Star Wars: Knights of the Old Republic/Leviathan

Before leaving the planet on which you acquired your fourth Star Map, make sure you, Carth, Bastila and perhaps at least one of T3-M4, HK-47, Canderous or Juhani are properly equipped, then save game. After leaving, and entering hyperspace:

The crew gather at the hub of the Ebon Hawk to consider your options:


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Since you, Bastila and Carth will be watched too closely to escape and Zaalbar will be too conspicuous, one of your remaining party members must be chosen to do so:


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Mission or Jolee will be stripped of their equipment and taken to the, where they'll rely on guile and the Force respectively to escape; T3-M4 or HK-47 will be taken to , where they can repair a decommissioned droid to assist if need be; Canderous will be taken to or Juhani will use her  to remain undetected by the , and both should favor a more forcible approach.

Until you, Bastila and Carth have been freed from your cells, your inventory will be empty of all items it previously contained, so whoever is chosen will have to rely on any remaining equipment, and items that can be acquired in the prison block. Once the choice is made:

Otherwise:


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The Sith commander and his troopers deal with the rest of the crew while you, Bastila and Carth are held in energy cages and interrogated by Admiral Saul Karath himself:


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If you don't resist the Admiral's questioning:

In either case:


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Alternatively, you can (continue to) go down the path of least resistance:


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If you don't resist, he asks a third and final question:

Otherwise:


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His guards continue to torture you, even after you pass out. When you regain consciousness, Bastila and Carth have already done so:

If you resisted the Admiral's questioning:

Otherwise:

Whether or not you resisted the Admiral's questioning:

In any case:


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Save game at the first opportunity so you don't have to go through all that again. Regardless of who is chosen to escape, a Sith passcard must be retrieved from the or the  must be used before the door to the  area at the west end of the prison block can be unlocked, allowing the rest of the crew to be freed from their cells.