouch down and headbutt the Foot Totem; but you should not forget to jump up if it comes ricocheting back at you. You'll now come to a second Foot Totem, two more Green Totems, a second Eye Totem and a second Blue Totem stacked on top of each other - and you will first have to punch the fourth Green Totem at Beraboh Man's arm level and crouch down if it comes ricocheting back at you, then repeat the process for the fifth Green Totem, the second Eye Totem and the second Blue Totem when they come down to Beraboh Man's arm level before crouching down and headbutting the second Foot Totem. However, you shouldn't forget to jump up again if it comes ricocheting back at you; the song you'd been hearing from the Yamaha YM-2151 will then fade out, and Fukubiki Man will speak the Katakana/Hiragana text of ''Biba!! Berabōman. Onigiri, ku wan kai.'' (ビバ!! ベラボーマン. おにぎり、くわんかい) to Beraboh Man before giving him a single Onigiri energy bonus for every ten Fuku he has collected during the stage. Once he has cycled away, that "stage clear" theme will be heard from the Yamaha YM-2151 for a twentieth time and Beraboh Man will proceed to the twenty-first stage - this is the fifth in the game of the Ocean variety.