Rompers/Gameplay

Controls

 * Joystick: Use the 4-way joystick to direct Chap around each garden; he cannot pass through walls, a fiery Kerara breath, or an icy Todorin breath.
 * Wall Button: Use this button when Chap is facing a stone wall to make him push it over and crush any enemies that may happen to be passing by on its opposite side; the Gororin and Bekabeka also possess the ability to push the stone walls over, and their doing so may therefore crush Chap.
 * 1 or 2 Player Buttons: Push these buttons to begin a 1 or 2 player game.

Chap (チャップ)
This straw-hat-wearing gardener is the protagonist of the game; armed with only his ability to push stone walls over, he is on a mission to save his kidnapped girlfriend Rumina from the clutches of Gurerin. He must avoid contact with all of the enemies that pursue him (as well as getting crushed by any walls that are pushed over by a Gororin or Bekabeka), around the gardens, along with Tsukaima if the preset time limit should run out.

Rumina (ルミナ)
Chap's kidnapped girlfriend, who appears at the end of the sixty-first round after Gurerin has been defeated; in the ending sequence's pictures, she and Chap go back to free Tsukaima (who, ironically, is trapped under a wall, when she cannot be crushed by them in the game), and wrap her feet up in bandages. Chap then starts to carry Tsukaima off on his back, which angers Rumina - as he had been through a lot to save her, after all.

Pyokorin (ピョコリン)
These white pear-shaped blobs appear on Rounds 1, 4, 6, 7, 8, 11, 13, 14, 16, 23, 24, 28, 32, 33, 36, 38, 42, 44, 46, 48, 53, 57 and 58, and only possess that ability to kill Chap by touching him; they are worth 100 points, and a blue cigarette-smoking version of them is also introduced later.

Kerara (ケララ)
These pink dragon-like creatures appear upon Rounds 1, 2, 7, 8, 17, 28, 48 and 58; not only do they possess the ability to kill Chap by touching him, but they can also breathe fire at him to burn him (much like the Fygars could do to Dig Dug) if he is standing in their way. Worth 200 points.

Gororin (ゴロリン)
These armadillo-like creatures appear on Rounds 3, 4, 6, 9, 15, 17, 18, 19, 25, 26, 29, 33, 34, 35, 37, 38, 39, 43, 44, 45, 48, 49, 51, 52, 53, 56, 57 and 60; not only do they possess the ability to kill Chap by touching him, but they can also roll over him if he is standing in their way or push the walls over while he is on their other side to crush him (as he can do to them, if he is pushing a wall over and they are on the other side). 300 points.

Todorin (トドリン)
These purple seal-like creatures appear on Rounds 12, 23, 37, 46, 58 and 59; as with the Pyokorin, they only possess the ability to kill Chap by touching him but they can also breathe ice at him if he is standing in their way to temporarily freeze him and reduce his speed for a short period of time. If Chap is burned by the fiery breath of a Kerara during this time it will merely thaw him out instead of killing him - and they are worth 400 points.

Bekabeka (ベカベカ)
These sponge-like creatures appear upon Rounds 5, 21, 27, 36, 41, 47, 48, 52, 54, 55 and 56; not only do they possess an ability to kill Chap by touching him, but they can also push the walls over to crush him in a manner similar to that of the Gororin while he is passing by on the opposite side (as he can again do to them if he's pushing a wall over and they are on the opposite side). They are worth 250 points - which is less than a Gororin.

Fumajime Pyokorin (ふまじめピョコリン)
These blue pear-shaped blobs appear on Rounds 22, 23, 44, and 46; as with the regular Pyokorin, and the Todorin, they only possess the ability to kill Chap by touching him, but they can also severely limit his mobility by occasionally ceasing their pursuit in order to take a long drag on their cigarettes. As with the regular Pyokorin, they are worth 100 points - but, unlike the regular Pyokorin, they are only present upon four rounds of the game.

Nachibo (ナチ坊)
These army-helmet-wearing creatures appear on Rounds 16, 18, 24, 26, 32, 36, 37, 41, 42, 43, 53, 58 and 59; as with the regular Pyokorin, the Todorin, and the Fumajime Pyokorin, they only possess the ability to kill Chap by touching him, but they are also capable of being crushed by a wall twice before dying (the first time just makes them lose their helmet, and causes them to speed up slightly). They're worth 150 x 2 points as a result.

Taggus (タッグス)
These wolf-like creatures appear upon Rounds 31, 38, 54 and 56; not only do they possess the ability to kill Chap by touching him, but they can also throw the bombs they are holding at him if he is standing in their way. However, if Chap has been frozen by the icy breath of a Todorin, the explosion will merely thaw him out instead of killing him (much like the fiery breath of a Kerara would do during that time) - and they're worth 600 points.

Oogumo (オオグモ)
These spider-like creatures are upon Rounds 10, 20, 30, 40 and 50; as with the Pyokorin, the Todorin, the Fumajime Pyokorin and the Nachibo, they only possess the ability to kill Chap by touching him, but they can also spin webs between two stone walls in the hope that Chap might run into one of them, get trapped in it and be unable to do anything about it but await his fate (getting touched by one of them). They are worth 1200 points.

Tsukaima (使い魔)
This green-haired female vampire only appears when the time for your current round has run out (and the song that you had been hearing from the Yamaha YM-2151 speeds up, along with the enemies); she cannot be crushed by the walls, and if she manages to catch up with Chap, she will sink her teeth into his neck to kill him (as most vampires do). But, as mentioned in Rumina's section, Chap goes off with her at the end of the game!

Gurerin (グレリン)
This evil scientist is the main antagonist for this game, and only possesses the ability to kill Chap by touching him; he only appears on the sixty-first round, in which you not only have to collect all the keys, but also push the walls over to crush all four of his equally evil clones, two of which can breathe fire in a manner similar to that of the Kerara, and the other two of which can breathe ice in a manner similar to that of the Todorin at Chap if he happens to be standing in their paths. He is worth 5000 points - and his clones will also get resurrected as eggs until you have collected all the keys.

Powerups
If either Chap, a Gororin, or a Bekabeka pushes certain walls over in a certain direction, it will cause an item to appear; there are thirteen types of bonus items (Amethysts, Crowns, Blue, Red and Green Brooches, Blue, Red and Green Jewels, Necklaces, Pendants and Blue, Red and Green Tiaras) which can be collected for extra points, but there's also three types of powerups that Chap may utilise to help him get the remaining keys in the current garden:
 * [[File:RP Jishin.gif]] Jishin (地震): When Chap collects one of these powerups, it will cause an earthquake that overturns all the enemies and stops them from moving for a while; Chap may safely pass by the enemies during this time, but if he is in the process of passing one when the effect wears off, he will kill him.
 * [[File:RP U-Turn.gif]] U-Turn (Uターン): When an enemy touches one of these powerups, he shall be forced to make a 180-degree turn; if Chap stands behind one, the enemies will not be able to reach him from that direction, but the Kerara will still be able to burn him, the Todorin able to freeze him for a short period of time and the Taggus able to throw bombs at him (he might also still be reachable from other directions, in which case you'll have to keep moving).
 * [[File:RP Speed Up.gif]] Speed Up (スピードアップ): When Chap collects one of these powerups, it will increase his speed for a short period of time; however, if he should be frozen by the breath of a Todorin, it will still slow him down, and if he should get trapped in an Oogumo's web, he still cannot do anything about it.

Walls
Bonus points are earned by crushing multiple enemies at once with a wall. The points earned depend on the size of the walls and how many enemies are crushed. Crushing multiple enemies with small one-section walls results in higher bonus points than medium two-section, or large three-section walls.