MapleStory/EXP and Pet Closeness

This table attempts to stay up to date with the current version of Global MapleStory.

Leveling EXP
EXP to next level specifies how much more EXP is required to reach the next level. To calculate the Total EXP earned so far for a level, add the Total EXP earned so far value of the previous level and the EXP to level value of the previous level. For example, to calculate level 3's Total EXP earned so far (49), add both level 2's Total EXP earned so far (15) and EXP to next level (34) values.

You can refer to a graphical version here, but a text version is also available below. However, Mega Burning is assumed up to level 130 only, so the EXP savings will be greater in GMS as Mega Burning lasts till level 150. https://docs.google.com/spreadsheets/d/1UjnYrOjibhI4ntPGfrPouvopbEGlKQGGMr_WvZOk4tI/edit?usp=drivesdk

EXP Chart History
The EXP tables have undergone several revisions over the years, as Nexon has attempted to speed up the leveling process overall and for different groups of levels.
 * There was the initial table with the maximum level at 200 and the total EXP needed was 38,703,363,662 while the strongest monster Skelosaurus gave 4,500 EXP each at 1x EXP rate.
 * In the Time Temple and Pink Bean Boss release patch, EXP needed for Level 10~30 was cut by 33% and Level 31~199 was cut by 20%. Total EXP needed to reach level 200 from level 1 is 30,950,360,817.
 * In the Big Bang patch, there was a revision that reduces the overall EXP to get from Level 1 to 200 by 37.58%. Specifically, the total EXP was adjusted differently as such (it does not mean each individual level gets reduced by the same %, the values shown are for the total EXP per group):
 * Getting from Level 10 to 30: Reduced by 68.76%
 * Getting from Level 30 to 70: Reduced by 75.42%
 * Getting from Level 70 to 120: Reduced by 63.11%
 * Getting from Level 120 to 200: Reduced by 37.21%
 * In the Legends patch, the new concept called Link Skills were added, which basically forces everyone to train the new jobs that was released to gain additional benefit to their main character. All new jobs released has a link skill.
 * In the Justice patch, another new system called Character Cards was added, so players will need to train a total of 6 characters to Level 200 (max level) for maximum effect.
 * Tempest patch altered the levels that applied to third and fourth jobs, so the EXP was adjusted minorly so that Level 60~64 and Level 100~104 will have a constant EXP requirement instead. Other levels were also adjusted slightly due to rounding.
 * In the Unlimited patch, Character Cards were modified to allow 3 more characters up to Level 200 but disallowed duplicate jobs. (Total 9 characters Level 200 for full effect)
 * The Level cap was then raised during the Cygnus Returns patch, for the first time in 10 years, from 200 to 250. Existing EXP for below Level 200 remained the same.
 * With the introduction of the 5th Job Advancement during the V Patch, since it requires Level 200 to start the Job Advancement, the EXP curve is once again reduced for up till Level 200. The total EXP was reduced by around 29.58%.
 * In the Beyond patch, Character Cards were replaced with Legion, which basically requested 40 Level 250 characters for absolute maximum effect. As it is just downright impossible, majority of the endgame players settled for 40 Level 200 characters, which is classified in the same tier of ranks as 40 Level 250 characters (Grand Master Union).
 * In the Black Mage Patch, as people gather up to take down the Black Mage, the total EXP needed to get from Level 200 to 220 was reduced by 24.7544%. Specifically, the total EXP needed was adjusted differently as such (it does not mean each individual level gets reduced by the same %, and the values shown are for the total EXP for that group):
 * Getting from Level 200 to 205: Reduced by 14.6306%
 * Getting from Level 205 to 210: Reduced by 39.5375%
 * Getting from Level 210 to 215: Reduced by 27.4463%
 * Getting from Level 215 to 220: Reduced by 20.3384%
 * For the purposes of Level 3 Link Skills: Total EXP needed to get from Level 200 to 210 was reduced by 32.3974%
 * For the purposes of Legion: Total EXP needed to get from Level 200 to 212 was reduced by 31.1011%, from Level 200 to 213, total EXP reduced by 30.3991%
 * For specific changes, you can view it | here. (Credits to Grey of Southperry)
 * In the patch after the Black Mage Patch, the maximum level was raised from 250 to 275. Existing EXP for previous levels remain unchanged.
 * In the GLORY Patch, the total EXP requirement to go from Level 220 to Level 235 is lowered by 25.1736% (each level is adjusted differently). Specifically, based on the total EXP per group
 * Getting from Level 220 to 225: lowered by 31.2216%
 * Getting from Level 225 to 230: lowered by 10.8712%
 * Getting from Level 230 to 235: lowered by 29.2432%
 * In the RISE Patch, the total EXP requirement to go from Level 170 to 200 is further lowered by 18.5652% (each level is adjusted differently). Specifically, based on the total EXP per group,
 * Getting from Level 170 to 180: lowered by 6.7982%
 * Getting from Level 180 to 190: lowered by 16.0243%
 * Getting from Level 190 to 200: lowered by 23.6185%
 * In the NEO Patch, the maximum level was expanded from 275 to 300, and the EXP needed to go from level 210 to 250 is lowered by 19.6604%, where each level's reduction % is different. Levels 1~209 and levels 250~274's EXP required are unchanged. More specific grouped levels are as follows (based on total EXP per group)
 * Going from level 210 to 215: lowered by 38.2359%
 * Going from level 215 to 220: lowered by 20.2812%
 * Going from level 220 to 225: lowered by 20.5804%
 * Going from level 225 to 230: lowered by 17.5232%
 * Going from level 230 to 235: lowered by 15.3355%
 * Going from level 235 to 240: lowered by 20.611%
 * Going from level 240 to 245: lowered by 33.2944%
 * Going from level 245 to 250: lowered by 7.136%
 * In the Destiny Patch, the total EXP requirement to go from Level 250 to 260 is further lowered by 16.2433% (each level is adjusted differently), and other levels are unchanged. Specifically, based on the total EXP per group,
 * Going from level 250 to 255: lowered by 20.4428%
 * Going from level 255 to 260: lowered by 12.2476%
 * In the Savior Patch, the total EXP requirement to go from Level 220 to 260 is further lowered by 4.626% (each level group is adjusted differently), and other levels are unchanged. Specifically, based on the total EXP per group,
 * Going from level 220 to 225: lowered by 18.75% (all levels have the same reduction)
 * Going from level 225 to 235: lowered by 13.75% (all levels have the same reduction)
 * Going from level 235 to 245: lowered by 8.4423% (all levels have the same reduction)
 * Going from level 245 to 260: lowered by 2.8079% (all levels have the same reduction)


 * Final evaluation points
 * While levelling has been made much easier, players are now also expected to make multiple characters (up to as many as 40) so that they can benefit from Link Skills and Legion, as shown by the bolded points above to how demands have grown (6 --> 9 --> 40). Instead of training 1 character, now players will have to train 40 characters, even though training speed has been improved drastically (compared to the beginning).
 * While link skills only require up to Level 120 for the full effect (Level 210 for an enhanced effect for some skills) for up to around 20 characters at max depending on individual needs, Legion expects 40 Level 200 characters (level sum of 8,000) to be able to almost fully utilise the system (Legion Rank will be at Grand Master Union 1), whereas Level 200 used to be the maximum level. Even for a subpar effect, it still expects 40 Level 150 characters (level sum of 6,000) to unlock the entire board space, or Level 140 to get the same tier of effect as a Level 100 Character Cards (replaced by Legion system''').
 * This shifts the focus away from the conventional "focus on 1 character" like the beginning, to making multiple characters to benefit that 1 character or the whole account, leaving less time for that 1 character.
 * However, it may also be good for newer or more casual players as they can easily change job if they do not like their playstyle as much, so resource wastage will be minimal (but they should still get it up to Level 140 or even Level 200 if the job has a powerful Legion Attacker effect)
 * Also, the latest content as of the NEO update unlocks at Level 270. The grind is too huge for most casual players which means they are blocked from the story content if they missed the Black Mage event and the GLORY update event (Cernium).
 * Based on average hunting rate of 200 billion EXP per hour, level 300 will take approximately 6 years of continuous hunting from level 275 (in korean standards, 120 billion EXP per hour is used, resulting in around 9.5 years of continuous hunting to go from level 275 to 300). Is this even a game?
 * Maple Union is expanded to count up to 42 characters, and the required level sum for Supreme Union 5 (the highest grade) is 12,500. This means 26 level 298 characters + 16 level 297 characters.

Growth Potions
There are a few types of growth potions.
 * Basic Union Growth Potion: Provides 49% EXP and 2x EXP for 30 minutes (same as other standard EXP coupon buffs) for level 100~129 characters. Usable on level 100~129 characters.
 * Intermediate Union Growth Potion: Provides 49% EXP and 2x EXP for 30 minutes (same as other standard EXP coupon buffs) for level 130~159 characters. Usable on level 130~159 characters.
 * Advanced Union Growth Potion: Provides 49% EXP and 2x EXP for 30 minutes (same as other standard EXP coupon buffs) for level 160~179 characters. Usable on level 160~179 characters.
 * Storm Growth Potion: Provides 1 level for characters below level 200. Usable on level 1~199 characters.
 * Extreme Growth Potion: Provides 1~10 levels based on probability and the character's current level. Usable on level 141~198 characters for probabilistic levels, and on level 199+ characters for a fixed amount of EXP that a level 199 with 0 EXP needs to reach level 200.
 * Growth Potion 1: Provides 1 level for level 200~209 characters. Usable on level 200~208 characters for a level up, and on level 209+ characters for a fixed amount of EXP that a level 209 with 0 EXP needs to reach level 210.
 * Growth Potion 2: Provides 1 level for level 200~219 characters. Usable on level 200~218 characters for a level up, and on level 219+ characters for a fixed amount of EXP that a level 219 with 0 EXP needs to reach level 220.
 * Growth Potion 3: Provides 1 level for level 200~229 characters. Usable on level 200~228 characters for a level up, and on level 229+ characters for a fixed amount of EXP that a level 229 with 0 EXP needs to reach level 230.
 * Typhoon Growth Potion: Provides 1 level for level 200~239 characters. Usable on level 200~238 characters for a level up, and on level 239+ characters for a fixed amount of EXP that a level 239 with 0 EXP needs to reach level 240.
 * Maximum Growth Potion: Provides 1 level for level 200~249 characters. Usable on level 200~248 characters for a level up, and on level 249+ characters for a fixed amount of EXP that a level 249 with 0 EXP needs to reach level 250.

The probabilities for Extreme Growth Potions are shown here: https://media.discordapp.net/attachments/707571615365464124/1103594820234137610/extreme_growth_x2.png

In the case of effects providing x2 chance to the highest increase effect, the probability is subtracted from the lowest increase effects.

The EXP % gained by using various growth potions on level 200+ characters are listed here: https://media.discordapp.net/attachments/707571615365464124/978353162115219546/potion_exp_destiny.png

(EXP % is rounded down to the 4th decimal place, and if it is below 0.1% then it will be rounded down to the 3rd significant figure instead)

For growth potion usage planning you can refer to: https://whackybeanz.com/calc/everything-exp

Click/Tap on "Growth Potions". (Credits to player whackybeanz of MapleSEA)

For Growth Potion Selectors, the guide for usage (based on absolute EXP, without taking into account EXP gain rates) is:
 * All in same character
 * Level 200~210: Level 200~209 x8
 * Level 211~222: Level 200~219 x4
 * Level 223~234: Level 200~229 x2
 * Level 235+: Typhoon Growth Potion


 * Separate characters
 * Level 200~212: Level 200~209 x8
 * Level 213~223: Level 200~219 x4
 * Level 224~234: Level 200~229 x2
 * Level 235+: Typhoon Growth Potion

The values after the Savior update are as follows.
 * All in same character
 * Level 200~210: Level 200~209 x8
 * Level 211~223: Level 200~219 x4
 * Level 224~234: Level 200~229 x2
 * Level 235+: Typhoon Growth Potion


 * Separate characters
 * Level 200~212: Level 200~209 x8
 * Level 213~224: Level 200~219 x4
 * Level 225~234: Level 200~229 x2
 * Level 235+: Typhoon Growth Potion

Pet Closeness
Pet closeness can be adjusted by: Lowered closeness will not cause pet level to decrease.
 * Completing Henesys Pet Park (+3 closeness for Pet 1, you must talk to the NPC at the start to get a letter, and submit to the NPC at the end)
 * Completing Ludibrium Pet Park (+4 closeness for Pet 1, you must talk to the NPC at the start to get a letter, and submit to the NPC at the end)
 * Feeding Pet Food (+1 closeness at a chance, highest chance if closeness is below 80)
 * Successful pet command (+1~+3 closeness per pet, depending on command's required pet level, higher success rate and lower cooldown for higher level pets)
 * Excessive Overfeeding (-1 closeness per instance after the 1st overfeeding)
 * Starvation (-1 closeness when pet's fullness reach 0 and goes back home)

Traits EXP
The values below applies to all traits.

There is a daily limit of 5,000 EXP for Charm and 500 EXP for other traits. Certain methods will ignore the limit and increase trait EXP unconditionally.