Mega Man X/Bosses

Opening Stage
Vile in Mech Armor: This is a storyline battle, so you can't "win." Once your energy meter drops below a certain point, Vile will start shooting "energy nets" at you, making you unable to move. Once you're hit by one, the story will proceed and the level will end. Keep in mind that if you're hit enough times before being trapped by the "net" you can still die.

Chill Penguin
Weakness: Fire Wave Weapon Received: Shotgun Ice

Chill Penguin can shoot ice cubes across the screen at you as well as create miniature penguin ice sculptures. When he grabs the handle on the ceiling, he'll create a snowstorm and the sculptures will slide across the floor. Chill Penguin can also dash across the floor. The Fire Wave will make short work of him; just be careful when attacking as the Fire Wave has a very short range.

Spark Mandrill
Weakness: Shotgun Ice Weapon Received: Electric Spark

Spark Mandrill will frequently jump across the screen and try to crush you. He will also dash at you, swing across the ceiling and try to drop on you, and shoot Electric Sparks at you. Shooting Spark Mandrill with Shotgun Ice will momentarily freeze him and do significant damage to him. If timed correctly, you can continuously shoot Spark Mandrill with Shotgun Ice and he will not even be able to move before he dies.

Armored Armadillo
Weakness: Electric Spark Weapon Received: Rolling Shield

This battle is made much easier if you shoot Armored Armadillo with at least one Electric Spark; it will electrocute him and cause his armor to fall off, making it impossible for him to block attacks. Armored Armadillo will attack by shooting Hadoken-like fireballs and rolling across the screen at you. Simply move out of the way of his rolling and jump over the fireballs (or climb the wall) and Armadillo is a pushover.

Launch Octopus
Weakness: Rolling Shield Weapon Received: Homing Torpedo

Launch Octopus has two main attacks. He'll either fire torpedoes at you or leap across the screen and create a whirlpool vortex to pull you towards him. If he grabs you during this move, Lauch Octopus will begin to drain some of your energy and regain his. This can be countered by either dashing away from the whirlpool or by cutting off his extra tentacles with the Boomerang Cutter. By using the charged version of Rolling Shield, you can protect yourself from torpedoes, but in order to hurt Octopus you must get very close, leaving yourself open to attack after the shield evaporates.

Boomer Kuwanger
Weakness: Homing Torpedo Weapon Received: Boomerang Cutter

This is one of the easiest bosses in the game if you have the right weapon. Boomer Kuwanger's main attacks are to throw Boomerang Cutters at you and to try and charge at you. If you get too close, Kuwanger will also grab you with his horns and throw you into the ceiling. Equip the Homing Torpedo and continuously wall jump to defeat him easily; Boomer won't jump and the torpedoes will fly straight at him.

Sting Chameleon
Weakness: Boomerang Cutter Weapon Received: Chameleon Sting

Sting Chameleon is one of the trickier bosses to defeat, mainly because he uses so many different attacks. He will jump across the screen, hit you with his tongue, hang on the wall, throw Chameleon Sting at you, or hang from the ceiling (by his tongue) and make spikes fall from the ceiling. If you hit Sting Chameleon with a Boomerang Cutter, he will immediately stop whatever he's doing and jump to hang from the ceiling by his tongue and drop spikes. He is in a perfect position to be hit by another Boomerang Cutter while hanging, making the battle a simple process of jump, shoot and repeat.

Storm Eagle
Weakness: Chameleon Sting Weapon Received: Storm Tornado

Storm Eagle has very few moves that directly attack you; he is more likely to try and shove you off the edge of the platform. He will flap his wings to slightly push you towards the edge or he will fire Storm Tornadoes that do no damage but shove you backwards very forcefully; simply dash towards the middle of the platform to counter these attacks. He will also frequently dive bomb from the top of the screen to the bottom towards you but can easily be avoided by walking or dashing. His last attack involves launching an egg that explodes into four small birds that fly towards you, but they can be destroyed by shooting them. Chameleon Sting makes it easier to hit Storm Eagle, as it fires in three directions, but with careful timing it's just as easy to hit him with regular charged shots.

Flame Mammoth
Weakness: Storm Tornado Weapon Received: Fire Wave

Flame Mammoth's main attacks are to jump towards you, switch the direction that the conveyor belt moves, and shoot oil and fireballs at you. If a fireball hits an oil puddle it will create a Fire Wave that travels across the screen. By repeatedly wall jumping to the top of either wall, Flame Mammoth cannot hit you by jumping into you. When hit with Storm Tornado, Flame Mammoth will be momentarily stunned. Keep dodging and shooting and Flame Mammoth is easily beaten.

Sigma Stage Bosses
Bosspider Weakness: Shotgun Ice

The Bosspider can only be damaged when its red eye is open and moves much faster as it takes damage. It will move along a predetermined track as it drops from the ceiling and rushes to the floor. It's only real "attack" is to launch baby spiders which will rush towards you and run up the wall. Shotgun Ice is your best bet since it fires fast and takes little weapon energy to use.

Rangda Bangda Weakness: Chameleon Sting

Both eyes will pop out of the background (one at a time) and, depending on the color, will move towards you (blue), fire shots at you (green), or both (red). When the walls close in, spikes appear underneath them and you must cling to the walls as Rangda Bangda's "nose" moves between the two walls trying to collide with you. Chameleon Sting does the most damage and using it charged (making you temporarily transparent) can really make the battle easier. Only the moving eyes can be hit with a Hadoken, which only destroys part of the boss, meaning it can't be beaten in one hit.

D-Rex Weakness: Boomerang Cutter

D-Rex will try to charge you with either its top or bottom half, sometimes one after the other. It can also charge up an energy ball and launch it across the middle of the screen. Boomerang Cutters will do the most damage here. D-Rex is one of the few bosses that can't be destroyed by the Hadoken simply because you have to be on the ground to use it and D-Rex's only vulnerable spot is the top portion of its body.

Velguader Weakness: Shotgun Ice

Sigma's dog bounds across the room and can even use a limited wall jump. It also shoots a fire wave and electric wave towards the ground, which then archs up to the ceiling. Velguader is very fast and is vulnerable to Shotgun Ice.

Sigma 1st Form Weakness: Electric Spark

Sigma will block your attacks and charge you to attack with his lightsaber if you stay on the ground but if you wall jump he will jump diagonally from wall to wall until he is at your level. If you drop, he will jump back down as well, so use this to your advantage. Drop from the wall while firing Electric Spark and he will be unable to block it. Repeat the wall jumping and dropping/firing until he's dead.

Sigma Final Form Weakness: Rolling Shield

The only way to damage Sigma is to jump on his floating hands when they drop to ground level and ride them up to face level and blast his head. The spikes on Sigma's "shoulders" can damage you so stay away from wall jumping. Sigma can breath fire and shoot electric sparks from his mouth as well as open his hands to shoot lightning. This will be a long battle as Sigma doesn't take damage quickly, but Rolling Shield will do the most damage of any other weapon; don't bother charging it though, as getting too close can be very dangerous.