F/A/Gameplay

Controls

 * Joystick: Use the 8-way joystick to direct your chosen aircraft around the screen; they're always moving forward, but you can direct them anywhere.
 * Firing Button: Use this button to make your chosen aircraft fire shots at the air-based enemies; all sixteen of the aircraft have different shot patterns.
 * Bombing Button: Use this button to make your chosen aircraft drop bombs on the ground-based enemies; all sixteen have a different bomb pattern.
 * 1 or 2 Player Buttons: Push these buttons to begin a 1 or 2 player game.

6-Way
F-15J "Eagle" - Country of Origin: Japan, Air: Singular, 4 x Anti-Aircraft Missiles and 2 x Vulcans, Surface: 1 x 3000-Pound Bomb, Speed: 6/8.

YF-23A - Country of Origin: USA, Air: Singular - 6 x Anti-Aircraft Missiles, Surface: 2 x Anti-Surface Missiles, Speed: 6/8. The initial US aircraft.

JA-37 "Viggen" - Country of Origin: Sweden, Air: Singular - 4 x Anti-Aircraft Missiles and 2 x Vulcans, Surface: 1 x Vulcan, Speed: 7 (not 6)/8.

5-Wave
F-16AFTI "Fighting Falcon" - Country: USA, Air: Singular, 2 x Anti-Aircraft Missile and 2 x Vulcan, Surface: 1 x 1000-Pound Bomb, Speed: 7/8.

YF-22A, "Lightning II" - Country of Origin: USA, Air: Singular - 4 x Anti-Aircraft Missiles, Surface: 2 x Anti-Surface Missiles, Speed: 6 (not 7)/8.

F-14D "Tomcat" - Country: USA, Air: Singular, 4 x Anti-Aircraft Missiles, Surface: 1 x Vulcan, Speed: 7/8. It's not to be confused with the F-15J.

Straight
F-4EJ "Phantom II" - Country of Origin: Japan, Air: Singular, 4 x Anti-Aircraft Missiles, Surface: 1 x 2000-Pound Bomb, Speed: 6/8. Phantom II is also the name of another vertical scrolling shooter arcade game that one of Namco's former USA distributors, Midway Games, released back in 1979.

A-6E "Intruder" - Country of Origin: USA, Air: Singular - 4 x Vulcan, Surface: 2 x Anti-Surface Missiles, Speed: 6/8. Intruder is also the name of a fixed shooter that was released by Taiyo System back in 1980, which may be a clone of both Leijac's Space War and Taito Corporation's Space Laser.

GR.5 - Country of Origin: UK, Air: Singular, 4 x Gatling, Surface: 1 x Gatling, Speed: 8/8. The first British aircraft, and the first at maximal speed.

Semi-Auto
F/A-18E "Hornet" - Country of Origin: USA, Air: Rapid - 2 x Anti-Aircraft Missiles and 4 x Vulcans, Surface: 1 x 2000-Pound Bomb, Speed: 7/8.

MRCA Tornado IDS - Country of Origin: UK, Air: Rapid, 2 x Anti-Aircraft Missiles & 4 x Vulcans, Surface: 2 x Anti-Surface Missiles, Speed: 6/8.

ACM - Country of Origin: France, Air: Rapid - 2 x Anti-Aircraft Missiles, & 4 x Vulcans, Surface: 1 x Vulcan, Speed: 7/8. The first French aircraft.

Auto
Mirage 2000 - Country of Origin: France, Air: Rapid, 6 x Vulcans, Surface: 1 x 1000-Pound Bomb, Speed: 7/8. This is a second French aircraft.

X-29 - Country of Origin: USA, Air: Rapid, 6 x Anti-Aircraft Missiles, Surface: 2 x Anti-Surface Missiles, Speed: 6/8. The third-to-last US aircraft.

A-10A "Thunderbolt II" - Country of Origin: USA, Air: Rapid - 6 x Gatling, Surface: 1 x Gatling, Speed: 6/8. The penultimate American aircraft.

Full-Auto
F-117A - Country of Origin: USA, Air: Rapid, 6 x Vulcans, Surface: 2 x 2000-Pound Bombs, Speed: 6/8. This one is the only "Full-Auto" aircraft.

Bosses
ROUND 1: Giant Freezer - This enormous aircraft carrier is the first boss of the game; as the text "RED ALERT, TARGET IN SIGHT" appears on the screen for the first time, it will emerge from the ocean, as an infinite amount of additional Type 1 Air Wolves come flying towards your chosen aircrafts while firing projectiles at them and you will have the opportunity to kill them for 200 extra points apiece. It first attacks by firing projectiles at your chosen aircrafts, from the four small tail-mounted projectile cannons (which are each worth 100 points when destroyed) - and once all four of them have been destroyed, it will attack by firing more projectiles (and missiles) at them from its seven additional right-mounted projectile (and missile), cannons (the missile cannon is worth 500 points when destroyed). It will now start launching an infinite amount of additional Green Ninjas into the air as they fly towards them while firing projectiles at them (which you will have the opportunity to kill for 100 extra points apiece) as you are firing more shots at the three parts of the cabin (which are each worth 1000 points when destroyed); finally, it will start firing lasers (and more missiles) at you from its nine final front-mounted laser (and missile) cannons (the laser cannons are each worth 300 points when destroyed). Once all nine of these cannons have been destroyed, it will explode and you will receive 20000 points - and the text "ROUND 1 CLEAR" will then appear on the screen as you receive 2000 bonus points for every group of Green (and Blue) Soldiers you'd picked up during the round.

ROUND 2: Killer Boeing - This enormous aeroplane is the second boss for this game; as that text "RED ALERT, TARGET IN SIGHT" appears on the screen for the second time, you will come to it as it tries to stay ahead of you while firing projectiles at you from its tail (like the Cyclones). An infinite amount of additional Tekirai will also come flying down towards you from the top of the screen while firing Type 2 Missiles at you during this battle, which you will have the chance to kill and block for 300 and 50 extra points apiece respectively - and once you have fired off enough shots at it, to destroy two of its four wing-mounted cannons, it will begin flashing red. Once you have fired enough shots at it, to destroy its two remaining wing-mounted cannons, it will explode, and you will receive 20000 points; the text "ROUND 2 CLEAR" will then appear at the top of the screen as you receive 2000 bonus points for every Parachutist you picked up during the round. The second round is the first of only two rounds in the game to not feature any ground-based enemies whatsoever, along with Parachutists, instead of the usual Green and Blue Soldiers; the second is the eighth and final one, and once you have defeated the final boss of "King Concorde" at the end of that round, you will receive 10000 points for every mission classed as "COMPLETED" (if it classes one as "LOST TARGET", it means that you'd let its boss get scrolled off the bottom of the screen without defeating it).

ROUND 3: Devil Airbase - This even more enormous aeroplane is the third boss for the game; as the text "RED ALERT, TARGET IN SIGHT" appears on the screen for the third time, seven Green Tanks will come rolling down towards you from the top of the screen while firing projectiles up at you. Once you have dropped a bomb on each of them to kill them, two more Gray Boosters will roll out from under its right side, turn 90 degrees clockwise, then start rolling towards you while firing projectiles up at you - and once you have dropped a bomb on both of them to kill them, it will start moving forwards, severely limiting your mobility as it does so. An infinite amount of additional Gray Boosters will also come rolling down towards you from the top of the screen while firing projectiles up at you during this battle (which you will have the opportunity to kill for 300 extra points apiece); once you've fired enough shots at the wings, to destroy three of its cannons (which are each worth 2000 points when destroyed), it will start flashing red. Once you have fired enough shots at it to destroy its singular remaining wing-mounted cannon, it will explode, and you will receive 12000 points; the text "ROUND 3 CLEAR" will then appear upon the screen, as you receive 2000 bonus points for every group of Green (and Blue) Soldiers that you had picked up during that round.

Soldiers and Parachutists
Occasionally, when you drop a bomb on a ground-based enemy to kill it a group of green (or blue)-uniformed POWs will appear with the text of "HELP!" above them; they're worth 500 points when picked up, and you will receive 2000 bonus points for every group you had picked up at the end of a round. On the second and eighth rounds, when you fire enough shots at a Cyclone or Boeing to kill it, a parachuting POW will appear and begin falling to the ground below as the text "HELP!" appears above him - and again, they are worth 500 points when picked up, and you will receive 2000 bonus points for every group you had picked up at the end of a round. However, if you did not manage to pick up any at all the text "SORRY, NO BONUS" will appear.