The Legend of Zelda: Oracle of Ages/Sea of No Return and Ancient Tomb

When Link comes out of Jabu-Jabu's belly, the Maku Tree reveals (during Zelda's age) that she is unable to sense the last Essence of Time. Check the map during both ages: all is left to explore are the inner part of the Sea of Storm and, during Ambi's age only, a large area east from Lynna Village. The conclusion is obvious.

As soon as you leave Jabu-Jabu's shrine, a Zora grants you the Zora Scale, a badge of heroism for all the Zoras.

Before the next quest
In Lynna Village, visit the mayor's house. Use the L-2 Switch Hook to get a Green Luck Ring.

Sea of Storms
Thanks to the Zora Scale, you will be allowed to access the Sea of Storms during Ambi's age. Find a Pegasus Ring underwater, as well as the  Tokay Eyeball, that is on the pirate ship.


 *  NOTE: In a normal game, it is impossible to get inside the Sea of Storms during Zelda's age.

Moonlit Cave


Travel to the Moonlit Cave during Ambi's age. The Tokay Eyeball is the key to open its mouth. Inside, your Power, Courage and Wisdom will be tested in three rooms.


 * 1)  Room of Power: simply defeat all the mummies.
 * 2)  Room of Courage: make the follow Link to a corner where it will become harmless, then jump over it; dodge the blue ; use shield and sword to get past the.
 * 3)  Room of Wisdom: the cane of Somaria can reveal where safe floor is.

After the three tests, an underwater passage leads to the entrance of the Sea of No Return.

Sea of No Return
Emerge from the water, and push one statue so that the three are aligned; the entrance to the Sea of No Return will then be revealed.

Even if it looks like a complicated maze, the dead-ends are short, so that it is actually a windy path. Orienteering is secondary: the main difficulty here are the centaurs. Navigate the path, and you will eventually reach the entrance to the Ancient Tomb.


 * NOTE: the Harp of Ages is unable to transfer Link between the Sea of No Return and Yoll Graveyard.

Dungeon, part 1
The first room is empty, as usual. In the next one, light the fireplaces with Ember Seeds, but apparently there is no exit; the Owl Statue suggests to test the walls with the sword. Check the map: there should be a passage on the west wall; push a statue, and place a bomb to open the way. More bombs allow to reach the chest with the 1st Small Key. Use it to open the door and proceed.

In the next room, activate four switches in four different ways: shoot an Ember Seed on the brazier, use the Long Hook to move the diamond on a button, use the cane of Somaria to press another button, and stand on the last button. The passage to the lower floor will then open. Downstairs, follow the only possible path. In the room with ghosts, push the central block to reveal a staircase. Descend it, and you can get the Dungeon Map.

Return to the previous floor and continue along the only path, to the north. Open the chest for the 2nd Small Key.

Backtrack to the first room of this floor, and use the key to unlock the key block. Continue along the path. The room with the Ghinis has two exits: north and west. Go north first, and hit the blue crystal: all blue barriers will go down and the red ones will rise. Backtrack and take the west fork. Now the chest is accessible; open it and claim the Compass.

Now that the blue barriers are down, backtrack all the way to the north-west and continue. Defeat all the skeletons and claim the 3rd  Small Key.

Continue south. Press the button to make a stair appear. The wheel sends you west again, so take a little tour around and come back from the north to go east. There is a locked door north, but for the moment keep exploring this floor ; go south, enter the wheel to go west, take a tour and re-enter the wheel to go east. Another locked door leads to a tile-path puzzle room. When you solve it, you can claim the Power Glove, that is the L-2 upgrade for the Power Bracelet.

Backtrack to the first room of this floor and continue east. Get in the two wheels repeatedly, until the southern one sends you south. From the Ghini room, go north and hit the red crystal: the red barriers will go down. Take a tour south and walk on the "red barrier passage" that is now open. Use the Power glove to lift the blue coffin and open the chest for a Gasha seed.

Bomb the cracked south wall and proceed (the blue block must be pushed sideways, later). Only the combination of Pegasus seeds and Roc's feather allows to dodge all the blade traps. Open the chest and get the 4th Small Key.

Now you can access the last three rooms on this floor (check you map). The Long Hook allows for some shortcut. In the first room beyond the locked door, use the Power Glove to open the way. In the last room, stand on the lowered red barriers and hit the nearby crystal any way you like. Now, walk on the red "highway", jump with the Roc's feather, and continue all the way west to the staircase down. Follow the only possible path, and you will reach the miniboss.

Miniboss:
The Big Stalfos reminds a bit of the final boss in the previous dungeon: it must be damaged by its own projectiles. This time, use the sword and "play tennis", i.e. send back the magic spheres. When the Big Stalfos gets hit, it turns temporarily into a winged skull, that is vulnerable to your regular sword attacks.

Boss: ?
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Obtain the Heart Container and proceed to the next room to get the last Essence of Time.

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