Team Fortress 2/Medic

Health: 150 Type: Support Special Ability: Ubercharge Description: The Medic is an indispensable part of any Team Fortress 2 team. His ability to heal saves a lot of people from death and respawning, and is, along with the Ubercharge, one of the best ways to turn a battle around.


 * Primary Weapon: Syringe gun - Max Ammo: 180 - Max Clip: 50

The syringe gun does very little damage, and is, basically, only good for attacking from behind if the target is occupied elsehow, or to kill a spy if you spot one. In any other situation the best idea is to try and get away before you are killed. It should also be noted that the projectiles of the medigun are physically simulated, meaning they lose height rapidly when flying through the air. It is extremely hard aiming.


 * Secondary Weapon: Medigun - Infinite ammo - No reload needed

The medigun fires a healing beam on the targeted friendly player. It also has an ubercharge ability that, when fully loaded, makes you and your target immortal for a period of 10 seconds. The ubercharge charges faster if you heal players who are more wounded, meaning the more effective you are as a medic at saving lives, the more rewarding it is in the end, both for you and the team. During setup time, however, the medigun charges at a rate just fast enough to give you ubercharge in around 40 seconds, even if you stay at a target not hurting himself/herself.


 * Melee Weapon: Bonesaw

The bonesaw is not different from the bottle or any other melee weapon. As a medic it is not recommended for use except from behind or against a cloaked/disguised spy.

Using the Medic
One of the most important things to remember when being a medic, is that you are strictly a team player. Your foremost task is to keep people alive, and you would, contrary to most other classes, be a bad medic to be more concerned about your own points, than the team's results. Therefore it is a bad idea to constantly stick to one target (even a heavy) when other players are around, not only because it is a serious breach of the front line if two or three players have to respawn and walk all the way back, but also because if you heal more hurt players your ubercharge will get ready faster, and for every ubercharge your team gets a chance at breaching the other team's siege or defence. On this account it should also be noted that it is a good idea to move your crosshair around on the players in your proximity, in order to see if anyone needs healing. You cannot expect people to be aware of their own health all the time.

Using your ubercharge correctly is a core element of being a medic. Do not just fire it at the first given opportunity, but wait until the situation is just right. For instance, if you are healing a sniper your uber will be no good unless you are the only two left in a Sudden Death, neither is it a good idea to uber someone if you are only facing one enemy. Normally, the two classes which are most suitable for an ubercharge are heavies and pyros, depending on the situation and availability soldiers and demomen will also work. When you are facing a big amount of sentries in a relatively compact space the best thing to do is ubering a demoman, who can put stickies on the area and destroy most of the sentries. If, on the other hand you are in a tight defensive situation the best way to use it is usually a heavy. It can be very hard to time your ubercharge just correctly, but normally it is a good rule of thumb to fire it when you hear a sentry, spot a lot of enemies within a short proximity or if you or your target is just about to die.

Having a mic is a very good idea when you are a medic. It makes it easy for you to tell other players where you are in case they need healing and you cannot move, and you can easily find the desired class for your ubercharge, without having to take a break from the game to write for one.

On a last note you should stay out of the line of fire. Maybe your target wants you to follow, but it would be a great loss to the team if you lose a 50% progress on a ubercharge. Always stay as close to the battle as possible, but try and keep away from the line of fire, and heal the people you can see. Let your team mates know via mic where they can find you, and let your target know when you are not willing to go any farther.

Defeating Medic
The best way you could defeat a medic is as a sniper or a spy. Good medics usually stay outside the line of fire, to avoid losing the progress they made at the ubercharge, which is also why most other classes would have a problem getting to him, unless the attackers he is healing get killed very fast.

As a sniper you can have a decent chance at a good shot at a medic. The chances he sees you until you fire your shot are very small, as he would be focused on healing his team mates, and not able to be on lookout for snipers. Because he is not attacking, and not moving to avoid other classes' fire, he would be easy to aim at.

As a spy naturally you would have to get behind him before you uncloak. Getting the medic would then be easy, as he is hyper-focused on healing his teammates he would not be able to notice you until it is too late.