Assault/Crops Grow in River Side

Stage 3
Once your tank has landed and the area's theme starts to be heard from the Yamaha YM-2151, you will have to turn to the left before you start moving forward as seven Type 3 Tanks come rolling towards you while firing pink projectiles at you; once you have fired a shot at each of them to kill them, you will again have to turn to the left then continue moving forward as six Type 1 Tanks and two Type 7B Tanks will come rolling towards you while firing orange projectiles at you (the two Type 7-B Tanks will be firing them in sixteen directions). Once you have fired a single shot at each of the Type 1 Tanks and a total of sixteen shots at both of the Type 7-B Tanks to kill them, four more Type 3 Tanks and five Type 1 Armoured Tanks will come rolling towards you, while firing pink and orange projectiles at you - and once you have fired a single shot at each of the Type 3 Tanks and three shots at each of the Type 1 Armoured Tanks to kill them, you will come to three Type 1 Cannons and a Type 2 Cannon, that are firing pink projectiles at you. Once you have fired ten shots at each of the Type 1 Cannons to kill them and twenty shots at the Type 2 Cannon to kill it, the text "PLAYER 1UP STAGE 03 CLEAR" will appear on the screen; the text of "TIME BONUS! XX*50 POINTS XXX0 POINTS" (once again, the "X"s being the number of seconds you had remaining and the product of it when it is multiplied by 50) will then appear on the screen while the exit gates in front of your tank slide open, and you receive 50 bonus points for every second of time you have remaining. Also, if you had managed to finish this stage with exactly 0 seconds left, you will receive a time bonus of 110 x 50 points (5500 points) - which indicates that you have 1:50 to clear this stage in. Now for Stage 4.

Stage 4
Once the area's theme starts to be heard from the Yamaha YM-2151 for a second time, you will have to drive through the opened-up exit gates and turn to the left before you start moving forward as six Type 1 Tank come rolling towards you while firing orange projectiles at you; once you have fired a shot at each of them to kill them you will come to a Jump Zone that is flashing red. If you drive your tank onto it, it will be raised into the air - and from here, it will be able to drop nuclear missiles on the enemies, just like it does when it pops a wheelie. Once your tank has dropped back down to the ground, you will have the opportunity to drive it onto the Jump Zone and get it raised into the air twice more before its colour changes from flashing red to solid black (which indicates that you cannot use it any more); you will then have to turn to the right as you come to another Jump Zone that is flashing red. Again, if you drive your tank onto it, it will be raised high into the air and be able to drop nuclear missiles on the enemies just like it does when it pops a wheelie - and once the tank has dropped back down to the ground, you will again have the opportunity to drive it onto the Jump Zone twice more before its colour changes from flashing red to solid black (which again indicates that you cannot use it any more) - and you will then have to continue moving forward, as a maximum of five Type 5 Tanks, three Type 3 Tanks, and five more Type 1 Tanks come rolling towards you while firing small missiles and pink/orange projectiles at you. Once you have fired a total of eight shots at each of the Type 5 Tanks to kill them and a single shot at each of the Type 3 and Type 1 Tanks to kill them, you will have to turn to the left as a Generator hovers into view above you while firing small missiles at you; once you have popped a wheelie and fired eight nuclear missiles up at it, it will disappear (however, if you manage to fire one up into its centre hole it will disappear immediately). You will now have to continue moving forward as you come to seven Type 1 Cannons that are firing pink projectiles at you - and once you have fired ten shots at each of them to kill them, the text "PLAYER 1UP STAGE 04 CLEAR" will appear on the screen. That text "TIME BONUS! XX*50 POINTS XXX0 POINTS" (yet again, the "X"s being the number of seconds you had remaining and the product of it when it is multiplied by 50) will then appear upon the screen while the second pair of exit gates in front of your tank slide open, and you receive 50 bonus points for every second of time you have remaining; also, if you had managed to finish this stage with exactly 0 seconds left, you will receive the time bonus of 130 x 50 points (6500 points), which indicates that you have 2:10 to clear this stage in. Now for Stage 5; you will also have the opportunity to explore that not-yet-populated tenth stage at the end of it.