Pokémon Rumble Blast/Chapter 1

Welcome to Pokémon Rumble Blast! Start a New Game and you will see a short and cute little cut-scene involving your 3DS Mii winding up a toy Pikachu. The toy Pikachu will then move off on its own to a place hidden from our world called Toyland. The adventure has begun!

NB: Game will save automatically unless you wish to "Save and Quit" by pressing SELECT while in the overworld, whether in a town or a dungeon. Game saves when you: Enter a town, enter an area, clear an area, release Pokémon, use Move-a-ma-jig, use Move Vendor, use Move School, enter a Team Battle/Charge Battle/Battle Royale building, beat a Team Battle/Charge Battle/Battle Royale.

The Pokémon in bold in the list of Pokémon available in a certain area is the boss Pokémon.

Beginner's Park
This is the first area that you must clear in the game and once you clear it, you can never re-enter. It's more or less a tutorial, with tips on how to control your Pokémon and how to attack enemy "wild" Pokémon that appear against you. The difficulty level here isn't very hard--use Thundershock, the only move your Pikachu knows, and defeat the foes that you go against. Be careful though, because if several Pokémon manage to mob you at once with their attacks, you might get defeated. And if you don't have any Pokémon you've befriended, you'll have to start over again.

You will find the following Pokémon:

Snivy

Oshawott

Tepig

Pansage

Pansear

Panpour

Victini

Scraggy

Klink

Zekrom

The game will ensure that you befriend at least one Snivy, Oshawott, and Tepig. If you're lucky enough, you may also befriend the other Pokémon besides Klink and Zekrom. Towards the end of Beginner's Park, you will see a Victini. Defeat it and you will automatically befriend it also. Victini should be around 45-ish power, and the other Pokémon will be around 30 - 40 power while your Pikachu will have lower power. Victini will know Flame Charge.

At the very end you will see a stage with a clear floor. The boss is Zekrom. Four Pokémon will continually regenerate themselves around him (this will hold true for every boss). In this case, Zekrom's regenerating Pokémon are Klink. This is an unwinnable battle. Either lose or take away about 1/4 of Zekrom's HP and a cutscene will occur after that involving Zekrom firing lightning bolts everywhere, shattering the stage, and flying away. You, unfortunately, can't fly and will fall.

Toy Town
Before anything else happens, there will be another cutscene. As you fall, you will see a tall tower that appears to be made of many, many gears in the distance. A Cobalion stands on a hill far away from it and will sound its cry from Pokemon Black/White. Then you will end up in front of a town. With an exclamation mark above your head, you will enter and be warmly greeted by a Lillipup, a citizen of the newfound Toy Town.

Take some time and explore Toy Town. There's plenty of facilities that you can use to make your adventuring much easier. The following is a list of the facilities provided with a definition of what they are since this is the first time you will encounter one.

CHECK signs: These signs you will find in towns and in the beginning of most Battle Royales, Team Battles, Charge Battles, and regular areas. In the beginning, they'll have more useful information that you might want to take with a grain of salt, but towards the end, CHECK signs will become less common and typically present information of far less use. There are three in Toy Town. The first one says: "The Meadow and Forest areas are just outside of town!" The second one says: "The first Battle Royale arena is to the east --> of town." The third one says: "If you're tough but need better moves, check out the Move-a-majig or Move Vendor!"

Glowing Fountain: This is the equivalent of the Pokémon Center. It will restore all your toy Pokémon back to full HP. When you're done clearing an area, return back to town and heal up. Later on, the fountain can also restore "Rusty" Pokémon you may find so that they become normal again.

Release Point: When you have too many Pokémon or you want to release a Pokémon you feel you don't want because of low power, bad moves, or both, you can release them here. Pokémon released will leave behind money and if you release seven of a species with an evolution, you will receive that evolution along with money. The max number of Pokémon you're allowed to have is 2,500, and if you go over that number, you must release some Pokémon until you're under 2,500 toys again.

Move-a-majig: This is a chance-based move tutor that will teach you any move up to a certain power for a sum of money that's based upon your Pokémon's power and the quality of the Move-a-majig. The Move-a-majig in Toy Town will teach your Pokémon any random move it can learn up to one star of power (*).

Move Vendor: These tutors teach only one move for a fixed sum of money. In Toy Town, the move is Giga Impact (*****) for 100,000 Poké.

Information: Displays various records, like general Play Information (Play time, Pokémon Defeated, Pokémon Befriended, etc), Battle Info (Attacks, Hits, Pokémon Made Wobbly, etc.), Switches (Pokémon Switches, Failed Switches), and information on each Battle Royale/Charge Battle/Team Battle you've beaten.

Collection: Equivalent of a Pokédex. The Collection displays all the Pokémon you've met with darkened Pokémon sprites being Pokémon you haven't befriended yet. Additional information displayed is the number of that species you've defeated, and the place(s) where you can find it.

Two Player: Looks like a satellite dish and allows you to play with another friend who also has a copy of Pokémon Rumble Blast in two-player mode. In two-player mode, it's easier to befriend toys.

Lillipup will also talk a little bit about the Battle Royale, tell you about becoming a Champion of the Battle Royale, and encourage you to befriend some stronger allies by going to the clearing just outside of town. As you prepare to leave, you'll run into a group of three Pokémon also sharing the same ambition as you--becoming the Champion. They are Pawniard, Deino, and Vullaby. Throughout Chapter 1, they will be your Battle Royale rivals.

1-1 Trailhead Field
Tip: Clear all areas in the particular field before revisiting! If you do so, Pokémon in revisits will have higher power than what you originally found which will help you in the Battle Royale/Charge Battle/Team Battle. Also, you might find new Pokémon that you didn't find previously!

Meadow CHECK sign: "Bosses are unmistakably big!"

Area guide: Spearow

Pokémon Available:

Rattata

Raticate (post-game only)

Meowth

Togepi

Skitty

Delcatty

Tepig

Pignite

Patrat

Watchog (post-game only)

Audino (post-game only)

Minccino

Cincinno (post-game only)

This area is fairly straightforward with only 3 stages to clear. Pokémon here have around 50 - 60 power to begin with and their power levels will jump up to 80+ or even 90+ if you clear both the Meadow and Forest before revisiting. Delcatty appears only if you clear both areas and revisit the Meadow again. The only notable Pokémon besides the boss, Pignite, that may be hard to deal with is Meowth. They will use Fake Out on you. Fake Out in this game has an extremely high chance of flinching and can flinch you over and over again if several Meowth gang up on you at once. Therefore, it's advisable to take them out one by one from behind and avoid large crowds of them or else you might faint. Any Pokémon you recruit in this area will probably have higher powers than anything you have, so make sure you manage to befriend some.

The boss is Pignite. A note about bosses. All bosses follow a semi-predictable pattern of attack. The boss will charge and use an attack. Then the boss will charge again and use the same attack. Finally, the boss will charge for an abnormally long time and use a more powerful, likely STABed, attack. After this attack sequence, the boss will stay stationary, close its eyes, and smoke will form around it. After a few seconds, the smoke will be thicker and the boss will become invincible, with any attack you try to use on it missing. Then the boss will spin in a circle and cause a shockwave to appear in a circle around it. If you're caught in the circle, you will sustain damage and you might become wobbly. If you become wobbly, rotate the Circle Pad in circles as fast as you can to speed up recovery. The boss sequence will continue over and over again, each time getting a little faster. Also, if a boss attacks you and barely misses, it might randomly send out a shockwave that will send you flying and leave you wobbly.

Pignite's first two attacks will be Tackle. Simply attack from behind while Pignite charges. After that, Pignite will use Arm Thrust, which can be deadly to Normal-types. Once again, attack from behind. When Pignite is beginning to charge itself up, attack as fast as you can before it becomes invincible, then move away to avoid the shockwave. If you make Pignite wobbly, try to take it out as fast as you can to recruit it because it will recover from its wobbliness after a few seconds or so and resume attacking. Pignite's regenerating Pokémon is Tepig.

NB: If you make any Pokémon wobbly with stars around it, focus on defeating it so you can befriend it! Wobbly Pokémon will nearly always be befriended.

If you have a Pokémon over 70 power, the Spearow at the beginning of the area will come, congratulate you, and let you know that you are now able to challenge your first Battle Royale.

Forest CHECK sign: "Be sure to check the type matchups!"

Area guide: Caterpie

Pokémon Available:

Pichu

Pikachu

Snivy

Servine

Pansage

Pidove

Audino

Zorua

Zoroark (post-game only)

Emolga

Use any Pokémon you befriended from the meadow. Only one Zorua will appear each time you go through the Forest, so if you're adamant about recruiting one, it might take a while. Try to get a Pidove or an Emolga because they will come in handy for the boss, especially if they know a Flying-type move.

The boss, Servine, will regenerate Snivy around it. Servine's first two attacks will be Leaf Tornado. Be careful if it hits you because it will lower your "Hit Ratio", which means it takes longer to charge for an attack. If this happens, it's best you switch because if it takes too long to charge, Snivy or Servine could attack you and interrupt your charge time, meaning you'd have to start charging all over again. To avoid this, attack Servine from behind when it's about to attack. Servine's third attack is Absorb, which will actually recover a good chunk of its HP back. To avoid this, attack from behind as well. If you befriend a Servine with Leaf Tornado, Servine is a very good choice for the Battle Royale since Leaf Tornado attacks at a distance. If you can learn to aim correctly with it, Leaf Tornado can be a very good attack.

Battle Royale! CHECK sign: "BATTLE ROYALE RULES: Defeat all the other Pokémon! Last Pokémon standing wins! No switching until defeated! If defeated three times, you lose!"

Area guide: Patrat

Difficulty: Power about 70

Prize Money: 100 Poké

Cleared: (how many times you've cleared this royale)

Best Time: (your quickest time beating this royale)

Just as the CHECK sign says, the Battle Royale has a few restrictions to it. First, you must defeat all the other Pokémon. In the Battle Royale, all the Pokémon can attack each other as well, but if you're aiming for a good rank, try to defeat all the other Pokémon before they can defeat each other. Second, you cannot switch until you've been defeated, so make sure your first choice is a good one. If you lose all three of your Wonder Keys, you will have lost this Battle Royale. Befriend some stronger Pokémon and try again.

Every Battle Royale also has one or more bosses that you must defeat. Unlike the areas, these bosses aren't big. They will sparkle to let you know they're a boss instead, and they will also have an abnormal amount of HP comparable to the HP of the big bosses in the areas.

Bosses:

Scraggy: ** Attack, *** Defense

Axew: *** Attack, ** Defense

Regular Pokemon:

Pichu

Rattata

Pansear

Lillipup

Pidove

Igglybuff

Pansage

Recognize the Pokémon? Most of them are citizens from Toy Town! Beating this Battle Royale shouldn't be overly difficult if you have Pokémon of 80 power or more. Servine with Leaf Tornado is an excellent choice since you'll be out of range of most of the Pokémon's attacks while attacking. Pokémon with quick moves like Pound or Arm Thrust (Pignite), or Thundershock are good too. Quick Attack is a good move to use as well, especially if there's only two or three Pokémon left to defeat. You can charge them into the wire that encloses the battle arena. They'll take damage since the wire is electric and be thrown back, and you can repeat the process over again. Plus, charge moves like Quick Attack hit two or three times in a row and can be good if you want to prevent a boss from being able to attack since they won't have enough charge time to attack.

Beat the Battle Royale and you will be rewarded with 100 Poké! Congratulations! The gate will open to allow access to the next area. You'll learn that Pawniard and his gang as you return to Toy Town crossed through the gate without bothering to beat the Battle Royale by waiting for other Pokémon to beat it and following them through.

When you return to Toy Town, Lillipup will congratulate you but also tell you that there's a problem: The Glowing Fountain has an abnormally low amount of Glowdrops, a magical substance used by all Pokémon throughout Toyland to restore HP. Glowdrops originate from a mysterious location known as World Axle. Upon hearing this, you will be startled, but there isn't much you can do. Don't worry--you can still use the Glowing Fountain and it will always do its job. Some of the Toy Town citizens will blame Pawniard and his gang for doing this and Lillipup will ask you to track them down to ask them. This will lead you to...