Yogi's Big Clean Up/Level 2

For this level, Ranger Ned Smith will have "gone fishing" (as indicated by the sign at the top of the screen), and instead of Yogi, you will control his friend Boo-Boo; therefore, once he has appeared upon the screen, you will have to start swimming to the right, then shoot a bubble at a "catfish", a "seahorse", a "dogfish" and a clam to kill them, continue swimming up and to the left, shoot a bubble at a second "catfish" to kill him, and pick up a rubber glove. You shall now have to retrace your steps back to the starting point, shoot a bubble at a purple fish, another clam and another purple fish to kill them, continue swimming down and to the left, shoot a bubble at a third clam and purple fish to kill them, and turn a switch (which is labelled "DANGER! 50,000 V") off - and you will now have to continue swimming to the left and down, shoot a bubble at a fourth clam, a fourth purple fish, an octopus and a third "catfish" to kill them and go into a cave to reemerge in another part of the Park's water supply (there is also a torch to the left of the cave, but this is not needed yet).

Once Boo-Boo has reemerged in a second part of the Park's water supply, start swimming to the right into the wreckage of a sunken pirate galleon, then continue swimming down and to the right (up over a snail) and up and to the right, shoot a bubble at two more snails to kill them, and continue swimming down and to the right, to pick up a knife; you will then have to retrace your steps back to the cave (shooting a bubble at a clam to kill him as you go), and go back into the cave to reemerge in that initial part of the Park's water supply. Once Boo-Boo has reemerged in that first part of the Park's water supply, you shall have to start swimming back to the right, then continue swimming up and to the left, down and to the left and up and to the left, and come down onto some seaweed, for to make it disappear - and you will now have to pick up a spanner, continue swimming back up and to the right, down and to the right, and up and to the right, and turn off a dripping tap. You will then have to continue swimming down and to the right (shooting a bubble at a fifth clam and another "seahorse" to kill them, as you go), go into a pipe (which is reminiscent of those ones from the seventh world of Super Mario Bros. 3), shoot a bubble at a sixth clam and a fifth purple fish to kill them, once you have come out of the other end, and pick up a balloon; you will then have to go back into the pipe, continue swimming down and to the right once you have come out of the other end (shooting off bubbles at another "catfish", a sixth purple fish and a third "catfish" to kill them, as you go), up and to the right (shooting a bubble at three more "dogfish", a third "seahorse", three more purple fish, a fourth "seahorse" and a seventh clam, to kill them as you go), down and to the left (shooting off a bubble at a fourth "catfish" to kill him as you go), and down and to the right, to touch a "radioactive" oil drum and make it rise up to the surface. You will now have to continue swimming down and to the right, then up and to the left (shooting off a bubble at an eighth clam to kill him as you go), go into another pipe, shoot a bubble at a ninth purple fish to kill him once you have come out of the other end and pick up a sticking plaster - and you will then have to go back into the pipe, swim back down and to the left, and go into a third pipe to cover a small hole in it (when Boo-Boo comes out of the other end, he shall automatically get drawn into a whirlpool which will send him spiralling down towards a teleporting pad, and when he lands on it, he will be teleported to the other one to the left of where the seaweed was). You shall then have to retrace your steps back to the second pipe, go into it again, continue swimming to the right (shooting a bubble at two more purple fish and two more octopuses to kill them as you go), up and to the left, and pick up a key; you'll then have to swim back to the right and down, and come down onto a padlock, to turn off that whirlpool. You'll then have to continue swimming up and to the right (shooting a bubble at two more clams, a twelfth purple fish and a fourth octopus to kill them as you go), and down to pick up a red fish - and you now have to retrace your steps back to the teleportation pad to the left of where the seaweed was, continue swimming down and to the left (shooting out a bubble at an eleventh clam, two more purple fish, and a fifth "seahorse" to kill them as you go) and give the red fish to a thirteenth, larger, tuxedo-wearing purple fish so he will open the two "EXIT" doors that he had been standing in front of. Once Boo-Boo swims through either door, he will proceed to the third stage (where Yogi will take over from him again).