Final Fantasy X-2/Gunner's Gauntlet

The Gunner's Gauntlet is first opened up to you in Chapter 2. Visit Besaid and talk to Beclem (a grumpy Youth League member) to begin. The basic concept of the game is to run through an area while timed, shooting the appearing fiends. As they are defeated, you earn points and the chance at more ammo. Run through the whole trial without running out of ammo or dying for a prize and bragging rights.

Chain multiplier
Chains help maximize your points. When you defeat a fiend, the Chain Gauge found at the bottom of your screen fills up. As it fills up, the points you receive for defeating fiends multiplies. If you take any damage, the bar resets. The Chain Gauge has three levels. Level One provides a x1 multiplier, Level Two provides a x2 multiplier, and Level Three provides a x3 multiplier.

Ammunition & Items
There are four types of ammo. You start out with full basic ammo. Open chests from defeated fiends to pick up refills. Fiends may also drop special items that help you run the gauntlet for a better score.

Cloister of Trials
The Gunner's Gauntlet run in the Cloister of Trials is more challenging than that run on the main Island. Because it is in a more enclosed space, and a auto scroll feature has been added, the time you have to defeat each fiend is very limited. You will have a first person perspective instead which requires you to move the camera. To start this mini-game, speak to the priest standing at the Cloister of Trials door inside the Besaid Temple. It becomes available during Chapter 3 and 5 after you defeat the aeon inside the temple.

As you defeat several fiends, the screen automatically moves forward to the next area.. there is no backtracking. You must use the psx: Neutral Lstick to move the camera and spot upcoming fiends. They can float from above or crawl from below so you must be quick. The time limit to complete this gauntlet is 12 minutes.

The area in the Cloister of Trials is divided into three parts. The first area extends from the starting point to the first intersection. You must be on the look out at the intersection because fiends will come at you from every direction.

The second area consists of the intersection itself. There are two dead ends to the side as well as a path in the front. A Tomb will appear for you to take out. It won't attack, but many fiends will come at you as you try to take it out.

The third area is the final hallway up to the end. Here you will face many Tonberries at once.