The Sims 3/Skills

In the Sims 3 there are a variety of different skills. Athletic, Charisma, Cooking, Fishing, Gardening, Guitar, Handiness, Logic, Painting and Writing. Sims can learn new skills in The Sims 3 by taking a class, buying skill related books from the local bookstore in town, going to the library, using buyable objects; such as exercise equipment or on the computer, and learning from other Sims. Some skills can be used as part-time jobs, like writing novels and gardening. If a Sim is in a good mood they will build skills faster than if they are in a bad mood.

Some skills and personality traits go hand in hand. A Sim that has the Natural Cook trait and practices the cooking skill will do really well in the Cooking career. Higher skills help Sims advance in their careers. To see how well your Sim is doing in his or her skills, go to the Skill Panel and look at the Skill Journal. There is a journal next to every skill so you can keep track of your Sim's progress in each skill they have learned. The Skill Journals also hold Skill Challenges which are specific titles a Sim gains after completing certain requirements.

Athletic

 * Who: Teens, Young Adults, Adults, Elders
 * Equipment Needed: Treadmill, Exercise Queen, TV, Stereo, Swimming Pool
 * Ways to Earn Athletic Skill: Use Exercise Equipment, Read Athletic Books, Take Athletic Class, Workout with TV or Stereo
 * Where to take Athletic Class: Stadium

Sims can use the gyms in town to workout for free. Athletic Sims are more likely to win fights – such as with a robber who breaks into their home. Massage takes away Sore moodlet. Body Builder Skill unlocks Flex social which impresses romantic interests during conversations.

Athletic Skill Levels

 * Level 1: Sims can jog for exercise.
 * Level 3: Sims earn Pumped moodlet.
 * Level 5: Sims can run faster wherever they are directed to go.
 * Level 6: Sims learn "Train" Interaction. Requires an exercise machine.

Athletic Tones

 * "Don't Break A Sweat": No heavy hygiene decay.
 * "Good Pacing": Exercise longer before receiving Fatigued moodlet.
 * "Push Self": Increases speed muscle is gained, weight is lost and skill is gained. Sims gain Sore moodlet with this tone upon waking up.
 * "Quick Burst": Sim gains body shape change and athletic skill faster.

Athletic Skill Challenges

 * "Body Builder": 60 hours strength workouts. Never fatigued after strength workouts.
 * "Marathon Runner": Run 500 kilometers. Sims will have a longer, healthier life.
 * "Fitness Nut": 75 hours cardio workouts. Never fatigued after cardio workouts.

Charisma

 * Who: Teens, Young Adults, Adults, Elders
 * Tools Needed: Mirrors, Books, Socials, Parties
 * Ways to Earn Charisma Skill: Read Books on Charisma, Practice Speech in Mirror, Take Charisma Class
 * Where to take Charisma Class: City Hall

Charisma Socials

 * "Charming Introduction": Charming Introduction.
 * "Get To Know": Helps Sims discover traits and interests of other Sims.
 * "Smooth Recovery": Sims can revive a conversation.

Charisma Skill Challenges

 * "Celebrity": Have at least 25 local Sim acquaintances. Celebrities build relationships faster.
 * "Personable": Learned at least 50 traits of friends and neighbors.
 * "Super Friendly": Have at least 20 friends. Friendships never decay.

Cooking

 * Who: Children (Toy Stove only), Teens, Young Adults, Adults, Elders
 * Tools Needed: (Toy Stove - Children) Books, Cook Meals, Recipes, Foodstuffs
 * Ways to Earn Cooking Skill: (Toy Stove only- Children), Prepare Meals, Read Cookbook, Take Cooking Class
 * Where to take Cooking Class: Bistro or Diner

Children can't read cook books or learn recipes, but they can learn the cooking skill by cooking with the toy stove. Children can't cook full meals until they are teens, but they can take snacks and quick meals out of the fridge. Quick meals and snacks are free. If a Sim does not have the required ingredients for a meal, the amount the ingredients cost shows up next to the dish in the menu. The better the fruits and veggies used to make a meal, the higher quality the meal. Feeding meat to a Vegetarian Sim makes them sick.

Meal Times

 * 3 AM- 10 AM: Breakfast
 * 9 AM- 3 PM: Brunch (On Weekends)
 * 12 PM-5 PM: Dinner
 * Dessert- Anytime

Cooking Skill Challenges

 * "Star Chef": Prepare at least 50 meals. Star Chefs prepare higher quality meals.
 * "World Class Chef": Prepare at least 75 dishes. World Class Chefs prepare meals faster.
 * "Menu Maven": Learn to prepare all recipes. Menu Mavens prepare higher quality food.

Fishing

 * Who: Children, Teens, Young Adults, Adults, Elders
 * Equipment Needed: Bait (optional), Sim has fishing pole, must be near lake, ocean or fish hatchery
 * Ways to Earn Fishing Skill: Books, Take Fishing Class, Go Fishing
 * Where to take Fishing Class: Grocery Store

Deathfish can be found in the Graveyard between 12 AM and 5 AM. Need Level 10 Fishing Skill to catch Deathfish. "Love the Outdoors" trait makes a better fisherman.

Fishing Skill Challenges

 * "Amateur Icythyologist": Caught at least one type of every fish.
 * "Commercial Fisherman": Caught at least 350 fish. Can catch fish in less time.

Gardening

 * Who: Teens, Young Adults, Adults, Elders
 * Tools: Gardening Books, Seeds, Empty land to grow plants
 * Ways to Earn Garden Skills: Read Gardenng Book, Take Gardening Class, Garden
 * Where to take Gardening Class: Science Lab

Omni Plant will grow into whatever you give it. Use a sprinkler (Found under Hobbies) to water the garden. You can upgrade the sprinkler so it waters the garden automatically. If you grow a money tree and don't care for it – it will turn into a tree full of bills that have to be paid. Rare and uncommon seeds can be found the farther away from community lots and houses you go. Sims with Insane and Green Thumb traits can "Talk To" plants to help them grow. Do not use Deathfish as a fertilizer. It will kill the plant you put it on.

Gardening Skill Interactions

 * Weed: Pull weeds. (Level 2)
 * Fertilize: Fertilize plants. (Level 3)
 * Uncommon Seeds: Plant Uncommon seeds. (Level 5)
 * Revive Plant: (Green Thumb trait) Rescue dying plants. (Level 6)
 * Rare Seeds: Plant rare seeds (Level 7)
 * Special Plants: One opportunity in Levels 8,9,& 10 of Gardening Skill. Complete all three opportunities and Sim will receive Omni Plant in the mail and can plant them.

Gardening Challenges

 * "Master Planter" : Must plant every plant at least once.
 * "Botanical Boss": Harvest 75 perfect fruits and veggies. Plants almost never die from neglect.
 * "Master Planter": Harvest at least 650 fruits and veggies. Plants remain watered and fertilized longer.

Guitar

 * Who: Teens, Young Adults, Adults, Elders (Toddlers get a hidden skill boost for the Guitar along with Logic skill points if they play with the xylophone toy.)
 * Equipment Needed: Guitar
 * Ways to Earn Guitar Skills: Take Guitar Class, Play Guitar
 * Where to take Guitar Class: Theatre

Playing a guitar at a party can help make the party great. Buy sheet music from the Bookstore. Sheet music disappears once used.

Guitar Skill Levels

 * Level 1-4: Learn 2 basic practice songs per level.
 * Level 5: Eearn 3 new songs.
 * Level6-10: Learn 1 new song per level and can perform songs without fail.

Guitar Skill Challenges

 * Master Guitarist: Learn to play every song awardedand available at the Bookstore. They will recieve a special master track.
 * Guitar Star: Play at 10 parties and venues in tow. Guitar Stars earn more tips for performances.
 * Money Maker: Earn $5000 through tips or by completing Opportunities to earn a new master track to perform.

Handiness

 * Who: Teens, Young Adults, Adults, Elders, (Children can learn this by having them play with Genesis building blocks)
 * Tools: Handiness Skill Books, Repairing, Upgrading, and Tinkering with Objects
 * Ways to Gain Handiness Skills: Repair an Object, Read Handiness Skill Book, Take Handiness Class
 * Where to take Handiness Class: Military Base

Handiness Skill Challenges

 * Electrician: Repair at least 10 electrical objects. Never electrocuted by electrical objects.
 * Plumber: Repair at least 10 plumbing objects. Repaired objects never break again.
 * Tinkerer: Finish at least 10 unique upgrades. Tinkerers never fail when upgrading objects.

Each object can only have one upgrade at time. Channels that help with certain skills aren't available on all TVs. An object that has been repaired and breaks time and again will eventually stop working. Objects that have stopped working need to be replaced by new ones.

Logic

 * Who:Teens, Young Adults, Adults, Elders (Toddlers that play with the Baby Braniac Peg Toy Box get a jump start in the logic skill. This will help later on when they become children. As children they can play chess on the computer and do their homework faster.)
 * Tools: Chess Table, Telescope, Computer, Logic Books
 * Ways to Gain Logic Skill: Play Chess on computer or at Chess table, Read Logic books, Look through Telescope, Take Logic Class
 * Where to take Logic Class: Science Lab

Logic Skill Levels

 * Level 3: Sims can "Search the Galaxy" through the telescope.
 * Level 5: Sims can Tutor other younger Sims (Children and Teens). Sims can talk about things they've found through the telescope.
 * Level 10: Sims can tutor any other Sim (from Teen to Elder) in any skill except for Charisma and Athletic.

Logic Skill Challenges

 * Grand Master: Reached Level 5 of competitive chess circuit. Sims who engage Chess masters improve in Logic and Chess twice as quickly.
 * Celestial Explorer: Discovered 20 celestial bodies through the telescope. They can discuss stars with their friends and neighbors.
 * Teacher Extraordinaire: Spent 20 hours tutoring other Sims. They are twice as effective when tutoring others.
 * Skill Professor: Spent 30 hours tutoring other Sims. They are twice as effective when tutoring others.

There's a hidden Chess Skill. The better a Sim gets at playing chess, the more they win chess matches and games. At level 5 logic a Sim can tell another Sim they have named a star after them, which will increase the two Sims' relationship and even help a developing a romantic relationship.

Painting

 * Who: Children, Teens, Young Adults, Adults, Elders
 * Tools: Art Easel
 * Ways to Gain Painting Skills: Take Painting Class, Practice Painting
 * Where to take Painting Class: School

Painting Interactions

 * (Level 5) Paint Still Life: Direct Sim to paint from surrounding area. Use a small frame to select the subject of the painting.
 * (Level 7) Paint Portrait: Paint portrait of Sim on lot. The painting frame zeroes in on the Sim subject and you can manipulate it to decide the angle. Portraits take longer than still life paintings.
 * (Level 8) Paint Memorixed Scene: Use the cellphone to take a picture of a scene somewhere in the neighborhood. That scene becomes the memorized scene. The Sim will paint that memorized scene.

At level 5 a Sim's paintings increase in value over time. The best way to make a nice painting is to set the scene. Put some nice flowers or decorations on an end table and what not to paint a still life. Set up a nice backdrop or background scene before painting a Portrait of another Sim. Have them sit in a chair or rest on a couch with nice surroundings before painting them. You can add flowers and what not to the backdrop, too to make the picture even nicer.

Writing

 * Who: Teens, Young Adults, Adults, Elders
 * Tools: Books, Computer
 * Ways to Gain Writing Skills: Practice Writing at Computer, Take Writing Class, Read Writing Book
 * Where to take Writing Class: Business/ Journalism Office

Novels unlocked
🇨🇴 🇨🇴 🇨🇴

Writing Skill Challenges

 * Speed Writer: Earned $15,000 in Royalties. Write faster than normal writers.
 * Prolific Writer:Written 20 books. Write more Best-Sellers and Hits.
 * Specialist Writer: Written 5 novels in a specific genre. Write more Best-Sellers and Hits in a specific genre.

Sims receive Royalties once they have written their first novel. Royalty amounts depend on a Sim's level of writing skill, desirability of the genre – which can be found in the Writing Skill Journal – randomness, and a Sim's traits. Listed below are the genres a Sim will do well in relation to that trait.