The Adventures of Alundra/Kline's Nightmare

Jumping is highly recommended for this level. Jumping gives you full control of your character while in the air, and you don't keep skidding, so it helps a LOT to dodge spikes and other hazards.

It's also recommended that you try the puzzles yourself before consulting this guide.

In the second room you will find a division where you can go 3 ways. The recommended path is left, right, and then center (as only the center path opens after you step on all the switches).

A bit later you will find another crossroads, go to the left and in to the first/only door you find, where you will find a very simple puzzle where you have to step on the right arrows to get to the end.

Solution to room with arrows:
Left, jump down, left, up, up, right, down, up, right, jump up and use the pillar to step on the right switch and then step on the left one

The next room is a bit tricky, but there are two ways of getting trough it. The first one is getting the platform down first and then using one pillar to jump instead of the platform. It works but the jump is quite difficult. The other solution is explained below.

Solution to first room of pillars

 * Push the right pillar to the LEFT
 * Push that same pillar(the right one) UP
 * Push the center pillar DOWN and then RIGHT and then DOWN
 * Push the left pillar to the RIGHT

Jump your way from the top left of the screen, to the right, then down, then left.

The next room is relatively easy, its just a quick jumping from one pillar to the other. Nothing much to explain here. If you take too long to step on a switch, it disappears and you have to start all over again. You cannot take the chest here so don't bother trying.

Room with pillars, moving spikes and arrows
Ignore the door in this room as right now we dont have enough keys to get trough some doors after this one.

This puzzle is simple but it changes the rules some. Just go to the left and use the pillar to get through. Activate the switch and a platform will show.

Now the arrows in here are different than the ones we know, you can move and jump while standing on them, so you can run up the arrows, dodging the spike balls and go to the center to get to the platform, from which you can then jump down and get the chest from the previous room.

After this go back outside and now go to the right and up.

Rock room
This one is quite simple too, there are some switches, wherever the switches point, the rock will roll. So you just have to get the rock upstairs by flipping the switches and the rock will open your way.

Step on 3 brown switches and you will raise some pillars which will give you access to the platform to jump to the chest and get a Gilded Falcon as well as to go further up and activate another switch which opens another door outside

Go out again and walk all the way down and to the right to find the door you just opened

Solution for second pillar puzzle

 * Push the left most pillar up.
 * Push the top right pillar left and up.
 * Push the last pillar up.
 * Walk up and activate the last switch.

Third pillar puzzle
Kill those annoying teleporters first. From here you can jump a couple of times on the broken coffin in the middle and get down to get an additional life container.

Get back up and move the pillars clockwise starting from the bottom pillar until you get to the top right one. Leave those untouched and push the bottom one up, and then that same one to the right and then down. And the last one push it up

Fourth pillar puzzle
There are two ways to solve this puzzle. One is the "legal" way (the way the programmers intended you to do it) and other one is the not so legal way. The upper left corner is supposed to lock the pillars in there if they get there, but you can push them off to the right or down if you walk diagonally against them. Up to 7 different patterns can be found to solve this puzzle using this little cheat. Here are 2 pictures of a couple of the results.

This will create a platform from which you can get the second key.

Last key
Now get all the way back down to the outside and go to the center door which will now be open. This room is rather simple, just jump down to the chest and get the last key, to go up just hug the wall and dodge the spikey things.

Go to the saving station outside the door to heal yourself and climb either of the 2 towers you already visited to get up to the external bridge where now you can use your 3 keys to get through.

The next room is simple too, just taunt the chain balls to come down before moving forward. Now get ready for a boss fight.

Boss
The boss is not that difficult, you can attack him with bombs, sword, or the flail: just be sure to first run away from the sucking which seems to slow the sucking down even if you stop running.

The next fight is with werewolf Kline, not too difficult to dodge nor to attack, you can just spam hit him and he does nothing to fight back.