Marvel Ultimate Alliance 2/Overloaded


 * Objectives
 * 1) Enter Command Center
 * 2) Knock Out Power Terminals
 * 3) Defeat Bishop


 * Collectibles
 * Strike Upgrade: Corner of room with third power terminal.
 * Audio Log: Bishop and Cable — after third power terminal, exit east, then turn north (left) at the intersection.
 * Body Upgrade: Beside ramp in large room on east side of map where you fight two mini-boss robots.
 * Boost: Overload II — in first room where you fight Bishop on a shelf to the right of the entrance.
 * Dossier: War Machine — in first room where you fight Bishop on a shelf to the left of the entrance.
 * Power Pip: In second room where you fight Bishop between two shelves.
 * Boost: Ionic Attack II — defeat Bishop.
 * Boost: Ice Strike III — defeat Bishop. (Legendary)

Clear the terminals
Go down the hall to the entrance room and take out the robots and soldiers. Activate the panel on the back wall to open the door. In the next room is a robot hooked into a power terminal. Hit the terminal hard enough and it will knock out the robot. Clear the remainder of the room and continue down the stairs.

Work your way through the hall and then across the catwalk. You'll be under pressure the entire way. At the end of the catwalk you'll go up and ramp and knock out the second power terminal. Exit the room to the west and go down the hall to the third power terminal. This one is the most heavily guarded. Try to avoid hitting the terminal until you've gotten rid of most of the soldiers and robots. When you destroy this terminal, the robot remains active and puts up quite a fight.

When the room is clear, search it to find a Strike Upgrade in one corner. Leave the room to the east and fight your way down a catwalk. When you reach the T-intersection, turn left (north) to pick up an Audio Log. Now fight your way south and then east back to the room with the first power terminal.

Bishop
Keep going east; the next large room you come to has two mini-boss level robots. After the fight, pick up a Body Upgrade from beside the exit ramp. Leave the room to the north and fight your way through another room and then along a catwalk. When you leave the catwalk you will be in the final arena for the Bishop fight. There are two rooms where you fight Bishop; this first room has a Boost and a Dossier hidden in the shelving; so, pick those up before working on Bishop.

Bishop absorbs energy, which not only doesn't harm him, it actually heals him; so, try to avoid using energy attacks (../Gambit/, ../Storm/, etc.) on him. Attack Bishop with physical, mental, or cold damage (../Juggernaut/, ../Jean Grey/, ../Iceman/, etc.). When Bishop gets down to about 80% health, he runs over to a power terminal and plugs himself in. This is where the battle really gets hard.

If you really want to hurt Bishop, you have to blow up the power terminal while he's plugged in. There are three power terminals in the arena and each has two energy nodes on it. When Bishop is drawing power from the terminal, the energy nodes glow yellow. Hit each node to turn it red at which point the terminal feeds back and hurts Bishop – pretty badly as it turns out.

After the first time you hurt Bishop this way, he tries a new trick. He runs to a terminal; but, instead of drawing from that terminal directly, he's drawing from the other two. You have to run and hit all four nodes on the other two terminals while Bishop is still plugged in. Now, this doesn't hurt Bishop that much; but, he will wait longer before he tries this trick again, letting himself get down to about 50% health. Just remember the faster you hit the energy nodes the less health Bishop will regain and the more you can take off before he does this again.

Finally, when Bishop gets near zero health, he'll do his recharge trick by placing himself in the center of all three terminals. This time you need to hit all six energy nodes on all three terminals; then, Bishop overloads and shorts himself out. Of course, all this time, you also have to deal with Bishop's range of strong electrical attacks, including shockwaves, a charged rush and a huge blast. The only thing you can really do is keep moving and try hitting with non-energy ranged attacks.