Talk:Spore

No content. --DrBob (Talk) 16:07, 16 June 2006 (PDT)

Credit from GNUFDL
Borrowed some info from sporewiki. -- Mason11987 (Talk - Contributions) 13:15, 14 October 2006 (CDT)

Images
I'm planing on adding some images to this guide. Now, I've read the copyright section but I want to be absolutely sure. Is it ok to upload images taken from the official Spore website or should I just wait until the game comes out to get images?Sims2Guy 04:54, 31 May 2008 (CDT)
 * As long as there are no watermarks and you use them only when necessary, it's fine. -- Prod (Talk) 12:06, 31 May 2008 (CDT)

List Pages
Are they really necessary? There are already about 2 million creatures created for the game and we definitely can't list them all here. Further, the developers' creatures aren't useful information. I'm thinking we can just drop those pages once the game is launched and maybe just put a link somewhere to the Spore website if they want to see some creatures.-- Duke Ruckley Talk 09:21, 19 July 2008 (CDT)
 * Now that the game has been released, are there any thoughts on this?-- Duke Ruckley Talk 15:01, 5 September 2008 (UTC)
 * I'm going to be bold and delete those lists now.-- Duke Ruckley Talk 14:29, 16 September 2008 (UTC)

ToC
Note: The following conversation is moved here from User talk:Dukeruckley and User talk:Sims2Guy.

I like what you (Sims2Guy) did with the Table of Contents for Spore, but I think we may be able to merge a couple of those pages. For example, the land, water, air, and space vehicle creators can probably be combined into one "Vehicle Creator." The reason being they are almost exactly the same with the exception of a few parts. Further, some of the pages seem like they may only be able to contain a small amount of information, such as the "Epic Creatures", "Huts", etc. I think that quite a bit of these can be combined with other pages.

My original idea was to have the majority of the information in each "Phase" page and then have the creator stuff in each "Creator" page. I still think that might be the best option. What do you think?-- Duke Ruckley Talk 00:49, 23 September 2008 (UTC)


 * It's a bit hard deciding how to design a toc for a game as big as Spore. I hope it gets chosen as the next collab of the month. Anyway, earlier today I decided that the toc was missing a few links and was in need of a major revamp. I decided to look at other game walkthroughs to see how they set up their contents page. This page contains some info as well as a few links to other spore walkthroughs (including ours) so I looked at the elements covered and added the links. In response to the your suggestion to the phase pages, I think it might work better if it simply contained a shot of the interface with pointers to each bar and screen with links to pages covering each element. I also wonder whether it might be useful to have links for the three paths during each phase (e.g. Military, Religious, Economic) as well. For the specifics raised, the air, land and sea vehicles could probably be merged but I feel that the Spaceship editor should have its own link. The Huts link could cover a lot if we wanted. As for the epic creatures link, that's a bit harder to decide. They might work better in another section saying as they appear in every phase. As I'm typing this, it also could be beneficial if we contained pages with 'examples' of creatures, buildings and vehicles created with the editor similar to this guide. Anyway, I'm not sure how long I'll be on this site for now but I'll be here tommorow. Sims2Guy 08:27, 23 September 2008 (UTC)


 * Spore is actually not a big game. Each phase is essentially a quick game, without enough information to split a walkthrough into multiple pages.  I'm essentially against small, single-paragraph pages which I feel is what those extra pages will turn into.  I think that we can effectively have a single-page walkthrough for each phase (with the exception of the creators, which should be pulled out).


 * Even if we add information on how to play as each path (red, blue, green) everything could still easily fit onto one page. For example:  Under the Creature Phase page, we could have subsections that include "Socializing," "Fighting," "Finding Parts," and "Mating."  This will put all of the pertinent information to that portion of the game into one page, so that the reader won't have to click through a bunch of links to find what they want.  The only phase I see any potential problem would be the Space Phase, which is considerably longer.  But even in that case, we can put the majority of the information onto one page and have just a few separate pages (such as Terraforming and Missions).  What do you think about that?


 * This is why I love wikis. Collaboration is great.-- Duke  Ruckley Talk 12:43, 23 September 2008 (UTC)
 * Well, we could start really writing this guide and writing about the editors. We could use the cell phase as a basis for writing about the other phases. The way I'm imagining it now for each phase is one large screenshot at the top with pointers to all the different displays then all the information about the phase mechanics (e.g. Eating food for cell phase, Cell Phase creatures) then information about the three paths (e.g. Carnivore, Herbivore, Omnivore). We can then make subpages for the editors as well as an 'examples' page like the one I linked to. If that way works best, we can then do it for the other phases of gameplay. If all that's decided then, I think we should get rid of the 'Getting Started' and 'Controls' link as I can't see them being used. Anyway, what do you think. Sims2Guy 01:12, 24 September 2008 (UTC)