Professor Layton and the Curious Village/Gameplay

Puzzles
Professor Layton and the Curious Village is all about solving puzzles. You're required to solve certain puzzles to move the story onward. Puzzles can be found everywhere, from talking to people to checking objects. Any puzzles solved will be recorded in the Puzzle Index. Puzzles can sometimes be missed, such as forgetting to solve a puzzle in a location you won't return to, but you can always access Granny Riddleton's shack in the village for unsolved puzzles.

All puzzles possess a set Picarat count, which is a rough measure of how difficult the puzzle is. Solving the puzzle awards Picarats, but quitting or getting a wrong answer will reduce the number of Picarats you get until a set level. Picarats are used to unlock bonus content which can be accessed from the main screen. Don't worry about not having sufficient Picarats to unlock everything. As long as you solve every puzzle, even if you reach the minimum amount of Picarats obtainable for each one, you'll have enough to view all the bonuses.

[[File:PLatCV_Hint_Coins_Icon.png]] Hint Coins

 * For more Details see: Hint Coins

Hint coins are another major part of gameplay. Hint coins are used to unlock hints, at one hint per hint coin. Each puzzle has three hints which serve to guide you to the solution if you're stuck, though all three will be unlocked free of charge once you solve the puzzle. You start off with ten coins and can collect more by checking certain spots. Like puzzles, hint coins are missable, but there is no way to get ones you lost. Don't use hint coins liberally, as there aren't enough coins for the whole game to unlock hints in every puzzle.

[[File:PLatCV_Trunk_Icon.png]] Professor's Trunk
The Professor's Trunk acts as the Main Menu.

[[File:PLatCV_Journal_Icon.png]] Journal
Professor Layton keeps a journal of the Story Events encountered during his investigation. The journal entries appear automatically. To read an entry, tap on it with your stylus.

[[File:PLatCV_Mysteries_Icon.png]] Mysteries
During the investigation of St. Mystere you will encountered some mysteries which need to be solved.

[[File:PLatCV_Puzzle_Index_Icon.png]] Puzzle Index
This section contains a list of all the puzzles you have found in St. Mystere. Solved puzzles have checks next to them and can be replayed at any time. Puzzles that have not been solved must be accessed from their original locations.

[[File:PLatCV_Save_Icon.png]] Save
This is where you save your progress. Tap on the Save button to access the list of available game slots. Choose one of the three slots to save in by tapping on the desired slot. The game will prompt you to confirm the save. Simply tap OK! with the stylus, and your game has been saved!

[[File:PLatCV_Gizmo_Icon.png]] Gizmos

 * For more Details see: Gizmos

This will be unlocked in Chapter 2 after you meet Franco.

[[File:PLatCV_Inn_Icon.png]] Inn

 * For more Details see: Inn Items

This will be unlocked in Chapter 2 after you meet Beatrice.

[[File:PLatCV_Painting_Icon.png]] Painting

 * For more Details see: Painting Scraps

This will be unlocked in Chapter 1 after tap on the Painting in the Manor Foyer.