Star Wars Knights of the Old Republic II: The Sith Lords/Influence

You start at 50 Influence with every member of your party, and it can be gained or lost (normally 8 points at a time) until you reach a floor of 0 or a ceiling of 100. Gaining or losing sufficient influence can unlock further dialog or grant bonuses, either to you or your party member (or both).

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Action
Party members can be influenced in particular locations by actions taken there when in your party and within range:

Only one party member can normally be influenced by such an action, although some others can be influenced during Kreia's first response to a good or psychotic action: whoever is influenced responds to the action.

Priority of influence is always given to Kreia over Visas for cunning actions, but for good and psychotic actions it's normally given to first responses over second responses, second over third, and so on. Keeping track of who has priority is made even more difficult by earlier responses being repeated once last responses have been made, so to guarantee a party member is influenced, the other should be removed: if the other cannot be removed, then select them as party leader, turn on Solo Mode and move them out of range of the rest of the party.

Cunning
Some can be influenced by cunning actions when in your party and within range:

The following are cunning actions:

Influence is always gained with ../Kreia/ if she's in your party and in range:


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Influence is only gained with ../Visas/ if she's in your party and in range, and Kreia isn't:

../Hanharr/ is supposed to be influenced by cunning actions, but his dialog doesn't trigger properly.

Good
Any can be influenced by good actions when in your party and within range:

The following are good actions:

Influence lost or gained from good actions in Nar Shaddaa's Refugee Quad varies in some cases:


 * Only 2 is gained with another party member when influenced during Kreia's first response.
 * Only 2 is gained the second time party members are influenced during their first independent responses (so 14 (12 + 2) in total).
 * Only 2 is gained from T3-M4's first independent response, otherwise only 6 is gained.
 * Only 6 is lost with Mandalore.
 * Only 2 is lost with Hanharr if this is the first time he's influenced by a good action, otherwise only 6 is lost.

Kreia's first response to a good action always takes priority, but your response to her can gain influence with party members with whom you gain influence for good actions:

Otherwise, you can gain influence with another party member who gains influence from a good action:


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Once Kreia has made this response or been removed from the party, influence can be gained twice when a party member other than T3-M4 first responds independently to a good action:


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Once these party members (Visas, Atton, Bao-Dur, Disciple (female main) or Handmaiden (male main), and Mira) have made these responses or been removed from the party, influence can be lost with Mandalore, HK-47 or G0-T0, or gained with T3-M4:


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Hanharr's first response is listed after everyone else's second responses, which means you cannot lose influence with him unless the other party member has already made their second response to a previous good action, or been removed from the party.


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Hanharr's second response is listed after everyone else's third responses, which means you cannot lose influence with him unless the other party member has already made their third response to a previous good action, or been removed from the party.


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Hanharr's third response is listed among everyone else's fourth responses, which means you cannot lose influence with him unless the other party member has already made their third and fourth responses if listed above his fourth (Kreia, Visas, Atton, Bao-Dur or T3-M4), made their third if listed below his fourth (Disciple or Handmaiden, or Mandalore), or been removed from the party.

Subsequent responses from HK-47 and G0-T0 repeat their second and third, while T3-M4 repeats his third hereafter, and these responses can take priority over all those listed below them. For example, if Mandalore and HK-47 are in your party for six good actions:

Mandalore's first response comes before HK-47's first, then HK-47's second and third come before Mandalore's second and third, and HK-47's fourth response repeats his second, which also comes before Mandalore's third.


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Hanharr's fourth response is listed after Disciple's sixth response. Subsequent responses repeat his first through fourth, and these responses can take priority over all those listed below them.

Subsequent responses from Kreia, Visas, Atton and Bao-Dur repeat their second through fourth, and these responses can also take priority over all those listed below them.


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Subsequent responses from Handmaiden, Mira and Mandalore repeat their second through fifth, and these responses can also take priority over all those listed below them.


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Psychotic
Any can be influenced by psychotic actions when in your party and within range:

The following are psychotic actions:

When you perform a psychotic action, priority of influence is given to any member of your party present for the first time, starting with Kreia:

You can also gain influence with other members of your party as you lose influence with her, even some with whom you normally lose influence due to a psychotic action:


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Otherwise:


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Otherwise, influence can be gained with Visas or Atton:


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Otherwise:


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Influence can be lost with Handmaiden, Disciple, Bao-Dur, Mira or T3-M4:

Otherwise:


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Otherwise:


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Otherwise:


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Influence can be gained with HK-47, G0-T0, Mandalore or Hanharr:

Once both members of your party have been present for a psychotic action, priority of influence is given to the following:

Priority of influence is more complicated for the droids, Hanharr and Mandalore:

External link
Star Wars Knights of the Old Republic II: The Sith Lords Influence Walkthrough by Achilles