Jak II/Heart of Mar

This page covers a trip to the palace and getting the Heart of Mar from Krew.

Mission: Rescue Lurkers for Brutter

 * Location: Haven City

Follow the orange teardrop icon to Brutter's shop.


 * Cutscene: "Some More Lurkers"
 * The meaning of what Brutter says here isn't entirely clear because of his dialect. But he mentions your visit to the Dig and says something about Metal Heads invading the Lurker's caves. Which means, somehow, that you need to rescue six Lurkers from the KG and bring them to their secret cave entrances.

This is pretty much a copy of the previous Lurker rescue mission so follow the same tactics. There are more Lurkers to rescue now and the delivery locations are in various locations rather than Butter's shop, but those seem to be the only differences.

The Peace Maker can be useful here since it can take down a transport, and possibly several innocent bystanders, in a single shot. Just be careful to be a good distance from the transport when you shoot.

Mission: Win Class 1 Race at Stadium

 * Location: Haven City (Stadium)
 * Reward: Palace Security Pass

Follow the wrench icon to Keira's workshop.


 * Cutscene: "Keira Reveals Her Plan"
 * Keira and older Samos are there and Keira wants to show you the secret project she's been working on, the one she was so busy with when you didn't know it was her behind the curtain. It's a reconstruction of the Rift Rider seen in the opening cutscene. Keira only needs two pieces to finish it, namely the Time Map and the Heart of Mar. You happen to know that Krew has the Heart of Mar, but just then the announcement for the championship race is heard. The tiff you and Keira had earlier is officially over and she wishes you good luck in the race.

Follow the flag icon to the starting area.


 * Cutscene: "The Big Race"
 * Erol meets you at the start, impatient to grind you into the track. The Baron appears for the opening announcement, shows off the prizes which include a supply of eco and a tour of the palace.

The race is a bit different than the other two in a few ways. First, the shortcuts are much easier here since they don't involve bottomless pits. Most of the other racers don't start copying you if you use them, but Erol may and he's the one you have to beat. The first starts just after the starting lin and you need to make a sharp turn to start it. There are turns in the shortcut as well so it might not save much time. The second one is just after the straightaway near the end, and though it's straight it doesn't cut off as much distance as you might hope.

Another big difference is that there is a place where the center of the track is pit and you're forced to go around. This makes the race more dangerous in addition to the fact that Erol will be doing his best to knock you out of the race.

The best places to use the turbo boost are coming out of the section with the pit in the middle, and just after the hairpin leading to the straitaway near the end. The hairpin is sharp enough that you should brake coming into it.


 * Cutscene: "The Winner's Circle"
 * Before the Baron learns who the winner is, you grab the pass allowing entrance into the palace. You try to get close to the Baron but then he recognizes you and orders the KG to attack. Erol is still holding a grudge though and tries to run you down, but instead he crashes into the eco supply, leaving nothing behind but his racing mask. You make your escape while the KG are distracted.

The KG will be in alert mode after this, so get out of the stadium area to someplace relatively safe if you can.

Mission: Explore Palace

 * Location: Palace
 * Reward: Black Security Pass

Follow the mask icon to the palace gate and go in. Take the elevator to a hallway then enter the large doorway on the left to get the the Baron's throne room.


 * Cutscene: "Back Where We Started"
 * Ashelin takes you by surprise and accuses you of working with the Metal Heads. But you explain about how the Baron's plan to break open the Precursor Stone will destroy the world and, after verifying your story with Vin, she gives you the Black Security Pass for the weapons factory. The Baron will be meeting Krew there so perhaps you can stop the plan there.

Unfortunately Ashelin doesn't remember to show you out and the doors you came in through are now locked. The only way out is through a small hole in the wall and this leads to the floor below. You must now follow an obstacle course to find your way back to the elevator. Start by using some horizontal bars to swing up to a ledge and defeat the KG waiting there. Get past a very slowly moving turret gun and snipe more KG in the distance. Hop the collapsing ledges to what looks like a dead end. The window on the left is cracked, so shoot it to break it the rest of the way and then grind on the sill to get to the next safe ledge. Now hop a few more collapsing ledges to find a conference room.

There is another turret gun here firing away, but it's as easy to dodge as the other one. The door to the elevator is here but it won't open so you need to find another way. Follow the passage on the left to some grindable rails. These are a bit tricky because you have to jump over and couple gaps and continue grinding. Defeat the KG here and continue to a grindable rail that forms a large circle, if this is above you then shoot it to bring it down a level. Continue, defeating any KG that appear and breaking any glass barriers. Do a rolling jump and hop a couple more collapsing ledges to get to the elevator.

You should get plenty of ammo refills in this area so the Peace Maker is very useful here.

Soon after you exit the palace you hear Ashelin's voice apologizing for not trusting you earlier. She promises to meet you at the weapons factory.